1329 lines
46 KiB
TOML
1329 lines
46 KiB
TOML
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[boundary]
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[boundary.alarm]
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#This is the mana cost per cycle
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#Range: 0 ~ 100000000
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ALARM_BARRIER_MANA_COST = 1
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#This is how often the boundary drains mana
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#Range: 0 ~ 100000000
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ALARM_BARRIER_MANA_CYCLE = 10
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#This is the range of the boundary
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#Range: 0 ~ 100000000
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ALARM_BARRIER_RADIUS = 10
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#This is how often the boundary does it's thing
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#Range: 0 ~ 100000000
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ALARM_BARRIER_CYCLE = 20
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#Messages are sent to Action Bar as opposed to the Chat window
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ALARM_ACTION_BAR_MESSAGES = false
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[boundary.displacement]
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#This is the mana cost per cycle
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#Range: 0 ~ 100000000
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DISPLACEMENT_BARRIER_MANA_COST = 1
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#This is how often the boundary drains mana
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#Range: 0 ~ 100000000
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DISPLACEMENT_BARRIER_MANA_CYCLE = 5
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#This is the range of the boundary
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#Range: 0 ~ 100000000
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DISPLACEMENT_BARRIER_RADIUS = 11
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#This is how often the boundary does it's thing
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#Range: 0 ~ 100000000
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DISPLACEMENT_BARRIER_CYCLE = 4
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[boundary."drain life"]
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#This is the mana cost per cycle
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#Range: 0 ~ 100000000
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DRAIN_LIFE_BARRIER_MANA_COST = 5
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#This is how often the boundary drains mana
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#Range: 0 ~ 100000000
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DRAIN_LIFE_BARRIER_MANA_CYCLE = 1
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#This is the range of the boundary
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#Range: 0 ~ 100000000
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DRAIN_LIFE_BARRIER_RADIUS = 10
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#This is how often the boundary does it's thing
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#Range: 0 ~ 100000000
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DRAIN_LIFE_BARRIER_CYCLE = 20
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#This is whether the boundary ignores hunger when refilling
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DRAIN_LIFE_IGNORE_HUNGER = false
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#This is how much mana the boundary restores
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#Range: 0 ~ 10000000
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DRAIN_LIFE_MANA_REGEN = 1
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#This is how much the boundary heals
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#Range: -1.0E7 ~ 1.0E7
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DRAIN_LIFE_HEAL_FACTOR = 0.5
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#This is how much damage the boundary does
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#Range: 0.0 ~ 1.0E7
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DRAIN_LIFE_DAMAGE = 2.0
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#The boundary does this much times its normal damage if the target has magic resistance
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#Range: 0.0 ~ 1.0E7
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DRAIN_LIFE_PUNISH_RESIST = 1.8
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#Entities that won't be considered for the boundary
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DRAIN_LIFE_ENTITY_BLACKLIST = []
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[boundary.gravity]
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#This is the mana cost per cycle
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#Range: 0 ~ 100000000
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GRAVITY_BARRIER_MANA_COST = 1
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#This is how often the boundary drains mana
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#Range: 0 ~ 100000000
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GRAVITY_BARRIER_MANA_CYCLE = 2
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#This is the range of the boundary
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#Range: 0 ~ 100000000
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GRAVITY_BARRIER_RADIUS = 10
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#This is how often the boundary does it's thing
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#Range: 0 ~ 100000000
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GRAVITY_BARRIER_CYCLE = 1
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#This is a multiplicative inrease in downward velocity
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#Range: 0.0 ~ 1.0E8
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GRAVITY_BARRIER_FACTOR = 1.4
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#This is how often the boundary does it's thing
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#Range: 0.0 ~ 1.0E8
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GRAVITY_BARRIER_MAX = 5.0E7
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[boundary.enclosure]
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#This is the mana cost per cycle
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#Range: 0 ~ 100000000
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ENCLOSURE_BARRIER_MANA_COST = 20
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#This is how often the boundary does it's thing
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#Range: 0 ~ 100000000
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ENCLOSURE_BARRIER_CYCLE = 20
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#This is the range of the boundary
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#Range: 0 ~ 100000000
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ENCLOSURE_BARRIER_RADIUS = 5
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[boundary.tangible]
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#This is the mana cost per cycle
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#Range: 0 ~ 100000000
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TANGIBLE_BARRIER_MANA_COST = 1
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#This is how often the boundary drains mana
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#Range: 0 ~ 100000000
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TANGIBLE_BARRIER_MANA_CYCLE = 3
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#This is the range of the boundary
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#Range: 0 ~ 100000000
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TANGIBLE_BARRIER_RADIUS = 10
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#This is how often the boundary does it's thing
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#Range: 0 ~ 100000000
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TANGIBLE_BARRIER_CYCLE = 20
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[displacement]
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[displacement.ascension]
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#This is how often the circle checks for things to teleport
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#Range: 0 ~ 100000000
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ASCENSION_BLOCK_CYCLE = 4
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#This is the cost of using the scroll (also the cost per teleport if not a scroll)
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#Range: 0 ~ 100000000
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ASCENSION_SCROLL_MANA_COST = 30
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[displacement.equivalent]
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#This is how often the circle checks for things to teleport
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#Range: 0 ~ 100000000
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EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4
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#This is the cooldown between teleports (so you don't get shot back and forth rapidly)
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#Range: 0 ~ 100000000
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EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15
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#This is the cost per teleport
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#Range: 0 ~ 100000000
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EQUIVALENT_DISPLACEMENT_MANA_COST = 60
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#Max Distance for Equivalent Displacement
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#Range: -1.0E7 ~ 1.0E7
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EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0
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#Whether Equivalent Displacement can traverse dimensions
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EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true
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[displacement.mental]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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MENTAL_DISPLACEMENT_MANA_COST = 300
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#This is how far you can go before being sent back to your body
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#Range: 0 ~ 100000000
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MENTAL_DISPLACEMENT_RANGE = 20
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[displacement.projectile]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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PROJECTILE_DISPLACEMENT_MANA_COST = 50
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[displacement.ordered]
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#This is how often the circle checks for things to teleport
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#Range: 0 ~ 100000000
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ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4
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#This is the cooldown between teleports (so you don't get shot back and forth rapidly)
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#Range: 0 ~ 100000000
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ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15
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#This is the cost per teleport
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#Range: 0 ~ 100000000
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ORDERED_DISPLACEMENT_MANA_COST = 40
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#This is the max distance between ordered displacement circles.
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#Range: 0 ~ 100000000
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ORDERED_DISPLACEMENT_RADIUS = 20
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[displacement.protective]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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PROTECTIVE_DISPLACEMENT_MANA_COST = 50
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[displacement.scrying]
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#This is the cost per name tag
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#Range: 0 ~ 100000000
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SCRYING_MANA_COST = 50
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#This is how long (in ticks) before a single name tag use runs out
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#Range: 0 ~ 100000000
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SCRYING_DURATION = 1200
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#This is how often a Scrying tile entity will send updates
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#Range: 0 ~ 100000000
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SCRYING_BLOCK_CYCLE = 4
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#This is whether the scrying circle can scry non players
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SCRY_NON_PLAYERS = true
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[projection]
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[projection."weapon projectile"]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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WEAPON_SHOOTER_MANA_COST = 100
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#Speed of projectiles shot from the weapon projectile bow
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#Range: 0.0 ~ 1.0E7
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WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0
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#Damage multiplier for projectiles shot from the weapon projectile bow
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#Range: 0.0 ~ 1.0E7
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WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0
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#Weapon projectile bow durability
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#Range: 0 ~ 10000000
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WEAPON_SHOOTER_DURABILITY = 30
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[projection.treasury]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_SCROLL_MANA_COST = 1000
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#This is the cost per projectile when using the gauntlet
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120
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#This is the delay between projectiles of the gauntlet
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_COOLDOWN = 10
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#This is the cost per chain when using the gauntlet in Chains mode
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_CHAINS_MANA_COST = 120
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#This is the delay between chains of the gauntlet in Chains mode
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_CHAINS_COOLDOWN = 10
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#How many initial chains to spawn
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_CHAINS_COUNT = 16
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#How much damage chains do on contact
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#Range: 0.0 ~ 1.0E8
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TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0
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#This is the cost per weapon when using the gauntlet in AOE mode
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_AOE_MANA_COST = 120
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#This is the delay between weapons of the gauntlet in AOE mode
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_AOE_COOLDOWN = 4
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#This is the max distance between the target and the projectile spawn
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_DISTANCE = 20
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#This is the min distance between the target and the projectile spawn
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#Range: 0 ~ 100000000
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TREASURY_PROJECTION_MIN_DISTANCE = 8
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#This is the wind up time each projectile has before firing.
