26 lines
1.0 KiB
TOML
26 lines
1.0 KiB
TOML
#The minimum percentage that diet groups can be reduced to upon death.
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#Range: 0 ~ 100
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deathPenaltyMin = 0
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#The reduction in percentage applied to all diet groups upon death.
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#Range: 0 ~ 100
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deathPenaltyLoss = 100
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#The method to apply for losses due to death penalties.
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#AMOUNT = Reduce by a flat percentage amount
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#PERCENT = Reduce by a percent of the current value
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#RESET = Reset value to defaults
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#Allowed Values: AMOUNT, PERCENT, RESET
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deathPenaltyMethod = "AMOUNT"
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#The percentage reduction in total gain for each diet group consumed at once.
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#Range: 0 ~ 100
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gainPenaltyPerGroup = 15
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#The percentage reduction in total decay for each diet group decayed at once.
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#Range: 0 ~ 100
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decayPenaltyPerGroup = 15
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#List of food quality overrides for diet gain values.
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#Format: "modid:name;quality"
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foodOverrides = []
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#If enabled, food groups are assigned to unclassified items based on ingredients.
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generateGroupsForEmptyItems = true
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#If enabled, food group tooltips are hidden until player has eaten that type of item.
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hideTooltipsUntilEaten = false
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