commit 745c5ea47922f13f072fdaf15245f0ddf834c602 Author: Hexugory Date: Thu Jun 13 23:34:56 2024 -0500 import pack diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..d790abd --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Disable Git line ending conversion, to prevent packwiz index hashes changing when committing from Windows +* -text \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..fcf7a55 --- /dev/null +++ b/.gitignore @@ -0,0 +1,8 @@ +# Exclude exported CurseForge zip files +/*.zip + +# Exclude exported Modrinth modpacks +*.mrpack + +# Exclude packwiz binary +packwiz.exe \ No newline at end of file diff --git a/.packwizignore b/.packwizignore new file mode 100644 index 0000000..e5c7cba --- /dev/null +++ b/.packwizignore @@ -0,0 +1,5 @@ +# .packwizignore follows the same format as .gitignore, and can be used to exclude unwanted files from pack exports +# See https://git-scm.com/docs/gitignore + +# Exclude README +/README.md \ No newline at end of file diff --git a/config/Advancedperipherals/peripherals.toml b/config/Advancedperipherals/peripherals.toml new file mode 100644 index 0000000..dbeb09a --- /dev/null +++ b/config/Advancedperipherals/peripherals.toml @@ -0,0 +1,153 @@ + +#Peripherals config +[Peripherals] + + [Peripherals.Player_Detector] + #Enable the Player Detector or not. + enablePlayerDetector = true + #The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited + #Range: > -1 + playerDetMaxRange = 100000000 + #Activates the "getPlayerPos" function of the Player Detector + enablePlayerPosFunction = true + #Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension + morePlayerInformation = true + #If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work. + chatBoxMultiDimensional = true + + [Peripherals.Energy_Detector] + #Enable the Energy Detector or not. + enableEnergyDetector = true + #Defines the maximum energy flow of the energy detector. + #Range: > 1 + energyDetectorMaxFlow = 2147483647 + + [Peripherals.NBT_Storage] + #Enable the nbt storage block or not + enableNBTStorage = true + #Defines max nbt string length that can be stored in nbt storage + #Range: > 0 + nbtStorageMaxSize = 1048576 + + [Peripherals.Chunky_Turtle] + #Enable the Chunky Turtle or not. + enableChunkyTurtle = false + #Time in seconds, while loaded chunk can be consider as valid without touch + #Range: > 60 + chunkLoadValidTime = 600 + #Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on + #Range: 0 ~ 16 + chunkyTurtleRadius = 0 + + [Peripherals.Chat_Box] + #Enable the Chat Box or not. + enableChatBox = true + #Defines default chatbox prefix + defaultChatBoxPrefix = "AP" + #Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages + #Range: -1 ~ 30000000 + chatBoxMaxRange = -1 + #If true, the chat box is able to send messages to other dimensions than its own + chatBoxMultiDimensional = true + + [Peripherals.ME_Bridge] + #Enable the Me Bridge or not. + enableMeBridge = true + #Power consumption per tick. + #Range: > 0 + mePowerConsumption = 10 + + [Peripherals.RS_Bridge] + #Enable the Rs Bridge or not. + enableRsBridge = true + #Power consumption per tick. + #Range: > 0 + rsPowerConsumption = 10 + + [Peripherals.Environment_Detector] + #Enable the Environment Detector or not. + enableEnvironmentDetector = true + + [Peripherals.AR_Controller] + #Enable the AR goggles or not. + enableARGoggles = true + + [Peripherals.Inventory_Manager] + #Enable the inventory manager or not. + enableInventoryManager = true + + [Peripherals.Redstone_Integrator] + #Enable the redstone integrator or not. + enableRedstoneIntegrator = true + + [Peripherals.Block_Reader] + #Enable the block reader or not. + enableBlockReader = true + + [Peripherals.Geo_Scanner] + #Enable the geo scanner or not. + enableGeoScanner = true + + [Peripherals.Colony_Integrator] + #Enable the colony integrator or not. + enableColonyIntegrator = true + + [Peripherals.Compass_Turtle] + #Enable the compass turtle or not. + enableCompassTurtle = true + + [Peripherals.Powered_Peripherals] + #Enable RF storage for peripherals, that could use it + enablePoweredPeripherals = false + #Defines max energy storage in any powered peripheral + #Range: > 1000000 + poweredPeripheralMaxEnergyStored = 100000000 + + [Peripherals.Operations] + #Range: > 1000 + digCooldown = 1000 + #Range: > 0 + digCost = 1 + #Range: > 1000 + useOnBlockCooldown = 5000 + #Range: > 0 + useOnBlockCost = 1 + #Range: > 1000 + suckCooldown = 1000 + #Range: > 0 + suckCost = 1 + #Range: > 1000 + useOnAnimalCooldown = 2500 + #Range: > 0 + useOnAnimalCost = 10 + #Range: > 1000 + captureAnimalCooldown = 50000 + #Range: > 0 + captureAnimalCost = 100 + #Range: > 1000 + warpCooldown = 1000 + #Range: > 0 + warpCost = 1 + #Range: > 1000 + scanBlocksCooldown = 2000 + #Range: > 1 + scanBlocksMaxFreeRadius = 8 + #Range: > 1 + scanBlocksMaxCostRadius = 16 + #Range: 0.1 ~ 1.7976931348623157E308 + scanBlocksExtraBlockCost = 0.17 + #Range: > 1000 + scanEntitiesCooldown = 2000 + #Range: > 1 + scanEntitiesMaxFreeRadius = 8 + #Range: > 1 + scanEntitiesMaxCostRadius = 16 + #Range: 0.1 ~ 1.7976931348623157E308 + scanEntitiesExtraBlockCost = 0.17 + #Range: > 1000 + chatMessageCooldown = 1000 + + [Peripherals.Pocket_Peripherals] + #If true, pockets will have infinite fuel + disablePocketFuelConsumption = true + diff --git a/config/Advancedperipherals/world.toml b/config/Advancedperipherals/world.toml new file mode 100644 index 0000000..df40207 --- /dev/null +++ b/config/Advancedperipherals/world.toml @@ -0,0 +1,11 @@ + +#Config to adjust world settings +[World] + #Enable the villager structures for the computer scientist. + enableVillagerStructures = true + #Gives the ap documentation to new players. + givePlayerBookOnJoin = false + #The weight of the villager structures. + #Range: 0 ~ 16000 + villagerStructureWeight = 10 + diff --git a/config/Mekanism/general.toml b/config/Mekanism/general.toml new file mode 100644 index 0000000..c5a0bbd --- /dev/null +++ b/config/Mekanism/general.toml @@ -0,0 +1,232 @@ + +#General Config. This config is synced from server to client. +[general] + #Log Mekanism packet names. Debug setting. + logPackets = false + #Disable to make the anchor upgrade not do anything. + allowChunkloading = false + #Enable this to allow dragging items from JEI into the target slot of Digital Miner filters. + easyMinerFilters = false + #How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing. + #Range: 0 ~ 1200 + blockDeactivationDelay = 60 + #Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] + cardboardModBlacklist = [] + #Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. + transmitterAlloyUpgrade = true + #Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). + #Range: > 1 + maxUpgradeMultiplier = 10 + #How much Boiler heat is immediately usable to convert water to steam. + #Range: 0.01 ~ 1.0 + boilerWaterConductivity = 0.7 + #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. + #Range: 0.1 ~ 4000000.0 + heatPerFuelTick = 400.0 + #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item. + #Range: 1 ~ 1000 + fuelwoodTickMultiplier = 1 + #How much heat energy is created from one Joule of regular energy in the Resistive Heater. + #Range: 0.0 ~ 1.0 + resistiveHeaterEfficiency = 0.6 + #Amount of heat each Boiler heating element produces. + #Range: 0.1 ~ 1.024E9 + superheatingHeatTransfer = 1.6E7 + #Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. + #Range: 1 ~ 1024 + maxSolarNeutronActivatorRate = 64 + + #Dynamic Tank Settings + [general.dynamic_tank] + #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank + #Range: 1 ~ 368224 + fluidPerTank = 350000 + #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank + #Range: 1 ~ 1581510980256305 + chemicalPerTank = 16000000 + + #Auto Eject Settings + [general.auto_eject] + #Rate at which fluid gets auto ejected from tiles. + #Range: > 1 + fluid = 1024 + #Rate at which chemicals gets auto ejected from tiles. + #Range: 1 ~ 9223372036854775807 + chemical = 1024 + #The percentage of a tank's capacity to leave contents in when set to dumping excess. + #Range: 0.001 ~ 1.0 + dumpExcessKeepRatio = 0.9 + + #Prefilled Tanks + [general.prefilled] + #Add filled creative fluid tanks to creative/JEI. + fluidTanks = true + #Add filled creative gas tanks to creative/JEI. + gasTanks = true + #Add filled creative infusion tanks to creative/JEI. + infusionTanks = true + #Add filled creative pigment tanks to creative/JEI. + pigmentTanks = true + #Add filled creative slurry tanks to creative/JEI. + slurryTanks = true + + #Energy Conversion Rate Settings + [general.energy_conversion] + #Disables IC2 power integration. Requires world restart (server-side option in SMP). + blacklistIC2 = false + #Conversion multiplier from EU to Joules (EU * euConversionRate = Joules) + euConversionRate = "10" + #Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). + blacklistForge = false + #Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules) + feConversionRate = "2.5000" + #Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this. + blacklistFluxNetworks = false + #How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. + HydrogenEnergyDensity = "200" + #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. + maxEnergyPerSteam = "10" + + #Radiation Settings + [general.radiation] + #Enable worldwide radiation effects. Don't be a downer and disable this. + radiationEnabled = true + #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. + #Range: 1 ~ 100 + chunkCheckRadius = 5 + #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. + #Range: 0.0 ~ 1.0 + sourceDecayRate = 0.9995 + #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. + #Range: 0.0 ~ 1.0 + targetDecayRate = 0.9995 + #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. + #Range: 0.0 ~ 1.0 + negativeEffectsMinSeverity = 0.1 + #Amount of gas (mB) that can be stored in a Radioactive Waste Barrel. + #Range: 1 ~ 9223372036854775807 + radioactiveWasteBarrelMaxGas = 512000 + #Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. + #Range: > 1 + radioactiveWasteBarrelProcessTicks = 20 + #Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay). + #Range: 0 ~ 9223372036854775807 + radioactiveWasteBarrelDecayAmount = 1 + + #Digital Miner Settings + [general.digital_miner] + #Energy multiplier for using silk touch mode with the Digital Miner. + #Range: > 1 + silkMultiplier = 12 + #Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value). + #Range: > 1 + maxRadius = 32 + #Number of ticks required to mine a single block with a Digital Miner (without any upgrades). + #Range: > 1 + ticksPerMine = 80 + + #Laser Settings + [general.laser] + #If enabled, lasers can break blocks and the flamethrower starts fires. + aestheticWorldDamage = true + #How far (in blocks) a laser can travel. + #Range: 1 ~ 1024 + range = 64 + #Energy needed to destroy or attract blocks with a Laser (per block hardness level). + energyNeededPerHardness = "100000" + #Energy used per half heart of damage being transferred to entities. + energyPerDamage = "2500" + + #Oredictionificator Settings + [general.oredictionificator] + #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent. + validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:raw_materials/", "forge:storage_blocks/", "forge:gems/"] + + #Pump Settings + [general.pump] + #Maximum block distance to pull fluid from for the Electric Pump. + #Range: 1 ~ 512 + maxPumpRange = 80 + #If enabled makes Water and Heavy Water blocks be removed from the world on pump. + pumpWaterSources = false + #mB of Heavy Water that is extracted per block of Water by the Electric Pump with a Filter Upgrade. + #Range: 1 ~ 1000 + pumpHeavyWaterAmount = 10 + #Fluidic Plenisher stops after this many blocks. + #Range: 1 ~ 1000000 + maxPlenisherNodes = 4000 + + #Quantum Entangloporter Settings + [general.quantum_entangloporter] + #Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity. + energyBuffer = "256000000" + #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + #Range: > 1 + fluidBuffer = 256000 + #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + #Range: 1 ~ 9223372036854775807 + chemicalBuffer = 8192000 + + #Block security/protection Settings + [general.security] + #Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. + allowProtection = true + #If this is enabled then players with the 'mekanism.bypass_security' permission (default ops) can bypass the block and item security restrictions. + opsBypassRestrictions = false + + #Nutritional Paste Settings + [general.nutritional_paste] + #Saturation level of Nutritional Paste when eaten. + #Range: 0.0 ~ 100.0 + saturation = 0.8 + #How much mB of Nutritional Paste equates to one 'half-food.' + #Range: > 1 + mbPerFood = 50 + + #Boiler Settings + [general.boiler] + #Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank + #Range: 1 ~ 368224 + waterPerTank = 16000 + #Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank + #Range: 10 ~ 1581510980256305 + steamPerTank = 160000 + #Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank + #Range: 1 ~ 1581510980256305 + heatedCoolantPerTank = 256000 + #Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank + #Range: 1 ~ 1581510980256305 + cooledCoolantPerTank = 256000 + + #Thermal Evaporation Plant Settings + [general.thermal_evaporation] + #Thermal Evaporation Tower heat loss per tick. + #Range: 0.001 ~ 1000.0 + heatDissipation = 0.02 + #Temperature to amount produced ratio for Thermal Evaporation Tower. + #Range: 0.001 ~ 1000000.0 + tempMultiplier = 0.4 + #Heat to absorb per Solar Panel array of Thermal Evaporation Tower. + #Range: 0.001 ~ 1000000.0 + solarMultiplier = 0.2 + #Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature). + #Range: 1.0 ~ 1000000.0 + heatCapacity = 100.0 + #Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank + #Range: 1 ~ 29826161 + fluidPerTank = 64000 + #Amount of output fluid (mB) that the evaporation plant can store. + #Range: > 1 + outputTankCapacity = 10000 + + #SPS Settings + [general.sps] + #How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. Input tank capacity is 2x this value. + #Range: > 1 + inputPerAntimatter = 1000 + #Amount of output gas (mB, antimatter) that the SPS can store. + #Range: 1 ~ 9223372036854775807 + outputTankCapacity = 1000 + #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). + energyPerInput = "500000" + diff --git a/config/Mekanism/generators.toml b/config/Mekanism/generators.toml new file mode 100644 index 0000000..f2f2d2f --- /dev/null +++ b/config/Mekanism/generators.toml @@ -0,0 +1,149 @@ + +#Mekanism Generators Config. This config is synced between server and client. +[generators] + #Affects the Injection Rate, Max Temp, and Ignition Temp. + energyPerFusionFuel = "10000000" + #Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments. + solarGeneration = "50" + #Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments. + advancedSolarGeneration = "300" + + #Bio Generator Settings + [generators.bio_generator] + #Amount of energy in Joules the Bio Generator produces per tick. + bioGeneration = "1250" + #The capacity in mB of the fluid tank in the Bio Generator. + #Range: > 1 + tankCapacity = 24000 + + #Heat Generator Settings + [generators.heat_generator] + #Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides". + heatGeneration = "200" + #Multiplier of effectiveness of Lava that is adjacent to the Heat Generator. + heatGenerationLava = "30" + #Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether. + heatGenerationNether = "100" + #The capacity in mB of the fluid tank in the Heat Generator. + #Range: > 1 + tankCapacity = 24000 + #The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator. + heatGenerationFluidRate = 10 + + #Gas-Burning Generator Settings + [generators.gas_generator] + #The capacity in mB of the gas tank in the Gas-Burning Generator. + #Range: 1 ~ 9223372036854775807 + tankCapacity = 18000 + #The number of ticks each mB of Ethylene burns for in the Gas-Burning Generator. + #Range: > 1 + ethyleneBurnTicks = 20 + #Multiplier for calculating the energy density of Ethylene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier). + ethyleneDensityMultiplier = "0.50" + + #Turbine Settings + [generators.turbine] + #The number of blades on each turbine coil per blade applied. + #Range: 1 ~ 12 + turbineBladesPerCoil = 4 + #The rate at which steam is vented into the turbine. + #Range: 0.1 ~ 1024000.0 + turbineVentGasFlow = 32000.0 + #The rate at which steam is dispersed into the turbine. + #Range: 0.1 ~ 1024000.0 + turbineDisperserGasFlow = 1280.0 + #Amount of energy (J) that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume + energyCapacityPerVolume = "16000000" + #Amount of gas (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * gasPerTank + #Range: 1 ~ 1773043451913643 + gasPerTank = 64000 + #The rate at which steam is condensed in the turbine. + #Range: 1 ~ 2000000 + condenserRate = 64000 + + #Wind Generator Settings + [generators.wind_generator] + #Minimum base generation value of the Wind Generator. + windGenerationMin = "60" + #Maximum base generation value of the Wind Generator. + generationMax = "240" + #The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height. + #Range: -2032 ~ 2030 + minY = 24 + #The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height. + maxY = 2031 + #The list of dimension ids that the Wind Generator will not generate power in. + windGenerationDimBlacklist = [] + + #Fusion Settings + [generators.fusion_reactor] + #The fraction of the heat dissipated from the case that is converted to Joules. + #Range: 0.0 ~ 1.0 + thermocoupleEfficiency = 0.05 + #The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation. + #Range: 0.001 ~ 1.0 + casingThermalConductivity = 0.1 + #The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation. + #Range: 0.0 ~ 1.0 + waterHeatingRatio = 0.3 + #Amount of fuel (mB) that the fusion reactor can store. + #Range: 2 ~ 1000000 + fuelCapacity = 1000 + #Amount of energy (J) the fusion reactor can store. + energyCapacity = "1000000000" + #Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection + #Range: 1 ~ 21913098 + waterPerInjection = 1000000 + #Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection + #Range: 1 ~ 94116041192395671 + steamPerInjection = 100000000 + + #Hohlraum Settings + [generators.hohlraum] + #Hohlraum capacity in mB. + #Range: 1 ~ 9223372036854775807 + maxGas = 10 + #Amount of DT-Fuel Hohlraum can accept per tick. + #Range: 1 ~ 9223372036854775807 + fillRate = 1 + + #Fission Reactor Settings + [generators.fission_reactor] + #Amount of energy created (in heat) from each whole mB of fission fuel. + energyPerFissionFuel = "1000000" + #The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature. + #Range: 1.0 ~ 1000000.0 + casingHeatCapacity = 1000.0 + #The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor. + #Range: 1.0 ~ 1.7976931348623157E308 + surfaceAreaTarget = 4.0 + #Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases. + meltdownsEnabled = true + #The radius of the explosion that occurs from a meltdown. + #Range: 1.0 ~ 500.0 + meltdownRadius = 8.0 + #The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing. + #Range: 0.0 ~ 1.0 + meltdownChance = 0.001 + #How much radioactivity of fuel/waste contents are multiplied during a meltdown. + #Range: 0.1 ~ 1000000.0 + meltdownRadiationMultiplier = 50.0 + #Damage to reset the reactor to after a meltdown. + #Range: 0.0 ~ 100.0 + postMeltdownDamage = 75.0 + #The default burn rate of the fission reactor. + #Range: 0.001 ~ 1.0 + defaultBurnRate = 0.1 + #The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly + #Range: 1 ~ 1000000 + burnPerAssembly = 1 + #Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly + #Range: 1 ~ 2251799813685247 + maxFuelPerAssembly = 8000 + #Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank + #Range: 1 ~ 368224 + cooledCoolantPerTank = 100000 + #Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank + #Range: 1000 ~ 1581510980256305 + heatedCoolantPerTank = 1000000 + diff --git a/config/Mekanism/world.toml b/config/Mekanism/world.toml new file mode 100644 index 0000000..ea6909b --- /dev/null +++ b/config/Mekanism/world.toml @@ -0,0 +1,460 @@ + +#World generation settings for Mekanism. This config is synced from server to client +[world_generation] + #Allows chunks to retrogen Mekanism ore blocks. + enableRegeneration = false + #Change this value to cause Mekanism to regen its ore in all loaded chunks. + #Range: > 0 + userWorldGenVersion = 0 + + #Generation Settings for tin ore. + [world_generation.tin] + #Determines if tin ore should be added to world generation. + shouldGenerate = false + + #small tin vein Generation Settings. + [world_generation.tin.small] + #Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled. + shouldGenerate = false + #Chance that small tin veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 14 + #Maximum number of blocks in a small tin vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a small tin vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small tin veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small tin veins. + [world_generation.tin.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -20 + + #Maximum (inclusive) height anchor for small tin veins. + [world_generation.tin.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 94 + + #large tin vein Generation Settings. + [world_generation.tin.large] + #Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled. + shouldGenerate = false + #Chance that large tin veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 12 + #Maximum number of blocks in a large tin vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a large tin vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing large tin veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for large tin veins. + [world_generation.tin.large.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -32 + + #Maximum (inclusive) height anchor for large tin veins. + [world_generation.tin.large.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 72 + + #Generation Settings for osmium ore. + [world_generation.osmium] + #Determines if osmium ore should be added to world generation. + shouldGenerate = false + + #upper osmium vein Generation Settings. + [world_generation.osmium.upper] + #Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = false + #Chance that upper osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 65 + #Maximum number of blocks in a upper osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 7 + #Chance that blocks that are directly exposed to air in a upper osmium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing upper osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 8 + + #Minimum (inclusive) height anchor for upper osmium veins. + [world_generation.osmium.upper.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 72 + + #Maximum (inclusive) height anchor for upper osmium veins. + [world_generation.osmium.upper.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "BELOW_TOP" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #middle osmium vein Generation Settings. + [world_generation.osmium.middle] + #Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = false + #Chance that middle osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 6 + #Maximum number of blocks in a middle osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a middle osmium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing middle osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for middle osmium veins. + [world_generation.osmium.middle.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -32 + + #Maximum (inclusive) height anchor for middle osmium veins. + [world_generation.osmium.middle.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 56 + + #small osmium vein Generation Settings. + [world_generation.osmium.small] + #Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = false + #Chance that small osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 8 + #Maximum number of blocks in a small osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a small osmium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "UNIFORM" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small osmium veins. + [world_generation.osmium.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for small osmium veins. + [world_generation.osmium.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 64 + + #Generation Settings for uranium ore. + [world_generation.uranium] + #Determines if uranium ore should be added to world generation. + shouldGenerate = false + + #small uranium vein Generation Settings. + [world_generation.uranium.small] + #Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled. + shouldGenerate = false + #Chance that small uranium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 4 + #Maximum number of blocks in a small uranium vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a small uranium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small uranium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small uranium veins. + [world_generation.uranium.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for small uranium veins. + [world_generation.uranium.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 8 + + #buried uranium vein Generation Settings. + [world_generation.uranium.buried] + #Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled. + shouldGenerate = false + #Chance that buried uranium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 7 + #Maximum number of blocks in a buried uranium vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a buried uranium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.75 + #Distribution shape for placing buried uranium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 16 + + #Minimum (inclusive) height anchor for buried uranium veins. + [world_generation.uranium.buried.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #Maximum (inclusive) height anchor for buried uranium veins. + [world_generation.uranium.buried.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 56 + + #Generation Settings for fluorite ore. + [world_generation.fluorite] + #Determines if fluorite ore should be added to world generation. + shouldGenerate = true + + #normal fluorite vein Generation Settings. + [world_generation.fluorite.normal] + #Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. + shouldGenerate = true + #Chance that normal fluorite veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 5 + #Maximum number of blocks in a normal fluorite vein. + #Range: 1 ~ 64 + maxVeinSize = 5 + #Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing normal fluorite veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "UNIFORM" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for normal fluorite veins. + [world_generation.fluorite.normal.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for normal fluorite veins. + [world_generation.fluorite.normal.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 23 + + #buried fluorite vein Generation Settings. + [world_generation.fluorite.buried] + #Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. + shouldGenerate = true + #Chance that buried fluorite veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 3 + #Maximum number of blocks in a buried fluorite vein. + #Range: 1 ~ 64 + maxVeinSize = 13 + #Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 1.0 + #Distribution shape for placing buried fluorite veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for buried fluorite veins. + [world_generation.fluorite.buried.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for buried fluorite veins. + [world_generation.fluorite.buried.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 4 + + #Generation Settings for lead ore. + [world_generation.lead] + #Determines if lead ore should be added to world generation. + shouldGenerate = false + + #normal lead vein Generation Settings. + [world_generation.lead.normal] + #Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled. + shouldGenerate = false + #Chance that normal lead veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 8 + #Maximum number of blocks in a normal lead vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a normal lead vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.25 + #Distribution shape for placing normal lead veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for normal lead veins. + [world_generation.lead.normal.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #Maximum (inclusive) height anchor for normal lead veins. + [world_generation.lead.normal.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 64 + + #Generation Settings for salt. + [world_generation.salt] + #Determines if salt should be added to world generation. + shouldGenerate = true + #Chance that salt generates in a chunk. + #Range: 1 ~ 256 + perChunk = 2 + #Base radius of a vein of salt. + #Range: 1 ~ 4 + minRadius = 2 + #Extended variability (spread) for the radius in a vein of salt. + maxRadius = 3 + #Number of blocks to extend up and down when placing a vein of salt. + #Range: 0 ~ 2031 + halfHeight = 1 + diff --git a/config/ae2/common.json b/config/ae2/common.json new file mode 100644 index 0000000..7e43f38 --- /dev/null +++ b/config/ae2/common.json @@ -0,0 +1,118 @@ +{ + "general": { + "unsupportedDeveloperTools": false, + "matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.", + "matterCannonBlockDamage": true, + "tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.", + "tinyTntBlockDamage": true, + "channels_comment": "Changes the channel capacity that cables provide in AE2.", + "channels": "default", + "pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.", + "pathfindingStepsPerTick": 4, + "spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.", + "spatialAnchorEnableRandomTicks": false + }, + "automation": { + "formationPlaneEntityLimit": 128 + }, + "facades": { + "allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.", + "allowBlockEntities": false + }, + "craftingCPU": { + "craftingCalculationTimePerTick": 5, + "craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.", + "craftingSimulatedExtraction": false + }, + "crafting": { + "disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.", + "disassemblyCrafting": true, + "growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks", + "growthAccelerator": 10 + }, + "spatialio": { + "spatialPowerMultiplier": 1250.0, + "spatialPowerExponent": 1.35 + }, + "logging": { + "blockUpdateLog": false, + "packetLog": false, + "craftingLog": false, + "debugLog": false, + "gridLog": false, + "chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command", + "chunkLoggerTrace": false + }, + "battery": { + "chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.", + "chargerChargeRate": 1.0, + "wirelessTerminal": 1600000, + "chargedStaff": 8000, + "entropyManipulator": 200000, + "portableCell": 20000, + "colorApplicator": 20000, + "matterCannon": 200000 + }, + "worldGen": { + "spawnPressesInMeteorites": true + }, + "wireless": { + "wirelessBaseCost": 8.0, + "wirelessCostMultiplier": 1.0, + "wirelessBaseRange": 16.0, + "wirelessBoosterRangeMultiplier": 1.0, + "wirelessBoosterExp": 1.5, + "wirelessHighWirelessCount": 64.0, + "wirelessTerminalDrainMultiplier": 1.0 + }, + "PortableCells": { + "allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click", + "allowDisassembly": true + }, + "PowerRatios": { + "ForgeEnergy": 0.5, + "UsageMultiplier": 1.0, + "GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.", + "GridEnergyStoragePerNode": 25.0 + }, + "Condenser": { + "MatterBalls": 256, + "Singularity": 256000 + }, + "tickRates": { + "_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.", + "InterfaceMin": 5, + "InterfaceMax": 120, + "ImportBusMin": 5, + "ImportBusMax": 40, + "ExportBusMin": 5, + "ExportBusMax": 60, + "AnnihilationPlaneMin": 2, + "AnnihilationPlaneMax": 120, + "METunnelMin": 5, + "METunnelMax": 20, + "InscriberMin": 1, + "InscriberMax": 20, + "ChargerMin": 10, + "ChargerMax": 10, + "IOPortMin": 1, + "IOPortMax": 5, + "VibrationChamberMin": 10, + "VibrationChamberMax": 40, + "StorageBusMin": 5, + "StorageBusMax": 60, + "ItemTunnelMin": 5, + "ItemTunnelMax": 60, + "LightTunnelMin": 5, + "LightTunnelMax": 60 + }, + "vibrationChamber": { + "_comment": "Settings for the Vibration Chamber", + "baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)", + "baseEnergyPerFuelTick": 5.0, + "minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.", + "minEnergyPerGameTick": 4, + "baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.", + "baseMaxEnergyPerGameTick": 40 + } +} \ No newline at end of file diff --git a/config/aether-client.toml b/config/aether-client.toml new file mode 100644 index 0000000..7fe98f4 --- /dev/null +++ b/config/aether-client.toml @@ -0,0 +1,71 @@ + +[Rendering] + #Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod + "Switches to legacy mob models" = false + #Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes + "Disables Aether custom skybox" = false + #Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel + "Makes lightmap colder" = false + #Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod + "Enables green sunrise/sunset" = false + +[Gui] + #Adds a button to the top right of the main menu screen to toggle between the Aether and vanilla menu + "Enables Aether menu button" = false + #Changes the background panorama into a preview of the latest played world + "Enables world preview" = false + #Adds a button to the top right of the main menu screen to toggle between the panorama and world preview + "Enables toggle world button" = false + #Adds a button to the top right of the main menu screen to allow quick loading into a world if the world preview is enabled + "Enables quick load button" = false + #Determines that menu elements will align left if the menu's world preview is active, if true, this overrides 'Align menu elements left' + "Align menu elements left with world preview" = false + #Determines the default Aether menu style to switch to with the menu theme button + "Default Aether menu style" = "aether:the_aether_left" + #Determines the default Minecraft menu style to switch to with the menu theme button + "Default Minecraft menu style" = "cumulus_menus:minecraft" + #Adds random trivia and tips to the bottom of loading screens + "Enables random trivia" = false + #Makes the extra hearts given by life shards display as silver colored + "Enables silver life shard hearts" = true + #Disables the Aether's accessories button from appearing in GUIs + "Disables the accessories button" = false + #The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens + "Portal text y-coordinate in loading screens" = 50 + #The x-coordinate of the accessories button in the inventory and curios menus + "Button x-coordinate in inventory menus" = 27 + #The y-coordinate of the accessories button in the inventory and curios menus + "Button y-coordinate in inventory menus" = 68 + #The x-coordinate of the accessories button in the creative menu + "Button x-coordinate in creative menu" = 74 + #The y-coordinate of the accessories button in the creative menu + "Button y-coordinate in creative menu" = 40 + #The x-coordinate of the accessories button in the accessories menu + "Button x-coordinate in accessories menu" = 9 + #The y-coordinate of the accessories button in the accessories menu + "Button y-coordinate in accessories menu" = 68 + #The x-coordinate of the perks button layout when in the pause menu + "Layout x-coordinate in pause menu" = -116 + #The y-coordinate of the perks button layout when in the pause menu + "Layout y-coordinate in pause menu" = 0 + +[Audio] + #Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether + "Set backup minimum music delay" = 12000 + #Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether + "Set backup maximum music delay" = 24000 + #Disables the Aether's internal music manager, if true, this overrides all other audio configs + "Disables Aether music manager" = false + #Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false + "Disables Aether menu music" = false + #Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false + "Disables vanilla world preview menu music" = false + #Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false + "Disables Aether world preview menu music" = false + +[Miscellaneous] + #Disables the Cumulus menu selection screen button on launch + "Disable Cumulus button" = false + #Enables a direct join button for the official server + "Enables server button" = false + diff --git a/config/almostunified/debug.json b/config/almostunified/debug.json new file mode 100644 index 0000000..f163e52 --- /dev/null +++ b/config/almostunified/debug.json @@ -0,0 +1,7 @@ +{ + "dumpTagMap": false, + "dumpDuplicates": false, + "dumpUnification": false, + "dumpOverview": false, + "dumpRecipes": false +} \ No newline at end of file diff --git a/config/almostunified/duplicates.json b/config/almostunified/duplicates.json new file mode 100644 index 0000000..43613aa --- /dev/null +++ b/config/almostunified/duplicates.json @@ -0,0 +1,31 @@ +{ + "ignoredRecipeTypes": [ + "cucumber:shaped_tag" + ], + "ignoredRecipes": [], + "defaultDuplicateRules": { + "ignoredFields": [ + "conditions", + "group" + ], + "rules": { + "cookingtime": "HigherRule", + "energy": "HigherRule", + "experience": "HigherRule" + }, + "shouldSanitize": false + }, + "overrideDuplicateRules": { + "minecraft:crafting_shaped": { + "ignoredFields": [ + "pattern", + "conditions", + "key", + "group" + ], + "rules": {}, + "shouldSanitize": false + } + }, + "strictMode": false +} \ No newline at end of file diff --git a/config/almostunified/startup.json b/config/almostunified/startup.json new file mode 100644 index 0000000..448a42c --- /dev/null +++ b/config/almostunified/startup.json @@ -0,0 +1,3 @@ +{ + "serverOnly": false +} \ No newline at end of file diff --git a/config/almostunified/unify.json b/config/almostunified/unify.json new file mode 100644 index 0000000..d1f23dc --- /dev/null +++ b/config/almostunified/unify.json @@ -0,0 +1,166 @@ +{ + "modPriorities": [ + "minecraft", + "alltheores", + "allthemodium", + "kubejs", + "gtceu", + "thermal", + "mekanism", + "create", + "immersiveengineering", + "occultism", + "ae2", + "ftbic", + "chemlib", + "biggerreactors", + "createaddition", + "silentgear", + "blue_skies", + "botania", + "ad_astra", + "thermal_extra", + "undergarden", + "industrialforegoing", + "pneumaticcraft", + "eidolon" + ], + "stoneStrata": [ + "stone", + "nether", + "deepslate", + "granite", + "diorite", + "andesite" + ], + "tags": [ + "forge:nuggets/{material}", + "forge:dusts/{material}", + "forge:gears/{material}", + "forge:gems/{material}", + "forge:ingots/{material}", + "forge:raw_materials/{material}", + "forge:ores/{material}", + "forge:plates/{material}", + "forge:rods/{material}", + "forge:wires/{material}", + "forge:storage_blocks/{material}", + "forge:storage_blocks/raw_{material}", + "forge:silicon", + "forge:rubber", + "forge:plastic" + ], + "materials": [ + "aeternium", + "allthemodium", + "aluminum", + "amber", + "apatite", + "aquite", + "azure_silver", + "bitumen", + "brass", + "bronze", + "calorite", + "charcoal", + "charoite", + "chrome", + "cinnabar", + "cloggrum", + "coal", + "coal_coke", + "cobalt", + "constantan", + "copper", + "crimson_iron", + "desh", + "diamond", + "dragonsteel", + "electrum", + "elementium", + "emerald", + "ender", + "enderium", + "falsite", + "fluorite", + "froststeel", + "gold", + "graphite", + "horizonite", + "iesnium", + "invar", + "iridium", + "iron", + "lapis", + "lead", + "lumium", + "mithril", + "netherite", + "nickel", + "obsidian", + "osmium", + "ostrum", + "peridot", + "platinum", + "potassium_nitrate", + "rose_gold", + "ruby", + "sapphire", + "shellite", + "signalum", + "silver", + "soul_infused", + "steel", + "sulfur", + "tin", + "tungsten", + "twinite", + "unobtainium", + "uranium", + "ventium", + "vibranium", + "zinc" + ], + "priorityOverrides": {}, + "customTags": {}, + "tagOwnerships": { + "forge:rods/aluminum": [ + "forge:rods/aluminium" + ], + "forge:storage_blocks/aluminum": [ + "forge:storage_blocks/aluminium" + ], + "forge:raw_materials/aluminum": [ + "forge:raw_materials/aluminium" + ], + "forge:ingots/aluminum": [ + "forge:ingots/aluminium" + ], + "forge:gears/aluminum": [ + "forge:gears/aluminium" + ], + "forge:dusts/aluminum": [ + "forge:dusts/aluminium" + ], + "forge:storage_blocks/raw_aluminum": [ + "forge:storage_blocks/raw_aluminium" + ], + "forge:plates/aluminum": [ + "forge:plates/aluminium" + ], + "forge:plastic": [ + "pneumaticcraft:plastic_sheets" + ] + }, + "itemTagInheritanceMode": "ALLOW", + "itemTagInheritance": {}, + "blockTagInheritanceMode": "ALLOW", + "blockTagInheritance": {}, + "ignoredTags": [], + "ignoredItems": [], + "ignoredRecipeTypes": [ + "cucumber:shaped_tag" + ], + "ignoredRecipes": [], + "itemsHidingJeiRei": true +} diff --git a/config/apotheosis/adventure.cfg b/config/apotheosis/adventure.cfg new file mode 100644 index 0000000..fbae489 --- /dev/null +++ b/config/apotheosis/adventure.cfg @@ -0,0 +1,153 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Adventure Module Config + +affixes { + # A list of type overrides for the affix loot system. Format is |chance|. + # Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow + # Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none] + S:"Equipment Type Overrides" < + minecraft:iron_sword|sword + minecraft:shulker_shell|none + allthemodium:alloy_paxel|pickaxe + industrialforegoing:infinity_hammer|none + mythicbotany:mjoellnir|none + > + + # The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100% + # Default: 0.075; Range: [0.0 ~ 1.0] + S:"Random Affix Chance"=0.075 + + # The chance that a mob will drop a gem. 0 = 0%, 1 = 100% + # Default: 0.045; Range: [0.0 ~ 1.0] + S:"Gem Drop Chance"=0.045 + + # The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100% + # Default: 0.33; Range: [0.0 ~ 1.0] + S:"Gem Boss Bonus"=0.33 + + # If affixes that cleave can hit players (excluding the user). + # Default: false + B:"Cleave Players"=false + + # Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables. + # The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables. + # If you omit the domain, the format is pattern|chance, and the matcher will run for all domains. + # The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star). + # If there is a match, an item has a chance to spawn in that loot table. + # Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3] + S:"Affix Item Loot Rules" < + minecraft:chests.*|0.35 + .*chests.*|0.3 + twilightforest:structures.*|0.3 + > + + # Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description. + # Default: [.*blocks.*|0], [.*|0.35] + S:"Affix Convert Loot Rules" < + .*blocks.*|0 + .*|0.35 + minecraft:entities.witch|0 + minecraft:entities.shulker|0 + > + + # Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities. + # Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic] + S:"Affix Convert Rarities" < + overworld|common|rare + the_nether|uncommon|epic + the_end|rare|mythic + allthemodium:the_other|epic|mythic + twilightforest:twilight_forest|uncommon|epic + > + + # If Quark's Attribute Tooltip handling is disabled for affix items + # Default: true + B:"Disable Quark Tooltips for Affix Items"=true + + # The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click. + # Default: minecraft:torch + S:"Torch Placement Item"=minecraft:torch +} + + +gems { + # Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description. + # Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20] + S:"Gem Loot Rules" < + minecraft:chests.*|0.25 + .*chests.*|0.20 + twilightforest:structures.*|0.20 + > + + # Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities. + # Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic] + S:"Gem Dimensional Rarities" < + overworld|common|mythic + the_nether|uncommon|mythic + the_end|rare|mythic + allthemodium:the_other|epic|mythic + twilightforest:twilight_forest|uncommon|mythic + > +} + + +bosses { + # If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect. + # Default: false + B:"Curse Boss Items"=false + + # The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement. + # Default: 96.0; Range: [0.0 ~ 1024.0] + S:"Boss Announce Range"=96.0 + + # The volume of the boss announcement sound. 0 to disable. This control is clientside. + # Default: 0.75; Range: [0.0 ~ 1.0] + S:"Boss Announce Volume"=0.75 + + # If the boss announcement range ignores y-level. + # Default: false + B:"Boss Announce Ignore Y"=false + + # The time, in ticks, that must pass between any two natural boss spawns in a single dimension. + # Default: 3600; Range: [0 ~ 720000] + I:"Boss Spawn Cooldown"=3600 + + # If true, invading bosses will automatically target the closest player. + # Default: false + B:"Boss Auto-Aggro"=false + + # If true, bosses will glow when they spawn. + # Default: true + B:"Boss Glowing On Spawn"=true + + # Dimensions where bosses can spawn naturally, spawn chance, and spawn rules. + # Format is dimname|chance|rule, chance is a float from 0..1. + # Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27 + # Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE] + S:"Boss Spawn Dimensions" < + minecraft:overworld|0.018|NEEDS_SKY + minecraft:the_nether|0.025|ANY + minecraft:the_end|0.018|SURFACE_OUTER_END + allthemodium:the_other|0.07|NEEDS_SURFACE + twilightforest:twilight_forest|0.05|NEEDS_SURFACE + > +} + + +worldgen { + # The dimensions that the deadly module will generate in. + # Default: [overworld] + S:"Generation Dimension Whitelist" < + overworld + > +} + + +spawners { + # The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100% + # Default: 0.11; Range: [0.0 ~ 1.0] + S:"Spawner Value Chance"=0.11 +} + + diff --git a/config/apotheosis/apotheosis.cfg b/config/apotheosis/apotheosis.cfg new file mode 100644 index 0000000..2721df4 --- /dev/null +++ b/config/apotheosis/apotheosis.cfg @@ -0,0 +1,40 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Module Control + +# This file allows individual modules of Apotheosis to be enabled or disabled. +# Changes will have no effect until the next game restart. +# This file must match on client and server. + + +general { + # If the enchantment module is enabled. + # Default: true + B:"Enable Enchantment Module"=true + + # If the adventure module is loaded. + # Default: true + B:"Enable Adventure Module"=true + + # If the spawner module is enabled. + # Default: true + B:"Enable Spawner Module"=true + + # If the potion module is loaded. + # Default: true + B:"Enable Potion Module"=true + + # If the village module is loaded. + # Default: true + B:"Enable Village Module"=true + + # If the garden module is loaded. + # Default: true + B:"Enable Garden Module"=true + + # If the Chronicle of Shadows is given to new players. + # Default: true + B:"Give Book on First Join"=false +} + + diff --git a/config/apotheosis/enchantments.cfg b/config/apotheosis/enchantments.cfg new file mode 100644 index 0000000..0248d6e --- /dev/null +++ b/config/apotheosis/enchantments.cfg @@ -0,0 +1,4532 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Enchantment Information + +# This file contains configurable data for each enchantment. +# The names of each category correspond to the registry names of every loaded enchantment. + + +"minecraft:protection" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:fire_protection" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:feather_falling" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:blast_protection" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:projectile_protection" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:respiration" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:aqua_affinity" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:thorns" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:depth_strider" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:frost_walker" { + # The max level of this enchantment - originally 2. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:binding_curse" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:soul_speed" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:swift_sneak" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:sharpness" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:smite" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:bane_of_arthropods" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:knockback" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:fire_aspect" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:looting" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:sweeping" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:efficiency" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:silk_touch" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:unbreaking" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:fortune" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:power" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:punch" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:flame" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:infinity" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:luck_of_the_sea" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:lure" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:loyalty" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:impaling" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:riptide" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:channeling" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:multishot" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:quick_charge" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:piercing" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:mending" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:vanishing_curse" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"evilcraft:unusing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"evilcraft:breaking" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"evilcraft:life_stealing" { + # The max level of this enchantment - originally 3. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"evilcraft:poison_tip" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"evilcraft:vengeance" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"apotheosis:berserkers_fury" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:chainsaw" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:chromatic" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:crescendo" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:earths_boon" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:endless_quiver" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:exploitation" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:growth_serum" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:icy_thorns" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:infusion" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:knowledge" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:life_mending" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:miners_fervor" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:natures_blessing" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:obliteration" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:rebounding" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:reflective" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:scavenger" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:shield_bash" { + # The max level of this enchantment - originally 4. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:spearfishing" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:splitting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:stable_footing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:tempting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"supplementaries:stasis" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"tombstone:soulbound" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:magic_siphon" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:plague_bringer" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:curse_of_bones" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:blessing" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:frostbite" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:spectral_bite" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"naturesaura:aura_mending" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"railcraft:wrecking" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"railcraft:implosion" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"railcraft:destruction" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"railcraft:smack" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"ad_astra_giselle_addon:space_fire_proof" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"ad_astra_giselle_addon:acid_rain_proof" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"ad_astra_giselle_addon:gravity_normalizing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"ad_astra_giselle_addon:space_breathing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ars_nouveau:mana_regen" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ars_nouveau:mana_boost" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ars_nouveau:reactive" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"utilitix:bell_range" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:bane_of_illagers" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:capturing" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"twilightforest:fire_react" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"twilightforest:chill_aura" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"twilightforest:destruction" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"farmersdelight:backstabbing" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"deeperdarker:catalysis" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"deeperdarker:sculk_smite" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"undergarden:ricochet" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"undergarden:longevity" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"undergarden:self_sling" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"create:potato_recovery" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"create:capacity" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"mahoutsukai:projector" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"mysticalagriculture:mystical_enlightenment" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"mysticalagriculture:soul_siphoner" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"enderio:auto_smelt" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"enderio:repellent" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"enderio:shimmer" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"enderio:soulbound" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"enderio:withering" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"enderio:xp_boost" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"reliquary:severing" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"create_sa:gravity_gun" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"create_sa:digging" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"create_sa:impact" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"create_sa:hellfire" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecolonies:raider_damage_enchant" { + # The max level of this enchantment - originally 2. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + diff --git a/config/apotheosis/garden.cfg b/config/apotheosis/garden.cfg new file mode 100644 index 0000000..87c0072 --- /dev/null +++ b/config/apotheosis/garden.cfg @@ -0,0 +1,22 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Garden Module Configuration + +general { + # The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. + # Server-authoritative. + # Default: 5; Range: [1 ~ 512] + I:"Cactus Height"=8 + + # The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. + # Server-authoritative. + # Default: 255; Range: [1 ~ 512] + I:"Reed Height"=18 + + # The max height a stack of bamboo may grow to. Vanilla is 16. + # Server-authoritative. + # Default: 32; Range: [1 ~ 64] + I:"Bamboo Height"=32 +} + + diff --git a/config/apotheosis/names.cfg b/config/apotheosis/names.cfg new file mode 100644 index 0000000..590326e --- /dev/null +++ b/config/apotheosis/names.cfg @@ -0,0 +1,2332 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# + +entity { + # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. + # Default: [Prim], [Tyrael], [Bajorno], [Michael Morbius], [Morbius], [Arun], [Panez], [Doomsday], [Vanamar], [WhatTheDrunk], [Lothrazar], [Chelly], [Chelicia], [Darsh], [Dariush], [Cheese E Piloza], [Bing], [Royal], [NoWayHere], [SwankyStella], [Isosahedron], [Asfalis], [Biz], [Icicle], [Darko], [Shadows], [Katarina], [Faellynna], [Diliviel], [Jank], [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary] + S:Names < + Prim + Tyrael + Bajorno + Michael Morbius + Morbius + Arun + Panez + Doomsday + Vanamar + WhatTheDrunk + Lothrazar + Chelly + Chelicia + Darsh + Dariush + Cheese E Piloza + Bing + Royal + NoWayHere + SwankyStella + Isosahedron + Asfalis + Biz + Icicle + Darko + Shadows + Katarina + Faellynna + Diliviel + Jank + Albert + Andrew + Anderson + Andy + Allan + Arthur + Aaron + Allison + Arielle + Amanda + Anne + Annie + Amy + Alana + Brandon + Brady + Bernard + Ben + Benjamin + Bob + Bobette + Brooke + Brandy + Beatrice + Bea + Bella + Becky + Carlton + Carl + Calvin + Cameron + Carson + Chase + Cassandra + Cassie + Cas + Carol + Carly + Cherise + Charlotte + Cheryl + Chasity + Danny + Drake + Daniel + Derrel + David + Dave + Donovan + Don + Donald + Drew + Derrick + Darla + Donna + Dora + Danielle + Edward + Elliot + Ed + Edson + Elton + Eddison + Earl + Eric + Ericson + Eddie + Ediovany + Emma + Elizabeth + Eliza + Esperanza + Esper + Esmeralda + Emi + Emily + Elaine + Fernando + Ferdinand + Fred + Feddie + Fredward + Frank + Franklin + Felix + Felicia + Fran + Greg + Gregory + George + Gerald + Gina + Geraldine + Gabby + Hendrix + Henry + Hobbes + Herbert + Heath + Henderson + Helga + Hera + Helen + Helena + Hannah + Ike + Issac + Israel + Ismael + Irlanda + Isabelle + Irene + Irenia + Jimmy + Jim + Justin + Jacob + Jake + Jon + Johnson + Jonny + Jonathan + Josh + Joshua + Julian + Jesus + Jericho + Jeb + Jess + Joan + Jill + Jillian + Jessica + Jennifer + Jenny + Jen + Judy + Kenneth + Kenny + Ken + Keith + Kevin + Karen + Kassandra + Kassie + Leonard + Leo + Leroy + Lee + Lenny + Luke + Lucas + Liam + Lorraine + Latasha + Lauren + Laquisha + Livia + Lydia + Lila + Lilly + Lillian + Lilith + Lana + Mason + Mike + Mickey + Mario + Manny + Mark + Marcus + Martin + Marty + Matthew + Matt + Max + Maximillian + Marth + Mia + Marriah + Maddison + Maddie + Marissa + Miranda + Mary + Martha + Melonie + Melody + Mel + Minnie + Nathan + Nathaniel + Nate + Ned + Nick + Norman + Nicholas + Natasha + Nicki + Nora + Nelly + Nina + Orville + Oliver + Orlando + Owen + Olsen + Odin + Olaf + Ortega + Olivia + Patrick + Pat + Paul + Perry + Pinnochio + Patrice + Patricia + Pennie + Petunia + Patti + Pernelle + Quade + Quincy + Quentin + Quinn + Roberto + Robbie + Rob + Robert + Roy + Roland + Ronald + Richard + Rick + Ricky + Rose + Rosa + Rhonda + Rebecca + Roberta + Sparky + Shiloh + Stephen + Steve + Saul + Sheen + Shane + Sean + Sampson + Samuel + Sammy + Stefan + Sasha + Sam + Susan + Suzy + Shelby + Samantha + Sheila + Sharon + Sally + Stephanie + Sandra + Sandy + Sage + Tim + Thomas + Thompson + Tyson + Tyler + Tom + Tyrone + Timmothy + Tamara + Tabby + Tabitha + Tessa + Tiara + Tyra + Uriel + Ursala + Uma + Victor + Vincent + Vince + Vance + Vinny + Velma + Victoria + Veronica + Wilson + Wally + Wallace + Will + Wilard + William + Wilhelm + Xavier + Xandra + Young + Yvonne + Yolanda + Zach + Zachary + > + + # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. + # Default: [Prim], [Morb], [Ius], [Kat], [Chel], [Bing], [Darsh], [Jank], [Dark], [Osto], [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [For], [Wen], [Lob], [Van], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell] + S:"Name Parts" < + Prim + Morb + Ius + Kat + Chel + Bing + Darsh + Jank + Dark + Osto + Grab + Thar + Ger + Ald + Mas + On + O + Din + Thor + Jon + Ath + Burb + En + A + E + I + U + Hab + Bloo + Ena + Dit + Aph + Ern + Bor + Dav + Id + Toast + Son + For + Wen + Lob + Van + Zap + Ear + Ben + Don + Bran + Gro + Jen + Bob + Ette + Ere + Man + Qua + Bro + Cree + Per + Skel + Ton + Zom + Bie + Wolf + End + Er + Pig + Sil + Ver + Fish + Cow + Chic + Ken + Sheep + Squid + Hell + > + + # A list of prefixes, which are used in the generation of boss names. May be empty. + # Default: [Dr. Michael], [Sir], [Mister], [Madam], [Doctor], [Father], [Mother], [Poppa], [Lord], [Lady], [Overseer], [Professor], [Mr.], [Mr. President], [Duke], [Duchess], [Dame], [The Honorable], [Chancellor], [Vice-Chancellor], [His Holiness], [Reverend], [Count], [Viscount], [Earl], [Captain], [Major], [General], [Senpai] + S:Prefixes < + Dr. Michael + Sir + Mister + Madam + Doctor + Father + Mother + Poppa + Lord + Lady + Overseer + Professor + Mr. + Mr. President + Duke + Duchess + Dame + The Honorable + Chancellor + Vice-Chancellor + His Holiness + Reverend + Count + Viscount + Earl + Captain + Major + General + Senpai + > + + # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. + # Default: [Morbius], [Dragonborn], [Rejected], [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something], [Extra-Fishy], [Gorilla Slaughterer], [Marbles Winner], [AC Rizzlord], [President], [Burger Chef], [Professional Animator], [Cheese Sprayer], [Happiness Advocate], [Ghost Hunter], [Head of Potatoes], [Ninja], [Warrior], [Pyromancer] + S:Suffixes < + Morbius + Dragonborn + Rejected + Mighty + Supreme + Superior + Ultimate + Lame + Wimpy + Curious + Sneaky + Pathetic + Crying + Eagle + Errant + Unholy + Questionable + Mean + Hungry + Thirsty + Feeble + Wise + Sage + Magical + Mythical + Legendary + Not Very Nice + Jerk + Doctor + Misunderstood + Angry + Knight + Bishop + Godly + Special + Toasty + Shiny + Shimmering + Light + Dark + Odd-Smelling + Funky + Rock Smasher + Son of Herobrine + Cracked + Sticky + §kAlien§r + Baby + Manly + Rough + Scary + Undoubtable + Honest + Non-Suspicious + Boring + Odd + Lazy + Super + Nifty + Ogre Slayer + Pig Thief + Dirt Digger + Really Cool + Doominator + ... Something + Extra-Fishy + Gorilla Slaughterer + Marbles Winner + AC Rizzlord + President + Burger Chef + Professional Animator + Cheese Sprayer + Happiness Advocate + Ghost Hunter + Head of Potatoes + Ninja + Warrior + Pyromancer + > +} + + +items { + # A list of root names for helms, used in the generation of item names. May not be empty. + # Default: [Helmet], [Cap], [Crown], [Great Helm], [Bassinet], [Sallet], [Close Helm], [Barbute] + S:Helms < + Helmet + Cap + Crown + Great Helm + Bassinet + Sallet + Close Helm + Barbute + > + + # A list of root names for chestplates, used in the generation of item names. May not be empty. + # Default: [Chestplate], [Tunic], [Brigandine], [Hauberk], [Cuirass] + S:chestplates < + Chestplate + Tunic + Brigandine + Hauberk + Cuirass + > + + # A list of root names for leggings, used in the generation of item names. May not be empty. + # Default: [Leggings], [Pants], [Tassets], [Cuisses], [Schynbalds] + S:leggings < + Leggings + Pants + Tassets + Cuisses + Schynbalds + > + + # A list of root names for boots, used in the generation of item names. May not be empty. + # Default: [Boots], [Shoes], [Greaves], [Sabatons], [Sollerets] + S:boots < + Boots + Shoes + Greaves + Sabatons + Sollerets + > + + # A list of root names for swords, used in the generation of item names. May not be empty. + # Default: [Sword], [Cutter], [Slicer], [Dicer], [Knife], [Blade], [Machete], [Brand], [Claymore], [Cutlass], [Foil], [Dagger], [Glaive], [Rapier], [Saber], [Scimitar], [Shortsword], [Longsword], [Broadsword], [Calibur] + S:swords < + Sword + Cutter + Slicer + Dicer + Knife + Blade + Machete + Brand + Claymore + Cutlass + Foil + Dagger + Glaive + Rapier + Saber + Scimitar + Shortsword + Longsword + Broadsword + Calibur + > + + # A list of root names for axes, used in the generation of item names. May not be empty. + # Default: [Axe], [Chopper], [Hatchet], [Tomahawk], [Cleaver], [Hacker], [Tree-Cutter], [Truncator] + S:axes < + Axe + Chopper + Hatchet + Tomahawk + Cleaver + Hacker + Tree-Cutter + Truncator + > + + # A list of root names for pickaxes, used in the generation of item names. May not be empty. + # Default: [Pickaxe], [Pick], [Mattock], [Rock-Smasher], [Miner] + S:pickaxes < + Pickaxe + Pick + Mattock + Rock-Smasher + Miner + > + + # A list of root names for shovels, used in the generation of item names. May not be empty. + # Default: [Shovel], [Spade], [Digger], [Excavator], [Trowel], [Scoop] + S:shovels < + Shovel + Spade + Digger + Excavator + Trowel + Scoop + > + + # A list of root names for bows, used in the generation of item names. May not be empty. + # Default: [Bow], [Shortbow], [Longbow], [Flatbow], [Recurve Bow], [Reflex Bow], [Self Bow], [Composite Bow], [Arrow-Flinger] + S:bows < + Bow + Shortbow + Longbow + Flatbow + Recurve Bow + Reflex Bow + Self Bow + Composite Bow + Arrow-Flinger + > + + # A list of root names for shields, used in the generation of item names. May not be empty. + # Default: [Shield], [Buckler], [Targe], [Greatshield], [Blockade], [Bulwark], [Tower Shield], [Protector], [Aegis] + S:shields < + Shield + Buckler + Targe + Greatshield + Blockade + Bulwark + Tower Shield + Protector + Aegis + > +} + + +tools { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:nether_quartz_axe, ae2:nether_quartz_hoe, ae2:nether_quartz_shovel, ae2:nether_quartz_pickaxe, ae2:nether_quartz_sword + # + # Default: [ + S:ae2_nether_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:soulium_dagger, mysticalagriculture:passive_soulium_dagger, mysticalagriculture:hostile_soulium_dagger, mysticalagriculture:creative_soulium_dagger + # + # Default: [ + S:SOULIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:tertium_sword, mysticalagriculture:tertium_pickaxe, mysticalagriculture:tertium_shovel, mysticalagriculture:tertium_axe, mysticalagriculture:tertium_hoe, mysticalagriculture:tertium_sickle, mysticalagriculture:tertium_scythe + # + # Default: [ + S:TERTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:steel_sword, gtceu:steel_pickaxe, gtceu:steel_shovel, gtceu:steel_axe, gtceu:steel_hoe, gtceu:steel_mining_hammer, gtceu:steel_saw, gtceu:steel_hammer, gtceu:steel_wrench, gtceu:steel_file, gtceu:steel_crowbar, gtceu:steel_screwdriver, gtceu:steel_mortar, gtceu:steel_wire_cutter, gtceu:steel_scythe, gtceu:steel_knife, gtceu:steel_butchery_knife, gtceu:steel_plunger + # + # Default: [ + S:gtceu_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: enderio:dark_steel_sword + # + # Default: [ + S:enderio_dark_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagradditions:awakened_supremium_paxel + # + # Default: [ + S:AWAKENED_SUPREMIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:horizonite_sword, blue_skies:horizonite_pickaxe, blue_skies:horizonite_axe, blue_skies:horizonite_shovel, blue_skies:horizonite_hoe + # + # Default: [ + S:HORIZONITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:magehunter + # + # Default: [ + S:METAL_MAGEHUNTER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_pickaxe + # + # Default: [ + S:create_sa_brass_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:duranium_sword, gtceu:duranium_pickaxe, gtceu:duranium_shovel, gtceu:duranium_axe, gtceu:duranium_hoe, gtceu:duranium_mining_hammer, gtceu:duranium_saw, gtceu:duranium_hammer, gtceu:duranium_wrench, gtceu:duranium_file, gtceu:duranium_crowbar, gtceu:duranium_screwdriver, gtceu:duranium_wire_cutter, gtceu:duranium_scythe, gtceu:duranium_knife, gtceu:duranium_butchery_knife, gtceu:duranium_plunger + # + # Default: [ + S:gtceu_duranium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:wooden_sword, minecraft:wooden_shovel, minecraft:wooden_pickaxe, minecraft:wooden_axe, minecraft:wooden_hoe, silentgear:sword, silentgear:katana, silentgear:machete, silentgear:spear, silentgear:knife, silentgear:dagger, silentgear:pickaxe, silentgear:shovel, silentgear:axe, silentgear:paxel, silentgear:hammer, silentgear:excavator, silentgear:saw, silentgear:prospector_hammer, silentgear:hoe, silentgear:mattock, silentgear:sickle, aquaculture:wooden_fillet_knife + # + # Default: [ + S:WOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: farmersdelight:flint_knife + # + # Default: [ + S:farmersdelight_flint_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:experience_sword + # + # Default: [ + S:create_sa_experience_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_pickaxe + # + # Default: [ + S:create_sa_zinc_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_shovel + # + # Default: [ + S:create_sa_brass_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_shovel + # + # Default: [ + S:create_sa_copper_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:blazing_axe + # + # Default: [ + S:create_sa_blazing_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:knightmetal_sword, twilightforest:knightmetal_pickaxe, twilightforest:knightmetal_axe, twilightdelight:knightmetal_knife + # + # Default: [ + S:twilightforest_knightmetal_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:neutronium_sword, gtceu:neutronium_pickaxe, gtceu:neutronium_shovel, gtceu:neutronium_axe, gtceu:neutronium_hoe, gtceu:neutronium_mining_hammer, gtceu:neutronium_saw, gtceu:neutronium_hammer, gtceu:neutronium_wrench, gtceu:neutronium_file, gtceu:neutronium_crowbar, gtceu:neutronium_screwdriver, gtceu:neutronium_wire_cutter, gtceu:neutronium_scythe, gtceu:neutronium_knife, gtceu:neutronium_butchery_knife, gtceu:neutronium_plunger + # + # Default: [ + S:gtceu_neutronium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: occultism:infused_pickaxe + # + # Default: [ + S:SPIRIT_ATTUNED_GEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wstweaks:lava_blade, wstweaks:blaze_blade + # + # Default: [ + S:wstweaks_lava_blade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:blazing_pickaxe + # + # Default: [ + S:create_sa_blazing_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:lunar_stone_sword, blue_skies:lunar_stone_pickaxe, blue_skies:lunar_stone_axe, blue_skies:lunar_stone_shovel, blue_skies:lunar_stone_hoe + # + # Default: [ + S:LUNAR_STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, evilcraft:spikey_claws, cfm:spatula, railcraft:iron_tunnel_bore_head, railcraft:iron_spike_maul, railcraft:iron_crowbar, occultism:butcher_knife, aquaculture:iron_fillet_knife, farmersdelight:iron_knife, platforms:wrench, mahoutsukai:caliburn, mahoutsukai:clarent, mahoutsukai:morgan, mahoutsukai:rule_breaker, minecolonies:iron_scimitar + # + # Default: [ + S:IRON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_sword + # + # Default: [ + S:create_sa_brass_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:experience_pickaxe + # + # Default: [ + S:create_sa_experience_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:damascus_steel_sword, gtceu:damascus_steel_pickaxe, gtceu:damascus_steel_shovel, gtceu:damascus_steel_axe, gtceu:damascus_steel_hoe, gtceu:damascus_steel_mining_hammer, gtceu:damascus_steel_saw, gtceu:damascus_steel_hammer, gtceu:damascus_steel_wrench, gtceu:damascus_steel_file, gtceu:damascus_steel_crowbar, gtceu:damascus_steel_screwdriver, gtceu:damascus_steel_mortar, gtceu:damascus_steel_wire_cutter, gtceu:damascus_steel_scythe, gtceu:damascus_steel_knife, gtceu:damascus_steel_butchery_knife, gtceu:damascus_steel_plunger + # + # Default: [ + S:gtceu_damascus_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:experience_axe + # + # Default: [ + S:create_sa_experience_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ice_sword + # + # Default: [ + S:twilightforest_ice_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagradditions:inferium_paxel + # + # Default: [ + S:INFERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:vibranium_sword, allthemodium:vibranium_pickaxe, allthemodium:vibranium_axe, allthemodium:vibranium_shovel, allthemodium:vibranium_hoe + # + # Default: [ + S:allthemodium_vibranium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, evilcraft:vengeance_pickaxe, railcraft:diamond_tunnel_bore_head, railcraft:diamond_spike_maul, railcraft:diamond_crowbar, railcraft:seasons_crowbar, occultism:iesnium_pickaxe, aquaculture:diamond_fillet_knife, twilightforest:diamond_minotaur_axe, twilightforest:mazebreaker_pickaxe, mob_grinding_utils:null_sword, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, rftoolsbuilder:superharvestingtool, mysticalagriculture:diamond_sickle, mysticalagriculture:diamond_scythe, minecolonies:chiefsword + # + # Default: [ + S:DIAMOND < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagradditions:imperium_paxel + # + # Default: [ + S:IMPERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:polyethylene_mallet + # + # Default: [ + S:gtceu_polyethylene_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:bronze_tunnel_bore_head + # + # Default: [ + S:BRONZE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:forgotten_battleaxe, undergarden:forgotten_sword, undergarden:forgotten_pickaxe, undergarden:forgotten_axe, undergarden:forgotten_shovel, undergarden:forgotten_hoe + # + # Default: [ + S:FORGOTTEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:debug_sword + # + # Default: [ + S:DEVELOPER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_sword + # + # Default: [ + S:create_sa_zinc_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:invar_sword, gtceu:invar_pickaxe, gtceu:invar_shovel, gtceu:invar_axe, gtceu:invar_hoe, gtceu:invar_mining_hammer, gtceu:invar_saw, gtceu:invar_hammer, gtceu:invar_wrench, gtceu:invar_file, gtceu:invar_crowbar, gtceu:invar_screwdriver, gtceu:invar_mortar, gtceu:invar_wire_cutter, gtceu:invar_scythe, gtceu:invar_knife, gtceu:invar_butchery_knife, gtceu:invar_plunger + # + # Default: [ + S:gtceu_invar_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:glass_sword + # + # Default: [ + S:twilightforest_glass_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:blazing_cleaver + # + # Default: [ + S:create_sa_blazing_cleaver < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:pyrope_sword, blue_skies:pyrope_pickaxe, blue_skies:pyrope_axe, blue_skies:pyrope_shovel, blue_skies:pyrope_hoe + # + # Default: [ + S:PYROPE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: rootsclassic:engraved_blade + # + # Default: [ + S:rootsclassic_engraved_blade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:different_sword + # + # Default: [ + S:DIFFERENT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:sky_pickaxe, naturesaura:sky_axe, naturesaura:sky_shovel, naturesaura:sky_hoe, naturesaura:sky_sword + # + # Default: [ + S:SKY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:cloggrum_battleaxe, undergarden:cloggrum_sword, undergarden:cloggrum_pickaxe, undergarden:cloggrum_axe, undergarden:cloggrum_shovel, undergarden:cloggrum_hoe + # + # Default: [ + S:CLOGGRUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:stainless_steel_sword, gtceu:stainless_steel_pickaxe, gtceu:stainless_steel_shovel, gtceu:stainless_steel_axe, gtceu:stainless_steel_hoe, gtceu:stainless_steel_mining_hammer, gtceu:stainless_steel_saw, gtceu:stainless_steel_hammer, gtceu:stainless_steel_wrench, gtceu:stainless_steel_file, gtceu:stainless_steel_crowbar, gtceu:stainless_steel_screwdriver, gtceu:stainless_steel_wire_cutter, gtceu:stainless_steel_scythe, gtceu:stainless_steel_knife, gtceu:stainless_steel_butchery_knife, gtceu:stainless_steel_plunger + # + # Default: [ + S:gtceu_stainless_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:experience_shovel + # + # Default: [ + S:create_sa_experience_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ironwood_sword, twilightforest:ironwood_shovel, twilightforest:ironwood_pickaxe, twilightforest:ironwood_axe, twilightforest:ironwood_hoe, twilightdelight:ironwood_knife + # + # Default: [ + S:twilightforest_ironwood_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_axe + # + # Default: [ + S:create_sa_copper_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:hsse_sword, gtceu:hsse_pickaxe, gtceu:hsse_shovel, gtceu:hsse_axe, gtceu:hsse_hoe, gtceu:hsse_mining_hammer, gtceu:hsse_saw, gtceu:hsse_hammer, gtceu:hsse_wrench, gtceu:hsse_file, gtceu:hsse_crowbar, gtceu:hsse_screwdriver, gtceu:hsse_wire_cutter, gtceu:hsse_scythe, gtceu:hsse_knife, gtceu:hsse_butchery_knife, gtceu:hsse_plunger + # + # Default: [ + S:gtceu_hsse_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_sword + # + # Default: [ + S:create_sa_copper_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:diopside_sword, blue_skies:diopside_pickaxe, blue_skies:diopside_axe, blue_skies:diopside_shovel, blue_skies:diopside_hoe + # + # Default: [ + S:DIOPSIDE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:polytetrafluoroethylene_mallet + # + # Default: [ + S:gtceu_polytetrafluoroethylene_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:rose_gold_sword, gtceu:rose_gold_pickaxe, gtceu:rose_gold_shovel, gtceu:rose_gold_axe, gtceu:rose_gold_hoe, gtceu:rose_gold_mining_hammer, gtceu:rose_gold_saw, gtceu:rose_gold_hammer, gtceu:rose_gold_wrench, gtceu:rose_gold_file, gtceu:rose_gold_crowbar, gtceu:rose_gold_screwdriver, gtceu:rose_gold_wire_cutter, gtceu:rose_gold_scythe, gtceu:rose_gold_knife, gtceu:rose_gold_butchery_knife, gtceu:rose_gold_plunger + # + # Default: [ + S:gtceu_rose_gold_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: rootsclassic:living_sword, rootsclassic:living_shovel, rootsclassic:living_pickaxe, rootsclassic:living_axe, rootsclassic:living_hoe + # + # Default: [ + S:rootsclassic_living_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:cobalt_brass_sword, gtceu:cobalt_brass_pickaxe, gtceu:cobalt_brass_shovel, gtceu:cobalt_brass_axe, gtceu:cobalt_brass_hoe, gtceu:cobalt_brass_mining_hammer, gtceu:cobalt_brass_saw, gtceu:cobalt_brass_hammer, gtceu:cobalt_brass_wrench, gtceu:cobalt_brass_file, gtceu:cobalt_brass_crowbar, gtceu:cobalt_brass_screwdriver, gtceu:cobalt_brass_mortar, gtceu:cobalt_brass_wire_cutter, gtceu:cobalt_brass_scythe, gtceu:cobalt_brass_knife, gtceu:cobalt_brass_butchery_knife, gtceu:cobalt_brass_plunger + # + # Default: [ + S:gtceu_cobalt_brass_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:wrought_iron_sword, gtceu:wrought_iron_pickaxe, gtceu:wrought_iron_shovel, gtceu:wrought_iron_axe, gtceu:wrought_iron_hoe, gtceu:wrought_iron_mining_hammer, gtceu:wrought_iron_saw, gtceu:wrought_iron_hammer, gtceu:wrought_iron_wrench, gtceu:wrought_iron_file, gtceu:wrought_iron_crowbar, gtceu:wrought_iron_screwdriver, gtceu:wrought_iron_mortar, gtceu:wrought_iron_wire_cutter, gtceu:wrought_iron_scythe, gtceu:wrought_iron_knife, gtceu:wrought_iron_butchery_knife, gtceu:wrought_iron_plunger + # + # Default: [ + S:gtceu_wrought_iron_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, bhc:blade_of_vitality, ars_nouveau:enchanters_sword, farmersdelight:netherite_knife, cataclysm:void_forge, cataclysm:infernal_forge + # + # Default: [ + S:NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:polybenzimidazole_mallet + # + # Default: [ + S:gtceu_polybenzimidazole_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:tungsten_steel_sword, gtceu:tungsten_steel_pickaxe, gtceu:tungsten_steel_shovel, gtceu:tungsten_steel_axe, gtceu:tungsten_steel_hoe, gtceu:tungsten_steel_mining_hammer, gtceu:tungsten_steel_saw, gtceu:tungsten_steel_hammer, gtceu:tungsten_steel_wrench, gtceu:tungsten_steel_file, gtceu:tungsten_steel_crowbar, gtceu:tungsten_steel_screwdriver, gtceu:tungsten_steel_wire_cutter, gtceu:tungsten_steel_scythe, gtceu:tungsten_steel_knife, gtceu:tungsten_steel_butchery_knife, gtceu:tungsten_steel_plunger + # + # Default: [ + S:gtceu_tungsten_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:turquoise_stone_sword, blue_skies:turquoise_stone_pickaxe, blue_skies:turquoise_stone_axe, blue_skies:turquoise_stone_shovel, blue_skies:turquoise_stone_hoe + # + # Default: [ + S:TURQUOISE_STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:fluix_axe, ae2:fluix_hoe, ae2:fluix_shovel, ae2:fluix_pickaxe, ae2:fluix_sword + # + # Default: [ + S:ae2_fluix_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:dragon_egg_shell_knife + # + # Default: [ + S:ends_delight_dragon_egg_shell_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:blue_steel_sword, gtceu:blue_steel_pickaxe, gtceu:blue_steel_shovel, gtceu:blue_steel_axe, gtceu:blue_steel_hoe, gtceu:blue_steel_mining_hammer, gtceu:blue_steel_saw, gtceu:blue_steel_hammer, gtceu:blue_steel_wrench, gtceu:blue_steel_file, gtceu:blue_steel_crowbar, gtceu:blue_steel_screwdriver, gtceu:blue_steel_wire_cutter, gtceu:blue_steel_scythe, gtceu:blue_steel_knife, gtceu:blue_steel_butchery_knife, gtceu:blue_steel_plunger + # + # Default: [ + S:gtceu_blue_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:end_stone_knife + # + # Default: [ + S:ends_delight_end_stone_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:rose_quartz_pickaxe + # + # Default: [ + S:create_sa_rose_quartz_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:bronze_sword, gtceu:bronze_pickaxe, gtceu:bronze_shovel, gtceu:bronze_axe, gtceu:bronze_hoe, gtceu:bronze_mining_hammer, gtceu:bronze_saw, gtceu:bronze_hammer, gtceu:bronze_wrench, gtceu:bronze_file, gtceu:bronze_crowbar, gtceu:bronze_screwdriver, gtceu:bronze_mortar, gtceu:bronze_wire_cutter, gtceu:bronze_scythe, gtceu:bronze_knife, gtceu:bronze_butchery_knife, gtceu:bronze_plunger + # + # Default: [ + S:gtceu_bronze_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:certus_quartz_axe, ae2:certus_quartz_hoe, ae2:certus_quartz_shovel, ae2:certus_quartz_pickaxe, ae2:certus_quartz_sword + # + # Default: [ + S:ae2_certus_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_hoe + # + # Default: [ + S:create_sa_copper_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:froststeel_sword, undergarden:froststeel_pickaxe, undergarden:froststeel_axe, undergarden:froststeel_shovel, undergarden:froststeel_hoe + # + # Default: [ + S:FROSTSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_axe + # + # Default: [ + S:create_sa_brass_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:ultimet_sword, gtceu:ultimet_pickaxe, gtceu:ultimet_shovel, gtceu:ultimet_axe, gtceu:ultimet_hoe, gtceu:ultimet_mining_hammer, gtceu:ultimet_saw, gtceu:ultimet_hammer, gtceu:ultimet_wrench, gtceu:ultimet_file, gtceu:ultimet_crowbar, gtceu:ultimet_screwdriver, gtceu:ultimet_wire_cutter, gtceu:ultimet_scythe, gtceu:ultimet_knife, gtceu:ultimet_butchery_knife, gtceu:ultimet_plunger + # + # Default: [ + S:gtceu_ultimet_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:portable_drill + # + # Default: [ + S:create_sa_portable_drill < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_pickaxe + # + # Default: [ + S:create_sa_copper_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:aquite_sword, blue_skies:aquite_pickaxe, blue_skies:aquite_axe, blue_skies:aquite_shovel, blue_skies:aquite_hoe + # + # Default: [ + S:AQUITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:unobtainium_sword, allthemodium:unobtainium_pickaxe, allthemodium:unobtainium_axe, allthemodium:unobtainium_shovel, allthemodium:unobtainium_hoe + # + # Default: [ + S:allthemodium_unobtainium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagradditions:supremium_paxel + # + # Default: [ + S:SUPREMIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:rose_quartz_axe + # + # Default: [ + S:create_sa_rose_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_axe + # + # Default: [ + S:create_sa_zinc_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:stone_sword, minecraft:stone_shovel, minecraft:stone_pickaxe, minecraft:stone_axe, minecraft:stone_hoe, aquaculture:stone_fillet_knife, cataclysm:athame + # + # Default: [ + S:STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:iron_sword, gtceu:iron_pickaxe, gtceu:iron_shovel, gtceu:iron_axe, gtceu:iron_hoe, gtceu:iron_mining_hammer, gtceu:iron_saw, gtceu:iron_hammer, gtceu:iron_wrench, gtceu:iron_file, gtceu:iron_crowbar, gtceu:iron_screwdriver, gtceu:iron_mortar, gtceu:iron_wire_cutter, gtceu:iron_scythe, gtceu:iron_knife, gtceu:iron_butchery_knife, gtceu:iron_plunger + # + # Default: [ + S:gtceu_iron_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:vanadium_steel_sword, gtceu:vanadium_steel_pickaxe, gtceu:vanadium_steel_shovel, gtceu:vanadium_steel_axe, gtceu:vanadium_steel_hoe, gtceu:vanadium_steel_mining_hammer, gtceu:vanadium_steel_saw, gtceu:vanadium_steel_hammer, gtceu:vanadium_steel_wrench, gtceu:vanadium_steel_file, gtceu:vanadium_steel_crowbar, gtceu:vanadium_steel_screwdriver, gtceu:vanadium_steel_wire_cutter, gtceu:vanadium_steel_scythe, gtceu:vanadium_steel_knife, gtceu:vanadium_steel_butchery_knife, gtceu:vanadium_steel_plunger + # + # Default: [ + S:gtceu_vanadium_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:prudentium_sword, mysticalagriculture:prudentium_pickaxe, mysticalagriculture:prudentium_shovel, mysticalagriculture:prudentium_axe, mysticalagriculture:prudentium_hoe, mysticalagriculture:prudentium_sickle, mysticalagriculture:prudentium_scythe + # + # Default: [ + S:PRUDENTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:steel_sword, railcraft:steel_shovel, railcraft:steel_pickaxe, railcraft:steel_axe, railcraft:steel_hoe, railcraft:steel_tunnel_bore_head, railcraft:steel_spike_maul, railcraft:steel_crowbar + # + # Default: [ + S:STEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:final_fractal + # + # Default: [ + S:TOOL_WITHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:fiery_sword, twilightforest:fiery_pickaxe, twilightdelight:fiery_knife + # + # Default: [ + S:twilightforest_fiery_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:rose_quartz_sword + # + # Default: [ + S:create_sa_rose_quartz_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe, evilcraft:vein_sword, aquaculture:gold_fillet_knife, twilightforest:gold_minotaur_axe, farmersdelight:golden_knife, reliquary:mercy_cross, reliquary:magicbane + # + # Default: [ + S:GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:tungsten_carbide_sword, gtceu:tungsten_carbide_pickaxe, gtceu:tungsten_carbide_shovel, gtceu:tungsten_carbide_axe, gtceu:tungsten_carbide_hoe, gtceu:tungsten_carbide_mining_hammer, gtceu:tungsten_carbide_saw, gtceu:tungsten_carbide_hammer, gtceu:tungsten_carbide_wrench, gtceu:tungsten_carbide_file, gtceu:tungsten_carbide_crowbar, gtceu:tungsten_carbide_screwdriver, gtceu:tungsten_carbide_wire_cutter, gtceu:tungsten_carbide_scythe, gtceu:tungsten_carbide_knife, gtceu:tungsten_carbide_butchery_knife, gtceu:tungsten_carbide_plunger + # + # Default: [ + S:gtceu_tungsten_carbide_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:allthemodium_sword, allthemodium:allthemodium_pickaxe, allthemodium:allthemodium_axe, allthemodium:allthemodium_shovel, allthemodium:allthemodium_hoe + # + # Default: [ + S:allthemodium_allthemodium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:warden_shovel, deeperdarker:warden_pickaxe, deeperdarker:warden_axe, deeperdarker:warden_hoe, deeperdarker:warden_sword + # + # Default: [ + S:WARDEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:keeper_flamberge + # + # Default: [ + S:KEEPER_FLAMBERGE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:giant_pickaxe, twilightforest:giant_sword + # + # Default: [ + S:twilightforest_giant_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:claymore + # + # Default: [ + S:CLAYMORE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_hoe + # + # Default: [ + S:create_sa_brass_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:comet_sword, blue_skies:comet_pickaxe, blue_skies:comet_axe, blue_skies:comet_shovel, blue_skies:comet_hoe + # + # Default: [ + S:COMET < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:depth_pickaxe, naturesaura:depth_axe, naturesaura:depth_shovel, naturesaura:depth_hoe, naturesaura:depth_sword + # + # Default: [ + S:DEPTH < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: bloodmagic:soulsword, bloodmagic:soulaxe, bloodmagic:soulpickaxe, bloodmagic:soulshovel, bloodmagic:soulscythe + # + # Default: [ + S:SENTIENT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquaculture:neptunium_pickaxe, aquaculture:neptunium_shovel, aquaculture:neptunium_axe, aquaculture:neptunium_hoe, aquaculture:neptunium_sword, aquaculture:neptunium_fillet_knife + # + # Default: [ + S:aquaculture_neptunium_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:zweiender + # + # Default: [ + S:TOOL_ENDERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:wood_mallet + # + # Default: [ + S:gtceu_wood_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:blazing_shovel + # + # Default: [ + S:create_sa_blazing_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:naquadah_alloy_sword, gtceu:naquadah_alloy_pickaxe, gtceu:naquadah_alloy_shovel, gtceu:naquadah_alloy_axe, gtceu:naquadah_alloy_hoe, gtceu:naquadah_alloy_mining_hammer, gtceu:naquadah_alloy_saw, gtceu:naquadah_alloy_hammer, gtceu:naquadah_alloy_wrench, gtceu:naquadah_alloy_file, gtceu:naquadah_alloy_crowbar, gtceu:naquadah_alloy_screwdriver, gtceu:naquadah_alloy_wire_cutter, gtceu:naquadah_alloy_scythe, gtceu:naquadah_alloy_knife, gtceu:naquadah_alloy_butchery_knife, gtceu:naquadah_alloy_plunger + # + # Default: [ + S:gtceu_naquadah_alloy_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:infused_arc_sword + # + # Default: [ + S:INFUSED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightdelight:teardrop_sword + # + # Default: [ + S:twilightdelight_teardrop_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:aluminium_sword, gtceu:aluminium_pickaxe, gtceu:aluminium_shovel, gtceu:aluminium_axe, gtceu:aluminium_hoe, gtceu:aluminium_mining_hammer, gtceu:aluminium_saw, gtceu:aluminium_hammer, gtceu:aluminium_wrench, gtceu:aluminium_file, gtceu:aluminium_crowbar, gtceu:aluminium_screwdriver, gtceu:aluminium_wire_cutter, gtceu:aluminium_scythe, gtceu:aluminium_knife, gtceu:aluminium_butchery_knife, gtceu:aluminium_plunger + # + # Default: [ + S:gtceu_aluminium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:steeleaf_sword, twilightforest:steeleaf_shovel, twilightforest:steeleaf_pickaxe, twilightforest:steeleaf_axe, twilightforest:steeleaf_hoe, twilightdelight:steeleaf_knife + # + # Default: [ + S:twilightforest_steeleaf_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:rose_quartz_shovel + # + # Default: [ + S:create_sa_rose_quartz_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:dragon_tooth_knife + # + # Default: [ + S:ends_delight_dragon_tooth_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:red_steel_sword, gtceu:red_steel_pickaxe, gtceu:red_steel_shovel, gtceu:red_steel_axe, gtceu:red_steel_hoe, gtceu:red_steel_mining_hammer, gtceu:red_steel_saw, gtceu:red_steel_hammer, gtceu:red_steel_wrench, gtceu:red_steel_file, gtceu:red_steel_crowbar, gtceu:red_steel_screwdriver, gtceu:red_steel_wire_cutter, gtceu:red_steel_scythe, gtceu:red_steel_knife, gtceu:red_steel_butchery_knife, gtceu:red_steel_plunger + # + # Default: [ + S:gtceu_red_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:charoite_sword, blue_skies:charoite_pickaxe, blue_skies:charoite_axe, blue_skies:charoite_shovel, blue_skies:charoite_hoe + # + # Default: [ + S:CHAROITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:sterling_silver_sword, gtceu:sterling_silver_pickaxe, gtceu:sterling_silver_shovel, gtceu:sterling_silver_axe, gtceu:sterling_silver_hoe, gtceu:sterling_silver_mining_hammer, gtceu:sterling_silver_saw, gtceu:sterling_silver_hammer, gtceu:sterling_silver_wrench, gtceu:sterling_silver_file, gtceu:sterling_silver_crowbar, gtceu:sterling_silver_screwdriver, gtceu:sterling_silver_wire_cutter, gtceu:sterling_silver_scythe, gtceu:sterling_silver_knife, gtceu:sterling_silver_butchery_knife, gtceu:sterling_silver_plunger + # + # Default: [ + S:gtceu_sterling_silver_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:diamond_sword, gtceu:diamond_pickaxe, gtceu:diamond_shovel, gtceu:diamond_axe, gtceu:diamond_hoe, gtceu:diamond_mining_hammer, gtceu:diamond_saw, gtceu:diamond_hammer, gtceu:diamond_wrench, gtceu:diamond_file, gtceu:diamond_crowbar, gtceu:diamond_screwdriver, gtceu:diamond_wire_cutter, gtceu:diamond_scythe, gtceu:diamond_knife, gtceu:diamond_butchery_knife, gtceu:diamond_plunger + # + # Default: [ + S:gtceu_diamond_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:flint_mortar, gtceu:flint_knife + # + # Default: [ + S:gtceu_flint_mortar < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:purpur_knife + # + # Default: [ + S:ends_delight_purpur_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_hoe + # + # Default: [ + S:create_sa_zinc_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:rubber_mallet + # + # Default: [ + S:gtceu_rubber_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:titanium_sword, gtceu:titanium_pickaxe, gtceu:titanium_shovel, gtceu:titanium_axe, gtceu:titanium_hoe, gtceu:titanium_mining_hammer, gtceu:titanium_saw, gtceu:titanium_hammer, gtceu:titanium_wrench, gtceu:titanium_file, gtceu:titanium_crowbar, gtceu:titanium_screwdriver, gtceu:titanium_wire_cutter, gtceu:titanium_scythe, gtceu:titanium_knife, gtceu:titanium_butchery_knife, gtceu:titanium_plunger + # + # Default: [ + S:gtceu_titanium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:alloy_sword, allthemodium:alloy_axe, allthemodium:alloy_pick, allthemodium:alloy_shovel, allthemodium:alloy_paxel + # + # Default: [ + S:allthemodium_alloy_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_shovel + # + # Default: [ + S:create_sa_zinc_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:utherium_sword, undergarden:utherium_pickaxe, undergarden:utherium_axe, undergarden:utherium_shovel, undergarden:utherium_hoe + # + # Default: [ + S:UTHERIUM < + > +} + + +armors { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:magenta_conductor_cap + # + # Default: [ + S:railways_magenta_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_chestplate + # + # Default: [ + S:create_sa_zinc_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ironwood_helmet, twilightforest:ironwood_chestplate, twilightforest:ironwood_leggings, twilightforest:ironwood_boots + # + # Default: [ + S:ARMOR_IRONWOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:archevoker_helmet, irons_spellbooks:archevoker_chestplate, irons_spellbooks:archevoker_leggings, irons_spellbooks:archevoker_boots + # + # Default: [ + S:ARCHEVOKER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_exoskeleton_chestplate + # + # Default: [ + S:create_sa_copper_exoskeleton_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_helmet + # + # Default: [ + S:create_sa_zinc_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:priest_helmet, irons_spellbooks:priest_chestplate, irons_spellbooks:priest_leggings, irons_spellbooks:priest_boots + # + # Default: [ + S:PRIEST < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:gray_conductor_cap + # + # Default: [ + S:railways_gray_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:cultist_helmet, irons_spellbooks:cultist_chestplate, irons_spellbooks:cultist_leggings, irons_spellbooks:cultist_boots + # + # Default: [ + S:CULTIST < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: pneumaticcraft:pneumatic_helmet, pneumaticcraft:pneumatic_chestplate, pneumaticcraft:pneumatic_leggings, pneumaticcraft:pneumatic_boots + # + # Default: [ + S:pneumaticcraft_pneumatic_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:red_conductor_cap + # + # Default: [ + S:railways_red_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:prudentium_helmet, mysticalagriculture:prudentium_chestplate, mysticalagriculture:prudentium_leggings, mysticalagriculture:prudentium_boots + # + # Default: [ + S:PRUDENTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:pink_conductor_cap + # + # Default: [ + S:railways_pink_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_helmet, minecraft:netherite_chestplate, minecraft:netherite_leggings, minecraft:netherite_boots, cataclysm:monstrous_helm, create:netherite_backtank, create:netherite_diving_helmet, create:netherite_diving_boots + # + # Default: [ + S:NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:pirate_hat, minecolonies:pirate_top, minecolonies:pirate_leggins, minecolonies:pirate_boots + # + # Default: [ + S:minecolonies_pirate_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:overalls + # + # Default: [ + S:OVERALLS < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:sky_helmet, naturesaura:sky_chest, naturesaura:sky_pants, naturesaura:sky_shoes + # + # Default: [ + S:SKY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:build_goggles + # + # Default: [ + S:minecolonies_build_goggles < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:plate_armor_helmet, minecolonies:plate_armor_chest, minecolonies:plate_armor_legs, minecolonies:plate_armor_boots + # + # Default: [ + S:minecolonies_plate_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_chestplate + # + # Default: [ + S:create_sa_brass_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:yellow_conductor_cap + # + # Default: [ + S:railways_yellow_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ad_astra:jet_suit_helmet, ad_astra:jet_suit, ad_astra:jet_suit_pants, ad_astra:jet_suit_boots + # + # Default: [ + S:ad_astra_jet_suit_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_boots + # + # Default: [ + S:create_sa_copper_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:black_conductor_cap + # + # Default: [ + S:railways_black_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:shadowwalker_helmet, irons_spellbooks:shadowwalker_chestplate, irons_spellbooks:shadowwalker_leggings, irons_spellbooks:shadowwalker_boots + # + # Default: [ + S:SHADOWWALKER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:slime_helmet + # + # Default: [ + S:create_sa_slime_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:pyrope_helmet, blue_skies:pyrope_chestplate, blue_skies:pyrope_leggings, blue_skies:pyrope_boots + # + # Default: [ + S:PYROPE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:knightmetal_helmet, twilightforest:knightmetal_chestplate, twilightforest:knightmetal_leggings, twilightforest:knightmetal_boots + # + # Default: [ + S:ARMOR_KNIGHTLY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:steeleaf_helmet, twilightforest:steeleaf_chestplate, twilightforest:steeleaf_leggings, twilightforest:steeleaf_boots + # + # Default: [ + S:ARMOR_STEELEAF < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deepresonance:radiation_suit_helmet, deepresonance:radiation_suit_chestplate, deepresonance:radiation_suit_leggings, deepresonance:radiation_suit_boots + # + # Default: [ + S:deepresonance_radiation_suit_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:orange_conductor_cap + # + # Default: [ + S:railways_orange_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ironjetpacks:jetpack + # + # Default: [ + S:JETPACK < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:sorcerer_boots, ars_nouveau:sorcerer_leggings, ars_nouveau:sorcerer_robes, ars_nouveau:sorcerer_hood + # + # Default: [ + S:ars_nouveau_sorcerer_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:andesite_jetpack_chestplate + # + # Default: [ + S:create_sa_andesite_jetpack_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:ignitium_helmet, cataclysm:ignitium_chestplate, cataclysm:ignitium_elytra_chestplate, cataclysm:ignitium_leggings, cataclysm:ignitium_boots + # + # Default: [ + S:IGNITIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:battlemage_boots, ars_nouveau:battlemage_leggings, ars_nouveau:battlemage_robes, ars_nouveau:battlemage_hood + # + # Default: [ + S:ars_nouveau_battlemage_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_boots + # + # Default: [ + S:create_sa_zinc_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:vibranium_boots, allthemodium:vibranium_leggings, allthemodium:vibranium_chestplate, allthemodium:vibranium_helmet + # + # Default: [ + S:VIBRANIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:wandering_magician_helmet, irons_spellbooks:wandering_magician_chestplate, irons_spellbooks:wandering_magician_leggings, irons_spellbooks:wandering_magician_boots + # + # Default: [ + S:WANDERING_MAGICIAN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: bloodmagic:livinghelmet, bloodmagic:livingplate, bloodmagic:livingleggings, bloodmagic:livingboots + # + # Default: [ + S:bloodmagic_livinghelmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:goggles + # + # Default: [ + S:GOGGLES < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:imperium_helmet, mysticalagriculture:imperium_chestplate, mysticalagriculture:imperium_leggings, mysticalagriculture:imperium_boots + # + # Default: [ + S:IMPERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_boots + # + # Default: [ + S:create_sa_brass_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:tarnished_helmet + # + # Default: [ + S:TARNISHED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:turtle_helmet + # + # Default: [ + S:TURTLE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, silentgear:helmet, silentgear:chestplate, silentgear:leggings, silentgear:boots, advancedperipherals:ar_goggles + # + # Default: [ + S:LEATHER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_helmet, minecraft:diamond_chestplate, minecraft:diamond_leggings, minecraft:diamond_boots, productivebees:bee_nest_diamond_helmet + # + # Default: [ + S:DIAMOND < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:steel_boots, railcraft:steel_chestplate, railcraft:steel_helmet, railcraft:steel_leggings + # + # Default: [ + S:STEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_leggings + # + # Default: [ + S:create_sa_zinc_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:charoite_helmet, blue_skies:charoite_chestplate, blue_skies:charoite_leggings, blue_skies:charoite_boots + # + # Default: [ + S:CHAROITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_leggings + # + # Default: [ + S:create_sa_copper_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:pumpkin_helmet, irons_spellbooks:pumpkin_chestplate, irons_spellbooks:pumpkin_leggings, irons_spellbooks:pumpkin_boots + # + # Default: [ + S:PUMPKIN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_helmet, minecraft:iron_chestplate, minecraft:iron_leggings, minecraft:iron_boots, occultism:otherworld_goggles + # + # Default: [ + S:IRON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:brown_conductor_cap + # + # Default: [ + S:railways_brown_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:light_blue_conductor_cap + # + # Default: [ + S:railways_light_blue_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:chainmail_helmet, minecraft:chainmail_chestplate, minecraft:chainmail_leggings, minecraft:chainmail_boots, mob_grinding_utils:monocle + # + # Default: [ + S:CHAIN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:diopside_helmet, blue_skies:diopside_chestplate, blue_skies:diopside_leggings, blue_skies:diopside_boots + # + # Default: [ + S:DIOPSIDE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:awakened_supremium_helmet, mysticalagriculture:awakened_supremium_chestplate, mysticalagriculture:awakened_supremium_leggings, mysticalagriculture:awakened_supremium_boots + # + # Default: [ + S:AWAKENED_SUPREMIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:shadow_helmet, blue_skies:shadow_chestplate, blue_skies:shadow_leggings, blue_skies:shadow_boots + # + # Default: [ + S:SHADOW < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_helmet, minecraft:golden_chestplate, minecraft:golden_leggings, minecraft:golden_boots + # + # Default: [ + S:GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:utherium_helmet, undergarden:utherium_chestplate, undergarden:utherium_leggings, undergarden:utherium_boots + # + # Default: [ + S:UTHERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:tertium_helmet, mysticalagriculture:tertium_chestplate, mysticalagriculture:tertium_leggings, mysticalagriculture:tertium_boots + # + # Default: [ + S:TERTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:santa_hat + # + # Default: [ + S:minecolonies_santa_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:plagued_helmet, irons_spellbooks:plagued_chestplate, irons_spellbooks:plagued_leggings, irons_spellbooks:plagued_boots + # + # Default: [ + S:PLAGUED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:light_gray_conductor_cap + # + # Default: [ + S:railways_light_gray_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:purple_conductor_cap + # + # Default: [ + S:railways_purple_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:infused_iron_helmet, naturesaura:infused_iron_chest, naturesaura:infused_iron_pants, naturesaura:infused_iron_shoes + # + # Default: [ + S:INFUSED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:slime_boots + # + # Default: [ + S:create_sa_slime_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_helmet + # + # Default: [ + S:create_sa_copper_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: reliquary:witch_hat + # + # Default: [ + S:reliquary_witch_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:shulker_shell + # + # Default: [ + S:minecraft_shulker_shell < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_jetpack_chestplate + # + # Default: [ + S:create_sa_copper_jetpack_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ad_astra:space_helmet, ad_astra:space_suit, ad_astra:space_pants, ad_astra:space_boots + # + # Default: [ + S:ad_astra_space_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:arcanist_boots, ars_nouveau:arcanist_leggings, ars_nouveau:arcanist_robes, ars_nouveau:arcanist_hood + # + # Default: [ + S:ars_nouveau_arcanist_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_leggings + # + # Default: [ + S:create_sa_brass_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_chestplate + # + # Default: [ + S:create_sa_copper_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: rootsclassic:sylvan_hood, rootsclassic:sylvan_robe, rootsclassic:sylvan_tunic, rootsclassic:sylvan_boots + # + # Default: [ + S:SYLVAN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:depth_helmet, naturesaura:depth_chest, naturesaura:depth_pants, naturesaura:depth_shoes + # + # Default: [ + S:DEPTH < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:yeti_helmet, twilightforest:yeti_chestplate, twilightforest:yeti_leggings, twilightforest:yeti_boots + # + # Default: [ + S:ARMOR_YETI < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:cyan_conductor_cap + # + # Default: [ + S:railways_cyan_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:unobtainium_boots, allthemodium:unobtainium_leggings, allthemodium:unobtainium_chestplate, allthemodium:unobtainium_helmet + # + # Default: [ + S:UNOBTAINIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:andesite_exoskeleton_chestplate + # + # Default: [ + S:create_sa_andesite_exoskeleton_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:green_conductor_cap + # + # Default: [ + S:railways_green_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:warden_helmet, deeperdarker:warden_chestplate, deeperdarker:warden_leggings, deeperdarker:warden_boots + # + # Default: [ + S:WARDEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_exoskeleton_chestplate + # + # Default: [ + S:create_sa_brass_exoskeleton_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:naga_chestplate, twilightforest:naga_leggings + # + # Default: [ + S:ARMOR_NAGA < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:pirate_cap, minecolonies:pirate_chest, minecolonies:pirate_legs, minecolonies:pirate_shoes + # + # Default: [ + S:minecolonies_pirate_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:phantom_helmet, twilightforest:phantom_chestplate + # + # Default: [ + S:ARMOR_PHANTOM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:froststeel_helmet, undergarden:froststeel_chestplate, undergarden:froststeel_leggings, undergarden:froststeel_boots + # + # Default: [ + S:FROSTSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:white_conductor_cap + # + # Default: [ + S:railways_white_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:pyromancer_helmet, irons_spellbooks:pyromancer_chestplate, irons_spellbooks:pyromancer_leggings, irons_spellbooks:pyromancer_boots + # + # Default: [ + S:PYROMANCER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:masticated_chestplate + # + # Default: [ + S:MASTICATED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:aquite_helmet, blue_skies:aquite_chestplate, blue_skies:aquite_leggings, blue_skies:aquite_boots + # + # Default: [ + S:AQUITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_helmet + # + # Default: [ + S:create_sa_brass_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:cryomancer_helmet, irons_spellbooks:cryomancer_chestplate, irons_spellbooks:cryomancer_leggings, irons_spellbooks:cryomancer_boots + # + # Default: [ + S:CRYOMANCER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:blue_conductor_cap + # + # Default: [ + S:railways_blue_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:inferium_helmet, mysticalagriculture:inferium_chestplate, mysticalagriculture:inferium_leggings, mysticalagriculture:inferium_boots + # + # Default: [ + S:INFERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: rootsclassic:wildwood_mask, rootsclassic:wildwood_plate, rootsclassic:wildwood_leggings, rootsclassic:wildwood_boots + # + # Default: [ + S:WILDWOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:arctic_helmet, twilightforest:arctic_chestplate, twilightforest:arctic_leggings, twilightforest:arctic_boots + # + # Default: [ + S:ARMOR_ARCTIC < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_jetpack:jetpack, create:copper_backtank, create:copper_diving_helmet, create:copper_diving_boots + # + # Default: [ + S:COPPER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: evilcraft:spectral_glasses + # + # Default: [ + S:evilcraft_spectral_glasses < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:horizonite_helmet, blue_skies:horizonite_chestplate, blue_skies:horizonite_leggings, blue_skies:horizonite_boots + # + # Default: [ + S:HORIZONITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ad_astra:netherite_space_helmet, ad_astra:netherite_space_suit, ad_astra:netherite_space_pants, ad_astra:netherite_space_boots + # + # Default: [ + S:ad_astra_netherite_space_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: pneumaticcraft:compressed_iron_helmet, pneumaticcraft:compressed_iron_chestplate, pneumaticcraft:compressed_iron_leggings, pneumaticcraft:compressed_iron_boots + # + # Default: [ + S:pneumaticcraft_compressed_iron_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:fiery_helmet, twilightforest:fiery_chestplate, twilightforest:fiery_leggings, twilightforest:fiery_boots + # + # Default: [ + S:ARMOR_FIERY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:electromancer_helmet, irons_spellbooks:electromancer_chestplate, irons_spellbooks:electromancer_leggings, irons_spellbooks:electromancer_boots + # + # Default: [ + S:ELECTROMANCER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:cloggrum_helmet, undergarden:cloggrum_chestplate, undergarden:cloggrum_leggings, undergarden:cloggrum_boots + # + # Default: [ + S:CLOGGRUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:allthemodium_boots, allthemodium:allthemodium_leggings, allthemodium:allthemodium_chestplate, allthemodium:allthemodium_helmet + # + # Default: [ + S:ALLTHEMODIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:lime_conductor_cap + # + # Default: [ + S:railways_lime_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquaculture:neptunium_helmet, aquaculture:neptunium_chestplate, aquaculture:neptunium_leggings, aquaculture:neptunium_boots + # + # Default: [ + S:NEPTUNIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_jetpack_chestplate + # + # Default: [ + S:create_sa_brass_jetpack_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:supremium_helmet, mysticalagriculture:supremium_chestplate, mysticalagriculture:supremium_leggings, mysticalagriculture:supremium_boots + # + # Default: [ + S:SUPREMIUM < + > +} + + +formatting { + # The format string that will be used when a suffix is applied. + # Default: %s the %s + S:"Suffix Format"=%s the %s + + # The format string that will be used to indicate ownership. + # Default: %s's + S:"Ownership Format"=%s's +} + + diff --git a/config/apotheosis/potion.cfg b/config/apotheosis/potion.cfg new file mode 100644 index 0000000..879f70b --- /dev/null +++ b/config/apotheosis/potion.cfg @@ -0,0 +1,24 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Potion Module Configuration + +general { + # The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. + # Server-authoritative. + # Default: 4; Range: [1 ~ 2147483647] + I:"Knowledge XP Multiplier"=4 + + # If Potion Charms will only work when in a curios slot, instead of in the inventory. + # Default: false + B:"Restrict Charms to Curios"=false + + # A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision. + # Server-authoritative. + # Default: [minecraft:night_vision], [minecraft:health_boost] + S:"Extended Potion Charms" < + minecraft:night_vision + minecraft:health_boost + > +} + + diff --git a/config/apotheosis/spawner.cfg b/config/apotheosis/spawner.cfg new file mode 100644 index 0000000..1079c85 --- /dev/null +++ b/config/apotheosis/spawner.cfg @@ -0,0 +1,56 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Spawner Module Configuration + +general { + # The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. + # Functionally server-authoritative, but should match on client for information. + # Default: 1; Range: [-1 ~ 127] + I:"Spawner Silk Level"=1 + + # The durability damage dealt to an item that silk touches a spawner. + # Server-authoritative. + # Default: 100; Range: [0 ~ 100000] + I:"Spawner Silk Damage"=100 +} + + +spawn_eggs { + # A list of entity registry names that cannot be applied to spawners via egg. + # Should match between client and server. + # Default: [ + S:"Banned Mobs" < + minecraft:ender_dragon + minecraft:wither + productivebees:ashy_mining_bee + productivebees:bee_bomb + productivebees:blue_banded_bee + productivebees:bumble_bee + productivebees:chocolate_mining_bee + productivebees:collector_bee + productivebees:configurable_bee + productivebees:creeper_bee + productivebees:cupid_bee + productivebees:digger_bee + productivebees:dye_bee + productivebees:farmer_bee + productivebees:green_carpenter_bee + productivebees:hoarder_bee + productivebees:leafcutter_bee + productivebees:lumber_bee + productivebees:mason_bee + productivebees:neon_cuckoo_bee + productivebees:nomad_bee + productivebees:quarry_bee + productivebees:rancher_bee + productivebees:reed_bee + productivebees:resin_bee + productivebees:sweat_bee + productivebees:yellow_black_carpenter_bee + artifacts:mimic + twilightforest:swarm_spider + twilightforest:hedge_spider + > +} + + diff --git a/config/apotheosis/village.cfg b/config/apotheosis/village.cfg new file mode 100644 index 0000000..5b3fbca --- /dev/null +++ b/config/apotheosis/village.cfg @@ -0,0 +1,30 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Village Module Configuration + +wanderer { + # If the generic trade list will be cleared before datapack loaded trades are added. + # Server-authoritative. + # Default: false + B:"Clear Generic Trades"=false + + # If the rare trade list will be cleared before datapack loaded trades are added. + # Server-authoritative. + # Default: false + B:"Clear Rare Trades"=false + + # If the Wandering Trader can attempt to spawn underground. + # Server-authoritative. + # Default: true + B:"Underground Trader"=true +} + + +arrows { + # If explosive arrows can break blocks. + # Server-authoritative. + # Default: true + B:"Explosive Arrow Block Damage"=true +} + + diff --git a/config/ars_nouveau-client.toml b/config/ars_nouveau-client.toml new file mode 100644 index 0000000..4320e7c --- /dev/null +++ b/config/ars_nouveau-client.toml @@ -0,0 +1,48 @@ + +#Lighting +[lights] + #Show the supporter message. This is set to false after the first time. + showSupporterMessage = false + #If dynamic lights are enabled + lightsEnabled = false + #How bright the touch light is + #Range: 0 ~ 15 + touchLightLuminance = 8 + #How long the touch light lasts in ticks + #Range: 0 ~ 40 + touchLightDuration = 8 + #Light level an entity should emit when dynamic lights are on + #Example entry: minecraft:blaze=15 + entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"] + #Light level an item should emit when held when dynamic lights are on + #Example entry: minecraft:stick=15 + item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"] + +#Overlay +[overlays] + #X offset for the tooltip + #Range: > -2147483648 + xTooltip = 20 + #Y offset for the tooltip + #Range: > -2147483648 + yTooltip = 0 + #X offset for the Mana Bar + #Range: > -2147483648 + xManaBar = 0 + #Y offset for the Mana Bar + #Range: > -2147483648 + yManaBar = 0 + #If the Storage Lectern should show the recipe book icon + showRecipeBook = true + #Inform the player of Dynamic lights once. + informLights = false + +#Misc +[misc] + #Use simplified renderer for Warp Portals + no_end_portal_render = false + #Disables the skyweave renderer. Disable if your sky is broken with shaders. + disable_skyweave = false + #Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives + gui_transparency = true + diff --git a/config/ars_nouveau-common.toml b/config/ars_nouveau-common.toml new file mode 100644 index 0000000..b47d20c --- /dev/null +++ b/config/ars_nouveau-common.toml @@ -0,0 +1,71 @@ + +#General settings +[general] + #Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list. + dimensionBlacklist = ["twilightforest:twilight_forest", "ae2:spatial_storage", "mythicbotany:alfheim", "bloodmagic:dungeon"] + #Spawn a book in the players inventory on login + spawnBook = false + #How much mana whirlisprigs consume per generation + #Range: 0 ~ 10000 + sylphManaCost = 250 + #How much progress whirlisprigs must accumulate before creating resources + #Range: 0 ~ 10000 + whirlisprigProgress = 250 + #Should the Wilden Hunter attack animals? + hunterHuntsAnimals = false + #Should the Wilden Stalker attack animals? + stalkerHuntsAnimals = false + #Should the Wilden Defender attack animals? + defenderHuntsAnimals = false + #Should the Wilden Chimera dive bomb destroy blocks? + destructiveDiveBomb = true + #Archwood forest spawn weight + #Range: > 0 + archwoodForest = 2 + #How many inventories can lectern support per bookwyrm + #Range: > 1 + bookwyrmLimit = 8 + +[drygmy_production] + #How much source drygmys consume per generation + #Range: 0 ~ 10000 + drygmyManaCost = 1000 + #How many channels must occur before a drygmy produces loot + #Range: 0 ~ 300 + drygmyMaxProgress = 20 + #Bonus number of items a drygmy produces per unique mob + #Range: 0 ~ 300 + drygmyUniqueBonus = 2 + #Base number of items a drygmy produces per cycle before bonuses. + #Range: > -2147483648 + drygmyBaseItems = 1 + #Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item. + #Range: 0 ~ 300 + drygmyQuantityCap = 5 + +#Items +[item] + #Spawn Caster Tomes in Dungeon Loot? + spawnTomes = true + #How much mana the Ring of Jumping consumes per jump + #Range: 0 ~ 10000 + jumpRingCost = 30 + +#Blocks +[block] + #How much potion a melder takes from each input jar. 100 = 1 potion + #Range: > 100 + melderInputCost = 200 + #How much potion a melder outputs per cycle. 100 = 1 potion + #Range: > 100 + melderOutput = 100 + #How much source a melder takes per cycle + #Range: > 0 + melderSourceCost = 300 + +#Debug +[debug] + #Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck. + #Range: > 0 + maxLogEvents = 100 + diff --git a/config/blue_skies-client.toml b/config/blue_skies-client.toml new file mode 100644 index 0000000..0bc8eb2 --- /dev/null +++ b/config/blue_skies-client.toml @@ -0,0 +1,37 @@ + +[Visuals] + # + # Should blue skies override the title screen panorama. + # Default: true + custom_panorama = false + # + # Whether or not brightness should be capped when inside the dimensions for aesthetic purposes. + # Default: true + limit_brightness = true + +["Inventory Tabs"] + # + # If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen. + # Default: false + use_simple_inventory_tabs = false + + ["Inventory Tabs"."Sliding Tabs"] + # + # If set to true, inventory tabs appear on the bottom left corner instead of the bottom right. + # Default: false + left_align = true + + ["Inventory Tabs".Buttons] + # + # The x position of the inventory tabs. + # Default: -88 + x = -88 + # + # The y position of the inventory tabs. + # Default: -83 + y = -83 + # + # If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally. + # Default: false + is_vertical = false + diff --git a/config/cataclysm.toml b/config/cataclysm.toml new file mode 100644 index 0000000..567d369 --- /dev/null +++ b/config/cataclysm.toml @@ -0,0 +1,372 @@ + +[Etc] + #Lava Opacity for the Ignitium Helemt. + #Range: 0.01 ~ 1.0 + lavaVisionOpacity = 0.5 + #Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist. + shadersCompat = true + #ScreenShake(on/off) + "ScreenShake(on/off)" = true + #custombossbar(on/off) + "custombossbar(on/off)" = true + #BossMusic(on/off) + "BossMusic(on/off)" = true + #BossMusicVolume + #Range: 1 ~ 1000000 + BossMusicVolume = 2 + #AddedServerlist(on/off) + "AddedServerlist(on/off)" = false + +[Weapon] + #Armor Infinity Durability(on/off) + "Armor Infinity Durability(on/off)" = true + #Bulwark of the Flame's Cooldown + #Range: 0 ~ 1000000 + BulwarkOfTheFlameCooldown = 80 + #Gauntlet of Bulwark's Cooldown + #Range: 0 ~ 1000000 + GauntletOfBulwarkCooldown = 80 + #Infernal Forge's Cooldown + #Range: 0 ~ 1000000 + InfernalForgeCooldown = 80 + #Void Forge's Cooldown + #Range: 0 ~ 1000000 + VoidForgeCooldown = 120 + #The Incinerator's Cooldown + #Range: 0 ~ 1000000 + TheIncineratorCooldown = 400 + #Wither Assault Shoulder Weapon's Missile Cooldown + #Range: 0 ~ 1000000 + WASWMissileCooldown = 40 + #Wither Assault Shoulder Weapon's Howitzer Cooldown + #Range: 0 ~ 1000000 + WASWHowitzerCooldown = 100 + #Void Assault Shoulder Weapon's Cooldown + #Range: 0 ~ 1000000 + VASWCooldown = 120 + #Void Core's Cooldown + #Range: 0 ~ 1000000 + VoidCoreCooldown = 160 + #WASW's Wither Missile's Damage + #Range: 0.0 ~ 1000000.0 + "WASW's WitherMissiledamage" = 16.0 + #Sandstorm's Timer + #Range: 0 ~ 1000000 + SandstormTimer = 160 + +["Entity damage"] + #Void Rune's Damage + #Range: 0.0 ~ 1000000.0 + Voidrunedamage = 7.0 + #Ashen Breath's Damage + #Range: 0.0 ~ 1000000.0 + Ashenbreathdamage = 4.0 + #Death Laser's Damage + #Range: 0.0 ~ 1000000.0 + DeathLaserdamage = 5.0 + #Death Laser's Hp Damage + #Range: 0.0 ~ 1.0 + DeathLaserHpdamage = 0.05 + #Laser's Damage + #Range: 0.0 ~ 1000000.0 + Laserdamage = 4.0 + #Blazing Bone's Damage + #Range: 0.0 ~ 1000000.0 + BlazingBonedamage = 5.0 + #Lionfish Spike's Damage + #Range: 0.0 ~ 1000000.0 + LionfishSpikedamage = 4.0 + #Wither Howizter's Damage + #Range: 0.0 ~ 1000000.0 + WitherHowizterdamage = 8.0 + #Dimensional Rift's Damage + #Range: 0.0 ~ 1000000.0 + DimensionalRiftdamage = 10.0 + #Wither Homing Missile's Damage + #Range: 0.0 ~ 1000000.0 + WitherHomingMissiledamage = 3.0 + #Abyss Blast's Damage + #Range: 0.0 ~ 1000000.0 + AbyssBlastdamage = 10.0 + #Abyss Blast's Hp Damage + #Range: 0.0 ~ 1.0 + AbyssBlastHpdamage = 0.1 + #Abyss Orb's Damage + #Range: 0.0 ~ 1000000.0 + AbyssOrbdamage = 4.0 + #Lava bomb's Radius + #Range: 1 ~ 7 + Lavabombradius = 2 + #Amethyst Cluster's Damage + #Range: 0.0 ~ 1000000.0 + "Amethyst Cluster Damage" = 12.0 + #Sandstorm's Damage + #Range: 0.0 ~ 1000000.0 + "Sandstorm Damage" = 5.0 + #Ancient Desert Stele's Damage + #Range: 0.0 ~ 1000000.0 + "Ancient Desert Stele Damage" = 18.0 + +["Ender Guardian"] + #EnderGuardian's Health Multiplier + #Range: 0.0 ~ 1000000.0 + EnderGuardianHealthMultiplier = 15.0 + #EnderGuardian's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + EnderGuardianDamageMultiplier = 4.0 + #EnderGuardian's DamageCap + #Range: 0 ~ 1000000 + EnderGuardianDamageCap = 45 + #Ender guardian's block breaking ignore the MobGriefing + EnderguardianBlockBreaking = true + #Guardian's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Guardian's prevent attacks from far away Range" = 12.0 + #Guardian's gravity Punch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's gravity Punch Hp Damage" = 0.05 + #Guardian's Teleport attack Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's Teleport attack Hp Damage" = 0.05 + #Guardian's Punch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's knockback Hp Damage" = 0.06 + #Guardian's Uppercut Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's Uppercut Hp Damage" = 0.1 + #Guardian's RocketPunch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's RocketPunch Hp Damage" = 0.1 + #Guardian's etc area attack Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's area attack Hp Damage" = 0.08 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 20 + "EnderGuardianBlockBreaking X" = 15 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 10 + "EnderGuardianBlockBreaking Y" = 2 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 20 + "EnderGuardianBlockBreaking Z" = 15 + +["Netherite Monstrosity"] + #Monstrosity's Lavabomb magazine. + #Range: 1 ~ 1000000 + LavabombMagazine = 8 + #Monstrosity's Lavabomb amount + #Range: 1 ~ 1000000 + Lavabombamount = 8 + #Monstrosity's Health Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityHealthMultiplier = 30.0 + #Monstrosity's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityDamageMultiplier = 3.0 + #Monstrosity's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityHealingMultiplier = 3.0 + #Monstrosity's DamageCap + #Range: 0 ~ 1000000 + MonstrosityDamageCap = 45 + #Monstrosity's bodyBlocking verdict + NetheritemonstrosityBodyBloking = true + #Monstrosity's attack Hp Damage + #Range: 0.0 ~ 1.0 + "Monstrosity's attack Hp Damage" = 0.1 + #Monstrosity's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Monstrosity's prevent attacks from far away Range" = 28.0 + +["Ender Golem"] + #Ender Golem's block breaking ignore the MobGriefing + EndergolemBlockBreaking = false + #Endergolem's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Endergolem's prevent attacks from far away Range" = 16.0 + #Golem's Health Multiplier + #Range: 0.0 ~ 1000000.0 + GolemHealthMultiplier = 20.0 + #Golem's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + GolemDamageMultiplier = 3.0 + +[Ignis] + #Ignis's Health Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisHealthMultiplier = 15.0 + #Ignis's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisDamageMultiplier = 3.0 + #Ignis's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisHealingMultiplier = 2.0 + #Ignis's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Ignis's prevent attacks from far away Range" = 35.0 + #Ignis's DamageCap + #Range: 0 ~ 1000000 + IgnisDamageCap = 45 + #Ignis's cracked block breaking ignore the MobGriefing + IgnisBlockBreaking = true + +[revenant] + #Revenant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + RevenantHealthMultiplier = 10.0 + #Revenant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + RevenantDamageMultiplier = 2.0 + +["The Harbinger"] + #Harbinger's Health Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerHealthMultiplier = 20.0 + #Harbinger's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerDamageMultiplier = 3.0 + #Harbinger's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerHealingMultiplier = 3.0 + #Harbinger's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "The Harbinger's prevent attacks from far away Range" = 35.0 + #Harbinger's DamageCap + #Range: 0 ~ 1000000 + "The Harbinger DamageCap" = 45 + #Harbinger's lasers can light a fire in MobGriefing + "The Harbinger Light A Fire" = true + #The Harbinger's charge attack Hp Damage + #Range: 0.0 ~ 1.0 + "The Harbinger's charge attack Hp Damage" = 0.06 + #Harbinger's Wither Missile's Damage + #Range: 0.0 ~ 1000000.0 + "Harbinger's WitherMissiledamage" = 16.0 + +["The Leviathan"] + #Leviathan's Health Multiplier + #Range: 0.0 ~ 1000000.0 + LeviathanHealthMultiplier = 30.0 + #Leviathan's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + LeviathanDamageMultiplier = 4.0 + #Leviathan's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Leviathan's prevent attacks from far away Range" = 38.0 + #Leviathan's Bite Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Bite Hp Damage" = 0.3 + #Leviathan's Rush Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Rush Hp Damage" = 0.1 + #Leviathan's TailSwing Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's TailSwing Hp Damage" = 0.1 + #Leviathan's Tentacle Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Tentacle Hp Damage" = 0.1 + #Leviathan's DamageCap + #Range: 0 ~ 1000000 + LeviathanDamageCap = 45 + #Leviathan's block breaking ignore the MobGriefing + LeviathanBlockBreaking = true + #Leviathan Immune Out of Water + LeviathanImmuneOutofWater = true + +["The Baby Leviathan"] + #BabyLeviathan's Health Multiplier + #Range: 0.0 ~ 1000000.0 + BabyLeviathanHealthMultiplier = 10.0 + #BabyLeviathan's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + BabyLeviathanDamageMultiplier = 2.0 + +[spawning] + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingSpawnRolls = 30 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingBruteSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingBruteSpawnRolls = 50 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingAnglerSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingAnglerSpawnRolls = 30 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + AmethystCrabSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + AmethystCrabSpawnRolls = 100 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + KoboletonSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + KoboletonSpawnRolls = 30 + +["Amethyst Crab"] + #Amethyst Crab's Health Multiplier + #Range: 0.0 ~ 1000000.0 + AmethystCrabHealthMultiplier = 10.0 + #Amethyst Crab's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + AmethystCrabDamageMultiplier = 2.0 + +["Ancient Remnant"] + #Ancient Remnant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + AncientRemnantHealthMultiplier = 10.0 + #Ancient Remnant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + AncientRemnantDamageMultiplier = 3.0 + #Ancient Remnant's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Ancient Remnant's prevent attacks from far away Range" = 15.0 + #Ancient Remnant's DamageCap + #Range: 0 ~ 1000000 + AncientRemnantCap = 30 + #Ancient Remnant's block breaking ignore the MobGriefing + AncientRemnantBlockBreaking = true + #Remnant's Charge Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Charge Hp Damage" = 0.2 + #Remnant's Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Normal attack Hp Damage" = 0.1 + #Remnant's Stomp Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Stomp Hp Damage" = 0.1 + +["The Prowler"] + #The Prowler's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "The Prowler's prevent attacks from far away Range" = 16.0 + #Prowler's Health Multiplier + #Range: 0.0 ~ 1000000.0 + ProwlerHealthMultiplier = 10.0 + #Prowler's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + ProwlerDamageMultiplier = 4.0 + +["Modern Remnant"] + #Modern Remnant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + ModernRemnantHealthMultiplier = 10.0 + #Modern Remnant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + ModernRemnantDamageMultiplier = 4.0 + +[Koboleton] + #Cause Koboleton to Drop Item In Hand Percent + #Range: 0.0 ~ 100.0 + CauseKoboletontoDropItemInHandPercent = 5.0 + diff --git a/config/commoncapabilities-common.toml b/config/commoncapabilities-common.toml new file mode 100644 index 0000000..8d15406 --- /dev/null +++ b/config/commoncapabilities-common.toml @@ -0,0 +1,19 @@ + +[core] + + [core.general] + #If mod compatibility loader should crash hard if errors occur in that process. + crashOnModCompatCrash = false + #If the recipe loader should crash when finding invalid recipes. + crashOnInvalidRecipe = false + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the version checker should be enabled. + versionChecker = false + +[machine] + + [machine.general] + #The NBT Paths that should be filtered away when checking equality. + ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding", "$.energy"] + diff --git a/config/craftingtweaks-common.toml b/config/craftingtweaks-common.toml new file mode 100644 index 0000000..a1d87be --- /dev/null +++ b/config/craftingtweaks-common.toml @@ -0,0 +1,18 @@ + +[common] + #Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory) + compressRequiresCraftingGrid = true + #A list of modid:name entries that will not be crafted by the compress key. + compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"] + +[client] + #If set to true, right-clicking the result slot in a crafting table will craft a full stack. + rightClickCraftsStack = true + #We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it. + hideVanillaCraftingGuide = true + #Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely. + #Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED + mode = "DEFAULT" + #Add mod ids here of mods that you wish to disable Crafting Tweaks support for. + disabledAddons = [] + diff --git a/config/create-client.toml b/config/create-client.toml new file mode 100644 index 0000000..9d385d6 --- /dev/null +++ b/config/create-client.toml @@ -0,0 +1,146 @@ + +#. +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + #. + #Show item descriptions on Shift and controls on Ctrl. + enableTooltips = true + #. + #Display a tooltip when looking at overstressed components. + enableOverstressedTooltip = true + #. + #Log a stack-trace when rendering issues happen within a moving contraption. + explainRenderErrors = false + #. + #Higher density means more spawned particles. + #Range: 0.0 ~ 1.0 + fanParticleDensity = 0.5 + #. + #[in Blocks] + #Maximum Distance to the player at which items in Blocks' filter slots will be displayed + #Range: 1.0 ~ 3.4028234663852886E38 + filterItemRenderDistance = 10.0 + #. + #Show kinetic debug information on blocks while the F3-Menu is open. + enableRainbowDebug = false + #. + #The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag + #Range: > 0 + maximumContraptionLightVolume = 16384 + #. + #Choose the menu row that the Create config button appears on in the main menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 4 + mainMenuConfigButtonRow = 0 + #. + #Offset the Create config button in the main menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + mainMenuConfigButtonOffsetX = -4 + #. + #Choose the menu row that the Create config button appears on in the in-game menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 5 + ingameMenuConfigButtonRow = 3 + #. + #Offset the Create config button in the in-game menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + ingameMenuConfigButtonOffsetX = -4 + #. + #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled + ignoreFabulousWarning = false + + #. + #Configure your vision range when submerged in Create's custom fluids + [client.fluidFogSettings] + #. + #The vision range through honey will be multiplied by this factor + #Range: 0.125 ~ 256.0 + honey = 1.0 + #. + #The vision range though chocolate will be multiplied by this factor + #Range: 0.125 ~ 256.0 + chocolate = 1.0 + + #. + #Settings for the Goggle Overlay + [client.goggleOverlay] + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetX = 20 + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetY = 0 + #. + #Enable this to use your custom colors for the Goggle- and Hover- Overlay + customColorsOverlay = false + #. + #The custom background color to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBackgroundOverlay = -267386864 + #. + #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderTopOverlay = 1347420415 + #. + #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderBotOverlay = 1344798847 + + #. + #Settings for the Placement Assist + [client.placementAssist] + #. + #What indicator should be used when showing where the assisted placement ends up relative to your crosshair + #Choose 'NONE' to disable the Indicator altogether + #Allowed Values: TEXTURE, TRIANGLE, NONE + indicatorType = "TEXTURE" + #. + #Change the size of the Indicator by this multiplier + #Range: 0.0 ~ 3.4028234663852886E38 + indicatorScale = 1.0 + + #. + #Ponder settings + [client.ponder] + #. + #Slow down a ponder scene whenever there is text on screen. + comfyReading = false + #. + #Show additional info in the ponder view and reload scene scripts more frequently. + editingMode = false + + #. + #Sound settings + [client.sound] + #. + #Make cogs rumble and machines clatter. + enableAmbientSounds = true + #. + #Maximum volume modifier of Ambient noise + #Range: 0.0 ~ 1.0 + ambientVolumeCap = 0.10000000149011612 + + #. + #Railway related settings + [client.trains] + #. + #How far away the Camera should zoom when seated on a train + #Range: 0.0 ~ 3.4028234663852886E38 + mountedZoomMultiplier = 3.0 + #. + #Display nodes and edges of a Railway Network while f3 debug mode is active + showTrackGraphOnF3 = false + #. + #Additionally display materials of a Rail Network while f3 debug mode is active + showExtendedTrackGraphOnF3 = false + diff --git a/config/croptopia/croptopia_v3.conf b/config/croptopia/croptopia_v3.conf new file mode 100644 index 0000000..395fd84 --- /dev/null +++ b/config/croptopia/croptopia_v3.conf @@ -0,0 +1,429 @@ +# Determines if croptopia salt will generate in rivers. Defaults to true +generateSaltInWorld = true +# Include both capitalizations in case this gets fixed +rightCLickHarvest = false +rightClickHarvest = false +treeConfig=[ + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:plains", + "minecraft:forest", + "minecraft:sunflower_plains", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:birch_taiga", + "terralith:blooming_valley", + "terralith:blooming_plateau", + "terralith:highlands", + "terralith:steppe" + ] + featureName="orange_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="dragonfruit_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + "terralith:blooming_valley" + ] + featureName="kumquat_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="banana_tree_placed" + }, + { + acceptableBiomes=[ + "traverse:autumnal_woods", + "minecraft:flower_forest", + "byg:autumnal_forest", + "byg:aspen_forest", + "traverse:autumnal_wooded_hills", + "byg:jacaranda_forest", + "byg:autumnal_taiga", + "traverse:wooded_plateau", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "byg:orchard", + "traverse:woodlands", + "traverse:wooded_island", + "minecraft:forest" + ] + featureName="plum_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="date_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:dark_forest", + "byg:weeping_witch_forest", + "byg:dacite_ridges", + "byg:ebony_woods", + "byg:maple_taiga", + "byg:twilight_meadow" + ] + featureName="cashew_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="mango_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="coconut_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="apricot_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="nutmeg_tree_placed" + }, + { + acceptableBiomes=[ + "traverse:autumnal_woods", + "byg:orchard", + "minecraft:flower_forest", + "byg:autumnal_forest", + "byg:aspen_forest", + "traverse:autumnal_wooded_hills", + "byg:jacaranda_forest", + "byg:autumnal_taiga", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="persimmon_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:dark_forest", + "byg:weeping_witch_forest", + "byg:dacite_ridges", + "byg:ebony_woods", + "byg:maple_taiga", + "byg:twilight_meadow" + ] + featureName="almond_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:birch_taiga", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="avocado_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="fig_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:sparse_jungle", + "byg:white_mangrove_marshes", + "byg:tropical_rainforest", + "byg:temperate_rainforest", + "byg:cypress_swamplands", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "traverse:lush_swamp", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="cinnamon_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:plains", + "minecraft:sunflower_plains", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley", + "terralith:blooming_plateau", + "terralith:highlands", + "terralith:steppe" + ] + featureName="peach_tree_placed" + }, + { + acceptableBiomes=[ + "traverse:wooded_island", + "minecraft:plains", + "minecraft:sunflower_plains", + "traverse:wooded_plateau", + "byg:prairie", + "traverse:woodlands", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley", + "terralith:blooming_plateau", + "terralith:highlands", + "terralith:steppe" + ] + featureName="apple_tree_placed" + }, + { + acceptableBiomes=[ + "traverse:autumnal_woods", + "byg:orchard", + "minecraft:flower_forest", + "byg:autumnal_forest", + "byg:aspen_forest", + "traverse:autumnal_wooded_hills", + "byg:jacaranda_forest", + "byg:autumnal_taiga", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="pear_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="grapefruit_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley", + "terralith:steppe" + ] + featureName="starfruit_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="nectarine_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="lemon_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "byg:cherry_blossom_forest", + "traverse:woodlands", + "traverse:wooded_island", + "minecraft:forest", + "traverse:wooded_plateau", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="cherry_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="lime_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:dark_forest", + "byg:weeping_witch_forest", + "byg:dacite_ridges", + "byg:ebony_woods", + "byg:maple_taiga", + "byg:twilight_meadow", + "terralith:birch_taiga", + ] + featureName="pecan_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:dark_forest", + "byg:weeping_witch_forest", + "byg:dacite_ridges", + "byg:ebony_woods", + "byg:maple_taiga", + "byg:twilight_meadow", + "terralith:birch_taiga", + "terralith:steppe" + ] + featureName="walnut_tree_placed" + } +] diff --git a/config/cumulus_menus-client.toml b/config/cumulus_menus-client.toml new file mode 100644 index 0000000..e04aa7c --- /dev/null +++ b/config/cumulus_menus-client.toml @@ -0,0 +1,9 @@ + +[Menu] + #Determines whether the Menu API is enabled or not + "Enable Menu API" = true + #Sets the current active menu title screen + "Active Menu" = "cumulus_menus:minecraft" + #Adds a button to the top right of the main menu screen to open a menu selection screen + "Enables menu selection button" = false + diff --git a/config/cyclopscore-common.toml b/config/cyclopscore-common.toml new file mode 100644 index 0000000..3c82f88 --- /dev/null +++ b/config/cyclopscore-common.toml @@ -0,0 +1,23 @@ + +[core] + + [core.general] + #If mod compatibility loader should crash hard if errors occur in that process. + crashOnModCompatCrash = false + #Set 'true' to enable development debug mode. This will result in a lower performance! + debug = false + #The anonymous id used by the analytics service. + anonymousAnalyticsID = "218d75bf-7c24-487a-9ec5-5c92ff318212" + #If the recipe loader should crash when finding invalid recipes. + crashOnInvalidRecipe = false + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the version checker should be enabled. + versionChecker = false + +[general] + + [general.general] + #If a button should be added to the main menu to open a dev world (shift-click creates a new world). + devWorldButton = false + diff --git a/config/darkmodeeverywhere-client.toml b/config/darkmodeeverywhere-client.toml new file mode 100644 index 0000000..811a643 --- /dev/null +++ b/config/darkmodeeverywhere-client.toml @@ -0,0 +1,27 @@ +#A list of class:method strings (render methods) that the dark shader will not be applied to. +#Each string consists of the class and the method (or any substring) to block the dark shader. +#For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work). +METHOD_SHADER_BLACKLIST = ["shadows.packmenu.logo.Logo:draw", "shadows.packmenu.ExtendedMenuScreen:m_88315_", "shadows.packmenu.buttons.JsonButton:renderImageButton","mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking", "mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking", "renderCrosshair", "m_93080_", "renderSky", "m_202423_", "renderHotbar", "m_93009_", "m_193837_", "setupOverlayRenderState", "net.minecraftforge.client.gui.overlay.ForgeGui", "renderFood", "renderExperienceBar", "m_93071_", "renderLogo", "m_280037_", "m_280118_", "net.minecraft.client.gui.Gui", "net.minecraft.src.C_3431_", "renderDirtBackground", "m_280039_", "m_280039_"] +#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to +#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' +#Use this feature to help find the render method strings of GUIs you would like to blacklist. +METHOD_SHADER_DUMP = false + +["Inventory Button"] + #Pixels away from the left of the GUI in the x axis + #Range: > 0 + X = 32 + #Pixels away from the bottom of the GUI in the y axis + #Range: > 0 + Y = 2 + +["Main Menu Button"] + #Enabled + SHOW = false + #Pixels away from the left of the GUI in the x axis + #Range: > 0 + MAIN_X = 4 + #Pixels away from the bottom of the GUI in the y axis + #Range: > 0 + MAIN_Y = 40 + diff --git a/config/deeperdarker.json5 b/config/deeperdarker.json5 new file mode 100644 index 0000000..87c8843 --- /dev/null +++ b/config/deeperdarker.json5 @@ -0,0 +1,24 @@ +{ + // Whether the Sculk Jaw can eat items or not (eating an item will cause it to disappear forever) + "sculk_jaw_eats_items": false, + "warden_armor": { + "warden_armor_toughness": 3.0, + "warden_armor_durability": 45, + "warden_armor_knockback_resistance": 0.5, + // How much strength/armor you get from the Soul Elytra + "soul_elytra_armor_modifier": 4.0, + }, + "warden_tools": { + "warden_tools_durability": 2464, + "warden_tools_damage": 7.0, + "warden_tools_speed": 11.0, + }, + "otherside": { + "sculk_centipede_spawning": true, + // Whether Sculk Blocks can spawn in the Otherside or not (Sculk Sensor, Sculk Vein, and Sculk Catalyst) + "sculk_blocks_in_otherside": true, + "phantom_spawning": true, + "sculk_snapper_spawning": false, + "shattered_spawning": true, + }, +} diff --git a/config/defaultsettings.json b/config/defaultsettings.json new file mode 100644 index 0000000..8355c55 --- /dev/null +++ b/config/defaultsettings.json @@ -0,0 +1,11 @@ +{ + "version": "4.0.5", + "prevVersion": "none", + "generatedBy": "597a586d-b827-437b-8957-ab6bffabff38", + "hashes": { + "Default/keys.txt": "4FBDA4B65D7DB69CB02BCC735757A884", + "Default/options.txt": "570F46EE2C7F74D2DA3D763FAA392FA4" + }, + "mainProfile": "Default", + "initially_created": "22.06.2023 08:27:13" +} \ No newline at end of file diff --git a/config/defaultsettings/Default/keys.txt b/config/defaultsettings/Default/keys.txt new file mode 100644 index 0000000..4f644f2 --- /dev/null +++ b/config/defaultsettings/Default/keys.txt @@ -0,0 +1,214 @@ +key.attack:key.mouse.left:NONE +key.use:key.mouse.right:NONE +key.forward:key.keyboard.w:NONE +key.left:key.keyboard.a:NONE +key.back:key.keyboard.s:NONE +key.right:key.keyboard.d:NONE +key.jump:key.keyboard.space:NONE +key.sneak:key.keyboard.left.shift:NONE +key.sprint:key.keyboard.left.control:NONE +key.drop:key.keyboard.q:NONE +key.inventory:key.keyboard.e:NONE +key.chat:key.keyboard.t:NONE +key.playerlist:key.keyboard.tab:NONE +key.pickItem:key.mouse.middle:NONE +key.command:key.keyboard.slash:NONE +key.socialInteractions:key.keyboard.p:NONE +key.screenshot:key.keyboard.f2:NONE +key.togglePerspective:key.keyboard.f5:NONE +key.smoothCamera:key.keyboard.unknown:NONE +key.fullscreen:key.keyboard.f11:NONE +key.spectatorOutlines:key.keyboard.unknown:NONE +key.swapOffhand:key.keyboard.f:NONE +key.saveToolbarActivator:key.keyboard.c:NONE +key.loadToolbarActivator:key.keyboard.x:NONE +key.advancements:key.keyboard.l:NONE +key.hotbar.1:key.keyboard.1:NONE +key.hotbar.2:key.keyboard.2:NONE +key.hotbar.3:key.keyboard.3:NONE +key.hotbar.4:key.keyboard.4:NONE +key.hotbar.5:key.keyboard.5:NONE +key.hotbar.6:key.keyboard.6:NONE +key.hotbar.7:key.keyboard.7:NONE +key.hotbar.8:key.keyboard.8:NONE +key.hotbar.9:key.keyboard.9:NONE +keybind.advancedperipherals.description:key.keyboard.left.control:NONE +simplemagnets.keys.toggle:key.keyboard.h:NONE +gui.xaero_open_map:key.keyboard.m:NONE +gui.xaero_open_settings:key.keyboard.right.bracket:NONE +gui.xaero_map_zoom_in:key.keyboard.unknown:NONE +gui.xaero_map_zoom_out:key.keyboard.unknown:NONE +gui.xaero_quick_confirm:key.keyboard.right.shift:NONE +placebo.toggleTrails:key.keyboard.keypad.9:NONE +placebo.toggleWings:key.keyboard.keypad.8:NONE +key.modernfix.config:key.keyboard.unknown:NONE +key.shrink.shrink:key.keyboard.g:NONE +keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE +keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE +keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE +keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE +keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT +keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT +keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE +keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE +keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE +supplementaries.keybind.quiver:key.keyboard.unknown:NONE +key.curios.open.desc:key.keyboard.g:NONE +iris.keybind.reload:key.keyboard.r:NONE +iris.keybind.toggleShaders:key.keyboard.k:NONE 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+key.jei.nextCategory:key.keyboard.page.down:SHIFT +key.jei.previousSearch:key.keyboard.up:NONE +key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL +key.jei.nextRecipePage:key.keyboard.page.down:NONE +key.jei.previousCategory:key.keyboard.page.up:SHIFT +key.jei.focusSearch:key.keyboard.f:CONTROL +key.jei.nextSearch:key.keyboard.down:NONE +key.jei.cheatItemStack:key.mouse.left:SHIFT +key.jei.copy.recipe.id:key.keyboard.unknown:NONE +key.jei.cheatOneItem2:key.mouse.right:NONE +key.jei.bookmark:key.keyboard.a:NONE +key.jei.toggleHideIngredient:key.mouse.left:CONTROL +key.jei.previousRecipePage:key.keyboard.page.up:NONE +key.jei.previousPage:key.keyboard.unknown:NONE +key.jei.showRecipe:key.keyboard.r:NONE +key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE +key.jei.toggleEditMode:key.keyboard.unknown:NONE +key.jei.clearSearchBar:key.mouse.right:NONE +key.ae2.wireless_pattern_access_terminal:key.keyboard.unknown:NONE +key.ae2.ae2wtlib_restock:key.keyboard.unknown:NONE +key.ae2.ae2wtlib_magnet:key.keyboard.unknown:NONE +key.ae2.portable_item_cell:key.keyboard.unknown:NONE +key.ae2.portable_fluid_cell:key.keyboard.unknown:NONE +key.ae2.wireless_pattern_encoding_terminal:key.keyboard.unknown:NONE +key.ae2.wireless_terminal:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_wheel:key.keyboard.r:NONE +key.irons_spellbooks.spell_bar_modifier:key.keyboard.left.shift:NONE +key.irons_spellbooks.spell_quick_cast_1:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_2:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_3:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_4:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_5:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_6:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_7:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_8:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_9:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_10:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_11:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_12:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_13:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_14:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_15:key.keyboard.unknown:NONE +key.occultism.backpack:key.keyboard.b:NONE +key.occultism.storage_remote:key.keyboard.n:NONE +key.occultism.familiar.greedy_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.otherworld_bird:key.keyboard.unknown:NONE +key.occultism.familiar.bat_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.deer_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.devil_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.dragon_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.guardian_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.headless_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.chimera_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.goat_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.shub_niggurath_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.beholder_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.fairy_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.mummy_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.beaver_familiar:key.keyboard.unknown:NONE +key.open_muffler_gui:key.keyboard.unknown:NONE +cos.key.opencosarmorinventory:key.keyboard.unknown:NONE +key.entityculling.toggle:key.keyboard.unknown:NONE diff --git a/config/defaultsettings/Default/options.txt b/config/defaultsettings/Default/options.txt new file mode 100644 index 0000000..2bc6710 --- /dev/null +++ b/config/defaultsettings/Default/options.txt @@ -0,0 +1,103 @@ +version:3465 +autoJump:false +operatorItemsTab:false +autoSuggestions:true +chatColors:true +chatLinks:true +chatLinksPrompt:true +enableVsync:true +entityShadows:true +forceUnicodeFont:false +discrete_mouse_scroll:false +invertYMouse:false +realmsNotifications:true +reducedDebugInfo:false +showSubtitles:false +directionalAudio:false +touchscreen:false +fullscreen:false +bobView:true +toggleCrouch:false +toggleSprint:false +darkMojangStudiosBackground:false +hideLightningFlashes:false +mouseSensitivity:0.5 +fov:0.0 +screenEffectScale:1.0 +fovEffectScale:1.0 +darknessEffectScale:1.0 +glintSpeed:0.5 +glintStrength:0.75 +damageTiltStrength:1.0 +highContrast:false +gamma:0.5 +renderDistance:11 +simulationDistance:32 +entityDistanceScaling:1.0 +guiScale:2 +particles:0 +maxFps:120 +graphicsMode:1 +ao:true +prioritizeChunkUpdates:0 +biomeBlendRadius:2 +renderClouds:"true" +resourcePacks:[] +incompatibleResourcePacks:[] +lastServer: +lang:en_us +soundDevice:"" +chatVisibility:0 +chatOpacity:1.0 +chatLineSpacing:0.0 +textBackgroundOpacity:0.5 +backgroundForChatOnly:true +hideServerAddress:false +advancedItemTooltips:false +pauseOnLostFocus:true +overrideWidth:0 +overrideHeight:0 +chatHeightFocused:1.0 +chatDelay:0.0 +chatHeightUnfocused:0.4375 +chatScale:1.0 +chatWidth:1.0 +notificationDisplayTime:1.0 +mipmapLevels:0 +useNativeTransport:true +mainHand:"right" +attackIndicator:1 +narrator:0 +tutorialStep:none +mouseWheelSensitivity:1.0 +rawMouseInput:true +glDebugVerbosity:1 +skipMultiplayerWarning:true +skipRealms32bitWarning:false +hideMatchedNames:true +joinedFirstServer:true +hideBundleTutorial:false +syncChunkWrites:true +showAutosaveIndicator:true +allowServerListing:true +onlyShowSecureChat:false +panoramaScrollSpeed:1.0 +telemetryOptInExtra:false +onboardAccessibility:false +soundCategory_master:1.0 +soundCategory_music:1.0 +soundCategory_record:1.0 +soundCategory_weather:1.0 +soundCategory_block:1.0 +soundCategory_hostile:1.0 +soundCategory_neutral:1.0 +soundCategory_player:1.0 +soundCategory_ambient:1.0 +soundCategory_voice:1.0 +modelPart_cape:true +modelPart_jacket:true +modelPart_left_sleeve:true +modelPart_right_sleeve:true +modelPart_left_pants_leg:true +modelPart_right_pants_leg:true +modelPart_hat:true diff --git a/config/emi.css b/config/emi.css new file mode 100644 index 0000000..9dfc5be --- /dev/null +++ b/config/emi.css @@ -0,0 +1,447 @@ +/** EMI Config */ + +#general { + /** + * Whether EMI is enabled and visible. + */ + enabled: true; + + /** + * Whether cheating in items is enabled. + */ + cheat-mode: false; + + /** + * How much EMI should use tooltips and popups to show controls and information. + */ + help-level: normal; + + /** + * Whether normal search queries should include the tooltip. + */ + search-tooltip-by-default: true; + + /** + * Whether normal search queries should include the mod name. + */ + search-mod-name-by-default: false; + + /** + * Whether normal search queries should include the stack's tags. + */ + search-tags-by-default: false; +} + +#ui { + /** + * Which action should be performed when clicking the recipe book. + */ + recipe-book-action: toggle-craftables; + + /** + * Where to display status effects in the inventory. + */ + effect-location: top; + + /** + * Whether to display a gray overlay when hovering over a stack. + */ + show-hover-overlay: true; + + /** + * Whether to add mod name to tooltips + */ + append-mod-id: true; + + /** + * Whether to add mod name to item tooltips, in case another mod provides behavior + */ + append-item-mod-id: true; + + /** + * Prevents recipes being quick crafted from shifting around under the cursor. + */ + miscraft-prevention: true; + + /** + * The unit to display fluids as. + */ + fluid-unit: millibuckets; + + /** + * Whether to use the batched render system. Batching is faster, but may have + * incompatibilities with shaders or other mods. + */ + use-batched-renderer: false; + + /** + * Whether to have the search bar in the center of the screen, instead of to the + * side. + */ + center-search-bar: true; + + /** + * Which sidebar type to switch to when searching. + */ + search-sidebar-focus: index; + + /** + * Which sidebar type to focus when the search is empty. + */ + empty-search-sidebar-focus: none; + + /** + * The amount of vertical margin to give in the recipe screen. + */ + vertical-margin: 20; + + /** + * The minimum width of the recipe screen in pixels. Controls how many tabs there + * can be, and where the page switching buttons go. The default is 176, the width + * of most screens. + */ + minimum-recipe-screen-width: 176; + + /** + * Where to show workstations in the recipe screen + */ + workstation-location: bottom; + + /** + * Display cost per batch when hovering a recipe output + */ + show-cost-per-batch: true; + + /** + * Whether recipes should have a button to set as default. + */ + recipe-default-button: true; + + /** + * Whether recipes should have a button to show the recipe tree. + */ + recipe-tree-button: true; + + /** + * Whether recipes should have a button to fill the ingredients in a handler. + */ + recipe-fill-button: true; + + /** + * Whether recipes should have a button to take a screenshot of the recipe. + */ + recipe-screenshot-button: false; + + /** + * The GUI scale at which recipe screenshots are saved. Use 0 to use the current + * GUI scale. + */ + recipe-screenshot-scale: 0; + + /** + * The pages in the left sidebar + */ + left-sidebar-pages: favorites; + + /** + * The subpanels in the left sidebar + */ + left-sidebar-subpanels: none; + + /** + * How many columns and rows of ingredients to limit the left sidebar to + */ + left-sidebar-size: 12, 100; + + /** + * How much space to maintain between the left sidebar and obstructions, in pixels + */ + left-sidebar-margins: 2, 2, 2, 2; + + /** + * Where to position the left sidebar + */ + left-sidebar-align: left, top; + + /** + * Whether to render the header buttons and page count for the left sidebar + */ + left-sidebar-header: visible; + + /** + * Which theme to use for the left sidebar + */ + left-sidebar-theme: transparent; + + /** + * The pages in the right sidebar + */ + right-sidebar-pages: index, craftables; + + /** + * The subpanels in the right sidebar + */ + right-sidebar-subpanels: none; + + /** + * How many columns and rows of ingredients to limit the right sidebar to + */ + right-sidebar-size: 12, 100; + + /** + * How much space to maintain between the right sidebar and obstructions, in pixels + */ + right-sidebar-margins: 2, 2, 2, 2; + + /** + * Where to position the right sidebar + */ + right-sidebar-align: right, top; + + /** + * Whether to render the header buttons and page count for the right sidebar + */ + right-sidebar-header: visible; + + /** + * Which theme to use for the right sidebar + */ + right-sidebar-theme: transparent; + + /** + * The pages in the top sidebar + */ + top-sidebar-pages: none; + + /** + * The subpanels in the top sidebar + */ + top-sidebar-subpanels: none; + + /** + * How many columns and rows of ingredients to limit the top sidebar to + */ + top-sidebar-size: 9, 9; + + /** + * How much space to maintain between the top sidebar and obstructions, in pixels + */ + top-sidebar-margins: 2, 2, 2, 2; + + /** + * Where to position the top sidebar + */ + top-sidebar-align: center, center; + + /** + * Whether to render the header buttons and page count for the top sidebar + */ + top-sidebar-header: visible; + + /** + * Which theme to use for the top sidebar + */ + top-sidebar-theme: transparent; + + /** + * The pages in the bottom sidebar + */ + bottom-sidebar-pages: none; + + /** + * The subpanels in the bottom sidebar + */ + bottom-sidebar-subpanels: none; + + /** + * How many columns and rows of ingredients to limit the bottom sidebar to + */ + bottom-sidebar-size: 9, 9; + + /** + * How much space to maintain between the bottom sidebar and obstructions, in + * pixels + */ + bottom-sidebar-margins: 2, 2, 2, 2; + + /** + * Where to position the bottom sidebar + */ + bottom-sidebar-align: center, center; + + /** + * Whether to render the header buttons and page count for the bottom sidebar + */ + bottom-sidebar-header: visible; + + /** + * Which theme to use for the bottom sidebar + */ + bottom-sidebar-theme: transparent; +} + +#binds { + /** + * Toggle the visibility of EMI. + */ + toggle-visibility: "ctrl key.keyboard.o"; + + /** + * Focuse the search bar. + */ + focus-search: "ctrl key.keyboard.f"; + + /** + * Clears the search bar. + */ + clear-search: "key.keyboard.unknown"; + + /** + * Display the recipes for creating a stack. + */ + view-recipes: "key.keyboard.r"; + view-recipes: "key.mouse.left"; + + /** + * Display the recipes that can be created using a stack. + */ + view-uses: "key.keyboard.u"; + view-uses: "key.mouse.right"; + + /** + * Favorite the item to display on the side of the screen opposite of recipies for + * quick access. + */ + favorite: "key.keyboard.a"; + + /** + * Set the default recipe for a given stack in the output of a recipe to that + * recipe. + */ + default-stack: "ctrl key.mouse.left"; + + /** + * Display the recipe tree for a given stack. + */ + view-stack-tree: "key.keyboard.unknown"; + + /** + * Display the recipe tree. + */ + view-tree: "key.keyboard.unknown"; + + /** + * Return to the previous page in EMI. + */ + back: "key.keyboard.backspace"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for a single result. + */ + craft-one: "key.mouse.left"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for as many results as possible. + */ + craft-all: "shift key.mouse.left"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for a single result and put in inventory if possible. + */ + craft-one-to-inventory: "key.keyboard.unknown"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for as many results as possible and put in inventory if + * possible. + */ + craft-all-to-inventory: "key.keyboard.unknown"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for a single result and put in cursor if possible. + */ + craft-one-to-cursor: "ctrl key.mouse.left"; + + /** + * Display the recipe that will be used to craft on a stack with no recipe context. + */ + show-craft: "key.keyboard.left.shift"; + + /** + * Cheat in one of an item into the inventory. + */ + cheat-one-to-inventory: "ctrl key.mouse.right"; + + /** + * Cheat in a stack of an item into the inventory. + */ + cheat-stack-to-inventory: "ctrl key.mouse.left"; + + /** + * Cheat in one of an item into the cursor. + */ + cheat-one-to-cursor: "ctrl key.mouse.middle"; + + /** + * Cheat in a stack of an item into the cursor. + */ + cheat-stack-to-cursor: "key.keyboard.unknown"; + + /** + * Delete the stack in the cursor when hovering the index + */ + delete-cursor-stack: "key.mouse.left"; + + /** + * In edit mode, hide the hovered stack + */ + hide-stack: "ctrl key.mouse.left"; + + /** + * In edit mode, hide stacks with the hovered stack's id + */ + hide-stack-by-id: "ctrl shift key.mouse.left"; +} + +#dev { + /** + * Whether development functions should be enabled. Not recommended for general + * play. + */ + dev-mode: false; + + /** + * Whether editing the index is enabled + */ + edit-mode: false; + + /** + * Whether to log untranslated tags as warnings. + */ + log-untranslated-tags: false; + + /** + * Whether to log ingredients that don't have a representative tag as warnings. + */ + log-non-tag-ingredients: false; + + /** + * Whether hovering the output of a recipe should show the recipe's EMI ID. + */ + show-recipe-ids: false; + + /** + * Whether stacks in the index should display a highlight if they have a recipe + * default. + */ + highlight-defaulted: false; + + /** + * Whether to display exclusion areas + */ + highlight-exclusion-areas: false; +} diff --git a/config/endermanoverhaul.jsonc b/config/endermanoverhaul.jsonc new file mode 100644 index 0000000..9491fab --- /dev/null +++ b/config/endermanoverhaul.jsonc @@ -0,0 +1,24 @@ +{ + "allowPickingUpBlocks": true, + "friendlyEndermanTeleport": true, + "friendlyEndermanDespawn": true, + "allowSpawning": true, + "spawnBadlandsEnderman": true, + "spawnCaveEnderman": false, + "spawnCrimsonForestEnderman": true, + "spawnDarkOakEnderman": true, + "spawnDesertEnderman": true, + "spawnEndEnderman": true, + "spawnEndIslandsEnderman": true, + "spawnFlowerFieldsEnderman": true, + "spawnIceSpikesEnderman": true, + "spawnMushroomFieldsEnderman": true, + "spawnNetherWastesEnderman": true, + "spawnCoralEnderman": true, + "spawnSavannaEnderman": true, + "spawnSnowyEnderman": true, + "spawnSoulsandValleyEnderman": true, + "spawnSwampEnderman": true, + "spawnWarpedForestEnderman": true, + "spawnWindsweptHillsEnderman": true +} \ No newline at end of file diff --git a/config/evilcraft-common.toml b/config/evilcraft-common.toml new file mode 100644 index 0000000..31b3edd --- /dev/null +++ b/config/evilcraft-common.toml @@ -0,0 +1,339 @@ + +[general] + + [general.general] + #If the blood gui overlay should be rendered. + bloodGuiOverlay = true + #The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) + bloodGuiOverlayPosition = 1 + #If farting is enabled on this server; Client-side: If farting can be seen at your client. + farting = true + #The X offset for the blood gui overlay. + bloodGuiOverlayPositionOffsetX = -5 + #The amount of mB that can flow per tick out of machines and items. + mbFlowRate = 100 + #Evil stuff... + dieWithoutAnyReason = false + #The Y offset for the blood gui overlay. + bloodGuiOverlayPositionOffsetY = -5 + + [general.weather_container] + #If shapeless crafting of the higher tiers of weather containers should be enabled. + shapelessRecipes = true + +[worldgeneration] + + [worldgeneration.general] + #The spawn chance for loot chests in dark temples, set to zero to completely disable. + darkTempleChestChance = 0.15 + #Spawn extra silverfish blocks in all biomes. + extraSilverfish = false + +[core] + + [core.general] + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the version checker should be enabled. + versionChecker = false + +[block] + + [block.blood_stain] + #The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage. + bloodMBPerHP = 20 + #Blocks onto which no blood stains can be spawned. Regular expressions are allowed. + spawnBlacklist = ["tconstruct:.*"] + #If blood stains should be spawned on block entities. + spawnOnBlockEntities = false + + [block.undead_leaves] + #How much Blood (mB) can be produced at most as a Blood Stain on each random tick. + maxBloodStainAmount = 25 + + [block.spiked_plate] + #The multiplier for amount of mB to receive per mob HP. + mobMultiplier = 40.0 + #The amount of damage per time. + damage = 4.0 + + [block.gem_stone_torch] + #The radius that will be kept spirit-proof. + area = 15 + +[machine] + + [machine.blood_chest] + #The amount of ticks required for repairing one damage value. + ticksPerDamage = 2 + #Item names that can not be repaired. Regular expressions are allowed. + itemBlacklist = ["minecraft:stick"] + #The amount Blood mB required for repairing one damage value. + mBPerDamage = 5 + #If the Blood Chest should add random bad enchants with a small chance to repairing items. + addRandomBadEnchants = true + + [machine.envir_acc] + #Sets the default amount of ticks the environmental accumulator takes to process an item. + defaultProcessItemTickCount = 100 + #Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator. + defaultProcessItemSpeed = 0.015 + #Sets the default amount of ticks the environmental accumulator takes to cool down + defaultTickCooldown = 1200 + + [machine.purifier] + #The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration. + maxPotionEffectDuration = 1 + #Item that can not be disenchanted. Regular expressions are allowed. + disenchantBlacklist = ["tetra:.*"] + + [machine.spirit_furnace] + #How much mB per tick this furnace should consume. + mBPerTick = 25 + #If the machine should play mob death sounds. + mobDeathSounds = true + #Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep' + mobDrops = [] + #The 1/X chance for villagers to drop emeralds. 0 means no drops. + villagerDropEmeraldChance = 20 + #How much mB per tick this furnace should consume for player spirit. + playerMBPerTick = 100 + #The required amount of ticks for each HP for cooking an entity. + requiredTicksPerHp = 10 + #How much mB per tick this furnace should consume for boss mob spirit. + bossMBPerTick = 250 + #Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional. + playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"] + + [machine.dark_tank] + #The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.) + maxTankCreativeSize = 4096000 + #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. + staticBlockRendering = false + #If creative versions for all fluids should be added to the creative tab. + creativeTabFluids = true + + [machine.spirit_reanimator] + #The required amount of ticks for each reanimation. + requiredTicks = 500 + #If the Box of Eternal Closure should be cleared after a revival. + clearBoxContents = true + #How much mB per tick this machine should consume. + mBPerTick = 5 + + [machine.entangled_chalice] + #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. + staticBlockRendering = false + + [machine.colossal_blood_chest] + #The base amount of concurrent items that need to be available before efficiency can rise. + baseConcurrentItems = 1 + #The amount of ticks required for repairing one damage value. + ticksPerDamage = 2 + #The amount Blood mB required for repairing one damage value. + baseMBPerDamage = 5 + + [machine.sang_envir_acc] + #The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe. + baseUsage = 50 + +[item] + + [item.dark_tank] + #If held buckets should be autofilled when enabled. + autoFillBuckets = false + + [item.sanguinary_pedestal_0] + #Blood multiplier when Efficiency is active. + efficiencyBoost = 1.5 + + [item.sanguinary_pedestal_1] + #Blood multiplier when Efficiency is active. + efficiencyBoost = 1.5 + + [item.flesh_werewolf] + #Humanoid flesh will drop in a 1/X chance. + humanoidFleshDropChance = 5 + + [item.flesh_humanoid] + #Humanoid flesh will drop in a 1/X chance. + humanoidFleshDropChance = 5 + + [item.redstone_grenade] + #If the redstone grenade should drop again as an item after it is being thrown. + dropAfterUsage = false + + [item.blood_extractor] + #If held buckets should be autofilled when enabled. + autoFillBuckets = false + #The minimum multiplier for amount of mB to receive per mob HP. + minimumMobMultiplier = 5.0 + #The amount of blood (mB) this container can hold. + containerSize = 5000 + #The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier! + maximumMobMultiplier = 40.0 + + [item.blood_pearl_of_teleportation] + #The amount of second slowness should be applied after each teleport. + slownessDuration = 0 + + [item.broom] + #The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) + guiOverlayPosition = 1 + #The blood usage in mB per tick. + bloodUsage = 1 + #If the broom should spawn in loot chests. + lootChests = true + #Show broom part tooltips on source items. + broomPartTooltips = true + #The X offset for the broom gui overlay. + guiOverlayPositionOffsetX = -15 + #The Y offset for the broom gui overlay. + guiOverlayPositionOffsetY = -10 + #The blood usage in mB per block break. + bloodUsageBlockBreak = 1 + #Show broom modifier tooltips on source items. + broomModifierTooltips = false + + [item.kineticator] + #The amount of ticks inbetween each area checking for items. + tickHoldoff = 1 + #If the Kineticator should also attract XP orbs. + moveXP = true + #The amount of ticks in between each blood consumption when there are valid items in the area. + consumeHoldoff = 20 + + [item.kineticator_repelling] + #The amount of ticks in between each blood consumption when there are valid items in the area. + consumeHoldoff = 20 + #If the Kineticator should also attract XP orbs. + moveXP = true + #The amount of ticks inbetween each area checking for items. + tickHoldoff = 1 + + [item.vengeance_ring] + #The area of effect in # blocks of this ring. + areaOfEffect = 10 + + [item.vengeance_pickaxe] + #The default fortune enchantment level on these pickaxes. + fortuneLevel = 5 + #The default vengeance enchantment level on these pickaxes. + vengeanceLevel = 3 + + [item.burning_gem_stone] + #How much damage this item can take. + maxDamage = 64 + + [item.vein_sword] + #The multiply boost this sword has on the blood that is obtained. + extractionBoost = 2.0 + #Maximum uses for this item. + durability = 32 + + [item.exalted_crafter] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_wooden] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_empowered] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_wooden_empowered] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.necromancer_staff] + #The capacity of the container. + capacity = 10000 + #The amount of Blood that will be drained per usage. + usage = 2000 + + [item.invig_pendant] + #The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing. + fireUsage = 500 + #The amount of blood to drain after each clearing of one bad effect. + usage = 100 + #The amount of seconds that will be reduced from the first found bad effect. + reduceDuration = 30 + #The capacity of the pendant. + capacity = 5000 + + [item.flesh_rejuvenated] + #The amount of blood (mB) this container can hold. + containerSize = 10000 + #The amount of blood (mB) that is consumed per bite. + biteUsage = 250 + + [item.primed_pendant] + #Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion. + potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"] + #The amount of Blood to drain after one effect application. + usage = 10 + #The capacity of the pendant. + capacity = 5000 + + [item.biome_extract] + #A list of biome names for which no Biome Extracts may be used. + usageBlacklist = [] + #A list of biome names for which no Biome Extracts may be created. + craftingBlacklist = [] + #If creative versions for all variants should be added to the creative tab. + creativeTabVariants = true + + [item.vengeance] + #The area of effect in blocks in which this tool could enable vengeance spirits. + areaOfEffect = 5 + #The ^-1 chance for which vengeance spirits could be toggled. + vengeanceChance = 3 + +[mob] + + [mob.kineticator] + #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. + kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] + + [mob.kineticator_repelling] + #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. + kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] + + [mob.poisonous_libelle] + #Should the Poisonous Libelle do damage, next to poisoning? + hasAttackDamage = false + #1/X chance on getting poisoned when hit. + poisonChance = 20 + #The minimum Y-level this mob can spawn at. + minY = 55 + + [mob.vengeance_spirit] + #The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe. + nonDegradedSpawnChance = 5 + #The area in which the spawn limit will be checked on each spawn attempt. + spawnLimitArea = 64 + #The blacklisted entity spirits, by entity name. Regular expressions are allowed. + entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"] + #Whether vengeance spirits should always be visible in creative mode. + alwaysVisibleInCreative = false + #The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea. + spawnLimit = 2 + +[entity] + + [entity.lightning_bomb_primed] + #The amount of ticks (on average), this bomb should tick before explosion. + fuse = 100 + + [entity.attack_vengeance_beam] + #If crossed beams should cause explosions. + crossBeamsExplosions = true + +[enchantment] + + [enchantment.life_stealing] + #The final modifier that should be applied to the healing amount. + healModifier = 0.1 + diff --git a/config/exchangers-common.toml b/config/exchangers-common.toml new file mode 100644 index 0000000..2233761 --- /dev/null +++ b/config/exchangers-common.toml @@ -0,0 +1,523 @@ + +#Exchangers Config +[modules] + #If true, enables Vanilla-based exchangers. + vanillaModule = true + #If true, enables Ender IO-based exchangers (Requires Ender IO to be installed). + enderIOModule = true + #If true, enables Ender IO Endergy-based exchangers (Requires Ender IO Endergy to be installed). + enderIOEndergyModule = true + #If true, enables Thermal Series-based exchangers (Requires Thermal Foundation and Thermal Innovation to be installed). + thermalModule = true + #If true, enables Mekanism-based exchangers (Requires Mekanism to be installed). + mekanismModule = true + #If true, enables Immersive Engineering-based exchangers (Requires Immersive Engineering to be installed). + immersiveEngineeringModule = true + #If true, enables special exchangers (e.g. Tuberous Exchanger). + specialModule = true + +[vanilla_tweaks] + #Set the max harvest level for Wooden Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + woodenExchangerMaxHarvestLevel = "minecraft:wood" + #Set the max range for Wooden Exchanger + #Range: 0 ~ 12 + woodenExchangerMaxRange = 0 + #Set the max harvest level for Stone Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + stoneExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Stone Exchanger + #Range: 0 ~ 12 + stoneExchangerMaxRange = 1 + #Set the max harvest level for Golden Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + goldenExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Golden Exchanger + #Range: 0 ~ 12 + goldenExchangerMaxRange = 2 + #Set the max harvest level for Iron Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + ironExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Iron Exchanger + #Range: 0 ~ 12 + ironExchangerMaxRange = 3 + #Set the max harvest level for Copper Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + copperExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Copper Exchanger + #Range: 0 ~ 12 + copperExchangerMaxRange = 3 + #Set the max harvest level for Diamond Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + diamondExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Diamond Exchanger + #Range: 0 ~ 12 + diamondExchangerMaxRange = 4 + #Set the max harvest level for Emerald Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + emeraldExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Emerald Exchanger + #Range: 0 ~ 12 + emeraldExchangerMaxRange = 5 + #Set the max harvest level for Obsidian Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + obsidianExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Obsidian Exchanger + #Range: 0 ~ 12 + obsidianExchangerMaxRange = 6 + #Set the max harvest level for Amethyst Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + amethystExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Amethyst Exchanger + #Range: 0 ~ 12 + amethystExchangerMaxRange = 6 + #Set the max harvest level for Netherite Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + netheriteExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Netherite Exchanger + #Range: 0 ~ 12 + netheriteExchangerMaxRange = 7 + #Set the max harvest level for End Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + endExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for End Exchanger + #Range: 0 ~ 12 + endExchangerMaxRange = 7 + +[ender_io_tweaks] + #Set the energy capacity for Copper Alloy Exchanger + #Range: > 1000 + copperAlloyExchangerMaxEnergy = 50000 + #Set the energy consumption per block for Copper Alloy Exchanger + #Range: > 1 + copperAlloyExchangerPerBlockUse = 50 + #Set the max harvest level for Copper Alloy Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + copperAlloyExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Copper Alloy Exchanger + #Range: 0 ~ 12 + copperAlloyExchangerMaxRange = 1 + #Set the energy capacity for Conductive Exchanger + #Range: > 1000 + conductiveExchangerMaxEnergy = 250000 + #Set the energy consumption per block for Conductive Exchanger + #Range: > 1 + conductiveExchangerPerBlockUse = 100 + #Set the max harvest level for Conductive Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + conductiveExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Conductive Exchanger + #Range: 0 ~ 12 + conductiveExchangerMaxRange = 2 + #Set the energy capacity for Pulsating Exchanger + #Range: > 1000 + pulsatingExchangerMaxEnergy = 1000000 + #Set the energy consumption per block for Pulsating Exchanger + #Range: > 1 + pulsatingExchangerPerBlockUse = 500 + #Set the max harvest level for Pulsating Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + pulsatingExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Pulsating Exchanger + #Range: 0 ~ 12 + pulsatingExchangerMaxRange = 4 + #Set the energy capacity for Energetic Exchanger + #Range: > 1000 + energeticExchangerMaxEnergy = 5000000 + #Set the energy consumption per block for Energetic Exchanger + #Range: > 1 + energeticExchangerPerBlockUse = 1000 + #Set the max harvest level for Energetic Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + energeticExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Energetic Exchanger + #Range: 0 ~ 12 + energeticExchangerMaxRange = 5 + #Set the energy capacity for Dark Steel Exchanger + #Range: > 1000 + darkSteelExchangerMaxEnergy = 10000000 + #Set the energy consumption per block for Dark Steel Exchanger + #Range: > 1 + darkSteelExchangerPerBlockUse = 1500 + #Set the max harvest level for Dark Steel Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + darkSteelExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Dark Steel Exchanger + #Range: 0 ~ 12 + darkSteelExchangerMaxRange = 6 + #Set the energy capacity for Vibrant Exchanger + #Range: > 1000 + vibrantExchangerMaxEnergy = 25000000 + #Set the energy consumption per block for Vibrant Exchanger + #Range: > 1 + vibrantExchangerPerBlockUse = 2500 + #Set the max harvest level for Vibrant Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + vibrantExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Vibrant Exchanger + #Range: 0 ~ 12 + vibrantExchangerMaxRange = 7 + #Set the energy capacity for End Steel Exchanger + #Range: > 1000 + endSteelExchangerMaxEnergy = 50000000 + #Set the energy consumption per block for End Steel Exchanger + #Range: > 1 + endSteelExchangerPerBlockUse = 5000 + #Set the max harvest level for End Steel Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + endSteelExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for End Steel Exchanger + #Range: 0 ~ 12 + endSteelExchangerMaxRange = 7 + +[ender_io_endergy_tweaks] + #Set the energy capacity for Crude Steel Exchanger + #Range: > 1000 + crudeSteelExchangerMaxEnergy = 50000 + #Set the energy consumption per block for Crude Steel Exchanger + #Range: > 1 + crudeSteelExchangerPerBlockUse = 50 + #Set the max harvest level for Crude Steel Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + crudeSteelExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Crude Steel Exchanger + #Range: 0 ~ 12 + crudeSteelExchangerMaxRange = 1 + #Set the energy capacity for Energetic Silver Exchanger + #Range: > 1000 + energeticSilverExchangerMaxEnergy = 250000 + #Set the energy consumption per block for Energetic Silver Exchanger + #Range: > 1 + energeticSilverExchangerPerBlockUse = 100 + #Set the max harvest level for Energetic Silver Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + energeticSilverExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Energetic Silver Exchanger + #Range: 0 ~ 12 + energeticSilverExchangerMaxRange = 2 + #Set the energy capacity for Vivid Exchanger + #Range: > 1000 + vividExchangerMaxEnergy = 1000000 + #Set the energy consumption per block for Vivid Exchanger + #Range: > 1 + vividExchangerPerBlockUse = 500 + #Set the max harvest level for Vivid Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + vividExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Vivid Exchanger + #Range: 0 ~ 12 + vividExchangerMaxRange = 4 + #Set the energy capacity for Crystalline Exchanger + #Range: > 1000 + crystallineExchangerMaxEnergy = 10000000 + #Set the energy consumption per block for Crystalline Exchanger + #Range: > 1 + crystallineExchangerPerBlockUse = 1500 + #Set the max harvest level for Crystalline Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + crystallineExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Crystalline Exchanger + #Range: 0 ~ 12 + crystallineExchangerMaxRange = 5 + #Set the energy capacity for Melodic Exchanger + #Range: > 1000 + melodicExchangerMaxEnergy = 50000000 + #Set the energy consumption per block for Melodic Exchanger + #Range: > 1 + melodicExchangerPerBlockUse = 2500 + #Set the max harvest level for Melodic Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + melodicExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Melodic Exchanger + #Range: 0 ~ 12 + melodicExchangerMaxRange = 7 + #Set the energy capacity for Stellar Exchanger + #Range: > 1000 + stellarExchangerMaxEnergy = 100000000 + #Set the energy consumption per block for Stellar Exchanger + #Range: > 1 + stellarExchangerPerBlockUse = 5000 + #Set the max harvest level for Stellar Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + stellarExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Stellar Exchanger + #Range: 0 ~ 12 + stellarExchangerMaxRange = 9 + +[thermal_tweaks] + #Set the energy capacity for Leadstone Exchanger + #Range: > 1000 + leadstoneExchangerMaxEnergy = 100000 + #Set the energy consumption per block for Leadstone Exchanger + #Range: > 1 + leadstoneExchangerPerBlockUse = 50 + #Set the max harvest level for Leadstone Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + leadstoneExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Leadstone Exchanger + #Range: 0 ~ 12 + leadstoneExchangerMaxRange = 1 + #Set the energy capacity for Hardened Exchanger + #Range: > 1000 + hardenedExchangerMaxEnergy = 500000 + #Set the energy consumption per block for Hardened Exchanger + #Range: > 1 + hardenedExchangerPerBlockUse = 150 + #Set the max harvest level for Hardened Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + hardenedExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Hardened Exchanger + #Range: 0 ~ 12 + hardenedExchangerMaxRange = 3 + #Set the energy capacity for Reinforced Exchanger + #Range: > 1000 + reinforcedExchangerMaxEnergy = 1000000 + #Set the energy consumption per block for Reinforced Exchanger + #Range: > 1 + reinforcedExchangerPerBlockUse = 250 + #Set the max harvest level for Reinforced Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + reinforcedExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Reinforced Exchanger + #Range: 0 ~ 12 + reinforcedExchangerMaxRange = 5 + #Set the energy capacity for Signalum Exchanger + #Range: > 1000 + signalumExchangerMaxEnergy = 10000000 + #Set the energy consumption per block for Signalum Exchanger + #Range: > 1 + signalumExchangerPerBlockUse = 500 + #Set the max harvest level for Signalum Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + signalumExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Signalum Exchanger + #Range: 0 ~ 12 + signalumExchangerMaxRange = 6 + #Set the energy capacity for Resonant Exchanger + #Range: > 1000 + resonantExchangerMaxEnergy = 25000000 + #Set the energy consumption per block for Resonant Exchanger + #Range: > 1 + resonantExchangerPerBlockUse = 1500 + #Set the max harvest level for Resonant Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + resonantExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Resonant Exchanger + #Range: 0 ~ 12 + resonantExchangerMaxRange = 7 + +[mekanism_tweaks] + #Set the energy capacity for Basic Exchanger + #Range: > 1000 + basicExchangerMaxEnergy = 250000 + #Set the energy consumption per block for Basic Exchanger + #Range: > 1 + basicExchangerPerBlockUse = 50 + #Set the max harvest level for Basic Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + basicExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Basic Exchanger + #Range: 0 ~ 12 + basicExchangerMaxRange = 3 + #Set the energy capacity for Advanced Exchanger + #Range: > 1000 + advancedExchangerMaxEnergy = 1000000 + #Set the energy consumption per block for Advanced Exchanger + #Range: > 1 + advancedExchangerPerBlockUse = 150 + #Set the max harvest level for Advanced Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + advancedExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Advanced Exchanger + #Range: 0 ~ 12 + advancedExchangerMaxRange = 5 + #Set the energy capacity for Elite Exchanger + #Range: > 1000 + eliteExchangerMaxEnergy = 5000000 + #Set the energy consumption per block for Elite Exchanger + #Range: > 1 + eliteExchangerPerBlockUse = 500 + #Set the max harvest level for Elite Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + eliteExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Elite Exchanger + #Range: 0 ~ 12 + eliteExchangerMaxRange = 6 + #Set the energy capacity for Ultimate Exchanger + #Range: > 1000 + ultimateExchangerMaxEnergy = 10000000 + #Set the energy consumption per block for Ultimate Exchanger + #Range: > 1 + ultimateExchangerPerBlockUse = 1000 + #Set the max harvest level for Ultimate Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + ultimateExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Ultimate Exchanger + #Range: 0 ~ 12 + ultimateExchangerMaxRange = 7 + +[immersive_engineering_tweaks] + #Set the energy capacity for LV Exchanger + #Range: > 1000 + lvExchangerMaxEnergy = 100000 + #Set the energy consumption per block for LV Exchanger + #Range: > 1 + lvExchangerPerBlockUse = 50 + #Set the max harvest level for LV Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + lvExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for LV Exchanger + #Range: 0 ~ 12 + lvExchangerMaxRange = 3 + #Set the energy capacity for MV Exchanger + #Range: > 1000 + mvExchangerMaxEnergy = 500000 + #Set the energy consumption per block for MV Exchanger + #Range: > 1 + mvExchangerPerBlockUse = 250 + #Set the max harvest level for MV Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + mvExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for MV Exchanger + #Range: 0 ~ 12 + mvExchangerMaxRange = 5 + #Set the energy capacity for HV Exchanger + #Range: > 1000 + hvExchangerMaxEnergy = 2500000 + #Set the energy consumption per block for HV Exchanger + #Range: > 1 + hvExchangerPerBlockUse = 500 + #Set the max harvest level for HV Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + hvExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for HV Exchanger + #Range: 0 ~ 12 + hvExchangerMaxRange = 7 + +[recipe_tweaks] + #Set the recipes type for Vanilla-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + vanillaRecipesType = "normal" + #Set the recipes type for Ender IO-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + enderIORecipesType = "normal" + #Set the recipes type for Ender IO Endergy-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + enderIOEndergyRecipesType = "normal" + #Set the recipes type for Thermal Series-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + thermalRecipesType = "normal" + #Set the recipes type for Mekanism-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + mekanismRecipesType = "normal" + #Set the recipes type for Immersive Engineering-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + immersiveEngineeringRecipesType = "normal" + +[misc] + #Certain blocks might be blacklisted by Exchangers if they're Tile Entities. + #Put a list of block registry names that you wish to be whitelisted from Exchangers. + #Separate each entry with semicolon. + #(e.g. "tconstruct:seared;thermal:energy_cell;minecraft:conduit") + blocksWhitelist = "tconstruct:seared" + #Put a list of block registry names that you wish to be blacklisted from Exchangers. + #Note: Blacklisting a block will prevent it from being selected or being exchanged. + #Separate each entry with semicolon. + #(e.g. "minecraft:grass;minecraft:cake;minecraft:dragon_egg") + blocksBlacklist = "voidscape:voidic_crystal_ore;voidscape:thunderrock;voidscape:thunder_nylium" + #If true, allows the Holding Enchantment from CoFH Core to be used on Powered Exchangers + #Calculation formula: Base Energy + (Base Energy * Enchantment Level / 2) + holdingEnchantment = true + #If true, allows Unbreaking Enchantment to affect Powered Exchangers + unbreakingPoweredExchangers = true + #If true, enables Silk Touch (gets the blocks itself rather than drops) on all Exchangers + doExchangersSilkTouch = true + #Set the energy unit shown on Powered Exchangers: + #'FE' Forge Energy + #'RF' Redstone Flux + energyUnit = "FE" + diff --git a/config/extremereactors/common.toml b/config/extremereactors/common.toml new file mode 100644 index 0000000..d08cbb8 --- /dev/null +++ b/config/extremereactors/common.toml @@ -0,0 +1,115 @@ + +#Common configuration settings +[common] + + #General options + [common.general] + #A multiplier for balancing fuel consumption. + #Range: 0.5 ~ 100.0 + fuelUsageMultiplier = 1.0 + #A multiplier for balancing overall power production from Extreme Reactors generators. + #Range: 0.5 ~ 100.0 + powerProductionMultiplier = 1.0 + #Number of ticks between updates for the Redstone Port. + #Range: 10 ~ 100 + ticksPerRedstoneUpdate = 20 + + #Define how Reactors works + [common.reactor] + #The maximum valid size of a Reactor in the Y dimension, in blocks. + #Lower this if your server's players are building ginormous Reactors. + #Bigger Y sizes have far less performance impact than X/Z sizes. + #Range: 3 ~ 256 + maxReactorHeight = 48 + #The maximum valid size of a Reactor in the X/Z plane, in blocks. + #Lower this if your server's players are building ginormous Reactors. + #Range: 3 ~ 256 + maxReactorSize = 32 + #A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier. + #Range: 0.5 ~ 100.0 + reactorPowerProductionMultiplier = 3.0 + + #Define how Turbines works + [common.turbine] + #The maximum valid height of a Turbine (Y axis), in blocks. + #Range: 5 ~ 256 + maxTurbineHeight = 32 + #The maximum valid size of a Turbine in the X/Z plane, in blocks. + #Range: 5 ~ 256 + maxTurbineSize = 32 + #A multiplier for balancing rotor sizes. + #Multiplies the amount of energy lost to aerodynamic drag per tick. + #Range: 0.5 ~ 10.0 + turbineAeroDragMultiplier = 1.0 + #A multiplier for balancing coil size. + #Multiplies the amount of energy drawn per coil block per tick. + #Range: 0.5 ~ 10.0 + turbineCoilDragMultiplier = 1.0 + #A multiplier for balancing coil size. + #Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, + #then rounded down to the nearest integer). + #Range: 0.5 ~ 10.0 + turbineFluidPerBladeMultiplier = 1.0 + #A multiplier for balancing rotor sizes. + #Multiplies the amount of energy lost to friction per tick. + #Range: 0.5 ~ 10.0 + turbineMassDragMultiplier = 1.0 + #A multiplier for balancing turbine power production. + #Stacks with powerProductionMultiplier. + #Range: 0.5 ~ 10.0 + turbinePowerProductionMultiplier = 3.0 + + #Define how Fluidizer works + [common.fluidizer] + #The maximum valid size of a Fluidizer in the Y dimension, in blocks. + #Lower this if your server's players are building ginormous Fluidizer. + #Range: 3 ~ 64 + maxFluidizerHeight = 16 + #The maximum valid size of a Fluidizer in the X/Z plane, in blocks. + #Lower this if your server's players are building ginormous Fluidizer. + #Range: 3 ~ 64 + maxFluidizerSize = 16 + #The amount of energy need to process a single tick of a recipe. + #Range: 20 ~ 1000 + energyPerRecipeTick = 25 + + #Define how ores generates in the world + [common.worldgen] + #If false, disables all world gen from Extreme Reactors; + #all other worldgen settings are automatically ignored. + enableWorldGen = true + #Re-run world gen in chunks that have already been generated (once they have been loaded), + #but have not been modified by Extreme Reactors before. + enableWorldRegeneration = false + #User-set world generation version. + #Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks. + #Range: > 0 + userWorldGenVersion = 1 + #Enable generation of Yellorite Ore. + yelloriteOreEnableWorldGen = false + #Maximum number of Yellorite Ore clusters per chunk. + #Range: 1 ~ 25 + yelloriteOreMaxClustersPerChunk = 3 + #Maximum number of Yellorite Ores to generate in each cluster. + #Range: 1 ~ 16 + yelloriteOrePerCluster = 5 + #Maximum height (Y coordinate) in the world to generate Yellorite Ore. + #Range: 1 ~ 256 + yelloriteOreMaxY = 32 + #Enable generation of Anglesite Ore. + anglesiteOreEnableWorldGen = true + #Maximum number of Anglesite Ore clusters per chunk. + #Range: 1 ~ 16 + anglesiteOreMaxClustersPerChunk = 2 + #Maximum number of Anglesite Ores to generate in each cluster. + #Range: 1 ~ 16 + anglesiteOrePerCluster = 5 + #Enable generation of Benitoite Ore. + benitoiteOreEnableWorldGen = true + #Maximum number of Benitoite Ore clusters per chunk. + #Range: 1 ~ 16 + benitoiteOreMaxClustersPerChunk = 2 + #Maximum number of Benitoite Ores to generate in each cluster. + #Range: 1 ~ 16 + benitoiteOrePerCluster = 5 + diff --git a/config/farsight-common.toml b/config/farsight-common.toml new file mode 100644 index 0000000..03d2c9c --- /dev/null +++ b/config/farsight-common.toml @@ -0,0 +1,6 @@ + +["Config category"] + #The distance at which chunks are kept in memory, regardless of whether the server unloads them. default = 32, maximum = 512 + #Range: 8 ~ 512 + maxchunkdist = 20 + diff --git a/config/farsight.json b/config/farsight.json new file mode 100644 index 0000000..a5da8c9 --- /dev/null +++ b/config/farsight.json @@ -0,0 +1,6 @@ +{ + "maxRenderDistance": { + "desc:": "Maximum allowed render distance, default 64", + "maxRenderDistance": 32 + } +} \ No newline at end of file diff --git a/config/fml.toml b/config/fml.toml new file mode 100644 index 0000000..a388b04 --- /dev/null +++ b/config/fml.toml @@ -0,0 +1,25 @@ +#Early window height +earlyWindowHeight = 768 +#Early window framebuffer scale +earlyWindowFBScale = 1 +#Enable forge global version checking +versionCheck = false +#Early window provider +earlyWindowProvider = "fmlearlywindow" +#Early window width +earlyWindowWidth = 1024 +#Early window starts maximized +earlyWindowMaximized = false +#Default config path for servers +defaultConfigPath = "defaultconfigs" +#Disables Optimized DFU client-side - already disabled on servers +disableOptimizedDFU = true +#Skip specific GL versions, may help with buggy graphics card drivers +earlyWindowSkipGLVersions = [] +#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. +earlyWindowControl = true +#Max threads for early initialization parallelism, -1 is based on processor count +maxThreads = -1 +#Squir? +earlyWindowSquir = false + diff --git a/config/ftbquests/quests/README.md b/config/ftbquests/quests/README.md new file mode 100644 index 0000000..ae195a5 --- /dev/null +++ b/config/ftbquests/quests/README.md @@ -0,0 +1,11 @@ +All The Mods 9 +====== +All The Mods 9 is released on curseforge only, as All Rights Reserved, +This covers the following files/folders +- all Quests and rewards in `\instance\config\ftbquests\quests\` +- all custom Kubejs scripts in `\instance\kubejs\` +- all custom AllTheMods Packmenu assets in `\instance\packmenu\resources\` + +What does All Rights Reserved Mean? +For players, it means nothing, you are still permitted to play and film and stream the pack. +For anyone else, it means you cannot redistribute any of the above folders or files in any publicly released packs without permission from Allthemods diff --git a/config/ftbquests/quests/chapter_groups.snbt b/config/ftbquests/quests/chapter_groups.snbt new file mode 100644 index 0000000..9c1ace2 --- /dev/null +++ b/config/ftbquests/quests/chapter_groups.snbt @@ -0,0 +1,12 @@ +{ + chapter_groups: [ + { id: "2084F3F6FB861C5B", title: "{atm9.chapters.group.1.}" } + { id: "22FB35B0FEF1343D", title: "{atm9.chapters.group.2.}" } + { id: "1AC60211DE7427FC", title: "{atm9.chapters.group.3.}" } + { id: "6614EE2378B8AFB9", title: "{atm9.chapters.group.4.}" } + { id: "2B51AC12041E3F89", title: "{atm9.chapters.group.5.}" } + { id: "1DA67E79B40AB130", title: "{atm9.chapters.group.6.}" } + { id: "02FE661031A105D8", title: "{atm9.chapters.group.7.}" } + { id: "752CDE464613A1ED", title: "{atm9.chapters.group.8.}" } + ] +} diff --git a/config/ftbquests/quests/chapters/ad_astra.snbt b/config/ftbquests/quests/chapters/ad_astra.snbt new file mode 100644 index 0000000..97190a7 --- /dev/null +++ b/config/ftbquests/quests/chapters/ad_astra.snbt @@ -0,0 +1,1089 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ad_astra" + group: "752CDE464613A1ED" + icon: { + Count: 1b + id: "ad_astra:tier_1_rocket" + tag: { + BotariumData: { } + } + } + id: "769974FDAD5DBEB1" + images: [ + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 4.1d + y: 4.0d + } + { + click: "" + corner: false + dev: false + height: 2.5d + hover: [ ] + image: "atm:textures/questpics/adastra/title.png" + rotation: 0.0d + width: 11.7875d + x: -0.2d + y: -2.0d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ad_astra:textures/painting/earth.png" + rotation: 0.0d + width: 2.0d + x: -5.5d + y: 4.0d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ad_astra:textures/painting/mars.png" + rotation: 0.0d + width: 2.0d + x: -3.0d + y: 8.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ad_astra:textures/painting/venus.png" + rotation: 0.0d + width: 2.0d + x: 3.0d + y: 8.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ad_astra:textures/painting/glacio.png" + rotation: 0.0d + width: 2.0d + x: 5.5d + y: 4.0d + } + ] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["438E233A9014DA73"] + description: [ + "{atm9.quest.adAstra.desc.tier2Rocket.1}" + "" + "{atm9.quest.adAstra.desc.tier2Rocket.2}" + ] + id: "4EA0E385FF7E5FEB" + rewards: [ + { + exclude_from_claim_all: true + id: "1AC6ABC34B8C49A1" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "1FE8F2E61C92B975" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.25d + tasks: [{ + id: "79AED4781590C86C" + item: { + Count: 1b + id: "ad_astra:tier_2_rocket" + tag: { + BotariumData: { } + } + } + type: "item" + }] + x: -3.0d + y: 5.0d + } + { + dependencies: ["0EE652B280CB5F55"] + description: ["{atm9.quest.adAstra.desc.tier4Rocket}"] + id: "210A0DC6D5CAC236" + tasks: [{ + id: "68DB1231F3A96C65" + item: { + Count: 1b + id: "ad_astra:tier_4_rocket" + tag: { + BotariumData: { } + } + } + type: "item" + }] + x: 2.5d + y: 4.0d + } + { + dependencies: ["438E233A9014DA73"] + description: [ + "{atm9.quest.adAstra.desc.spaceStations.1}" + "" + "{atm9.quest.adAstra.desc.spaceStations.2}" + ] + icon: "ad_astra:space_painting" + id: "3017721842588919" + optional: true + tasks: [ + { + count: 32L + id: "272ECBF4F0313233" + item: "alltheores:steel_ingot" + type: "item" + } + { + count: 64L + id: "2E38F53470201DC1" + item: "alltheores:iron_plate" + type: "item" + } + { + count: 32L + id: "534B726DC1747DEA" + item: "ad_astra:desh_plate" + type: "item" + } + { + count: 32L + id: "041DBD596163B83B" + item: "ad_astra:desh_ingot" + type: "item" + } + ] + title: "{atm9.quest.adAstra.spaceStations}" + x: -4.0d + y: 4.0d + } + { + dependencies: ["58452F7D73C30E72"] + description: [ + "{atm9.quest.adAstra.desc.lander.1}" + "" + "{atm9.quest.adAstra.desc.lander.2}" + ] + id: "438E233A9014DA73" + rewards: [ + { + exclude_from_claim_all: true + id: "3692BBD01BE5B51F" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "0423147C3A278BE3" + type: "xp" + xp: 25 + } + ] + tasks: [ + { + count: 4L + id: "627563413CA0416E" + item: "ad_astra:raw_desh" + type: "item" + } + { + count: 4L + id: "1376E9EEBB16D83E" + item: { Count: 4b, id: "ad_astra:desh_ingot" } + type: "item" + } + ] + title: "{atm9.quest.adAstra.desh}" + x: -3.0d + y: 3.0d + } + { + dependencies: [ + "20DA5CA244B7ABBF" + "313BDDDAF1E08965" + "05B977269171EB06" + "02057E81D8139BAE" + "4785659E5022FEE7" + ] + description: [ + "{atm9.quest.adAstra.desc.launch.1}" + "" + "{atm9.quest.adAstra.desc.launch.2}" + "" + "{atm9.quest.adAstra.desc.launch.3}" + "" + "{atm9.quest.adAstra.desc.launch.4}" + "" + "{atm9.quest.adAstra.desc.launch.5}" + "" + "Moon Info:" + "Gravity: 1.625 m/s" + "Oxygen: None" + "Temperature: -160.0 °C" + ] + hide_dependency_lines: true + icon: "ad_astra:moon_globe" + id: "58452F7D73C30E72" + min_width: 500 + rewards: [ + { + exclude_from_claim_all: true + id: "468AC8321A3FA808" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "54327A5B1E3DAA8C" + type: "xp" + xp: 100 + } + ] + tasks: [{ + advancement: "ad_astra:moon" + criterion: "" + id: "39A95AE27E68114B" + title: "{atm9.quest.adAstra.landOnMoon}" + type: "advancement" + }] + title: "{atm9.quest.adAstra.toTheMoon}" + x: -3.0d + y: 1.5d + } + { + dependencies: ["4E8E49EB9C83188E"] + description: [ + "{atm9.quest.adAstra.desc.ostrum}" + "" + "Ostrum is used for several new machines, as well as a new Space Suit for us to survive on hotter planets!" + ] + id: "2A279B011D09A9EE" + rewards: [ + { + exclude_from_claim_all: true + id: "4C46F403352DA31B" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "0799CA8C28548FCE" + type: "xp" + xp: 25 + } + ] + tasks: [ + { + count: 4L + id: "1B3FD86852E9F8FE" + item: "ad_astra:raw_ostrum" + type: "item" + } + { + count: 4L + id: "65AE7D0A17C3DB4E" + item: { Count: 4b, id: "ad_astra:ostrum_ingot" } + type: "item" + } + ] + title: "{atm9.quest.adAstra.ostrum}" + x: -1.0d + y: 6.5d + } + { + dependencies: ["4EA0E385FF7E5FEB"] + description: [ + "{atm9.quest.adAstra.desc.mars.1}" + "" + "Mars Info:" + "Gravity: 3.72076 m/s" + "Oxygen: None" + "Temperature: -65.0 °C" + ] + icon: "ad_astra:mars_globe" + id: "4E8E49EB9C83188E" + rewards: [{ + exclude_from_claim_all: true + id: "7AACBAD9546F2981" + table_id: 6573526605066559568L + type: "loot" + }] + tasks: [{ + advancement: "ad_astra:mars" + criterion: "" + id: "51EA8D3FA1966B84" + type: "advancement" + }] + title: "{atm9.quest.adAstra.visitMars}" + x: -3.0d + y: 6.5d + } + { + dependencies: ["7CA42B3CA84A21B5"] + description: [ + "{atm9.quest.adAstra.desc.venus.1}" + "" + "{atm9.quest.adAstra.desc.venus.2}" + "" + "{atm9.quest.adAstra.desc.venus.3}" + "" + "Venus Info:" + "Gravity: 8.87 m/s" + "Oxygen: none" + "Temperature: 464.0 °C" + ] + icon: "ad_astra:venus_globe" + id: "0EE652B280CB5F55" + rewards: [ + { + exclude_from_claim_all: true + id: "109BEEE85D907550" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "4CFB61860572F560" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + advancement: "ad_astra:venus" + criterion: "" + id: "3A4B0885275DF89B" + type: "advancement" + } + { + count: 4L + id: "5435730E77B1B16F" + item: "ad_astra:raw_calorite" + type: "item" + } + ] + title: "{atm9.quest.adAstra.visitVenus}" + x: 3.0d + y: 6.5d + } + { + dependencies: ["7CA42B3CA84A21B5"] + description: [ + "{atm9.quest.adAstra.desc.mercury}" + "" + "Mercury Info:" + "Gravity: 3.7 m/s" + "Oxygen: none" + "Temperature: 167.0 °C" + ] + icon: "ad_astra:mercury_globe" + id: "32738F324B799879" + rewards: [ + { + id: "35B81F3437892767" + item: "ad_astra:mercury_globe" + type: "item" + } + { + id: "336D40C61B9D2159" + type: "xp" + xp: 25 + } + ] + tasks: [{ + advancement: "ad_astra:mercury" + criterion: "" + id: "7302AF42EB62C1D2" + type: "advancement" + }] + title: "{atm9.quest.adAstra.visitMercury}" + x: 1.0d + y: 8.0d + } + { + dependencies: [ + "210A0DC6D5CAC236" + "7B2A7B2298DAE8EC" + ] + description: [ + "{atm9.quest.adAstra.desc.glacio.1}" + "" + "Glacio Info:" + "Gravity: 3.721 m/s" + "Oxygen: Yes" + "Temperature: -20.0 °C" + ] + icon: "ad_astra:glacio_globe" + id: "0B407DE1771F3304" + rewards: [{ + exclude_from_claim_all: true + id: "5511510CAEB44560" + table_id: 1160439751879588774L + type: "loot" + }] + size: 1.0d + tasks: [{ + advancement: "ad_astra:interstellar" + criterion: "" + id: "60ADF70F2398E2F8" + type: "advancement" + }] + title: "{atm9.quest.adAstra.visitGlacio}" + x: 3.0d + y: 1.5d + } + { + description: [ + "{atm9.quest.adAstra.desc.intro.1}" + "" + "{atm9.quest.adAstra.desc.intro.2}" + "" + "{atm9.quest.adAstra.desc.intro.3}" + "" + "{atm9.quest.adAstra.desc.intro.4}" + ] + icon: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "ad_astra:astrodux" + } + } + id: "0D8AC4FB1F61B07A" + rewards: [ + { + id: "1856194492635B78" + item: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "ad_astra:astrodux" + } + } + type: "item" + } + { + exclude_from_claim_all: true + id: "72B6835DDF9CD7BA" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "gear" + size: 2.0d + tasks: [{ + id: "69FB518CD44E0ACA" + item: "alltheores:steel_ingot" + type: "item" + }] + title: "{atm9.quest.adAstra.toTheStars}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["0D8AC4FB1F61B07A"] + description: [ + "{atm9.quest.adAstra.desc.hammerUsage.1}" + "" + "{atm9.quest.adAstra.desc.hammerUsage.2}" + ] + icon: { + Count: 1b + id: "immersiveengineering:hammer" + tag: { + Damage: 0 + } + } + id: "0D4A85FBCE0015E1" + rewards: [ + { + exclude_from_claim_all: true + id: "18833B285F7249FB" + table_id: 487623848494439020L + type: "loot" + } + { + id: "038D44F906DD8DB5" + type: "xp" + xp: 10 + } + ] + shape: "rsquare" + tasks: [ + { + id: "18AECBDA4AC04E06" + item: { + Count: 1b + id: "immersiveengineering:hammer" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "031A8E0B1C909394" + item: "ad_astra:compressor" + type: "item" + } + ] + title: "{atm9.quest.adAstra.makingPlates}" + x: 0.0d + y: 2.0d + } + { + dependencies: ["0D4A85FBCE0015E1"] + description: [ + "{atm9.quest.adAstra.desc.nasaWorkbench.1}" + "" + "{atm9.quest.adAstra.desc.nasaWorkbench.2}" + ] + icon: { + Count: 1b + id: "ad_astra:tier_1_rocket" + tag: { } + } + id: "313BDDDAF1E08965" + rewards: [ + { + exclude_from_claim_all: true + id: "481C5E83FF671C18" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "2EEB9D7EC3684AFB" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.5d + tasks: [ + { + id: "05AC65380B8E5A22" + item: "ad_astra:nasa_workbench" + type: "item" + } + { + id: "0AD62369D27109EF" + item: { + Count: 1b + id: "ad_astra:tier_1_rocket" + tag: { } + } + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.adAstra.makingFirstRocket}" + x: 0.0d + y: 4.0d + } + { + dependencies: ["0D4A85FBCE0015E1"] + description: [ + "{atm9.quest.adAstra.desc.spaceGear.1}" + "" + "{atm9.quest.adAstra.desc.spaceGear.2}" + ] + hide_dependency_lines: true + id: "02057E81D8139BAE" + rewards: [ + { + exclude_from_claim_all: true + id: "79CA3A7E1C7AB579" + table_id: 487623848494439020L + type: "loot" + } + { + id: "7135774DB2AFB447" + type: "xp" + xp: 100 + } + ] + shape: "square" + tasks: [ + { + id: "58780A1586C59948" + item: { + Count: 1b + id: 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"square" + tasks: [ + { + id: "0E3F2AF37FBCE8D4" + item: "ad_astra:oxygen_loader" + type: "item" + } + { + id: "0DE204C9101E0A72" + item: { + Count: 1b + id: "ad_astra:gas_tank" + tag: { + BotariumData: { } + } + } + type: "item" + } + ] + title: "{atm9.quest.adAstra.preparingOxygen}" + x: -1.0d + y: 5.0d + } + { + dependencies: ["0D4A85FBCE0015E1"] + description: [ + "{atm9.quest.adAstra.desc.launchPad.1}" + "" + "{atm9.quest.adAstra.desc.launchPad.2}" + ] + hide_dependency_lines: true + id: "05B977269171EB06" + rewards: [ + { + exclude_from_claim_all: true + id: "0F8D50FF991778EE" + table_id: 6573526605066559568L + type: "loot" + } + { + id: "3910492B757109B4" + type: "xp" + xp: 25 + } + ] + shape: "square" + tasks: [{ + id: "0DC1EA166270E3B6" + item: "ad_astra:launch_pad" + type: "item" + }] + title: "{atm9.quest.adAstra.launchingIntoSpace}" + x: 1.0d + y: 3.0d + } + { + dependencies: ["2A279B011D09A9EE"] + description: [ + "{atm9.quest.adAstra.desc.newSpaceSuit.1}" + "" + "{atm9.quest.adAstra.desc.newSpaceSuit.2}" + "" + "{atm9.quest.adAstra.desc.newSpaceSuit.3}" + ] + icon: { + Count: 1b + id: "ad_astra:tier_3_rocket" + tag: { } + } + id: "7CA42B3CA84A21B5" + rewards: [ + { + exclude_from_claim_all: true + id: "456C9F69DC6AEADD" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "5B18D55E86CC7E76" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + id: "6D967595A1292808" + item: { + Count: 1b + id: "ad_astra:netherite_space_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "259215BDAC3E1596" + item: { + Count: 1b + id: "ad_astra:netherite_space_suit" + tag: { + BotariumData: { } + Damage: 0 + } + } + type: "item" + } + { + id: "5A3FB02C57DA9676" + item: { + Count: 1b + id: "ad_astra:netherite_space_pants" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "1F6D0F499BE3006A" + item: { + Count: 1b + id: "ad_astra:netherite_space_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "02455651602809E4" + item: { + Count: 1b + id: "ad_astra:tier_3_rocket" + tag: { } + } + type: "item" + } + ] + title: "{atm9.quest.adAstra.gearingUpForTheHeat}" + x: 1.0d + y: 6.5d + } + { + dependencies: ["0EE652B280CB5F55"] + description: [ + "{atm9.quest.adAstra.desc.bestSpaceSuit}" + "" + "{atm9.quest.adAstra.desc.bestSpaceSuitFeatures}" + ] + id: "7B2A7B2298DAE8EC" + rewards: [ + { + exclude_from_claim_all: true + id: "67EB4DBD244D73C2" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "08C7099BC1802925" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + id: "5455B3737ED5982F" + item: { + Count: 1b + id: "ad_astra:jet_suit_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "6701DE855E03A3C9" + item: { + Count: 1b + id: "ad_astra:jet_suit" + tag: { + BotariumData: { } + Damage: 0 + } + } + type: "item" + } + { + id: "7B8F89563D5AF057" + item: { + Count: 1b + id: "ad_astra:jet_suit_pants" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "204F65AFCF6E7D66" + item: { + Count: 1b + id: "ad_astra:jet_suit_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.adAstra.jetSuit}" + x: 3.5d + y: 4.0d + } + { + dependencies: ["2A279B011D09A9EE"] + description: [ + "{atm9.quest.adAstra.desc.cryoFuel.1}" + "" + "{atm9.quest.adAstra.desc.cryoFuel.2}" + "" + "{atm9.quest.adAstra.desc.cryoFuel.3}" + "" + "{atm9.quest.adAstra.desc.cryoFuel.4}" + ] + id: "088D685775ED92EE" + rewards: [ + { + exclude_from_claim_all: true + id: "532D16AE1EEA7796" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "542912F98807C223" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "3A719EE7EC22388F" + item: "ad_astra:cryo_freezer" + type: "item" + }] + title: "{atm9.quest.adAstra.efficientFuel}" + x: -1.0d + y: 8.0d + } + { + dependencies: ["58452F7D73C30E72"] + description: [ + "{atm9.quest.adAstra.desc.spaceBreathing.1}" + "" + "{atm9.quest.adAstra.desc.spaceBreathing.2}" + "" + "{atm9.quest.adAstra.desc.spaceBreathing.3}" + ] + id: "59ADE76689E381AA" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "26602F2CD43D941D" + table_id: 487623848494439020L + type: "loot" + } + { + id: "79C791780DD1726E" + type: "xp" + xp: 25 + } + ] + tasks: [ + { + id: "6F8BB68347B1143C" + item: { + Count: 1b + id: "ad_astra_giselle_addon:oxygen_can" + tag: { } + } + type: "item" + } + { + id: "789B41F56AB4EF00" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "ad_astra_giselle_addon:space_breathing" + lvl: 1 + }] + } + } + type: "item" + weak_nbt_match: true + } + ] + title: "{atm9.quest.adAstra.dontWantToUseASpaceSuit}" + x: -4.0d + y: 2.5d + } + { + dependencies: ["3017721842588919"] + description: [ + "{atm9.quest.adAstra.desc.oxygenForBases.1}" + "" + "{atm9.quest.adAstra.desc.oxygenForBases.2}" + "" + "{atm9.quest.adAstra.desc.oxygenForBases.3}" + ] + id: "72B3CDA595D08587" + tasks: [{ + id: "51FB59D095E984FD" + item: "ad_astra:oxygen_distributor" + type: "item" + }] + title: "{atm9.quest.adAstra.oxygenForYourBases}" + x: -4.0d + y: 5.5d + } + ] + title: "{atm9.chapters.45.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/allthemodium.snbt b/config/ftbquests/quests/chapters/allthemodium.snbt new file mode 100644 index 0000000..28a5c7d --- /dev/null +++ b/config/ftbquests/quests/chapters/allthemodium.snbt @@ -0,0 +1,1057 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: true + default_quest_shape: "" + filename: "allthemodium" + group: "" + icon: "allthemodium:allthemodium_ingot" + id: "1B175B2C955D8395" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["731686C758AD9A99"] + dependency_requirement: "one_completed" + description: [ + "{atm9.quest.allthemodium.desc.atm_ore1}" + "" + "{atm9.quest.allthemodium.desc.atm_ore2}" + ] + hide: false + hide_dependency_lines: false + id: "5BDBE666E604FCAC" + rewards: [ + { + id: "35D9FCB5040C66D9" + item: "allthemodium:allthemodium_ore" + type: "item" + } + { + id: "0205D27EF9929F30" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2139CB369B6057CD" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "6257DCFBD6E194AB" + item: "allthemodium:raw_allthemodium" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_ore}" + x: -1.5d + y: 0.5d + } + { + dependencies: ["5BDBE666E604FCAC"] + dependency_requirement: "one_started" + description: [ + "{atm9.quest.allthemodium.desc.vib_ore1}" + "" + "{atm9.quest.allthemodium.desc.vib_ore2}" + "" + "{atm9.quest.allthemodium.desc.vib_ore3}" + "" + "{atm9.quest.allthemodium.desc.vib_ore4}" + ] + hide_dependency_lines: false + id: "2DF64CB9298E91EA" + rewards: [ + { + id: "5D2EBAC7AC7945CD" + item: "allthemodium:vibranium_ore" + type: "item" + } + { + id: "459B4DDA26AC0FFC" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "3E63128D811B9171" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "0F6B68E05B7B43AB" + item: "allthemodium:raw_vibranium" + title: "Vibranium Ore" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_ore}" + x: 0.0d + y: 1.0d + } + { + dependencies: ["2DF64CB9298E91EA"] + description: ["{atm9.quest.allthemodium.desc.unob_ore}"] + hide_dependency_lines: false + id: "4F6E6AF1D9E74CB7" + rewards: [ + { + id: "2AA15BC1812E1F77" + item: "allthemodium:unobtainium_ore" + type: "item" + } + { + id: "2DC06917102E6563" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0E328B594DAC6713" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "52CCB85E5967BF9F" + item: "allthemodium:raw_unobtainium" + type: "item" + }] + title: "{atm9.quest.allthemodium.unob_ore}" + x: 1.5d + y: 0.5d + } + { + description: ["{atm9.quest.allthemodium.desc.furnace}"] + hide_dependency_lines: false + id: "2CC97CF32D9C017B" + rewards: [{ + exclude_from_claim_all: true + id: "3C0169930F748A7F" + table_id: 5564196992594175882L + type: "random" + }] + shape: "diamond" + size: 1.25d + tasks: [{ + id: "54B58D4300C033A6" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "ironfurnaces:allthemodium_furnace" + } + { + Count: 1b + id: "ironfurnaces:vibranium_furnace" + } + { + Count: 1b + id: "ironfurnaces:unobtainium_furnace" + } + ] + } + } + title: "&dFaster Furnaces&r" + type: "item" + }] + title: "{atm9.quest.allthemodium.furnace}" + x: -3.0d + y: 3.0d + } + { + dependencies: ["2BF9B347D1FC037A"] + dependency_requirement: "one_completed" + hide_dependency_lines: false + id: "29637BD992599915" + rewards: [ + { + id: "28AB1CC409C9BADB" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "008EBE6E9E5262F3" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "square" + size: 1.0d + tasks: [{ + id: "6F4093C7A6276314" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:allthemodium_leggings" + } + { + Count: 1b + id: "allthemodium:allthemodium_helmet" + } + { + Count: 1b + id: "allthemodium:allthemodium_boots" + } + { + Count: 1b + id: "allthemodium:allthemodium_chestplate" + } + ] + } + } + title: "&6Allthemodium Armor&r" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_armor}" + x: -1.5d + y: 4.0d + } + { + description: [ + "{atm9.quest.allthemodium.desc.intro1}" + "" + "{atm9.quest.allthemodium.desc.intro2}" + ] + icon: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "allthemodium:allthemodium_book" + } + } + id: "731686C758AD9A99" + rewards: [ + { + id: "4D04379836E29120" + type: "xp" + xp: 10 + } + { + id: "0D061D49519CE0B4" + item: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "allthemodium:allthemodium_book" + } + } + type: "item" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + dimension: "minecraft:overworld" + id: "159872B988A173AA" + title: "Exist!" + type: "dimension" + }] + title: "{atm9.quest.allthemodium.intro}" + x: 0.0d + y: -1.0d + } + { + hide_dependency_lines: true + id: "7F3B96033AB7A21E" + rewards: [ + { + id: "51777CA9A13AAD35" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2FD4422A73C37850" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "heart" + tasks: [{ + id: "6C79D005D95BAB61" + item: "allthemodium:allthemodium_apple" + type: "item" + }] + title: "{atm9.quest.allthemodium.apple}" + x: 3.0d + y: 4.0d + } + { + hide_dependency_lines: true + id: "15D56588634665FA" + rewards: [ + { + id: "40F8666A439FDC16" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0186D353D38596DC" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "heart" + tasks: [{ + id: "32629A7C461C48F7" + item: "allthemodium:allthemodium_carrot" + type: "item" + }] + title: "{atm9.quest.allthemodium.carrot}" + x: -3.0d + y: 4.0d + } + { + dependencies: ["5BDBE666E604FCAC"] + description: ["{atm9.quest.allthemodium.desc.atm_tools}"] + hide: false + hide_dependency_lines: true + id: "30E6C6825D78B5F1" + rewards: [ + { + id: "407C0224BB0CF2C7" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "3C3FBA11E9666529" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "pentagon" + size: 1.0d + tasks: [{ + id: "37CD942230304016" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:allthemodium_sword" + } + { + Count: 1b + id: "allthemodium:allthemodium_pickaxe" + } + { + Count: 1b + id: "allthemodium:allthemodium_axe" + } + { + Count: 1b + id: "allthemodium:allthemodium_shovel" + } + { + Count: 1b + id: "allthemodium:allthemodium_hoe" + } + ] + } + } + title: "&6Allthemodium Tools&r" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_tools}" + x: -1.5d + y: 5.5d + } + { + description: [ + "{atm9.quest.allthemodium.desc.teleport1}" + "" + "{atm9.quest.allthemodium.desc.teleport2}" + "" + "{atm9.quest.allthemodium.desc.teleport3}" + "" + "{atm9.quest.allthemodium.desc.teleport4}" + ] + hide: true + hide_dependency_lines: true + id: "3C322474D2F2BA99" + rewards: [ + { + id: "0B4E3EEE5A9DB68C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "57F29BA9DE0EB0FB" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "square" + size: 1.5d + tasks: [{ + id: "004AE063EA883019" + item: "allthemodium:teleport_pad" + type: "item" + }] + title: "{atm9.quest.allthemodium.teleport}" + x: 0.0d + y: 7.5d + } + { + dependencies: ["3C322474D2F2BA99"] + description: [ + "{atm9.quest.allthemodium.desc.other1}" + "" + "{atm9.quest.allthemodium.desc.other2}" + "" + "{atm9.quest.allthemodium.desc.other3}" + ] + hide_dependency_lines: false + icon: "allthemodium:piglich_heart" + id: "58E3D29E2E034BA2" + rewards: [ + { + count: 16 + id: "26A3F549CA3338F4" + item: "allthemodium:ancient_soulberries" + type: "item" + } + { + id: "74B5009A2A31A73B" + type: "xp" + xp: 100 + } + ] + tasks: [{ + id: "7B3D9051C7A0EC60" + item: "allthemodium:ancient_stone" + type: "item" + }] + title: "{atm9.quest.allthemodium.other}" + x: 1.5d + y: 7.0d + } + { + dependencies: ["3C322474D2F2BA99"] + description: [ + "{atm9.quest.allthemodium.desc.mining1}" + "" + "{atm9.quest.allthemodium.desc.mining2}" + ] + hide_dependency_lines: false + icon: { + Count: 1b + id: "minecraft:stone_pickaxe" + tag: { + Damage: 0 + } + } + id: "7E8FE99A3C448413" + rewards: [{ + id: "7B03C181BB8EB227" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "110AA18477C59A28" + title: "The Mining Dimension" + type: "checkmark" + }] + title: "{atm9.quest.allthemodium.mining}" + x: -1.5d + y: 7.0d + } + { + description: ["{atm9.quest.allthemodium.desc.bees}"] + hide_dependency_lines: false + id: "5D8A3491889F2C4E" + rewards: [ + { + id: "15475C2EF8192338" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "736E172147AD8566" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "diamond" + size: 1.25d + tasks: [{ + id: "1E0783DED2164C8D" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:allthemodium" + } + } + } + { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:vibranium" + } + } + } + { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:unobtainium" + } + } + } + ] + } + } + title: "&6Productive ATM Bees&r" + type: "item" + }] + title: "{atm9.quest.allthemodium.bees}" + x: 3.0d + y: 3.0d + } + { + hide: true + id: "2DB81CE6F647D08A" + rewards: [{ + exclude_from_claim_all: true + id: "4E13E4065EE46FBC" + table_id: 5564196992594175882L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "7402ED40B70EE397" + item: "allthemodium:unobtainium_allthemodium_alloy_ingot" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_unob}" + x: 0.0d + y: 10.5d + } + { + hide: true + id: "3E0A6D2FAEEF22A8" + rewards: [{ + exclude_from_claim_all: true + id: "0B5B60F08F952B31" + table_id: 5564196992594175882L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "48EDC0316BE2986A" + item: "allthemodium:unobtainium_vibranium_alloy_ingot" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_unob}" + x: 1.5d + y: 10.0d + } + { + hide: true + id: "38135FFD9ED64395" + rewards: [{ + exclude_from_claim_all: true + id: "3EFE94A1B3D54CCA" + table_id: 5564196992594175882L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "09214F39B42692F3" + item: "allthemodium:vibranium_allthemodium_alloy_ingot" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_vib}" + x: -1.5d + y: 10.0d + } + { + dependencies: [ + "2DB81CE6F647D08A" + "38135FFD9ED64395" + "3E0A6D2FAEEF22A8" + ] + hide_dependency_lines: false + id: "7D3648FF86B0EB85" + rewards: [{ + exclude_from_claim_all: true + id: "57239B6424179212" + table_id: 7025454341029952768L + type: "random" + }] + shape: "pentagon" + tasks: [{ + id: "1BD4860E0CC120FC" + item: "allthemodium:alloy_sword" + type: "item" + }] + title: "{atm9.quest.allthemodium.sword}" + x: -0.7000000000000001d + y: 13.5d + } + { + dependencies: [ + "2DB81CE6F647D08A" + "38135FFD9ED64395" + "3E0A6D2FAEEF22A8" + ] + hide_dependency_lines: false + id: "4881ABF8877BA572" + rewards: [{ + exclude_from_claim_all: true + id: "699606E4614B1E28" + table_id: 7025454341029952768L + type: "random" + }] + shape: "pentagon" + tasks: [{ + id: "7585EE207A816B28" + item: "allthemodium:alloy_axe" + type: "item" + }] + title: "{atm9.quest.allthemodium.axe}" + x: 0.7000000000000001d + y: 13.5d + } + { + dependencies: [ + "2DB81CE6F647D08A" + "38135FFD9ED64395" + "3E0A6D2FAEEF22A8" + ] + hide_dependency_lines: false + id: "4F84C91128C9DCED" + rewards: [{ + exclude_from_claim_all: true + id: "3D768F8F20884784" + table_id: 7025454341029952768L + type: "random" + }] + shape: "pentagon" + tasks: [{ + id: "0068F0000541A6E9" + item: "allthemodium:alloy_pick" + type: "item" + }] + title: "{atm9.quest.allthemodium.pickaxe}" + x: -2.0d + y: 13.5d + } + { + dependencies: [ + "2DB81CE6F647D08A" + "38135FFD9ED64395" + "3E0A6D2FAEEF22A8" + ] + hide_dependency_lines: false + id: "2BD4E8494F2F43E9" + rewards: [{ + exclude_from_claim_all: true + id: "43087FBBFEB79B36" + table_id: 7025454341029952768L + type: "random" + }] + shape: "pentagon" + tasks: [{ + id: "4B44E545FE264B84" + item: "allthemodium:alloy_shovel" + type: "item" + }] + title: "{atm9.quest.allthemodium.shovel}" + x: 2.0d + y: 13.5d + } + { + dependencies: [ + "4881ABF8877BA572" + "4F84C91128C9DCED" + "2BD4E8494F2F43E9" + "7D3648FF86B0EB85" + ] + hide_dependency_lines: false + id: "4AD2F0AC870672DB" + rewards: [{ + exclude_from_claim_all: true + id: "7E68266B0C71E310" + table_id: 7175652334583451871L + type: "random" + }] + shape: "octagon" + size: 2.0d + tasks: [{ + id: "0E1B0C621A467BE0" + item: "allthemodium:alloy_paxel" + type: "item" + }] + title: "{atm9.quest.allthemodium.paxel}" + x: 0.0d + y: 12.000000000000002d + } + { + dependencies: ["5BDBE666E604FCAC"] + description: ["{atm9.quest.allthemodium.desc.atm_smith}"] + hide_dependency_lines: false + id: "2BF9B347D1FC037A" + rewards: [ + { + exclude_from_claim_all: true + id: "60583F6BAD10AF9A" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "6D990F0555B74E30" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.0d + tasks: [{ + id: "1F249850998F505E" + item: "allthemodium:allthemodium_upgrade_smithing_template" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_smith}" + x: -1.5d + y: 2.5d + } + { + dependencies: ["2DF64CB9298E91EA"] + description: ["{atm9.quest.allthemodium.desc.vib_smith}"] + hide_dependency_lines: false + id: "0C1EC499EB16C604" + rewards: [ + { + exclude_from_claim_all: true + id: "2550EE645E0608DF" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "7FACE78C8932328C" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.0d + tasks: [{ + id: "641B47453E890867" + item: "allthemodium:vibranium_upgrade_smithing_template" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_smith}" + x: 0.0d + y: 3.0d + } + { + dependencies: ["4F6E6AF1D9E74CB7"] + description: ["{atm9.quest.allthemodium.desc.unob_smith}"] + hide_dependency_lines: false + id: "1E92D4FEB8E96BBF" + rewards: [ + { + exclude_from_claim_all: true + id: "288A32017FE80F19" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "5735B4806162ACBA" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.0d + tasks: [{ + id: "0043CEE91EF992F7" + item: "allthemodium:unobtainium_upgrade_smithing_template" + type: "item" + }] + title: "{atm9.quest.allthemodium.unob_smith}" + x: 1.5d + y: 2.5d + } + { + dependencies: ["0C1EC499EB16C604"] + hide_dependency_lines: false + id: "28260B53A3F9E57D" + rewards: [ + { + id: "47EA865134159DDB" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "3924B2C4B6CDDFDA" + table_id: 5564196992594175882L + type: "loot" + } + ] + shape: "square" + size: 1.0d + tasks: [{ + id: "2EE80872FA8540BE" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:vibranium_boots" + } + { + Count: 1b + id: "allthemodium:vibranium_leggings" + } + { + Count: 1b + id: "allthemodium:vibranium_chestplate" + } + { + Count: 1b + id: "allthemodium:vibranium_helmet" + } + ] + } + } + title: "&bVibranium Armor&r" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_armor}" + x: 0.0d + y: 4.5d + } + { + dependencies: ["1E92D4FEB8E96BBF"] + hide_dependency_lines: false + id: "777B6100B321DAA6" + rewards: [ + { + exclude_from_claim_all: true + id: "4BA5947D1FD02BC6" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "03FE1794BB96A38B" + type: "xp" + xp: 250 + } + ] + shape: "square" + size: 1.0d + tasks: [{ + id: "520906D9914D4717" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:unobtainium_boots" + } + { + Count: 1b + id: "allthemodium:unobtainium_leggings" + } + { + Count: 1b + id: "allthemodium:unobtainium_chestplate" + } + { + Count: 1b + id: "allthemodium:unobtainium_helmet" + } + ] + } + } + title: "&dUnobtainium Armor&r" + type: "item" + }] + title: "{atm9.quest.allthemodium.unob_armor}" + x: 1.5d + y: 4.0d + } + { + dependencies: ["30E6C6825D78B5F1"] + hide_dependency_lines: false + id: "553DD7CBD4351A71" + rewards: [ + { + id: "45B79CB58D2BE6BB" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7A1B7905F069FDE2" + table_id: 5564196992594175882L + type: "loot" + } + ] + shape: "pentagon" + size: 1.0d + tasks: [{ + id: "2DB3FE929A70B1C9" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:vibranium_sword" + } + { + Count: 1b + id: "allthemodium:vibranium_pickaxe" + } + { + Count: 1b + id: "allthemodium:vibranium_axe" + } + { + Count: 1b + id: "allthemodium:vibranium_shovel" + } + { + Count: 1b + id: "allthemodium:vibranium_hoe" + } + ] + } + } + title: "&bVibranium Tools&r" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_tools}" + x: 0.0d + y: 6.0d + } + { + dependencies: ["553DD7CBD4351A71"] + hide_dependency_lines: false + id: "37ACDA018D07A4DF" + rewards: [ + { + exclude_from_claim_all: true + id: "45C747E322F5EA3E" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "2BA2A9B5741FA8B0" + type: "xp" + xp: 250 + } + ] + shape: "pentagon" + size: 1.0d + tasks: [{ + id: "6AC1F79015239A46" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:unobtainium_sword" + } + { + Count: 1b + id: "allthemodium:unobtainium_pickaxe" + } + { + Count: 1b + id: "allthemodium:unobtainium_axe" + } + { + Count: 1b + id: "allthemodium:unobtainium_shovel" + } + { + Count: 1b + id: "allthemodium:unobtainium_hoe" + } + ] + } + } + title: "&dUnobtainium Tools&r" + type: "item" + }] + title: "{atm9.quest.allthemodium.unob_tools}" + x: 1.5d + y: 5.5d + } + { + dependencies: ["3C322474D2F2BA99"] + description: [ + "{atm9.quest.allthemodium.desc.beyond1}" + "" + "{atm9.quest.allthemodium.desc.beyond2}" + ] + hide_dependency_lines: false + icon: "voidtotem:totem_of_void_undying" + id: "53DD784E75965947" + optional: true + rewards: [{ + id: "5E779E57482952D9" + type: "xp" + xp: 100 + }] + tasks: [{ + dimension: "allthemodium:the_beyond" + id: "5B673FC6B4C064ED" + type: "dimension" + }] + title: "{atm9.quest.allthemodium.beyond}" + x: 0.0d + y: 9.0d + } + ] + title: "{atm9.chapters.2.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/an_introduction.snbt b/config/ftbquests/quests/chapters/an_introduction.snbt new file mode 100644 index 0000000..41f9ae7 --- /dev/null +++ b/config/ftbquests/quests/chapters/an_introduction.snbt @@ -0,0 +1,2212 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "an_introduction" + group: "1DA67E79B40AB130" + icon: { + Count: 1b + id: "gtceu:iron_hammer" + tag: { + Damage: 0 + GT.Tool: { + Damage: 0 + } + } + } + id: "415BA265E2C00859" + images: [{ + alpha: 150 + click: "" + corner: false + dev: false + height: 5.0d + hover: [ ] + image: "gtceu:textures/gui/icon/gregtech_logo.png" + rotation: 0.0d + width: 5.0d + x: 0.1071428571428541d + y: 0.6607142857142847d + }] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.desc.energyMeasurement}" + "" + "{atm9.quest.gregtech.desc.energyUtilization}" + "" + "{atm9.quest.gregtech.desc.energyProduction}" + ] + id: "4F086B3CF27D5C1A" + rewards: [{ + 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Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:cinnabar_ore" + } + { + Count: 1b + id: "gtceu:cinnabar_gem" + } + { + Count: 1b + id: "gtceu:ruby_ore" + } + { + Count: 1b + id: "gtceu:ruby_gem" + } + ] + } + } + title: "{atm9.quest.gregtech.validOres}" + type: "item" + }] + title: "{atm9.quest.gregtech.cinnabarVein}" + x: -7.0d + y: 1.5d + } + { + dependencies: ["072FA02152FBC5B1"] + icon: "gtceu:almandine_ore" + id: "7255B9A6E1319DCA" + rewards: [{ + id: "7CDE77676C561B5D" + item: "gtceu:green_sapphire_ore" + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.sapphireSource}" + tasks: [{ + id: "3D55C5B20C7CFDA9" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:almandine_ore" + } + { + Count: 1b + id: "gtceu:almandine_gem" + } + { + Count: 1b + id: "gtceu:pyrope_ore" + } + { + Count: 1b + id: "gtceu:pyrope_gem" + } + { + Count: 1b + id: "gtceu:sapphire_ore" + } + { + Count: 1b + id: "gtceu:sapphire_gem" + } + { + Count: 1b + id: "gtceu:green_sapphire_ore" + } + { + Count: 1b + id: "gtceu:green_sapphire_gem" + } + ] + } + } + title: "{atm9.quest.gregtech.validOres}" + type: "item" + }] + title: "{atm9.quest.gregtech.almandineVein}" + x: -5.5d + y: 3.0d + } + { + dependencies: [ + "66D86E1EDEBF542B" + "4F086B3CF27D5C1A" + "6635E4C76260C4CB" + "459787E9F1029CC6" + "33590A79C5C554C8" + ] + description: ["{atm9.quest.gregtech.desc.oreFinder.1}"] + hide_dependency_lines: true + id: "55C47B868C5ECF54" + rewards: [{ + count: 2 + id: "222FD5D0F6323720" + item: "gtceu:realgar_gem" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "6F29F3E1EB2B25FD" + item: "gtceu:prospector.lv" + type: "item" + }] + x: -2.0d + y: 5.5d + } + { + dependencies: ["55C47B868C5ECF54"] + description: ["{atm9.quest.gregtech.desc.fluidFinder.1}"] + id: "55F0472830CC6BF6" + rewards: [{ + id: "6ECEEE679E6910B8" + item: "gtceu:polyethylene_bucket" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "683EF14A8FA0F178" + item: "gtceu:prospector.hv" + type: "item" + }] + x: 0.0d + y: 3.5d + } + { + dependencies: ["55F0472830CC6BF6"] + description: ["{atm9.quest.gregtech.desc.oreFluidFinder.1}"] + id: "2E5EF984B9CE0CB9" + rewards: [{ + count: 8 + id: "3D56EC2CF0D1E941" + item: "gtceu:rhodium_dust" + random_bonus: 8 + type: "item" + }] + tasks: [{ + id: "559399984984CE67" + item: "gtceu:prospector.luv" + type: "item" + }] + x: 2.0d + y: 5.5d + } + { + description: ["{atm9.quest.gregtech.desc.oreFrequency.1}"] + icon: "minecraft:netherrack" + id: "0D20644407244A60" + rewards: [{ + id: "0A80DD25662434D8" + type: "xp" + xp: 10 + }] + tasks: [{ + dimension: "allthemodium:mining" + id: "500548E772861A58" + title: "{atm9.quest.gregtech.netherLayerOres1}" + type: "dimension" + }] + title: "{atm9.quest.gregtech.netherLayerOres2}" + x: 6.0d + y: 3.5d + } + { + description: ["{atm9.quest.gregtech.desc.oreSpacing.1}"] + icon: "minecraft:end_stone" + id: "244220A5D9F4C702" + rewards: [{ + id: "056FC6F179E3B43C" + type: "xp" + xp: 10 + }] + tasks: [{ + dimension: "allthemodium:mining" + id: "540231448A4DE43B" + title: "{atm9.quest.gregtech.endLayerOres1}" + type: "dimension" + }] + title: "{atm9.quest.gregtech.endLayerOres2}" + x: 6.0d + y: -2.5d + } + ] + title: "{atm9.chapters.25.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/apotheosis.snbt b/config/ftbquests/quests/chapters/apotheosis.snbt new file mode 100644 index 0000000..9c67449 --- /dev/null +++ b/config/ftbquests/quests/chapters/apotheosis.snbt @@ -0,0 +1,707 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "apotheosis" + group: "02FE661031A105D8" + icon: "minecraft:enchanting_table" + id: "282448C70744895F" + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.enchant.desc.enchant}"] + id: "0EB5B926E1FBAF0E" + rewards: [{ + count: 6 + id: "71CBD6EA1A5B7930" + item: "minecraft:book" + type: "item" + }] + tasks: [{ + id: "3B857C698A419BC0" + item: "minecraft:enchanting_table" + type: "item" + }] + title: "{atm9.quest.enchant.enchant}" + x: -3.0d + y: 3.5d + } + { + dependencies: ["0EB5B926E1FBAF0E"] + description: ["{atm9.quest.enchant.desc.book}"] + id: "7F042DED357DEF3C" + rewards: [{ + count: 9 + id: "02A49326EC0332F9" + item: "minecraft:book" + type: "item" + }] + tasks: [{ + id: "1CC9EA4FD2BF3DB0" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:bookshelves" + } + } + title: "Any #forge:bookshelves" + type: "item" + }] + title: "{atm9.quest.enchant.book}" + x: -1.0d + y: 3.5d + } + { + dependencies: ["7F042DED357DEF3C"] + description: ["{atm9.quest.enchant.desc.hellshelf}"] + id: "50EEDDDE129D2742" + rewards: [{ + count: 2 + id: "6CBFD79D421FDEA7" + item: "apotheosis:hellshelf" + type: "item" + }] + tasks: [{ + id: "4511597A84EF2A40" + item: "apotheosis:hellshelf" + type: "item" + }] + title: "{atm9.quest.enchant.hellshelf}" + x: 0.0d + y: 3.0d + } + { + dependencies: ["7F042DED357DEF3C"] + description: ["{atm9.quest.enchant.desc.seashelf}"] + id: "5B3CC3F66F2C3DE5" + rewards: [{ + count: 2 + id: "66E35FA659A0A347" + item: "apotheosis:seashelf" + type: "item" + }] + tasks: [{ + id: "01AAFC6ADF0C8844" + item: "apotheosis:seashelf" + type: "item" + }] + title: "{atm9.quest.enchant.seashelf}" + x: 0.0d + y: 4.0d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.arcana}"] + id: "4F4B2A6997F25A5A" + rewards: [{ + id: "7557646AD28E0AD7" + type: "xp_levels" + xp_levels: 3 + }] + tasks: [{ + id: "604BADA98AB8F19B" + item: "apotheosis:seashelf" + type: "item" + }] + title: "{atm9.quest.enchant.arcana}" + x: 2.0d + y: 7.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.eterna}"] + id: "353C7440B32F0A5E" + rewards: [{ + id: "48B69C4ED2286CE3" + type: "xp_levels" + xp_levels: 3 + }] + tasks: [{ + id: "1ADAC994F5D57FE1" + item: "apotheosis:dormant_deepshelf" + type: "item" + }] + title: "{atm9.quest.enchant.eterna}" + x: 2.0d + y: 5.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.quanta}"] + id: "7234CB42AEF6C941" + rewards: [{ + id: "0D2CF41C05F65061" + type: "xp_levels" + xp_levels: 3 + }] + tasks: [{ + id: "533AE884035F8511" + item: "apotheosis:hellshelf" + type: "item" + }] + title: "{atm9.quest.enchant.quanta}" + x: 2.0d + y: 6.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.infused_hellshelf}"] + id: "218803812A9C332B" + rewards: [{ + count: 2 + id: "0161A1B6EDB7214F" + item: "apotheosis:infused_hellshelf" + type: "item" + }] + tasks: [{ + id: "6AA52E3ABC6B3EE1" + item: "apotheosis:infused_hellshelf" + type: "item" + }] + title: "{atm9.quest.enchant.infused_hellshelf}" + x: 4.0d + y: 2.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.infused_seashelf}"] + id: "076DFB0B39A4259F" + rewards: [{ + count: 2 + id: "6F52525D50A230D4" + item: "apotheosis:infused_seashelf" + type: "item" + }] + tasks: [{ + id: "44BA467C008ACDEB" + item: "apotheosis:infused_seashelf" + type: "item" + }] + title: "{atm9.quest.enchant.infused_seashelf}" + x: 4.0d + y: 4.5d + } + { + dependencies: [ + "5B3CC3F66F2C3DE5" + "50EEDDDE129D2742" + ] + description: ["{atm9.quest.enchant.desc.infusion}"] + id: "1D06097B6206BA60" + rewards: [{ + id: "62BEA9EB0C5B1D25" + type: "xp_levels" + xp_levels: 5 + }] + tasks: [{ + id: "0EE3A88719BB0221" + title: "Infusion" + type: "checkmark" + }] + title: "{atm9.quest.enchant.infusion}" + x: 2.0d + y: 3.5d + } + { + dependencies: ["076DFB0B39A4259F"] + description: ["{atm9.quest.enchant.desc.retification}"] + id: "001B11C3773022DE" + rewards: [{ + id: "39226132585B50DF" + type: "xp_levels" + xp_levels: 5 + }] + tasks: [ + { + id: "1EFAEC3A3DC32971" + item: "apotheosis:rectifier" + type: "item" + } + { + id: "177529E5546E2043" + item: "apotheosis:rectifier_t2" + type: "item" + } + { + id: "1ADE62474D302F6C" + item: "apotheosis:rectifier_t3" + type: "item" + } + ] + title: "{atm9.quest.enchant.retification}" + x: 4.0d + y: 5.5d + } + { + dependencies: ["218803812A9C332B"] + description: ["{atm9.quest.enchant.desc.sight}"] + id: "12F4980CB3BFCE0D" + rewards: [{ + id: "0F9B9AC5B4AB3949" + type: "xp_levels" + xp_levels: 5 + }] + tasks: [ + { + id: "125517255CFAF0EE" + item: "apotheosis:sightshelf" + type: "item" + } + { + id: "448DFB347B07F8C6" + item: "apotheosis:sightshelf_t2" + type: "item" + } + ] + title: "{atm9.quest.enchant.sight}" + x: 4.0d + y: 1.5d + } + { + dependencies: ["076DFB0B39A4259F"] + description: ["{atm9.quest.enchant.desc.crystalline}"] + id: "751189465F91B353" + rewards: [{ + id: "4D6EEDCD4A1B7BF3" + item: "apotheosis:crystal_seashelf" + type: "item" + }] + tasks: [{ + id: "524C49903A565930" + item: "apotheosis:crystal_seashelf" + type: "item" + }] + title: "{atm9.quest.enchant.crystalline}" + x: 5.0d + y: 4.0d + } + { + dependencies: ["076DFB0B39A4259F"] + description: ["{atm9.quest.enchant.desc.heart-forged}"] + id: "3B52387068FC2487" + rewards: [{ + id: "7613504621365233" + item: "apotheosis:heart_seashelf" + type: "item" + }] + tasks: [{ + id: "5CA899DB91021ED1" + item: "apotheosis:heart_seashelf" + type: "item" + }] + title: "{atm9.quest.enchant.heart-forged}" + x: 5.0d + y: 5.0d + } + { + dependencies: ["218803812A9C332B"] + description: ["{atm9.quest.enchant.desc.blazing}"] + id: "6C76AB8A6110C0C7" + rewards: [{ + id: "46322209C889C939" + item: "apotheosis:blazing_hellshelf" + type: "item" + }] + tasks: [{ + id: "4EE21647F4434CB5" + item: "apotheosis:blazing_hellshelf" + type: "item" + }] + title: "{atm9.quest.enchant.blazing}" + x: 5.0d + y: 2.0d + } + { + dependencies: ["218803812A9C332B"] + description: ["{atm9.quest.enchant.desc.glowing}"] + id: "0F77A9AD1F422537" + rewards: [{ + id: "54F20674FD4F4E21" + item: "apotheosis:glowing_hellshelf" + type: "item" + }] + tasks: [{ + id: "0396FE7CF6AAF222" + item: "apotheosis:glowing_hellshelf" + type: "item" + }] + title: "{atm9.quest.enchant.glowing}" + x: 5.0d + y: 3.0d + } + { + dependencies: [ + "3B52387068FC2487" + "6C76AB8A6110C0C7" + ] + description: ["{atm9.quest.enchant.desc.deepshelf}"] + id: "62B2C1A24AE245EA" + rewards: [{ + count: 2 + id: "55441430DA2F0963" + item: "apotheosis:deepshelf" + type: "item" + }] + tasks: [{ + id: "639976E0D4F898DD" + item: "apotheosis:deepshelf" + type: "item" + }] + title: "{atm9.quest.enchant.deepshelf}" + x: 6.0d + y: 3.5d + } + { + dependencies: ["0C596CB7C7C24615"] + description: ["{atm9.quest.enchant.desc.Soul_sculk}"] + id: "10C527C66EE4E95A" + rewards: [{ + id: "6EAD8EAE57E2CDCF" + item: "apotheosis:warden_tendril" + type: "item" + }] + tasks: [{ + id: "2AE7BBE870F24DCB" + item: "apotheosis:soul_touched_sculkshelf" + type: "item" + }] + title: "{atm9.quest.enchant.Soul_sculk}" + x: 7.0d + y: 3.0d + } + { + dependencies: ["405369118613F935"] + description: ["{atm9.quest.enchant.desc.echo_sculk}"] + id: "606780E5B8CF83BE" + rewards: [{ + id: "6DE67336822BDF19" + item: "apotheosis:warden_tendril" + type: "item" + }] + tasks: [{ + id: "1C69BDCD5499805F" + item: "apotheosis:echoing_sculkshelf" + type: "item" + }] + title: "{atm9.quest.enchant.echo_sculk}" + x: 7.0d + y: 4.0d + } + { + dependencies: ["62B2C1A24AE245EA"] + description: ["{atm9.quest.enchant.desc.Soul_deep}"] + id: "0C596CB7C7C24615" + rewards: [{ + count: 3 + id: "20ADFE3645681379" + item: "minecraft:sculk" + type: "item" + }] + tasks: [{ + id: "2E5979DF454E401A" + item: "apotheosis:soul_touched_deepshelf" + type: "item" + }] + title: "{atm9.quest.enchant.Soul_deep}" + x: 7.0d + y: 2.0d + } + { + dependencies: ["62B2C1A24AE245EA"] + description: ["{atm9.quest.enchant.desc.echo_deep}"] + id: "405369118613F935" + rewards: [{ + count: 4 + id: "73B27D65679D4399" + item: "minecraft:sculk" + type: "item" + }] + tasks: [{ + id: "47499C2393356F89" + item: "apotheosis:echoing_deepshelf" + type: "item" + }] + title: "{atm9.quest.enchant.echo_deep}" + x: 7.0d + y: 5.0d + } + { + dependencies: [ + "606780E5B8CF83BE" + "10C527C66EE4E95A" + ] + description: ["{atm9.quest.enchant.desc.endshelf}"] + id: "21EE522DDBF0BF72" + rewards: [{ + id: "366AFCAB92AF9E96" + item: "minecraft:dragon_breath" + type: "item" + }] + tasks: [ + { + id: "6436AFC23A51F495" + item: "apotheosis:endshelf" + type: "item" + } + { + id: "1D07057D04625570" + item: "apotheosis:infused_breath" + type: "item" + } + ] + title: "{atm9.quest.enchant.endshelf}" + x: 8.0d + y: 3.5d + } + { + dependencies: [ + "7234CB42AEF6C941" + "4F4B2A6997F25A5A" + "353C7440B32F0A5E" + ] + description: ["{atm9.quest.enchant.desc.negative}"] + id: "5C56452BE7879D0A" + rewards: [{ + id: "60C10E70BC5915DD" + type: "xp_levels" + xp_levels: 1 + }] + tasks: [ + { + id: "437272DA5D788836" + item: "apotheosis:melonshelf" + type: "item" + } + { + id: "64B547185F213F62" + item: "apotheosis:beeshelf" + type: "item" + } + { + id: "36AD2AE569D8F729" + item: "apotheosis:stoneshelf" + type: "item" + } + ] + title: "{atm9.quest.enchant.negative}" + x: 1.0d + y: 6.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.other}"] + id: "44D1B410550B6C28" + rewards: [{ + count: 9 + id: "0E193F344F6CFC60" + item: "minecraft:lapis_lazuli" + type: "item" + }] + tasks: [{ + id: "53BCEFD384A7080C" + title: "Other Infusion items" + type: "checkmark" + }] + title: "{atm9.quest.enchant.other}" + x: 2.0d + y: 1.5d + } + { + dependencies: ["44D1B410550B6C28"] + description: ["{atm9.quest.enchant.desc.charms}"] + id: "12282CBB658F1132" + rewards: [{ + count: 12 + id: "076A8F095CFA80BC" + item: "minecraft:blaze_powder" + type: "item" + }] + tasks: [{ + id: "5A01C349DB7F396C" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "curios:charm" + } + } + title: "Any #curios:charm" + type: "item" + }] + title: "{atm9.quest.enchant.charms}" + x: 1.0d + y: 1.5d + } + { + dependencies: ["21EE522DDBF0BF72"] + description: ["{atm9.quest.enchant.desc.pearlescent}"] + id: "4A59DF02128DA9F3" + rewards: [{ + id: "6DC65D64AFC9FB86" + item: "minecraft:dragon_head" + type: "item" + }] + tasks: [{ + id: "7AB6761EB41B1E07" + item: "apotheosis:pearl_endshelf" + type: "item" + }] + title: "{atm9.quest.enchant.pearlescent}" + x: 9.0d + y: 3.0d + } + { + dependencies: ["21EE522DDBF0BF72"] + description: ["{atm9.quest.enchant.desc.draconic}"] + id: "6244032FE2E5F1E1" + rewards: [{ + id: "361E51B63206BF0A" + item: "apotheosis:draconic_endshelf" + type: "item" + }] + tasks: [{ + id: "1F41FD294030AE04" + item: "apotheosis:draconic_endshelf" + type: "item" + }] + title: "{atm9.quest.enchant.draconic}" + x: 9.0d + y: 4.0d + } + { + dependencies: ["6244032FE2E5F1E1"] + description: ["{atm9.quest.enchant.desc.perfect}"] + id: "4C446F22771E2B53" + rewards: [{ + id: "13E4A3BF1FB727B5" + type: "xp_levels" + xp_levels: 25 + }] + tasks: [ + { + count: 5L + id: "288C65CA52CA78B9" + item: "apotheosis:echoing_sculkshelf" + type: "item" + } + { + id: "1ED6ED03BCF4B5F5" + item: "apotheosis:draconic_endshelf" + type: "item" + } + { + count: 3L + id: "2E6B0A322132B9FC" + item: "apotheosis:rectifier_t3" + type: "item" + } + { + id: "78831B3CE3EE431C" + item: "apotheosis:treasure_shelf" + type: "item" + } + { + count: 5L + id: "00BB332C3BC31EF3" + item: "apotheosis:soul_touched_sculkshelf" + type: "item" + } + ] + title: "{atm9.quest.enchant.perfect}" + x: 10.0d + y: 3.5d + } + { + dependencies: [ + "44D1B410550B6C28" + "314E41B84C8DD464" + ] + description: ["{atm9.quest.enchant.desc.alexandria}"] + id: "5FD4F40CEC37D9FD" + rewards: [{ + id: "2651F1CE1044AC2B" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 5s + }] + } + } + type: "item" + }] + tasks: [{ + id: "21E8F3E04CA2BA93" + item: "apotheosis:ender_library" + type: "item" + }] + title: "{atm9.quest.enchant.alexandria}" + x: 1.0d + y: 0.5d + } + { + dependencies: ["44D1B410550B6C28"] + description: ["{atm9.quest.enchant.desc.trident}"] + id: "24526FFBA093805A" + rewards: [{ + id: "60BFDFEDBA2E930C" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:impaling" + lvl: 5s + }] + } + } + type: "item" + }] + tasks: [{ + id: "2C0F85A4868C5C20" + item: "apotheosis:inert_trident" + type: "item" + }] + title: "{atm9.quest.enchant.trident}" + x: 2.0d + y: 0.5d + } + { + description: ["{atm9.quest.enchant.desc.library}"] + id: "314E41B84C8DD464" + rewards: [{ + id: "54020DF00D36132E" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 5s + }] + } + } + type: "item" + }] + tasks: [{ + id: "324CAB864D37604A" + item: "apotheosis:library" + type: "item" + }] + title: "{atm9.quest.enchant.library}" + x: 0.0d + y: 0.5d + } + ] + title: "{atm9.chapters.38.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/apotheosis_2.snbt b/config/ftbquests/quests/chapters/apotheosis_2.snbt new file mode 100644 index 0000000..e8c6a41 --- /dev/null +++ b/config/ftbquests/quests/chapters/apotheosis_2.snbt @@ -0,0 +1,446 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "apotheosis_2" + group: "6614EE2378B8AFB9" + icon: "minecraft:spawner" + id: "0E81CBCD6B1D1895" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["7C3968AF39557751"] + description: ["{atm9.quest.spawner.desc.anvil}"] + id: "5B653A45093C56F0" + rewards: [{ + id: "551D3CE25E4DD3EB" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:unbreaking" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [ + { + id: "2A0D3BDA4C874A43" + item: "minecraft:anvil" + type: "item" + } + { + id: "5A94111976A96FCC" + item: { + Count: 1b + id: "minecraft:shears" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.spawner.anvil}" + x: -2.0d + y: -1.0d + } + { + dependencies: ["7C3968AF39557751"] + description: ["{atm9.quest.spawner.desc.cactus}"] + id: "6184B40362A7B190" + rewards: [{ + count: 32 + id: "26405F74A6300E73" + item: "minecraft:bone_meal" + type: "item" + }] + tasks: [ + { + id: "01F155EEAC1A8404" + item: "minecraft:sugar_cane" + type: "item" + } + { + id: "3FE68BCA484CF4BB" + item: "minecraft:cactus" + type: "item" + } + { + id: "0756DD96D4A479FD" + item: "minecraft:bamboo" + type: "item" + } + ] + title: "{atm9.quest.spawner.cactus}" + x: -2.5d + y: 0.0d + } + { + dependencies: ["7C3968AF39557751"] + description: ["{atm9.quest.spawner.desc.fletcher}"] + id: "00588B2FDB99874D" + rewards: [{ + count: 8 + id: "25153229ED21F95C" + item: "minecraft:arrow" + type: "item" + }] + tasks: [{ + id: "6CB3873E7BCE06F2" + item: "minecraft:fletching_table" + type: "item" + }] + title: "{atm9.quest.spawner.fletcher}" + x: -2.0d + y: 1.0d + } + { + dependencies: ["07D875C6BBFF3264"] + description: ["{atm9.quest.spawner.desc.spawner}"] + icon: { + Count: 1b + id: "minecraft:spawner" + tag: { + BlockEntityTag: { + Delay: 159s + ForgeCaps: { } + MaxNearbyEntities: 6s + MaxSpawnDelay: 800s + MinSpawnDelay: 200s + RequiredPlayerRange: 16s + SpawnCount: 4s + SpawnData: { + entity: { + id: "minecraft:axolotl" + } + } + SpawnPotentials: [{ + data: { + entity: { + id: "minecraft:axolotl" + } + } + weight: 1 + }] + SpawnRange: 4s + baby: 0b + ignore_conditions: 0b + ignore_light: 0b + ignore_players: 0b + no_ai: 0b + redstone_control: 0b + silent: 0b + } + } + } + id: "310969B8FE0A94DE" + tasks: [{ + id: "5C9366CC53004462" + item: "minecraft:spawner" + type: "item" + }] + title: "{atm9.quest.spawner.spawner}" + x: 1.0d + y: 0.0d + } + { + description: ["{atm9.quest.spawner.desc.apotheosis}"] + id: "07D875C6BBFF3264" + tasks: [{ + id: "6E24BC7D56597911" + title: "Apotheosis" + type: "checkmark" + }] + title: "{atm9.quest.spawner.apotheosis}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["07D875C6BBFF3264"] + description: ["{atm9.quest.spawner.desc.changes}"] + id: "7C3968AF39557751" + tasks: [{ + id: "1F3314E76D27E430" + title: "Basic Game Changes" + type: "checkmark" + }] + title: "{atm9.quest.spawner.changes}" + x: -1.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.lantern}"] + id: "0F89BFD4A3F63A48" + rewards: [{ + id: "6C85E2CE330363D6" + item: "torchmaster:dreadlamp" + type: "item" + }] + tasks: [{ + id: "5F16431DBEAF97B0" + item: "minecraft:soul_lantern" + type: "item" + }] + title: "{atm9.quest.spawner.lantern}" + x: 2.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.piglich}"] + id: "6A497B063CF32A5C" + rewards: [{ + id: "3F1149656E6D078F" + item: "allthemodium:piglich_heart" + type: "item" + }] + tasks: [{ + id: "426CC475B062FC85" + item: "allthemodium:piglich_heart" + type: "item" + }] + title: "{atm9.quest.spawner.piglich}" + x: 1.5d + y: 1.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.ghast}"] + id: "4D07B0A4A2E77CDA" + rewards: [{ + count: 10 + id: "125102EC635E5209" + item: "minecraft:ghast_tear" + type: "item" + }] + tasks: [{ + id: "4DA7AE7F61B1FC05" + item: "minecraft:ghast_tear" + type: "item" + }] + title: "{atm9.quest.spawner.ghast}" + x: 2.5d + y: -2.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.apple}"] + id: "42D7C8CD8E6F5CD7" + rewards: [{ + count: 3 + id: "1B960A1E13DB5302" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "7CA847C78EB1B215" + item: "minecraft:golden_apple" + type: "item" + }] + title: "{atm9.quest.spawner.apple}" + x: 2.5d + y: 2.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.egg}"] + id: "6F71FD826C29C31A" + rewards: [{ + id: "1532FF56C99CAB89" + item: "aquaculture:box_turtle" + type: "item" + }] + tasks: [{ + id: "65FF566B862C7211" + item: "minecraft:turtle_egg" + type: "item" + }] + title: "{atm9.quest.spawner.egg}" + x: 3.5d + y: 2.5d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.rods}"] + id: "186593EBCE3FE8D8" + rewards: [{ + count: 8 + id: "0CFDDB194610C1FE" + item: "minecraft:blaze_rod" + type: "item" + }] + tasks: [{ + id: "5E1D4330184C7E38" + item: "minecraft:blaze_rod" + type: "item" + }] + title: "{atm9.quest.spawner.rods}" + x: 4.5d + y: 2.5d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.redstone}"] + id: "0E02CE4469FCA4C9" + rewards: [{ + count: 16 + id: "0E37557EFACD595E" + item: "minecraft:redstone" + type: "item" + }] + tasks: [{ + id: "39E60F2CA2EFAB9E" + item: "minecraft:comparator" + type: "item" + }] + title: "{atm9.quest.spawner.redstone}" + x: 3.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.prismarine}"] + id: "3E2A411FF5B4B0E7" + rewards: [{ + count: 14 + id: "1CFFBC0A625D0737" + item: "minecraft:prismarine_crystals" + type: "item" + }] + tasks: [{ + id: "75FE61AB74C39108" + item: "minecraft:prismarine_crystals" + type: "item" + }] + title: "{atm9.quest.spawner.prismarine}" + x: 1.5d + y: -1.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.atm}"] + id: "7A9AE63998BB41FF" + rewards: [{ + id: "42D8FF9FCD7A2050" + item: "allthemodium:allthemodium_ingot" + type: "item" + }] + tasks: [{ + id: "5E1EDF7E617E5853" + item: "allthemodium:allthemodium_ingot" + type: "item" + }] + title: "{atm9.quest.spawner.atm}" + x: 3.5d + y: -2.5d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.unob}"] + id: "0D6D45DBA64E612D" + rewards: [{ + id: "36AC1DA2655AD3D3" + item: "allthemodium:unobtainium_ingot" + type: "item" + }] + tasks: [{ + id: "1FA39F402B7D0B8B" + item: "allthemodium:unobtainium_ingot" + type: "item" + }] + title: "{atm9.quest.spawner.unob}" + x: 4.5d + y: -2.5d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.conduit}"] + id: "30EB438C66324213" + rewards: [{ + id: "4961AE3E3A38253D" + item: "minecraft:conduit" + type: "item" + }] + tasks: [{ + id: "211FBEB0E4FF1FD6" + item: "minecraft:conduit" + type: "item" + }] + title: "{atm9.quest.spawner.conduit}" + x: 4.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.dragon}"] + id: "40096ED0B04C3EC5" + rewards: [{ + count: 4 + id: "4D40145162EB9BEC" + item: "mysticalagradditions:dragon_scale" + type: "item" + }] + tasks: [{ + id: "74B1D74F1C52D05C" + item: "minecraft:dragon_egg" + type: "item" + }] + title: "{atm9.quest.spawner.dragon}" + x: 5.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.quartz}"] + id: "167E1474644C9908" + rewards: [{ + count: 32 + id: "0D2D3CC89ECD4C53" + item: "minecraft:quartz" + type: "item" + }] + tasks: [{ + id: "20D72B07EE11DDCB" + item: "minecraft:quartz" + type: "item" + }] + title: "{atm9.quest.spawner.quartz}" + x: 3.0d + y: -1.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.wool}"] + icon: "minecraft:white_wool" + id: "1AD87CB3226ED224" + tasks: [{ + id: "39702880D9133E3E" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "minecraft:wool" + } + } + title: "Any #minecraft:wool" + type: "item" + }] + title: "{atm9.quest.spawner.wool}" + x: 3.0d + y: 1.0d + } + ] + title: "{atm9.chapters.14.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/apotheosis_gear.snbt b/config/ftbquests/quests/chapters/apotheosis_gear.snbt new file mode 100644 index 0000000..e9cb509 --- /dev/null +++ b/config/ftbquests/quests/chapters/apotheosis_gear.snbt @@ -0,0 +1,410 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "apotheosis_gear" + group: "22FB35B0FEF1343D" + icon: "apotheosis:mythic_material" + id: "6693050B0EE71CEB" + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["5A0305BB1F8EA932"] + description: ["{atm9.quest.affixes.desc.dust}"] + id: "40926361B5A17F74" + rewards: [{ + count: 5 + id: "2579209BE96C413A" + item: "apotheosis:gem_dust" + type: "item" + }] + tasks: [{ + id: "2610766334068246" + item: "apotheosis:gem_dust" + type: "item" + }] + title: "{atm9.quest.affixes.dust}" + x: 0.0d + y: 1.0d + } + { + dependencies: ["40926361B5A17F74"] + description: ["{atm9.quest.affixes.desc.vials_and_sigils}"] + id: "6BB9490E23CBD287" + rewards: [{ + count: 3 + id: "002EA5A58F916932" + item: "minecraft:glass_bottle" + type: "item" + }] + tasks: [{ + id: "472F56378989C26F" + title: "Vials and Sigils" + type: "checkmark" + }] + title: "{atm9.quest.affixes.vials_and_sigils}" + x: 2.0d + y: 1.0d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.vialS}"] + id: "6631947900DB54E9" + rewards: [{ + id: "4AC1747180F51F65" + item: "apotheosis:vial_of_expulsion" + type: "item" + }] + tasks: [{ + id: "6518962A5B0E9512" + item: "apotheosis:vial_of_expulsion" + type: "item" + }] + title: "{atm9.quest.affixes.vialS}" + x: 2.0d + y: 2.0d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.vialA}"] + id: "3FC0042D2284242B" + rewards: [{ + id: "62A325FB7DF0ACB9" + item: "apotheosis:vial_of_extraction" + type: "item" + }] + tasks: [{ + id: "78DC43B1B647D02E" + item: "apotheosis:vial_of_extraction" + type: "item" + }] + title: "{atm9.quest.affixes.vialA}" + x: 3.0d + y: 1.5d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.vialU}"] + id: "1124A964E1B8E0EE" + rewards: [{ + id: "3CED5BFC09C57FF8" + item: "minecraft:name_tag" + type: "item" + }] + tasks: [{ + id: "59D07BFACCEB130D" + item: "apotheosis:vial_of_unnaming" + type: "item" + }] + title: "{atm9.quest.affixes.vialU}" + x: 3.0d + y: 0.5d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.sigil}"] + id: "482190A9DBE834BE" + rewards: [{ + id: "22A4AC549D2F3233" + item: "apotheosis:sigil_of_socketing" + type: "item" + }] + tasks: [{ + id: "1354E0A2E840D42D" + item: "apotheosis:sigil_of_socketing" + type: "item" + }] + title: "{atm9.quest.affixes.sigil}" + x: 2.0d + y: 0.0d + } + { + dependencies: ["482190A9DBE834BE"] + description: ["{atm9.quest.affixes.desc.superior_sigil}"] + id: "1770FF93638B3F22" + rewards: [{ + id: "1CDEB24AB78F7763" + item: "apotheosis:superior_sigil_of_socketing" + type: "item" + }] + tasks: [{ + id: "528DE40DB533970E" + item: "apotheosis:superior_sigil_of_socketing" + type: "item" + }] + title: "{atm9.quest.affixes.superior_sigil}" + x: 2.0d + y: -1.0d + } + { + description: ["{atm9.quest.affixes.desc.gems}"] + id: "5A0305BB1F8EA932" + progression_mode: "flexible" + shape: "octagon" + tasks: [{ + advancement: "apotheosis:affix/gem" + criterion: "" + id: "61A0FDFECECB6FFF" + type: "advancement" + }] + title: "{atm9.quest.affixes.gems}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["40926361B5A17F74"] + description: ["{atm9.quest.affixes.desc.salvaging_table}"] + id: "1A507E77BF750F60" + tasks: [{ + id: "14B79330933FD83E" + item: "apotheosis:salvaging_table" + type: "item" + }] + title: "{atm9.quest.affixes.salvaging_table}" + x: 0.0d + y: 3.0d + } + { + dependencies: ["1A507E77BF750F60"] + id: "70D60687AAB145FE" + rewards: [{ + count: 3 + id: "26ABC6C223985753" + item: "apotheosis:common_material" + type: "item" + }] + subtitle: "{atm9.quest.affixes.subt.common}" + tasks: [{ + id: "650CAE5254152FB9" + item: "apotheosis:common_material" + type: "item" + }] + title: "&7Mysterious Scrap Materials&n" + x: -1.5d + y: 3.0d + } + { + dependencies: ["1A507E77BF750F60"] + id: "0A70CC1A0F4F1CD1" + rewards: [{ + count: 3 + id: "4BBFAD124EE92BED" + item: "apotheosis:uncommon_material" + type: "item" + }] + subtitle: "{atm9.quest.affixes.subt.uncommon}" + tasks: [{ + id: "70594E0D8666EB60" + item: "apotheosis:uncommon_material" + type: "item" + }] + title: "{atm9.quest.affixes.uncommon}" + x: -1.0d + y: 4.0d + } + { + dependencies: ["1A507E77BF750F60"] + id: "40C8A9DF4581FF8C" + rewards: [{ + count: 3 + id: "0B6CB6E01FDAC37E" + item: "apotheosis:rare_material" + type: "item" + }] + subtitle: "{atm9.quest.affixes.subt.rare}" + tasks: [{ + id: "71D7450548341CEB" + item: "apotheosis:rare_material" + type: "item" + }] + title: "{atm9.quest.affixes.rare}" + x: 0.0d + y: 4.5d + } + { + dependencies: ["1A507E77BF750F60"] + id: "061244C38F05CBFE" + rewards: [{ + count: 3 + id: "5D401F212458026B" + item: "apotheosis:epic_material" + type: "item" + }] + subtitle: "{atm9.quest.affixes.subt.epic}" + tasks: [{ + id: "6BED70FB7EF343B8" + item: "apotheosis:epic_material" + type: "item" + }] + title: "{atm9.quest.affixes.epic}" + x: 1.0d + y: 4.0d + } + { + dependencies: ["1A507E77BF750F60"] + id: "738FB4AC92679507" + rewards: [{ + id: "151067FE2B8D5BEE" + item: "apotheosis:mythic_material" + type: "item" + }] + subtitle: "{atm9.quest.affixes.subt.mythic}" + tasks: [{ + id: "68C43D5FAB4FB1FB" + item: "apotheosis:mythic_material" + type: "item" + }] + title: "{atm9.quest.affixes.mythic_material}" + x: 1.5d + y: 3.0d + } + { + dependencies: ["0A70CC1A0F4F1CD1"] + description: ["{atm9.quest.affixes.desc.simple}"] + id: "375359043E71349C" + rewards: [{ + count: 3 + id: "79DD1566F31F63C9" + item: "apotheosis:uncommon_material" + type: "item" + }] + tasks: [{ + id: "2D2CA0A0899233C5" + item: "apotheosis:simple_reforging_table" + type: "item" + }] + title: "{atm9.quest.affixes.simple}" + x: -1.0d + y: 5.5d + } + { + dependencies: [ + "375359043E71349C" + "061244C38F05CBFE" + ] + description: ["{atm9.quest.affixes.desc.reforge}"] + id: "166DF03D93BC11F1" + rewards: [{ + count: 3 + id: "705ACD5F9E420F18" + item: "apotheosis:epic_material" + type: "item" + }] + tasks: [{ + id: "34D325EA464BEEEC" + item: "apotheosis:reforging_table" + type: "item" + }] + title: "{atm9.quest.affixes.reforge}" + x: 1.0d + y: 5.5d + } + { + dependencies: ["359E1FFAB18FE50F"] + description: ["{atm9.quest.affixes.desc.gem_cutting}"] + id: "544011D1C48D8E65" + rewards: [{ + count: 10 + id: "3B0E731D612ECA80" + item: "apotheosis:gem_dust" + type: "item" + }] + tasks: [{ + id: "4241A0F3897E9DF0" + item: "apotheosis:gem_cutting_table" + type: "item" + }] + title: "{atm9.quest.affixes.gem_cutting}" + x: -3.0d + y: 0.5d + } + { + dependencies: ["40926361B5A17F74"] + description: ["{atm9.quest.affixes.desc.smith}"] + id: "359E1FFAB18FE50F" + rewards: [{ + count: 2 + id: "52E0A2CFCA537D12" + item: "minecraft:smooth_stone" + type: "item" + }] + tasks: [{ + id: "69CF59A7A4E03D1F" + item: "minecraft:smithing_table" + type: "item" + }] + title: "{atm9.quest.affixes.smith}" + x: -2.0d + y: 0.5d + } + { + dependencies: ["544011D1C48D8E65"] + description: ["{atm9.quest.affixes.desc.flawless}"] + id: "47317516A98016C0" + rewards: [{ + id: "314A0EB4D43A8162" + item: "apotheosis:mythic_material" + type: "item" + }] + shape: "octagon" + tasks: [{ + advancement: "apotheosis:affix/mythic_gem" + criterion: "" + id: "2CA5B077B6357FB0" + type: "advancement" + }] + title: "{atm9.quest.affixes.flawless}" + x: -4.0d + y: 0.5d + } + { + dependencies: ["40926361B5A17F74"] + description: ["{atm9.quest.affixes.desc.affix}"] + id: "67422A235EBAD4CF" + rewards: [{ + count: 9 + id: "28175FB7B29B97F4" + item: "apotheosis:gem_dust" + type: "item" + }] + shape: "octagon" + tasks: [{ + advancement: "apotheosis:affix/root" + criterion: "" + id: "1129E77C7FCEC1CA" + type: "advancement" + }] + title: "{atm9.quest.affixes.affix}" + x: -2.5d + y: 1.5d + } + { + dependencies: ["67422A235EBAD4CF"] + description: ["{atm9.quest.affixes.desc.mythic}"] + id: "68DD99B788216006" + rewards: [{ + id: "078C3AA7A00D3A57" + item: "apotheosis:mythic_material" + type: "item" + }] + shape: "octagon" + tasks: [{ + advancement: "apotheosis:affix/mythic" + criterion: "" + id: "2FF1889B361964B9" + type: "advancement" + }] + title: "{atm9.quest.affixes.mythic}" + x: -3.5d + y: 1.5d + } + ] + title: "{atm9.chapters.8.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/applied_energistics_2.snbt b/config/ftbquests/quests/chapters/applied_energistics_2.snbt new file mode 100644 index 0000000..4004868 --- /dev/null +++ b/config/ftbquests/quests/chapters/applied_energistics_2.snbt @@ -0,0 +1,2242 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "rsquare" + filename: "applied_energistics_2" + group: "1AC60211DE7427FC" + icon: "ae2:controller" + id: "07210DDF872160BA" + images: [ + { + height: 0.5d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.5d + x: 3.0d + y: 4.25d + } + { + height: 0.5d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.5d + x: 5.0d + y: 5.5d + } + ] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.ae2.desc.AE2}" + "&o&bappliedenergistics.github.io&f&r." + ] + icon: "ae2:certus_quartz_crystal" + id: "2893F483C10293E6" + rewards: [ + { + count: 8 + id: "3B8F9C922DCD426E" + item: "ae2:certus_quartz_dust" + type: "item" + } + { + id: "04731B877AA067A3" + type: "xp" + xp: 10 + } + ] + shape: "hexagon" + size: 1.5d + subtitle: "{atm9.quest.ae2.subt.AE2}" + tasks: [ + { + id: "43FD619EF9A41E76" + item: "ae2:certus_quartz_dust" + type: "item" + } + { + id: "7B9519E1AF53A9A3" + item: "ae2:certus_quartz_crystal" + type: "item" + } + ] + title: "{atm9.quest.ae2.AE2}" + x: 0.0d + y: 0.5d + } + { + dependencies: ["2893F483C10293E6"] + description: ["{atm9.quest.ae2.desc.first}"] + id: "68B0B3DAF1145191" + rewards: [ + { + id: "132524D80F352F06" + table_id: 727499692191347770L + type: "random" + } + { + id: "230CB9AC06A29B7A" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.ae2.subt.first}" + tasks: [ + { + id: "29C4195E8366DBDD" + item: "ae2:charger" + type: "item" + } + { + id: "1F40760C2108BA36" + item: "ae2:inscriber" + type: "item" + } + ] + title: "{atm9.quest.ae2.first}" + x: 2.0d + y: 0.5d + } + { + dependencies: ["68B0B3DAF1145191"] + description: ["{atm9.quest.ae2.desc.meteorite}"] + icon: "ae2:calculation_processor_press" + id: "51236544BFEF487B" + rewards: [ + { + count: 4 + id: "1745CCFAC5C46D28" + item: "ae2:sky_stone_block" + type: "item" + } + { + id: "34DBB0E01FC07555" + table_id: 727499692191347770L + type: "random" + } + { + id: "53D03CFF7586058B" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.ae2.subt.meteorite}" + tasks: [ + { + id: "4D57E005D20BEDB9" + item: "ae2:meteorite_compass" + type: "item" + } + { + advancement: "ae2:main/presses" + criterion: "" + id: "4D25BF3C4F05025D" + type: "advancement" + } + ] + title: "{atm9.quest.ae2.meteorite}" + x: 4.0d + y: 0.5d + } + { + dependencies: ["68B0B3DAF1145191"] + description: ["{atm9.quest.ae2.desc.energy_acceptor}"] + id: "00611844AFD5C31E" + rewards: [ + { + id: "218200BE2C9DD409" + table_id: 727499692191347770L + type: "random" + } + { + id: "241ED08CDD530739" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.ae2.subt.energy_acceptor}" + tasks: [{ + id: "5B4DDF66C36AF356" + item: "ae2:energy_acceptor" + type: "item" + }] + title: "{atm9.quest.ae2.energy_acceptor}" + x: 3.0d + y: -0.5d + } + { + dependencies: ["00611844AFD5C31E"] + description: ["{atm9.quest.ae2.desc.energy_cell}"] + id: "037488EF1F3581CE" + rewards: [ + { + id: "07AC6981E4FBB7B3" + table_id: 727499692191347770L + type: "random" + } + { + id: "20DA7014A7644F65" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + id: "19CE95EDCB04AA89" + item: { + Count: 1b + id: "ae2:energy_cell" + tag: { } + } + type: "item" + } + { + id: "3606A3CEDFF76F77" + item: { + Count: 1b + id: "ae2:dense_energy_cell" + tag: { } + } + type: "item" + } + ] + title: "{atm9.quest.ae2.energy_cell}" + x: 5.0d + y: -0.5d + } + { + dependencies: ["037488EF1F3581CE"] + description: ["{atm9.quest.ae2.desc.energy_card}"] + id: "6D54B45CDA70FEAB" + rewards: [ + { + id: "4807A39C56865642" + table_id: 5871764666515020368L + type: "random" + } + { + id: "198B5EB3662F4C18" + type: "xp" + xp: 10 + } + ] + shape: "circle" + tasks: [{ + id: "42C1EB9094F67B62" + item: "ae2:energy_card" + type: "item" + }] + title: "{atm9.quest.ae2.energy_card}" + x: 7.0d + y: -0.5d + } + { + dependencies: ["51236544BFEF487B"] + description: ["{atm9.quest.ae2.desc.processors}"] + id: "15564C11744D6AA0" + rewards: [ + { + id: "6F428D141799FF83" + type: "xp" + xp: 100 + } + { + id: "622636484932AB15" + table_id: 5871764666515020368L + type: "random" + } + ] + tasks: [ + { + id: "2B6D34E0CD1999C9" + item: "ae2:logic_processor" + type: "item" + } + { + id: "54C120660252682A" + item: "ae2:calculation_processor" + type: "item" + } + { + id: "41282D3DCFEB5136" + item: "ae2:engineering_processor" + type: "item" + } + ] + title: "{atm9.quest.ae2.processors}" + x: 6.0d + y: 0.5d + } + { + dependencies: ["68B0B3DAF1145191"] + description: ["{atm9.quest.ae2.desc.fluix}"] + icon: "ae2:fluix_crystal" + id: "4BF0BB763BFFACF0" + rewards: [ + { + count: 4 + id: "724ADD8BA4137929" + item: "ae2:fluix_dust" + type: "item" + } + { + id: "6F34DE4A8A1E9829" + table_id: 727499692191347770L + type: "random" + } + { + id: "34AA471D42A56F02" + type: "xp" + xp: 10 + } + ] + tasks: [ + { + id: "0FC1380E32E02533" + item: "ae2:fluix_dust" + type: "item" + } + { + id: "4498692EC5F9E09B" + item: "ae2:fluix_crystal" + type: "item" + } + ] + title: "{atm9.quest.ae2.fluix}" + x: 3.0d + y: 1.5d + } + { + dependencies: ["4BF0BB763BFFACF0"] + description: ["{atm9.quest.ae2.desc.cables}"] + id: "5C22E3103544B120" + min_width: 300 + rewards: [ + { + id: "23EF97F2F01671B6" + table_id: 727499692191347770L + type: "random" + } + { + id: "2D1445E4299E8619" + type: "xp" + xp: 10 + } + ] + tasks: [ + { + id: "40A7CC56DACC2623" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "ae2:glass_cable" + } + } + title: "Glass Cable" + type: "item" + } + { + id: "64EAD3DE84E94F02" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "ae2:covered_cable" + } + } + title: "Covered Cable" + type: "item" + } + { + id: "14DEFFB80CC96BC1" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "ae2:covered_dense_cable" + } + } + title: "Dense Covered Cable" + type: "item" + } + ] + title: "{atm9.quest.ae2.cables}" + x: 5.0d + y: 1.5d + } + { + dependencies: ["5C22E3103544B120"] + description: ["{atm9.quest.ae2.desc.advanced_cabling}"] + id: "5233A447BAA4593C" + rewards: [ + { + id: "7493EF469CDF6FB6" + table_id: 5871764666515020368L + type: "random" + } + { + id: "7F6B396987F63DB7" + type: "xp" + xp: 10 + } + { + count: 2 + id: "5EBB888A8D38FAC8" + item: "ae2:quartz_fiber" + type: "item" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.ae2.subt.advanced_cabling}" + tasks: [ + { + id: "7FC3DAA1BD5016A0" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "ae2:smart_cable" + } + } + title: "Smart Cable" + type: "item" + } + { + id: "38E290AC5E011888" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "ae2:smart_dense_cable" + } + } + title: "Dense Smart Cable" + type: "item" + } + ] + title: "{atm9.quest.ae2.advanced_cabling}" + x: 5.0d + y: 3.0d + } + { + dependencies: ["15564C11744D6AA0"] + description: ["{atm9.quest.ae2.desc.terminals}"] + id: "22C4318523A43B49" + rewards: [ + { + id: "6D1EBB1DBB711A5A" + table_id: 5871764666515020368L + title: "Random Reward" + type: "random" + } + { + id: "7B32D21CD627FB4A" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.ae2.subt.terminals}" + tasks: [ + { + id: "6C7282A058006A21" + item: "ae2:terminal" + type: "item" + } + { + id: "2CFD7CA282DFB2FF" + item: "ae2:crafting_terminal" + type: "item" + } + ] + title: "{atm9.quest.ae2.terminals}" + x: 8.0d + y: 0.5d + } + { + dependencies: [ + "40A7CC56DACC2623" + "2F16B6A173525277" + ] + description: ["{atm9.quest.ae2.desc.storage}"] + id: "4E8A05C3BFA80540" + rewards: [ + { + id: "107B36337206758B" + table_id: 5871764666515020368L + type: "random" + } + { + id: "5D0CC7AC4BD78134" + type: "xp" + xp: 100 + } + ] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.ae2.subt.storage}" + tasks: [ + { + id: "74AA3FA06B3574A8" + item: "ae2:chest" + type: "item" + } + { + id: "58C4DF6CFBDF8577" + item: "ae2:drive" + type: "item" + } + ] + 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"29737736E2B314EA" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "68A36AB341CC016D" + item: "ae2:spatial_anchor" + type: "item" + }] + title: "{atm9.quest.ae2.Sanchor}" + x: 20.5d + y: 5.0d + } + { + dependencies: ["18DFB25DC48D8BF7"] + description: ["{atm9.quest.ae2.desc.SSC}"] + id: "6F3D0A248B5A9CA2" + rewards: [ + { + id: "40FB6290F9B4CF05" + table_id: 5871764666515020368L + type: "random" + } + { + id: "0CB125E5654F810B" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "75924053D6F5B242" + item: { + Count: 1b + id: "itemfilters:id_regex" + tag: { + value: "ae2:spatial_storage_cell_" + } + } + title: "Spatial Storage Cell" + type: "item" + }] + title: "{atm9.quest.ae2.SSC}" + x: 18.5d + y: 5.0d + } + { + dependencies: ["51DE3157DE3E57B8"] + description: ["{atm9.quest.ae2.desc.crafting_storage}"] + id: "30E853CE699E669B" + rewards: [ + { + id: "380CA842CF1F8374" + table_id: 5871764666515020368L + type: "random" + } + { + id: "57230DB26A88BF90" + type: "xp" + xp: 10 + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.ae2.subt.crafting_storage}" + tasks: [{ + id: "08DA73B1AC17E5F5" + item: { + Count: 1b + id: "itemfilters:id_regex" + tag: { + value: "(.*)crafting_storage" + } + } + title: "Crafting Storage" + type: "item" + }] + title: "{atm9.quest.ae2.crafting_storage}" + x: 14.0d + y: -1.5d + } + { + dependencies: ["30E853CE699E669B"] + description: ["{atm9.quest.ae2.desc.crafting_coprocessor}"] + id: "69B7DE2283B4EE6C" + rewards: [ + { + id: "30447C55F39E6DA1" + table_id: 5871764666515020368L + type: "random" + } + { + id: "33A5EAC376E2828C" + type: "xp" + xp: 10 + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.ae2.subt.crafting_coprocessor}" + tasks: [{ + id: "5EC8D891031E34EF" + item: { + Count: 1b + id: "itemfilters:id_regex" + tag: { + value: "(.*)crafting_accelerator" + } + } + title: "Crafting Co-Processor" + type: "item" + }] + title: "{atm9.quest.ae2.crafting_coprocessor}" + x: 16.0d + y: -1.5d + } + { + dependencies: ["69B7DE2283B4EE6C"] + description: ["{atm9.quest.ae2.desc.crafting_monitor}"] + id: "1348995F64A94396" + rewards: [ + { + id: "67F817808F544C51" + table_id: 5871764666515020368L + type: "random" + } + { + id: "77A6ACEA6F5542AF" + type: "xp" + xp: 10 + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.ae2.subt.crafting_monitor}" + tasks: [{ + id: "2D386EFC23C45581" + item: { + Count: 1b + id: "itemfilters:id_regex" + tag: { + value: "(ae2|mega)(.*)crafting_monitor" + } + } + title: "Crafting Monitor" + type: "item" + }] + title: "{atm9.quest.ae2.crafting_monitor}" + x: 18.0d + y: -1.5d + } + { + dependencies: ["5C22E3103544B120"] + description: ["{atm9.quest.ae2.desc.anchor}"] + icon: "ae2:cable_anchor" + id: "6144202A97C6CD1C" + min_width: 300 + rewards: [ + { + id: "4330FAC592266D62" + table_id: 727499692191347770L + type: "random" + } + { + id: "0BAC4AB615750E48" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + subtitle: "{atm9.quest.ae2.subt.anchor}" + tasks: [ + { + id: "23D186249A999B8C" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "ae2:knife" + } + } + title: "Quartz Cutting Knife" + type: "item" + } + { + id: "2B8EC37AF863F9A6" + item: "ae2:cable_anchor" + type: "item" + } + { + id: "1FFAB0FE9A2D46F2" + item: { + Count: 1b + id: "ae2:name_press" + tag: { } + } + type: "item" + } + ] + title: "{atm9.quest.ae2.anchor}" + x: 4.5d + y: 2.5d + } + { + dependencies: [ + "066F1BBF3D0863C5" + "19CE95EDCB04AA89" + "5C22E3103544B120" + ] + description: ["{atm9.quest.ae2.desc.coloring}"] + id: "03E6FA4DCB71162E" + rewards: [ + { + id: "72469A8B94967668" + table_id: 5871764666515020368L + type: "random" + } + { + id: "2AD4CA497DAF5DDE" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "6691176371563341" + item: { + Count: 1b + id: "ae2:color_applicator" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.ae2.coloring}" + x: 5.5d + y: 2.5d + } + { + dependencies: [ + "40A7CC56DACC2623" + "2FB231069D2E4E77" + ] + description: ["{atm9.quest.ae2.desc.weapons}"] + hide_dependency_lines: true + id: "5CD8D169181C7339" + rewards: [ + { + id: "653C5DBC5B2DFB83" + table_id: 5871764666515020368L + type: "random" + } + { + id: "79695D39F0DA9907" + type: "xp" + xp: 10 + } + ] + shape: "square" + subtitle: "{atm9.quest.ae2.subt.weapons}" + tasks: [ + { + id: "3AC5F84892DC0717" + item: "ae2:charged_staff" + type: "item" + } + { + id: "68BE70918BD7F81B" + item: "ae2:entropy_manipulator" + type: "item" + } + { + id: "3B720F63D105F7DF" + item: { + Count: 1b + id: "ae2:matter_cannon" + tag: { } + } + type: "item" + } + ] + title: "{atm9.quest.ae2.weapons}" + x: 15.0d + y: 0.5d + } + { + dependencies: ["2F16B6A173525277"] + description: ["{atm9.quest.ae2.desc.wireless_AP}"] + hide_dependency_lines: true + id: "2B31E6C1707D8195" + rewards: [ + { + id: "72CFEEE18B84AC11" + table_id: 5871764666515020368L + type: "random" + } + { + id: "7C6512C24B5A19A3" + type: "xp" + xp: 10 + } + ] + shape: "rsquare" + tasks: [ + { + id: 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"3A1C068ABC13E7EE" + type: "xp" + xp: 10 + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.ae2.subt.wireless_terminal}" + tasks: [ + { + id: "195B7DC4D7815D29" + item: "ae2:wireless_terminal" + type: "item" + } + { + id: "384594EA34F0985B" + item: "ae2:wireless_crafting_terminal" + type: "item" + } + ] + title: "{atm9.quest.ae2.wireless_terminal}" + x: 11.0d + y: 6.0d + } + { + dependencies: ["16299B9AE87257DC"] + description: ["{atm9.quest.ae2.desc.ininfity}"] + id: "234DC1702333EB18" + rewards: [ + { + id: "166910739B51C0F9" + table_id: 5871764666515020368L + type: "random" + } + { + id: "6724FE14F1AF7CB1" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.ae2.subt.ininfity}" + tasks: [ + { + id: "745C92ED1392EE1A" + item: "aeinfinitybooster:infinity_card" + type: "item" + } + { + id: "4EDA481E8668C82B" + item: "aeinfinitybooster:dimension_card" + type: "item" + } + ] + title: "{atm9.quest.ae2.ininfity}" + x: 14.0d + y: 6.0d + } + { + dependencies: ["5BB887411B8B38FA"] + 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"ae2:fuzzy_card" + type: "item" + } + { + id: "6AAE42DF0347D1F4" + item: "ae2:inverter_card" + type: "item" + } + ] + title: "{atm9.quest.ae2.cards}" + x: 26.0d + y: -2.5d + } + { + dependencies: ["3E3DF8E967D95DB0"] + description: ["{atm9.quest.ae2.desc.quantum}"] + id: "0B218DD73FE8D985" + rewards: [ + { + id: "202B598DA89EB6EA" + table_id: 5871764666515020368L + type: "random" + } + { + id: "25C4692C8D47D950" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [ + { + count: 16L + id: "7D869E1310E92BED" + item: "ae2:quantum_ring" + type: "item" + } + { + count: 2L + id: "20AA67ECEA653B99" + item: "ae2:quantum_link" + type: "item" + } + { + count: 2L + id: "6590872EF147B7DF" + item: "ae2:quantum_entangled_singularity" + type: "item" + } + ] + title: "{atm9.quest.ae2.quantum}" + x: 3.0d + y: 3.5d + } + { + dependencies: ["5C22E3103544B120"] + description: ["{atm9.quest.ae2.desc.channels}"] + id: "78311531069807DE" + rewards: [{ + id: "0608B89F87FECB34" + type: "xp" + xp: 10 + }] + shape: "rsquare" + tasks: [{ + id: "7E0D9E6342295AB0" + type: "checkmark" + }] + title: "{atm9.quest.ae2.channels}" + x: 7.0d + y: 1.5d + } + { + dependencies: ["361CCBD353D6FF34"] + description: ["{atm9.quest.ae2.desc.more_items}"] + id: "0F03E75CF79BADD7" + subtitle: "{atm9.quest.ae2.subt.more_items}" + tasks: [{ + id: "4C2F435902156183" + item: { + Count: 1b + id: "megacells:bulk_item_cell" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.ae2.more_items}" + x: 17.5d + y: 0.5d + } + ] + title: "{atm9.chapters.11.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/ars_nouveau.snbt b/config/ftbquests/quests/chapters/ars_nouveau.snbt new file mode 100644 index 0000000..33cf584 --- /dev/null +++ b/config/ftbquests/quests/chapters/ars_nouveau.snbt @@ -0,0 +1,2948 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ars_nouveau" + group: "02FE661031A105D8" + icon: "ars_nouveau:creative_spell_book" + id: "6AEDA2F9BEB57759" + images: [{ + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 7.51d + y: 7.6d + }] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.arsNouveau.welcome}" + "" + "{atm9.quest.arsNouveau.desc.magicModIntro}" + ] + id: "6E0E13806F388D7E" + rewards: [{ + id: "24AA489F2E015748" + item: "ars_nouveau:worn_notebook" + type: "item" + }] + shape: "gear" + size: 1.5d + tasks: [{ + icon: "ars_nouveau:creative_spell_book" + id: "33CEC23CAF6DA6A6" + title: "{atm9.quest.arsNouveau.arsNouveau}" + type: "checkmark" + }] + x: -6.25d + y: 0.0d + } + { + dependencies: ["1D86B2E553503E53"] + id: "48D5D9D9AD98409F" + optional: true + rewards: [ + { + id: "294D038C9C2F7E82" + table_id: 4108383404435779231L + type: "random" + } + { + id: "363F911808E2F53D" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "1624D71379FBBDA6" + item: { + Count: 1b + id: "ars_nouveau:starbuncle_charm" + tag: { } + } + type: "item" + }] + x: 11.0d + y: -3.5d + } + { + dependencies: ["1D86B2E553503E53"] + id: "34A173721735401B" + optional: true + rewards: [ + { + id: "5E430461F78BFD1C" + table_id: 4108383404435779231L + type: "random" + } + { + id: "12374B641E9A7691" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "7CB3845C4BCA9F0E" + item: "ars_nouveau:wixie_charm" + type: "item" + }] + x: 10.0d + y: -3.5d + } + { + dependencies: ["6F3602F5600A6221"] + id: "7ACE7A6A71D3F4D2" + rewards: [{ + id: "06CC6FB96FDA2F42" + type: "xp" + xp: 250 + }] + shape: "rsquare" + tasks: [{ + id: "569B0D7ABC091612" + item: "ars_nouveau:glyph_intangible" + type: "item" + }] + x: 2.0d + y: -7.5d + } + { + dependencies: ["441C0659ED28D935"] + id: "58EBEC3DDE47DAC7" + rewards: [{ + id: "2CC33A87CF1F6EF1" + type: "xp" + xp: 100 + }] + shape: "rsquare" + tasks: [{ + id: "55B5FAA746D6C829" + item: "ars_nouveau:glyph_ignite" + type: "item" + }] + x: -4.0d + y: -12.5d + } + { + dependencies: ["63DD7F5A4441ACE7"] + id: "79146466E43A2B99" + rewards: [{ + id: "2A7E9481610EF8CE" + type: "xp" + xp: 100 + }] + shape: "rsquare" + tasks: [{ + id: "615188F5D6F85423" + item: "ars_nouveau:glyph_flare" + type: "item" + }] + x: -1.0d + y: -7.5d + } + { + dependencies: ["441C0659ED28D935"] + id: "07D6CC12D577643E" + 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"" + "{atm9.quest.arsNouveau.desc.dowsingRod.1}" + ] + id: "3142A40E1EAEBAA3" + optional: true + rewards: [{ + id: "792570A800671B52" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.arsNouveau.subt.magicFinder}" + tasks: [{ + id: "07469C1ABB23F686" + item: { + Count: 1b + id: "ars_nouveau:dowsing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.0d + y: 1.5d + } + { + dependencies: ["227DBA8836021B0B"] + id: "295C77EEC89000FC" + rewards: [ + { + id: "6E70639DCCE07AE1" + table_id: 4108383404435779231L + type: "random" + } + { + id: "42C6A17CF858CF08" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding}" + tasks: [{ + id: "33072A37F4A28A77" + item: "ars_nouveau:vitalic_sourcelink" + type: "item" + }] + x: 4.0d + y: 3.5d + } + { + dependencies: ["04D9F6587EF8D9B7"] + description: [ + "{atm9.quest.arsNouveau.desc.alchemicalSourcelink}" + "" + "{atm9.quest.arsNouveau.desc.alchemicalSourcelink.1}" + ] + id: "41A0BE357C8A74E1" + rewards: [ + { + id: "0E2CF3992570D242" + table_id: 4108383404435779231L + type: "random" + } + { + id: "5D9B8AC5306D8C48" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.arsNouveau.subt.powerThroughPotions}" + tasks: [{ + id: "2D08E66F6D607676" + item: "ars_nouveau:alchemical_sourcelink" + type: "item" + }] + x: 3.0d + y: 4.5d + } + { + dependencies: ["227DBA8836021B0B"] + description: [ + "{atm9.quest.arsNouveau.desc.sourceBerries}" + "" + "{atm9.quest.arsNouveau.desc.sourceBerries.1}" + ] + id: "77145113CD5B26FB" + rewards: [ + { + id: "4B9B01B0DE50366F" + table_id: 4108383404435779231L + type: "random" + } + { + id: "5A7B1F43A9CF4B29" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood}" + tasks: [{ + id: "3F5621FA53258210" + item: "ars_nouveau:mycelial_sourcelink" + type: "item" + }] + x: 2.0d + y: 3.5d + } + { + dependencies: ["227DBA8836021B0B"] + description: [ + "{atm9.quest.arsNouveau.desc.plantSourcelink}" + "" + "{atm9.quest.arsNouveau.desc.plantSourcelink.1}" + ] + id: "2D0CF18C8B2ABB7D" + rewards: [ + { + id: "1670F143BF0992F9" + table_id: 4108383404435779231L + type: "random" + } + { + id: "5FFE6FE428A53B3F" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants}" + tasks: [{ + id: "7CEAACDBB77206CC" + item: "ars_nouveau:agronomic_sourcelink" + type: "item" + }] + x: 1.5d + y: 2.5d + } + { + dependencies: ["40BC67BDEE15D1DE"] + description: ["{atm9.quest.arsNouveau.desc.sourcestones}"] + id: "5C3FF43CF16BCF30" + rewards: [ + { + id: "08FBB04A40CEDD25" + table_id: 4108383404435779231L + type: "random" + } + { + id: "7F5D2F36132692EC" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones}" + tasks: [{ + count: 8L + id: "03EB390E79866058" + item: "ars_nouveau:sourcestone" + title: "{atm9.quest.arsNouveau.sourcestone}" + type: "item" + }] + title: "{atm9.quest.arsNouveau.sourcestones}" + x: 5.199999999999999d + y: 0.0d + } + { + dependencies: ["542C6D76B579886C"] + description: ["{atm9.quest.arsNouveau.desc.scribesTable}"] + id: "0E2AD156E5EF263A" + rewards: [ + { + id: "19F2CD6C0B18C66F" + item: { + Count: 1b + id: "ars_nouveau:spell_parchment" + tag: { } + } + random_bonus: 1 + type: "item" + } + { + id: "31B61E81E7B4F0A6" + type: "xp" + xp: 100 + } + ] + tasks: [{ + id: "5D09025968ED4E34" + item: { + Count: 1b + id: "ars_nouveau:spell_parchment" + tag: { } + } + type: "item" + }] + x: 13.0d + y: 1.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: ["{atm9.quest.arsNouveau.desc.dominionWand}"] + id: "1D86B2E553503E53" + rewards: [ + { + id: "378CD52D133440FF" + table_id: 4108383404435779231L + type: "random" + } + { + id: "0B37B52A6282A975" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "259C1D84AD3996AF" + item: "ars_nouveau:dominion_wand" + type: "item" + }] + title: "{atm9.quest.arsNouveau.summoningHelp}" + x: 10.5d + y: -1.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.enchantersSword.1}" + "" + "{atm9.quest.arsNouveau.desc.enchantersSword.2}" + "" + "{atm9.quest.arsNouveau.desc.enchantersSword.3}" + ] + id: "14DB8A515CA50932" + rewards: [ + { + id: "5996E283CD21E12C" + table_id: 4108383404435779231L + type: "random" + } + { + id: "2BD5532974AC8144" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "307E429DCDA2A0BC" + item: { + Count: 1b + id: "ars_nouveau:enchanters_sword" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 10.5d + y: 2.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.enchantersShield.1}" + "" + "{atm9.quest.arsNouveau.desc.enchantersShield.2}" + ] + id: "3182E8AF755104E4" + rewards: [ + { + id: "37FB2F6CC88AA427" + table_id: 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"{atm9.quest.arsNouveau.desc.enchantersBow.2}" + "" + "{atm9.quest.arsNouveau.desc.enchantersBow.3}" + "" + "{atm9.quest.arsNouveau.desc.enchantersBow.4}" + ] + id: "51162B9185A45BB1" + rewards: [ + { + id: "04E1087632270DB0" + table_id: 4108383404435779231L + type: "random" + } + { + id: "685A6C60DD894FDE" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "7F425E0F613F8B23" + item: { + Count: 1b + id: "ars_nouveau:spell_bow" + tag: { } + } + type: "item" + }] + x: 10.0d + y: 3.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.jarOfLight.1}" + "" + "{atm9.quest.arsNouveau.desc.jarOfVoiding.1}" + "" + "{atm9.quest.arsNouveau.desc.jarOfVoiding.2}" + "" + "{atm9.quest.arsNouveau.desc.jarOfVoiding.3}" + ] + id: "6DAA82B5F94AF9F8" + rewards: [ + { + id: "324036A9BE7E242E" + table_id: 4108383404435779231L + type: "random" + } + { + id: "3B2C1E6EB58BA313" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: 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+ shape: "diamond" + tasks: [{ + id: "28D8B81E947FCB97" + item: "ars_nouveau:belt_of_unstable_gifts" + type: "item" + }] + x: 11.5d + y: 4.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.levitationBelt.1}" + "" + "{atm9.quest.arsNouveau.desc.levitationBelt.2}" + ] + id: "3FD702B5AB006402" + rewards: [ + { + id: "7BA1913458F0B94F" + table_id: 4108383404435779231L + type: "random" + } + { + id: "41F8D938A9DDFA38" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "470AEF18D37A0535" + item: "ars_nouveau:belt_of_levitation" + type: "item" + }] + x: 11.0d + y: 4.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.amuletOfManaBoost}" + "" + "{atm9.quest.arsNouveau.desc.amuletOfManaRegen}" + ] + id: "6A1C0B17B22CE50F" + rewards: [ + { + id: "3CF12A6C8FE16707" + table_id: 4108383404435779231L + type: "random" + } + { + id: "79DE6BDAB6F800F6" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "737E14DCCDDAC4D9" + item: "ars_nouveau:amulet_of_mana_boost" + type: "item" + } + { + id: "06AFF105FACF7961" + item: "ars_nouveau:amulet_of_mana_regen" + type: "item" + } + ] + title: "{atm9.quest.arsNouveau.theAmulets}" + x: 10.0d + y: 4.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.castersWand.1}" + "" + "{atm9.quest.arsNouveau.desc.castersWand.2}" + "" + "{atm9.quest.arsNouveau.desc.castersWand.3}" + ] + id: "111649D7E16D869F" + rewards: [ + { + id: "02C8DAADC4EB0A90" + table_id: 4108383404435779231L + type: "random" + } + { + id: "60BB52FF66A48FA2" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "3CF6151060ADB889" + item: { + Count: 1b + id: "ars_nouveau:wand" + tag: { } + } + type: "item" + }] + x: 10.5d + y: 1.5d + } + ] + title: "{atm9.chapters.39.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/basic_power.snbt b/config/ftbquests/quests/chapters/basic_power.snbt new file mode 100644 index 0000000..c70e13e --- /dev/null +++ b/config/ftbquests/quests/chapters/basic_power.snbt @@ -0,0 +1,941 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "basic_power" + group: "6614EE2378B8AFB9" + icon: { + Count: 1b + id: "mekanism:creative_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "18446744073709551615.9999" + }] + } + } + } + id: "5D045EF1AB73DF70" + images: [{ + click: "" + corner: false + dev: false + height: 5.0d + hover: [ ] + image: "atm:textures/questpics/allthepower.png" + rotation: 0.0d + width: 15.0d + x: -3.5d + y: -3.5d + }] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.power.desc.ATP}"] + icon: "minecraft:redstone_torch" + id: "4AB0DD227471FDBF" + rewards: [{ + id: "3C8F065AEE4CDB80" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 2.0d + tasks: [{ + id: "4800DD5A7039B8B7" + title: "{atm9.quest.power.ATP}" + type: "checkmark" + }] + title: "{atm9.quest.power.ATP}" + x: -3.5d + y: 0.5d + } + { + dependencies: ["5E41363F9AE243F3"] + description: ["{atm9.quest.power.desc.reactors}"] + hide_dependency_lines: false + icon: "bigreactors:basic_reactorchargingportfe" + id: "6D6E07564D8FDD8D" + rewards: [{ + id: "1C7FBA6844D50ABA" + type: "xp" + xp: 10 + }] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.reactors}" + tasks: [{ + id: "70CC25EA15DBE615" + title: "Bigger Reactors" + type: "checkmark" + }] + title: "{atm9.quest.power.reactors}" + x: -0.5d + y: 3.0d + } + { + dependencies: ["42D173B9FF8D16E4"] + description: ["{atm9.quest.power.desc.meka}"] + hide_dependency_lines: false + id: "48DC9E8E9D21A2FA" + rewards: [ + { + id: "2E06B6F7B5224A02" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "089AE645B9673F30" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.meka}" + tasks: [{ + id: "59DE118DD6597A4E" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanismgenerators:solar_generator" + } + { + Count: 1b + id: "mekanismgenerators:advanced_solar_generator" + } + { + Count: 1b + id: "mekanismgenerators:wind_generator" + } + ] + } + } + title: "Renewable Energy Gens" + type: "item" + }] + title: "{atm9.quest.power.meka}" + x: -5.0d + y: 4.5d + } + { + dependencies: ["42D173B9FF8D16E4"] + description: ["{atm9.quest.power.desc.heat}"] + id: "11D09E918015355C" + rewards: [ + { + id: "3E3F4483E3804F21" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "4C4527E368FC896E" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.heat}" + tasks: [{ + id: "44999798D86177A3" + item: "mekanismgenerators:heat_generator" + type: "item" + }] + title: "{atm9.quest.power.heat}" + x: -6.5d + y: 3.0d + } + { + dependencies: ["42D173B9FF8D16E4"] + description: ["{atm9.quest.power.desc.coal}"] + id: "0BB367839D28607D" + rewards: [ + { + id: "698CCE0DFA894C3A" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "7D172A6A2CA90F91" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + tasks: [{ + id: "0F7D7AE91E20F778" + item: "rftoolspower:coalgenerator" + type: "item" + }] + title: "{atm9.quest.power.coal}" + x: -6.0d + y: 4.0d + } + { + description: ["{atm9.quest.power.desc.early}"] + hide_dependency_lines: true + icon: "minecraft:coal" + id: "42D173B9FF8D16E4" + rewards: [{ + id: "0CE525ECCA99C748" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 1.5d + subtitle: "{atm9.quest.power.subt.early}" + tasks: [{ + id: "55F3497E936C4885" + title: "Burning Fuel for Power" + type: "checkmark" + }] + title: "{atm9.quest.power.early}" + x: -5.0d + y: 3.0d + } + { + dependencies: ["1F81EA5E45424308"] + description: ["{atm9.quest.power.desc.pipez}"] + id: "4EEAB467C722ECE7" + rewards: [ + { + id: "4FE5FAE1AA387086" + type: "xp" + xp: 10 + } + { + count: 8 + id: "08460933939CF881" + item: "pipez:energy_pipe" + type: "item" + } + ] + shape: "rsquare" + tasks: [ + { + id: "467584E3BB06E9CD" + item: "pipez:energy_pipe" + type: "item" + } + { + id: "5299A78587A00044" + item: "pipez:wrench" + type: "item" + } + ] + title: "{atm9.quest.power.pipez}" + x: -10.5d + y: 0.5d + } + { + dependencies: ["1F81EA5E45424308"] + description: ["{atm9.quest.power.desc.cables}"] + id: "5C47935A3B2877FF" + rewards: [ + { + id: "1C5C0D374EC4391D" + type: "xp" + xp: 10 + } + { + id: "46E642A34AD07DB6" + item: "mekanism:alloy_infused" + type: "item" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.cables}" + tasks: [{ + id: "6C4B8A2662030CB0" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_universal_cable" + } + { + Count: 1b + id: "mekanism:advanced_universal_cable" + } + { + Count: 1b + id: "mekanism:elite_universal_cable" + } + { + Count: 1b + id: "mekanism:ultimate_universal_cable" + } + ] + } + } + title: "Universal Cables" + type: "item" + }] + title: "{atm9.quest.power.cables}" + x: -7.5d + y: 0.5d + } + { + description: ["{atm9.quest.power.desc.moving}"] + hide_dependency_lines: true + icon: { + Count: 1b + id: "mekanism:energy_tablet" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "1000000" + }] + } + } + } + id: "1F81EA5E45424308" + rewards: [{ + id: "5C863FCC138617D2" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "6D3C243268479EE9" + title: "{atm9.quest.power.moving}" + type: "checkmark" + }] + title: "{atm9.quest.power.moving}" + x: -9.0d + y: 0.5d + } + { + dependencies: ["1F81EA5E45424308"] + description: ["{atm9.quest.power.desc.QE}"] + id: "7FE969CB4B419FC6" + rewards: [ + { + id: "31A1DA2A1735B16F" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2960A7A9FFFE9624" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.QE}" + tasks: [{ + id: "3E843C44C9CD3ACC" + item: "mekanism:quantum_entangloporter" + type: "item" + }] + title: "{atm9.quest.power.QE}" + x: -10.0d + y: 1.5d + } + { + description: ["{atm9.quest.power.desc.storage}"] + hide_dependency_lines: true + icon: { + Count: 1b + id: "powah:battery_nitro" + tag: { } + } + id: "76EA017B12E8F01B" + rewards: [{ + id: "477F18566EC6FB2A" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "3121BA0C9976AFCD" + title: "Storing Power" + type: "checkmark" + }] + title: "{atm9.quest.power.storage}" + x: 3.0d + y: 0.5d + } + { + dependencies: ["76EA017B12E8F01B"] + description: ["{atm9.quest.power.desc.cube}"] + id: "477B411F84342EEA" + rewards: [ + { + id: "039E00B83AAA154A" + type: "xp" + xp: 10 + } + { + id: "7E2E1F9ED0EEB289" + item: "mekanism:steel_casing" + type: "item" + } + { + exclude_from_claim_all: true + id: "6F7ED193F8C1262A" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.cube}" + tasks: [{ + id: "76378687551A79C3" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_energy_cube" + } + { + Count: 1b + id: "mekanism:advanced_energy_cube" + } + { + Count: 1b + id: "mekanism:elite_energy_cube" + } + { + Count: 1b + id: "mekanism:ultimate_energy_cube" + } + ] + } + } + title: "Energy Cubes" + type: "item" + }] + title: "{atm9.quest.power.cube}" + x: 3.0d + y: 2.0d + } + { + dependencies: ["76EA017B12E8F01B"] + description: ["{atm9.quest.power.desc.cells}"] + id: "05B6DB75AEC01187" + rewards: [ + { + id: "54A1A37A02201DB9" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6D7BF04203FE0E60" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.cells}" + tasks: [{ + id: "7CA8741CA073C1DA" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "rftoolspower:cell1" + } + { + Count: 1b + id: "rftoolspower:cell2" + } + { + Count: 1b + id: "rftoolspower:cell3" + } + ] + } + } + title: "Powercells" + type: "item" + }] + title: "{atm9.quest.power.cells}" + x: 4.0d + y: 1.5d + } + { + dependencies: ["76EA017B12E8F01B"] + description: ["{atm9.quest.power.desc.battery}"] + id: "72EA25D05C46D39A" + rewards: [ + { + id: "59A5734689019951" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "5D6EEC3641B95A9E" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.battery}" + tasks: [{ + id: "460A67B09BD45CF4" + item: { + Count: 1b + id: "integrateddynamics:energy_battery" + tag: { + energy: 0 + } + } + type: "item" + }] + title: "{atm9.quest.power.battery}" + x: 2.0d + y: 1.5d + } + { + description: ["{atm9.quest.power.desc.mid}"] + icon: "powah:dielectric_casing" + id: "5E41363F9AE243F3" + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "5A8F474927CC1E80" + title: "{atm9.quest.power.mid}" + type: "checkmark" + }] + title: "{atm9.quest.power.mid}" + x: -2.0d + y: 3.0d + } + { + dependencies: ["5E41363F9AE243F3"] + description: ["{atm9.quest.power.desc.gas}"] + id: "0AEC181F5E21A299" + min_width: 300 + rewards: [ + { + count: 8 + id: "7B9C300DF6442A1D" + item: "minecraft:melon_slice" + type: "item" + } + { + id: "742C6774E1F40C96" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "542C81754D93237B" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.gas}" + tasks: [{ + id: "2ADE2B487637FA3F" + item: "mekanismgenerators:gas_burning_generator" + type: "item" + }] + title: "{atm9.quest.power.gas}" + x: -2.0d + y: 4.5d + } + { + dependencies: ["5E41363F9AE243F3"] + description: ["{atm9.quest.power.desc.powah}"] + icon: "powah:book" + id: "35ABB0DEE70DF7FD" + min_width: 300 + rewards: [{ + id: "2374BE0128AF2ED8" + type: "xp" + xp: 10 + }] + shape: "rsquare" + tasks: [{ + id: "215F37D96DF88189" + title: "Powah" + type: "checkmark" + }] + title: "{atm9.quest.power.powah}" + x: -1.0d + y: 4.0d + } + { + description: ["{atm9.quest.power.desc.end}"] + icon: "mekanismgenerators:fusion_reactor_controller" + id: "3BDB94F17765EE77" + min_width: 300 + rewards: [{ + id: "45BE4BD6F9CCB927" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 1.5d + subtitle: "{atm9.quest.power.subt.end}" + tasks: [{ + id: "03A4FFC4CFCA5DB7" + title: "{atm9.quest.power.end}" + type: "checkmark" + }] + title: "{atm9.quest.power.end}" + x: -3.5d + y: 4.5d + } + { + dependencies: ["4EEAB467C722ECE7"] + description: ["{atm9.quest.power.desc.betterpipez}"] + hide: true + id: "1409C17773B6A131" + rewards: [ + { + id: "3B6AEDA1AF0D94C2" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2C5A013A4D52E1A4" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "098F1B932F851616" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "pipez:basic_upgrade" + } + { + Count: 1b + id: "pipez:improved_upgrade" + } + { + Count: 1b + id: "pipez:advanced_upgrade" + } + { + Count: 1b + id: "pipez:ultimate_upgrade" + } + ] + } + } + title: "Pipe Upgrades" + type: "item" + }] + title: "{atm9.quest.power.betterpipez}" + x: -11.5d + y: 0.5d + } + { + dependencies: ["477B411F84342EEA"] + description: [ + "{atm9.quest.power.desc.more}" + "" + "{image:atm:textures/questpics/mek/mek_induction_matrix_small.png width:125 height:150 align:1}" + ] + id: "682034C680FDEDC2" + min_width: 300 + rewards: [{ + id: "4897BCA1A6B1D623" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 1.5d + tasks: [{ + id: "4FC7F1A8F2BDEF93" + title: "Advanced Mekanism Chapter" + type: "checkmark" + }] + title: "{atm9.quest.power.more}" + x: 3.0d + y: 3.5d + } + { + dependencies: ["1F81EA5E45424308"] + description: ["{atm9.quest.power.desc.flux}"] + id: "35CC898E0E49FE58" + min_width: 300 + rewards: [ + { + count: 2 + id: "16D31D3D55F77046" + item: "fluxnetworks:flux_dust" + random_bonus: 2 + type: "item" + } + { + id: "19CFBA244CF82C53" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "5CB51B7DDAE608F1" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "pentagon" + size: 1.25d + subtitle: "{atm9.quest.power.subt.flux}" + tasks: [{ + count: 4L + id: "0F0CBAF912DE462F" + item: "fluxnetworks:flux_dust" + type: "item" + }] + title: "{atm9.quest.power.flux}" + x: -9.0d + y: 2.5d + } + { + dependencies: ["35CC898E0E49FE58"] + description: ["{atm9.quest.power.desc.core}"] + id: "1BE26A00A420DAE3" + rewards: [ + { + count: 4 + id: "4FA376B34C2BF04A" + item: "fluxnetworks:flux_dust" + random_bonus: 4 + type: "item" + } + { + id: "3C2BBFC2A36E722F" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + count: 4L + id: "5E760075B279BA71" + item: "fluxnetworks:flux_core" + type: "item" + } + { + id: "01B3CDAA69D1FA2F" + item: "fluxnetworks:flux_block" + type: "item" + } + ] + title: "{atm9.quest.power.core}" + x: -9.0d + y: 4.0d + } + { + dependencies: ["1BE26A00A420DAE3"] + description: ["{atm9.quest.power.desc.plug}"] + id: "5F078A574A783B02" + rewards: [ + { + id: "46F6946231FB28A0" + item: "fluxnetworks:flux_block" + type: "item" + } + { + id: "615F6356856A3371" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "116BF6D4838A099B" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + id: "00B1C30B3E10D332" + item: "fluxnetworks:flux_plug" + type: "item" + }] + title: "{atm9.quest.power.plug}" + x: -9.0d + y: 5.0d + } + { + dependencies: ["5F078A574A783B02"] + description: ["{atm9.quest.power.desc.network}"] + icon: "fluxnetworks:flux_configurator" + id: "36DEA17CBB696CC7" + min_width: 300 + rewards: [ + { + count: 4 + id: "2AC42E9338722803" + item: "fluxnetworks:flux_dust" + type: "item" + } + { + id: "739E3CA0422DB9F6" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.power.subt.network}" + tasks: [{ + id: "2D0212699F99459F" + title: "{atm9.quest.power.network}" + type: "checkmark" + }] + title: "{atm9.quest.power.network}" + x: -9.0d + y: 6.0d + } + { + dependencies: ["36DEA17CBB696CC7"] + description: ["{atm9.quest.power.desc.point}"] + id: "56B6ABF3D6EA0D84" + rewards: [ + { + id: "34498E12E8224864" + item: "fluxnetworks:flux_core" + random_bonus: 2 + type: "item" + } + { + id: "175D04352F2F6D97" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "36DA068B9758EC94" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "026DE584C4DF393C" + item: "fluxnetworks:flux_point" + type: "item" + }] + title: "{atm9.quest.power.point}" + x: -9.5d + y: 7.0d + } + { + dependencies: ["36DEA17CBB696CC7"] + description: ["{atm9.quest.power.desc.flux_storage}"] + id: "79AD74A863EA43CB" + rewards: [ + { + id: "6A142D7F593E9DBA" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "69236C65B496550C" + table_id: 4196188979167302596L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.power.subt.flux_storage}" + tasks: [{ + id: "3C574DDC057353DF" + item: "fluxnetworks:basic_flux_storage" + type: "item" + }] + title: "{atm9.quest.power.flux_storage}" + x: -8.5d + y: 7.0d + } + { + dependencies: ["36DEA17CBB696CC7"] + description: [ + "{atm9.quest.power.desc.UI}" + "" + "{image:atm:textures/questpics/flux/flux_ui.png width:125 height:150 align:1}" + ] + icon: "fluxnetworks:admin_configurator" + id: "2EB7784D5296F410" + min_width: 350 + optional: true + rewards: [{ + id: "64751B6E2F284585" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "3D721B55E8D33FE8" + title: "{atm9.quest.power.UI}" + type: "checkmark" + }] + title: "{atm9.quest.power.UI}" + x: -10.0d + y: 6.0d + } + { + dependencies: ["36DEA17CBB696CC7"] + description: [ + "{atm9.quest.power.desc.controller}" + "" + "{image:atm:textures/questpics/flux/wireless_ui.png width:125 height:150 align:1}" + ] + id: "27A4FA38992448A0" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "4D553DA55A83294D" + table_id: 4196188979167302596L + type: "random" + } + { + id: "37E08FCD1F0A3D26" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "013BD44E5E82802A" + item: "fluxnetworks:flux_controller" + type: "item" + }] + title: "{atm9.quest.power.controller}" + x: -9.0d + y: 7.5d + } + ] + title: "{atm9.chapters.13.