AOF7-Vocality/config/legendarytooltips-common.toml

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2024-02-20 16:35:48 -08:00
# Legendary Tooltips Configuration Instructions
#
# *** READ THIS FIRST ***
#
# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs where
# the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed.
# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps:
# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0).
# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors",
# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics.
# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed.
# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords.
# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game.
# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip,
# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics.
[client]
[client.visual_options]
# Whether item names in tooltips should have a line under them separating them from the rest of the tooltip.
name_separator = true
# If enabled, tooltip border colors will match item rarity colors (except for custom borders).
borders_match_rarity = true
# If enabled, tooltips will display a drop shadow.
tooltip_shadow = true
# If enabled, items showing a custom border will have a special shine effect when hovered over.
shine_effect = true
# If enabled, tooltip titles will be drawn centered.
centered_title = true
# If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations.
enforce_minimum_width = false
# If enabled, some unnecessary text and spacing will be removed from equipment tooltips.
compact_tooltips = true
# Which items should have a 3D model rendered in the tooltip. If set to "equipment", the model will only be rendered for items with durability.
#Allowed Values: NONE, EQUIPMENT, ALL
render_item_model = "NONE"
# The speed at which 3D models in tooltips will rotate. Lower values rotate faster, set to 0 to disable rotation.
#Range: 0.0 ~ 50.0
model_rotation_speed = 12.0
# Entry types:
# Match all - Specifying just an asterisk (*) will match all items. Examples: "*"
# Item ID - Use item ID to match single items. Must include mod name for modded items. Examples: "minecraft:stick", "iron_ore", "spoiledeggs:spoiled_egg"
# Tag - $ followed by tag name to match all items with that tag. Examples: "$forge:stone", "$planks"
# Mod name - @ followed by mod identifier to match all items from that mod. Examples: "@spoiledeggs"
# Rarity - ! followed by item's rarity to match all items with that rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic"
# Item name color - # followed by color hex code, to match all items with that exact color item name. Examples: "#23F632"
# Display name - % followed by any text. Will match any item with this text (case-sensitive) in its tooltip display name. Examples: "%Netherite", "%Uncommon"
# Tooltip text - ^ followed by any text. Will match any item with this text (case-sensitive) anywhere in the tooltip text (besides the name). Examples: "^Legendary"
# NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>. Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments"
# Negation - ~ followed by any selector above. This selector will be negated, matching every item that does NOT match the selector. Examples: "~minecraft:stick", "~!uncommon", "~@minecraft"
# Combining selectors - Any number of selectors can be combined by separating them with a plus sign. Examples: "minecraft:diamond_sword+&Enchantments", "minecraft:stick+~!common+&Damage=0"
[client.definitions]
level0_entries = ["!epic", "!rare"]
level1_entries = []
level2_entries = []
level3_entries = []
level4_entries = []
level5_entries = []
level6_entries = []
level7_entries = []
level8_entries = []
level9_entries = []
level10_entries = []
level11_entries = []
level12_entries = []
level13_entries = []
level14_entries = []
level15_entries = []
# Enter blacklist selectors here using the same format as above. Any items that match these selectors will NOT show a border.
blacklist = []
# Set border priorities here. This should be a list of numbers that correspond to border levels, with numbers coming first being higher priority.
# Optionally, -1 can be inserted to indicate relative priority of data and api-defined borders. If you don't know what that means, you don't need to worry about it.
[client.priorities]
priorities = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
# The colors used for each tooltip, in this order: top border color, bottom border color, top background color, bottom background color.
# None of these colors are required, though any colors not specified will be replaced with the default tooltip colors.
#
# VALID COLOR FORMATS
# Hex color code - A hex color code is preceded by # or 0x and must be quoted. Supports 3, 4, 6, or 8 digit codes in the formats RGB, ARGB, RRGGBB, AARRGGBB.
# Examples: "#F4C", "0xFEE0", "#40FF2E", "#CC00E2EE"
#
# Decimal color code - A decimal color code, which is just a hex color code converted to decimal. May or may not be quoted.
# Examples: 15614720, "4278251143"
#
# Minecraft color name - One of the standard 16 Minecraft color names. Must be quoted.
# Examples: "red", "dark_purple", "gold"
#
# Web color name - One of the standard 140 web/HTML color names or "transparent". Must be quoted.
# Examples: "chartreuse", "darkorange", "deeppink", "deepskyblue"
#
# Modifiers - Colors specified in any of the above formats can be modified by using modifiers.
# Modifiers are specified after any color in the format "<+, -, or =><h, s, v, r, g, b, or a><amount>".
# The letters represent h - hue, s - saturation, v - value, r - red, g - green, b - blue, a - alpha.
# Valid amounts are 0 to 255 for all types except hue, which accepts 0 to 359.
# Examples: "red+h15", "#saddlebrown-v20+s5", "10_aqua_aqua+v15-h5", "#F4C-r15-v10=a40"
#
# Animated color - An animated color that fades from one to another in sequence.
# A string in the format "<duration in seconds>_<list of color definitions separated by underscores>". Must be quoted.
# Examples: "10_black_#7FFF00", "5.5_gold_orange_orangered", "20_red_orange_yellow_green_blue_purple"
[client.colors]
level0_colors = [-6723294, -10864099, -266991104, -401208832]
level1_colors = ["auto", "auto", "auto", "auto"]
level2_colors = ["auto", "auto", "auto", "auto"]
level3_colors = ["auto", "auto", "auto", "auto"]
level4_colors = ["auto", "auto", "auto", "auto"]
level5_colors = ["auto", "auto", "auto", "auto"]
level6_colors = ["auto", "auto", "auto", "auto"]
level7_colors = ["auto", "auto", "auto", "auto"]
level8_colors = ["auto", "auto", "auto", "auto"]
level9_colors = ["auto", "auto", "auto", "auto"]
level10_colors = ["auto", "auto", "auto", "auto"]
level11_colors = ["auto", "auto", "auto", "auto"]
level12_colors = ["auto", "auto", "auto", "auto"]
level13_colors = ["auto", "auto", "auto", "auto"]
level14_colors = ["auto", "auto", "auto", "auto"]
level15_colors = ["auto", "auto", "auto", "auto"]