ATM9-Vocality/defaultconfigs/minecolonies-server.toml

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2024-06-13 21:34:56 -07:00
#All configuration items related to the core gameplay
[gameplay]
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
#Range: 1 ~ 10
initialcitizenamount = 4
#Should construction tape be placed around in-construction builds? [Default: true]
builderplaceconstructiontape = true
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
allowinfinitesupplychests = false
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
allowinfinitecolonies = false
#Should colonies in other dimensions be allowed? [Default: true]
allowotherdimcolonies = true
#If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns. [Default: 60, min: 10, max: 600]
#Range: 10 ~ 600
citizenrespawninterval = 10
#Max citizens in one colony. [Default: 250, min: 4, max: 500]
#Range: 4 ~ 500
maxcitizenpercolony = 50
#Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500]
#Range: 1 ~ 500
builderbuildblockdelay = 15
#Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000]
#Range: 1 ~ 10000
blockminingdelaymodifier = 500
#Should development features be enabled (might be buggy)? [Default: false]
enableindevelopmentfeatures = false
#Should citizen name tags be rendered? [Default: true]
alwaysrendernametag = true
#Should workers work during the rain? [Default: false]
workersalwaysworkinrain = false
#Should players be sent entering/leaving colony notifications? [Default: true]
sendenteringleavingmessages = true
#Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see "Special Permissions Group" below.) [Default: 1, min: -1, max: 1]
#Range: -1 ~ 1
allowglobalnamechanges = 1
#Should special holiday content be displayed? [Default: true]
holidayfeatures = true
#Quantity of dirt per compost filling. [Default: 1, min: 0, max: 100]
#Range: 0 ~ 100
dirtfromcompost = 1
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
#Range: 0 ~ 100
luckyblockchance = 1
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
#Range: 0 ~ 5
minthleveltoteleport = 3
#Suggest build tool usage when trying to place a building without the build tool. [Default: true]
suggestbuildtoolplacement = true
#Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000]
#Range: 0.1 ~ 100.0
foodmodifier = 1.0
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
#Range: 1 ~ 100
diseasemodifier = 5
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: false]
forceloadcolony = false
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
#Range: 1 ~ 1440
loadtime = 10
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
#Range: 1 ~ 15
colonyloadstrictness = 3
#Chance to get an evil Tavern visitor that will run off with the resources you give them. This is a %. [Default: 2, min: 1, max: 100]
#Range: 1 ~ 100
badvisitorchance = 2
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
#Range: 1 ~ 1000
maxtreesize = 400
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
nosupplyplacementrestrictions = false
#Raiders will spawn in the sky if this is enabled [Default: false]
skyraiders = true
#All configurations related to the research system
[research]
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
researchcreativecompletion = true
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
researchdebuglog = false
#A list of items to charge players when undoing an already-completed research.
researchresetcost = ["minecolonies:ancienttome:1"]
#All configurations related to the MineColonies commands
[commands]
#Should players be allowed to use the /mc rtp command? [Default: false]
canplayerusertpcommand = false
#Should players be allowed to use the /mc colony teleport command? [Default: false]
canplayerusecolonytpcommand = false
#Can players teleport to allied colonies? [Default: true]
canplayeruseallytownhallteleport = true
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
canplayerusehometpcommand = false
#Should players be allowed to use the /mc colony info command? [Default: true]
canplayeruseshowcolonyinfocommand = true
#Should players be allowed to use the /mc citizens kill command? [Default: false]
canplayerusekillcitizenscommand = false
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
canplayeruseaddofficercommand = true
#Should players be allowed to use the /mc colony delete command? [Default: true]
canplayerusedeletecolonycommand = true
#Amount of attempts to find a safe random teleport (with /mc rtp). [Default: 4, min: 1, max: 10]
#Range: 1 ~ 10
numberofattemptsforsafetp = 4
#All configuration related to colony claims
[claims]
#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 50]
#Range: 1 ~ 50
maxColonySize = 20
#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
#Range: 1 ~ 200
minColonyDistance = 8
#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
#Range: 1 ~ 15
initialColonySize = 4
#Should the min/max distance from spawn also affect colony placement? [Default: false]
restrictcolonyplacement = false
#Max distance (in blocks) from world spawn for a colony. [Default: 8000, min: 1000, max: 100000]
#Range: 1000 ~ 100000
maxdistancefromworldspawn = 8000