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/basic_tools.snbt b/config/ftbquests/quests/chapters/basic_tools.snbt new file mode 100644 index 0000000..3b3a5b8 --- /dev/null +++ b/config/ftbquests/quests/chapters/basic_tools.snbt @@ -0,0 +1,2590 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + autofocus_id: "5151CDD8FCDE7A07" + default_hide_dependency_lines: false + default_quest_shape: "diamond" + filename: "basic_tools" + group: "22FB35B0FEF1343D" + icon: { + Count: 1b + id: "minecraft:diamond_pickaxe" + tag: { + Damage: 0 + } + } + id: "4B9D26E0087CD163" + images: [ + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 4.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 5.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 6.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 7.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 8.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 10.5d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/4.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 4.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/5.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 5.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/6.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 6.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/7.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 7.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/8.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 8.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/13.png" + rotation: 0.0d + width: 1.4d + x: -2.0d + y: 10.5d + } + { + height: 1.0d + image: "minecraft:item/wooden_pickaxe" + rotation: 0.0d + width: 1.0d + x: 4.0d + y: 0.0d + } + { + height: 1.0d + image: "minecraft:item/iron_pickaxe" + rotation: 0.0d + width: 1.0d + x: 4.0d + y: -1.0d + } + { + height: 1.0d + image: "minecraft:item/netherite_pickaxe" + rotation: 0.0d + width: 1.0d + x: 4.0d + y: -2.0d + } + { + height: 1.0d + image: "minecraft:item/stone_pickaxe" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: -0.5d + } + { + height: 1.0d + image: "minecraft:item/diamond_pickaxe" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: -1.5d + } + { + height: 1.0d + image: "allthemodium:item/alloy_pick" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: -2.5d + } + ] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.tools.desc.tier1}"] + id: "57F47BA495B27F83" + rewards: [{ + count: 32 + id: "4311F03D24305238" + item: "minecraft:cobblestone" + type: "item" + }] + tasks: [{ + id: "39B72EA881F24AAE" + item: "minecraft:cobblestone" + type: "item" + }] + title: "{atm9.quest.tools.tier1}" + x: -3.0d + y: 0.0d + } + { + dependencies: ["57F47BA495B27F83"] + description: ["{atm9.quest.tools.desc.tier2}"] + icon: "minecraft:iron_ore" + id: "3917DECAEF56A06A" + rewards: [{ + count: 5 + id: "16E6A3E5A0BF91BA" + item: "minecraft:raw_iron" + type: "item" + }] + tasks: [{ + id: "777BAD04536F4BA7" + item: "minecraft:raw_iron" + type: "item" + }] + title: "{atm9.quest.tools.tier2}" + x: -2.5d + y: -0.5d + } + { + dependencies: ["3917DECAEF56A06A"] + description: ["{atm9.quest.tools.desc.tier3}"] + icon: "minecraft:diamond_ore" + id: "6601450C63FEEE61" + rewards: [{ + count: 3 + id: "4C83D836AF808F98" + item: "minecraft:diamond" + type: "item" + }] + tasks: [{ + id: "70DE0AD7C07C5B90" + item: "minecraft:diamond" + type: "item" + }] + title: "{atm9.quest.tools.tier3}" + x: -3.0d + y: -1.0d + } + { + dependencies: ["6601450C63FEEE61"] + description: ["{atm9.quest.tools.desc.tier4}"] + id: "17FE0C7748DD65CA" + rewards: [{ + id: "2C89B133ECDB0D55" + item: "minecraft:ancient_debris" + type: "item" + }] + tasks: [{ + id: "055D5441B11779D7" + item: "minecraft:ancient_debris" + type: "item" + }] + title: "{atm9.quest.tools.tier4}" + x: -2.5d + y: -1.5d + } + { + dependencies: ["17FE0C7748DD65CA"] + description: ["{atm9.quest.tools.desc.tier5}"] + icon: "allthemodium:allthemodium_ore" + id: "03E05018D64DDEE1" + tasks: [{ + id: "0D9AA2358BE8611B" + title: "Felt ATM Ore is too expensive" + type: "checkmark" + }] + title: "{atm9.quest.tools.tier5}" + x: -3.0d + y: -2.0d + } + { + dependencies: ["03E05018D64DDEE1"] + description: ["{atm9.quest.tools.desc.tier6}"] + icon: "allthemodium:unobtainium_ore" + id: "09733948CBCB3FB9" + tasks: [{ + id: "55B9216D3C4D2B4B" + title: "Pretend this is Unobtainium" + type: "checkmark" + }] + title: "{atm9.quest.tools.tier6}" + x: -2.5d + y: -2.5d + } + { + id: "2EE4E88FC814AFA4" + optional: true + subtitle: "{atm9.quest.tools.subt.tier1}" + tasks: [{ + id: "2E885362FFDF770D" + item: { + Count: 1b + id: "minecraft:wooden_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.5d + y: 0.0d + } + { + id: "2E6D11A5F5626A6C" + optional: true + subtitle: "{atm9.quest.tools.subt.tier2}" + tasks: [{ + id: "4CDD283558108D8B" + item: { + Count: 1b + id: "minecraft:stone_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.0d + y: -0.5d + } + { + id: "70ED849A2EB44DEE" + optional: true + subtitle: "{atm9.quest.tools.subt.tier3}" + tasks: [{ + id: "41A47F38D96A9747" + item: { + Count: 1b + id: "minecraft:iron_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.5d + y: -1.0d + } + { + id: "29A05589E96C0569" + optional: true + subtitle: "{atm9.quest.tools.subt.tier4}" + tasks: [{ + id: "3CAFF729F25A9850" + item: { + Count: 1b + id: "minecraft:diamond_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.0d + y: -1.5d + } + { + id: "299F56B753286D0C" + optional: true + subtitle: "{atm9.quest.tools.subt.tier5}" + tasks: [{ + id: "111144CBEF06EC7F" + item: { + Count: 1b + id: "minecraft:netherite_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.5d + y: -2.0d + } + { + id: "0C31B053EAB8B2AB" + optional: true + subtitle: "{atm9.quest.tools.subt.tier3}" + tasks: [{ + id: "30CDC00635935527" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanismtools:steel_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:bronze_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:osmium_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "undergarden:cloggrum_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "undergarden:froststeel_pickaxe" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.3pick1}" + x: -0.5d + y: -1.0d + } + { + id: "512396B331108BAF" + optional: true + subtitle: "{atm9.quest.tools.subt.tier5}" + tasks: [{ + id: "40971F256D8743D9" + item: { + Count: 1b + id: "mekanismtools:refined_obsidian_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -0.5d + y: -2.0d + } + { + id: "51DBE688ED630DB1" + optional: true + subtitle: "{atm9.quest.tools.subt.tier4}" + tasks: [{ + id: "45C9F5CDC7FD3229" + item: { + Count: 1b + id: "mekanismtools:refined_glowstone_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 0.0d + y: -1.5d + } + { + id: "6A4419E89C0BA985" + optional: true + subtitle: "{atm9.quest.tools.subt.tier6}" + tasks: [{ + id: "2500C7ACDE984FBD" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "naturesaura:sky_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "naturesaura:depth_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "botania:manasteel_pick" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "botania:elementium_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "forbidden_arcanus:slimec_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "forbidden_arcanus:reinforced_deorum_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "forbidden_arcanus:draco_arcanus_pickaxe" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.6pick2}" + x: 0.0d + y: -2.5d + } + { + id: "3E78FA34A7D40044" + optional: true + subtitle: "{atm9.quest.tools.subt.tier2}" + tasks: [{ + id: "4A58C303DAC0C081" + item: { + Count: 1b + id: "aiotbotania:livingrock_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 3.0d + y: -0.5d + } + { + id: "70ACECAEEE8947A5" + optional: true + subtitle: "{atm9.quest.tools.subt.tier1}" + tasks: [{ + id: "4E240FF2592F5CD4" + item: { + Count: 1b + id: "aiotbotania:livingwood_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 2.5d + y: 0.0d + } + { + id: "451D03BE892CDE74" + optional: true + subtitle: "{atm9.quest.tools.subt.tier6}" + tasks: [{ + id: "6CCC0DE3A3CC048E" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "aether:gravitite_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "aether:valkyrie_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "lost_aether_content:phoenix_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "undergarden:utherium_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "undergarden:forgotten_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "voidscape:voidic_crystal_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "voidscape:titanite_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "voidscape:astral_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "voidscape:ichor_pickaxe" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.6pick3}" + x: 1.0d + y: -2.5d + } + { + id: "568A1121F820345F" + optional: true + subtitle: "{atm9.quest.tools.subt.tier2}" + tasks: [{ + id: "1680A9E188D1F4E1" + item: { + Count: 1b + id: "blue_skies:pyrope_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 1.0d + y: -0.5d + } + { + id: "114504C48DF53A03" + optional: true + subtitle: "{atm9.quest.tools.subt.tier3}" + tasks: [{ + id: "33689D889904670A" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "blue_skies:aquite_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "aether:zanite_pickaxe" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.3pick2}" + x: 0.5d + y: -1.0d + } + { + id: "58DDD32F849940A0" + optional: true + subtitle: "{atm9.quest.tools.subt.tier6}" + tasks: [{ + id: "3994D5448E03DF6B" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "blue_skies:horizonite_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:charoite_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:diopside_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:supremium_pickaxe" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_pickaxe" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.6pick4}" + x: 2.0d + y: -2.5d + } + { + id: "518105318E1C38B2" + optional: true + subtitle: "{atm9.quest.tools.subt.tier1}" + tasks: [{ + id: "5E5533CDA9CA9C18" + item: { + Count: 1b + id: "botania:glass_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 1.5d + y: 0.0d + } + { + id: "67F992E5672671CD" + optional: true + subtitle: "{atm9.quest.tools.subt.tier5}" + tasks: [{ + id: "31D48DF4CE59F793" + item: { + Count: 1b + id: "cataclysm:void_forge" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 1.5d + y: -2.0d + } + { + id: "768B5E3633A76ED0" + optional: true + subtitle: "{atm9.quest.tools.subt.tier5}" + tasks: [{ + id: "1162C2EBA5671A9E" + item: { + Count: 1b + id: "cataclysm:infernal_forge" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 2.5d + y: -2.0d + } + { + id: "2AD4FE4B9DB741CC" + optional: true + subtitle: "{atm9.quest.tools.subt.tier4}" + tasks: [{ + id: "6996A70A79D41BC2" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "twilightforest:steeleaf_pickaxe" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:fortune" + lvl: 2s + }] + } + } + { + Count: 1b + id: "twilightforest:knightmetal_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:inferium_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:prudentium_pickaxe" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.4pick1}" + x: 1.0d + y: -1.5d + } + { + id: "7252331E9CD600B9" + optional: true + subtitle: "{atm9.quest.tools.subt.tier5}" + tasks: [{ + id: "586B3E271C377AA3" + item: { + Count: 1b + id: "mysticalagriculture:tertium_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 0.5d + y: -2.0d + } + { + id: "076A26C8177FED1A" + optional: true + subtitle: "{atm9.quest.tools.subt.tier1}" + tasks: [{ + id: "48FBE7B7D70A0833" + item: { + Count: 1b + id: "aether:skyroot_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 0.5d + y: 0.0d + } + { + id: "5DB7C962203735ED" + optional: true + subtitle: "{atm9.quest.tools.subt.tier2}" + tasks: [{ + id: "6ACFECB8D48FC52A" + item: { + Count: 1b + id: "aether:holystone_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 2.0d + y: -0.5d + } + { + id: "4F68F142D9DE569A" + optional: true + subtitle: "{atm9.quest.tools.subt.tier3}" + tasks: [{ + id: "35227D0C9A4DC669" + item: { + Count: 1b + id: "thermal:flux_drill" + tag: { } + } + type: "item" + }] + x: 2.5d + y: -1.0d + } + { + id: "3B88D58B11B5DC78" + optional: true + subtitle: "{atm9.quest.tools.subt.tier4}" + tasks: [ + { + id: "3D7B36B1CBAB6ADF" + item: { + Count: 1b + id: "mininggadgets:mininggadget_simple" + tag: { + battery_tier: 0 + } + } + type: "item" + } + { + id: "5F1B08F29E1383DE" + item: { + Count: 1b + id: "mininggadgets:mininggadget_fancy" + tag: { + battery_tier: 0 + } + } + type: "item" + } + { + id: "470E74755C072CFE" + item: { + Count: 1b + id: 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"gtceu:tungsten_steel_pickaxe" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { } + GT.Tool: { + Damage: 0 + HarvestLevel: 4 + MaxDamage: 2047 + ToolSpeed: 13.0f + } + HideFlags: 2 + } + } + { + Count: 1b + id: "gtceu:naquadah_alloy_pickaxe" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + HarvestLevel: 5 + MaxDamage: 3071 + ToolSpeed: 44.0f + } + HideFlags: 2 + } + } + { + Count: 1b + id: "gtceu:hsse_pickaxe" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { } + GT.Tool: { + Damage: 0 + HarvestLevel: 4 + MaxDamage: 3071 + ToolSpeed: 9.0f + } + HideFlags: 2 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.6pick5}" + x: 3.0d + y: -2.5d + } + { + id: "384A7832DAE93E5A" + optional: true + subtitle: "{atm9.quest.tools.subt.damage4}" + tasks: [{ + id: "4D01DD196F609F50" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "blue_skies:bluebright_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:starlit_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:frostbright_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:lunar_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:dusk_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:maple_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.4sword1}" + x: 1.0d + y: 4.0d + } + { + id: "0F36FE9BCBA83129" + optional: true + subtitle: "{atm9.quest.tools.subt.damage5}" + tasks: [{ + id: "5DBA085EFD3EDBA7" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "blue_skies:turquoise_stone_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:lunar_stone_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.5sword1}" + x: 1.0d + y: 5.0d + } + { + id: "2647B2830F8F022F" + optional: true + subtitle: "{atm9.quest.tools.subt.damage6}" + tasks: [{ + id: "2FE284174F29CEE6" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "ae2:certus_quartz_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "ae2:nether_quartz_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:refined_glowstone_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:bronze_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.6sword1}" + x: -1.0d + y: 6.0d + } + { + id: "2ED7878B7919AF6D" + optional: true + subtitle: "{atm9.quest.tools.subt.damage6}" + tasks: [{ + id: "3A1AEA99F9234662" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "blue_skies:aquite_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:horizonite_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "botania:manasteel_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "botania:elementium_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.6sword2}" + x: 1.0d + y: 6.0d + } + { + id: "191302E7A2670477" + optional: true + subtitle: "{atm9.quest.tools.subt.damage7}" + tasks: [{ + id: "5B45FF3A6839E957" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "twilightforest:steeleaf_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:looting" + lvl: 2s + }] + } + } + { + Count: 1b + id: "twilightforest:knightmetal_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "twilightforest:fiery_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "botania:terra_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "botania:star_sword" + tag: { + Damage: 0 + lastTriggerTime: 13134143L + } + } + { + Count: 1b + id: "botania:thunder_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.7sword1}" + x: -1.0d + y: 7.0d + } + { + id: "6F8935F23CBB19DE" + optional: true + subtitle: "{atm9.quest.tools.subt.damage7}" + tasks: [{ + id: "45D22AB384D77465" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "aether:holy_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "aether:vampire_blade" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "aether:lightning_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "aether:flaming_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "undergarden:cloggrum_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "undergarden:forgotten_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.7sword2}" + x: 1.0d + y: 7.0d + } + { + id: "0D7FA4B9120DDE0E" + optional: true + subtitle: "{atm9.quest.tools.subt.damage9}" + tasks: [{ + id: "130C8A47B1A57C48" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "blue_skies:diopside_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "naturesaura:depth_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "sgjourney:naquadah_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.9sword2}" + x: 0.5d + y: 8.5d + } + { + id: "782B6B849D28C9D8" + optional: true + subtitle: "{atm9.quest.tools.subt.damage9}" + tasks: [{ + id: "160F2A806080C3D7" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "twilightdelight:teardrop_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "deeperdarker:warden_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "voidscape:voidic_crystal_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.9sword1}" + x: -0.5d + y: 8.5d + } + { + id: "4FF76F6A2CE2A8D3" + optional: true + subtitle: "{atm9.quest.tools.subt.damage12}" + tasks: [{ + id: "68E94040D1688C61" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanismtools:refined_obsidian_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "wstweaks:lava_blade" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "wstweaks:blaze_blade" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.12sword2}" + x: 1.0d + y: 10.0d + } + { + id: "6F1A9A95F40F554D" + optional: true + subtitle: "{atm9.quest.tools.subt.damage12}" + tasks: [{ + id: "7D41B4F30D2D6A8C" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "forbidden_arcanus:draco_arcanus_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "voidscape:ichor_sword" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.tools.12sword1}" + x: -1.0d + y: 10.0d + } + ] + title: "{atm9.chapters.52.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/blood_magic.snbt b/config/ftbquests/quests/chapters/blood_magic.snbt new file mode 100644 index 0000000..4be6db2 --- /dev/null +++ b/config/ftbquests/quests/chapters/blood_magic.snbt @@ -0,0 +1,1843 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "blood_magic" + group: "02FE661031A105D8" + id: "004F28C5C85F467B" + images: [ + { + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: -9.5d + y: -1.5d + } + { + height: 3.0d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier1.png" + rotation: 0.0d + width: 3.0d + x: -35.0d + y: 10.0d + } + { + height: 3.5d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier2.png" + rotation: 0.0d + width: 4.5d + x: -35.0d + y: 4.0d + } + { + height: 4.5d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier3.png" + rotation: 0.0d + width: 9.0d + x: -26.0d + y: 4.0d + } + { + height: 7.0d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier4.png" + rotation: 0.0d + width: 14.0d + x: -26.0d + y: 11.0d + } + { + height: 10.0d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier5.png" + rotation: 0.0d + width: 14.0d + x: -14.0d + y: 8.0d + } + { + height: 2.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: -90.0d + width: 2.0d + x: -35.0d + y: 6.5d + } + { + height: 2.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 0.0d + width: 2.0d + x: -31.0d + y: 4.0d + } + { + height: 2.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 90.0d + width: 2.0d + x: -26.0d + y: 7.5d + } + { + height: 2.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: -45.0d + width: 2.0d + x: -21.5d + y: 10.0d + } + ] + + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.bloodMagic.desc.welcome.1}" + "" + "{atm9.quest.bloodMagic.desc.welcome.2}" + "" + "{atm9.quest.bloodMagic.desc.welcome.3}" + ] + icon: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "bloodmagic:guide" + } + } + id: "3A9B90A453C933C4" + rewards: [ + { + id: "3D1B65B9B393B3F4" + type: "xp" + xp: 10 + } + { + id: "5A846312CB17F978" + item: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "bloodmagic:guide" + } + } + type: "item" + } + ] + shape: "gear" + size: 1.5d + tasks: [{ + id: "27529E8EA019A89A" + title: "{atm9.quest.bloodMagic.bloodMagic}" + type: "checkmark" + }] + title: "{atm9.quest.bloodMagic.welcomeToBloodMagic}" + x: -30.5d + y: -1.0d + } + { + dependencies: ["3A9B90A453C933C4"] + description: [ + "{atm9.quest.bloodMagic.desc.gettingStarted.1}" + "" + "{atm9.quest.bloodMagic.desc.gettingStarted.2}" + "" + "{atm9.quest.bloodMagic.desc.gettingStarted.3}" + "" + "{atm9.quest.bloodMagic.desc.gettingStarted.4}" + "" + "{atm9.quest.bloodMagic.desc.gettingStarted.5}" + ] + icon: "bloodmagic:altar" + id: "3DA7D0BA045CE7AB" + rewards: [ + { + id: "2DE0010C8535C460" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "4035D131781BA3B1" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "diamond" + size: 1.25d + tasks: [ + { + id: "49E5D4B7057851E7" + item: { + Count: 1b + id: "bloodmagic:sacrificialdagger" + tag: { } + } + type: "item" + } + { + id: "41D32B8152806B22" + item: "bloodmagic:altar" + type: "item" + } + ] + title: "{atm9.quest.bloodMagic.collectingBlood}" + x: -28.5d + y: -1.0d + } + { + dependencies: ["3DA7D0BA045CE7AB"] + description: [ + "{atm9.quest.bloodMagic.desc.infusingLifeEssence.1}" + "" + "{atm9.quest.bloodMagic.desc.infusingLifeEssence.2}" + ] + id: "6AAB831CB3FB536A" + rewards: [ + { + id: "01162A1F9A3B0A4D" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "41A8D927838C237B" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + count: 2L + id: "7CBFE84B4FE3DC01" + item: "bloodmagic:blankslate" + type: "item" + }] + title: "{atm9.quest.bloodMagic.makingSlates}" + x: -26.0d + y: -1.0d + } + { + dependencies: ["6AAB831CB3FB536A"] + description: [ + "{atm9.quest.bloodMagic.desc.upgradingAltar.1}" + "" + "{atm9.quest.bloodMagic.desc.upgradingAltar.2}" + "" + "{atm9.quest.bloodMagic.desc.upgradingAltar.3}" + "" + "{atm9.quest.bloodMagic.desc.upgradingAltar.4}" + "" + ] + icon: "bloodmagic:altar" + id: "4B51189C36B8D291" + min_width: 350 + rewards: [ + { + id: "4C507A1D9293C777" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "60C63C6C24A4C313" + table_id: 5724937697769671936L + type: "loot" + } + ] + shape: "pentagon" + size: 1.25d + tasks: [{ + count: 8L + id: "4CDFCAAED8ABB615" + item: "bloodmagic:blankrune" + type: "item" + }] + title: "{atm9.quest.bloodMagic.upgradingAltarTier2}" + x: -24.0d + y: -1.0d + } + { + dependencies: ["4B51189C36B8D291"] + description: ["{atm9.quest.bloodMagic.desc.upgradeJourney.1}"] + id: "2C3CA7B9D1A7DC47" + rewards: [ + { + id: "448B572D6386F058" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "34915581C600A4B8" + table_id: 5724937697769671936L + type: "loot" + } + ] + tasks: [{ + id: "4CEA3279AF0BEE01" + item: "bloodmagic:reinforcedslate" + type: "item" + }] + x: -22.0d + y: -1.0d + } + { + dependencies: ["3DA7D0BA045CE7AB"] + description: [ + "{atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1}" + "" + "{atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2}" + "" + "{atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3}" + "" + "{atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4}" + ] + id: "5BF29A151A04FEF0" + rewards: [{ + exclude_from_claim_all: true + id: "7260A652122EADE4" + table_id: 487623848494439020L + type: "loot" + }] + shape: "hexagon" + subtitle: "{atm9.quest.bloodMagic.subt.weakBloodOrbCapacity}" + tasks: [{ + id: "65E0BEE90716B68C" + item: "bloodmagic:weakbloodorb" + type: "item" + }] + title: "{atm9.quest.bloodMagic.portableBloodStorage}" + x: -28.5d + y: -2.5d + } + { + dependencies: ["375FF0D8ACD2E17F"] + description: [ + "{atm9.quest.bloodMagic.desc.ritualPreparation.1}" + "" + "{atm9.quest.bloodMagic.desc.ritualPreparation.2}" + "" + "{atm9.quest.bloodMagic.desc.ritualPreparation.3}" + ] + icon: "bloodmagic:masterritualstone" + id: "4578C0EE82F66BD9" + rewards: [ + { + id: "706F037413BB3D25" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "16F4D172FABD38C4" + table_id: 5724937697769671936L + type: "loot" + } + ] + tasks: [ + { + id: "6995C629EAA148F5" + item: "bloodmagic:masterritualstone" + type: "item" + } + { + count: 8L + id: "32F2BC0D3AA69E25" + item: "bloodmagic:ritualstone" + type: "item" + } + ] + title: "{atm9.quest.bloodMagic.tier1Rituals}" + x: -18.0d + y: 0.5d + } + { + dependencies: ["2C3CA7B9D1A7DC47"] + description: ["{atm9.quest.bloodMagic.desc.lpBonusFromRune.1}"] + id: "08F28A9E4DEA7CD0" + rewards: [ + { + id: "23EBA079A86E799A" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "3C106D8316F38DAE" + table_id: 5724937697769671936L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "6C6CDA42FB379A80" + item: "bloodmagic:sacrificerune" + type: "item" + }] + x: -22.5d + y: -2.0d + } + { + dependencies: ["4B51189C36B8D291"] + description: [ + "{atm9.quest.bloodMagic.desc.altarMobSacrifice.1}" + "" + "{atm9.quest.bloodMagic.desc.altarMobSacrifice.2}" + "" + "{atm9.quest.bloodMagic.desc.altarMobSacrifice.3}" + "" + "{atm9.quest.bloodMagic.desc.altarMobSacrifice.4}" + ] + id: "5361F72BAB72D318" + rewards: [ + { + id: "050236926D942519" + type: "xp" + xp: 25 + } + { + count: 16 + id: "217032A5D292D4A1" + item: "minecraft:egg" + type: "item" + } + { + exclude_from_claim_all: true + id: "0A545D851730E5B5" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.bloodMagic.subt.stabbingAlternative}" + tasks: [{ + id: "5D7178C2EF652773" + item: "bloodmagic:daggerofsacrifice" + type: "item" + }] + x: -24.0d + y: -2.5d + } + { + dependencies: [ + "6AAB831CB3FB536A" + "506D48AD9FB2E89D" + ] + description: [ + "{atm9.quest.bloodMagic.desc.hellfireForgeIntro.1}" + "" + "{atm9.quest.bloodMagic.desc.hellfireForgeIntro.2}" + ] + id: "7BA086472D87D705" + rewards: [ + { + id: "65BAEBCF71A95208" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "674C18BAD74BCDAA" + table_id: 5724937697769671936L + type: "loot" + } + ] + shape: "hexagon" + size: 1.5d + 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item: "bloodmagic:activationcrystalweak" + type: "item" + } + ] + x: -18.0d + y: 2.0d + } + { + dependencies: [ + "431C44439CA54077" + "42CDD69527871332" + ] + description: [ + "{atm9.quest.bloodMagic.desc.altarUpgrade.1}" + "" + "{atm9.quest.bloodMagic.desc.altarUpgrade.2}" + "" + "{atm9.quest.bloodMagic.desc.altarUpgrade.3}" + "" + "{atm9.quest.bloodMagic.desc.altarUpgrade.4}" + ] + icon: "bloodmagic:altar" + id: "2214B7DCE4075A02" + progression_mode: "linear" + rewards: [{ + exclude_from_claim_all: true + id: "67D054DD1C29D24C" + table_id: 5724937697769671936L + type: "loot" + }] + shape: "gear" + size: 1.5d + tasks: [{ + count: 64L + id: "3830486EDCC81431" + item: "bloodmagic:blankrune" + type: "item" + }] + title: "{atm9.quest.bloodMagic.tier5Altar}" + x: -11.0d + y: -1.0d + } + { + dependencies: ["0E8418B42A744030"] + description: [ + "{atm9.quest.bloodMagic.desc.hiddenRealm.1}" + "" + "{atm9.quest.bloodMagic.desc.hiddenRealm.2}" + ] + id: "6DD7D0A248FEAC00" + optional: true + rewards: [ + { + id: "7A53C4B113A1FC46" + item: "bloodmagic:simplekey" + type: "item" + } + { + id: "78BC6412E5FF7EF2" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "683822A5474D0427" + table_id: 5724937697769671936L + type: "loot" + } + ] + tasks: [{ + id: "049052953E05D38F" + item: "bloodmagic:simplekey" + type: "item" + }] + title: "{atm9.quest.bloodMagic.dungeonKeys}" + x: -19.5d + y: 2.0d + } + { + dependencies: ["42CDD69527871332"] + description: ["{atm9.quest.bloodMagic.desc.demonRealmLoot}"] + id: "2CA28551F2A5B761" + rewards: [{ + id: "63047FEB0BE55B5A" + type: "xp" + xp: 1000 + }] + shape: "diamond" + tasks: [ + { + id: "4BD6380E3CB0AFA1" + item: "bloodmagic:sacrificerune2" + type: "item" + } + { + id: "4A26B1A6BDC9BEF2" + item: "bloodmagic:selfsacrificerune2" + type: "item" + } + { + id: "374B021596B02DB5" + item: "bloodmagic:altarcapacityrune2" + type: "item" + } + { + id: "642940CFA557BEF9" + item: "bloodmagic:bettercapacityrune2" + type: "item" + } + { + id: "5F5E0CDAB56FBAA8" + item: "bloodmagic:orbcapacityrune2" + type: "item" + } + ] + title: "{atm9.quest.bloodMagic.reinforcedRunes}" + x: -11.0d + y: -4.0d + } + { + dependencies: ["7CA3AE708F46CEBF"] + description: [ + "{atm9.quest.bloodMagic.desc.telepositionSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.suppressionSigil.1}" + ] + id: "5E2CB036B00758AE" + rewards: [{ + id: "12698FAA72C0BF02" + type: "xp" + xp: 100 + }] + shape: "diamond" + tasks: [ + { + id: "5A91384EF5463B4D" + item: "bloodmagic:telepositionsigil" + type: "item" + } + { + id: "097D8139589AF377" + item: { + Count: 1b + id: "bloodmagic:sigilofsuppression" + tag: { } + } + type: "item" + } + ] + x: -14.0d + y: -5.0d + } + { + dependencies: ["263925A79EBB270F"] + description: [ + "{atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1}" + "" + "{atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2}" + "" + "{atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3}" + ] + id: "42CDD69527871332" + rewards: [{ + id: "5A9B7EEF24D6703A" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "7877DD9632B05697" + item: "bloodmagic:rawdemonite" + type: "item" + }] + title: "{atm9.quest.bloodMagic.demonRealm}" + x: -11.0d + y: -2.5d + } + { + dependencies: ["2C3CA7B9D1A7DC47"] + description: [ + "{atm9.quest.bloodMagic.desc.airSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.voidSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.seersSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.minersSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.greenGroveSigil.1}" + ] + id: "4C6B73322F56BE73" + rewards: [ + { + id: "3D60528942A0F56B" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7BD6192C7938A2C4" + table_id: 5724937697769671936L + type: "loot" + } + ] + shape: "rsquare" + tasks: [{ + id: "54A7E248C8A40239" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "bloodmagic:growthsigil" + tag: { } + } + { + Count: 1b + id: "bloodmagic:miningsigil" + tag: { } + } + { + Count: 1b + id: "bloodmagic:seersigil" + } + { + Count: 1b + id: "bloodmagic:voidsigil" + } + { + Count: 1b + id: "bloodmagic:airsigil" + } + ] + } + } + title: "{atm9.quest.bloodMagic.tier2Sigils}" + type: "item" + }] + title: "{atm9.quest.bloodMagic.tier2Sigils}" + x: -22.0d + y: 0.5d + } + { + dependencies: ["375FF0D8ACD2E17F"] + description: [ + "{atm9.quest.bloodMagic.desc.bloodLamp.1}" + "" + "{atm9.quest.bloodMagic.desc.holding.1}" + "" + "{atm9.quest.bloodMagic.desc.magnetism.1}" + ] + id: "1780A9FDD6983435" + rewards: [ + { + id: "3CD9508C03CFE55C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "1627172716DD1C91" + table_id: 5724937697769671936L + type: "loot" + } + ] + tasks: [{ + id: "36BBEFDBCCEC8DE0" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "bloodmagic:bloodlightsigil" + } + { + Count: 1b + id: "bloodmagic:sigilofholding" + tag: { + currentSigil: 5 + } + } + { + Count: 1b + id: "bloodmagic:sigilofmagnetism" + tag: { } + } + ] + } + } + title: "{atm9.quest.bloodMagic.tier3Sigils}" + type: "item" + }] + title: "{atm9.quest.bloodMagic.tier3Sigils}" + x: -20.0d + y: 0.5d + } + { + dependencies: ["0E51D6BB2BC756B6"] + description: [ + "{atm9.quest.bloodMagic.desc.livingEquipment.1}" + "" + "{atm9.quest.bloodMagic.desc.livingEquipment.2}" + "" + "{atm9.quest.bloodMagic.desc.livingEquipment.3}" + "" + "{atm9.quest.bloodMagic.desc.livingEquipment.4}" + ] + id: "41030E1E341C3A4E" + rewards: [{ + id: "6D8D96707F3F4A83" + type: "xp" + xp: 1000 + }] + shape: "hexagon" + size: 1.25d + tasks: [ + { + id: "26FD5D4411242B25" + item: { + Count: 1b + id: "bloodmagic:livinghelmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "37A82F03CFF9D25A" + item: { + Count: 1b + id: "bloodmagic:livingplate" + tag: { + Damage: 0 + livingStats: { + maxPoints: 100 + upgrades: [ ] + } + } + } + type: "item" + } + { + id: "671E6A4CA8F8F77B" + item: { + Count: 1b + id: "bloodmagic:livingleggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5E9B38CD413946E0" + item: { + Count: 1b + id: "bloodmagic:livingboots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.bloodMagic.livingArmor}" + x: -18.0d + y: -4.5d + } + ] + title: "{atm9.chapters.40.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/blue_skies.snbt b/config/ftbquests/quests/chapters/blue_skies.snbt new file mode 100644 index 0000000..591b8be --- /dev/null +++ b/config/ftbquests/quests/chapters/blue_skies.snbt @@ -0,0 +1,1728 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "blue_skies" + group: "752CDE464613A1ED" + icon: "blue_skies:poison_key" + id: "7739373308A83503" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.blueSkies.desc.newDimensions.1}" + "" + "{atm9.quest.blueSkies.desc.newDimensions.2}" + ] + icon: "blue_skies:blinding_key" + id: "79B9098FE66A7130" + rewards: [{ + id: "78B7FEC0A3F1BC0D" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 1.5d + tasks: [{ + id: "03EA78EF53B95F0F" + title: "{atm9.quest.blueSkies.welcome.1}" + type: "checkmark" + }] + title: "{atm9.quest.blueSkies.welcome.2}" + x: -2.0d + y: 0.5d + } + { + dependencies: ["79B9098FE66A7130"] + description: [ + "{atm9.quest.blueSkies.desc.findGatekeeper.1}" + "" + "{atm9.quest.blueSkies.desc.findGatekeeper.2}" + "" + "{atm9.quest.blueSkies.desc.findGatekeeper.3}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_gatekeepershouse.png width:200 height:125 align:1}" + ] + icon: "blue_skies:blue_journal" + id: "198EB5AE0E18E6C3" + rewards: [{ + id: "3E34B92B094794C5" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.blueSkies.subt.simpleLife}" + tasks: [{ + id: "0C6C12DEFB35A5C8" + item: "blue_skies:blue_journal" + type: "item" + }] + title: "{atm9.quest.blueSkies.findGatekeeper}" + x: 0.5d + y: 0.5d + } + { + dependencies: ["198EB5AE0E18E6C3"] + description: [ + "{atm9.quest.blueSkies.desc.gatekeeperKnowledge.1}" + "" + "{atm9.quest.blueSkies.desc.gatekeeperKnowledge.2}" + ] + id: "7DC798518DDAAD26" + rewards: [{ + id: "7DD045EBD1CDE9A0" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "1A4F2611944EF2EE" + title: "{atm9.quest.blueSkies.gatekeeperKnowledge}" + type: "checkmark" + }] + x: 0.5d + y: -1.0d + } + { + dependencies: ["198EB5AE0E18E6C3"] + description: [ + "{atm9.quest.blueSkies.desc.brokenPortal.1}" + "" + "{atm9.quest.blueSkies.desc.brokenPortal.2}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_gatekeeper_portal.png width:200 height:150 align:1}" + ] + icon: { + Count: 1b + id: "blue_skies:zeal_lighter" + tag: { + Damage: 0 + } + } + id: "13BB7347D271D29C" + rewards: [{ + id: "6663443B86E83DA1" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "5971D3F2F9D07D81" + item: { + Count: 1b + id: "blue_skies:zeal_lighter" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 2.5d + y: 0.5d + } + { + dependencies: ["13BB7347D271D29C"] + description: [ + "{atm9.quest.blueSkies.desc.everbrightRealm.1}" + "" + "{atm9.quest.blueSkies.desc.everbrightRealm.2}" + ] + id: "765EBF99FFF4061F" + rewards: [{ + id: "1A987500928B1EFB" + type: "xp" + xp: 100 + }] + tasks: [{ + advancement: "blue_skies:everbright/enter" + criterion: "" + id: "083086610639994F" + title: "{atm9.quest.blueSkies.toEverbright}" + type: "advancement" + }] + x: 4.0d + y: -0.5d + } + { + dependencies: ["13BB7347D271D29C"] + description: [ + "{atm9.quest.blueSkies.desc.everdawnWorld.1}" + "" + "{atm9.quest.blueSkies.desc.everdawnWorld.2}" + "" + "{atm9.quest.blueSkies.desc.everdawnWorld.3}" + ] + id: "20ECBCF42E1B0660" + rewards: [{ + id: "3025D554420EEC24" + type: "xp" + xp: 100 + }] + tasks: [{ + advancement: "blue_skies:everdawn/enter" + criterion: "" + id: "10AA43B1500FAAAA" + title: "{atm9.quest.blueSkies.toEverdawn}" + type: "advancement" + }] + x: 4.0d + y: 1.5d + } + { + dependencies: [ + "765EBF99FFF4061F" + "20ECBCF42E1B0660" + ] + dependency_requirement: "one_completed" + description: [ + "{atm9.quest.blueSkies.desc.overworldlyTools.1}" + "" + "{atm9.quest.blueSkies.desc.overworldlyTools.2}" + ] + id: "4365BCF6B7A91D24" + rewards: [ + { + id: "4DB22344AB2182BC" + type: "xp" + xp: 100 + } + { + count: 4 + id: "53BEE6AAB2F03835" + item: "blue_skies:starlit_log" + random_bonus: 4 + type: "item" + } + { + id: "530DA15F48BD1B9D" + item: "minecraft:golden_apple" + random_bonus: 2 + type: "item" + } + ] + tasks: [{ + id: "1E8B8C302718AFB5" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "blue_skies:tools/wooden_pickaxes" + } + } + title: "{atm9.quest.blueSkies.blueSkiesWoodenPickaxe}" + type: "item" + }] + title: "{atm9.quest.blueSkies.somethingIsntRight}" + x: 5.5d + y: 0.5d + } + { + dependencies: ["3E1A86A6D2155B53"] + description: [ + "{atm9.quest.blueSkies.desc.newWeapon.1}" + "" + "{atm9.quest.blueSkies.desc.newWeapon.2}" + ] + id: "6E177CA79B7ABD7C" + optional: true + rewards: [ + { + count: 2 + id: "2108CDF8C7E8404D" + item: "blue_skies:moonstone_shard" + random_bonus: 4 + type: "item" + } + { + id: "3890CA60834A6296" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + subtitle: "{atm9.quest.blueSkies.subt.darkness}" + tasks: [{ + count: 2L + id: "49A5A92F58DB0859" + item: "blue_skies:moonstone_shard" + type: "item" + }] + title: "{atm9.quest.blueSkies.newMiningAdventure}" + x: 6.5d + y: -1.0d + } + { + dependencies: ["4365BCF6B7A91D24"] + description: [ + "{atm9.quest.blueSkies.desc.woodenTools.1}" + "" + "{atm9.quest.blueSkies.desc.woodenTools.2}" + ] + id: "3E1A86A6D2155B53" + rewards: [ + { + count: 2 + id: "2B58BCB68D2D162B" + item: "blue_skies:cooked_venison" + type: "item" + } + { + id: "7823D0435F1F5BB1" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.blueSkies.subt.toolProgression}" + tasks: [{ + id: "18DBE4B1BAAA5CC8" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "blue_skies:lunar_stone_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:turquoise_stone_pickaxe" + tag: { + Damage: 0 + } + } + ] + } + } + title: "{atm9.quest.blueSkies.blueSkiesStonePickaxe}" + type: "item" + }] + title: "{atm9.quest.blueSkies.gettingAnUpgrade}" + x: 8.5d + y: 0.5d + } + { + dependencies: ["6E177CA79B7ABD7C"] + description: ["{atm9.quest.blueSkies.desc.spearWeapon}"] + id: "5ED6634F52CAC058" + optional: true + rewards: [ + { + id: "36D8782E87E34C17" + item: "farmersdelight:mutton_wrap" + type: "item" + } + { + id: "049FF8CD36F10293" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.blueSkies.subt.spartanStyle}" + tasks: [{ + id: "0A3B8E7765432D22" + item: { + Count: 1b + id: "blue_skies:frostbright_spear" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.blueSkies.makingANewWeapon}" + x: 6.5d + y: -2.5d + } + { + dependencies: ["3E1A86A6D2155B53"] + description: [ + "{atm9.quest.blueSkies.desc.pyropeSpeed.1}" + "" + "{atm9.quest.blueSkies.desc.pyropeSpeed.2}" + ] + icon: "blue_skies:pyrope_gem" + id: "01E1A7BCDAE8EB9F" + rewards: [ + { + count: 2 + id: "5F8E399B85FEDD35" + item: "blue_skies:pyrope_gem" + random_bonus: 2 + type: "item" + } + { + id: "36B50FD9EAABEB48" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + count: 3L + id: "11A420F02EC037AF" + item: "blue_skies:pyrope_gem" + type: "item" + }] + title: "{atm9.quest.blueSkies.redMeansFast}" + x: 8.5d + y: -1.0d + } + { + dependencies: ["01E1A7BCDAE8EB9F"] + id: "5EA82F39FBB17B8C" + rewards: [ + { + count: 2 + id: "6A14977385436BA4" + item: "blue_skies:cooked_carabeef" + random_bonus: 2 + type: "item" + } + { + id: "770A66D6F0A8213F" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "6B7A321C27DF97DC" + item: { + Count: 1b + id: "blue_skies:pyrope_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "05840E076DB026CF" + item: { + Count: 1b + id: "blue_skies:pyrope_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3B68315DDDF382B9" + item: { + Count: 1b + id: "blue_skies:pyrope_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "41E4B2EA4A1102C5" + item: { + Count: 1b + id: "blue_skies:pyrope_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + x: 9.0d + y: -1.5d + } + { + dependencies: ["01E1A7BCDAE8EB9F"] + id: "5037849316098890" + rewards: [ + { + count: 2 + id: "54E33142099E2181" + item: "blue_skies:cooked_monitor_tail" + random_bonus: 2 + type: "item" + } + { + count: 2 + id: "514A5902F3F36B84" + item: "blue_skies:pyrope_gem" + random_bonus: 2 + type: "item" + } + { + id: "0096053DC2D4556F" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "5903288D0B300F2E" + item: { + Count: 1b + id: "blue_skies:pyrope_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3B4DBE7D7B3663F7" + item: { + Count: 1b + id: "blue_skies:pyrope_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "4495FA14814940BE" + item: { + Count: 1b + id: "blue_skies:pyrope_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "72B6EBF58518FED3" + item: { + Count: 1b + id: "blue_skies:pyrope_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.blueSkies.pyropeTools}" + x: 8.0d + y: -1.5d + } + { + 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"{atm9.quest.blueSkies.desc.horizoniteFeatures.2}" + ] + id: "3179DCF0B4458ECC" + rewards: [ + { + id: "7BAC26014DE24759" + item: "blue_skies:starlit_stick" + type: "item" + } + { + id: "697278285B58C98A" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "2623E831C6AD4877" + item: "blue_skies:tool_box" + type: "item" + }] + x: 7.5d + y: 3.5d + } + { + dependencies: ["14B4E6B2FC3F6B36"] + id: "34563DBECAB6E0C1" + optional: true + rewards: [ + { + count: 4 + id: "4664AD3291E2C736" + item: "blue_skies:horizonite_ingot" + random_bonus: 4 + type: "item" + } + { + id: "2C2A198B3AC9637A" + type: "xp" + xp: 1000 + } + ] + shape: "rsquare" + tasks: [ + { + id: "152F705A32A4ED9D" + item: { + Count: 1b + id: "blue_skies:horizonite_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "7794906BED6DB9FF" + item: { + Count: 1b + id: "blue_skies:horizonite_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "320F082153BD6699" + item: { + Count: 1b + id: 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+ Count: 1b + id: "blue_skies:diopside_hoe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.blueSkies.diopsideTools}" + x: 12.0d + y: -1.5d + } + { + dependencies: ["128C5B7A82FF802E"] + id: "79B350205F9486B5" + rewards: [ + { + count: 2 + id: "11F619A4324ACC38" + item: "blue_skies:raw_falsite" + random_bonus: 2 + type: "item" + } + { + id: "072530FCBF07F182" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "56805DDC51DBE8EA" + item: { + Count: 1b + id: "blue_skies:diopside_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "1E5C564A406D58A4" + item: { + Count: 1b + id: "blue_skies:diopside_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "409101B2FF763182" + item: { + Count: 1b + id: "blue_skies:diopside_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "60431F5DFAF58FCA" + item: { + Count: 1b + id: "blue_skies:diopside_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + 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type: "item" + } + ] + title: "{atm9.quest.blueSkies.charoiteTools}" + x: 10.0d + y: -1.5d + } + { + dependencies: ["27E3C4E4790F8FF3"] + id: "5A9E8222AEA6EF6F" + rewards: [ + { + id: "0A5C92311AB51C29" + type: "xp" + xp: 1000 + } + { + count: 4 + id: "2D94721B226F7BA0" + item: "blue_skies:raw_falsite" + random_bonus: 4 + type: "item" + } + ] + shape: "diamond" + tasks: [ + { + id: "22CC9444A5CC2D73" + item: { + Count: 1b + id: "blue_skies:charoite_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "74A9F5397665F1D1" + item: { + Count: 1b + id: "blue_skies:charoite_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "226E280288D37F9E" + item: { + Count: 1b + id: "blue_skies:charoite_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "648996D3BE35955D" + item: { + Count: 1b + id: "blue_skies:charoite_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.blueSkies.charoiteArmor}" + x: 11.0d + y: -1.5d + } + { + dependencies: ["158F48B73171BDE1"] + description: [ + "{atm9.quest.blueSkies.desc.towerSearchFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.towerSearchFeatures.2}" + "" + "{atm9.quest.blueSkies.desc.towerSearchFeatures.3}" + ] + id: "1F82DBE75059C139" + rewards: [ + { + count: 2 + id: "620F4C05A26A73F6" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "7A0F8E3B2C3C5FA3" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.5d + tasks: [{ + count: 4L + id: "5749D038B3245D00" + item: "blue_skies:blinding_key" + type: "item" + }] + title: "{atm9.quest.blueSkies.starterDungeons}" + x: 15.0d + y: 0.5d + } + { + dependencies: ["158F48B73171BDE1"] + description: [ + "{atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everbright_structuredungeon.png width:150 height:125 align:1}" + ] + id: "001C4388146BD377" + rewards: [ + { + count: 2 + id: "3283AF344E12196F" + item: "blue_skies:soul_fragment" + type: "item" + } + { + id: "1307942F62236FD8" + type: "xp" + xp: 100 + } + ] + shape: "octagon" + tasks: [{ + count: 5L + id: "1F25F2E80A98D691" + item: "blue_skies:soul_fragment" + type: "item" + }] + title: "{atm9.quest.blueSkies.structuresAndDungeons}" + x: 11.5d + y: 2.0d + } + { + dependencies: ["1F82DBE75059C139"] + description: [ + "{atm9.quest.blueSkies.desc.summonerFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.summonerFeatures.2}" + "" + "{atm9.quest.blueSkies.desc.summonerFeatures.3}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everbright_summonersdungeon.png width:175 height:200 align:1}" + ] + icon: "blue_skies:summoner_spawn_egg" + id: "3C1212AA4663C39B" + rewards: [ + { + count: 2 + id: "1F4A260D67396ADE" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "00B1CB7571BE55BD" + type: "xp" + xp: 100 + } + ] + shape: "square" + subtitle: "{atm9.quest.blueSkies.subt.guardianEverbright}" + tasks: [{ + entity: "blue_skies:summoner" + icon: "blue_skies:summoner_spawn_egg" + id: "1CBF0C7F2044EA9A" + title: "{atm9.quest.blueSkies.theSummoner}" + type: "kill" + value: 1L + }] + x: 17.5d + y: 0.0d + } + { + dependencies: ["1F82DBE75059C139"] + description: [ + "{atm9.quest.blueSkies.desc.alchemistFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.alchemistFeatures.2}" + "" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everdawn_alchemistdungeon.png width:175 height:200 align:1}" + ] + icon: "blue_skies:alchemist_spawn_egg" + id: "6832C9E6D2E2949E" + rewards: [ + { + count: 2 + id: "64DFFAE6EDFBB774" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "602A2A65D001D6C5" + type: "xp" + xp: 100 + } + ] + shape: "square" + subtitle: "{atm9.quest.blueSkies.subt.guardianEverdawn}" + tasks: [{ + entity: "blue_skies:alchemist" + icon: "blue_skies:alchemist_spawn_egg" + id: "19DF62F00979AEA2" + title: "{atm9.quest.blueSkies.theAlchemist}" + type: "kill" + value: 1L + }] + x: 17.5d + y: 1.0d + } + { + dependencies: ["3C1212AA4663C39B"] + description: [ + "{atm9.quest.blueSkies.desc.naturesDungeonFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.naturesDungeonFeatures.2}" + "" + "{atm9.quest.blueSkies.desc.naturesDungeonFeatures.3}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everbright_naturedungeon.png width:200 height:150 align:1}" + ] + id: "1F944EEA0F397B95" + rewards: [ + { + id: "6ADAEDC20BA5F4B4" + item: "blue_skies:nature_key" + type: "item" + } + { + id: "5BCDC7A808E16774" + type: "xp" + xp: 1000 + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.blueSkies.subt.bossNatureDungeon}" + tasks: [{ + entity: "blue_skies:starlit_crusher" + icon: "blue_skies:starlit_crusher_spawn_egg" + id: "6F7A953BDE02EF55" + title: "{atm9.quest.blueSkies.theStarlitCrusher}" + type: "kill" + value: 1L + }] + x: 19.5d + y: -0.5d + } + { + dependencies: ["6832C9E6D2E2949E"] + description: [ + "{atm9.quest.blueSkies.desc.arachnophobiaWarning}" + "" + "{atm9.quest.blueSkies.desc.poisonDungeonFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.poisonDungeonFeatures.2}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everdawn_poisondungeon.png width:175 height:200 align:1}" + ] + id: "0DB1A5763EDD6A7F" + rewards: [ + { + id: "0A97CD80345C9AC7" + item: "blue_skies:poison_key" + type: "item" + } + { + id: "3766A2897E77840E" + type: "xp" + xp: 1000 + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.blueSkies.subt.bossPoisonDungeon}" + tasks: [{ + entity: "blue_skies:arachnarch" + icon: "blue_skies:arachnarch_spawn_egg" + id: "1F70E547B959D9A0" + title: "{atm9.quest.blueSkies.theArachnarch}" + type: "kill" + value: 1L + }] + x: 19.5d + y: 1.5d + } + { + dependencies: ["3C1212AA4663C39B"] + description: ["{atm9.quest.blueSkies.desc.speedBoost}"] + id: "7E124E6EFC7E8ADD" + rewards: [ + { + count: 2 + id: "565D492DD66AE567" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "7A50234374DBF487" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "704B58ED7B39E7BE" + item: { + Count: 1b + id: "blue_skies:ethereal_arc" + tag: { + ArcLevel: 0 + } + } + type: "item" + }] + x: 17.5d + y: -1.5d + } + { + dependencies: ["6832C9E6D2E2949E"] + description: ["{atm9.quest.blueSkies.desc.invisibilitySneaking}"] + id: "0515422E36E4E9A3" + rewards: [ + { + count: 2 + id: "5539BC246DE7C49A" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "6E825B74488C385A" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "6450012E3F4FD5C2" + item: { + Count: 1b + id: "blue_skies:dusk_arc" + tag: { + ArcLevel: 0 + } + } + type: "item" + }] + x: 17.5d + y: 2.5d + } + { + dependencies: ["1F944EEA0F397B95"] + id: "42228FEECEAA2241" + optional: true + rewards: [{ + id: "672DCB4C384FBEE3" + type: "xp" + xp: 1000 + }] + shape: "hexagon" + subtitle: "{atm9.quest.blueSkies.subt.starlitCrusherLoot}" + tasks: [{ + id: "5977FC8CB2A6A46D" + item: { + Count: 1b + id: "blue_skies:crushing_hammer" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 22.0d + y: -0.5d + } + { + dependencies: ["0DB1A5763EDD6A7F"] + description: ["{atm9.quest.blueSkies.desc.damageBoostPoisoned}"] + id: "08DA36DAD1422B0A" + rewards: [{ + id: "0AF4AC6D51F379CB" + type: "xp" + xp: 1000 + }] + shape: "rsquare" + subtitle: "{atm9.quest.blueSkies.subt.arachnarchLoot}" + tasks: [{ + id: "05294380E82BC3FE" + item: { + Count: 1b + id: "blue_skies:poison_arc" + tag: { + ArcLevel: 0 + } + } + type: "item" + }] + x: 21.0d + y: 1.5d + } + { + dependencies: ["0DB1A5763EDD6A7F"] + id: "02089D95AA679502" + optional: true + rewards: [{ + id: "617E21F0834DFD65" + type: "xp" + xp: 1000 + }] + shape: "diamond" + subtitle: "{atm9.quest.blueSkies.subt.arachnarchLoot}" + tasks: [{ + id: "7EF8FD8790E83FD4" + item: { + Count: 1b + id: "blue_skies:venom_sac" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 22.0d + y: 2.0d + } + { + dependencies: ["0DB1A5763EDD6A7F"] + id: "68C79649BB060EFA" + optional: true + rewards: [{ + id: "5F2826B2B406F6A5" + type: "xp" + xp: 1000 + }] + shape: "diamond" + subtitle: "{atm9.quest.blueSkies.subt.arachnarchLoot}" + tasks: [{ + id: "0E4B7B4DF6E4B7AA" + item: { + Count: 1b + id: "blue_skies:different_sword" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 22.0d + y: 1.0d + } + { + dependencies: ["1F944EEA0F397B95"] + description: [ + "{atm9.quest.blueSkies.desc.heartIncrease}" + "" + "{atm9.quest.blueSkies.desc.dragonSoulCrafting}" + ] + id: "37CBBAB88E2E49AC" + rewards: [{ + id: "08D2CB95417634F7" + type: "xp" + xp: 1000 + }] + shape: "rsquare" + subtitle: "{atm9.quest.blueSkies.subt.starlitCrusherLoot}" + tasks: [{ + id: "29405FD946DEC4F1" + item: { + Count: 1b + id: "blue_skies:nature_arc" + tag: { + ArcLevel: 0 + } + } + type: "item" + }] + x: 21.0d + y: -0.5d + } + { + dependencies: ["7E124E6EFC7E8ADD"] + id: "2F08F444586722F7" + optional: true + rewards: [{ + id: "5A12BFE4AB3B7A62" + type: "xp" + xp: 100 + }] + shape: "hexagon" + tasks: [{ + id: "3E1D8A917D2C81A4" + item: { + Count: 1b + id: "blue_skies:soulbound_spear" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 17.0d + y: -2.5d + } + { + dependencies: ["7E124E6EFC7E8ADD"] + id: "582FCFC9A5062978" + optional: true + rewards: [{ + id: "4EF3FB07E782AD38" + type: "xp" + xp: 100 + }] + shape: "hexagon" + tasks: [{ + id: "6351A3DAD00BAE5E" + item: "blue_skies:summoning_table" + type: "item" + }] + x: 18.0d + y: -2.5d + } + { + dependencies: ["0515422E36E4E9A3"] + id: "439EA0E50E369340" + optional: true + rewards: [{ + id: "2DB9A48CA66E968F" + type: "xp" + xp: 100 + }] + shape: "hexagon" + tasks: [{ + id: "53573EE98943693F" + item: { + Count: 1b + id: "blue_skies:spike_shield" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 17.5d + y: 3.5d + } + ] + title: "{atm9.chapters.46.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/botania.snbt b/config/ftbquests/quests/chapters/botania.snbt new file mode 100644 index 0000000..83fe0b9 --- /dev/null +++ b/config/ftbquests/quests/chapters/botania.snbt @@ -0,0 +1,4082 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_min_width: 200 + default_quest_shape: "" + filename: "botania" + group: "02FE661031A105D8" + icon: "botania:lexicon" + id: "1883B79BDB2AAE5D" + images: [{ + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 24.0d + y: 1.8d + }] + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "586AF33A5298B77D" + rewards: [{ + id: "63281A9275BE311F" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "4E6AF23CA82F1C32" + item: "botania:white_mystical_flower" + type: "item" + }] + x: 5.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "3A8286DF6F667F74" + rewards: [{ + id: "187D54D9F8554BFF" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "4A5B6A054BC2618A" + item: "botania:orange_mystical_flower" + type: "item" + }] + x: 3.5d + y: -5.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "520E3DAD6C87B989" + rewards: [{ + id: "34D6ADEBEA37C6C9" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "3590A9F43523CB5F" + item: "botania:magenta_mystical_flower" + type: "item" + }] + x: 6.5d + y: -5.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "6B2A61833A05C56E" + rewards: [{ + id: "1604784A1ACC60E4" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "668A0B25AB8A7D66" + item: "botania:light_blue_mystical_flower" + type: "item" + }] + x: 2.5d + y: -3.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "573838380230C65D" + rewards: [{ + id: "3504F4736EEDF2C6" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "11B83581781F5029" + item: "botania:yellow_mystical_flower" + type: "item" + }] + x: 5.5d + y: -5.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "3C16EB51FA4CA1D9" + rewards: [{ + id: "08B4BC73CBCACDC9" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "4117B65D86284D80" + item: "botania:lime_mystical_flower" + type: "item" + }] + x: 3.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "5295793DD0FBEC3D" + rewards: [{ + id: "2E9165F4BEC99E2B" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "1BD13B156A778B94" + item: "botania:pink_mystical_flower" + type: "item" + }] + x: 6.0d + y: -6.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "7C757F654BD74016" + rewards: [{ + id: "0269B8785074D081" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6D8B27FE2BAB27FF" + item: "botania:gray_mystical_flower" + type: "item" + }] + x: 4.5d + y: -5.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "68CB1D1BAD343540" + rewards: [{ + id: "34F3AFC0C00CA4E7" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "1D7C76D9F6688247" + item: "botania:light_gray_mystical_flower" + type: "item" + }] + x: 7.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "7BFCD0822FC37F50" + rewards: [{ + id: "75BD2F537F37A95F" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "0F7774409C025470" + item: "botania:cyan_mystical_flower" + type: "item" + }] + x: 7.5d + y: -3.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "196C47DDEEE313B4" + rewards: [{ + id: "701E439C1816BC84" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "0A3D840D77B31838" + item: "botania:purple_mystical_flower" + type: "item" + }] + x: 3.5d + y: -3.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "6CA3A5E801C82C19" + rewards: [{ + id: "63E5B4F2FC93096F" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "5FE74EB95A4EA4D1" + item: "botania:blue_mystical_flower" + type: "item" + }] + x: 4.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "0B59E29219F4588C" + rewards: [{ + id: "168CC876146C3AB7" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "7FA8567C2B70BA43" + item: "botania:brown_mystical_flower" + type: "item" + }] + x: 6.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "781B75C63237C8E3" + rewards: [{ + id: "1153BCE864466F45" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "556DC0BEDA4BB8E3" + item: "botania:red_mystical_flower" + type: "item" + }] + x: 4.0d + y: -6.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "28A1E86651472522" + rewards: [{ + id: "3D9818D12990102D" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "1CC547383983CA1C" + item: "botania:black_mystical_flower" + type: "item" + }] + x: 6.5d + y: -3.0d + } + { + dependencies: ["13D401048A926A74"] + hide: true + hide_dependency_lines: true + id: "2AE020FE64D401F5" + rewards: [{ + id: "37DC08484A15D4D1" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "175FDE59183B85E2" + + item: "botania:green_mystical_flower" + type: "item" + }] + x: 5.0d + y: -6.0d + } + { + dependencies: ["79BE48D56622542F"] + description: [ + "{atm9.quest.botania.desc.pureDaisyIntro}" + "" + "{atm9.quest.botania.desc.pureDaisyFunction.1}" + ] + hide: false + id: "4E02DC8A474A4A2F" + rewards: [ + { + id: "1F36B10E3BEBA932" + item: "botania:pure_daisy" + random_bonus: 1 + type: "item" + } + { + id: "25024DCB06A60854" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "53794EAD5CE56471" + item: "botania:pure_daisy" + type: "item" + }] + title: "{atm9.quest.botania.firstFlower}" + x: 7.0d + y: 2.5d + } + { + dependencies: ["4E02DC8A474A4A2F"] + description: ["{atm9.quest.botania.desc.usePureDaisy}"] + id: "23ADD20D9B1AE0F3" + rewards: [ + { + count: 4 + id: "426D86B36BE8B608" + item: "minecraft:stone" + random_bonus: 4 + type: "item" + } + { + id: "4D7BE00A8ADC513A" + type: "xp" + xp: 25 + } + ] + tasks: [{ + count: 8L + id: "66BBC650D92AD2D0" + item: "botania:livingrock" + type: "item" + }] + title: "{atm9.quest.botania.livingrock}" + x: 7.0d + y: 1.0d + } + { + dependencies: ["4E02DC8A474A4A2F"] + description: ["{atm9.quest.botania.desc.usePureDaisyWood}"] + id: "597E4D997A20736D" + rewards: [ + { + count: 4 + id: "4DADC5BC88012019" + item: "minecraft:oak_log" + random_bonus: 4 + type: "item" + } + { + id: "7DBF2C3A190ED049" + type: "xp" + xp: 25 + } + ] + tasks: [{ + count: 8L + id: "3CC2E22FFC03582A" + item: "botania:livingwood_log" + type: "item" + }] + title: "{atm9.quest.botania.livingwood}" + x: 7.0d + y: 4.0d + } + { + dependencies: ["23ADD20D9B1AE0F3"] + description: [ + "{atm9.quest.botania.desc.manaPoolIntro.1}" + "" + "{atm9.quest.botania.desc.manaPoolIntro.2}" + "" + "{atm9.quest.botania.desc.manaPoolIntro.3}" + "" + "{atm9.quest.botania.desc.manaPoolIntro.4}" + ] + hide: false + id: "7A359C1F5E041C4F" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "01DBBD8365FD6B97" + table_id: 5897485726455770200L + type: "random" + } + { + id: "3F5C579642C1615A" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + size: 1.25d + tasks: [ + { + id: "57D1954039E03CDB" + item: "botania:mana_pool" + type: "item" + } + { + id: "558649C69096D2D7" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "botania:hydroangeas" + } + { + Count: 1b + id: "botania:endoflame" + } + ] + } + } + title: "{atm9.quest.botania.starterGeneratingFlowers}" + type: "item" + } + ] + title: "{atm9.quest.botania.mana}" + x: 9.0d + y: 1.7999999999999994d + } + { + dependencies: [ + "7A359C1F5E041C4F" + "205BBDFBCA582E3B" + ] + description: [ + "{atm9.quest.botania.desc.manaInfusion.1}" + "" + "{atm9.quest.botania.desc.manaInfusion.2}" + "" + "{atm9.quest.botania.desc.manaInfusion.3}" + ] + hide: false + id: "70C5A902C0D26628" + rewards: [ + { + exclude_from_claim_all: true + id: "0AD8DE07B46AF042" + table_id: 5354288240016506720L + type: "random" + } + { + id: "1F416DEEB92E89D8" + type: "xp" + xp: 50 + } + ] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "43C86CA84DC14E8A" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "botania:manasteel_ingot" + } + { + Count: 1b + id: "botania:mana_pearl" + } + { + Count: 1b + id: "botania:mana_diamond" + } + { + Count: 1b + id: "botania:mana_string" + } + { + Count: 1b + id: "botania:mana_powder" + } + { + Count: 1b + id: "botania:quartz_mana" + } + { + Count: 1b + id: "botania:manasteel_block" + } + { + Count: 1b + id: "botania:mana_glass" + } + { + Count: 1b + id: "botania:mana_diamond_block" + } + ] + } + } + title: "{atm9.quest.botania.manaInfusedMaterials}" + type: "item" + }] + title: "{atm9.quest.botania.creatingManaResources}" + x: 12.5d + y: 2.5d + } + { + description: [ + "{atm9.quest.botania.desc.botaniaIntro}" + "" + "{atm9.quest.botania.desc.mysticalFlowersNeed}" + "" + "{atm9.quest.botania.desc.lexicaBotaniaInfo}" + ] + id: "13D401048A926A74" + rewards: [ + { + id: "79AC804008C918D8" + item: "botania:lexicon" + type: "item" + } + { + exclude_from_claim_all: true + id: "7A10DF6D1C9627FC" + 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description: ["{atm9.quest.botania.desc.gravityEffectIncrease}"] + hide_dependency_lines: true + id: "665B4A8FF5277316" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "21CE36095A7F5C3A" + table_id: 5354288240016506720L + type: "random" + } + { + id: "48A5A90DEE2E614E" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "5698F1ECAA82616E" + item: "botania:lens_gravity" + type: "item" + }] + x: 13.0d + y: 12.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.blockBreaking}"] + hide_dependency_lines: true + id: "3722E5A8BE99C5B1" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "1B1024EA29969901" + table_id: 5354288240016506720L + type: "random" + } + { + id: "65BDF707606009F8" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "671D9D2E3EDF31D9" + item: "botania:lens_mine" + type: "item" + }] + x: 12.0d + y: 11.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: 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hide_dependency_lines: true + id: "79A19D0B2F94EFDC" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "2C85E7993D64B178" + table_id: 5354288240016506720L + type: "random" + } + { + id: "7923DCD4C5364E57" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "6F5CDA3C118F1D62" + item: "botania:lens_magnet" + type: "item" + }] + x: 13.0d + y: 11.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.entropicBurst}"] + hide_dependency_lines: true + id: "7AD4D212633DAEC8" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "4EECA46E6980C324" + table_id: 5354288240016506720L + type: "random" + } + { + id: "186E7D9A67A97FAF" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "0A25BA85F56FB561" + item: "botania:lens_explosive" + type: "item" + }] + x: 14.0d + y: 11.0d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.influenceMotion}"] + hide_dependency_lines: true + id: "5732936F1FD1D4AE" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "53671F15B34268D8" + table_id: 5354288240016506720L + type: "random" + } + { + id: "62FDD1E9AF0AC18A" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "3686E63D875EBFB8" + item: "botania:lens_influence" + type: "item" + }] + x: 15.0d + y: 10.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.blockFalling}"] + hide_dependency_lines: true + id: "3CD45533D0BDF26D" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "020B10B81BDFFB10" + table_id: 5354288240016506720L + type: "random" + } + { + id: "7FC8A1841922B1CC" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "1732E57F7595BB7E" + item: "botania:lens_weight" + type: "item" + }] + x: 11.0d + y: 12.0d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: [ + "{atm9.quest.botania.desc.colorDyeRequirement.1}" + "" + "{atm9.quest.botania.desc.colorPainting.2}" + ] + hide_dependency_lines: true + id: "68DC8A2B4BEF9878" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "20C096E1BC6C902D" + table_id: 5354288240016506720L + type: "random" + } + { + id: "2BE5158003577809" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + tasks: [{ + id: "1C3B5F68898949A4" + item: "botania:lens_paint" + type: "item" + }] + x: 14.0d + y: 14.5d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: ["{atm9.quest.botania.desc.festiveFireworks}"] + hide_dependency_lines: true + id: "478352E24CE1F45F" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "7422EA204F8C7542" + table_id: 5354288240016506720L + type: "random" + } + { + id: "1871B498998A7526" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + tasks: [{ + id: "2F04E0FD92572BE8" + item: "botania:lens_firework" + type: "item" + }] + x: 12.0d + y: 14.5d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: ["{atm9.quest.botania.desc.continuousParticle}"] + hide_dependency_lines: true + id: "7B95C7407A1F5550" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "3B429056F8C1F9DF" + table_id: 5354288240016506720L + type: "random" + } + { + id: "7C77D58570AC86F4" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + tasks: [{ + id: "6D405361F834914E" + item: "botania:lens_flare" + type: "item" + }] + x: 11.0d + y: 14.5d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: ["{atm9.quest.botania.desc.mobOnlyBurst}"] + hide_dependency_lines: true + id: "0E7E559F2750F7D3" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "7A9E9E51AC379587" + table_id: 5354288240016506720L + type: "random" + } + { + id: "34B66471DE4B62D4" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + tasks: [{ + id: "3B9B92618158074B" + item: "botania:lens_tripwire" + type: "item" + }] + x: 11.5d + y: 13.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.manaCarryDecrease}"] + hide_dependency_lines: true + id: "182EBB06B81BDF98" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "08DDD13BFF9F543D" + table_id: 5354288240016506720L + type: "random" + } + { + id: "77A4DD94109B7676" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "4C80AD2C05E0CE73" + item: "botania:lens_messenger" + type: "item" + }] + x: 14.0d + y: 12.0d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: ["{atm9.quest.botania.desc.redirection}"] + hide_dependency_lines: true + id: "03C475ABEFF04DEF" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "2780C77794146ECB" + table_id: 5354288240016506720L + type: "random" + } + { + id: "651D17D05A4AEE6F" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + tasks: [{ + id: "28089D55C29C8A5D" + item: "botania:lens_redirect" + type: "item" + }] + x: 13.0d + y: 14.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.createFlame}"] + hide_dependency_lines: true + id: "0C557A9494F58400" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "3932678AED209603" + table_id: 5354288240016506720L + type: "random" + } + { + id: "7BAE162D0F0DFF80" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "229487A1B2657BF0" + item: "botania:lens_light" + type: "item" + }] + x: 10.0d + y: 11.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.moveBlock}"] + hide_dependency_lines: true + id: "14EB725643E9F8FE" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "3308155C8EEDE59B" + table_id: 5354288240016506720L + type: "random" + } + { + id: "235D599CD40C83BA" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "24EBCD71A8C65AAE" + item: "botania:lens_piston" + type: "item" + }] + x: 15.0d + y: 11.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.catchFire}"] + hide_dependency_lines: true + id: "12BEB76EB924379C" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "385F93E69F2AC47C" + table_id: 5354288240016506720L + type: "random" + } + { + id: "21DDAB78B2C17D66" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "55AD493BAD9D6E10" + item: "botania:lens_fire" + type: "item" + }] + x: 12.0d + y: 12.5d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: ["{atm9.quest.botania.desc.lexicaReference}"] + hide_dependency_lines: true + id: "4CC46A4E71320140" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "5CD0D4949ABABC67" + table_id: 5354288240016506720L + type: "random" + } + { + id: "71D834AFD30CAC03" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + tasks: [{ + id: "58FACC24E092C8EB" + item: "botania:lens_warp" + type: "item" + }] + x: 13.5d + y: 13.5d + } + { + dependencies: ["0331107259F7B68C"] + description: [ + "{atm9.quest.botania.desc.gaiaTrinkets.1}" + "" + "{atm9.quest.botania.desc.gaiaTrinkets.2}" + ] + id: "66F1609053B5407C" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "7A3224CA289B7404" + table_id: 402489266001286151L + type: "random" + } + { + id: "67DD0610BB6C4893" + type: "xp" + xp: 100 + } + ] + tasks: [{ + id: "44A3CDE54F2A5149" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "botania:black_hole_talisman" + } + { + Count: 1b + id: "botania:spawner_mover" + } + { + Count: 1b + id: "botania:astrolabe" + } + { + Count: 1b + id: "botania:holy_cloak" + } + { + Count: 1b + id: "botania:diva_charm" + } + { + Count: 1b + id: "botania:super_lava_pendant" + } + { + Count: 1b + id: "botania:unholy_cloak" + } + { + Count: 1b + id: "botania:laputa_shard" + } + { + Count: 1b + id: "botania:super_cloud_pendant" + } + { + Count: 1b + id: "botania:flight_tiara" + } + { + Count: 1b + id: "botania:mana_bomb" + } + { + Count: 1b + id: "botania:missile_rod" + } + { + Count: 1b + id: "botania:balance_cloak" + } + { + Count: 1b + id: "botania:super_travel_belt" + } + ] + } + } + title: "{atm9.quest.botania.gaiaTrinkets}" + type: "item" + }] + title: "{atm9.quest.botania.gaiaGearAndTrinkets}" + x: 24.5d + y: 1.0d + } + ] + title: "{atm9.chapters.41.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/bounty_board.snbt b/config/ftbquests/quests/chapters/bounty_board.snbt new file mode 100644 index 0000000..c2415d5 --- /dev/null +++ b/config/ftbquests/quests/chapters/bounty_board.snbt @@ -0,0 +1,1319 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "bounty_board" + group: "" + icon: "minecraft:zombie_head" + id: "18A429E7F56AF5A9" + images: [{ + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "atm:textures/questpics/bounty.png" + rotation: 0.0d + width: 12.0d + x: 3.0d + y: -8.0d + }] + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + hide: false + id: "2B05A29C62676EB2" + rewards: [ + { + id: "0FE23E01BFCD22FA" + type: "xp" + xp: 10 + } + { + count: 5 + id: "4247F14C46042AFC" + item: "minecraft:rotten_flesh" + type: "item" + } + ] + subtitle: "{atm9.quest.bounty.subt.zombie}" + tasks: [{ + entity: "minecraft:zombie" + icon: "minecraft:zombie_head" + id: "5457CD8C1ABA0B9E" + title: "Kill 5 Zombies" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.zombie}" + x: -4.0d + y: -0.5d + } + { + dependencies: ["2B05A29C62676EB2"] + hide: true + id: "444ACE285311ECB4" + rewards: [ + { + id: "3ED7AA82E00DCFD5" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "6A111F9EEADA4BA2" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:zombie" + icon: "minecraft:zombie_head" + id: "3AD10C31CB6BA4C2" + title: "Kill 10 Zombies" + type: "kill" + value: 10L + }] + x: -4.0d + y: -2.0d + } + { + dependencies: ["444ACE285311ECB4"] + id: "146232B8504789C1" + rewards: [ + { + id: "267B3DBA7DED8C3B" + type: "xp" + xp: 50 + } + { + count: 20 + id: "0030F09FB9D2DE22" + item: "minecraft:rotten_flesh" + type: "item" + } + { + count: 10 + id: "03A2CFC2335A776A" + item: "minecraft:iron_ingot" + random_bonus: 10 + type: "item" + } + { + exclude_from_claim_all: true + id: "3FDDD3EECB6D7A85" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:zombie" + icon: "minecraft:zombie_head" + id: "51471254BFEBDAA7" + title: "Kill 50 Zombies" + type: "kill" + value: 50L + }] + x: -4.0d + y: -3.5d + } + { + dependencies: ["146232B8504789C1"] + id: "7D5B36BF3EC0C93F" + rewards: [ + { + id: "0A77CE5C75957CD7" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "180D2F31E833E6B5" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:zombie" + icon: "minecraft:zombie_head" + id: "5056DC37AEF523E5" + title: "Kill 100 Zombies" + type: "kill" + value: 100L + }] + x: -4.0d + y: -5.0d + } + { + id: "42822B1E8A53D051" + rewards: [ + { + id: "40AC6E73C9411610" + type: "xp" + xp: 10 + } + { + count: 5 + id: "47DAFBFECB3B54BE" + item: "minecraft:bone" + type: "item" + } + ] + subtitle: "{atm9.quest.bounty.subt.skeleton}" + tasks: [{ + entity: "minecraft:skeleton" + icon: "minecraft:skeleton_skull" + id: "5B35720DF93CE2DB" + title: "Kill 5 Skeletons" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.skeleton}" + x: -2.0d + y: -0.5d + } + { + dependencies: ["42822B1E8A53D051"] + hide: true + id: "4748831E75A840BE" + rewards: [ + { + id: "0D2AAD3B11A32E90" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "056975CFED74BF64" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:skeleton" + icon: "minecraft:skeleton_skull" + id: "015CB0D172D0712A" + title: "Kill 10 Skeletons" + type: "kill" + value: 10L + }] + x: -2.0d + y: -2.0d + } + { + dependencies: ["4748831E75A840BE"] + id: "410E0DD607CB3469" + rewards: [ + { + id: "02E2F8ED5DB84B97" + type: "xp" + xp: 50 + } + { + count: 20 + id: "7A227BD20C66223A" + item: "minecraft:bone" + type: "item" + } + { + count: 20 + id: "342AD2A33F43C0EE" + item: "minecraft:arrow" + random_bonus: 20 + type: "item" + } + { + exclude_from_claim_all: true + id: "649295B3143B081D" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:skeleton" + icon: "minecraft:skeleton_skull" + id: "2E17443A1BF2A0DA" + title: "Kill 50 Skeletons" + type: "kill" + value: 50L + }] + x: -2.0d + y: -3.5d + } + { + dependencies: ["410E0DD607CB3469"] + id: "555957ED58ABF8F8" + rewards: [ + { + id: "3F6EFAED74D8B549" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4F90CF0B7D2FED9B" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:skeleton" + icon: "minecraft:skeleton_skull" + id: "00655AC734444E54" + title: "Kill 100 Skeletons" + type: "kill" + value: 100L + }] + x: -2.0d + y: -5.0d + } + { + id: "77FC692AC94D2EEF" + rewards: [ + { + count: 5 + id: "311AAB7A9D64E946" + item: "minecraft:gunpowder" + type: "item" + } + { + id: "02E39788C2347A3F" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.creeper}" + tasks: [{ + entity: "minecraft:creeper" + icon: "minecraft:creeper_head" + id: "423AF6C6647B1626" + title: "Kill 5 Creepers" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.creeper}" + x: 0.0d + y: -0.5d + } + { + dependencies: ["77FC692AC94D2EEF"] + hide: true + id: "65BBA5C0DAEEC31F" + rewards: [ + { + id: "687FF91B1E08FDFF" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "01F13A0B354BBBFD" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:creeper" + icon: "minecraft:creeper_head" + id: "1AB92CF7F0246D21" + title: "Kill 10 Creepers" + type: "kill" + value: 10L + }] + x: 0.0d + y: -2.0d + } + { + dependencies: ["65BBA5C0DAEEC31F"] + id: "76A29816F19E33A2" + rewards: [ + { + id: "22546D5D3D7EB48C" + type: "xp" + xp: 50 + } + { + count: 20 + id: "27F653E02AC93F25" + item: "minecraft:gunpowder" + type: "item" + } + { + count: 5 + id: "4A85485A2BF26504" + item: "supplementaries:bomb" + random_bonus: 5 + type: "item" + } + { + exclude_from_claim_all: true + id: "2C419A310D1686C7" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:creeper" + icon: "minecraft:creeper_head" + id: "24BA89BD9898759B" + title: "Kill 50 Creepers" + type: "kill" + value: 50L + }] + x: 0.0d + y: -3.5d + } + { + dependencies: ["76A29816F19E33A2"] + id: "5FCA4FF8C135435E" + rewards: [ + { + id: "4648D5CB942BAA4A" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7A4B7D60F897D023" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:creeper" + icon: "minecraft:creeper_head" + id: "045D1087A2692360" + title: "Kill 100 Creepers" + type: "kill" + value: 100L + }] + x: 0.0d + y: -5.0d + } + { + description: [ + "{atm9.quest.bounty.desc.board1}" + "" + "{atm9.quest.bounty.desc.board2}" + ] + id: "41C0948CD9D50322" + rewards: [{ + id: "55CF29758364D4B2" + type: "xp" + xp: 10 + }] + size: 2.0d + subtitle: "{atm9.quest.bounty.subt.board}" + tasks: [{ + id: "3C380961550177C2" + title: "Bounty Board" + type: "checkmark" + }] + title: "{atm9.quest.bounty.board}" + x: 3.0d + y: 2.0d + } + { + id: "728BE1816DA23DC0" + rewards: [ + { + id: "73BAA6AD36E525E5" + type: "xp" + xp: 1000 + } + { + exclude_from_claim_all: true + id: "72DC79DE53E77CAD" + table_id: 4196188979167302596L + type: "random" + } + ] + size: 1.5d + tasks: [{ + entity: "minecraft:ender_dragon" + icon: "minecraft:dragon_head" + id: "1809F1F9A3043683" + title: "Kill the Ender Dragon" + type: "kill" + value: 1L + }] + title: "{atm9.quest.bounty.dragon}" + x: 1.5d + y: 4.5d + } + { + id: "09C82CDDA800D8C9" + rewards: [ + { + id: "47314637684743A3" + type: "xp" + xp: 1000 + } + { + exclude_from_claim_all: true + id: "12C0D9B030D64A4B" + table_id: 4196188979167302596L + type: "random" + } + ] + size: 1.5d + tasks: [{ + entity: "minecraft:wither" + icon: "minecraft:wither_skeleton_skull" + id: "171FD27057746E80" + title: "Kill the Wither" + type: "kill" + value: 1L + }] + title: "{atm9.quest.bounty.wither}" + x: 3.0000000000000004d + y: 4.5d + } + { + id: "08D1CC753F6B4283" + rewards: [ + { + id: "67970FDC5848EF61" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4BB86DB9D806D3E4" + table_id: 4196188979167302596L + type: "random" + } + ] + size: 1.5d + tasks: [{ + entity: "minecraft:elder_guardian" + icon: "minecraft:elder_guardian_spawn_egg" + id: "2F28B803C75DA3B2" + title: "Kill the Elder Guardian" + type: "kill" + value: 1L + }] + title: "{atm9.quest.bounty.elder}" + x: 4.5d + y: 4.5d + } + { + id: "56DA46DC82F6665D" + rewards: [ + { + count: 10 + id: "4DFA285786102C2B" + item: "ars_nouveau:wilden_spike" + type: "item" + } + { + id: "20AEE2C8F4472343" + type: "xp" + xp: 1000 + } + { + exclude_from_claim_all: true + id: "380E221DF1F736A8" + table_id: 5564196992594175882L + type: "random" + } + ] + size: 1.5d + subtitle: "{atm9.quest.bounty.subt.chimera}" + tasks: [{ + entity: "ars_nouveau:wilden_boss" + icon: "ars_nouveau:wilden_tribute" + id: "452B65E139D9E12D" + title: "Kill the Wilden Chimera" + type: "kill" + value: 1L + }] + title: "{atm9.quest.bounty.chimera}" + x: 4.550000000000001d + y: 6.0d + } + { + description: [ + "{atm9.quest.bounty.desc.trader1}" + "" + "{atm9.quest.bounty.desc.trader2}" + "" + "{atm9.quest.bounty.desc.trader3}" + ] + id: "0F55D0B4D5094EDB" + optional: true + rewards: [ + { + id: "26EF416511A49817" + item: { + Count: 1b + id: "minecraft:iron_sword" + tag: { + Damage: 0 + display: { + Lore: ["[{\"text\":\"For those brave enough to slaughter the Mighty and Annoying Trader\",\"italic\":false}]"] + Name: "[{\"text\":\"Sword of AlfredGG\",\"italic\":false}]" + } + } + } + type: "item" + } + { + id: "2A9810116395C984" + type: "xp" + xp: 100 + } + { + id: "739F0D5CD8C7BA5E" + item: "supplementaries:pedestal" + type: "item" + } + { + exclude_from_claim_all: true + id: "66C49399D8CCD721" + table_id: 487623848494439020L + type: "random" + } + ] + size: 1.5d + subtitle: "{atm9.quest.bounty.subt.trader}" + tasks: [ + { + entity: "minecraft:wandering_trader" + icon: "minecraft:trader_llama_spawn_egg" + id: "596ABB45C0612AAF" + title: "Kill the Trader Villager" + type: "kill" + value: 1L + } + { + entity: "minecraft:trader_llama" + icon: "minecraft:trader_llama_spawn_egg" + id: "1D136D138EF82DA9" + title: "Kill the Trader Llamas" + type: "kill" + value: 2L + } + ] + title: "{atm9.quest.bounty.trader}" + x: 3.0500000000000003d + y: 6.0d + } + { + icon: "minecraft:ender_pearl" + id: "17F3AC15ADCFB175" + rewards: [ + { + count: 5 + id: "203C5104D0EE9774" + item: "minecraft:ender_pearl" + type: "item" + } + { + id: "36F858FD06683839" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.enderman}" + tasks: [{ + entity: "minecraft:enderman" + icon: "minecraft:ender_pearl" + id: "0EA4B08DAAFA4287" + title: "&l&9The End Bounty:&r&e Endermen" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.enderman}" + x: 10.0d + y: -0.5d + } + { + dependencies: ["17F3AC15ADCFB175"] + hide: true + icon: "minecraft:ender_pearl" + id: "2916F873A4DA84E8" + rewards: [ + { + id: "1E180EED68717968" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "2666996F798768C7" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:enderman" + icon: "minecraft:ender_pearl" + id: "58BF5D3267CF02F8" + title: "Kill 10 Endermen" + type: "kill" + value: 10L + }] + x: 10.0d + y: -2.0d + } + { + dependencies: ["2916F873A4DA84E8"] + icon: "minecraft:ender_pearl" + id: "2AAF57D1D8AB6BF8" + rewards: [ + { + id: "6A0CF631E02D49A1" + type: "xp" + xp: 50 + } + { + count: 8 + id: "05A65D5FBBCE30C9" + item: "minecraft:ender_pearl" + random_bonus: 8 + type: "item" + } + { + exclude_from_claim_all: true + id: "46897BBCAF61CBCB" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:enderman" + icon: "minecraft:ender_pearl" + id: "6BA6847A172C8DD7" + title: "Kill 50 Endermen" + type: "kill" + value: 50L + }] + x: 10.0d + y: -3.5d + } + { + dependencies: ["2AAF57D1D8AB6BF8"] + id: "479A4E778D8D7317" + rewards: [ + { + id: "2BC1E9EBB5267A83" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4EEDA3086FA8D846" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:enderman" + icon: "minecraft:ender_eye" + id: "53C23DB8B4D1CEE2" + title: "Kill 100 Endermen" + type: "kill" + value: 100L + }] + x: 10.0d + y: -5.0d + } + { + icon: "minecraft:spider_eye" + id: "1F18B64C84C8809D" + rewards: [ + { + count: 5 + id: "275D3078C224D84C" + item: "minecraft:spider_eye" + type: "item" + } + { + id: "18E8AA34DB10D4AF" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.spider}" + tasks: [{ + entity: "minecraft:spider" + icon: "minecraft:spider_eye" + id: "18644A08B73A4B12" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.spider}" + x: 2.0d + y: -0.5d + } + { + dependencies: ["1F18B64C84C8809D"] + hide: true + id: "283CA6DB77D5D2EB" + rewards: [ + { + id: "39C45D0CB4075128" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "4A6C2A97D769418B" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:spider" + icon: "minecraft:spider_eye" + id: "5801AF8000768808" + title: "Kill 10 Spiders" + type: "kill" + value: 10L + }] + x: 2.0d + y: -2.0d + } + { + dependencies: ["283CA6DB77D5D2EB"] + id: "63A1F25DF658928A" + rewards: [ + { + id: "5E0D1C18A4137319" + type: "xp" + xp: 50 + } + { + count: 10 + id: "6D9B9C1582E05FFD" + item: "minecraft:string" + random_bonus: 10 + type: "item" + } + { + count: 20 + id: "13133B21B6680DA4" + item: "minecraft:spider_eye" + type: "item" + } + { + exclude_from_claim_all: true + id: "319B63A612336BE5" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:spider" + icon: "minecraft:spider_eye" + id: "0F94F7427F99DAFE" + title: "Kill 50 Spiders" + type: "kill" + value: 50L + }] + x: 2.0d + y: -3.5d + } + { + dependencies: ["63A1F25DF658928A"] + id: "2D7E335B9D780E70" + rewards: [ + { + id: "0673C1611D1BC1FD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2B8E13883A6DEF5F" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:spider" + icon: "minecraft:spider_eye" + id: "0F8ACB07CFA8CB33" + title: "Kill 100 Spiders" + type: "kill" + value: 100L + }] + x: 2.0d + y: -5.0d + } + { + icon: "minecraft:blaze_powder" + id: "6141DE779232C8AA" + rewards: [ + { + count: 5 + id: "651B5C4C1024BC53" + item: "minecraft:blaze_rod" + type: "item" + } + { + id: "4FB5BA9D969A1025" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.blaze}" + tasks: [{ + entity: "minecraft:blaze" + icon: "minecraft:blaze_powder" + id: "1718CA0F8978181C" + title: "&l&cThe Nether Bounty:&r&e Blazes" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.blaze}" + x: 6.0d + y: -0.5d + } + { + dependencies: ["6141DE779232C8AA"] + hide: true + id: "4F48A4839B549C92" + rewards: [ + { + id: "10A5CCDDA3FABD37" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "7E7B0138373F4D28" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:blaze" + icon: "minecraft:blaze_rod" + id: "00445193DEB7EAA0" + title: "Kill 10 Blazes" + type: "kill" + value: 10L + }] + x: 6.0d + y: -2.0d + } + { + dependencies: ["4F48A4839B549C92"] + id: "6C9BC3A699E57162" + rewards: [ + { + id: "06776533F6B5ABCA" + type: "xp" + xp: 50 + } + { + count: 20 + id: "3D8FB446CA3F27F4" + item: "minecraft:blaze_rod" + random_bonus: 10 + type: "item" + } + { + count: 10 + id: "5A1F2CBC8D91C5BE" + item: "minecraft:blaze_powder" + random_bonus: 10 + type: "item" + } + { + exclude_from_claim_all: true + id: "3DD5D5A5D39C411C" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:blaze" + icon: "minecraft:blaze_rod" + id: "404D3420276BD963" + title: "Kill 50 Blazes" + type: "kill" + value: 50L + }] + x: 6.0d + y: -3.5d + } + { + dependencies: ["6C9BC3A699E57162"] + id: "35CC1F1DA9530688" + rewards: [ + { + id: "117A52F30802CC99" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0845C88CA6D644A3" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:blaze" + icon: "minecraft:blaze_rod" + id: "2038156A13C07BFC" + title: "Kill 100 Blazes" + type: "kill" + value: 100L + }] + x: 6.0d + y: -5.0d + } + { + id: "5AC497F76A086A5C" + rewards: [ + { + count: 5 + id: "310682051A0C2291" + item: "minecraft:glass_bottle" + type: "item" + } + { + id: "3545146C9E60CD9B" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.witch}" + tasks: [{ + entity: "minecraft:witch" + icon: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:invisibility" + } + } + id: "7BAB5E17D2DE4E3E" + title: "&l&9Overworld Bounty:&r&e Witches" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.witch}" + x: 4.0d + y: -0.5d + } + { + dependencies: ["5AC497F76A086A5C"] + hide: true + icon: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:invisibility" + } + } + id: "6E4FD0B568BEB3F9" + rewards: [ + { + id: "15E0578B1F9521EF" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "6CCE54980E8D2003" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:witch" + icon: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:leaping" + } + } + id: "7127A76DEB4D1696" + title: "Kill 10 Witches" + type: "kill" + value: 10L + }] + x: 4.0d + y: -2.0d + } + { + dependencies: ["6E4FD0B568BEB3F9"] + id: "2D136FCDA92C92AC" + rewards: [ + { + id: "0165B8CC821A943F" + type: "xp" + xp: 50 + } + { + count: 10 + id: "52854A638D3FE878" + item: "minecraft:redstone" + random_bonus: 10 + type: "item" + } + { + count: 10 + id: "0049AE95E8647336" + item: "minecraft:sugar" + random_bonus: 10 + type: "item" + } + { + count: 10 + id: "2A0CD06747FBE0D8" + item: "minecraft:glowstone_dust" + random_bonus: 10 + type: "item" + } + { + exclude_from_claim_all: true + id: "3F4C40818D552881" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:witch" + icon: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:slowness" + } + } + id: "78A782913B7E6353" + title: "Kill 50 Witches" + type: "kill" + value: 50L + }] + x: 4.0d + y: -3.5d + } + { + dependencies: ["2D136FCDA92C92AC"] + id: "6F93A02E620C69FE" + rewards: [ + { + id: "7FF2D930AF11BB82" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2019E33C08375AA8" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:witch" + icon: { + Count: 1b + id: "minecraft:splash_potion" + tag: { + Potion: "ars_nouveau:shielding_potion_strong" + } + } + id: "5A3D6416BA0C7A20" + title: "Kill 100 Witches" + type: "kill" + value: 100L + }] + x: 4.0d + y: -5.0d + } + { + id: "3371F9248D403664" + rewards: [ + { + id: "7EC75E59C315BB3C" + type: "xp" + xp: 10 + } + { + count: 6 + id: "3C294799544A5584" + item: "minecraft:coal" + type: "item" + } + { + id: "7221550A96E0CD00" + item: "minecraft:wither_skeleton_skull" + type: "item" + } + ] + subtitle: "{atm9.quest.bounty.subt.wither_skeleton}" + tasks: [{ + entity: "minecraft:wither_skeleton" + icon: "minecraft:wither_skeleton_skull" + id: "1016033CBB003413" + title: "&l&cThe Nether Bounty:&r&e Wither Skeles" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.wither_skeleton}" + x: 8.0d + y: -0.5d + } + { + dependencies: ["3371F9248D403664"] + hide: true + id: "738E94C4CFB05D11" + rewards: [ + { + id: "5A7979DA8E07631A" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "021EACDBD76A9D2E" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:wither_skeleton" + icon: "minecraft:wither_skeleton_skull" + id: "33107949548BC22D" + title: "Kill 10 Wither Skeles" + type: "kill" + value: 10L + }] + x: 8.0d + y: -2.0d + } + { + dependencies: ["738E94C4CFB05D11"] + id: "65CE9117B923C0DB" + rewards: [ + { + id: "7ADAFF31822653D1" + type: "xp" + xp: 50 + } + { + count: 3 + id: "578580004196BB13" + item: "minecraft:wither_skeleton_skull" + type: "item" + } + { + count: 6 + id: "46FE70A8D25378BD" + item: "minecraft:coal" + type: "item" + } + { + exclude_from_claim_all: true + id: "24573A422CE166A4" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:wither_skeleton" + icon: "minecraft:wither_skeleton_skull" + id: "29A605F8B896F3B9" + title: "Kill 50 Wither Skeles" + type: "kill" + value: 50L + }] + x: 8.0d + y: -3.5d + } + { + dependencies: ["65CE9117B923C0DB"] + id: "180B3AFF8C552F3F" + rewards: [ + { + count: 9 + id: "5AACC888295804E0" + item: "minecraft:wither_skeleton_skull" + type: "item" + } + { + exclude_from_claim_all: true + id: "4E3E6BB30F0AF436" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:wither_skeleton" + icon: "minecraft:wither_skeleton_skull" + id: "727813FFC599C36D" + title: "Kill 100 Wither Skeles" + type: "kill" + value: 100L + }] + x: 8.0d + y: -5.0d + } + { + icon: "minecraft:sculk_sensor" + id: "0E20A9B79D1C6637" + rewards: [ + { + id: "1A20BD8574954FE2" + type: "xp" + xp: 1000 + } + { + id: "190AE302BBF17638" + item: "allthemodium:allthemodium_ingot" + type: "item" + } + { + exclude_from_claim_all: true + id: "77D3E366578B4BF0" + table_id: 4196188979167302596L + type: "random" + } + ] + size: 1.5d + tasks: [{ + entity: "minecraft:warden" + icon: "minecraft:sculk_catalyst" + id: "69678CAC075C8EA5" + title: "Kill the Warden" + type: "kill" + value: 1L + }] + title: "{atm9.quest.bounty.warden}" + x: 1.5d + y: 6.0d + } + ] + title: "{atm9.chapters.3.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/cataclysm.snbt b/config/ftbquests/quests/chapters/cataclysm.snbt new file mode 100644 index 0000000..edc2cec --- /dev/null +++ b/config/ftbquests/quests/chapters/cataclysm.snbt @@ -0,0 +1,1263 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "cataclysm" + group: "752CDE464613A1ED" + icon: "cataclysm:the_incinerator" + id: "59395B6806F2A98A" + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.eye}"] + id: "18EB86F91CBBCCC6" + rewards: [{ + count: 3 + id: "4212990D5B6F9247" + item: "minecraft:ender_eye" + type: "item" + }] + tasks: [{ + id: "648E89CEF275D455" + item: "minecraft:ender_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.eye}" + x: -2.0d + y: -3.0d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.mech}"] + id: "775AB10F8196F27B" + rewards: [{ + id: "2891A088FD613B60" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_regeneration" + } + } + type: "item" + }] + tasks: [{ + id: "23B2C8BA85A59929" + item: "cataclysm:mech_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.mech}" + x: -2.0d + y: -4.0d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.flame}"] + id: "43A5B83862D9E94C" + rewards: [{ + id: "579ED982EEBD8D8B" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_strength" + } + } + type: "item" + }] + tasks: [{ + id: "3A18B988A59BE186" + item: "cataclysm:flame_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.flame}" + x: -1.0d + y: -2.5d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.void}"] + id: "62C32905C33E2D88" + rewards: [{ + id: "3587D800DDF74D5C" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_slow_falling" + } + } + type: "item" + }] + tasks: [{ + id: "41D397FD467CCBD1" + item: "cataclysm:void_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.void}" + x: -1.0d + y: -3.5d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.monstrous}"] + id: "7C848C7011726470" + rewards: [{ + id: "0A9E745422DB3BE6" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_fire_resistance" + } + } + type: "item" + }] + tasks: [{ + id: "40208E5FC2BBFAEA" + item: "cataclysm:monstrous_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.monstrous}" + x: -2.0d + y: -2.0d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.abyss}"] + id: "3E8C7D92F99496BE" + rewards: [{ + id: "7DA676C4472E397D" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_water_breathing" + } + } + type: "item" + }] + tasks: [{ + id: "2E1B52E024B7A6F8" + item: "cataclysm:abyss_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.abyss}" + x: -3.0d + y: -2.5d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.desert}"] + id: "2542D8A6894816C6" + rewards: [{ + id: "7CD940DCF052F4C4" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_swiftness" + } + } + type: "item" + }] + tasks: [{ + id: "7C31D3E8DF8C47C5" + item: "cataclysm:desert_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.desert}" + x: -3.0d + y: -3.5d + } + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.nether}"] + icon: "minecraft:netherrack" + id: "565376084F05ED6E" + rewards: [{ + id: "5549E168BE8B4485" + type: "xp" + xp: 2 + }] + tasks: [{ + dimension: "minecraft:the_nether" + id: "0B67D1F6E147566B" + type: "dimension" + }] + title: "{atm9.quest.cataclysm.nether}" + x: 2.0d + y: -0.5d + } + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.overworld}"] + icon: "minecraft:grass_block" + id: "0496E8E786262464" + rewards: [{ + id: "4906AE0DC2D9A5FC" + type: "xp" + xp: 1 + }] + tasks: [{ + dimension: "minecraft:overworld" + id: "0F998B5ABA5A3DE8" + type: "dimension" + }] + title: "{atm9.quest.cataclysm.overworld}" + x: -3.0d + y: -0.5d + } + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.end}"] + icon: "minecraft:end_stone" + id: "392EAE8BE71510C1" + rewards: [{ + id: "696BE7282379FD54" + type: "xp_levels" + xp_levels: 3 + }] + tasks: [{ + dimension: "minecraft:the_end" + id: "580603D270DF4193" + type: "dimension" + }] + title: "{atm9.quest.cataclysm.end}" + x: 5.0d + y: -0.5d + } + { + dependencies: ["1C5EA7D62BAF2108"] + description: ["{atm9.quest.cataclysm.desc.leviathan}"] + icon: "cataclysm:music_disc_the_leviathan" + id: "746DE905D45A396C" + rewards: [{ + id: "3BDD5292CD16B0DA" + item: "cataclysm:music_disc_the_leviathan" + type: "item" + }] + tasks: [{ + entity: "cataclysm:the_leviathan" + id: "043F030DD013235B" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.leviathan}" + x: -5.0d + y: 2.5d + } + { + dependencies: ["7AED8FD7FB023AD8"] + description: ["{atm9.quest.cataclysm.desc.harbinger}"] + icon: "cataclysm:music_disc_the_harbinger" + id: "17CA9D80D8EC3EF7" + rewards: [{ + id: "65320376D49EF1C3" + item: "cataclysm:music_disc_the_harbinger" + type: "item" + }] + tasks: [{ + entity: "cataclysm:the_harbinger" + id: "212643C57CFE4F25" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.harbinger}" + x: -1.0d + y: 2.5d + } + { + dependencies: ["0B7F2B63D867D221"] + description: ["{atm9.quest.cataclysm.desc.remnant}"] + icon: "cataclysm:music_disc_ancient_remnant" + id: "33B1D3FD4C0B5514" + rewards: [{ + id: "68EA8EA231B394B6" + item: "cataclysm:music_disc_ancient_remnant" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ancient_remnant" + id: "331CDAB944917322" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.remnant}" + x: -3.0d + y: 2.5d + } + { + dependencies: ["0F8F0F7880235BA2"] + description: ["{atm9.quest.cataclysm.desc.monstrosity}"] + icon: "cataclysm:music_disc_netherite_monstrosity" + id: "53154550397E9704" + rewards: [{ + id: "69D3447996CBCB78" + item: "cataclysm:music_disc_netherite_monstrosity" + type: "item" + }] + tasks: [{ + entity: "cataclysm:netherite_monstrosity" + id: "1FFD677F6F52F10B" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.monstrosity}" + x: 1.0d + y: 2.5d + } + { + dependencies: ["7F4963FCAE5337EC"] + description: ["{atm9.quest.cataclysm.desc.ignis}"] + icon: "cataclysm:music_disc_ignis" + id: "7D57A14810BC0CBE" + rewards: [{ + id: "1A37B0DA71EDFFBD" + item: "cataclysm:music_disc_ignis" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ignis" + id: "5A6C5151B3A21A3E" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.ignis}" + x: 3.0d + y: 2.5d + } + { + dependencies: ["21A0FD474FBB49F7"] + description: ["{atm9.quest.cataclysm.desc.EGuardian}"] + icon: "cataclysm:music_disc_ender_guardian" + id: "2B115519A21F9CB7" + rewards: [{ + id: "0A022A5C1627FD66" + item: "cataclysm:music_disc_ender_guardian" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ender_guardian" + id: "56CD54E84D962527" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.EGuardian}" + x: 5.0d + y: 2.5d + } + { + dependencies: ["565376084F05ED6E"] + description: ["{atm9.quest.cataclysm.desc.blacksmith}"] + icon: "minecraft:polished_blackstone_bricks" + id: "0F8F0F7880235BA2" + rewards: [{ + count: 3 + id: "6F6DE8F3A7C4AAD2" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "7EDD3301703FD7E5" + structure: "cataclysm:soul_black_smith" + type: "structure" + }] + title: "{atm9.quest.cataclysm.blacksmith}" + x: 1.0d + y: 0.5d + } + { + dependencies: ["565376084F05ED6E"] + description: ["{atm9.quest.cataclysm.desc.arena}"] + icon: "minecraft:nether_bricks" + id: "50C9CB8FB16E453D" + rewards: [{ + count: 3 + id: "0CE0C5ABCDC10CD2" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "28EA523F9834EB02" + structure: "cataclysm:burning_arena" + type: "structure" + }] + title: "{atm9.quest.cataclysm.arena}" + x: 3.0d + y: 0.5d + } + { + dependencies: ["392EAE8BE71510C1"] + description: ["{atm9.quest.cataclysm.desc.citadel}"] + icon: "minecraft:purpur_block" + id: "21A0FD474FBB49F7" + rewards: [{ + count: 3 + id: "4A35B50EB4F8A550" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "20930238A87763FA" + structure: "cataclysm:ruined_citadel" + type: "structure" + }] + title: "{atm9.quest.cataclysm.citadel}" + x: 5.0d + y: 0.5d + } + { + dependencies: ["0496E8E786262464"] + description: ["{atm9.quest.cataclysm.desc.pyramid}"] + icon: "minecraft:sandstone" + id: "70CDA5F1593DB4B2" + rewards: [{ + count: 3 + id: "1782568B675839C9" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "397BEEBF069AE7BF" + structure: "cataclysm:cursed_pyramid" + type: "structure" + }] + title: "{atm9.quest.cataclysm.pyramid}" + x: -3.0d + y: 0.5d + } + { + dependencies: ["0496E8E786262464"] + description: ["{atm9.quest.cataclysm.desc.city}"] + icon: "minecraft:stone_bricks" + id: "45FBEABEBA7CC09E" + rewards: [{ + count: 3 + id: "2F3B0C7B10ACE0A6" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "78AFAE165BEF2155" + structure: "cataclysm:sunken_city" + type: "structure" + }] + title: "{atm9.quest.cataclysm.city}" + x: -5.0d + y: 0.5d + } + { + dependencies: ["0496E8E786262464"] + description: ["{atm9.quest.cataclysm.desc.factory}"] + icon: "minecraft:redstone_block" + id: "747B62A955D0C629" + rewards: [{ + count: 3 + id: "7B7DE982627D9378" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "1D372E69BEEA8873" + structure: "cataclysm:ancient_factory" + type: "structure" + }] + title: "{atm9.quest.cataclysm.factory}" + x: -1.0d + y: 0.5d + } + { + dependencies: ["70CDA5F1593DB4B2"] + description: ["{atm9.quest.cataclysm.desc.necklace}"] + id: "0B7F2B63D867D221" + subtitle: "{atm9.quest.cataclysm.subt.necklace}" + tasks: [{ + id: "4A5A607229B4F242" + item: "cataclysm:necklace_of_the_desert" + type: "item" + }] + title: "{atm9.quest.cataclysm.necklace}" + x: -3.0d + y: 1.5d + } + { + dependencies: ["50C9CB8FB16E453D"] + description: ["{atm9.quest.cataclysm.desc.ashes}"] + id: "7F4963FCAE5337EC" + subtitle: "{atm9.quest.cataclysm.subt.ashes}" + tasks: [{ + id: "57450A930AC4C581" + item: "cataclysm:burning_ashes" + type: "item" + }] + title: "{atm9.quest.cataclysm.ashes}" + x: 3.0d + y: 1.5d + } + { + dependencies: ["45FBEABEBA7CC09E"] + description: ["{atm9.quest.cataclysm.desc.sacrifice}"] + id: "1C5EA7D62BAF2108" + subtitle: "{atm9.quest.cataclysm.subt.sacrifice}" + tasks: [{ + id: "7E6867522EE80BE7" + item: "cataclysm:abyssal_sacrifice" + type: "item" + }] + title: "{atm9.quest.cataclysm.sacrifice}" + x: -5.0d + y: 1.5d + } + { + dependencies: ["747B62A955D0C629"] + description: ["{atm9.quest.cataclysm.desc.star}"] + id: "7AED8FD7FB023AD8" + subtitle: "{atm9.quest.cataclysm.subt.star}" + tasks: [{ + id: "44C13A2789671FD7" + item: "minecraft:nether_star" + type: "item" + }] + title: "{atm9.quest.cataclysm.star}" + x: -1.0d + y: 1.5d + } + { + dependencies: ["53154550397E9704"] + description: ["{atm9.quest.cataclysm.desc.IForge}"] + hide_dependent_lines: true + id: "2A196974431FCC42" + rewards: [{ + id: "67D702C81DD763CC" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:efficiency" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "1FA495218EEB8C0B" + item: { + Count: 1b + id: "cataclysm:infernal_forge" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.cataclysm.IForge}" + x: 0.5d + y: 3.5d + } + { + dependencies: ["746DE905D45A396C"] + description: ["{atm9.quest.cataclysm.desc.claws}"] + id: "46CC8E7ED59F51D2" + rewards: [{ + id: "5AAE1A0330006A17" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "evilcraft:life_stealing" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "6EEB24B8CF4BC0BC" + item: "cataclysm:tidal_claws" + type: "item" + }] + title: "{atm9.quest.cataclysm.claws}" + x: -5.5d + y: 3.5d + } + { + dependencies: ["17CA9D80D8EC3EF7"] + description: ["{atm9.quest.cataclysm.desc.witherite}"] + id: "6ED61438A8A1EAA4" + rewards: [{ + count: 3 + id: "73F405771124CD0A" + item: "minecraft:redstone_block" + type: "item" + }] + subtitle: "{atm9.quest.cataclysm.subt.witherite}" + tasks: [{ + count: 9L + id: "30D591AD26B6E40E" + item: "cataclysm:witherite_ingot" + type: "item" + }] + title: "{atm9.quest.cataclysm.witherite}" + x: -1.0d + y: 3.5d + } + { + dependencies: ["53154550397E9704"] + description: ["{atm9.quest.cataclysm.desc.helm}"] + id: "6FC4146E534C51DA" + rewards: [{ + id: "7D257DC5FDE48336" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "441555E3052F2EAF" + item: { + Count: 1b + id: "cataclysm:monstrous_helm" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.cataclysm.helm}" + x: 1.5d + y: 3.5d + } + { + dependencies: ["746DE905D45A396C"] + description: ["{atm9.quest.cataclysm.desc.egg}"] + id: "7CBEBBCB9D95D11A" + rewards: [{ + id: "6C1E31C41BEFA573" + item: "minecraft:bucket" + type: "item" + }] + tasks: [{ + id: "2AFECDD5BEFC5ADC" + item: "cataclysm:abyssal_egg" + type: "item" + }] + title: "{atm9.quest.cataclysm.egg}" + x: -4.5d + y: 3.5d + } + { + dependencies: ["6ED61438A8A1EAA4"] + description: ["{atm9.quest.cataclysm.desc.gatling}"] + id: "5EDB5A2D744CE415" + rewards: [{ + count: 10 + id: "32B1AF2230BCD42B" + item: "minecraft:redstone" + type: "item" + }] + subtitle: "{atm9.quest.cataclysm.subt.gatling}" + tasks: [{ + id: "6CECFDF3DCC27679" + item: { + Count: 1b + id: "cataclysm:laser_gatling" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.cataclysm.gatling}" + x: -2.0d + y: 4.5d + } + { + dependencies: ["6ED61438A8A1EAA4"] + description: ["{atm9.quest.cataclysm.desc.meat}"] + id: "04B40BB107F14330" + rewards: [{ + id: "268561922FEE8B43" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 3s + }] + } + } + type: "item" + }] + subtitle: "{atm9.quest.cataclysm.subt.meat}" + tasks: [{ + id: "73D8510344655F06" + item: "cataclysm:meat_shredder" + type: "item" + }] + title: "{atm9.quest.cataclysm.meat}" + x: -1.0d + y: 4.5d + } + { + dependencies: ["6ED61438A8A1EAA4"] + description: ["{atm9.quest.cataclysm.desc.WASW}"] + hide_dependent_lines: true + id: "445C9117198936B6" + rewards: [{ + id: "2F7F1475CA827AD7" + item: "minecraft:milk_bucket" + type: "item" + }] + tasks: [{ + id: "6A510114AEC33021" + item: "cataclysm:wither_assault_shoulder_weapon" + type: "item" + }] + title: "{atm9.quest.cataclysm.WASW}" + x: 0.0d + y: 4.5d + } + { + dependencies: ["6ED61438A8A1EAA4"] + description: ["{atm9.quest.cataclysm.desc.anvil}"] + id: "683C260C854C5AA3" + rewards: [{ + id: "4469946C8CF65D59" + type: "xp_levels" + xp_levels: 5 + }] + tasks: [{ + id: "100B82B7AB9DADCD" + item: "cataclysm:mechanical_fusion_anvil" + type: "item" + }] + title: "{atm9.quest.cataclysm.anvil}" + x: 0.0d + y: 5.5d + } + { + dependencies: [ + "683C260C854C5AA3" + "2A196974431FCC42" + ] + description: ["{atm9.quest.cataclysm.desc.VForge}"] + id: "6BC3CF8937DEDE89" + rewards: [{ + id: "28A2EFA8365C43F2" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "apotheosis:miners_fervor" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "29537CE0D9AC9F93" + item: { + Count: 1b + id: "cataclysm:void_forge" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.cataclysm.VForge}" + x: 0.0d + y: 6.5d + } + { + dependencies: [ + "683C260C854C5AA3" + "445C9117198936B6" + ] + description: ["{atm9.quest.cataclysm.desc.VASW}"] + id: "74ACCEB6DC9EF6F7" + rewards: [{ + id: "44E1BD43B6BFAAC1" + type: "xp_levels" + xp_levels: 10 + }] + tasks: [{ + id: "0297FDAF038E1ACB" + item: "cataclysm:void_assault_shoulder_weapon" + type: "item" + }] + title: "{atm9.quest.cataclysm.VASW}" + x: -1.0d + y: 6.5d + } + { + dependencies: [ + "683C260C854C5AA3" + "4D644A9829C240CB" + "2CD58FC229BC0C28" + ] + description: ["{atm9.quest.cataclysm.desc.GoB}"] + id: "1D56D3B444A4B2D4" + rewards: [{ + id: "13571F7B5EE6A68A" + type: "xp_levels" + xp_levels: 10 + }] + tasks: [{ + id: "40327827EAA920D4" + item: "cataclysm:gauntlet_of_bulwark" + type: "item" + }] + title: "{atm9.quest.cataclysm.GoB}" + x: 1.0d + y: 6.5d + } + { + dependencies: ["7D57A14810BC0CBE"] + description: ["{atm9.quest.cataclysm.desc.igntium}"] + id: "291C76140DE97E3C" + rewards: [{ + count: 2 + id: "688F51283B57AE99" + item: "cataclysm:ignitium_ingot" + type: "item" + }] + subtitle: "{atm9.quest.cataclysm.subt.igntium}" + tasks: [{ + id: "71E5AA7065D681E9" + item: "cataclysm:ignitium_ingot" + type: "item" + }] + title: "{atm9.quest.cataclysm.igntium}" + x: 3.0d + y: 3.5d + } + { + dependencies: ["291C76140DE97E3C"] + description: ["{atm9.quest.cataclysm.desc.bulwark}"] + hide_dependent_lines: true + id: "4D644A9829C240CB" + rewards: [{ + id: "75CD0F8655ADF316" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "apotheosis:shield_bash" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "3521C86AC06247C4" + item: "cataclysm:bulwark_of_the_flame" + type: "item" + }] + title: "{atm9.quest.cataclysm.bulwark}" + x: 2.5d + y: 4.5d + } + { + dependencies: ["291C76140DE97E3C"] + description: ["{atm9.quest.cataclysm.desc.incinerator}"] + id: "2BCB788924BBD849" + rewards: [{ + id: "56CCF37DE9C299DC" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "4F4D4F196ED24844" + item: "cataclysm:the_incinerator" + type: "item" + }] + title: "{atm9.quest.cataclysm.incinerator}" + x: 3.5d + y: 4.5d + } + { + dependencies: ["2B115519A21F9CB7"] + description: ["{atm9.quest.cataclysm.desc.gauntlet}"] + hide_dependent_lines: true + id: "2CD58FC229BC0C28" + rewards: [{ + id: "43E6109DA56D2252" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "tombstone:soulbound" + lvl: 1s + }] + } + } + type: "item" + }] + tasks: [{ + id: "25FAA04164EF0360" + item: "cataclysm:gauntlet_of_guard" + type: "item" + }] + title: "{atm9.quest.cataclysm.gauntlet}" + x: 5.0d + y: 3.5d + } + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.minibosses}"] + id: "6BBF35D29E70FDD4" + tasks: [{ + id: "05E1FB6DF026AD11" + title: "Minibosses and Enemies" + type: "checkmark" + }] + title: "{atm9.quest.cataclysm.minibosses}" + x: 2.5d + y: -3.0d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.prowler}"] + icon: "cataclysm:the_prowler_spawn_egg" + id: "3459CAEB59CBD60E" + rewards: [{ + count: 3 + id: "01151EB7D6518750" + item: "minecraft:iron_block" + type: "item" + }] + tasks: [{ + entity: "cataclysm:the_prowler" + id: "7DBF4C90566816D2" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.prowler}" + x: 2.5d + y: -1.5d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.coralssus}"] + icon: "mysticalagriculture:coral_essence" + id: "1744E700CF742CE2" + rewards: [{ + count: 2 + id: "69706E8BB55E9145" + item: "cataclysm:crystallized_coral_fragments" + type: "item" + }] + tasks: [{ + entity: "cataclysm:coralssus" + id: "2BF15BDF1224FB2E" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.coralssus}" + x: 4.0d + y: -3.0d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.amethyst}"] + icon: "minecraft:amethyst_cluster" + id: "631796E7615C04FA" + rewards: [{ + count: 3 + id: "5A2E3F19D826EBA9" + item: "cataclysm:blessed_amethyst_crab_meat" + type: "item" + }] + tasks: [{ + entity: "cataclysm:amethyst_crab" + id: "1FC04EDCAF7CBD0D" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.amethyst}" + x: 4.0d + y: -4.0d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.revenant}"] + icon: "cataclysm:ignited_revenant_spawn_egg" + id: "1B4ED65C614B102F" + rewards: [{ + count: 10 + id: "719FA8B419D37D2C" + item: "minecraft:fire_charge" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ignited_revenant" + id: "6186918546506DB1" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.revenant}" + x: 1.0d + y: -3.0d + } + { + dependencies: ["33B1D3FD4C0B5514"] + description: ["{atm9.quest.cataclysm.desc.sandstorm}"] + id: "1178E4123E8818E2" + rewards: [{ + id: "7A1EB0C189D152F0" + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_slow_falling" + } + } + type: "item" + }] + tasks: [{ + id: "2E84C6ED13C503B6" + item: "cataclysm:sandstorm_in_a_bottle" + type: "item" + }] + title: "{atm9.quest.cataclysm.sandstorm}" + x: -2.5d + y: 3.5d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.EGolem}"] + icon: "cataclysm:ender_golem_spawn_egg" + id: "6B5BC33667C782EC" + rewards: [{ + id: "69FA3281EE22EEC5" + item: "cataclysm:void_core" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ender_golem" + id: "37AF6786E3E6BE61" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.EGolem}" + x: 2.0d + y: -4.5d + } + { + description: ["{atm9.quest.cataclysm.desc.cataclysm}"] + id: "689F32883C4E9502" + tasks: [{ + id: "5603E578E9EFC748" + title: "{atm9.quest.cataclysm.cataclysm}" + type: "checkmark" + }] + title: "{atm9.quest.cataclysm.cataclysm}" + x: 0.0d + y: -0.5d + } + { + dependencies: ["33B1D3FD4C0B5514"] + description: ["{atm9.quest.cataclysm.desc.skull}"] + id: "4FA7774D89171BB3" + rewards: [{ + id: "2470D6A923144AC4" + item: { + Count: 1b + id: "minecraft:brush" + tag: { + Damage: 0 + } + } + type: "item" + }] + tasks: [{ + id: "59F963AD4A674C28" + item: "cataclysm:remnant_skull" + type: "item" + }] + title: "{atm9.quest.cataclysm.skull}" + x: -3.5d + y: 3.5d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.endermaptera}"] + icon: "cataclysm:endermaptera_spawn_egg" + id: "465B08461B460DAC" + rewards: [{ + count: 3 + id: "19C15AFC14271066" + item: "cataclysm:void_jaw" + type: "item" + }] + tasks: [{ + entity: "cataclysm:endermaptera" + id: "5A4F3C501FCA8D4A" + type: "kill" + value: 3L + }] + title: "{atm9.quest.cataclysm.endermaptera}" + x: 3.0d + y: -4.5d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.koboleton}"] + icon: "cataclysm:koboleton_spawn_egg" + id: "4FA156C383C9C438" + rewards: [{ + id: "1842581F9D93C37F" + item: { + Count: 1b + id: "cataclysm:khopesh" + tag: { + Damage: 0 + } + } + type: "item" + }] + tasks: [{ + entity: "cataclysm:koboleton" + id: "3ED2F1DCEF876342" + type: "kill" + value: 3L + }] + title: "{atm9.quest.cataclysm.koboleton}" + x: 1.0d + y: -4.0d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.watcher}"] + icon: "cataclysm:the_watcher_spawn_egg" + id: "4BF5EB050EC14C80" + rewards: [{ + count: 5 + id: "098B7D2D3D0FE564" + item: "minecraft:redstone_block" + type: "item" + }] + tasks: [{ + entity: "cataclysm:the_watcher" + id: "115CC8CB465CC75B" + type: "kill" + value: 3L + }] + title: "{atm9.quest.cataclysm.watcher}" + x: 1.5d + y: -2.0d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.deeplings}"] + icon: "cataclysm:deepling_brute_spawn_egg" + id: "6E08D4E6BC3FB99F" + rewards: [ + { + id: "1FBF5BF88CBB95B4" + item: { + Count: 1b + id: "cataclysm:coral_spear" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "679573B3B7B9E3F5" + item: { + Count: 1b + id: "cataclysm:coral_bardiche" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5D0649A338DE1482" + item: { + Count: 1b + id: "cataclysm:athame" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + tasks: [ + { + entity: "cataclysm:deepling" + id: "32F07A1E7D1DB677" + type: "kill" + value: 1L + } + { + entity: "cataclysm:deepling_angler" + id: "1292EDE5AE9A6208" + type: "kill" + value: 1L + } + { + entity: "cataclysm:deepling_brute" + id: "0F979803BAD37C6D" + type: "kill" + value: 1L + } + { + entity: "cataclysm:deepling_priest" + id: "1FD4301EF1879E2F" + type: "kill" + value: 1L + } + { + entity: "cataclysm:deepling_warlock" + id: "77D7886DB72A9515" + type: "kill" + value: 1L + } + ] + title: "{atm9.quest.cataclysm.deeplings}" + x: 3.5d + y: -2.0d + } + ] + title: "{atm9.chapters.47.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/chapter_2.snbt b/config/ftbquests/quests/chapters/chapter_2.snbt new file mode 100644 index 0000000..12a3e63 --- /dev/null +++ b/config/ftbquests/quests/chapters/chapter_2.snbt @@ -0,0 +1,3229 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "chapter_2" + group: "2084F3F6FB861C5B" + icon: "allthetweaks:atm_star" + id: "29EFE8220836C79A" + images: [ + { + height: 6.0d + image: "allthetweaks:block/atm_star_block" + rotation: 0.0d + width: 6.0d + x: 0.0d + y: 0.0d + } + { + height: 8.0d + image: "chipped:block/crying_obsidian/crying_obsidian_scales" + order: -1 + rotation: 0.0d + width: 8.0d + x: 0.0d + y: 0.0d + } + { + height: 8.0d + image: "allthetweaks:block/atm_star_block" + order: -2 + rotation: 45.0d + width: 8.0d + x: 0.0d + y: 0.0d + } + { + height: 9.0d + image: "chipped:block/crying_obsidian/crying_obsidian_scales" + order: -3 + rotation: 45.0d + width: 9.0d + x: 0.0d + y: 0.0d + } + { + height: 6.0d + image: "atm:textures/questpics/mek/sps_cutout.png" + rotation: 0.0d + width: 7.612612612612613d + x: 16.0d + y: -5.0d + } + { + height: 6.0d + image: "mekanism:item/pellet_antimatter" + rotation: 0.0d + width: 6.0d + x: 20.0d + y: 0.0d + } + { + height: 3.0d + image: "evilcraft:block/blood_flow" + order: -2 + rotation: 0.0d + width: 3.0d + x: 8.0d + y: -8.0d + } + { + height: 2.5d + image: "evilcraft:block/blood_infuser_north_off" + rotation: 0.0d + width: 2.5d + x: 8.0d + y: -8.0d + } + { + height: 2.75d + image: "evilcraft:block/hardened_blood" + order: -1 + rotation: 0.0d + width: 2.75d + x: 8.0d + y: -8.0d + } + { + color: 0 + height: 3.0d + image: "occultism:textures/gui/book/pentagram_rose.png" + rotation: 0.0d + width: 3.0d + x: -7.5d + y: -8.0d + } + { + height: 2.0d + image: "occultism:item/advancement/devil_icon" + rotation: 0.0d + width: 2.0d + x: -7.5d + y: -8.0d + } + { + height: 0.5d + image: "occultism:block/chalk_glyph/12" + rotation: 0.0d + width: 0.5d + x: -7.5d + y: -7.0d + } + { + height: 0.5d + image: "occultism:block/chalk_glyph/0" + rotation: 0.0d + width: 0.5d + x: -7.5d + y: -9.0d + } + { + alpha: 230 + height: 5.0d + image: "ars_nouveau:item/wilden_tribute" + rotation: 0.0d + width: 5.4375d + x: -13.5d + y: -5.5d + } + { + height: 5.0d + image: "allthemodium:item/piglich_heart" + rotation: 0.0d + width: 5.0d + x: -12.5d + y: 9.0d + } + { + height: 5.0d + image: "allthemodium:item/unobtainium_allthemodium_alloy_ingot" + rotation: 0.0d + width: 5.0d + x: 11.5d + y: 9.0d + } + { + height: 2.0d + image: "atm:textures/questpics/chp2.png" + rotation: 0.0d + width: 11.355263157894736d + x: 0.0d + y: -15.25d + } + { + height: 4.5d + image: "atm:textures/questpics/chap2/atmstar_title.png" + order: 1 + rotation: 0.0d + width: 32.462566844919785d + x: 0.0d + y: -13.0d + } + { + height: 5.0d + image: "cataclysm:item/flame_eye" + rotation: 0.0d + width: 5.0d + x: -20.5d + y: 0.0d + } + ] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: [ + "153F111B4CCC850B" + "4F28DC3D905DDA3A" + "03B12E7ED6B01F9A" + ] + id: "67E154DC24F54854" + rewards: [ + { + id: "10C97B39C12475D3" + item: { + Count: 1b + id: "allthemodium:allthemodium_sword" + tag: { + Enchantments: [{ }] + display: { + Name: "[{\"text\":\"Master of Oblivion\",\"italic\":false,\"color\":\"gold\"}]" + } + } + } + type: "item" + } + { + id: "60DD6D09683F298A" + item: "reliquary:pedestals/passive/white_passive_pedestal" + type: "item" + } + { + exclude_from_claim_all: true + id: "47A228DD240949B7" + table_id: 4196188979167302596L + type: "loot" + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "17ED2BF9BAAB9268" + item: "allthetweaks:oblivion_shard" + type: "item" + }] + title: "{atm9.quest.chapter2.oblivion}" + x: 0.0d + y: -3.5d + } + { + dependencies: [ + "3912DE46B5F39287" + "1AB8C28C9E991E1C" + "1B2898A31C297B58" + "22D716F330A6D4CE" + "5FD3C68D5F218D02" + ] + id: "527453CD5A20AE38" + rewards: [ + { + id: "06FA9F4A937F0402" + item: { + Count: 1b + id: "allthemodium:allthemodium_sword" + tag: { + Enchantments: [{ }] + display: { + Name: "[{\"text\":\"Master of Dragons\",\"italic\":false,\"color\":\"gold\"}]" + } + } + } + type: "item" + } + { + id: "147542B53C621B39" + item: "reliquary:pedestals/passive/white_passive_pedestal" + type: "item" + } + { + exclude_from_claim_all: true + id: "64FA1C4E02C83B1D" + table_id: 5564196992594175882L + type: "loot" + } + { + exclude_from_claim_all: true + id: "502BBFCFD28DFB00" + table_id: 1160439751879588774L + type: "loot" + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "25D3F715AF6677B4" + item: "allthetweaks:dragon_soul" + type: "item" + }] 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"{atm9.quest.chapter2.desc.void_forge1}" + "" + "{@pagebreak}" + "{atm9.quest.chapter2.desc.void_forge2}" + "" + "{@pagebreak}" + "{atm9.quest.chapter2.desc.void_forge3}" + ] + hide_dependency_lines: true + icon: { + Count: 1b + id: "cataclysm:void_forge" + tag: { + Damage: 0 + } + } + id: "7D8ECACF214324D6" + rewards: [ + { + exclude_from_claim_all: true + id: "39D114E76CEEABE4" + table_id: 7025454341029952768L + type: "loot" + } + { + id: "1A79FDE89728BFC7" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.5d + tasks: [ + { + id: "5C9D993FFFC365FB" + item: { + Count: 1b + id: "cataclysm:infernal_forge" + tag: { + Damage: 0 + } + } + match_nbt: false + type: "item" + } + { + id: "6C405D0E0582C1CD" + item: "cataclysm:mechanical_fusion_anvil" + type: "item" + } + { + id: "0E68CCFE6F5C9ADB" + item: "cataclysm:void_core" + type: "item" + } + { + id: "76FA4645607619E7" + item: { + Count: 1b + id: "cataclysm:void_forge" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: 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This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/circuits.snbt b/config/ftbquests/quests/chapters/circuits.snbt new file mode 100644 index 0000000..4b2c9d9 --- /dev/null +++ b/config/ftbquests/quests/chapters/circuits.snbt @@ -0,0 +1,1039 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "circuits" + group: "1DA67E79B40AB130" + id: "560EF4C38DEACA03" + order_index: 12 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + disable_toast: true + id: "67C9D2712EA1F637" + tasks: [{ + id: "0FC66405B9208574" + item: "gtceu:ulv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.ulvTier}" + x: -4.0d + y: -7.5d + } + { + disable_toast: true + id: "35A014F1B4506CCA" + tasks: [{ + id: "00578428C2997F33" + item: "gtceu:lv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.lvTier}" + x: -3.0d + y: -7.5d + } + { + disable_toast: true + id: "68B46D9369D9809B" + tasks: [{ + id: "05A3B1FD9924D4F1" + item: "gtceu:mv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.mvTier}" + x: -2.0d + y: -7.5d + } + { + disable_toast: true + id: "288DFEBCEFC6EEC6" + tasks: [{ + id: "25FD45A2C8EF9157" + item: "gtceu:hv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.hvTier}" + x: -1.0d + y: -7.5d + } + { + disable_toast: true + id: "423B9571668C3953" + tasks: [{ + id: "0A3DCB4AD3723536" + item: "gtceu:ev_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.evTier}" + x: 0.0d + y: -7.5d + } + { + disable_toast: true + id: "44454B2637069C9F" + tasks: [{ + id: "61F5E8CF3007D7DF" + item: "gtceu:iv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.ivTier}" + x: 1.0d + y: -7.5d + } + { + disable_toast: true + id: "19B70E2F329AED83" + tasks: [{ + id: "677F6463BA3B1C57" + item: "gtceu:luv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.luvTier}" + x: 2.0d + y: -7.5d + } + { + disable_toast: true + id: "204D670BDAB0496A" + tasks: [{ + id: "7F2217B9D3E2FB96" + item: "gtceu:zpm_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.zpmTier}" + x: 3.0d + y: -7.5d + } + { + disable_toast: true + id: "1828A4A9FE5EE87F" + tasks: [{ + id: "351D916C6D504942" + item: "gtceu:uv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.uvTier}" + x: 4.0d + y: -7.5d + } + { + disable_toast: true + id: "7E8C36302FDD93C8" + tasks: [{ + id: "69AE710C299A7754" + item: "gtceu:uhv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.uhvTier}" + x: 5.0d + y: -7.5d + } + { + disable_toast: true + id: "370457654E99F06E" + tasks: [{ + id: "266D346A7661240C" + item: "gtceu:vacuum_tube" + type: "item" + }] + x: -4.0d + y: -6.5d + } + { + disable_toast: true + id: "3054C2EE03C6A808" + tasks: [{ + id: "57256C4A1C4B9A92" + item: "gtceu:nand_chip" + type: "item" + }] + x: -4.0d + y: -3.5d + } + { + dependencies: ["370457654E99F06E"] + disable_toast: true + id: "43FF6706DA734CCB" + tasks: [{ + id: "43E7B13CC7CF2D55" + item: "gtceu:basic_electronic_circuit" + type: "item" + }] + x: -3.0d + y: -6.5d + } + { + dependencies: ["43FF6706DA734CCB"] + disable_toast: true + id: "74841E82E82522BC" + tasks: [{ + id: "1610E0BD144606B9" + item: "gtceu:good_electronic_circuit" + type: "item" + }] + x: -2.0d + y: -5.5d + } + { + disable_toast: true + id: "237F09283F60E319" + tasks: [{ + id: "18E6C0E2F1CAB6FB" + item: 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"11A07BC0B1166C2E" + item: "gtceu:wetware_processor" + type: "item" + }] + x: 2.0d + y: 1.5d + } + { + dependencies: ["507F0902EE5E1F53"] + disable_toast: true + id: "40FCF122AB900473" + tasks: [{ + id: "46D5998D9BD7DA16" + item: "gtceu:wetware_processor_assembly" + type: "item" + }] + x: 3.0d + y: 1.5d + } + { + dependencies: ["40FCF122AB900473"] + disable_toast: true + id: "5DA2D177CCD90B18" + tasks: [{ + id: "5B69360D91D7C031" + item: "gtceu:wetware_processor_computer" + type: "item" + }] + x: 4.0d + y: 1.5d + } + { + dependencies: ["5DA2D177CCD90B18"] + disable_toast: true + id: "620E6D375642DCC6" + tasks: [{ + id: "77DAE0F918CC4D69" + item: "gtceu:wetware_processor_mainframe" + type: "item" + }] + x: 5.0d + y: 2.5d + } + { + icon: "gtceu:lv_machine_hull" + id: "305696A8BCB74EB0" + tasks: [{ + id: "275B8F5632BFF89A" + item: "gtceu:basic_electronic_circuit" + type: "item" + }] + title: "{atm9.quest.gregtech.lowVoltageAge}" + x: -5.0d + y: -5.5d + } + { + icon: "gtceu:mv_machine_hull" + id: "55328778D7078E24" + tasks: [{ + icon: "gtceu:good_electronic_circuit" + id: "4624DD134711376F" + item: "gtceu:mv_machine_hull" + type: "item" + }] + title: "{atm9.quest.gregtech.mediumVoltageAge}" + x: -5.0d + y: -4.5d + } + { + icon: "gtceu:hv_machine_hull" + id: "41752862D7B29F80" + tasks: [{ + id: "585CB0E673D06E18" + item: "gtceu:advanced_integrated_circuit" + type: "item" + }] + title: "{atm9.quest.gregtech.highVoltageAge}" + x: -5.0d + y: -3.5d + } + { + disable_toast: true + icon: "gtceu:ev_machine_hull" + id: "560D95D4C404A164" + tasks: [{ + id: "689FFDF13C2B0B46" + item: "gtceu:micro_processor_computer" + type: "item" + }] + title: "{atm9.quest.gregtech.extremeVoltageAge}" + x: -5.0d + y: -2.5d + } + { + disable_toast: true + icon: "gtceu:iv_machine_hull" + id: "58F378384CEFCEF2" + tasks: [{ + id: "6C0998ACE20654A7" + item: "gtceu:micro_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.insaneVoltageAge}" + x: -5.0d + y: -1.5d + } + { + disable_toast: true + icon: "gtceu:luv_machine_hull" + id: "7A22F294077F6520" + tasks: [{ + id: "4E25CCE778755753" + item: "gtceu:nano_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.ludicrousVoltageAge}" + x: -5.0d + y: -0.5d + } + { + disable_toast: true + icon: "gtceu:zpm_machine_hull" + id: "09C7343DCCD5157E" + tasks: [{ + id: "19F80003BE37DAEF" + item: "gtceu:quantum_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.zeroPointModuleAge}" + x: -5.0d + y: 0.5d + } + { + disable_toast: true + icon: "gtceu:uv_machine_hull" + id: "0416C489903BCFFF" + tasks: [{ + id: "2A88438324065C64" + item: "gtceu:crystal_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.ultimateVoltageAge}" + x: -5.0d + y: 1.5d + } + { + disable_toast: true + icon: "gtceu:uhv_machine_hull" + id: "49E5EB071E740C87" + tasks: [{ + id: "714E6FAD60BAC742" + item: "gtceu:wetware_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.ultraHighVoltageAge}" + x: -5.0d + y: 2.5d + } + { + disable_toast: true + id: "56D15505F80043D8" + tasks: [{ + id: "47BA825EA97ECE84" + item: "gtceu:wrought_iron_ingot" + type: "item" + }] + x: -4.0d + y: 3.5d + } + { + disable_toast: true + id: "7C7B1FAA523F19F2" + tasks: [{ + icon: "alltheores:bronze_ingot" + id: "0E28075B4E87FE2E" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/bronze" + } + } + title: "{atm9.quest.gregtech.bronzeIngot}" + type: "item" + }] + x: -4.0d + y: 4.5d + } + { + disable_toast: true + id: "1EB73508673AD0EC" + tasks: [{ + icon: "alltheores:steel_ingot" + id: "740E35A5781E43A7" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/steel" + } + } + title: "{atm9.quest.gregtech.steelIngot}" + type: "item" + }] + x: -3.0d + y: 3.5d + } + { + disable_toast: true + id: "3A837FB9E8BE00D3" + tasks: [{ + icon: "gtceu:aluminium_ingot" + id: "15DC25BCFCE78DE2" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/aluminum" + } + } + title: "{atm9.quest.gregtech.aluminiumIngot}" + type: "item" + }] + x: -2.0d + y: 3.5d + } + { + disable_toast: true + id: "2442DF6C3D81962E" + tasks: [{ + icon: "gtceu:gallium_ingot" + id: "1CC0983CB7DBE526" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/gallium" + } + } + title: "{atm9.quest.gregtech.galliumIngot}" + type: "item" + }] + x: -2.0d + y: 4.5d + } + { + disable_toast: true + id: "787E4ADFB77F5766" + tasks: [{ + id: "720978F39AA618C6" + item: "gtceu:cupronickel_coil_block" + type: "item" + }] + x: -2.0d + y: 5.5d + } + { + disable_toast: true + id: "725250A1C6A1CA5A" + tasks: [{ + id: "34B88D742105A68C" + item: "gtceu:lv_sodium_battery" + type: "item" + }] + x: -3.0d + y: 6.5d + } + { + disable_toast: true + id: "475AEFDB5F1A1E14" + tasks: [{ + id: "59E34DB346D0188E" + item: "gtceu:mv_sodium_battery" + type: "item" + }] + x: -2.0d + y: 6.5d + } + { + disable_toast: true + id: "569B2585CA9E8C5F" + tasks: [{ + id: "7BEB4A258BB8C759" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:energy_crystal" + } + { + Count: 1b + id: "gtceu:hv_sodium_battery" + } + ] + } + } + title: "{atm9.quest.gregtech.hvBattery}" + type: "item" + }] + x: -1.0d + y: 6.5d + } + { + dependencies: ["787E4ADFB77F5766"] + disable_toast: true + id: "53C2CC669C4AFD50" + tasks: [{ + id: "59A039053AB7E8A3" + item: "gtceu:kanthal_coil_block" + type: "item" + }] + x: -1.0d + y: 5.5d + } + { + dependencies: ["53C2CC669C4AFD50"] + disable_toast: true + id: "67ACFC4FB22FC85C" + tasks: [{ + id: "0AFDD145E16F443F" + item: "gtceu:nichrome_coil_block" + type: "item" + }] + x: 0.0d + y: 5.5d + } + { + dependencies: ["67ACFC4FB22FC85C"] + disable_toast: true + id: "3F591BADFF8585FE" + tasks: [{ + id: "3371F13082C01141" + item: "gtceu:rtm_alloy_coil_block" + type: "item" + }] + x: 1.0d + y: 5.5d + } + { + dependencies: ["3F591BADFF8585FE"] + disable_toast: true + id: "6EA6824479C8F61A" + tasks: [{ + id: "5EC64D6A271D48EE" + item: "gtceu:hssg_coil_block" + type: "item" + }] + x: 2.0d + y: 5.5d + } + { + dependencies: ["6EA6824479C8F61A"] + disable_toast: true + id: "30F662E3FBB5C20F" + tasks: [{ + id: "138209C493410D49" + item: "gtceu:naquadah_coil_block" + type: "item" + }] + x: 3.0d + y: 5.5d + } + { + dependencies: ["30F662E3FBB5C20F"] + disable_toast: true + id: "5ECB2E614051CC8F" + tasks: [{ + id: "3A435ACB914B9050" + item: "gtceu:trinium_coil_block" + type: "item" + }] + x: 4.0d + y: 5.5d + } + { + dependencies: ["5ECB2E614051CC8F"] + disable_toast: true + id: "07A4F8681CCBD0B6" + tasks: [{ + id: "004CAF4EA2CAD754" + item: "gtceu:tritanium_coil_block" + type: "item" + }] + x: 5.0d + y: 5.5d + } + { + disable_toast: true + id: "7F06F3B30451DFEC" + tasks: [{ + id: "4C19BE1F6BE4376B" + item: "gtceu:lapotron_crystal" + type: "item" + }] + x: 0.0d + y: 6.5d + } + { + dependencies: ["7F06F3B30451DFEC"] + disable_toast: true + id: "08DE4AABDFBB304A" + tasks: [{ + id: "16D398FF3C5A3774" + item: "gtceu:lapotronic_energy_orb" + type: "item" + }] + x: 1.0d + y: 6.5d + } + { + dependencies: ["08DE4AABDFBB304A"] + disable_toast: true + id: "05CA2C1068B49DD7" + tasks: [{ + id: "5B0DE680ED5DA77C" + item: "gtceu:lapotronic_energy_orb_cluster" + type: "item" + }] + x: 2.0d + y: 6.5d + } + { + dependencies: ["283528F3A6FAB5FC"] + disable_toast: true + id: "5A8B03FAA0B75BA4" + tasks: [{ + id: "1AEA96E7FC587592" + item: "gtceu:max_battery" + type: "item" + }] + x: 5.0d + y: 6.5d + } + { + dependencies: ["05CA2C1068B49DD7"] + disable_toast: true + id: "2441D37240E87818" + tasks: [{ + id: "4359AF6297455DF6" + item: "gtceu:energy_module" + type: "item" + }] + x: 3.0d + y: 6.5d + } + { + dependencies: ["2441D37240E87818"] + disable_toast: true + id: "283528F3A6FAB5FC" + tasks: [{ + id: "2D4A510F5C8CA52F" + item: "gtceu:energy_cluster" + type: "item" + }] + x: 4.0d + y: 6.5d + } + { + disable_toast: true + id: "2C3815F9194AC1D5" + tasks: [{ + id: "1ABDFF521F7303A8" + item: "gtceu:stainless_steel_ingot" + type: "item" + }] + x: -1.0d + y: 3.5d + } + { + disable_toast: true + id: "168510D25E3A0E88" + tasks: [{ + icon: "gtceu:titanium_ingot" + id: "0B298C73448F3DA6" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/titanium" + } + } + title: "{atm9.quest.gregtech.titaniumIngot}" + type: "item" + }] + x: 0.0d + y: 3.5d + } + { + disable_toast: true + id: "31F55263F748A65F" + tasks: [{ + icon: "alltheores:platinum_ingot" + id: "282B4264413EFB2D" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/platinum" + } + } + title: "{atm9.quest.gregtech.platinumIngot}" + type: "item" + }] + x: 0.0d + y: 4.5d + } + { + disable_toast: true + id: "3E392C5BDB907F23" + tasks: [{ + id: "43C2BBEC648D64FA" + item: "gtceu:tungsten_steel_ingot" + type: "item" + }] + x: 1.0d + y: 3.5d + } + { + disable_toast: true + id: "7FDCD92EC9F916BE" + tasks: [{ + id: "340279EB93DFB48A" + item: "gtceu:rhodium_plated_palladium_ingot" + type: "item" + }] + x: 2.0d + y: 3.5d + } + { + disable_toast: true + id: "4A012874313141DC" + tasks: [{ + id: "796EA04E4CC866A4" + item: "gtceu:naquadah_alloy_ingot" + type: "item" + }] + x: 3.0d + y: 3.5d + } + { + disable_toast: true + id: "26E0BBE6C184CFEC" + tasks: [{ + id: "27625A6D550DAC67" + item: "gtceu:darmstadtium_ingot" + type: "item" + }] + x: 4.0d + y: 3.5d + } + { + disable_toast: true + id: "3173C8C998E6FD34" + tasks: [{ + id: "250BD4D4E44C0AA8" + item: "gtceu:neutronium_ingot" + type: "item" + }] + x: 5.0d + y: 3.5d + } + { + disable_toast: true + id: "41B376AFE2564807" + tasks: [{ + icon: "gtceu:tungsten_ingot" + id: "2D9B8AF6C76D9CEA" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/tungsten" + } + } + title: "{atm9.quest.gregtech.tungstenIngot}" + type: "item" + }] + x: 1.0d + y: 4.5d + } + { + description: [ + "{atm9.quest.gregtech.desc.voltageTierColumn}" + "" + "{atm9.quest.gregtech.desc.voltageTierRow}" + "" + "{atm9.quest.gregtech.desc.extraInfo}" + ] + id: "4B7E8D7D89977348" + rewards: [{ + id: "782D1FEC526B76B6" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "47D34EA29A06AACD" + title: "{atm9.quest.gregtech.understandingThisPage}" + type: "checkmark" + }] + x: -5.0d + y: -7.5d + } + { + id: "51A567FB870F026E" + tasks: [{ + id: "1DFBD8CE51BA2410" + item: "gtceu:bronze_machine_casing" + type: "item" + }] + title: "{atm9.quest.gregtech.steamAge}" + x: -5.0d + y: -6.5d + } + ] + title: "{atm9.chapters.37.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/create.snbt b/config/ftbquests/quests/chapters/create.snbt new file mode 100644 index 0000000..73e807b --- /dev/null +++ b/config/ftbquests/quests/chapters/create.snbt @@ -0,0 +1,843 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "create" + group: "2B51AC12041E3F89" + icon: "create:large_cogwheel" + id: "100C477F4E63F20A" + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.create.desc.welcome.1}" + "" + "{atm9.quest.create.desc.welcome.2}" + "" + "{atm9.quest.create.desc.welcome.3}" + ] + id: "57A7A5C79389A96A" + rewards: [{ + id: "1E5B06A1884F3578" + item: "create:wrench" + type: "item" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + icon: "create:wrench" + id: "695A0E0BC4B78AEC" + title: "{atm9.quest.create.mainIngredient}" + type: "checkmark" + }] + x: 0.0d + y: 0.0d + } + { + dependencies: ["57A7A5C79389A96A"] + description: ["{atm9.quest.create.desc.mainIngredient}"] + id: "0F16498769DFB3B0" + rewards: [{ + count: 32 + id: "50217BC8953EBD3E" + item: "minecraft:andesite" + type: "item" + }] + tasks: [{ + count: 32L + id: "5D2B9139C49F5ABA" + item: "create:andesite_alloy" + type: "item" + }] + x: 0.0d + y: -3.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.shafts}"] + id: "5B36DE3826F26963" + tasks: [{ + count: 16L + id: "2F89C6C2CD322B51" + item: "create:shaft" + type: "item" + }] + x: -1.0d + y: -5.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: [ + "{atm9.quest.create.desc.cogwheelFeatures.1}" + "" + "{atm9.quest.create.desc.cogwheelFeatures.2}" + ] + id: "3E5E0C768038CDF4" + rewards: [{ + count: 8 + id: "76537C95327D603D" + item: "create:cogwheel" + type: "item" + }] + tasks: [{ + count: 8L + id: "68F2BD699AADA753" + item: "create:cogwheel" + type: "item" + }] + x: 1.0d + y: -5.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: [ + "{atm9.quest.create.desc.cogwheelFeatures.1}" + "" + "{atm9.quest.create.desc.cogwheelFeatures.2}" + ] + id: "23A9617F183C4EB1" + rewards: [{ + count: 8 + id: "01DCE2A5A57DAEC5" + item: "create:large_cogwheel" + type: "item" + }] + tasks: [{ + count: 8L + id: "3E2A4428BDE92738" + item: "create:large_cogwheel" + type: "item" + }] + x: 0.0d + y: -6.0d + } + { + dependencies: ["23A9617F183C4EB1"] + description: [ + "{atm9.quest.create.desc.waterWheelFeatures.1}" + "" + "{atm9.quest.create.desc.waterWheelFeatures.2}" + ] + id: "1AC0B7934F275EDE" + rewards: [{ + id: "5118928E884676B3" + item: "create:water_wheel" + type: "item" + }] + tasks: [{ + count: 3L + id: "35709DE2871F0CED" + item: "create:water_wheel" + type: "item" + }] + x: 0.0d + y: -7.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.encasedFan}"] + id: "1E9B2D814F50A265" + tasks: [{ + id: "1A4B96C7C821174E" + item: "create:encased_fan" + type: "item" + }] + x: 7.0d + y: 1.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.gearbox}"] + id: "4285510271B5223D" + tasks: [{ + id: "1840DB80F48921E2" + item: "create:gearbox" + type: "item" + }] + x: 6.5d + y: 2.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.clutch}"] + id: "2BB3DB19D5EFC7E2" + tasks: [{ + id: "54F14BE619292D1D" + item: "create:clutch" + type: "item" + }] + x: 6.0d + y: 3.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.gearshift}"] + id: "67A46ED73E488CEE" + tasks: [{ + id: "0CE491535E6FA50B" + item: "create:gearshift" + type: "item" + }] + x: 5.5d + y: 4.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.chainDrive}"] + id: "7F8E50FA436DB4E6" + tasks: [{ + id: "1674E46511507301" + item: "create:encased_chain_drive" + type: "item" + }] + x: 4.5d + y: 5.0d + } + { + dependencies: ["7F8E50FA436DB4E6"] + description: [ + "{atm9.quest.create.desc.adjustableChainDriveFeatures.1}" + "" + "{atm9.quest.create.desc.adjustableChainDriveFeatures.2}" + "" + "{atm9.quest.create.desc.adjustableChainDriveFeatures.3}" + ] + id: "54EC1C7FC1DA9107" + tasks: [{ + id: "115F81D0A661F71F" + item: "create:adjustable_chain_gearshift" + type: "item" + }] + x: 4.5d + y: 6.0d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.press}"] + id: "2D41B04C75FA02BC" + tasks: [{ + id: "52136CB29F02E923" + item: "create:mechanical_press" + type: "item" + }] + x: 9.5d + y: 0.0d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: ["{atm9.quest.create.desc.mixer}"] + id: "5DC892BA79EB52EC" + tasks: [{ + id: "057EDA1FF37AE35E" + item: "create:mechanical_mixer" + type: "item" + }] + x: 10.0d + y: 1.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.basin}"] + id: "75CBB5BD8C1DFEA1" + tasks: [{ + id: "56DBF4356117F26A" + item: "create:basin" + type: "item" + }] + x: 2.5d + y: -3.5d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: [ + "{atm9.quest.create.desc.blazeBurnerFeatures.1}" + "" + "{atm9.quest.create.desc.blazeBurnerFeatures.2}" + ] + id: "1B182A30604655E2" + tasks: [{ + id: "50FED4EED98A8648" + item: "create:blaze_burner" + type: "item" + }] + x: 8.0d + y: 1.5d + } + { + dependencies: ["47897D827C50629D"] + description: ["{atm9.quest.create.desc.mechanicalPiston}"] + id: "45EC31812FB9934D" + tasks: [{ + id: "0BD1BA7949BB5855" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "create:mechanical_piston" + } + { + Count: 1b + id: "create:sticky_mechanical_piston" + } + ] + } + } + title: "{atm9.quest.create.mechanicalPistons}" + type: "item" + }] + title: "{atm9.quest.create.mechanicalPistons}" + x: 3.5d + y: -2.0d + } + { + dependencies: ["4F95F00ED78FBAB9"] + description: ["{atm9.quest.create.desc.speedometer}"] + id: "29917E6196649F5D" + tasks: [{ + id: "6A5BBAA13F1730F2" + item: "create:speedometer" + type: "item" + }] + x: -0.5d + y: 3.5d + } + { + dependencies: ["4F95F00ED78FBAB9"] + description: ["{atm9.quest.create.desc.stressometer}"] + id: "48BE7DAC5082044D" + tasks: [{ + id: "10CB6FCDDD3E38D4" + item: "create:stressometer" + type: "item" + }] + x: 0.5d + y: 3.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: [ + "{atm9.quest.create.desc.cartAssembler.1}" + "" + "{atm9.quest.create.desc.cartAssembler.2}" + "" + "{atm9.quest.create.desc.cartAssembler.3}" + ] + id: "09936F8FCEA72C5C" + tasks: [{ + id: "15BA4109324B4A44" + item: "create:cart_assembler" + type: "item" + }] + x: -2.5d + y: -3.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.linearChassis}"] + id: "51EA6B1452883AB2" + tasks: [{ + id: "4A80AC1DE4002191" + item: "create:linear_chassis" + type: "item" + }] + x: 1.0d + y: -1.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.radialChassis}"] + id: "459BA85E48B343AE" + tasks: [{ + id: "3598B8EDD5834F92" + item: "create:radial_chassis" + type: "item" + }] + x: -1.0d + y: -1.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.windmill}"] + id: "76CBFA38D021AC95" + tasks: [{ + id: "3652E21F6AD6D33F" + item: "create:white_sail" + type: "item" + }] + x: 2.0d + y: -4.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.drill}"] + id: "3029E1E133B91ED8" + tasks: [{ + id: "072131C19C185896" + item: "create:mechanical_drill" + type: "item" + }] + x: 3.0d + y: 3.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.saw}"] + id: "72DCE154E1714890" + tasks: [{ + id: "36C1D75275CE2AAB" + item: "create:mechanical_saw" + type: "item" + }] + x: 2.5d + y: 2.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.deployer}"] + id: "3314FBC4FEAE1D08" + tasks: [{ + id: "79D2F12337D1F637" + item: "create:deployer" + type: "item" + }] + x: 3.5d + y: 4.5d + } + { + dependencies: ["48EA6D9923E38B71"] + description: [ + "{atm9.quest.create.desc.portableInterface.1}" + "" + "{atm9.quest.create.desc.portableInterface.2}" + ] + id: "134BC365E77C6DB8" + tasks: [{ + id: "2D54A1DB29903A0A" + item: "create:portable_storage_interface" + type: "item" + }] + x: 13.5d + y: 4.0d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.harvester}"] + id: "4C31649D721F76B5" + tasks: [{ + id: "1357FF84B9B133C4" + item: "create:mechanical_harvester" + type: "item" + }] + x: 1.5d + y: 0.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.plough}"] + id: "0759CA52EECF3B49" + tasks: [{ + id: "7B9B459AAB9F6483" + item: "create:mechanical_plough" + type: "item" + }] + x: 2.0d + y: 1.5d + } + { + dependencies: ["57A7A5C79389A96A"] + description: ["{atm9.quest.create.desc.casings}"] + id: "17885C2DE986F1BD" + tasks: [{ + id: "0341E5F9B7361D1F" + item: "create:andesite_casing" + type: "item" + }] + x: 4.5d + y: 0.0d + } + { + dependencies: ["1DA6B8B2DCC97809"] + description: ["{atm9.quest.create.desc.casings}"] + id: "48EA6D9923E38B71" + tasks: [{ + id: "23E40F6D58658887" + item: "create:brass_casing" + type: "item" + }] + x: 12.0d + y: 4.0d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: ["{atm9.quest.create.desc.casings}"] + id: "3F663416E824720C" + tasks: [{ + id: "7FE62F264B4FA5DE" + item: "create:copper_casing" + type: "item" + }] + x: 11.0d + y: 0.0d + } + { + dependencies: ["4194397DFD0199C2"] + description: [ + "{atm9.quest.create.desc.arm.1}" + "" + "{atm9.quest.create.desc.arm.2}" + "" + "{atm9.quest.create.desc.arm.3}" + ] + id: "3F2C1A81C17D2D67" + tasks: [{ + id: "3EC06DE78E520CC9" + item: "create:mechanical_arm" + type: "item" + }] + x: 13.5d + y: 2.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.funnel}"] + id: "47A6769B6BF1A46D" + tasks: [{ + id: "5CB1191F8F7BBAA4" + item: "create:andesite_funnel" + type: "item" + }] + x: 2.0d + y: -2.5d + } + { + dependencies: ["1DA6B8B2DCC97809"] + description: ["{atm9.quest.create.desc.funnel}"] + id: "495B0CC178B4CFA9" + tasks: [{ + id: "1C5B4D14826937BB" + item: "create:brass_funnel" + type: "item" + }] + x: 9.0d + y: 3.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.tunnels}"] + id: "7C8CDD259495A31A" + tasks: [{ + id: "07162DA2FD7B0E05" + item: "create:andesite_tunnel" + type: "item" + }] + x: -2.0d + y: -2.5d + } + { + dependencies: ["1DA6B8B2DCC97809"] + description: ["{atm9.quest.create.desc.tunnels}"] + id: "78656C89EEE80DB5" + tasks: [{ + id: "688E14A6938EBEF7" + item: "create:brass_tunnel" + type: "item" + }] + x: 10.5d + y: 5.0d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.depot}"] + id: "7F0D59EC1573FDC0" + tasks: [{ + id: "7EFB9500BBDD745C" + item: "create:depot" + type: "item" + }] + x: 5.5d + y: -1.0d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: ["{atm9.quest.create.desc.chute}"] + id: "3D2A03EB2B91E9C1" + tasks: [{ + id: "105F8859D59964C4" + item: "create:chute" + type: "item" + }] + x: 9.5d + y: -1.5d + } + { + dependencies: ["57A7A5C79389A96A"] + description: [ + "{atm9.quest.create.desc.goggles.1}" + "" + "{atm9.quest.create.desc.goggles.2}" + ] + id: "4F95F00ED78FBAB9" + tasks: [{ + id: "6989058FD488CE64" + item: "create:goggles" + type: "item" + }] + x: 0.0d + y: 2.0d + } + { + dependencies: ["57A7A5C79389A96A"] + description: [ + "{atm9.quest.create.desc.roseCrystals.1}" + "" + "{atm9.quest.create.desc.roseCrystals.2}" + ] + id: "610DEC4FC4FBB63E" + rewards: [{ + id: "43C2760F8FDD84CA" + item: { + Count: 1b + id: "create:sand_paper" + tag: { + Damage: 0 + } + } + type: "item" + }] + tasks: [{ + count: 8L + id: "3BC40DF423178031" + item: "create:polished_rose_quartz" + type: "item" + }] + x: -2.5d + y: 0.0d + } + { + dependencies: ["1C2309DB4B890E71"] + description: ["{atm9.quest.create.desc.blazeCake}"] + id: "4C77ABCD41383F32" + tasks: [{ + id: "2E9A4E9BFFC10819" + item: "create:blaze_cake" + type: "item" + }] + x: 14.0d + y: 0.0d + } + { + dependencies: ["1DA6B8B2DCC97809"] + description: [ + "{atm9.quest.create.desc.crafters.1}" + "" + "{atm9.quest.create.desc.crafters.2}" + ] + id: "4194397DFD0199C2" + tasks: [{ + id: "65C6E83AF17405E0" + item: "create:mechanical_crafter" + type: "item" + }] + x: 12.0d + y: 2.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.gantryCarriage}"] + id: "75B14A09FE39EDDA" + tasks: [{ + id: "7DA78C3A582368E2" + item: "create:gantry_carriage" + type: "item" + }] + x: 7.5d + y: 0.5d + } + { + dependencies: ["7F0D59EC1573FDC0"] + description: ["{atm9.quest.create.desc.weightedEjector}"] + id: "4EA4EDD5A7923F98" + tasks: [{ + id: "34313AA5D327317C" + item: "create:weighted_ejector" + type: "item" + }] + x: 5.5d + y: -2.0d + } + { + dependencies: ["3D2A03EB2B91E9C1"] + description: ["{atm9.quest.create.desc.smartChute}"] + id: "7EEEEDD5FF31ACD3" + tasks: [{ + id: "37EE09651ED58F6F" + item: "create:smart_chute" + type: "item" + }] + x: 9.5d + y: -3.0d + } + { + dependencies: ["57A7A5C79389A96A"] + description: [ + "{atm9.quest.create.desc.schematicTable.1}" + "" + "{atm9.quest.create.desc.schematicTable.2}" + ] + id: "0CF69DBA9573A7B3" + rewards: [{ + id: "35DCC6CB7C472F17" + item: "create:schematic_and_quill" + type: "item" + }] + tasks: [{ + id: "0FB1E9BD14FE8EF8" + item: "create:schematic_table" + type: "item" + }] + x: -1.5d + y: 1.5d + } + { + dependencies: ["0CF69DBA9573A7B3"] + description: ["{atm9.quest.create.desc.cannon}"] + id: "7D67058592EE5958" + tasks: [{ + id: "5D989C876E9B8AA5" + item: "create:schematicannon" + type: "item" + }] + x: -2.5d + y: 2.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.ropePulley}"] + id: "24E658BA47367A44" + tasks: [{ + id: "0674C07C7DE332A9" + item: "create:rope_pulley" + type: "item" + }] + x: 4.5d + y: -1.5d + } + { + dependencies: ["3F663416E824720C"] + description: ["{atm9.quest.create.desc.spout}"] + id: "1C2309DB4B890E71" + tasks: [{ + id: "6772D04457414991" + item: "create:spout" + type: "item" + }] + x: 12.5d + y: 0.0d + } + { + dependencies: ["3F663416E824720C"] + description: ["{atm9.quest.create.desc.hosePulley}"] + id: "77382D4114E901CB" + tasks: [{ + id: "739701B00C0F8A7B" + item: "create:hose_pulley" + type: "item" + }] + x: 12.0d + y: 1.0d + } + { + dependencies: ["17885C2DE986F1BD"] + id: "47897D827C50629D" + tasks: [{ + id: "473DA14538E1B94C" + item: "create:piston_extension_pole" + type: "item" + }] + x: 3.5d + y: -1.0d + } + { + dependencies: ["3F663416E824720C"] + description: [ + "{atm9.quest.create.desc.portableInterfaceLiquid.1}" + "" + "{atm9.quest.create.desc.portableInterfaceLiquid.2}" + ] + id: "71B1B53A03A16296" + tasks: [{ + id: "339D26EDFBB54047" + item: "create:portable_fluid_interface" + type: "item" + }] + x: 12.0d + y: -1.0d + } + { + dependencies: ["5DC892BA79EB52EC"] + id: "1DA6B8B2DCC97809" + tasks: [{ + icon: "create:brass_ingot" + id: "07896B715ED0E04F" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:ingots/brass" + } + } + title: "{atm9.quest.create.anyBrassIngot}" + type: "item" + }] + title: "{atm9.quest.create.brass}" + x: 10.5d + y: 3.0d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: ["{atm9.quest.create.desc.superGlue}"] + id: "1F58AA51814C7568" + tasks: [{ + id: "1A9BC10CDDA9FCF2" + item: { + Count: 1b + id: "create:super_glue" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 8.0d + y: -1.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: [ + "{atm9.quest.create.desc.belts.1}" + "" + "{atm9.quest.create.desc.belts.2}" + ] + id: "13AEBC331F29BC3D" + tasks: [{ + count: 4L + id: "4D2A907287515990" + item: "create:belt_connector" + type: "item" + }] + x: -2.0d + y: -4.5d + } + ] + title: "{atm9.chapters.18.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/creative.snbt b/config/ftbquests/quests/chapters/creative.snbt new file mode 100644 index 0000000..90f07cf --- /dev/null +++ b/config/ftbquests/quests/chapters/creative.snbt @@ -0,0 +1,470 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "hexagon" + filename: "creative" + group: "2084F3F6FB861C5B" + icon: "functionalstorage:creative_vending_upgrade" + id: "16956970FF49BB4D" + images: [ + { + click: "" + corner: false + dev: false + height: 4.0d + hover: ["What do I do with the ATM Star?"] + image: "atm:textures/questpics/creative.png" + rotation: 0.0d + width: 16.0d + x: 0.0d + y: -4.0d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "allthetweaks:textures/item/atm_star.png" + rotation: 20.0d + width: 2.0d + x: 4.0d + y: -3.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "allthetweaks:textures/item/atm_star.png" + rotation: -20.0d + width: 2.0d + x: -4.0d + y: -3.5d + } + ] + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["464D0C17601E8A2B"] + description: ["{atm9.quest.chapter3.desc.welcome}"] + hide_dependency_lines: true + id: "6E6FDF551EA4FF1A" + rewards: [ + { + id: "625FC1DFA2B2A8B3" + type: "xp_levels" + xp_levels: 10000 + } + { + id: "13C7B1760109C468" + item: { + Count: 1b + id: "allthemodium:alloy_axe" + tag: { + affix_data: { + affixes: { + "apotheosis:durable": 0.8f + "apotheosis:heavy_weapon/attribute/annihilating": 0.20009226f + "apotheosis:heavy_weapon/attribute/berserking": 0.34490293f + "apotheosis:heavy_weapon/attribute/giant_slaying": 0.80212396f + "apotheosis:heavy_weapon/attribute/murderous": 0.9636011f + "apotheosis:heavy_weapon/attribute/shredding": 0.52882904f + "apotheosis:heavy_weapon/special/cleaving": 0.57667243f + "apotheosis:heavy_weapon/special/executing": 0.42035472f + "apotheosis:sword/mob_effect/elusive": 0.27058095f + } + name: "{\"color\":\"rainbow\",\"translate\":\"%2$s\",\"with\":[\"\",\"\"]}" + rarity: "apotheosis:ancient" + sockets: 5 + uuids: [[I; + 458049447 + -427996311 + -1781331551 + 1681014930 + ]] + } + display: { + Name: "{\"text\":\"Ultimate Axe of AlfredGG\"}" + } + } + } + type: "item" + } + { + id: "5AC6632FD554B8F2" + item: "reliquary:pedestals/passive/white_passive_pedestal" + type: "item" + } + ] + shape: "hexagon" + size: 3.0d + subtitle: "{atm9.quest.chapter3.subt.welcome}" + tasks: [ + { + count: 2L + id: "529AEED3E1A07228" + item: "allthetweaks:atm_star_block" + type: "item" + } + { + id: "5C995984E37F6C5A" + item: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:starry" + } + } + } + type: "item" + } + ] + title: "{atm9.quest.chapter3.welcome}" + x: 0.0d + y: -0.5d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "4F420AB27F056D9C" + optional: true + rewards: [ + { + id: "7AABD1369C9574CC" + type: "xp" + xp: 1000 + } + { + exclude_from_claim_all: true + id: "0F0A6F37DB362775" + table_id: 7175652334583451871L + type: "choice" + } + ] + shape: "hexagon" + tasks: [{ + id: "23419C4DB7C1E5CB" + item: "pipez:infinity_upgrade" + type: "item" + }] + title: "{atm9.quest.chapter3.power}" + x: -3.0d + y: 0.0d + } + { + dependencies: ["464D0C17601E8A2B"] + hide_dependency_lines: true + id: "3F833B656A0DBB0E" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "64982F4157A67B93" + table_id: 7175652334583451871L + type: "choice" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "5973E65E0C940E27" + item: "ars_nouveau:creative_spell_book" + type: "item" + }] + title: "{atm9.quest.chapter3.spells}" + x: 0.0d + y: 2.0d + } + { + dependencies: ["464D0C17601E8A2B"] + hide_dependency_lines: true + id: "2CF11A70229000AB" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "1A639A768F7EF8FC" + table_id: 7175652334583451871L + type: "choice" + }] + shape: "hexagon" + size: 1.5d + tasks: [ + { + id: "0CF133CEADDC504C" + item: "create:creative_motor" + type: "item" + } + { + id: "72936F6095FF124A" + item: "create:creative_blaze_cake" + type: "item" + } + ] + title: "{atm9.quest.chapter3.create}" + x: 2.0d + y: -1.5d + } + { + dependencies: ["464D0C17601E8A2B"] + hide_dependency_lines: true + id: "5C7B81756CA58056" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "3B5F42272CCB9F9D" + table_id: 7175652334583451871L + type: "choice" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "775BD503F830BB6C" + item: "botania:creative_pool" + type: "item" + }] + title: "{atm9.quest.chapter3.mana}" + x: -2.0d + y: -1.5d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "695C8159D28F16B7" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "2208E7A037EAB0CE" + table_id: 7175652334583451871L + type: "choice" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "2E44EAD876619015" + item: "ars_nouveau:creative_source_jar" + type: "item" + }] + title: "{atm9.quest.chapter3.source}" + x: 2.0d + y: 0.5d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "653487501398DECA" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "743B3A79F4825FDD" + table_id: 7175652334583451871L + type: "choice" + }] + size: 1.5d + tasks: [{ + id: "5C777F84736455DA" + item: { + Count: 1b + id: "ironjetpacks:jetpack" + tag: { + Id: "ironjetpacks:creative" + Throttle: 1.0d + } + } + type: "item" + }] + title: "{atm9.quest.chapter3.jetpack}" + x: -2.0d + y: 0.5d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "58095E9EBC6FF9B2" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "1DAEDC2E98F1482B" + table_id: 7175652334583451871L + type: "choice" + }] + tasks: [{ + id: "317121010F937E4F" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "integrateddynamics:energy_battery_creative" + } + { + Count: 1b + id: "mekanism:creative_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "18446744073709551615.9999" + }] + } + } + } + { + Count: 1b + id: "ae2:creative_energy_cell" + } + { + Count: 1b + id: "createaddition:creative_energy" + } + ] + } + } + title: "Creative Power Options" + type: "item" + }] + title: "{atm9.quest.chapter3.powah}" + x: 3.0d + y: -1.0d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "721EA7CB1CBBFD14" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "14CC40665D74FF8C" + table_id: 7175652334583451871L + type: "choice" + }] + tasks: [{ + id: "19CB734FC0897E75" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "refinedstorage:creative_controller" + tag: { + Energy: 32000 + } + } + { + Count: 1b + id: "ae2:creative_energy_cell" + } + ] + } + } + title: "Creative Virtual Storage Power" + type: "item" + }] + title: "{atm9.quest.chapter3.storage}" + x: 3.0d + y: 0.0d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "6C706326381CE611" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "2578E2D5023264B9" + table_id: 7175652334583451871L + type: "choice" + }] + tasks: [{ + id: "7052974A3E7D3DF2" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "pneumaticcraft:creative_compressor" + } + { + Count: 1b + id: "pneumaticcraft:creative_compressed_iron_block" + } + ] + } + } + title: "Creative Pressure" + type: "item" + }] + title: "{atm9.quest.chapter3.pressure}" + x: -3.0d + y: -1.0d + } + { + dependencies: ["6E6FDF551EA4FF1A"] + description: ["{atm9.quest.chapter3.desc.blocks}"] + hide_dependency_lines: true + id: "0019BAE826902B4A" + optional: true + size: 3.0d + tasks: [{ + id: "05EDE3C0706A89A7" + item: "allthecompressed:atm_star_block_9x" + type: "item" + }] + title: "{atm9.quest.chapter3.blocks}" + x: -2.5d + y: 2.5d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "39BD43AAEFBD5609" + optional: true + rewards: [ + { + id: "0F1BEDEC9A4A479D" + type: "xp_levels" + xp_levels: 50000 + } + { + id: "04566CE860FF3B61" + item: { + Count: 1b + id: "gtceu:polybenzimidazole_plunger" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { } + GT.Tool: { + AttackDamage: 0.0f + AttackSpeed: -2.4f + Damage: 0 + MaxDamage: 127 + } + HideFlags: 2 + display: { + Name: "{\"text\":\"Not a Neutronium Plunger\"}" + } + } + } + type: "item" + } + ] + size: 3.0d + subtitle: "{atm9.quest.chapter3.subt.greg}" + tasks: [{ + id: "45119551D2C9EE55" + item: "allthetweaks:greg_star" + type: "item" + }] + title: "{atm9.quest.chapter3.greg}" + x: 2.5d + y: 2.5d + } + ] + title: "{atm9.chapters.7.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/eidolon_repraised.snbt b/config/ftbquests/quests/chapters/eidolon_repraised.snbt new file mode 100644 index 0000000..48ff72f --- /dev/null +++ b/config/ftbquests/quests/chapters/eidolon_repraised.snbt @@ -0,0 +1,473 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "eidolon_repraised" + group: "02FE661031A105D8" + icon: "eidolon:codex" + id: "1B8E80D09BFBD0C0" + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.eidolonRepraised.desc.intro.1}" + "{atm9.quest.eidolonRepraised.desc.intro.2}" + "{atm9.quest.eidolonRepraised.desc.intro.3}" + "{atm9.quest.eidolonRepraised.desc.intro.4}" + ] + icon: "eidolon:codex" + id: "63E611810240C792" + rewards: [{ + id: "1633A5863267257D" + item: "eidolon:codex" + type: "item" + }] + subtitle: "{atm9.quest.eidolonRepraised.subt.darkArts}" + tasks: [{ + id: "15ED5ED72A7965B5" + title: "{atm9.quest.eidolonRepraised.welcome}" + type: "checkmark" + }] + title: "{atm9.quest.eidolonRepraised.arsEcclesia}" + x: 0.0d + y: 0.5d + } + { + dependencies: ["63E611810240C792"] + description: [ + "{atm9.quest.eidolonRepraised.desc.pewter.1}" + "{atm9.quest.eidolonRepraised.desc.pewter.2}" + ] + id: "14E7D8E642DE7463" + rewards: [{ + count: 8 + id: "6BFFDB1E54F3378C" + item: "eidolon:pewter_ingot" + type: "item" + }] + subtitle: "{atm9.quest.eidolonRepraised.subt.denseAlloy}" + tasks: [{ + id: "158C7AED9CD3E86A" + item: "eidolon:pewter_ingot" + type: "item" + }] + x: 0.0d + y: 2.0d + } + { + dependencies: ["14E7D8E642DE7463"] + description: [ + "{atm9.quest.eidolonRepraised.desc.ritual.1}" + "{atm9.quest.eidolonRepraised.desc.ritual.2}" + "{atm9.quest.eidolonRepraised.desc.ritual.3}" + ] + id: "158F13367C2E0C6D" + subtitle: "{atm9.quest.eidolonRepraised.subt.rumblyTumbleys}" + tasks: [ + { + id: "031FAAB3C7C5C8DB" + item: "eidolon:brazier" + type: "item" + } + { + count: 8L + id: "148FCAF279EB2ED4" + item: "eidolon:stone_hand" + type: "item" + } + ] + x: 2.0d + y: 2.0d + } + { + dependencies: ["158F13367C2E0C6D"] + description: [ + "{atm9.quest.eidolonRepraised.desc.workbench.1}" + "{atm9.quest.eidolonRepraised.desc.workbench.2}" + ] + id: "1F317D3C47F4543B" + subtitle: "{atm9.quest.eidolonRepraised.subt.normalWorkbench}" + tasks: [ + { + id: "578D3B745F4E4831" + item: "eidolon:worktable" + type: "item" + } + { + id: "2E8C05046A579ED3" + item: "eidolon:pewter_inlay" + type: "item" + } + ] + x: 3.5d + y: 2.0d + } + { + dependencies: ["158F13367C2E0C6D"] + description: [ + "{atm9.quest.eidolonRepraised.desc.crystallization.1}" + "{atm9.quest.eidolonRepraised.desc.crystallization.2}" + "{atm9.quest.eidolonRepraised.desc.crystallization.3}" + ] + id: "19E0397F810D8787" + rewards: [{ + count: 8 + id: "0DF6391080C32CAA" + item: "eidolon:soul_shard" + type: "item" + }] + subtitle: "{atm9.quest.eidolonRepraised.subt.undeadVibes}" + tasks: [{ + id: "238EAD6EF1ACEF40" + item: "eidolon:soul_shard" + type: "item" + }] + x: 2.0d + y: 1.0d + } + { + dependencies: ["1F317D3C47F4543B"] + description: [ + "{atm9.quest.eidolonRepraised.desc.crucible.1}" + "{atm9.quest.eidolonRepraised.desc.crucible.2}" + "" + "{atm9.quest.eidolonRepraised.desc.crucible.3}" + "{atm9.quest.eidolonRepraised.desc.crucible.4}" + "{atm9.quest.eidolonRepraised.desc.crucible.5}" + "{atm9.quest.eidolonRepraised.desc.crucible.6}" + ] + id: "704184F62CA78E1E" + subtitle: "{atm9.quest.eidolonRepraised.subt.complicated}" + tasks: [{ + id: "1852A283F796E3F8" + item: "eidolon:crucible" + type: "item" + }] + x: 4.5d + y: 2.0d + } + { + dependencies: ["704184F62CA78E1E"] + description: [ + "{atm9.quest.eidolonRepraised.desc.arcaneGold.1}" + "{atm9.quest.eidolonRepraised.desc.arcaneGold.2}" + "{atm9.quest.eidolonRepraised.desc.arcaneGold.3}" + "{atm9.quest.eidolonRepraised.desc.arcaneGold.4}" + "{atm9.quest.eidolonRepraised.desc.arcaneGold.5}" + ] + id: "4224CC1F101E4069" + rewards: [{ + count: 4 + id: "614320CA7EE28596" + item: "eidolon:arcane_gold_ingot" + type: "item" + }] + subtitle: "{atm9.quest.eidolonRepraised.subt.magicalGold}" + tasks: [{ + id: "25257D6AE74BDAE8" + item: "eidolon:arcane_gold_ingot" + type: "item" + }] + x: 4.5d + y: 1.0d + } + { + dependencies: ["704184F62CA78E1E"] + description: [ + "{atm9.quest.eidolonRepraised.desc.chanting.1}" + "{atm9.quest.eidolonRepraised.desc.chanting.2}" + "{atm9.quest.eidolonRepraised.desc.chanting.3}" + "{atm9.quest.eidolonRepraised.desc.chanting.4}" + "{atm9.quest.eidolonRepraised.desc.chanting.5}" + ] + id: "54423ED491F170B5" + subtitle: "{atm9.quest.eidolonRepraised.subt.hayHooZaeLa}" + tasks: [ + { + id: "5252EBBF0EAAAA46" + item: "eidolon:straw_effigy" + type: "item" + } + { + count: 6L + id: "229DCAEB0CCEB98D" + item: "eidolon:wooden_altar" + type: "item" + } + { + id: "58932969AB4DC25C" + item: "eidolon:goblet" + type: "item" + } + ] + title: "{atm9.quest.eidolonRepraised.darkWorship}" + x: 4.0d + y: 3.5d + } + { + dependencies: ["54423ED491F170B5"] + description: [ + "{atm9.quest.eidolonRepraised.desc.animalSacrifice.1}" + "{atm9.quest.eidolonRepraised.desc.animalSacrifice.2}" + "{atm9.quest.eidolonRepraised.desc.animalSacrifice.3}" + "{atm9.quest.eidolonRepraised.desc.animalSacrifice.4}" + ] + id: "4699B9569F9E65A0" + subtitle: "{atm9.quest.eidolonRepraised.subt.darknessFlow}" + tasks: [{ + id: "4FEA60CE9D5B55D0" + item: "eidolon:unholy_symbol" + type: "item" + }] + x: 4.0d + y: 4.5d + } + { + dependencies: ["4699B9569F9E65A0"] + description: [ + "{atm9.quest.eidolonRepraised.desc.upgradeAltar.1}" + "{atm9.quest.eidolonRepraised.desc.upgradeAltar.2}" + "{atm9.quest.eidolonRepraised.desc.upgradeAltar.3}" + ] + id: "29ED1116682B0D10" + subtitle: "{atm9.quest.eidolonRepraised.subt.authenticStone}" + tasks: [ + { + id: "663CAF4D8465C3EA" + item: "eidolon:stone_altar" + type: "item" + } + { + id: "576A96AD2808C6D3" + item: "eidolon:unholy_effigy" + type: "item" + } + ] + x: 4.0d + y: 5.5d + } + { + dependencies: ["4699B9569F9E65A0"] + description: [ + "{atm9.quest.eidolonRepraised.desc.scytheFeatures.1}" + "{atm9.quest.eidolonRepraised.desc.scytheFeatures.2}" + "{atm9.quest.eidolonRepraised.desc.scytheFeatures.3}" + ] + id: "609DC65F437B72F1" + subtitle: "{atm9.quest.eidolonRepraised.subt.burning}" + tasks: [{ + id: "6C74160C4B74BE50" + item: { + Count: 1b + id: "eidolon:reaper_scythe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 2.5d + y: 4.5d + } + { + dependencies: ["4699B9569F9E65A0"] + description: ["{atm9.quest.eidolonRepraised.desc.axeFeatures}"] + id: "2CA71999959C0184" + subtitle: "{atm9.quest.eidolonRepraised.subt.givesHead}" + tasks: [{ + id: "3E7EFAF49B775EE7" + item: { + Count: 1b + id: "eidolon:cleaving_axe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 1.5d + y: 4.5d + } + { + dependencies: ["704184F62CA78E1E"] + id: "75903AEA7C36C209" + tasks: [{ + id: "3B8ED7645C39F42F" + item: "eidolon:shadow_gem" + type: "item" + }] + x: 5.5d + y: 2.0d + } + { + dependencies: ["704184F62CA78E1E"] + description: [""] + id: "691A7545CC65BEAE" + tasks: [{ + id: "6205A7CD340F55EC" + item: "eidolon:lesser_soul_gem" + type: "item" + }] + x: 7.0d + y: 2.0d + } + { + dependencies: ["19741B9F0C926D68"] + description: ["{atm9.quest.eidolonRepraised.desc.armorFeatures}"] + id: "3FB61F95260D6B7B" + subtitle: "{atm9.quest.eidolonRepraised.subt.lookPart}" + tasks: [ + { + id: "7089173717BAE4EB" + item: { + Count: 1b + id: "eidolon:warlock_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5FCBCFBD2BFF4DE8" + item: { + Count: 1b + id: "eidolon:warlock_cloak" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "7AB3C0AD792A8AD3" + item: { + Count: 1b + id: "eidolon:warlock_hat" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.eidolonRepraised.warlocksSuit}" + x: 5.5d + y: 4.5d + } + { + dependencies: [ + "4699B9569F9E65A0" + "75903AEA7C36C209" + ] + id: "19741B9F0C926D68" + tasks: [{ + id: "4D34FF4F4E5B076C" + item: "eidolon:wicked_weave" + type: "item" + }] + x: 5.5d + y: 3.0d + } + { + dependencies: ["691A7545CC65BEAE"] + id: "17740696B9284520" + subtitle: "{atm9.quest.eidolonRepraised.subt.terrariaComparison}" + tasks: [{ + id: "05B7B38C6F1C626A" + item: { + Count: 1b + id: "eidolon:soulfire_wand" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 7.5d + y: 1.0d + } + { + dependencies: ["691A7545CC65BEAE"] + id: "5DC9848CC15DCACB" + subtitle: "{atm9.quest.eidolonRepraised.subt.chillThrill}" + tasks: [{ + id: "5507C36A909C47F6" + item: { + Count: 1b + id: "eidolon:bonechill_wand" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 8.0d + y: 2.0d + } + { + dependencies: ["19741B9F0C926D68"] + description: ["{atm9.quest.eidolonRepraised.desc.charmReach}"] + id: "1F09F091F5CF4711" + subtitle: "{atm9.quest.eidolonRepraised.subt.touchFaith}" + tasks: [{ + id: "16645F2195151BDD" + item: "eidolon:prestigious_palm" + type: "item" + }] + x: 6.5d + y: 3.5d + } + { + dependencies: ["691A7545CC65BEAE"] + description: ["{atm9.quest.eidolonRepraised.desc.ringChallenge}"] + id: "56CD54A4422FF473" + subtitle: "{atm9.quest.eidolonRepraised.subt.cursedRingWarning}" + tasks: [{ + id: "63B1DB35E2D14E6F" + item: "eidolon:glass_hand" + type: "item" + }] + x: 7.5d + y: 3.5d + } + { + dependencies: ["4224CC1F101E4069"] + description: [ + "{atm9.quest.eidolonRepraised.desc.enchanterFeatures.1}" + "{atm9.quest.eidolonRepraised.desc.enchanterFeatures.2}" + "{atm9.quest.eidolonRepraised.desc.enchanterFeatures.3}" + ] + id: "04C01A5FF3DAC326" + subtitle: "{atm9.quest.eidolonRepraised.subt.gatewayApotheosis}" + tasks: [{ + id: "5DADA59471D036E5" + item: "eidolon:soul_enchanter" + type: "item" + }] + x: 4.5d + y: 0.0d + } + { + dependencies: ["158F13367C2E0C6D"] + description: ["{atm9.quest.eidolonRepraised.desc.holySymbol}"] + id: "3A88906FC2E72528" + subtitle: "{atm9.quest.eidolonRepraised.subt.forgotFlintSteel}" + tasks: [{ + id: "308A6145877C4E0A" + item: "bloodmagic:holy_water_anointment" + type: "item" + }] + x: 2.0d + y: 3.0d + } + ] + title: "{atm9.chapters.51.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/evilcraft.snbt b/config/ftbquests/quests/chapters/evilcraft.snbt new file mode 100644 index 0000000..8d0056f --- /dev/null +++ b/config/ftbquests/quests/chapters/evilcraft.snbt @@ -0,0 +1,2294 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "evilcraft" + group: "02FE661031A105D8" + icon: "evilcraft:blood_orb_filled" + id: "3456E0C530C0038E" + images: [ + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "evilcraft:block/blood_flow" + rotation: 45.0d + width: 2.0d + x: 0.0d + y: 0.0d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "evilcraft:block/blood_flow" + rotation: 90.0d + width: 2.0d + x: 0.0d + y: 0.0d + } + { + alpha: 100 + click: "" + color: 0 + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "ftbquests:textures/shapes/diamond/outline.png" + order: -2 + rotation: 45.0d + width: 3.0d + x: 0.0d + y: 0.0d + } + { + alpha: 100 + click: "" + color: 0 + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "ftbquests:textures/shapes/diamond/outline.png" + order: -1 + rotation: 0.0d + width: 3.0d + x: 0.0d + y: 0.0d + } + { + alpha: 100 + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "createaddition:block/tesla_coil/lightning_new" + rotation: 45.0d + width: 1.0d + x: -0.5d + y: -3.0d + } + { + alpha: 150 + click: "" + color: 11393254 + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ftblibrary:icons/toggle_rain" + rotation: 0.0d + width: 2.0d + x: 0.5d + y: -4.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "evilcraft:block/blood_stain_1" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 4.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "evilcraft:block/blood_stain_0" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 5.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "evilcraft:block/blood_stain_1" + rotation: 45.0d + width: 1.0d + x: -1.5d + y: 4.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "evilcraft:block/spirit_portal" + rotation: 0.0d + width: 2.0d + x: 4.5d + y: -1.0d + } + { + alpha: 100 + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ftbquests:block/barrier" + order: -1 + rotation: 45.0d + width: 2.0d + x: 4.5d + y: -1.0d + } + { + click: "" + color: 9109504 + corner: false + dev: false + height: 2.5d + hover: [ ] + image: "evilcraft:item/bowl_of_promises_active_overlay" + rotation: 0.0d + width: 2.5d + x: 8.0d + y: 9.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "evilcraft:block/blood_infuser_north_off" + rotation: 0.0d + width: 2.0d + x: 8.0d + y: 8.5d + } + { + click: "" + corner: false + dev: false + height: 1.5d + hover: [ ] + image: "evilcraft:item/vengeance_essence" + rotation: 0.0d + width: 1.5d + x: 3.0d + y: 0.0d + } + { + click: "" + corner: false + dev: false + height: 1.5d + hover: [ ] + image: "evilcraft:item/vengeance_essence" + 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4196188979167302596L + type: "loot" + } + { + id: "7882A83FC533B42E" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + size: 1.5d + subtitle: "{atm9.quest.evilcraft.subt.broomBroom}" + tasks: [ + { + id: "73427CBDD811273E" + item: { + Count: 1b + id: "evilcraft:broom_part" + tag: { + broom_parts_tag: ["evilcraft:rod_bare"] + } + } + match_nbt: true + type: "item" + } + { + id: "499D24D1F87BF794" + item: { + Count: 1b + id: "evilcraft:broom_part" + tag: { + broom_parts_tag: ["evilcraft:brush_bare"] + } + } + match_nbt: true + type: "item" + } + { + id: "2148DCC201648C0A" + item: { + Count: 1b + id: "evilcraft:broom_part" + tag: { + broom_parts_tag: ["evilcraft:cap_bare"] + } + } + match_nbt: true + type: "item" + } + { + id: "1E0F142EBB4085FF" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 10000 + } + } + id: "evilcraft:broom" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + broom_modifiers_tag: [ + { + id: "evilcraft:acceleration" + value: 0.0f + } + { + id: "evilcraft:modifier_count" + value: 0.0f + } + { + id: "evilcraft:maneuverability" + value: 0.0f + } + { + id: "evilcraft:speed" + value: 0.0f + } + { + id: "evilcraft:levitation" + value: 0.0f + } + ] + broom_parts_tag: [ + "evilcraft:brush_bare" + "evilcraft:cap_bare" + "evilcraft:rod_bare" + ] + capacity: 10000 + } + } + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.evilcraft.bloodBrooms}" + x: 3.5d + y: 10.5d + } + ] + title: "{atm9.chapters.42.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/extreme_reactors.snbt b/config/ftbquests/quests/chapters/extreme_reactors.snbt new file mode 100644 index 0000000..50d6b36 --- /dev/null +++ b/config/ftbquests/quests/chapters/extreme_reactors.snbt @@ -0,0 +1,1746 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "extreme_reactors" + group: "2B51AC12041E3F89" + icon: "bigreactors:wrench" + id: "3C78926E5D301BA0" + images: [ + { + click: "" + corner: false + dev: false + height: 0.5d + hover: ["Needed For The ATM Star"] + image: "allthetweaks:item/atm_star" + order: 1 + rotation: 0.0d + width: 0.5d + x: -2.0d + y: 16.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "atm:textures/questpics/extremereactors/title2.png" + rotation: 0.0d + width: 10.156626506024097d + x: -12.5d + y: 12.0d + } + { + click: "" + corner: false + dev: false + height: 8.0d + hover: [ ] + image: "atm:textures/questpics/extremereactors/titleimage2.png" + order: -1 + rotation: 0.0d + width: 10.4903078677309d + x: -12.5d + y: 9.0d + } + { + click: "" + corner: false + dev: false + height: 1.75d + hover: [ ] + image: "ftbquests:tasks/input_only" + rotation: 90.0d + width: 1.75d + x: -5.5d + y: 8.0d + } + { + click: "" + color: 14679808 + corner: false + dev: false + height: 1.75d + hover: [ ] + image: "ftbquests:tasks/input_only" + rotation: 45.0d + width: 1.75d + x: -5.5d + y: 8.0d + } + { + click: "" + corner: false + dev: false + height: 2.25d + hover: [ ] + image: "forbidden_arcanus:block/clibano_combustion/soul_fire/clibano_center_front" + rotation: 180.0d + width: 2.25d + x: -2.0d + y: 15.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "bigreactors:fluid/fluid.fuelcolumn.flowing" + rotation: 0.0d + width: 2.0d + x: -2.0d + y: 15.5d + } + { + click: "" + corner: false + dev: false + height: 1.5d + hover: [ ] + image: "bloodmagic:block/liquid_doubt_flowing" + rotation: 0.0d + width: 1.5d + x: -0.5d + y: 9.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ftbquests:block/base_input" + order: -1 + rotation: 0.0d + width: 2.0d + x: -0.5d + y: 9.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ftbquests:block/base_input" + order: -1 + rotation: 45.0d + width: 2.0d + x: -0.5d + y: 0.5d + } + { + click: "" + corner: false + dev: false + height: 1.5d + hover: [ ] + image: "mob_grinding_utils:block/fan_front_on" + order: -1 + rotation: 45.0d + width: 1.5d + x: -0.5d + y: 0.5d + } + ] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.desc.extremeReactors.1}" + "" + "{atm9.quest.gregtech.desc.extremeReactors.2}" + "" + "{atm9.quest.gregtech.desc.extremeReactors.3}" + ] + id: "7C4E4793DA887DE4" + rewards: [ + { + id: "5D196EE2BB1E921E" + type: "xp" + xp: 10 + } + { + id: "1C213B4FE894781D" + item: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "bigreactors:erguide" + } + } + type: "item" + } + ] + shape: "gear" + size: 2.0d + tasks: [{ + id: "7ECE44526077F3C9" + item: "alltheores:uranium_ingot" + type: "item" + }] + title: "{atm9.quest.gregtech.title.welcomeToExtremeReactors}" + x: -10.0d + y: 4.0d + } + { + dependencies: ["7C4E4793DA887DE4"] + description: [ + "{atm9.quest.gregtech.desc.welcomeToExtremeReactors.1}" + "" + "{atm9.quest.gregtech.desc.welcomeToExtremeReactors.2}" + ] + id: "4FA6BEA4E646B742" + rewards: [ + { + id: "07500C1CA8341D60" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6E406BC76180F481" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.gregtech.subt.hardenedCarbon}" + tasks: [{ + count: 16L + id: "4B83A0D1C2C3C226" + item: "bigreactors:graphite_ingot" + type: "item" + }] + title: "{atm9.quest.gregtech.title.graphiteForCasings}" + x: -7.5d + y: 4.0d + } + { + dependencies: ["75AD0CEBC1335915"] + description: [ + "{atm9.quest.gregtech.desc.graphiteForCasings.1}" + "" + "{atm9.quest.gregtech.desc.graphiteForCasings.2}" + "" + "{atm9.quest.gregtech.desc.graphiteForCasings.3}" + "" + "{@pagebreak}" + "{atm9.quest.gregtech.desc.graphiteForCasings.5}" + "" + "{atm9.quest.gregtech.desc.graphiteForCasings.6}" + "" + "{atm9.quest.gregtech.desc.graphiteForCasings.7}" + "" + "{atm9.quest.gregtech.desc.graphiteForCasings.8}" + "" + "{@pagebreak}" + "{atm9.quest.gregtech.desc.graphiteForCasings.10}" + "" + "{image:atm:textures/questpics/extremereactors/3x3sample.png width:150 height:150 align:1}" + ] + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "bigreactors:block/reactor/reinforced/controller_off" + } + } + id: "4AD8363D7359A072" + min_width: 300 + rewards: [ + { + id: "3FEA5D1C2E8907D8" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0C32A80527EB8A8F" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "hexagon" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.learningTheBasics}" + tasks: [ + { + count: 21L + id: "70D705C81989D87C" + item: "bigreactors:basic_reactorcasing" + type: "item" + } + { + id: "1D03F9FD56B01515" + item: "bigreactors:basic_reactorcontroller" + type: "item" + } + { + count: 2L + id: "2ADB404DAFBD7AC5" + item: "bigreactors:basic_reactorsolidaccessport" + type: "item" + } + { + id: "6E7930A4B00563C9" + item: "bigreactors:basic_reactorpowertapfe_active" + type: "item" + } + { + id: "1C89B070388F3ADF" + item: "bigreactors:basic_reactorcontrolrod" + type: "item" + } + { + id: "368FDD7ECB8C06CD" + item: "bigreactors:basic_reactorfuelrod" + type: "item" + } + ] + title: "{atm9.quest.gregtech.title.ourFirstReactor}" + x: -5.5d + y: 8.0d + } + { + dependencies: ["4FA6BEA4E646B742"] + description: [ + "{atm9.quest.gregtech.desc.ourFirstReactor.1}" + "" + "{atm9.quest.gregtech.desc.ourFirstReactor.2}" + "" + "{atm9.quest.gregtech.desc.ourFirstReactor.3}" + ] + id: "4B9E9497E44D0096" + rewards: [ + { + id: "0303247B6A6C3F08" + type: "xp" + xp: 10 + } + { + count: 4 + id: "19C423870DAAA0DB" + item: "bigreactors:basic_reactorcasing" + random_bonus: 4 + type: "item" + } + ] + shape: "gear" + size: 1.5d + tasks: [ + { + count: 4L + id: "76E0779D896F146B" + item: "bigreactors:basic_reactorcasing" + type: "item" + } + { + id: "4EA3FF4654F9D9FF" + item: "bigreactors:basic_reactorglass" + type: "item" + } + ] + title: "{atm9.quest.gregtech.reactorBuildingComponents}" + x: -5.5d + y: 4.0d + } + { + dependencies: ["4B9E9497E44D0096"] + description: [ + "{atm9.quest.gregtech.desc.reactorBuildingComponents.1}" + "" + "{atm9.quest.gregtech.desc.reactorBuildingComponents.2}" + "" + "{atm9.quest.gregtech.desc.reactorBuildingComponents.3}" + ] + id: "2A20000FAEC2E16A" + rewards: [ + { + count: 2 + id: "772EB41C198591C5" + item: "bigreactors:basic_reactorcasing" + random_bonus: 2 + type: "item" + } + { + id: "1FA7A1D6E690613A" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + tasks: [ + { + id: "565CF24C6904CC2A" + item: "bigreactors:basic_reactorpowertapfe_active" + type: "item" + } + { + id: "0649EBB6E6516B4C" + item: "bigreactors:basic_reactorsolidaccessport" + type: "item" + } + ] + title: "{atm9.quest.gregtech.interactingWithReactor}" + x: -5.0d + y: 5.5d + } + { + dependencies: ["4B9E9497E44D0096"] + description: [ + "{atm9.quest.gregtech.desc.interactingWithReactor.1}" + "" + "{atm9.quest.gregtech.desc.interactingWithReactor.2}" + "" + "{atm9.quest.gregtech.desc.interactingWithReactor.3}" + ] + id: "75AD0CEBC1335915" + min_width: 300 + rewards: [ + { + count: 2 + id: "2975B436F7D91A8A" + item: "bigreactors:basic_reactorcasing" + random_bonus: 2 + type: "item" + } + { + id: "38C141F047926833" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "5508199460B01082" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.heartOfReactor}" + tasks: [{ + id: "62A0FE4CFAB9621B" + item: "bigreactors:basic_reactorcontroller" + type: "item" + }] + x: -5.5d + y: 6.0d + } + { + dependencies: ["4B9E9497E44D0096"] + description: [ + "{atm9.quest.gregtech.desc.heartOfReactor.1}" + "" + "{atm9.quest.gregtech.desc.heartOfReactor.2}" + "" + "{atm9.quest.gregtech.desc.heartOfReactor.3}" + "" + "{atm9.quest.gregtech.desc.heartOfReactor.4}" + ] + id: "7B4AAC741F0A6073" + min_width: 300 + rewards: [ + { + count: 2 + id: "3165C37A9C6F4AA4" + item: "bigreactors:basic_reactorcasing" + random_bonus: 2 + type: "item" + } + { + id: "332E2A363D91F6E9" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + tasks: [ + { + id: "1FC2120A22A7BAEC" + item: "bigreactors:basic_reactorcontrolrod" + type: "item" + } + { + id: "14C67262D9F8A9A8" + item: "bigreactors:basic_reactorfuelrod" + type: "item" + } + ] + title: "{atm9.quest.gregtech.reactorControlRods}" + x: -6.0d + y: 5.5d + } + { + dependencies: ["4AD8363D7359A072"] + description: [ + "{atm9.quest.gregtech.desc.reactorControlRods.1}" + "" + "{atm9.quest.gregtech.desc.reactorControlRods.2}" + "" + "{image:atm:textures/questpics/extremereactors/importexample.png width:150 height:150 align:1}" + ] + id: "14E5349DD740D026" + min_width: 400 + progression_mode: "linear" + rewards: [ + { + id: "55FBD6A7422569AB" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "29C27647CB5FC0F6" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + count: 4L + id: "159251A23C881D83" + item: "alltheores:uranium_ingot" + type: "item" + }] + title: "{atm9.quest.gregtech.fuelingOurPassiveReactor}" + x: -7.5d + y: 8.0d + } + { + dependencies: ["4AD8363D7359A072"] + description: ["{atm9.quest.gregtech.desc.fuelingOurPassiveReactor.1}"] + id: "4745152F6FF242B3" + rewards: [ + { + id: "3C59017024A58441" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "2A7EFCB386FBB78B" + table_id: 4196188979167302596L + type: "loot" + } + ] + subtitle: "{atm9.quest.gregtech.subt.wasteNotWantNot}" + tasks: [{ + id: "77F79D09A76CFF15" + item: "bigreactors:cyanite_ingot" + type: "item" + }] + title: "{atm9.quest.gregtech.dealingWithWaste}" + x: -3.0d + y: 8.0d + } + { + dependencies: ["4745152F6FF242B3"] + description: [ + "{atm9.quest.gregtech.desc.dealingWithWaste.1}" + "" + "{atm9.quest.gregtech.desc.dealingWithWaste.2}" + "" + "{atm9.quest.gregtech.desc.dealingWithWaste.3}" + ] + id: "354086C858E10154" + rewards: [ + { + id: "601D8AF8D45F9818" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "080EADDE6EB76EAC" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + id: "0577F2FA32B65E00" + item: "bigreactors:reprocessorcasing" + type: "item" + }] + title: "{atm9.quest.gregtech.reprocessingOurWaste}" + x: -0.5d + y: 8.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.reprocessingOurWaste.1}" + "" + "{atm9.quest.gregtech.desc.reprocessingOurWaste.2}" + "" + "{atm9.quest.gregtech.desc.reprocessingOurWaste.3}" + ] + id: "4415C9F8DA2D7E68" + rewards: [ + { + count: 2 + id: "6EE855A0C663EDDF" + item: "bigreactors:basic_turbinecasing" + random_bonus: 2 + type: "item" + } + { + id: "5C20A5831F6F1EE9" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "01FB731CE2FD9481" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "hexagon" + tasks: [ + { + count: 4L + id: "3FD4E648D3560D1B" + item: "bigreactors:basic_turbinecasing" + type: "item" + } + { + id: "738B3094737D9A6A" + item: "bigreactors:basic_turbinecontroller" + type: "item" + } + ] + title: "{atm9.quest.gregtech.makingTurbines}" + x: -0.5d + y: 5.5d + } + { + dependencies: ["4AD8363D7359A072"] + description: [ + "{atm9.quest.gregtech.desc.makingTurbines.1}" + "" + "{atm9.quest.gregtech.desc.makingTurbines.2}" + "" + "{atm9.quest.gregtech.desc.makingTurbines.3}" + ] + id: "73362EDC984B8A0F" + min_width: 300 + progression_mode: "linear" + rewards: [ + { + id: "56D7ED254FC3A540" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "6150F69F6D20EBFB" + table_id: 4196188979167302596L + type: "loot" + } + ] + subtitle: "{atm9.quest.gregtech.subt.moderatorsNotCoolants}" + tasks: [{ + id: "0D4AE8FBAA953732" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "minecraft:iron_block" + } + { + Count: 1b + id: "minecraft:gold_block" + } + { + Count: 1b + id: "minecraft:emerald_block" + } + { + Count: 1b + id: "minecraft:diamond_block" + } + { + Count: 1b + id: "minecraft:netherite_block" + } + { + Count: 1b + id: "minecraft:copper_block" + } + { + Count: 1b + id: "alltheores:platinum_block" + } + { + Count: 1b + id: "alltheores:osmium_block" + } + { + Count: 1b + id: "alltheores:nickel_block" + } + { + Count: 1b + id: "alltheores:lead_block" + } + { + Count: 1b + id: "alltheores:aluminum_block" + } + { + Count: 1b + id: "alltheores:silver_block" + } + { + Count: 1b + id: "alltheores:tin_block" + } + { + Count: 1b + id: "alltheores:zinc_block" + } + { + Count: 1b + id: "alltheores:steel_block" + } + { + Count: 1b + id: "alltheores:invar_block" + } + { + Count: 1b + id: "alltheores:electrum_block" + } + { + Count: 1b + id: "alltheores:bronze_block" + } + { + Count: 1b + id: "alltheores:enderium_block" + } + { + Count: 1b + id: "alltheores:lumium_block" + } + { + Count: 1b + id: "alltheores:signalum_block" + } + { + Count: 1b + id: "alltheores:brass_block" + } + { + Count: 1b + id: "botania:manasteel_block" + } + { + Count: 1b + id: "botania:terrasteel_block" + } + { + Count: 1b + id: "botania:elementium_block" + } + { + Count: 1b + id: "bigreactors:graphite_block" + } + ] + } + } + title: "{atm9.quest.gregtech.exampleModerators}" + type: "item" + }] + title: "{atm9.quest.gregtech.reactorModerators}" + x: -7.0d + y: 9.0d + } + { + dependencies: [ + "4415C9F8DA2D7E68" + "4745152F6FF242B3" + ] + description: [ + "{atm9.quest.gregtech.desc.reactorModerators.1}" + "" + "{atm9.quest.gregtech.desc.reactorModerators.2}" + "" + "{atm9.quest.gregtech.desc.reactorModerators.3}" + "" + "{atm9.quest.gregtech.desc.reactorModerators.4}" + ] + id: "476755275B948A5F" + min_width: 300 + rewards: [ + { + id: "450F59D9CB0FEF7A" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "44BF0BA518FE9E1D" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.gregtech.subt.toMakeSteam}" + tasks: [ + { + id: "122E3BB7DB314F68" + item: "bigreactors:reinforced_reactorcasing" + type: "item" + } + { + id: "3A52CAA0728D629A" + item: "bigreactors:reinforced_reactorfluidport_forge_active" + type: "item" + } + ] + title: "{atm9.quest.gregtech.buildingAnActivelyCooledReactor}" + x: -3.0d + y: 5.5d + } + { + dependencies: ["4AD8363D7359A072"] + description: [ + 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{ + dependencies: [ + "5914D015D8543875" + "55DCA040C84DCEF3" + "501C6B7580453410" + ] + description: [ + "{atm9.quest.gregtech.desc.verderiumCreation.1}" + "" + "{atm9.quest.gregtech.desc.verderiumCreation.2}" + "" + "{atm9.quest.gregtech.desc.verderiumCreation.3}" + "{atm9.quest.gregtech.desc.verderiumCreation.4}" + ] + id: "7C4D8AA107780795" + rewards: [ + { + exclude_from_claim_all: true + id: "3BD7DA0DA8DB5C19" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "7B3F79DA7988E2AC" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "52B5D97C5675BBA7" + item: "bigreactors:reinforced_reactorfluidaccessport" + type: "item" + }] + title: "{atm9.quest.gregtech.rossinite}" + x: -4.0d + y: 14.0d + } + { + dependencies: [ + "7C4D8AA107780795" + "5A615BB74A5CD332" + ] + description: [ + "{atm9.quest.gregtech.desc.inaniteCreation.1}" + "" + "{atm9.quest.gregtech.desc.inaniteCreation.2}" + ] + id: "6ADDFD55AD0DF7D4" + rewards: [ + { + exclude_from_claim_all: true + id: "111AA42FC55BC26C" + table_id: 7025454341029952768L + type: "loot" + } + { + id: "7FD3F44901EA7315" + type: "xp" + xp: 1000 + } + ] + tasks: [{ + id: "544C4964F5B857B1" + item: "bigreactors:inanite_ingot" + type: "item" + }] + x: -2.0d + y: 14.0d + } + { + dependencies: [ + "0B1DF8A040826D87" + "6ADDFD55AD0DF7D4" + ] + description: [ + "{atm9.quest.gregtech.desc.insaniteMaterial.1}" + "" + "{atm9.quest.gregtech.desc.insaniteMaterial.2}" + ] + id: "5AD80D3242DD3F60" + rewards: [ + { + exclude_from_claim_all: true + id: "1F7036222F535785" + table_id: 7175652334583451871L + type: "loot" + } + { + id: "01A038407420AF20" + type: "xp" + xp: 1000 + } + ] + shape: "pentagon" + size: 2.0d + tasks: [{ + id: "53B5B370425018EC" + item: "bigreactors:insanite_block" + type: "item" + }] + title: "{atm9.quest.gregtech.insaniteBlock}" + x: -2.0d + y: 15.5d + } + { + dependencies: ["7C4D8AA107780795"] + description: [ + "{atm9.quest.gregtech.desc.insaniteCreation.1}" + "" + "{atm9.quest.gregtech.desc.insaniteCreation.2}" + ] + id: "0B1DF8A040826D87" + rewards: [ + { + exclude_from_claim_all: true + id: "13B2AA15441877E6" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "2065E13D53308BF3" + type: "xp" + xp: 100 + } + ] + tasks: [{ + id: "22922E479FED9E43" + item: "bigreactors:insanite_ingot" + type: "item" + }] + x: -4.0d + y: 15.5d + } + ] + title: "{atm9.chapters.19.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/extreme_voltage.snbt b/config/ftbquests/quests/chapters/extreme_voltage.snbt new file mode 100644 index 0000000..2be83d9 --- /dev/null +++ b/config/ftbquests/quests/chapters/extreme_voltage.snbt @@ -0,0 +1,1180 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "extreme_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:micro_processor_computer" + id: "489F28A71282B3E7" + order_index: 5 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.desc.electricalSafety.1}" + "" + "{atm9.quest.gregtech.desc.electricalSafety.2}" + ] + id: "5241693278027FFD" + rewards: [ + { + count: 4 + id: "2C401089E546A2F9" + item: "gtceu:ram_chip" + random_bonus: 8 + type: "item" + } + { + count: 4 + id: "7406D49AC20EEC56" + item: "gtceu:diode" + random_bonus: 8 + type: "item" + } + { + count: 2 + id: "0ED1F7FD56E7CF43" + item: "gtceu:plastic_printed_circuit_board" + random_bonus: 4 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.thisIsFine}" + tasks: [{ + id: "17E7D25D83B98E80" + item: "gtceu:micro_processor_computer" + type: "item" + }] + x: -2.5d + y: 1.0d + } + { + dependencies: ["6805CC8AD6010F33"] + description: [ + "{atm9.quest.gregtech.desc.questCompletionReminder.1}" + "" + "{atm9.quest.gregtech.desc.questCompletionReminder.2}" + "" + "{atm9.quest.gregtech.desc.questCompletionReminder.3}" + "" + "{atm9.quest.gregtech.desc.questCompletionReminder.4}" + ] + id: "2E47C92E3E8D826A" + rewards: [{ + exclude_from_claim_all: true + id: "17353B52C1E760AD" + table_id: 5304546381530089504L + type: "loot" + }] + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.onwardsToIV}" + tasks: [{ + id: "23FFAB356FE1CA42" + item: "gtceu:micro_processor_mainframe" + type: "item" + }] + x: 8.0d + y: 1.0d + } + { + dependencies: [ + "71D4B261AF487062" + "7ACC4E777A75E043" + ] + id: 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"gtceu:smd_capacitor" + type: "item" + }] + x: 5.0d + y: 4.0d + } + { + dependencies: [ + "71D4B261AF487062" + "7C134F7838C23059" + ] + id: "0D9D1462C676C050" + rewards: [ + { + count: 8 + id: "7A8C4DEF04A1497F" + item: "gtceu:fine_platinum_wire" + random_bonus: 8 + type: "item" + } + { + count: 2 + id: "07FD547CFCD64325" + item: "gtceu:small_gallium_arsenide_dust" + random_bonus: 2 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.subt.time}" + tasks: [{ + id: "23F7124635FE5FC8" + item: "gtceu:smd_diode" + type: "item" + }] + x: 5.0d + y: 2.0d + } + { + dependencies: [ + "71D4B261AF487062" + "7ACC4E777A75E043" + ] + id: "11AAA1DCB452DFFC" + rewards: [{ + count: 2 + id: "3ED7AAC94A1DF8F8" + item: "gtceu:tantalum_ingot" + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.for}" + tasks: [{ + id: "210478A03F540A6B" + item: "gtceu:smd_inductor" + type: "item" + }] + x: 5.0d + y: 3.0d + } + { + dependencies: [ + "6D082AE4CF9A56DC" + "7B27B87A520E38B0" + 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"{atm9.quest.gregtech.desc.distillationTower.6}" + ] + icon: "gtceu:distillation_tower" + id: "3BEDF19CD79D53D5" + min_width: 300 + rewards: [{ + exclude_from_claim_all: true + id: "221D254BFC0257F7" + table_id: 5304546381530089504L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.realFluidProcessing}" + tasks: [ + { + id: "2A5387EF0991FC1D" + item: "gtceu:distillation_tower" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "6DE94C2C7F4B9AC7" + title: "{atm9.quest.gregtech.observeDistillationTower}" + type: "custom" + } + ] + x: -2.5d + y: 3.5d + } + { + dependencies: ["5241693278027FFD"] + description: [ + "{atm9.quest.gregtech.desc.vacuumFreezer.1}" + "" + "{atm9.quest.gregtech.desc.vacuumFreezer.2}" + "" + "{atm9.quest.gregtech.desc.vacuumFreezer.3}" + ] + icon: "gtceu:vacuum_freezer" + id: "6D082AE4CF9A56DC" + rewards: [{ + exclude_from_claim_all: true + id: "108EAAF040BA7990" + table_id: 5304546381530089504L + type: "loot" + }] + tasks: [ + { + id: 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Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:chlorine" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:chlorine" + } + capacity: 16000 + } + } + type: "item" + } + ] + tasks: [{ + id: "01CFC3E97122E03C" + item: "gtceu:titanium_tetrachloride_bucket" + type: "item" + }] + x: -2.5d + y: -4.5d + } + { + dependencies: ["3BEDF19CD79D53D5"] + description: ["{atm9.quest.gregtech.desc.heavyOil}"] + icon: "gtceu:pyrolyse_oven" + id: "130DDACA0E38A8E8" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "23F2A4B5063BA3AB" + table_id: 5304546381530089504L + type: "loot" + }] + shape: "diamond" + tasks: [ + { + id: "72661F65A697879A" + item: "gtceu:pyrolyse_oven" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "5FAE011B2417FAAA" + title: "{atm9.quest.gregtech.observePyrolyseOven}" + type: "custom" + } + ] + x: -2.0d + y: 5.5d + } + { + dependencies: ["3BEDF19CD79D53D5"] + description: ["{atm9.quest.gregtech.desc.cracker}"] + icon: "gtceu:cracker" + id: "3762F8137BFD5A74" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "3708022293D107D8" + table_id: 5304546381530089504L + type: "loot" + }] + shape: "diamond" + tasks: [ + { + id: "5BACD43DF65C2FA9" + item: "gtceu:cracker" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "04E3568175E66B6D" + title: "{atm9.quest.gregtech.observeCracker}" + type: "custom" + } + ] + x: -3.0d + y: 5.5d + } + { + dependencies: ["3BEDF19CD79D53D5"] + description: [ + "{atm9.quest.gregtech.desc.fluidDrillingRig.1}" + "" + "{atm9.quest.gregtech.desc.fluidDrillingRig.2}" + "" + "{atm9.quest.gregtech.desc.fluidDrillingRig.3}" + ] + id: "450B3C0520D6B2BB" + min_width: 300 + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "27E92BF29DF6FBD4" + table_id: 5304546381530089504L + type: "loot" + }] + shape: "diamond" + tasks: [{ + id: "12A161B884B5653F" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:mv_fluid_drilling_rig" + } + { + Count: 1b + id: "gtceu:hv_fluid_drilling_rig" + } + ] + } + } + title: "{atm9.quest.gregtech.title.fluidDrillingRig}" + type: "item" + }] + x: -2.5d + y: 5.0d + } + { + dependencies: ["3B4F326D72E794D3"] + description: ["{atm9.quest.gregtech.desc.fluidDrillingRig.4}"] + id: "7D6AC042FFD0B6D6" + rewards: [{ + id: "4123B08AF0AC72D8" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "4CFDA0E86F6528A5" + item: "gtceu:benzene_bucket" + type: "item" + }] + x: -7.0d + y: 2.5d + } + { + dependencies: ["3B4F326D72E794D3"] + description: ["{atm9.quest.gregtech.desc.fluidDrillingRig.5}"] + id: "3619CD5AAD5E3691" + rewards: [{ + id: "2435330DB710A010" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "672E91EAB979F7AF" + item: "gtceu:butadiene_bucket" + type: "item" + }] + x: -8.5d + y: 2.5d + } + { + dependencies: ["7D6AC042FFD0B6D6"] + description: ["{atm9.quest.gregtech.desc.fluidDrillingRig.6}"] + id: "46F1A93B071CD980" + rewards: [{ + id: "1C74698CCB18BA0B" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "56A08496E54BC1A4" + item: "gtceu:styrene_bucket" + type: "item" + }] + x: -7.0d + y: 1.0d + } + { + dependencies: [ + "46F1A93B071CD980" + "3619CD5AAD5E3691" + ] + description: [ + "{atm9.quest.gregtech.desc.fluidDrillingRig.7}" + "" + "{atm9.quest.gregtech.desc.fluidDrillingRig.8}" + ] + id: "2DDA8AC73C2D50B4" + rewards: [{ + id: "4FA7BFC6C564DEBD" + item: "gtceu:butadiene_bucket" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "72F5202F8FDF0E53" + item: "gtceu:raw_styrene_butadiene_rubber_dust" + type: "item" + }] + x: -8.5d + y: 1.0d + } + { + dependencies: ["2DDA8AC73C2D50B4"] + description: [ + "{atm9.quest.gregtech.desc.fluidDrillingRig.9}" + "" + "{atm9.quest.gregtech.desc.fluidDrillingRig.10}" + ] + id: "511FB322F176D88C" + rewards: [{ + exclude_from_claim_all: true + id: "31DF63BA959C435B" + table_id: 5304546381530089504L + type: "loot" + }] + tasks: [{ + id: "1F18BEE43B4DC9A4" + item: "gtceu:styrene_butadiene_rubber_bucket" + type: "item" + }] + x: -8.5d + y: 0.0d + } + { + dependencies: [ + "7A0A7DC1C2655EA6" + "228D1C880563CCBB" + ] + description: [ + "{atm9.quest.gregtech.desc.fluidDrillingRig.11}" + "" + "{atm9.quest.gregtech.desc.fluidDrillingRig.12}" + "" + "{atm9.quest.gregtech.desc.fluidDrillingRig.13}" + ] + id: "3B4F326D72E794D3" + rewards: [{ + id: "444110B4CC50435E" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "155D71F4D5E47CF7" + item: "gtceu:lightly_steam_cracked_naphtha_bucket" + type: "item" + }] + x: -7.0d + y: 3.5d + } + { + dependencies: ["6805E4C7F6FBAC77"] + description: ["{atm9.quest.gregtech.desc.fluidDrillingRig.14}"] + id: "7A0A7DC1C2655EA6" + rewards: [{ + id: "66D525B2A26063DE" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "09220F4C339567B8" + item: "gtceu:naphtha_bucket" + type: "item" + }] + x: -5.5d + y: 4.0d + } + { + dependencies: ["3BEDF19CD79D53D5"] + description: ["{atm9.quest.gregtech.desc.fluidDrillingRig.15}"] + id: "6805E4C7F6FBAC77" + rewards: [{ + id: "46BA643BC3DEF2E9" + item: "gtceu:oil_medium_bucket" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "3DA49DF52B6D150A" + item: "gtceu:sulfuric_naphtha_bucket" + type: "item" + }] + x: -4.0d + y: 4.0d + } + { + dependencies: ["0FFF764AA07D6DFC"] + description: [ + "{atm9.quest.gregtech.desc.fluidDrillingRig.16}" + "" + "{atm9.quest.gregtech.desc.fluidDrillingRig.17}" + ] + id: "228D1C880563CCBB" + rewards: [{ + id: "556A321FB75D9F76" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "7B7128EECA64BD03" + item: "gtceu:steam_bucket" + type: "item" + }] + x: -5.5d + y: 5.0d + } + { + description: ["{atm9.quest.gregtech.desc.fluidDrillingRig.18}"] + id: "0FFF764AA07D6DFC" + rewards: [{ + exclude_from_claim_all: true + id: "19EC7F834936C81F" + table_id: 5304546381530089504L + type: "loot" + }] + shape: "square" + tasks: [{ + id: "3AC5F6DC531CCE3D" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:lv_fluid_heater" + } + { + Count: 1b + id: "gtceu:mv_fluid_heater" + } + { + Count: 1b + id: "gtceu:hv_fluid_heater" + } + { + Count: 1b + id: "gtceu:ev_fluid_heater" + } + ] + } + } + title: "{atm9.quest.gregtech.title.anyFluidHeater}" + type: "item" + }] + x: -4.0d + y: 5.0d + } + { + dependencies: ["3406646DF9585AB8"] + description: [ + "{atm9.quest.gregtech.desc.anyFluidHeater.1}" + "" + "{atm9.quest.gregtech.desc.anyFluidHeater.2}" + ] + id: "6338544F8530118F" + rewards: [{ + exclude_from_claim_all: true + id: "29369FEABD94841B" + table_id: 5304546381530089504L + type: "loot" + }] + tasks: [{ + id: "3E090FF6659CAE97" + item: "gtceu:silicone_rubber_bucket" + type: "item" + }] + x: -5.5d + y: 1.0d + } + { + dependencies: ["6A54E73E212BB1AF"] + description: ["{atm9.quest.gregtech.desc.anyFluidHeater.3}"] + id: "3406646DF9585AB8" + rewards: [{ + count: 3 + id: "053DB92E1E479427" + item: "gtceu:polydimethylsiloxane_dust" + random_bonus: 3 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.trySayingThisFast}" + tasks: [{ + id: "1717E9A6D23CF49C" + item: "gtceu:polydimethylsiloxane_dust" + type: "item" + }] + x: -5.5d + y: 2.5d + } + { + dependencies: ["3BEDF19CD79D53D5"] + description: [ + "{atm9.quest.gregtech.desc.oilDistillation.1}" + "" + "{atm9.quest.gregtech.desc.oilDistillation.2}" + "" + "{atm9.quest.gregtech.desc.oilDistillation.3}" + "" + "{atm9.quest.gregtech.desc.oilDistillation.4}" + ] + id: "6A54E73E212BB1AF" + rewards: [{ + id: "3D51C447126057E3" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6AEF501966EBB44B" + item: "gtceu:methane_bucket" + type: "item" + }] + x: -4.0d + y: 3.0d + } + { + id: "7D10AA6EF07087B5" + rewards: [{ + exclude_from_claim_all: true + id: "4EC35F01615CB33B" + table_id: 5304546381530089504L + type: "loot" + }] + shape: "square" + tasks: [{ + icon: "gtceu:hv_cutter" + id: "5685DB13CE250DBA" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:hv_cutter" + } + { + Count: 1b + id: "gtceu:ev_cutter" + } + ] + } + } + title: "{atm9.quest.gregtech.title.hvOrEvCutter}" + type: "item" + }] + x: 1.0d + y: 5.5d + } + ] + title: "{atm9.chapters.30.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/food_and_farming.snbt b/config/ftbquests/quests/chapters/food_and_farming.snbt new file mode 100644 index 0000000..c96b61b --- /dev/null +++ b/config/ftbquests/quests/chapters/food_and_farming.snbt @@ -0,0 +1,1227 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "food_and_farming" + group: "6614EE2378B8AFB9" + icon: "minecraft:cake" + id: "05E614FDA677D85E" + images: [ + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "minecraft:textures/item/cake.png" + rotation: 0.0d + width: 2.0d + x: 0.5d + y: -3.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "minecraft:textures/item/wheat.png" + rotation: 0.0d + width: 1.0d + x: 1.5102040816326507d + y: -3.0714285714285765d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "minecraft:textures/item/wheat.png" + rotation: -90.0d + width: 1.0d + x: -0.5d + y: -3.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "minecraft:textures/item/wheat_seeds.png" + rotation: 0.0d + width: 1.0d + x: 0.48979591836734215d + y: -2.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "minecraft:textures/block/birch_sapling.png" + rotation: 0.0d + width: 2.0d + x: 5.0d + y: 3.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "farmersdelight:textures/block/cutting_board.png" + rotation: -90.0d + width: 2.0d + x: 0.5d + y: 11.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "croptopia:textures/item/cantaloupe_seed.png" + rotation: 0.0d + width: 1.0d + x: -4.0d + y: -1.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "farmersdelight:textures/item/apple_cider.png" + rotation: 0.0d + width: 1.0d + x: -4.0d + y: 1.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "minecraft:textures/item/cooked_chicken.png" + rotation: 0.0d + width: 1.0d + x: 3.0d + y: 1.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "minecraft:textures/item/cooked_porkchop.png" + rotation: 0.0d + width: 1.0d + x: 4.5d + y: -1.0d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "aquaculture:textures/item/catfish.png" + rotation: 0.0d + width: 2.0d + x: -4.0d + y: 4.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "atm:textures/questpics/food_and_farming.png" + rotation: 0.0d + width: 12.0d + x: 0.5d + y: -5.5d + } + ] + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.farm.desc.food}"] + icon: "minecraft:emerald" + id: "1827DEEA2DF1B144" + rewards: [ + { + id: "28C108EC59F6E7D9" + type: "xp" + xp: 10 + } + { + id: "2EFEA345691F570D" + item: "minecraft:wheat_seeds" + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "Getting Started" + tasks: [{ + id: "07603A90CCCB3627" + title: "Food and Farming" + type: "checkmark" + }] + title: "{atm9.quest.farm.food}" + x: 0.5d + y: 0.0d + } + { + dependencies: ["43021923E220CF68"] + description: ["{atm9.quest.farm.desc.grass}"] + id: "72717D1135486D7F" + rewards: [ + { + id: "37CC4C9D02D00F80" + item: "minecraft:wheat" + type: "item" + } + { + id: "3EF6CC70CA664541" + type: "xp" + xp: 10 + } + ] + shape: "circle" + subtitle: "Block Hand 1, Block Grass 0" + tasks: [{ + count: 8L + id: "73B6ED422F9292D1" + item: "minecraft:wheat_seeds" + type: "item" + }] + title: "{atm9.quest.farm.grass}" + x: -3.5d + y: 0.0d + } + { + dependencies: ["18EADBAFC932F864"] + description: ["{atm9.quest.farm.desc.wool}"] + icon: "minecraft:white_wool" + id: "3EA883C0BB7BD38F" + rewards: [ + { + id: "59024F65DCEB9DAA" + item: "minecraft:white_wool" + type: "item" + } + { + id: "1609AC17930BA465" + type: "xp" + xp: 10 + } + ] + subtitle: "Whose fleece was....rainbow?" + tasks: [{ + count: 3L + icon: "minecraft:white_wool" + id: "7F08D4E77359BF4A" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "minecraft:wool" + } + } + title: "Any #minecraft:wool" + type: "item" + }] + title: "{atm9.quest.farm.wool}" + x: 5.5d + y: 0.0d + } + { + dependencies: ["2E9C035EEE7E5C34"] + id: "18EADBAFC932F864" + rewards: [{ + id: "68AA10BF3AA0408A" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "3A9869856B3E9D54" + item: { + Count: 1b + id: "minecraft:shears" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.sheep}" + x: 4.0d + y: 0.0d + } + { + dependencies: ["2E9C035EEE7E5C34"] + description: ["{atm9.quest.farm.desc.cows}"] + id: "635620A03E3505BF" + rewards: [ + { + id: "7914440DB4E0A801" + type: "xp" + xp: 10 + } + { + id: "0B497B4A001CFFC0" + item: "minecraft:leather" + type: "item" + } + ] + tasks: [{ + count: 3L + id: "5824C93C84312142" + item: "minecraft:leather" + type: "item" + }] + title: "{atm9.quest.farm.cows}" + x: 4.5d + y: -1.0d + } + { + dependencies: ["3EA883C0BB7BD38F"] + description: ["{atm9.quest.farm.desc.market}"] + id: "1F114EB0AAB86DB4" + rewards: [ + { + id: "2A90BE5DD251767D" + item: "minecraft:emerald" + type: "item" + } + { + id: "72142B51809511CF" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4F333F2FC9C0A269" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + subtitle: "The villager has more than one way to spawn" + tasks: [{ + id: "1AFEBED0226CEBC1" + item: "farmingforblockheads:market" + type: "item" + }] + title: "{atm9.quest.farm.market}" + x: 7.5d + y: 0.0d + } + { + description: ["{atm9.quest.farm.desc.animals}"] + id: "2E9C035EEE7E5C34" + rewards: [{ + id: "04DF879E17A497AD" + type: "xp" + xp: 10 + }] + shape: "diamond" + subtitle: "Get along little doggy." + tasks: [{ + id: "63282E8604721F13" + item: "minecraft:lead" + type: "item" + }] + title: "{atm9.quest.farm.animals}" + x: 2.5d + y: 0.0d + } + { + dependencies: ["635620A03E3505BF"] + description: ["{atm9.quest.farm.desc.milk}"] + id: "73B8A70240E6070E" + rewards: [ + { + count: 3 + id: "6680B692C05EDB9F" + item: "minecraft:cooked_beef" + type: "item" + } + { + id: "486994911F40FA8D" + type: "xp" + xp: 10 + } + ] + subtitle: "Why aren't there any bulls in the game?" + tasks: [{ + id: "19A9C679111A90BC" + item: "minecraft:milk_bucket" + type: "item" + }] + title: "{atm9.quest.farm.milk}" + x: 6.0d + y: -1.0d + } + { + dependencies: ["2E9C035EEE7E5C34"] + description: ["{atm9.quest.farm.desc.chicken}"] + id: "1D2EF12FD7FDD217" + rewards: [ + { + count: 2 + id: "75D8B76E11F272AC" + item: "croptopia:scrambled_eggs" + type: "item" + } + { + id: "25D2B3D4AE631792" + type: "xp" + xp: 10 + } + ] + subtitle: "or am I?" + tasks: [{ + count: 3L + id: "46974912B1E8E78B" + item: "minecraft:egg" + type: "item" + }] + title: "{atm9.quest.farm.chicken}" + x: 4.0d + y: 1.0d + } + { + dependencies: ["1D2EF12FD7FDD217"] + id: "1697CC05D08B388D" + rewards: [ + { + id: "7A84544510F1D4EE" + type: "xp" + xp: 10 + } + { + id: "6ABAD303E8397549" + item: "croptopia:fried_chicken" + type: "item" + } + ] + subtitle: "How else do you think Fried Chicken is made?" + tasks: [ + { + count: 10L + id: "264B00606E5BE374" + item: "minecraft:feather" + type: "item" + } + { + count: 3L + id: "763031D0E9F0850C" + item: "minecraft:chicken" + type: "item" + } + ] + title: "{atm9.quest.farm.egg}" + x: 6.0d + y: 1.0d + } + { + description: [""] + icon: { + Count: 1b + id: "minecraft:wooden_hoe" + tag: { + Damage: 0 + } + } + id: "43021923E220CF68" + rewards: [ + { + count: 2 + id: "70556C33AE952F49" + item: "minecraft:wheat_seeds" + type: "item" + } + { + id: "116FA96039FC2359" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + size: 1.25d + subtitle: "Just wait until you get machines for this." + tasks: [{ + id: "78772A2785AE9DD2" + title: "The Planter" + type: "checkmark" + }] + title: "{atm9.quest.farm.farming}" + x: -1.5749999999999997d + y: 0.0d + } + { + dependencies: ["72717D1135486D7F"] + id: "0A1C2A7A8617D3E4" + rewards: [ + { + count: 2 + id: "6EE0FD0DCE6CEEDE" + item: "minecraft:bread" + type: "item" + } + { + id: "6DB38B87B2BB0B70" + type: "xp" + xp: 10 + } + ] + subtitle: "Speedrunners Love This Stuff" + tasks: [{ + count: 3L + id: "6890EB2819D88073" + item: "minecraft:wheat" + type: "item" + }] + title: "{atm9.quest.farm.wheat}" + x: -5.0d + y: 0.0d + } + { + dependencies: ["0A1C2A7A8617D3E4"] + id: "659A903F97F93BE2" + rewards: [ + { + count: 2 + id: "1C449D2589FD1836" + item: "croptopia:toast" + type: "item" + } + { + id: "382B2B8DF207F44F" + type: "xp" + xp: 10 + } + ] + subtitle: "Quick and Simple" + tasks: [{ + count: 3L + id: "03C7F9CB0DDB2D9B" + item: "minecraft:bread" + type: "item" + }] + title: "{atm9.quest.farm.bread}" + x: -6.5d + y: 0.0d + } + { + dependencies: ["72717D1135486D7F"] + description: ["{atm9.quest.farm.desc.flax}"] + id: "5A51E26D66D1273B" + rewards: [{ + id: "6A184032CC7F6E17" + type: "xp" + xp: 10 + }] + subtitle: "Who needs spiders anyway?" + tasks: [{ + id: "52030BFD91159DAC" + item: "supplementaries:flax_seeds" + type: "item" + }] + title: "{atm9.quest.farm.flax}" + x: -5.5d + y: -1.0d + } + { + dependencies: ["72717D1135486D7F"] + description: ["{atm9.quest.farm.desc.cane}"] + id: "361DFDB1E1352D6B" + rewards: [ + { + id: "2D2FC5CA58E15FD7" + type: "xp" + xp: 10 + } + { + id: "193719E857969260" + item: "minecraft:sugar" + type: "item" + } + ] + subtitle: "This grows to the sky now." + tasks: [{ + count: 10L + id: "6118A776B40507B7" + item: "minecraft:sugar_cane" + type: "item" + }] + title: "{atm9.quest.farm.cane}" + x: -5.5d + y: 1.0d + } + { + description: ["{atm9.quest.farm.desc.book}"] + id: "45F83C2750F70F9B" + rewards: [{ + id: "54B713BDF265A213" + type: "xp" + xp: 10 + }] + shape: "diamond" + size: 1.5d + subtitle: "Smelt a book. Totally won't catch on fire." + tasks: [{ + id: "61DBF366AFC8A579" + item: "cookingforblockheads:recipe_book" + type: "item" + }] + title: "{atm9.quest.farm.book}" + x: 0.5d + y: 4.0d + } + { + dependencies: ["45F83C2750F70F9B"] + description: ["{atm9.quest.farm.desc.cookbook}"] + id: "58D5BD3106BFD94A" + rewards: [ + { + id: "1DEED7674A6B9079" + item: "minecraft:diamond" + type: "item" + } + { + id: "18610A9BCEA465F8" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "40EA2F27F5E8685D" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "This is totally worth it btw" + tasks: [{ + id: "20FD5552BE10D679" + item: "cookingforblockheads:crafting_book" + type: "item" + }] + title: "{atm9.quest.farm.cookbook}" + x: 0.5d + y: 5.5d + } + { + dependencies: ["58D5BD3106BFD94A"] + description: ["{atm9.quest.farm.desc.kitchen}"] + id: "28C9EDBF6607E180" + rewards: [ + { + count: 8 + id: "145863D45AAB585A" + item: "minecraft:bread" + type: "item" + } + { + id: "1AD9A5DFAF726359" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + size: 1.5d + subtitle: "Betty White was born before Sliced Bread" + tasks: [{ + id: "552C067A28FB8869" + item: "cookingforblockheads:cooking_table" + type: "item" + }] + title: "{atm9.quest.farm.kitchen}" + x: 0.5d + y: 7.0d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.cabinet}"] + hide_dependency_lines: true + id: "58495CFBF4F20CE9" + rewards: [ + { + id: "5F08882A75BECB22" + item: "cookingforblockheads:cabinet" + type: "item" + } + { + id: "1C499560DF40E2FC" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "22943343AA0140AF" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "So much room for activities!" + tasks: [{ + count: 2L + id: "1DAD3C12FDEB5CD4" + item: "cookingforblockheads:cabinet" + type: "item" + }] + title: "{atm9.quest.farm.cabinet}" + x: 0.5d + y: 8.5d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.counter}"] + hide_dependency_lines: true + id: "37CA6F9F0226F10E" + rewards: [ + { + id: "45C4177C120927FF" + item: "cookingforblockheads:counter" + type: "item" + } + { + id: "0B13ECD292D7D073" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "17F23B9B65A62413" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "&oWe&r need more cooking space." + tasks: [{ + count: 2L + id: "766C32B477A216B8" + item: "cookingforblockheads:counter" + type: "item" + }] + title: "{atm9.quest.farm.counter}" + x: 2.0d + y: 8.0d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.fridge}"] + hide_dependency_lines: true + id: "66815AB6FDACCAB7" + rewards: [ + { + id: "07D944D551258145" + type: "xp" + xp: 10 + } + { + count: 2 + id: "2264EDF3B1BC3075" + item: "croptopia:vanilla_ice_cream" + type: "item" + } + { + exclude_from_claim_all: true + id: "48E3792992035011" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "You'll open it, close it, then open it again, just because you're bored." + tasks: [{ + count: 2L + id: "1571EF760DE41F63" + item: "cookingforblockheads:fridge" + type: "item" + }] + title: "{atm9.quest.farm.fridge}" + x: -0.5d + y: 8.5d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.stove}"] + hide_dependency_lines: true + id: "7CB3FCD789747EF5" + rewards: [ + { + count: 8 + id: "5AB2C941E0E0397E" + item: "minecraft:coal" + type: "item" + } + { + id: "4A5960A4F10AD94F" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "00F96B54F8F81325" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "No Timer Needed" + tasks: [{ + id: "37D8D79B6B216212" + item: "cookingforblockheads:oven" + type: "item" + }] + title: "{atm9.quest.farm.stove}" + x: 1.5d + y: 8.5d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.jar}"] + hide_dependency_lines: true + id: "47764EFC822E462A" + rewards: [ + { + id: "0D48FB30B8B254C7" + item: "minecraft:cow_spawn_egg" + type: "item" + } + { + id: "2390EE9B8E964CCA" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "285E04C219E15BE2" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "Phenomenal Milking Powers....Itty bitty living space." + tasks: [{ + id: "193EA9F7C05B6F38" + item: "cookingforblockheads:cow_jar" + type: "item" + }] + title: "{atm9.quest.farm.jar}" + x: 0.5d + y: 9.5d + } + { + dependencies: ["7CB3FCD789747EF5"] + description: ["{atm9.quest.farm.desc.heat}"] + id: "1515B32545F51266" + rewards: [ + { + count: 3 + id: "5EB6705A66BEB997" + item: "minecraft:redstone" + type: "item" + } + { + id: "19945E72467070D2" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "3F871506DE4A9E43" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "3915BEA724A2F7ED" + item: "cookingforblockheads:heating_unit" + type: "item" + }] + title: "{atm9.quest.farm.heat}" + x: 1.0d + y: 9.0d + } + { + dependencies: ["66815AB6FDACCAB7"] + description: ["{atm9.quest.farm.desc.cool}"] + id: "13AFCD3B6F62B986" + optional: true + rewards: [ + { + count: 8 + id: "03911B94997F0691" + item: "minecraft:snowball" + type: "item" + } + { + id: "7F98CDC2EA641EF7" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "7D1016D39347DFD3" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "6BDB280D22CE0118" + item: "cookingforblockheads:ice_unit" + type: "item" + }] + title: "{atm9.quest.farm.cool}" + x: 0.0d + y: 9.0d + } + { + dependencies: ["5A51E26D66D1273B"] + description: ["{atm9.quest.farm.desc.string}"] + id: "1CBEB3ABB4260CC2" + rewards: [{ + id: "3AE014AE6CF77A06" + type: "xp" + xp: 10 + }] + tasks: [{ + count: 4L + id: "35864460DFF78192" + item: "minecraft:string" + type: "item" + }] + title: "{atm9.quest.farm.string}" + x: -7.0d + y: -1.0d + } + { + description: ["{atm9.quest.farm.desc.fish}"] + id: "1DCAA0310AA55F1C" + rewards: [{ + id: "7BB398F5B3A25045" + type: "xp" + xp: 10 + }] + shape: "diamond" + size: 1.25d + subtitle: "Willy would be Proud." + tasks: [{ + id: "5CB4746CCB2E2363" + item: { + Count: 1b + id: "minecraft:fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.fish}" + x: -1.57d + y: 4.0d + } + { + dependencies: ["1DCAA0310AA55F1C"] + id: "16D0F1E3CEB60ABF" + rewards: [ + { + id: "03247C933128C015" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "1AD805EF5C994DC3" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "13E86D23DA98D8E9" + item: { + Count: 1b + id: "aquaculture:iron_fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.iron}" + x: -2.5d + y: 5.0d + } + { + dependencies: ["16D0F1E3CEB60ABF"] + id: "0A64D0937A5F7513" + rewards: [ + { + id: "7664E2CF599F9E96" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "0F864C7AA00CC8A9" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "144B351F77F0B08F" + item: { + Count: 1b + id: "aquaculture:gold_fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.gold}" + x: -3.5d + y: 6.0d + } + { + dependencies: ["0A64D0937A5F7513"] + id: "511562EA5811306B" + rewards: [ + { + id: "3F6CD2A029F5FC11" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "7DF9A8B80872B680" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "3FECA1F49F588499" + item: { + Count: 1b + id: "aquaculture:diamond_fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.diamond}" + x: -5.0d + y: 6.0d + } + { + dependencies: ["511562EA5811306B"] + id: "5A1DCD6C7F712A78" + rewards: [ + { + id: "4000D1222D505757" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "5A0D21935AEB18B1" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + id: "31B52EAD7F931F31" + item: { + Count: 1b + id: "aquaculture:neptunium_fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.neptune}" + x: -6.5d + y: 6.0d + } + { + dependencies: [ + "659A903F97F93BE2" + "1D48298525EEADC9" + ] + description: ["{atm9.quest.farm.desc.cake}"] + id: "0893EFCAC7031FEA" + rewards: [ + { + id: "2C168199050CC470" + item: "minecraft:cake" + type: "item" + } + { + id: "7F528DE479E680AE" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "688019DBD32BF755" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "1AA73DEFAA50FDF6" + item: "minecraft:cake" + type: "item" + }] + title: "{atm9.quest.farm.cake}" + x: -8.25d + y: 0.0d + } + { + dependencies: ["361DFDB1E1352D6B"] + description: ["{atm9.quest.farm.desc.sugar}"] + id: "1D48298525EEADC9" + rewards: [ + { + count: 3 + id: "7EAE8BCBABAA8B89" + item: "minecraft:sugar_cane" + type: "item" + } + { + id: "04AB9DC101FCAB74" + type: "xp" + xp: 10 + } + ] + subtitle: "Pour some sugar on me." + tasks: [{ + count: 3L + id: "56CAB3D2E3421C7C" + item: "minecraft:sugar" + type: "item" + }] + title: "{atm9.quest.farm.sugar}" + x: -7.0d + y: 1.0d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.sink}"] + hide_dependency_lines: true + id: "0EFF1AA37772156B" + rewards: [ + { + id: "2B2B365E281A6940" + item: "minecraft:bucket" + type: "item" + } + { + id: "62FB77230F1D9F9B" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "139855B12BA13469" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "Why Use 3 Block when 1 Block Do Trick" + tasks: [{ + id: "2872A1297BE6C40D" + item: "cookingforblockheads:sink" + type: "item" + }] + title: "{atm9.quest.farm.sink}" + x: -1.0d + y: 8.0d + } + { + description: ["{atm9.quest.farm.desc.pot}"] + id: "01B70A4F230ED036" + rewards: [ + { + count: 2 + id: "0AC970B512BC6821" + item: "minecraft:terracotta" + type: "item" + } + { + id: "5E4853D67766A132" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + size: 1.25d + tasks: [{ + id: "1958DBFE401157E6" + item: "botanypots:terracotta_botany_pot" + type: "item" + }] + title: "{atm9.quest.farm.pot}" + x: 2.5d + y: 4.0d + } + { + dependencies: ["01B70A4F230ED036"] + description: ["{atm9.quest.farm.desc.botany}"] + id: "2715BECC5E6FFA64" + rewards: [ + { + id: "3CE68937F914479A" + item: "minecraft:hopper" + type: "item" + } + { + id: "1AC7BCFCCC100F4C" + type: "xp" + xp: 100 + } + ] + shape: "gear" + tasks: [{ + id: "572F01124B2232CD" + item: "botanypots:terracotta_hopper_botany_pot" + type: "item" + }] + title: "{atm9.quest.farm.botany}" + x: 3.5d + y: 5.0d + } + ] + title: "{atm9.chapters.15.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/forbidden_and_arcanus.snbt b/config/ftbquests/quests/chapters/forbidden_and_arcanus.snbt new file mode 100644 index 0000000..7c1adbe --- /dev/null +++ b/config/ftbquests/quests/chapters/forbidden_and_arcanus.snbt @@ -0,0 +1,1597 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "forbidden_and_arcanus" + group: "02FE661031A105D8" + icon: { + Count: 1b + id: "forbidden_arcanus:smelter_prism" + tag: { + Damage: 0 + } + } + id: "34E8FF3196478229" + images: [{ + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 9.5d + y: 2.25d + }] + order_index: 6 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.newArmor.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.newArmor.2}" + ] + icon: { + Count: 1b + id: "forbidden_arcanus:smelter_prism" + tag: { + Damage: 0 + } + } + id: "5523A71F1688EA88" + rewards: [{ + id: "60B5D56638873C6E" + type: "xp" + xp: 10 + }] + shape: "octagon" + size: 1.5d + tasks: [{ + id: "144F03F12E65C187" + item: "forbidden_arcanus:darkstone" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.welcome}" + x: -9.0d + y: 5.0d + } + { + dependencies: ["5523A71F1688EA88"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2}" + ] + id: "6E3B9051503B938C" + rewards: [ + { + id: "342ACC27FDCA76C0" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6FB1E5AF3499CEC5" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [ + { + id: "1F25B174EB5B4B9C" + item: "forbidden_arcanus:edelwood_stick" + type: "item" + } + { + id: "1BC05313036D72FD" + item: "forbidden_arcanus:edelwood_log" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.edelwoodTrees}" + x: -9.0d + y: 6.5d + } + { + dependencies: ["0B68E3C046C82860"] + id: "2E114B4C441EF50D" + rewards: [ + { + id: "75C6FCC257C6679D" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4B78ED9D7AA00767" + table_id: 4196188979167302596L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.forbiddenAndArcanus.silkTouchPickaxe}" + tasks: [{ + id: "2DE570337D6E8368" + item: { + Count: 1b + id: "forbidden_arcanus:slimec_pickaxe" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:silk_touch" + lvl: 1s + }] + } + } + type: "item" + }] + x: -1.5d + y: 3.5d + } + { + dependencies: ["0B68E3C046C82860"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2}" + ] + id: "09CCC797BF15ADFC" + rewards: [ + { + id: "26033F1665B5FFD2" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "6AD0EF6BEE6FE02E" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + id: "3CCC73D361A4A5D6" + item: { + Count: 1b + id: "forbidden_arcanus:mystical_dagger" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 0.5d + y: 6.0d + } + { + dependencies: ["6E3B9051503B938C"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2}" + ] + id: "0AFC5B1AF055811A" + rewards: [ + { + id: "0E316F795B1547B4" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "62401F9F57E947F5" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "1BD725A50F90B32C" + item: "forbidden_arcanus:edelwood_bucket" + type: "item" + }] + x: -9.5d + y: 7.5d + } + { + dependencies: ["5523A71F1688EA88"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.mainResource}"] + id: "29164630E1BD76B5" + rewards: [ + { + id: "12BE86FC704EBBBF" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "1E359BB97FC14B5A" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + count: 2L + id: "6B4884DE48C80B1C" + item: "forbidden_arcanus:arcane_crystal" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.arcaneCrystals}" + x: -7.0d + y: 4.5d + } + { + dependencies: ["537E39530360AD73"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1}" + "" + 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"{atm9.quest.forbiddenAndArcanus.preppingForge}" + x: 0.5d + y: 4.0d + } + { + dependencies: ["5F5675E30ED046F7"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2}" + "" + "{image:atm:textures/questpics/forbidden/forge.png width:200 height:200 align:1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4}" + ] + icon: "forbidden_arcanus:hephaestus_forge" + id: "73349B993DE69954" + min_width: 300 + rewards: [ + { + count: 2 + id: "7F8265D8621DC5A2" + item: "forbidden_arcanus:aureal_bottle" + random_bonus: 2 + type: "item" + } + { + id: "11369C066386D75D" + type: "xp_levels" + xp_levels: 10 + } + { + exclude_from_claim_all: true + id: "0995A0FADA6C2F46" + table_id: 5564196992594175882L + type: "loot" + } + ] + shape: "octagon" + size: 1.5d + tasks: [ + { + count: 48L + id: "2429D427160A65D5" + item: "forbidden_arcanus:polished_darkstone" + type: "item" + } + { + count: 9L + id: "3D6D6E05A9D04FC5" + item: "forbidden_arcanus:arcane_chiseled_polished_darkstone" + type: "item" + } + { + count: 4L + id: "2F27161BBD1D059A" + item: "forbidden_arcanus:chiseled_arcane_polished_darkstone" + type: "item" + } + { + id: "754E2CB9BDC2549E" + item: "minecraft:smithing_table" + type: "item" + } + { + id: "2FC5F424A0583DFD" + item: "forbidden_arcanus:mundabitur_dust" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.hephaestusForge}" + x: 2.5d + y: 3.0d + } + { + dependencies: ["13E5783AD64E3BC2"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2}" + ] + id: "3799ACDA92F96FD1" + rewards: [ + { + id: "361FF13D5A5429DB" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "1793DE5499CA511D" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "4FF431D0496FC0E5" + item: "forbidden_arcanus:lens_of_veritatis" + type: "item" + }] + x: -8.5d + y: 2.5d + } + { + dependencies: ["6E3B9051503B938C"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2}" + ] + id: "310B54FB390982C5" + rewards: [ + { + id: "1B284389DED0B292" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "624004E74D24E78A" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "0FCB0911BA208C40" + item: "forbidden_arcanus:dark_matter" + type: "item" + }] + x: -8.5d + y: 7.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2}" + ] + id: "757E1521D84AC5C8" + rewards: [ + { + id: "7223A34DD27FE40E" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "5013D71281FAA4DC" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "0C10EC722BA7DEA1" + item: "forbidden_arcanus:test_tube" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.blood}" + x: 5.0d + y: 2.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2}" + ] + id: "4DA04ABF4FF2625C" + rewards: [ + { + id: "68666FC2D57373D0" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "5FF2EEBB6AA06A57" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "0B41D927E575771E" + item: "forbidden_arcanus:aureal_bottle" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.aureal}" + x: 4.0d + y: 2.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.soulsGathering}"] + icon: "forbidden_arcanus:soul" + id: "788A3685A7D07E75" + rewards: [ + { + count: 2 + id: "6E91C2363706DBDC" + item: "forbidden_arcanus:soul" + type: "item" + } + { + id: "2EBC61C8851B2229" + type: "xp" + xp: 25 + } + ] + shape: "diamond" + tasks: [ + { + id: "6558C3AA159F57D6" + item: { + Count: 1b + id: "forbidden_arcanus:soul_extractor" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "16226358D9107349" + item: "forbidden_arcanus:soul" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.souls}" + x: 4.0d + y: 3.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.forgeRightSide}"] + id: "5E45D2A2FDD67495" + rewards: [{ + id: "03B074FCE2297BF6" + type: "xp_levels" + xp_levels: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.forbiddenAndArcanus.subt.experienceBottle}" + tasks: [{ + id: "0D4ABA98B2FDB158" + item: "minecraft:experience_bottle" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.bottleOfEnchanting}" + x: 5.0d + y: 3.5d + } + { + dependencies: ["73349B993DE69954"] + description: [ + "" + "{atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2}" + ] + id: "0C6719D81DE5A614" + rewards: [{ + id: "4361C7754AB234B0" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "4CAF79C3D1E35958" + title: "{atm9.quest.forbiddenAndArcanus.poweringForge}" + type: "checkmark" + }] + x: 4.5d + y: 3.0d + } + { + dependencies: ["73349B993DE69954"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2}" + ] + id: "76BC484FC50EAEC3" + rewards: [ + { + id: "434F08CC0F88F901" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "762562FED6509A32" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + count: 8L + id: "0BC04910ED51A3A5" + item: "forbidden_arcanus:darkstone_pedestal" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.darkstonePedestals}" + x: 2.0d + y: 1.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.performingRituals.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.performingRituals.2}" + ] + id: "537E39530360AD73" + rewards: [ + { + id: "7D92F94919F2BB7D" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "0CD71A4CD4194AF4" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + id: "0309B0EB29771EC0" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forbidden_arcanus:blacksmith_gavel" + } + } + title: "{atm9.quest.forbiddenAndArcanus.blacksmithGavel}" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.performingRituals}" + x: 6.5d + y: 3.0d + } + { + dependencies: [ + "34592A8F4B661D8D" + "1C91BD525C91FD73" + "5CF175DA7BDA52F3" + ] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2}" + ] + id: "526559F94031FE43" + rewards: [ + { + id: "4D6EC3BA13F54659" + item: "forbidden_arcanus:stellarite_piece" + type: "item" + } + { + id: "629C79B4071B31A3" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7B0FCA99C04034D6" + table_id: 7025454341029952768L + type: "loot" + } + ] + shape: "square" + size: 1.5d + tasks: [ + { + id: "662F567369FBB0AD" + item: { + Count: 1b + id: "forbidden_arcanus:eternal_stella" + tag: { } + } + type: "item" + } + { + id: "58473B04E525807A" + item: "forbidden_arcanus:darkstone_upgrade_smithing_template" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.eternalStella}" + x: 9.5d + y: 3.0d + } + { + dependencies: ["537E39530360AD73"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4}" + ] + id: "1C91BD525C91FD73" + rewards: [ + { + id: "5B12316594633566" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "35A5F47F767A8610" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "552F1CF53E9AF9BD" + item: "forbidden_arcanus:xpetrified_orb" + type: "item" + }] + x: 8.0d + y: 4.0d + } + { + dependencies: ["20B495B4B8B95636"] + id: "33F44B87C5496158" + rewards: [ + { + id: "483938E5BF2FAFC7" + type: "xp" + xp: 250 + } + { + exclude_from_claim_all: true + id: "7D87FFC6848D11E0" + table_id: 7025454341029952768L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.forbiddenAndArcanus.subt.dragonTools}" + tasks: [ + { + id: "6B1B4574299B7E42" + item: { + Count: 1b + id: "forbidden_arcanus:draco_arcanus_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "7AC6974CDDE401B1" + item: { + Count: 1b + id: "forbidden_arcanus:draco_arcanus_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "1EC5573A12A3B7F7" + item: { + Count: 1b + id: "forbidden_arcanus:draco_arcanus_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "70CEF00CFA26E97A" + item: { + Count: 1b + id: "forbidden_arcanus:draco_arcanus_hoe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.dracoTools}" + x: 2.0d + y: 8.5d + } + { + dependencies: ["20B495B4B8B95636"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures}"] + id: "3513D89C6FD2D852" + rewards: [ + { + id: "487939397BCAAC5F" + type: "xp" + xp: 250 + } + { + exclude_from_claim_all: true + id: "01B8C6C6E058B2AF" + table_id: 7025454341029952768L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.forbiddenAndArcanus.subt.goPewPew}" + tasks: [ + { + id: "49FEFEC69106EFFA" + item: { + Count: 1b + id: "forbidden_arcanus:draco_arcanus_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "388451A17A53336D" + item: "forbidden_arcanus:draco_arcanus_scepter" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.dracoWeapons}" + x: 2.5d + y: 9.0d + } + { + dependencies: ["73349B993DE69954"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3}" + ] + icon: "forbidden_arcanus:arcane_crystal_obelisk" + id: "11C065375DF7AC3E" + rewards: [ + { + id: "37FA801AED4BD6AC" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "2A9FFEDDE51746D7" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "5400EB85133AAAEE" + title: "{atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks}" + type: "checkmark" + }] + x: 3.0d + y: 1.5d + } + { + dependencies: ["537E39530360AD73"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2}" + ] + icon: "forbidden_arcanus:hephaestus_forge" + id: "5CF175DA7BDA52F3" + rewards: [{ + id: "20AE49BAE55DE599" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "1DCE7B9772542FDB" + title: "{atm9.quest.forbiddenAndArcanus.upgradingTheForge}" + type: "checkmark" + }] + x: 8.0d + y: 3.0d + } + ] + title: "{atm9.chapters.43.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/gregstar.snbt b/config/ftbquests/quests/chapters/gregstar.snbt new file mode 100644 index 0000000..0318d85 --- /dev/null +++ b/config/ftbquests/quests/chapters/gregstar.snbt @@ -0,0 +1,1636 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "gregstar" + group: "1DA67E79B40AB130" + icon: "allthetweaks:greg_star" + id: "3202C575456F57D2" + images: [ + { + click: "" + corner: false + dev: false + height: 12.0d + hover: [ ] + image: "gtceu:textures/gui/icon/gregtech_logo.png" + order: 1 + rotation: 0.0d + width: 12.0d + x: 0.0d + y: 0.0d + } + { + click: "" + corner: false + dev: false + height: 16.0d + hover: [ ] + image: "gtceu:block/casings/gcym/atomic_casing" + rotation: 0.0d + width: 16.0d + x: 0.0d + y: 0.0d + } + ] + order_index: 11 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: [ + "55ACA94C7837FF5E" + "502FF1A93E06073C" + "7C8DE42ADB6E1AA4" + "43D3E61FA314E3C3" + "3BF90C250AC1ADF3" + "1BB1E43FFE3FD451" + "5520FCC832251168" + "7AD22973EDC05877" + "64FD043694770843" + "078F7CEE4CAC39D6" + "5C6F8FE4BA28807E" + "768951FBE8A5C934" + ] + description: [ + "{atm9.quest.gregtech.desc.gregStarIntroduction.1}" + "" + "{atm9.quest.gregtech.desc.gregStarIntroduction.2}" + "" + "{atm9.quest.gregtech.desc.gregStarIntroduction.3}" + "" + "{atm9.quest.gregtech.desc.gregStarIntroduction.4}" + ] + id: "12B041E34F58FDD2" + rewards: [ + { + id: "079EC0C14DCA12A3" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "17A2EC9123FFC20F" + item: { + Count: 1b + id: "gtceu:doge_coin" + tag: { + display: { + Name: "{\"text\":\"GregStar Champion\"}" + } + } + } + type: "item" + } + { + exclude_from_claim_all: true + id: "0D282CB3BE5846A4" + table_id: 7175652334583451871L + type: "loot" + } + { + exclude_from_claim_all: true + id: "5D5E8465D601BD08" + table_id: 1193402146821170967L + type: "loot" + } + ] + shape: "gear" + size: 4.0d + subtitle: "{atm9.quest.gregtech.subt.gregStarBase}" + tasks: [{ + id: "4F4B24FF54D99BBC" + item: "allthetweaks:greg_star" + type: "item" + }] + x: 0.0d + y: 0.0d + } + { + dependencies: [ + "539D5084283C6219" + "008DBEF8893F1B63" + "583F0F3C00D211BE" + "61D9E67FFA14A8F8" + "5FE8521046CA1C8D" + "59A7880359BB5698" + "0373198D54FA6B93" + ] + description: [ + "{atm9.quest.gregtech.desc.gregStarBase.1}" + "" + "{atm9.quest.gregtech.desc.gregStarBase.2}" + ] + id: "502FF1A93E06073C" + rewards: [ + { + exclude_from_claim_all: true + id: "2C57468075D5E46A" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "76557FEF986B1D5B" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "7EA634913596A091" + item: { + Count: 1b + id: "gtceu:neutronium_hammer" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + HarvestLevel: 6 + MaxDamage: 65534 + ToolSpeed: 184.0f + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Robustness\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.precursor}" + tasks: [{ + id: "1D2982FDB07A9275" + item: "kubejs:star_housing" + type: "item" + }] + x: 0.0d + y: -7.5d + } + { + dependencies: ["217FA79B7D4C56CD"] + description: [ + "{atm9.quest.gregtech.desc.precursor.1}" + "" + "{atm9.quest.gregtech.desc.precursor.2}" + ] + id: "55ACA94C7837FF5E" + rewards: [ + { + exclude_from_claim_all: true + id: "32CDDD669E0CAD4D" + table_id: 8781463007120195614L + type: "loot" + } + { + id: "6B9406278F8E6336" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "7833ED29A4D06F8D" + item: { + Count: 1b + id: "gtceu:neutronium_file" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + AttackDamage: 0.0f + AttackSpeed: -1.9000001f + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Noobs\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.certifications}" + tasks: [{ + id: "0EF09E7910979B85" + item: "gtceu:nan_certificate" + type: "item" + }] + x: -4.5d + y: -7.5d + } + { + dependencies: [ + "452B3207B6C3A5D7" + "754229E1F1D2DA8A" + "44BE268EC7D2689D" + "0737D64B0CCAE334" + ] + description: [ + "{atm9.quest.gregtech.desc.certifications.1}" + "" + "{atm9.quest.gregtech.desc.certifications.2}" + ] + id: "5520FCC832251168" + rewards: [ + { + exclude_from_claim_all: true + id: "6751457CCB6829E6" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "496A320899F181F7" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "54AF08C2D3E98EA6" + item: { + Count: 1b + id: "gtceu:neutronium_wrench" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + HarvestLevel: 6 + MaxDamage: 65534 + ToolSpeed: 184.0f + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Reaction\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.starPlating}" + tasks: [{ + id: "67EB36B2DFE42688" + item: "kubejs:absolute_reaction_plating" + type: "item" + }] + x: -7.5d + y: -6.0d + } + { + dependencies: [ + "05D6CE1B501F59B5" + "38C0D3A240E43A23" + "59908911C4FFF223" + "476B99789CA7BD96" + ] + description: ["{atm9.quest.gregtech.desc.starPlating}"] + id: "7AD22973EDC05877" + rewards: [ + { + exclude_from_claim_all: true + id: "7E1D81CEFB009A48" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "539FEF2BE77497D6" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "1D803FBEE9C53C00" + item: { + Count: 1b + id: "gtceu:neutronium_saw" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + HarvestIce: 1b + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Star Compression\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.starCompression}" + tasks: [{ + id: "6A97BAA42843B8FB" + item: "kubejs:star_compression_module" + type: "item" + }] + x: -7.5d + y: -2.25d + } + { + dependencies: [ + "61428FAD831DC213" + "762BD49C9589EB3F" + "176C06C7593C264E" + ] + description: ["{atm9.quest.gregtech.desc.starCompression}"] + id: "43D3E61FA314E3C3" + rewards: [ + { + exclude_from_claim_all: true + id: "3E72880B3FBB29F3" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "6642C0631A74B7DA" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "1FF8A481DA1BD909" + item: { + Count: 1b + id: "gtceu:neutronium_screwdriver" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Superthermal Coils\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.thermalExchange}" + tasks: [{ + id: "65EFA533C13D4AC6" + item: "kubejs:superthermal_transference_coil" + type: "item" + }] + x: -7.5d + y: 3.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.thermalExchange.1}" + "" + "{atm9.quest.gregtech.desc.thermalExchange.2}" + ] + icon: "mekanism:pellet_antimatter" + id: "64FD043694770843" + rewards: [ + { + id: "50D97BFC0249C02E" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "0B4FBB31F08719C1" + item: { + Count: 1b + id: "gtceu:neutronium_knife" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + AttackDamage: 100.0f + AttackSpeed: 3.5f + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Antimatter\"}" + } + } + } + type: "item" + } + ] 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Controllers\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.blackHoleController}" + tasks: [ + { + count: 8L + id: "2F81C3902406C1AE" + item: "industrialforegoing:black_hole_controller" + type: "item" + } + { + id: "33C07AA1C90F8D6C" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 6.0d + y: 7.5d + } + { + description: [ + "{atm9.quest.gregtech.desc.blackHoleController.1}" + "" + "{atm9.quest.gregtech.desc.blackHoleController.2}" + ] + icon: "ironfurnaces:unobtainium_furnace" + id: "078F7CEE4CAC39D6" + rewards: [ + { + id: "5DFC2B1015CCE3E4" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "6B501879B039115A" + item: { + Count: 1b + id: "gtceu:neutronium_scythe" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + AoEColumn: 2 + AoELayer: 2 + AoERow: 2 + MaxAoEColumn: 2 + MaxAoELayer: 2 + MaxAoERow: 2 + RelocateMinedBlocks: 1b + } + GT.Tool: { + AttackDamage: 105.0f + AttackSpeed: -2.5f + Damage: 0 + HarvestLevel: 6 + MaxDamage: 196604 + ToolSpeed: 184.0f + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Unobtainum Furnaces\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.unobtainium}" + tasks: [ + { + count: 16L + id: "7DB9B3F5E5D7E301" + item: "ironfurnaces:unobtainium_furnace" + type: "item" + } + { + id: "3AB9F40D6DB23750" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 7.5d + y: 3.0d + } + { + description: ["{atm9.quest.gregtech.desc.unobtainium}"] + icon: "computercraft:computer_advanced" + id: "5C6F8FE4BA28807E" + rewards: [ + { + id: "5AC196B0241610D3" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "1DBF22541766EC89" + item: { + Count: 1b + id: "gtceu:neutronium_hoe" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Computers\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.advancedComputers}" + tasks: [ + { + count: 32L + id: "4FA25206854F9ADC" + item: "computercraft:computer_advanced" + type: "item" + } + { + id: "76495B10C6046626" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 7.5d + y: -2.25d + } + { + dependencies: [ + "5AAD0E516762BA53" + "3673893C88EB5EDE" + "70B518EC050678AE" + ] + description: ["{atm9.quest.gregtech.desc.advancedComputers}"] + icon: { + Count: 1b + id: "exchangers:end_steel_exchanger" + tag: { + Energy: 50000000 + blockstate: { + Name: "minecraft:air" + } + directionalPlacement: 0b + forceDropItems: 0b + fuzzyPlacement: 0b + fuzzyPlacementChance: 100 + mode: 0 + range: 0 + voidItems: 0b + } + } + id: "7C8DE42ADB6E1AA4" + rewards: [ + { + id: "5F2BB41E65055811" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "149896B514C74991" + item: { + Count: 1b + id: "gtceu:polybenzimidazole_mallet" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { } + GT.Tool: { + Damage: 0 + MaxDamage: 127 + } + HideFlags: 2 + display: { + Name: "{\"text\":\"Champion of Exchangers\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.exchangers}" + tasks: [ + { + id: "3800D50E1B753AF5" + item: { + Count: 1b + id: "exchangers:end_steel_exchanger" + tag: { + blockstate: { + Name: "minecraft:air" + } + directionalPlacement: 0b + forceDropItems: 0b + fuzzyPlacement: 0b + fuzzyPlacementChance: 100 + mode: 0 + range: 0 + voidItems: 0b + } + } + type: "item" + } + { + id: "43F97CA2879574DF" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 7.5d + y: -6.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.exchangers.1}" + "" + "{atm9.quest.gregtech.desc.exchangers.2}" + ] + icon: "gtceu:europium_bucket" + id: "1BB1E43FFE3FD451" + rewards: [ + { + id: "2300694655109F1B" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "70306D7DB3498C01" + item: { + Count: 1b + id: "gtceu:neutronium_sword" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + AttackDamage: 103.0f + AttackSpeed: -1.9000001f + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Europe\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.theStarThatStartedItAll}" + tasks: [ + { + id: "048CC07BDFB7717A" + item: "gtceu:europium_bucket" + type: "item" + } + { + id: "7466B3E2616A7E33" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 4.5d + y: -7.5d + } + { + description: [ + "{atm9.quest.gregtech.desc.theStarThatStartedItAll.1}" + "" + "{atm9.quest.gregtech.desc.theStarThatStartedItAll.2}" + ] + id: "0373198D54FA6B93" + rewards: [{ + exclude_from_claim_all: true + id: "5742821F5E80962E" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.doubleItUp}" + tasks: [{ + id: "6F4F04DFB8480B74" + item: "allthetweaks:patrick_star" + type: "item" + }] + x: 0.0d + y: -9.5d + } + { + description: ["{atm9.quest.gregtech.desc.doubleItUp}"] + id: "5FE8521046CA1C8D" + rewards: [{ + exclude_from_claim_all: true + id: "62B2B2E89398549A" + table_id: 6202000790833671070L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.screwsForPlates}" + tasks: [{ + id: "04345494A9907466" + item: "gtceu:double_tungsten_steel_plate" + type: "item" + }] + x: -1.0d + y: -9.0d + } + { + description: ["{atm9.quest.gregtech.desc.screwsForPlates}"] + id: "59A7880359BB5698" + rewards: [{ + exclude_from_claim_all: true + id: "20FCEB32A52C0817" + table_id: 6202000790833671070L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.oxygenPlasma}" + tasks: [{ + id: "6406939D8B04D5B5" + item: "gtceu:tungsten_steel_screw" + type: "item" + }] + x: 1.0d + y: -9.0d + } + { + description: ["{atm9.quest.gregtech.desc.oxygenPlasma}"] + id: "61D9E67FFA14A8F8" + rewards: [{ + exclude_from_claim_all: true + id: "414962860B452B17" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.nitrogenPlasma}" + tasks: [{ + id: "0DAF912DAF6215D1" + item: "gtceu:oxygen_plasma_bucket" + type: "item" + }] + x: -1.5d + y: -8.0d + } + { + description: ["{atm9.quest.gregtech.desc.nitrogenPlasma}"] + id: "583F0F3C00D211BE" + rewards: [{ + exclude_from_claim_all: true + id: "6CF14D0DE98A69F5" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.argonPlasma}" + tasks: [{ + id: "24B5BC6C1ADADCDB" + item: "gtceu:nitrogen_plasma_bucket" + type: "item" + }] + x: -1.5d + y: -7.0d + } + { + description: ["{atm9.quest.gregtech.desc.argonPlasma}"] + id: "539D5084283C6219" + rewards: [{ + exclude_from_claim_all: true + id: "01ABAB52334C558F" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.heliumPlasma}" + tasks: [{ + id: "6B5A8A12A5C6FA8B" + item: "gtceu:argon_plasma_bucket" + type: "item" + }] + x: 1.5d + y: -8.0d + } + { + description: ["{atm9.quest.gregtech.desc.heliumPlasma}"] + id: "008DBEF8893F1B63" + rewards: [{ + exclude_from_claim_all: true + id: "7AD360C9FA590EA9" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.massiveMultiblock}" + tasks: [{ + id: "5770806D18629209" + item: "gtceu:helium_plasma_bucket" + type: "item" + }] + x: 1.5d + y: -7.0d + } + { + dependencies: [ + "12B041E34F58FDD2" + "1060C764347CC243" + "350B4AC4ADF7F84B" + "65A966D22EC7F9AA" + ] + description: [ + "{atm9.quest.gregtech.desc.massiveMultiblock.1}" + "" + "{atm9.quest.gregtech.desc.massiveMultiblock.2}" + "" + "{atm9.quest.gregtech.desc.massiveMultiblock.3}" + ] + icon: "gtceu:micro_universe_orb" + id: "4C33366BAD0256CF" + rewards: [{ + exclude_from_claim_all: true + id: "2EB688D929E18540" + table_id: 1193402146821170967L + type: "loot" + }] + shape: "heart" + size: 1.6d + subtitle: "{atm9.quest.gregtech.subt.catalyst}" + tasks: [ + { + id: "5C4C327EF7C20629" + item: "gtceu:micro_universe_orb" + type: "item" + } + { + count: 16L + id: "382025000E17124F" + item: "allthecompressed:atm_star_block_2x" + type: "item" + } + { + count: 134L + id: "3E9BF312DCCD0CBD" + item: "gtceu:fusion_casing_mk3" + type: "item" + } + { + count: 44L + id: "6A83E5C44427C560" + item: "gtceu:fusion_glass" + type: "item" + } + { + count: 600L + id: "69FDB28A4D98F573" + item: "gtceu:superconducting_coil" + type: "item" + } + { + id: "241FE00A20514BBE" + item: "gtceu:atomic_casing" + type: "item" + } + { + count: 160L + id: "32DB5277664073F0" + item: "kubejs:micro_universe_energy_transmitter" + type: "item" + } + { + count: 28L + id: "18324DF3EDCE5200" + item: "kubejs:micro_universe_focus_lens" + type: "item" + } + { + count: 768L + id: "22BD6AEC9CA35673" + item: "connectedglass:clear_glass_black" + type: "item" + } + ] + x: 10.0d + y: 0.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.catalyst.1}" + "" + "{atm9.quest.gregtech.desc.catalyst.2}" + ] + id: "1060C764347CC243" + rewards: [{ + exclude_from_claim_all: true + id: "175E9D656476225A" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.neutonium}" + tasks: [{ + id: "056C7886E8C6641D" + item: "kubejs:micro_universe_catalyst" + type: "item" + }] + x: 12.0d + y: 0.0d + } + { + description: ["{atm9.quest.gregtech.desc.neutonium}"] + id: "217FA79B7D4C56CD" + rewards: [{ + exclude_from_claim_all: true + id: "33204AC9BEE0E0AD" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.lotNeutronium}" + tasks: [{ + count: 128L + id: "29554C352E94FDBA" + item: "gtceu:neutronium_block" + type: "item" + }] + x: -4.5d + y: -9.0d + } + { + description: ["{atm9.quest.gregtech.desc.optimizedCrafting}"] + id: "0737D64B0CCAE334" + rewards: [{ + exclude_from_claim_all: true + id: "26C8921839C7223B" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.fusionCasings}" + tasks: [{ + count: 16L + id: "28439B5824F1D69B" + item: "gtceu:fusion_casing_mk3" + type: "item" + }] + x: -8.0d + y: -8.5d + } + { + description: [ + "{atm9.quest.gregtech.desc.fusionCasings.1}" + "" + "{atm9.quest.gregtech.desc.fusionCasings.2}" + ] + id: "44BE268EC7D2689D" + rewards: [{ + exclude_from_claim_all: true + id: "2EEE06E7FDB89A89" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.moreCoil}" + tasks: [{ + count: 16L + id: "3827A0218C42F225" + item: "gtceu:fusion_coil" + type: "item" + }] + x: -9.5d + y: -6.5d + } + { + description: [ + "{atm9.quest.gregtech.desc.moreCoil.1}" + "" + "{atm9.quest.gregtech.desc.moreCoil.2}" + ] + id: "754229E1F1D2DA8A" + rewards: [{ + exclude_from_claim_all: true + id: "5745B99A3DC98390" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.windowSeat}" + tasks: [{ + count: 16L + id: "4B5E0984A8670146" + item: "gtceu:fusion_glass" + type: "item" + }] + x: -9.0d + y: -8.5d + } + { + description: ["{atm9.quest.gregtech.desc.liquidUranium}"] + id: "452B3207B6C3A5D7" + rewards: [{ + exclude_from_claim_all: true + id: "6D703D3006EEF3EB" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.u235}" + tasks: [{ + id: "53B39EA986E22753" + item: "gtceu:uranium_235_bucket" + type: "item" + }] + x: -9.5d + y: -7.5d + } + { + dependencies: [ + "04362E2A5C541EC5" + "7DDF87A5856F9FE3" + "1F733319E9F4DFE5" + "3E7EE5FC7863B0B2" + "47D201ED115F6D6D" + "65B40CBB9C6AD5DF" + "5357A140DD05654A" + "52F81AFDE2DC39EF" + ] + description: [ + "{atm9.quest.gregtech.desc.u235.1}" + "" + "{atm9.quest.gregtech.desc.u235.2}" + ] + id: "768951FBE8A5C934" + rewards: [ + { + exclude_from_claim_all: true + id: "0FFF6BB4765C0E3A" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "16470AE441828AF5" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "05F606E17F62ED7C" + item: { + Count: 1b + id: "gtceu:neutronium_wire_cutter" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + HarvestLevel: 6 + MaxDamage: 65534 + ToolSpeed: 184.0f + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Hyper Conductivity\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.hyperconductivity}" + tasks: [{ + id: "5F02434BE29DBE19" + item: "kubejs:cable_of_hyperconductivity" + type: "item" + }] + x: -6.0d + y: 7.5d + } + { + dependencies: ["12B041E34F58FDD2"] + description: ["{atm9.quest.gregtech.desc.gregStarShard}"] + id: "73E639487E878948" + rewards: [{ + exclude_from_claim_all: true + id: "219DDF99241102C7" + table_id: 1193402146821170967L + type: "loot" + }] + shape: "gear" + size: 1.6d + subtitle: "{atm9.quest.gregtech.subt.gregStarShard}" + tasks: [{ + id: "7EA1111B5D68265A" + item: "kubejs:greg_star_shard" + type: "item" + }] + x: -9.6d + y: 0.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.atmStar.1}" + "" + "{atm9.quest.gregtech.desc.atmStar.2}" + ] + id: "05D6CE1B501F59B5" + rewards: [{ + exclude_from_claim_all: true + id: "6008E2BF84521863" + table_id: 7025454341029952768L + type: "random" + }] + subtitle: "{atm9.quest.gregtech.subt.starsComponent}" + tasks: [{ + id: "5924CB4ADD420BE1" + item: "allthetweaks:atm_star" + type: "item" + }] + x: -9.0d + y: -3.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.starsComponent.1}" + "" + "{atm9.quest.gregtech.desc.starsComponent.2}" + ] + id: "476B99789CA7BD96" + rewards: [{ + exclude_from_claim_all: true + id: "39D117E511FEA6A3" + table_id: 1818042308417101752L + type: "random" + }] + subtitle: "{atm9.quest.gregtech.subt.notSmallOrder}" + tasks: [{ + count: 16L + id: "64278A446E19A8A2" + item: "gtceu:energy_cluster" + type: "item" + }] + x: -10.0d + y: -3.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.transformers.1}" + "" + "{atm9.quest.gregtech.desc.transformers.2}" + ] + id: "38C0D3A240E43A23" + rewards: [{ + exclude_from_claim_all: true + id: "45C1F46789F59BAE" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.transformers}" + tasks: [{ + count: 4L + id: "4369069D6EB498DD" + item: "gtceu:uv_transformer_16a" + type: "item" + }] + x: -10.0d + y: -4.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.amps.1}" + "" + "{atm9.quest.gregtech.desc.amps.2}" + ] + id: "59908911C4FFF223" + rewards: [{ + exclude_from_claim_all: true + id: "6EF5F107F9DD7D59" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.amps16}" + tasks: [{ + count: 4L + id: "6232AE3E658F5F32" + item: "gtceu:uv_energy_input_hatch_16a" + type: "item" + }] + x: -9.0d + y: -4.0d + } + { + description: ["{atm9.quest.gregtech.desc.coils16.1}"] + id: "61428FAD831DC213" + rewards: [{ + exclude_from_claim_all: true + id: "75976E047E93A26D" + table_id: 341947171990021391L + type: "random" + }] + subtitle: "{atm9.quest.gregtech.subt.coils16}" + tasks: [{ + count: 16L + id: "6587C2960517DCAA" + item: "gtceu:uv_voltage_coil" + type: "item" + }] + x: -10.0d + y: 2.5d + } + { + description: ["{atm9.quest.gregtech.desc.coilsContinued.1}"] + id: "762BD49C9589EB3F" + rewards: [{ + exclude_from_claim_all: true + id: "7B6FE106F2F38123" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.moreCoils}" + tasks: [{ + count: 16L + id: "70859C00FCD5D7FD" + item: "gtceu:tritanium_coil_block" + type: "item" + }] + x: -11.0d + y: 3.0d + } + { + description: ["{atm9.quest.gregtech.desc.quadBatteries.1}"] + id: "176C06C7593C264E" + rewards: [{ + exclude_from_claim_all: true + id: "2AE3CE5197F89660" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.quadBatteries}" + tasks: [{ + count: 4L + id: "1197FAFBC2C62C30" + item: "gtceu:uv_naquadria_battery" + type: "item" + }] + x: -10.0d + y: 3.5d + } + { + description: ["{atm9.quest.gregtech.desc.hvSuperconductor.1}"] + id: "7DDF87A5856F9FE3" + rewards: [{ + exclude_from_claim_all: true + id: "4DE72A995D810B49" + table_id: 822291801189586703L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.hvSuperconductor}" + tasks: [{ + count: 8L + id: "0F4171BC636CD47E" + item: "gtceu:mercury_barium_calcium_cuprate_hex_wire" + type: "item" + }] + x: -9.5d + y: 7.0d + } + { + description: ["{atm9.quest.gregtech.desc.luvSuperconductor.1}"] + id: "52F81AFDE2DC39EF" + rewards: [{ + exclude_from_claim_all: true + id: "7761A8080973D0DE" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.luvSuperconductor}" + tasks: [{ + id: "7D4CC15F7269CDFF" + item: "gtceu:indium_tin_barium_titanium_cuprate_hex_wire" + type: "item" + }] + x: -5.5d + y: 9.5d + } + { + description: ["{atm9.quest.gregtech.desc.lvSuperconductor.1}"] + id: "04362E2A5C541EC5" + rewards: [{ + exclude_from_claim_all: true + id: "6712F3890BCA9D07" + table_id: 4804065436311136435L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.lvSuperconductor}" + tasks: [{ + count: 8L + id: "4E79400A9BC7370E" + item: "gtceu:manganese_phosphide_hex_wire" + type: "item" + }] + x: -9.5d + y: 6.0d + } + { + description: ["{atm9.quest.gregtech.desc.mvSuperconductor.1}"] + id: "1F733319E9F4DFE5" + rewards: [{ + exclude_from_claim_all: true + id: "6A31323028DBE07A" + table_id: 7083859357644513434L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.mvSuperconductor}" + tasks: [{ + count: 8L + id: "395487D6B3ABCC6C" + item: "gtceu:magnesium_diboride_hex_wire" + type: "item" + }] + x: -8.5d + y: 6.0d + } + { + description: ["{atm9.quest.gregtech.desc.uvSuperconductor.1}"] + id: "47D201ED115F6D6D" + rewards: [{ + exclude_from_claim_all: true + id: "2A561A6003938759" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.uvSuperconductor}" + tasks: [{ + id: "7A0CFEE89FBD1882" + item: "gtceu:enriched_naquadah_trinium_europium_duranide_hex_wire" + type: "item" + }] + x: -5.5d + y: 10.5d + } + { + description: ["{atm9.quest.gregtech.desc.zpmSuperconductor.1}"] + id: "65B40CBB9C6AD5DF" + rewards: [{ + exclude_from_claim_all: true + id: "6590E694F5ABD152" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.zpmSuperconductor}" + tasks: [{ + id: "1CE36B96C09AFD98" + item: "gtceu:uranium_rhodium_dinaquadide_hex_wire" + type: "item" + }] + x: -6.5d + y: 10.5d + } + { + description: ["{atm9.quest.gregtech.desc.uTriplatinumWire.1}"] + id: "5357A140DD05654A" + rewards: [{ + exclude_from_claim_all: true + id: "6D8FEA3F1ABAF30A" + table_id: 5304546381530089504L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.evSuperconductor}" + tasks: [{ + count: 8L + id: "0614DD90A7665C68" + item: "gtceu:uranium_triplatinum_hex_wire" + type: "item" + }] + x: -8.5d + y: 7.0d + } + { + description: ["{atm9.quest.gregtech.desc.samSuperconductor.1}"] + id: "3E7EE5FC7863B0B2" + rewards: [{ + exclude_from_claim_all: true + id: "442831D834446D4F" + table_id: 6202000790833671070L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.ivSuperconductor}" + tasks: [{ + id: "5B4622DEC901669B" + item: "gtceu:samarium_iron_arsenic_oxide_hex_wire" + type: "item" + }] + x: -6.5d + y: 9.5d + } + { + description: ["{atm9.quest.gregtech.desc.ivSuperconductor.1}"] + id: "5AAD0E516762BA53" + rewards: [{ + exclude_from_claim_all: true + id: "78E707F77E0FDC15" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.prescientCrystal}" + tasks: [{ + id: "470B547A16790A4F" + item: "enderio:prescient_crystal" + type: "item" + }] + x: 9.5d + y: -6.5d + } + { + description: ["{atm9.quest.gregtech.desc.prescientCrystal.1}"] + id: "3673893C88EB5EDE" + rewards: [{ + exclude_from_claim_all: true + id: "3EAD198D95EDDECA" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.weatheringTheStorm}" + tasks: [{ + id: "218BDC8B0562A54A" + item: "enderio:weather_crystal" + type: "item" + }] + x: 9.5d + y: -5.5d + } + { + description: ["{atm9.quest.gregtech.desc.weatheringTheStorm.1}"] + id: "70B518EC050678AE" + rewards: [{ + exclude_from_claim_all: true + id: "2B503B2AD1134FB3" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.topTierExchanger}" + tasks: [{ + id: "22436C76962DB59C" + item: "exchangers:eio_exchanger_core_tier3" + type: "item" + }] + x: 10.5d + y: -6.0d + } + { + dependencies: ["73E639487E878948"] + description: ["{atm9.quest.gregtech.desc.topTierExchanger.1}"] + id: "48576E17428906E7" + rewards: [{ + exclude_from_claim_all: true + id: "259336BEEDD70B1B" + table_id: 7175652334583451871L + type: "loot" + }] + shape: "heart" + size: 1.75d + subtitle: "{atm9.quest.gregtech.subt.creativeChemicals}" + tasks: [{ + id: "16816C057E91438E" + item: "mekanism:creative_chemical_tank" + type: "item" + }] + x: -12.0d + y: 0.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.creativeChemicals.1}" + "" + "{atm9.quest.gregtech.desc.creativeChemicals.2}" + ] + id: "65A966D22EC7F9AA" + rewards: [{ + exclude_from_claim_all: true + id: "06924FCA3F701C58" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.focusedEnergy}" + tasks: [{ + id: "0A648B31D7BC4544" + item: "kubejs:micro_universe_focus_lens" + type: "item" + }] + x: 10.0d + y: -2.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.focusedEnergy.1}" + "" + "{atm9.quest.gregtech.desc.focusedEnergy.2}" + ] + id: "350B4AC4ADF7F84B" + rewards: [{ + exclude_from_claim_all: true + id: "39FCD56A1BAFB22D" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.utilizingThePower}" + tasks: [{ + id: "1B02FFA5C727B8BC" + item: "kubejs:micro_universe_energy_transmitter" + type: "item" + }] + x: 10.0d + y: 2.0d + } + ] + title: "{atm9.chapters.36.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/high_voltage.snbt b/config/ftbquests/quests/chapters/high_voltage.snbt new file mode 100644 index 0000000..fbb567d --- /dev/null +++ b/config/ftbquests/quests/chapters/high_voltage.snbt @@ -0,0 +1,1198 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "high_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:advanced_integrated_circuit" + id: "37A5A4A81CCB67E5" + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.desc.utilizingThePower.1}" + "" + "{atm9.quest.gregtech.desc.utilizingThePower.2}" + ] + id: "70C952B8FF3418F6" + rewards: [ + { + count: 2 + id: "3DD4C1CB19B61BC0" + item: "gtceu:good_electronic_circuit" + random_bonus: 2 + type: "item" + } + { + count: 4 + id: "560585DB784F4FE1" + item: "gtceu:transistor" + random_bonus: 4 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.buckleUpForHV}" + tasks: [{ + id: "12A2731FC755513E" + item: "gtceu:advanced_integrated_circuit" + type: "item" + }] + x: -7.5d + y: 2.0d + } + { + dependencies: [ + "5FAA73C52082DC48" + "39ACF4D6503067F3" + "0AC6B223857CAE94" + ] + description: [ + "{atm9.quest.gregtech.desc.buckleUpForHV.1}" + "" + "{atm9.quest.gregtech.desc.buckleUpForHV.2}" + ] + id: "54EDFCD65E088296" + rewards: [{ + exclude_from_claim_all: true + id: "1A4D6DC9EE76A564" + table_id: 822291801189586703L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.ulvOnTheCheap}" + tasks: [{ + id: "28B1CB0A8A7BDC67" + item: "gtceu:nand_chip" + type: "item" + }] + x: 0.0d + y: -0.5d + } + { + dependencies: [ + "5FAA73C52082DC48" + "0AC6B223857CAE94" + "3FDC2A2BBAC0EF1B" + ] + description: [ + "{atm9.quest.gregtech.desc.ulvOnTheCheap.1}" + "" + "{atm9.quest.gregtech.desc.ulvOnTheCheap.2}" + "" + "{atm9.quest.gregtech.desc.ulvOnTheCheap.3}" + ] + id: "4DA2B92417DD41F8" + rewards: [{ + exclude_from_claim_all: true + id: "13EFD18BC1202874" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "194037A529925A4E" + item: "gtceu:microchip_processor" + type: "item" + }] + x: 2.0d + y: -0.5d + } + { + dependencies: [ + "5FAA73C52082DC48" + "0AC6B223857CAE94" + "3FDC2A2BBAC0EF1B" + ] + description: [ + "{atm9.quest.gregtech.desc.ulvOnTheCheap.4}" + "" + "{atm9.quest.gregtech.desc.ulvOnTheCheap.5}" + ] + id: "19DB4970B3D11C1B" + rewards: [{ + exclude_from_claim_all: true + id: "6180BBEBBF79201E" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "48BE641C2530BA61" + item: "gtceu:micro_processor" + type: "item" + }] + x: 4.5d + y: 1.0d + } + { + dependencies: [ + "19DB4970B3D11C1B" + "5FAA73C52082DC48" + "0AC6B223857CAE94" + "791E5CB36B5C1E73" + "0DF9014435C8F4D2" + ] + description: [ + "{atm9.quest.gregtech.desc.ulvOnTheCheap.6}" + "" + "{atm9.quest.gregtech.desc.ulvOnTheCheap.7}" + ] + id: "732D201794C228DD" + rewards: [{ + exclude_from_claim_all: true + id: "0BDA4E315F8989B4" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "3C92729C9842C491" + item: "gtceu:micro_processor_assembly" + type: "item" + }] + x: 8.5d + y: 2.0d + } + { + dependencies: [ + "732D201794C228DD" + "46F5DC6A7FF02DF2" + "5FAA73C52082DC48" + "62BBF61C9849CA26" + ] + description: ["{atm9.quest.gregtech.desc.ulvOnTheCheap.8}"] + id: "0DB4226BA23A5C09" + rewards: [ + { + count: 8 + id: "02B6BDFD96A5521C" + item: "gtceu:inductor" + random_bonus: 4 + type: "item" + } + { + count: 6 + id: "73F7B222D3532B0D" + item: "gtceu:capacitor" + random_bonus: 6 + type: "item" + } + { + count: 5 + id: "43A2B5C5388A39EE" + item: "gtceu:diode" + random_bonus: 5 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.canThisSupercomputerWinAtChess}" + tasks: [{ + id: 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"gtceu:hv_autoclave" + type: "item" + } + { + count: 9L + id: "1656EF71F486E929" + item: "gtceu:energium_dust" + type: "item" + } + ] + x: -8.5d + y: 4.5d + } + { + dependencies: ["70C952B8FF3418F6"] + description: [ + "{atm9.quest.gregtech.desc.maceratorByproducts.1}" + "" + "{atm9.quest.gregtech.desc.maceratorByproducts.2}" + ] + id: "63E4149FF75592C8" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "7CE55F08FEE1B6BB" + table_id: 822291801189586703L + type: "loot" + }] + shape: "diamond" + size: 1.25d + tasks: [ + { + id: "06B18A65A44DCFCE" + item: "gtceu:hv_macerator" + type: "item" + } + { + id: "4EDC2FF341141AC8" + item: "gtceu:hv_ore_washer" + type: "item" + } + { + id: "4F10C6E54812EBC1" + item: "gtceu:hv_thermal_centrifuge" + type: "item" + } + ] + title: "{atm9.quest.gregtech.oreProcessingUpgrade}" + x: -7.5d + y: 4.5d + } + ] + title: "{atm9.chapters.29.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/hostile_neural_networks.snbt b/config/ftbquests/quests/chapters/hostile_neural_networks.snbt new file mode 100644 index 0000000..da27692 --- /dev/null +++ b/config/ftbquests/quests/chapters/hostile_neural_networks.snbt @@ -0,0 +1,1924 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: true + default_quest_shape: "square" + filename: "hostile_neural_networks" + group: "6614EE2378B8AFB9" + icon: { + Count: 1b + id: "hostilenetworks:data_model" + tag: { + data_model: { + id: "hostilenetworks:creeper" + } + } + } + id: "0A52D0932DA3F809" + images: [ + { + height: 1.5d + image: "ftbquests:tasks/input_only" + rotation: 45.0d + width: 1.5d + x: -2.5d + y: 10.0d + } + { + height: 1.5d + image: "ftbquests:tasks/input_only" + rotation: 90.0d + width: 1.5d + x: -2.5d + y: 10.0d + } + ] + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.hostile.desc.welcome}"] + icon: { + Count: 1b + id: "hostilenetworks:data_model" + tag: { + data_model: { + id: "hostilenetworks:enderman" + } + } + } + id: "37EBB8E0D6E5F821" + rewards: [{ + id: "0BE74809343EA491" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 2.0d + tasks: [{ + id: "463EB27ECC7E6509" + title: "{atm9.quest.hostile.welcome}" + type: "checkmark" + }] + title: "{atm9.quest.hostile.welcome}" + x: -2.5d + y: -0.5d + } + { + dependencies: ["37EBB8E0D6E5F821"] + description: ["{atm9.quest.hostile.desc.learn}"] + hide: false + id: "3E3CBDCEAB0FF28F" + rewards: [ + { + exclude_from_claim_all: true + id: "601E3BA6CC04F9AE" + table_id: 487623848494439020L + type: "loot" + } + { + id: "5CA80FB9829DC39F" + type: "xp" + xp: 25 + } + ] + shape: "square" + subtitle: "{atm9.quest.hostile.subt.learn}" + tasks: [{ + id: "054BE385F6537CBA" + item: "hostilenetworks:deep_learner" + type: "item" + }] + title: "{atm9.quest.hostile.learn}" + x: -4.0d + y: 1.5d + } + { + dependencies: ["37EBB8E0D6E5F821"] + description: ["{atm9.quest.hostile.desc.modeling}"] + hide: false + id: "58C2ABED43B2EA61" + rewards: [ + { + exclude_from_claim_all: true + id: "050F4D5ACBA8C0C4" + table_id: 487623848494439020L + type: "loot" + } + { + id: "5FAF62796246C4E8" + type: "xp" + xp: 25 + } + ] + shape: "square" + subtitle: "{atm9.quest.hostile.subt.modeling}" + tasks: [{ + id: "1C090CE24508A2EC" + item: "hostilenetworks:blank_data_model" + type: "item" + }] + title: "{atm9.quest.hostile.modeling}" + x: -1.0d + y: 1.5d + } + { + dependencies: [ + "3E3CBDCEAB0FF28F" + "58C2ABED43B2EA61" + ] + description: ["{atm9.quest.hostile.desc.simulator}"] + hide: false + hide_dependency_lines: false + id: "104EBBC08B4733F5" + min_width: 300 + rewards: [{ + id: "71538E4CC7F261BD" + type: "xp" + xp: 50 + }] + shape: "rsquare" + tasks: [{ + id: "6E9AD3D0255D4F8B" + item: "hostilenetworks:sim_chamber" + type: "item" + }] + title: "{atm9.quest.hostile.simulator}" + x: -2.5d + y: 3.0d + } + { + dependencies: [ + "58C2ABED43B2EA61" + "3E3CBDCEAB0FF28F" + ] + description: ["{atm9.quest.hostile.desc.data}"] + hide: false + hide_dependency_lines: false + icon: { + Count: 1b + id: "hostilenetworks:data_model" + tag: { + data_model: { + id: "hostilenetworks:blaze" + } + } + } + id: "34CD54347E9821B5" + rewards: [{ + id: "24AC88E214212942" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "7CEA92391454DDD3" + title: "{atm9.quest.hostile.data}" + type: "checkmark" + }] + title: "{atm9.quest.hostile.data}" + x: -2.5d + y: 1.5d + } + { + dependencies: ["104EBBC08B4733F5"] + description: ["{atm9.quest.hostile.desc.overworld}"] + hide_dependency_lines: false + id: "2559201BCF5D497C" + shape: "diamond" + tasks: [{ + id: "655C40D2B0080E17" + item: "hostilenetworks:overworld_prediction" + type: "item" + }] + title: "{atm9.quest.hostile.overworld}" + x: -4.0d + y: 4.5d + } + { + dependencies: ["104EBBC08B4733F5"] + description: ["{atm9.quest.hostile.desc.nether}"] + hide_dependency_lines: false + id: "10E8BC20D406D9FB" + shape: "diamond" + tasks: [{ + id: "01DFF76EC79179F4" + item: "hostilenetworks:nether_prediction" + type: "item" + }] + title: "{atm9.quest.hostile.nether}" + x: -3.0d + y: 4.5d + } + { + dependencies: ["104EBBC08B4733F5"] + description: ["{atm9.quest.hostile.desc.end}"] + hide_dependency_lines: false + id: "5A23107C363A209E" + shape: "diamond" + tasks: [{ + id: "62F42CED16C84B74" + item: "hostilenetworks:end_prediction" + type: "item" + }] + title: "{atm9.quest.hostile.end}" + x: -2.0d + y: 4.5d + } + { + dependencies: ["14B3542ECB59869C"] + hide: false + id: "49A92EEA6A14622F" + optional: true + rewards: [{ + id: "0999B6BBC2E4B069" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "1CB9ADBCDCEBB856" + item: { + Count: 1b + id: "hostilenetworks:prediction" + tag: { + data_model: { + id: "hostilenetworks:cow" + } + } + } + match_nbt: true + type: "item" + }] + x: -5.5d + y: 9.5d + } + { + dependencies: ["14B3542ECB59869C"] + hide: false + id: "1F0EF605CC6E5E40" + optional: true + rewards: [{ + id: "77726ECA4BDF47A3" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "096DD8109F0AF32B" + item: { + Count: 1b + id: "hostilenetworks:prediction" + tag: { + data_model: { + id: "hostilenetworks:magma_cube" + } + } + } + match_nbt: true + type: "item" + }] + x: 0.5d + y: 13.5d + } + { + dependencies: ["14B3542ECB59869C"] + hide: false + id: "245D83BA9D00AFF8" + optional: true + rewards: [{ + id: "5FC638774624E410" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "642B385EA62F46F3" + item: { + Count: 1b + id: "hostilenetworks:prediction" + tag: { + data_model: { + id: "hostilenetworks:witch" + } + } + } + match_nbt: true + type: "item" + }] + x: -0.5d + y: 8.5d + } + { + dependencies: ["14B3542ECB59869C"] + hide: false + id: "1E985ADC4067A107" + optional: true + rewards: [{ + id: "165E6E1C067E9EA2" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "3E7DC0A0B86C4520" + item: { + Count: 1b + id: "hostilenetworks:prediction" + tag: { + data_model: { + id: "hostilenetworks:thermal/basalz" + } + } + } + match_nbt: true + type: "item" + }] + x: -0.5d + y: 13.5d + } + { + dependencies: ["14B3542ECB59869C"] + hide: false + id: "5DF8A07DED732B8B" + optional: true + rewards: [{ + id: "44100F53BB5E894D" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "1BF7753A8E889B62" + item: { + Count: 1b + id: "hostilenetworks:prediction" + tag: { + data_model: { + id: "hostilenetworks:spider" + } + } + } + match_nbt: true + type: 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"hostilenetworks:twilightforest/yeti" + } + } + } + match_nbt: true + type: "item" + }] + x: -6.5d + y: 8.5d + } + { + dependencies: ["104EBBC08B4733F5"] + description: ["{atm9.quest.hostile.desc.twilight}"] + hide_dependency_lines: false + id: "1B1C559A0F7305B2" + shape: "diamond" + tasks: [{ + id: "1E7664C17BF503FF" + item: "hostilenetworks:twilight_prediction" + type: "item" + }] + title: "{atm9.quest.hostile.twilight}" + x: -1.0d + y: 4.5d + } + ] + title: "{atm9.chapters.50.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/industrial_foregoing.snbt b/config/ftbquests/quests/chapters/industrial_foregoing.snbt new file mode 100644 index 0000000..53ef73f --- /dev/null +++ b/config/ftbquests/quests/chapters/industrial_foregoing.snbt @@ -0,0 +1,2069 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "industrial_foregoing" + group: "2B51AC12041E3F89" + icon: "industrialforegoing:common_black_hole_unit" + id: "193F91842D2ED7D9" + images: [ + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 12.506802721088391d + y: 7.437925170068027d + } + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 11.5d + y: -3.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ + "{atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1}" + "{atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2}" + ] + image: "industrialforegoing:block/reactor_front_mycelial" + rotation: 0.0d + width: 1.0d + x: 8.0d + y: 17.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.crimedMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_crimed" + rotation: 0.0d + width: 1.0d + x: 7.5d + y: 14.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.culinaryMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_culinary" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 14.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.deathMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_death" + rotation: 0.0d + width: 1.0d + x: 9.5d + y: 14.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.disenchantmentMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_disenchantment" + rotation: 0.0d + width: 1.0d + x: 6.5d + y: 14.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.enderMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_ender" + rotation: 0.0d + width: 1.0d + x: 10.5d + y: 15.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.explosiveMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_explosive" + rotation: 0.0d + width: 1.0d + x: 10.5d + y: 16.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.frostyMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_frosty" + rotation: 0.0d + width: 1.0d + x: 10.5d + y: 17.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.furnaceMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_furnace" + rotation: 0.0d + width: 1.0d + x: 10.5d + y: 18.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.halitosisMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_halitosis" + rotation: 0.0d + width: 1.0d + x: 9.5d + y: 19.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.magmaMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_magmatic" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 19.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.meatallurgicMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_meatallurgic" + rotation: 0.0d + width: 1.0d + x: 7.5d + y: 19.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.netherstarMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_netherstar" + rotation: 0.0d + width: 1.0d + x: 6.5d + y: 19.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.pinkMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_pink" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: 18.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.potionMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_potion" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: 17.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.rocketMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_rocket" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: 16.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.slimeyMycelialGenerator}"] + image: "industrialforegoing:block/generators/generator_front_slimey" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: 15.5d + } + { + click: "#0EC2053B191C55C6" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.fluidExtractor}"] + image: "industrialforegoing:block/tree_fluid_extractor_back" + rotation: 0.0d + width: 1.0d + x: 1.3346938775509756d + y: 2.910034013605461d + } + { + click: "#294C729B9EBD7A3C" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.blockPlacer}"] + image: "industrialforegoing:block/block_placer_back" + rotation: 0.0d + width: 1.0d + x: 0.4367346938775043d + y: 2.01207482993199d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.acaciaLogs}"] + image: "chipped:block/acacia_log/firewood_acacia_log" + rotation: 0.0d + width: 1.0d + x: 0.4399659863945189d + y: 2.909523809523833d + } + { + click: "#0EC2053B191C55C6" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.fluidExtractor}"] + image: "industrialforegoing:block/tree_fluid_extractor_back" + rotation: 0.0d + width: 1.0d + x: 0.4367346938775043d + y: 3.828401360544234d + } + { + click: "#0EC2053B191C55C6" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.fluidExtractor}"] + image: "industrialforegoing:block/tree_fluid_extractor_back" + rotation: 0.0d + width: 1.0d + x: -0.461224489795967d + y: 2.910034013605461d + } + { + click: "#6FF04DD735346BED" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.industrialForegoing.latexProcessingUnit}"] + image: "industrialforegoing:block/latex_processing_unit_front" + rotation: 0.0d + width: 1.0d + x: 3.1301020408163396d + y: 2.9013605442176953d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "jei:textures/jei/atlas/gui/icons/arrow_next.png" + rotation: 0.0d + width: 1.0d + x: 2.130612244897911d + y: 2.8896258503401455d + } + { + click: "" + corner: false + dev: false + height: 7.0d + hover: [ ] + image: "atm:textures/questpics/industrialforegoing/mycelial_reactor.png" + rotation: 0.0d + width: 12.0d + x: 18.0d + y: 17.0d + } + { + click: "" + corner: false + dev: false + height: 7.0d + hover: [ + "{atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1}" + "{atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2}" + ] + image: "atm:textures/questpics/industrialforegoing/ether_gas_setup.png" + order: 10 + rotation: 0.0d + width: 8.0d + x: 21.0d + y: 2.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "minecraft:block/furnace_front_on" + rotation: 0.0d + width: 1.0d + x: 4.967346938775449d + y: 2.8896258503401455d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "jei:textures/jei/atlas/gui/icons/arrow_next.png" + rotation: 0.0d + width: 1.0d + x: 4.028571428571368d + y: 2.8896258503401455d + } + ] + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.industrialForegoing.desc.welcome}"] + icon: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "industrialforegoing:industrial_foregoing" + } + } + id: "55820773BDD5319D" + rewards: [{ + id: "0201A0D475099871" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 1.5d + tasks: [{ + id: "1997E42FA9EA414C" + type: "checkmark" + }] + title: "{atm9.quest.industrialForegoing.industrialForegoing}" + x: 1.007653061224488d + y: -3.0d + } + { + dependencies: ["6E616DB197387C86"] + description: [ + "{atm9.quest.industrialForegoing.desc.extractLatex}" + "" + "{atm9.quest.industrialForegoing.desc.checkJEI}" + ] + id: "0EC2053B191C55C6" + rewards: [ + { + id: "2D3F9D6C16FE7EAF" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "62522B4A46251119" + table_id: 5124217649411489500L + type: "loot" + } + ] + tasks: [{ + id: "3CEAE2B50AD7C5ED" + item: "industrialforegoing:fluid_extractor" + type: "item" + }] + x: 0.9872448979591795d + y: 0.0034013605442169137d + } + { + dependencies: ["55820773BDD5319D"] + id: "6E616DB197387C86" + rewards: [{ + id: "31C7A99204AFBBF7" + type: "xp_levels" + xp_levels: 1 + }] + shape: "rsquare" + tasks: [{ + id: "62D9743FABC21813" + item: "industrialforegoing:machine_frame_pity" + type: "item" + }] + x: 1.0d + y: -1.8299319727891188d + } + { + dependencies: ["6E616DB197387C86"] + id: "33532408B21A5378" + optional: true + rewards: [{ + count: 5 + id: "3F63CCEB0E0789AF" + item: "minecraft:coal" + type: "item" + }] + tasks: [{ + id: "3DD12A969161A5B6" + item: "industrialforegoing:pitiful_generator" + type: "item" + }] + x: 2.0d + y: -1.0d + } + { + dependencies: ["321FA7348E532F4E"] + id: "6FF04DD735346BED" + rewards: [ + { + id: "0FB5D498F42B6185" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "165FAC8C2F75A7F9" + table_id: 5124217649411489500L + type: "loot" + } + ] + tasks: [{ + id: "163B2434699EEF1A" + item: "industrialforegoing:latex_processing_unit" + type: "item" + }] + x: 3.5d + y: 0.0d + } + { + dependencies: ["6E616DB197387C86"] + id: "339DF320DDCAD98B" + rewards: [ + { + count: 5 + id: "4BEE831683A26355" + item: "industrialforegoing:item_transporter_type" + type: "item" + } + { + count: 5 + id: "754E8997E9493E96" + item: "industrialforegoing:fluid_transporter_type" + type: "item" + } + ] + tasks: [ + { + id: "5AE0559068C0050A" + item: "industrialforegoing:item_transporter_type" + type: "item" + } + { + id: "7D17F00002916197" + item: "industrialforegoing:fluid_transporter_type" + type: "item" + } + ] + title: "{atm9.quest.industrialForegoing.itemAndFluidTransport}" + x: 0.0d + y: -1.0d + } + { + dependencies: ["0EC2053B191C55C6"] + id: "321FA7348E532F4E" + rewards: [{ + count: 2 + id: "6D991DABAE36FE01" + item: { + Count: 1b + id: "mekanism:basic_fluid_tank" + tag: { + BlockEntityTag: { + FluidTanks: [{ + Tank: 0b + stored: { + Amount: 14000 + FluidName: "industrialforegoing:latex" + } + }] + ForgeCaps: { } + Items: [ ] + activeState: 0b + currentRedstone: 15 + editMode: 0 + id: "mekanism:basic_fluid_tank" + redstone: 0b + updateDelay: 0 + } + display: { + Lore: ["\"(+NBT)\""] + } + mekData: { + FluidTanks: [{ + Tank: 0b + stored: { + Amount: 14000 + FluidName: "industrialforegoing:latex" + } + }] + Items: [ ] + securityMode: 0 + } + } + } + type: "item" + }] + tasks: [{ + id: "1D19038D0227D7EC" + item: "industrialforegoing:latex_bucket" + type: "item" + }] + x: 2.155102040816274d + y: 0.007993197278921116d + } + { + dependencies: ["6FF04DD735346BED"] + description: ["{atm9.quest.industrialForegoing.desc.givesPlastic}"] + id: "0EA9E52B67B533DF" + rewards: [{ + id: "2152C5EA52C0D06F" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "578EB2E46656AC16" + item: "industrialforegoing:dryrubber" + type: "item" + }] + x: 5.0d + y: 0.0d + } + { + dependencies: ["0EA9E52B67B533DF"] + id: "690CFF61CE787D43" + rewards: [ + { + count: 5 + id: "41FDECEBC7DDB3F6" + item: "industrialforegoing:plastic" + type: "item" + } + { + exclude_from_claim_all: true + id: "10813338F04C0398" + table_id: 5124217649411489500L + type: "loot" + } + ] + shape: "rsquare" + tasks: [{ + id: "77579FFDFEA734EB" + item: "industrialforegoing:plastic" + type: "item" + }] + x: 7.5d + y: 0.0d + } + { + dependencies: ["690CFF61CE787D43"] + id: "163BEB03C415E187" + rewards: [{ + id: "06BB8635159DB685" + type: "xp" + xp: 100 + }] + tasks: [ + { + id: "53836C0727B39DCF" + item: "industrialforegoing:common_black_hole_unit" + type: "item" + } + { + id: "15A028284A4863C1" + item: "industrialforegoing:common_black_hole_tank" + type: "item" + } + ] + title: "{atm9.quest.industrialForegoing.commonBlackHoleStorage}" + x: 9.5d + y: -1.0d + } + { + dependencies: ["690CFF61CE787D43"] + id: "57C4A0BAE739E903" + rewards: [{ + exclude_from_claim_all: true + id: "5B87BEEF76D40DA7" + table_id: 5124217649411489500L + type: "loot" + }] + tasks: [{ + id: "47C0E765FD874FCC" + item: "industrialforegoing:dissolution_chamber" + type: "item" + }] + x: 7.5d + y: 2.0d + } + { + dependencies: ["690CFF61CE787D43"] + description: [ + "{atm9.quest.industrialForegoing.desc.morePinkSlime}" + "{atm9.quest.industrialForegoing.desc.moreMeat}" + ] + id: "1823CC81D613892B" + rewards: [ + { + id: "222D5521FF5BCB8C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "1DDA30E9635266E1" + table_id: 5124217649411489500L + type: "loot" + } + ] + tasks: [{ + id: "4CEA3179A4BE3336" + item: "industrialforegoing:mob_slaughter_factory" + type: "item" + }] + x: 9.0d + y: 0.0d + } + { + dependencies: ["1823CC81D613892B"] + id: "0E8647B8EB4AAC41" + rewards: [ + { + id: "6AD72BC1A1F77913" + item: { + Count: 1b + id: "mekanism:basic_fluid_tank" + tag: { + mekData: { + FluidTanks: [{ + Tank: 0b + stored: { + Amount: 14000 + FluidName: "industrialforegoing:pink_slime" + } + }] + Items: [ ] + securityMode: 0 + } + } + } + type: "item" + } + { + id: "0D8B60F8BD60B5CB" + item: { + Count: 1b + id: "mekanism:basic_fluid_tank" + tag: { + mekData: { + FluidTanks: [{ + Tank: 0b + stored: { + Amount: 14000 + FluidName: "industrialforegoing:meat" + } + }] + Items: [ ] + securityMode: 0 + } + } + } + type: "item" + } + ] + shape: "rsquare" + tasks: [ + { + id: "3F52AEF4BF3FE722" + item: "industrialforegoing:pink_slime_bucket" + type: "item" + } + { + id: "6F7BCA742E93DB2A" + item: "industrialforegoing:meat_bucket" + type: "item" + } + ] + title: "{atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat}" + x: 11.5d + y: 0.0d + } + { + dependencies: ["690CFF61CE787D43"] + id: "616CFD4078D67B51" + rewards: [{ + count: 8 + id: "6C5045E055FD5551" + item: "industrialforegoing:conveyor" + type: "item" + }] + tasks: [{ + id: "3AE63F706CF41E9B" + item: "industrialforegoing:conveyor" + type: "item" + }] + x: 6.5d + y: 1.0d + } + { + dependencies: ["616CFD4078D67B51"] + id: "3027584AA6138E6D" + rewards: [{ + count: 8 + id: "7D6160CAB260B39C" + item: "industrialforegoing:conveyor" + type: "item" + }] + tasks: [ + { + id: "706E6BE855C4AE5C" + item: "industrialforegoing:conveyor_insertion_upgrade" + type: "item" + } + { + id: "1D7CB07E1E6F7A29" + item: "industrialforegoing:conveyor_extraction_upgrade" + type: "item" + } + ] + title: "{atm9.quest.industrialForegoing.conveyorInsertionAndExtraction}" + x: 5.5d + y: 1.5d + } + { + dependencies: ["616CFD4078D67B51"] + id: "06094615950AC062" + optional: true + rewards: [{ + count: 8 + id: "66A3E488F1A371C4" + item: "industrialforegoing:conveyor" + type: "item" + }] + tasks: [ + { + id: "1F78346AC1AA58B4" + item: "industrialforegoing:conveyor_detection_upgrade" + type: "item" + } + { + id: "3DB99B677678BCDD" + item: "industrialforegoing:conveyor_bouncing_upgrade" + type: "item" + } + { + id: "1A64390CFB75F256" + item: "industrialforegoing:conveyor_dropping_upgrade" + type: "item" + } + { + id: "387D0194F77E1870" + item: "industrialforegoing:conveyor_blinking_upgrade" + type: "item" + } + { + id: "4C5292076C0A9E83" + item: "industrialforegoing:conveyor_splitting_upgrade" + type: "item" + } + ] + title: "{atm9.quest.industrialForegoing.otherConveyorUpgrades}" + x: 6.5d + y: 2.0d + } + { + dependencies: ["690CFF61CE787D43"] + id: "427C3AFC0FF131CD" + optional: true + rewards: [{ + id: "2753E05691F3DCC7" + type: "xp" + xp: 100 + }] + tasks: [ + { + id: "31CC6D6C9BD14E1E" + item: 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3.130612244897911d + y: 1.603911564625868d + } + ] + title: "{atm9.chapters.20.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/insane_voltage.snbt b/config/ftbquests/quests/chapters/insane_voltage.snbt new file mode 100644 index 0000000..3709646 --- /dev/null +++ b/config/ftbquests/quests/chapters/insane_voltage.snbt @@ -0,0 +1,2738 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + 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"item" + }] + tasks: [{ + id: "3126CA0CD31A6EA2" + item: "gtceu:carbon_fibers" + type: "item" + }] + x: 2.0d + y: 2.0d + } + { + dependencies: ["47871110028991D3"] + description: [ + "{atm9.quest.gregtech.desc.dimethylbenzene.1}" + "" + "{atm9.quest.gregtech.desc.dimethylbenzene.2}" + "" + "{atm9.quest.gregtech.desc.dimethylbenzene.3}" + ] + id: "38BD153513DC2334" + rewards: [{ + exclude_from_claim_all: true + id: "3F9B95BA289B80CE" + table_id: 6202000790833671070L + type: "loot" + }] + tasks: [{ + id: "70C9A799B2294DAC" + item: "gtceu:phthalic_acid_bucket" + type: "item" + }] + x: 0.7d + y: -2.2d + } + { + dependencies: ["64F77D41B2D057B8"] + description: [ + "{atm9.quest.gregtech.desc.assemblerUpgrade.1}" + "" + "{atm9.quest.gregtech.desc.assemblerUpgrade.2}" + ] + hide_dependency_lines: true + hide_dependent_lines: true + id: "45D9E32D75F5ACAE" + rewards: [{ + exclude_from_claim_all: true + id: "5ACB560F9E15C52F" + table_id: 6202000790833671070L + type: "loot" + }] + tasks: [{ + id: "3C372FDBEAEDA75B" + item: "gtceu:iv_assembler" + type: "item" + }] + x: 4.0d + y: -3.5d + } + { + dependencies: ["64F77D41B2D057B8"] + description: ["{atm9.quest.gregtech.desc.maceratorBoost.1}"] + hide_dependency_lines: true + id: "16B44F78707E148E" + rewards: [{ + exclude_from_claim_all: true + id: "7771EA6688348CD0" + table_id: 6202000790833671070L + type: "loot" + }] + shape: "diamond" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.macerator.1}" + tasks: [{ + id: "783804D20825EC31" + item: "gtceu:iv_macerator" + type: "item" + }] + x: -6.0d + y: -3.1d + } + { + dependencies: ["16B44F78707E148E"] + description: ["{atm9.quest.gregtech.desc.platinumSludge.1}"] + id: "2FDACD6F153D5B64" + rewards: [{ + count: 16 + id: "02F35F6C06C59F87" + item: "gtceu:raw_cooperite" + random_bonus: 32 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.sheldonClub.1}" + tasks: [{ + id: "3E85E016A9FC831F" + item: "gtceu:raw_cooperite" + type: "item" + }] + x: -4.5d + y: -3.1d + } + { + dependencies: ["2FDACD6F153D5B64"] + description: ["{atm9.quest.gregtech.desc.aquaRegia.1}"] + id: "0DD389A24F5F8CDD" + rewards: [{ + id: "2BD13756A8D0E6D0" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:aqua_regia" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:aqua_regia" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.barbieWorld.1}" + tasks: [{ + id: "167A231788D5F833" + item: "gtceu:aqua_regia_bucket" + type: "item" + }] + x: -4.0d + y: -2.0500000000000007d + } + { + dependencies: ["2FDACD6F153D5B64"] + description: ["{atm9.quest.gregtech.desc.platinumResources.1}"] + id: "4632DA3CE9D95064" + rewards: [{ + count: 8 + id: "029845A689A9ED7D" + item: "gtceu:platinum_group_sludge_dust" + random_bonus: 16 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.misterKrabs.1}" + tasks: [{ + id: "6D5FD9D06E3AD241" + item: "gtceu:platinum_group_sludge_dust" + type: "item" + }] + x: -5.0d + y: -2.0500000000000007d + } + { + dependencies: [ + "4632DA3CE9D95064" + "20A01B6A6B1177CB" + "0DD389A24F5F8CDD" + ] + description: [ + "{atm9.quest.gregtech.desc.newResources.1}" + "" + "{atm9.quest.gregtech.desc.newResources.2}" + ] + id: "7CC3BD5F3D66A637" + rewards: [{ + count: 6 + id: "1B047E534CB265CB" + item: "gtceu:inert_metal_mixture_dust" + random_bonus: 6 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.radonCafe.1}" + tasks: [{ + id: "2F0E1D0E62D27DF0" + item: "gtceu:inert_metal_mixture_dust" + type: "item" + }] + x: -4.5d + y: -1.0500000000000007d + } + { + dependencies: ["64F77D41B2D057B8"] + description: [ + "{atm9.quest.gregtech.desc.processingBoost.1}" + "" + "{atm9.quest.gregtech.desc.processingBoost.2}" + ] + hide_dependency_lines: true + id: "20A01B6A6B1177CB" + rewards: [{ + exclude_from_claim_all: true + id: "1BBA9D4D6693F074" + table_id: 6202000790833671070L + type: "loot" + }] + 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-3.5d + y: -1.0500000000000007d + } + { + dependencies: ["439556C571592D81"] + description: ["{atm9.quest.gregtech.desc.ruridit.1}"] + id: "40249CD28957E7EB" + rewards: [{ + count: 6 + id: "09A68E6B45224827" + item: "gtceu:ruthenium_dust" + random_bonus: 6 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.cleanedDust.1}" + tasks: [{ + id: "270A0E25457E1C36" + item: "gtceu:ruthenium_dust" + type: "item" + }] + x: -4.5d + y: 0.0d + } + { + dependencies: ["40249CD28957E7EB"] + id: "1FF8B0E2D10C88E9" + rewards: [{ + count: 6 + id: "3FB909CCA3040943" + item: "gtceu:ruthenium_dust" + random_bonus: 6 + type: "item" + }] + tasks: [{ + id: "0020D722D78214B3" + item: "gtceu:rtm_alloy_dust" + type: "item" + }] + x: -3.5d + y: 0.0d + } + { + dependencies: [ + "41EE8B40BA43DADE" + "45D9E32D75F5ACAE" + ] + description: [ + "{atm9.quest.gregtech.desc.ebfCoilUpgrade.1}" + "" + "{atm9.quest.gregtech.desc.ebfCoilUpgrade.2}" + "" + "{atm9.quest.gregtech.desc.ebfCoilUpgrade.3}" + ] + id: 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dependencies: [ + "2EE52FD7129D3D87" + "47871110028991D3" + ] + description: [ + "{atm9.quest.gregtech.desc.largeChemReactor.1}" + "" + "{atm9.quest.gregtech.desc.largeChemReactor.2}" + ] + id: "7C9D8120B5C5BD9B" + optional: true + rewards: [{ + count: 8 + id: "3B3D8C01C31D63D8" + item: "gtceu:iridium_metal_residue_dust" + random_bonus: 16 + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "35F58171ECC99A6A" + item: "gtceu:iridium_metal_residue_dust" + type: "item" + }] + x: 3.0d + y: -3.0d + } + { + dependencies: ["7C9D8120B5C5BD9B"] + description: [ + "{atm9.quest.gregtech.desc.iridiumChloride.1}" + "" + "{atm9.quest.gregtech.desc.iridiumChloride.2}" + ] + id: "6E6D9527AC093199" + optional: true + rewards: [{ + count: 8 + id: "04637191A807D0C9" + item: "gtceu:iridium_chloride_dust" + random_bonus: 16 + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "4671D5F7C6163DF9" + item: "gtceu:iridium_chloride_dust" + type: "item" + }] + x: 3.0d + y: -4.0d + } + { + dependencies: ["6E6D9527AC093199"] + description: ["{atm9.quest.gregtech.desc.chemicalReaction.1}"] + id: "02190383FEE793ED" + optional: true + rewards: [ + { + count: 8 + id: "73F219D4D8F72B5A" + item: "alltheores:iridium_dust" + random_bonus: 16 + type: "item" + } + { + exclude_from_claim_all: true + id: "35A9005AF56D5554" + table_id: 6202000790833671070L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "074663BA515D70DF" + item: "alltheores:iridium_dust" + type: "item" + }] + x: 3.5d + y: -4.5d + } + ] + title: "{atm9.chapters.31.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/low_voltage.snbt b/config/ftbquests/quests/chapters/low_voltage.snbt new file mode 100644 index 0000000..021c5ec --- /dev/null +++ b/config/ftbquests/quests/chapters/low_voltage.snbt @@ -0,0 +1,1204 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "low_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:basic_electronic_circuit" + id: "37A28F4697946CB4" + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.desc.machineUpgrade.1}" + "" + "{atm9.quest.gregtech.desc.machineUpgrade.2}" + "" + "{atm9.quest.gregtech.desc.machineUpgrade.3}" + ] + id: "5C1BB559DD83E88F" + rewards: [ + { + count: 8 + id: "63DE356D2C74A10A" + item: "gtceu:tin_single_cable" + random_bonus: 4 + type: "item" + } + { + count: 8 + id: "02B5C3D33312FDA2" + item: "gtceu:copper_single_wire" + random_bonus: 4 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.welcomeLV}" + tasks: [{ + id: "08EA6CE798092CE9" + item: "gtceu:basic_electronic_circuit" + type: "item" + }] + x: -2.5d + y: 0.0d + } + { + dependencies: [ + "11D16434F78D2C2C" + "7480A00B82C5DDB5" + ] + description: [ + "{atm9.quest.gregtech.desc.batchCrafting.1}" + "" + "{atm9.quest.gregtech.desc.batchCrafting.2}" + ] + id: "4D6885EFA4EE272F" + rewards: [ + { + count: 2 + id: "39993B4D19452515" + item: "gtceu:basic_electronic_circuit" + random_bonus: 4 + type: "item" + } + { + count: 2 + id: "5C954CCCF1770A9A" + item: "gtceu:diode" + random_bonus: 6 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.onwardsMV}" + tasks: [{ + id: "312B4A8B539DCD5D" + item: "gtceu:good_electronic_circuit" + type: "item" + }] + x: 7.5d + y: -0.8999999999999999d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.desc.wiremillUsage.1}" + "" + "{atm9.quest.gregtech.desc.wiremillUsage.2}" + ] + id: "2A26032DC9C8CFD6" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "6E917EAC6D910F41" + table_id: 4804065436311136435L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.cheaperWires}" + tasks: [{ + id: "570680D6E9DF6FA7" + item: "gtceu:lv_wiremill" + type: "item" + }] + x: -4.0d + y: 3.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.desc.plateMachineUsage.1}" + "" + "{atm9.quest.gregtech.desc.plateMachineUsage.2}" + ] + id: "1906C5D1C80035E4" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "611C4B513D3D1ADF" + table_id: 4804065436311136435L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.cheaperPlates}" + tasks: [{ + id: "2077EC584FD16863" + item: "gtceu:lv_bender" + type: "item" + }] + x: -3.0d + y: 3.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.desc.rubberCrafting.1}" + "" + "{atm9.quest.gregtech.desc.rubberCrafting.2}" + ] + id: "620C406CC24F179C" + rewards: [{ + exclude_from_claim_all: true + id: "52F68D22D0F72D31" + table_id: 4804065436311136435L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.moreRubberBetter}" + tasks: [{ + id: "52A1256EE8999962" + item: "gtceu:lv_chemical_reactor" + type: "item" + }] + x: 0.5d + y: 3.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: ["{atm9.quest.gregtech.desc.castingMolds.1}"] + icon: "gtceu:lv_fluid_solidifier" + id: "78C51E9B7B8315F6" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "3D8FA55D8F428E7B" + table_id: 4804065436311136435L + type: "loot" + } + { + count: 2 + id: "6F4A88033B4245E2" + item: "alltheores:steel_ingot" + type: "item" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.needSolidFluid}" + tasks: [ + { + id: "091F155D7F3E3BB9" + item: "gtceu:lv_fluid_solidifier" + type: "item" + } + { + id: "2DCDA83AF43F55A3" + item: "gtceu:ingot_casting_mold" + type: "item" + } + ] + x: -1.5d + y: 3.0d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.desc.wireCoating.1}" + "" + "{atm9.quest.gregtech.desc.wireCoating.2}" + "" + "{atm9.quest.gregtech.desc.wireCoating.3}" + ] + id: "0718FA338E8BA792" + rewards: [{ + exclude_from_claim_all: true + id: "6435CAC26D2AE960" + table_id: 4804065436311136435L + type: "loot" + }] + tasks: [{ + id: "1F057DDA8380A19B" + item: "gtceu:lv_assembler" + type: "item" + }] + x: 0.5d + y: -2.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: ["{atm9.quest.gregtech.desc.rodProduction.1}"] + id: "601DA80C08C3F9AC" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "2C6B38D702FD7813" + table_id: 4804065436311136435L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.goodOldRod}" + tasks: 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"item" + }] + tasks: [{ + id: "55065DC2687DC4D2" + item: "gtceu:sodium_bisulfate_dust" + type: "item" + }] + x: 2.5d + y: 3.0d + } + { + dependencies: ["4835BE1596B65206"] + description: ["[ \"You need to \", { \"text\": \"Electrolyze\", \"color\": \"yellow\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"512BD9BCA43AEE83\" } }, \" the Sodium Bisulfate\" ]"] + id: "7B8ADB4104E7C440" + rewards: [{ + id: "0E2AB9F3A1583996" + item: "gtceu:sodium_persulfate_bucket" + type: "item" + }] + tasks: [{ + id: "64890DABF420C352" + item: "gtceu:sodium_persulfate_bucket" + type: "item" + }] + x: 3.5d + y: 3.0d + } + ] + title: "{atm9.chapters.27.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/ludicrous_voltage.snbt b/config/ftbquests/quests/chapters/ludicrous_voltage.snbt new file mode 100644 index 0000000..27c771f --- /dev/null +++ b/config/ftbquests/quests/chapters/ludicrous_voltage.snbt @@ -0,0 +1,2299 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ludicrous_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:nano_processor_mainframe" + id: "403105E8F21D82C7" + images: [ + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "gtceu:item/luv_sensor" + rotation: 0.0d + width: 2.0d + x: 8.5d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "gtceu:item/luv_emitter" + rotation: 0.0d + width: 3.0d + x: 0.0d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 2.5d + hover: [ ] + image: "gtceu:item/luv_robot_arm" + rotation: 0.0d + width: 2.5d + x: 4.0d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "gtceu:item/luv_electric_motor" + rotation: 0.0d + width: 3.0d + x: -4.5d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 2.5d + hover: [ ] + image: "gtceu:item/luv_battery_hull" + rotation: 0.0d + width: 2.5d + x: -9.5d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "gtceu:item/luv_solar_panel" + rotation: 0.0d + width: 3.0d + x: 0.5d + y: -0.5d + } + ] + order_index: 7 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.gregtech.desc.luvProgression.1}"] + id: "5A658F239928850E" + rewards: [{ + exclude_from_claim_all: true + id: "79147347997FB54A" + table_id: 7041264405549027492L + type: "loot" + }] + shape: "diamond" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.makeLuv.1}" + tasks: [{ + id: "476F1B02F1D62A14" + item: "gtceu:nano_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.title.luvProgression}" + x: -9.5d + y: 1.5d + } + { + dependencies: [ + "3C31FA990D387437" + "22CFDFD1FB8A2298" + "1090A47B70EBF704" + ] + description: ["{atm9.quest.gregtech.desc.welcomeQuantumAge.1}"] + id: "663DA87FDB10E2B8" + rewards: [{ + exclude_from_claim_all: true + id: "2161377A64DB9A2B" + table_id: 7041264405549027492L + type: "loot" + }] + shape: "diamond" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.quantumMan.1}" + tasks: [{ + id: "51119998A84A7E62" + item: "gtceu:quantum_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.title.stargateZpm}" + x: 9.599999999999994d + y: 1.5d + } + { + dependencies: ["3B1268D75B34A0F6"] + description: ["{atm9.quest.gregtech.desc.rhodiumPalladium.1}"] + id: "639B1F99D7271C07" + rewards: [{ + count: 8 + id: "4A791342A1810A48" + item: "gtceu:rhodium_dust" + random_bonus: 16 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.rhodiumDust.1}" + tasks: [{ + id: "4170FD51FA291A9D" + item: "gtceu:rhodium_dust" + type: "item" + }] + x: -5.5d + y: -1.7999999999999998d + } + { + dependencies: ["5A658F239928850E"] + description: [ + "{atm9.quest.gregtech.desc.horsepower.1}" + "" + "{atm9.quest.gregtech.desc.horsepower.2}" + ] + id: "3B1268D75B34A0F6" + rewards: [{ + exclude_from_claim_all: true + id: "4930FE7B33AB23EC" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.hydrogenPositive}" + tasks: [{ + id: "13AAD2669D7245A4" + item: "gtceu:iv_electrolyzer" + type: "item" + }] + x: -7.0d + y: -1.7999999999999998d + } + { + dependencies: ["639B1F99D7271C07"] + description: ["{atm9.quest.gregtech.desc.lotOfThis.1}"] + id: "559DB570A9152259" + rewards: 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] + description: [ + "{atm9.quest.gregtech.desc.cheaperEVProcessors.1}" + "" + "{atm9.quest.gregtech.desc.cheaperEVProcessors.2}" + ] + id: "6BE928FE24539D4B" + rewards: [{ + exclude_from_claim_all: true + id: "04F18F614200315A" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.ev}" + tasks: [{ + id: "446D5648C1805604" + item: "gtceu:quantum_processor" + type: "item" + }] + x: 4.599999999999994d + y: 1.5d + } + { + dependencies: [ + "41F04EF882EF31E1" + "7382C366A1ABAAE3" + "2E7E1278D9796141" + ] + description: ["{atm9.quest.gregtech.desc.cheaperIVTier.1}"] + id: "53B44E24BB111D24" + rewards: [{ + exclude_from_claim_all: true + id: "11C89FA3387C463D" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.iv}" + tasks: [{ + id: "316FD82605C503D6" + item: "gtceu:quantum_processor_assembly" + type: "item" + }] + x: 6.099999999999994d + y: 1.5d + } + { + dependencies: [ + "41F04EF882EF31E1" + "7382C366A1ABAAE3" + "2E7E1278D9796141" + ] + description: [ + "{atm9.quest.gregtech.desc.bitCheaperCost.1}" + "" + "{atm9.quest.gregtech.desc.bitCheaperCost.2}" + ] + id: "1090A47B70EBF704" + rewards: [{ + exclude_from_claim_all: true + id: "112A5E4FC374FFB7" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.luv}" + tasks: [{ + id: "60981C6865145331" + item: "gtceu:quantum_processor_computer" + type: "item" + }] + x: 7.599999999999994d + y: 1.5d + } + { + description: ["{atm9.quest.gregtech.desc.mixHSLA.1}"] + id: "3863B33438AB5BBD" + optional: true + rewards: [{ + count: 4 + id: "7D0AA5F038DE6B64" + item: "gtceu:hsla_steel_dust" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.hslaDust}" + tasks: [{ + id: "064427F3DA197068" + item: "gtceu:hsla_steel_dust" + type: "item" + }] + x: -4.0d + y: 2.5d + } + { + description: ["{atm9.quest.gregtech.desc.titaniumCarbideDust.1}"] + id: "7353DB3A9820C92F" + optional: true + rewards: [{ + count: 4 + id: "26A7BFC8CF6380AE" + item: "gtceu:titanium_carbide_dust" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.highStrengthTitanium}" + tasks: [{ + id: "541D07490AA62BEE" + item: "gtceu:titanium_carbide_dust" + type: "item" + }] + x: -3.0d + y: 2.0d + } + { + description: ["{atm9.quest.gregtech.desc.tantalumCarbidePlates.1}"] + id: "64E271AA238B131F" + optional: true + rewards: [{ + count: 4 + id: "66D5BE29BEC26BCD" + item: "gtceu:tantalum_carbide_dust" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.highStrengthTantalum}" + tasks: [{ + id: "50A6905F7674B30C" + item: "gtceu:tantalum_carbide_dust" + type: "item" + }] + x: -2.0d + y: 2.5d + } + { + dependencies: [ + "3863B33438AB5BBD" + "7353DB3A9820C92F" + "64E271AA238B131F" + "29417616D8F673D5" + "17773F43631748A9" + ] + description: ["{atm9.quest.gregtech.desc.completeABS.1}"] + icon: "gtceu:alloy_blast_smelter" + id: "0E76B7095F12EF62" + optional: true + rewards: [ + { + 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"{atm9.quest.gregtech.subt.assemblerCircuits}" + tasks: [ + { + id: "66142EA734C105C0" + item: "gtceu:large_circuit_assembler" + type: "item" + } + { + count: 6L + id: "1D8BF7C96D34DF03" + item: "gtceu:tungstensteel_pipe_casing" + type: "item" + } + { + count: 10L + id: "68170402DEC73571" + item: "gtceu:assembly_line_grating" + type: "item" + } + { + count: 59L + id: "13CB21B21BA29CE7" + item: "gtceu:large_scale_assembler_casing" + type: "item" + } + { + count: 4L + id: "4D767C20DB7BA129" + item: "gtceu:tempered_glass" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "51A72B7982E04028" + observe_type: 0 + timer: 0L + to_observe: "gtceu:large_circuit_assembler" + type: "observation" + } + ] + x: -3.0d + y: 7.5d + } + { + dependencies: ["34C931DFFBF608DB"] + description: [ + "{atm9.quest.gregtech.desc.notAssemblyLine.1}" + "" + "{atm9.quest.gregtech.desc.notAssemblyLine.2}" + ] + icon: "gtceu:large_assembler" + id: "6EF6D11ABBA34AE3" + optional: true + rewards: [{ + 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true + rewards: [{ + count: 8 + id: "495ED7059EF67648" + item: "gtceu:maraging_steel_300_ingot" + random_bonus: 16 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.stronks}" + tasks: [{ + id: "3824062A512AEC3B" + item: "gtceu:maraging_steel_300_ingot" + type: "item" + }] + x: -4.0d + y: 6.0d + } + { + dependencies: ["318B71954A49DC27"] + description: ["{atm9.quest.gregtech.desc.nonABSMultiblocks}"] + id: "1F0A68DFAA19D5C7" + rewards: [{ + id: "5098774880A4B08C" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.subt.skiddingWithoutABS}" + tasks: [{ + id: "1CAC89F6DFC2AB72" + title: "{atm9.quest.gregtech.title.nonABSMultiblocks}" + type: "checkmark" + }] + x: -2.5d + y: 0.5d + } + { + dependencies: ["1F0A68DFAA19D5C7"] + description: ["{atm9.quest.gregtech.desc.largeBrewingVat}"] + id: "770ED8E5FEC6D59A" + optional: true + rewards: [{ + id: "2355B9C0BBBF7968" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.subt.corrosiveMaterials}" + tasks: [{ + id: 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table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.parallelProcesses}" + tasks: [{ + id: "77B98AEED48C79ED" + item: "gtceu:iv_parallel_hatch" + type: "item" + }] + x: 0.5d + y: 2.5d + } + { + description: [ + "{atm9.quest.gregtech.desc.molybdenumDisilicide.1}" + "" + "{atm9.quest.gregtech.desc.molybdenumDisilicide.2}" + ] + id: "17773F43631748A9" + rewards: [{ + count: 4 + id: "43053B3B07F5E09E" + item: "gtceu:molybdenum_disilicide_dust" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.molybdenumDisilicide}" + tasks: [{ + id: "2265F0C34D77C253" + item: "gtceu:molybdenum_disilicide_dust" + type: "item" + }] + x: -4.5d + y: 3.5d + } + { + dependencies: ["5A658F239928850E"] + description: ["{atm9.quest.gregtech.desc.mixingRuthenium}"] + hide_dependency_lines: true + id: "033BF8D12E32A5E5" + rewards: [{ + exclude_from_claim_all: true + id: "4965B994720787A2" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.allMixedUp}" + tasks: [{ + id: "633D4D70BEFCEE0C" + item: "gtceu:iv_mixer" + type: "item" + }] + x: -1.0d + y: -3.0d + } + ] + title: "{atm9.chapters.32.