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#Range: 0.0 ~ 1.0E8
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TREASURY_PROJECTION_SPEED = 30.0
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#Ignore whitelist; allow everything
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TREASURY_PROJECTION_ALLOW_ALL = false
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#Ignore whitelist & blacklist; allow everything
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TREASURY_PROJECTION_DENY_ALL = false
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#A list of additional registry names which will be considered for selection in Treasury Projection
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TREASURY_PROJECTION_WHITELIST = []
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#A list of registry names which will be not considered for selection in Treasury Projection
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TREASURY_PROJECTION_BLACKLIST = []
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#Treasury Projection Speed Increase Per Available Sword
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#Range: -10000.0 ~ 10000.0
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TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0
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#Treasury Projection Speed Minimum
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#Range: 0.0 ~ 100000.0
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TREASURY_PROJECTION_SPEED_MIN = 10.0
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#Treasury Projection Cooldown Increase Per Available Sword
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#Range: -10000.0 ~ 10000.0
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TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0
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#Treasury Projection Cooldown Minimum
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#Range: 0.0 ~ 100000.0
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TREASURY_PROJECTION_COOLDOWN_MIN = 3.0
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#Treasury Projection AOE Mode Max Spawns Per Tick
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#Range: 0.0 ~ 100000.0
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TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0
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#Treasury Projection AOE Mode Swords Per Spawn
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#Range: 0.0 ~ 100000.0
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TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0
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#Treasury Projection Increases Requires Unique Weapons
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TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true
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#Treasury Projection Only Uses Ender Chest
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TREASURY_PROJECTION_ENDER_CHEST_ONLY = false
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#Treasury Projection weapons despawn after hitting the ground
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TREASURY_PROJECTION_DESPAWN_AFTER_LAND = false
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[projection.strengthening]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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STRENGTHENING_MANA_COST = 50
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#Strengthening Item Spawn Blacklist
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STRENGTHENING_ITEM_SPAWN_BLACKLIST = []
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#Items that Strengthening won't work on
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STRENGTHENING_ITEM_BLACKLIST = []
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#Max Strengthening Cap
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#Range: 0 ~ 100000000
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STRENGTHENING_CAP = 50
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[projection."reality marble"]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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MARBLE_MANA_COST = 4000
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#If you have dimension conflicts, change this to something else
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#Range: -1000000 ~ 100000000
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MARBLE_DIMENSION = -1
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#Durability of swords spawned in the Marble Dimension
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#Range: 0 ~ 100000000
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MARBLE_DIMENSION_DURABILITY = 3
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#Distance between swords spawned in the Marble Dimension
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#Range: 0 ~ 100000000
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MARBLE_DIMENSION_SPAWN_RATE = 13
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#Probability of sword spawn
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#Range: 0.0 ~ 1.0E8
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MARBLE_DIMENSION_SPAWN_CHANCE = 0.8
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#These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this.
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MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"]
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#Reality Marble Mob Blacklist
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MARBLE_MOB_BLACKLIST = []
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[projection.proximity]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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PROXIMITY_PROJECTION_MANA_COST = 160
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#How much durability the Proximity Projection Keys have
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#Range: 0 ~ 100000000
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PROXIMITY_PROJECTION_DURABILITY = 30
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[projection.projection]
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#This is the cost of using the scroll
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#Range: 0 ~ 100000000
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PROJECTION_MANA_COST = 100
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#A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example.
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PROJECTION_BLACKLIST = []
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#If False, PROJECTION_BLACKLIST will be considered a whitelist
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PROJECTION_IS_BLACKLIST = true
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#Projection Enchantment Blacklist
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PROJECTION_ENCHANTMENT_BLACKLIST = []
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#Either the amount of damage a projected item takes from its max, or the total durability of the projected item
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||
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#Range: 0 ~ 100000000
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PROJECTION_DURABILITY_FACTOR = 5
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#Whether the projected durability is based on max damage (false) or just flat (true)
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PROJECTION_DURABILITY_FLAT = true
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#Projection items cannot be used in anvil
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PROJECTION_ANVIL_CANCEL = false
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#Projection Explicit Whitelist
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||
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PROJECTION_EXPLICIT_WHITELIST = []
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||
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[projection."power consolidation"]
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||
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#This is the cost per sword transformation.
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||
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#Range: 0 ~ 100000000
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||
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POWER_CONSOLIDATION_SWORD_MANA_COST = 5000
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||
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#This is the cost per cycle for creating the lake.
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||
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#Range: 0 ~ 100000000
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||
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POWER_CONSOLIDATION_LAKE_MANA_COST = 30
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||
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#This is how often the lake does it's thing to make a lake
|
||
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#Range: 0 ~ 100000000
|
||
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POWER_CONSOLIDATION_LAKE_CYCLE = 20
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||
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#This is the max radius of the lake
|
||
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#Range: 0 ~ 100000000
|
||
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POWER_CONSOLIDATION_LAKE_RADIUS = 12
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||
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#This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn.
|
||
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#Range: 0 ~ 100000000
|
||
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POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150
|
||
|
#This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf.
|
||
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#Range: 0.0 ~ 1.0E8
|
||
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POWER_CONSOLIDATION_NERF_FACTOR = 0.6
|
||
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#This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS)
|
||
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#Range: 0.0 ~ 1.0E8
|
||
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POWER_CONSOLIDATION_FOG_RADIUS = 8.0
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||
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#This is the range for pulling undead mobs with Caliburn
|
||
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#Range: 0 ~ 100000000
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||
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POWER_CONSOLIDATION_PULL_RADIUS = 20
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||
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#This is the range for smiting undead mobs with Caliburn
|
||
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#Range: 0 ~ 100000000
|
||
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POWER_CONSOLIDATION_SMITE_RADIUS = 10
|
||
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#How much durability Caliburn has.
|
||
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#Range: 0 ~ 100000000
|
||
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POWER_CONSOLIDATION_DURABILITY = 1000
|
||
|
#This is the range for undead mobs to fear Caliburn
|
||
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#Range: 0 ~ 100000000
|
||
|
POWER_CONSOLIDATION_FEAR_RADIUS = 15
|
||
|
#Entities must be this close to the wielder of Caliburn to be affected by the sweep.
|
||
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#Range: 0 ~ 100000000
|
||
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POWER_CONSOLIDATION_SWEEP_RADIUS = 6
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||
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#The highest attack Caliburn can go to
|
||
|
#Range: 0 ~ 100000000
|
||
|
POWER_CONSOLIDATION_ATTACK_CAP = 5000
|
||
|
#Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep.
