# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # Zenith Enchantment Information # This file contains configurable data for each enchantment. # The names of each category correspond to the registry names of every loaded enchantment. "minecraft:protection" { # The max level of this enchantment - originally 4. # Default: 8; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:fire_protection" { # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:feather_falling" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:blast_protection" { # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:projectile_protection" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:respiration" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:aqua_affinity" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:thorns" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:depth_strider" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:frost_walker" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:binding_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:soul_speed" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:swift_sneak" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:sharpness" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:smite" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:bane_of_arthropods" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:knockback" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:fire_aspect" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:looting" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:sweeping" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:efficiency" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:silk_touch" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:unbreaking" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:fortune" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:power" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:punch" { # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:flame" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:infinity" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:luck_of_the_sea" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:lure" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:loyalty" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:impaling" { # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:riptide" { # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:channeling" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecraft:multishot" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:quick_charge" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "minecraft:piercing" { # The max level of this enchantment - originally 4. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "minecraft:mending" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "minecraft:vanishing_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "ad_astra_giselle_addon:space_breathing" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "ad_astra_giselle_addon:gravity_normalizing" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "ad_astra_giselle_addon:space_fire_proof" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "ad_astra_giselle_addon:acid_rain_proof" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "obscure_api:distance" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "obscure_api:mirror" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "obscure_api:fast_spin" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "betterarcheology:penetrating_strike" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betterarcheology:soaring_winds" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "betterarcheology:tunneling" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "bewitchment:magic_protection" { # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:decay_curse" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "biomemakeover:insomnia_curse" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:conductivity_curse" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:enfeeblement_curse" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:depth_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:flammability_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:suffocation_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:unwieldiness_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:inaccuracy_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "biomemakeover:buckling_curse" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create:potato_recovery" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create:capacity" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "farmersdelight:backstabbing" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "netherdepthsupgrade:hell_strider" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "soulsweapons:fast_hands" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "soulsweapons:visceral" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "soulsweapons:stagger" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "spell_power:haste" { # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spell_power:sunfire" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spell_power:energize" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spell_power:spell_power" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "spell_power:soulfrost" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spell_power:critical_chance" { # The max level of this enchantment - originally 5. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "spell_power:critical_damage" { # The max level of this enchantment - originally 5. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "spell_power:magic_protection" { # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "supplementaries:stasis" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "the_bumblezone:comb_cutter" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "the_bumblezone:potent_poison" { # The max level of this enchantment - originally 3. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "the_bumblezone:neurotoxins" { # The max level of this enchantment - originally 3. # Default: 130658; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "zenith:berserkers_fury" { I:"Max Level"=3 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:chainsaw" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:chromatic" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:crescendo" { I:"Max Level"=5 I:"Max Loot Level"=5 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:earths_boon" { I:"Max Level"=5 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:endless_quiver" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:exploitation" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:growth_serum" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:icy_thorns" { I:"Max Level"=5 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:infusion" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=true B:Discoverable=false B:Lootable=false B:Tradeable=false S:Rarity=VERY_RARE } "zenith:knowledge" { I:"Max Level"=3 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:life_mending" { I:"Max Level"=3 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:miners_fervor" { I:"Max Level"=5 I:"Max Loot Level"=5 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:natures_blessing" { I:"Max Level"=7 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:obliteration" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:rebounding" { I:"Max Level"=5 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:reflective" { I:"Max Level"=7 I:"Max Loot Level"=5 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:scavenger" { I:"Max Level"=3 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "zenith:shield_bash" { I:"Max Level"=7 I:"Max Loot Level"=4 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:spearfishing" { I:"Max Level"=7 I:"Max Loot Level"=5 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=UNCOMMON } "zenith:splitting" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:stable_footing" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=RARE } "zenith:tempting" { I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=UNCOMMON } "zenith:bane_of_illagers" { I:"Max Level"=10 I:"Max Loot Level"=5 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=UNCOMMON } "zenith:capturing" { I:"Max Level"=7 I:"Max Loot Level"=5 S:"Max Power Function"= S:"Min Power Function"= B:Treasure=false B:Discoverable=true B:Lootable=true B:Tradeable=true S:Rarity=VERY_RARE } "spell_engine:spell_infinity" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "azurelib:incendiaryenchantment" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "gofish:deepfry" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "yigd:soulbound" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "spectrum:resonance" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "spectrum:voiding" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:pest_control" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "spectrum:autosmelt" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:inventory_insertion" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:exuberance" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "spectrum:treasure_hunter" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:disarming" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "spectrum:first_strike" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:improved_critical" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:inertia" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "spectrum:clovers_favor" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:sniper" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "spectrum:tight_grip" { # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:steadfast" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "spectrum:indestructible" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:big_catch" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "spectrum:razing" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "spectrum:inexorable" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE }