240 lines
14 KiB
TOML
240 lines
14 KiB
TOML
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#All configuration items related to the core gameplay
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[gameplay]
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#Amount of initial citizens. [Default: 4, min: 1, max: 10]
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#Range: 1 ~ 10
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initialcitizenamount = 4
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#Should construction tape be placed around in-construction builds? [Default: true]
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builderplaceconstructiontape = true
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#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
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allowinfinitesupplychests = false
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#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
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allowinfinitecolonies = false
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#Should colonies in other dimensions be allowed? [Default: true]
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allowotherdimcolonies = true
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#If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns. [Default: 60, min: 10, max: 600]
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#Range: 10 ~ 600
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citizenrespawninterval = 10
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#Max citizens in one colony. [Default: 250, min: 4, max: 500]
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#Range: 4 ~ 500
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maxcitizenpercolony = 50
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#Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500]
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#Range: 1 ~ 500
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builderbuildblockdelay = 15
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#Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000]
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#Range: 1 ~ 10000
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blockminingdelaymodifier = 500
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#Should development features be enabled (might be buggy)? [Default: false]
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enableindevelopmentfeatures = false
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#Should citizen name tags be rendered? [Default: true]
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alwaysrendernametag = true
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#Should workers work during the rain? [Default: false]
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workersalwaysworkinrain = false
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#Should players be sent entering/leaving colony notifications? [Default: true]
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sendenteringleavingmessages = true
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#Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see "Special Permissions Group" below.) [Default: 1, min: -1, max: 1]
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#Range: -1 ~ 1
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allowglobalnamechanges = 1
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#Should special holiday content be displayed? [Default: true]
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holidayfeatures = true
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#Quantity of dirt per compost filling. [Default: 1, min: 0, max: 100]
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#Range: 0 ~ 100
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dirtfromcompost = 1
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#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
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#Range: 0 ~ 100
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luckyblockchance = 1
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#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
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#Range: 0 ~ 5
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minthleveltoteleport = 3
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#Suggest build tool usage when trying to place a building without the build tool. [Default: true]
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suggestbuildtoolplacement = true
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#Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000]
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#Range: 0.1 ~ 100.0
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foodmodifier = 1.0
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#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
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#Range: 1 ~ 100
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diseasemodifier = 5
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#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: false]
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forceloadcolony = false
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#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
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#Range: 1 ~ 1440
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loadtime = 10
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#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
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#Range: 1 ~ 15
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colonyloadstrictness = 3
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#Chance to get an evil Tavern visitor that will run off with the resources you give them. This is a %. [Default: 2, min: 1, max: 100]
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#Range: 1 ~ 100
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badvisitorchance = 2
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#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
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#Range: 1 ~ 1000
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maxtreesize = 400
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#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
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nosupplyplacementrestrictions = false
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#Raiders will spawn in the sky if this is enabled [Default: false]
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skyraiders = true
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#All configurations related to the research system
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[research]
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#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
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researchcreativecompletion = true
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#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
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researchdebuglog = false
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#A list of items to charge players when undoing an already-completed research.
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researchresetcost = ["minecolonies:ancienttome:1"]
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#All configurations related to the MineColonies commands
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[commands]
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#Should players be allowed to use the /mc rtp command? [Default: false]
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canplayerusertpcommand = false
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#Should players be allowed to use the /mc colony teleport command? [Default: false]
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canplayerusecolonytpcommand = false
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#Can players teleport to allied colonies? [Default: true]
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canplayeruseallytownhallteleport = true
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#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
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canplayerusehometpcommand = false
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#Should players be allowed to use the /mc colony info command? [Default: true]
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canplayeruseshowcolonyinfocommand = true
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#Should players be allowed to use the /mc citizens kill command? [Default: false]
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canplayerusekillcitizenscommand = false
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#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
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canplayeruseaddofficercommand = true
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#Should players be allowed to use the /mc colony delete command? [Default: true]
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canplayerusedeletecolonycommand = true
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#Amount of attempts to find a safe random teleport (with /mc rtp). [Default: 4, min: 1, max: 10]
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#Range: 1 ~ 10
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numberofattemptsforsafetp = 4
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#All configuration related to colony claims
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[claims]
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#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 50]
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#Range: 1 ~ 50
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maxColonySize = 20
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#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
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#Range: 1 ~ 200
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minColonyDistance = 8
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#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
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#Range: 1 ~ 15
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initialColonySize = 4
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#Should the min/max distance from spawn also affect colony placement? [Default: false]
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restrictcolonyplacement = false
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#Max distance (in blocks) from world spawn for a colony. [Default: 8000, min: 1000, max: 100000]
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#Range: 1000 ~ 100000
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maxdistancefromworldspawn = 8000
