# Config for GAG # If you're a modpack maker, use the defaultconfigs folder instead! { # Settings related to dynamite dynamite: { # Describes the amount of additional fish (generated from the vanilla loot table) that may be dropped by Fishing Dynamite # (This value is random and biased towards dropping less the more fish were already hit by the explosion) # Default: 5 # Range: 0 ~ 16 fishingAdditionalLoot: 5 # Controls whether the Fishing Dynamite should deal damage to all entities, or only to fish # Default: true fishingDamageAll: true # Controls whether the Fishing Dynamite should instakill fish # If false, the Fishing Dynamite will instead deal 2x damage to fish # Default: true fishingInstakillFish: true # Radius (in blocks) of the Fishing Dynamite's explosion, default is 4 # Default: 4 # Range: 1 ~ 64 fishingRadius: 4 # Controls what entities the Fishing Dynamite should target as fish # Valid values are: tag, water_animal, abstract_fish, hybrid (default) # tag: Only entities with the 'gag:fishing_dynamite_fish' tag will be targeted, this includes all vanilla fish by default # water_animal: Only entities that are instances of WaterAnimal will be targeted, note this *will* also include dolphins and other water animals! # abstract_fish: Only entities that are instances of AbstractFish will be targeted, this might not work with some modded fish that do not extend AbstractFish # hybrid: Combines the abstract_fish check with the tag filter, this is the default value since it should be the most reliable # Default: "hybrid" # Valid values: "tag", "water_animal", "abstract_fish", "hybrid" fishingTargetFilter: "hybrid" # Controls whether the Mining Dynamite should give the Haste status effect if it hits a player # Default: true miningGivesHaste: true # Radius (in blocks) of the Mining Dynamite's explosion, default is 7 # Default: 7 # Range: 1 ~ 64 miningRadius: 7 } # Settings related to the Escape Rope escape_rope: { # Time (in ticks) the player has to wait after using the rope, default is 10 seconds # Default: 200 # Range: 0 ~ 72000 cooldown: 200 # Maximum durability of the rope, default is 512 # Default: 512 # Range: 0 ~ 32767 durability: 512 # Time (in ticks) it takes to use the rope, default is 3 seconds # Default: 60 # Range: 0 ~ 72000 warmup: 60 } # Settings related to the Hearthstone hearthstone: { # Whether the stone should teleport a player to the spawn point if they have no respawn point # Default: true allowSpawn: true # Time (in ticks) the player has to wait after using the stone, default is 60 seconds # Default: 1200 # Range: 0 ~ 72000 cooldown: 1200 # Damage multiplier for using the stone across dimensions, default is 2 # Set to -1 to disable teleporting across dimensions # Default: 2 # Range: -∞ ~ +∞ dimensionMultiplier: 2 # Maximum durability of the stone, default is 64 # Default: 64 # Range: 0 ~ 32767 durability: 64 # Maximum durability of the energized hearthstone, default is 256 # Default: 256 # Range: 0 ~ 32767 energizedDurability: 256 # Whether the stone should ignore checking whether the spawn block is still valid and unobstructed # Default: false ignoreSpawnBlock: false # Maximum range of the stone, set to -1 for unlimited range # Default: -1 # Range: -∞ ~ +∞ range: -1 # Whether the stone should use a charge on the player's respawn anchor, if applicable # Default: true useAnchorCharge: true # Time (in ticks) it takes to use the stone, default is 5 seconds # Default: 100 # Range: 0 ~ 72000 warmup: 100 } # Settings related to miscellaneous items and features misc: { # Maximum number of charges the Labeling Tool can hold, default is 8 # Default: 8 # Range: 1 ~ 127 labelingToolCharges: 8 # Radius (in blocks) in which the 'No Solicitors!' sign will stop Wandering Traders from spawning, default is 32 # Default: 64 # Range: 1 ~ 512 noSolicitorsRadius: 64 } # Settings related to the Sands Of Time mechanic # (You can also selectively disable this mechanic for certain block entities using the gag:do_not_accelerate tag) sands_of_time: { # Whether the Temporal Pouch is allowed to accelerate random ticks # Default: true allowRandomTicks: true # Time (in seconds) that a block is accelerated per use, default is 30 seconds # This determines the 'worth' of grains as displayed in the Pouch's tooltip # Default: 30 # Range: 1 ~ 60 durationPerUse: 30 # [NYI] Amount of grains one Sand Of Time yields # Default: 32 # Range: 1 ~ 2147483647 grainsPerSand: 32 # Amount of grains used per click of the Temporal Pouch # (Since the actual sands are NYI, this is currently just equivalent to the 'ticks' used per click) # Default: 600 # Range: 1 ~ 2147483647 grainsUsed: 600 # If true, the Sands Of Time mechanic will instead *only* work in the levels specified in the levelFilter list # Default: false invertLevelFilter: false # List of levels that the Sands Of Time mechanic will not work in # Default: [] levelFilter: [ ] # Maximum times the Temporal Pouch can be used in a row, corresponding to maximum speed, default is max speed of 2^8 = x256 # Default: 8 # Range: 1 ~ 16 maxRate: 8 # Max amount of grains a Pouch can hold # Default: 2147483647 # Range: 0 ~ 2147483647 pouchCapacity: 2147483647 # Chance that a random tick will be performed when a random ticking block like crops or saplings is accelerated # On average, this is done every 4096 / 3 ≈ 1365.33 ticks in Vanilla (see https://minecraft.gamepedia.com/Tick#Random_tick) # Actual value is (config value) / (random tick game rule) # Default: 4096 # Range: 256 ~ 65536 randomTickChance: 4096 } }