AOF7-Vocality/config/gag.snbt

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2024-02-20 16:35:48 -08:00
# Config for GAG
# If you're a modpack maker, use the defaultconfigs folder instead!
{
# Settings related to dynamite
dynamite: {
# Describes the amount of additional fish (generated from the vanilla loot table) that may be dropped by Fishing Dynamite
# (This value is random and biased towards dropping less the more fish were already hit by the explosion)
# Default: 5
# Range: 0 ~ 16
fishingAdditionalLoot: 5
# Controls whether the Fishing Dynamite should deal damage to all entities, or only to fish
# Default: true
fishingDamageAll: true
# Controls whether the Fishing Dynamite should instakill fish
# If false, the Fishing Dynamite will instead deal 2x damage to fish
# Default: true
fishingInstakillFish: true
# Radius (in blocks) of the Fishing Dynamite's explosion, default is 4
# Default: 4
# Range: 1 ~ 64
fishingRadius: 4
# Controls what entities the Fishing Dynamite should target as fish
# Valid values are: tag, water_animal, abstract_fish, hybrid (default)
# tag: Only entities with the 'gag:fishing_dynamite_fish' tag will be targeted, this includes all vanilla fish by default
# water_animal: Only entities that are instances of WaterAnimal will be targeted, note this *will* also include dolphins and other water animals!
# abstract_fish: Only entities that are instances of AbstractFish will be targeted, this might not work with some modded fish that do not extend AbstractFish
# hybrid: Combines the abstract_fish check with the tag filter, this is the default value since it should be the most reliable
# Default: "hybrid"
# Valid values: "tag", "water_animal", "abstract_fish", "hybrid"
fishingTargetFilter: "hybrid"
# Controls whether the Mining Dynamite should give the Haste status effect if it hits a player
# Default: true
miningGivesHaste: true
# Radius (in blocks) of the Mining Dynamite's explosion, default is 7
# Default: 7
# Range: 1 ~ 64
miningRadius: 7
}
# Settings related to the Escape Rope
escape_rope: {
# Time (in ticks) the player has to wait after using the rope, default is 10 seconds
# Default: 200
# Range: 0 ~ 72000
cooldown: 200
# Maximum durability of the rope, default is 512
# Default: 512
# Range: 0 ~ 32767
durability: 512
# Time (in ticks) it takes to use the rope, default is 3 seconds
# Default: 60
# Range: 0 ~ 72000
warmup: 60
}
# Settings related to the Hearthstone
hearthstone: {
# Whether the stone should teleport a player to the spawn point if they have no respawn point
# Default: true
allowSpawn: true
# Time (in ticks) the player has to wait after using the stone, default is 60 seconds
# Default: 1200
# Range: 0 ~ 72000
cooldown: 1200
# Damage multiplier for using the stone across dimensions, default is 2
# Set to -1 to disable teleporting across dimensions
# Default: 2
# Range: -∞ ~ +∞
dimensionMultiplier: 2
# Maximum durability of the stone, default is 64
# Default: 64
# Range: 0 ~ 32767
durability: 64
# Maximum durability of the energized hearthstone, default is 256
# Default: 256
# Range: 0 ~ 32767
energizedDurability: 256
# Whether the stone should ignore checking whether the spawn block is still valid and unobstructed
# Default: false
ignoreSpawnBlock: false
# Maximum range of the stone, set to -1 for unlimited range
# Default: -1
# Range: -∞ ~ +∞
range: -1
# Whether the stone should use a charge on the player's respawn anchor, if applicable
# Default: true
useAnchorCharge: true
# Time (in ticks) it takes to use the stone, default is 5 seconds
# Default: 100
# Range: 0 ~ 72000
warmup: 100
}
# Settings related to miscellaneous items and features
misc: {
# Maximum number of charges the Labeling Tool can hold, default is 8
# Default: 8
# Range: 1 ~ 127
labelingToolCharges: 8
# Radius (in blocks) in which the 'No Solicitors!' sign will stop Wandering Traders from spawning, default is 32
# Default: 64
# Range: 1 ~ 512
noSolicitorsRadius: 64
}
# Settings related to the Sands Of Time mechanic
# (You can also selectively disable this mechanic for certain block entities using the gag:do_not_accelerate tag)
sands_of_time: {
# Whether the Temporal Pouch is allowed to accelerate random ticks
# Default: true
allowRandomTicks: true
# Time (in seconds) that a block is accelerated per use, default is 30 seconds
# This determines the 'worth' of grains as displayed in the Pouch's tooltip
# Default: 30
# Range: 1 ~ 60
durationPerUse: 30
# [NYI] Amount of grains one Sand Of Time yields
# Default: 32
# Range: 1 ~ 2147483647
grainsPerSand: 32
# Amount of grains used per click of the Temporal Pouch
# (Since the actual sands are NYI, this is currently just equivalent to the 'ticks' used per click)
# Default: 600
# Range: 1 ~ 2147483647
grainsUsed: 600
# If true, the Sands Of Time mechanic will instead *only* work in the levels specified in the levelFilter list
# Default: false
invertLevelFilter: false
# List of levels that the Sands Of Time mechanic will not work in
# Default: []
levelFilter: [ ]
# Maximum times the Temporal Pouch can be used in a row, corresponding to maximum speed, default is max speed of 2^8 = x256
# Default: 8
# Range: 1 ~ 16
maxRate: 8
# Max amount of grains a Pouch can hold
# Default: 2147483647
# Range: 0 ~ 2147483647
pouchCapacity: 2147483647
# Chance that a random tick will be performed when a random ticking block like crops or saplings is accelerated
# On average, this is done every 4096 / 3 ≈ 1365.33 ticks in Vanilla (see https://minecraft.gamepedia.com/Tick#Random_tick)
# Actual value is (config value) / (random tick game rule)
# Default: 4096
# Range: 256 ~ 65536
randomTickChance: 4096
}
}