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/mahou_tsukai.snbt b/config/ftbquests/quests/chapters/mahou_tsukai.snbt new file mode 100644 index 0000000..ce81e63 --- /dev/null +++ b/config/ftbquests/quests/chapters/mahou_tsukai.snbt @@ -0,0 +1,805 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "mahou_tsukai" + group: "22FB35B0FEF1343D" + icon: "mahoutsukai:mahoujin_projector" + id: "44E9C52B25D280CB" + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.mahou.desc.start}"] + icon: "mahoutsukai:mahoujin_projector" + id: "5E598F78BFC0F0F6" + progression_mode: "flexible" + rewards: [{ + id: "5B4DDE801680EA4D" + item: "mahoutsukai:guidebook" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + advancement: "mahoutsukai:root" + criterion: "" + icon: "mahoutsukai:mahoujin_projector" + id: "0C29A1EA4AA9DCD1" + type: "advancement" + }] + title: "{atm9.quest.mahou.start}" + x: 2.5d + y: -5.5d + } + { + dependencies: ["5E598F78BFC0F0F6"] + description: ["{atm9.quest.mahou.desc.mortar}"] + hide_dependent_lines: true + id: "2239673CCF5B5BF7" + rewards: [{ + count: 2 + id: "790F29FE8D491758" + item: "minecraft:ender_eye" + type: "item" + }] + shape: "diamond" + size: 1.1d + tasks: [{ + id: "2242E76BC6D5C33A" + item: "mahoutsukai:mortar_and_pestle" + type: "item" + }] + title: "{atm9.quest.mahou.mortar}" + x: 1.5d + y: -6.5d + } + { + dependencies: ["5E598F78BFC0F0F6"] + description: ["{atm9.quest.mahou.desc.scrolls}"] + hide_dependent_lines: true + id: "3862FB1F6F76ED4F" + rewards: [{ + count: 6 + id: "5427F3079ACC4183" + item: "mahoutsukai:spell_cloth" + type: "item" + }] + shape: "diamond" + size: 1.1d + tasks: [ + { + id: "7EED1E169B4B837A" + item: "mahoutsukai:spell_cloth" + type: "item" + } + { + id: "03653EBC3A7AC78D" + item: "mahoutsukai:dagger" + type: "item" + } + ] + title: "{atm9.quest.mahou.scrolls}" + x: 3.5d + y: -6.5d + } + { + dependencies: ["72DEF9BA758BCDC0"] + description: ["{atm9.quest.mahou.desc.caliburn}"] + hide: false + id: "0AAB33FA2609AD2F" + rewards: [ + { + count: 3 + id: "78EE995DEB3E6AA6" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 5s + }] + } + } + type: "item" + } + { + id: "75D2B274106287DE" + type: "xp_levels" + xp_levels: 5 + } + ] + shape: "diamond" + size: 1.3d + tasks: [{ + id: "6BD28453C12779F8" + item: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 10000.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 3.0f + } + } + id: "mahoutsukai:caliburn" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.caliburn}" + x: 0.0d + y: -9.75d + } + { + dependencies: ["0AAB33FA2609AD2F"] + description: ["{atm9.quest.mahou.desc.warden}"] + hide: false + id: "4EA0F9DE0A373761" + rewards: [ + { + id: "24EA1AA4DC08FBBD" + item: "minecraft:villager_spawn_egg" + type: "item" + } + { + id: "7463D6851757918E" + type: "xp_levels" + xp_levels: 10 + } + ] + shape: "diamond" + size: 1.3d + tasks: [{ + id: "40639CBE133D1B30" + item: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 10000.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 3.0f + } + } + id: "mahoutsukai:morgan" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.warden}" + x: 1.3d + y: -11.05d + } + { + dependencies: ["5E598F78BFC0F0F6"] + description: ["{atm9.quest.mahou.desc.mana}"] + hide: true + id: "031E3B2E823C5CB7" + rewards: [{ + id: "68A6E05A70BB7F65" + item: "minecraft:diamond" + type: "item" + }] + shape: "diamond" + size: 1.1d + tasks: [{ + id: "18DD9C15BAD8FF6E" + item: "mahoutsukai:attuner" + type: "item" + }] + title: "{atm9.quest.mahou.mana}" + x: 2.5d + y: -6.5d + } + { + dependencies: [ + "30BA3262D870F4E7" + "63AB668EAF0E1C30" + "464F35993A49096D" + ] + description: ["{atm9.quest.mahou.desc.lake}"] + icon: "mahoutsukai:murky_bucket" + id: "72DEF9BA758BCDC0" + rewards: [{ + id: "42C9DEFB9E464E56" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "diamond" + size: 1.3d + tasks: [{ + id: "3908B10D15C459CA" + item: "mahoutsukai:murky_bucket" + type: "item" + }] + title: "{atm9.quest.mahou.lake}" + x: -0.65d + y: -9.100000000000001d + } + { + dependencies: ["2239673CCF5B5BF7"] + description: ["{atm9.quest.mahou.desc.power}"] + id: "30BA3262D870F4E7" + rewards: [{ + id: "06A0C2227C63AC14" + item: "minecraft:diamond" + type: "item" + }] + shape: "diamond" + size: 1.3d + tasks: [ + { + count: 2L + id: "3B4F6277739941D5" + item: "mahoutsukai:powdered_diamond" + type: "item" + } + { + id: "09CC056766EB26DD" + item: "mahoutsukai:powdered_emerald" + type: "item" + } + ] + title: "{atm9.quest.mahou.power}" + x: 0.0d + y: -8.450000000000001d + } + { + dependencies: ["2239673CCF5B5BF7"] + description: ["{atm9.quest.mahou.desc.strength}"] + icon: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_CASTER_NAME: "" + } + } + id: "mahoutsukai:scroll_strengthening" + } + id: "08903890F577D43A" + rewards: [{ + count: 2 + id: "406E3AD79364F34A" + item: "minecraft:stick" + type: "item" + }] + shape: "diamond" + tasks: [ + { + count: 2L + id: "08FA04F05865F979" + item: "mahoutsukai:powdered_diamond" + type: "item" + } + { + id: "255E770955A7FAC3" + item: "mahoutsukai:powdered_iron" + type: "item" + } + { + id: "34905AC6DD4F593D" + item: { Count: 64b, id: "mahoutsukai:spell_cloth" } + type: "item" + } + ] + title: "{atm9.quest.mahou.strength}" + x: 6.0d + y: -8.5d + } + { + dependencies: ["08903890F577D43A"] + description: ["{atm9.quest.mahou.desc.sword}"] + icon: { + Count: 1b + id: "minecraft:diamond_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "enderio:shimmer" + lvl: 1s + }] + } + } + id: "61382ED4729AF8E6" + rewards: [{ + id: "152A1DF966A78240" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "414C8B3F17B6B274" + item: { + Count: 1b + id: "minecraft:diamond_sword" + tag: { + Damage: 0 + Unbreakable: 1b + mahoutsukai_old_unbreakable: 0b + mahoutsukai_strengthened: 2 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.sword}" + x: 6.5d + y: -8.0d + } + { + dependencies: ["61382ED4729AF8E6"] + description: ["{atm9.quest.mahou.desc.clarent}"] + id: "7F9BFE49B53AF2BF" + rewards: [{ + id: "59457A4A7E8C2D2E" + type: "xp_levels" + xp_levels: 10 + }] + shape: "diamond" + tasks: [{ + id: "6D9AB073753E5D51" + item: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 10000.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 0.0f + } + } + id: "mahoutsukai:clarent" + tag: { + Damage: 0 + Unbreakable: 1b + mahoutsukai_clarent_attack: 0.0f + } + } + type: "item" + }] + title: "{atm9.quest.mahou.clarent}" + x: 7.0d + y: -7.5d + } + { + dependencies: ["031E3B2E823C5CB7"] + description: ["{atm9.quest.mahou.desc.emerald}"] + hide_dependency_lines: true + id: "464F35993A49096D" + shape: "diamond" + size: 1.3d + tasks: [{ + id: "4197A7CA0002EC34" + item: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_GEM_STORED_MANA: 0 + } + } + id: "mahoutsukai:attuned_emerald" + } + type: "item" + }] + title: "{atm9.quest.mahou.emerald}" + x: -1.3d + y: -9.75d + } + { + description: ["{atm9.quest.mahou.desc.morgan}"] + icon: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 0.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 0.0f + } + } + id: "mahoutsukai:morgan" + tag: { + Damage: 0 + } + } + id: "63AB668EAF0E1C30" + shape: "diamond" + size: 1.3d + tasks: [{ + id: "70EE14D22DAA95EE" + title: "Morgan " + type: "checkmark" + }] + title: "{atm9.quest.mahou.morgan}" + x: -1.9500000000000002d + y: -7.800000000000001d + } + { + description: ["{atm9.quest.mahou.desc.upgrading}"] + id: "0C38F40FD6AA01E6" + rewards: [{ + id: "0B6C0561D1C20F28" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "diamond" + size: 1.3d + tasks: [{ + count: 26L + id: "7F74CF6A8D802EF7" + item: "irons_spellbooks:ender_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.mahou.upgrading}" + x: 0.65d + y: -10.4d + } + { + description: ["{atm9.quest.mahou.desc.genocide}"] + icon: "easy_villagers:villager" + id: "7FB787C9FE990A93" + rewards: [ + { + id: "4702BC1532F4CDDE" + item: "reliquary:pedestals/passive/red_passive_pedestal" + type: "item" + } + { + id: "249AF257A5CDFE75" + type: "xp_levels" + xp_levels: 20 + } + ] + shape: "diamond" + size: 1.3d + tasks: [{ + entity: "minecraft:villager" + id: "332590813AB0B8F3" + type: "kill" + value: 10L + }] + title: "{atm9.quest.mahou.genocide}" + x: 1.9500000000000002d + y: -11.700000000000001d + } + { + dependencies: ["08903890F577D43A"] + description: ["{atm9.quest.mahou.desc.stick}"] + id: "50AA597A4CF3D060" + shape: "diamond" + tasks: [{ + id: "52A9F529E0AE2C7C" + item: { + Count: 1b + id: "minecraft:stick" + tag: { + Unbreakable: 1b + mahoutsukai_old_unbreakable: 0b + mahoutsukai_strengthened: 5 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.stick}" + x: 5.5d + y: -8.0d + } + { + dependencies: ["50AA597A4CF3D060"] + description: ["{atm9.quest.mahou.desc.emrys}"] + id: "58EC32346BEBAAEC" + rewards: [{ + id: "08A12DA479A19767" + type: "xp_levels" + xp_levels: 10 + }] + shape: "diamond" + tasks: [{ + id: "651B2642E69F09C2" + item: "mahoutsukai:staff_emrys" + type: "item" + }] + title: "{atm9.quest.mahou.emrys}" + x: 5.0d + y: -7.5d + } + { + dependencies: ["08903890F577D43A"] + description: ["{atm9.quest.mahou.desc.shield}"] + icon: { + Count: 1b + id: "minecraft:shield" + tag: { + Damage: 0 + Enchantments: [{ + id: "enderio:shimmer" + lvl: 1s + }] + Unbreakable: 1b + mahoutsukai_old_unbreakable: 0b + mahoutsukai_strengthened: 5 + } + } + id: "087726194EED4BDF" + rewards: [{ + id: "7C0F43EAA605EA92" + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "ensorcellation:bulwark" + lvl: 1s + }] + } + } + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "5D64543FDCB91F54" + item: { + Count: 1b + id: "minecraft:shield" + tag: { + Damage: 0 + Unbreakable: 1b + mahoutsukai_old_unbreakable: 0b + mahoutsukai_strengthened: 5 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.shield}" + x: 6.0d + y: -9.5d + } + { + dependencies: ["087726194EED4BDF"] + description: ["{atm9.quest.mahou.desc.souls}"] + id: "00EC37E07591FFC4" + rewards: [{ + count: 9 + id: "5832669818920660" + item: "mob_grinding_utils:delightful_dirt" + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "0E72B0E602D7A29A" + item: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_CASTER_NAME: "" + } + } + id: "mahoutsukai:scroll_death_collection" + } + type: "item" + }] + title: "{atm9.quest.mahou.souls}" + x: 6.0d + y: -10.5d + } + { + dependencies: [ + "087726194EED4BDF" + "3862FB1F6F76ED4F" + ] + description: ["{atm9.quest.mahou.desc.immunity}"] + id: "3317E676CEE83609" + shape: "diamond" + tasks: [{ + id: "1BBF69A87534BEAD" + item: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_CASTER_NAME: "" + } + } + id: "mahoutsukai:scroll_immunity_exchange" + } + type: "item" + }] + title: "{atm9.quest.mahou.immunity}" + x: 7.0d + y: -10.5d + } + { + dependencies: [ + "087726194EED4BDF" + "3862FB1F6F76ED4F" + ] + description: ["{atm9.quest.mahou.desc.damage}"] + id: "659531F14E62EBEB" + shape: "diamond" + tasks: [{ + id: "4CFFB54AB2B68957" + item: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_CASTER_NAME: "" + } + } + id: "mahoutsukai:scroll_damage_exchange" + } + type: "item" + }] + title: "{atm9.quest.mahou.damage}" + x: 5.0d + y: -10.5d + } + { + dependencies: [ + "3317E676CEE83609" + "00EC37E07591FFC4" + "659531F14E62EBEB" + ] + description: ["{atm9.quest.mahou.desc.replica}"] + id: "116EA7BB5AD8453E" + rewards: [{ + id: "3F440F5FF275978B" + type: "xp_levels" + xp_levels: 10 + }] + shape: "diamond" + tasks: [{ + id: "5754D942F9A2A743" + item: { + Count: 1b + id: "mahoutsukai:replica" + tag: { + Damage: 0 + Unbreakable: 1b + } + } + type: "item" + }] + title: "{atm9.quest.mahou.replica}" + x: 6.0d + y: -11.5d + } + { + dependencies: ["031E3B2E823C5CB7"] + description: ["{atm9.quest.mahou.desc.life}"] + icon: "evilcraft:blood_stain" + id: "67B73449A59467C5" + rewards: [{ + count: 9 + id: "5FC847A4560CFC7B" + item: "mob_grinding_utils:dreadful_dirt" + type: "item" + }] + shape: "diamond" + tasks: [ + { + count: 2L + id: "04933B4DDF63D969" + item: "mahoutsukai:powdered_iron" + type: "item" + } + { + id: "211B9A2B333F8E02" + item: "mahoutsukai:powdered_emerald" + type: "item" + } + ] + title: "{atm9.quest.mahou.life}" + x: 1.5d + y: -7.5d + } + { + dependencies: ["031E3B2E823C5CB7"] + description: ["{atm9.quest.mahou.desc.durability}"] + icon: { + Count: 1b + id: "minecraft:netherite_shovel" + tag: { + Damage: 0 + } + } + id: "6E0D16C7036E81C1" + rewards: [{ + id: "5FA7A2742E058D84" + item: { + Count: 1b + id: "minecraft:diamond_shovel" + tag: { + Damage: 0 + } + } + type: "item" + }] + shape: "diamond" + tasks: [ + { + id: "1BC81B63BEDA6C00" + item: "mahoutsukai:powdered_diamond" + type: "item" + } + { + count: 2L + id: "6E3E68CF28DD757C" + item: "mahoutsukai:powdered_emerald" + type: "item" + } + ] + title: "{atm9.quest.mahou.durability}" + x: 2.5d + y: -7.5d + } + { + dependencies: ["031E3B2E823C5CB7"] + description: ["{atm9.quest.mahou.desc.chronal}"] + hide_dependency_lines: false + icon: "mahoutsukai:mahoujin_projector" + id: "05B8C64EB012F6EA" + rewards: [{ + id: "272D0292A6F952C4" + item: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_GEM_STORED_MANA: 0 + } + } + id: "mahoutsukai:attuned_diamond" + } + type: "item" + }] + shape: "diamond" + tasks: [ + { + id: "581D08845F19907E" + item: "mahoutsukai:powdered_quartz" + type: "item" + } + { + count: 2L + id: "13DC1E08A0A6EC6E" + item: "mahoutsukai:powdered_emerald" + type: "item" + } + ] + title: "{atm9.quest.mahou.chronal}" + x: 3.5d + y: -7.5d + } + ] + subtitle: [] + title: "{atm9.chapters.49.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/mainquestline_part_1.snbt b/config/ftbquests/quests/chapters/mainquestline_part_1.snbt new file mode 100644 index 0000000..2506b99 --- /dev/null +++ b/config/ftbquests/quests/chapters/mainquestline_part_1.snbt @@ -0,0 +1,3006 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "mainquestline_part_1" 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"allthemodium:unobtainium_upgrade_smithing_template" + type: "item" + } + ] + title: "{atm9.quest.chapter1.atm_upgrades}" + x: 11.5d + y: 11.0d + } + { + dependencies: [ + "69A517AB8A801939" + "6D09511D64DDC282" + "6EE5BE5693E8ACE4" + "2D879A34A5788CCC" + ] + description: ["{atm9.quest.chapter1.desc.atm_star}"] + icon: "allthetweaks:atm_star" + id: "585502BC014E420F" + rewards: [{ + id: "50EF2FE79AC5FB74" + type: "xp" + xp: 10 + }] + shape: "pentagon" + size: 3.0d + subtitle: "{atm9.quest.chapter1.subt.star}" + tasks: [{ + id: "4EBF6B68ED8C9B40" + title: "&6To The ATM Star&r!" + type: "checkmark" + }] + title: "{atm9.quest.chapter1.atm_star}" + x: 22.5d + y: 7.5d + } + ] + title: "{atm9.chapters.5.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/medium_voltage.snbt b/config/ftbquests/quests/chapters/medium_voltage.snbt new file mode 100644 index 0000000..655352c --- /dev/null +++ b/config/ftbquests/quests/chapters/medium_voltage.snbt @@ -0,0 +1,1627 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "medium_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:good_electronic_circuit" + id: "574AC3A76DC03364" + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.desc.overclocking.1}" + "" + "{atm9.quest.gregtech.desc.overclocking.2}" + ] + id: 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tasks: [ + { + id: "3948D4991F8810F6" + item: "gtceu:basic_integrated_circuit" + type: "item" + } + { + id: "2E681E532E087237" + item: "gtceu:good_integrated_circuit" + type: "item" + } + { + id: "74F24FDAA9C6153D" + item: "gtceu:advanced_integrated_circuit" + type: "item" + } + ] + title: "{atm9.quest.gregtech.advancedIntegratedCircuit}" + x: 7.050000000000001d + y: 3.1499999999999995d + } + { + dependencies: ["262AE37765B139BE"] + description: [ + "{atm9.quest.gregtech.desc.cheaperCircuits.1}" + "" + "{atm9.quest.gregtech.desc.cheaperCircuits.2}" + ] + id: "246882DD125868EC" + rewards: [{ + exclude_from_claim_all: true + id: "42AECA3A8E8FE1E2" + table_id: 7083859357644513434L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.cheaperCircuits}" + tasks: [{ + id: "2BA5756D55310A03" + item: "gtceu:lv_circuit_assembler" + type: "item" + }] + x: -0.5d + y: -4.5d + } + { + dependencies: [ + "063F5023D56CA6B1" + "6A82827978D3483B" + "06BBD7B736C564C1" + ] + description: [ + 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shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.goodSourceOfSilicon.1}" + tasks: [{ + id: "1AF82AB8FAD6E515" + item: "gtceu:mv_electrolyzer" + type: "item" + }] + x: -9.000000000000002d + y: 5.5d + } + { + dependencies: [ + "6E9126ECA080E725" + "72DACA35906D7E5B" + ] + description: [ + "{atm9.quest.gregtech.desc.firstCover.1}" + "" + "{atm9.quest.gregtech.desc.firstCover.2}" + "" + "{atm9.quest.gregtech.desc.firstCover.3}" + ] + icon: "gtceu:lv_robot_arm" + id: "2341D611975C58AF" + optional: true + rewards: [{ + count: 2 + id: "5B1A93B5FB22A8D6" + item: "alltheores:steel_rod" + random_bonus: 2 + type: "item" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.autoImport.1}" + tasks: [{ + id: "4A4FD0588A9C3448" + item: "gtceu:lv_robot_arm" + type: "item" + }] + x: -8.300000000000002d + y: 4.800000000000001d + } + { + dependencies: ["6275C90E5890C1E4"] + description: [ + "{atm9.quest.gregtech.desc.grindDiorite.1}" + "" + "{atm9.quest.gregtech.desc.grindDiorite.2}" + ] 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"2AEDB489A017AAF9" + optional: true + rewards: [ + { + count: 6 + id: "30E05DCEB338719C" + item: "alltheores:steel_plate" + random_bonus: 6 + type: "item" + } + { + count: 3 + id: "744C49134916734F" + item: "gtceu:aluminium_plate" + random_bonus: 2 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.subt.steamAhead.1}" + tasks: [{ + id: "28BC15EC9BCAB1B6" + item: "gtceu:mv_steam_turbine" + type: "item" + }] + x: -9.5d + y: -1.0d + } + { + dependencies: ["262AE37765B139BE"] + description: ["{atm9.quest.gregtech.desc.cableLoss.1}"] + id: "428C034C78923B6C" + optional: true + rewards: [ + { + count: 2 + id: "4E427896A544A91E" + item: "gtceu:red_alloy_single_wire" + random_bonus: 4 + type: "item" + } + { + count: 4 + id: "0B1328663DAC2B0E" + item: "gtceu:copper_single_wire" + random_bonus: 8 + type: "item" + } + { + count: 3 + id: "09A0EA5857D5AE4D" + item: "gtceu:aluminium_plate" + random_bonus: 2 + type: "item" + } + ] + tasks: [{ + id: "71567A9437A86C2F" + item: { + Count: 1b + id: 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["262AE37765B139BE"] + description: [ + "{atm9.quest.gregtech.desc.arcFurnaceUsage.1}" + "" + "{atm9.quest.gregtech.desc.arcFurnaceUsage.2}" + ] + id: "579A41570D610B07" + rewards: [{ + exclude_from_claim_all: true + id: "7C10D5F463B33C47" + table_id: 7083859357644513434L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.labCoat.1}" + tasks: [{ + id: "3165B02F2BFFEDDA" + item: "gtceu:mv_chemical_reactor" + title: "{atm9.quest.gregtech.chemicalReactor.1}" + type: "item" + }] + x: -1.5d + y: 1.5d + } + { + dependencies: ["4E1D5EC061A4AE55"] + description: [ + "{atm9.quest.gregtech.desc.resistorCrafting.1}" + "" + "{atm9.quest.gregtech.desc.resistorCrafting.2}" + "" + "{atm9.quest.gregtech.desc.resistorCrafting.3}" + ] + id: "4AE05E80142C12A6" + optional: true + rewards: [{ + count: 2 + id: "0F34F1836D2E1927" + item: "gtceu:resistor" + random_bonus: 2 + type: "item" + }] + tasks: [ + { + count: 4L + id: "2F26EFD73DE0E8A1" + item: "gtceu:fine_annealed_copper_wire" + type: "item" + 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{ + dependencies: ["5B92DA55541B168B"] + description: ["{atm9.quest.gregtech.desc.backToCutter.1}"] + id: "4E5FE40373675AED" + rewards: [{ + id: "27DFB41D8F75BF3B" + type: "xp" + xp: 250 + }] + tasks: [{ + id: "1C973641E5F60EB4" + item: "gtceu:ulpic_chip" + type: "item" + }] + x: -1.5d + y: -0.4d + } + { + dependencies: ["4E5FE40373675AED"] + description: [ + "{atm9.quest.gregtech.desc.assemblerCrafting.1}" + "" + "{atm9.quest.gregtech.desc.assemblerCrafting.2}" + "" + "{atm9.quest.gregtech.desc.assemblerCrafting.3}" + ] + id: "3DCCEDC5A817EBEB" + min_width: 250 + rewards: [{ + exclude_from_claim_all: true + id: "5FF28AC1A353565C" + table_id: 7083859357644513434L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.ebfUpgrades}" + tasks: [{ + count: 2L + id: "3E686316F9E6B29E" + item: "gtceu:mv_energy_input_hatch" + type: "item" + }] + x: -0.5d + y: -0.20000000000000004d + } + ] + title: "{atm9.chapters.28.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/mekanism.snbt b/config/ftbquests/quests/chapters/mekanism.snbt new file mode 100644 index 0000000..0f84bdb --- /dev/null +++ b/config/ftbquests/quests/chapters/mekanism.snbt @@ -0,0 +1,2871 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "mekanism" + group: "2B51AC12041E3F89" + icon: "mekanism:steel_casing" + id: "23983F4DC524B14B" + images: [{ + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ftbquests:block/barrier_open" + rotation: 45.0d + width: 2.0d + x: 9.0d + y: -5.5d + }] + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["0650996C7818ADB5"] + description: [ + "{atm9.quest.mekanism.desc.metallurgicInfuser.1}" + "" + "{atm9.quest.mekanism.desc.metallurgicInfuser.2}" + "" + "{atm9.quest.mekanism.desc.metallurgicInfuser.3}" + ] + id: "162CE44400A63575" + rewards: [ + { + count: 2 + id: "52FEA6D9C1258DA8" + item: "minecraft:redstone" + random_bonus: 2 + type: "item" + } + { + id: "59927C95618B2AB5" + table_id: 7197061527498167330L + type: "random" + } + { + id: "52912755CBA30A4D" + type: "xp" + xp: 10 + } + ] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.mekanism.subt.startingMachine}" + tasks: [{ + id: "28277BA9F319240D" + item: "mekanism:metallurgic_infuser" + type: "item" + }] + x: -7.0d + y: -2.0d + } + { + dependencies: ["162CE44400A63575"] + description: [ + "{atm9.quest.mekanism.desc.oreFactory.1}" + "" + "{atm9.quest.mekanism.desc.oreFactory.2}" + "" + "{atm9.quest.mekanism.desc.oreFactory.3}" + ] + id: "08DDE018A804BFE7" + rewards: [ + { + count: 3 + id: "4DF8BB733E3987AA" + item: "minecraft:raw_iron" + type: "item" + } + { + id: "58769DAE976C11FA" + table_id: 7197061527498167330L + type: "random" + } + { + id: "0C4A930404601471" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.mekanism.subt.breaksOresIntoDusts}" + tasks: [{ + id: "1AE233B4CCFE99F7" + item: "mekanism:enrichment_chamber" + type: "item" + }] + x: -4.0d + y: -2.0d + } + { + dependencies: ["162CE44400A63575"] + description: [ + "{atm9.quest.mekanism.desc.strongIngots.1}" + "" + "{atm9.quest.mekanism.desc.strongIngots.2}" + ] + id: "195729280394ABFB" + rewards: [ + { + id: "7ECD36EFDEC929A1" + table_id: 7197061527498167330L + type: "random" + } + { + id: "268A8495184348CE" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.mekanism.subt.goodForTwoThings}" + tasks: [{ + id: "6934C61AFEB0443D" + item: "mekanism:osmium_compressor" + type: "item" + }] + x: -8.0d + y: -0.5d + } + { + dependencies: ["6C25D42C36175BF4"] + description: ["{atm9.quest.mekanism.desc.crushesThings}"] + id: "7AE502EDB73BD57A" + rewards: [ + { + count: 4 + id: "62B555EE0C1159EA" + item: "mekanism:dirty_dust_iron" + type: "item" + } + { + id: "282F549823B95E69" + table_id: 7197061527498167330L + type: "random" + } + { + id: "0E0B58D60884D6AD" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.mekanism.subt.crushesThings}" + tasks: [{ + id: "431D7329CFCAF880" + item: "mekanism:crusher" + type: "item" + }] + x: 1.0d + y: -2.0d + } + { + dependencies: ["4BDE773C3359D584"] + description: [ + "{atm9.quest.mekanism.desc.miningMachine.1}" + "" + "{atm9.quest.mekanism.desc.miningMachine.2}" + ] + id: "7EA6B942D1294ED6" + rewards: [ + { + id: "24EF84E5344DB715" + table_id: 7197061527498167330L + type: "random" + } + { + id: 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+ ] + hide_dependency_lines: false + id: "4BDE773C3359D584" + progression_mode: "linear" + rewards: [ + { + id: "3405FDFD99DF7D9E" + table_id: 7197061527498167330L + type: "random" + } + { + id: "733BA4015C409DBE" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.25d + subtitle: "{atm9.quest.mekanism.subt.miniRobot}" + tasks: [{ + id: "171E6682D1578C63" + item: "mekanism:robit" + type: "item" + }] + x: -7.75d + y: 2.5d + } + { + dependencies: ["162CE44400A63575"] + hide_dependency_lines: true + id: "37D4E5ACB35D8BF1" + progression_mode: "linear" + rewards: [ + { + id: "2556E1661DDDC8CA" + table_id: 7197061527498167330L + type: "random" + } + { + id: "1D7E982934705158" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.25d + subtitle: "{atm9.quest.mekanism.subt.requiresHydrogen}" + tasks: [{ + id: "71E922FC5BBF154C" + item: "mekanism:jetpack" + type: "item" + }] + x: -6.5d + y: 3.75d + } + { + dependencies: ["162CE44400A63575"] + description: 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type: "checkmark" + }] + x: 9.0d + y: 1.0d + } + { + dependencies: ["162CE44400A63575"] + description: [ + "{atm9.quest.mekanism.desc.poweredItemCharger.1}" + "" + "{atm9.quest.mekanism.desc.poweredItemCharger.2}" + ] + hide_dependency_lines: true + id: "4204702AA6FBF40B" + rewards: [ + { + id: "72909BB3BAF1758D" + table_id: 7197061527498167330L + type: "random" + } + { + id: "18F7E9FF427F660D" + type: "xp" + xp: 10 + } + ] + shape: "hexagon" + size: 1.25d + tasks: [{ + id: "6190BE8B67130AB5" + item: "mekanism:chargepad" + type: "item" + }] + x: -6.5d + y: 2.5d + } + { + dependencies: [ + "4236B9F071BE18F3" + "2E274BEEF2B0B8C7" + ] + description: [ + "{atm9.quest.mekanism.desc.antimatterPellets.1}" + "" + "{atm9.quest.mekanism.desc.antimatterPellets.2}" + ] + icon: "mekanism:pellet_antimatter" + id: "7E4A95B6443F23BC" + rewards: [{ + id: "1E16D1CE01AD7052" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 2.0d + subtitle: "{atm9.quest.mekanism.thePathToReactors}" + tasks: [{ + id: "60BF6E0420C91050" + title: "{atm9.quest.mekanism.advancedMekanism}" + type: "checkmark" + }] + x: 9.0d + y: -5.5d + } + ] + title: "{atm9.chapters.21.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/mekanism_reactors.snbt b/config/ftbquests/quests/chapters/mekanism_reactors.snbt new file mode 100644 index 0000000..c13718f --- /dev/null +++ b/config/ftbquests/quests/chapters/mekanism_reactors.snbt @@ -0,0 +1,2130 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_min_width: 200 + default_quest_shape: "" + filename: "mekanism_reactors" + group: "2B51AC12041E3F89" + icon: "mekanism:supercharged_coil" + id: "0A093D8C4429B627" + images: [ + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "ftbquests:tasks/input_only" + rotation: 45.0d + width: 3.0d + x: 17.0d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "ftbquests:tasks/input_only" + rotation: 0.0d + width: 3.0d + x: 17.0d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "ftbquests:block/barrier_open" + rotation: 0.0d + width: 3.0d + x: 2.0d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "ftbquests:block/barrier_open" + rotation: 45.0d + width: 3.0d + x: 2.0d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "mekanism:item/hazmat_mask" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 0.75d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "mekanism:item/hazmat_gown" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 1.25d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "mekanism:item/hazmat_pants" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 1.75d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "mekanism:item/hazmat_boots" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 2.25d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "mekanism:item/fluorite_gem" + rotation: 0.0d + width: 1.0d + x: 8.0d + y: 1.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "mekanism:item/yellow_cake_uranium" + rotation: 0.0d + width: 1.0d + x: 8.0d + y: 3.5d + } + { + click: "" + corner: false + dev: false + height: 11.0d + hover: ["{atm9.quest.mekanismReactors.fusionReactor}"] + image: "atm:textures/questpics/mek/fusion_cutout.png" + rotation: 0.0d + width: 10.627118644067796d + x: 17.0d + y: -13.0d + } + { + click: "" + corner: false + dev: false + height: 12.0d + hover: ["{atm9.quest.mekanismReactors.industrialTurbine}"] + image: "atm:textures/questpics/mek/turbine_cutout.png" + rotation: 0.0d + width: 10.536144578313253d + x: 20.0d + y: 0.0d + } + { + click: "" + corner: false + dev: false + height: 10.0d + hover: ["{atm9.quest.mekanismReactors.fissionReactor}"] + image: "atm:textures/questpics/mek/fission_cutout.png" + rotation: 0.0d + width: 9.661016949152541d + x: 2.0d + y: 9.5d + } + { + click: "" + corner: false + dev: false + height: 10.0d + hover: ["{atm9.quest.mekanismReactors.supercriticalPhaseShifter}"] + image: "atm:textures/questpics/mek/sps_cutout.png" + rotation: 0.0d + width: 12.687687687687689d + x: -4.5d + y: -7.0d + } + { + alpha: 150 + click: "" + corner: false + dev: false + height: 1.5d + hover: [ ] + image: "ae2:block/controller_column_lights" + rotation: 90.0d + width: 1.5d + x: 4.0d + y: -1.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "mob_grinding_utils:block/fan_front_on" + rotation: -45.0d + width: 1.0d + x: 11.0d + y: -0.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "mob_grinding_utils:block/fan_front_on" + rotation: -45.0d + width: 1.0d + x: 11.0d + y: 1.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "ftbquests:block/screen_side" + order: -1 + rotation: 0.0d + width: 5.0d + x: 12.5d + y: -6.0d + } + { + click: "" + corner: false + dev: false + height: 5.0d + hover: [ ] + image: "ars_nouveau:textures/particle/laser.png" + rotation: 90.0d + width: 0.5d + x: 12.5d + y: -6.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "securitycraft:block/ani_laser" + rotation: 0.0d + width: 0.021739130434782608d + x: 12.0d + y: -4.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "securitycraft:block/ani_laser" + rotation: 0.0d + width: 0.021739130434782608d + x: 13.0d + y: -4.0d + } + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 2.0d + y: -9.0d + } + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 4.0d + y: 0.15d + } + ] + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["24174700F7FB771C"] + description: [ + "{atm9.quest.mekanismReactors.desc.fissionReactorIntro.1}" + "" + "{atm9.quest.mekanismReactors.desc.fissionReactorIntro.2}" + "" + "{atm9.quest.mekanismReactors.desc.fissionReactorIntro.3}" + ] + id: "36B1995B495AA674" + min_width: 350 + rewards: [ + { + exclude_from_claim_all: true + id: "1A6ABA2C6D742CE0" + table_id: 7197061527498167330L + type: "random" + } + { + id: "6D8B557D90A02403" + type: "xp" + xp: 10 + } + ] + shape: "gear" + subtitle: "{atm9.quest.mekanismReactors.subt.radiationProtection}" + tasks: [ + { + id: "14BF9ADCB8F43ADC" + item: "mekanism:hazmat_mask" + type: "item" + } + { + id: "0B06DCC5BA15895E" + item: "mekanism:hazmat_gown" + type: "item" + } + { + id: "1F43C3AE8239B716" + item: "mekanism:hazmat_pants" + type: "item" + } + { + id: "68B050A8CDCDCD10" + item: "mekanism:hazmat_boots" + type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.suitingUp}" + x: 0.0d + y: 0.5d + } + { + dependencies: ["36B1995B495AA674"] + description: [ + "{atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1}" + "" + "{atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2}" + "" + "{atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3}" + "" + "{atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4}" + "" + "{atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5}" + ] + hide: false + id: "1482F2D45E8F761D" + min_width: 300 + rewards: [ + { + id: "0792BEFF2D7C604C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "251D1877952196CD" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "square" + subtitle: "{atm9.quest.mekanismReactors.subt.casingsAndGlass}" + tasks: [ + { + count: 44L + id: "19447D5D621A8D89" + item: "mekanismgenerators:fission_reactor_casing" + type: "item" + } + { + count: 50L + id: "0765AB709CC3C6E2" + item: "mekanismgenerators:reactor_glass" + type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.fissionReactorBuildingBasics}" + x: 0.0d + y: 2.5d + } + { + dependencies: ["1482F2D45E8F761D"] + description: [ + "{atm9.quest.mekanismReactors.desc.fissionReactorPorts.1}" + "" + "{atm9.quest.mekanismReactors.desc.fissionReactorPorts.2}" + "" + "{atm9.quest.mekanismReactors.desc.fissionReactorPorts.3}" + "{atm9.quest.mekanismReactors.desc.fissionReactorPorts.4}" + "{atm9.quest.mekanismReactors.desc.fissionReactorPorts.5}" + "{atm9.quest.mekanismReactors.desc.fissionReactorPorts.6}" + "" + "{atm9.quest.mekanismReactors.desc.fissionReactorPorts.7}" + "" + "{image:atm:textures/questpics/mek/port_example.png width:200 height:200 align:1}" + ] + id: "0696B725E840B996" + min_width: 400 + rewards: [ + { + id: "11FABC06766669F5" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "08C5A528A0456C24" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "rsquare" + tasks: [{ + count: 4L + id: "057CDA5BC0C5F774" + item: "mekanismgenerators:fission_reactor_port" + type: "item" + }] + title: "{atm9.quest.mekanismReactors.interactingWithFissionReactor}" + x: 1.5d + y: 2.5d + } + { + dependencies: ["1482F2D45E8F761D"] + description: [ + "{atm9.quest.mekanismReactors.desc.reactorSafety.1}" + "" + "{atm9.quest.mekanismReactors.desc.reactorSafety.2}" + "" + "{atm9.quest.mekanismReactors.desc.reactorSafety.3}" + "" + "{atm9.quest.mekanismReactors.desc.reactorSafety.4}" + "" + "{image:atm:textures/questpics/mek/logic_adapter.png width:150 height:125 align:1}" + ] + id: "5FDB48511EC1C580" + min_width: 300 + optional: true + rewards: [{ + id: "2E5FE4E46429A82D" + type: "xp" + xp: 50 + }] + shape: "hexagon" + subtitle: "{atm9.quest.mekanismReactors.subt.blowUpReactor}" + tasks: [{ + id: "16B10EA105CCC1D3" + item: "mekanismgenerators:fission_reactor_logic_adapter" + type: "item" + }] + title: "{atm9.quest.mekanismReactors.reactorFailSafe}" + x: 1.5d + y: 3.5d + } + { + dependencies: ["1482F2D45E8F761D"] + description: [ + "{atm9.quest.mekanismReactors.desc.reactorAssembly.1}" + "" + "{atm9.quest.mekanismReactors.desc.reactorAssembly.2}" + "" + "{image:atm:textures/questpics/mek/rod_example.png width:250 height:200 align:1}" + ] + id: "3F5010269469EBE0" + min_width: 250 + rewards: [ + { + id: "6819DA9F73BA383C" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "1BF0FCC1C88A003D" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "rsquare" + tasks: [ + { + count: 2L + id: "032045BB026F44B3" + item: "mekanismgenerators:fission_fuel_assembly" + type: "item" + } + { + id: "0875D821930A348A" + item: "mekanismgenerators:control_rod_assembly" + type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.insideReactorFuelControl}" + x: 1.5d + y: 1.5d + } + { + dependencies: ["5FDB48511EC1C580"] + description: [ + "{atm9.quest.mekanismReactors.desc.circuitBreaker.1}" + "" + "{atm9.quest.mekanismReactors.desc.circuitBreaker.2}" + "" + "{atm9.quest.mekanismReactors.desc.circuitBreaker.3}" + "" + "{atm9.quest.mekanismReactors.desc.circuitBreaker.4}" + "" + "{atm9.quest.mekanismReactors.desc.circuitBreaker.5}" + "" + "{atm9.quest.mekanismReactors.desc.circuitBreaker.6}" + "" + "{image:atm:textures/questpics/mek/example_circuit.png width:200 height:250 align:1}" + ] + icon: "minecraft:observer" + id: "7B0764DDE94E73D0" + min_width: 500 + optional: true + rewards: [ + { + id: "102A352650624E7C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "070E292041FDB840" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.mekanismReactors.subt.ponderVisual}" + tasks: [ + { + count: 2L + id: "25FB07BDEC8EE4EF" + item: "mekanismgenerators:fission_reactor_logic_adapter" + type: "item" + } + { + id: "6F57410F914C4D07" + item: "minecraft:redstone" + type: "item" + } + { + id: "5BC88AE46F95774D" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "minecraft:gravel" + } + { + Count: 1b + id: "minecraft:sand" + } + ] + } + } + title: "{atm9.quest.mekanismReactors.gravelOrSand}" + type: "item" + } + { + id: "584B8A392FBCD199" + item: "minecraft:piston" + type: "item" + } + { + id: "139EDEDEA3DAD312" + item: "minecraft:observer" + type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.exampleCircuitBreaker}" + x: 1.5d + y: 4.5d + } + { + dependencies: ["1DE8B0C9A7195720"] + description: [ + "{atm9.quest.mekanismReactors.desc.reactorCooling.1}" + "" + "{atm9.quest.mekanismReactors.desc.reactorCooling.2}" + "" + "{atm9.quest.mekanismReactors.desc.reactorCooling.3}" + "" + "{atm9.quest.mekanismReactors.desc.reactorCooling.4}" + ] + id: "2B76B2F18C2C47D2" + min_width: 300 + progression_mode: "linear" + rewards: [ + { + id: "1E2809FAFCF0A292" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "573EC47D2235DA05" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.mekanismReactors.subt.highQualityH2O}" + tasks: [{ + id: "7E8281C007094843" + item: "cookingforblockheads:sink" + type: "item" + }] + title: "{atm9.quest.mekanismReactors.coolingOurReactor}" + x: 3.0d + y: 4.0d + } + { + dependencies: [ + "0696B725E840B996" + "3F5010269469EBE0" + ] + description: [ + "{atm9.quest.mekanismReactors.desc.reactorCompletion.1}" + "" + "{atm9.quest.mekanismReactors.desc.reactorCompletion.2}" + "" + "{atm9.quest.mekanismReactors.desc.reactorCompletion.3}" + "" + "{atm9.quest.mekanismReactors.desc.reactorCompletion.4}" + "" + "{atm9.quest.mekanismReactors.desc.reactorCompletion.5}" + "" + "{image:atm:textures/questpics/mek/reactor_interface_1.png width:200 height:150 align:1}" + "{image:atm:textures/questpics/mek/reactor_interface_2.png width:200 height:150 align:1}" + ] + icon: "mekanism:geiger_counter" + id: "1DE8B0C9A7195720" + min_width: 500 + progression_mode: "linear" + rewards: [ + { + id: "08BFEE4DB82A488D" + type: "xp" + xp: 250 + } + { + exclude_from_claim_all: true + id: "24535A9B5B195CDB" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.mekanismReactors.subt.numbers}" + tasks: [{ + icon: "mekanism:geiger_counter" + id: "34D8628732B36EDF" + title: 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"mekanismgenerators:fusion_reactor_frame" + id: "0B31B1E6089BB33E" + title: "{atm9.quest.mekanismReactors.observeFusionReactor}" + type: "custom" + } + ] + title: "{atm9.quest.mekanismReactors.ready}" + x: 17.0d + y: -7.0d + } + { + dependencies: ["54D8B9CB3F98040F"] + description: [ + "{atm9.quest.mekanismReactors.desc.fusionReactorIntro.1}" + "" + "{atm9.quest.mekanismReactors.desc.fusionReactorIntro.2}" + "" + "{atm9.quest.mekanismReactors.desc.fusionReactorIntro.3}" + "" + "{atm9.quest.mekanismReactors.desc.fusionReactorIntro.4}" + "" + "{image:atm:textures/questpics/mek/fusion_fuelui1.png width:175 height:150 align:1}" + ] + id: "26D306418545A2D6" + min_width: 300 + rewards: [ + { + id: "3D24F967DBB74D71" + item: "mekanism:ultimate_induction_cell" + type: "item" + } + { + id: "5FAD66DBACDEA6ED" + type: "xp" + xp: 1000 + } + { + exclude_from_claim_all: true + id: "4EF01D10EB944CC6" + table_id: 8364958827326577211L + type: "loot" + } + ] + tasks: [{ + id: "1EEEE30BA51757D6" + max_input: 1000L + type: "forge_energy" + value: 50000000L + }] + title: "{atm9.quest.mekanismReactors.endGamePowerSource}" + x: 20.0d + y: -7.0d + } + { + dependencies: ["3FFF9018DA2A2763"] + description: [ + "{atm9.quest.mekanismReactors.desc.industrialTurbine.1}" + "" + "{atm9.quest.mekanismReactors.desc.industrialTurbine.2}" + "" + "{atm9.quest.mekanismReactors.desc.industrialTurbine.3}" + "" + "{atm9.quest.mekanismReactors.desc.industrialTurbine.4}" + "" + "{image:atm:textures/questpics/mek/turbine_completed.png width:200 height:225 align:1}" + ] + id: "6313B18820445882" + min_width: 300 + rewards: [ + { + id: "0963F21E8369E149" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "6427E149BC34AD20" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "gear" + subtitle: "{atm9.quest.mekanismReactors.buildingFrame}" + tasks: [ + { + count: 52L + id: "0C8EF4390F02EBC4" + item: "mekanismgenerators:turbine_casing" + type: "item" + } + { + count: 52L + id: "3CD4768A3FCA49FF" + item: "mekanism:structural_glass" + type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.industrialTurbine.1}" + x: 12.5d + y: 0.5d + } + { + dependencies: ["6313B18820445882"] + description: [ + "{atm9.quest.mekanismReactors.desc.turbineValves.1}" + "" + "{atm9.quest.mekanismReactors.desc.turbineValves.2}" + "" + "{atm9.quest.mekanismReactors.desc.turbineValves.3}" + ] + id: "233E438357CD89F6" + min_width: 300 + rewards: [ + { + id: "0A4A1734D68DC205" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "1FA4B60F847A1D52" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "diamond" + tasks: [ + { + count: 2L + id: "3E72FC25B884DFFC" + item: "mekanismgenerators:turbine_valve" + type: "item" + } + { + count: 24L + id: "4D32BE4920464ED0" + item: "mekanismgenerators:turbine_vent" + type: "item" + } + { + count: 8L + id: "2C56599158C13CDF" + item: "mekanismgenerators:saturating_condenser" + type: "item" + } + ] + title: 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type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.rotor}" + x: 14.0d + y: 0.5d + } + { + dependencies: ["6313B18820445882"] + description: [ + "{atm9.quest.mekanismReactors.desc.electromagneticCoil}" + "" + "{atm9.quest.mekanismReactors.desc.electromagneticCoil.2}" + ] + id: "7C61906C6C87C97D" + rewards: [ + { + id: "18AE58687D78BB0F" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "78B5258851C77EEF" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "4C0CC372A8597375" + item: "mekanismgenerators:electromagnetic_coil" + type: "item" + }] + x: 14.0d + y: 1.5d + } + { + dependencies: [ + "233E438357CD89F6" + "7C61906C6C87C97D" + "05D20B506213A449" + ] + description: [ + "{atm9.quest.mekanismReactors.desc.turbineOperation.1}" + "" + "{atm9.quest.mekanismReactors.desc.turbineOperation.2}" + "" + "{atm9.quest.mekanismReactors.desc.turbineOperation.3}" + "" + "{atm9.quest.mekanismReactors.desc.turbineOperation.4}" + "" + "{atm9.quest.mekanismReactors.desc.turbineOperation.5}" + ] + id: "4189BC3DFB551F4C" + min_width: 300 + progression_mode: "linear" + rewards: [ + { + id: "3B59F78B29ABD642" + type: "xp" + xp: 250 + } + { + exclude_from_claim_all: true + id: "28236D14DE2BFD97" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + icon: "mekanismgenerators:turbine_casing" + id: "71DB5E5857993B3F" + title: "{atm9.quest.mekanismReactors.completedTurbine}" + type: "custom" + }] + title: "{atm9.quest.mekanismReactors.creatingPower}" + x: 15.5d + y: 0.5d + } + { + dependencies: ["24174700F7FB771C"] + description: [ + "{atm9.quest.mekanismReactors.desc.powerStorage.1}" + "" + "{atm9.quest.mekanismReactors.desc.powerStorage.2}" + "" + "{atm9.quest.mekanismReactors.desc.powerStorage.3}" + ] + icon: "mekanism:upgrade_energy" + id: "0FF852DE33E41C90" + min_width: 250 + rewards: [ + { + id: "6FBC38ABC17E2BFF" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4F4019E53A3BC0CF" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "hexagon" + tasks: [{ + id: "31A1425AA09C33F8" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:dusts/lithium" + } + } + title: "{atm9.quest.mekanismReactors.lithiumDust}" + type: "item" + }] + title: "{atm9.quest.mekanismReactors.advancedPowerStorage}" + x: 3.0d + y: -1.0d + } + { + dependencies: ["0FF852DE33E41C90"] + description: [ + "{atm9.quest.mekanismReactors.desc.inductionMatrix.1}" + "" + "{atm9.quest.mekanismReactors.desc.inductionMatrix.2}" + "" + "{atm9.quest.mekanismReactors.desc.inductionMatrix.3}" + "" + "{image:atm:textures/questpics/mek/induction_matrix.png width:200 height:200 align:1}" + ] + hide: false + id: "673FCBF8685D0EEE" + min_width: 300 + rewards: [ + { + id: "47EF9E0FC6A57445" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7B24AA0C25D709FA" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.mekanismReactors.energyCubePapa}" + tasks: [ + { + count: 44L + id: "6D0EB8C587E34699" + item: "mekanism:induction_casing" + type: "item" + } + { + count: 2L + id: "6468D6A69F683E6D" + item: "mekanism:induction_port" + type: "item" + } + { + count: 55L + id: "5586FBB0561715AD" + item: "mekanism:structural_glass" + type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.buildingInductionMatrix}" + x: 4.0d + y: -1.5d + } + { + dependencies: ["0FF852DE33E41C90"] + description: [ + "{atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1}" + "" + "{atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2}" + "" + "{atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3}" + "" + "{atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4}" + "" + "{image:atm:textures/questpics/mek/induction_inside.png width:300 height:200 align:1}" + ] + hide: false + id: "14D772808D1BEAE2" + min_width: 350 + rewards: [ + { + id: "3CC428CF1A7974C7" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "72F41F8D5D6CCBB6" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "diamond" + tasks: [ + { + id: "4063C1B5F935A026" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_induction_cell" + } + { + Count: 1b + id: "mekanism:advanced_induction_cell" + } + { + Count: 1b + id: "mekanism:elite_induction_cell" + } + { + Count: 1b + id: "mekanism:ultimate_induction_cell" + } + ] + } + } + title: "{atm9.quest.mekanismReactors.inductionCells}" + type: "item" + } + { + id: "2E3FF129C3668DD8" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_induction_provider" + } + { + Count: 1b + id: "mekanism:advanced_induction_provider" + } + { + Count: 1b + id: "mekanism:elite_induction_provider" + } + { + Count: 1b + id: "mekanism:ultimate_induction_provider" + } + ] + } + } + title: "{atm9.quest.mekanismReactors.inductionProviders}" + type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.customizingPowerLimits}" + x: 4.0d + y: -0.5d + } + { + dependencies: [ + "673FCBF8685D0EEE" + "14D772808D1BEAE2" + ] + description: [ + "{atm9.quest.mekanismReactors.desc.matrixCompletion.1}" + "" + "{atm9.quest.mekanismReactors.desc.matrixCompletion.2}" + ] + icon: "mekanism:ultimate_induction_cell" + id: "07ECC87DFF2D3991" + progression_mode: "linear" + rewards: [ + { + id: "19F7348CFE7A14C9" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "75D4F410B2974D08" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "diamond" + size: 1.5d + tasks: [{ + icon: "mekanism:induction_casing" + id: "621A4E28BD50F96C" + title: "{atm9.quest.mekanismReactors.observeCompletedMatrix}" + type: "custom" + }] + title: "{atm9.quest.mekanismReactors.completingMatrix}" + x: 5.0d + y: -1.0d + } + ] + title: "{atm9.chapters.22.title}" +} + + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/mystical_ag.snbt b/config/ftbquests/quests/chapters/mystical_ag.snbt new file mode 100644 index 0000000..5d1ffbd --- /dev/null +++ b/config/ftbquests/quests/chapters/mystical_ag.snbt @@ -0,0 +1,3844 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_min_width: 200 + default_quest_shape: "" + filename: "mystical_ag" + group: "6614EE2378B8AFB9" + icon: "mysticalagriculture:inferium_essence" + id: "5C764279146E5E66" + images: [ + { + height: 0.3d + hover: ["Needed for the ATM Star"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 1.5d + y: 2.85d + } + { + height: 0.3d + hover: ["Needed for the ATM Star"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 8.5d + y: -2.0d + } + ] + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["54D6F7F8FE859729"] + description: ["{atm9.quest.ma.desc.altar}"] + id: "6D750A38944E9B68" + rewards: [ + { + exclude_from_claim_all: true + id: "346AC7E6CDA2F58E" + table_id: 6553016128235291313L + type: "random" + } + { + id: "682208F5DF52149E" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + tasks: [ + { + id: "46517C1CEB2EFD8D" + item: "mysticalagriculture:infusion_altar" + type: "item" + } + { + count: 8L + id: "4D6831E87CCCC3F2" + item: "mysticalagriculture:infusion_pedestal" + type: "item" + } + ] + title: "{atm9.quest.ma.altar}" + x: -18.799999999999997d + y: 0.7999999999999998d + } + { + dependencies: ["7DFF18CFEB0B8DBE"] + id: "54D72C234EA76054" + rewards: [ + { + exclude_from_claim_all: true + id: "49F3A55BE12A58F1" + table_id: 6553016128235291313L + type: "random" + } + { + id: "46C102C711A54E39" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + tasks: [{ + id: "66A22C64B978D14E" + item: "mysticalagriculture:air_seeds" + type: "item" + }] + title: "{atm9.quest.ma.air}" + x: -20.0d + y: -5.0d + } + { + dependencies: ["1CC4F8570A7A99EB"] + description: ["{atm9.quest.ma.desc.InfFarm}"] + hide: true + id: "7DFF18CFEB0B8DBE" + rewards: [ + { + id: "6532E45AED2EBAC6" + item: "mysticalagriculture:inferium_essence" + random_bonus: 3 + type: "item" + } + { + id: "1C0AB29F65E420FE" + type: "xp" + xp: 10 + } + ] + shape: "circle" + tasks: [ + { + id: "3BE2200A7B852974" + item: "mysticalagriculture:inferium_farmland" + type: "item" + } + { + id: "11EDB05BC54E502C" + item: "mysticalagriculture:inferium_seeds" + type: "item" + } + ] + title: "{atm9.quest.ma.InfFarm}" + x: -19.5d + y: -3.0d + } + { + dependencies: ["7DFF18CFEB0B8DBE"] + id: "1E7DC8E0493BE99E" + rewards: [ + { + exclude_from_claim_all: true + id: "4330EABCBC353D63" + table_id: 6553016128235291313L + type: "random" + } + { + id: "30A249AAB4B966F9" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + tasks: [{ + id: "549F9D9ED163CF60" + item: "mysticalagriculture:water_seeds" + type: "item" + }] + title: "{atm9.quest.ma.water}" + x: -19.0d + y: -5.0d + } + { + dependencies: ["7DFF18CFEB0B8DBE"] + id: "712EB19B26D405DD" + rewards: [ + { + exclude_from_claim_all: true + id: "7965997B4D102A69" + table_id: 6553016128235291313L + type: "random" + } + { + id: "54FC34F2AB895D6B" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + tasks: [{ + id: "5865E21723C2C04C" + item: "mysticalagriculture:ice_seeds" + type: "item" + }] + title: "{atm9.quest.ma.ice}" + x: -19.5d + y: -5.5d + } + { + dependencies: ["7DFF18CFEB0B8DBE"] + id: "409A92D40F539485" + rewards: [ + { + 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id: "1E414D285E7A5FE2" + rewards: [ + { + id: "0E76ECFEB8F11E6A" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "03D317FED0628032" + table_id: 7746042620417867758L + type: "random" + } + ] + tasks: [{ + id: "76EEDB393CB4FF6F" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mysticalagriculture:tertium_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_shovel" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_axe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_bow" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_crossbow" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_shears" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_fishing_rod" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_sickle" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_scythe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagradditions:tertium_paxel" + tag: { + Damage: 0 + } + } + ] + } + } + title: "Tertium Tools and Weapons" + type: "item" + }] + title: "{atm9.quest.ma.TerTools}" + x: -11.0d + y: -1.5d + } + { + dependencies: ["66C52B137A4FF869"] + id: "67DDFA6FB1F9EECA" + rewards: [ + { + id: "02719D739C373FD5" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "7DD46ABAFEDCFAA1" + table_id: 7746042620417867758L + type: "random" + } + { + exclude_from_claim_all: true + id: "383F47826DB20DF3" + table_id: 7059507240202337975L + type: "random" + } + ] + tasks: [{ + id: "1BE8E3CD2EAA7A64" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mysticalagriculture:imperium_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_shovel" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_axe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_bow" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_crossbow" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_shears" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_fishing_rod" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_sickle" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_scythe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagradditions:imperium_paxel" + tag: { + Damage: 0 + } + } + ] + } + } + title: "Imperium Tools and Weapons" + type: "item" + }] + title: "{atm9.quest.ma.ImpTools}" + x: -6.0d + y: -1.5d + } + { + dependencies: ["67DBE6C59C0D9D1B"] + id: "30E9255DEC69C061" + rewards: [ + { + id: "2CB8FCF5EE19919C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "137EABC171001414" + table_id: 3627365748998225633L + type: "random" + } + ] + tasks: [{ + id: "3083D90A0F79A772" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mysticalagriculture:supremium_sword" + } + { + Count: 1b + id: "mysticalagriculture:supremium_pickaxe" + } + { + Count: 1b + id: "mysticalagriculture:supremium_shovel" + } + { + Count: 1b + id: "mysticalagriculture:supremium_axe" + } + { + Count: 1b + id: "mysticalagriculture:supremium_hoe" + } + { + Count: 1b + id: "mysticalagriculture:supremium_bow" + } + { + Count: 1b + id: "mysticalagriculture:supremium_crossbow" + } + { + Count: 1b + id: "mysticalagriculture:supremium_shears" + } + { + Count: 1b + id: "mysticalagriculture:supremium_fishing_rod" + } + { + Count: 1b + id: "mysticalagriculture:supremium_sickle" + } + { + Count: 1b + id: "mysticalagriculture:supremium_scythe" + } + { + Count: 1b + id: "mysticalagradditions:supremium_paxel" + } + ] + } + } + title: "Supremium Tools and Weapons" + type: "item" + }] + title: "{atm9.quest.ma.SupTool}" + x: -1.0d + y: -1.5d + } + { + dependencies: ["7A103577EAE7B3F1"] + id: "5A58D4B25C9CB757" + rewards: [ + { + id: "7B0AD2F72CBB422E" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "19C7CA5B965CA8B1" + table_id: 5325714992629626565L + type: "random" + } + ] + tasks: [{ + id: "343438DEFC6E307A" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_sword" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_pickaxe" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_shovel" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_axe" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_hoe" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_bow" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_crossbow" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_shears" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_fishing_rod" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_sickle" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_scythe" + } + { + Count: 1b + id: "mysticalagradditions:awakened_supremium_paxel" + } + ] + } + } + title: "Awakened Supremium Tools and Weapons" + type: "item" + }] + title: "{atm9.quest.ma.AwaTools}" + x: 0.5d + y: 5.5d + } + { + dependencies: [ + "67DBE6C59C0D9D1B" + "33D23C65E7274A8F" + "1CF8263756EE8F2A" + ] + hide: false + hide_dependency_lines: false + icon: "mysticalagriculture:awakened_supremium_essence" + id: "7A103577EAE7B3F1" + rewards: [ + { + id: "75DBEA9D628C46DD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0F431936FBC2122B" + table_id: 5325714992629626565L + type: "random" + } + { + exclude_from_claim_all: true + id: "2C6F12251219F471" + table_id: 5325714992629626565L + type: "random" + } + ] + shape: "octagon" + size: 2.5d + subtitle: "{atm9.quest.ma.subt.ASE}" + tasks: [{ + id: "3DB6441F3AE36AAB" + item: "mysticalagriculture:awakened_supremium_block" + type: "item" + }] + title: "{atm9.quest.ma.ASE}" + x: 0.5d + y: 3.5d + } + { + dependencies: ["202B1F54D3F06DAB"] + description: ["{atm9.quest.ma.desc.creative}"] + id: "7AD83A26A52C0983" + rewards: [ + { + id: "0353EB8E142438F7" + type: "xp" + xp: 250 + } + { + exclude_from_claim_all: true + id: "07EE544812B65419" + table_id: 3663852184954822005L + type: "random" + } + { + exclude_from_claim_all: true + id: "2FCBE7F7C07D6BFA" + table_id: 5325714992629626565L + type: "random" + } + ] + shape: "gear" + tasks: [{ + id: "2B334E5C8E52BAF5" + item: "mysticalagradditions:creative_essence" + type: "item" + }] + title: "{atm9.quest.ma.creative}" + x: 8.5d + y: -1.5d + } + { + dependencies: ["67DBE6C59C0D9D1B"] + description: ["{atm9.quest.ma.desc.awakening}"] + hide_dependency_lines: false + id: "33D23C65E7274A8F" + rewards: [{ + id: "611CFC9E45F875FA" + type: "xp" + xp: 100 + }] + shape: "hexagon" + tasks: [ + { + id: "18EF4F05A89E6B62" + item: "mysticalagriculture:awakening_altar" + type: "item" + } + { + count: 4L + id: "7BFAF64BFE1A537D" + item: "mysticalagriculture:awakening_pedestal" + type: "item" + } + { + count: 4L + id: "0B83A9AFF8703E87" + item: "mysticalagriculture:essence_vessel" + type: "item" + } + ] + title: "{atm9.quest.ma.awakening}" + x: -0.5d + y: 1.5d + } + { + dependencies: ["67DBE6C59C0D9D1B"] + description: ["{atm9.quest.ma.desc.dust}"] + hide_dependency_lines: false + id: "1CF8263756EE8F2A" + rewards: [ + { + id: "08A14FAD1B4AADD0" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0523DBFE18DDB5B8" + table_id: 5325714992629626565L + type: "random" + } + ] + shape: "hexagon" + tasks: [{ + id: "4B044D41247AC672" + item: "mysticalagriculture:cognizant_dust" + type: "item" + }] + title: "{atm9.quest.ma.dust}" + x: 1.5d + y: 1.5d + } + { + dependencies: ["1CC4F8570A7A99EB"] + description: ["{atm9.quest.ma.desc.properity}"] + id: "54D6F7F8FE859729" + rewards: [{ + id: "6C00F85D73FBE858" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "63E738B944DC0915" + item: "mysticalagriculture:prosperity_shard" + type: "item" + }] + title: "{atm9.quest.ma.properity}" + x: -19.5d + y: 1.5d + } + { + dependencies: ["202B1F54D3F06DAB"] + id: "0F031E62E5235251" + rewards: [{ + id: "5500C7FE18A30635" + item: "mysticalagradditions:insanium_gemstone" + type: "item" + }] + tasks: [{ + id: "3934F9C6190CE74A" + item: "mysticalagradditions:insanium_block" + type: "item" + }] + title: "{atm9.quest.ma.InsBlock}" + x: 6.5d + y: 0.5d + } + { + dependencies: [ + "0F031E62E5235251" + "67C4A4D6DD93DB0E" + ] + description: ["{atm9.quest.ma.desc.atm}"] + id: "1B6C8C033901D5D6" + rewards: [{ + count: 3 + id: "5CD8AF6587961239" + item: "allthemodium:allthemodium_nugget" + type: "item" + }] + tasks: [{ + id: "7F26D119EF530413" + item: "mysticalagriculture:allthemodium_seeds" + type: "item" + }] + title: "{atm9.quest.ma.atm}" + x: 5.5d + y: 2.0d + } + { + dependencies: [ + "0F031E62E5235251" + "67C4A4D6DD93DB0E" + ] + description: ["{atm9.quest.ma.desc.vib}"] + id: "0E3B4EFE149E0C72" + rewards: [{ + count: 3 + id: "43B974109751E998" + item: "allthemodium:vibranium_nugget" + type: "item" + }] + tasks: [{ + id: "0CE92E3787C617A1" + item: "mysticalagriculture:vibranium_seeds" + type: "item" + }] + title: "{atm9.quest.ma.vib}" + x: 6.5d + y: 2.0d + } + { + dependencies: [ + "0F031E62E5235251" + "67C4A4D6DD93DB0E" + ] + description: ["{atm9.quest.ma.desc.uno}"] + id: "06401FE7C8D75FC1" + rewards: [{ + count: 3 + id: "6D583BE606165974" + item: "allthemodium:unobtainium_nugget" + type: "item" + }] + tasks: [{ + id: "353CA20D7CB4E14B" + item: "mysticalagriculture:unobtainium_seeds" + type: "item" + }] + title: "{atm9.quest.ma.uno}" + x: 7.5d + y: 2.0d + } + { + description: ["{atm9.quest.ma.desc.magic}"] + id: "67C4A4D6DD93DB0E" + rewards: [{ + id: "7A7C6161BBD4BE86" + item: "mysticalagradditions:insanium_farmland" + type: "item" + }] + tasks: [{ + id: "40E4F2B59C8ADF60" + item: "kubejs:magical_soil" + type: "item" + }] + title: "{atm9.quest.ma.magic}" + x: 6.5d + y: 3.5d + } + ] + title: "{atm9.chapters.16.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/occultism.snbt b/config/ftbquests/quests/chapters/occultism.snbt new file mode 100644 index 0000000..55f6e11 --- /dev/null +++ b/config/ftbquests/quests/chapters/occultism.snbt @@ -0,0 +1,1481 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "occultism" + group: "02FE661031A105D8" + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/ritual_dummy" + } + } + id: "4C507C004144BFEE" + images: [ + { + click: "" + color: 15616811 + corner: false + dev: false + height: 5.0d + hover: [ ] + image: "occultism:textures/item/pentacle.png" + order: -1 + rotation: 0.0d + width: 5.0d + x: 12.5d + y: 0.0d + } + { + click: "" + color: 16711680 + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "occultism:textures/gui/book/robe.png" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: 2.0d + } + { + click: "" + color: 16711680 + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "occultism:textures/gui/book/robe.png" + rotation: 0.0d + width: 1.0d + x: 13.95d + y: 2.0d + } + { + click: "" + color: 16711680 + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "occultism:textures/gui/book/robe.png" + rotation: 0.0d + width: 1.0d + x: 15.0d + y: -0.5d + } + { + click: "" + color: 16711680 + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "occultism:textures/gui/book/robe.png" + rotation: 0.0d + width: 1.0d + x: 10.0d + y: -0.5d + } + { + click: "" + color: 16711680 + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "occultism:textures/gui/book/robe.png" + rotation: 0.0d + width: 1.0d + x: 12.5d + y: -2.5d + } + { + click: "" + color: 255 + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ftbquests:tasks/input_only" + rotation: 45.0d + width: 2.0d + x: 12.5d + y: 0.0d + } + { + click: "" + color: 255 + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "occultism:textures/gui/book/summoning.png" + order: -1 + rotation: -30.0d + width: 2.0d + x: 9.5d + y: 5.5d + } + { + click: "" + color: 16711680 + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "occultism:textures/gui/book/summoning.png" + order: -1 + rotation: 90.0d + width: 2.0d + x: 15.5d + y: 5.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.occultism.shubNiggurathFamiliar}"] + image: "occultism:textures/gui/book/familiar_shub_niggurath.png" + rotation: 0.0d + width: 1.0d + x: 13.5d + y: 5.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: ["{atm9.quest.occultism.drikwingFamiliar}"] + image: "occultism:textures/gui/book/otherworld_bird.png" + rotation: 0.0d + width: 1.0d + x: 11.5d + y: 5.0d + } + { + alpha: 150 + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "occultism:block/stable_wormhole_frame" + rotation: 0.0d + width: 2.0d + x: 12.5d + y: 9.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "occultism:item/divination_rod/divination_rod_animation" + rotation: -45.0d + width: 2.0d + x: 12.5d + y: 14.0d + } + { + click: "" + corner: false + dev: false + height: 0.5d + hover: [ ] + image: "occultism:block/chalk_glyph/0" + rotation: 0.0d + width: 0.5d + x: 10.5d + y: 1.0d + } + { + click: "" + color: 6111187 + corner: false + dev: false + height: 0.5d + hover: [ ] + image: "occultism:block/chalk_glyph/11" + rotation: 0.0d + width: 0.5d + x: 14.5d + y: 1.0d + } + { + click: "" + color: 16711680 + corner: false + dev: false + height: 0.5d + hover: [ ] + image: "occultism:block/chalk_glyph/12" + rotation: 0.0d + width: 0.5d + x: 14.0d + y: -1.5d + } + { + click: "" + color: 16766720 + corner: false + dev: false + height: 0.5d + hover: [ ] + image: "occultism:block/chalk_glyph/4" + rotation: 0.0d + width: 0.5d + x: 11.0d + y: -1.5d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: ["{atm9.quest.occultism.berserker}"] + image: "occultism:textures/gui/book/familiar_beholder.png" + rotation: 0.0d + width: 3.0d + x: 16.5d + y: 12.5d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: ["{atm9.quest.occultism.headlessRatman}"] + image: "occultism:textures/gui/book/familiar_headless_ratman.png" + rotation: 0.0d + width: 3.0d + x: 8.5d + y: 12.5d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "occultism:textures/gui/book/infusion.png" + rotation: 0.0d + width: 3.0d + x: 0.0d + y: 0.0d + } + { + alpha: 100 + click: "" + corner: false + dev: false + height: 1.25d + hover: [ ] + image: "occultism:block/iesnium_block" + rotation: 45.0d + width: 1.25d + x: 8.0d + y: 0.0d + } + { + alpha: 150 + click: "" + corner: false + dev: false + height: 1.5d + hover: [ ] + image: "occultism:block/iesnium_block" + order: -1 + rotation: 45.0d + width: 1.5d + x: 8.0d + y: 0.0d + } + { + click: "" + corner: false + dev: false + height: 9.0d + hover: [ ] + image: "atm:textures/questpics/occultism/maridlogo.png" + rotation: 0.0d + width: 6.0d + x: 1.0d + y: 7.0d + } + { + click: "" + color: 16766720 + corner: false + dev: false + height: 0.5d + hover: [ ] + image: "occultism:block/chalk_glyph/8" + rotation: 0.0d + width: 0.5d + x: 12.5d + y: 2.5d + } + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 6.0d + y: 5.5d + } + ] + order_index: 7 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.occultism.desc.welcome.1}" + "" + "{atm9.quest.occultism.desc.welcome.2}" + "" + "{atm9.quest.occultism.desc.welcome.3}" + ] + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/soul_gem" + } + } + id: "5316DF321B45D2CA" + rewards: [{ + id: "042DA96F1C15434A" + type: "xp" + xp: 10 + }] + shape: "diamond" + size: 2.0d + tasks: [{ + id: "4B0A4027FACE9108" + item: "occultism:datura_seeds" + type: "item" + }] + title: "{atm9.quest.occultism.dreamingDemons}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["5316DF321B45D2CA"] + description: [ + "{atm9.quest.occultism.desc.dictionary.1}" + "" + "{atm9.quest.occultism.desc.dictionary.2}" + "" + "{atm9.quest.occultism.desc.dictionary.3}" + ] + id: "6C1BBA559963B3DF" + rewards: [{ + id: "3D748FF1571433F2" + type: "xp" + xp: 10 + }] + shape: "rsquare" + tasks: [{ + id: "15CDE30E1F7EBAD5" + item: { + Count: 1b + id: "occultism:dictionary_of_spirits" + tag: { + "modonomicon:book_id": "occultism:dictionary_of_spirits" + } + } + type: "item" + }] + title: "{atm9.quest.occultism.littleBookDemons}" + x: 2.0d + y: 0.0d + } + { + dependencies: ["6C1BBA559963B3DF"] + description: [ + "{atm9.quest.occultism.desc.demonFruit.1}" + "" + "{atm9.quest.occultism.desc.demonFruit.2}" + "" + "{atm9.quest.occultism.desc.demonFruit.3}" + ] + id: "47358ADC1470C82A" + rewards: [{ + id: "3BB86ECD39545201" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.occultism.tripReady}" + tasks: [{ + id: "0008773503CCA262" + item: "occultism:datura" + type: "item" + }] + title: "{atm9.quest.occultism.demonFruit}" + x: 4.0d + y: 0.0d + } + { + dependencies: ["47358ADC1470C82A"] + description: [ + "{atm9.quest.occultism.desc.flammableFruit.1}" + "" + "{atm9.quest.occultism.desc.flammableFruit.2}" + "" + "{atm9.quest.occultism.desc.flammableFruit.3}" + ] + id: "3D41D0092D94636B" + progression_mode: "linear" + rewards: [ + { + count: 2 + id: "5248E4D377A75048" + item: "occultism:datura" + random_bonus: 2 + type: "item" + } + { + id: "70852D7A479998AA" + type: "xp" + xp: 10 + } + ] + shape: "square" + tasks: [{ + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:block/spirit_fire_1" + } + } + id: "070E5E92D50F02D1" + observe_type: 0 + timer: 0L + title: "{atm9.quest.occultism.observeSpiritfire}" + to_observe: "occultism:spirit_fire" + type: "observation" + }] + title: "{atm9.quest.occultism.flamesOtherworld}" + x: 6.0d + y: 0.0d + } + { + dependencies: ["3D41D0092D94636B"] + dependency_requirement: "one_completed" + description: [ + "{atm9.quest.occultism.desc.spiritfireUse.1}" + "" + "{atm9.quest.occultism.desc.spiritfireUse.2}" + "" + "{atm9.quest.occultism.desc.spiritfireUse.3}" + "" + "{atm9.quest.occultism.desc.spiritfireUse.4}" + ] + hide: false + id: "4C873491F6F0FFAF" + min_width: 300 + rewards: [ + { + id: "70EE0C205B5B9BAC" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "156CCC976E663623" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "diamond" + tasks: [ + { + id: "6656AD567687385A" + item: "occultism:otherstone" + type: "item" + } + { + id: "2A1C88D9C4546A36" + item: { + Count: 1b + id: "occultism:otherworld_sapling_natural" + tag: { + isInventoryItem: 1b + } + } + type: "item" + } + { + id: "275C2B11FEFF527D" + item: "occultism:spirit_attuned_gem" + type: "item" + } + ] + title: "{atm9.quest.occultism.spiritfireConversions}" + x: 8.0d + y: 0.0d + } + { + dependencies: ["4C873491F6F0FFAF"] + description: [ + "{atm9.quest.occultism.desc.candles.1}" + "" + "{atm9.quest.occultism.desc.candles.2}" + "" + "{atm9.quest.occultism.desc.candles.3}" + "" + "{atm9.quest.occultism.desc.candles.4}" + ] + hide_dependency_lines: true + id: "6581D4AF1A6DE230" + shape: "diamond" + tasks: [ + { + count: 4L + id: "0EE813C344409F59" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "occultism:candle_white" + } + { + Count: 1b + id: "minecraft:candle" + } + ] + } + } + title: "{atm9.quest.occultism.candles}" + type: "item" + } + { + count: 2L + id: "769255502E2FEAB4" + item: "occultism:spirit_attuned_crystal" + type: "item" + } + ] + title: "{atm9.quest.occultism.preparingRitualCandles}" + x: 13.5d + y: -1.0d + } + { + dependencies: ["4C873491F6F0FFAF"] + description: [ + "{atm9.quest.occultism.desc.ritualChalk.1}" + "" + "{atm9.quest.occultism.desc.ritualChalk.2}" + "" + "{atm9.quest.occultism.desc.ritualChalk.3}" + "" + "{atm9.quest.occultism.desc.ritualChalk.4}" + ] + hide_dependency_lines: true + id: "1B5177A774FCEF64" + min_width: 350 + shape: "diamond" + tasks: [ + { + id: "2B674654193E542F" + item: "occultism:chalk_white_impure" + type: "item" + } + { + id: "370267FD8FDE9D4F" + item: { + Count: 1b + id: "occultism:chalk_white" + tag: { + Damage: 0 + } + } + match_nbt: false + type: "item" + } + { + id: "476F220D083B2C99" + item: "occultism:brush" + type: "item" + } + ] + title: "{atm9.quest.occultism.preparingRitualChalk}" + x: 11.5d + y: 1.0d + } + { + dependencies: ["4C873491F6F0FFAF"] + description: [ + "{atm9.quest.occultism.desc.sacrifice.1}" + "" + "{atm9.quest.occultism.desc.sacrifice.2}" + "" + "{atm9.quest.occultism.desc.sacrifice.3}" + "" + "{atm9.quest.occultism.desc.sacrifice.4}" + ] + hide_dependency_lines: true + id: "7F09F8F98C13F11B" + shape: "diamond" + tasks: [ + { + count: 4L + id: "3A9C5AE548810FA6" + item: "occultism:sacrificial_bowl" + type: "item" + } + { + id: "0446B7C6DBB5DDF9" + item: "occultism:golden_sacrificial_bowl" + type: "item" + } + ] + title: "{atm9.quest.occultism.preparingRitualCrystals}" + x: 13.5d + y: 1.0d + } + { + dependencies: ["4C873491F6F0FFAF"] + description: [ + "{atm9.quest.occultism.desc.bookBinding.1}" + "" + "{atm9.quest.occultism.desc.bookBinding.2}" + ] + hide_dependency_lines: true + id: "0B3EA604C5172D98" + rewards: [{ + id: "536B2ACB55CC979E" + type: "xp" + xp: 20 + }] + shape: "diamond" + tasks: [ + { + id: "1A30B91B185BB2A3" + item: "occultism:purified_ink" + type: "item" + } + { + id: "55135B05C01A5939" + item: "occultism:book_of_binding_foliot" + type: "item" + } + ] + title: "{atm9.quest.occultism.booksBinding}" + x: 11.5d + y: -1.0d + } + { + dependencies: [ + "6581D4AF1A6DE230" + "0B3EA604C5172D98" + "7F09F8F98C13F11B" + "1B5177A774FCEF64" + ] + description: [ + "{atm9.quest.occultism.desc.firstRitual.1}" + "" + "{atm9.quest.occultism.desc.firstRitual.2}" + "" + "{atm9.quest.occultism.desc.firstRitual.3}" + "" + "{atm9.quest.occultism.desc.firstRitual.4}" + "" + "{atm9.quest.occultism.desc.firstRitual.5}" + "" + "{atm9.quest.occultism.desc.firstRitual.6}" + "" + "{image:atm:textures/questpics/occultism/aviarcircle.png width:200 height:200 align:1}" + ] + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:block/chalk_glyph/7" + } + } + id: "4F35D04721DFC9FF" + min_width: 300 + rewards: [{ + id: "0BAC09BCF9644834" + type: "xp" + xp: 50 + }] + shape: "diamond" + size: 2.0d + tasks: [ + { + id: "764B41E9502184D6" + item: { + Count: 1b + id: "occultism:book_of_binding_bound_foliot" + tag: { + spiritName: "Krtimaeus" + } + } + match_nbt: false + type: "item" + } + { + id: "52346C907A05F81F" + item: "minecraft:raw_iron" + type: "item" + } + { + id: "2A95B8487590C044" + item: "minecraft:raw_gold" + type: "item" + } + { + id: "1F30D0DAE19357A9" + item: "minecraft:raw_copper" + type: "item" + } + { + id: "1EC7BD3BAC773EA7" + item: "alltheores:raw_silver" + type: "item" + } + ] + title: "{atm9.quest.occultism.ourFirstRitual}" + x: 12.5d + y: 0.0d + } + { + dependencies: ["7174A0CEC5CCC53B"] + description: ["{atm9.quest.occultism.desc.foliotCrusher}"] + id: "1DE0F289821F55D1" + rewards: [{ + id: "1B9CD287CB41E0E8" + type: "xp" + xp: 25 + }] + shape: "gear" + size: 1.5d + tasks: [ + { + id: "41B3C10D0B8975EF" + item: "occultism:chalk_gold_impure" + type: "item" + } + { + id: "7CF12BB07B603BDF" + item: "occultism:chalk_purple_impure" + type: "item" + } + ] + title: "{atm9.quest.occultism.chalkingItUp}" + x: 12.5d + y: 6.5d + } + { + dependencies: ["4F35D04721DFC9FF"] + description: [ + "{atm9.quest.occultism.desc.foliotDemonFeatures.1}" + "" + "{atm9.quest.occultism.desc.foliotDemonFeatures.2}" + "" + "{atm9.quest.occultism.desc.foliotDemonFeatures.3}" + "" + "{atm9.quest.occultism.desc.foliotDemonFeatures.4}" + ] + hide_dependency_lines: true + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/advancement/devil_icon" + } + } + id: "7174A0CEC5CCC53B" + progression_mode: "linear" + rewards: [{ + exclude_from_claim_all: true + id: "79159F5C77200118" + table_id: 487623848494439020L + type: "loot" + }] + shape: "rsquare" + size: 1.25d + tasks: [{ + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/advancement/devil_icon" + } + } + id: "034F6D98DA7900BD" + observe_type: 5 + timer: 0L + title: "{atm9.quest.occultism.observeFoliot}" + to_observe: "occultism:foliot" + type: "observation" + }] + title: "{atm9.quest.occultism.talkingNewFriend}" + x: 12.5d + y: 4.0d + } + { + dependencies: ["1DE0F289821F55D1"] + description: [ + "{atm9.quest.occultism.desc.soulGemFeatures.1}" + "" + "{atm9.quest.occultism.desc.soulGemFeatures.2}" + "" + "{atm9.quest.occultism.desc.soulGemFeatures.3}" + ] + id: "08B1A64B01A8A604" + rewards: [{ + id: "31005015E3D07048" + type: "xp" + xp: 25 + }] + shape: "diamond" + tasks: [ + { + count: 4L + id: "6881D81F0E3CF9DC" + item: "minecraft:soul_sand" + type: "item" + } + { + id: "20DA82068CC27F71" + item: "minecraft:diamond" + type: "item" + } + { + id: "4D1D4DF4AE382EF5" + item: "minecraft:copper_ingot" + type: "item" + } + { + id: "68B346594C63FC5E" + item: "alltheores:silver_ingot" + type: "item" + } + { + id: "594F7571F053C9EB" + item: { + Count: 1b + id: "occultism:book_of_binding_bound_djinni" + tag: { + spiritName: "Karnvires" + } + } + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.occultism.capturingDemons}" + x: 9.5d + y: 5.5d + } + { + dependencies: ["1DE0F289821F55D1"] + description: [ + "{atm9.quest.occultism.desc.afritFeatures.1}" + "" + "{atm9.quest.occultism.desc.afritFeatures.2}" + "" + "{atm9.quest.occultism.desc.afritFeatures.3}" + "" + "{atm9.quest.occultism.desc.afritFeatures.4}" + ] + icon: "occultism:afrit_essence" + id: "145C8235BCCB9BA8" + min_width: 300 + rewards: [ + { + id: "4E321912FBCD641F" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "52274E201F793220" + table_id: 487623848494439020L + type: "loot" + } + ] + subtitle: "{atm9.quest.occultism.subt.ripBetsy}" + tasks: [ + { + id: "429FA6C2EA459597" + item: "occultism:afrit_essence" + type: "item" + } + { + id: "35F02CE88E956349" + item: "occultism:chalk_red_impure" + type: "item" + } + ] + title: "{atm9.quest.occultism.hotDemons}" + x: 14.0d + y: 8.0d + } + { + dependencies: ["08B1A64B01A8A604"] + description: ["{atm9.quest.occultism.desc.captureDemons}"] + id: "666EA8B8F13EB292" + rewards: [ + { + id: "7D6E46BD52D37617" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "017A49F5F0062DCA" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "1E44A3F521ED5DFC" + item: { + Count: 1b + id: "occultism:soul_gem" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.occultism.emptySoulGem}" + x: 7.0d + y: 5.5d + } + { + dependencies: ["1DE0F289821F55D1"] + description: [ + "{atm9.quest.occultism.desc.otherworldItems.1}" + "" + "{atm9.quest.occultism.desc.otherworldItems.2}" + ] + id: "2A5004EB99AE4F96" + rewards: [ + { + exclude_from_claim_all: true + id: "2E54110F38710103" + table_id: 487623848494439020L + type: "loot" + } + { + id: "66AF59413C4ADCF3" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "1ED2F7B4B900BDD1" + item: { + Count: 1b + id: "occultism:otherworld_goggles" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.occultism.quitEatingFruit}" + x: 11.0d + y: 8.0d + } + { + dependencies: ["2A5004EB99AE4F96"] + description: [ + "{atm9.quest.occultism.desc.newTools.1}" + "" + "{atm9.quest.occultism.desc.newTools.2}" + ] + id: "686AEC3EF1140D15" + rewards: [ + { + id: "534ED82AE3739E75" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "0905ED561E579042" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "square" + size: 1.25d + tasks: [{ + id: "73EA231C66874BB0" + item: { + Count: 1b + id: "occultism:infused_pickaxe" + tag: { + Damage: 0 + spiritName: "Raymirivyne" + } + } + match_nbt: false + type: "item" + }] + title: "{atm9.quest.occultism.newToolsForNewOres}" + x: 9.5d + y: 9.5d + } + { + dependencies: ["686AEC3EF1140D15"] + description: [ + "{atm9.quest.occultism.desc.findIesnium.1}" + "" + "{atm9.quest.occultism.desc.findIesnium.2}" + "" + "{atm9.quest.occultism.desc.findIesnium.3}" + "" + "{atm9.quest.occultism.desc.findIesnium.4}" + "" + "{atm9.quest.occultism.desc.findIesnium.5}" + "" + "{image:atm:textures/questpics/occultism/iesniumexample.png width:200 height:175 align:1}" + ] + icon: "occultism:iesnium_ore" + id: "33106E24A3B5DDD8" + min_width: 450 + rewards: [{ + id: "5D7A367FA795C5B3" + type: "xp" + xp: 25 + }] + tasks: [{ + id: "2C341B16967645C9" + item: "occultism:iesnium_ore" + type: "item" + }] + title: "{atm9.quest.occultism.iesniumOreOtherworld}" + x: 11.0d + y: 11.0d + } + { + dependencies: ["33106E24A3B5DDD8"] + description: [ + "{atm9.quest.occultism.desc.useIesnium.1}" + "" + "{atm9.quest.occultism.desc.useIesnium.2}" + ] + id: "57282D7E31EE61EE" + rewards: [ + { + id: "725142351E7457CF" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "61301974F1DCE7C4" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "7FC0ED5732DFDCF2" + item: { + Count: 1b + id: "occultism:iesnium_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.occultism.otherworldPickaxe}" + x: 12.5d + y: 12.5d + } + { + dependencies: [ + "57282D7E31EE61EE" + "145C8235BCCB9BA8" + ] + description: [ + "{atm9.quest.occultism.desc.maridCrusher.1}" + "" + "{atm9.quest.occultism.desc.maridCrusher.2}" + ] + icon: "occultism:iesnium_block" + id: "676BC41C19BEF1FC" + progression_mode: "linear" + rewards: [ + { + id: "0B9447953960187F" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4381289734981296" + table_id: 5564196992594175882L + type: "loot" + } + ] + shape: "square" + size: 1.25d + subtitle: "{atm9.quest.occultism.subt.fastestCrushing}" + tasks: [ + { + id: "5E80B6869FE42D9F" + item: "occultism:iesnium_block" + type: "item" + } + { + id: "73801C9489E0E797" + item: { + Count: 1b + id: "occultism:book_of_binding_bound_marid" + tag: { + spiritName: "Holmurkyr" + } + } + match_nbt: false + type: "item" + } + { + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/advancement/devil_icon" + } + } + id: "5C0CF601CE8BDD2C" + observe_type: 5 + timer: 0L + title: "{atm9.quest.occultism.observeMarid}" + to_observe: "occultism:marid" + type: "observation" + } + ] + title: "{atm9.quest.occultism.maridCrusher}" + x: 15.5d + y: 9.5d + } + { + dependencies: ["57282D7E31EE61EE"] + description: [ + "{atm9.quest.occultism.desc.demonMining.1}" + "" + "{atm9.quest.occultism.desc.demonMining.2}" + "" + "{atm9.quest.occultism.desc.demonMining.3}" + ] + id: "172D2A634E849562" + min_width: 350 + shape: "hexagon" + size: 1.25d + tasks: [ + { + id: "58CEC5830F3C7F46" + item: "occultism:dimensional_mineshaft" + type: "item" + } + { + id: "51F776CF868BABEF" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "occultism:miner_foliot_unspecialized" + tag: { + Damage: 0 + maxMiningTime: 400 + rollsPerOperation: 1 + spiritName: "Alddeller" + } + } + { + Count: 1b + id: "occultism:miner_djinni_ores" + tag: { + Damage: 0 + maxMiningTime: 300 + rollsPerOperation: 1 + spiritName: "Raktimkyn" + } + } + { + Count: 1b + id: "occultism:miner_afrit_deeps" + tag: { + Damage: 0 + maxMiningTime: 200 + rollsPerOperation: 1 + spiritName: "Zorkrinnkyn" + } + } + { + Count: 1b + id: "occultism:miner_marid_master" + tag: { + Damage: 0 + maxMiningTime: 100 + rollsPerOperation: 1 + spiritName: "Eqis" + } + } + ] + } + } + title: "{atm9.quest.occultism.miningDemons}" + type: "item" + } + ] + title: "{atm9.quest.occultism.demonMining}" + x: 12.5d + y: 9.5d + } + { + dependencies: ["1DE0F289821F55D1"] + description: [ + "{atm9.quest.occultism.desc.dimensionalStorage.1}" + "" + "{atm9.quest.occultism.desc.dimensionalStorage.2}" + "" + "{atm9.quest.occultism.desc.dimensionalStorage.3}" + "" + "{atm9.quest.occultism.desc.dimensionalStorage.4}" + ] + id: "6CC5FE34778F0DFA" + rewards: [ + { + exclude_from_claim_all: true + id: "043D3B960A3D67C4" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "3FFC1652AA52C6AE" + type: "xp" + xp: 50 + } + ] + shape: "diamond" + tasks: [ + { + id: "1BBB313192F51FA8" + item: "occultism:storage_controller_base" + type: "item" + } + { + id: "13AB4282F7A3F28C" + item: { + Count: 1b + id: "occultism:dimensional_matrix" + tag: { + spiritName: "Geirmaracthorn" + } + } + type: "item" + } + { + id: "4EDB733716D494CE" + item: "occultism:storage_controller" + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.occultism.demonicMagicalStorage}" + x: 15.5d + y: 5.5d + } + { + dependencies: ["6CC5FE34778F0DFA"] + description: [ + "{atm9.quest.occultism.desc.storageStabilizers.1}" + "" + "{atm9.quest.occultism.desc.storageStabilizers.2}" + "" + "{atm9.quest.occultism.desc.storageStabilizers.3}" + "" + "{atm9.quest.occultism.desc.storageStabilizers.4}" + "" + "{image:atm:textures/questpics/occultism/storageupgradeexample.png width:200 height:150 align:1}" + ] + id: "42F50CE7FE715583" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "70773C4F09CEE334" + table_id: 487623848494439020L + type: "loot" + } + { + id: "1AEF7C3C027531C5" + type: "xp" + xp: 10 + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "51F520BF7DA37873" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "occultism:storage_stabilizer_tier1" + } + { + Count: 1b + id: "occultism:storage_stabilizer_tier2" + } + { + Count: 1b + id: "occultism:storage_stabilizer_tier3" + } + { + Count: 1b + id: "occultism:storage_stabilizer_tier4" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.occultism.upgradingMagicalStorage}" + x: 18.0d + y: 5.5d + } + { + dependencies: ["3D41D0092D94636B"] + description: [ + "{atm9.quest.occultism.desc.divinationRods.1}" + "" + "{atm9.quest.occultism.desc.divinationRods.2}" + "" + "{atm9.quest.occultism.desc.divinationRods.3}" + "" + "{atm9.quest.occultism.desc.divinationRods.4}" + ] + id: "78ECC28DD4BA9696" + tasks: [{ + id: "13EAA435B27EA29D" + item: { + Count: 1b + id: "occultism:divination_rod" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.occultism.huntingOtherworldMaterials}" + x: 6.0d + y: -1.5d + } + { + dependencies: ["6CC5FE34778F0DFA"] + description: [ + "{atm9.quest.occultism.desc.remoteAccess.1}" + "" + "{atm9.quest.occultism.desc.remoteAccess.2}" + "" + "{atm9.quest.occultism.desc.remoteAccess.3}" + ] + id: "5831B3192C0E8C56" + rewards: [ + { + id: "3CC49302B482FAE5" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "52721A6614C9C818" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [ + { + id: "792FA8ED0719803C" + item: { + Count: 1b + id: "occultism:stable_wormhole" + tag: { } + } + match_nbt: false + type: "item" + } + { + id: "2ED65EBA5FFE2C2E" + item: { + Count: 1b + id: "occultism:storage_remote" + tag: { } + } + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.occultism.remoteAccess}" + x: 16.5d + y: 7.0d + } + { + dependencies: ["08B1A64B01A8A604"] + description: [ + "{atm9.quest.occultism.desc.demonsAndFamiliars.1}" + "" + "{atm9.quest.occultism.desc.demonsAndFamiliars.2}" + "" + "{atm9.quest.occultism.desc.demonsAndFamiliars.3}" + ] + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:textures/gui/book/familiar_blacksmith.png" + } + } + id: "7F59941D62E672B0" + rewards: [{ + id: "1FEDC70622D3F66B" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6C3887D42B6B2122" + title: "{atm9.quest.occultism.familiars.1}" + type: "checkmark" + }] + title: "{atm9.quest.occultism.familiars.2}" + x: 8.5d + y: 7.0d + } + ] + title: "{atm9.chapters.44.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/powah.snbt b/config/ftbquests/quests/chapters/powah.snbt new file mode 100644 index 0000000..e563945 --- /dev/null +++ b/config/ftbquests/quests/chapters/powah.snbt @@ -0,0 +1,3583 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: true + default_quest_shape: "" + filename: "powah" + group: "2B51AC12041E3F89" + icon: "powah:player_transmitter_nitro" + id: "2A6EBEEBAB882679" + images: [ + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_basic" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 12.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_basic_tiny" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 11.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_hardened" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 13.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_blazing" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 14.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_niotic" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 15.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_spirited" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 16.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_nitro" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 17.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_nitro" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 17.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_spirited" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 16.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_niotic" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 15.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_blazing" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 14.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_hardened" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 13.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_basic" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 12.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/capacitor_basic_tiny" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 11.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ftbquests:tasks/input_only" + rotation: 45.0d + width: 2.0d + x: -0.5d + y: 4.5d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "ftbquests:block/barrier_open" + rotation: 0.0d + width: 2.0d + x: -0.5d + y: 8.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:block/nitro_crystal_block" + rotation: 45.0d + width: 1.0d + x: -0.5d + y: 19.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "ftbquests:tasks/input_only" + rotation: 0.0d + width: 3.0d + x: -0.5d + y: 4.5d + } + { + alpha: 150 + click: "" + color: 0 + corner: false + dev: false + height: 10.0d + hover: [ ] + image: "ftbquests:textures/shapes/square/outline.png" + order: -1 + rotation: 0.0d + width: 24.0d + x: -0.5d + y: 14.5d + } + { + alpha: 200 + click: "" + corner: false + dev: false + height: 0.1d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 11.0d + } + { + click: "" + corner: false + dev: false + height: 0.025d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 12.0d + } + { + alpha: 200 + click: "" + corner: false + dev: false + height: 0.1d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 12.0d + } + { + alpha: 200 + click: "" + corner: false + dev: false + height: 0.1d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 13.0d + } + { + alpha: 200 + click: "" + corner: false + dev: false + height: 0.1d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 14.0d + } + { + alpha: 200 + click: "" + corner: false + dev: false + height: 0.1d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 15.0d + } + { + alpha: 200 + click: "" + corner: false + dev: false + height: 0.1d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 16.0d + } + { + alpha: 200 + click: "" + corner: false + dev: false + height: 0.1d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 17.0d + } + { + alpha: 200 + click: "" + corner: false + dev: false + height: 0.1d + hover: [ ] + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 18.0d + } + { + click: "" + corner: false + dev: false + height: 0.9d + hover: [ ] + image: "atm:textures/questpics/powah/text/storage_text.png" + rotation: 0.0d + width: 2.3019230769230767d + x: -2.5d + y: 10.75d + } + { + click: "" + corner: false + dev: false + height: 0.8d + hover: [ ] + image: "atm:textures/questpics/powah/text/generation_text.png" + rotation: 0.0d + width: 3.3600000000000003d + x: 5.5d + y: 10.7d + } + { + click: "" + corner: false + dev: false + height: 0.75d + hover: [ ] + image: "atm:textures/questpics/powah/text/useful_items_text.png" + rotation: 0.0d + width: 3.908823529411765d + x: -6.5d + y: 10.7d + } + { + click: "" + corner: false + dev: false + height: 0.75d + hover: [ ] + image: "atm:textures/questpics/powah/text/transfer_text.png" + rotation: 0.0d + width: 2.6029411764705883d + x: 1.5d + y: 10.7d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:block/niotic_crystal_block" + rotation: 45.0d + width: 1.0d + x: -0.5d + y: 10.0d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/uraninite_raw" + rotation: 0.0d + width: 1.0d + x: -10.5d + y: 10.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/uraninite_raw" + rotation: 0.0d + width: 1.0d + x: -10.5d + y: 18.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/uraninite_raw" + rotation: 0.0d + width: 1.0d + x: 9.5d + y: 10.5d + } + { + click: "" + corner: false + dev: false + height: 1.0d + hover: [ ] + image: "powah:item/uraninite_raw" + rotation: 0.0d + width: 1.0d + x: 9.5d + y: 18.5d + } + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: -5.5d + y: 18.1d + } + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: -6.5d + y: 18.1d + } + ] + order_index: 5 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.powah.desc.intro.1}" + "" + "{atm9.quest.powah.desc.intro.2}" + ] + icon: "powah:book" + id: "6B2027DA7AA6FF34" + rewards: [ + { + id: "344F5D87627A95C7" + item: "powah:book" + type: "item" + } + { + id: "0A20CAF72F0E3E11" + item: { + Count: 1b + id: "powah:wrench" + tag: { + PowahWrenchNBT: { } + } + } + type: "item" + } + ] + shape: "gear" + size: 2.0d + tasks: [{ + id: "3C45AF8C3DC5A45E" + item: "powah:uraninite_raw" + type: "item" + }] + title: "{atm9.quest.powah.welcome}" + x: -0.5d + y: 4.5d + } + { + dependencies: ["6B2027DA7AA6FF34"] + description: [ + "{atm9.quest.powah.desc.dielectricMats.1}" + "" + "{atm9.quest.powah.desc.dielectricMats.2}" + ] + hide_dependency_lines: false + icon: "powah:dielectric_casing" + id: "7E92ED270C67FDE5" + rewards: [ + { + exclude_from_claim_all: true + id: "5FC5C0DBD1862334" + table_id: 4236052250335530963L + type: "random" + } + { + id: "4E8234C1477A2822" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + tasks: [ + { + count: 16L + id: "21FC6D010E5D5360" + item: "powah:dielectric_paste" + type: "item" + } + { + id: "499AF83C86984D26" + item: "powah:dielectric_casing" + type: "item" + } + ] + title: "{atm9.quest.powah.startingDielectricMats}" + x: -0.5d + y: 6.5d + } + { + dependencies: ["7E92ED270C67FDE5"] + description: [ + "{atm9.quest.powah.desc.energizingOrb.1}" + "" + "{atm9.quest.powah.desc.energizingOrb.2}" + "" + "{atm9.quest.powah.desc.energizingOrb.3}" + "" + "{image:atm:textures/questpics/powah/powah_energizing.png width:200 height:200 align:1}" + ] + hide_dependency_lines: false + icon: "powah:energizing_orb" + id: "3DDF87A1E5F5D009" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "336EF3D109FC4797" + table_id: 299590067093682297L + type: "random" + } + { + id: "5C3D57C7B5555A75" + type: "xp" + xp: 50 + } + ] + shape: "square" + size: 1.5d + tasks: [ + { + id: "37FB7E3C8FD03825" + item: "powah:energizing_orb" + type: "item" + } + { + id: "36E378BF22554E0A" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "powah:energy_cable_starter" + } + { + Count: 1b + id: "powah:energy_cable_basic" + } + ] + } + } + title: "{atm9.quest.powah.energyCables}" + type: "item" + } + { + count: 3L + id: "17F07D6404668DE6" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "powah:energizing_rod_starter" + } + { + 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"11FD956A8B254218" + item: "powah:energizing_rod_spirited" + type: "item" + }] + x: -4.5d + y: 16.5d + } + { + dependencies: [ + "69E572EA56B3B31D" + "4F1FFC02F4EAA2E6" + ] + hide_dependency_lines: true + id: "2C9EE7BE03767976" + rewards: [ + { + id: "084A23000B1F4C8A" + type: "xp" + xp: 250 + } + { + exclude_from_claim_all: true + id: "7EBFFE8FD0DE1E38" + table_id: 1432029627393651571L + type: "loot" + } + ] + tasks: [{ + id: "4AC121B4951DE6E9" + item: "powah:energizing_rod_nitro" + type: "item" + }] + x: -4.5d + y: 17.5d + } + ] + title: "{atm9.chapters.23.title}" +} + + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/productive_bees.snbt b/config/ftbquests/quests/chapters/productive_bees.snbt new file mode 100644 index 0000000..a4987a5 --- /dev/null +++ b/config/ftbquests/quests/chapters/productive_bees.snbt @@ -0,0 +1,4386 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "hexagon" + filename: "productive_bees" + group: "6614EE2378B8AFB9" + icon: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "productivebees:guide" + } + } + id: "26E6ED94168A05C4" + images: [ + { + click: "" + corner: false + dev: false + height: 5.0d + hover: [ ] + image: "atm:textures/questpics/bees/productive_bees.png" + rotation: 0.0d + width: 20.0d + x: 1.0d + y: -10.0d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "minecraft:textures/item/honeycomb.png" + rotation: 0.0d + width: 2.0d + x: -3.0d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 2.0d + hover: [ ] + image: "minecraft:textures/item/honey_bottle.png" + rotation: 0.0d + width: 2.0d + x: 5.0d + y: -7.0d + } + { + click: "" + corner: false + dev: false + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: -7.99d + y: 3.0d + } + ] + order_index: 5 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.productiveBees.desc.welcome.1}" + "" + "{atm9.quest.productiveBees.desc.welcome.2}" + "" + "{atm9.quest.productiveBees.desc.welcome.3}" + ] + id: "13AA91D39A2CABF2" + rewards: [ + { + id: "1FE7DFBA702FBE64" + item: "minecraft:dandelion" + type: "item" + } + { + id: "4D695A49C4060AFD" + type: "xp" + xp: 10 + } + { + count: 2 + id: "0E5E0909FA99CEA5" + item: "minecraft:honeycomb" + random_bonus: 2 + type: "item" + } + { + id: "718C0C8ABA0F5052" + item: "minecraft:honey_bottle" + random_bonus: 2 + type: "item" + } + ] + shape: "hexagon" + size: 1.5d + tasks: [ + { + id: "54CAFE539297E507" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "3440EB31A4FA230D" + item: "minecraft:honey_bottle" + type: "item" + } + ] + x: 1.0d + y: -6.0d + } + { + dependencies: ["29EE878BC8D3A742"] + description: [ + "{atm9.quest.productiveBees.desc.beehiveSetup.1}" + "" + "{atm9.quest.productiveBees.desc.beehiveSetup.2}" + "" + "{atm9.quest.productiveBees.desc.beehiveSetup.3}" + ] + id: "109AD73F016D576B" + rewards: [{ + count: 2 + id: "398062170AD6E34C" + item: "minecraft:honeycomb" + type: "item" + }] + tasks: [{ + id: "33E5A303B907306B" + item: "minecraft:beehive" + type: "item" + }] + title: "{atm9.quest.productiveBees.firstBeehive}" + x: 1.0d + y: -1.5d + } + { + dependencies: ["13AA91D39A2CABF2"] + description: [ + "{atm9.quest.productiveBees.desc.beeFarm.1}" + "" + "{atm9.quest.productiveBees.desc.beeFarm.2}" + "" + "{atm9.quest.productiveBees.desc.beeFarm.3}" + ] + id: "29EE878BC8D3A742" + rewards: [ + { + id: "495A8E79141F31AC" + type: "xp" + xp: 10 + } + { + id: "3BAFF21709BCF43F" + item: "productivebees:sturdy_bee_cage" + type: "item" + } + ] + tasks: [{ + count: 4L + id: "2B86DC6F7E579E0B" + item: "productivebees:bee_cage" + type: "item" + }] + title: "{atm9.quest.productiveBees.capturingBees}" + x: 1.0d + y: -3.5d + } + { + dependencies: ["109AD73F016D576B"] + description: [ + "{atm9.quest.productiveBees.desc.advancedBeehive.1}" + "" + "{atm9.quest.productiveBees.desc.advancedBeehive.2}" + "" + "{atm9.quest.productiveBees.desc.advancedBeehive.3}" + ] + id: "7C169A4A39F37FAC" + rewards: [ + { + count: 2 + id: "0E4EE8248A540A3A" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "379FD843A5076141" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.5d + subtitle: "{atm9.quest.productiveBees.subt.noShearing}" + tasks: [{ + icon: "productivebees:advanced_oak_beehive" + id: "0EF1CA8DED2FF38C" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "productivebees:advanced_beehives" + } + } + title: "{atm9.quest.productiveBees.advancedBeehive}" + type: "item" + }] + title: "{atm9.quest.productiveBees.advancedBeehive}" + x: 1.0d + y: 0.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: [ + "{atm9.quest.productiveBees.desc.nests.1}" + "" + "{atm9.quest.productiveBees.desc.nests.2}" + "" + "{atm9.quest.productiveBees.desc.nests.3}" + ] + hide: false + id: "00A17728A387B426" + rewards: [{ + id: "13A6FF7C32F2A33F" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.overworldBiome.1}" + tasks: [ + { + id: "1F2A2E5E1319BBAA" + item: "productivebees:oak_wood_nest" + type: "item" + } + { + id: "05B1A9B5E710DC24" + item: "productivebees:dark_oak_wood_nest" + type: "item" + } + { + id: "3F43AC1C5F87ACA3" + item: "productivebees:jungle_wood_nest" + type: "item" + } + { + id: "06DB37B0D01CE868" + item: "productivebees:spruce_wood_nest" + type: "item" + } + { + id: "406D976F0C6B5CB8" + item: "productivebees:birch_wood_nest" + type: "item" + } + { + id: "3328BB57F3B6FDDA" + item: "productivebees:acacia_wood_nest" + type: "item" + } + ] + title: "{atm9.quest.productiveBees.woodNest}" + x: -4.0d + y: 5.0d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.stoneNest}"] + hide: false + hide_dependency_lines: true + id: "369D3AF332181DA8" + rewards: [{ + id: "2FAF74F05A3FB855" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.overworldBiome.2}" + tasks: [{ + id: "03A3CD871B01984F" + item: "productivebees:stone_nest" + type: "item" + }] + x: -5.0d + y: 5.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: [ + "{atm9.quest.productiveBees.desc.dirtNest.1}" + "" + "{atm9.quest.productiveBees.desc.dirtNest.2}" + ] + hide: false + id: "73C70B15582958A5" + rewards: [{ + id: "7BF7221FDB6D90C9" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.overworldBiome.3}" + tasks: [{ + id: "75AC4440283F2FD2" + item: "productivebees:coarse_dirt_nest" + type: "item" + }] + x: -4.0d + y: 4.0d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.sandNest}"] + hide: false + hide_dependency_lines: true + id: "06044B4452A6B720" + rewards: [{ + id: "73C97FC16BFC308A" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.desertBiomes}" + tasks: [{ + id: "583141D1F71510B3" + item: "productivebees:sand_nest" + type: "item" + }] + x: -5.0d + y: 4.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.snowNest}"] + hide: false + hide_dependency_lines: true + id: "264BFB8C5F79616F" + rewards: [{ + id: "5109858DAD10D79F" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.coldBiomes}" + tasks: [{ + id: "01C9E075D831E1AD" + item: "productivebees:snow_nest" + type: "item" + }] + x: -6.0d + y: 3.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: [ + "{atm9.quest.productiveBees.desc.gravelNest.1}" + "" + "{atm9.quest.productiveBees.desc.gravelNest.2}" + ] + hide: false + hide_dependency_lines: true + id: "09FD3D0B9BCAEB5A" + rewards: [{ + id: "12F728528AF6A6D3" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.riverBeachBiomes}" + tasks: [{ + id: "3091212589824103" + item: "productivebees:gravel_nest" + type: "item" + }] + x: -5.0d + y: 3.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.reedNest}"] + hide: false + hide_dependency_lines: true + id: "5CC9CB0911954215" + rewards: [{ + id: "53A40EE86E11B2C0" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.overworldBiome.4}" + tasks: [{ + id: "3BE7523330044E2F" + item: "productivebees:sugar_cane_nest" + type: "item" + }] + x: -6.0d + y: 4.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.slimyNest}"] + hide: false + hide_dependency_lines: true + id: "79D6A251FE3761B3" + rewards: [{ + id: "4D2E30FE89E3148F" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.swampBiome}" + tasks: [{ + id: "255B5D268D66C748" + item: "productivebees:slimy_nest" + type: "item" + }] + x: -6.0d + y: 5.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.glowstoneNest}"] + hide: false + hide_dependency_lines: true + id: "41CF7CAEE4F60CCD" + rewards: [{ + id: "310F333754B88B57" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.netherGlowing}" + tasks: [{ + id: "09F5BBEBACBA280D" + item: "productivebees:glowstone_nest" + type: "item" + }] + x: -7.0d + y: 5.5d + } + { + dependencies: ["120BDCB70AD352AC"] + hide: false + hide_dependency_lines: true + id: "027FD9135DEC4949" + rewards: [{ + id: "1EC49763E8E46D47" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.ghostlyBeesNether}" + tasks: [{ + id: "432B3806B0D8F356" + item: "productivebees:soul_sand_nest" + type: "item" + }] + x: -8.0d + y: 5.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: [ + "{atm9.quest.productiveBees.desc.crystallineNest.1}" + "" + "{atm9.quest.productiveBees.desc.crystallineNest.2}" + "" + "{atm9.quest.productiveBees.desc.crystallineNest.3}" + ] + hide: false + hide_dependency_lines: true + id: "6D484150536536B9" + rewards: [{ + id: "5A21046DE47F6AD0" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.crystallineNether}" + tasks: [{ + id: "4356F84A57C41F62" + item: "productivebees:nether_quartz_nest" + type: "item" + }] + x: -7.0d + y: 3.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.netherBrickNest}"] + hide: false + hide_dependency_lines: true + id: "349D19F2FCC34B84" + rewards: [{ + id: "4A620DDFDE9BDB88" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.magmaticNether}" + tasks: [{ + id: "3722A83F8591AC9F" + item: "productivebees:nether_brick_nest" + type: "item" + }] + x: -7.0d + y: 4.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.enderNest}"] + hide: false + hide_dependency_lines: true + id: "1E9BD4B74DAEA9FC" + rewards: [{ + id: "121400F2EFEEB64C" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.enderEnd}" + tasks: [{ + id: "23A45F19E1E556BB" + item: "productivebees:end_stone_nest" + type: "item" + }] + x: -8.0d + y: 4.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: [ + "{atm9.quest.productiveBees.desc.obsidianNest.1}" + "" + "{atm9.quest.productiveBees.desc.obsidianNest.2}" + ] + hide: false + hide_dependency_lines: true + id: "3155E4212045BC8E" + rewards: [{ + id: "69CAC89B71A6CB41" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.draconicEnd}" + tasks: [{ + id: "727AAC7516CF8B5B" + item: "productivebees:obsidian_nest" + type: "item" + }] + x: -8.0d + y: 3.5d + } + { + dependencies: ["17419401147B5C02"] + description: [""] + hide_dependency_lines: true + icon: "minecraft:iron_ingot" + id: "114D668C691A2BDF" + rewards: [{ + id: "70F5DFF5B0D6BEF7" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.ashyCrystalline}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:iron" + } + } + } + id: "6D4F62833424ADC0" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:iron" + } + } + } + } + title: "{atm9.quest.productiveBees.ironComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.ironBees}" + x: 1.0d + y: 9.5d + } + { + dependencies: ["131EC039435B8878"] + description: ["{atm9.quest.productiveBees.desc.ashyMiningBee}"] + hide_dependency_lines: true + icon: { + Count: 1b + id: "minecraft:stone_pickaxe" + tag: { + Damage: 0 + } + } + id: "37367101B3DAA70F" + rewards: [{ + id: "5834F59FFE9CB283" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.dirtNest}" + tasks: [{ + id: "3DE460F842195173" + title: "{atm9.quest.productiveBees.ashyMiningBee}" + type: "checkmark" + }] + x: -4.0d + y: 12.5d + } + { + dependencies: ["131EC039435B8878"] + description: [ + "{atm9.quest.productiveBees.desc.crystallineBee.1}" + "" + "{atm9.quest.productiveBees.desc.crystallineBee.2}" + ] + hide_dependency_lines: true + icon: "minecraft:quartz" + id: "4C47EB9D2CE26BC6" + rewards: [{ + id: "492A77FECC7B1FBB" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.quartzNestNether}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:crystalline" + } + } + } + id: "6E21D8349EEB2A11" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:crystalline" + } + } + } + } + title: "{atm9.quest.productiveBees.crystallineComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.crystallineBee}" + x: -4.0d + y: 11.0d + } + { + dependencies: ["17419401147B5C02"] + description: [""] + hide_dependency_lines: true + icon: "minecraft:copper_ingot" + id: "75CD4EE6A542D687" + rewards: [{ + id: "4AD65F5EA93306F1" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.crystallineAshyMining}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:copper" + } + } + } + id: "263F0E416A8E1110" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:copper" + } + } + } + } + title: "{atm9.quest.productiveBees.copperComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.copperBees}" + x: 2.0d + y: 11.0d + } + { + dependencies: ["17419401147B5C02"] + description: ["{atm9.quest.productiveBees.desc.tinBees}"] + hide_dependency_lines: true + icon: "alltheores:tin_ingot" + id: "589EB4602E3F9EEE" + rewards: [{ + id: "7FA16F264547ECF7" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.ashyCrystalline}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:tin" + } + } + } + id: "17C7DC04BC22C0D7" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:tin" + } + } + } + } + title: "{atm9.quest.productiveBees.tinComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.tinBees}" + x: 3.0d + y: 10.5d + } + { + dependencies: ["17419401147B5C02"] + description: [""] + hide_dependency_lines: true + icon: "alltheores:aluminum_ingot" + id: "0D5D76B3551CD5A7" + rewards: [{ + id: "1E87DDE8F03C8AA8" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.crystallineAshyMining}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:aluminum" + } + } + } + id: "79712C13C6597E82" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:aluminum" + } + } + } + } + title: "{atm9.quest.productiveBees.aluminumComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.aluminumBees}" + x: -1.0d + y: 11.5d + } + { + dependencies: ["17419401147B5C02"] + description: [""] + hide: false + hide_dependency_lines: true + icon: "minecraft:gold_ingot" + id: "029AA03790F055E8" + rewards: [{ + id: "1DC7AED40698F09D" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.crystallineMason}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:gold" + } + } + } + id: "59665D8476656B9F" + item: { + 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"{atm9.quest.productiveBees.fluixBee}" + x: 5.0d + y: 15.5d + } + { + dependencies: ["17419401147B5C02"] + hide_dependency_lines: true + icon: "minecraft:ice" + id: "244ACD7024566001" + rewards: [{ + id: "3AA4DE5C8F5D0955" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedIce}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:frosty" + } + } + } + id: "7CD2C8E1A5F4B3D2" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:frosty" + } + } + } + } + title: "{atm9.quest.productiveBees.frostyComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.frostyBee}" + x: 7.0d + y: 13.5d + } + { + dependencies: ["17419401147B5C02"] + description: ["{atm9.quest.productiveBees.desc.itemCollector}"] + hide_dependency_lines: true + icon: "minecraft:shulker_box" + id: "309059DEDEE7AECD" + rewards: [{ + id: "438D89082142A748" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedShulkerShell}" + tasks: [{ + id: "0F45E8D41C62BE78" + title: "{atm9.quest.productiveBees.hoarderBee}" + type: "checkmark" + }] + title: "{atm9.quest.productiveBees.hoarderBee}" + x: 5.0d + y: 16.5d + } + { + dependencies: ["17419401147B5C02"] + hide_dependency_lines: true + icon: "alltheores:peridot" + id: "761D21C6FBD13EE1" + rewards: [{ + id: "75FB934FE110A59C" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedPeridot}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:peridot" + } + } + } + id: "3DE2AD0FFF364185" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:peridot" + } + } + } + } + title: "{atm9.quest.productiveBees.peridotComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.peridotBee}" + x: 5.0d + y: 12.5d + } + { + dependencies: ["17419401147B5C02"] + hide_dependency_lines: true + icon: "mysticalagriculture:prosperity_shard" + id: "55882C10292B6A3D" + rewards: [{ + id: "677634D163F8DDDB" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedProsperityBlock}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:prosperity" + } + } + } + id: "544D288D9F81C6D8" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:prosperity" + } + } + } + } + title: "{atm9.quest.productiveBees.prosperityComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.prosperiBee}" + x: 6.0d + y: 14.0d + } + { + dependencies: ["17419401147B5C02"] + hide_dependency_lines: true + icon: "minecraft:red_mushroom" + id: "37CD9BF281903F56" + rewards: [{ + id: "7AB48FA4789D87C9" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedRedMushroom}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:red_shroom" + } + } + } + id: "39899761508BFACE" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:red_shroom" + } + } + } + } + title: "{atm9.quest.productiveBees.redShroombeeComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.redShroombee}" + x: 7.0d + y: 14.5d + } + { + dependencies: ["17419401147B5C02"] + hide_dependency_lines: true + icon: "alltheores:ruby" + id: "35E8F1CC0080E45E" + rewards: [{ + id: "240612DCF75988AC" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedRuby}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:ruby" + } + } + } + id: "2EA19C4E46380CDA" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:ruby" + } + } + } + } + title: "{atm9.quest.productiveBees.ruBeeComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.ruBee}" + x: 5.0d + y: 13.5d + } + { + dependencies: ["17419401147B5C02"] + hide_dependency_lines: true + icon: "alltheores:sapphire" + id: "3AF30E1EC163E2E3" + rewards: [{ + id: "6DBD9CDC28903F43" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedSapphire}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:sapphire" + } + } + } + id: "46C7D666D3A4A3D9" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:sapphire" + } + } + } + } + title: "{atm9.quest.productiveBees.sapphireComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.sapphireBee}" + x: 5.0d + y: 14.5d + } + { + dependencies: ["17419401147B5C02"] + hide_dependency_lines: true + icon: "mysticalagriculture:soulium_ingot" + id: "1EBD5E4410A6DF34" + rewards: [{ + id: "7DA224232096A3B0" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedSouliumDagger}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:soulium" + } + } + } + id: "70E72633E49DFF88" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:soulium" + } + } + } + } + title: "{atm9.quest.productiveBees.souliumComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.souliumBee}" + x: 7.0d + y: 16.5d + } + { + dependencies: ["17419401147B5C02"] + hide_dependency_lines: true + icon: "minecraft:warped_fungus" + id: "2982D38BD5EE6349" + rewards: [{ + id: "1D2DDC683FE6A9C3" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.feedWarpedFungus}" + tasks: [{ + icon: { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:warped" + } + } + } + id: "094F0FCF9A64EE00" + item: { + Count: 1b + id: "itemfilters:strong_nbt" + tag: { + value: { + EntityTag: { + type: "productivebees:warped" + } + } + } + } + title: "{atm9.quest.productiveBees.warpedComb}" + type: "item" + }] + title: "{atm9.quest.productiveBees.warpedShroombee}" + x: 7.0d + y: 15.5d + } + { + dependencies: ["131EC039435B8878"] + description: [ + "{atm9.quest.productiveBees.desc.beeCreation.1}" + "" + "{atm9.quest.productiveBees.desc.beeCreation.2}" + "" + "{atm9.quest.productiveBees.desc.beeCreation.3}" + ] + id: "17419401147B5C02" + rewards: [{ + id: "1836D4B5770F396C" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.birdsAndBees}" + tasks: [{ + id: "2153473228DA4678" + title: "{atm9.quest.productiveBees.beeBreeding}" + type: "checkmark" + }] + title: "{atm9.quest.productiveBees.breedingAndConverting}" + x: 1.0d + y: 7.5d + } + { + dependencies: ["131EC039435B8878"] + description: [ + "{atm9.quest.productiveBees.desc.beeFarmFactory.1}" + "" + "{atm9.quest.productiveBees.desc.beeFarmFactory.2}" + "" + "{atm9.quest.productiveBees.desc.beeFarmFactory.3}" + "" + "{atm9.quest.productiveBees.desc.beeFarmFactory.4}" + ] + id: "120BDCB70AD352AC" + rewards: [{ + id: "0B45A4897BE75592" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.honeyTreatsRequired}" + tasks: [{ + id: "359396879CBA62D5" + title: "{atm9.quest.productiveBees.nestSpawning}" + type: "checkmark" + }] + x: -2.0d + y: 4.5d + } + { + dependencies: ["7C169A4A39F37FAC"] + description: ["{atm9.quest.productiveBees.desc.expansionBoxes}"] + id: "47CEFA06392C4211" + rewards: [ + { + count: 2 + id: "4C6D0AFFA31E7912" + item: "minecraft:honeycomb" + random_bonus: 2 + type: "item" + } + { + id: "1824DE857066CD43" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.productiveBees.subt.increasingBeeStorage}" + tasks: [{ + icon: "productivebees:expansion_box_oak" + id: "5860D1574D18BA1A" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "productivebees:expansion_boxes" + } + } + title: "{atm9.quest.productiveBees.expansionBox}" + type: "item" + }] + x: 2.0d + y: 1.5d + } + { + dependencies: ["131EC039435B8878"] + description: [ + "{atm9.quest.productiveBees.desc.atmBees.1}" + "" + "{atm9.quest.productiveBees.desc.atmBees.2}" + "" + "{atm9.quest.productiveBees.desc.atmBees.3}" + ] + icon: "allthemodium:allthemodium_ore" + id: "4C0302FF4F63B52E" + rewards: [{ + id: "22627B27D2839167" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6754D9E162472CA1" + title: "{atm9.quest.productiveBees.allthemodiumProgression}" + type: "checkmark" + }] + x: 4.0d + y: 4.5d + } + { + dependencies: ["29EE878BC8D3A742"] + description: [ + "{atm9.quest.productiveBees.desc.eccentricTome.1}" + "" + "{atm9.quest.productiveBees.desc.eccentricTome.2}" + ] + id: "6C9E88A61ECCF898" + optional: true + rewards: [{ + id: "1471AEAB1BD9E5DB" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.beeManual}" + tasks: [{ + id: "7CB163461B2D1723" + item: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "productivebees:guide" + } + } + type: "item" + }] + x: 0.0d + y: -2.5d + } + { + dependencies: ["7C169A4A39F37FAC"] + description: ["{atm9.quest.productiveBees.desc.collectingGenes}"] + hide_dependency_lines: true + id: "419DD6FE84B91749" + rewards: [ + { + id: "5C1387EEB2AC5D4E" + type: "xp" + xp: 10 + } + { + count: 2 + id: "5E255C49AD125390" + item: "minecraft:honeycomb" + type: "item" + } + ] + subtitle: "{atm9.quest.productiveBees.subt.geneCombinerChest}" + tasks: [{ + id: "2E829A75260DFF75" + item: "productivebees:gene_indexer" + type: "item" + }] + x: 4.0d + y: 0.5d + } + { + dependencies: ["7C169A4A39F37FAC"] + description: [ + "{atm9.quest.productiveBees.desc.bottlerUses.1}" + "" + "{atm9.quest.productiveBees.desc.bottlerUses.2}" + "" + "{atm9.quest.productiveBees.desc.bottlerUses.3}" + "" + "{atm9.quest.productiveBees.desc.bottlerUses.4}" + "{image:atm:textures/questpics/bees/bottler.png width:100 height:150 align:1}" + ] + hide_dependency_lines: true + id: "6F978C4D561F35EC" + rewards: [ + { + count: 2 + id: "58ED69D187E94890" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "08B9B9C77F1239AD" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "2560F92C8A497C16" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.productiveBees.subt.honeyISquishedTheBees}" + tasks: [{ + id: "531FB6E56B95C1CA" + item: "productivebees:bottler" + type: "item" + }] + x: 5.0d + y: 0.5d + } + { + dependencies: ["7C169A4A39F37FAC"] + description: [ + "{atm9.quest.productiveBees.desc.beeCatcher.1}" + "" + "{atm9.quest.productiveBees.desc.beeCatcher.2}" + ] + hide_dependency_lines: true + id: "7B5A0BFD47D96BDE" + rewards: [ + { + count: 2 + id: "5A5DC2058B09B6F5" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "6BB1ACB9F4FF3532" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.productiveBees.subt.catchesBees}" + tasks: [{ + id: "4FCB8A72367ADF6E" + item: "productivebees:catcher" + type: "item" + }] + x: 6.0d + y: 0.5d + } + { + dependencies: ["7C169A4A39F37FAC"] + description: [ + "{atm9.quest.productiveBees.desc.beeDaycare.1}" + "" + "{atm9.quest.productiveBees.desc.beeDaycare.2}" + "" + "{atm9.quest.productiveBees.desc.beeDaycare.3}" + "" + "{atm9.quest.productiveBees.desc.beeDaycare.4}" + ] + hide_dependency_lines: true + id: "3E301F3EEC8C763A" + rewards: [ + { + count: 2 + id: "2855225AAB5CB15B" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "4E9C7BCD64A5B238" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.productiveBees.subt.babyBeeDaycare}" + tasks: [{ + id: "3D89286F2B7BF9FB" + item: "productivebees:incubator" + type: "item" + }] + x: 5.0d + y: -0.5d + } + { + dependencies: ["7C169A4A39F37FAC"] + description: [ + "{atm9.quest.productiveBees.desc.showingOffBees.1}" + "" + "{atm9.quest.productiveBees.desc.showingOffBees.2}" + "" + "{atm9.quest.productiveBees.desc.showingOffBees.3}" + ] + hide_dependency_lines: true + id: "32FDC5FFA000DAF8" + rewards: [ + { + count: 2 + id: "23284D6510C4B17A" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "3E37E54642DD9ABE" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.productiveBees.subt.showingOffBees}" + tasks: [{ + id: "4DA861A4D91D15D5" + item: "productivebees:jar_oak" + type: "item" + }] + x: 5.0d + y: 1.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.luresGoldBee}"] + hide_dependency_lines: true + id: "160BD0185954C891" + rewards: [{ + id: "76C1F3990EFECFDB" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.luresGoldBee}" + tasks: [{ + id: "4EE84594A8A996AF" + item: "productivebees:nether_gold_nest" + type: "item" + }] + x: -9.0d + y: 4.5d + } + { + dependencies: ["6DBF9CAB37B9BBF3"] + id: "01A0612C516B4F7F" + rewards: [ + { + id: "78311D0F7C60994E" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "53466516293198D5" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + id: "123810EB2AEB0EAB" + item: "productivebees:upgrade_productivity_2" + type: "item" + }] + x: -6.0d + y: 0.5d + } + { + dependencies: ["01A0612C516B4F7F"] + id: "58ACADCBA57BC1DB" + rewards: [ + { + id: "0156FA9A01DFAC03" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "7DFAC9BC1DF0F99D" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + id: "0F962A0E762836D4" + item: "productivebees:upgrade_productivity_3" + type: "item" + }] + x: -7.0d + y: 0.5d + } + { + dependencies: ["58ACADCBA57BC1DB"] + id: "4DDF647FE6494DE1" + rewards: [ + { + id: "78E6295E2CD504BD" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "7C1C2FCB825216F2" + table_id: 5564196992594175882L + type: "loot" + } + ] + tasks: [{ + id: "3FD59559C494AE6B" + item: "productivebees:upgrade_productivity_4" + type: "item" + }] + x: -8.0d + y: 0.5d + } + ] + title: "{atm9.chapters.17.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/refined_storage.snbt b/config/ftbquests/quests/chapters/refined_storage.snbt new file mode 100644 index 0000000..377f722 --- /dev/null +++ b/config/ftbquests/quests/chapters/refined_storage.snbt @@ -0,0 +1,1703 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "diamond" + filename: "refined_storage" + group: "1AC60211DE7427FC" + icon: "refinedstorage:creative_controller" + id: "15AAF17B6665223D" + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.rs.desc.refined}"] + id: "01F18150EC923482" + rewards: [ + { + id: "13BC4987B9B25D15" + table_id: 4001436279668650237L + type: "random" + } + { + id: "762245D6E1A1C755" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "gear" + size: 2.0d + subtitle: "{atm9.quest.rs.subt.refined}" + tasks: [{ + id: "196B8B6D59ABFC74" + item: "refinedstorage:controller" + type: "item" + }] + title: "{atm9.quest.rs.refined}" + x: -6.0d + y: -2.5d + } + { + dependencies: ["7604D8B3C9FCCFD9"] + description: ["{atm9.quest.rs.desc.1kstorage}"] + id: "4101F8275B41C79B" + rewards: [{ + id: "0E75917E7E00D711" + table_id: 4001436279668650237L + type: "random" + }] + shape: 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"5426A98A63199515" + table_id: 3567941291661635734L + type: "random" + } + ] + subtitle: "{atm9.quest.rs.subt.security}" + tasks: [{ + id: "20F3020C07C9D22B" + item: "refinedstorage:security_manager" + type: "item" + }] + title: "{atm9.quest.rs.security}" + x: -7.0d + y: -1.5d + } + { + dependencies: ["12A43F82FC67A289"] + description: ["{atm9.quest.rs.desc.network}"] + id: "43E8912CB307E421" + rewards: [ + { + id: "673FBE94CC27445E" + table_id: 4001436279668650237L + type: "random" + } + { + id: "0E35D05AA810F2C0" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "rsquare" + size: 1.25d + tasks: [{ + id: "68A80F00CAFF427D" + item: "refinedstorage:grid" + type: "item" + }] + title: "{atm9.quest.rs.network}" + x: 2.0d + y: -2.5d + } + { + dependencies: ["43E8912CB307E421"] + description: ["{atm9.quest.rs.desc.crafting_grid}"] + id: "0F00BBDF3618B3BA" + rewards: [ + { + id: "41A66CDD13A10EFB" + table_id: 4001436279668650237L + type: "random" + } + { + id: "53189DA11AA43777" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "5B74E6CB7AB75F92" + item: "refinedstorage:crafting_grid" + type: "item" + }] + title: "{atm9.quest.rs.crafting_grid}" + x: 1.5d + y: -1.5d + } + { + dependencies: ["59F5ED931FD70C55"] + description: ["{atm9.quest.rs.desc.pattern_grid}"] + hide: true + id: "65C8A43FEDBA3835" + min_width: 300 + rewards: [{ + id: "3FAE50501AEA16E9" + table_id: 4001436279668650237L + type: "random" + }] + shape: "square" + tasks: [{ + id: "79E70744DBC24777" + item: "refinedstorage:pattern_grid" + type: "item" + }] + title: "{atm9.quest.rs.pattern_grid}" + x: 2.0d + y: -6.5d + } + { + dependencies: ["43E8912CB307E421"] + description: ["{atm9.quest.rs.desc.fluid_grid}"] + id: "51E9D03CD755A607" + rewards: [ + { + id: "663DB8F9C5006DA9" + table_id: 4001436279668650237L + type: "random" + } + { + id: "62DB4906D15A4AA4" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "4EAE7D47133842B1" + item: "refinedstorage:fluid_grid" + type: "item" + }] + title: "{atm9.quest.rs.fluid_grid}" + x: 2.5d + y: -1.5d + } + { + dependencies: ["6B04FC81351CD1AB"] + description: ["{atm9.quest.rs.desc.WG}"] + id: "15ECBC8E174FA39B" + rewards: [ + { + id: "73C96DD0654FF5CE" + table_id: 4001436279668650237L + type: "random" + } + { + id: "627DFE6503A864D9" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "1488D961F51ED182" + item: "refinedstorage:wireless_grid" + type: "item" + }] + title: "{atm9.quest.rs.WG}" + x: 5.5d + y: -3.5d + } + { + dependencies: ["6B04FC81351CD1AB"] + description: ["{atm9.quest.rs.desc.WFG}"] + id: "7FA85713C86166DA" + rewards: [ + { + id: "598120E2B2A936E9" + table_id: 4001436279668650237L + type: "random" + } + { + id: "5E65E7082749DB48" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "77FE4FDC2F752084" + item: "refinedstorage:wireless_fluid_grid" + type: "item" + }] + title: "{atm9.quest.rs.WFG}" + x: 6.5d + y: -3.5d + } + { + dependencies: ["6B04FC81351CD1AB"] + description: ["{atm9.quest.rs.desc.WCG}"] + id: "744842B2AED28344" + rewards: [ + { + id: "6B5DF00E7050694D" + table_id: 4001436279668650237L + type: "random" + } + { + id: "553AC9C05E0564EA" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "5C72FB6EFDAF0813" + item: "refinedstorageaddons:wireless_crafting_grid" + type: "item" + }] + title: "{atm9.quest.rs.WCG}" + x: 4.5d + y: -3.5d + } + { + dependencies: ["43E8912CB307E421"] + description: ["{atm9.quest.rs.desc.portable_grid}"] + hide: false + hide_dependency_lines: false + id: "66D85424EC74EDCC" + optional: true + rewards: [{ + id: "2977A7581BEC6C48" + table_id: 3567941291661635734L + type: "random" + }] + shape: "diamond" + subtitle: "{atm9.quest.rs.subt.portable_grid}" + tasks: [{ + id: "301E0669A3CD84EF" + item: { + Count: 1b + id: "refinedstorage:portable_grid" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.rs.portable_grid}" + x: 2.0d + y: -1.0d + } + { + dependencies: ["01F18150EC923482"] + description: ["{atm9.quest.rs.desc.virtual_storage}"] + id: "12A43F82FC67A289" + rewards: [ + { + id: "4657EF2161AC3ADD" + table_id: 4001436279668650237L + type: "random" + } + { + id: "0B750449B490A597" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "rsquare" + size: 1.25d + subtitle: "{atm9.quest.rs.subt.disk_manipulator}" + tasks: [{ + id: "3724447C3E0F9942" + item: "refinedstorage:disk_drive" + type: "item" + }] + title: "{atm9.quest.rs.virtual_storage}" + x: -1.5d + y: -2.5d + } + { + dependencies: ["12A43F82FC67A289"] + description: ["{atm9.quest.rs.desc.disk_manipulator}"] + hide: true + id: "4844DEF57A2287B4" + rewards: [{ + id: "70D006DD94C36966" + table_id: 3567941291661635734L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "057EA89AE615DA6D" + item: "refinedstorage:disk_manipulator" + type: "item" + }] + title: "{atm9.quest.rs.disk_manipulator}" + x: -1.5d + y: -4.0d + } + { + dependencies: ["43E8912CB307E421"] + description: ["{atm9.quest.rs.desc.autocrafting}"] + id: "59F5ED931FD70C55" + rewards: [ + { + id: "1FA71DB84EE6B7D8" + table_id: 4001436279668650237L + type: "random" + } + { + count: 8 + id: "4348758E87B788AE" + item: "refinedstorage:pattern" + type: "item" + } + ] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "45359CC3EC90B74B" + item: "refinedstorage:pattern" + type: "item" + }] + title: "{atm9.quest.rs.autocrafting}" + x: 2.0d + y: -4.449999999999999d + } + { + dependencies: ["6904EC449FBEE387"] + description: ["{atm9.quest.rs.desc.monitor}"] + hide: true + id: "64E85274D24FE394" + optional: true + rewards: [ + { + id: "6AC46C5C8136A9C3" + type: "xp" + xp: 100 + } + { + id: "1491EF64254BB838" + table_id: 4001436279668650237L + type: "random" + } + ] + shape: "hexagon" + tasks: [{ + id: "59E1432B592B686C" + item: "refinedstorage:storage_monitor" + type: "item" + }] + title: "{atm9.quest.rs.monitor}" + x: -5.0d + y: -4.0d + } + { + dependencies: ["43E8912CB307E421"] + dependency_requirement: "one_started" + description: ["{atm9.quest.rs.desc.wireless}"] + hide_dependency_lines: false + id: "6B04FC81351CD1AB" + rewards: [{ + id: "5050A99AB9DA31EE" + table_id: 4001436279668650237L + type: "random" + }] + shape: "hexagon" + subtitle: "{atm9.quest.rs.subt.wireless}" + tasks: [{ + id: "48935A6041672A29" + item: "refinedstorage:wireless_transmitter" + type: "item" + }] + title: "{atm9.quest.rs.wireless}" + x: 5.5d + y: -2.5d + } + { + dependencies: ["4844DEF57A2287B4"] + hide: true + id: "7C26D0295ABBF5BD" + rewards: [{ + id: "1E8B6CC202D9C975" + table_id: 3567941291661635734L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "247C1CD892AA4E07" + item: "cabletiers:elite_disk_manipulator" + type: "item" + }] + title: "{atm9.quest.rs.eliteDM}" + x: -1.5d + y: -5.0d + } + { + dependencies: ["7C26D0295ABBF5BD"] + hide: true + id: "1C8CEA8E12D9F2E3" + rewards: [{ + id: "55C4ACA6CF61E7A8" + table_id: 3567941291661635734L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "6CF001677DE268D7" + item: "cabletiers:ultra_disk_manipulator" + type: "item" + }] + title: "{atm9.quest.rs.ultraDM}" + x: -1.5d + y: -6.0d + } + { + dependencies: ["2E2811D1A0F2A492"] + description: ["{atm9.quest.rs.desc.infiniterange}"] + id: "3E0D29502690E02F" + rewards: [ + { + id: "020CFD2156077264" + table_id: 3567941291661635734L + type: "random" + } + { + id: "51EB8245F9BF2EBB" + table_id: 407746579787184593L + type: "random" + } + ] + shape: "circle" + tasks: [{ + id: "4DD51C8F38808EB9" + item: "rsinfinitybooster:infinity_card" + type: "item" + }] + title: "{atm9.quest.rs.infiniterange}" + x: 5.5d + y: -0.5d + } + { + dependencies: ["12A43F82FC67A289"] + dependency_requirement: "one_started" + description: ["{atm9.quest.rs.desc.housing}"] + hide: true + id: "7604D8B3C9FCCFD9" + min_width: 300 + rewards: [ + { + id: "2A14130CAC3461EA" + table_id: 4001436279668650237L + type: "random" + } + { + id: "6116F11EC66ADB9D" + table_id: 407746579787184593L + type: "random" + } + ] + shape: "rsquare" + tasks: [{ + id: "546B04909ABE8383" + item: "refinedstorage:storage_housing" + type: "item" + }] + title: "{atm9.quest.rs.housing}" + x: -1.5d + y: -1.0d + } + { + dependencies: ["01F18150EC923482"] + description: ["{atm9.quest.rs.desc.grid}"] + id: "3E890BABC4C41370" + min_width: 300 + rewards: [ + { + id: "7D644616E6416286" + item: "refinedstorage:network_card" + type: "item" + } + { + id: "7D1DCEA1DB748856" + table_id: 4001436279668650237L + type: "random" + } + { + id: "7321631CFD0F9E9D" + table_id: 3567941291661635734L + type: "random" + } + ] + subtitle: "{atm9.quest.rs.subt.grid}" + tasks: [ + { + id: "2E028480454ECBB5" + item: "refinedstorage:network_transmitter" + type: "item" + } + { + id: "1CB0AFE99559C1B5" + item: "refinedstorage:network_receiver" + type: "item" + } + ] + title: "{atm9.quest.rs.grid}" + x: -6.0d + y: -1.0d + } + { + dependencies: [ + "4B81E84CAE814BA9" + "4101F8275B41C79B" + ] + description: ["{atm9.quest.rs.desc.1kstorage_block}"] + id: "62625CAF6649AB53" + optional: true + rewards: [{ + id: "2757EAF400D978C1" + table_id: 4001436279668650237L + type: "random" + }] + shape: "rsquare" + tasks: [{ + id: "4540AB0231FE3B1A" + item: "refinedstorage:1k_storage_block" + type: "item" + }] + title: "{atm9.quest.rs.1kstorage_block}" + x: -1.5d + y: 0.5d + } + { + dependencies: ["6092490EC9008A05"] + description: ["{atm9.quest.rs.desc.destructor_upgrade}"] + hide_dependency_lines: false + id: "787415570026FFAA" + min_width: 300 + optional: true + rewards: [{ + id: "0EB941B66B8E55EB" + table_id: 3567941291661635734L + type: "random" + }] + shape: "diamond" + tasks: [ + { + id: "416E0011066156D2" + item: "refinedstorage:silk_touch_upgrade" + type: "item" + } + { + id: "086992D773D34C15" + item: "refinedstorage:fortune_3_upgrade" + type: "item" + } + ] + title: "{atm9.quest.rs.destructor_upgrade}" + x: -3.5d + y: -6.0d + } + { + dependencies: ["6904EC449FBEE387"] + dependency_requirement: "one_completed" + description: ["{atm9.quest.rs.desc.speeding}"] + hide: true + id: "2B27E4E04A628C60" + rewards: [ + { + id: "10EE1EA9372509F0" + table_id: 3567941291661635734L + type: "random" + } + { + id: "4B859F9679182D36" + item: "refinedstorage:speed_upgrade" + random_bonus: 2 + type: "item" + } + ] + tasks: [ + { + id: "0B3AB478E6493DBC" + item: "refinedstorage:speed_upgrade" + type: "item" + } + { + id: "2B39C12AEFA55C59" + item: "refinedstorage:stack_upgrade" + type: "item" + } + ] + title: "{atm9.quest.rs.speeding}" + x: -7.5d + y: -5.0d + } + { + dependencies: ["6904EC449FBEE387"] + description: ["{atm9.quest.rs.desc.filter}"] + hide: true + id: "35EC08D610382860" + optional: true + rewards: [{ + id: "1361E62DF27B02EE" + table_id: 4001436279668650237L + type: "random" + }] + tasks: [{ + id: "5BFCB4F5C8CCA8C9" + item: "refinedstorage:filter" + type: "item" + }] + title: "{atm9.quest.rs.filter}" + x: -4.5d + y: -5.0d + } + { + dependencies: ["6B04FC81351CD1AB"] + description: ["{atm9.quest.rs.desc.range}"] + hide: true + id: "2E2811D1A0F2A492" + rewards: [ + { + id: "56D7CD357A4D790B" + item: "refinedstorage:range_upgrade" + type: "item" + } + { + id: "3A61D12F2542D63D" + table_id: 4001436279668650237L + type: "random" + } + ] + shape: "circle" + subtitle: "{atm9.quest.rs.subt.range}" + tasks: [{ + id: "7AB53C2469B768E0" + item: "refinedstorage:range_upgrade" + type: "item" + }] + title: "{atm9.quest.rs.range}" + x: 5.5d + y: -1.5d + } + { + dependencies: ["3E0D29502690E02F"] + description: ["{atm9.quest.rs.desc.dimension}"] + id: "3EE9958D84A1252C" + rewards: [ + { + id: "6E00F9CDE957D741" + table_id: 407746579787184593L + type: "random" + } + { + id: "07BCC4BCD1A84D6E" + table_id: 1739527894044761161L + type: "random" + } + ] + shape: "circle" + tasks: [{ + id: "19BBDF4958C7FD63" + item: "rsinfinitybooster:dimension_card" + type: "item" + }] + title: "{atm9.quest.rs.dimension}" + x: 5.5d + y: 0.5d + } + { + dependencies: ["6904EC449FBEE387"] + description: ["{atm9.quest.rs.desc.upgrades}"] + hide: true + hide_dependency_lines: true + id: "30700E99091B712A" + min_width: 300 + rewards: [ + { + id: "085EEF00946EFDB6" + item: "refinedstorage:regulator_upgrade" + type: "item" + } + { + id: "684D20A983D190DB" + item: "refinedstorage:crafting_upgrade" + type: "item" + } + { + id: "3D7CA9D37CFD6B43" + table_id: 3567941291661635734L + type: "random" + } + ] + tasks: [ + { + id: "33CE02A9C852D835" + item: "refinedstorage:regulator_upgrade" + type: "item" + } + { + id: "37BB3E6C1BF5560C" + item: "refinedstorage:crafting_upgrade" + type: "item" + } + ] + title: "{atm9.quest.rs.upgrades}" + x: -8.5d + y: -6.0d + } + { + dependencies: ["65C8A43FEDBA3835"] + description: ["{atm9.quest.rs.desc.crafting_monitor}"] + id: "7044EAB5EDF32BBC" + rewards: [ + { + id: "70D5957342CD81E6" + table_id: 4001436279668650237L + type: "random" + } + { + id: "566184EFEA58D66A" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "pentagon" + tasks: [{ + id: "79FEA8AA18E5ED45" + item: "refinedstorage:crafting_monitor" + type: "item" + }] + title: "{atm9.quest.rs.crafting_monitor}" + x: 1.0d + y: -6.5d + } + { + dependencies: ["01F18150EC923482"] + description: ["{atm9.quest.rs.desc.wrench}"] + id: "1187F9D4F4E0D254" + subtitle: "{atm9.quest.rs.subt.wrench}" + tasks: [{ + id: "5EF5F78F14C5BEC0" + item: "refinedstorage:wrench" + type: "item" + }] + title: "{atm9.quest.rs.wrench}" + x: -7.5d + y: -2.5d + } + ] + title: "{atm9.chapters.12.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/silent_gear.snbt b/config/ftbquests/quests/chapters/silent_gear.snbt new file mode 100644 index 0000000..322c0d6 --- /dev/null +++ b/config/ftbquests/quests/chapters/silent_gear.snbt @@ -0,0 +1,1427 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "silent_gear" + group: "22FB35B0FEF1343D" + icon: "silentgear:pickaxe_blueprint" + id: "1D42B373285DEF81" + images: [ + { + click: "" + corner: false + dev: false + height: 4.0d + hover: [ ] + image: "silentgear:textures/item/blueprint_package.png" + rotation: 0.0d + width: 4.0d + x: 4.0d + y: -3.0d + } + { + click: "" + corner: false + dev: false + height: 0.5d + hover: ["Needed For The ATM Star"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.5d + x: 11.0d + y: -0.75d + } + ] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.SG.desc.SG}"] + id: "52EB902E76829EBB" + rewards: [{ + id: "383D184AE6F5236A" + type: "xp" + xp: 10 + }] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.SG.subt.SG}" + tasks: [{ + id: "2639F0B573ACEBB6" + title: "Silent Gear Weapons, Tools and Armor" + type: "checkmark" + }] + title: "{atm9.quest.SG.SG}" + x: -7.25d + y: 0.0d + } + { + dependencies: ["15DE3BF0CBD8E0B4"] + description: ["{atm9.quest.SG.desc.blueprint}"] + id: "64AB1E133E218173" + rewards: [ + { + id: "5079BE02B6810490" + type: "xp" + xp: 5 + } + { + id: "3B33A6AFBCBD24E2" + item: { + Count: 1b + id: "silentgear:blueprint_package" + tag: { + silentlib.LootContainer: { + LootTable: "silentgear:starter_blueprints" + } + } + } + type: "item" + } + { + exclude_from_claim_all: true + id: "479CB5F180B816A2" + table_id: 487623848494439020L + type: "random" + } + ] + size: 1.5d + subtitle: "{atm9.quest.SG.subt.blueprint}" + tasks: [{ + count: 8L + id: "28223BD9AC4D64EA" + item: "silentgear:blueprint_paper" + type: "item" + }] + title: "{atm9.quest.SG.blueprint}" + x: -0.5d + y: 0.0d + } + { + dependencies: ["64AB1E133E218173"] + description: ["{atm9.quest.SG.desc.sword}"] + id: "0DF4B01CC5B49E4E" + rewards: [ + { + id: "3B6BDE76C5A9446F" + item: "minecraft:blaze_rod" + type: "item" + } + { + id: "16720CCB3ED1C3A2" + type: "xp" + xp: 5 + } + ] + shape: "circle" + subtitle: "{atm9.quest.SG.subt.sword}" + tasks: [{ + id: "6916F3E24E09B0BE" + item: "silentgear:sword_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.sword}" + x: -0.5d + y: -1.5d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.katana}"] + id: "3722B43822F80470" + rewards: [{ + id: "569FE8789232CF20" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.katana}" + tasks: [{ + id: "7929CED2B31B3355" + item: "silentgear:katana_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.katana}" + x: -0.5d + y: -3.0d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.machete}"] + id: "39B85DB54B1037FE" + rewards: [{ + id: "736360B6DCAC64DA" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.machete}" + tasks: [{ + id: "5849539271864159" + item: "silentgear:machete_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.machete}" + x: -1.0d + y: -2.5d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.spear}"] + id: "405DCD3E36232EEA" + rewards: [{ + id: "54C35AD7C673B8BD" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.spear}" + tasks: [{ + id: "233073F39E676B83" + item: "silentgear:spear_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.spear}" + x: 0.0d + y: -2.5d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.knife}"] + id: "0D26E5EF6CFCFDBF" + rewards: [{ + id: "480C996B6EF91910" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.knife}" + tasks: [{ + id: "27B86914A7EC8AFB" + item: "silentgear:knife_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.knife}" + x: 0.5d + y: -2.0d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.dagger}"] + id: "3D2C6FF462B17205" + rewards: [{ + id: "6F242ECEA2C8AB26" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.dagger}" + tasks: [{ + id: "07A58F926DAA9F86" + item: "silentgear:dagger_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.dagger}" + x: -1.5d + y: -2.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "766C80E5D7B7A916" + rewards: [{ + id: "69E8C6F8D3BFA819" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "5456E2D6253496B4" + item: "silentgear:pickaxe_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.pick}" + x: -5.0d + y: 2.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "52CDB46F6CBF007B" + rewards: [{ + id: "2D85F22E09FDB6A2" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "3BA93EF95C2D2AC7" + item: "silentgear:shovel_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.shovel}" + x: -3.0d + y: 2.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "69383DA579901E7E" + rewards: [{ + id: "5AE2EB88B968AB84" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "75DA720893D281E2" + item: "silentgear:axe_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.axe}" + x: -4.0d + y: 1.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "63CAD77A4488F2CE" + rewards: [{ + id: "69B3A90EBE7C08A0" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.paxel}" + tasks: [{ + id: "05E69F9C3D0DC0DD" + item: "silentgear:paxel_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.paxel}" + x: -3.0d + y: 3.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "262036FE8E87F50A" + rewards: [{ + id: "350D7AB75BA2D89D" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.hammer}" + tasks: [{ + id: "640B83A35EB10103" + item: "silentgear:hammer_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.hammer}" + x: -4.0d + y: 3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "3F39BEB788175CEF" + rewards: [{ + id: "165EDC4330665C22" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.excavator}" + tasks: [{ + id: "0378C9FD1C97FC8E" + item: "silentgear:excavator_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.excavator}" + x: -5.0d + y: 3.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "427516AA3E8C9442" + rewards: [{ + id: "55313BAC0ABC7732" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.mattock}" + tasks: [{ + id: "7BAEC1CCE541863A" + item: "silentgear:mattock_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.mattock}" + x: -5.0d + y: 4.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "083ABBA1C45FF960" + optional: true + rewards: [{ + id: "2A72A2E5EBC9E64D" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.scythe}" + tasks: [{ + id: "1BD87FE9B7C97844" + item: "silentgear:sickle_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.sickle}" + x: -4.0d + y: 2.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "67216EC5274F08B9" + rewards: [{ + id: "430D04B092F804E9" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "71F08CAC734CFABA" + item: "silentgear:shears_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.shears}" + x: -3.0d + y: 4.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "462C1F75A2FB9F02" + optional: true + rewards: [{ + id: "73AECD6F2CB1CA8B" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "2BC129A5A112714B" + item: "silentgear:fishing_rod_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.fish}" + x: -4.0d + y: 4.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "6D9CDB4D81DC164D" + rewards: [{ + id: "4362F9342267B09D" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "7C2EB1E97E1F7C9D" + item: "silentgear:bow_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.bow}" + x: -3.5d + y: -1.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "1E8357755479E259" + optional: true + rewards: [{ + id: "267E1DA2BC5DB5C5" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "49B566024C78B433" + item: "silentgear:crossbow_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.crossbow}" + x: -3.5d + y: -2.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "1E2F1E036716C031" + optional: true + rewards: [{ + id: "6DCC64F4FCD87ECA" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "3F4C79848F8548D5" + item: "silentgear:slingshot_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.slingshot}" + x: -4.5d + y: -1.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "78C112170E17FBF4" + rewards: [{ + id: "696D8973F3FD3B0A" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "3DA37B5163894911" + item: "silentgear:shield_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.shield}" + x: 7.0d + y: -3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "6E2806D8DC61C46F" + rewards: [{ + id: "1E2C85D526645FBE" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "359631F5009F3B9F" + item: "silentgear:helmet_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.helmet}" + x: 8.0d + y: -4.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "35E8C65CCA676E76" + rewards: [{ + id: "20589A9B4D86DD65" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "583FCEF23D524EB6" + item: "silentgear:chestplate_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.chestplate}" + x: 8.0d + y: -3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "22C51025DC42CDE2" + rewards: [{ + id: "1243D0195D23CDB0" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "7379282EA5C084B4" + item: "silentgear:leggings_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.leggings}" + x: 8.0d + y: -2.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "6912C0E3D092DD27" + rewards: [{ + id: "50004D6B21F8E849" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "6C02D97660F0347C" + item: "silentgear:boots_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.boots}" + x: 8.0d + y: -1.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "5AB8651FCB1E2F72" + rewards: [{ + id: "5CD4106705C41360" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "761B3590C99B461E" + item: "silentgear:elytra_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.elytra}" + x: 9.0d + y: -3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "3844877F6C1AFE77" + rewards: [{ + id: "32FDE909916929D7" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "19547966CF66B82B" + item: "silentgear:arrow_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.arrow}" + x: -4.0d + y: -3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "74FA25B2E087BEC4" + rewards: [{ + id: "6A8BDD8F692F157C" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "316B266E606B709C" + item: "silentgear:ring_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.ring}" + x: 7.0d + y: -2.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "21234BB40DB05C78" + optional: true + rewards: [{ + id: "6BE21A7766B057B1" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "6F72BC1DF6CBCDED" + item: "silentgear:bracelet_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.bracelet}" + x: 9.0d + y: -2.5d + } + { + dependencies: ["64AB1E133E218173"] + description: [""] + id: "2EB96FF06627FD9A" + rewards: [ + { + count: 2 + id: "4A6DD2BFE7AB5AA1" + item: "silentgear:crimson_iron_ingot" + type: "item" + } + { + id: "1CB3949F1C926540" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "1876A75C33CE8313" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "square" + size: 1.25d + subtitle: "{atm9.quest.SG.subt.salvager}" + tasks: [{ + id: "0A289918540442AE" + item: "silentgear:salvager" + type: "item" + }] + title: "{atm9.quest.SG.salvager}" + x: 4.0d + y: 0.0d + } + { + dependencies: ["2EB96FF06627FD9A"] + description: ["{atm9.quest.SG.desc.material_grader}"] + id: "6A393C7A24899E3E" + rewards: [ + { + count: 4 + id: "2E59EBB44FCD4372" + item: "minecraft:glowstone_dust" + type: "item" + } + { + id: "426DA90F446231C4" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "355393E9C515534F" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.material_grader}" + tasks: [{ + id: "202BA9A48D4D4B79" + item: "silentgear:material_grader" + type: "item" + }] + title: "{atm9.quest.SG.material_grader}" + x: 8.0d + y: 0.0d + } + { + dependencies: ["6A393C7A24899E3E"] + id: "6B78378BC8036227" + rewards: [ + { + count: 4 + id: "64AC530B334F9AD3" + item: "silentgear:glowing_dust" + type: "item" + } + { + id: "5A302D12635EF77B" + type: "xp" + xp: 5 + } + ] + shape: "diamond" + tasks: [{ + id: "53E64C8F26258C07" + item: "silentgear:glowing_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier1GC}" + x: 7.5d + y: 1.0d + } + { + dependencies: ["6A393C7A24899E3E"] + id: "002D65E4D7E8F62B" + rewards: [ + { + count: 4 + id: "256E614120A82059" + item: "silentgear:blazing_dust" + type: "item" + } + { + id: "12A3F753875AE51A" + type: "xp" + xp: 5 + } + ] + shape: "diamond" + tasks: [{ + id: "425E8DACC9DD35E7" + item: "silentgear:blazing_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier2GC}" + x: 8.0d + y: 1.5d + } + { + dependencies: ["6A393C7A24899E3E"] + id: "7D690A7D0FF6E328" + rewards: [ + { + count: 4 + id: "02ADE8B6A9044835" + item: "silentgear:glittery_dust" + type: "item" + } + { + id: "7CDD443193BF52FB" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + tasks: [{ + id: "699AAD43DA73386D" + item: "silentgear:glittery_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier3GC}" + x: 8.5d + y: 1.0d + } + { + dependencies: ["64AB1E133E218173"] + id: "7860FD3D3273351F" + rewards: [ + { + count: 8 + id: "704BACF5602FB682" + item: "silentgear:blueprint_paper" + type: "item" + } + { + id: "151BDF4BB67DB85D" + type: "xp" + xp: 5 + } + ] + subtitle: "{atm9.quest.SG.subt.book}" + tasks: [{ + id: "2226DC0E053E8631" + item: { + Count: 1b + id: "silentgear:blueprint_book" + tag: { + Inventory: { } + } + } + type: "item" + }] + title: "{atm9.quest.SG.book}" + x: -0.5d + y: 1.5d + } + { + dependencies: ["3930404D5C8B44EB"] + description: ["{atm9.quest.SG.desc.starlight_charger}"] + id: "7C3D763CF22D167A" + rewards: [ + { + count: 3 + id: "514A9B0ACDD05365" + item: "minecraft:diamond" + type: "item" + } + { + id: "5920F91CCD994BE4" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "049404B484FEF767" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "diamond" + size: 1.75d + subtitle: "{atm9.quest.SG.subt.starlight_charger}" + tasks: [{ + id: "03C944C082828C47" + item: "silentgear:starlight_charger" + type: "item" + }] + title: "{atm9.quest.SG.starlight_charger}" + x: 14.5d + y: 0.0d + } + { + dependencies: ["657B3116A6419420"] + description: ["{atm9.quest.SG.desc.tip}"] + id: "158B24939A269D83" + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.tip}" + tasks: [{ + id: "4ECD1D119E695CBD" + item: "silentgear:tip_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.tip}" + x: -1.5d + y: 4.0d + } + { + dependencies: ["657B3116A6419420"] + description: ["{atm9.quest.SG.desc.coating}"] + id: "0947B4ED95B0267E" + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.coating}" + tasks: [{ + id: "3179733D8ACBDA86" + item: "silentgear:coating_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.coating}" + x: -1.0d + y: 4.5d + } + { + dependencies: ["657B3116A6419420"] + id: "6BFD7854F078BF16" + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.grip}" + tasks: [{ + id: "14B8204814A42B33" + item: "silentgear:grip_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.grip}" + x: 0.0d + y: 4.5d + } + { + dependencies: ["657B3116A6419420"] + id: "22A0A9C81A5C85A1" + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.binding}" + tasks: [{ + id: "551DBAFE45DC4804" + item: "silentgear:binding_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.binding}" + x: 0.5d + y: 4.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "2098D8BFADB55D2A" + optional: true + rewards: [{ + id: "37525488AF6404B2" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "3CB5441C8E4480CC" + item: "silentgear:lining_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.lining}" + x: 10.0d + y: -3.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "3F56A5253D477B97" + rewards: [{ + id: "2828EA8C5A180BAC" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "58407186583371FA" + item: "silentgear:fletching_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.fletching}" + x: -4.5d + y: -2.5d + } + { + dependencies: ["7860FD3D3273351F"] + id: "657B3116A6419420" + rewards: [{ + id: "3144F2282E53F770" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.SG.subt.toolrod}" + tasks: [{ + id: "146DFBC42B522A36" + item: "silentgear:rod_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.toolrod}" + x: -0.5d + y: 3.0d + } + { + dependencies: ["6A393C7A24899E3E"] + description: ["{atm9.quest.SG.desc.alloyer}"] + id: "3930404D5C8B44EB" + rewards: [ + { + count: 2 + id: "02BF731EB9C877A9" + item: "silentgear:crimson_steel_ingot" + type: "item" + } + { + id: "2A50AB8483F114F2" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "5DAB130AC2130247" + table_id: 4196188979167302596L + type: "random" + } + ] + subtitle: "{atm9.quest.SG.subt.alloyer}" + tasks: [{ + id: "7F18323AEA5BF486" + item: "silentgear:metal_alloyer" + type: "item" + }] + title: "{atm9.quest.SG.alloyer}" + x: 11.0d + y: 0.0d + } + { + dependencies: ["7C3D763CF22D167A"] + description: ["{atm9.quest.SG.desc.tier1SGCPC}"] + id: "7E13007340A818C5" + rewards: [ + { + count: 4 + id: "726D3F0AFC299157" + item: "silentgear:blaze_gold_dust" + type: "item" + } + { + id: "34EE0AC149807BBB" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "699B2AC65718F5FA" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "circle" + tasks: [{ + count: 4L + id: "20B21CAF35324E56" + item: "silentgear:crimson_steel_block" + type: "item" + }] + title: "{atm9.quest.SG.tier1SGCPC}" + x: 12.5d + y: -2.0d + } + { + dependencies: ["7C3D763CF22D167A"] + description: ["{atm9.quest.SG.desc.tier2SGCPC}"] + id: "29131C3532610ADF" + rewards: [ + { + count: 4 + id: "26F88065FA41600C" + item: "silentgear:azure_silver_dust" + type: "item" + } + { + id: "1215998307A8C44F" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "66C9FB40FE94B925" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "circle" + tasks: [{ + count: 4L + id: "5EB5C4ECB49D1A4B" + item: "silentgear:azure_electrum_block" + type: "item" + }] + title: "{atm9.quest.SG.tier2SGCPC}" + x: 14.5d + y: -2.5d + } + { + dependencies: ["7C3D763CF22D167A"] + description: ["{atm9.quest.SG.desc.tier3SGCPC}"] + id: "3B560B2ECE331CAF" + rewards: [ + { + count: 4 + id: "5B4F394C75229DA8" + item: "silentgear:starmetal_dust" + type: "item" + } + { + id: "78F9F7CA7518C4EB" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "77E1C346FB26B6E5" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "circle" + tasks: [{ + count: 4L + id: "68EF78DC95598D3B" + item: "silentgear:tyrian_steel_block" + type: "item" + }] + title: "{atm9.quest.SG.tier3SGCPC}" + x: 16.5d + y: -2.0d + } + { + dependencies: ["7C3D763CF22D167A"] + id: "48D358470A019E7A" + rewards: [ + { + count: 3 + id: "11895ED684B965A5" + item: "silentgear:blaze_gold_dust" + type: "item" + } + { + id: "672ECAB1F0B4ACA5" + type: "xp" + xp: 10 + } + ] + shape: "circle" + tasks: [{ + id: "2276AE38B913787C" + item: "silentgear:blaze_gold_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier1SGC}" + x: 13.5d + y: -1.0d + } + { + dependencies: ["7C3D763CF22D167A"] + id: "2BF119DD5D977409" + rewards: [ + { + count: 3 + id: "628BD6D6D899D5E2" + item: "silentgear:azure_silver_dust" + type: "item" + } + { + id: "02A08961EBFACBAB" + type: "xp" + xp: 10 + } + ] + shape: "circle" + tasks: [{ + id: "0948B07BD000E2A2" + item: "silentgear:azure_silver_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier2SGC}" + x: 14.5d + y: -1.5d + } + { + dependencies: ["7C3D763CF22D167A"] + id: "0FEAD3CA2CC4A8B1" + rewards: [ + { + count: 3 + id: "149C0884AF0F9C96" + item: "silentgear:starmetal_dust" + type: "item" + } + { + id: "3645936047468429" + type: "xp" + xp: 10 + } + ] + shape: "circle" + tasks: [{ + id: "4B244AC889982750" + item: "silentgear:starmetal_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier3SGC}" + x: 15.5d + y: -1.0d + } + { + dependencies: ["52EB902E76829EBB"] + description: ["{atm9.quest.SG.desc.repairkit}"] + hide_dependency_lines: true + id: "11B0B93D725ABE43" + rewards: [{ + id: "221CA06C59187F0D" + type: "xp" + xp: 5 + }] + size: 1.5d + subtitle: "{atm9.quest.SG.subt.repairkit}" + tasks: [{ + id: "123B475266C035CC" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "silentgear:very_crude_repair_kit" + tag: { + Storage: { } + } + } + { + Count: 1b + id: "silentgear:crude_repair_kit" + tag: { + Storage: { } + } + } + { + Count: 1b + id: "silentgear:sturdy_repair_kit" + tag: { + Storage: { } + } + } + { + Count: 1b + id: "silentgear:crimson_repair_kit" + tag: { + Storage: { } + } + } + { + Count: 1b + id: "silentgear:azure_repair_kit" + tag: { + Storage: { } + } + } + ] + } + } + title: "Any Silent Gear Repair Kit" + type: "item" + }] + title: "{atm9.quest.SG.repairkit}" + x: 4.0d + y: 3.5d + } + { + dependencies: ["7B690431CF1B87D0"] + description: ["{atm9.quest.SG.desc.SGTool}"] + icon: "silentgear:pickaxe_template" + id: "15DE3BF0CBD8E0B4" + rewards: [{ + id: "55AD7084DF68E820" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.SG.subt.SGTool}" + tasks: [{ + id: "2ADE9DBE9448AC7F" + item: { + Count: 1b + id: "silentgear:pickaxe" + tag: { + Damage: 0 + SGear_Data: { + Construction: { + Parts: [ + { + ID: "silentgear:pickaxe_head" + Item: { + Count: 1b + id: "silentgear:pickaxe_head" + tag: { + Damage: 0 + Materials: [{ + ID: "silentgear:iron" + }] + } + } + } + { + ID: "silentgear:rod" + Item: { + Count: 1b + id: "silentgear:rod" + tag: { + Materials: [{ + ID: "silentgear:wood" + }] + } + } + } + ] + Tier: 2 + } + Properties: { + LockStats: 0b + ModVersion: "3.1.5" + Stats: { + "silentgear:attack_reach": 3.0f + "silentgear:attack_speed": -2.8f + "silentgear:charging_value": 0.7f + "silentgear:durability": 250.0f + "silentgear:enchantment_value": 14.0f + "silentgear:harvest_level": 2.0f + "silentgear:harvest_speed": 6.0f + "silentgear:magic_damage": 1.0f + "silentgear:melee_damage": 3.0f + "silentgear:rarity": 20.0f + "silentgear:repair_efficiency": 1.0f + } + Traits: [ + { + Level: 3b + Name: "silentgear:malleable" + } + { + Level: 1b + Name: "silentgear:magnetic" + } + { + Level: 2b + Name: "silentgear:flexible" + } + ] + } + Rendering: { + Model: 3 + } + } + SGear_UUID: [I; + -560392768 + 258428253 + -1359164164 + 685076305 + ] + } + } + title: "Any Silent Gear Pickaxe" + type: "item" + }] + title: "{atm9.quest.SG.SGTool}" + x: -3.0d + y: 0.0d + } + { + dependencies: ["52EB902E76829EBB"] + description: ["{atm9.quest.SG.desc.template}"] + icon: { + Count: 1b + id: "silentgear:pickaxe_head" + tag: { + Damage: 0 + Materials: [{ + ID: "silentgear:example" + }] + } + } + id: "7B690431CF1B87D0" + rewards: [ + { + count: 8 + id: "02F9EAB98F91686F" + item: "silentgear:template_board" + type: "item" + } + { + id: "70451634EBBAFA04" + type: "xp" + xp: 10 + } + ] + tasks: [ + { + count: 4L + id: "1ABEFFE6204BD2AD" + item: "silentgear:template_board" + type: "item" + } + { + id: "3599BAFFC6D53F5E" + item: "silentgear:pickaxe_template" + type: "item" + } + { + id: "46CF8A25D6B2713A" + item: { + Count: 1b + id: "silentgear:pickaxe_head" + tag: { + Damage: 0 + Materials: [{ + ID: "silentgear:example" + }] + } + } + title: "Any Pickaxe Head Part" + type: "item" + } + ] + title: "{atm9.quest.SG.template}" + x: -5.0d + y: 0.0d + } + ] + title: "{atm9.chapters.9.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/steam_age.snbt b/config/ftbquests/quests/chapters/steam_age.snbt new file mode 100644 index 0000000..8551c73 --- /dev/null +++ b/config/ftbquests/quests/chapters/steam_age.snbt @@ -0,0 +1,750 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "steam_age" + group: "1DA67E79B40AB130" + icon: "gtceu:bronze_machine_casing" + id: "435C9D14D471D326" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.desc.steamAgeIntro.1}" + "" + "{atm9.quest.gregtech.desc.steamAgeIntro.2}" + "" + "{atm9.quest.gregtech.desc.steamAgeIntro.3}" + "" + "{atm9.quest.gregtech.desc.steamAgeIntro.4}" + "" + "{atm9.quest.gregtech.desc.steamAgeIntro.5}" + ] + icon: "alltheores:bronze_plate" + id: "4DE719FC2E4C69AB" + min_width: 250 + rewards: [{ + count: 4 + id: "11D5E446B48BCB06" + item: "alltheores:bronze_plate" + random_bonus: 8 + type: "item" + }] + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.steamAgeBegin}" + tasks: [{ + icon: "alltheores:bronze_plate" + id: "107ADEF19CD50661" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:plates/bronze" + } + } + title: "{atm9.quest.gregtech.bronzePlate}" + type: "item" + }] + title: "{atm9.quest.gregtech.theSteamAge}" + x: -6.5d + y: 0.0d + } + { + dependencies: ["4DE719FC2E4C69AB"] + description: [ + "{atm9.quest.gregtech.desc.boilerOperation.1}" + "" + "{atm9.quest.gregtech.desc.boilerOperation.2}" + "" + "{atm9.quest.gregtech.desc.boilerOperation.3}" + "" + "{atm9.quest.gregtech.desc.boilerOperation.4}" + ] + id: "672B308FD1DC0F45" + min_width: 250 + rewards: [ + { + id: "7987E2F8CE314F65" + item: "minecraft:bricks" + random_bonus: 2 + type: "item" + } + { + count: 4 + id: "4A0AA6262881DDAC" + item: "alltheores:bronze_plate" + random_bonus: 4 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.subt.gettingSteamy}" + tasks: [{ + id: "2D783271D8830D0E" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:lp_steam_solid_boiler" + } + { + Count: 1b + id: "gtceu:lp_steam_liquid_boiler" + } + { + Count: 1b + id: "gtceu:hp_steam_solid_boiler" + } + { + Count: 1b + id: "gtceu:hp_steam_liquid_boiler" + } + ] + } + } + title: "{atm9.quest.gregtech.anySteamBoiler}" + type: "item" + }] + title: "{atm9.quest.gregtech.steamBoiler}" + x: -4.0d + y: 0.0d + } + { + dependencies: ["672B308FD1DC0F45"] + description: [ + "{atm9.quest.gregtech.desc.steamTransfer.1}" + "" + "{atm9.quest.gregtech.desc.steamTransfer.2}" + "" + "{atm9.quest.gregtech.desc.steamTransfer.3}" + ] + id: "7F9131107E7F9AC8" + rewards: [{ + count: 2 + id: "62C8841452E17861" + item: "gtceu:bronze_small_fluid_pipe" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "3CF902E6B1C242C6" + item: "gtceu:bronze_small_fluid_pipe" + type: "item" + }] + x: -2.0d + y: 0.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.desc.fluidIngotProcessing.1}" + "" + "{atm9.quest.gregtech.desc.fluidIngotProcessing.2}" + ] + id: "48600733998CA349" + rewards: [{ + exclude_from_claim_all: true + id: "760218D52AB7047B" + table_id: 4444697382338980938L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.fluidsAndMore}" + tasks: [{ + id: "4A0FE858EDC3A2BA" + item: "gtceu:lp_steam_extractor" + type: "item" + }] + x: 0.0d + y: 0.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.desc.maceratorIntro.1}" + "" + "{atm9.quest.gregtech.desc.maceratorIntro.2}" + ] + id: "0DA5BC8BA056B975" + rewards: [{ + exclude_from_claim_all: true + id: "530E6E0767EF6F79" + table_id: 4444697382338980938L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.crushingAndGrinding}" + tasks: [{ + id: "47A54220BCA6BC2C" + item: "gtceu:lp_steam_macerator" + type: "item" + }] + x: 0.0d + y: -2.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.desc.crushingAndGrinding.1}" + "" + "{atm9.quest.gregtech.desc.crushingAndGrinding.2}" + "" + "{atm9.quest.gregtech.desc.crushingAndGrinding.3}" + ] + id: "60CD82B8DE0D0CFE" + rewards: [{ + exclude_from_claim_all: true + id: "4D54AC27062492A5" + table_id: 4444697382338980938L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.pressItRealGood}" + tasks: [{ + id: "326CC07CDB0FAA28" + item: "gtceu:lp_steam_compressor" + type: "item" + }] + x: 0.0d + y: -1.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.desc.forgeHammerUsage.1}" + "" + "{atm9.quest.gregtech.desc.forgeHammerUsage.2}" + ] + id: "3FE956C2968896DC" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "4798DFD809E160E8" + table_id: 4444697382338980938L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.usefulForSquishing}" + tasks: [{ + id: "731F6F20A3582633" + item: "gtceu:lp_steam_forge_hammer" + type: "item" + }] + x: -1.5d + y: 2.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: ["{atm9.quest.gregtech.desc.usefulForSquishing}"] + id: "6F15619C8A07E78A" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "52B12E2432C25FC4" + table_id: 4444697382338980938L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.subt.furnacesForEveryOccasion}" + tasks: [{ + id: "3820B5F114B12CD5" + item: "gtceu:lp_steam_furnace" + type: "item" + }] + x: -2.0d + y: 2.5d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.desc.alloySmelterUsage.1}" + "" + "{atm9.quest.gregtech.desc.alloySmelterUsage.2}" + "" + "{atm9.quest.gregtech.desc.alloySmelterUsage.3}" + "" + "{atm9.quest.gregtech.desc.alloySmelterUsage.4}" + ] + id: "6ECBB6F5D0D99DEE" + rewards: [{ + exclude_from_claim_all: true + id: "613040F2C64344D1" + table_id: 4444697382338980938L + type: "loot" + }] + tasks: [{ + id: "59A7DF75092E335E" + item: "gtceu:lp_steam_alloy_smelter" + type: "item" + }] + x: 0.0d + y: 1.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.desc.stoneCreation.1}" + "" + "{atm9.quest.gregtech.desc.stoneCreation.2}" + ] + id: "489B77B85B000B39" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "4F255984F59E55A1" + table_id: 4444697382338980938L + type: "loot" + }] + shape: "diamond" + tasks: [{ + id: "4B1AA0FF29878B0E" + item: "gtceu:lp_steam_rock_crusher" + type: "item" + }] + x: -2.5d + y: 2.0d + } + { + dependencies: [ + "73FC1166FBD6C30D" + "506360EEA2268E82" + "1E811D532BC593F2" + "49D740C5B5EB593C" + ] + description: [ + "{atm9.quest.gregtech.desc.lvMachines.1}" + "" + "{atm9.quest.gregtech.desc.lvMachines.2}" + "" + "{atm9.quest.gregtech.desc.lvMachines.3}" + "" + "{atm9.quest.gregtech.desc.lvMachines.4}" + ] + id: "219C80DAFBAB36B8" + min_width: 250 + rewards: [ + { + count: 4 + id: "684F5DBBBF4DCC8C" + item: "gtceu:tin_single_cable" + random_bonus: 4 + type: "item" + } + { + count: 8 + id: "6C6F241F645EC187" + item: "gtceu:basic_electronic_circuit" + type: "item" + } + { + count: 2 + id: "05379BEF6C9E0574" + item: "gtceu:lv_machine_hull" + random_bonus: 2 + type: "item" + } + ] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.finalBossSteam}" + tasks: [{ + count: 32L + id: "74CFECDB943C6F6C" + item: "gtceu:basic_electronic_circuit" + type: "item" + }] + x: 5.0d + y: 3.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.rubberFarming.1}" + "" + "{atm9.quest.gregtech.desc.rubberFarming.2}" + ] + hide_dependency_lines: true + id: "60069A897F2B0F78" + rewards: [ + { + id: "3D206EFD430BE865" + item: "gtceu:rubber_sapling" + random_bonus: 2 + type: "item" + } + { + count: 4 + id: "3C7C21E0AD257BCE" + item: "gtceu:sticky_resin" + random_bonus: 4 + type: "item" + } + { + count: 4 + id: "6CCB612632B6F1AA" + item: "minecraft:slime_ball" + random_bonus: 4 + type: "item" + } + ] + shape: "square" + subtitle: "{atm9.quest.gregtech.subt.slimeFarm}" + tasks: [{ + id: "6D9971A5B71CBD4F" + item: "gtceu:sticky_resin" + type: "item" + }] + x: 4.0d + y: 0.0d + } + { + dependencies: [ + "48600733998CA349" + "60069A897F2B0F78" + ] + description: [ + "{atm9.quest.gregtech.desc.rubberTreeUses.1}" + "" + "{atm9.quest.gregtech.desc.rubberTreeUses.2}" + ] + id: "0D3DF9C8F742AE0D" + rewards: [{ + count: 3 + id: "7A37EBF9E1EA60D7" + item: "gtceu:raw_rubber_dust" + random_bonus: 6 + type: "item" + }] + tasks: [{ + id: "0C9EB5A9C4F84107" + item: "gtceu:raw_rubber_dust" + type: "item" + }] + x: 1.0d + y: 0.0d + } + { + dependencies: ["6ECBB6F5D0D99DEE"] + description: [ + "{atm9.quest.gregtech.desc.glassTubeCreation.1}" + "" + "{atm9.quest.gregtech.desc.glassTubeCreation.2}" + ] + icon: "gtceu:glass_tube" + id: "7A62C1B9385DF643" + rewards: [{ + count: 2 + id: "094E4ABC1D1CF926" + item: "gtceu:glass_dust" + random_bonus: 2 + type: "item" + }] + tasks: [ + { + id: "7D6A7F80D911E032" + item: "gtceu:ball_casting_mold" + type: "item" + } + { + id: "6EB6D2BE3ADAC972" + item: "gtceu:glass_tube" + type: "item" + } + ] + title: "{atm9.quest.gregtech.glassTube}" + x: 0.0d + y: 3.0d + } + { + dependencies: ["7A62C1B9385DF643"] + description: ["{atm9.quest.gregtech.desc.crtTelevisions}"] + id: "506360EEA2268E82" + rewards: [ + { + exclude_from_claim_all: true + id: "2DF5FF7E955C0404" + table_id: 4444697382338980938L + type: "loot" + } + { + count: 2 + id: "11BFF788180FEAFC" + item: "gtceu:steel_bolt" + random_bonus: 4 + type: "item" + } + ] + tasks: [{ + id: "27C43F4FBE72C8EA" + item: "gtceu:vacuum_tube" + type: "item" + }] + x: 3.5d + y: 3.0d + } + { + dependencies: ["60069A897F2B0F78"] + description: ["{atm9.quest.gregtech.desc.resistorCrafting}"] + id: "73FC1166FBD6C30D" + rewards: [ + { + exclude_from_claim_all: true + id: "47EBCBABACD056C8" + table_id: 4444697382338980938L + type: "loot" + } + { + count: 4 + id: "00E177F0C36E89F9" + item: "gtceu:copper_single_wire" + random_bonus: 4 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.subt.ohmmmm}" + tasks: [{ + id: "64598EA96BFA992A" + item: "gtceu:resistor" + type: "item" + }] + x: 4.0d + y: 1.0d + } + { + dependencies: [ + "0D3DF9C8F742AE0D" + "6ECBB6F5D0D99DEE" + ] + description: [ + "{atm9.quest.gregtech.desc.sulfurAcquisition.1}" + "" + "{atm9.quest.gregtech.desc.sulfurAcquisition.2}" + ] + icon: "gtceu:rubber_ingot" + id: "71B1416A45FBBE40" + rewards: [ + { + id: "785274FE73892E39" + item: "gtceu:rubber_ingot" + random_bonus: 2 + type: "item" + } + { + id: "4F57BD95D084CD38" + item: "chemlib:sulfur_dust" + random_bonus: 2 + type: "item" + } + ] + tasks: [ + { + id: "48C19477CB216AD4" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "forge:dusts/sulfur" + } + } + title: "{atm9.quest.gregtech.sulfurDust}" + type: "item" + } + { + id: "7E516EDDAA975CC8" + item: "gtceu:rubber_ingot" + type: "item" + } + ] + title: "{atm9.quest.gregtech.rubber}" + x: 1.0d + y: 1.0d + } + { + dependencies: [ + "60CD82B8DE0D0CFE" + "30DA40DA0CEB05A0" + ] + description: ["{atm9.quest.gregtech.desc.woodenDustCompression}"] + id: "57B4881AA36A1D76" + rewards: [{ + id: "668BD43798C5A151" + item: "gtceu:wood_plate" + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.plywood}" + tasks: [{ + id: "61098A8012A228F5" + item: "gtceu:wood_plate" + type: "item" + }] + x: 1.0d + y: -1.0d + } + { + dependencies: ["0DA5BC8BA056B975"] + description: ["{atm9.quest.gregtech.desc.woodDustProduction}"] + id: "30DA40DA0CEB05A0" + rewards: [{ + count: 2 + id: "10836E8996839998" + item: "gtceu:wood_dust" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "0160C43AF8C68BDA" + item: "gtceu:wood_dust" + type: "item" + }] + x: 1.0d + y: -2.0d + } + { + dependencies: ["71B1416A45FBBE40"] + description: [ + "{atm9.quest.gregtech.desc.rubberSheetProduction.1}" + "" + "{atm9.quest.gregtech.desc.rubberSheetProduction.2}" + ] + icon: "gtceu:rubber_plate" + id: "6CE157D05F59A994" + rewards: [{ + id: "49F77B7C44DA42D0" + item: "gtceu:rubber_ingot" + random_bonus: 2 + type: "item" + }] + tasks: [ + { + id: "61B056192AC9B3D6" + item: "gtceu:rubber_plate" + type: "item" + } + { + id: "11BCA8CFBA47D094" + item: "gtceu:plate_casting_mold" + type: "item" + } + ] + x: 2.0d + y: 1.0d + } + { + dependencies: [ + "60069A897F2B0F78" + "57B4881AA36A1D76" + ] + id: "3BEE6BE4F91FA1B0" + rewards: [{ + id: "291A0BDB657730E2" + item: "gtceu:resin_circuit_board" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "1F521DD245848DC5" + item: "gtceu:resin_circuit_board" + type: "item" + }] + x: 5.0d + y: -1.0d + } + { + dependencies: ["3BEE6BE4F91FA1B0"] + description: ["{atm9.quest.gregtech.desc.breadboards}"] + id: "1E811D532BC593F2" + rewards: [{ + exclude_from_claim_all: true + id: "0AF278948C957669" + table_id: 4444697382338980938L + type: "loot" + }] + tasks: [{ + id: "6159C8627548752D" + item: "gtceu:resin_printed_circuit_board" + type: "item" + }] + x: 5.0d + y: 0.5d + } + { + dependencies: ["4DE719FC2E4C69AB"] + description: [ + "{atm9.quest.gregtech.desc.automationAdvice.1}" + "" + "{atm9.quest.gregtech.desc.automationAdvice.2}" + "{atm9.quest.gregtech.desc.automationAdvice.3}" + "{atm9.quest.gregtech.desc.automationAdvice.4}" + "{atm9.quest.gregtech.desc.automationAdvice.5}" + "" + "{atm9.quest.gregtech.desc.automationAdvice.6}" + "" + "{atm9.quest.gregtech.desc.automationAdvice.7}" + "" + "{atm9.quest.gregtech.desc.automationAdvice.8}" + "" + "{atm9.quest.gregtech.desc.automationAdvice.9}" + ] + id: "12F916CDC2FB7A79" + min_width: 350 + rewards: [{ + id: "31599B5243F888C0" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6C841FAADFD094AC" + title: "{atm9.quest.gregtech.automation}" + type: "checkmark" + }] + x: -6.5d + y: -2.0d + } + { + dependencies: ["6ECBB6F5D0D99DEE"] + description: ["{atm9.quest.gregtech.desc.copperIngotCrafting}"] + id: "3302A9306CAD659A" + rewards: [{ + exclude_from_claim_all: true + id: "3B3B4D9925B69097" + table_id: 4444697382338980938L + type: "loot" + }] + tasks: [{ + id: "4F21E8821A465876" + item: "gtceu:red_alloy_ingot" + type: "item" + }] + x: 1.0d + y: 2.0d + } + { + dependencies: [ + "3302A9306CAD659A" + "6CE157D05F59A994" + ] + description: ["{atm9.quest.gregtech.desc.redAlloyCableCrafting}"] + id: "49D740C5B5EB593C" + rewards: [{ + exclude_from_claim_all: true + id: "393B393299331031" + table_id: 4444697382338980938L + type: "loot" + }] + tasks: [{ + id: "31DEB8892D2B486F" + item: "gtceu:red_alloy_single_cable" + type: "item" + }] + x: 3.0d + y: 2.0d + } + ] + title: "{atm9.chapters.26.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/storage.snbt b/config/ftbquests/quests/chapters/storage.snbt new file mode 100644 index 0000000..fbeae78 --- /dev/null +++ b/config/ftbquests/quests/chapters/storage.snbt @@ -0,0 +1,1837 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "storage" + group: "1AC60211DE7427FC" + icon: "minecraft:chest" + id: "1DB294A8F8686321" + images: [{ + click: "" + corner: false + dev: false + height: 5.0d + hover: [ ] + image: "minecraft:textures/item/chest_minecart.png" + rotation: 0.0d + width: 5.0d + x: 4.5d + y: -8.0d + }] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["5E4BC0F59C90433A"] + description: ["{atm9.quest.storage.desc.iron}"] + id: "58514FDE153FD971" + rewards: [ + { + id: "56FA5A7CE451E586" + item: "sophisticatedstorage:basic_to_iron_tier_upgrade" + type: "item" + } + { + id: "632C34D1F4CE965A" + type: "xp" + xp: 5 + } + { + exclude_from_claim_all: true + id: "330E21D23165B829" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.storage.subt.iron}" + tasks: [{ + id: "77A9435B6739348E" + item: { + Count: 1b + id: "sophisticatedstorage:iron_chest" + tag: { + woodType: "oak" + } + } + type: "item" + }] + title: "{atm9.quest.storage.iron}" + x: -7.0d + y: -1.5d + } + { + dependencies: ["58514FDE153FD971"] + id: "3E33730DC2115D26" + rewards: [ + { + id: "7BF7AC6177891566" + item: "sophisticatedstorage:iron_to_gold_tier_upgrade" + type: "item" + } + { + id: "2B0E611FC8E7C52F" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6B0B6F06B83B6A93" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.storage.subt.gold}" + tasks: [{ + id: "0427B441A750316F" + item: { + Count: 1b + id: "sophisticatedstorage:gold_chest" + tag: { + woodType: "oak" + } + } + type: "item" + }] + title: "{atm9.quest.storage.gold}" + x: -5.0d + y: -1.5d + } + { + dependencies: ["3E33730DC2115D26"] + id: "4C0BDD483CCB40C4" + rewards: [ + { + id: "7634B130CAFA493B" + item: "sophisticatedstorage:gold_to_diamond_tier_upgrade" + type: "item" + } + { + id: "09194C282964BF5A" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "0415C90C635B77D4" + table_id: 4196188979167302596L + type: "random" + } + ] + subtitle: "{atm9.quest.storage.subt.diamond}" + tasks: [{ + id: "00ED02255105A973" + item: { + Count: 1b + id: "sophisticatedstorage:diamond_chest" + tag: { + woodType: "oak" + } + } + type: "item" + }] + title: "{atm9.quest.storage.diamond}" + x: -3.0d + y: -1.5d + } + { + dependencies: ["4C0BDD483CCB40C4"] + description: ["{atm9.quest.storage.desc.netherite}"] + id: "77F241BEE9902751" + rewards: [ + { + id: "2084D6F08E608125" + item: "sophisticatedstorage:diamond_to_netherite_tier_upgrade" + type: "item" + } + { + id: "3E846FD78C055A89" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "33035D9E5D284A72" + table_id: 4196188979167302596L + type: "random" + } + ] + subtitle: "{atm9.quest.storage.subt.netherite}" + tasks: [{ + id: "34B6EB0B801E4743" + item: { + Count: 1b + id: "sophisticatedstorage:netherite_chest" + tag: { + woodType: "oak" + } + } + type: "item" + }] + title: "{atm9.quest.storage.netherite}" + x: -1.0d + y: -1.5d + } + { + dependencies: ["563CFA1EF74E52E9"] + description: ["{atm9.quest.storage.desc.chest}"] + id: "5E4BC0F59C90433A" + rewards: [ + { + id: "67C504323225DDD8" + item: "minecraft:chest" + type: "item" + } + { + id: "5926ED11CED5896C" + type: "xp" + xp: 10 + } + { + id: "2BD2C0D43AE4AB58" + item: "sophisticatedstorage:basic_tier_upgrade" + type: "item" + } + ] + subtitle: "{atm9.quest.storage.subt.chest}" + tasks: [{ + id: "5241AA0EF3C2EA94" + item: { + Count: 1b + id: "sophisticatedstorage:chest" + tag: { + woodType: "oak" + } + } + type: "item" + }] + title: "{atm9.quest.storage.chest}" + x: -9.0d + y: -1.5d + } + { + dependencies: ["0682DC1F2417DAEB"] + description: ["{atm9.quest.storage.desc.drawer}"] + icon: "functionalstorage:oak_1" + id: "2746575C929B6C50" + rewards: [ + { + id: "3F6E823825D51DAC" + item: "functionalstorage:oak_1" + type: "item" + } + { + id: "57814182F5AA0BAB" + type: "xp" + xp: 5 + } + ] + subtitle: "{atm9.quest.storage.subt.drawer}" + tasks: [{ + id: "79EC3CF180A5A940" + item: { + Count: 1b + id: "itemfilters:tag" + tag: { + value: "functionalstorage:drawer" + } + } + title: "Any #storagedrawers:drawers" + type: "item" + }] + title: "{atm9.quest.storage.drawer}" + x: -9.0d + y: -5.0d + } + { + dependencies: ["072FBEB0F6F1BC48"] + dependency_requirement: "one_started" + description: ["{atm9.quest.storage.desc.compacting}"] + id: "2B422B7E0CE3590D" + rewards: [ + { + id: "20DD94A587AC244E" + item: "functionalstorage:copper_upgrade" + type: "item" + } + { + id: "7438B1DD5423F325" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.compacting}" + tasks: [{ + id: "4AC0DA5197DEBC7B" + item: "functionalstorage:compacting_drawer" + type: "item" + }] + title: "{atm9.quest.storage.compacting}" + x: -6.0d + y: -4.5d + } + { + dependencies: ["072FBEB0F6F1BC48"] + dependency_requirement: "one_started" + description: ["{atm9.quest.storage.desc.controller}"] + id: "6FBAE89EE782DABA" + rewards: [ + { + count: 2 + id: "0817D478F3584AB6" + item: "functionalstorage:copper_upgrade" + type: "item" + } + { + id: "577872850DA154AA" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "64F4676E4C59322D" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.controller}" + tasks: [{ + id: "1872E00684ADC839" + item: "functionalstorage:storage_controller" + type: "item" + }] + title: "{atm9.quest.storage.controller}" + x: -5.5d + y: -5.0d + } + { + description: ["{atm9.quest.storage.desc.ender}"] + hide_dependency_lines: true + id: "3247179F0F0252A2" + rewards: [ + { + id: "1C3AB68685A3FD62" + item: { + Count: 1b + id: "enderchests:ender_bag" + tag: { + code: "000" + open: 0b + owner: "all" + } + } + type: "item" + } + { + id: "43FE4B654819B6C4" + item: { + Count: 1b + id: "endertanks:ender_bucket" + tag: { + code: "000" + owner: "all" + } + } + type: "item" + } + { + id: "28FA25B2F1E211A3" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "0116B19B3CFFB4DD" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [ + { + id: "4E5DB7E53717FD3C" + item: { + Count: 1b + id: "enderchests:ender_chest" + tag: { + code: "000" + owner: "all" + } + } + type: "item" + } + { + id: "322CF20C9C5FB841" + item: { + Count: 1b + id: "endertanks:ender_tank" + tag: { + code: "000" + owner: "all" + } + } + type: "item" + } + ] + title: "{atm9.quest.storage.ender}" + x: 2.5d + y: -1.5d + } + { + description: ["{atm9.quest.storage.desc.basic}"] + hide_dependency_lines: false + id: "5A94A2664BFDD7B9" + rewards: [{ + id: "570FFAC4E65BBF46" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 2.0d + tasks: [{ + id: "3E7F26D68D9A166B" + title: "Storage" + type: "checkmark" + }] + title: "{atm9.quest.storage.basic}" + x: 4.5d + y: -1.5d + } + { + description: ["{atm9.quest.storage.desc.trash}"] + hide_dependency_lines: true + id: "17DC77F7F8C68AE6" + rewards: [ + { + id: "69AE6A259BD33878" + item: "trashcans:ultimate_trash_can" + type: "item" + } + { + id: "5828D3729B49DFEC" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.storage.subt.trash}" + tasks: [ + { + id: "7F4087A08A6F82AC" + item: "trashcans:item_trash_can" + type: "item" + } + { + id: "6E37055D317DBBA9" + item: "trashcans:liquid_trash_can" + type: "item" + } + { + id: "736FE7C0E7C491E7" + item: "trashcans:energy_trash_can" + type: "item" + } + ] + title: "{atm9.quest.storage.trash}" + x: 4.5d + y: -3.5d + } + { + hide_dependency_lines: true + id: "3D5852E6D0ADF651" + rewards: [ + { + count: 4 + id: "685834F0A29F6B78" + item: "minecraft:ender_pearl" + type: "item" + } + { + id: "36EA7EC9235E0AEA" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "7BD9855705A23AEE" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [ + { + id: "61F1446D2A460827" + item: "dimstorage:dimensional_chest" + type: "item" + } + { + id: "17FE9F196E4C6B44" + item: "dimstorage:dimensional_tank" + type: "item" + } + ] + title: "{atm9.quest.storage.dim}" + x: 6.5d + y: -1.5d + } + { + dependencies: ["072FBEB0F6F1BC48"] + description: ["{atm9.quest.storage.desc.ender}"] + id: "1A4B1CA7EC15348E" + rewards: [ + { + id: "0EEC38A1667399E0" + item: "functionalstorage:gold_upgrade" + type: "item" + } + { + id: "6F4D2071EA7C3055" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "17243362CFFD8E23" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.enderdrawer}" + tasks: [{ + id: "38E95D826B04DC4F" + item: "functionalstorage:ender_drawer" + type: "item" + }] + title: "{atm9.quest.storage.enderdrawer}" + x: -6.0d + y: -5.5d + } + { + description: ["{atm9.quest.storage.desc.functional}"] + icon: "functionalstorage:storage_controller" + id: "0682DC1F2417DAEB" + rewards: [{ + id: "6E8586BE04F26897" + type: "xp" + xp: 5 + }] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.storage.subt.functional}" + tasks: [{ + id: "4B299AC7F0233132" + title: "Storage Drawers" + type: "checkmark" + }] + title: "{atm9.quest.storage.functional}" + x: -11.25d + y: -5.0d + } + { + description: ["{atm9.quest.storage.desc.sophisticated}"] + icon: { + Count: 1b + id: "sophisticatedstorage:iron_chest" + tag: { + woodType: "oak" + } + } + id: "563CFA1EF74E52E9" + rewards: [{ + id: "58CC2C987D56D7F8" + type: "xp" + xp: 5 + }] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.storage.subt.sophisticated}" + tasks: [{ + id: "034F49638F207523" + title: "Iron Chests" + type: "checkmark" + }] + title: "{atm9.quest.storage.sophisticated}" + x: -11.25d + y: -1.5d + } + { + description: ["{atm9.quest.storage.desc.backpack}"] + id: "6A2B2C5E2ADCE366" + rewards: [{ + id: "1B303584800CE582" + type: "xp" + xp: 5 + }] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.storage.subt.backpack}" + tasks: [{ + id: "213B187A9625C1C7" + item: "sophisticatedbackpacks:backpack" + type: "item" + }] + title: "{atm9.quest.storage.backpack}" + x: -11.25d + y: 2.0d + } + { + dependencies: ["6A2B2C5E2ADCE366"] + id: "0E057B7F76401421" + rewards: [ + { + count: 4 + id: "5AE4783A5679A0EC" + item: "minecraft:iron_ingot" + type: "item" + } + { + id: "228B88E9317CB137" + type: "xp" + xp: 5 + } + { + exclude_from_claim_all: true + id: "5525286901EED45A" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.storage.subt.ironBP}" + tasks: [{ + id: "256F1CCC79CEB2D5" + item: "sophisticatedbackpacks:iron_backpack" + type: "item" + }] + title: "{atm9.quest.storage.ironBP}" + x: -9.0d + y: 2.0d + } + { + dependencies: ["6A2B2C5E2ADCE366"] + description: ["{atm9.quest.storage.desc.upgrade_base}"] + id: "1FE052F643401232" + rewards: [ + { + count: 2 + id: "5B9CB28C6BC4759D" + item: "sophisticatedbackpacks:upgrade_base" + type: "item" + } + { + id: "4B2F25D7E70DD87F" + type: "xp" + xp: 5 + } + ] + subtitle: "{atm9.quest.storage.subt.upgrade_base}" + tasks: [{ + id: "6DDC631193C9A496" + item: "sophisticatedbackpacks:upgrade_base" + type: "item" + }] + title: "{atm9.quest.storage.upgrade_base}" + x: -9.0d + y: 4.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "0E0CAA31480EC0A1" + optional: true + rewards: [{ + id: "7ADBF209091E5821" + type: "xp" + xp: 5 + }] + shape: "circle" + subtitle: "{atm9.quest.storage.subt.pickup}" + tasks: [{ + id: "0789D160EF625FF5" + item: "sophisticatedbackpacks:pickup_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.pickup}" + x: -9.0d + y: 6.5d + } + { + dependencies: ["0E0CAA31480EC0A1"] + hide: true + id: "1985CFD1F0425E88" + optional: true + rewards: [{ + id: "648AD42B15591F72" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.Apickup}" + tasks: [{ + id: "666C188829301BE0" + item: "sophisticatedbackpacks:advanced_pickup_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Apickup}" + x: -9.0d + y: 7.5d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "156FF8B7B724DC38" + optional: true + rewards: [{ + id: "39BE377911DC6C3A" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.filter}" + tasks: [{ + id: "4DFC097C1EF485B3" + item: "sophisticatedbackpacks:filter_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.filter}" + x: -6.0d + y: 6.5d + } + { + dependencies: ["156FF8B7B724DC38"] + hide: true + id: "57CF8C6C867B9BDA" + optional: true + rewards: [{ + id: "3522A1F2B552FF21" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "6530A152D9337A4C" + item: "sophisticatedbackpacks:advanced_filter_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Afilter}" + x: -6.0d + y: 7.5d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "110D27EA86CDA62B" + optional: true + rewards: [{ + id: "3DAE7B9BA91F8520" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.magnet}" + tasks: [{ + id: "696764AB781624BD" + item: "sophisticatedbackpacks:magnet_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.magnet}" + x: -4.5d + y: 6.5d + } + { + dependencies: ["110D27EA86CDA62B"] + hide: true + id: "11D57C768032E3F7" + optional: true + rewards: [{ + id: "2B3FB31DDDCD1F45" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "14A8CEB60805E90A" + item: "sophisticatedbackpacks:advanced_magnet_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Amagnet}" + x: -4.5d + y: 7.5d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "5FA9BC0D8476D322" + optional: true + rewards: [{ + id: "3AAACB23C7CE64C0" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.feeding}" + tasks: [{ + id: "5D185C4E74A8717D" + item: "sophisticatedbackpacks:feeding_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.feeding}" + x: -3.0d + y: 6.5d + } + { + dependencies: ["5FA9BC0D8476D322"] + hide: true + id: "1A739D36D5E3B1AD" + optional: true + rewards: [{ + id: "0B71DCC81A95305B" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "41C87FC409006F13" + item: "sophisticatedbackpacks:advanced_feeding_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Afeeding}" + x: -3.0d + y: 7.5d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "1CD2C6AFD788C35E" + optional: true + rewards: [{ + id: "4B5E3828A7FEE102" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.bpcompacting}" + tasks: [{ + id: "0F54AF81A481180B" + item: "sophisticatedbackpacks:compacting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.bpcompacting}" + x: -1.5d + y: 6.5d + } + { + dependencies: ["1CD2C6AFD788C35E"] + hide: true + id: "5E4FE420B6D2C97F" + optional: true + rewards: [{ + id: "18BDC6FD268F1347" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.Acompacting}" + tasks: [{ + id: "7CA41563003856B2" + item: "sophisticatedbackpacks:advanced_compacting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Acompacting}" + x: -1.5d + y: 7.5d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "7EFBFF5D0DA018E7" + optional: true + rewards: [{ + id: "6A1B0E04AAE2BFF2" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.void}" + tasks: [{ + id: "04491E89A571B16F" + item: "sophisticatedbackpacks:void_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.void}" + x: -3.0d + y: 9.0d + } + { + dependencies: ["7EFBFF5D0DA018E7"] + hide: true + id: "2FC15D3916DBF4E4" + optional: true + rewards: [{ + id: "5989427C93E9266D" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "3A29FF1C2AD59B06" + item: "sophisticatedbackpacks:advanced_void_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Avoid}" + x: -3.0d + y: 10.0d + } + { + dependencies: ["1FE052F643401232"] + description: ["Adds a filter that allows you to tell the backpack which items it should keep stocked. Shift-Right Clicking an inventory will refill it."] + hide: true + hide_dependency_lines: true + id: "4B62AF0405F68041" + optional: true + rewards: [{ + id: "4C3EB57AC444EC11" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.restock}" + tasks: [{ + id: "2F5D0ABEF5F4EDEF" + item: "sophisticatedbackpacks:restock_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.restock}" + x: -1.5d + y: 9.0d + } + { + dependencies: ["4B62AF0405F68041"] + hide: true + id: "019CA0E35F888222" + optional: true + rewards: [{ + id: "4F4574E228792C80" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "45492321B5D5A2D6" + item: "sophisticatedbackpacks:advanced_restock_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Arestock}" + x: -1.5d + y: 10.0d + } + { + dependencies: ["1FE052F643401232"] + description: ["Shift-Right Click an inventory to empty."] + hide: true + hide_dependency_lines: true + id: "00DB5495C3A44999" + optional: true + rewards: [{ + id: "573C3AE6F966E820" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.deposit}" + tasks: [{ + id: "68CED4583435FE43" + item: "sophisticatedbackpacks:deposit_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.deposit}" + x: -7.5d + y: 6.5d + } + { + dependencies: ["00DB5495C3A44999"] + hide: true + id: "4C0EAB9F795686D0" + optional: true + rewards: [{ + id: "27CA65D1E2EEDA8A" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "3D7F2E1489EB84AA" + item: "sophisticatedbackpacks:advanced_deposit_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Adeposit}" + x: -7.5d + y: 7.5d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "33882172DA8021F6" + optional: true + rewards: [{ + id: "773BA104B1822DAF" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.refill}" + tasks: [{ + id: "5F6536142CDA403C" + item: "sophisticatedbackpacks:refill_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.refill}" + x: -3.0d + y: 5.0d + } + { + dependencies: ["1FE052F643401232"] + description: [ + "So we got a backpack upgrade to put your backpack in your backpack." + "" + "So you can have your backpack in your backpack when you need your backpack in your backpack." + ] + hide: true + hide_dependency_lines: true + id: "7C07D6A33F7ADB02" + optional: true + rewards: [{ + id: "251C508792472ABB" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.inception}" + tasks: [{ + id: "4F04DC4226148B47" + item: "sophisticatedbackpacks:inception_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.inception}" + x: -1.5d + y: 5.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "037415D5B965E214" + optional: true + rewards: [{ + id: "16FFA5DD686C0084" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.everlasting}" + tasks: [{ + id: "50348CD6A080A1D1" + item: "sophisticatedbackpacks:everlasting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.everlasting}" + x: 0.0d + y: 5.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "668C313FF46B6005" + optional: true + rewards: [{ + id: "621E7721DC1187BF" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.smelting}" + tasks: [{ + id: "10C7C3214FFC012D" + item: "sophisticatedbackpacks:smelting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.smelting}" + x: -6.0d + y: 9.0d + } + { + dependencies: ["668C313FF46B6005"] + hide: true + id: "3A1D07AED2A841E4" + optional: true + rewards: [{ + id: "278BE67D7B2DA41A" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.Asmelting}" + tasks: [{ + id: "4F90A434D3719DCB" + item: "sophisticatedbackpacks:auto_smelting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Asmelting}" + x: -6.0d + y: 10.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "26A9F402DAE15EA2" + optional: true + rewards: [{ + id: "0F7536B588E4582A" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.smoking}" + tasks: [{ + id: "1ABC352A4A4313E5" + item: "sophisticatedbackpacks:smoking_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.smoking}" + x: -9.0d + y: 9.0d + } + { + dependencies: ["26A9F402DAE15EA2"] + hide: true + id: "36BCE35215B2B6E9" + optional: true + rewards: [{ + id: "3DA8FC30D52E42AE" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "4D0ACCBF77CC0846" + item: "sophisticatedbackpacks:auto_smoking_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Asmoking}" + x: -9.0d + y: 10.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "1E499F94A2A193E1" + optional: true + rewards: [{ + id: "003DF784F0E1EDE6" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.blasting}" + tasks: [{ + id: "677DA84F4B304778" + item: "sophisticatedbackpacks:blasting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.blasting}" + x: -7.5d + y: 9.0d + } + { + dependencies: ["1E499F94A2A193E1"] + hide: true + id: "26988E22BD019628" + optional: true + rewards: [{ + id: "568084E6EBB1ABD0" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "62BCE2BB281304DC" + item: "sophisticatedbackpacks:auto_blasting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Ablasting}" + x: -7.5d + y: 10.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "4A854CD5EC70733E" + optional: true + rewards: [{ + id: "76DEF2900448AD2B" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.crafting}" + tasks: [{ + id: "47BADC501A4E2AD7" + item: "sophisticatedbackpacks:crafting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.crafting}" + x: 1.5d + y: 5.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "52672B7FFFD51D16" + optional: true + rewards: [{ + id: "641D01DBE66A27DF" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.stonecutting}" + tasks: [{ + id: "3BA31C5CD5C35ED5" + item: "sophisticatedbackpacks:stonecutter_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.stonecutting}" + x: -6.0d + y: 5.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "7E9E03274A88347D" + optional: true + rewards: [ + { + id: "442C444707D2AD35" + type: "xp" + xp: 5 + } + { + exclude_from_claim_all: true + id: "7153DF647EE23793" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.storage.subt.stack1}" + tasks: [{ + id: "7E22C7FB2F953E70" + item: "sophisticatedbackpacks:stack_upgrade_tier_1" + type: "item" + }] + title: "{atm9.quest.storage.stack1}" + x: -3.0d + y: 4.0d + } + { + dependencies: ["7E9E03274A88347D"] + hide: false + id: "785951190FFDAA21" + optional: true + rewards: [ + { + id: "246B4B8ABB20D8A7" + type: "xp" + xp: 5 + } + { + exclude_from_claim_all: true + id: "667C0645CB59356D" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "15A92DA8E1A9106F" + item: "sophisticatedbackpacks:stack_upgrade_tier_2" + type: "item" + }] + title: "{atm9.quest.storage.stack2}" + x: -1.5d + y: 4.0d + } + { + dependencies: ["785951190FFDAA21"] + hide: false + id: "0298A17C2AAC5765" + optional: true + rewards: [ + { + id: "5C6FA0134C10A5D6" + type: "xp" + xp: 5 + } + { + exclude_from_claim_all: true + id: "248041164657FF8C" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + id: "161AF6650325FA0A" + item: "sophisticatedbackpacks:stack_upgrade_tier_3" + type: "item" + }] + title: "{atm9.quest.storage.stack3}" + x: 0.0d + y: 4.0d + } + { + dependencies: ["0298A17C2AAC5765"] + hide: false + id: "7AE3C8134F5ED726" + optional: true + rewards: [ + { + id: "2E76A37774F0CEC5" + type: "xp" + xp: 5 + } + { + exclude_from_claim_all: true + id: "2BF97F31AE8AE8FB" + table_id: 5564196992594175882L + type: "random" + } + ] + tasks: [{ + id: "36BEE5EDBA6FAF76" + item: "sophisticatedbackpacks:stack_upgrade_tier_4" + type: "item" + }] + title: "{atm9.quest.storage.stack4}" + x: 1.5d + y: 4.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "53F861876B991C36" + optional: true + rewards: [{ + id: "3285596442FF6447" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.jukebox}" + tasks: [{ + id: "18F8BF7CC5B3126D" + item: "sophisticatedbackpacks:jukebox_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.jukebox}" + x: -4.5d + y: 5.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "615B9062FE8CCD36" + optional: true + rewards: [{ + id: "54802B4F6EE4412E" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.tool}" + tasks: [{ + id: "24165D460DCC2212" + item: "sophisticatedbackpacks:tool_swapper_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.tool}" + x: -4.5d + y: 9.0d + } + { + dependencies: ["615B9062FE8CCD36"] + hide: true + id: "15CD4BFDC56E9510" + optional: true + rewards: [{ + id: "3198E65D369D203C" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "700D630FE0FB8B9D" + item: "sophisticatedbackpacks:advanced_tool_swapper_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Atool}" + x: -4.5d + y: 10.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "0D4C64DD58567758" + optional: true + rewards: [{ + id: "198BF862B3BF5ABA" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.tank}" + tasks: [{ + id: "6CA01A42CC183F87" + item: "sophisticatedbackpacks:tank_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.tank}" + x: -9.0d + y: 5.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "4C2A60FC1F1E0328" + optional: true + rewards: [{ + id: "18E06C1A7BC76A3F" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.battery}" + tasks: [{ + id: "056ECFB6B80F6A37" + item: "sophisticatedbackpacks:battery_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.battery}" + x: -7.5d + y: 5.0d + } + { + dependencies: ["1FE052F643401232"] + hide: true + hide_dependency_lines: true + id: "6E9041744C592573" + optional: true + rewards: [{ + id: "2E57D243960C9A86" + type: "xp" + xp: 5 + }] + subtitle: "{atm9.quest.storage.subt.PU}" + tasks: [{ + id: "0B9FAD684B03985A" + item: "sophisticatedbackpacks:pump_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.PU}" + x: -7.5d + y: 4.0d + } + { + dependencies: ["6E9041744C592573"] + hide: true + id: "56B80A7EBFE21428" + optional: true + rewards: [{ + id: "23887038DAC8A6EB" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "5B7A8E1F725C2815" + item: "sophisticatedbackpacks:advanced_pump_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.APU}" + x: -6.0d + y: 4.0d + } + { + dependencies: ["56B80A7EBFE21428"] + hide: true + id: "6E3D53D1C4569A89" + optional: true + rewards: [{ + id: "67BA8A35E56EB3F0" + type: "xp" + xp: 5 + }] + tasks: [{ + id: "3B52B2670A826CE4" + item: "sophisticatedbackpacks:xp_pump_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.EPU}" + x: -4.5d + y: 4.0d + } + { + dependencies: ["0E057B7F76401421"] + id: "2F9B0C642A6BE30C" + rewards: [ + { + id: "588A8E368C4561A4" + type: "xp" + xp: 5 + } + { + count: 2 + id: "3895B4A009120165" + item: "minecraft:gold_ingot" + random_bonus: 2 + type: "item" + } + { + exclude_from_claim_all: true + id: "158BE322A99DAC18" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "7E9C8C24DD11EE7F" + item: "sophisticatedbackpacks:gold_backpack" + type: "item" + }] + title: "{atm9.quest.storage.goldBP}" + x: -7.0d + y: 2.0d + } + { + dependencies: ["2F9B0C642A6BE30C"] + id: "45268A619787288F" + rewards: [ + { + id: "1CD2A81868C15FC6" + type: "xp" + xp: 10 + } + { + count: 2 + id: "2E794D147447A3E2" + item: "minecraft:diamond" + random_bonus: 2 + type: "item" + } + { + exclude_from_claim_all: true + id: "1821E984D977524B" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + id: "040F32155AD31A4C" + item: "sophisticatedbackpacks:diamond_backpack" + type: "item" + }] + title: "{atm9.quest.storage.diamondBP}" + x: -5.0d + y: 2.0d + } + { + dependencies: ["45268A619787288F"] + id: "67704F7341EDCC49" + optional: true + rewards: [ + { + id: "06D60CD6970140F7" + type: "xp" + xp: 100 + } + { + count: 4 + id: "0E9C01BFE4BB86F2" + item: "sophisticatedbackpacks:upgrade_base" + type: "item" + } + { + id: "7214DB9CCE3BF452" + item: "minecraft:ancient_debris" + type: "item" + } + { + exclude_from_claim_all: true + id: "040F46810BB6C345" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + id: "62B16ED18AAB714F" + item: "sophisticatedbackpacks:netherite_backpack" + type: "item" + }] + title: "{atm9.quest.storage.netheriteBP}" + x: -3.0d + y: 2.0d + } + { + dependencies: ["2746575C929B6C50"] + description: ["{atm9.quest.storage.desc.link}"] + id: "072FBEB0F6F1BC48" + rewards: [ + { + id: "7524181E415A05BB" + type: "xp" + xp: 10 + } + { + id: "3625DED76F225AAE" + item: "functionalstorage:oak_1" + type: "item" + } + ] + shape: "circle" + tasks: [{ + id: "62C6F14FE6A82305" + item: { + Count: 1b + id: "functionalstorage:linking_tool" + tag: { + Action: "ADD" + Mode: "SINGLE" + } + } + type: "item" + }] + title: "{atm9.quest.storage.link}" + x: -7.5d + y: -5.0d + } + { + dependencies: ["2746575C929B6C50"] + id: "485D5664A17E16DF" + rewards: [ + { + id: "389E00F11BC30473" + type: "xp" + xp: 10 + } + { + count: 4 + id: "367143472E975AC8" + item: "minecraft:copper_ingot" + type: "item" + } + { + exclude_from_claim_all: true + id: "6217BA32207183D1" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.8}" + tasks: [{ + id: "2F64FAD1FD2D3BAA" + item: "functionalstorage:copper_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.8}" + x: -9.0d + y: -6.5d + } + { + dependencies: ["485D5664A17E16DF"] + id: "3B570B3DB5F6D2CB" + rewards: [ + { + id: "419CCB3888465495" + type: "xp" + xp: 10 + } + { + count: 4 + id: "2DD72079356465CE" + item: "minecraft:gold_ingot" + type: "item" + } + { + exclude_from_claim_all: true + id: "3CEB38F19FD621C4" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.16}" + tasks: [{ + id: "25677521E16A9A63" + item: "functionalstorage:gold_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.16}" + x: -9.5d + y: -7.0d + } + { + dependencies: ["3B570B3DB5F6D2CB"] + id: "1B72E95569B07E18" + rewards: [ + { + id: "7DDEB81C6D62844E" + type: "xp" + xp: 10 + } + { + count: 2 + id: "349616860CC71998" + item: "minecraft:diamond" + type: "item" + } + { + exclude_from_claim_all: true + id: "66529711E25F3DB7" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.24}" + tasks: [{ + id: "5F8923D392E224BB" + item: "functionalstorage:diamond_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.24}" + x: -9.0d + y: -7.5d + } + { + dependencies: ["1B72E95569B07E18"] + id: "0E5AE195158CF344" + rewards: [ + { + id: "36853439572CA76B" + type: "xp" + xp: 10 + } + { + id: "5FC4E884680BC919" + item: "minecraft:ancient_debris" + type: "item" + } + { + exclude_from_claim_all: true + id: "6D7ABAF9FA2AD2A9" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.32}" + tasks: [{ + id: "1E992354ECC75B6D" + item: "functionalstorage:netherite_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.32}" + x: -8.5d + y: -7.0d + } + { + dependencies: ["563CFA1EF74E52E9"] + description: ["{atm9.quest.storage.desc.upgrade}"] + id: "4007DFA7CC3A5FF2" + rewards: [ + { + count: 2 + id: "573A85406505C80F" + item: "sophisticatedstorage:upgrade_base" + type: "item" + } + { + id: "34E6939A2878A929" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.storage.subt.upgrade}" + tasks: [{ + id: "57E17CFF237DB302" + item: "sophisticatedstorage:upgrade_base" + type: "item" + }] + title: "{atm9.quest.storage.upgrade}" + x: -8.0d + y: 0.0d + } + { + dependencies: ["072FBEB0F6F1BC48"] + description: ["{atm9.quest.storage.desc.configurator}"] + id: "508A8366219175FE" + rewards: [ + { + id: "2E141DF65F0D3931" + item: "functionalstorage:gold_upgrade" + type: "item" + } + { + id: "6A90B5A53F3FC368" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "2F275302DA90D4E4" + item: { + Count: 1b + id: "functionalstorage:configuration_tool" + tag: { + Mode: "LOCKING" + } + } + type: "item" + }] + title: "{atm9.quest.storage.configurator}" + x: -6.5d + y: -5.0d + } + { + description: ["{atm9.quest.storage.desc.NBT}"] + icon: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 1s + }] + } + } + id: "7EF57BBEAA4B6B08" + min_width: 300 + rewards: [ + { + id: "709280A79BC54D7E" + item: "minecraft:chest" + type: "item" + } + { + id: "495C45D51AEDF931" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4F1C07541B66F171" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "21FBC4E0F668347C" + title: "NBT and YOU!" + type: "checkmark" + }] + title: "{atm9.quest.storage.NBT}" + x: 4.5d + y: 0.5d + } + ] + title: "{atm9.chapters.10.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/thermal_expansion.snbt b/config/ftbquests/quests/chapters/thermal_expansion.snbt new file mode 100644 index 0000000..14d70a1 --- /dev/null +++ b/config/ftbquests/quests/chapters/thermal_expansion.snbt @@ -0,0 +1,1788 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "thermal_expansion" + group: "2B51AC12041E3F89" + icon: "thermal:machine_frame" + id: "658721DF03EC997D" + order_index: 6 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.thermalExpansion.desc.modIntro}"] + icon: "thermal:upgrade_augment_3" + id: "2C50B0E024C3D92E" + rewards: [ + { + id: "184363B38B8B2CBA" + type: "xp" + xp: 10 + } + { + id: "009C332DA938512C" + item: { + Count: 1b + id: "patchouli:guide_book" + tag: { + "patchouli:book": "thermal:guidebook" + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + tasks: [{ + id: "37547F63C72EED17" + item: "alltheores:raw_tin" + type: "item" + }] + title: "{atm9.quest.thermalExpansion.welcome}" + x: -4.5d + y: 0.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: [ + "{atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1}" + "" + "{atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2}" + ] + id: "22BC123D486CC3E3" + rewards: [{ + exclude_from_claim_all: true + id: "42CC76583E352106" + table_id: 7377440633892994587L + type: "random" + }] + subtitle: "{atm9.quest.thermalExpansion.subt.poweredFurnace}" + tasks: [{ + id: "288B38C43A7C6D48" + item: "thermal:machine_furnace" + type: "item" + }] + title: "{atm9.quest.thermalExpansion.redstoneFurnace}" + x: 1.5d + y: 0.0d + } + { + dependencies: ["22BC123D486CC3E3"] + description: ["{atm9.quest.thermalExpansion.desc.pulverizerFeatures}"] + id: "55C8DD9A754545BD" + rewards: [{ + exclude_from_claim_all: true + id: "50CC03971F8EC6BD" + table_id: 7377440633892994587L + type: "random" + }] + subtitle: "{atm9.quest.thermalExpansion.subt.breaksOresIntoDusts}" + tasks: [{ + id: "06665E87CB134F3C" + item: "thermal:machine_pulverizer" + type: "item" + }] + x: 3.5d + y: 0.0d + } + { + dependencies: ["55C8DD9A754545BD"] + description: [ + "{atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1}" + "" + "{atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2}" + ] + id: "452F51995AD0461C" + rewards: [{ + exclude_from_claim_all: true + id: "0D91F03C2111A35D" + table_id: 7377440633892994587L + type: "random" + }] + subtitle: "{atm9.quest.thermalExpansion.subt.theAlloyMaker}" + tasks: [{ + id: "63C10CF0EF19F2C8" + item: "thermal:machine_smelter" + type: "item" + }] + x: 5.5d + y: 0.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: ["{atm9.quest.thermalExpansion.desc.machineFrame}"] + id: "5F385CBA98795C62" + rewards: [ + { + id: "157563CE4EFA237B" + type: "xp" + xp: 10 + } + { + id: "676677234F8E6F37" + item: "thermal:tin_gear" + type: "item" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.basicFrameForMachines}" + tasks: [{ + id: "3EC446E752907C94" + item: "thermal:machine_frame" + type: "item" + }] + x: -0.5d + y: 0.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "3DA93308D19BA85F" + rewards: [ + { + id: "108A20AE0FED5D27" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "498980CF804D6A24" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems}" + tasks: [{ + id: "4BEE939AC38768ED" + item: "thermal:dynamo_stirling" + type: "item" + }] + x: 7.5d + y: -1.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: ["{atm9.quest.thermalExpansion.desc.liquidFuelGenerator}"] + hide_dependency_lines: true + id: "7FE2EED58AB791E8" + rewards: [ + { + id: "7B21F4A9F2C52F51" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "08C9A20AA454154E" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel}" + tasks: [{ + id: "6E5C2E9D729210C9" + item: "thermal:dynamo_compression" + type: "item" + }] + x: 7.5d + y: 0.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "2F71FCE4E576C977" + rewards: [ + { + id: "317ED7FF0734E5F1" + item: "minecraft:lava_bucket" + type: "item" + } + { + id: "79A13EA08A164B86" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "0ACEAB1F063A2DFB" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingLava}" + tasks: [{ + id: "52A52D9AC73D57A6" + item: "thermal:dynamo_magmatic" + type: "item" + }] + x: 8.5d + y: -1.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "72C1C2CE02DCBDFF" + rewards: [ + { + count: 2 + id: "2D68111DA1CB4560" + item: "minecraft:lapis_lazuli" + random_bonus: 2 + type: "item" + } + { + id: "48E74944FEA0ECC1" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "385B47382DCFF266" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingGems}" + tasks: [{ + id: "7B973B2B2EED7921" + item: "thermal:dynamo_lapidary" + type: "item" + }] + x: 8.5d + y: 1.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: [""] + hide_dependency_lines: true + id: "2EAE9EDE6EFA59F0" + rewards: [ + { + id: "7A632E03F9CD6324" + item: "minecraft:book" + type: "item" + } + { + id: "47096C6969AB1279" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "21595AE7A363FF01" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems}" + tasks: [{ + id: "0E3CDD1130A56248" + item: "thermal:dynamo_disenchantment" + 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"thermal_extra:dynamo_fuel_augment_2" + } + { + Count: 1b + id: "thermal_extra:dynamo_fuel_augment_3" + } + { + Count: 1b + id: "thermal_extra:dynamo_fuel_augment_4" + } + ] + } + } + title: "{atm9.quest.thermalExpansion.multiCycleInjectors}" + type: "item" + }] + x: 8.0d + y: -2.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "00C24A7DFEAEE956" + rewards: [{ + exclude_from_claim_all: true + id: "45D73ED4CEBD7BCC" + table_id: 7377440633892994587L + type: "random" + }] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.increaseAoEEffect}" + tasks: [{ + id: "705AE21001A4E9C7" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "thermal:area_radius_augment" + } + { + Count: 1b + id: "thermal_extra:area_radius_augment_1" + } + { + Count: 1b + id: "thermal_extra:area_radius_augment_2" + } + { + Count: 1b + id: "thermal_extra:area_radius_augment_3" + } + { + Count: 1b + id: "thermal_extra:area_radius_augment_4" + } + ] + } + } + title: "{atm9.quest.thermalExpansion.radialEnhancement}" + type: "item" + }] + x: 3.0d + y: 5.0d + } + { + dependencies: ["66858700C3DDCB9E"] + id: "22A1C68078EFB38B" + rewards: [ + { + id: "16143BA782E3D869" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "138DAAFCD3B6FA02" + table_id: 7377440633892994587L + type: "random" + } + { + exclude_from_claim_all: true + id: "6C8CBB408A5B7F2E" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.amplifyPotionEffect}" + tasks: [{ + id: "08ED05EBDFF0B4D9" + item: "thermal:potion_amplifier_augment" + type: "item" + }] + x: -5.0d + y: -2.5d + } + { + dependencies: ["66858700C3DDCB9E"] + id: "1714E1048F01E1AA" + rewards: [ + { + id: "065A80C12CFDB394" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "51031CBB70E1E32C" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.increasePotionDuration}" + tasks: [{ + id: "501A3B2548F6DB3E" + item: "thermal:potion_duration_augment" + type: "item" + }] + x: -4.0d + y: -2.5d + } + { + dependencies: ["5F385CBA98795C62"] + description: ["{atm9.quest.thermalExpansion.desc.extractDyes}"] + id: "3475E12711B6BB98" + rewards: [{ + exclude_from_claim_all: true + id: "31F0296EE8936FFA" + table_id: 7377440633892994587L + type: "random" + }] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.separateItems}" + tasks: [{ + id: "2183800CED355EEB" + item: "thermal:machine_centrifuge" + type: "item" + }] + x: 0.0d + y: -2.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: [ + "{atm9.quest.thermalExpansion.desc.createPresses.1}" + "" + "{atm9.quest.thermalExpansion.desc.createPresses.2}" + ] + hide_dependency_lines: true + id: "5963FBEB78A79668" + rewards: [ + { + id: "650B53A376632EC3" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "5B2A3F1733C09B27" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "0C6725EA57E7D9EE" + item: "thermal:machine_press" + type: "item" + }] + x: 0.5d + y: -2.5d + } + { + dependencies: ["5F385CBA98795C62"] + description: [ + "{atm9.quest.thermalExpansion.desc.convertItems.1}" + "" + "{atm9.quest.thermalExpansion.desc.convertItems.2}" + ] + id: "469443A3BA0C3BEE" + rewards: [{ + exclude_from_claim_all: true + id: "046E00AC462A9536" + table_id: 7377440633892994587L + type: "random" + }] + shape: "diamond" + tasks: [{ + id: "66AF5C07727A5B39" + item: "thermal:machine_chiller" + type: "item" + }] + x: 1.0d + y: -2.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: ["{atm9.quest.thermalExpansion.desc.convertLiquids}"] + hide_dependency_lines: true + id: "627D6FDC3D8C42F6" + rewards: [ + { + id: "7D725FF8CB44785C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "3BB52A90042D3DC8" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "3B188F7D7009093C" + item: "thermal:machine_refinery" + type: "item" + }] + x: 0.0d + y: -3.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: [ + "{atm9.quest.thermalExpansion.desc.workLikeCokeOven.1}" + "" + "{atm9.quest.thermalExpansion.desc.workLikeCokeOven.2}" + ] + hide_dependency_lines: true + id: "5ECC93FB8F676E3F" + rewards: [ + { + id: "5AA3B772E203E40C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2CA387680118884A" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "76A0C32FB86A089D" + item: "thermal:machine_pyrolyzer" + type: "item" + }] + x: -2.0d + y: -3.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: ["{atm9.quest.thermalExpansion.desc.combineLiquidsItems}"] + hide_dependency_lines: true + id: "469663FE3DA932EF" + rewards: [ + { + id: "05CAA4581B7D1435" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "1176D77246ED412B" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "05867D444D20EABE" + item: "thermal:machine_bottler" + type: "item" + }] + x: -1.0d + y: -3.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: ["{atm9.quest.thermalExpansion.desc.createLiquidPotions}"] + hide_dependency_lines: true + id: "1BCE8D02CDD13838" + rewards: [ + { + id: "46E350F851A4013C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "555654D47E430E04" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "70EF981620DADB32" + item: "thermal:machine_brewer" + type: "item" + }] + x: -0.5d + y: -2.5d + } + { + dependencies: ["5F385CBA98795C62"] + hide_dependency_lines: true + id: "7AAEFA2A349D3F82" + rewards: [ + { + id: "4FE6677655F3B4DD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2274A69E0B4C36D1" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.autoCrafter}" + tasks: [{ + id: "72EC640A6F6C69C1" + item: "thermal:machine_crafter" + type: "item" + }] + x: 1.0d + y: -3.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: ["{atm9.quest.thermalExpansion.desc.earlyGameMiningGadget}"] + hide_dependency_lines: true + id: "5257468DC6C11851" + rewards: [ + { + id: "7029BD256EF4EEBD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "498091B0B90B28EF" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "octagon" + subtitle: "{atm9.quest.thermalExpansion.subt.earlyGameMiningGadget}" + tasks: [{ + id: "38EE8C011F7E3FEC" + item: { + Count: 1b + id: "thermal:flux_drill" + tag: { } + } + type: "item" + }] + x: 3.5d + y: -2.5d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "6BF6B00BC21CA547" + rewards: [ + { + id: "539EF1C8332A468C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "25DEC0A5098BD973" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "octagon" + subtitle: "{atm9.quest.thermalExpansion.subt.rfPoweredHandsaw}" + tasks: [{ + id: "504ABB4FCF4AA14E" + item: { + Count: 1b + id: "thermal:flux_saw" + tag: { } + } + type: "item" + }] + x: 4.5d + y: -2.5d + } + { + dependencies: ["034FC4BCCCD7D154"] + hide_dependency_lines: true + id: "76BCB8C0448EFE50" + rewards: [{ + exclude_from_claim_all: true + id: "1D3B3D6557AD6C69" + table_id: 7377440633892994587L + type: "random" + }] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.tier4BaseUpgrade}" + tasks: [{ + id: "41B789CFB591439D" + item: "thermal_extra:upgrade_augment" + type: "item" + }] + x: 3.5d + y: 2.0d + } + ] + title: "{atm9.chapters.24.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/tips_and_tricks.snbt b/config/ftbquests/quests/chapters/tips_and_tricks.snbt new file mode 100644 index 0000000..c542be4 --- /dev/null +++ b/config/ftbquests/quests/chapters/tips_and_tricks.snbt @@ -0,0 +1,607 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "diamond" + filename: "tips_and_tricks" + group: "" + id: "1BE666F01EFFC00D" + images: [{ + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "atm:textures/questpics/tips_and_tricks.png" + rotation: 0.0d + width: 12.0d + x: 1.0d + y: 1.0d + }] + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.tips.desc.sink}"] + id: "722978AC0C1B2649" + rewards: [ + { + id: "145F9B3A17676EAA" + item: "pipez:fluid_pipe" + type: "item" + } + { + id: "1159FE6CDF262C46" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.tips.subt.sink}" + tasks: [{ + id: "6855AE257D62AA37" + item: "cookingforblockheads:sink" + type: "item" + }] + title: "{atm9.quest.tips.sink}" + x: 3.0d + y: 6.0d + } + { + description: ["{atm9.quest.tips.desc.shrink}"] + id: "7EC8814940C4C3D7" + rewards: [ + { + id: "156D559B0B56BA9A" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6BCF264E89365C5D" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.tips.subt.shrink}" + tasks: [{ + id: "30C938C85BED7956" + item: { + Count: 1b + id: "shrink:shrinking_device" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.tips.shrink}" + x: 1.5d + y: 8.0d + } + { + description: ["{atm9.quest.tips.desc.sleep}"] + id: "14C8FC3F19190054" + rewards: [ + { + count: 2 + id: "34037270BA530831" + item: "comforts:rope_and_nail" + type: "item" + } + { + id: "0CA8B7411485A9D0" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.tips.subt.sleep}" + tasks: [ + { + id: "51AA3A27028426C5" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "comforts:hammock_white" + } + { + Count: 1b + id: "comforts:hammock_orange" + } + { + Count: 1b + id: "comforts:hammock_magenta" + } + { + Count: 1b + id: "comforts:hammock_light_blue" + } + { + Count: 1b + id: "comforts:hammock_yellow" + } + { + Count: 1b + id: "comforts:hammock_lime" + } + { + Count: 1b + id: "comforts:hammock_pink" + } + { + Count: 1b + id: "comforts:hammock_gray" + } + { + Count: 1b + id: "comforts:hammock_light_gray" + } + { + Count: 1b + id: "comforts:hammock_cyan" + } + { + Count: 1b + id: "comforts:hammock_purple" + } + { + Count: 1b + id: "comforts:hammock_blue" + } + { + Count: 1b + id: "comforts:hammock_brown" + } + { + Count: 1b + id: "comforts:hammock_green" + } + { + Count: 1b + id: "comforts:hammock_red" + } + { + Count: 1b + id: "comforts:hammock_black" + } + ] + } + } + title: "Hammock" + type: "item" + } + { + id: "04903282E935F3D3" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "comforts:sleeping_bag_white" + } + { + Count: 1b + id: "comforts:sleeping_bag_orange" + } + { + Count: 1b + id: "comforts:sleeping_bag_magenta" + } + { + Count: 1b + id: "comforts:sleeping_bag_light_blue" + } + { + Count: 1b + id: "comforts:sleeping_bag_yellow" + } + { + Count: 1b + id: "comforts:sleeping_bag_lime" + } + { + Count: 1b + id: "comforts:sleeping_bag_pink" + } + { + Count: 1b + id: "comforts:sleeping_bag_gray" + } + { + Count: 1b + id: "comforts:sleeping_bag_cyan" + } + { + Count: 1b + id: "comforts:sleeping_bag_light_gray" + } + { + Count: 1b + id: "comforts:sleeping_bag_purple" + } + { + Count: 1b + id: "comforts:sleeping_bag_blue" + } + { + Count: 1b + id: "comforts:sleeping_bag_brown" + } + { + Count: 1b + id: "comforts:sleeping_bag_green" + } + { + Count: 1b + id: "comforts:sleeping_bag_red" + } + { + Count: 1b + id: "comforts:sleeping_bag_black" + } + ] + } + } + title: "Sleeping Bags" + type: "item" + } + ] + title: "{atm9.quest.tips.sleep}" + x: 3.0d + y: 5.0d + } + { + description: ["{atm9.quest.tips.desc.belt}"] + id: "378C95C18798D413" + rewards: [ + { + count: 2 + id: "40BCE4D56FE98018" + item: "toolbelt:pouch" + type: "item" + } + { + id: "4E495FC797AED7A4" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "7FD9A02EA29669F6" + item: "toolbelt:belt" + type: "item" + }] + title: "{atm9.quest.tips.belt}" + x: 2.5d + y: 5.5d + } + { + description: ["{atm9.quest.tips.desc.wand}"] + id: "2A2E3D020B1F5126" + rewards: [{ + id: "03F64743F4F59499" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "176150A0FE674662" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "constructionwand:stone_wand" + tag: { + Damage: 0 + wand_options: { } + } + } + { + Count: 1b + id: "constructionwand:iron_wand" + tag: { + Damage: 0 + wand_options: { } + } + } + { + Count: 1b + id: "constructionwand:diamond_wand" + tag: { + Damage: 0 + wand_options: { } + } + } + { + Count: 1b + id: "constructionwand:infinity_wand" + tag: { + wand_options: { } + } + } + ] + } + } + title: "Construction Wands" + type: "item" + }] + title: "{atm9.quest.tips.wand}" + x: 0.5d + y: 8.0d + } + { + dependencies: [ + "722978AC0C1B2649" + "7EC8814940C4C3D7" + "14C8FC3F19190054" + "378C95C18798D413" + "2A2E3D020B1F5126" + "05F186C95510BD4B" + "0060BCEDABC9BE2E" + ] + hide_dependency_lines: true + id: "0F8F37D7E12078F5" + rewards: [{ + id: "032158E75A1291D8" + type: "xp" + xp: 10 + }] + shape: "circle" + subtitle: "{atm9.quest.tips.subt.tipped_out}" + tasks: [{ + id: "42DA8E971B27ACED" + type: "checkmark" + }] + title: "{atm9.quest.tips.tipped_out}" + x: 1.0d + y: 5.5d + } + { + description: ["{atm9.quest.tips.desc.tricks}"] + id: "0C856BBB1679A7DD" + rewards: [{ + id: "5FA6EA3609ABF6BE" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 2.0d + subtitle: "{atm9.quest.tips.subt.tricks}" + tasks: [{ + id: "3DC008A578A93CCF" + title: "Tips and Tricks!" + type: "checkmark" + }] + title: "{atm9.quest.tips.tricks}" + x: 1.0d + y: 3.0d + } + { + description: ["{atm9.quest.tips.desc.magnet}"] + id: "3FC002E5A6C08DCC" + rewards: [ + { + id: "0F5B656ED410D441" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "36D0962726704052" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.tips.subt.magnet}" + tasks: [{ + id: "27CB2988681DB62C" + item: { + Count: 1b + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "simplemagnets:basicmagnet" + tag: { } + } + { + Count: 1b + id: "simplemagnets:advancedmagnet" + tag: { } + } + ] + } + } + title: "Simple Magnets" + type: "item" + }] + title: "{atm9.quest.tips.magnet}" + x: 1.0d + y: 7.5d + } + { + description: ["{atm9.quest.tips.desc.compass}"] + id: "70B6C9409AE69284" + rewards: [ + { + id: "554BFA90C78DEDD5" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "262AC9191FD415A3" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.tips.subt.compass}" + tasks: [{ + id: "595B3FA9F32B712D" + item: { + Count: 1b + id: "naturescompass:naturescompass" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.tips.compass}" + x: 1.0d + y: 8.5d + } + { + description: ["{atm9.quest.tips.desc.mobs}"] + id: "05F186C95510BD4B" + rewards: [ + { + id: "2EA020DC0A263031" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "466A0AFE85E7A5D4" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "6418A273A57B203C" + item: "torchmaster:megatorch" + type: "item" + }] + title: "{atm9.quest.tips.mobs}" + x: -1.0d + y: 5.0d + } + { + description: ["{atm9.quest.tips.desc.exp}"] + id: "0060BCEDABC9BE2E" + rewards: [{ + id: "57949E0DF2C7478A" + item: "minecraft:experience_bottle" + type: "item" + }] + tasks: [{ + id: "189B87AF99321862" + item: "utilitix:experience_crystal" + type: "item" + }] + title: "{atm9.quest.tips.exp}" + x: -1.0d + y: 6.0d + } + { + description: ["{atm9.quest.tips.desc.stick}"] + id: "0790D3BB481162A6" + rewards: [{ + id: "2D7265C36210BDDB" + type: "xp" + xp: 10 + }] + tasks: [ + { + id: "6038387EA35404CD" + item: "crafting_on_a_stick:crafting_table" + type: "item" + } + { + id: "0BF4F9C40FF717DE" + item: "crafting_on_a_stick:smithing_table" + type: "item" + } + { + id: "405411318EA7A80C" + item: "crafting_on_a_stick:anvil" + type: "item" + } + ] + title: "{atm9.quest.tips.stick}" + x: -0.5d + y: 5.5d + } + { + description: ["{atm9.quest.tips.desc.powah}"] + icon: "mekanismgenerators:gas_burning_generator" + id: "437AF6A8A63413A8" + rewards: [{ + id: "4CDC7F753855B46A" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tips.subt.powah}" + tasks: [{ + id: "2C621D97D1ED56DE" + title: "RF Generation" + type: "checkmark" + }] + title: "{atm9.quest.tips.powah}" + x: 5.5d + y: 6.0d + } + { + description: ["{atm9.quest.tips.desc.mahou}"] + icon: { + Count: 1b + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 0.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 0.0f + } + } + id: "mahoutsukai:morgan" + tag: { + Damage: 0 + } + } + id: "51CEE80605BFF40C" + rewards: [{ + id: "2E8A795741E4854D" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tips.subt.mahou}" + tasks: [{ + id: "655D747AB2AECCF2" + title: "Mahou Tsukai" + type: "checkmark" + }] + title: "{atm9.quest.tips.mahou}" + x: 5.0d + y: 5.5d + } + { + description: ["{atm9.quest.tips.desc.spawner}"] + icon: "minecraft:spawner" + id: "600CFCF3612AEE9A" + min_width: 370 + rewards: [{ + id: "50C8D9EC8D53EB82" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tips.subt.spawner}" + tasks: [{ + id: "30F1C1BC1AD18EA5" + title: "Apotheosis" + type: "checkmark" + }] + title: "{atm9.quest.tips.spawner}" + x: 5.5d + y: 5.0d + } + ] + title: "{atm9.chapters.4.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/twilight_forest.snbt b/config/ftbquests/quests/chapters/twilight_forest.snbt new file mode 100644 index 0000000..d7956e1 --- /dev/null +++ b/config/ftbquests/quests/chapters/twilight_forest.snbt @@ -0,0 +1,2300 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "twilight_forest" + group: "752CDE464613A1ED" + icon: "twilightforest:twilight_portal_miniature_structure" + id: "7732CF7AAA63DB3A" + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.twilightForest.desc.welcome.1}" + "" + "{atm9.quest.twilightForest.desc.welcome.2}" + "" + "{atm9.quest.twilightForest.desc.welcome.3}" + ] + id: "4193303999597249" + rewards: [ + { + id: "1C0B624437947A5B" + type: "xp" + xp: 100 + } + { + id: "5453ED799AE6ED00" + item: { + Count: 1b + id: "minecraft:player_head" + tag: { + SkullOwner: { + Id: [I; + 1223057599 + 1414090141 + -1109509241 + 1019046394 + ] + Name: "ZephyrWindSpirit" + Properties: { + textures: [{ + Signature: 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shape: "rsquare" + tasks: [ + { + biome: "twilightforest:final_plateau" + icon: "twilightforest:castle_brick" + id: "086AAFD8D9F5EDFA" + title: "{atm9.quest.twilightForest.enterFinalPlateau}" + type: "biome" + } + { + count: 12L + id: "0BB84A1074D7D214" + item: "twilightforest:pink_castle_door" + type: "item" + } + { + count: 12L + id: "02D55A14580DBDE9" + item: "twilightforest:yellow_castle_door" + type: "item" + } + { + count: 12L + id: "24BB0DB1D0CEE3AE" + item: "twilightforest:blue_castle_door" + type: "item" + } + { + count: 12L + id: "3011B112DB273913" + item: "twilightforest:violet_castle_door" + type: "item" + } + ] + title: "{atm9.quest.twilightForest.finalBoss}" + x: 9.0d + y: 5.5d + } + { + dependencies: ["4193303999597249"] + description: [ + "{atm9.quest.twilightForest.desc.differentFoods.1}" + "" + "{atm9.quest.twilightForest.desc.differentFoods.2}" + ] + hide: true + hide_dependency_lines: true + icon: "minecraft:bowl" + id: "604F2B68B27885BF" + optional: true + rewards: [ + { + count: 4 + id: "1985FEC75D5FCD1A" + item: "allthemodium:allthemodium_apple" + random_bonus: 4 + type: "item" + } + { + id: "2661628F6222794D" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "5D1D9C6EE805BD76" + item: "twilightforest:raw_venison" + type: "item" + } + { + id: "70A3CED85106362F" + item: "twilightforest:cooked_venison" + type: "item" + } + { + id: "6E028B1374EB57AB" + item: "twilightforest:maze_wafer" + type: "item" + } + { + id: "07581F27FE61BBB0" + item: "twilightforest:cooked_meef" + type: "item" + } + { + id: "45A70662D54D46F7" + item: "twilightforest:experiment_115" + type: "item" + } + { + id: "3039460B9A037CFD" + item: "twilightforest:hydra_chop" + type: "item" + } + { + advancement: "twilightforest:twilight_dinner" + criterion: "" + id: "01531CEF33729679" + type: "advancement" + } + { + id: "74B7BA7AA89EEECD" + item: "twilightforest:torchberries" + type: "item" + } + ] + title: "{atm9.quest.twilightForest.fancyNoms}" + x: 6.5d + y: 3.0d + } + { + dependencies: ["575E405B270BBCBC"] + dependency_requirement: "one_completed" + description: [ + "{atm9.quest.twilightForest.desc.getLost.1}" + "" + "{atm9.quest.twilightForest.desc.getLost.2}" + ] + icon: "twilightforest:raven_feather" + id: "57940981E8DE55D4" + rewards: [{ + id: "64746E59EAEAAFC2" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6CDB5FB3000FB0AE" + item: "twilightforest:raven_feather" + type: "item" + }] + title: "{atm9.quest.twilightForest.ravenFeathers}" + x: -6.5d + y: -2.5d + } + { + dependencies: ["420158B1736A1354"] + description: [ + "{atm9.quest.twilightForest.desc.lootChests.1}" + "" + "{atm9.quest.twilightForest.desc.lootChests.2}" + ] + icon: "twilightforest:time_sapling" + id: "0ED7B25DC1AA767B" + rewards: [ + { + id: "26B95D542E90E46C" + item: "twilightforest:mining_sapling" + type: "item" + } + { + id: "083BCDC9A825C003" + type: "xp" + xp: 1000 + } + { + id: "307ADDA3F89CF02E" + table_id: 5351477636770726245L + type: "random" + } + ] + shape: "gear" + size: 3.0d + subtitle: "{atm9.quest.twilightForest.subt.growingTrees}" + tasks: [ + { + id: "51F100B03CBC2ACF" + item: "twilightforest:time_sapling" + type: "item" + } + { + id: "0E97645EAF951F5A" + item: "twilightforest:sorting_sapling" + type: "item" + } + { + id: "753E61230A8790AF" + item: "twilightforest:mining_sapling" + type: "item" + } + { + id: "63ABA495C733F036" + item: "twilightforest:transformation_sapling" + type: "item" + } + ] + title: "{atm9.quest.twilightForest.realFinalBoss}" + x: 6.5d + y: 5.5d + } + { + dependencies: ["4193303999597249"] + description: [ + "{atm9.quest.twilightForest.desc.firstBoss.1}" + "" + "{atm9.quest.twilightForest.desc.firstBoss.2}" + ] + hide: true + id: "3531B28F14CF72A2" + rewards: [ + { + count: 3 + id: "31C7455838E9B507" + item: "twilightforest:naga_scale" + random_bonus: 3 + type: "item" + } + { + id: "742B9B4AA603C30C" + type: "xp" + xp: 100 + } + ] + tasks: [{ + id: "5D567A4631D5D3A2" + item: "twilightforest:naga_trophy" + type: "item" + }] + title: "{atm9.quest.twilightForest.timeEvenScales}" + x: -6.0d + y: 0.0d + } + { + dependencies: ["3531B28F14CF72A2"] + description: [ + "{atm9.quest.twilightForest.desc.lichFight.1}" + "" + "{atm9.quest.twilightForest.desc.lichFight.2}" + "" + "{atm9.quest.twilightForest.desc.lichFight.3}" + "" + "{atm9.quest.twilightForest.desc.lichFight.4}" + "" + "{atm9.quest.twilightForest.desc.lichFight.5}" + ] + id: "0107D516E038E0DB" + rewards: [ + { + id: "7AFE97BA7DD6FAD1" + item: "minecraft:golden_apple" + random_bonus: 2 + type: "item" + } + { + id: "18E6D57791488EB4" + type: "xp" + xp: 100 + } + { + id: "5C86EA40DE0D0702" + table_id: 5351477636770726245L + type: "random" + } + ] + tasks: [{ + id: "4FB6BB3F61AD8D6B" + item: "twilightforest:lich_trophy" + type: "item" + }] + title: "{atm9.quest.twilightForest.bringOutYourDead}" + x: -4.5d + y: 1.0d + } + { + dependencies: ["4B95D48D7525FFAD"] + description: [ + "{atm9.quest.twilightForest.desc.minoshroom.1}" + "" + "{atm9.quest.twilightForest.desc.minoshroom.2}" + ] + icon: "twilightforest:minoshroom_trophy" + id: "04440BB2EFFD6DD9" + rewards: [ + { + id: "7DDF1FEFAE5F311F" + type: "xp" + xp: 100 + } + { + id: "2348B79F8ADCFD49" + table_id: 5351477636770726245L + type: "random" + } + ] + tasks: [ + { + id: "2CD3DF9A97F31897" + item: "twilightforest:minoshroom_trophy" + type: "item" + } + { + id: "15B1513233BE274B" + item: "twilightforest:meef_stroganoff" + type: "item" + } + ] + title: "{atm9.quest.twilightForest.mightyStroganoff}" + x: 1.0d + y: 1.0d + } + { + dependencies: ["04440BB2EFFD6DD9"] + description: [ + "{atm9.quest.twilightForest.desc.hydra.1}" + "" + "{atm9.quest.twilightForest.desc.hydra.2}" + "" + "{atm9.quest.twilightForest.desc.hydra.3}" + ] + id: "7026E46FD8B3A81D" + rewards: [ + { + id: "185A446AAFA6CAD6" + type: "xp" + xp: 100 + } + { + id: "55F90DB2EEEEE064" + table_id: 5351477636770726245L + type: "random" + } + ] + subtitle: "{atm9.quest.twilightForest.subt.fireySwamp}" + tasks: [{ + id: "6D9D134621F8FA36" + item: "twilightforest:hydra_trophy" + type: "item" + }] + title: "{atm9.quest.twilightForest.hydraSlayer}" + x: 2.5d + y: -0.5d + } + { + dependencies: ["7026E46FD8B3A81D"] + description: [ + "{atm9.quest.twilightForest.desc.darkForestEntry.1}" + "" + "{atm9.quest.twilightForest.desc.darkForestEntry.2}" + "" + "{atm9.quest.twilightForest.desc.darkForestEntry.3}" + ] + id: "3DCF26B53AE1EBF6" + rewards: [ + { + id: "2FDFDEDC63DBFACE" + type: "xp" + xp: 100 + } + { + id: "0432C721D444184B" + table_id: 5351477636770726245L + type: "random" + } + ] + subtitle: "{atm9.quest.twilightForest.subt.darkestForests}" + tasks: [{ + id: "4E03E4FCB1B4DE05" + item: "twilightforest:knight_phantom_trophy" + type: "item" + }] + title: "{atm9.quest.twilightForest.enteringDarkForest}" + x: 4.0d + y: -2.0d + } + { + dependencies: ["3DCF26B53AE1EBF6"] + description: [ + "{atm9.quest.twilightForest.desc.urGhastFight.1}" + "" + 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"{atm9.quest.twilightForest.desc.specialPickaxe.1}" + "" + "{atm9.quest.twilightForest.desc.specialPickaxe.2}" + ] + id: "51BC981AB4CFAD95" + rewards: [{ + id: "43613B9B3AED5AEC" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.twilightForest.subt.trappedChamber}" + tasks: [{ + id: "37FB4455E15C55FF" + item: { + Count: 1b + id: "twilightforest:mazebreaker_pickaxe" + tag: { + Damage: 0 + Enchantments: [ + { + id: "minecraft:efficiency" + lvl: 4s + } + { + id: "minecraft:unbreaking" + lvl: 3s + } + { + id: "minecraft:fortune" + lvl: 2s + } + ] + } + } + type: "item" + }] + x: -1.0d + y: 2.0d + } + { + dependencies: ["6FD41DF7704466A4"] + description: ["{atm9.quest.twilightForest.desc.tripleShotBow.1}"] + id: "53A79338994088FD" + rewards: [{ + id: "4998E36C6161772B" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "64D192E45B9E8E6C" + item: { + Count: 1b + id: "twilightforest:triple_bow" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 11.5d + y: -0.5d + } + { + 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"3D29EF7F150F5334" + rewards: [{ + id: "3051ABF9B41E8CDA" + type: "xp" + xp: 100 + }] + shape: "diamond" + tasks: [{ + id: "37A1612D95C34DF2" + item: { + Count: 1b + id: "twilightforest:ender_bow" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 5.5d + y: 1.0d + } + { + dependencies: ["4193303999597249"] + description: [ + "{atm9.quest.twilightForest.desc.magnet.1}" + "" + "{atm9.quest.twilightForest.desc.magnet.2}" + ] + hide: true + hide_dependency_lines: true + id: "5FE4DAE8F41B1437" + rewards: [{ + id: "73C722B92E712713" + type: "xp" + xp: 100 + }] + shape: "diamond" + tasks: [{ + id: "7B5C5A02D22359AF" + item: { + Count: 1b + id: "twilightforest:ore_magnet" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 5.5d + y: 2.0d + } + { + dependencies: ["4193303999597249"] + description: [ + "{atm9.quest.twilightForest.desc.oneHitSword.1}" + "" + "{atm9.quest.twilightForest.desc.oneHitSword.2}" + "" + "{atm9.quest.twilightForest.desc.oneHitSword.3}" + ] + hide: true + 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"13A5729B3DF5AEAA" + type: "xp" + xp: 100 + }] + shape: "diamond" + tasks: [{ + id: "0BE7DD735B1FB717" + item: { + Count: 1b + id: "twilightforest:moonworm_queen" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 7.0d + y: 2.5d + } + { + dependencies: ["4193303999597249"] + description: [ + "{atm9.quest.twilightForest.desc.overworldPowder.1}" + "" + "{atm9.quest.twilightForest.desc.overworldPowder.2}" + "" + "{atm9.quest.twilightForest.desc.overworldPowder.3}" + ] + hide: true + hide_dependency_lines: true + id: "0E9DE6293DF611E1" + rewards: [{ + id: "585C6465B69B2781" + type: "xp" + xp: 100 + }] + shape: "diamond" + tasks: [{ + id: "220F1E09B54E7ECA" + item: "twilightforest:transformation_powder" + type: "item" + }] + x: 7.5d + y: 2.0d + } + { + dependencies: ["4B95D48D7525FFAD"] + id: "6F957D07AA74F16E" + optional: true + shape: "hexagon" + tasks: [{ + id: "19F17291B47DC7B0" + item: "twilightforest:ore_map" + type: "item" + }] + x: -2.0d + y: 2.0d + } + { + dependencies: ["57940981E8DE55D4"] + description: ["{atm9.quest.twilightForest.desc.magicMapFocus.1}"] + icon: "twilightforest:magic_map_focus" + id: "4F66DF6B494BEFF3" + rewards: [ + { + count: 4 + id: "104344E0925D3B1D" + item: "twilightforest:torchberries" + type: "item" + } + { + id: "6B25E3FA48BA4307" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "6C3B980F96579633" + item: "twilightforest:magic_map_focus" + type: "item" + }] + x: -5.0d + y: -2.5d + } + { + dependencies: ["7026E46FD8B3A81D"] + description: [ + "{atm9.quest.twilightForest.desc.fieryTools.1}" + "" + "{atm9.quest.twilightForest.desc.fieryTools.2}" + "" + "{atm9.quest.twilightForest.desc.fieryTools.3}" + ] + id: "111F2EE85FB0A455" + rewards: [ + { + count: 2 + id: "22A4DADBE90045AA" + item: "twilightforest:fiery_ingot" + random_bonus: 2 + type: "item" + } + { + id: "00F7086DDD7126F7" + type: "xp" + xp: 100 + } + { + id: "7A5E43387F7110E9" + table_id: 5351477636770726245L + type: "random" + } + ] + tasks: [ + { + id: "1ACA91C37E113066" + item: { + Count: 1b + id: "twilightforest:fiery_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5FA41AF43B32B189" + item: { + Count: 1b + id: "twilightforest:fiery_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + x: 2.5d + y: -1.5d + } + { + dependencies: ["04440BB2EFFD6DD9"] + description: ["{atm9.quest.twilightForest.desc.minoshroomAxe.1}"] + id: "730AF9210F00018E" + rewards: [{ + id: "5D4F5E0EFB90BB72" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "63527819961CF742" + item: { + Count: 1b + id: "twilightforest:diamond_minotaur_axe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 1.0d + y: 2.0d + } + { + dependencies: ["3DCF26B53AE1EBF6"] + id: "607D592CE102C82E" + rewards: [ + { + count: 4 + id: "56325FCB249895FD" + item: "twilightforest:knightmetal_ingot" + random_bonus: 4 + type: "item" + } + { + id: "343843C0B976060B" + type: "xp" + xp: 100 + } + { + id: "13FA9172DE9942D6" + table_id: 5351477636770726245L + type: "random" + } + ] + shape: "diamond" + tasks: [ + { + id: "036BA11CFAF4A837" + item: { + Count: 1b + id: "twilightforest:knightmetal_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "48F928D65370BC9B" + item: { + Count: 1b + id: "twilightforest:knightmetal_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "2CC995B62A954D96" + item: { + Count: 1b + id: "twilightforest:knightmetal_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "141CFE131162447F" + item: { + Count: 1b + id: "twilightforest:block_and_chain" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "2C4EE242D93E2F75" + item: { + Count: 1b + id: "twilightforest:knightmetal_shield" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.twilightForest.knightmetalTools}" + x: 4.5d + y: -3.0d + } + { + dependencies: ["688C911ECFB2F134"] + description: [ + "{atm9.quest.twilightForest.desc.reappearingBlocks.1}" + "" + "{atm9.quest.twilightForest.desc.vanishingBlocks.1}" + ] + id: "01748C2CD9C97523" + rewards: [ + { + count: 4 + id: "49D390979C866DBB" + item: "twilightforest:reappearing_block" + type: "item" + } + { + count: 4 + id: "568FFBEBF78BF845" + item: "twilightforest:vanishing_block" + type: "item" + } + { + id: "1FEC203D4CA7DBC9" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [ + { + id: "6F4BFD3CF4F593DE" + item: "twilightforest:reappearing_block" + type: "item" + } + { + id: "543D6787030477B0" + item: "twilightforest:vanishing_block" + type: "item" + } + ] + x: 7.0d + y: -3.0d + } + { + dependencies: ["688C911ECFB2F134"] + description: [ + "{atm9.quest.twilightForest.desc.carminiteBuilder.1}" + "" + "{atm9.quest.twilightForest.desc.carminiteReactor.1}" + ] + id: "7B4A687EB505C2FF" + rewards: [ + { + count: 2 + id: "7C7EBDD4A84D118C" + item: "twilightforest:carminite" + random_bonus: 2 + type: "item" + } + { + id: "52FC60BE94B415E3" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [ + { + id: "56287EDCE7111CDA" + item: 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"2951B1D7080C5EF9" + rewards: [ + { + id: "52EB72698EB29FF9" + item: "minecraft:diamond_block" + type: "item" + } + { + id: "3A33D234FEAA59C6" + type: "xp" + xp: 100 + } + { + id: "0A2372BA1C0E172A" + table_id: 5351477636770726245L + type: "random" + } + ] + shape: "heart" + tasks: [{ + count: 12L + id: "5F0A10AAC2220CFF" + item: "twilightforest:thorn_rose" + type: "item" + }] + title: "{atm9.quest.twilightForest.everyThornHasItsRose}" + x: 10.5d + y: 5.5d + } + ] + title: "{atm9.chapters.48.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/ultimate_voltage.snbt b/config/ftbquests/quests/chapters/ultimate_voltage.snbt new file mode 100644 index 0000000..fc3f3e1 --- /dev/null +++ b/config/ftbquests/quests/chapters/ultimate_voltage.snbt @@ -0,0 +1,2078 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ultimate_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:crystal_processor_mainframe" + id: "754B57DEA4C711A5" + images: [ + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "gtceu:item/uv_solar_panel" + rotation: 0.0d + width: 3.0d + x: -1.0d + y: -4.5d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "gtceu:item/uv_electric_motor" + rotation: 0.0d + width: 3.0d + x: -2.0d + y: 6.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "gtceu:item/uv_sensor" + rotation: 0.0d + width: 3.0d + x: -7.5d + y: 6.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "gtceu:item/uv_emitter" + rotation: 0.0d + width: 3.0d + x: -7.5d + y: 2.0d + } + { + click: "" + corner: false + dev: false + height: 3.0d + hover: [ ] + image: "gtceu:item/uv_voltage_coil" + rotation: 0.0d + width: 3.0d + x: -8.0d + y: -8.0d + } + ] + order_index: 9 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.desc.crystalProcessors.1}" + "" + "{atm9.quest.gregtech.desc.crystalProcessors.2}" + ] + id: "5D1B9EACB654BDF8" + rewards: [{ + id: "7C3A3BB1E3F90D18" + type: "xp" + xp: 1000 + }] + shape: "diamond" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.swarovski}" + tasks: [{ + id: "2D7446E656151002" + item: "gtceu:crystal_processor_mainframe" + type: "item" + }] + x: -8.0d + y: -0.5d + } + { + dependencies: [ + "5D1B9EACB654BDF8" + "47932104E994DBE9" + "39615B8E568E0380" + ] + description: [ + "{atm9.quest.gregtech.desc.ultimateVoltage.41}" + "" + "{atm9.quest.gregtech.desc.ultimateVoltage.42}" + ] + id: "0A3F4D7A15E61B43" + rewards: [{ + exclude_from_claim_all: true + id: "5E29138ECD0EA5AE" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.theseusHull}" + tasks: [{ + id: "37AB8A72600C0C72" + item: "gtceu:uv_machine_hull" + type: "item" + }] + x: -6.0d + y: -0.5d + } + { + dependencies: [ + "406C924820DE5473" + "01D895369791881A" + ] + description: [ + "{atm9.quest.gregtech.desc.supercomputers.1}" + "" + "{atm9.quest.gregtech.desc.supercomputers.2}" + "" + "{atm9.quest.gregtech.desc.supercomputers.3}" + ] + id: "65A075160D46BEF7" + rewards: [{ + exclude_from_claim_all: true + id: "6BF32EF707257907" + table_id: 1818042308417101752L + type: "loot" + }] + size: 1.0d + subtitle: "{atm9.quest.gregtech.subt.bestSupercomputer}" + tasks: [{ + id: "5D545D872BD5DC3B" + item: 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optional: true + rewards: [{ + id: "3CAB3AB9AA4216FB" + item: "gtceu:me_output_hatch" + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.meFluidOutput}" + tasks: [{ + id: "3A03D598E1B6007E" + item: "gtceu:me_output_hatch" + type: "item" + }] + x: 3.5d + y: 4.5d + } + { + dependencies: ["3DF3ED6042D6F5AB"] + description: [ + "{atm9.quest.gregtech.desc.meIntegration.1}" + "" + "{atm9.quest.gregtech.desc.meIntegration.2}" + "" + "{atm9.quest.gregtech.desc.meIntegration.3}" + ] + id: "2586C2C9D1EFB2DC" + rewards: [{ + id: "2F807BA8758A4ED5" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.subt.meHatchesMultiblocks}" + tasks: [{ + id: "4E3E4CA01C64C9E2" + title: "{atm9.quest.gregtech.meHatches}" + type: "checkmark" + }] + title: "{atm9.quest.gregtech.meBusesHatches}" + x: 2.5d + y: 4.0d + } + { + dependencies: ["1B64314492605E47"] + description: [ + "{atm9.quest.gregtech.desc.advancedLcr.1}" + "" + "{atm9.quest.gregtech.desc.advancedLcr.2}" + "" + "{atm9.quest.gregtech.desc.advancedLcr.3}" + ] + icon: "gtceu:advanced_large_chemical_reactor" + id: "13417E27790B9AB2" + rewards: [{ + exclude_from_claim_all: true + id: "67893AFA75DB6DB9" + table_id: 1818042308417101752L + type: "loot" + }] + shape: "gear" + subtitle: "{atm9.quest.gregtech.subt.alcr}" + tasks: [ + { + id: "2EF9FCC2A1E61FC7" + item: "gtceu:advanced_large_chemical_reactor" + type: "item" + } + { + count: 12L + id: "60A9E200F4F324EA" + item: "gtceu:rtm_alloy_coil_block" + type: "item" + } + { + count: 15L + id: "154AEA7A726F6D6F" + item: "gtceu:ptfe_pipe_casing" + type: "item" + } + { + count: 62L + id: "0395D55EFEBE8005" + item: "gtceu:inert_machine_casing" + type: "item" + } + { + id: "3178FDFBEA274B84" + item: "gtceu:zpm_parallel_hatch" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "74165E482074503F" + observe_type: 0 + timer: 0L + to_observe: "gtceu:advanced_large_chemical_reactor" + type: "observation" + } + ] + x: -8.0d + y: -3.5d + } + { + description: [ + "{atm9.quest.gregtech.desc.alloyComplexity.1}" + "" + "{atm9.quest.gregtech.desc.alloyComplexity.2}" + ] + id: "4EEFECB9D741B371" + rewards: [{ + count: 4 + id: "17CCDD1027ED3B23" + item: "gtceu:yttrium_barium_cuprate_ingot" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.complexAlloys}" + tasks: [{ + id: "6D6CAEC798AB5C3B" + item: "gtceu:yttrium_barium_cuprate_ingot" + type: "item" + }] + x: -2.0d + y: -1.5d + } + { + dependencies: ["3F3F70FEEE8AFEEA"] + description: [ + "{atm9.quest.gregtech.desc.stockingUp.1}" + "" + "{atm9.quest.gregtech.desc.stockingUp.2}" + ] + id: "361D5B42688D5C53" + rewards: [{ + id: "37DF7E6C8C40616F" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.subt.stockingUp}" + tasks: [{ + id: "16010377566C75F3" + title: "{atm9.quest.gregtech.stockingUp}" + type: "checkmark" + }] + x: 6.5d + y: -2.0d + } + ] + title: "{atm9.chapters.34.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/ultra_high_voltage.snbt b/config/ftbquests/quests/chapters/ultra_high_voltage.snbt new file mode 100644 index 0000000..9c9433f --- /dev/null +++ b/config/ftbquests/quests/chapters/ultra_high_voltage.snbt @@ -0,0 +1,1168 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ultra_high_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:wetware_processor_mainframe" + id: "60A9BBC993EB2FD2" + order_index: 10 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "I know it seems odd that we Finished off the last section and started this section with just the Supercomputer. But there is a reason for that." + "" + "There were components that are needed for the Wetware Processor Mainframe, which will be covered in this section. " + ] + id: "2EA74A823D55D472" + rewards: [{ + id: "138C41B0779E8FD9" + type: "xp" + xp: 1000 + }] + shape: "diamond" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.mainFrame}" + tasks: [{ + id: "393B796BC1144684" + item: "gtceu:wetware_processor_computer" + type: "item" + }] + x: -15.0d + y: -1.0d + } + { + dependencies: [ + "3D89F65537D7CA1E" + "69B74D404B331A14" + "2555BA914C466B5C" + "0CBF5A49066468DD" + ] + description: ["{atm9.quest.gregtech.desc.starForge.1}"] + icon: "gtceu:star_forge" + id: "7AE6AF0B5D3390E7" + rewards: [{ + exclude_from_claim_all: true + id: "1B8BCAA279AE6AF3" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "heart" + size: 2.0d + subtitle: "{atm9.quest.gregtech.subt.craftingCosmos}" + tasks: [ + { + id: "618354EF9636D820" + item: "gtceu:star_forge" + type: "item" + } + { + count: 6L + id: "454F7D74D75CD02E" + item: "mekanism:supercharged_coil" + type: "item" + } + { + count: 38L + id: "73DEF8CD08315211" + item: "gtceu:superconducting_coil" + type: "item" + } + { + count: 64L + id: "333856BA249BF370" + item: "gtceu:trinium_coil_block" + type: "item" + } + { + count: 225L + id: "5B999D1E4E018709" + item: "gtceu:atomic_casing" + type: "item" + } + { + count: 224L + id: "084BFE437F0F086D" + item: "connectedglass:clear_glass_black" + type: "item" + } + { + id: "34D497643849738F" + item: "allthetweaks:atm_star_block" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "5D68D1F844ED048B" + observe_type: 0 + timer: 0L + to_observe: "gtceu:star_forge" + type: "observation" + } + ] + x: -5.0d + y: -5.5d + } + { + dependencies: [ + "3D89F65537D7CA1E" + "51DBD03FB5F3E26F" + "6E18951E41103391" + "2555BA914C466B5C" + ] + description: [ + "{atm9.quest.gregtech.desc.megaFusionReactor.1}" + "" + "{atm9.quest.gregtech.desc.megaFusionReactor.2}" + ] + icon: "gtceu:mega_fusion_reactor" + id: "39CD35C91F07258C" + rewards: [{ + exclude_from_claim_all: true + id: "3F44AB57C50B81A8" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + size: 1.6d + subtitle: "{atm9.quest.gregtech.subt.megaFusionReactor}" + tasks: [ + { + id: "6B99152931C28CF4" + item: "gtceu:mega_fusion_reactor" + type: "item" + } + { + id: "38001A0BC813A12F" + item: "mekanism:supercharged_coil" + type: "item" + } + { + id: "15645CCCFD36B3FD" + item: "gtceu:fusion_glass" + type: "item" + } + { + id: "1DF6ABF3DEA03113" + item: "gtceu:fusion_casing_mk3" + type: "item" + } + { + id: "1CEE1CF49EB683A2" + item: "gtceu:fusion_coil" + type: "item" + } + { + id: "2F1FE1A604A2BF82" + item: "gtceu:tritanium_coil_block" + type: "item" + } + { + id: "2952CCEFEE9245AB" + item: "gtceu:atomic_casing" + type: "item" + } + { + id: "11920FFB5235E181" + item: "gtceu:heatproof_machine_casing" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "271B87AFF66246B5" + observe_type: 0 + timer: 0L + to_observe: "gtceu:mega_fusion_reactor" + type: "observation" + } + ] + x: -13.0d + y: -5.5d + } + { + dependencies: ["2B8E66760514BE77"] + description: [ + "{atm9.quest.gregtech.desc.fusionReactorMk3.1}" + "" + "{atm9.quest.gregtech.desc.fusionReactorMk3.2}" + "" + "{atm9.quest.gregtech.desc.fusionReactorMk3.3}" + ] + id: "6E18951E41103391" + rewards: [{ + exclude_from_claim_all: true + id: "689AC54A19B9EE50" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.mk3}" + tasks: [ + { + id: "1786D0D015C3884C" + item: "gtceu:uv_fusion_reactor" + type: "item" + } + { + count: 16L + id: "4E15B886A44A5574" + item: "gtceu:uv_energy_input_hatch" + type: "item" + } + { + count: 16L + id: "5192F226B2AF2787" + item: "gtceu:uv_output_hatch" + type: "item" + } + { + count: 16L + id: "56277CAE203BB9F4" + item: "gtceu:uv_input_hatch" + type: "item" + } + { + count: 79L + id: "272F201D0A7BA036" + item: "gtceu:fusion_casing_mk3" + type: "item" + } + { + count: 4L + id: "4700909D84885E86" + item: "gtceu:fusion_coil" + type: "item" + } + ] + x: -14.5d + y: -5.5d + } + { + dependencies: ["69B74D404B331A14"] + description: [ + "{atm9.quest.gregtech.desc.uvCircuitAssembler.1}" + "" + "{atm9.quest.gregtech.desc.uvCircuitAssembler.2}" + ] + id: "0CBF5A49066468DD" + rewards: [{ + exclude_from_claim_all: true + id: "7D7A9F44A20C359E" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.needThis}" + tasks: [{ + id: "3C9575096E4E44E0" + item: "gtceu:uv_circuit_assembler" + type: "item" + }] + x: -5.0d + y: -1.0d + } + { + dependencies: ["1DBC5E74958A62E6"] + description: [ + "{atm9.quest.gregtech.desc.uhvEnergyHatch.1}" + "" + "{atm9.quest.gregtech.desc.uhvEnergyHatch.2}" + ] + id: "5561EB1E3DD77EC5" + rewards: [{ + exclude_from_claim_all: true + id: "2B3038B536DADF24" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.uhvTop}" + tasks: [{ + id: "3009E94D530487D4" + item: "gtceu:uhv_energy_input_hatch" + type: "item" + }] + x: -6.5d + y: 0.0d + } + { + dependencies: ["5561EB1E3DD77EC5"] + description: [ + 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"{atm9.quest.gregtech.desc.monsterCoils.1}" + "" + "{atm9.quest.gregtech.desc.monsterCoils.2}" + ] + id: "44EE336BC265D21C" + rewards: [{ + exclude_from_claim_all: true + id: "48D1C1DAECEAAB94" + table_id: 341947171990021391L + type: "random" + }] + subtitle: "{atm9.quest.gregtech.subt.tritaniumCoils}" + tasks: [{ + id: "204D0E0D57E23E89" + item: "gtceu:tritanium_coil_block" + type: "item" + }] + x: -11.5d + y: -1.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.parallelControl.1}" + "" + "{atm9.quest.gregtech.desc.parallelControl.2}" + ] + id: "0D59094D0C23C44F" + rewards: [{ + exclude_from_claim_all: true + id: "28EC4958E4D86290" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.notEnough64}" + tasks: [{ + id: "685632AB2A3AFA5C" + item: "gtceu:uv_parallel_hatch" + type: "item" + }] + x: -10.5d + y: 1.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.uvFieldGenerator.1}" + "" + "{atm9.quest.gregtech.desc.uvFieldGenerator.2}" + ] + id: "3D89F65537D7CA1E" + rewards: [{ + exclude_from_claim_all: true + id: "379BAF8D63EAA251" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.lastFieldGenerator}" + tasks: [{ + id: "26F1CE1C23672A2A" + item: "gtceu:uv_field_generator" + type: "item" + }] + x: -8.0d + y: -5.5d + } + { + dependencies: [ + "3D89F65537D7CA1E" + "69B74D404B331A14" + "089D22E6B361EBA4" + ] + description: ["{atm9.quest.gregtech.desc.epicShip}"] + id: "7ADFAC678D21E6B8" + rewards: [{ + exclude_from_claim_all: true + id: "461318EE614DBFC9" + table_id: 8781463007120195614L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.epicShip}" + tasks: [{ + id: "5AF88AB39AF171DE" + item: "kubejs:micro_universe_drill_ship" + type: "item" + }] + x: -8.0d + y: -3.5d + } + { + dependencies: [ + "51DBD03FB5F3E26F" + "2EA74A823D55D472" + ] + description: [ + "{atm9.quest.gregtech.desc.uhvHull.1}" + "" + "{atm9.quest.gregtech.desc.uhvHull.2}" + ] + id: "337B492F974628A4" + rewards: [{ + id: "2504A95AFC702921" + item: "gtceu:uhv_machine_hull" + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.wheresMachines}" + tasks: [{ + id: "10FC27F148761FA1" + item: "gtceu:uhv_machine_hull" + type: "item" + }] + x: -13.0d + y: -1.0d + } + { + description: ["{atm9.quest.gregtech.desc.highTierPlates}"] + id: "51DBD03FB5F3E26F" + rewards: [{ + count: 8 + id: "525141329895304D" + item: "gtceu:neutronium_plate" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.highQualityPlates}" + tasks: [{ + id: "51F75BD7EA96A2A7" + item: "gtceu:neutronium_plate" + type: "item" + }] + x: -13.0d + y: -2.0d + } + { + dependencies: ["702CE73E39E4D4BD"] + description: [ + "{atm9.quest.gregtech.desc.uhvSuperconductor.1}" + "" + "{atm9.quest.gregtech.desc.uhvSuperconductor.2}" + ] + id: "69B74D404B331A14" + rewards: [{ + count: 4 + id: "45ACB50EC233BEB8" + item: "gtceu:ruthenium_trinium_americium_neutronate_single_wire" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.uhvSuperconductor}" + tasks: [{ + id: "46C18FB5D95D423F" + item: "gtceu:ruthenium_trinium_americium_neutronate_single_wire" + type: "item" + }] + x: -8.0d + y: -1.0d + } + { + description: ["{atm9.quest.gregtech.desc.microUniverseDrill}"] + id: "089D22E6B361EBA4" + rewards: [{ + exclude_from_claim_all: true + id: "0362B4A318F18771" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.fullThrusters}" + tasks: [ + { + id: "43C5FD69AD640DC2" + item: "gtceu:advanced_power_thruster" + type: "item" + } + { + id: "388507895A3EC71E" + item: "gtceu:hsse_drill_head" + type: "item" + } + ] + x: -9.5d + y: -3.5d + } + { + dependencies: ["44EE336BC265D21C"] + description: [ + "{atm9.quest.gregtech.desc.complexIngot.1}" + "" + "{atm9.quest.gregtech.desc.complexIngot.2}" + ] + id: "702CE73E39E4D4BD" + rewards: [{ + count: 4 + id: "1ED0731892366C24" + item: "gtceu:ruthenium_trinium_americium_neutronate_ingot" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.complicatedThings}" + tasks: [{ + id: "2EDA6683F4114183" + item: "gtceu:ruthenium_trinium_americium_neutronate_ingot" + type: "item" + }] + x: -10.0d + y: -1.0d + } + { + dependencies: ["44EE336BC265D21C"] + description: [ + "{atm9.quest.gregtech.desc.complexAlloy.1}" + "" + "{atm9.quest.gregtech.desc.complexAlloy.2}" + ] + id: "30954ADF34DB05A7" + rewards: [{ + count: 8 + id: "09A65B9DDFB8CFF3" + item: "gtceu:enriched_naquadah_trinium_europium_duranide_ingot" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.complexAlloy}" + tasks: [{ + id: "20552163E8FFCF03" + item: "gtceu:enriched_naquadah_trinium_europium_duranide_ingot" + type: "item" + }] + x: -11.5d + y: -4.0d + } + { + dependencies: ["69B74D404B331A14"] + description: [ + "{atm9.quest.gregtech.desc.uhvSuperconductorCraft.1}" + "" + "{atm9.quest.gregtech.desc.uhvSuperconductorCraft.2}" + ] + id: "1DBC5E74958A62E6" + rewards: [{ + count: 4 + id: "28994BA3975D3E62" + item: "gtceu:ruthenium_trinium_americium_neutronate_double_wire" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.doublePass}" + tasks: [{ + id: "254F1C854907FCD7" + item: "gtceu:ruthenium_trinium_americium_neutronate_double_wire" + type: "item" + }] + x: -8.0d + y: 0.0d + } + { + dependencies: [ + "009041EBAD28D526" + "0D59094D0C23C44F" + ] + description: [ + "{atm9.quest.gregtech.desc.massiveEBF.1}" + "" + "{atm9.quest.gregtech.desc.massiveEBF.2}" + ] + icon: "gtceu:mega_blast_furnace" + id: "625B5E3CDDAECFFD" + rewards: [{ + exclude_from_claim_all: true + id: "72E4BA4940848225" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + size: 1.0d + subtitle: "{atm9.quest.gregtech.subt.massiveEBF}" + tasks: [ + { + id: "66D7D97C3FAA17D4" + item: "gtceu:mega_blast_furnace" + type: "item" + } + { + count: 132L + id: "0F5FC4C9058975BD" + item: "gtceu:naquadah_alloy_frame" + type: "item" + } + { + count: 28L + id: "7541ECC2507CE71C" + item: "gtceu:tungstensteel_firebox_casing" + type: "item" + } + { + count: 40L + id: "11597D8C8B61CF67" + item: "gtceu:extreme_engine_intake_casing" + type: "item" + } + { + count: 96L + id: "06C01CB26C01E667" + item: "gtceu:cupronickel_coil_block" + type: "item" + } + { + count: 72L + id: "7B2A32F3AA195AB7" + item: "gtceu:tungstensteel_pipe_casing" + type: "item" + } + { + count: 20L + id: "17C7595ADF6B7BAB" + item: "gtceu:heat_vent" + type: "item" + } + { + count: 382L + id: "727FA76459DBE141" + item: "gtceu:high_temperature_smelting_casing" + type: "item" + } + { + count: 88L + id: "30BE3BCD9E872FB8" + item: "gtceu:robust_machine_casing" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "647F2A845A62F6B6" + observe_type: 0 + timer: 0L + title: "{atm9.quest.gregtech.observeRHF}" + to_observe: "gtceu:mega_blast_furnace" + type: "observation" + } + ] + x: -9.0d + y: 0.5d + } + { + dependencies: [ + "009041EBAD28D526" + "0D59094D0C23C44F" + ] + description: [ + "{atm9.quest.gregtech.desc.bulkBlastChiller.1}" + "" + "{atm9.quest.gregtech.desc.bulkBlastChiller.2}" + ] + icon: "gtceu:mega_vacuum_freezer" + id: "67AA17BCDE37DFAB" + rewards: [{ + exclude_from_claim_all: true + id: "23F4A6D4A8E87215" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + subtitle: "{atm9.quest.gregtech.subt.bulkBlastChiller}" + tasks: [ + { + id: "28EEC6756486D379" + item: "gtceu:mega_vacuum_freezer" + type: "item" + } + { + count: 74L + id: "1237C1C3D4F81E76" + item: "gtceu:tungstensteel_pipe_casing" + type: "item" + } + { + count: 26L + id: "33A1A44710F78A0D" + item: "gtceu:heat_vent" + type: "item" + } + { + count: 9L + id: "21CC962B100848B4" + item: "gtceu:tempered_glass" + type: "item" + } + { + count: 36L + id: "613FCC5D29BA60B8" + item: "gtceu:clean_machine_casing" + type: "item" + } + { + count: 154L + id: "068B1FF9F58C3C18" + item: "gtceu:frostproof_machine_casing" + type: "item" + } + { + icon: "ftbquests:barrier" + id: "3DCD4DD728EB87C6" + observe_type: 0 + timer: 0L + to_observe: "gtceu:mega_vacuum_freezer" + type: "observation" + } + ] + x: -9.0d + y: 1.5d + } + { + dependencies: ["1DBC5E74958A62E6"] + description: [ + "{atm9.quest.gregtech.desc.necessarySuperconductors.1}" + "" + "{atm9.quest.gregtech.desc.necessarySuperconductors.2}" + ] + id: "009041EBAD28D526" + rewards: [{ + count: 4 + id: "7D0C9B8FF1D6847E" + item: "gtceu:ruthenium_trinium_americium_neutronate_quadruple_wire" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.quadrupleCapacity}" + tasks: [{ + id: "752C8E0366A00BB3" + item: "gtceu:ruthenium_trinium_americium_neutronate_quadruple_wire" + type: "item" + }] + x: -8.0d + y: 1.0d + } + { + dependencies: ["30954ADF34DB05A7"] + description: [ + "{atm9.quest.gregtech.desc.uvSuperconductor.2}" + "" + "{atm9.quest.gregtech.desc.uvSuperconductor.3}" + ] + id: "2B8E66760514BE77" + rewards: [{ + count: 8 + id: "46ACF990FF292361" + item: "gtceu:enriched_naquadah_trinium_europium_duranide_single_wire" + random_bonus: 16 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.uvSuperconductorCrafting}" + tasks: [{ + id: "6C4C914784FB64DC" + item: "gtceu:enriched_naquadah_trinium_europium_duranide_single_wire" + type: "item" + }] + x: -14.5d + y: -4.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.uvSuperconductorCrafting.1}" + "" + "{atm9.quest.gregtech.desc.uvSuperconductorCrafting.2}" + ] + id: "454F2BF7F2E25D83" + rewards: [{ + exclude_from_claim_all: true + id: "35C2A7CABA21D940" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.compexEnergy}" + tasks: [{ + id: "0B711F2A4A5DCE95" + item: "gtceu:energy_cluster" + type: "item" + }] + x: -16.5d + y: -5.5d + } + { + dependencies: ["3D40D91D7D948714"] + description: ["{atm9.quest.gregtech.desc.compexEnergy}"] + id: "2555BA914C466B5C" + rewards: [{ + exclude_from_claim_all: true + id: "5C723C9FAE82468A" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.bestCasing}" + tasks: [{ + id: "3DF016CBFB16E05C" + item: "gtceu:atomic_casing" + type: "item" + }] + x: -8.0d + y: -7.5d + } + { + dependencies: ["7F5DAB3EDB6E9592"] + description: ["{atm9.quest.gregtech.desc.bestCasing}"] + id: "3D40D91D7D948714" + rewards: [{ + count: 4 + id: "3893B82B1CA8161B" + item: "gtceu:trinaquadalloy_plate" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.dishesPlating}" + tasks: [{ + id: "5137EB9F0E75A746" + item: "gtceu:trinaquadalloy_plate" + type: "item" + }] + x: -6.5d + y: -7.5d + } + { + dependencies: ["0CF6D11016BAF3D0"] + description: [ + "{atm9.quest.gregtech.desc.dishesPlating.1}" + "" + "{atm9.quest.gregtech.desc.dishesPlating.2}" + ] + id: "7F5DAB3EDB6E9592" + rewards: [{ + count: 4 + id: "7A29C802031CEB87" + item: "gtceu:trinaquadalloy_ingot" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.coolingAlloys}" + tasks: [{ + id: "74258E10C48FAA93" + item: "gtceu:trinaquadalloy_ingot" + type: "item" + }] + x: -5.0d + y: -7.5d + } + { + description: ["{atm9.quest.gregtech.desc.coolingAlloys}"] + id: "0CF6D11016BAF3D0" + rewards: [{ + id: "7BB30A393756D2D3" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:trinaquadalloy" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:trinaquadalloy" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.complexNaquadah}" + tasks: [{ + id: "747C0465749AAB2C" + item: "gtceu:trinaquadalloy_bucket" + type: "item" + }] + x: -5.0d + y: -9.0d + } + { + dependencies: ["6F8E58FF4D96C4BC"] + description: [ + "{atm9.quest.gregtech.desc.complexNaquadah.1}" + "" + "{atm9.quest.gregtech.desc.complexNaquadah.2}" + ] + id: "0DB21D996607BD8D" + rewards: [{ + exclude_from_claim_all: true + id: "2FDB3BAF2DB98AE3" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.uhvEnergyHatch}" + tasks: [{ + id: "1FE57FC0C5BBD345" + item: "gtceu:uhv_energy_input_hatch_16a" + type: "item" + }] + x: -5.5d + y: 1.0d + } + { + dependencies: ["0DB21D996607BD8D"] + description: ["{atm9.quest.gregtech.desc.uhvEnergyHatch}"] + id: "4576043B8297BDB4" + rewards: [{ + exclude_from_claim_all: true + id: "25F28455CCB66C56" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.gigawatts}" + tasks: [{ + id: "48694D5AFCE1004C" + item: "gtceu:uhv_substation_input_hatch_64a" + type: "item" + }] + x: -5.5d + y: 2.0d + } + { + dependencies: [ + "1FEB1ECDDDD8AD0E" + "418E02FFE241A734" + "79E29CFE2399AE96" + ] + description: [ + "{atm9.quest.gregtech.desc.gigawatts.1}" + "" + "{atm9.quest.gregtech.desc.gigawatts.2}" + ] + id: "0A1BACA070EB5264" + rewards: [ + { + exclude_from_claim_all: true + id: "381F47984205C92E" + table_id: 341947171990021391L + type: "loot" + } + { + id: "3A692A70D38C3533" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:star_matter_plasma" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:star_matter_plasma" + } + capacity: 16000 + } + } + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.subt.starMatter}" + tasks: [{ + id: "5D4E3E64BF2AF1FE" + item: "gtceu:star_matter_plasma_bucket" + type: "item" + }] + x: -13.0d + y: -10.0d + } + { + description: ["{atm9.quest.gregtech.desc.starMatter}"] + id: "1FEB1ECDDDD8AD0E" + rewards: [{ + id: "45C6CD8552FBD30E" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:iron" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:iron" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.all}" + tasks: [{ + id: "3E9D00BCF9710B1B" + item: "gtceu:iron_bucket" + type: "item" + }] + x: -14.0d + y: -9.0d + } + { + dependencies: ["2C9DDB3AAA30E02A"] + description: ["{atm9.quest.gregtech.desc.all}"] + id: "418E02FFE241A734" + rewards: [{ + id: "3437B1764F2C8CB3" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:helium_plasma" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:helium_plasma" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.the}" + tasks: [{ + id: "06BCA11DE67C5D89" + item: "gtceu:helium_plasma_bucket" + type: "item" + }] + x: -13.0d + y: -9.0d + } + { + description: ["{atm9.quest.gregtech.desc.the}"] + id: "79E29CFE2399AE96" + rewards: [{ + id: "49A3DC24BAC9CCED" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:oxygen_plasma" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:oxygen_plasma" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.plasma}" + tasks: [{ + id: "1E765ED0D810792E" + item: "gtceu:oxygen_plasma_bucket" + type: "item" + }] + x: -12.0d + y: -9.0d + } + { + dependencies: ["39CD35C91F07258C"] + description: [ + "{atm9.quest.gregtech.desc.plasma.1}" + "" + "{atm9.quest.gregtech.desc.plasma.2}" + "" + "{atm9.quest.gregtech.desc.plasma.3}" + ] + id: "2C9DDB3AAA30E02A" + rewards: [{ + id: "1DC2112E52BF01A3" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.subt.startNow}" + tasks: [{ + id: "6F07606E3F7BE160" + title: "{atm9.quest.gregtech.jumpStart}" + type: "checkmark" + }] + x: -13.0d + y: -7.5d + } + { + dependencies: ["2B8E66760514BE77"] + description: [ + "{atm9.quest.gregtech.desc.jumpStart.1}" + "" + "{atm9.quest.gregtech.desc.jumpStart.2}" + "" + "{atm9.quest.gregtech.desc.jumpStart.3}" + ] + id: "054D2D3C20C2D32F" + rewards: [{ + exclude_from_claim_all: true + id: "10481F8A04D25540" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.subt.greatSuccess}" + tasks: [{ + id: "61316E46DA048A55" + item: "gtceu:wetware_processor_mainframe" + type: "item" + }] + x: -16.5d + y: -2.5d + } + ] + title: "{atm9.chapters.35.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/welcome.snbt b/config/ftbquests/quests/chapters/welcome.snbt new file mode 100644 index 0000000..5cfed08 --- /dev/null +++ b/config/ftbquests/quests/chapters/welcome.snbt @@ -0,0 +1,182 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "welcome" + group: "" + icon: "allthetweaks:atm_star" + id: "5B00676D79306EA2" + images: [ + { + click: "" + corner: true + dev: false + height: 5.0d + hover: [ ] + image: "packmenu:textures/gui/logo.png" + rotation: 8.0d + width: 5.0d + x: 0.0d + y: -4.5d + } + { + click: "https://discord.gg/3paFjuRfz9" + corner: false + dev: false + height: 1.0d + hover: ["Join the Discord!"] + image: "ftbchunks:textures/waypoint_default.png" + rotation: 0.0d + width: 1.0d + x: 0.0d + y: 1.5d + } + ] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.welcome.desc.welcome1}" + "" + "{atm9.quest.welcome.desc.welcome2}" + "" + "{atm9.quest.welcome.desc.welcome3}" + ] + icon: "allthetweaks:atm_star" + id: "3BC0A50886A3222B" + rewards: [{ + id: "4956CB79E44FB523" + type: "xp" + xp: 10 + }] + shape: "diamond" + size: 3.0d + tasks: [{ + id: "5A1784C5676CDC62" + title: "Welcome to All The Mods 9!" + type: "checkmark" + }] + title: "{atm9.quest.welcome.welcome}" + x: 0.0d + y: -0.5d + } + { + description: [ + "{atm9.quest.welcome.desc.quests1}" + "" + "{atm9.quest.welcome.desc.quests2}" + "" + "{atm9.quest.welcome.desc.quests3}" + ] + icon: "ftbquests:book" + id: "3708A4780ACEB34E" + min_width: 250 + rewards: [{ + id: "4A56DF6E0204666C" + type: "xp" + xp: 10 + }] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "52BB142F044075B4" + title: "Quests" + type: "checkmark" + }] + title: "{atm9.quest.welcome.quests}" + x: 2.5d + y: -0.5d + } + { + description: ["{atm9.quest.welcome.desc.commands}"] + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "ftbteams:textures/settings.png" + } + } + id: "7658C1C663394E85" + min_width: 350 + rewards: [{ + id: "5007C73E170C4FF6" + type: "xp" + xp: 10 + }] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "10A16F89D4AD238D" + title: "Useful Commands" + type: "checkmark" + }] + title: "{atm9.quest.welcome.commands}" + x: -2.5d + y: -0.5d + } + { + description: [ + "{atm9.quest.welcome.desc.claims1}" + "" + "{atm9.quest.welcome.desc.claims2}" + "" + "{atm9.quest.welcome.desc.claims3}" + ] + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "ftbchunks:textures/waypoint_home.png" + } + } + id: "0C93D7A607AB8B83" + rewards: [{ + id: "1B044C35466AFAEF" + type: "xp" + xp: 10 + }] + size: 1.5d + tasks: [{ + id: "103C42C743E2A2DB" + title: "Claiming Chunks" + type: "checkmark" + }] + title: "{atm9.quest.welcome.claims}" + x: 4.5d + y: -0.5d + } + { + description: ["{atm9.quest.welcome.desc.team}"] + icon: { + Count: 1b + id: "ftbquests:custom_icon" + tag: { + Icon: "ftbteams:textures/teams.png" + } + } + id: "5AC1BE754210429E" + rewards: [{ + id: "101D2FD24AB845AC" + type: "xp" + xp: 10 + }] + size: 1.5d + tasks: [{ + id: "4F13A02FB0055A62" + title: "Creating a Team" + type: "checkmark" + }] + title: "{atm9.quest.welcome.team}" + x: -4.5d + y: -0.5d + } + ] + title: "{atm9.chapters.1.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/chapters/zero_point_module.snbt b/config/ftbquests/quests/chapters/zero_point_module.snbt new file mode 100644 index 0000000..610358e --- /dev/null +++ b/config/ftbquests/quests/chapters/zero_point_module.snbt @@ -0,0 +1,2023 @@ +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit 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rewards: [{ + id: "559BE511F5D982CE" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:naquadria" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:naquadria" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.liquidNaquadria}" + tasks: [{ + id: "65C1C5D7EF816179" + item: "gtceu:naquadria_bucket" + type: "item" + }] + x: -2.6999999999999993d + y: 8.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.naquadahTypes.1}" + "" + "{atm9.quest.gregtech.desc.naquadahTypes.2}" + ] + id: "4B82B3DAB03C1729" + rewards: [{ + id: "11332098833BF62D" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:enriched_naquadah" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:enriched_naquadah" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.liquidEnrichedNaquadah}" + tasks: [{ + id: "3326BF7B105FFB89" + item: "gtceu:enriched_naquadah_bucket" + type: "item" + }] + x: -1.1999999999999993d + y: 7.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.radonNeed.1}" + "" + "{atm9.quest.gregtech.desc.radonNeed.2}" + ] + id: "21F5EED683499B71" + rewards: [{ + id: "504C7CBF13DD8453" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:radon" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:radon" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.radon}" + tasks: [{ + id: "7C588411F4BA45B3" + item: "gtceu:radon_bucket" + type: "item" + }] + x: -1.1999999999999993d + y: 8.0d + } + { + dependencies: [ + "097735604CB11E83" + "5AD33290313151D6" + ] + description: [ + "{atm9.quest.gregtech.desc.neutroniumStart.1}" + "" + "{atm9.quest.gregtech.desc.neutroniumStart.2}" + ] + id: "695E846B663EC185" + rewards: [{ + id: "0C7A433FBA240813" + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:neutronium" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:neutronium" + } + capacity: 16000 + } + } + type: "item" + }] + shape: "gear" + size: 1.75d + subtitle: "{atm9.quest.gregtech.subt.superNeutronium}" + tasks: [{ + id: "273FC653514D8BC2" + item: "gtceu:neutronium_bucket" + type: "item" + }] + x: -3.6999999999999993d + y: 6.5d + } + { + dependencies: ["278252472B5B94D4"] + description: [ + "{atm9.quest.gregtech.desc.activeTransformerPipes.1}" + "" + "{atm9.quest.gregtech.desc.activeTransformerPipes.2}" + ] + id: "7F2D4C5BEFE3DDD3" + rewards: [{ + count: 16 + id: "6676F747CC517749" + item: "gtceu:normal_laser_pipe" + random_bonus: 16 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.morePipes}" + tasks: [{ + id: "1251249FA97FD527" + item: "gtceu:normal_laser_pipe" + type: "item" + }] + x: -6.5d + y: -0.5d + } + { + dependencies: ["7F2D4C5BEFE3DDD3"] + description: [ + "{atm9.quest.gregtech.desc.laserSourceHatch.1}" + "" + "{atm9.quest.gregtech.desc.laserSourceHatch.2}" + ] + id: "1194FF35ADAA9957" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "6AD4747FBF3B08E8" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.sharksWithLasers}" + tasks: [{ + id: "630A6BAE13801D9A" + item: "gtceu:zpm_256a_laser_source_hatch" + type: "item" + }] + x: -6.5d + y: -1.5d + } + { + dependencies: ["7F2D4C5BEFE3DDD3"] + description: [ + "{atm9.quest.gregtech.desc.activeTransformerEU.1}" + "" + "{atm9.quest.gregtech.desc.activeTransformerEU.2}" + ] + id: "72FA90C181139957" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "4AA38C20471912F2" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.massivePower}" + tasks: [{ + id: "5E8AFBD479A7F707" + item: "gtceu:luv_256a_laser_source_hatch" + type: "item" + }] + x: -7.5d + y: -0.5d + } + { + dependencies: ["71060904C6A86C68"] + description: ["{atm9.quest.gregtech.desc.zpmComponentSensor}"] + id: "7166F2CA3C5DA720" + rewards: [{ + exclude_from_claim_all: true + id: "64850BD986E2AEC0" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.emittingEmitters}" + tasks: [{ + id: "57F6B185EC9D9470" + item: "gtceu:zpm_emitter" + type: "item" + }] + x: 4.5d + y: -2.5d + } + { + dependencies: ["71060904C6A86C68"] + description: ["{atm9.quest.gregtech.desc.zpmComponentEmitter}"] + id: "7C04AA69BE44BCE8" + rewards: [{ + exclude_from_claim_all: true + id: "4B72113DD85CE526" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.sensingSensors}" + tasks: [{ + id: "623204898436F305" + item: "gtceu:zpm_sensor" + type: "item" + }] + x: 5.5d + y: -2.5d + } + { + dependencies: ["238CC42F61006CE9"] + description: ["{atm9.quest.gregtech.desc.naquadahAlloyStep}"] + id: "30CD69FC601F26B5" + rewards: [{ + exclude_from_claim_all: true + id: "4730CEA4D0ED5C42" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.naqAlloyTime}" + tasks: [{ + id: "56CC8F3A91DA9F7B" + item: "gtceu:naquadah_alloy_ingot" + type: "item" + }] + x: -0.5d + y: -4.0d + } + { + dependencies: ["238CC42F61006CE9"] + description: ["{atm9.quest.gregtech.desc.luvSuperconductorIngot}"] + id: "7E697FE6A6C8B4EE" + rewards: [{ + count: 6 + id: "46860F5306D9FCE3" + item: "gtceu:indium_tin_barium_titanium_cuprate_ingot" + random_bonus: 6 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.withIngotsOptions}" + tasks: [{ + id: "2DF19D9748DD24BB" + item: "gtceu:indium_tin_barium_titanium_cuprate_ingot" + type: "item" + }] + x: -3.5d + y: -4.0d + } + { + description: [ + "{atm9.quest.gregtech.desc.luvWireChoices.1}" + "" + "{atm9.quest.gregtech.desc.luvWireChoices.2}" + ] + id: "29706E3681616E41" + rewards: [{ + count: 4 + id: "02851C5158880EF1" + item: "gtceu:indium_tin_barium_titanium_cuprate_dust" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.lotOfDusts}" + tasks: [{ + id: "01F6E99509DFC141" + item: "gtceu:indium_tin_barium_titanium_cuprate_dust" + type: "item" + }] + x: -6.0d + y: -5.0d + } + { + dependencies: [ + "29706E3681616E41" + "2036ED4A823C1456" + ] + description: ["{atm9.quest.gregtech.desc.superConductorCrafting}"] + id: "238CC42F61006CE9" + rewards: [{ + exclude_from_claim_all: true + id: "61D0294B38B0E710" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.subt.moreHeatNeeded}" + tasks: [{ + count: 16L + id: "78F54B8FDB45EA7D" + item: "gtceu:naquadah_coil_block" + type: "item" + }] + x: -6.5d + y: -4.0d + } + { + dependencies: ["7D972F334DCE5626"] + description: [ + "{atm9.quest.gregtech.desc.moreNaquadahNeeded.1}" + "" + "{atm9.quest.gregtech.desc.moreNaquadahNeeded.2}" + ] + id: "2036ED4A823C1456" + rewards: [{ + count: 12 + id: "050633E74A894C31" + item: "gtceu:naquadah_ingot" + random_bonus: 24 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.subt.moreNaqNeeded}" + tasks: [{ + id: "6DE235DDD37EA552" + item: "gtceu:naquadah_ingot" + type: "item" + }] + x: -8.5d + y: -4.0d + } + ] + title: "{atm9.chapters.33.title}" +} + +## This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +## As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/config/ftbquests/quests/data.snbt b/config/ftbquests/quests/data.snbt new file mode 100644 index 0000000..43447c8 --- /dev/null +++ b/config/ftbquests/quests/data.snbt @@ -0,0 +1,23 @@ +{ + default_autoclaim_rewards: "disabled" + default_consume_items: false + default_quest_disable_jei: false + default_quest_shape: "circle" + default_reward_team: false + detection_delay: 20 + disable_gui: false + drop_loot_crates: false + emergency_items_cooldown: 300 + grid_scale: 0.5d + icon: "allthetweaks:atm_star" + lock_message: "" + loot_crate_no_drop: { + boss: 0 + monster: 600 + passive: 4000 + } + pause_game: false + progression_mode: "flexible" + title: "All the Mods 9" + version: 13 +} diff --git a/config/ftbquests/quests/reward_tables/EssenceBag.snbt b/config/ftbquests/quests/reward_tables/EssenceBag.snbt new file mode 100644 index 0000000..eb24209 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/EssenceBag.snbt @@ -0,0 +1,81 @@ +{ + icon: "mysticalagriculture:inferium_essence" + id: "49E8BD91A6A936C5" + loot_size: 1 + order_index: 24 + rewards: [ + { count: 8, item: "mysticalagriculture:inferium_essence", random_bonus: 8, weight: 250.0f } + { count: 2, item: "mysticalagriculture:prudentium_essence", random_bonus: 2, weight: 150.0f } + { count: 2, item: "mysticalagriculture:tertium_essence", random_bonus: 2, weight: 50.0f } + { count: 2, item: "mysticalagriculture:imperium_essence", random_bonus: 2, weight: 25.0f } + { item: "mysticalagriculture:supremium_essence", random_bonus: 1, weight: 5.0f } + { count: 5, item: "mysticalagriculture:fertilized_essence", random_bonus: 10, weight: 150.0f } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 1s + }] + } + } + weight: 100.0f + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 2s + }] + } + } + weight: 50.0f + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 3s + }] + } + } + weight: 25.0f + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 4s + }] + } + } + weight: 25.0f + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 5s + }] + } + } + weight: 5.0f + } + ] + title: "&5Essence Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Rune_loot.snbt b/config/ftbquests/quests/reward_tables/Rune_loot.snbt new file mode 100644 index 0000000..abf665b --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Rune_loot.snbt @@ -0,0 +1,14 @@ +{ + id: "2A7CC6916B99544B" + loot_size: 1 + order_index: 37 + rewards: [ + { item: "botania:rune_water" } + { item: "botania:rune_fire" } + { item: "botania:rune_earth" } + { item: "botania:rune_air" } + { item: "botania:rune_mana" } + ] + title: "&9Rune Loot Chest&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/ThermalLootBag.snbt b/config/ftbquests/quests/reward_tables/ThermalLootBag.snbt new file mode 100644 index 0000000..e5a0eec --- /dev/null +++ b/config/ftbquests/quests/reward_tables/ThermalLootBag.snbt @@ -0,0 +1,50 @@ +{ + icon: "thermal:upgrade_augment_3" + id: "6661EF2B4EB97E1B" + loot_size: 1 + order_index: 27 + rewards: [ + { item: "thermal:machine_frame", weight: 100.0f } + { + item: { + Count: 1b + id: "thermal:energy_cell" + tag: { + BlockEntityTag: { + Energy: 0 + EnergyMax: 1000000 + EnergyRecv: 1000 + EnergySend: 1000 + } + } + } + weight: 25.0f + } + { count: 4, item: "thermal:energy_duct", random_bonus: 4, weight: 250.0f } + { count: 4, item: "thermal:fluid_duct", random_bonus: 4, weight: 150.0f } + { count: 2, item: "thermal:redstone_servo", random_bonus: 2, weight: 100.0f } + { item: "thermal:rf_coil", random_bonus: 3, weight: 250.0f } + { item: "thermal:upgrade_augment_1", weight: 50.0f } + { item: "thermal:upgrade_augment_2", weight: 25.0f } + { item: "thermal:upgrade_augment_3", weight: 5.0f } + { item: "thermal:rf_coil_augment", weight: 50.0f } + { item: "thermal:machine_speed_augment", weight: 100.0f } + { item: "thermal:machine_output_augment", weight: 50.0f } + { item: "thermal:servo_attachment", weight: 50.0f } + { item: "thermal:turbo_servo_attachment", weight: 25.0f } + { item: "thermal:explosive_grenade", weight: 25.0f } + { item: "thermal:earth_grenade", weight: 10.0f } + { item: "minecraft:gold_ingot", random_bonus: 7, weight: 100.0f } + { item: "alltheores:lead_ingot", random_bonus: 7, weight: 100.0f } + { item: "alltheores:tin_ingot", random_bonus: 7, weight: 100.0f } + { item: "alltheores:invar_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:electrum_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:bronze_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:enderium_ingot", random_bonus: 3, weight: 5.0f } + { item: "alltheores:lumium_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:signalum_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:constantan_ingot", random_bonus: 3, weight: 50.0f } + ] + title: "&9Thermal Loot Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier1_Seed Bag.snbt b/config/ftbquests/quests/reward_tables/Tier1_Seed Bag.snbt new file mode 100644 index 0000000..4ef0a25 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier1_Seed Bag.snbt @@ -0,0 +1,53 @@ +{ + icon: "mysticalagriculture:inferium_gemstone" + id: "5AF0FD7302DEC2B1" + loot_size: 1 + order_index: 18 + rewards: [ + { count: 2, item: "mysticalagriculture:inferium_essence", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:inferium_seeds", random_bonus: 1, weight: 5.0f } + { item: "mysticalagriculture:inferium_block", weight: 5.0f } + { item: "mysticalagriculture:inferium_furnace", weight: 3.0f } + { item: "mysticalagriculture:inferium_growth_accelerator", weight: 2.0f } + { item: "mysticalagriculture:inferium_gemstone", weight: 3.0f } + { item: "mysticalagriculture:inferium_ingot", random_bonus: 2, weight: 5.0f } + { item: "mysticalagradditions:inferium_coal", random_bonus: 3, weight: 5.0f } + { item: "mysticalagradditions:inferium_apple", random_bonus: 2, weight: 5.0f } + { item: "mysticalagriculture:inferium_farmland", random_bonus: 2, weight: 7.0f } + { item: "mysticalagriculture:prosperity_seed_base", random_bonus: 2, weight: 5.0f } + { item: "mysticalagriculture:prosperity_gemstone", random_bonus: 1, weight: 3.0f } + { item: "mysticalagriculture:prosperity_ingot", random_bonus: 3, weight: 10.0f } + { count: 4, item: "mysticalagriculture:prosperity_shard", random_bonus: 8, weight: 10.0f } + { item: "mysticalagriculture:prosperity_block", weight: 5.0f } + { item: "mysticalagriculture:fertilized_essence", random_bonus: 2 } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 1s + }] + } + } + } + { item: "mysticalagriculture:unattuned_augment", weight: 5.0f } + { item: "mysticalagriculture:soulium_ingot", weight: 3.0f } + { item: "mysticalagriculture:soulium_ore", random_bonus: 1, weight: 5.0f } + { count: 2, item: "mysticalagriculture:soulstone_cobble", random_bonus: 3, weight: 5.0f } + { item: "mysticalagriculture:soul_glass", weight: 3.0f } + { item: "mysticalagriculture:soul_jar" } + { + item: { + Count: 1b + id: "matc:inferium_crystal" + tag: { + Damage: 0 + } + } + } + ] + title: "&aTier 1 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier2_Seed Bag.snbt b/config/ftbquests/quests/reward_tables/Tier2_Seed Bag.snbt new file mode 100644 index 0000000..58c23ed --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier2_Seed Bag.snbt @@ -0,0 +1,43 @@ +{ + icon: "mysticalagriculture:prudentium_gemstone" + id: "21B1896C13F84C09" + loot_size: 1 + order_index: 19 + rewards: [ + { item: "mysticalagriculture:nature_seeds", weight: 3.0f } + { item: "mysticalagriculture:dye_seeds", weight: 3.0f } + { item: "mysticalagriculture:nether_seeds", weight: 3.0f } + { item: "mysticalagriculture:coal_seeds" } + { item: "mysticalagriculture:honey_seeds" } + { item: "mysticalagriculture:amethyst_seeds", weight: 2.0f } + { item: "mysticalagriculture:aluminum_seeds", weight: 3.0f } + { item: "mysticalagriculture:apatite_seeds", weight: 3.0f } + { item: "mysticalagriculture:mystical_flower_seeds", weight: 2.0f } + { item: "mysticalagradditions:prudentium_apple", weight: 7.0f } + { item: "mysticalagradditions:prudentium_coal_block", weight: 3.0f } + { item: "mysticalagriculture:mining_aoe_i_augment" } + { item: "mysticalagriculture:speed_i_augment" } + { item: "mysticalagriculture:health_boost_ii_augment" } + { item: "mysticalagriculture:water_breathing_augment" } + { item: "mysticalagriculture:night_vision_augment" } + { item: "mysticalagriculture:menril_seeds", weight: 2.0f } + { item: "mysticalagriculture:limestone_seeds", weight: 3.0f } + { item: "mysticalagriculture:prudentium_block", weight: 3.0f } + { item: "mysticalagriculture:prudentium_farmland", weight: 7.0f } + { item: "mysticalagriculture:prudentium_growth_accelerator", weight: 5.0f } + { item: "mysticalagriculture:prudentium_furnace", weight: 5.0f } + { count: 4, item: "mysticalagriculture:prudentium_essence", random_bonus: 4, weight: 10.0f } + { item: "mysticalagriculture:prudentium_ingot", random_bonus: 2, weight: 7.0f } + { item: "mysticalagriculture:prudentium_gemstone", weight: 5.0f } + { item: "mysticalagriculture:pig_seeds" } + { item: "mysticalagriculture:chicken_seeds" } + { item: "mysticalagriculture:cow_seeds" } + { item: "mysticalagriculture:sheep_seeds" } + { item: "mysticalagriculture:squid_seeds" } + { item: "mysticalagriculture:fish_seeds" } + { item: "mysticalagriculture:slime_seeds" } + { item: "mysticalagriculture:turtle_seeds" } + ] + title: "&2Tier 2 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier3_Seed Bag.snbt b/config/ftbquests/quests/reward_tables/Tier3_Seed Bag.snbt new file mode 100644 index 0000000..723f50b --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier3_Seed Bag.snbt @@ -0,0 +1,41 @@ +{ + icon: "mysticalagriculture:tertium_gemstone" + id: "6B7F78B9150AFFEE" + loot_size: 1 + order_index: 22 + rewards: [ + { item: "mysticalagriculture:tertium_farmland", weight: 5.0f } + { item: "mysticalagriculture:iron_seeds", weight: 2.0f } + { item: "mysticalagriculture:copper_seeds", weight: 5.0f } + { item: "mysticalagriculture:nether_quartz_seeds", weight: 2.0f } + { item: "mysticalagriculture:glowstone_seeds", weight: 3.0f } + { item: "mysticalagriculture:redstone_seeds", weight: 3.0f } + { item: "mysticalagriculture:obsidian_seeds" } + { item: "mysticalagriculture:prismarine_seeds", weight: 3.0f } + { item: "mysticalagriculture:zombie_seeds", weight: 2.0f } + { item: "mysticalagriculture:silver_seeds", weight: 2.0f } + { item: "mysticalagriculture:brass_seeds" } + { item: "mysticalagriculture:zinc_seeds", weight: 3.0f } + { item: "mysticalagriculture:bronze_seeds" } + { item: "mysticalagriculture:tin_seeds", weight: 3.0f } + { item: "mysticalagriculture:rabbit_seeds", weight: 3.0f } + { item: "mysticalagriculture:spider_seeds", weight: 2.0f } + { item: "mysticalagriculture:creeper_seeds" } + { item: "mysticalagriculture:skeleton_seeds", weight: 3.0f } + { item: "mysticalagriculture:lead_seeds", weight: 3.0f } + { item: "mysticalagriculture:certus_quartz_seeds", weight: 2.0f } + { item: "mysticalagriculture:quartz_enriched_iron_seeds" } + { item: "mysticalagriculture:no_fall_damage_augment" } + { item: "mysticalagriculture:mining_aoe_ii_augment" } + { item: "mysticalagriculture:tertium_essence", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:tertium_furnace" } + { item: "mysticalagriculture:tertium_ingot", random_bonus: 1, weight: 7.0f } + { item: "mysticalagriculture:tertium_gemstone", weight: 5.0f } + { item: "mysticalagriculture:tertium_block" } + { item: "mysticalagradditions:tertium_apple", random_bonus: 2, weight: 7.0f } + { item: "mysticalagradditions:tertium_coal", random_bonus: 3, weight: 5.0f } + { item: "mysticalagradditions:tertium_coal_block", weight: 3.0f } + ] + title: "&cTier 3 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier4_SeedBag.snbt b/config/ftbquests/quests/reward_tables/Tier4_SeedBag.snbt new file mode 100644 index 0000000..4518b89 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier4_SeedBag.snbt @@ -0,0 +1,37 @@ +{ + icon: "mysticalagriculture:imperium_gemstone" + id: "61F8686E9D8EFEB7" + loot_size: 1 + order_index: 20 + rewards: [ + { item: "mysticalagriculture:imperium_farmland", weight: 7.0f } + { item: "mysticalagriculture:gold_seeds", weight: 2.0f } + { item: "mysticalagriculture:lapis_lazuli_seeds", weight: 3.0f } + { item: "mysticalagriculture:end_seeds", weight: 3.0f } + { item: "mysticalagriculture:experience_seeds" } + { item: "mysticalagriculture:blaze_seeds", weight: 2.0f } + { item: "mysticalagriculture:ghast_seeds" } + { item: "mysticalagriculture:enderman_seeds", weight: 2.0f } + { item: "mysticalagriculture:steel_seeds", weight: 2.0f } + { item: "mysticalagriculture:nickel_seeds", weight: 3.0f } + { item: "mysticalagriculture:uranium_seeds", weight: 2.0f } + { item: "mysticalagriculture:ruby_seeds", weight: 3.0f } + { item: "mysticalagriculture:sapphire_seeds", weight: 3.0f } + { item: "mysticalagriculture:osmium_seeds", weight: 3.0f } + { item: "mysticalagriculture:fluorite_seeds", weight: 3.0f } + { item: "mysticalagriculture:refined_glowstone_seeds", weight: 2.0f } + { item: "mysticalagriculture:refined_obsidian_seeds" } + { item: "mysticalagriculture:fluix_seeds", weight: 2.0f } + { item: "mysticalagradditions:imperium_coal", random_bonus: 3, weight: 7.0f } + { item: "mysticalagradditions:imperium_coal_block", weight: 5.0f } + { item: "mysticalagradditions:imperium_apple", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:imperium_essence", random_bonus: 3, weight: 7.0f } + { item: "mysticalagriculture:imperium_block" } + { item: "mysticalagriculture:imperium_growth_accelerator", weight: 5.0f } + { item: "mysticalagriculture:imperium_furnace", weight: 5.0f } + { item: "mysticalagriculture:imperium_ingot", random_bonus: 1, weight: 5.0f } + { item: "mysticalagriculture:imperium_gemstone", weight: 5.0f } + ] + title: "&9Tier 4 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier5_SeedBag.snbt b/config/ftbquests/quests/reward_tables/Tier5_SeedBag.snbt new file mode 100644 index 0000000..c3b423f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier5_SeedBag.snbt @@ -0,0 +1,29 @@ +{ + icon: "mysticalagriculture:supremium_gemstone" + id: "3256FDEE1B753EE1" + loot_size: 1 + order_index: 21 + rewards: [ + { item: "mysticalagriculture:diamond_seeds" } + { item: "mysticalagriculture:supremium_farmland", weight: 10.0f } + { item: "mysticalagriculture:emerald_seeds" } + { item: "mysticalagriculture:netherite_seeds" } + { item: "mysticalagriculture:wither_skeleton_seeds", weight: 3.0f } + { item: "mysticalagriculture:platinum_seeds", weight: 3.0f } + { item: "mysticalagriculture:enderium_seeds" } + { item: "mysticalagriculture:uraninite_seeds", weight: 3.0f } + { item: "mysticalagriculture:supremium_furnace", weight: 3.0f } + { item: "mysticalagriculture:supremium_growth_accelerator", weight: 5.0f } + { item: "mysticalagriculture:supremium_block" } + { item: "mysticalagradditions:supremium_apple", weight: 10.0f } + { item: "mysticalagradditions:supremium_coal", weight: 7.0f } + { item: "mysticalagradditions:supremium_coal_block", weight: 5.0f } + { item: "mysticalagriculture:strength_iii_augment", weight: 3.0f } + { item: "mysticalagriculture:health_boost_v_augment", weight: 3.0f } + { item: "mysticalagriculture:flight_augment" } + { item: "mysticalagriculture:supremium_essence", random_bonus: 1, weight: 10.0f } + { item: "mysticalagriculture:supremium_ingot", random_bonus: 2, weight: 5.0f } + { item: "mysticalagriculture:supremium_gemstone", random_bonus: 1, weight: 5.0f } + ] + title: "&4Tier 5 Seed Bag" +} diff --git a/config/ftbquests/quests/reward_tables/Tier6Seed Bag.snbt b/config/ftbquests/quests/reward_tables/Tier6Seed Bag.snbt new file mode 100644 index 0000000..642e3e1 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier6Seed Bag.snbt @@ -0,0 +1,31 @@ +{ + icon: "mysticalagradditions:insanium_gemstone" + id: "32D89E2679C55D75" + loot_size: 1 + order_index: 23 + rewards: [ + { item: "mysticalagriculture:dragon_egg_seeds" } + { item: "mysticalagriculture:nether_star_seeds" } + { item: "mysticalagradditions:insanium_farmland", weight: 7.0f } + { item: "mysticalagradditions:insanium_coal_block", weight: 5.0f } + { item: "mysticalagradditions:insanium_essence", random_bonus: 1, weight: 5.0f } + { item: "mysticalagradditions:insanium_ingot", weight: 7.0f } + { item: "mysticalagradditions:insanium_gemstone", weight: 5.0f } + { item: "mysticalagradditions:insanium_coal", random_bonus: 2, weight: 5.0f } + { item: "mysticalagradditions:insanium_apple", random_bonus: 2, weight: 7.0f } + { item: "mysticalagradditions:supremium_coal_block", weight: 5.0f } + { item: "mysticalagriculture:supremium_furnace", weight: 3.0f } + { item: "mysticalagriculture:supremium_farmland", weight: 10.0f } + { item: "mysticalagriculture:supremium_gemstone", weight: 7.0f } + { item: "mysticalagriculture:supremium_ingot", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:supremium_essence", random_bonus: 3, weight: 10.0f } + { item: "mysticalagriculture:flight_augment", weight: 3.0f } + { item: "mysticalagriculture:terrasteel_seeds", weight: 3.0f } + { item: "mysticalagriculture:enderium_seeds", weight: 3.0f } + { item: "mysticalagriculture:netherite_seeds", weight: 3.0f } + { item: "mysticalagriculture:emerald_seeds", weight: 5.0f } + { item: "mysticalagriculture:diamond_seeds", weight: 7.0f } + ] + title: "&dTier 6 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/ae2_basic_reward_table.snbt b/config/ftbquests/quests/reward_tables/ae2_basic_reward_table.snbt new file mode 100644 index 0000000..b6f5064 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/ae2_basic_reward_table.snbt @@ -0,0 +1,21 @@ +{ + id: "517CB2DAB0515A50" + loot_size: 1 + order_index: 3 + rewards: [ + { count: 2, item: "ae2:certus_quartz_crystal", random_bonus: 2, weight: 4.0f } + { count: 4, item: "ae2:certus_quartz_dust", random_bonus: 4, weight: 5.0f } + { count: 4, item: "ae2:silicon", random_bonus: 4, weight: 3.0f } + { count: 2, item: "ae2:printed_silicon", random_bonus: 1, weight: 2.0f } + { count: 2, item: "ae2:charged_certus_quartz_crystal", weight: 3.0f } + { count: 2, item: "ae2:fluix_crystal", random_bonus: 2, weight: 2.0f } + { item: "ae2:fluix_dust", random_bonus: 2, weight: 2.0f } + { count: 2, item: "ae2:logic_processor", random_bonus: 1, weight: 2.0f } + { item: "ae2:calculation_processor", random_bonus: 1 } + { item: "ae2:engineering_processor" } + { item: "ae2:formation_core" } + { item: "ae2:annihilation_core" } + ] + title: "AE2 Medium Reward Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/ae2_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/ae2_basic_rewards.snbt new file mode 100644 index 0000000..2581200 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/ae2_basic_rewards.snbt @@ -0,0 +1,14 @@ +{ + id: "0A18991D9745743A" + loot_size: 1 + order_index: 5 + rewards: [ + { count: 2, item: "ae2:certus_quartz_crystal", random_bonus: 2, weight: 10.0f } + { count: 4, item: "ae2:certus_quartz_dust", random_bonus: 4, weight: 10.0f } + { item: "ae2:fluix_crystal", random_bonus: 1 } + { item: "ae2:fluix_dust", random_bonus: 1 } + { count: 2, item: "ae2:charged_certus_quartz_crystal", random_bonus: 2, weight: 5.0f } + ] + title: "AE2 Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/amekanismr_dadvanced_loot_boxr.snbt b/config/ftbquests/quests/reward_tables/amekanismr_dadvanced_loot_boxr.snbt new file mode 100644 index 0000000..8870308 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/amekanismr_dadvanced_loot_boxr.snbt @@ -0,0 +1,105 @@ +{ + icon: "lootr:lootr_inventory" + id: "74164DBBE7919A3B" + loot_crate: { + color: 16777215 + drops: { + boss: 0 + monster: 0 + passive: 0 + } + glow: 1b + string_id: "mekanism_advanced_loot_box" + } + loot_size: 1 + order_index: 45 + rewards: [ + { count: 4, item: "alltheores:steel_ingot", random_bonus: 4, weight: 100.0f } + { item: "alltheores:steel_block", random_bonus: 1, weight: 75.0f } + { item: "mekanism:steel_casing", random_bonus: 3, weight: 50.0f } + { count: 16, item: "mekanism:thermal_evaporation_block", random_bonus: 16, weight: 50.0f } + { item: "mekanism:basic_induction_cell", weight: 50.0f } + { item: "mekanism:basic_induction_provider", weight: 50.0f } + { item: "mekanism:pellet_polonium" } + { item: "mekanism:pellet_plutonium", random_bonus: 2, weight: 5.0f } + { count: 4, item: "alltheores:uranium_ingot", random_bonus: 12, weight: 100.0f } + { count: 4, item: "mekanismgenerators:turbine_casing", random_bonus: 12, weight: 50.0f } + { count: 4, item: "mekanismgenerators:fission_reactor_casing", random_bonus: 12, weight: 25.0f } + { item: "alltheores:uranium_block", random_bonus: 2, weight: 50.0f } + { count: 4, item: "mekanism:upgrade_speed", random_bonus: 4, weight: 75.0f } + { count: 4, item: "mekanism:upgrade_energy", random_bonus: 4, weight: 75.0f } + { item: "mekanism:advanced_tier_installer", random_bonus: 1, weight: 50.0f } + { item: "mekanism:elite_tier_installer", weight: 50.0f } + { item: "mekanism:ultimate_tier_installer", weight: 25.0f } + { count: 2, item: "mekanism:alloy_reinforced", random_bonus: 2, weight: 75.0f } + { item: "mekanism:alloy_atomic", random_bonus: 2, weight: 50.0f } + { count: 2, item: "mekanism:reprocessed_fissile_fragment", random_bonus: 3, weight: 10.0f } + { count: 4, item: "mekanism:dust_lithium", random_bonus: 12, weight: 50.0f } + { item: "mekanism:quantum_entangloporter", weight: 25.0f } + { + item: { + Count: 1b + id: "mekanism:elite_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "64000000" + }] + } + } + } + weight: 10.0f + } + { + item: { + Count: 1b + id: "mekanism:ultimate_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "256000000" + }] + } + } + } + weight: 5.0f + } + { count: 4, item: "mekanism:ultimate_universal_cable", random_bonus: 4, weight: 50.0f } + { count: 4, item: "mekanism:ultimate_mechanical_pipe", random_bonus: 4, weight: 50.0f } + { count: 4, item: "mekanism:ultimate_pressurized_tube", random_bonus: 4, weight: 50.0f } + { + item: { + Count: 1b + id: "mekanismgenerators:advanced_solar_generator" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "200000" + }] + } + } + } + random_bonus: 2 + weight: 50.0f + } + { item: "mysticalagriculture:uranium_seeds", random_bonus: 1, weight: 25.0f } + { + item: { + Count: 1b + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:radioactive" + } + } + } + random_bonus: 1 + weight: 25.0f + } + ] + title: "&aMekanism:&r &dAdvanced Loot Box&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/ars_nouveau_rewards.snbt b/config/ftbquests/quests/reward_tables/ars_nouveau_rewards.snbt new file mode 100644 index 0000000..3f3c5d1 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/ars_nouveau_rewards.snbt @@ -0,0 +1,20 @@ +{ + id: "3903E8F06E812E9F" + loot_size: 1 + order_index: 6 + rewards: [ + { count: 2, item: "ars_nouveau:source_gem", random_bonus: 2, weight: 50.0f } + { count: 2, item: "ars_nouveau:abjuration_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:conjuration_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:air_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:fire_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:earth_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:water_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:wilden_spike", random_bonus: 2, weight: 25.0f } + { count: 2, item: "ars_nouveau:wilden_wing", random_bonus: 2, weight: 25.0f } + { count: 2, item: "ars_nouveau:wilden_horn", random_bonus: 2, weight: 25.0f } + { count: 2, item: "ars_nouveau:starbuncle_shards", random_bonus: 2, weight: 10.0f } + ] + title: "Ars Nouveau Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/blood_magic_loot_bag.snbt b/config/ftbquests/quests/reward_tables/blood_magic_loot_bag.snbt new file mode 100644 index 0000000..cf2c96f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/blood_magic_loot_bag.snbt @@ -0,0 +1,64 @@ +{ + icon: "bloodmagic:mastercore" + id: "4F7310810CCDCD00" + loot_size: 1 + order_index: 51 + rewards: [ + { item: "bloodmagic:blankslate", random_bonus: 3, weight: 100.0f } + { item: "bloodmagic:reinforcedslate", random_bonus: 1, weight: 50.0f } + { item: "bloodmagic:infusedslate", weight: 10.0f } + { item: "bloodmagic:demonslate" } + { item: "bloodmagic:blankrune", random_bonus: 3, weight: 50.0f } + { item: "bloodmagic:speedrune", weight: 50.0f } + { item: "bloodmagic:sacrificerune", weight: 50.0f } + { item: "bloodmagic:selfsacrificerune", weight: 50.0f } + { item: "bloodmagic:altarcapacityrune", weight: 25.0f } + { + item: { + Count: 1b + id: "bloodmagic:basemonstersoul" + tag: { + souls: 5.0d + } + } + random_bonus: 2 + weight: 100.0f + } + { + item: { + Count: 1b + id: "bloodmagic:basemonstersoul" + tag: { + souls: 25.0d + } + } + random_bonus: 2 + weight: 50.0f + } + { + item: { + Count: 1b + id: "bloodmagic:basemonstersoul" + tag: { + souls: 50.0d + } + } + random_bonus: 1 + weight: 10.0f + } + { + item: { + Count: 1b + id: "bloodmagic:basemonstersoul" + tag: { + souls: 100.0d + } + } + } + { item: "bloodmagic:simplekey", weight: 20.0f } + { item: "bloodmagic:ritualstone", random_bonus: 3, weight: 25.0f } + { item: "bloodmagic:soulsnare", random_bonus: 3, weight: 100.0f } + ] + title: "&cBlood Magic Loot Box" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/botania_flowers.snbt b/config/ftbquests/quests/reward_tables/botania_flowers.snbt new file mode 100644 index 0000000..8a0d375 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/botania_flowers.snbt @@ -0,0 +1,24 @@ +{ + id: "129BBEE2418753DE" + loot_size: 1 + order_index: 0 + rewards: [ + { count: 5, item: "botania:red_mystical_flower" } + { count: 5, item: "botania:orange_mystical_flower" } + { count: 5, item: "botania:yellow_mystical_flower" } + { count: 5, item: "botania:lime_mystical_flower" } + { count: 5, item: "botania:green_mystical_flower" } + { count: 5, item: "botania:cyan_mystical_flower" } + { count: 5, item: "botania:light_blue_mystical_flower" } + { count: 5, item: "botania:blue_mystical_flower" } + { count: 5, item: "botania:purple_mystical_flower" } + { count: 5, item: "botania:magenta_mystical_flower" } + { count: 5, item: "botania:pink_mystical_flower" } + { count: 5, item: "botania:brown_mystical_flower" } + { count: 5, item: "botania:white_mystical_flower" } + { count: 5, item: "botania:light_gray_mystical_flower" } + { count: 5, item: "botania:gray_mystical_flower" } + { count: 5, item: "botania:black_mystical_flower" } + ] + title: "Botania Flowers" +} diff --git a/config/ftbquests/quests/reward_tables/common.snbt b/config/ftbquests/quests/reward_tables/common.snbt new file mode 100644 index 0000000..2c33131 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/common.snbt @@ -0,0 +1,368 @@ +{ + icon: { + Count: 1b + id: "ftbquests:lootcrate" + tag: { + type: "common_loot" + } + } + id: "06C4634E81851A6C" + loot_size: 1 + order_index: 12 + rewards: [ + { item: "botanypots:terracotta_hopper_botany_pot", weight: 5.0f } + { item: "mysticalagriculture:imperium_essence" } + { item: "reliquary:fertile_lily_pad" } + { item: "minecraft:fox_spawn_egg", weight: 5.0f } + { item: "functionalstorage:copper_upgrade", weight: 5.0f } + { item: "functionalstorage:oak_1", random_bonus: 2, weight: 7.0f } + { item: "functionalstorage:void_upgrade", weight: 3.0f } + { item: "functionalstorage:storage_controller" } + { + item: { + Count: 1b + id: "silentgear:sturdy_repair_kit" + tag: { + Storage: { } + } + } + weight: 5.0f + } + { item: "waystones:waystone", weight: 3.0f } + { + item: { + Count: 1b + id: "utilitix:mob_yoinker" + tag: { + filled: 0b + } + } + weight: 3.0f + } + { count: 2, item: "waystones:warp_plate", weight: 3.0f } + { item: "dankstorage:dank_1", weight: 5.0f } + { + item: { + Count: 1b + id: "simplemagnets:advancedmagnet" + tag: { } + } + weight: 2.0f + } + { item: "cookingforblockheads:sink", weight: 5.0f } + { item: "ironfurnaces:augment_speed", weight: 5.0f } + { item: "ironfurnaces:augment_factory", weight: 5.0f } + { item: "ironfurnaces:item_spooky", weight: 3.0f } + { item: "ars_nouveau:glyph_summon_wolves" } + { item: "ars_nouveau:glyph_light" } + { count: 8, item: "pipez:universal_pipe", random_bonus: 8, weight: 5.0f } + { item: "minecraft:diamond", random_bonus: 2, weight: 3.0f } + { + item: { + Count: 1b + id: "simplemagnets:basicmagnet" + tag: { } + } + weight: 4.0f + } + { item: "torchmaster:megatorch", weight: 5.0f } + { item: "productivebees:upgrade_base", weight: 2.0f } + { item: "sophisticatedstorage:basic_to_iron_tier_upgrade", weight: 5.0f } + { item: "sophisticatedstorage:upgrade_base", weight: 5.0f } + { item: "sophisticatedbackpacks:upgrade_base", weight: 5.0f } + { item: "pipez:basic_upgrade", weight: 7.0f } + { item: "mekanism:basic_tier_installer", weight: 3.0f } + { item: "mekanism:upgrade_speed", weight: 3.0f } + { item: "mekanism:upgrade_energy", weight: 3.0f } + { item: "productivebees:sturdy_bee_cage", weight: 5.0f } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:iron_sight" + } + } + weight: 3.0f + } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:gold_sight" + } + } + } + { item: "modularrouters:modular_router" } + { count: 4, item: "minecraft:iron_ingot", random_bonus: 4, weight: 7.0f } + { count: 2, item: "minecraft:gold_ingot", random_bonus: 2, weight: 5.0f } + { count: 8, item: "minecraft:redstone", random_bonus: 8, weight: 5.0f } + { item: "mysticalagriculture:tertium_essence", weight: 2.0f } + { count: 2, item: "mysticalagriculture:prudentium_essence", random_bonus: 1, weight: 3.0f } + { item: "mekanismgenerators:wind_generator", weight: 5.0f } + { count: 4, item: "minecraft:torch", random_bonus: 8, weight: 10.0f } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:feather_falling" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:aqua_affinity" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:looting" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:efficiency" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:unbreaking" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "tombstone:blessing" + lvl: 1s + }] + } + } + } + { count: 6, item: "minecraft:slime_ball", random_bonus: 6, weight: 7.0f } + { item: "minecraft:name_tag", weight: 3.0f } + { + item: { + Count: 1b + id: "alltheores:copper_ore_hammer" + tag: { + Damage: 0 + } + } + weight: 5.0f + } + { item: "minecraft:saddle", weight: 3.0f } + { + item: { + Count: 1b + id: "constructionwand:iron_wand" + tag: { + Damage: 0 + wand_options: { } + } + } + weight: 5.0f + } + { item: "minecraft:cat_spawn_egg", weight: 3.0f } + { item: "minecraft:wolf_spawn_egg", weight: 5.0f } + { item: "minecraft:parrot_spawn_egg", weight: 3.0f } + { count: 3, item: "minecraft:melon_seeds", random_bonus: 3, weight: 10.0f } + { count: 4, item: "minecraft:lapis_lazuli", random_bonus: 4, weight: 7.0f } + { item: "mysticalagriculture:inferium_seeds", weight: 3.0f } + { + item: { + Count: 1b + id: "mysticalagriculture:inferium_sword" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1b + id: "mysticalagriculture:inferium_pickaxe" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1b + id: "mysticalagriculture:inferium_axe" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1b + id: "mysticalagriculture:inferium_shovel" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1b + id: "mysticalagriculture:inferium_scythe" + tag: { + Damage: 0 + } + } + } + { count: 8, item: "mysticalagriculture:inferium_essence", random_bonus: 8, weight: 10.0f } + { count: 2, item: "minecraft:cooked_beef", random_bonus: 2, weight: 10.0f } + { count: 2, item: "minecraft:cooked_porkchop", random_bonus: 2, weight: 10.0f } + { count: 3, item: "minecraft:cooked_chicken", random_bonus: 3, weight: 10.0f } + { count: 8, item: "minecraft:oak_log", random_bonus: 8, weight: 15.0f } + { count: 4, item: "minecraft:stone", random_bonus: 8, weight: 10.0f } + { count: 2, item: "minecraft:quartz", random_bonus: 2, weight: 3.0f } + { count: 4, item: "minecraft:feather", random_bonus: 4, weight: 7.0f } + { item: "minecraft:blaze_rod", random_bonus: 1, weight: 3.0f } + { count: 2, item: "minecraft:ender_pearl", random_bonus: 1, weight: 3.0f } + { item: "minecraft:bucket", weight: 7.0f } + { item: "functionalstorage:oak_2", random_bonus: 2, weight: 5.0f } + { item: "functionalstorage:oak_4", random_bonus: 2, weight: 5.0f } + { item: "ironfurnaces:iron_furnace", weight: 10.0f } + { item: "ironfurnaces:gold_furnace", weight: 3.0f } + { + item: { + Count: 1b + id: "alltheores:iron_ore_hammer" + tag: { + Damage: 0 + } + } + weight: 3.0f + } + { item: "minecraft:honeycomb", random_bonus: 3, weight: 7.0f } + { item: "minecraft:honey_bottle", random_bonus: 2, weight: 7.0f } + { item: "productivebees:honey_treat", random_bonus: 2, weight: 5.0f } + { item: "minecraft:beehive", weight: 7.0f } + { item: "productivebees:advanced_oak_beehive", weight: 5.0f } + { item: "ae2:flawless_budding_quartz" } + { + command: "/sgear_random_gear @p silentgear:hammer 2" + elevate_perms: true + silent: true + type: "command" + weight: 5.0f + } + { + command: "/sgear_random_gear @p silentgear:hammer 3" + elevate_perms: true + silent: true + type: "command" + weight: 3.0f + } + { + command: "/sgear_random_gear @p silentgear:pickaxe 2" + elevate_perms: true + silent: true + type: "command" + weight: 7.0f + } + { + command: "/sgear_random_gear @p silentgear:pickaxe 3" + elevate_perms: true + silent: true + type: "command" + weight: 5.0f + } + { + command: "/sgear_random_gear @p silentgear:paxel 3" + elevate_perms: true + silent: true + type: "command" + weight: 3.0f + } + { item: "powah:magmator_basic" } + { item: "powah:furnator_basic" } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "minecraft:luck" + } + } + } + ] + title: "Common Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/common_gem_bag.snbt b/config/ftbquests/quests/reward_tables/common_gem_bag.snbt new file mode 100644 index 0000000..bf54132 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/common_gem_bag.snbt @@ -0,0 +1,173 @@ +{ + icon: { + Count: 1b + id: "apotheosis:gem" + tag: { + gem: "apotheosis:overworld/earth" + rarity: "rare" + } + } + id: "5B39DB9E88926050" + loot_size: 1 + order_index: 52 + rewards: [ + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/warlord" + } + } + } + ] + title: "Common Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/elven_loot.snbt b/config/ftbquests/quests/reward_tables/elven_loot.snbt new file mode 100644 index 0000000..3d89f2d --- /dev/null +++ b/config/ftbquests/quests/reward_tables/elven_loot.snbt @@ -0,0 +1,18 @@ +{ + id: "724575573A0EFEF5" + loot_size: 1 + order_index: 47 + rewards: [ + { item: "botania:elementium_ingot", random_bonus: 2 } + { item: "botania:pixie_dust", random_bonus: 1 } + { item: "botania:quartz_elven", random_bonus: 1 } + { item: "botania:elf_glass", random_bonus: 3 } + { item: "botania:dreamwood_log", random_bonus: 3 } + { item: "botania:dreamwood", random_bonus: 3 } + { item: "botania:dragonstone", random_bonus: 1 } + { item: "botania:black_lotus", weight: 0.2f } + { item: "botania:blacker_lotus", weight: 0.1f } + ] + title: "&2Elven Loot Bag&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/epic.snbt b/config/ftbquests/quests/reward_tables/epic.snbt new file mode 100644 index 0000000..18484a5 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/epic.snbt @@ -0,0 +1,98 @@ +{ + icon: "lootr:lootr_chest" + id: "617F6D802ED0FD00" + loot_size: 1 + order_index: 15 + rewards: [ + { item: "powah:thermo_generator_spirited" } + { item: "tempad:he_who_remains_tempad" } + { + item: { + Count: 1b + id: "mekanism:elite_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "64000000" + }] + } + } + } + } + { item: "functionalstorage:netherite_upgrade", weight: 2.0f } + { item: "quarryplus:quarry" } + { item: "pipez:ultimate_upgrade", random_bonus: 2, weight: 2.0f } + { item: "mekanism:ultimate_tier_installer" } + { item: "ironfurnaces:netherite_furnace" } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:allthemodium_sight" + } + } + } + { item: "artifacts:eternal_steak" } + { item: "artifacts:superstitious_hat" } + { item: "artifacts:lucky_scarf" } + { item: "apotheosis:sigil_of_socketing", random_bonus: 1 } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 3s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:efficiency" + lvl: 3s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 3s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 3s + }] + } + } + } + { item: "mekanism:quantum_entangloporter" } + { count: 4, item: "apotheosis:epic_material", random_bonus: 4, weight: 3.0f } + { + type: "xp_levels" + xp_levels: 50 + } + ] + title: "&dEpic Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/epic_gem_bag.snbt b/config/ftbquests/quests/reward_tables/epic_gem_bag.snbt new file mode 100644 index 0000000..95de3a0 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/epic_gem_bag.snbt @@ -0,0 +1,281 @@ +{ + icon: { + Count: 1b + id: "apotheosis:gem" + tag: { + gem: "apotheosis:the_nether/inferno" + rarity: "epic" + } + } + id: "101AB5CE5A067BA6" + loot_size: 1 + order_index: 54 + rewards: [ + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/lightning" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/warlord" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:overworld/earth" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:overworld/royalty" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:the_end/endersurge" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:the_end/mageslayer" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:the_nether/blood_lord" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:the_nether/inferno" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:twilight/forest" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:twilight/queen" + } + } + } + ] + title: "Epic Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/evilcraft_basic_reward.snbt b/config/ftbquests/quests/reward_tables/evilcraft_basic_reward.snbt new file mode 100644 index 0000000..185e099 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/evilcraft_basic_reward.snbt @@ -0,0 +1,97 @@ +{ + id: "67D8094B10FAA687" + loot_size: 1 + order_index: 35 + rewards: [ + { count: 2, item: "evilcraft:dark_gem", random_bonus: 2, weight: 100.0f } + { item: "evilcraft:dark_power_gem", random_bonus: 1, weight: 50.0f } + { item: "evilcraft:hardened_blood", weight: 50.0f } + { count: 2, item: "evilcraft:hardened_blood_shard", random_bonus: 4, weight: 50.0f } + { + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 5000 + } + } + id: "evilcraft:blood_extractor" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 5000 + } + } + weight: 25.0f + } + { + item: { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 16000 + } + } + weight: 25.0f + } + { item: "evilcraft:blook", random_bonus: 1, weight: 25.0f } + { item: "evilcraft:potentia_sphere", random_bonus: 1, weight: 25.0f } + { count: 2, item: "evilcraft:dark_gem_crushed", random_bonus: 4, weight: 100.0f } + { item: "evilcraft:box_of_eternal_closure", weight: 10.0f } + { item: "evilcraft:bowl_of_promises_dusted", weight: 10.0f } + { count: 5, item: "evilcraft:condensed_blood", random_bonus: 10, weight: 75.0f } + { item: "evilcraft:blood_infusion_core", weight: 10.0f } + { item: "evilcraft:vengeance_essence", weight: 10.0f } + { + item: { + Count: 1b + id: "evilcraft:vengeance_pickaxe" + tag: { + Damage: 0 + Enchantments: [ + { + id: "evilcraft:vengeance" + lvl: 3s + } + { + id: "minecraft:fortune" + lvl: 5s + } + ] + } + } + weight: 5.0f + } + { + item: { + Count: 1b + id: "evilcraft:vein_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:looting" + lvl: 2s + }] + } + } + weight: 5.0f + } + ] + title: "EvilCraft Basic Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/flower_petal_loot.snbt b/config/ftbquests/quests/reward_tables/flower_petal_loot.snbt new file mode 100644 index 0000000..110f813 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/flower_petal_loot.snbt @@ -0,0 +1,26 @@ +{ + id: "51D81405A1552C58" + loot_size: 1 + order_index: 33 + rewards: [ + { count: 3, item: "botania:white_petal" } + { count: 3, item: "botania:orange_petal" } + { count: 3, item: "botania:magenta_petal" } + { count: 3, item: "botania:light_blue_petal" } + { count: 3, item: "botania:yellow_petal" } + { count: 3, item: "botania:lime_petal" } + { count: 3, item: "botania:pink_petal" } + { count: 3, item: "botania:gray_petal" } + { count: 3, item: "botania:light_gray_petal" } + { count: 3, item: "botania:cyan_petal" } + { count: 3, item: "botania:purple_petal" } + { count: 3, item: "botania:blue_petal" } + { count: 3, item: "botania:brown_petal" } + { count: 3, item: "botania:green_petal" } + { count: 3, item: "botania:red_petal" } + { count: 3, item: "botania:black_petal" } + { count: 2, item: "botania:fertilizer" } + ] + title: "Flower Petal Loot Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_ev_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_ev_basic_rewards.snbt new file mode 100644 index 0000000..08bf1cd --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_ev_basic_rewards.snbt @@ -0,0 +1,34 @@ +{ + id: "499D88D44DAF4820" + loot_size: 1 + order_index: 48 + rewards: [ + { count: 4, item: "gtceu:capacitor", random_bonus: 4, weight: 5.0f } + { count: 4, item: "gtceu:inductor", random_bonus: 4, weight: 5.0f } + { item: "gtceu:ev_robot_arm", weight: 4.0f } + { count: 4, item: "gtceu:silicon_wafer", random_bonus: 4, weight: 10.0f } + { count: 2, item: "gtceu:plastic_printed_circuit_board", random_bonus: 2, weight: 5.0f } + { count: 4, item: "gtceu:transistor", random_bonus: 4, weight: 8.0f } + { count: 6, item: "gtceu:ram_chip", random_bonus: 6, weight: 6.0f } + { item: "gtceu:ram_wafer", random_bonus: 2, weight: 6.0f } + { item: "gtceu:ev_electric_pump", weight: 5.0f } + { item: "gtceu:ev_electric_piston", weight: 5.0f } + { item: "gtceu:ev_conveyor_module", weight: 5.0f } + { count: 4, item: "gtceu:small_gallium_arsenide_dust", random_bonus: 4, weight: 7.0f } + { count: 2, item: "gtceu:plastic_circuit_board", random_bonus: 2, weight: 7.0f } + { count: 2, item: "gtceu:micro_processor", random_bonus: 2, weight: 7.0f } + { item: "gtceu:micro_processor_assembly", random_bonus: 2, weight: 5.0f } + { item: "gtceu:micro_processor_computer", weight: 3.0f } + { count: 6, item: "gtceu:diode", random_bonus: 6, weight: 8.0f } + { count: 6, item: "gtceu:resistor", random_bonus: 6, weight: 8.0f } + { item: "gtceu:ev_electric_motor", weight: 5.0f } + { count: 12, item: "gtceu:rutile_dust", random_bonus: 12, weight: 12.0f } + { item: "gtceu:ev_machine_hull", weight: 10.0f } + { item: "gtceu:ev_machine_casing", weight: 12.0f } + { count: 12, item: "gtceu:titanium_ingot", random_bonus: 12, weight: 10.0f } + { count: 4, item: "gtceu:cpu_chip", random_bonus: 4, weight: 10.0f } + { count: 2, item: "gtceu:cpu_wafer", random_bonus: 2, weight: 10.0f } + { count: 12, item: "gtceu:titanium_plate", random_bonus: 12, weight: 10.0f } + ] + title: "GT EV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_hv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_hv_basic_rewards.snbt new file mode 100644 index 0000000..a11c53d --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_hv_basic_rewards.snbt @@ -0,0 +1,36 @@ +{ + id: "0B695E09579F170F" + loot_size: 1 + order_index: 43 + rewards: [ + { item: "gtceu:hv_machine_casing", weight: 12.0f } + { item: "gtceu:hv_machine_hull", weight: 10.0f } + { count: 4, item: "gtceu:stainless_steel_ingot", random_bonus: 4, weight: 12.0f } + { count: 2, item: "gtceu:good_integrated_circuit", random_bonus: 2, weight: 8.0f } + { item: "gtceu:advanced_integrated_circuit", random_bonus: 1, weight: 6.0f } + { count: 8, item: "gtceu:gold_single_wire", random_bonus: 8, weight: 12.0f } + { count: 8, item: "gtceu:stainless_steel_plate", random_bonus: 4, weight: 12.0f } + { count: 3, item: "gtceu:diode", random_bonus: 3, weight: 8.0f } + { count: 3, item: "gtceu:resistor", random_bonus: 3, weight: 8.0f } + { count: 2, item: "gtceu:transistor", random_bonus: 2, weight: 4.0f } + { count: 2, item: "gtceu:capacitor", random_bonus: 2, weight: 2.0f } + { count: 2, item: "gtceu:inductor", random_bonus: 2, weight: 2.0f } + { item: "gtceu:hv_electric_motor", weight: 8.0f } + { item: "gtceu:hv_electric_pump", weight: 5.0f } + { item: "gtceu:hv_electric_piston", weight: 5.0f } + { item: "gtceu:hv_conveyor_module", weight: 5.0f } + { item: "gtceu:hv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:silicon_dust", random_bonus: 4, weight: 8.0f } + { count: 2, item: "gtceu:silicon_ingot", random_bonus: 2, weight: 8.0f } + { count: 2, item: "gtceu:small_gallium_arsenide_dust", random_bonus: 2, weight: 5.0f } + { count: 2, item: "gtceu:silicon_wafer", random_bonus: 2, weight: 3.0f } + { item: "gtceu:plastic_printed_circuit_board", random_bonus: 2, weight: 3.0f } + { item: "gtceu:plastic_circuit_board", random_bonus: 2, weight: 5.0f } + { count: 4, item: "gtceu:fine_electrum_wire", random_bonus: 4, weight: 4.0f } + { count: 2, item: "gtceu:fine_red_alloy_wire", random_bonus: 4, weight: 6.0f } + { count: 2, item: "gtceu:blue_alloy_bolt", random_bonus: 5, weight: 6.0f } + { count: 4, item: "gtceu:polyethylene_plate", random_bonus: 4, weight: 7.0f } + ] + title: "GT HV Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_iv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_iv_basic_rewards.snbt new file mode 100644 index 0000000..bdb21e5 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_iv_basic_rewards.snbt @@ -0,0 +1,36 @@ +{ + id: "5611EEDC12552B9E" + loot_size: 1 + order_index: 49 + rewards: [ + { item: "gtceu:micro_processor_mainframe", weight: 3.0f } + { item: "gtceu:iv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:smd_inductor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:plastic_printed_circuit_board", random_bonus: 4, weight: 4.0f } + { item: "gtceu:iv_electric_pump", weight: 4.0f } + { item: "gtceu:iv_electric_piston", weight: 4.0f } + { item: "gtceu:iv_conveyor_module", weight: 4.0f } + { item: "gtceu:micro_processor_computer", random_bonus: 1, weight: 4.0f } + { item: "gtceu:iv_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:ram_chip", random_bonus: 12, weight: 5.0f } + { count: 2, item: "gtceu:ram_wafer", random_bonus: 2, weight: 5.0f } + { count: 2, item: "gtceu:gallium_arsenide_dust", random_bonus: 2, weight: 6.0f } + { count: 2, item: "gtceu:micro_processor_assembly", random_bonus: 2, weight: 6.0f } + { count: 4, item: "gtceu:smd_transistor", random_bonus: 4, weight: 8.0f } + { count: 6, item: "gtceu:smd_diode", random_bonus: 6, weight: 8.0f } + { count: 6, item: "gtceu:smd_resistor", random_bonus: 6, weight: 8.0f } + { count: 6, item: "gtceu:silicon_wafer", random_bonus: 6, weight: 10.0f } + { item: "gtceu:iv_machine_hull", weight: 10.0f } + { count: 12, item: "gtceu:tungsten_steel_ingot", random_bonus: 12, weight: 10.0f } + { count: 6, item: "gtceu:cpu_chip", random_bonus: 6, weight: 10.0f } + { count: 3, item: "gtceu:cpu_wafer", random_bonus: 3, weight: 10.0f } + { count: 12, item: "gtceu:tungsten_steel_plate", random_bonus: 12, weight: 10.0f } + { count: 16, item: "gtceu:raw_tungstate", random_bonus: 16, weight: 12.0f } + { count: 16, item: "gtceu:raw_scheelite", random_bonus: 16, weight: 12.0f } + { item: "gtceu:iv_machine_casing", weight: 12.0f } + { count: 16, item: "gtceu:raw_neodymium", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:graphene_dust", random_bonus: 6, weight: 10.0f } + ] + title: "GT IV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_luv_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_luv_rewards.snbt new file mode 100644 index 0000000..e7f019d --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_luv_rewards.snbt @@ -0,0 +1,36 @@ +{ + id: "61B798ABAE5A10A4" + loot_size: 1 + order_index: 57 + rewards: [ + { item: "gtceu:nano_processor_mainframe", weight: 3.0f } + { item: "gtceu:luv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_inductor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:epoxy_printed_circuit_board", random_bonus: 4, weight: 4.0f } + { item: "gtceu:luv_electric_pump", weight: 4.0f } + { item: "gtceu:luv_electric_piston", weight: 4.0f } + { item: "gtceu:luv_conveyor_module", weight: 4.0f } + { item: "gtceu:nano_processor_computer", weight: 4.0f } + { item: "gtceu:luv_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:hpic_chip", random_bonus: 24, weight: 5.0f } + { count: 12, item: "gtceu:hpic_wafer", random_bonus: 24, weight: 5.0f } + { count: 6, item: "gtceu:palladium_dust", random_bonus: 12, weight: 6.0f } + { item: "gtceu:nano_processor_assembly", weight: 6.