AOF7-Vocality/config/armordamagescale.json

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2024-02-20 16:35:48 -08:00
{
"armorFormula": {
"desc:": "Armor damage reduction formula. Input values: armor,damage Default formula:damage*(15/(armor+15))",
"armorFormula": "damage*(15/(armor+15))"
},
"toughnessFormula": {
"desc:": "Armor toughness reduces damage in relation to percent health lost.Input values:hitpct(0-1), toughness, damage. Default: damage*(1/(toughness/10+1)*hitpct+(1-hitpct))",
"toughnessFormula": "damage*(1/(toughness/10+1)*hitpct+(1-hitpct))"
},
"playerdamageFormula": {
"desc:": "Player damage normalization, scales player damage caused to better balance modded weapons and combat. Input values:damage . To disable put just: damage",
"playerdamageFormula": "damage*(100/(damage+100))"
},
"debugprint": {
"desc:": "Set to true to enable log debug output, default: false.",
"debugprint": false
}
}