{ // Amount of new trades per level a villager can have at max. (Default: 2) "trade_offers_per_level": 2, // Amount of trades the wandering trader can have at max. (Default: 5) "trade_offers_wandering_trader": 5, // Max amount of experience storable in the enchanted basin. "max_exp_amount": 500, // Amount of experience taken or given to the enchanted basin per interaction. "exp_amount": 50, // Enable explosion potential of the alchemist workstation. "can_explode": true, // Chance of the alchemist workstation NOT exploding (1 in ?). Must be greater than 0! "explosion_chance": 3, // Weight of the house in the village structure pool. Higher values increase the chance of generating. "plains_alchemist_weight": 10, "plains_occultist_weight": 10, "plains_horticulturist_weight": 10, "plains_oceanographer_weight": 15, // Weight of the house in a village. Higher values increase the chance of generating. "taiga_alchemist_weight": 10, "taiga_occultist_weight": 10, "taiga_horticulturist_weight": 10, "taiga_oceanographer_weight": 15, // Weight of the house in a village. Higher values increase the chance of generating. "savanna_alchemist_weight": 10, "savanna_occultist_weight": 10, "savanna_horticulturist_weight": 10, "savanna_oceanographer_weight": 15, // Weight of the house in a village. Higher values increase the chance of generating. "snowy_alchemist_weight": 10, "snowy_occultist_weight": 10, "snowy_horticulturist_weight": 10, "snowy_oceanographer_weight": 15, // Weight of the house in a village. Higher values increase the chance of generating. "desert_alchemist_weight": 10, "desert_occultist_weight": 10, "desert_horticulturist_weight": 10, "desert_oceanographer_weight": 15 }