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 10, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:phosphorus_wafer", random_bonus: 12, weight: 10.0f } + { item: "gtceu:luv_machine_hull", weight: 10.0f } + { count: 8, item: "gtceu:rhodium_plated_palladium_ingot", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:nano_cpu_chip", random_bonus: 12, weight: 10.0f } + { count: 3, item: "gtceu:nano_cpu_wafer", random_bonus: 6, weight: 10.0f } + { count: 6, item: "gtceu:rhodium_plated_palladium_plate", random_bonus: 12, weight: 10.0f } + { count: 16, item: "gtceu:raw_pentlandite", random_bonus: 32, weight: 12.0f } + { count: 16, item: "gtceu:raw_cooperite", random_bonus: 32, weight: 12.0f } + { item: "gtceu:luv_machine_casing", weight: 12.0f } + { count: 16, item: "gtceu:rare_earth_dust", random_bonus: 32, weight: 10.0f } + { count: 6, item: "gtceu:ruridit_dust", random_bonus: 12, weight: 10.0f } + ] + title: "GT LuV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_lv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_lv_basic_rewards.snbt new file mode 100644 index 0000000..3eb2641 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_lv_basic_rewards.snbt @@ -0,0 +1,30 @@ +{ + id: "42AB780FB10EA8B3" + loot_size: 1 + order_index: 38 + rewards: [ + { count: 3, item: "gtceu:resistor", random_bonus: 2, weight: 6.0f } + { count: 4, item: "gtceu:wrought_iron_plate", random_bonus: 4, weight: 10.0f } + { item: "gtceu:lv_machine_hull", random_bonus: 1, weight: 6.0f } + { count: 8, item: "gtceu:sticky_resin", random_bonus: 4, weight: 10.0f } + { item: "gtceu:diode", random_bonus: 1 } + { item: "gtceu:basic_electronic_circuit", random_bonus: 2, weight: 2.0f } + { count: 2, item: "gtceu:rubber_plate", random_bonus: 4, weight: 8.0f } + { count: 8, item: "gtceu:rubber_ingot", random_bonus: 4, weight: 10.0f } + { item: "gtceu:lv_electric_piston", random_bonus: 2, weight: 6.0f } + { item: "gtceu:lv_electric_motor", random_bonus: 2, weight: 6.0f } + { count: 8, item: "minecraft:diamond", random_bonus: 4, weight: 10.0f } + { count: 8, item: "minecraft:sticky_piston", random_bonus: 4, weight: 10.0f } + { count: 8, item: "gtceu:tin_single_cable", random_bonus: 8, weight: 8.0f } + { count: 8, item: "gtceu:tin_single_wire", random_bonus: 8, weight: 10.0f } + { item: "gtceu:arsenic_dust", random_bonus: 1, weight: 2.0f } + { item: "gtceu:gallium_dust", random_bonus: 1, weight: 2.0f } + { count: 3, item: "gtceu:cobaltite_dust", random_bonus: 2, weight: 5.0f } + { count: 8, item: "gtceu:copper_single_wire", random_bonus: 8, weight: 10.0f } + { item: "gtceu:lv_machine_casing", random_bonus: 1, weight: 8.0f } + { count: 8, item: "alltheores:steel_plate", random_bonus: 4, weight: 10.0f } + { count: 2, item: "gtceu:vacuum_tube", random_bonus: 2, weight: 6.0f } + ] + title: "GT LV Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_mv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_mv_basic_rewards.snbt new file mode 100644 index 0000000..8cc2d84 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_mv_basic_rewards.snbt @@ -0,0 +1,31 @@ +{ + id: "624EEC8DCB3A609A" + loot_size: 1 + order_index: 41 + rewards: [ + { item: "gtceu:mv_machine_casing", weight: 12.0f } + { item: "gtceu:mv_machine_hull", weight: 10.0f } + { count: 4, item: "alltheores:aluminum_ingot", random_bonus: 4, weight: 12.0f } + { count: 2, item: "gtceu:basic_electronic_circuit", random_bonus: 2, weight: 8.0f } + { item: "gtceu:good_electronic_circuit", random_bonus: 1, weight: 6.0f } + { count: 8, item: "gtceu:copper_single_wire", random_bonus: 8, weight: 12.0f } + { count: 8, item: "alltheores:steel_plate", random_bonus: 4, weight: 12.0f } + { item: "gtceu:diode", random_bonus: 2, weight: 4.0f } + { count: 3, item: "gtceu:resistor", random_bonus: 2, weight: 8.0f } + { count: 3, item: "gtceu:vacuum_tube", random_bonus: 2, weight: 8.0f } + { item: "gtceu:mv_electric_motor", weight: 8.0f } + { item: "gtceu:mv_electric_pump", weight: 5.0f } + { item: "gtceu:mv_conveyor_module", weight: 5.0f } + { item: "gtceu:mv_electric_piston", weight: 5.0f } + { item: "gtceu:mv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:silicon_dust", random_bonus: 4, weight: 8.0f } + { count: 2, item: "gtceu:silicon_ingot", random_bonus: 2, weight: 8.0f } + { count: 2, item: "gtceu:small_gallium_arsenide_dust", random_bonus: 2, weight: 5.0f } + { count: 2, item: "gtceu:silicon_wafer", random_bonus: 2, weight: 3.0f } + { count: 2, item: "gtceu:fine_electrum_wire", random_bonus: 2, weight: 4.0f } + { count: 2, item: "gtceu:annealed_copper_bolt", random_bonus: 3, weight: 6.0f } + { item: "gtceu:transistor", random_bonus: 1 } + ] + title: "GT MV Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_steam_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_steam_basic_rewards.snbt new file mode 100644 index 0000000..97c9ee1 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_steam_basic_rewards.snbt @@ -0,0 +1,20 @@ +{ + id: "3DAEBCB8606C6C4A" + loot_size: 1 + order_index: 36 + rewards: [ + { count: 8, item: "alltheores:bronze_plate", random_bonus: 8, weight: 10.0f } + { count: 3, item: "gtceu:bronze_small_fluid_pipe", random_bonus: 2, weight: 10.0f } + { count: 3, item: "gtceu:bronze_normal_fluid_pipe", random_bonus: 2, weight: 4.0f } + { count: 3, item: "chemlib:sulfur_dust", random_bonus: 6, weight: 6.0f } + { count: 2, item: "gtceu:rubber_ingot", random_bonus: 4, weight: 4.0f } + { count: 3, item: "gtceu:sticky_resin", random_bonus: 6, weight: 6.0f } + { item: "gtceu:resistor", random_bonus: 2 } + { count: 2, item: "gtceu:vacuum_tube", random_bonus: 2, weight: 2.0f } + { count: 2, item: "gtceu:glass_tube", random_bonus: 2, weight: 2.0f } + { count: 3, item: "gtceu:wood_plate", random_bonus: 6, weight: 4.0f } + { count: 8, item: "gtceu:raw_rubber_dust", random_bonus: 8, weight: 8.0f } + ] + title: "GT Steam Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_uhv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_uhv_basic_rewards.snbt new file mode 100644 index 0000000..2e9669d --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_uhv_basic_rewards.snbt @@ -0,0 +1,32 @@ +{ + id: "04BED724266A250F" + loot_size: 1 + order_index: 39 + rewards: [ + { item: "gtceu:wetware_processor_mainframe", weight: 3.0f } + { item: "gtceu:uv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 8, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 8, weight: 4.0f } + { count: 4, item: "gtceu:wetware_printed_circuit_board", random_bonus: 8, weight: 4.0f } + { item: "gtceu:uv_electric_pump", weight: 5.0f } + { item: "gtceu:uv_electric_piston", weight: 5.0f } + { item: "gtceu:uv_conveyor_module", weight: 5.0f } + { item: "gtceu:wetware_processor_computer", weight: 5.0f } + { item: "gtceu:uv_electric_motor", weight: 5.0f } + { count: 6, item: "gtceu:highly_advanced_soc", random_bonus: 12, weight: 6.0f } + { count: 4, item: "gtceu:highly_advanced_soc_wafer", random_bonus: 8, weight: 6.0f } + { count: 4, item: "gtceu:neutronium_dust", random_bonus: 8, weight: 6.0f } + { item: "gtceu:wetware_processor_assembly", weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_inductor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 4, item: "gtceu:crystal_soc", random_bonus: 8, weight: 8.0f } + { count: 4, item: "gtceu:neutronium_wafer", random_bonus: 4, weight: 10.0f } + { item: "gtceu:uhv_machine_hull", weight: 10.0f } + { count: 6, item: "gtceu:tritanium_ingot", random_bonus: 12, weight: 10.0f } + { count: 4, item: "gtceu:neutronium_ingot", random_bonus: 4, weight: 10.0f } + { item: "gtceu:uhv_machine_casing", weight: 12.0f } + { count: 4, item: "gtceu:neuro_processing_unit", random_bonus: 4, weight: 10.0f } + ] + title: "GT UHV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_uv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_uv_basic_rewards.snbt new file mode 100644 index 0000000..1ee8d29 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_uv_basic_rewards.snbt @@ -0,0 +1,38 @@ +{ + id: "193AFBD8DBD51FB8" + loot_size: 1 + order_index: 59 + rewards: [ + { item: "gtceu:crystal_processor_mainframe", weight: 3.0f } + { item: "gtceu:uv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 4, weight: 4.0f } + { item: "gtceu:multilayer_fiber_reinforced_printed_circuit_board", weight: 4.0f } + { item: "gtceu:uv_electric_pump", weight: 4.0f } + { item: "gtceu:uv_electric_piston", weight: 4.0f } + { item: "gtceu:uv_conveyor_module", weight: 4.0f } + { item: "gtceu:crystal_processor_computer", weight: 4.0f } + { item: "gtceu:uv_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:highly_advanced_soc", random_bonus: 24, weight: 5.0f } + { count: 12, item: "gtceu:highly_advanced_soc_wafer", random_bonus: 24, weight: 5.0f } + { count: 6, item: "gtceu:agar_dust", random_bonus: 18, weight: 6.0f } + { item: "gtceu:crystal_processor_assembly", weight: 6.0f } + { count: 6, item: "gtceu:advanced_smd_inductor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:nand_memory_chip", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:nor_memory_chip", random_bonus: 12, weight: 8.0f } + { count: 8, item: "gtceu:neutronium_wafer", random_bonus: 8, weight: 10.0f } + { item: "gtceu:uv_machine_hull", weight: 10.0f } + { count: 8, item: "gtceu:tritanium_ingot", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:crystal_soc", random_bonus: 6, weight: 10.0f } + { count: 6, item: "gtceu:stem_cells", random_bonus: 6, weight: 10.0f } + { count: 8, item: "gtceu:darmstadtium_plate", random_bonus: 16, weight: 10.0f } + { count: 8, item: "gtceu:yttrium_dust", random_bonus: 16, weight: 12.0f } + { count: 6, item: "gtceu:neutronium_dust", random_bonus: 12, weight: 12.0f } + { item: "gtceu:uv_machine_casing", weight: 12.0f } + { count: 6, item: "gtceu:rhodium_dust", random_bonus: 12, weight: 10.0f } + { count: 4, item: "gtceu:neuro_processing_unit", random_bonus: 8, weight: 10.0f } + ] + title: "GT UV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_zpm.snbt b/config/ftbquests/quests/reward_tables/gt_zpm.snbt new file mode 100644 index 0000000..725f3e4 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_zpm.snbt @@ -0,0 +1,38 @@ +{ + id: "4F8F8962A8812CD6" + loot_size: 1 + order_index: 58 + rewards: [ + { item: "gtceu:quantum_processor_mainframe", weight: 3.0f } + { item: "gtceu:zpm_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_inductor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:fiber_reinforced_printed_circuit_board", random_bonus: 4, weight: 4.0f } + { item: "gtceu:zpm_electric_pump", weight: 4.0f } + { item: "gtceu:zpm_electric_piston", weight: 4.0f } + { item: "gtceu:zpm_conveyor_module", weight: 4.0f } + { item: "gtceu:quantum_processor_computer", weight: 4.0f } + { item: "gtceu:zpm_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:uhpic_chip", random_bonus: 24, weight: 5.0f } + { count: 12, item: "gtceu:uhpic_wafer", random_bonus: 24, weight: 5.0f } + { count: 6, item: "gtceu:antimony_trifluoride_dust", random_bonus: 12, weight: 6.0f } + { item: "gtceu:quantum_processor_assembly", weight: 6.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 10, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:naquadah_wafer", random_bonus: 12, weight: 10.0f } + { item: "gtceu:zpm_machine_hull", weight: 10.0f } + { count: 8, item: "gtceu:trinium_ingot", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:qbit_cpu_chip", random_bonus: 12, weight: 10.0f } + { count: 3, item: "gtceu:qbit_cpu_wafer", random_bonus: 6, weight: 10.0f } + { count: 6, item: "gtceu:naquadah_plate", random_bonus: 18, weight: 10.0f } + { count: 16, item: "gtceu:raw_trinium", random_bonus: 32, weight: 12.0f } + { count: 16, item: "gtceu:raw_naquadah", random_bonus: 32, weight: 12.0f } + { item: "gtceu:zpm_machine_casing", weight: 12.0f } + { count: 16, item: "gtceu:raw_beryllium", random_bonus: 32, weight: 10.0f } + { count: 8, item: "gtceu:crystal_cpu", random_bonus: 8, weight: 10.0f } + { count: 12, item: "gtceu:naquadah_alloy_ingot", random_bonus: 12, weight: 10.0f } + { count: 6, item: "gtceu:europium_ingot", random_bonus: 6, weight: 8.0f } + ] + title: "GT ZPM Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_zpm_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_zpm_rewards.snbt new file mode 100644 index 0000000..81e619b --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_zpm_rewards.snbt @@ -0,0 +1,38 @@ +{ + id: "118D60664E31569D" + loot_size: 1 + order_index: 60 + rewards: [ + { item: "gtceu:quantum_processor_mainframe", weight: 3.0f } + { item: "gtceu:zpm_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_inductor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:fiber_reinforced_printed_circuit_board", random_bonus: 4, weight: 4.0f } + { item: "gtceu:zpm_electric_pump", weight: 4.0f } + { item: "gtceu:zpm_electric_piston", weight: 4.0f } + { item: "gtceu:zpm_conveyor_module", weight: 4.0f } + { item: "gtceu:quantum_processor_computer", weight: 4.0f } + { item: "gtceu:zpm_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:uhpic_chip", random_bonus: 24, weight: 5.0f } + { count: 12, item: "gtceu:uhpic_wafer", random_bonus: 24, weight: 5.0f } + { count: 6, item: "gtceu:antimony_trifluoride_dust", random_bonus: 12, weight: 6.0f } + { item: "gtceu:quantum_processor_assembly", weight: 6.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 10, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:naquadah_wafer", random_bonus: 12, weight: 10.0f } + { item: "gtceu:zpm_machine_hull", weight: 10.0f } + { count: 8, item: "gtceu:trinium_ingot", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:qbit_cpu_chip", random_bonus: 12, weight: 10.0f } + { count: 3, item: "gtceu:qbit_cpu_wafer", random_bonus: 6, weight: 10.0f } + { count: 6, item: "gtceu:naquadah_plate", random_bonus: 18, weight: 10.0f } + { count: 16, item: "gtceu:raw_trinium", random_bonus: 32, weight: 12.0f } + { count: 16, item: "gtceu:raw_naquadah", random_bonus: 32, weight: 12.0f } + { item: "gtceu:zpm_machine_casing", weight: 12.0f } + { count: 16, item: "gtceu:raw_beryllium", random_bonus: 32, weight: 10.0f } + { count: 8, item: "gtceu:crystal_cpu", random_bonus: 8, weight: 10.0f } + { count: 12, item: "gtceu:naquadah_alloy_ingot", random_bonus: 12, weight: 10.0f } + { count: 6, item: "gtceu:europium_ingot", random_bonus: 6, weight: 8.0f } + ] + title: "GT ZPM Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/industrial_foregoing_advanced_bag.snbt b/config/ftbquests/quests/reward_tables/industrial_foregoing_advanced_bag.snbt new file mode 100644 index 0000000..bc643a5 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/industrial_foregoing_advanced_bag.snbt @@ -0,0 +1,48 @@ +{ + id: "73E94318B401E916" + loot_size: 1 + order_index: 62 + rewards: [ + { item: "industrialforegoing:machine_frame_advanced", weight: 0.5f } + { item: "industrialforegoing:machine_frame_supreme", weight: 0.1f } + { item: "industrialforegoing:ether_gas_bucket", weight: 0.4f } + { item: "industrialforegoing:laser_drill", weight: 0.7f } + { item: "industrialforegoing:fluid_laser_base", weight: 0.2f } + { item: "industrialforegoing:ore_laser_base", weight: 0.05f } + { count: 64, item: "industrialforegoing:plastic" } + { + item: { + Count: 1b + id: "industrialforegoing:processing_addon_2" + tag: { + TitaniumAugment: { + Processing: 3.0f + } + } + } + } + { + item: { + Count: 1b + id: "industrialforegoing:speed_addon_2" + tag: { + TitaniumAugment: { + Speed: 3.0f + } + } + } + } + { + item: { + Count: 1b + id: "industrialforegoing:efficiency_addon_2" + tag: { + TitaniumAugment: { + Efficiency: 0.8f + } + } + } + } + ] + title: "&aIndustrial Foregoing&r &dAdvanced Bag&r" +} diff --git a/config/ftbquests/quests/reward_tables/industrial_foregoing_plastic_bag.snbt b/config/ftbquests/quests/reward_tables/industrial_foregoing_plastic_bag.snbt new file mode 100644 index 0000000..d82e8fd --- /dev/null +++ b/config/ftbquests/quests/reward_tables/industrial_foregoing_plastic_bag.snbt @@ -0,0 +1,50 @@ +{ + id: "471CE0CD88F57EDC" + loot_size: 1 + order_index: 61 + rewards: [ + { item: "industrialforegoing:machine_frame_pity", weight: 0.3f } + { item: "industrialforegoing:machine_frame_simple", weight: 0.2f } + { count: 20, item: "industrialforegoing:plastic", weight: 1.5f } + { item: "industrialforegoing:mob_imprisonment_tool" } + { + item: { + Count: 1b + id: "industrialforegoing:speed_addon_1" + tag: { + TitaniumAugment: { + Speed: 2.0f + } + } + } + weight: 0.8f + } + { + item: { + Count: 1b + id: "industrialforegoing:efficiency_addon_1" + tag: { + TitaniumAugment: { + Efficiency: 0.9f + } + } + } + weight: 0.8f + } + { + item: { + Count: 1b + id: "industrialforegoing:processing_addon_1" + tag: { + TitaniumAugment: { + Processing: 2.0f + } + } + } + weight: 0.8f + } + { item: "industrialforegoing:pink_slime_bucket", weight: 0.3f } + { count: 5, item: "industrialforegoing:pink_slime", weight: 0.5f } + ] + title: "&aIndustrial Foregoing&r &9Basic Bag" +} diff --git a/config/ftbquests/quests/reward_tables/legendary.snbt b/config/ftbquests/quests/reward_tables/legendary.snbt new file mode 100644 index 0000000..3001e60 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/legendary.snbt @@ -0,0 +1,116 @@ +{ + icon: "lootr:trophy" + id: "639509C7B28C90DF" + loot_size: 1 + order_index: 16 + rewards: [ + { item: "apotheosis:library" } + { count: 4, item: "apotheosis:mythic_material", random_bonus: 8, weight: 2.0f } + { item: "apotheosis:superior_sigil_of_socketing", random_bonus: 1 } + { item: "powah:thermo_generator_nitro" } + { item: "allthecompressed:nether_star_block_1x" } + { + item: { + Count: 1b + id: "minecraft:spawner" + tag: { + BlockEntityTag: { + Delay: 20s + ForgeCaps: { } + MaxNearbyEntities: 32s + MaxSpawnDelay: 20s + MinSpawnDelay: 20s + RequiredPlayerRange: 16s + SpawnCount: 16s + SpawnData: { + entity: { + id: "minecraft:trader_llama" + } + } + SpawnPotentials: [{ + data: { + entity: { + id: "minecraft:trader_llama" + } + } + weight: 1 + }] + SpawnRange: 4s + ignore_conditions: 1b + ignore_light: 0b + ignore_players: 1b + no_ai: 1b + redstone_control: 1b + silent: 1b + } + } + } + } + { item: "powah:solar_panel_nitro" } + { count: 36, item: "powah:reactor_niotic" } + { + item: { + Count: 1b + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:allthemodium" + } + } + } + } + { + type: "xp_levels" + xp_levels: 100 + } + { + item: { + Count: 1b + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:vibranium" + } + } + } + } + { + item: { + Count: 1b + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:unobtainium" + } + } + } + } + { + item: { + Count: 1b + id: "hostilenetworks:data_model" + tag: { + data_model: { + data: 54 + id: "hostilenetworks:ender_dragon" + } + } + } + } + { + item: { + Count: 1b + id: "hostilenetworks:data_model" + tag: { + data_model: { + data: 54 + id: "hostilenetworks:wither" + } + } + } + } + { item: "apotheosis:draconic_endshelf" } + ] + title: "&6Legendary Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/legendary_gem_bag.snbt b/config/ftbquests/quests/reward_tables/legendary_gem_bag.snbt new file mode 100644 index 0000000..2a54594 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/legendary_gem_bag.snbt @@ -0,0 +1,281 @@ +{ + icon: { + Count: 1b + id: "apotheosis:gem" + tag: { + gem: "apotheosis:core/warlord" + rarity: "mythic" + } + } + id: "32CB28874F648ECF" + loot_size: 1 + order_index: 55 + rewards: [ + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/lightning" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/warlord" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:overworld/earth" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:overworld/royalty" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:the_end/endersurge" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:the_end/mageslayer" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:the_nether/blood_lord" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:the_nether/inferno" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:twilight/forest" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:twilight/queen" + } + } + } + ] + title: "Legendary Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/legendary_gt_rewards.snbt b/config/ftbquests/quests/reward_tables/legendary_gt_rewards.snbt new file mode 100644 index 0000000..8b7e679 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/legendary_gt_rewards.snbt @@ -0,0 +1,26 @@ +{ + id: "79DE06142BA2001E" + loot_size: 1 + order_index: 44 + rewards: [ + { item: "gtceu:wetware_processor_mainframe" } + { item: "gtceu:wetware_processor_computer" } + { item: "gtceu:wetware_processor_assembly" } + { item: "gtceu:wetware_processor" } + { item: "gtceu:uv_energy_input_hatch" } + { item: "gtceu:energy_cluster" } + { item: "gtceu:highly_advanced_soc_wafer" } + { item: "gtceu:ruthenium_trinium_americium_neutronate_ingot" } + { item: "gtceu:enriched_naquadah_trinium_europium_duranide_ingot" } + { item: "gtceu:crystal_soc" } + { item: "gtceu:uv_field_generator" } + { item: "gtceu:tritanium_coil_block" } + { item: "gtceu:fusion_coil" } + { item: "gtceu:zpm_parallel_hatch" } + { item: "gtceu:uv_input_bus" } + { item: "gtceu:uv_output_bus" } + { item: "gtceu:uv_input_hatch" } + { item: "gtceu:uv_output_hatch" } + ] + title: "Legendary GT Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/legendary_mana_loot.snbt b/config/ftbquests/quests/reward_tables/legendary_mana_loot.snbt new file mode 100644 index 0000000..c2c1467 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/legendary_mana_loot.snbt @@ -0,0 +1,19 @@ +{ + id: "0595EDDADDEA1407" + loot_size: 1 + order_index: 50 + rewards: [ + { item: "botania:elementium_ingot", random_bonus: 1, weight: 25.0f } + { item: "botania:pixie_dust", random_bonus: 1, weight: 25.0f } + { item: "botania:quartz_elven", random_bonus: 1, weight: 25.0f } + { item: "botania:elf_glass", random_bonus: 1, weight: 25.0f } + { item: "botania:dreamwood_log", random_bonus: 1, weight: 25.0f } + { item: "botania:dreamwood", random_bonus: 1, weight: 25.0f } + { item: "botania:dragonstone", random_bonus: 1, weight: 10.0f } + { item: "botania:life_essence", random_bonus: 1, weight: 5.0f } + { item: "botania:gaia_ingot" } + { item: "botania:terrasteel_ingot", weight: 3.0f } + ] + title: "&6Legendary Mana Loot Bag&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/living_loot.snbt b/config/ftbquests/quests/reward_tables/living_loot.snbt new file mode 100644 index 0000000..b0b91f0 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/living_loot.snbt @@ -0,0 +1,11 @@ +{ + id: "28A9C4EA22B6DBD7" + loot_size: 1 + order_index: 40 + rewards: [ + { count: 4, item: "botania:livingrock" } + { count: 4, item: "botania:livingwood_log" } + ] + title: "&9Living Loot Chest&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/mana_materials.snbt b/config/ftbquests/quests/reward_tables/mana_materials.snbt new file mode 100644 index 0000000..f21cc34 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/mana_materials.snbt @@ -0,0 +1,17 @@ +{ + id: "4A4E40C93B3C3F60" + loot_size: 1 + order_index: 8 + rewards: [ + { count: 2, item: "botania:manasteel_ingot", random_bonus: 2 } + { item: "botania:mana_pearl", random_bonus: 2, weight: 0.5f } + { item: "botania:mana_diamond", random_bonus: 1, weight: 0.5f } + { count: 2, item: "botania:mana_string", random_bonus: 2 } + { count: 2, item: "botania:mana_powder", random_bonus: 2 } + { count: 2, item: "botania:quartz_mana", random_bonus: 2 } + { count: 2, item: "botania:mana_glass", random_bonus: 2 } + { item: "botania:black_lotus", weight: 0.1f } + ] + title: "&bCommon Mana Materials Loot Bag&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/mekanism.snbt b/config/ftbquests/quests/reward_tables/mekanism.snbt new file mode 100644 index 0000000..0fd92c6 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/mekanism.snbt @@ -0,0 +1,14 @@ +{ + id: "63E11953DD289422" + loot_size: 1 + order_index: 4 + rewards: [ + { count: 2, item: "mekanism:alloy_infused", random_bonus: 2, weight: 4.0f } + { count: 2, item: "mekanism:basic_control_circuit", random_bonus: 2, weight: 4.0f } + { item: "mekanism:alloy_reinforced", random_bonus: 1, weight: 2.0f } + { item: "mekanism:advanced_control_circuit", random_bonus: 1, weight: 2.0f } + { count: 4, item: "alltheores:osmium_ingot", random_bonus: 2, weight: 4.0f } + ] + title: "Mekanism: Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/mythic.snbt b/config/ftbquests/quests/reward_tables/mythic.snbt new file mode 100644 index 0000000..a6cc1e9 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/mythic.snbt @@ -0,0 +1,218 @@ +{ + icon: "minecraft:nether_star" + id: "481E10AEAC95C550" + loot_size: 1 + order_index: 17 + rewards: [ + { item: "mekanism:pellet_antimatter" } + { item: "mysticalagriculture:awakened_supremium_block", random_bonus: 1 } + { item: "mysticalagriculture:allthemodium_seeds", weight: 3.0f } + { item: "mysticalagriculture:vibranium_seeds", weight: 3.0f } + { item: "mysticalagriculture:unobtainium_seeds", weight: 3.0f } + { item: "kubejs:magical_soil", random_bonus: 2, weight: 3.0f } + { item: "allthecompressed:nether_star_block_2x" } + { item: "allthemodium:unobtainium_allthemodium_alloy_block", random_bonus: 1, weight: 3.0f } + { item: "mekanism:ultimate_induction_cell", weight: 2.0f } + { item: "mekanism:ultimate_induction_provider", weight: 2.0f } + { + count: 2 + item: { + Count: 1b + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:wasted_radioactive" + } + } + } + random_bonus: 3 + weight: 3.0f + } + { item: "botania:dice", weight: 2.0f } + { count: 36, item: "powah:reactor_nitro", weight: 2.0f } + { + item: { + Count: 1b + id: "allthemodium:alloy_sword" + tag: { + affix_data: { + affixes: { + "apotheosis:durable": 0.73f + "apotheosis:socket": 2.0f + "apotheosis:sword/attribute/elongated": 0.85489064f + "apotheosis:sword/attribute/glacial": 0.14216435f + "apotheosis:sword/attribute/intricate": 0.8090417f + "apotheosis:sword/attribute/lacerating": 0.98741335f + "apotheosis:sword/attribute/piercing": 0.95980805f + "apotheosis:sword/mob_effect/sophisticated": 0.33794326f + "apotheosis:sword/mob_effect/weakening": 0.6003846f + "apotheosis:sword/special/festive": 0.05302018f + "apotheosis:sword/special/thunderstruck": 0.014283717f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:sword/attribute/intricate\"},\"\",{\"translate\":\"affix.apotheosis:sword/attribute/glacial.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + -2031333617 + 480725750 + -1840465454 + 888090631 + ]] + } + } + } + } + { + item: { + Count: 1b + id: "allthemodium:alloy_axe" + tag: { + affix_data: { + affixes: { + "apotheosis:durable": 0.75f + "apotheosis:heavy_weapon/attribute/berserking": 0.4974252f + "apotheosis:heavy_weapon/attribute/decimating": 0.7945931f + "apotheosis:heavy_weapon/attribute/forceful": 0.55899656f + "apotheosis:heavy_weapon/attribute/giant_slaying": 0.2867335f + "apotheosis:heavy_weapon/attribute/nullifying": 0.9218933f + "apotheosis:heavy_weapon/mob_effect/bloodletting": 0.3663811f + "apotheosis:heavy_weapon/special/executing": 0.1903069f + "apotheosis:socket": 3.0f + "apotheosis:sword/mob_effect/elusive": 0.41748703f + "apotheosis:sword/mob_effect/weakening": 0.5375767f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:sword/mob_effect/elusive\"},\"\",{\"translate\":\"affix.apotheosis:sword/mob_effect/weakening.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + -121922779 + 252989166 + -2142870923 + -758475871 + ]] + } + } + } + } + { + item: { + Count: 1b + id: "allthemodium:allthemodium_boots" + tag: { + affix_data: { + affixes: { + "apotheosis:armor/attribute/aquatic": 0.82155675f + "apotheosis:armor/attribute/elastic": 0.6213249f + "apotheosis:armor/attribute/fortunate": 0.77634436f + "apotheosis:armor/attribute/stalwart": 0.290222f + "apotheosis:armor/attribute/steel_touched": 0.13261014f + "apotheosis:armor/dmg_reduction/feathery": 0.28605968f + "apotheosis:armor/mob_effect/nimble": 0.46427995f + "apotheosis:durable": 0.72f + "apotheosis:socket": 4.0f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:armor/dmg_reduction/feathery\"},\"\",{\"translate\":\"affix.apotheosis:armor/mob_effect/nimble.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + 1819268669 + 781468608 + -1097470744 + 1967161402 + ]] + } + } + } + } + { + item: { + Count: 1b + id: "allthemodium:allthemodium_leggings" + tag: { + affix_data: { + affixes: { + "apotheosis:armor/attribute/fortunate": 0.5392455f + "apotheosis:armor/attribute/ironforged": 0.73820835f + "apotheosis:armor/attribute/spiritual": 0.40667433f + "apotheosis:armor/attribute/stalwart": 0.8879348f + "apotheosis:armor/attribute/steel_touched": 0.7234405f + "apotheosis:armor/dmg_reduction/blast_forged": 0.690976f + "apotheosis:armor/dmg_reduction/blockading": 0.8093422f + "apotheosis:armor/dmg_reduction/dwarven": 0.89473104f + "apotheosis:armor/mob_effect/revitalizing": 0.42083818f + "apotheosis:durable": 0.77f + "apotheosis:socket": 5.0f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:armor/attribute/fortunate\"},\"\",{\"translate\":\"affix.apotheosis:armor/attribute/stalwart.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + 757261460 + 2142519499 + -1792455440 + -61737911 + ]] + } + } + } + } + { + item: { + Count: 1b + id: "allthemodium:allthemodium_chestplate" + tag: { + affix_data: { + affixes: { + "apotheosis:armor/attribute/blessed": 0.28241175f + "apotheosis:armor/attribute/ironforged": 0.49947667f + "apotheosis:armor/attribute/spiritual": 0.6402667f + "apotheosis:armor/attribute/stalwart": 0.9614721f + "apotheosis:armor/attribute/steel_touched": 0.21885413f + "apotheosis:armor/dmg_reduction/blast_forged": 0.40757203f + "apotheosis:armor/dmg_reduction/blockading": 0.44201344f + "apotheosis:armor/dmg_reduction/dwarven": 0.8801219f + "apotheosis:armor/mob_effect/revitalizing": 0.5552426f + "apotheosis:durable": 0.74f + "apotheosis:socket": 3.0f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:armor/attribute/stalwart\"},\"\",{\"translate\":\"affix.apotheosis:armor/attribute/blessed.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + 1370735257 + 220416342 + -1312451949 + 1292699076 + ]] + } + } + } + } + { + item: { + Count: 1b + id: "allthemodium:allthemodium_helmet" + tag: { + affix_data: { + affixes: { + "apotheosis:armor/attribute/blessed": 0.84155154f + "apotheosis:armor/attribute/fortunate": 0.998058f + "apotheosis:armor/attribute/ironforged": 0.6378598f + "apotheosis:armor/attribute/stalwart": 0.6440308f + "apotheosis:armor/attribute/steel_touched": 0.11399037f + "apotheosis:armor/dmg_reduction/runed": 0.8986178f + "apotheosis:armor/mob_effect/blinding": 0.09419179f + "apotheosis:durable": 0.72f + "apotheosis:socket": 3.0f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:armor/attribute/blessed\"},\"\",{\"translate\":\"affix.apotheosis:armor/dmg_reduction/runed.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + -370265463 + 703221486 + -1585586250 + -1427299350 + ]] + } + } + } + } + ] + title: "&5Mythic Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/mythic_gt_rewards.snbt b/config/ftbquests/quests/reward_tables/mythic_gt_rewards.snbt new file mode 100644 index 0000000..bc8baa4 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/mythic_gt_rewards.snbt @@ -0,0 +1,21 @@ +{ + id: "108FD0EDFB76E717" + loot_size: 1 + order_index: 42 + rewards: [ + { count: 2, item: "gtceu:atomic_casing", random_bonus: 4 } + { count: 4, item: "gtceu:enriched_naquadah_trinium_europium_duranide_hex_wire", random_bonus: 4, weight: 8.0f } + { item: "gtceu:max_battery", weight: 3.0f } + { item: "gtceu:uv_parallel_hatch", weight: 6.0f } + { item: "gtceu:uhv_energy_input_hatch", weight: 8.0f } + { count: 4, item: "gtceu:trinaquadalloy_ingot", random_bonus: 4, weight: 6.0f } + { count: 4, item: "gtceu:europium_ingot", random_bonus: 8, weight: 10.0f } + { count: 2, item: "gtceu:superconducting_coil", random_bonus: 2, weight: 10.0f } + { count: 8, item: "gtceu:uhpic_wafer", random_bonus: 8, weight: 12.0f } + { count: 8, item: "gtceu:highly_advanced_soc_wafer", random_bonus: 8, weight: 12.0f } + { item: "gtceu:uv_field_generator", weight: 8.0f } + { count: 2, item: "gtceu:neutronium_block", random_bonus: 2, weight: 6.0f } + { item: "gtceu:uv_energy_input_hatch_16a", weight: 8.0f } + ] + title: "Mythic GT Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/perfect_gem_bag.snbt b/config/ftbquests/quests/reward_tables/perfect_gem_bag.snbt new file mode 100644 index 0000000..74d3fb2 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/perfect_gem_bag.snbt @@ -0,0 +1,281 @@ +{ + icon: { + Count: 1b + id: "apotheosis:gem" + tag: { + gem: "apotheosis:the_nether/blood_lord" + rarity: "ancient" + } + } + id: "537D8392179350C8" + loot_size: 1 + order_index: 56 + rewards: [ + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/lightning" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/warlord" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:overworld/earth" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:overworld/royalty" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:the_end/endersurge" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:the_end/mageslayer" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:the_nether/blood_lord" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:the_nether/inferno" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:twilight/forest" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:twilight/queen" + } + } + } + ] + title: "Perfect Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_basic_loot.snbt b/config/ftbquests/quests/reward_tables/powah_basic_loot.snbt new file mode 100644 index 0000000..fcdf5c4 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_basic_loot.snbt @@ -0,0 +1,19 @@ +{ + id: "4B19C9059B3AA9AC" + loot_size: 1 + order_index: 28 + rewards: [ + { count: 2, item: "powah:capacitor_basic_tiny", random_bonus: 2, weight: 25.0f } + { item: "powah:capacitor_basic", random_bonus: 2, weight: 25.0f } + { item: "powah:capacitor_basic_large", weight: 25.0f } + { item: "powah:dielectric_casing", random_bonus: 1, weight: 10.0f } + { count: 4, item: "powah:energy_cable_starter", random_bonus: 4, weight: 10.0f } + { count: 4, item: "powah:energy_cable_basic", random_bonus: 4, weight: 10.0f } + { item: "powah:energizing_rod_starter", random_bonus: 1, weight: 5.0f } + { item: "powah:energizing_rod_basic", random_bonus: 1, weight: 5.0f } + { item: "powah:solar_panel_starter" } + { item: "powah:solar_panel_basic" } + ] + title: "Powah: Basic Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_blazing.snbt b/config/ftbquests/quests/reward_tables/powah_blazing.snbt new file mode 100644 index 0000000..dd48c89 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_blazing.snbt @@ -0,0 +1,19 @@ +{ + id: "1C750D27FEF7C386" + loot_size: 1 + order_index: 30 + rewards: [ + { item: "powah:capacitor_hardened", random_bonus: 1, weight: 10.0f } + { item: "powah:capacitor_blazing", random_bonus: 1, weight: 10.0f } + { item: "powah:steel_energized", random_bonus: 1, weight: 25.0f } + { item: "powah:crystal_blazing", random_bonus: 1, weight: 25.0f } + { item: "powah:energy_cell_blazing" } + { item: "powah:energy_cable_blazing", random_bonus: 2, weight: 10.0f } + { item: "powah:energizing_rod_blazing", weight: 5.0f } + { item: "powah:solar_panel_blazing" } + { item: "powah:energized_steel_block", weight: 2.0f } + { item: "powah:blazing_crystal_block" } + ] + title: "Powah: Blazing Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_hardened.snbt b/config/ftbquests/quests/reward_tables/powah_hardened.snbt new file mode 100644 index 0000000..73c3653 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_hardened.snbt @@ -0,0 +1,18 @@ +{ + id: "047C4C58EC06DBF3" + loot_size: 1 + order_index: 29 + rewards: [ + { item: "powah:capacitor_basic_large", random_bonus: 2, weight: 10.0f } + { item: "powah:capacitor_hardened", random_bonus: 1, weight: 10.0f } + { item: "powah:dielectric_casing", random_bonus: 1, weight: 10.0f } + { item: "powah:steel_energized", random_bonus: 2, weight: 25.0f } + { item: "powah:energy_cell_hardened" } + { count: 2, item: "powah:energy_cable_hardened", random_bonus: 2, weight: 10.0f } + { item: "powah:energizing_rod_hardened", weight: 5.0f } + { item: "powah:solar_panel_hardened" } + { item: "powah:energized_steel_block" } + ] + title: "Powah: Hardened Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_mats.snbt b/config/ftbquests/quests/reward_tables/powah_mats.snbt new file mode 100644 index 0000000..339dc68 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_mats.snbt @@ -0,0 +1,16 @@ +{ + id: "3AC97B13FF3E4FD3" + loot_size: 1 + order_index: 25 + rewards: [ + { count: 2, item: "powah:capacitor_basic_tiny", random_bonus: 2 } + { item: "powah:capacitor_basic", random_bonus: 2 } + { item: "powah:capacitor_basic_large", random_bonus: 1 } + { item: "powah:dielectric_casing", random_bonus: 3 } + { count: 8, item: "powah:dielectric_rod_horizontal", random_bonus: 8 } + { count: 8, item: "powah:dielectric_rod", random_bonus: 8 } + { count: 16, item: "powah:dielectric_paste", random_bonus: 16 } + ] + title: "Basic Powah Mats" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_niotic.snbt b/config/ftbquests/quests/reward_tables/powah_niotic.snbt new file mode 100644 index 0000000..aee7766 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_niotic.snbt @@ -0,0 +1,19 @@ +{ + id: "4E550B6FE754E446" + loot_size: 1 + order_index: 31 + rewards: [ + { item: "powah:capacitor_blazing", random_bonus: 1, weight: 10.0f } + { item: "powah:capacitor_niotic", random_bonus: 1, weight: 10.0f } + { item: "powah:crystal_blazing", weight: 25.0f } + { item: "powah:crystal_niotic", weight: 25.0f } + { item: "powah:energy_cell_niotic" } + { count: 2, item: "powah:energy_cable_niotic", random_bonus: 2, weight: 10.0f } + { item: "powah:energizing_rod_niotic", weight: 5.0f } + { item: "powah:solar_panel_niotic" } + { item: "powah:blazing_crystal_block", weight: 2.0f } + { item: "powah:niotic_crystal_block" } + ] + title: "Powah: Niotic Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_nitro.snbt b/config/ftbquests/quests/reward_tables/powah_nitro.snbt new file mode 100644 index 0000000..d945fb8 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_nitro.snbt @@ -0,0 +1,18 @@ +{ + id: "13DF975BE0A23373" + loot_size: 1 + order_index: 34 + rewards: [ + { item: "powah:capacitor_nitro", random_bonus: 1, weight: 10.0f } + { item: "powah:crystal_nitro", random_bonus: 3, weight: 25.0f } + { item: "powah:crystal_spirited", random_bonus: 2, weight: 25.0f } + { item: "powah:spirited_crystal_block", weight: 2.0f } + { item: "powah:energizing_rod_nitro", weight: 5.0f } + { item: "powah:energizing_rod_spirited", weight: 5.0f } + { count: 2, item: "powah:energy_cable_nitro", random_bonus: 2, weight: 10.0f } + { item: "powah:nitro_crystal_block" } + { item: "powah:solar_panel_nitro" } + ] + title: "Powah: Nitro Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_orb.snbt b/config/ftbquests/quests/reward_tables/powah_orb.snbt new file mode 100644 index 0000000..b61c9e9 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_orb.snbt @@ -0,0 +1,17 @@ +{ + id: "04285B94275AB879" + loot_size: 1 + order_index: 26 + rewards: [ + { item: "powah:energizing_rod_starter", weight: 25.0f } + { item: "powah:energizing_rod_basic", weight: 25.0f } + { item: "powah:energizing_rod_hardened", weight: 5.0f } + { item: "powah:energizing_rod_blazing" } + { item: "powah:energy_cable_starter", weight: 25.0f } + { item: "powah:energy_cable_basic", random_bonus: 2, weight: 25.0f } + { item: "powah:energy_cable_hardened", random_bonus: 2, weight: 5.0f } + { item: "powah:energy_cable_blazing", random_bonus: 2 } + ] + title: "Energizing Orb Loot" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_spirited.snbt b/config/ftbquests/quests/reward_tables/powah_spirited.snbt new file mode 100644 index 0000000..9c384af --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_spirited.snbt @@ -0,0 +1,19 @@ +{ + id: "51D32A776892238B" + loot_size: 1 + order_index: 32 + rewards: [ + { item: "powah:capacitor_niotic", random_bonus: 1, weight: 10.0f } + { item: "powah:capacitor_spirited", weight: 10.0f } + { item: "powah:crystal_niotic", weight: 25.0f } + { item: "powah:crystal_spirited", weight: 25.0f } + { item: "powah:energy_cell_spirited" } + { count: 2, item: "powah:energy_cable_spirited", random_bonus: 2, weight: 10.0f } + { item: "powah:energizing_rod_spirited", weight: 5.0f } + { item: "powah:solar_panel_spirited" } + { item: "powah:niotic_crystal_block", weight: 2.0f } + { item: "powah:spirited_crystal_block" } + ] + title: "Powah: Spirited Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/random_tier_1_glyph.snbt b/config/ftbquests/quests/reward_tables/random_tier_1_glyph.snbt new file mode 100644 index 0000000..ebce600 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/random_tier_1_glyph.snbt @@ -0,0 +1,36 @@ +{ + id: "6AF94D0F814BF4CC" + loot_size: 1 + order_index: 7 + rewards: [ + { item: "ars_nouveau:glyph_ignite" } + { item: "ars_nouveau:glyph_underfoot" } + { item: "ars_nouveau:glyph_bounce" } + { item: "ars_nouveau:glyph_craft" } + { item: "ars_nouveau:glyph_rune" } + { item: "ars_nouveau:glyph_snare" } + { item: "ars_nouveau:glyph_freeze" } + { item: "ars_nouveau:glyph_summon_steed" } + { item: "ars_nouveau:glyph_amplify" } + { item: "ars_nouveau:glyph_harvest" } + { item: "ars_nouveau:glyph_sensitive" } + { item: "ars_nouveau:glyph_toss" } + { item: "ars_nouveau:glyph_delay" } + { item: "ars_nouveau:glyph_light" } + { item: "ars_nouveau:glyph_place_block" } + { item: "ars_nouveau:glyph_summon_wolves" } + { item: "ars_nouveau:glyph_cut" } + { item: "ars_nouveau:glyph_interact" } + { item: "ars_nouveau:glyph_phantom_block" } + { item: "ars_nouveau:glyph_evaporate" } + { item: "ars_nouveau:glyph_leap" } + { item: "ars_nouveau:glyph_redstone_signal" } + { item: "ars_nouveau:glyph_pickup" } + { item: "ars_nouveau:glyph_launch" } + { item: "ars_nouveau:glyph_dispel" } + { item: "ars_nouveau:glyph_pull" } + { item: "ars_nouveau:glyph_gust" } + ] + title: "Random Tier 1 Glyph" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rare.snbt b/config/ftbquests/quests/reward_tables/rare.snbt new file mode 100644 index 0000000..99eb809 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rare.snbt @@ -0,0 +1,113 @@ +{ + icon: { + Count: 1b + id: "ftbquests:lootcrate" + tag: { + type: "rare_loot_chest" + } + } + id: "4D37FFAF33DF678A" + loot_size: 1 + order_index: 14 + rewards: [ + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 5s + }] + } + } + weight: 3.0f + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:efficiency" + lvl: 5s + }] + } + } + weight: 3.0f + } + { item: "productivebees:upgrade_productivity", random_bonus: 2, weight: 2.0f } + { item: "minecraft:dragon_egg", weight: 2.0f } + { item: "minecraft:dragon_head" } + { item: "artifacts:vampiric_glove", weight: 2.0f } + { item: "artifacts:umbrella" } + { item: "artifacts:night_vision_goggles", weight: 2.0f } + { item: "artifacts:golden_hook", weight: 2.0f } + { item: "artifacts:crystal_heart", weight: 2.0f } + { item: "ironfurnaces:diamond_furnace", weight: 3.0f } + { item: "ironfurnaces:emerald_furnace" } + { item: "alltheores:enderium_ingot", random_bonus: 3, weight: 5.0f } + { count: 8, item: "fluxnetworks:flux_dust", random_bonus: 16, weight: 10.0f } + { item: "fluxnetworks:flux_block", random_bonus: 3, weight: 3.0f } + { item: "fluxnetworks:flux_point", random_bonus: 2, weight: 5.0f } + { item: "fluxnetworks:flux_plug", random_bonus: 2, weight: 3.0f } + { item: "fluxnetworks:herculean_flux_storage" } + { count: 8, item: "mekanism:ultimate_universal_cable", random_bonus: 8, weight: 5.0f } + { count: 4, item: "mekanism:ingot_refined_obsidian", random_bonus: 4, weight: 5.0f } + { + item: { + Count: 1b + id: "apotheosis:potion_charm" + tag: { + Damage: 0 + Potion: "potionsmaster:netherite_sight" + } + } + } + { item: "minecraft:beacon", weight: 2.0f } + { item: "minecraft:nether_star", random_bonus: 2, weight: 2.0f } + { item: "tempad:tempad" } + { item: "ars_nouveau:source_gem_block", random_bonus: 2, weight: 3.0f } + { + item: { + Count: 1b + id: "mininggadgets:mininggadget_simple" + tag: { } + } + weight: 2.0f + } + { + item: { + Count: 1b + id: "mininggadgets:mininggadget_fancy" + tag: { } + } + } + { count: 2, item: "apotheosis:rare_material", random_bonus: 4, weight: 5.0f } + { item: "sophisticatedbackpacks:stack_upgrade_tier_4" } + { item: "functionalstorage:netherite_upgrade" } + { item: "pipez:ultimate_upgrade" } + { item: "apotheosis:mythic_material", random_bonus: 2, weight: 2.0f } + { count: 4, item: "apotheosis:gem_dust", random_bonus: 4, weight: 5.0f } + { + item: { + Count: 1b + id: "mekanism:basic_fluid_tank" + tag: { + mekData: { + FluidTanks: [{ + Tank: 0b + stored: { + Amount: 32000 + FluidName: "allthemodium:soul_lava" + } + }] + editMode: 0 + } + } + } + } + ] + title: "&9Rare Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rare_gem_bag.snbt b/config/ftbquests/quests/reward_tables/rare_gem_bag.snbt new file mode 100644 index 0000000..7a32efe --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rare_gem_bag.snbt @@ -0,0 +1,257 @@ +{ + icon: { + Count: 1b + id: "apotheosis:gem" + tag: { + gem: "apotheosis:overworld/royalty" + rarity: "rare" + } + } + id: "667A8490FFFF37F7" + loot_size: 1 + order_index: 53 + rewards: [ + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/lightning" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/warlord" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:overworld/earth" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:overworld/royalty" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:the_nether/blood_lord" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:the_nether/inferno" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:twilight/forest" + } + } + } + { + item: { + Count: 1b + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:twilight/queen" + } + } + } + ] + title: "Rare Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rare_mana_loot.snbt b/config/ftbquests/quests/reward_tables/rare_mana_loot.snbt new file mode 100644 index 0000000..d2fc8d4 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rare_mana_loot.snbt @@ -0,0 +1,18 @@ +{ + id: "72D242FB70CF9896" + loot_size: 1 + order_index: 46 + rewards: [ + { item: "botania:manasteel_ingot", random_bonus: 3, weight: 25.0f } + { item: "botania:manasteel_block", weight: 10.0f } + { item: "botania:mana_diamond", random_bonus: 2, weight: 10.0f } + { item: "botania:mana_diamond_block" } + { item: "botania:mana_pearl", random_bonus: 2, weight: 10.0f } + { item: "botania:terrasteel_nugget", random_bonus: 1 } + { item: "botania:mana_quartz", weight: 5.0f } + { item: "botania:black_lotus", weight: 2.0f } + { item: "botania:blacker_lotus" } + ] + title: "&9Rare Mana Materials Loot Bag&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/refined_storage_base_materials.snbt b/config/ftbquests/quests/reward_tables/refined_storage_base_materials.snbt new file mode 100644 index 0000000..cff917c --- /dev/null +++ b/config/ftbquests/quests/reward_tables/refined_storage_base_materials.snbt @@ -0,0 +1,12 @@ +{ + id: "3787F5188902B0FD" + loot_size: 1 + order_index: 2 + rewards: [ + { count: 5, item: "ae2:silicon" } + { count: 5, item: "refinedstorage:quartz_enriched_iron", weight: 2.0f } + { item: "refinedstorage:machine_casing" } + ] + title: "Refined Storage Base Materials" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/refined_storage_parts.snbt b/config/ftbquests/quests/reward_tables/refined_storage_parts.snbt new file mode 100644 index 0000000..27a4c80 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/refined_storage_parts.snbt @@ -0,0 +1,12 @@ +{ + id: "3183DFB374F0B096" + loot_size: 1 + order_index: 1 + rewards: [ + { count: 3, item: "refinedstorage:basic_processor", random_bonus: 3, weight: 40.0f } + { count: 2, item: "refinedstorage:improved_processor", weight: 20.0f } + { item: "refinedstorage:advanced_processor", weight: 5.0f } + ] + title: "Refined Storage Basic Parts" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rs_advanced_parts.snbt b/config/ftbquests/quests/reward_tables/rs_advanced_parts.snbt new file mode 100644 index 0000000..a9fabe1 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rs_advanced_parts.snbt @@ -0,0 +1,11 @@ +{ + id: "18240B67396BDC49" + loot_size: 1 + order_index: 11 + rewards: [ + { item: "extradisks:withering_processor", random_bonus: 2, weight: 10.0f } + { item: "extrastorage:neural_processor", random_bonus: 2, weight: 50.0f } + ] + title: "RS Advanced Parts" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rs_random_storage_parts.snbt b/config/ftbquests/quests/reward_tables/rs_random_storage_parts.snbt new file mode 100644 index 0000000..2f86a7f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rs_random_storage_parts.snbt @@ -0,0 +1,13 @@ +{ + id: "05A89B5A9E9879D1" + loot_size: 1 + order_index: 10 + rewards: [ + { item: "refinedstorage:1k_storage_part", weight: 1000.0f } + { item: "refinedstorage:4k_storage_part", weight: 100.0f } + { item: "refinedstorage:16k_storage_part", weight: 10.0f } + { item: "refinedstorage:64k_storage_part" } + ] + title: "RS Random Storage Parts" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/twilight_forest_loot_bag.snbt b/config/ftbquests/quests/reward_tables/twilight_forest_loot_bag.snbt new file mode 100644 index 0000000..fbd7881 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/twilight_forest_loot_bag.snbt @@ -0,0 +1,59 @@ +{ + id: "4A44448EAB2A8165" + loot_size: 1 + order_index: 9 + rewards: [ + { count: 2, item: "twilightforest:steeleaf_ingot", random_bonus: 2, weight: 50.0f } + { count: 2, item: "twilightforest:knightmetal_ingot", random_bonus: 2, weight: 25.0f } + { count: 2, item: "twilightforest:raw_ironwood", random_bonus: 2, weight: 100.0f } + { count: 2, item: "twilightforest:fiery_blood", random_bonus: 2, weight: 20.0f } + { count: 2, item: "twilightforest:hydra_chop", random_bonus: 2, weight: 10.0f } + { count: 4, item: "twilightforest:cooked_venison", random_bonus: 4, weight: 100.0f } + { item: "twilightforest:charm_of_life_1", random_bonus: 1, weight: 50.0f } + { item: "twilightforest:charm_of_keeping_1", random_bonus: 2, weight: 25.0f } + { + item: { + Count: 1b + id: "twilightforest:ore_magnet" + tag: { + Damage: 0 + } + } + weight: 2.0f + } + { count: 3, item: "twilightforest:reappearing_block", random_bonus: 6, weight: 10.0f } + { item: "twilightforest:transformation_powder", random_bonus: 2, weight: 25.0f } + { item: "twilightforest:cicada", weight: 50.0f } + { + item: { + Count: 1b + id: "twilightforest:ironwood_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:knockback" + lvl: 1s + }] + } + } + weight: 20.0f + } + { + item: { + Count: 1b + id: "twilightforest:steeleaf_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:looting" + lvl: 2s + }] + } + } + weight: 5.0f + } + { count: 4, item: "twilightforest:cooked_meef", random_bonus: 4, weight: 100.0f } + ] + title: "Twilight Forest Loot Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/uncommon.snbt b/config/ftbquests/quests/reward_tables/uncommon.snbt new file mode 100644 index 0000000..d642a8c --- /dev/null +++ b/config/ftbquests/quests/reward_tables/uncommon.snbt @@ -0,0 +1,350 @@ +{ + icon: "ftbquests:lootcrate" + id: "3A3BDBA4E9AD13C4" + loot_size: 1 + order_index: 13 + rewards: [ + { + item: { + Count: 1b + id: "reliquary:handgun" + tag: { + bulletCount: 8s + coolDownTime: 472179L + magazineType: "reliquary:magazines/neutral_magazine" + } + } + weight: 5.0f + } + { item: "mob_grinding_utils:saw", weight: 3.0f } + { + item: { + Count: 1b + id: "modularrouters:distributor_module" + tag: { + modularrouters: { + ModuleFilter: { } + } + } + } + } + { + item: { + Count: 1b + id: "modularrouters:energy_distributor_module" + tag: { + modularrouters: { + Direction: "NONE" + ModuleFilter: { } + } + } + } + } + { + item: { + Count: 1b + id: "modularrouters:puller_module_2" + tag: { + modularrouters: { + ModuleFilter: { } + } + } + } + } + { count: 4, item: "modularrouters:speed_upgrade", random_bonus: 4 } + { item: "pipez:advanced_upgrade", random_bonus: 1, weight: 3.0f } + { count: 8, item: "pipez:universal_pipe", random_bonus: 16, weight: 10.0f } + { item: "productivebees:upgrade_breeding" } + { item: "mekanism:advanced_tier_installer" } + { + item: { + Count: 1b + id: "mekanism:basic_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "4000000" + }] + } + } + } + weight: 3.0f + } + { item: "mekanismgenerators:wind_generator", weight: 5.0f } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 1s + }] + } + } + } + { item: "minecraft:netherite_ingot" } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:netherite_sight" + } + } + } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:diamond_sight" + } + } + weight: 5.0f + } + { item: "mob_grinding_utils:golden_egg", weight: 2.0f } + { item: "mob_grinding_utils:rotten_egg", weight: 2.0f } + { + item: { + Count: 1b + id: "ironjetpacks:jetpack" + tag: { + Id: "ironjetpacks:iron" + Throttle: 1.0d + } + } + } + { item: "hostilenetworks:sim_chamber" } + { item: "hostilenetworks:loot_fabricator" } + { item: "functionalstorage:gold_upgrade", weight: 2.0f } + { + item: { + Count: 1b + id: "enderchests:ender_chest" + tag: { + code: "000" + owner: "all" + } + } + weight: 2.0f + } + { item: "sophisticatedbackpacks:void_upgrade", weight: 2.0f } + { item: "dankstorage:dank_3" } + { item: "apotheosis:vial_of_expulsion" } + { item: "ars_nouveau:glyph_accelerate" } + { item: "apotheosis:vial_of_extraction" } + { item: "ars_nouveau:glyph_aoe" } + { item: "reliquary:lantern_of_paranoia", weight: 2.0f } + { item: "sophisticatedbackpacks:stack_upgrade_tier_1", weight: 5.0f } + { item: "sophisticatedstorage:stack_upgrade_tier_1", weight: 5.0f } + { count: 2, item: "apotheosis:gem_dust", random_bonus: 4, weight: 10.0f } + { item: "sophisticatedstorage:void_upgrade", weight: 10.0f } + { + item: { + Count: 1b + id: "sophisticatedstorage:iron_chest" + tag: { + woodType: "oak" + } + } + weight: 10.0f + } + { item: "ars_nouveau:glyph_explosion" } + { item: "productivebees:upgrade_simulator" } + { item: "dankstorage:dank_2", weight: 5.0f } + { item: "productivebees:upgrade_time", weight: 2.0f } + { count: 3, item: "minecraft:diamond", random_bonus: 3, weight: 10.0f } + { count: 8, item: "minecraft:iron_ingot", random_bonus: 8, weight: 20.0f } + { count: 4, item: "minecraft:gold_ingot", random_bonus: 4, weight: 15.0f } + { count: 16, item: "minecraft:lapis_lazuli", random_bonus: 8, weight: 20.0f } + { item: "minecraft:iron_block", weight: 15.0f } + { item: "minecraft:diamond_block", weight: 10.0f } + { item: "minecraft:gold_block", weight: 12.0f } + { item: "minecraft:redstone_block", random_bonus: 2, weight: 20.0f } + { item: "minecraft:emerald_block", weight: 10.0f } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:diamond_sight" + } + } + weight: 5.0f + } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:gold_sight" + } + } + weight: 10.0f + } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:iron_sight" + } + } + weight: 15.0f + } + { + item: { + Count: 1b + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:redstone_sight" + } + } + weight: 15.0f + } + { item: "minecraft:netherite_scrap", random_bonus: 1, weight: 5.0f } + { item: "minecraft:netherite_ingot" } + { count: 2, item: "croptopia:toast", random_bonus: 4, weight: 20.0f } + { count: 2, item: "croptopia:buttered_toast", random_bonus: 4, weight: 7.0f } + { count: 2, item: "croptopia:avocado_toast", random_bonus: 4, weight: 5.0f } + { item: "farmersdelight:hamburger", random_bonus: 1, weight: 15.0f } + { item: "croptopia:fruit_salad", weight: 5.0f } + { count: 8, item: "minecraft:redstone", random_bonus: 16, weight: 15.0f } + { item: "minecraft:lava_bucket", weight: 5.0f } + { item: "mekanismgenerators:wind_generator", weight: 10.0f } + { item: "powah:solar_panel_basic", weight: 10.0f } + { item: "powah:thermo_generator_basic", weight: 5.0f } + { item: "mekanismgenerators:gas_burning_generator", weight: 5.0f } + { item: "functionalstorage:compacting_drawer", weight: 10.0f } + { item: "functionalstorage:storage_controller", weight: 3.0f } + { count: 4, item: "minecraft:ender_pearl", random_bonus: 4, weight: 10.0f } + { item: "minecraft:ender_eye", random_bonus: 2, weight: 5.0f } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fire_protection" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:feather_falling" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:thorns" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:looting" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1b + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 2s + }] + } + } + } + { count: 4, item: "minecraft:quartz", random_bonus: 4, weight: 10.0f } + { count: 2, item: "ae2:silicon", random_bonus: 4, weight: 15.0f } + { item: "botania:mana_pool" } + { count: 2, item: "botania:manasteel_ingot", random_bonus: 2, weight: 10.0f } + { item: "botania:mana_diamond", random_bonus: 2, weight: 5.0f } + { item: "botania:mana_pearl", random_bonus: 2, weight: 5.0f } + { + item: { + Count: 1b + id: "twilightforest:giant_sword" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1b + id: "aquaculture:neptunium_sword" + tag: { + Damage: 0 + } + } + } + { item: "reliquary:pedestals/passive/white_passive_pedestal" } + { count: 4, item: "functionalstorage:oak_1", random_bonus: 4, weight: 10.0f } + { item: "mob_grinding_utils:absorption_hopper" } + { count: 2, item: "botanypots:terracotta_hopper_botany_pot", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:imperium_essence", weight: 8.0f } + { item: "mysticalagriculture:tertium_essence", random_bonus: 1, weight: 10.0f } + { count: 2, item: "mysticalagriculture:prudentium_essence", random_bonus: 2, weight: 20.0f } + { item: "functionalstorage:void_upgrade", random_bonus: 2, weight: 10.0f } + { item: "sophisticatedbackpacks:stack_upgrade_tier_2" } + { item: "sophisticatedstorage:stack_upgrade_tier_2" } + { item: "minecraft:saddle", weight: 5.0f } + { item: "minecraft:name_tag", weight: 5.0f } + { item: "ironfurnaces:gold_furnace", weight: 3.0f } + { item: "reliquary:fertile_lily_pad", random_bonus: 2, weight: 5.0f } + { item: "minecraft:wither_skeleton_skull", weight: 10.0f } + ] + title: "&aUncommon Reward" + use_title: true +} diff --git a/config/generatorgalore/defaults.lock b/config/generatorgalore/defaults.lock new file mode 100644 index 0000000..73fb215 --- /dev/null +++ b/config/generatorgalore/defaults.lock @@ -0,0 +1 @@ +This lock file means the standard generators have already been added and you can now do your own custom stuff to them. \ No newline at end of file diff --git a/config/generatorgalore/generators/copper.json b/config/generatorgalore/generators/copper.json new file mode 100644 index 0000000..fd886c1 --- /dev/null +++ b/config/generatorgalore/generators/copper.json @@ -0,0 +1,7 @@ +{ + "generationRate": 20, + "transferRate": 40, + "consumptionRate": 1.2, + "bufferCapacity": 5000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/culinary.json b/config/generatorgalore/generators/culinary.json new file mode 100644 index 0000000..34c9c4f --- /dev/null +++ b/config/generatorgalore/generators/culinary.json @@ -0,0 +1,8 @@ +{ + "generationRate": 10, + "transferRate": 512, + "consumptionRate": 1, + "previousTier": "gold", + "bufferCapacity": 100000, + "fuelType": "FOOD" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/diamond.json b/config/generatorgalore/generators/diamond.json new file mode 100644 index 0000000..9a7d4bb --- /dev/null +++ b/config/generatorgalore/generators/diamond.json @@ -0,0 +1,8 @@ +{ + "generationRate": 160, + "transferRate": 512, + "consumptionRate": 0.6, + "previousTier": "gold", + "bufferCapacity": 100000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/emerald.json b/config/generatorgalore/generators/emerald.json new file mode 100644 index 0000000..e41af73 --- /dev/null +++ b/config/generatorgalore/generators/emerald.json @@ -0,0 +1,8 @@ +{ + "generationRate": 300, + "transferRate": 1200, + "consumptionRate": 0.4, + "previousTier": "diamond", + "bufferCapacity": 500000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/enchantment.json b/config/generatorgalore/generators/enchantment.json new file mode 100644 index 0000000..54c9e15 --- /dev/null +++ b/config/generatorgalore/generators/enchantment.json @@ -0,0 +1,8 @@ +{ + "generationRate": 500, + "transferRate": 1024, + "consumptionRate": 1, + "previousTier": "obsidian", + "bufferCapacity": 1000000, + "fuelType": "ENCHANTMENT" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/ender.json b/config/generatorgalore/generators/ender.json new file mode 100644 index 0000000..43e444a --- /dev/null +++ b/config/generatorgalore/generators/ender.json @@ -0,0 +1,18 @@ +{ + "generationRate": 300, + "transferRate": 1200, + "consumptionRate": 1, + "previousTier": "obsidian", + "bufferCapacity": 500000, + "fuelList": [ + { + "item": "minecraft:ender_pearl", + "burnTime": 1600 + }, + { + "item": "minecraft:ender_eye", + "rate": 500, + "burnTime": 3200 + } + ] +} \ No newline at end of file diff --git a/config/generatorgalore/generators/gold.json b/config/generatorgalore/generators/gold.json new file mode 100644 index 0000000..bfccbc0 --- /dev/null +++ b/config/generatorgalore/generators/gold.json @@ -0,0 +1,8 @@ +{ + "generationRate": 80, + "transferRate": 160, + "consumptionRate": 0.8, + "previousTier": "iron", + "bufferCapacity": 30000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/halitosis.json b/config/generatorgalore/generators/halitosis.json new file mode 100644 index 0000000..194102c --- /dev/null +++ b/config/generatorgalore/generators/halitosis.json @@ -0,0 +1,14 @@ +{ + "generationRate": 1000, + "transferRate": 16384, + "consumptionRate": 1, + "previousTier": "ender", + "bufferCapacity": 9800000, + "fuelType": "SOLID", + "fuelList": [ + { + "item": "minecraft:dragon_breath", + "burnTime": 200 + } + ] +} \ No newline at end of file diff --git a/config/generatorgalore/generators/iron.json b/config/generatorgalore/generators/iron.json new file mode 100644 index 0000000..b3eafdd --- /dev/null +++ b/config/generatorgalore/generators/iron.json @@ -0,0 +1,8 @@ +{ + "generationRate": 40, + "transferRate": 160, + "consumptionRate": 1, + "previousTier": "copper", + "bufferCapacity": 10000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/magmatic.json b/config/generatorgalore/generators/magmatic.json new file mode 100644 index 0000000..f2fee18 --- /dev/null +++ b/config/generatorgalore/generators/magmatic.json @@ -0,0 +1,9 @@ +{ + "generationRate": 150, + "transferRate": 600, + "consumptionRate": 0.4, + "previousTier": "obsidian", + "bufferCapacity": 500000, + "fuelType": "FLUID", + "fuelTag": "minecraft:lava" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/netherite.json b/config/generatorgalore/generators/netherite.json new file mode 100644 index 0000000..02f6ffe --- /dev/null +++ b/config/generatorgalore/generators/netherite.json @@ -0,0 +1,8 @@ +{ + "generationRate": 500, + "transferRate": 2048, + "consumptionRate": 0.4, + "previousTier": "diamond", + "bufferCapacity": 1000000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/netherstar.json b/config/generatorgalore/generators/netherstar.json new file mode 100644 index 0000000..170ed13 --- /dev/null +++ b/config/generatorgalore/generators/netherstar.json @@ -0,0 +1,9 @@ +{ + "generationRate": 10000, + "transferRate": 40000, + "consumptionRate": 2400, + "previousTier": "netherite", + "bufferCapacity": 9800000, + "fuelType": "SOLID", + "fuelTag": "forge:nether_stars" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/obsidian.json b/config/generatorgalore/generators/obsidian.json new file mode 100644 index 0000000..da03c61 --- /dev/null +++ b/config/generatorgalore/generators/obsidian.json @@ -0,0 +1,8 @@ +{ + "generationRate": 200, + "transferRate": 800, + "consumptionRate": 0.6, + "previousTier": "diamond", + "bufferCapacity": 500000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/potion.json b/config/generatorgalore/generators/potion.json new file mode 100644 index 0000000..adb521a --- /dev/null +++ b/config/generatorgalore/generators/potion.json @@ -0,0 +1,8 @@ +{ + "generationRate": 16, + "transferRate": 512, + "consumptionRate": 1, + "previousTier": "culinary", + "bufferCapacity": 250000, + "fuelType": "POTION" +} \ No newline at end of file diff --git a/config/gtceu.yaml b/config/gtceu.yaml new file mode 100644 index 0000000..6d1605b --- /dev/null +++ b/config/gtceu.yaml @@ -0,0 +1,246 @@ +recipes: + # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. + # Useful for mods like TerraFirmaCraft. + # Default: false + generateLowQualityGems: false + + # Whether to remove Block/Ingot compression and decompression in the Crafting Table. + # Default: false + disableManualCompression: false + + # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. + # Default: false + harderRods: false + + # Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder. + # Default: false + harderBrickRecipes: false + + # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. + # Default: false + nerfWoodCrafting: false + + # Whether to make Wood related recipes harder. + # Excludes sticks and planks. + # Default: false + hardWoodRecipes: false + + # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. + # Default: true + hardIronRecipes: false + + # Whether to make Redstone related recipes harder. + # Default: false + hardRedstoneRecipes: false + + # Whether to make Vanilla Tools and Armor recipes harder. + # Excludes Flint and Steel, and Buckets. + # Default: false + hardToolArmorRecipes: false + + # Whether to make miscellaneous recipes harder. + # Default: false + hardMiscRecipes: false + + # Whether to make Glass related recipes harder. Default: true + hardGlassRecipes: false + + # Whether to nerf the Paper crafting recipe. + # Default: true + nerfPaperCrafting: false + + # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. + # Default: false + hardAdvancedIronRecipes: false + + # Whether to make coloring blocks like Concrete or Glass harder. + # Default: false + hardDyeRecipes: false + + # Whether to remove charcoal smelting recipes from the vanilla furnace. + # Default: true + harderCharcoalRecipe: false + + # Whether to make the Flint and Steel recipe require steel parts. + # Default: true. + flintAndSteelRequireSteel: false + + # Whether to remove Vanilla Block Recipes from the Crafting Table. + # Default: false + removeVanillaBlockRecipes: false + + # Whether to remove Vanilla TNT Recipe from the Crafting Table. + # Default: true + removeVanillaTNTRecipe: false + +worldgen: + # Rubber Tree spawn chance (% per chunk) + # Default: 0.5 + rubberTreeSpawnChance: 0.5 + + # Should all Stone Types drop unique Ore Item Blocks? + # Default: false (meaning only Stone, Netherrack, and Endstone) + allUniqueStoneTypes: false + + # Should Sand-like ores fall? + # This includes gravel, sand, and red sand ores. + # Default: false (no falling ores) + sandOresFall: false + + oreVeins: + # The grid size (in chunks) for ore vein generation + # Default: 3 + oreVeinGridSize: 3 + + # The maximum random offset (in blocks) from the grid for generating an ore vein. + # Default: 12 + oreVeinRandomOffset: 12 + + # Prevents regular vanilla ores from being generated outside GregTech ore veins + # Default: true + removeVanillaOreGen: false + + # Prevents vanilla's large ore veins from being generated + # Default: true + removeVanillaLargeOreVeins: false + + # Multiplier to bedrock ore generation amount + # Default: 1.0f + bedrockOreMultiplier: 1.0 + + # Make bedrock ore/fluid veins infinite? + # Default: false + infiniteBedrockOresFluids: false + + # Sets the maximum number of chunks that may be cached for ore vein generation. + # Higher values may improve world generation performance, but at the cost of more RAM usage. + # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well. + # Default: 512 (requires restarting the server / re-opening the world) + oreGenerationChunkCacheSize: 512 + +machines: + # Whether insufficient energy supply should reset Machine recipe progress to zero. + # If true, progress will reset. + # If false, progress will decrease to zero with 2x speed + # Default: false + recipeProgressLowEnergy: false + + # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. + # Default: false + requireGTToolsForBlocks: false + + # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava + # Default: false + doTerrainExplosion: false + + # Whether machines or boilers damage the terrain when they explode. + # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. + # Default: true + doesExplosionDamagesTerrain: false + + # Divisor for Recipe Duration per Overclock. + # Default: 2.0 + overclockDivisor: 2.0 + + # Whether to play machine sounds while machines are active. + # Default: true + machineSounds: true + + # Whether Steam Multiblocks should use Steel instead of Bronze. + # Default: false + steelSteamMultiblocks: false + + # Whether to enable the cleanroom, required for various recipes. + # Default: true + enableCleanroom: true + + # Whether multiblocks should ignore all cleanroom requirements. + # This does nothing if enableCleanroom is false. + # Default: false + cleanMultiblocks: false + + # Block to replace mined ores with in the miner and multiblock miner. + # Default: minecraft:cobblestone + replaceMinedBlocksWith: minecraft:cobblestone + + # Whether to enable the Maintenance Hatch, required for Multiblocks. + # Default: true + enableMaintenance: true + + # Whether the machine's circuit slot need to be inserted a real circuit. + ghostCircuit: true + + # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation) + # Default: false + doBedrockOres: false + + # What Kind of material should the bedrock ore miner output? + # Default: "raw" + bedrockOreDropTagPrefix: raw + + # Wether to add a "Processing Array" + # Default: true + doProcessingArray: true + + # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. + # Default: false + enableTieredCasings: false + + # Whether search for recipes asynchronously. + # Default: true + asyncRecipeSearching: false + +client: + # Whether or not to enable Emissive Textures for GregTech Machines. + # Default: true + machinesEmissiveTextures: true + + # The default color to overlay onto machines. + # #FFFFFF is no coloring (default). + # #D2DCFF is the classic blue from GT5. + defaultPaintingColor: #FFFFFF + +# Config options for Mod Compatibility +compat: + # Config options regarding GTEU compatibility with other energy systems + energy: + # Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires. + # This does not enable nor disable Converters. + # Default: true + nativeEUToPlatformNative: true + + # Enable GTEU to Platform native (and vice versa) Converters. + # Default: false + enablePlatformConverters: true + + # Platform native Energy to GTEU ratio for converting FE to EU. + # Only affects converters. + # Default: 4 FE/Energy == 1 EU + platformToEuRatio: 4 + + # GTEU to Platform native Energy ratio for converting EU to FE. + # Affects native conversion and Converters. + # Default: 4 FE/Energy == 1 EU + euToPlatformRatio: 4 + + # Whether to hide facades of all blocks in JEI and creative search menu. + # Default: true + hideFacadesInJEI: true + + # Whether to hide filled cells in JEI and creative search menu. + # Default: true + hideFilledCellsInJEI: true + + # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. + # Default: true + removeSmeltingForEBFMetals: true + +dev: + # Debug ore vein placement? (will print placed veins to server's debug.log) + # Default: false (no placement printout in debug.log) + debugWorldgen: false + + # Dump all registered GT recipes? + # Default: false + dumpRecipes: false + diff --git a/config/hyperbox-common.toml b/config/hyperbox-common.toml new file mode 100644 index 0000000..a3a2aab --- /dev/null +++ b/config/hyperbox-common.toml @@ -0,0 +1,13 @@ + +[world_management] + #Enable automatic forceloading of hyperbox chunks. + #While this is enabled, the primary chunks of hyperbox worlds will be kept loaded while the + #parent hyperbox's chunk is loaded, and will be kept unloaded while the parent hyperbox's chunk + #is not loaded. + #If this is disabled, no automatic enabling or disabling of forceloading will be done. In this case, + #hyperbox's interiors will only tick while occupied by a player, or while forceloaded through + #other means. + #Be aware that if this option is changed from true to false while any hyperbox chunks are currently + #forceloaded, they will continue to be forceloaded until those chunks are manually un-forceloaded. + auto_force_hyperbox_chunks = false + diff --git a/config/immersiveengineering-client.toml b/config/immersiveengineering-client.toml new file mode 100644 index 0000000..3b102a9 --- /dev/null +++ b/config/immersiveengineering-client.toml @@ -0,0 +1,48 @@ +#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. +#Affects turrets and garden cloches +disableFancyTESR = false +#Show the text overlay for various blocks, such as the configuration of capacitors or pumps +showTextOverlay = true +#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. +#Range: 1 ~ 32 +manualGuiScale = 4 +#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. +badEyesight = false +#Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions +fluidFractions = true +#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H) +tagTooltips = true +#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. +#Range: 0.0 ~ 1.7976931348623157E308 +increasedTileRenderdistance = 1.5 +#Set this to false to hide the update news in the manual +showUpdateNews = true +#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. +fancyItemHolding = true +#Set to false to disable the stencil buffer. This may be necessary on older GPUs. +stencilBufferEnabled = true +#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. +earDefenders_SoundBlacklist = [] +#Use VBOs to render certain blocks. This is significantly faster than the usual rendering, +#but may not work correctly with visual effects from other mods +enableVBO = false + +#Options to set the RGB color of all IE wire types +[wire_colors] + #Range: > -2147483648 + copper = 11758655 + #Range: > -2147483648 + electrum = 15573061 + #Range: > -2147483648 + steel = 7303023 + #Range: > -2147483648 + structure_rope = 9862765 + #Range: > -2147483648 + structure_steel = 7303023 + #Range: > -2147483648 + redstone = 16723759 + #Range: > -2147483648 + copper_insulated = 16445918 + #Range: > -2147483648 + electrum_insulated = 10323322 + diff --git a/config/industrialforegoing/machine-agriculture-husbandry.toml b/config/industrialforegoing/machine-agriculture-husbandry.toml new file mode 100644 index 0000000..6857801 --- /dev/null +++ b/config/industrialforegoing/machine-agriculture-husbandry.toml @@ -0,0 +1,127 @@ + +[MachineAgricultureHusbandryConfig] + + [MachineAgricultureHusbandryConfig.AnimalFeederConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #How many animals there need to be in the area to stop the machine from working + maxAnimalInTheArea = 35 + + [MachineAgricultureHusbandryConfig.MobCrusherConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerOperation = 50 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Essence [mb] - Default: [32000 mb] + tankSize = 32000 + #Attack Damage for blacklisted entities - Default: [75] + attackDamage = 75 + + [MachineAgricultureHusbandryConfig.SewageComposterConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxTankSize = 8000 + + [MachineAgricultureHusbandryConfig.PlantGathererConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 40 + #Amount of Power Consumer per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid for 'Sludge Tank' - Default: [8000mB] + maxSludgeTankSize = 8000 + #Max Amount of Stored Fluid for 'EtherTank' - Default: [1000mB] + maxEtherTankSize = 1000 + + [MachineAgricultureHusbandryConfig.AnimalRancherConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxTankSize = 8000 + + [MachineAgricultureHusbandryConfig.PlantFertilizerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 50 + #Amount of Power Consumer per Operation - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineAgricultureHusbandryConfig.SlaughterFactoryConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxMeatTankSize = 8000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxPinkSlimeTankSize = 8000 + + [MachineAgricultureHusbandryConfig.PlantSowerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 40 + #Amount of Power Consumer per Operation - Default: [1000FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineAgricultureHusbandryConfig.MobDuplicatorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 62 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 5000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 50000 + #Max Essence [mb] - Default: [8000 mb] + tankSize = 8000 + #Exact Copy to spawn - Default: [false] + exactCopy = false + #Essence needed to spawn [Mob health*EssenceNeeded] - Default: [12] + essenceNeeded = 12 + + [MachineAgricultureHusbandryConfig.WitherBuilderConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [40 (5s)] + maxProgress = 40 + #Amount of Power Consumed per Operation - Default: [500FE] + powerPerOperation = 20000 + #Max Stored Power [FE] - Default: [70000 FE] + maxStoredPower = 70000 + + [MachineAgricultureHusbandryConfig.AnimalBabySeparatorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineAgricultureHusbandryConfig.SewerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)] + powerPerOperation = 10 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxSewageTankSize = 8000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxEssenceTankSize = 8000 + diff --git a/config/industrialforegoing/machine-core.toml b/config/industrialforegoing/machine-core.toml new file mode 100644 index 0000000..245177a --- /dev/null +++ b/config/industrialforegoing/machine-core.toml @@ -0,0 +1,37 @@ + +[MachineCoreConfig] + + [MachineCoreConfig.LatexProcessingUnitConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerTick = 20 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Latex] - Default: [8000mB] + maxLatexTankSize = 16000 + #Max Amount of Stored Fluid [Water] - Default: [8000mB] + maxWaterTankSize = 16000 + + [MachineCoreConfig.FluidExtractorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)] + powerPerOperation = 500 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Latex] - Default: [8000mB] + maxLatexTankSize = 1000 + + [MachineCoreConfig.DissolutionChamberConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [60FE] + powerPerTick = 90 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Input] - Default: [8000mB] + maxInputTankSize = 8000 + #Max Amount of Stored Fluid [Output] - Default: [8000mB] + maxOutputTankSize = 16000 + diff --git a/config/industrialforegoing/machine-generator.toml b/config/industrialforegoing/machine-generator.toml new file mode 100644 index 0000000..8c43a94 --- /dev/null +++ b/config/industrialforegoing/machine-generator.toml @@ -0,0 +1,33 @@ + +[MachineGeneratorConfig] + + [MachineGeneratorConfig.BiofuelGeneratorConfig] + #Burn Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Produced per Tick - Default: [400FE] + powerPerTick = 160 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 1000000 + #Amount of FE/t extracted from the Biofuel Generator + extractionRate = 500 + #Max Amount of Stored Fluid [Biofuel] - Default: [8000mB] + maxBiofuelTankSize = 4000 + + [MachineGeneratorConfig.BioReactorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + maxWaterTankStorage = 16000 + maxBioFuelTankStorage = 16000 + + [MachineGeneratorConfig.PitifulGeneratorConfig] + #Amount of Power Produced per Tick - Default: [400FE] + powerPerTick = 30 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 100000 + #Amount of FE/t extracted from the Pitiful Generator + extractionRate = 1000 + diff --git a/config/industrialforegoing/machine-misc.toml b/config/industrialforegoing/machine-misc.toml new file mode 100644 index 0000000..c28d8ae --- /dev/null +++ b/config/industrialforegoing/machine-misc.toml @@ -0,0 +1,53 @@ + +[MachineMiscConfig] + + [MachineMiscConfig.EnchantmentExtractorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Essence [mb] - Default: [32000 mb] + tankSize = 32000 + + [MachineMiscConfig.StasisChamberConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #If true, the boss bar of an entity with the AI disable won't be rendered + disableBossBars = true + + [MachineMiscConfig.EnchantmentSorterConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineMiscConfig.EnchantmentApplicatorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Essence [mb] - Default: [64000 mb] + tankSize = 64000 + #Ignore max level for enchanting + ignoreEnchantMaxLevels = false + + [MachineMiscConfig.EnchantmentFactoryConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Essence [mb] - Default: [32000 mb] + tankSize = 32000 + diff --git a/config/industrialforegoing/machine-resource-production.toml b/config/industrialforegoing/machine-resource-production.toml new file mode 100644 index 0000000..434b55f --- /dev/null +++ b/config/industrialforegoing/machine-resource-production.toml @@ -0,0 +1,171 @@ + +[MachineResourceProductionConfig] + + [MachineResourceProductionConfig.WashingFactoryConfig] + #Progress bar size [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [60FE] + powerPerTick = 60 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Meat] - Default: [8000mB] + maxTankSize = 8000 + #Max Amount of Output Fluid - Default: [8000mB] + maxOutputSize = 8000 + + [MachineResourceProductionConfig.FermentationStationConfig] + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Amount of ticks for 2x production - Default: [20 * 5 FE] + ticksFor2XProduction = 100 + #Amount of ticks for 3x production - Default: [20 * 45 FE] + ticksFor3XProduction = 900 + #Amount of ticks for 4x production - Default: [20 * 60 * 2 FE] + ticksFor4XProduction = 2400 + #Amount of ticks for 5x production - Default: [20 * 60 * 5 FE] + ticksFor5XProduction = 6000 + + [MachineResourceProductionConfig.SporeRecreatorConfig] + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Water] - Default: [8000mB] + maxWaterTankSize = 1000 + + [MachineResourceProductionConfig.BlockPlacerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.FluidSievingMachineConfig] + #Progress bar size [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxTankSize = 8000 + + [MachineResourceProductionConfig.FluidPlacerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Input] - Default: [8000mB] + maxInputTankSize = 16000 + + [MachineResourceProductionConfig.MechanicalDirtConfig] + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Meat] - Default: [8000mB] + maxMeatTankSize = 4000 + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + + [MachineResourceProductionConfig.LaserDrillConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [1000FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.HydroponicBedConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [1000FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.WaterCondensatorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Water] - Default: [8000mB] + maxWaterTankSize = 16000 + + [MachineResourceProductionConfig.SludgeRefinerConfig] + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Sludge] - Default: [8000mB] + maxSludgeTankSize = 8000 + + [MachineResourceProductionConfig.OreLaserBaseConfig] + #Max progress of the machine + maxProgress = 100 + #How much weight of an item the catalyst will increase + catalystModifier = 8 + + [MachineResourceProductionConfig.DyeMixerConfig] + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerTick = 30 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.FluidLaserBaseConfig] + #Max progress of the machine + maxProgress = 20 + + [MachineResourceProductionConfig.MaterialStoneWorkFactoryConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [60 (3s)] + maxProgress = 60 + #Amount of Power Consumed per Tick - Default: [60FE] + powerPerTick = 60 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Water] - Default: [2000mB] + maxWaterTankSize = 2000 + #Max Amount of Stored Fluid [Lava] - Default: [2000mB] + maxLavaTankSize = 2000 + + [MachineResourceProductionConfig.BlockBreakerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.ResourcefulFurnaceConfig] + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Essence] - Default: [8000mB] + maxEssenceTankSize = 16000 + + [MachineResourceProductionConfig.MarineFisherConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [5000FE] + powerPerOperation = 5000 + #Max Stored Power [FE] - Default: [20000 FE] + maxStoredPower = 20000 + + [MachineResourceProductionConfig.FluidCollectorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Output] - Default: [8000mB] + maxOutputTankSize = 16000 + diff --git a/config/industrialforegoingsouls/industrialforegoing-souls-machines.toml b/config/industrialforegoingsouls/industrialforegoing-souls-machines.toml new file mode 100644 index 0000000..d05a54b --- /dev/null +++ b/config/industrialforegoingsouls/industrialforegoing-souls-machines.toml @@ -0,0 +1,27 @@ + +[IFSoulsMachines] + + [IFSoulsMachines.ConfigSoulSurge] + #How long in ticks a soul last to accelerate ticks + #Range: > 1 + SOUL_TIME = 300 + #How many extra ticks the surge will accelerate + #Range: > 1 + ACCELERATION_TICK = 2 + + [IFSoulsMachines.ConfigSoulLaserBase] + #Max soul storage tank amount + #Range: > 1 + SOUL_STORAGE_AMOUNT = 1350 + #Max progress of the machine + #Range: > 1 + MAX_PROGRESS = 20 + #Kill the warden when it's life reaches near to 0 or keep it alive + KILL_WARDEN = true + #Damage done to the warden when an operation is done + #Range: > 0 + DAMAGE_PER_OPERATION = 4 + #Souls generated when an operation is done + #Range: > 1 + SOULS_PER_OPERATION = 1 + diff --git a/config/integratedcrafting-common.toml b/config/integratedcrafting-common.toml new file mode 100644 index 0000000..2428192 --- /dev/null +++ b/config/integratedcrafting-common.toml @@ -0,0 +1,29 @@ + +[machine] + + [machine.general] + #If the crafting interface should validate recipes on insertion. + validateRecipesCraftingInterface = true + #The maximum amount of crafting jobs that could be scheduled within one crafting interface without being started + maxPendingCraftingJobs = 256 + #Enabling this option will log all recipe validation failures in crafting interfaces into the server logs + logRecipeValidationFailures = true + #The minimal update frequency in ticks to use for crafting interfaces. + minCraftingInterfaceUpdateFreq = 5 + +[general] + + [general.general] + #The base energy usage for the crafting interface per crafting job being processed. + interfaceCraftingBaseConsumption = 5 + #The base energy usage for the crafting writer. + craftingWriterBaseConsumption = 1 + +[core] + + [core.general] + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the version checker should be enabled. + versionChecker = false + diff --git a/config/integrateddynamics-common.toml b/config/integrateddynamics-common.toml new file mode 100644 index 0000000..480bdd9 --- /dev/null +++ b/config/integrateddynamics-common.toml @@ -0,0 +1,179 @@ + +[core] + + [core.general] + #The ingredient network observation frequency slowdown rate in ticks. + ingredientNetworkObserverFrequencyDecreaseFactor = 5 + #If network change events should be logged. Only enable this when debugging. + logChangeEvents = false + #When true, use the LONG number format style. Otherwise, use the SHORT style. + numberCompactUseLongStyle = false + #The minimum number of integer digits to include in the result of the compact operator + numberCompactMinimumIntegerDigits = 1 + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #The minimum number of fractional digits to include in the result of the compact operator + numberCompactMinimumFractionDigits = 0 + #The number of threads that the ingredient network observer can use. + ingredientNetworkObserverThreads = 4 + #The frequency in ticks at which ingredient network should be observed after a position's contents are changed. + ingredientNetworkObserverFrequencyForced = 0 + #The maximum number of integer digits to include in the result of the compact operator + numberCompactMaximumIntegerDigits = 3 + #The ingredient network observation frequency slowdown rate in ticks. + ingredientNetworkObserverFrequencyIncreaseFactor = 1 + #The fastest possible frequency in ticks at which ingredient network should be observed. + ingredientNetworkObserverFrequencyMin = 5 + #If cable models should be cached for rendering optimization. + cacheCableModels = true + #If corrupted networks should automatically be restored on first tick. + recreateCorruptedNetworks = true + #The maximum number of fractional digits to include in the result of the compact operator + numberCompactMaximumFractionDigits = 2 + #The slowest possible frequency in ticks at which ingredient network should be observed. + ingredientNetworkObserverFrequencyMax = 40 + #If the ingredient network observer can work on separate thread. + ingredientNetworkObserverEnableMultithreading = true + #When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option. + safeMode = false + #The maximum frequency at which speach messages can be played in milliseconds. + speachMaxFrequency = 1000 + #The maximum network energy transfer rate. + energyRateLimit = 2147483647 + #How deep the recursion stack on an operator can become. This is to avoid game crashes when building things like the omega operator. + operatorRecursionLimit = 256 + #If the version checker should be enabled. + versionChecker = false + +[general] + + [general.general] + #The energy usage multiplier for networks. + energyConsumptionMultiplier = 0 + #The base energy usage for the fluid reader. + fluidReaderBaseConsumption = 1 + #The base energy usage for the display panel when it has a variable. + panelDisplayBaseConsumptionEnabled = 2 + #The base energy usage for the audio writer. + audioWriterBaseConsumption = 1 + #The base energy usage for the inventory reader. + inventoryReaderBaseConsumption = 1 + #The base energy usage for the dynamic light panel. + panelLightDynamicBaseConsumption = 0 + #The base energy usage for the entity reader. + entityReaderBaseConsumption = 1 + #The base energy usage for the static light panel. + panelLightStaticBaseConsumption = 0 + #The base energy usage for the inventory writer. + inventoryWriterBaseConsumption = 1 + #The base energy usage for the network reader. + networkReaderBaseConsumption = 1 + #The base energy usage for the entity writer. + entityWriterBaseConsumption = 1 + #The base energy usage for the omni-directional connector. + connectorOmniDirectionalBaseConsumption = 128 + #The base energy usage for the extra-dimensional reader. + extraDimensionalReaderBaseConsumption = 1 + #The base energy usage for the machine writer. + machineWriterBaseConsumption = 1 + #The base energy usage for the proxy. + proxyBaseConsumption = 2 + #The maximum render distance for part overlays to render. The higher, the more resource intensive. + partOverlayRenderdistance = 15 + #The base energy usage for the audio reader. + audioReaderBaseConsumption = 1 + #The base energy usage for the redstone reader. + redstoneReaderBaseConsumption = 1 + #The base energy usage for the materializer. + materializerBaseConsumption = 1 + #The base energy usage for the world reader. + worldReaderBaseConsumption = 1 + #The base energy usage for the display panel when does not have a variable. + panelDisplayBaseConsumptionDisabled = 1 + #The base energy usage for the redstone writer. + redstoneWriterBaseConsumption = 1 + #The base energy usage for the variable store. + variablestoreBaseConsumption = 4 + #The base energy usage for the effect writer. + effectWriterBaseConsumption = 1 + #The base energy usage for the mono-directional connector. + connectorMonoDirectionalBaseConsumption = 32 + #The base energy usage for the block reader. + blockReaderBaseConsumption = 1 + #The default port for running the network diagnostics HTTP server. + diagnosticsWebServerPort = 3030 + #The base energy usage for the machine reader. + machineReaderBaseConsumption = 1 + +[machine] + + [machine.general] + #The maximum offset in blocks a part can target. + maxPartOffset = 32 + #Priority list of mod id's when determining tag-based recipe outputs. + recipeTagOutputModPriorities = [] + #The default update frequency in ticks to use for new parts. + defaultPartUpdateFreq = 1 + #The NBT tags that are not allowed to be read by displaying NBT tags or performing operations on them. + nbtTagBlacklist = [] + #The maximum offset in blocks a directional connector can look for its target. + maxDirectionalConnectorOffset = 512 + #The distance from which part offsets should be shown. + partOffsetRenderDistance = 16 + + [machine.cable] + #If cable shapes should be determined dynamically. Disable this if FPS issues would occur. + dynamicShape = true + + [machine.invisible_light] + #If invisible light should act as full a block + invisibleLightBlock = true + + [machine.energy_battery] + #The 1/X fraction of the battery capacity that is allowed to be transfered per tick. + energyRateCapacityFraction = 2000 + #The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size) + maxCreativeCapacity = 40960000 + #The minimum energy transfer rate per tick. + minEnergyRate = 2000 + #The default capacity of an energy battery. + capacity = 1000000 + #The maximum capacity shown in creative tabs. (Make sure that you do not cross the max int size) + maxCreativeTabCapacity = 655360000 + + [machine.delay] + #The maximum value history length that can be maintained.. + maxHistoryCapacity = 1024 + + [machine.mechanical_squeezer] + #The energy capacity of a mechanical squeezer. + capacity = 100000 + #How many mB per tick can be auto-ejected. + autoEjectFluidRate = 500 + #The energy consumption rate. + consumptionRate = 80 + + [machine.mechanical_drying_basin] + #The energy consumption rate. + consumptionRate = 80 + #The energy capacity of a mechanical drying basin. + capacity = 100000 + +[worldgeneration] + + [worldgeneration.menril_log_filled] + #The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance. + filledMenrilLogChance = 10 + +[item] + + [item.menril_berries] + #If the berries should give the night vision effect when eaten. + nightVision = true + + [item.on_the_dynamics_of_integration] + #If the info book should automatically obtained when the player first spawns. + obtainOnSpawn = false + #If the info book can give item rewards for tutorial completion. + bookRewards = true + diff --git a/config/integratedterminals-common.toml b/config/integratedterminals-common.toml new file mode 100644 index 0000000..44726f7 --- /dev/null +++ b/config/integratedterminals-common.toml @@ -0,0 +1,69 @@ + +[machine] + + [machine.general] + #The number of items that should be selected when clicking on an item in the storage terminal. + guiStorageItemInitialQuantity = 64 + #The number of items that should be removed when right-clicking when energy is selected in the storage terminal. + guiStorageEnergyIncrementalQuantity = 1000 + #The update frequency in milliseconds for the crafting jobs gui. + guiTerminalCraftingJobsUpdateFrequency = 1000 + #The number of items that should be removed when right-clicking when an item is selected in the storage terminal. + guiStorageItemIncrementalQuantity = 1 + #The number of items that should be selected when clicking on energy in the storage terminal. + guiStorageEnergyInitialQuantity = 100000 + #The number of items that should be removed when right-clicking when a fluid is selected in the storage terminal. + guiStorageFluidIncrementalQuantity = 1000 + #The number of items that should be selected when clicking on a fluid in the storage terminal. + guiStorageFluidInitialQuantity = 100000 + +[general] + + [general.general] + #If the crafting grid should always be shown centrally, and not be responsive based on screen size. + guiStorageForceCraftingGridCenter = false + #The number of rows in the small scale of the storage terminal. + guiStorageScaleSmallRows = 5 + #The number of columns in the height-based scale of the storage terminal. + guiStorageScaleHeightColumns = 9 + #The number of rows in the large scale of the storage terminal. + guiStorageScaleLargeRows = 9 + #The number of rows in the medium scale of the storage terminal. + guiStorageScaleMediumRows = 7 + #The maximum number of columns in when scaling the storage terminal. + guiStorageScaleMaxColumns = 32 + #The base energy usage for the crafting terminal. + terminalCraftingBaseConsumption = 1 + #The number of rows in the width-based scale of the storage terminal. + guiStorageScaleWidthRows = 5 + #The number of columns in the large scale of the storage terminal. + guiStorageScaleLargeColumns = 11 + #The number of columns in the small scale of the storage terminal. + guiStorageScaleSmallColumns = 9 + #The maximum number of rows in when scaling the storage terminal. + guiStorageScaleMaxRows = 20 + #The base energy usage for the storage terminal. + terminalStorageBaseConsumption = 2 + #If shift-clicking on the crafting terminal's crafting result slot should only produce a single result. + shiftClickCraftingResultLimit = false + #If the search box and button states should be synchronized between the item storage and crafting tabs. + syncItemStorageAndCraftingTabStates = true + #The number of columns in the medium scale of the storage terminal. + guiStorageScaleMediumColumns = 10 + +[core] + + [core.general] + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the crafting planners can work on separate thread. + craftingPlannerEnableMultithreading = false + #The maximum number of terminal storage crafting recipes that can be sent in a single packet. Reduce this when you have packet overflows. + terminalStoragePacketMaxRecipes = 128 + #The number of threads that the crafting plan calculator can use. + craftingPlannerThreads = 2 + #The maximum number of terminal storage instances that can be sent in a single packet. Reduce this when you have packet overflows. + terminalStoragePacketMaxInstances = 1024 + #If the version checker should be enabled. + versionChecker = false + diff --git a/config/integratedtunnels-common.toml b/config/integratedtunnels-common.toml new file mode 100644 index 0000000..78fc197 --- /dev/null +++ b/config/integratedtunnels-common.toml @@ -0,0 +1,77 @@ + +[general] + + [general.general] + #The base energy usage for the energy importer. + importerEnergyBaseConsumption = 1 + #The base energy usage for the item importer. + importerItemBaseConsumption = 1 + #The base energy usage for the world item exporter when it has a variable. + exporterWorldItemBaseConsumptionEnabled = 32 + #The base energy usage for the item interface. + interfaceItemBaseConsumption = 0 + #The base energy usage for the world item importer when it has a variable. + importerWorldItemBaseConsumptionEnabled = 32 + #The base energy usage for the fluid importer. + importerFluidBaseConsumption = 1 + #The base energy usage for the fluid interface. + interfaceFluidBaseConsumption = 0 + #The base energy usage for the player simulator when it does not have a variable. + playerSimulatorBaseConsumptionDisabled = 1 + #The base energy usage for the player simulator when it has a variable. + playerSimulatorBaseConsumptionEnabled = 64 + #The base energy usage for the world block exporter when it does not have a variable. + exporterWorldBlockBaseConsumptionDisabled = 1 + #The base energy usage for the world block importer when it has a variable. + importerWorldBlockBaseConsumptionEnabled = 32 + #The base energy usage for the energy exporter. + exporterEnergyBaseConsumption = 1 + #The base energy usage for the item exporter. + exporterItemBaseConsumption = 1 + #The base energy usage for the world fluid importer when it does not have a variable. + importerWorldFluidBaseConsumptionDisabled = 1 + #The base energy usage for the world energy importer when it has a variable. + importerWorldEnergyBaseConsumptionEnabled = 32 + #The base energy usage for the world item importer when it does not have a variable. + importerWorldItemBaseConsumptionDisabled = 1 + #The base energy usage for the world block importer when it does not have a variable. + importerWorldBlockBaseConsumptionDisabled = 1 + #The base energy usage for the fluid exporter. + exporterFluidBaseConsumption = 1 + #The base energy usage for the world energy exporter when it has a variable. + exporterWorldEnergyBaseConsumptionEnabled = 32 + #The base energy usage for the world fluid exporter when it has a variable. + exporterWorldFluidBaseConsumptionEnabled = 32 + #The base energy usage for the world energy exporter when it does not have a variable. + exporterWorldEnergyBaseConsumptionDisabled = 1 + #The base energy usage for the world fluid importer when it has a variable. + importerWorldFluidBaseConsumptionEnabled = 32 + #The base energy usage for the energy interface. + interfaceEnergyBaseConsumption = 0 + #The base energy usage for the world block exporter when it has a variable. + exporterWorldBlockBaseConsumptionEnabled = 32 + #The base energy usage for the world fluid exporter when it does not have a variable. + exporterWorldFluidBaseConsumptionDisabled = 1 + #The base energy usage for the world energy importer when it does not have a variable. + importerWorldEnergyBaseConsumptionDisabled = 1 + #The base energy usage for the world item exporter when it does not have a variable. + exporterWorldItemBaseConsumptionDisabled = 1 + +[core] + + [core.general] + #The maximum network fluid transfer rate. + fluidRateLimit = 2147483647 + #If particles should be shown and sounds should be played when tunnels are interacting with the world. + worldInteractionEvents = true + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise. + ejectItemsOnBlockDropOverflow = true + #How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged. + inventoryUnchangedTickTimeout = 10 + #If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided. + ejectItemsOnInconsistentSimulationMovement = true + #If the version checker should be enabled. + versionChecker = false + diff --git a/config/inventoryprofilesnext/New World/villager-trading-config.json b/config/inventoryprofilesnext/New World/villager-trading-config.json new file mode 100644 index 0000000..baa46d7 --- /dev/null +++ b/config/inventoryprofilesnext/New World/villager-trading-config.json @@ -0,0 +1,34 @@ +{ + "globalBookmarks": { + "armorer": [ + ], + "butcher": [ + ], + "cartographer": [ + ], + "cleric": [ + ], + "farmer": [ + ], + "fisherman": [ + ], + "fletcher": [ + ], + "leatherworker": [ + ], + "librarian": [ + ], + "mason": [ + ], + "shepherd": [ + ], + "toolsmith": [ + ], + "weaponsmith": [ + ], + "nitwit": [ + ], + "none": [ + ] + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/ae2.json b/config/inventoryprofilesnext/integrationHints/ae2.json new file mode 100644 index 0000000..868b83d --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/ae2.json @@ -0,0 +1,118 @@ +{ + "appeng.client.gui.implementations.EnergyLevelEmitterScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.ChestScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.CondenserScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.DriveScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.InscriberScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.InterfaceScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.MolecularAssemblerScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.PatternProviderScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.SpatialAnchorScreen": { + "ignore": true + }, + "appeng.menu.implementations.SpatialAnchorMenu": { + "ignore": true + }, + "appeng.client.gui.implementations.VibrationChamberScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.QNBScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.me.common.MEStorageScreen": { + "ignore": true, + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 20 + }, + "SORT_COLUMNS": { + "horizontalOffset": 20 + }, + "SORT_ROWS": { + "horizontalOffset": 20 + } + } + }, + "appeng.client.gui.implementations.IOBusScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.WirelessScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.SecurityStationScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 20 + }, + "SORT_COLUMNS": { + "horizontalOffset": 20 + }, + "SORT_ROWS": { + "horizontalOffset": 20 + } + } + }, + "appeng.menu.me.common.MEStorageMenu": { + "ignore": true + }, + "de.mari_023.ae2wtlib.wct.WCTScreen": { + "playerSideOnly": true, + "ignore": true + }, + "de.mari_023.ae2wtlib.wct.WETScreen": { + "playerSideOnly": true, + "ignore": true + }, + "de.mari_023.ae2wtlib.wet.WETMenu": { + "ignore": true + }, + "de.mari_023.ae2wtlib.wct.WATScreen": { + "playerSideOnly": true, + "ignore": true + }, + "de.mari_023.ae2wtlib.wat.WATMenu": { + "ignore": true + }, + "de.mari_023.ae2wtlib.wct.WCTMenu": { + "playerSideOnly": true, + "ignore": true + }, + "appeng.client.gui.me.items.PatternEncodingTermScreen": { + "playerSideOnly": true, + "ignore": true + }, + "appeng.client.gui.me.items.CraftingTermScreen": { + "playerSideOnly": true, + "ignore": true + }, + "com.github.glodblock.epp.client.gui.GuiExPatternTerminal": { + "playerSideOnly": true, + "ignore": true + }, + "com.github.glodblock.epp.client.gui.GuiExPatternProvider": { + "playerSideOnly": true, + "ignore": true + }, + "com.github.glodblock.epp.client.gui.GuiExInterface": { + "playerSideOnly": true, + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json b/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json new file mode 100644 index 0000000..0f246d5 --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json @@ -0,0 +1,47 @@ +{ + "package.name.className": { + "ignore": false, + "playerSideOnly": false, + "force": false, + "buttonHints": { + "SORT": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "SORT_COLUMNS": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "SORT_ROWS": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "MOVE_TO_CONTAINER": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "MOVE_TO_PLAYER": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "CONTINUOUS_CRAFTING": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "PROFILE_SELECTOR": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0, + "hide": true + } + } + }, + "another.package.name.className": { + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/integrateddynamics.json b/config/inventoryprofilesnext/integrationHints/integrateddynamics.json new file mode 100644 index 0000000..980c52d --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/integrateddynamics.json @@ -0,0 +1,173 @@ +{ + "org.cyclops.integrateddynamics.inventory.container.ContainerPartReader": { + "ignore": true + }, + "org.cyclops.integrateddynamics.inventory.container.ContainerPartPanelVariableDriven": { + "ignore": true + }, + "org.cyclops.integrateddynamics.inventory.container.ContainerPartWriter": { + "ignore": true + }, + "org.cyclops.integratedterminals.client.gui.container.ContainerScreenTerminalStorage": { + "buttonHints": { + "MOVE_TO_CONTAINER": { + "horizontalOffset": 20 + }, + "MOVE_TO_PLAYER": { + "horizontalOffset": 2, + "top": 21 + }, + "SORT": { + "horizontalOffset": -10, + "top": 5 + }, + "SORT_COLUMNS": { + "horizontalOffset": -10, + "top": 5 + }, + "SORT_ROWS": { + "horizontalOffset": -10, + "top": 5 + }, + "SHOW_EDITOR": { + "horizontalOffset": 28, + "top": -5 + } + } + }, + "org.cyclops.integratedcrafting.inventory.container.ContainerPartInterfaceCrafting": { + "ignore": true + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenCoalGenerator": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "bottom": 39 + }, + "SORT_COLUMNS": { + "bottom": 39 + }, + "SORT_ROWS": { + "bottom": 39 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenLogicProgrammerPortable": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -41, + "bottom": 16 + }, + "SORT_COLUMNS": { + "horizontalOffset": -29, + "bottom": 4 + }, + "SORT_ROWS": { + "horizontalOffset": -17, + "bottom": -8 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenMaterializer": { + "playerSideOnly": true + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenProxy": { + "playerSideOnly": true + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenMechanicalSqueezer": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -41, + "bottom": -14 + }, + "SORT_COLUMNS": { + "horizontalOffset": -29, + "bottom": -27 + }, + "SORT_ROWS": { + "horizontalOffset": -17, + "bottom": -40 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenMechanicalDryingBasin": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -41, + "bottom": -14 + }, + "SORT_COLUMNS": { + "horizontalOffset": -29, + "bottom": -27 + }, + "SORT_ROWS": { + "horizontalOffset": -17, + "bottom": -40 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenDelay": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -42, + "bottom": -11 + }, + "SORT_COLUMNS": { + "horizontalOffset": -30, + "bottom": -24 + }, + "SORT_ROWS": { + "horizontalOffset": -18, + "bottom": -37 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenLabeller": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -42, + "bottom": -13 + }, + "SORT_COLUMNS": { + "horizontalOffset": -30, + "bottom": -26 + }, + "SORT_ROWS": { + "horizontalOffset": -18, + "bottom": -39 + }, + "SHOW_EDITOR": { + "horizontalOffset": -1, + "top": -2 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenLogicProgrammer": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -42, + "bottom": 17 + }, + "SORT_COLUMNS": { + "horizontalOffset": -30, + "bottom": 4 + }, + "SORT_ROWS": { + "horizontalOffset": -18, + "bottom": -9 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenVariablestore": { + "playerSideOnly": true + }, + "org.cyclops.integratedterminals.inventory.container.ContainerTerminalStoragePart": { + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/refinedstorage.json b/config/inventoryprofilesnext/integrationHints/refinedstorage.json new file mode 100644 index 0000000..b976c48 --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/refinedstorage.json @@ -0,0 +1,177 @@ +{ + "com.refinedmods.refinedstorage.screen.ControllerScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.DiskDriveScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.grid.GridScreen": { + "ignore": true, + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 53 + }, + "SORT_COLUMNS": { + "horizontalOffset": 53 + }, + "SORT_ROWS": { + "horizontalOffset": 53 + } + } + }, + "com.refinedmods.refinedstorage.screen.ExternalStorageScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.ImporterScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 37 + }, + "SORT_COLUMNS": { + "horizontalOffset": 37 + }, + "SORT_ROWS": { + "horizontalOffset": 37 + } + } + }, + "com.refinedmods.refinedstorage.screen.ExporterScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 37 + }, + "SORT_COLUMNS": { + "horizontalOffset": 37 + }, + "SORT_ROWS": { + "horizontalOffset": 37 + } + } + }, + "com.refinedmods.refinedstorage.screen.NetworkTransmitterScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.RelayScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.DetectorScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.SecurityManagerScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.InterfaceScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.FluidInterfaceScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.WirelessTransmitterScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.ConstructorScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.DestructorScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.DiskManipulatorScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.CrafterScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 37 + } + } + }, + "com.refinedmods.refinedstorage.screen.CrafterManagerScreen": { + "playerSideOnly": true, + "ignore": true + }, + "com.refinedmods.refinedstorage.screen.PriorityScreen": { + "ignore": true + }, + "com.refinedmods.refinedstorage.screen.FilterScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.container.GridContainerMenu": { + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/sophisticatedbackpacks.json b/config/inventoryprofilesnext/integrationHints/sophisticatedbackpacks.json new file mode 100644 index 0000000..04304cc --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/sophisticatedbackpacks.json @@ -0,0 +1,24 @@ +{ + "net.p3pp3rf1y.sophisticatedbackpacks.client.gui.BackpackScreen": { + "buttonHints": { + "MOVE_TO_PLAYER": { + "horizontalOffset": 30 + }, + "SORT": { + "horizontalOffset": 30 + }, + "SORT_COLUMNS": { + "horizontalOffset": 30 + }, + "SORT_ROWS": { + "horizontalOffset": 30 + }, + "MOVE_TO_CONTAINER": { + "bottom": 2 + } + } + }, + "net.p3pp3rf1y.sophisticatedbackpacks.common.gui.BackpackContainer": { + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/sophisticatedstorage.json b/config/inventoryprofilesnext/integrationHints/sophisticatedstorage.json new file mode 100644 index 0000000..4919ece --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/sophisticatedstorage.json @@ -0,0 +1,25 @@ +{ + "net.p3pp3rf1y.sophisticatedstorage.client.gui.StorageScreen": { + "buttonHints": { + "MOVE_TO_PLAYER": { + "horizontalOffset": 28 + }, + "SORT": { + "horizontalOffset": 25 + }, + "SORT_COLUMNS": { + "horizontalOffset": 26 + }, + "SORT_ROWS": { + "horizontalOffset": 27 + }, + "SHOW_EDITOR": { + "horizontalOffset": 28, + "top": -5 + } + } + }, + "net.p3pp3rf1y.sophisticatedstorage.common.gui.StorageContainerMenu": { + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/inventoryprofiles.json b/config/inventoryprofilesnext/inventoryprofiles.json new file mode 100644 index 0000000..e698210 --- /dev/null +++ b/config/inventoryprofilesnext/inventoryprofiles.json @@ -0,0 +1,70 @@ +{ + "ModSettings": { + "sort_order": "ACCUMULATED_COUNT_DESCENDING", + "include_hotbar_modifier": { + "main": { + "keys": "" + } + }, + "move_all_modifier": { + "main": { + "keys": "" + } + }, + "move_focus_mach_modifier": { + "main": { + "keys": "" + } + }, + "move_just_refill_modifier": { + "main": { + "keys": "" + } + }, + "highlight_foused_items": false, + "enable_profiles": false, + "enable_lock_slots": false, + "enable_updates_check": false, + "first_run": false + }, + "GuiSettings": { + "enable_inventory_editor_button": false, + "enable_inventory_settings_button": false, + "enable_profiles_ui": false, + "enable_profiles_announcement": false, + "enable_inventory_buttons": false + }, + "LockedSlotsSettings": { + "locked_slots_empty_hotbar_as_semi_locked": false + }, + "AutoRefillSettings": { + "refill_armor": false, + "refill_before_tool_break": false, + "visual_durability_notification": false, + "audio_durability_notification": false, + "visual_replace_success_notification": false, + "audio_replace_success_notification": false, + "visual_replace_failed_notification": false, + "audio_replace_failed_notification": false + }, + "Hotkeys": { + "sort_inventory": { + "main": { + "keys": "BUTTON_3" + } + }, + "scroll_to_chest": { + "main": { + "keys": "" + } + }, + "scroll_to_inventory": { + "main": { + "keys": "" + } + } + }, + "Tweaks": { + "container_swipe_moving_items": false + } +} diff --git a/config/inventoryprofilesnext/villager-trading-config.json b/config/inventoryprofilesnext/villager-trading-config.json new file mode 100644 index 0000000..baa46d7 --- /dev/null +++ b/config/inventoryprofilesnext/villager-trading-config.json @@ -0,0 +1,34 @@ +{ + "globalBookmarks": { + "armorer": [ + ], + "butcher": [ + ], + "cartographer": [ + ], + "cleric": [ + ], + "farmer": [ + ], + "fisherman": [ + ], + "fletcher": [ + ], + "leatherworker": [ + ], + "librarian": [ + ], + "mason": [ + ], + "shepherd": [ + ], + "toolsmith": [ + ], + "weaponsmith": [ + ], + "nitwit": [ + ], + "none": [ + ] + } +} \ No newline at end of file diff --git a/config/ironfurnaces-client.toml b/config/ironfurnaces-client.toml new file mode 100644 index 0000000..ba03332 --- /dev/null +++ b/config/ironfurnaces-client.toml @@ -0,0 +1,277 @@ + +#Modded Furnace Settings +[modded_furnaces] + + [modded_furnaces.vibranium_furnace] + # How much RF to generate per tick + # Default: 3000 + #Range: 1 ~ 100000 + generation = 3000 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 32 + #Range: 1 ~ 64 + mult = 32 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 3 + #Range: 1 ~ 72000 + speed = 3 + + [modded_furnaces.allthemodium_furnace] + # How much RF to generate per tick + # Default: 2000 + #Range: 1 ~ 100000 + generation = 2000 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 16 + #Range: 1 ~ 64 + mult = 16 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 5 + #Range: 1 ~ 72000 + speed = 5 + + [modded_furnaces.unobtainium_furnace] + # How much RF to generate per tick + # Default: 5000 + #Range: 1 ~ 100000 + generation = 5000 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 64 + #Range: 1 ~ 64 + mult = 64 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 1 + #Range: 1 ~ 72000 + speed = 1 + +#Update Checker Settings +[updates] + + [updates.check_updates] + # true = check for updates, false = don't check for updates. + # Default: true. + updates = false + +#Furnace Settings +[furnaces] + # The capacity of the recipe cache, higher values use more memory. + # Default: 10 + #Range: 1 ~ 100 + recipe_cache = 10 + + [furnaces.iron_furnace] + # How much RF to generate per tick + # Default: 40 + #Range: 1 ~ 100000 + generation = 40 + # What tier this furnace should be. + # Default: 0 + #Range: 0 ~ 2 + tier = 0 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 160 + #Range: 2 ~ 72000 + speed = 160 + + [furnaces.obsidian_furnace] + # How much RF to generate per tick + # Default: 500 + #Range: 1 ~ 100000 + generation = 500 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 20 + #Range: 2 ~ 72000 + speed = 20 + + [furnaces.recipeMaxXPLevel] + # How many levels of experience that can be stored in recipes stored in the furnace, after the experience stored in the recipe reaches this value (in levels) it will be voided. + # Default: 100 + # 100 levels is 30971 XP + #Range: 1 ~ 1000 + level = 100 + + [furnaces.netherite_furnace] + # How much RF to generate per tick + # Default: 1000 + #Range: 1 ~ 100000 + generation = 1000 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 5 + #Range: 2 ~ 72000 + speed = 5 + + [furnaces.copper_furnace] + # How much RF to generate per tick + # Default: 40 + #Range: 1 ~ 100000 + generation = 40 + # What tier this furnace should be. + # Default: 0 + #Range: 0 ~ 2 + tier = 0 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 180 + #Range: 2 ~ 72000 + speed = 180 + + [furnaces.emerald_furnace] + # How much RF to generate per tick + # Default: 320 + #Range: 1 ~ 100000 + generation = 320 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 40 + #Range: 2 ~ 72000 + speed = 40 + + [furnaces.million_furnace] + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + + [furnaces.crystal_furnace] + # How much RF to generate per tick + # Default: 360 + #Range: 1 ~ 100000 + generation = 360 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 40 + #Range: 2 ~ 72000 + speed = 40 + + [furnaces.diamond_furnace] + # How much RF to generate per tick + # Default: 240 + #Range: 1 ~ 100000 + generation = 240 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 80 + #Range: 2 ~ 72000 + speed = 80 + + [furnaces.silver_furnace] + # How much RF to generate per tick + # Default: 100 + #Range: 1 ~ 100000 + generation = 100 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 1 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 140 + #Range: 2 ~ 72000 + speed = 140 + + [furnaces.rainbow_furnace] + # How much power the Rainbow Furnace will generate. + # Default: 50000 + #Range: 1 ~ 100000000 + rainbow_generation = 50000 + # How much RF to generate per tick + # Default: 2000 + #Range: 1 ~ 100000 + generation = 2000 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 20 + #Range: 2 ~ 72000 + speed = 20 + + [furnaces.energy] + # How much energy can be stored in tier 0 furnaces. + # Default: 80 000 + #Range: > 4000 + tier_0 = 80000 + # How much energy can be stored in tier 2 furnaces. + # Default: 1 000 000 + #Range: > 4000 + tier_2 = 1000000 + # How much energy can be stored in tier 1 furnaces. + # Default: 200 000 + #Range: > 4000 + tier_1 = 200000 + + [furnaces.gold_furnace] + # How much RF to generate per tick + # Default: 160 + #Range: 1 ~ 100000 + generation = 160 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 1 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 120 + #Range: 2 ~ 72000 + speed = 120 + +#JEI Settings +[jei] + + [jei.jei] + # Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces. + enable_jei_click_area = true + # Enable or disable the Catalysts in Jei for Iron Furnaces. + enable_jei_catalysts = true + # Enable or disable the JeiPlugin of Iron Furnaces. + enable_jei = true + +#Misc +[misc] + + [misc.misc] + # Enable or disable the Rainbow Content + rainbow = true + # Enable or disable light-updates, furances will no longer emit light, true = disable + lightupdates = false + # Enable or disable version checking and player identification through the web, true = disabled, if your server is using firewall software you might want to disable this + web = false + # Show furnace settings errors in chat, used for debugging + errors = false + diff --git a/config/ironjetpacks/jetpacks/allthemodium.json b/config/ironjetpacks/jetpacks/allthemodium.json new file mode 100644 index 0000000..e885e57 --- /dev/null +++ b/config/ironjetpacks/jetpacks/allthemodium.json @@ -0,0 +1,25 @@ +{ + "name": "allthemodium", + "disable": false, + "tier": 6, + "color": "ffef0e", + "armorPoints": 9, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/allthemodium", + "rarity": 0, + "capacity": 72000000, + "usage": 1650, + "speedVertical": 1.15, + "accelVertical": 0.20, + "speedSideways": 0.25, + "speedHoverDescend": 0.70, + "speedHover": 0.0, + "sprintSpeedMulti": 2.3, + "sprintFuelMulti": 4.4, + "creative": false, + "sprintSpeedMultiVertical": 1.0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "speedHoverAscend": 0.7, + "curios": true +} diff --git a/config/ironjetpacks/jetpacks/bronze.json b/config/ironjetpacks/jetpacks/bronze.json new file mode 100644 index 0000000..99be7d5 --- /dev/null +++ b/config/ironjetpacks/jetpacks/bronze.json @@ -0,0 +1,25 @@ +{ + "name": "bronze", + "disable": false, + "tier": 2, + "color": "da9839", + "armorPoints": 3, + "enchantability": 9, + "craftingMaterial": "tag:forge:ingots/bronze", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 800000, + "usage": 120, + "speedVertical": 0.41, + "accelVertical": 0.12, + "speedSideways": 0.14, + "speedHoverAscend": 0.27, + "speedHoverDescend": 0.25, + "speedHover": 0.075, + "sprintSpeedMulti": 1.1, + "sprintSpeedMultiVertical": 1.05, + "sprintFuelMulti": 2.1 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/copper.json b/config/ironjetpacks/jetpacks/copper.json new file mode 100644 index 0000000..9b96a5f --- /dev/null +++ b/config/ironjetpacks/jetpacks/copper.json @@ -0,0 +1,25 @@ +{ + "name": "copper", + "disable": false, + "tier": 1, + "color": "ee825b", + "armorPoints": 2, + "enchantability": 12, + "craftingMaterial": "minecraft:copper_ingot", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 250000, + "usage": 85, + "speedVertical": 0.29, + "accelVertical": 0.11, + "speedSideways": 0.1, + "speedHoverAscend": 0.23, + "speedHoverDescend": 0.25, + "speedHover": 0.092, + "sprintSpeedMulti": 1.05, + "sprintSpeedMultiVertical": 1.025, + "sprintFuelMulti": 1.4 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/creative.json b/config/ironjetpacks/jetpacks/creative.json new file mode 100644 index 0000000..62bd2eb --- /dev/null +++ b/config/ironjetpacks/jetpacks/creative.json @@ -0,0 +1,25 @@ +{ + "name": "creative", + "disable": false, + "tier": -1, + "color": "cf1ae9", + "armorPoints": 8, + "enchantability": 0, + "craftingMaterial": "null", + "creative": true, + "rarity": 3, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 0, + "usage": 0, + "speedVertical": 1.03, + "accelVertical": 0.17, + "speedSideways": 0.21, + "speedHoverAscend": 0.45, + "speedHoverDescend": 0.25, + "speedHover": 0.0, + "sprintSpeedMulti": 2.0, + "sprintSpeedMultiVertical": 1.5, + "sprintFuelMulti": 0.0 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/diamond.json b/config/ironjetpacks/jetpacks/diamond.json new file mode 100644 index 0000000..68e05d5 --- /dev/null +++ b/config/ironjetpacks/jetpacks/diamond.json @@ -0,0 +1,25 @@ +{ + "name": "diamond", + "disable": false, + "tier": 4, + "color": "4cf4e0", + "armorPoints": 4, + "enchantability": 10, + "craftingMaterial": "tag:forge:gems/diamond", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 30000000, + "usage": 650, + "speedVertical": 0.9, + "accelVertical": 0.15, + "speedSideways": 0.19, + "speedHoverAscend": 0.41, + "speedHoverDescend": 0.25, + "speedHover": 0.005, + "sprintSpeedMulti": 1.8, + "sprintSpeedMultiVertical": 1.4, + "sprintFuelMulti": 3.8 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/electrum.json b/config/ironjetpacks/jetpacks/electrum.json new file mode 100644 index 0000000..71cf9d7 --- /dev/null +++ b/config/ironjetpacks/jetpacks/electrum.json @@ -0,0 +1,25 @@ +{ + "name": "electrum", + "disable": false, + "tier": 3, + "color": "f6f395", + "armorPoints": 2, + "enchantability": 18, + "craftingMaterial": "tag:forge:ingots/electrum", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 10000000, + "usage": 310, + "speedVertical": 0.79, + "accelVertical": 0.14, + "speedSideways": 0.17, + "speedHoverAscend": 0.37, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.6, + "sprintSpeedMultiVertical": 1.3, + "sprintFuelMulti": 3.5 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/emerald.json b/config/ironjetpacks/jetpacks/emerald.json new file mode 100644 index 0000000..65123b5 --- /dev/null +++ b/config/ironjetpacks/jetpacks/emerald.json @@ -0,0 +1,25 @@ +{ + "name": "emerald", + "disable": false, + "tier": 5, + "color": "4dd979", + "armorPoints": 4, + "enchantability": 15, + "craftingMaterial": "tag:forge:gems/emerald", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 48000000, + "usage": 880, + "speedVertical": 1.03, + "accelVertical": 0.17, + "speedSideways": 0.21, + "speedHoverAscend": 0.45, + "speedHoverDescend": 0.25, + "speedHover": 0.0, + "sprintSpeedMulti": 2.0, + "sprintSpeedMultiVertical": 1.5, + "sprintFuelMulti": 4.0 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/gold.json b/config/ironjetpacks/jetpacks/gold.json new file mode 100644 index 0000000..33b1f0e --- /dev/null +++ b/config/ironjetpacks/jetpacks/gold.json @@ -0,0 +1,25 @@ +{ + "name": "gold", + "disable": false, + "tier": 3, + "color": "f9eb59", + "armorPoints": 2, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/gold", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 10000000, + "usage": 300, + "speedVertical": 0.61, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.34, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/invar.json b/config/ironjetpacks/jetpacks/invar.json new file mode 100644 index 0000000..ba2c945 --- /dev/null +++ b/config/ironjetpacks/jetpacks/invar.json @@ -0,0 +1,25 @@ +{ + "name": "invar", + "disable": false, + "tier": 3, + "color": "a4b2a9", + "armorPoints": 3, + "enchantability": 15, + "craftingMaterial": "tag:forge:ingots/invar", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 12000000, + "usage": 350, + "speedVertical": 0.61, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.34, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/iron.json b/config/ironjetpacks/jetpacks/iron.json new file mode 100644 index 0000000..cccca52 --- /dev/null +++ b/config/ironjetpacks/jetpacks/iron.json @@ -0,0 +1,25 @@ +{ + "name": "iron", + "disable": false, + "tier": 2, + "color": "d8d8d8", + "armorPoints": 3, + "enchantability": 9, + "craftingMaterial": "tag:forge:ingots/iron", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 800000, + "usage": 120, + "speedVertical": 0.41, + "accelVertical": 0.12, + "speedSideways": 0.14, + "speedHoverAscend": 0.27, + "speedHoverDescend": 0.25, + "speedHover": 0.075, + "sprintSpeedMulti": 1.1, + "sprintSpeedMultiVertical": 1.05, + "sprintFuelMulti": 2.1 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/platinum.json b/config/ironjetpacks/jetpacks/platinum.json new file mode 100644 index 0000000..435c890 --- /dev/null +++ b/config/ironjetpacks/jetpacks/platinum.json @@ -0,0 +1,25 @@ +{ + "name": "platinum", + "disable": false, + "tier": 4, + "color": "a6e9ff", + "armorPoints": 4, + "enchantability": 12, + "craftingMaterial": "tag:forge:ingots/platinum", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 36000000, + "usage": 720, + "speedVertical": 0.92, + "accelVertical": 0.155, + "speedSideways": 0.193, + "speedHoverAscend": 0.42, + "speedHoverDescend": 0.25, + "speedHover": 0.005, + "sprintSpeedMulti": 1.8, + "sprintSpeedMultiVertical": 1.4, + "sprintFuelMulti": 3.8 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/silver.json b/config/ironjetpacks/jetpacks/silver.json new file mode 100644 index 0000000..02f1389 --- /dev/null +++ b/config/ironjetpacks/jetpacks/silver.json @@ -0,0 +1,25 @@ +{ + "name": "silver", + "disable": false, + "tier": 2, + "color": "8b99a4", + "armorPoints": 3, + "enchantability": 12, + "craftingMaterial": "tag:forge:ingots/silver", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 1200000, + "usage": 150, + "speedVertical": 0.48, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.3, + "speedHoverDescend": 0.25, + "speedHover": 0.07, + "sprintSpeedMulti": 1.3, + "sprintSpeedMultiVertical": 1.15, + "sprintFuelMulti": 2.7 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/steel.json b/config/ironjetpacks/jetpacks/steel.json new file mode 100644 index 0000000..6b1ba01 --- /dev/null +++ b/config/ironjetpacks/jetpacks/steel.json @@ -0,0 +1,25 @@ +{ + "name": "steel", + "disable": false, + "tier": 3, + "color": "565656", + "armorPoints": 3, + "enchantability": 15, + "craftingMaterial": "tag:forge:ingots/steel", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 12000000, + "usage": 350, + "speedVertical": 0.67, + "accelVertical": 0.135, + "speedSideways": 0.155, + "speedHoverAscend": 0.35, + "speedHoverDescend": 0.25, + "speedHover": 0.025, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/stone.json b/config/ironjetpacks/jetpacks/stone.json new file mode 100644 index 0000000..2f13bcc --- /dev/null +++ b/config/ironjetpacks/jetpacks/stone.json @@ -0,0 +1,25 @@ +{ + "name": "stone", + "disable": false, + "tier": 1, + "color": "7f7f7f", + "armorPoints": 2, + "enchantability": 12, + "craftingMaterial": "tag:forge:stone", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 100000, + "usage": 70, + "speedVertical": 0.25, + "accelVertical": 0.11, + "speedSideways": 0.08, + "speedHoverAscend": 0.18, + "speedHoverDescend": 0.25, + "speedHover": 0.1, + "sprintSpeedMulti": 1.0, + "sprintSpeedMultiVertical": 1.0, + "sprintFuelMulti": 1.0 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/unobtainium.json b/config/ironjetpacks/jetpacks/unobtainium.json new file mode 100644 index 0000000..8197d77 --- /dev/null +++ b/config/ironjetpacks/jetpacks/unobtainium.json @@ -0,0 +1,25 @@ +{ + "name": "unobtainium", + "disable": false, + "tier": 8, + "color": "d152e3", + "armorPoints": 15, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/unobtainium", + "rarity": 0, + "capacity": 184000000, + "usage": 5000, + "speedVertical": 1.5, + "accelVertical": 0.35, + "speedSideways": 0.39, + "speedHoverDescend": 0.90, + "speedHover": 0.0, + "sprintSpeedMulti": 3.0, + "sprintFuelMulti": 5.5, + "creative": false, + "sprintSpeedMultiVertical": 1.0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "speedHoverAscend": 0.9, + "curios": true +} diff --git a/config/ironjetpacks/jetpacks/vibranium.json b/config/ironjetpacks/jetpacks/vibranium.json new file mode 100644 index 0000000..a816272 --- /dev/null +++ b/config/ironjetpacks/jetpacks/vibranium.json @@ -0,0 +1,25 @@ +{ + "name": "vibranium", + "disable": false, + "tier": 7, + "color": "26de88", + "armorPoints": 12, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/vibranium", + "rarity": 0, + "capacity": 120000000, + "usage": 2650, + "speedVertical": 1.25, + "accelVertical": 0.25, + "speedSideways": 0.29, + "speedHoverDescend": 0.80, + "speedHover": 0.0, + "sprintSpeedMulti": 2.8, + "sprintFuelMulti": 4.8, + "creative": false, + "sprintSpeedMultiVertical": 1.0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "speedHoverAscend": 0.8, + "curios": true +} diff --git a/config/ironjetpacks/jetpacks/wood.json b/config/ironjetpacks/jetpacks/wood.json new file mode 100644 index 0000000..167d1a6 --- /dev/null +++ b/config/ironjetpacks/jetpacks/wood.json @@ -0,0 +1,25 @@ +{ + "name": "wood", + "disable": false, + "tier": 0, + "color": "83663c", + "armorPoints": 1, + "enchantability": 15, + "craftingMaterial": "tag:minecraft:planks", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 20000, + "usage": 32, + "speedVertical": 0.18, + "accelVertical": 0.1, + "speedSideways": 0.06, + "speedHoverAscend": 0.16, + "speedHoverDescend": 0.25, + "speedHover": 0.14, + "sprintSpeedMulti": 1.0, + "sprintSpeedMultiVertical": 1.0, + "sprintFuelMulti": 1.0 +} \ No newline at end of file diff --git a/config/jei/blacklist.cfg b/config/jei/blacklist.cfg new file mode 100644 index 0000000..e69de29 diff --git a/config/jei/ingredient-list-mod-sort-order.ini b/config/jei/ingredient-list-mod-sort-order.ini new file mode 100644 index 0000000..56b2c8a --- /dev/null +++ b/config/jei/ingredient-list-mod-sort-order.ini @@ -0,0 +1,26 @@ +Minecraft +Additional Lanterns +Biomes O' Plenty +Connected Glass +Corail Tombstone +Corail Woodcutter +Elevator Mod +Entangled +Exchangers +Item Collectors +Packing Tape +Pipez +Shrink +Simple Magnets +Trash Cans +Wireless Chargers +Bamboo Everything +Crafting On A Stick +Croptopia +Macaw's Fences and Walls +QuarryPlus +Roots Classic +Super Factory Manager +Supplementaries +Tool Belt +Pylons diff --git a/config/jei/ingredient-list-type-sort-order.ini b/config/jei/ingredient-list-type-sort-order.ini new file mode 100644 index 0000000..dc719b2 --- /dev/null +++ b/config/jei/ingredient-list-type-sort-order.ini @@ -0,0 +1,2 @@ +net.minecraft.world.item.ItemStack +net.minecraftforge.fluids.FluidStack diff --git a/config/jei/jei-client.ini b/config/jei/jei-client.ini new file mode 100644 index 0000000..9559135 --- /dev/null +++ b/config/jei/jei-client.ini @@ -0,0 +1,141 @@ +[advanced] + # Description: Display search bar in the center + # Valid Values: [true, false] + # Default Value: false + CenterSearch = false + + # Description: Set low-memory mode (makes search very slow, but uses less RAM) + # Valid Values: [true, false] + # Default Value: false + LowMemorySlowSearchEnabled = false + + # Description: Enable cheating items into the hotbar by using the shift+number keys. + # Valid Values: [true, false] + # Default Value: false + CheatToHotbarUsingHotkeysEnabled = false + + # Description: Enable adding new bookmarks to the front of the bookmark list. + # Valid Values: [true, false] + # Default Value: true + AddBookmarksToFrontEnabled = true + + # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. + # Valid Values: [true, false] + # Default Value: false + LookupFluidContents = false + + # Description: How items should be handed to you + # Valid Values: [INVENTORY, MOUSE_PICKUP] + # Default Value: MOUSE_PICKUP + GiveMode = MOUSE_PICKUP + + # Description: Max. recipe gui height + # Valid Values: Any integer greater than or equal to 175 + # Default Value: 350 + RecipeGuiHeight = 350 + + +[sorting] + # Description: Sorting order for the ingredient list + # Valid Values: A comma-separated list containing values of: + # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] + # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + + +[search] + # Description: Search mode for Mod Names (prefix: @) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + ModNameSearchMode = REQUIRE_PREFIX + + # Description: Search mode for Tooltips (prefix: #) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: ENABLED + TooltipSearchMode = ENABLED + + # Description: Search mode for Tag Names (prefix: $) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + TagSearchMode = REQUIRE_PREFIX + + # Description: Search mode for Colors (prefix: ^) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ColorSearchMode = DISABLED + + # Description: Search mode for resources locations (prefix: &) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ResourceLocationSearchMode = DISABLED + + # Description: Search advanced tooltips (visible with F3+H) + # Valid Values: [true, false] + # Default Value: false + SearchAdvancedTooltips = false + + +[IngredientList] + # Description: Max number of rows shown + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 99 + + # Description: Max number of columns shown + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 18 + + # Description: Horizontal alignment of the ingredient grid inside the available area + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: RIGHT + HorizontalAlignment = RIGHT + + # Description: Vertical alignment of the ingredient grid inside the available area + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Set to true to draw a background texture behind the gui. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + +[BookmarkList] + # Description: Max number of rows shown + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: LEFT + HorizontalAlignment = LEFT + + # Description: Vertical alignment of the ingredient grid inside the available area + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Set to true to draw a background texture behind the gui. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + diff --git a/config/jei/jei-colors.ini b/config/jei/jei-colors.ini new file mode 100644 index 0000000..8e75fe1 --- /dev/null +++ b/config/jei/jei-colors.ini @@ -0,0 +1,8 @@ +[colors] + # Description: Color values to search for + # Valid Values: A comma-separated list containing values of: + # Any color name and an RGB hex color, separated by a ':' + # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + + diff --git a/config/jei/jei-debug.ini b/config/jei/jei-debug.ini new file mode 100644 index 0000000..3fb0828 --- /dev/null +++ b/config/jei/jei-debug.ini @@ -0,0 +1,12 @@ +[debug] + # Description: Debug mode enabled + # Valid Values: [true, false] + # Default Value: false + DebugMode = false + + # Description: Debug inputs enabled + # Valid Values: [true, false] + # Default Value: false + DebugInputs = false + + diff --git a/config/jei/jei-mod-id-format.ini b/config/jei/jei-mod-id-format.ini new file mode 100644 index 0000000..77c139c --- /dev/null +++ b/config/jei/jei-mod-id-format.ini @@ -0,0 +1,11 @@ +[modname] + # Description: Formatting for mod name tooltip + # Valid Values: A chat formatting string. + # Use these formatting colors: + # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white + # With these formatting options: + # obfuscated bold strikethrough underline italic + # Default Value: blue italic + ModNameFormat = blue italic + + diff --git a/config/jei/recipe-category-sort-order.ini b/config/jei/recipe-category-sort-order.ini new file mode 100644 index 0000000..59ed80c --- /dev/null +++ b/config/jei/recipe-category-sort-order.ini @@ -0,0 +1,19 @@ +minecraft:crafting +minecraft:anvil +minecraft:blasting +minecraft:brewing +minecraft:campfire +minecraft:compostable +minecraft:fuel +minecraft:furnace +minecraft:smithing +minecraft:smoking +minecraft:stonecutting +corail_woodcutter:woodcutting +jei:information +justenoughprofessions:professions +tombstone:combine +quarryplus:jei_workbenchplus +quarryplus:quarryplus.enchantmover +rootsclassic:mortar +rootsclassic:ritual diff --git a/config/justzoom/config.txt b/config/justzoom/config.txt new file mode 100644 index 0000000..49746bc --- /dev/null +++ b/config/justzoom/config.txt @@ -0,0 +1,16 @@ +##[zoom] + +[The base zoom factor before zooming in or out.] +D:base_zoom_factor = '0.45'; +[Caps the maximum FOV when zooming out, so you can't zoom out more than your normal FOV. Default = true] +B:zoom_out_cap = 'true'; +[If the camera should move smoothly when zoomed.] +B:smooth_camera_on_zoom = 'false'; +[How much to zoom out per scroll.] +D:zoom_out_per_scroll = '0.05'; +[If the zoom factor should reset to the base zoom factor when stop zooming. Default = true] +B:reset_zoom_factor = 'true'; +[How much to zoom in per scroll.] +D:zoom_in_per_scroll = '0.05'; +[How fast the zoom should interpolate between the current FOV and the modified/zoomed FOV. Higher values mean faster interpolation. Default = 0.1 (10 frames), Min = 0.01 (100 frames), Max = 1 (1 frame)] +D:lerp_amount = '1'; \ No newline at end of file diff --git a/config/memorysettings.json b/config/memorysettings.json new file mode 100644 index 0000000..b5b51c4 --- /dev/null +++ b/config/memorysettings.json @@ -0,0 +1,41 @@ +{ + "minimumClient": { + "desc:": "Set the clients minimum memory warning threshold in MB. Choose the lowest value possible which keeps the pack playable. default:2500, min 2500, max 25000", + "minimumClient": 8192 + }, + "maximumClient": { + "desc:": "Set the clients maximum memory warning threshold in MB. Choose a generous maximum with some additional over the required, e.g.recommended memory for the pack is 6000mb then set this to ~8000mb", + "maximumClient": 14336 + }, + "minimumServer": { + "desc:": "Set the servers minimum memory warning threshold in MB. Choose the lowest value possible which keeps the pack playable. default:2500, min 2500, max 25000", + "minimumServer": 4096 + }, + "maximumServer": { + "desc:": "Set the servers maximum memory warning threshold in MB. Choose a generous maximum with some additional over the required, e.g.recommended is 6000mb then set this to ~8000mb", + "maximumServer": 20480 + }, + "disableWarnings": { + "desc:": "Disable the memory warnings, default: false", + "disableWarnings": false + }, + "howtolink": { + "desc:": "Set the link used to guide players to a website with instructions to change memory allocation", + "howtolink": "https://apexminecrafthosting.com/how-to-allocate-more-ram/" + }, + "warningTolerance": { + "desc:": "Set how many percent the memory is allowed to deviate from the recommended for the system before warning about it, default: 30, max 100", + "warningTolerance": 30 + }, + "recommendedMemory": { + "desc:": "Set the recommended memory values based off system memory in MB. [\"system memory:recommended\"]", + "memory values": [ + "16000:8000", + "20000:10000", + "24000:12000", + "32000:12000", + "64000:12000", + "12800:12000" + ] + } +} \ No newline at end of file diff --git a/config/minecolonies-common.toml b/config/minecolonies-common.toml new file mode 100644 index 0000000..934f30e --- /dev/null +++ b/config/minecolonies-common.toml @@ -0,0 +1,11 @@ + +#All configuration items related to the core gameplay +[gameplay] + #Whether to generate supply ships and camps in loot chests. [Default: true] + generatesupplyloot = false + +#All configurations related to the request system +[requestsystem] + #Should the request system show debug information in the debug.log? Useful if malfunctioning. [Default: false] + enabledebuglogging = false + diff --git a/config/modernfix-mixins.properties b/config/modernfix-mixins.properties new file mode 100644 index 0000000..95a11d7 --- /dev/null +++ b/config/modernfix-mixins.properties @@ -0,0 +1,83 @@ +# This is the configuration file for ModernFix. +# In general, prefer using the config screen to editing this file. It can be accessed +# via the standard mod menu on your respective mod loader. Changes will, however, +# require restarting the game to take effect. +# +# The following options can be enabled or disabled if there is a compatibility issue. +# Add a line with your option name and =true or =false at the bottom of the file to enable +# or disable a rule. For example: +# mixin.perf.dynamic_resources=true +# Do not include the #. You may reset to defaults by deleting this file. +# +# Available options: +# mixin.bugfix.blueprint_modif_memory_leak=true # (default) +# mixin.bugfix.buffer_builder_leak=true # (default) +# mixin.bugfix.chunk_deadlock=true # (default) +# mixin.bugfix.cofh_core_crash=true # (default) +# mixin.bugfix.concurrency=true # (default) +# mixin.bugfix.ctm_resourceutil_cme=true # (default) +# mixin.bugfix.ender_dragon_leak=true # (default) +# mixin.bugfix.extra_experimental_screen=true # (default) +# mixin.bugfix.fix_config_crashes=true # (default) +# mixin.bugfix.forge_at_inject_error=true # (default) +# mixin.bugfix.forge_vehicle_packets=true # (default) +# mixin.bugfix.packet_leak=false # (default) +# mixin.bugfix.paper_chunk_patches=true # (default) +# mixin.bugfix.recipe_book_type_desync=true # (default) +# mixin.bugfix.removed_dimensions=true # (default) +# mixin.bugfix.unsafe_modded_shape_caches=true # (default) +# mixin.bugfix.world_leaks=true # (default) +# mixin.bugfix.world_screen_skipped=true # (default) +# mixin.devenv=false # (default) +# mixin.feature.branding=true # (default) +# mixin.feature.direct_stack_trace=false # (default) +# mixin.feature.disable_unihex_font=false # (default) +# mixin.feature.integrated_server_watchdog=true # (default) +# mixin.feature.measure_time=true # (default) +# mixin.feature.registry_event_progress=false # (default) +# mixin.feature.snapshot_easter_egg=true # (default) +# mixin.feature.spam_thread_dump=false # (default) +# mixin.feature.spark_profile_launch=false # (default) +# mixin.feature.warn_missing_perf_mods=true # (default) +# mixin.launch.class_search_cache=true # (default) +# mixin.perf.blast_search_trees=true # (default) +# mixin.perf.cache_blockstate_cache_arrays=true # (default) +# mixin.perf.cache_model_materials=true # (default) +# mixin.perf.cache_profile_texture_url=true # (default) +# mixin.perf.cache_strongholds=true # (default) +# mixin.perf.cache_upgraded_structures=true # (default) +# mixin.perf.clear_mixin_classinfo=false # (default) +# mixin.perf.compact_bit_storage=true # (default) +# mixin.perf.datapack_reload_exceptions=true # (default) +# mixin.perf.dedicated_reload_executor=true # (default) +# mixin.perf.deduplicate_climate_parameters=false # (default) +# mixin.perf.deduplicate_location=false # (default) +# mixin.perf.deduplicate_wall_shapes=true # (default) +# mixin.perf.dynamic_block_codecs=false # (default) +# mixin.perf.dynamic_dfu=true # (default) +# mixin.perf.dynamic_entity_renderers=false # (default) +# mixin.perf.dynamic_resources=false # (default) +# mixin.perf.dynamic_resources.ctm=true # (default) +# mixin.perf.dynamic_resources.rs=true # (default) +# mixin.perf.dynamic_resources.supermartijncore=true # (default) +# mixin.perf.dynamic_sounds=true # (default) +# mixin.perf.dynamic_structure_manager=true # (default) +# mixin.perf.fast_forge_dummies=true # (default) +# mixin.perf.fast_registry_validation=false # (default) +# mixin.perf.faster_item_rendering=false # (default) +# mixin.perf.faster_texture_stitching=true # (default) +# mixin.perf.kubejs=true # (default) +# mixin.perf.model_optimizations=true # (default) +# mixin.perf.mojang_registry_size=true # (default) +# mixin.perf.nbt_memory_usage=true # (default) +# mixin.perf.patchouli_deduplicate_books=true # (default) +# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default) +# mixin.perf.remove_biome_temperature_cache=true # (default) +# mixin.perf.remove_spawn_chunks=false # (default) +# mixin.perf.resourcepacks=true # (default) +# mixin.perf.state_definition_construct=true # (default) +# mixin.perf.tag_id_caching=true # (default) +# mixin.perf.thread_priorities=true # (default) +# mixin.safety=true # (default) +# +# User overrides go here. diff --git a/config/mysticalagriculture-common.toml b/config/mysticalagriculture-common.toml new file mode 100644 index 0000000..3ce609b --- /dev/null +++ b/config/mysticalagriculture-common.toml @@ -0,0 +1,48 @@ + +#General configuration options. +[General] + #The amount of uses the basic Infusion Crystal should have. + #Range: > 10 + infusionCrystalUses = 1000 + #Should the Wither drop Cognizant Dust when killed with a Mystical Enlightenment enchanted essence weapon? + witherDropsCognizant = true + #Should vanilla crafting recipes for seeds be generated? + seedCraftingRecipes = false + #Should the Wither drop essence when killed with an essence weapon? + witherDropsEssence = false + #Should the Ender Dragon drop Cognizant Dust when killed with a Mystical Enlightenment enchanted essence weapon? + dragonDropsCognizant = true + #Should wearing a full set of Awakened Supremium armor grant the Plant Growth AOE set bonus? + awakenedSupremiumSetBonus = true + #Should Supremium Tools be enchantable in an Enchanting Table? + enchantableSupremiumTools = true + #The amount of time in seconds between each Growth Accelerator growth tick. + #Range: > 1 + growthAcceleratorCooldown = 10 + #Should fake players be able to use watering cans? + fakePlayerWatering = false + #Should the Ender Dragon drop essence when killed with an essence weapon? + dragonDropsEssence = false + #Should right clicking on Farmland with an Essence create Essence Farmland? + essenceFarmlandConversion = true + #Should crops have a chance of dropping a second seed when harvested? + secondarySeedDrops = false + #The percentage chance that harvesting a Resource Crop will drop a Fertilized Essence. + #Range: 0.0 ~ 1.0 + fertilizedEssenceChance = 0.1 + #The percentage chance that a passive or hostile mob will drop an Inferium Essence when killed. + #Range: 0.0 ~ 1.0 + inferiumDropChance = 0.2 + +#World generation options. +[World] + #The percentage chance a Soulium Ore spawns in a Soulstone cluster. + #Range: 0.0 ~ 1.0 + souliumOreChance = 0.05 + #Should Inferium Ore generate in the world? + generateInferiumOre = true + #Should Prosperity Ore generate in the world? + generateProsperityOre = true + #Should Soulstone generate in the world? + generateSoulstone = true + diff --git a/config/mysticalcustomization/configure-augments.json b/config/mysticalcustomization/configure-augments.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-augments.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/configure-crops.json b/config/mysticalcustomization/configure-crops.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-crops.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/configure-mobsoultypes.json b/config/mysticalcustomization/configure-mobsoultypes.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-mobsoultypes.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/configure-tiers.json b/config/mysticalcustomization/configure-tiers.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-tiers.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/configure-types.json b/config/mysticalcustomization/configure-types.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-types.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/crops/allthemodium.json b/config/mysticalcustomization/crops/allthemodium.json new file mode 100644 index 0000000..a006dac --- /dev/null +++ b/config/mysticalcustomization/crops/allthemodium.json @@ -0,0 +1,14 @@ +{ + "name": "Allthemodium", + "type": "mysticalagriculture:resource", + "tier": "mysticalcustomization:magical", + "ingredient": { + "tag": "forge:storage_blocks/allthemodium" + }, + "color": "FCFC3D", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + }, + "crux": "kubejs:magical_soil" +} \ No newline at end of file diff --git a/config/mysticalcustomization/crops/azure_silver.json b/config/mysticalcustomization/crops/azure_silver.json new file mode 100644 index 0000000..fab0337 --- /dev/null +++ b/config/mysticalcustomization/crops/azure_silver.json @@ -0,0 +1,13 @@ +{ + "name": "Azure Silver", + "type": "mysticalagriculture:resource", + "tier": "mysticalagriculture:3", + "ingredient": { + "tag": "forge:ingots/azure_silver" + }, + "color": "FABEFC", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + } + } \ No newline at end of file diff --git a/config/mysticalcustomization/crops/crimson_iron.json b/config/mysticalcustomization/crops/crimson_iron.json new file mode 100644 index 0000000..9af13b4 --- /dev/null +++ b/config/mysticalcustomization/crops/crimson_iron.json @@ -0,0 +1,13 @@ +{ + "name": "Crimson Iron", + "type": "mysticalagriculture:resource", + "tier": "mysticalagriculture:3", + "ingredient": { + "tag": "forge:ingots/crimson_iron" + }, + "color": "FC6087", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + } + } \ No newline at end of file diff --git a/config/mysticalcustomization/crops/unobtainium.json b/config/mysticalcustomization/crops/unobtainium.json new file mode 100644 index 0000000..8c7927a --- /dev/null +++ b/config/mysticalcustomization/crops/unobtainium.json @@ -0,0 +1,14 @@ +{ + "name": "Unobtainium", + "type": "mysticalagriculture:resource", + "tier": "mysticalcustomization:magical", + "ingredient": { + "tag": "forge:storage_blocks/unobtainium" + }, + "color": "CE51E0", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + }, + "crux": "kubejs:magical_soil" + } \ No newline at end of file diff --git a/config/mysticalcustomization/crops/vibranium.json b/config/mysticalcustomization/crops/vibranium.json new file mode 100644 index 0000000..c34f498 --- /dev/null +++ b/config/mysticalcustomization/crops/vibranium.json @@ -0,0 +1,14 @@ +{ + "name": "Vibranium", + "type": "mysticalagriculture:resource", + "tier": "mysticalcustomization:magical", + "ingredient": { + "tag": "forge:storage_blocks/vibranium" + }, + "color": "26DB86", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + }, + "crux": "kubejs:magical_soil" + } \ No newline at end of file diff --git a/config/mysticalcustomization/tiers/magical.json b/config/mysticalcustomization/tiers/magical.json new file mode 100644 index 0000000..a732005 --- /dev/null +++ b/config/mysticalcustomization/tiers/magical.json @@ -0,0 +1,8 @@ +{ + "name": "§bMagical", + "value": 7, + "farmland": "mysticalagradditions:insanium_farmland", + "essence": "mysticalagradditions:insanium_block", + "fertilizable": false, + "secondarySeedDrop": false +} \ No newline at end of file diff --git a/config/nostartupmessages-common.toml b/config/nostartupmessages-common.toml new file mode 100644 index 0000000..bafc832 --- /dev/null +++ b/config/nostartupmessages-common.toml @@ -0,0 +1,3 @@ +#A list of messages that if contained in a message will be stopped. +messages = ["You are using a beta version of Railcraft Reborn", "This game is using an alpha build of Ender IO", "This pack contains Observable", "Ars Nouveau adds bulit in", "Hello, and thank you for downloading Terralith!"] + diff --git a/config/observable.json b/config/observable.json new file mode 100644 index 0000000..1100121 --- /dev/null +++ b/config/observable.json @@ -0,0 +1 @@ +{"allPlayersAllowed":true} diff --git a/config/packmenu.cfg b/config/packmenu.cfg new file mode 100644 index 0000000..802d8ca --- /dev/null +++ b/config/packmenu.cfg @@ -0,0 +1,154 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# + +general { + # If the title (the giant minecraft text) is drawn. + # Default: true + B:"Draw Title"=false + + # If the splash text is drawn. + # Default: true + B:"Draw Splash"=true + + # If forge information is drawn at the top center. This includes beta and update warnings. + # Default: true + B:"Draw Forge Info"=true + + # If the vanilla panorama, and it's fade-in, are rendered. Enabling this disables the use of the custom background options. + # Default: false + B:"Draw Panorama"=false + + # If the resource pack is loaded from /resources instead of /resources.zip + # Default: true + B:"Folder Pack"=true + + # If the Panorama has a fade-in effect. + # Default: false + B:"Panorama Fade In"=false + + # A multiplier on panorama speed. + # Default: 1.0; Range: [0.01 ~ 100.0] + S:"Panorama Speed"=1.0 + + # The number of variations of panorama that exist. Panorama files other than the original set must have the form panorama_.png. For example the first file of varation #2 would be panorama1_0.png + # Default: 1; Range: [1 ~ 10] + I:"Panorama Variations"=1 +} + + +title { + # The anchor point for this element. + # Default: TITLE + S:"Anchor Point"=TITLE + + # The X offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"X Offset"=0 + + # The Y Offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"Y Offset"=0 +} + + +"forge info" { + # The anchor point for this element. + # Default: FORGE + S:"Anchor Point"=FORGE + + # The X offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"X Offset"=0 + + # The Y Offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"Y Offset"=0 +} + + +"splash text" { + # The anchor point for this element. + # Default: SPLASH + S:"Anchor Point"=SPLASH + + # The X offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"X Offset"=0 + + # The Y Offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"Y Offset"=0 + + # The rotation value of the splash text. + # Default: -20.0; Range: [-360.0 ~ 360.0] + S:Rotation=-20.0 + + # The color of the splash text. + # Default: -256; Range: [-2147483647 ~ 2147483647] + I:Color=-256 +} + + +logo { + # The location of the logo texture. Must be a png file. Should contain the extension. + # Default: packmenu:textures/gui/logo.png + S:"Texture Path"=packmenu:textures/gui/logo.png + + # The X offset of the logo. + # Default: -650; Range: [-500000 ~ 500000] + I:"X Offset"=-650 + + # The Y offset of the logo. + # Default: 0; Range: [-500000 ~ 500000] + I:"Y Offset"=0 + + # The width of the logo. + # Default: 100; Range: [0 ~ 500000] + I:Width=100 + + # The height of the logo. + # Default: 100; Range: [0 ~ 500000] + I:Height=100 + + # The width of the logo's texture. + # Default: 300; Range: [0 ~ 500000] + I:"Texture Width"=300 + + # The height of the logo's texture. + # Default: 300; Range: [0 ~ 500000] + I:"Texture Height"=300 + + # The anchor point of the logo. The types of anchor points are available on the wiki. + # Default: DEFAULT_LOGO + S:"Anchor Point"=DEFAULT_LOGO + + # If the logo is enabled or not. + # Default: true + B:"Enable Logo"=true +} + + +slideshow { + # The list of textures to be displayed on the slideshow. If empty, the slideshow is ignored. + # Default: [ + S:Textures < + > + + # How long between slideshow transitions. + # Default: 200; Range: [1 ~ 1000000] + I:Duration=200 + + # How long the slideshow transition lasts. + # Default: 20; Range: [1 ~ 1000000] + I:"Transition Duration"=20 +} + + +support { + # The URL that the link on the supporters page goes to. + # Default: https://www.patreon.com/Shadows_of_Fire?fan_landing=true + S:"Patreon Url"=https://www.patreon.com/Shadows_of_Fire?fan_landing=true +} + + diff --git a/config/paraglider-common.toml b/config/paraglider-common.toml new file mode 100644 index 0000000..9501754 --- /dev/null +++ b/config/paraglider-common.toml @@ -0,0 +1,27 @@ + +#Easy to access switches to toggle side features on and off. +#Most of them requires server restart or datapack reload. All of them, actually. +[features] + #For those who wants to remove Spirit Orbs generated in the world, more specifically... + # * Spirit Orbs generated in various chests + # * Spirit Orbs dropped by spawners and such + #Note that bargain recipe for Heart Containers/Stamina Vessels will persist, even if this option is disabled. + spiritOrbGens = true + #For those who wants to remove entirety of Heart Containers from the game, more specifically... + # * Heart Containers obtained by "challenges" (i.e. Killing dragon, wither, raid) + # * Bargains using Heart Containers (custom recipes won't be affected) + #Note that if this option is disabled while staminaVessels is enabled, "challenges" will drop stamina vessels instead. + heartContainers = true + #For those who wants to remove entirety of Stamina Vessels from the game, more specifically... + # * Bargains using Stamina Vessels (custom recipes won't be affected) + staminaVessels = true + #For those who wants to remove all structures added by this mod. Requires restart. + structures = true + +[debug] + debugPlayerMovement = false + traceMovementPacket = false + traceVesselPacket = false + traceBargainPacket = false + traceWindPacket = false + diff --git a/config/powah.json5 b/config/powah.json5 new file mode 100644 index 0000000..a278a31 --- /dev/null +++ b/config/powah.json5 @@ -0,0 +1,383 @@ +{ + // World generation config options. + "worldgen": { + // Enable this to disable worldgen entirely. If true, the other options have no effect. + "disable_all": false, + "poor_uraninite_veins_per_chunk": 8, + "uraninite_veins_per_chunk": 6, + "dense_uraninite_veins_per_chunk": 3, + "dry_ice_veins_per_chunk": 9 + }, + // Other general config options. + "general": { + // Enable this to get Player Aerial Pearl by right clicking a Zombie or Husk with a Aerial Pearl. + "player_aerial_pearl": true, + // Enable this to get Dimensional Binding card by right clicking an Enderman or Endermite with a Binding card. + "dimensional_binding_card": true, + // Enable this to get Lens Of Ender by right clicking an Enderman or Endermite with a Photoelectric Pane. + "lens_of_ender": true, + // List of fluids used in the Magmator. + "magmatic_fluids": { + "minecraft:lava": 10000, + "allthemodium:soul_lava": 90000 + }, + // List of coolant fluids used in the Reactor and the Thermo Generator. + "coolant_fluids": { + "minecraft:water": 1 + }, + // List of heat source blocks used under Thermo Generator. + "heat_blocks": { + "minecraft:lava": 1000, + "minecraft:magma_block": 800, + "powah:blazing_crystal_block": 2800, + "allthemodium:soul_lava": 9000 + }, + // Energy produced per fuel tick in the Furnator. + "energy_per_fuel_tick": 30, + "energizing_range": 4, + /* Multiplier to the required energy applied after an energizing recipe is read. + Use this to adjust the cost of ALL energizing recipes. + */ + "energizing_energy_ratio": 1.0 + }, + // Configuration of energy values for generators. + "generators": { + "furnators": { + "capacities": { + "starter": 20000, + "basic": 80000, + "hardened": 200000, + "blazing": 800000, + "niotic": 2000000, + "spirited": 8000000, + "nitro": 40000000 + }, + "transfer_rates": { + "starter": 240, + "basic": 480, + "hardened": 1600, + "blazing": 4000, + "niotic": 8000, + "spirited": 32000, + "nitro": 160000 + }, + "generation_rates": { + "starter": 80, + "basic": 160, + "hardened": 400, + "blazing": 1000, + "niotic": 2000, + "spirited": 8000, + "nitro": 20000 + } + }, + "magmators": { + "capacities": { + "starter": 20000, + "basic": 80000, + "hardened": 200000, + "blazing": 800000, + "niotic": 2000000, + "spirited": 8000000, + "nitro": 40000000 + }, + "transfer_rates": { + "starter": 240, + "basic": 480, + "hardened": 1600, + "blazing": 4000, + "niotic": 8000, + "spirited": 32000, + "nitro": 160000 + }, + "generation_rates": { + "starter": 80, + "basic": 160, + "hardened": 400, + "blazing": 1000, + "niotic": 2000, + "spirited": 8000, + "nitro": 20000 + } + }, + "reactors": { + "capacities": { + "starter": 250000, + "basic": 1000000, + "hardened": 2500000, + "blazing": 10000000, + "niotic": 25000000, + "spirited": 100000000, + "nitro": 500000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + }, + "generation_rates": { + "starter": 250, + "basic": 1000, + "hardened": 2500, + "blazing": 10000, + "niotic": 25000, + "spirited": 100000, + "nitro": 250000 + } + }, + "solar_panels": { + "capacities": { + "starter": 20000, + "basic": 80000, + "hardened": 200000, + "blazing": 800000, + "niotic": 2000000, + "spirited": 8000000, + "nitro": 40000000 + }, + "transfer_rates": { + "starter": 160, + "basic": 480, + "hardened": 1600, + "blazing": 6000, + "niotic": 20000, + "spirited": 64000, + "nitro": 200000 + }, + "generation_rates": { + "starter": 40, + "basic": 120, + "hardened": 400, + "blazing": 1500, + "niotic": 5000, + "spirited": 16000, + "nitro": 50000 + } + }, + "thermo_generators": { + "capacities": { + "starter": 20000, + "basic": 80000, + "hardened": 200000, + "blazing": 800000, + "niotic": 2000000, + "spirited": 8000000, + "nitro": 40000000 + }, + "transfer_rates": { + "starter": 160, + "basic": 320, + "hardened": 800, + "blazing": 3200, + "niotic": 8000, + "spirited": 32000, + "nitro": 160000 + }, + "generation_rates": { + "starter": 40, + "basic": 80, + "hardened": 150, + "blazing": 300, + "niotic": 600, + "spirited": 1500, + "nitro": 3500 + } + } + }, + // Configuration of energy values for other devices. + "devices": { + "batteries": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + } + }, + "cables": { + "transfer_rates": { + "starter": 500, + "basic": 2000, + "hardened": 5000, + "blazing": 20000, + "niotic": 50000, + "spirited": 200000, + "nitro": 1000000 + } + }, + "dischargers": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + } + }, + "ender_cells": { + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + }, + "channels": { + "starter": 1, + "basic": 2, + "hardened": 3, + "blazing": 5, + "niotic": 7, + "spirited": 9, + "nitro": 12 + } + }, + "ender_gates": { + "transfer_rates": { + "starter": 500, + "basic": 2000, + "hardened": 5000, + "blazing": 20000, + "niotic": 50000, + "spirited": 200000, + "nitro": 1000000 + }, + "channels": { + "starter": 1, + "basic": 2, + "hardened": 3, + "blazing": 5, + "niotic": 7, + "spirited": 9, + "nitro": 12 + } + }, + "energy_cells": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + } + }, + "energizing_rods": { + "capacities": { + "starter": 10000, + "basic": 40000, + "hardened": 100000, + "blazing": 400000, + "niotic": 1000000, + "spirited": 4000000, + "nitro": 20000000 + }, + "transfer_rates": { + "starter": 100, + "basic": 400, + "hardened": 1000, + "blazing": 4000, + "niotic": 10000, + "spirited": 40000, + "nitro": 200000 + } + }, + "hoppers": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + }, + "charging_rates": { + "starter": 500, + "basic": 2000, + "hardened": 5000, + "blazing": 20000, + "niotic": 50000, + "spirited": 200000, + "nitro": 1000000 + } + }, + "player_transmitters": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + }, + "charging_rates": { + "starter": 500, + "basic": 2000, + "hardened": 5000, + "blazing": 20000, + "niotic": 50000, + "spirited": 200000, + "nitro": 1000000 + } + } + } +} \ No newline at end of file diff --git a/config/quark-common.toml b/config/quark-common.toml new file mode 100644 index 0000000..137f442 --- /dev/null +++ b/config/quark-common.toml @@ -0,0 +1,55 @@ + +[general] + "Enable 'q' Button" = false + #Set to false to disable the popup message telling you that you can config quark in the q menu + "Enable Onboarding" = false + +[automation] + "Feeding Trough" = false + "Pistons Move Tile Entities" = false + +[management] + "Inventory Sorting" = false + +[tweaks] + "Automatic Recipe Unlock" = false + "Simple Harvest" = false + + [tweaks.utility_recipes] + "Easy Sticks" = false + +[world] + "Big Stone Clusters" = false + +[client] + "Back Button Keybind" = false + +[building] + "Celebratory Lamps" = true + "Compressed Blocks" = true + "Duskbound Blocks" = true + "Framed Glass" = true + "Glass Item Frame" = true + "Gold Bars" = true + Grate = true + Hedges = true + "Hollow Logs" = true + "Industrial Palette" = true + "Japanese Palette" = true + "Leaf Carpet" = true + Midori = true + "More Brick Types" = true + "More Mud Blocks" = true + "More Potted Plants" = true + "Nether Brick Fence Gate" = true + "Rainbow Lamps" = true + "Raw Metal Bricks" = true + Rope = true + "Shear Vines" = true + Shingles = true + "Soul Sandstone" = true + Stools = true + "Sturdy Stone" = false + Thatch = true + "Variant Bookshelves" = true + "Variant Chests" = false diff --git a/config/quarryplus-common.toml b/config/quarryplus-common.toml new file mode 100644 index 0000000..33d2981 --- /dev/null +++ b/config/quarryplus-common.toml @@ -0,0 +1,168 @@ + +#QuarryPlus Setting +[common] + #The top of Nether + #Range: -256 ~ 256 + netherTop = 127 + #debug mode + debug = false + #no energy + noEnergy = false + #Whether quarry converts deepslate ore to normal ore. + convertDeepslateOres = false + #Spawner Controller Blacklist + spawnerBlacklist = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:area_effect_cloud", "minecraft:item", "minecraft:player"] + #The amount of energy[FE] that Solid Fuel Quarry generates in a tick. + #Range: 0.0 ~ 100.0 + sfqEnergy = 2.0 + #Remove common materials(Stone, Dirt, Grass, Sand, etc.) obtained by Chunk Destroyer + removeCommonMaterialsByCD = true + #Remove MarkerPlus guide line if player is too far from the marker. + reduceMarkerGuideLineIfPlayerIsFar = false + #Remove adjacent frames when quarry is removed. + removeFrameAfterQuarryIsRemoved = false + #Allow quarries to work in claimed chunk(FTB Chunks). + allowWorkInClaimedChunkByFBTChunks = false + #The range limit(unit: blocks) of ChunkDestroyer. Set -1 or 0 to remove limitation. + #Range: > -1 + chunkDestroyerLimit = -1 + #True to allow pipes to extract items in WorkbenchPlus + allowWorkbenchExtraction = false + #Use simple chunk load function. + #If you have other chunk load system, please disable this and use other mods. + enableChunkLoader = false + #Trace quarry work + logAllQuarryWork = false + #The max distance(unit: blocks) Flexible Marker can reach + #Range: 16 ~ 4096 + flexMarkerMaxDistance = 256 + +#QuarryPlus Machines. Set true to enable machine or item. +[machines] + adv_pump = true + adv_quarry = true + book_mover = true + exp_module = true + exp_pump = true + filler = true + filler_module = true + filter_module = true + fuel_module_normal = true + mini_quarry = true + mining_well = true + mover = true + placer_plus = true + pump_module = true + pump_plus = true + quarry = true + remote_placer = false + remove_bedrock_module = false + replacer = false + replacer_module = false + solid_fuel_quarry = true + spawner_controller = false + workbench = true + repeat_tick_module = false + +#Power settings of each machines +[powers] + + [powers.mini_quarry] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 1000.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 20.0 + + [powers.solid_fuel_quarry] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 1000.0 + #Range: 0.0 ~ 1.0E9 + makeFrame = 15.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 25.0 + #Range: 0.0 ~ 1.0E9 + breakBlockFluid = 125.0 + #Range: 0.0 ~ 1.0E9 + moveHeadBase = 1.0 + #Range: 0.0 ~ 1.0E9 + expCollect = 2.5 + #Range: 0.0 ~ 1.0E9 + efficiencyCoefficient = 1.5848931924611136 + #Range: 0.0 ~ 1.0E9 + breakEfficiencyCoefficient = 1.379729661461215 + #Range: 0.0 ~ 1.0E9 + breakFortuneCoefficient = 1.5874010519681996 + #Range: 0.0 ~ 1.0E9 + breakSilktouchCoefficient = 4.0 + + [powers.adv_quarry] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 50000.0 + #Range: 0.0 ~ 1.0E9 + makeFrame = 15.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 25.0 + #Range: 0.0 ~ 1.0E9 + breakBlockFluid = 125.0 + #Range: 0.0 ~ 1.0E9 + moveHeadBase = 1.0 + #Range: 0.0 ~ 1.0E9 + expCollect = 2.5 + #Range: 0.0 ~ 1.0E9 + efficiencyCoefficient = 1.5848931924611136 + #Range: 0.0 ~ 1.0E9 + breakEfficiencyCoefficient = 1.379729661461215 + #Range: 0.0 ~ 1.0E9 + breakFortuneCoefficient = 1.5874010519681996 + #Range: 0.0 ~ 1.0E9 + breakSilktouchCoefficient = 4.0 + + [powers.filler] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 1000.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 15.0 + + [powers.book_mover] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 50000.0 + + [powers.workbench] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 5.0 + + [powers.quarry] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 10000.0 + #Range: 0.0 ~ 1.0E9 + makeFrame = 15.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 25.0 + #Range: 0.0 ~ 1.0E9 + breakBlockFluid = 125.0 + #Range: 0.0 ~ 1.0E9 + moveHeadBase = 1.0 + #Range: 0.0 ~ 1.0E9 + expCollect = 2.5 + #Range: 0.0 ~ 1.0E9 + efficiencyCoefficient = 1.5848931924611136 + #Range: 0.0 ~ 1.0E9 + breakEfficiencyCoefficient = 1.379729661461215 + #Range: 0.0 ~ 1.0E9 + breakFortuneCoefficient = 1.5874010519681996 + #Range: 0.0 ~ 1.0E9 + breakSilktouchCoefficient = 4.0 + +#IC2 integration +[ic2-integration] + #The rate to convert EU to nano FE. Default(4,000,000,000) is the rate of 1 EU = 4 FE + #Range: 1 ~ 9223372036854775807 + conversionRate = 4000000000 + +#Enchantments. Defines enchantments machines can accept. +[enchantments] + quarry = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:silk_touch"] + adv_quarry = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:silk_touch"] + mini_quarry = ["minecraft:efficiency", "minecraft:unbreaking"] + adv_pump = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune"] + diff --git a/config/reliquary-common.toml b/config/reliquary-common.toml new file mode 100644 index 0000000..803a9a7 --- /dev/null +++ b/config/reliquary-common.toml @@ -0,0 +1,513 @@ +#Determines whether Reliquary items will be generated in chest loot (mostly mob drops, very rarely some lower level items) +chestLootEnabled = true +#Determines wheter Reliquary mob drops have crafting recipes +dropCraftingRecipesEnabled = false +#Whether mobs drop the Reliquary mob drops. This won't remove mob drop items from registry and replace them with something else, but allows to turn off the additional drops when mobs are killed by player. If this is turned off the mob drop crafting recipes turned on by the other setting can be used. +mobDropsEnabled = true + +#Disable sections of the mod +[disable] + #Disable Alkahestry tome and its recipes + alkahestryTome = true + #Disable the HANDGUN, bullets, magazines, and gun parts + handgun = false + #Disable the POTION system including mortar, altar, potions, tipped arrows, and powder + potion = false + #Disable all pedestals + pedestal = false + #Disable all display-only pedestals + passivePedestal = false + #Disable recipes to craft spawn eggs from fragments + disableSpawnEggRecipes = false + +#Potions related settings +[potions] + #Map of POTION ingredients and their effects + potionMap = ["minecraft:sugar=speed|3|0;haste|3|0", "minecraft:apple=instant_health|0|0;health_boost|3|0;reliquary:cure|1|0", "minecraft:coal=blindness|1|0;absorption|3|0;invisibility|1|0;wither|0|0", "minecraft:feather=jump_boost|3|0;weakness|1|0", "minecraft:wheat_seeds=instant_damage|0|0;health_boost|3|0", "minecraft:wheat=instant_health|0|0;health_boost|3|0", "minecraft:flint=instant_damage|0|0;strength|3|0", "minecraft:porkchop=slowness|1|0;mining_fatigue|1|0", "minecraft:leather=resistance|3|0;absorption|3|0", "minecraft:clay_ball=slowness|1|0;health_boost|3|0", "minecraft:egg=absorption|3|0;regeneration|0|0", "minecraft:red_dye=instant_health|0|0;health_boost|3|0", "minecraft:yellow_dye=jump_boost|3|0;weakness|1|0", "minecraft:green_dye=resistance|3|0;absorption|3|0", "minecraft:bone_meal=weakness|1|0;mining_fatigue|1|0", "minecraft:pumpkin_seeds=invisibility|1|0;fire_resistance|1|0", "minecraft:beef=slowness|1|0;saturation|0|5", "minecraft:chicken=nausea|1|0;poison|1|0", "minecraft:rotten_flesh=nausea|1|0;hunger|1|0;wither|0|0", "minecraft:gold_nugget=strength|0|0;haste|0|0", "minecraft:carrot=night_vision|3|0;health_boost|3|0", "minecraft:potato=health_boost|3|0;saturation|0|2", "minecraft:cod=saturation|0|3;water_breathing|1|0", "minecraft:spider_eye=night_vision|4|0;poison|2|0", "minecraft:blaze_powder=strength|4|0;instant_damage|0|0", "minecraft:iron_ingot=resistance|4|0;slowness|2|0", "minecraft:string=slowness|2|0;mining_fatigue|2|0", "minecraft:bread=health_boost|4|0;saturation|0|5", "minecraft:cooked_porkchop=mining_fatigue|2|0;saturation|0|5", "minecraft:slime_ball=resistance|4|0;fire_resistance|2|0", "minecraft:cooked_cod=saturation|0|4;water_breathing|2|0", "minecraft:lapis_lazuli=haste|4|0;strength|4|0", "minecraft:ink_sac=blindness|2|0;invisibility|2|0", "minecraft:bone=weakness|2|0;mining_fatigue|2|0", "minecraft:cookie=instant_health|0|0;saturation|0|3", "minecraft:melon=instant_health|0|0;speed|4|0", "minecraft:cooked_beef=resistance|4|0;saturation|0|5", "minecraft:cooked_chicken=jump_boost|4|0;saturation|0|5", "minecraft:baked_potato=saturation|0|4;regeneration|1|0", "minecraft:poisonous_potato=poison|2|0;wither|1|0", "minecraft:quartz=instant_damage|0|0;strength|4|0", "reliquary:zombie_heart=nausea|2|0;hunger|2|0;wither|1|0", "reliquary:squid_beak=hunger|2|0;water_breathing|2|0", "minecraft:pumpkin_pie=invisibility|1|0;fire_resistance|1|0;speed|3|0;haste|3|0;absorption|3|0;regeneration|0|0", "minecraft:magma_cream=strength|4|0;instant_damage|0|0;resistance|4|0;fire_resistance|2|0", "minecraft:glistering_melon_slice=strength|3|0;haste|3|0;instant_health|0|0;speed|4|0", "minecraft:ghast_tear=regeneration|3|0;absorption|5|0", "minecraft:fermented_spider_eye=night_vision|4|0;poison|2|0;speed|3|0;haste|3|0", "minecraft:golden_carrot=strength|3|0;haste|3|0;health_boost|3|0;night_vision|3|0", "minecraft:gold_ingot=strength|4|0;haste|4|0;reliquary:cure|1|0", "reliquary:rib_bone=weakness|3|0;mining_fatigue|3|0;reliquary:cure|1|0", "minecraft:ender_pearl=invisibility|5|0;speed|5|0", "minecraft:blaze_rod=strength|8|0;instant_damage|0|0", "minecraft:fire_charge=strength|4|0;instant_damage|0|0;blindness|1|0;absorption|3|0", "reliquary:catalyzing_gland=regeneration|3|0;health_boost|5|0", "reliquary:chelicerae=poison|3|0;weakness|3|0", "reliquary:slime_pearl=resistance|5|0;absorption|5|0", "reliquary:kraken_shell_fragment=absorption|5|0;water_breathing|5|0", "reliquary:bat_wing=jump_boost|5|0;weakness|3|0", "minecraft:golden_apple=reliquary:cure|1|1", "minecraft:golden_apple=reliquary:cure|1|2", "minecraft:diamond=resistance|6|1;absorption|6|1;fire_resistance|6|0;reliquary:cure|1|0", "reliquary:withered_rib=wither|2|1;weakness|3|1;slowness|3|1;mining_fatigue|3|1;reliquary:cure|1|0", "minecraft:ender_eye=strength|6|1;invisibility|6|0;speed|6|1;instant_damage|0|1", "minecraft:emerald=haste|6|1;speed|6|1;health_boost|6|1;reliquary:cure|1|1", "minecraft:nether_star=health_boost|24|1;regeneration|24|1;absorption|24|1;reliquary:cure|1|2", "reliquary:molten_core=strength|6|1;fire_resistance|6|0;instant_damage|0|1", "reliquary:eye_of_the_storm=haste|24|1;speed|24|1;jump_boost|24|1;instant_damage|0|1;reliquary:cure|1|1", "reliquary:fertile_essence=health_boost|8|1;regeneration|3|1;instant_health|0|1;saturation|0|4;weakness|9|1;mining_fatigue|9|1;reliquary:cure|1|0", "reliquary:frozen_core=absorption|6|1;slowness|3|1;mining_fatigue|3|1;instant_damage|0|1;fire_resistance|6|0", "reliquary:nebulous_heart=night_vision|6|0;invisibility|6|0;instant_damage|0|1;health_boost|6|1;strength|6|1;speed|6|1;haste|6|1", "reliquary:infernal_claw=instant_damage|0|1;resistance|6|1;fire_resistance|6|0;strength|6|1;saturation|0|5;instant_health|0|1"] + #Maximum number of effects a POTION can have to appear in creative tabs / JEI + #Range: 1 ~ 6 + maxEffectCount = 1 + #Whether potions that are made out of three base ingredients appear in creative tabs / JEI + threeIngredients = false + #Whether potions with the same effect combination, but different duration appear in creative tabs / JEI + differentDurations = false + #Whether potions augmented with Redstone and Glowstone appear in creative tabs / JEI + redstoneAndGlowstone = false + +[items] + + #Alkahestry Tome settings + [items.alkahestryTome] + #Charge limit of the tome + #Range: 0 ~ 9999 + chargeLimit = 1000 + + #Angelic Feather settings + [items.angelicFeather] + #Percent hunger used to heal player per 1 damage that would be taken otherwise. + #Range: 0 ~ 100 + hungerCostPercent = 50 + #Potency of the leaping effect + #Range: 0 ~ 5 + leapingPotency = 1 + + #Angelheart Vial settings + [items.angelheartVial] + #Percent of life that gets healed when the player would die + #Range: 0 ~ 100 + healPercentageOfMaxLife = 25 + #Whether the player gets negative statuses removed + removeNegativeStatus = true + + #Destruction Catalyst settings + [items.destructionCatalyst] + #List of mundane blocks the catalyst will break + mundaneBlocks = ["minecraft:dirt", "minecraft:coarse_dirt", "minecraft:podzol", "minecraft:mycelium", "minecraft:grass_block", "minecraft:gravel", "minecraft:cobblestone", "minecraft:stone", "minecraft:granite", "minecraft:diorite", "minecraft:andesite", "minecraft:sand", "minecraft:sandstone", "minecraft:snow", "minecraft:soul_sand", "minecraft:netherrack", "minecraft:end_stone"] + #Number of gunpowder it costs per catalyst use + #Range: 0 ~ 10 + gunpowderCost = 3 + #Number of gunpowder that gets added to catalyst per one that's consumed from players inventory + #Range: 1 ~ 3 + gunpowderWorth = 1 + #Number of gunpowder that can be stored in destruction catalyst + #Range: 0 ~ 9999 + gunpowderLimit = 250 + #Radius of the explosion + #Range: 1 ~ 5 + explosionRadius = 1 + #Whether the explosion is centered on the block that gets clicked + centeredExplosion = false + #Whether the explosion makes a perfect cube hole + perfectCube = true + + #Emperor Chalice settings + [items.emperorChalice] + #How much saturation is added in addition to filling the hunger + #Range: 0 ~ 10 + hungerSatiationMultiplier = 4 + + #Ender Staff settings + [items.enderStaff] + #Number of ender pearls per use + #Range: 0 ~ 3 + enderPearlCastCost = 1 + #Number of ender pearls per teleportation to the wraith node + #Range: 0 ~ 3 + enderPearlNodeWarpCost = 1 + #Number of ender pearls that get added to the staff per one that's consumed from players inventory + #Range: 1 ~ 10 + enderPearlWorth = 1 + #Number of ender pearls that the ender staff can store + #Range: 0 ~ 9999 + enderPearlLimit = 250 + #Time it takes to teleport to the wraith node + #Range: 10 ~ 120 + nodeWarpCastTime = 60 + + #Fortune Coin settings + [items.fortuneCoin] + #The distance that it pulls from when activated + #Range: 3 ~ 10 + standardPullDistance = 5 + #The distance that it pulls from when right click is held + #Range: 9 ~ 30 + longRangePullDistance = 15 + + #Glacial Staff settings + [items.glacialStaff] + #Number of snowballs the staff can hold + #Range: 0 ~ 9999 + snowballLimit = 250 + #Number of snowballs it costs when the staff is used + #Range: 0 ~ 3 + snowballCost = 1 + #Number of snowballs that get added to the staff per one that's consumed from player's inventory + #Range: 1 ~ 3 + snowballWorth = 1 + #The damage that snowballs cause + #Range: 0 ~ 6 + snowballDamage = 3 + #The damage bonus against entities that are immune to fire + #Range: 0 ~ 6 + snowballDamageBonusFireImmune = 3 + #The damage bonus against blaze + #Range: 0 ~ 12 + snowballDamageBonusBlaze = 6 + + #Handgun settings + [items.handgun] + #Experience level at which handgun has the fastest reload time and shortes cooldown between shots + #Range: 0 ~ 100 + maxSkillLevel = 20 + + #Harvest Rod settings + [items.harvestRod] + #Number of bonemeal the rod can hold + #Range: 0 ~ 9999 + boneMealLimit = 250 + #Number of bonemeal consumed per use + #Range: 0 ~ 3 + boneMealCost = 1 + #Number of bonemeal that gets added to the rod per one that's consumed from player's inventory + #Range: 1 ~ 3 + boneMealWorth = 1 + #Percent chance that a bonemeal will get applied during a luck roll + #Range: 1 ~ 100 + boneMealLuckPercentChance = 33 + #Number of times that a rod may apply additional luck based bonemeal + #Range: 0 ~ 7 + boneMealLuckRolls = 2 + #Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks + #Range: 0 ~ 5 + aoeRadius = 2 + #Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions + #Range: 1 ~ 20 + aoeCooldown = 3 + #Maximum number of units harvest rod can hold per plantable item + #Range: 0 ~ 9999 + maxCapacityPerPlantable = 250 + #Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestals + #Range: 1 ~ 20 + pedestalRange = 4 + #Ticks in between harvest rod actions when in pedestals + #Range: 1 ~ 20 + pedestalCooldown = 5 + + #Hero Medallion settings + [items.heroMedallion] + #Cooldown between hero medallion tries to fix mending items in nearby pedestals + #Range: 1 ~ 100 + pedestalCoolDown = 20 + #Range in which pedestals are checked for items with mending enchant that need fixing + #Range: 1 ~ 20 + pedestalRange = 5 + #Maximum amount of xp that is used each time medallion repairs items + #Range: 1 ~ 20 + pedestalRepairStepXP = 5 + + #Ice Magus Rod settings + [items.iceMagusRod] + #Number of snowballs the rod can hold + #Range: 0 ~ 9999 + snowballLimit = 250 + #Number of snowballs it costs when the rod is used + #Range: 0 ~ 3 + snowballCost = 1 + #Number of snowballs that get added to the rod per one that's consumed from player's inventory + #Range: 1 ~ 3 + snowballWorth = 1 + #The damage that snowballs cause + #Range: 0 ~ 4 + snowballDamage = 2 + #Damage bonus against fire immune mobs + #Range: 0 ~ 4 + snowballDamageBonusFireImmune = 2 + #Damage bonus against blaze + #Range: 0 ~ 8 + snowballDamageBonusBlaze = 4 + + #Infernal Chalice settings + [items.infernalChalice] + #Percent hunger used to heal player per 1 damage that would be taken otherwise. + #Range: 0 ~ 10 + hungerCostPercent = 1 + #Millibuckets of lava that the chalice can hold + #Range: > 0 + fluidLimit = 500000 + + #Infernal Claws settings + [items.infernalClaws] + #Percent hunger used to heal player per 1 damage that would be taken otherwise. + #Range: 0 ~ 30 + hungerCostPercent = 5 + + #Infernal Tear settings + [items.infernalTear] + #Whether the infernal tear starts absorbing immediately after it is set to item type + absorbWhenCreated = false + #List of items that can be consumed by infernal tear with their experience point value + itemExperienceList = ["minecraft:emerald|63", "minecraft:sandstone|1", "minecraft:gravel|1", "minecraft:diamond|125", "minecraft:gunpowder|8", "minecraft:nether_star|500", "minecraft:iron_ingot|63", "minecraft:charcoal|2", "minecraft:soul_sand|2", "minecraft:lapis_lazuli|8", "minecraft:obsidian|4", "minecraft:end_stone|1", "minecraft:gold_ingot|63", "minecraft:netherrack|1", "minecraft:flint|2", "minecraft:clay|4", "minecraft:chorus_fruit|2", "minecraft:quartz|16", "minecraft:honeycomb|4", "minecraft:netherite_scrap|250"] + + #Kraken Shell settings + [items.krakenShell] + #Percent hunger used to heal player per 1 damage that would be taken otherwise. + #Range: 0 ~ 50 + hungerCostPercent = 25 + + #Lantern of Paranoia settings + [items.lanternOfParanoia] + #List of torches that are supported by the lantern + torches = ["minecraft:torch"] + #Minimum light level below which the lantern will place torches + #Range: 0 ~ 15 + minLightLevel = 1 + #Radius in which the lantern checks for light levels and places torches + #Range: 1 ~ 15 + placementScanRadius = 6 + + #Midas Touchstone settings + [items.midasTouchstone] + #Gold items that can be repaired by the touchstone + goldItems = [] + #Number of glowstone that the repair costs + #Range: 0 ~ 3 + glowstoneCost = 1 + #Number of glowstone that gets added to the touchstone per one in player's inventory + #Range: 1 ~ 12 + glowstoneWorth = 4 + #Number of glowstone the touchstone can hold + #Range: 0 ~ 9999 + glowstoneLimit = 250 + + #Mob Charm settings + [items.mobCharm] + #Total durability of Mob Charm + #Range: 20 ~ 1000 + durability = 80 + #Damage that Mob Charm takes when player kills mob it protects them from + #Range: 0 ~ 40 + damagePerKill = 1 + #Sets how much durability of Mob Charm gets repaired per special drop + #Range: 1 ~ 200 + dropDurabilityRepair = 20 + #Maximum charms that will get displayed in HUD + #Range: 1 ~ 20 + maxCharmsToDisplay = 6 + #Range in which mob charm or belt in pedestals will keep monsters from attacking players + #Range: 10 ~ 100 + pedestalRange = 21 + #Determines if almost destroyed charms stay displayed in the hud + keepAlmostDestroyedDisplayed = true + #List of hostile entities that are not supposed to have mob charms registered for them + entityBlockList = ["minecraft:ender_dragon", "minecraft:wither"] + + #Mob Charm Fragment Settings + [items.mobCharmFragment] + #Chance of fragment droping from mobs that don't have fragment that can be crafted + #Range: 0.0 ~ 1.0 + dropChance = 0.01666666753590107 + #Additional chance per level of looting + #Range: 0.0 ~ 1.0 + lootingMultiplier = 0.008333333767950535 + + #Phoenix Down settings + [items.PhoenixDown] + #Percent hunger used to heal player per 1 damage that would be taken otherwise + #Range: 0 ~ 50 + hungerCostPercent = 25 + #Potency of the leaping effect + #Range: 0 ~ 5 + leapingPotency = 1 + #Percent of life that gets healed when the player would die + #Range: 0 ~ 100 + healPercentageOfMaxLife = 100 + #Whether the player gets negative statuses removed when they were saved by Phoenix Down + removeNegativeStatus = true + #Whether to give temporary damage resistance when the player would die + giveTemporaryDamageResistance = true + #Whether to give temporary regeneration when the player would die + giveTemporaryRegeneration = true + #Whether to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage. + giveTemporaryFireResistanceIfFireDamageKilledYou = true + #Whether to give temporary damage resistance when the player would die. Applies only when the player is drowning. + giveTemporaryWaterBreathingIfDrowningKilledYou = true + + #Pyromancer Staff settings + [items.pyromancerStaff] + #Number of fire charges the staff can hold + #Range: 0 ~ 9999 + fireChargeLimit = 250 + #Number of fire charges used when the staff is fired + #Range: 0 ~ 3 + fireChargeCost = 1 + #Number of fire charges that get added to the staff per one that's consumed from player's inventory + #Range: 1 ~ 3 + fireChargeWorth = 1 + #Number of fire charges added to the staff per one that was shot by ghast and gets absorbed by the staff + #Range: 0 ~ 3 + ghastAbsorbWorth = 1 + #Number of blaze powder the staff can hold + #Range: 0 ~ 9999 + blazePowderLimit = 250 + #Number of blaze powder used when staff is fired + #Range: 0 ~ 3 + blazePowderCost = 1 + #Number of blaze powder that gets added to the staff per one that's consumed from player's inventory + #Range: 1 ~ 3 + blazePowderWorth = 1 + #Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff + #Range: 0 ~ 3 + blazeAbsorbWorth = 1 + + #Rending Gale settings + [items.rendingGale] + #Number of feathers the rending gale can hold + #Range: > 0 + chargeLimit = 30000 + #Number of feathers used when the rending gale is cast in flight mode + #Range: 0 ~ 3 + castChargeCost = 1 + #Number of feathers used to cast a lightning bolt + #Range: 0 ~ 250 + boltChargeCost = 100 + #Number of feathers that get added to the rending gale per one that's consumed from player's inventory + #Range: 1 ~ 250 + chargeFeatherWorth = 100 + #How far a lightning block can be cast + #Range: 5 ~ 15 + blockTargetRange = 12 + #Radius in which entities can be pushed/pulled + #Range: 1 ~ 20 + pushPullRadius = 10 + #Whether the rending gale can push projectiles + canPushProjectiles = true + #Range from pedestals at which players will get buffed with flight + #Range: 10 ~ 100 + pedestalFlightRange = 30 + #Cost per second of buffing players with flight + #Range: 1 ~ 20 + pedestalCostPerSecond = 5 + #List of entities that are banned from being pushed by the Rending Gale + pushableEntitiesBlacklist = [] + #List of projectiles that are banned from being pushed by the Rending Gale + pushableProjectilesBlacklist = [] + + #Rod of Lyssa settings + [items.rodOfLyssa] + #Whether level influences stealing failure rate of the rod + useLeveledFailureRate = true + #The experience level cap after which the failure rate is at a minimum and doesn't get better + #Range: 1 ~ 900 + levelCapForLeveledFormula = 100 + #The flat failure rate in case failure rate isn't influenced by player's level + #Range: 0 ~ 100 + flatStealFailurePercentRate = 100 + #If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty + stealFromVacantSlots = true + #Whether stealing from an empty slot triggers failure even if otherwise it would be successful + failStealFromVacantSlots = false + #Whether entities get angry at player if stealing fails + angerOnStealFailure = true + #Allows switching stealing from player on and off + stealFromPlayers = false + #List of entities on which lyssa rod doesn't work - full registry name is required here + entityBlockList = [] + + #Seeker Shot settings + [items.seekerShot] + #Entities that are banned from being tracked by seeker shot + huntableEntitiesBlacklist = [] + + #Sojourner Staff settings + [items.sojournerStaff] + #List of torches that are supported by the staff + torches = ["minecraft:torch", "minecraft:soul_torch", "minecraft:lantern", "minecraft:jack_o_lantern", "minecraft:sea_lantern", "minecraft:soul_lantern", "minecraft:shroomlight", "minecraft:glowstone", "minecraft:end_rod"] + #Number of items the staff can store per item type + #Range: 1 ~ 9999 + maxCapacityPerItemType = 1500 + #Maximum range at which torches can be placed + #Range: 1 ~ 30 + maxRange = 30 + #Distance after which there is an additional cost for torch placement. The additional cost is the number of times this distance fits in the distance at which the torch is being placed. + #Range: 6 ~ 30 + tilePerCostMultiplier = 6 + + #Twilight Cloak settings + [items.twilightCloak] + #Maximum light level at which the player is still invisible to the mobs + #Range: 0 ~ 15 + maxLightLevel = 4 + + #Void Tear settings + [items.voidTear] + #Number of items the tear can hold of the item type it is set to + #Range: > 0 + itemLimit = 2000000000 + #Whether the void tear starts absorbing immediately after it is set to item type + absorbWhenCreated = true + +[blocks] + + #Altar of Light settings + [blocks.altar] + #Number of redstone it costs to activate altar + #Range: 0 ~ 10 + redstoneCost = 3 + #Time in minutes it takes for the altar to create glowstone block + #Range: 0 ~ 60 + timeInMinutes = 20 + #Maximum time variance in minutes. A random part of it gets added to the Time in minutes. + #Range: 0 ~ 15 + maximumTimeVarianceInMinutes = 5 + #Light level that the altar outputs while active + #Range: 0 ~ 16 + outputLightLevelWhileActive = 16 + + #Apothecary Cauldron settings + [blocks.apothecaryCauldron] + #Limit of redstone that can be used in cauldron to make POTION last longer + #Range: 0 ~ 5 + redstoneLimit = 3 + #Time it takes to cook POTION + #Range: 20 ~ 32000 + cookTime = 160 + #List of acceptable heat sources + heatSources = [] + #Limit of glowstone that can be used in cauldron to make POTION more potent + #Range: 0 ~ 4 + glowstoneLimit = 2 + + #Lilypad of Fertility settings + [blocks.fertileLilypad] + #Interval in seconds at which the lilypad causes growth tick updates + #Range: 1 ~ 150 + secondsBetweenGrowthTicks = 10 + #Radius in which lilypad causes growh ticks + #Range: 1 ~ 15 + tileRange = 4 + #Radius around lilypad where the growth ticks occur the most often + #Range: 1 ~ 15 + fullPotencyRange = 1 + + #Interdiction Torch settings + [blocks.interdictionTorch] + #Radius in which the torch can push out mobs + #Range: 1 ~ 15 + pushRadius = 5 + #Whether the torch can push projectiles + canPushProjectiles = false + #List of entities that are banned from being pushed by the torch + pushableEntitiesBlacklist = [] + #List of projectiles that are banned from being pushed by the torch + pushableProjectilesBlacklist = [] + + #Pedestal related settings + [blocks.pedestal] + #Range of the melee weapons in which these will attack when in pedestals + #Range: 1 ~ 10 + meleeWrapperRange = 5 + #How long it takes after a melee weapon swing before it can swing again (in ticks) + #Range: 1 ~ 200 + meleeWrapperCooldown = 5 + #Range at which bucket will pickup liquid blocks or milk cows + #Range: 1 ~ 10 + bucketWrapperRange = 4 + #How long it takes in between bucket actions (in ticks) + #Range: 1 ~ 200 + bucketWrapperCooldown = 40 + #How long it takes between shearing actions (in ticks) + #Range: 1 ~ 10 + shearsWrapperRange = 4 + #Range at which shears will shear sheep or shearable blocks + #Range: 1 ~ 200 + shearsWrapperCooldown = 10 + #Range at which pedestals will get turned on if either redstone block gets put in or redstone dust and transmitting pedestals is powered + #Range: 1 ~ 200 + redstoneWrapperRange = 10 + #Success rate of fishing in percent. When unsuccessful it will pull the hook too late to catch a fish. + #Range: 0 ~ 100 + fishingWrapperSuccessRate = 80 + #Delay in seconds before it would start fishing again after retracting the hook. + #Range: 1 ~ 20 + fishingWrapperRetractDelay = 2 + diff --git a/config/sebastrnlib-client.toml b/config/sebastrnlib-client.toml new file mode 100644 index 0000000..a647749 --- /dev/null +++ b/config/sebastrnlib-client.toml @@ -0,0 +1,3 @@ +#Display a thank you message at spawn? +sayThanksMessage = false + diff --git a/config/securitycraft-client.toml b/config/securitycraft-client.toml new file mode 100644 index 0000000..7161fe8 --- /dev/null +++ b/config/securitycraft-client.toml @@ -0,0 +1,12 @@ +#Display a 'tip' message at spawn? +sayThanksMessage = false +#How fast can you rotate when mounted to a camera and holding W-A-S-D? +#Range: 0.0 ~ 1.7976931348623157E308 +cameraSpeed = 2.0 +#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? This setting can be overridden by servers. +reinforced_block_tint = true +#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best. +#Format: 0xRRGGBB +#Range: 0 ~ 16777215 +reinforced_block_tint_color = 10066329 + diff --git a/config/serverconfigupdater-common.toml b/config/serverconfigupdater-common.toml new file mode 100644 index 0000000..33a38ec --- /dev/null +++ b/config/serverconfigupdater-common.toml @@ -0,0 +1,12 @@ + +["Version Configuration"] + # Define a version here. On world load the mod will look up the serverconfig version and reset all files that specified up to the newest version. + # Example: ["1=minecraft","2=forge"] will reset minecraft and forge config on first load, but will only reset forge if the world has been loaded before with only version 1 defined + versions = [""] + +["File Deleter"] + # This is intended for deleting files for pack updates. This is a last resort! Replace with empty files instead when possible. The file will be deleted every launch if it exists! Specify the path to the file. Comma Separated List. Example: scripts/badscript.zs + files = ["kubejs/data/sgjourney/worldgen/", "kubejs/data/sgjourney/tags/worldgen/"] + # By default Folders are only deleted if they are empty. Set to true to change that. + deleteFoldersWithContent = true + diff --git a/config/silentgear-common.toml b/config/silentgear-common.toml new file mode 100644 index 0000000..8f19b00 --- /dev/null +++ b/config/silentgear-common.toml @@ -0,0 +1,206 @@ + +[item] + + #Blueprint and template settings + [item.blueprint] + #Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE + #Allowed Values: BOTH, BLUEPRINT, TEMPLATE + typesAllowed = "BOTH" + #When joining a new world, should players be given a blueprint package? + #The blueprint package gives some blueprints when used (right-click). + #To change what is given, override the starter_blueprints loot table. + spawnWithStarterBlueprints = false + + #Repair kit configs. + [item.repairKits] + + #Capacity is the number of materials that can be stored (all types combined) + #Setting to zero would make the repair kit unusable. + [item.repairKits.capacity] + #Range: > 0 + very_crude = 8 + #Range: > 0 + crude = 16 + #Range: > 0 + sturdy = 32 + #Range: > 0 + crimson = 48 + #Range: > 0 + azure = 64 + + #Efficiency is the percentage of the repair value used. Higher values mean less materials used. + #Setting to zero would make the repair kit unusable. + [item.repairKits.efficiency] + #Range: 0.0 ~ 10.0 + very_crude = 0.30000001192092896 + #Range: 0.0 ~ 10.0 + crude = 0.3499999940395355 + #Range: 0.0 ~ 10.0 + sturdy = 0.4000000059604645 + #Range: 0.0 ~ 10.0 + crimson = 0.44999998807907104 + #Range: 0.0 ~ 10.0 + azure = 0.5 + #Repair efficiency with loose materials if no repair kit is used. + #Setting a value greater than zero makes repair kits optional. + #Range: 0.0 ~ 10.0 + missing = 0.0 + + [item.netherwood_charcoal] + #Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600. + #Range: > 0 + burn_time = 2400 + +#Settings for nerfed items. +#You can give items reduced durability to encourage use of Silent Gear tools. +#Changes require a restart! +[nerfedItems] + #Enable this feature. If false, the other settings in this category are ignored. + enabled = false + #Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned. + #Range: 0.0 ~ 1.0 + durabilityMultiplier = 0.05 + #Multiplies harvest speed by this value. + #Range: 0.0 ~ 1.0 + harvestSpeedMultiplier = 0.5 + #These items will have reduced durability + items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"] + +#Settings for sinew drops +[sinew] + #Drop rate of sinew (chance out of 1) + #Range: 0.0 ~ 1.0 + dropRate = 0.2 + #These entities can drop sinew when killed. + dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"] + +#Settings for gear (tools, weapons, and armor) +[gear] + #Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions. + #In 1.17, mixing is normally only allowed in compound-crafting blocks. + allowLegacyMaterialMixing = false + #If set to false all conversion recipes (type 'silentgear:conversion') will be disabled + #An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe + #Note: This also affects conversion recipes added by data packs and other mods + allowConversionRecipes = true + #Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired + sendBrokenMessage = true + #How frequently gear will recalcute stats as damaged + #Higher numbers will cause more recalculations, allowing traits to update stat values more often + #Range: > 1 + damageFactorLevels = 10 + #If true, gear breaks permanently, like vanilla tools and armor + breaksPermanently = false + #The item tier assigned to gear tool items. + #Leave this alone unless you are trying to work around mod compatibility issues! + #Normally, this value is not used for anything. But some mods mistakenly check it. + dummyToolTier = "WOOD" + #The armor material assigned to the gear armor items. + #Leave this alone unless you are trying to work around mod compatibility issues! + #Normally, this value is not used for anything. But some mods mistakenly check it. + dummyArmorMaterial = "LEATHER" + + [gear.enchanting] + #Allow gear items to be enchanted by normal means (enchanting table, etc.) + #There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed. + #Enchantments will not be removed from gear items that have them. + allowEnchanting = true + #Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed. + #Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected. + forceRemoveEnchantments = false + + [gear.prospector_hammer] + #The range in blocks the prospector hammer will search for blocks of interest + #Range: 0 ~ 64 + range = 16 + + [gear.saw] + #Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions. + #Increasing this value is allowed, but not recommended unless you know what you are doing. + #Range: > 0 + recursionDepth = 200 + + #Settings for AOE tools (hammer, excavator) + #Match modes determine what blocks are considered similar enough to be mined together. + #LOOSE: Break anything (you probably do not want this) + #MODERATE: Break anything with the same harvest level + #STRICT: Break only the exact same block + [gear.aoeTool] + + [gear.aoeTool.matchMode] + #Match mode for most blocks + #Allowed Values: LOOSE, MODERATE, STRICT + standard = "MODERATE" + #Match mode for ore blocks (anything in the forge:ores block tag) + #Allowed Values: LOOSE, MODERATE, STRICT + ores = "STRICT" + + [gear.repairs] + #Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs. + #Range: 0.0 ~ 1.0 + anvilEffectiveness = 0.5 + #DEPRECATED! Use repair kit configs instead. + #Range: 0.0 ~ 1.0 + quickEffectiveness = 0.35 + + [gear.upgrades] + #If true, upgrade parts may only be applied in an anvil. + applyInAnvilOnly = false + #If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed. + #This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part. + destroySwappedParts = false + +#Settings for the material grader +[materialGrader] + #The median (most common, average) grade that a material grader with tier 1 catalyst will produce. + #Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.) + #Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX + median_grade = "C" + #The standard deviation of grades the material grader will produce. + #Grades are normally distributed, with the median grade being at the center of the bell curve. + #Larger numbers will make both higher and lower grades more common. + #Extremely large values may completely break the curve, yielding mostly the lowest and highest grades. + #Range: 0.0 ~ 100.0 + standardDeviation = 1.5 + +#Settings for the salvager +[salvager] + + [salvager.partLossRate] + #Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss. + #Rate depends on remaining durability. + #Range: 0.0 ~ 1.0 + min = 0.0 + #Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss. + #Rate depends on remaining durability. + #Range: 0.0 ~ 1.0 + max = 0.5 + +#Settings for the starlight charger +[starlightCharger] + #The rate at which the starlight charger gathers energy during the night + #Range: > 0 + chargeRate = 50 + #The maximum amount of energy the starlight charger can store + #Range: > 0 + maxCharge = 1000000 + +[debug] + + [debug.logging] + #Log additional information related to loading and synchronizing gear parts and traits. + #This might help track down more obscure issues. + extraPartAndTraitInfo = false + #Log stat calculations in the debug.log every time gear stats are recalculated + stats = true + #Log information on construction of gear and part models, as well as textures they attempt to load. + #This is intended to help find and fix rare issues that some users are experiencing. + modelAndTexture = false + #Log details about certain features being adding to biomes and other world generator details + worldGen = true + +[other] + #Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items + #Set to false to remove the text from tooltips + showWipText = true + diff --git a/config/structurecompass-common.toml b/config/structurecompass-common.toml new file mode 100644 index 0000000..6092cf6 --- /dev/null +++ b/config/structurecompass-common.toml @@ -0,0 +1,12 @@ + +#General settings +[general] + #Sets the range in blocks in which the structure compasses can locate structures [default: 10000] + #Range: > 0 + compassRange = 10000 + #Defines if the structure compass should locate unexplored structures [default: false] + locateUnexplored = false + #Defines which structures can't be searched with the Structure Compass + #(Supports wildcard *, Example: 'minecraft:*' will blacklist anything in the minecraft domain) + structureBlacklist = ["minecraft:monument","minecraft:desert_pyramid","minecraft:stronghold","minecraft:fortress","minecraft:mineshaft"] + diff --git a/config/supplementaries-common.toml b/config/supplementaries-common.toml new file mode 100644 index 0000000..e54e019 --- /dev/null +++ b/config/supplementaries-common.toml @@ -0,0 +1,10 @@ + [tweaks.lantern_tweaks] + #Allow wall lanterns placement + enabled = true + #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events + high_priority = true + #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one + mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"] + #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land + #Allowed Values: ON, OFF, NO_FIRE + falling_lanterns = "OFF" \ No newline at end of file diff --git a/config/theoneprobe-common.toml b/config/theoneprobe-common.toml new file mode 100644 index 0000000..0be0e41 --- /dev/null +++ b/config/theoneprobe-common.toml @@ -0,0 +1,60 @@ +#General configuration +#How much time (ms) to wait before reporting an exception again +#Range: 1 ~ 10000000 +loggingThrowableTimeout = 20000 +#Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only +#Range: 0 ~ 3 +needsProbe = 3 +#If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) +extendedInMain = false +#If true there will be a bauble version of the probe if baubles is present +supportBaubles = true +#If true there will be a readme note for first-time players +spawnNote = false +#If true show the color of the collar of a wolf +showCollarColor = true +#How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text +#Range: 0 ~ 2 +showRF = 1 +#How to display tank contents: 0 = do not show, 1 = show in fluid bar, 2 = show in a bar, 3 = show as text +#Range: 0 ~ 3 +showTank = 1 +#Format for displaying RF +rfFormat = "COMPACT" +#Format for displaying tank contents +tankFormat = "COMPACT" +#If true show debug info with creative probe +showDebugInfo = true +#If true equal stacks will be compacted in the chest contents overlay +compactEqualStacks = true +#Color for the RF bar +rfbarFilledColor = "ffdd0000" +#Alternate color for the RF bar +rfbarAlternateFilledColor = "ff430000" +#Color for the RF bar border +rfbarBorderColor = "ff555555" +#Color for the tank bar +tankbarFilledColor = "ff0000dd" +#Alternate color for the tank bar +tankbarAlternateFilledColor = "ff000043" +#Color for the tank bar border +tankbarBorderColor = "ff555555" +#If the number of items in an inventory is lower or equal then this number then more info is shown +#Range: 0 ~ 20 +showItemDetailThresshold = 4 +#The maximum amount of slots (empty or not) to show without sneaking +#Range: 0 ~ 1000 +showSmallChestContentsWithoutSneaking = 0 +#A list of blocks for which we automatically show chest contents even if not sneaking +showContentsWithoutSneaking = ["storagedrawers:basicdrawers", "storagedrawersextra:extra_drawers"] +#A list of blocks for which we don't show chest contents automatically except if sneaking +dontShowContentsUnlessSneaking = [] +#A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack) +dontSendNBT = [] +#A list of either : to disable the tooltip for specific entities. Can also be a single to disable an entire mod. Or it can also be '*' to disable everything +blacklistEntities = [] +#A list of = containing all tooltype tags with their associated name to display +tooltypeTags = ["minecraft:mineable/axe=Axe", "minecraft:mineable/pickaxe=Pickaxe", "minecraft:mineable/shovel=Shovel", "minecraft:mineable/hoe=Hoe"] +#A list of = containing all harvestability tags with their associated name to display +harvestabilityTags = ["forge:needs_wood_tool=Wood", "forge:needs_gold_tool=Gold", "minecraft:needs_stone_tool=Stone", "minecraft:needs_iron_tool=Iron", "minecraft:needs_diamond_tool=Diamond", "forge:needs_netherite_tool=Netherite"] + diff --git a/config/thermal-client.toml b/config/thermal-client.toml new file mode 100644 index 0000000..fc858b6 --- /dev/null +++ b/config/thermal-client.toml @@ -0,0 +1,6 @@ + [Holidays] + #If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart. + "Festive Mobs" = false + #If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart. + "Festive Vanilla Mobs" = false + diff --git a/config/thermal-common.toml b/config/thermal-common.toml new file mode 100644 index 0000000..39dab80 --- /dev/null +++ b/config/thermal-common.toml @@ -0,0 +1,41 @@ + +[World] + + [World.Features] + + [World.Features."Oil Sand"] + #Whether this feature should naturally spawn in the world. + Enable = true + + [World.Features.Apatite] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Silver] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Lead] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Nickel] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Cinnabar] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Sulfur] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Tin] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Niter] + #Whether this feature should naturally spawn in the world. + Enable = true + diff --git a/config/thermal_integration-common.toml b/config/thermal_integration-common.toml new file mode 100644 index 0000000..75feee8 --- /dev/null +++ b/config/thermal_integration-common.toml @@ -0,0 +1,31 @@ + +[Materials] + #If TRUE, Thermal Series' Rose Gold material and recipes are enabled. + "Rose Gold" = true + #If TRUE, Thermal Series' Steel material and recipes are enabled. + Steel = true + +["Mod Compatibility"] + #If TRUE, mod integration support for Biomes O' Plenty is enabled, if the mod is loaded. + "Biomes O' Plenty" = true + #If TRUE, mod integration support for Create is enabled, if the mod is loaded. + Create = true + #If TRUE, mod integration support for Dyenamics is enabled, if the mod is loaded. + Dyenamics = true + #If TRUE, mod integration support for Farmer's Delight is enabled, if the mod is loaded. + "Farmer's Delight" = true + #If TRUE, mod integration support for Immersive Engineering is enabled, if the mod is loaded. + "Immersive Engineering" = true + #If TRUE, mod integration support for Quark is enabled, if the mod is loaded. + Quark = true + #If TRUE, mod integration support for Refined Storage is enabled, if the mod is loaded. + "Refined Storage" = true + #If TRUE, mod integration support for Tinker's Construct is enabled, if the mod is loaded. + "Tinker's Construct" = true + #If TRUE, mod integration support for Mekanism is enabled, if the mod is loaded. + Mekanism = true + #If TRUE, mod integration support for Mystical Agriculture is enabled, if the mod is loaded. + "Mystical Agriculture" = false + #If TRUE, mod integration support for Redstone Arsenal is enabled, if the mod is loaded. + "Redstone Arsenal" = true + diff --git a/config/tombstone-server.toml b/config/tombstone-server.toml new file mode 100644 index 0000000..07a1bf0 --- /dev/null +++ b/config/tombstone-server.toml @@ -0,0 +1,217 @@ + +#Options related to player's death +[player_death] + #The time in minutes before a grave is unlocked to anyone [-1..MAX|default:-1|disabled:-1] + #Range: > -1 + decay_time = -1 + +#Miscellaneous options +[general] + #Always Keep xp on death [false/true|default:false] + always_keep_xp_on_death = false + #The duration of the Ghostly Shape effect in seconds [0..MAX|default:120] + #Range: > 0 + ghostly_shape_duration = 120 + #Rarity for Easter Eggs to spawn during Easter [1000..100000|default:5000] + #Range: 1000 ~ 100000 + easter_egg_spawn_rarity = 100000 + +#Allows to customize or disable the enchantments +[enchantments] + #Enables the enchantment Spectral Bite [false/true|default:true] + enable_enchantment_spectral_bite = true + #Enables the enchantment Soulbound [false/true|default:true] + enable_enchantment_soulbound = true + #Enables the enchantment Magic Siphon [false/true|default:true] + enable_enchantment_magic_siphon = true + #Enables the enchantment Plague Bringer [false/true|default:true] + enable_enchantment_plague_bringer = true + #Enables the enchantment Curse of Bones [false/true|default:true] + enable_enchantment_curse_of_bones = true + #Enables the enchantment Blessing [false/true|default:true] + enable_enchantment_blessing = true + #Enables the enchantment Frostbite [false/true|default:true] + enable_enchantment_frostbite = true + #Allows Soulbound at enchanting table [false/true|default:false] + soulbound_enchanting_table = true + #Allows Spectral Bite at enchanting table [false/true|default:false] + spectral_bite_enchanting_table = false + #Allows Magic Siphon at enchanting table [false/true|default:false] + magic_siphon_enchanting_table = false + #Allows Plague Bringer at enchanting table [false/true|default:false] + plague_bringer_enchanting_table = false + #Allows Curse of Bones at enchanting table [false/true|default:false] + curse_of_bones_enchanting_table = false + #Allows Blessing at enchanting table [false/true|default:false] + blessing_enchanting_table = false + #Allows Frostbite at enchanting table [false/true|default:false] + frostbite_enchanting_table = false + #Allows Plague Bringer to combine with Magic Siphon [false/true|default:false] + plague_bringer_combining_magic_siphon = false + #Allows Frostbite to combine with Fire Aspect [false/true|default:false] + frostbite_combining_fire_aspect = true + +#Allows to customize or disable the perks +[allowed_perks] + #Allows the perk Alchemist [false/true|default:true] + allow_alchemist = true + #Defines the level max of the perk Alchemist [1..5|default:5] + #Range: 1 ~ 5 + level_max_alchemist = 5 + #Allows the perk Concentration [false/true|default:true] + allow_concentration = true + #Defines the level max of the perk Concentration [1..3|default:3] + #Range: 1 ~ 3 + level_max_concentration = 3 + #Allows the perk Jailer [false/true|default:true] + allow_jailer = true + #Defines the level max of the perk Jailer [1..5|default:5] + #Range: 1 ~ 5 + level_max_jailer = 5 + #Allows the perk Memento Mori [false/true|default:true] + allow_memento_mori = true + #Defines the level max of the perk Memento Lori [1..5|default:5] + #Range: 1 ~ 5 + level_max_memento_mori = 5 + #Allows the perk Necromancer [false/true|default:true] + allow_necromancer = true + #Defines the level max of the perk Necromancer [1..5|default:5] + #Range: 1 ~ 5 + level_max_necromancer = 5 + #Allows the perk Rune Inscriber [false/true|default:true] + allow_rune_inscriber = true + #Defines the level max of the perk Rune Inscriber [1..5|default:5] + #Range: 1 ~ 5 + level_max_rune_inscriber = 5 + #Allows the perk Scribe [false/true|default:true] + allow_scribe = true + #Defines the level max of the perk Scribe [1..5|default:5] + #Range: 1 ~ 5 + level_max_scribe = 5 + #Allows the perk ShadowWalker [false/true|default:true] + allow_shadow_walker = true + #Defines the level max of the perk ShadowWalker [1..5|default:5] + #Range: 1 ~ 5 + level_max_shadow_walker = 5 + #Allows the perk Treasure Seeker [false/true|default:true] + allow_treasure_seeker = true + #Defines the level max of the perk Treasure Seeker [1..5|default:5] + #Range: 1 ~ 5 + level_max_treasure_seeker = 5 + #Allows the perk Witch Doctor [false/true|default:true] + allow_witch_doctor = true + #Defines the level max of the perk Witch Doctor [1..5|default:5] + #Range: 1 ~ 5 + level_max_witch_doctor = 5 + #Allows the perk Gladiator [false/true|default:true] + allow_gladiator = true + #Defines the level max of the perk Gladiator [1..5|default:5] + #Range: 1 ~ 5 + level_max_gladiator = 5 + #The cooldown in minutes to reset the perks with the ankh of Pray [20..1440|default:120] + #Range: 20 ~ 1440 + cooldown_reset_perk = 120 + +#For settings related to magic items +[magic_item] + #Always enchant Grave's Key [false/true|default:false] + always_enchant_grave_key = false + #Scroll duration [1200..120000|default:12000] + #Range: 1200 ~ 120000 + scroll_duration = 12000 + #Defines experience lost when storing experience in a Scroll of Knowledge + #Range: 0 ~ 90 + scroll_of_knowledge_loss = 0 + #Maximum uses of a tablet [1..10|default:3] + #Range: 1 ~ 10 + tablet_max_use = 3 + #Cooldown in second after using a tablet [60..1200|default:300] + #Range: 60 ~ 1200 + tablet_cooldown = 300 + +#For settings related to decorative tombs and magic items +[decorative_grave] + #The cooldown in hours to pray with the Ankh [1..10|default:3] + #Range: 1 ~ 10 + cooldown_to_pray = 3 + +#Allows to disable some magic items +[allowedMagicItems] + #Voodoo Poppet [false/true|default:true] + allow_voodoo_poppet = true + #Familiar Receptacle [false/true|default:true] + allow_familiar_receptacle = true + #Book of Disenchantment [false/true|default:true] + allow_book_of_disenchantment = true + #Scroll of Preservation [false/true|default:true] + allow_scroll_of_preservation = true + #Grave's Key [false/true|default:true] + allow_grave_key = true + #Scroll of Knowledge [false/true|default:true] + allow_scroll_of_knowledge = true + #Tablet of Recall [false/true|default:true] + allow_tablet_of_recall = true + #Tablet of Home [false/true|default:true] + allow_tablet_of_home = true + #Tablet of Assistance [false/true|default:true] + allow_tablet_of_assistance = true + #Tablet of Cupidity [false/true|default:true] + allow_tablet_of_cupidity = true + #Scroll of Unstable Intangibility [false/true|default:true] + allow_scroll_of_unstable_intangibility = true + #Scroll of Feather Fall [false/true|default:true] + allow_scroll_of_feather_fall = true + #Scroll of Purification [false/true|default:true] + allow_scroll_of_purification = true + #Scroll of True Sight [false/true|default:true] + allow_scroll_of_true_sight = true + #Lost Tablet [false/true|default:true] + allow_lost_tablet = true + #Scroll of Reach [false/true|default:true] + allow_scroll_of_reach = true + #Scroll of Lightning Resistance [false/true|default:true] + allow_scroll_of_lightning_resistance = true + #Scroll of Frost Resistance [false/true|default:true] + allow_scroll_of_frost_resistance = true + #Scroll of Aquatic Life [false/true|default:true] + allow_scroll_of_aquatic_life = true + #Scroll of Mercy [false/true|default:true] + allow_scroll_of_mercy = true + #Dust of Vanishing [false/true|default:true] + allow_dust_of_vanishing = true + #Dust of Frost [false/true|default:true] + allow_dust_of_frost = true + #Enchanted Bundle [false/true|default:true] + allow_enchanted_bundle = true + #Book of Recycling [false/true|default:true] + allow_book_of_recycling = false + #Book of Repairing [false/true|default:true] + allow_book_of_repairing = true + #Book of Magic Impregnation [false/true|default:true] + allow_book_of_magic_impregnation = true + #Book of Scribe [false/true|default:true] + allow_book_of_scribe = true + #Smoke Ball [false/true|default:true] + allow_smoke_ball = true + #Seeker Rod [false/true|default:true] + allow_seeker_rod = true + #Christmas Hat [false/true|default:true] + allow_christmas_hat = true + #Bag of Seeds [false/true|default:true] + allow_bag_of_seeds = true + #Magic Scroll [false/true|default:true] + allow_magic_scroll = true + #Familiar Stone [false/true|default:true] + allow_familiar_stone = true + #Merchant Stone [false/true|default:true] + allow_merchant_stone = true + #Prayer Stone [false/true|default:true] + allow_prayer_stone = true + +#Allows to enable some features related to others mods +[compatibility] + #fix the custom name with anvil when the string is empty [false/true|default:true] + fix_anvil_custom_name = true + #fix the RepairCost:0 added by the anvil & grindstone in nbt preventing theses items to stack [false/true|default:true] + fix_repair_cost_zero = true + diff --git a/config/travelersbackpack-common.toml b/config/travelersbackpack-common.toml new file mode 100644 index 0000000..20ad135 --- /dev/null +++ b/config/travelersbackpack-common.toml @@ -0,0 +1,18 @@ + [common.backpackSettings] + enableTierUpgrades = true + #Enables wearing backpack directly from ground + enableBackpackBlockWearable = true + #Enables unequipping the backpack when player clicks with empty hand on the ground + enableBackpackRightClickUnequip = false + #Backpack immune to any damage source (lava, fire), can't be destroyed, never disappears as floating item + invulnerableBackpack = true + toolSlotsAcceptSwords = true + #List of items that can be put in tool slots (Use registry names, for example: minecraft:apple, minecraft:flint) + toolSlotsAcceptableItems = [] + #List of items that can't be put in backpack inventory (Use registry names, for example: minecraft:apple, minecraft:flint) + blacklistedItems = [] + allowShulkerBoxes = false + #Prevents backpack disappearing in void + voidProtection = true + #Places backpack at place where player died + backpackDeathPlace = false diff --git a/config/twilightforest-common.toml b/config/twilightforest-common.toml new file mode 100644 index 0000000..3c58b93 --- /dev/null +++ b/config/twilightforest-common.toml @@ -0,0 +1,109 @@ +#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname). +originDimension = "minecraft:overworld" +#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit. +allowPortalsInOtherDimensions = false +#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. +adminOnlyPortals = false +#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. +disablePortalCreation = false +#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. +#Note that enabling this also reduces the rate at which portal formation checks are performed. +checkPortalDestination = false +#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun. +portalLightning = false +#If false, the return portal will require the activation item. +shouldReturnPortalBeUsable = true +#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked. +portalUnlockedByAdvancement = "" +#The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues. +#Range: > 4 +maxPortalSize = 64 +#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets. +uuid_locking = false +#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason. +skull_candles = false +#If false, items that come enchanted when you craft them (such as ironwood or steeleaf gear) will not show this way in the creative inventory. +#Please note that this doesnt affect the crafting recipes themselves, you will need a datapack to change those. +default_item_enchantments = true +#If true, Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly. +#Note that the Knight Phantoms are not affected by this as their drops work differently. +boss_drop_chests = true +#Dictates how many blocks down from a cloud block should the game logic check for handling weather related code. +#Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off. +#Range: > 0 +cloudBlockPrecipitationDistance = 32 + +#Settings that are not reversible without consequences. +["Dimension Settings"] + #If true, players spawning for the first time will spawn in the Twilight Forest. + newPlayersSpawnInTF = false + #If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true. + portalForNewPlayer = false + +#Settings for all things related to the uncrafting table. +["Uncrafting Table"] + #Multiplies the total XP cost of uncrafting an item and rounds up. + #Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether. + #Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would. + #Range: 0.0 ~ 1.7976931348623157E308 + uncraftingXpCostMultiplier = 1.0 + #Multiplies the total XP cost of repairing an item and rounds up. + #Higher values means the recipe will cost more to repair, lower means less. Set to 0 to disable the cost altogether. + #Range: 0.0 ~ 1.7976931348623157E308 + repairingXpCostMultiplier = 1.0 + #If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you. + #To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI. + #Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy. + #If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag. + #If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag. + disableUncraftingRecipes = ["twilightforest:giant_log_to_oak_planks"] + #If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist. + flipRecipeList = false + #Here, you can disable all items from certain mods from being uncrafted. + #Input a valid mod id to disable all uncrafting recipes from that mod. + #Example: "twilightforest" will disable all uncrafting recipes from this mod. + blacklistedUncraftingModIds = [] + #If true, this will invert the above option from a blacklist to a whitelist. + flipIdList = false + #If true, the uncrafting table will also be allowed to uncraft shapeless recipes. + #The table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality. + enableShapelessCrafting = false + #Disables the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior (or you're just lazy, I dont judge). + #Do note that special uncrafting recipes are not disabled as the mod relies on them for other things. + disableUncrafting = false + #Disables any usage of the uncrafting table, as well as prevents it from showing up in loot or crafted. + #Please note that table has more uses than just uncrafting, you can read about them here! http://benimatic.com/tfwiki/index.php?title=Uncrafting_Table + #It is highly recommended to keep the table enabled as the mod has special uncrafting exclusive recipes, but the option remains for people that dont want the table to be functional at all. + #If you are looking to just prevent normal crafting recipes from being reversed, consider using the 'disableUncrafting' option instead. + disableUncraftingTable = true +#Settings for all things related to the magic trees. +["Magic Trees"] + #If true, prevents the Timewood Core from functioning. + disableTimeCore = false + #Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128. + #Range: 1 ~ 128 + timeCoreRange = 16 + #If true, prevents the Transformation Core from functioning. + disableTransformationCore = false + #Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128. + #Range: 1 ~ 128 + transformationCoreRange = 16 + #If true, prevents the Minewood Core from functioning. + disableMiningCore = false + #Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128. + #Range: 1 ~ 128 + miningCoreRange = 16 + #If true, prevents the Sortingwood Core from functioning. + disableSortingCore = false + #Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128. + #Range: 1 ~ 128 + sortingCoreRange = 16 + +#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without. +["Shield Parrying"] + #Set to true to parry non-Twilight projectiles. + parryNonTwilightAttacks = false + #The amount of ticks after raising a shield that makes it OK to parry a projectile. + #Range: > 0 + shieldParryTicksArrow = 40 + diff --git a/config/voidscape-common.toml b/config/voidscape-common.toml new file mode 100644 index 0000000..d73587e --- /dev/null +++ b/config/voidscape-common.toml @@ -0,0 +1,7 @@ +#Prevent standing on bedrock at low Y levels from teleporting you to the void from these dimensions +#Example: minecraft:overworld +# +bedrockTeleportationDimensionBlacklist = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end", "allthemodium:mining", "allthemodium:the_other", "deeperdarker:otherside", "lostcities:lostcity", "blue_skies:everdawn", "blue_skies:everbright", "twilightforest:twilight_forest", "undergarden:undergarden"] +#Changes the bedrock teleportation dimension blacklist config to be a whitelist instead +bedrockTeleportationDimensionWhitelist = true + diff --git a/defaultconfigs/caupona-server.toml b/defaultconfigs/caupona-server.toml new file mode 100644 index 0000000..068ce80 --- /dev/null +++ b/defaultconfigs/caupona-server.toml @@ -0,0 +1,80 @@ + +[recipes] + #Stew pot cooking mininum time in ticks + #Range: > 1 + potCookMinTicks = 100 + #Stew pot mixture mininum time in ticks + #Range: > 1 + potMixMinTicks = 50 + #Pan frying mininum time in ticks + #Range: > 1 + fryMinTicks = 100 + #Tick interval between container input check + #Range: > 1 + containTick = 10 + +[chimney] + #How many ticks does a chimney pot needed to make a soot + ChimneySootTicks = 80 + #Interval in ticks for a chimney to check it's validity + #Range: > 1 + ChimneyCheckTicks = 20 + #Max soot stored in a chimney + #Range: 1 ~ 64 + ChimneySootStorage = 8 + +[stoves] + #How many ticks should the stove pause burning when work is done + StovePauseTimer = 100 + #Stove fuel value multiplier + StoveFuelMultiplier = 1.0 + +[fumarole] + #Interval in ticks for a fumarole vent to generate pumice bloom + #Range: > 1 + FumaroleTicks = 100 + #Interval in ticks for a fumarole vent to check its heat source + #Range: > 1 + FumaroleCheckTicks = 20 + #Fumarole heat value, set to 0 to disable fumarole heat. + #Range: > 0 + FumaroleHeat = 1 + +[hypocast] + #Actual expectation of experience per tick is change x exp + #How many exp add to bathing play when conditions meet, set 0 to disable + #Range: > 0 + BathExperience = 1 + #The chance add the exp to player per tick per caliduct block + #Range: 0.0 ~ 1.0 + BathGetExpChance = 0.004999999888241291 + #Interval for bath heat check + #Range: > 1 + BathHeatTicks = 20 + #Interval for wolf statue heat check + #Range: > 1 + WolfTicks = 10 + #Firebox heat conduct radius + #Range: > 0 + FireboxRadius = 4 + #Strict player in water check, player must be in water to get bonus. + StrictInWaterCheck = true + +[misc] + #Super secret special content + specialContents = true + #Add manual to player on start + addManual = false + #Leaden walnut tranformation rate + #Range: 0.0 ~ 1.0 + leadenGenRate = 0.05 + +[compat] + + [compat.diet] + #You would only need to modify this when diet mod installed, otherwist this does not take effect + #Benefitial diet value modifier for cooking food into stew + benefitialModifier = 1.2 + #Harmful diet value modifier for cooking food into stew + harmfulModifier = 0.8 + diff --git a/defaultconfigs/computercraft-server.toml b/defaultconfigs/computercraft-server.toml new file mode 100644 index 0000000..fc178a7 --- /dev/null +++ b/defaultconfigs/computercraft-server.toml @@ -0,0 +1,184 @@ +#The disk space limit for computers and turtles, in bytes. +computer_space_limit = 1000000 +#The disk space limit for floppy disks, in bytes. +floppy_space_limit = 125000 +#The file upload size limit, in bytes. Must be in range of 1 KiB and 16 MiB. +#Keep in mind that uploads are processed in a single tick - large files or +#poor network performance can stall the networking thread. And mind the disk space! +#Range: 1024 ~ 16777216 +upload_max_size = 524288 +#Set how many files a computer can have open at the same time. Set to 0 for unlimited. +#Range: > 0 +maximum_open_files = 128 +#Set this to true to disable Lua 5.1 functions that will be removed in a future +#update. Useful for ensuring forward compatibility of your programs now. +disable_lua51_features = false +#A comma separated list of default system settings to set on new computers. +#Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" +#will disable all autocompletion. +default_computer_settings = "" +#Log exceptions thrown by peripherals and other Lua objects. This makes it easier +#for mod authors to debug problems, but may result in log spam should people use +#buggy methods. +log_computer_errors = true +#Require players to be in creative mode and be opped in order to interact with +#command computers. This is the default behaviour for vanilla's Command blocks. +command_require_creative = true + +#Controls execution behaviour of computers. This is largely intended for +#fine-tuning servers, and generally shouldn't need to be touched. +[execution] + #Set the number of threads computers can run on. A higher number means more + #computers can run at once, but may induce lag. Please note that some mods may + #not work with a thread count higher than 1. Use with caution. + #Range: > 1 + computer_threads = 1 + #The maximum time that can be spent executing tasks in a single tick, in + #milliseconds. + #Note, we will quite possibly go over this limit, as there's no way to tell how + #long a will take - this aims to be the upper bound of the average time. + #Range: > 1 + max_main_global_time = 10 + #The ideal maximum time a computer can execute for in a tick, in milliseconds. + #Note, we will quite possibly go over this limit, as there's no way to tell how + #long a will take - this aims to be the upper bound of the average time. + #Range: > 1 + max_main_computer_time = 5 + +#Controls the HTTP API +[http] + #Enable the "http" API on Computers. This also disables the "pastebin" and "wget" + #programs, that many users rely on. It's recommended to leave this on and use the + #"rules" config option to impose more fine-grained control. + enabled = false + #Enable use of http websockets. This requires the "http_enable" option to also be true. + websocket_enabled = false + #The number of http requests a computer can make at one time. Additional requests + #will be queued, and sent when the running requests have finished. Set to 0 for + #unlimited. + #Range: > 0 + max_requests = 16 + #The number of websockets a computer can have open at one time. Set to 0 for unlimited. + #Range: > 1 + max_websockets = 4 + + #Limits bandwidth used by computers. + [http.bandwidth] + #The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s). + #Range: > 1 + global_download = 33554432 + #The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s). + #Range: > 1 + global_upload = 33554432 + + #Tunnels HTTP and websocket requests through a proxy server. Only affects HTTP + #rules with "use_proxy" set to true (off by default). + #If authentication is required for the proxy, create a "computercraft-proxy.pw" + #file in the same directory as "computercraft-server.toml", containing the + #username and password separated by a colon, e.g. "myuser:mypassword". For + #SOCKS4 proxies only the username is required. + [http.proxy] + #The type of proxy to use. + #Allowed Values: HTTP, HTTPS, SOCKS4, SOCKS5 + type = "HTTP" + #The hostname or IP address of the proxy server. + host = "" + #The port of the proxy server. + #Range: 1 ~ 65536 + port = 8080 + + #A list of rules which control behaviour of the "http" API for specific domains or + #IPs. Each rule is an item with a 'host' to match against, and a series of + #properties. Rules are evaluated in order, meaning earlier rules override later + #ones. + #The host may be a domain name ("pastebin.com"), wildcard ("*.pastebin.com") or + #CIDR notation ("127.0.0.0/8"). + #If no rules, the domain is blocked. + [[http.rules]] + host = "$private" + action = "deny" + + [[http.rules]] + #The maximum size (in bytes) that a computer can send or receive in one websocket packet. + max_websocket_message = 131072 + host = "*" + #The maximum size (in bytes) that a computer can upload in a single request. This + #includes headers and POST text. + max_upload = 4194304 + action = "allow" + #Enable use of the HTTP/SOCKS proxy if it is configured. + use_proxy = false + #The maximum size (in bytes) that a computer can download in a single request. + #Note that responses may receive more data than allowed, but this data will not + #be returned to the client. + max_download = 16777216 + +#Various options relating to peripherals. +[peripheral] + #Enable Command Block peripheral support + command_block_enabled = false + #The range of Wireless Modems at low altitude in clear weather, in meters. + #Range: 0 ~ 100000 + modem_range = 64 + #The range of Wireless Modems at maximum altitude in clear weather, in meters. + #Range: 0 ~ 100000 + modem_high_altitude_range = 384 + #The range of Wireless Modems at low altitude in stormy weather, in meters. + #Range: 0 ~ 100000 + modem_range_during_storm = 64 + #The range of Wireless Modems at maximum altitude in stormy weather, in meters. + #Range: 0 ~ 100000 + modem_high_altitude_range_during_storm = 384 + #Maximum amount of notes a speaker can play at once. + #Range: > 1 + max_notes_per_tick = 8 + #The limit to how much monitor data can be sent *per tick*. Note: + # - Bandwidth is measured before compression, so the data sent to the client is + # smaller. + # - This ignores the number of players a packet is sent to. Updating a monitor for + # one player consumes the same bandwidth limit as sending to 20. + # - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 + # monitors to be updated in a single tick. + #Set to 0 to disable. + #Range: > 0 + monitor_bandwidth = 1000000 + +#Various options relating to turtles. +[turtle] + #Set whether Turtles require fuel to move. + need_fuel = true + #The fuel limit for Turtles. + #Range: > 0 + normal_fuel_limit = 20000 + #The fuel limit for Advanced Turtles. + #Range: > 0 + advanced_fuel_limit = 100000 + #If set to true, Turtles will push entities out of the way instead of stopping if + #there is space to do so. + can_push = true + +#Configure the size of various computer's terminals. +#Larger terminals require more bandwidth, so use with care. +[term_sizes] + + #Terminal size of computers. + [term_sizes.computer] + #Range: 1 ~ 255 + width = 51 + #Range: 1 ~ 255 + height = 19 + + #Terminal size of pocket computers. + [term_sizes.pocket_computer] + #Range: 1 ~ 255 + width = 26 + #Range: 1 ~ 255 + height = 20 + + #Maximum size of monitors (in blocks). + [term_sizes.monitor] + #Range: 1 ~ 32 + width = 8 + #Range: 1 ~ 32 + height = 6 + diff --git a/defaultconfigs/crashutilities-server.toml b/defaultconfigs/crashutilities-server.toml new file mode 100644 index 0000000..6a719ca --- /dev/null +++ b/defaultconfigs/crashutilities-server.toml @@ -0,0 +1,40 @@ + +["Item Clear"] + #Check Every minutes how many items are loaded. If there are more than . Then Remove All Items. Configs are reloaded on worldreload and clear + #Enable regular ItemClear + enabled = true + #Waiting time between Checks in Minutes + #Range: 0 ~ 1440 + timer = 5 + #Do a clear if there are more than X items + #Range: > 0 + maximum = 1000 + #Chat warning, Comma separated, in seconds + warnings = "5,20" + #Run a Title command on first warning + title = true + #Text to display in TitleCommand + titletext = "ITEMCLEAR INCOMING!" + #Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [=== + warningtext = "ITEMCLEAR IN % SECONDS" + +["Memory Checker"] + #Adds a Memory checker that reads currently used Memory. A command that reads out the last logged memory values, and a warning in logs when large amounts of memory get used in a small amount of time + #Enable the Memory checker + enabled = false + #Time between Memory Checks that will get saved for display(in seconds) + #Range: > 0 + timer = 30 + #Threshold at which the Memory checker will display a warning in the Log (in MB) + #Range: > 0 + threshold = 1000 + #Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs + heapdump = false + +["Ftb Chunks"] + #If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks) + enabled = false + #Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file. + #Range: > 0 + days = 7 + diff --git a/defaultconfigs/ensorcellation-server.toml b/defaultconfigs/ensorcellation-server.toml new file mode 100644 index 0000000..bf2ce22 --- /dev/null +++ b/defaultconfigs/ensorcellation-server.toml @@ -0,0 +1,375 @@ + +[Enchantments] + + [Enchantments."Magic Protection"] + #If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Enchantments.Displacement] + #If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the chance per level of the Enchantment firing (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 20 + #If TRUE, mobs wearing armor with this Enchantment can teleport players. + "Mobs Teleport Players" = false + + [Enchantments."Flaming Rebuke"] + #If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the chance per level of the Enchantment firing (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 20 + #If TRUE, mobs wearing armor with this Enchantment can knockback players. + "Mobs Knockback Players" = false + + [Enchantments."Chilling Rebuke"] + #If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the chance per level of the Enchantment firing (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 20 + #If TRUE, mobs wearing armor with this Enchantment can knockback players. + "Mobs Knockback Players" = false + + [Enchantments."Air Affinity"] + #If TRUE, the Air Affinity Enchantment is available for Helmets. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + + [Enchantments.Insight] + #If TRUE, the Insight Enchantment is available for Helmets. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this to change the max experience awarded per level of the Enchantment. + #Range: 1 ~ 1000 + "Experience Amount" = 4 + + [Enchantments.Gourmand] + #If TRUE, the Gourmand Enchantment is available for Helmets. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Enchantments.Reach] + #If TRUE, the Reach Enchantment is available for Chestplates. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Enchantments.Vitality] + #If TRUE, the Vitality Enchantment is available for Chestplates. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.) + #Range: 1 ~ 10 + "Health / Level" = 4 + + [Enchantments."Ender Disruption"] + #If TRUE, the Ender Disruption Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 5 + + [Enchantments.Vigilante] + #If TRUE, the Vigilante Enchantment is available for various Weapons. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 5 + + [Enchantments.Outlaw] + #If TRUE, the Outlaw Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 5 + #If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed. + "Emerald Drops" = true + + [Enchantments.Cavalier] + #If TRUE, the Cavalier Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Enchantments."Frost Aspect"] + #If TRUE, the Frost Aspect Enchantment is available for various Weapons. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Enchantments.Instigating] + #If TRUE, the Instigating Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + + [Enchantments.Leech] + #If TRUE, the Leech Enchantment is available for various Weapons. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Enchantments."Magic Edge"] + #If TRUE, the Magic Edge Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Enchantments.Vorpal] + #If TRUE, the Vorpal Enchantment is available for various Weapons. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the base critical hit chance of the Enchantment (in percentage). + #Range: 0 ~ 100 + "Base Critical Chance" = 0 + #Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage). + #Range: 0 ~ 100 + "Critical Chance / Level" = 0 + #Adjust this value to set the critical hit damage multiplier. + #Range: 0 ~ 1000 + "Critical Damage Multiplier" = 0 + #Adjust this value to set the base head drop chance for the Enchantment (in percentage). + #Range: 0 ~ 100 + "Base Head Drop Chance" = 10 + #Adjust this value to set the head drop chance per level of the Enchantment (in percentage). + #Range: 0 ~ 100 + "Head Drop Chance / Level" = 10 + + [Enchantments.Excavating] + #If TRUE, the Excavating Enchantment is available for various Tools. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + + [Enchantments."Hunter's Bounty"] + #If TRUE, the Hunter's Bounty Enchantment is available for Bows. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 50 + + [Enchantments."Quick Draw"] + #If TRUE, the Quick Draw Enchantment is available for various Bows. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Enchantments.Trueshot] + #If TRUE, the Trueshot Enchantment is available for various Bows. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Enchantments.Volley] + #If TRUE, the Volley Enchantment is available for various Bows. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + + [Enchantments."Angler's Bounty"] + #If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 50 + + [Enchantments.Pilfering] + #If TRUE, the Pilfering Enchantment is available for Fishing Rods. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This sets whether or not the Enchantment works on Players. + "Allow Player Stealing" = true + + [Enchantments.Bulwark] + #If TRUE, the Bulwark Enchantment is available for Shields. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + + [Enchantments.Phalanx] + #If TRUE, the Phalanx Enchantment is available for Shields. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Enchantments.Soulbound] + #If TRUE, the Soulbound Enchantment is available. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored. + #Range: 1 ~ 10 + "Max Level" = 3 + #If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered). + Permanent = true + + [Enchantments."Curse of Foolishness"] + #If TRUE, the Curse of Foolishness Enchantment is available for Helmets. + Enable = true + + [Enchantments."Curse of Mercy"] + #If TRUE, the Curse of Mercy Enchantment is available for various Weapons. + Enable = true + +[Overrides] + + [Overrides.Protection] + #If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Blast Protection"] + #If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Feather Falling"] + #If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Fire Protection"] + #If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Projectile Protection"] + #If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Fire Aspect"] + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Overrides."Frost Walker"] + #If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + #If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma. + "Freeze Lava" = true + + [Overrides.Knockback] + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Overrides.Looting] + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Overrides.Thorns] + #If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + #Adjust this value to set the chance per level of the Enchantment firing (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 15 + + [Overrides.Mending] + #If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil. + "Alternate Mending" = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled. + #Range: 0 ~ 12 + "Anvil Damage Chance" = 3 + diff --git a/defaultconfigs/fluxnetworks-server.toml b/defaultconfigs/fluxnetworks-server.toml new file mode 100644 index 0000000..d19a270 --- /dev/null +++ b/defaultconfigs/fluxnetworks-server.toml @@ -0,0 +1,49 @@ + +[networks] + #Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit + #Setting this to 0 will only allow super admins to create networks. + #Range: > -1 + maximumPerPlayer = 5 + #Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission. + enableSuperAdmin = true + #See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin. + #Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit. + #Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not. + #Range: 0 ~ 3 + superAdminRequiredPermission = 1 + +[general] + #Enables redstone being compressed with the bedrock and obsidian to get flux dusts. + enableFluxRecipe = true + #Allows flux devices to enable chunk loading. + enableChunkLoading = false + +[blacklist] + #A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name' + blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"] + #A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name' + itemBlackListStrings = [""] + +[energy] + #The default transfer limit of a Flux Plug, Point and Controller + #Range: 0 ~ 9223372036854775807 + defaultLimit = 800000 + #The maximum energy storage of a Basic Flux Storage + #Range: 0 ~ 9223372036854775807 + basicCapacity = 2000000 + #The default transfer limit of a Basic Flux Storage + #Range: 0 ~ 9223372036854775807 + basicTransfer = 20000 + #The maximum energy storage of a Herculean Flux Storage + #Range: 0 ~ 9223372036854775807 + herculeanCapacity = 16000000 + #The default transfer limit of a Herculean Flux Storage + #Range: 0 ~ 9223372036854775807 + herculeanTransfer = 120000 + #The maximum energy storage of a Gargantuan Flux Storage + #Range: 0 ~ 9223372036854775807 + gargantuanCapacity = 128000000 + #The default transfer limit of a Gargantuan Flux Storage + #Range: 0 ~ 9223372036854775807 + gargantuanTransfer = 720000 + diff --git a/defaultconfigs/ftbessentials-server.snbt b/defaultconfigs/ftbessentials-server.snbt new file mode 100644 index 0000000..788fc07 --- /dev/null +++ b/defaultconfigs/ftbessentials-server.snbt @@ -0,0 +1,256 @@ +# Default config file that will be copied to world's serverconfig/ftbessentials.snbt location +# Copy values you wish to override in here +# Example: +# +# { +# misc: { +# enderchest: { +# enabled: false +# } +# } +# } + +{ + # Admin commands for cheating and moderation + admin: { + # Allows admins to toggle flying status using a command, without having to use Creative Mode + fly: { + # Default: true + enabled: false + } + + # Allows admins to toggle invincibility using a command, without having to use Creative Mode + god: { + # Default: true + enabled: true + } + + # Allows admins to heal themselves using a command + heal: { + # Default: true + enabled: true + } + + # Allows admins to view other users' inventories using a command + invsee: { + # Default: true + enabled: true + } + + # Allows admins to restrict players from chatting by using a command to mute (or unmute) them + mute: { + # Default: true + enabled: true + } + } + + # Miscellaneous features and utilities + misc: { + # Allows users to access their ender chest, as well as admins to manage other players' ender chests. + enderchest: { + # Default: true + enabled: true + } + + # Allows users to set a custom hat as their head item by using a command + hat: { + # Default: true + enabled: true + } + + # Allows users to kick themselves from the server, for example if they are stuck or desynced + kickme: { + # Default: true + enabled: true + } + + # Allows users to view leaderboard stats about everyone on the server. + leaderboard: { + # Default: true + enabled: true + } + + # Allows users to change their display name, as well as admins to change nicknames for other users + nick: { + # Default: true + enabled: true + } + + # Allows users to announce their recording or streaming status to the server by using commands + rec: { + # Default: true + enabled: true + } + + # Enables usage of a trash can inventory, which can be used to void unneeded items + trashcan: { + # Default: true + enabled: true + } + } + + # Teleportation-related settings + teleportation: { + # Allows users to return to their previous location after teleporting (or dying) + back: { + # Cooldown between /back commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.back.cooldown + # Default: 30 + # Range: 0 ~ 604800 + cooldown: 30 + + # Default: true + enabled: false + + # Max size of the teleport history. This limits how many times you can use /back + # You can override this with FTB Ranks using ftbessentials.back.max + # Default: 10 + # Range: 0 ~ 2147483647 + max: 0 + + # Should be the /back command only be used for returning to the last death point? + # Default: false + only_on_death: false + + # Warm-up time before /back command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.back.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + + # Allows users to set 'homes', which they can then freely teleport to by using /home afterwards + home: { + # Cooldown between /home commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.home.cooldown + # Default: 10 + # Range: 0 ~ 604800 + cooldown: 1800 + + # Default: true + enabled: true + + # Max amount of homes a user can have. + # You can override this with FTB Ranks using ftbessentials.home.max + # Default: 1 + # Range: 0 ~ 2147483647 + max: 1 + + # Warm-up time before /home command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.home.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + + # Allows players to teleport to a random point in the Wilderness + # Note: This currently does not respect Claimed Chunks yet! + rtp: { + # Cooldown between /rtp commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.rtp.cooldown + # Default: 600 + # Range: 0 ~ 604800 + cooldown: 7200 + + # Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions) + # Wildcarded dimensions (e.g. 'somemod:*') are supported + # Default: ["minecraft:the_end"] + dimension_blacklist: ["minecraft:the_end"] + + # Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions) + # Wildcarded dimensions (e.g. 'somemod:*') are supported + # Default: [] + dimension_whitelist: [ ] + + # Default: true + enabled: true + + # /rtp max distance from spawn point + # Default: 25000 + # Range: 0 ~ 30000000 + max_distance: 25000 + + # Number of tries before /rtp gives up + # Default: 100 + # Range: 1 ~ 1000 + max_tries: 100 + + # /rtp min distance from spawn point + # Default: 500 + # Range: 0 ~ 30000000 + min_distance: 500 + + # Warm-up time before /rtp command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.rtp.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + spawn: { + # Cooldown between /spawn commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.spawn.cooldown + # Default: 10 + # Range: 0 ~ 604800 + cooldown: 10 + + # Default: true + enabled: true + + # Warm-up time before /spawn command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.spawn.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + + # Allows players to create requests to teleport to other users on the server, + # as well as requesting other players to teleport to them + tpa: { + # Cooldown between /tpa commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.tpa.cooldown + # Default: 10 + # Range: 0 ~ 604800 + cooldown: 600 + + # Default: true + enabled: true + + # Warm-up time before /tpa command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.tpa.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + + # Allows admins to teleport to the location a user was last seen at + tpl: { + # Default: true + enabled: true + } + + # Allows admins to teleport to dimension + tpx: { + # Default: true + enabled: true + } + + # Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp + warp: { + # Cooldown between /warp commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.warp.cooldown + # Default: 10 + # Range: 0 ~ 604800 + cooldown: 10 + + # Default: true + enabled: true + + # Warm-up time before /warp command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.warp.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + } +} + diff --git a/defaultconfigs/immersiveengineering-server.toml b/defaultconfigs/immersiveengineering-server.toml new file mode 100644 index 0000000..8499c9e --- /dev/null +++ b/defaultconfigs/immersiveengineering-server.toml @@ -0,0 +1,532 @@ + +#Configuration related to Immersive Engineering wires +[wires] + #Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data. + #This option will check and load all connection endpoints and may slow down the world loading process. + sanitizeConnections = false + #If this is enabled, wires connected to power sources will cause damage to entities touching them + #This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. + enableWireDamage = true + #If this is enabled, placing a block in a wire will break it (drop the wire coil) + blocksBreakWires = true + + [wires.copper] + #The maximum length of copper wires + #Range: > 0 + maxLength = 16 + #The transfer rate of copper wire in IF/t + #Range: > 0 + transferRate = 2048 + #The percentage of power lost every 16 blocks of distance in copper wire + #Range: 0.0 ~ 1.0 + loss = 0.05 + #In- and output rates of copper wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 256 + + [wires.electrum] + #The maximum length of electrum wires + #Range: > 0 + maxLength = 16 + #The transfer rate of electrum wire in IF/t + #Range: > 0 + transferRate = 8192 + #The percentage of power lost every 16 blocks of distance in electrum wire + #Range: 0.0 ~ 1.0 + loss = 0.025 + #In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 1024 + + [wires.hv] + #The maximum length of hv wires + #Range: > 0 + maxLength = 32 + #The transfer rate of hv wire in IF/t + #Range: > 0 + transferRate = 32768 + #The percentage of power lost every 16 blocks of distance in hv wire + #Range: 0.0 ~ 1.0 + loss = 0.025 + #In- and output rates of hv wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 4096 + + [wires.rope] + #The maximum length of rope wires + #Range: > 0 + maxLength = 32 + + [wires.cable] + #The maximum length of cable wires + #Range: > 0 + maxLength = 32 + + [wires.redstone] + #The maximum length of redstone wires + #Range: > 0 + maxLength = 32 + + [wires.insulated_copper] + #The maximum length of insulated_copper wires + #Range: > 0 + maxLength = 16 + + [wires.insulated_electrum] + #The maximum length of insulated_electrum wires + #Range: > 0 + maxLength = 16 + +[machines] + #The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill + #Range: 0.0 ~ 2.147483647E9 + dynamo_output = 3.0 + #Output modifier for the energy created by the Thermoelectric Generator + #Range: 0.0 ~ 2.147483647E9 + thermoelectric_output = 1.0 + #The Flux that will be output by the lightning rod when it is struck + #Range: > 0 + lightning_output = 16000000 + #The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output + #Range: > 0 + dieselGen_output = 4096 + #The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace + #Range: > 1 + preheater_consumption = 32 + #The Flux per tick the Charging Station can insert into an item + #Range: > 1 + charger_consumption = 256 + #The amount of damage a sawblade in the sawmill takes for a single recipe. + #Range: > 1 + sawmill_bladeDamage = 5 + #The Flux the Assembler will consume to craft an item from a recipe + #Range: > 1 + assembler_consumption = 80 + + [machines.capacitors] + + #Configuration for the low voltage capacitor + [machines.capacitors.lv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 100000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 256 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 256 + + #Configuration for the medium voltage capacitor + [machines.capacitors.mv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 1000000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 1024 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 1024 + + #Configuration for the high voltage capacitor + [machines.capacitors.hv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 4000000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 4096 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 4096 + + [machines.external_heater] + #The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running + #Range: > 1 + consumption = 8 + #The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. + #Range: > 1 + speedupConsumption = 24 + + [machines.coredrill] + #The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk + #Range: > 1 + time = 200 + #The Flux per tick consumed by the Core Sample Drill + #Range: > 1 + consumption = 40 + + [machines.pump] + #The Flux the Fluid Pump will consume to pick up a fluid block in the world + #Range: > 1 + consumption = 250 + #The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate + #Range: > 1 + consumption_accelerate = 5 + #If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. + placeCobble = true + + [machines.teslacoil] + #The Flux per tick the Tesla Coil will consume, simply by being active + #Range: > 1 + consumption = 256 + #The amount of Flux the Tesla Coil will consume when shocking an entity + #Range: > 1 + consumption_active = 512 + #The amount of damage the Tesla Coil will do when shocking an entity + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + + [machines.turret] + #The Flux per tick any turret consumes to monitor the area + #Range: > 1 + consumption = 64 + #The Flux per tick the chemthrower turret consumes to shoot + #Range: > 1 + chem_consumption = 32 + #The Flux per tick the gun turret consumes to shoot + #Range: > 1 + gun_consumption = 32 + + [machines.garden_cloche] + #The Flux per tick the cloche consumes to grow plants + #Range: > 1 + consumption = 8 + #The amount of ticks one dose of fertilizer lasts in the cloche + #Range: > 1 + fertilizer = 6000 + #The amount of fluid the cloche uses per dose of fertilizer + #Range: > 1 + fluid = 250 + #A modifier to apply to the cloches total growing speed + #Range: 0.001 ~ 1000.0 + growth_modifier = 1.0 + + [machines.lantern] + #Set this to false to disable the mob-spawn prevention of the Powered Lantern + spawnPrevent = true + #How much Flux the powered lantern draws per tick + #Range: > 1 + energyDraw = 1 + #How much Flux the powered lantern can hold (should be greater than the power draw) + #Range: > 1 + maxStorage = 10 + + [machines.floodlight] + #Set this to false to disable the mob-spawn prevention of the Floodlight + spawnPrevent = true + #How much Flux the floodlight draws per tick + #Range: > 1 + energyDraw = 5 + #How much Flux the floodlight can hold (must be at least 10x the power draw) + #Range: > 1 + max_storage = 80 + + [machines.metal_press] + #A modifier to apply to the energy costs of every metal press recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every metal press recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.crusher] + #A modifier to apply to the energy costs of every crusher recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every crusher recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.squeezer] + #A modifier to apply to the energy costs of every squeezer recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every squeezer recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.fermenter] + #A modifier to apply to the energy costs of every fermenter recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every fermenter recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.refinery] + #A modifier to apply to the energy costs of every refinery recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + + [machines.auto_workbench] + #A modifier to apply to the energy costs of every auto workbench recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every auto workbench recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.bottling_machine] + #A modifier to apply to the energy costs of every bottling machine recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every bottling machine recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.mixer] + #A modifier to apply to the energy costs of every mixer recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every mixer recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.sawmill] + #A modifier to apply to the energy costs of every sawmill recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every sawmill recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.arc_furnace] + #A modifier to apply to the energy costs of every arc furnace recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every arc furnace recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + #The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days + #Range: > 1 + electrodeDamage = 96000 + #The recycling functionality of the arc furnace is no longer controlled by a config option. + #Like all IE recipes, this is now controlled via a datapack, using the recipe file: + #immersiveengineering/recipes/arc_recycling_list.json + #To disable recycling, add that file to your datapack and fill it with the following content: + #{ + # "type": "immersiveengineering:generated_list", + # "conditions": [ { "type": "forge:false" } ] + #} + recycle = "" + + [machines.excavator] + #The Flux per tick the Excavator will consume to dig + #Range: > 1 + consumption = 4096 + #The speed of the Excavator. Basically translates to how many degrees per tick it will turn. + #Range: 0.001 ~ 1000.0 + speed = 1.0 + #Set this to false to disable the ridiculous amounts of particles the Excavator spawns + particles = true + #The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely. + #Range: 0.0 ~ 1.0 + chance = 0.9 + #The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite + #Range: > -1 + yield = 38400 + #The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it + #Range: 0.0 ~ 1.0 + initial_depletion = 0.2 + +[ores] + #The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. + #Change this in combination with the retrogen booleans to regen only some of the ores. + retrogen_key = "DEFAULT" + #Set this to false to disable the logging of the chunks that were flagged for retrogen. + retrogen_log_flagChunk = true + #Set this to false to disable the logging of the chunks that are still left to retrogen. + retrogen_log_remaining = true + + #Ore generation config - bauxite + [ores.bauxite] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 6 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = 32 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 112 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 16 + #Set this to true to allow retro-generation of bauxite Ore. + retrogen_enable = false + + #Ore generation config - lead + [ores.lead] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -32 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 80 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 12 + #Set this to true to allow retro-generation of lead Ore. + retrogen_enable = false + + #Ore generation config - silver + [ores.silver] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.25 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -48 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 32 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 10 + #Set this to true to allow retro-generation of silver Ore. + retrogen_enable = false + + #Ore generation config - nickel + [ores.nickel] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "UNIFORM" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -64 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 24 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 7 + #Set this to true to allow retro-generation of nickel Ore. + retrogen_enable = false + + #Ore generation config - deep_nickel + [ores.deep_nickel] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -120 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = -8 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 11 + #Set this to true to allow retro-generation of deep_nickel Ore. + retrogen_enable = false + + #Ore generation config - uranium + [ores.uranium] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.5 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -64 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = -16 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 9 + #Set this to true to allow retro-generation of uranium Ore. + retrogen_enable = false + +[tools] + #The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. + #Range: > 1 + hammer_durability = 100 + #The maximum durability of the Wirecutter. Used up when cutting plates into wire. + #Range: > 1 + cutter_durability = 250 + + [tools.bullet_damage] + #The amount of base damage a Casull Cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + casull = 10.0 + #The amount of base damage a armor piercing Cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + ap = 10.0 + #The amount of base damage a single part of buckshot inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + buck = 2.0 + #The amount of base damage a dragon breath cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + dragon = 1.0 + #The amount of base damage a homing cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + homing = 10.0 + #The amount of base damage a wolfpack cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + wolfpack = 4.0 + #The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + wolfpack_part = 8.0 + #The amount of damage a silver bullet inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + silver = 10.0 + #The amount of base damage a phial cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + phial = 1.0 + + [tools.chemthrower] + #The mb of fluid the Chemical Thrower will consume per tick of usage + #Range: > 1 + consumption = 10 + #Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. + scroll = true + + [tools.railgun] + #The base amount of Flux consumed per shot by the Railgun + #Range: > 1 + consumption = 800 + #A modifier for the damage of all projectiles fired by the Railgun + #Range: 0.0 ~ 1.7976931348623157E308 + damage_modifier = 1.0 + diff --git a/defaultconfigs/irons_spellbooks-server.toml b/defaultconfigs/irons_spellbooks-server.toml new file mode 100644 index 0000000..f8e2273 --- /dev/null +++ b/defaultconfigs/irons_spellbooks-server.toml @@ -0,0 +1,843 @@ + +#Other Configuration +[Misc] + #rarityConfig array values must sum to 1: [COMMON, UNCOMMON, RARE, EPIC, LEGENDARY]. Default: [.3d, .25d, .2d, .15d, .1d] + rarityConfig = [0.3, 0.25, 0.2, 0.15, 0.1] + #Whether or not imbued weapons require mana to be casted. Default: true + swordsConsumeMana = true + #The multiplier on the cooldown of imbued weapons. Default: 0.5 (50% of default cooldown) + swordsCooldownMultiplier = 0.5 + #Whether or not players can harm their own magic summons. Default: false + canAttackOwnSummons = false + #The maximum amount of times an applicable piece of equipment can be upgraded in the arcane anvil. Default: 3 + maxUpgrades = 3 + #From 0-1, the percent of max mana a player respawns with. Default: 0.0 + manaSpawnPercent = 0.0 + #From 0-1, the percent chance for scrolls to be successfully recycled. Default: 0.5 (50%) + scrollRecycleChance = 0.5 + #Whether or not potions should be allowed to be brewed in the alchemist cauldron) + allowCauldronBrewing = true + #If true the world will attempt to be upgraded from an older version of ISS + runWorldUpgrader = false + +["Upgrade Overrides"] + #Use these lists to change what items can interact with the Arcane Anvil's upgrade system. This can also be done via datapack. + #Upgrade Whitelist. Use an item's id to allow it to be upgraded, ex: "minecraft:iron_sword" + upgradeWhitelist = [] + #Upgrade Blacklist. Use an item's id to prevent it from being upgraded, ex: "minecraft:iron_sword" + upgradeBlacklist = [] + +["Imbue Overrides"] + #Use these lists to change what items can interact with the Arcane Anvil's imbue system. + #!THIS MAY HAVE UNINTENDED CONSEQUENCES! + #Upgrade Whitelist. Use an item's id to allow it to be imbued, ex: "minecraft:iron_sword" + imbueWhitelist = [] + #Upgrade Blacklist. Use an item's id to prevent it from being imbued, ex: "minecraft:iron_sword" + imbueBlacklist = [] + +[Worldgen] + #The weight of the priest house spawning in a village. Default: 4 + priestHouseWeight = 4 + +#Individual Spell Configuration +[Spells] + + #irons_spellbooks:fire + [Spells."irons_spellbooks:fireball"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "EPIC" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:wall_of_fire"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:fire_breath"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:magma_bomb"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:burning_dash"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:blaze_storm"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:firebolt"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.0 + + #irons_spellbooks:nature + [Spells."irons_spellbooks:poison_arrow"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:earthquake"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 16.0 + + [Spells."irons_spellbooks:poison_splash"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:oakskin"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:spider_aspect"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 90.0 + + [Spells."irons_spellbooks:firefly_swarm"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:root"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:blight"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:acid_orb"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:poison_breath"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + #irons_spellbooks:evocation + [Spells."irons_spellbooks:fang_ward"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:fang_strike"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 5.0 + + [Spells."irons_spellbooks:chain_creeper"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:gust"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:invisibility"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 45.0 + + [Spells."irons_spellbooks:summon_vex"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 150.0 + + [Spells."irons_spellbooks:lob_creeper"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 2.0 + + [Spells."irons_spellbooks:shield"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + + [Spells."irons_spellbooks:summon_horse"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:spectral_hammer"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:firecracker"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.5 + + #irons_spellbooks:ice + [Spells."irons_spellbooks:frostbite"] + Enabled = false + School = "irons_spellbooks:ice" + MaxLevel = 0 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 0.0 + + [Spells."irons_spellbooks:ice_block"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:ray_of_frost"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:cone_of_cold"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:frost_step"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:summon_polar_bear"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 180.0 + + [Spells."irons_spellbooks:icicle"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.0 + + [Spells."irons_spellbooks:abyssal_shroud"] + Enabled = false + School = "irons_spellbooks:ender" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 300.0 + + [Spells."irons_spellbooks:evasion"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "EPIC" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 180.0 + + [Spells."irons_spellbooks:magic_missile"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.0 + + [Spells."irons_spellbooks:summon_ender_chest"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 1 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 5.0 + + [Spells."irons_spellbooks:magic_arrow"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + + [Spells."irons_spellbooks:teleport"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 3.0 + + [Spells."irons_spellbooks:dragon_breath"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + #irons_spellbooks:ender + [Spells."irons_spellbooks:black_hole"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 120.0 + + [Spells."irons_spellbooks:counterspell"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 1 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:starfall"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 16.0 + + #irons_spellbooks:holy + [Spells."irons_spellbooks:healing_circle"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:blessing_of_life"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:angel_wing"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "EPIC" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 120.0 + + [Spells."irons_spellbooks:sunbeam"] + Enabled = false + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:fortify"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:guiding_bolt"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + + [Spells."irons_spellbooks:heal"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:wisp"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 3.0 + + [Spells."irons_spellbooks:greater_heal"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 1 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 45.0 + + [Spells."irons_spellbooks:cloud_of_regeneration"] + Enabled = false + School = "irons_spellbooks:holy" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + #irons_spellbooks:blood + [Spells."irons_spellbooks:raise_dead"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 150.0 + + [Spells."irons_spellbooks:blood_slash"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:blood_step"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 5.0 + + [Spells."irons_spellbooks:acupuncture"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:ray_of_siphoning"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:blood_needles"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:heartstop"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 120.0 + + [Spells."irons_spellbooks:devour"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:wither_skull"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.0 + + [Spells."irons_spellbooks:ascension"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:lightning_lance"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + + [Spells."irons_spellbooks:electrocute"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:lightning_bolt"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "EPIC" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:charge"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 40.0 + + [Spells."irons_spellbooks:chain_lightning"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:coldwave"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 30.0 + + #irons_spellbooks:eldritch + [Spells."irons_spellbooks:sculk_tentacles"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 4 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 30.0 + + [Spells."irons_spellbooks:telekinesis"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:planar_sight"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 200.0 + + [Spells."irons_spellbooks:eldritch_blast"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:sonic_boom"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:divine_smite"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:sacrifice"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + #irons_spellbooks:lightning + [Spells."irons_spellbooks:thunder_step"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + diff --git a/defaultconfigs/mahoutsukai-server.toml b/defaultconfigs/mahoutsukai-server.toml new file mode 100644 index 0000000..d9efafb --- /dev/null +++ b/defaultconfigs/mahoutsukai-server.toml @@ -0,0 +1,1328 @@ + +[boundary] + + [boundary.alarm] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + ALARM_BARRIER_MANA_COST = 1 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + ALARM_BARRIER_MANA_CYCLE = 10 + #This is the range of the boundary + #Range: 0 ~ 100000000 + ALARM_BARRIER_RADIUS = 10 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + ALARM_BARRIER_CYCLE = 20 + #Messages are sent to Action Bar as opposed to the Chat window + ALARM_ACTION_BAR_MESSAGES = false + + [boundary.displacement] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + DISPLACEMENT_BARRIER_MANA_COST = 1 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + DISPLACEMENT_BARRIER_MANA_CYCLE = 5 + #This is the range of the boundary + #Range: 0 ~ 100000000 + DISPLACEMENT_BARRIER_RADIUS = 11 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + DISPLACEMENT_BARRIER_CYCLE = 4 + + [boundary."drain life"] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + DRAIN_LIFE_BARRIER_MANA_COST = 5 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + DRAIN_LIFE_BARRIER_MANA_CYCLE = 1 + #This is the range of the boundary + #Range: 0 ~ 100000000 + DRAIN_LIFE_BARRIER_RADIUS = 10 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + DRAIN_LIFE_BARRIER_CYCLE = 20 + #This is whether the boundary ignores hunger when refilling + DRAIN_LIFE_IGNORE_HUNGER = false + #This is how much mana the boundary restores + #Range: 0 ~ 10000000 + DRAIN_LIFE_MANA_REGEN = 1 + #This is how much the boundary heals + #Range: -1.0E7 ~ 1.0E7 + DRAIN_LIFE_HEAL_FACTOR = 0.5 + #This is how much damage the boundary does + #Range: 0.0 ~ 1.0E7 + DRAIN_LIFE_DAMAGE = 2.0 + #The boundary does this much times its normal damage if the target has magic resistance + #Range: 0.0 ~ 1.0E7 + DRAIN_LIFE_PUNISH_RESIST = 1.8 + #Entities that won't be considered for the boundary + DRAIN_LIFE_ENTITY_BLACKLIST = [] + + [boundary.gravity] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + GRAVITY_BARRIER_MANA_COST = 1 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + GRAVITY_BARRIER_MANA_CYCLE = 2 + #This is the range of the boundary + #Range: 0 ~ 100000000 + GRAVITY_BARRIER_RADIUS = 10 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + GRAVITY_BARRIER_CYCLE = 1 + #This is a multiplicative inrease in downward velocity + #Range: 0.0 ~ 1.0E8 + GRAVITY_BARRIER_FACTOR = 1.4 + #This is how often the boundary does it's thing + #Range: 0.0 ~ 1.0E8 + GRAVITY_BARRIER_MAX = 5.0E7 + + [boundary.enclosure] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + ENCLOSURE_BARRIER_MANA_COST = 20 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + ENCLOSURE_BARRIER_CYCLE = 20 + #This is the range of the boundary + #Range: 0 ~ 100000000 + ENCLOSURE_BARRIER_RADIUS = 5 + + [boundary.tangible] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + TANGIBLE_BARRIER_MANA_COST = 1 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + TANGIBLE_BARRIER_MANA_CYCLE = 3 + #This is the range of the boundary + #Range: 0 ~ 100000000 + TANGIBLE_BARRIER_RADIUS = 10 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + TANGIBLE_BARRIER_CYCLE = 20 + +[displacement] + + [displacement.ascension] + #This is how often the circle checks for things to teleport + #Range: 0 ~ 100000000 + ASCENSION_BLOCK_CYCLE = 4 + #This is the cost of using the scroll (also the cost per teleport if not a scroll) + #Range: 0 ~ 100000000 + ASCENSION_SCROLL_MANA_COST = 30 + + [displacement.equivalent] + #This is how often the circle checks for things to teleport + #Range: 0 ~ 100000000 + EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4 + #This is the cooldown between teleports (so you don't get shot back and forth rapidly) + #Range: 0 ~ 100000000 + EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15 + #This is the cost per teleport + #Range: 0 ~ 100000000 + EQUIVALENT_DISPLACEMENT_MANA_COST = 60 + #Max Distance for Equivalent Displacement + #Range: -1.0E7 ~ 1.0E7 + EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0 + #Whether Equivalent Displacement can traverse dimensions + EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true + + [displacement.mental] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + MENTAL_DISPLACEMENT_MANA_COST = 300 + #This is how far you can go before being sent back to your body + #Range: 0 ~ 100000000 + MENTAL_DISPLACEMENT_RANGE = 20 + + [displacement.projectile] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + PROJECTILE_DISPLACEMENT_MANA_COST = 50 + + [displacement.ordered] + #This is how often the circle checks for things to teleport + #Range: 0 ~ 100000000 + ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4 + #This is the cooldown between teleports (so you don't get shot back and forth rapidly) + #Range: 0 ~ 100000000 + ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15 + #This is the cost per teleport + #Range: 0 ~ 100000000 + ORDERED_DISPLACEMENT_MANA_COST = 40 + #This is the max distance between ordered displacement circles. + #Range: 0 ~ 100000000 + ORDERED_DISPLACEMENT_RADIUS = 20 + + [displacement.protective] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + PROTECTIVE_DISPLACEMENT_MANA_COST = 50 + + [displacement.scrying] + #This is the cost per name tag + #Range: 0 ~ 100000000 + SCRYING_MANA_COST = 50 + #This is how long (in ticks) before a single name tag use runs out + #Range: 0 ~ 100000000 + SCRYING_DURATION = 1200 + #This is how often a Scrying tile entity will send updates + #Range: 0 ~ 100000000 + SCRYING_BLOCK_CYCLE = 4 + #This is whether the scrying circle can scry non players + SCRY_NON_PLAYERS = true + +[projection] + + [projection."weapon projectile"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + WEAPON_SHOOTER_MANA_COST = 100 + #Speed of projectiles shot from the weapon projectile bow + #Range: 0.0 ~ 1.0E7 + WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0 + #Damage multiplier for projectiles shot from the weapon projectile bow + #Range: 0.0 ~ 1.0E7 + WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0 + #Weapon projectile bow durability + #Range: 0 ~ 10000000 + WEAPON_SHOOTER_DURABILITY = 30 + + [projection.treasury] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_SCROLL_MANA_COST = 1000 + #This is the cost per projectile when using the gauntlet + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120 + #This is the delay between projectiles of the gauntlet + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_COOLDOWN = 10 + #This is the cost per chain when using the gauntlet in Chains mode + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_CHAINS_MANA_COST = 120 + #This is the delay between chains of the gauntlet in Chains mode + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_CHAINS_COOLDOWN = 10 + #How many initial chains to spawn + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_CHAINS_COUNT = 16 + #How much damage chains do on contact + #Range: 0.0 ~ 1.0E8 + TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0 + #This is the cost per weapon when using the gauntlet in AOE mode + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_AOE_MANA_COST = 120 + #This is the delay between weapons of the gauntlet in AOE mode + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_AOE_COOLDOWN = 4 + #This is the max distance between the target and the projectile spawn + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_DISTANCE = 20 + #This is the min distance between the target and the projectile spawn + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_MIN_DISTANCE = 8 + #This is the wind up time each projectile has before firing. + #Range: 0.0 ~ 1.0E8 + TREASURY_PROJECTION_SPEED = 30.0 + #Ignore whitelist; allow everything + TREASURY_PROJECTION_ALLOW_ALL = false + #Ignore whitelist & blacklist; allow everything + TREASURY_PROJECTION_DENY_ALL = false + #A list of additional registry names which will be considered for selection in Treasury Projection + TREASURY_PROJECTION_WHITELIST = [] + #A list of registry names which will be not considered for selection in Treasury Projection + TREASURY_PROJECTION_BLACKLIST = [] + #Treasury Projection Speed Increase Per Available Sword + #Range: -10000.0 ~ 10000.0 + TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0 + #Treasury Projection Speed Minimum + #Range: 0.0 ~ 100000.0 + TREASURY_PROJECTION_SPEED_MIN = 10.0 + #Treasury Projection Cooldown Increase Per Available Sword + #Range: -10000.0 ~ 10000.0 + TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0 + #Treasury Projection Cooldown Minimum + #Range: 0.0 ~ 100000.0 + TREASURY_PROJECTION_COOLDOWN_MIN = 3.0 + #Treasury Projection AOE Mode Max Spawns Per Tick + #Range: 0.0 ~ 100000.0 + TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0 + #Treasury Projection AOE Mode Swords Per Spawn + #Range: 0.0 ~ 100000.0 + TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0 + #Treasury Projection Increases Requires Unique Weapons + TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true + #Treasury Projection Only Uses Ender Chest + TREASURY_PROJECTION_ENDER_CHEST_ONLY = false + #Treasury Projection weapons despawn after hitting the ground + TREASURY_PROJECTION_DESPAWN_AFTER_LAND = false + + [projection.strengthening] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + STRENGTHENING_MANA_COST = 50 + #Strengthening Item Spawn Blacklist + STRENGTHENING_ITEM_SPAWN_BLACKLIST = [] + #Items that Strengthening won't work on + STRENGTHENING_ITEM_BLACKLIST = [] + #Max Strengthening Cap + #Range: 0 ~ 100000000 + STRENGTHENING_CAP = 50 + + [projection."reality marble"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + MARBLE_MANA_COST = 4000 + #If you have dimension conflicts, change this to something else + #Range: -1000000 ~ 100000000 + MARBLE_DIMENSION = -1 + #Durability of swords spawned in the Marble Dimension + #Range: 0 ~ 100000000 + MARBLE_DIMENSION_DURABILITY = 3 + #Distance between swords spawned in the Marble Dimension + #Range: 0 ~ 100000000 + MARBLE_DIMENSION_SPAWN_RATE = 13 + #Probability of sword spawn + #Range: 0.0 ~ 1.0E8 + MARBLE_DIMENSION_SPAWN_CHANCE = 0.8 + #These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this. + MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"] + #Reality Marble Mob Blacklist + MARBLE_MOB_BLACKLIST = [] + + [projection.proximity] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + PROXIMITY_PROJECTION_MANA_COST = 160 + #How much durability the Proximity Projection Keys have + #Range: 0 ~ 100000000 + PROXIMITY_PROJECTION_DURABILITY = 30 + + [projection.projection] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + PROJECTION_MANA_COST = 100 + #A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example. + PROJECTION_BLACKLIST = [] + #If False, PROJECTION_BLACKLIST will be considered a whitelist + PROJECTION_IS_BLACKLIST = true + #Projection Enchantment Blacklist + PROJECTION_ENCHANTMENT_BLACKLIST = [] + #Either the amount of damage a projected item takes from its max, or the total durability of the projected item + #Range: 0 ~ 100000000 + PROJECTION_DURABILITY_FACTOR = 5 + #Whether the projected durability is based on max damage (false) or just flat (true) + PROJECTION_DURABILITY_FLAT = true + #Projection items cannot be used in anvil + PROJECTION_ANVIL_CANCEL = false + #Projection Explicit Whitelist + PROJECTION_EXPLICIT_WHITELIST = [] + + [projection."power consolidation"] + #This is the cost per sword transformation. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_SWORD_MANA_COST = 5000 + #This is the cost per cycle for creating the lake. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_LAKE_MANA_COST = 30 + #This is how often the lake does it's thing to make a lake + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_LAKE_CYCLE = 20 + #This is the max radius of the lake + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_LAKE_RADIUS = 12 + #This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150 + #This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf. + #Range: 0.0 ~ 1.0E8 + POWER_CONSOLIDATION_NERF_FACTOR = 0.6 + #This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS) + #Range: 0.0 ~ 1.0E8 + POWER_CONSOLIDATION_FOG_RADIUS = 8.0 + #This is the range for pulling undead mobs with Caliburn + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_PULL_RADIUS = 20 + #This is the range for smiting undead mobs with Caliburn + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_SMITE_RADIUS = 10 + #How much durability Caliburn has. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_DURABILITY = 1000 + #This is the range for undead mobs to fear Caliburn + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_FEAR_RADIUS = 15 + #Entities must be this close to the wielder of Caliburn to be affected by the sweep. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_SWEEP_RADIUS = 6 + #The highest attack Caliburn can go to + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_ATTACK_CAP = 5000 + #Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3 + #Acts as a blacklist if the toggle is on + POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"] + #Toggles the sword blacklist functionality + POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true + #Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them. + POWER_CONSOLIDATION_RETRO_FOG_FIX = false + #Acts as a blacklist for the Fear Effect & Pull Effect on Caliburn + POWER_CONSOLIDATION_FEAR_BLACKLIST = [] + #Power Consolidation Enchant Blacklist + POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"] + #Power Consolidation Damage Cap Tiers + POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0, 900.0, 950.0, 1000.0, 1500.0, 2000.0, 2500.0, 3000.0, 3500.0, 4000.0, 4500.0, 5000.0] + #Power Consolidation Tier Upgrade Items + POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["irons_spellbooks:ender_upgrade_orb"] + #Words which are considered unholy by Caliburn and Rhongomyniad + UNHOLY_WORDS = ["zomb", "vampir", "demon", "devil", "skele", "lich", "evil", "curse", "undead", "wither"] + + [projection.rhongomyniad] + #Rhongomyniad Lake Nerf Factor + #Range: -1.0E7 ~ 1.0E7 + RHONGOMYNIAD_NERF_FACTOR = 0.6 + #Rhongomyniad Speed Factor + #Range: -1.0E7 ~ 1.0E7 + RHONGOMYNIAD_SPEED_FACTOR = 1.4 + #Rhongomyniad Mana Cost + #Range: 0 ~ 10000000 + RHONGOMYNIAD_MANA_COST = 300 + #Rhongomyniad Max Smites + #Range: 0 ~ 10000000 + RHONGOMYNIAD_MAX_SMITES = 10 + #Rhongomyniad Range + #Range: 0 ~ 10000000 + RHONGOMYNIAD_RANGE = 20 + #Rhongomyniad Respects Geas And Caster Immunity + RHONGOMYNIAD_RESPECT_IMMUNE = false + + [projection.clarent] + #Clarent is Unbreakable + CLARENT_UNBREAKABLE = true + #Clarent Durability + #Range: 0 ~ 100000000 + CLARENT_DURABILITY = 1500 + #How long Clarent's wound lasts + #Range: 0 ~ 100000000 + CLARENT_WOUND_TICKS = 600 + #How much damage the wound does per hit + #Range: 0.0 ~ 1.0E8 + CLARENT_WOUND_DAMAGE = 0.2 + #How much Clarent's stored damage decreases per tick while blocking + #Range: 0.0 ~ 1.0E8 + CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02 + #How many hits the wound does each time it activates + #Range: 0 ~ 100000000 + CLARENT_WOUND_DAMAGE_HITS = 3 + #Which swords cannot turn into Clarent + CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"] + #Max stored damage for Clarent + #Range: 0 ~ 100000000 + CLARENT_ATTACK_CAP = 5000000 + #Nerf factor for damage stored by Clarent + #Range: 0.0 ~ 1.0E8 + CLARENT_STORED_FACTOR = 0.5 + #Clarent Blacklist Toggle + CLARENT_BLACKLIST_TOGGLE = true + #Clarent Mana Per Damage + #Range: 0.0 ~ 1.0E7 + CLARENT_MANA_PER_DAMAGE = 10.0 + + [projection.emrys] + #How far the focused lightning can go + #Range: 0 ~ 100000000 + EMRYS_MAX_RANGE = 22 + #Emrys Damage Focused Per Second + #Range: 0.0 ~ 1.0E8 + EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0 + #How much damage the chain lightning does + #Range: 0.0 ~ 1.0E8 + EMRYS_DAMAGE_ZAP = 1.5 + #Whether sky lightning from the emrys staff ignites the ground + EMRYS_BOLT_FIRE = false + #How much mana per second drained by Emrys Staff when using focused attack + #Range: 0 ~ 100000000 + EMRYS_MANA_COST_FOCUSED = 200 + #How much mana per second drained by Emrys Staff when using focused attack + #Range: 0 ~ 100000000 + EMRYS_MANA_COST_PASSIVE = 80 + #Disable Emrys + DISABLE_EMRYS = false + + [projection."morgan and caliburn"] + #List of allowed pets that can be killed with Caliburn to create Morgan + MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:warden"] + #How much damage Morgan gains from killing children + #Range: 0.0 ~ 1.0E8 + MORGAN_CHILD_INCREASE = 1.0 + #How much damage Morgan gains from killing adult villagers + #Range: 0.0 ~ 1.0E8 + MORGAN_ADULT_INCREASE = 0.2 + #How much durability Morgan gains from killing villagers + #Range: 0 ~ 100000000 + MORGAN_HEAL_FACTOR = 30 + #Cooldown between special cast for Caliburn and Morgan + #Range: 0 ~ 100000000 + MORGAN_CALIBURN_POWER_COOLDOWN = 600 + #How long Morgan's Rage attack lasts + #Range: 0 ~ 100000000 + MORGAN_RAGE_TIME = 120 + #How far Morgan's ball can go before stopping + #Range: 0 ~ 100000000 + MORGAN_MAX_BALL_RANGE = 15 + #How far Morgan's ball's spikes can go + #Range: 0 ~ 100000000 + MORGAN_SPIKE_RANGE = 10 + #Morgan Upgrade Mana Cost + #Range: 0 ~ 10000000 + MORGAN_UPGRADE_MANA_COST = 400 + #Caliburn Morgan Ability Mana Cost + #Range: 0 ~ 100000000 + CALIBURN_MORGAN_ABILITY_MANA_COST = 300 + + [projection.replica] + #Replica Shockwave Base Damage + #Range: 0.0 ~ 1.0E7 + REPLICA_BASE_DAMAGE = 4.0 + #Replica Friend Teleport Range + #Range: 0.0 ~ 1.0E7 + REPLICA_TELEPORT_FRIEND_RANGE = 6.0 + #Replica Friend Teleport Max Distance + #Range: -1.0E7 ~ 1.0E7 + REPLICA_TELEPORT_MAX_DISTANCE = -1.0 + #Replica Teleport Start Time + #Range: 0 ~ 10000000 + REPLICA_TELEPORT_START_TELEPORTING = 110 + #Replica Teleport Stop Time + #Range: 0 ~ 10000000 + REPLICA_TELEPORT_STOP_TELEPORTING = 120 + #Replica Teleport Life + #Range: 0 ~ 10000000 + REPLICA_TELEPORT_LIFE = 140 + #Replica Teleport Mana Cost + #Range: 0 ~ 10000000 + REPLICA_TELEPORT_MANA_COST = 300 + #Replica Shockwave Mana Cost + #Range: 0 ~ 10000000 + REPLICA_ATTACK_MANA_COST = 30 + #Replica Shockwave Cooldown + #Range: 0 ~ 1000000 + REPLICA_SHOCKWAVE_COOLDOWN = 50 + #Replica Shockwave Range + #Range: 0.0 ~ 1.0E7 + REPLICA_ATTACK_RANGE = 8.0 + #Replica can Teleport across Dimensions + REPLICA_TELEPORT_CROSS_DIMENSION = true + #Replica Cover Move Range + #Range: 0.0 ~ 1.0E7 + REPLICA_COVER_MOVE_RANGE = 20.0 + #Replica Shockwave Max Damage + #Range: 0.0 ~ 1.0E7 + REPLICA_MAX_DAMAGE = 5000000.0 + #Replica is disabled + REPLICA_DISABLED = false + #Replica Banned Damage Types + REPLICA_BANNED_DAMAGE_TYPES = [] + #Replica Durability + #Range: 0 ~ 10000000 + REPLICA_DURABILITY = 10000 + #Replica is Unbreakable + REPLICA_IS_UNBREAKABLE = true + +[exchange] + + [exchange.alchemical] + #This is how often the circle changes a layer underneath it + #Range: 0 ~ 100000000 + ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20 + #How far down gets changed by the Alchemical Exchange + #Range: 0 ~ 100000000 + ALCHEMICAL_EXCHANGE_HEIGHT = 5 + #This is the cost for each block changed by the circle + #Range: 0 ~ 100000000 + ALCHEMICAL_EXCHANGE_MANA_COST = 16 + #This is a list of blocks available in the dirt-class exchange. + ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow_block"] + #This is a list of blocks available in the stone-class exchange. + ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma_block", "minecraft:netherrack", "minecraft:terracotta"] + #This is a list of blocks available in the metal-class exchange. + ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:nether_quartz_ore"] + #This is a list of blocks available in the gem-class exchange. + ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore"] + #This is a list of blocks available in the clay-class exchange. + ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore"] + #This is a list of blocks available in the wood-class exchange. + ALCHEMICAL_WOOD_CLASS = ["minecraft:oak_log", "minecraft:birch_log", "minecraft:acacia_log", "minecraft:jungle_log", "minecraft:spruce_log", "minecraft:dark_oak_log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block"] + #This is a list of blocks available in the special-class exchange. + ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime_block"] + #This is a list of blocks available in the grass-class exchange. + ALCHEMICAL_GRASS_CLASS = ["minecraft:grass_block", "minecraft:mycelium"] + #This is a list of blocks available in the fluid-class exchange. + ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"] + #This is a list of blocks available in the moving-fluid-class exchange. + ALCHEMICAL_MOVING_FLUID_CLASS = [] + + [exchange.catalyst] + #This is how often the circle checks for catalysts on top to change + #Range: 0 ~ 100000000 + CATALYST_EXCHANGE_BLOCK_CYCLE = 4 + #This is the cost for each catalyst exchanged by the circle + #Range: 0 ~ 100000000 + CATALYST_EXCHANGE_MANA_COST = 50 + + [exchange.chronal] + #This is how often the circle restores or deducts mana + #Range: 0 ~ 100000000 + CHRONAL_EXCHANGE_BLOCK_CYCLE = 20 + #This is how much mana is gained or lost every cycle + #Range: 0 ~ 100000000 + CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 10 + + [exchange.durability] + #This is how often the circle restores mana + #Range: 0 ~ 100000000 + DURABILITY_EXCHANGE_BLOCK_CYCLE = 20 + #This is the limit on mana restored per cycle + #Range: 0 ~ 100000000 + DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10 + #Take this much durability per mana point gained + #Range: 0.0 ~ 1.0E8 + DURABILITY_EXCHANGE_EFFICIENCY = 1 + #Items on this list will not be considered valid for durability exchange + DURABILITY_EXCHANGE_BLACKLIST = [] + #Durability Exchange Tax Brackets + DURABILITY_EXCHANGE_TAX_BRACKETS = [5000.0, 20000.0, 100000.0] + #Durability Exchange Tax Rates + DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04] + + [exchange.damage] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + DAMAGE_EXCHANGE_MANA_COST = 40 + #This is the how much mana you get back when you're injured + #Range: 0 ~ 100000000 + DAMAGE_EXCHANGE_MANA_GAIN = 20 + #This is the new value of damage done while damage exchange is active + #Range: 0.0 ~ 1.0E8 + DAMAGE_EXCHANGE_REDUCE_TO = 1.0 + #Damage Exchange Cap + #Range: 0 ~ 1000000000 + DAMAGE_EXCHANGE_CAP = 5 + + [exchange.contract] + #This is the cost of forming a contract with another player + #Range: 0 ~ 100000000 + CONTRACT_MANA_COST = 10 + #This is how often the block checks for players on top of it + #Range: 0 ~ 100000000 + CONTRACT_BLOCK_CYCLE = 4 + #This is the max distance between contract circles. + #Range: 0 ~ 100000000 + CONTRACT_RADIUS = 10 + + [exchange.immunity] + #This is the mana cost per scroll + #Range: 0 ~ 100000000 + IMMUNITY_EXCHANGE_MANA_COST = 400 + #This is how long the buff/debuff lasts (in ticks) + #Range: 0 ~ 100000000 + IMMUNITY_EXCHANGE_TIME = 1200 + +[mystic] + + [mystic.spatial] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + SPATIAL_DISORIENTATION_MANA_COST = 100 + #This is the cost of using the staff on a block (per second!) + #Range: 0 ~ 100000000 + SPATIAL_DISORIENTATION_MANA_COST_AOE = 20 + #This is a flat cost of using the staff on an entity + #Range: 0 ~ 100000000 + SPATIAL_DISORIENTATION_MANA_COST_ST = 200 + #Spatial Disorientation Air Resistance + SPATIAL_DISORIENTATION_AIR_RESISTANCE = false + #Spatial Disorientation Launch Speed + #Range: 0.0 ~ 1.0E7 + SPATIAL_DISORIENTATION_SPEED = 7.0 + #Spatial Disorientation AOE Mode Radius + #Range: 0.0 ~ 1.0E7 + SPATIAL_DISORIENTATION_AOE_RADIUS = 4.0 + + [mystic."big explosion"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + MYSTIC_STAFF_SUMMON_MANA_COST = 100 + #This is the cost of using the giant explosion + #Range: 0 ~ 100000000 + MYSTIC_STAFF_BIG_MANA_COST = 5000 + #Whether the damage is flat or scales with caster's 'level' + MYSTIC_STAFF_BIG_SCALES = true + #Either a fraction of the max mana (if scaling) or a flat damage value + #Range: 0.0 ~ 1.0E8 + MYSTIC_STAFF_BIG_FACTOR = 0.002 + #Explosion Size for Big Explosion + #Range: 0 ~ 100000000 + MYSTIC_STAFF_BIG_SIZE = 30 + #Mystic Staff Creates Rain and Thunder + MYSTIC_STAFF_BIG_RAIN = true + #Mystic Staff Scaling Mana Factor + #Range: 0.0 ~ 1.0E7 + MYSTIC_STAFF_SCALING_MANA = 0.0 + #Mystic Staff World Damage + MYSTIC_STAFF_WORLD_DAMAGE = true + + [mystic."aoe explosion"] + #This is the cost of using the multiple explosion mode + #Range: 0 ~ 100000000 + MYSTIC_STAFF_AOE_MANA_COST = 600 + #Whether the damage is flat or scales with caster's 'level' + MYSTIC_STAFF_AOE_SCALES = true + #Either a fraction of the max mana (if scaling) or a flat damage value + #Range: 0.0 ~ 1.0E8 + MYSTIC_STAFF_AOE_FACTOR = 0.001 + #Explosion Size for AOE Explosion + #Range: 0 ~ 100000000 + MYSTIC_STAFF_AOE_SIZE = 4 + #Delay between firing on AOE Mode of Explosion Staff + #Range: 0 ~ 10000000 + MYSTIC_STAFF_AOE_DELAY = 3 + #Mystic Staff AOE Scaling Mana Factor + #Range: 0.0 ~ 1.0E7 + MYSTIC_STAFF_AOE_SCALING_MANA = 0.0 + + [mystic.beam] + #Mystic Staff Beam Mana Per Tick + #Range: 0 ~ 100000000 + MYSTIC_STAFF_BEAM_MANA_PER_TICK = 500 + #Mystic Staff Beam Damage Factor + #Range: -1.0E7 ~ 1.0E8 + MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.001 + #Whether the damage is flat or scales with caster's 'level' + MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true + #Mystic Staff Beam Damage Acceleration + #Range: 0.0 ~ 1.0E8 + MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.5 + #Mystic Staff Beam Max Block Break Per Tick + #Range: 0 ~ 100000000 + MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90 + #Mystic Staff Beam Block Whitelist + MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = [] + #Mystic Staff Beam Scaling Mana Factor + #Range: 0.0 ~ 1.0E7 + MYSTIC_STAFF_BEAM_SCALING_MANA = 0.0 + + [mystic."rho aias"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + RHO_AIAS_MANA_COST = 300 + #How far away Rho Aias will delete entities + #Range: 0 ~ 100000000 + RHO_AIAS_KILL_RANGE = 30 + #How long Rho Aias lasts + #Range: 0 ~ 100000000 + RHO_AIAS_LIFE = 1200 + #Entities which Rho Aias will delete if within range + RHO_AIAS_ENTITY_KILL_LIST = ["mahoutsukai:gandr_entity"] + #Entities which Rho Aias will delete if colliding with. + RHO_AIAS_COLLIDE_KILL_LIST = ["mahoutsukai:gandr_entity"] + #Logs detected entities from the kill list, for debug only + RHO_AIAS_KILL_DEBUG = false + #Whether Rho Aias boops all the time or just when caster sneaking + RHO_AIAS_SNEAK_BOOP = true + + [mystic."shared pain"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + DAMAGE_REPLICATION_MANA_COST = 160 + + [mystic."borrowed authority"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + AUTHORITY_MANA_COST = 900 + #This is how long the effect lasts (in ticks) + #Range: 0 ~ 100000000 + AUTHORITY_TIME = 400 + #This is how much damage done to the player when attacking something + #Range: 0.0 ~ 1.0E8 + AUTHORITY_DAMAGE_TO_SELF = 1.5 + #This is how much damaqe is done when the player hits something + #Range: 0.0 ~ 1.0E8 + AUTHORITY_DAMAGE_TO_OTHER = 3.0 + #This is the slowdown factor when a punched thing hits a wall. Lower is slower + #Range: 0.0 ~ 1.0E8 + AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5 + #This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower + #Range: 0.0 ~ 1.0E8 + AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875 + #This is the multiplier for speed when the buff is active. Lower is slower + #Range: 0.0 ~ 1.0E8 + AUTHORITY_SPEED_MULTIPLIER = 1.8 + #Blocks with higher than this resistance will not be broken. Set to 0 for no breaking. + #Range: 0 ~ 100000000 + AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45 + #Borrowed Authority Drops Blocks + AUTHORITY_DROPS_BLOCKS = true + + [mystic."cup of heaven"] + #This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost. + #Range: 0 ~ 100000000 + HEAVENS_CUP_MANA_COST = 2 + #This is the maximum distance the player can be from a network to activate it + #Range: 0 ~ 100000000 + HEAVENS_CUP_START_DISTANCE = 20 + #This is how long potion generated by the network last. + #Range: 0 ~ 100000000 + HEAVENS_CUP_DURATION = 1200 + #This is the maximum distance between nodes for them to be counted as part of the network. + #Range: 0 ~ 100000000 + HEAVENS_CUP_NETWORK_DISTANCE = 30 + #Iterations per tick for Heavens Cup + #Range: 0 ~ 100000000 + HEAVENS_CUP_MAX_ITERS = 10 + #List of effects, in order, achievable by the cup of heaven + HEAVENS_CUP_EFFECTS = ["poison", "weakness", "blindness", "slowness", "wither", "levitation"] + +[eyes] + + [eyes.clairvoyance] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + CLAIRVOYANCE_MANA_COST = 220 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + CLAIRVOYANCE_TIME = 1200 + #Entities within this radius will have their movement predicted + #Range: 0 ~ 100000000 + CLAIRVOYANCE_RANGE = 30 + + [eyes.binding] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + MYSTIC_EYES_MANA_COST = 320 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + MYSTIC_EYES_TIME = 600 + #Entities must be within this radius of the user to be affected + #Range: 0 ~ 100000000 + MYSTIC_EYES_RANGE_FROM_USER = 5 + #Entities must be this close to the user's look vector to be affected + #Range: 0 ~ 100000000 + MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4 + + [eyes.reversion] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + REVERSION_EYES_MANA_COST = 410 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + REVERSION_EYES_TIME = 600 + #Entities must be within this radius of the user to be affected + #Range: 0 ~ 100000000 + REVERSION_EYES_RANGE_FROM_USER = 10 + #Entities must be this close to the user's look vector to be affected + #Range: 0 ~ 100000000 + REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4 + + [eyes."death collection"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + DEATH_COLLECTION_MANA_COST = 400 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + DEATH_COLLECTION_TIME = 600 + #Entities must be within this radius of the user to be counted + #Range: 0 ~ 100000000 + DEATH_COLLECTION_RANGE_FROM_USER = 10 + #Mob deaths will count this much to the next death prevention. + #Range: 0.0 ~ 1.0E8 + DEATH_COLLECTION_SOUL_VALUE_MOB = 0.25 + #Player deaths will count this much to the next death prevention. + #Range: 0.0 ~ 1.0E8 + DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0 + #Death Collection Revive Value + #Range: 0.0 ~ 1.0E8 + DEATH_COLLECTION_REVIVE_VALUE = 12.0 + #Max Souls possible for Death Collection + #Range: -1.0E7 ~ 1.0E7 + DEATH_COLLECTION_MAX = 1.0E7 + #Mana drained per soul held + #Range: -1.0E7 ~ 1.0E7 + DEATH_COLLECTION_DRAIN_PER_SOUL = 1.0 + #Souls drain with negative mana regen + DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true + + [eyes."black flame"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + BLACK_FLAME_MANA_COST = 300 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + BLACK_FLAME_TIME = 100 + #Blocks and entities within this range will be ignited if the user looks at them + #Range: 0 ~ 100000000 + BLACK_FLAME_RANGE_FROM_USER = 30 + #Something is lit on fire every this many ticks, from the player's eyes + #Range: 0 ~ 100000000 + BLACK_FLAME_IGNITION_TICKS = 1 + #How often flames do an update (in ticks) + #Range: 0 ~ 100000000 + BLACK_FLAME_UPDATE_TICKS = 1 + #Control the speed at which flames die (number between 0 and 3, probably) + #Range: 0 ~ 100000000 + BLACK_FLAME_DEATH_AGE = 6 + #Black Flame Damage + #Range: -1.0E7 ~ 1.0E7 + BLACK_FLAME_DAMAGE = 1.0 + #How long the wither lasts after stepping in black flame + #Range: 0 ~ 100000000 + BLACK_FLAME_DEBUFF_TIME = 180 + + [eyes."fay sight"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + FAY_SIGHT_MANA_COST = 100 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + FAY_SIGHT_TIME = 600 + + [eyes.leylines] + #This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline. + #Range: -10000000 ~ 100000000 + LEY_PUNISHMENT = -1 + #The factor used in calculating the leyline bonus regen + #Range: 0.0 ~ 1.0E8 + LEY_FACTOR = 0.01 + #Whether the bonus regen is flat or based on max mana + LEY_FLAT = false + #How far away ley points are from each other + #Range: 0 ~ 100000000 + LEY_DISTANCE = 300 + #An offset in case you don't want 0,0 to be a leyline + #Range: 0 ~ 100000000 + LEY_OFFSET = 0 + #Set this to false if you don't like ley lines affecting mana regen + LEY_AFFECTS_MANA = true + #The Y value Ley Lines should render at + #Range: 0 ~ 100000000 + LEY_RENDER_HEIGHT = 70 + #Modifier for Fae spawn rate + #Range: 0.0 ~ 1.0E8 + FAE_SPAWN_RATE = 1.0 + #If false, will show lines instead of runes. Lines not may not be compatible with shaders. + LEY_RUNES = true + #If true, the dimension list is a blacklist. If false it is a whitelist. + LEY_BLACKLIST = true + #Leyline Eytra boost limited to Fay Sight + LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false + #Whitelist or blacklist of dimension IDs + LEY_DIMENSION_LIST = [] + + [eyes.insight] + #The cost of using the scroll. + #Range: 0 ~ 100000000 + INSIGHT_MANA_COST = 320 + #How long the buff lasts + #Range: 0 ~ 100000000 + INSIGHT_TIME = 1200 + +[familiar] + + [familiar."shared vision"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + POSSESS_ENTITY_MANA_COST = 200 + + [familiar."recall familiar"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + RECALL_FAMILIAR_MANA_COST = 20 + + [familiar."summon familiar"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + SUMMON_FAMILIAR_MANA_COST = 200 + #How often the familiar tries to talk to you + #Range: 0 ~ 100000000 + FAMILIAR_REPORT_SURROUNDINGS_TIME = 400 + #How much health the familiar has + #Range: 0 ~ 100000000 + FAMILIAR_HEALTH = 10 + #The chance that a familiar will complain about being hurt. + #Range: 0.0 ~ 1.0E8 + FAMILIAR_OUCH_CHANCE = 0.3 + #Messages are sent to Action Bar as opposed to the Chat window + FAMILIAR_ACTION_BAR_MESSAGES = false + #Familiar chunk loads + FAMILIAR_CHUNKLOADS = true + + [familiar."butterfly effect"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + BUTTERFLY_EFFECT_MANA_COST = 100 + #This is the limit on butterflies per block + #Range: 0 ~ 100000000 + BUTTERFLY_EFFECT_BLOCK_LIMIT = 4 + #This is the limit on butterflies per chunk + #Range: 0 ~ 100000000 + BUTTERFLY_EFFECT_CHUNK_LIMIT = 40 + #This is the how long the effect lasts + #Range: 0 ~ 100000000 + BUTTERFLY_EFFECT_DURATION = 400 + #Whether the effect disappears after the first butterfly placed. + BUTTERFLY_EFFECT_SINGLE_USE = false + #Whether people other than the caster can see the butterfly effect + BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false + + [familiar."swap familiar"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + SWAP_FAMILIAR_MANA_COST = 40 + + [familiar."familiars garden"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + FAMILIARS_GARDEN_MANA_COST = 200 + #This is the range of the effect from the familiar + #Range: 0 ~ 100000000 + FAMILIARS_GARDEN_RANGE = 7 + #This is how many ticks it lasts from the time of using the scroll. + #Range: 0 ~ 100000000 + FAMILIARS_GARDEN_TIME = 1200 + +[secret] + + [secret.retribution] + #Retribution Mana Per Difference + #Range: 0 ~ 100000000 + RETRIBUTION_MANA_PER_DIFFERENCE = 40 + #Retribution Mana Charged Per Percent + RETRIBUTION_MANA_CHARGED_PER_PERCENT = false + #A list of entity registry names this spell won't work against + RETRIBUTION_BLACKLIST = [] + + [secret."presence concealment"] + #Ripper Cooldown + #Range: 0 ~ 100000000 + RIPPER_COOLDOWN = 800 + #Ripper Mana Cost + #Range: 0 ~ 100000000 + RIPPER_MANA_COST = 800 + #Ripper Fog Range + #Range: 0 ~ 100000000 + RIPPER_FOG_RANGE = 20 + #Ripper Fog Distance + #Range: 0 ~ 100000000 + RIPPER_FOG_DISTANCE = 5 + #Ripper Invis Cooldown + #Range: 0 ~ 100000000 + RIPPER_INVIS_COOLDOWN = 40 + #Ripper Gives Invis + RIPPER_GIVES_INVIS = true + #Ripper Speed + #Range: -1000000.0 ~ 1000000.0 + RIPPER_SPEED = 3.0 + #Ripper Movement Speed + #Range: -1.0E7 ~ 1000000.0 + RIPPER_MOVEMENT_SPEED = 0.05 + #Ripper Damage + #Range: 0.0 ~ 1000000.0 + RIPPER_DAMAGE = 2.5 + #Ripper Damage Bonus From Behind + #Range: 0.0 ~ 1000000.0 + RIPPER_DAMAGE_BONUS_FROM_BEHIND = 6.0 + #Ripper Damage Bonus Scales With Mana + RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false + #Ripper Durability + #Range: 0 ~ 1000000000 + RIPPER_DURABILITY = 1200 + #Ripper Fog Mana Cost + #Range: 0 ~ 10000000 + RIPPER_FOG_MANA_COST = 200 + #Ripper Invis Mana Cost + #Range: 0 ~ 10000000 + RIPPER_INVIS_MANA_COST = 0 + + [secret.gandr] + #Gandr Black Particles Spawned on Hit + #Range: 0 ~ 100000000 + GANDR_BLACK_PARTICLES_HIT = 150 + #Gandr Red Particles Spawned on Hit + #Range: 0 ~ 100000000 + GANDR_RED_PARTICLES_HIT = 40 + #Gandr Red Particles Spawned on Launch + #Range: 0 ~ 100000000 + GANDR_RED_PARTICLES_LAUNCH = 25 + #Gandr Hit Radius + #Range: 0.0 ~ 1.0E8 + GANDR_HIT_RADIUS = 6.0 + #Gandr Effect Cloud Duration + #Range: 0 ~ 100000000 + GANDR_CLOUD_DURATION = 200 + #Gandr Mana Cost Scales with Max Mana + GANDR_MANA_SCALES = true + #Gandr Mana Cost Factor + #Range: 0.0 ~ 1.0E8 + GANDR_MANA_COST_FACTOR = 0.05 + #Gandr Damage Scales with Max Mana + GANDR_DAMAGE_SCALES = true + #Gandr Damage Factor + #Range: 0.0 ~ 1.0E8 + GANDR_DAMAGE_FACTOR = 0.009999999776482582 + #Gandr Max Damage + #Range: 0.0 ~ 1.0E8 + GANDR_MAX_DAMAGE = 1000.0 + #Gandr Min Damage + #Range: 0.0 ~ 1.0E8 + GANDR_MIN_DAMAGE = 5.0 + #Gandr Projectile Speed + #Range: 0.0 ~ 1.0E8 + GANDR_SPEED = 1.0 + #Gandr Effect Blacklist + GANDR_EFFECT_BLACKLIST = [] + #Gandr Effect Whitelist + GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"] + + [secret."fallen down"] + #Fallen Down Block Break Per Tick + #Range: 0 ~ 100000000 + FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 800 + #Fallen Down Radius + #Range: 0 ~ 100000000 + FALLEN_DOWN_RADIUS = 30 + #Fallen Down Mana Per Tick + #Range: 0 ~ 100000000 + FALLEN_DOWN_MANA_COST = 2000 + #Fallen Down Beam Mode Blocks In + FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"] + #Fallen Down Beam Mode Blocks Out + FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"] + #Fallen Down Beam Damage + #Range: 0.0 ~ 1.0E9 + FALLEN_DOWN_BEAM_DAMAGE = 2.0 + #Fallen Down Beam Health Percentage Damage + #Range: 0.0 ~ 1.0E9 + FALLEN_DOWN_BEAM_TARGET_HEALTH_PERCENTAGE_DAMAGE = 0.05 + #Fallen Down Beam Growth + #Range: 0.0 ~ 1.0E9 + FALLEN_DOWN_BEAM_GROWTH = 0.12 + #Fallen Down Beam Mana Scaled Damage + #Range: 0.0 ~ 1.0E9 + FALLEN_DOWN_BEAM_MANA_SCALED_DAMAGE = 0.0 + + [secret.geas] + #Geas Mana Cost + #Range: 0 ~ 100000000 + GEAS_MANA_COST = 30 + #Geas Mana Regen + #Range: 0.0 ~ 1.0E8 + MANA_REGEN_PER_GEAS = 3.0 + #Geas Max Mana Regen + #Range: 0.0 ~ 1.0E8 + GEAS_MAX_MANA_REGEN = 1.0E7 + #Geas Blacklist + GEAS_BLACKLIST = ["minecraft:armor_stand"] + + [secret."rule breaker"] + #Rule Breaker Durability + #Range: 0 ~ 10000000 + RULE_BREAKER_DURABILITY = 40 + #Rule Breaker Duration + #Range: 0 ~ 10000000 + RULE_BREAKER_DURATION = 800 + #Rule Breaker Mana Cost + #Range: 0 ~ 10000000 + RULE_BREAKER_MANA_COST = 5000 + #Rule Breaker Range + #Range: 0 ~ 10000000 + RULE_BREAKER_RANGE = 20 + #Rule Breaker Item Whitelist + RULE_BREAKER_ITEM_WHITELIST = ["minecraft:chorus_fruit"] + + [secret."selective displacement"] + #Selective Displacement Time + #Range: 0 ~ 10000000 + SELECTIVE_DISPLACEMENT_TIME = 1200 + #Selective Displacement Range + #Range: 0 ~ 10000000 + SELECTIVE_DISPLACEMENT_RANGE = 40 + #Selective Displacement Cooldown + #Range: 0 ~ 10000000 + SELECTIVE_DISPLACEMENT_COOLDOWN = 60 + #Selective Displacement Mana Cost + #Range: 0 ~ 10000000 + SELECTIVE_DISPLACEMENT_MANA_COST = 900 + +[kodoku] + #Base chance of setting target on fire with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_FIRE_CHANCE = 0.1 + #Base chance of applying potion to target with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_SPLASH_CHANCE = 0.05 + #Base chance of making target jump with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_HOP_CHANCE = 0.08 + #Base chance of making target glow with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_GLOW_CHANCE = 0.02 + #Base chance of making target confused with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_CONFUSE_CHANCE = 0.01 + #Base chance of teleporting target with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_TELEPORT_CHANCE = 0.08 + #Base chance of lowering target hunger with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_HUNGER_CHANCE = 0.15 + #Base chance of lightning striking target with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5 + #Base chance of aggroing with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4 + #Base chance of dropping a random item with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5 + #Base chance of tripping with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5 + #Kodoku value divided by this number, and that many drops are removed from drop tables + #Range: 0 ~ 100000000 + KODOKU_LOOT_DIVISOR = 10 + #Kodoku value divided by this number, and that much extra damage applied to tools on use + #Range: 0 ~ 100000000 + KODOKU_TOOL_BREAK_DIVISOR = 10 + #Multiplied by mob's health and added to kodoku value when killed + #Range: -1.0E7 ~ 1.0E7 + KODOKU_HEALTH_FACTOR = 0.1 + #Multiplied by mob's armor and added to kodoku value when killed + #Range: -1.0E7 ~ 1.0E7 + KODOKU_ARMOR_FACTOR = 0.0 + #Multiplied by (hostile) mob's health and added to kodoku value when killed + #Range: -1.0E7 ~ 1.0E7 + KODOKU_HEALTH_FACTOR_MOB = 0.1 + #Multiplied by (hostile) mob's armor and added to kodoku value when killed + #Range: -1.0E7 ~ 1.0E7 + KODOKU_ARMOR_FACTOR_MOB = 0.0 + +[mana] + #How high a player's personal mana can go + #Range: 0 ~ 100000000 + MAX_MANA_CAP = 200000 + #How much mana is spent before it increases + #Range: 0 ~ 100000000 + MANA_UP_COUNTER = 100 + #Mana required for increase, as a percentage of the max mana + #Range: 0.0 ~ 1.0E8 + MANA_UP_COUNTER_RATIO = 0.0 + #Maximum amount of mana required for increase + #Range: 0 ~ 100000000 + MANA_UP_COUNTER_MAX = 100 + #How much mana regen scaled with max mana is added to player regen + #Range: 0.0 ~ 1.0E7 + MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0 + #How much max mana increases every time it does + #Range: 0 ~ 100000000 + MANA_INCREASE = 1 + #How much mana players regen per tick + #Range: 0 ~ 100000000 + MANA_REGEN_PER_TICK = 1 + #Percentage of max mana players get back by sleeping + #Range: 0.0 ~ 1.0E8 + MANA_RECOVERY_SLEEP = 0.5 + #Scaling factor for how much hunger affects regen + #Range: -1.0E7 ~ 1.0E7 + MANA_REGEN_HUNGER_FACTOR = 1.0 + #If true, mana cost of things is ignored in creative mode + CREATIVE_IGNORES_MANA_COSTS = true + #Apply logarithmic punishment to mana increase based on current max + MANA_INCREASE_LOG_PUNISHMENT = false + #Punishment factor for mana increase based on current max + #Range: -1.0E7 ~ 1.0E7 + MANA_INCREASE_PUNISHMENT_FACTOR = 0.0 + +["mana storage"] + #How much this circuit can hold + #Range: 0 ~ 100000000 + MANA_CIRCUIT_MAGITECH_CAPACITY = 100000 + #How much this circuit can hold + #Range: 0 ~ 100000000 + MANA_CIRCUIT_CAPACITY = 100000 + #How far away things can be from a Mana Circuit to use it + #Range: 0 ~ 100000000 + MANA_CIRCUIT_RANGE = 10 + #How much mana fits into an attuned diamond + #Range: 0 ~ 100000000 + ATTUNED_DIAMOND_CAPACITY = 10000 + #How much mana fits into an attuned emerald + #Range: 0 ~ 100000000 + ATTUNED_EMERALD_CAPACITY = 5000 + +[projector] + #A list of URLs to pull Magic Circle textures from + MAGIC_CIRCLES = [] + #A list of URLs to pull Magic Runes textures from + MAGIC_RUNES = [] + #Base rotation speed for projector + #Range: 0.0 ~ 1000000.0 + PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0 + #Stop spinning when powered off + PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false + #Projector Offset Cap + #Range: -1.0E7 ~ 1.0E7 + PROJECTOR_OFFSET_CAP = 60.0 + +[fogprojector] + #Fog Projector Max Radius + #Range: -1.0E7 ~ 1.0E7 + FOG_PROJECTOR_MAX_RADIUS = 30.0 + +["mystic code"] + #How much durability the Mystic Code - First Sorcery item has + #Range: 0 ~ 100000000 + FIRST_SORCERY_DURABILITY = 50 + #Mystic Code First Sorcery Blacklist + MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life"] + #Mystic Code Enchant Blacklist + MYSTIC_CODE_ENCHANT_BLACKLIST = [] + +[other] + #Bleeding only occurs when using dagger + BLEEDING_FROM_DAGGER_ONLY = false + #The block range value for any spells which use the player's line of sight + #Range: 0 ~ 100000000 + GLOBAL_LOOK_RANGE = 100 + #If false, scrolls will not disappear in creative. + CREATIVE_MODE_SPELLS = false + #Should magic damage the player + MAGIC_DAMAGES_PLAYER = false + #If Magic damages the player, should it be flat damage or based on mana used + MAGIC_DAMAGE_FLAT = true + #If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up. + #Range: 0.0 ~ 1.0E8 + MAGIC_DAMAGE_VALUE = 1.0 + #What type of damage magic damage inflicts. + MAGIC_DAMAGE_GENERIC = true + #If true, only allow blood circles on solid blocks + BLOOD_CIRCLE_SOLID_ONLY = true + #Spell Creation Blacklist + SPELL_BLACKLIST = [] + #Chunk Packet Replies Enabled + CHUNK_PACKET_REPLIES_ENABLED = true + #Buff Clear Items + BUFF_CLEAR_ITEMS = ["minecraft:milk_bucket"] + #Gamestages Enabled + GAMESTAGES_ENABLED = false + #Armor Stands are immune to spells + ARMOR_STANDS_IMMUNE = true + #Mahou Resets After Death + ONE_LIFE = false + diff --git a/defaultconfigs/minecolonies-server.toml b/defaultconfigs/minecolonies-server.toml new file mode 100644 index 0000000..9e0f19b --- /dev/null +++ b/defaultconfigs/minecolonies-server.toml @@ -0,0 +1,239 @@ + +#All configuration items related to the core gameplay +[gameplay] + #Amount of initial citizens. [Default: 4, min: 1, max: 10] + #Range: 1 ~ 10 + initialcitizenamount = 4 + #Should construction tape be placed around in-construction builds? [Default: true] + builderplaceconstructiontape = true + #Should players be able to place an infinite amount of supply camps/ships? [Default: false] + allowinfinitesupplychests = false + #Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false] + allowinfinitecolonies = false + #Should colonies in other dimensions be allowed? [Default: true] + allowotherdimcolonies = true + #If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns. [Default: 60, min: 10, max: 600] + #Range: 10 ~ 600 + citizenrespawninterval = 10 + #Max citizens in one colony. [Default: 250, min: 4, max: 500] + #Range: 4 ~ 500 + maxcitizenpercolony = 50 + #Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500] + #Range: 1 ~ 500 + builderbuildblockdelay = 15 + #Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000] + #Range: 1 ~ 10000 + blockminingdelaymodifier = 500 + #Should development features be enabled (might be buggy)? [Default: false] + enableindevelopmentfeatures = false + #Should citizen name tags be rendered? [Default: true] + alwaysrendernametag = true + #Should workers work during the rain? [Default: false] + workersalwaysworkinrain = false + #Should players be sent entering/leaving colony notifications? [Default: true] + sendenteringleavingmessages = true + #Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see "Special Permissions Group" below.) [Default: 1, min: -1, max: 1] + #Range: -1 ~ 1 + allowglobalnamechanges = 1 + #Should special holiday content be displayed? [Default: true] + holidayfeatures = true + #Quantity of dirt per compost filling. [Default: 1, min: 0, max: 100] + #Range: 0 ~ 100 + dirtfromcompost = 1 + #Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100] + #Range: 0 ~ 100 + luckyblockchance = 1 + #The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5] + #Range: 0 ~ 5 + minthleveltoteleport = 3 + #Suggest build tool usage when trying to place a building without the build tool. [Default: true] + suggestbuildtoolplacement = true + #Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000] + #Range: 0.1 ~ 100.0 + foodmodifier = 1.0 + #How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100] + #Range: 1 ~ 100 + diseasemodifier = 5 + #If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: false] + forceloadcolony = false + #Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440] + #Range: 1 ~ 1440 + loadtime = 10 + #This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15] + #Range: 1 ~ 15 + colonyloadstrictness = 3 + #Chance to get an evil Tavern visitor that will run off with the resources you give them. This is a %. [Default: 2, min: 1, max: 100] + #Range: 1 ~ 100 + badvisitorchance = 2 + #Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000] + #Range: 1 ~ 1000 + maxtreesize = 400 + #Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false] + nosupplyplacementrestrictions = false + #Raiders will spawn in the sky if this is enabled [Default: false] + skyraiders = true + +#All configurations related to the research system +[research] + #Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true] + researchcreativecompletion = true + #Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false] + researchdebuglog = false + #A list of items to charge players when undoing an already-completed research. + researchresetcost = ["minecolonies:ancienttome:1"] + +#All configurations related to the MineColonies commands +[commands] + #Should players be allowed to use the /mc rtp command? [Default: false] + canplayerusertpcommand = false + #Should players be allowed to use the /mc colony teleport command? [Default: false] + canplayerusecolonytpcommand = false + #Can players teleport to allied colonies? [Default: true] + canplayeruseallytownhallteleport = true + #Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false] + canplayerusehometpcommand = false + #Should players be allowed to use the /mc colony info command? [Default: true] + canplayeruseshowcolonyinfocommand = true + #Should players be allowed to use the /mc citizens kill command? [Default: false] + canplayerusekillcitizenscommand = false + #Should players be allowed to use the /mc colony addOfficer command? [Default: true] + canplayeruseaddofficercommand = true + #Should players be allowed to use the /mc colony delete command? [Default: true] + canplayerusedeletecolonycommand = true + #Amount of attempts to find a safe random teleport (with /mc rtp). [Default: 4, min: 1, max: 10] + #Range: 1 ~ 10 + numberofattemptsforsafetp = 4 + +#All configuration related to colony claims +[claims] + #Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 50] + #Range: 1 ~ 50 + maxColonySize = 20 + #The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200] + #Range: 1 ~ 200 + minColonyDistance = 8 + #Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15] + #Range: 1 ~ 15 + initialColonySize = 4 + #Should the min/max distance from spawn also affect colony placement? [Default: false] + restrictcolonyplacement = false + #Max distance (in blocks) from world spawn for a colony. [Default: 8000, min: 1000, max: 100000] + #Range: 1000 ~ 100000 + maxdistancefromworldspawn = 8000 + #Min distance (in blocks) from world spawn for a colony. [Default: 512, min: 1, max: 1000] + #Range: 1 ~ 1000 + mindistancefromworldspawn = 512 + #Should officers of a colony receive advancements from that colony? [Default: true] + officersreceiveadvancements = true + +#All configuration items related to the combat elements of MineColonies +[combat] + #Whether or not to spawn raiders. [Default: true] + dobarbariansspawn = true + #The difficulty setting for raiders. [Default: 5, min: 0, max: 10] + #Range: 0 ~ 10 + barbarianhordedifficulty = 10 + #The max size of a raider horde. [Default: 80, min: 6, max: 400] + #Range: 6 ~ 400 + maxBarbarianSize = 160 + #Whether or not raiders can break through obstacles [Default: true] + dobarbariansbreakthroughwalls = true + #The average number of nights between raids. [Default: 14, min: 1, max: 50] + #Range: 1 ~ 50 + averagenumberofnightsbetweenraids = 7 + #The minimum number of nights between raids. [Default: 10, min: 1, max: 30] + #Range: 1 ~ 30 + minimumnumberofnightsbetweenraids = 5 + #Should mobs attack citizens? [Default: true] + mobattackcitizens = true + #Whether or not raiders can break through doors. [Default: true] + shouldraiderbreakdoors = true + #Should citizens call Guards for help when attacked? [Default: true] + citizencallforhelp = true + #Attack damage multiplier for Archer Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] + #Range: 0.1 ~ 5.0 + rangerdamagemult = 1.0 + #Attack damage multiplier for Knight Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] + #Range: 0.1 ~ 5.0 + knightdamagemult = 1.0 + #Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] + #Range: 0.1 ~ 5.0 + guardhealthmult = 1.0 + #Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false] + pvp_mode = false + #Days until the pirate ships despawn. [Default: 3, min: 1, max: 10] + #Range: 1 ~ 10 + daysuntilpirateshipsdespawn = 3 + #Max Y level (height) for Raiders to spawn. [Default: 200, min: 1, max: 500] + #Range: 1 ~ 500 + maxyforbarbarians = 250 + +#All permission configuration options +[permissions] + #Should colony protection be enabled? [Default: true] + enablecolonyprotection = true + #Set the max amount of backups kept [Default: 50, min: 3, max: 5000] + #Range: 3 ~ 5000 + maxkeptbackups = 50 + #Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks. + #Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING + turnoffexplosionsincolonies = "DAMAGE_ENTITIES" + #Players who have special permissions, especially to change citizen names (see "Name Changes" above). + specialpermgroup = ["_Raycoms_"] + #Blocks players should be able to interact with in any colony (ex: vending machines) + freetointeractblocks = ["dirt", "0 0 0"] + #Seconds between each permission message (to reduce spam). [Default: 30, min: 1, max: 1000] + #Range: 1 ~ 1000 + secondsBetweenPermissionMessages = 30 + +#All configuration related to mod compatibility +[compatibility] + #Items consumed by citizens in the Library. + configliststudyitems = ["minecraft:paper;400;100", "minecraft:book;600;10"] + #Items requested by Tavern visitors. + configlistrecruitmentitems = ["minecraft:hay_block;3", "minecraft:book;2", "minecraft:enchanted_book;9", "minecraft:diamond;9", "minecraft:emerald;8", "minecraft:baked_potato;1", "minecraft:gold_ingot;2", "minecraft:redstone;2", "minecraft:lapis_lazuli;2", "minecraft:cake;11", "minecraft:sunflower;5", "minecraft:honeycomb;6", "minecraft:quartz;3"] + #List of ore blocks rarely found magically by Miners (see "Ore Chance"). Includes the block and its chance, separated by exclamation marks. + luckyores = ["minecraft:coal_ore!64", "minecraft:copper_ore!48", "minecraft:iron_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1"] + #Forester harvest trunk size for dynamic trees: 1-8. [Default: 5, min: 1, max: 8] + #Range: 1 ~ 8 + dynamictreeharvestsize = 5 + #Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1. [Default: 6, min: -249, max: 250000] + #Range: -249 ~ 250000 + fishingroddurabilityadjustt2 = 6 + #Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver Anything below -59 will only allow vanilla rods. [Default: 22, min: -58, max: 250000] + #Range: -58 ~ 250000 + fishingroddurabilityadjustt1 = 22 + #All diseases citizens can get. The name, how common it is, and all ingredients to cure it. + diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Smallpox,1,minecraft:honey_bottle,minecraft:golden_apple"] + #When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false] + auditcraftingtags = false + #Enable inventory debugging. [Default: false] + debuginventories = false + #Turn this on if you're using this world for blueprint building and scanning. [Default: false] + blueprintbuildmode = false + +#All configurations related to pathfinding +[pathfinding] + #Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10] + #Range: 0 ~ 10 + pathfindingdebugverbosity = 0 + #Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100] + #Range: 5 ~ 100 + minimumrailstopath = 8 + #Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10] + #Range: 1 ~ 10 + pathfindingmaxthreadcount = 2 + +#All configurations related to the request system +[requestSystem] + #The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3, min: 1, max: 10] + #Range: 1 ~ 10 + maximalretries = 2 + #The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200, min: 30, max: 10000] + #Range: 30 ~ 10000 + delaybetweenretries = 1200 + #Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false] + creativeresolve = false + #Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false] + canplayeruseresetcommand = false + diff --git a/defaultconfigs/noflyzone-server.toml b/defaultconfigs/noflyzone-server.toml new file mode 100644 index 0000000..ba0f109 --- /dev/null +++ b/defaultconfigs/noflyzone-server.toml @@ -0,0 +1,16 @@ +#No-fly zone checks happen every x player ticks, which can be taxing on the system when there's many players. Increase this number for better performance. +#Range: > 1 +checkInterval = 10 +#Whether to allow flight using an elytra in a no flight zone +allowElytraFlight = false +#Whether to allow flight using a jetpack device in a no flight zone +allowFlyingDevices = false +#Allow player teleportation in a no flight zone +allowTeleporting = true +#For performance reasons biome checks are off by default. Set it to true to disallow biomes listed in the noflyzone:worldgen/biome/blacklist tag. +enableBiomeCheck = false +#For performance reasons structure checks are off by default. Set it to true to disallow structures listed in the noflyzone:worldgen/structure/blacklist tag. +enableStructureCheck = false +#A list of blacklisted dimensions. +dimensions = ["allthemodium:the_other", "blue_skies:everbright", "blue_skies:everdawn", "twilightforest:twilight_forest"] + diff --git a/defaultconfigs/occultism-server.toml b/defaultconfigs/occultism-server.toml new file mode 100644 index 0000000..8e34c01 --- /dev/null +++ b/defaultconfigs/occultism-server.toml @@ -0,0 +1,114 @@ + +#Storage Settings +[storage] + #The amount of slots the storage stabilizer tier 1 provides. + stabilizerTier1Slots = 256 + #The amount of slots the storage stabilizer tier 2 provides. + stabilizerTier2Slots = 512 + #The amount of slots the storage stabilizer tier 3 provides. + stabilizerTier3Slots = 1024 + #The amount of slots the storage stabilizer tier 4 provides. + stabilizerTier4Slots = 2048 + #The amount of slots the storage actuator provides. + controllerBaseSlots = 128 + #The stack size the storage actuator uses. + controllerStackSize = 1024 + #True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance. + overrideItemStackSizes = true + #True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance. + unlinkWormholeOnBreak = false + +#Spirit Job Settings +[spirit_job] + #The duration for the slow falling effect applied by a drikwing. + drikwingFamiliarSlowFallingSeconds = 15 + #The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits. + tier1CrusherTimeMultiplier = 2.0 + #The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits. + tier2CrusherTimeMultiplier = 1.0 + #Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits. + tier3CrusherTimeMultiplier = 0.5 + #Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits. + tier4CrusherTimeMultiplier = 0.2 + #The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits. + tier1CrusherOutputMultiplier = 1.0 + #The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits. + tier2CrusherOutputMultiplier = 1.5 + #The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits. + tier3CrusherOutputMultiplier = 2.0 + #The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits. + tier4CrusherOutputMultiplier = 3.0 + #The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. + crusherResultPickupDelay = 60 + #The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%. + blacksmithFamiliarRepairChance = 0.05 + #The amount of iron required for a blacksmith familiar to upgrade another familiar. + blacksmithFamiliarUpgradeCost = 18 + #The cooldown for a blacksmith familiar to upgrade another familiar. + blacksmithFamiliarUpgradeCooldown = 400 + +#Ritual Settings +[rituals] + #Enables the ritual to clear rainy weather. + enableClearWeatherRitual = true + #Enables the ritual to start rainy weather. + enableRainWeatherRitual = true + #Enables the ritual to start a thunderstorm. + enableThunderWeatherRitual = true + #Enables the ritual to set time to day. + enableDayTimeRitual = true + #Enables the ritual to set time to night. + enableNightTimeRitual = true + #If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running. + enableRemainingIngredientCountMatching = false + #Set a value below 1.0 to speed up rituals. + #Range: 0.05 ~ 1.7976931348623157E308 + ritualDurationMultiplier = 0.25 + #By default spirit names are generated randomly. This list can be used as an additional source of spirit names, or even a full replacement, depending on the configuration of "usePossibleSpiritNamesChance". + possibleSpiritNames = [] + #0.0 (default) to only use random names. + #1.0 to only use the names in "possibleSpiritNames" + #0.1-0.9 to use a mix of both, the higher the value the higher the chance of using a name from this list instead of a random name. + #Will be ignored if "possibleSpiritNames" is empty. + #Range: 0.0 ~ 1.0 + usePossibleSpiritNamesChance = 0.0 + +#Dimensional Mineshaft Settings +[dimensional_mineshaft] + + #Miner Spirit Settings + [dimensional_mineshaft.miner_foliot_unspecialized] + #The amount of time it takes the spirit to perform one mining operation. + maxMiningTime = 400 + #The amount of blocks the spirit will obtain per mining operation + rollsPerOperation = 1 + #The amount of mining operations the spirit can perform before breaking. + durability = 1000 + + #Miner Spirit Settings + [dimensional_mineshaft.miner_djinni_ores] + #The amount of time it takes the spirit to perform one mining operation. + maxMiningTime = 300 + #The amount of blocks the spirit will obtain per mining operation + rollsPerOperation = 1 + #The amount of mining operations the spirit can perform before breaking. + durability = 400 + + #Miner Spirit Settings + [dimensional_mineshaft.miner_afrit_deeps] + #The amount of time it takes the spirit to perform one mining operation. + maxMiningTime = 200 + #The amount of blocks the spirit will obtain per mining operation + rollsPerOperation = 1 + #The amount of mining operations the spirit can perform before breaking. + durability = 800 + + #Miner Spirit Settings + [dimensional_mineshaft.miner_marid_master] + #The amount of time it takes the spirit to perform one mining operation. + maxMiningTime = 100 + #The amount of blocks the spirit will obtain per mining operation + rollsPerOperation = 1 + #The amount of mining operations the spirit can perform before breaking. + durability = 1600 + diff --git a/defaultconfigs/pylons-server.toml b/defaultconfigs/pylons-server.toml new file mode 100644 index 0000000..ab0a69c --- /dev/null +++ b/defaultconfigs/pylons-server.toml @@ -0,0 +1,52 @@ + +[expulsion_pylon] + #Which dimensions the Expulsion Pylon is allowed to operate in. + expulsionAllowedDimensions = ["minecraft:overworld"] + #The radius around the world spawn where the pylon is not allowed to operate. + #By default this uses the world spawn radius (/gamerule spawnRadius). + #This config will only take effect if it is larger than the world spawn radius. + #Range: 1 ~ 512 + expulsionWorldSpawnRadius = 1 + #Whether the Expulsion Pylon can be destroyed with explosions. + expulsionPylonCanExplode = false + #Limit the max radius for expulsion pylons. + #Does not include center chunk, so a radius of 2 equals a 5x5 chunk diameter. + #Range: 0 ~ 2 + expulsionPylonMaxRadius = 2 + +[infusion_pylon] + #The minimum effect duration (in seconds) that can be used for Potion Filters. + #This defaults to 60 seconds to prevent unintended interactions + #with other mods that add persistent potion effects at low durations. + #Range: 1 ~ 3600 + infusionMinimumDuration = 60 + #The total duration (in seconds) required before a Potion Filter can be used. + #By default this is 3600 seconds/1 hour, which is equivalent to 7.5 vanilla extended potions. + #Range: 1 ~ 28800 + infusionRequiredDuration = 3600 + #The max duration of effects (in seconds) applied to the player. + #The duration is refreshed up to this amount every 60 ticks. + #Range: 5 ~ 60 + infusionAppliedDuration = 20 + #Whether the Infusion Pylon chunkloads itself. + #This is limited to one pylon per player, while the player is online. + infusionChunkloads = true + #Effects that may be used in the Infusion Pylon. + #List may include either effect IDs (like `minecraft:strength`) or an entire namespace (like `minecraft`). + #If the list is empty, then all effects will be allowed except for those specifically denied. + infusionAllowedEffects = [] + #Effects that may not be used in the Infusion Pylon. + #This list will override the allowed effect list. + infusionDeniedEffects = ["minecraft:absorption", "tombstone:ghostly_shape"] + +[harvester_pylon] + #Delay between harvest attempts (in ticks). + #Range: 10 ~ 120 + harvesterWorkDelay = 20 + #Whether the harvester requires a hoe to work. + #If enabled, it will use 1 durability per harvest action + harvesterRequiresTool = true + #Whether the harvester can have tools piped in to automate it. + #By default, unbreakable tools are required for full automation. + harvesterCanBeAutomated = false + diff --git a/defaultconfigs/refinedstorage-server.toml b/defaultconfigs/refinedstorage-server.toml new file mode 100644 index 0000000..7dc7cd6 --- /dev/null +++ b/defaultconfigs/refinedstorage-server.toml @@ -0,0 +1,275 @@ + +[upgrades] + #The additional energy used by the Range Upgrade + #Range: > 0 + rangeUpgradeUsage = 8 + #The additional energy used by the Speed Upgrade + #Range: > 0 + speedUpgradeUsage = 2 + #The additional energy used by the Crafting Upgrade + #Range: > 0 + craftingUpgradeUsage = 5 + #The additional energy used by the Stack Upgrade + #Range: > 0 + stackUpgradeUsage = 12 + #The additional energy used by the Silk Touch Upgrade + #Range: > 0 + silkTouchUpgradeUsage = 15 + #The additional energy used by the Fortune 1 Upgrade + #Range: > 0 + fortune1UpgradeUsage = 10 + #The additional energy used by the Fortune 2 Upgrade + #Range: > 0 + fortune2UpgradeUsage = 12 + #The additional energy used by the Fortune 3 Upgrade + #Range: > 0 + fortune3UpgradeUsage = 14 + #The additional energy used by the Regulator Upgrade + #Range: > 0 + regulatorUpgradeUsage = 15 + +[controller] + #Whether the Controller uses energy + useEnergy = true + #The energy capacity of the Controller + #Range: > 0 + capacity = 64000 + #The base energy used by the Controller + #Range: > 0 + baseUsage = 0 + #The maximum energy that the Controller can receive + #Range: > 0 + maxTransfer = 2147483647 + +[cable] + #The energy used by the Cable + #Range: > 0 + usage = 0 + +[grid] + #The energy used by Grids + #Range: > 0 + gridUsage = 2 + #The energy used by Crafting Grids + #Range: > 0 + craftingGridUsage = 4 + #The energy used by Pattern Grids + #Range: > 0 + patternGridUsage = 4 + #The energy used by Fluid Grids + #Range: > 0 + fluidGridUsage = 2 + +[diskDrive] + #The energy used by the Disk Drive + #Range: > 0 + usage = 0 + #The energy used per disk in the Disk Drive + #Range: > 0 + diskUsage = 1 + +[storageBlock] + #The energy used by the 1k Storage Block + #Range: > 0 + oneKUsage = 2 + #The energy used by the 4k Storage Block + #Range: > 0 + fourKUsage = 4 + #The energy used by the 16k Storage Block + #Range: > 0 + sixteenKUsage = 6 + #The energy used by the 64k Storage Block + #Range: > 0 + sixtyFourKUsage = 8 + #The energy used by the Creative Storage Block + #Range: > 0 + creativeUsage = 10 + +[fluidStorageBlock] + #The energy used by the 64k Fluid Storage Block + #Range: > 0 + sixtyFourKUsage = 2 + #The energy used by the 256k Fluid Storage Block + #Range: > 0 + twoHundredFiftySixKUsage = 4 + #The energy used by the 1024k Fluid Storage Block + #Range: > 0 + thousandTwentyFourKUsage = 6 + #The energy used by the 4096k Fluid Storage Block + #Range: > 0 + fourThousandNinetySixKUsage = 8 + #The energy used by the Creative Fluid Storage Block + #Range: > 0 + creativeUsage = 10 + +[externalStorage] + #The energy used by the External Storage + #Range: > 0 + usage = 6 + +[importer] + #The energy used by the Importer + #Range: > 0 + usage = 1 + +[exporter] + #The energy used by the Exporter + #Range: > 0 + usage = 1 + +[networkReceiver] + #The energy used by the Network Receiver + #Range: > 0 + usage = 0 + +[networkTransmitter] + #The energy used by the Network Transmitter + #Range: > 0 + usage = 64 + +[relay] + #The energy used by the Relay + #Range: > 0 + usage = 1 + +[detector] + #The energy used by the Detector + #Range: > 0 + usage = 2 + +[securityManager] + #The energy used by the Security Manager + #Range: > 0 + usage = 4 + #The additional energy used by Security Cards in the Security Manager + #Range: > 0 + usagePerCard = 10 + +[interface] + #The energy used by the Interface + #Range: > 0 + usage = 2 + +[fluidInterface] + #The energy used by the Fluid Interface + #Range: > 0 + usage = 2 + +[wirelessTransmitter] + #The energy used by the Wireless Transmitter + #Range: > 0 + usage = 8 + #The base range of the Wireless Transmitter + #Range: > 0 + baseRange = 16 + #The additional range per Range Upgrade in the Wireless Transmitter + #Range: > 0 + rangePerUpgrade = 8 + +[storageMonitor] + #The energy used by the Storage Monitor + #Range: > 0 + usage = 3 + +[wirelessGrid] + #Whether the Wireless Grid uses energy + useEnergy = true + #The energy capacity of the Wireless Grid + #Range: > 0 + capacity = 3200 + #The energy used by the Wireless Grid to open + #Range: > 0 + openUsage = 30 + #The energy used by the Wireless Grid to extract items + #Range: > 0 + extractUsage = 5 + #The energy used by the Wireless Grid to insert items + #Range: > 0 + insertUsage = 5 + +[wirelessFluidGrid] + #Whether the Wireless Fluid Grid uses energy + useEnergy = true + #The energy capacity of the Wireless Fluid Grid + #Range: > 0 + capacity = 3200 + #The energy used by the Wireless Fluid Grid to open + #Range: > 0 + openUsage = 30 + #The energy used by the Wireless Fluid Grid to extract fluids + #Range: > 0 + extractUsage = 5 + #The energy used by the Wireless Fluid Grid to insert fluids + #Range: > 0 + insertUsage = 5 + +[constructor] + #The energy used by the Constructor + #Range: > 0 + usage = 3 + +[destructor] + #The energy used by the Destructor + #Range: > 0 + usage = 3 + +[diskManipulator] + #The energy used by the Disk Manipulator + #Range: > 0 + usage = 4 + +[portableGrid] + #Whether the Portable Grid uses energy + useEnergy = true + #The energy capacity of the Portable Grid + #Range: > 0 + capacity = 3200 + #The energy used by the Portable Grid to open + #Range: > 0 + openUsage = 30 + #The energy used by the Portable Grid to extract items or fluids + #Range: > 0 + extractUsage = 5 + #The energy used by the Portable Grid to insert items or fluids + #Range: > 0 + insertUsage = 5 + +[crafter] + #The energy used by the Crafter + #Range: > 0 + usage = 4 + #The energy used for every Pattern in the Crafter + #Range: > 0 + patternUsage = 1 + +[crafterManager] + #The energy used by the Crafter Manager + #Range: > 0 + usage = 8 + +[craftingMonitor] + #The energy used by the Crafting Monitor + #Range: > 0 + usage = 8 + +[wirelessCraftingMonitor] + #Whether the Wireless Crafting Monitor uses energy + useEnergy = true + #The energy capacity of the Wireless Crafting Monitor + #Range: > 0 + capacity = 3200 + #The energy used by the Wireless Crafting Monitor to open + #Range: > 0 + openUsage = 30 + #The energy used by the Wireless Crafting Monitor to cancel a crafting task + #Range: > 0 + cancelUsage = 5 + #The energy used by the Wireless Crafting Monitor to cancel all crafting tasks + #Range: > 0 + cancelAllUsage = 10 + +[autocrafting] + #The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain + #Range: > 5000 + calculationTimeoutMs = 5000 + diff --git a/defaultconfigs/sebastrnlib-server.toml b/defaultconfigs/sebastrnlib-server.toml new file mode 100644 index 0000000..03236da --- /dev/null +++ b/defaultconfigs/sebastrnlib-server.toml @@ -0,0 +1,4 @@ +#Set this to true to disable sending the thank you message that SebastrnLib shows when a player joins. +#Note, that this stops showing the message for every player, even those that want to see them. +disable_thanks_message = true + diff --git a/defaultconfigs/solcarrot-server.toml b/defaultconfigs/solcarrot-server.toml new file mode 100644 index 0000000..af52fe8 --- /dev/null +++ b/defaultconfigs/solcarrot-server.toml @@ -0,0 +1,26 @@ + +[milestones] + #Number of hearts you start out with. + #Range: 0 ~ 1000 + baseHearts = 10 + #Number of hearts you gain for reaching a new milestone. + #Range: 0 ~ 1000 + heartsPerMilestone = 2 + #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts. + milestones = [5, 10, 20, 40, 80, 120, 160, 200, 240, 280] + +[filtering] + #Foods in this list won't affect the player's health nor show up in the food book. + blacklist = [] + #When this list contains anything, the blacklist is ignored and instead only foods from here count. + whitelist = [] + #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. + #Range: 0 ~ 1000 + minimumFoodValue = 4 + +[miscellaneous] + #Whether or not to reset the food list on death, effectively losing all bonus hearts. + resetOnDeath = false + #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. + limitProgressionToSurvival = false + diff --git a/defaultconfigs/sophisticatedbackpacks-server.toml b/defaultconfigs/sophisticatedbackpacks-server.toml new file mode 100644 index 0000000..bd47d23 --- /dev/null +++ b/defaultconfigs/sophisticatedbackpacks-server.toml @@ -0,0 +1,428 @@ + +#Server Settings +[server] + #List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box" + disallowedItems = ["botania:mana_bottle"] + #List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box" + noInteractionBlocks = [] + #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether + itemFluidHandlerEnabled = true + #Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack. + allowOpeningOtherPlayerBackpacks = false + #Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect) + itemDisplayDisabled = false + #Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues. + tickDedupeLogicDisabled = false + #List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage" + noConnectionBlocks = [] + #Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks + containerItemsDisallowed = false + #Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems) + canBePlacedInContainerItems = false + + #Leather Backpack Settings + [server.leatherBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 27 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Backpack Settings + [server.ironBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 54 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Gold Backpack Settings + [server.goldBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 81 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Diamond Backpack Settings + [server.diamondBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 108 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 5 + + #Netherite Backpack Settings + [server.netheriteBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 120 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 7 + + #Compacting Upgrade Settings + [server.compactingUpgrade] + #Number of Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Compacting Upgrade Settings + [server.advancedCompactingUpgrade] + #Number of Advanced Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Deposit Upgrade Settings + [server.depositUpgrade] + #Number of Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Deposit Upgrade Settings + [server.advancedDepositUpgrade] + #Number of Advanced Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Feeding Upgrade Settings + [server.feedingUpgrade] + #Number of Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Feeding Upgrade Settings + [server.advancedFeedingUpgrade] + #Number of Advanced Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Filter Upgrade Settings + [server.filterUpgrade] + #Number of Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Filter Upgrade Settings + [server.advancedFilterUpgrade] + #Number of Advanced Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Magnet Upgrade Settings + [server.magnetUpgrade] + #Number of Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 3 + + #Advanced Magnet Upgrade Settings + [server.advancedMagnetUpgrade] + #Number of Advanced Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 5 + + #Pickup Upgrade Settings + [server.pickupUpgrade] + #Number of Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Pickup Upgrade Settings + [server.advancedPickupUpgrade] + #Number of Advanced Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Refill Upgrade Settings + [server.refillUpgrade] + #Number of Refill Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 6 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Refill Upgrade Settings + [server.advancedRefillUpgrade] + #Number of Advanced Refill Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 12 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Restock Upgrade Settings + [server.restockUpgrade] + #Number of Restock Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Restock Upgrade Settings + [server.advancedRestockUpgrade] + #Number of Advanced Restock Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Void Upgrade Settings + [server.voidUpgrade] + #Number of Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Determines whether void upgrade allows voiding anything or it only has overflow option + voidAnythingEnabled = true + + #Advanced Void Upgrade Settings + [server.advancedVoidUpgrade] + #Number of Advanced Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Determines whether void upgrade allows voiding anything or it only has overflow option + voidAnythingEnabled = true + + #Stack Upgrade Settings + [server.stackUpgrade] + #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. + nonStackableItems = ["occultism:satchel", "thermal:satchel", "ars_elemental:caster_bag", "ars_elemental:curio_bag", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + + #Smelting Upgrade Settings + [server.smeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Smoking Upgrade Settings + [server.smokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Blasting Upgrade Settings + [server.blastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Auto-Smelting Upgrade Settings + [server.autoSmeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Smoking Upgrade Settings + [server.autoSmokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Blasting Upgrade Settings + [server.autoBlastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Inception Upgrade Settings + [server.inceptionUpgrade] + #Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade + upgradesUseInventoriesOfBackpacksInBackpack = true + #Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade + upgradesInContainedBackpacksAreFunctional = true + + #Tool Swapper Upgrade Settings + [server.toolSwapperUpgrade] + #Number of Tool Swapper Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 8 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Tank Upgrade Settings + [server.tankUpgrade] + #Capacity in mB the tank upgrade will have per row of storage slots + #Range: 500 ~ 20000 + capacityPerSlotRow = 4000 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + #Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again. + #Range: 1 ~ 100 + autoFillDrainContainerCooldown = 20 + #How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Energy in FE the battery upgrade will have per row of storage slots + #Range: 500 ~ 50000 + energyPerSlotRow = 10000 + + #Pump Upgrade Settings + [server.pumpUpgrade] + #Number of fluid filter slots + #Range: 1 ~ 20 + filterSlots = 4 + #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + + #Xp Pump Upgrade Settings + [server.xpPumpUpgrade] + #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. + mendingOn = true + #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). + #Range: 1 ~ 20 + maxXpPointsPerMending = 5 + + #Settings for Spawning Entities with Backpack + [server.entityBackpackAdditions] + #Chance of an entity spawning with Backpack + #Range: 0.0 ~ 1.0 + chance = 0.01 + #Turns on/off addition of loot into backpacks + addLoot = true + #Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added. + buffWithPotionEffects = true + #Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears. + buffHealth = true + #Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears. + equipWithArmor = true + #Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName" + entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"] + #List of music discs that are not supposed to be played by entities + discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"] + #Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc. + playJukebox = true + #Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to + dropToFakePlayers = false + #Chance of mob dropping backpack when killed by player + #Range: 0.0 ~ 1.0 + backpackDropChance = 0.085 + #Chance increase per looting level of mob dropping backpack + #Range: 0.0 ~ 0.2 + lootingChanceIncreasePerLevel = 0.01 + + [server.nerfs] + #Determines if too many backpacks in player's inventory cause slowness to the player + tooManyBackpacksSlowness = false + #Maximum number of backpacks in player's inventory that will not cause slowness + #Range: 1 ~ 27 + maxNumberOfBackpacks = 3 + #Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled) + #Range: 0.1 ~ 5.0 + slownessLevelsPerAdditionalBackpack = 1.0 + #Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades. + onlyWornBackpackTriggersUpgrades = false + diff --git a/defaultconfigs/sophisticatedstorage-server.toml b/defaultconfigs/sophisticatedstorage-server.toml new file mode 100644 index 0000000..eebcadf --- /dev/null +++ b/defaultconfigs/sophisticatedstorage-server.toml @@ -0,0 +1,629 @@ + +#Server Settings +[server] + #Threshold of number of item entities dropped from chest / barrel above which break is canceled (unless shift key is pressed) and message is displayed explaining to player many drops and packing tape use + #Range: 0 ~ 1000 + tooManyItemEntityDrops = 200 + + #Wood Barrel Settings + [server.WoodBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 27 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Barrel Settings + [server.IronBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 54 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Gold Barrel Settings + [server.GoldBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 81 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Diamond Barrel Settings + [server.DiamondBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 108 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Netherite Barrel Settings + [server.NetheriteBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 132 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Limited Barrel I Settings + [server.LimitedBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 32 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Iron Barrel I Settings + [server.LimitedIronBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 64 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Gold Barrel I Settings + [server.LimitedGoldBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 96 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Limited Diamond Barrel I Settings + [server.LimitedDiamondBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 128 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Limited Netherite Barrel I Settings + [server.LimitedNetheriteBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 160 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Limited Barrel II Settings + [server.LimitedBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 16 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Iron Barrel II Settings + [server.LimitedIronBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 32 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Gold Barrel II Settings + [server.LimitedGoldBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 48 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Limited Diamond Barrel II Settings + [server.LimitedDiamondBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 64 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Limited Netherite Barrel II Settings + [server.LimitedNetheriteBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 80 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Limited Barrel III Settings + [server.LimitedBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 10 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Iron Barrel III Settings + [server.LimitedIronBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 20 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Gold Barrel III Settings + [server.LimitedGoldBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 30 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Limited Diamond Barrel III Settings + [server.LimitedDiamondBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 40 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Limited Netherite Barrel III Settings + [server.LimitedNetheriteBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 50 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Limited Barrel IV Settings + [server.LimitedBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 8 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Iron Barrel IV Settings + [server.LimitedIronBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 16 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Gold Barrel IV Settings + [server.LimitedGoldBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 24 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Limited Diamond Barrel IV Settings + [server.LimitedDiamondBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 32 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Limited Netherite Barrel IV Settings + [server.LimitedNetheriteBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 40 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Wood Chest Settings + [server.WoodChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 27 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Chest Settings + [server.IronChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 54 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Gold Chest Settings + [server.GoldChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 81 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Diamond Chest Settings + [server.DiamondChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 108 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Netherite Chest Settings + [server.NetheriteChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 132 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Shulker Box Settings + [server.ShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 27 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Shulker Box Settings + [server.IronShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 54 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Gold Shulker Box Settings + [server.GoldShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 81 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Diamond Shulker Box Settings + [server.DiamondShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 108 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Netherite Shulker Box Settings + [server.NetheriteShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 132 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Stack Upgrade Settings + [server.stackUpgrade] + #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. + nonStackableItems = ["occultism:satchel", "thermal:satchel", "ars_elemental:caster_bag", "ars_elemental:curio_bag", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + + #Compacting Upgrade Settings + [server.compactingUpgrade] + #Number of Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Compacting Upgrade Settings + [server.advancedCompactingUpgrade] + #Number of Advanced Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Deposit Upgrade Settings + [server.depositUpgrade] + #Number of Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Deposit Upgrade Settings + [server.advancedDepositUpgrade] + #Number of Advanced Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Feeding Upgrade Settings + [server.feedingUpgrade] + #Number of Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Feeding Upgrade Settings + [server.advancedFeedingUpgrade] + #Number of Advanced Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Filter Upgrade Settings + [server.filterUpgrade] + #Number of Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Filter Upgrade Settings + [server.advancedFilterUpgrade] + #Number of Advanced Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Magnet Upgrade Settings + [server.magnetUpgrade] + #Number of Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 3 + + #Advanced Magnet Upgrade Settings + [server.advancedMagnetUpgrade] + #Number of Advanced Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 5 + + #Pickup Upgrade Settings + [server.pickupUpgrade] + #Number of Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Pickup Upgrade Settings + [server.advancedPickupUpgrade] + #Number of Advanced Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Void Upgrade Settings + [server.voidUpgrade] + #Number of Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Determines whether void upgrade allows voiding anything or it only has overflow option + voidAnythingEnabled = true + + #Advanced Void Upgrade Settings + [server.advancedVoidUpgrade] + #Number of Advanced Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Determines whether void upgrade allows voiding anything or it only has overflow option + voidAnythingEnabled = true + + #Smelting Upgrade Settings + [server.smeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Smoking Upgrade Settings + [server.smokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Blasting Upgrade Settings + [server.blastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Auto-Smelting Upgrade Settings + [server.autoSmeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Smoking Upgrade Settings + [server.autoSmokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Blasting Upgrade Settings + [server.autoBlastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Pump Upgrade Settings + [server.pumpUpgrade] + #Number of fluid filter slots + #Range: 1 ~ 20 + filterSlots = 4 + #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + + #Xp Pump Upgrade Settings + [server.xpPumpUpgrade] + #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. + mendingOn = true + #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). + #Range: 1 ~ 20 + maxXpPointsPerMending = 5 + + #Compression Upgrade Settings + [server.compressionUpgrade] + #Defines how many slots at a maximum compression upgrade is able to use + #Range: 3 ~ 9 + maxNumberOfSlots = 5 + #List of items that can be decompressed by compression upgrade and their results. Item registry names are expected here in format of "mod:itemBeingDecompressed=Nxmod:itemDecompressResult + additionalDecompressibleItems = ["minecraft:glowstone=4xminecraft:glowstone_dust", "minecraft:quartz_block=4xminecraft:quartz"] + + #Hopper Upgrade Settings + [server.hopperUpgrade] + #Number of input filter slots + #Range: 1 ~ 8 + inputFilterSlots = 2 + #Number of input filter slots displayed in a row + #Range: 1 ~ 4 + inputFilterSlotsInRow = 2 + #Number of fuel filter slots + #Range: 1 ~ 8 + outputFilterSlots = 2 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 4 + outputFilterSlotsInRow = 2 + #Number of ticks between each transfer + #Range: 1 ~ 100 + transferSpeedTicks = 8 + #Maximum stack size that can be transferred in one transfer + #Range: 1 ~ 64 + maxTransferStackSize = 1 + + #Advanced Hopper Upgrade Settings + [server.advancedHopperUpgrade] + #Number of input filter slots + #Range: 1 ~ 8 + inputFilterSlots = 4 + #Number of input filter slots displayed in a 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Allthemods diff --git a/kubejs/README.txt b/kubejs/README.txt new file mode 100644 index 0000000..5cf0fdf --- /dev/null +++ b/kubejs/README.txt @@ -0,0 +1,15 @@ +Find out more info on the website: https://kubejs.com/ + +Directory information: + +assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png +data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json + +startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!) +server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload) +client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T) + +config - KubeJS config storage. This is also the only directory that scripts can access other than world directory +exported - Data dumps like texture atlases end up here + +You can find type-specific logs in logs/kubejs/ directory \ No newline at end of file diff --git a/kubejs/assets/gtceu/lang/en_us.json b/kubejs/assets/gtceu/lang/en_us.json new file mode 100644 index 0000000..5247080 --- /dev/null +++ b/kubejs/assets/gtceu/lang/en_us.json @@ -0,0 +1,24 @@ +{ + "block.gtceu.apiary_i": "Apiary MK I", + "gtceu.apiary_i": "Apiary MK I", + "block.gtceu.apiary_ii": "Apiary MK II", + "gtceu.apiary_ii": "Apiary MK II", + "block.gtceu.comb_processor": "Comb Processor", + "gtceu.comb_processor": "Comb Processor", + "block.gtceu.star_forge":"Star Forge", + "block.gtceu.micro_universe_orb":"Micro Universe Orb", + "block.gtceu.mega_fusion_reactor":"Mega Fusion Reactor", + "gtceu.star_forge":"Star Forge", + "gtceu.micro_universe_reactor":"Micro Universe Reactor", + "gtceu.micro_universe_collector":"Micro Universe Collector", + "gtceu.mega_fusion_reactor":"Mega Fusion Reactor", + "material.gtceu.inert_nether_essence":"Inert Nether Star Essence", + "material.gtceu.trinaquadalloy": "Trinaquadalloy", + "material.gtceu.fluorite": "Fluorite", + "material.gtceu.dolomite": "Dolomite", + "material.gtceu.star_matter": "Star Matter", + "block.gtceu.advanced_large_chemical_reactor": "Advanced Large Chemical Reactor", + "material.gtceu.nitinol": "Nitinol", + "block.gtceu.greenhouse": "Greenhouse", + "gtceu.greenhouse": "Greenhouse" +} \ No newline at end of file diff --git a/kubejs/assets/gtceu/lang/es_es.json b/kubejs/assets/gtceu/lang/es_es.json new file mode 100644 index 0000000..bbcf6f2 --- /dev/null +++ b/kubejs/assets/gtceu/lang/es_es.json @@ -0,0 +1,24 @@ +{ + "block.gtceu.apiary_i": "Apiario MK I", + "gtceu.apiary_i": "Apiario MK I", + "block.gtceu.apiary_ii": "Apiary MK II", + "gtceu.apiary_ii": "Apiario MK II", + "block.gtceu.comb_processor": "Procesadora de Panales", + "gtceu.comb_processor": "Procesadora de Panales", + "block.gtceu.star_forge":"Forja de Las Estrellas", + "block.gtceu.micro_universe_orb":"Orbe del Micro Universo", + "block.gtceu.mega_fusion_reactor":"Mega Reactor de Fusion", + "gtceu.star_forge":"Forja de Las Estrellas", + "gtceu.micro_universe_reactor":"Reactor del Micro Universo", + "gtceu.micro_universe_collector":"Recolector del Micro Universo", + "gtceu.mega_fusion_reactor":"Mega Reactor de Fusion", + "material.gtceu.inert_nether_essence":"Esencia de Estrella del Nether Inerte", + "material.gtceu.trinaquadalloy": "Trinaquadalloy", + "material.gtceu.fluorite": "Fluorita", + "material.gtceu.dolomite": "Dolomita", + "material.gtceu.star_matter": "Materia de Estrellas", + "block.gtceu.advanced_large_chemical_reactor": "Gran Reactor Quimico Avanzado", + "material.gtceu.nitinol": "Nitinol", + "block.gtceu.greenhouse": "Invernadero", + "gtceu.greenhouse": "Invernadero" +} diff --git a/kubejs/assets/gtceu/lang/ja_jp.json b/kubejs/assets/gtceu/lang/ja_jp.json new file mode 100644 index 0000000..d1fef8d --- /dev/null +++ b/kubejs/assets/gtceu/lang/ja_jp.json @@ -0,0 +1,24 @@ +{ + "block.gtceu.apiary_i": "養蜂場 MK I", + "gtceu.apiary_i": "養蜂場 MK I", + "block.gtceu.apiary_ii": "養蜂場 MK II", + "gtceu.apiary_ii": "養蜂場 MK II", + "block.gtceu.comb_processor": "ハチミツ櫛加工機", + "gtceu.comb_processor": "ハチミツ櫛加工機", + "block.gtceu.star_forge":"スターフォージ", + "block.gtceu.micro_universe_orb":"ミクロ宇宙オーブ", + "block.gtceu.mega_fusion_reactor":"メガ融合炉", + "gtceu.star_forge":"スターフォージ", + "gtceu.micro_universe_reactor":"ミクロ宇宙リアクター", + "gtceu.micro_universe_collector":"ミクロ宇宙コレクター", + "gtceu.mega_fusion_reactor":"メガ融合炉", + "material.gtceu.inert_nether_essence":"不活性ネザースターエッセンス", + "material.gtceu.trinaquadalloy": "トリナクアド合金", + "material.gtceu.fluorite": "蛍石", + "material.gtceu.dolomite": "白亜", + "material.gtceu.star_matter": "スターマター", + "block.gtceu.advanced_large_chemical_reactor": "高度大型化学反応器", + "material.gtceu.nitinol": "ニチノール", + "block.gtceu.greenhouse": "温室", + "gtceu.greenhouse": "温室" +} diff --git a/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png b/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png new file mode 100644 index 0000000..0f3a713 Binary files /dev/null and b/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png differ diff --git a/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png.mcmeta b/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png.mcmeta new file mode 100644 index 0000000..24381e6 --- /dev/null +++ b/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 2 + } +} \ No newline at end of file diff --git a/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_empty.png b/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_empty.png new file mode 100644 index 0000000..d82714f Binary files /dev/null and b/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_empty.png differ diff --git a/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_full.png b/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_full.png new file mode 100644 index 0000000..6a2e538 Binary files /dev/null and b/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_full.png differ diff --git a/kubejs/assets/gtceu/ui/recipe_type/star_forge.rtui b/kubejs/assets/gtceu/ui/recipe_type/star_forge.rtui new file mode 100644 index 0000000..53b5cef Binary files /dev/null and b/kubejs/assets/gtceu/ui/recipe_type/star_forge.rtui differ diff --git a/kubejs/assets/kubejs/blockstates/magical_soil.json b/kubejs/assets/kubejs/blockstates/magical_soil.json new file mode 100644 index 0000000..b3ca461 --- /dev/null +++ b/kubejs/assets/kubejs/blockstates/magical_soil.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "kubejs:block/magical_soil" + } + } +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/en_us.json b/kubejs/assets/kubejs/lang/en_us.json new file mode 100644 index 0000000..ea03111 --- /dev/null +++ b/kubejs/assets/kubejs/lang/en_us.json @@ -0,0 +1,5896 @@ +{ + + "atm9.modpack.title": "All The Mods 9", + "atm9.chapters.1.title": "Welcome", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Bounty Board", + "atm9.chapters.4.title": "Tips and Tricks", + "atm9.chapters.group.1.": "Main Questline", + "atm9.chapters.5.title": "&aChapter 1&r: &bThe Beginning&r", + "atm9.chapters.6.title": "&aChapter 2&r: &6The ATM Star", + "atm9.chapters.7.title": "&aChapter 3&r: &dCreative ", + "atm9.chapters.group.2.": "Tools and Weapons", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.52.title": "Basic Tools", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Storage", + "atm9.chapters.10.title": "Basic Storage", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Resources", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Food and Farming", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tech", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Getting Started", + "atm9.chapters.26.title": "Steam Age", + "atm9.chapters.27.title": "Low Voltage", + "atm9.chapters.28.title": "Medium Voltage", + "atm9.chapters.29.title": "High Voltage", + "atm9.chapters.30.title": "Extreme Voltage", + "atm9.chapters.31.title": "Insane Voltage", + "atm9.chapters.32.title": "Ludicrous Voltage", + "atm9.chapters.33.title": "Zero Point Module", + "atm9.chapters.34.title": "Ultimate Voltage", + "atm9.chapters.35.title": "Ultra High Voltage", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Milestones", + "atm9.chapters.group.7.": "Magic", + "atm9.chapters.38.title": "Apotheosis Enchanting", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Exploration", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + + + "atm9.quest.welcome.team": "Creating a Team", + "atm9.quest.welcome.commands": "Useful Commands", + "atm9.quest.welcome.welcome": "&dWelcome to All The Mods 9!", + "atm9.quest.welcome.quests": "Quests", + "atm9.quest.welcome.claims": "Claiming Chunks", + + "atm9.quest.welcome.desc.team": "If you want to create a team for you and your friends, use the command &a/ftbteams party create (name of team)&r to create the team!", + "atm9.quest.welcome.desc.commands": "There are plenty of helpful commands within ATM. Here are a few: \\n \\n &e/sethome&r (name of home) | Let's you set a home that you can teleport back to using /home (name). Example: /sethome farm - then teleport with /home farm \\n \\n &e/spawn&r | This will teleport you to the spawn of your overworld. \\n \\n &e/rtp&r | 'Random Teleport' will teleport you to a random location in the world. \\n \\n Note: These commands have cooldowns and limits. If you'd like to change them, you can edit the config file which can be found here: \\n \\n - For Singleplayer | &osaves/(name of save)/serverconfig/ftbessentials.snbt&r \\n \\n - For Servers | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 is a kitchensink pack that allows you to explore the world of modded Minecraft in your own way!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 is currently in the beta stages of modpack development&r. Mods will be added or removed as they get updated.", + "atm9.quest.welcome.desc.welcome3": "If you have any questions or issues, feel free to join the ATM discord!", + "atm9.quest.welcome.desc.quests1": "In this modpack, Quests are optional. Mods are not gated behind completing any quests!", + "atm9.quest.welcome.desc.quests2": "The individual questlines outside of the Main questline are meant to serve as mod guides. If you want to follow the progression, make sure to check out the Main Questline!", + "atm9.quest.welcome.desc.quests3": "Most of the quests in the pack are also made by &2AlfredGG&r. Quests are hard work, so if you'd like to support him, you can click on his player image below!", + "atm9.quest.welcome.desc.claims1": "To claim chunks, open up your map using &6M&r, then click the &aClaim Map&r icon in the top left.", + "atm9.quest.welcome.desc.claims2": "To claim a chunk, left click and drag to claim.", + "atm9.quest.welcome.desc.claims3": "To force load a chunk, shift-left click the chunk. If done properly, you'll see lines across the chunk.", + + "atm9.quest.welcome.img.discord": "Join the Discord!", + + + "atm9.quest.allthemodium.intro": "Intro to Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Allthemodium Ore", + "atm9.quest.allthemodium.vib_ore": "Vibranium Ore", + "atm9.quest.allthemodium.unob_ore": "Unobtainium Ore", + "atm9.quest.allthemodium.atm_smith": "&6AllTheModium Upgrades&r", + "atm9.quest.allthemodium.vib_smith": "&bVibranium Upgrades&r", + "atm9.quest.allthemodium.unob_smith": "&dUnobtainium Upgrades&r", + "atm9.quest.allthemodium.atm_armor": "&6Allthemodium Armor&r", + "atm9.quest.allthemodium.vib_armor": "&bVibranium Armor&r", + "atm9.quest.allthemodium.unob_armor": "&dUnobtainium Armor&r", + "atm9.quest.allthemodium.atm_tools": "&6Allthemodium Tools&r", + "atm9.quest.allthemodium.vib_tools": "&bVibranium Tools&r", + "atm9.quest.allthemodium.unob_tools": "&dUnobtainium Tools&r", + "atm9.quest.allthemodium.teleport": "AllTheModium Dimensions", + "atm9.quest.allthemodium.mining": "Mining Dimension", + "atm9.quest.allthemodium.other": "The Other", + "atm9.quest.allthemodium.beyond": "The Beyond", + "atm9.quest.allthemodium.furnace": "&dFaster Furnaces&r", + "atm9.quest.allthemodium.bees": "&6Productive ATM Bees&r", + "atm9.quest.allthemodium.carrot": "AllTheModium Carrot", + "atm9.quest.allthemodium.apple": "AllTheModium Apple", + "atm9.quest.allthemodium.atm_vib": "Vibranium-AllTheModium Alloy", + "atm9.quest.allthemodium.atm_unob": "Unobtainium-AllTheModium Alloy", + "atm9.quest.allthemodium.vib_unob": "Unobtainium-Vibranium Alloy", + "atm9.quest.allthemodium.pickaxe": "Alloy Pickaxe", + "atm9.quest.allthemodium.sword": "Alloy Blade", + "atm9.quest.allthemodium.axe": "Alloy Axe", + "atm9.quest.allthemodium.shovel": "Alloy Shovel", + "atm9.quest.allthemodium.paxel": "Alloy Paxel", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r is the core mod in all Allthemods modpacks. This mod adds endgame ores to the world that amplify your modded experience.", + "atm9.quest.allthemodium.desc.intro2": "You can find more info on the mod in the &9Allthemodium&r book.", + "atm9.quest.allthemodium.desc.atm_ore1": "This lucrative ore starts your journey to becoming overpowered!", + "atm9.quest.allthemodium.desc.atm_ore2": "It is found in Deep Dark biomes along ceilings and walls, or in the Mining Dimension within the deepslate layer.", + "atm9.quest.allthemodium.desc.vib_ore1": "The next step in our adventure to become (nearly) invincible.", + "atm9.quest.allthemodium.desc.vib_ore2": "Find this rare ore in the Nether above Y64 along the ceiling and walls of any biome.", + "atm9.quest.allthemodium.desc.vib_ore3": "You can also find this ore in any biome in the Other, between Y0 and Y40 along cave walls and ceilings.", + "atm9.quest.allthemodium.desc.vib_ore4": "Note: The ore will only be found exposed to air!", + "atm9.quest.allthemodium.desc.unob_ore": "An extremely rare ore that can only be found in the End Highlands biome.", + "atm9.quest.allthemodium.desc.atm_smith": "This can be found by &2brushing&r &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.allthemodium.desc.vib_smith": "This can be found by &2brushing&r &aSuspicious Soul Sand&r in &dBastions&r within the &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "This item can be found as loot inside of the libraries in the Other &aDungeons&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Note: While the &aUpgrade Template&r is not needed to make the initial tool, it will save you a lot of &6Allthemodium Ingots&r!", + "atm9.quest.allthemodium.desc.teleport1": "The Teleport Pad is used to teleport to 3 new dimensions added by the ATM pack.", + "atm9.quest.allthemodium.desc.teleport2": "You can use it to get to the &aMining Dimension&r by placing it in the overworld, then shift right clicking with an empty hand.", + "atm9.quest.allthemodium.desc.teleport3": "To go to the &cOther&r, do the same thing but in the Nether.", + "atm9.quest.allthemodium.desc.teleport4": "To get to the &5Beyond&r, use the Teleport Pad in the End.", + "atm9.quest.allthemodium.desc.mining1": "The &9Mining Dimension&r has several layers for finding ores!", + "atm9.quest.allthemodium.desc.mining2": "This dimension comes with the regular &3Stone&r and &3Deepslate&r Overworld layers, as well as a &cNetherrack&r layer for finding Nether ores, and finally an &eEnd Stone&r layer for End ores.", + "atm9.quest.allthemodium.desc.other1": "You'll find a ton of ore in the Other. It's filled to the brim with amazing ore generation, as well as Ancient Forests.", + "atm9.quest.allthemodium.desc.other2": "Within these forests, you can find Ancient Berries that grant Night Vision.", + "atm9.quest.allthemodium.desc.other3": "This is also the only dimension that has Soul Lava and Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in.", + "atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "The &6Allthemodium Metals&r can be used to make extremely fast furnaces!", + "atm9.quest.allthemodium.desc.bees": "Need more of the &6ATM Metals&r? Make some bees!", + + + "atm9.quest.bounty.board": "The Bounty Board", + "atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles", + "atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Spiders", + "atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Witches", + "atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles", + "atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen", + "atm9.quest.bounty.dragon": "Kill the Ender Dragon", + "atm9.quest.bounty.wither": "Kill the Wither", + "atm9.quest.bounty.elder": "Kill the Elder Guardian", + "atm9.quest.bounty.warden": "Kill the Warden", + "atm9.quest.bounty.trader": "Kill the Trader Villager and His Annoying Llamas", + "atm9.quest.bounty.chimera": "Kill the Wilden Chimera", + + "atm9.quest.bounty.desc.board1": "Here you'll find all of the rewards you can get by slaying enemies.", + "atm9.quest.bounty.desc.board2": "This page is a work in progress!", + "atm9.quest.bounty.desc.trader1": "'While making a lot of the questlines for the ATM7, the Trader Villager thought it'd be funny to constantly push me around in the quest screen.", + "atm9.quest.bounty.desc.trader2": "Take them out. All of them.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Killing All The Things", + "atm9.quest.bounty.subt.zombie": "Kill 5 Zombies", + "atm9.quest.bounty.subt.skeleton": "Kill 5 Skeles", + "atm9.quest.bounty.subt.creeper": "Kill 5 Creepers", + "atm9.quest.bounty.subt.spider": "Kill 5 Spiders", + "atm9.quest.bounty.subt.witch": "Kill 5 Witches", + "atm9.quest.bounty.subt.blaze": "Kill 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Kill 5 Wither Skeles", + "atm9.quest.bounty.subt.enderman": "Kill 5 Endermen", + "atm9.quest.bounty.subt.trader": "'This is Personal' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "This isn't even my final form.", + + + "atm9.quest.tips.tricks": "Tips and Tricks!", + "atm9.quest.tips.tipped_out": "Tipped Out", + "atm9.quest.tips.mobs": "Preventing Mob Spawns", + "atm9.quest.tips.stick": "Crafting..... on a Stick!", + "atm9.quest.tips.exp": "Storing Experience", + "atm9.quest.tips.magnet": "Simple Magnets", + "atm9.quest.tips.shrink": "Personal Shrinking Device", + "atm9.quest.tips.wand": "Building Wands", + "atm9.quest.tips.compass": "Nature's Compass", + "atm9.quest.tips.sleep": "Comforts", + "atm9.quest.tips.belt": "Tool Belt", + "atm9.quest.tips.sink": "Infinite Water", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "RF Generation", + + "atm9.quest.tips.desc.tricks": "On this page, you'll find some useful items and info to help you on your journey!", + "atm9.quest.tips.desc.mobs": "When placed, the &9Mega Torch&r prevents all hostile mobs from naturally spawning in a 64 block radius. \\n \\n Great for stopping hostile spawns in dark parts of your base", + "atm9.quest.tips.desc.stick": "Need a portable crafting table? How about a portable smithing table? \\n \\n &9Crafting On A Stick&r adds portable versions of some of your favorite crafting tables! This is a must have in the early game.", + "atm9.quest.tips.desc.exp": "The &9Experience Crystal&r allows you to store experience, either by giving it your levels, or pumping in experience from a tank. \\n \\n You can also transfer the experience stored to level yourself up with just a click of a button!", + "atm9.quest.tips.desc.magnet": "This is a simple magnet! \\n \\n Pro tip: You can set a keybind to toggle this on and off!", + "atm9.quest.tips.desc.shrink": "Use this item to shrink. Helpful for working on automation and also just overall fun.", + "atm9.quest.tips.desc.wand": "The mod &9Construction Wand&r adds helpful wands that are used when building. \\n \\n When right-clicking a face of a block with the wand, it will extend that face out as long as you have the blocks in your inventory.", + "atm9.quest.tips.desc.compass": "Gives you a list of biomes you can search for. \\n \\n Select a biome, then hit 'Search.' You'll see some info in the top left, and the compass will point in the direction of the biome.", + "atm9.quest.tips.desc.sleep": "The sleeping bag lets you sleep during the night. \\n \\n The hammock lets you sleep during the day. \\n \\n Neither will reset your spawn-point.", + "atm9.quest.tips.desc.belt": "A quick way to switch between tools. \\n \\n Upgrade with belt pouches in an anvil to increase capacity.", + "atm9.quest.tips.desc.sink": "Easy item to automate infinite water. Need more water? Make another!", + "atm9.quest.tips.desc.spawner": "&6Remove AI: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignore Players: &r&m&4Nether Star&r&r Conduit \\n &6Increase Entities: &rGhast Tears | Max &m&432&r&r 16 \\n &6Decrease Minimum Spawn Delay:&r &m&4Sugar&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Decrease Maximum Spawn Delay:&r &m&4Clock&r&r Unobtainium Ingot | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Increasing Innate Cap requires throwing Ender Upgrade Orbs (26 max) in Mahou lake along with Caliburn&r \\n &5Converting Caliburn to Morgan requires killing Warden with Caliburn&r", + "atm9.quest.tips.desc.powah": "Power Generation has had quite a bit of balancing! \\n \\n Melon power is probably not the droid you were looking for! \\n \\n Gas Burning Generators are only about 11% as strong as normal. \\n \\n To compensate, starting Powah generators have been buffed. Extreme Reactors have been buffed. The Mekanism Bio Generator has been buffed. Generators Galore has stronger starting generators too! \\n \\n &8Just between you and me, a Powah nitro thermo gen with soul lava next to it makes 31.5k rf/t and only consumes water, but you didn't hear it from me. &r", + + "atm9.quest.tips.subt.tricks": "And Other Useful Items!", + "atm9.quest.tips.subt.tipped_out": "Complete all of the tips!", + "atm9.quest.tips.subt.magnet": "A Simple Magnet!", + "atm9.quest.tips.subt.shrink": "Honey I Shrunk Myself", + "atm9.quest.tips.subt.compass": "Helps Find Biomes", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Can be used as Reactor Coolant", + "atm9.quest.tips.subt.spawner": "Apotheosis Spawner Changes", + "atm9.quest.tips.subt.mahou": "ATM9 Mahou Changes", + "atm9.quest.tips.subt.powah": "Power?? POWAH!", + + + "atm9.quest.chapter1.welcome": "&eWelcome to the Getting Started Chapter&r!", + "atm9.quest.chapter1.crafting": "Putting the Craft in Minecraft", + "atm9.quest.chapter1.crafting_stick": "Crafting, but on a Stick", + "atm9.quest.chapter1.wooden_pick": "Our First Pick", + "atm9.quest.chapter1.explore": "&9Time To Explore!&r", + "atm9.quest.chapter1.spell": "&dSpell&r &aScrolls&r", + "atm9.quest.chapter1.loot": "&dLoot Chests&r", + "atm9.quest.chapter1.teleporting": "&dTeleporting&r &aAround&r", + "atm9.quest.chapter1.apotheosis": "Find an &dApotheosis&r Enchanted Item", + "atm9.quest.chapter1.stone": "Stone Age", + "atm9.quest.chapter1.furnace": "Fuel for our Furnace", + "atm9.quest.chapter1.metal": "The &9Metal&r Age", + "atm9.quest.chapter1.hammer": "&eBasic Ore Doubling&r", + "atm9.quest.chapter1.iron_furnace": "&aFurnace Upgrade&r!", + "atm9.quest.chapter1.furnace_upgrade": "Furnace &aAugments&r", + "atm9.quest.chapter1.iron_pick": "An &aIron&r Pick", + "atm9.quest.chapter1.magic": "&aGetting&r &dMagical&r", + "atm9.quest.chapter1.silent_gear": "&aSilent Gear Tools", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cStarter Power&r", + "atm9.quest.chapter1.building": "&aBuilding Gadgets&r", + "atm9.quest.chapter1.jetpack": "Early Game Flight", + "atm9.quest.chapter1.flux": "Wireless Power", + "atm9.quest.chapter1.cables": "Power Cables", + "atm9.quest.chapter1.power_storage": "Power Storage", + "atm9.quest.chapter1.diamonds": "We've Struck &bDiamonds&r!", + "atm9.quest.chapter1.twilight": "The &dTwilight Forest&r", + "atm9.quest.chapter1.diamond_tools": "&9Gearing Up&r", + "atm9.quest.chapter1.nether": "&cTo The Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dOreSight Potions&r", + "atm9.quest.chapter1.netherite_template": "&6Netherite Template&r", + "atm9.quest.chapter1.netherite": "&dAncient Metals&r", + "atm9.quest.chapter1.end": "&aFinding&r &dThe End&r", + "atm9.quest.chapter1.ender_dragon": "&5The End&r", + "atm9.quest.chapter1.wither_skeleton": "&5Wither Skele Skulls&r", + "atm9.quest.chapter1.wither": "&6Kill The&r &5Wither&r", + "atm9.quest.chapter1.deep_dark": "&6Visit The&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Kill The Warden&r", + "atm9.quest.chapter1.atm": "AllTheModium Ore", + "atm9.quest.chapter1.teleport": "&eTeleport Pad&r", + "atm9.quest.chapter1.mining": "&aThe&r &dMining&r &aDimension&r", + "atm9.quest.chapter1.beyond": "&aThe&r &dBeyond&r", + "atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dTools and Armor&r", + "atm9.quest.chapter1.atm_upgrades": "&dUpgrading Allthemodium&r", + "atm9.quest.chapter1.unob": "&dUnobtainium Ore&r", + "atm9.quest.chapter1.vib": "Vibranium Ore", + "atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing Template&r", + "atm9.quest.chapter1.archeology": "&2Archaeology&r!", + "atm9.quest.chapter1.trims": "&dArmor Trims&r", + "atm9.quest.chapter1.sniffer": "&aThe&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6To The ATM Star&r!", + "atm9.quest.chapter1.food_farms": "&2Food and Farming&r", + "atm9.quest.chapter1.botany": "Indoor Farms", + "atm9.quest.chapter1.toast": "Toast", + "atm9.quest.chapter1.villagers": "&aEasy Villagers&r", + "atm9.quest.chapter1.bees": "&eProductive Bees&r", + "atm9.quest.chapter1.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter1.storage": "&aStorage&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aFunctional Storage&r", + "atm9.quest.chapter1.backpack": "&aSophisticated Backpacks&r", + "atm9.quest.chapter1.chest": "&2Sophisticated Storage&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9 is a &aKitchensink&r pack, meaning you are free to explore and play the modpack any way that you want! \\n \\n However, there is an endgame goal: Making the &6ATM Star&r! \\n \\n This questline serves as a guide for all players, whether you are brand new to Minecraft or you've played through previous ATM packs. It will also guide you to crafting the Star. \\n \\n Just like almost every modpack, gather some wood to get started!", + "atm9.quest.chapter1.desc.crafting": "Sure, you could craft in your inventory using the 2x2 crafting grid, but that won't get you far. We need to upgrade by making a Crafting Table!", + "atm9.quest.chapter1.desc.crafting_stick": "Personally, I hate having to run to a block just to craft. That's where the &2Crafting Stick&r comes in! \\n \\n This item works as a &aPortable Crafting Table&r! \\n \\n Tip: You can also put this in your &aCurios&r slot and set a &bKeybind&r to open it!", + "atm9.quest.chapter1.desc.wooden_pick": "Whether you are an experienced modded player, or a complete noob to MC, everyone has to make a &2Wooden Pickaxe&r. \\n \\n Pickaxes allow you to break most stone and metal blocks. This wooden one won't last long, so make sure to gather some &3Cobblestone&r with it!", + "atm9.quest.chapter1.desc.explore": "Exploration is a big part of the &6ATM&r packs! \\n \\n With tons of adventure mods, you'll stumble into plenty of new structures, mobs, bosses, and most importantly: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adds classic RPG Spellcasting fantasy to Minecraft! \\n \\n You will fight more dangerous mobs like the &3Necromancer&r, collect brand new resources, and most importantly: &6Cast Powerful Spells&r! \\n \\n At first, you will need to find a random &bSpell Scroll&r from loot. These Scrolls are single-use items to cast spells, but can be put into a &dSpellbook&r using the &2Inscription Table&r for infinite-use casting! \\n \\n That is, if you have the &9Mana&r for it.", + "atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that. \\n \\n These loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other! \\n \\n You'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities! \\n \\n Tip: You can break a Lootr chest by sneaking while mining it!", + "atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world! \\n \\n If you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones! \\n \\n Tip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!", + "atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel. \\n \\n One of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table. \\n \\n For more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break! \\n \\n &3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores. \\n \\n You'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through. \\n \\n Instead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource. \\n \\n Want to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!", + "atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all. \\n \\n You'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started! \\n \\n Copper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it! \\n \\n Iron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.", + "atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources! \\n \\n There are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r. \\n \\n These will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output! \\n \\n Want more per raw ore? Check out the mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r! \\n \\n Iron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more! \\n \\n These furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace. \\n \\n - Blasting: Converts the furnace to only allow for Blasting recipes \\n \\n - Smoking: Converts the furnace to only allow for Smoking recipes \\n \\n - Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel. \\n \\n - Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%.", + "atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe. \\n \\n This pickaxe can mine some of the rarer ores in the game, including Diamond!", + "atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r. \\n \\n Creating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs. \\n \\n To learn more about the mod, check out the &6Ars Nouveau&r questline to get started!", + "atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r. \\n \\n These tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r! \\n \\n To learn more about the mod, check out the &9Silent Gear&r questline!", + "atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r. \\n \\n Redstone starts your journey into many technical mods, like creating power or making fancy gadgets. \\n \\n This is a resource you will want a lot of!", + "atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit. \\n \\n To get started, you have several options on machines that generate FE. Here are some examples: \\n \\n - &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you! \\n \\n - &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it. \\n \\n - &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.", + "atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r. \\n \\n These are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.", + "atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r! \\n \\n The basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending. \\n \\n Don't forget, you'll need something to charge it with!", + "atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly. \\n \\n There are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r! \\n \\n If you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.", + "atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it? \\n \\n To start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod. \\n \\n Or if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.", + "atm9.quest.chapter1.desc.power_storage": "There are many ways to store power! \\n \\n &9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours. \\n \\n Note: You only have to make one of the items to complete the quest.", + "atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!", + "atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r! \\n \\n To create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal! \\n \\n To learn more about the mod, check out the &dTwilight Forest&r questline!", + "atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set! \\n \\n Diamond tools boast high durability, and the armor offers great protection overall. \\n \\n To make the better tools and armor in the game, you'll need Diamond stuff as a base!", + "atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r. \\n \\n The portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!", + "atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r. \\n \\n OreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder. \\n \\n You can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.", + "atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.", + "atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.", + "atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions. \\n \\n These can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r. \\n \\n Tip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.", + "atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.", + "atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out. \\n \\n This items can be used to make some of the best tools and armor in the game.", + "atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld. \\n \\n To do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal. \\n \\n Make your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.", + "atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n At the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance! \\n \\n Once defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.", + "atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first. \\n \\n We'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r. \\n \\n You'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.", + "atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture. \\n \\n To summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn. \\n \\n Tip: It explodes. A lot. Don't do this near your base.", + "atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update! \\n \\n Be careful! You might accidentally summon a new friend. \\n \\n P.S. - He's not friendly.", + "atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times. \\n \\n Fun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak! \\n \\n Tip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld. \\n \\n You can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it. \\n \\n Tip: In the Mining Dimension, this ore is a lot more common.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond. \\n \\n To get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty. \\n \\n To get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands. \\n \\n To get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.", + "atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew? \\n \\n It is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place. \\n \\n Note: Vibranium and Unobtainium can't be found here.", + "atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in. \\n \\n Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP! \\n \\n To start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them! \\n \\n The tools are also super fast and pack a mean punch with high base damage.", + "atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them. \\n \\n The &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out! \\n \\n For the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.", + "atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better. \\n \\n The next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.", + "atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r. \\n \\n You can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome. \\n \\n You can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings. \\n \\n Note: The ore will only be found exposed to air!", + "atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r. \\n \\n This can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel. \\n \\n These blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r. \\n \\n To uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables. \\n \\n While they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!", + "atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins. \\n \\n You can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch. \\n \\n The Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in. \\n \\n You can breed 2 adult Sniffers by using Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.", + "atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r! \\n \\n There are many new types of plants to create farms for, so go out and start searching for seeds!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space! \\n \\n You can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.", + "atm9.quest.chapter1.desc.toast": "Want to know a little secret? \\n \\n If you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game! \\n \\n Now it's no longer a secret.", + "atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with. \\n \\n &aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod! \\n \\n You can search &d@EasyVillagers&r in JEI to see blocks the mod offers!", + "atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs. \\n \\n You might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!", + "atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed! \\n \\n To learn more about the mod, check out the &2Mystical Agriculture&r questline!", + "atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game. \\n \\n In this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining. \\n \\n The base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks! \\n \\n This is great for items you get a lot of, like cobblestone or seeds!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r add some of the most useful Backpacks to Minecraft! \\n \\n These backpacks can be upgraded to higher tiers, as well as equiping specific upgrades to improve the Backpack overall!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adds chests, barrels, and shulker boxes that can be upgraded to higher tiers for even more storage. It also allows it to equip upgrades to improve the functionality! \\n \\n Note: Once you get some Iron, you'll be able to upgrade your vanilla chests directly to Iron instead of making a basic one.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's Distant Cousin", + "atm9.quest.chapter1.subt.star": "Unlocking Chapter 2", + + + "atm9.quest.chapter2.next": "What Happens Next?", + "atm9.quest.chapter2.resource_generation": "&2Resource Generation&r", + "atm9.quest.chapter2.quarries": "&aQuarrying The World&r", + "atm9.quest.chapter2.mobs": "&eMob Farming&r", + "atm9.quest.chapter2.bees": "&eProductive Bees&r", + "atm9.quest.chapter2.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter2.drills": "&dVoid Mining&r", + "atm9.quest.chapter2.emerald": "Block of Emerald 4X", + "atm9.quest.chapter2.endstone": "End Stone 5X", + "atm9.quest.chapter2.dirt": "Dirt 6X", + "atm9.quest.chapter2.nether_stars": "15 Nether Stars 3X", + "atm9.quest.chapter2.netherrack": "Netherack 6X", + "atm9.quest.chapter2.obsidian": "Obsidian 5X", + "atm9.quest.chapter2.diamonds": "Block of Diamond 4X", + "atm9.quest.chapter2.storage": "&aStorage&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "Large Digital Storage", + "atm9.quest.chapter2.wireless": "Wireless Terminals", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "Singularity", + "atm9.quest.chapter2.quantum_ring": "ME Quantum Ring", + "atm9.quest.chapter2.power": "&cPower&r", + "atm9.quest.chapter2.ancient_pyramid": "&6The Allthemodium Pyramid&r", + "atm9.quest.chapter2.atm_alloys": "&6The ATM Alloys&r", + "atm9.quest.chapter2.star_casing": "&6The Casing of the Star&r", + "atm9.quest.chapter2.awakened_blocks": "&6Awakened Alloys&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Abyssal Sacrifice", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 Nitro Batteries", + "atm9.quest.chapter2.transmitter": "Nitro Player Transmitter", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r", + "atm9.quest.chapter2.deorum": "Deorum Block", + "atm9.quest.chapter2.dark_rune": "Dark Rune Block", + "atm9.quest.chapter2.eternal_stella": "Eternal Stella", + "atm9.quest.chapter2.IE": "&dImmersive Engineering&r", + "atm9.quest.chapter2.creosote": "Creosote Oil", + "atm9.quest.chapter2.multiblocks": "Building Multiblocks", + "atm9.quest.chapter2.workbench": "Engineer's Workbench", + "atm9.quest.chapter2.fermenter": "Fermenter", + "atm9.quest.chapter2.coke": "Coke Dust", + "atm9.quest.chapter2.refinery": "Refinery", + "atm9.quest.chapter2.squeezer": "Squeezer", + "atm9.quest.chapter2.duroplast": "&dDuroplast Sheets&r", + "atm9.quest.chapter2.accumulater": "HV Accumulator", + "atm9.quest.chapter2.railgun": "Railgun", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera", + "atm9.quest.chapter2.FOS": "Focus of Summoning", + "atm9.quest.chapter2.occultism": "&dOccultism&r", + "atm9.quest.chapter2.soul_gem": "Empty Soul Gem", + "atm9.quest.chapter2.dimstorage": "2 Dimensional Storage Actuator", + "atm9.quest.chapter2.twilight_forest": "Twilight Forest", + "atm9.quest.chapter2.botania": "&dBotania&r", + "atm9.quest.chapter2.Edragon": "&dPieces of the Ender Dragon&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Piercing Vengeance Focus", + "atm9.quest.chapter2.mace": "Mace of Destruction", + "atm9.quest.chapter2.weather": "Weather", + "atm9.quest.chapter2.flesh": "Rejuvenated Flesh", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Air Compression", + "atm9.quest.chapter2.pressure": "&aThe Pressure Chamber&r", + "atm9.quest.chapter2.micromissiles": "Micromissiles", + "atm9.quest.chapter2.meka": "&dMekanism&r", + "atm9.quest.chapter2.antimatter": "2 Antimatter Pellets", + "atm9.quest.chapter2.gravity": "Gravitational Modulating Unit (Gravity Module)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "Miniature Nether Portal", + "atm9.quest.chapter2.mini_exit": "Miniature Exit Portal", + "atm9.quest.chapter2.mini_end": "Miniature End Portal", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Statis Chamber", + "atm9.quest.chapter2.nuke": "Infinity Nuke", + "atm9.quest.chapter2.wither_builder": "Wither Builder", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "Items to Craft for the Star", + "atm9.quest.chapter2.void_forge": "&5Void Forge&r", + "atm9.quest.chapter2.create": "&dCreate&r", + "atm9.quest.chapter2.patrick": "&6Master of... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Master of Reality&r", + "atm9.quest.chapter2.elements": "&6Master of The Elements&r", + "atm9.quest.chapter2.sky": "&6Master of The Sky&r", + "atm9.quest.chapter2.dragons": "&6Master of Dragons&r", + "atm9.quest.chapter2.oblivion": "&6Master of Oblivion&r", + "atm9.quest.chapter2.space": "&6Master of Space&r", + "atm9.quest.chapter2.undead": "&6Master of The Undead&r", + "atm9.quest.chapter2.universe": "&6Master of The Universe&r", + "atm9.quest.chapter2.creation": "&6Master of Creation&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM Star", + + "atm9.quest.chapter2.desc.next": "The journey to the &6ATM Star&r takes a LOT of time and materials, so how do you get started? \\n \\n There isn't one path to the Star, but all paths will eventually lead you there. \\n \\n To get started, we'll need to take a look at the 3 most important factors in your playthrough: \\n \\n &cPower&r, &aStorage&r, and &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources! \\n \\n The ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!", + "atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them? \\n \\n These &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best! \\n \\n If you plan on using these, it is best to use them in the &aMining Dimension&r!", + "atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations. \\n \\n This is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more! \\n \\n You'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r! \\n \\n You'll also need to create the &5Creative Essence&r from Inferium, so this is required!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'. \\n \\n Using an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated. \\n \\n This is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!", + "atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests! \\n \\n The first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.", + "atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod! \\n \\n Even if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that. \\n \\n There are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those. \\n \\n If you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r. \\n \\n This Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!", + "atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r. \\n \\n Pro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!", + "atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together. \\n \\n You'll need 2 of these &cAwakened&r blocks!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r. \\n \\n To make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs. \\n \\n Note: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally! \\n \\n You'll travel from planet to planet mining new metals on your adventure.", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r! \\n \\n To get started, craft your first Engineer's Hammer. \\n \\n This quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.", + "atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r! \\n \\n To make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke. \\n \\n This will be used to make &2Treated Wood&r, which we'll need to make our workbench!", + "atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r \\n \\n These multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them! \\n \\n Each multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.", + "atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r. \\n \\n You'll need to make a few of the basic Blueprints!", + "atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine! \\n \\n Navigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category. \\n \\n This can be given different kinds of plants to break down into &bEthanol&r!", + "atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it. \\n \\n We'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering. \\n \\n If you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!", + "atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual. \\n \\n This multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates! \\n \\n Note: To pump liquids out of this machine, use a Fluid Pipe out of the front!", + "atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category. \\n \\n This is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!", + "atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r. \\n \\n Once you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r. \\n \\n Once built, you can insert the Resin using a bucket on the machine. \\n \\n Using your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r! \\n \\n Along your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that! \\n \\n In your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.", + "atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times.... \\n \\n You'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r! \\n \\n Pro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r. \\n \\n In the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure! \\n \\n To get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT! \\n \\n Some might get lost in the explosion, but that's a risk we'll have to take!", + "atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r. \\n \\n We'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r. \\n \\n Oh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead! \\n \\n You should honestly place these in everything you can. Unless you want it all to blow up, of course.", + "atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r. \\n \\n This is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls. \\n \\n To pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions! \\n \\n To input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter! \\n \\n If you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out. \\n \\n Now you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!", + "atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options: \\n \\n - Craft it manually by going through &aPneumaticCraft&r by making PCBs \\n \\n - Find one as loot in loot chests", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack. \\n \\n To make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!", + "atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be &14 Echoing Sculkshelves&r, &d2 Draconic Shelves&r, 2 Melonshelves, and &41 Glowing Hellshelf&r which can be replaced. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &17 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.", + "atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d5 Draconic Endshelves&r, &13 Echoing Sculkshelves&r, 2 Melonshelves, and a single Stoneshelf. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded. \\n \\n You'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?", + "atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!", + "atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod! \\n \\n To create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r. \\n \\n You'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!", + "atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first! \\n \\n The first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop! \\n \\n Note: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass. \\n \\n On to the next page!", + "atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :) \\n \\n Once you've found the structure, use a &dNether Star&r to active the boss, and good luck! \\n \\n If you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with. \\n \\n To the next page!", + "atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r. \\n \\n While you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.", + "atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.", + "atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.", + "atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations! \\n \\n With this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!", + + "atm9.quest.chapter2.atm_star": "Take over the world.", + + + "atm9.quest.chapter3.welcome": "Set For Life", + "atm9.quest.chapter3.mana": "Infinite Mana", + "atm9.quest.chapter3.pressure": "Creative Pressure", + "atm9.quest.chapter3.power": "Infinity Pipe Upgrades", + "atm9.quest.chapter3.jetpack": "Creative Jetpack", + "atm9.quest.chapter3.blocks": "But...why?", + "atm9.quest.chapter3.spells": "Creative Spell Book", + "atm9.quest.chapter3.create": "Getting Create-ive.", + "atm9.quest.chapter3.powah": "Creative Power", + "atm9.quest.chapter3.storage": "Creative Virtual Storage Power", + "atm9.quest.chapter3.source": "Creative Source Jar", + "atm9.quest.chapter3.greg": "GregStar", + + "atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs. \\n \\n Oh, and they will also need another ATM Star Block for their flower! Simple enough, right?", + "atm9.quest.chapter3.desc.blocks": "Think this is enough to make the Gregstar?", + + "atm9.quest.chapter3.subt.welcome": "Enough to make everything in the pack?", + "atm9.quest.chapter3.subt.greg": "Would Greg Be Proud?", + + "atm9.quest.chapter3.img.star": "What do I do with the ATM Star?", + + + "atm9.quest.affixes.gems": "Apotheosis Gear", + "atm9.quest.affixes.dust": "Gem Dust", + "atm9.quest.affixes.smith": "Applying Gems (and others)", + "atm9.quest.affixes.gem_cutting": "Getting better Gems", + "atm9.quest.affixes.flawless": "Flawless Gems", + "atm9.quest.affixes.affix": "Affixed Items", + "atm9.quest.affixes.mythic": "The Best of the best", + "atm9.quest.affixes.vials_and_sigils": "Vials and Sigils", + "atm9.quest.affixes.sigil": "&5Sigil of Socketing&r", + "atm9.quest.affixes.superior_sigil": "Superior Sigil of Socketing", + "atm9.quest.affixes.vialU": "Vial of Unnaming", + "atm9.quest.affixes.vialA": "Vial of Arcane Extration", + "atm9.quest.affixes.vialS": "Vial of Searing Expulsion", + "atm9.quest.affixes.salvaging_table": "Salvaging Table", + "atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n", + "atm9.quest.affixes.uncommon": "&2Timeworn Fabric&r", + "atm9.quest.affixes.rare": "&9Luminous Crystal Shard&r", + "atm9.quest.affixes.epic": "&5Arcane Seeds&r", + "atm9.quest.affixes.mythic_material": "&6Godforged Pearl&r", + "atm9.quest.affixes.simple": "Simple Reforging Table", + "atm9.quest.affixes.reforge": "(Better) Reforing Table", + + "atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ", + "atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.", + "atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...", + "atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.", + "atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.", + "atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.", + "atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!", + "atm9.quest.affixes.desc.vials_and_sigils": "Vials and Sigils are items used to change your weapons sockets, whether to add more or free them up. All are used with your item in a Smithing Table.", + "atm9.quest.affixes.desc.sigil": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.", + "atm9.quest.affixes.desc.superior_sigil": "The Superior Sigil of Socketing does exactly what its inferior version does but up to 4 sockets instead of 3.", + "atm9.quest.affixes.desc.vialU": "Vial of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the vial in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).", + "atm9.quest.affixes.desc.vialA": "The Vial of (Arcane) Extration does the opposite of the Vial of Explusion, instead of breaking the Gem it breaks the Item and you can keep the Gem.", + "atm9.quest.affixes.desc.vialS": "The Vial of (Searing) Explusion can be used in a Smithing Table to take a Gem out of the Socket of an item. Warning this will break the Gem and just open a Socket.", + "atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.", + "atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, and an Affixed Item you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ", + "atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!", + + "atm9.quest.affixes.subt.common": "Common", + "atm9.quest.affixes.subt.uncommon": "Uncommon", + "atm9.quest.affixes.subt.rare": "Rare", + "atm9.quest.affixes.subt.epic": "Epic", + "atm9.quest.affixes.subt.mythic": "Mythic", + + + "atm9.quest.tools.tool": "Tools!", + "atm9.quest.tools.tier1": "&9Harvest Tier 1&r", + "atm9.quest.tools.tier2": "&fHarvest Tier 2&r", + "atm9.quest.tools.tier3": "&bHarvest Tier 3&r", + "atm9.quest.tools.tier4": "&5Harvest Tier 4&r", + "atm9.quest.tools.tier5": "&eHarvest Tier 5&r", + "atm9.quest.tools.tier6": "&dHarvest Tier 6&r", + "atm9.quest.tools.1pick1": "Blue Skies wood pickaxes", + "atm9.quest.tools.3pick1": "Mekanism and Undergarten Iron Pickaxes", + "atm9.quest.tools.3pick2": "Blue Skies and Aether Iron Pickaxes", + "atm9.quest.tools.3pick3": "Greg Iron Pickaxes", + "atm9.quest.tools.4pick1": "Mystical and Twilight Diamond Picks", + "atm9.quest.tools.4pick2": "Greg Diamond Picks", + "atm9.quest.tools.6pick1": "ATM Ores and Alloy Pickaxes", + "atm9.quest.tools.6pick2": "Magic Mod Max Pickaxes", + "atm9.quest.tools.6pick3": "Exploration Mod Max Pickaxes", + "atm9.quest.tools.6pick4": "Mystical and Blue Skies Max Picks", + "atm9.quest.tools.6pick5": "Greg Max Pickaxes", + "atm9.quest.tools.4sword1": "Blue Skies Wood Swords", + "atm9.quest.tools.5sword1": "Blue Skies Stone Swords", + "atm9.quest.tools.6sword1": "Meka and AE2 Iron Swords", + "atm9.quest.tools.6sword2": "Botania and Blue Skies Iron Swords", + "atm9.quest.tools.7sword1": "Botania and Twilight Diamond Swords", + "atm9.quest.tools.7sword2": "Aether and Undergarten Diamond Swords", + "atm9.quest.tools.9sword1": "Exploration Mod Swords", + "atm9.quest.tools.9sword2": "Crafted Swords", + "atm9.quest.tools.12sword1": "Magic Swords", + "atm9.quest.tools.12sword2": "Made Swords", + + "atm9.quest.tools.desc.tool": "Welcome to Basic Tools! \\n \\n Ever get a tool you've never seen or heard of and wanted to know where it lies among other tools? Then this quest is perfect for you! \\n \\n (The swords are sorted by base damage, swords that can be upgraded or used to get more damage are not included) \\n \\n (Please do not use this as a bucket list, finding all the tools and weapons will 99%% make you insane.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level is the lowest pickaxe level, needing a pickaxe. Any pickaxe can mine these. Items that are Tier 1 would be like Stone, Furnace, and Coal Ore.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r is the stone pickaxe level. It's almost only for mining Iron items.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r is Iron Pickaxe level, it mines most ores like Diamond, Emerald, and Gold.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r is Diamond tool level, used to get Obsidian and Netherite. Also some modded ores like Uranium and Platinum.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r is basically just for AllTheModium Ore, not much else.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r is the highest tier, anything that is breakable can be mined with it, including Vibranium and Unobtainium.", + + "atm9.quest.tools.subt.tier1": "&9Tier 1&r", + "atm9.quest.tools.subt.tier2": "&fTier 2&r", + "atm9.quest.tools.subt.tier3": "&bTier 3&r", + "atm9.quest.tools.subt.tier4": "&5Tier 4&r", + "atm9.quest.tools.subt.tier5": "&eTier 5&r", + "atm9.quest.tools.subt.tier6": "&dTier 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Damage&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Damage&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Damage&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Damage&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Damage&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Damage&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Damage&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Damage&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Damage&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Damage&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Damage&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Damage&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Damage&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Damage&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Damage&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Damage&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Damage&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Damage&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Damage&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Damage&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Damage&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Damage&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "How to grow your Mahou", + "atm9.quest.mahou.mortar": "Mortar and Pestle", + "atm9.quest.mahou.scrolls": "Spells on the go", + "atm9.quest.mahou.life": "Boundary of Life Drain", + "atm9.quest.mahou.durability": "Durability Exchange", + "atm9.quest.mahou.chronal": "Chronal Exchange", + "atm9.quest.mahou.morgan": "Getting Morgan", + "atm9.quest.mahou.emerald": "Enough Mahou? Probably!", + "atm9.quest.mahou.power": "Power Consolidation Ritual", + "atm9.quest.mahou.lake": "Mahou Lake", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Upgrading Caliburn to upgrade Morgan", + "atm9.quest.mahou.warden": "Got Morgan", + "atm9.quest.mahou.genocide": "Maxed out Morgan", + "atm9.quest.mahou.strength": "Scroll of Strengthening", + "atm9.quest.mahou.stick": "Strong Stick", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Strong Sword", + "atm9.quest.mahou.clarent": "Clarent", + "atm9.quest.mahou.shield": "Strong Shield", + "atm9.quest.mahou.souls": "Souls", + "atm9.quest.mahou.damage": "Scroll of Damage Exchange", + "atm9.quest.mahou.immunity": "Scroll of Immunity Exchange", + "atm9.quest.mahou.replica": "Replica", + + "atm9.quest.mahou.desc.start": "Welcome to Mahou Tsukai. No, you can't instantly get the Morgan sword you'll need to actually play the mod a little. To start take some damage. You'll have a bleeding effect. before it fades, hold shift and press M on a solid block to place your first mahou circle.", + "atm9.quest.mahou.desc.mana": "Mahou is the life source of everything Mahou Tsukai. You'll need to increase it and have tons to use spells and make weapons. When you use Mahou your limit goes up. An easy way of spending Mahou is using Attuned Emerald or Diamond to store more Mahou. Once you have a high enough Mahou you can try these spells...", + "atm9.quest.mahou.desc.mortar": "In order to get spells you'll need powdered items. To get powdered items you'll need a Mortar and Pestle.", + "atm9.quest.mahou.desc.scrolls": "Some spells can be put into scrolls to be used wherever needed. First, you'll need a Spell Cloth and place it down. Then, do the same ritual but onto the spell cloth. Once all the blood and powder is done right click the Spell Cloth and Boom Scroll! Some can not be turned into Scrolls so I am not held liable to wasted materials for that.", + "atm9.quest.mahou.desc.life": "Once you've got at least two hundred mahou you might want to make a boundary of drain life. For every mob that dies in that boundary, you get 10 mahou back, but this is a SLOW process.", + "atm9.quest.mahou.desc.durability": "Or, make a durability exchange and toss strong (but not too strong, no chisels because the mod normalizes things to around a netherite shovel in terms of durability)", + "atm9.quest.mahou.desc.chronal": "Another option is using Chronal exchange; gain mahou for 12 hours, then spend it for 12 hours. If you make a second Chronal exchange circle when the first starts spending, it becomes a loop. ", + "atm9.quest.mahou.desc.morgan": "I know why you all are here for, you're here for the Morgan sword. The most powerful sword of all the ATM Modpacks. Follow these and you'll become unstoppable.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds are mahou batteries and you'll need lots of Mahou for getting Morgan. A full attuned emerald can be used for the 5000 mahou Caliburn ritual. ", + "atm9.quest.mahou.desc.power": "In order to get Morgan you need Caliburn. In order to get Caliburn you need the Mahou Lake. In order to get the Mahou Lake you'll need the Power Consolidation Ritual. Which can be done like any other ritual just with 2 powdered diamonds and 1 powdered emerald. FYI don't do it near your base, the ritual will be the middle of the Lake.", + "atm9.quest.mahou.desc.lake": "Once the ritual has started you will notice the Lake being made. It will grow to about a 20x20 block area full of murky water. The Murky Water will not kill you unless you forget to go for air.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requires a few things, some already stated in quests some not yet. First, you need the Mahou Lake and 5000 Mahou. Then, you'll need an enchanted Diamond Sword with Smite. (The higher the better). Throw the sword into the lake and you'll find Caliburn at the bottom of it.", + "atm9.quest.mahou.desc.upgrading": "Caliburn will start off not much better than a Diamond Sword but once upgraded the Diamond Sword looks more like a normal stick. Both Morgan and Caliburn have their actual damage and their innate cap. Innate Cap is max damage it can be increased to. To increase the Innate Cap of Caliburn, enchant it with Smite then toss it in the lake with Ender Upgrades. To get the Max Cap you need 26 Ender Upgrades. Once upgraded it can't be upgraded anymore so make sure you toss in all 26 at once. To increase the normal damage you'll need to enchant it with Smite then back in the Lake it goes! You'll need more damage in order to...", + "atm9.quest.mahou.desc.warden": "To get Morgan you need to kill the Warden with Caliburn. Also Caliburns Innate Cap will be Morgans Innate Cap. Good luck!", + "atm9.quest.mahou.desc.genocide": "The only way to increase Morgan's damage is by killing villagers. Baby Villagers give even more damage! Hopefully you have a farm set up. Then after many many many villager deaths you'll have a maxed out Morgan. Also you can hold right click with Morgan to do a special attack.", + "atm9.quest.mahou.desc.strength": "In order to get more fun little Mahou Tsukai weapons, you'll need a Scroll of Strengthening. To get one, place down a Spell Cloth, then do the ritual of strengthening on top of it and pick up the cloth.", + "atm9.quest.mahou.desc.stick": "Hold a stick in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.emrys": "I wonder what you need to do to get a Lightning Staff? Could it be getting struck by lightning while holding the Strengthened Stick? I think so! Once you have Emrys hold it in your off hand and hold right click, the results will be SHOCKING!", + "atm9.quest.mahou.desc.sword": "Hold a Diamond Sword in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.clarent": "Take your Strengthened Diamond Sword in a pool of Dragon's Breath and you will get Clarent! Clarent works as a shield and sword. Hold right click to block with Clarent and any attacks it blocks it'll deal the same damage it blocked.", + "atm9.quest.mahou.desc.shield": "Hold a Shield in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.souls": "The last thing you need for Replica, obviously involves another Scroll. Scroll of the Mystic Eyes of Death Collection. It will allow you to collect Souls from watchings mobs die. Each death is only a very little bit of souls so you'll need to see a lot of death. Once you have 100 you're ready to get Replica.", + "atm9.quest.mahou.desc.damage": "One Scroll you'll need applied to get Replica is the Scroll of Damage Exchange. To get it do the Ritual of Damage Exchange with 1 Powdered Iron and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.immunity": " The Second Scroll you need activated to get Replica is the Scroll of Immunity Exchange. To get it you'll need the Ritual of Immunity Exchange which needs 1 Powdered Eye and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.replica": "Now this ones complicated. To get Replica first have 100 souls, Damage Exchange, and Immunity Exchange ready. Then, hold your strengthened shield to block an attack, then you'll have Replica.", + + + "atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor", + "atm9.quest.SG.template": "Template Boards", + "atm9.quest.SG.SGTool": "Your First Tool!", + "atm9.quest.SG.blueprint": "Blueprint Paper", + "atm9.quest.SG.book": "Blueprint Book", + "atm9.quest.SG.toolrod": "Tool Rod Blueprint", + "atm9.quest.SG.tip": "Tip Upgrade Blueprint", + "atm9.quest.SG.coating": "Coating Blueprint", + "atm9.quest.SG.grip": "Grip Blueprint", + "atm9.quest.SG.binding": "Binding Blueprint", + "atm9.quest.SG.sword": "Sword Blueprint", + "atm9.quest.SG.dagger": "Dagger Blueprint", + "atm9.quest.SG.machete": "Machete Blueprint", + "atm9.quest.SG.katana": "Katana Blueprint", + "atm9.quest.SG.spear": "Spear Blueprint", + "atm9.quest.SG.knife": "Knife Blueprint", + "atm9.quest.SG.arrow": "Arrow Blueprint", + "atm9.quest.SG.fletching": "Fletching Blueprint", + "atm9.quest.SG.crossbow": "Crossbow Blueprint", + "atm9.quest.SG.slingshot": "Slingshot Blueprint", + "atm9.quest.SG.bow": "Bow Blueprint", + "atm9.quest.SG.axe": "Axe Blueprint", + "atm9.quest.SG.pick": "Pickaxe Blueprint", + "atm9.quest.SG.sickle": "Sickle Blueprint", + "atm9.quest.SG.shovel": "Shovel Blueprint", + "atm9.quest.SG.excavator": "Excavator Blueprint", + "atm9.quest.SG.hammer": "Hammer Blueprint", + "atm9.quest.SG.paxel": "Paxel Blueprint", + "atm9.quest.SG.mattock": "Mattock Blueprint", + "atm9.quest.SG.fish": "Fishing Rod Blueprint", + "atm9.quest.SG.shears": "Shears Blueprint", + "atm9.quest.SG.salvager": "Salvager", + "atm9.quest.SG.repairkit": "Repairing Items", + "atm9.quest.SG.helmet": "Helmet Blueprint", + "atm9.quest.SG.shield": "Shield Blueprint", + "atm9.quest.SG.chestplate": "Chestplate Blueprint", + "atm9.quest.SG.elytra": "Elytra Blueprint", + "atm9.quest.SG.ring": "Ring Blueprint", + "atm9.quest.SG.leggings": "Leggings Blueprint", + "atm9.quest.SG.bracelet": "Bracelet Blueprint", + "atm9.quest.SG.lining": "Lining Blueprint", + "atm9.quest.SG.boots": "Boots Blueprint", + "atm9.quest.SG.material_grader": "Material Grader", + "atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst", + "atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst", + "atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst", + "atm9.quest.SG.alloyer": "Metal Alloyer", + "atm9.quest.SG.starlight_charger": "&5Starlight Charger", + "atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst", + "atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst", + "atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst", + "atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap", + + "atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy. \\n \\n Each gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go! \\n \\n You can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!", + "atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r. \\n \\n Templates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r. \\n \\n If you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part. \\n \\n *Note: Material must have a Silent Gear Material tooltip with the Main type.", + "atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table. \\n \\n To create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick. \\n \\n *Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.", + "atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!! \\n \\n Blueprint paper is used to make blueprints, which are reusable, unlike template boards.", + "atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool. \\n \\n For example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.", + "atm9.quest.SG.desc.coating": "Coats an item or tool. \\n \\n Netherite makes a great coating material.", + "atm9.quest.SG.desc.sword": "Everyone loves the sword. \\n \\n With this blueprint, you can make the basic sword! Reliable damage, reliable speed.", + "atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.", + "atm9.quest.SG.desc.machete": "More damage than a sword, but slower.", + "atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.", + "atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.", + "atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.", + "atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r. \\n \\n To repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit. \\n \\n To repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.", + "atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade. \\n \\n The better the grade, the better the stats are on the material. \\n \\n The best grade is MAX. ", + "atm9.quest.SG.desc.alloyer": "This is used to create custom alloys. \\n \\n It is also the only way to get Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment. \\n \\n A structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night. \\n \\n The Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'. \\n \\n It also requires a charger catalyst per material.", + "atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.", + + "atm9.quest.SG.subt.SG": "Simple Tool Crafting", + "atm9.quest.SG.subt.SGTool": "Or At Least How To Make It", + "atm9.quest.SG.subt.blueprint": "The Schematic Maker", + "atm9.quest.SG.subt.book": "Stores all of your blueprints!", + "atm9.quest.SG.subt.toolrod": "Create your own Handle!", + "atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.", + "atm9.quest.SG.subt.coating": "Totally not just for Netherite.", + "atm9.quest.SG.subt.grip": "Get a Grip.", + "atm9.quest.SG.subt.binding": "It holds everything together.", + "atm9.quest.SG.subt.sword": "Ol' Reliable", + "atm9.quest.SG.subt.dagger": "Stabby Stabby", + "atm9.quest.SG.subt.machete": "Thicc Sword", + "atm9.quest.SG.subt.katana": "Release Your Inner Samurai", + "atm9.quest.SG.subt.spear": "Release Your Inner Spartan", + "atm9.quest.SG.subt.knife": "Stabby.", + "atm9.quest.SG.subt.scythe": "It's a Lawn Mower.", + "atm9.quest.SG.subt.excavator": "3x3 Digging!", + "atm9.quest.SG.subt.hammer": "3x3 Mining", + "atm9.quest.SG.subt.paxel": "The All In One Tool", + "atm9.quest.SG.subt.mattock": "Versatile Hoe", + "atm9.quest.SG.subt.salvager": "Breaks down items into their components.", + "atm9.quest.SG.subt.repairkit": "Your First Repair Kit", + "atm9.quest.SG.subt.material_grader": "The Material Tester", + "atm9.quest.SG.subt.alloyer": "Combines Materials", + "atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials", + + + "atm9.quest.storage.basic": "Basic Storage", + "atm9.quest.storage.trash": "Trash Cans", + "atm9.quest.storage.dim": "Dimensional Storage", + "atm9.quest.storage.NBT": "NBT and YOU!", + "atm9.quest.storage.ender": "Ender Storage", + "atm9.quest.storage.functional": "Functional Storage", + "atm9.quest.storage.drawer": "My First Drawer", + "atm9.quest.storage.8": "&6Copper Upgrade&r", + "atm9.quest.storage.16": "&eGold Upgrade&r", + "atm9.quest.storage.24": "&bDiamond Upgrade&r", + "atm9.quest.storage.32": "&5Netherite Upgrade&r", + "atm9.quest.storage.link": "Linking Tool", + "atm9.quest.storage.configurator": "Configuration Tool", + "atm9.quest.storage.enderdrawer": "Ender Drawers!", + "atm9.quest.storage.controller": "Storage Controller", + "atm9.quest.storage.compacting": "Compacting Drawer", + "atm9.quest.storage.sophisticated": "Sophisticated Storage", + "atm9.quest.storage.chest": "'Vanilla' Chest", + "atm9.quest.storage.iron": "Iron Chest", + "atm9.quest.storage.gold": "&eGold Chest&r", + "atm9.quest.storage.diamond": "&bDiamond Chest&r", + "atm9.quest.storage.netherite": "&5Netherite Chest&r", + "atm9.quest.storage.upgrade": "Upgrade Base", + "atm9.quest.storage.backpack": "Backpack", + "atm9.quest.storage.ironBP": "Iron Backpack", + "atm9.quest.storage.goldBP": "&eGold Backpack&r", + "atm9.quest.storage.diamondBP": "&bDiamond Backpack&r", + "atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r", + "atm9.quest.storage.upgrade_base": "Upgrade Base", + "atm9.quest.storage.PU": "Pump Upgrade", + "atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r", + "atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r", + "atm9.quest.storage.stack1": "Stack Upgrade Tier 1", + "atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Tank Upgrade", + "atm9.quest.storage.battery": "Battery Upgrade", + "atm9.quest.storage.stonecutting": "Stonecutter Upgrade", + "atm9.quest.storage.jukebox": "Jukebox Upgrade", + "atm9.quest.storage.refill": "Refill Upgrade", + "atm9.quest.storage.inception": "Inception Upgrade", + "atm9.quest.storage.everlasting": "Everlasting Upgrade", + "atm9.quest.storage.crafting": "Crafting Upgrade", + "atm9.quest.storage.pickup": "Pickup Upgrade", + "atm9.quest.storage.deposit": "Deposit Upgrade", + "atm9.quest.storage.filter": "Filter Upgrade", + "atm9.quest.storage.magnet": "Magnet Upgrade", + "atm9.quest.storage.feeding": "Feeding Upgrade", + "atm9.quest.storage.bpcompacting": "Compacting Upgrade", + "atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r", + "atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r", + "atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r", + "atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r", + "atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r", + "atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r", + "atm9.quest.storage.smoking": "Smoking Upgrade", + "atm9.quest.storage.blasting": "Blasting Upgrade", + "atm9.quest.storage.smelting": "Smelting Upgrade", + "atm9.quest.storage.tool": "Tool Swapper Upgrade", + "atm9.quest.storage.void": "Void Upgrade", + "atm9.quest.storage.restock": "Restock Upgrade", + "atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r", + "atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r", + "atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r", + "atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r", + "atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r", + "atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r", + + "atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter! \\n \\n You'll find all of the basic ways to store items without power, as well as useful items for your storage needs!", + "atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.", + "atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r? \\n \\n These are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them. \\n \\n NBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack. \\n \\n When you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server. \\n \\n Because of this, it is best to store them in chests or bags!", + "atm9.quest.storage.desc.ender": "Chests that work across dimensions. \\n \\n Can be color coded for security! (Right click on the block with the desired dye). \\n \\n *Note: If someone else uses your color combination, they can get the contents!", + "atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items. \\n \\n This is useful for items like Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Craft yourself a 1x1 drawer. This item holds a ton of stacks of 1 item.", + "atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers. \\n \\n To link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network. \\n \\n Holding the tool will show you what Drawers are connected to the Controller.", + "atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside. \\n \\n This is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!", + "atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents. \\n \\n This works just like an Ender Chest, but for Drawers. \\n \\n To link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.", + "atm9.quest.storage.desc.controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.' \\n \\n If you double right-click this, all items within the Storage Drawers 'Network' will be pulled from your inventory.", + "atm9.quest.storage.desc.compacting": "This item can convert items placed inside to their nugget or block forms. \\n \\n For example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Chests allows you to upgrade your chests with metals to increase storage! You can also add upgrade filters to increase the functionality of the chest. \\n \\n No more vanilla double-chest rooms!", + "atm9.quest.storage.desc.chest": "Just like a vanilla chest, but has a slot for a Storage Upgrade!", + "atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'", + "atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.", + "atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades. \\n \\n You'll need to make the Sophisticated Storage equivalent, but they function about the same.", + "atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!", + "atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.", + + "atm9.quest.storage.subt.trash": "Getting Rid of The Excess", + "atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative", + "atm9.quest.storage.subt.drawer": "Stacks on Stacks", + "atm9.quest.storage.subt.8": "x8 Storage Upgrade", + "atm9.quest.storage.subt.16": "x16 Storage Upgrade", + "atm9.quest.storage.subt.24": "x24 Storage Upgrade", + "atm9.quest.storage.subt.32": "x32 Storage Upgrade", + "atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.", + "atm9.quest.storage.subt.controller": "The Brain of the Drawers.", + "atm9.quest.storage.subt.compacting": "Auto-Convert to blocks.", + "atm9.quest.storage.subt.sophisticated": "Upgradable Chests!", + "atm9.quest.storage.subt.chest": "The Starting Chest", + "atm9.quest.storage.subt.iron": "A single chest the size of 2.", + "atm9.quest.storage.subt.gold": "A lot more room for activities.", + "atm9.quest.storage.subt.diamond": "A &olot&r more room for activities.", + "atm9.quest.storage.subt.netherite": "So much room for activities!", + "atm9.quest.storage.subt.upgrade": "Utility for Chests", + "atm9.quest.storage.subt.backpack": "Sophisticated Backpacks", + "atm9.quest.storage.subt.ironBP": "The First Upgrade", + "atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters", + "atm9.quest.storage.subt.PU": "Adds the ability to pump liquids from the tank upgrade.", + "atm9.quest.storage.subt.stack1": "Increases stack size in the backpack.", + "atm9.quest.storage.subt.tank": "Adds a tank to the backpack.", + "atm9.quest.storage.subt.battery": "Adds a battery to the backpack.", + "atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the backpack.", + "atm9.quest.storage.subt.jukebox": "Now we're jammin", + "atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the backpack.", + "atm9.quest.storage.subt.inception": "I heard you like backpacks in your backpacks.", + "atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.", + "atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the backpack.", + "atm9.quest.storage.subt.pickup": "Allows the backpack to pick up items.", + "atm9.quest.storage.subt.deposit": "Allows the backpack to be emptied.", + "atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the backpack.", + "atm9.quest.storage.subt.magnet": "Magnets items into the backpack.", + "atm9.quest.storage.subt.feeding": "Auto-feed with food in the backpack.", + "atm9.quest.storage.subt.bpcompacting": "Compacts items in the backpack to their 2x2 recipe.", + "atm9.quest.storage.subt.Apickup": "More Filtering Options", + "atm9.quest.storage.subt.Acompacting": "Compacts items in the backpack to their 3x3 recipe.", + "atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the backpack.", + "atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the backpack.", + "atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack", + "atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at.", + "atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the backpack.", + "atm9.quest.storage.subt.restock": "Stocked up.", + "atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the backpack.", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "Quartz Wrench", + "atm9.quest.ae2.first": "First Things First", + "atm9.quest.ae2.energy_acceptor": "Energy Acceptor", + "atm9.quest.ae2.energy_cell": "Energy Cell", + "atm9.quest.ae2.energy_card": "Energy Card", + "atm9.quest.ae2.meteorite": "Meteorite hunting", + "atm9.quest.ae2.processors": "Processors", + "atm9.quest.ae2.terminals": "Terminals", + "atm9.quest.ae2.network": "Network Tools", + "atm9.quest.ae2.fluix": "Fluix Crystals", + "atm9.quest.ae2.cables": "Basic Cabling", + "atm9.quest.ae2.anchor": "Cable Anchor", + "atm9.quest.ae2.advanced_cabling": "Advanced Cabling", + "atm9.quest.ae2.coloring": "Color Applicator", + "atm9.quest.ae2.channels": "Foreword on Channels", + "atm9.quest.ae2.ME_controller": "ME Controller", + "atm9.quest.ae2.storage": "The Storage", + "atm9.quest.ae2.MEIOPort": "ME IO Port", + "atm9.quest.ae2.workbench": "Cell Workbench", + "atm9.quest.ae2.equal_card": "Equal Distribution Card", + "atm9.quest.ae2.overflow_card": "Overflow Destruction Card", + "atm9.quest.ae2.1k": "Creating your first Storage Cell", + "atm9.quest.ae2.4k": "4k Storage Component", + "atm9.quest.ae2.16k": "16k Storage Component", + "atm9.quest.ae2.64k": "64k Storage Component", + "atm9.quest.ae2.256k": "256k Storage Component", + "atm9.quest.ae2.1m": "1M Storage Component", + "atm9.quest.ae2.4m": "4M Storage Component", + "atm9.quest.ae2.16m": "16M Storage Component", + "atm9.quest.ae2.64m": "64M Storage Component", + "atm9.quest.ae2.256": "256M Storage Component", + "atm9.quest.ae2.item_storage": "Item Storage", + "atm9.quest.ae2.more_items": "Bulk Item Storage", + "atm9.quest.ae2.fluid": "Fluid Storage", + "atm9.quest.ae2.portable": "Portable Storage", + "atm9.quest.ae2.weapons": "The... Weapons?", + "atm9.quest.ae2.autocrafting": "Auto-Crafting", + "atm9.quest.ae2.growth": "Growth Accelerator", + "atm9.quest.ae2.patterns": "Patterns", + "atm9.quest.ae2.assembler": "Molecular Assembler", + "atm9.quest.ae2.acceleratiion": "Accelerator Card", + "atm9.quest.ae2.MElevel": "ME Level Emitter", + "atm9.quest.ae2.redstoneME": "Redstone-Controlled ME", + "atm9.quest.ae2.crafting": "Crafting Card", + "atm9.quest.ae2.crafting_storage": "Crafting Storage", + "atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor", + "atm9.quest.ae2.crafting_monitor": "Crafting Monitor", + "atm9.quest.ae2.IO": "The IO", + "atm9.quest.ae2.import_bus": "ME Import Bus", + "atm9.quest.ae2.annhilation_plane": "ME Annhilation Plane", + "atm9.quest.ae2.storage_bus": "ME Storage Bus", + "atm9.quest.ae2.capacity": "Capacity Card", + "atm9.quest.ae2.cards": "Loosely Speaking", + "atm9.quest.ae2.export_bus": "ME Export Bus", + "atm9.quest.ae2.formation_plane": "ME Formation Plane", + "atm9.quest.ae2.P2P": "P2P Tunnels", + "atm9.quest.ae2.memory": "Memory Card", + "atm9.quest.ae2.fiber": "Forgot to Mention", + "atm9.quest.ae2.spatial": "Spatial IO", + "atm9.quest.ae2.pylon": "Spatial Pylon", + "atm9.quest.ae2.SSC": "Spatial Storage Cell", + "atm9.quest.ae2.Sanchor": "Spatial Anchor", + "atm9.quest.ae2.wireless_AP": "ME Wireless Access Point", + "atm9.quest.ae2.wireless_terminal": "Wireless Terminals", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Condensed Matter", + "atm9.quest.ae2.antimatter": "Hyper-Condensed Matter", + "atm9.quest.ae2.quantum": "Quantum Network Bridge", + + "atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. \\n \\n To get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f. \\n \\n For more information on AE2 beyond this chapter, consult the wiki over at", + "atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. \\n \\n AE2's wrench comes in both certus and nether quartz flavours.", + "atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f. \\n \\n The &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power. \\n \\n The &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.", + "atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. \\n \\n RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.", + "atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. \\n \\n The &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.", + "atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.", + "atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center. \\n \\n This cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components. \\n \\n The easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.", + "atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.", + "atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. \\n \\n The &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.", + "atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. \\n \\n As an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.", + "atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. \\n \\n You'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.", + "atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. \\n \\n Both glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. \\n \\n All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.", + "atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. \\n \\n Cables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. \\n \\n Cable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. \\n \\n Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.", + "atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.", + "atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant. \\n \\n Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.", + "atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network. \\n \\n As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels. \\n \\n Networks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.", + "atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f. \\n \\n A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels. \\n \\n That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. \\n \\n An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.", + "atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells. \\n \\n The &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. \\n \\n The &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.", + "atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. \\n \\n When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.", + "atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. \\n \\n Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.", + "atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. \\n \\n This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with. \\n \\n The first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.", + "atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.", + "atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.", + "atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.", + "atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.", + "atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. \\n \\n This is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.", + "atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.", + "atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.", + "atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.", + "atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.", + "atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f. \\n \\n ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. \\n \\n As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). \\n \\n If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.", + "atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK. \\n \\n &dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. \\n \\n *&oTechnically 'max long'. If you know then you know.&r", + "atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. \\n \\n Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. \\n \\n For fluids, 1 byte equals 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. \\n \\n However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.", + "atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. \\n \\n The &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. \\n \\n The &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. \\n \\n Finally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.", + "atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? \\n \\n AE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. \\n \\n You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.", + "atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth. \\n \\n Place these around your Budding Crystals, give them some power, and watch your crystals grow!", + "atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used. \\n \\n Patterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.", + "atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs. \\n \\n Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. \\n \\n MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.", + "atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. \\n \\n In the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.", + "atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. \\n \\n This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.", + "atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed. \\n \\n This behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.", + "atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. \\n \\n When the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.", + "atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f. \\n \\n A crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.", + "atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. \\n \\n The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.", + "atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted. \\n \\n Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.", + "atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. \\n \\n The &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. \\n \\n As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.", + "atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.", + "atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. \\n \\n As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.", + "atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. \\n \\n Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.", + "atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.", + "atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.", + "atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.", + "atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. \\n \\n This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. \\n \\n Right-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. \\n \\n P2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.", + "atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. \\n \\n The second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.", + "atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process. \\n \\n What separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. \\n \\n Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.", + "atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod. \\n \\n The &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal. \\n \\n If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.", + "atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). \\n \\n However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture. \\n \\n Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.", + "atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. \\n \\n Upon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. \\n \\n From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.", + "atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.", + "atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.", + "atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly. \\n \\n Before it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function. \\n \\n Wireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.", + "atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.", + "atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. \\n \\n The &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. \\n \\n The first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.", + "atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r! \\n \\n See what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.", + "atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f. \\n \\n When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.", + + "atm9.quest.ae2.subt.AE2": "Virtual Storage System", + "atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.", + "atm9.quest.ae2.subt.first": "Some basic machines", + "atm9.quest.ae2.subt.energy_acceptor": "Plug in", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]", + "atm9.quest.ae2.subt.anchor": "Under the knife", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Items as a file system", + "atm9.quest.ae2.subt.MEIOPort": "Defragmentation", + "atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers", + "atm9.quest.ae2.subt.1k": "The first kilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "The first MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Bulk and cut", + "atm9.quest.ae2.subt.weapons": "Too hot for the ATF", + "atm9.quest.ae2.subt.autocrafting": "Order up", + "atm9.quest.ae2.subt.crafting": "Automation in upgrade form!", + "atm9.quest.ae2.subt.crafting_storage": "Download more RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores", + "atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "The I", + "atm9.quest.ae2.subt.annhilation_plane": "GET IN", + "atm9.quest.ae2.subt.storage_bus": "The spare chest", + "atm9.quest.ae2.subt.cards": "The remaining two IO cards", + "atm9.quest.ae2.subt.export_bus": "The O", + "atm9.quest.ae2.subt.formation_plane": "GET OUT", + "atm9.quest.ae2.subt.P2P": "Cut out the middleman", + "atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.", + "atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for", + "atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line", + "atm9.quest.ae2.subt.antimatter": "Not quite antimatter", + + "atm9.quest.ae2.img.star": "Needed For The ATM Star", + + "atm9.quest.adAstra.desc.tier2Rocket.1": "You'll need a LOT of &cDesh&r to make the &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "With this rocket, you can fly all the way to &cMars&r! Just remember to stock up on extra &bOxygen&r and &eFuel&r for your flight back.", + "atm9.quest.adAstra.desc.tier4Rocket": "The &dTier 4 Rocket&r is the highest tier Rocket that we can make. This will allow us to travel outside of our Solar System!", + "atm9.quest.adAstra.desc.spaceStations.1": "Once you've explored the Moon and gathered enough Desh, you will be able to create &dSpace Stations&r around planets!", + "atm9.quest.adAstra.desc.spaceStations.2": "These are prebuilt structures that serve as a mini-base in the galaxy. Home away from home kinda thing.", + "atm9.quest.adAstra.spaceStations": "Space Stations", + "atm9.quest.adAstra.desc.lander.1": "Upon landing, you'll want to sneak-right click on the &aLander&r to grab the Rocket and Launch Pad out. You won't be able to get back without it!", + "atm9.quest.adAstra.desc.lander.2": "The Moon is pretty deserted, aside from a few new &2Villager&r mobs that might be interested in trading with you. You'll also be able to mine for some &cDesh&r, which you'll need for the Tier 2 Rocket and maybe even a super cool &aRover&r.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "IT'S TIME TO GO TO SPACE!", + "atm9.quest.adAstra.desc.launch.2": "To do this, place down your &aLaunch Pad&r and stick the &aTier 1 Rocket&r right in the middle. You can sneak-right click on the Rocket to open the inventory, which you should fill it up with 3 Buckets of Fuel for trip there. You'll also need 3 to get back. &cMake sure to bring an extra Launch Pad&r with you as well, just in case you lose it when landing!", + "atm9.quest.adAstra.desc.launch.3": "Once you are ready to launch, hop in and hit space to blast off! When you get into orbit, you'll be greeted with the galaxy menu. Here, you can select &dSolar System&r, then click on &2Earth&r, then select the Moon!", + "atm9.quest.adAstra.desc.launch.4": "When you begin your descent onto the Moon's surface, make sure to &ahold Space to slow down&r! You can keep an eye on the left bar to see how far you are from the surface, just make sure not to crash!", + "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Hit F5 to go into third person!", + "atm9.quest.adAstra.landOnMoon": "Land on the Moon!", + "atm9.quest.adAstra.toTheMoon": "&aTo The&r &bMoon&r!", + "atm9.quest.adAstra.desc.ostrum": "The next resource we'll be mining for is called &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Ostrum", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r is considered a cold planet, but that doesn't mean you won't find some new lifeforms there. Make sure you are prepared!", + "atm9.quest.adAstra.visitMars": "Visit Mars", + "atm9.quest.adAstra.desc.venus.1": "We need to make a trip out to Venus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r is found on Venus, and is the strongest metal you can gather from the planets.", + "atm9.quest.adAstra.desc.venus.3": "With this, you can make the &5Tier 4 Rocket&r, as well as the &dJet Suit&r for us to survive in a different Solar System!", + "atm9.quest.adAstra.visitVenus": "Visit Venus", + "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.", + "atm9.quest.adAstra.visitMercury": "Visit Mecury", + "atm9.quest.adAstra.desc.glacio.1": "This is the furthest our current technology can take us. &bGlacio&r is a cold planet, but has oxygen for us to breathe!", + "atm9.quest.adAstra.visitGlacio": "Visit Glacio", + "atm9.quest.adAstra.desc.intro.1": "Welcome to &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "This mod takes you on a journey to the stars, which means you get to make your own SPACE SHIP!!!", + "atm9.quest.adAstra.desc.intro.3": "To get to space, you'll need something stronger than Iron to build your ship out of.", + "atm9.quest.adAstra.desc.intro.4": "If you want to get off the ground, you'll need a lot of &aSteel&r to get going! There are several ways to make this, like using &eMekanism's Metallurgic Infuser&r to make &3Steel Dust&r first, or just making the dust using Iron Dust, 4 Coal, and a Hammer in a crafting grid.", + "atm9.quest.adAstra.toTheStars": "&dTo The Stars!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "This &aHammer&r is used to make &aPlates&r from ingots! While it's great to use at the start, you'll eventually want to make a &aCompressor&r to do this work for you. This will need power!", + "atm9.quest.adAstra.desc.hammerUsage.2": "You'll need plenty of &aIron&r and &aSteel Plates&r to craft a lot of the items to get to space, so make sure to get it automated!", + "atm9.quest.adAstra.makingPlates": "Making &aPlates&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "For us to begin making rockets, we'll need a &dNASA Workbench&r. This is the crafting bench for rockets!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "The next step is to make the &aTier 1 Rocket&r using the Workbench. Once you have all of the parts, place them in to craft!", + "atm9.quest.adAstra.makingFirstRocket": "&aMaking Our First&r &dRocket&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "If you're planning on going to space, you better believe that you need a new set of gear for the journey.", + "atm9.quest.adAstra.desc.spaceGear.2": "You'll need to make a full &aSpace Suit&r for your first trip, which will be to the &bMoon&r. Come to find out, the Moon is kind of cold and lacks Oxygen. Without a Suit, you won't last long. :)", + "atm9.quest.adAstra.suitingUp": "&aSuiting Up&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Just like a car, you can't fuel a Rocket off of hopes and dreams. But how do we get fuel?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "The first step is to find &3Oil&r in the Overworld. You can find some spouting out in the ocean, and you'll need to collect a good bit so we can refine it!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "That's where the &aFuel Refinery&r comes in. It will accept any \\\"Crude\\\" Oil and convert it into fuel for the Rockets.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "I'd suggest on stocking up, as each will cost &e3 Buckets of Fuel&r, meaning 6 for a round trip!", + "atm9.quest.adAstra.fuelingUp": "&aFueling Up&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Fun Fact: You cannot breathe on the Moon without &bOxygen&r. Actually, you can't breathe anywhere without Oxygen. Guess what the Moon doesn't have?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "So we're going to make us some. Start by crafting an &aOxygen Loader&r and giving it water and power. This will begin to convert the Water into &bOxygen&r for us to use.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "To collect it, you can either place an &bOxygen Tank&r, an empty bucket, or a Space Suit inside.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: It's always a good idea to have extra &bOxygen&r on hand... just in case.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparing Some&r &bOxygen&r", + "atm9.quest.adAstra.desc.launchPad.1": "A Rocket needs something to launch off of, so we'll need to make a &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "To use it, place it down wherever you want to launch from with a clear view of the sky. Once you have a Rocket, you can place it down in the middle of the Launch Pad.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLaunching Into Space&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "To survive on the hotter planets, we'll need a new Space Suit.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "When you combine &3Netherite&r and &3Ostrum&r, it creates a suit strong enough to protect you from extreme heat!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "If we want to get to those hot planets, we need to make a &dTier 3 Rocket&r as well!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cGearing Up For The Heat&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "This is the best Space Suit that you can make.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "It can be powered, allowing for Elytra-like flight! It also protects you from Acid Rain. :)", + "atm9.quest.adAstra.jetSuit": "Jet Suit", + "atm9.quest.adAstra.desc.cryoFuel.1": "Needing 6 buckets of &aFuel&r every time we want to travel to other planets can add up quick.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Using the &3Ostrum&r we've gathered, we can create the &dCyro Freezer&r. When given power, this machine will convert cold items like &bIce, Packed Ice, Blue Ice, or Ice Shards&r into &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "Instead of needing 3 buckets per launch, you will only need 1 of &dCryo Fuel&r. That means 2 for a round-trip!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Note: This also freezes ice around it when placed, giving you an infinite ice source!", + "atm9.quest.adAstra.efficientFuel": "&aEfficient Fuel&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "If you would rather use your own armor rather than having to wear the &aSpace Suit&r all of the time, you can enchant your helmet using the &dSpace Breathing&r enchant!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "For this to work, you'll need an &bOxygen Can&r in your inventory.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Note: The Oxygen Can only works for colder planets, but can be upgraded.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Don't Want To Use A Space Suit?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "If you want to make a base outside of the Earth, you'll most likely need a way to get &bOxygen&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "The &dOxygen Distributor&r is a machine that distributes oxygen in a &asealed&r room. When given water and power, it will automatically distribute the oxygen into the sealed room.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "The &9Water Pump&r is used to pump water from an infinite water source below it into the Distributor. You can also pump water in using a sink or an &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxygen for your Bases!", + "atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.", + "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.", + "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs", + "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.", + "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.", + "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!", + "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables", + "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals", + "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \\\"Create a Spell\\\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.", + "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.", + "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions", + "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems", + "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees can be found in the overworld.", + "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs", + "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks", + "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.", + "atm9.quest.arsNouveau.subt.storingSource": "Storing Source", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!", + "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic", + "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells", + "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell", + "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!", + "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!", + "atm9.quest.arsNouveau.subt.magePower": "Mage Power", + "atm9.quest.arsNouveau.mana": "Mana", + "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!", + "atm9.quest.arsNouveau.sourceGems": "&5Source Gems", + "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!", + "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants", + "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \\\"Arcane Stones\\\"", + "atm9.quest.arsNouveau.sourcestone": "Sourcestone", + "atm9.quest.arsNouveau.sourcestones": "Sourcestones", + "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.", + "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!", + "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.", + "atm9.quest.arsNouveau.theAmulets": "The Amulets", + "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.", + "atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!", + "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.", + "atm9.quest.bloodMagic.bloodMagic": "Blood Magic", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.", + "atm9.quest.bloodMagic.makingSlates": "Making Slates", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a diamond on top of the Blood Altar, then generate enough LP to craft it.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.", + "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10% additively per rune.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.", + "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20% for each Capacity rune.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20% per rune.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5% per rune. These apply after regular Capacity Runes.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!", + "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP", + "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.", + "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20% per rune.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10% additively.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 28 total to be exact.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 56 total Blood Runes (Blank or better).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4", + "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!", + "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need a total of 108 Runes, as well as 4 Demonite Blocks.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ", + "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.", + "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ", + "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ", + "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.", + "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \\\"learn\\\" from you. You can see what it has learned so far by holding left shift while looking at it.", + "atm9.quest.bloodMagic.livingArmor": "Living Armor", + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adds 2 new dimensions, both filled with new blocks, creatures, and a total of 4 bosses.", + "atm9.quest.blueSkies.desc.newDimensions.2": "To get started, we need to find the &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Welcome to Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "Welcome to &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Somewhere in the Overworld, you'll find two simple homes.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "The &aGatekeeper&r lives here, and will trade you a few items to get you started in the mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Acquire the &9Blue Journal&r. You'll also need the Zeal Lighter in the next quest. ", + "atm9.quest.blueSkies.subt.simpleLife": "Living a simple life....", + "atm9.quest.blueSkies.findGatekeeper": "Finding the Gatekeeper", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "The Gatekeeper knows all about the dimensions of Blue Skies. As you journey through the mod, your &9Blue Journal&r will expand to help guide you.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "He'll also trade more items as you advance through the dimensions, so keep an eye out!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "The Knowledge of the Gatekeeper", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Within the Gatekeeper's smaller house, you might stumble upon what looks to be a broken portal.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Acquire a &6Zeal Lighter&r and use it to light the portal. ", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "It seems you have stumbled your way into the world of &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "This is the realm of eternal day and frigid temps. You'll find several large beasts, ethereal mobs, and even a few bosses.", + "atm9.quest.blueSkies.toEverbright": "To &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welcome to the world of &6Everdawn&r, the world where the sun is forever rising.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "This is a warm, humid world where insects and reptiles flourish.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Are you prepared for the poison and fire?", + "atm9.quest.blueSkies.toEverdawn": "To &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Your Overworldly tools have no power here.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "You'll want to quickly make a new pickaxe from the woods around you if you want to get anywhere in Blue Skies.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Any Blue Skies Wooden Pickaxe", + "atm9.quest.blueSkies.somethingIsntRight": "Something isn't quite right.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "If you want to master the lands of Blue Skies, you'll need to craft a new weapon, the &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "To make these, we'll need some Moonstone to get started. Head to the caverns and find you some ores!", + "atm9.quest.blueSkies.subt.darkness": "And it's pretty dark.", + "atm9.quest.blueSkies.newMiningAdventure": "A New Mining Adventure", + "atm9.quest.blueSkies.desc.woodenTools.1": "Just like in the Overworld, Wooden tools won't get you very far.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Head underground and grab some stone. You'll want to make yourself a new pickaxe, then we can get started with the new ores.", + "atm9.quest.blueSkies.subt.toolProgression": "First Wood, then Stone... then.. what?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies Stone Pickaxe", + "atm9.quest.blueSkies.gettingAnUpgrade": "Getting an Upgrade", + "atm9.quest.blueSkies.desc.spearWeapon": "The &6Spear&r is the favored weapon in Blue Skies. It can be enchanted, and works as a nice ranged weapon for the enemies you'll face.", + "atm9.quest.blueSkies.subt.spartanStyle": "Spartan Style", + "atm9.quest.blueSkies.makingANewWeapon": "Making a New Weapon", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope means Speed in the language of Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "These tools are weak, but fast.", + "atm9.quest.blueSkies.redMeansFast": "Red Means Fast", + "atm9.quest.blueSkies.pyropeTools": "Pyrope Tools", + "atm9.quest.blueSkies.desc.aquiteOre.1": "As we go further in the caverns of Blue Skies, we'll run into &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine yourself enough to make you some starter tools. You'll need these to mine the tougher Blue Skies ores.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "From here, it is recommended to find some of the better materials to make some weapons and armor.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Note: ATM Weapons still pack a punch.", + "atm9.quest.blueSkies.metalTools": "Metal Tools", + "atm9.quest.blueSkies.desc.diopsideGemstone": "The green gemstone &eDiopside&r is a very tough metal that packs a punch, but is on the slower side. This is great for weapons!", + "atm9.quest.blueSkies.diopside": "Diopside", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is a red metal found in most non-mountainous biomes in Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "It's basically Iron, but can only be used to make shears, buckets, and the &6Tool Box&r.", + "atm9.quest.blueSkies.subt.redIron": "Red Iron", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore can be found inside the non-mountainous biomes of Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "This ingot is used to strengthen the durability of almost any tool using the tool box.", + "atm9.quest.blueSkies.falsite": "&9Falsite", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "This is the Diamond of Blue Skies. ", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "While Diopside is more durable and hits harder, Charoite is faster and is lighter overall. Tools made from Charoite can mine anything in Blue Skies.", + "atm9.quest.blueSkies.charoite": "Charoite", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Found only within the Crystal Dunes.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Tools made from this ingot will come with &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "This can also be used to make the &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonite", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "This is used to upgrade and enhance tools from Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "You can use Falsite to increase the durability of a tool, or you can use any stick from the mod to swap out on a tool. Yes, different wood types have different uses.", + "atm9.quest.blueSkies.horizoniteTools": "Horizonite Tools", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Ever wanted a forge that just smelts things without fuel?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Me too. Technically, this does need a \\\"fuel\\\" per se. It has a charge, and can be recharged using Sunstone or anything made from Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "The forge must be empty to recharge.", + "atm9.quest.blueSkies.desc.lanternFeatures": "This is a lantern that prevents hostile spawns within a large radius. ", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium can be used to make Shears and a bucket.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "The bucket can pick up the underwater mobs in Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ventium Tools", + "atm9.quest.blueSkies.diopsideTools": "Diopside Tools", + "atm9.quest.blueSkies.diopsideArmor": "Diopside Armor", + "atm9.quest.blueSkies.charoiteTools": "Charoite Tools", + "atm9.quest.blueSkies.charoiteArmor": "Charoite Armor", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Whether you started in Everbright or Everdawn, you'll want to search for a tower structure. There are images for them in the next quests. This is where you find your first boss.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In the smaller parts of the tower, you'll fight for the loot and acquire some &6Blinding Dungeon Keys&r. Deep within the dungeon, there will be a doorway with a lock on it. Use 4 of the Blinding Dungeon Keys to unlock the boss fight.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Note: The boss will drop an Arc upon defeat. These can be equipped in a special tab in your inventory. There are 4 Arcs in total.", + "atm9.quest.blueSkies.starterDungeons": "&9The Starter Dungeons", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies, there are 4 bosses to defeat and several dungeons to explore.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "You can find random \\\"tunnels\\\" that lead down into dungeon rooms. These will spawn in Armored Frost Spirits to kill. Collect a few of these for Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Structures and Dungeons", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Deep within the Tower of Everbright, you'll find the Summoner.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "This boss will use lightning, energy attacks, and of course his summoned golem guards to protect the tower.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Can you best the Summoner?", + "atm9.quest.blueSkies.subt.guardianEverbright": "The Guardian of the Everbright Tower", + "atm9.quest.blueSkies.theSummoner": "&5The Summoner", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In the Everdawn Tower, you'll find the Alchemist boss fight. Collect some Blinding Dungeon Keys to unlock the fight!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare to be hit with potions, as well as fighting the minions of the Alchemist.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "The Guardian of the Everdawn Tower", + "atm9.quest.blueSkies.theAlchemist": "&5The Alchemist", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "You'll find the Nature's Dungeon within Everbright. You can't miss it, it's huge.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Gather some Nature Dungeon Keys within the maze of the structure to unlock the boss fight, and CHOP him down!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Note: You can trade with the Gatekeeper in case you can't find all of the keys, but only after you right click the gate for the boss fight.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "The Boss of the Nature Dungeon", + "atm9.quest.blueSkies.theStarlitCrusher": "&5The Starlit Crusher", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Note: If you are arachnophobic, this might not be the fight for you. ", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Within Everdawn, there will be a giant dead tree with a bunch of spider webs covering it.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Gather some Poison Dungeon Keys within to unlock the final boss fight!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "The Boss of the Poison Dungeon", + "atm9.quest.blueSkies.theArachnarch": "&5The Arachnarch", + "atm9.quest.blueSkies.desc.speedBoost": "Increases movement speed.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Grants invisibility when sneaking.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Drops from the Starlit Crusher's Loot Bag", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Increases damage done when poisoned.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops from the Arachnarch's Loot Bag", + "atm9.quest.blueSkies.desc.heartIncrease": "Increases max hearts.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "You will also need this to craft the Dragon Soul, which is needed for the ATM star.", + "atm9.quest.botania.desc.pureDaisyIntro": "The &aPure Daisy&r is one of the first flowers you'll create!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "This flower will convert up to 8 nearby &2Wooden Logs&r or &9Stone&r into &2Livingwood&r or &9Livingrock&r, respectively. This only converts in a 1 block radius around the flower.", + "atm9.quest.botania.firstFlower": "Our First Flower", + "atm9.quest.botania.desc.usePureDaisy": "Use a &bPure Daisy&r to convert Stone into Livingrock!", + "atm9.quest.botania.livingrock": "&7Livingrock", + "atm9.quest.botania.desc.usePureDaisyWood": "Use a &bPure Daisy&r to convert Wooden Logs into Livingwood!", + "atm9.quest.botania.livingwood": "&2Livingwood&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "With our &bLivingrock&r we've created, we can now make the &9Mana Pool&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "The Mana Pool is our storage for our Mana we generate. Once it has some mana stored inside, we can begin converting specific resources into Mana resources, like Manasteel, Mana Diamonds. To create these resources, throw the item into the pool with enough mana inside to convert the item.", + "atm9.quest.botania.desc.manaPoolIntro.3": "To &bgenerate mana&r, you'll need to create a &2Generating Flower&r, like the &9Hydroangeas&r or the &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Note: The Mana Pool stores a massive amount of mana. To see how much Mana is stored, try looking at one while holding the &2Wand of the Forest&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "By tossing in certain items into a &bMana Pool&r, you can infuse them with &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "To see how much mana is needed for the item, make sure to check the recipe in JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: If you have enough mana, try creating Manasteel or Mana Diamond blocks to save time!", + "atm9.quest.botania.manaInfusedMaterials": "Mana-Infused Materials", + "atm9.quest.botania.creatingManaResources": "Creating Mana-Infused Resources", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is a tech mod disguised as a magic mod, but with TONS of cool trinkets and toys to play with!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "To start your journey in Botania, you'll need plenty of &9Mystical Flowers&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "For more information on the items in the mod, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Welcome to &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Now that we have some flowers, we can start converting the basic flora into functioning and generating flora using the &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "To start harnessing the energy from Mystical Flower Petals, we will need to fill the Apothecary with &bWater&r. This can be done by right clicking with a water bucket, or by throwing the water bucket on the Apothecary.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "To create items, just throw the appropriate items for the recipe into the Apothecary. Right clicking with an empty hand will remove items from it as well.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Once a recipe has been completed, you will have about 20 seconds where &aright clicking with an empty hand&r will refill the last recipe, making it easier to create multiple of the same items!", + "atm9.quest.botania.desc.floralFertilizer": "You can make yourself some &aFloral Fertilizer&r which works like bone meal but for Botania Flowers!", + "atm9.quest.botania.desc.endoflameFunction": "The &cEndoflame&r will absorb any combustible items or blocks dropped nearby, one at a time. It will then burn them to generate &bMana&r.", + "atm9.quest.botania.burningItems": "&cBurning Items&r to Create Mana", + "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.", + "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!", + "atm9.quest.botania.desc.waterSourceMana.1": "These flowers generate Mana by consuming &bWater Source Blocks&r in a 3x3 area around it. These are very slow, and will eventually decay.", + "atm9.quest.botania.desc.waterSourceMana.2": "Below is an example of a basic setup.", + "atm9.quest.botania.waterMana": "Using &9Water&r to Create Mana", + "atm9.quest.botania.desc.blackLotus": "Found only in treasure chests, the &0Black Lotus&r can be thrown into a non-empty Mana Pool to give it a good deal of concentrated Mana.", + "atm9.quest.botania.blackLotus": "Black Lotus", + "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "The &2Mana Spreader&r is used to direct the flow of Mana by shooting out Mana Bursts.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "You can set the direction that the Spreader shoots by binding it to a block using the &2Wand of the Forest&r. While holding the Wand, you can also see the mana buffer, as well as the Mana Bursts.", + "atm9.quest.botania.directingMana": "Directing Mana", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "The &2Wand of the Forest&r is a must-have item if you want to continue your journey in Botania.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "The wand has two modes: &aBind&r and &9Function&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r is used to bind flowers and blocks together in Botania. Start by sneak-right clicking the first block or flower you want, then sneak-right click another block or flower to bind them together.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Function Mode&r essentially acts like a wrench, and is used to rotate blocks.", + "atm9.quest.botania.wrench": "Botania's Wrench", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "To upgrade the &2Mana Spreader&r, you can attach &9Mana Lenses&r to the front of the Spreader. However, the most basic Mana Lens does nothing.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "You'll need to upgrade the Mana Lens to give it different effects on the bursts of Mana it sends out. Lenses can also be dyed by crafting it with any color, or with a Mana Pearl to create a Rainbow Lens.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "By combining a Mana Lens with specific runes and items, we can use them to upgrade our Spreaders. You can also combine 2 lenses together with a &aSlime Ball&r to create &9Composite Lenses&r, combining the powers to create even stronger effects.", + "atm9.quest.botania.upgradingManaSpreaders": "Upgrading Mana Spreaders", + "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \\\"wirelessly\\\" transferring Mana from your Mana Pools to the desired nearby block.", + "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage", + "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.", + "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ", + "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!", + "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.", + "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools", + "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.", + "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.", + "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.", + "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!", + "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.", + "atm9.quest.botania.manaweaveRobes": "Manaweave Robes", + "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.", + "atm9.quest.botania.manasteelArmor": "Manasteel Armor", + "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.", + "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor", + "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.", + "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.", + "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ", + "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.", + "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.", + "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.", + "atm9.quest.botania.flatteningTheLand": "Flattening the Land", + "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.", + "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.", + "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.", + "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.", + "atm9.quest.botania.basicRunes": "Basic Runes", + "atm9.quest.botania.creatingRunes": "Creating Runes", + "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.", + "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots", + "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.", + "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.", + "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.", + "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.", + "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.", + "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.", + "atm9.quest.botania.sparkAugments": "Spark Augments", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.", + "atm9.quest.botania.alfheimResources": "Alfheim Resources", + "atm9.quest.botania.communingWithElves": "Communing with Elves", + "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.", + "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.", + "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.", + "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.", + "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.", + "atm9.quest.botania.openingThePortal": "Opening the Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.", + "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.", + "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.", + "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.", + "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dice of Fate&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.", + "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.", + "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.", + "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Functional Flora", + "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a redstone pulse.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.", + "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.", + "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.", + "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.", + "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.", + "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.", + "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.", + "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.", + "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.", + "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.", + "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.", + "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.", + "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.", + "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.", + "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards teh block or entity that fired the burst.", + "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.", + "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.", + "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.", + "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r", + "atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!", + "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!", + "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!", + "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.", + "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.", + "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.", + "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!", + "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.", + "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.", + "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.", + "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.", + "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.", + "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.", + "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.", + "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.", + "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.", + "atm9.quest.create.mechanicalPistons": "Mechanical Pistons", + "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.", + "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.", + "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.", + "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.", + "atm9.quest.create.desc.cartAssembler.3": "To \\\"unmount\\\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.", + "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.", + "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.", + "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.", + "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.", + "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.", + "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.", + "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.", + "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.", + "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.", + "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.", + "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.", + "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.", + "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.", + "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contrations in more detail.", + "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.", + "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.", + "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.", + "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.", + "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.", + "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.", + "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.", + "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.", + "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.", + "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.", + "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!", + "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.", + "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.", + "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.", + "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.", + "atm9.quest.create.anyBrassIngot": "Any Brass Ingot", + "atm9.quest.create.brass": "Brass", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.", + "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.", + "atm9.quest.eidolonRepraised.desc.intro.1": "This is Eidolon. A Dark Magic Mod that encompasses rituals through Braziers and Soul Harvesting.", + "atm9.quest.eidolonRepraised.desc.intro.2": "You may have this book in the Akashic Tome, but creating this book will serve a special purpose.", + "atm9.quest.eidolonRepraised.desc.intro.3": "You will need to throw this book at a Witch (yes, that hostile one), she'll add a Sign needed for later.", + "atm9.quest.eidolonRepraised.desc.intro.4": "And then throw the book at a Cleric Villager. Your best bet of this is finding/crafting a Brewing Stand and placing a bed next to it for a Villager to change jobs.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Secrets of the Dark Arts", + "atm9.quest.eidolonRepraised.welcome": "Welcome to Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welcome to Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Disregard the above text, you cannot eat the ingot.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "But you will need Pewter, an alloy of Iron and Lead. Craft the 2 ingots together and then smelt it. This ingot is the basis of the mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "A dense alloy ingot with magic in every bite.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "To start our first ritual, you'll need Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Craft a Brazier, this will burn the \\\"important\\\" item to start a ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Craft 8 hands. These will serve as outside method of added items for rituals. Or decorative if you like hands.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "A rumbly in my tumbleys that only hands may satisfy.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "With this special workbench, you can craft magical items.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays can be crafted in a normal bench, but here is just fine.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Also works as a normal Workbench", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "With the Ritual of Crystallization. We sacrifice bonemeal in the Brazier with 2 redstone on 2 hands.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Light the Brazier, it will consume the items.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Make sure you're surrounded with Undead enemies (piglin zombies work too), and the Ritual will instantly kill them, and give Soul Shards.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Only the undead give these vibes. Dead ones.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible requires a heat source beneath. Netherrack or a campfire will suffice.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "When following recipes, they are to the exact, you cannot throw a full stack and expect a full stack.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "General help: if it requires 2 items dropped before next step, it means both items together (within a second), changes color, then drop in next item(s) and it should give the new item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-If it requires stirring, the stirring is done before the current step items dissolve (so throw item in, stir 2 times then it changes color for next step)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-If left alone for more then 4 seconds, it will boil off, any materials put in are wasted.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "If you have a way to drop items precisely into the crucible, it helps to avoid anything missing in that 4 second time.", + "atm9.quest.eidolonRepraised.subt.complicated": "It's complicated.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Your first item with the Crucible is Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "First fill with bucket of water, wait to boil.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Once boiling, drop 2 redstone and a Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Once it changes color, throw in your 2 Gold Ingots. If all is well, you should get 2 Arcane Gold Ingots.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "You may need a bunch of this.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Magical Gold", + "atm9.quest.eidolonRepraised.desc.chanting.1": "In this portion, chanting to the gods to get power (well, not actual super powers).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "First make an Effigy, 6 Altar tables. Place on them 2 Candlesticks, Effigy, wither (or best skull), Goblet and 2 Potted wither roses (or best \\\"flower\\\" you can from book).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Be a lesson to tell you that these can only be done once a day.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Start with clicking Wicked Sign 3 times, then click Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "You will get a new symbol if done right, with the Effigy's eyes glow.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Dark Worship", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Once you've learned the Soul symbol, you can do \\\"animal\\\" sacrifice. Kill an animal while near the altar, its blood will fill the Goblet.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Then chant \\\"Animal Sacrifice\\\" on a new day, you should learn how to make Unholy Symbols.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Drop a Pewter Inlay on the ground, then Chant on it, should turn into a Unholy Symbol.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "You only need 1 for all your crafting needs. Can make more if you like putting them in frames.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Let the darkness flow!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "With some smooth stone slabs, stone, soul shards and your unholy symbol (portrayed in book), you will upgrade your altar and Effigy.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Your effigy requires the Unholy Symbol and Gold inlays with the stone, to make Elder Statue", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Wiht soul shard, stone slabs, stone and Pewter Inlay, make some Altars.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentic Stone from Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(does not inflict fire damage, just song theme)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Disregarding that, this Scythe is unique. It allows you to get Soul shards without the Crystallization Ritual.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "It is affected by Looting. Please apply Smite with Sharpness (Apotheosis only), Looting and Mending to get the most out of it.", + "atm9.quest.eidolonRepraised.subt.burning": "I'm burning, I'm burning, I'm Burning for yooooou", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Creating this axe allows its user to dish more damage, and occasionally drop the enemies skull.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Gives head yo.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "This special armor increases your mobility, reduces effectiveness of enemy magic, and heals you if you inflict Wither on enemies.", + "atm9.quest.eidolonRepraised.subt.lookPart": "You do the work, now you gotta look the part!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Warlock's Suit", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria's Wand of Sparking got nothing on this.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill of the thrill", + "atm9.quest.eidolonRepraised.desc.charmReach": "This charm will increase your Reach distance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Reach out and Touch Faith. With your personal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "For real, this would be for normal play. It increases your damage by double, but you take 5 times more damage.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "I WOULD NOT SUGGEST USING THIS WITH CURSED RING CHALLENGE", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "This special Enchanter enchants using the shards. It uses your levels and shards.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "It lets you decide enchants to put on. And lets you level them up.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "If you end up not able to use anymore, it may be \\\"completed\\\", consider using this in tandem of Apotheosis enchanting for absurd enchants.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Consider this your gateway to Apotheosis", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use the holy symbol three times to ignite what you are looking at.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Forgot a flint and steel in the caves?", + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is a magic mod based on somewhat evil things. Collect the blood of your enemies and harness the power of an ancient source of evil!", + "atm9.quest.evilcraft.desc.modIntro.2": "Everything in this mod can be found in the guidebook, the &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "To get started, find yourself some &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aWelcome to &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "To start collecting blood, we need to craft the &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "As long as you have this in your inventory, killing mobs will collect blood into the extractor. &cBlood&r is an important resource in EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Need to increase the storage of the Extractor? Simply make another, and then combine them in a crafting grid!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "These can also be used to extract blood from &cBlood Stains&r you find (or create) on the ground.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Lastly, with enough blood stored, you can sneak-right click on the ground to place a bucket of blood down.", + "atm9.quest.evilcraft.collectingBlood": "&aCollecting&r &cBlood&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "These are hard to miss, considering they have a massive beam coming from the center.", + "atm9.quest.evilcraft.desc.darkTemple.2": "In the center of the &9Dark Temple&r is a &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "We can use this to empower and create several items that we'll need along the way, including &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visit a Dark Temple", + "atm9.quest.evilcraft.darkTemples": "&9Dark Temples&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "To progress, we'll need to create our first &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "To do this, you'll need to collect at least 5 buckets worth of blood in your &aBlood Extractor&r. Once collected, make a hole with at least 5 blocks of space, and then fill it with the blood.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Once you've created your pool of blood, toss in a &9Dark Gem&r to infuse it.", + "atm9.quest.evilcraft.infusingGems": "&dInfusing Gems with&r &cBlood&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "If you leave a bucket of blood on the ground long enough, it will dry into &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Aside from being incredibly unsanitary, we need all kinds of blood for us to progress. Even dried blood.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "This will turn back into blood in the rain, or by breaking it with regular tools. If you break it with &9Flint and Steel&r, you'll get &dBlood Shards&r instead.", + "atm9.quest.evilcraft.dryingBlood": "Drying... &cBlood?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "We won't be creating Dark Power Gems using pools of blood anymore.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Instead, we can make the &9Blood Infuser&r to do all of the messy work for us. This allows you to directly infuse items with blood!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "These can be upgraded using &6Promises&r as well. This is one of the main machines used for progression!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cBlood Infuser&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combining &aHardened Blood Shards&r with &9Dark Power Gems&r will make Blood Infusion Cores.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r are the main crafting components of several machines in EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aInfusion Cores&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Using the Blood Infuser, you can create &cUndead Saplings&r that grow into &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "The logs and planks are useful for creating several tools and items within EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Undead Trees", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft machines can be upgraded using &6Promises&r. Each Promise will have different effects, but first, we'll want to upgrade our Blood Infuser to unlock more recipes.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "To do this, we need to create a &6Promise of Tenacity: Tier 1&r. Generally, this just increases the storage capacity of a machine. For the Blood Infuser, this will unlock more recipes!", + "atm9.quest.evilcraft.upgradingMachines": "&aUpgrading Our Machines&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "The &cBlood Chest&r can be used to repair items using &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "However, items repaired might become &dCursed&r....", + "atm9.quest.evilcraft.repairingTools": "Repairing Tools with &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Need to remove &dEnchantments&r from an item you've found? Maybe you want to remove a Curse? This can be done using the &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "To do this, first place at least 3 buckets worth of blood into the Purifier, then throw in the item you want to remove an enchantment from.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Next, add in the &cBlook&r. The Blook will absorb one of the enchants from the item, and convert it into a book of the enchant.", + "atm9.quest.evilcraft.removingEnchantments": "Removing &dEnchantments&r and &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Increase the Speed of EvilCraft Machines", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Increases the Efficiency of EvilCraft Machines", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Sometimes when you kill a mob, a &dVengeance Spirit&r will spawn.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Their &dEssence&r seems to be useful in crafting more advanced items within EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Not finding many Spirits? Make a &9Vengeance Ring&r and toggle it on to attract more Spirits during your battles.", + "atm9.quest.evilcraft.revengeSpirit": "Revenge of the &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aRank 2&r: More &cBlood&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Even More &cBlood&r", + "atm9.quest.evilcraft.desc.speedBoost": "Gives you a speed boost + step height!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Using the power of &9Dark Gems&r, we can create &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "These can store 16 buckets of any liquid you want, but you'll probably need this for all of the &cBlood&r you'll be collecting.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Need it to hold more? Just combine it in a crafting grid with another Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aStoring&r &cFluids&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "It's a pickaxe with Fortune V on it. That's all.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitely won't summon spirits when you are mining. &oDefinitely won't.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r has its own Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "To start this, you'll need to craft at least 33 &cDark Blood Bricks&r. With these, we'll build a structure that is strong enough to contain the summoned spirits.", + "atm9.quest.evilcraft.desc.mobFarm.3": "You'll also need a spirit trapped in a &9Box of Eternal Closure&r. This will determine the drops you'll get.", + "atm9.quest.evilcraft.desc.mobFarm.4": "To build this, you need to build a cuboid structure with enough room for the mob to spawn. The minimum size is 3x4x3, which has enough room to spawn mobs like zombies. Make sure to place a &9Spirit Furnace&r on one of the faces so you can interact with the structure.", + "atm9.quest.evilcraft.desc.mobFarm.5": "If you want to spawn bigger mobs, you'll need to make a bigger structure.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms using&r &cBlood&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "While their &dEssence&r is useful, we can also capture these Spirits for later use. That sounds evil, doesn't it?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "To become a Spirit Hunter, you'll need to create the &dVengeance Focus&r first. This is used to &aFreeze Spirits&r in place, then you place a &9Box of Eternal Closure&r near the Spirit. This will then suck the Spirit in for later use.", + "atm9.quest.evilcraft.capturingSpirits": "Capturing &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Is the &cBlood Chest&r not working fast enough? Do you have too many items that need to be repaired? You can make a &cColossal Blood Chest&r to solve these problems.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "To build one, you need to make 25 &9Reinforced Undead Planks&r. Using these, you want to make a 3x3x3 hollow cube, then place a &cColossal Blood Chest&r block to close off the multiblock structure. If done right, you'll have a massive &cBlood Chest&r you can now use. Some might call is colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "This also allows you to upgrade it using &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Blood Chest", + "atm9.quest.evilcraft.colossalRepairs": "&aColossal Repairs&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Want to create a mob egg from the spirit you have trapped in that box?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "The &9Spirit Reanimator&r does exactly that. Give it a lot of &cBlood&r and an egg, and of course a &9Box of Eternal Closure&r with the Spirit you want to create the mob egg from, and it will attempt to create the mob egg!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Note: Some mobs cannot be used to create eggs.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCreating&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "A Reusable Ender Pearl", + "atm9.quest.evilcraft.desc.maceCharge": "Holding right click will charge up the Mace to do an AoE attack using &cBlood&r. Sneak-right clicking will change the power level. The higher the power level, the more damage it will do at a higher cost of Blood.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "The &9Kineticator&r works like a magnet for items and experience.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "The &eReverse Kineticator&r will instead repel items and experience.", + "atm9.quest.evilcraft.subt.magnets": "Magnets", + "atm9.quest.evilcraft.subt.summonsZombies": "Summons Zombies", + "atm9.quest.evilcraft.subt.removesBadEffects": "Removes Bad Potion Effects", + "atm9.quest.evilcraft.subt.lightningScepter": "A One-Time Use Lightning Scepter", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Either with the flesh of &aPlayers&r or &dWerewolves&r, you can create an &aInfinite Food Source&r using the power of Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "To insert the desired potion, just right click with the &2Primed Pendant&r in hand to open its inventory.", + "atm9.quest.evilcraft.subt.appliesEffects": "Applies Potion Effects", + "atm9.quest.evilcraft.desc.maceExplosion": "Works like the &aMace of Distortion&r, except it causes an AoE explosion instead.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Have you ever wanted to be able to attack things with a Shovel, and it hurt? I would ask why, but this is EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Well look no further! This serves as both a weapon, and a tool for breaking soft things!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "The &6Entangled Chalice&r is just like an Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "When placed in the world, it can pump in Blood. When activated in your inventory, it will try to fill up your items that use &cBlood&r as a resource.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "If you want to make more Chalices using the same network, just use the crafting recipe that uses a Chalice instead of a gold ingot.", + "atm9.quest.evilcraft.entangledChalice": "&dEntangled Chalice&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Using the power of a slain &9Vengeance Spirit&r, we can use the Blood Infuser to create &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "This is &dPain&r and &dSorrow&r materialized. It's also the high-end crafting material for powerful tools and items in EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "With &dGarmonbozia&r, we can now create our own &aEnvironmental Accumulator&r. That's a lot to type out, I'm gonna be honest.", + "atm9.quest.evilcraft.weatherAccumulator": "Our Own Weather Accumulator", + "atm9.quest.evilcraft.desc.infiniteWater.1": "When it's raining, throwing in a &aWeather Container&r will harness the power of the rain.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "With this, you can create an &9Infinite Water Bucket&r, or an &9Infinite Water Source Block&r. These are both incredibly useful items to have!", + "atm9.quest.evilcraft.letItRain": "&aLet it&r &9Rain&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "When it's a thunderstorm, throwing in a &aWeather Container&r into the &aEnvironmental Accumulator&r will harness the power of the storm.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Using this, we can create items that allow us to control Lightning at will.", + "atm9.quest.evilcraft.thunderstruck": "&aYou've Been&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Did a mob hit the floor too hard and get its &cBlood&r everywhere? Oh no!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "Anyway.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "You can use a &cSanguinary Pedestal&r to absorb that precious &cBlood&r for later use!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Want to automate collecting blood? Place a &9Spiked Plate&r on top of the Pedestal, then have a mob stand on it.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinary Pedestal", + "atm9.quest.evilcraft.collectingBloodStains": "&aCollecting&r &cBlood Stains&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "This is a unique drop from &aPlayers&r, including when you die!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "You &ocould&r get this by dying over and over, or by participating in PvP. Same thing!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Within villages, there are &ointeresting&r villagers that just so happen to be &dWerewolves&r.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Slaying these beasts will give you &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Need more blood from your enemies? Of course you do!", + "atm9.quest.evilcraft.desc.veinSword.2": "The &dVein Sword&r allows you to collect more blood, as well as more drops with Looting attached to it!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r can be made using Broom Parts. Every Broom is made up of 3 parts: a Rod, a Cap, and a Brush.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Each part can be crafted by combing the bare part with certain items to give them specific modifiers. As there are too many modifiers to type out, make sure to check the guide book for more info!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "To craft your Broom, simply place each part into the crafting table. The Broom will require Blood to function properly.", + "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom", + "atm9.quest.evilcraft.bloodBrooms": "&cBlood&r &dBrooms&r", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adds new ways to get better armor, enchants, and more!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Found within the Dark Forest biome, the Edelwood Tree looks like a small tree that has been chopped in half.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. Go out and mine some!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "You'll find the Stella Arcanum ore deep underground.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Careful when mining.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to find Yellow Orchids.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanity", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "You've probably already acquired some Darkstone, but we'll need it to craft the forge.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Blood", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dSouls", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff is everywhere.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge&r", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor consists of all the Mycelial generators working at the same time, near the reactor block.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "It generates 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Crimed Mycelial Generator", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinary Mycelial Generator", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Death Mycelial Generator", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Disenchantment Mycelial Generator", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender Mycelial Generator", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosive Mycelial Generator", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Mycelial Generator", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Furnace Mycelial Generator", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitosis Mycelial Generator", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma Mycelial Generator", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgic Mycelial Generator", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar Mycelial Generator", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Pink Mycelial Generator", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion Mycelial Generator", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Rocket Mycelial Generator", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slimey Mycelial Generator", + "atm9.quest.industrialForegoing.fluidExtractor": "Fluid Extractor - Extracts Latex from logs, some give more latex than others", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - to automate the log placing", + "atm9.quest.industrialForegoing.acaciaLogs": "Acacia Logs give the most latex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Latex Processing Unit", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill on top", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "This is how you get Ether Gas", + "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extracts latex from logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\\\& Fluid Transport", + "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime", + "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime \\\\& Liquid Meat", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion \\\\& Extraction", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades", + "atm9.quest.industrialForegoing.fluids": "Fluids", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.", + "atm9.quest.industrialForegoing.blocks": "Blocks", + "atm9.quest.industrialForegoing.animals": "Animals", + "atm9.quest.industrialForegoing.plants": "Plants", + "atm9.quest.industrialForegoing.bioPower": "Bio Power", + "atm9.quest.industrialForegoing.otherMachines": "Other Machines", + "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage", + "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "All sounds good, but you need to automate some stuff to get it working, see what each Mycelial Generator consumes to work, and automate it, most things are simple, but others, not that much... &olooking at Disenchanting Mycelial Generator&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.", + "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r Its used to craft machine frames, needed to make.. well... machines, and upgrades.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?", + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \\\"infuser\\\" (far-left slot).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.", + "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine", + "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.", + "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.", + "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts", + "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things", + "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \\\"dirty\\\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.", + "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.", + "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!", + "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.", + "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.", + "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!", + "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!", + "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!", + "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.", + "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.", + "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.", + "atm9.quest.mekanism.subt.storingPower": "Storing Power", + "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.", + "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.", + "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.", + "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel", + "atm9.quest.mekanism.steel": "Steel", + "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power", + "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids", + "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses", + "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items", + "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat", + "atm9.quest.mekanism.desc.purification.1": "This machine \\\"Purifies\\\" our ores. It turns 1 Raw Ore into 2 \\\"Clumps\\\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.", + "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.", + "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.subt.clumps": "It makes Clumps.", + "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.", + "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.", + "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down", + "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.", + "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.", + "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!", + "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!", + "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!", + "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hyrdogen Chloride, which is then used in our Chemical Injection Chamber.", + "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2 valves.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.", + "atm9.quest.mekanism.subt.brine": "Water turns into Brine!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant", + "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.", + "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.", + "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \\\"Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.", + "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory", + "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.", + "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.", + "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.", + "atm9.quest.mekanism.heaters": "Heaters", + "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production", + "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.", + "atm9.quest.mekanism.desc.customPortal.2": "Create a \\\"Portal Frame\\\" with the teleporter block being the base of the portal.", + "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.", + "atm9.quest.mekanism.customPortals": "Custom Portals!", + "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.", + "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.", + "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack", + "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....", + "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \\\"Pull or Push\\\" or rotating machines.", + "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench", + "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.", + "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source", + "atm9.quest.mekanism.waterSource": "Water Source", + "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.", + "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas", + "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!", + "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.", + "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen", + "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.", + "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.", + "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!", + "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.", + "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.", + "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory", + "atm9.quest.mekanism.mekanism": "&dMekanism&r", + "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \\\"double\\\" our ingot output, your setup should look something like this:", + "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \\\"dirty dusts\\\". This \\\"Dirty Dust\\\" is fed into an &aEnrichment Chamber&r, which converts the \\\"Dirty Dust\\\" into the appropriate \\\"Ore Dust.\\\"", + "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?", + "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory", + "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far", + "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?", + "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.", + "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?", + "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.", + "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory", + "atm9.quest.mekanism.theHardPart": "The Hard Part", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.", + "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!", + "atm9.quest.mekanism.bioFuel": "Bio Fuel", + "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.", + "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.", + "atm9.quest.mekanism.substrates": "Substrates", + "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.", + "atm9.quest.mekanism.hdpePellets": "HDPE Pellets", + "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.", + "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool", + "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.", + "atm9.quest.mekanism.desc.enrichItems.2": "These \\\"Enriched\\\" items give 8x the amount of mb in a Metallurgic Infuser.", + "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!", + "atm9.quest.mekanism.enrichedItems": "Enriched Items", + "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \\\"Ore Slurry\\\" into \\\"Clean Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath", + "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals", + "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.", + "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ", + "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer > outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.", + "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dReactors&r questline!", + "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors", + "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism&r", + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiar", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!", + "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.", + "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons&r", + "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!", + "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!", + "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)", + "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.", + "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \\\"vision\\\" to find certain items for progression.", + "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.", + "atm9.quest.occultism.tripReady": "Get Ready for a Trip", + "atm9.quest.occultism.demonFruit": "&cDemon Fruit&r", + "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?", + "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.", + "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r and adventuring into the world. You might be surprised what you find. To make it easier, there are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions", + "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.", + "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.", + "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!", + "atm9.quest.occultism.candles": "Candles", + "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.", + "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.", + "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.", + "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.", + "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.", + "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.", + "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding&r", + "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!", + "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \\\"Mark All As Read\\\" so it unlocks everything in the book.", + "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!", + "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!", + "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.", + "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!", + "atm9.quest.occultism.chalkingItUp": "&aChalking It Up&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!", + "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon", + "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.", + "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons&r", + "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.", + "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.", + "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy", + "atm9.quest.occultism.hotDemons": "&cHot Demons&r", + "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.", + "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!", + "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!", + "atm9.quest.occultism.desc.newTools.1": "Most of the items we've needed from the &3Otherworld&r so far just needed some Spiritfire. However, we will need to use the help of the &3Third Eye&r to find the Ore of the &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "We'll also need a special pickaxe to be able to mine it. For this, we'll need to Infuse a Demon into a &dSpirit Attuned Pickaxe Head&r to create a pickaxe that can break this new kind of ore.", + "atm9.quest.occultism.newToolsForNewOres": "New Tools for New Ores", + "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to find &eIesnium Ore&r in the Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Without the effects of the &3Third Eye&r, this will look just like Netherrack. Make sure to have your &dOtherworld Goggles&r equipped!", + "atm9.quest.occultism.desc.findIesnium.3": "To locate the ore, try using a &aDivination Rod&r. You'll need to attune it to Netherrack first, then hold down right click to use it. After a few seconds, you will see a particle shoot out in the direction of the nearest Iesnium Ore. You can only mine the ore using the &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Since you can't break this ore down into double the dusts using the standard methods, try using your Foliot Crusher to double your ingots per raw ore!", + "atm9.quest.occultism.desc.findIesnium.5": "Note: If you don't see the particle, make sure your particle settings are turned on!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Ore of the Otherworld&r", + "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This not only mines Iesnium like the Infused Pickaxe, but lasts a lot longer too.", + "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!", + "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe&r", + "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?", + "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.", + "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi", + "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon", + "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher&r", + "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.", + "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.", + "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.", + "atm9.quest.occultism.miningDemons": "Mining Demons", + "atm9.quest.occultism.demonMining": "&cDemon Mining&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \\\"NBT and You\\\" in the Storage questline for more info on NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage&r", + "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.", + "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.", + "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.", + "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials", + "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.", + "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!", + "atm9.quest.occultism.remoteAccess": "&aRemote Access&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!", + "atm9.quest.occultism.familiars.1": "Familiars", + "atm9.quest.occultism.familiars.2": "&dFamiliars&r", + "atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!", + "atm9.quest.powah.desc.intro.2": "To get started, go out and mine some &aUraninite&r!", + "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.", + "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!", + "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats", + "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.", + "atm9.quest.powah.energyCables": "Energy Cables", + "atm9.quest.powah.energizingRods": "Energizing Rods", + "atm9.quest.powah.energizingOrb": "The &9Energizing Orb&r", + "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \\\"Passive Power\\\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of water.", + "atm9.quest.powah.desc.thermalGenerator.2": "There are currently 3 blocks you can place this over: a Magma block which produces the lowest, a lava source block which is a little better, or a &cBlock of Blazing Crystal&r, which provides the most heat. ", + "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.", + "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.", + "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.", + "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.", + "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!", + "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)", + "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!", + "atm9.quest.powah.reactorStarter": "Reactor (Starter)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.", + "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.", + "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.", + "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ", + "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.", + "atm9.quest.powah.bindingCards": "Binding Cards", + "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.", + "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.", + "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.", + "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.", + "atm9.quest.powah.energized": "Tier: &aEnergized&r", + "atm9.quest.powah.blazing": "Tier: &cBlazing&r", + "atm9.quest.powah.niotic": "Tier: &9Niotic&r", + "atm9.quest.powah.spirited": "Tier: &2Spirited&r", + "atm9.quest.powah.nitro": "Tier: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.", + "atm9.quest.powah.basicReactor": "Reactor (Basic)", + "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)", + "atm9.quest.powah.blazingReactor": "Reactor (Blazing)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Tier: &7Tiny&r", + "atm9.quest.powah.basic": "Tier: &bBasic&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.", + "atm9.quest.productiveBees.desc.welcome.1": "Welcome to &9Productive Bees&r!", + "atm9.quest.productiveBees.desc.welcome.2": "To get started with the mod, you'll first need to find some Honeycombs and Honey Bottles! Find yourself a Beehive, and let the bees do their work for a little. Shearing it when it is full will give you honeycombs, and glass bottles will give you Honey Bottles!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Important Note&r: With the bee quests requiring combs, the recipes will not be shown. Make sure to look them up in JEI if you need them!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Using the vanilla method, go ahead and make yourself a &9Beehive&r to have your own little setup!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "These can hold 3 Bees each, but we won't be using it for long....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bees will only create Honey and Honeycombs if they have the right flowers. Vanilla bees can use any flower, but most bees in the mod will require a specific block! Make sure to check JEI for more info.", + "atm9.quest.productiveBees.firstBeehive": "Your First Beehive!", + "atm9.quest.productiveBees.desc.beeFarm.1": "To get our own bee farm going, we'll have to find us some bees... and capture them.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Right-clicking a bee with this will capture it!", + "atm9.quest.productiveBees.desc.beeFarm.3": "Adventuring can also net you some &6Sturdy Bee Cages&r, so keep an eye out!", + "atm9.quest.productiveBees.capturingBees": "Capturing Bees!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "With the vanilla Beehive, we'll use this to craft an &eAdvanced Beehive&r. It can be Oak or any kind of wood.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bees will fly in and out of these, and drop off Honeycombs in the inventory. You can also insert glass bottles to get Honey Bottles.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "We'll need plenty of Honeycombs for treats!", + "atm9.quest.productiveBees.subt.noShearing": "No more shearing.", + "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehive", + "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.", + "atm9.quest.productiveBees.desc.nests.3": "These can be placed in any Overworld Biome.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Can be used in any Overworld biome", + "atm9.quest.productiveBees.woodNest": "Wood Nest", + "atm9.quest.productiveBees.desc.stoneNest": "The Stone Nest can be placed in any overworld biome to lure in a Mason Bee or Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Lures Bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.dirtNest.1": "The &eDirt Nest&r can be placed in any overworld biome to lure in bees.", + "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Any Overworld Biome", + "atm9.quest.productiveBees.desc.sandNest": "When placed in a Desert biome, the Sand Nest will attract either the Chocolate or Ashy Mining Bee.", + "atm9.quest.productiveBees.subt.desertBiomes": "Lures bees in Desert Biomes", + "atm9.quest.productiveBees.desc.snowNest": "Placing a Snow Nest in a snowy biome will lure in a Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Lures the Sweat Bee in Cold Biomes", + "atm9.quest.productiveBees.desc.gravelNest.1": "The Gravel Nest will lure bees in either a River biome or Beach biome.", + "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lures in bees in River and Beach Biomes", + "atm9.quest.productiveBees.desc.reedNest": "A Reed Nest will work in any overworld biome, and will lure in a Mason Bee or a Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Lures bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.slimyNest": "When placed in a swamp biome, the Slimy Nest will lure in Slimy Bees.", + "atm9.quest.productiveBees.subt.swampBiome": "Lures in a Slimy Bee in a Swamp Biome", + "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.", + "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.", + "atm9.quest.productiveBees.subt.crystallineNether": "Lures in Crystalline Bees in the Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether", + "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.", + "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline", + "atm9.quest.productiveBees.ironComb": "Iron Comb", + "atm9.quest.productiveBees.ironBees": "Iron Bees", + "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.", + "atm9.quest.productiveBees.subt.dirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee", + "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Spawns from a Quartz Nest in the Nether", + "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb", + "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining", + "atm9.quest.productiveBees.copperComb": "Copper Comb", + "atm9.quest.productiveBees.copperBees": "Copper Bees", + "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.", + "atm9.quest.productiveBees.tinComb": "Tin Comb", + "atm9.quest.productiveBees.tinBees": "Tin Bees", + "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb", + "atm9.quest.productiveBees.aluminumBees": "Aluminum Bees", + "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason", + "atm9.quest.productiveBees.goldComb": "Gold Comb", + "atm9.quest.productiveBees.goldBees": "Gold Bees", + "atm9.quest.productiveBees.subt.stoneNest": "Spawned using a Stone Nest", + "atm9.quest.productiveBees.masonBees": "Mason Bees", + "atm9.quest.productiveBees.masonBee": "Mason Bee", + "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!", + "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!", + "atm9.quest.productiveBees.findingNests": "Finding Nests", + "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.", + "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.", + "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5% chance for a new baby bee to be spawned every time honey is delivered.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.", + "atm9.quest.productiveBees.subt.makingBabies": "Making Babies", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive", + "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter", + "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs", + "atm9.quest.productiveBees.centrifuges": "Centrifuges", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Diamond Comb", + "atm9.quest.productiveBees.diamondBee": "Diamond Bee", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded", + "atm9.quest.productiveBees.lapisComb": "Lapis Comb", + "atm9.quest.productiveBees.lapisBees": "Lapis Bees", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining", + "atm9.quest.productiveBees.redstoneComb": "Redstone Comb", + "atm9.quest.productiveBees.redstoneBees": "Redstone Bees", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest", + "atm9.quest.productiveBees.enderComb": "Ender Comb", + "atm9.quest.productiveBees.enderBees": "Ender Bees", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!", + "atm9.quest.productiveBees.glowingComb": "Glowing Comb", + "atm9.quest.productiveBees.glowingBee": "Glowing Bee", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Spawned using a Wood Nest", + "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee", + "atm9.quest.productiveBees.emeraldComb": "Emerald Comb", + "atm9.quest.productiveBees.emeraldBee": "Emerald Bee", + "atm9.quest.productiveBees.desc.slimyNestLure": "You can lure these bees in using a Slimy Nest in a swamp biome.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest", + "atm9.quest.productiveBees.slimyComb": "Slimy Comb", + "atm9.quest.productiveBees.slimyBee": "Slimy Bee", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite", + "atm9.quest.productiveBees.ancientComb": "Ancient Comb", + "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose", + "atm9.quest.productiveBees.witheredComb": "Withered Comb", + "atm9.quest.productiveBees.witheredBee": "Withered Bee", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.", + "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered", + "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb", + "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark", + "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb", + "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest", + "atm9.quest.productiveBees.draconicComb": "Draconic Comb", + "atm9.quest.productiveBees.draconicBee": "Draconic Bee", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic", + "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb", + "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb", + "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee", + "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.zincComb": "Zinc Comb", + "atm9.quest.productiveBees.zincBees": "Zinc Bees", + "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver", + "atm9.quest.productiveBees.electrumComb": "Electrum Comb", + "atm9.quest.productiveBees.electrumBees": "Electrum Bees", + "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender", + "atm9.quest.productiveBees.platinumComb": "Platinum Comb", + "atm9.quest.productiveBees.platinumBees": "Platinum Bees", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded", + "atm9.quest.productiveBees.leadComb": "Lead Comb", + "atm9.quest.productiveBees.leadBees": "Lead Bees", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad", + "atm9.quest.productiveBees.blazingComb": "Blazing Comb", + "atm9.quest.productiveBees.blazingBee": "Blazing Bee", + "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc", + "atm9.quest.productiveBees.brassComb": "Brass Comb", + "atm9.quest.productiveBees.brassBees": "Brass Bees", + "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees", + "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee", + "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee", + "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Nomad Bee", + "atm9.quest.productiveBees.subt.reedNest": "Spawns from a Reed Nest", + "atm9.quest.productiveBees.reedBee": "Reed Bee", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Random Chance to Spawn when breaking Cocoa Pods in a Jungle", + "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee", + "atm9.quest.productiveBees.subt.snowNest": "Spawns from a Snow Nest", + "atm9.quest.productiveBees.sweatBee": "Sweat Bee", + "atm9.quest.productiveBees.subt.woodNests": "Spawns from most Wood Nests", + "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees", + "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place", + "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin", + "atm9.quest.productiveBees.bronzeComb": "Bronze Comb", + "atm9.quest.productiveBees.bronzeBees": "Bronze Bees", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter", + "atm9.quest.productiveBees.coalComb": "Coal Comb", + "atm9.quest.productiveBees.coalBee": "Coal Bee", + "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel", + "atm9.quest.productiveBees.constantanComb": "Constantan Comb", + "atm9.quest.productiveBees.constantanBee": "Constantan Bee", + "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.", + "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal", + "atm9.quest.productiveBees.dyeBee": "Dye Bee", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum", + "atm9.quest.productiveBees.enderiumComb": "Enderium Comb", + "atm9.quest.productiveBees.enderiumBee": "Enderium Bee", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald", + "atm9.quest.productiveBees.experienceComb": "Experience Comb", + "atm9.quest.productiveBees.experienceBee": "Experience Bee", + "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher", + "atm9.quest.productiveBees.farmerBees": "Farmer Bees", + "atm9.quest.productiveBees.farmerBee": "Farmer Bee", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee", + "atm9.quest.productiveBees.gravesComb": "Grave's Comb", + "atm9.quest.productiveBees.gravesBee": "Grave's Bee", + "atm9.quest.productiveBees.ironNickel": "Iron + Nickel", + "atm9.quest.productiveBees.invarComb": "Invar Comb", + "atm9.quest.productiveBees.invarBee": "Invar Bee", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee", + "atm9.quest.productiveBees.lumberBee": "Lumber Bee", + "atm9.quest.productiveBees.silverTin": "Silver + Tin", + "atm9.quest.productiveBees.lumiumComb": "Lumium Comb", + "atm9.quest.productiveBees.lumiumBee": "Lumium Bee", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo", + "atm9.quest.productiveBees.menrilComb": "Menril Comb", + "atm9.quest.productiveBees.menrilBee": "Menril Bee", + "atm9.quest.productiveBees.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.nickelComb": "Nickel Comb", + "atm9.quest.productiveBees.nickelBee": "Nickel Bee", + "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat", + "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb", + "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee", + "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo", + "atm9.quest.productiveBees.osmiumComb": "Osmium Comb", + "atm9.quest.productiveBees.osmiumBee": "Osmium Bee", + "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger", + "atm9.quest.productiveBees.quarryBee": "Quarry Bee", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron", + "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb", + "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee", + "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat", + "atm9.quest.productiveBees.rancherBee": "Rancher Bee", + "atm9.quest.productiveBees.silverCopper": "Silver + Copper", + "atm9.quest.productiveBees.signalumComb": "Signalum Comb", + "atm9.quest.productiveBees.signalumBee": "Signalum Bee", + "atm9.quest.productiveBees.resinReed": "Resin + Reed", + "atm9.quest.productiveBees.silkyComb": "Silky Comb", + "atm9.quest.productiveBees.silkyBee": "Silky Bee", + "atm9.quest.productiveBees.ironMason": "Iron + Mason", + "atm9.quest.productiveBees.silverComb": "Silver Comb", + "atm9.quest.productiveBees.silverBee": "Silver Bee", + "atm9.quest.productiveBees.ironCoal": "Iron + Coal", + "atm9.quest.productiveBees.steelComb": "Steel Comb", + "atm9.quest.productiveBees.steelBee": "Steel Bee", + "atm9.quest.productiveBees.soulSandNestNether": "Spawned using a Soul Sand Nest in the Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee", + "atm9.quest.productiveBees.netherBrickNestNether": "Spawned using a Nether Brick Nest in the Nether", + "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb", + "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee", + "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a bee?", + "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!", + "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a saddle on a Bumble Bee, and take to the skies!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests", + "atm9.quest.productiveBees.bumbleBee": "Bumble Bee", + "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest", + "atm9.quest.productiveBees.diggerBees": "Digger Bees", + "atm9.quest.productiveBees.diggerBee": "Digger Bee", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst", + "atm9.quest.productiveBees.amethystComb": "Amethyst Comb", + "atm9.quest.productiveBees.amethystBee": "Amethyst Bee", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb", + "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee", + "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!", + "atm9.quest.productiveBees.collectorBee": "Collector Bee", + "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb", + "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!", + "atm9.quest.productiveBees.fluixComb": "Fluix Comb", + "atm9.quest.productiveBees.fluixBee": "Fluix Bee", + "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!", + "atm9.quest.productiveBees.frostyComb": "Frosty Comb", + "atm9.quest.productiveBees.frostyBee": "Frosty Bee", + "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!", + "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee", + "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!", + "atm9.quest.productiveBees.peridotComb": "Peridot Comb", + "atm9.quest.productiveBees.peridotBee": "Peridot Bee", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!", + "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!", + "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb", + "atm9.quest.productiveBees.redShroombee": "Red Shroombee", + "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!", + "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!", + "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb", + "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!", + "atm9.quest.productiveBees.souliumComb": "Soulium Comb", + "atm9.quest.productiveBees.souliumBee": "Soulium Bee", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!", + "atm9.quest.productiveBees.warpedComb": "Warped Comb", + "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee", + "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.", + "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees", + "atm9.quest.productiveBees.beeBreeding": "Bee Breeding", + "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required", + "atm9.quest.productiveBees.nestSpawning": "Nest Spawning", + "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage", + "atm9.quest.productiveBees.expansionBox": "Expansion Box", + "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.", + "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.", + "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!", + "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression", + "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.", + "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual", + "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest", + "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.", + "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees", + "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "To create spawn eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100% purity, which will give you a 100% chance to convert an egg to a bee spawn egg.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.", + "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees", + "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee when placed in the Nether", + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!", + "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace", + "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25% chance to create an extra dust.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker", + "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.", + "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!", + "atm9.quest.thermalExpansion.storingPower": "Storing Power", + "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids", + "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate", + "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity", + "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed", + "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect", + "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect", + "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \\\"Presses\\\" using Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \\\"fuel\\\" like Coal and it'll produce Coal Coke and a by-product.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \\\"Liquid\\\" Potions that can be bottled into Potions.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade", + "atm9.quest.twilightForest.desc.welcome.1": "Welcome to the &9Twilight Forest&r!", + "atm9.quest.twilightForest.desc.welcome.2": "To create a portal to the Twilight Forest, make a 2x2 hole and fill it with water. Surround the edges of the hole with flowers, and throw a diamond in.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor will give you a sign if you did it right.", + "atm9.quest.twilightForest.subt.creatingPortal": "Creating the Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Enter the Twilight Forest", + "atm9.quest.twilightForest.twilightForest": "The Twilight Forest", + "atm9.quest.twilightForest.desc.discoverEntities.1": "In the Twilight Forest, there are a bunch of new entities to discover.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "One of the worst is the Cicada. I suggest killing this for the achievement, but killing any Twilight Forest mob will work.", + "atm9.quest.twilightForest.silenceForest": "The Silence of the Forest", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... is not yet implemented.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Instead, head to the giant castle in the Final Plateau and grab some door blocks!", + "atm9.quest.twilightForest.desc.notImplemented.3": "There is a kobold that spawns in as a \\\"placeholder\\\" but you will get nothing from killing it.", + "atm9.quest.twilightForest.enterFinalPlateau": "Enter the Final Plateau", + "atm9.quest.twilightForest.finalBoss": "The Final Boss", + "atm9.quest.twilightForest.desc.differentFoods.1": "There are a lot of different foods you can make from the Twilight Forest!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Try them all!", + "atm9.quest.twilightForest.fancyNoms": "Fancy Noms", + "atm9.quest.twilightForest.desc.getLost.1": "It's easy to get lost in the Forest. In your travels, you'll run into Obsidian pillars.", + "atm9.quest.twilightForest.desc.getLost.2": "These pillars will have Ravens around them. Slay them to get their feathers, which you can use to create a map for the Twilight Forest!", + "atm9.quest.twilightForest.ravenFeathers": "Raven Feathers", + "atm9.quest.twilightForest.desc.lootChests.1": "Within the Twilight Forest, there are loot chests that can give you rare saplings.", + "atm9.quest.twilightForest.desc.lootChests.2": "Collect them all!", + "atm9.quest.twilightForest.subt.growingTrees": "Growing Trees", + "atm9.quest.twilightForest.realFinalBoss": "The Real Final Boss", + "atm9.quest.twilightForest.desc.firstBoss.1": "The first boss on your Twilight adventure can be found within the Courtyard.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Killing the Naga will grant entry to the next boss, the Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Time to Even the Scales", + "atm9.quest.twilightForest.desc.lichFight.1": "Within his tower, a Lich of great power lives here.", + "atm9.quest.twilightForest.desc.lichFight.2": "It is a 3 phase fight, but only 1 phase is unique.", + "atm9.quest.twilightForest.desc.lichFight.3": "Phase 1: The Lich surrounds himself in shields, and attacks you with Ender Pearls that shoot out like Ghast fireballs. Reflect these back to the Lich to break his shields! As his shields break, he'll send out duplicates to distract you.", + "atm9.quest.twilightForest.desc.lichFight.4": "Phase 2: The Lich switches scepters to summon Zombies to help him in the fight. With his defenses down, you will be able to melee him!", + "atm9.quest.twilightForest.desc.lichFight.5": "Phase 3: Once all of the charges are spent on his Scepter, he will switch to a Golden Sword and go berserk. Kill him fast!", + "atm9.quest.twilightForest.bringOutYourDead": "Bring out your Dead", + "atm9.quest.twilightForest.desc.minoshroom.1": "In the depths of the Labyrinth Swamp is a giant Minoshroom.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Once defeated, it'll drop Meef Stroganoff. To unlock the next area, you must eat it.", + "atm9.quest.twilightForest.mightyStroganoff": "Mighty Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "The infamous multi-headed beast from Greek Mythology.", + "atm9.quest.twilightForest.desc.hydra.2": "Ranged attacks aren't as effective, meaning you'll need to get up close and personal.", + "atm9.quest.twilightForest.desc.hydra.3": "Once defeated, you'll be able to find the next boss in the Dark Forest.", + "atm9.quest.twilightForest.subt.fireySwamp": "Firey Swamp", + "atm9.quest.twilightForest.hydraSlayer": "Hydra Slayer", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Inside the Dark Forest, you'll find a structure that leads underground.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "To enter, you'll need to place one of the trophies you've acquired on the nearby pedestal.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "On the 3rd layer, you'll find the Knight Phantoms. Defeat these to unlock the next boss.", + "atm9.quest.twilightForest.subt.darkestForests": "The Darkest of Forests", + "atm9.quest.twilightForest.enteringDarkForest": "Entering the Dark Forest", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Within the Dark Forest, you'll find the Dark Tower.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "To enter, look for the reappearing blocks at the base. Find your way through the maze all the way to the final floor to fight the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "The Ur-Ghast is recommended to kill with a ranged weapon. There are 4 Ghast traps found on the boss floor, which can be used to damage the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "These are charged with Ghastling kills, then activating with redstone. You don't have to use them, but they can prove useful.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Dark Carmonite Tower", + "atm9.quest.twilightForest.tearsOfFire": "Tears of Fire", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "After defeating the Ur-Ghast, you'll unlock the Snowy Forest biomes.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "There are many creatures to fight, but to continue your progression, you'll need to kill the Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "You can find the Alpha Yeti in a massive Yeti cave. Defeat it to move on.", + "atm9.quest.twilightForest.toTheSnowBiomes": "To the Snow Biomes!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Defeating the Alpha Yeti unlocks the Glacier biome. Here, you'll find cute little penguins and the Snow Queen.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "At the top of the Aurora Palace, the Snow Queen will summon ice crystals to protect herself.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "She'll also slam ice blocks down that destroy the floor and deal massive damage.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "You'll only be able to hit her top half, as she's protected by ice blocks.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "After defeating the Snow Queen, you'll unlock access to the Highlands.", + "atm9.quest.twilightForest.clearSkies": "Clear Skies", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "With the Giant Pickaxe, you'll want to head back to Troll Caves to find Giant Obsidian.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use the Giant Pickaxe to break it, and you'll find some loot. You want to get the Lamp of Cinders to continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "With your Magic Beans and Uberous Soil, you'll want to look for a large cloud in the highland biomes.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plant the magic beans in the soil to grow a beanstalk all the way up. Here, you'll find the Giants.", + "atm9.quest.twilightForest.desc.magicBeans.3": "You'll need to kill the Miner Giant and get their pickaxe to continue on.", + "atm9.quest.twilightForest.subt.giants": "The giants look like me, but are nothing LIKE me.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "From the scales of the Naga, you can craft some armor. Not super strong, but looks nice.", + "atm9.quest.twilightForest.nagaScaleArmor": "Naga Scale Armor", + "atm9.quest.twilightForest.desc.lichScepter.1": "Do you want to be able to shoot Ender blasts like the Lich? This is the scepter for it.", + "atm9.quest.twilightForest.desc.lichScepter.2": "To recharge, combine it with an Ender Pearl in a crafting table.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Using this Scepter, you can drain the life of your enemies!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "To recharge the scepter, combine it with Fermented Spider Eyes in a crafting table.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Because who doesn't want to summon their own Zombies?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "To recharge, combine with Rotten Flesh in a crafting table.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "This scepter summons shields around you for protection.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "To recharge, combine with Golden Apples in a crafting table.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "It's time to go to the swamps! In the swamps, you'll find an odd-looking hill with an entrance on top. This is the Minoshroom Labyrinth!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Inside, you'll fight several new enemies that can drop the Maze Map Focus. This is needed to make a Maze Map.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "This is a special map that will map your way around the Minoshroom Labyrinth. Your minimap mod has no power here.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "You can also find several loot rooms with special loot for the Maze!", + "atm9.quest.twilightForest.subt.shrek": "I wonder if we'll find Shrek", + "atm9.quest.twilightForest.toTheSwamps": "To the Swamps!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "This map is a must have for the Twilight Forest.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Using a Blank Magic Map will give you a map that shows icons for nearby bosses and structures.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "This is slightly stronger than Naga armor, and comes fully enchanted.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "You can make these by finding &6Steeleaf&r within the Twilight Forest.", + "atm9.quest.twilightForest.steeleafArmor": "Steeleaf Armor", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "This armor can be crafted using &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "This armor comes automatically enchanted as well.", + "atm9.quest.twilightForest.ironwoodArmor": "Ironwood Armor", + "atm9.quest.twilightForest.desc.fieryArmor.1": "The Hyrda drops Fiery Blood that can be used to craft Fiery armor.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "When wearing the full set, enemies that attack you will be set on fire for 10 seconds.", + "atm9.quest.twilightForest.fieryArmor": "Fiery Armor", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance of being found in Phantom Knight chests.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Crafted or found in the Phantom Knight's chests.", + "atm9.quest.twilightForest.knightmetalArmor": "Knightmetal Armor", + "atm9.quest.twilightForest.desc.questingRam.1": "Find the Questing Ram, for it bestows wealth to those who give it Rainbow Wool (16 colors)", + "atm9.quest.twilightForest.desc.questingRam.2": "Hint: There's a dispenser above your head in the ruins where the Ram is. It might prove useful.", + "atm9.quest.twilightForest.ramification": "Ramification", + "atm9.quest.twilightForest.desc.charmOfLife.1": "This is a single-use item that will prevent death. Instead of dying, the charm will be consumed and you'll be given health regen for a short period of time.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "These are found in loot chests.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Just like the Charm of Life I, this item is consumed to prevent your death. When consumed, you'll regen all of your health and be given Regen IV, Resistance, and Fire Resistance for 30 seconds.", + "atm9.quest.twilightForest.desc.deathProtection.1": "This item will prevent you from losing the items in your main and off-hand, as well as your armor when you die.", + "atm9.quest.twilightForest.desc.deathProtection.2": "This item will let you keep your armor and hotbar when you die.", + "atm9.quest.twilightForest.desc.deathProtection.3": "This item will let you keep all of your items in your inventory when you die.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "A Glorified Leafblower", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Crafted from Alpha Yeti Fur.", + "atm9.quest.twilightForest.yetiArmor": "Yeti Armor", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Small Yetis and Winter Wolves drop fur to make this armor.", + "atm9.quest.twilightForest.subt.dyable": "Dyable!", + "atm9.quest.twilightForest.arcticArmor": "Arctic Armor", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "A special pickaxe rarely found in Labyrinths.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "This pick will take 1 damage when breaking Maze walls, instead of the 16 damage for all other picks!", + "atm9.quest.twilightForest.subt.trappedChamber": "Trapped chamber, do not enter?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Dropped from the Snow Queen, this bow shoots 3 arrows at the same time, while only using 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Dropped from the Snow Queen, this bow will shoot arrows that home in on your targets. No more missing!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Found randomly in loot chests, this bow will inflict Slowness III for 10 seconds on hit.", + "atm9.quest.twilightForest.desc.swapBow.1": "This bow is rarely found in the Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "When an enemy is hit from this bow, you will swap places with them. Be careful shooting things out of the sky!", + "atm9.quest.twilightForest.desc.magnet.1": "A Magnet that can pull up anything with Ore in name, except Coal.", + "atm9.quest.twilightForest.desc.magnet.2": "This is found in Hollow Hill chests.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "A sword that deals 40 hearts of damage, but only has 1 durability.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "You can make this indestructible if you want to use this.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "These are rarely found in loot chests in the Aurora Palace.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Found in the Aurora Palace, this sword will give enemies Frosted for 10 seconds when attacked.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "This item is like a torch launcher. It launches &6Moonworms&r at the targeted block, which light up the block similar to a torch.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "You can find this in some Hollow Hill and Lich Tower treasure chests.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Want to make the Overworld feel more like the Twilight Forest?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "You can use this powder on Overworld animals to convert them into their Twilight Forest variants.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "You can find this in dungeon chests in the Twilight Forest.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combining a Raven Feather with Torchberries and Glowstone will give you a Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Using the Fiery Blood from the Hydra, you can make several tools.", + "atm9.quest.twilightForest.desc.fieryTools.2": "The Fiery Sword comes with Fire Aspect II when crafted.", + "atm9.quest.twilightForest.desc.fieryTools.3": "The Fiery Pickaxe comes with auto-smelt.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "This is a drop from the Minoshroom. It deals more damage when sprinting.", + "atm9.quest.twilightForest.knightmetalTools": "Knightmetal Tools", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r are like really cool doors. Once right-clicked, they'll disappear for a short time.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "The &6Vanishing Blocks&r will disappear when right-clicked, but they don't come back.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "The &9Carminite Builder&r, when powered with a redstone signal, will generate temporary blocks in the direction the signal came from.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "The &6Carminite Reactor&r will convert nearby Obsidian and Netherack into False Gold and False Diamond. After a short period of time, this will suck up nearby blocks and explode, creating Carminite Ghastlings around it.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Once you've unlocked the Highland biome, head over and find some trolls to kill.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "They can drop some &9Magic Beans&r. You'll also find chests that give you Uberus Soil, which is needed to grow the beans.", + "atm9.quest.twilightForest.visitingGiants": "Visiting the Giants", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Using the Lamp of Cinders, you will now be able to break the thorns in the Thornland Biome.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Gather some Thorn Roses to continue on to the Final Plateau.