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#Min distance (in blocks) from world spawn for a colony. [Default: 512, min: 1, max: 1000]
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#Range: 1 ~ 1000
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mindistancefromworldspawn = 512
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#Should officers of a colony receive advancements from that colony? [Default: true]
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officersreceiveadvancements = true
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#All configuration items related to the combat elements of MineColonies
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[combat]
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#Whether or not to spawn raiders. [Default: true]
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dobarbariansspawn = true
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#The difficulty setting for raiders. [Default: 5, min: 0, max: 10]
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#Range: 0 ~ 10
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barbarianhordedifficulty = 10
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#The max size of a raider horde. [Default: 80, min: 6, max: 400]
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#Range: 6 ~ 400
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maxBarbarianSize = 160
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#Whether or not raiders can break through obstacles [Default: true]
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dobarbariansbreakthroughwalls = true
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#The average number of nights between raids. [Default: 14, min: 1, max: 50]
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#Range: 1 ~ 50
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averagenumberofnightsbetweenraids = 7
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#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
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#Range: 1 ~ 30
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minimumnumberofnightsbetweenraids = 5
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#Should mobs attack citizens? [Default: true]
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mobattackcitizens = true
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#Whether or not raiders can break through doors. [Default: true]
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shouldraiderbreakdoors = true
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#Should citizens call Guards for help when attacked? [Default: true]
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citizencallforhelp = true
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#Attack damage multiplier for Archer Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
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#Range: 0.1 ~ 5.0
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rangerdamagemult = 1.0
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#Attack damage multiplier for Knight Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
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#Range: 0.1 ~ 5.0
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knightdamagemult = 1.0
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#Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
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#Range: 0.1 ~ 5.0
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guardhealthmult = 1.0
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#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
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pvp_mode = false
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#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
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#Range: 1 ~ 10
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daysuntilpirateshipsdespawn = 3
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#Max Y level (height) for Raiders to spawn. [Default: 200, min: 1, max: 500]
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#Range: 1 ~ 500
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maxyforbarbarians = 250
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#All permission configuration options
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[permissions]
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#Should colony protection be enabled? [Default: true]
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enablecolonyprotection = true
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#Set the max amount of backups kept [Default: 50, min: 3, max: 5000]
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#Range: 3 ~ 5000
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maxkeptbackups = 50
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#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.
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#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
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turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
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#Players who have special permissions, especially to change citizen names (see "Name Changes" above).
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specialpermgroup = ["_Raycoms_"]
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#Blocks players should be able to interact with in any colony (ex: vending machines)
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freetointeractblocks = ["dirt", "0 0 0"]
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#Seconds between each permission message (to reduce spam). [Default: 30, min: 1, max: 1000]
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#Range: 1 ~ 1000
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secondsBetweenPermissionMessages = 30
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#All configuration related to mod compatibility
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[compatibility]
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#Items consumed by citizens in the Library.
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configliststudyitems = ["minecraft:paper;400;100", "minecraft:book;600;10"]
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#Items requested by Tavern visitors.
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configlistrecruitmentitems = ["minecraft:hay_block;3", "minecraft:book;2", "minecraft:enchanted_book;9", "minecraft:diamond;9", "minecraft:emerald;8", "minecraft:baked_potato;1", "minecraft:gold_ingot;2", "minecraft:redstone;2", "minecraft:lapis_lazuli;2", "minecraft:cake;11", "minecraft:sunflower;5", "minecraft:honeycomb;6", "minecraft:quartz;3"]
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#List of ore blocks rarely found magically by Miners (see "Ore Chance"). Includes the block and its chance, separated by exclamation marks.
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luckyores = ["minecraft:coal_ore!64", "minecraft:copper_ore!48", "minecraft:iron_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1"]
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#Forester harvest trunk size for dynamic trees: 1-8. [Default: 5, min: 1, max: 8]
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#Range: 1 ~ 8
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dynamictreeharvestsize = 5
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#Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1. [Default: 6, min: -249, max: 250000]
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#Range: -249 ~ 250000
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fishingroddurabilityadjustt2 = 6
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#Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver Anything below -59 will only allow vanilla rods. [Default: 22, min: -58, max: 250000]
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#Range: -58 ~ 250000
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fishingroddurabilityadjustt1 = 22
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#All diseases citizens can get. The name, how common it is, and all ingredients to cure it.
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diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Smallpox,1,minecraft:honey_bottle,minecraft:golden_apple"]
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#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
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auditcraftingtags = false
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#Enable inventory debugging. [Default: false]
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debuginventories = false
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#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
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blueprintbuildmode = false
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#All configurations related to pathfinding
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[pathfinding]
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#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
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#Range: 0 ~ 10
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pathfindingdebugverbosity = 0
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#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
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#Range: 5 ~ 100
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minimumrailstopath = 8
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#Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10]
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#Range: 1 ~ 10
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pathfindingmaxthreadcount = 2
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#All configurations related to the request system
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[requestSystem]
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#The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3, min: 1, max: 10]
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#Range: 1 ~ 10
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maximalretries = 2
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#The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200, min: 30, max: 10000]
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#Range: 30 ~ 10000
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delaybetweenretries = 1200
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#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
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creativeresolve = false
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#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
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canplayeruseresetcommand = false
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