|
||
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#Range: 0 ~ 100000000
|
||
|
POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3
|
||
|
#Acts as a blacklist if the toggle is on
|
||
|
POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"]
|
||
|
#Toggles the sword blacklist functionality
|
||
|
POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true
|
||
|
#Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them.
|
||
|
POWER_CONSOLIDATION_RETRO_FOG_FIX = false
|
||
|
#Acts as a blacklist for the Fear Effect & Pull Effect on Caliburn
|
||
|
POWER_CONSOLIDATION_FEAR_BLACKLIST = []
|
||
|
#Power Consolidation Enchant Blacklist
|
||
|
POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"]
|
||
|
#Power Consolidation Damage Cap Tiers
|
||
|
POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0, 900.0, 950.0, 1000.0, 1500.0, 2000.0, 2500.0, 3000.0, 3500.0, 4000.0, 4500.0, 5000.0]
|
||
|
#Power Consolidation Tier Upgrade Items
|
||
|
POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["irons_spellbooks:ender_upgrade_orb"]
|
||
|
#Words which are considered unholy by Caliburn and Rhongomyniad
|
||
|
UNHOLY_WORDS = ["zomb", "vampir", "demon", "devil", "skele", "lich", "evil", "curse", "undead", "wither"]
|
||
|
|
||
|
[projection.rhongomyniad]
|
||
|
#Rhongomyniad Lake Nerf Factor
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
RHONGOMYNIAD_NERF_FACTOR = 0.6
|
||
|
#Rhongomyniad Speed Factor
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
RHONGOMYNIAD_SPEED_FACTOR = 1.4
|
||
|
#Rhongomyniad Mana Cost
|
||
|
#Range: 0 ~ 10000000
|
||
|
RHONGOMYNIAD_MANA_COST = 300
|
||
|
#Rhongomyniad Max Smites
|
||
|
#Range: 0 ~ 10000000
|
||
|
RHONGOMYNIAD_MAX_SMITES = 10
|
||
|
#Rhongomyniad Range
|
||
|
#Range: 0 ~ 10000000
|
||
|
RHONGOMYNIAD_RANGE = 20
|
||
|
#Rhongomyniad Respects Geas And Caster Immunity
|
||
|
RHONGOMYNIAD_RESPECT_IMMUNE = false
|
||
|
|
||
|
[projection.clarent]
|
||
|
#Clarent is Unbreakable
|
||
|
CLARENT_UNBREAKABLE = true
|
||
|
#Clarent Durability
|
||
|
#Range: 0 ~ 100000000
|
||
|
CLARENT_DURABILITY = 1500
|
||
|
#How long Clarent's wound lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
CLARENT_WOUND_TICKS = 600
|
||
|
#How much damage the wound does per hit
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
CLARENT_WOUND_DAMAGE = 0.2
|
||
|
#How much Clarent's stored damage decreases per tick while blocking
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02
|
||
|
#How many hits the wound does each time it activates
|
||
|
#Range: 0 ~ 100000000
|
||
|
CLARENT_WOUND_DAMAGE_HITS = 3
|
||
|
#Which swords cannot turn into Clarent
|
||
|
CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"]
|
||
|
#Max stored damage for Clarent
|
||
|
#Range: 0 ~ 100000000
|
||
|
CLARENT_ATTACK_CAP = 5000000
|
||
|
#Nerf factor for damage stored by Clarent
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
CLARENT_STORED_FACTOR = 0.5
|
||
|
#Clarent Blacklist Toggle
|
||
|
CLARENT_BLACKLIST_TOGGLE = true
|
||
|
#Clarent Mana Per Damage
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
CLARENT_MANA_PER_DAMAGE = 10.0
|
||
|
|
||
|
[projection.emrys]
|
||
|
#How far the focused lightning can go
|
||
|
#Range: 0 ~ 100000000
|
||
|
EMRYS_MAX_RANGE = 22
|
||
|
#Emrys Damage Focused Per Second
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0
|
||
|
#How much damage the chain lightning does
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
EMRYS_DAMAGE_ZAP = 1.5
|
||
|
#Whether sky lightning from the emrys staff ignites the ground
|
||
|
EMRYS_BOLT_FIRE = false
|
||
|
#How much mana per second drained by Emrys Staff when using focused attack
|
||
|
#Range: 0 ~ 100000000
|
||
|
EMRYS_MANA_COST_FOCUSED = 200
|
||
|
#How much mana per second drained by Emrys Staff when using focused attack
|
||
|
#Range: 0 ~ 100000000
|
||
|
EMRYS_MANA_COST_PASSIVE = 80
|
||
|
#Disable Emrys
|
||
|
DISABLE_EMRYS = false
|
||
|
|
||
|
[projection."morgan and caliburn"]
|
||
|
#List of allowed pets that can be killed with Caliburn to create Morgan
|
||
|
MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:warden"]
|
||
|
#How much damage Morgan gains from killing children
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MORGAN_CHILD_INCREASE = 1.0
|
||
|
#How much damage Morgan gains from killing adult villagers
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MORGAN_ADULT_INCREASE = 0.2
|
||
|
#How much durability Morgan gains from killing villagers
|
||
|
#Range: 0 ~ 100000000
|
||
|
MORGAN_HEAL_FACTOR = 30
|
||
|
#Cooldown between special cast for Caliburn and Morgan
|
||
|
#Range: 0 ~ 100000000
|
||
|
MORGAN_CALIBURN_POWER_COOLDOWN = 600
|
||
|
#How long Morgan's Rage attack lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
MORGAN_RAGE_TIME = 120
|
||
|
#How far Morgan's ball can go before stopping
|
||
|
#Range: 0 ~ 100000000
|
||
|
MORGAN_MAX_BALL_RANGE = 15
|
||
|
#How far Morgan's ball's spikes can go
|
||
|
#Range: 0 ~ 100000000
|
||
|
MORGAN_SPIKE_RANGE = 10
|
||
|
#Morgan Upgrade Mana Cost
|
||
|
#Range: 0 ~ 10000000
|
||
|
MORGAN_UPGRADE_MANA_COST = 400
|
||
|
#Caliburn Morgan Ability Mana Cost
|
||
|
#Range: 0 ~ 100000000
|
||
|
CALIBURN_MORGAN_ABILITY_MANA_COST = 300
|
||
|
|
||
|
[projection.replica]
|
||
|
#Replica Shockwave Base Damage
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
REPLICA_BASE_DAMAGE = 4.0
|
||
|
#Replica Friend Teleport Range
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
REPLICA_TELEPORT_FRIEND_RANGE = 6.0
|
||
|
#Replica Friend Teleport Max Distance
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
REPLICA_TELEPORT_MAX_DISTANCE = -1.0
|
||
|
#Replica Teleport Start Time
|
||
|
#Range: 0 ~ 10000000
|
||
|
REPLICA_TELEPORT_START_TELEPORTING = 110
|
||
|
#Replica Teleport Stop Time
|
||
|
#Range: 0 ~ 10000000
|
||
|
REPLICA_TELEPORT_STOP_TELEPORTING = 120
|
||
|
#Replica Teleport Life
|
||
|
#Range: 0 ~ 10000000
|
||
|
REPLICA_TELEPORT_LIFE = 140
|
||
|
#Replica Teleport Mana Cost
|
||
|
#Range: 0 ~ 10000000
|
||
|
REPLICA_TELEPORT_MANA_COST = 300
|
||
|
#Replica Shockwave Mana Cost
|
||
|
#Range: 0 ~ 10000000
|
||
|
REPLICA_ATTACK_MANA_COST = 30
|
||
|
#Replica Shockwave Cooldown
|
||
|
#Range: 0 ~ 1000000
|
||
|
REPLICA_SHOCKWAVE_COOLDOWN = 50
|
||
|
#Replica Shockwave Range
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
REPLICA_ATTACK_RANGE = 8.0
|
||
|
#Replica can Teleport across Dimensions
|
||
|
REPLICA_TELEPORT_CROSS_DIMENSION = true
|
||
|
#Replica Cover Move Range
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
REPLICA_COVER_MOVE_RANGE = 20.0
|
||
|
#Replica Shockwave Max Damage
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
REPLICA_MAX_DAMAGE = 5000000.0
|
||
|
#Replica is disabled
|
||
|
REPLICA_DISABLED = false
|
||
|
#Replica Banned Damage Types
|
||
|
REPLICA_BANNED_DAMAGE_TYPES = []
|
||
|
#Replica Durability
|
||
|
#Range: 0 ~ 10000000
|
||
|
REPLICA_DURABILITY = 10000
|
||
|
#Replica is Unbreakable
|
||
|
REPLICA_IS_UNBREAKABLE = true
|
||
|
|
||
|
[exchange]
|
||
|
|
||
|
[exchange.alchemical]
|
||
|
#This is how often the circle changes a layer underneath it
|
||
|
#Range: 0 ~ 100000000
|
||
|
ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20
|
||
|
#How far down gets changed by the Alchemical Exchange
|
||
|
#Range: 0 ~ 100000000
|
||
|
ALCHEMICAL_EXCHANGE_HEIGHT = 5
|
||
|
#This is the cost for each block changed by the circle
|
||
|
#Range: 0 ~ 100000000
|
||
|
ALCHEMICAL_EXCHANGE_MANA_COST = 16
|
||
|
#This is a list of blocks available in the dirt-class exchange.
