#Client only settings [client] #Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static #If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing tankFluidModel = false #If true tools will show additional info in their tooltips extraToolTips = true #If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers logMissingMaterialTextures = false #If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers logMissingModifierTextures = false #If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab. showModifiersInJEI = true #Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26. #Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer. #Range: -1 ~ 32767 maxSmelteryItemQuads = 3500 #Settings related to modifiers [client.modifiers] #If true, the shield slot legging modifier will render the next offhand item above the offhand slot. renderShieldSlotItem = true #Settings related to the frame helmet modifier [client.modifiers.itemFrame] #If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless. render = true #Offset in the X direction for the frame items. #Range: -32768 ~ 32767 xOffset = 0 #Offset in the Y direction for the frame items. #Range: -32768 ~ 32767 yOffset = 0 #Location of the frame on the screen. #Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT location = "TOP_LEFT" #Number of items to display in each row of the item frame. #Range: 0 ~ 100 itemsPerRow = 5 #Settings related to compatibility [client.compatibility] #If true and Inventory Tabs is loaded, TConstruct table tabs will be hidden so Inventory Tabs tabs can be used. inventoryTabs = true