#Min distance (in blocks) from world spawn for a colony. [Default: 512, min: 1, max: 1000]
#Range: 1 ~ 1000
mindistancefromworldspawn = 512
#Should officers of a colony receive advancements from that colony? [Default: true]
officersreceiveadvancements = true
#All configuration items related to the combat elements of MineColonies
[combat]
#Whether or not to spawn raiders. [Default: true]
dobarbariansspawn = true
#The difficulty setting for raiders. [Default: 5, min: 0, max: 10]
#Range: 0 ~ 10
barbarianhordedifficulty = 10
#The max size of a raider horde. [Default: 80, min: 6, max: 400]
#Range: 6 ~ 400
maxBarbarianSize = 160
#Whether or not raiders can break through obstacles [Default: true]
dobarbariansbreakthroughwalls = true
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
#Range: 1 ~ 50
averagenumberofnightsbetweenraids = 7
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
#Range: 1 ~ 30
minimumnumberofnightsbetweenraids = 5
#Should mobs attack citizens? [Default: true]
mobattackcitizens = true
#Whether or not raiders can break through doors. [Default: true]
shouldraiderbreakdoors = true
#Should citizens call Guards for help when attacked? [Default: true]
citizencallforhelp = true
#Attack damage multiplier for Archer Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
#Range: 0.1 ~ 5.0
rangerdamagemult = 1.0
#Attack damage multiplier for Knight Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
#Range: 0.1 ~ 5.0
knightdamagemult = 1.0
#Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
#Range: 0.1 ~ 5.0
guardhealthmult = 1.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode = false
#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
#Range: 1 ~ 10
daysuntilpirateshipsdespawn = 3
#Max Y level (height) for Raiders to spawn. [Default: 200, min: 1, max: 500]
#Range: 1 ~ 500
maxyforbarbarians = 250
#All permission configuration options
[permissions]
#Should colony protection be enabled? [Default: true]
enablecolonyprotection = true
#Set the max amount of backups kept [Default: 50, min: 3, max: 5000]
#Range: 3 ~ 5000
maxkeptbackups = 50
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
#Players who have special permissions, especially to change citizen names (see "Name Changes" above).
specialpermgroup = ["_Raycoms_"]
#Blocks players should be able to interact with in any colony (ex: vending machines)
freetointeractblocks = ["dirt", "0 0 0"]
#Seconds between each permission message (to reduce spam). [Default: 30, min: 1, max: 1000]
#Range: 1 ~ 1000
secondsBetweenPermissionMessages = 30
#All configuration related to mod compatibility
[compatibility]
#Items consumed by citizens in the Library.
configliststudyitems = ["minecraft:paper;400;100", "minecraft:book;600;10"]
#Items requested by Tavern visitors.
configlistrecruitmentitems = ["minecraft:hay_block;3", "minecraft:book;2", "minecraft:enchanted_book;9", "minecraft:diamond;9", "minecraft:emerald;8", "minecraft:baked_potato;1", "minecraft:gold_ingot;2", "minecraft:redstone;2", "minecraft:lapis_lazuli;2", "minecraft:cake;11", "minecraft:sunflower;5", "minecraft:honeycomb;6", "minecraft:quartz;3"]
#List of ore blocks rarely found magically by Miners (see "Ore Chance"). Includes the block and its chance, separated by exclamation marks.
luckyores = ["minecraft:coal_ore!64", "minecraft:copper_ore!48", "minecraft:iron_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1"]
#Forester harvest trunk size for dynamic trees: 1-8. [Default: 5, min: 1, max: 8]
#Range: 1 ~ 8
dynamictreeharvestsize = 5
#Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1. [Default: 6, min: -249, max: 250000]
#Range: -249 ~ 250000
fishingroddurabilityadjustt2 = 6
#Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver Anything below -59 will only allow vanilla rods. [Default: 22, min: -58, max: 250000]
#Range: -58 ~ 250000
fishingroddurabilityadjustt1 = 22
#All diseases citizens can get. The name, how common it is, and all ingredients to cure it.
diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Smallpox,1,minecraft:honey_bottle,minecraft:golden_apple"]
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
auditcraftingtags = false
#Enable inventory debugging. [Default: false]
debuginventories = false
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
blueprintbuildmode = false
#All configurations related to pathfinding
[pathfinding]
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
#Range: 0 ~ 10
pathfindingdebugverbosity = 0
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
#Range: 5 ~ 100
minimumrailstopath = 8
#Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10]
#Range: 1 ~ 10
pathfindingmaxthreadcount = 2
#All configurations related to the request system
[requestSystem]
#The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3, min: 1, max: 10]
#Range: 1 ~ 10
maximalretries = 2
#The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200, min: 30, max: 10000]
#Range: 30 ~ 10000
delaybetweenretries = 1200
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
creativeresolve = false
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
canplayeruseresetcommand = false