|
||
|
ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow_block"]
|
||
|
#This is a list of blocks available in the stone-class exchange.
|
||
|
ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma_block", "minecraft:netherrack", "minecraft:terracotta"]
|
||
|
#This is a list of blocks available in the metal-class exchange.
|
||
|
ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:nether_quartz_ore"]
|
||
|
#This is a list of blocks available in the gem-class exchange.
|
||
|
ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore"]
|
||
|
#This is a list of blocks available in the clay-class exchange.
|
||
|
ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore"]
|
||
|
#This is a list of blocks available in the wood-class exchange.
|
||
|
ALCHEMICAL_WOOD_CLASS = ["minecraft:oak_log", "minecraft:birch_log", "minecraft:acacia_log", "minecraft:jungle_log", "minecraft:spruce_log", "minecraft:dark_oak_log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block"]
|
||
|
#This is a list of blocks available in the special-class exchange.
|
||
|
ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime_block"]
|
||
|
#This is a list of blocks available in the grass-class exchange.
|
||
|
ALCHEMICAL_GRASS_CLASS = ["minecraft:grass_block", "minecraft:mycelium"]
|
||
|
#This is a list of blocks available in the fluid-class exchange.
|
||
|
ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"]
|
||
|
#This is a list of blocks available in the moving-fluid-class exchange.
|
||
|
ALCHEMICAL_MOVING_FLUID_CLASS = []
|
||
|
|
||
|
[exchange.catalyst]
|
||
|
#This is how often the circle checks for catalysts on top to change
|
||
|
#Range: 0 ~ 100000000
|
||
|
CATALYST_EXCHANGE_BLOCK_CYCLE = 4
|
||
|
#This is the cost for each catalyst exchanged by the circle
|
||
|
#Range: 0 ~ 100000000
|
||
|
CATALYST_EXCHANGE_MANA_COST = 50
|
||
|
|
||
|
[exchange.chronal]
|
||
|
#This is how often the circle restores or deducts mana
|
||
|
#Range: 0 ~ 100000000
|
||
|
CHRONAL_EXCHANGE_BLOCK_CYCLE = 20
|
||
|
#This is how much mana is gained or lost every cycle
|
||
|
#Range: 0 ~ 100000000
|
||
|
CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 10
|
||
|
|
||
|
[exchange.durability]
|
||
|
#This is how often the circle restores mana
|
||
|
#Range: 0 ~ 100000000
|
||
|
DURABILITY_EXCHANGE_BLOCK_CYCLE = 20
|
||
|
#This is the limit on mana restored per cycle
|
||
|
#Range: 0 ~ 100000000
|
||
|
DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10
|
||
|
#Take this much durability per mana point gained
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
DURABILITY_EXCHANGE_EFFICIENCY = 1
|
||
|
#Items on this list will not be considered valid for durability exchange
|
||
|
DURABILITY_EXCHANGE_BLACKLIST = []
|
||
|
#Durability Exchange Tax Brackets
|
||
|
DURABILITY_EXCHANGE_TAX_BRACKETS = [5000.0, 20000.0, 100000.0]
|
||
|
#Durability Exchange Tax Rates
|
||
|
DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04]
|
||
|
|
||
|
[exchange.damage]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
DAMAGE_EXCHANGE_MANA_COST = 40
|
||
|
#This is the how much mana you get back when you're injured
|
||
|
#Range: 0 ~ 100000000
|
||
|
DAMAGE_EXCHANGE_MANA_GAIN = 20
|
||
|
#This is the new value of damage done while damage exchange is active
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
DAMAGE_EXCHANGE_REDUCE_TO = 1.0
|
||
|
#Damage Exchange Cap
|
||
|
#Range: 0 ~ 1000000000
|
||
|
DAMAGE_EXCHANGE_CAP = 5
|
||
|
|
||
|
[exchange.contract]
|
||
|
#This is the cost of forming a contract with another player
|
||
|
#Range: 0 ~ 100000000
|
||
|
CONTRACT_MANA_COST = 10
|
||
|
#This is how often the block checks for players on top of it
|
||
|
#Range: 0 ~ 100000000
|
||
|
CONTRACT_BLOCK_CYCLE = 4
|
||
|
#This is the max distance between contract circles.
|
||
|
#Range: 0 ~ 100000000
|
||
|
CONTRACT_RADIUS = 10
|
||
|
|
||
|
[exchange.immunity]
|
||
|
#This is the mana cost per scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
IMMUNITY_EXCHANGE_MANA_COST = 400
|
||
|
#This is how long the buff/debuff lasts (in ticks)
|
||
|
#Range: 0 ~ 100000000
|
||
|
IMMUNITY_EXCHANGE_TIME = 1200
|
||
|
|
||
|
[mystic]
|
||
|
|
||
|
[mystic.spatial]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
SPATIAL_DISORIENTATION_MANA_COST = 100
|
||
|
#This is the cost of using the staff on a block (per second!)
