#Settings related to actual gameplay-affecting features [items] #Old Roots will drop from tall grass with a 1/oldRootDropChance probability #Range: 0 ~ 32767 oldRootDropChance = 40 #Dragon's Eyes will drop from chorus flowers with a 1/dragonsEyeDropChance probability #Range: 0 ~ 32767 dragonsEyeDropChance = 10 #Verdant Sprigs will drop from grown crops with a 1/verdantSprigDropChance probability #Range: 0 ~ 32767 verdantSprigDropChance = 30 #Infernal Bulbs will drop from nether wart with a 1/infernalBulbDropChance probability #Range: 0 ~ 32767 infernalStemDropChance = 20 #Chance that the bark knife will strip the log, 1 is always strip on first harvest #Range: 0.10000000149011612 ~ 1.0 barkKnifeBlockStripChance = 0.30000001192092896 #Berries will drop from oak leaves with a 1/berriesDropChance probability #Range: 0 ~ 32767 berriesDropChance = 25 #Settings related to actual gameplay-affecting features [magic] #The number of additional uses each efficiency modifier gives #Range: 0 ~ 32767 efficiencyBonusUses = 32 #Whether or not damaging spells can affect players disablePVP = false #Number of basic uses for one spell staff #Range: 1 ~ 100 staffUsesBasic = 15 #Number of ticks between each mana regeneration (20 ticks = 1 second) #Range: 1 ~ 100 ticksPerManaRegen = 15 #The number of uses an unmodified staff will have upon being crafted #Range: 0 ~ 32767 staffUses = 65 #The number of ticks required to prepare a spell with a staff #Range: 1 ~ 32767 staffChargeTicks = 20 #Number of uses added by each efficiency level on a spell #Range: 1 ~ 100 staffUsesEfficiency = 15