#. #The Backbone of Create [infrastructure] #. #[in Ticks] #The amount of time a server waits before sending out tickrate synchronization packets. #These packets help animations to be more accurate when tps is below 20. #Range: > 5 tickrateSyncTimer = 20 #. #Packmakers' control panel for internal recipe compat [recipes] #. #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. #Range: > 1 lightSourceCountForRefinedRadiance = 10 #. #Allow the Mechanical Saw to process entire stacks at a time. bulkCutting = false #. #Allow any stonecutting recipes to be processed by a Mechanical Saw. allowStonecuttingOnSaw = true #. #The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters. #Range: > 1 maxFireworkIngredientsInCrafter = 9 #. #Allow Spouts to fill the Petal Apothecary from Botania. allowFillingBySpout = true #. #Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. allowShapelessInMixer = true #. #Allow any standard crafting recipes to be processed by Mechanical Crafters. allowRegularCraftingInCrafter = true #. #Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw. allowWoodcuttingOnSaw = true #. #Allow the standard in-world Refined Radiance recipes. enableRefinedRadianceRecipe = true #. #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. allowShapedSquareInPress = true #. #. #Allow the Mechanical Press to process entire stacks at a time. bulkPressing = false #. #Allow supported potions to be brewed by a Mechanical Mixer + Basin. allowBrewingInMixer = true #. #Allow the standard in-world Shadow Steel recipe. enableShadowSteelRecipe = true #. #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct. allowCastingBySpout = true #. #Display vanilla Log-stripping interactions in JEI. displayLogStrippingRecipes = true #. #Parameters and abilities of Create's kinetic mechanisms [kinetics] #. #. #Disable the Stress mechanic altogether. disableStress = false #. #Select what mobs should ignore Deployers when attacked by them. #Allowed Values: ALL, CREEPERS, NONE ignoreDeployerAttacks = "CREEPERS" #. #Amount of sail-type blocks required for a windmill to assemble successfully. #Range: > 0 minimumWindmillSails = 8 #. #Time in ticks until the next item launched by an ejector scans blocks for potential collisions #Range: > 10 ejectorScanInterval = 120 #. #Game ticks between Kinetic Blocks checking whether their source is still valid. #Range: > 5 kineticValidationFrequency = 60 #. #multiplier used for calculating exhaustion from speed when a crank is turned. #Range: 0.0 ~ 1.0 crankHungerMultiplier = 0.009999999776482582 #. #Number of sail-type blocks required to increase windmill speed by 1RPM. #Range: > 1 windmillSailsPerRPM = 8 #. #[in Revolutions per Minute] #Maximum allowed rotation speed for any Kinetic Block. #Range: > 64 maxRotationSpeed = 256 #. #Max Distance in blocks a Weighted Ejector can throw #Range: > 0 maxEjectorDistance = 32 #. #Maximum length in blocks of mechanical belts. #Range: > 5 maxBeltLength = 20 #. #Damage dealt by active Crushing Wheels. #Range: > 0 crushingDamage = 4 #. #Encased Fan [kinetics.encasedFan] #. #Maximum distance in blocks Fans can push entities. #Range: > 5 fanPushDistance = 20 #. #Game ticks between Fans checking for anything blocking their air flow. #Range: > 10 fanBlockCheckRate = 30 #. #Game ticks required for a Fan-based processing recipe to take effect. #Range: > 0 fanProcessingTime = 150 #. #[in Revolutions per Minute] #Rotation speed at which the maximum stats of fans are reached. #Range: > 64 fanRotationArgmax = 256 #. #Maximum distance in blocks from where Fans can pull entities. #Range: > 5 fanPullDistance = 20 #. #Moving Contraptions [kinetics.contraptions] #. #Maximum amount of extension poles behind a Mechanical Piston. #Range: > 1 maxPistonPoles = 64 #. #Maximum depth of blocks filled in using a Mechanical Roller. #Range: > 1 rollerFillDepth = 12 #. #Maximum value of a chassis attachment range. #Range: > 1 maxChassisRange = 16 #. #Whether minecart contraptions can be picked up in survival mode. survivalContraptionPickup = true #. #[in Bytes] #[0 to disable this limit] #Maximum amount of data a contraption can have before it can't be synced with players. #Un-synced contraptions will not be visible and will not have collision. #Range: > 0 maxDataSize = 2000000 #. #Configure how Spawner blocks can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE movableSpawners = "NO_PICKUP" #. #Configure how Obsidian blocks can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE movableObsidian = "UNMOVABLE" #. #Whether harvesters should replant crops after harvesting. harvesterReplants = true #. #Whether minecart contraptions can be placed into container items. minecartContraptionInContainers = false #. #Whether items mined or harvested by contraptions should be placed in their mounted storage. moveItemsToStorage = true #. #Whether harvesters should break crops that aren't fully grown. harvestPartiallyGrown = false #. #Max length of rope available off a Rope Pulley. #Range: > 1 maxRopeLength = 256 #. #Configure how Reinforced Deepslate blocks can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE movableReinforcedDeepslate = "UNMOVABLE" #. #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. #Range: > 1 maxBlocksMoved = 2048 #. #Whether minecart contraptions can be placed from items. contraptionPlacing = true #. #Configure how Budding Amethyst can be moved by contraptions. #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE amethystMovement = "NO_PICKUP" #. #Maximum allowed distance of two coupled minecarts. #Range: > 1 maxCartCouplingLength = 32 #. #Configure speed/capacity levels for requirements and indicators. [kinetics.stats] #. #[in Revolutions per Minute] #Minimum speed of rotation to be considered 'fast' #Range: 0.0 ~ 65535.0 fastSpeed = 100.0 #. #[in Stress Units] #Minimum stress impact to be considered 'high' #Range: 0.0 ~ 65535.0 highStressImpact = 8.0 #. #[in Stress Units] #Minimum stress impact to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumStressImpact = 4.0 #. #[in Stress Units] #Minimum added Capacity by sources to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumCapacity = 256.0 #. #[in Revolutions per Minute] #Minimum speed of rotation to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumSpeed = 30.0 #. #[in Stress Units] #Minimum added Capacity by sources to be considered 'high' #Range: 0.0 ~ 65535.0 highCapacity = 1024.0 [kinetics.stressValues] #. #Fine tune the kinetic stats of individual components [kinetics.stressValues.v2] #. #. #[in Stress Units] #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. [kinetics.stressValues.v2.impact] mechanical_bearing = 4.0 clockwork_bearing = 4.0 turntable = 4.0 display_board = 0.0 gantry_shaft = 0.0 sequenced_gearshift = 0.0 sticky_mechanical_piston = 4.0 crushing_wheel = 8.0 mechanical_arm = 2.0 rope_pulley = 4.0 brass_encased_large_cogwheel = 0.0 mechanical_crafter = 2.0 mechanical_drill = 4.0 flywheel = 0.0 weighted_ejector = 2.0 hose_pulley = 4.0 mechanical_saw = 4.0 large_cogwheel = 0.0 andesite_encased_large_cogwheel = 0.0 deployer = 4.0 gearbox = 0.0 andesite_encased_cogwheel = 0.0 mysterious_cuckoo_clock = 1.0 stressometer = 0.0 encased_chain_drive = 0.0 rotation_speed_controller = 0.0 brass_encased_cogwheel = 0.0 elevator_pulley = 4.0 belt = 0.0 cogwheel = 0.0 copper_backtank = 4.0 mechanical_pump = 4.0 mechanical_mixer = 4.0 andesite_encased_shaft = 0.0 netherite_backtank = 4.0 adjustable_chain_gearshift = 0.0 mechanical_piston = 4.0 clutch = 0.0 mechanical_press = 8.0 encased_fan = 2.0 gearshift = 0.0 cuckoo_clock = 1.0 brass_encased_shaft = 0.0 speedometer = 0.0 millstone = 4.0 shaft = 0.0 #. #[in Stress Units] #Configure how much stress a source can accommodate for. [kinetics.stressValues.v2.capacity] creative_motor = 16384.0 large_water_wheel = 128.0 hand_crank = 8.0 copper_valve_handle = 8.0 windmill_bearing = 512.0 steam_engine = 1024.0 water_wheel = 32.0 #. #Create's liquid manipulation tools [fluids] #. #[in Blocks] #The maximum distance a mechanical pump can push or pull liquids on either side. #Range: > 1 mechanicalPumpRange = 16 #. #Whether open-ended pipes should be allowed to place fluid sources. pipesPlaceFluidSourceBlocks = true #. #[in Blocks] #[-1 to disable this behaviour] #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. #Range: > -1 hosePulleyBlockThreshold = 10000 #. #Whether hose pulleys should continue filling up above-threshold sources. fillInfinite = false #. #[in Blocks] #The maximum height a fluid tank can reach. #Range: > 1 fluidTankMaxHeight = 32 #. #[in Blocks] #The maximum distance a hose pulley can draw fluid blocks from. #Range: > 1 hosePulleyRange = 128 #. #Configure which fluids can be drained