|
||
|
#Range: 0 ~ 100000000
|
||
|
SPATIAL_DISORIENTATION_MANA_COST_AOE = 20
|
||
|
#This is a flat cost of using the staff on an entity
|
||
|
#Range: 0 ~ 100000000
|
||
|
SPATIAL_DISORIENTATION_MANA_COST_ST = 200
|
||
|
#Spatial Disorientation Air Resistance
|
||
|
SPATIAL_DISORIENTATION_AIR_RESISTANCE = false
|
||
|
#Spatial Disorientation Launch Speed
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
SPATIAL_DISORIENTATION_SPEED = 7.0
|
||
|
#Spatial Disorientation AOE Mode Radius
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
SPATIAL_DISORIENTATION_AOE_RADIUS = 4.0
|
||
|
|
||
|
[mystic."big explosion"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_STAFF_SUMMON_MANA_COST = 100
|
||
|
#This is the cost of using the giant explosion
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_STAFF_BIG_MANA_COST = 5000
|
||
|
#Whether the damage is flat or scales with caster's 'level'
|
||
|
MYSTIC_STAFF_BIG_SCALES = true
|
||
|
#Either a fraction of the max mana (if scaling) or a flat damage value
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MYSTIC_STAFF_BIG_FACTOR = 0.002
|
||
|
#Explosion Size for Big Explosion
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_STAFF_BIG_SIZE = 30
|
||
|
#Mystic Staff Creates Rain and Thunder
|
||
|
MYSTIC_STAFF_BIG_RAIN = true
|
||
|
#Mystic Staff Scaling Mana Factor
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
MYSTIC_STAFF_SCALING_MANA = 0.0
|
||
|
#Mystic Staff World Damage
|
||
|
MYSTIC_STAFF_WORLD_DAMAGE = true
|
||
|
|
||
|
[mystic."aoe explosion"]
|
||
|
#This is the cost of using the multiple explosion mode
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_STAFF_AOE_MANA_COST = 600
|
||
|
#Whether the damage is flat or scales with caster's 'level'
|
||
|
MYSTIC_STAFF_AOE_SCALES = true
|
||
|
#Either a fraction of the max mana (if scaling) or a flat damage value
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MYSTIC_STAFF_AOE_FACTOR = 0.001
|
||
|
#Explosion Size for AOE Explosion
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_STAFF_AOE_SIZE = 4
|
||
|
#Delay between firing on AOE Mode of Explosion Staff
|
||
|
#Range: 0 ~ 10000000
|
||
|
MYSTIC_STAFF_AOE_DELAY = 3
|
||
|
#Mystic Staff AOE Scaling Mana Factor
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
MYSTIC_STAFF_AOE_SCALING_MANA = 0.0
|
||
|
|
||
|
[mystic.beam]
|
||
|
#Mystic Staff Beam Mana Per Tick
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_STAFF_BEAM_MANA_PER_TICK = 500
|
||
|
#Mystic Staff Beam Damage Factor
|
||
|
#Range: -1.0E7 ~ 1.0E8
|
||
|
MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.001
|
||
|
#Whether the damage is flat or scales with caster's 'level'
|
||
|
MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true
|
||
|
#Mystic Staff Beam Damage Acceleration
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.5
|
||
|
#Mystic Staff Beam Max Block Break Per Tick
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90
|
||
|
#Mystic Staff Beam Block Whitelist
|
||
|
MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = []
|
||
|
#Mystic Staff Beam Scaling Mana Factor
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
MYSTIC_STAFF_BEAM_SCALING_MANA = 0.0
|
||
|
|
||
|
[mystic."rho aias"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
RHO_AIAS_MANA_COST = 300
|
||
|
#How far away Rho Aias will delete entities
|
||
|
#Range: 0 ~ 100000000
|
||
|
RHO_AIAS_KILL_RANGE = 30
|
||
|
#How long Rho Aias lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
RHO_AIAS_LIFE = 1200
|
||
|
#Entities which Rho Aias will delete if within range
|
||
|
RHO_AIAS_ENTITY_KILL_LIST = ["mahoutsukai:gandr_entity"]
|
||
|
#Entities which Rho Aias will delete if colliding with.
|
||
|
RHO_AIAS_COLLIDE_KILL_LIST = ["mahoutsukai:gandr_entity"]
|
||
|
#Logs detected entities from the kill list, for debug only
|
||
|
RHO_AIAS_KILL_DEBUG = false
|
||
|
#Whether Rho Aias boops all the time or just when caster sneaking
|
||
|
RHO_AIAS_SNEAK_BOOP = true
|
||
|
|
||
|
[mystic."shared pain"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
DAMAGE_REPLICATION_MANA_COST = 160
|
||
|
|
||
|
[mystic."borrowed authority"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
AUTHORITY_MANA_COST = 900
|
||
|
#This is how long the effect lasts (in ticks)
|
||
|
#Range: 0 ~ 100000000
|
||
|
AUTHORITY_TIME = 400
|
||
|
#This is how much damage done to the player when attacking something
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
AUTHORITY_DAMAGE_TO_SELF = 1.5
|
||
|
#This is how much damaqe is done when the player hits something
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
AUTHORITY_DAMAGE_TO_OTHER = 3.0
|
||
|
#This is the slowdown factor when a punched thing hits a wall. Lower is slower
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5
|
||
|
#This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875
|
||
|
#This is the multiplier for speed when the buff is active. Lower is slower
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
AUTHORITY_SPEED_MULTIPLIER = 1.8
|
||
|
#Blocks with higher than this resistance will not be broken. Set to 0 for no breaking.
|
||
|
#Range: 0 ~ 100000000
|
||
|
AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45
|
||
|
#Borrowed Authority Drops Blocks
|
||
|
AUTHORITY_DROPS_BLOCKS = true
|
||
|
|
||
|
[mystic."cup of heaven"]
|
||
|
#This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost.
|
||
|
#Range: 0 ~ 100000000
|
||
|
HEAVENS_CUP_MANA_COST = 2
|
||
|
#This is the maximum distance the player can be from a network to activate it
|
||
|
#Range: 0 ~ 100000000
|
||
|
HEAVENS_CUP_START_DISTANCE = 20
|
||
|
#This is how long potion generated by the network last.
|
||
|
#Range: 0 ~ 100000000
|
||
|
HEAVENS_CUP_DURATION = 1200
|
||
|
#This is the maximum distance between nodes for them to be counted as part of the network.
|
||
|
#Range: 0 ~ 100000000
|
||
|
HEAVENS_CUP_NETWORK_DISTANCE = 30
|
||
|
#Iterations per tick for Heavens Cup
|
||
|
#Range: 0 ~ 100000000
|
||
|
HEAVENS_CUP_MAX_ITERS = 10
|
||
|
#List of effects, in order, achievable by the cup of heaven
|
||
|
HEAVENS_CUP_EFFECTS = ["poison", "weakness", "blindness", "slowness", "wither", "levitation"]
|
||
|
|
||
|
[eyes]
|
||
|
|
||
|
[eyes.clairvoyance]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
CLAIRVOYANCE_MANA_COST = 220
|
||
|
#This is how long the buff lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
CLAIRVOYANCE_TIME = 1200
|
||
|
#Entities within this radius will have their movement predicted
|
||
|
#Range: 0 ~ 100000000
|
||
|
CLAIRVOYANCE_RANGE = 30
|
||
|
|
||
|
[eyes.binding]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_EYES_MANA_COST = 320
|
||
|
#This is how long the buff lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_EYES_TIME = 600
|
||
|
#Entities must be within this radius of the user to be affected
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_EYES_RANGE_FROM_USER = 5
|
||
|
#Entities must be this close to the user's look vector to be affected
|
||
|
#Range: 0 ~ 100000000
|
||
|
MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4
|
||
|
|
||
|
[eyes.reversion]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
REVERSION_EYES_MANA_COST = 410
|
||
|
#This is how long the buff lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
REVERSION_EYES_TIME = 600
|
||
|
#Entities must be within this radius of the user to be affected
|
||
|
#Range: 0 ~ 100000000
|
||
|
REVERSION_EYES_RANGE_FROM_USER = 10
|
||
|
#Entities must be this close to the user's look vector to be affected
|
||
|
#Range: 0 ~ 100000000
|
||
|
REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4
|
||
|
|
||
|
[eyes."death collection"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
DEATH_COLLECTION_MANA_COST = 400
|
||
|
#This is how long the buff lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
DEATH_COLLECTION_TIME = 600
|
||
|
#Entities must be within this radius of the user to be counted
|
||
|
#Range: 0 ~ 100000000
|
||
|
DEATH_COLLECTION_RANGE_FROM_USER = 10
|
||
|
#Mob deaths will count this much to the next death prevention.