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Every Thorn has its Rose", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "Security Manager", + "atm9.quest.rs.grid": "Grid Networks", + "atm9.quest.rs.transmitter": "Transmitter", + "atm9.quest.rs.wrench": "Wrench", + "atm9.quest.rs.cables": "Cables", + "atm9.quest.rs.speeding": "Speeding Everything Up!", + "atm9.quest.rs.external": "External Storage", + "atm9.quest.rs.monitor": "Storage Monitor", + "atm9.quest.rs.filter": "Filter", + "atm9.quest.rs.destructor": "Destructor", + "atm9.quest.rs.destructor_upgrade": "Destructor Upgrade", + "atm9.quest.rs.eliteD": "Elite Destructor", + "atm9.quest.rs.ultraD": "Ultra Destructor", + "atm9.quest.rs.constructor": "Constructor", + "atm9.quest.rs.eliteC": "Elite Constructor", + "atm9.quest.rs.ultraC": "Ultra Constructor", + "atm9.quest.rs.importer": "Importer", + "atm9.quest.rs.eliteI": "Elite Importer", + "atm9.quest.rs.ultraI": "Ultra Importer", + "atm9.quest.rs.exporter": "Exporter", + "atm9.quest.rs.eliteE": "Elite Exporter", + "atm9.quest.rs.ultraE": "Ultra Exporter", + "atm9.quest.rs.upgrades": "Regulating Items in Interfaces", + "atm9.quest.rs.virtual_storage": "Creating Virtual Storage", + "atm9.quest.rs.disk_manipulator": "Disk Manipulator", + "atm9.quest.rs.eliteDM": "Elite Disk Manipulator", + "atm9.quest.rs.ultraDM": "Ultra Disk Manipulator", + "atm9.quest.rs.housing": "Storage Housing", + "atm9.quest.rs.1kstorage": "&61k Storage Part&r", + "atm9.quest.rs.4kstorage": "&e4k Storage Part&r", + "atm9.quest.rs.16kstorage": "&a16k Storage Part&r", + "atm9.quest.rs.64kstorage": "&b64k Storage Part&r", + "atm9.quest.rs.64kfluid": "&664k Fluid Part&r", + "atm9.quest.rs.256kfluid": "&e256k Fluid Part&r", + "atm9.quest.rs.1024kfluid": "&a1024k Fluid Part&r", + "atm9.quest.rs.4096kfluid": "&b4096k Fluid Part&r", + "atm9.quest.rs.1kstorage_block": "1k Storage Block", + "atm9.quest.rs.advanced_housing": "Advanced Storage Housing", + "atm9.quest.rs.256kstorage": "&6256k Storage Part&r", + "atm9.quest.rs.1024kstorage": "&e1024k Storage Part&r", + "atm9.quest.rs.4096kstorage": "&a4096k Storage Part&r", + "atm9.quest.rs.16384kstorage": "&b16384k Storage Part&r", + "atm9.quest.rs.65536kstorage": "&565536k Storage Part&r", + "atm9.quest.rs.262mstorage": "&4262m Storage Part&r", + "atm9.quest.rs.1048mstorage": "&21048m Storage Part&r", + "atm9.quest.rs.infinitestorage": "Infinite Storage Part", + "atm9.quest.rs.16384kfluid": "&616384k Fluid Part&r", + "atm9.quest.rs.65536kfluid": "&e65536k Fluid Part&r", + "atm9.quest.rs.262mfluid": "&2262m Fluid Part&r", + "atm9.quest.rs.1048mfluid": "&b1048m Fluid Part&r", + "atm9.quest.rs.infinitefluid": "Infinite Fluid Part", + "atm9.quest.rs.network": "Accessing Our Network Storage", + "atm9.quest.rs.crafting_grid": "Crafting Grid", + "atm9.quest.rs.portable_grid": "Portable Grid", + "atm9.quest.rs.fluid_grid": "Fluid Grid", + "atm9.quest.rs.autocrafting": "Autocrafting!", + "atm9.quest.rs.pattern_grid": "Pattern Grid", + "atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue", + "atm9.quest.rs.crafter": "Crafter", + "atm9.quest.rs.iron": "Iron Crafter", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bDiamond Crafter&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Wireless Access", + "atm9.quest.rs.WCG": "Wireless Crafting Grid", + "atm9.quest.rs.WG": "Wireless Grid", + "atm9.quest.rs.WFG": "Wireless Fluid Grid", + "atm9.quest.rs.range": "Increasing Wifi Range", + "atm9.quest.rs.infiniterange": "Infinite Range Booster", + "atm9.quest.rs.dimension": "Dimension Card", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system. \\n \\n To get started with the mod, you'll want to make the &6Controller&r. \\n \\n The Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.", + "atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network. \\n \\n When placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions. \\n \\n To restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.", + "atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them. \\n \\n This is done using &6Network Transmitters&r and &6Receivers&r. \\n \\n &9Transmitters&r should be connected to your main system, wherever your Controller is. \\n \\n The &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc. \\n \\n To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.transmitter": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things: \\n-> Rotate blocks \\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.", + "atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system. \\n \\n In the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.", + "atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade! \\n \\n The &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!", + "atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey. \\n \\n This type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid! \\n \\n This works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more! \\n \\n If you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!", + "atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.", + "atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.", + "atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to. \\n \\n You can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.", + "atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor. \\n \\n Wondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.", + "atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.", + "atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.", + "atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed. \\n \\n You can designate the block within the GUI. This is useful for automation!", + "atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.", + "atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.", + "atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block. \\n \\n For example, you can use these on Furnaces to pull the finished product out into your system. \\n \\n Make sure to grab some &6Speed&r or &6Stack&r upgrades for them! \\n \\n You can also filter what items are pulled. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage. \\n \\n This can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc. \\n \\n You can also filter what items are pushed. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.", + "atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.", + "atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel! \\n \\n But what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out. \\n \\n Using our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!", + "atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes. \\n \\n These have 8 slots for Storage Drives.", + "atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.", + "atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk. \\n \\n The Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.", + "atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.", + "atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.", + "atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.", + "atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.", + "atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.", + "atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.", + "atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives? \\n \\n You can create storage &9Blocks&r instead and just slap the block down somewhere in your system. \\n \\n Whatever items end up in the block will be stored inside whenever you break it as well. \\n \\n If you want to un-craft it, you can sneak right click while holding it.", + "atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED. \\n \\n These are used to house the larger Disk Drives.", + "atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.", + "atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.", + "atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.", + "atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.", + "atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.", + "atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well.... 262m items.", + "atm9.quest.rs.desc.1048mstorage": "You won't believe this. \\n \\n The 1048m Storage Disk can store 1048m items.", + "atm9.quest.rs.desc.infinitestorage": "Infinite item storage!", + "atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.", + "atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.", + "atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.", + "atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.", + "atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!", + "atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network? \\n \\n To access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.", + "atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table! \\n \\n Let's be honest, no one just uses regular Grids.", + "atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.", + "atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks. \\n \\n Pro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.", + "atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network. \\n \\n The easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid. \\n \\n On the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern. \\n \\n You'll then want to put the Pattern into a crafter!", + "atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue. \\n \\n You'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.", + "atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI. \\n \\n This block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!", + "atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r. \\n \\n You can attach this anywhere on your system. This is needed to use wireless grids.", + "atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.", + "atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.", + "atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.", + "atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r. \\n \\n The Wireless Transmitter can only hold 4 total. Here's one on the house.", + "atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!' \\n \\n Well, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range. \\n \\n This, however, does not extend to other dimensions.....", + "atm9.quest.rs.desc.dimension": "But this one does! \\n \\n This allows your RS system to be accessed wirelessly from any dimension.", + + "atm9.quest.rs.subt.refined": "Getting Started", + "atm9.quest.rs.subt.security": "Secure your grid!", + "atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!", + "atm9.quest.rs.subt.transmitter": "Distant Networking", + "atm9.quest.rs.subt.wrench": "You spin me right round'", + "atm9.quest.rs.subt.cables": "Connecting The System", + "atm9.quest.rs.subt.destructor": "Breaking Blocks!", + "atm9.quest.rs.subt.constructor": "Placing Blocks!", + "atm9.quest.rs.subt.importer": "Importing Items!", + "atm9.quest.rs.subt.exporter": "Importing Items!", + "atm9.quest.rs.subt.disk_manipulator": "Floppy time!", + "atm9.quest.rs.subt.portable_grid": "On-The-Go Grid", + "atm9.quest.rs.subt.crafter": "Automated crafting!", + "atm9.quest.rs.subt.wireless": "Storage, at a distance", + "atm9.quest.rs.subt.range": "I mean Transmitting Range", + + + "atm9.quest.power.ATP": "All Things Power!", + "atm9.quest.power.moving": "Transferring Power", + "atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Upgrading our Pipez", + "atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable&r", + "atm9.quest.power.flux": "Flux Networks", + "atm9.quest.power.core": "The 'Core' Crafting Materials", + "atm9.quest.power.plug": "Starting Your Network", + "atm9.quest.power.network": "My First Network", + "atm9.quest.power.UI": "The Flux Networks UI", + "atm9.quest.power.point": "Accessing Network Power", + "atm9.quest.power.controller": "Wireless Charging", + "atm9.quest.power.flux_storage": "Flux Storage", + "atm9.quest.power.early": "Early Game Power Options", + "atm9.quest.power.heat": "Heat Generator", + "atm9.quest.power.coal": "Coal Generator", + "atm9.quest.power.meka": "Mekanism: Renewable Energy", + "atm9.quest.power.end": "End Game Power Options", + "atm9.quest.power.mid": "Mid Game Power Options", + "atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator&r", + "atm9.quest.power.powah": "Need more &9Powah&r", + "atm9.quest.power.reactors": "Extreme Reactors", + "atm9.quest.power.storage": "Storing Power", + "atm9.quest.power.battery": "Energy Battery", + "atm9.quest.power.cube": "Mekanism's Energy Cubes", + "atm9.quest.power.cells": "Powercells from RFTools", + "atm9.quest.power.more": "Need more storage?", + + "atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related! \\n \\n In this section, you'll find the basic ways to generate, store, and transfer power.", + "atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it! \\n \\n There are several options, both &awired&r and &9wireless&r, for transferring power.", + "atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades. \\n \\n To 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract. \\n \\n The &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ", + "atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade. \\n \\n Once you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI! \\n \\n To be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ", + "atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly. \\n \\n You can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.", + "atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power. \\n \\n If the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ", + "atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs. \\n \\n The mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory. \\n \\n You can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT? \\n \\n To get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.", + "atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!", + "atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r. \\n \\n The Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power. \\n \\n It is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine. \\n \\n To learn how to set up your first network, check the next quest!", + "atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color! \\n \\n From here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point! \\n \\n Pro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!", + "atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI. \\n \\n Each Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system. \\n \\n &aBypass Limit&r ignores the limit set. \\n \\n There are several other tabs to check out, mostly for statistics on your network!", + "atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines! \\n \\n Once you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.", + "atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions! \\n \\n Once you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down. \\n \\n Right click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!", + "atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network! \\n \\n These hold massive amounts of power overall, and can be upgraded to store even more!", + "atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power. \\n \\n These don't produce a ton of power, but they are typically easy or cheap to get in the early game!", + "atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power: \\n \\n &9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first! \\n \\n &9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.", + "atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make. \\n \\n It is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.", + "atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources. \\n \\n The &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay. \\n \\n The &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.", + "atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild. \\n \\n &9Mekanism&r also has an end game power option that is tough to beat. \\n \\n The &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!", + "atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup! \\n \\n These options usually require a little setting up, but produce enough power to carry you far into your playthrough.", + "atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices. \\n \\n To produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short). \\n \\n The PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r. \\n \\n Once you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!", + "atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah. \\n \\n Make sure to check out the &cPowah&r Chapter to learn more!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more. \\n \\n To learn more about getting started with Extreme Reactors, check out the questline for the mod!", + "atm9.quest.power.desc.storage": "This section shows you different ways to store your power!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!", + "atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game. \\n \\n The Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface! \\n \\n To learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!", + "atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power. \\n \\n You will need a wrench to determine inputs and outputs for power.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power. \\n \\n If you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.", + + "atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.", + "atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe", + "atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution", + "atm9.quest.power.subt.network": "You're a Network Admin Now!", + "atm9.quest.power.subt.flux_storage": "Storing Power", + "atm9.quest.power.subt.early": "Starter Power", + "atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution", + "atm9.quest.power.subt.meka": "Using the Sun", + "atm9.quest.power.subt.end": "More Power Than You'll Need", + "atm9.quest.power.subt.gas": "The Power of the Melon", + "atm9.quest.power.subt.reactors": "Customizable Reactors!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Basic Game Changes", + "atm9.quest.spawner.anvil": "Anvil and Shears", + "atm9.quest.spawner.cactus": "Tall Green Crops are now taller.", + "atm9.quest.spawner.fletcher": "Fletching Table works now!", + "atm9.quest.spawner.spawner": "Monster Spawner", + "atm9.quest.spawner.prismarine": "Activation Range", + "atm9.quest.spawner.ghast": "Max Entities", + "atm9.quest.spawner.atm": "Minimum Spawn Delay", + "atm9.quest.spawner.unob": "Maximum Spawn Delay", + "atm9.quest.spawner.quartz": "Opposite Day", + "atm9.quest.spawner.lantern": "Ignore Light", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignore Players", + "atm9.quest.spawner.dragon": "Ignore All Conditions", + "atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!", + "atm9.quest.spawner.piglich": "Spawn Count", + "atm9.quest.spawner.apple": "No AI", + "atm9.quest.spawner.egg": "Youthful", + "atm9.quest.spawner.rods": "Spawn Range", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.", + "atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!", + "atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.", + "atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?", + "atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.", + "atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.", + "atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.", + "atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.", + "atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.", + "atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.", + "atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.", + "atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.", + "atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.", + "atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.", + "atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!", + "atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.", + "atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!", + "atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.", + "atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.", + + + "atm9.quest.farm.food": "Food and Farming", + "atm9.quest.farm.farming": "The Planter", + "atm9.quest.farm.grass": "Punch the Grass", + "atm9.quest.farm.flax": "Flax Seeds", + "atm9.quest.farm.string": "String from Seeds", + "atm9.quest.farm.wheat": "Wheat", + "atm9.quest.farm.bread": "The Bread of Life", + "atm9.quest.farm.cane": "Sugar Sugar", + "atm9.quest.farm.sugar": "You so sweet.", + "atm9.quest.farm.cake": "You can have your Cake and Eat it too.", + "atm9.quest.farm.fish": "The Start of a Fisher", + "atm9.quest.farm.iron": "Iron Fishing Rod", + "atm9.quest.farm.gold": "Golden Fishing Rod", + "atm9.quest.farm.diamond": "Diamond Fishing Rod", + "atm9.quest.farm.neptune": "Neptunium Fishing Rod", + "atm9.quest.farm.book": "Making a Kitchen, with a book.", + "atm9.quest.farm.cookbook": "Cooking with the power of Diamonds", + "atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD", + "atm9.quest.farm.sink": "The Sink = Infinite Water", + "atm9.quest.farm.fridge": "The Fridge", + "atm9.quest.farm.cool": "Ice, Ice, Baby", + "atm9.quest.farm.cabinet": "Even More Storage", + "atm9.quest.farm.jar": "A Cow in a Jar", + "atm9.quest.farm.heat": "Heating Upgrade", + "atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen", + "atm9.quest.farm.counter": "I need more cooking space.", + "atm9.quest.farm.pot": "Botany Pots", + "atm9.quest.farm.botany": "Automating the Pots", + "atm9.quest.farm.animals": "We're doing this the old fashioned way.", + "atm9.quest.farm.cows": "But....Cows can't be sheared...", + "atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.", + "atm9.quest.farm.sheep": "It's Clippin' Time", + "atm9.quest.farm.wool": "Mary had a Little Lamb", + "atm9.quest.farm.market": "Purchasing Farm Supplies", + "atm9.quest.farm.chicken": "I'm not gonna make an Egg pun.", + "atm9.quest.farm.egg": "The Chickens Must Go", + + "atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter! \\n \\n Here, you'll find different ways for you to grow and make food!", + "atm9.quest.farm.desc.grass": "Let's gather some seeds.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!", + "atm9.quest.farm.desc.string": "Flax turns into String!", + "atm9.quest.farm.desc.cane": "Find some sugar cane!", + "atm9.quest.farm.desc.sugar": "You should have everything you need already.", + "atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.", + "atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.", + "atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.", + "atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it. \\n \\n I'll even give you a Diamond back.", + "atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen. \\n \\n This will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block. \\n \\n You can finally create a nice kitchen in Minecraft.", + "atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen. \\n \\n It can also provide infinite water by pumping water out via cables or pipes.", + "atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other! \\n \\n You can also shift-right click on it to open then door, and you can just right click items right in.", + "atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!", + "atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air. \\n \\n And you can't put things on top of it.", + "atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block. \\n \\n To get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it. \\n \\n I have no clue what this glass is made of, but it's stronger than my relationship with Chicken.", + "atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.", + "atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!", + "atm9.quest.farm.desc.counter": "This block stores items for cooking. \\n \\n You can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources! \\n \\n These pots auto-grow almost anything you put into them, and can even be upgraded for automation!", + "atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!", + "atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area. \\n \\n This isn't the same thing found in paint.", + "atm9.quest.farm.desc.cows": "I don't wanna know how you got these.", + "atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket. \\n \\n Seriously, why no bulls?", + "atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!", + "atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds. \\n \\n Spoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.", + "atm9.quest.farm.desc.chicken": "Chickens will lay these naturally. I guess it's not really considered naturally... \\n \\n I guess the chickens are just getting... &oEggs-ercise!!!&r.", + + "atm9.quest.farm.subt.food": "Getting Started", + "atm9.quest.farm.subt.farming": "Just wait until you get machines for this.", + "atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0", + "atm9.quest.farm.subt.flax": "Who needs spiders anyway?", + "atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff", + "atm9.quest.farm.subt.bread": "Quick and Simple", + "atm9.quest.farm.subt.cane": "This grows to the sky now.", + "atm9.quest.farm.subt.sugar": "Pour some sugar on me.", + "atm9.quest.farm.subt.fish": "Willy would be Proud.", + "atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire.", + "atm9.quest.farm.subt.cookbook": "This is totally worth it btw", + "atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread", + "atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick", + "atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored.", + "atm9.quest.farm.subt.cabinet": "So much room for activities!", + "atm9.quest.farm.subt.jar": "Phenomenal Milking Powers....Itty bitty living space.", + "atm9.quest.farm.subt.stove": "No Timer Needed", + "atm9.quest.farm.subt.counter": "&oWe&r need more cooking space.", + "atm9.quest.farm.subt.animals": "Get along little doggy.", + "atm9.quest.farm.subt.milk": "Why aren't there any bulls in the game?", + "atm9.quest.farm.subt.wool": "Whose fleece was....rainbow?", + "atm9.quest.farm.subt.market": "The villager has more than one way to spawn", + "atm9.quest.farm.subt.chicken": "or am I?", + "atm9.quest.farm.subt.egg": "How else do you think Fried Chicken is made?", + + + "atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modeling Mobs&r", + "atm9.quest.hostile.data": "Leveling Up Data Models", + "atm9.quest.hostile.simulator": "&aSimulating Deaths&r", + "atm9.quest.hostile.overworld": "Generalized Overworld Prediction", + "atm9.quest.hostile.nether": "Generalized Nether Prediction", + "atm9.quest.hostile.end": "Generalized End Prediction", + "atm9.quest.hostile.twilight": "Generalized Twilight Prediction", + "atm9.quest.hostile.loot": "Creating &dLoot&r", + + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot! \\n \\n To do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!", + "atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN. \\n \\n With this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs. \\n \\n Each Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside! \\n \\n Note: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models. \\n \\n To start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on. \\n \\n To 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.", + "atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful. \\n \\n Data Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it! \\n \\n Once placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.", + "atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN. \\n \\n When given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip. \\n \\n The machine also requires at least one &9Prediction Matrix&r to run a simulation. \\n \\n The result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model. \\n \\n If the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.", + "atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.", + "atm9.quest.hostile.desc.nether": "Makes various Nether materials.", + "atm9.quest.hostile.desc.end": "Makes various Nether materials.", + "atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.", + "atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions. \\n \\n When given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated. \\n \\n Notable Mob Predictions: \\n \\n - &dEnder Dragons&r for &dDragon Eggs&r \\n - &2Zombies&r for Iron \\n - &0Withers&r for &5Nether Stars&r", + + "atm9.quest.hostile.subt.learn": "The Learning HUD", + "atm9.quest.hostile.subt.modeling": "For 'Gathering Data'", + + + "atm9.quest.ma.InEssence": "&aInferium Essence&r", + "atm9.quest.ma.properity": "&bProsperity Shards&r", + "atm9.quest.ma.crystal": "&9The Infusion Crystal&r", + "atm9.quest.ma.altar": "&dThe Infusion Altar&r", + "atm9.quest.ma.souls": "Creating Mob Seeds", + "atm9.quest.ma.tinkering": "Tinkering", + "atm9.quest.ma.InfGrowth": "Speeding Up Growth", + "atm9.quest.ma.InfTools": "&aEssence Tools and Weapons&r", + "atm9.quest.ma.InfWater": "&aWatering Can&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Growing &aInferium&r", + "atm9.quest.ma.wood": "Wood Seeds", + "atm9.quest.ma.stone": "Stone Seeds", + "atm9.quest.ma.dirt": "Dirt Seeds", + "atm9.quest.ma.air": "Air Seeds", + "atm9.quest.ma.water": "Water Seeds", + "atm9.quest.ma.ice": "Ice Seeds", + "atm9.quest.ma.earth": "Earth Seeds", + "atm9.quest.ma.fire": "Fire Seeds", + "atm9.quest.ma.PruEssence": "&2Prudentium Essence&r", + "atm9.quest.ma.PruGrowth": "&2Prudentium Growth Accelerator&r", + "atm9.quest.ma.PruTools": "&2Prudentium Tools and Weapons&r", + "atm9.quest.ma.PruWater": "&2Prudentium Watering Can&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Prudentium Armor&r", + "atm9.quest.ma.PruFarm": "&2Prudentium Farmland&r", + "atm9.quest.ma.pig": "Pig Seeds", + "atm9.quest.ma.chicken": "Chicken Seeds", + "atm9.quest.ma.sheep": "Beep Beep I'm a Sheep", + "atm9.quest.ma.cow": "Meow Meow I'm a Cow... NO!", + "atm9.quest.ma.squid": "Squid Seeds", + "atm9.quest.ma.fish": "Fish Seeds", + "atm9.quest.ma.turtle": "Turtle Seeds", + "atm9.quest.ma.slime": "Slime Seeds", + "atm9.quest.ma.coal": "Coal Seeds", + "atm9.quest.ma.coral": "Coral Seeds", + "atm9.quest.ma.dye": "Dye Seeds", + "atm9.quest.ma.nature": "Nature Seeds", + "atm9.quest.ma.honey": "Honey Seeds", + "atm9.quest.ma.saltpeter": "Saltpeter Seeds", + "atm9.quest.ma.nether": "Nether Seeds", + "atm9.quest.ma.aluminum": "Aluminum Seeds", + "atm9.quest.ma.TerEssence": "&cTertium Essence&r", + "atm9.quest.ma.TerGrowth": "&cTertium Growth Accelerator&r", + "atm9.quest.ma.TerTools": "&cTertium Tools and Weapons&r", + "atm9.quest.ma.TerWater": "&cTertium Watering Can&r", + "atm9.quest.ma.TerApple": "&cTertium Apple&r", + "atm9.quest.ma.TerGear": "&cTertium Armor&r", + "atm9.quest.ma.TerFarm": "&cTertium Farmland&r", + "atm9.quest.ma.zombie": "Zombie Seeds", + "atm9.quest.ma.creeper": "Creeper Seeds", + "atm9.quest.ma.skeleton": "Skeleton Seeds", + "atm9.quest.ma.rabbit": "Rabbit Seeds", + "atm9.quest.ma.spider": "Spider Seeds", + "atm9.quest.ma.tin": "Tin Seeds", + "atm9.quest.ma.iron": "Iron Seeds", + "atm9.quest.ma.silver": "Silver Seeds", + "atm9.quest.ma.lead": "Lead Seeds", + "atm9.quest.ma.zinc": "Zinc Seeds", + "atm9.quest.ma.copper": "Copper Seeds", + "atm9.quest.ma.redstone": "Redstone Seeds", + "atm9.quest.ma.glowstone": "Glowstone Seeds", + "atm9.quest.ma.quartz": "Nether Quartz Seeds", + "atm9.quest.ma.obsidian": "Obsidian Seeds", + "atm9.quest.ma.certus": "Certus Quartz Seeds", + "atm9.quest.ma.prismarine": "Prismarine Seeds", + "atm9.quest.ma.ImpEssence": "&9Imperium Essence&r", + "atm9.quest.ma.ImpGrowth": "&9Imperium Growth Accelerator&r", + "atm9.quest.ma.ImpTools": "&9Imperium Tools and Weapons", + "atm9.quest.ma.ImpWater": "&9Imperium Watering Can&r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Imperium Armor&r", + "atm9.quest.ma.ImpFarm": "&9Imperium Farmland&r", + "atm9.quest.ma.blaze": "Blaze Seeds", + "atm9.quest.ma.ghast": "Ghast Seeds", + "atm9.quest.ma.enderman": "Enderman Seeds", + "atm9.quest.ma.exp": "Experience Seeds", + "atm9.quest.ma.nickel": "Nickel Seeds", + "atm9.quest.ma.fluorite": "Fluorite Seeds", + "atm9.quest.ma.lapis": "Lapis Lazuli Seeds", + "atm9.quest.ma.uranium": "Uranium Seeds", + "atm9.quest.ma.gold": "Gold Seeds", + "atm9.quest.ma.end": "End Seeds", + "atm9.quest.ma.osmium": "Osmium Seeds", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Supremium Growth Accelerator&r", + "atm9.quest.ma.SupTool": "&4Supremium Tools and Weapons&r", + "atm9.quest.ma.SupWater": "&4Supremium Watering Can&r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Supremium Armor&r", + "atm9.quest.ma.SupFarm": "&4Supremium Farmland&r", + "atm9.quest.ma.emerald": "Emerald Seeds", + "atm9.quest.ma.diamond": "Diamond Seeds", + "atm9.quest.ma.uraninite": "Uraninite Seeds", + "atm9.quest.ma.platinum": "Platinum Seeds", + "atm9.quest.ma.netherite": "Netherite Seeds", + "atm9.quest.ma.witherskele": "Wither Skeleton Seeds", + "atm9.quest.ma.awakening": "&dThe Awakening&r", + "atm9.quest.ma.dust": "&5Cognizant Dust&r", + "atm9.quest.ma.ASE": "&cAwakened Supremium Essence&r", + "atm9.quest.ma.AwaGear": "&cAwakened Armor&r", + "atm9.quest.ma.AwaTools": "&cAwakened Tools and Weapons&r", + "atm9.quest.ma.AwaWater": "&cAwakened Watering&r", + "atm9.quest.ma.InsEssence": "&5Insanium Essence&r", + "atm9.quest.ma.InsApple": "&5Insanium Apple&r", + "atm9.quest.ma.InsFarm": "&5Insanium Farmland&r", + "atm9.quest.ma.dragon_seeds": "Dragon Egg Seeds", + "atm9.quest.ma.dragon_crux": "Dragon Egg Crux", + "atm9.quest.ma.star_seeds": "Nether Star Seeds", + "atm9.quest.ma.star_crux": "Nether Star Crux", + "atm9.quest.ma.InsBlock": "&5Insanium Block&r", + "atm9.quest.ma.atm": "&eAllthemodium Seeds&r", + "atm9.quest.ma.vib": "&3Vibranium Seeds&r", + "atm9.quest.ma.uno": "&5Unobtainium Seeds&r", + "atm9.quest.ma.magic": "&bMagical Soil&r", + "atm9.quest.ma.creative": "Creative Essence", + + "atm9.quest.ma.desc.InEssence": "&dEssence&r is the starting point for all of your growing needs in Mystical Agriculture. \\n \\n &eInferium Essence&r is the base tier of all essences. You can get this from mining, killing mobs, or by making seeds to grow them! \\n \\n To make the bigger and better essences, you'll need to make an &9Infusion Crystal&r. ", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r are used as one of the main crafting mats for several of the recipes in Mystical Agriculture, like seeds, ingots, and more. \\n \\n You'll find these from mining!", + "atm9.quest.ma.desc.crystal": "The &9Infusion Crystal&r is used to upgrade to higher tier &dEssences&r. \\n \\n To start, you'll need to create the first tier of Crystal using &2Inferium&r. This Crystal can create &ePrudentium&r by combining 4 Inferium with the Crystal. This will be used to make the next tier Crystal, which will make the next tier of Essences. \\n \\n Eventually, you'll be able to make an Infusion Crystal that works for all tiers and doesn't break!", + "atm9.quest.ma.desc.altar": "The &9Infusion Altar&r is the bread and butter of creating &aSeeds&r in the mod. You'll need to create the Altar itself, as well as 8 Pedestals. \\n \\n Placing the Altar down first will show you where to put the Pedestals. To craft a seed, place the required mats in each pedestal, then give a redstone signal to the Altar.", + "atm9.quest.ma.desc.souls": "Most seeds are simple to make, but to make &9Mob Seeds&r, you'll need to head to the Nether to pick up some &8Soulium&r. \\n \\n With the stone and ore that you find, you'll need to use these to make the &3Soulium Dagger&r and &3Soul Jars&r. Using the dagger to kill mobs, you'll be able to gather their &bsouls&r, which are used in the Infusion Altar to create the respective mob seeds. \\n \\n Alternatively, you can fill Soul Jars inside of the &3Soul Extractor&r by inserting a jar and using mob items to fill them. For example, adding Rotten Flesh will give a portion of a Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "The &9Tinkering Table&r is used to upgrade &aEssence Gear&r with &dAugments&r. \\n \\n Augments can be made using the Infusion Altar. Just like the Essences, Augments have tiers!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&r very slightly increase the growth speed of a seed when placed directly underneath the farmland. Each tier has a range of how many blocks 'up' it can accelerate, with Inferium being the lowest at 12. \\n \\n Note: Growth Accelerators of all tiers provide the same rate of growth ticks. Higher tiers however have a larger range, so you can stack more of them below a single plant. It doesn't matter which tier you use as long as the Growth Accelerator is placed within its max range.", + "atm9.quest.ma.desc.InfTools": "Starting with Inferium Essence, you can create ingots to make both Essence &9Tools&r and &9Armor&r. \\n \\n Essence tools can be upgraded to higher tiers, and just like the Armor, they can be &5Augmented&r in the &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "The &aWatering Can&r is used to increase the speed that crops grow. Higher tiers have a larger area of effect. To use this, fill it up with some water by right clicking some water, then hold right click near your crops to water them! \\n \\n Tip: You can shift-right click while looking in the air with the watering can to enable auto-watering.", + "atm9.quest.ma.desc.InfApple": "Better than a golden apple, and a tasty snack! \\n \\n Higher tiers give more hunger and saturation, as well as more buffs.", + "atm9.quest.ma.desc.InfGear": "To start your journey making &aEssence Gear&r, you'll need to make the Inferium Armor first. \\n \\n This gear can be upgraded to higher tiers, just like the Essences. You can also &9Augment&r them with the &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "You'll want to start growing &aInferium&r as soon as you can! \\n \\n While not required for growing Inferium seeds, you can also create &eEssence Farmland&r that will increase the growth speed of the seeds. However, certain seeds will require certain farmlands to be planted on.", + "atm9.quest.ma.desc.PruEssence": "This is the Tier 2 Essence, made by combining 4 Inferium together with an Inferium Infusion Crystal.", + "atm9.quest.ma.desc.awakening": "To awaken your Supremium Essence, you'll need to create a new Altar and 4 new Pedestals, as well as a new type of pedestal called the &cEssence Vessel&r. \\n \\n The Essence Vessels will require the starter Element Essences to fill: Fire, Water, Earth, and Air.", + "atm9.quest.ma.desc.dust": "This special &eDust&r is dropped from the Wither and the Ender Dragon when killed by an &dEssence Weapon&r enchanted with &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.dragon_crux": "Place this under the soil to allow Dragon Egg Seeds to grow.", + "atm9.quest.ma.desc.star_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.star_crux": "Place this under the soil to allow Nether Star Seeds to grow.", + "atm9.quest.ma.desc.atm": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.vib": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.uno": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.magic": "Place this under the soil to allow magical seeds to grow", + "atm9.quest.ma.desc.creative": "This special essence is used for making the &6ATM Star&r.", + + "atm9.quest.ma.subt.InEssence": "&bTier 1&r", + "atm9.quest.ma.subt.PruEssence": "&bTier 2&r", + "atm9.quest.ma.subt.TerEssence": "&bTier 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bTier 4&r", + "atm9.quest.ma.subt.SupEssence": "&bTier 5&r", + "atm9.quest.ma.subt.ASE": "&bTier: Awakened&r", + "atm9.quest.ma.subt.InsEssence": "&bTier 6&r", + + + "atm9.quest.gregtech.desc.gregStarIntroduction.1": "At Long Last we have reached our Destination. You have crafted the Coveted &l&1GregStar!&r&r", + "atm9.quest.gregtech.desc.gregStarIntroduction.2": "The culmination of achievements through each tier of GregTech, mastering each processing line and obtaining materials, machines, and items with increased difficulty each Tier.", + "atm9.quest.gregtech.desc.gregStarIntroduction.3": "But you have done it. You made it. The GregStar!", + "atm9.quest.gregtech.desc.gregStarIntroduction.4": "There is still more to do, so get your head back in the game, and get ready for the BIGGEST challenge yet! Literally.", + "atm9.quest.gregtech.subt.gregStarBase": "At Long Last", + "atm9.quest.gregtech.desc.gregStarBase.1": "Before we can piece together the GregStar with all the components from this page, you need to craft the base the star will be build upon.", + "atm9.quest.gregtech.desc.gregStarBase.2": "The Robust Star Housing is strong enough to withstand the forces exerted in the star forge, and support the components that make up the GregStar", + "atm9.quest.gregtech.subt.precursor": "Precursor", + "atm9.quest.gregtech.desc.precursor.1": "At this point, you have learned so much through the Tiers, you should be rewarded with something to display your knowledge!", + "atm9.quest.gregtech.desc.precursor.2": "In this case, this certificate shall suffice. You are officially, Not a Noob anymore!", + "atm9.quest.gregtech.subt.certifications": "Certifications!", + "atm9.quest.gregtech.desc.certifications.1": "The Fusion Reactors require some strong materials to contain the immense heat and reactions happening inside of them.", + "atm9.quest.gregtech.desc.certifications.2": "Thats why they make an incredibly suitable material for us to use in crafting the GregStar to ensure Strength and Durability of the star!", + "atm9.quest.gregtech.subt.starPlating": "Star Plating", + "atm9.quest.gregtech.desc.starPlating": "Add in UV power delivery blocks, and an ATM star, and BAM! You now have the Star Compression Module.", + "atm9.quest.gregtech.subt.starCompression": "Star Compression", + "atm9.quest.gregtech.desc.starCompression": "Exchanging heat in any case is usually very expensive in Energy cost. In this case, some Tritainium coils, Ultimate Voltage Coils, and Large Naquadria Batteries will do the trick.", + "atm9.quest.gregtech.subt.thermalExchange": "Thermal Exchange", + "atm9.quest.gregtech.desc.thermalExchange.1": "By this point, we are no stranger to Antimatter pellets.", + "atm9.quest.gregtech.desc.thermalExchange.2": "We just need more of them for the GregStar. A LOT more of them.", + "atm9.quest.gregtech.subt.moreAntimatter": "More Antimatter?", + "atm9.quest.gregtech.desc.moreAntimatter.1": "Lets add in some Industrial Foregoing Black Hole Controllers, just for good measure.", + "atm9.quest.gregtech.desc.moreAntimatter.2": "This way, we know that the resulting Star can be controlled, and its immense power wont run rampantly out of control.", + "atm9.quest.gregtech.subt.blackHoleController": "Black Hole Controller", + "atm9.quest.gregtech.desc.blackHoleController.1": "With the strength of Unobtainium, it only makes sense that the GregStar would include some in the build.", + "atm9.quest.gregtech.desc.blackHoleController.2": "There are no concerns of Structural Integrity at this point.", + "atm9.quest.gregtech.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.desc.unobtainium": "Some Advanced Computers.", + "atm9.quest.gregtech.subt.advancedComputers": "Advanced Computers", + "atm9.quest.gregtech.desc.advancedComputers": "Craft a End Steel Exchanger to be used in the production of the GregStar.", + "atm9.quest.gregtech.subt.exchangers": "Exchangers", + "atm9.quest.gregtech.desc.exchangers.1": "You are going to need quite a bit of this as a catalyst in the Star Forge in order to craft the GregStar.", + "atm9.quest.gregtech.desc.exchangers.2": "Make sure you have 10 buckets available.", + "atm9.quest.gregtech.subt.theStarThatStartedItAll": "The Star that started it all", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.1": "The Base Star, the Patrick Star, that was used to make a Star, and now is the base for another Star that will be made into a Star. ", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.2": "Got it? K. Lets move on.", + "atm9.quest.gregtech.subt.doubleItUp": "Double it Up", + "atm9.quest.gregtech.desc.doubleItUp": "Double Tungstensteel plating will make for a very durable Star. Maybe this is where it gets its Robustness from.", + "atm9.quest.gregtech.subt.screwsForPlates": "Screws for Plates", + "atm9.quest.gregtech.desc.screwsForPlates": "Gotta have some screws to secure the Double Tungstensteel Plating. Im sure these will make things very secure.", + "atm9.quest.gregtech.subt.oxygenPlasma": "Oxygen Plasma", + "atm9.quest.gregtech.desc.oxygenPlasma": "We have seen many liquids that are the result of processing by the Fusion Reactor.", + "atm9.quest.gregtech.subt.nitrogenPlasma": "Nitrogen Plasma", + "atm9.quest.gregtech.desc.nitrogenPlasma": "Did you know that plasma is considered the 4th state of Matter next to Solid, Liquid, and Gaseous?", + "atm9.quest.gregtech.subt.argonPlasma": "Argon Plasma", + "atm9.quest.gregtech.desc.argonPlasma": "Argon is a chemical element; it has symbol Ar and atomic number 18. It is in group 18 of the periodic table and is a noble gas. Argon is the third most abundant gas in Earth's atmosphere, at 0.934% (9340 ppmv)", + "atm9.quest.gregtech.subt.heliumPlasma": "Helium Plasma", + "atm9.quest.gregtech.desc.heliumPlasma": "Of all the elements, Helium is the most stable; it will not burn or react with other elements. Helium has the lowst melting point and boiling points. It exists as a gas, except under extreme conditions where it can be transitioned into the 4th State of Matter, Plasma.", + "atm9.quest.gregtech.subt.massiveMultiblock": "Massive Multiblock", + "atm9.quest.gregtech.desc.massiveMultiblock.1": "Saying that this is a massive multiblock structure is an understatement. ", + "atm9.quest.gregtech.desc.massiveMultiblock.2": "It requires 3213 Atomic Casings, too many to fit in your inventory, so that part was left at 1 in the quest. ", + "atm9.quest.gregtech.desc.massiveMultiblock.3": "But the benefits are astounding. So give it a shot. It dual functions as a resource generator, and a power generator. The power gen numbers are insane.", + "atm9.quest.gregtech.subt.catalyst": "Huh?", + "atm9.quest.gregtech.desc.catalyst.1": "A catalyst is needed for this process. ", + "atm9.quest.gregtech.desc.catalyst.2": "The Catalyst will ensure that each operation is able to properly complete. They will also be used in the creation of the controller for the Multiblock", + "atm9.quest.gregtech.subt.neutonium": "We need Cats", + "atm9.quest.gregtech.desc.neutonium": "This is quite the lot of Neutonium. But, look around. There may be other ways to synthesize the resource.", + "atm9.quest.gregtech.subt.lotNeutronium": "A Lot of Neutronium", + "atm9.quest.gregtech.desc.optimizedCrafting": "Having an optimized method to craft these, that takes minimal time will benefit you as you move forward.", + "atm9.quest.gregtech.subt.fusionCasings": "Fusion Casings... Again", + "atm9.quest.gregtech.desc.fusionCasings.1": "Well technically its more. Weve already used these previously. ", + "atm9.quest.gregtech.desc.fusionCasings.2": "At least they arent that hard to craft.", + "atm9.quest.gregtech.subt.moreCoil": "MORE Coil?!", + "atm9.quest.gregtech.desc.moreCoil.1": "More fusion glass. Just this time we need it to craft a component, not for a multiblock. ", + "atm9.quest.gregtech.desc.moreCoil.2": "You may want to figure a way to passively produce these...", + "atm9.quest.gregtech.subt.windowSeat": "I prefer the window seat", + "atm9.quest.gregtech.desc.liquidUranium": "Liquid Uranium 235. Lets use this liquid to bind together the other components and craft the Absolute Reaction Plate", + "atm9.quest.gregtech.subt.u235": "U235", + "atm9.quest.gregtech.desc.u235.1": "If we needed something that could ensure the transmission of every tier, with the highest level of efficiency, what would we get?", + "atm9.quest.gregtech.desc.u235.2": "Maybe combining every Superconductor available into a single cable will do the trick!", + "atm9.quest.gregtech.subt.hyperconductivity": "Hyperconductivity", + "atm9.quest.gregtech.desc.gregStarShard": "The GregStar can be broken into Shards. We can then utilize those shards to make one of the most OP items!", + "atm9.quest.gregtech.subt.gregStarShard": "GregStar Shard", + "atm9.quest.gregtech.desc.atmStar.1": "The Classic ATM Star. You should already be familiar with this, and I am sure you have a process to craft them down pat. ", + "atm9.quest.gregtech.desc.atmStar.2": "This is a breeze for you.", + "atm9.quest.gregtech.subt.starsComponent": "A Star for the component for a Stars Component", + "atm9.quest.gregtech.desc.starsComponent.1": "These are complex components to make. Making 1 of them is quite the task, involving many materials and many process lines. ", + "atm9.quest.gregtech.desc.starsComponent.2": "Now we need 16 of them to proceed. But I'm sure you are up to the task.", + "atm9.quest.gregtech.subt.notSmallOrder": "Not A Small Order", + "atm9.quest.gregtech.desc.transformers.1": "You are going to need a Qty of 4 to proceed. In function these will transform power from UV to UHV power, but we dont need these for power conversion. ", + "atm9.quest.gregtech.desc.transformers.2": "Its going to be used as a crafting component.", + "atm9.quest.gregtech.subt.transformers": "Transformers Robots in Disguise", + "atm9.quest.gregtech.desc.amps.1": "This may have a lot of Amperage, but we are not interested in the power delivery.", + "atm9.quest.gregtech.desc.amps.2": "We need this to craft a component. Im sure you got this one as well.", + "atm9.quest.gregtech.subt.amps16": "16 Amps", + "atm9.quest.gregtech.desc.coils16.1": "Making 16 coils may be a tall order. But a necessary one for the GregStar!", + "atm9.quest.gregtech.subt.coils16": "16 Coils", + "atm9.quest.gregtech.desc.coilsContinued.1": "The need for Coils is never ending. While we may not be utilizing these in a multiblock, you can be assured they are going to a good source.", + "atm9.quest.gregtech.subt.moreCoils": "More Coils?", + "atm9.quest.gregtech.desc.quadBatteries.1": "4 Large Naquadria Batteries will wrap up the required items for this component of the GregStar", + "atm9.quest.gregtech.subt.quadBatteries": "Quad Batteries", + "atm9.quest.gregtech.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate wire - Qty 8", + "atm9.quest.gregtech.subt.hvSuperconductor": "HV Superconductor", + "atm9.quest.gregtech.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Wire - Qty 8", + "atm9.quest.gregtech.subt.luvSuperconductor": "LuV Superconductor", + "atm9.quest.gregtech.desc.lvSuperconductor.1": "16x Manganese Phosphide wires - Qty 8", + "atm9.quest.gregtech.subt.lvSuperconductor": "LV Superconductor", + "atm9.quest.gregtech.desc.mvSuperconductor.1": "16x Magnesium Diboride Wire - Qty 8", + "atm9.quest.gregtech.subt.mvSuperconductor": "MV Superconductor", + "atm9.quest.gregtech.desc.uvSuperconductor.1": "16x Enriched Naquadah Trinium Europium Duranide wire - Qty 8", + "atm9.quest.gregtech.subt.uvSuperconductor": "UV Superconductor", + "atm9.quest.gregtech.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide wire - Qty 8", + "atm9.quest.gregtech.subt.zpmSuperconductor": "ZPM Superconductor", + "atm9.quest.gregtech.desc.uTriplatinumWire.1": "16x Uranium Triplatinum Wire - Qty 8", + "atm9.quest.gregtech.subt.evSuperconductor": "EV Superconductor", + "atm9.quest.gregtech.desc.samSuperconductor.1": "16x Samarium Iron Arsenic Oxide wire - Qty 8", + "atm9.quest.gregtech.observeIVArray": "Observe completed IV Processing Array", + "atm9.quest.gregtech.desc.updateCircuitRecipes.1": "Don't forget, once you've made these you can update those old circuit recipes that used regular Transistors to use the Advanced Transistor", + "atm9.quest.gregtech.desc.advancedSMDResistors.1": "Before you were able to make 32 SMD Resistors at a time, and now it is down to 16 Advanced SMD Resistors", + "atm9.quest.gregtech.desc.advancedSMDResistors.2": "Is this really a boost? Yes! Mainly because you use fewer of the Advanced SMD Resistors, but also because the regular kind won't be usable forever...", + "atm9.quest.gregtech.desc.unlockHV.1": "Finally, this unlocks the HV circuit at the Nanoprocessor tier!", + "atm9.quest.gregtech.desc.unlockHV.2": "Well, technically you could've made it without using the Advanced SMD components, but where's the fun in that?", + "atm9.quest.gregtech.desc.lastAdvancedSMD.1": "Finally, the last of the Advanced SMD Components", + "atm9.quest.gregtech.desc.lastAdvancedSMD.2": "Be sure going forward that you make recipes using the Advanced SMD Components because they are cheaper", + "atm9.quest.gregtech.desc.advancedInductor.1": "The Advanced Inductor! Keep updating those old recipes", + "atm9.quest.gregtech.desc.palladiumOre.1": "&dPalladium Ore&r is quite rare, some alternative methods to acquiring it might be to give &bCrushed Platinum&r or &6Crushed Sheldonite Ore&r a &eChemical Bath&r in &cMercury&r", + "atm9.quest.gregtech.desc.palladiumOre.2": "Mercury you can get easily by &eCentrifuging&r Redstone Dust", + "atm9.quest.gregtech.palladiumDust": "Palladium Dust", + "atm9.quest.gregtech.desc.checkEBF.1": "Double check you &l&n&cdon't&r&r&r have the &aEBF&r set to &bProgram 1&r, or else it can start cooking the Silicon dust into ingots", + "atm9.quest.gregtech.desc.moreWafers.1": "More wafers per boule and higher tier chips are possible with this!", + "atm9.quest.gregtech.desc.moreWafers.2": "Time to upgrade those old silicon boule wafer recipes? I think so!", + "atm9.quest.gregtech.desc.anotherLens.1": "Another lens for the collection!", + "atm9.quest.gregtech.desc.anotherLens.2": "SoC stands for System on Chip", + "atm9.quest.gregtech.laserEngraver": "HV or EV or IV Laser Engraver", + "atm9.quest.gregtech.systemOnChip": "System on Chip", + "atm9.quest.gregtech.desc.cheapestLVCircuit.1": "Finally, with this you have achieved the cheapest LV circuit - congrats!", + "atm9.quest.gregtech.subt.cheaperThanEver": "Cheaper than ever!", + "atm9.quest.gregtech.desc.finalPTFE.1": "&eChemical React&r that &aTetrafluoroethylene&r with a little Air or better yet, &bOxygen Gas&r, to receive the final product of &6Polytetrafluoroethylene&r!", + "atm9.quest.gregtech.desc.finalPTFE.2": "Finally, PTFE! This forms as the basis for making Chemically Inert Casings, which we'll use shortly to make the &aLarge Chemical Reactor&r", + "atm9.quest.gregtech.desc.finalPTFE.3": "Once you have the &aLCR&r you can also make more PTFE at a time by adding in some &cTitanium Tetrachloride&r", + "atm9.quest.gregtech.desc.evAssemblerSetup.1": "If you didn't make the &5EV Assembler&r before now, then now is the time to do it!", + "atm9.quest.gregtech.desc.evAssemblerSetup.2": "You'll use this to make the &9Tungstensteel Coil&r for your &aEBF&r", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.1": "You'll smelt this and flatten it into &bFoils&r to make the delicate layers that comprise the &dAdvanced SMD Capacitor&r", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.2": "If you're having a hard time finding &aIridium Ore&r, then you can work towards the &5Iridium Bee&r, or start on processing the &eRarest Metal Mixture&r from the &6PlatLine™&r", + "atm9.quest.gregtech.desc.firstTierHSS.1": "The first tier of &3High Speed Steel&r, you'll end up making a LOT of this stuff as it serves as the base for the other variants of HSS Dusts", + "atm9.quest.gregtech.desc.makeHSSVariants.1": "Once you have the &eMixer&r, it is time to make some &dHigh Speed Steel&r (HSS) variants!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.1": "&aOre Processing&r Pyrochlore, Pyrolusite, and Tantalite all give Niobium as byproducts", + "atm9.quest.gregtech.desc.oreProcessingNiobium.2": "You could also &eElectrolyze&r the Pyrochlore for guaranteed Niobium!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.3": "Be sure to stockpile this stuff, you'll use a lot of it in &dFoil&r and &2Fine Wire&r forms as you progress", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.1": "&eMix&r together your &dIndium&r, &bGallium&r, and &6Phosphorus&r dusts on &aProgram 1&r", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.2": "This stuff will replace the Gallium Arsenide for the &3Advanced SMD Diode&r as well as be used extensively upgrading &cMPIC wafers&r to the higher voltage tiers", + "atm9.quest.gregtech.desc.chemicalReactIndium.1": "&eChemical React&r that &dIndium Concentrate&r with &bAluminum Dust&r to get &3Small Pile of Indium Dust&r", + "atm9.quest.gregtech.desc.chemicalReactIndium.2": "Then you can either manually craft 4 of those into one &3Indium Dust&r or automate it with a &ePacker&r on &aProgram 1&r", + "atm9.quest.gregtech.desc.highSpeedSteel.1": "I honestly don't know what the E, G, or S letters mean... but this is still High Speed Steel!", + "atm9.quest.gregtech.desc.highSpeedSteel.2": "You'll have to smelt this and then turn it into &bRings&r for the &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r and &5Purified Galena&r &eMixed&r with &6Sulfuric Acid&r will get you the start of one of the most coveted resources, &dIndium Concentrate&r", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.2": "This stuff is important enough to warrant a separate &aOre Processing&r setup", + "atm9.quest.gregtech.desc.hydrofluoricAcid.1": "You know the drill, we'll &eChemical React&r the &3Hydrofluoric Acid&r with the &5Chloroform&r and make &dTetrafluoroethylene&r", + "atm9.quest.gregtech.desc.chloroform.1": "&3Chlorine&r and &cMethane&r together in a &eChemical Reactor&r on &aProgram 1&r makes &5Chloroform&r", + "atm9.quest.gregtech.desc.hydrofluoricAcid.2": "&eChemical React&r Hydrogen with Fluorine Gas to make this", + "atm9.quest.gregtech.desc.hydrofluoricAcid.3": "Later on you can also set up reprocessing of &5Titanium Trifluoride&r with Hydrogen in an &aEBF&r to get some Hydrofluoric Acid back", + "atm9.quest.gregtech.desc.fluorineGas.1": "My favorite source of Fluorine Gas? Easy, &eElectrolyzing&r &2Fluorite Dust&r", + "atm9.quest.gregtech.desc.electrumFoil.1": "Another &eChemical Reactor&r recipe, this time using &6Electrum Foil&r and either &9Sodium Persulfate&r or &0Iron III Chloride&r", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.1": "That's right, another recipe for the &eChemical Reactor&r", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.2": "500mB Sulfuric Acid + 8 Gold Foil + Epoxy Sheet = 1 Epoxy Circuit Board", + "atm9.quest.gregtech.desc.epoxy.1": "Sodium Hydroxide Dust is useful yet again! &eChemical React&r it with the Epichlorohydrin and Bisphenol A to make liquid Epoxy", + "atm9.quest.gregtech.desc.epoxy.2": "You can then &eFluid Solidify&r the Epoxy into plates directly", + "atm9.quest.gregtech.desc.epoxy.3": "We'll use these as a base for the &bNanoprocessor&r circuit boards", + "atm9.quest.gregtech.desc.epoxy.4": "A key ingredient in making &6Epoxy&r", + "atm9.quest.gregtech.desc.epoxy.5": "Acetone, Phenol, and Hydrochloric Acid come together in the &eChemical Reactor&r on &aProgram 1&r to make this", + "atm9.quest.gregtech.desc.epichlorohydrin.1": "&2Glycerol&r + &7Hydrochloric Acid&r in the &eChemical Reactor&r make &cEpichlorohydrin&r", + "atm9.quest.gregtech.desc.epichlorohydrin.2": "There is an alternate recipe that uses Allyl Chloride and Hypochlorous Acid, if you so choose to go that route", + "atm9.quest.gregtech.desc.glycerol.1": "Okay yes, you could've made Glycerol&r without the &aLCR&r, but then you wouldn't be able to make it in large batches!", + "atm9.quest.gregtech.desc.glycerol.2": "One Sodium Hydroxide Dust with &654 Buckets of Fish Oil&r and &c9 Buckets of Ethanol&r is my go to for &d9 Buckets of Glycerol&r", + "atm9.quest.gregtech.desc.glycerol.3": "This also makes a load of Bio Diesel, which can be a fantastic fuel source, especially if you make it Cetane Boosted Diesel", + "atm9.quest.gregtech.desc.chemicalReactorSetup.1": "As you make this, keep in mind that Chemical Reactor recipes can be generalized to &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r, and &61 Output Bus&r", + "atm9.quest.gregtech.desc.chemicalReactorSetup.2": "After making a lot of PTFE, finally, the &aLarge Chemical Reactor&r is ready to rumble!", + "atm9.quest.gregtech.desc.chemicalReactorSetup.3": "You'll find that some chemical reactions can only be done in an &aLCR&r, specifically the chemicals needed in making &3Polybenzimidazole&r (PBI for short)", + "atm9.quest.gregtech.largeChemicalReactor": "Observe formed Large Chemical Reactor", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust&r", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!", + "atm9.quest.gregtech.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone&r", + "atm9.quest.gregtech.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole&r", + "atm9.quest.gregtech.subt.polybenzimidazolePronunciation": "How do you pronounce this?", + "atm9.quest.gregtech.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this", + "atm9.quest.gregtech.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there", + "atm9.quest.gregtech.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower&r", + "atm9.quest.gregtech.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!", + "atm9.quest.gregtech.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid", + "atm9.quest.gregtech.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture&r", + "atm9.quest.gregtech.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide&r", + "atm9.quest.gregtech.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV", + "atm9.quest.gregtech.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene&r", + "atm9.quest.gregtech.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust", + "atm9.quest.gregtech.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!", + "atm9.quest.gregtech.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form", + "atm9.quest.gregtech.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony", + "atm9.quest.gregtech.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony", + "atm9.quest.gregtech.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!", + "atm9.quest.gregtech.antimonyDust": "Antimony Dust", + "atm9.quest.gregtech.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust", + "atm9.quest.gregtech.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot&r", + "atm9.quest.gregtech.tungstenDust": "Tungsten Dust", + "atm9.quest.gregtech.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this", + "atm9.quest.gregtech.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out", + "atm9.quest.gregtech.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form", + "atm9.quest.gregtech.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!", + "atm9.quest.gregtech.tungstateScheeliteDust": "Tungstate or Scheelite Dust", + "atm9.quest.gregtech.desc.quantumEyes.1": "A quick chemical bath of your Ender Eyes in Radon will net you these &dQuantum Eyes&r", + "atm9.quest.gregtech.desc.quantumEyes.2": "Don't worry about making a bunch of these unless you want to upgrade all your &eLaser Engravers&r to EV (IV is the better upgrade though)", + "atm9.quest.gregtech.desc.radonGasAcquisition.1": "There are two main ways to acquire &dRadon Gas&r", + "atm9.quest.gregtech.desc.radonGasAcquisition.2": "The best (because of the other outputs) is to use an &6HV&r &eGas Collector&r in &bThe End&r dimension, &aVacuum Freezer&r the collected &eEnder Air&r into &9Liquid Ender Air&r at &1IV&r, and then run that through a &aDistillation Tower&r at IV and receive Radon Gas", + "atm9.quest.gregtech.desc.radonGasAcquisition.3": "The alternative is to create the &aLarge Chemical Reactor&r and just react &3Air&r with some Uranium Dust and Plutonium Ingots - you even get the plutonium back!", + "atm9.quest.gregtech.desc.machineUpgradeEV.1": "Upgrading this machine to &5EV&r unlocks recipes necessary for eventually making &bTungsten&r", + "atm9.quest.gregtech.desc.tungstenDustAcquisition.1": "You need the &5EV Electrolyzer&r to get Tungsten Dust from the Tungstic Acid", + "atm9.quest.gregtech.desc.mixerUpgrade.1": "You need this tier of Mixer to make &3Tungstensteel Dust&r as well as &dVanadium Gallium Dust&r", + "atm9.quest.gregtech.subt.mixerQuery.1": "Where's the dough hook?", + "atm9.quest.gregtech.desc.multiblockUpgrade.1": "Two of these can get your multiblocks up to IV!", + "atm9.quest.gregtech.desc.energyHatchUpgrade.1": "&l&6Remember&r: Each of these can accept 2 Amps, so if you have two of these Energy Hatches on a multiblock you can actually tier up to &dLuV&r!", + "atm9.quest.gregtech.desc.poweringMultiblocks.1": "One block stop for powering your multiblocks at IV!", + "atm9.quest.gregtech.desc.singleEnergyHatch.1": "Why have 2 Energy Hatches when just one will do? This energy hatch accepts 4 Amps of IV all on its own!", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.1": "3 Vanadium dust + 1 Gallium dust on &aProgram 1&r makes this stuff", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.2": "You'll need plenty of this later on, but for now it is used in making advanced surface mount devices", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.3": "Vanadium you can get by &eCentrifuging&r &2Vanadium Magnetite Dust&r, which you can find in &6The End&r or &3The Overworld&r", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.4": "Alternatively, you could &eCentrifuge&r &cRuby&r or &9Sapphire&r slurries", + "atm9.quest.gregtech.desc.basisPICWafers.1": "This wafer serves as the basis for all higher tier PIC wafers, you'll make very many of these in due time", + "atm9.quest.gregtech.desc.advancedSMDTransistors.1": "You'll need this for many things once you get to &cZPM&r, but for now we'll use it to make the &dAdvanced SMD Transistors&r and &6HPIC Wafers&r", + "atm9.quest.gregtech.desc.upgradingMPIC.1": "Upgrading the MPIC to achieve even higher tiers of power!", + "atm9.quest.gregtech.desc.upgradingHPIC.1": "We'll use this to upgrade the Medium Power Integrated Circuit (&aMPIC&r) Wafer to the High Power (&6HPIC&r) variant, allowing for larger energy hatches!", + "atm9.quest.gregtech.desc.upgradingHPIC.2": "This will need to go into your &bCleanroom&r to run the recipe", + "atm9.quest.gregtech.desc.laminatedGlassMachine.1": "Speaking of machines needing Laminated Glass... This is the first one we'll make!", + "atm9.quest.gregtech.desc.laminatedGlassMachine.2": "You need a higher tier cutter to cut the higher tier chips to achieve higher tiers of power", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.1": "Finally, you have achieved the next tier of glass, &dLaminated Glass&r!", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.2": "This stuff is used to make many IV and LuV machines", + "atm9.quest.gregtech.desc.chemicalReactionLaminatedGlass.1": "This is the last &eChemical Reaction&r in this chain, ultimately for the coveted &dLaminated Glass&r", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.1": "You could mix regular old &3Air&r with &eVinyl Acetate&r and get a 1:1 ratio of &6Polyvinyl Acetate&r, but why do that when using &bOxygen&r will boost output to 3:2", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.2": "Why stop at just using Oxygen though! Adding a smidgen of &dTitanium Tetrachloride&r boosts the ratio to 2:1!", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.3": "Regardless of which approach you take, keep note of which &aProgrammed Circuit&r is required to run the recipe", + "atm9.quest.gregtech.desc.propeneProduction.1": "&eElectrolyze&r Propane to acquire &6Propene&r", + "atm9.quest.gregtech.desc.propeneProduction.2": "&aDistill&r &bSeverely Steam Cracked Naphtha&r for Propene", + "atm9.quest.gregtech.desc.propeneProduction.3": "&9Carbon Monoxide&r can come from &aDistillation&r of &cLiquid Nether Air&r if you'd like a practically infinite source of the stuff", + "atm9.quest.gregtech.desc.aceticAcidEnhancement.1": "Take that Acetic Acid and add more Ethylene and Oxygen, this time on &aProgram 3&r in a &eChemical Reactor&r", + "atm9.quest.gregtech.desc.aceticAcidProduction.1": "Oxygen + Ethylene on &aProgram 2&r in your &eChemical Reactor&r is one way to make Acetic Acid", + "atm9.quest.gregtech.desc.logicGates.1": "Did you know that NOR logic gates can be used to make every other logic gate? That's why we use it so much for making circuits!", + "atm9.quest.gregtech.desc.laserEngraver.1": "Add another Laser Engraver to the stack, this time for the NAND chip! Useful for data storage and the Crystal Processor Supercomputer - more on that later though!", + "atm9.quest.gregtech.desc.nanoCpuWafer.1": "We'll &eChemical React&r the &0Raw Carbon Fibers&r with &6Liquid Glowstone&r and a &bCPU Wafer&r to make the &3Nano CPU Wafer&r", + "atm9.quest.gregtech.desc.nanoCpuWafer.2": "Glowstone dust through an &eExtractor&r makes liquid glowstone", + "atm9.quest.gregtech.desc.rawCarbonFibers.1": "There are multiple ways to make Raw Carbon Fibers", + "atm9.quest.gregtech.desc.rawCarbonFibers.2": "One way is to use &69 mB Epoxy&r and 4 Carbon Dust in an &eAutoclave&r to get 4 out", + "atm9.quest.gregtech.desc.rawCarbonFibers.3": "Doing it this way is fine, but you also have the option of using &d9mB Polybenzimidazole&r and 8 Carbon Dust &2to get 16!&r", + "atm9.quest.gregtech.desc.dimethylbenzene.1": "You can choose to either acquire &3Napthalene&r or &2Dimethylbenzene,&r both have their merits", + "atm9.quest.gregtech.desc.dimethylbenzene.2": "One route that avoids the &aPyrolyse Oven&r could be to use &0Charcoal&r with an &eExtractor&r to make &8Wood Tar&r and &aDistill&r that into &2Dimethylbenzene&r", + "atm9.quest.gregtech.desc.dimethylbenzene.3": "But really you'd be better off making the &aPyrolyse Oven&r and burning logs or coal and &aDistilling&r the outputs", + "atm9.quest.gregtech.desc.assemblerUpgrade.1": "Is it really time for an upgrade already? Well, yes it turns out", + "atm9.quest.gregtech.desc.assemblerUpgrade.2": "We need the &eAssembler&r at &1IV&r to make any of the &dAdvanced Surface Mount Devices&r (SMDs)", + "atm9.quest.gregtech.desc.maceratorBoost.1": "While not necessary, the IV Macerator will give you a speed boost on processing Sheldonite, as this processing line can be quite &n&l&2TimeConsuming.&r&r&r", + "atm9.quest.gregtech.subt.macerator.1": "Hey, Macerator, Yaaah!", + "atm9.quest.gregtech.desc.platinumSludge.1": "Processing Sheldonite and purifying it will allow you to get the highest return on Platinum Group Sludge. This Sludge contains resources you need to progress.", + "atm9.quest.gregtech.subt.sheldonClub.1": "My Friend Sheldon went to a club on nite.", + "atm9.quest.gregtech.desc.aquaRegia.1": "&l&6Aqua Regia&r&r is a mixture of Concentrated Nitric Acid and Hydrochloric Acid, usually one part to three parts, respectively. The Mixture was given its name (literally \\\"Royal Water\\\") by alchemists because of its ability to dissovle &l&eGold&r&r.", + "atm9.quest.gregtech.subt.barbieWorld.1": "Im a Barbie Girl, In a Barbie world... If you know, you know.", + "atm9.quest.gregtech.desc.platinumResources.1": "Platinum Group Sludge will process down into a bunch of great resources that will help you moving forward.", + "atm9.quest.gregtech.subt.misterKrabs.1": "Money! *Mister Krabs*", + "atm9.quest.gregtech.desc.newResources.1": "This wont be inert for long! Once processed you will have a BUNCH of new resources in hand, which can be further processed into very useful materials!", + "atm9.quest.gregtech.desc.newResources.2": "Make sure to get a passive processing line of this going, as you will need quite a bit of the resulting resources.", + "atm9.quest.gregtech.subt.radonCafe.1": "A cloud of radon floats into a cafe. The waiter says, \\\"we don't serve inert gases here\\\". There was no reaction from the radon.", + "atm9.quest.gregtech.desc.processingBoost.1": "Another tier up, another boost to processing time. But again, theres no time to get comfortable. The new resources we will be processing will need further advancements to bring those processing times down. So keep at it!", + "atm9.quest.gregtech.desc.processingBoost.2": "You are doing great!!", + "atm9.quest.gregtech.subt.spinRightRound.1": "You Spin me Right Round... Oh Come on, you knew it was coming...", + "atm9.quest.gregtech.desc.inertMetal.1": "Now that we have broken down the Inert Metal mixure, we have 2 new resources, both of which are extremely valuable to us in the &dLuv&r Tier! Make sure to get a passive line going so we have a constant supply of these resources flowing in!", + "atm9.quest.gregtech.subt.twoForOne.1": "2 for 1! What a deal!", + "atm9.quest.gregtech.desc.ruridit.1": "Now that we have pure Ruthenium, we can make it dirty again! Haha! Use a mixer to turn this into Ruridit. We will need quite a bit of Ruridit for other processes and items, including the Assembly Line!", + "atm9.quest.gregtech.subt.cleanedDust.1": "Cleaned up the Dust", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.1": "That's right, two &eEBF&r coil upgrades in one chapter! ", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.2": "You'll have to make these coils to smelt the High Speed Steel S and E variants for the Advanced SMD Components", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.3": "&l&eNote:&r&r Making the Advanced SMD Components is not strictly necessary to make the Nanoprocessors", + "atm9.quest.gregtech.desc.iridiumOre.1": "Iridium Ore is truly quite rare, so I wouldn't be surprised if you have not found any", + "atm9.quest.gregtech.desc.iridiumOre.2": "As such, we can work on more of the &6PlatLine™&r to acquire Iridium", + "atm9.quest.gregtech.desc.largeChemReactor.1": "Only the &eLarge Chemical Reactor&r can handle this reaction!", + "atm9.quest.gregtech.desc.largeChemReactor.2": "We won't use the Acidic Osmium Solution because Osmium is plentiful", + "atm9.quest.gregtech.desc.iridiumChloride.1": "This step is easy, we just &eCentrifuge&r our Residue and we're left with Iridium Chloride and some sludge", + "atm9.quest.gregtech.desc.iridiumChloride.2": "You can further process that sludge if you want to, but it isn't necessary to get the coveted Iridium", + "atm9.quest.gregtech.desc.chemicalReaction.1": "All that is left to do is use a &eChemical Reaction&r to pull the Chlorine off the Iridium!", + "atm9.quest.gregtech.desc.luvProgression.1": "Breaking into LuV! Lets continue progression and find out what &cZPM &7is all about!", + "atm9.quest.gregtech.subt.makeLuv.1": "Make &dLuV&r, not War!", + "atm9.quest.gregtech.title.luvProgression": "I &dLuV &7Progression", + "atm9.quest.gregtech.desc.welcomeQuantumAge.1": "Welcome to the Quantum Age! ZPM Processors, and new Multiblocks await us!", + "atm9.quest.gregtech.subt.quantumMan.1": "QuantumMan!", + "atm9.quest.gregtech.title.stargateZpm": "&7Stargate gave us &cZPM", + "atm9.quest.gregtech.desc.rhodiumPalladium.1": "Now that we have Rhodium, we can mix it with Palladium to get Rhodium plated Palladium, and process those into ingots, then plates, and then we can make &dLuV&r tier Hulls, meaning &dLuV&r Tier machines!!", + "atm9.quest.gregtech.subt.rhodiumDust.1": "When the Dust settled, I saw... Rhodium??", + "atm9.quest.gregtech.desc.horsepower.1": "Now were talking! Our machines have some Horsepower behind them. However, even if it seems ridiculous, we are going to need more!", + "atm9.quest.gregtech.desc.horsepower.2": "But this will do for now.", + "atm9.quest.gregtech.subt.hydrogenPositive": "Hydrogen said it’s feeling positive today, probably because it lost an electron.", + "atm9.quest.gregtech.desc.lotOfThis.1": "I have a feeling we are going to need a LOT of this...", + "atm9.quest.gregtech.subt.gotRhodium": "Got Rhodium?", + "atm9.quest.gregtech.desc.meetCircuitAssembler.1": "We meet again. The Circuit Assembler. ", + "atm9.quest.gregtech.desc.meetCircuitAssembler.2": "Yes, this can be made before this chapter is complete. But everything in this chapter is necessary to ensure a smooth ZPM Tier run. ", + "atm9.quest.gregtech.desc.meetCircuitAssembler.3": "Its highly suggested you complete this tier, and get the resources and components listed, as it will make your journey in the next tier, that much smoother.", + "atm9.quest.gregtech.subt.finally": "Finally!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.1": "Cheaper EV Processors? Sure Ill take that!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.2": "Progress is a good thing!", + "atm9.quest.gregtech.subt.ev": "EV", + "atm9.quest.gregtech.desc.cheaperIVTier.1": "Cheaper IV tier as well?! This just keeps getting better!", + "atm9.quest.gregtech.subt.iv": "IV", + "atm9.quest.gregtech.desc.bitCheaperCost.1": "While yes, its a bit cheaper in cost, in terms of the lower tier processors, its still a bit expensive. ", + "atm9.quest.gregtech.desc.bitCheaperCost.2": "Still 2:1 for this tier, but next tier will change that, and the LuV processor will become that much more affordable!", + "atm9.quest.gregtech.subt.luv": "&dLuV", + "atm9.quest.gregtech.desc.mixHSLA.1": "We need to mix up some HSLA to make Plates for the Alloy Blast Smelter's walls.", + "atm9.quest.gregtech.subt.hslaDust": "HSLA Dust", + "atm9.quest.gregtech.desc.titaniumCarbideDust.1": "Titanium Carbide dust for Titanium Carbide plates are the second item needed for the Alloy Blast Furnace walls. ", + "atm9.quest.gregtech.subt.highStrengthTitanium": "High Strength Titanium", + "atm9.quest.gregtech.desc.tantalumCarbidePlates.1": "Tantalum Carbide Plates are required to make the Alloy Blast Smelter Controller. ", + "atm9.quest.gregtech.subt.highStrengthTantalum": "High Strength Tantalum", + "atm9.quest.gregtech.desc.completeABS.1": "Complete an Alloy Blast Smelter and assemble the Multiblock Structure.", + "atm9.quest.gregtech.subt.absTime": "ABS Time", + "atm9.quest.gregtech.observeABS": "Observe Alloy Blast Smelter", + "atm9.quest.gregtech.desc.mixedMetalsABS.1": "Moving forward a lot of mixed metals and alloys will need to be made in the ABS. As Fluids they are then pushed through a Vacuum Freezer with an Ingot Mold to make the ingots. The Multiblock Structures referenced in the following quests all have support blocks which utilize metals which need the ABS to be made. Making at least 1 Alloy Blast Smelter now will be beneficial.", + "atm9.quest.gregtech.subt.absGo": "Anti-Lock Braking System is a Go!", + "atm9.quest.gregtech.alloyBlastSmelter": "Alloy Blast Smelter", + "atm9.quest.gregtech.desc.needRuridit.1": "Youll need quite a bit of Ruridit. Passive your lines to keep a steady supply.", + "atm9.quest.gregtech.subt.badFeeling": "I have a bad feeling about this.", + "atm9.quest.gregtech.desc.rareEarthNeodymium.1": "You should have a lot of Rare Earth from your processing line for your Neodymium. This will ensure that we can obtain Samarium. ", + "atm9.quest.gregtech.desc.rareEarthNeodymium.2": "If you have not passived your Neodymium production, you really ought to get on that. Once you see the amount of Samarium we get per Rare Earth will reinforce that statement.", + "atm9.quest.gregtech.subt.rareEarth.1": "The Earth is Quite Rare", + "atm9.quest.gregtech.desc.rareEarthComponent.1": "We wont need a ton of these, but it will be a vital component of other parts, and vital to constructing some multiblock structures.", + "atm9.quest.gregtech.subt.netherStarNextTier.1": "Next Tier Nether Star?", + "atm9.quest.gregtech.desc.luvTierPlates.1": "These plates will be important in creating more &dLuV&r tier machines.", + "atm9.quest.gregtech.subt.luvLanguage.1": "This is my &dLuV&r language!", + "atm9.quest.gregtech.title.luvMachineCasing": "LuV Machine Casing", + "atm9.quest.gregtech.desc.luvMachineProgress.1": "Now you are One step closer to being able to make &dLuV&r tier machines!", + "atm9.quest.gregtech.subt.luvPunsTired.1": "Getting tired of &dLuV &7puns?", + "atm9.quest.gregtech.title.luvMachineHull": "LuV Machine Hull", + "atm9.quest.gregtech.desc.upgradeMultiblock.1": "Now we can upgrade our Multiblock structures Tiers! EBF's, VF's, Crackers, LFD, and more! They can process faster, and they can process &dLuV&r tier materials! Lets Go!", + "atm9.quest.gregtech.subt.luvEnergyHatch.1": "LuV Energy Hatch at Last!", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.1": "We just made it so our Multiblock Structures can use &dLuV&r Tier energy. But how about going one step further, and giving them &4ZPM&r tier power?", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.2": "This is what we are going to achieve. 4 Amps of &dLuV&r Energy Will give us &4ZPM&r tier energy!", + "atm9.quest.gregtech.subt.luvEnergyHatch4x.1": "How about &dLuV&r Energy Hatch, But 4x?", + "atm9.quest.gregtech.desc.samariumProcessing.1": "Processe the Rare earth for Small Piles of Samarium, then compress the pieces together for a full Dust piece.", + "atm9.quest.gregtech.subt.samariumSchool.1": "Samarai went to school at the Samarium", + "atm9.quest.gregtech.desc.samariumProgress.1": "Samarium Long Rods, magnetized. Add in some fine wires, and you got yourself some Progress!", + "atm9.quest.gregtech.subt.longRodsNice.1": "Long Rods. Nice.", + "atm9.quest.gregtech.desc.osmiridiumIngot.1": "Mixing Iridium and Osmium together will get you this Ingot! We have quite a few uses for this new resource. Having a bunch on standby may prove useful!", + "atm9.quest.gregtech.subt.osmiumOP.1": "Making Osmium OP", + "atm9.quest.gregtech.desc.osmiridiumProcessing.1": "Lets take the Osmiridium you made and process it into some Fine Wires. This plus the Magnetized Samarium Long Rods will net us some important progress!", + "atm9.quest.gregtech.subt.osmiridiumFine.1": "Dang, Osmiridium lookin' Fine", + "atm9.quest.gregtech.desc.ludicrousVoltageCoil.1": "Now that we have combined the previous materials, we have a Ludicrous Voltage Coil! Our multiblock structures will thank us with what we are going to make!", + "atm9.quest.gregtech.subt.ludicrousVoltage.1": "This Voltage is Ludicrous!", + "atm9.quest.gregtech.desc.emittersSensors.1": "The Emitters and Sensors for each tier always seem to be the hardest components to make. But they always end up helping us in the end with the machines they construct. So its worth it in the end.", + "atm9.quest.gregtech.subt.emittingSensing.1": "Im sensing that you are emitting.", + "atm9.quest.gregtech.desc.moreGears.1": "More Gears are good gears! ", + "atm9.quest.gregtech.desc.moreGears.2": "Keep up the processing, were going to need quite a few of these Assembly lines as we move forward through the tiers!", + "atm9.quest.gregtech.subt.gears": "Of course its Gears.", + "atm9.quest.gregtech.desc.assemblyLineNecessity.1": "The Assembly line is necessary for crafting certain parts for the higher tiers. You will likely make quite a few Assembly lines, and maybe even run them in parallel.", + "atm9.quest.gregtech.desc.assemblyLineNecessity.2": "Your Factory is really going to start filling out moving forward!", + "atm9.quest.gregtech.subt.assembleTechers": "GregTech'ers... Assemble!!", + "atm9.quest.gregtech.desc.strongCircuitBoard": "Fiber Reinforced Circuit Boards, strong enough to support Quantum processors and the heat those qubits produce!", + "atm9.quest.gregtech.subt.strongCircuitBoard": "Now thats a strong Circuit Board!", + "atm9.quest.gregtech.desc.futuristicWafers": "The next evolution of our CPU wafers. These futuristic Wafers usher in the Quantum Age!", + "atm9.quest.gregtech.subt.qubitsCount": "How many Qubits do you have?", + "atm9.quest.gregtech.desc.quantumCpus": "Quantum CPU's processing all the Qubits!", + "atm9.quest.gregtech.subt.qubitsInGhz": "How many Qubits in a Ghz?", + "atm9.quest.gregtech.desc.nearCompletionCircuitBoard": "Were almost there, to a completed Circuit Board strong enough for our Quantum Processors!", + "atm9.quest.gregtech.subt.annealedCopperComeback": "Annealed Copper makes a Come back!", + "atm9.quest.gregtech.desc.epoxyReinforcement": "Lets take the Epoxy from the IV tier and make some reinforcements for our next tier Processors!", + "atm9.quest.gregtech.subt.epoxyUses": "So many uses for Epoxy!", + "atm9.quest.gregtech.desc.ivTierAdvancement.1": "The &l&1IV Tier&r&r has brought us into a new age. Moving forward our processes increase in depth and mutliplicity, as such there exists a multiblock version of all the major machines youve used from Previous tiers. ", + "atm9.quest.gregtech.desc.ivTierAdvancement.2": "&e&lNote:&r&r While not immediately necessary, it would behoove you to consider utilizing some of these Multiblocks moving forward, as it will enhance your current processing speeds.", + "atm9.quest.gregtech.subt.scalingUp": "Scaling Up", + "atm9.quest.gregtech.largeMultiblocks": "Large Multiblocks", + "atm9.quest.gregtech.desc.wiremillBenefits.1": "One of my Favorite blocks early on in Gregtech is the Wiremill. It reduces the cost of wire production and really helps you in early game batch crafting. ", + "atm9.quest.gregtech.desc.wiremillBenefits.2": "Being so valuable, why cant it also be super helpful later on? Well This Multiblock is here to do just that!", + "atm9.quest.gregtech.subt.makingWires": "Making All the Wires!", + "atm9.quest.gregtech.desc.largeSolidifyingArray": "The Large Solidifying Array is a direct replacement for the smaller single block Fluid Solidifiers you have become familiar with.", + "atm9.quest.gregtech.subt.solidifyLSA": "Sometimes you just gotta solidify it. LSA", + "atm9.quest.gregtech.desc.distinctBuses": "Now, having a multiblock, we can set \\\"Distinct Buses\\\" and set each one to do a specific mold and or Programmed Circuit! We now have an all in one machine!!", + "atm9.quest.gregtech.subt.extrudingSaves": "Extruding Saves Materials", + "atm9.quest.gregtech.desc.largeExtractionModule": "The Large Extraction Module functions just like the Extractor single block that we have used time and time again. Now you can run a lot through this Large Multiblock, and even parallelize the machine. (Parallelization of machines is the theme after all)", + "atm9.quest.gregtech.subt.lemMoon": "Now that we have a LEM, lets go to the Moon!", + "atm9.quest.gregtech.observeLEM": "Observe Complete Large Extraction Machine", + "atm9.quest.gregtech.desc.largeFractioningDistillery.1": "The Large Fractioning Distillery is just like the Distillation Tower, but on steroids. Instead of having to add multiple LFD's to process a fluid out, you can utilize the Parallelization hatches. ", + "atm9.quest.gregtech.desc.largeFractioningDistillery.2": "This effectively makes the Large Fractioning Distillery Multiple multiblock structures, though thats the same case with any Multiblock with a Parallelizing hatch.", + "atm9.quest.gregtech.subt.lfd": "LFD", + "atm9.quest.gregtech.desc.cutterEngravingLaser": "Wafers and Silicon Boules need to be cut. This cutter, paired with the Engraving Laser will make sure we keep our stock of Chips up!", + "atm9.quest.gregtech.subt.wafflesBoules": "Waffles and Boules", + "atm9.quest.gregtech.desc.multiblockValue": "This multiblock may not be used in as much QTY as the other multiblock structures, but it will prove its value, I promise!", + "atm9.quest.gregtech.subt.beerMaking": "Can this make Beer?", + "atm9.quest.gregtech.desc.advancedMachines": "As is the theme with these multiblocks, Having a machine that can process all of the programmed circuits all in one machine?! These machines really are a true advancement in helping to progress to the end!", + "atm9.quest.gregtech.subt.moreBending": "Bender, More Bending!", + "atm9.quest.gregtech.desc.largeAutoclave": "Ever feel like the Autoclave just wasnt enough for you? Well than this multiblock will fill that void! This large structure is a direct replacement for the single block Autoclave!", + "atm9.quest.gregtech.subt.crystalsLCC": "Lets make some Crystals! LCC", + "atm9.quest.gregtech.desc.siftingMultiblock": "No one wants to get dirty by manually sifting everything. Let this multiblock do all your sifting needs, and get those gems that we need as we move towards the end!", + "atm9.quest.gregtech.subt.manualSifting": "Who wants to get Dusty with manual Sifting??", + "atm9.quest.gregtech.desc.engravingLaserMultiblock": "Our next tier of processors have as heavy reliance on Chip. As such, the Engraving Laser multiblock wil be working overtime to make sure that SOC's, CPU's and RAM stay in abundant supply. This machine is here to help and ensure we stay ahead of the curve!", + "atm9.quest.gregtech.subt.vitalComponents": "Vital Components!", + "atm9.quest.gregtech.desc.largeArcFurnace.1": "The Large Arc Furnace multiblock structure. This structure is the Large version of the Arc Furnace that we have been using for items such as Annealed Copper and Tempered Glass, as well as recovery of resources from machines we dont need anymore. ", + "atm9.quest.gregtech.desc.largeArcFurnace.2": "We can add a parallelizing block now, and run many recipies in parallel, speeding up the process times!", + "atm9.quest.gregtech.subt.lafOften": "Make sure to LAF often!", + "atm9.quest.gregtech.desc.circuitAssembler.1": "We cant leave the ever important Circuit Assembler out, could we?? Of course this multiblock will help to make sure you can keep making all those important circuits.", + "atm9.quest.gregtech.desc.circuitAssembler.2": "Thus letting you to continue to expand your Factory and make it to the end!", + "atm9.quest.gregtech.subt.assemblerCircuits": "Assembler but with Circuits!", + "atm9.quest.gregtech.desc.notAssemblyLine.1": "Do not confuse this multiblock with the Assembly line! This multiblock IS an assembler and will do Assembler recipies, but it is NOT the assembler. The assembler does a different process and has different recipies than this machine. ", + "atm9.quest.gregtech.desc.notAssemblyLine.2": "That being said this multiblock is still amazing! Yet again, mutliple Programmed Circuits!", + "atm9.quest.gregtech.subt.notAssemblyLine": "This is NOT the Assembly Line!", + "atm9.quest.gregtech.desc.magneticRods.1": "Of course we need a large format way to make all those magnetic rods that we use for all of our recipies!", + "atm9.quest.gregtech.desc.magneticRods.2": "Let this machine handle all of that!", + "atm9.quest.gregtech.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.desc.electrolyzersImportance.1": "Electrolyzers are important, but they are also small, and we use them for quite a few processing lines. ", + "atm9.quest.gregtech.desc.electrolyzersImportance.2": "Why not let this multiblock handle all of those needs moving forwards, and parallelize it so you can run more processes in 1 machine?!", + "atm9.quest.gregtech.subt.waterFuel": "Using water as a fuel in cars?", + "atm9.quest.gregtech.desc.mixingVesselImportance": "The Mixing Vessel is incredibly important especially for all of the alloys that are currently made, but for all of the alloys that are to come!", + "atm9.quest.gregtech.subt.mixItUp": "Mix it up!", + "atm9.quest.gregtech.desc.centrifugeBlurb": "Oh come on, you saw that coming. Of course Im going to add a blurb saying \\\"You spin me Right Round...\\\" for the centrifuge! Who wouldnt?!?!", + "atm9.quest.gregtech.subt.spinMeRound": "You Spin me Right Round Baby....", + "atm9.quest.gregtech.desc.largeChemicalBathBenefits": "The &6Large Chemical Bath&r can make large batch processing of resources a breeze! Im certain you will have a few of these setup in your base for the resources to come.", + "atm9.quest.gregtech.subt.downWithLCB": "You down with LCB? Yeah you know me!", + "atm9.quest.gregtech.title.completedLCB": "Observed a Completed Large Chemical Bath", + "atm9.quest.gregtech.desc.macerationTowerImportance.1": "Large Maceration Towers will be very important, as ore processing will continue to be very important as we get into new resources through the tiers. ", + "atm9.quest.gregtech.desc.macerationTowerImportance.2": "As such having a Maceration tower that can parallelize the processes will optimize the Ore processing that still needs to happen.", + "atm9.quest.gregtech.subt.macerationTower": "Maceration Tower!", + "atm9.quest.gregtech.desc.zeron100Properties.1": "Zeron 100 is a super duplex stainless steel developed by Rolled Alloys (formerly Weir Materials). The alloy has excellent corrosion resistance combined with high strength. ", + "atm9.quest.gregtech.desc.zeron100Properties.2": "It typically contains 25% chromium and 7% nickel and 3.6% molybdenum along with copper and tungsten additions. Zeron 100 has a 50–50 austenitic–ferritic structure. ", + "atm9.quest.gregtech.desc.zeron100Properties.3": "It also has greater resistance to chloride pitting, crevice corrosion and stress corrosion cracking than exhibited by the standard 300 series stainless steels.", + "atm9.quest.gregtech.subt.resistantSteel": "Resistant Steel", + "atm9.quest.gregtech.desc.watertightSteel": "These &9Watertight Steel&r ingots will allow you to make the blocks necessary to complete the following Multiblocks.", + "atm9.quest.gregtech.subt.isSteelWatertight": "Isnt steel already watertight?", + "atm9.quest.gregtech.desc.incoloyAdvantages.1": "Incoloy products are mostly chromium-based and mostly nickel-based, and designed for corrosion resistance as well as strength at high temperatures.", + "atm9.quest.gregtech.desc.incoloyAdvantages.2": "Incoloy alloys belong to the category of super austenitic stainless steels. One advantage is that Incoloy alloys do not have to be heat treated after welding to restore the corrosion resistance.", + "atm9.quest.gregtech.subt.superSteel": "Its a Bird! Its a Plane! No, its Super Steel!", + "atm9.quest.gregtech.desc.hastelloyXProperties": "Hastelloy X is a wrought nickel base alloy with excellent high temperature strength and oxidation resistance. All of the product forms are excellent in terms of forming and welding.", + "atm9.quest.gregtech.subt.wroughtNickel": "Wrought Iron? No. Wrought Nickel.", + "atm9.quest.gregtech.desc.hslaProperties.1": "High-strength low-alloy steel (HSLA) is a type of alloy steel that provides better mechanical properties or greater resistance to corrosion than carbon steel. ", + "atm9.quest.gregtech.desc.hslaProperties.2": "HSLA steels vary from other steels in that they are not made to meet a specific chemical composition but rather specific mechanical properties.", + "atm9.quest.gregtech.subt.antiAcidicSteel": "Anti-Acidic Steel", + "atm9.quest.gregtech.desc.stelliteAlloys.1": "Stellite alloys are a range of cobalt-chromium alloys designed for wear resistance.", + "atm9.quest.gregtech.desc.stelliteAlloys.2": "Stellite alloys include a range of cobalt-based alloys, with significant proportions of chromium (up to 33%) and tungsten (up to 18%). Some of the alloys also contain nickel or molybdenum. Most of them are fairly high carbon content when compared to carbon steels.", + "atm9.quest.gregtech.subt.carbonatedSteel": "Carbonated Steel. LUL", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.1": "These Casings will be used to form the Large Arc Furnace multiblock structure.", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.2": "Luckily these casings are made of material that does not require the Alloy Blast Smelter to create them. Smooth Sailing!", + "atm9.quest.gregtech.subt.highTempCasings": "High Temp Casings... Will it Sausage?", + "atm9.quest.gregtech.desc.titaniumTungstenCarbide": "Titanium Tungsten Carbide is Ultra high purity mixed carbide additive for Cutting tool and wear part product. This alloy contains a high level of hardness and HT strength making it an incredibly strong and durable alloy.", + "atm9.quest.gregtech.subt.highDurabilityAlloys": "Pure High Durability Alloys! Crazy!!", + "atm9.quest.gregtech.desc.hastelloyC276Properties.1": "HASTELLOY C276 is a Nickel-chromium-molybdenum wrought alloy that is considered the most versatile corrosion resistant alloy available. ", + "atm9.quest.gregtech.desc.hastelloyC276Properties.2": "This alloy is resistant to the formation of grain boundary precipitates in the weld heat-affected zone, thus making it suitable for most chemical process applications in an as welded condition. ", + "atm9.quest.gregtech.desc.hastelloyC276Properties.3": "Alloy C-276 also has excellent resistance to pitting, stress-corrosion cracking and oxidizing atmospheres up to 1900°F, and has exceptional resistance to a wide variety of chemical environments.", + "atm9.quest.gregtech.subt.crazyCorrosionResistance": "Crazy Corrosion Resistance!", + "atm9.quest.gregtech.desc.maragingSteels.1": "Maraging steels are steels that are known for possessing superior strength and toughness without losing ductility. Aging refers to the extended heat-treatment process. ", + "atm9.quest.gregtech.desc.maragingSteels.2": "These steels are a special class of very-low-carbon ultra-high-strength steels that derive their strength not from carbon, but from precipitation of intermetallic compounds.", + "atm9.quest.gregtech.subt.stronks": "Stronks!", + "atm9.quest.gregtech.desc.nonABSMultiblocks": "A few of the Large Multiblock Structures do &nnot&r dont rely on the Alloy Blast Smelter to create resources for their blocks. The blocks for the Large Multiblock structures above are a couple of those machines that do not rely on the Alloy Blast Smelter. ", + "atm9.quest.gregtech.subt.skiddingWithoutABS": "Skidding without ABS", + "atm9.quest.gregtech.title.nonABSMultiblocks": "Non-ABS Multiblocks", + "atm9.quest.gregtech.desc.largeBrewingVat": "These blocks are Corrosion proof, and its a good thing, as they will be used to make the Large Brewing Vat. ", + "atm9.quest.gregtech.subt.corrosiveMaterials": "Corrosive Materials? No thanks.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.1": "Weve all come to this issue before, and we all hate it. But its a necessary evil.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.2": "There comes a time with everyones GT setup (for me its many times), in which we have to tear down what we have built, to re-organize our machines to optimize processes, or create new processes we do not have set up yet. Dont fret doing this. I know it can seem like a pain, but you will be glad youve done so in the future. Especially when moving towards using Large Multiblocks over single machines for your processes.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.3": "The Main thing to remember, your Greg Tech Factory will look amazing as you reconfigure it with these multiblocks!", + "atm9.quest.gregtech.subt.hoarder": "I swear, I am not a hoarder! I just like collecting things!", + "atm9.quest.gregtech.reOrganization": "Re-Organization", + "atm9.quest.gregtech.desc.parallelHatches.1": "Parallelizing Hatches are going to be incredibly Important, especially moving forward with Large multiblock Structures!", + "atm9.quest.gregtech.desc.parallelHatches.2": "The First tier of this hatch will allow 4 processes to run at the same time. But as we move up through the tiers, you can eventually run 256 processes at the same time!!", + "atm9.quest.gregtech.desc.parallelHatches.3": "This is far more than the Processing Array, and as such, gives more value to these multiblocks over single blocks machines!", + "atm9.quest.gregtech.desc.parallelHatches.4": "&l&eNote:&r&r This hatch is not actually required to build any of those multiblock machines", + "atm9.quest.gregtech.subt.parallelProcesses": "Parallel Processes FTW", + "atm9.quest.gregtech.desc.molybdenumDisilicide.1": "Were going to need some Molybdenum Disilicide to make the casings for the ABS. ", + "atm9.quest.gregtech.desc.molybdenumDisilicide.2": "This dust can easily be made in an EV Mixer and then EBF'd with EV and Kanthal Coils.", + "atm9.quest.gregtech.subt.molybdenumDisilicide": "Molybdenum Disilicide", + "atm9.quest.gregtech.desc.mixingRuthenium": "Take that Ruthenium Dust and get to mixing! ", + "atm9.quest.gregtech.subt.allMixedUp": "All Mixed Up", + "atm9.quest.gregtech.desc.overclocking.1": "Remember: Overclocking runs a recipe twice as fast but at four times power consumption", + "atm9.quest.gregtech.desc.overclocking.2": "As you start replacing machines, you can put the old ones in a macerator to reclaim some of the ingredients used in crafting it", + "atm9.quest.gregtech.subt.welcomeMV": "Welcome to &bMV&r", + "atm9.quest.gregtech.desc.highVoltage.1": "Congratulations! ", + "atm9.quest.gregtech.desc.highVoltage.2": "With the Advanced Integrated Circuit you have successfully made it to High Voltage!", + "atm9.quest.gregtech.desc.highVoltage.3": "You can toss out those old recipes for Basic Electronic Circuits and Good Electronic Circuits and replace them with their Integrated versions", + "atm9.quest.gregtech.subt.newEra": "A new era", + "atm9.quest.gregtech.advancedIntegratedCircuit": "Advanced Integrated Circuit", + "atm9.quest.gregtech.desc.cheaperCircuits.1": "I know, this is an LV machine in the MV age, but trust me, it is worth the MV circuits it takes to craft this", + "atm9.quest.gregtech.desc.cheaperCircuits.2": "Circuits become cheaper to craft with the Circuit Assembler, and you will need a lot of circuits", + "atm9.quest.gregtech.subt.cheaperCircuits": "Cheaper circuits!", + "atm9.quest.gregtech.desc.transistors.1": "Transistors are truly a modern marvel and have allowed the electronic age to boom", + "atm9.quest.gregtech.desc.transistors.2": "They allow for much more complex electronics by amplifying signals and acting as a switch, introducing the capability for logic programming!", + "atm9.quest.gregtech.desc.transistors.3": "In our case, they allow us to make the Integrated Circuit!", + "atm9.quest.gregtech.desc.cuttingChips": "That wafer needs to be cut into chips now, so back to the Cutter with these", + "atm9.quest.gregtech.desc.engravingWafers": "Engraved wafers need to be cut into the appropriate size, so back to the Cutter we go!", + "atm9.quest.gregtech.desc.shapingIngot": "Once cooled we can begin to shape the ingot into more useful materials", + "atm9.quest.gregtech.desc.polyethylene.1": "Ethylene with even more oxygen will make you Polyethylene", + "atm9.quest.gregtech.desc.polyethylene.2": "Do note you need to use &eProgram 1&r for this recipe", + "atm9.quest.gregtech.desc.polyethylene.3": "You could use air instead of oxygen, but you'll get less Polyethylene out", + "atm9.quest.gregtech.desc.polyethylene.4": "This stuff is very versatile, we'll be using a lot of it, so be sure to make a bunch or better yet make it passively", + "atm9.quest.gregtech.subt.moreOxygen": "Even more oxygen", + "atm9.quest.gregtech.desc.machineHulls": "Once you've got polyethylene set up, you can switch to making machine hulls in the Assembler to save on some materials", + "atm9.quest.gregtech.subt.teachAssemble.1": "Greggers, ASSEMBLE!", + "atm9.quest.gregtech.desc.cuttingEdge.1": "Turn blocks into plates with this one trick!", + "atm9.quest.gregtech.desc.cuttingEdge.2": "Also very useful for making silicon wafers and wafer chips, which we'll get into shortly", + "atm9.quest.gregtech.subt.cuttingEdge": "The cutting edge", + "atm9.quest.gregtech.desc.rubyLens": "One ruby plate in the Lathe will make a Ruby Lens", + "atm9.quest.gregtech.desc.quickWork.1": "The cutter will make quick work of the boule and turn it into 16 wafers", + "atm9.quest.gregtech.desc.quickWork.2": "You can also use these wafers to make cheaper diodes - time to upgrade that recipe!", + "atm9.quest.gregtech.desc.siliconDust.1": "&e32x Silicon Dust&r and a &aSmall Pile of Gallium Arsenide Dust&r on &bProgram 2&r will make you one of these ", + "atm9.quest.gregtech.desc.siliconDust.2": "It might be worth making a new EBF, one for just Program 1 recipes", + "atm9.quest.gregtech.desc.engravingPatterns.1": "Uses a laser and specific lenses to engrave different patterns on the wafers", + "atm9.quest.gregtech.desc.engravingPatterns.2": "You might want to make one of these per lens we make, so you don't have to change out the lenses manually when automating", + "atm9.quest.gregtech.desc.emeraldLens": "Process one of those emerald plates in a Lathe to get your Emerald Lens!", + "atm9.quest.gregtech.desc.gemLens.1": "Insert gem plate and get gem lens", + "atm9.quest.gregtech.desc.gemLens.2": "Still makes rods too!", + "atm9.quest.gregtech.desc.emeraldPlates.1": "Use the cutter with a block of emerald to get emerald plates", + "atm9.quest.gregtech.desc.rubyPlates.1": "Insert a block of ruby into your cutter to get nine ruby plates", + "atm9.quest.gregtech.desc.lubricant.1": "There are many ways to make lubricant", + "atm9.quest.gregtech.desc.lubricant.2": "One way I would suggest is to extract fish oil from fish and then distill that into lubricant", + "atm9.quest.gregtech.desc.lubricant.3": "Lubricant is very useful with a cutter because recipes using it are much faster compared to water for example", + "atm9.quest.gregtech.desc.oreProcessing.1": "This is typically used in Ore Processing lines to get alternative byproducts by washing crushed ore in mercury or sodium persulfate", + "atm9.quest.gregtech.desc.oreProcessing.2": "In this case though, it can also be used to cool hot silicon ingots", + "atm9.quest.gregtech.desc.hotSilicon.1": "Put those dusts we just made into your electric blast furnace and get some hot silicon!", + "atm9.quest.gregtech.desc.hotSilicon.2": "Holding a hot ingot will damage you, but you have to for this quest because I'm a little evil", + "atm9.quest.gregtech.desc.hotSilicon.3": "You will need to cool it, in this case with a chemical bath", + "atm9.quest.gregtech.subt.hotPotato.1": "Hot potato", + "atm9.quest.gregtech.desc.aluminium.1": "You can find raw aluminium in the End, and raw aluminum just about everywhere!", + "atm9.quest.gregtech.desc.aluminium.2": "Alternatively, you can acquire aluminum by processing a variety of items like bauxite in an electrolyzer for example", + "atm9.quest.gregtech.desc.aluminium.3": "We can also generate aluminum passively in the clay line process", + "atm9.quest.gregtech.subt.aluminium.1": "Aluminium is that you?", + "atm9.quest.gregtech.aluminumIngot": "Aluminum Ingot", + "atm9.quest.gregtech.desc.glassLensGreen.1": "A Glass Lens (Green) can also make this, but making the colored glass lens is an HV recipe", + "atm9.quest.gregtech.desc.glassLensRed.1": "A Glass Lens (Red) can also make this, but making glass lenses is an HV recipe", + "atm9.quest.gregtech.desc.ethylene.1": "Ethanol + Sulfuric Acid in a &eChemical Reactor&r makes Ethylene", + "atm9.quest.gregtech.desc.ethylene.2": "There are other methods of course, but those involve petrochemistry which we aren't getting into quite yet", + "atm9.quest.gregtech.desc.ethanol.1": "Distilling biomass results in ethanol, which is alcohol, but don't tell anyone I told you", + "atm9.quest.gregtech.subt.notForDrinking.1": "Not for drinking", + "atm9.quest.gregtech.desc.coalDust.1": "Use a &aMortar&r on some coal to get coal dust", + "atm9.quest.gregtech.desc.coalDust.2": "Put your coal dust through the &eCentrifuge&r to get carbon dust", + "atm9.quest.gregtech.desc.coalDust.3": "Use that Centrifuge again, with glass dust this time, to get silicon dioxide dust", + "atm9.quest.gregtech.siliconIngredients": "Silicon ingredients", + "atm9.quest.gregtech.desc.transistor.1": "This Silicon Plate will allow us to make the Transistor! A new electrical component, yay!", + "atm9.quest.gregtech.desc.biomass.1": "Biomass is useful for many things like ethanol and methanol production", + "atm9.quest.gregtech.desc.distillsCompounds.1": "Distills compounds into other substances - note the programmed circuit setting for the available recipes", + "atm9.quest.gregtech.desc.distillsCompounds.2": "There is a Distillation Tower, but we will get into that later on", + "atm9.quest.gregtech.subt.notThatKindOfBrewery.1": "Not that kind of brewery", + "atm9.quest.gregtech.aBrewery": "A Brewery", + "atm9.quest.gregtech.desc.bioChaff.1": "Macerate those plant balls and make some bio chaff", + "atm9.quest.gregtech.desc.bioChaff.2": "When automating this, make sure you set the output to only 2 bio chaff and not 4. The chance outputs will confuse the autocrafting setup otherwise", + "atm9.quest.gregtech.desc.rockCrusher.1": "Put water on the left and lava on the right of your &erock crusher&r, in the world, then insert a single diorite block in the rock crusher, and watch it create more diorite for you", + "atm9.quest.gregtech.subt.passiveAluminium.1": "Passive aluminium", + "atm9.quest.gregtech.theClayline": "The clayline", + "atm9.quest.gregtech.desc.magneticIronRods.1": "Also makes those magnetic iron rods for just some energy - save your redstone!", + "atm9.quest.gregtech.subt.magnetizing.1": "Magnetizing!", + "atm9.quest.gregtech.desc.extruders.1": "Extruders force ingots into various shapes with the use of the extruder mold", + "atm9.quest.gregtech.desc.extruders.2": "It is often cheaper to use the extruder to make crafting components like rotors for example", + "atm9.quest.gregtech.desc.mvElectricMotors.1": "You'll need these for MV Electric Motors, a component for many MV machines", + "atm9.quest.gregtech.desc.electrolyzeClayDust.1": "Finally, it is time to electrolyze the clay dust and get that sweet, sweet aluminium dust", + "atm9.quest.gregtech.subt.goodSourceOfSilicon.1": "A good source of silicon too", + "atm9.quest.gregtech.desc.firstCover.1": "Our first cover! Covers alter the behavior of machines in a multitude of ways, but this isn't the place to get into all of that", + "atm9.quest.gregtech.desc.firstCover.2": "The &arobot arm&r cover will allow you to export (by default) or import items into a machine. In this case, using that buffer chest/barrel from before, you can import specifically diorite dust", + "atm9.quest.gregtech.desc.firstCover.3": "Why is this LV when we're in MV? Well, because it is cheaper to make and covers don't explode despite the voltage difference", + "atm9.quest.gregtech.subt.autoImport.1": "Auto import? Yes please", + "atm9.quest.gregtech.desc.grindDiorite.1": "Grind that diorite into diorite dust! You'll also get a small chance at stone dust, which you will need to account for", + "atm9.quest.gregtech.desc.grindDiorite.2": "It is recommended that you auto output into a buffer chest/barrel and just trash the stone dust", + "atm9.quest.gregtech.desc.dioriteDustProcessing.1": "Centrifuge the diorite dust to get clay dust and mirabilite dust", + "atm9.quest.gregtech.desc.dioriteDustProcessing.2": "The mirabilite can be saved for later processing, if you like", + "atm9.quest.gregtech.desc.dioriteDustProcessing.3": "The next step just uses clay dust, so you'll have to do something with that mirabilite dust", + "atm9.quest.gregtech.desc.steamUsage.1": "This uses even more steam! It might be time to build another boiler", + "atm9.quest.gregtech.subt.steamAhead.1": "Full steam ahead!", + "atm9.quest.gregtech.desc.cableLoss.1": "When powering multiple machines, keep in mind cable loss!", + "atm9.quest.gregtech.mvEnergyConverter.1": "Any MV Energy Converter", + "atm9.quest.gregtech.mvEnergyConverters.1": "MV Energy Converters", + "atm9.quest.gregtech.desc.plantBallCreation.1": "Eight plants in a Compressor will create a plant ball", + "atm9.quest.gregtech.desc.plantBallCreation.2": "You can also get these as a chance output from the centrifuge when making glue", + "atm9.quest.gregtech.subt.compressedPlantMatter.1": "Compressed plant matter", + "atm9.quest.gregtech.desc.annealedCopper.1": "A copper ingot and 63mB of oxygen in your arc furnace will make an annealed copper ingot", + "atm9.quest.gregtech.desc.annealingCopper.1": "A little oxygen and some electricity and you can anneal copper", + "atm9.quest.gregtech.desc.annealingCopper.2": "This will also allow you to break down old machines into ingot forms rather than dust like in the macerator", + "atm9.quest.gregtech.subt.arcingElectricity.1": "Arcing electricity!", + "atm9.quest.gregtech.arcFurnace.1": "Arc Furnace", + "atm9.quest.gregtech.desc.arcFurnaceUsage.1": "This machine is going to see a lot of use, upgrading it is worth it to keep it processing recipes quickly", + "atm9.quest.gregtech.desc.arcFurnaceUsage.2": "Consider making multiple of these to help process recipes in parallel", + "atm9.quest.gregtech.subt.labCoat.1": "Where's your lab coat?", + "atm9.quest.gregtech.chemicalReactor.1": "Chemical Reactor", + "atm9.quest.gregtech.desc.resistorCrafting.1": "Still crafting resistors in a crafting grid? ", + "atm9.quest.gregtech.desc.resistorCrafting.2": "Take that annealed copper, turn it into fine wire, then add a little glue and carbon to make 4 resistors at once in your Assembler", + "atm9.quest.gregtech.desc.resistorCrafting.3": "Talk about a recipe upgrade!", + "atm9.quest.gregtech.carbonDust.1": "Carbon dust", + "atm9.quest.gregtech.resistorsRevisited.1": "Resistors Revisited", + "atm9.quest.gregtech.desc.newOreProcessing.1": "A new setup for ore processing! ", + "atm9.quest.gregtech.desc.newOreProcessing.3": "You don't have to build a new setup just for this if you are clever with filters and your item flow, but a new setup is probably less work", + "atm9.quest.gregtech.sifter.1": "Sifter", + "atm9.quest.gregtech.desc.emeraldProcessing.1": "Process &aRaw Emerald&r or silk-touched &aNether Emerald Ore&r through a Macerator, then Ore Washer the crushed ore, then start &esifting&r the purified ore for &bExquisite&r or &bFlawless&r gems", + "atm9.quest.gregtech.desc.emeraldProcessing.2": "It does have to be GregTech's emerald ore, you can't use regular silk-touched emerald ore for this", + "atm9.quest.gregtech.desc.emeraldProcessing.3": "&e&lHint:&r To find GregTech™ emeralds, look for &dberyllium&r in the Nether &cbetween y=5 and y=30&r, or you can check the Mining Dimension in the netherrack layer!", + "atm9.quest.gregtech.desc.mvCutterComponent.1": "A necessary component for the &bMV Cutter&r", + "atm9.quest.gregtech.desc.vanadiumSteelDust.1": "Making &bvanadium steel dust&r is an MV recipe in the Mixer, so it is time for an upgrade! ", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.1": "This machine is very useful for acquiring &dchromium dust&r, which we'll need to make &bstainless steel dust&r and &bvanadium steel dust&r", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.2": "You could chain process Redstone Dust for Ruby Dust to then &eElectrolyze&r for &dChromium Dust&r", + "atm9.quest.gregtech.desc.mixerOperation.1": "Put Aluminium dust, Iron dust, and Chromium dust together in a &eMixer&r and watch it blend!", + "atm9.quest.gregtech.desc.ebfAndChemicalBath.1": "Cook the dust up in the &aEBF&r and cool it down in the &eChemical Bath&r", + "atm9.quest.gregtech.desc.assemblerUsage.1": "Use that &eExtractor&r to get your copper in a liquid state", + "atm9.quest.gregtech.desc.assemblerUsage.2": "&eWire Cut&r the Kanthal ingots", + "atm9.quest.gregtech.desc.assemblerUsage.3": "&eBend&r that Aluminium", + "atm9.quest.gregtech.desc.assemblerUsage.4": "Then put it all together in your &eAssembler&r!", + "atm9.quest.gregtech.desc.assemblerUsage.5": "Replace the Cupronickel Coils on your &aEBF&r with this stuff", + "atm9.quest.gregtech.desc.sapphireLens.1": "Follow the same steps as the Emerald/Ruby lens to make the &9Sapphire Lens&r", + "atm9.quest.gregtech.desc.laserEngraverRecipe.1": "That's right, another &eLaser Engraver&r recipe... these quests are becoming non-linear", + "atm9.quest.gregtech.desc.backToCutter.1": "Back into the &ecutter&r!", + "atm9.quest.gregtech.desc.assemblerCrafting.1": "You can use a GT Assembler or a regular crafting grid to make this. Since pattern space is precious, especially for the GT Assembler, perhaps a Crafter or Molecular Assembler can handle putting it together", + "atm9.quest.gregtech.desc.assemblerCrafting.2": "Swap out the LV Energy Hatches on your &eElectric Blast Furnace&r for these and your EBF can now process &6HV&r recipes! ", + "atm9.quest.gregtech.desc.assemblerCrafting.3": "Make sure you upgrade your power source too! ", + "atm9.quest.gregtech.subt.ivSuperconductor": "IV Superconductor", + "atm9.quest.gregtech.desc.ivSuperconductor.1": "Do you feel like you are levitating yet? Might be all that shulker from that Soul Vial.", + "atm9.quest.gregtech.subt.prescientCrystal": "Prescient Crystal", + "atm9.quest.gregtech.desc.prescientCrystal.1": "Use 3 other crystals to craft this crystal.", + "atm9.quest.gregtech.subt.weatheringTheStorm": "Weathering the Storm", + "atm9.quest.gregtech.desc.weatheringTheStorm.1": "Tier 3 Ender IO Exchanger Core. This is the top of the line when it comes to the EnderIO Exchanger Cores.", + "atm9.quest.gregtech.subt.topTierExchanger": "Top Tier Exchanger", + "atm9.quest.gregtech.desc.topTierExchanger.1": "Making Antimatter is always a challenge. Process lines, the time to process, and the power. This will check off one of those items that will no longer be a concern.", + "atm9.quest.gregtech.subt.creativeChemicals": "Creative Chemicals", + "atm9.quest.gregtech.desc.creativeChemicals.1": "The Micro Universe Orb requires a lot of power to operate. This power needs to be concentrated to best utilize it for the operations.", + "atm9.quest.gregtech.desc.creativeChemicals.2": "To achieve this, the structure needs Focus Lenses.", + "atm9.quest.gregtech.subt.focusedEnergy": "Focused Energy", + "atm9.quest.gregtech.desc.focusedEnergy.1": "With the power requirements of the structure, something is needed to ensure the energy can be transmitted properly.", + "atm9.quest.gregtech.desc.focusedEnergy.2": "These Energy Transmitters will do the trick.", + "atm9.quest.gregtech.subt.utilizingThePower": "Utilizing the Power", + "atm9.quest.gregtech.desc.utilizingThePower.1": "Welcome to HV! Things are starting to get exciting around here!", + "atm9.quest.gregtech.desc.utilizingThePower.2": "First things first, let's work towards making stainless steel so we can make HV machines", + "atm9.quest.gregtech.subt.buckleUpForHV": "Buckle up for &6HV&r", + "atm9.quest.gregtech.desc.buckleUpForHV.1": "Recipes that used the vacuum tube can now use this instead!", + "atm9.quest.gregtech.desc.buckleUpForHV.2": "&eTip:&r You can search through all the different circuits in JEI by typing &b$circuits&r or even specific tiers of circuits with &b$circuits/ulv&r", + "atm9.quest.gregtech.subt.ulvOnTheCheap": "ULV on the cheap", + "atm9.quest.gregtech.desc.ulvOnTheCheap.1": "You may be wondering, why bother making an LV chip? Isn't this &6HV&r?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.2": "Well, yes, but what if you wanted a new LV machine? Wouldn't you rather get it for less resources than you were previously?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.3": "Operating 40 LV machines is 4 times more energy efficient than operating 10 HV machines, so long as the recipe runs at LV", + "atm9.quest.gregtech.desc.ulvOnTheCheap.4": "The &bMV&r circuit, in its final form!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.5": "&eNote:&r You won't be able to make the cheapest recipe for these quite yet, that comes at IV", + "atm9.quest.gregtech.desc.ulvOnTheCheap.6": "Upgrading our &6HV&r circuit recipe!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.7": "Is it actually cheaper than before? Yes! You can compare recipes if you don't believe me", + "atm9.quest.gregtech.desc.ulvOnTheCheap.8": "Move that &bAdvanced Circuit Assembler&r into your &eCleanroom&r and welcome yourself to the &5EV&r Age!", + "atm9.quest.gregtech.subt.canThisSupercomputerWinAtChess": "Can this supercomputer win at chess?", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.1": "The only MV machine that requires HV circuits to craft", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.2": "This machine allows you to start working towards crafting the next tier of circuits, the &6microprocessors!&r", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.3": "The minimum size is 5x5x5 and the maximum size is 15x15x15, and anywhere in between is valid!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.4": "The &aCleanroom&r multiblock is hollow because you put machines in it to run any recipe that requires a Cleanroom - for example, the &5EV Circuit&r requires the &bCircuit Assembler&r &ninside&r the Cleanroom", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.5": "Don't forget the &eEnergy Hatch&r, &eMaintenance Hatch&r, and &eIron Door&r!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.6": "You &ndon't need&r &6Passthrough Hatches&r if you can figure out wireless transfer", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r are necessary if you are using &9Generators&r for your EU needs because a Generator is too dirty to go into a Cleanroom", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.8": "You &ndon't need&r Diodes if you use &cEnergy Converters&r because an Energy Converter is... clean?", + "atm9.quest.gregtech.subt.squeakyClean": "Squeaky Clean", + "atm9.quest.gregtech.title.observeCompletedCleanroom": "Observe Completed Cleanroom", + "atm9.quest.gregtech.desc.squeakyClean.1": "Cover a steel frame with plastic sheets then smother it in concrete and let it set into &bPlascrete&r", + "atm9.quest.gregtech.desc.squeakyClean.2": "The edges and floor of the Cleanroom needs to be Plascrete", + "atm9.quest.gregtech.desc.squeakyClean.3": "Cleanroom Glass can be used for the walls in place of the Plascrete, just not the edges or floor", + "atm9.quest.gregtech.desc.squeakyClean.4": "Finally, with stainless steel we can begin crafting &6HV&r machines!", + "atm9.quest.gregtech.desc.squeakyClean.5": "In your handy-dandy &eChemical Reactor&r insert the Plastic Circuit Board, some Copper Foil, and the Iron III Chloride you made to get the Plastic Printed Circuit Board", + "atm9.quest.gregtech.desc.squeakyClean.6": "This serves as the base for all the microprocessor circuits", + "atm9.quest.gregtech.desc.squeakyClean.7": "Hydrochloric acid and iron dust will &echemical react&r to give you Iron III Chloride", + "atm9.quest.gregtech.desc.squeakyClean.8": "Plus you get some hydrogen back!", + "atm9.quest.gregtech.desc.squeakyClean.9": "Don't forget your &aprogram setting&r, it should be 1 for this", + "atm9.quest.gregtech.desc.squeakyClean.10": "It's recommended you set a &bRequester&r up for this", + "atm9.quest.gregtech.subt.ebfUpgrades": "EBF Upgrades", + "atm9.quest.gregtech.desc.crystalProcessors.1": "Weve made it to Crystal Processors, and now have UV tier processors!", + "atm9.quest.gregtech.desc.crystalProcessors.2": "So much progress has been made, but were not done yet. Keep on going!", + "atm9.quest.gregtech.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.desc.ultimateVoltage.41": "Two Words. Ultimate Voltage.", + "atm9.quest.gregtech.desc.ultimateVoltage.42": "But dont worry, we still have 1 more tier after this. But being able to make UV Tier machines will really help you fill out your Factory and speed up processlines.", + "atm9.quest.gregtech.subt.theseusHull": "Theseus's Hull", + "atm9.quest.gregtech.desc.supercomputers.1": "This is a powerful, highly accurate machine known for processing massive sets of data and complex calculations at rapid speeds.", + "atm9.quest.gregtech.desc.supercomputers.2": "Our Final Tier of Supercomputers!", + "atm9.quest.gregtech.desc.supercomputers.3": "But wait... Wheres the Mainframe??", + "atm9.quest.gregtech.subt.bestSupercomputer": "The Best Supercomputer", + "atm9.quest.gregtech.desc.zpmProcessors": "Now we get 2 ZPM processors for each craft! This is a great breakthrough, and will make expanding our machine footprint much easier!", + "atm9.quest.gregtech.subt.stackingThemUp": "Stacking them up", + "atm9.quest.gregtech.desc.finalSetProcessors.1": "This is the First of our final set of Processors!", + "atm9.quest.gregtech.desc.finalSetProcessors.2": "While we cant yet utilize the best recipe for this processor (The best one returns 4 processors) we will be able to use it soon, once we unlock the UV Circuit Assembler in the next section.", + "atm9.quest.gregtech.subt.beginningOfTheEnd": "Beginning of the End", + "atm9.quest.gregtech.desc.zpmFieldGenerator": "This is an expensive component to build out. But you will be needing a few of these as we continue to progress. There are a few different multiblocks that rely on the ZPM Field Generator.", + "atm9.quest.gregtech.subt.espensiveButWorthIt": "Espensive, but worth it", + "atm9.quest.gregtech.desc.zpmCables.1": "The options for ZPM tier cables arent the best when it comes to Amperage loss. ", + "atm9.quest.gregtech.desc.zpmCables.2": "But with the Superconductor wire, now you wont have to worry about power loss for your ZPM Machines and Multiblocks!", + "atm9.quest.gregtech.desc.superconductorsAlloy.1": "Another Alloy for another tier of Superconductors!", + "atm9.quest.gregtech.desc.superconductorsAlloy.2": "Remember, Superconductors have 0A loss when transmitting EU across distances, making them the most highly sought after Wiring for your Factory", + "atm9.quest.gregtech.subt.moreSuperconductors": "More Superconductors", + "atm9.quest.gregtech.desc.ebfUpgrades": "Yet again, we revisit the EBF's and upgrade the coils, a necessary process so that we can process metals and alloys through the EBF's.", + "atm9.quest.gregtech.subt.triniumCoils": "Trinium Coils are nice", + "atm9.quest.gregtech.desc.superconductorIngot": "Now that we have the Superconductor in ingot form, we can finally process it out into the wire that we need!", + "atm9.quest.gregtech.subt.ingotForm": "Ingot form", + "atm9.quest.gregtech.desc.wetwareCircuit.1": "This Wetware Printed Circuit board has completed the line of Circuit boards we will be making for our processors. ", + "atm9.quest.gregtech.desc.wetwareCircuit.2": "This is one of the most vital components in our highest tier of Processors!", + "atm9.quest.gregtech.subt.lastDance": "Last Dance", + "atm9.quest.gregtech.desc.finalCircuitBoard": "This will be the final Circuit Board we need to build our Final Tier of processors.", + "atm9.quest.gregtech.subt.lastCircuits": "The last circuits", + "atm9.quest.gregtech.desc.semiOrganics": "Integrating Organics into our Non-Organic components, in the proper configuration with the proper organics will allow us to have infinite processing ability!", + "atm9.quest.gregtech.subt.semiOrganics": "Semi-Organics", + "atm9.quest.gregtech.desc.stemCells": "Stem cells are the body's raw materials — cells from which all other cells with specialized functions are generated", + "atm9.quest.gregtech.subt.basicBuildingBlocks": "Basic Building Blocks", + "atm9.quest.gregtech.desc.infectiousBucket.1": "You really ought to be careful with this bucket. ", + "atm9.quest.gregtech.desc.infectiousBucket.2": "Im sure you dont want to get an infection from it.", + "atm9.quest.gregtech.subt.infectious": "Infectious", + "atm9.quest.gregtech.desc.growthMedium": "A growth medium or culture medium is a solid, liquid, or semi-solid designed to support the growth of a population of microorganisms or cells via the process of cell proliferation or small plants like the moss Physcomitrella patens. ", + "atm9.quest.gregtech.subt.growingOrganics": "Growing Organics", + "atm9.quest.gregtech.desc.rawGrowthMedium": "We need some Growth Medium to help us in this processing line, but we dont have the final Growth Medium yet. This is just the Raw version.", + "atm9.quest.gregtech.subt.labTesting": "Lab Testing", + "atm9.quest.gregtech.desc.fluidHeaters": "Make any IV Tier and up Fluid Heater so that we can process that Raw Growth Medium we made.", + "atm9.quest.gregtech.subt.fluidHeaters": "Fluid Heaters", + "atm9.quest.gregtech.desc.mutagen": "In genetics, a mutagen is a physical or chemical agent that permanently changes genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level", + "atm9.quest.gregtech.subt.tmntForSure": "TMNT For Sure...", + "atm9.quest.gregtech.desc.agar": "Agar is a Jelly-like substance consisting of polysaccharides.", + "atm9.quest.gregtech.subt.agarAgar": "Agar-Agar", + "atm9.quest.gregtech.desc.gelatin": "Gelatin is a protein made from animal collagen, usually from cows and pigs.", + "atm9.quest.gregtech.subt.gelloWait": "G E L L O... wait... Something seems off...", + "atm9.quest.gregtech.desc.collagen": "Collagen is the primary building block of your body's skin, muscles, bones, tendons and ligaments, and other connective tissues.", + "atm9.quest.gregtech.subt.workingWithOrganics": "Working with Organics!", + "atm9.quest.gregtech.desc.ultimateVoltage.43": "The plates for the Hulls get trickier every tier. But its a necessary process. Try and get this process passive so you can fill out your factory with UV machines!", + "atm9.quest.gregtech.subt.ultimateVoltage.1": "This Darmstadtium is too big!", + "atm9.quest.gregtech.desc.ultimateVoltage.44": "Take the Yttrium Barrium Cuprate and make wires.", + "atm9.quest.gregtech.subt.ultimateVoltage.2": "Yit-Trium? is the Y silent?", + "atm9.quest.gregtech.desc.ultimateVoltage.5": "Just gotta process the Liquid down into an ingot. But now that we are in the UV tier, we have the speed and power to do it quickly!", + "atm9.quest.gregtech.subt.ultimateVoltage.3": "Darmstadtium has Ingots?", + "atm9.quest.gregtech.desc.ultimateVoltage.6": "For all your UV tier processing needs!", + "atm9.quest.gregtech.desc.ultimateVoltage.7": "Now we can upgrade our multiblocks to run at UV processing speeds! Lets go!", + "atm9.quest.gregtech.subt.ultimateVoltage.4": "UV Energy Hatch!", + "atm9.quest.gregtech.desc.ultimateVoltage.8": "What, was UV Energy Hatches not enough?", + "atm9.quest.gregtech.desc.ultimateVoltage.9": "Fine. Heres a 4A UV Energy Hatch! Now you can run your machines at UHV speeds! If UV was not enough, now you really got the power!", + "atm9.quest.gregtech.subt.ultimateVoltage.5": "Need More?", + "atm9.quest.gregtech.desc.ultimateVoltage.10": "The Motor is a very important base component for the rest of the UV machine components and covers.", + "atm9.quest.gregtech.desc.ultimateVoltage.11": "But in this case we need it to be able to make the Emitter and Sensor.", + "atm9.quest.gregtech.subt.ultimateVoltage.6": "More Horsepower!", + "atm9.quest.gregtech.desc.ultimateVoltage.12": "The UV Emitter is one part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.subt.ultimateVoltage.7": "Part 1 of 2", + "atm9.quest.gregtech.desc.ultimateVoltage.13": "The UV Sensor is the second part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.subt.ultimateVoltage.8": "Part 2 of 2", + "atm9.quest.gregtech.desc.ultimateVoltage.14": "The UV Robotic Arm has a very limit for how many items it can move when attached to a machine as a cover.", + "atm9.quest.gregtech.desc.ultimateVoltage.15": "If you are using Robotic Arms as a cover on any of your machines, give this version a shot. You wont be disappointed!", + "atm9.quest.gregtech.subt.ultimateVoltage.9": "Moving all the items!", + "atm9.quest.gregtech.desc.ultimateVoltage.16": "The MkII Fusion Reactor speeds up the processing ability of the Fusion Reactor.", + "atm9.quest.gregtech.desc.ultimateVoltage.17": "While the Fusion Reactor MkII lists 16 Energy Hatches as well as 16 output/input hatches, its not directly necessary. You can form the multiblock with less hatches. That being said, its cheaper to add in a bunch of hatches, rather than craft more Fusion Reactor Mk.II Casings. ", + "atm9.quest.gregtech.subt.ultimateVoltage.10": "Fusion Reactor MkII", + "atm9.quest.gregtech.desc.ultimateVoltage.18": "The ZPM tier Circuit Assembler will allow us to craft the final collection of Processors, Minus the Mainframe.", + "atm9.quest.gregtech.subt.ultimateVoltage.11": "Second to Last", + "atm9.quest.gregtech.desc.ultimateVoltage.19": "64! You heard right, 64! ", + "atm9.quest.gregtech.desc.ultimateVoltage.20": "This hatch allows for you to run 64 parallel processes in your multiblock structures! ", + "atm9.quest.gregtech.desc.ultimateVoltage.21": "If you thought overclocks were amazing, just wait until you slap this bad larry into your multiblocks!", + "atm9.quest.gregtech.subt.ultimateVoltage.12": "Parallel Worlds", + "atm9.quest.gregtech.desc.ultimateVoltage.22": "Weve used so much of the Fusion Reactor! ", + "atm9.quest.gregtech.desc.ultimateVoltage.23": "But I told you it was an important structure. If you havnt already, stacking rings of Fusion Reactors will help immensely.", + "atm9.quest.gregtech.subt.ultimateVoltage.13": "Making use of the Fusion Reactor", + "atm9.quest.gregtech.desc.ultimateVoltage.24": "Its a process to get Ruthenium already, but lets process it some more!", + "atm9.quest.gregtech.desc.ultimateVoltage.25": "Trust me, itll be worth it!", + "atm9.quest.gregtech.subt.ultimateVoltage.14": "7 stages later...", + "atm9.quest.gregtech.desc.ultimateVoltage.26": "Gallium ran away, so were left with just Arsenic, but thats okay, because we only need Arsenic!", + "atm9.quest.gregtech.subt.ultimateVoltage.15": "The Return of Arsenic!", + "atm9.quest.gregtech.desc.ultimateVoltage.27": "Just preparing a backstock of HASOC's, so that once we unlock the proper machines, we can start crafting a bunch of processors!", + "atm9.quest.gregtech.subt.ultimateVoltage.16": "Prepping for whats to come", + "atm9.quest.gregtech.desc.ultimateVoltage.28": "Take that Neutronium Wafer, and put it in the Laser Engraver with a black lens, and we get the HASOC, which will help use immensely as we continue forwards.", + "atm9.quest.gregtech.subt.ultimateVoltage.17": "Lasering it Up", + "atm9.quest.gregtech.desc.ultimateVoltage.29": "Sorry for the Pun, but I couldnt resist. ", + "atm9.quest.gregtech.desc.ultimateVoltage.30": "Anyways, the silicon doped with Neutronium is highly efficient and fine grade, which gives us a massive return on 1 singular Boule!", + "atm9.quest.gregtech.subt.ultimateVoltage.18": "This is a load of Boule", + "atm9.quest.gregtech.desc.ultimateVoltage.31": "We need the ZPM tier Laser Engraver so that we can make our Crystal SOC. ", + "atm9.quest.gregtech.desc.ultimateVoltage.32": "Trust me, this will be well worth it!", + "atm9.quest.gregtech.subt.ultimateVoltage.19": "Now were working with Lasers", + "atm9.quest.gregtech.desc.ultimateVoltage.33": "The Crystal CPU should already be well established in your processing lines. This is just 1 more step for those Crystal CPU's in order for them to achieve greatness!", + "atm9.quest.gregtech.subt.crystalChips": "Crystal Chips", + "atm9.quest.gregtech.desc.processorCrafting.1": "Now, take the Yttrium Barium Cuprate bolts we made, and the Crystal SOC, combine them together, and you get the cheapest available IV tier Processors!!", + "atm9.quest.gregtech.desc.processorCrafting.2": "Remember, the controllers for most of the \\\"Large\\\" multiblocks of our machines use IV Processors in crafting them.", + "atm9.quest.gregtech.subt.cheapProcessors": "Cheap as can be", + "atm9.quest.gregtech.cheapIVProcessors": "Cheapest IV Processors", + "atm9.quest.gregtech.desc.costReduction": "Lets make a bunch of these Yttrium Barium Cuprate Bolts, as we can utilize them to significantly reduce the cost of our IV Processors!", + "atm9.quest.gregtech.subt.costReduction": "Cost Reduction ", + "atm9.quest.gregtech.desc.lastCoil.1": "This will be the last Coil we will have to craft for our Energy Hatches!", + "atm9.quest.gregtech.desc.lastCoil.2": "There is still 1 more tier after this, but in terms of the Coils used for Energy Hatches, this is the last tier that requires one as a crafting component!", + "atm9.quest.gregtech.subt.ultimateVoltage": "Ultimate Voltage", + "atm9.quest.gregtech.desc.fineWire.1": "Refine the wire 1 more time, and we will have the Fine wire we need for the ZPM Field Generator.", + "atm9.quest.gregtech.desc.fineWire.2": "Unfortunately, we will need quite a bit of Fine wire, so keep processing!", + "atm9.quest.gregtech.subt.enhance": "Enhance", + "atm9.quest.gregtech.desc.materialMix.1": "Titanium mixed with Duranium. ", + "atm9.quest.gregtech.desc.materialMix.2": "Now we have a material that will make for an incredibly strong and heat resistant EBF Coil!", + "atm9.quest.gregtech.desc.materialMix.3": "But thatll come a bit later. Were not there yet.", + "atm9.quest.gregtech.subt.stronk": "Now thats Stronk", + "atm9.quest.gregtech.desc.radonMistake": "Raiden is a Fictional Character in the Mortal Kombat Fightin.... Oh wait... It said Radon, not Raiden...", + "atm9.quest.gregtech.subt.raiden": "Raiden", + "atm9.quest.gregtech.desc.galliumSearch.1": "We were messing with the Arsenic earlier, and it seemed odd that there was no Gallium in sight.", + "atm9.quest.gregtech.desc.galliumSearch.2": "But dont fear, we found the Gallium!", + "atm9.quest.gregtech.subt.foundIt": "Found it!", + "atm9.quest.gregtech.desc.notOil": "This infact is not Crude Oil. Its literally Liquid Gold, Once of the densest elements on the periodic table!", + "atm9.quest.gregtech.subt.notOil": "Wait.. This isnt Oil!", + "atm9.quest.gregtech.desc.amalgamation": "Mercury and Gold are highly attracted to each other. For this reason, Mercury is widely used to leech gold out of fine sands, or other materials which are rich in fine gold that is otherwise difficult to process out.", + "atm9.quest.gregtech.subt.amalgamation": "Amalgamation", + "atm9.quest.gregtech.desc.duraniumMix.1": "With a name like Duranium, I would hope this element is Durable.", + "atm9.quest.gregtech.desc.duraniumMix.2": "Anyways, we need to mix this and Titanium together. The resulting material is going to be VERY strong!", + "atm9.quest.gregtech.subt.durable": "Durable?", + "atm9.quest.gregtech.desc.strongLiquid.1": "What a Strong liquid this is! ", + "atm9.quest.gregtech.desc.strongLiquid.2": "I wonder if liquid titanium would shine with irridescence like the metal does when its introduced to heat...", + "atm9.quest.gregtech.subt.strong": "Oh so strong!", + "atm9.quest.gregtech.desc.solidTritanium.1": "Solidify that Tritanium, and now we have a resource usable to us in many ways.", + "atm9.quest.gregtech.desc.solidTritanium.2": "And believe me, many of our components we are going to be making will need Titanium.", + "atm9.quest.gregtech.subt.solidStronk": "Solidly Stronk", + "atm9.quest.gregtech.desc.mixerNeeded": "The ZPM Mixer is needed to craft the Uranium Rhodium Dinaquadide that we need for our Fusion Reactor Mk.II.", + "atm9.quest.gregtech.subt.mixing": "Mixin' it up!", + "atm9.quest.gregtech.desc.neutroniumWafers": "Neutronium Doped wafers. The highest grade and quality silicon!", + "atm9.quest.gregtech.subt.slices": "Slices", + "atm9.quest.gregtech.desc.cutterUpgrade.1": "Make an LuV tier or higher Cutter.", + "atm9.quest.gregtech.desc.cutterUpgrade.2": "While not directly necessary for the recipe, it will speed up the cutting process, which is notorious for not being the fastest process.", + "atm9.quest.gregtech.subt.makingSlices": "Making Slices", + "atm9.quest.gregtech.desc.mutatedCreatures.1": "Are we trying to create mutated sewer creatures?", + "atm9.quest.gregtech.desc.mutatedCreatures.2": "I gotta go tell Master Splinter about this one...", + "atm9.quest.gregtech.subt.tmnt": "TMNT", + "atm9.quest.gregtech.desc.doNotTouch": "I promise, this is not something you want to touch or get on your skin...", + "atm9.quest.gregtech.subt.doNotTouch": "Do Not Touch!", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.1": "Lets add another clean room to our arsenal! Except this one will not only ensure the room is clean, it will sterilize the environment. ", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.2": "We will be able to work with Organic Material in our clean room and we wont have to worry about contaminants! ", + "atm9.quest.gregtech.subt.cleanroom2": "Cleanroom No. 2", + "atm9.quest.gregtech.desc.blacklightsUV.1": "Blacklights project light that is in the Ultra Violet spectrum. UV light just so happens to be Exceptional at sterilizing from bacteria and other contaminants.", + "atm9.quest.gregtech.desc.cleanroomRequirements.1": "Our Cleanrooms have to be spotless, and not a single piece of dust inside. But what if we needed a cleaner, more sterile, environment?", + "atm9.quest.gregtech.subt.partyTime": "Its Party Time!", + "atm9.quest.gregtech.desc.zpmAssemblerRequired.1": "ZPM Tier Assembler is necessary in order to make the Trinium Coils for the EBF's. With the upgraded coils, many more metals and alloys can be processed, expanding what can be crafted!", + "atm9.quest.gregtech.subt.assemblersAssemble": "Assemblers... Assemble!", + "atm9.quest.gregtech.desc.gravistarImportance.1": "The Gravistar is another very important component for our high tier machines were going to be making.", + "atm9.quest.gregtech.subt.gravityStars": "Stars have Lots of Gravity", + "atm9.quest.gregtech.desc.uvPistonComponent.1": "The UV Piston is a necessary Component of UV machines, and the UV Robotic Arm. ", + "atm9.quest.gregtech.subt.bestPiston": "The Best Piston", + "atm9.quest.gregtech.desc.meItemInput.1": "ME Item Input, just like an interface. There are 2 rows for you to utilize and link items to your multiblock.", + "atm9.quest.gregtech.subt.meItemInput": "ME Item input", + "atm9.quest.gregtech.desc.meItemOutput.1": "ME Item Output! Have the resultant item go directly back into your ME system.", + "atm9.quest.gregtech.subt.meItemOutput": "ME Item Output", + "atm9.quest.gregtech.desc.meFluidInput.1": "ME Fluid Input! Inputs fluids for your processes in Multiblocks, and even keeps a stock in the Hatch itself!", + "atm9.quest.gregtech.subt.meFluidInput": "ME Fluid Input", + "atm9.quest.gregtech.desc.meFluidOutput.1": "ME Fluid Output! Takes the resulting fluids, or outputting byproduct fluids directly back to the ME system! Streamlined for sure!", + "atm9.quest.gregtech.subt.meFluidOutput": "ME Fluid Output", + "atm9.quest.gregtech.desc.meIntegration.1": "Attaching all of your Multiblocks to your ME system uses up a lot of Interfaces. Add in the fact that you need covers to manipulate the resources and it can get tiresome. ", + "atm9.quest.gregtech.desc.meIntegration.2": "Well fear not. These Hatches and Buses will help you streamline all of your multiblocks in a way you never would have thought possible! Imagine having ME capabilities integrated!", + "atm9.quest.gregtech.desc.meIntegration.3": "Thats what we have here! And they are amazing tools for your multiblocks to utilize! They even have Programmable chips, so you can designate an ME Hatch/Bus for a specific process line!", + "atm9.quest.gregtech.subt.meHatchesMultiblocks": "ME Hatches for Multiblocks", + "atm9.quest.gregtech.meHatches": "ME Hatches", + "atm9.quest.gregtech.meBusesHatches": "ME Buses and Hatches", + "atm9.quest.gregtech.desc.advancedLcr.1": "Previously we made the Large Chemical Reactor. But that version does not have the ability to accept Parrallel Control Hatches.", + "atm9.quest.gregtech.desc.advancedLcr.2": "Well this version, the Advanced Large Chemical Reactor, can accept Parallel Control Hatchs, and now you can run Multiple processes at a time.", + "atm9.quest.gregtech.desc.advancedLcr.3": "This is going to change how we produce our Chem lines!", + "atm9.quest.gregtech.subt.alcr": "ALCR", + "atm9.quest.gregtech.desc.alloyComplexity.1": "As previously stated, alloys are going to continue to increase in complexity, as it should be expected.", + "atm9.quest.gregtech.desc.alloyComplexity.2": "But with this alloy specifically we can make some important components!", + "atm9.quest.gregtech.subt.complexAlloys": "More complex alloys", + "atm9.quest.gregtech.desc.stockingUp.1": "While we cant use the HASOC directly to craft the LuV Tier Wetware processor, we can build up a backstock for when we have the proper machines to do so.", + "atm9.quest.gregtech.desc.stockingUp.2": "And once we have the UV Circuit Assembler, we can make 4x LuV Tier Wetware processors with 1 craft!!!!", + "atm9.quest.gregtech.subt.stockingUp": "Stocking up", + "atm9.quest.gregtech.stockingUp": "Stocking up", + "atm9.quest.gregtech.subt.mainFrame": "Wheres the Main Frame?", + "atm9.quest.gregtech.desc.starForge.1": "So much of the work that has been done was directly to support being able to construct the &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.subt.craftingCosmos": "Crafting the Cosmos", + "atm9.quest.gregtech.desc.megaFusionReactor.1": "Yes. We have Fusion Reactors Mk.I Mk.II and Mk.III. Now there is the Mega Fusion Reactor. ", + "atm9.quest.gregtech.desc.megaFusionReactor.2": "All play their own parts, and all are vital to us moving forwards. So again, get at it, and Make yourself the Mega Fusion Reactor. ", + "atm9.quest.gregtech.subt.megaFusionReactor": "Mega Fusion Reactor", + "atm9.quest.gregtech.desc.fusionReactorMk3.1": "The Fusion Reactor Mk. III. Im sure you have already seen what is to come. So you understand that parts of this is necessary. ", + "atm9.quest.gregtech.desc.fusionReactorMk3.2": "While that is true of whats to come, that doesnt mean the Mk.III isnt of value to us in its intended use. ", + "atm9.quest.gregtech.desc.fusionReactorMk3.3": "Make at least 1 Mk.III Reactor. It will serve you well.", + "atm9.quest.gregtech.subt.mk3": "Mk. III", + "atm9.quest.gregtech.desc.uvCircuitAssembler.1": "Yes, it may seem odd to Craft the UV tier Circuit Assembler, since the Mainframe used the Assembly Line, but this will be incredibly beneficial.", + "atm9.quest.gregtech.desc.uvCircuitAssembler.2": "The UV Circuit Assembler will allow you to craft 4x LuV Wetware Processors in 1 craft! Thats a huge savings and double the return!", + "atm9.quest.gregtech.subt.needThis": "Do we Need this?", + "atm9.quest.gregtech.desc.uhvEnergyHatch.1": "UHV Energy Hatch. We have finally reached the Pinnacle of Energy Hatches!", + "atm9.quest.gregtech.desc.uhvEnergyHatch.2": "Now we can set our Multiblocks up to be able to processes any tier of power requirements!", + "atm9.quest.gregtech.subt.uhvTop": "Finally at the Top", + "atm9.quest.gregtech.desc.uhvEnergyHatch.3": "While the UHV Energy Hatch is the Pinnacle of Energy Delivery, we still have the 4A UHV Energy Hatch.", + "atm9.quest.gregtech.desc.uhvEnergyHatch.4": "And yes, this follows the same function as the previous Tiers, and will act like 2x Energy Hatches allowing you to power at a Higher Level.", + "atm9.quest.gregtech.subt.uhvConfusion": "Wait... I thought we were at the top?", + "atm9.quest.gregtech.desc.ultimateBattery.1": "Those other Battery companies have nothing on this!", + "atm9.quest.gregtech.desc.ultimateBattery.2": "This is the Ultimate Battery, and its UHV Tier! For all your power hungry devices (at UHV tier of course)", + "atm9.quest.gregtech.subt.duracell": "Duracell Eat your heart out", + "atm9.quest.gregtech.desc.monsterCoils.1": "These monster Coils are the end of the line for coils.", + "atm9.quest.gregtech.desc.monsterCoils.2": "With these Coils we can now processes the UHV Superconductors, and finally make them into ingots!", + "atm9.quest.gregtech.subt.tritaniumCoils": "Tritanium Coils", + "atm9.quest.gregtech.desc.parallelControl.1": "Well if 64 Parallel processes werent enough, how about 256? Because thats exactly what this block does. It allows you to run 256 Parallel tasks!", + "atm9.quest.gregtech.desc.parallelControl.2": "This is the highest tier Parallel Control Hatch there is!", + "atm9.quest.gregtech.subt.notEnough64": "64 Wasnt enough?", + "atm9.quest.gregtech.desc.uvFieldGenerator.1": "The UV Field Generator is the last Field Generator you will be building.", + "atm9.quest.gregtech.desc.uvFieldGenerator.2": "Plan accordingly to craft a fair amount of these.", + "atm9.quest.gregtech.subt.lastFieldGenerator": "Last Field Generator", + "atm9.quest.gregtech.desc.epicShip": "While we wont necessarily be utilizing this ship immediately, it would be better to get it crafted now, and have it on stand by for when we are ready to use it.", + "atm9.quest.gregtech.subt.epicShip": "One Epic Ship", + "atm9.quest.gregtech.desc.uhvHull.1": "Great! Now we can craft the UHV Hull.", + "atm9.quest.gregtech.desc.uhvHull.2": "But there doesnt seem to be UHV Machines. Why do we need this hull? Well for the Hatches and Buses of course!", + "atm9.quest.gregtech.subt.wheresMachines": "Wheres the Machines?", + "atm9.quest.gregtech.desc.highTierPlates": "Now these are some high tier plates! But its reasonable for the Highest tier Machine Hull to require the highest tier plates.", + "atm9.quest.gregtech.subt.highQualityPlates": "High Quality Plates", + "atm9.quest.gregtech.desc.uhvSuperconductor.1": "Just like all the other tiers, the UHV tier has its own Superconductor wire.", + "atm9.quest.gregtech.desc.uhvSuperconductor.2": "Thats exactly what we have here.", + "atm9.quest.gregtech.subt.uhvSuperconductor": "UHV Superconductor", + "atm9.quest.gregtech.desc.microUniverseDrill": "Preparing components for the Micro Universe Drill Ship.", + "atm9.quest.gregtech.subt.fullThrusters": "Thrusters to Full!", + "atm9.quest.gregtech.desc.complexIngot.1": "This is one complex ingot. We have many different metals mixed into this alloy. But for good reason.", + "atm9.quest.gregtech.desc.complexIngot.2": "With this ingot, now we can make some high tier components!", + "atm9.quest.gregtech.subt.complicatedThings": "Things are complicated...", + "atm9.quest.gregtech.desc.complexAlloy.1": "Again we visit yet another very complex Alloy.", + "atm9.quest.gregtech.desc.complexAlloy.2": "But as weve seen with other complex alloys, they are always extremeley beneficial to us, though complicated. This one is no different.", + "atm9.quest.gregtech.subt.complexAlloy": "Complex Alloy", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.1": "Take the UHV superconductor wire we just made and craft it into a 2x.", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.2": "We need the 2x version for our next items we will be crafting up.", + "atm9.quest.gregtech.subt.doublePass": "Double It an pass it to the next person", + "atm9.quest.gregtech.desc.massiveEBF.1": "Im sure you have made a whole lot of EBF's during your journey to get here.", + "atm9.quest.gregtech.desc.massiveEBF.2": "There is a whole lot more to go. But now, you can make yourself a Rotary Hearth Furnace, and get some Parallel tasks running! Lets speed that processing up!", + "atm9.quest.gregtech.subt.massiveEBF": "Massive EBF!", + "atm9.quest.gregtech.observeRHF": "Observe a Rotary Hearth Furnace", + "atm9.quest.gregtech.desc.bulkBlastChiller.1": "Now, with all those processing tasks being done by your new Rotary Hearth Furnace, you are going to need a multiblock that can keep up in cooling down your ingots.", + "atm9.quest.gregtech.desc.bulkBlastChiller.2": "Thats where the Bulk Blast Chiller comes into play!", + "atm9.quest.gregtech.subt.bulkBlastChiller": "Pairs well with the RHF", + "atm9.quest.gregtech.desc.necessarySuperconductors.1": "While this does take up quite a bit of the UHV Superconductors we just made, its absolutely necessary.", + "atm9.quest.gregtech.desc.necessarySuperconductors.2": "Trust me, you will be glad to have crafted these once you see what they are going to be used for.", + "atm9.quest.gregtech.subt.quadrupleCapacity": "Now were at 4x", + "atm9.quest.gregtech.desc.uvSuperconductor.2": "Now we have the UV Superconductor Wire! Used to craft many different components, some of which are necessary for us to proceed.", + "atm9.quest.gregtech.desc.uvSuperconductor.3": "More Wires.... Yay.", + "atm9.quest.gregtech.subt.uvSuperconductorCrafting": "UV Superconductor", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.1": "While this may be one of the more complex crafts, having a crafting life spanning numerous Tiers, it is a required item.", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.2": "Yes, Theres a lot that goes into making 1 of these, but try optimizing the Crafting path. Trust, youll give thanks afterwards.", + "atm9.quest.gregtech.subt.compexEnergy": "Compex Energy", + "atm9.quest.gregtech.desc.compexEnergy": "I am sure that you now see why these plates will be vital. But as you already know, they will provide a great benefit.", + "atm9.quest.gregtech.subt.bestCasing": "The Best Casing", + "atm9.quest.gregtech.desc.bestCasing": "There is going to be a high demand for these plates. Figuring out how to supply yourself with a bunch of these plates may be a challenge, but well worth it.", + "atm9.quest.gregtech.subt.dishesPlating": "The dishes Plating matters", + "atm9.quest.gregtech.desc.dishesPlating.1": "There is going to be a lot of Trinaquah being made.", + "atm9.quest.gregtech.desc.dishesPlating.2": "Figuring out how to optimize the process for speed and efficiency will probably be necessary.", + "atm9.quest.gregtech.subt.coolingAlloys": "Cooling Alloys", + "atm9.quest.gregtech.desc.coolingAlloys": "Now we are producing some complex Naquadah. Just like all the other complex resources we are working on, this one provides a significant benefit to the factor.", + "atm9.quest.gregtech.subt.complexNaquadah": "Complex Naquadah", + "atm9.quest.gregtech.desc.complexNaquadah.1": "You read that right. This is a 16A UHV Energy Hatch. 4x the potencey of the 4A Energy Hatch.", + "atm9.quest.gregtech.desc.complexNaquadah.2": "And it provides all the overclocking you could dream of!", + "atm9.quest.gregtech.subt.uhvEnergyHatch": "16A UHV Energy Hatch?!", + "atm9.quest.gregtech.desc.uhvEnergyHatch": "This has the powerflow your Substations were looking for! Now you can give it All the Amps!", + "atm9.quest.gregtech.subt.gigawatts": "1.21 Gigawatts!", + "atm9.quest.gregtech.desc.gigawatts.1": "Now we are talking!", + "atm9.quest.gregtech.desc.gigawatts.2": "Yes, we are not direclty utilizing this immediately. But setting it up now to craft and collect will be very beneficial, and save you a ton of time!", + "atm9.quest.gregtech.subt.starMatter": "Star Matter", + "atm9.quest.gregtech.desc.starMatter": "Liquid Iron Plasma may seem like an odd resource, but its necessary for what you are going to make.", + "atm9.quest.gregtech.subt.all": "All", + "atm9.quest.gregtech.desc.all": "Liquid Helium Plasma. Ensure your processing lines are making enough Helium", + "atm9.quest.gregtech.subt.the": "The", + "atm9.quest.gregtech.desc.the": "Liquid Oxygen Plasma. We have used a ton of Oxygen by now, but we still have more to use!", + "atm9.quest.gregtech.subt.plasma": "Plasma", + "atm9.quest.gregtech.desc.plasma.1": "In the next section we are going to need to make a bunch of Micro Universe Catalysts.", + "atm9.quest.gregtech.desc.plasma.2": "This component uses Star Matter Plasma to make the Catalysts.", + "atm9.quest.gregtech.desc.plasma.3": "Although you dont need to make it now, it certainly would be very helpful, since we are going to need a bunch of Star Matter Plasma to make the 16x Catalysts.", + "atm9.quest.gregtech.subt.startNow": "Start Now", + "atm9.quest.gregtech.jumpStart": "Jump Start", + "atm9.quest.gregtech.desc.jumpStart.1": "You did it!", + "atm9.quest.gregtech.desc.jumpStart.2": "This is it! The Highest tier Processor you can make!", + "atm9.quest.gregtech.desc.jumpStart.3": "But you're not done yet... This may be the last processor, but theres still more to come. Its going to get even more fun from this point on!", + "atm9.quest.gregtech.subt.greatSuccess": "Great Success!!!", + "atm9.quest.gregtech.desc.quantumAge.1": "Now that we are in the Quantum Age, Our machines are flying!", + "atm9.quest.gregtech.desc.quantumAge.2": "But With greater processing, comes more complications. Power, resources, and processing lines. That doesnt deter us though, right? Thats exactly why we are here!", + "atm9.quest.gregtech.subt.afterQuantum": "What comes after Quantum?", + "atm9.quest.gregtech.desc.afterQuantum": "Now this is the future! We are making progress, and stepping towards the Unknown!", + "atm9.quest.gregtech.subt.crystalMainframe": "Crystal Mainframe!", + "atm9.quest.gregtech.desc.crystalMainframe.1": "We have been waiting a while for this one.", + "atm9.quest.gregtech.desc.crystalMainframe.2": "But that makes the LuV Tier Circuit Assembler just that much more valuable!", + "atm9.quest.gregtech.desc.crystalMainframe.3": "And now we can utilize it to make our next tier of Circuits! Did someone say... Progress??", + "atm9.quest.gregtech.subt.circuitsGalore": "Circuits Galore!", + "atm9.quest.gregtech.desc.circuitsGalore": "For now we get 2 of these, but with a few advancements in the next tier up, we can get 4 IV Processors per set of crafting items! Worth!", + "atm9.quest.gregtech.desc.iv": "Finally! We now have a crafting recipe that gives us 2 LuV processors for 1 Craft! Lets Gooo!", + "atm9.quest.gregtech.desc.progress.1": "Still at 2 for 1 with ZPM, but we are making progress. ", + "atm9.quest.gregtech.desc.progress.2": "Soon enough we will be in the next tier and will get a far better return on our craft!", + "atm9.quest.gregtech.subt.zpm": "ZPM", + "atm9.quest.gregtech.desc.newTier.1": "Now we can bring a new Tier of power to our Multiblocks!", + "atm9.quest.gregtech.desc.newTier.2": "Keep following this quest line!", + "atm9.quest.gregtech.subt.morePower": "More Power!", + "atm9.quest.gregtech.desc.powerUp.1": "Another power up? So soon?!", + "atm9.quest.gregtech.desc.powerUp.2": "Now we can run our Multiblocks at UV Tier power?!?! Our EBF's are going to be super happy!", + "atm9.quest.gregtech.subt.again": "Again?!", + "atm9.quest.gregtech.desc.substationPower.1": "Bringing more power output to our Substations, which as we progress will help immensely in ensuring our equipment stays running!", + "atm9.quest.gregtech.subt.substationTierUp": "Substation Tier up!", + "atm9.quest.gregtech.desc.substationAmps.1": "Now we can push 64Amps from our substations at the ZPM tier!", + "atm9.quest.gregtech.subt.bigSubstationTierUp": "Big Substation Tier UP!", + "atm9.quest.gregtech.desc.activeTransformers.1": "&3Active Transformers&r are the most efficient way to transmit EU across Gregtech based Infrastructure. ", + "atm9.quest.gregtech.desc.activeTransformers.2": "There are some rules to making sure it will function. ", + "atm9.quest.gregtech.desc.activeTransformers.3": "1.) The pipes/laser can only travel in straight lines. You can use another &3Active Transformer&r to divert the Laser to a different direction.", + "atm9.quest.gregtech.desc.activeTransformers.4": "2.) The pipes &0&lMUST&r&r be colored to function. This is accomplished by using the Gregtech Spray Can.", + "atm9.quest.gregtech.subt.lasers": "Fricken Lasers", + "atm9.quest.gregtech.desc.uhpic.1": "These Wafers make the highest tier traditional Semi-Conductor chip, the UHPIC or Ultra High Power IC (Integrated Circuit). ", + "atm9.quest.gregtech.desc.uhpic.2": "There will be a great demand on these chips from many of the machines we create from here on out.", + "atm9.quest.gregtech.subt.uhpic": "Ultra High Power Integrated Circuit", + "atm9.quest.gregtech.desc.uhpicChips.1": "The UHPIC chip once the wafer is broken down into chips by a Cutting machine.", + "atm9.quest.gregtech.subt.semiConductorsFun": "Semi-Conductors are Fun!", + "atm9.quest.gregtech.desc.fusionReactor.1": "Fusion Reactions are the opposite of typical Nuclear reactions. Rather than splitting an atom, which causes massive amounts of energy to be released, Fusion is the merging of 2 atoms nuclei, which also causes a massive release of energy, and results in the creation of new materials.", + "atm9.quest.gregtech.desc.fusionReactor.2": "Thats what we will be using the Fusion Reactor for. We want the resultant materials for further processing and use in recipes!", + "atm9.quest.gregtech.subt.mrFusion": "Gotta get yourself a Mr. Fusion!", + "atm9.quest.gregtech.desc.thiccGlass.1": "Obviously with a process like Fusion Reaction, you need some good support materials. But what happens when you still want to see whats happening inside?", + "atm9.quest.gregtech.desc.thiccGlass.2": "Well, you get this block.", + "atm9.quest.gregtech.subt.thiccGlass": "Thats some Thicc Glass!", + "atm9.quest.gregtech.desc.advancement.1": "I &dLuV&r how dedicated the previous tier is, to helping us advance through ZPM!", + "atm9.quest.gregtech.desc.advancement.2": "Using some components we can already craft, and some new materials, we are able to make the casings which will surround the Fusion Reactor!", + "atm9.quest.gregtech.subt.mrFusionMaterial": "Gotta make the Mr. Fusion out of something.", + "atm9.quest.gregtech.desc.superconductorsUsage.1": "This superconducting coil has many uses with many different multiblocks, and within many different recipes! There are 3 different recipes for it as well.", + "atm9.quest.gregtech.desc.superconductorsUsage.2": "In this use case, we are going to utilize the lowest tier, which has the highest resource cost, but is easiest format for us right now.", + "atm9.quest.gregtech.subt.superconductors": "Superconductors!", + "atm9.quest.gregtech.desc.finish.1": "We are almost there!", + "atm9.quest.gregtech.desc.finish.2": "Now we have our Multi-Layered Fiber Reinforced Printed Circuit Boards, and we can directly use them in our next Tier of Processors!", + "atm9.quest.gregtech.subt.finish": "Finish em!", + "atm9.quest.gregtech.desc.changeUp.1": "If we take the Fiber Reinforced Circuit Boards we made in the LuV tier, and change the recipe a bit, we can create a Multi-Layered Fiber Reinforced Circuit Board", + "atm9.quest.gregtech.subt.changeUp": "Change up", + "atm9.quest.gregtech.desc.rareResources.1": "Now that we have the Fusion Reactor Mk1 running, we can obtain Rare Resources that are needed to advance us further into the next tiers!", + "atm9.quest.gregtech.desc.rareResources.2": "In this case, we have Europium. Which will be used frequently as we continue to climb up the tiers, and is even a component of the GregStar!", + "atm9.quest.gregtech.subt.rareElements": "Getting Super Rare Elements!", + "atm9.quest.gregtech.desc.neutronReflectors.1": "Neutron reflector is vital to the operations of any reactor. In this case we will be utilizing Iridium as the material for our Neutron Reflector. ", + "atm9.quest.gregtech.desc.neutronReflectors.2": "These reflectors keep neutrons within the field of reaction, causing the chain to continue. ", + "atm9.quest.gregtech.subt.neutronReflectors": "Neutron Reflectors?? Things are getting serious...", + "atm9.quest.gregtech.desc.demonCoreHistory.1": "The Demon Core was an item that was the epicenter for one of the quickest (in time of reaction) nuclear accidents to happen. The Demon core was manufactured by the Manhattan Project during World War II and the intent was to use it to learn more about Nuclear Radiation and Moderation.", + "atm9.quest.gregtech.desc.demonCoreHistory.2": "The core iteself was made of Plutonium, but the 2 hemispheres that surrounded the core were made of a Neutron Moderator, Beryllium. Beryllium is an attractive material for Neutrons and reduces the energy of Neutrons. ", + "atm9.quest.gregtech.subt.demonCore": "The Demon Core", + "atm9.quest.gregtech.desc.berylliumSources.1": "Beryllium can be obtained many ways. Some of you may already have a good backstock of &2Beryllium&r from processing Enderpearl dust in an Electrolyzer. ", + "atm9.quest.gregtech.desc.berylliumSources.2": "This is a good way to obtain a decent amount of &2Beryllium&r, as well as other resources that are helpful and used in other recipies, such as Nitrogen Dioxide.", + "atm9.quest.gregtech.subt.grabtharHammer": "\\\"By Grabthar's hammer...!\\\"", + "atm9.quest.gregtech.desc.naquadahImportance.1": "Naquadah is going to be an extremely vital component of this Tier as well as future tiers.", + "atm9.quest.gregtech.desc.naquadahImportance.2": "Naquadah or Naq in short is used in its many various forms from ZPM and onwards. If you know the origins of Naquadah, then all of these references make sense.", + "atm9.quest.gregtech.subt.moreNaq": "Must Make More Naq!", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.1": "Now we have Fluoroantimonic Acid. This is the catalyst that we were processing towards for our Naq processing line.", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.2": "Make sure that you passive this in a renewable manner, as we will need to keep the Naq processing line running.", + "atm9.quest.gregtech.subt.convertingLiquid": "Converting to Liquid", + "atm9.quest.gregtech.desc.naquadahSolution.1": "Using a Large Chemical Reactor to mix the Naquadah Dust and the Fluoroantimonic Acid will net you 3 resources. We are after the Impure Enriched Naquadah Solution. ", + "atm9.quest.gregtech.desc.naquadahSolution.2": "You can take the Titanium Trifluoride and EBF it to recoup some Hydrochloric Acid as well as a Titanium Ingot.", + "atm9.quest.gregtech.desc.naquadahSolution.3": "Save the Impure Naquadah Solution, as we will further process that down for Naquadria solution/Naquadria Ingots later on.", + "atm9.quest.gregtech.subt.impureEnriched": "Impure but Enriched", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.1": "Shifting the Trioxide to Trifluoride. ", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.2": "Getting closer to the catalyst that we need for the Naq line.", + "atm9.quest.gregtech.subt.threeFluorides": "Three Fluorides", + "atm9.quest.gregtech.desc.antimonyProcessing.4": "Antimony Trioxide is needed for the Naq processing line. ", + "atm9.quest.gregtech.desc.antimonyProcessing.5": "I challenge you to keep the Antimony part of the processing line all housed within GregTech.", + "atm9.quest.gregtech.subt.antiMoney": "Anti-Money", + "atm9.quest.gregtech.desc.triniumSulfide.1": "Trinium Sulfide is a byproduct of our Naq line processing, but its a very necessary by product that will be used in great amounts. ", + "atm9.quest.gregtech.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.", + "atm9.quest.gregtech.subt.byProducts": "By Products", + "atm9.quest.gregtech.desc.triniumIngot": "Take that Trinium Sulfide we got in the last quest, and put it in an EBF with Zinc, and out will pop a Hot Trinium Inogt. Cool that down and now we have the Trinium we are after.", + "atm9.quest.gregtech.subt.smeltedTrinium": "Smelted Trinium", + "atm9.quest.gregtech.desc.centrifugeTrinium.1": "Use the Centrifuge to spin the &cTrinium Sulfide&r out of the &2Impure Enriched Naquadah solution&r. ", + "atm9.quest.gregtech.desc.centrifugeTrinium.2": "There are 2 other processing methods, but neither of them produce Trinium, which is a vital resource in moving through the ZPM Tier. ", + "atm9.quest.gregtech.subt.increasingRPMs": "Increasing the RPM's", + "atm9.quest.gregtech.desc.newMachines.1": "Now that we can make ZPM Tier Hulls, we can prepare to get some crazy powerful machines. ", + "atm9.quest.gregtech.desc.newMachines.2": "We arent at the top tier yet, but still, you will notice that these machines are running processes from previous tiers at incredible rates!", + "atm9.quest.gregtech.subt.newTierNewMachines": "New Tier, New Machines!", + "atm9.quest.gregtech.desc.superconductorImportance": "The last Superconductor we made was a while back. But now each tier's Superconductor will become more important, as well as allow us to have no Amperage loss cabling!", + "atm9.quest.gregtech.subt.recall": "Recall", + "atm9.quest.gregtech.desc.zpmAssembler.1": "I would have recommended to make the ZPM tier assembler, but unfortunately we cannot do that quite yet. Part of the reason we need this, is so that we can fire up this Fusion Reactor.", + "atm9.quest.gregtech.desc.zpmAssembler.2": "One of the Resulting Resource by products from the Reactor will allow us to craft some new items allowing us to progress!", + "atm9.quest.gregtech.subt.stillGotLuV": "Still got LuV ", + "atm9.quest.gregtech.desc.optimizeNaqLine": "Optimize your Naq line, as your going to need quite a bit of Naquadah Plates for your ZPM Machine Hulls", + "atm9.quest.gregtech.subt.naqPlatesForDays": "Naq Plates for Days", + "atm9.quest.gregtech.desc.edgeOfTechnology": "We are at the edge of Technology, and now we need to utilize Crystal Chip's to make some new Processors!!", + "atm9.quest.gregtech.subt.shinyCrystal": "Shiny Crystal", + "atm9.quest.gregtech.desc.crystalCpus": "Once you have some Raw Crystal chips, run them through an EBF with Emerald Plates, and you can pick up your Crystal CPU's!", + "atm9.quest.gregtech.subt.timeToAddHeat": "Time to add Heat", + "atm9.quest.gregtech.desc.biomassEthylene.1": "We have already made a bunch of Biomass when we were first making our Ethylene. ", + "atm9.quest.gregtech.desc.biomassEthylene.2": "So this should be old news, and hard to obtain.", + "atm9.quest.gregtech.subt.oldNews": "Old News", + "atm9.quest.gregtech.desc.repeatedQuestion.1": "This question has been asked previously, but it will be asked again...", + "atm9.quest.gregtech.desc.repeatedQuestion.2": "Can this thing brew some beers?", + "atm9.quest.gregtech.subt.distillery": "Distillery you say?", + "atm9.quest.gregtech.desc.distillingWater": "Nothing special to see here. Just Distilling some water.", + "atm9.quest.gregtech.subt.distilledWater": "Distilled Water", + "atm9.quest.gregtech.desc.bacteriaSolution": "You may want to avoid falling into the Bacteria Solution. You'll probably survive, assuming you don't have any open cuts...", + "atm9.quest.gregtech.subt.dontFallIn": "Don't Fall In", + "atm9.quest.gregtech.desc.rawCrystalChip.1": "Your First Raw Crystal Chip may take quite a few tries to get. ", + "atm9.quest.gregtech.desc.rawCrystalChip.2": "But once you get it, you can reliably duplicate them using a simple loop of crafting a Raw Crystal Chip, Forge Hammering it, into Raw Crystal Chip parts, then processing those into more Raw Crystal Chips, and repeating. ", + "atm9.quest.gregtech.subt.lowOdds": "Low Odds", + "atm9.quest.gregtech.desc.bacterialSludge.1": "The Bacterial Sludge was added as an option. It's not necessary, as once you have Europium you don't need to use the Bacterial Sludge.", + "atm9.quest.gregtech.desc.bacterialSludge.2": "It was added since it's a quicker, and far cheaper product to make. Yes, you lose 20% chance on producing the Circuit, but at the savings of time and resources, it's well worth it!", + "atm9.quest.gregtech.subt.justAnOption": "Just an Option", + "atm9.quest.gregtech.desc.exquisiteEmeralds": "Get together a dozen or so of these Exquisite Emeralds, as they will help immensely in these next few steps.", + "atm9.quest.gregtech.subt.exquisiteMightISay": "Exquisite Might I say?", + "atm9.quest.gregtech.desc.multiplyEndlessly": "This will help us to multiply endlessly the Raw Crystal Chip's. Yes, there still a few other processing steps, but the return rate won't be as bad as the initial rate of 10%.", + "atm9.quest.gregtech.subt.hammahTime": "Hammah Time!", + "atm9.quest.gregtech.desc.naquadahPipe.1": "The Large Naquadah pipe is just one of many components out of the many various types of Naquadah. ", + "atm9.quest.gregtech.desc.naquadahPipe.2": "But for now, we are planning ahead for the UV Electric Pump.", + "atm9.quest.gregtech.subt.oneOfManyNaqComponents": "One of many Naq Components", + "atm9.quest.gregtech.desc.necessaryComponent": "A necessary Component in order for us to be able to craft our next tier of Energy Hatches!", + "atm9.quest.gregtech.subt.zeroPoints": "Zero Points!", + "atm9.quest.gregtech.desc.naqAlloy.1": "Naquadah Alloy is very important for us to be able to make components for multiblocks and other machines.", + "atm9.quest.gregtech.desc.naqAlloy.2": "We will need a lot of Naq Alloy, so we can make all of the Naq Alloy Frames needed for the Rotary Hearth.", + "atm9.quest.gregtech.subt.thisIsNaqTheAlloyYouWereLookingFor": "This is Naq the alloy you were looking for", + "atm9.quest.gregtech.desc.naqFrames.1": "These Naquadah Frames will have a lot of uses as a component and building block. ", + "atm9.quest.gregtech.desc.naqFrames.2": "Maybe passive these, as we are going to need a lot of them.", + "atm9.quest.gregtech.subt.iveBeenFramed": "I've Been Framed!!", + "atm9.quest.gregtech.desc.nextVoltageCoil": "Finally we have the means to make our next Voltage coil for Energy hatches as well as ZPM Motors for other ZPM tier Covers!", + "atm9.quest.gregtech.subt.superRareFineWire": "Super Rare Fine Wire", + "atm9.quest.gregtech.desc.solidifiedEuropium": "Now that we have a solidified version of our Europium we can further process it into components for our Machines and Multiblocks!", + "atm9.quest.gregtech.subt.itsTheFinalCountdown": "It's the Final Countdown!", + "atm9.quest.gregtech.desc.zpmMotors.1": "Now that we have the resources to craft ZPM Motors, we can craft other ZPM components, which will allow us to craft ZPM machines! ", + "atm9.quest.gregtech.desc.zpmMotors.2": "We're getting there, one step at a time!", + "atm9.quest.gregtech.subt.teslaAintGotNothingOnThisMotor": "Tesla ain't got nothing on this motor!", + "atm9.quest.gregtech.desc.zpmMachines": "And we should be able to craft ZPM machines and process out all of the ZPM tier components!", + "atm9.quest.gregtech.subt.threeZPMComponentsNow": "3 ZPM components now", + "atm9.quest.gregtech.stage2EBF": "Stage 2 EBF", + "atm9.quest.gregtech.onwardToZPMMachines": "Onward to ZPM Machines", + "atm9.quest.gregtech.desc.liquidChromium": "We have used a bunch of chromium already. But we again need to call on this highly resistive and high hardness metal, except in its liquid form.", + "atm9.quest.gregtech.subt.liquidChromium": "Liquid Chromium", + "atm9.quest.gregtech.desc.liquidLutetium": "This is an odd element. It is extremely resistant to corrosion in dry climates, but it's not resistant in moist climates. ", + "atm9.quest.gregtech.subt.liquidLutetium": "Liquid Lutetium", + "atm9.quest.gregtech.desc.liquidSilicon": "This semi-conductor will be put to good use in order for our Fusion Reactor to produce a useful byproduct.", + "atm9.quest.gregtech.subt.liquidSilicon": "Liquid Silicon", + "atm9.quest.gregtech.desc.liquidLanthanum.1": "Lanthanum is a soft and ductile, silvery-white metal that tarnishes slowly when exposed to air. ", + "atm9.quest.gregtech.desc.liquidLanthanum.2": "Here we will use its liquid form so the Fusion Reactor can form a byproduct for us.", + "atm9.quest.gregtech.subt.liquidLanthanum": "Liquid Lanthanum", + "atm9.quest.gregtech.desc.liquidAmericium.1": "Americium is typically used as a particle detector in Smoke Detectors.", + "atm9.quest.gregtech.desc.liquidAmericium.2": "The amount is incredibly tiny and harmless to people, but is very effective at detecting smoke, which is why it is used.", + "atm9.quest.gregtech.subt.liquidAmericium": "Liquid Americium", + "atm9.quest.gregtech.desc.fusionReactorResources.1": "The following are all resulting resources from processing in the Fusion Reactor. ", + "atm9.quest.gregtech.desc.fusionReactorResources.2": "We need to keep working down the processing line of these resources but they aren't all needed quite yet. ", + "atm9.quest.gregtech.desc.fusionReactorResources.3": "That being said, getting an early start on processing them will greatly benefit you later on.", + "atm9.quest.gregtech.subt.reactorResources": "Reactor Resources", + "atm9.quest.gregtech.reactorResourcesTitle": "Fusion Reactor Resources", + "atm9.quest.gregtech.desc.goodStuff.1": "Now we're talking!", + "atm9.quest.gregtech.desc.goodStuff.2": "Our Fusion Reactor is making the good stuff now! ", + "atm9.quest.gregtech.subt.liquidNaquadria": "Liquid Naquadria", + "atm9.quest.gregtech.desc.naquadahTypes.1": "We are going to need many different types of Naquadah, this being one of them.", + "atm9.quest.gregtech.desc.naquadahTypes.2": "Make sure you have a good system in place that can harvest a lot of Naquadah.", + "atm9.quest.gregtech.subt.liquidEnrichedNaquadah": "Liquid Enriched Naquadah", + "atm9.quest.gregtech.desc.radonNeed.1": "We're going to need quite a bit of Radon moving forwards. ", + "atm9.quest.gregtech.desc.radonNeed.2": "If you haven't already, get a Distillation tower running to process some Liquid Ender Air for its Radon.", + "atm9.quest.gregtech.subt.radon": "Radon", + "atm9.quest.gregtech.desc.neutroniumStart.1": "While we don't have a direct need for Neutronium yet, it would be beneficial to start processing out some Neutronium.", + "atm9.quest.gregtech.desc.neutroniumStart.2": "You can use the neutronium, americium and other resources to make some superconductors, but again, it's not necessary... Yet...", + "atm9.quest.gregtech.subt.superNeutronium": "Neutronium!!!", + "atm9.quest.gregtech.desc.activeTransformerPipes.1": "These are the pipes for the Active Transformer.", + "atm9.quest.gregtech.desc.activeTransformerPipes.2": "Again, they &0&lMUST&r&r be colored in order to function, and cannot make turns. You will need more Active Transformers to change directions of the laser.", + "atm9.quest.gregtech.subt.morePipes": "Yet More Pipes", + "atm9.quest.gregtech.desc.laserSourceHatch.1": "And if 256 Amps seems like a lot, then think again. At least with Active Transformers. ", + "atm9.quest.gregtech.desc.laserSourceHatch.2": "This is the lowest tier Laser Source Hatch in Amperage. They run all the way up to 4096A Hatches. Now that's some Power!", + "atm9.quest.gregtech.subt.sharksWithLasers": "Sharks with Laser beams?", + "atm9.quest.gregtech.desc.activeTransformerEU.1": "This is the reason why the Active Transformer is the best method of EU transmission using GT infrastructure.", + "atm9.quest.gregtech.desc.activeTransformerEU.2": "Its ability to transmit &nMASSIVE&r Amperage around is unrivaled.", + "atm9.quest.gregtech.subt.massivePower": "That's some power!", + "atm9.quest.gregtech.desc.zpmComponentSensor": "This ZPM Component pairs up nicely with the ZPM Sensor!", + "atm9.quest.gregtech.subt.emittingEmitters": "Emitting Emitters", + "atm9.quest.gregtech.desc.zpmComponentEmitter": "This ZPM Component pairs up nicely with the ZPM Emitter!", + "atm9.quest.gregtech.subt.sensingSensors": "Sensing Sensors", + "atm9.quest.gregtech.desc.naquadahAlloyStep": "Now just 1 more processing step before you can finally craft the Naquadah Alloy Frame&l", + "atm9.quest.gregtech.subt.naqAlloyTime": "Naq Alloy Time!", + "atm9.quest.gregtech.desc.luvSuperconductorIngot": "These LuV Tier Superconductor ingots will serve us well in making Superconductor Wires, and Fine Wire. ", + "atm9.quest.gregtech.subt.withIngotsOptions": "With Ingots we have options!", + "atm9.quest.gregtech.desc.luvWireChoices.1": "The Wire choices for LuV Tier aren't great, in terms of Amperage Loss. ", + "atm9.quest.gregtech.desc.luvWireChoices.2": "For that Reason is recommended to use the SuperConductor cable, which doesn't need to be covered by rubber, and also has no Amperage Loss.", + "atm9.quest.gregtech.subt.lotOfDusts": "That's a Lot of Different Dusts!", + "atm9.quest.gregtech.desc.superConductorCrafting": "Now we can make a Super conductor, Naquadah Alloy, Trinium, and Europium ingots!", + "atm9.quest.gregtech.subt.moreHeatNeeded": "We Need More Heat!", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.1": "We're going to need more. A LOT more Naquadah. ", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.2": "At least we can get our Naquadah Coils going now, and help our EBF's to process more metals!", + "atm9.quest.gregtech.subt.moreNaqNeeded": "We're going to need more Naq", + "atm9.quest.gregtech.desc.highVoltageSheets.1": "You'll need thin sheets and foil to make this, both of which can be made in a &eBender&r", + "atm9.quest.gregtech.desc.highVoltageSheets.2": "You could &eFluid Solidify&r your polyethylene into sheets directly, or perhaps you solidify it into ingots to make blocks to then &eCutter&r into 9 sheets at once", + "atm9.quest.gregtech.desc.highVoltageSheets.3": "By now you've seen that there are many roads we can take to achieve the same end result, so feel free to experiment and make things in different ways!", + "atm9.quest.gregtech.desc.nickelZincFerrite.1": "You might be wondering why I forced Nickel Zinc Ferrite ingots on you, and this recipe is exactly why! ", + "atm9.quest.gregtech.desc.nickelZincFerrite.2": "You get the most bang for your buck when using Nickel Zinc Ferrite and Annealed Copper, both of which you can make!", + "atm9.quest.gregtech.desc.nickelZincFerrite.3": "You've got some options when it comes to making the NZF rings and the fine wire, an &eExtruder&r will get you the most rings for one ingot and a &eWiremill&r will turn ingots into wire and wire into fine wire", + "atm9.quest.gregtech.desc.laserEngraverLens.1": "Yep, another lens added to the collection for the &eLaser Engraver&r... If you haven't yet, maybe make a few of those", + "atm9.quest.gregtech.desc.laserEngraverLens.2": "As a reminder, the &eengraver&r makes the wafer, the &ecutter&r makes the chip", + "atm9.quest.gregtech.cpuChip": "CPU Chip", + "atm9.quest.gregtech.desc.cpuChip.1": "&eCut&r that wafer into a proper chip", + "atm9.quest.gregtech.desc.ulvCircuit.1": "This little guy will allow us to make the ULV circuit as cheap as possible", + "atm9.quest.gregtech.desc.ulvCircuit.2": "That's right, there is a ULV circuit, the predecessor is the vacuum tube", + "atm9.quest.gregtech.desc.ulvCircuit.3": "&eExtra info&r: SoC or System on Chip is basically a mini computer on a chip, it handles all the computing work", + "atm9.quest.gregtech.desc.laserEngraverLens.3": "Another day, another lens for the &eLaser Engraver&r", + "atm9.quest.gregtech.desc.lensMaking.1": "Back to the &eLathe&r to turn that plate into a lens", + "atm9.quest.gregtech.desc.glassPlateOptions.1": "There are a few ways to make this, pick the one that works best for you!", + "atm9.quest.gregtech.desc.glassPlateOptions.2": "&eExtracting&r glass into a liquid and then &efluid solidifying&r that into a plate", + "atm9.quest.gregtech.desc.glassPlateOptions.3": "&aMacerating&r glass into glass dust and then &aalloy smelting&r that into a plate", + "atm9.quest.gregtech.desc.glassPlateOptions.4": "Using a &bcutter&r to turn glass directly into a glass plate", + "atm9.quest.gregtech.desc.pvcSheet.1": "Use your polyvinyl chloride in a &efluid solidifier&r to get a sheet of it", + "atm9.quest.gregtech.desc.pvcSheet.2": "Throw that plus some copper foil and sulfuric acid together in your &echemical reactor&r and you'll get 2 plastic circuit boards! ", + "atm9.quest.gregtech.desc.pvcSheet.3": "Keep your eyes peeled, we'll eventually upgrade this recipe to get the coveted 8 plastic circuit boards at once", + "atm9.quest.gregtech.desc.blueAlloyDust.1": "Silver and 4 electrotine dust in a &eMixer&r on &aProgram 2&r will create &bBlue Alloy Dust&r", + "atm9.quest.gregtech.desc.blueAlloyDust.2": "You can just smelt this dust in a furnace to get the ingot", + "atm9.quest.gregtech.desc.electrotineCreation.1": "If you cannot find &belectrotine&r in the Nether, you can create it by mixing electrum and redstone in a &eMixer&r on &aProgram 1&r", + "atm9.quest.gregtech.desc.ferriteIngot.1": "Two buckets of &boxygen&r plus the &bferrite mixture dust&r in your &eElectric Blast Furnace&r gets you the ingot - no cooling necessary!", + "atm9.quest.gregtech.desc.advancedMixerSettings.1": "Back to that &bAdvanced Mixer&r but on a different &aProgram Circuit&r setting. As a reminder, you could make a new one just for &dProgram 2&r recipes", + "atm9.quest.gregtech.desc.advancedMixerSettings.2": "This time you'll need iron, nickel, and zinc dusts", + "atm9.quest.gregtech.desc.energyConversion.1": "Keep in mind that &e4 RF : 1 EU&r conversion factor! We're at 512 EU at HV, so 2048 RF", + "atm9.quest.gregtech.desc.energyConversion.2": "Some recipes will use all of that per tick to process, so make sure your energy production can keep up!", + "atm9.quest.gregtech.subt.powerQuestion": "Got power?", + "atm9.quest.gregtech.hvEnergyConverter": "Any HV Energy Converter", + "atm9.quest.gregtech.desc.cleanroomFilter.1": "Filter Casings are necessary to actually filter out bad particulates from the air and make the room &eclean&r", + "atm9.quest.gregtech.desc.cleanroomFilter.2": "When building your cleanroom, use a &awrench&r to break these otherwise they will not drop when broken", + "atm9.quest.gregtech.desc.cleanroomFilter.3": "All of the ceiling needs to be Filter Casings, minus 1 for where the Cleanroom controller block goes", + "atm9.quest.gregtech.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators", + "atm9.quest.gregtech.desc.boilerUpgrade.1": "Time to upgrade that boiler perhaps?", + "atm9.quest.gregtech.subt.steamOverflow": "So much steam", + "atm9.quest.gregtech.desc.cyanDyeProduction.1": "A little sulfuric acid with cyan dye and 2 salt dust will make the liquid cyan dye", + "atm9.quest.gregtech.desc.cyanDyeProduction.2": "Don't worry, I won't make you grab a bucket of the stuff", + "atm9.quest.gregtech.cyanDye": "Cyan Dye", + "atm9.quest.gregtech.saltDust": "Salt Dust", + "atm9.quest.gregtech.desc.polyvinylChloride.1": "A little oxygen with your vinyl chloride will get you Polyvinyl Chloride", + "atm9.quest.gregtech.desc.polyvinylChloride.2": "&e&lTip:&r&r This is worth setting up a &bRequester&r for!", + "atm9.quest.gregtech.desc.vinylChloride.1": "Skipping how to make ethylene because we covered that previously", + "atm9.quest.gregtech.desc.vinylChloride.2": "Let's combine ethylene with chlorine in the &echemical reactor&r and get some Vinyl Chloride", + "atm9.quest.gregtech.desc.chlorineSources.1": "Chlorine comes from many sources! To name a few, you could &eelectrolyze&r sodalite, rock salt, salt dust, apatite dust, or regular old salt water", + "atm9.quest.gregtech.desc.chlorineSources.2": "If you go the salt water route, you may wonder how to get salt water - look no further! If you have a steady supply of &dghast tears&r, you can &echemical react&r them with water", + "atm9.quest.gregtech.desc.chlorineSources.3": "Alternatively, a &emixer&r with salt dust and water will also produce salt water, but at that point you might as well &eelectrolyze&r the salt dust", + "atm9.quest.gregtech.desc.glassLensDye.1": "That liquid &bcyan dye&r plus the Glass Lens in this machine will dye it into a &bGlass Lens (Cyan)&r", + "atm9.quest.gregtech.desc.hydrogenChlorineReaction.1": "A little hydrogen and chlorine together in a &echemical reactor&r will result in some HCl", + "atm9.quest.gregtech.desc.hydrogenSources.1": "Hydrogen, like chlorine, can come from many sources", + "atm9.quest.gregtech.desc.hydrogenSources.2": "For example, you could try &ecentrifuging&r goethite or yellow limonite dust, or perhaps &eelectrolyzing&r is more your speed. ", + "atm9.quest.gregtech.desc.hydrogenSources.3": "Both water and salt water are good sources of hydrogen, and salt water comes with the added benefit of giving you chlorine too!", + "atm9.quest.gregtech.desc.clayProcessingLine.2": "At least making this stuff doesn't ruin the bucket or mixer", + "atm9.quest.gregtech.desc.advancedMixerSetup.1": "You can make this with a combination of iron, nickel or invar, manganese, and chromium dusts in an &bAdvanced Mixer&r with a &aProgram Circuit&r setting", + "atm9.quest.gregtech.desc.advancedMixerSetup.2": "&eManganese dust&r is a byproduct of ore processing tungstate, spessartine, olivine, tantalite, pyrolusite, wulfenite, or scheelite", + "atm9.quest.gregtech.desc.advancedMixerSetup.3": "&cLooking ahead&r, I'd recommend processing tantalite and tungstate", + "atm9.quest.gregtech.desc.advancedMixerSetup.4": "&dChromium dust&r can be gained by ore processing chromite or ruby, both of which can also be further processed in an electrolyzer to get more chromium!", + "atm9.quest.gregtech.desc.prospectorTool.1": "Tired of hunting around for ores and hoping you'll strike it rich? Are you looking for the oil that lies beneath? You need the &6HV&r &bProspector&r! ", + "atm9.quest.gregtech.desc.prospectorTool.2": "This tool will scan the area around you in a 4 chunk radius and tell you where to find the ore you are looking for", + "atm9.quest.gregtech.desc.prospectorTool.3": "Additionally, you can sneak + right-click to change to Fluid Detection mode and find oil pools that lie beneath bedrock, all you'll need is a &eFluid Drilling Rig&r to access all that oil!", + "atm9.quest.gregtech.desc.energiumBattery.1": "&cEnergium Dust&r inside an &6HV Autoclave&r will make an &bEnergium Battery&r", + "atm9.quest.gregtech.desc.energiumBattery.2": "Energium Batteries hold up to &a10 minutes&r of HV power", + "atm9.quest.gregtech.desc.maceratorByproducts.1": "Finally, at &6HV&r you get access to the &dByproducts&r from the &eMacerator&r", + "atm9.quest.gregtech.desc.maceratorByproducts.2": "These byproducts are often incredibly useful and will come in handy multiple times as you progress", + "atm9.quest.gregtech.oreProcessingUpgrade": "Ore Processing Upgrade", + "atm9.quest.gregtech.desc.electricalSafety.1": "We'll pretend that it's fine", + "atm9.quest.gregtech.desc.electricalSafety.2": "At &5EV&r we're dealing with more than 1000 Volts! We're practically electrical linemen, just please don't try this at home", + "atm9.quest.gregtech.subt.thisIsFine": "This is fine, &5EV&rerything is fine", + "atm9.quest.gregtech.desc.questCompletionReminder.1": "&c&lStop! Do not pass Go! Do not collect $200!&r&r", + "atm9.quest.gregtech.desc.questCompletionReminder.2": "Did you complete all the other quests in this chapter already? ", + "atm9.quest.gregtech.desc.questCompletionReminder.3": "Oh, you did? ", + "atm9.quest.gregtech.desc.questCompletionReminder.4": "Good work, off you go then!", + "atm9.quest.gregtech.subt.onwardsToIV": "Onwards to IV!", + "atm9.quest.gregtech.subt.upgrades": "Upgrades!", + "atm9.quest.gregtech.subt.recipe": "Recipe", + "atm9.quest.gregtech.subt.circuit": "Circuit", + "atm9.quest.gregtech.subt.time": "Time", + "atm9.quest.gregtech.subt.for": "For", + "atm9.quest.gregtech.desc.magnesiumProcessing.1": "A little &dMagnesium dust&r with your Titanium Tetrachloride inside the &aElectric Blast Furnace&r will give you a very &lHOT&r ingot", + "atm9.quest.gregtech.desc.magnesiumProcessing.2": "Magnesium you can get from &6Ore Processing&r many things, but my personal favorite is &eElectrolyzing&r Obsidian dust", + "atm9.quest.gregtech.desc.magnesiumProcessing.3": "You can reclaim that magnesium and chlorine back by &eElectrolyzing&r the Magnesium Chloride you get", + "atm9.quest.gregtech.desc.magnesiumProcessing.4": "You'll need to cool the ingot off in the &aVacuum Freezer&r before you can use it for anything", + "atm9.quest.gregtech.desc.magnesiumProcessing.5": "&l&eNote:&r&r A little reminder to double check the temperature requirement for ingot recipes; this one requires something better than Cupronickel Coils, like &bKanthal Coils&r", + "atm9.quest.gregtech.titaniumIngot": "Titanium Ingot", + "atm9.quest.gregtech.desc.platinumLineIntro.1": "The &dPlatLine™&r is something we'll get into later on, for now be thankful that platinum is plentiful", + "atm9.quest.gregtech.platinumIngot": "Platinum Ingot", + "atm9.quest.gregtech.desc.voltageIssues.1": "Have you been having any voltage issues? Well, this wire will help!", + "atm9.quest.gregtech.desc.voltageIssues.2": "This wire is &3superconducting&r, so it does not lose any voltage no matter how far the wire travels", + "atm9.quest.gregtech.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r to acquire &dtantalum dust&r", + "atm9.quest.gregtech.desc.tantaliteProcessing.2": "Also comes as a byproduct of tantalite ore processing!", + "atm9.quest.gregtech.tantalumDust": "Tantalum Dust", + "atm9.quest.gregtech.desc.ebfUpgrade.1": "Another &aEBF&r upgrade? Yep! ", + "atm9.quest.gregtech.desc.ebfUpgrade.2": "This will allow us to smelt higher tier ingots, like HV Superconducting metal!", + "atm9.quest.gregtech.desc.distillationTower.1": "The &aDistillation Tower&r serves as the foundation for &dOil Processing&r which can turn oil into many more useful forms", + "atm9.quest.gregtech.desc.distillationTower.2": "When building the Tower, you will need it to be &c1 + Fluid Outputs tall&r to process recipes correctly", + "atm9.quest.gregtech.desc.distillationTower.3": "&eFor example&r, if the recipe you want to run outputs 5 fluids, then your tower must be at least 6 tall with 5 output hatches ", + "atm9.quest.gregtech.desc.distillationTower.4": "The max size is a 3x3x13 structure", + "atm9.quest.gregtech.desc.distillationTower.5": "&bRemember:&r For how to build multiblocks, look at the uses of the multiblock controller in JEI for the &3Multiblock Info&r page", + "atm9.quest.gregtech.desc.distillationTower.6": "How you get the oil is left up to you! A couple options are outlined in the quests below", + "atm9.quest.gregtech.subt.realFluidProcessing": "Ah finally, real fluid processing", + "atm9.quest.gregtech.observeDistillationTower": "Observe completed Distillation Tower", + "atm9.quest.gregtech.desc.vacuumFreezer.1": "Once you start blasting ingots at temperatures above &c1800K&r they become too hot to be cooled in a simple bath", + "atm9.quest.gregtech.desc.vacuumFreezer.2": "Enter, the &eVacuum Freezer&r, for all your cooling needs! ", + "atm9.quest.gregtech.desc.vacuumFreezer.3": "This machine is great at cooling hot ingots and can even turn many gasses into liquids", + "atm9.quest.gregtech.observeVacuumFreezer": "Observe completed Vacuum Freezer", + "atm9.quest.gregtech.desc.coolHotIngot.1": "That is one hot ingot! Cool it off in your &aVacuum Freezer&r", + "atm9.quest.gregtech.desc.coolHotIngot.2": "Requires those Kanthal Coil Blocks on your &aEBF&r", + "atm9.quest.gregtech.desc.nichromeMixer": "4 Nickel dust and 1 Chromium dust in a &eMixer&r is all you'll need for some Nichrome!", + "atm9.quest.gregtech.desc.ivCircuit.1": "This unlocks a single recipe for us, the &1IV&r Circuit!", + "atm9.quest.gregtech.desc.ivCircuit.2": "Don't rush ahead and just craft this and the circuit thinking that you can skip this age though", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.1": "Upgrading your &eAssembler&r means you can make Surface Mounted Devices, or &bSMDs&r for short. These things mean cheaper circuit components!", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.2": "Additionally, this unlocks higher tier energy hatches, time to upgrade your multiblocks!", + "atm9.quest.gregtech.hvEvAssembler": "HV or EV Assembler", + "atm9.quest.gregtech.desc.chemicalReactionSome.1": "&eChemical react&r some sodium dust and potassium dust together to get... sodium potassium", + "atm9.quest.gregtech.desc.chemicalReaction.2": "&bPotassium dust&r you can get by making tiny piles of the stuff from the salt water with ghast tears in a &eChemical Reactor&r recipe", + "atm9.quest.gregtech.desc.energyHatch.1": "Keep in mind, each Energy Hatch can accept 2 Amps of power", + "atm9.quest.gregtech.desc.energyHatch.2": "Many machines accept two (or more) Energy Hatches, which means you can feed 4 Amps in and unlock processing at a higher voltage tier!", + "atm9.quest.gregtech.desc.laserEngravers": "Add another lens to the collection! Laser Engravers abound if you've been making one per lens", + "atm9.quest.gregtech.lowPowerChip": "Low Power Integrated Chip", + "atm9.quest.gregtech.desc.hotIngotNichrome": "A very hot ingot indeed! This one requires the &bNichrome Coil Blocks&r on your &aEBF&r to process!", + "atm9.quest.gregtech.desc.bariumDust.1": "&dBarium dust&r you can get by &eElectrolyzing&r &bBarite dust&r", + "atm9.quest.gregtech.desc.bariumDust.2": "&dMercury&r can come from &eCentrifuging&r Redstone dust or Cinnabar dust", + "atm9.quest.gregtech.desc.bariumDust.3": "In a bind for &dCalcium dust&r? You could always &eElectrolyze&r bone meal!", + "atm9.quest.gregtech.desc.rutileDust.1": "I hope you've been keeping up with your ore gathering and processing!", + "atm9.quest.gregtech.desc.rutileDust.2": "You can get &dRutile Dust&r from several methods:", + "atm9.quest.gregtech.desc.rutileDust.3": "&eElectrolyzing&r 15 Bauxite dust", + "atm9.quest.gregtech.desc.rutileDust.5": "&6Ore Process&r Ilmenite or Bauxite for a chanced output", + "atm9.quest.gregtech.desc.rutileDust.6": "&eChemical Bath&r Aluminium in &3Sodium Persulfate&r for a higher chanced output", + "atm9.quest.gregtech.desc.rutileDust.7": "&cRemember:&r Chanced outputs increase with the tier of the machine", + "atm9.quest.gregtech.subt.futileDust": "More like futile dust", + "atm9.quest.gregtech.desc.hvChemicalReactor": "You'll need an &6HV Chemical Reactor&r with some Chlorine, Carbon dust, and your Rutile dust to make this", + "atm9.quest.gregtech.desc.heavyOil": "Burning 16 logs on &bProgram 3&r will produce Heavy Oil", + "atm9.quest.gregtech.observePyrolyseOven": "Observe completed Pyrolyse Oven", + "atm9.quest.gregtech.desc.cracker": "The &aCracker&r doesn't get you oil, but it does allow for processing the byproducts more efficiently! ", + "atm9.quest.gregtech.observeCracker": "Observe completed Cracker", + "atm9.quest.gregtech.desc.fluidDrillingRig.1": "Slap one of these down and start drilling! This will unearth the ancient oils from beneath the crust of bedrock", + "atm9.quest.gregtech.desc.fluidDrillingRig.2": "The majority of what you'll find with this is &eRaw Oil&r, but you can also find Natural Gas and other oil variants! You can use the &6HV Prospector&r in &bFluid Mode&r to determine what lies beneath", + "atm9.quest.gregtech.desc.fluidDrillingRig.3": "Do keep in mind, the oils in the chunk will deplete over time, so you will need to move the Fluid Drilling Rig occasionally", + "atm9.quest.gregtech.title.fluidDrillingRig": "Fluid Drilling Rig", + "atm9.quest.gregtech.desc.fluidDrillingRig.4": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &0Benzene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.5": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &6Butadiene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.6": "Benzene + Ethylene in a &eChemical Reactor&r will result in &bStyrene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.7": "Styrene + Butadiene + Oxygen or Air in a &eChemical Reactor&r gets you the raw dust of the highest tier of rubber available", + "atm9.quest.gregtech.desc.fluidDrillingRig.8": "It is recommended you use Oxygen rather than Air here, as you get the most that way", + "atm9.quest.gregtech.desc.fluidDrillingRig.9": "Finally, the highest tier of rubber, &dStyrene Butadiene Rubber&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.10": "You can coat wires using very little of this, and it will come in handy later on when making higher tier conveyor modules", + "atm9.quest.gregtech.desc.fluidDrillingRig.11": "This is where the &aCracker&r comes in handy, as it doesn't lose any of your hard earned Naphtha when cracking", + "atm9.quest.gregtech.desc.fluidDrillingRig.12": "An alternative is to use a &eChemical Reactor&r, but that loses half the Naphtha!", + "atm9.quest.gregtech.desc.fluidDrillingRig.13": "You probably want to make another &aDistillation Tower&r to distill this", + "atm9.quest.gregtech.desc.fluidDrillingRig.14": "&eChemical React&r the &6Sulfuric Naphtha&r with &9Hydrogen&r to rid it of the sulfur", + "atm9.quest.gregtech.desc.fluidDrillingRig.15": "Distilling &bRaw Oil&r results in the most &eSulfuric Naphtha&r, but you can get it from the other oil types too", + "atm9.quest.gregtech.desc.fluidDrillingRig.16": "Ah, this brings me back, it's almost like we're back in the Steam Age", + "atm9.quest.gregtech.desc.fluidDrillingRig.17": "This gets us more steam than those boilers did though", + "atm9.quest.gregtech.desc.fluidDrillingRig.18": "A little &9water&r on &aProgram 1&r with this will get you plenty of &7Steam&r", + "atm9.quest.gregtech.title.anyFluidHeater": "Any Fluid Heater", + "atm9.quest.gregtech.desc.anyFluidHeater.1": "The mid-tier rubber! You probably won't use it for this, as you have access to the highest tier of rubber", + "atm9.quest.gregtech.desc.anyFluidHeater.2": "Some recipes in the future do require specifically &9Silicone Rubber&r, which is why we made it", + "atm9.quest.gregtech.desc.anyFluidHeater.3": "Silicon dust, water, methane, and chlorine combine in your &eChemical Reactor&r on &aProgram 2&r to make this ", + "atm9.quest.gregtech.subt.trySayingThisFast": "Try saying this 3 times fast", + "atm9.quest.gregtech.desc.oilDistillation.1": "&6Sulfuric Gas&r from &aOil Distillation&r can be made into &7Refinery Gas&r", + "atm9.quest.gregtech.desc.oilDistillation.2": "Refinery Gas can then be &aCracked&r into a different form depending on what you want to distill out of it", + "atm9.quest.gregtech.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r is a great source of &dMethane&r and Hydrogen!", + "atm9.quest.gregtech.desc.oilDistillation.4": "A alternative but slower route might be to &eCentrifuge&r mushrooms or &eDistill&r Fermented Biomass even", + "atm9.quest.gregtech.title.hvOrEvCutter": "HV or EV Cutter", + "atm9.quest.gregtech.desc.extremeReactors.1": "Based off of the original mod &eBig Reactors&r, &aExtreme Reactors&r allows you to build customizable multiblock Reactors!", + "atm9.quest.gregtech.desc.extremeReactors.2": "The main element is of course, Uranium. You'll need this and a lot of coal and iron to get building.", + "atm9.quest.gregtech.desc.extremeReactors.3": "If you're ever lost along the way, refer to &aThe Extreme Book&r for help! ", + "atm9.quest.gregtech.title.welcomeToExtremeReactors": "Welcome to &9Extreme Reactors&r!", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.1": "Before we can start building our reactor, we'll need to smelt some coal (or charcoal) to create &9Graphite Ingots&r.", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.2": "Graphite, coupled with Iron, is one of the main materials when making a Reactor.", + "atm9.quest.gregtech.subt.hardenedCarbon": "Hardened Carbon", + "atm9.quest.gregtech.title.graphiteForCasings": "Graphite for Casings", + "atm9.quest.gregtech.desc.graphiteForCasings.1": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you'll need to build one.", + "atm9.quest.gregtech.desc.graphiteForCasings.2": "To build this, you start by building a 3x3x3 frame made out of Casings. In the middle of the bottom face, you can just use another Reactor Casing. You'll want each outer wall to have a &9reactor component&r, like an Active Power Tap or Solid Access Port.", + "atm9.quest.gregtech.desc.graphiteForCasings.3": "Next Page!", + "atm9.quest.gregtech.desc.graphiteForCasings.5": "Every reactor you build will require exactly 1 &6Reactor Controller&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aFuel Rod&r in the center of the multiblock, and 1 &eControl Rod&r above it on the top face.", + "atm9.quest.gregtech.desc.graphiteForCasings.6": "You will need a way to input and output waste, which is done by using &9Reactor Solid Access Ports&r. For this build, place one on the left side and one on the right.", + "atm9.quest.gregtech.desc.graphiteForCasings.7": "To extract power, we'll place the &cActive Power Tap&r on the middle of the back wall. Once placed, the reactor should complete! You can now right click the Controller to open up the interface and turn it on!", + "atm9.quest.gregtech.desc.graphiteForCasings.8": "Note: The biggest reactor you can make using &aBasic Reactor Parts&r is 5x5x5. To build a larger reactor, you will need &eReinforced Reactor Parts&r.", + "atm9.quest.gregtech.desc.graphiteForCasings.10": "This is what a 3x3x3 reactor will look like!", + "atm9.quest.gregtech.subt.learningTheBasics": "Learning the Basics", + "atm9.quest.gregtech.title.ourFirstReactor": "&dOur First Reactor", + "atm9.quest.gregtech.desc.ourFirstReactor.1": "To build a reactor, you'll need to start by making &6Reactor Casings&r.", + "atm9.quest.gregtech.desc.ourFirstReactor.2": "These make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.", + "atm9.quest.gregtech.desc.ourFirstReactor.3": "For future reference, when a part says \\\"Basic\\\", this means that it can only be used with other basic parts. The \\\"Basic\\\" parts can also only be used to build smaller reactors, as it has a certain size limit. Keep this in mind!", + "atm9.quest.gregtech.reactorBuildingComponents": "Reactor Building Components", + "atm9.quest.gregtech.desc.reactorBuildingComponents.1": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r blocks.", + "atm9.quest.gregtech.desc.reactorBuildingComponents.2": "The &cPower Tap&r provides a way for you to \\\"tap\\\" into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.", + "atm9.quest.gregtech.desc.reactorBuildingComponents.3": "The &aAccess Ports&r are required for every reactor, and allows you to both input fuel from the reactor, or extract waste. It's usually a good idea to have 2 per reactor, one for each job.", + "atm9.quest.gregtech.interactingWithReactor": "Interacting with the Reactor", + "atm9.quest.gregtech.desc.interactingWithReactor.1": "The &dReactor Controller&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.", + "atm9.quest.gregtech.desc.interactingWithReactor.2": "Depending on if it is a &9Passively Cooled&r or an &eActively Cooled&r reactor, the interface will change. Passively Cooled reactors are used to produce power directly by burning fuel. Actively Cooled Reactors use the heat created to vaporize the coolant, which is then sent into a Turbine to create power.", + "atm9.quest.gregtech.desc.interactingWithReactor.3": "In the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much FE/t the reactor is producing, and how much fuel the reactor is burning per tick.", + "atm9.quest.gregtech.subt.heartOfReactor": "The Heart of the Reactor", + "atm9.quest.gregtech.desc.heartOfReactor.1": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.", + "atm9.quest.gregtech.desc.heartOfReactor.2": "The Control Rods are placed on the top face of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates, depending on the setup of your reactor.", + "atm9.quest.gregtech.desc.heartOfReactor.3": "For every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.", + "atm9.quest.gregtech.desc.heartOfReactor.4": "If you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.", + "atm9.quest.gregtech.reactorControlRods": "Reactor Control Rods", + "atm9.quest.gregtech.desc.reactorControlRods.1": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Solid Access Port&r and pump in &eUranium&r from an inventory.", + "atm9.quest.gregtech.desc.reactorControlRods.2": "The easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.", + "atm9.quest.gregtech.fuelingOurPassiveReactor": "Fueling our Passive Reactor", + "atm9.quest.gregtech.desc.fuelingOurPassiveReactor.1": "When the reactor burns up fuel, it creates &9waste&r or a &dReactant&r that you'll also want to extract. That is what the other Solid Access Port is for! Make sure to set it to output, then pipe it into some type of storage.", + "atm9.quest.gregtech.subt.wasteNotWantNot": "Waste Not Want Not or something....", + "atm9.quest.gregtech.dealingWithWaste": "Dealing with Waste", + "atm9.quest.gregtech.desc.dealingWithWaste.1": "Now that we have some Cyanite from our baby reactor, we'll want a way to reprocess that waste into something useful.", + "atm9.quest.gregtech.desc.dealingWithWaste.2": "To do this, we'll need to build another multiblock: the &aReprocessor&r.", + "atm9.quest.gregtech.desc.dealingWithWaste.3": "This takes a lot of Cyanite, so start stocking up! You might want to upgrade to a bigger reactor as well. ", + "atm9.quest.gregtech.reprocessingOurWaste": "Reprocessing our Waste", + "atm9.quest.gregtech.desc.reprocessingOurWaste.1": "With Cyanite, we can create the heart of the Turbine, the &9Turbine Controller&r.", + "atm9.quest.gregtech.desc.reprocessingOurWaste.2": "Turbines are multi-block structures, just like Reactors! They input vapors like &7Steam&r made by &dActively Cooled&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.", + "atm9.quest.gregtech.desc.reprocessingOurWaste.3": "Note: Basic Turbine parts can only be used to build a max size Turbine of 5x5x10. To build a bigger Turbine, you must use &aReinforced Turbine Parts&r.", + "atm9.quest.gregtech.makingTurbines": "Making Turbines", + "atm9.quest.gregtech.desc.makingTurbines.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.", + "atm9.quest.gregtech.desc.makingTurbines.2": "Typically, the rarer the material is, the better of a Moderator it is. Leaving the reactor empty means you are using the air inside as a moderator, which isn't that great.", + "atm9.quest.gregtech.desc.makingTurbines.3": "If you are looking for something cheap in the early game, try using &3Graphite Blocks&r!", + "atm9.quest.gregtech.subt.moderatorsNotCoolants": "They are Moderators, not Coolants.", + "atm9.quest.gregtech.exampleModerators": "Example Moderators", + "atm9.quest.gregtech.reactorModerators": "Reactor Moderators", + "atm9.quest.gregtech.desc.reactorModerators.1": "Reactors can also be used to heat up &bcoolants&r like water to create &bvapor&r, like &bSteam&r.", + "atm9.quest.gregtech.desc.reactorModerators.2": "To do this, you'll need to build a reinforced reactor. This is built in the same way that you built your 3x3x3 reactor, but all of the parts will need to be &aReinforced Reactor Parts&r instead. I'd also suggest on it being bigger than a 3x3x3.", + "atm9.quest.gregtech.desc.reactorModerators.3": "To input a coolant, you'll need a &9Forge Fluid Port&r. This will port in any fluids like Water into the reactor. This will also be used to export the vapor created in the reactor.", + "atm9.quest.gregtech.desc.reactorModerators.4": "If you want, you can create a &aMekanism Fluid Port&r to convert the fluid Steam into the Mekanism gas Steam instead.", + "atm9.quest.gregtech.subt.toMakeSteam": "To Make Steam!!", + "atm9.quest.gregtech.buildingAnActivelyCooledReactor": "Building An Actively Cooled Reactor", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.1": "Reactors are multi-block structures, meaning you can create your own custom size!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.2": "If you're using &aBasic Reactor Parts&r, the largest size reactor you can build is 5x5x5.", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.3": "The &lBiggest&r Reactor that you can make using &eReinforced Reactor Parts&r is 32x32x48. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.4": "Some overall tips:", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.5": "The taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &cburn rate&r.", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.6": "The wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.", + "atm9.quest.gregtech.expandingOurReactors": "Expanding Our Reactors", + "atm9.quest.gregtech.desc.expandingOurReactors.1": "To interact with our Turbine, we'll need several &6Ports&r.", + "atm9.quest.gregtech.desc.expandingOurReactors.2": "The &9Fluid Port&r is used to insert vapors like &bSteam&r, or extract exhaust, like &9water&r. Because of this, you'll need two for your Turbine.", + "atm9.quest.gregtech.desc.expandingOurReactors.3": "The &cPower Tap&r extracts power, and is required to complete the multiblock.", + "atm9.quest.gregtech.turbinePorts": "Turbine Ports", + "atm9.quest.gregtech.desc.turbinePorts.1": "To get a Turbine spinning, we'll need these &crequired&r components:", + "atm9.quest.gregtech.desc.turbinePorts.2": "- &9Rotor Bearings&r are placed at one end of the shaft of the turbine. This can be on any face, but dictates where the shaft extrude from. This is typically placed in the center of the bottom face.", + "atm9.quest.gregtech.desc.turbinePorts.3": "- &eRotor Shafts&r extend from one Rotor Bearing to the opposite side of the turbine, all the way to a single Turbine Housing block, creating the shaft for the Turbine.", + "atm9.quest.gregtech.desc.turbinePorts.4": "- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length. Each Blade can handle a certain amount of vapor, and determines how many are needed based on your reactor's production rates.", + "atm9.quest.gregtech.desc.turbinePorts.5": "Here is an example of a Vertical Shaft setup for a Turbine, with the Turbine Coil of Lead on the top.", + "atm9.quest.gregtech.creatingTurbineShaft": "Creating The Turbine Shaft", + "atm9.quest.gregtech.desc.creatingTurbineShaft.1": "&dTurbine Coils&r are blocks placed around the end of the Turbine Shaft, closest to the Housing block. These are required to generate power from the turbine. You can have up to 3 coils per turbine, and can mix and match different coil blocks.", + "atm9.quest.gregtech.desc.creatingTurbineShaft.2": "This quest requires at least one of the acceptable blocks you can use as coils.", + "atm9.quest.gregtech.turbineCoils": "Turbine Coils", + "atm9.quest.gregtech.desc.turbineCoils.1": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Reactor&r.", + "atm9.quest.gregtech.desc.turbineCoils.2": "For starters, you want to build a Turbine that can handle the &9Vapor Production Rate&r of your reactor. To get the most power out of it, it'll need to maintain either 900RPM or 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!", + "atm9.quest.gregtech.desc.turbineCoils.3": "Note: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.", + "atm9.quest.gregtech.questTaskScreens": "Quest Task Screens", + "atm9.quest.gregtech.ourFirstTurbine": "&dOur First Turbine", + "atm9.quest.gregtech.desc.ourFirstTurbine.1": "Just like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead!", + "atm9.quest.gregtech.turbineConstruction": "Turbine Construction", + "atm9.quest.gregtech.desc.turbineConstruction.1": "Right-clicking on a Turbine Controller when it is fully built will show you the Turbine Interface.", + "atm9.quest.gregtech.desc.turbineConstruction.2": "Here, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.", + "atm9.quest.gregtech.desc.turbineConstruction.3": "On the bottom left, you'll have 2 arrows to control the &9Flow Rate&r. This controls how much heated vapor is pumped into the Turbine. To know how much you should set this to, check your reactor's &dVapor Production Rate&r as a starting point. ", + "atm9.quest.gregtech.turbineInterface": "The Turbine Interface", + "atm9.quest.gregtech.desc.turbineInterface.1": "The &aReprocessor&r is a 3x3x7 multiblock structure that has specific rules to complete the construction of the multiblock.", + "atm9.quest.gregtech.desc.turbineInterface.2": "The heart of this multiblock is the &aController&r, and can be placed on any vertical face as long as it isn't on the frame.", + "atm9.quest.gregtech.desc.turbineInterface.3": "To build the frame for the &aReprocessor&r, you'll need a lot of Casings. This also means a lot of Cyanite.", + "atm9.quest.gregtech.desc.turbineInterface.4": "Start by building a hollow 3 block wide, 3 block deep, and 7 block tall structure. This is the frame.", + "atm9.quest.gregtech.desc.turbineInterface.5": "If done right, you'll have an empty spot in the middle of the bottom and top face. For the vertical faces, you can either use &aReprocessor Glass&r or one of the required &aReprocessor&r parts like the Power Port, Controller, etc.", + "atm9.quest.gregtech.desc.turbineInterface.6": "If you'd like to see an image of what the frame will look like, check out the next page!", + "atm9.quest.gregtech.desc.turbineInterface.7": "The frame of the Reprocessor multiblock.", + "atm9.quest.gregtech.desc.turbineInterface.8": "A fully built Reprocessor.", + "atm9.quest.gregtech.buildingTheFrame": "Building The Frame", + "atm9.quest.gregtech.desc.buildingTheFrame.1": "When building the &aReprocessor&r, you will need at least one &eCollector&r and &9Waste Injector&r.", + "atm9.quest.gregtech.desc.buildingTheFrame.2": "The &eReprocessor Collector&r must be placed in the center of the bottom face of the structure.", + "atm9.quest.gregtech.desc.buildingTheFrame.3": "The &9Waste Injector&r must go in the center of the top face, which is where you'll pipe in or insert waste like &9Cyanite Ingots&r.", + "atm9.quest.gregtech.importingWaste": "Importing Waste", + "atm9.quest.gregtech.desc.importingWaste.1": "While the other &aReprocessor Parts&r have a mandatory spot when building, these three parts can be placed on any vertical face as long as they aren't on the frame!", + "atm9.quest.gregtech.desc.importingWaste.2": "The &cPower Port&r is used to give power to the multiblock machine to process waste.", + "atm9.quest.gregtech.desc.importingWaste.3": "The &9Fluid Injector Port&r is used to inject the liquid needed, which will depend on the type of waste injected. For Cyanite, that means water!", + "atm9.quest.gregtech.desc.importingWaste.4": "The &aOutput Port&r is used to output the reprocessed material. You can right click it to grab the material out by hand, or pipe it out for automation.", + "atm9.quest.gregtech.desc.importingWaste.5": "Once you've built a fully functional &aReprocessor&r, you can pump in power, water, and &9Cyanite&r to create &dBlutonium&r.", + "atm9.quest.gregtech.desc.importingWaste.6": "This can be used as a fuel for your reactor, and creates its own waste called &9Magentite&r. ", + "atm9.quest.gregtech.desc.importingWaste.7": "Now that we are collecting some &9waste&r from our reactor, part of the progression requires you to \\\"Fluidize\\\" some of the ingots you get. You know what that means?", + "atm9.quest.gregtech.desc.importingWaste.8": "We need to make a &aFluidizer&r! The main component is the &aFluidizer Controller&r. Once built, you can right-click on this to open up the interface. Here, you can turn it on or off, see what's inside, and the current power level.", + "atm9.quest.gregtech.theFluidizer": "The Fluidizer", + "atm9.quest.gregtech.desc.fluidizerIntro.1": "The &aFluidizer&r is a customizable multiblock that has a minimum size of 3x3x3. Just like the other multiblocks, the frame will need to be made out of Casings, while the faces can be made out of Glass.", + "atm9.quest.gregtech.fluidizerConstruction": "Fluidizer Construction", + "atm9.quest.gregtech.desc.fluidizerModes.1": "The &aFluidizer&r can operate in one of 3 modes: Solid to Fluid, Combining 2 Solids into a Fluid, or combining 2 Fluids into a new Fluid. This all depends on the type of &aInjectors&r you use for the multiblock.", + "atm9.quest.gregtech.desc.fluidizerModes.2": "For example, if you want to convert &dBlutonium&r into a fluid, you can use 1 &aSolid Injector&r.", + "atm9.quest.gregtech.desc.fluidizerModes.3": "If you want to combine two solids together into something new, you'll build the multiblock with 2 &aSolid Injectors&r.", + "atm9.quest.gregtech.desc.fluidizerModes.4": "If you want to combine two fluids, you'll use 2 &9Fluid Injectors&r.", + "atm9.quest.gregtech.desc.fluidizerModes.5": "This might seem confusing, but is important for progression. For example, you'll want to convert Magentite into a fluid in the Fluidizer first, then send it to a &aReprocessor&r with Ludicrite to create Ridiculite.", + "atm9.quest.gregtech.operationalModes": "Operational Modes", + "atm9.quest.gregtech.desc.fluidizerOutput.1": "If you want to get your hands on the product the &aFluidizer&r makes, you'll need an &aOutput Port&r on one of the faces.", + "atm9.quest.gregtech.desc.fluidizerOutput.2": "The &aFluidizer&r will need power to operate, so a &cPower Port&r is required to complete the structure.", + "atm9.quest.gregtech.requiredPorts": "Required Ports", + "atm9.quest.gregtech.desc.reprocessorUsage.1": "Using the &aReprocessor&r, we can combine everything we've made so far to make a few new ingots.", + "atm9.quest.gregtech.desc.reprocessorUsage.2": "Note: You might need a &9Fluidizer&r to complete this step!", + "atm9.quest.gregtech.desc.verderiumCreation.1": "By using the &aFluidizer&r, we can combine &dBlutonium&r with &eYellorium&r to make &2Verderium.", + "atm9.quest.gregtech.desc.verderiumCreation.2": "When used as fuel in a reactor, &2Verderium&r produces &cRossinite&r as a reactant. We need this!", + "atm9.quest.gregtech.desc.verderiumCreation.3": "To use &2Verderium&r as a fuel, you'll need to make &cFuel Injection Ports&r for your reactor. ", + "atm9.quest.gregtech.desc.verderiumCreation.4": "Note: You might need to empty out the fuel currently in your reactor, or make a new reactor for this purpose. ", + "atm9.quest.gregtech.rossinite": "Rossinite", + "atm9.quest.gregtech.desc.inaniteCreation.1": "Combining &9Ridiculite Ingots&r with &cRossinite&r in a &aFluidizer&r will create &dInanite Ingots&r.", + "atm9.quest.gregtech.desc.inaniteCreation.2": "We can now use these to make a block of &dInanite&r.", + "atm9.quest.gregtech.desc.insaniteMaterial.1": "One of the hardest materials to get in the mod!", + "atm9.quest.gregtech.desc.insaniteMaterial.2": "This is also used to create the &6ATM Star&r!", + "atm9.quest.gregtech.insaniteBlock": "&dInsanite Block&r", + "atm9.quest.gregtech.desc.insaniteCreation.1": "Now that you have &cRossinite&r, you can mix it with &aBenitoite&r to create &dInsanite&r ingots.", + "atm9.quest.gregtech.desc.insaniteCreation.2": "&aBenitoite Ore&r can be found in the Nether.", + "atm9.quest.gregtech.desc.salsaIncident.1": "So there I was, knee deep in salsa and covered in motor oil", + "atm9.quest.gregtech.desc.salsaIncident.2": "Anyway, I hope you are ready to do a lot of work with fluids!", + "atm9.quest.gregtech.subt.diveDeep": "Time to d&1IV&re deep", + "atm9.quest.gregtech.desc.hvCircuits.1": "The final form of the HV circuits, but not the most cost efficient - yet", + "atm9.quest.gregtech.desc.hvCircuits.2": "For now you'll be using these to make the higher tier circuits, up to LuV!", + "atm9.quest.gregtech.desc.evCircuits": "Cheaper EV circuits! Don't forget to update your recipes!", + "atm9.quest.gregtech.desc.ivCircuits": "Easier IV circuits, but why stop here! Pushing onwards and you'll achieve the coveted Ludicrous Voltage circuits!", + "atm9.quest.gregtech.desc.luvAge": "Finally, the &dLuV&r age has arrived - congratulations!", + "atm9.quest.gregtech.desc.tungstensteel.1": "Finally, Tungstensteel, now you can make IV Machines!", + "atm9.quest.gregtech.desc.tungstensteel.2": "This also allows for a coil upgrade for the EBF!", + "atm9.quest.gregtech.desc.tungstenUsage": "What good is regular Tungsten? Well, since you asked, it is an integral component of many IV Machines, primarily in the form of Tungsten Cables", + "atm9.quest.gregtech.tungstenIngot": "Tungsten Ingot", + "atm9.quest.gregtech.desc.ebfTemperature": "With 16 of these on your &eElectric Blast Furnace&r you can cook recipes up to &c4500 Kelvin&r! That's 4227 Celsius or 7640 Fahrenheit!", + "atm9.quest.gregtech.desc.polybenzimidazole.1": "Polybenzimidazole is a type of plastic known for its heat resistance", + "atm9.quest.gregtech.desc.polybenzimidazole.2": "You'll use it for many applications as you progress, especially at the ZPM and above tiers, but the primary use will be making advanced circuit components!", + "atm9.quest.gregtech.subt.pbi": "PBI at long last", + "atm9.quest.gregtech.desc.evCircuitAssembler.1": "The EV Circuit Assembler, the next major step in making higher tier circuits and making lower tier circuits even cheaper!", + "atm9.quest.gregtech.desc.evCircuitAssembler.2": "You've still got a ways to go with fluids before you make the &3Nanoprocessor&r tier of circuits", + "atm9.quest.gregtech.desc.processingArray.1": "The &aProcessing Array&r can run 16 recipes &din parallel&r for any of the single block machines you can make!", + "atm9.quest.gregtech.desc.processingArray.2": "Why run in &bParallel&r when you can &6Overclock&r you ask? Well, parallelization is superior here because it doesn't use more power unlike overclocking", + "atm9.quest.gregtech.desc.processingArray.3": "Additionally, you can utilize the &cDistinct Bus Mode&r with the (up to 10) different Input Busses on different Programmed Circuits for easier pattern automation with Extruders, Laser Engravers, etc", + "atm9.quest.gregtech.desc.processingArray.4": "&e&lNote:&r&r Many of the single block machines have multiblock variants that are better, but I'm not going to go into those (yet)", + "atm9.quest.gregtech.desc.machineUpgrade.1": "Upgrading your machines will grant you access to new recipes and increase their processing speed", + "atm9.quest.gregtech.desc.machineUpgrade.2": "This is called overclocking and can be configured in the GUI of the machine if you do not want to overclock (to conserve power for example)", + "atm9.quest.gregtech.desc.machineUpgrade.3": "Overclocking a recipe results in it processing twice as fast but using four times as much power - overall this means twice as much energy is used", + "atm9.quest.gregtech.subt.welcomeLV": "Welcome to LV", + "atm9.quest.gregtech.desc.batchCrafting.1": "You've been remembering to batch craft things, right?", + "atm9.quest.gregtech.desc.batchCrafting.2": "I'll give you a pass this time and assume you have", + "atm9.quest.gregtech.subt.onwardsMV": "Onwards to MV!", + "atm9.quest.gregtech.desc.wiremillUsage.1": "With a wiremill you can turn an ingot into two 1x wires", + "atm9.quest.gregtech.desc.wiremillUsage.2": "This also unlocks cheaper fine wire recipes", + "atm9.quest.gregtech.subt.cheaperWires": "Cheaper wires", + "atm9.quest.gregtech.desc.plateMachineUsage.1": "With this machine you can turn one ingot into one plate easy-peasy", + "atm9.quest.gregtech.desc.plateMachineUsage.2": "Further processing of plates will turn them into foils", + "atm9.quest.gregtech.subt.cheaperPlates": "Cheaper plates", + "atm9.quest.gregtech.desc.rubberCrafting.1": "This bad boy unlocks a cheaper rubber crafting recipe!", + "atm9.quest.gregtech.desc.rubberCrafting.2": "For 1 sulfur dust and 9 raw rubber pulp you'll make the equivalent of 9 rubber ingots in fluid form", + "atm9.quest.gregtech.subt.moreRubberBetter": "More rubber more better", + "atm9.quest.gregtech.desc.castingMolds.1": "This machine also uses Casting Molds to form the fluids into different shapes", + "atm9.quest.gregtech.subt.needSolidFluid": "Need that fluid to be solid?", + "atm9.quest.gregtech.desc.wireCoating.1": "A cheaper way to coat wires in rubber!", + "atm9.quest.gregtech.desc.wireCoating.2": "This machine is necessary to coat higher tier wires in rubber to make cables", + "atm9.quest.gregtech.desc.wireCoating.3": "You might want to use this to create your machine hulls once we get some polyethylene in MV", + "atm9.quest.gregtech.desc.rodProduction.1": "For all your rod production needs!", + "atm9.quest.gregtech.subt.goodOldRod": "Good ol' rod", + "atm9.quest.gregtech.desc.centrifugeUsage.1": "The centrifuge lets you separate compounds into their respective materials by spinning very fast", + "atm9.quest.gregtech.subt.yourSpinMeRound": "You spin me right round", + "atm9.quest.gregtech.desc.diodeReach.1": "Finally, the diode is within reach", + "atm9.quest.gregtech.desc.diodeReach.2": "You'll need to turn this into small piles of gallium arsenide dust, or set up a recipe to do that for you", + "atm9.quest.gregtech.desc.mixerUsage.1": "The mixer takes multiple materials and mixes them into a new material, very useful for higher quality steels and metal mixtures", + "atm9.quest.gregtech.desc.extractorUsage.1": "You can use an Extractor to get glass in a liquid state for making the diode", + "atm9.quest.gregtech.desc.extractorUsage.2": "We'll get to polyethylene later on, so keep in mind that you can upgrade this recipe!", + "atm9.quest.gregtech.subt.mvProximity": "MV is close at hand!", + "atm9.quest.gregtech.subt.hazardousMaterials": "Don't sniff this", + "atm9.quest.gregtech.desc.steamConversion.1": "Take that steam you were making and turn it into EU!", + "atm9.quest.gregtech.subt.energyIndependence": "No Power No Problem", + "atm9.quest.gregtech.desc.energySetup.1": "Do you already have a setup for RF/FE power generation?", + "atm9.quest.gregtech.desc.energySetup.2": "In that instance, you could make Energy Converters to turn that RF into EU and cable this to your machines", + "atm9.quest.gregtech.desc.energySetup.3": "By default it is set to convert EU to RF, so you will need to thwack it with a soft mallet to change it to RF to EU conversion", + "atm9.quest.gregtech.desc.energySetup.4": "The red side is the EU side and the green sides are for RF/FE. Keep in mind you can rotate the converter by crouch right clicking with a wrench", + "atm9.quest.gregtech.desc.energySetup.5": "Note: Use wirecutters to enable and disable wire connections to blocks and each other", + "atm9.quest.gregtech.lvEnergyConverter": "Any LV Energy Converter", + "atm9.quest.gregtech.energyConverters": "Energy Converters", + "atm9.quest.gregtech.desc.advancedBoilers.1": "Eventually you'll want more steam than the single block boilers can provide. When that happens, make way for the Large Bronze Boiler!", + "atm9.quest.gregtech.subt.steamMultiblock": "Steam producing Multiblock", + "atm9.quest.gregtech.desc.circuitProgramming.1": "Many machines use a programmed circuit setting to determine what recipes can be processed", + "atm9.quest.gregtech.desc.circuitProgramming.2": "You'll find the option to change the programmed circuit setting in the machine's GUI, just select the program that corresponds to the recipe you are running and it will start running", + "atm9.quest.gregtech.desc.circuitProgramming.3": "You don't need to craft a programmed circuit", + "atm9.quest.gregtech.desc.circuitProgramming.4": "Often it is easier to dedicate a machine to a specific program setting and make a new one rather than change program settings manually for different crafting recipes", + "atm9.quest.gregtech.programmedCircuits": "Programmed Circuits", + "atm9.quest.gregtech.desc.arsenicProduction.1": "Put that cobaltite dust with 3 buckets of oxygen in your Electric Blast Furnace to acquire Arsenic Trioxide dust", + "atm9.quest.gregtech.desc.arsenicProduction.2": "This also produces Cobalt Oxide and some Sulfur Dioxide which can be further processed to get some of that oxygen back", + "atm9.quest.gregtech.desc.ebfMultiblock.1": "Gather the listed materials and then check JEI's Multiblock Info page to see how to build it", + "atm9.quest.gregtech.desc.ebfMultiblock.2": "Each LV Energy Hatch accepts 2 Amps of LV. Together that makes 4 Amps of LV, which in this case will allow the EBF to process MV recipes as if it were powered by 1 Amp of MV!", + "atm9.quest.gregtech.desc.ebfMultiblock.3": "The Multiblock Info page shows one possible configuration of the multiblock, but often it is not the desired configuration. Be sure to check which blocks are valid at the various positions", + "atm9.quest.gregtech.desc.ebfMultiblock.4": "You'll know it is formed when the input and output blocks change color to match the controller and casings", + "atm9.quest.gregtech.subt.firstMultiblock": "The first multiblock", + "atm9.quest.gregtech.observeFormedEBF": "Observe Formed EBF", + "atm9.quest.gregtech.desc.oxygenEarly.1": "Passiving oxygen early on is highly recommended, as it is used a lot", + "atm9.quest.gregtech.desc.oxygenEarly.2": "There are many ways to get oxygen, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV", + "atm9.quest.gregtech.desc.oxygenEarly.3": "Goethite dust can be centrifuged for oxygen, or perhaps electrolyzing sapphire dust is more your speed", + "atm9.quest.gregtech.desc.oxygenEarly.4": "Alternatively, you could build a Basic Gas Collector and use that to collect air, which you would then centrifuge into oxygen. Water can also be electrolyzed into oxygen, but be aware, these methods are quite slow", + "atm9.quest.gregtech.desc.oreProcessingSetup.1": "Macerator -> Ore Washer -> Thermal Centrifuge -> Macerator", + "atm9.quest.gregtech.desc.oreProcessingSetup.2": "This is one setup for ore processing, you can check JEI for other possible setups!", + "atm9.quest.gregtech.desc.oreProcessingSetup.3": "Once you have this setup built at HV you will get many byproducts", + "atm9.quest.gregtech.desc.oreProcessingSetup.4": "Byproducts are often used for recipes further on, so be sure to revisit this at HV and keep them!", + "atm9.quest.gregtech.desc.oreProcessingSetup.5": "There are many ways to automate this setup, so it is left as an exercise for the reader", + "atm9.quest.gregtech.subt.basics": "The basics", + "atm9.quest.gregtech.oreProcessing": "Ore Processing", + "atm9.quest.gregtech.desc.cobaltiteDust.1": "Cobaltite dust can come from ore processing cobaltite", + "atm9.quest.gregtech.desc.cobaltiteDust.2": "You can find Cobaltite Ore by mining in the Overworld between -10 and 60, it should be mixed in with Garnierite, Nickel, and Pentlandite ores", + "atm9.quest.gregtech.desc.arsenicFromRealgar.1": "If you get lucky, you may find Realgar which can be turned into arsenic directly in a centrifuge", + "atm9.quest.gregtech.desc.arsenicFromRealgar.2": "Cobaltite can be electrolyzed directly to get arsenic, but that's at MV. Also you'll get more arsenic for your cobaltite by making arsenic trioxide dust and electrolyzing that", + "atm9.quest.gregtech.desc.maintenanceEBF.1": "Grab your tools and open up the maintenance hatch, there are problems to fix!", + "atm9.quest.gregtech.desc.maintenanceEBF.2": "With the appropriate tools you can click on the maintenance hatch to rectify any and all issues", + "atm9.quest.gregtech.desc.maintenanceEBF.3": "Which tools you ask? When you open the GUI of the Maintenance Hatch you should see a little wrench icon floating off on the right, mouse over it and it will tell you", + "atm9.quest.gregtech.desc.maintenanceEBF.4": "Once that is done, your new EBF is all ready to use!", + "atm9.quest.gregtech.desc.maintenanceEBF.5": "Be aware, problems can arise again, but it is not often and is easy to fix", + "atm9.quest.gregtech.subt.brokenEBF": "That's right, it is broken", + "atm9.quest.gregtech.maintenance": "Maintenance", + "atm9.quest.gregtech.desc.liquidizingMetals.1": "Similar to the steam age, this will turn solid metals into their fluid form", + "atm9.quest.gregtech.desc.liquidizingMetals.2": "Additionally, this will get you the raw rubber pulp", + "atm9.quest.gregtech.subt.liquidAssets": "Liquidizing your assets", + "atm9.quest.gregtech.desc.sodiumPersulfate.1": "You have to start making Sodium Persulfate to put in a Chemical Bath, replacing the Ore Washer in a separate Ore Processing Setup for a chance at Gallium Dust when processing Bauxite", + "atm9.quest.gregtech.desc.sodiumPersulfate.2": "At HV+ you can Ore Process Bauxite or Sphalerite as another method of obtaining gallium", + "atm9.quest.gregtech.desc.wroughtIron": "To make wrought iron you need to smelt iron nuggets into wrought iron nuggets", + "atm9.quest.gregtech.desc.alloySmelter.1": "I hope you still have that alloy smelter handy!", + "atm9.quest.gregtech.desc.alloySmelter.2": "Copper and Nickel together in an alloy smelter make cupronickel, which you'll need to create the Coils for the Electric Blast Furnace", + "atm9.quest.gregtech.desc.resourceGeneration.1": "Why passively generate any resource? Because it is a good idea to generate common resources passively rather than order them on demand, that way you'll have what you need when you need it rather than having to wait a very long time for everything to run", + "atm9.quest.gregtech.desc.resourceGeneration.2": "Setup the Rock Crusher with water on the left and lava on the right in the world, then insert some cobblestone to make cobblestone", + "atm9.quest.gregtech.desc.resourceGeneration.3": "Output the cobblestone into a Forge Hammer to create gravel", + "atm9.quest.gregtech.desc.resourceGeneration.4": "Output the gravel into another Forge Hammer to create sand", + "atm9.quest.gregtech.desc.resourceGeneration.5": "Output the sand into an Arc Furnace with some oxygen to make glass", + "atm9.quest.gregtech.desc.resourceGeneration.6": "Output the glass into a Macerator to turn it into glass dust", + "atm9.quest.gregtech.desc.resourceGeneration.7": "Output the glass dust into a Centrifuge to get silicon dioxide", + "atm9.quest.gregtech.desc.resourceGeneration.8": "Output the silicon dioxide into an Electrolyzer and get silicon dust and oxygen!", + "atm9.quest.gregtech.desc.resourceGeneration.9": "All you need to get started is a little oxygen, given to you in the form of green sapphire dust!", + "atm9.quest.gregtech.subt.needIt": "You'll need it", + "atm9.quest.gregtech.rockCrusher": "Rock Crusher", + "atm9.quest.gregtech.forgeHammers": "Forge Hammers", + "atm9.quest.gregtech.macerator": "Macerator", + "atm9.quest.gregtech.passiveOxygenLine": "Passive Oxygen Line", + "atm9.quest.gregtech.desc.electrolyzerOperation.1": "The electrolyzer will separate compounds into constituent compounds based on their electric charge", + "atm9.quest.gregtech.desc.electrolyzerOperation.2": "In our case, it will separate the &dArsenic Trioxide&r into &eArsenic&r and &bOxygen&r", + "atm9.quest.gregtech.subt.electricEel": "Shock me like an electric eel", + "atm9.quest.gregtech.desc.chemicalReactorOperation.1": "Oxygen and sulfur dust in your &eChemical Reactor&r on &aprogram 2&r will make some sulfur dioxide", + "atm9.quest.gregtech.desc.chemicalReactorOperation.2": "If you're having trouble keeping up with the sulfur requirements, you could start centrifuging 2 blaze powder to make sulfur dust", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.1": "Chemical react sulfur dioxide with more oxygen to make sulfur trioxide", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.2": "Oxygen is very important, you may want to go back and dedicate an entire setup to passively produce it if you haven't already", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.1": "Chemical react water with sulfur trioxide to get sulfuric acid", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.2": "You can get infinite water in your digital storage system by connecting to a Kitchen Sink - just make sure it is set to extract only! Otherwise it will void fluids on insert", + "atm9.quest.gregtech.subt.addWater": "Just add water!", + "atm9.quest.gregtech.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate", + "atm9.quest.gregtech.desc.sodiumBisulfateProduction": "Salt and Sulfuric Acid on Program 1 will make Sodium Bisulfate", + "atm9.quest.gregtech.ulvTier": "ULV Tier", + "atm9.quest.gregtech.lvTier": "LV Tier", + "atm9.quest.gregtech.mvTier": "MV Tier", + "atm9.quest.gregtech.hvTier": "HV Tier", + "atm9.quest.gregtech.evTier": "EV Tier", + "atm9.quest.gregtech.ivTier": "IV Tier", + "atm9.quest.gregtech.luvTier": "LuV Tier", + "atm9.quest.gregtech.zpmTier": "ZPM Tier", + "atm9.quest.gregtech.uvTier": "UV Tier", + "atm9.quest.gregtech.uhvTier": "UHV Tier", + "atm9.quest.gregtech.lowVoltageAge": "Low Voltage Age", + "atm9.quest.gregtech.mediumVoltageAge": "Medium Voltage Age", + "atm9.quest.gregtech.highVoltageAge": "High Voltage Age", + "atm9.quest.gregtech.extremeVoltageAge": "Extreme Voltage Age", + "atm9.quest.gregtech.insaneVoltageAge": "Insane Voltage Age", + "atm9.quest.gregtech.ludicrousVoltageAge": "Ludicrous Voltage Age", + "atm9.quest.gregtech.zeroPointModuleAge": "Zero Point Module Age", + "atm9.quest.gregtech.ultimateVoltageAge": "Ultimate Voltage Age", + "atm9.quest.gregtech.ultraHighVoltageAge": "Ultra High Voltage Age", + "atm9.quest.gregtech.bronzeIngot": "Bronze Ingot", + "atm9.quest.gregtech.steelIngot": "Steel Ingot", + "atm9.quest.gregtech.aluminiumIngot": "Aluminium Ingot", + "atm9.quest.gregtech.galliumIngot": "Gallium Ingot", + "atm9.quest.gregtech.hvBattery": "HV Battery", + "atm9.quest.gregtech.desc.voltageTierColumn": "Each column corresponds to the voltage tier", + "atm9.quest.gregtech.desc.voltageTierRow": "Each row corresponds to what voltage tier the circuit can be crafted in", + "atm9.quest.gregtech.desc.extraInfo": "Extra information at the bottom!", + "atm9.quest.gregtech.understandingThisPage": "Understanding this page", + "atm9.quest.gregtech.steamAge": "Steam Age", + "atm9.quest.gregtech.desc.energyMeasurement": "Energy in GT is measured in Energy Units (EU)", + "atm9.quest.gregtech.desc.energyUtilization": "Energy utilization is measured in EU/t", + "atm9.quest.gregtech.desc.energyProduction": "You can produce energy in GT which will naturally be in EU, or you can choose to make energy with another mod like Powah and convert it to EU (more on that later)", + "atm9.quest.gregtech.subt.safetyRead": "For your safety, please read", + "atm9.quest.gregtech.energyConcepts": "Energy Concepts", + "atm9.quest.gregtech.energy": "Energy", + "atm9.quest.gregtech.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l", + "atm9.quest.gregtech.desc.machineVoltageDanger": "Giving a machine too much voltage makes it &c&lexplode!&r&r", + "atm9.quest.gregtech.desc.cableVoltageDanger": "Giving a wire or cable too much voltage makes it burn out", + "atm9.quest.gregtech.desc.lvVoltageis": "LV is 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.desc.mvVoltageis": "MV is 128 V", + "atm9.quest.gregtech.desc.hvVoltageis": "HV is 512 V", + "atm9.quest.gregtech.desc.voltageContinuation": "and so on", + "atm9.quest.gregtech.voltage": "Voltage", + "atm9.quest.gregtech.desc.voltage.1": "Amps are like packets of power (EU/t) and can come in different voltage tiers (LV, MV, HV, etc)", + "atm9.quest.gregtech.desc.voltage.2": "Machines which receive extra amps will not explode", + "atm9.quest.gregtech.desc.voltage.3": "Cables and wires will burn if given more amps than they are rated for", + "atm9.quest.gregtech.amperage": "Amperage", + "atm9.quest.gregtech.desc.amperage.1": "Wires and cables are imperfect and lose some of the energy they transport in the form of heat", + "atm9.quest.gregtech.desc.amperage.2": "You can mitigate some of this loss by covering your wires in rubber to make cables", + "atm9.quest.gregtech.desc.amperage.3": "The exception here are superconductors! They have no energy loss", + "atm9.quest.gregtech.subt.measurement": "A meter = one block", + "atm9.quest.gregtech.voltageLoss": "Voltage Loss", + "atm9.quest.gregtech.desc.voltageLoss.1": "You may have noticed that 4A of LV (32 EU/t/A) would be 128 EU/t", + "atm9.quest.gregtech.desc.voltageLoss.2": "1A of MV is also 128 EU/t", + "atm9.quest.gregtech.desc.voltageLoss.3": "Can they be exchanged? Kind of!", + "atm9.quest.gregtech.desc.voltageLoss.4": "The Electric Blast Furnace (EBF) is one example of this - two LV Energy Hatches can accept 2A of LV each, resulting in the EBF being able to process MV recipes! This is a key aspect to progressing up voltage tiers in GT.", + "atm9.quest.gregtech.desc.voltageLoss.5": "Alternatively, you have to craft a Voltage Transformer", + "atm9.quest.gregtech.voltageConversion": "Voltage Conversion", + "atm9.quest.gregtech.desc.voltageConversion.1": "Tools can be made of MANY materials, the first of which could be iron!", + "atm9.quest.gregtech.desc.voltageConversion.2": "Tools can also be repaired in anvils using the same material of the tool itself, like any vanilla tool", + "atm9.quest.gregtech.desc.voltageConversion.3": "A &aHammer&r is used in manually crafting plates, which will be necessary for the next tools!", + "atm9.quest.gregtech.subt.introduction": "An Introduction", + "atm9.quest.gregtech.anyGTHammer": "Any GT Hammer", + "atm9.quest.gregtech.tools": "Tools", + "atm9.quest.gregtech.desc.tools.1": "The &aWrench&r is a crafting tool, sure, but it is also a mining tool for GT machines! Right clicking sets the output side of GT machines and crouch right clicking rotates them", + "atm9.quest.gregtech.desc.tools.2": "The &aFile&r is a crafting tool and that's all", + "atm9.quest.gregtech.desc.tools.3": "The &aSaw&r is yet another crafting tool, but it can also get you 6 planks from one log!", + "atm9.quest.gregtech.gtWrenches": "GT Wrenches", + "atm9.quest.gregtech.gtFiles": "GT Files", + "atm9.quest.gregtech.gtSaws": "GT Saws", + "atm9.quest.gregtech.handyTools": "Handy Tools", + "atm9.quest.gregtech.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers", + "atm9.quest.gregtech.desc.handyTools.2": "&aWire cutters&r are a crafting tool and right clicking on wires/cables will enable or disable connections to other blocks", + "atm9.quest.gregtech.desc.handyTools.3": "&aMortars&r are a crafting tool to grind things to dust", + "atm9.quest.gregtech.desc.handyTools.4": "&aKnives&r are also a crafting tool...", + "atm9.quest.gregtech.desc.handyTools.5": "&eSoft Mallets&r will pause and resume machines from working with right click", + "atm9.quest.gregtech.desc.handyTools.6": "&eCrowbars&r can be used to remove Covers from GT machines with a right click", + "atm9.quest.gregtech.desc.handyTools.7": "&eScythes&r can automatically break and re-plant crops in an area and doubles as a cool looking weapon!", + "atm9.quest.gregtech.desc.handyTools.8": "&ePlungers&r can clear stuck fluids from GT machines &c&l[NYI]&r&r", + "atm9.quest.gregtech.desc.handyTools.9": "&eButchery Knives&r have Looting III implicitly, useful for leather early on!", + "atm9.quest.gregtech.subt.eventually": "You'll need these eventually for something", + "atm9.quest.gregtech.gtScrewdrivers": "GT Screwdrivers", + "atm9.quest.gregtech.gtWireCutters": "GT Wire Cutters", + "atm9.quest.gregtech.gtMortars": "GT Mortars", + "atm9.quest.gregtech.gtKnives": "GT Knives", + "atm9.quest.gregtech.gtMallets": "GT Mallets", + "atm9.quest.gregtech.gtCrowbars": "GT Crowbars", + "atm9.quest.gregtech.gtScythes": "GT Scythes", + "atm9.quest.gregtech.gtPlungers": "GT Plungers", + "atm9.quest.gregtech.gtButcheryKnives": "GT Butchery Knives", + "atm9.quest.gregtech.allTheTools": "All the tools!", + "atm9.quest.gregtech.desc.allTheTools.1": "Ores generate in veins at varying heights spaced apart by every 3 chunks", + "atm9.quest.gregtech.desc.allTheTools.2": "Ore veins are often comprised of 3 or more different ores", + "atm9.quest.gregtech.desc.allTheTools.3": "All GT Ore veins were moved to the Mining Dimension from every other dimension", + "atm9.quest.gregtech.overworldLayerOres": "Overworld Layer Ores", + "atm9.quest.gregtech.subt.aluminium": "Aluminium be here", + "atm9.quest.gregtech.validOres": "Valid Ores", + "atm9.quest.gregtech.bauxiteVein": "Bauxite Vein", + "atm9.quest.gregtech.magnetiteVein": "Magnetite Vein", + "atm9.quest.gregtech.subt.indeed": "Indeed", + "atm9.quest.gregtech.naquadahVein": "Naquadah Vein", + "atm9.quest.gregtech.pitchblendeVein": "Pitchblende Vein", + "atm9.quest.gregtech.scheeliteVein": "Scheelite Vein", + "atm9.quest.gregtech.sheldoniteVein": "Sheldonite Vein", + "atm9.quest.gregtech.subt.ironVein": "Banded Iron Vein", + "atm9.quest.gregtech.goethiteVein": "Goethite Vein", + "atm9.quest.gregtech.berylliumVein": "Beryllium Vein", + "atm9.quest.gregtech.certusQuartzVein": "Certus Quartz Vein", + "atm9.quest.gregtech.subt.manganeseSource": "A nutritious source of manganese", + "atm9.quest.gregtech.grossularVein": "Grossular Vein", + "atm9.quest.gregtech.molybdenumVein": "Molybdenum Vein", + "atm9.quest.gregtech.bastnasiteVein": "Bastnasite Vein", + "atm9.quest.gregtech.quartziteVein": "Quartzite Vein", + "atm9.quest.gregtech.subt.redstoneYield": "5x redstone from one raw ore!", + "atm9.quest.gregtech.redstoneVein": "Redstone Vein", + "atm9.quest.gregtech.saltpeterVein": "Saltpeter Vein", + "atm9.quest.gregtech.sulfurVein": "Sulfur Vein", + "atm9.quest.gregtech.tetrahedriteVein": "Tetrahedrite Vein", + "atm9.quest.gregtech.topazVein": "Topaz Vein", + "atm9.quest.gregtech.apatiteVein": "Apatite Vein", + "atm9.quest.gregtech.cassiteriteVein": "Cassiterite Vein", + "atm9.quest.gregtech.chalcopyriteVein": "Chalcopyrite Vein", + "atm9.quest.gregtech.galenaVein": "Galena Vein", + "atm9.quest.gregtech.garnetSandVein": "Garnet Sand Vein", + "atm9.quest.gregtech.garnetVein": "Garnet Vein", + "atm9.quest.gregtech.subt.ironContent": "Lots of iron in these ores", + "atm9.quest.gregtech.subt.lubricantSource": "Useful for making lubricant", + "atm9.quest.gregtech.soapstoneVein": "Soapstone Vein", + "atm9.quest.gregtech.mineralSandVein": "Mineral Sand Vein", + "atm9.quest.gregtech.subt.cobaltitePresence": "Cobaltite be here", + "atm9.quest.gregtech.garnieriteVein": "Garnierite Vein", + "atm9.quest.gregtech.saltsVein": "Salts Vein", + "atm9.quest.gregtech.subt.diamondPotential": "Diamonds may be hidden in here", + "atm9.quest.gregtech.graphiteVein": "Graphite Vein", + "atm9.quest.gregtech.subt.lapisLocation": "Find these with some lapis", + "atm9.quest.gregtech.lazuriteVein": "Lazurite Vein", + "atm9.quest.gregtech.kyaniteVein": "Kyanite Vein", + "atm9.quest.gregtech.subt.goodManganeseSource": "Good for manganese", + "atm9.quest.gregtech.bentoniteVein": "Bentonite Vein", + "atm9.quest.gregtech.cinnabarVein": "Cinnabar Vein", + "atm9.quest.gregtech.subt.sapphireSource": "Sapphires", + "atm9.quest.gregtech.almandineVein": "Almandine Vein", + "atm9.quest.gregtech.desc.oreFinder.1": "Need help finding ores? Make yourself one of these and charge it up by placing it in any machine's energy slot", + "atm9.quest.gregtech.desc.fluidFinder.1": "Looking for fluids to unearth? This prospector has a fluid mode to help with just such a task!", + "atm9.quest.gregtech.desc.oreFluidFinder.1": "The all in one, big battery, big range ore/fluid finder", + "atm9.quest.gregtech.desc.oreFrequency.1": "Every 3 chunks you'll find another ore vein!", + "atm9.quest.gregtech.netherLayerOres1": "Nether Layer Ores", + "atm9.quest.gregtech.netherLayerOres2": "Nether Layer Ores", + "atm9.quest.gregtech.desc.oreSpacing.1": "3 chunks apart, in case you didn't know that already", + "atm9.quest.gregtech.endLayerOres1": "End Layer Ores", + "atm9.quest.gregtech.endLayerOres2": "End Layer Ores", + "atm9.quest.gregtech.desc.steamAgeIntro.1": "Welcome to the Steam Age! Steam machines can process any recipe in JEI up to &e&lUsage: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.desc.steamAgeIntro.2": "There are High Pressure and Low Pressure variants of machines. Low Pressure machines will take twice as long to process a recipe but consume less steam.", + "atm9.quest.gregtech.desc.steamAgeIntro.3": "&l&4NOTE:&r&r After every recipe, &n&6steam machines need to vent the used steam&r ", + "atm9.quest.gregtech.desc.steamAgeIntro.4": "By default the vent is located on the back, but with your handy-dandy &bwrench&r you can change which side the exhaust port faces! ", + "atm9.quest.gregtech.desc.steamAgeIntro.5": "If the exhaust port is blocked, then the machine will fail to vent and stop working.", + "atm9.quest.gregtech.subt.steamAgeBegin": "And so it begins", + "atm9.quest.gregtech.bronzePlate": "Bronze Plate", + "atm9.quest.gregtech.theSteamAge": "The Steam Age", + "atm9.quest.gregtech.desc.boilerOperation.1": "Give the &eBoiler&r some &bwater&r, input a &6fuel source&r, watch it heat up, and it will start creating &7steam&r!", + "atm9.quest.gregtech.desc.boilerOperation.2": "You could use any kind of water source, like a &dSink&r connected with a &aFluid Pipe&r from Pipez!", + "atm9.quest.gregtech.desc.boilerOperation.3": "It is very important you put the water in first, as water piped into an already hot boiler will make the boiler &c&lexplode&r&r", + "atm9.quest.gregtech.desc.boilerOperation.4": "A solid boiler uses solid fuels like coal, whereas the liquid boiler uses liquid fuels like lava.", + "atm9.quest.gregtech.subt.gettingSteamy": "Gettin' steamy", + "atm9.quest.gregtech.anySteamBoiler": "Any Steam Boiler", + "atm9.quest.gregtech.steamBoiler": "Steam Boiler", + "atm9.quest.gregtech.desc.steamTransfer.1": "Now that you have steam, you need something to transfer it around!", + "atm9.quest.gregtech.desc.steamTransfer.2": "Placing these will allow you to transfer steam from your boiler to a machine", + "atm9.quest.gregtech.desc.steamTransfer.3": "Use a &bwrench&r to add or remove connections as necessary", + "atm9.quest.gregtech.desc.fluidIngotProcessing.1": "This machine will turn ingots into their fluid form", + "atm9.quest.gregtech.desc.fluidIngotProcessing.2": "It can also process some items into pulp, like sticky resin into raw rubber pulp", + "atm9.quest.gregtech.subt.fluidsAndMore": "Fluids and more", + "atm9.quest.gregtech.desc.maceratorIntro.1": "The macerator is the first step in ore processing, but we'll come back to that later", + "atm9.quest.gregtech.desc.maceratorIntro.2": "For now, we need wood dust, so throw some wood in here and grind them up", + "atm9.quest.gregtech.subt.crushingAndGrinding": "Crushing and grinding", + "atm9.quest.gregtech.desc.crushingAndGrinding.1": "This machine compresses things", + "atm9.quest.gregtech.desc.crushingAndGrinding.2": "You can turn plant matter into plant balls, those may come in handy later", + "atm9.quest.gregtech.desc.crushingAndGrinding.3": "You can also take wood dust and compress it into wooden plates", + "atm9.quest.gregtech.subt.pressItRealGood": "Press it real good", + "atm9.quest.gregtech.desc.forgeHammerUsage.1": "Forge Hammers can turn rods into long rods or ingots into plates, among other things", + "atm9.quest.gregtech.desc.forgeHammerUsage.2": "There are other, cheaper ways to make long rods and plates, but they come later", + "atm9.quest.gregtech.subt.usefulForSquishing": "Useful for squishing things", + "atm9.quest.gregtech.desc.usefulForSquishing": "This bad boy is just a furnace that operates on steam", + "atm9.quest.gregtech.subt.furnacesForEveryOccasion": "Furnaces for every occasion", + "atm9.quest.gregtech.desc.alloySmelterUsage.1": "The alloy smelter allows you to make alloys of various materials", + "atm9.quest.gregtech.desc.alloySmelterUsage.2": "It can also use casting molds to make materials into certain forms, like glass dust into a glass tube", + "atm9.quest.gregtech.desc.alloySmelterUsage.3": "The casting molds can be reused and swapped out depending on what you are making", + "atm9.quest.gregtech.desc.alloySmelterUsage.4": "When automating make sure you remove the casting mold from your pattern, also it can be helpful to make multiple of these so you do not need to manually swap molds around", + "atm9.quest.gregtech.desc.stoneCreation.1": "Setting this machine up with lava on one side and water on another allows you to create either stone or cobblestone", + "atm9.quest.gregtech.desc.stoneCreation.2": "At later tiers you can create any stone variant, even obsidian at HV!", + "atm9.quest.gregtech.desc.lvMachines.1": "All LV Machines are gated behind this circuit", + "atm9.quest.gregtech.desc.lvMachines.2": "It is recommended that you keep your steam machines around, as they'll still be useful in the next chapter", + "atm9.quest.gregtech.desc.lvMachines.3": "Why does this quest require 32 circuits to complete? Well, this is due to a concept called Batch Crafting - rather than just craft one it is often better to craft many more than that to prepare for the upcoming crafts", + "atm9.quest.gregtech.desc.lvMachines.4": "If you've been automating as you go along, good! You can utilize something like a ME Requester/Requester for AE2/RS to keep a specified number of any item in your system - I'd recommend doing this with various crafting components (e.g. rubber and sticky resin) and adding to it as you progress through the chapters", + "atm9.quest.gregtech.subt.finalBossSteam": "The final boss of STEAM", + "atm9.quest.gregtech.desc.rubberFarming.1": "Find and farm rubber trees to get yourself some sticky resin", + "atm9.quest.gregtech.desc.rubberFarming.2": "Alternatively, slime balls smelted in a furnace will get you some", + "atm9.quest.gregtech.subt.slimeFarm": "Slime farm?", + "atm9.quest.gregtech.desc.rubberTreeUses.1": "All parts of the rubber tree can be extracted into raw rubber pulp", + "atm9.quest.gregtech.desc.rubberTreeUses.2": "As well as slime balls!", + "atm9.quest.gregtech.desc.glassTubeCreation.1": "Smash some glass with a hammer and alloy smelt the dust with a casting mold to make a glass tube", + "atm9.quest.gregtech.desc.glassTubeCreation.2": "You can get steel ingots by smelting steel dust, made by mixing iron dust with coal", + "atm9.quest.gregtech.glassTube": "Glass Tube", + "atm9.quest.gregtech.desc.crtTelevisions": "Does anyone remember those old CRT televisions anymore? Those things used vacuum tubes", + "atm9.quest.gregtech.desc.resistorCrafting": "Don't worry, you don't need to craft resistors with different resistances", + "atm9.quest.gregtech.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.desc.sulfurAcquisition.1": "You can find sulfur ore in the nether and then smelt it to get sulfur dust. There are also bees!", + "atm9.quest.gregtech.desc.sulfurAcquisition.2": "Put your raw rubber pulp and sulfur dust into an alloy smelter and get your first bit of rubber", + "atm9.quest.gregtech.sulfurDust": "Sulfur Dust", + "atm9.quest.gregtech.rubber": "Rubber", + "atm9.quest.gregtech.desc.woodenDustCompression": "Compress wooden dust into plate form", + "atm9.quest.gregtech.subt.plywood": "Is this plywood?", + "atm9.quest.gregtech.desc.woodDustProduction": "Macerating wood logs gives a good amount of wood dust per log", + "atm9.quest.gregtech.desc.rubberSheetProduction.1": "Two rubber ingots and the casting mold in the alloy smelter will make sheets of rubber", + "atm9.quest.gregtech.desc.rubberSheetProduction.2": "These will come in handy when you need to start coating wires in rubber to make cables", + "atm9.quest.gregtech.desc.breadboards": "And here I thought we'd be using breadboards", + "atm9.quest.gregtech.desc.automationAdvice.1": "Rather than live in a crafting grid making plates and wires, it is often easier to automate these", + "atm9.quest.gregtech.desc.automationAdvice.2": "&5Applied Energistics&r can handle this nicely when you set \\\"Use Substitutions\\\" to Yes", + "atm9.quest.gregtech.desc.automationAdvice.3": "&eNote:&r If you find channels limiting, consider setting the channelmode to 4x or infinite with the following commands (you'll need OP on a server or cheats enabled on singleplayer)", + "atm9.quest.gregtech.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.desc.automationAdvice.6": "&bRefined Storage&r struggles in this regard because it will not use the same tool twice due to NBT", + "atm9.quest.gregtech.desc.automationAdvice.7": "An alternative here could be to set up your autocrafting in something like an &aRFTools Crafter&r", + "atm9.quest.gregtech.desc.automationAdvice.8": "Automation is highly recommended, especially when we begin dealing with fluids", + "atm9.quest.gregtech.desc.automationAdvice.9": "You can set &6LV+ Machines&r to automatically output back into a pattern provider, just be sure to toggle the \\\"Allow Inputs from Output Side\\\" setting in the GUI. Steam machines aren't smart enough to auto output, so you'll need something to &cimport&r back into the system for now", + "atm9.quest.gregtech.automation": "Automation", + "atm9.quest.gregtech.desc.copperIngotCrafting": "One &6Copper Ingot&r and four &cRedstone Dust&r in the &eAlloy Smelter&r creates this lovely ingot", + "atm9.quest.gregtech.desc.redAlloyCableCrafting": "Red Alloy Cable is an integral part of crafting the &bLV Circuit&r and getting out of the Steam Age", + "atm9.quest.mekanismReactors.fusionReactor": "Fusion Reactor", + "atm9.quest.mekanismReactors.industrialTurbine": "Industrial Turbine", + "atm9.quest.mekanismReactors.fissionReactor": "Fission Reactor", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Supercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Orange = Radiation Protection", + "atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100% guaranteed to stop an explosion, but they are absolutely nice to have.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\\\"Activation\\\"&r, and the bottom Adapter to &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!", + "atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers", + "atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor", + "atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium", + "atm9.quest.mekanismReactors.uranium": "&aUranium", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine", + "atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \\\"Advanced Mekanism\\\" Completion from the Mekanism Chapter&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Dissolution Chamber.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap", + "atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!", + "atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine", + "atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!", + "atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.", + "atm9.quest.mekanismReactors.readyToGo": "Ready To Go!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Reactor Glass, and one other item we'll talk about in the next quest. Let's get the materials first!", + "atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack", + "atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS", + "atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor", + "atm9.quest.mekanismReactors.ready": "&dI Think We're Ready&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.", + "atm9.quest.mekanismReactors.buildingFrame": "Building the Frame", + "atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.", + "atm9.quest.mekanismReactors.ports": "The &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.", + "atm9.quest.mekanismReactors.rotor": "The &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine", + "atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.", + "atm9.quest.mekanismReactors.lithiumDust": "Lithium Dust", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.", + "atm9.quest.mekanismReactors.inductionCells": "Induction Cells", + "atm9.quest.mekanismReactors.inductionProviders": "Induction Providers", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix&r", + + + "atm9.quest.enchant.enchant": "Enchanting with Apotheosis", + "atm9.quest.enchant.book": "Vanilla Max is just the start", + "atm9.quest.enchant.hellshelf": "&4Hellshelves&r", + "atm9.quest.enchant.seashelf": "&bSeashelves&r", + "atm9.quest.enchant.infusion": "Infusion Enchanting", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cQuanta&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Negative amounts", + "atm9.quest.enchant.other": "Other Infusion Items", + "atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable", + "atm9.quest.enchant.trident": "Making a real Trident", + "atm9.quest.enchant.library": "Enchantment Library", + "atm9.quest.enchant.alexandria": "Library of Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r", + "atm9.quest.enchant.sight": "&9Enchanting Clues&r", + "atm9.quest.enchant.retification": "&eRectification&r", + "atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r", + "atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r", + "atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r", + "atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf&r", + "atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf&r", + "atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r", + "atm9.quest.enchant.draconic": "&dDraconic Endshelf&r", + "atm9.quest.enchant.perfect": "&6Best Enchanting set-up&r", + + + "atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.", + "atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.", + "atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.", + "atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!", + "atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)", + "atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.", + "atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).", + "atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.", + "atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.", + "atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.", + "atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!", + "atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!", + "atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRectification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.", + "atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!", + "atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.", + "atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.", + "atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.", + "atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &99 Echoing Skulkshelves&r and 4 Melonshelves or &92 Echoing Skulkshelves&r and &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.", + "atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.", + "atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "Eye see you!", + "atm9.quest.cataclysm.mech": "&4Eye of Mech&r", + "atm9.quest.cataclysm.void": "&dEye of Void&r", + "atm9.quest.cataclysm.flame": "&bEye of Flame&r", + "atm9.quest.cataclysm.monstrous": "&cEye of Monstrous&r", + "atm9.quest.cataclysm.abyss": "&5Eye of Abyss&r", + "atm9.quest.cataclysm.desert": "&eEye of Desert&r", + "atm9.quest.cataclysm.minibosses": "Other Enemies", + "atm9.quest.cataclysm.prowler": "&4The Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Amethyst Crab&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4The Watchers&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses", + "atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses", + "atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss", + "atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Abyssal Sacrifice", + "atm9.quest.cataclysm.necklace": "Necklace of the desert", + "atm9.quest.cataclysm.star": "Nether Star", + "atm9.quest.cataclysm.ashes": "Burning Ashes", + "atm9.quest.cataclysm.leviathan": "&5The Leviathan&r", + "atm9.quest.cataclysm.remnant": "&eAncient Remnant&r", + "atm9.quest.cataclysm.harbinger": "&4The Harbinger&r", + "atm9.quest.cataclysm.monstrosity": "&cNetherite Monstrosity&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardian&r", + "atm9.quest.cataclysm.claws": "Tidal Claws", + "atm9.quest.cataclysm.egg": "Abyssal Egg", + "atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons", + "atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm", + "atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Infernal Forge", + "atm9.quest.cataclysm.helm": "Monstrous Helm", + "atm9.quest.cataclysm.igntium": "Ignitium", + "atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard", + "atm9.quest.cataclysm.gatling": "Laser Gatling", + "atm9.quest.cataclysm.meat": "Meat Shredder", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)", + "atm9.quest.cataclysm.bulwark": "Bulwark of the Flame", + "atm9.quest.cataclysm.incinerator": "The Incinerator", + "atm9.quest.cataclysm.anvil": "Mechanical Fusion Anvil", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)", + "atm9.quest.cataclysm.VForge": "Void Forge", + "atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.", + "atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.", + "atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.", + "atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.", + "atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?", + "atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.", + "atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.", + "atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...", + "atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.", + "atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).", + "atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.", + "atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He only has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.", + "atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!", + "atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.", + "atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!", + "atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.", + "atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)", + "atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.", + "atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.", + "atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.", + "atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it will repeatedly shred them with it's saw doing much quicker damage from closer.", + "atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.", + "atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!", + "atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.", + "atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.", + "atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.", + + "atm9.quest.cataclysm.subt.sacrifice": "Waking up The Leviathan", + "atm9.quest.cataclysm.subt.necklace": "Resurecting an Ancient Remnant", + "atm9.quest.cataclysm.subt.star": "Powering The Harbringer", + "atm9.quest.cataclysm.subt.ashes": "Relighting the Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherite", + "atm9.quest.cataclysm.subt.igntium": "Better than Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Straight outta Fallout", + "atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt", + + "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run", + "kubejs.apiary_i.tooltip.bee_eater": "Occasionally eats the bees" + + +} + diff --git a/kubejs/assets/kubejs/lang/es_es.json b/kubejs/assets/kubejs/lang/es_es.json new file mode 100644 index 0000000..14b260f --- /dev/null +++ b/kubejs/assets/kubejs/lang/es_es.json @@ -0,0 +1,5895 @@ +{ + + "atm9.modpack.title": "All The Mods 9", + "atm9.chapters.1.title": "Bienvenidx", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Caceria de Mobs", + "atm9.chapters.4.title": "Tips y Trucos", + "atm9.chapters.group.1.": "Misiones Principales", + "atm9.chapters.5.title": "&aCapitulo 1&r: &bEl Principio&r", + "atm9.chapters.6.title": "&aCapitulo 2&r: &6La Estrella ATM", + "atm9.chapters.7.title": "&aCapitulo 3&r: &dCreativo ", + "atm9.chapters.group.2.": "Armaduras y Herramientas", + "atm9.chapters.8.title": "Equipamiento de Apotheosis", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Almacenamientos", + "atm9.chapters.10.title": "Almacenamiento Basico", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Recursos", + "atm9.chapters.13.title": "TodoElPoder", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Granjas y Comida", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tecnologia", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAvanzado&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Comienzos", + "atm9.chapters.26.title": "Era de Vapor", + "atm9.chapters.27.title": "Voltaje Bajo", + "atm9.chapters.28.title": "Voltaje Medio", + "atm9.chapters.29.title": "Voltaje Alto", + "atm9.chapters.30.title": "Voltaje Extremo", + "atm9.chapters.31.title": "Voltaje Loco", + "atm9.chapters.32.title": "Voltaje Ridiculo", + "atm9.chapters.33.title": "Modulo de Punto Zero", + "atm9.chapters.34.title": "Voltaje Definitivo", + "atm9.chapters.35.title": "Voltaje Ultra Alto", + "atm9.chapters.36.title": "La GregStar", + "atm9.chapters.37.title": "Metas", + "atm9.chapters.group.7.": "Magia", + "atm9.chapters.38.title": "Encantando con Apotheosis", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Exploracion", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + + + "atm9.quest.welcome.team": "Creando Grupos", + "atm9.quest.welcome.commands": "Comando utiles", + "atm9.quest.welcome.welcome": "&dBienvenidx a All The Mods 9!", + "atm9.quest.welcome.quests": "Misiones", + "atm9.quest.welcome.claims": "Reclamando Chunks", + + "atm9.quest.welcome.desc.team": "Si quieres crear un grupo para tí y para tus amigxs, usa el comando &a/ftbteams party create (nombre del grupo)&r para crear un grupo!", + "atm9.quest.welcome.desc.commands": "Hay bastantes comandos utiles dentro de ATM. Aqui hay algunos: \\n \\n &e/sethome&r (nombre de tu base) | Te deja poner un punto de teletransporte a tu base /home (nombre de tu base). Ejemplo: /sethome granja - para teletransportarte usa /home granja \\n \\n &e/spawn&r | Este te permite teletransportarte al spawn de tu overworld. \\n \\n &e/rtp&r | 'Random Teleport' Te permite teletransportarte de forma aleatoria en tu mundo. \\n \\n Ten en cuenta: Estos comandos tiene un limite y un tiempo de espera. Si quieres cambiar estos, puedes editarlos en la configuracion: \\n \\n - Para Un Jugador | &osaves/(nombre de tu mundo)/serverconfig/ftbessentials.snbt&r \\n \\n - Para servidores | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 es un kitchensink pack (mejor conocidos como packs sin progresion directa) los cuales te dejan empezar con cualquier mod sin ningun limite!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 esta en fases de beta actualmente y todavia no esta terminado&r. Los mods se agregarán o eliminarán a medida que se actualicen.", + "atm9.quest.welcome.desc.welcome3": "Si tienes algun tipo de pregunta o problema, sientete bienvenidx a unirte al discord!", + "atm9.quest.welcome.desc.quests1": "En este modpack, las Misiones son opcionales. Los Mods no están bloqueados para completar ninguna misión!", + "atm9.quest.welcome.desc.quests2": "Las misiones individuales de ciertos mods estan para servir como una guia. Si gustas seguir una progresion, asegurate de echarle un ojo a las misiones principales!", + "atm9.quest.welcome.desc.quests3": "La mayoría de las misiones del paquete también están hechas por &2AlfredGG&r. Las misiones son un trabajo duro, Así que si quieres apoyarlo, Puedes hacer clic en su imagen de jugador a continuación!", + "atm9.quest.welcome.desc.claims1": "Para reclamar los chunks, abre tu mapa usando la tecla &6M&r, luego de las click al mapa que dice &aClaim Map&r que esta en esquina superior izquierda.", + "atm9.quest.welcome.desc.claims2": "Para reclamar un chunk, presiona y manten click izquierdo y seleciona los chunks que quieres reclamar.", + "atm9.quest.welcome.desc.claims3": "Para cargar un chunk, presiona shift-click derecho en el chunk que reclamaste. Si lo hiciste de forma correcta, veras unas lineas en el chunk.", + + "atm9.quest.welcome.img.discord": "Unete al Discord!", + + + "atm9.quest.allthemodium.intro": "Introduccion hacia Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Mineral de Allthemodium", + "atm9.quest.allthemodium.vib_ore": "Mineral de Vibranium", + "atm9.quest.allthemodium.unob_ore": "Mineral de Unobtainium", + "atm9.quest.allthemodium.atm_smith": "&6Mejoras de AllTheModium&r", + "atm9.quest.allthemodium.vib_smith": "&bMejoras de Vibranium&r", + "atm9.quest.allthemodium.unob_smith": "&dMejoras de Unobtainium&r", + "atm9.quest.allthemodium.atm_armor": "&6Armadura de Allthemodium&r", + "atm9.quest.allthemodium.vib_armor": "&bArmadura de Vibranium&r", + "atm9.quest.allthemodium.unob_armor": "&dArmadura de Unobtainium&r", + "atm9.quest.allthemodium.atm_tools": "&6Herramientas de Allthemodium&r", + "atm9.quest.allthemodium.vib_tools": "&bHerramientas de Vibranium&r", + "atm9.quest.allthemodium.unob_tools": "&dHerramientas de Unobtainium&r", + "atm9.quest.allthemodium.teleport": "Dimensiones de AllTheModium", + "atm9.quest.allthemodium.mining": "Dimension Minera", + "atm9.quest.allthemodium.other": "La Otra Dimension", + "atm9.quest.allthemodium.beyond": "El Mas Alla", + "atm9.quest.allthemodium.furnace": "&dHornos Rapidos&r", + "atm9.quest.allthemodium.bees": "&6Abejas de AllTheModium&r", + "atm9.quest.allthemodium.carrot": "Zanahorias de AllTheModium", + "atm9.quest.allthemodium.apple": "Manzanas de AllTheModium", + "atm9.quest.allthemodium.atm_vib": "Aleacion de Vibranium-AllTheModium", + "atm9.quest.allthemodium.atm_unob": "Aleacion de Unobtainium-AllTheModium", + "atm9.quest.allthemodium.vib_unob": "Aleacion Unobtainium-Vibranium", + "atm9.quest.allthemodium.pickaxe": "Pico de Aleacion", + "atm9.quest.allthemodium.sword": "Espada de Aleacion", + "atm9.quest.allthemodium.axe": "Hacha de Aleacion", + "atm9.quest.allthemodium.shovel": "Pala de Aleacion", + "atm9.quest.allthemodium.paxel": "Paxel de Aleacion", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r es el mod principal en todos los modpacks de Allthemods. Este mod agrega minerales de final de juego al mundo que amplifican tu experiencia jugando con mods.", + "atm9.quest.allthemodium.desc.intro2": "Puedes encontar mas info dentro del libro de &9Allthemodium&r book.", + "atm9.quest.allthemodium.desc.atm_ore1": "Este lucrativo mineral comienza tu viaje para volverte poderosx!", + "atm9.quest.allthemodium.desc.atm_ore2": "Se encuentra en biomas de Deep Dark a lo largo de techos y paredes, o en la Dimensión de minería dentro de la capa de pizarra profunda.", + "atm9.quest.allthemodium.desc.vib_ore1": "El siguiente paso en nuestra aventura es convertirnos (casi) invencibles.", + "atm9.quest.allthemodium.desc.vib_ore2": "Encuentra este raro mineral en el Nether por encima de Y64 a lo largo del techo y las paredes de cualquier bioma.", + "atm9.quest.allthemodium.desc.vib_ore3": "También puedes encontrar este mineral en cualquier bioma de La Otra Dimension, entre Y0 y Y40 a lo largo de las paredes y techos de las cuevas.", + "atm9.quest.allthemodium.desc.vib_ore4": "Ten en cuenta: El mineral solo se encontrará expuesto al aire!", + "atm9.quest.allthemodium.desc.unob_ore": "Un mineral extremadamente raro que solo se puede encontrar en el bioma de las Tierras Altas del End.", + "atm9.quest.allthemodium.desc.atm_smith": "Este solo se encuentra &2cepillando&r la &aSuspicious Clay / Arcilla Sospechosa&r en la &dCiudad Antigua&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Este solo se encuentra &2cepillando&r la &aSuspicious Soul Sand / Arena Sospechosa&r en las &dBastiones&r dentro del &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Este item solo se encuentra dentro de las librerias de La Otra Dimension &aDungeons / Mazmorras&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Ten en cuenta: Mientras que la &aPlantilla de Mejora&r no es necesaria, te ahorrara muchos &6Lingotes de Allthemodium&r!", + "atm9.quest.allthemodium.desc.teleport1": "La plataforma de teletransporte (Teleport pad) se usa para teletransportarse a 3 nuevas dimensiones agregadas por el paquete ATM.", + "atm9.quest.allthemodium.desc.teleport2": "Puedes usarla para poder teletransportarte hacia la &aDimension Minera&r dentro del overworld, luego con shift y click derecho con la mano libre para ir ahi.", + "atm9.quest.allthemodium.desc.teleport3": "Para viajar a &cLa Otra Dimension&r, haz lo mismo pero en el Nether.", + "atm9.quest.allthemodium.desc.teleport4": "Para ir &5Al Mas Alla&r, usa la plataforma de teletransporte en el End.", + "atm9.quest.allthemodium.desc.mining1": "La &9Dimension Minera&r tiene multiples capas de minerales!", + "atm9.quest.allthemodium.desc.mining2": "Esta dimension contiene capas de &3Piedra&r y &3Pizarra Profunda&r las cuales pertenecen al Overworld, al igual que la capa de &cNetherrack&r para encontrar minerales del Nether, y finalmente la capa de &ePiedra del End&r para encontrar minerales del End. (El Vibranium y El Unobtainium no aparecen en esta dimension).", + "atm9.quest.allthemodium.desc.other1": "Encontraras bastantes minerales dentro de La Otra Dimension. Está lleno hasta el borde con una increíble generación de minerales, tambien encontraras unos biomas de Bosques Antiguos.", + "atm9.quest.allthemodium.desc.other2": "Dentro de estos bosques, podras encontrar unas Bayas Antiguas las cuales te otorgaran Vision Nocturna.", + "atm9.quest.allthemodium.desc.other3": "Esta es la unica dimension en donde encontararas Lava de Almas y Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situado mas alla del End, esta El Mas Alla, Un espacio completamente ineludible para aquellos constructores que quieren una gran cantidad de espacio libre para trabajar.", + "atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "Los &6Metales de Allthemodium&r pueden ser usados para crear hornos ultra rapidos!", + "atm9.quest.allthemodium.desc.bees": "Necesitas mas de los &6Metales de ATM&r? Crea unas abejitas!", + + + "atm9.quest.bounty.board": "La Caceria de Mobs", + "atm9.quest.bounty.zombie": "&l&9Caceria del Overworld:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Caceria del Overworld:&r&e Esqueletos", + "atm9.quest.bounty.creeper": "&l&9Caceria del Overworld:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Caceria del Overworld:&r&e Arañas", + "atm9.quest.bounty.witch": "&l&9Caceria del Overworld:&r&e Brujas", + "atm9.quest.bounty.blaze": "&l&cCaceria del Nether:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cCaceria del Nether:&r&e Esqueletos de Wither", + "atm9.quest.bounty.enderman": "&l&9Caceria del End:&r&e Endermen", + "atm9.quest.bounty.dragon": "Acaba con el Dragon de Ender", + "atm9.quest.bounty.wither": "Acaba con el Wither", + "atm9.quest.bounty.elder": "Acaba con el Guardian Antiguo", + "atm9.quest.bounty.warden": "Acaba con el Warden", + "atm9.quest.bounty.trader": "Acaba con el Aldeano comerciante y sus molestas llamas", + "atm9.quest.bounty.chimera": "Acaba con la Wilden Chimera", + + "atm9.quest.bounty.desc.board1": "Aqui encontraras recompensas por acabar con ciertos mobs.", + "atm9.quest.bounty.desc.board2": "Esta pagina esta en desarrollo!", + "atm9.quest.bounty.desc.trader1": "'Al hacer muchas de las líneas de misiones para ATM7, el Aldeano Comerciante pensó que sería divertido empujarme constantemente en la pantalla de misiones.", + "atm9.quest.bounty.desc.trader2": "Acabalos. A todos.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Acabando Con Todo", + "atm9.quest.bounty.subt.zombie": "Acaba con 5 Zombies", + "atm9.quest.bounty.subt.skeleton": "Acaba con 5 Esqueletos", + "atm9.quest.bounty.subt.creeper": "Acaba con 5 Creepers", + "atm9.quest.bounty.subt.spider": "Acaba con 5 Araña", + "atm9.quest.bounty.subt.witch": "Aacaba con 5 Brujas", + "atm9.quest.bounty.subt.blaze": "Acaba con 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Acaba con 5 Esqueletos de Wither", + "atm9.quest.bounty.subt.enderman": "Acaba con 5 Endermen", + "atm9.quest.bounty.subt.trader": "'Esto es personal' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Esta ni siquiera es mi forma final.", + + + "atm9.quest.tips.tricks": "Tips y Trucos!", + "atm9.quest.tips.tipped_out": "Tipped Out", + "atm9.quest.tips.mobs": "Evitando los Spawns de Mobs", + "atm9.quest.tips.stick": "Mesa Crafteo... en un Palo!", + "atm9.quest.tips.exp": "Almacenando Experiencia", + "atm9.quest.tips.magnet": "Imanes Sencillos", + "atm9.quest.tips.shrink": "Dispositivo de encogimiento personal", + "atm9.quest.tips.wand": "Varitas de la Construccion", + "atm9.quest.tips.compass": "Compás de la Naturaleza", + "atm9.quest.tips.sleep": "Comodidades", + "atm9.quest.tips.belt": "Cinturon de Herramientas", + "atm9.quest.tips.sink": "Agua Infinita", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "Generacion de Energia", + + "atm9.quest.tips.desc.tricks": "En esta página, encontrarás algunos elementos e información útiles para ayudarte en tu viaje!", + "atm9.quest.tips.desc.mobs": "Cuando se coloca, la &9Mega Torch&r evita que mobs hostiles aparezcan en un radio 64 bloques. \\n \\n La mejor forma para hacer que dejen de aparecer mobs en tu base", + "atm9.quest.tips.desc.stick": "Necesitas una mesa de crafteo portable? Que tal una mesa de herreria? \\n \\n &9Crafting On A Stick&r Agrega versiones portátiles de algunas de tus mesas de trabajo favoritas! Esto es imprescindible al principio del juego.", + "atm9.quest.tips.desc.exp": "El &9Cristal de Experiencia&r te da la oportunidad de guardar tu experiencia, ya sea dándole tus niveles, o bombeando experiencia desde un tanque. \\n \\n También puedes transferir la experiencia almacenada para subir de nivel con solo hacer clic en un botón!", + "atm9.quest.tips.desc.magnet": "Esto es un Iman Sencillo! \\n \\n Pro tip: Puedes asignar una tecla para activarlo y apagarlo!", + "atm9.quest.tips.desc.shrink": "Usa este item para encogerte. Útil para trabajar en la automatización y tambien para divertirnos un rato.", + "atm9.quest.tips.desc.wand": "El Mod &9Construction Wand&r Agrega varitas útiles que se usan al construir. \\n \\n Al hacer clic con el botón derecho en la cara de un bloque con la varita, Extenderá esa cara hacia afuera siempre que tenga los bloques en su inventario.", + "atm9.quest.tips.desc.compass": "Te da una lista amplia de biomas para buscar. \\n \\n Selecciona el bioma, y presiona 'Buscar.' Verás algo de información en la parte superior izquierda, La brújula apuntará en la dirección del bioma.", + "atm9.quest.tips.desc.sleep": "El saco de dormir te permite dormir durante la noche. \\n \\n La hamaca te deja dormir en el dia. \\n \\n Ninguno de estos cambiara tu punto de reaparicion.", + "atm9.quest.tips.desc.belt": "Una forma rápida de cambiar de herramientas. \\n \\n Actualice con bolsas de cinturón en un yunque para aumentar la capacidad.", + "atm9.quest.tips.desc.sink": "Un item sencillo para obtener agua infinita. Necesitas más agua? Crea otro!", + "atm9.quest.tips.desc.spawner": "&6Quitar la IA: &r&m&4Fruta de Chorus&r&r Manzana de Oro \\n &6Ignorar Jugadores: &r&m&4Estrella del Nether&r&r Conducto \\n &6Aumentar Las Entidades: &rLagrima de Ghast | Max &m&432&r&r 16 \\n &6Reducir La Demora de Spawneo Minimo:&r &m&4Azucar&r&r Lingote de AllTheModium | Min &m&420&r&r 100 \\n &6Disminuir la Demora Máxima de Spawneo:&r &m&4Reloj&r&r Lingote de Unobtainium | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Aumentar el límite innato requiere lanzar orbes de mejora de Ender (26 max) en el lago de Mahou junto con la caliburn&r \\n &5Para convertir la Caliburn en Morgan necesitas acabar con el warden para completar la transformacion&r", + "atm9.quest.tips.desc.powah": "La generación de energía ha tenido bastantes cambios! \\n \\n El poder del melón probablemente no sea la opcion que estabas buscando! \\n \\n Los generadores a base de gases son solo un 11% fuertes como de costumbre. \\n \\n Para compensarte, los generadores de Powah han sido buffeados. Los Extreme Reactors han sido buffeados. El Bio Generador de Mekanism ha sido buffeado. Generators Galore también tiene generadores más fuertes! \\n \\n &8Entre tú y yo y sabumafu, el Thermo Gen de nitro del mod de Powah! con lava de almas debajo genera 31.5k rf/t y solo consume agua, pero eso no lo oíste de mi. &r", + + "atm9.quest.tips.subt.tricks": "Y otros items utiles!", + "atm9.quest.tips.subt.tipped_out": "Completa todos los tips!", + "atm9.quest.tips.subt.magnet": "Un Iman Sencillo!", + "atm9.quest.tips.subt.shrink": "Cariño me encogí", + "atm9.quest.tips.subt.compass": "Ayuda a encontrar Biomas", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Puede usarse para enfriar reactores", + "atm9.quest.tips.subt.spawner": "Cambios en los Spawners con Apotheosis", + "atm9.quest.tips.subt.mahou": "Cambios en Mahou Stukai en ATM9", + "atm9.quest.tips.subt.powah": "Poder?? POWAH!", + + + "atm9.quest.chapter1.welcome": "&eBienvenidx a Las Primeras Misiones de AllTheMods&r!", + "atm9.quest.chapter1.crafting": "Empezando el Crafteo en Minecraft", + "atm9.quest.chapter1.crafting_stick": "Crafteando, pero en un Palo", + "atm9.quest.chapter1.wooden_pick": "Nuestro Primer Pico", + "atm9.quest.chapter1.explore": "&9Hora de Aventura!&r", + "atm9.quest.chapter1.spell": "&dPergaminos&r de &aHechizos&r", + "atm9.quest.chapter1.loot": "&dCofres de Loot&r", + "atm9.quest.chapter1.teleporting": "&dMoviendonos&r &aAlrededor&r", + "atm9.quest.chapter1.apotheosis": "Encuentra un Item Encantado de &dApotheosis&r", + "atm9.quest.chapter1.stone": "Era de Piedra", + "atm9.quest.chapter1.furnace": "Combustible para nuestro horno", + "atm9.quest.chapter1.metal": "Era del &9Metal&r", + "atm9.quest.chapter1.hammer": "&eDuplicación básica de minerales&r", + "atm9.quest.chapter1.iron_furnace": "&aMejora del Horno&r!", + "atm9.quest.chapter1.furnace_upgrade": "Hornos y sus &aAumentos&r", + "atm9.quest.chapter1.iron_pick": "Un Pico de &aHierro&r", + "atm9.quest.chapter1.magic": "&aSintiendo&r la &dMagia&r", + "atm9.quest.chapter1.silent_gear": "&aHerramientas de Silent Gear", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cEmpezando con la Energia&r", + "atm9.quest.chapter1.building": "&aBuilding Gadgets&r", + "atm9.quest.chapter1.jetpack": "Estoy Volando!", + "atm9.quest.chapter1.flux": "Energia Inalambrica", + "atm9.quest.chapter1.cables": "Cables de Energia", + "atm9.quest.chapter1.power_storage": "Almacenamiento de Energia", + "atm9.quest.chapter1.diamonds": "Consiguiendo &bDiamantes&r!", + "atm9.quest.chapter1.twilight": "El &dTwilight Forest&r", + "atm9.quest.chapter1.diamond_tools": "&9Mejorando Nuestro Equipamiento&r", + "atm9.quest.chapter1.nether": "&cHacía El Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dPociones de Vision de Minerales&r", + "atm9.quest.chapter1.netherite_template": "&6Netherite Template&r", + "atm9.quest.chapter1.netherite": "&dMetales Antiguos&r", + "atm9.quest.chapter1.end": "&aEncontrando&r &dEl End&r", + "atm9.quest.chapter1.ender_dragon": "&5El End&r", + "atm9.quest.chapter1.wither_skeleton": "&5Craneos de Esqueletos de Withers&r", + "atm9.quest.chapter1.wither": "&6KAcaba Con El&r &5Wither&r", + "atm9.quest.chapter1.deep_dark": "&6Visita El&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Acaba con el Warden&r", + "atm9.quest.chapter1.atm": "Mineral de AllTheModium", + "atm9.quest.chapter1.teleport": "&ePlataforma de Teletransporte&r", + "atm9.quest.chapter1.mining": "&aLa&r &dDimension&r &aMinera&r", + "atm9.quest.chapter1.beyond": "&aEl&r &dMas Alla&r", + "atm9.quest.chapter1.other": "&aLa&r &dOtra&r &aDimension&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dHerramientas y Armadura&r", + "atm9.quest.chapter1.atm_upgrades": "&dMejornado el Allthemodium&r", + "atm9.quest.chapter1.unob": "&dMineral de Unobtainium&r", + "atm9.quest.chapter1.vib": "Mineral de Vibranium", + "atm9.quest.chapter1.atm_template": "&6Plantilla de Mejora de Allthemodium&r", + "atm9.quest.chapter1.archeology": "&2Arquelogia&r!", + "atm9.quest.chapter1.trims": "&dAdornos de armadura&r", + "atm9.quest.chapter1.sniffer": "&aEl&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6Hacía la Estrella ATM&r!", + "atm9.quest.chapter1.food_farms": "&2Granjas y Comidas&r", + "atm9.quest.chapter1.botany": "Granjas en los Interiores", + "atm9.quest.chapter1.toast": "Pan Tostado", + "atm9.quest.chapter1.villagers": "&aAldeanos&r", + "atm9.quest.chapter1.bees": "&eAbejas Productivas&r", + "atm9.quest.chapter1.MA": "&2Agricultura Mística&r", + "atm9.quest.chapter1.storage": "&aAlmacenamiento&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aFunctional Storage&r", + "atm9.quest.chapter1.backpack": "&aMochila sofisticadx&r", + "atm9.quest.chapter1.chest": "&2Sophisticated Storage&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9 es un &aKitchensink&r pack, el cual podemos seguir cualquier tipo de progresion sin necesidad de tener que avanzar si o si en las misiones! \\n \\n Sin embargo, hay un objetivo principal: Crear La &6ATM Star&r! \\n \\n Esta seccion de misiones junto con las otras estan para ayudarte y servirte como una guia, Si eres nuevx en Minecraft ó has jugado modpacks de ATM previos. Las Misiones tambien te guiaran para craftear la Estrella. \\n \\n Como cualquier otro modpack o mundo, recolecta un poco de madera para empezar la aventura!", + "atm9.quest.chapter1.desc.crafting": "Claro, puedes usar la cuadrilla de 2x2 que tenemos disponible en el inventario, pero eso no sera suficiente. Necesitamos una Mesa de Trabajos!", + "atm9.quest.chapter1.desc.crafting_stick": "Personalmente, detesto tener que cargar un bloque extra en el inventario. Ahí es cuando la &2Crafting Stick&r viene a ayudar! \\n \\n Este item sirve como una &aMesa de Crafteos Portatil&r! \\n \\n Tip: Tambien la puedes colocar en la parte de los &aCurios&r y asigna una &bTecla&r para abrirla!", + "atm9.quest.chapter1.desc.wooden_pick": "No importa si ya llevas tiempo jugando MineCraft con mods, o recien vas empezando con MC, todxs tienen que hacer un &2Pico de Madera&r. \\n \\n Los picos te ayudara para romper varios bloques, incluyendo los bloques de metal. Pero no nos durara mucho, asegurate de recolectar un poco de &3Piedra Labrada&r con el pico!", + "atm9.quest.chapter1.desc.explore": "La Exploracion es una parte vital en los packs de &6ATM&r! \\n \\n Con muchisimos mods de exploracion, te encontraras con nuevas estructuras, mobs, jefes, y lo más importante: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r añaden la fantasía clásica de lanzamiento de hechizos de RPG a Minecraft! \\n \\n Lucharás contra mobs más peligrosos como el &3Nigromante&r, recogerás nuevos recursos y, lo más importante: &6¡Lanzarás Hechizos Poderosos!&r \\n \\n Al principio, necesitarás encontrar un &bPergamino de Hechizo&r al azar en los botines. Estos Pergaminos son elementos de un solo uso para lanzar hechizos, pero se pueden poner en un &dLibro de Hechizos&r usando la &2Mesa de Inscripción&r para lanzamientos de uso infinito! \\n \\n Eso es, si tienes la &9Mana&r para ello.", + "atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that. \\n \\n These loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other! \\n \\n You'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities! \\n \\n Tip: You can break a Lootr chest by sneaking while mining it!", + "atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world! \\n \\n If you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones! \\n \\n Tip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!", + "atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel. \\n \\n One of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table. \\n \\n For more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break! \\n \\n &3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores. \\n \\n You'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through. \\n \\n Instead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource. \\n \\n Want to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!", + "atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all. \\n \\n You'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started! \\n \\n Copper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it! \\n \\n Iron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.", + "atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources! \\n \\n There are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r. \\n \\n These will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output! \\n \\n Want more per raw ore? Check out the mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r! \\n \\n Iron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more! \\n \\n These furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace. \\n \\n - Blasting: Converts the furnace to only allow for Blasting recipes \\n \\n - Smoking: Converts the furnace to only allow for Smoking recipes \\n \\n - Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel. \\n \\n - Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%.", + "atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe. \\n \\n This pickaxe can mine some of the rarer ores in the game, including Diamond!", + "atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r. \\n \\n Creating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs. \\n \\n To learn more about the mod, check out the &6Ars Nouveau&r questline to get started!", + "atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r. \\n \\n These tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r! \\n \\n To learn more about the mod, check out the &9Silent Gear&r questline!", + "atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r. \\n \\n Redstone starts your journey into many technical mods, like creating power or making fancy gadgets. \\n \\n This is a resource you will want a lot of!", + "atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit. \\n \\n To get started, you have several options on machines that generate FE. Here are some examples: \\n \\n - &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you! \\n \\n - &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it. \\n \\n - &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.", + "atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r. \\n \\n These are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.", + "atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r! \\n \\n The basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending. \\n \\n Don't forget, you'll need something to charge it with!", + "atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly. \\n \\n There are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r! \\n \\n If you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.", + "atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it? \\n \\n To start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod. \\n \\n Or if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.", + "atm9.quest.chapter1.desc.power_storage": "There are many ways to store power! \\n \\n &9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours. \\n \\n Note: You only have to make one of the items to complete the quest.", + "atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!", + "atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r! \\n \\n To create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal! \\n \\n To learn more about the mod, check out the &dTwilight Forest&r questline!", + "atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set! \\n \\n Diamond tools boast high durability, and the armor offers great protection overall. \\n \\n To make the better tools and armor in the game, you'll need Diamond stuff as a base!", + "atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r. \\n \\n The portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!", + "atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r. \\n \\n OreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder. \\n \\n You can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.", + "atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.", + "atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.", + "atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions. \\n \\n These can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r. \\n \\n Tip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.", + "atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.", + "atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out. \\n \\n This items can be used to make some of the best tools and armor in the game.", + "atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld. \\n \\n To do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal. \\n \\n Make your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.", + "atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n At the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance! \\n \\n Once defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.", + "atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first. \\n \\n We'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r. \\n \\n You'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.", + "atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture. \\n \\n To summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn. \\n \\n Tip: It explodes. A lot. Don't do this near your base.", + "atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update! \\n \\n Be careful! You might accidentally summon a new friend. \\n \\n P.S. - He's not friendly.", + "atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times. \\n \\n Fun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak! \\n \\n Tip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld. \\n \\n You can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it. \\n \\n Tip: In the Mining Dimension, this ore is a lot more common.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond. \\n \\n To get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty. \\n \\n To get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands. \\n \\n To get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.", + "atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew? \\n \\n It is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place. \\n \\n Note: Vibranium and Unobtainium can't be found here.", + "atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in. \\n \\n Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP! \\n \\n To start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them! \\n \\n The tools are also super fast and pack a mean punch with high base damage.", + "atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them. \\n \\n The &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out! \\n \\n For the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.", + "atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better. \\n \\n The next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.", + "atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r. \\n \\n You can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome. \\n \\n You can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings. \\n \\n Note: The ore will only be found exposed to air!", + "atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r. \\n \\n This can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel. \\n \\n These blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r. \\n \\n To uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables. \\n \\n While they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!", + "atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins. \\n \\n You can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch. \\n \\n The Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in. \\n \\n You can breed 2 adult Sniffers by using Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.", + "atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r! \\n \\n There are many new types of plants to create farms for, so go out and start searching for seeds!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space! \\n \\n You can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.", + "atm9.quest.chapter1.desc.toast": "Want to know a little secret? \\n \\n If you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game! \\n \\n Now it's no longer a secret.", + "atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with. \\n \\n &aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod! \\n \\n You can search &d@EasyVillagers&r in JEI to see blocks the mod offers!", + "atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs. \\n \\n You might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!", + "atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed! \\n \\n To learn more about the mod, check out the &2Mystical Agriculture&r questline!", + "atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game. \\n \\n In this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining. \\n \\n The base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks! \\n \\n This is great for items you get a lot of, like cobblestone or seeds!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r añaden algunas de las mochilas más útiles a Minecraft! \\n \\n Estas mochilas se pueden mejorar a niveles superiores, así como equipar mejoras específicas para mejorar la mochila en general!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r añade cofres, barriles y cajas de shulker que se pueden mejorar a niveles superiores para obtener aún más almacenamiento. ¡También permite equipar mejoras para mejorar la funcionalidad! \\n \\n Nota: Una vez que consigas algo de hierro, podrás mejorar tus cofres de vainilla directamente a hierro en lugar de hacer uno básico.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "El Primo Lejano de Scruff McGruff", + "atm9.quest.chapter1.subt.star": "Desbloqueando El Capitulo 2", + + + "atm9.quest.chapter2.next": "Que sigue despues?", + "atm9.quest.chapter2.resource_generation": "&2Generacion de Recursos&r", + "atm9.quest.chapter2.quarries": "&aExtractora de Mundos&r", + "atm9.quest.chapter2.mobs": "&eGranjas de Mobs Compactas&r", + "atm9.quest.chapter2.bees": "&eProductive Bees&r", + "atm9.quest.chapter2.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter2.drills": "&dMineria del Vacío&r", + "atm9.quest.chapter2.emerald": "Bloque de Esmeralda 4X", + "atm9.quest.chapter2.endstone": "Piedra del End 5X", + "atm9.quest.chapter2.dirt": "Bloque de Tierra 6X", + "atm9.quest.chapter2.nether_stars": "15 Bloques de Estrella del Nether 3X", + "atm9.quest.chapter2.netherrack": "Netherrack 6X", + "atm9.quest.chapter2.obsidian": "Obsidiana 5X", + "atm9.quest.chapter2.diamonds": "Bloque de Diamante 4X", + "atm9.quest.chapter2.storage": "&aAlmacenamiento&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "Sistemas Digitales Amplios", + "atm9.quest.chapter2.wireless": "Terminales Inalambricas", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "Singularidad", + "atm9.quest.chapter2.quantum_ring": "ME Anillo Cuantico", + "atm9.quest.chapter2.power": "&cEnergía&r", + "atm9.quest.chapter2.ancient_pyramid": "&6La Piramide de AllTheModium&r", + "atm9.quest.chapter2.atm_alloys": "&6Las Aleaciones de ATM&r", + "atm9.quest.chapter2.star_casing": "&6El Revestimiento de la Estrella&r", + "atm9.quest.chapter2.awakened_blocks": "&6Aleaciones Activadas&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Sacrificio Abisal", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 Bateria (Nitro)", + "atm9.quest.chapter2.transmitter": "Transmisor de Jugador (Nitro)", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r", + "atm9.quest.chapter2.deorum": "Bloque de Deorum", + "atm9.quest.chapter2.dark_rune": "Bloque de Runa Oscura", + "atm9.quest.chapter2.eternal_stella": "Estela Eterna", + "atm9.quest.chapter2.IE": "&dImmersive Engineering&r", + "atm9.quest.chapter2.creosote": "Aceite de Creosota", + "atm9.quest.chapter2.multiblocks": "Creando Multibloques", + "atm9.quest.chapter2.workbench": "Mesa de Trabajo del Ingeniero", + "atm9.quest.chapter2.fermenter": "Fermentadora Industrial", + "atm9.quest.chapter2.coke": "Polvo de Coque", + "atm9.quest.chapter2.refinery": "Refineria Industrial", + "atm9.quest.chapter2.squeezer": "Exprimidora Industrial", + "atm9.quest.chapter2.duroplast": "&dPlaca de DuroPlast&r", + "atm9.quest.chapter2.accumulater": "Condensador de Alta Tensión", + "atm9.quest.chapter2.railgun": "Cañon de Rieles", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Invocando Al Wilden Chimera", + "atm9.quest.chapter2.FOS": "Núcleo de Invocación", + "atm9.quest.chapter2.occultism": "&dOccultism&r", + "atm9.quest.chapter2.soul_gem": "Gema de Alma Vacía", + "atm9.quest.chapter2.dimstorage": "Agujero de Gusano Estable", + "atm9.quest.chapter2.twilight_forest": "Twilight Forest", + "atm9.quest.chapter2.botania": "&dBotania&r", + "atm9.quest.chapter2.Edragon": "&dPiezas del Dragón del End&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Concentración de Venganza Perforante", + "atm9.quest.chapter2.mace": "Mazo de la Destruccion", + "atm9.quest.chapter2.weather": "Clima", + "atm9.quest.chapter2.flesh": "Carne Rejuvenecida", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Compresíon del Aire", + "atm9.quest.chapter2.pressure": "&aLa Camara de Presíon&r", + "atm9.quest.chapter2.micromissiles": "Micromisiles", + "atm9.quest.chapter2.meka": "&dMekanism&r", + "atm9.quest.chapter2.antimatter": "2 Fragmentos de Antimateria", + "atm9.quest.chapter2.gravity": "Unidad de Regulación Gravitacional", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "Portal del Nether en Miniatura", + "atm9.quest.chapter2.mini_exit": "Portal de Salida en Miniatura", + "atm9.quest.chapter2.mini_end": "Portal del End en Miniatura", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Camara de Estasis", + "atm9.quest.chapter2.nuke": "Bomba Infinita", + "atm9.quest.chapter2.wither_builder": "Constructora de Withers", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "Objetos Necesarios para la Estrella", + "atm9.quest.chapter2.void_forge": "&5Forja del Vacio&r", + "atm9.quest.chapter2.create": "&dCreate&r", + "atm9.quest.chapter2.patrick": "&6Maestrx de... Patricio?&r", + "atm9.quest.chapter2.reality": "&6Maestrx de la Realidad&r", + "atm9.quest.chapter2.elements": "&6Maestrx de los Elementos&r", + "atm9.quest.chapter2.sky": "&6Maestrx del Cielo&r", + "atm9.quest.chapter2.dragons": "&6Maestrx de los Dragones&r", + "atm9.quest.chapter2.oblivion": "&6Maestrx del Olvido&r", + "atm9.quest.chapter2.space": "&6Maestrx del Espacio&r", + "atm9.quest.chapter2.undead": "&6Maestrx de los No-Muertos&r", + "atm9.quest.chapter2.universe": "&6Maestrx del Universo&r", + "atm9.quest.chapter2.creation": "&6Maestrx de la Creacion&r", + "atm9.quest.chapter2.ATM_Star": "&6La Estrella ATM", + + "atm9.quest.chapter2.desc.next": "La Aventura hacía la &6Estrella ATM&r toma MUCHO tiempo y recursos, así que por donde comenzamos? \\n \\n No hay un solo camino hacia la Estrella, pero todos los caminos eventualmente te llevarán allí. \\n \\n To get started, we'll need to take a look at the 3 most important factors in your playthrough: \\n \\n &cPower&r, &aStorage&r, and &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources! \\n \\n The ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!", + "atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them? \\n \\n These &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best! \\n \\n If you plan on using these, it is best to use them in the &aMining Dimension&r!", + "atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations. \\n \\n This is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more! \\n \\n You'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r! \\n \\n You'll also need to create the &5Creative Essence&r from Inferium, so this is required!