ATM9-Vocality/config/gtceu.yaml

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2024-06-13 21:34:56 -07:00
recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: false
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: false
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: false
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: false
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: false
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: false
worldgen:
# Rubber Tree spawn chance (% per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 12
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: false
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: false
# Multiplier to bedrock ore generation amount
# Default: 1.0f
bedrockOreMultiplier: 1.0
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion: false
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor: 2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# Wether to add a "Processing Array"
# Default: true
doProcessingArray: true
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Whether search for recipes asynchronously.
# Default: true
asyncRecipeSearching: false
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative: true
# Enable GTEU to Platform native (and vice versa) Converters.
# Default: false
enablePlatformConverters: true
# Platform native Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI: true
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
dev:
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false