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
DEATH_COLLECTION_SOUL_VALUE_MOB = 0.25
|
||
|
#Player deaths will count this much to the next death prevention.
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0
|
||
|
#Death Collection Revive Value
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
DEATH_COLLECTION_REVIVE_VALUE = 12.0
|
||
|
#Max Souls possible for Death Collection
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
DEATH_COLLECTION_MAX = 1.0E7
|
||
|
#Mana drained per soul held
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
DEATH_COLLECTION_DRAIN_PER_SOUL = 1.0
|
||
|
#Souls drain with negative mana regen
|
||
|
DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true
|
||
|
|
||
|
[eyes."black flame"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
BLACK_FLAME_MANA_COST = 300
|
||
|
#This is how long the buff lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
BLACK_FLAME_TIME = 100
|
||
|
#Blocks and entities within this range will be ignited if the user looks at them
|
||
|
#Range: 0 ~ 100000000
|
||
|
BLACK_FLAME_RANGE_FROM_USER = 30
|
||
|
#Something is lit on fire every this many ticks, from the player's eyes
|
||
|
#Range: 0 ~ 100000000
|
||
|
BLACK_FLAME_IGNITION_TICKS = 1
|
||
|
#How often flames do an update (in ticks)
|
||
|
#Range: 0 ~ 100000000
|
||
|
BLACK_FLAME_UPDATE_TICKS = 1
|
||
|
#Control the speed at which flames die (number between 0 and 3, probably)
|
||
|
#Range: 0 ~ 100000000
|
||
|
BLACK_FLAME_DEATH_AGE = 6
|
||
|
#Black Flame Damage
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
BLACK_FLAME_DAMAGE = 1.0
|
||
|
#How long the wither lasts after stepping in black flame
|
||
|
#Range: 0 ~ 100000000
|
||
|
BLACK_FLAME_DEBUFF_TIME = 180
|
||
|
|
||
|
[eyes."fay sight"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
FAY_SIGHT_MANA_COST = 100
|
||
|
#This is how long the buff lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
FAY_SIGHT_TIME = 600
|
||
|
|
||
|
[eyes.leylines]
|
||
|
#This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline.
|
||
|
#Range: -10000000 ~ 100000000
|
||
|
LEY_PUNISHMENT = -1
|
||
|
#The factor used in calculating the leyline bonus regen
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
LEY_FACTOR = 0.01
|
||
|
#Whether the bonus regen is flat or based on max mana
|
||
|
LEY_FLAT = false
|
||
|
#How far away ley points are from each other
|
||
|
#Range: 0 ~ 100000000
|
||
|
LEY_DISTANCE = 300
|
||
|
#An offset in case you don't want 0,0 to be a leyline
|
||
|
#Range: 0 ~ 100000000
|
||
|
LEY_OFFSET = 0
|
||
|
#Set this to false if you don't like ley lines affecting mana regen
|
||
|
LEY_AFFECTS_MANA = true
|
||
|
#The Y value Ley Lines should render at
|
||
|
#Range: 0 ~ 100000000
|
||
|
LEY_RENDER_HEIGHT = 70
|
||
|
#Modifier for Fae spawn rate
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
FAE_SPAWN_RATE = 1.0
|
||
|
#If false, will show lines instead of runes. Lines not may not be compatible with shaders.
|
||
|
LEY_RUNES = true
|
||
|
#If true, the dimension list is a blacklist. If false it is a whitelist.
|
||
|
LEY_BLACKLIST = true
|
||
|
#Leyline Eytra boost limited to Fay Sight
|
||
|
LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false
|
||
|
#Whitelist or blacklist of dimension IDs
|
||
|
LEY_DIMENSION_LIST = []
|
||
|
|
||
|
[eyes.insight]
|
||
|
#The cost of using the scroll.
|
||
|
#Range: 0 ~ 100000000
|
||
|
INSIGHT_MANA_COST = 320
|
||
|
#How long the buff lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
INSIGHT_TIME = 1200
|
||
|
|
||
|
[familiar]
|
||
|
|
||
|
[familiar."shared vision"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
POSSESS_ENTITY_MANA_COST = 200
|
||
|
|
||
|
[familiar."recall familiar"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
RECALL_FAMILIAR_MANA_COST = 20
|
||
|
|
||
|
[familiar."summon familiar"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
SUMMON_FAMILIAR_MANA_COST = 200
|
||
|
#How often the familiar tries to talk to you
|
||
|
#Range: 0 ~ 100000000
|
||
|
FAMILIAR_REPORT_SURROUNDINGS_TIME = 400
|
||
|
#How much health the familiar has
|
||
|
#Range: 0 ~ 100000000
|
||
|
FAMILIAR_HEALTH = 10
|
||
|
#The chance that a familiar will complain about being hurt.
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
FAMILIAR_OUCH_CHANCE = 0.3
|
||
|
#Messages are sent to Action Bar as opposed to the Chat window
|
||
|
FAMILIAR_ACTION_BAR_MESSAGES = false
|
||
|
#Familiar chunk loads
|
||
|
FAMILIAR_CHUNKLOADS = true
|
||
|
|
||
|
[familiar."butterfly effect"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
BUTTERFLY_EFFECT_MANA_COST = 100
|
||
|
#This is the limit on butterflies per block
|
||
|
#Range: 0 ~ 100000000
|
||
|
BUTTERFLY_EFFECT_BLOCK_LIMIT = 4
|
||
|
#This is the limit on butterflies per chunk
|
||
|
#Range: 0 ~ 100000000
|
||
|
BUTTERFLY_EFFECT_CHUNK_LIMIT = 40
|
||
|
#This is the how long the effect lasts
|
||
|
#Range: 0 ~ 100000000
|
||
|
BUTTERFLY_EFFECT_DURATION = 400
|
||
|
#Whether the effect disappears after the first butterfly placed.
|
||
|
BUTTERFLY_EFFECT_SINGLE_USE = false
|
||
|
#Whether people other than the caster can see the butterfly effect
|
||
|
BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false
|
||
|
|
||
|
[familiar."swap familiar"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
SWAP_FAMILIAR_MANA_COST = 40
|
||
|
|
||
|
[familiar."familiars garden"]
|
||
|
#This is the cost of using the scroll
|
||
|
#Range: 0 ~ 100000000
|
||
|
FAMILIARS_GARDEN_MANA_COST = 200
|
||
|
#This is the range of the effect from the familiar
|
||
|
#Range: 0 ~ 100000000
|
||
|
FAMILIARS_GARDEN_RANGE = 7
|
||
|
#This is how many ticks it lasts from the time of using the scroll.
