{ "armorFormula": { "desc:": "Armor damage reduction formula. Input values: armor,damage Default formula:damage*(15/(armor+15))", "armorFormula": "damage*(15/(armor+15))" }, "toughnessFormula": { "desc:": "Armor toughness reduces damage in relation to percent health lost.Input values:hitpct(0-1), toughness, damage. Default: damage*(1/(toughness/10+1)*hitpct+(1-hitpct))", "toughnessFormula": "damage*(1/(toughness/10+1)*hitpct+(1-hitpct))" }, "playerdamageFormula": { "desc:": "Player damage normalization, scales player damage caused to better balance modded weapons and combat. Input values:damage . To disable put just: damage", "playerdamageFormula": "damage*(100/(damage+100))" }, "debugprint": { "desc:": "Set to true to enable log debug output, default: false.", "debugprint": false } }