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'. \\n \\n Using an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated. \\n \\n This is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!", + "atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests! \\n \\n The first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.", + "atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod! \\n \\n Even if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that. \\n \\n There are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those. \\n \\n If you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r. \\n \\n This Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!", + "atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r. \\n \\n Pro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!", + "atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together. \\n \\n You'll need 2 of these &cAwakened&r blocks!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r. \\n \\n To make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs. \\n \\n Note: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally! \\n \\n You'll travel from planet to planet mining new metals on your adventure.", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r! \\n \\n To get started, craft your first Engineer's Hammer. \\n \\n This quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.", + "atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r! \\n \\n To make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke. \\n \\n This will be used to make &2Treated Wood&r, which we'll need to make our workbench!", + "atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r \\n \\n These multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them! \\n \\n Each multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.", + "atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r. \\n \\n You'll need to make a few of the basic Blueprints!", + "atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine! \\n \\n Navigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category. \\n \\n This can be given different kinds of plants to break down into &bEthanol&r!", + "atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it. \\n \\n We'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering. \\n \\n If you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!", + "atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual. \\n \\n This multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates! \\n \\n Note: To pump liquids out of this machine, use a Fluid Pipe out of the front!", + "atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category. \\n \\n This is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!", + "atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r. \\n \\n Once you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r. \\n \\n Once built, you can insert the Resin using a bucket on the machine. \\n \\n Using your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r! \\n \\n Along your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that! \\n \\n In your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.", + "atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times.... \\n \\n You'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r! \\n \\n Pro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r. \\n \\n In the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure! \\n \\n To get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT! \\n \\n Some might get lost in the explosion, but that's a risk we'll have to take!", + "atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r. \\n \\n We'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r. \\n \\n Oh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead! \\n \\n You should honestly place these in everything you can. Unless you want it all to blow up, of course.", + "atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r. \\n \\n This is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls. \\n \\n To pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions! \\n \\n To input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter! \\n \\n If you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out. \\n \\n Now you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!", + "atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options: \\n \\n - Craft it manually by going through &aPneumaticCraft&r by making PCBs \\n \\n - Find one as loot in loot chests", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack. \\n \\n To make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!", + "atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be &14 Echoing Sculkshelves&r, &d2 Draconic Shelves&r, 2 Melonshelves, and &41 Glowing Hellshelf&r which can be replaced. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &17 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.", + "atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d5 Draconic Endshelves&r, &13 Echoing Sculkshelves&r, 2 Melonshelves, and a single Stoneshelf. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded. \\n \\n You'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?", + "atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!", + "atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod! \\n \\n To create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r. \\n \\n You'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!", + "atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first! \\n \\n The first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop! \\n \\n Note: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass. \\n \\n On to the next page!", + "atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :) \\n \\n Once you've found the structure, use a &dNether Star&r to active the boss, and good luck! \\n \\n If you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with. \\n \\n To the next page!", + "atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r. \\n \\n While you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.", + "atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.", + "atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.", + "atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations! \\n \\n With this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!", + + "atm9.quest.chapter2.atm_star": "Domina El Mundo.", + + + "atm9.quest.chapter3.welcome": "Aseguradx de por vida", + "atm9.quest.chapter3.mana": "Maná Infinita", + "atm9.quest.chapter3.pressure": "Presion Infinita", + "atm9.quest.chapter3.power": "Mejora de Infinidad de Pipez", + "atm9.quest.chapter3.jetpack": "Mochila Cohete Infinita", + "atm9.quest.chapter3.blocks": "Por...que?", + "atm9.quest.chapter3.spells": "Libro de Hechizos Creativo", + "atm9.quest.chapter3.create": "Poniendonos Crea-tivos.", + "atm9.quest.chapter3.powah": "Energia Infinita", + "atm9.quest.chapter3.storage": "Energia de Nuestro sístemas digitales Infinita", + "atm9.quest.chapter3.source": "Frasco de Source Infinito", + "atm9.quest.chapter3.greg": "La GregStar", + + "atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs. \\n \\n Oh, and they will also need another ATM Star Block for their flower! Simple enough, right?", + "atm9.quest.chapter3.desc.blocks": "Esto sera suficiente para la Gregstar?", + + "atm9.quest.chapter3.subt.welcome": "Sera suficiente para crear todo en el Modpack?", + "atm9.quest.chapter3.subt.greg": "Acaso greg estaría orgulloso?", + + "atm9.quest.chapter3.img.star": "Que es lo que puedo hacer con la estrella ATM?", + + + "atm9.quest.affixes.gems": "Equipamiento de Apotheosis", + "atm9.quest.affixes.dust": "Polvo de Gemas", + "atm9.quest.affixes.smith": "Aplicando Gemas (y otros)", + "atm9.quest.affixes.gem_cutting": "Consiguiendo Mejoras Gemas", + "atm9.quest.affixes.flawless": "Gemas Perfectas", + "atm9.quest.affixes.affix": "Objetos Modificados", + "atm9.quest.affixes.mythic": "Lo Mejor de lo Mejor", + "atm9.quest.affixes.vials_and_sigils": "Frascos & Sigilos", + "atm9.quest.affixes.sigil": "&5Sigilo de Encaje&r", + "atm9.quest.affixes.superior_sigil": "Sigilo Superior de Encaje", + "atm9.quest.affixes.vialU": "Frasco de Desnombramiento", + "atm9.quest.affixes.vialA": "Frasco de la Extraccion Arcana", + "atm9.quest.affixes.vialS": "Frasco de la Expulsion Abrasadora", + "atm9.quest.affixes.salvaging_table": "Mesa de Reciclaje", + "atm9.quest.affixes.common": "&7Materiales de Chatarra Misteriosa&n", + "atm9.quest.affixes.uncommon": "&2tela Antigua&r", + "atm9.quest.affixes.rare": "&9Fragmento de Cristal Luminoso&r", + "atm9.quest.affixes.epic": "&Arena Arcana&r", + "atm9.quest.affixes.mythic_material": "&6Orbe Forjada por Dioses&r", + "atm9.quest.affixes.simple": "Mesa de Retemplado Simple", + "atm9.quest.affixes.reforge": "Mesa de Retemplado (Mejorada)", + + "atm9.quest.affixes.desc.gems": "Si quieres tener un buen equipamiento necesitaras de las Modificaciones de Apotheosis, y todo empieza con una Gema. ", + "atm9.quest.affixes.desc.dust": "Para conseguir el polvo de gemas, necesitas Gemas de Apotheosis y un yunque. Cualquier Gema de Apotheosis (Se recomienda usar gemas Comunes o No-comunes). Una vez teniendo las Gemas, aplastalas con un yunque! Para hacer este proceso sencillo crea la Mesa de Reciclaje.", + "atm9.quest.affixes.desc.smith": "Tienes Herramientas y Gemas, asi que como las combinamos? Primero, asegurate de que tus herramientas tengan un espacio de gema. (Para más espacios, echale un ojo a la seccion de Sigilos y Frascos). Si hay un espacio disponible, puedes combinar tus herramientas y gemas en una Mesa de Herreria. Si no te sientes agusto con las mejoras, necesitaras de...", + "atm9.quest.affixes.desc.gem_cutting": "Si quieres mejorar de categoria tus Gemas necesitaras la Mesa de Cortes! Si usamos 2 del mismo tipo de Gema y Materiales del mismo tipo de Rareza puedes subir la rareza de la Gema y eso aumenta su Poder.", + "atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.", + "atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.", + "atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!", + "atm9.quest.affixes.desc.vials_and_sigils": "Vials and Sigils are items used to change your weapons sockets, whether to add more or free them up. All are used with your item in a Smithing Table.", + "atm9.quest.affixes.desc.sigil": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.", + "atm9.quest.affixes.desc.superior_sigil": "The Superior Sigil of Socketing does exactly what its inferior version does but up to 4 sockets instead of 3.", + "atm9.quest.affixes.desc.vialU": "Vial of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the vial in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).", + "atm9.quest.affixes.desc.vialA": "El Frasco de Extraccion (Arcana) does the opposite of the Vial of Explusion, instead of breaking the Gem it breaks the Item and you can keep the Gem.", + "atm9.quest.affixes.desc.vialS": "The Vial of (Searing) Explusion can be used in a Smithing Table to take a Gem out of the Socket of an item. Warning this will break the Gem and just open a Socket.", + "atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.", + "atm9.quest.affixes.desc.simple": "La Mesa de Retemplado Simple es usada como una mesa de encantamientos, pero para las Modificaciones. Con un poco de Polvo de Gemas, Materiales de Rareza (comun, no-comun, raro) maximo, y de un objeto con una Modificacion puedes cambiar las Modificaciones (Estos cambios cuestan EXP y algunos de los objetos mensionados).", + "atm9.quest.affixes.desc.reforge": "La Mesa de Retemplado (Mejorada) hace lo mismo que version anterior pero mejor, puede hacer modificaciones Epicas y Miticas!", + + "atm9.quest.affixes.subt.common": "Comun", + "atm9.quest.affixes.subt.uncommon": "No-comun", + "atm9.quest.affixes.subt.rare": "Raro", + "atm9.quest.affixes.subt.epic": "Epico", + "atm9.quest.affixes.subt.mythic": "Mitico", + + + "atm9.quest.tools.tool": "Herramientas!", + "atm9.quest.tools.tier1": "&9Harvest Tier 1&r", + "atm9.quest.tools.tier2": "&fHarvest Tier 2&r", + "atm9.quest.tools.tier3": "&bHarvest Tier 3&r", + "atm9.quest.tools.tier4": "&5Harvest Tier 4&r", + "atm9.quest.tools.tier5": "&eHarvest Tier 5&r", + "atm9.quest.tools.tier6": "&dHarvest Tier 6&r", + "atm9.quest.tools.1pick1": "Blue Skies wood pickaxes", + "atm9.quest.tools.3pick1": "Mekanism and Undergarten Iron Pickaxes", + "atm9.quest.tools.3pick2": "Blue Skies and Aether Iron Pickaxes", + "atm9.quest.tools.3pick3": "Greg Iron Pickaxes", + "atm9.quest.tools.4pick1": "Mystical and Twilight Diamond Picks", + "atm9.quest.tools.4pick2": "Greg Diamond Picks", + "atm9.quest.tools.6pick1": "ATM Ores and Alloy Pickaxes", + "atm9.quest.tools.6pick2": "Magic Mod Max Pickaxes", + "atm9.quest.tools.6pick3": "Exploration Mod Max Pickaxes", + "atm9.quest.tools.6pick4": "Mystical and Blue Skies Max Picks", + "atm9.quest.tools.6pick5": "Greg Max Pickaxes", + "atm9.quest.tools.4sword1": "Blue Skies Wood Swords", + "atm9.quest.tools.5sword1": "Blue Skies Stone Swords", + "atm9.quest.tools.6sword1": "Meka and AE2 Iron Swords", + "atm9.quest.tools.6sword2": "Botania and Blue Skies Iron Swords", + "atm9.quest.tools.7sword1": "Botania and Twilight Diamond Swords", + "atm9.quest.tools.7sword2": "Aether and Undergarten Diamond Swords", + "atm9.quest.tools.9sword1": "Exploration Mod Swords", + "atm9.quest.tools.9sword2": "Crafted Swords", + "atm9.quest.tools.12sword1": "Magic Swords", + "atm9.quest.tools.12sword2": "Made Swords", + + "atm9.quest.tools.desc.tool": "Welcome to Basic Tools! \\n \\n Ever get a tool you've never seen or heard of and wanted to know where it lies among other tools? Then this quest is perfect for you! \\n \\n (The swords are sorted by base damage, swords that can be upgraded or used to get more damage are not included) \\n \\n (Please do not use this as a bucket list, finding all the tools and weapons will 99%% make you insane.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level is the lowest pickaxe level, needing a pickaxe. Any pickaxe can mine these. Items that are Tier 1 would be like Stone, Furnace, and Coal Ore.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r is the stone pickaxe level. It's almost only for mining Iron items.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r is Iron Pickaxe level, it mines most ores like Diamond, Emerald, and Gold.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r is Diamond tool level, used to get Obsidian and Netherite. Also some modded ores like Uranium and Platinum.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r is basically just for AllTheModium Ore, not much else.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r is the highest tier, anything that is breakable can be mined with it, including Vibranium and Unobtainium.", + + "atm9.quest.tools.subt.tier1": "&9Tier 1&r", + "atm9.quest.tools.subt.tier2": "&fTier 2&r", + "atm9.quest.tools.subt.tier3": "&bTier 3&r", + "atm9.quest.tools.subt.tier4": "&5Tier 4&r", + "atm9.quest.tools.subt.tier5": "&eTier 5&r", + "atm9.quest.tools.subt.tier6": "&dTier 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Damage&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Damage&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Damage&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Damage&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Damage&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Damage&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Damage&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Damage&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Damage&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Damage&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Damage&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Damage&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Damage&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Damage&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Damage&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Damage&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Damage&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Damage&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Damage&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Damage&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Damage&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Damage&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "How to grow your Mahou", + "atm9.quest.mahou.mortar": "Mortar and Pestle", + "atm9.quest.mahou.scrolls": "Spells on the go", + "atm9.quest.mahou.life": "Boundary of Life Drain", + "atm9.quest.mahou.durability": "Durability Exchange", + "atm9.quest.mahou.chronal": "Chronal Exchange", + "atm9.quest.mahou.morgan": "Getting Morgan", + "atm9.quest.mahou.emerald": "Enough Mahou? Probably!", + "atm9.quest.mahou.power": "Power Consolidation Ritual", + "atm9.quest.mahou.lake": "Mahou Lake", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Upgrading Caliburn to upgrade Morgan", + "atm9.quest.mahou.warden": "Got Morgan", + "atm9.quest.mahou.genocide": "Maxed out Morgan", + "atm9.quest.mahou.strength": "Scroll of Strengthening", + "atm9.quest.mahou.stick": "Strong Stick", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Strong Sword", + "atm9.quest.mahou.clarent": "Clarent", + "atm9.quest.mahou.shield": "Strong Shield", + "atm9.quest.mahou.souls": "Souls", + "atm9.quest.mahou.damage": "Scroll of Damage Exchange", + "atm9.quest.mahou.immunity": "Scroll of Immunity Exchange", + "atm9.quest.mahou.replica": "Replica", + + "atm9.quest.mahou.desc.start": "Welcome to Mahou Tsukai. No, you can't instantly get the Morgan sword you'll need to actually play the mod a little. To start take some damage. You'll have a bleeding effect. before it fades, hold shift and press M on a solid block to place your first mahou circle.", + "atm9.quest.mahou.desc.mana": "Mahou is the life source of everything Mahou Tsukai. You'll need to increase it and have tons to use spells and make weapons. When you use Mahou your limit goes up. An easy way of spending Mahou is using Attuned Emerald or Diamond to store more Mahou. Once you have a high enough Mahou you can try these spells...", + "atm9.quest.mahou.desc.mortar": "In order to get spells you'll need powdered items. To get powdered items you'll need a Mortar and Pestle.", + "atm9.quest.mahou.desc.scrolls": "Some spells can be put into scrolls to be used wherever needed. First, you'll need a Spell Cloth and place it down. Then, do the same ritual but onto the spell cloth. Once all the blood and powder is done right click the Spell Cloth and Boom Scroll! Some can not be turned into Scrolls so I am not held liable to wasted materials for that.", + "atm9.quest.mahou.desc.life": "Once you've got at least two hundred mahou you might want to make a boundary of drain life. For every mob that dies in that boundary, you get 10 mahou back, but this is a SLOW process.", + "atm9.quest.mahou.desc.durability": "Or, make a durability exchange and toss strong (but not too strong, no chisels because the mod normalizes things to around a netherite shovel in terms of durability)", + "atm9.quest.mahou.desc.chronal": "Another option is using Chronal exchange; gain mahou for 12 hours, then spend it for 12 hours. If you make a second Chronal exchange circle when the first starts spending, it becomes a loop. ", + "atm9.quest.mahou.desc.morgan": "I know why you all are here for, you're here for the Morgan sword. The most powerful sword of all the ATM Modpacks. Follow these and you'll become unstoppable.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds are mahou batteries and you'll need lots of Mahou for getting Morgan. A full attuned emerald can be used for the 5000 mahou Caliburn ritual. ", + "atm9.quest.mahou.desc.power": "In order to get Morgan you need Caliburn. In order to get Caliburn you need the Mahou Lake. In order to get the Mahou Lake you'll need the Power Consolidation Ritual. Which can be done like any other ritual just with 2 powdered diamonds and 1 powdered emerald. FYI don't do it near your base, the ritual will be the middle of the Lake.", + "atm9.quest.mahou.desc.lake": "Once the ritual has started you will notice the Lake being made. It will grow to about a 20x20 block area full of murky water. The Murky Water will not kill you unless you forget to go for air.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requires a few things, some already stated in quests some not yet. First, you need the Mahou Lake and 5000 Mahou. Then, you'll need an enchanted Diamond Sword with Smite. (The higher the better). Throw the sword into the lake and you'll find Caliburn at the bottom of it.", + "atm9.quest.mahou.desc.upgrading": "Caliburn will start off not much better than a Diamond Sword but once upgraded the Diamond Sword looks more like a normal stick. Both Morgan and Caliburn have their actual damage and their innate cap. Innate Cap is max damage it can be increased to. To increase the Innate Cap of Caliburn, enchant it with Smite then toss it in the lake with Ender Upgrades. To get the Max Cap you need 26 Ender Upgrades. Once upgraded it can't be upgraded anymore so make sure you toss in all 26 at once. To increase the normal damage you'll need to enchant it with Smite then back in the Lake it goes! You'll need more damage in order to...", + "atm9.quest.mahou.desc.warden": "To get Morgan you need to kill the Warden with Caliburn. Also Caliburns Innate Cap will be Morgans Innate Cap. Good luck!", + "atm9.quest.mahou.desc.genocide": "The only way to increase Morgan's damage is by killing villagers. Baby Villagers give even more damage! Hopefully you have a farm set up. Then after many many many villager deaths you'll have a maxed out Morgan. Also you can hold right click with Morgan to do a special attack.", + "atm9.quest.mahou.desc.strength": "In order to get more fun little Mahou Tsukai weapons, you'll need a Scroll of Strengthening. To get one, place down a Spell Cloth, then do the ritual of strengthening on top of it and pick up the cloth.", + "atm9.quest.mahou.desc.stick": "Hold a stick in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.emrys": "I wonder what you need to do to get a Lightning Staff? Could it be getting struck by lightning while holding the Strengthened Stick? I think so! Once you have Emrys hold it in your off hand and hold right click, the results will be SHOCKING!", + "atm9.quest.mahou.desc.sword": "Hold a Diamond Sword in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.clarent": "Take your Strengthened Diamond Sword in a pool of Dragon's Breath and you will get Clarent! Clarent works as a shield and sword. Hold right click to block with Clarent and any attacks it blocks it'll deal the same damage it blocked.", + "atm9.quest.mahou.desc.shield": "Hold a Shield in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.souls": "The last thing you need for Replica, obviously involves another Scroll. Scroll of the Mystic Eyes of Death Collection. It will allow you to collect Souls from watchings mobs die. Each death is only a very little bit of souls so you'll need to see a lot of death. Once you have 100 you're ready to get Replica.", + "atm9.quest.mahou.desc.damage": "One Scroll you'll need applied to get Replica is the Scroll of Damage Exchange. To get it do the Ritual of Damage Exchange with 1 Powdered Iron and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.immunity": " The Second Scroll you need activated to get Replica is the Scroll of Immunity Exchange. To get it you'll need the Ritual of Immunity Exchange which needs 1 Powdered Eye and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.replica": "Now this ones complicated. To get Replica first have 100 souls, Damage Exchange, and Immunity Exchange ready. Then, hold your strengthened shield to block an attack, then you'll have Replica.", + + + "atm9.quest.SG.SG": "Armas, Herramientas y Armaduras de Silent Gear", + "atm9.quest.SG.template": "Template Boards", + "atm9.quest.SG.SGTool": "Tu primera Herramienta!", + "atm9.quest.SG.blueprint": "Blueprint Paper", + "atm9.quest.SG.book": "Blueprint Book", + "atm9.quest.SG.toolrod": "Tool Rod Blueprint", + "atm9.quest.SG.tip": "Tip Upgrade Blueprint", + "atm9.quest.SG.coating": "Coating Blueprint", + "atm9.quest.SG.grip": "Grip Blueprint", + "atm9.quest.SG.binding": "Binding Blueprint", + "atm9.quest.SG.sword": "Sword Blueprint", + "atm9.quest.SG.dagger": "Dagger Blueprint", + "atm9.quest.SG.machete": "Machete Blueprint", + "atm9.quest.SG.katana": "Katana Blueprint", + "atm9.quest.SG.spear": "Spear Blueprint", + "atm9.quest.SG.knife": "Knife Blueprint", + "atm9.quest.SG.arrow": "Arrow Blueprint", + "atm9.quest.SG.fletching": "Fletching Blueprint", + "atm9.quest.SG.crossbow": "Crossbow Blueprint", + "atm9.quest.SG.slingshot": "Slingshot Blueprint", + "atm9.quest.SG.bow": "Bow Blueprint", + "atm9.quest.SG.axe": "Axe Blueprint", + "atm9.quest.SG.pick": "Pickaxe Blueprint", + "atm9.quest.SG.sickle": "Sickle Blueprint", + "atm9.quest.SG.shovel": "Shovel Blueprint", + "atm9.quest.SG.excavator": "Excavator Blueprint", + "atm9.quest.SG.hammer": "Hammer Blueprint", + "atm9.quest.SG.paxel": "Paxel Blueprint", + "atm9.quest.SG.mattock": "Mattock Blueprint", + "atm9.quest.SG.fish": "Fishing Rod Blueprint", + "atm9.quest.SG.shears": "Shears Blueprint", + "atm9.quest.SG.salvager": "Salvager", + "atm9.quest.SG.repairkit": "Repairing Items", + "atm9.quest.SG.helmet": "Helmet Blueprint", + "atm9.quest.SG.shield": "Shield Blueprint", + "atm9.quest.SG.chestplate": "Chestplate Blueprint", + "atm9.quest.SG.elytra": "Elytra Blueprint", + "atm9.quest.SG.ring": "Ring Blueprint", + "atm9.quest.SG.leggings": "Leggings Blueprint", + "atm9.quest.SG.bracelet": "Bracelet Blueprint", + "atm9.quest.SG.lining": "Lining Blueprint", + "atm9.quest.SG.boots": "Boots Blueprint", + "atm9.quest.SG.material_grader": "Material Grader", + "atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst", + "atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst", + "atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst", + "atm9.quest.SG.alloyer": "Metal Alloyer", + "atm9.quest.SG.starlight_charger": "&5Starlight Charger", + "atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst", + "atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst", + "atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst", + "atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap", + + "atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy. \\n \\n Each gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go! \\n \\n You can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!", + "atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r. \\n \\n Templates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r. \\n \\n If you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part. \\n \\n *Note: Material must have a Silent Gear Material tooltip with the Main type.", + "atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table. \\n \\n To create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick. \\n \\n *Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.", + "atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!! \\n \\n Blueprint paper is used to make blueprints, which are reusable, unlike template boards.", + "atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool. \\n \\n For example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.", + "atm9.quest.SG.desc.coating": "Coats an item or tool. \\n \\n Netherite makes a great coating material.", + "atm9.quest.SG.desc.sword": "Everyone loves the sword. \\n \\n With this blueprint, you can make the basic sword! Reliable damage, reliable speed.", + "atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.", + "atm9.quest.SG.desc.machete": "More damage than a sword, but slower.", + "atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.", + "atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.", + "atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.", + "atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r. \\n \\n To repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit. \\n \\n To repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.", + "atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade. \\n \\n The better the grade, the better the stats are on the material. \\n \\n The best grade is MAX. ", + "atm9.quest.SG.desc.alloyer": "This is used to create custom alloys. \\n \\n It is also the only way to get Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment. \\n \\n A structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night. \\n \\n The Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'. \\n \\n It also requires a charger catalyst per material.", + "atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.", + + "atm9.quest.SG.subt.SG": "Simple Tool Crafting", + "atm9.quest.SG.subt.SGTool": "Or At Least How To Make It", + "atm9.quest.SG.subt.blueprint": "The Schematic Maker", + "atm9.quest.SG.subt.book": "Stores all of your blueprints!", + "atm9.quest.SG.subt.toolrod": "Create your own Handle!", + "atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.", + "atm9.quest.SG.subt.coating": "Totally not just for Netherite.", + "atm9.quest.SG.subt.grip": "Get a Grip.", + "atm9.quest.SG.subt.binding": "It holds everything together.", + "atm9.quest.SG.subt.sword": "Ol' Reliable", + "atm9.quest.SG.subt.dagger": "Stabby Stabby", + "atm9.quest.SG.subt.machete": "Thicc Sword", + "atm9.quest.SG.subt.katana": "Release Your Inner Samurai", + "atm9.quest.SG.subt.spear": "Release Your Inner Spartan", + "atm9.quest.SG.subt.knife": "Stabby.", + "atm9.quest.SG.subt.scythe": "It's a Lawn Mower.", + "atm9.quest.SG.subt.excavator": "3x3 Digging!", + "atm9.quest.SG.subt.hammer": "3x3 Mining", + "atm9.quest.SG.subt.paxel": "The All In One Tool", + "atm9.quest.SG.subt.mattock": "Versatile Hoe", + "atm9.quest.SG.subt.salvager": "Breaks down items into their components.", + "atm9.quest.SG.subt.repairkit": "Your First Repair Kit", + "atm9.quest.SG.subt.material_grader": "The Material Tester", + "atm9.quest.SG.subt.alloyer": "Combines Materials", + "atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials", + + + "atm9.quest.storage.basic": "Basic Storage", + "atm9.quest.storage.trash": "Trash Cans", + "atm9.quest.storage.dim": "Dimensional Storage", + "atm9.quest.storage.NBT": "NBT and YOU!", + "atm9.quest.storage.ender": "Ender Storage", + "atm9.quest.storage.functional": "Functional Storage", + "atm9.quest.storage.drawer": "My First Drawer", + "atm9.quest.storage.8": "&6Copper Upgrade&r", + "atm9.quest.storage.16": "&eGold Upgrade&r", + "atm9.quest.storage.24": "&bDiamond Upgrade&r", + "atm9.quest.storage.32": "&5Netherite Upgrade&r", + "atm9.quest.storage.link": "Linking Tool", + "atm9.quest.storage.configurator": "Configuration Tool", + "atm9.quest.storage.enderdrawer": "Ender Drawers!", + "atm9.quest.storage.controller": "Storage Controller", + "atm9.quest.storage.compacting": "Compacting Drawer", + "atm9.quest.storage.sophisticated": "Sophisticated Storage", + "atm9.quest.storage.chest": "'Vanilla' Chest", + "atm9.quest.storage.iron": "Iron Chest", + "atm9.quest.storage.gold": "&eGold Chest&r", + "atm9.quest.storage.diamond": "&bDiamond Chest&r", + "atm9.quest.storage.netherite": "&5Netherite Chest&r", + "atm9.quest.storage.upgrade": "Upgrade Base", + "atm9.quest.storage.backpack": "Backpack", + "atm9.quest.storage.ironBP": "Iron Backpack", + "atm9.quest.storage.goldBP": "&eGold Backpack&r", + "atm9.quest.storage.diamondBP": "&bDiamond Backpack&r", + "atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r", + "atm9.quest.storage.upgrade_base": "Upgrade Base", + "atm9.quest.storage.PU": "Pump Upgrade", + "atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r", + "atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r", + "atm9.quest.storage.stack1": "Stack Upgrade Tier 1", + "atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Tank Upgrade", + "atm9.quest.storage.battery": "Battery Upgrade", + "atm9.quest.storage.stonecutting": "Stonecutter Upgrade", + "atm9.quest.storage.jukebox": "Jukebox Upgrade", + "atm9.quest.storage.refill": "Refill Upgrade", + "atm9.quest.storage.inception": "Inception Upgrade", + "atm9.quest.storage.everlasting": "Everlasting Upgrade", + "atm9.quest.storage.crafting": "Crafting Upgrade", + "atm9.quest.storage.pickup": "Pickup Upgrade", + "atm9.quest.storage.deposit": "Deposit Upgrade", + "atm9.quest.storage.filter": "Filter Upgrade", + "atm9.quest.storage.magnet": "Magnet Upgrade", + "atm9.quest.storage.feeding": "Feeding Upgrade", + "atm9.quest.storage.bpcompacting": "Compacting Upgrade", + "atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r", + "atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r", + "atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r", + "atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r", + "atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r", + "atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r", + "atm9.quest.storage.smoking": "Smoking Upgrade", + "atm9.quest.storage.blasting": "Blasting Upgrade", + "atm9.quest.storage.smelting": "Smelting Upgrade", + "atm9.quest.storage.tool": "Tool Swapper Upgrade", + "atm9.quest.storage.void": "Void Upgrade", + "atm9.quest.storage.restock": "Restock Upgrade", + "atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r", + "atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r", + "atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r", + "atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r", + "atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r", + "atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r", + + "atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter! \\n \\n You'll find all of the basic ways to store items without power, as well as useful items for your storage needs!", + "atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.", + "atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r? \\n \\n These are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them. \\n \\n NBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack. \\n \\n When you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server. \\n \\n Because of this, it is best to store them in chests or bags!", + "atm9.quest.storage.desc.ender": "Chests that work across dimensions. \\n \\n Can be color coded for security! (Right click on the block with the desired dye). \\n \\n *Note: If someone else uses your color combination, they can get the contents!", + "atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items. \\n \\n This is useful for items like Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Craft yourself a 1x1 drawer. This item holds a ton of stacks of 1 item.", + "atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers. \\n \\n To link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network. \\n \\n Holding the tool will show you what Drawers are connected to the Controller.", + "atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside. \\n \\n This is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!", + "atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents. \\n \\n This works just like an Ender Chest, but for Drawers. \\n \\n To link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.", + "atm9.quest.storage.desc.controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.' \\n \\n If you double right-click this, all items within the Storage Drawers 'Network' will be pulled from your inventory.", + "atm9.quest.storage.desc.compacting": "This item can convert items placed inside to their nugget or block forms. \\n \\n For example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Chests allows you to upgrade your chests with metals to increase storage! You can also add upgrade filters to increase the functionality of the chest. \\n \\n No more vanilla double-chest rooms!", + "atm9.quest.storage.desc.chest": "Just like a vanilla chest, but has a slot for a Storage Upgrade!", + "atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'", + "atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.", + "atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades. \\n \\n You'll need to make the Sophisticated Storage equivalent, but they function about the same.", + "atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!", + "atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.", + + "atm9.quest.storage.subt.trash": "Getting Rid of The Excess", + "atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative", + "atm9.quest.storage.subt.drawer": "Stacks on Stacks", + "atm9.quest.storage.subt.8": "x8 Storage Upgrade", + "atm9.quest.storage.subt.16": "x16 Storage Upgrade", + "atm9.quest.storage.subt.24": "x24 Storage Upgrade", + "atm9.quest.storage.subt.32": "x32 Storage Upgrade", + "atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.", + "atm9.quest.storage.subt.controller": "The Brain of the Drawers.", + "atm9.quest.storage.subt.compacting": "Auto-Convert to blocks.", + "atm9.quest.storage.subt.sophisticated": "Upgradable Chests!", + "atm9.quest.storage.subt.chest": "The Starting Chest", + "atm9.quest.storage.subt.iron": "A single chest the size of 2.", + "atm9.quest.storage.subt.gold": "A lot more room for activities.", + "atm9.quest.storage.subt.diamond": "A &olot&r more room for activities.", + "atm9.quest.storage.subt.netherite": "So much room for activities!", + "atm9.quest.storage.subt.upgrade": "Utility for Chests", + "atm9.quest.storage.subt.backpack": "Sophisticated Backpacks", + "atm9.quest.storage.subt.ironBP": "The First Upgrade", + "atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters", + "atm9.quest.storage.subt.PU": "Adds the ability to pump liquids from the tank upgrade.", + "atm9.quest.storage.subt.stack1": "Increases stack size in the backpack.", + "atm9.quest.storage.subt.tank": "Adds a tank to the backpack.", + "atm9.quest.storage.subt.battery": "Adds a battery to the backpack.", + "atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the backpack.", + "atm9.quest.storage.subt.jukebox": "Now we're jammin", + "atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the backpack.", + "atm9.quest.storage.subt.inception": "I heard you like backpacks in your backpacks.", + "atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.", + "atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the backpack.", + "atm9.quest.storage.subt.pickup": "Allows the backpack to pick up items.", + "atm9.quest.storage.subt.deposit": "Allows the backpack to be emptied.", + "atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the backpack.", + "atm9.quest.storage.subt.magnet": "Magnets items into the backpack.", + "atm9.quest.storage.subt.feeding": "Auto-feed with food in the backpack.", + "atm9.quest.storage.subt.bpcompacting": "Compacts items in the backpack to their 2x2 recipe.", + "atm9.quest.storage.subt.Apickup": "More Filtering Options", + "atm9.quest.storage.subt.Acompacting": "Compacts items in the backpack to their 3x3 recipe.", + "atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the backpack.", + "atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the backpack.", + "atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack", + "atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at.", + "atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the backpack.", + "atm9.quest.storage.subt.restock": "Stocked up.", + "atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the backpack.", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "Llave Inglesa de Cuarzo", + "atm9.quest.ae2.first": "Vamos Con lo Primero", + "atm9.quest.ae2.energy_acceptor": "Aceptador de Energia", + "atm9.quest.ae2.energy_cell": "Celda de Energia", + "atm9.quest.ae2.energy_card": "Tarjeta de Energia", + "atm9.quest.ae2.meteorite": "Caceria de Meteoros", + "atm9.quest.ae2.processors": "Procesadores", + "atm9.quest.ae2.terminals": "Terminales", + "atm9.quest.ae2.network": "Herramienta del Sistema", + "atm9.quest.ae2.fluix": "Cristales de Fluix", + "atm9.quest.ae2.cables": "Cableado Basico", + "atm9.quest.ae2.anchor": "Ancla de Cable", + "atm9.quest.ae2.advanced_cabling": "Cableado Avanzado", + "atm9.quest.ae2.coloring": "Aplicador de Colors", + "atm9.quest.ae2.channels": "Prologo en Los Canales", + "atm9.quest.ae2.ME_controller": "ME Controlador", + "atm9.quest.ae2.storage": "El Almacenamiento", + "atm9.quest.ae2.MEIOPort": "ME Puerto E/S", + "atm9.quest.ae2.workbench": "Mesa de Celdas", + "atm9.quest.ae2.equal_card": "Tarjeta de Distribucion Equivalente", + "atm9.quest.ae2.overflow_card": "Tarjeta de Destruccion de Exceso", + "atm9.quest.ae2.1k": "Creando tu Primer componente de Almacenamiento", + "atm9.quest.ae2.4k": "Componente de Almacenamiento de 4K", + "atm9.quest.ae2.16k": "Componente de Almacenamiento de 16K", + "atm9.quest.ae2.64k": "Componente de Almacenamiento de 64K", + "atm9.quest.ae2.256k": "Componente de Almacenamiento de 256K", + "atm9.quest.ae2.1m": "Componente de Almacenamiento de 1M", + "atm9.quest.ae2.4m": "Componente de Almacenamiento de 4M", + "atm9.quest.ae2.16m": "Componente de Almacenamiento de 16M", + "atm9.quest.ae2.64m": "Componente de Almacenamiento de 64M", + "atm9.quest.ae2.256": "Componente de Almacenamiento de 256M", + "atm9.quest.ae2.item_storage": "Almacenamiento de Objetos", + "atm9.quest.ae2.more_items": "Almacenamiento en Masa de Objetos", + "atm9.quest.ae2.fluid": "Almacenamiento de Liquidos", + "atm9.quest.ae2.portable": "Almacenamiento Portatil", + "atm9.quest.ae2.weapons": "Las... Armas?", + "atm9.quest.ae2.autocrafting": "Auto-Crafteo", + "atm9.quest.ae2.growth": "Acelerador de Crecimiento", + "atm9.quest.ae2.patterns": "Esquemas", + "atm9.quest.ae2.assembler": "Ensamblador Molecular", + "atm9.quest.ae2.acceleratiion": "Tarjeta de Aceleracion", + "atm9.quest.ae2.MElevel": "ME Emisor de Nivel", + "atm9.quest.ae2.redstoneME": "Redstone-Controlled ME", + "atm9.quest.ae2.crafting": "Tarjeta de Crafteo", + "atm9.quest.ae2.crafting_storage": "Unidad de Trabajos", + "atm9.quest.ae2.crafting_coprocessor": "Unidad de Coprocesador", + "atm9.quest.ae2.crafting_monitor": "Monitor de Trabajos", + "atm9.quest.ae2.IO": "Las E/S", + "atm9.quest.ae2.import_bus": "ME Importar Bus", + "atm9.quest.ae2.annhilation_plane": "ME Plano de Aniquilacion", + "atm9.quest.ae2.storage_bus": "ME Almacenamiento Bus", + "atm9.quest.ae2.capacity": "Tarjeta de Capacidad", + "atm9.quest.ae2.cards": "Hablando en Términos Generales", + "atm9.quest.ae2.export_bus": "ME Exportar Bus", + "atm9.quest.ae2.formation_plane": "ME Plano de Formacion", + "atm9.quest.ae2.P2P": "Tuneles Punto a Punto o P2P", + "atm9.quest.ae2.memory": "Tarjeta de Memoria", + "atm9.quest.ae2.fiber": "Me olvide mencionar", + "atm9.quest.ae2.spatial": "Puerto E/S Espacial", + "atm9.quest.ae2.pylon": "Pílon Espacial", + "atm9.quest.ae2.SSC": "Celda de Almacenamiento Espacial", + "atm9.quest.ae2.Sanchor": "Ancla Espacial", + "atm9.quest.ae2.wireless_AP": "ME Punto de Acesso Inalambrico", + "atm9.quest.ae2.wireless_terminal": "Terminales Inalambricas", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Condensando Materia", + "atm9.quest.ae2.antimatter": "Materia Hiper-Condensada", + "atm9.quest.ae2.quantum": "Quantum Network Bridge", + + "atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. \\n \\n To get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f. \\n \\n For more information on AE2 beyond this chapter, consult the wiki over at", + "atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. \\n \\n AE2's wrench comes in both certus and nether quartz flavours.", + "atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f. \\n \\n The &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power. \\n \\n The &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.", + "atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. \\n \\n RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.", + "atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. \\n \\n The &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.", + "atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.", + "atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center. \\n \\n This cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components. \\n \\n The easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.", + "atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.", + "atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. \\n \\n The &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.", + "atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. \\n \\n As an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.", + "atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. \\n \\n You'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.", + "atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. \\n \\n Both glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. \\n \\n All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.", + "atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. \\n \\n Cables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. \\n \\n Cable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. \\n \\n Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.", + "atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.", + "atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant. \\n \\n Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.", + "atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network. \\n \\n As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels. \\n \\n Networks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.", + "atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f. \\n \\n A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels. \\n \\n That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. \\n \\n An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.", + "atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells. \\n \\n The &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. \\n \\n The &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.", + "atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. \\n \\n When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.", + "atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. \\n \\n Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.", + "atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. \\n \\n This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with. \\n \\n The first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.", + "atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.", + "atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.", + "atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.", + "atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.", + "atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. \\n \\n This is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.", + "atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.", + "atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.", + "atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.", + "atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.", + "atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f. \\n \\n ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. \\n \\n As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). \\n \\n If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.", + "atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK. \\n \\n &dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. \\n \\n *&oTechnically 'max long'. If you know then you know.&r", + "atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. \\n \\n Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. \\n \\n For fluids, 1 byte equals 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. \\n \\n However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.", + "atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. \\n \\n The &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. \\n \\n The &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. \\n \\n Finally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.", + "atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? \\n \\n AE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. \\n \\n You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.", + "atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth. \\n \\n Place these around your Budding Crystals, give them some power, and watch your crystals grow!", + "atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used. \\n \\n Patterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.", + "atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs. \\n \\n Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. \\n \\n MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.", + "atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. \\n \\n In the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.", + "atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. \\n \\n This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.", + "atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed. \\n \\n This behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.", + "atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. \\n \\n When the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.", + "atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f. \\n \\n A crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.", + "atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. \\n \\n The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.", + "atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted. \\n \\n Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.", + "atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. \\n \\n The &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. \\n \\n As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.", + "atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.", + "atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. \\n \\n As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.", + "atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. \\n \\n Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.", + "atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.", + "atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.", + "atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.", + "atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. \\n \\n This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. \\n \\n Right-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. \\n \\n P2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.", + "atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. \\n \\n The second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.", + "atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process. \\n \\n What separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. \\n \\n Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.", + "atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod. \\n \\n The &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal. \\n \\n If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.", + "atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). \\n \\n However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture. \\n \\n Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.", + "atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. \\n \\n Upon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. \\n \\n From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.", + "atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.", + "atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.", + "atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly. \\n \\n Before it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function. \\n \\n Wireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.", + "atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.", + "atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. \\n \\n The &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. \\n \\n The first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.", + "atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r! \\n \\n See what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.", + "atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f. \\n \\n When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.", + + "atm9.quest.ae2.subt.AE2": "Virtual Storage System", + "atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.", + "atm9.quest.ae2.subt.first": "Some basic machines", + "atm9.quest.ae2.subt.energy_acceptor": "Plug in", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]", + "atm9.quest.ae2.subt.anchor": "Under the knife", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Items as a file system", + "atm9.quest.ae2.subt.MEIOPort": "Defragmentation", + "atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers", + "atm9.quest.ae2.subt.1k": "The first kilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "The first MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Bulk and cut", + "atm9.quest.ae2.subt.weapons": "Too hot for the ATF", + "atm9.quest.ae2.subt.autocrafting": "Order up", + "atm9.quest.ae2.subt.crafting": "Automation in upgrade form!", + "atm9.quest.ae2.subt.crafting_storage": "Download more RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores", + "atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "The I", + "atm9.quest.ae2.subt.annhilation_plane": "GET IN", + "atm9.quest.ae2.subt.storage_bus": "The spare chest", + "atm9.quest.ae2.subt.cards": "The remaining two IO cards", + "atm9.quest.ae2.subt.export_bus": "The O", + "atm9.quest.ae2.subt.formation_plane": "GET OUT", + "atm9.quest.ae2.subt.P2P": "Cut out the middleman", + "atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.", + "atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for", + "atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line", + "atm9.quest.ae2.subt.antimatter": "Not quite antimatter", + + "atm9.quest.ae2.img.star": "Needed For The ATM Star", + + "atm9.quest.adAstra.desc.tier2Rocket.1": "Necesitarás MUCHO &cDesh&r para hacer el &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "Con este cohete podrás volar hasta Marte. Sólo recuerda abastecerte de &bOxygen&r y &eFuel&r extra para tu vuelo de vuelta.", + "atm9.quest.adAstra.desc.tier4Rocket": "El &dTier 4 Rocket&r es el cohete de nivel más alto que podemos fabricar. Nos permitirá viajar fuera de nuestro Sistema Solar.", + "atm9.quest.adAstra.desc.spaceStations.1": "Una vez que hayas explorado la Luna y reunido suficientes Desh, ¡podrás crear &dSpace Stations&r alrededor de los planetas!", + "atm9.quest.adAstra.desc.spaceStations.2": "Son estructuras preconstruidas que sirven de minibase en la galaxia. Algo así como un hogar lejos del hogar.", + "atm9.quest.adAstra.spaceStations": "Space Stations", + "atm9.quest.adAstra.desc.lander.1": "Al aterrizar, haz clic con el botón derecho del ratón en el &aLander&r para sacar el cohete y la plataforma de lanzamiento. No podrás volver sin ellos.", + "atm9.quest.adAstra.desc.lander.2": "La Luna está bastante desierta, aparte de algunos nuevos &2Aldeanos&r que podrían estar interesados en comerciar contigo. También podrás extraer &cDesh&r, que necesitarás para el Tier 2 Rocket y puede que incluso un &aRover&r muy cool.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "¡ES HORA DE IR AL ESPACIO!", + "atm9.quest.adAstra.desc.launch.2": "Para ello, coloca tu &aLaunch Pad&r y coloca el &aTier 1 Rocket&r justo en el centro. Puedes hacer clic con el botón derecho del ratón en el cohete para abrir el inventario, que deberás llenar con 3 cubos de Fuel para llegar hasta allí. También necesitarás 3 para volver. &cAsegúrate de llevar también un Launch Pad extra&r, ¡por si lo pierdes al aterrizar!", + "atm9.quest.adAstra.desc.launch.3": "Cuando estés listo para despegar, súbete y pulsa la barra espaciadora. Cuando estés en órbita, aparecerá el menú de la galaxia. Aquí puedes seleccionar &dSolar System&r, hacer clic en &2Earth&r y seleccionar Moon!", + "atm9.quest.adAstra.desc.launch.4": "Cuando comiences a descender sobre la superficie de la Luna, ¡asegúrate de &amantener pulsado Espacio para reducir la velocidad&r! Puedes vigilar la barra de la izquierda para ver a qué distancia estás de la superficie, ¡pero asegúrate de no chocar!", + "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Pulsa F5 para pasar a tercera persona.", + "atm9.quest.adAstra.landOnMoon": "¡Aterriza en la Luna!", + "atm9.quest.adAstra.toTheMoon": "&aA La&r &bLuna&r!", + "atm9.quest.adAstra.desc.ostrum": "El siguiente recurso que buscaremos se llama &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Ostrum", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r se considera un planeta frío, pero eso no significa que no vayas a encontrar allí nuevas formas de vida. ¡Asegúrate de estar preparado!", + "atm9.quest.adAstra.visitMars": "Visita Marte", + "atm9.quest.adAstra.desc.venus.1": "¡Tenemos que hacer un viaje a Venus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r se encuentra en Venus, y es el metal más fuerte que se puede recoger de los planetas.", + "atm9.quest.adAstra.desc.venus.3": "Con esto, podrás fabricar el &5Tier 4 Rocket&r, ¡así como el &dJet Suit&r para que podamos sobrevivir en un Sistema Solar diferente!", + "atm9.quest.adAstra.visitVenus": "Visita Venus", + "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.", + "atm9.quest.adAstra.visitMercury": "Visit Mecury", + "atm9.quest.adAstra.desc.glacio.1": "Es lo más lejos que puede llevarnos nuestra tecnología actual. &bGlacio&r es un planeta frío, ¡pero tiene oxígeno para que respiremos!", + "atm9.quest.adAstra.visitGlacio": "Visita Glacio", + "atm9.quest.adAstra.desc.intro.1": "¡Bienvenido a &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "Este mod te llevara en un viaje a las estrellas, lo que significa que puedes hacer tu propio COHETE ESPACIAL!!!", + "atm9.quest.adAstra.desc.intro.3": "Para llegar al espacio, necesitarás algo más fuerte que el hierro para construir tu nave.", + "atm9.quest.adAstra.desc.intro.4": "Si quieres despegar, ¡necesitarás mucho &aSteel&r para ponerte en marcha! Hay varias formas de conseguirlo, como usar el &eMekanism's Metallurgic Infuser&r para hacer &3Steel Dust&r, o simplemente hacer el polvo usando Iron Dust, 4 de Carbon y un Hammer en una mesa de crafteo.", + "atm9.quest.adAstra.toTheStars": "&dA las estrellas!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "Este &aHammer&r se utiliza para fabricar &aPlates&r a partir de lingotes. Aunque al principio está muy bien, al final querrás fabricar un &aCompressor&r que haga este trabajo por ti. Para ello necesitarás energía.", + "atm9.quest.adAstra.desc.hammerUsage.2": "Necesitarás mucho &aHierro&r y &aSteel Plates&r para fabricar muchos de los objetos que te llevarán al espacio, ¡así que asegúrate de tenerlos automatizados!", + "atm9.quest.adAstra.makingPlates": "Elaboración de &aPlates&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "Para empezar a fabricar cohetes, necesitaremos un &dNASA Workbench&r. Este es el banco de trabajo para cohetes!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "El siguiente paso es fabricar el &aTier 1 Rocket&r utilizando el Banco de Trabajo. Una vez que tengas todas las piezas, colócalas en el Banco de trabajo!", + "atm9.quest.adAstra.makingFirstRocket": "&aHaciendo nuestro primer&r &dCohete&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "Si estás planeando ir al espacio, es mejor que sepas que necesitas un nuevo equipo para el viaje.", + "atm9.quest.adAstra.desc.spaceGear.2": "Tendrás que fabricarte un &aSpace Suit&r completo para tu primer viaje, que será a la &bLuna&r. La Luna es fría y carece de oxígeno. Sin traje, no durarás mucho :)", + "atm9.quest.adAstra.suitingUp": "&aPreparándose&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Al igual que un coche, un cohete no puede alimentarse de esperanzas y sueños. Pero, ¿cómo conseguimos combustible?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "El primer paso es encontrar &3Oil&r en el mundo. Puedes encontrarlo en el océano, ¡y tendrás que recoger una buena cantidad para poder refinarlo!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "Ahí es donde entra la &aFuel Refinery&r. Aceptará cualquier \\\"Crude\\\" Oil y lo convertirá en combustible para los cohetes. ", + "atm9.quest.adAstra.desc.fuelRefinery.4": "Te sugiero que te aprovisiones, ya que cada uno costará &e3 Buckets of Fuel&r, lo que significa 6 para un viaje de ida y vuelta.", + "atm9.quest.adAstra.fuelingUp": "&aCombustible&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Dato curioso: En la Luna no se puede respirar sin &bOxígeno&r. En realidad, no se puede respirar en ningún sitio sin Oxígeno. ¿Adivina qué no tiene la Luna?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "Así que vamos a fabricarnos unos cuantos. Empieza por crear un &aOxygen Loader&r y dale agua y energía. Esto empezará a convertir el agua en oxígeno para nosotros.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "Para recogerlo, puedes colocar dentro un &bOxygen Tank&r, un cubo vacío o un Traje Espacial.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: Siempre es buena idea tener &bOxígeno&r extra a mano... por si acaso.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparando&r &bOxígeno&r", + "atm9.quest.adAstra.desc.launchPad.1": "Un cohete necesita algo desde lo que despegar, así que tendremos que hacer un &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "Para utilizarlo, colócalo donde quieras lanzarlo con una vista despejada del cielo. Cuando tengas un cohete, colócalo en el centro de la plataforma de lanzamiento.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLanzamiento al espacio&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "Para sobrevivir en los planetas más calientes, necesitaremos un nuevo traje espacial.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "Cuando combinas &3Netherite&r y &3Ostrum&r, ¡creas un traje lo bastante fuerte como para protegerte del calor extremo!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "Si queremos llegar a esos planetas calientes, ¡también tenemos que fabricar un &dTier 3 Rocket&r!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cPrepárate para el calor&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "Este es el mejor traje espacial que se puede hacer.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "Se puede propulsar, lo que permite un vuelo similar al de las Elytras. También te protege de la lluvia ácida :)", + "atm9.quest.adAstra.jetSuit": "Jet Suit", + "atm9.quest.adAstra.desc.cryoFuel.1": "Necesitamos 6 cubos de &aFuel&r cada vez que queremos viajar a otros planetas.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Con el &3Ostrum&r que hemos reunido, podemos crear el &dCyro Freezer&r. Cuando recibe energía, esta máquina convierte objetos fríos como &bhielo, hielo compacto, hielo azul o Ice Shards&r en &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "En lugar de necesitar 3 cubos por lanzamiento, sólo necesitarás 1 de &dCryo Fuel&r. ¡Es decir, 2 para un viaje de ida y vuelta!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Nota: Esto también congela el hielo a su alrededor cuando se coloca, ¡dándote una fuente de hielo infinita!", + "atm9.quest.adAstra.efficientFuel": "&aCombustible eficiente&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "Si prefieres usar tu propia armadura en lugar de tener que llevar siempre el &aSpace Suit&r, ¡puedes encantar tu casco usando el encantamiento &dSpace Breathing&r!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "Para que esto funcione, necesitarás una &bOxygen Can&r en tu inventario.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Nota: El Oxygen Can sólo funciona en los planetas más fríos, pero puede mejorarse.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "¿No quiere usar un traje espacial?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "Si quieres hacer una base fuera de la Tierra, lo más probable es que necesites una forma de conseguir &bOxígeno&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "El &dOxygen Distributor&r es una máquina que distribuye oxígeno en una habitación &sellada&r. Cuando se le da agua y energía, distribuirá automáticamente el oxígeno en la habitación sellada.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "La &9Water Pump&r se utiliza para bombear agua desde una fuente de agua infinita situada debajo hasta el Distributor. También puedes bombear agua utilizando un fregadero o un &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxígeno para tus Bases!", + "atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.", + "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.", + "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs", + "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.", + "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.", + "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!", + "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables", + "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals", + "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \\\"Create a Spell\\\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.", + "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.", + "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions", + "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems", + "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees can be found in the overworld.", + "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs", + "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks", + "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.", + "atm9.quest.arsNouveau.subt.storingSource": "Storing Source", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!", + "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic", + "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells", + "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell", + "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!", + "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!", + "atm9.quest.arsNouveau.subt.magePower": "Mage Power", + "atm9.quest.arsNouveau.mana": "Mana", + "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!", + "atm9.quest.arsNouveau.sourceGems": "&5Source Gems", + "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!", + "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants", + "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \\\"Arcane Stones\\\"", + "atm9.quest.arsNouveau.sourcestone": "Sourcestone", + "atm9.quest.arsNouveau.sourcestones": "Sourcestones", + "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.", + "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!", + "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.", + "atm9.quest.arsNouveau.theAmulets": "The Amulets", + "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.", + "atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!", + "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.", + "atm9.quest.bloodMagic.bloodMagic": "Blood Magic", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.", + "atm9.quest.bloodMagic.makingSlates": "Making Slates", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a diamond on top of the Blood Altar, then generate enough LP to craft it.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.", + "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10% additively per rune.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.", + "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20% for each Capacity rune.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20% per rune.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5% per rune. These apply after regular Capacity Runes.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!", + "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP", + "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.", + "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20% per rune.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10% additively.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 28 total to be exact.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 56 total Blood Runes (Blank or better).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4", + "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!", + "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need a total of 108 Runes, as well as 4 Demonite Blocks.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ", + "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.", + "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ", + "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ", + "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.", + "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \\\"learn\\\" from you. You can see what it has learned so far by holding left shift while looking at it.", + "atm9.quest.bloodMagic.livingArmor": "Living Armor", + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adds 2 new dimensions, both filled with new blocks, creatures, and a total of 4 bosses.", + "atm9.quest.blueSkies.desc.newDimensions.2": "To get started, we need to find the &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Welcome to Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "Welcome to &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Somewhere in the Overworld, you'll find two simple homes.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "The &aGatekeeper&r lives here, and will trade you a few items to get you started in the mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Acquire the &9Blue Journal&r. You'll also need the Zeal Lighter in the next quest. ", + "atm9.quest.blueSkies.subt.simpleLife": "Living a simple life....", + "atm9.quest.blueSkies.findGatekeeper": "Finding the Gatekeeper", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "The Gatekeeper knows all about the dimensions of Blue Skies. As you journey through the mod, your &9Blue Journal&r will expand to help guide you.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "He'll also trade more items as you advance through the dimensions, so keep an eye out!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "The Knowledge of the Gatekeeper", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Within the Gatekeeper's smaller house, you might stumble upon what looks to be a broken portal.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Acquire a &6Zeal Lighter&r and use it to light the portal. ", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "It seems you have stumbled your way into the world of &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "This is the realm of eternal day and frigid temps. You'll find several large beasts, ethereal mobs, and even a few bosses.", + "atm9.quest.blueSkies.toEverbright": "To &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welcome to the world of &6Everdawn&r, the world where the sun is forever rising.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "This is a warm, humid world where insects and reptiles flourish.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Are you prepared for the poison and fire?", + "atm9.quest.blueSkies.toEverdawn": "To &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Your Overworldly tools have no power here.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "You'll want to quickly make a new pickaxe from the woods around you if you want to get anywhere in Blue Skies.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Any Blue Skies Wooden Pickaxe", + "atm9.quest.blueSkies.somethingIsntRight": "Something isn't quite right.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "If you want to master the lands of Blue Skies, you'll need to craft a new weapon, the &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "To make these, we'll need some Moonstone to get started. Head to the caverns and find you some ores!", + "atm9.quest.blueSkies.subt.darkness": "And it's pretty dark.", + "atm9.quest.blueSkies.newMiningAdventure": "A New Mining Adventure", + "atm9.quest.blueSkies.desc.woodenTools.1": "Just like in the Overworld, Wooden tools won't get you very far.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Head underground and grab some stone. You'll want to make yourself a new pickaxe, then we can get started with the new ores.", + "atm9.quest.blueSkies.subt.toolProgression": "First Wood, then Stone... then.. what?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies Stone Pickaxe", + "atm9.quest.blueSkies.gettingAnUpgrade": "Getting an Upgrade", + "atm9.quest.blueSkies.desc.spearWeapon": "The &6Spear&r is the favored weapon in Blue Skies. It can be enchanted, and works as a nice ranged weapon for the enemies you'll face.", + "atm9.quest.blueSkies.subt.spartanStyle": "Spartan Style", + "atm9.quest.blueSkies.makingANewWeapon": "Making a New Weapon", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope means Speed in the language of Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "These tools are weak, but fast.", + "atm9.quest.blueSkies.redMeansFast": "Red Means Fast", + "atm9.quest.blueSkies.pyropeTools": "Pyrope Tools", + "atm9.quest.blueSkies.desc.aquiteOre.1": "As we go further in the caverns of Blue Skies, we'll run into &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine yourself enough to make you some starter tools. You'll need these to mine the tougher Blue Skies ores.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "From here, it is recommended to find some of the better materials to make some weapons and armor.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Note: ATM Weapons still pack a punch.", + "atm9.quest.blueSkies.metalTools": "Metal Tools", + "atm9.quest.blueSkies.desc.diopsideGemstone": "The green gemstone &eDiopside&r is a very tough metal that packs a punch, but is on the slower side. This is great for weapons!", + "atm9.quest.blueSkies.diopside": "Diopside", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is a red metal found in most non-mountainous biomes in Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "It's basically Iron, but can only be used to make shears, buckets, and the &6Tool Box&r.", + "atm9.quest.blueSkies.subt.redIron": "Red Iron", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore can be found inside the non-mountainous biomes of Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "This ingot is used to strengthen the durability of almost any tool using the tool box.", + "atm9.quest.blueSkies.falsite": "&9Falsite", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "This is the Diamond of Blue Skies. ", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "While Diopside is more durable and hits harder, Charoite is faster and is lighter overall. Tools made from Charoite can mine anything in Blue Skies.", + "atm9.quest.blueSkies.charoite": "Charoite", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Found only within the Crystal Dunes.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Tools made from this ingot will come with &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "This can also be used to make the &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonite", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "This is used to upgrade and enhance tools from Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "You can use Falsite to increase the durability of a tool, or you can use any stick from the mod to swap out on a tool. Yes, different wood types have different uses.", + "atm9.quest.blueSkies.horizoniteTools": "Horizonite Tools", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Ever wanted a forge that just smelts things without fuel?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Me too. Technically, this does need a \\\"fuel\\\" per se. It has a charge, and can be recharged using Sunstone or anything made from Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "The forge must be empty to recharge.", + "atm9.quest.blueSkies.desc.lanternFeatures": "This is a lantern that prevents hostile spawns within a large radius. ", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium can be used to make Shears and a bucket.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "The bucket can pick up the underwater mobs in Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ventium Tools", + "atm9.quest.blueSkies.diopsideTools": "Diopside Tools", + "atm9.quest.blueSkies.diopsideArmor": "Diopside Armor", + "atm9.quest.blueSkies.charoiteTools": "Charoite Tools", + "atm9.quest.blueSkies.charoiteArmor": "Charoite Armor", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Whether you started in Everbright or Everdawn, you'll want to search for a tower structure. There are images for them in the next quests. This is where you find your first boss.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In the smaller parts of the tower, you'll fight for the loot and acquire some &6Blinding Dungeon Keys&r. Deep within the dungeon, there will be a doorway with a lock on it. Use 4 of the Blinding Dungeon Keys to unlock the boss fight.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Note: The boss will drop an Arc upon defeat. These can be equipped in a special tab in your inventory. There are 4 Arcs in total.", + "atm9.quest.blueSkies.starterDungeons": "&9The Starter Dungeons", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies, there are 4 bosses to defeat and several dungeons to explore.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "You can find random \\\"tunnels\\\" that lead down into dungeon rooms. These will spawn in Armored Frost Spirits to kill. Collect a few of these for Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Structures and Dungeons", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Deep within the Tower of Everbright, you'll find the Summoner.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "This boss will use lightning, energy attacks, and of course his summoned golem guards to protect the tower.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Can you best the Summoner?", + "atm9.quest.blueSkies.subt.guardianEverbright": "The Guardian of the Everbright Tower", + "atm9.quest.blueSkies.theSummoner": "&5The Summoner", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In the Everdawn Tower, you'll find the Alchemist boss fight. Collect some Blinding Dungeon Keys to unlock the fight!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare to be hit with potions, as well as fighting the minions of the Alchemist.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "The Guardian of the Everdawn Tower", + "atm9.quest.blueSkies.theAlchemist": "&5The Alchemist", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "You'll find the Nature's Dungeon within Everbright. You can't miss it, it's huge.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Gather some Nature Dungeon Keys within the maze of the structure to unlock the boss fight, and CHOP him down!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Note: You can trade with the Gatekeeper in case you can't find all of the keys, but only after you right click the gate for the boss fight.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "The Boss of the Nature Dungeon", + "atm9.quest.blueSkies.theStarlitCrusher": "&5The Starlit Crusher", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Note: If you are arachnophobic, this might not be the fight for you. ", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Within Everdawn, there will be a giant dead tree with a bunch of spider webs covering it.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Gather some Poison Dungeon Keys within to unlock the final boss fight!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "The Boss of the Poison Dungeon", + "atm9.quest.blueSkies.theArachnarch": "&5The Arachnarch", + "atm9.quest.blueSkies.desc.speedBoost": "Increases movement speed.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Grants invisibility when sneaking.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Drops from the Starlit Crusher's Loot Bag", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Increases damage done when poisoned.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops from the Arachnarch's Loot Bag", + "atm9.quest.blueSkies.desc.heartIncrease": "Increases max hearts.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "You will also need this to craft the Dragon Soul, which is needed for the ATM star.", + "atm9.quest.botania.desc.pureDaisyIntro": "La &aMargarita Pura&r es una de las primeras flores que crearás!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "Esta flor convertirá hasta 8 &2Troncos de madera&r o &9Piedra&r cercanos en &2Madera Viviente&r o &9Piedra Viviente&r, respectivamente. Sólo se convierte en un radio de 1 bloque alrededor de la flor.", + "atm9.quest.botania.firstFlower": "Nuestra primera flor", + "atm9.quest.botania.desc.usePureDaisy": "¡Usa una &bMargarita Pura&r para convertir Piedra en Piedra Viviente!", + "atm9.quest.botania.livingrock": "&7Piedra Viviente", + "atm9.quest.botania.desc.usePureDaisyWood": "¡Utiliza una &bMargarita Pura&r para convertir troncos de madera en madera viviente!", + "atm9.quest.botania.livingwood": "&2Madera Viviente&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "Con nuestra &bPiedra Viviente&r que hemos creado, ahora podemos hacer la &9Pila de maná&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "La pila de Maná es nuestro almacén para el Maná que generamos. Una vez que tiene algo de maná almacenado en su interior, podemos empezar a convertir recursos específicos en recursos de Maná, como Lingotes de Manacero, Diamantes de Maná. Para crear estos recursos, lanza el objeto a la pila con suficiente maná en su interior para convertirlo.", + "atm9.quest.botania.desc.manaPoolIntro.3": "Para &bgenerar maná&r, necesitarás crear una &2Flor Generadora&r, como la &9Hidrortensia&r o la &cEndollama&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Nota: La pila de Maná almacena una enorme cantidad de Maná. Para ver cuánto Maná almacena, prueba a mirar una mientras sostienes una &2Varita del Bosque&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "Al echar ciertos objetos en una &bPila de Maná&r, puedes infundirles &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "Para saber cuánto maná se necesita para cada objeto, consulta la receta en JEI.", + "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: Si tienes suficiente maná, prueba a crear bloques de Manacero o Diamante de maná para ahorrar tiempo.", + "atm9.quest.botania.manaInfusedMaterials": "Materiales Infundidos de Maná", + "atm9.quest.botania.creatingManaResources": "Creación de Recursos Infundidos de Maná", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r es un mod tecnológico disfrazado de mod mágico, ¡pero con un MONTÓN de accesorios y juguetes geniales para jugar!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "Para comenzar tu viaje en Botania, ¡necesitarás un montón de &9Flores Místicas&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "Para obtener más información sobre los objetos en el mod, asegúrate de consultar la &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Bienvenido a &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "¡Ahora que tenemos algunas flores, podemos empezar a convertir la flora básica en flora funcional y generadora utilizando la &9Botica de pétalos&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "Para empezar a aprovechar la energía de los Pétalos de Flores Místicas, necesitaremos llenar la Botica con &bAgua&r. Esto se puede hacer haciendo clic derecho con un cubo de agua, o lanzando el cubo de agua sobre la Botica.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "Para crear objetos, basta con soltar los objetos adecuados para la receta en la Botica. Si haces clic con el botón derecho del ratón con la mano vacía, también eliminarás los objetos.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Una vez completada una receta, dispondrás de unos 20 segundos en los que &haciendo clic con la mano vacía&r rellenarás la última receta, ¡facilitando así la creación de varias del mismo objeto!", + "atm9.quest.botania.desc.floralFertilizer": "Puedes preparar tú mismo un &aFertilizante Floral&r que funciona como el polvo de hueso, pero para las flores de Botania.", + "atm9.quest.botania.desc.endoflameFunction": "La &cEndollama&r absorberá todos los objetos o bloques combustibles que caigan cerca, de uno en uno. Los quemará para generar Maná.", + "atm9.quest.botania.burningItems": "&cQuemando objetos&r para crear maná", + "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.", + "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!", + "atm9.quest.botania.desc.waterSourceMana.1": "Estas flores generan Maná consumiendo &bBloques Fuente de Agua&r en un área de 3x3 a su alrededor. Son muy lentas y acaban descomponiéndose.", + "atm9.quest.botania.desc.waterSourceMana.2": "A continuación se muestra un ejemplo de una configuración básica.", + "atm9.quest.botania.waterMana": "Usa &9Agua&r para crear maná", + "atm9.quest.botania.desc.blackLotus": "Sólo se encuentra en cofres del tesoro. El Loto Negro se puede lanzar a una reserva de maná que no esté vacía para concentrar una buena cantidad de maná.", + "atm9.quest.botania.blackLotus": "Loto Negro", + "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "El &2Esparcidor de Maná&r se utiliza para dirigir el flujo de Maná disparando Ráfagas de Maná.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "Puedes fijar la dirección en la que dispara el Esparcidor enlazándolo a un bloque con la &2Vara del Bosque&r. Mientras sostienes la Vara, también puedes ver el búfer de maná, así como las Ráfagas de maná.", + "atm9.quest.botania.directingMana": "Dirigir Maná", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "La &2Vara del Bosque&r es un objeto imprescindible si quieres continuar tu viaje por Botania.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "La varita tiene dos modos: &aVínculo&r y &9Función&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "El modo &aVínculo&r se utiliza para unir flores y bloques en Botania. Para empezar, haz clic con el botón derecho del ratón en el primer bloque o flor que quieras y, a continuación, haz clic con el botón derecho del ratón en otro bloque o flor para unirlos.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "El modo &9Función&r actúa esencialmente como una llave inglesa, y se utiliza para girar bloques.", + "atm9.quest.botania.wrench": "La llave inglesa de Botania", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "Para mejorar el &2Esparcidor de Maná&r, puedes colocar &9Lentes de maná&r en la parte delantera del Esparcidor. Sin embargo, la Lente de Maná más básica no hace nada.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "Tendrás que mejorar la Lente de maná para darle distintos efectos a las ráfagas de maná que envía. Las lentes también se pueden teñir fabricándolas de cualquier color, o con una Perla de Maná para crear una Lente Arcoíris.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "Combinando una Lente de Maná con runas y objetos específicos, podemos usarlos para mejorar nuestros Esparcidores. También puedes combinar 2 lentes junto con una &aBola de slime&r para crear &9Lentes de maná compuestas&r, combinando los poderes para crear efectos aún más fuertes.", + "atm9.quest.botania.upgradingManaSpreaders": "Mejorando los esparcidores de maná", + "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \\\"wirelessly\\\" transferring Mana from your Mana Pools to the desired nearby block.", + "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage", + "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.", + "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ", + "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!", + "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.", + "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools", + "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.", + "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.", + "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.", + "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!", + "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.", + "atm9.quest.botania.manaweaveRobes": "Manaweave Robes", + "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.", + "atm9.quest.botania.manasteelArmor": "Manasteel Armor", + "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.", + "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor", + "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.", + "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.", + "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ", + "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.", + "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.", + "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.", + "atm9.quest.botania.flatteningTheLand": "Flattening the Land", + "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.", + "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.", + "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.", + "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.", + "atm9.quest.botania.basicRunes": "Basic Runes", + "atm9.quest.botania.creatingRunes": "Creating Runes", + "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.", + "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots", + "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.", + "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.", + "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.", + "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.", + "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.", + "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.", + "atm9.quest.botania.sparkAugments": "Spark Augments", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.", + "atm9.quest.botania.alfheimResources": "Alfheim Resources", + "atm9.quest.botania.communingWithElves": "Communing with Elves", + "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.", + "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.", + "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.", + "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.", + "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.", + "atm9.quest.botania.openingThePortal": "Opening the Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.", + "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.", + "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.", + "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.", + "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dice of Fate&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.", + "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.", + "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.", + "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Functional Flora", + "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a redstone pulse.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.", + "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.", + "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.", + "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.", + "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.", + "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.", + "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.", + "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.", + "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.", + "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.", + "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.", + "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.", + "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.", + "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.", + "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards teh block or entity that fired the burst.", + "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.", + "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.", + "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.", + "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r", + "atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!", + "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!", + "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!", + "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.", + "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.", + "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.", + "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!", + "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.", + "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.", + "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.", + "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.", + "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.", + "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.", + "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.", + "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.", + "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.", + "atm9.quest.create.mechanicalPistons": "Mechanical Pistons", + "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.", + "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.", + "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.", + "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.", + "atm9.quest.create.desc.cartAssembler.3": "To \\\"unmount\\\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.", + "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.", + "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.", + "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.", + "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.", + "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.", + "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.", + "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.", + "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.", + "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.", + "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.", + "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.", + "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.", + "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.", + "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contrations in more detail.", + "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.", + "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.", + "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.", + "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.", + "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.", + "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.", + "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.", + "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.", + "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.", + "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.", + "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!", + "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.", + "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.", + "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.", + "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.", + "atm9.quest.create.anyBrassIngot": "Any Brass Ingot", + "atm9.quest.create.brass": "Brass", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.", + "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.", + "atm9.quest.eidolonRepraised.desc.intro.1": "This is Eidolon. A Dark Magic Mod that encompasses rituals through Braziers and Soul Harvesting.", + "atm9.quest.eidolonRepraised.desc.intro.2": "You may have this book in the Akashic Tome, but creating this book will serve a special purpose.", + "atm9.quest.eidolonRepraised.desc.intro.3": "You will need to throw this book at a Witch (yes, that hostile one), she'll add a Sign needed for later.", + "atm9.quest.eidolonRepraised.desc.intro.4": "And then throw the book at a Cleric Villager. Your best bet of this is finding/crafting a Brewing Stand and placing a bed next to it for a Villager to change jobs.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Secrets of the Dark Arts", + "atm9.quest.eidolonRepraised.welcome": "Welcome to Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welcome to Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Disregard the above text, you cannot eat the ingot.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "But you will need Pewter, an alloy of Iron and Lead. Craft the 2 ingots together and then smelt it. This ingot is the basis of the mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "A dense alloy ingot with magic in every bite.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "To start our first ritual, you'll need Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Craft a Brazier, this will burn the \\\"important\\\" item to start a ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Craft 8 hands. These will serve as outside method of added items for rituals. Or decorative if you like hands.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "A rumbly in my tumbleys that only hands may satisfy.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "With this special workbench, you can craft magical items.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays can be crafted in a normal bench, but here is just fine.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Also works as a normal Workbench", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "With the Ritual of Crystallization. We sacrifice bonemeal in the Brazier with 2 redstone on 2 hands.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Light the Brazier, it will consume the items.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Make sure you're surrounded with Undead enemies (piglin zombies work too), and the Ritual will instantly kill them, and give Soul Shards.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Only the undead give these vibes. Dead ones.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible requires a heat source beneath. Netherrack or a campfire will suffice.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "When following recipes, they are to the exact, you cannot throw a full stack and expect a full stack.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "General help: if it requires 2 items dropped before next step, it means both items together (within a second), changes color, then drop in next item(s) and it should give the new item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-If it requires stirring, the stirring is done before the current step items dissolve (so throw item in, stir 2 times then it changes color for next step)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-If left alone for more then 4 seconds, it will boil off, any materials put in are wasted.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "If you have a way to drop items precisely into the crucible, it helps to avoid anything missing in that 4 second time.", + "atm9.quest.eidolonRepraised.subt.complicated": "It's complicated.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Your first item with the Crucible is Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "First fill with bucket of water, wait to boil.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Once boiling, drop 2 redstone and a Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Once it changes color, throw in your 2 Gold Ingots. If all is well, you should get 2 Arcane Gold Ingots.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "You may need a bunch of this.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Magical Gold", + "atm9.quest.eidolonRepraised.desc.chanting.1": "In this portion, chanting to the gods to get power (well, not actual super powers).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "First make an Effigy, 6 Altar tables. Place on them 2 Candlesticks, Effigy, wither (or best skull), Goblet and 2 Potted wither roses (or best \\\"flower\\\" you can from book).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Be a lesson to tell you that these can only be done once a day.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Start with clicking Wicked Sign 3 times, then click Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "You will get a new symbol if done right, with the Effigy's eyes glow.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Dark Worship", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Once you've learned the Soul symbol, you can do \\\"animal\\\" sacrifice. Kill an animal while near the altar, its blood will fill the Goblet.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Then chant \\\"Animal Sacrifice\\\" on a new day, you should learn how to make Unholy Symbols.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Drop a Pewter Inlay on the ground, then Chant on it, should turn into a Unholy Symbol.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "You only need 1 for all your crafting needs. Can make more if you like putting them in frames.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Let the darkness flow!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "With some smooth stone slabs, stone, soul shards and your unholy symbol (portrayed in book), you will upgrade your altar and Effigy.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Your effigy requires the Unholy Symbol and Gold inlays with the stone, to make Elder Statue", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Wiht soul shard, stone slabs, stone and Pewter Inlay, make some Altars.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentic Stone from Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(does not inflict fire damage, just song theme)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Disregarding that, this Scythe is unique. It allows you to get Soul shards without the Crystallization Ritual.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "It is affected by Looting. Please apply Smite with Sharpness (Apotheosis only), Looting and Mending to get the most out of it.", + "atm9.quest.eidolonRepraised.subt.burning": "I'm burning, I'm burning, I'm Burning for yooooou", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Creating this axe allows its user to dish more damage, and occasionally drop the enemies skull.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Gives head yo.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "This special armor increases your mobility, reduces effectiveness of enemy magic, and heals you if you inflict Wither on enemies.", + "atm9.quest.eidolonRepraised.subt.lookPart": "You do the work, now you gotta look the part!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Warlock's Suit", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria's Wand of Sparking got nothing on this.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill of the thrill", + "atm9.quest.eidolonRepraised.desc.charmReach": "This charm will increase your Reach distance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Reach out and Touch Faith. With your personal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "For real, this would be for normal play. It increases your damage by double, but you take 5 times more damage.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "I WOULD NOT SUGGEST USING THIS WITH CURSED RING CHALLENGE", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "This special Enchanter enchants using the shards. It uses your levels and shards.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "It lets you decide enchants to put on. And lets you level them up.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "If you end up not able to use anymore, it may be \\\"completed\\\", consider using this in tandem of Apotheosis enchanting for absurd enchants.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Consider this your gateway to Apotheosis", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use the holy symbol three times to ignite what you are looking at.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Forgot a flint and steel in the caves?", + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is a magic mod based on somewhat evil things. Collect the blood of your enemies and harness the power of an ancient source of evil!", + "atm9.quest.evilcraft.desc.modIntro.2": "Everything in this mod can be found in the guidebook, the &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "To get started, find yourself some &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aWelcome to &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "To start collecting blood, we need to craft the &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "As long as you have this in your inventory, killing mobs will collect blood into the extractor. &cBlood&r is an important resource in EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Need to increase the storage of the Extractor? Simply make another, and then combine them in a crafting grid!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "These can also be used to extract blood from &cBlood Stains&r you find (or create) on the ground.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Lastly, with enough blood stored, you can sneak-right click on the ground to place a bucket of blood down.", + "atm9.quest.evilcraft.collectingBlood": "&aCollecting&r &cBlood&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "These are hard to miss, considering they have a massive beam coming from the center.", + "atm9.quest.evilcraft.desc.darkTemple.2": "In the center of the &9Dark Temple&r is a &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "We can use this to empower and create several items that we'll need along the way, including &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visit a Dark Temple", + "atm9.quest.evilcraft.darkTemples": "&9Dark Temples&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "To progress, we'll need to create our first &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "To do this, you'll need to collect at least 5 buckets worth of blood in your &aBlood Extractor&r. Once collected, make a hole with at least 5 blocks of space, and then fill it with the blood.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Once you've created your pool of blood, toss in a &9Dark Gem&r to infuse it.", + "atm9.quest.evilcraft.infusingGems": "&dInfusing Gems with&r &cBlood&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "If you leave a bucket of blood on the ground long enough, it will dry into &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Aside from being incredibly unsanitary, we need all kinds of blood for us to progress. Even dried blood.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "This will turn back into blood in the rain, or by breaking it with regular tools. If you break it with &9Flint and Steel&r, you'll get &dBlood Shards&r instead.", + "atm9.quest.evilcraft.dryingBlood": "Drying... &cBlood?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "We won't be creating Dark Power Gems using pools of blood anymore.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Instead, we can make the &9Blood Infuser&r to do all of the messy work for us. This allows you to directly infuse items with blood!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "These can be upgraded using &6Promises&r as well. This is one of the main machines used for progression!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cBlood Infuser&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combining &aHardened Blood Shards&r with &9Dark Power Gems&r will make Blood Infusion Cores.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r are the main crafting components of several machines in EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aInfusion Cores&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Using the Blood Infuser, you can create &cUndead Saplings&r that grow into &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "The logs and planks are useful for creating several tools and items within EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Undead Trees", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft machines can be upgraded using &6Promises&r. Each Promise will have different effects, but first, we'll want to upgrade our Blood Infuser to unlock more recipes.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "To do this, we need to create a &6Promise of Tenacity: Tier 1&r. Generally, this just increases the storage capacity of a machine. For the Blood Infuser, this will unlock more recipes!", + "atm9.quest.evilcraft.upgradingMachines": "&aUpgrading Our Machines&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "The &cBlood Chest&r can be used to repair items using &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "However, items repaired might become &dCursed&r....", + "atm9.quest.evilcraft.repairingTools": "Repairing Tools with &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Need to remove &dEnchantments&r from an item you've found? Maybe you want to remove a Curse? This can be done using the &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "To do this, first place at least 3 buckets worth of blood into the Purifier, then throw in the item you want to remove an enchantment from.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Next, add in the &cBlook&r. The Blook will absorb one of the enchants from the item, and convert it into a book of the enchant.", + "atm9.quest.evilcraft.removingEnchantments": "Removing &dEnchantments&r and &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Increase the Speed of EvilCraft Machines", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Increases the Efficiency of EvilCraft Machines", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Sometimes when you kill a mob, a &dVengeance Spirit&r will spawn.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Their &dEssence&r seems to be useful in crafting more advanced items within EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Not finding many Spirits? Make a &9Vengeance Ring&r and toggle it on to attract more Spirits during your battles.", + "atm9.quest.evilcraft.revengeSpirit": "Revenge of the &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aRank 2&r: More &cBlood&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Even More &cBlood&r", + "atm9.quest.evilcraft.desc.speedBoost": "Gives you a speed boost + step height!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Using the power of &9Dark Gems&r, we can create &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "These can store 16 buckets of any liquid you want, but you'll probably need this for all of the &cBlood&r you'll be collecting.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Need it to hold more? Just combine it in a crafting grid with another Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aStoring&r &cFluids&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "It's a pickaxe with Fortune V on it. That's all.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitely won't summon spirits when you are mining. &oDefinitely won't.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r has its own Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "To start this, you'll need to craft at least 33 &cDark Blood Bricks&r. With these, we'll build a structure that is strong enough to contain the summoned spirits.", + "atm9.quest.evilcraft.desc.mobFarm.3": "You'll also need a spirit trapped in a &9Box of Eternal Closure&r. This will determine the drops you'll get.", + "atm9.quest.evilcraft.desc.mobFarm.4": "To build this, you need to build a cuboid structure with enough room for the mob to spawn. The minimum size is 3x4x3, which has enough room to spawn mobs like zombies. Make sure to place a &9Spirit Furnace&r on one of the faces so you can interact with the structure.", + "atm9.quest.evilcraft.desc.mobFarm.5": "If you want to spawn bigger mobs, you'll need to make a bigger structure.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms using&r &cBlood&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "While their &dEssence&r is useful, we can also capture these Spirits for later use. That sounds evil, doesn't it?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "To become a Spirit Hunter, you'll need to create the &dVengeance Focus&r first. This is used to &aFreeze Spirits&r in place, then you place a &9Box of Eternal Closure&r near the Spirit. This will then suck the Spirit in for later use.", + "atm9.quest.evilcraft.capturingSpirits": "Capturing &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Is the &cBlood Chest&r not working fast enough? Do you have too many items that need to be repaired? You can make a &cColossal Blood Chest&r to solve these problems.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "To build one, you need to make 25 &9Reinforced Undead Planks&r. Using these, you want to make a 3x3x3 hollow cube, then place a &cColossal Blood Chest&r block to close off the multiblock structure. If done right, you'll have a massive &cBlood Chest&r you can now use. Some might call is colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "This also allows you to upgrade it using &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Blood Chest", + "atm9.quest.evilcraft.colossalRepairs": "&aColossal Repairs&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Want to create a mob egg from the spirit you have trapped in that box?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "The &9Spirit Reanimator&r does exactly that. Give it a lot of &cBlood&r and an egg, and of course a &9Box of Eternal Closure&r with the Spirit you want to create the mob egg from, and it will attempt to create the mob egg!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Note: Some mobs cannot be used to create eggs.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCreating&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "A Reusable Ender Pearl", + "atm9.quest.evilcraft.desc.maceCharge": "Holding right click will charge up the Mace to do an AoE attack using &cBlood&r. Sneak-right clicking will change the power level. The higher the power level, the more damage it will do at a higher cost of Blood.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "The &9Kineticator&r works like a magnet for items and experience.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "The &eReverse Kineticator&r will instead repel items and experience.", + "atm9.quest.evilcraft.subt.magnets": "Magnets", + "atm9.quest.evilcraft.subt.summonsZombies": "Summons Zombies", + "atm9.quest.evilcraft.subt.removesBadEffects": "Removes Bad Potion Effects", + "atm9.quest.evilcraft.subt.lightningScepter": "A One-Time Use Lightning Scepter", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Either with the flesh of &aPlayers&r or &dWerewolves&r, you can create an &aInfinite Food Source&r using the power of Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "To insert the desired potion, just right click with the &2Primed Pendant&r in hand to open its inventory.", + "atm9.quest.evilcraft.subt.appliesEffects": "Applies Potion Effects", + "atm9.quest.evilcraft.desc.maceExplosion": "Works like the &aMace of Distortion&r, except it causes an AoE explosion instead.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Have you ever wanted to be able to attack things with a Shovel, and it hurt? I would ask why, but this is EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Well look no further! This serves as both a weapon, and a tool for breaking soft things!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "The &6Entangled Chalice&r is just like an Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "When placed in the world, it can pump in Blood. When activated in your inventory, it will try to fill up your items that use &cBlood&r as a resource.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "If you want to make more Chalices using the same network, just use the crafting recipe that uses a Chalice instead of a gold ingot.", + "atm9.quest.evilcraft.entangledChalice": "&dEntangled Chalice&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Using the power of a slain &9Vengeance Spirit&r, we can use the Blood Infuser to create &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "This is &dPain&r and &dSorrow&r materialized. It's also the high-end crafting material for powerful tools and items in EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "With &dGarmonbozia&r, we can now create our own &aEnvironmental Accumulator&r. That's a lot to type out, I'm gonna be honest.", + "atm9.quest.evilcraft.weatherAccumulator": "Our Own Weather Accumulator", + "atm9.quest.evilcraft.desc.infiniteWater.1": "When it's raining, throwing in a &aWeather Container&r will harness the power of the rain.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "With this, you can create an &9Infinite Water Bucket&r, or an &9Infinite Water Source Block&r. These are both incredibly useful items to have!", + "atm9.quest.evilcraft.letItRain": "&aLet it&r &9Rain&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "When it's a thunderstorm, throwing in a &aWeather Container&r into the &aEnvironmental Accumulator&r will harness the power of the storm.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Using this, we can create items that allow us to control Lightning at will.", + "atm9.quest.evilcraft.thunderstruck": "&aYou've Been&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Did a mob hit the floor too hard and get its &cBlood&r everywhere? Oh no!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "Anyway.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "You can use a &cSanguinary Pedestal&r to absorb that precious &cBlood&r for later use!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Want to automate collecting blood? Place a &9Spiked Plate&r on top of the Pedestal, then have a mob stand on it.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinary Pedestal", + "atm9.quest.evilcraft.collectingBloodStains": "&aCollecting&r &cBlood Stains&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "This is a unique drop from &aPlayers&r, including when you die!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "You &ocould&r get this by dying over and over, or by participating in PvP. Same thing!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Within villages, there are &ointeresting&r villagers that just so happen to be &dWerewolves&r.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Slaying these beasts will give you &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Need more blood from your enemies? Of course you do!", + "atm9.quest.evilcraft.desc.veinSword.2": "The &dVein Sword&r allows you to collect more blood, as well as more drops with Looting attached to it!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r can be made using Broom Parts. Every Broom is made up of 3 parts: a Rod, a Cap, and a Brush.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Each part can be crafted by combing the bare part with certain items to give them specific modifiers. As there are too many modifiers to type out, make sure to check the guide book for more info!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "To craft your Broom, simply place each part into the crafting table. The Broom will require Blood to function properly.", + "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom", + "atm9.quest.evilcraft.bloodBrooms": "&cBlood&r &dBrooms&r", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adds new ways to get better armor, enchants, and more!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Found within the Dark Forest biome, the Edelwood Tree looks like a small tree that has been chopped in half.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. Go out and mine some!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "You'll find the Stella Arcanum ore deep underground.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Careful when mining.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to find Yellow Orchids.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanity", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "You've probably already acquired some Darkstone, but we'll need it to craft the forge.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Blood", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dSouls", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff is everywhere.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge&r", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor consists of all the Mycelial generators working at the same time, near the reactor block.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "It generates 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Crimed Mycelial Generator", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinary Mycelial Generator", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Death Mycelial Generator", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Disenchantment Mycelial Generator", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender Mycelial Generator", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosive Mycelial Generator", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Mycelial Generator", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Furnace Mycelial Generator", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitosis Mycelial Generator", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma Mycelial Generator", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgic Mycelial Generator", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar Mycelial Generator", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Pink Mycelial Generator", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion Mycelial Generator", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Rocket Mycelial Generator", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slimey Mycelial Generator", + "atm9.quest.industrialForegoing.fluidExtractor": "Fluid Extractor - Extracts Latex from logs, some give more latex than others", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - to automate the log placing", + "atm9.quest.industrialForegoing.acaciaLogs": "Acacia Logs give the most latex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Latex Processing Unit", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill on top", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "This is how you get Ether Gas", + "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extracts latex from logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\\\& Fluid Transport", + "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime", + "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime \\\\& Liquid Meat", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion \\\\& Extraction", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades", + "atm9.quest.industrialForegoing.fluids": "Fluids", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.", + "atm9.quest.industrialForegoing.blocks": "Blocks", + "atm9.quest.industrialForegoing.animals": "Animals", + "atm9.quest.industrialForegoing.plants": "Plants", + "atm9.quest.industrialForegoing.bioPower": "Bio Power", + "atm9.quest.industrialForegoing.otherMachines": "Other Machines", + "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage", + "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "All sounds good, but you need to automate some stuff to get it working, see what each Mycelial Generator consumes to work, and automate it, most things are simple, but others, not that much... &olooking at Disenchanting Mycelial Generator&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.", + "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r Its used to craft machine frames, needed to make.. well... machines, and upgrades.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?", + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \\\"infuser\\\" (far-left slot).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.", + "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine", + "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.", + "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.", + "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts", + "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things", + "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \\\"dirty\\\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.", + "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.", + "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!", + "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.", + "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.", + "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!", + "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!", + "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!", + "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.", + "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.", + "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.", + "atm9.quest.mekanism.subt.storingPower": "Storing Power", + "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.", + "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.", + "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.", + "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel", + "atm9.quest.mekanism.steel": "Steel", + "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power", + "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids", + "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses", + "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items", + "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat", + "atm9.quest.mekanism.desc.purification.1": "This machine \\\"Purifies\\\" our ores. It turns 1 Raw Ore into 2 \\\"Clumps\\\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.", + "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.", + "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.subt.clumps": "It makes Clumps.", + "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.", + "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.", + "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down", + "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.", + "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.", + "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!", + "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!", + "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!", + "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hyrdogen Chloride, which is then used in our Chemical Injection Chamber.", + "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2 valves.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.", + "atm9.quest.mekanism.subt.brine": "Water turns into Brine!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant", + "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.", + "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.", + "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \\\"Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.", + "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory", + "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.", + "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.", + "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.", + "atm9.quest.mekanism.heaters": "Heaters", + "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production", + "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.", + "atm9.quest.mekanism.desc.customPortal.2": "Create a \\\"Portal Frame\\\" with the teleporter block being the base of the portal.", + "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.", + "atm9.quest.mekanism.customPortals": "Custom Portals!", + "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.", + "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.", + "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack", + "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....", + "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \\\"Pull or Push\\\" or rotating machines.", + "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench", + "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.", + "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source", + "atm9.quest.mekanism.waterSource": "Water Source", + "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.", + "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas", + "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!", + "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.", + "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen", + "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.", + "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.", + "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!", + "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.", + "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.", + "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory", + "atm9.quest.mekanism.mekanism": "&dMekanism&r", + "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \\\"double\\\" our ingot output, your setup should look something like this:", + "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \\\"dirty dusts\\\". This \\\"Dirty Dust\\\" is fed into an &aEnrichment Chamber&r, which converts the \\\"Dirty Dust\\\" into the appropriate \\\"Ore Dust.\\\"", + "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?", + "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory", + "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far", + "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?", + "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.", + "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?", + "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.", + "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory", + "atm9.quest.mekanism.theHardPart": "The Hard Part", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.", + "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!", + "atm9.quest.mekanism.bioFuel": "Bio Fuel", + "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.", + "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.", + "atm9.quest.mekanism.substrates": "Substrates", + "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.", + "atm9.quest.mekanism.hdpePellets": "HDPE Pellets", + "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.", + "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool", + "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.", + "atm9.quest.mekanism.desc.enrichItems.2": "These \\\"Enriched\\\" items give 8x the amount of mb in a Metallurgic Infuser.", + "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!", + "atm9.quest.mekanism.enrichedItems": "Enriched Items", + "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \\\"Ore Slurry\\\" into \\\"Clean Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath", + "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals", + "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.", + "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ", + "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer > outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.", + "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dReactors&r questline!", + "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors", + "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism&r", + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiar", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!", + "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.", + "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons&r", + "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!", + "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!", + "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)", + "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.", + "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \\\"vision\\\" to find certain items for progression.", + "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.", + "atm9.quest.occultism.tripReady": "Get Ready for a Trip", + "atm9.quest.occultism.demonFruit": "&cDemon Fruit&r", + "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?", + "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.", + "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r and adventuring into the world. You might be surprised what you find. To make it easier, there are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions", + "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.", + "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.", + "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!", + "atm9.quest.occultism.candles": "Candles", + "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.", + "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.", + "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.", + "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.", + "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.", + "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.", + "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding&r", + "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!", + "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \\\"Mark All As Read\\\" so it unlocks everything in the book.", + "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!", + "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!", + "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.", + "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!", + "atm9.quest.occultism.chalkingItUp": "&aChalking It Up&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!", + "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon", + "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.", + "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons&r", + "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.", + "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.", + "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy", + "atm9.quest.occultism.hotDemons": "&cHot Demons&r", + "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.", + "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!", + "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!", + "atm9.quest.occultism.desc.newTools.1": "Most of the items we've needed from the &3Otherworld&r so far just needed some Spiritfire. However, we will need to use the help of the &3Third Eye&r to find the Ore of the &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "We'll also need a special pickaxe to be able to mine it. For this, we'll need to Infuse a Demon into a &dSpirit Attuned Pickaxe Head&r to create a pickaxe that can break this new kind of ore.", + "atm9.quest.occultism.newToolsForNewOres": "New Tools for New Ores", + "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to find &eIesnium Ore&r in the Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Without the effects of the &3Third Eye&r, this will look just like Netherrack. Make sure to have your &dOtherworld Goggles&r equipped!", + "atm9.quest.occultism.desc.findIesnium.3": "To locate the ore, try using a &aDivination Rod&r. You'll need to attune it to Netherrack first, then hold down right click to use it. After a few seconds, you will see a particle shoot out in the direction of the nearest Iesnium Ore. You can only mine the ore using the &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Since you can't break this ore down into double the dusts using the standard methods, try using your Foliot Crusher to double your ingots per raw ore!", + "atm9.quest.occultism.desc.findIesnium.5": "Note: If you don't see the particle, make sure your particle settings are turned on!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Ore of the Otherworld&r", + "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This not only mines Iesnium like the Infused Pickaxe, but lasts a lot longer too.", + "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!", + "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe&r", + "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?", + "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.", + "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi", + "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon", + "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher&r", + "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.", + "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.", + "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.", + "atm9.quest.occultism.miningDemons": "Mining Demons", + "atm9.quest.occultism.demonMining": "&cDemon Mining&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \\\"NBT and You\\\" in the Storage questline for more info on NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage&r", + "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.", + "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.", + "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.", + "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials", + "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.", + "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!", + "atm9.quest.occultism.remoteAccess": "&aRemote Access&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!", + "atm9.quest.occultism.familiars.1": "Familiars", + "atm9.quest.occultism.familiars.2": "&dFamiliars&r", + "atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!", + "atm9.quest.powah.desc.intro.2": "To get started, go out and mine some &aUraninite&r!", + "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.", + "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!", + "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats", + "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.", + "atm9.quest.powah.energyCables": "Energy Cables", + "atm9.quest.powah.energizingRods": "Energizing Rods", + "atm9.quest.powah.energizingOrb": "The &9Energizing Orb&r", + "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \\\"Passive Power\\\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of water.", + "atm9.quest.powah.desc.thermalGenerator.2": "There are currently 3 blocks you can place this over: a Magma block which produces the lowest, a lava source block which is a little better, or a &cBlock of Blazing Crystal&r, which provides the most heat. ", + "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.", + "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.", + "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.", + "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.", + "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!", + "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)", + "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!", + "atm9.quest.powah.reactorStarter": "Reactor (Starter)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.", + "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.", + "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.", + "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ", + "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.", + "atm9.quest.powah.bindingCards": "Binding Cards", + "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.", + "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.", + "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.", + "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.", + "atm9.quest.powah.energized": "Tier: &aEnergized&r", + "atm9.quest.powah.blazing": "Tier: &cBlazing&r", + "atm9.quest.powah.niotic": "Tier: &9Niotic&r", + "atm9.quest.powah.spirited": "Tier: &2Spirited&r", + "atm9.quest.powah.nitro": "Tier: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.", + "atm9.quest.powah.basicReactor": "Reactor (Basic)", + "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)", + "atm9.quest.powah.blazingReactor": "Reactor (Blazing)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Tier: &7Tiny&r", + "atm9.quest.powah.basic": "Tier: &bBasic&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.", + "atm9.quest.productiveBees.desc.welcome.1": "Welcome to &9Productive Bees&r!", + "atm9.quest.productiveBees.desc.welcome.2": "To get started with the mod, you'll first need to find some Honeycombs and Honey Bottles! Find yourself a Beehive, and let the bees do their work for a little. Shearing it when it is full will give you honeycombs, and glass bottles will give you Honey Bottles!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Important Note&r: With the bee quests requiring combs, the recipes will not be shown. Make sure to look them up in JEI if you need them!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Using the vanilla method, go ahead and make yourself a &9Beehive&r to have your own little setup!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "These can hold 3 Bees each, but we won't be using it for long....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bees will only create Honey and Honeycombs if they have the right flowers. Vanilla bees can use any flower, but most bees in the mod will require a specific block! Make sure to check JEI for more info.", + "atm9.quest.productiveBees.firstBeehive": "Your First Beehive!", + "atm9.quest.productiveBees.desc.beeFarm.1": "To get our own bee farm going, we'll have to find us some bees... and capture them.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Right-clicking a bee with this will capture it!", + "atm9.quest.productiveBees.desc.beeFarm.3": "Adventuring can also net you some &6Sturdy Bee Cages&r, so keep an eye out!", + "atm9.quest.productiveBees.capturingBees": "Capturing Bees!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "With the vanilla Beehive, we'll use this to craft an &eAdvanced Beehive&r. It can be Oak or any kind of wood.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bees will fly in and out of these, and drop off Honeycombs in the inventory. You can also insert glass bottles to get Honey Bottles.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "We'll need plenty of Honeycombs for treats!", + "atm9.quest.productiveBees.subt.noShearing": "No more shearing.", + "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehive", + "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.", + "atm9.quest.productiveBees.desc.nests.3": "These can be placed in any Overworld Biome.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Can be used in any Overworld biome", + "atm9.quest.productiveBees.woodNest": "Wood Nest", + "atm9.quest.productiveBees.desc.stoneNest": "The Stone Nest can be placed in any overworld biome to lure in a Mason Bee or Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Lures Bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.dirtNest.1": "The &eDirt Nest&r can be placed in any overworld biome to lure in bees.", + "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Any Overworld Biome", + "atm9.quest.productiveBees.desc.sandNest": "When placed in a Desert biome, the Sand Nest will attract either the Chocolate or Ashy Mining Bee.", + "atm9.quest.productiveBees.subt.desertBiomes": "Lures bees in Desert Biomes", + "atm9.quest.productiveBees.desc.snowNest": "Placing a Snow Nest in a snowy biome will lure in a Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Lures the Sweat Bee in Cold Biomes", + "atm9.quest.productiveBees.desc.gravelNest.1": "The Gravel Nest will lure bees in either a River biome or Beach biome.", + "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lures in bees in River and Beach Biomes", + "atm9.quest.productiveBees.desc.reedNest": "A Reed Nest will work in any overworld biome, and will lure in a Mason Bee or a Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Lures bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.slimyNest": "When placed in a swamp biome, the Slimy Nest will lure in Slimy Bees.", + "atm9.quest.productiveBees.subt.swampBiome": "Lures in a Slimy Bee in a Swamp Biome", + "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.", + "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.", + "atm9.quest.productiveBees.subt.crystallineNether": "Lures in Crystalline Bees in the Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether", + "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.", + "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline", + "atm9.quest.productiveBees.ironComb": "Iron Comb", + "atm9.quest.productiveBees.ironBees": "Iron Bees", + "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.", + "atm9.quest.productiveBees.subt.dirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee", + "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Spawns from a Quartz Nest in the Nether", + "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb", + "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining", + "atm9.quest.productiveBees.copperComb": "Copper Comb", + "atm9.quest.productiveBees.copperBees": "Copper Bees", + "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.", + "atm9.quest.productiveBees.tinComb": "Tin Comb", + "atm9.quest.productiveBees.tinBees": "Tin Bees", + "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb", + "atm9.quest.productiveBees.aluminumBees": "Aluminum Bees", + "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason", + "atm9.quest.productiveBees.goldComb": "Gold Comb", + "atm9.quest.productiveBees.goldBees": "Gold Bees", + "atm9.quest.productiveBees.subt.stoneNest": "Spawned using a Stone Nest", + "atm9.quest.productiveBees.masonBees": "Mason Bees", + "atm9.quest.productiveBees.masonBee": "Mason Bee", + "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!", + "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!", + "atm9.quest.productiveBees.findingNests": "Finding Nests", + "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.", + "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.", + "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5% chance for a new baby bee to be spawned every time honey is delivered.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.", + "atm9.quest.productiveBees.subt.makingBabies": "Making Babies", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive", + "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter", + "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs", + "atm9.quest.productiveBees.centrifuges": "Centrifuges", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Diamond Comb", + "atm9.quest.productiveBees.diamondBee": "Diamond Bee", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded", + "atm9.quest.productiveBees.lapisComb": "Lapis Comb", + "atm9.quest.productiveBees.lapisBees": "Lapis Bees", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining", + "atm9.quest.productiveBees.redstoneComb": "Redstone Comb", + "atm9.quest.productiveBees.redstoneBees": "Redstone Bees", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest", + "atm9.quest.productiveBees.enderComb": "Ender Comb", + "atm9.quest.productiveBees.enderBees": "Ender Bees", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!", + "atm9.quest.productiveBees.glowingComb": "Glowing Comb", + "atm9.quest.productiveBees.glowingBee": "Glowing Bee", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Spawned using a Wood Nest", + "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee", + "atm9.quest.productiveBees.emeraldComb": "Emerald Comb", + "atm9.quest.productiveBees.emeraldBee": "Emerald Bee", + "atm9.quest.productiveBees.desc.slimyNestLure": "You can lure these bees in using a Slimy Nest in a swamp biome.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest", + "atm9.quest.productiveBees.slimyComb": "Slimy Comb", + "atm9.quest.productiveBees.slimyBee": "Slimy Bee", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite", + "atm9.quest.productiveBees.ancientComb": "Ancient Comb", + "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose", + "atm9.quest.productiveBees.witheredComb": "Withered Comb", + "atm9.quest.productiveBees.witheredBee": "Withered Bee", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.", + "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered", + "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb", + "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark", + "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb", + "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest", + "atm9.quest.productiveBees.draconicComb": "Draconic Comb", + "atm9.quest.productiveBees.draconicBee": "Draconic Bee", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic", + "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb", + "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb", + "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee", + "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.zincComb": "Zinc Comb", + "atm9.quest.productiveBees.zincBees": "Zinc Bees", + "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver", + "atm9.quest.productiveBees.electrumComb": "Electrum Comb", + "atm9.quest.productiveBees.electrumBees": "Electrum Bees", + "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender", + "atm9.quest.productiveBees.platinumComb": "Platinum Comb", + "atm9.quest.productiveBees.platinumBees": "Platinum Bees", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded", + "atm9.quest.productiveBees.leadComb": "Lead Comb", + "atm9.quest.productiveBees.leadBees": "Lead Bees", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad", + "atm9.quest.productiveBees.blazingComb": "Blazing Comb", + "atm9.quest.productiveBees.blazingBee": "Blazing Bee", + "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc", + "atm9.quest.productiveBees.brassComb": "Brass Comb", + "atm9.quest.productiveBees.brassBees": "Brass Bees", + "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees", + "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee", + "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee", + "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Nomad Bee", + "atm9.quest.productiveBees.subt.reedNest": "Spawns from a Reed Nest", + "atm9.quest.productiveBees.reedBee": "Reed Bee", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Random Chance to Spawn when breaking Cocoa Pods in a Jungle", + "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee", + "atm9.quest.productiveBees.subt.snowNest": "Spawns from a Snow Nest", + "atm9.quest.productiveBees.sweatBee": "Sweat Bee", + "atm9.quest.productiveBees.subt.woodNests": "Spawns from most Wood Nests", + "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees", + "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place", + "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin", + "atm9.quest.productiveBees.bronzeComb": "Bronze Comb", + "atm9.quest.productiveBees.bronzeBees": "Bronze Bees", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter", + "atm9.quest.productiveBees.coalComb": "Coal Comb", + "atm9.quest.productiveBees.coalBee": "Coal Bee", + "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel", + "atm9.quest.productiveBees.constantanComb": "Constantan Comb", + "atm9.quest.productiveBees.constantanBee": "Constantan Bee", + "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.", + "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal", + "atm9.quest.productiveBees.dyeBee": "Dye Bee", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum", + "atm9.quest.productiveBees.enderiumComb": "Enderium Comb", + "atm9.quest.productiveBees.enderiumBee": "Enderium Bee", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald", + "atm9.quest.productiveBees.experienceComb": "Experience Comb", + "atm9.quest.productiveBees.experienceBee": "Experience Bee", + "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher", + "atm9.quest.productiveBees.farmerBees": "Farmer Bees", + "atm9.quest.productiveBees.farmerBee": "Farmer Bee", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee", + "atm9.quest.productiveBees.gravesComb": "Grave's Comb", + "atm9.quest.productiveBees.gravesBee": "Grave's Bee", + "atm9.quest.productiveBees.ironNickel": "Iron + Nickel", + "atm9.quest.productiveBees.invarComb": "Invar Comb", + "atm9.quest.productiveBees.invarBee": "Invar Bee", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee", + "atm9.quest.productiveBees.lumberBee": "Lumber Bee", + "atm9.quest.productiveBees.silverTin": "Silver + Tin", + "atm9.quest.productiveBees.lumiumComb": "Lumium Comb", + "atm9.quest.productiveBees.lumiumBee": "Lumium Bee", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo", + "atm9.quest.productiveBees.menrilComb": "Menril Comb", + "atm9.quest.productiveBees.menrilBee": "Menril Bee", + "atm9.quest.productiveBees.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.nickelComb": "Nickel Comb", + "atm9.quest.productiveBees.nickelBee": "Nickel Bee", + "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat", + "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb", + "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee", + "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo", + "atm9.quest.productiveBees.osmiumComb": "Osmium Comb", + "atm9.quest.productiveBees.osmiumBee": "Osmium Bee", + "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger", + "atm9.quest.productiveBees.quarryBee": "Quarry Bee", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron", + "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb", + "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee", + "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat", + "atm9.quest.productiveBees.rancherBee": "Rancher Bee", + "atm9.quest.productiveBees.silverCopper": "Silver + Copper", + "atm9.quest.productiveBees.signalumComb": "Signalum Comb", + "atm9.quest.productiveBees.signalumBee": "Signalum Bee", + "atm9.quest.productiveBees.resinReed": "Resin + Reed", + "atm9.quest.productiveBees.silkyComb": "Silky Comb", + "atm9.quest.productiveBees.silkyBee": "Silky Bee", + "atm9.quest.productiveBees.ironMason": "Iron + Mason", + "atm9.quest.productiveBees.silverComb": "Silver Comb", + "atm9.quest.productiveBees.silverBee": "Silver Bee", + "atm9.quest.productiveBees.ironCoal": "Iron + Coal", + "atm9.quest.productiveBees.steelComb": "Steel Comb", + "atm9.quest.productiveBees.steelBee": "Steel Bee", + "atm9.quest.productiveBees.soulSandNestNether": "Spawned using a Soul Sand Nest in the Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee", + "atm9.quest.productiveBees.netherBrickNestNether": "Spawned using a Nether Brick Nest in the Nether", + "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb", + "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee", + "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a bee?", + "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!", + "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a saddle on a Bumble Bee, and take to the skies!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests", + "atm9.quest.productiveBees.bumbleBee": "Bumble Bee", + "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest", + "atm9.quest.productiveBees.diggerBees": "Digger Bees", + "atm9.quest.productiveBees.diggerBee": "Digger Bee", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst", + "atm9.quest.productiveBees.amethystComb": "Amethyst Comb", + "atm9.quest.productiveBees.amethystBee": "Amethyst Bee", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb", + "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee", + "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!", + "atm9.quest.productiveBees.collectorBee": "Collector Bee", + "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb", + "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!", + "atm9.quest.productiveBees.fluixComb": "Fluix Comb", + "atm9.quest.productiveBees.fluixBee": "Fluix Bee", + "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!", + "atm9.quest.productiveBees.frostyComb": "Frosty Comb", + "atm9.quest.productiveBees.frostyBee": "Frosty Bee", + "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!", + "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee", + "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!", + "atm9.quest.productiveBees.peridotComb": "Peridot Comb", + "atm9.quest.productiveBees.peridotBee": "Peridot Bee", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!", + "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!", + "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb", + "atm9.quest.productiveBees.redShroombee": "Red Shroombee", + "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!", + "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!", + "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb", + "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!", + "atm9.quest.productiveBees.souliumComb": "Soulium Comb", + "atm9.quest.productiveBees.souliumBee": "Soulium Bee", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!", + "atm9.quest.productiveBees.warpedComb": "Warped Comb", + "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee", + "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.", + "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees", + "atm9.quest.productiveBees.beeBreeding": "Bee Breeding", + "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required", + "atm9.quest.productiveBees.nestSpawning": "Nest Spawning", + "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage", + "atm9.quest.productiveBees.expansionBox": "Expansion Box", + "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.", + "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.", + "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!", + "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression", + "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.", + "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual", + "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest", + "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.", + "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees", + "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "To create spawn eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100% purity, which will give you a 100% chance to convert an egg to a bee spawn egg.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.", + "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees", + "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee when placed in the Nether", + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!", + "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace", + "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25% chance to create an extra dust.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker", + "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.", + "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!", + "atm9.quest.thermalExpansion.storingPower": "Storing Power", + "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids", + "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate", + "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity", + "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed", + "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect", + "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect", + "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \\\"Presses\\\" using Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \\\"fuel\\\" like Coal and it'll produce Coal Coke and a by-product.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \\\"Liquid\\\" Potions that can be bottled into Potions.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade", + "atm9.quest.twilightForest.desc.welcome.1": "Welcome to the &9Twilight Forest&r!", + "atm9.quest.twilightForest.desc.welcome.2": "To create a portal to the Twilight Forest, make a 2x2 hole and fill it with water. Surround the edges of the hole with flowers, and throw a diamond in.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor will give you a sign if you did it right.", + "atm9.quest.twilightForest.subt.creatingPortal": "Creating the Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Enter the Twilight Forest", + "atm9.quest.twilightForest.twilightForest": "The Twilight Forest", + "atm9.quest.twilightForest.desc.discoverEntities.1": "In the Twilight Forest, there are a bunch of new entities to discover.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "One of the worst is the Cicada. I suggest killing this for the achievement, but killing any Twilight Forest mob will work.", + "atm9.quest.twilightForest.silenceForest": "The Silence of the Forest", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... is not yet implemented.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Instead, head to the giant castle in the Final Plateau and grab some door blocks!", + "atm9.quest.twilightForest.desc.notImplemented.3": "There is a kobold that spawns in as a \\\"placeholder\\\" but you will get nothing from killing it.", + "atm9.quest.twilightForest.enterFinalPlateau": "Enter the Final Plateau", + "atm9.quest.twilightForest.finalBoss": "The Final Boss", + "atm9.quest.twilightForest.desc.differentFoods.1": "There are a lot of different foods you can make from the Twilight Forest!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Try them all!", + "atm9.quest.twilightForest.fancyNoms": "Fancy Noms", + "atm9.quest.twilightForest.desc.getLost.1": "It's easy to get lost in the Forest. In your travels, you'll run into Obsidian pillars.", + "atm9.quest.twilightForest.desc.getLost.2": "These pillars will have Ravens around them. Slay them to get their feathers, which you can use to create a map for the Twilight Forest!", + "atm9.quest.twilightForest.ravenFeathers": "Raven Feathers", + "atm9.quest.twilightForest.desc.lootChests.1": "Within the Twilight Forest, there are loot chests that can give you rare saplings.", + "atm9.quest.twilightForest.desc.lootChests.2": "Collect them all!", + "atm9.quest.twilightForest.subt.growingTrees": "Growing Trees", + "atm9.quest.twilightForest.realFinalBoss": "The Real Final Boss", + "atm9.quest.twilightForest.desc.firstBoss.1": "The first boss on your Twilight adventure can be found within the Courtyard.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Killing the Naga will grant entry to the next boss, the Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Time to Even the Scales", + "atm9.quest.twilightForest.desc.lichFight.1": "Within his tower, a Lich of great power lives here.", + "atm9.quest.twilightForest.desc.lichFight.2": "It is a 3 phase fight, but only 1 phase is unique.", + "atm9.quest.twilightForest.desc.lichFight.3": "Phase 1: The Lich surrounds himself in shields, and attacks you with Ender Pearls that shoot out like Ghast fireballs. Reflect these back to the Lich to break his shields! As his shields break, he'll send out duplicates to distract you.", + "atm9.quest.twilightForest.desc.lichFight.4": "Phase 2: The Lich switches scepters to summon Zombies to help him in the fight. With his defenses down, you will be able to melee him!", + "atm9.quest.twilightForest.desc.lichFight.5": "Phase 3: Once all of the charges are spent on his Scepter, he will switch to a Golden Sword and go berserk. Kill him fast!", + "atm9.quest.twilightForest.bringOutYourDead": "Bring out your Dead", + "atm9.quest.twilightForest.desc.minoshroom.1": "In the depths of the Labyrinth Swamp is a giant Minoshroom.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Once defeated, it'll drop Meef Stroganoff. To unlock the next area, you must eat it.", + "atm9.quest.twilightForest.mightyStroganoff": "Mighty Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "The infamous multi-headed beast from Greek Mythology.", + "atm9.quest.twilightForest.desc.hydra.2": "Ranged attacks aren't as effective, meaning you'll need to get up close and personal.", + "atm9.quest.twilightForest.desc.hydra.3": "Once defeated, you'll be able to find the next boss in the Dark Forest.", + "atm9.quest.twilightForest.subt.fireySwamp": "Firey Swamp", + "atm9.quest.twilightForest.hydraSlayer": "Hydra Slayer", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Inside the Dark Forest, you'll find a structure that leads underground.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "To enter, you'll need to place one of the trophies you've acquired on the nearby pedestal.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "On the 3rd layer, you'll find the Knight Phantoms. Defeat these to unlock the next boss.", + "atm9.quest.twilightForest.subt.darkestForests": "The Darkest of Forests", + "atm9.quest.twilightForest.enteringDarkForest": "Entering the Dark Forest", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Within the Dark Forest, you'll find the Dark Tower.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "To enter, look for the reappearing blocks at the base. Find your way through the maze all the way to the final floor to fight the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "The Ur-Ghast is recommended to kill with a ranged weapon. There are 4 Ghast traps found on the boss floor, which can be used to damage the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "These are charged with Ghastling kills, then activating with redstone. You don't have to use them, but they can prove useful.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Dark Carmonite Tower", + "atm9.quest.twilightForest.tearsOfFire": "Tears of Fire", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "After defeating the Ur-Ghast, you'll unlock the Snowy Forest biomes.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "There are many creatures to fight, but to continue your progression, you'll need to kill the Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "You can find the Alpha Yeti in a massive Yeti cave. Defeat it to move on.", + "atm9.quest.twilightForest.toTheSnowBiomes": "To the Snow Biomes!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Defeating the Alpha Yeti unlocks the Glacier biome. Here, you'll find cute little penguins and the Snow Queen.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "At the top of the Aurora Palace, the Snow Queen will summon ice crystals to protect herself.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "She'll also slam ice blocks down that destroy the floor and deal massive damage.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "You'll only be able to hit her top half, as she's protected by ice blocks.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "After defeating the Snow Queen, you'll unlock access to the Highlands.", + "atm9.quest.twilightForest.clearSkies": "Clear Skies", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "With the Giant Pickaxe, you'll want to head back to Troll Caves to find Giant Obsidian.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use the Giant Pickaxe to break it, and you'll find some loot. You want to get the Lamp of Cinders to continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "With your Magic Beans and Uberous Soil, you'll want to look for a large cloud in the highland biomes.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plant the magic beans in the soil to grow a beanstalk all the way up. Here, you'll find the Giants.", + "atm9.quest.twilightForest.desc.magicBeans.3": "You'll need to kill the Miner Giant and get their pickaxe to continue on.", + "atm9.quest.twilightForest.subt.giants": "The giants look like me, but are nothing LIKE me.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "From the scales of the Naga, you can craft some armor. Not super strong, but looks nice.", + "atm9.quest.twilightForest.nagaScaleArmor": "Naga Scale Armor", + "atm9.quest.twilightForest.desc.lichScepter.1": "Do you want to be able to shoot Ender blasts like the Lich? This is the scepter for it.", + "atm9.quest.twilightForest.desc.lichScepter.2": "To recharge, combine it with an Ender Pearl in a crafting table.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Using this Scepter, you can drain the life of your enemies!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "To recharge the scepter, combine it with Fermented Spider Eyes in a crafting table.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Because who doesn't want to summon their own Zombies?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "To recharge, combine with Rotten Flesh in a crafting table.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "This scepter summons shields around you for protection.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "To recharge, combine with Golden Apples in a crafting table.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "It's time to go to the swamps! In the swamps, you'll find an odd-looking hill with an entrance on top. This is the Minoshroom Labyrinth!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Inside, you'll fight several new enemies that can drop the Maze Map Focus. This is needed to make a Maze Map.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "This is a special map that will map your way around the Minoshroom Labyrinth. Your minimap mod has no power here.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "You can also find several loot rooms with special loot for the Maze!", + "atm9.quest.twilightForest.subt.shrek": "I wonder if we'll find Shrek", + "atm9.quest.twilightForest.toTheSwamps": "To the Swamps!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "This map is a must have for the Twilight Forest.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Using a Blank Magic Map will give you a map that shows icons for nearby bosses and structures.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "This is slightly stronger than Naga armor, and comes fully enchanted.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "You can make these by finding &6Steeleaf&r within the Twilight Forest.", + "atm9.quest.twilightForest.steeleafArmor": "Steeleaf Armor", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "This armor can be crafted using &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "This armor comes automatically enchanted as well.", + "atm9.quest.twilightForest.ironwoodArmor": "Ironwood Armor", + "atm9.quest.twilightForest.desc.fieryArmor.1": "The Hyrda drops Fiery Blood that can be used to craft Fiery armor.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "When wearing the full set, enemies that attack you will be set on fire for 10 seconds.", + "atm9.quest.twilightForest.fieryArmor": "Fiery Armor", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance of being found in Phantom Knight chests.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Crafted or found in the Phantom Knight's chests.", + "atm9.quest.twilightForest.knightmetalArmor": "Knightmetal Armor", + "atm9.quest.twilightForest.desc.questingRam.1": "Find the Questing Ram, for it bestows wealth to those who give it Rainbow Wool (16 colors)", + "atm9.quest.twilightForest.desc.questingRam.2": "Hint: There's a dispenser above your head in the ruins where the Ram is. It might prove useful.", + "atm9.quest.twilightForest.ramification": "Ramification", + "atm9.quest.twilightForest.desc.charmOfLife.1": "This is a single-use item that will prevent death. Instead of dying, the charm will be consumed and you'll be given health regen for a short period of time.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "These are found in loot chests.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Just like the Charm of Life I, this item is consumed to prevent your death. When consumed, you'll regen all of your health and be given Regen IV, Resistance, and Fire Resistance for 30 seconds.", + "atm9.quest.twilightForest.desc.deathProtection.1": "This item will prevent you from losing the items in your main and off-hand, as well as your armor when you die.", + "atm9.quest.twilightForest.desc.deathProtection.2": "This item will let you keep your armor and hotbar when you die.", + "atm9.quest.twilightForest.desc.deathProtection.3": "This item will let you keep all of your items in your inventory when you die.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "A Glorified Leafblower", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Crafted from Alpha Yeti Fur.", + "atm9.quest.twilightForest.yetiArmor": "Yeti Armor", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Small Yetis and Winter Wolves drop fur to make this armor.", + "atm9.quest.twilightForest.subt.dyable": "Dyable!", + "atm9.quest.twilightForest.arcticArmor": "Arctic Armor", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "A special pickaxe rarely found in Labyrinths.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "This pick will take 1 damage when breaking Maze walls, instead of the 16 damage for all other picks!", + "atm9.quest.twilightForest.subt.trappedChamber": "Trapped chamber, do not enter?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Dropped from the Snow Queen, this bow shoots 3 arrows at the same time, while only using 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Dropped from the Snow Queen, this bow will shoot arrows that home in on your targets. No more missing!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Found randomly in loot chests, this bow will inflict Slowness III for 10 seconds on hit.", + "atm9.quest.twilightForest.desc.swapBow.1": "This bow is rarely found in the Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "When an enemy is hit from this bow, you will swap places with them. Be careful shooting things out of the sky!", + "atm9.quest.twilightForest.desc.magnet.1": "A Magnet that can pull up anything with Ore in name, except Coal.", + "atm9.quest.twilightForest.desc.magnet.2": "This is found in Hollow Hill chests.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "A sword that deals 40 hearts of damage, but only has 1 durability.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "You can make this indestructible if you want to use this.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "These are rarely found in loot chests in the Aurora Palace.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Found in the Aurora Palace, this sword will give enemies Frosted for 10 seconds when attacked.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "This item is like a torch launcher. It launches &6Moonworms&r at the targeted block, which light up the block similar to a torch.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "You can find this in some Hollow Hill and Lich Tower treasure chests.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Want to make the Overworld feel more like the Twilight Forest?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "You can use this powder on Overworld animals to convert them into their Twilight Forest variants.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "You can find this in dungeon chests in the Twilight Forest.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combining a Raven Feather with Torchberries and Glowstone will give you a Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Using the Fiery Blood from the Hydra, you can make several tools.", + "atm9.quest.twilightForest.desc.fieryTools.2": "The Fiery Sword comes with Fire Aspect II when crafted.", + "atm9.quest.twilightForest.desc.fieryTools.3": "The Fiery Pickaxe comes with auto-smelt.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "This is a drop from the Minoshroom. It deals more damage when sprinting.", + "atm9.quest.twilightForest.knightmetalTools": "Knightmetal Tools", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r are like really cool doors. Once right-clicked, they'll disappear for a short time.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "The &6Vanishing Blocks&r will disappear when right-clicked, but they don't come back.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "The &9Carminite Builder&r, when powered with a redstone signal, will generate temporary blocks in the direction the signal came from.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "The &6Carminite Reactor&r will convert nearby Obsidian and Netherack into False Gold and False Diamond. After a short period of time, this will suck up nearby blocks and explode, creating Carminite Ghastlings around it.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Once you've unlocked the Highland biome, head over and find some trolls to kill.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "They can drop some &9Magic Beans&r. You'll also find chests that give you Uberus Soil, which is needed to grow the beans.", + "atm9.quest.twilightForest.visitingGiants": "Visiting the Giants", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Using the Lamp of Cinders, you will now be able to break the thorns in the Thornland Biome.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Gather some Thorn Roses to continue on to the Final Plateau.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Every Thorn has its Rose", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "Security Manager", + "atm9.quest.rs.grid": "Grid Networks", + "atm9.quest.rs.transmitter": "Transmitter", + "atm9.quest.rs.wrench": "Wrench", + "atm9.quest.rs.cables": "Cables", + "atm9.quest.rs.speeding": "Speeding Everything Up!", + "atm9.quest.rs.external": "External Storage", + "atm9.quest.rs.monitor": "Storage Monitor", + "atm9.quest.rs.filter": "Filter", + "atm9.quest.rs.destructor": "Destructor", + "atm9.quest.rs.destructor_upgrade": "Destructor Upgrade", + "atm9.quest.rs.eliteD": "Elite Destructor", + "atm9.quest.rs.ultraD": "Ultra Destructor", + "atm9.quest.rs.constructor": "Constructor", + "atm9.quest.rs.eliteC": "Elite Constructor", + "atm9.quest.rs.ultraC": "Ultra Constructor", + "atm9.quest.rs.importer": "Importer", + "atm9.quest.rs.eliteI": "Elite Importer", + "atm9.quest.rs.ultraI": "Ultra Importer", + "atm9.quest.rs.exporter": "Exporter", + "atm9.quest.rs.eliteE": "Elite Exporter", + "atm9.quest.rs.ultraE": "Ultra Exporter", + "atm9.quest.rs.upgrades": "Regulating Items in Interfaces", + "atm9.quest.rs.virtual_storage": "Creating Virtual Storage", + "atm9.quest.rs.disk_manipulator": "Disk Manipulator", + "atm9.quest.rs.eliteDM": "Elite Disk Manipulator", + "atm9.quest.rs.ultraDM": "Ultra Disk Manipulator", + "atm9.quest.rs.housing": "Storage Housing", + "atm9.quest.rs.1kstorage": "&61k Storage Part&r", + "atm9.quest.rs.4kstorage": "&e4k Storage Part&r", + "atm9.quest.rs.16kstorage": "&a16k Storage Part&r", + "atm9.quest.rs.64kstorage": "&b64k Storage Part&r", + "atm9.quest.rs.64kfluid": "&664k Fluid Part&r", + "atm9.quest.rs.256kfluid": "&e256k Fluid Part&r", + "atm9.quest.rs.1024kfluid": "&a1024k Fluid Part&r", + "atm9.quest.rs.4096kfluid": "&b4096k Fluid Part&r", + "atm9.quest.rs.1kstorage_block": "1k Storage Block", + "atm9.quest.rs.advanced_housing": "Advanced Storage Housing", + "atm9.quest.rs.256kstorage": "&6256k Storage Part&r", + "atm9.quest.rs.1024kstorage": "&e1024k Storage Part&r", + "atm9.quest.rs.4096kstorage": "&a4096k Storage Part&r", + "atm9.quest.rs.16384kstorage": "&b16384k Storage Part&r", + "atm9.quest.rs.65536kstorage": "&565536k Storage Part&r", + "atm9.quest.rs.262mstorage": "&4262m Storage Part&r", + "atm9.quest.rs.1048mstorage": "&21048m Storage Part&r", + "atm9.quest.rs.infinitestorage": "Infinite Storage Part", + "atm9.quest.rs.16384kfluid": "&616384k Fluid Part&r", + "atm9.quest.rs.65536kfluid": "&e65536k Fluid Part&r", + "atm9.quest.rs.262mfluid": "&2262m Fluid Part&r", + "atm9.quest.rs.1048mfluid": "&b1048m Fluid Part&r", + "atm9.quest.rs.infinitefluid": "Infinite Fluid Part", + "atm9.quest.rs.network": "Accessing Our Network Storage", + "atm9.quest.rs.crafting_grid": "Crafting Grid", + "atm9.quest.rs.portable_grid": "Portable Grid", + "atm9.quest.rs.fluid_grid": "Fluid Grid", + "atm9.quest.rs.autocrafting": "Autocrafting!", + "atm9.quest.rs.pattern_grid": "Pattern Grid", + "atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue", + "atm9.quest.rs.crafter": "Crafter", + "atm9.quest.rs.iron": "Iron Crafter", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bDiamond Crafter&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Wireless Access", + "atm9.quest.rs.WCG": "Wireless Crafting Grid", + "atm9.quest.rs.WG": "Wireless Grid", + "atm9.quest.rs.WFG": "Wireless Fluid Grid", + "atm9.quest.rs.range": "Increasing Wifi Range", + "atm9.quest.rs.infiniterange": "Infinite Range Booster", + "atm9.quest.rs.dimension": "Dimension Card", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system. \\n \\n To get started with the mod, you'll want to make the &6Controller&r. \\n \\n The Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.", + "atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network. \\n \\n When placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions. \\n \\n To restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.", + "atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them. \\n \\n This is done using &6Network Transmitters&r and &6Receivers&r. \\n \\n &9Transmitters&r should be connected to your main system, wherever your Controller is. \\n \\n The &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc. \\n \\n To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.transmitter": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things: \\n-> Rotate blocks \\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.", + "atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system. \\n \\n In the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.", + "atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade! \\n \\n The &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!", + "atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey. \\n \\n This type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid! \\n \\n This works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more! \\n \\n If you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!", + "atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.", + "atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.", + "atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to. \\n \\n You can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.", + "atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor. \\n \\n Wondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.", + "atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.", + "atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.", + "atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed. \\n \\n You can designate the block within the GUI. This is useful for automation!", + "atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.", + "atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.", + "atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block. \\n \\n For example, you can use these on Furnaces to pull the finished product out into your system. \\n \\n Make sure to grab some &6Speed&r or &6Stack&r upgrades for them! \\n \\n You can also filter what items are pulled. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage. \\n \\n This can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc. \\n \\n You can also filter what items are pushed. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.", + "atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.", + "atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel! \\n \\n But what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out. \\n \\n Using our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!", + "atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes. \\n \\n These have 8 slots for Storage Drives.", + "atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.", + "atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk. \\n \\n The Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.", + "atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.", + "atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.", + "atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.", + "atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.", + "atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.", + "atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.", + "atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives? \\n \\n You can create storage &9Blocks&r instead and just slap the block down somewhere in your system. \\n \\n Whatever items end up in the block will be stored inside whenever you break it as well. \\n \\n If you want to un-craft it, you can sneak right click while holding it.", + "atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED. \\n \\n These are used to house the larger Disk Drives.", + "atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.", + "atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.", + "atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.", + "atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.", + "atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.", + "atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well.... 262m items.", + "atm9.quest.rs.desc.1048mstorage": "You won't believe this. \\n \\n The 1048m Storage Disk can store 1048m items.", + "atm9.quest.rs.desc.infinitestorage": "Infinite item storage!", + "atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.", + "atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.", + "atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.", + "atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.", + "atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!", + "atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network? \\n \\n To access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.", + "atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table! \\n \\n Let's be honest, no one just uses regular Grids.", + "atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.", + "atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks. \\n \\n Pro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.", + "atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network. \\n \\n The easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid. \\n \\n On the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern. \\n \\n You'll then want to put the Pattern into a crafter!", + "atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue. \\n \\n You'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.", + "atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI. \\n \\n This block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!", + "atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r. \\n \\n You can attach this anywhere on your system. This is needed to use wireless grids.", + "atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.", + "atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.", + "atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.", + "atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r. \\n \\n The Wireless Transmitter can only hold 4 total. Here's one on the house.", + "atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!' \\n \\n Well, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range. \\n \\n This, however, does not extend to other dimensions.....", + "atm9.quest.rs.desc.dimension": "But this one does! \\n \\n This allows your RS system to be accessed wirelessly from any dimension.", + + "atm9.quest.rs.subt.refined": "Getting Started", + "atm9.quest.rs.subt.security": "Secure your grid!", + "atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!", + "atm9.quest.rs.subt.transmitter": "Distant Networking", + "atm9.quest.rs.subt.wrench": "You spin me right round'", + "atm9.quest.rs.subt.cables": "Connecting The System", + "atm9.quest.rs.subt.destructor": "Breaking Blocks!", + "atm9.quest.rs.subt.constructor": "Placing Blocks!", + "atm9.quest.rs.subt.importer": "Importing Items!", + "atm9.quest.rs.subt.exporter": "Importing Items!", + "atm9.quest.rs.subt.disk_manipulator": "Floppy time!", + "atm9.quest.rs.subt.portable_grid": "On-The-Go Grid", + "atm9.quest.rs.subt.crafter": "Automated crafting!", + "atm9.quest.rs.subt.wireless": "Storage, at a distance", + "atm9.quest.rs.subt.range": "I mean Transmitting Range", + + + "atm9.quest.power.ATP": "All Things Power!", + "atm9.quest.power.moving": "Transferring Power", + "atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Upgrading our Pipez", + "atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable&r", + "atm9.quest.power.flux": "Flux Networks", + "atm9.quest.power.core": "The 'Core' Crafting Materials", + "atm9.quest.power.plug": "Starting Your Network", + "atm9.quest.power.network": "My First Network", + "atm9.quest.power.UI": "The Flux Networks UI", + "atm9.quest.power.point": "Accessing Network Power", + "atm9.quest.power.controller": "Wireless Charging", + "atm9.quest.power.flux_storage": "Flux Storage", + "atm9.quest.power.early": "Early Game Power Options", + "atm9.quest.power.heat": "Heat Generator", + "atm9.quest.power.coal": "Coal Generator", + "atm9.quest.power.meka": "Mekanism: Renewable Energy", + "atm9.quest.power.end": "End Game Power Options", + "atm9.quest.power.mid": "Mid Game Power Options", + "atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator&r", + "atm9.quest.power.powah": "Need more &9Powah&r", + "atm9.quest.power.reactors": "Extreme Reactors", + "atm9.quest.power.storage": "Storing Power", + "atm9.quest.power.battery": "Energy Battery", + "atm9.quest.power.cube": "Mekanism's Energy Cubes", + "atm9.quest.power.cells": "Powercells from RFTools", + "atm9.quest.power.more": "Need more storage?", + + "atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related! \\n \\n In this section, you'll find the basic ways to generate, store, and transfer power.", + "atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it! \\n \\n There are several options, both &awired&r and &9wireless&r, for transferring power.", + "atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades. \\n \\n To 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract. \\n \\n The &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ", + "atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade. \\n \\n Once you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI! \\n \\n To be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ", + "atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly. \\n \\n You can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.", + "atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power. \\n \\n If the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ", + "atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs. \\n \\n The mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory. \\n \\n You can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT? \\n \\n To get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.", + "atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!", + "atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r. \\n \\n The Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power. \\n \\n It is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine. \\n \\n To learn how to set up your first network, check the next quest!", + "atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color! \\n \\n From here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point! \\n \\n Pro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!", + "atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI. \\n \\n Each Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system. \\n \\n &aBypass Limit&r ignores the limit set. \\n \\n There are several other tabs to check out, mostly for statistics on your network!", + "atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines! \\n \\n Once you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.", + "atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions! \\n \\n Once you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down. \\n \\n Right click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!", + "atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network! \\n \\n These hold massive amounts of power overall, and can be upgraded to store even more!", + "atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power. \\n \\n These don't produce a ton of power, but they are typically easy or cheap to get in the early game!", + "atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power: \\n \\n &9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first! \\n \\n &9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.", + "atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make. \\n \\n It is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.", + "atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources. \\n \\n The &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay. \\n \\n The &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.", + "atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild. \\n \\n &9Mekanism&r also has an end game power option that is tough to beat. \\n \\n The &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!", + "atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup! \\n \\n These options usually require a little setting up, but produce enough power to carry you far into your playthrough.", + "atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices. \\n \\n To produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short). \\n \\n The PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r. \\n \\n Once you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!", + "atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah. \\n \\n Make sure to check out the &cPowah&r Chapter to learn more!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more. \\n \\n To learn more about getting started with Extreme Reactors, check out the questline for the mod!", + "atm9.quest.power.desc.storage": "This section shows you different ways to store your power!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!", + "atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game. \\n \\n The Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface! \\n \\n To learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!", + "atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power. \\n \\n You will need a wrench to determine inputs and outputs for power.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power. \\n \\n If you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.", + + "atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.", + "atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe", + "atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution", + "atm9.quest.power.subt.network": "You're a Network Admin Now!", + "atm9.quest.power.subt.flux_storage": "Storing Power", + "atm9.quest.power.subt.early": "Starter Power", + "atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution", + "atm9.quest.power.subt.meka": "Using the Sun", + "atm9.quest.power.subt.end": "More Power Than You'll Need", + "atm9.quest.power.subt.gas": "The Power of the Melon", + "atm9.quest.power.subt.reactors": "Customizable Reactors!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Basic Game Changes", + "atm9.quest.spawner.anvil": "Anvil and Shears", + "atm9.quest.spawner.cactus": "Tall Green Crops are now taller.", + "atm9.quest.spawner.fletcher": "Fletching Table works now!", + "atm9.quest.spawner.spawner": "Monster Spawner", + "atm9.quest.spawner.prismarine": "Activation Range", + "atm9.quest.spawner.ghast": "Max Entities", + "atm9.quest.spawner.atm": "Minimum Spawn Delay", + "atm9.quest.spawner.unob": "Maximum Spawn Delay", + "atm9.quest.spawner.quartz": "Opposite Day", + "atm9.quest.spawner.lantern": "Ignore Light", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignore Players", + "atm9.quest.spawner.dragon": "Ignore All Conditions", + "atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!", + "atm9.quest.spawner.piglich": "Spawn Count", + "atm9.quest.spawner.apple": "No AI", + "atm9.quest.spawner.egg": "Youthful", + "atm9.quest.spawner.rods": "Spawn Range", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.", + "atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!", + "atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.", + "atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?", + "atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.", + "atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.", + "atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.", + "atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.", + "atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.", + "atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.", + "atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.", + "atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.", + "atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.", + "atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.", + "atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!", + "atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.", + "atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!", + "atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.", + "atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.", + + + "atm9.quest.farm.food": "Food and Farming", + "atm9.quest.farm.farming": "The Planter", + "atm9.quest.farm.grass": "Punch the Grass", + "atm9.quest.farm.flax": "Flax Seeds", + "atm9.quest.farm.string": "String from Seeds", + "atm9.quest.farm.wheat": "Wheat", + "atm9.quest.farm.bread": "The Bread of Life", + "atm9.quest.farm.cane": "Sugar Sugar", + "atm9.quest.farm.sugar": "You so sweet.", + "atm9.quest.farm.cake": "You can have your Cake and Eat it too.", + "atm9.quest.farm.fish": "The Start of a Fisher", + "atm9.quest.farm.iron": "Iron Fishing Rod", + "atm9.quest.farm.gold": "Golden Fishing Rod", + "atm9.quest.farm.diamond": "Diamond Fishing Rod", + "atm9.quest.farm.neptune": "Neptunium Fishing Rod", + "atm9.quest.farm.book": "Making a Kitchen, with a book.", + "atm9.quest.farm.cookbook": "Cooking with the power of Diamonds", + "atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD", + "atm9.quest.farm.sink": "The Sink = Infinite Water", + "atm9.quest.farm.fridge": "The Fridge", + "atm9.quest.farm.cool": "Ice, Ice, Baby", + "atm9.quest.farm.cabinet": "Even More Storage", + "atm9.quest.farm.jar": "A Cow in a Jar", + "atm9.quest.farm.heat": "Heating Upgrade", + "atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen", + "atm9.quest.farm.counter": "I need more cooking space.", + "atm9.quest.farm.pot": "Botany Pots", + "atm9.quest.farm.botany": "Automating the Pots", + "atm9.quest.farm.animals": "We're doing this the old fashioned way.", + "atm9.quest.farm.cows": "But....Cows can't be sheared...", + "atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.", + "atm9.quest.farm.sheep": "It's Clippin' Time", + "atm9.quest.farm.wool": "Mary had a Little Lamb", + "atm9.quest.farm.market": "Purchasing Farm Supplies", + "atm9.quest.farm.chicken": "I'm not gonna make an Egg pun.", + "atm9.quest.farm.egg": "The Chickens Must Go", + + "atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter! \\n \\n Here, you'll find different ways for you to grow and make food!", + "atm9.quest.farm.desc.grass": "Let's gather some seeds.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!", + "atm9.quest.farm.desc.string": "Flax turns into String!", + "atm9.quest.farm.desc.cane": "Find some sugar cane!", + "atm9.quest.farm.desc.sugar": "You should have everything you need already.", + "atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.", + "atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.", + "atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.", + "atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it. \\n \\n I'll even give you a Diamond back.", + "atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen. \\n \\n This will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block. \\n \\n You can finally create a nice kitchen in Minecraft.", + "atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen. \\n \\n It can also provide infinite water by pumping water out via cables or pipes.", + "atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other! \\n \\n You can also shift-right click on it to open then door, and you can just right click items right in.", + "atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!", + "atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air. \\n \\n And you can't put things on top of it.", + "atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block. \\n \\n To get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it. \\n \\n I have no clue what this glass is made of, but it's stronger than my relationship with Chicken.", + "atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.", + "atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!", + "atm9.quest.farm.desc.counter": "This block stores items for cooking. \\n \\n You can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources! \\n \\n These pots auto-grow almost anything you put into them, and can even be upgraded for automation!", + "atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!", + "atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area. \\n \\n This isn't the same thing found in paint.", + "atm9.quest.farm.desc.cows": "I don't wanna know how you got these.", + "atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket. \\n \\n Seriously, why no bulls?", + "atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!", + "atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds. \\n \\n Spoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.", + "atm9.quest.farm.desc.chicken": "Chickens will lay these naturally. I guess it's not really considered naturally... \\n \\n I guess the chickens are just getting... &oEggs-ercise!!!&r.", + + "atm9.quest.farm.subt.food": "Getting Started", + "atm9.quest.farm.subt.farming": "Just wait until you get machines for this.", + "atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0", + "atm9.quest.farm.subt.flax": "Who needs spiders anyway?", + "atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff", + "atm9.quest.farm.subt.bread": "Quick and Simple", + "atm9.quest.farm.subt.cane": "This grows to the sky now.", + "atm9.quest.farm.subt.sugar": "Pour some sugar on me.", + "atm9.quest.farm.subt.fish": "Willy would be Proud.", + "atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire.", + "atm9.quest.farm.subt.cookbook": "This is totally worth it btw", + "atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread", + "atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick", + "atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored.", + "atm9.quest.farm.subt.cabinet": "So much room for activities!", + "atm9.quest.farm.subt.jar": "Phenomenal Milking Powers....Itty bitty living space.", + "atm9.quest.farm.subt.stove": "No Timer Needed", + "atm9.quest.farm.subt.counter": "&oWe&r need more cooking space.", + "atm9.quest.farm.subt.animals": "Get along little doggy.", + "atm9.quest.farm.subt.milk": "Why aren't there any bulls in the game?", + "atm9.quest.farm.subt.wool": "Whose fleece was....rainbow?", + "atm9.quest.farm.subt.market": "The villager has more than one way to spawn", + "atm9.quest.farm.subt.chicken": "or am I?", + "atm9.quest.farm.subt.egg": "How else do you think Fried Chicken is made?", + + + "atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modeling Mobs&r", + "atm9.quest.hostile.data": "Leveling Up Data Models", + "atm9.quest.hostile.simulator": "&aSimulating Deaths&r", + "atm9.quest.hostile.overworld": "Generalized Overworld Prediction", + "atm9.quest.hostile.nether": "Generalized Nether Prediction", + "atm9.quest.hostile.end": "Generalized End Prediction", + "atm9.quest.hostile.twilight": "Generalized Twilight Prediction", + "atm9.quest.hostile.loot": "Creating &dLoot&r", + + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot! \\n \\n To do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!", + "atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN. \\n \\n With this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs. \\n \\n Each Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside! \\n \\n Note: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models. \\n \\n To start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on. \\n \\n To 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.", + "atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful. \\n \\n Data Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it! \\n \\n Once placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.", + "atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN. \\n \\n When given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip. \\n \\n The machine also requires at least one &9Prediction Matrix&r to run a simulation. \\n \\n The result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model. \\n \\n If the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.", + "atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.", + "atm9.quest.hostile.desc.nether": "Makes various Nether materials.", + "atm9.quest.hostile.desc.end": "Makes various Nether materials.", + "atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.", + "atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions. \\n \\n When given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated. \\n \\n Notable Mob Predictions: \\n \\n - &dEnder Dragons&r for &dDragon Eggs&r \\n - &2Zombies&r for Iron \\n - &0Withers&r for &5Nether Stars&r", + + "atm9.quest.hostile.subt.learn": "The Learning HUD", + "atm9.quest.hostile.subt.modeling": "For 'Gathering Data'", + + + "atm9.quest.ma.InEssence": "&aEsencia de Inferium&r", + "atm9.quest.ma.properity": "&bFragmentos de la Prosperidad&r", + "atm9.quest.ma.crystal": "&9The Infusion Crystal&r", + "atm9.quest.ma.altar": "&dEl Altar de Infusion&r", + "atm9.quest.ma.souls": "Creando semillas de Mobs", + "atm9.quest.ma.tinkering": "Tinkering", + "atm9.quest.ma.InfGrowth": "Speeding Up Growth", + "atm9.quest.ma.InfTools": "&aEssence Tools and Weapons&r", + "atm9.quest.ma.InfWater": "&aWatering Can&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Growing &aInferium&r", + "atm9.quest.ma.wood": "Semillas de Madera", + "atm9.quest.ma.stone": "Semillas de Piedra", + "atm9.quest.ma.dirt": "Semillas de Tierra", + "atm9.quest.ma.air": "Semillas de Aire", + "atm9.quest.ma.water": "Semillas de Agua", + "atm9.quest.ma.ice": "Semillas de Hielo", + "atm9.quest.ma.earth": "Semillas de Terra", + "atm9.quest.ma.fire": "Semillas de Fuego", + "atm9.quest.ma.PruEssence": "&2Esencia de Prudentium&r", + "atm9.quest.ma.PruGrowth": "&2Prudentium Growth Accelerator&r", + "atm9.quest.ma.PruTools": "&2Prudentium Tools and Weapons&r", + "atm9.quest.ma.PruWater": "&2Prudentium Watering Can&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Prudentium Armor&r", + "atm9.quest.ma.PruFarm": "&2Prudentium Farmland&r", + "atm9.quest.ma.pig": "Semillas de Puerco", + "atm9.quest.ma.chicken": "Semillas de Pollo", + "atm9.quest.ma.sheep": "Beep Beep Soy una Oveja", + "atm9.quest.ma.cow": "Meow Meow Soy una Vaca... NO!", + "atm9.quest.ma.squid": "Semillas de Calamar", + "atm9.quest.ma.fish": "Semillas de Pescado", + "atm9.quest.ma.turtle": "Semillas de Tortuga", + "atm9.quest.ma.slime": "Semillas de Slime", + "atm9.quest.ma.coal": "Semillas de Carbon", + "atm9.quest.ma.coral": "Semillas de Coral", + "atm9.quest.ma.dye": "Semillas de Tintes", + "atm9.quest.ma.nature": "Semillas de la Naturaleza", + "atm9.quest.ma.honey": "Semillas de Miel", + "atm9.quest.ma.saltpeter": "Saltpeter Seeds", + "atm9.quest.ma.nether": "Semillas del Nether", + "atm9.quest.ma.aluminum": "Semillas de Aluminio", + "atm9.quest.ma.TerEssence": "&cEsencia de Tertium&r", + "atm9.quest.ma.TerGrowth": "&cAcelerador de Crecimiento de Tertium&r", + "atm9.quest.ma.TerTools": "&cArmas y Herramientas de Tertium&r", + "atm9.quest.ma.TerWater": "&cTertium Watering Can&r", + "atm9.quest.ma.TerApple": "&cManzana de Tertium&r", + "atm9.quest.ma.TerGear": "&cArmadura de Tertium&r", + "atm9.quest.ma.TerFarm": "&cTertium Farmland&r", + "atm9.quest.ma.zombie": "Semillas de Zombie", + "atm9.quest.ma.creeper": "Semillas de Creeper", + "atm9.quest.ma.skeleton": "Semillas de Esqueleto", + "atm9.quest.ma.rabbit": "Semillas de Wonejo", + "atm9.quest.ma.spider": "Semillas de Araña", + "atm9.quest.ma.tin": "Semillas de Estaño", + "atm9.quest.ma.iron": "Semillas de Hierro", + "atm9.quest.ma.silver": "Semillas de Plata", + "atm9.quest.ma.lead": "Semillas de Plomo", + "atm9.quest.ma.zinc": "Semillas de Zinc", + "atm9.quest.ma.copper": "Semillas de Cobre", + "atm9.quest.ma.redstone": "Semillas de Redstone", + "atm9.quest.ma.glowstone": "Semillas de Polvo Luminoso", + "atm9.quest.ma.quartz": "Semillas de Cuarzo del Nether", + "atm9.quest.ma.obsidian": "Semillas de Obsidiana", + "atm9.quest.ma.certus": "Semillas de Cuarzo de Certus", + "atm9.quest.ma.prismarine": "Semillas de Prismarina", + "atm9.quest.ma.ImpEssence": "&9Esencia de Imperium&r", + "atm9.quest.ma.ImpGrowth": "&9Imperium Growth Accelerator&r", + "atm9.quest.ma.ImpTools": "&9Imperium Tools and Weapons", + "atm9.quest.ma.ImpWater": "&9Imperium Watering Can&r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Imperium Armor&r", + "atm9.quest.ma.ImpFarm": "&9Imperium Farmland&r", + "atm9.quest.ma.blaze": "Semillas de Blaze", + "atm9.quest.ma.ghast": "Semillas de Ghast", + "atm9.quest.ma.enderman": "Semillas de Enderman", + "atm9.quest.ma.exp": "Semillas de Experiencia", + "atm9.quest.ma.nickel": "Semillas de Niquel", + "atm9.quest.ma.fluorite": "Semillas de Fluorita", + "atm9.quest.ma.lapis": "Semillas de Lapis Lazuli", + "atm9.quest.ma.uranium": "Semillas de Uranio", + "atm9.quest.ma.gold": "Semillas de Oro", + "atm9.quest.ma.end": "Semillas del End", + "atm9.quest.ma.osmium": "Semillas de Osmio", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Supremium Growth Accelerator&r", + "atm9.quest.ma.SupTool": "&4Supremium Tools and Weapons&r", + "atm9.quest.ma.SupWater": "&4Supremium Watering Can&r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Supremium Armor&r", + "atm9.quest.ma.SupFarm": "&4Supremium Farmland&r", + "atm9.quest.ma.emerald": "Semillas de Esmeralda", + "atm9.quest.ma.diamond": "Semillas de Diamante", + "atm9.quest.ma.uraninite": "Semillas de Uraninite", + "atm9.quest.ma.platinum": "Semillas de Platino", + "atm9.quest.ma.netherite": "Semillas de Netherite", + "atm9.quest.ma.witherskele": "Wither Skeleton Seeds", + "atm9.quest.ma.awakening": "&dEl Despertar&r", + "atm9.quest.ma.dust": "&5Cognizant Dust&r", + "atm9.quest.ma.ASE": "&cAwakened Supremium Essence&r", + "atm9.quest.ma.AwaGear": "&cAwakened Armor&r", + "atm9.quest.ma.AwaTools": "&cAwakened Tools and Weapons&r", + "atm9.quest.ma.AwaWater": "&cAwakened Watering&r", + "atm9.quest.ma.InsEssence": "&5Esencia de Insanium&r", + "atm9.quest.ma.InsApple": "&5Manzana de Supremium&r", + "atm9.quest.ma.InsFarm": "&5Insanium Farmland&r", + "atm9.quest.ma.dragon_seeds": "Semillas de Huevo de Dragon", + "atm9.quest.ma.dragon_crux": "Dragon Egg Crux", + "atm9.quest.ma.star_seeds": "Nether Star Seeds", + "atm9.quest.ma.star_crux": "Nether Star Crux", + "atm9.quest.ma.InsBlock": "&5Bloque de Insanium&r", + "atm9.quest.ma.atm": "&eSemillas de AllTheModio&r", + "atm9.quest.ma.vib": "&3Semillas de Vibranio&r", + "atm9.quest.ma.uno": "&5Semillas de Unobtainio&r", + "atm9.quest.ma.magic": "&bMagical Soil&r", + "atm9.quest.ma.creative": "Esencia Creativa", + + "atm9.quest.ma.desc.InEssence": "&dEssence&r is the starting point for all of your growing needs in Mystical Agriculture. \\n \\n &eInferium Essence&r is the base tier of all essences. You can get this from mining, killing mobs, or by making seeds to grow them! \\n \\n To make the bigger and better essences, you'll need to make an &9Infusion Crystal&r. ", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r are used as one of the main crafting mats for several of the recipes in Mystical Agriculture, like seeds, ingots, and more. \\n \\n You'll find these from mining!", + "atm9.quest.ma.desc.crystal": "The &9Infusion Crystal&r is used to upgrade to higher tier &dEssences&r. \\n \\n To start, you'll need to create the first tier of Crystal using &2Inferium&r. This Crystal can create &ePrudentium&r by combining 4 Inferium with the Crystal. This will be used to make the next tier Crystal, which will make the next tier of Essences. \\n \\n Eventually, you'll be able to make an Infusion Crystal that works for all tiers and doesn't break!", + "atm9.quest.ma.desc.altar": "The &9Infusion Altar&r is the bread and butter of creating &aSeeds&r in the mod. You'll need to create the Altar itself, as well as 8 Pedestals. \\n \\n Placing the Altar down first will show you where to put the Pedestals. To craft a seed, place the required mats in each pedestal, then give a redstone signal to the Altar.", + "atm9.quest.ma.desc.souls": "Most seeds are simple to make, but to make &9Mob Seeds&r, you'll need to head to the Nether to pick up some &8Soulium&r. \\n \\n With the stone and ore that you find, you'll need to use these to make the &3Soulium Dagger&r and &3Soul Jars&r. Using the dagger to kill mobs, you'll be able to gather their &bsouls&r, which are used in the Infusion Altar to create the respective mob seeds. \\n \\n Alternatively, you can fill Soul Jars inside of the &3Soul Extractor&r by inserting a jar and using mob items to fill them. For example, adding Rotten Flesh will give a portion of a Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "The &9Tinkering Table&r is used to upgrade &aEssence Gear&r with &dAugments&r. \\n \\n Augments can be made using the Infusion Altar. Just like the Essences, Augments have tiers!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&r very slightly increase the growth speed of a seed when placed directly underneath the farmland. Each tier has a range of how many blocks 'up' it can accelerate, with Inferium being the lowest at 12. \\n \\n Note: Growth Accelerators of all tiers provide the same rate of growth ticks. Higher tiers however have a larger range, so you can stack more of them below a single plant. It doesn't matter which tier you use as long as the Growth Accelerator is placed within its max range.", + "atm9.quest.ma.desc.InfTools": "Starting with Inferium Essence, you can create ingots to make both Essence &9Tools&r and &9Armor&r. \\n \\n Essence tools can be upgraded to higher tiers, and just like the Armor, they can be &5Augmented&r in the &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "The &aWatering Can&r is used to increase the speed that crops grow. Higher tiers have a larger area of effect. To use this, fill it up with some water by right clicking some water, then hold right click near your crops to water them! \\n \\n Tip: You can shift-right click while looking in the air with the watering can to enable auto-watering.", + "atm9.quest.ma.desc.InfApple": "Better than a golden apple, and a tasty snack! \\n \\n Higher tiers give more hunger and saturation, as well as more buffs.", + "atm9.quest.ma.desc.InfGear": "To start your journey making &aEssence Gear&r, you'll need to make the Inferium Armor first. \\n \\n This gear can be upgraded to higher tiers, just like the Essences. You can also &9Augment&r them with the &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "You'll want to start growing &aInferium&r as soon as you can! \\n \\n While not required for growing Inferium seeds, you can also create &eEssence Farmland&r that will increase the growth speed of the seeds. However, certain seeds will require certain farmlands to be planted on.", + "atm9.quest.ma.desc.PruEssence": "This is the Tier 2 Essence, made by combining 4 Inferium together with an Inferium Infusion Crystal.", + "atm9.quest.ma.desc.awakening": "To awaken your Supremium Essence, you'll need to create a new Altar and 4 new Pedestals, as well as a new type of pedestal called the &cEssence Vessel&r. \\n \\n The Essence Vessels will require the starter Element Essences to fill: Fire, Water, Earth, and Air.", + "atm9.quest.ma.desc.dust": "This special &eDust&r is dropped from the Wither and the Ender Dragon when killed by an &dEssence Weapon&r enchanted with &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.dragon_crux": "Place this under the soil to allow Dragon Egg Seeds to grow.", + "atm9.quest.ma.desc.star_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.star_crux": "Place this under the soil to allow Nether Star Seeds to grow.", + "atm9.quest.ma.desc.atm": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.vib": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.uno": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.magic": "Place this under the soil to allow magical seeds to grow", + "atm9.quest.ma.desc.creative": "This special essence is used for making the &6ATM Star&r.", + + "atm9.quest.ma.subt.InEssence": "&bTier 1&r", + "atm9.quest.ma.subt.PruEssence": "&bTier 2&r", + "atm9.quest.ma.subt.TerEssence": "&bTier 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bTier 4&r", + "atm9.quest.ma.subt.SupEssence": "&bTier 5&r", + "atm9.quest.ma.subt.ASE": "&bTier: Awakened&r", + "atm9.quest.ma.subt.InsEssence": "&bTier 6&r", + + + "atm9.quest.gregtech.desc.gregStarIntroduction.1": "Despues de un tiempo lo haz logrado. Haz creado la Codiciada &l&1GregStar!&r&r", + "atm9.quest.gregtech.desc.gregStarIntroduction.2": "Una culminacion de todo lo que hemos aprendido en GregTech, perfeccionando cada linea de procesamiento y consiguiendo materiales, maquinas, y objetos que se hacen más difíciles con cada Categoria.", + "atm9.quest.gregtech.desc.gregStarIntroduction.3": "Pero lo lograste. Lo hiciste. La GregStar!", + "atm9.quest.gregtech.desc.gregStarIntroduction.4": "Todavía hay cosas por hacer, así que pon la cabeza en el juego otra vez, y preparate para el MAYOR desafio! Literalmente.", + "atm9.quest.gregtech.subt.gregStarBase": "At Long Last", + "atm9.quest.gregtech.desc.gregStarBase.1": "Before we can piece together the GregStar with all the components from this page, you need to craft the base the star will be build upon.", + "atm9.quest.gregtech.desc.gregStarBase.2": "The Robust Star Housing is strong enough to withstand the forces exerted in the star forge, and support the components that make up the GregStar", + "atm9.quest.gregtech.subt.precursor": "Precursor", + "atm9.quest.gregtech.desc.precursor.1": "Llegados a este punto, haz aprendido muchisimo en cada Categoria, seras recompensadx con algo para mostrar tu Conocimiento!", + "atm9.quest.gregtech.desc.precursor.2": "En este caso, este certificado sera más que suficiente. Oficialmente, Ya no Eres Un Noob!", + "atm9.quest.gregtech.subt.certifications": "Certificados!", + "atm9.quest.gregtech.desc.certifications.1": "The Fusion Reactors require some strong materials to contain the immense heat and reactions happening inside of them.", + "atm9.quest.gregtech.desc.certifications.2": "Thats why they make an incredibly suitable material for us to use in crafting the GregStar to ensure Strength and Durability of the star!", + "atm9.quest.gregtech.subt.starPlating": "Star Plating", + "atm9.quest.gregtech.desc.starPlating": "Add in UV power delivery blocks, una Estrella ATM, y BAM! Ahora tenemos un Modulo de Compresión de Las Estrellas.", + "atm9.quest.gregtech.subt.starCompression": "Star Compression", + "atm9.quest.gregtech.desc.starCompression": "Exchanging heat in any case is usually very expensive in Energy cost. In this case, some Tritainium coils, Ultimate Voltage Coils, and Large Naquadria Batteries will do the trick.", + "atm9.quest.gregtech.subt.thermalExchange": "Thermal Exchange", + "atm9.quest.gregtech.desc.thermalExchange.1": "By this point, we are no stranger to Fragmentos de Antimateria.", + "atm9.quest.gregtech.desc.thermalExchange.2": "Solo necesitamos unos cuantos para la GregStar. BASTANTES de estos.", + "atm9.quest.gregtech.subt.moreAntimatter": "Más Antimateria?", + "atm9.quest.gregtech.desc.moreAntimatter.1": "Vamos a agregarle unos cuantos Controladores de Agujero de Gusano de Industrial Foregoing, por si las dudas.", + "atm9.quest.gregtech.desc.moreAntimatter.2": "De esta forma, sabremos que esta nueva estrella creada pueda ser controlada, y su inmenso poder no se salga de las manos.", + "atm9.quest.gregtech.subt.blackHoleController": "Controlador de Agujero de Gusano", + "atm9.quest.gregtech.desc.blackHoleController.1": "Con la fuerza del Unobtainium, tiene sentido que la GregStar incluya unos cuantos lingotes para ensamblarla.", + "atm9.quest.gregtech.desc.blackHoleController.2": "There are no concerns of Structural Integrity at this point.", + "atm9.quest.gregtech.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.desc.unobtainium": "Unas computadoras avanzadas.", + "atm9.quest.gregtech.subt.advancedComputers": "Computador Avanzado", + "atm9.quest.gregtech.desc.advancedComputers": "Craft a End Steel Exchanger to be used in the production of the GregStar.", + "atm9.quest.gregtech.subt.exchangers": "Exchangers", + "atm9.quest.gregtech.desc.exchangers.1": "You are going to need quite a bit of this as a catalyst in the Star Forge in order to craft the GregStar.", + "atm9.quest.gregtech.desc.exchangers.2": "Make sure you have 10 buckets available.", + "atm9.quest.gregtech.subt.theStarThatStartedItAll": "The Star that started it all", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.1": "The Base Star, the Patrick Star, that was used to make a Star, and now is the base for another Star that will be made into a Star. ", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.2": "Got it? K. Lets move on.", + "atm9.quest.gregtech.subt.doubleItUp": "Double it Up", + "atm9.quest.gregtech.desc.doubleItUp": "Double Tungstensteel plating will make for a very durable Star. Maybe this is where it gets its Robustness from.", + "atm9.quest.gregtech.subt.screwsForPlates": "Screws for Plates", + "atm9.quest.gregtech.desc.screwsForPlates": "Gotta have some screws to secure the Double Tungstensteel Plating. Im sure these will make things very secure.", + "atm9.quest.gregtech.subt.oxygenPlasma": "Oxygen Plasma", + "atm9.quest.gregtech.desc.oxygenPlasma": "We have seen many liquids that are the result of processing by the Fusion Reactor.", + "atm9.quest.gregtech.subt.nitrogenPlasma": "Nitrogen Plasma", + "atm9.quest.gregtech.desc.nitrogenPlasma": "Did you know that plasma is considered the 4th state of Matter next to Solid, Liquid, and Gaseous?", + "atm9.quest.gregtech.subt.argonPlasma": "Argon Plasma", + "atm9.quest.gregtech.desc.argonPlasma": "Argon is a chemical element; it has symbol Ar and atomic number 18. It is in group 18 of the periodic table and is a noble gas. Argon is the third most abundant gas in Earth's atmosphere, at 0.934% (9340 ppmv)", + "atm9.quest.gregtech.subt.heliumPlasma": "Helium Plasma", + "atm9.quest.gregtech.desc.heliumPlasma": "Of all the elements, Helium is the most stable; it will not burn or react with other elements. Helium has the lowst melting point and boiling points. It exists as a gas, except under extreme conditions where it can be transitioned into the 4th State of Matter, Plasma.", + "atm9.quest.gregtech.subt.massiveMultiblock": "Multibloque Masivo", + "atm9.quest.gregtech.desc.massiveMultiblock.1": "Saying that this is a massive multiblock structure is an understatement. ", + "atm9.quest.gregtech.desc.massiveMultiblock.2": "It requires 3213 Atomic Casings, too many to fit in your inventory, so that part was left at 1 in the quest. ", + "atm9.quest.gregtech.desc.massiveMultiblock.3": "But the benefits are astounding. So give it a shot. It dual functions as a resource generator, and a power generator. The power gen numbers are insane.", + "atm9.quest.gregtech.subt.catalyst": "Huh?", + "atm9.quest.gregtech.desc.catalyst.1": "Se necesita un catalizador para este proceso.. ", + "atm9.quest.gregtech.desc.catalyst.2": "The Catalyst will ensure that each operation is able to properly complete. Estos tambien se usaran para el controlador del Multibloque", + "atm9.quest.gregtech.subt.neutonium": "Necesitamos gatos... entiendes? gatalizador?... mejor me callo", + "atm9.quest.gregtech.desc.neutonium": "Esto es bastante Neutronio. Pero, mira a tu alrededor. Pueden haber otras formas de crear este material.", + "atm9.quest.gregtech.subt.lotNeutronium": "Bastante Neutronio", + "atm9.quest.gregtech.desc.optimizedCrafting": "Tener un método optimizado para fabricar estos, Eso que toma el menor tiempo posible te beneficiará a medida que avances.", + "atm9.quest.gregtech.subt.fusionCasings": "Cubiertas de Fusion... Otra Vez", + "atm9.quest.gregtech.desc.fusionCasings.1": "Well technically its more. Weve already used these previously. ", + "atm9.quest.gregtech.desc.fusionCasings.2": "Al menos no son tan complicados de hacer.", + "atm9.quest.gregtech.subt.moreCoil": "MÁS Bobinas?!", + "atm9.quest.gregtech.desc.moreCoil.1": "Más Cristales de Fusion. Solo que esta vez lo usaremos como un componente, no para un multibloque. ", + "atm9.quest.gregtech.desc.moreCoil.2": "Te recomiendo que encuentres una forma de generar esto de forma pasiva...", + "atm9.quest.gregtech.subt.windowSeat": "Personalmente prefiero un asiento con una ventana", + "atm9.quest.gregtech.desc.liquidUranium": "Liquid Uranium 235. Lets use this liquid to bind together the other components and craft the Absolute Reaction Plate", + "atm9.quest.gregtech.subt.u235": "U235", + "atm9.quest.gregtech.desc.u235.1": "If we needed something that could ensure the transmission of every tier, with the highest level of efficiency, what would we get?", + "atm9.quest.gregtech.desc.u235.2": "Maybe combining every Superconductor available into a single cable will do the trick!", + "atm9.quest.gregtech.subt.hyperconductivity": "Híperconductividad", + "atm9.quest.gregtech.desc.gregStarShard": "La GregStar puede ser pulverizada para conseguir unos fragmentos. Podemos utilizar esos fragmentos para conseguir uno de los objetos más ROTOS o CHETADOS!", + "atm9.quest.gregtech.subt.gregStarShard": "Fragmento de la GregStar", + "atm9.quest.gregtech.desc.atmStar.1": "The Classic ATM Star. You should already be familiar with this, and I am sure you have a process to craft them down pat. ", + "atm9.quest.gregtech.desc.atmStar.2": "This is a breeze for you.", + "atm9.quest.gregtech.subt.starsComponent": "A Star for the component for a Stars Component", + "atm9.quest.gregtech.desc.starsComponent.1": "These are complex components to make. Making 1 of them is quite the task, involving many materials and many process lines. ", + "atm9.quest.gregtech.desc.starsComponent.2": "Now we need 16 of them to proceed. But I'm sure you are up to the task.", + "atm9.quest.gregtech.subt.notSmallOrder": "Not A Small Order", + "atm9.quest.gregtech.desc.transformers.1": "You are going to need a Qty of 4 to proceed. In function these will transform power from UV to UHV power, but we dont need these for power conversion. ", + "atm9.quest.gregtech.desc.transformers.2": "Its going to be used as a crafting component.", + "atm9.quest.gregtech.subt.transformers": "Transformers Robots in Disguise", + "atm9.quest.gregtech.desc.amps.1": "This may have a lot of Amperage, but we are not interested in the power delivery.", + "atm9.quest.gregtech.desc.amps.2": "We need this to craft a component. Im sure you got this one as well.", + "atm9.quest.gregtech.subt.amps16": "16 Amps", + "atm9.quest.gregtech.desc.coils16.1": "Making 16 coils may be a tall order. But a necessary one for the GregStar!", + "atm9.quest.gregtech.subt.coils16": "16 Coils", + "atm9.quest.gregtech.desc.coilsContinued.1": "The need for Coils is never ending. While we may not be utilizing these in a multiblock, you can be assured they are going to a good source.", + "atm9.quest.gregtech.subt.moreCoils": "More Coils?", + "atm9.quest.gregtech.desc.quadBatteries.1": "4 Large Naquadria Batteries will wrap up the required items for this component of the GregStar", + "atm9.quest.gregtech.subt.quadBatteries": "Quad Batteries", + "atm9.quest.gregtech.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate wire - Qty 8", + "atm9.quest.gregtech.subt.hvSuperconductor": "HV Superconductor", + "atm9.quest.gregtech.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Wire - Qty 8", + "atm9.quest.gregtech.subt.luvSuperconductor": "LuV Superconductor", + "atm9.quest.gregtech.desc.lvSuperconductor.1": "16x Manganese Phosphide wires - Qty 8", + "atm9.quest.gregtech.subt.lvSuperconductor": "LV Superconductor", + "atm9.quest.gregtech.desc.mvSuperconductor.1": "16x Magnesium Diboride Wire - Qty 8", + "atm9.quest.gregtech.subt.mvSuperconductor": "MV Superconductor", + "atm9.quest.gregtech.desc.uvSuperconductor.1": "16x Enriched Naquadah Trinium Europium Duranide wire - Qty 8", + "atm9.quest.gregtech.subt.uvSuperconductor": "UV Superconductor", + "atm9.quest.gregtech.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide wire - Qty 8", + "atm9.quest.gregtech.subt.zpmSuperconductor": "ZPM Superconductor", + "atm9.quest.gregtech.desc.uTriplatinumWire.1": "16x Uranium Triplatinum Wire - Qty 8", + "atm9.quest.gregtech.subt.evSuperconductor": "EV Superconductor", + "atm9.quest.gregtech.desc.samSuperconductor.1": "16x Samarium Iron Arsenic Oxide wire - Qty 8", + "atm9.quest.gregtech.observeIVArray": "Observe completed IV Processing Array", + "atm9.quest.gregtech.desc.updateCircuitRecipes.1": "Don't forget, once you've made these you can update those old circuit recipes that used regular Transistors to use the Advanced Transistor", + "atm9.quest.gregtech.desc.advancedSMDResistors.1": "Before you were able to make 32 SMD Resistors at a time, and now it is down to 16 Advanced SMD Resistors", + "atm9.quest.gregtech.desc.advancedSMDResistors.2": "Is this really a boost? Yes! Mainly because you use fewer of the Advanced SMD Resistors, but also because the regular kind won't be usable forever...", + "atm9.quest.gregtech.desc.unlockHV.1": "Finally, this unlocks the HV circuit at the Nanoprocessor tier!", + "atm9.quest.gregtech.desc.unlockHV.2": "Well, technically you could've made it without using the Advanced SMD components, but where's the fun in that?", + "atm9.quest.gregtech.desc.lastAdvancedSMD.1": "Finally, the last of the Advanced SMD Components", + "atm9.quest.gregtech.desc.lastAdvancedSMD.2": "Be sure going forward that you make recipes using the Advanced SMD Components because they are cheaper", + "atm9.quest.gregtech.desc.advancedInductor.1": "The Advanced Inductor! Keep updating those old recipes", + "atm9.quest.gregtech.desc.palladiumOre.1": "&dPalladium Ore&r is quite rare, some alternative methods to acquiring it might be to give &bCrushed Platinum&r or &6Crushed Sheldonite Ore&r a &eChemical Bath&r in &cMercury&r", + "atm9.quest.gregtech.desc.palladiumOre.2": "Mercury you can get easily by &eCentrifuging&r Redstone Dust", + "atm9.quest.gregtech.palladiumDust": "Palladium Dust", + "atm9.quest.gregtech.desc.checkEBF.1": "Double check you &l&n&cdon't&r&r&r have the &aEBF&r set to &bProgram 1&r, or else it can start cooking the Silicon dust into ingots", + "atm9.quest.gregtech.desc.moreWafers.1": "More wafers per boule and higher tier chips are possible with this!", + "atm9.quest.gregtech.desc.moreWafers.2": "Time to upgrade those old silicon boule wafer recipes? I think so!", + "atm9.quest.gregtech.desc.anotherLens.1": "Another lens for the collection!", + "atm9.quest.gregtech.desc.anotherLens.2": "SoC stands for System on Chip", + "atm9.quest.gregtech.laserEngraver": "HV or EV or IV Laser Engraver", + "atm9.quest.gregtech.systemOnChip": "System on Chip", + "atm9.quest.gregtech.desc.cheapestLVCircuit.1": "Finally, with this you have achieved the cheapest LV circuit - congrats!", + "atm9.quest.gregtech.subt.cheaperThanEver": "Cheaper than ever!", + "atm9.quest.gregtech.desc.finalPTFE.1": "&eChemical React&r that &aTetrafluoroethylene&r with a little Air or better yet, &bOxygen Gas&r, to receive the final product of &6Polytetrafluoroethylene&r!", + "atm9.quest.gregtech.desc.finalPTFE.2": "Finally, PTFE! This forms as the basis for making Chemically Inert Casings, which we'll use shortly to make the &aLarge Chemical Reactor&r", + "atm9.quest.gregtech.desc.finalPTFE.3": "Once you have the &aLCR&r you can also make more PTFE at a time by adding in some &cTitanium Tetrachloride&r", + "atm9.quest.gregtech.desc.evAssemblerSetup.1": "If you didn't make the &5EV Assembler&r before now, then now is the time to do it!", + "atm9.quest.gregtech.desc.evAssemblerSetup.2": "You'll use this to make the &9Tungstensteel Coil&r for your &aEBF&r", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.1": "You'll smelt this and flatten it into &bFoils&r to make the delicate layers that comprise the &dAdvanced SMD Capacitor&r", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.2": "If you're having a hard time finding &aIridium Ore&r, then you can work towards the &5Iridium Bee&r, or start on processing the &eRarest Metal Mixture&r from the &6PlatLine™&r", + "atm9.quest.gregtech.desc.firstTierHSS.1": "The first tier of &3High Speed Steel&r, you'll end up making a LOT of this stuff as it serves as the base for the other variants of HSS Dusts", + "atm9.quest.gregtech.desc.makeHSSVariants.1": "Once you have the &eMixer&r, it is time to make some &dHigh Speed Steel&r (HSS) variants!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.1": "&aOre Processing&r Pyrochlore, Pyrolusite, and Tantalite all give Niobium as byproducts", + "atm9.quest.gregtech.desc.oreProcessingNiobium.2": "You could also &eElectrolyze&r the Pyrochlore for guaranteed Niobium!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.3": "Be sure to stockpile this stuff, you'll use a lot of it in &dFoil&r and &2Fine Wire&r forms as you progress", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.1": "&eMix&r together your &dIndium&r, &bGallium&r, and &6Phosphorus&r dusts on &aProgram 1&r", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.2": "This stuff will replace the Gallium Arsenide for the &3Advanced SMD Diode&r as well as be used extensively upgrading &cMPIC wafers&r to the higher voltage tiers", + "atm9.quest.gregtech.desc.chemicalReactIndium.1": "&eChemical React&r that &dIndium Concentrate&r with &bAluminum Dust&r to get &3Small Pile of Indium Dust&r", + "atm9.quest.gregtech.desc.chemicalReactIndium.2": "Then you can either manually craft 4 of those into one &3Indium Dust&r or automate it with a &ePacker&r on &aProgram 1&r", + "atm9.quest.gregtech.desc.highSpeedSteel.1": "I honestly don't know what the E, G, or S letters mean... but this is still High Speed Steel!", + "atm9.quest.gregtech.desc.highSpeedSteel.2": "You'll have to smelt this and then turn it into &bRings&r for the &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r and &5Purified Galena&r &eMixed&r with &6Sulfuric Acid&r will get you the start of one of the most coveted resources, &dIndium Concentrate&r", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.2": "This stuff is important enough to warrant a separate &aOre Processing&r setup", + "atm9.quest.gregtech.desc.hydrofluoricAcid.1": "You know the drill, we'll &eChemical React&r the &3Hydrofluoric Acid&r with the &5Chloroform&r and make &dTetrafluoroethylene&r", + "atm9.quest.gregtech.desc.chloroform.1": "&3Chlorine&r and &cMethane&r together in a &eChemical Reactor&r on &aProgram 1&r makes &5Chloroform&r", + "atm9.quest.gregtech.desc.hydrofluoricAcid.2": "&eChemical React&r Hydrogen with Fluorine Gas to make this", + "atm9.quest.gregtech.desc.hydrofluoricAcid.3": "Later on you can also set up reprocessing of &5Titanium Trifluoride&r with Hydrogen in an &aEBF&r to get some Hydrofluoric Acid back", + "atm9.quest.gregtech.desc.fluorineGas.1": "My favorite source of Fluorine Gas? Easy, &eElectrolyzing&r &2Fluorite Dust&r", + "atm9.quest.gregtech.desc.electrumFoil.1": "Another &eChemical Reactor&r recipe, this time using &6Electrum Foil&r and either &9Sodium Persulfate&r or &0Iron III Chloride&r", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.1": "That's right, another recipe for the &eChemical Reactor&r", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.2": "500mB Sulfuric Acid + 8 Gold Foil + Epoxy Sheet = 1 Epoxy Circuit Board", + "atm9.quest.gregtech.desc.epoxy.1": "Sodium Hydroxide Dust is useful yet again! &eChemical React&r it with the Epichlorohydrin and Bisphenol A to make liquid Epoxy", + "atm9.quest.gregtech.desc.epoxy.2": "You can then &eFluid Solidify&r the Epoxy into plates directly", + "atm9.quest.gregtech.desc.epoxy.3": "We'll use these as a base for the &bNanoprocessor&r circuit boards", + "atm9.quest.gregtech.desc.epoxy.4": "A key ingredient in making &6Epoxy&r", + "atm9.quest.gregtech.desc.epoxy.5": "Acetone, Phenol, and Hydrochloric Acid come together in the &eChemical Reactor&r on &aProgram 1&r to make this", + "atm9.quest.gregtech.desc.epichlorohydrin.1": "&2Glycerol&r + &7Hydrochloric Acid&r in the &eChemical Reactor&r make &cEpichlorohydrin&r", + "atm9.quest.gregtech.desc.epichlorohydrin.2": "There is an alternate recipe that uses Allyl Chloride and Hypochlorous Acid, if you so choose to go that route", + "atm9.quest.gregtech.desc.glycerol.1": "Okay yes, you could've made Glycerol&r without the &aLCR&r, but then you wouldn't be able to make it in large batches!", + "atm9.quest.gregtech.desc.glycerol.2": "One Sodium Hydroxide Dust with &654 Buckets of Fish Oil&r and &c9 Buckets of Ethanol&r is my go to for &d9 Buckets of Glycerol&r", + "atm9.quest.gregtech.desc.glycerol.3": "This also makes a load of Bio Diesel, which can be a fantastic fuel source, especially if you make it Cetane Boosted Diesel", + "atm9.quest.gregtech.desc.chemicalReactorSetup.1": "As you make this, keep in mind that Chemical Reactor recipes can be generalized to &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r, and &61 Output Bus&r", + "atm9.quest.gregtech.desc.chemicalReactorSetup.2": "After making a lot of PTFE, finally, the &aLarge Chemical Reactor&r is ready to rumble!", + "atm9.quest.gregtech.desc.chemicalReactorSetup.3": "You'll find that some chemical reactions can only be done in an &aLCR&r, specifically the chemicals needed in making &3Polybenzimidazole&r (PBI for short)", + "atm9.quest.gregtech.largeChemicalReactor": "Observe formed Large Chemical Reactor", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust&r", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!", + "atm9.quest.gregtech.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone&r", + "atm9.quest.gregtech.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole&r", + "atm9.quest.gregtech.subt.polybenzimidazolePronunciation": "How do you pronounce this?", + "atm9.quest.gregtech.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this", + "atm9.quest.gregtech.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there", + "atm9.quest.gregtech.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower&r", + "atm9.quest.gregtech.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!", + "atm9.quest.gregtech.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid", + "atm9.quest.gregtech.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture&r", + "atm9.quest.gregtech.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide&r", + "atm9.quest.gregtech.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV", + "atm9.quest.gregtech.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene&r", + "atm9.quest.gregtech.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust", + "atm9.quest.gregtech.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!", + "atm9.quest.gregtech.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form", + "atm9.quest.gregtech.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony", + "atm9.quest.gregtech.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony", + "atm9.quest.gregtech.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!", + "atm9.quest.gregtech.antimonyDust": "Antimony Dust", + "atm9.quest.gregtech.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust", + "atm9.quest.gregtech.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot&r", + "atm9.quest.gregtech.tungstenDust": "Polvo de Tungsteno", + "atm9.quest.gregtech.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this", + "atm9.quest.gregtech.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out", + "atm9.quest.gregtech.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form", + "atm9.quest.gregtech.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!", + "atm9.quest.gregtech.tungstateScheeliteDust": "Tungstate or Scheelite Dust", + "atm9.quest.gregtech.desc.quantumEyes.1": "A quick chemical bath of your Ender Eyes in Radon will net you these &dQuantum Eyes&r", + "atm9.quest.gregtech.desc.quantumEyes.2": "Don't worry about making a bunch of these unless you want to upgrade all your &eLaser Engravers&r to EV (IV is the better upgrade though)", + "atm9.quest.gregtech.desc.radonGasAcquisition.1": "There are two main ways to acquire &dRadon Gas&r", + "atm9.quest.gregtech.desc.radonGasAcquisition.2": "The best (because of the other outputs) is to use an &6HV&r &eGas Collector&r in &bThe End&r dimension, &aVacuum Freezer&r the collected &eEnder Air&r into &9Liquid Ender Air&r at &1IV&r, and then run that through a &aDistillation Tower&r at IV and receive Radon Gas", + "atm9.quest.gregtech.desc.radonGasAcquisition.3": "The alternative is to create the &aLarge Chemical Reactor&r and just react &3Air&r with some Uranium Dust and Plutonium Ingots - you even get the plutonium back!", + "atm9.quest.gregtech.desc.machineUpgradeEV.1": "Upgrading this machine to &5EV&r unlocks recipes necessary for eventually making &bTungsten&r", + "atm9.quest.gregtech.desc.tungstenDustAcquisition.1": "You need the &5EV Electrolyzer&r to get Tungsten Dust from the Tungstic Acid", + "atm9.quest.gregtech.desc.mixerUpgrade.1": "You need this tier of Mixer to make &3Tungstensteel Dust&r as well as &dVanadium Gallium Dust&r", + "atm9.quest.gregtech.subt.mixerQuery.1": "Where's the dough hook?", + "atm9.quest.gregtech.desc.multiblockUpgrade.1": "Two of these can get your multiblocks up to IV!", + "atm9.quest.gregtech.desc.energyHatchUpgrade.1": "&l&6Remember&r: Each of these can accept 2 Amps, so if you have two of these Energy Hatches on a multiblock you can actually tier up to &dLuV&r!", + "atm9.quest.gregtech.desc.poweringMultiblocks.1": "One block stop for powering your multiblocks at IV!", + "atm9.quest.gregtech.desc.singleEnergyHatch.1": "Why have 2 Energy Hatches when just one will do? This energy hatch accepts 4 Amps of IV all on its own!", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.1": "3 Vanadium dust + 1 Gallium dust on &aProgram 1&r makes this stuff", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.2": "You'll need plenty of this later on, but for now it is used in making advanced surface mount devices", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.3": "Vanadium you can get by &eCentrifuging&r &2Vanadium Magnetite Dust&r, which you can find in &6The End&r or &3The Overworld&r", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.4": "Alternatively, you could &eCentrifuge&r &cRuby&r or &9Sapphire&r slurries", + "atm9.quest.gregtech.desc.basisPICWafers.1": "This wafer serves as the basis for all higher tier PIC wafers, you'll make very many of these in due time", + "atm9.quest.gregtech.desc.advancedSMDTransistors.1": "You'll need this for many things once you get to &cZPM&r, but for now we'll use it to make the &dAdvanced SMD Transistors&r and &6HPIC Wafers&r", + "atm9.quest.gregtech.desc.upgradingMPIC.1": "Upgrading the MPIC to achieve even higher tiers of power!", + "atm9.quest.gregtech.desc.upgradingHPIC.1": "We'll use this to upgrade the Medium Power Integrated Circuit (&aMPIC&r) Wafer to the High Power (&6HPIC&r) variant, allowing for larger energy hatches!", + "atm9.quest.gregtech.desc.upgradingHPIC.2": "This will need to go into your &bCleanroom&r to run the recipe", + "atm9.quest.gregtech.desc.laminatedGlassMachine.1": "Speaking of machines needing Laminated Glass... This is the first one we'll make!", + "atm9.quest.gregtech.desc.laminatedGlassMachine.2": "You need a higher tier cutter to cut the higher tier chips to achieve higher tiers of power", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.1": "Finally, you have achieved the next tier of glass, &dLaminated Glass&r!", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.2": "This stuff is used to make many IV and LuV machines", + "atm9.quest.gregtech.desc.chemicalReactionLaminatedGlass.1": "This is the last &eChemical Reaction&r in this chain, ultimately for the coveted &dLaminated Glass&r", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.1": "You could mix regular old &3Air&r with &eVinyl Acetate&r and get a 1:1 ratio of &6Polyvinyl Acetate&r, but why do that when using &bOxygen&r will boost output to 3:2", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.2": "Why stop at just using Oxygen though! Adding a smidgen of &dTitanium Tetrachloride&r boosts the ratio to 2:1!", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.3": "Regardless of which approach you take, keep note of which &aProgrammed Circuit&r is required to run the recipe", + "atm9.quest.gregtech.desc.propeneProduction.1": "&eElectrolyze&r Propane to acquire &6Propene&r", + "atm9.quest.gregtech.desc.propeneProduction.2": "&aDistill&r &bSeverely Steam Cracked Naphtha&r for Propene", + "atm9.quest.gregtech.desc.propeneProduction.3": "&9Carbon Monoxide&r can come from &aDistillation&r of &cLiquid Nether Air&r if you'd like a practically infinite source of the stuff", + "atm9.quest.gregtech.desc.aceticAcidEnhancement.1": "Take that Acetic Acid and add more Ethylene and Oxygen, this time on &aProgram 3&r in a &eChemical Reactor&r", + "atm9.quest.gregtech.desc.aceticAcidProduction.1": "Oxygen + Ethylene on &aProgram 2&r in your &eChemical Reactor&r is one way to make Acetic Acid", + "atm9.quest.gregtech.desc.logicGates.1": "Did you know that NOR logic gates can be used to make every other logic gate? That's why we use it so much for making circuits!", + "atm9.quest.gregtech.desc.laserEngraver.1": "Add another Laser Engraver to the stack, this time for the NAND chip! Useful for data storage and the Crystal Processor Supercomputer - more on that later though!", + "atm9.quest.gregtech.desc.nanoCpuWafer.1": "We'll &eChemical React&r the &0Raw Carbon Fibers&r with &6Liquid Glowstone&r and a &bCPU Wafer&r to make the &3Nano CPU Wafer&r", + "atm9.quest.gregtech.desc.nanoCpuWafer.2": "Glowstone dust through an &eExtractor&r makes liquid glowstone", + "atm9.quest.gregtech.desc.rawCarbonFibers.1": "There are multiple ways to make Raw Carbon Fibers", + "atm9.quest.gregtech.desc.rawCarbonFibers.2": "One way is to use &69 mB Epoxy&r and 4 Carbon Dust in an &eAutoclave&r to get 4 out", + "atm9.quest.gregtech.desc.rawCarbonFibers.3": "Doing it this way is fine, but you also have the option of using &d9mB Polybenzimidazole&r and 8 Carbon Dust &2to get 16!&r", + "atm9.quest.gregtech.desc.dimethylbenzene.1": "You can choose to either acquire &3Napthalene&r or &2Dimethylbenzene,&r both have their merits", + "atm9.quest.gregtech.desc.dimethylbenzene.2": "One route that avoids the &aPyrolyse Oven&r could be to use &0Charcoal&r with an &eExtractor&r to make &8Wood Tar&r and &aDistill&r that into &2Dimethylbenzene&r", + "atm9.quest.gregtech.desc.dimethylbenzene.3": "But really you'd be better off making the &aPyrolyse Oven&r and burning logs or coal and &aDistilling&r the outputs", + "atm9.quest.gregtech.desc.assemblerUpgrade.1": "Is it really time for an upgrade already? Well, yes it turns out", + "atm9.quest.gregtech.desc.assemblerUpgrade.2": "We need the &eAssembler&r at &1IV&r to make any of the &dAdvanced Surface Mount Devices&r (SMDs)", + "atm9.quest.gregtech.desc.maceratorBoost.1": "While not necessary, the IV Macerator will give you a speed boost on processing Sheldonite, as this processing line can be quite &n&l&2TimeConsuming.&r&r&r", + "atm9.quest.gregtech.subt.macerator.1": "Hey, Macerator, Yaaah!", + "atm9.quest.gregtech.desc.platinumSludge.1": "Processing Sheldonite and purifying it will allow you to get the highest return on Platinum Group Sludge. This Sludge contains resources you need to progress.", + "atm9.quest.gregtech.subt.sheldonClub.1": "My Friend Sheldon went to a club on nite.", + "atm9.quest.gregtech.desc.aquaRegia.1": "&l&6Aqua Regia&r&r is a mixture of Concentrated Nitric Acid and Hydrochloric Acid, usually one part to three parts, respectively. The Mixture was given its name (literally \\\"Royal Water\\\") by alchemists because of its ability to dissovle &l&eGold&r&r.", + "atm9.quest.gregtech.subt.barbieWorld.1": "Im a Barbie Girl, In a Barbie world... If you know, you know.", + "atm9.quest.gregtech.desc.platinumResources.1": "Platinum Group Sludge will process down into a bunch of great resources that will help you moving forward.", + "atm9.quest.gregtech.subt.misterKrabs.1": "Money! *Mister Krabs*", + "atm9.quest.gregtech.desc.newResources.1": "This wont be inert for long! Once processed you will have a BUNCH of new resources in hand, which can be further processed into very useful materials!", + "atm9.quest.gregtech.desc.newResources.2": "Make sure to get a passive processing line of this going, as you will need quite a bit of the resulting resources.", + "atm9.quest.gregtech.subt.radonCafe.1": "A cloud of radon floats into a cafe. The waiter says, \\\"we don't serve inert gases here\\\". There was no reaction from the radon.", + "atm9.quest.gregtech.desc.processingBoost.1": "Another tier up, another boost to processing time. But again, theres no time to get comfortable. The new resources we will be processing will need further advancements to bring those processing times down. So keep at it!", + "atm9.quest.gregtech.desc.processingBoost.2": "You are doing great!!", + "atm9.quest.gregtech.subt.spinRightRound.1": "You Spin me Right Round... Oh Come on, you knew it was coming...", + "atm9.quest.gregtech.desc.inertMetal.1": "Now that we have broken down the Inert Metal mixure, we have 2 new resources, both of which are extremely valuable to us in the &dLuv&r Tier! Make sure to get a passive line going so we have a constant supply of these resources flowing in!", + "atm9.quest.gregtech.subt.twoForOne.1": "2 for 1! What a deal!", + "atm9.quest.gregtech.desc.ruridit.1": "Now that we have pure Ruthenium, we can make it dirty again! Haha! Use a mixer to turn this into Ruridit. We will need quite a bit of Ruridit for other processes and items, including the Assembly Line!", + "atm9.quest.gregtech.subt.cleanedDust.1": "Cleaned up the Dust", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.1": "That's right, two &eEBF&r coil upgrades in one chapter! ", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.2": "You'll have to make these coils to smelt the High Speed Steel S and E variants for the Advanced SMD Components", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.3": "&l&eNote:&r&r Making the Advanced SMD Components is not strictly necessary to make the Nanoprocessors", + "atm9.quest.gregtech.desc.iridiumOre.1": "Iridium Ore is truly quite rare, so I wouldn't be surprised if you have not found any", + "atm9.quest.gregtech.desc.iridiumOre.2": "As such, we can work on more of the &6PlatLine™&r to acquire Iridium", + "atm9.quest.gregtech.desc.largeChemReactor.1": "Only the &eLarge Chemical Reactor&r can handle this reaction!", + "atm9.quest.gregtech.desc.largeChemReactor.2": "We won't use the Acidic Osmium Solution because Osmium is plentiful", + "atm9.quest.gregtech.desc.iridiumChloride.1": "This step is easy, we just &eCentrifuge&r our Residue and we're left with Iridium Chloride and some sludge", + "atm9.quest.gregtech.desc.iridiumChloride.2": "You can further process that sludge if you want to, but it isn't necessary to get the coveted Iridium", + "atm9.quest.gregtech.desc.chemicalReaction.1": "All that is left to do is use a &eChemical Reaction&r to pull the Chlorine off the Iridium!", + "atm9.quest.gregtech.desc.luvProgression.1": "Breaking into LuV! Lets continue progression and find out what &cZPM &7is all about!", + "atm9.quest.gregtech.subt.makeLuv.1": "Make &dLuV&r, not War!", + "atm9.quest.gregtech.title.luvProgression": "I &dLuV &7Progression", + "atm9.quest.gregtech.desc.welcomeQuantumAge.1": "Welcome to the Quantum Age! ZPM Processors, and new Multiblocks await us!", + "atm9.quest.gregtech.subt.quantumMan.1": "QuantumMan!", + "atm9.quest.gregtech.title.stargateZpm": "&7Stargate gave us &cZPM", + "atm9.quest.gregtech.desc.rhodiumPalladium.1": "Now that we have Rhodium, we can mix it with Palladium to get Rhodium plated Palladium, and process those into ingots, then plates, and then we can make &dLuV&r tier Hulls, meaning &dLuV&r Tier machines!!", + "atm9.quest.gregtech.subt.rhodiumDust.1": "When the Dust settled, I saw... Rhodium??", + "atm9.quest.gregtech.desc.horsepower.1": "Now were talking! Our machines have some Horsepower behind them. However, even if it seems ridiculous, we are going to need more!", + "atm9.quest.gregtech.desc.horsepower.2": "But this will do for now.", + "atm9.quest.gregtech.subt.hydrogenPositive": "Hydrogen said it’s feeling positive today, probably because it lost an electron.", + "atm9.quest.gregtech.desc.lotOfThis.1": "I have a feeling we are going to need a LOT of this...", + "atm9.quest.gregtech.subt.gotRhodium": "Got Rhodium?", + "atm9.quest.gregtech.desc.meetCircuitAssembler.1": "We meet again. The Circuit Assembler. ", + "atm9.quest.gregtech.desc.meetCircuitAssembler.2": "Yes, this can be made before this chapter is complete. But everything in this chapter is necessary to ensure a smooth ZPM Tier run. ", + "atm9.quest.gregtech.desc.meetCircuitAssembler.3": "Its highly suggested you complete this tier, and get the resources and components listed, as it will make your journey in the next tier, that much smoother.", + "atm9.quest.gregtech.subt.finally": "Finally!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.1": "Cheaper EV Processors? Sure Ill take that!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.2": "Progress is a good thing!", + "atm9.quest.gregtech.subt.ev": "EV", + "atm9.quest.gregtech.desc.cheaperIVTier.1": "Cheaper IV tier as well?! This just keeps getting better!", + "atm9.quest.gregtech.subt.iv": "IV", + "atm9.quest.gregtech.desc.bitCheaperCost.1": "While yes, its a bit cheaper in cost, in terms of the lower tier processors, its still a bit expensive. ", + "atm9.quest.gregtech.desc.bitCheaperCost.2": "Still 2:1 for this tier, but next tier will change that, and the LuV processor will become that much more affordable!", + "atm9.quest.gregtech.subt.luv": "&dLuV", + "atm9.quest.gregtech.desc.mixHSLA.1": "We need to mix up some HSLA to make Plates for the Alloy Blast Smelter's walls.", + "atm9.quest.gregtech.subt.hslaDust": "HSLA Dust", + "atm9.quest.gregtech.desc.titaniumCarbideDust.1": "Titanium Carbide dust for Titanium Carbide plates are the second item needed for the Alloy Blast Furnace walls. ", + "atm9.quest.gregtech.subt.highStrengthTitanium": "High Strength Titanium", + "atm9.quest.gregtech.desc.tantalumCarbidePlates.1": "Tantalum Carbide Plates are required to make the Alloy Blast Smelter Controller. ", + "atm9.quest.gregtech.subt.highStrengthTantalum": "High Strength Tantalum", + "atm9.quest.gregtech.desc.completeABS.1": "Complete an Alloy Blast Smelter and assemble the Multiblock Structure.", + "atm9.quest.gregtech.subt.absTime": "ABS Time", + "atm9.quest.gregtech.observeABS": "Observe Alloy Blast Smelter", + "atm9.quest.gregtech.desc.mixedMetalsABS.1": "Moving forward a lot of mixed metals and alloys will need to be made in the ABS. As Fluids they are then pushed through a Vacuum Freezer with an Ingot Mold to make the ingots. The Multiblock Structures referenced in the following quests all have support blocks which utilize metals which need the ABS to be made. Making at least 1 Alloy Blast Smelter now will be beneficial.", + "atm9.quest.gregtech.subt.absGo": "Anti-Lock Braking System is a Go!", + "atm9.quest.gregtech.alloyBlastSmelter": "Alloy Blast Smelter", + "atm9.quest.gregtech.desc.needRuridit.1": "Youll need quite a bit of Ruridit. Passive your lines to keep a steady supply.", + "atm9.quest.gregtech.subt.badFeeling": "I have a bad feeling about this.", + "atm9.quest.gregtech.desc.rareEarthNeodymium.1": "You should have a lot of Rare Earth from your processing line for your Neodymium. This will ensure that we can obtain Samarium. ", + "atm9.quest.gregtech.desc.rareEarthNeodymium.2": "If you have not passived your Neodymium production, you really ought to get on that. Once you see the amount of Samarium we get per Rare Earth will reinforce that statement.", + "atm9.quest.gregtech.subt.rareEarth.1": "The Earth is Quite Rare", + "atm9.quest.gregtech.desc.rareEarthComponent.1": "We wont need a ton of these, but it will be a vital component of other parts, and vital to constructing some multiblock structures.", + "atm9.quest.gregtech.subt.netherStarNextTier.1": "Next Tier Nether Star?", + "atm9.quest.gregtech.desc.luvTierPlates.1": "These plates will be important in creating more &dLuV&r tier machines.", + "atm9.quest.gregtech.subt.luvLanguage.1": "This is my &dLuV&r language!", + "atm9.quest.gregtech.title.luvMachineCasing": "LuV Machine Casing", + "atm9.quest.gregtech.desc.luvMachineProgress.1": "Now you are One step closer to being able to make &dLuV&r tier machines!", + "atm9.quest.gregtech.subt.luvPunsTired.1": "Getting tired of &dLuV &7puns?", + "atm9.quest.gregtech.title.luvMachineHull": "LuV Machine Hull", + "atm9.quest.gregtech.desc.upgradeMultiblock.1": "Now we can upgrade our Multiblock structures Tiers! EBF's, VF's, Crackers, LFD, and more! They can process faster, and they can process &dLuV&r tier materials! Lets Go!", + "atm9.quest.gregtech.subt.luvEnergyHatch.1": "LuV Energy Hatch at Last!", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.1": "We just made it so our Multiblock Structures can use &dLuV&r Tier energy. But how about going one step further, and giving them &4ZPM&r tier power?", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.2": "This is what we are going to achieve. 4 Amps of &dLuV&r Energy Will give us &4ZPM&r tier energy!", + "atm9.quest.gregtech.subt.luvEnergyHatch4x.1": "How about &dLuV&r Energy Hatch, But 4x?", + "atm9.quest.gregtech.desc.samariumProcessing.1": "Processe the Rare earth for Small Piles of Samarium, then compress the pieces together for a full Dust piece.", + "atm9.quest.gregtech.subt.samariumSchool.1": "Samarai went to school at the Samarium", + "atm9.quest.gregtech.desc.samariumProgress.1": "Samarium Long Rods, magnetized. Add in some fine wires, and you got yourself some Progress!", + "atm9.quest.gregtech.subt.longRodsNice.1": "Long Rods. Nice.", + "atm9.quest.gregtech.desc.osmiridiumIngot.1": "Mixing Iridium and Osmium together will get you this Ingot! We have quite a few uses for this new resource. Having a bunch on standby may prove useful!", + "atm9.quest.gregtech.subt.osmiumOP.1": "Making Osmium OP", + "atm9.quest.gregtech.desc.osmiridiumProcessing.1": "Lets take the Osmiridium you made and process it into some Fine Wires. This plus the Magnetized Samarium Long Rods will net us some important progress!", + "atm9.quest.gregtech.subt.osmiridiumFine.1": "Dang, Osmiridium lookin' Fine", + "atm9.quest.gregtech.desc.ludicrousVoltageCoil.1": "Now that we have combined the previous materials, we have a Ludicrous Voltage Coil! Our multiblock structures will thank us with what we are going to make!", + "atm9.quest.gregtech.subt.ludicrousVoltage.1": "This Voltage is Ludicrous!", + "atm9.quest.gregtech.desc.emittersSensors.1": "The Emitters and Sensors for each tier always seem to be the hardest components to make. But they always end up helping us in the end with the machines they construct. So its worth it in the end.", + "atm9.quest.gregtech.subt.emittingSensing.1": "Im sensing that you are emitting.", + "atm9.quest.gregtech.desc.moreGears.1": "More Gears are good gears! ", + "atm9.quest.gregtech.desc.moreGears.2": "Keep up the processing, were going to need quite a few of these Assembly lines as we move forward through the tiers!", + "atm9.quest.gregtech.subt.gears": "Of course its Gears.", + "atm9.quest.gregtech.desc.assemblyLineNecessity.1": "The Assembly line is necessary for crafting certain parts for the higher tiers. You will likely make quite a few Assembly lines, and maybe even run them in parallel.", + "atm9.quest.gregtech.desc.assemblyLineNecessity.2": "Your Factory is really going to start filling out moving forward!", + "atm9.quest.gregtech.subt.assembleTechers": "GregTech'ers... Assemble!!", + "atm9.quest.gregtech.desc.strongCircuitBoard": "Fiber Reinforced Circuit Boards, strong enough to support Quantum processors and the heat those qubits produce!", + "atm9.quest.gregtech.subt.strongCircuitBoard": "Now thats a strong Circuit Board!", + "atm9.quest.gregtech.desc.futuristicWafers": "The next evolution of our CPU wafers. These futuristic Wafers usher in the Quantum Age!", + "atm9.quest.gregtech.subt.qubitsCount": "How many Qubits do you have?", + "atm9.quest.gregtech.desc.quantumCpus": "Quantum CPU's processing all the Qubits!", + "atm9.quest.gregtech.subt.qubitsInGhz": "How many Qubits in a Ghz?", + "atm9.quest.gregtech.desc.nearCompletionCircuitBoard": "Were almost there, to a completed Circuit Board strong enough for our Quantum Processors!", + "atm9.quest.gregtech.subt.annealedCopperComeback": "Annealed Copper makes a Come back!", + "atm9.quest.gregtech.desc.epoxyReinforcement": "Lets take the Epoxy from the IV tier and make some reinforcements for our next tier Processors!", + "atm9.quest.gregtech.subt.epoxyUses": "So many uses for Epoxy!", + "atm9.quest.gregtech.desc.ivTierAdvancement.1": "The &l&1IV Tier&r&r has brought us into a new age. Moving forward our processes increase in depth and mutliplicity, as such there exists a multiblock version of all the major machines youve used from Previous tiers. ", + "atm9.quest.gregtech.desc.ivTierAdvancement.2": "&e&lNote:&r&r While not immediately necessary, it would behoove you to consider utilizing some of these Multiblocks moving forward, as it will enhance your current processing speeds.", + "atm9.quest.gregtech.subt.scalingUp": "Scaling Up", + "atm9.quest.gregtech.largeMultiblocks": "Large Multiblocks", + "atm9.quest.gregtech.desc.wiremillBenefits.1": "One of my Favorite blocks early on in Gregtech is the Wiremill. It reduces the cost of wire production and really helps you in early game batch crafting. ", + "atm9.quest.gregtech.desc.wiremillBenefits.2": "Being so valuable, why cant it also be super helpful later on? Well This Multiblock is here to do just that!", + "atm9.quest.gregtech.subt.makingWires": "Making All the Wires!", + "atm9.quest.gregtech.desc.largeSolidifyingArray": "The Large Solidifying Array is a direct replacement for the smaller single block Fluid Solidifiers you have become familiar with.", + "atm9.quest.gregtech.subt.solidifyLSA": "Sometimes you just gotta solidify it. LSA", + "atm9.quest.gregtech.desc.distinctBuses": "Now, having a multiblock, we can set \\\"Distinct Buses\\\" and set each one to do a specific mold and or Programmed Circuit! We now have an all in one machine!!", + "atm9.quest.gregtech.subt.extrudingSaves": "Extruding Saves Materials", + "atm9.quest.gregtech.desc.largeExtractionModule": "The Large Extraction Module functions just like the Extractor single block that we have used time and time again. Now you can run a lot through this Large Multiblock, and even parallelize the machine. (Parallelization of machines is the theme after all)", + "atm9.quest.gregtech.subt.lemMoon": "Now that we have a LEM, lets go to the Moon!", + "atm9.quest.gregtech.observeLEM": "Observe Complete Large Extraction Machine", + "atm9.quest.gregtech.desc.largeFractioningDistillery.1": "The Large Fractioning Distillery is just like the Distillation Tower, but on steroids. Instead of having to add multiple LFD's to process a fluid out, you can utilize the Parallelization hatches. ", + "atm9.quest.gregtech.desc.largeFractioningDistillery.2": "This effectively makes the Large Fractioning Distillery Multiple multiblock structures, though thats the same case with any Multiblock with a Parallelizing hatch.", + "atm9.quest.gregtech.subt.lfd": "LFD", + "atm9.quest.gregtech.desc.cutterEngravingLaser": "Wafers and Silicon Boules need to be cut. This cutter, paired with the Engraving Laser will make sure we keep our stock of Chips up!", + "atm9.quest.gregtech.subt.wafflesBoules": "Waffles and Boules", + "atm9.quest.gregtech.desc.multiblockValue": "This multiblock may not be used in as much QTY as the other multiblock structures, but it will prove its value, I promise!", + "atm9.quest.gregtech.subt.beerMaking": "Can this make Beer?", + "atm9.quest.gregtech.desc.advancedMachines": "As is the theme with these multiblocks, Having a machine that can process all of the programmed circuits all in one machine?! These machines really are a true advancement in helping to progress to the end!", + "atm9.quest.gregtech.subt.moreBending": "Bender, More Bending!", + "atm9.quest.gregtech.desc.largeAutoclave": "Ever feel like the Autoclave just wasnt enough for you? Well than this multiblock will fill that void! This large structure is a direct replacement for the single block Autoclave!", + "atm9.quest.gregtech.subt.crystalsLCC": "Lets make some Crystals! LCC", + "atm9.quest.gregtech.desc.siftingMultiblock": "No one wants to get dirty by manually sifting everything. Let this multiblock do all your sifting needs, and get those gems that we need as we move towards the end!", + "atm9.quest.gregtech.subt.manualSifting": "Who wants to get Dusty with manual Sifting??", + "atm9.quest.gregtech.desc.engravingLaserMultiblock": "Our next tier of processors have as heavy reliance on Chip. As such, the Engraving Laser multiblock wil be working overtime to make sure that SOC's, CPU's and RAM stay in abundant supply. This machine is here to help and ensure we stay ahead of the curve!", + "atm9.quest.gregtech.subt.vitalComponents": "Vital Components!", + "atm9.quest.gregtech.desc.largeArcFurnace.1": "The Large Arc Furnace multiblock structure. This structure is the Large version of the Arc Furnace that we have been using for items such as Annealed Copper and Tempered Glass, as well as recovery of resources from machines we dont need anymore. ", + "atm9.quest.gregtech.desc.largeArcFurnace.2": "We can add a parallelizing block now, and run many recipies in parallel, speeding up the process times!", + "atm9.quest.gregtech.subt.lafOften": "Make sure to LAF often!", + "atm9.quest.gregtech.desc.circuitAssembler.1": "We cant leave the ever important Circuit Assembler out, could we?? Of course this multiblock will help to make sure you can keep making all those important circuits.", + "atm9.quest.gregtech.desc.circuitAssembler.2": "Thus letting you to continue to expand your Factory and make it to the end!", + "atm9.quest.gregtech.subt.assemblerCircuits": "Assembler but with Circuits!", + "atm9.quest.gregtech.desc.notAssemblyLine.1": "Do not confuse this multiblock with the Assembly line! This multiblock IS an assembler and will do Assembler recipies, but it is NOT the assembler. The assembler does a different process and has different recipies than this machine. ", + "atm9.quest.gregtech.desc.notAssemblyLine.2": "That being said this multiblock is still amazing! Yet again, mutliple Programmed Circuits!", + "atm9.quest.gregtech.subt.notAssemblyLine": "This is NOT the Assembly Line!", + "atm9.quest.gregtech.desc.magneticRods.1": "Of course we need a large format way to make all those magnetic rods that we use for all of our recipies!", + "atm9.quest.gregtech.desc.magneticRods.2": "Let this machine handle all of that!", + "atm9.quest.gregtech.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.desc.electrolyzersImportance.1": "Electrolyzers are important, but they are also small, and we use them for quite a few processing lines. ", + "atm9.quest.gregtech.desc.electrolyzersImportance.2": "Why not let this multiblock handle all of those needs moving forwards, and parallelize it so you can run more processes in 1 machine?!", + "atm9.quest.gregtech.subt.waterFuel": "Using water as a fuel in cars?", + "atm9.quest.gregtech.desc.mixingVesselImportance": "The Mixing Vessel is incredibly important especially for all of the alloys that are currently made, but for all of the alloys that are to come!", + "atm9.quest.gregtech.subt.mixItUp": "Mix it up!", + "atm9.quest.gregtech.desc.centrifugeBlurb": "Oh come on, you saw that coming. Of course Im going to add a blurb saying \\\"You spin me Right Round...\\\" for the centrifuge! Who wouldnt?!?!", + "atm9.quest.gregtech.subt.spinMeRound": "You Spin me Right Round Baby....", + "atm9.quest.gregtech.desc.largeChemicalBathBenefits": "The &6Large Chemical Bath&r can make large batch processing of resources a breeze! Im certain you will have a few of these setup in your base for the resources to come.", + "atm9.quest.gregtech.subt.downWithLCB": "You down with LCB? Yeah you know me!", + "atm9.quest.gregtech.title.completedLCB": "Observed a Completed Large Chemical Bath", + "atm9.quest.gregtech.desc.macerationTowerImportance.1": "Large Maceration Towers will be very important, as ore processing will continue to be very important as we get into new resources through the tiers. ", + "atm9.quest.gregtech.desc.macerationTowerImportance.2": "As such having a Maceration tower that can parallelize the processes will optimize the Ore processing that still needs to happen.", + "atm9.quest.gregtech.subt.macerationTower": "Maceration Tower!", + "atm9.quest.gregtech.desc.zeron100Properties.1": "Zeron 100 is a super duplex stainless steel developed by Rolled Alloys (formerly Weir Materials). The alloy has excellent corrosion resistance combined with high strength. ", + "atm9.quest.gregtech.desc.zeron100Properties.2": "It typically contains 25% chromium and 7% nickel and 3.6% molybdenum along with copper and tungsten additions. Zeron 100 has a 50–50 austenitic–ferritic structure. ", + "atm9.quest.gregtech.desc.zeron100Properties.3": "It also has greater resistance to chloride pitting, crevice corrosion and stress corrosion cracking than exhibited by the standard 300 series stainless steels.", + "atm9.quest.gregtech.subt.resistantSteel": "Resistant Steel", + "atm9.quest.gregtech.desc.watertightSteel": "These &9Watertight Steel&r ingots will allow you to make the blocks necessary to complete the following Multiblocks.", + "atm9.quest.gregtech.subt.isSteelWatertight": "Isnt steel already watertight?", + "atm9.quest.gregtech.desc.incoloyAdvantages.1": "Incoloy products are mostly chromium-based and mostly nickel-based, and designed for corrosion resistance as well as strength at high temperatures.", + "atm9.quest.gregtech.desc.incoloyAdvantages.2": "Incoloy alloys belong to the category of super austenitic stainless steels. One advantage is that Incoloy alloys do not have to be heat treated after welding to restore the corrosion resistance.", + "atm9.quest.gregtech.subt.superSteel": "Its a Bird! Its a Plane! No, its Super Steel!", + "atm9.quest.gregtech.desc.hastelloyXProperties": "Hastelloy X is a wrought nickel base alloy with excellent high temperature strength and oxidation resistance. All of the product forms are excellent in terms of forming and welding.", + "atm9.quest.gregtech.subt.wroughtNickel": "Wrought Iron? No. Wrought Nickel.", + "atm9.quest.gregtech.desc.hslaProperties.1": "High-strength low-alloy steel (HSLA) is a type of alloy steel that provides better mechanical properties or greater resistance to corrosion than carbon steel. ", + "atm9.quest.gregtech.desc.hslaProperties.2": "HSLA steels vary from other steels in that they are not made to meet a specific chemical composition but rather specific mechanical properties.", + "atm9.quest.gregtech.subt.antiAcidicSteel": "Anti-Acidic Steel", + "atm9.quest.gregtech.desc.stelliteAlloys.1": "Stellite alloys are a range of cobalt-chromium alloys designed for wear resistance.", + "atm9.quest.gregtech.desc.stelliteAlloys.2": "Stellite alloys include a range of cobalt-based alloys, with significant proportions of chromium (up to 33%) and tungsten (up to 18%). Some of the alloys also contain nickel or molybdenum. Most of them are fairly high carbon content when compared to carbon steels.", + "atm9.quest.gregtech.subt.carbonatedSteel": "Carbonated Steel. LUL", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.1": "These Casings will be used to form the Large Arc Furnace multiblock structure.", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.2": "Luckily these casings are made of material that does not require the Alloy Blast Smelter to create them. Smooth Sailing!", + "atm9.quest.gregtech.subt.highTempCasings": "High Temp Casings... Will it Sausage?", + "atm9.quest.gregtech.desc.titaniumTungstenCarbide": "Titanium Tungsten Carbide is Ultra high purity mixed carbide additive for Cutting tool and wear part product. This alloy contains a high level of hardness and HT strength making it an incredibly strong and durable alloy.", + "atm9.quest.gregtech.subt.highDurabilityAlloys": "Pure High Durability Alloys! Crazy!!", + "atm9.quest.gregtech.desc.hastelloyC276Properties.1": "HASTELLOY C276 is a Nickel-chromium-molybdenum wrought alloy that is considered the most versatile corrosion resistant alloy available. ", + "atm9.quest.gregtech.desc.hastelloyC276Properties.2": "This alloy is resistant to the formation of grain boundary precipitates in the weld heat-affected zone, thus making it suitable for most chemical process applications in an as welded condition. ", + "atm9.quest.gregtech.desc.hastelloyC276Properties.3": "Alloy C-276 also has excellent resistance to pitting, stress-corrosion cracking and oxidizing atmospheres up to 1900°F, and has exceptional resistance to a wide variety of chemical environments.", + "atm9.quest.gregtech.subt.crazyCorrosionResistance": "Crazy Corrosion Resistance!", + "atm9.quest.gregtech.desc.maragingSteels.1": "Maraging steels are steels that are known for possessing superior strength and toughness without losing ductility. Aging refers to the extended heat-treatment process. ", + "atm9.quest.gregtech.desc.maragingSteels.2": "These steels are a special class of very-low-carbon ultra-high-strength steels that derive their strength not from carbon, but from precipitation of intermetallic compounds.", + "atm9.quest.gregtech.subt.stronks": "Stronks!", + "atm9.quest.gregtech.desc.nonABSMultiblocks": "A few of the Large Multiblock Structures do &nnot&r dont rely on the Alloy Blast Smelter to create resources for their blocks. The blocks for the Large Multiblock structures above are a couple of those machines that do not rely on the Alloy Blast Smelter. ", + "atm9.quest.gregtech.subt.skiddingWithoutABS": "Skidding without ABS", + "atm9.quest.gregtech.title.nonABSMultiblocks": "Non-ABS Multiblocks", + "atm9.quest.gregtech.desc.largeBrewingVat": "These blocks are Corrosion proof, and its a good thing, as they will be used to make the Large Brewing Vat. ", + "atm9.quest.gregtech.subt.corrosiveMaterials": "Corrosive Materials? No thanks.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.1": "Weve all come to this issue before, and we all hate it. But its a necessary evil.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.2": "There comes a time with everyones GT setup (for me its many times), in which we have to tear down what we have built, to re-organize our machines to optimize processes, or create new processes we do not have set up yet. Dont fret doing this. I know it can seem like a pain, but you will be glad youve done so in the future. Especially when moving towards using Large Multiblocks over single machines for your processes.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.3": "The Main thing to remember, your Greg Tech Factory will look amazing as you reconfigure it with these multiblocks!", + "atm9.quest.gregtech.subt.hoarder": "I swear, I am not a hoarder! I just like collecting things!", + "atm9.quest.gregtech.reOrganization": "Re-Organization", + "atm9.quest.gregtech.desc.parallelHatches.1": "Parallelizing Hatches are going to be incredibly Important, especially moving forward with Large multiblock Structures!", + "atm9.quest.gregtech.desc.parallelHatches.2": "The First tier of this hatch will allow 4 processes to run at the same time. But as we move up through the tiers, you can eventually run 256 processes at the same time!!", + "atm9.quest.gregtech.desc.parallelHatches.3": "This is far more than the Processing Array, and as such, gives more value to these multiblocks over single blocks machines!", + "atm9.quest.gregtech.desc.parallelHatches.4": "&l&eNote:&r&r This hatch is not actually required to build any of those multiblock machines", + "atm9.quest.gregtech.subt.parallelProcesses": "Parallel Processes FTW", + "atm9.quest.gregtech.desc.molybdenumDisilicide.1": "Were going to need some Molybdenum Disilicide to make the casings for the ABS. ", + "atm9.quest.gregtech.desc.molybdenumDisilicide.2": "This dust can easily be made in an EV Mixer and then EBF'd with EV and Kanthal Coils.", + "atm9.quest.gregtech.subt.molybdenumDisilicide": "Molybdenum Disilicide", + "atm9.quest.gregtech.desc.mixingRuthenium": "Take that Ruthenium Dust and get to mixing! ", + "atm9.quest.gregtech.subt.allMixedUp": "All Mixed Up", + "atm9.quest.gregtech.desc.overclocking.1": "Remember: Overclocking runs a recipe twice as fast but at four times power consumption", + "atm9.quest.gregtech.desc.overclocking.2": "As you start replacing machines, you can put the old ones in a macerator to reclaim some of the ingredients used in crafting it", + "atm9.quest.gregtech.subt.welcomeMV": "Welcome to &bMV&r", + "atm9.quest.gregtech.desc.highVoltage.1": "Congratulations! ", + "atm9.quest.gregtech.desc.highVoltage.2": "With the Advanced Integrated Circuit you have successfully made it to High Voltage!", + "atm9.quest.gregtech.desc.highVoltage.3": "You can toss out those old recipes for Basic Electronic Circuits and Good Electronic Circuits and replace them with their Integrated versions", + "atm9.quest.gregtech.subt.newEra": "A new era", + "atm9.quest.gregtech.advancedIntegratedCircuit": "Advanced Integrated Circuit", + "atm9.quest.gregtech.desc.cheaperCircuits.1": "I know, this is an LV machine in the MV age, but trust me, it is worth the MV circuits it takes to craft this", + "atm9.quest.gregtech.desc.cheaperCircuits.2": "Circuits become cheaper to craft with the Circuit Assembler, and you will need a lot of circuits", + "atm9.quest.gregtech.subt.cheaperCircuits": "Cheaper circuits!", + "atm9.quest.gregtech.desc.transistors.1": "Transistors are truly a modern marvel and have allowed the electronic age to boom", + "atm9.quest.gregtech.desc.transistors.2": "They allow for much more complex electronics by amplifying signals and acting as a switch, introducing the capability for logic programming!", + "atm9.quest.gregtech.desc.transistors.3": "In our case, they allow us to make the Integrated Circuit!", + "atm9.quest.gregtech.desc.cuttingChips": "That wafer needs to be cut into chips now, so back to the Cutter with these", + "atm9.quest.gregtech.desc.engravingWafers": "Engraved wafers need to be cut into the appropriate size, so back to the Cutter we go!", + "atm9.quest.gregtech.desc.shapingIngot": "Once cooled we can begin to shape the ingot into more useful materials", + "atm9.quest.gregtech.desc.polyethylene.1": "Ethylene with even more oxygen will make you Polyethylene", + "atm9.quest.gregtech.desc.polyethylene.2": "Do note you need to use &eProgram 1&r for this recipe", + "atm9.quest.gregtech.desc.polyethylene.3": "You could use air instead of oxygen, but you'll get less Polyethylene out", + "atm9.quest.gregtech.desc.polyethylene.4": "This stuff is very versatile, we'll be using a lot of it, so be sure to make a bunch or better yet make it passively", + "atm9.quest.gregtech.subt.moreOxygen": "Even more oxygen", + "atm9.quest.gregtech.desc.machineHulls": "Once you've got polyethylene set up, you can switch to making machine hulls in the Assembler to save on some materials", + "atm9.quest.gregtech.subt.teachAssemble.1": "Greggers, ASSEMBLE!", + "atm9.quest.gregtech.desc.cuttingEdge.1": "Turn blocks into plates with this one trick!", + "atm9.quest.gregtech.desc.cuttingEdge.2": "Also very useful for making silicon wafers and wafer chips, which we'll get into shortly", + "atm9.quest.gregtech.subt.cuttingEdge": "The cutting edge", + "atm9.quest.gregtech.desc.rubyLens": "One ruby plate in the Lathe will make a Ruby Lens", + "atm9.quest.gregtech.desc.quickWork.1": "The cutter will make quick work of the boule and turn it into 16 wafers", + "atm9.quest.gregtech.desc.quickWork.2": "You can also use these wafers to make cheaper diodes - time to upgrade that recipe!", + "atm9.quest.gregtech.desc.siliconDust.1": "&e32x Silicon Dust&r and a &aSmall Pile of Gallium Arsenide Dust&r on &bProgram 2&r will make you one of these ", + "atm9.quest.gregtech.desc.siliconDust.2": "It might be worth making a new EBF, one for just Program 1 recipes", + "atm9.quest.gregtech.desc.engravingPatterns.1": "Uses a laser and specific lenses to engrave different patterns on the wafers", + "atm9.quest.gregtech.desc.engravingPatterns.2": "You might want to make one of these per lens we make, so you don't have to change out the lenses manually when automating", + "atm9.quest.gregtech.desc.emeraldLens": "Process one of those emerald plates in a Lathe to get your Emerald Lens!", + "atm9.quest.gregtech.desc.gemLens.1": "Insert gem plate and get gem lens", + "atm9.quest.gregtech.desc.gemLens.2": "Still makes rods too!", + "atm9.quest.gregtech.desc.emeraldPlates.1": "Use the cutter with a block of emerald to get emerald plates", + "atm9.quest.gregtech.desc.rubyPlates.1": "Insert a block of ruby into your cutter to get nine ruby plates", + "atm9.quest.gregtech.desc.lubricant.1": "There are many ways to make lubricant", + "atm9.quest.gregtech.desc.lubricant.2": "One way I would suggest is to extract fish oil from fish and then distill that into lubricant", + "atm9.quest.gregtech.desc.lubricant.3": "Lubricant is very useful with a cutter because recipes using it are much faster compared to water for example", + "atm9.quest.gregtech.desc.oreProcessing.1": "This is typically used in Ore Processing lines to get alternative byproducts by washing crushed ore in mercury or sodium persulfate", + "atm9.quest.gregtech.desc.oreProcessing.2": "In this case though, it can also be used to cool hot silicon ingots", + "atm9.quest.gregtech.desc.hotSilicon.1": "Put those dusts we just made into your electric blast furnace and get some hot silicon!", + "atm9.quest.gregtech.desc.hotSilicon.2": "Holding a hot ingot will damage you, but you have to for this quest because I'm a little evil", + "atm9.quest.gregtech.desc.hotSilicon.3": "You will need to cool it, in this case with a chemical bath", + "atm9.quest.gregtech.subt.hotPotato.1": "Hot potato", + "atm9.quest.gregtech.desc.aluminium.1": "You can find raw aluminium in the End, and raw aluminum just about everywhere!", + "atm9.quest.gregtech.desc.aluminium.2": "Alternatively, you can acquire aluminum by processing a variety of items like bauxite in an electrolyzer for example", + "atm9.quest.gregtech.desc.aluminium.3": "We can also generate aluminum passively in the clay line process", + "atm9.quest.gregtech.subt.aluminium.1": "Aluminium is that you?", + "atm9.quest.gregtech.aluminumIngot": "Aluminum Ingot", + "atm9.quest.gregtech.desc.glassLensGreen.1": "A Glass Lens (Green) can also make this, but making the colored glass lens is an HV recipe", + "atm9.quest.gregtech.desc.glassLensRed.1": "A Glass Lens (Red) can also make this, but making glass lenses is an HV recipe", + "atm9.quest.gregtech.desc.ethylene.1": "Ethanol + Sulfuric Acid in a &eChemical Reactor&r makes Ethylene", + "atm9.quest.gregtech.desc.ethylene.2": "There are other methods of course, but those involve petrochemistry which we aren't getting into quite yet", + "atm9.quest.gregtech.desc.ethanol.1": "Distilling biomass results in ethanol, which is alcohol, but don't tell anyone I told you", + "atm9.quest.gregtech.subt.notForDrinking.1": "Not for drinking", + "atm9.quest.gregtech.desc.coalDust.1": "Use a &aMortar&r on some coal to get coal dust", + "atm9.quest.gregtech.desc.coalDust.2": "Put your coal dust through the &eCentrifuge&r to get carbon dust", + "atm9.quest.gregtech.desc.coalDust.3": "Use that Centrifuge again, with glass dust this time, to get silicon dioxide dust", + "atm9.quest.gregtech.siliconIngredients": "Silicon ingredients", + "atm9.quest.gregtech.desc.transistor.1": "This Silicon Plate will allow us to make the Transistor! A new electrical component, yay!", + "atm9.quest.gregtech.desc.biomass.1": "Biomass is useful for many things like ethanol and methanol production", + "atm9.quest.gregtech.desc.distillsCompounds.1": "Distills compounds into other substances - note the programmed circuit setting for the available recipes", + "atm9.quest.gregtech.desc.distillsCompounds.2": "There is a Distillation Tower, but we will get into that later on", + "atm9.quest.gregtech.subt.notThatKindOfBrewery.1": "Not that kind of brewery", + "atm9.quest.gregtech.aBrewery": "A Brewery", + "atm9.quest.gregtech.desc.bioChaff.1": "Macerate those plant balls and make some bio chaff", + "atm9.quest.gregtech.desc.bioChaff.2": "When automating this, make sure you set the output to only 2 bio chaff and not 4. The chance outputs will confuse the autocrafting setup otherwise", + "atm9.quest.gregtech.desc.rockCrusher.1": "Put water on the left and lava on the right of your &erock crusher&r, in the world, then insert a single diorite block in the rock crusher, and watch it create more diorite for you", + "atm9.quest.gregtech.subt.passiveAluminium.1": "Passive aluminium", + "atm9.quest.gregtech.theClayline": "The clayline", + "atm9.quest.gregtech.desc.magneticIronRods.1": "Also makes those magnetic iron rods for just some energy - save your redstone!", + "atm9.quest.gregtech.subt.magnetizing.1": "Magnetizing!", + "atm9.quest.gregtech.desc.extruders.1": "Extruders force ingots into various shapes with the use of the extruder mold", + "atm9.quest.gregtech.desc.extruders.2": "It is often cheaper to use the extruder to make crafting components like rotors for example", + "atm9.quest.gregtech.desc.mvElectricMotors.1": "You'll need these for MV Electric Motors, a component for many MV machines", + "atm9.quest.gregtech.desc.electrolyzeClayDust.1": "Finally, it is time to electrolyze the clay dust and get that sweet, sweet aluminium dust", + "atm9.quest.gregtech.subt.goodSourceOfSilicon.1": "A good source of silicon too", + "atm9.quest.gregtech.desc.firstCover.1": "Our first cover! Covers alter the behavior of machines in a multitude of ways, but this isn't the place to get into all of that", + "atm9.quest.gregtech.desc.firstCover.2": "The &arobot arm&r cover will allow you to export (by default) or import items into a machine. In this case, using that buffer chest/barrel from before, you can import specifically diorite dust", + "atm9.quest.gregtech.desc.firstCover.3": "Why is this LV when we're in MV? Well, because it is cheaper to make and covers don't explode despite the voltage difference", + "atm9.quest.gregtech.subt.autoImport.1": "Auto import? Yes please", + "atm9.quest.gregtech.desc.grindDiorite.1": "Grind that diorite into diorite dust! You'll also get a small chance at stone dust, which you will need to account for", + "atm9.quest.gregtech.desc.grindDiorite.2": "It is recommended that you auto output into a buffer chest/barrel and just trash the stone dust", + "atm9.quest.gregtech.desc.dioriteDustProcessing.1": "Centrifuge the diorite dust to get clay dust and mirabilite dust", + "atm9.quest.gregtech.desc.dioriteDustProcessing.2": "The mirabilite can be saved for later processing, if you like", + "atm9.quest.gregtech.desc.dioriteDustProcessing.3": "The next step just uses clay dust, so you'll have to do something with that mirabilite dust", + "atm9.quest.gregtech.desc.steamUsage.1": "This uses even more steam! It might be time to build another boiler", + "atm9.quest.gregtech.subt.steamAhead.1": "Full steam ahead!", + "atm9.quest.gregtech.desc.cableLoss.1": "When powering multiple machines, keep in mind cable loss!", + "atm9.quest.gregtech.mvEnergyConverter.1": "Any MV Energy Converter", + "atm9.quest.gregtech.mvEnergyConverters.1": "MV Energy Converters", + "atm9.quest.gregtech.desc.plantBallCreation.1": "Eight plants in a Compressor will create a plant ball", + "atm9.quest.gregtech.desc.plantBallCreation.2": "You can also get these as a chance output from the centrifuge when making glue", + "atm9.quest.gregtech.subt.compressedPlantMatter.1": "Compressed plant matter", + "atm9.quest.gregtech.desc.annealedCopper.1": "A copper ingot and 63mB of oxygen in your arc furnace will make an annealed copper ingot", + "atm9.quest.gregtech.desc.annealingCopper.1": "A little oxygen and some electricity and you can anneal copper", + "atm9.quest.gregtech.desc.annealingCopper.2": "This will also allow you to break down old machines into ingot forms rather than dust like in the macerator", + "atm9.quest.gregtech.subt.arcingElectricity.1": "Arcing electricity!", + "atm9.quest.gregtech.arcFurnace.1": "Arc Furnace", + "atm9.quest.gregtech.desc.arcFurnaceUsage.1": "This machine is going to see a lot of use, upgrading it is worth it to keep it processing recipes quickly", + "atm9.quest.gregtech.desc.arcFurnaceUsage.2": "Consider making multiple of these to help process recipes in parallel", + "atm9.quest.gregtech.subt.labCoat.1": "Where's your lab coat?", + "atm9.quest.gregtech.chemicalReactor.1": "Chemical Reactor", + "atm9.quest.gregtech.desc.resistorCrafting.1": "Still crafting resistors in a crafting grid? ", + "atm9.quest.gregtech.desc.resistorCrafting.2": "Take that annealed copper, turn it into fine wire, then add a little glue and carbon to make 4 resistors at once in your Assembler", + "atm9.quest.gregtech.desc.resistorCrafting.3": "Talk about a recipe upgrade!", + "atm9.quest.gregtech.carbonDust.1": "Carbon dust", + "atm9.quest.gregtech.resistorsRevisited.1": "Resistors Revisited", + "atm9.quest.gregtech.desc.newOreProcessing.1": "A new setup for ore processing! ", + "atm9.quest.gregtech.desc.newOreProcessing.3": "You don't have to build a new setup just for this if you are clever with filters and your item flow, but a new setup is probably less work", + "atm9.quest.gregtech.sifter.1": "Sifter", + "atm9.quest.gregtech.desc.emeraldProcessing.1": "Process &aRaw Emerald&r or silk-touched &aNether Emerald Ore&r through a Macerator, then Ore Washer the crushed ore, then start &esifting&r the purified ore for &bExquisite&r or &bFlawless&r gems", + "atm9.quest.gregtech.desc.emeraldProcessing.2": "It does have to be GregTech's emerald ore, you can't use regular silk-touched emerald ore for this", + "atm9.quest.gregtech.desc.emeraldProcessing.3": "&e&lHint:&r To find GregTech™ emeralds, look for &dberyllium&r in the Nether &cbetween y=5 and y=30&r, or you can check the Mining Dimension in the netherrack layer!", + "atm9.quest.gregtech.desc.mvCutterComponent.1": "A necessary component for the &bMV Cutter&r", + "atm9.quest.gregtech.desc.vanadiumSteelDust.1": "Making &bvanadium steel dust&r is an MV recipe in the Mixer, so it is time for an upgrade! ", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.1": "This machine is very useful for acquiring &dchromium dust&r, which we'll need to make &bstainless steel dust&r and &bvanadium steel dust&r", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.2": "You could chain process Redstone Dust for Ruby Dust to then &eElectrolyze&r for &dChromium Dust&r", + "atm9.quest.gregtech.desc.mixerOperation.1": "Put Aluminium dust, Iron dust, and Chromium dust together in a &eMixer&r and watch it blend!", + "atm9.quest.gregtech.desc.ebfAndChemicalBath.1": "Cook the dust up in the &aEBF&r and cool it down in the &eChemical Bath&r", + "atm9.quest.gregtech.desc.assemblerUsage.1": "Use that &eExtractor&r to get your copper in a liquid state", + "atm9.quest.gregtech.desc.assemblerUsage.2": "&eWire Cut&r the Kanthal ingots", + "atm9.quest.gregtech.desc.assemblerUsage.3": "&eBend&r that Aluminium", + "atm9.quest.gregtech.desc.assemblerUsage.4": "Then put it all together in your &eAssembler&r!", + "atm9.quest.gregtech.desc.assemblerUsage.5": "Replace the Cupronickel Coils on your &aEBF&r with this stuff", + "atm9.quest.gregtech.desc.sapphireLens.1": "Follow the same steps as the Emerald/Ruby lens to make the &9Sapphire Lens&r", + "atm9.quest.gregtech.desc.laserEngraverRecipe.1": "That's right, another &eLaser Engraver&r recipe... these quests are becoming non-linear", + "atm9.quest.gregtech.desc.backToCutter.1": "Back into the &ecutter&r!", + "atm9.quest.gregtech.desc.assemblerCrafting.1": "You can use a GT Assembler or a regular crafting grid to make this. Since pattern space is precious, especially for the GT Assembler, perhaps a Crafter or Molecular Assembler can handle putting it together", + "atm9.quest.gregtech.desc.assemblerCrafting.2": "Swap out the LV Energy Hatches on your &eElectric Blast Furnace&r for these and your EBF can now process &6HV&r recipes! ", + "atm9.quest.gregtech.desc.assemblerCrafting.3": "Make sure you upgrade your power source too! ", + "atm9.quest.gregtech.subt.ivSuperconductor": "IV Superconductor", + "atm9.quest.gregtech.desc.ivSuperconductor.1": "Do you feel like you are levitating yet? Might be all that shulker from that Soul Vial.", + "atm9.quest.gregtech.subt.prescientCrystal": "Prescient Crystal", + "atm9.quest.gregtech.desc.prescientCrystal.1": "Use 3 other crystals to craft this crystal.", + "atm9.quest.gregtech.subt.weatheringTheStorm": "Weathering the Storm", + "atm9.quest.gregtech.desc.weatheringTheStorm.1": "Tier 3 Ender IO Exchanger Core. This is the top of the line when it comes to the EnderIO Exchanger Cores.", + "atm9.quest.gregtech.subt.topTierExchanger": "Top Tier Exchanger", + "atm9.quest.gregtech.desc.topTierExchanger.1": "Making Antimatter is always a challenge. Process lines, the time to process, and the power. This will check off one of those items that will no longer be a concern.", + "atm9.quest.gregtech.subt.creativeChemicals": "Creative Chemicals", + "atm9.quest.gregtech.desc.creativeChemicals.1": "The Micro Universe Orb requires a lot of power to operate. This power needs to be concentrated to best utilize it for the operations.", + "atm9.quest.gregtech.desc.creativeChemicals.2": "To achieve this, the structure needs Focus Lenses.", + "atm9.quest.gregtech.subt.focusedEnergy": "Focused Energy", + "atm9.quest.gregtech.desc.focusedEnergy.1": "With the power requirements of the structure, something is needed to ensure the energy can be transmitted properly.", + "atm9.quest.gregtech.desc.focusedEnergy.2": "These Energy Transmitters will do the trick.", + "atm9.quest.gregtech.subt.utilizingThePower": "Utilizing the Power", + "atm9.quest.gregtech.desc.utilizingThePower.1": "Welcome to HV! Things are starting to get exciting around here!", + "atm9.quest.gregtech.desc.utilizingThePower.2": "First things first, let's work towards making stainless steel so we can make HV machines", + "atm9.quest.gregtech.subt.buckleUpForHV": "Buckle up for &6HV&r", + "atm9.quest.gregtech.desc.buckleUpForHV.1": "Recipes that used the vacuum tube can now use this instead!", + "atm9.quest.gregtech.desc.buckleUpForHV.2": "&eTip:&r You can search through all the different circuits in JEI by typing &b$circuits&r or even specific tiers of circuits with &b$circuits/ulv&r", + "atm9.quest.gregtech.subt.ulvOnTheCheap": "ULV on the cheap", + "atm9.quest.gregtech.desc.ulvOnTheCheap.1": "You may be wondering, why bother making an LV chip? Isn't this &6HV&r?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.2": "Well, yes, but what if you wanted a new LV machine? Wouldn't you rather get it for less resources than you were previously?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.3": "Operating 40 LV machines is 4 times more energy efficient than operating 10 HV machines, so long as the recipe runs at LV", + "atm9.quest.gregtech.desc.ulvOnTheCheap.4": "The &bMV&r circuit, in its final form!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.5": "&eNote:&r You won't be able to make the cheapest recipe for these quite yet, that comes at IV", + "atm9.quest.gregtech.desc.ulvOnTheCheap.6": "Upgrading our &6HV&r circuit recipe!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.7": "Is it actually cheaper than before? Yes! You can compare recipes if you don't believe me", + "atm9.quest.gregtech.desc.ulvOnTheCheap.8": "Move that &bAdvanced Circuit Assembler&r into your &eCleanroom&r and welcome yourself to the &5EV&r Age!", + "atm9.quest.gregtech.subt.canThisSupercomputerWinAtChess": "Can this supercomputer win at chess?", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.1": "The only MV machine that requires HV circuits to craft", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.2": "This machine allows you to start working towards crafting the next tier of circuits, the &6microprocessors!&r", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.3": "The minimum size is 5x5x5 and the maximum size is 15x15x15, and anywhere in between is valid!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.4": "The &aCleanroom&r multiblock is hollow because you put machines in it to run any recipe that requires a Cleanroom - for example, the &5EV Circuit&r requires the &bCircuit Assembler&r &ninside&r the Cleanroom", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.5": "Don't forget the &eEnergy Hatch&r, &eMaintenance Hatch&r, and &eIron Door&r!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.6": "You &ndon't need&r &6Passthrough Hatches&r if you can figure out wireless transfer", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r are necessary if you are using &9Generators&r for your EU needs because a Generator is too dirty to go into a Cleanroom", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.8": "You &ndon't need&r Diodes if you use &cEnergy Converters&r because an Energy Converter is... clean?", + "atm9.quest.gregtech.subt.squeakyClean": "Squeaky Clean", + "atm9.quest.gregtech.title.observeCompletedCleanroom": "Observe Completed Cleanroom", + "atm9.quest.gregtech.desc.squeakyClean.1": "Cover a steel frame with plastic sheets then smother it in concrete and let it set into &bPlascrete&r", + "atm9.quest.gregtech.desc.squeakyClean.2": "The edges and floor of the Cleanroom needs to be Plascrete", + "atm9.quest.gregtech.desc.squeakyClean.3": "Cleanroom Glass can be used for the walls in place of the Plascrete, just not the edges or floor", + "atm9.quest.gregtech.desc.squeakyClean.4": "Finally, with stainless steel we can begin crafting &6HV&r machines!", + "atm9.quest.gregtech.desc.squeakyClean.5": "In your handy-dandy &eChemical Reactor&r insert the Plastic Circuit Board, some Copper Foil, and the Iron III Chloride you made to get the Plastic Printed Circuit Board", + "atm9.quest.gregtech.desc.squeakyClean.6": "This serves as the base for all the microprocessor circuits", + "atm9.quest.gregtech.desc.squeakyClean.7": "Hydrochloric acid and iron dust will &echemical react&r to give you Iron III Chloride", + "atm9.quest.gregtech.desc.squeakyClean.8": "Plus you get some hydrogen back!", + "atm9.quest.gregtech.desc.squeakyClean.9": "Don't forget your &aprogram setting&r, it should be 1 for this", + "atm9.quest.gregtech.desc.squeakyClean.10": "It's recommended you set a &bRequester&r up for this", + "atm9.quest.gregtech.subt.ebfUpgrades": "EBF Upgrades", + "atm9.quest.gregtech.desc.crystalProcessors.1": "Weve made it to Crystal Processors, and now have UV tier processors!", + "atm9.quest.gregtech.desc.crystalProcessors.2": "So much progress has been made, but were not done yet. Keep on going!", + "atm9.quest.gregtech.