39 lines
1.7 KiB
Plaintext
39 lines
1.7 KiB
Plaintext
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{
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// Amount of new trades per level a villager can have at max. (Default: 2)
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"trade_offers_per_level": 2,
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// Amount of trades the wandering trader can have at max. (Default: 5)
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"trade_offers_wandering_trader": 5,
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// Max amount of experience storable in the enchanted basin.
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"max_exp_amount": 500,
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// Amount of experience taken or given to the enchanted basin per interaction.
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"exp_amount": 50,
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// Enable explosion potential of the alchemist workstation.
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"can_explode": true,
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// Chance of the alchemist workstation NOT exploding (1 in ?). Must be greater than 0!
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"explosion_chance": 3,
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// Weight of the house in the village structure pool. Higher values increase the chance of generating.
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"plains_alchemist_weight": 10,
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"plains_occultist_weight": 10,
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"plains_horticulturist_weight": 10,
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"plains_oceanographer_weight": 15,
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// Weight of the house in a village. Higher values increase the chance of generating.
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"taiga_alchemist_weight": 10,
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"taiga_occultist_weight": 10,
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"taiga_horticulturist_weight": 10,
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"taiga_oceanographer_weight": 15,
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// Weight of the house in a village. Higher values increase the chance of generating.
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"savanna_alchemist_weight": 10,
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"savanna_occultist_weight": 10,
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"savanna_horticulturist_weight": 10,
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"savanna_oceanographer_weight": 15,
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// Weight of the house in a village. Higher values increase the chance of generating.
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"snowy_alchemist_weight": 10,
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"snowy_occultist_weight": 10,
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"snowy_horticulturist_weight": 10,
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"snowy_oceanographer_weight": 15,
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// Weight of the house in a village. Higher values increase the chance of generating.
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"desert_alchemist_weight": 10,
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"desert_occultist_weight": 10,
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"desert_horticulturist_weight": 10,
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"desert_oceanographer_weight": 15
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}
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