|
||
|
#Range: 0 ~ 100000000
|
||
|
FAMILIARS_GARDEN_TIME = 1200
|
||
|
|
||
|
[secret]
|
||
|
|
||
|
[secret.retribution]
|
||
|
#Retribution Mana Per Difference
|
||
|
#Range: 0 ~ 100000000
|
||
|
RETRIBUTION_MANA_PER_DIFFERENCE = 40
|
||
|
#Retribution Mana Charged Per Percent
|
||
|
RETRIBUTION_MANA_CHARGED_PER_PERCENT = false
|
||
|
#A list of entity registry names this spell won't work against
|
||
|
RETRIBUTION_BLACKLIST = []
|
||
|
|
||
|
[secret."presence concealment"]
|
||
|
#Ripper Cooldown
|
||
|
#Range: 0 ~ 100000000
|
||
|
RIPPER_COOLDOWN = 800
|
||
|
#Ripper Mana Cost
|
||
|
#Range: 0 ~ 100000000
|
||
|
RIPPER_MANA_COST = 800
|
||
|
#Ripper Fog Range
|
||
|
#Range: 0 ~ 100000000
|
||
|
RIPPER_FOG_RANGE = 20
|
||
|
#Ripper Fog Distance
|
||
|
#Range: 0 ~ 100000000
|
||
|
RIPPER_FOG_DISTANCE = 5
|
||
|
#Ripper Invis Cooldown
|
||
|
#Range: 0 ~ 100000000
|
||
|
RIPPER_INVIS_COOLDOWN = 40
|
||
|
#Ripper Gives Invis
|
||
|
RIPPER_GIVES_INVIS = true
|
||
|
#Ripper Speed
|
||
|
#Range: -1000000.0 ~ 1000000.0
|
||
|
RIPPER_SPEED = 3.0
|
||
|
#Ripper Movement Speed
|
||
|
#Range: -1.0E7 ~ 1000000.0
|
||
|
RIPPER_MOVEMENT_SPEED = 0.05
|
||
|
#Ripper Damage
|
||
|
#Range: 0.0 ~ 1000000.0
|
||
|
RIPPER_DAMAGE = 2.5
|
||
|
#Ripper Damage Bonus From Behind
|
||
|
#Range: 0.0 ~ 1000000.0
|
||
|
RIPPER_DAMAGE_BONUS_FROM_BEHIND = 6.0
|
||
|
#Ripper Damage Bonus Scales With Mana
|
||
|
RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false
|
||
|
#Ripper Durability
|
||
|
#Range: 0 ~ 1000000000
|
||
|
RIPPER_DURABILITY = 1200
|
||
|
#Ripper Fog Mana Cost
|
||
|
#Range: 0 ~ 10000000
|
||
|
RIPPER_FOG_MANA_COST = 200
|
||
|
#Ripper Invis Mana Cost
|
||
|
#Range: 0 ~ 10000000
|
||
|
RIPPER_INVIS_MANA_COST = 0
|
||
|
|
||
|
[secret.gandr]
|
||
|
#Gandr Black Particles Spawned on Hit
|
||
|
#Range: 0 ~ 100000000
|
||
|
GANDR_BLACK_PARTICLES_HIT = 150
|
||
|
#Gandr Red Particles Spawned on Hit
|
||
|
#Range: 0 ~ 100000000
|
||
|
GANDR_RED_PARTICLES_HIT = 40
|
||
|
#Gandr Red Particles Spawned on Launch
|
||
|
#Range: 0 ~ 100000000
|
||
|
GANDR_RED_PARTICLES_LAUNCH = 25
|
||
|
#Gandr Hit Radius
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
GANDR_HIT_RADIUS = 6.0
|
||
|
#Gandr Effect Cloud Duration
|
||
|
#Range: 0 ~ 100000000
|
||
|
GANDR_CLOUD_DURATION = 200
|
||
|
#Gandr Mana Cost Scales with Max Mana
|
||
|
GANDR_MANA_SCALES = true
|
||
|
#Gandr Mana Cost Factor
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
GANDR_MANA_COST_FACTOR = 0.05
|
||
|
#Gandr Damage Scales with Max Mana
|
||
|
GANDR_DAMAGE_SCALES = true
|
||
|
#Gandr Damage Factor
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
GANDR_DAMAGE_FACTOR = 0.009999999776482582
|
||
|
#Gandr Max Damage
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
GANDR_MAX_DAMAGE = 1000.0
|
||
|
#Gandr Min Damage
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
GANDR_MIN_DAMAGE = 5.0
|
||
|
#Gandr Projectile Speed
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
GANDR_SPEED = 1.0
|
||
|
#Gandr Effect Blacklist
|
||
|
GANDR_EFFECT_BLACKLIST = []
|
||
|
#Gandr Effect Whitelist
|
||
|
GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"]
|
||
|
|
||
|
[secret."fallen down"]
|
||
|
#Fallen Down Block Break Per Tick
|
||
|
#Range: 0 ~ 100000000
|
||
|
FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 800
|
||
|
#Fallen Down Radius
|
||
|
#Range: 0 ~ 100000000
|
||
|
FALLEN_DOWN_RADIUS = 30
|
||
|
#Fallen Down Mana Per Tick
|
||
|
#Range: 0 ~ 100000000
|
||
|
FALLEN_DOWN_MANA_COST = 2000
|
||
|
#Fallen Down Beam Mode Blocks In
|
||
|
FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"]
|
||
|
#Fallen Down Beam Mode Blocks Out
|
||
|
FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"]
|
||
|
#Fallen Down Beam Damage
|
||
|
#Range: 0.0 ~ 1.0E9
|
||
|
FALLEN_DOWN_BEAM_DAMAGE = 2.0
|
||
|
#Fallen Down Beam Health Percentage Damage
|
||
|
#Range: 0.0 ~ 1.0E9
|
||
|
FALLEN_DOWN_BEAM_TARGET_HEALTH_PERCENTAGE_DAMAGE = 0.05
|
||
|
#Fallen Down Beam Growth
|
||
|
#Range: 0.0 ~ 1.0E9
|
||
|
FALLEN_DOWN_BEAM_GROWTH = 0.12
|
||
|
#Fallen Down Beam Mana Scaled Damage
|
||
|
#Range: 0.0 ~ 1.0E9
|
||
|
FALLEN_DOWN_BEAM_MANA_SCALED_DAMAGE = 0.0
|
||
|
|
||
|
[secret.geas]
|
||
|
#Geas Mana Cost
|
||
|
#Range: 0 ~ 100000000
|
||
|
GEAS_MANA_COST = 30
|
||
|
#Geas Mana Regen
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MANA_REGEN_PER_GEAS = 3.0
|
||
|
#Geas Max Mana Regen
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
GEAS_MAX_MANA_REGEN = 1.0E7
|
||
|
#Geas Blacklist
|
||
|
GEAS_BLACKLIST = ["minecraft:armor_stand"]
|
||
|
|
||
|
[secret."rule breaker"]
|
||
|
#Rule Breaker Durability
|
||
|
#Range: 0 ~ 10000000
|
||
|
RULE_BREAKER_DURABILITY = 40
|
||
|
#Rule Breaker Duration
|
||
|
#Range: 0 ~ 10000000
|
||
|
RULE_BREAKER_DURATION = 800
|
||
|
#Rule Breaker Mana Cost
|
||
|
#Range: 0 ~ 10000000
|
||
|
RULE_BREAKER_MANA_COST = 5000
|
||
|
#Rule Breaker Range
|
||
|
#Range: 0 ~ 10000000
|
||
|
RULE_BREAKER_RANGE = 20
|
||
|
#Rule Breaker Item Whitelist
|
||
|
RULE_BREAKER_ITEM_WHITELIST = ["minecraft:chorus_fruit"]
|
||
|
|
||
|
[secret."selective displacement"]
|
||
|
#Selective Displacement Time
|
||
|
#Range: 0 ~ 10000000
|
||
|
SELECTIVE_DISPLACEMENT_TIME = 1200
|
||
|
#Selective Displacement Range
|
||
|
#Range: 0 ~ 10000000
|
||
|
SELECTIVE_DISPLACEMENT_RANGE = 40
|
||
|
#Selective Displacement Cooldown
|
||
|
#Range: 0 ~ 10000000
|
||
|
SELECTIVE_DISPLACEMENT_COOLDOWN = 60
|
||
|
#Selective Displacement Mana Cost
|
||
|
#Range: 0 ~ 10000000
|
||
|
SELECTIVE_DISPLACEMENT_MANA_COST = 900
|
||
|
|
||
|
[kodoku]
|
||
|
#Base chance of setting target on fire with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_FIRE_CHANCE = 0.1
|
||
|
#Base chance of applying potion to target with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_SPLASH_CHANCE = 0.05
|
||
|
#Base chance of making target jump with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_HOP_CHANCE = 0.08
|
||
|
#Base chance of making target glow with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_GLOW_CHANCE = 0.02
|
||
|
#Base chance of making target confused with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_CONFUSE_CHANCE = 0.01