infinitely. #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG bottomlessFluidMode = "ALLOW_BY_TAG" #. #. #[in Buckets] #The amount of liquid a tank can hold per block. #Range: > 1 fluidTankCapacity = 8 #. #Whether hose pulleys should be allowed to place fluid sources. fluidFillPlaceFluidSourceBlocks = true #. #Tweaks for logistical components [logistics] #. #. #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. #Range: > 1 defaultExtractionTimer = 8 #. #Maximum distance in blocks a Mechanical Arm can reach across. #Range: > 1 mechanicalArmRange = 5 #. #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. #Range: > 1 psiTimeout = 60 #. #The amount of ticks a brass tunnel waits between distributions. #Range: 1 ~ 10 brassTunnelTimer = 10 #. #The total amount of stacks a vault can hold per block in size. #Range: > 1 vaultCapacity = 20 #. #Whether hostile mobs walking near a seat will start riding it. seatHostileMobs = true #. #Maximum possible range in blocks of redstone link connections. #Range: > 1 linkRange = 256 #. #Maximum possible distance in blocks between data gatherers and their target. #Range: > 1 displayLinkRange = 64 #. #Everything related to Schematic tools [schematics] #. #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. #Range: > 100 schematicIdleTimeout = 600 #. #[in KiloBytes] #The maximum allowed file size of uploaded Schematics. #Range: > 16 maxSchematics = 256 #. #. #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air creativePrintIncludesAir = false #. #[in Bytes] #The maximum packet size uploaded Schematics are split into. #Range: 256 ~ 32767 maxSchematicPacketSize = 1024 #. #Schematicannon [schematics.schematicannon] #. #% of Schematicannon's Fuel filled by 1 Gunpowder. #Range: 0.0 ~ 100.0 schematicannonGunpowderWorth = 20.0 #. #% of Schematicannon's Fuel used for each fired block. #Range: 0.0 ~ 100.0 schematicannonFuelUsage = 0.05000000074505806 #. #Amount of game ticks between shots of the cannon. Higher => Slower #Range: > 1 schematicannonDelay = 10 #. #Equipment and gadgets added by Create [equipment] #. #. #The Maximum Distance to an active mirror for the symmetry wand to trigger. #Range: > 10 maxSymmetryWandRange = 50 #. #Weather Potato Cannon shots can modify the world or not. This includes placing blocks and changing entities. potatoCannonWorldModification = true #. #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing #Range: > 1 airInBacktank = 900 #. #The Maximum Distance at which a Toolbox can interact with Players' Inventories. #Range: > 1 toolboxRange = 10 #. #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable #Range: > 0 maxExtendoGripActions = 1000 #. #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. #Range: > 3 placementAssistRange = 12 #. #The volume of Air added by each level of the backtanks Capacity Enchantment #Range: > 1 enchantedBacktankCapacity = 300 #. #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable #Range: > 0 maxPotatoCannonShots = 200 #. #Create's builtin Railway systems [trains] #. #Maximum amount of bogeys assembled as a single Train. #Range: > 1 maxBogeyCount = 20 #. #Maximum length of a Train Stations' assembly track. #Range: > 5 maxAssemblyLength = 128 #. #Maximum length of track that can be placed as one batch or turn. #Range: 16 ~ 128 maxTrackPlacementLength = 32 #. #. #Whether moving Trains can hurt colliding mobs and players. trainsCauseDamage = true #. #Relative speed of a manually controlled Train compared to a Scheduled one. #Range: 0.0 ~ 3.4028234663852886E38 manualTrainSpeedModifier = 0.75 #. #Powered Trains [trains.poweredTrainStats] #. #[in Blocks/Second] #The top speed of powered Trains during a turn. #Range: 0.0 ~ 3.4028234663852886E38 poweredTrainTurningTopSpeed = 20.0 #. #[in Blocks/Second] #The top speed of powered Trains. #Range: 0.0 ~ 3.4028234663852886E38 poweredTrainTopSpeed = 40.0 #. #[in Blocks/SecondĀ²] #The acceleration of powered Trains. #Range: 0.0 ~ 3.4028234663852886E38 poweredTrainAcceleration = 3.0 #. #Standard Trains [trains.trainStats] #. #[in Blocks/Second] #The top speed of Trains during a turn. #Range: 0.0 ~ 3.4028234663852886E38 trainTurningTopSpeed = 14.0 #. #[in Blocks/SecondĀ²] #The acceleration of any assembled Train. #Range: 0.0 ~ 3.4028234663852886E38 trainAcceleration = 3.0 #. #[in Blocks/Second] #The top speed of any assembled Train. #Range: 0.0 ~ 3.4028234663852886E38 trainTopSpeed = 28.0