|
||
|
#Base chance of teleporting target with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_TELEPORT_CHANCE = 0.08
|
||
|
#Base chance of lowering target hunger with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_HUNGER_CHANCE = 0.15
|
||
|
#Base chance of lightning striking target with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5
|
||
|
#Base chance of aggroing with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4
|
||
|
#Base chance of dropping a random item with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5
|
||
|
#Base chance of tripping with kodoku value 1
|
||
|
#Range: 0.0 ~ 1.0
|
||
|
KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5
|
||
|
#Kodoku value divided by this number, and that many drops are removed from drop tables
|
||
|
#Range: 0 ~ 100000000
|
||
|
KODOKU_LOOT_DIVISOR = 10
|
||
|
#Kodoku value divided by this number, and that much extra damage applied to tools on use
|
||
|
#Range: 0 ~ 100000000
|
||
|
KODOKU_TOOL_BREAK_DIVISOR = 10
|
||
|
#Multiplied by mob's health and added to kodoku value when killed
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
KODOKU_HEALTH_FACTOR = 0.1
|
||
|
#Multiplied by mob's armor and added to kodoku value when killed
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
KODOKU_ARMOR_FACTOR = 0.0
|
||
|
#Multiplied by (hostile) mob's health and added to kodoku value when killed
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
KODOKU_HEALTH_FACTOR_MOB = 0.1
|
||
|
#Multiplied by (hostile) mob's armor and added to kodoku value when killed
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
KODOKU_ARMOR_FACTOR_MOB = 0.0
|
||
|
|
||
|
[mana]
|
||
|
#How high a player's personal mana can go
|
||
|
#Range: 0 ~ 100000000
|
||
|
MAX_MANA_CAP = 200000
|
||
|
#How much mana is spent before it increases
|
||
|
#Range: 0 ~ 100000000
|
||
|
MANA_UP_COUNTER = 100
|
||
|
#Mana required for increase, as a percentage of the max mana
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MANA_UP_COUNTER_RATIO = 0.0
|
||
|
#Maximum amount of mana required for increase
|
||
|
#Range: 0 ~ 100000000
|
||
|
MANA_UP_COUNTER_MAX = 100
|
||
|
#How much mana regen scaled with max mana is added to player regen
|
||
|
#Range: 0.0 ~ 1.0E7
|
||
|
MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0
|
||
|
#How much max mana increases every time it does
|
||
|
#Range: 0 ~ 100000000
|
||
|
MANA_INCREASE = 1
|
||
|
#How much mana players regen per tick
|
||
|
#Range: 0 ~ 100000000
|
||
|
MANA_REGEN_PER_TICK = 1
|
||
|
#Percentage of max mana players get back by sleeping
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MANA_RECOVERY_SLEEP = 0.5
|
||
|
#Scaling factor for how much hunger affects regen
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
MANA_REGEN_HUNGER_FACTOR = 1.0
|
||
|
#If true, mana cost of things is ignored in creative mode
|
||
|
CREATIVE_IGNORES_MANA_COSTS = true
|
||
|
#Apply logarithmic punishment to mana increase based on current max
|
||
|
MANA_INCREASE_LOG_PUNISHMENT = false
|
||
|
#Punishment factor for mana increase based on current max
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
MANA_INCREASE_PUNISHMENT_FACTOR = 0.0
|
||
|
|
||
|
["mana storage"]
|
||
|
#How much this circuit can hold
|
||
|
#Range: 0 ~ 100000000
|
||
|
MANA_CIRCUIT_MAGITECH_CAPACITY = 100000
|
||
|
#How much this circuit can hold
|
||
|
#Range: 0 ~ 100000000
|
||
|
MANA_CIRCUIT_CAPACITY = 100000
|
||
|
#How far away things can be from a Mana Circuit to use it
|
||
|
#Range: 0 ~ 100000000
|
||
|
MANA_CIRCUIT_RANGE = 10
|
||
|
#How much mana fits into an attuned diamond
|
||
|
#Range: 0 ~ 100000000
|
||
|
ATTUNED_DIAMOND_CAPACITY = 10000
|
||
|
#How much mana fits into an attuned emerald
|
||
|
#Range: 0 ~ 100000000
|
||
|
ATTUNED_EMERALD_CAPACITY = 5000
|
||
|
|
||
|
[projector]
|
||
|
#A list of URLs to pull Magic Circle textures from
|
||
|
MAGIC_CIRCLES = []
|
||
|
#A list of URLs to pull Magic Runes textures from
|
||
|
MAGIC_RUNES = []
|
||
|
#Base rotation speed for projector
|
||
|
#Range: 0.0 ~ 1000000.0
|
||
|
PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0
|
||
|
#Stop spinning when powered off
|
||
|
PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false
|
||
|
#Projector Offset Cap
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
PROJECTOR_OFFSET_CAP = 60.0
|
||
|
|
||
|
[fogprojector]
|
||
|
#Fog Projector Max Radius
|
||
|
#Range: -1.0E7 ~ 1.0E7
|
||
|
FOG_PROJECTOR_MAX_RADIUS = 30.0
|
||
|
|
||
|
["mystic code"]
|
||
|
#How much durability the Mystic Code - First Sorcery item has
|
||
|
#Range: 0 ~ 100000000
|
||
|
FIRST_SORCERY_DURABILITY = 50
|
||
|
#Mystic Code First Sorcery Blacklist
|
||
|
MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life"]
|
||
|
#Mystic Code Enchant Blacklist
|
||
|
MYSTIC_CODE_ENCHANT_BLACKLIST = []
|
||
|
|
||
|
[other]
|
||
|
#Bleeding only occurs when using dagger
|
||
|
BLEEDING_FROM_DAGGER_ONLY = false
|
||
|
#The block range value for any spells which use the player's line of sight
|
||
|
#Range: 0 ~ 100000000
|
||
|
GLOBAL_LOOK_RANGE = 100
|
||
|
#If false, scrolls will not disappear in creative.
|
||
|
CREATIVE_MODE_SPELLS = false
|
||
|
#Should magic damage the player
|
||
|
MAGIC_DAMAGES_PLAYER = false
|
||
|
#If Magic damages the player, should it be flat damage or based on mana used
|
||
|
MAGIC_DAMAGE_FLAT = true
|
||
|
#If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up.
|
||
|
#Range: 0.0 ~ 1.0E8
|
||
|
MAGIC_DAMAGE_VALUE = 1.0
|
||
|
#What type of damage magic damage inflicts.
|
||
|
MAGIC_DAMAGE_GENERIC = true
|
||
|
#If true, only allow blood circles on solid blocks
|
||
|
BLOOD_CIRCLE_SOLID_ONLY = true
|
||
|
#Spell Creation Blacklist
|
||
|
SPELL_BLACKLIST = []
|
||
|
#Chunk Packet Replies Enabled
|
||
|
CHUNK_PACKET_REPLIES_ENABLED = true
|
||
|
#Buff Clear Items
|
||
|
BUFF_CLEAR_ITEMS = ["minecraft:milk_bucket"]
|
||
|
#Gamestages Enabled
|
||
|
GAMESTAGES_ENABLED = false
|
||
|
#Armor Stands are immune to spells
|
||
|
ARMOR_STANDS_IMMUNE = true
|
||
|
#Mahou Resets After Death
|
||
|
ONE_LIFE = false
|
||
|
|