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.desc.ultimateVoltage.41": "Two Words. Ultimate Voltage.", + "atm9.quest.gregtech.desc.ultimateVoltage.42": "But dont worry, we still have 1 more tier after this. But being able to make UV Tier machines will really help you fill out your Factory and speed up processlines.", + "atm9.quest.gregtech.subt.theseusHull": "Theseus's Hull", + "atm9.quest.gregtech.desc.supercomputers.1": "This is a powerful, highly accurate machine known for processing massive sets of data and complex calculations at rapid speeds.", + "atm9.quest.gregtech.desc.supercomputers.2": "Our Final Tier of Supercomputers!", + "atm9.quest.gregtech.desc.supercomputers.3": "But wait... Wheres the Mainframe??", + "atm9.quest.gregtech.subt.bestSupercomputer": "The Best Supercomputer", + "atm9.quest.gregtech.desc.zpmProcessors": "Now we get 2 ZPM processors for each craft! This is a great breakthrough, and will make expanding our machine footprint much easier!", + "atm9.quest.gregtech.subt.stackingThemUp": "Stacking them up", + "atm9.quest.gregtech.desc.finalSetProcessors.1": "This is the First of our final set of Processors!", + "atm9.quest.gregtech.desc.finalSetProcessors.2": "While we cant yet utilize the best recipe for this processor (The best one returns 4 processors) we will be able to use it soon, once we unlock the UV Circuit Assembler in the next section.", + "atm9.quest.gregtech.subt.beginningOfTheEnd": "Beginning of the End", + "atm9.quest.gregtech.desc.zpmFieldGenerator": "This is an expensive component to build out. But you will be needing a few of these as we continue to progress. There are a few different multiblocks that rely on the ZPM Field Generator.", + "atm9.quest.gregtech.subt.espensiveButWorthIt": "Espensive, but worth it", + "atm9.quest.gregtech.desc.zpmCables.1": "The options for ZPM tier cables arent the best when it comes to Amperage loss. ", + "atm9.quest.gregtech.desc.zpmCables.2": "But with the Superconductor wire, now you wont have to worry about power loss for your ZPM Machines and Multiblocks!", + "atm9.quest.gregtech.desc.superconductorsAlloy.1": "Another Alloy for another tier of Superconductors!", + "atm9.quest.gregtech.desc.superconductorsAlloy.2": "Remember, Superconductors have 0A loss when transmitting EU across distances, making them the most highly sought after Wiring for your Factory", + "atm9.quest.gregtech.subt.moreSuperconductors": "More Superconductors", + "atm9.quest.gregtech.desc.ebfUpgrades": "Yet again, we revisit the EBF's and upgrade the coils, a necessary process so that we can process metals and alloys through the EBF's.", + "atm9.quest.gregtech.subt.triniumCoils": "Trinium Coils are nice", + "atm9.quest.gregtech.desc.superconductorIngot": "Now that we have the Superconductor in ingot form, we can finally process it out into the wire that we need!", + "atm9.quest.gregtech.subt.ingotForm": "Ingot form", + "atm9.quest.gregtech.desc.wetwareCircuit.1": "This Wetware Printed Circuit board has completed the line of Circuit boards we will be making for our processors. ", + "atm9.quest.gregtech.desc.wetwareCircuit.2": "This is one of the most vital components in our highest tier of Processors!", + "atm9.quest.gregtech.subt.lastDance": "Last Dance", + "atm9.quest.gregtech.desc.finalCircuitBoard": "This will be the final Circuit Board we need to build our Final Tier of processors.", + "atm9.quest.gregtech.subt.lastCircuits": "The last circuits", + "atm9.quest.gregtech.desc.semiOrganics": "Integrating Organics into our Non-Organic components, in the proper configuration with the proper organics will allow us to have infinite processing ability!", + "atm9.quest.gregtech.subt.semiOrganics": "Semi-Organics", + "atm9.quest.gregtech.desc.stemCells": "Stem cells are the body's raw materials — cells from which all other cells with specialized functions are generated", + "atm9.quest.gregtech.subt.basicBuildingBlocks": "Basic Building Blocks", + "atm9.quest.gregtech.desc.infectiousBucket.1": "You really ought to be careful with this bucket. ", + "atm9.quest.gregtech.desc.infectiousBucket.2": "Im sure you dont want to get an infection from it.", + "atm9.quest.gregtech.subt.infectious": "Infectious", + "atm9.quest.gregtech.desc.growthMedium": "A growth medium or culture medium is a solid, liquid, or semi-solid designed to support the growth of a population of microorganisms or cells via the process of cell proliferation or small plants like the moss Physcomitrella patens. ", + "atm9.quest.gregtech.subt.growingOrganics": "Growing Organics", + "atm9.quest.gregtech.desc.rawGrowthMedium": "We need some Growth Medium to help us in this processing line, but we dont have the final Growth Medium yet. This is just the Raw version.", + "atm9.quest.gregtech.subt.labTesting": "Lab Testing", + "atm9.quest.gregtech.desc.fluidHeaters": "Make any IV Tier and up Fluid Heater so that we can process that Raw Growth Medium we made.", + "atm9.quest.gregtech.subt.fluidHeaters": "Fluid Heaters", + "atm9.quest.gregtech.desc.mutagen": "In genetics, a mutagen is a physical or chemical agent that permanently changes genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level", + "atm9.quest.gregtech.subt.tmntForSure": "TMNT For Sure...", + "atm9.quest.gregtech.desc.agar": "Agar is a Jelly-like substance consisting of polysaccharides.", + "atm9.quest.gregtech.subt.agarAgar": "Agar-Agar", + "atm9.quest.gregtech.desc.gelatin": "Gelatin is a protein made from animal collagen, usually from cows and pigs.", + "atm9.quest.gregtech.subt.gelloWait": "G E L L O... wait... Something seems off...", + "atm9.quest.gregtech.desc.collagen": "Collagen is the primary building block of your body's skin, muscles, bones, tendons and ligaments, and other connective tissues.", + "atm9.quest.gregtech.subt.workingWithOrganics": "Working with Organics!", + "atm9.quest.gregtech.desc.ultimateVoltage.43": "The plates for the Hulls get trickier every tier. But its a necessary process. Try and get this process passive so you can fill out your factory with UV machines!", + "atm9.quest.gregtech.subt.ultimateVoltage.1": "This Darmstadtium is too big!", + "atm9.quest.gregtech.desc.ultimateVoltage.44": "Take the Yttrium Barrium Cuprate and make wires.", + "atm9.quest.gregtech.subt.ultimateVoltage.2": "Yit-Trium? is the Y silent?", + "atm9.quest.gregtech.desc.ultimateVoltage.5": "Just gotta process the Liquid down into an ingot. But now that we are in the UV tier, we have the speed and power to do it quickly!", + "atm9.quest.gregtech.subt.ultimateVoltage.3": "Darmstadtium has Ingots?", + "atm9.quest.gregtech.desc.ultimateVoltage.6": "For all your UV tier processing needs!", + "atm9.quest.gregtech.desc.ultimateVoltage.7": "Now we can upgrade our multiblocks to run at UV processing speeds! Lets go!", + "atm9.quest.gregtech.subt.ultimateVoltage.4": "UV Energy Hatch!", + "atm9.quest.gregtech.desc.ultimateVoltage.8": "What, was UV Energy Hatches not enough?", + "atm9.quest.gregtech.desc.ultimateVoltage.9": "Fine. Heres a 4A UV Energy Hatch! Now you can run your machines at UHV speeds! If UV was not enough, now you really got the power!", + "atm9.quest.gregtech.subt.ultimateVoltage.5": "Need More?", + "atm9.quest.gregtech.desc.ultimateVoltage.10": "The Motor is a very important base component for the rest of the UV machine components and covers.", + "atm9.quest.gregtech.desc.ultimateVoltage.11": "But in this case we need it to be able to make the Emitter and Sensor.", + "atm9.quest.gregtech.subt.ultimateVoltage.6": "More Horsepower!", + "atm9.quest.gregtech.desc.ultimateVoltage.12": "The UV Emitter is one part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.subt.ultimateVoltage.7": "Part 1 of 2", + "atm9.quest.gregtech.desc.ultimateVoltage.13": "The UV Sensor is the second part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.subt.ultimateVoltage.8": "Part 2 of 2", + "atm9.quest.gregtech.desc.ultimateVoltage.14": "The UV Robotic Arm has a very limit for how many items it can move when attached to a machine as a cover.", + "atm9.quest.gregtech.desc.ultimateVoltage.15": "If you are using Robotic Arms as a cover on any of your machines, give this version a shot. You wont be disappointed!", + "atm9.quest.gregtech.subt.ultimateVoltage.9": "Moving all the items!", + "atm9.quest.gregtech.desc.ultimateVoltage.16": "The MkII Fusion Reactor speeds up the processing ability of the Fusion Reactor.", + "atm9.quest.gregtech.desc.ultimateVoltage.17": "While the Fusion Reactor MkII lists 16 Energy Hatches as well as 16 output/input hatches, its not directly necessary. You can form the multiblock with less hatches. That being said, its cheaper to add in a bunch of hatches, rather than craft more Fusion Reactor Mk.II Casings. ", + "atm9.quest.gregtech.subt.ultimateVoltage.10": "Fusion Reactor MkII", + "atm9.quest.gregtech.desc.ultimateVoltage.18": "The ZPM tier Circuit Assembler will allow us to craft the final collection of Processors, Minus the Mainframe.", + "atm9.quest.gregtech.subt.ultimateVoltage.11": "Second to Last", + "atm9.quest.gregtech.desc.ultimateVoltage.19": "64! You heard right, 64! ", + "atm9.quest.gregtech.desc.ultimateVoltage.20": "This hatch allows for you to run 64 parallel processes in your multiblock structures! ", + "atm9.quest.gregtech.desc.ultimateVoltage.21": "If you thought overclocks were amazing, just wait until you slap this bad larry into your multiblocks!", + "atm9.quest.gregtech.subt.ultimateVoltage.12": "Parallel Worlds", + "atm9.quest.gregtech.desc.ultimateVoltage.22": "Weve used so much of the Fusion Reactor! ", + "atm9.quest.gregtech.desc.ultimateVoltage.23": "But I told you it was an important structure. If you havnt already, stacking rings of Fusion Reactors will help immensely.", + "atm9.quest.gregtech.subt.ultimateVoltage.13": "Making use of the Fusion Reactor", + "atm9.quest.gregtech.desc.ultimateVoltage.24": "Its a process to get Ruthenium already, but lets process it some more!", + "atm9.quest.gregtech.desc.ultimateVoltage.25": "Trust me, itll be worth it!", + "atm9.quest.gregtech.subt.ultimateVoltage.14": "7 stages later...", + "atm9.quest.gregtech.desc.ultimateVoltage.26": "Gallium ran away, so were left with just Arsenic, but thats okay, because we only need Arsenic!", + "atm9.quest.gregtech.subt.ultimateVoltage.15": "The Return of Arsenic!", + "atm9.quest.gregtech.desc.ultimateVoltage.27": "Just preparing a backstock of HASOC's, so that once we unlock the proper machines, we can start crafting a bunch of processors!", + "atm9.quest.gregtech.subt.ultimateVoltage.16": "Prepping for whats to come", + "atm9.quest.gregtech.desc.ultimateVoltage.28": "Take that Neutronium Wafer, and put it in the Laser Engraver with a black lens, and we get the HASOC, which will help use immensely as we continue forwards.", + "atm9.quest.gregtech.subt.ultimateVoltage.17": "Lasering it Up", + "atm9.quest.gregtech.desc.ultimateVoltage.29": "Sorry for the Pun, but I couldnt resist. ", + "atm9.quest.gregtech.desc.ultimateVoltage.30": "Anyways, the silicon doped with Neutronium is highly efficient and fine grade, which gives us a massive return on 1 singular Boule!", + "atm9.quest.gregtech.subt.ultimateVoltage.18": "This is a load of Boule", + "atm9.quest.gregtech.desc.ultimateVoltage.31": "We need the ZPM tier Laser Engraver so that we can make our Crystal SOC. ", + "atm9.quest.gregtech.desc.ultimateVoltage.32": "Trust me, this will be well worth it!", + "atm9.quest.gregtech.subt.ultimateVoltage.19": "Now were working with Lasers", + "atm9.quest.gregtech.desc.ultimateVoltage.33": "The Crystal CPU should already be well established in your processing lines. This is just 1 more step for those Crystal CPU's in order for them to achieve greatness!", + "atm9.quest.gregtech.subt.crystalChips": "Crystal Chips", + "atm9.quest.gregtech.desc.processorCrafting.1": "Now, take the Yttrium Barium Cuprate bolts we made, and the Crystal SOC, combine them together, and you get the cheapest available IV tier Processors!!", + "atm9.quest.gregtech.desc.processorCrafting.2": "Remember, the controllers for most of the \\\"Large\\\" multiblocks of our machines use IV Processors in crafting them.", + "atm9.quest.gregtech.subt.cheapProcessors": "Cheap as can be", + "atm9.quest.gregtech.cheapIVProcessors": "Cheapest IV Processors", + "atm9.quest.gregtech.desc.costReduction": "Lets make a bunch of these Yttrium Barium Cuprate Bolts, as we can utilize them to significantly reduce the cost of our IV Processors!", + "atm9.quest.gregtech.subt.costReduction": "Cost Reduction ", + "atm9.quest.gregtech.desc.lastCoil.1": "This will be the last Coil we will have to craft for our Energy Hatches!", + "atm9.quest.gregtech.desc.lastCoil.2": "There is still 1 more tier after this, but in terms of the Coils used for Energy Hatches, this is the last tier that requires one as a crafting component!", + "atm9.quest.gregtech.subt.ultimateVoltage": "Ultimate Voltage", + "atm9.quest.gregtech.desc.fineWire.1": "Refine the wire 1 more time, and we will have the Fine wire we need for the ZPM Field Generator.", + "atm9.quest.gregtech.desc.fineWire.2": "Unfortunately, we will need quite a bit of Fine wire, so keep processing!", + "atm9.quest.gregtech.subt.enhance": "Enhance", + "atm9.quest.gregtech.desc.materialMix.1": "Titanium mixed with Duranium. ", + "atm9.quest.gregtech.desc.materialMix.2": "Now we have a material that will make for an incredibly strong and heat resistant EBF Coil!", + "atm9.quest.gregtech.desc.materialMix.3": "But thatll come a bit later. Were not there yet.", + "atm9.quest.gregtech.subt.stronk": "Now thats Stronk", + "atm9.quest.gregtech.desc.radonMistake": "Raiden is a Fictional Character in the Mortal Kombat Fightin.... Oh wait... It said Radon, not Raiden...", + "atm9.quest.gregtech.subt.raiden": "Raiden", + "atm9.quest.gregtech.desc.galliumSearch.1": "We were messing with the Arsenic earlier, and it seemed odd that there was no Gallium in sight.", + "atm9.quest.gregtech.desc.galliumSearch.2": "But dont fear, we found the Gallium!", + "atm9.quest.gregtech.subt.foundIt": "Found it!", + "atm9.quest.gregtech.desc.notOil": "This infact is not Crude Oil. Its literally Liquid Gold, Once of the densest elements on the periodic table!", + "atm9.quest.gregtech.subt.notOil": "Wait.. This isnt Oil!", + "atm9.quest.gregtech.desc.amalgamation": "Mercury and Gold are highly attracted to each other. For this reason, Mercury is widely used to leech gold out of fine sands, or other materials which are rich in fine gold that is otherwise difficult to process out.", + "atm9.quest.gregtech.subt.amalgamation": "Amalgamation", + "atm9.quest.gregtech.desc.duraniumMix.1": "With a name like Duranium, I would hope this element is Durable.", + "atm9.quest.gregtech.desc.duraniumMix.2": "Anyways, we need to mix this and Titanium together. The resulting material is going to be VERY strong!", + "atm9.quest.gregtech.subt.durable": "Durable?", + "atm9.quest.gregtech.desc.strongLiquid.1": "What a Strong liquid this is! ", + "atm9.quest.gregtech.desc.strongLiquid.2": "I wonder if liquid titanium would shine with irridescence like the metal does when its introduced to heat...", + "atm9.quest.gregtech.subt.strong": "Oh so strong!", + "atm9.quest.gregtech.desc.solidTritanium.1": "Solidify that Tritanium, and now we have a resource usable to us in many ways.", + "atm9.quest.gregtech.desc.solidTritanium.2": "And believe me, many of our components we are going to be making will need Titanium.", + "atm9.quest.gregtech.subt.solidStronk": "Solidly Stronk", + "atm9.quest.gregtech.desc.mixerNeeded": "The ZPM Mixer is needed to craft the Uranium Rhodium Dinaquadide that we need for our Fusion Reactor Mk.II.", + "atm9.quest.gregtech.subt.mixing": "Mixin' it up!", + "atm9.quest.gregtech.desc.neutroniumWafers": "Neutronium Doped wafers. The highest grade and quality silicon!", + "atm9.quest.gregtech.subt.slices": "Slices", + "atm9.quest.gregtech.desc.cutterUpgrade.1": "Make an LuV tier or higher Cutter.", + "atm9.quest.gregtech.desc.cutterUpgrade.2": "While not directly necessary for the recipe, it will speed up the cutting process, which is notorious for not being the fastest process.", + "atm9.quest.gregtech.subt.makingSlices": "Making Slices", + "atm9.quest.gregtech.desc.mutatedCreatures.1": "Are we trying to create mutated sewer creatures?", + "atm9.quest.gregtech.desc.mutatedCreatures.2": "I gotta go tell Master Splinter about this one...", + "atm9.quest.gregtech.subt.tmnt": "TMNT", + "atm9.quest.gregtech.desc.doNotTouch": "I promise, this is not something you want to touch or get on your skin...", + "atm9.quest.gregtech.subt.doNotTouch": "Do Not Touch!", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.1": "Lets add another clean room to our arsenal! Except this one will not only ensure the room is clean, it will sterilize the environment. ", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.2": "We will be able to work with Organic Material in our clean room and we wont have to worry about contaminants! ", + "atm9.quest.gregtech.subt.cleanroom2": "Cleanroom No. 2", + "atm9.quest.gregtech.desc.blacklightsUV.1": "Blacklights project light that is in the Ultra Violet spectrum. UV light just so happens to be Exceptional at sterilizing from bacteria and other contaminants.", + "atm9.quest.gregtech.desc.cleanroomRequirements.1": "Our Cleanrooms have to be spotless, and not a single piece of dust inside. But what if we needed a cleaner, more sterile, environment?", + "atm9.quest.gregtech.subt.partyTime": "Its Party Time!", + "atm9.quest.gregtech.desc.zpmAssemblerRequired.1": "ZPM Tier Assembler is necessary in order to make the Trinium Coils for the EBF's. With the upgraded coils, many more metals and alloys can be processed, expanding what can be crafted!", + "atm9.quest.gregtech.subt.assemblersAssemble": "Assemblers... Assemble!", + "atm9.quest.gregtech.desc.gravistarImportance.1": "The Gravistar is another very important component for our high tier machines were going to be making.", + "atm9.quest.gregtech.subt.gravityStars": "Stars have Lots of Gravity", + "atm9.quest.gregtech.desc.uvPistonComponent.1": "The UV Piston is a necessary Component of UV machines, and the UV Robotic Arm. ", + "atm9.quest.gregtech.subt.bestPiston": "The Best Piston", + "atm9.quest.gregtech.desc.meItemInput.1": "ME Item Input, just like an interface. There are 2 rows for you to utilize and link items to your multiblock.", + "atm9.quest.gregtech.subt.meItemInput": "ME Item input", + "atm9.quest.gregtech.desc.meItemOutput.1": "ME Item Output! Have the resultant item go directly back into your ME system.", + "atm9.quest.gregtech.subt.meItemOutput": "ME Item Output", + "atm9.quest.gregtech.desc.meFluidInput.1": "ME Fluid Input! Inputs fluids for your processes in Multiblocks, and even keeps a stock in the Hatch itself!", + "atm9.quest.gregtech.subt.meFluidInput": "ME Fluid Input", + "atm9.quest.gregtech.desc.meFluidOutput.1": "ME Fluid Output! Takes the resulting fluids, or outputting byproduct fluids directly back to the ME system! Streamlined for sure!", + "atm9.quest.gregtech.subt.meFluidOutput": "ME Fluid Output", + "atm9.quest.gregtech.desc.meIntegration.1": "Attaching all of your Multiblocks to your ME system uses up a lot of Interfaces. Add in the fact that you need covers to manipulate the resources and it can get tiresome. ", + "atm9.quest.gregtech.desc.meIntegration.2": "Well fear not. These Hatches and Buses will help you streamline all of your multiblocks in a way you never would have thought possible! Imagine having ME capabilities integrated!", + "atm9.quest.gregtech.desc.meIntegration.3": "Thats what we have here! And they are amazing tools for your multiblocks to utilize! They even have Programmable chips, so you can designate an ME Hatch/Bus for a specific process line!", + "atm9.quest.gregtech.subt.meHatchesMultiblocks": "ME Hatches for Multiblocks", + "atm9.quest.gregtech.meHatches": "ME Hatches", + "atm9.quest.gregtech.meBusesHatches": "ME Buses and Hatches", + "atm9.quest.gregtech.desc.advancedLcr.1": "Previously we made the Large Chemical Reactor. But that version does not have the ability to accept Parrallel Control Hatches.", + "atm9.quest.gregtech.desc.advancedLcr.2": "Well this version, the Advanced Large Chemical Reactor, can accept Parallel Control Hatchs, and now you can run Multiple processes at a time.", + "atm9.quest.gregtech.desc.advancedLcr.3": "This is going to change how we produce our Chem lines!", + "atm9.quest.gregtech.subt.alcr": "ALCR", + "atm9.quest.gregtech.desc.alloyComplexity.1": "As previously stated, alloys are going to continue to increase in complexity, as it should be expected.", + "atm9.quest.gregtech.desc.alloyComplexity.2": "But with this alloy specifically we can make some important components!", + "atm9.quest.gregtech.subt.complexAlloys": "More complex alloys", + "atm9.quest.gregtech.desc.stockingUp.1": "While we cant use the HASOC directly to craft the LuV Tier Wetware processor, we can build up a backstock for when we have the proper machines to do so.", + "atm9.quest.gregtech.desc.stockingUp.2": "And once we have the UV Circuit Assembler, we can make 4x LuV Tier Wetware processors with 1 craft!!!!", + "atm9.quest.gregtech.subt.stockingUp": "Stocking up", + "atm9.quest.gregtech.stockingUp": "Stocking up", + "atm9.quest.gregtech.subt.mainFrame": "Wheres the Main Frame?", + "atm9.quest.gregtech.desc.starForge.1": "So much of the work that has been done was directly to support being able to construct the &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.subt.craftingCosmos": "Crafting the Cosmos", + "atm9.quest.gregtech.desc.megaFusionReactor.1": "Yes. We have Fusion Reactors Mk.I Mk.II and Mk.III. Now there is the Mega Fusion Reactor. ", + "atm9.quest.gregtech.desc.megaFusionReactor.2": "All play their own parts, and all are vital to us moving forwards. So again, get at it, and Make yourself the Mega Fusion Reactor. ", + "atm9.quest.gregtech.subt.megaFusionReactor": "Mega Fusion Reactor", + "atm9.quest.gregtech.desc.fusionReactorMk3.1": "The Fusion Reactor Mk. III. Im sure you have already seen what is to come. So you understand that parts of this is necessary. ", + "atm9.quest.gregtech.desc.fusionReactorMk3.2": "While that is true of whats to come, that doesnt mean the Mk.III isnt of value to us in its intended use. ", + "atm9.quest.gregtech.desc.fusionReactorMk3.3": "Make at least 1 Mk.III Reactor. It will serve you well.", + "atm9.quest.gregtech.subt.mk3": "Mk. III", + "atm9.quest.gregtech.desc.uvCircuitAssembler.1": "Yes, it may seem odd to Craft the UV tier Circuit Assembler, since the Mainframe used the Assembly Line, but this will be incredibly beneficial.", + "atm9.quest.gregtech.desc.uvCircuitAssembler.2": "The UV Circuit Assembler will allow you to craft 4x LuV Wetware Processors in 1 craft! Thats a huge savings and double the return!", + "atm9.quest.gregtech.subt.needThis": "Do we Need this?", + "atm9.quest.gregtech.desc.uhvEnergyHatch.1": "UHV Energy Hatch. We have finally reached the Pinnacle of Energy Hatches!", + "atm9.quest.gregtech.desc.uhvEnergyHatch.2": "Now we can set our Multiblocks up to be able to processes any tier of power requirements!", + "atm9.quest.gregtech.subt.uhvTop": "Finally at the Top", + "atm9.quest.gregtech.desc.uhvEnergyHatch.3": "While the UHV Energy Hatch is the Pinnacle of Energy Delivery, we still have the 4A UHV Energy Hatch.", + "atm9.quest.gregtech.desc.uhvEnergyHatch.4": "And yes, this follows the same function as the previous Tiers, and will act like 2x Energy Hatches allowing you to power at a Higher Level.", + "atm9.quest.gregtech.subt.uhvConfusion": "Wait... I thought we were at the top?", + "atm9.quest.gregtech.desc.ultimateBattery.1": "Those other Battery companies have nothing on this!", + "atm9.quest.gregtech.desc.ultimateBattery.2": "This is the Ultimate Battery, and its UHV Tier! For all your power hungry devices (at UHV tier of course)", + "atm9.quest.gregtech.subt.duracell": "Duracell Eat your heart out", + "atm9.quest.gregtech.desc.monsterCoils.1": "These monster Coils are the end of the line for coils.", + "atm9.quest.gregtech.desc.monsterCoils.2": "With these Coils we can now processes the UHV Superconductors, and finally make them into ingots!", + "atm9.quest.gregtech.subt.tritaniumCoils": "Tritanium Coils", + "atm9.quest.gregtech.desc.parallelControl.1": "Well if 64 Parallel processes werent enough, how about 256? Because thats exactly what this block does. It allows you to run 256 Parallel tasks!", + "atm9.quest.gregtech.desc.parallelControl.2": "This is the highest tier Parallel Control Hatch there is!", + "atm9.quest.gregtech.subt.notEnough64": "64 Wasnt enough?", + "atm9.quest.gregtech.desc.uvFieldGenerator.1": "The UV Field Generator is the last Field Generator you will be building.", + "atm9.quest.gregtech.desc.uvFieldGenerator.2": "Plan accordingly to craft a fair amount of these.", + "atm9.quest.gregtech.subt.lastFieldGenerator": "Last Field Generator", + "atm9.quest.gregtech.desc.epicShip": "While we wont necessarily be utilizing this ship immediately, it would be better to get it crafted now, and have it on stand by for when we are ready to use it.", + "atm9.quest.gregtech.subt.epicShip": "One Epic Ship", + "atm9.quest.gregtech.desc.uhvHull.1": "Great! Now we can craft the UHV Hull.", + "atm9.quest.gregtech.desc.uhvHull.2": "But there doesnt seem to be UHV Machines. Why do we need this hull? Well for the Hatches and Buses of course!", + "atm9.quest.gregtech.subt.wheresMachines": "Wheres the Machines?", + "atm9.quest.gregtech.desc.highTierPlates": "Now these are some high tier plates! But its reasonable for the Highest tier Machine Hull to require the highest tier plates.", + "atm9.quest.gregtech.subt.highQualityPlates": "High Quality Plates", + "atm9.quest.gregtech.desc.uhvSuperconductor.1": "Just like all the other tiers, the UHV tier has its own Superconductor wire.", + "atm9.quest.gregtech.desc.uhvSuperconductor.2": "Thats exactly what we have here.", + "atm9.quest.gregtech.subt.uhvSuperconductor": "UHV Superconductor", + "atm9.quest.gregtech.desc.microUniverseDrill": "Preparing components for the Micro Universe Drill Ship.", + "atm9.quest.gregtech.subt.fullThrusters": "Thrusters to Full!", + "atm9.quest.gregtech.desc.complexIngot.1": "This is one complex ingot. We have many different metals mixed into this alloy. But for good reason.", + "atm9.quest.gregtech.desc.complexIngot.2": "With this ingot, now we can make some high tier components!", + "atm9.quest.gregtech.subt.complicatedThings": "Things are complicated...", + "atm9.quest.gregtech.desc.complexAlloy.1": "Again we visit yet another very complex Alloy.", + "atm9.quest.gregtech.desc.complexAlloy.2": "But as weve seen with other complex alloys, they are always extremeley beneficial to us, though complicated. This one is no different.", + "atm9.quest.gregtech.subt.complexAlloy": "Complex Alloy", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.1": "Take the UHV superconductor wire we just made and craft it into a 2x.", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.2": "We need the 2x version for our next items we will be crafting up.", + "atm9.quest.gregtech.subt.doublePass": "Double It an pass it to the next person", + "atm9.quest.gregtech.desc.massiveEBF.1": "Im sure you have made a whole lot of EBF's during your journey to get here.", + "atm9.quest.gregtech.desc.massiveEBF.2": "There is a whole lot more to go. But now, you can make yourself a Rotary Hearth Furnace, and get some Parallel tasks running! Lets speed that processing up!", + "atm9.quest.gregtech.subt.massiveEBF": "Massive EBF!", + "atm9.quest.gregtech.observeRHF": "Observe a Rotary Hearth Furnace", + "atm9.quest.gregtech.desc.bulkBlastChiller.1": "Now, with all those processing tasks being done by your new Rotary Hearth Furnace, you are going to need a multiblock that can keep up in cooling down your ingots.", + "atm9.quest.gregtech.desc.bulkBlastChiller.2": "Thats where the Bulk Blast Chiller comes into play!", + "atm9.quest.gregtech.subt.bulkBlastChiller": "Pairs well with the RHF", + "atm9.quest.gregtech.desc.necessarySuperconductors.1": "While this does take up quite a bit of the UHV Superconductors we just made, its absolutely necessary.", + "atm9.quest.gregtech.desc.necessarySuperconductors.2": "Trust me, you will be glad to have crafted these once you see what they are going to be used for.", + "atm9.quest.gregtech.subt.quadrupleCapacity": "Now were at 4x", + "atm9.quest.gregtech.desc.uvSuperconductor.2": "Now we have the UV Superconductor Wire! Used to craft many different components, some of which are necessary for us to proceed.", + "atm9.quest.gregtech.desc.uvSuperconductor.3": "More Wires.... Yay.", + "atm9.quest.gregtech.subt.uvSuperconductorCrafting": "UV Superconductor", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.1": "While this may be one of the more complex crafts, having a crafting life spanning numerous Tiers, it is a required item.", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.2": "Yes, Theres a lot that goes into making 1 of these, but try optimizing the Crafting path. Trust, youll give thanks afterwards.", + "atm9.quest.gregtech.subt.compexEnergy": "Compex Energy", + "atm9.quest.gregtech.desc.compexEnergy": "I am sure that you now see why these plates will be vital. But as you already know, they will provide a great benefit.", + "atm9.quest.gregtech.subt.bestCasing": "The Best Casing", + "atm9.quest.gregtech.desc.bestCasing": "There is going to be a high demand for these plates. Figuring out how to supply yourself with a bunch of these plates may be a challenge, but well worth it.", + "atm9.quest.gregtech.subt.dishesPlating": "The dishes Plating matters", + "atm9.quest.gregtech.desc.dishesPlating.1": "There is going to be a lot of Trinaquah being made.", + "atm9.quest.gregtech.desc.dishesPlating.2": "Figuring out how to optimize the process for speed and efficiency will probably be necessary.", + "atm9.quest.gregtech.subt.coolingAlloys": "Cooling Alloys", + "atm9.quest.gregtech.desc.coolingAlloys": "Now we are producing some complex Naquadah. Just like all the other complex resources we are working on, this one provides a significant benefit to the factor.", + "atm9.quest.gregtech.subt.complexNaquadah": "Complex Naquadah", + "atm9.quest.gregtech.desc.complexNaquadah.1": "You read that right. This is a 16A UHV Energy Hatch. 4x the potencey of the 4A Energy Hatch.", + "atm9.quest.gregtech.desc.complexNaquadah.2": "And it provides all the overclocking you could dream of!", + "atm9.quest.gregtech.subt.uhvEnergyHatch": "16A UHV Energy Hatch?!", + "atm9.quest.gregtech.desc.uhvEnergyHatch": "This has the powerflow your Substations were looking for! Now you can give it All the Amps!", + "atm9.quest.gregtech.subt.gigawatts": "1.21 Gigawatts!", + "atm9.quest.gregtech.desc.gigawatts.1": "Now we are talking!", + "atm9.quest.gregtech.desc.gigawatts.2": "Yes, we are not direclty utilizing this immediately. But setting it up now to craft and collect will be very beneficial, and save you a ton of time!", + "atm9.quest.gregtech.subt.starMatter": "Star Matter", + "atm9.quest.gregtech.desc.starMatter": "Liquid Iron Plasma may seem like an odd resource, but its necessary for what you are going to make.", + "atm9.quest.gregtech.subt.all": "All", + "atm9.quest.gregtech.desc.all": "Liquid Helium Plasma. Ensure your processing lines are making enough Helium", + "atm9.quest.gregtech.subt.the": "The", + "atm9.quest.gregtech.desc.the": "Liquid Oxygen Plasma. We have used a ton of Oxygen by now, but we still have more to use!", + "atm9.quest.gregtech.subt.plasma": "Plasma", + "atm9.quest.gregtech.desc.plasma.1": "In the next section we are going to need to make a bunch of Micro Universe Catalysts.", + "atm9.quest.gregtech.desc.plasma.2": "This component uses Star Matter Plasma to make the Catalysts.", + "atm9.quest.gregtech.desc.plasma.3": "Although you dont need to make it now, it certainly would be very helpful, since we are going to need a bunch of Star Matter Plasma to make the 16x Catalysts.", + "atm9.quest.gregtech.subt.startNow": "Start Now", + "atm9.quest.gregtech.jumpStart": "Jump Start", + "atm9.quest.gregtech.desc.jumpStart.1": "You did it!", + "atm9.quest.gregtech.desc.jumpStart.2": "This is it! The Highest tier Processor you can make!", + "atm9.quest.gregtech.desc.jumpStart.3": "But you're not done yet... This may be the last processor, but theres still more to come. Its going to get even more fun from this point on!", + "atm9.quest.gregtech.subt.greatSuccess": "Great Success!!!", + "atm9.quest.gregtech.desc.quantumAge.1": "Now that we are in the Quantum Age, Our machines are flying!", + "atm9.quest.gregtech.desc.quantumAge.2": "But With greater processing, comes more complications. Power, resources, and processing lines. That doesnt deter us though, right? Thats exactly why we are here!", + "atm9.quest.gregtech.subt.afterQuantum": "What comes after Quantum?", + "atm9.quest.gregtech.desc.afterQuantum": "Now this is the future! We are making progress, and stepping towards the Unknown!", + "atm9.quest.gregtech.subt.crystalMainframe": "Crystal Mainframe!", + "atm9.quest.gregtech.desc.crystalMainframe.1": "We have been waiting a while for this one.", + "atm9.quest.gregtech.desc.crystalMainframe.2": "But that makes the LuV Tier Circuit Assembler just that much more valuable!", + "atm9.quest.gregtech.desc.crystalMainframe.3": "And now we can utilize it to make our next tier of Circuits! Did someone say... Progress??", + "atm9.quest.gregtech.subt.circuitsGalore": "Circuits Galore!", + "atm9.quest.gregtech.desc.circuitsGalore": "For now we get 2 of these, but with a few advancements in the next tier up, we can get 4 IV Processors per set of crafting items! Worth!", + "atm9.quest.gregtech.desc.iv": "Finally! We now have a crafting recipe that gives us 2 LuV processors for 1 Craft! Lets Gooo!", + "atm9.quest.gregtech.desc.progress.1": "Still at 2 for 1 with ZPM, but we are making progress. ", + "atm9.quest.gregtech.desc.progress.2": "Soon enough we will be in the next tier and will get a far better return on our craft!", + "atm9.quest.gregtech.subt.zpm": "ZPM", + "atm9.quest.gregtech.desc.newTier.1": "Now we can bring a new Tier of power to our Multiblocks!", + "atm9.quest.gregtech.desc.newTier.2": "Keep following this quest line!", + "atm9.quest.gregtech.subt.morePower": "More Power!", + "atm9.quest.gregtech.desc.powerUp.1": "Another power up? So soon?!", + "atm9.quest.gregtech.desc.powerUp.2": "Now we can run our Multiblocks at UV Tier power?!?! Our EBF's are going to be super happy!", + "atm9.quest.gregtech.subt.again": "Again?!", + "atm9.quest.gregtech.desc.substationPower.1": "Bringing more power output to our Substations, which as we progress will help immensely in ensuring our equipment stays running!", + "atm9.quest.gregtech.subt.substationTierUp": "Substation Tier up!", + "atm9.quest.gregtech.desc.substationAmps.1": "Now we can push 64Amps from our substations at the ZPM tier!", + "atm9.quest.gregtech.subt.bigSubstationTierUp": "Big Substation Tier UP!", + "atm9.quest.gregtech.desc.activeTransformers.1": "&3Active Transformers&r are the most efficient way to transmit EU across Gregtech based Infrastructure. ", + "atm9.quest.gregtech.desc.activeTransformers.2": "There are some rules to making sure it will function. ", + "atm9.quest.gregtech.desc.activeTransformers.3": "1.) The pipes/laser can only travel in straight lines. You can use another &3Active Transformer&r to divert the Laser to a different direction.", + "atm9.quest.gregtech.desc.activeTransformers.4": "2.) The pipes &0&lMUST&r&r be colored to function. This is accomplished by using the Gregtech Spray Can.", + "atm9.quest.gregtech.subt.lasers": "Fricken Lasers", + "atm9.quest.gregtech.desc.uhpic.1": "These Wafers make the highest tier traditional Semi-Conductor chip, the UHPIC or Ultra High Power IC (Integrated Circuit). ", + "atm9.quest.gregtech.desc.uhpic.2": "There will be a great demand on these chips from many of the machines we create from here on out.", + "atm9.quest.gregtech.subt.uhpic": "Ultra High Power Integrated Circuit", + "atm9.quest.gregtech.desc.uhpicChips.1": "The UHPIC chip once the wafer is broken down into chips by a Cutting machine.", + "atm9.quest.gregtech.subt.semiConductorsFun": "Semi-Conductors are Fun!", + "atm9.quest.gregtech.desc.fusionReactor.1": "Fusion Reactions are the opposite of typical Nuclear reactions. Rather than splitting an atom, which causes massive amounts of energy to be released, Fusion is the merging of 2 atoms nuclei, which also causes a massive release of energy, and results in the creation of new materials.", + "atm9.quest.gregtech.desc.fusionReactor.2": "Thats what we will be using the Fusion Reactor for. We want the resultant materials for further processing and use in recipes!", + "atm9.quest.gregtech.subt.mrFusion": "Gotta get yourself a Mr. Fusion!", + "atm9.quest.gregtech.desc.thiccGlass.1": "Obviously with a process like Fusion Reaction, you need some good support materials. But what happens when you still want to see whats happening inside?", + "atm9.quest.gregtech.desc.thiccGlass.2": "Well, you get this block.", + "atm9.quest.gregtech.subt.thiccGlass": "Thats some Thicc Glass!", + "atm9.quest.gregtech.desc.advancement.1": "I &dLuV&r how dedicated the previous tier is, to helping us advance through ZPM!", + "atm9.quest.gregtech.desc.advancement.2": "Using some components we can already craft, and some new materials, we are able to make the casings which will surround the Fusion Reactor!", + "atm9.quest.gregtech.subt.mrFusionMaterial": "Gotta make the Mr. Fusion out of something.", + "atm9.quest.gregtech.desc.superconductorsUsage.1": "This superconducting coil has many uses with many different multiblocks, and within many different recipes! There are 3 different recipes for it as well.", + "atm9.quest.gregtech.desc.superconductorsUsage.2": "In this use case, we are going to utilize the lowest tier, which has the highest resource cost, but is easiest format for us right now.", + "atm9.quest.gregtech.subt.superconductors": "Superconductors!", + "atm9.quest.gregtech.desc.finish.1": "We are almost there!", + "atm9.quest.gregtech.desc.finish.2": "Now we have our Multi-Layered Fiber Reinforced Printed Circuit Boards, and we can directly use them in our next Tier of Processors!", + "atm9.quest.gregtech.subt.finish": "Finish em!", + "atm9.quest.gregtech.desc.changeUp.1": "If we take the Fiber Reinforced Circuit Boards we made in the LuV tier, and change the recipe a bit, we can create a Multi-Layered Fiber Reinforced Circuit Board", + "atm9.quest.gregtech.subt.changeUp": "Change up", + "atm9.quest.gregtech.desc.rareResources.1": "Now that we have the Fusion Reactor Mk1 running, we can obtain Rare Resources that are needed to advance us further into the next tiers!", + "atm9.quest.gregtech.desc.rareResources.2": "In this case, we have Europium. Which will be used frequently as we continue to climb up the tiers, and is even a component of the GregStar!", + "atm9.quest.gregtech.subt.rareElements": "Getting Super Rare Elements!", + "atm9.quest.gregtech.desc.neutronReflectors.1": "Neutron reflector is vital to the operations of any reactor. In this case we will be utilizing Iridium as the material for our Neutron Reflector. ", + "atm9.quest.gregtech.desc.neutronReflectors.2": "These reflectors keep neutrons within the field of reaction, causing the chain to continue. ", + "atm9.quest.gregtech.subt.neutronReflectors": "Neutron Reflectors?? Things are getting serious...", + "atm9.quest.gregtech.desc.demonCoreHistory.1": "The Demon Core was an item that was the epicenter for one of the quickest (in time of reaction) nuclear accidents to happen. The Demon core was manufactured by the Manhattan Project during World War II and the intent was to use it to learn more about Nuclear Radiation and Moderation.", + "atm9.quest.gregtech.desc.demonCoreHistory.2": "The core iteself was made of Plutonium, but the 2 hemispheres that surrounded the core were made of a Neutron Moderator, Beryllium. Beryllium is an attractive material for Neutrons and reduces the energy of Neutrons. ", + "atm9.quest.gregtech.subt.demonCore": "The Demon Core", + "atm9.quest.gregtech.desc.berylliumSources.1": "Beryllium can be obtained many ways. Some of you may already have a good backstock of &2Beryllium&r from processing Enderpearl dust in an Electrolyzer. ", + "atm9.quest.gregtech.desc.berylliumSources.2": "This is a good way to obtain a decent amount of &2Beryllium&r, as well as other resources that are helpful and used in other recipies, such as Nitrogen Dioxide.", + "atm9.quest.gregtech.subt.grabtharHammer": "\\\"By Grabthar's hammer...!\\\"", + "atm9.quest.gregtech.desc.naquadahImportance.1": "Naquadah is going to be an extremely vital component of this Tier as well as future tiers.", + "atm9.quest.gregtech.desc.naquadahImportance.2": "Naquadah or Naq in short is used in its many various forms from ZPM and onwards. If you know the origins of Naquadah, then all of these references make sense.", + "atm9.quest.gregtech.subt.moreNaq": "Must Make More Naq!", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.1": "Now we have Fluoroantimonic Acid. This is the catalyst that we were processing towards for our Naq processing line.", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.2": "Make sure that you passive this in a renewable manner, as we will need to keep the Naq processing line running.", + "atm9.quest.gregtech.subt.convertingLiquid": "Converting to Liquid", + "atm9.quest.gregtech.desc.naquadahSolution.1": "Using a Large Chemical Reactor to mix the Naquadah Dust and the Fluoroantimonic Acid will net you 3 resources. We are after the Impure Enriched Naquadah Solution. ", + "atm9.quest.gregtech.desc.naquadahSolution.2": "You can take the Titanium Trifluoride and EBF it to recoup some Hydrochloric Acid as well as a Titanium Ingot.", + "atm9.quest.gregtech.desc.naquadahSolution.3": "Save the Impure Naquadah Solution, as we will further process that down for Naquadria solution/Naquadria Ingots later on.", + "atm9.quest.gregtech.subt.impureEnriched": "Impure but Enriched", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.1": "Shifting the Trioxide to Trifluoride. ", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.2": "Getting closer to the catalyst that we need for the Naq line.", + "atm9.quest.gregtech.subt.threeFluorides": "Three Fluorides", + "atm9.quest.gregtech.desc.antimonyProcessing.4": "Antimony Trioxide is needed for the Naq processing line. ", + "atm9.quest.gregtech.desc.antimonyProcessing.5": "I challenge you to keep the Antimony part of the processing line all housed within GregTech.", + "atm9.quest.gregtech.subt.antiMoney": "Anti-Money", + "atm9.quest.gregtech.desc.triniumSulfide.1": "Trinium Sulfide is a byproduct of our Naq line processing, but its a very necessary by product that will be used in great amounts. ", + "atm9.quest.gregtech.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.", + "atm9.quest.gregtech.subt.byProducts": "By Products", + "atm9.quest.gregtech.desc.triniumIngot": "Take that Trinium Sulfide we got in the last quest, and put it in an EBF with Zinc, and out will pop a Hot Trinium Inogt. Cool that down and now we have the Trinium we are after.", + "atm9.quest.gregtech.subt.smeltedTrinium": "Smelted Trinium", + "atm9.quest.gregtech.desc.centrifugeTrinium.1": "Use the Centrifuge to spin the &cTrinium Sulfide&r out of the &2Impure Enriched Naquadah solution&r. ", + "atm9.quest.gregtech.desc.centrifugeTrinium.2": "There are 2 other processing methods, but neither of them produce Trinium, which is a vital resource in moving through the ZPM Tier. ", + "atm9.quest.gregtech.subt.increasingRPMs": "Increasing the RPM's", + "atm9.quest.gregtech.desc.newMachines.1": "Now that we can make ZPM Tier Hulls, we can prepare to get some crazy powerful machines. ", + "atm9.quest.gregtech.desc.newMachines.2": "We arent at the top tier yet, but still, you will notice that these machines are running processes from previous tiers at incredible rates!", + "atm9.quest.gregtech.subt.newTierNewMachines": "New Tier, New Machines!", + "atm9.quest.gregtech.desc.superconductorImportance": "The last Superconductor we made was a while back. But now each tier's Superconductor will become more important, as well as allow us to have no Amperage loss cabling!", + "atm9.quest.gregtech.subt.recall": "Recall", + "atm9.quest.gregtech.desc.zpmAssembler.1": "I would have recommended to make the ZPM tier assembler, but unfortunately we cannot do that quite yet. Part of the reason we need this, is so that we can fire up this Fusion Reactor.", + "atm9.quest.gregtech.desc.zpmAssembler.2": "One of the Resulting Resource by products from the Reactor will allow us to craft some new items allowing us to progress!", + "atm9.quest.gregtech.subt.stillGotLuV": "Still got LuV ", + "atm9.quest.gregtech.desc.optimizeNaqLine": "Optimize your Naq line, as your going to need quite a bit of Naquadah Plates for your ZPM Machine Hulls", + "atm9.quest.gregtech.subt.naqPlatesForDays": "Naq Plates for Days", + "atm9.quest.gregtech.desc.edgeOfTechnology": "We are at the edge of Technology, and now we need to utilize Crystal Chip's to make some new Processors!!", + "atm9.quest.gregtech.subt.shinyCrystal": "Shiny Crystal", + "atm9.quest.gregtech.desc.crystalCpus": "Once you have some Raw Crystal chips, run them through an EBF with Emerald Plates, and you can pick up your Crystal CPU's!", + "atm9.quest.gregtech.subt.timeToAddHeat": "Time to add Heat", + "atm9.quest.gregtech.desc.biomassEthylene.1": "We have already made a bunch of Biomass when we were first making our Ethylene. ", + "atm9.quest.gregtech.desc.biomassEthylene.2": "So this should be old news, and hard to obtain.", + "atm9.quest.gregtech.subt.oldNews": "Old News", + "atm9.quest.gregtech.desc.repeatedQuestion.1": "This question has been asked previously, but it will be asked again...", + "atm9.quest.gregtech.desc.repeatedQuestion.2": "Can this thing brew some beers?", + "atm9.quest.gregtech.subt.distillery": "Distillery you say?", + "atm9.quest.gregtech.desc.distillingWater": "Nothing special to see here. Just Distilling some water.", + "atm9.quest.gregtech.subt.distilledWater": "Distilled Water", + "atm9.quest.gregtech.desc.bacteriaSolution": "You may want to avoid falling into the Bacteria Solution. You'll probably survive, assuming you don't have any open cuts...", + "atm9.quest.gregtech.subt.dontFallIn": "Don't Fall In", + "atm9.quest.gregtech.desc.rawCrystalChip.1": "Your First Raw Crystal Chip may take quite a few tries to get. ", + "atm9.quest.gregtech.desc.rawCrystalChip.2": "But once you get it, you can reliably duplicate them using a simple loop of crafting a Raw Crystal Chip, Forge Hammering it, into Raw Crystal Chip parts, then processing those into more Raw Crystal Chips, and repeating. ", + "atm9.quest.gregtech.subt.lowOdds": "Low Odds", + "atm9.quest.gregtech.desc.bacterialSludge.1": "The Bacterial Sludge was added as an option. It's not necessary, as once you have Europium you don't need to use the Bacterial Sludge.", + "atm9.quest.gregtech.desc.bacterialSludge.2": "It was added since it's a quicker, and far cheaper product to make. Yes, you lose 20% chance on producing the Circuit, but at the savings of time and resources, it's well worth it!", + "atm9.quest.gregtech.subt.justAnOption": "Just an Option", + "atm9.quest.gregtech.desc.exquisiteEmeralds": "Get together a dozen or so of these Exquisite Emeralds, as they will help immensely in these next few steps.", + "atm9.quest.gregtech.subt.exquisiteMightISay": "Exquisite Might I say?", + "atm9.quest.gregtech.desc.multiplyEndlessly": "This will help us to multiply endlessly the Raw Crystal Chip's. Yes, there still a few other processing steps, but the return rate won't be as bad as the initial rate of 10%.", + "atm9.quest.gregtech.subt.hammahTime": "Hammah Time!", + "atm9.quest.gregtech.desc.naquadahPipe.1": "The Large Naquadah pipe is just one of many components out of the many various types of Naquadah. ", + "atm9.quest.gregtech.desc.naquadahPipe.2": "But for now, we are planning ahead for the UV Electric Pump.", + "atm9.quest.gregtech.subt.oneOfManyNaqComponents": "One of many Naq Components", + "atm9.quest.gregtech.desc.necessaryComponent": "A necessary Component in order for us to be able to craft our next tier of Energy Hatches!", + "atm9.quest.gregtech.subt.zeroPoints": "Zero Points!", + "atm9.quest.gregtech.desc.naqAlloy.1": "Naquadah Alloy is very important for us to be able to make components for multiblocks and other machines.", + "atm9.quest.gregtech.desc.naqAlloy.2": "We will need a lot of Naq Alloy, so we can make all of the Naq Alloy Frames needed for the Rotary Hearth.", + "atm9.quest.gregtech.subt.thisIsNaqTheAlloyYouWereLookingFor": "This is Naq the alloy you were looking for", + "atm9.quest.gregtech.desc.naqFrames.1": "These Naquadah Frames will have a lot of uses as a component and building block. ", + "atm9.quest.gregtech.desc.naqFrames.2": "Maybe passive these, as we are going to need a lot of them.", + "atm9.quest.gregtech.subt.iveBeenFramed": "I've Been Framed!!", + "atm9.quest.gregtech.desc.nextVoltageCoil": "Finally we have the means to make our next Voltage coil for Energy hatches as well as ZPM Motors for other ZPM tier Covers!", + "atm9.quest.gregtech.subt.superRareFineWire": "Super Rare Fine Wire", + "atm9.quest.gregtech.desc.solidifiedEuropium": "Now that we have a solidified version of our Europium we can further process it into components for our Machines and Multiblocks!", + "atm9.quest.gregtech.subt.itsTheFinalCountdown": "It's the Final Countdown!", + "atm9.quest.gregtech.desc.zpmMotors.1": "Now that we have the resources to craft ZPM Motors, we can craft other ZPM components, which will allow us to craft ZPM machines! ", + "atm9.quest.gregtech.desc.zpmMotors.2": "We're getting there, one step at a time!", + "atm9.quest.gregtech.subt.teslaAintGotNothingOnThisMotor": "Tesla ain't got nothing on this motor!", + "atm9.quest.gregtech.desc.zpmMachines": "And we should be able to craft ZPM machines and process out all of the ZPM tier components!", + "atm9.quest.gregtech.subt.threeZPMComponentsNow": "3 ZPM components now", + "atm9.quest.gregtech.stage2EBF": "Stage 2 EBF", + "atm9.quest.gregtech.onwardToZPMMachines": "Onward to ZPM Machines", + "atm9.quest.gregtech.desc.liquidChromium": "We have used a bunch of chromium already. But we again need to call on this highly resistive and high hardness metal, except in its liquid form.", + "atm9.quest.gregtech.subt.liquidChromium": "Liquid Chromium", + "atm9.quest.gregtech.desc.liquidLutetium": "This is an odd element. It is extremely resistant to corrosion in dry climates, but it's not resistant in moist climates. ", + "atm9.quest.gregtech.subt.liquidLutetium": "Liquid Lutetium", + "atm9.quest.gregtech.desc.liquidSilicon": "This semi-conductor will be put to good use in order for our Fusion Reactor to produce a useful byproduct.", + "atm9.quest.gregtech.subt.liquidSilicon": "Liquid Silicon", + "atm9.quest.gregtech.desc.liquidLanthanum.1": "Lanthanum is a soft and ductile, silvery-white metal that tarnishes slowly when exposed to air. ", + "atm9.quest.gregtech.desc.liquidLanthanum.2": "Here we will use its liquid form so the Fusion Reactor can form a byproduct for us.", + "atm9.quest.gregtech.subt.liquidLanthanum": "Liquid Lanthanum", + "atm9.quest.gregtech.desc.liquidAmericium.1": "Americium is typically used as a particle detector in Smoke Detectors.", + "atm9.quest.gregtech.desc.liquidAmericium.2": "The amount is incredibly tiny and harmless to people, but is very effective at detecting smoke, which is why it is used.", + "atm9.quest.gregtech.subt.liquidAmericium": "Liquid Americium", + "atm9.quest.gregtech.desc.fusionReactorResources.1": "The following are all resulting resources from processing in the Fusion Reactor. ", + "atm9.quest.gregtech.desc.fusionReactorResources.2": "We need to keep working down the processing line of these resources but they aren't all needed quite yet. ", + "atm9.quest.gregtech.desc.fusionReactorResources.3": "That being said, getting an early start on processing them will greatly benefit you later on.", + "atm9.quest.gregtech.subt.reactorResources": "Reactor Resources", + "atm9.quest.gregtech.reactorResourcesTitle": "Fusion Reactor Resources", + "atm9.quest.gregtech.desc.goodStuff.1": "Now we're talking!", + "atm9.quest.gregtech.desc.goodStuff.2": "Our Fusion Reactor is making the good stuff now! ", + "atm9.quest.gregtech.subt.liquidNaquadria": "Liquid Naquadria", + "atm9.quest.gregtech.desc.naquadahTypes.1": "We are going to need many different types of Naquadah, this being one of them.", + "atm9.quest.gregtech.desc.naquadahTypes.2": "Make sure you have a good system in place that can harvest a lot of Naquadah.", + "atm9.quest.gregtech.subt.liquidEnrichedNaquadah": "Liquid Enriched Naquadah", + "atm9.quest.gregtech.desc.radonNeed.1": "We're going to need quite a bit of Radon moving forwards. ", + "atm9.quest.gregtech.desc.radonNeed.2": "If you haven't already, get a Distillation tower running to process some Liquid Ender Air for its Radon.", + "atm9.quest.gregtech.subt.radon": "Radon", + "atm9.quest.gregtech.desc.neutroniumStart.1": "While we don't have a direct need for Neutronium yet, it would be beneficial to start processing out some Neutronium.", + "atm9.quest.gregtech.desc.neutroniumStart.2": "You can use the neutronium, americium and other resources to make some superconductors, but again, it's not necessary... Yet...", + "atm9.quest.gregtech.subt.superNeutronium": "Neutronium!!!", + "atm9.quest.gregtech.desc.activeTransformerPipes.1": "These are the pipes for the Active Transformer.", + "atm9.quest.gregtech.desc.activeTransformerPipes.2": "Again, they &0&lMUST&r&r be colored in order to function, and cannot make turns. You will need more Active Transformers to change directions of the laser.", + "atm9.quest.gregtech.subt.morePipes": "Yet More Pipes", + "atm9.quest.gregtech.desc.laserSourceHatch.1": "And if 256 Amps seems like a lot, then think again. At least with Active Transformers. ", + "atm9.quest.gregtech.desc.laserSourceHatch.2": "This is the lowest tier Laser Source Hatch in Amperage. They run all the way up to 4096A Hatches. Now that's some Power!", + "atm9.quest.gregtech.subt.sharksWithLasers": "Sharks with Laser beams?", + "atm9.quest.gregtech.desc.activeTransformerEU.1": "This is the reason why the Active Transformer is the best method of EU transmission using GT infrastructure.", + "atm9.quest.gregtech.desc.activeTransformerEU.2": "Its ability to transmit &nMASSIVE&r Amperage around is unrivaled.", + "atm9.quest.gregtech.subt.massivePower": "That's some power!", + "atm9.quest.gregtech.desc.zpmComponentSensor": "This ZPM Component pairs up nicely with the ZPM Sensor!", + "atm9.quest.gregtech.subt.emittingEmitters": "Emitting Emitters", + "atm9.quest.gregtech.desc.zpmComponentEmitter": "This ZPM Component pairs up nicely with the ZPM Emitter!", + "atm9.quest.gregtech.subt.sensingSensors": "Sensing Sensors", + "atm9.quest.gregtech.desc.naquadahAlloyStep": "Now just 1 more processing step before you can finally craft the Naquadah Alloy Frame&l", + "atm9.quest.gregtech.subt.naqAlloyTime": "Naq Alloy Time!", + "atm9.quest.gregtech.desc.luvSuperconductorIngot": "These LuV Tier Superconductor ingots will serve us well in making Superconductor Wires, and Fine Wire. ", + "atm9.quest.gregtech.subt.withIngotsOptions": "With Ingots we have options!", + "atm9.quest.gregtech.desc.luvWireChoices.1": "The Wire choices for LuV Tier aren't great, in terms of Amperage Loss. ", + "atm9.quest.gregtech.desc.luvWireChoices.2": "For that Reason is recommended to use the SuperConductor cable, which doesn't need to be covered by rubber, and also has no Amperage Loss.", + "atm9.quest.gregtech.subt.lotOfDusts": "That's a Lot of Different Dusts!", + "atm9.quest.gregtech.desc.superConductorCrafting": "Now we can make a Super conductor, Naquadah Alloy, Trinium, and Europium ingots!", + "atm9.quest.gregtech.subt.moreHeatNeeded": "We Need More Heat!", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.1": "We're going to need more. A LOT more Naquadah. ", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.2": "At least we can get our Naquadah Coils going now, and help our EBF's to process more metals!", + "atm9.quest.gregtech.subt.moreNaqNeeded": "We're going to need more Naq", + "atm9.quest.gregtech.desc.highVoltageSheets.1": "You'll need thin sheets and foil to make this, both of which can be made in a &eBender&r", + "atm9.quest.gregtech.desc.highVoltageSheets.2": "You could &eFluid Solidify&r your polyethylene into sheets directly, or perhaps you solidify it into ingots to make blocks to then &eCutter&r into 9 sheets at once", + "atm9.quest.gregtech.desc.highVoltageSheets.3": "By now you've seen that there are many roads we can take to achieve the same end result, so feel free to experiment and make things in different ways!", + "atm9.quest.gregtech.desc.nickelZincFerrite.1": "You might be wondering why I forced Nickel Zinc Ferrite ingots on you, and this recipe is exactly why! ", + "atm9.quest.gregtech.desc.nickelZincFerrite.2": "You get the most bang for your buck when using Nickel Zinc Ferrite and Annealed Copper, both of which you can make!", + "atm9.quest.gregtech.desc.nickelZincFerrite.3": "You've got some options when it comes to making the NZF rings and the fine wire, an &eExtruder&r will get you the most rings for one ingot and a &eWiremill&r will turn ingots into wire and wire into fine wire", + "atm9.quest.gregtech.desc.laserEngraverLens.1": "Yep, another lens added to the collection for the &eLaser Engraver&r... If you haven't yet, maybe make a few of those", + "atm9.quest.gregtech.desc.laserEngraverLens.2": "As a reminder, the &eengraver&r makes the wafer, the &ecutter&r makes the chip", + "atm9.quest.gregtech.cpuChip": "CPU Chip", + "atm9.quest.gregtech.desc.cpuChip.1": "&eCut&r that wafer into a proper chip", + "atm9.quest.gregtech.desc.ulvCircuit.1": "This little guy will allow us to make the ULV circuit as cheap as possible", + "atm9.quest.gregtech.desc.ulvCircuit.2": "That's right, there is a ULV circuit, the predecessor is the vacuum tube", + "atm9.quest.gregtech.desc.ulvCircuit.3": "&eExtra info&r: SoC or System on Chip is basically a mini computer on a chip, it handles all the computing work", + "atm9.quest.gregtech.desc.laserEngraverLens.3": "Another day, another lens for the &eLaser Engraver&r", + "atm9.quest.gregtech.desc.lensMaking.1": "Back to the &eLathe&r to turn that plate into a lens", + "atm9.quest.gregtech.desc.glassPlateOptions.1": "There are a few ways to make this, pick the one that works best for you!", + "atm9.quest.gregtech.desc.glassPlateOptions.2": "&eExtracting&r glass into a liquid and then &efluid solidifying&r that into a plate", + "atm9.quest.gregtech.desc.glassPlateOptions.3": "&aMacerating&r glass into glass dust and then &aalloy smelting&r that into a plate", + "atm9.quest.gregtech.desc.glassPlateOptions.4": "Using a &bcutter&r to turn glass directly into a glass plate", + "atm9.quest.gregtech.desc.pvcSheet.1": "Use your polyvinyl chloride in a &efluid solidifier&r to get a sheet of it", + "atm9.quest.gregtech.desc.pvcSheet.2": "Throw that plus some copper foil and sulfuric acid together in your &echemical reactor&r and you'll get 2 plastic circuit boards! ", + "atm9.quest.gregtech.desc.pvcSheet.3": "Keep your eyes peeled, we'll eventually upgrade this recipe to get the coveted 8 plastic circuit boards at once", + "atm9.quest.gregtech.desc.blueAlloyDust.1": "Silver and 4 electrotine dust in a &eMixer&r on &aProgram 2&r will create &bBlue Alloy Dust&r", + "atm9.quest.gregtech.desc.blueAlloyDust.2": "You can just smelt this dust in a furnace to get the ingot", + "atm9.quest.gregtech.desc.electrotineCreation.1": "If you cannot find &belectrotine&r in the Nether, you can create it by mixing electrum and redstone in a &eMixer&r on &aProgram 1&r", + "atm9.quest.gregtech.desc.ferriteIngot.1": "Two buckets of &boxygen&r plus the &bferrite mixture dust&r in your &eElectric Blast Furnace&r gets you the ingot - no cooling necessary!", + "atm9.quest.gregtech.desc.advancedMixerSettings.1": "Back to that &bAdvanced Mixer&r but on a different &aProgram Circuit&r setting. As a reminder, you could make a new one just for &dProgram 2&r recipes", + "atm9.quest.gregtech.desc.advancedMixerSettings.2": "This time you'll need iron, nickel, and zinc dusts", + "atm9.quest.gregtech.desc.energyConversion.1": "Keep in mind that &e4 RF : 1 EU&r conversion factor! We're at 512 EU at HV, so 2048 RF", + "atm9.quest.gregtech.desc.energyConversion.2": "Some recipes will use all of that per tick to process, so make sure your energy production can keep up!", + "atm9.quest.gregtech.subt.powerQuestion": "Got power?", + "atm9.quest.gregtech.hvEnergyConverter": "Any HV Energy Converter", + "atm9.quest.gregtech.desc.cleanroomFilter.1": "Filter Casings are necessary to actually filter out bad particulates from the air and make the room &eclean&r", + "atm9.quest.gregtech.desc.cleanroomFilter.2": "When building your cleanroom, use a &awrench&r to break these otherwise they will not drop when broken", + "atm9.quest.gregtech.desc.cleanroomFilter.3": "All of the ceiling needs to be Filter Casings, minus 1 for where the Cleanroom controller block goes", + "atm9.quest.gregtech.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators", + "atm9.quest.gregtech.desc.boilerUpgrade.1": "Time to upgrade that boiler perhaps?", + "atm9.quest.gregtech.subt.steamOverflow": "So much steam", + "atm9.quest.gregtech.desc.cyanDyeProduction.1": "A little sulfuric acid with cyan dye and 2 salt dust will make the liquid cyan dye", + "atm9.quest.gregtech.desc.cyanDyeProduction.2": "Don't worry, I won't make you grab a bucket of the stuff", + "atm9.quest.gregtech.cyanDye": "Cyan Dye", + "atm9.quest.gregtech.saltDust": "Salt Dust", + "atm9.quest.gregtech.desc.polyvinylChloride.1": "A little oxygen with your vinyl chloride will get you Polyvinyl Chloride", + "atm9.quest.gregtech.desc.polyvinylChloride.2": "&e&lTip:&r&r This is worth setting up a &bRequester&r for!", + "atm9.quest.gregtech.desc.vinylChloride.1": "Skipping how to make ethylene because we covered that previously", + "atm9.quest.gregtech.desc.vinylChloride.2": "Let's combine ethylene with chlorine in the &echemical reactor&r and get some Vinyl Chloride", + "atm9.quest.gregtech.desc.chlorineSources.1": "Chlorine comes from many sources! To name a few, you could &eelectrolyze&r sodalite, rock salt, salt dust, apatite dust, or regular old salt water", + "atm9.quest.gregtech.desc.chlorineSources.2": "If you go the salt water route, you may wonder how to get salt water - look no further! If you have a steady supply of &dghast tears&r, you can &echemical react&r them with water", + "atm9.quest.gregtech.desc.chlorineSources.3": "Alternatively, a &emixer&r with salt dust and water will also produce salt water, but at that point you might as well &eelectrolyze&r the salt dust", + "atm9.quest.gregtech.desc.glassLensDye.1": "That liquid &bcyan dye&r plus the Glass Lens in this machine will dye it into a &bGlass Lens (Cyan)&r", + "atm9.quest.gregtech.desc.hydrogenChlorineReaction.1": "A little hydrogen and chlorine together in a &echemical reactor&r will result in some HCl", + "atm9.quest.gregtech.desc.hydrogenSources.1": "Hydrogen, like chlorine, can come from many sources", + "atm9.quest.gregtech.desc.hydrogenSources.2": "For example, you could try &ecentrifuging&r goethite or yellow limonite dust, or perhaps &eelectrolyzing&r is more your speed. ", + "atm9.quest.gregtech.desc.hydrogenSources.3": "Both water and salt water are good sources of hydrogen, and salt water comes with the added benefit of giving you chlorine too!", + "atm9.quest.gregtech.desc.clayProcessingLine.2": "At least making this stuff doesn't ruin the bucket or mixer", + "atm9.quest.gregtech.desc.advancedMixerSetup.1": "You can make this with a combination of iron, nickel or invar, manganese, and chromium dusts in an &bAdvanced Mixer&r with a &aProgram Circuit&r setting", + "atm9.quest.gregtech.desc.advancedMixerSetup.2": "&eManganese dust&r is a byproduct of ore processing tungstate, spessartine, olivine, tantalite, pyrolusite, wulfenite, or scheelite", + "atm9.quest.gregtech.desc.advancedMixerSetup.3": "&cLooking ahead&r, I'd recommend processing tantalite and tungstate", + "atm9.quest.gregtech.desc.advancedMixerSetup.4": "&dChromium dust&r can be gained by ore processing chromite or ruby, both of which can also be further processed in an electrolyzer to get more chromium!", + "atm9.quest.gregtech.desc.prospectorTool.1": "Tired of hunting around for ores and hoping you'll strike it rich? Are you looking for the oil that lies beneath? You need the &6HV&r &bProspector&r! ", + "atm9.quest.gregtech.desc.prospectorTool.2": "This tool will scan the area around you in a 4 chunk radius and tell you where to find the ore you are looking for", + "atm9.quest.gregtech.desc.prospectorTool.3": "Additionally, you can sneak + right-click to change to Fluid Detection mode and find oil pools that lie beneath bedrock, all you'll need is a &eFluid Drilling Rig&r to access all that oil!", + "atm9.quest.gregtech.desc.energiumBattery.1": "&cEnergium Dust&r inside an &6HV Autoclave&r will make an &bEnergium Battery&r", + "atm9.quest.gregtech.desc.energiumBattery.2": "Energium Batteries hold up to &a10 minutes&r of HV power", + "atm9.quest.gregtech.desc.maceratorByproducts.1": "Finally, at &6HV&r you get access to the &dByproducts&r from the &eMacerator&r", + "atm9.quest.gregtech.desc.maceratorByproducts.2": "These byproducts are often incredibly useful and will come in handy multiple times as you progress", + "atm9.quest.gregtech.oreProcessingUpgrade": "Ore Processing Upgrade", + "atm9.quest.gregtech.desc.electricalSafety.1": "We'll pretend that it's fine", + "atm9.quest.gregtech.desc.electricalSafety.2": "At &5EV&r we're dealing with more than 1000 Volts! We're practically electrical linemen, just please don't try this at home", + "atm9.quest.gregtech.subt.thisIsFine": "This is fine, &5EV&rerything is fine", + "atm9.quest.gregtech.desc.questCompletionReminder.1": "&c&lStop! Do not pass Go! Do not collect $200!&r&r", + "atm9.quest.gregtech.desc.questCompletionReminder.2": "Did you complete all the other quests in this chapter already? ", + "atm9.quest.gregtech.desc.questCompletionReminder.3": "Oh, you did? ", + "atm9.quest.gregtech.desc.questCompletionReminder.4": "Good work, off you go then!", + "atm9.quest.gregtech.subt.onwardsToIV": "Onwards to IV!", + "atm9.quest.gregtech.subt.upgrades": "Upgrades!", + "atm9.quest.gregtech.subt.recipe": "Recipe", + "atm9.quest.gregtech.subt.circuit": "Circuit", + "atm9.quest.gregtech.subt.time": "Time", + "atm9.quest.gregtech.subt.for": "For", + "atm9.quest.gregtech.desc.magnesiumProcessing.1": "A little &dMagnesium dust&r with your Titanium Tetrachloride inside the &aElectric Blast Furnace&r will give you a very &lHOT&r ingot", + "atm9.quest.gregtech.desc.magnesiumProcessing.2": "Magnesium you can get from &6Ore Processing&r many things, but my personal favorite is &eElectrolyzing&r Obsidian dust", + "atm9.quest.gregtech.desc.magnesiumProcessing.3": "You can reclaim that magnesium and chlorine back by &eElectrolyzing&r the Magnesium Chloride you get", + "atm9.quest.gregtech.desc.magnesiumProcessing.4": "You'll need to cool the ingot off in the &aVacuum Freezer&r before you can use it for anything", + "atm9.quest.gregtech.desc.magnesiumProcessing.5": "&l&eNote:&r&r A little reminder to double check the temperature requirement for ingot recipes; this one requires something better than Cupronickel Coils, like &bKanthal Coils&r", + "atm9.quest.gregtech.titaniumIngot": "Titanium Ingot", + "atm9.quest.gregtech.desc.platinumLineIntro.1": "The &dPlatLine™&r is something we'll get into later on, for now be thankful that platinum is plentiful", + "atm9.quest.gregtech.platinumIngot": "Platinum Ingot", + "atm9.quest.gregtech.desc.voltageIssues.1": "Have you been having any voltage issues? Well, this wire will help!", + "atm9.quest.gregtech.desc.voltageIssues.2": "This wire is &3superconducting&r, so it does not lose any voltage no matter how far the wire travels", + "atm9.quest.gregtech.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r to acquire &dtantalum dust&r", + "atm9.quest.gregtech.desc.tantaliteProcessing.2": "Also comes as a byproduct of tantalite ore processing!", + "atm9.quest.gregtech.tantalumDust": "Tantalum Dust", + "atm9.quest.gregtech.desc.ebfUpgrade.1": "Another &aEBF&r upgrade? Yep! ", + "atm9.quest.gregtech.desc.ebfUpgrade.2": "This will allow us to smelt higher tier ingots, like HV Superconducting metal!", + "atm9.quest.gregtech.desc.distillationTower.1": "The &aDistillation Tower&r serves as the foundation for &dOil Processing&r which can turn oil into many more useful forms", + "atm9.quest.gregtech.desc.distillationTower.2": "When building the Tower, you will need it to be &c1 + Fluid Outputs tall&r to process recipes correctly", + "atm9.quest.gregtech.desc.distillationTower.3": "&eFor example&r, if the recipe you want to run outputs 5 fluids, then your tower must be at least 6 tall with 5 output hatches ", + "atm9.quest.gregtech.desc.distillationTower.4": "The max size is a 3x3x13 structure", + "atm9.quest.gregtech.desc.distillationTower.5": "&bRemember:&r For how to build multiblocks, look at the uses of the multiblock controller in JEI for the &3Multiblock Info&r page", + "atm9.quest.gregtech.desc.distillationTower.6": "How you get the oil is left up to you! A couple options are outlined in the quests below", + "atm9.quest.gregtech.subt.realFluidProcessing": "Ah finally, real fluid processing", + "atm9.quest.gregtech.observeDistillationTower": "Observe completed Distillation Tower", + "atm9.quest.gregtech.desc.vacuumFreezer.1": "Once you start blasting ingots at temperatures above &c1800K&r they become too hot to be cooled in a simple bath", + "atm9.quest.gregtech.desc.vacuumFreezer.2": "Enter, the &eVacuum Freezer&r, for all your cooling needs! ", + "atm9.quest.gregtech.desc.vacuumFreezer.3": "This machine is great at cooling hot ingots and can even turn many gasses into liquids", + "atm9.quest.gregtech.observeVacuumFreezer": "Observe completed Vacuum Freezer", + "atm9.quest.gregtech.desc.coolHotIngot.1": "That is one hot ingot! Cool it off in your &aVacuum Freezer&r", + "atm9.quest.gregtech.desc.coolHotIngot.2": "Requires those Kanthal Coil Blocks on your &aEBF&r", + "atm9.quest.gregtech.desc.nichromeMixer": "4 Nickel dust and 1 Chromium dust in a &eMixer&r is all you'll need for some Nichrome!", + "atm9.quest.gregtech.desc.ivCircuit.1": "This unlocks a single recipe for us, the &1IV&r Circuit!", + "atm9.quest.gregtech.desc.ivCircuit.2": "Don't rush ahead and just craft this and the circuit thinking that you can skip this age though", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.1": "Upgrading your &eAssembler&r means you can make Surface Mounted Devices, or &bSMDs&r for short. These things mean cheaper circuit components!", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.2": "Additionally, this unlocks higher tier energy hatches, time to upgrade your multiblocks!", + "atm9.quest.gregtech.hvEvAssembler": "HV or EV Assembler", + "atm9.quest.gregtech.desc.chemicalReactionSome.1": "&eChemical react&r some sodium dust and potassium dust together to get... sodium potassium", + "atm9.quest.gregtech.desc.chemicalReaction.2": "&bPotassium dust&r you can get by making tiny piles of the stuff from the salt water with ghast tears in a &eChemical Reactor&r recipe", + "atm9.quest.gregtech.desc.energyHatch.1": "Keep in mind, each Energy Hatch can accept 2 Amps of power", + "atm9.quest.gregtech.desc.energyHatch.2": "Many machines accept two (or more) Energy Hatches, which means you can feed 4 Amps in and unlock processing at a higher voltage tier!", + "atm9.quest.gregtech.desc.laserEngravers": "Add another lens to the collection! Laser Engravers abound if you've been making one per lens", + "atm9.quest.gregtech.lowPowerChip": "Low Power Integrated Chip", + "atm9.quest.gregtech.desc.hotIngotNichrome": "A very hot ingot indeed! This one requires the &bNichrome Coil Blocks&r on your &aEBF&r to process!", + "atm9.quest.gregtech.desc.bariumDust.1": "&dBarium dust&r you can get by &eElectrolyzing&r &bBarite dust&r", + "atm9.quest.gregtech.desc.bariumDust.2": "&dMercury&r can come from &eCentrifuging&r Redstone dust or Cinnabar dust", + "atm9.quest.gregtech.desc.bariumDust.3": "In a bind for &dCalcium dust&r? You could always &eElectrolyze&r bone meal!", + "atm9.quest.gregtech.desc.rutileDust.1": "I hope you've been keeping up with your ore gathering and processing!", + "atm9.quest.gregtech.desc.rutileDust.2": "You can get &dRutile Dust&r from several methods:", + "atm9.quest.gregtech.desc.rutileDust.3": "&eElectrolyzing&r 15 Bauxite dust", + "atm9.quest.gregtech.desc.rutileDust.5": "&6Ore Process&r Ilmenite or Bauxite for a chanced output", + "atm9.quest.gregtech.desc.rutileDust.6": "&eChemical Bath&r Aluminium in &3Sodium Persulfate&r for a higher chanced output", + "atm9.quest.gregtech.desc.rutileDust.7": "&cRemember:&r Chanced outputs increase with the tier of the machine", + "atm9.quest.gregtech.subt.futileDust": "More like futile dust", + "atm9.quest.gregtech.desc.hvChemicalReactor": "You'll need an &6HV Chemical Reactor&r with some Chlorine, Carbon dust, and your Rutile dust to make this", + "atm9.quest.gregtech.desc.heavyOil": "Burning 16 logs on &bProgram 3&r will produce Heavy Oil", + "atm9.quest.gregtech.observePyrolyseOven": "Observe completed Pyrolyse Oven", + "atm9.quest.gregtech.desc.cracker": "The &aCracker&r doesn't get you oil, but it does allow for processing the byproducts more efficiently! ", + "atm9.quest.gregtech.observeCracker": "Observe completed Cracker", + "atm9.quest.gregtech.desc.fluidDrillingRig.1": "Slap one of these down and start drilling! This will unearth the ancient oils from beneath the crust of bedrock", + "atm9.quest.gregtech.desc.fluidDrillingRig.2": "The majority of what you'll find with this is &eRaw Oil&r, but you can also find Natural Gas and other oil variants! You can use the &6HV Prospector&r in &bFluid Mode&r to determine what lies beneath", + "atm9.quest.gregtech.desc.fluidDrillingRig.3": "Do keep in mind, the oils in the chunk will deplete over time, so you will need to move the Fluid Drilling Rig occasionally", + "atm9.quest.gregtech.title.fluidDrillingRig": "Fluid Drilling Rig", + "atm9.quest.gregtech.desc.fluidDrillingRig.4": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &0Benzene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.5": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &6Butadiene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.6": "Benzene + Ethylene in a &eChemical Reactor&r will result in &bStyrene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.7": "Styrene + Butadiene + Oxygen or Air in a &eChemical Reactor&r gets you the raw dust of the highest tier of rubber available", + "atm9.quest.gregtech.desc.fluidDrillingRig.8": "It is recommended you use Oxygen rather than Air here, as you get the most that way", + "atm9.quest.gregtech.desc.fluidDrillingRig.9": "Finally, the highest tier of rubber, &dStyrene Butadiene Rubber&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.10": "You can coat wires using very little of this, and it will come in handy later on when making higher tier conveyor modules", + "atm9.quest.gregtech.desc.fluidDrillingRig.11": "This is where the &aCracker&r comes in handy, as it doesn't lose any of your hard earned Naphtha when cracking", + "atm9.quest.gregtech.desc.fluidDrillingRig.12": "An alternative is to use a &eChemical Reactor&r, but that loses half the Naphtha!", + "atm9.quest.gregtech.desc.fluidDrillingRig.13": "You probably want to make another &aDistillation Tower&r to distill this", + "atm9.quest.gregtech.desc.fluidDrillingRig.14": "&eChemical React&r the &6Sulfuric Naphtha&r with &9Hydrogen&r to rid it of the sulfur", + "atm9.quest.gregtech.desc.fluidDrillingRig.15": "Distilling &bRaw Oil&r results in the most &eSulfuric Naphtha&r, but you can get it from the other oil types too", + "atm9.quest.gregtech.desc.fluidDrillingRig.16": "Ah, this brings me back, it's almost like we're back in the Steam Age", + "atm9.quest.gregtech.desc.fluidDrillingRig.17": "This gets us more steam than those boilers did though", + "atm9.quest.gregtech.desc.fluidDrillingRig.18": "A little &9water&r on &aProgram 1&r with this will get you plenty of &7Steam&r", + "atm9.quest.gregtech.title.anyFluidHeater": "Any Fluid Heater", + "atm9.quest.gregtech.desc.anyFluidHeater.1": "The mid-tier rubber! You probably won't use it for this, as you have access to the highest tier of rubber", + "atm9.quest.gregtech.desc.anyFluidHeater.2": "Some recipes in the future do require specifically &9Silicone Rubber&r, which is why we made it", + "atm9.quest.gregtech.desc.anyFluidHeater.3": "Silicon dust, water, methane, and chlorine combine in your &eChemical Reactor&r on &aProgram 2&r to make this ", + "atm9.quest.gregtech.subt.trySayingThisFast": "Try saying this 3 times fast", + "atm9.quest.gregtech.desc.oilDistillation.1": "&6Sulfuric Gas&r from &aOil Distillation&r can be made into &7Refinery Gas&r", + "atm9.quest.gregtech.desc.oilDistillation.2": "Refinery Gas can then be &aCracked&r into a different form depending on what you want to distill out of it", + "atm9.quest.gregtech.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r is a great source of &dMethane&r and Hydrogen!", + "atm9.quest.gregtech.desc.oilDistillation.4": "A alternative but slower route might be to &eCentrifuge&r mushrooms or &eDistill&r Fermented Biomass even", + "atm9.quest.gregtech.title.hvOrEvCutter": "HV or EV Cutter", + "atm9.quest.gregtech.desc.extremeReactors.1": "Basado en el Mod Original &eBig Reactors&r, &aExtreme Reactors&r te permite crear multibloques completamente customisables!", + "atm9.quest.gregtech.desc.extremeReactors.2": "El elemento principal, Uranio. Lo necesitaras y tambien bastante carbon y hierro para empezar a construir las maquinas.", + "atm9.quest.gregtech.desc.extremeReactors.3": "Si te llegas perder en el camino, intenta conseguir &aThe Extreme Book&r para buscar un poco de ayuda! ", + "atm9.quest.gregtech.title.welcomeToExtremeReactors": "Bienvenidx a &9Extreme Reactors&r!", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.1": "Before we can start building our reactor, necesitaremos cocinar un poco de carbon (o carbon vegetal) para crear unos &9Lingotes de Grafito&r.", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.2": "El Grafito, junto con el hierro, son unos de los cuantos materiales que usaremos para crear nuestro reactor.", + "atm9.quest.gregtech.subt.hardenedCarbon": "Carbon Endurecido", + "atm9.quest.gregtech.title.graphiteForCasings": "Graphite for Casings", + "atm9.quest.gregtech.desc.graphiteForCasings.1": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you'll need to build one.", + "atm9.quest.gregtech.desc.graphiteForCasings.2": "To build this, you start by building a 3x3x3 frame made out of Casings. In the middle of the bottom face, you can just use another Reactor Casing. You'll want each outer wall to have a &9reactor component&r, like an Active Power Tap or Solid Access Port.", + "atm9.quest.gregtech.desc.graphiteForCasings.3": "Siguiente Pagina!", + "atm9.quest.gregtech.desc.graphiteForCasings.5": "Every reactor you build will require exactly 1 &6Reactor Controller&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aFuel Rod&r in the center of the multiblock, and 1 &eControl Rod&r above it on the top face.", + "atm9.quest.gregtech.desc.graphiteForCasings.6": "You will need a way to input and output waste, which is done by using &9Reactor Solid Access Ports&r. For this build, place one on the left side and one on the right.", + "atm9.quest.gregtech.desc.graphiteForCasings.7": "To extract power, we'll place the &cActive Power Tap&r on the middle of the back wall. Once placed, the reactor should complete! You can now right click the Controller to open up the interface and turn it on!", + "atm9.quest.gregtech.desc.graphiteForCasings.8": "Note: The biggest reactor you can make using &aBasic Reactor Parts&r is 5x5x5. To build a larger reactor, you will need &eReinforced Reactor Parts&r.", + "atm9.quest.gregtech.desc.graphiteForCasings.10": "This is what a 3x3x3 reactor will look like!", + "atm9.quest.gregtech.subt.learningTheBasics": "Learning the Basics", + "atm9.quest.gregtech.title.ourFirstReactor": "&dOur First Reactor", + "atm9.quest.gregtech.desc.ourFirstReactor.1": "To build a reactor, you'll need to start by making &6Reactor Casings&r.", + "atm9.quest.gregtech.desc.ourFirstReactor.2": "These make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.", + "atm9.quest.gregtech.desc.ourFirstReactor.3": "For future reference, when a part says \\\"Basic\\\", this means that it can only be used with other basic parts. The \\\"Basic\\\" parts can also only be used to build smaller reactors, as it has a certain size limit. Keep this in mind!", + "atm9.quest.gregtech.reactorBuildingComponents": "Reactor Building Components", + "atm9.quest.gregtech.desc.reactorBuildingComponents.1": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r blocks.", + "atm9.quest.gregtech.desc.reactorBuildingComponents.2": "The &cPower Tap&r provides a way for you to \\\"tap\\\" into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.", + "atm9.quest.gregtech.desc.reactorBuildingComponents.3": "The &aAccess Ports&r are required for every reactor, and allows you to both input fuel from the reactor, or extract waste. It's usually a good idea to have 2 per reactor, one for each job.", + "atm9.quest.gregtech.interactingWithReactor": "Interactuando con nuestro Reactor", + "atm9.quest.gregtech.desc.interactingWithReactor.1": "The &dReactor Controller&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.", + "atm9.quest.gregtech.desc.interactingWithReactor.2": "Depending on if it is a &9Passively Cooled&r or an &eActively Cooled&r reactor, the interface will change. Passively Cooled reactors are used to produce power directly by burning fuel. Actively Cooled Reactors use the heat created to vaporize the coolant, which is then sent into a Turbine to create power.", + "atm9.quest.gregtech.desc.interactingWithReactor.3": "In the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much FE/t the reactor is producing, and how much fuel the reactor is burning per tick.", + "atm9.quest.gregtech.subt.heartOfReactor": "El Corazon del Reactor", + "atm9.quest.gregtech.desc.heartOfReactor.1": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.", + "atm9.quest.gregtech.desc.heartOfReactor.2": "The Control Rods are placed on the top face of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates, depending on the setup of your reactor.", + "atm9.quest.gregtech.desc.heartOfReactor.3": "For every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.", + "atm9.quest.gregtech.desc.heartOfReactor.4": "If you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.", + "atm9.quest.gregtech.reactorControlRods": "Reactor Control Rods", + "atm9.quest.gregtech.desc.reactorControlRods.1": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Solid Access Port&r and pump in &eUranium&r from an inventory.", + "atm9.quest.gregtech.desc.reactorControlRods.2": "The easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.", + "atm9.quest.gregtech.fuelingOurPassiveReactor": "Fueling our Passive Reactor", + "atm9.quest.gregtech.desc.fuelingOurPassiveReactor.1": "When the reactor burns up fuel, it creates &9waste&r or a &dReactant&r that you'll also want to extract. That is what the other Solid Access Port is for! Make sure to set it to output, then pipe it into some type of storage.", + "atm9.quest.gregtech.subt.wasteNotWantNot": "Waste Not Want Not or something....", + "atm9.quest.gregtech.dealingWithWaste": "Dealing with Waste", + "atm9.quest.gregtech.desc.dealingWithWaste.1": "Now that we have some Cyanite from our baby reactor, we'll want a way to reprocess that waste into something useful.", + "atm9.quest.gregtech.desc.dealingWithWaste.2": "To do this, we'll need to build another multiblock: the &aReprocessor&r.", + "atm9.quest.gregtech.desc.dealingWithWaste.3": "This takes a lot of Cyanite, so start stocking up! You might want to upgrade to a bigger reactor as well. ", + "atm9.quest.gregtech.reprocessingOurWaste": "Reprocessing our Waste", + "atm9.quest.gregtech.desc.reprocessingOurWaste.1": "With Cyanite, we can create the heart of the Turbine, the &9Turbine Controller&r.", + "atm9.quest.gregtech.desc.reprocessingOurWaste.2": "Turbines are multi-block structures, just like Reactors! They input vapors like &7Steam&r made by &dActively Cooled&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.", + "atm9.quest.gregtech.desc.reprocessingOurWaste.3": "Note: Basic Turbine parts can only be used to build a max size Turbine of 5x5x10. To build a bigger Turbine, you must use &aReinforced Turbine Parts&r.", + "atm9.quest.gregtech.makingTurbines": "Making Turbines", + "atm9.quest.gregtech.desc.makingTurbines.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.", + "atm9.quest.gregtech.desc.makingTurbines.2": "Typically, the rarer the material is, the better of a Moderator it is. Leaving the reactor empty means you are using the air inside as a moderator, which isn't that great.", + "atm9.quest.gregtech.desc.makingTurbines.3": "If you are looking for something cheap in the early game, try using &3Bloques de Grafito&r!", + "atm9.quest.gregtech.subt.moderatorsNotCoolants": "Estos son Moderadores, no Refrigerantes.", + "atm9.quest.gregtech.exampleModerators": "Example Moderators", + "atm9.quest.gregtech.reactorModerators": "Reactor Moderators", + "atm9.quest.gregtech.desc.reactorModerators.1": "Reactors can also be used to heat up &bcoolants&r like water to create &bvapor&r, like &bSteam&r.", + "atm9.quest.gregtech.desc.reactorModerators.2": "To do this, you'll need to build a reinforced reactor. This is built in the same way that you built your 3x3x3 reactor, but all of the parts will need to be &aReinforced Reactor Parts&r instead. I'd also suggest on it being bigger than a 3x3x3.", + "atm9.quest.gregtech.desc.reactorModerators.3": "To input a coolant, you'll need a &9Forge Fluid Port&r. This will port in any fluids like Water into the reactor. This will also be used to export the vapor created in the reactor.", + "atm9.quest.gregtech.desc.reactorModerators.4": "If you want, you can create a &aMekanism Fluid Port&r to convert the fluid Steam into the Mekanism gas Steam instead.", + "atm9.quest.gregtech.subt.toMakeSteam": "To Make Steam!!", + "atm9.quest.gregtech.buildingAnActivelyCooledReactor": "Building An Actively Cooled Reactor", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.1": "Reactors are multi-block structures, meaning you can create your own custom size!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.2": "If you're using &aBasic Reactor Parts&r, the largest size reactor you can build is 5x5x5.", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.3": "The &lBiggest&r Reactor that you can make using &eReinforced Reactor Parts&r is 32x32x48. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.4": "Some overall tips:", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.5": "The taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &cburn rate&r.", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.6": "The wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.", + "atm9.quest.gregtech.expandingOurReactors": "Expanding Our Reactors", + "atm9.quest.gregtech.desc.expandingOurReactors.1": "To interact with our Turbine, we'll need several &6Ports&r.", + "atm9.quest.gregtech.desc.expandingOurReactors.2": "The &9Fluid Port&r is used to insert vapors like &bSteam&r, or extract exhaust, like &9water&r. Because of this, you'll need two for your Turbine.", + "atm9.quest.gregtech.desc.expandingOurReactors.3": "The &cPower Tap&r extracts power, and is required to complete the multiblock.", + "atm9.quest.gregtech.turbinePorts": "Turbine Ports", + "atm9.quest.gregtech.desc.turbinePorts.1": "To get a Turbine spinning, we'll need these &crequired&r components:", + "atm9.quest.gregtech.desc.turbinePorts.2": "- &9Rotor Bearings&r are placed at one end of the shaft of the turbine. This can be on any face, but dictates where the shaft extrude from. This is typically placed in the center of the bottom face.", + "atm9.quest.gregtech.desc.turbinePorts.3": "- &eRotor Shafts&r extend from one Rotor Bearing to the opposite side of the turbine, all the way to a single Turbine Housing block, creating the shaft for the Turbine.", + "atm9.quest.gregtech.desc.turbinePorts.4": "- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length. Each Blade can handle a certain amount of vapor, and determines how many are needed based on your reactor's production rates.", + "atm9.quest.gregtech.desc.turbinePorts.5": "Here is an example of a Vertical Shaft setup for a Turbine, with the Turbine Coil of Lead on the top.", + "atm9.quest.gregtech.creatingTurbineShaft": "Creating The Turbine Shaft", + "atm9.quest.gregtech.desc.creatingTurbineShaft.1": "&dTurbine Coils&r are blocks placed around the end of the Turbine Shaft, closest to the Housing block. These are required to generate power from the turbine. You can have up to 3 coils per turbine, and can mix and match different coil blocks.", + "atm9.quest.gregtech.desc.creatingTurbineShaft.2": "This quest requires at least one of the acceptable blocks you can use as coils.", + "atm9.quest.gregtech.turbineCoils": "Turbine Coils", + "atm9.quest.gregtech.desc.turbineCoils.1": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Reactor&r.", + "atm9.quest.gregtech.desc.turbineCoils.2": "For starters, you want to build a Turbine that can handle the &9Vapor Production Rate&r of your reactor. To get the most power out of it, it'll need to maintain either 900RPM or 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!", + "atm9.quest.gregtech.desc.turbineCoils.3": "Note: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.", + "atm9.quest.gregtech.questTaskScreens": "Quest Task Screens", + "atm9.quest.gregtech.ourFirstTurbine": "&dOur First Turbine", + "atm9.quest.gregtech.desc.ourFirstTurbine.1": "Just like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead!", + "atm9.quest.gregtech.turbineConstruction": "Turbine Construction", + "atm9.quest.gregtech.desc.turbineConstruction.1": "Right-clicking on a Turbine Controller when it is fully built will show you the Turbine Interface.", + "atm9.quest.gregtech.desc.turbineConstruction.2": "Here, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.", + "atm9.quest.gregtech.desc.turbineConstruction.3": "On the bottom left, you'll have 2 arrows to control the &9Flow Rate&r. This controls how much heated vapor is pumped into the Turbine. To know how much you should set this to, check your reactor's &dVapor Production Rate&r as a starting point. ", + "atm9.quest.gregtech.turbineInterface": "The Turbine Interface", + "atm9.quest.gregtech.desc.turbineInterface.1": "The &aReprocessor&r is a 3x3x7 multiblock structure that has specific rules to complete the construction of the multiblock.", + "atm9.quest.gregtech.desc.turbineInterface.2": "The heart of this multiblock is the &aController&r, and can be placed on any vertical face as long as it isn't on the frame.", + "atm9.quest.gregtech.desc.turbineInterface.3": "To build the frame for the &aReprocessor&r, you'll need a lot of Casings. This also means a lot of Cyanite.", + "atm9.quest.gregtech.desc.turbineInterface.4": "Start by building a hollow 3 block wide, 3 block deep, and 7 block tall structure. This is the frame.", + "atm9.quest.gregtech.desc.turbineInterface.5": "If done right, you'll have an empty spot in the middle of the bottom and top face. For the vertical faces, you can either use &aReprocessor Glass&r or one of the required &aReprocessor&r parts like the Power Port, Controller, etc.", + "atm9.quest.gregtech.desc.turbineInterface.6": "If you'd like to see an image of what the frame will look like, check out the next page!", + "atm9.quest.gregtech.desc.turbineInterface.7": "The frame of the Reprocessor multiblock.", + "atm9.quest.gregtech.desc.turbineInterface.8": "Una Reprocesadora ensamblada.", + "atm9.quest.gregtech.buildingTheFrame": "Creando el Marco", + "atm9.quest.gregtech.desc.buildingTheFrame.1": "Cunado estemos construyendo la &aReprocessor&r, necesitas un &eCollector&r y un &9Waste Injector&r.", + "atm9.quest.gregtech.desc.buildingTheFrame.2": "The &eReprocessor Collector&r must be placed in the center of the bottom face of the structure.", + "atm9.quest.gregtech.desc.buildingTheFrame.3": "El &9Waste Injector&r must go in the center of the top face, which is where you'll pipe in or insert waste like &9Cyanite Ingots&r.", + "atm9.quest.gregtech.importingWaste": "Importando los Desechos", + "atm9.quest.gregtech.desc.importingWaste.1": "While the other &aReprocessor Parts&r have a mandatory spot when building, these three parts can be placed on any vertical face as long as they aren't on the frame!", + "atm9.quest.gregtech.desc.importingWaste.2": "The &cPower Port&r is used to give power to the multiblock machine to process waste.", + "atm9.quest.gregtech.desc.importingWaste.3": "The &9Fluid Injector Port&r is used to inject the liquid needed, which will depend on the type of waste injected. For Cyanite, that means water!", + "atm9.quest.gregtech.desc.importingWaste.4": "The &aOutput Port&r is used to output the reprocessed material. You can right click it to grab the material out by hand, or pipe it out for automation.", + "atm9.quest.gregtech.desc.importingWaste.5": "Once you've built a fully functional &aReprocessor&r, you can pump in power, water, and &9Cyanite&r to create &dBlutonium&r.", + "atm9.quest.gregtech.desc.importingWaste.6": "This can be used as a fuel for your reactor, and creates its own waste called &9Magentite&r. ", + "atm9.quest.gregtech.desc.importingWaste.7": "Now that we are collecting some &9waste&r from our reactor, part of the progression requires you to \\\"Fluidize\\\" some of the ingots you get. You know what that means?", + "atm9.quest.gregtech.desc.importingWaste.8": "We need to make a &aFluidizer&r! The main component is the &aFluidizer Controller&r. Once built, you can right-click on this to open up the interface. Here, you can turn it on or off, see what's inside, and the current power level.", + "atm9.quest.gregtech.theFluidizer": "The Fluidizer", + "atm9.quest.gregtech.desc.fluidizerIntro.1": "The &aFluidizer&r is a customizable multiblock that has a minimum size of 3x3x3. Just like the other multiblocks, the frame will need to be made out of Casings, while the faces can be made out of Glass.", + "atm9.quest.gregtech.fluidizerConstruction": "Fluidizer Construction", + "atm9.quest.gregtech.desc.fluidizerModes.1": "The &aFluidizer&r can operate in one of 3 modes: Solid to Fluid, Combining 2 Solids into a Fluid, or combining 2 Fluids into a new Fluid. This all depends on the type of &aInjectors&r you use for the multiblock.", + "atm9.quest.gregtech.desc.fluidizerModes.2": "For example, if you want to convert &dBlutonium&r into a fluid, you can use 1 &aSolid Injector&r.", + "atm9.quest.gregtech.desc.fluidizerModes.3": "If you want to combine two solids together into something new, you'll build the multiblock with 2 &aSolid Injectors&r.", + "atm9.quest.gregtech.desc.fluidizerModes.4": "If you want to combine two fluids, you'll use 2 &9Fluid Injectors&r.", + "atm9.quest.gregtech.desc.fluidizerModes.5": "This might seem confusing, but is important for progression. For example, you'll want to convert Magentite into a fluid in the Fluidizer first, then send it to a &aReprocessor&r with Ludicrite to create Ridiculite.", + "atm9.quest.gregtech.operationalModes": "Modos de Operacion", + "atm9.quest.gregtech.desc.fluidizerOutput.1": "Si quieres conseguir los materiales que la &aFluidizer&r crea, necesitas un &aOutput Port&r en cualquier parte del multibloque.", + "atm9.quest.gregtech.desc.fluidizerOutput.2": "La &aFluidizer&r necesita energía para funcionar, asi que el &cPower Port&r es requerido para finalizar la construcción de este Multibloque.", + "atm9.quest.gregtech.requiredPorts": "Puertos requeridos", + "atm9.quest.gregtech.desc.reprocessorUsage.1": "Cuando usemos la &aReprocessor&r, podremos combinar todo lo que hemos hecho hasta ahora para conseguir nuevos lingotes.", + "atm9.quest.gregtech.desc.reprocessorUsage.2": "Nota: Es posible que necesites la &9Fluidizer&r para completar este paso!", + "atm9.quest.gregtech.desc.verderiumCreation.1": "Con la &aFluidizer&r, podemos combinar &dBlutonium&r con &eYellorium&r para crear un poco de &2Verderium.", + "atm9.quest.gregtech.desc.verderiumCreation.2": "Cuando se usa como combustible para el reactor, el &2Verderium&r produce &cRossinite&r como un reactant. Necesitamos esto!", + "atm9.quest.gregtech.desc.verderiumCreation.3": "Para usar el &2Verderium&r como combustible, necesitaras los &cFuel Injection Ports&r en tu Reactor. ", + "atm9.quest.gregtech.desc.verderiumCreation.4": "Nota: Es probable que tengas que vaciar el combustible que actualmente está en tu reactor, o puedes crear otro reactor para este uso en especifico. ", + "atm9.quest.gregtech.rossinite": "Rossinite", + "atm9.quest.gregtech.desc.inaniteCreation.1": "Si combinamos &9Lingotes de Ridiculite&r con &cRossinite&r en un &aFluidizer&r obtendremos un &dLingote de Inanite&r.", + "atm9.quest.gregtech.desc.inaniteCreation.2": "Ahora podemos usar estos para crear un bloque de &dInanite&r.", + "atm9.quest.gregtech.desc.insaniteMaterial.1": "Uno de los materiales más dificiles de conseguir en todo el mod!", + "atm9.quest.gregtech.desc.insaniteMaterial.2": "Esto tambien se usa para crear la &6Estrella ATM&r!", + "atm9.quest.gregtech.insaniteBlock": "&dBloque de Insanite&r", + "atm9.quest.gregtech.desc.insaniteCreation.1": "Ahora que tienes un poco de &cRossinite&r, lo puedes mezclar con el &aBenitoite&r para crear los lingotes de &dInsanite&r.", + "atm9.quest.gregtech.desc.insaniteCreation.2": "El mineral de &aBenitoite&r se puede encontrar SOLO en el nether.", + "atm9.quest.gregtech.desc.salsaIncident.1": "So there I was, knee deep in salsa and covered in motor oil", + "atm9.quest.gregtech.desc.salsaIncident.2": "Anyway, I hope you are ready to do a lot of work with fluids!", + "atm9.quest.gregtech.subt.diveDeep": "Time to d&1IV&re deep", + "atm9.quest.gregtech.desc.hvCircuits.1": "The final form of the HV circuits, but not the most cost efficient - yet", + "atm9.quest.gregtech.desc.hvCircuits.2": "For now you'll be using these to make the higher tier circuits, up to LuV!", + "atm9.quest.gregtech.desc.evCircuits": "Cheaper EV circuits! Don't forget to update your recipes!", + "atm9.quest.gregtech.desc.ivCircuits": "Easier IV circuits, but why stop here! Pushing onwards and you'll achieve the coveted Ludicrous Voltage circuits!", + "atm9.quest.gregtech.desc.luvAge": "Finalmente, la era del Voltaje Ridiculo o &dLuV&r ha llegado - felicidades!", + "atm9.quest.gregtech.desc.tungstensteel.1": "Finally, Tungstensteel, now you can make IV Machines!", + "atm9.quest.gregtech.desc.tungstensteel.2": "This also allows for a coil upgrade for the EBF!", + "atm9.quest.gregtech.desc.tungstenUsage": "What good is regular Tungsten? Well, since you asked, it is an integral component of many IV Machines, primarily in the form of Tungsten Cables", + "atm9.quest.gregtech.tungstenIngot": "Lingote de Tungsteno", + "atm9.quest.gregtech.desc.ebfTemperature": "With 16 of these on your &eElectric Blast Furnace&r you can cook recipes up to &c4500 Kelvin&r! That's 4227 Celsius or 7640 Fahrenheit!", + "atm9.quest.gregtech.desc.polybenzimidazole.1": "Polybenzimidazole is a type of plastic known for its heat resistance", + "atm9.quest.gregtech.desc.polybenzimidazole.2": "You'll use it for many applications as you progress, especially at the ZPM and above tiers, but the primary use will be making advanced circuit components!", + "atm9.quest.gregtech.subt.pbi": "PBI at long last", + "atm9.quest.gregtech.desc.evCircuitAssembler.1": "The EV Circuit Assembler, the next major step in making higher tier circuits and making lower tier circuits even cheaper!", + "atm9.quest.gregtech.desc.evCircuitAssembler.2": "You've still got a ways to go with fluids before you make the &3Nanoprocessor&r tier of circuits", + "atm9.quest.gregtech.desc.processingArray.1": "The &aProcessing Array&r can run 16 recipes &din parallel&r for any of the single block machines you can make!", + "atm9.quest.gregtech.desc.processingArray.2": "Why run in &bParallel&r when you can &6Overclock&r you ask? Well, parallelization is superior here because it doesn't use more power unlike overclocking", + "atm9.quest.gregtech.desc.processingArray.3": "Additionally, you can utilize the &cDistinct Bus Mode&r with the (up to 10) different Input Busses on different Programmed Circuits for easier pattern automation with Extruders, Laser Engravers, etc", + "atm9.quest.gregtech.desc.processingArray.4": "&e&lNote:&r&r Many of the single block machines have multiblock variants that are better, but I'm not going to go into those (yet)", + "atm9.quest.gregtech.desc.machineUpgrade.1": "Upgrading your machines will grant you access to new recipes and increase their processing speed", + "atm9.quest.gregtech.desc.machineUpgrade.2": "This is called overclocking and can be configured in the GUI of the machine if you do not want to overclock (to conserve power for example)", + "atm9.quest.gregtech.desc.machineUpgrade.3": "Overclocking a recipe results in it processing twice as fast but using four times as much power - overall this means twice as much energy is used", + "atm9.quest.gregtech.subt.welcomeLV": "Bienvenidx a Voltaje Bajo o LV", + "atm9.quest.gregtech.desc.batchCrafting.1": "You've been remembering to batch craft things, right?", + "atm9.quest.gregtech.desc.batchCrafting.2": "I'll give you a pass this time and assume you have", + "atm9.quest.gregtech.subt.onwardsMV": "Onwards to MV!", + "atm9.quest.gregtech.desc.wiremillUsage.1": "With a wiremill you can turn an ingot into two 1x wires", + "atm9.quest.gregtech.desc.wiremillUsage.2": "This also unlocks cheaper fine wire recipes", + "atm9.quest.gregtech.subt.cheaperWires": "Cheaper wires", + "atm9.quest.gregtech.desc.plateMachineUsage.1": "With this machine you can turn one ingot into one plate easy-peasy", + "atm9.quest.gregtech.desc.plateMachineUsage.2": "Further processing of plates will turn them into foils", + "atm9.quest.gregtech.subt.cheaperPlates": "Cheaper plates", + "atm9.quest.gregtech.desc.rubberCrafting.1": "This bad boy unlocks a cheaper rubber crafting recipe!", + "atm9.quest.gregtech.desc.rubberCrafting.2": "For 1 sulfur dust and 9 raw rubber pulp you'll make the equivalent of 9 rubber ingots in fluid form", + "atm9.quest.gregtech.subt.moreRubberBetter": "More rubber more better", + "atm9.quest.gregtech.desc.castingMolds.1": "This machine also uses Casting Molds to form the fluids into different shapes", + "atm9.quest.gregtech.subt.needSolidFluid": "Need that fluid to be solid?", + "atm9.quest.gregtech.desc.wireCoating.1": "A cheaper way to coat wires in rubber!", + "atm9.quest.gregtech.desc.wireCoating.2": "This machine is necessary to coat higher tier wires in rubber to make cables", + "atm9.quest.gregtech.desc.wireCoating.3": "You might want to use this to create your machine hulls once we get some polyethylene in MV", + "atm9.quest.gregtech.desc.rodProduction.1": "For all your rod production needs!", + "atm9.quest.gregtech.subt.goodOldRod": "Good ol' rod", + "atm9.quest.gregtech.desc.centrifugeUsage.1": "The centrifuge lets you separate compounds into their respective materials by spinning very fast", + "atm9.quest.gregtech.subt.yourSpinMeRound": "You spin me right round", + "atm9.quest.gregtech.desc.diodeReach.1": "Finally, the diode is within reach", + "atm9.quest.gregtech.desc.diodeReach.2": "You'll need to turn this into small piles of gallium arsenide dust, or set up a recipe to do that for you", + "atm9.quest.gregtech.desc.mixerUsage.1": "The mixer takes multiple materials and mixes them into a new material, very useful for higher quality steels and metal mixtures", + "atm9.quest.gregtech.desc.extractorUsage.1": "You can use an Extractor to get glass in a liquid state for making the diode", + "atm9.quest.gregtech.desc.extractorUsage.2": "We'll get to polyethylene later on, so keep in mind that you can upgrade this recipe!", + "atm9.quest.gregtech.subt.mvProximity": "MV is close at hand!", + "atm9.quest.gregtech.subt.hazardousMaterials": "No Huelas Esto", + "atm9.quest.gregtech.desc.steamConversion.1": "Transforma este vapor en energía!", + "atm9.quest.gregtech.subt.energyIndependence": "No Power No Problem", + "atm9.quest.gregtech.desc.energySetup.1": "Do you already have a setup for RF/FE power generation?", + "atm9.quest.gregtech.desc.energySetup.2": "In that instance, you could make Energy Converters to turn that RF into EU and cable this to your machines", + "atm9.quest.gregtech.desc.energySetup.3": "By default it is set to convert EU to RF, so you will need to thwack it with a soft mallet to change it to RF to EU conversion", + "atm9.quest.gregtech.desc.energySetup.4": "The red side is the EU side and the green sides are for RF/FE. Keep in mind you can rotate the converter by crouch right clicking with a wrench", + "atm9.quest.gregtech.desc.energySetup.5": "Note: Use wirecutters to enable and disable wire connections to blocks and each other", + "atm9.quest.gregtech.lvEnergyConverter": "Cualquier convertidor de energía de LV/VB", + "atm9.quest.gregtech.energyConverters": "Convertidores de Energía", + "atm9.quest.gregtech.desc.advancedBoilers.1": "Eventually you'll want more steam than the single block boilers can provide. When that happens, make way for the Large Bronze Boiler!", + "atm9.quest.gregtech.subt.steamMultiblock": "Steam producing Multiblock", + "atm9.quest.gregtech.desc.circuitProgramming.1": "Many machines use a programmed circuit setting to determine what recipes can be processed", + "atm9.quest.gregtech.desc.circuitProgramming.2": "You'll find the option to change the programmed circuit setting in the machine's GUI, just select the program that corresponds to the recipe you are running and it will start running", + "atm9.quest.gregtech.desc.circuitProgramming.3": "You don't need to craft a programmed circuit", + "atm9.quest.gregtech.desc.circuitProgramming.4": "Often it is easier to dedicate a machine to a specific program setting and make a new one rather than change program settings manually for different crafting recipes", + "atm9.quest.gregtech.programmedCircuits": "Circuitos de Programacion", + "atm9.quest.gregtech.desc.arsenicProduction.1": "Put that cobaltite dust with 3 buckets of oxygen in your Electric Blast Furnace to acquire Arsenic Trioxide dust", + "atm9.quest.gregtech.desc.arsenicProduction.2": "This also produces Cobalt Oxide and some Sulfur Dioxide which can be further processed to get some of that oxygen back", + "atm9.quest.gregtech.desc.ebfMultiblock.1": "Gather the listed materials and then check JEI's Multiblock Info page to see how to build it", + "atm9.quest.gregtech.desc.ebfMultiblock.2": "Each LV Energy Hatch accepts 2 Amps of LV. Together that makes 4 Amps of LV, which in this case will allow the EBF to process MV recipes as if it were powered by 1 Amp of MV!", + "atm9.quest.gregtech.desc.ebfMultiblock.3": "The Multiblock Info page shows one possible configuration of the multiblock, but often it is not the desired configuration. Be sure to check which blocks are valid at the various positions", + "atm9.quest.gregtech.desc.ebfMultiblock.4": "You'll know it is formed when the input and output blocks change color to match the controller and casings", + "atm9.quest.gregtech.subt.firstMultiblock": "El Primer Multibloque", + "atm9.quest.gregtech.observeFormedEBF": "Observe Formed EBF", + "atm9.quest.gregtech.desc.oxygenEarly.1": "Es recomendable crear oxígeno de forma pasiva desde el inicio, este elemento se usa bastante", + "atm9.quest.gregtech.desc.oxygenEarly.2": "Hay multiples formas de generarlo, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV", + "atm9.quest.gregtech.desc.oxygenEarly.3": "Goethite dust can be centrifuged for oxygen, or perhaps electrolyzing sapphire dust is more your speed", + "atm9.quest.gregtech.desc.oxygenEarly.4": "Alternatively, you could build a Basic Gas Collector and use that to collect air, which you would then centrifuge into oxygen. Water can also be electrolyzed into oxygen, but be aware, these methods are quite slow", + "atm9.quest.gregtech.desc.oreProcessingSetup.1": "Pulverizadora -> Lavadora de Minerales -> Centrifugadora Termica -> Pulverizadora", + "atm9.quest.gregtech.desc.oreProcessingSetup.2": "This is one setup for ore processing, you can check JEI for other possible setups!", + "atm9.quest.gregtech.desc.oreProcessingSetup.3": "Once you have this setup built at HV you will get many byproducts", + "atm9.quest.gregtech.desc.oreProcessingSetup.4": "Byproducts are often used for recipes further on, so be sure to revisit this at HV and keep them!", + "atm9.quest.gregtech.desc.oreProcessingSetup.5": "There are many ways to automate this setup, so it is left as an exercise for the reader", + "atm9.quest.gregtech.subt.basics": "Los Basicos", + "atm9.quest.gregtech.oreProcessing": "Procesamiento de Minerales", + "atm9.quest.gregtech.desc.cobaltiteDust.1": "El polvo de Cobaltite can come from ore processing cobaltite", + "atm9.quest.gregtech.desc.cobaltiteDust.2": "You can find Cobaltite Ore by mining in the Overworld between -10 and 60, it should be mixed in with Garnierite, Nickel, and Pentlandite ores", + "atm9.quest.gregtech.desc.arsenicFromRealgar.1": "If you get lucky, you may find Realgar which can be turned into arsenic directly in a centrifuge", + "atm9.quest.gregtech.desc.arsenicFromRealgar.2": "Cobaltite can be electrolyzed directly to get arsenic, but that's at MV. Also you'll get more arsenic for your cobaltite by making arsenic trioxide dust and electrolyzing that", + "atm9.quest.gregtech.desc.maintenanceEBF.1": "Grab your tools and open up the maintenance hatch, there are problems to fix!", + "atm9.quest.gregtech.desc.maintenanceEBF.2": "With the appropriate tools you can click on the maintenance hatch to rectify any and all issues", + "atm9.quest.gregtech.desc.maintenanceEBF.3": "Which tools you ask? When you open the GUI of the Maintenance Hatch you should see a little wrench icon floating off on the right, mouse over it and it will tell you", + "atm9.quest.gregtech.desc.maintenanceEBF.4": "Once that is done, your new EBF is all ready to use!", + "atm9.quest.gregtech.desc.maintenanceEBF.5": "Be aware, problems can arise again, but it is not often and is easy to fix", + "atm9.quest.gregtech.subt.brokenEBF": "That's right, it is broken", + "atm9.quest.gregtech.maintenance": "Maintenance", + "atm9.quest.gregtech.desc.liquidizingMetals.1": "Similar to the steam age, this will turn solid metals into their fluid form", + "atm9.quest.gregtech.desc.liquidizingMetals.2": "Additionally, this will get you the raw rubber pulp", + "atm9.quest.gregtech.subt.liquidAssets": "Liquidizing your assets", + "atm9.quest.gregtech.desc.sodiumPersulfate.1": "You have to start making Sodium Persulfate to put in a Chemical Bath, replacing the Ore Washer in a separate Ore Processing Setup for a chance at Gallium Dust when processing Bauxite", + "atm9.quest.gregtech.desc.sodiumPersulfate.2": "At HV+ you can Ore Process Bauxite or Sphalerite as another method of obtaining gallium", + "atm9.quest.gregtech.desc.wroughtIron": "To make wrought iron you need to smelt iron nuggets into wrought iron nuggets", + "atm9.quest.gregtech.desc.alloySmelter.1": "I hope you still have that alloy smelter handy!", + "atm9.quest.gregtech.desc.alloySmelter.2": "Copper and Nickel together in an alloy smelter make cupronickel, which you'll need to create the Coils for the Electric Blast Furnace", + "atm9.quest.gregtech.desc.resourceGeneration.1": "Why passively generate any resource? Because it is a good idea to generate common resources passively rather than order them on demand, that way you'll have what you need when you need it rather than having to wait a very long time for everything to run", + "atm9.quest.gregtech.desc.resourceGeneration.2": "Setup the Rock Crusher with water on the left and lava on the right in the world, then insert some cobblestone to make cobblestone", + "atm9.quest.gregtech.desc.resourceGeneration.3": "Output the cobblestone into a Forge Hammer to create gravel", + "atm9.quest.gregtech.desc.resourceGeneration.4": "Output the gravel into another Forge Hammer to create sand", + "atm9.quest.gregtech.desc.resourceGeneration.5": "Output the sand into an Arc Furnace with some oxygen to make glass", + "atm9.quest.gregtech.desc.resourceGeneration.6": "Output the glass into a Macerator to turn it into glass dust", + "atm9.quest.gregtech.desc.resourceGeneration.7": "Output the glass dust into a Centrifuge to get silicon dioxide", + "atm9.quest.gregtech.desc.resourceGeneration.8": "Output the silicon dioxide into an Electrolyzer and get silicon dust and oxygen!", + "atm9.quest.gregtech.desc.resourceGeneration.9": "All you need to get started is a little oxygen, given to you in the form of green sapphire dust!", + "atm9.quest.gregtech.subt.needIt": "Lo Necesitaras", + "atm9.quest.gregtech.rockCrusher": "Rock Crusher", + "atm9.quest.gregtech.forgeHammers": "Forge Hammers", + "atm9.quest.gregtech.macerator": "Pulverizadora", + "atm9.quest.gregtech.passiveOxygenLine": "Linea Pasiva de Oxígeno", + "atm9.quest.gregtech.desc.electrolyzerOperation.1": "The electrolyzer will separate compounds into constituent compounds based on their electric charge", + "atm9.quest.gregtech.desc.electrolyzerOperation.2": "In our case, it will separate the &dArsenic Trioxide&r into &eArsenic&r and &bOxygen&r", + "atm9.quest.gregtech.subt.electricEel": "Shock me like an electric eel", + "atm9.quest.gregtech.desc.chemicalReactorOperation.1": "Oxygen and sulfur dust in your &eChemical Reactor&r on &aprogram 2&r will make some sulfur dioxide", + "atm9.quest.gregtech.desc.chemicalReactorOperation.2": "If you're having trouble keeping up with the sulfur requirements, you could start centrifuging 2 blaze powder to make sulfur dust", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.1": "Chemical react sulfur dioxide with more oxygen to make sulfur trioxide", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.2": "Oxygen is very important, you may want to go back and dedicate an entire setup to passively produce it if you haven't already", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.1": "Chemical react water with sulfur trioxide to get sulfuric acid", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.2": "You can get infinite water in your digital storage system by connecting to a Kitchen Sink - just make sure it is set to extract only! Otherwise it will void fluids on insert", + "atm9.quest.gregtech.subt.addWater": "Solo agrega un poco de agua!", + "atm9.quest.gregtech.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate", + "atm9.quest.gregtech.desc.sodiumBisulfateProduction": "Con Sal y un poco de Ácido Sulfurico en el Programa 1 creara Bisulfato de sodio", + "atm9.quest.gregtech.ulvTier": "ULV", + "atm9.quest.gregtech.lvTier": "LV Tier", + "atm9.quest.gregtech.mvTier": "MV Tier", + "atm9.quest.gregtech.hvTier": "HV Tier", + "atm9.quest.gregtech.evTier": "EV Tier", + "atm9.quest.gregtech.ivTier": "IV Tier", + "atm9.quest.gregtech.luvTier": "LuV Tier", + "atm9.quest.gregtech.zpmTier": "ZPM Tier", + "atm9.quest.gregtech.uvTier": "UV Tier", + "atm9.quest.gregtech.uhvTier": "UHV Tier", + "atm9.quest.gregtech.lowVoltageAge": "Era del Voltaje Bajo", + "atm9.quest.gregtech.mediumVoltageAge": "Era del Voltaje Medio", + "atm9.quest.gregtech.highVoltageAge": "Era del Voltaje Alto", + "atm9.quest.gregtech.extremeVoltageAge": "Era del Voltaje Extremo", + "atm9.quest.gregtech.insaneVoltageAge": "Era del Voltaje Loco", + "atm9.quest.gregtech.ludicrousVoltageAge": "Era del Voltaje Ridiculo", + "atm9.quest.gregtech.zeroPointModuleAge": "Era del Modulo de Punto Zero", + "atm9.quest.gregtech.ultimateVoltageAge": "Era del Voltaje Definitivo", + "atm9.quest.gregtech.ultraHighVoltageAge": "Era del Voltaje Ultra Alto", + "atm9.quest.gregtech.bronzeIngot": "Lingote de Bronze", + "atm9.quest.gregtech.steelIngot": "Lingote de Acero", + "atm9.quest.gregtech.aluminiumIngot": "Lingote de Aluminio", + "atm9.quest.gregtech.galliumIngot": "Lingote de Galio", + "atm9.quest.gregtech.hvBattery": "Bateria de HV/VA", + "atm9.quest.gregtech.desc.voltageTierColumn": "Each column corresponds to the voltage tier", + "atm9.quest.gregtech.desc.voltageTierRow": "Each row corresponds to what voltage tier the circuit can be crafted in", + "atm9.quest.gregtech.desc.extraInfo": "Extra information at the bottom!", + "atm9.quest.gregtech.understandingThisPage": "Entendiendo esta pagina", + "atm9.quest.gregtech.steamAge": "Era del Vapor", + "atm9.quest.gregtech.desc.energyMeasurement": "Energy in GT is measured in Energy Units (EU)", + "atm9.quest.gregtech.desc.energyUtilization": "Energy utilization is measured in EU/t", + "atm9.quest.gregtech.desc.energyProduction": "You can produce energy in GT which will naturally be in EU, or you can choose to make energy with another mod like Powah and convert it to EU (more on that later)", + "atm9.quest.gregtech.subt.safetyRead": "Por tu seguridad, porfavor lea esto", + "atm9.quest.gregtech.energyConcepts": "Conceptos de Energía", + "atm9.quest.gregtech.energy": "Energía", + "atm9.quest.gregtech.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l", + "atm9.quest.gregtech.desc.machineVoltageDanger": "Si le das demasiado voltaje a una maquina, esta puede llegar a &c&lexplotar!&r&r", + "atm9.quest.gregtech.desc.cableVoltageDanger": "Si le das demasiado voltaje a un alambre o cable se puede llegar a quemar", + "atm9.quest.gregtech.desc.lvVoltageis": "LV/VB son 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.desc.mvVoltageis": "MV/VM son 128 V", + "atm9.quest.gregtech.desc.hvVoltageis": "HV/VA son 512 V", + "atm9.quest.gregtech.desc.voltageContinuation": "and so on", + "atm9.quest.gregtech.voltage": "Voltaje", + "atm9.quest.gregtech.desc.voltage.1": "Amps are like packets of power (EU/t) and can come in different voltage tiers (LV, MV, HV, etc)", + "atm9.quest.gregtech.desc.voltage.2": "Machines which receive extra amps will not explode", + "atm9.quest.gregtech.desc.voltage.3": "Cables and wires will burn if given more amps than they are rated for", + "atm9.quest.gregtech.amperage": "Amperaje", + "atm9.quest.gregtech.desc.amperage.1": "Wires and cables are imperfect and lose some of the energy they transport in the form of heat", + "atm9.quest.gregtech.desc.amperage.2": "You can mitigate some of this loss by covering your wires in rubber to make cables", + "atm9.quest.gregtech.desc.amperage.3": "The exception here are superconductors! They have no energy loss", + "atm9.quest.gregtech.subt.measurement": "A meter = one block", + "atm9.quest.gregtech.voltageLoss": "Perdida de Voltaje", + "atm9.quest.gregtech.desc.voltageLoss.1": "You may have noticed that 4A of LV (32 EU/t/A) would be 128 EU/t", + "atm9.quest.gregtech.desc.voltageLoss.2": "1A of MV is also 128 EU/t", + "atm9.quest.gregtech.desc.voltageLoss.3": "Can they be exchanged? Kind of!", + "atm9.quest.gregtech.desc.voltageLoss.4": "The Electric Blast Furnace (EBF) is one example of this - two LV Energy Hatches can accept 2A of LV each, resulting in the EBF being able to process MV recipes! This is a key aspect to progressing up voltage tiers in GT.", + "atm9.quest.gregtech.desc.voltageLoss.5": "Alternatively, you have to craft a Voltage Transformer", + "atm9.quest.gregtech.voltageConversion": "Conversion de Voltaje", + "atm9.quest.gregtech.desc.voltageConversion.1": "Las Herramientas pueden ser de CUALQUIER material, podriamos empezar con las herramientas de hierro!", + "atm9.quest.gregtech.desc.voltageConversion.2": "Podemos reparar nuestras herrmientas en un yunque usando el mismo material con el mismo material que usamos para crearla, como cualquier herramienta vanilla", + "atm9.quest.gregtech.desc.voltageConversion.3": "El &aMartillo&r se usa para craftear placas de forma manual, las cuales van a ser necesarias para crear otras herramientas!", + "atm9.quest.gregtech.subt.introduction": "Una Introduccion", + "atm9.quest.gregtech.anyGTHammer": "Cualquier Martillo de GregTech", + "atm9.quest.gregtech.tools": "Herramientas", + "atm9.quest.gregtech.desc.tools.1": "The &aWrench&r is a crafting tool, sure, but it is also a mining tool for GT machines! Right clicking sets the output side of GT machines and crouch right clicking rotates them", + "atm9.quest.gregtech.desc.tools.2": "The &aFile&r is a crafting tool and that's all", + "atm9.quest.gregtech.desc.tools.3": "The &aSaw&r is yet another crafting tool, but it can also get you 6 planks from one log!", + "atm9.quest.gregtech.gtWrenches": "Llave Inglesa de GregTech", + "atm9.quest.gregtech.gtFiles": "GT Files", + "atm9.quest.gregtech.gtSaws": "GT Saws", + "atm9.quest.gregtech.handyTools": "Handy Tools", + "atm9.quest.gregtech.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers", + "atm9.quest.gregtech.desc.handyTools.2": "&aWire cutters&r are a crafting tool and right clicking on wires/cables will enable or disable connections to other blocks", + "atm9.quest.gregtech.desc.handyTools.3": "&aMortars&r are a crafting tool to grind things to dust", + "atm9.quest.gregtech.desc.handyTools.4": "&aKnives&r are also a crafting tool...", + "atm9.quest.gregtech.desc.handyTools.5": "&eSoft Mallets&r will pause and resume machines from working with right click", + "atm9.quest.gregtech.desc.handyTools.6": "&eCrowbars&r can be used to remove Covers from GT machines with a right click", + "atm9.quest.gregtech.desc.handyTools.7": "&eScythes&r can automatically break and re-plant crops in an area and doubles as a cool looking weapon!", + "atm9.quest.gregtech.desc.handyTools.8": "&ePlungers&r can clear stuck fluids from GT machines &c&l[NYI]&r&r", + "atm9.quest.gregtech.desc.handyTools.9": "&eButchery Knives&r have Looting III implicitly, useful for leather early on!", + "atm9.quest.gregtech.subt.eventually": "You'll need these eventually for something", + "atm9.quest.gregtech.gtScrewdrivers": "GT Screwdrivers", + "atm9.quest.gregtech.gtWireCutters": "GT Wire Cutters", + "atm9.quest.gregtech.gtMortars": "GT Mortars", + "atm9.quest.gregtech.gtKnives": "GT Knives", + "atm9.quest.gregtech.gtMallets": "GT Mallets", + "atm9.quest.gregtech.gtCrowbars": "GT Crowbars", + "atm9.quest.gregtech.gtScythes": "GT Scythes", + "atm9.quest.gregtech.gtPlungers": "GT Plungers", + "atm9.quest.gregtech.gtButcheryKnives": "GT Butchery Knives", + "atm9.quest.gregtech.allTheTools": "Todas Las Herramientas!", + "atm9.quest.gregtech.desc.allTheTools.1": "Ores generate in veins at varying heights spaced apart by every 3 chunks", + "atm9.quest.gregtech.desc.allTheTools.2": "Ore veins are often comprised of 3 or more different ores", + "atm9.quest.gregtech.desc.allTheTools.3": "All GT Ore veins were moved to the Mining Dimension from every other dimension", + "atm9.quest.gregtech.overworldLayerOres": "Overworld Layer Ores", + "atm9.quest.gregtech.subt.aluminium": "Aluminium be here", + "atm9.quest.gregtech.validOres": "Minerales Validos", + "atm9.quest.gregtech.bauxiteVein": "Bauxite Vein", + "atm9.quest.gregtech.magnetiteVein": "Magnetite Vein", + "atm9.quest.gregtech.subt.indeed": "Indeed", + "atm9.quest.gregtech.naquadahVein": "Naquadah Vein", + "atm9.quest.gregtech.pitchblendeVein": "Pitchblende Vein", + "atm9.quest.gregtech.scheeliteVein": "Scheelite Vein", + "atm9.quest.gregtech.sheldoniteVein": "Sheldonite Vein", + "atm9.quest.gregtech.subt.ironVein": "Banded Iron Vein", + "atm9.quest.gregtech.goethiteVein": "Goethite Vein", + "atm9.quest.gregtech.berylliumVein": "Beryllium Vein", + "atm9.quest.gregtech.certusQuartzVein": "Certus Quartz Vein", + "atm9.quest.gregtech.subt.manganeseSource": "A nutritious source of manganese", + "atm9.quest.gregtech.grossularVein": "Grossular Vein", + "atm9.quest.gregtech.molybdenumVein": "Molybdenum Vein", + "atm9.quest.gregtech.bastnasiteVein": "Bastnasite Vein", + "atm9.quest.gregtech.quartziteVein": "Quartzite Vein", + "atm9.quest.gregtech.subt.redstoneYield": "5x redstone from one raw ore!", + "atm9.quest.gregtech.redstoneVein": "Redstone Vein", + "atm9.quest.gregtech.saltpeterVein": "Saltpeter Vein", + "atm9.quest.gregtech.sulfurVein": "Sulfur Vein", + "atm9.quest.gregtech.tetrahedriteVein": "Tetrahedrite Vein", + "atm9.quest.gregtech.topazVein": "Topaz Vein", + "atm9.quest.gregtech.apatiteVein": "Apatite Vein", + "atm9.quest.gregtech.cassiteriteVein": "Cassiterite Vein", + "atm9.quest.gregtech.chalcopyriteVein": "Chalcopyrite Vein", + "atm9.quest.gregtech.galenaVein": "Galena Vein", + "atm9.quest.gregtech.garnetSandVein": "Garnet Sand Vein", + "atm9.quest.gregtech.garnetVein": "Garnet Vein", + "atm9.quest.gregtech.subt.ironContent": "Lots of iron in these ores", + "atm9.quest.gregtech.subt.lubricantSource": "Useful for making lubricant", + "atm9.quest.gregtech.soapstoneVein": "Soapstone Vein", + "atm9.quest.gregtech.mineralSandVein": "Mineral Sand Vein", + "atm9.quest.gregtech.subt.cobaltitePresence": "Cobaltite be here", + "atm9.quest.gregtech.garnieriteVein": "Garnierite Vein", + "atm9.quest.gregtech.saltsVein": "Salts Vein", + "atm9.quest.gregtech.subt.diamondPotential": "Diamonds may be hidden in here", + "atm9.quest.gregtech.graphiteVein": "Graphite Vein", + "atm9.quest.gregtech.subt.lapisLocation": "Find these with some lapis", + "atm9.quest.gregtech.lazuriteVein": "Lazurite Vein", + "atm9.quest.gregtech.kyaniteVein": "Kyanite Vein", + "atm9.quest.gregtech.subt.goodManganeseSource": "Good for manganese", + "atm9.quest.gregtech.bentoniteVein": "Bentonite Vein", + "atm9.quest.gregtech.cinnabarVein": "Cinnabar Vein", + "atm9.quest.gregtech.subt.sapphireSource": "Sapphires", + "atm9.quest.gregtech.almandineVein": "Almandine Vein", + "atm9.quest.gregtech.desc.oreFinder.1": "Need help finding ores? Make yourself one of these and charge it up by placing it in any machine's energy slot", + "atm9.quest.gregtech.desc.fluidFinder.1": "Looking for fluids to unearth? This prospector has a fluid mode to help with just such a task!", + "atm9.quest.gregtech.desc.oreFluidFinder.1": "The all in one, big battery, big range ore/fluid finder", + "atm9.quest.gregtech.desc.oreFrequency.1": "Every 3 chunks you'll find another ore vein!", + "atm9.quest.gregtech.netherLayerOres1": "Nether Layer Ores", + "atm9.quest.gregtech.netherLayerOres2": "Nether Layer Ores", + "atm9.quest.gregtech.desc.oreSpacing.1": "3 chunks apart, in case you didn't know that already", + "atm9.quest.gregtech.endLayerOres1": "End Layer Ores", + "atm9.quest.gregtech.endLayerOres2": "End Layer Ores", + "atm9.quest.gregtech.desc.steamAgeIntro.1": "Bienvenidx a La Era del Vapor! Las maquinas de vapor pueden procesar cualquier receta en JEI con un &e&lUso de: 32 EU/t (LV/VB)&r&r", + "atm9.quest.gregtech.desc.steamAgeIntro.2": "There are High Pressure and Low Pressure variants of machines. Low Pressure machines will take twice as long to process a recipe but consume less steam.", + "atm9.quest.gregtech.desc.steamAgeIntro.3": "&l&4NOTE:&r&r Despues de cada proceso, &n&6las maquinas de vapor necesitan ventilar el vapor usado&r ", + "atm9.quest.gregtech.desc.steamAgeIntro.4": "By default the vent is located on the back, but with your handy-dandy &bwrench&r you can change which side the exhaust port faces! ", + "atm9.quest.gregtech.desc.steamAgeIntro.5": "If the exhaust port is blocked, then the machine will fail to vent and stop working.", + "atm9.quest.gregtech.subt.steamAgeBegin": "And so it begins", + "atm9.quest.gregtech.bronzePlate": "Placa de Bronze", + "atm9.quest.gregtech.theSteamAge": "La Era del Vapor", + "atm9.quest.gregtech.desc.boilerOperation.1": "Give the &eBoiler&r some &bwater&r, input a &6fuel source&r, watch it heat up, and it will start creating &7steam&r!", + "atm9.quest.gregtech.desc.boilerOperation.2": "You could use any kind of water source, like a &dSink&r connected with a &aFluid Pipe&r from Pipez!", + "atm9.quest.gregtech.desc.boilerOperation.3": "It is very important you put the water in first, as water piped into an already hot boiler will make the boiler &c&lexplode&r&r", + "atm9.quest.gregtech.desc.boilerOperation.4": "A solid boiler uses solid fuels like coal, whereas the liquid boiler uses liquid fuels like lava.", + "atm9.quest.gregtech.subt.gettingSteamy": "Gettin' steamy", + "atm9.quest.gregtech.anySteamBoiler": "Cualquier Caldera de Vapor", + "atm9.quest.gregtech.steamBoiler": "Caldera de Vapor", + "atm9.quest.gregtech.desc.steamTransfer.1": "Now that you have steam, you need something to transfer it around!", + "atm9.quest.gregtech.desc.steamTransfer.2": "Placing these will allow you to transfer steam from your boiler to a machine", + "atm9.quest.gregtech.desc.steamTransfer.3": "Use a &bwrench&r to add or remove connections as necessary", + "atm9.quest.gregtech.desc.fluidIngotProcessing.1": "This machine will turn ingots into their fluid form", + "atm9.quest.gregtech.desc.fluidIngotProcessing.2": "It can also process some items into pulp, like sticky resin into raw rubber pulp", + "atm9.quest.gregtech.subt.fluidsAndMore": "Liquidos y Más", + "atm9.quest.gregtech.desc.maceratorIntro.1": "The macerator is the first step in ore processing, but we'll come back to that later", + "atm9.quest.gregtech.desc.maceratorIntro.2": "For now, we need wood dust, so throw some wood in here and grind them up", + "atm9.quest.gregtech.subt.crushingAndGrinding": "Crushing and grinding", + "atm9.quest.gregtech.desc.crushingAndGrinding.1": "This machine compresses things", + "atm9.quest.gregtech.desc.crushingAndGrinding.2": "You can turn plant matter into plant balls, those may come in handy later", + "atm9.quest.gregtech.desc.crushingAndGrinding.3": "You can also take wood dust and compress it into wooden plates", + "atm9.quest.gregtech.subt.pressItRealGood": "Press it real good", + "atm9.quest.gregtech.desc.forgeHammerUsage.1": "Forge Hammers can turn rods into long rods or ingots into plates, among other things", + "atm9.quest.gregtech.desc.forgeHammerUsage.2": "There are other, cheaper ways to make long rods and plates, but they come later", + "atm9.quest.gregtech.subt.usefulForSquishing": "Useful for squishing things", + "atm9.quest.gregtech.desc.usefulForSquishing": "This bad boy is just a furnace that operates on steam", + "atm9.quest.gregtech.subt.furnacesForEveryOccasion": "Furnaces for every occasion", + "atm9.quest.gregtech.desc.alloySmelterUsage.1": "The alloy smelter allows you to make alloys of various materials", + "atm9.quest.gregtech.desc.alloySmelterUsage.2": "It can also use casting molds to make materials into certain forms, like glass dust into a glass tube", + "atm9.quest.gregtech.desc.alloySmelterUsage.3": "The casting molds can be reused and swapped out depending on what you are making", + "atm9.quest.gregtech.desc.alloySmelterUsage.4": "When automating make sure you remove the casting mold from your pattern, also it can be helpful to make multiple of these so you do not need to manually swap molds around", + "atm9.quest.gregtech.desc.stoneCreation.1": "Setting this machine up with lava on one side and water on another allows you to create either stone or cobblestone", + "atm9.quest.gregtech.desc.stoneCreation.2": "At later tiers you can create any stone variant, even obsidian at HV!", + "atm9.quest.gregtech.desc.lvMachines.1": "All LV Machines are gated behind this circuit", + "atm9.quest.gregtech.desc.lvMachines.2": "It is recommended that you keep your steam machines around, as they'll still be useful in the next chapter", + "atm9.quest.gregtech.desc.lvMachines.3": "Why does this quest require 32 circuits to complete? Well, this is due to a concept called Batch Crafting - rather than just craft one it is often better to craft many more than that to prepare for the upcoming crafts", + "atm9.quest.gregtech.desc.lvMachines.4": "If you've been automating as you go along, good! You can utilize something like a ME Requester/Requester for AE2/RS to keep a specified number of any item in your system - I'd recommend doing this with various crafting components (e.g. rubber and sticky resin) and adding to it as you progress through the chapters", + "atm9.quest.gregtech.subt.finalBossSteam": "El jefe final del VAPOR", + "atm9.quest.gregtech.desc.rubberFarming.1": "Find and farm rubber trees to get yourself some sticky resin", + "atm9.quest.gregtech.desc.rubberFarming.2": "Alternatively, slime balls smelted in a furnace will get you some", + "atm9.quest.gregtech.subt.slimeFarm": "Granja de Slime?", + "atm9.quest.gregtech.desc.rubberTreeUses.1": "All parts of the rubber tree can be extracted into raw rubber pulp", + "atm9.quest.gregtech.desc.rubberTreeUses.2": "Tambien Bolas de Slime!", + "atm9.quest.gregtech.desc.glassTubeCreation.1": "Smash some glass with a hammer and alloy smelt the dust with a casting mold to make a glass tube", + "atm9.quest.gregtech.desc.glassTubeCreation.2": "You can get steel ingots by smelting steel dust, made by mixing iron dust with coal", + "atm9.quest.gregtech.glassTube": "Tubo de Cristal", + "atm9.quest.gregtech.desc.crtTelevisions": "Does anyone remember those old CRT televisions anymore? Esos usaban válvulas, pero tambien se le conocen como bulbos", + "atm9.quest.gregtech.desc.resistorCrafting": "Don't worry, you don't need to craft resistors with different resistances", + "atm9.quest.gregtech.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.desc.sulfurAcquisition.1": "You can find sulfur ore in the nether and then smelt it to get sulfur dust. There are also bees!", + "atm9.quest.gregtech.desc.sulfurAcquisition.2": "Put your raw rubber pulp and sulfur dust into an alloy smelter and get your first bit of rubber", + "atm9.quest.gregtech.sulfurDust": "Polvo de Azufre", + "atm9.quest.gregtech.rubber": "Caucho", + "atm9.quest.gregtech.desc.woodenDustCompression": "Compress wooden dust into plate form", + "atm9.quest.gregtech.subt.plywood": "Is this plywood?", + "atm9.quest.gregtech.desc.woodDustProduction": "Macerating wood logs gives a good amount of wood dust per log", + "atm9.quest.gregtech.desc.rubberSheetProduction.1": "Two rubber ingots and the casting mold in the alloy smelter will make sheets of rubber", + "atm9.quest.gregtech.desc.rubberSheetProduction.2": "These will come in handy when you need to start coating wires in rubber to make cables", + "atm9.quest.gregtech.desc.breadboards": "And here I thought we'd be using breadboards", + "atm9.quest.gregtech.desc.automationAdvice.1": "Rather than live in a crafting grid making plates and wires, it is often easier to automate these", + "atm9.quest.gregtech.desc.automationAdvice.2": "&5Applied Energistics&r can handle this nicely when you set \\\"Use Substitutions\\\" to Yes", + "atm9.quest.gregtech.desc.automationAdvice.3": "&eNota:&r If you find channels limiting, consider setting the channelmode to 4x or infinite with the following commands (you'll need OP on a server or cheats enabled on singleplayer)", + "atm9.quest.gregtech.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.desc.automationAdvice.6": "&bRefined Storage&r Tiene dificultades en este aspecto porque no utilizará la misma herramienta dos veces debido al NBT, pero no es imposible usar este mod con GregTech", + "atm9.quest.gregtech.desc.automationAdvice.7": "Una alternativa aquí podría ser configurar el autocrafteo con el &aRFTools Crafter&r", + "atm9.quest.gregtech.desc.automationAdvice.8": "Automation is highly recommended, especially when we begin dealing with fluids", + "atm9.quest.gregtech.desc.automationAdvice.9": "You can set &6LV+ Machines&r to automatically output back into a pattern provider, just be sure to toggle the \\\"Allow Inputs from Output Side\\\" setting in the GUI. Steam machines aren't smart enough to auto output, so you'll need something to &cimport&r back into the system for now", + "atm9.quest.gregtech.automation": "Automatizacion", + "atm9.quest.gregtech.desc.copperIngotCrafting": "Un &6Lingote de Cobre&r y cuatro &cPolvos de Redstone&r en el &eHorno de Aleaciónes&r crean este bello lingote", + "atm9.quest.gregtech.desc.redAlloyCableCrafting": "El cable de Aleacion Roja es vital para poder craftear nuestros &bCircuitos de Voltaje Bajo&r y con esos circuitos podremos salir de la Era del Vapor", + "atm9.quest.mekanismReactors.fusionReactor": "Reactor de Fusíon", + "atm9.quest.mekanismReactors.industrialTurbine": "Turbina Industrial", + "atm9.quest.mekanismReactors.fissionReactor": "Reactor de Fissíon", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Desfazadora de Materia Super Critica", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Naranja = Proteccion Contra la Radiacion", + "atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100% guaranteed to stop an explosion, but they are absolutely nice to have.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\\\"Activation\\\"&r, and the bottom Adapter to &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!", + "atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers", + "atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor", + "atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium", + "atm9.quest.mekanismReactors.uranium": "&aUranium", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine", + "atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \\\"Advanced Mekanism\\\" Completion from the Mekanism Chapter&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Dissolution Chamber.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap", + "atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!", + "atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine", + "atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!", + "atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.", + "atm9.quest.mekanismReactors.readyToGo": "Ready To Go!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Reactor Glass, and one other item we'll talk about in the next quest. Let's get the materials first!", + "atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack", + "atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS", + "atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor", + "atm9.quest.mekanismReactors.ready": "&dI Think We're Ready&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.", + "atm9.quest.mekanismReactors.buildingFrame": "Building the Frame", + "atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.", + "atm9.quest.mekanismReactors.ports": "The &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.", + "atm9.quest.mekanismReactors.rotor": "The &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine", + "atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.", + "atm9.quest.mekanismReactors.lithiumDust": "Polvo de Litio", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.", + "atm9.quest.mekanismReactors.inductionCells": "Induction Cells", + "atm9.quest.mekanismReactors.inductionProviders": "Induction Providers", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix&r", + + + "atm9.quest.enchant.enchant": "Enchanting with Apotheosis", + "atm9.quest.enchant.book": "Vanilla Max is just the start", + "atm9.quest.enchant.hellshelf": "&4Hellshelves&r", + "atm9.quest.enchant.seashelf": "&bSeashelves&r", + "atm9.quest.enchant.infusion": "Infusion Enchanting", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cQuanta&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Negative amounts", + "atm9.quest.enchant.other": "Other Infusion Items", + "atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable", + "atm9.quest.enchant.trident": "Making a real Trident", + "atm9.quest.enchant.library": "Enchantment Library", + "atm9.quest.enchant.alexandria": "Library of Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r", + "atm9.quest.enchant.sight": "&9Enchanting Clues&r", + "atm9.quest.enchant.retification": "&eRectification&r", + "atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r", + "atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r", + "atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r", + "atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf&r", + "atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf&r", + "atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r", + "atm9.quest.enchant.draconic": "&dDraconic Endshelf&r", + "atm9.quest.enchant.perfect": "&6Best Enchanting set-up&r", + + + "atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.", + "atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.", + "atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.", + "atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!", + "atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)", + "atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.", + "atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).", + "atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.", + "atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.", + "atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.", + "atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!", + "atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!", + "atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRectification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.", + "atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!", + "atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.", + "atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.", + "atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.", + "atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &99 Echoing Skulkshelves&r and 4 Melonshelves or &92 Echoing Skulkshelves&r and &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.", + "atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.", + "atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "Te veo!", + "atm9.quest.cataclysm.mech": "&Ojo Mecanico&r", + "atm9.quest.cataclysm.void": "&Ojo del vacio&r", + "atm9.quest.cataclysm.flame": "&Ojo de la Flama&r", + "atm9.quest.cataclysm.monstrous": "&Ojo Monstruosos&r", + "atm9.quest.cataclysm.abyss": "&Ojo Abisal&r", + "atm9.quest.cataclysm.desert": "&eOjo del Desierto&r", + "atm9.quest.cataclysm.minibosses": "Otros Enemigod", + "atm9.quest.cataclysm.prowler": "&4The Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Amethyst Crab&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4The Watchers&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses", + "atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses", + "atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss", + "atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Sacrificio del Abismo", + "atm9.quest.cataclysm.necklace": "Necklace of the desert", + "atm9.quest.cataclysm.star": "Estrella del Nether", + "atm9.quest.cataclysm.ashes": "Burning Ashes", + "atm9.quest.cataclysm.leviathan": "&5El Leviatan&r", + "atm9.quest.cataclysm.remnant": "&eEl Remanente Antiguo&r", + "atm9.quest.cataclysm.harbinger": "&4The Harbinger&r", + "atm9.quest.cataclysm.monstrosity": "&cMonstruosidad de Netherita&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardian&r", + "atm9.quest.cataclysm.claws": "Tidal Claws", + "atm9.quest.cataclysm.egg": "Huevo Abisal", + "atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons", + "atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm", + "atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Forja Infernal", + "atm9.quest.cataclysm.helm": "Monstrous Helm", + "atm9.quest.cataclysm.igntium": "Ignitium", + "atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard", + "atm9.quest.cataclysm.gatling": "Laser Gatling", + "atm9.quest.cataclysm.meat": "Meat Shredder", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)", + "atm9.quest.cataclysm.bulwark": "Bulwark of the Flame", + "atm9.quest.cataclysm.incinerator": "The Incinerator", + "atm9.quest.cataclysm.anvil": "Yunque de Fusion Mecanico", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)", + "atm9.quest.cataclysm.VForge": "Forja del Vacío", + "atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.", + "atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.", + "atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.", + "atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.", + "atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?", + "atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.", + "atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.", + "atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...", + "atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.", + "atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).", + "atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.", + "atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He only has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.", + "atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!", + "atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.", + "atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!", + "atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.", + "atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)", + "atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.", + "atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.", + "atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.", + "atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it will repeatedly shred them with it's saw doing much quicker damage from closer.", + "atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.", + "atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!", + "atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.", + "atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.", + "atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.", + + "atm9.quest.cataclysm.subt.sacrifice": "Despertando al Leviatan", + "atm9.quest.cataclysm.subt.necklace": "Resucitando al Remanente Ancestral", + "atm9.quest.cataclysm.subt.star": "Suministrando Energia al Heraldo", + "atm9.quest.cataclysm.subt.ashes": "Re-encendiendo al Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherita", + "atm9.quest.cataclysm.subt.igntium": "Mejor que la Netherita?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Esto debio de haber salido de Fallout", + "atm9.quest.cataclysm.subt.meat": "Esto debio de salir del DLC de Fallout 3: The Pitt", + + "item.kubejs.micro_universe_catalyst.tooltip": "Forjado en el fuego de mil soles.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Require abejas con; Muy Alto, Cualquier, Metaturnal para funcionar", + "kubejs.apiary_i.tooltip.bee_eater": "Hay una probabilidad de que se coma a las abejas" + + +} + diff --git a/kubejs/assets/kubejs/lang/fr_fr.json b/kubejs/assets/kubejs/lang/fr_fr.json new file mode 100644 index 0000000..59e9b33 --- /dev/null +++ b/kubejs/assets/kubejs/lang/fr_fr.json @@ -0,0 +1,395 @@ +{ + + "atm9.modpack.title": "All The Mods 9", + "atm9.chapters.1.title": "Bienvenue", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Tableau des primes", + "atm9.chapters.4.title": "Astuces et Conseils", + "atm9.chapters.group.1.": "Ligne principale des quêtes", + "atm9.chapters.5.title": "&aChapitre 1&r: &bLe Commencement&r", + "atm9.chapters.6.title": "&aChapitre 2&r: &6L'Étoile ATM", + "atm9.chapters.7.title": "&aChapitre 3&r: &dCréatif ", + "atm9.chapters.group.2.": "Outils et Armures", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.group.3.": "Stockage", + "atm9.chapters.10.title": "Stockage de base", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Resources", + "atm9.chapters.13.title": "Toute la Puissance", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Nourriture et Agriculture", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Technologie", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Débuter", + "atm9.chapters.26.title": "Ère de la vapeur", + "atm9.chapters.27.title": "Basse Tension", + "atm9.chapters.28.title": "Moyenne Tension", + "atm9.chapters.29.title": "Haute Tension", + "atm9.chapters.30.title": "Tension Extrême", + "atm9.chapters.31.title": "Tension Insensée", + "atm9.chapters.32.title": "Étapes", + "atm9.chapters.group.7.": "Magie", + "atm9.chapters.33.title": "Enchantement d'Apotheosis", + "atm9.chapters.34.title": "Ars Nouveau", + "atm9.chapters.35.title": "Blood Magic", + "atm9.chapters.36.title": "Botania", + "atm9.chapters.37.title": "EvilCraft", + "atm9.chapters.38.title": "Forbidden and Arcanus", + "atm9.chapters.39.title": "Occultism", + "atm9.chapters.group.8.": "Exploration", + "atm9.chapters.40.title": "Ad Astra", + "atm9.chapters.41.title": "Blue Skies", + "atm9.chapters.42.title": "Twilight Forest", + + + "atm9.quest.welcome.team": "Créer une Équipe", + "atm9.quest.welcome.commands": "Commandes Utiles", + "atm9.quest.welcome.welcome": "&dBienvenue dans All The Mods 9!", + "atm9.quest.welcome.quests": "Quêtes", + "atm9.quest.welcome.claims": "Claims des chunks", + + "atm9.quest.welcome.desc.team": "Si vous souhaitez créer une équipe pour vous et vos amis, utilisez la commande &a/ftbteams party create (nom de l'équipe)&r pour créer l'équipe!", + "atm9.quest.welcome.desc.commands1": "Il y a beaucoup de commandes utiles dans ATM. Voici quelques-unes :", + "atm9.quest.welcome.desc.commands2": "&e/sethome&r (Nom de la maison) | Vous permet de définir un point de spawn auquel vous pouvez revenir en utilisant /home (nom). Exemple : /sethome ferme - puis téléportez-vous avec /home ferme", + "atm9.quest.welcome.desc.commands3": "&e/spawn&r | Cela vous téléportera au point d'apparition de votre monde principal.", + "atm9.quest.welcome.desc.commands4": "&e/rtp&r | 'Téléportation Aléatoire' vous téléportera à des coordonnées aléatoire dans le monde.", + "atm9.quest.welcome.desc.commands5": "Remarque : Ces commandes ont des délais de récupération et des limites. Si vous souhaitez les modifier, vous pouvez éditer le fichier de configuration qui se trouve ici:", + "atm9.quest.welcome.desc.commands6": "- Pour le mode solo | &osaves/(Nom de la sauvegarde)/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.commands7": "- Pour les serveurs | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 est un pack 'kitchensink' qui vous permet d'explorer le monde de Minecraft moddé à votre manière!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 est actuellement dans les phases bêta de développement du modpack&r. Des mods seront ajoutés ou supprimés au fur et à mesure de leur mise à jour.", + "atm9.quest.welcome.desc.welcome3": "Si vous avez des questions ou des problèmes, n'hésitez pas à rejoindre le discord d'ATM!", + "atm9.quest.welcome.desc.quests1": "Dans ce modpack, les quêtes sont facultatives. Les mods ne sont pas bloqués derrière l'achèvement de quêtes!", + "atm9.quest.welcome.desc.quests2": "Les lignes de quêtes individuelles en dehors de la ligne principale des quêtes sont censées servir de guides pour les mods. Si vous souhaitez suivre la progression, assurez-vous de consulter la ligne principale des quêtes!", + "atm9.quest.welcome.desc.quests3": "La plupart des quêtes dans le pack sont également créées par &2AlfredGG&r. Les quêtes demandent beaucoup de travail, donc si vous souhaitez le soutenir, vous pouvez cliquer sur son image de joueur ci-dessous!", + "atm9.quest.welcome.desc.claims1": "Pour revendiquer des chunks, ouvrez votre carte en appuyant sur &6M&r, puis cliquez sur l'icône &aClaim Map&rdans le coin supérieur gauche.", + "atm9.quest.welcome.desc.claims2": "Pour revendiquer un chunk, cliquez gauche et faites glisser pour revendiquer.", + "atm9.quest.welcome.desc.claims3": "Pour charger de force un chunk, maintenez la touche Maj/Shift enfoncée et cliquez gauche sur le chunk. Si cela est fait correctement, vous verrez des lignes à travers le chunk.", + + + "atm9.quest.allthemodium.intro": "Introduction à Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Minerai d'Allthemodium", + "atm9.quest.allthemodium.vib_ore": "Minerai de Vibranium", + "atm9.quest.allthemodium.unob_ore": "Minerai d'Unobtainium", + "atm9.quest.allthemodium.atm_smith": "&6Améliorations d'AllTheModium&r", + "atm9.quest.allthemodium.vib_smith": "&bAméliorations de Vibranium&r", + "atm9.quest.allthemodium.unob_smith": "&dAméliorations d'Unobtainium&r", + "atm9.quest.allthemodium.atm_armor": "&6Armure en Allthemodium&r", + "atm9.quest.allthemodium.vib_armor": "&bArmure en Vibranium&r", + "atm9.quest.allthemodium.unob_armor": "&dArmure en Unobtainium&r", + "atm9.quest.allthemodium.atm_tools": "&6Outils en Allthemodium&r", + "atm9.quest.allthemodium.vib_tools": "&bOutils en Vibranium&r", + "atm9.quest.allthemodium.unob_tools": "&dOutils en Unobtainium&r", + "atm9.quest.allthemodium.teleport": "Les Dimensions d'AllTheModium", + "atm9.quest.allthemodium.mining": "Dimension Minière", + "atm9.quest.allthemodium.other": "l'Autre-Monde", + "atm9.quest.allthemodium.beyond": "l'Au-Delà", + "atm9.quest.allthemodium.furnace": "&dFaster Furnaces&r", + "atm9.quest.allthemodium.bees": "&6Productive ATM Bees&r", + "atm9.quest.allthemodium.carrot": "Carotte d'AllTheModium", + "atm9.quest.allthemodium.apple": "Pomme d'AllTheModium", + "atm9.quest.allthemodium.atm_vib": "Alliage Vibranium-AllTheModium", + "atm9.quest.allthemodium.atm_unob": "Alliage Unobtainium-AllTheModium", + "atm9.quest.allthemodium.vib_unob": "Alliage Unobtainium-Vibranium", + "atm9.quest.allthemodium.pickaxe": "Pioche en alliage", + "atm9.quest.allthemodium.sword": "Lame en alliage", + "atm9.quest.allthemodium.axe": "Hache en alliage", + "atm9.quest.allthemodium.shovel": "Pelle en alliage", + "atm9.quest.allthemodium.paxel": "Paxel en alliage", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r est le mod central dans tous les modpacks Allthemods. Ce mod ajoute des minerais de fin de partie dans le monde, amplifiant ainsi votre expérience moddée.", + "atm9.quest.allthemodium.desc.intro2": "Vous pouvez trouver plus d'informations sur le mod dans le livre &9Allthemodium&r.", + "atm9.quest.allthemodium.desc.atm_ore1": "Ce minerai lucratif marque le début de votre parcours vers la surpuissance!", + "atm9.quest.allthemodium.desc.atm_ore2": "Il se trouve dans les biomes Deep Dark le long des plafonds et des murs, ou dans la Dimension minière au sein de la couche de deepslate.", + "atm9.quest.allthemodium.desc.vib_ore1": "La prochaine étape de notre aventure pour devenir (presque) invincible.", + "atm9.quest.allthemodium.desc.vib_ore2": "Trouvez ce minerai rare dans le Nether au-dessus Y64 le long des plafonds et des murs de n'importe quel biome.", + "atm9.quest.allthemodium.desc.vib_ore3": "Vous pouvez également trouver ce minerai dans n'importe quel biome dans l'Autre-Monde, entre les altitudes Y0 et Y40, le long des parois et des plafonds à l'intérieur des grottes.", + "atm9.quest.allthemodium.desc.vib_ore4": "Note: Pour trouver le minerai, il doit être à découvert et exposé à l'air!", + "atm9.quest.allthemodium.desc.unob_ore": "Un minerai extrêmement rare que l'on ne peut trouver que dans le biome Highlands de l'End.", + "atm9.quest.allthemodium.desc.atm_smith": "Cela peut être trouvé en &2brossant&r de l'&aArgile Suspecte&r dans la &dCité Antique&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Cela peut être trouvé en &2brossant&r du &aSable d'Âme Suspect&r dans les &dBastions&r du &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Cet objet peut être trouvé en tant que butin à l'intérieur des bibliothèques des &aDonjons&r de l'Autre-Monde.", + "atm9.quest.allthemodium.desc.atm_tools": "Note: Bien que le &aModèle d'amélioration&r ne soit pas nécessaire pour créer l'outil initial, il vous fera économiser beaucoup d'&6lingots d'Allthemodium&r!", + "atm9.quest.allthemodium.desc.teleport1": "Le Téléporteur est utilisé pour se téléporter vers les 3 nouvelles dimensions ajoutées par le pack ATM.", + "atm9.quest.allthemodium.desc.teleport2": "Vous pouvez l'utiliser pour accéder à la &aDimension minière&r en le plaçant dans l'Overworld, puis en faisant un clic droit tout en maintenant la touche Maj/Shift enfoncée avec une main vide.", + "atm9.quest.allthemodium.desc.teleport3": "Pour accéder à l'&cAutre-Monde&r, faites la même chose mais dans le Nether.", + "atm9.quest.allthemodium.desc.teleport4": "Pour accéder à &5l'Au-Delà&r, utilisez le Téléporteur dans l'End.", + "atm9.quest.allthemodium.desc.mining1": "La &9Dimension minière&r possède plusieurs couches pour trouver des minerais!", + "atm9.quest.allthemodium.desc.mining2": "Cette dimension est dotée des couches habituelles de &3Pierre&r et de &3Deepslate&r de l'Overworld, ainsi que d'une couche de &cNetherrack&r pour trouver des minerais du Nether, et enfin d'une couche de &ePierre de l'End&r pour les minerais de l'End.", + "atm9.quest.allthemodium.desc.other1": "Vous trouverez une tonne de minerais dans l'Autre-Monde. Elle regorge de génération de minerais incroyable, ainsi que de Forêts Anciennes.", + "atm9.quest.allthemodium.desc.other2": "Au sein de ces forêts, vous pouvez trouver des Baies Anciennes qui accordent la Vision Nocturne.", + "atm9.quest.allthemodium.desc.other3": "C'est également la seule dimension qui possède de la Lave d'Âme et des Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situé au-delà de la limite de l'End, se trouve l'Au-Delà, un espace totalement incontournable pour les constructeurs qui recherchent une grande surface dégagée pour travailler.", + "atm9.quest.allthemodium.desc.beyond2": "De manière similaire à l'Overworld->Nether, il existe un ratio de blocs de 1:50 pour l'End->l'Au-Delà.", + "atm9.quest.allthemodium.desc.furnace": "Les &6Métaux Allthemodium&r peuvent être utilisés pour fabriquer des fours extrêmement rapides!", + "atm9.quest.allthemodium.desc.bees": "Besoin de plus de &6Métaux ATM&r ? Élevez des abeilles!", + + + "atm9.quest.bounty.board": "Le tableau des primes", + "atm9.quest.bounty.zombie": "&l&9Prime dans l'Overworld:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Prime dans l'Overworld :&r&e Squelettes", + "atm9.quest.bounty.creeper": "&l&9Prime dans l'Overworld :&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Prime dans l'Overworld :&r&e Araignées", + "atm9.quest.bounty.witch": "&l&9Prime dans l'Overworld :&r&e Sorcières", + "atm9.quest.bounty.blaze": "&l&cPrime dans le Nether :&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cPrime dans le Nether :&r&e Wither Squelettes", + "atm9.quest.bounty.enderman": "&l&9Prime dans l'End :&r&e Enderman", + "atm9.quest.bounty.dragon": "Tuer l'Ender Dragon", + "atm9.quest.bounty.wither": "Tuer le Wither", + "atm9.quest.bounty.elder": "Tuer le Gardien Ancien", + "atm9.quest.bounty.warden": "Tuer le Gardien des Profondeurs", + "atm9.quest.bounty.trader": "Tuer le Villageois Marchand et ses Ennuyeux Lamas", + "atm9.quest.bounty.chimera": "Tuer la Chimère Wilden", + + "atm9.quest.bounty.desc.board1": "Ici, vous trouverez toutes les récompenses que vous pouvez obtenir en tuant des ennemis.", + "atm9.quest.bounty.desc.board2": "Cette page est en cours d'élaboration!", + "atm9.quest.bounty.desc.trader1": "'En créant de nombreuses lignes de quêtes pour l'ATM7, le Villageois Marchand a pensé que ce serait amusant de me pousser constamment dans l'écran de quête.", + "atm9.quest.bounty.desc.trader2": "Éliminez-les. Tous.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Tuer toutes ces choses", + "atm9.quest.bounty.subt.zombie": "Tuer 5 Zombies", + "atm9.quest.bounty.subt.skeleton": "Tuer 5 Squelettes", + "atm9.quest.bounty.subt.creeper": "Tuer 5 Creepers", + "atm9.quest.bounty.subt.spider": "Tuer 5 Araignées", + "atm9.quest.bounty.subt.witch": "Tuer 5 Sorcières", + "atm9.quest.bounty.subt.blaze": "Tuer 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Tuer 5 Wither Squelettes", + "atm9.quest.bounty.subt.enderman": "Tuer 5 Enderman", + "atm9.quest.bounty.subt.trader": "'C'est personnel' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Ce n'est même pas ma forme finale.", + + + "atm9.quest.tips.tricks": "Conseils et Astuces!", + "atm9.quest.tips.tipped_out": "Conseils pour être bien équipé", + "atm9.quest.tips.mobs": "Prévention des apparitions de monstres", + "atm9.quest.tips.stick": "l'Artisanat... sur un bâton!", + "atm9.quest.tips.exp": "Stockage de l'expérience", + "atm9.quest.tips.magnet": "Aimants simples", + "atm9.quest.tips.shrink": "Dispositif de rétrécissement personnel", + "atm9.quest.tips.wand": "Baguettes de construction", + "atm9.quest.tips.compass": "Boussole de la nature", + "atm9.quest.tips.sleep": "Conforts", + "atm9.quest.tips.belt": "Ceinture à outils", + "atm9.quest.tips.sink": "Eau infinie", + "atm9.quest.tips.spawner": "Apothéose", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "Génération de RF", + + "atm9.quest.tips.desc.tricks": "Sur cette page, vous trouverez quelques objets utiles et des informations pour vous aider dans votre périple!", + "atm9.quest.tips.desc.mobs1": "Une fois placée, la &9Méga Torche&r empêche l'apparition naturelle de tous les monstres hostiles dans un rayon de 64 blocs.", + "atm9.quest.tips.desc.mobs2": "Idéale pour arrêter les apparitions hostiles dans les parties sombres de votre base!", + "atm9.quest.tips.desc.stick1": "Besoin d'une table de craft portable? Et pourquoi pas d'une table de forge portable?", + "atm9.quest.tips.desc.stick2": "Avec &9Crafting On A Stick&r, ajoutez des versions portables de certaines de vos tables de craft préférées! Un must-have en début de partie.", + "atm9.quest.tips.desc.exp1": "Le &9Cristal d'Expérience&r vous permet de stocker de l'expérience, soit en lui donnant vos niveaux, soit en pompant de l'expérience depuis un réservoir.", + "atm9.quest.tips.desc.exp2": "Vous pouvez également transférer l'expérience stockée pour vous monter de niveau d'un simple clic sur un bouton!", + "atm9.quest.tips.desc.magnet1": "Ceci est un aimant simple!", + "atm9.quest.tips.desc.magnet2": "Astuce de pro: Vous pouvez définir un raccourci clavier pour activer et désactiver cela!", + "atm9.quest.tips.desc.shrink": "Utilisez cet objet pour rétrécir. Utile pour travailler sur l'automatisation et aussi juste pour s'amuser en général.", + "atm9.quest.tips.desc.wand1": "Le mod &9Construction Wand&r ajoute des baguettes pratiques utilisées lors de la construction.", + "atm9.quest.tips.desc.wand2": "En faisant un clic droit sur la face d'un bloc avec la baguette, elle prolongera cette face tant que vous aurez les blocs dans votre inventaire.", + "atm9.quest.tips.desc.compass1": "Vous donne une liste de biomes que vous pouvez rechercher.", + "atm9.quest.tips.desc.compass2": "Sélectionnez un biome, puis appuyez sur 'Rechercher'. Vous verrez des informations en haut à gauche, et la boussole pointera dans la direction du biome.", + "atm9.quest.tips.desc.sleep1": "Le sac de couchage vous permet de dormir la nuit.", + "atm9.quest.tips.desc.sleep2": "Le hamac vous permet de dormir pendant la journée.", + "atm9.quest.tips.desc.sleep3": "Aucun des deux ne réinitialisera votre point de spawn.", + "atm9.quest.tips.desc.belt1": "Un moyen rapide de passer entre les outils.", + "atm9.quest.tips.desc.belt2": "Améliorez avec des poches de ceinture dans une enclume pour augmenter la capacité.", + "atm9.quest.tips.desc.sink": "Objet simple pour automatiser l'eau infinie. Besoin de plus d'eau? En fabriquer un autre!", + "atm9.quest.tips.desc.spawner1": "&6Supprimer l'IA: &r&m&4Fruit de Chorus&r&r Pomme dorée", + "atm9.quest.tips.desc.spawner2": "&6Ignorer les joueurs: &r&m&4Étoile du Nether&r&r Conduit", + "atm9.quest.tips.desc.spawner3": "&6Augmenter les entités: &rLarmes de Ghast | Max &m&432&r&r 16", + "atm9.quest.tips.desc.spawner4": "&6Augmenter le nombre d'apparitions: &r&m&4Œil d'araignée fermenté&r&r Cœur de Piglich | Max &m&416&r&r 8", + "atm9.quest.tips.desc.spawner5": "&6Diminuer le délai d'apparition minimum:&r &m&4Sucre&r&r Lingot d'Allthemodium | Min &m&420&r&r 100", + "atm9.quest.tips.desc.spawner6": "&6Diminuer le délai d'apparition maximum:&r &m&4Horloge&r&r Lingot d'Unobtainium | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou1": "&4Augmenter la capacité innée nécessite de jeter des Orbes d'amélioration de l'Ender (83 au maximum) dans le lac Mahou avec Caliburn&r", + "atm9.quest.tips.desc.mahou2": "&5Convertir Caliburn en Morgan nécessite de tuer le Gardien avec Caliburn&r", + "atm9.quest.tips.desc.powah1": "La génération de puissance a subi quelques ajustements!", + "atm9.quest.tips.desc.powah2": "La puissance des melons n'est probablement pas celle que vous cherchiez!", + "atm9.quest.tips.desc.powah3": "Les générateurs à gaz brûlant ne sont que d'environ 11% aussi puissants que les normaux.", + "atm9.quest.tips.desc.powah4": "Pour compenser, les générateurs de départ Powah ont été améliorés. Les réacteurs extrêmes ont été améliorés. Le générateur bio Mekanism a été amélioré. Generators Galore propose également des générateurs de départ plus puissants!", + "atm9.quest.tips.desc.powah5": "&8Entre nous, un générateur thermo nitro Powah avec de la lave d'âme à côté produit 31,5 k RF/t et ne consomme que de l'eau, mais vous ne l'avez pas entendu de ma part. &r", + + "atm9.quest.tips.subt.tricks": "Et d'autres objets utiles!", + "atm9.quest.tips.subt.tipped_out": "Terminez tous les conseils!", + "atm9.quest.tips.subt.magnet": "Un aimant simple!", + "atm9.quest.tips.subt.shrink": "Chéri(e), j'ai rétréci les dimensions", + "atm9.quest.tips.subt.compass": "Aide à trouver des biomes", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Peut être utilisé comme fluide de refroidissement pour le réacteur", + "atm9.quest.tips.subt.spawner": "Changements des spawnners d'Apotheosis", + "atm9.quest.tips.subt.mahou": "Changements de Mahou dans ATM9", + "atm9.quest.tips.subt.powah": "Puissance?? POWAH!", + + + "atm9.quest.affixes.gems": "Équipement d'Apotheosis", + "atm9.quest.affixes.dust": "Poussière de Gemme", + "atm9.quest.affixes.smith": "Application de Gemmes (et autres)", + "atm9.quest.affixes.gem_cutting": "Améliorer les Gemmes", + "atm9.quest.affixes.flawless": "Gemmes sans défaut", + "atm9.quest.affixes.affix": "Objets avec des affixes", + "atm9.quest.affixes.ancient": "Le meilleur du meilleur", + "atm9.quest.affixes.vials_and_sigils": "Fioles et Sigils", + "atm9.quest.affixes.sigil": "&5Sigil d'Enchatonnage&r", + "atm9.quest.affixes.superior_sigil": "Sigil supérieur d'enchatonnage", + "atm9.quest.affixes.vialU": "Fiole de Désignation", + "atm9.quest.affixes.vialA": "Fiole d'Extraction Arcanique", + "atm9.quest.affixes.vialS": "Fiole d'Expulsion Sismique", + "atm9.quest.affixes.salvaging_table": "Table de Récupération", + "atm9.quest.affixes.common": "&7Matériaux Mystérieux de Récupération&n", + "atm9.quest.affixes.uncommon": "&2Tissu Ancien&r", + "atm9.quest.affixes.rare": "&9Éclat de Cristal Lumineux&r", + "atm9.quest.affixes.epic": "&5Graines Arcanes&r", + "atm9.quest.affixes.mythic": "&6Perle Forgée par les Dieux&r", + "atm9.quest.affixes.simple": "Table de Recalibrage Simple", + "atm9.quest.affixes.reforge": "(Meilleure) Table de Recalibrage", + + "atm9.quest.affixes.desc.gems": "Si vous voulez des équipements de qualité, vous aurez besoin des affixes d'Apotheosis, et tout commence avec une Gemme.", + "atm9.quest.affixes.desc.dust": "Pour obtenir de la Poussière de Gemme, vous avez besoin d'une Gemme d'Apotheosis et d'une enclume. N'importe quelle Gemme d'Apotheosis (il est recommandé d'utiliser uniquement les communes et les peu communes). Une fois que vous avez vos gemmes, écrasez-les avec une enclume tombante! Ensuite, pour faciliter cela, créez une Table de Récupération.", + "atm9.quest.affixes.desc.smith": "Vous avez des outils et des gemmes, alors comment les puis-je les combiner? Tout d'abord, assurez-vous que votre outil a une Encoche ouverte. (Pour plus d'informations sur les Encoches, consultez la section Fioles et Sigils). Si une Encoche est ouverte, vous pouvez combiner votre outil et votre Gemme dans une Table de Forgeron. Si vous n'êtes pas satisfait de vos Gemmes actuelles, vous pourriez avoir besoin d'une...", + "atm9.quest.affixes.desc.gem_cutting": "Table Tailleuse de Gemmes! Pour changer la Rareté de votre Gemme, vous devrez utiliser cette table. En utilisant 2 Gemmes identiques et des Matériaux de Rareté, vous pouvez augmenter la rareté de vos Gemmes et cela augmente leur puissance.", + "atm9.quest.affixes.desc.flawless": "Plus la Gemme est de qualité, meilleures sont les statistiques! Impeccable représente la seconde meilleure qualité, tandis que Parfait est le summum.", + "atm9.quest.affixes.desc.affix": "Les armes avec des affixes peuvent être trouvées de nombreuses manières, mais comment savoir ce qui est affixé ? Les armes avec des affixes auront toujours des noms très longs, généralement avec le type d'arme et le nom de l'ancien propriétaire. Elle sera également colorée selon sa rareté, vert pour peu commune, bleu pour rare, et ainsi de suite. Elle aura également des statistiques bonus ou du moins une augmentation de la capacité d'enchantement.", + "atm9.quest.affixes.desc.ancient": "Les affixes mythiques offrent les meilleures statistiques, ainsi, les armes mythiques sont l'objectif à atteindre. Bonne chance pour en acquérir une!", + "atm9.quest.affixes.desc.vials_and_sigils": "Les Fioles et Sigils sont des objets utilisés pour modifier les encoches de vos armes, que ce soit pour en ajouter davantage ou les libérer. Tous sont utilisés avec votre objet dans une Table de Forgeron.", + "atm9.quest.affixes.desc.sigil": "Pour les novices d'Apotheosis, les encoches peuvent être déconcertantes et agaçantes. Vos armes et armures ont besoin d'encoches pour utiliser des Gemmes avec elles. Mais que faire s'il n'y a pas d'encoche? Alors vous aurez besoin d'un Sigil d'Enchatonnage! Combinez votre objet et le Sigil dans une Table de Forgeron et vous pourrez obtenir jusqu'à 3 encoches.", + "atm9.quest.affixes.desc.superior_sigil": "Le Sigil Supérieur d'Enchatonnage fait exactement ce que fait sa version inférieure, mais avec jusqu'à 4 encoches au lieu de 3.", + "atm9.quest.affixes.desc.vialU": "La Fiole de Désignation fait ce qu'elle suggère. Lorsque vous avez un objet avec un nom maladroitement long, vous pouvez le combiner avec la fiole dans une table de forgeron pour vous débarrasser de la plupart du nom. (Seul le matériau et le type d'arme, ainsi que la couleur de rareté, resteront).", + "atm9.quest.affixes.desc.vialA": "La Fiole d'Extraction (Arcane) fait l'inverse de la Fiole d'Expulsion, au lieu de casser la Gemme, elle casse l'objet et vous pouvez conserver la Gemme.", + "atm9.quest.affixes.desc.vialS": "La Fiole d'Expulsion (Sismique) peut être utilisée dans une Table de Forgeron pour retirer une Gemme de l'encoche d'un objet. Attention, cela cassera la Gemme et ouvrira simplement une encoche.", + "atm9.quest.affixes.desc.salvaging_table": "La Table de Récupération peut enfin vous procurer des matériaux et de la Poussière de Gemme sans utiliser d'enclumes. Vous pouvez recycler des outils et des armures avec des affixes pour obtenir leurs matériaux. Et démonter des armures pour chevaux, pour une raison quelconque.", + "atm9.quest.affixes.desc.simple": "La Table de Recalibrage Simple est utilisée comme une Table d'Enchantement mais avec des Affixes. Avec de la Poussière de Gemme, des Matériaux de Rareté et un objet avec des affixes, vous pouvez relancer les affixes moyennant des points d'expérience. Cela peut également être utilisé pour changer la rareté de l'objet affixé jusqu'à Rare.", + "atm9.quest.affixes.desc.reforge": "La Table de Recalibrage fait tout ce que fait une table simple mais en mieux, elle peut également ajouter des affixes épiques et mythiques!", + + "atm9.quest.affixes.subt.common": "Commun", + "atm9.quest.affixes.subt.uncommon": "Peu commun", + "atm9.quest.affixes.subt.rare": "Rare", + "atm9.quest.affixes.subt.epic": "Épique", + "atm9.quest.affixes.subt.mythic": "Mythique", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Changements Fondamentaux dans le Jeu", + "atm9.quest.spawner.anvil": "Enclume et Ciseaux", + "atm9.quest.spawner.cactus": "Les cultures vertes sont maintenant plus hautes.", + "atm9.quest.spawner.fletcher": "La Table de Flèches fonctionne désormais!", + "atm9.quest.spawner.spawner": "Générateur de Monstres", + "atm9.quest.spawner.prismarine": "Portée d'Activation", + "atm9.quest.spawner.ghast": "Entités max", + "atm9.quest.spawner.atm": "Retard minimum de Spawn", + "atm9.quest.spawner.unob": "Retard maximum de Spawn", + "atm9.quest.spawner.quartz": "Jour opposé", + "atm9.quest.spawner.lantern": "Ignorer la Lumière", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignorer les Joueurs", + "atm9.quest.spawner.dragon": "Ignorer TOUTES les Conditions", + "atm9.quest.spawner.wool": "Calmez-vous, vous allez réveiller les monstres !", + "atm9.quest.spawner.piglich": "Nombre d'Apparitions", + "atm9.quest.spawner.apple": "Pas d'IA", + "atm9.quest.spawner.egg": "Jeune", + "atm9.quest.spawner.rods": "Portée d'apparition", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis est un mod assez volumineux, je le divise donc en 3 chapitres de quêtes. L'enchantement et les affixes seront séparés. Celui-ci concerne les changements normaux dans le jeu.", + "atm9.quest.spawner.desc.changes": "Apotheosis apporte quelques petits changements à Minecraft, ne vous inquiétez pas, tous sont bons et utiles!", + "atm9.quest.spawner.desc.anvil": "Certains des objets modifiés avec Apotheosis sont les enchantements pour les enclumes et les cisailles. Les cisailles peuvent désormais utiliser les enchantements normaux, mais aussi Fortune et de nouveaux enchantements. Les cisailles peuvent obtenir du Sérum de Croissance, de l'Aberation Chromatique et de l'Exploitation des Travailleurs. Vous pouvez découvrir par vous-même ce qu'ils font. Les enclumes peuvent désormais être enchantées avec Inaltérabilité et de nouveaux enchantements également! Division et Oblitération. Les deux sont à appliqués sur une enclume, ensuite utilisez l'enclume enchantée pour transférer les enchantements sur un livre enchanté.", + "atm9.quest.spawner.desc.cactus": "Vous vous êtes déjà lassé des hauteurs 'normales' des cactus, du bambou et de la canne à sucre? Vous avez déjà souhaité voir des gratte-ciel de bambou? Apotheosis peut vous apporter vos gratte-ciel de cultures! Maintenant, les limites de hauteur pour les cactus, le bambou et la canne à sucre ont été augmentées! Jusqu'où? Je ne sais pas, quelle est la hauteur limite du monde?", + "atm9.quest.spawner.desc.fletcher": "La Table de Flèches existe depuis la version 1.14 mais son utilisation est limitée à un emploi pour les Villageois! Et pour le joueur?!?! Au lieu de fabriquer des flèches avec des effets de potion dans une table de craft, vous pouvez maintenant utiliser la Table de Flèches. Il est simplement plus élégant et professionnel d'utiliser la table spécialement conçue à cet effet.", + "atm9.quest.spawner.desc.spawner": "Un autre changement de jeu qu'apporte Apotheosis concerne les Générateurs. Vous vous souvenez de pouvoir extraire les générateurs avec Silk Touch? Eh bien, c'est de retour grâce à Apotheosis! Il y a aussi de nombreuses nouvelles modifications que vous pouvez ajouter aux Générateurs en cliquant avec le bouton droit sur n'importe lequel de ces objets.", + "atm9.quest.spawner.desc.prismarine": "La Portée d'Activation est la distance à laquelle le Joueur (vous) doit être du Générateur pour qu'il fonctionne. Le plus bas qu'il puisse être est de 1 bloc et le plus haut est de 48 blocs. Ils se déplacent en cercle autour du générateur plutôt que d'être placés directement sur des blocs. Le Conduit et l'Œuf de Dragon ignoreront cela.", + "atm9.quest.spawner.desc.ghast": "Le nombre maximal d'entités est la quantité de monstres qui peuvent être générés par un générateur et conservés. S'il n'y a que 6 entités maximales et que 6 monstres sont déjà générés, aucun autre ne sera généré tant qu'ils ne seront pas morts ou déplacés. Chaque Larme de Ghast le fait monter ou descendre de 2 entités. Maximum de 16 entités et minimum de 1.", + "atm9.quest.spawner.desc.atm": "Pour déterminer quand le Générateur générera, il choisit un nombre aléatoire entre le retard de spawn maximum et minimum. Le minimum peut être aussi bas que 100 et aussi haut que 32 767. Chaque Lingot fait monter ou descendre de 10.", + "atm9.quest.spawner.desc.unob": "Le Retard Maximum de Spawn est le temps qu'il pourrait mettre pour générer des monstres. Tout comme le Minimum, il peut être aussi bas que 100 et aussi haut que 32 767. Chaque Lingot donne 10. Les chiffres sont en ticks de Minecraft, 20 ticks équivalent à 1 seconde. Ainsi, le délai de spawn le plus rapide serait de 5 secondes entre chaque.", + "atm9.quest.spawner.desc.quartz": "Le Quartz fait la même chose que l'autre objet, il fait l'inverse pour le Générateur. Avec le Quartz dans votre main secondaire et l'autre objet de modification du Générateur dans votre main principale, il fera l'inverse de son rôle. Avec du Quartz et des Bâtons de Blaze au lieu d'augmenter la Portée d'Apparition, elle la diminuera. Avec du Quartz et des Larmes de Ghast, elle diminuera le nombre d'Entités Max.", + "atm9.quest.spawner.desc.lantern": "Certains mobs (principalement des monstres) ont besoin de certains niveaux de lumière pour apparaître. Ceux hostiles ont besoin de niveaux plus bas et les pacifiques ont besoin de niveaux plus élevés. L'utilisation d'une Lanterne d'Âme fait en sorte que vous n'ayez jamais à vous soucier des niveaux de lumière car elle les ignore! Cela n'ignore pas les autres conditions de génération telles que les animaux d'élevage ayant besoin d'herbe. C'est une autre condition qui est négligée par l'Œuf de Dragon.", + "atm9.quest.spawner.desc.redstone": "L'Activation Redstone donne à votre générateur un interrupteur marche/arrêt. Sans alimentation Redstone, il ne produira pas de spawn.", + "atm9.quest.spawner.desc.conduit": "Le Conduit fera ce que font les éclats de Prismarine, mais en mieux. Les joueurs n'ont plus besoin d'être près du générateur. Tant qu'il est chargé en chunk, il générera.", + "atm9.quest.spawner.desc.dragon": "Le must-have pour tous les Générateurs. Lorsqu'il mentionne qu'il ignore toutes les conditions, cela signifie qu'il néglige toutes les conditions (bien que pas vraiment toutes). Ignore les niveaux de lumière, les blocs nécessaires à la génération et les joueurs à proximité. Les conditions d'espace sont toujours nécessaires, comme les slimes ayant besoin d'une zone de 3x3 pour apparaître.", + "atm9.quest.spawner.desc.wool": "La seule fonction de la Laine pour le générateur est de le rendre silencieux. Vous n'aimez pas entendre les bruits stupides du Générateur? Alors utilisez de la Laine! Indépendamment de la couleur, du fil ou du motif!", + "atm9.quest.spawner.desc.piglich": "Le Cœur de Piglich est largué par... eh bien, le Piglich. Il peut être utilisé pour augmenter la quantité de monstres qui PEUVENT apparaître d'un générateur. Les monstres générés sont aléatoires avec une quantité maximale déterminée par les Cœurs de Piglich. Il monte ou descend d'un pour chaque cœur, jusqu'à un maximum de 8.", + "atm9.quest.spawner.desc.apple": "En appliquant une Pomme d'Or sur un générateur, vous extrayez les âmes des monstres qui seront générées, ne laissant qu'une coquille vide de leur forme originale. Les monstres perdront toute IA, ils feront donc essentiellement ce qu'un support d'armure fait. Ils ne peuvent pas vous frapper, ne peuvent pas se téléporter, ne peuvent pas se déplacer d'eux-mêmes. Ils restent là, prêts à être tués, quelle excitation!", + "atm9.quest.spawner.desc.egg": "Ceci pourrait sembler nouveau pour ceux qui reviennent des versions précédentes. En utilisant un œuf de tortue sur un générateur, il ne générera que des versions bébé des monstres en lui-même. Cela ne fonctionne qu'avec les versions bébé vanilla des monstres, pas avec ceux des mods.", + "atm9.quest.spawner.desc.rods": "La Portée d'Apparition est la zone où les monstres peuvent apparaître. Plus la zone est grande, plus il y a de place pour qu'ils apparaissent. Plus la zone est petite, moins cher est l'usine.", + + + "atm9.quest.enchant.enchant": "Enchantement avec Apotheosis", + "atm9.quest.enchant.book": "La limite maximale de Vanilla n'est qu'un début", + "atm9.quest.enchant.hellshelf": "Bibliothèques de l'Enfer", + "atm9.quest.enchant.seashelf": "Bibliothèques Marines", + "atm9.quest.enchant.infusion": "Enchantement par Infusion", + "atm9.quest.enchant.arcana": "Arcana", + "atm9.quest.enchant.quanta": "Quanta", + "atm9.quest.enchant.eterna": "Eterna", + "atm9.quest.enchant.negative": "Quantités négatives", + "atm9.quest.enchant.other": "Autres objets d'infusion", + "atm9.quest.enchant.charms": "Rendre les charmes d'Apotheosis incassables", + "atm9.quest.enchant.trident": "Création d'un vrai trident", + "atm9.quest.enchant.library": "Bibliothèque d'enchantement", + "atm9.quest.enchant.alexandria": "Bibliothèque d'Alexandrie", + "atm9.quest.enchant.infused_hellshelf": "Bibliothèque de l'Enfer infusée", + "atm9.quest.enchant.infused_seashelf": "Bibliothèque Marine infusée", + "atm9.quest.enchant.sight": "Indices d'enchantement", + "atm9.quest.enchant.retification": "Rectification", + "atm9.quest.enchant.blazing": "Bibliothèque de l'Enfer Flamboyante", + "atm9.quest.enchant.glowing": "Bibliothèque de l'Enfer Lumineuse", + "atm9.quest.enchant.crystalline": "Bibliothèque Marine Cristalline", + "atm9.quest.enchant.heart-forged": "Bibliothèque Marine Forgée par le Cœur", + "atm9.quest.enchant.deepshelf": "Bibliothèque Profonde", + "atm9.quest.enchant.Soul_deep": "Bibliothèque Profonde touchée par l'Âme", + "atm9.quest.enchant.Soul_sculk": "Bibliothèque Skulk touchée par l'Âme", + "atm9.quest.enchant.echo_deep": "Bibliothèque Profonde résonnante", + "atm9.quest.enchant.echo_sculk": "Bibliothèque Skulk résonnante", + "atm9.quest.enchant.endshelf": "Bibliothèque de l'End", + "atm9.quest.enchant.pearlescent": "Bibliothèque de l'End Nacrée", + "atm9.quest.enchant.draconic": "Bibliothèque de l'End Draconique", + "atm9.quest.enchant.perfect": "Meilleure configuration d'enchantement", + + + "atm9.quest.enchant.desc.enchant": "L'enchantement subit quelques modifications avec Apotheosis. Pour le résumer, 15 bibliothèques ne suffiront plus maintenant. De nouvelles bibliothèques ont été introduites, et des fonctionnalités supplémentaires sont désormais disponibles avec les tables d'enchantement. Nous espérons que ces quêtes vous fourniront les informations nécessaires pour une meilleure compréhension.", + "atm9.quest.enchant.desc.book": "Les bibliothèques sont votre point de départ, mais certainement pas votre point final. Du moins, pas avec les bibliothèques classique. Avec seulement des bibliothèques normales, vous ne pouvez obtenir qu'Eterna jusqu'à un maximum de 15. (Je vais expliquer les niveaux d'enchantement bientôt, mais sachez simplement que vous en avez besoin)", + "atm9.quest.enchant.desc.hellshelf": "Les bibliothèques de l'Enfer sont votre introduction à Quanta, elles donnent 3% de Quanta et 1,5 Eterna. Mieux que les bibliothèques classique, n'est-ce pas? Vous allez en avoir besoin d'au moins 6 pour la prochaine étape.", + "atm9.quest.enchant.desc.seashelf": "Les bibliothèques marines sont votre introduction à l'Arcana, elles donnent 2% d'Arcana et 1,5 Eterna. Mieux que les bibliothèques classique, n'est-ce pas? Vous allez en avoir besoin d'au moins 6 pour la prochaine étape.", + "atm9.quest.enchant.desc.infusion": "L'infusion est une version spéciale de l'enchantement qui est ironiquement utilisée pour de meilleurs enchantements. Lorsque la bonne quantité d'Eterna, Quanta et Arcana est atteinte, les enchantements offriront l'infusion. (Pour connaître les niveaux nécessaires, vous pouvez consulter JEI ou suivre ces quêtes)", + "atm9.quest.enchant.desc.arcana": "L'Arcana est une quantité très importante, elle augmente le nombre d'enchantements que vous obtenez et rend les enchantements rares plus courants. Un exemple serait avec les épées, châtiment est un enchantement très courant, mais le pillage est beaucoup plus rare. La valeur par défaut de l'Arcana est de 0% et le maximum est de 100%.", + "atm9.quest.enchant.desc.quanta": "Quanta détermine la randomité des enchantements que vous obtenez. Cela peut être utilisé contre vous en fonction de la Rectification. Si le Quanta est élevé et la Rectification est faible, vous avez plus de chances d'obtenir de mauvais enchantements et des malédictions. Le Quanta par défaut est de 15% et son maximum est de 100%. La Rectification par défaut est de 0% et le maximum est de 100%.", + "atm9.quest.enchant.desc.eterna": "Eterna définit le niveau d'enchantement qui détermine les enchantements que vous pouvez obtenir ou obtiendrez. Sa valeur par défaut est de 0 et le maximum est de 50.", + "atm9.quest.enchant.desc.negative": "Certaines infusions nécessitent des quantités très exactes d'Eterna, de Quanta ou d'Arcana. Pour les obtenir, vous pourriez avoir besoin de l'une de ces bibliothèques. Chacune diminue la quantité correspondante de manière proportionnelle.", + "atm9.quest.enchant.desc.other": "Ce ne sont pas seulement les bibliothèques qui peuvent être infusées!", + "atm9.quest.enchant.desc.charms": "Les charmes sont de nouvelles composantes avec Apotheosis qui vous permettent d'obtenir des effets de potion pendant beaucoup plus longtemps. Vous pouvez les infuser pour les rendre incassables. Il vous faut 50 Eterna, entre 8,5 et 13,5 Quanta, et entre 32,5 et 37,5 Arcana. Une façon de le faire est avec 5 Bibliothèques de l'End Draconique, 6 Bibliothèques de l'Enfer Lumineuse, 1 Bibliothèque l'Enfer Ardente, 1 Bibliothèque Marine Forgée par le Cœur et 2 Bibliothèques de Melons. {Au fait, j'ai utilisé n'importe quelle balise de Charme Curieux, donc certains objets qui peuvent être utilisés dans la quête ne peuvent pas être rendus incassables, seuls les charmes d'Apotheosis le peuvent. )", + "atm9.quest.enchant.desc.trident": "Apotheosis sait à quel point il peut être ennuyeux d'obtenir des Trident, alors ils l'ont facilité... enfin, un peu plus facile. Vous pouvez maintenant fabriquer un trident inerte et l'infuser pour obtenir un trident normal. Le trident nécessite entre 20 et 30 Eterna, entre 20% et 50% de Quanta, et au moins 35% d'Arcana. Vous pouvez obtenir cela avec 4 Bibliothèques Skulk résonnantes ou 2 Bibliothèques Marines Cristallines et 6 Bibliothèques Marine Forgée par le Cœur.", + "atm9.quest.enchant.desc.library": "C'est sans doute l'un des blocs les plus importants ajoutés par Apotheosis, la bibliothèque d'enchantement. Vous placez des livres, ils s'accumulent au fil du temps et peuvent être retirés à tout moment. Attention 1. Il a des limites, des limites élevées mais des limites 2. Il ne peut extraire que le niveau le plus élevé placé, indépendamment de la quantité.", + "atm9.quest.enchant.desc.alexandria": "La Bibliothèque d'Alexandrie est une meilleure bibliothèque d'enchantement. Elle peut contenir plus, c'est tout. Vous devez infuser une bibliothèque d'enchantement. Il lui faut exactement 50 Eterna, entre 45 % et 50 % de Quanta, et 100 % d'Arcana. Cela peut être fait avec 7 Bibliothèques Skulk résonnantes et 2 Bibliothèques Draconiques.", + "atm9.quest.enchant.desc.infused_hellshelf": "Pour obtenir des enchantements et niveaux max plus élevés, vous aurez besoin de Bibliothèques Infusées. Pour les obtenir, vous aurez besoin de 22,5 Eterna et de 30% de Quanta. La meilleure façon de les obtenir serait avec 15 bibliothèques classiques et 5 Bibliothèques de l'Enfer.", + "atm9.quest.enchant.desc.infused_seashelf": "Si vous voulez plus d'Eterna et d'Arcana, vous aurez besoin de Bibliothèques marines infusées. Pour les obtenir, vous avez besoin d'au moins 22,5 Eterna, 15% de Quanta et 10% d'Arcana. La meilleure façon de les obtenir serait avec 15 bibliothèques et 5 Bibliothèques marine. (15% Quanta est la valeur par défaut, vous n'aurez besoin d'aucune Bibliothèque de l'Enfer pour cela).", + "atm9.quest.enchant.desc.sight": "Vous avez déjà passé 3 mois à étudier le Code Galactique pour comprendre enfin le langage de la Table d'enchantement juste pour que cela soit du charabia? Non? De même pour moi, cependant, les indices d'enchantement servent de véritable interprète. Chaque indice d'enchantement vous révélera un enchantement avant de l'appliquer.", + "atm9.quest.enchant.desc.retification": "La Rectification est une quantité qui fonctionne avec Quanta, elle détermine si les enchantements seront bons ou mauvais. Plus il y a de Rectification, meilleurs sont les enchantements. Probablement nécessaire pour ceux qui veulent de bons équipements.", + "atm9.quest.enchant.desc.blazing": "La Bibliothèque de l'Enfer Flamboyante est une amélioration de la Bibliothèque de l'Enfer Infusée. Elle augmente l'Eterna max à 30. L'indice négatif d'enchantement la rend un peu moins bonne pour l'enchantement normal, mais nous pouvons l'utiliser pour une meilleure infusion.", + "atm9.quest.enchant.desc.glowing": "La Bibliothèque de l'Enfer Lumineuse est une amélioration de la Bibliothèque de l'Enfer Infusée. Elle augmente également l'Eterna max, mais ce ne sont pas les statistiques que nous recherchons pour l'enchantement. Indubitablement utile pour l'enchantement ordinaire toutefois!", + "atm9.quest.enchant.desc.crystalline": "La Bibliothèque Marine Cristalline est une amélioration de la Bibliothèque de l'Enfer Infusée. Elle est très bonne pour les enchantements normaux, mais ne nous donne pas assez d'Arcana pour la prochaine infusion dont nous aurons besoin. Toujours également de bonnes statistiques pour l'enchantement normal!", + "atm9.quest.enchant.desc.heart-forged": "La Bibliothèque Marine Forgée par le Cœur est une autre amélioration de la Bibliothèque Marine Infusée. Elle est un peu chère mais donne l'Arcana dont nous aurons besoin pour l'infusion et plus tard l'enchantement. La Rectification négative la rend un peu moins bonne pour l'enchantement normal, car elle est importante pour obtenir de bons enchantements.", + "atm9.quest.enchant.desc.deepshelf": "La Bibliothèque Profonde (non dormant) est votre prochaine étape pour l'enchantement. Comme tout le reste, il a besoin d'infusion. La Bibliothèque Profonde a besoin de 30 Eterna, 40% de Quanta et 40% d'Arcana. Vous pouvez obtenir cela avec 5 Bibliothèques Flamboyante et 4 Bibliothèques Marine Forgée par le Cœur.", + "atm9.quest.enchant.desc.Soul_deep": "Comme une Bibliothèque améliorée de l'Enfer, la Bibliothèque Profonde touchée par l'Âmef donne beaucoup de Quanta, cependant elle augmente le maximum d'Eterna à 37,5! Ce qui signifie de meilleurs enchantements!", + "atm9.quest.enchant.desc.Soul_sculk": "Étonnamment, vous n'avez pas besoin d'infusion pour celles-ci! Vous devez simplement tuer le boss le plus puissant de Minecraft vanilla! Les étagères de Skulk augmentent l'Eterna à 40, ce qui nous permettra d'infuser le prochain objet.", + "atm9.quest.enchant.desc.echo_deep": "Un peu cher, mais la Bibliothèque Profonde résonnante est comme une bibliothèque bien meilleure que la Bibliothèque Marine. (Au fait, vous devrez tuer pas mal de gardiens pour progresser davantage dans l'enchantement... j'aurais dû vous avertir plus tôt). Augmente également l'Eterna max à 37,5.", + "atm9.quest.enchant.desc.echo_sculk": "Il se peut que vous ayez besoin d'éliminer quelques gardiens pour les obtenir, mais Apotheosis facilite la tâche! Cette bibliothèque est principalement destinée à l'Arcana, mais c'est une bonne source pour toutes les quantités. Elle sera nécessaire pour la prochaine infusion.", + "atm9.quest.enchant.desc.endshelf": "Les derniers ensembles de bibliothèques dont vous aurez besoin sont les Bibliothèque de l'End, pour les obtenir, vous avez besoin de Souffle du Dragon infusé. Celle-ci s'est avérée être un défi à acquérir, cependant vous avez besoin d'au moins 40% d'Eterna, entre 15% et 25% de Quanta, et au moins 60% d'Arcana. Il doit être entre 15% et 25% de Quanta pour obtenir cela, vous pouvez essayer avec 9 Bibliothèques Skulk résonnantes et 4 Bibliothèques à Melons ou 2 Bibliothèques Skulk résonnantes et 10 Bibliothèque Marine Forgée par le Cœur.", + "atm9.quest.enchant.desc.pearlescent": "La Bibliothèque de l'End Nacrée est la bibliothèque la plus polyvalente. Elle donne également un maximum d'Eterna de 45, mais ce n'est pas la bibliothèque que nous recherchons pour obtenir la configuration parfaite.", + "atm9.quest.enchant.desc.draconic": "La Bibliothèque Draconique est la dernière bibliothèque dont nous aurons besoin pour une configuration parfaite. Il ne donne peut-être que de l'Eterna, mais il a un maximum d'Eterna de 50.", + "atm9.quest.enchant.desc.perfect": "Vous voulez LES enchantements les plus parfaits? Alors voici la configuration dont vous avez besoin, pour 100% de tout. 7 Bibliothèques Skulk résonnantes, 4 Bibliothèque Profonde touchée par l'Âme et 5 Bibliothèque Draconique vous donneront 50 Eterna, 100% de Quanta, 100% d'Arcana et 8 indices d'enchantement. 4 étagères de Rectification infusées donneront 100% de Rectification. Et la Bibliothèque Profonde des Trésors Arcanes couronnera le tout avec des enchantements de trésor.", + + + "item.kubejs.micro_universe_catalyst.tooltip": "Forgé dans le feu de mille soleils." + + + +} diff --git a/kubejs/assets/kubejs/lang/ja_jp.json b/kubejs/assets/kubejs/lang/ja_jp.json new file mode 100644 index 0000000..6e8a26b --- /dev/null +++ b/kubejs/assets/kubejs/lang/ja_jp.json @@ -0,0 +1,5897 @@ +{ + + "atm9.modpack.title": "All The Mods 9", + "atm9.chapters.1.title": "ようこそ", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "報奨金ボード", + "atm9.chapters.4.title": "ヒントとコツ", + "atm9.chapters.group.1.": "メインクエストライン", + "atm9.chapters.5.title": "&aチャプター1&r: &b始まり&r", + "atm9.chapters.6.title": "&aチャプター2&r: &6ATMのスター", + "atm9.chapters.7.title": "&aチャプター3&r: &dクリエイティブ&r", + "atm9.chapters.group.2.": "ツールと防具", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.52.title": "基本的なツール", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "ストレージ", + "atm9.chapters.10.title": "基本的なストレージ", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "リソース", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "食べ物と農業", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "テクノロジー", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &d上級版&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "スタートガイド", + "atm9.chapters.26.title": "蒸気時代", + "atm9.chapters.27.title": "低電圧", + "atm9.chapters.28.title": "中電圧", + "atm9.chapters.29.title": "高電圧", + "atm9.chapters.30.title": "超高電圧", + "atm9.chapters.31.title": "狂気の電圧", + "atm9.chapters.32.title": "えぐすぎ電圧", + "atm9.chapters.33.title": "ゼロポイントモジュール", + "atm9.chapters.34.title": "究極の電圧", + "atm9.chapters.35.title": "超高電圧", + "atm9.chapters.36.title": "グレッグスター", + "atm9.chapters.37.title": "マイルストーン", + "atm9.chapters.group.7.": "魔法", + "atm9.chapters.38.title": "Apotheosis エンチャント", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "探検", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "黄昏の森", + + + "atm9.quest.welcome.team": "チーム作成", + "atm9.quest.welcome.commands": "便利なコマンド", + "atm9.quest.welcome.welcome": "&dAll The Mods 9へようこそ!", + "atm9.quest.welcome.quests": "クエスト", + "atm9.quest.welcome.claims": "チャンクの主張", + + "atm9.quest.welcome.desc.team": "あなたとあなたの友人のためのチームを作りたいなら、コマンド&a/ftbteams party create (チームの名前)&rを使ってチームを作成してください!", + "atm9.quest.welcome.desc.commands": "ATMにはたくさんの便利なコマンドがあります。以下にいくつかを紹介します: \\n \\n &e/sethome&r (ホームの名前) | ホームを設定して、/home (名前)を使ってテレポートできます。例: /sethome farm - そして/home farmでテレポート \\n \\n &e/spawn&r | これはあなたをオーバーワールドのスポーンにテレポートします。 \\n \\n &e/rtp&r | 'ランダムテレポート'はあなたを世界のランダムな場所にテレポートします。 \\n \\n 注意: これらのコマンドにはクールダウンと制限があります。それらを変更したい場合は、以下にある設定ファイルを編集できます: \\n \\n - シングルプレイヤー用 | &osaves/(セーブの名前)/serverconfig/ftbessentials.snbt&r \\n \\n - サーバー用 | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9はキッチンシンクパックで、あなた自身のやり方でモッド化されたマインクラフトの世界を探索することができます!", + "atm9.quest.welcome.desc.welcome2": "&lATM9は現在、モッドパック開発のベータ段階にあります&r。更新に伴い、モッドが追加または削除されます。", + "atm9.quest.welcome.desc.welcome3": "何か質問や問題があれば、ご遠慮なくATMのDiscordに参加してください!", + "atm9.quest.welcome.desc.quests1": "このモッドパックでは、クエストは任意です。モッドはクエストの完了に依存していません!", + "atm9.quest.welcome.desc.quests2": "メインクエストライン以外の個々のクエストラインは、モッドのガイドとして機能します。進行を追いたい場合は、メインクエストラインを確認してください!", + "atm9.quest.welcome.desc.quests3": "パック内のクエストのほとんども&2AlfredGG&rによって作られています。クエストは大変な作業なので、彼をサポートしたい場合は、下の彼のプレイヤー画像をクリックしてください!", + "atm9.quest.welcome.desc.claims1": "チャンクを主張するには、&6M&rを使用してマップを開き、左上の&aClaim Map&rアイコンをクリックします。", + "atm9.quest.welcome.desc.claims2": "チャンクを主張するには、左クリックしてドラッグします。", + "atm9.quest.welcome.desc.claims3": "チャンクを強制的にロードするには、シフトを押しながらチャンクを左クリックします。正しく行えば、チャンク全体に線が表示されます。", + + "atm9.quest.welcome.img.discord": "Discordに参加しましょう!", + + + "atm9.quest.allthemodium.intro": "オールザモディウムへの入門!", + "atm9.quest.allthemodium.atm_ore": "オールザモディウム鉱石", + "atm9.quest.allthemodium.vib_ore": "ヴィブラニウム鉱石", + "atm9.quest.allthemodium.unob_ore": "アンオブタニウム鉱石", + "atm9.quest.allthemodium.atm_smith": "&6オールザモディウムのアップグレード&r", + "atm9.quest.allthemodium.vib_smith": "&bヴィブラニウムのアップグレード&r", + "atm9.quest.allthemodium.unob_smith": "&dアンオブタニウムのアップグレード&r", + "atm9.quest.allthemodium.atm_armor": "&6オールザモディウムの防具&r", + "atm9.quest.allthemodium.vib_armor": "&bヴィブラニウムの防具&r", + "atm9.quest.allthemodium.unob_armor": "&dアンオブタニウムの防具&r", + "atm9.quest.allthemodium.atm_tools": "&6オールザモディウムのツール&r", + "atm9.quest.allthemodium.vib_tools": "&bヴィブラニウムのツール&r", + "atm9.quest.allthemodium.unob_tools": "&dアンオブタニウムのツール&r", + "atm9.quest.allthemodium.teleport": "オールザモディウムのディメンション", + "atm9.quest.allthemodium.mining": "採掘ディメンション", + "atm9.quest.allthemodium.other": "その他", + "atm9.quest.allthemodium.beyond": "ビヨンド", + "atm9.quest.allthemodium.furnace": "&d高速なかまど&r", + "atm9.quest.allthemodium.bees": "&6生産的なATMのハチ&r", + "atm9.quest.allthemodium.carrot": "オールザモディウムのニンジン", + "atm9.quest.allthemodium.apple": "オールザモディウムのリンゴ", + "atm9.quest.allthemodium.atm_vib": "ヴィブラニウム-オールザモディウム合金", + "atm9.quest.allthemodium.atm_unob": "アンオブタニウム-オールザモディウム合金", + "atm9.quest.allthemodium.vib_unob": "アンオブタニウム-ヴィブラニウム合金", + "atm9.quest.allthemodium.pickaxe": "合金のつるはし", + "atm9.quest.allthemodium.sword": "合金の剣", + "atm9.quest.allthemodium.axe": "合金の斧", + "atm9.quest.allthemodium.shovel": "合金のシャベル", + "atm9.quest.allthemodium.paxel": "合金のパクセル", + + "atm9.quest.allthemodium.desc.intro1": "&dオールザモディウム&rは、すべてのAllthemodsモッドパックの中核となるMODです。このMODは、あなたのMOD体験を増幅するエンドゲームの鉱石を世界に追加します。", + "atm9.quest.allthemodium.desc.intro2": "&9オールザモディウム&rの本でMODについての詳細情報を見つけることができます。", + "atm9.quest.allthemodium.desc.atm_ore1": "この貴重な鉱石は、あなたが超強力になる旅の始まりです!", + "atm9.quest.allthemodium.desc.atm_ore2": "これは、天井や壁に沿ってDeep Darkのバイオーム、またはdeepslate層の中の採掘ディメンションで見つけることができます。", + "atm9.quest.allthemodium.desc.vib_ore1": "私たちの冒険で次のステップ、ほぼ無敵になるための。", + "atm9.quest.allthemodium.desc.vib_ore2": "この希少な鉱石は、NetherのY64以上の任意のバイオームの天井と壁に沿って見つけることができます。", + "atm9.quest.allthemodium.desc.vib_ore3": "また、この鉱石は、その他の任意のバイオーム、洞窟の壁と天井に沿ってY0からY40の間で見つけることができます。", + "atm9.quest.allthemodium.desc.vib_ore4": "注意: 鉱石は空気に触れている場所でしか見つけることができません!", + "atm9.quest.allthemodium.desc.unob_ore": "End Highlandsバイオームでしか見つけることができない非常に希少な鉱石。", + "atm9.quest.allthemodium.desc.atm_smith": "これは、&d古代の都市&rで&aSuspicious Clay&rを&2ブラッシング&rすることで見つけることができます。", + "atm9.quest.allthemodium.desc.vib_smith": "これは、&cNether&rの&dBastions&rで&aSuspicious Soul Sand&rを&2ブラッシング&rすることで見つけることができます。", + "atm9.quest.allthemodium.desc.unob_smith": "このアイテムは、その他の&aDungeons&rの図書館の中の戦利品として見つけることができます。", + "atm9.quest.allthemodium.desc.atm_tools": "注意: 初期のツールを作るために&aUpgrade Template&rは必要ありませんが、たくさんの&6オールザモディウムインゴット&rを節約することができます!", + "atm9.quest.allthemodium.desc.teleport1": "テレポートパッドは、ATMパックに追加された3つの新しいディメンションにテレポートするために使用されます。", + "atm9.quest.allthemodium.desc.teleport2": "オーバーワールドに配置してから、空手でシフト右クリックすることで&a採掘ディメンション&rに行くことができます。", + "atm9.quest.allthemodium.desc.teleport3": "&cその他&rに行くには、Netherで同じことをします。", + "atm9.quest.allthemodium.desc.teleport4": "&5ビヨンド&rに行くには、Endでテレポートパッドを使用します。", + "atm9.quest.allthemodium.desc.mining1": "&9採掘ディメンション&rには、鉱石を見つけるためのいくつかの層があります!", + "atm9.quest.allthemodium.desc.mining2": "このディメンションには、通常の&3Stone&rと&3Deepslate&rのオーバーワールド層、さらにはNether鉱石を見つけるための&cNetherrack&r層、最後にEnd鉱石の&eEnd Stone&r層が含まれています。", + "atm9.quest.allthemodium.desc.other1": "その他では、たくさんの鉱石を見つけることができます。驚くほどの鉱石生成と古代の森がいっぱいです。", + "atm9.quest.allthemodium.desc.other2": "これらの森の中には、ナイトビジョンを付与する古代のベリーを見つけることができます。", + "atm9.quest.allthemodium.desc.other3": "これはまた、Soul LavaとPiglichesが存在する唯一のディメンションでもあります!", + "atm9.quest.allthemodium.desc.beyond1": "Endの端を過ぎたところには、ビヨンドがあり、大量のクリアエリアで作業したい建築家にとっては完全に避けられない空間です。", + "atm9.quest.allthemodium.desc.beyond2": "オーバーワールド->ネザーと同様に、エンド->ビヨンドのブロック比率は1:50です", + "atm9.quest.allthemodium.desc.furnace": "&6オールザモディウムの金属&rは、非常に高速なかまどを作るために使用することができます!", + "atm9.quest.allthemodium.desc.bees": "&6ATMの金属&rがもっと必要ですか?ミツバチを作りましょう!", + + + "atm9.quest.bounty.board": "賞金首ボード", + "atm9.quest.bounty.zombie": "&l&9オーバーワールドの賞金首:&r&e ゾンビ", + "atm9.quest.bounty.skeleton": "&l&9オーバーワールドの賞金首:&r&e スケルトン", + "atm9.quest.bounty.creeper": "&l&9オーバーワールドの賞金首:&r&e クリーパー", + "atm9.quest.bounty.spider": "&l&9オーバーワールドの賞金首:&r&e スパイダー", + "atm9.quest.bounty.witch": "&l&9オーバーワールドの賞金首:&r&e ウィッチ", + "atm9.quest.bounty.blaze": "&l&cネザーの賞金首:&r&e ブレイズ", + "atm9.quest.bounty.wither_skeleton": "&l&cネザーの賞金首:&r&e ウィザースケルトン", + "atm9.quest.bounty.enderman": "&l&9エンドの賞金首:&r&e エンダーマン", + "atm9.quest.bounty.dragon": "エンダードラゴンを倒す", + "atm9.quest.bounty.wither": "ウィザーを倒す", + "atm9.quest.bounty.elder": "エルダーガーディアンを倒す", + "atm9.quest.bounty.warden": "ウォーデンを倒す", + "atm9.quest.bounty.trader": "行商人とその厄介なラマを倒す", + "atm9.quest.bounty.chimera": "ワイルドキメラを倒す", + + "atm9.quest.bounty.desc.board1": "ここでは、敵を倒すことで報酬を得ることができる棺桶リストクエストです。", + "atm9.quest.bounty.desc.board2": "このページは作成中です!", + "atm9.quest.bounty.desc.trader1": "ATM7のクエストラインを作成している間、行商人はクエスト編集中に私を押し回してました。", + "atm9.quest.bounty.desc.trader2": "棺桶リストに入れてあげましょう", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "すべてのものを倒す", + "atm9.quest.bounty.subt.zombie": "ゾンビを5体倒す", + "atm9.quest.bounty.subt.skeleton": "スケルトンを5体倒す", + "atm9.quest.bounty.subt.creeper": "クリーパーを5体倒す", + "atm9.quest.bounty.subt.spider": "スパイダーを5体倒す", + "atm9.quest.bounty.subt.witch": "ウィッチを5体倒す", + "atm9.quest.bounty.subt.blaze": "ブレイズを5体倒す", + "atm9.quest.bounty.subt.wither_skeleton": "ウィザースケルトンを5体倒す", + "atm9.quest.bounty.subt.enderman": "エンダーマンを5体倒す", + "atm9.quest.bounty.subt.trader": "「これは個人的な問題だ」 - AlfredGG", + "atm9.quest.bounty.subt.chimera": "まだ最終形態じゃないんだぜ。", + + + + "atm9.quest.tips.tricks": "ヒントとコツ!", + "atm9.quest.tips.tipped_out": "すべてのヒントを完了する!", + "atm9.quest.tips.mobs": "モブのスポーンを防ぐ", + "atm9.quest.tips.stick": "スティックでクラフト!", + "atm9.quest.tips.exp": "経験値を貯蔵する", + "atm9.quest.tips.magnet": "シンプルマグネット", + "atm9.quest.tips.shrink": "個人用縮小デバイス", + "atm9.quest.tips.wand": "建築の「ワンド」", + "atm9.quest.tips.compass": "自然界コンパス", + "atm9.quest.tips.sleep": "快適さ", + "atm9.quest.tips.belt": "ツールベルト", + "atm9.quest.tips.sink": "無限シンク水", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "RF生成", + + "atm9.quest.tips.desc.tricks": "このページでは、あなたの旅の役に立つアイテムや情報を掲示します!", + "atm9.quest.tips.desc.mobs": "火立てると、&9Mega Torch&rは半径64ブロック以内の敵対的モブがスポーンしなくなります。\\n \\n 拠点付近の暗い部分での敵のスポーンを防ぐのに最適です。", + "atm9.quest.tips.desc.stick": "ポータブル作業台が必要ですか?それともポータブル鍛冶台?\\n \\n &9Crafting On A Stick&rは、あなたの手の平にいつでもアクセス可能な作業台を手に入れられます。序盤に大活躍です!", + "atm9.quest.tips.desc.exp": "&9Experience Crystal&rは経験値を貯蔵できます。経験値を預けるか、タンクから経験値をポンプ経由で搬入することができます。\\n \\n 保存した経験値をボタン一つで戻すこともできます!", + "atm9.quest.tips.desc.magnet": "これはシンプルなマグネットです!\\n \\n プロはこうする。:キーを設定してオンオフを切り替えることができます!", + "atm9.quest.tips.desc.shrink": "このアイテムを使って縮小しましょう。1マス以下の狭い穴にも潜れます、フツーに楽しいです。", + "atm9.quest.tips.desc.wand": "Mod &9Construction Wand&rは建築に役立つワンドを追加します。\\n \\n ワンドでブロックの面を右クリックすると、インベントリにブロックがある限り、その面を延長します。", + "atm9.quest.tips.desc.compass": "検索できるバイオームのリストを表示します。\\n \\n バイオームを選択して「検索」を押すと、左上に情報が表示され、コンパスがバイオームの方向を指します。", + "atm9.quest.tips.desc.sleep": "寝袋は夜に寝ることができます。\\n \\n ハンモックは昼間に寝ることができます。\\n \\n どちらもスポーンポイントをリセットしません。", + "atm9.quest.tips.desc.belt": "ツールを素早く切り替える方法です。\\n \\n ベルトポーチを金床でアップグレードして容量を増やしましょう。", + "atm9.quest.tips.desc.sink": "無限水源が1ブロックで実現できるアイテムです。もっと水が必要ですか?もう一つ作りましょう!", + "atm9.quest.tips.desc.spawner": "&6AIを削除: &r&m&4コーラスフルーツ&r&r 金のリンゴ \\n &6プレイヤーを無視: &r&m&4ネザースター&r&r 海洋の心 \\n &6エンティティを増加: &rガストの涙 | 最大 &m&432&r&r 16 \\n &6最小スポーン遅延を減少:&r &m&4砂糖&r&r オールザモディウムインゴット | 最小 &m&420&r&r 100 \\n &6最大スポーン遅延を減少:&r &m&4時計&r&r アンオブタニウムインゴット | 最小 &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Innate Capを増加させるには、Mahou湖にEnder Upgrade Orbs(最大26個)を投げ入れ、Caliburnと一緒に投げ入れます&r \\n &5CaliburnをMorganに変換するには、Caliburnでウォーデンを倒す必要があります&r", + "atm9.quest.tips.desc.powah": "パワー生成はかなりバランス調整されています!\\n \\n メロンパワーはおそらくあなたが探しているものではありません!\\n \\n ガス燃焼ジェネレーターは通常の約11%の強さしかありません。\\n \\n その代わりに、初期のPowahジェネレーターが強化されました。Extreme Reactorsも強化されました。Mekanismのバイオジェネレーターも強化されました。Generators Galoreも強力な初期ジェネレーターを持っています!\\n \\n &8ここだけの話ですが、 soul lava の隣にある Powah nitro thermo gen は31.5k rf/t を生成し、水しか消費しません。これは内緒ですよ?&r", + + "atm9.quest.tips.subt.tricks": "そして他の有用なアイテム!", + "atm9.quest.tips.subt.tipped_out": "すべてのヒントを完了する!", + "atm9.quest.tips.subt.magnet": "シンプルなマグネット!", + "atm9.quest.tips.subt.shrink": "自分をちっちゃくしちゃった!", + "atm9.quest.tips.subt.compass": "バイオームを見つけるお手伝いします!", + "atm9.quest.tips.subt.sleep": "ZZZzzz... 眠りの時間ですね。", + "atm9.quest.tips.subt.sink": "リアクター冷却剤として使用可能です", + "atm9.quest.tips.subt.spawner": "Apotheosisスポナーの変更点", + "atm9.quest.tips.subt.mahou": "ATM9 Mahouの変更点", + "atm9.quest.tips.subt.powah": "パワー? POWAHです!", + + + "atm9.quest.chapter1.welcome": "&e「序の章」へようこそ!&r", + "atm9.quest.chapter1.crafting": "マインクラフトのクラフトを楽しもう!", + "atm9.quest.chapter1.crafting_stick": "スティックでクラフト", + "atm9.quest.chapter1.wooden_pick": "最初のツルハシ", + "atm9.quest.chapter1.explore": "&9探検の時間です!&r", + "atm9.quest.chapter1.spell": "&d魔法の&r &a巻物&r", + "atm9.quest.chapter1.loot": "&d戦利品の箱&r", + "atm9.quest.chapter1.teleporting": "&dテレポート&r &aアドベンチャー&r", + "atm9.quest.chapter1.apotheosis": "&dApotheosis&rの魔法アイテムを見つけよう", + "atm9.quest.chapter1.stone": "石器時代", + "atm9.quest.chapter1.furnace": "私たちの炉の燃料", + "atm9.quest.chapter1.metal": "&9金属&r時代", + "atm9.quest.chapter1.hammer": "&e基本的な鉱石倍増&r", + "atm9.quest.chapter1.iron_furnace": "&a炉のアップグレード!&r", + "atm9.quest.chapter1.furnace_upgrade": "炉の&aアップグレード&r", + "atm9.quest.chapter1.iron_pick": "&a鉄&rのツルハシ", + "atm9.quest.chapter1.magic": "&a魔法の&r &d世界へ&r", + "atm9.quest.chapter1.silent_gear": "&aSilent Gearのツール&r", + "atm9.quest.chapter1.redstone": "&cレッドストーン&r", + "atm9.quest.chapter1.power": "&c初心者のパワー&r", + "atm9.quest.chapter1.building": "&a建築ガジェット&r", + "atm9.quest.chapter1.jetpack": "序盤の飛行", + "atm9.quest.chapter1.flux": "ワイヤレスパワー", + "atm9.quest.chapter1.cables": "パワーケーブル", + "atm9.quest.chapter1.power_storage": "パワーストレージ", + "atm9.quest.chapter1.diamonds": "&bダイヤモンドを発見!&r", + "atm9.quest.chapter1.twilight": "&d黄昏の森&r", + "atm9.quest.chapter1.diamond_tools": "&9装備の準備&r", + "atm9.quest.chapter1.nether": "&cネザーへの旅立ち!&r", + "atm9.quest.chapter1.ore_sight": "&d鉱石視認ポーション&r", + "atm9.quest.chapter1.netherite_template": "&6ネザライトのテンプレート&r", + "atm9.quest.chapter1.netherite": "&d古代の金属&r", + "atm9.quest.chapter1.end": "&aエンドを&r &d見つける&r", + "atm9.quest.chapter1.ender_dragon": "&5エンドドラゴン&r", + "atm9.quest.chapter1.wither_skeleton": "&5ウィザースケルトンの頭&r", + "atm9.quest.chapter1.wither": "&6ウィザーを&r &5倒す&r", + "atm9.quest.chapter1.deep_dark": "&6ディープダークを&r &d訪れる&r!", + "atm9.quest.chapter1.warden": "&5ウォーデンを倒す&r", + "atm9.quest.chapter1.atm": "オールザモディウム鉱石", + "atm9.quest.chapter1.teleport": "&eテレポートパッド&r", + "atm9.quest.chapter1.mining": "&a採掘&r &dディメンション&r", + "atm9.quest.chapter1.beyond": "&aビヨンド&r &dディメンション&r", + "atm9.quest.chapter1.other": "&aその他の&r &dディメンション&r", + "atm9.quest.chapter1.atm_tools": "&6オールザモディウム&r &dツールとアーマー&r", + "atm9.quest.chapter1.atm_upgrades": "&dオールザモディウムのアップグレード&r", + "atm9.quest.chapter1.unob": "&dアンオブタニウム鉱石&r", + "atm9.quest.chapter1.vib": "ヴィブラニウム鉱石", + "atm9.quest.chapter1.atm_template": "&6オールザモディウム鍛冶型&r", + "atm9.quest.chapter1.archeology": "&2考古学!&r", + "atm9.quest.chapter1.trims": "&dアーマートリム&r", + "atm9.quest.chapter1.sniffer": "&aスニッファー&r &5探索&r", + "atm9.quest.chapter1.atm_star": "&6ATMスターへ&r!", + "atm9.quest.chapter1.food_farms": "&2食料と農業&r", + "atm9.quest.chapter1.botany": "屋内農業", + "atm9.quest.chapter1.toast": "トースト", + "atm9.quest.chapter1.villagers": "&aチョロイ村人&r", + "atm9.quest.chapter1.bees": "&e生産的なミツバチ&r", + "atm9.quest.chapter1.MA": "&2神秘の農業&r", + "atm9.quest.chapter1.storage": "&aストレージ&r", + "atm9.quest.chapter1.danks": "&cダンクス&r", + "atm9.quest.chapter1.drawer": "&a機能的なストレージ&r", + "atm9.quest.chapter1.backpack": "&a洗練されたバックパック&r", + "atm9.quest.chapter1.chest": "&2洗練された収納&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9は&a何でもあり&rのパックです。つまり、好きなように探索して遊ぶことができます!\\n \\n でも、最終目標があります。それは&6ATM Star&rを作ることです!\\n \\n このクエストラインは、Minecraftが初めての人も、以前のATMパックをプレイしたことがある人も、すべてのプレイヤーのガイドとして役立ちます。そして、最終的にはスター★のクラフト方法も教えてくれます。\\n \\n ほとんどのMODパックと同じように、まずは木を集めて始めましょう!", + "atm9.quest.chapter1.desc.crafting": "確かに、インベントリ内の2x2クラフトグリッドを使ってクラフトすることもできますが、それだけでは遠くまで行けません。クラフトテーブルを作ってアップグレードしましょう!", + "atm9.quest.chapter1.desc.crafting_stick": "クラフトするために作業台ブロックまで走るのは面倒ですよね。そんな時に役立つのが&2Crafting Stick&rです!\\n \\n このアイテムは&a持ち歩き作業台&rとして機能します!\\n \\n ヒント: &aCurios&rスロットに入れて、&bキー設定&rで開くようにすることもできますよ!", + "atm9.quest.chapter1.desc.wooden_pick": "MODプレイヤーであろうとマイクラ初心者であろうと、誰もが&2木のツルハシ&rを作る必要があります。\\n \\n ツルハシはほとんどの石や金属ブロックを破壊することができます。この木製のものは長持ちしませんので、&3丸石&rを集めておきましょう!", + "atm9.quest.chapter1.desc.explore": "&6ATM&rパックの大きな魅力は探索です!\\n \\n 多くの冒険モッドがあり、新しい構造物やモブ、ボス、そして何よりも:&c&lL&6&lo&e&lo&a<&9&l!&rに遭遇します。", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&rは、MinecraftにクラシックなRPGの呪文詠唱のファンタジーを追加します!\\n \\n より危険なモブ、例えば&3ネクロマンサー&rと戦い、新たな資源を集め、そして最も重要なこと:&6強力な呪文を唱える&rことができます!\\n \\n つかうにはランダムな&b呪文の巻物&rを宝箱から見つける必要があります。これらの巻物は一度きりのアイテムですが、&2インスクリプションテーブル&rを使って&d呪文書&rに入れることで無限に使えるようになります!\\n \\n ただし、&9マナ&rが必要です。", + "atm9.quest.chapter1.desc.loot": "みんな、おたから好きですよね。そんなあたなに、&dLootr チェスト&rはワクワクするコンテンツです。\\n \\n これらの戦利品チェストはプレイヤーごとに異なる戦利品が入っているので、友達と一緒に戦利品を取ってもお互いに奪い合うことはありません!\\n \\n また、&6Artifacts&rというレアアイテムも見つかることがあります。これらは&bCurios&rスロットに装備することで、ユニークな効果や能力を得ることができます!\\n \\n ヒント:Lootr チェストを壊すには、スニークしながら採掘してください!", + "atm9.quest.chapter1.desc.teleporting": "/homeや/rtpなどの便利なコマンドがいくつかありますが、これらは長いクールダウンがあります。しかし、世界中にテレポートを作成する方法を追加するモッドがたくさんあります!\\n \\n 村に出かけたら、&6「転移ポイント」&rを探してください。これらは収集して他の「転移ポイント」間でテレポートするために配置できます!\\n \\n ヒント:インベントリから「転移ポイント」ネットワークにテレポートするために、&dワープストーン&rを作ることもできます!", + "atm9.quest.chapter1.desc.apotheosis": "&dApotheosis&r MODは、Minecraftのアイテムやシステムを大幅に改良し、RPGのような感覚を与えます!\\n \\n 最初に気づくことの一つは、いくつかのアイテムには特別な能力や異なるステータスを持つ&dRarities&rがあることです。また、旅の途中で見つかるかもしれない&6Gems&rを追加できる&bEmpty Sockets&rもあります。\\n \\n Apotheosisについてもっと知りたいですか?ガイドブック&6Chronicle of Shadows&rをチェックしてみてください!", + "atm9.quest.chapter1.desc.stone": "木のツルハシがあれば、石を破壊するのは問題ありません!\\n \\n &3丸石&rを使って炉を作り、鉱石を溶かすことで次の進行段階が解放されます。\\n \\n より良い鉱石、例えば&b鉄&rを採掘するためには、ツルハシを石製にアップグレードしましょう!", + "atm9.quest.chapter1.desc.furnace": "燃料として石炭は素晴らしいですが、すぐに使い果たしてしまうことがわかります。\\n \\n 採掘に出かける代わりに、&2原木&rを溶かして木炭にしましょう!これは石炭と同じくらい効果的ですが、再生可能なリソースから来ています。\\n \\n もっと効率的にしたいですか?木炭を&3Tiny Charcoal&rに分解し、1つのアイテムを溶かすことができます。もう木炭の無駄遣いはありません!", + "atm9.quest.chapter1.desc.metal": "マインクラフトをしていると、採掘をしていることでしょうね?名前の通り、マイン(採掘)が大事なのですから。\\n \\n 新しい鉱石がたくさん見つかるかもしれませんが、最初はバニラの素材で始めるのが良いでしょう!\\n \\n 銅は豊富に存在し、&aOre Hammers&rや&eDrawer Upgrades&rなど、多くの用途に使えるので、たくさん集めておきましょう!\\n \\n 鉄はおそらく最も重要な鉱石の一つで、見つけたら必ず集めたいものです。モッド入りMCの世界は、ほぼ鉄で動いています。", + "atm9.quest.chapter1.desc.hammer": "最初は原鉱石を溶かす必要がありますが、追加のリソースを逃しています!\\n \\n 原鉱石ごとに出力を倍増させる方法はいくつかありますが、最も簡単な方法の一つは&eOre Hammer&rを作成して使用することです。\\n \\n これらは1つの原鉱石を2つのダストに分解し、インゴットに溶かすことができ、インゴットの出力を効果的に倍増させます!\\n \\n 原鉱石ごとにもっと多くのものを得たいですか?MOD &5Occultism&rをチェックしてみてください!", + "atm9.quest.chapter1.desc.iron_furnace": "新しい金属を手に入れたので、MOD &aIron Furnaces&r を使用して炉をアップグレードしましょう!\\n \\n Iron Furnaces (MOD自体の炉、鉄バージョンだけでなく)は、速度をアップグレードしたり、炉の機能を変更したりする&aAugments&rを追加することができます!\\n \\n これらの炉は、インターフェースの左側の設定を使用して側面から自動的に引き出したり押し出したりすることで、自動化を容易にします。", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&rは炉の機能を変更またはアップグレードする炉のアップグレードです。\\n \\n - Blasting: 炉をBlastingレシピのみを許可するように変換します\\n \\n - Smoking: 炉をSmokingレシピのみを許可するように変換します\\n \\n - Factory: 炉を燃料ではなく電力を使用するファクトリーに変換し、一度に複数のアイテムを溶かすことができます。これは炉のティアによって増加します。\\n \\n - Speed: 燃料の消費を倍増させる代わりに炉の速度を倍増します。\\n \\n - Fuel Efficiency: 燃料ごとに溶かすアイテムの量を倍増させますが、速度は25%減少します。", + "atm9.quest.chapter1.desc.iron_pick": "次の進行ステップは鉄のツルハシを作ることです。\\n \\n このツルハシはゲーム内の希少な鉱石、ダイヤモンドを含むものを採掘することができます!", + "atm9.quest.chapter1.desc.magic": "基本的な鉄の道具が揃ったら、MOD &6Ars Nouveau&rを使用して新しい冒険、&dMagic&rに乗り出しましょう。\\n \\n この&2Novice Spellbook&rを作ることで、プロジェクタイルを投げて鉱石を採掘したり、モブにダメージを与えるなどの初心者向けの呪文を作ることができます。\\n \\n MODについてもっと知りたいですか?&6Ars Nouveau&rのクエストラインをチェックして始めてみましょう!", + "atm9.quest.chapter1.desc.silent_gear": "もし知らなかったとしても、バニラの道具をクラフトテーブルに戻して&aSilent Gear Tool&rを作ることができます。\\n \\n これらの道具はアップグレードが可能で、耐久度が0になっても壊れません。代わりに&2Repair Kits&rを使用して道具を修理することができます!\\n \\n MODについてもっと知りたいですか?&9Silent Gear&rのクエストラインをチェックしてみてください!", + "atm9.quest.chapter1.desc.redstone": "鉄以上のティアのツルハシがあれば、&cRedstone&rを採掘することができます。\\n \\n レッドストーンは多くの技術MODへの入り口であり、電力を作成したり、派手なガジェットを作ることが始まります。\\n \\nこれは有れば有るほど良いです!", + "atm9.quest.chapter1.desc.power": "レッドストーンを集めたら、電力を作り始めることができます!MODによってはいくつかのタイプの電力がありますが、ほとんどのMODはRFまたはFEを単位として使用します。\\n \\n 開始するためのいくつかのオプションがあります。例をいくつか挙げます:\\n \\n - &aGenerator Augment&r: これは Iron Furnace の炉をアイテムを電力に溶かすように変換します。JEIで各アイテムがどれだけの電力を生成するかをチェックしてください!\\n \\n - &aRFTool's&r Coal Generator: これは基本的なマシンで、石炭のようなアイテムを直接電力に燃やします。また、接続された任意のマシンに電力を出力します。\\n \\n - &9Powah's&r Furnator: Powahには電力のためのいくつかのオプションがあり、Furnatorはそのスターターオプションの一つです。このマシンは石炭や木などのアイテムを電力に燃やします。", + "atm9.quest.chapter1.desc.building": "ダイヤモンドもまた、MOD &aBuilding Gadgets&rを使用してクールなガジェットを作ることを可能にします。\\n \\n これらのツールはより大きな基地を建設するのに役立つ素晴らしいツールですし、Destruction Gadgetを使用してスペースをクリアするのにも役立ちます。", + "atm9.quest.chapter1.desc.jetpack": "エリトラを探しにエンドへ行きたくないけど、空を飛びたいですか?&aジェットパック&rを作りましょう!\\n \\n 基本のティアは&2木製&rですが、速度を上げたり、より多くのパワーを蓄えたり、ゆっくりと降下するのを止めるアップグレードが可能です。\\n \\n 忘れずに、充電するための何かが必要ですよ!", + "atm9.quest.chapter1.desc.flux": "ケーブルの届く範囲には限りがありますから、いずれはワイヤレスでパワーを転送したくなるでしょう。\\n \\n 方法はいくつかあります!MOD &9Powah&rから&aプレイヤートランスミッター&rを使って、インベントリ内のアイテムを充電できます。これについてもっと知りたい場合は、&9Powah&rのクエストラインを確認してください!\\n \\n ワイヤレスパワーネットワークを設定したいなら、MODの&aFlux Network&rに取り組む価値があります。&6Flux Controller使ってネットワークに接続し、ディメンションを超えてアイテムをワイヤレスで充電できます!&aフラックスプラグ&rをパワージェネレーターに接続して、どこにでも&aフラックスポイント&rを設置してそのパワーを利用しましょう。", + "atm9.quest.chapter1.desc.cables": "発電機からパワーを転送するのは良い考えですが、どうやって行うのでしょうか?\\n \\n 最初に、MOD &aPipez&rの&cエネルギーパイプ&rを使うことができますし、もしすでにそのMODを使っているなら、&9Powah&rの&cエネルギーケーブル&rを使うこともできます。\\n \\n または、MODの&6EnderIO&rを使いたいなら、その&6Energy Conduit&rを使うことも便利です。", + "atm9.quest.chapter1.desc.power_storage": "パワーを蓄える方法はたくさんあります!\\n \\n &9Powah&rは、アップグレード可能な&aエネルギーセル&rを使って素晴らしい蓄電方法を提供します。または、&aRFTools&rの&aパワーセル&rを使ってマルチブロックスタイルで行うこともできます!選択はあなた次第です。\\n \\n 注記:クエストを完了するためには、どちらか一方のアイテムを作るだけで大丈夫です。", + "atm9.quest.chapter1.desc.diamonds": "ダイヤモンドはツール作成に最適な素材の一つであり、ネザーのような新しいディメンションを訪れることも可能にします!", + "atm9.quest.chapter1.desc.twilight": "ダイヤモンドを見つけたら、&d黄昏の森&rと呼ばれる新しいディメンションへのポータルを作成できます!\\n \\n ポータルを作るには、2x2の水たまりを作り、周囲を花で囲んでください。完成したら、ダイヤモンドを投げ入れてポータルを活性化させます!\\n \\n このMODについてもっと学びたい場合は、&d黄昏の森&rのクエストラインをチェックしてください!", + "atm9.quest.chapter1.desc.diamond_tools": "このクエストではダイヤモンドのツールや防具を一つ作るだけで良いのですが、フルセットを揃えるのがおすすめです!\\n \\n ダイヤモンドツールは耐久性が高く、防具は全体的に優れた保護を提供します。\\n \\n ゲーム内でより良いツールや防具を作るには、ダイヤモンド製のものが基本となります!", + "atm9.quest.chapter1.desc.nether": "ダイヤモンドティアのツルハシがあれば、&d黒曜石&rを採掘することができます。黒曜石は&cネザー&rへのポータルを作成するために使用できます。\\n \\n ポータルフレームはさまざまなサイズで作ることができますが、多くの人は基本的な「ドア」形状を選びます。これは最小10個の黒曜石を使用した空洞の4x5形状です。角に黒曜石を使う必要はありません、ポータルフレーム自体にのみ使用します!", + "atm9.quest.chapter1.desc.ore_sight1": "ネザーに冒険し、ブレイズロッドとエンダーパールをいくつか手に入れたら、&d鉱石視認ポーション&rを作成できます。\\n \\n 鉱石視認ポーションは特定の鉱石をX-Rayで視認することができます!これを作成するには、まずすり鉢とすりこぎを作り、エンダーパールを「Ender Powder」に砕きます。\\n \\n すり鉢とすりこぎを「Ender Powder」とX-Rayを得たい「インゴット」と組み合わせると、溶解可能な粉末になり、これを使って鉱石視認ポーションを作ることができます。", + "atm9.quest.chapter1.desc.ore_sight2": "これは鉄の粉末を作る例です。", + "atm9.quest.chapter1.desc.ore_sight3": "OreSightポーションを作るには、Calcinated Powder をありふれたポーションに醸造するんだ。", + "atm9.quest.chapter1.desc.netherite_template": "1.20では、ネザライトのツールや防具の作成方法が変更されました。バスティオン内のチェストで見つかる&6ネザライト鍛冶型&rが必要になります。\\n \\n これらは&cネザライト&rインゴットとダイヤモンドのツールや防具を&a鍛冶台&rで組み合わせて&cネザライト&rにアップグレードできます。\\n \\n ヒント:鍛冶型を一度にすべて使わないでください!クラフトにて複製が可能です。", + "atm9.quest.chapter1.desc.netherite": "&cネザー&rでは&6古代の残骸&rに遭遇します。これを溶かしてスクラップにし、金と組み合わせて&6ネザライトインゴット&rを作ることができます。これはゲーム内で最も強力なツールや防具を作るために使用されるバニラのエンドコンテンツな金属です。", + "atm9.quest.chapter1.desc.netherite_tools": "&dネザライト&rのアイテムは全体的にさらに優れており、溶岩の中でも燃えません!ただし、防具を着ていてもあなたは燃えますので、試さないでください。\\n \\n これらのアイテムはゲーム内で最高のツールや防具を作るために使用できます。", + "atm9.quest.chapter1.desc.end": "十分なエンダーパールとブレイズパウダーを集めたら、オーバーワールドのエンドポータルへ向かうことができます。\\n \\n これを行うには、&dエンダーアイ&rをいくつか作り、空に向かって右クリックして投げます。これらは最も近いエンドポータルの方向を指し示します。\\n \\n ストロングホールドに向かい、エンドポータルを見つけ、エンダーアイを使ってフレームを完成させ、&dジ・エンド&rへのポータルを作成します。", + "atm9.quest.chapter1.desc.ender_dragon": "エンドの地で、バニラマインクラフトの最終ボス、&5エンダードラゴン&rに挑戦しましょう。\\n \\n オブシディアンの柱の頂上には、ドラゴンを回復させるエンドクリスタルがあります。まずこれを破壊することが重要です!また、大ダメージを与えるので、距離を取ることも忘れずに!\\n \\n 倒すと、出口ポータルの上に&dドラゴンの卵&rが出現します。これは通常のブロックのように採掘することはできませんが、重力の影響を受けます。", + "atm9.quest.chapter1.desc.wither_skeleton": "ネザーのボスを召喚するためには、まずいくつかの素材を集める必要があります。\\n \\n 最低でも3つの&5ウィザースケルトンの頭蓋骨&rが必要です。これは&7ウィザースケルトン&rを倒すことで得られる希少なドロップアイテムですが、より一般的なドロップアイテムである&3ウィザースケルトンの頭蓋骨の欠片&rでクラフトすることもできます。\\n \\n また、ソウルサンドを少なくとも4つと、かなり良い防具が必要になるでしょう。", + "atm9.quest.chapter1.desc.wither": "&5ウィザー&rはマインクラフトで最も倒しにくいボスの一つです。主に、飛ぶこと、爆発すること、そして速いことが理由です。\\n \\n 召喚するには、ソウルサンドを「T」の形に配置し、その上に3つのウィザースケルトンの頭蓋骨を置くと、&5ウィザー&rが現れます。\\n \\n ヒント:大爆発します。基地の近くで行わないでください。", + "atm9.quest.chapter1.desc.deep_dark": "このバイオームはワイルドアップデートで導入されました!\\n \\n 注意してください!うっかり新しい「お友達」を召喚してしまうかもしれません。\\n \\n P.S. - 彼は友好的ではありません。", + "atm9.quest.chapter1.desc.warden": "&dウォーデン&rは、&5スカルクセンサー&rが&3スカルクシュリーカー&rの近くで少なくとも3回作動することで召喚されます。\\n \\n 面白い事実:ウォーデンは盲目です!音を頼りにあなたを見つけるので、飛び回るか、こっそりと動きましょう!\\n \\n ヒント:遠距離攻撃でも近接攻撃でも関係ありません、見つけられてしまいます。そして攻撃されます。遠くに行っても、地中に潜ってあなたの隣に現れます!幸運を祈ります :D", + "atm9.quest.chapter1.desc.atm": "&6オールザモディウム&rはATMパック内で最も強力な金属の一つです。しかし、この鉱石はオーバーワールドで見つけるのが信じられないくらい稀です。\\n \\n &dDeep Dark&rバイオームの壁や天井でのみ見つけることができます。この鉱石を採掘するにはネザライト以上のランクのツルハシが必要です。\\n \\n ヒント:マイニングディメンションでは、この鉱石はより一般的です。", + "atm9.quest.chapter1.desc.teleport": "&6オールザモディウム&rを使って、3つの新しいディメンションへの旅を可能にする&dテレポートパッド&rを作成できます:マイニングディメンション、ザ・アザー、そしてビヨンド。\\n \\n マイニングディメンションに行くには、オーバーワールドにテレポートパッドを設置し、両手を空にしてスニーク右クリックします。\\n \\n ザ・アザーに行くには、ネザーにテレポートパッドを設置し、同様にスニーク右クリックします。\\n \\n ビヨンドに行くには、エンドにテレポートパッドを設置し、同様にスニーク右クリックします。", + "atm9.quest.chapter1.desc.mining": "&aマイニング&rディメンションは、採掘に最適な場所です。誰が想像したでしょうか?\\n \\n これは数層にわたるフラットな世界で、オーバーワールド、ネザー、エンドの鉱石を一箇所で見つけることができます。\\n \\n 注意:ヴィブラニウムとアンオブタニウムはここでは見つかりません。", + "atm9.quest.chapter1.desc.beyond": "エンドの果てに位置するビヨンドは、広大なクリアエリアを求める建築家にとって避けられない空間です。\\n \\n オーバーワールド->ネザーと同様に、エンド->ビヨンドではブロック比率が1:50です", + "atm9.quest.chapter1.desc.other": "&dザ・アザー&rは、戦利品とスポナーでいっぱいのいくつかのダンジョンがある場所です。また、ATMパックのボスである&5ピグリッチ&rもここで見つけることができます。倒すのは大変ですが、とにかく殴って頑張ってください!", + "atm9.quest.chapter1.desc.atm_tools": "&6オールザモディウム&rのアイテムは、あなたがOPになる旅の始まりです!\\n \\n まず、すべてのツールとアーマーアイテムは&d不滅&rであり、壊れる心配や修理の必要がありません!\\n \\n これらのツールは非常に速く、高い基本ダメージで強力な一撃を与えます。", + "atm9.quest.chapter1.desc.atm_upgrades": "&6オールザモディウム&rのツールやアーマーピースをアップグレードするには、新しい&a鍛冶型&rが必要です。\\n \\n &dヴィブラニウム&rの鍛冶型はネザーの&5バスチオン&r内で見つかります。&a怪しいソウルサンド&rを探してテンプレートを掘り出してください!\\n \\n &dアンオブタニウム&rの鍛冶型については、&dザ・アザー&rに行き、ダンジョンを探し、図書館にたどり着く必要があります。ここにはテンプレートが入っている可能性のある戦利品チェストがあります。", + "atm9.quest.chapter1.desc.unob": "ヴィブラニウムは素晴らしいですが、もっと良いものができます。\\n \\n 次のアップグレードには&dアンオブタニウム&rが必要で、これはエンドのハイランドバイオームでのみ見つかる非常に希少な鉱石です。", + "atm9.quest.chapter1.desc.vib": "&6オールザモディウム&rを手に入れたら、次のアップグレードには&dヴィブラニウム&rが必要です。\\n \\n この希少な鉱石はネザーのY64以上の天井や壁、またはザ・アザーの任意のバイオームのY0からY40の間の洞窟の壁や天井で見つけることができます。\\n \\n 注意:この鉱石は空気に露出している場所にのみ見つかります!", + "atm9.quest.chapter1.desc.atm_template": "&6オールザモディウム&rのツールやアーマーを作るには、&6オールザモディウム鍛冶型&rを見つける必要があります。\\n \\n これは&a怪しい粘土&rを&d古代都市&rで掘り出すことで見つかります。", + "atm9.quest.chapter1.desc.archeology": "&2考古学&rはMC v1.20のための新機能で、プレイヤーが&a怪しい&rブロック(砂や砂利など)の中からアイテムを見つけることができます。\\n \\n これらのブロックは暖かい海の遺跡、砂漠のピラミッド、砂漠の井戸、そして新しい&eトレイル遺跡&rなどの様々な構造物で見つかります。\\n \\n 怪しいブロックからアイテムを発見するには、&aブラシ&rを作成してブロックを払い、アイテムを明らかにする必要があります。", + "atm9.quest.chapter1.desc.trims": "&a鍛冶型&rは、あなたのアーマーにトリムを追加するために使用される新しいアイテムです!これは鍛冶台で行うことができます。\\n \\n レシピが存在しますが、ほとんどのトリムは戦利品チェストや考古学の発掘からの希少な発見です。一度見つけたら、レシピを使用してテンプレートを複製して、さらに作成することができます!", + "atm9.quest.chapter1.desc.sniffer": "この卵を見つけるには、暖かい海の遺跡で&a怪しい砂&rを掘り出す必要があります。\\n \\n 卵を世界に置くと、ゆっくりと&dスニフレット&rに孵化します。通常は約20分かかりますが、苔ブロックの上に置くと孵化速度が倍になり、10分で孵化します。\\n \\n スニフレットは成長して大人の&dスニッファー&rになり、掘り出せるブロックの上を歩くと&2トーチフラワーの種&rや&2ピッチャーポッド&rなどのアイテムを探し出します。\\n \\n 2匹の大人のスニッファーをトーチフラワーを使って繁殖させることができます。", + "atm9.quest.chapter1.desc.atm_star": "MCの主要なボスを倒し、基本的なパワーを作り、できればいくつかの&6オールザモディウム&rを見つけたら、あなたの旅の次のステップに進む時が来ました。", + "atm9.quest.chapter1.desc.food_farms": "冒険に欠かせないアイテムの一つは&2食べ物&rです!\\n \\n 新しい種類の植物がたくさんあるので、農場を作るために種を探しに行きましょう!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&rは作物や苗木を自動で育てる方法を提供します。土と種や苗木を入れるだけで、1ブロックのスペースで植物が育ちます!\\n \\n &6Hopper Botany Pots&rにアップグレードすると、作物の成長を自動化できます。これにより、ポットの下にあるストレージにアイテムが自動で出力されます。", + "atm9.quest.chapter1.desc.toast": "ちょっとした秘密を教えましょうか?\\n \\n パンをかまどで焼くと&2トースト&rになります。これは序盤の素晴らしい食べ物です!\\n \\n もう秘密じゃなくなりましたね。", + "atm9.quest.chapter1.desc.villagers": "バニラの村人は扱いにくいことが多いですよね。取引をサイクルするのは簡単ではなく、職業も時々厄介です。\\n \\n &aEasy Villagers&rはこれらをすべて簡単にするMODです!まず、村人をスニークしながら右クリックで拾うことができます。その後、簡単に世界に配置したり、Easy Villager MODの特定のブロックに配置できます!\\n \\n JEIで&d@EasyVillagers&rを検索して、MODが提供するブロックを確認してみてください!", + "atm9.quest.chapter1.desc.bees": "種を使ってダイヤモンドを育てるのが好きじゃないなら、&eProductive Bees&rは資源のための新しい蜂を追加します。\\n \\n 冒険中に飛んでいるのを見つけるかもしれません!このMODを始めるには、&eProductive Bee&rのクエストラインをチェックしてください!", + "atm9.quest.chapter1.desc.MA": "超強力なことで有名な&2Mystical Agriculture&rは、ゲーム内のほぼすべての作物を育てることができます。ダイヤモンドを育てたいですか?ダイヤモンドの種を植えましょう!\\n \\n このMODについてもっと知りたい場合は、&2Mystical Agriculture&rのクエストラインをチェックしてください!", + "atm9.quest.chapter1.desc.storage": "アイテムの保管は序盤で最もイライラする部分かもしれません。\\n \\n このパックでは、それを大幅に簡単にする方法がたくさんあります!保管についてもっと知りたいですか?&aBasic Storage&rのクエストラインをチェックしてください!", + "atm9.quest.chapter1.desc.danks": "&cDanks&rは採掘中にインベントリを整理するのに最適なオプションです。\\n \\n 基本のDankは各アイテムを数スタック保持でき、保持しているアイテムを自動で拾うように設定できます。&ao&rキーを使ってピックアップモードを変更できます!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&rは、複数のスタックのアイテムを保持できる&2Drawers&rを追加します。これらはさらに多くのスタックを保持するようにアップグレードできます!\\n \\n 丸石や種のように大量に手に入るアイテムに最適です!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&rはMinecraftに最も便利なバックパックを追加します!\\n \\n これらのバックパックはより高いティアにアップグレードでき、特定のアップグレードを装備してバックパック全体を改善できます!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&rは、より多くのストレージのためにアップグレードできるチェスト、バレル、シュルカーボックスを追加します。また、機能性を向上させるためのアップグレードを装備することもできます!\\n \\n 注:鉄を手に入れたら、バニラのチェストを直接鉄にアップグレードできます。基本的なものを作る必要はありません。", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "スクラフ・マクグラフの遠い親戚", + "atm9.quest.chapter1.subt.star": "第2章の解放", + + + "atm9.quest.chapter2.next": "次に何が起こるのかな?", + "atm9.quest.chapter2.resource_generation": "&2リソース生成&r", + "atm9.quest.chapter2.quarries": "&a世界を掘り進める&r", + "atm9.quest.chapter2.mobs": "&eモブファーム&r", + "atm9.quest.chapter2.bees": "&e生産的なミツバチ&r", + "atm9.quest.chapter2.MA": "&2ミスティカルアグリカルチャー&r", + "atm9.quest.chapter2.drills": "&dヴォイドマイニング&r", + "atm9.quest.chapter2.emerald": "エメラルドブロック 4X", + "atm9.quest.chapter2.endstone": "エンドストーン 5X", + "atm9.quest.chapter2.dirt": "土 6X", + "atm9.quest.chapter2.nether_stars": "ネザースター 15個 3X", + "atm9.quest.chapter2.netherrack": "ネザーラック 6X", + "atm9.quest.chapter2.obsidian": "黒曜石 5X", + "atm9.quest.chapter2.diamonds": "ダイヤモンドブロック 4X", + "atm9.quest.chapter2.storage": "&aストレージ&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "大容量デジタル記憶装置", + "atm9.quest.chapter2.wireless": "ワイヤレスターミナル", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "シンギュラリティ", + "atm9.quest.chapter2.quantum_ring": "MEクアンタムリング", + "atm9.quest.chapter2.power": "&cパワー&r", + "atm9.quest.chapter2.ancient_pyramid": "&6オールゼモディウムピラミッド&r", + "atm9.quest.chapter2.atm_alloys": "&6ATMアロイズ&r", + "atm9.quest.chapter2.star_casing": "&6スターケーシング&r", + "atm9.quest.chapter2.awakened_blocks": "&6覚醒アロイズ&r", + "atm9.quest.chapter2.abyssal_sacrifice": "アビサルサクリファイス", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "ニトロバッテリー 2個", + "atm9.quest.chapter2.transmitter": "ニトロプレイヤートランスミッター", + "atm9.quest.chapter2.ad_astra": "&dアド・アストラ&r", + "atm9.quest.chapter2.FA": "&dフォービドゥン・アンド・アルカナス&r", + "atm9.quest.chapter2.deorum": "デオルムブロック", + "atm9.quest.chapter2.dark_rune": "ダークルーンブロック", + "atm9.quest.chapter2.eternal_stella": "エターナルステラ", + "atm9.quest.chapter2.IE": "&dイマーシブ・エンジニアリング&r", + "atm9.quest.chapter2.creosote": "クレオソート油", + "atm9.quest.chapter2.multiblocks": "マルチブロックの建築", + "atm9.quest.chapter2.workbench": "エンジニアのワークベンチ", + "atm9.quest.chapter2.fermenter": "発酵器", + "atm9.quest.chapter2.coke": "コークスダスト", + "atm9.quest.chapter2.refinery": "精製所", + "atm9.quest.chapter2.squeezer": "圧搾機", + "atm9.quest.chapter2.duroplast": "&dデュロプラストシート&r", + "atm9.quest.chapter2.accumulater": "HVアキュムレーター", + "atm9.quest.chapter2.railgun": "レールガン", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "ワイルデンキメラの召喚", + "atm9.quest.chapter2.FOS": "召喚の焦点", + "atm9.quest.chapter2.occultism": "&dオカルティズム&r", + "atm9.quest.chapter2.soul_gem": "空のソウルジェム", + "atm9.quest.chapter2.dimstorage": "ディメンションストレージアクチュエーター 2個", + "atm9.quest.chapter2.twilight_forest": "黄昏の森", + "atm9.quest.chapter2.botania": "&dボタニア&r", + "atm9.quest.chapter2.Edragon": "&dエンダードラゴンの断片&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "貫通の復讐フォーカス", + "atm9.quest.chapter2.mace": "歪みのメイス", + "atm9.quest.chapter2.weather": "天気", + "atm9.quest.chapter2.flesh": "再生肉", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "空気圧縮", + "atm9.quest.chapter2.pressure": "&aプレッシャーチャンバー&r", + "atm9.quest.chapter2.micromissiles": "マイクロミサイル", + "atm9.quest.chapter2.meka": "&dメカニズム&r", + "atm9.quest.chapter2.antimatter": "反物質ペレット2個", + "atm9.quest.chapter2.gravity": "重力調整ユニット(重力モジュール)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "ミニチュアネザーポータル", + "atm9.quest.chapter2.mini_exit": "ミニチュア出口ポータル", + "atm9.quest.chapter2.mini_end": "ミニチュアエンドポータル", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Statis Chamber", + "atm9.quest.chapter2.nuke": "Infinity Nuke", + "atm9.quest.chapter2.wither_builder": "ウィザービルダー", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "スターのためのクラフトアイテム", + "atm9.quest.chapter2.void_forge": "&5ヴォイドフォージ&r", + "atm9.quest.chapter2.create": "&dクリエイト&r", + "atm9.quest.chapter2.patrick": "&6マスター・オブ... パトリック?&r", + "atm9.quest.chapter2.reality": "&6リアリティのマスター&r", + "atm9.quest.chapter2.elements": "&6エレメンツのマスター&r", + "atm9.quest.chapter2.sky": "&6スカイのマスター&r", + "atm9.quest.chapter2.dragons": "&6ドラゴンズのマスター&r", + "atm9.quest.chapter2.oblivion": "&6オブリビオンのマスター&r", + "atm9.quest.chapter2.space": "&6スペースのマスター&r", + "atm9.quest.chapter2.undead": "&6アンデッドのマスター&r", + "atm9.quest.chapter2.universe": "&6ユニバースのマスター&r", + "atm9.quest.chapter2.creation": "&6クリエーションのマスター&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM スター", + + "atm9.quest.chapter2.desc.next": "&6ATM スター&rへの旅は多くの時間と材料を必要としますが、どのように始めればよいでしょうか? \\n \\n スターへの一つの道はありませんが、すべての道は最終的にそこに至ります。 \\n \\n 始めるためには、プレイスルーで最も重要な3つの要素を見てみましょう:\\n \\n &cパワー&r、&aストレージ&r、そして &2リソース生成&r。", + "atm9.quest.chapter2.desc.resource_generation": "&6ATM スター&rを作るためには、大量のリソースが必要です! \\n \\n ATMパックは、さまざまなMODを使用して大量のリソースを生成する方法を提供します!これらのいくつかはスター自体には必要ありませんが、必要なリソースを生成するためのさまざまな方法を示すためにこのクエストは展開します!", + "atm9.quest.chapter2.desc.quarries": "リソースを生成するのではなく、世界からそれらを収穫するのはどうでしょうか? \\n \\n これらの&a採石場&rは、世界の大部分を掘り出して大量のリソースを集めるために最も一般的に使用される方法の一つです。&dチャンクデストロイヤー&rが最高です! \\n \\n これらを使用する予定なら、&aマイニングディメンション&rで使用するのが最適です!", + "atm9.quest.chapter2.desc.mobs": "リソースを生成する最良の方法の一つは、&aモブファーム&rを使用することです。スポナーを掴んでスポーンエッグを使って変更することができますが、MOD &aホスタイルニューラルネットワーク&rは、シミュレーションを使用してパワーを&aモブドロップ&rに変換する方法を提供します。 \\n \\n これは、&6スター&rを作るために必要な&a98,415 ネザースター&rを生成する最良の方法の一つです。", + "atm9.quest.chapter2.desc.bees": "&2プロダクティブミツバチ&rは、鉄、ダイヤモンドなどのリソースを生産するミツバチにミツバチを変換するMODです! \\n \\n &6スター&rを作るためには、MODから&d非活性ドラゴンエッグ&rを作る必要があります。", + "atm9.quest.chapter2.desc.MA": "&2ミスティカルアグリカルチャー&rは、ダイヤモンド、クォーツ、または&6ATMメタルズ&rのようなMOD素材を含むほとんどのリソースを作物として育てることができます! \\n \\n また、インフェリウムから&5クリエイティブエッセンス&rを作る必要があるので、これは必須です!", + "atm9.quest.chapter2.desc.drills": "&aインダストリアルフォーゴーイング&rは、「虚空」からリソースを生成する唯一の方法の一つを提供します。 \\n \\n &a鉱石レーザーベース&rを使用して、ベースに接続された&aレーザードリル&rのカスタマイズ可能なマルチブロックを作成し、必要なだけのリソースを生成できます!色付きの&aレーザーレンズ&rを使用すると、特定の鉱石が生成される確率を高めることができます。 \\n \\n これは、&6アルテモディウム&r、&6ビブラニウム&r、および&6ウノブタニウム&r鉱石を生成する唯一の方法の一つでもあります!", + "atm9.quest.chapter2.desc.storage": "何百万ものアイテムを集める準備はできていますか?まだ基本的なチェストを使用しているとは思いませんね! \\n \\n 最初のステップは、バーチャルストレージMODにアップグレードすることです。これには&9リファインドストレージ&rまたは&9アプライドエナジェスティックス2&rを使用します。これらのいずれかを使用すると、アイテムを&2自動クラフト&rすることができます!", + "atm9.quest.chapter2.desc.RS": "&9リファインドストレージ&rは、シンプルなネットワークベースのストレージシステムを提供する大規模ストレージMODです。", + "atm9.quest.chapter2.desc.LDS": "デジタルストレージのための道を選んだ場合でも、&6スター&rを作るためにはこれが必要です!", + "atm9.quest.chapter2.desc.wireless": "デジタルストレージのための道を選んだ場合でも、&6スター&rを作るためにはこれが必要です!", + "atm9.quest.chapter2.desc.AE2": "アプライドエナジェスティックス2(略して&oAE2&r)は、非常に多機能な&bdデジタルストレージ&f MODです! \\n \\n &aRS&rルートを選んだとしても、&6スター&rを作るためにはこのMODからいくつかのアイテムを作る必要があります。", + "atm9.quest.chapter2.desc.power": "あなたの発電状況はどうですか?少なくとも1億RF/tに近いですか?違うのであれば、それを変える必要があります。\\n \\n &6スター&rを作成するために必要なすべての電力を生成する方法はたくさんありますので、それらのいくつかを作成しましょう。\\n \\n &aAllThePower&rセクションをまだチェックしていない場合、これは電力オプションについてもっと学ぶのに役立ちます!", + "atm9.quest.chapter2.desc.ancient_pyramid": "&6オールザモディウムピラミッド&rはパック内で最も難しいダンジョンの一つです。\\n \\n このピラミッドはATMで最も強力なモブ、&5ピグリッチ&rを住まわせています。彼らを倒し、パックで最高の合金を作るために必要な&6ピグリッチの心臓&rを集める方法を見つける必要があります!", + "atm9.quest.chapter2.desc.atm_alloys": "&9Powah&rを使用して、&6オールザモディウム&r、&6ヴィブラニウム&r、&6アンオブタニウム&rインゴットを&dピグリッチの心&rと混ぜ合わせることで、パック内で最も強力な&6Alloys&rを作成できます。\\n \\n プロのヒント:&6スター&rのレシピの一部を作るためには、少なくとも252個の&dアンオブタニウム-オールザモディウム合金インゴット&r(または28ブロック)が必要です!", + "atm9.quest.chapter2.desc.awakened_blocks": "&2Mystical Agriculture&rの&aAwakening Altars&rを使用して、ヴィブラニウムとアンオブタニウムブロックを融合させることができます。\\n \\n これらの&cAwakened&rブロックが2つ必要です!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "&dAbyssal Sacrifice&rは、&5Leviathan&rを召喚するために使用されるアイテムです。\\n \\n 一つを作るためには、オーバーワールドで&aSunken Temple&rを見つける必要があります。そこにいる&eDeepling Priests&rと&2Coralssus&rモブからドロップを入手できます。\\n \\n 注意:&dStructure Compass&rを作るか、エンダーアイのように&dEyes of the Abyss&rを使用して寺院を見つけることができます。", + "atm9.quest.chapter2.desc.powah": "&dPowah&rは、まさにあなたが考える通りです:無限のパワーについてです!!! \\n \\n スターを作るために必要な高度なアイテムを作成するために、MODをさらに進める必要があります。", + "atm9.quest.chapter2.desc.batteries": "これらを満タンにしてください!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&rはあなたをこの世界から連れ出します!文字通り! \\n \\n あなたは惑星から惑星へと旅をし、冒険中に新しい金属を採掘します。", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&rは、強力なアイテムを作成するのに役立つ美しい魔法のMODです! \\n \\n スターを作成するために必要な高度なアイテムを作成するために、MODをさらに進める必要があります。", + "atm9.quest.chapter2.desc.IE": "スターを作成するためには、MOD &aImmersive Engineering&rから&dRail Gun&rが必要です! \\n \\n 最初に、最初のエンジニアのハンマーを作成します。 \\n \\n このクエストでは、MODの完全なガイドブックも提供されます。迷ったら、それを確認してください。", + "atm9.quest.chapter2.desc.creosote": "最初に必要なのは&aCreosote Oil&rです! \\n \\n これを作るには、27個のコークスブリックを配置して3x3x3ブロックを作り、エンジニアのハンマーで右クリックしてオーブンに変換します。そこから、石炭を投入することができます。", + "atm9.quest.chapter2.desc.multiblocks": "このMODでは、必要なリソースを作成するためにカスタムマルチブロックマシンを構築します。構築方法を学ぶには、&aエンジニアのマニュアル&rの&aヘビーマシナリー&rセクションを確認してください。\\n \\n これらのマルチブロックは、&eライトエンジニアリングブロック&rや&cレッドストーンエンジニアリングブロック&rなど、いくつかのコアブロックで構成されています。各「ヘビーマシン」には異なる数の建築ブロックが必要になるので、たくさん作ることに慣れてください!\\n \\n 各マルチブロックマシンには、エンジニアのハンマーで&r右クリック&rしてマシンに変換する場所があります!また、電力も必要です。", + "atm9.quest.chapter2.desc.workbench": "&aエンジニアのワークベンチ&rは、いくつかの&eエンジニアリングブループリント&rを使用するために必要です。\\n \\n 基本的なブループリントをいくつか作る必要があります!", + "atm9.quest.chapter2.desc.fermenter": "新しい建築ブロックを使用して、最初のマルチブロックマシンを作成しましょう!\\n \\n &aエンジニアのマニュアル&rをナビゲートして、&eヘビーマシナリー&rカテゴリーで&aフェルメンター&rを見つけてください。\\n \\n これには、植物を異なる種類に分解して&bエタノール&rにすることができます!", + "atm9.quest.chapter2.desc.coke": "クレオソートオイルを作ったので、それに合わせて&3コールコーク&rもいくつか作りましょう。\\n \\n これを&aコークダスト&rに粉砕する必要があります。これは、mod &dCreate&rの&aクラッシングホイール&rを使用するか、イマーシブエンジニアリングを使用して&aクラッシャー&rを構築することで行うことができます。\\n \\n クラッシャーを構築したい場合は、&aエンジニアのマニュアル&rの&aヘビーマシナリー&rセクションに移動してマルチブロックの構築方法を学んでください!", + "atm9.quest.chapter2.desc.refinery": "次に、マニュアルの&eヘビーマシナリー&rカテゴリーで&aリファイナリー&rを見つける必要があります。\\n \\n このマルチブロックは、シルバープレートを使用して&bエタノール&rを&aアセトアルデヒド&rに変換するために使用されます!\\n \\n 注:このマシンから液体をポンプアウトするには、前面から液体パイプを使用してください!", + "atm9.quest.chapter2.desc.squeezer": "&aエンジニアのマニュアル&rをナビゲートして、&eヘビーマシナリー&rカテゴリーで&aスクイーザー&rを見つけてください。\\n \\n これは、&3コークダスト&rを&3HOPグラファイトダスト&rに絞り出すために使用するマルチブロック構造です。これを溶かしてインゴットを作成します!", + "atm9.quest.chapter2.desc.duroplast": "さらに&aアセトアルデヒド&rを&cフェノール樹脂&rに精製するために、別の&aリファイナリー&rを構築する必要があります。\\n \\n この液体を取得したら、最後のマルチブロックマシンである&aボトリングマシン&rを構築します。\\n \\n 構築後、バケツで樹脂を機械に挿入できます。\\n \\n エンジニアのワークベンチを使用して&aプレートモールド&rを作り、コンベアベルトに投げ入れます。正しく行えば、モールドが樹脂で満たされ、&dデュロプラストシート&rが得られます!", + "atm9.quest.chapter2.desc.accumulater": "これまでに集めた材料をすべて使用して、スターに必要な&dRailgun&rの最初の部品を作成できます!", + "atm9.quest.chapter2.desc.railgun": "これまでに作成したすべてのものを使用して、必要な最終アイテムを作成できます:&dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "スターには、MOD &dArs Nouveau&rを使用して魔法の世界を探索する必要があります! \\n \\n 旅の途中で、自分だけのスペルブックを作成し、より強力なスペルのためにアップグレードし、&dWilden Chimera&rと戦います!", + "atm9.quest.chapter2.desc.summon_wilden": "ヒント: まず儀式のタブレットを火鉢に使ってから、各Wildenモブのドロップアイテムを右クリックで使用し、儀式を起動してWildenキメラを召喚しよう。", + "atm9.quest.chapter2.desc.occultism": "悪魔の友達が欲しいですか?&dOccultism&rがそれを叶えてくれます!\\n\\nこの悪魔的な旅では、新しい友達を召喚して、スターを作るために必要な強力なアイテムを手伝ってもらいましょう。", + "atm9.quest.chapter2.desc.twilight_forest": "スターを作成するためには、&d黄昏の森&rへの冒険が必要です!", + "atm9.quest.chapter2.desc.botania": "植物で遊ぶのが好きだけど、それが染料を作る以上のことをしてほしいと思っていたら、&dBotania&rが解決策です。スターを作るためには、MODを進める必要があります!", + "atm9.quest.chapter2.desc.Edragon": "エンダードラゴンともう何度か戦う必要があるかもしれませんね... \\n \\n &dドラゴンの卵&rや&dドラゴンスケール&rなど、&6スター&rを作るために必要なアイテムがいくつかあります! \\n \\n プロのヒント:&aHostile Neural Networks&rを使ってドラゴンの卵やドラゴンの息を作ると、何度も戦わなくて済みますよ!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&rは&c血&rを使って魔法のアイテムを作ることに関するMODです。今回は、自分の血を使うことになるかもしれません。", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&rは実際にはそんなに邪悪ではありません...ただ、たくさんの血を使います。&o敵からの血&rです。 \\n \\n スターを作るために必要な強力なアイテムを作る旅では、&o大量&rの血が必要です。始め方がわからない?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&rは自分だけのカスタムツールや防具を作るのに役立ちます!また、いくつかのインゴットを強力な合金に組み合わせることもでき、スターを作るために必要です。", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&rは圧力に関するMODです! \\n \\n 始めるには、&3圧縮鉄インゴット&rを作る必要があります!最も簡単な方法は、地面に穴を掘り、鉄のインゴット(またはブロック)を投げ入れ、TNTで爆破することです! \\n \\n 爆発でいくつか失われるかもしれませんが、それはリスクの一部です!", + "atm9.quest.chapter2.desc.air": "このMODの詳細には触れませんが、&6スター&rを作るために必要なことをカバーします。 \\n \\n 圧力を作り始めるために、&aエアコンプレッサー&rが最適です。これらは空気を作り出し、圧力を高めることができ、&e圧力チューブ&rを使って外に出すことができます。 \\n \\n 注意しないとすべてが爆発する可能性があります。これが&aセキュリティアップグレード&rの役割です!これをコンプレッサーに設置すると、圧力が高すぎる場合に爆発を防ぐことができます。代わりにチューブが爆発します! \\n \\n 正直なところ、すべてにこれを設置するべきです。すべてが爆発してもいいなら別ですが。", + "atm9.quest.chapter2.desc.pressure": "次に、アイテムを作るための&a圧力チャンバー&rを作る必要があります。特に&dパルセイティングブラックホール&rを&6スター&rのために作ります。 \\n \\n これは&e圧力チャンバーの壁&rで構成された基本的な5x5x5のマルチブロックです。ほとんどのマルチブロックと同様に、面を圧力チャンバーガラスに置き換えることができますが、フレームは壁で構成する必要があります。 \\n \\n チャンバー内に圧力を作るために空気を送り込むには、&aバルブ&rを作り、面の一つに設置する必要があります。爆発を防ぐためにバルブに&aセキュリティアップグレード&rを必ず設置してください! \\n \\n アイテムの入出力には&a圧力チャンバーインターフェース&rが必要です。各インターフェースの配置が重要です! \\n \\n アイテムを入力する場合、インターフェースの青い部分が&eチャンバーの外側&rを向いていることを確認してください。アイテムを出力する場合、インターフェースの金色の部分が外側を向いていることを確認してください。 \\n \\n これでエアコンプレッサーから空気を送り込み、圧力を高めることができます。ブラックホールを作るためには4.9に達する必要があります!", + "atm9.quest.chapter2.desc.micromissiles": "&dパルセイティングブラックホール&rを作るために必要な&aマイクロミサイル&rを手に入れるには、いくつかの方法があります: \\n \\n - &aPneumaticCraft&rを進めてPCBを作り、手動でクラフトする \\n \\n - 戦利品チェストで見つける", + "atm9.quest.chapter2.desc.meka": "&dMekanism&rは最初から始めて、パックを完成させる直前まで取り組むことができるMODです。 \\n \\n スターを作るためには、合計5つの&d反物質&rが必要なので、早めに始めるのが良いでしょう!始め方がわからない?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosisはゲームの多くを変更し、エンチャントも含まれます。ミニポータルを作るためには、インフュージョンエンチャントを使用する必要があります。 魔法タブのApotheosisエンチャント章をチェックして、詳細を学びましょう!", + "atm9.quest.chapter2.desc.mini_nether": "ミニネザーポータルを作るには、ネザーインフューズドテレポーテーションコアが必要です。他のコアと同様に、テレポーテーションコアをインフューズする必要があります。ネザー用には、少なくとも &a40 Eterna&r、 &c15%%-25%% Quanta&r、そして少なくとも &560%% Arcana&rが必要です。 例えば、 &14 Echoing Sculkshelves&r、 &d2 Draconic Shelves&r、2 Melonshelves、そして &41 Glowing Hellshelf&r を使うと良いでしょう。これを 4つのObsidian、 2つのNether Stars、 1つのWarped Nylium、そして1つの Wither Skull と組み合わせると、ミニネザーポータルが完成します。", + "atm9.quest.chapter2.desc.mini_exit": "ミニ(エンド)エグジットポータルを作りたいなら、ドラゴンのパーツとドラコニックインフューズドテレポーテーションコアが必要です。これを作るには、テレポーテーションコアを最大の &aEterna&r、&c45%%-50%% Quanta&r、そして最大の &5Arcana&rで 注入する必要があります。例えば、 &17 Echoing Sculkshelves&rと &d3 Draconic Endshelves&rを使うと良いでしょう。次に、ドラコニックテレポーテーションコア、ドラゴンエッグ(予備があると良いですね)、3つの End Crystals、そして4つの End Stone Fire Pits を用意します。これで、ミニ(エンド)エグジットポータルが完成します。", + "atm9.quest.chapter2.desc.mini_end": "ミニエンドポータルを作るには、ミニストロングホールドが必要です...冗談です。でも、エンダーインフューズドテレポーテーションコアが必要です。テレポーテーションコアをインフューズするには、 &a50 Eterna&r、&c8.5%%-13.5%% Quanta&r、そして &532.5%%-37.5%% Arcana&r が必要です。例えば、 &d5 Draconic Endshelves&r、&13 Echoing Sculkshelves&r、 2 Melonshelves、そして 1つのStoneshelf を使うと良いでしょう。エンダーインフューズドテレポーテーションコア、4つの Eyes of Ender、そして4つの End Stone Fire Pits を組み合わせると、ミニエンドポータルが完成します。", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&rは、 MOD旅全体をサポートするMODです。\\n\\n大量のプラスチックを作り、ピンクスライムのためのモブファームを作り、さらには世界を終わらせる核兵器まで作ります。スターを作るために必要なものを手に入れるための手助けが必要ですか?", + "atm9.quest.chapter2.desc.stasis": "これを使って &dWither&rを固定し、 &bEther Gas&rを抽出しましょう!", + "atm9.quest.chapter2.desc.spells": "魔法が好きなら、このMODで遊ぶのが好きになるでしょう!\\n\\nこのアイテムを作るには、MOD内の構造物を冒険して&dルーンストーン&rを見つける必要があります。\\n\\nまた、ネザーに行って&5古代の騎士&rを倒し、彼らのシンダーエッセンスを手に入れる必要があります。これは&dアップグレードオーブ&rを作るために使用されます。他の必要なアイテムは、オーバーワールドでの採掘や戦利品のチェストから見つけることができます。", + "atm9.quest.chapter2.desc.reactors": "&dエクストリームリアクターズ&rは、あなたのすべての電力ニーズに応えるカスタマイズ可能なマルチブロックリアクターとタービンを作成することについてです!", + "atm9.quest.chapter2.desc.void_forge1": "&dヴォイドフォージ&rを作るためには、まず冒険が必要です! \\n \\n この旅の最初の部分では、ネザーにある&dソウルフォージ&rへ行きます。そこで&cネザライトモンストロシティ&rを倒し、ドロップとして&dインフェルナルフォージ&rを手に入れてください! \\n \\n 注:この構造物を見つけるためには、&dモンストロシティの目&rや構造物コンパスを使用できます。 \\n \\n 次のページへ進みましょう!", + "atm9.quest.chapter2.desc.void_forge2": "次のステップでは、オーバーワールドに戻って&dハービンジャー&rを探します。このボスは&a古代ファクトリー&r構造物で見つかります。これはウィザーと戦うのと似ていますが、ハードモードです。:) \\n \\n 構造物を見つけたら、ボスをアクティブにするために&dネザースター&rを使用し、頑張ってください! \\n \\n もし倒すことができたら、&6ウィザライトブロック&rを手に入れ、それを使って&6メカニカルフュージョンアンビル&rを作ります。 \\n \\n 次のページへ進みましょう!", + "atm9.quest.chapter2.desc.void_forge3": "作ったフュージョンアンビルを使用して、&dインフェルナルフォージ&rを&dヴォイドフォージ&rにアップグレードしたいのですが、重要な部品が一つ足りません:&5ヴォイドコア&r。これを手に入れるためには、エンドに行き、&e廃墟のシタデル&rを探し、中にいる&dエンダーゴーレム&rを倒して、&dヴォイドフォージ&rを作成してください!", + "atm9.quest.chapter2.desc.create1": "&6ATMスター&rを作るためには、55個の&aクリエイト&r &eメカニカルクラフター&rを使用した巨大なレシピが必要です。 \\n \\n これを設定するために&aクリエイト&rのマスターである必要はありませんが、MODを動かすための基本的な理解が必要です。", + "atm9.quest.chapter2.desc.create2": "注:これは大きな水車で動力を供給できます。", + "atm9.quest.chapter2.desc.reality": "注:これに必要なフライトモジュールを作るためには、まず&aシリンジ&rを作り、それを使って&bガスト&rを攻撃して満たす必要があります。", + "atm9.quest.chapter2.desc.ATM_Star": "ATMスター。ATM9での究極の達成です。おめでとうございます! \\n \\n これで、&dクリエイティブ&rアイテムを作ることができます!詳細は&dクリエイティブ&rクエスト章をチェックしてください!", + + "atm9.quest.chapter2.atm_star": "世界を手に入れよう。", + + + "atm9.quest.chapter3.welcome": "一生安泰", + "atm9.quest.chapter3.mana": "無限のマナ", + "atm9.quest.chapter3.pressure": "クリエイティブプレッシャー", + "atm9.quest.chapter3.power": "無限パイプアップグレード", + "atm9.quest.chapter3.jetpack": "クリエイティブジェットパック", + "atm9.quest.chapter3.blocks": "でも…なぜ?", + "atm9.quest.chapter3.spells": "クリエイティブスペルブック", + "atm9.quest.chapter3.create": "クリエイティブになろう。", + "atm9.quest.chapter3.powah": "クリエイティブパワー", + "atm9.quest.chapter3.storage": "クリエイティブ仮想ストレージパワー", + "atm9.quest.chapter3.source": "クリエイティブソースジャー", + "atm9.quest.chapter3.greg": "グレッグスター", + + "atm9.quest.chapter3.desc.welcome": "9つのスター、またはATM Star Blockを作ると、&dStarry Bee&rを作成できるよ。この蜂は巣から&6ATM Star Shards&rをくれるんだ。\\n \\n それと、ミツバチの訪花としてもう一つのATM Star Blockが必要になるよ!簡単だよね?", + "atm9.quest.chapter3.desc.blocks": "これでグレッグスターを作るのに十分かな...?", + + "atm9.quest.chapter3.subt.welcome": "パックのすべてを作るのに十分かな...?", + "atm9.quest.chapter3.subt.greg": "グレッグも誇りに思うかな...?", + + "atm9.quest.chapter3.img.star": "ATMスターをどう使う...?", + + + "atm9.quest.affixes.gems": "Apotheosis装備", + "atm9.quest.affixes.dust": "ジェムダスト", + "atm9.quest.affixes.smith": "ジェム(およびその他)の適用", + "atm9.quest.affixes.gem_cutting": "より良いジェムを手に入れる", + "atm9.quest.affixes.flawless": "完璧なジェム", + "atm9.quest.affixes.affix": "アフィックスアイテム", + "atm9.quest.affixes.mythic": "最高の中の最高", + "atm9.quest.affixes.vials_and_sigils": "ビアルとシジル", + "atm9.quest.affixes.sigil": "&5ソケットのシジル&r", + "atm9.quest.affixes.superior_sigil": "上級ソケットのシジル", + "atm9.quest.affixes.vialU": "名前消去のビアル", + "atm9.quest.affixes.vialA": "秘術抽出のビアル", + "atm9.quest.affixes.vialS": "灼熱排出のビアル", + "atm9.quest.affixes.salvaging_table": "サルベージテーブル", + "atm9.quest.affixes.common": "&7神秘的なスクラップ素材&n", + "atm9.quest.affixes.uncommon": "&2古びた布&r", + "atm9.quest.affixes.rare": "&9輝くクリスタルの欠片&r", + "atm9.quest.affixes.epic": "&5秘術の種&r", + "atm9.quest.affixes.mythic_material": "&6神鍛造の真珠&r", + "atm9.quest.affixes.simple": "シンプルな再鍛造テーブル", + "atm9.quest.affixes.reforge": "(より良い)再鍛造テーブル", + + "atm9.quest.affixes.desc.gems": "良い装備が欲しいなら、Apotheosisのアフィックスが必要だよ。その始まりはジェムからだ。", + "atm9.quest.affixes.desc.dust": "ジェムダストを手に入れるには、Apotheosisのジェムと金床が必要だよ。どのApotheosisジェムでもOKだけど、普通か珍しいジェムがおすすめ。ジェムを手に入れたら、落ちてくる金床で叩きつぶそう!もっと簡単にするために、サルベージテーブルを作るといいよ。", + "atm9.quest.affixes.desc.smith": "ツールとジェムを手に入れたけど、どうやって組み合わせるの?まず、ツールに空いているソケットがあるか確認しよう。(ソケットについてはビアルとシジルのセクションをチェックしてね)空いているソケットがあれば、ツールとジェムを鍛冶台で組み合わせることができるよ。今のジェムに満足していないなら、次が必要かも…", + "atm9.quest.affixes.desc.gem_cutting": "ジェムカッティングテーブル!ジェムのレアリティを変えるにはこのテーブルを使うんだ。同じジェムとレアリティ素材を2つ使うことで、ジェムのレアリティを上げて、その力を増すことができるよ。", + "atm9.quest.affixes.desc.flawless": "ジェムが良ければ良いほど、ステータスも良くなるよ!Flawlessは2番目に良いジェムで、Perfectが最高だ。", + "atm9.quest.affixes.desc.affix": "アフィックス付きの武器は色々な方法で見つけられるけど、どうやって見分けるの?アフィックス付きの武器は、通常、武器の種類や以前の持ち主の名前が付いた長い名前を持っているよ。また、レアリティに応じた色で表示される。例えば、珍しいものは緑、レアなものは青など。さらに、ボーナスステータスや少なくともエンチャント可能性の増加があるよ。", + "atm9.quest.affixes.desc.mythic": "ミシカルアフィックスは最高のステータスを持っているから、ミシカル武器を目指そう。手に入れるのは大変だけど、頑張ってね!", + "atm9.quest.affixes.desc.vials_and_sigils": "ビアルとシジルは、武器のソケットを変更するためのアイテムだよ。ソケットを追加したり、空けたりすることができる。すべて鍛冶台で使うんだ。", + "atm9.quest.affixes.desc.sigil": "Apotheosisのソケットに慣れていない人には、ソケットは混乱しやすくてイライラするかもしれません。武器や防具にはジェムを使うためのソケットが必要です。でも、ソケットがない場合はどうするの?その時はSigil of Socketingが必要です!アイテムとSigilを鍛冶台で組み合わせると、最大3つのソケットを追加できます。", + "atm9.quest.affixes.desc.superior_sigil": "Superior Sigil of Socketingは、通常のSigilと同じように動作しますが、最大4つのソケットを追加できます。", + "atm9.quest.affixes.desc.vialU": "Vial of Unnamingはその名の通りの機能を持っています。長すぎる名前のアフィックス付きアイテムがある場合、鍛冶台でこのビアルと組み合わせることで、名前の大部分を削除できます。(素材と武器の種類、レアリティの色だけが残ります)", + "atm9.quest.affixes.desc.vialA": "Vial of (Arcane) ExtrationはVial of Explusionとは逆の機能を持っています。ジェムを壊すのではなく、アイテムを壊してジェムを保持できます。", + "atm9.quest.affixes.desc.vialS": "Vial of (Searing) Explusionは鍛冶台で使用して、アイテムのソケットからジェムを取り出すことができます。ただし、ジェムは壊れてしまい、ソケットだけが開きますので注意してください。", + "atm9.quest.affixes.desc.salvaging_table": "Salvaging Tableを使えば、金床を使わずに素材やGem Dustを手に入れることができます。アフィックス付きのツールや防具をリサイクルして素材を得ることができます。また、なぜか馬の防具も分解できます。", + "atm9.quest.affixes.desc.simple": "Simple Reforging Tableはエンチャントテーブルのように使いますが、アフィックス付きです。Gem Dust、Rarity Materials、アフィックス付きアイテムを使って、EXPのコストでアフィックスを再ロールできます。また、アフィックス付きアイテムのレアリティをRareまで変更することもできます。", + "atm9.quest.affixes.desc.reforge": "Reforging TableはSimple Reforging Tableの上位版で、EpicやMythicのアフィックスも扱えます!", + + "atm9.quest.affixes.subt.common": "一般", + "atm9.quest.affixes.subt.uncommon": "珍しい", + "atm9.quest.affixes.subt.rare": "レア", + "atm9.quest.affixes.subt.epic": "エピック", + "atm9.quest.affixes.subt.mythic": "ミシック", + + + "atm9.quest.tools.tool": "ツール!", + "atm9.quest.tools.tier1": "&9収穫レベル 1&r", + "atm9.quest.tools.tier2": "&f収穫レベル 2&r", + "atm9.quest.tools.tier3": "&b収穫レベル 3&r", + "atm9.quest.tools.tier4": "&5収穫レベル 4&r", + "atm9.quest.tools.tier5": "&e収穫レベル 5&r", + "atm9.quest.tools.tier6": "&d収穫レベル 6&r", + "atm9.quest.tools.1pick1": "Blue Skiesの木のツルハシ", + "atm9.quest.tools.3pick1": "MekanismとUndergartenの鉄のツルハシ", + "atm9.quest.tools.3pick2": "Blue SkiesとAetherの鉄のツルハシ", + "atm9.quest.tools.3pick3": "Gregの鉄のツルハシ", + "atm9.quest.tools.4pick1": "MysticalとTwilightのダイヤモンドのツルハシ", + "atm9.quest.tools.4pick2": "Gregのダイヤモンドのツルハシ", + "atm9.quest.tools.6pick1": "ATM鉱石と合金のツルハシ", + "atm9.quest.tools.6pick2": "Magic Modの最高のツルハシ", + "atm9.quest.tools.6pick3": "Exploration Modの最高のツルハシ", + "atm9.quest.tools.6pick4": "MysticalとBlue Skiesの最高のツルハシ", + "atm9.quest.tools.6pick5": "Gregの最高のツルハシ", + "atm9.quest.tools.4sword1": "Blue Skiesの木の剣", + "atm9.quest.tools.5sword1": "Blue Skiesの石の剣", + "atm9.quest.tools.6sword1": "MekaとAE2の鉄の剣", + "atm9.quest.tools.6sword2": "BotaniaとBlue Skiesの鉄の剣", + "atm9.quest.tools.7sword1": "BotaniaとTwilightのダイヤモンドの剣", + "atm9.quest.tools.7sword2": "AetherとUndergartenのダイヤモンドの剣", + "atm9.quest.tools.9sword1": "Exploration Modの剣", + "atm9.quest.tools.9sword2": "クラフトされた剣", + "atm9.quest.tools.12sword1": "魔法の剣", + "atm9.quest.tools.12sword2": "作られた剣", + + "atm9.quest.tools.desc.tool": "基本ツールへようこそ!\\n \\n 見たことも聞いたこともないツールを手に入れて、それが他のツールとどう違うのか知りたくなったことはありませんか?このクエストはまさにそんなあなたにぴったりです!\\n \\n (剣は基本ダメージでソートされています。アップグレード可能な剣や、さらにダメージを与えるために使われる剣は含まれていません)\\n \\n (これを棺桶リストとして使わないでください。すべてのツールや武器を見つけるのは99%あなたを狂わせるでしょう。)", + "atm9.quest.tools.desc.tier1": "&9ティア 1&r 収穫レベルは最も低いツルハシレベルで、ツルハシが必要です。どのツルハシでもこれらを採掘できます。ティア 1のアイテムには、石、かまど、石炭鉱石などがあります。", + "atm9.quest.tools.desc.tier2": "&fティア 2&r は石のツルハシレベルです。ほとんど鉄のアイテムを採掘するためだけに使われます。", + "atm9.quest.tools.desc.tier3": "&bティア 3&r は鉄のツルハシレベルで、ダイヤモンド、エメラルド、金などのほとんどの鉱石を採掘できます。", + "atm9.quest.tools.desc.tier4": "&5ティア 4&r はダイヤモンドツールレベルで、黒曜石やネザライトを採掘するために使われます。また、ウランやプラチナなどのモッド鉱石も含まれます。", + "atm9.quest.tools.desc.tier5": "&eティア 5&r は基本的にオールザモディウム鉱石のためだけに存在します。他に使い道があまりありません。", + "atm9.quest.tools.desc.tier6": "&dティア 6&r は最高のティアで、壊せるものは何でも採掘できます。ヴィブラニウムやアンオブタニウムも含まれます。", + + "atm9.quest.tools.subt.tier1": "&9ティア 1&r", + "atm9.quest.tools.subt.tier2": "&fティア 2&r", + "atm9.quest.tools.subt.tier3": "&bティア 3&r", + "atm9.quest.tools.subt.tier4": "&5ティア 4&r", + "atm9.quest.tools.subt.tier5": "&eティア 5&r", + "atm9.quest.tools.subt.tier6": "&dティア 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4ダメージ&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4ダメージ&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4ダメージ&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4ダメージ&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4ダメージ&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4ダメージ&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4ダメージ&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4ダメージ&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4ダメージ&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4ダメージ&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4ダメージ&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4ダメージ&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4ダメージ&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4ダメージ&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4ダメージ&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4ダメージ&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4ダメージ&r", + + + "atm9.quest.mahou.start": "Mahou Tsukaiの始まり", + "atm9.quest.mahou.mana": "あなたのMahouを育てる方法", + "atm9.quest.mahou.mortar": "すり鉢とすりこぎ", + "atm9.quest.mahou.scrolls": "移動中の呪文", + "atm9.quest.mahou.life": "生命吸収の境界", + "atm9.quest.mahou.durability": "耐久力の交換", + "atm9.quest.mahou.chronal": "時間の交換", + "atm9.quest.mahou.morgan": "モルガンを手に入れる", + "atm9.quest.mahou.emerald": "十分なMahou?たぶん!", + "atm9.quest.mahou.power": "力の統合儀式", + "atm9.quest.mahou.lake": "Mahouの湖", + "atm9.quest.mahou.caliburn": "カリバーン", + "atm9.quest.mahou.upgrading": "カリバーンをアップグレードしてモルガンをアップグレード", + "atm9.quest.mahou.warden": "モルガンを手に入れた", + "atm9.quest.mahou.genocide": "モルガンを最大限に活用", + "atm9.quest.mahou.strength": "強化の巻物", + "atm9.quest.mahou.stick": "強力な棒", + "atm9.quest.mahou.emrys": "エムリス", + "atm9.quest.mahou.sword": "強力な剣", + "atm9.quest.mahou.clarent": "クラレント", + "atm9.quest.mahou.shield": "強力な盾", + "atm9.quest.mahou.souls": "魂", + "atm9.quest.mahou.damage": "ダメージ交換の巻物", + "atm9.quest.mahou.immunity": "免疫交換の巻物", + "atm9.quest.mahou.replica": "レプリカ", + + "atm9.quest.mahou.desc.start": "Mahou Tsukaiへようこそ。まだですよ、すぐにMorganの剣を手に入れることはできません。まずはこのモッドを少しプレイしてみましょう。始めるには、ダメージを受けてください。出血効果が現れます。それが消える前に、シフトキーを押しながらMキーを押して、固体ブロック上に最初の魔法の円を置きます。", + "atm9.quest.mahou.desc.mana": "MahouはMahou Tsukaiの全ての生命源です。それを増やし、たくさん持っていないと、魔法を使ったり武器を作ったりすることができません。Mahouを使うと、あなたの限界が上がります。Mahouを使う簡単な方法は、調整されたエメラルドやダイヤモンドを使ってより多くのMahouを蓄えることです。十分なMahouを持ったら、これらの魔法を試してみましょう...", + "atm9.quest.mahou.desc.mortar": "魔法を得るためには粉末状のアイテムが必要です。粉末状のアイテムを得るには、すり鉢とすりこぎが必要です。", + "atm9.quest.mahou.desc.scrolls": "いくつかの魔法は必要な場所で使えるように巻物に入れることができます。まず、魔法の布を用意して地面に置きます。次に、同じ儀式を魔法の布の上で行います。全ての血と粉が準備できたら、魔法の布を右クリックして、バン!巻物の完成です!ただし、すべての魔法が巻物にできるわけではありませんし、材料が無駄になることもありますが、その点は責任を負いかねます。", + "atm9.quest.mahou.desc.life": "少なくとも200のMahouを手に入れたら、生命吸収の境界を作ることを考えてみましょう。その境界内でモブが死ぬたびに、10Mahouが戻ってきますが、非効率です。", + "atm9.quest.mahou.desc.durability": "または、耐久性交換を行い、強力なアイテム(ただし、ネザライトシャベル程度の耐久性に正規化されるため、チゼルは除く)を投げてみましょう。", + "atm9.quest.mahou.desc.chronal": "もう一つの選択肢はクローナル交換を使用することです。12時間Mahouを獲得し、次の12時間でそれを使います。最初のクローナル交換のサークルがMahouを使い始めたときに、二つ目のサークルを作ると、ループが成立します。", + "atm9.quest.mahou.desc.morgan": "皆さんがここにいる理由はわかります。あなたたちはモルガンの剣がほしいのでしょう。ATM Modpacksの中で最も強力な剣です。これに従えば、あなたは無敵になれます。", + "atm9.quest.mahou.desc.emerald": "調整されたダイヤモンド/エメラルドはMahouのバッテリーであり、モルガンを手に入れるためには多くのMahouが必要です。完全に調整されたエメラルドは5000Mahouのカリバーン儀式に使用できます。", + "atm9.quest.mahou.desc.power": "モルガンを手に入れるにはカリバーンが必要です。カリバーンを手に入れるには、Mahouの湖が必要です。Mahouの湖を具現するには、力の統合儀式が必要です。この儀式は他の儀式と同じように、粉末ダイヤモンド2つと粉末エメラルド1つを使って行います。ちなみに、この儀式は拠点の近くで行わないでください。儀式は湖の中央で行われます。", + "atm9.quest.mahou.desc.lake": "儀式が始まると、湖が形成されるのがわかります。これは約20x20ブロックの範囲で、濁った水で満たされます。濁った水は、空気を取りに行くのを忘れなければ、あなたを傷つけることはありません。", + "atm9.quest.mahou.desc.caliburn": "カリバーンを手に入れるにはいくつかのものが必要です。まず、Mahouの湖と5000Mahouが必要です。次に、スマイトが付与されたダイヤモンドの剣が必要です(レベルが高いほど良い)。その剣を湖に投げ入れると、湖の底でカリバーンを見つけることができます。", + "atm9.quest.mahou.desc.upgrading": "カリバーンは最初はダイヤモンドの剣と大差ないかもしれませんが、アップグレードすると、ダイヤモンドの剣はただの棒のようになります。モルガンとカリバーンはそれぞれ実際のダメージと固有の上限を持っています。固有の上限とは、増加可能な最大ダメージです。カリバーンの固有の上限を増やすには、スマイトでエンチャントしてエンダーアップグレードと一緒に湖に投げ入れます。最大上限を得るには26のエンダーアップグレードが必要です。一度アップグレードするとこれ以上アップグレードできないので、一度に全ての26を投げ入れることです。通常のダメージを増やすには、スマイトでエンチャントした後、再び湖に戻します!さらにダメージを増やすためには...", + "atm9.quest.mahou.desc.warden": "モルガンを手に入れるには、カリバーンでウォーデンを倒す必要があります。また、カリバーンの固有キャップがモルガンの固有キャップになります。頑張ってください!", + "atm9.quest.mahou.desc.genocide": "モルガンのダメージを増やす唯一の方法は、村人を倒すことです。赤ちゃん村人はさらに多くのダメージを与えます!農場が設置されているといいですね。たくさんの村人を倒した後、モルガンが最大限に強化されます。また、モルガンを持って右クリックを押し続けると、特別な攻撃が発動します。", + "atm9.quest.mahou.desc.strength": "もっと楽しいMahou Tsukaiの武器を手に入れるには、強化の巻物が必要です。それを手に入れるには、魔法の布を地面に置き、その上で強化の儀式を行い、布を拾ってください。", + "atm9.quest.mahou.desc.stick": "片手に棒を持ち、もう片手に強化の巻物を持って、右クリックを押し続けてください。", + "atm9.quest.mahou.desc.emrys": "雷の杖を手に入れるにはどうしたらいいでしょうか?強化された棒を持っている間に雷に打たれるのかな?そうだと思います!エムリスを手に入れたら、片手に持って右クリックを押し続けてください。その結果は衝撃的ですよ!", + "atm9.quest.mahou.desc.sword": "片手にダイヤモンドの剣を持ち、もう片手に強化の巻物を持って、右クリックを押し続けてください。", + "atm9.quest.mahou.desc.clarent": "強化されたダイヤモンドの剣をドラゴンの息吹のプールに入れると、クラレントを手に入れることができます!クラレントは盾と剣として機能します。右クリックを押し続けてクラレントでブロックし、ブロックした攻撃と同じダメージを与えます。", + "atm9.quest.mahou.desc.shield": "盾をオフハンドに持ち、メインハンドに強化の巻物を持って、右クリックを押し続けてください。", + "atm9.quest.mahou.desc.souls": "レプリカを手に入れるために必要な最後のものは、もちろん別の巻物です。死の神秘の目の巻物です。これにより、モブが死ぬのを見て魂を集めることができます。各死は少しの魂しか与えませんので、多くの死を見る必要があります。100の魂を集めたら、レプリカを手に入れる準備ができます。", + "atm9.quest.mahou.desc.damage": "レプリカを手に入れるために必要な巻物の一つは、ダメージ交換の巻物です。これを手に入れるには、1つの粉末鉄と2つの粉末エメラルドを使ってダメージ交換の儀式を行います。", + "atm9.quest.mahou.desc.immunity": "レプリカを手に入れるために必要な二つ目の巻物は、免疫交換の巻物です。これを手に入れるには、1つの粉末目と2つの粉末エメラルドが必要な免疫交換の儀式を行います。", + "atm9.quest.mahou.desc.replica": "これは少し複雑です。レプリカを手に入れるには、まず100の魂とダメージ交換、免疫交換を用意します。次に、強化された盾で攻撃をブロックし、そうするとレプリカを手に入れることができます。", + + + "atm9.quest.SG.SG": "Silent Gearの武器、道具、そして鎧", + "atm9.quest.SG.template": "テンプレートボード", + "atm9.quest.SG.SGTool": "あなたの最初の道具!", + "atm9.quest.SG.blueprint": "設計図用紙", + "atm9.quest.SG.book": "設計図ブック", + "atm9.quest.SG.toolrod": "ツールロッドの設計図", + "atm9.quest.SG.tip": "チップアップグレードの設計図", + "atm9.quest.SG.coating": "コーティングの設計図", + "atm9.quest.SG.grip": "グリップの設計図", + "atm9.quest.SG.binding": "バインディングの設計図", + "atm9.quest.SG.sword": "剣の設計図", + "atm9.quest.SG.dagger": "ダガーの設計図", + "atm9.quest.SG.machete": "マチェーテの設計図", + "atm9.quest.SG.katana": "カタナの設計図", + "atm9.quest.SG.spear": "槍の設計図", + "atm9.quest.SG.knife": "ナイフの設計図", + "atm9.quest.SG.arrow": "矢の設計図", + "atm9.quest.SG.fletching": "矢羽の設計図", + "atm9.quest.SG.crossbow": "クロスボウの設計図", + "atm9.quest.SG.slingshot": "スリングショットの設計図", + "atm9.quest.SG.bow": "弓の設計図", + "atm9.quest.SG.axe": "斧の設計図", + "atm9.quest.SG.pick": "つるはしの設計図", + "atm9.quest.SG.sickle": "鎌の設計図", + "atm9.quest.SG.shovel": "シャベルの設計図", + "atm9.quest.SG.excavator": "エクスカベーターの設計図", + "atm9.quest.SG.hammer": "ハンマーの設計図", + "atm9.quest.SG.paxel": "パクセルの設計図", + "atm9.quest.SG.mattock": "マトックの設計図", + "atm9.quest.SG.fish": "釣り竿の設計図", + "atm9.quest.SG.shears": "はさみの設計図", + "atm9.quest.SG.salvager": "サルベージャー", + "atm9.quest.SG.repairkit": "アイテム修理", + "atm9.quest.SG.helmet": "ヘルメットの設計図", + "atm9.quest.SG.shield": "シールドの設計図", + "atm9.quest.SG.chestplate": "チェストプレートの設計図", + "atm9.quest.SG.elytra": "エリトラの設計図", + "atm9.quest.SG.ring": "リングの設計図", + "atm9.quest.SG.leggings": "レギンスの設計図", + "atm9.quest.SG.bracelet": "ブレスレットの設計図", + "atm9.quest.SG.lining": "ライニングの設計図", + "atm9.quest.SG.boots": "ブーツの設計図", + "atm9.quest.SG.material_grader": "素材グレーダー", + "atm9.quest.SG.tier1GC": "グレーダーカタリスト ティア1", + "atm9.quest.SG.tier2GC": "グレーダーカタリスト ティア2", + "atm9.quest.SG.tier3GC": "グレーダーカタリスト ティア3", + "atm9.quest.SG.alloyer": "メタルアロイヤー", + "atm9.quest.SG.starlight_charger": "&5スターライトチャージャー", + "atm9.quest.SG.tier1SGC": "スターライトチャージャーカタリスト ティア1", + "atm9.quest.SG.tier2SGC": "スターライトチャージャーカタリスト ティア2", + "atm9.quest.SG.tier3SGC": "スターライトチャージャーカタリスト ティア3", + "atm9.quest.SG.tier1SGCPC": "スターライトチャージャーピラーキャップ ティア1", + "atm9.quest.SG.tier2SGCPC": "スターライトチャージャーピラーキャップ ティア2", + "atm9.quest.SG.tier3SGCPC": "スターライトチャージャーピラーキャップ ティア3", + + "atm9.quest.SG.desc.SG": "Silent Gearは、装備作成を簡単にするツールと防具のMODです。\\n \\n 各装備はカスタマイズ可能で、特別な特性を追加したり、移動中に修理したりできます!\\n \\n 鉄のツルハシなどのバニラツールをクラフトテーブルに置くことで、Silent Gearのツルハシに変換することもできます!", + "atm9.quest.SG.desc.template": "初期ゲームで装備作成を始めるには、最初の&9テンプレートボード&rを作成して、最初の&eテンプレート&rを作りましょう。\\n \\n テンプレートは、ツールパーツを作成するための一回限りの「設計図」です。基本的なボードを使って、&aツルハシテンプレート&rを自分で作りましょう。\\n \\n ツルハシテンプレートを3つの材料と組み合わせると、ツルハシヘッドパーツを作ることができます。\\n \\n *注: 材料はメインタイプのSilent Gear Materialツールチップを持っている必要があります。", + "atm9.quest.SG.desc.SGTool": "最初のツールを作るには、ツルハシヘッドパーツをクラフトテーブルに置きます。\\n \\n 完全なツルハシを作るには、クラフトテーブルに棒を追加するか、棒の代わりに&9ツールロッドテンプレート&rを使って独自のハンドルを作成できます。\\n \\n *注: テンプレートを検索してUキーを押し、「ギアクラフティング」タブに移動すると、ギアパーツの作り方が表示されます。", + "atm9.quest.SG.desc.blueprint": "テンプレートボードは永遠に使えません!!!\\n \\n ブループリント用紙は、使い捨てではないブループリントを作成するために使用されます。", + "atm9.quest.SG.desc.tip": "チップアップグレードは、ツールの採掘レベルを上げるために使用されます。\\n \\n 例えば、ダイヤモンド1つを持つ鉄のツルハシがあれば、ダイヤモンドチップアップグレードを作成し、ツルハシに装着することで、黒曜石を採掘できるようになり、ステータスも向上します。", + "atm9.quest.SG.desc.coating": "アイテムやツールにコーティングを施します。\\n \\n ネザライトは素晴らしいコーティング材料です。", + "atm9.quest.SG.desc.sword": "誰もが剣を愛しています。\\n \\n この設計図を使えば、基本的な剣を作ることができます!信頼できるダメージ、信頼できるスピード。", + "atm9.quest.SG.desc.dagger": "ダメージは低いですが、非常に高い攻撃速度です。ターゲットの無敵時間を短縮します。", + "atm9.quest.SG.desc.machete": "剣よりもダメージが高いですが、速度は遅いです。", + "atm9.quest.SG.desc.katana": "剣よりもわずかに速いですが、ダメージは低いです。", + "atm9.quest.SG.desc.spear": "剣よりもダメージは低いですが、リーチが長いです。", + "atm9.quest.SG.desc.knife": "ダガーよりも耐久性が高いですが、ダメージと速度は低いです。", + "atm9.quest.SG.desc.repairkit": "Silent Gearのアイテムは&9リペアキット&rを使用して修理できます。\\n \\n アイテムを修理するには、リペアキットをクラフトテーブルに置き、ツールを修理するために必要な材料をテーブルに入れます。これによりリペアキットが「充填」されます。\\n \\n ツールを修理するには、充填されたリペアキットと修理したいツールをクラフトグリッドに組み合わせます。", + "atm9.quest.SG.desc.material_grader": "この中にインゴットとグレーダーカタリストを置くと、材料にグレードが付けられます。\\n \\n グレードが高いほど、材料のステータスが良くなります。\\n \\n 最高のグレードはMAXです。", + "atm9.quest.SG.desc.alloyer": "カスタム合金を作成するために使用されます。\\n \\n Tyrian Steelを手に入れる唯一の方法でもあります!", + "atm9.quest.SG.desc.starlight_charger": "スターライトチャージャーは、材料に「スターチャージド」のエンチャントを施すことができます。\\n \\n 夜空を見ることができる中央にスターライトチャージャーを置いた構造物を建てる必要があります。スターライトパワーは夜間にのみ得られます。\\n \\n チャージャーは7x7の構造物の中央に置かれ、各角にはピラーが必要です。各ピラーには「スターライトチャージャーキャップ」が必要です。\\n \\n 材料ごとにチャージャーカタリストも必要です。", + "atm9.quest.SG.desc.tier1SGCPC": "これはスターライトチャージャー構造のためのティア1ピラーキャップです。", + "atm9.quest.SG.desc.tier2SGCPC": "これはスターライトチャージャー構造のためのティア2ピラーキャップです。", + "atm9.quest.SG.desc.tier3SGCPC": "これはスターライトチャージャー構造のためのティア3ピラーキャップです。", + + "atm9.quest.SG.subt.SG": "シンプルなツール作成", + "atm9.quest.SG.subt.SGTool": "少なくとも作り方", + "atm9.quest.SG.subt.blueprint": "設計図作成者", + "atm9.quest.SG.subt.book": "あなたのすべての設計図を保存!", + "atm9.quest.SG.subt.toolrod": "自分だけのハンドルを作成!", + "atm9.quest.SG.subt.tip": "ダイヤモンドを3つ見つけられなかった時のために。", + "atm9.quest.SG.subt.coating": "ネザライトだけではありません。", + "atm9.quest.SG.subt.grip": "グリップを手に入れよう。", + "atm9.quest.SG.subt.binding": "すべてをまとめて保持します。", + "atm9.quest.SG.subt.sword": "信頼のおける古い剣", + "atm9.quest.SG.subt.dagger": "グサッ!グサッ!", + "atm9.quest.SG.subt.machete": "太い剣", + "atm9.quest.SG.subt.katana": "内なるサムライを解き放て", + "atm9.quest.SG.subt.spear": "内なるスパルタンを解き放て", + "atm9.quest.SG.subt.knife": "グサッ。", + "atm9.quest.SG.subt.scythe": "それは芝刈り機です。", + "atm9.quest.SG.subt.excavator": "3x3掘削!", + "atm9.quest.SG.subt.hammer": "3x3採掘", + "atm9.quest.SG.subt.paxel": "オールインワンツール", + "atm9.quest.SG.subt.mattock": "多目的な鍬", + "atm9.quest.SG.subt.salvager": "アイテムをその構成要素に分解します。", + "atm9.quest.SG.subt.repairkit": "あなたの最初のリペアキット", + "atm9.quest.SG.subt.material_grader": "材料テスター", + "atm9.quest.SG.subt.alloyer": "材料を組み合わせます", + "atm9.quest.SG.subt.starlight_charger": "材料を「エンチャント」します", + + + "atm9.quest.storage.basic": "基本的なストレージ", + "atm9.quest.storage.trash": "ゴミ箱", + "atm9.quest.storage.dim": "ディメンショナルストレージ", + "atm9.quest.storage.NBT": "NBTとあなた!", + "atm9.quest.storage.ender": "エンダーストレージ", + "atm9.quest.storage.functional": "機能的なストレージ", + "atm9.quest.storage.drawer": "私の最初の引き出し", + "atm9.quest.storage.8": "&6銅アップグレード&r", + "atm9.quest.storage.16": "&eゴールドアップグレード&r", + "atm9.quest.storage.24": "&bダイヤモンドアップグレード&r", + "atm9.quest.storage.32": "&5ネザライトアップグレード&r", + "atm9.quest.storage.link": "リンキングツール", + "atm9.quest.storage.configurator": "コンフィグレーションツール", + "atm9.quest.storage.enderdrawer": "エンダードロワーズ!", + "atm9.quest.storage.controller": "ストレージコントローラー", + "atm9.quest.storage.compacting": "コンパクティングドロワー", + "atm9.quest.storage.sophisticated": "洗練されたストレージ", + "atm9.quest.storage.chest": "バニラチェスト", + "atm9.quest.storage.iron": "アイアンチェスト", + "atm9.quest.storage.gold": "&eゴールドチェスト&r", + "atm9.quest.storage.diamond": "&bダイヤモンドチェスト&r", + "atm9.quest.storage.netherite": "&5ネザライトチェスト&r", + "atm9.quest.storage.upgrade": "アップグレードベース", + "atm9.quest.storage.backpack": "バックパック", + "atm9.quest.storage.ironBP": "アイアンバックパック", + "atm9.quest.storage.goldBP": "&eゴールドバックパック&r", + "atm9.quest.storage.diamondBP": "&bダイヤモンドバックパック&r", + "atm9.quest.storage.netheriteBP": "&5ネザライトバックパック&r", + "atm9.quest.storage.upgrade_base": "アップグレードベース", + "atm9.quest.storage.PU": "ポンプアップグレード", + "atm9.quest.storage.APU": "&eアドバンスドポンプアップグレード&r", + "atm9.quest.storage.EPU": "&aエクスペリエンスポンプアップグレード&r", + "atm9.quest.storage.stack1": "スタックアップグレード ティア1", + "atm9.quest.storage.stack2": "&eスタックアップグレード ティア2&r", + "atm9.quest.storage.stack3": "&bスタックアップグレード ティア3&r", + "atm9.quest.storage.stack4": "&5スタックアップグレード ティア4&r", + "atm9.quest.storage.tank": "タンクアップグレード", + "atm9.quest.storage.battery": "バッテリーアップグレード", + "atm9.quest.storage.stonecutting": "ストーンカッターアップグレード", + "atm9.quest.storage.jukebox": "ジュークボックスアップグレード", + "atm9.quest.storage.refill": "リフィルアップグレード", + "atm9.quest.storage.inception": "インセプションアップグレード", + "atm9.quest.storage.everlasting": "エバーラスティングアップグレード", + "atm9.quest.storage.crafting": "クラフティングアップグレード", + "atm9.quest.storage.pickup": "ピックアップアップグレード", + "atm9.quest.storage.deposit": "デポジットアップグレード", + "atm9.quest.storage.filter": "フィルターアップグレード", + "atm9.quest.storage.magnet": "マグネットアップグレード", + "atm9.quest.storage.feeding": "フィーディングアップグレード", + "atm9.quest.storage.bpcompacting": "コンパクティングアップグレード", + "atm9.quest.storage.Apickup": "&eアドバンスドピックアップアップグレード&r", + "atm9.quest.storage.Adeposit": "&eアドバンスドデポジットアップグレード&r", + "atm9.quest.storage.Afilter": "&eアドバンスドフィルターアップグレード&r", + "atm9.quest.storage.Amagnet": "&eアドバンスドマグネットアップグレード&r", + "atm9.quest.storage.Afeeding": "&eアドバンスドフィーディングアップグレード&r", + "atm9.quest.storage.Acompacting": "&eアドバンスドコンパクティングアップグレード&r", + "atm9.quest.storage.smoking": "スモーキングアップグレード", + "atm9.quest.storage.blasting": "ブラスティングアップグレード", + "atm9.quest.storage.smelting": "スメルティングアップグレード", + "atm9.quest.storage.tool": "ツールスワッパーアップグレード", + "atm9.quest.storage.void": "ボイドアップグレード", + "atm9.quest.storage.restock": "リストックアップグレード", + "atm9.quest.storage.Asmoking": "&eオートスモーキングアップグレード&r", + "atm9.quest.storage.Ablasting": "&eオートブラスティングアップグレード&r", + "atm9.quest.storage.Asmelting": "&eオートスメルティングアップグレード&r", + "atm9.quest.storage.Atool": "&eアドバンスドツールスワッパーアップグレード&r", + "atm9.quest.storage.Avoid": "&eアドバンスドボイドアップグレード&r", + "atm9.quest.storage.Arestock": "&eアドバンスドリストックアップグレード&r", + + "atm9.quest.storage.desc.basic": "基本的なストレージチャプターへようこそ! \\n \\n 電力を使わずにアイテムを保存する基本的な方法や、あなたのストレージニーズに役立つアイテムがここにあります!", + "atm9.quest.storage.desc.trash": "不要なアイテム、液体、電力を破壊する方法。", + "atm9.quest.storage.desc.NBT": "&9Refined Storage&rや&9Applied Energistics 2&rを使用して仮想ストレージを作成しようとしていますか? \\n \\n これらはどちらもストレージをアップグレードする素晴らしい方法ですが、&eNBTアイテム&rとそれらを最適に保存する方法について話すことが重要です。 \\n \\n NBTアイテムは、追加のタグが付けられたアイテムです。エンチャントされたアイテム、耐久性のあるアイテム、Apotheosisの宝石...これらはすべてNBTタグが付けられたアイテムです。そのため、通常はスタックされません。 \\n \\n これらをRSやAE2のようなストレージシステムに多く保存すると、セーブやサーバーに問題を引き起こす可能性があります。 \\n \\n そのため、これらはチェストやバッグに保存するのが最善です!", + "atm9.quest.storage.desc.ender": "ディメンションを超えて機能するチェスト。 \\n \\n セキュリティのために色分けが可能です!(望む染料でブロックを右クリックしてください)。 \\n \\n *注意: 他の誰かがあなたの色の組み合わせを使用すると、内容物を取得できます!", + "atm9.quest.storage.desc.functional": "Functional Storageは、同じアイテムのスタックを保存するためのMODです。 \\n \\n これは、丸石や土などのアイテムに便利です。", + "atm9.quest.storage.desc.drawer": "1x1のドロワーを自分で作りましょう。このアイテムは1つのアイテムの多くのスタックを保持できます。", + "atm9.quest.storage.desc.link": "ドロワーをコントローラーにリンクし、エンダードロワーを接続するために使用されます。 \\n \\n ドロワーをコントローラーにリンクするには、コントローラーブロックを右クリックして設定を開始します。ドロワーを右クリックすると、ネットワークに追加されます。 \\n \\n ツールを持っていると、コントローラーに接続されているドロワーが表示されます。", + "atm9.quest.storage.desc.configurator": "コンフィグレーションツールは、ドロワーが中にあるアイテムを記憶するようにロックするために使用されます。 \\n \\n これは、ドロワーから引き出しやプッシュを設定するシステムを構築する際に便利です。ロックされたドロワーは、ロックされたアイテムを置き換えません!", + "atm9.quest.storage.desc.enderdrawer": "&aリンキングツール&rを使用して、2つのエンダードロワーの内容を同期させることができます。 \\n \\n これはエンダーチェストのように機能しますが、ドロワー用です。 \\n \\n リンクするには、最初のエンダードロワーを&aリンキングツール&rで右クリックし、次に2つ目のエンダードロワーを左クリックして同期します。", + "atm9.quest.storage.desc.controller": "設置され、&aリンキングツール&rで他のドロワーに接続されると、このブロックは「ハブ」として機能します。 \\n \\n これをダブル右クリックすると、ストレージドロワーズ「ネットワーク」内のすべてのアイテムがあなたのインベントリから引き出されます。", + "atm9.quest.storage.desc.compacting": "このアイテムは、内部に置かれたアイテムをそのナゲットまたはブロック形式に変換することができます。 \\n \\n 例えば、これに鉄インゴットを置くと、9つのナゲットを引き出すことができ、またはもっと鉄が置かれると、それを鉄ブロックに変換します。", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Chestsは、金属でチェストをアップグレードしてストレージを増やすことができます!また、チェストの機能を増やすためにアップグレードフィルターを追加することもできます。 \\n \\n もうバニラのダブルチェストルームは必要ありません!", + "atm9.quest.storage.desc.chest": "バニラチェストと同じですが、ストレージアップグレード用のスロットがあります!", + "atm9.quest.storage.desc.iron": "*注意: 既に設置されたバニラチェストをアイアン・ソフィスティケイテッド・チェストにアップグレードするには、まず「ベーシック・ティア・アップグレード」でチェストを変換する必要があります。", + "atm9.quest.storage.desc.netherite": "さらに多くのストレージとアップグレードスロットがあります。", + "atm9.quest.storage.desc.upgrade": "このクエストセクション全体がフィルターアップグレードで覆われるのを防ぐために、ソフィスティケイテッド・バックパックのアップグレードをご覧ください。\\n \\n ソフィスティケイテッド・ストレージと同等のものを作る必要がありますが、機能はほぼ同じです。", + "atm9.quest.storage.desc.backpack": "ソフィスティケイテッド・バックパックは、アップグレード可能で、フィルターを使用して便利な機能を追加できるバックパックを提供します!", + "atm9.quest.storage.desc.upgrade_base": "バックパックフィルターアップグレードを作るためにこれらが必要になります。", + + "atm9.quest.storage.subt.trash": "余分なものを処分しよう", + "atm9.quest.storage.subt.functional": "ストレージドロワーの親戚", + "atm9.quest.storage.subt.drawer": "積み重ねの極み", + "atm9.quest.storage.subt.8": "x8 ストレージアップグレード", + "atm9.quest.storage.subt.16": "x16 ストレージアップグレード", + "atm9.quest.storage.subt.24": "x24 ストレージアップグレード", + "atm9.quest.storage.subt.32": "x32 ストレージアップグレード", + "atm9.quest.storage.subt.enderdrawer": "ディメンショナルドロワー...と言ってもいいかな。", + "atm9.quest.storage.subt.controller": "ドロワーの頭脳", + "atm9.quest.storage.subt.compacting": "自動でブロックに変換", + "atm9.quest.storage.subt.sophisticated": "アップグレード可能なチェスト!", + "atm9.quest.storage.subt.chest": "最初のチェスト", + "atm9.quest.storage.subt.iron": "2つ分のサイズのチェスト", + "atm9.quest.storage.subt.gold": "もっとたくさんのスペース", + "atm9.quest.storage.subt.diamond": "さらにたくさんのスペース", + "atm9.quest.storage.subt.netherite": "とても広いスペース!", + "atm9.quest.storage.subt.upgrade": "チェストのユーティリティ", + "atm9.quest.storage.subt.backpack": "洗練されたバックパック", + "atm9.quest.storage.subt.ironBP": "最初のアップグレード", + "atm9.quest.storage.subt.upgrade_base": "バックパックフィルターの基礎", + "atm9.quest.storage.subt.PU": "タンクアップグレードから液体を汲み上げる機能を追加", + "atm9.quest.storage.subt.stack1": "バックパックのスタックサイズを増加", + "atm9.quest.storage.subt.tank": "バックパックにタンクを追加", + "atm9.quest.storage.subt.battery": "バックパックにバッテリーを追加", + "atm9.quest.storage.subt.stonecutting": "バックパックにストーンカッティングGUIを追加", + "atm9.quest.storage.subt.jukebox": "さあ、音楽を楽しもう", + "atm9.quest.storage.subt.refill": "バックパックのアイテムでインベントリを補充", + "atm9.quest.storage.subt.inception": "バックパックの中にバックパックを入れる", + "atm9.quest.storage.subt.everlasting": "バックパックは壊れない", + "atm9.quest.storage.subt.crafting": "バックパックにクラフティングテーブルGUIを追加", + "atm9.quest.storage.subt.pickup": "バックパックでアイテムを拾う", + "atm9.quest.storage.subt.deposit": "バックパックを空にする", + "atm9.quest.storage.subt.filter": "バックパックにフィルターを追加", + "atm9.quest.storage.subt.magnet": "バックパックにアイテムを引き寄せる", + "atm9.quest.storage.subt.feeding": "バックパックの食べ物で自動的に食事", + "atm9.quest.storage.subt.bpcompacting": "バックパック内のアイテムを2x2レシピで圧縮", + "atm9.quest.storage.subt.Apickup": "さらに多くのフィルタリングオプション", + "atm9.quest.storage.subt.Acompacting": "バックパック内のアイテムを3x3レシピで圧縮", + "atm9.quest.storage.subt.smoking": "バックパックにスモーカーGUIを追加", + "atm9.quest.storage.subt.blasting": "バックパックにブラスティングGUIを追加", + "atm9.quest.storage.subt.smelting": "バックパックに精錬タブを追加", + "atm9.quest.storage.subt.tool": "見ているブロックに最適なツールに自動で切り替え", + "atm9.quest.storage.subt.void": "バックパック内で自動削除したいアイテムのフィルターを追加", + "atm9.quest.storage.subt.restock": "補充完了", + "atm9.quest.storage.subt.Asmelting": "バックパック内のアイテムを自動で精錬", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "クォーツレンチ", + "atm9.quest.ae2.first": "まずは基本から", + "atm9.quest.ae2.energy_acceptor": "エネルギーアクセプター", + "atm9.quest.ae2.energy_cell": "エネルギーセル", + "atm9.quest.ae2.energy_card": "エネルギーカード", + "atm9.quest.ae2.meteorite": "隕石ハンティング", + "atm9.quest.ae2.processors": "プロセッサー", + "atm9.quest.ae2.terminals": "ターミナル", + "atm9.quest.ae2.network": "ネットワークツール", + "atm9.quest.ae2.fluix": "フルーシュの水晶", + "atm9.quest.ae2.cables": "基本ケーブリング", + "atm9.quest.ae2.anchor": "ケーブルアンカー", + "atm9.quest.ae2.advanced_cabling": "高度なケーブリング", + "atm9.quest.ae2.coloring": "カラーアプリケーター", + "atm9.quest.ae2.channels": "チャンネルについての前書き", + "atm9.quest.ae2.ME_controller": "ME コントローラー", + "atm9.quest.ae2.storage": "ストレージ", + "atm9.quest.ae2.MEIOPort": "ME IO ポート", + "atm9.quest.ae2.workbench": "セルワークベンチ", + "atm9.quest.ae2.equal_card": "等分配カード", + "atm9.quest.ae2.overflow_card": "オーバーフロー破壊カード", + "atm9.quest.ae2.1k": "最初のストレージセルを作成", + "atm9.quest.ae2.4k": "4k ストレージコンポーネント", + "atm9.quest.ae2.16k": "16k ストレージコンポーネント", + "atm9.quest.ae2.64k": "64k ストレージコンポーネント", + "atm9.quest.ae2.256k": "256k ストレージコンポーネント", + "atm9.quest.ae2.1m": "1M ストレージコンポーネント", + "atm9.quest.ae2.4m": "4M ストレージコンポーネント", + "atm9.quest.ae2.16m": "16M ストレージコンポーネント", + "atm9.quest.ae2.64m": "64M ストレージコンポーネント", + "atm9.quest.ae2.256": "256M ストレージコンポーネント", + "atm9.quest.ae2.item_storage": "アイテムストレージ", + "atm9.quest.ae2.more_items": "大量アイテムストレージ", + "atm9.quest.ae2.fluid": "液体ストレージ", + "atm9.quest.ae2.portable": "ポータブルストレージ", + "atm9.quest.ae2.weapons": "武器...?", + "atm9.quest.ae2.autocrafting": "自動クラフティング", + "atm9.quest.ae2.growth": "成長加速器", + "atm9.quest.ae2.patterns": "パターン", + "atm9.quest.ae2.assembler": "分子アセンブラー", + "atm9.quest.ae2.acceleratiion": "加速カード", + "atm9.quest.ae2.MElevel": "ME レベルエミッター", + "atm9.quest.ae2.redstoneME": "レッドストーン制御ME", + "atm9.quest.ae2.crafting": "クラフティングカード", + "atm9.quest.ae2.crafting_storage": "クラフティングストレージ", + "atm9.quest.ae2.crafting_coprocessor": "クラフティング共同プロセッサ", + "atm9.quest.ae2.crafting_monitor": "クラフティングモニター", + "atm9.quest.ae2.IO": "IO", + "atm9.quest.ae2.import_bus": "ME インポートバス", + "atm9.quest.ae2.annhilation_plane": "ME 消滅平面体", + "atm9.quest.ae2.storage_bus": "ME ストレージバス", + "atm9.quest.ae2.capacity": "容量カード", + "atm9.quest.ae2.cards": "ざっくりとした説明。", + "atm9.quest.ae2.export_bus": "ME エクスポートバス", + "atm9.quest.ae2.formation_plane": "ME フォーメーションプレーン", + "atm9.quest.ae2.P2P": "P2P トンネル", + "atm9.quest.ae2.memory": "メモリーカード", + "atm9.quest.ae2.fiber": "言い忘れたこと", + "atm9.quest.ae2.spatial": "空間IO", + "atm9.quest.ae2.pylon": "空間パイロン", + "atm9.quest.ae2.SSC": "空間ストレージセル", + "atm9.quest.ae2.Sanchor": "空間アンカー", + "atm9.quest.ae2.wireless_AP": "ME ワイヤレスアクセスポイント", + "atm9.quest.ae2.wireless_terminal": "ワイヤレスターミナル", + "atm9.quest.ae2.ininfity": "AEインフィニティブースター", + "atm9.quest.ae2.matter": "凝縮マター", + "atm9.quest.ae2.antimatter": "超凝縮マター", + "atm9.quest.ae2.quantum": "量子ネットワークブリッジ", + + "atm9.quest.ae2.desc.AE2": "&lようこそ &bApplied Energistics 2&fへ! \\n \\n Applied Energistics 2(略称&oAE2&r)は、非常に効率的なストレージと、モッド入りMinecraft体験を初期からエンドゲームまで大幅に拡張するための自動化機能を提供する、多用途な&bデジタルストレージ&fMODです。 \\n \\n AE2を始めるには、MODにとって重要なリソースである&bCertus Quartz&fを採掘する必要があります。アメジストと同様に、Certus Quartzクリスタルを採掘してCertus Quartzの&eダスト&fと&eクリスタル&fを手に入れることができます。 \\n \\n AE2についての詳細は、", + "atm9.quest.ae2.desc.wrench": "&bQuartz Wrench&fは、他の通常の技術MODのレンチと同じ機能を持っています。右クリックするとブロックやデバイスを回転させ、スニークしながら右クリックすると分解します。 \\n \\n AE2のレンチには、certusとnether quartzの二つのバリエーションがあります。", + "atm9.quest.ae2.desc.first": "AE2を始めるために最初に必要な二つのアイテムは、&bCharger&fと&bInscriber&fです。 \\n \\n 電力を供給された&bCharger&fは、&eCertus Quartzクリスタル&rを充電し、これらの&e充電されたCertusクリスタル&rを使って、MODのもう一つの重要なリソースである&eフルーシュ&fの生産に使用できます。また、電力を蓄える任意のアイテムを充電するためにも使用できます。 \\n \\n &bInscriber&fは、AE2の様々なクォーツクリスタルをそのダスト形態に変えることができますが、より重要なのは特別な&eプリント回路&fと&eプロセッサ&fを製造するために使用されることです。次のクエストでより明確になります。", + "atm9.quest.ae2.desc.energy_acceptor": "インスクライバーやチャージャーは元々RF/FEを受け入れますが、MEネットワークの大部分はAEと呼ばれる専用の電力システムを使用しています。\\n \\n RF/FEは2:1の比率でAEに変換でき、MEコントローラーを通じて直接、またはネットワークの任意の部分に接続可能な&bエネルギーアクセプター&fを通じて変換できます。", + "atm9.quest.ae2.desc.energy_cell": "デフォルトでは、MEコントローラーがないMEネットワークは800AEの内部バッファのみを持っていますが、コントローラーはブロックごとに追加で8kAEを提供します。十分に大きなネットワークでは、これが不十分であり、接続されたデバイスの電力を回復しようとする際にネットワークが断続的に停止する可能性があります。\\n \\n &bエネルギーセル&fはMEネットワークがはるかに多くのエネルギーを保持できるようにし、通常のエネルギーセルごとに200kAE、&bME高密度&fエネルギーセルごとに1.6MAEを追加します。これらはネットワーク内のどこにでも配置して、エネルギーバッファを増やすことができます。", + "atm9.quest.ae2.desc.energy_card": "&bエネルギーカード&fは、ポータブルセルやワイヤレスターミナル(後で説明)などのほとんどの充電可能デバイスに適用でき、&oその&rエネルギーバッファを増加させることができます。", + "atm9.quest.ae2.desc.meteorite": "さあ、&eメテオライト&fを探しに行きましょう。これには&bスカイストーン&fが含まれています。メテオライトは地表または地下に存在し、その中心には&bミステリアスキューブ&fがあります。\\n \\n このキューブには、AE2の特別なクラフティングコンポーネントを作るためにインスクライバーで使用されるさまざまな&eプレス&fがすべて含まれています。\\n \\n メテオライトを見つける最も簡単な方法は、チャージャーの中にコンパスを置いて&eメテオライトコンパス&fを作ることです。", + "atm9.quest.ae2.desc.processors": "必要な&eインスクライバープレス&r一式を手に入れたら、&eプロセッサー&fの製作を始めましょう。これらはME接続デバイスの大部分を作るために使われる重要なクラフト材料です。", + "atm9.quest.ae2.desc.terminals": "&eターミナル&fはMEネットワークの内容にアクセスするためのデバイスです。標準の&eMEターミナル&fは、ネットワーク内のすべてを大きなグリッドとして表示し、まるで一つのインベントリのようにアイテムを取り出したり入れたりすることができます。\\n \\n &eMEクラフティングターミナル&fはMEターミナルの拡張版で、内蔵されたクラフティンググリッドを提供し、ネットワーク内の任意のアイテムを使用して便利にクラフトすることができます。", + "atm9.quest.ae2.desc.network": "&bネットワークツール&fはAE2で非常に重要なツールで、全体の電力消費やストレージなど、ネットワークのさまざまな詳細を画面上に表示するために使用されます。\\n \\n さらに、アップグレードカードを保持するための小さなインベントリも提供し、アップグレード可能なデバイスの画面を見ているときに簡単に交換できます。ただし、通常のレンチのようにMEネットワークに接続されたブロックを回転させることはできず、しゃがんでいるときにのみそれらを分解できます。", + "atm9.quest.ae2.desc.fluix": "おそらく次に必要となる最も重要な資源は&eフルーシュ&fで、AE2のほとんどのデバイスで使用され、MEネットワーク内のすべてのケーブルを作る基盤となります。\\n \\n これを大量生産する方法は、&eネザークォーツ&f、&e&oチャージ済み&r&eケルタスクォーツ&r、&eレッドストーン&fを水の中に投げ入れて&bフルーシュの水晶&fを作ることです。これにより得られる&eフルーシュの水晶&rをインスクライバーで粉にすることができます。", + "atm9.quest.ae2.desc.cables": "MEネットワークの大部分を接続するためには、いくつかのケーブルが必要です。&eMEガラスケーブル&fは最も基本的なケーブルの一つで、他の種類のケーブルを作る最初のステップとして、これを作り続けることになります。\\n \\n ガラスケーブルとその&eカバー付き&fの対応品は、一つのケーブルセクションに最大8チャンネルを運ぶことができます。ガラスケーブルとは異なり、カバー付きケーブルはさらに&e密集&fカバー付きケーブルに加工することができ、最大32チャンネルを運ぶことが可能です。ただし、バスや端末などのほとんどの「マルチパート」デバイスは密集ケーブルに直接接続することはできず、代わりに通常幅のケーブルを使用して接続を形成する必要があります。\\n \\n すべてのケーブルは染料と一緒にクラフトすることで色を付けることができます。無色の('フルーシュ')ケーブルは他のどの色のケーブルとも接続することができますが、それ以外の異なる色のケーブルは互いに接続することはありません。", + "atm9.quest.ae2.desc.anchor": "&bクォーツカッティングナイフ&fは、レンチと同様にネザークォーツとセルタスクォーツの両方のバリエーションがあり、手元にあると便利なクラフトツールです。\\n \\n ケーブルは色を付ける必要なく、&bケーブルアンカー&fを間に取り付けることで分離することができ、このナイフを使用して最大50回までクラフト可能です。\\n \\n ケーブルアンカーは、&bケーブルファサード&fの製作にも使用でき、壁の中にケーブルを隠すために任意のブロックの表面で覆うことができます。ファサードのレシピはJEIで隠されていますが、通常のブロックを取り、クラフトグリッドで4つのケーブルアンカーで囲むことで製作できます。\\n \\n アンカーの製作以外にも、カッティングナイフにはもう一つの用途があります:ナイフで右クリックすると、&bインスクライバー名前プレス&fを製作できる小さなGUIが開きます。名前を与えられたこれらのプレスは、インスクライバー内で任意の入力アイテムにプレスの名前を付けるために使用できます。これらのプレスを2つ組み合わせると、上のプレスの名前に続いて下のプレスの名前でアイテムを名付けることができます。", + "atm9.quest.ae2.desc.advanced_cabling": "&bMEスマートケーブル&fと&bME高密度スマートケーブル&fは、チャンネル分配においてカバーされたケーブルと同様に機能しますが、使用しているチャンネルの数をケーブルに沿った色付きの線として視覚的に表示します。", + "atm9.quest.ae2.desc.coloring": "&bカラーアプリケーター&fは、ケーブルに色を塗るための充電可能なツールです。これは特殊な&eストレージセル&fとして機能し、バニラの染料や特定の色の&epaint balls&f、そしてケーブルの色を洗い流してフルーシュバリアントに戻すための&esnowballs&fを装填することができます。\\n \\n ケーブルに色を塗る際には、内蔵バッテリーから100AEのエネルギーを使用し、一回の充電で合計3400のケーブルセグメントに色を塗ることができます。", + "atm9.quest.ae2.desc.channels": "Applied Energistics 2では、すべてのMEネットワークには利用可能な&echannels&f(チャンネル)があり、これはネットワーク全体にどれだけのデバイスが接続できるかを意味します。\\n \\n 一般的に、MEデータを直接扱い(ネットワーク内にアイテムを保存)、何らかの形でI/Oを行うデバイスはチャンネルを占有します。ただし、ネットワークの内部電力を管理するだけのコンポーネント、例えば&eエネルギーセル&fや&eインスクライバー&fは、チャンネルを占有&bしません&r。\\n \\n &bMEコントローラー&fがないネットワークは「アドホック」ネットワークと呼ばれ、最大8チャンネルのみをサポートします。", + "atm9.quest.ae2.desc.ME_controller": "&bMEコントローラー&fは、大規模なMEネットワークにとって最後のピースです。\\n \\n コントローラーは、通常のアドホックネットワークの8チャンネルよりもはるかに多くのチャンネルをMEネットワークに供給し、ブロックの各面から32チャンネルを提供し、合計で216チャンネルを提供します。\\n \\n ただし、これは単一ブロックのコントローラーの場合で、MEコントローラーは実際にはマルチブロック構造です。コントローラーは最大7x7x7ブロックのサイズになり、その最大サイズ内で自由形式の配置が可能です。各個別のブロックは、同じ平面に沿って4つの他のブロックに囲まれていない限り、独自のチャンネルセットを提供することができます。\\n \\n MEネットワークには、一度に1つのマルチブロックコントローラーしか含めることができません。ネットワークの別の部分に複数のコントローラーを接続しようとすると、競合が発生し、ネットワーク全体がシャットダウンします。", + "atm9.quest.ae2.desc.storage": "Applied Energistics 2の最も重要な側面の一つは、デジタル&eストレージセル&fを使用したストレージシステムです。これらのセルは、単一のセル用の&eMEチェスト&rまたは複数のセル用の&eMEドライブ&rを通じてアクセスできます。\\n \\n &bMEチェスト&fは一度に1つのセルを保持し、同じネットワーク上の他の端末から読み書きが可能です。MEチェスト自体も、その中に含まれるセルにのみアクセスする特定の端末画面を上部に提供します。\\n \\n &bMEドライブ&fは、1つのブロックと1つのMEチャンネルのスペースに最大10個の異なるストレージセルを保持できます。ただし、自身の端末画面は提供されておらず、ネットワーク上の他の外部端末がストレージアクセスのために必要となります。", + "atm9.quest.ae2.desc.MEIOPort": "&bME IOポート&fは、MEネットワークのストレージの内容をMEセルや外部コンテナなどの異なるストレージメディア間で迅速に再配置することを可能にします。\\n \\n 左側の入力スロットにセルが挿入されると、IOポートは他のMEストレージにセルを空にするか、(理想的にはパーティションされた)セルに他のストレージから特定のアイテムを詰め込むかを切り替えることができます。", + "atm9.quest.ae2.desc.workbench": "&bセルワークベンチ&fは、セルを特定のアイテムを保持するように「パーティション」することを可能にし、ホワイトリストフィルターを設定します。また、インバーターカードなどの特定のアップグレードカードでセルをアップグレードし、前述のホワイトリストをブラックリストに設定することもできます。\\n \\n ワークベンチを通じて、セルに高いまたは低い「優先度」を設定することもできます。つまり、他の優先度の高いセルがいっぱいになるまで、特定のアイテムを最初に受け取るようにセルを設定するか、または待機させることができます。", + "atm9.quest.ae2.desc.equal_card": "&b等分配カード&fは、ストレージセルのアップグレードで、任意の個別のタイプによって取り込まれるアイテムの特定量を事前に割り当てます。\\n \\n この振る舞いは、機能的なストレージ引き出しのようなもので、各コンパートメントが一定数のスタックを保持し、一つのコンパートメントから他のコンパートメントにアイテムが漏れ出し、他の種類のアイテムを押し出すことを防ぎます。", + "atm9.quest.ae2.desc.overflow_card": "この振る舞いは、機能的なストレージ引き出しのようなもので、各コンパートメントが一定数のスタックを保持し、一つのコンパートメントから他のコンパートメントにアイテムが漏れ出し、他の種類のアイテムを押し出すことを防ぎます。", + "atm9.quest.ae2.desc.1k": "各個別のセルは、そのセルが作られた&ecomponent&fによって決定される特定の容量を持っています。\\n \\n コンポーネントの最初は、&b1k MEストレージコンポーネント&fで、与えられたセルに&e1024&f 'バイト'のストレージを提供します。詳細は後ほど。", + "atm9.quest.ae2.desc.4k": "ストレージコンポーネントの第二段階で、&e4096&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.16k": "ストレージコンポーネントの第三段階で、&e16384&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.64k": "ストレージコンポーネントの第四段階で、&e65536&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.256k": "AE2標準のストレージコンポーネントの第五段階で最後の段階で、&e262144&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.1m": "大規模なMODパックをプレイしていると、最高標準のストレージセルでも、蓄積されるアイテムやリソースの量に対応できなくなる時があります。\\n \\n ここで&dMEGAセル&fアドオンが登場し、利用可能なストレージの段階をメガバイト領域に拡張します。これらの新しい段階の最初は、&b1M MEGAストレージコンポーネント&fによって提供され、1024 &okilo&rバイト、または&e1048576&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.4m": "MEGAストレージコンポーネントの第二段階で、&e4194304&f (4096k) バイトのストレージを提供します。", + "atm9.quest.ae2.desc.16m": "MEGAストレージコンポーネントの第三段階で、&e16777216&f (16384k) バイトのストレージを提供します。", + "atm9.quest.ae2.desc.64m": "MEGAストレージコンポーネントの第四段階で、&e67108864&f (65536k) バイトのストレージを提供します。", + "atm9.quest.ae2.desc.256": "MEGAストレージコンポーネントの第五段階で最後の段階、&e268435456&f (262144k) バイトのストレージを提供します。", + "atm9.quest.ae2.desc.item_storage": "1k ストレージコンポーネントを使って、デジタルアイテムストレージシステムの始まりとなる1k MEアイテムストレージセルを自分で作成できます。アイテム用のストレージをたくさん作りたくなるでしょうから、いくつかの&bMEアイテムストレージセル&fを作成することになるでしょう。\\n \\n MEアイテムストレージセルは、最大63種類のアイテムを保持できます。セルに新しいアイテムタイプを追加すると、ストレージセルの総容量の一部を占めます。既に存在するタイプごとに、1 'バイト'はその同じタイプの8アイテムに相当します。\\n \\n 例えば、1kアイテムストレージセルに丸石のみが含まれている場合、最大で8128個の丸石(8*1024b - 8b/タイプ * 1タイプ)を保持できます。\\n \\n セルが空の場合、手に持って空中でスニーク右クリックすることで、それぞれのコンポーネントとハウジングに分解して再利用することができます。", + "atm9.quest.ae2.desc.more_items": "DISK以外にも、ネザライトを使ってDISKの完全な反対物を作ることができます。\\n \\n &dMEGAセル&fは特別な&bバルクアイテムストレージセル&fを提供し、セルごとに保管できるアイテムタイプは&Oone&rに限られますが、そのアイテムタイプの数は実質的に&O&l無限&r*です。アイテムタイプを受け入れる前に、セルワークベンチを使用して事前にフィルタリングする必要があります。\\n \\n *&o技術的には 'max long'です。知っている人は知っています。&r", + "atm9.quest.ae2.desc.fluid": "アイテムだけでなく、液体もMEセルで保管できます。&bME液体ストレージセル&fは、水、溶岩、さまざまなMODのオイルや燃料などを保管できます。\\n \\n すべてのストレージセルは、保管するものに関係なく、ハウジングのみが異なり、アイテムセルと液体セルは同じ種類のストレージコンポーネントを使用して作成されます。\\n \\n 液体の場合、1バイトは8バケツ(8000mb)に相当します。", + "atm9.quest.ae2.desc.portable": "&bポータブルセル&fは、通常のセルと同様に機能し、チェストやドライブに挿入して適宜充填することができます。\\n \\n しかし、通常のセルとは異なり、セルアイテム自体を介してその内容にアクセスすることもできます。これは、デジタルME風のバックパックのようなものです。", + "atm9.quest.ae2.desc.weapons": "これらの最後の三つのアイテムは、AE2によって提供されるいくつかの追加のおもちゃであり、これらのクエストツリーのいずれにも必ずしも当てはまりません。\\n \\n &bチャージドスタッフ&fは単なるシンプルな動力スタッフで、1回のヒットで3ハートのダメージを与え、300AEを消費します。また、1.9以前の戦闘メカニクスを使用しており、このスタッフでクリック連打が可能です。\\n \\n &bエントロピー操作器&fは、世界の特定のブロックに&oused&r使用すると、その場で溶解させます。例えば、砂をガラスに、金属鉱石を金属インゴットに変えます。それ以外の場合は、単にブロックに火をつけます。\\n \\n 最後に、&bマターキャノン&fは、カラーアプリケーターと同様に、'弾薬'アイテムを保持する専用のセルとして機能し、物質ボールや鉄/金のナゲットなどを発射してモブにダメージを与えたり、ブロックを破壊したりします。マターキャノンの重い'弾薬'物質ボールは、&bペイントボール&fに置き換えることができ、発射されたブロックの面にペイントの飛沫効果を適用します。&bルーメンペイントボール&fは、マターキャノン専用のペイントボールのバリアントで、世界に存在すると光を放つペイントの飛沫も与えます。", + "atm9.quest.ae2.desc.autocrafting": "ストレージは素晴らしいですが、原材料が溜まっていて手動で加工やクラフトをしなければならない場合、ストレージシステムがどれほど良いものか?\\n \\n AE2の&e自動クラフト&fシステムは、&bMEパターンプロバイダー&fから始まります。パターンプロバイダーは、入力アイテムを特定の出力に変えるレシピを保持する&bパターン&f(次のクエストで説明)を保持します。1つのプロバイダーには最大9つのパターンが収まります。\\n \\n ベース全体に複数のパターンプロバイダーを使用することが多いため、&bパターンアクセス端末&fを使用して、広範なMEネットワーク上のすべてのプロバイダーの内容にリモートでアクセスすることが便利です。", + "atm9.quest.ae2.desc.growth": "当然のことながら、AE2はクリスタルの成長を劇的に加速する方法を提供します。\\n \\n これらを芽生えるクリスタルの周りに配置し、電力を供給し、クリスタルの成長を見守りましょう!", + "atm9.quest.ae2.desc.patterns": "&bパターン&fは、パターンプロバイダーによって実行されるエンコードされたレシピを保持します。レシピをパターンにエンコードするには、&bMEパターンエンコーディング端末&fを使用する必要があります。\\n \\n パターンは、通常の&eクラフト&fレシピを保持するように設定することも、より一般的な'&e処理&f'レシピを保持するように設定することもできます。後者の場合、入力アイテムはプロバイダーから他の機械ブロックや専門の処理プラントに送り出されます。", + "atm9.quest.ae2.desc.assembler": "&b分子アセンブラー&fは、AE2の自動クラフトテーブルに相当し、すべての&eクラフト&fパターンジョブを実行するために必要です。\\n \\n 分子アセンブラーは、他のMEデバイスに電力とチャンネルを転送することができますが、自体はチャンネルを使用しません。1つのパターンプロバイダーに最大6台のMAを接続して、並行してより多くのクラフトを行うことができます。\\n \\n MAはそれぞれ、単一のクラフトパターン用の専用スロットを持っており、電力が供給されている場合は単独で機能します。この方法で運用される場合、MAに挿入された一致するアイテムは自動的にパターンの結果にクラフトされます。", + "atm9.quest.ae2.desc.acceleration": "&b加速カード&fは、アップグレードされたデバイスに応じて、デバイスの動作速度を上げるか、一度に複数の操作を行うことを可能にします。\\n \\n &e分子アセンブラー&fの場合、カード5枚をフルセットで使用すると、MAがクラフトを完了するのにかかる時間が1秒(カードなし)から1&otick&rに短縮されます。", + "atm9.quest.ae2.desc.MElevel": "&bMEレベルエミッター&fは、特定のアイテムとその数量に応じて設定されると、そのアイテムがネットワーク内で指定された数量を下回る、上回る、または等しい場合にレッドストーン信号を発信します。\\n \\n 例えば、特定のリソースが指定された最小量を下回ったときに自動的に特定の機械をレッドストーンでオンにして自動クラフトするために使用できます。", + "atm9.quest.ae2.desc.redstoneME": "個々のMEデバイスもレッドストーン信号に応答するように設定できます。&bレッドストーンカード&fをアップグレードすると、デバイスはレッドストーンで動力を供給されたときにのみ動作するように設定できます。\\n \\n この動作は、&bMEトグルバス&fを使用することで、MEネットワークの&osections&r全体にも適用できます。これにより、バスの反対側にあるネットワークのセクションがレッドストーンで動力を供給されたときにのみオンラインになり、&einverted&fトグルバスを使用する場合はオフラインになります。", + "atm9.quest.ae2.desc.crafting": "インターフェースやエクスポートバスなどの対応デバイスにアップグレードとして適用されると、&bクラフトカード&fは、必要な(フィルターされた)アイテムのクラフトリクエストを自動的に送信することができます。クラフトCPUは、プレイヤーが要求したクラフト用に意図されたCPUを占有しないように、これらのリクエストにのみ反応するように設定できます。\\n \\n &eレベルエミッター&fにクラフトカードをアップグレードすると、クラフトに直接役立つように赤石信号を発信するように設定できます。これは、与えられたアイテムのクラフトジョブが検出されている間、または特定のアイテムをクラフトするために信号を発信する場合に適用されます。", + "atm9.quest.ae2.desc.crafting_storage": "オートクラフトジョブを実行する前に、リクエスト自体と複数ステップのクラフトの中間アイテムを実際に保存するデバイスが必要です。このデバイスは、&eクラフトCPU&fとして知られています。\\n \\n クラフトCPUはマルチブロック構造で、少なくとも1つの&bクラフトストレージ&fブロックが必要ですが、他のクラフトユニットも任意で追加できます。マルチブロックは任意のサイズで作成できますが、形成されて機能するためには固体の立方体でなければなりません。", + "atm9.quest.ae2.desc.crafting_coprocessor": "&bクラフト共同処理ユニット&fは、パターンプロバイダーが接続されたデバイスにアイテムをより速く送信することを可能にするか、複数の必要な成分を同時に作ることを可能にすることで、クラフトジョブを速めるのに役立ちます。\\n \\n 基本のAE2共同処理ユニットは、この支援のために1つの共同処理「スレッド」を提供しますが、&dMEGAセル&fからの共同処理ユニットは、単一のブロックで4つのスレッドを提供します。", + "atm9.quest.ae2.desc.crafting_monitor": "&bクラフトモニター&fは、クラフト中の全体的なアイテムと、そのアイテムの残りの数量を表示します。\\n \\n 基本のAE2モニターとMEGAモニターは同じように機能しますが、美的な目的で提供されています。", + "atm9.quest.ae2.desc.IO": "AE2は、MEデータの操作、つまり世界中に保存されたアイテムを移動するためのデバイスの全スイートを提供して、生活をより簡単にします。\\n \\n &bMEインターフェース&fはこれらのデバイスの一つです。入力デバイスとして、インターフェースは任意のアイテム/液体などを外部から配管することを可能にし、それが接続されているMEネットワークに自動的に保存されます。\\n \\n 出力デバイスとして、インターフェースは、MEネットワークからその内部インベントリに保存されている特定のアイテムの利用可能な量を維持するように設定できます。これにより、他のプレイヤーやパイプなどの外部ソースによってアイテムを受け取ることができます。", + "atm9.quest.ae2.desc.import_bus": "&bMEインポートバス&fは、バスが向いている外部ストレージから定期的にアイテムを吸い込みます。必要に応じて、特定のアイテムのみをそのインベントリから取り込むようにフィルタリングすることができます。", + "atm9.quest.ae2.desc.annhilation_plane": "&bME消滅平面体&fは、前面のブロックを自動的に破壊し、ブロックによってドロップされたものを直接MEネットワークに返すために使用できます。\\n \\n さらに、消滅平面体は通常の掘削ツールと同じ方法でエンチャントすることができ、そのエンチャントされたツールがブロックドロップに与える影響と同じように影響します。たとえば、運命のエンチャントで鉱石ブロックを処理するのに理想的です。\\n 付加されたエンチャントは、ブロックが破壊されるたびに平面が使用するエネルギー量を大幅に増加させます。&e効率&fのエンチャントは、他のすべてのエンチャントによって発生する全体的なエネルギー使用量を減少させますが、&e耐久性&fのエンチャントは、平面がエネルギーを使用するのを時々のみにするチャンスを与えます。", + "atm9.quest.ae2.desc.storage_bus": "&bMEストレージバス&fは、外部ストレージコンテナに向かっている場合、コンテナをMEネットワークの一部であるかのように使用できるようにします。これにより、MEを介してコンテナからアイテムを取り出したり、挿入したりすることができます。\\n \\n ストレージバスはフィルタリングされ、特定の優先順位を与えることができるため、特定のアイテムがまず接続されたストレージに行くようにしますが、ネットワーク内の他の場所からフィルタリングされたアイテムをそのストレージに後から移動させることはありません。", + "atm9.quest.ae2.desc.capacity": "&b容量カード&fは、それでアップグレードされたバスがより大きなフィルタを持つことを可能にします。容量カードでアップグレードされたインポートおよびエクスポートバスは、それぞれ1つのフィルタリングされたアイテムから最大9スロットのフィルタになることができますが、ストレージバスは18スロットから最大63スロットになります。", + "atm9.quest.ae2.desc.cards": "&bファジーカード&fは、任意の(NBT)メタデータ(ダメージやエンチャントなど)に関係なくフィルタリングされたアイテムを一致させることを可能にし、&bインバーターカード&fはそのようなバスのフィルタをホワイトリストからブラックリストに切り替えます。", + "atm9.quest.ae2.desc.export_bus": "&bMEエクスポートバス&fは、そのホワイトリストフィルタにあるアイテムを定期的にバスが向いている外部ストレージに送り出します。インポートバスとは異なり、エクスポートバスはフィルタリングされていないと機能しません。", + "atm9.quest.ae2.desc.formation_plane": "&bME形成平面&fはストレージバスと似ていますが、世界自体をそのストレージ媒体として扱います。言い換えれば、フィルタ内の任意のブロックを直接その前に配置します。\\n \\n これは、特定のツールで配置して破壊するだけでブロックを処理できる状況に役立ちます。", + "atm9.quest.ae2.desc.P2P": "&bP2P&f(ピアツーピア)はAE2内の強力なシステムで、中間MEストレージを必要とせずにアイテム、液体、さらにはもっと多くのものを転送することを可能にします。\\n \\n P2Pトンネルを特定のアイテムで右クリックすると、パイプを通じてアイテムを転送するなど、他の何かを転送できるトンネルに&etune&fされます。エネルギーをケーブルを通じて、赤石信号、そして(デフォルトで)ME接続自体を転送します。\\n \\n P2Pトンネルは、次のクエストで詳しく説明されている&eメモリカード&fを使用して互いにリンクされなければなりません。", + "atm9.quest.ae2.desc.memory": "&bメモリカード&fは、2つの異なる機能を持つツールです。2つのうちの最も単純なものは、さまざまなデバイスの設定(ホワイトリストフィルターなど)を保存して、同じ種類の別のデバイスにコピーすることです。\\n \\n メモリカードの2番目の機能は、&eP2Pトンネル&fをリンクすることです。これを行うと、リンクされているP2Pトンネルに一意のIDが割り当てられ、それがメモリカードに保存されてさらにリンクするために使用されます。", + "atm9.quest.ae2.desc.fiber": "AE2内の重要な概念は、'&esubnetting&f'として知られる技術で、別のMEネットワーク(&esubnetwork&f)が主ネットワークと連携して特定の機能やプロセスを実行します。\\n \\n サブネットワークを完全に切り離された別のネットワークと区別するものは通常、&bクォーツファイバー&fをケーブル部分として使用することです。2つのそうでなければ接続されていないケーブルの長さの間に配置された場合、クォーツファイバーはデータやチャンネルを一切転送せず、代わりに電力のみを転送します。\\n \\n したがって、ファイバーの反対側にあるサブネットワークは、主ネットワークの電源によって完全に供給されることができ、専用の電源を必要としません。", + "atm9.quest.ae2.desc.spatial": "アイテムや液体の保存に加えて、AE2はCompact Machines modに似た方法で、構造全体をストレージセル内に保存するネイティブな方法も提供します。\\n \\n &bSpatial IOポート&fは、特別に設計されたストレージセル内に&bSpatial Containment Structure&f内の構造をキャプチャすることを可能にし、赤石信号を介してアクティブ化されます。\\n \\n もしモブやプレイヤーが空間がキャプチャされている間にSCS内に立っていた場合、彼らも残りの空間が行く場所、つまり専用のディメンションに輸送されます。キャプチャされるのがあなた自身の場合は、外に出て入る方法を確保してください。", + "atm9.quest.ae2.desc.pylon": "空間IOセルに囲まれた領域をカバーする&b空間パイロン&fの檻で構成される空間封じ込め構造(SCS)についてご案内します。最小限で、空間を囲むためには、長さ、幅、高さの各ディメンションに沿って空間パイロンブロックの3列が必要です。\\n \\n しかし、空間IOは特に大きな空間(最大128x128x128)をキャプチャしようとするとき、非常に多くのエネルギーを消費します。望ましい体積の周りにより多くの空間パイロンを含めることで、全体の&eefficiency&fが向上し、キャプチャに必要なエネルギーが少なくなります。\\n \\n また、個々のピロン(長さに関わらず)は1チャンネルを占めるので、特に大きな空間を構築する場合は、必要なピロンすべてを収容するための専用ネットワークとコントローラーを構築することをお勧めします。", + "atm9.quest.ae2.desc.SSC": "&b空間ストレージセル&fは、それぞれ定義された体積を保持し、2x2x2、16x16x16、128x128x128ブロックの最大空間を許容する3つの異なる容量で提供されます。\\n \\n エンコード時に、セルは空間ストレージ&edimension&f内の空間のセクションと、セルに割り当てられた領域に対応するユニークIDが割り当てられます。エンコードされたセルは、格納されたブロックとエンティティを取り出すために空間IOポート内で引き続き使用できます。\\n \\n その後、セルの空間領域内または初期エンコードに使用されたものと同じサイズのSCS内のブロックは、それぞれオーバーワールドまたは空間ディメンションに戻すことができます。空間領域とSCSの両方にブロックがある場合、これらはそれに応じて場所を交換します。", + "atm9.quest.ae2.desc.Sanchor": "&b空間アンカー&fは、単なるチャンクローダーとして機能する空間IO系列のコンパニオンデバイスです。MEネットワークに接続されると、アンカーはネットワークが電力を供給されている限り、サブネットワークを除くすべてのケーブルとデバイスによって占有されるすべてのチャンクを強制的にロードします。", + "atm9.quest.ae2.desc.wireless_AP": "ワイヤレスネットワークアクセスを可能にする次のステップは、&bMEワイヤレスアクセスポイント&fを作成することです。アクセスポイントは、&ewireless terminal&fを介してネットワークへのワイヤレスアクセスを開くために使用され、挿入された&bワイヤレスブースター&fの数に応じて有限の範囲が設定されます。", + "atm9.quest.ae2.desc.wireless_terminal": "&bワイヤレスターミナル&fは、通常のターミナルと同様に、ただしワイヤレスで機能します。\\n \\n ネットワークにアクセスするために使用する前に、&eWireless Access Point&rの右上のスロットに配置してネットワークに&elinked&fする必要があります。ネットワークにリンクされていない場合、または範囲外または電力がない場合、ターミナルは機能しません。\\n \\n ワイヤレスターミナルは、より大きな内部バッテリーを提供する&eEnergy Cards&fでアップグレードすることもできます。", + "atm9.quest.ae2.desc.ininfity": "&dAEInfinityBooster&fアドオンは、無限の接続範囲を提供する2つの特別なワイヤレスブースターを提供します。オプションでディメンションを超えたサポートも可能です。", + "atm9.quest.ae2.desc.matter": "MEネットワーク自体をワイヤレスで拡張する最初のステップは、正直なところ少し変わっています。\\n \\n &bマターコンデンサー&fはAE2のゴミ箱としての取り組みで、挿入されたアイテムを無効にします。しかし、&eStorage Component&fが装備されている場合、コンデンサーは無効にされたアイテムから残されたエネルギーの一部を利用して、十分な集中エネルギーから2つの特別なクラフトアイテムを作成することができます。\\n \\n これらの2つのアイテムの最初は、少なくとも1kストレージコンポーネントと256アイテム分の無効化された素材が必要な&b物質ボール&fです。", + "atm9.quest.ae2.desc.antimatter": "64kストレージコンポーネント以上を使用すると、マターコンデンサーははるかに多くを凝縮して&bシンギュラリティ&fを生成することができます。単一のシンギュラリティには256000アイテムの無効化が必要です。それは正確に&o4000スタック&rです!\\n \\n このシンギュラリティを地面に投げて&eエンダーダスト&fと一緒に何が起こるかを見てください。その過程で周囲にいくらかのダメージを与える必要がありますが、幸いにもAE2はその影響を最小限に抑えるための&b極小TNT&fを提供しています。", + "atm9.quest.ae2.desc.quantum": "もしあなたが最後のクエストを正しく完了したなら、そのシンギュラリティを一対の&b量子もつれシンギュラリティ&fに変えたはずです。これらの新しいシンギュラリティは、&e量子ネットワークブリッジ&fとして知られるリング状のデバイスをリンクするために使用されます。\\n \\n これらの個々のリングが量子もつれシンギュラリティを使用してリンクされ、いくつかのAEパワー(例えばエネルギーセル)で始動されると、MEネットワークはブリッジの反対側で、長距離またはさらにはディメンションを超えてワイヤレスで拡張することができます。", + + "atm9.quest.ae2.subt.AE2": "仮想ストレージシステム", + "atm9.quest.ae2.subt.wrench": "期待通りの機能を果たします。", + "atm9.quest.ae2.subt.first": "基本的なマシン", + "atm9.quest.ae2.subt.energy_acceptor": "プラグイン", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: ボビーを探して [フィッシャー]'", + "atm9.quest.ae2.subt.terminals": "[Linuxユーザーの冗談]", + "atm9.quest.ae2.subt.anchor": "手術台の下", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "ファイルシステムとしてのアイテム", + "atm9.quest.ae2.subt.MEIOPort": "デフラグメンテーション", + "atm9.quest.ae2.subt.equal_card": "MEストレージ&mセル&r引き出し", + "atm9.quest.ae2.subt.1k": "最初のキロバイト。", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "最初のMEGAバイト。", + "atm9.quest.ae2.subt.more_items": "大量生産とカット!", + "atm9.quest.ae2.subt.weapons": "ATFには熱すぎる!", + "atm9.quest.ae2.subt.autocrafting": "オーダー受付中!", + "atm9.quest.ae2.subt.crafting": "アップグレード形式での自動化!", + "atm9.quest.ae2.subt.crafting_storage": "もっとRAMをダウンロード!", + "atm9.quest.ae2.subt.crafting_coprocessor": "もっとCPUコアをダウンロード!", + "atm9.quest.ae2.subt.crafting_monitor": "もっとVRAMをダウンロード!", + "atm9.quest.ae2.subt.IO": "OI、OI、OI!", + "atm9.quest.ae2.subt.import_bus": "インポートバス", + "atm9.quest.ae2.subt.annhilation_plane": "乗って!", + "atm9.quest.ae2.subt.storage_bus": "予備のチェスト", + "atm9.quest.ae2.subt.cards": "残りの二つのIOカード", + "atm9.quest.ae2.subt.export_bus": "エクスポートバス", + "atm9.quest.ae2.subt.formation_plane": "降りて!", + "atm9.quest.ae2.subt.P2P": "仲介者を省く", + "atm9.quest.ae2.subt.fiber": "ケーブル作成以外の用途あり。", + "atm9.quest.ae2.subt.wireless_terminal": "これが目的だ!", + "atm9.quest.ae2.subt.ininfity": "トイ・ストーリーのセリフは書かないよ", + "atm9.quest.ae2.subt.antimatter": "完全な反物質ではない", + + "atm9.quest.ae2.img.star": "ATMスターが必要", + + "atm9.quest.adAstra.desc.tier2Rocket.1": "ティア2ロケットを作るためには、たくさんの&cDesh&rが必要です。", + "atm9.quest.adAstra.desc.tier2Rocket.2": "このロケットで、&c火星&rまで飛ぶことができます!ただし、帰りのフライトのために追加の&b酸素&rと&e燃料&rをたくさん用意してください。", + "atm9.quest.adAstra.desc.tier4Rocket": "ティア4ロケットは、私たちが作ることができる最高ランクのロケットです。これにより、私たちは太陽系外への旅行が可能になります!", + "atm9.quest.adAstra.desc.spaceStations.1": "月を探索し、十分なDeshを集めたら、惑星の周りに&dスペースステーション&rを作ることができます!", + "atm9.quest.adAstra.desc.spaceStations.2": "これらは銀河のミニベースとして機能する事前に構築された構造物です。家から離れた家のようなものです。", + "atm9.quest.adAstra.spaceStations": "スペースステーション", + "atm9.quest.adAstra.desc.lander.1": "着陸したら、&aランダー&rをスニーク右クリックして、ロケットと発射台を取り出したいと思うでしょう。それがなければ帰ることはできません!", + "atm9.quest.adAstra.desc.lander.2": "月はかなり荒れていますが、取引に興味があるかもしれない新しい&2村人&rモブがいくつかいます。また、ティア2ロケットやかっこいい&aローバー&rに必要な&cDesh&rも採掘できます。", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "宇宙へ行く時間です!", + "atm9.quest.adAstra.desc.launch.2": "これを行うには、&a発射台&rを設置し、真ん中に&aティア1ロケット&rを置きます。ロケットをスニーク右クリックしてインベントリを開き、そこに3つの燃料バケツを入れてください。帰りにも3つ必要です。&c追加の発射台&rも持って行ってください。着陸時に失う可能性があるためです!", + "atm9.quest.adAstra.desc.launch.3": "準備ができたら、乗り込んでスペースキーを押して発射!軌道に到達すると、銀河メニューが表示されます。ここで&d太陽系&rを選択し、&2地球&rをクリックしてから月を選択します!", + "atm9.quest.adAstra.desc.launch.4": "月面への降下を始めるときは、&aスペースキーを押し続けて減速&rしてください!左のバーを見て表面からどれだけ離れているかを確認できますが、墜落しないように注意してください!", + "atm9.quest.adAstra.desc.launch.5": "プロのヒント:F5キーを押してサードパーソンビューに切り替えてみてください!", + "atm9.quest.adAstra.landOnMoon": "月に着陸!", + "atm9.quest.adAstra.toTheMoon": "&a月へ&r!", + "atm9.quest.adAstra.desc.ostrum": "次に採掘する資源は&3オストラム&rと呼ばれています。", + "atm9.quest.adAstra.ostrum": "オストラム", + "atm9.quest.adAstra.desc.mars.1": "&c火星&rは寒い惑星とされていますが、新しい生命体を見つけることができるかもしれません。準備をしっかりとしてください!", + "atm9.quest.adAstra.visitMars": "火星を訪れる", + "atm9.quest.adAstra.desc.venus.1": "金星への旅をしなければなりません!", + "atm9.quest.adAstra.desc.venus.2": "&dカロライト&rは金星で見つかり、惑星から集めることができる最強の金属です。", + "atm9.quest.adAstra.desc.venus.3": "これを使って、異なる太陽系で生き残るための&dジェットスーツ&rとともに&5ティア4ロケット&rを作ることができます!", + "atm9.quest.adAstra.visitVenus": "金星を訪れる", + "atm9.quest.adAstra.desc.mercury": "大きな溶岩平原がある熱くて不毛の世界です。", + "atm9.quest.adAstra.visitMercury": "水星を訪れる", + "atm9.quest.adAstra.desc.glacio.1": "これが現在の技術で私たちを連れて行ける最も遠い場所です。&bグラシオ&rは寒い惑星ですが、私たちが呼吸するための酸素があります!", + "atm9.quest.adAstra.visitGlacio": "グラシオを訪れる", + "atm9.quest.adAstra.desc.intro.1": "&dアド・アストラ&rへようこそ!", + "atm9.quest.adAstra.desc.intro.2": "このmodはあなたを星への旅に連れて行きます。つまり、自分の宇宙船を作ることができます!!!", + "atm9.quest.adAstra.desc.intro.3": "宇宙に行くためには、船を作るために鉄よりも強いものが必要です。", + "atm9.quest.adAstra.desc.intro.4": "地上から離れるためには、たくさんの&aスチール&rが必要です!これを作る方法はいくつかありますが、&eメカニズムの冶金注入器&rを使用して最初に&3スチールダスト&rを作るか、鉄のダスト、石炭4つ、ハンマーをクラフティンググリッドで使ってダストを作る方法があります。", + "atm9.quest.adAstra.toTheStars": "&d星へ!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "この&aハンマー&rはインゴットから&aプレート&rを作るために使用されます!最初は素晴らしい使用法ですが、最終的にはこの作業を行うために&aコンプレッサー&rを作りたくなるでしょう。これには電力が必要です!", + "atm9.quest.adAstra.desc.hammerUsage.2": "宇宙に行くために必要な多くのアイテムを作るために、たくさんの&a鉄&rと&aスチールプレート&rが必要になるので、自動化を確実に行ってください!", + "atm9.quest.adAstra.makingPlates": "&aプレート&rを作る", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "ロケット製作を始めるためには、&dNASAワークベンチ&rが必要です。これはロケットのクラフティングベンチです!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "次のステップは、ワークベンチを使用して&aティア1ロケット&rを作ることです。すべての部品を持っていたら、それらを置いてクラフトしてください!", + "atm9.quest.adAstra.makingFirstRocket": "&a最初の&r &dロケット&rを作る!", + "atm9.quest.adAstra.desc.spaceGear.1": "宇宙に行く予定なら、旅のために新しいギアセットが必要だと思うでしょう。", + "atm9.quest.adAstra.desc.spaceGear.2": "最初の旅行のために、完全な&aスペーススーツ&rを作る必要があります。それは&b月&rへのものです。月はかなり寒く、酸素がありません。スーツがなければ長くは持ちません。 :)", + "atm9.quest.adAstra.suitingUp": "&aスーツアップ&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "車と同じように、ロケットも希望と夢だけでは燃料を補給できません。では、燃料はどうやって手に入れるのでしょうか?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "最初のステップは、オーバーワールドで&3オイル&rを見つけることです。海で噴出しているのを見つけることができ、精製するためにかなりの量を集める必要があります!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "&a燃料精製所&rがここで登場します。どんな「原油」も受け入れてロケット用の燃料に変換します。", + "atm9.quest.adAstra.desc.fuelRefinery.4": "往復で6バケツ分の燃料が必要になるので、たくさんストックしておくことをお勧めします!", + "atm9.quest.adAstra.fuelingUp": "&a燃料補給&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "面白い事実:月では&b酸素&rなしでは呼吸できません。実際、酸素がなければどこでも呼吸できません。月には何がないでしょうか?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "そこで、&a酸素ローダー&rを作り、水と電力を供給してください。これにより、水が私たちが使用する&b酸素&rに変換され始めます。", + "atm9.quest.adAstra.desc.oxygenPrep.3": "集めるには、&b酸素タンク&r、空のバケツ、またはスペーススーツを内部に置くことができます。", + "atm9.quest.adAstra.desc.oxygenPrep.4": "プロのヒント:念のため、常に余分な&b酸素&rを手元に置いておくと良いでしょう。", + "atm9.quest.adAstra.preparingOxygen": "&a酸素の準備&r", + "atm9.quest.adAstra.desc.launchPad.1": "ロケットは発射台が必要ですので、&a発射台&rを作る必要があります。", + "atm9.quest.adAstra.desc.launchPad.2": "使用するには、空の空間が見える場所に発射台を設置し、ロケットを発射台の中央に置きます。", + "atm9.quest.adAstra.launchingIntoSpace": "&e宇宙への発射&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "より暑い惑星で生き残るためには、新しいスペーススーツが必要です。", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "&3ネザーライト&rと&3オストラム&rを組み合わせると、極端な熱からあなたを守るのに十分な強さのスーツが作れます!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "これらの暑い惑星に行くためには、&dティア3ロケット&rも作る必要があります!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&c暑い惑星用の装備&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "これが作ることができる最高のスペーススーツです。", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "電力を供給することができ、エリトラのような飛行が可能です!また、酸性雨からも保護します。 :)", + "atm9.quest.adAstra.jetSuit": "ジェットスーツ", + "atm9.quest.adAstra.desc.cryoFuel.1": "他の惑星への旅行に毎回6バケツの&a燃料&rが必要になると、すぐに費用がかさんでしまいます。", + "atm9.quest.adAstra.desc.cryoFuel.2": "集めた&3オストラム&rを使用して、&dクライオフリーザー&rを作成できます。電力を供給されると、この機械は&b氷、圧縮氷、ブルーアイス、またはアイスシャード&rなどの冷たいアイテムを&dクライオ燃料&rに変換します。", + "atm9.quest.adAstra.desc.cryoFuel.3": "発射ごとに3バケツではなく、1つの&dクライオ燃料&rだけが必要になります。つまり、往復で2つです!", + "atm9.quest.adAstra.desc.cryoFuel.4": "注意:これは設置された場所の周囲の氷を凍らせるため、無限の氷源となります!", + "atm9.quest.adAstra.efficientFuel": "&a効率的な燃料&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "常に&aスペーススーツ&rを着用する代わりに、自分のアーマーを使用したい場合は、ヘルメットに&dスペースブリージング&rのエンチャントを施すことができます!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "これを機能させるには、インベントリに&b酸素缶&rが必要です。", + "atm9.quest.adAstra.desc.spaceBreathing.3": "注意: 酸素缶は寒い惑星でのみ機能しますが、アップグレード可能です。", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "スペーススーツを使いたくないですか?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "地球外に基地を作りたい場合、&b酸素&rを得る方法が必要になるでしょう。", + "atm9.quest.adAstra.desc.oxygenForBases.2": "&d酸素ディストリビューター&rは、&a密閉された&r部屋に酸素を分配する機械です。水と電力を供給すると、自動的に密閉部屋に酸素を分配します。", + "atm9.quest.adAstra.desc.oxygenForBases.3": "&9ウォーターポンプ&rは、無限水源からディストリビューターに水をポンプするために使用されます。シンクや&dエターナルウォーターブロック&rを使用して水をポンプすることもできます。", + "atm9.quest.adAstra.oxygenForYourBases": "あなたの基地のための酸素!", + "atm9.quest.arsNouveau.welcome": "&aアルス・ヌーヴォー&fへようこそ!", + "atm9.quest.arsNouveau.desc.magicModIntro": "アルス・ヌーヴォーは、モッド内で作成されるさまざまなグリフを使用してカスタムスペルを作成できる魔法モッドです!", + "atm9.quest.arsNouveau.arsNouveau": "アルス・ヌーヴォー", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "ティア2グリフは作成するために5レベルの経験が必要です。", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "また、作成には&9魔法使いのスペルブック&rが必要です。", + "atm9.quest.arsNouveau.tier2Glyphs": "ティア2グリフ", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "ティア1グリフは作成するために3レベルの経験が必要です。", + "atm9.quest.arsNouveau.tier1Glyphs": "ティア1グリフ", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "ティア3グリフは作成するために10レベルの経験が必要です。", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "また、作成には&6大魔法使いのスペルブック&rが必要です。", + "atm9.quest.arsNouveau.tier3Glyphs": "ティア3グリフ", + "atm9.quest.arsNouveau.desc.magebloom.1": "メイジブルームの種が...咲くと、メイジブルームを使用してファイバーを作成できます。", + "atm9.quest.arsNouveau.desc.magebloom.2": "これらは、最初のセットの魔法の鎧を含むいくつかのアイテムを作成するために使用されます。", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "&9エンチャント装置&rは、モッド内のさまざまなアイテムを作成するために使用されます。動作にはソースが必要です。", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "また、アイテムを作成するために儀式の台座を利用するマルチブロック構造でもあります。", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "まず、地面に儀式コアを置き、その上にエンチャント装置を置きます。アパラタスの周りに儀式の台座を配置します。", + "atm9.quest.arsNouveau.enchantingApparatus": "エンチャント装置", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "儀式の台座は、リチュアルブレイジャーとエンチャント装置でアイテムを作成するために必要です。", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "8つ作ってみましょう!", + "atm9.quest.arsNouveau.subt.fancyTables": "ファンシーテーブル", + "atm9.quest.arsNouveau.arcanePedestals": "儀式の台座", + "atm9.quest.arsNouveau.desc.scribesTable.1": "より良いスペルをキャストしたい場合、&6スクライブズテーブル&rが必要です。これにより、スペルブックに新しいグリフをアンロックできます。", + "atm9.quest.arsNouveau.desc.scribesTable.2": "アンロックできるグリフには3つのティアがあり、それぞれ経験とアイテムが必要です。", + "atm9.quest.arsNouveau.desc.scribesTable.3": "スクライブズテーブルはまた、スペルパーチメントにスペルを添付するために使用されます。これを行うには、スペルパーチメントをテーブルに置き、スペルブックでスペルを選択し、テーブルに本をスニーク右クリックします。", + "atm9.quest.arsNouveau.desc.scribesTable.4": "グリフを作成するには、スペルブックでスクライブズテーブルを右クリックします。作成したいグリフを検索し、下部の選択をクリックします。必要なアイテムを持ってテーブルを右クリックすると、グリフが作成されます。グリフを使用して学習します。", + "atm9.quest.arsNouveau.desc.scribesTable.5": "注意: テーブルは近くのインベントリからアイテムを引き出すことができます。", + "atm9.quest.arsNouveau.randomTier1Glyph": "ランダムティア1グリフ", + "atm9.quest.arsNouveau.subt.upgradingSpells": "スペルのアップグレード", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "始めるには、&6ノービススペルブック&rを自分で作る必要があります。", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "これは、スペルを作成して保存する場所です。", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "&9C&rキーを押すと、「スペルを作成する」ページが開きます。左側にはいくつかのタブがありますが、主な3つは次のとおりです:スペル作成、カラーピッカー、ファミリアーズ。", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "このスペルブックでは、ティア1グリフのみを作成して使用できます。より良いスペルを作成するには、スペルブックをアップグレードする必要があります!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "私たちの最初のスペルブック", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "これはスペルブックの次のアップグレードです!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "これにより、全体的なマナとマナ再生が増加し、ティア2グリフを作成して使用できるようになります。", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "スペルブックの最終ティアを作成するには、&6ワイルデンキメラ&rを倒す必要があります。", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "これは、&9リチュアルブレイジャー&rを使用して完了する必要がある儀式です。", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "&9リチュアルブレイジャー&rは儀式を行うために使用されます。また、装飾としても使用できます。ブレイジャーに火をつけたい場合は、ライトスペルを使用してください。", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "儀式を行うためには、儀式の台座も必要です。キャストできる儀式がたくさんあるので、&6摩耗したノートブック&rを使用してそれぞれを確認してください!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "これは、インベントリに本がある間にリチュアルテーブルでCtrlを押し続けることで行うことができます。", + "atm9.quest.arsNouveau.desc.potionJar.1": "&9ポーションジャー&rは最大100のポーションを保存できます。空のボトルまたはポーションフラスコを使用してポーションを取り出すことができます。", + "atm9.quest.arsNouveau.desc.potionJar.2": "ウィクシーズはポーションオートクラフティング中にこれらのジャーを使用します。", + "atm9.quest.arsNouveau.subt.storingPotions": "ポーションの保存", + "atm9.quest.arsNouveau.desc.sourceGem.1": "アルスの主要なクラフティングアイテムの1つである&9ソースジェム&rを作成するためには、&6インビューメントチャンバー&rを作る必要があります。", + "atm9.quest.arsNouveau.desc.sourceGem.2": "インビューメントチャンバーはアイテムを魔法付けするためにソースを必要とします。自体で少量のソースを生成しますが、ソースジャーを電源として使用することもできます。", + "atm9.quest.arsNouveau.desc.sourceGem.3": "いくつかのレシピでは、周囲に儀式の台座を配置することも必要です。", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "ソースジェムの作成", + "atm9.quest.arsNouveau.desc.magicalWood": "魔法の呪文についてさらに知識を得るためには、特定のタイプの魔法の木が必要です!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "アーチウッドの木はオーバーワールドで見つけることができます。", + "atm9.quest.arsNouveau.archwoodLogs": "アーチウッドログ", + "atm9.quest.arsNouveau.archwoodPlanks": "アーチウッドプランクス", + "atm9.quest.arsNouveau.desc.sourceSystem": "アルス・ヌーヴォーでは、機械の電源システムは&9ソース&rと呼ばれます。", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "ソースを集め始めるためには、ソースジャーが必要です。", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "ソースはバケツで移動することもできますし、ソースジャーを壊して拾うことでも移動できます。", + "atm9.quest.arsNouveau.subt.storingSource": "ソースの保存", + "atm9.quest.arsNouveau.desc.magebloomSeed": "エンチャント装置構造を使用して、最初の種である&5メイジブルームシード&rを作成したいと思います。", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "これを使用して、魔法の服を作成します!", + "atm9.quest.arsNouveau.subt.growingMagic": "魔法の成長", + "atm9.quest.arsNouveau.magebloomSeed": "メイジブルームシード", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "火山ソースリンクは、燃えるアイテムを消費してソースを生成します。アーチウッドログはボーナスソースを生成します。", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "アイテムを燃やすと、近くの石を溶岩に変えます。", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "これにより、ラバリリーも生成されます。", + "atm9.quest.arsNouveau.desc.runicChalk": "ルーンチョークは、地面に永続的なルーンを描くために使用されます。これらのルーンは、その上を歩くエンティティに呪文をキャストします。", + "atm9.quest.arsNouveau.desc.runicChalk.1": "ルーンに呪文を添付するには、スクライブズテーブルを使用して&eスペルパーチメント&rを記述します。", + "atm9.quest.arsNouveau.desc.runicChalk.2": "注記: ルーンは操作するためにソースが必要です。", + "atm9.quest.arsNouveau.subt.placeableSpells": "設置可能なスペル", + "atm9.quest.arsNouveau.desc.spellCreation": "スペルブックを持っている間、Cキーを押すとスペル作成ページが開きます。", + "atm9.quest.arsNouveau.desc.spellCreation.1": "各スペルには形が必要です。基本的な形として、プロジェクタイル、セルフキャスト、タッチの3つから始めます。", + "atm9.quest.arsNouveau.desc.spellCreation.2": "効果については、スペルをキャストしたときに何が起こるかを決定します。スペルごとに最大9つの効果を持つことができます。", + "atm9.quest.arsNouveau.desc.spellCreation.3": "最初は、ハームとブレイクを持っています。", + "atm9.quest.arsNouveau.desc.spellCreation.4": "1つの形と1つの効果を選択し、スペルに名前を付けて、作成をクリックしてください!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "最初のスペルを作成する", + "atm9.quest.arsNouveau.desc.mana": "画面の左下にバーが表示されます。このバーはあなたのマナプールです!", + "atm9.quest.arsNouveau.desc.mana.1": "マナプールを増やす方法や、モッドを進めるにつれてスペルの効率を上げる方法はいくつかあります。スペルブックをアップグレードすることでマナも増加します!", + "atm9.quest.arsNouveau.subt.magePower": "魔法使いの力", + "atm9.quest.arsNouveau.mana": "マナ", + "atm9.quest.arsNouveau.desc.sourceGems": "ソースジェムを作成するには、ラピスまたはアメジストの欠片をインビュメントチャンバーに入れる必要があります。時間が経つと、これらはソースジェムに変換されます!", + "atm9.quest.arsNouveau.sourceGems": "&5ソースジェム", + "atm9.quest.arsNouveau.desc.dowsingRod": "&6ダウジングロッド&rは、使用するとマジックファインドとスクライングを提供します。", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "これにより、近くの魔法の生き物を見ることができるだけでなく、アメジストを見つけるのにも役立ちます!", + "atm9.quest.arsNouveau.subt.magicFinder": "魔法探知者", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "モブの死と動物の繁殖からソースを生成", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "&9錬金術的ソースリンク&rは、隣接するポーションジャーからソースを生成します。", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "ソースの量はポーションと複雑さによって異なります。", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "ポーションを通じての力", + "atm9.quest.arsNouveau.desc.sourceBerries": "ソースベリーは他のソースよりも多くのソースを生成します。", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "これにより、周囲の草または土がマイセリウムに変換され、空間が空いていれば周囲にキノコが生えます。", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "近くの食べ物からソースを生成", + "atm9.quest.arsNouveau.desc.plantSourcelink": "成長中の植物や苗木の近くにこれを置くとソースが供給されます。アーチウッドの木はより多くのソースを提供します!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "注記: ボーンミールを使用してもソースは生成されません。", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "植物の成長を利用してソースを生成", + "atm9.quest.arsNouveau.desc.sourcestones": "ソースジェムを使って、さまざまなマシンを作成するための&5ソースストーン&rを作成することができます。", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "以前は「アーケインストーン」として知られていました", + "atm9.quest.arsNouveau.sourcestone": "ソースストーン", + "atm9.quest.arsNouveau.sourcestones": "ソースストーン", + "atm9.quest.arsNouveau.desc.scribesTable": "スクライブのテーブルを使用してスペルを記述するために使用されます。", + "atm9.quest.arsNouveau.desc.dominionWand": "ドミニオンワンドは、世界で出会うかもしれない生き物を制御するために使用されます!各生き物はワンドに異なる反応を示すので、摩耗したノートブックをよく読んでください!", + "atm9.quest.arsNouveau.summoningHelp": "召喚の助け!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "&9エンチャンターズソード&rは、タッチスペルを剣に付けることができます。", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "剣のスペルはすべて、スペルの最後の効果に1つの追加アンプリファイオーグメントを得ます。", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "スペルを剣に適用するには、スクライブのテーブルを使用します。形を使用せずにスペルを作成します。", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "ダメージをブロックするとき、&9エンチャンターズシールド&rはユーザーにマナリジェンとスペルダメージを短時間与えます。", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "さらに、シールドは着用者のマナを使用して時間とともに自己修復します。", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "&9エンチャンターズミラー&rは使用時にセルフスペルを適用します。", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "このミラーでキャストされたスペルは割引が適用され、追加のボーナス持続時間が得られます。", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "スペルを適用するには、スクライブのテーブルを使用します。形を使用せずにスペルを作成します。", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "この弓は、スクライブのテーブルを使用してスペルを記述することができます。", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "マナのコストで、矢はスペル矢になり、そのターゲットにスペルを適用します。", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "矢がない場合、0ダメージのスペル矢がキャストされます。マナが足りない場合は、通常の矢が発射されます。", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "&9エンチャンターズボウ&rは、記述されたスペルを強化する特別なオーグメント矢も使用できます。", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "&9光の瓶&rは、あなたを追いかける浮遊する光源を召喚します。", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "&6虚空の瓶&rは、マナと引き換えに拾ったアイテムを破壊します。これはフィルタリングすることができます。", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "瓶によって破壊されるアイテムを追加または削除するには、オフハンドにアイテムを持った状態で瓶を使用するか、スクライブのテーブルに瓶を置いてアイテムを使用します。", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "瓶はホットバーにある必要があります。", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "割引のリングは、最大マナとマナリジェンに小さなボーナスを提供します。また、スペルをキャストするための総コストを削減します。", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "このベルトは、短時間でランダムなポジティブポーション効果を提供します。これらは強さが異なります。", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "どこへ行くにもただ浮かびたいと思ったことはありませんか?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "このベルトを使用すると、浮遊することができます。活性化するには、空中でしゃがむだけです。落下中またはジャンプからでも構いません。", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "&9マナブーストのアミュレット&rは、最大マナを増加させます。", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "&6マナリジェンのアミュレット&rは、あなたのマナリジェンを増加させます。", + "atm9.quest.arsNouveau.theAmulets": "アミュレット", + "atm9.quest.arsNouveau.desc.castersWand.1": "&9キャスターズワンド&rは単一のスペルのみを受け入れ、スクライブのテーブルを使用して記述されます。", + "atm9.quest.arsNouveau.desc.castersWand.2": "ワンドスペルは常にプロジェクタイル > アクセラレートで始まり、タッチ、セルフなどの他の方法を持たないスペルで記述する必要があります。", + "atm9.quest.arsNouveau.desc.castersWand.3": "これにより、10スペルの上限を超えてスペルをキャストすることができます。ブレイクを使用したい場合は、ブレイクのみでワンドを記述してください。", + "atm9.quest.bloodMagic.desc.welcome.1": "&cブラッドマジック&fへようこそ!", + "atm9.quest.bloodMagic.desc.welcome.2": "このモッドは、敵(または自分自身)の血を使用して強力なアイテムやネットワークを作成することについてです!", + "atm9.quest.bloodMagic.desc.welcome.3": "何か助けが必要な場合は、ガイドブックにモッドのすべての情報が含まれています。", + "atm9.quest.bloodMagic.bloodMagic": "ブラッドマジック", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "&cブラッドマジックへようこそ", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "ブラッドマジックを始めるには、まず血を集める必要があります。", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "これを行うには、&d犠牲のナイフ&rと&4ブラッドオルター&rを作成する必要があります。", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "将来的に拡張する可能性があるので、周囲に十分なスペースがある場所にオルターを設置してください。", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "血を得るには、オルターのそばに立ち...まあ...ナイフを使います。少しダメージを受けますが、&oそれが原因です&r。", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "各刺し傷は約200 LPを生成します。", + "atm9.quest.bloodMagic.collectingBlood": "血液の収集", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "ライフエッセンス(別名 LP または血液)を石に注入したいと思います。", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "1000 LP を含む祭壇に石を置くと、ブランクスレートが作成されます。これがたくさん必要になります。", + "atm9.quest.bloodMagic.makingSlates": "スレートの作成", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "血液を使ってさらに多くのアイテムを作るためには、祭壇を &9ブランクルーン&r で囲んでアップグレードしたいと思います。", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "必要に応じて、各基本方向のブランクルーンを &6スピードルーン&r のようなルーンに置き換えることができます。これらのルーンは祭壇の機能に影響を与えることができます。", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "以下はティア2祭壇の構築例ですが、ガイドブックで視覚化することもできます。", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "注意: スピードルーンはティア2祭壇を作るまで利用可能な唯一のルーンですが、後で交換することができます。", + "atm9.quest.bloodMagic.upgradingAltarTier2": "祭壇をティア2にアップグレード", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "祭壇がティア2になったので、さらに良いルーンを作ることができます。リチュアルを行うためには、強化スレートが必要です。", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "&9ウィークブラッドオーブ&r は血液(または LP)を保存するために使用されます。これは祭壇から血液を運ぶ方法としても使用でき、いくつかのクラフトレシピにも使用されます。", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "これを作るには、ダイヤモンドをブラッドアルターの上に置き、十分な LP を生成する必要があります。", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "ブラッドオーブを充電するには、オーブに向かって右クリックして自分の健康を犠牲にすることができます。これにより、あなたのソウルがソウルネットワークにリンクされます。 :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "また、LP を含むブラッドアルターにオーブを置くこともできます。スピードルーンが多いほど、より速く排出されます。", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "最大5k LPを保持", + "atm9.quest.bloodMagic.portableBloodStorage": "携帯用血液貯蔵", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "ティア3祭壇で、リチュアルを開始することができます。", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "リチュアルにはマスターリチュアルストーンと十分な通常のリチュアルストーンが必要です。", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "リチュアルストーンとマスターリチュアルストーンをたくさん作成して、リチュアルを開始するために必要な基本ブロックを用意しましょう。", + "atm9.quest.bloodMagic.tier1Rituals": "ティア I リチュアル", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "このルーンは、非プレイヤーエンティティから血を取り除く際に得られる LP の量を増加させます。各ルーンごとに加算で10%のボーナスが与えられます。", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "これで他の人を刺して彼らの血を使うことができます!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "これらのいずれかで祭壇の2ブロック以内のモブを刺すと、即死させてその LP を祭壇に流し込むことができます!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "祭壇の周りに犠牲のルーンがある場合、キルごとにより多くのものを得ることができます。", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "私はあなたに血のために鶏を得る可能性がある16個の卵を与えているわけではありません。完全に料理用です。", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "自分自身を刺すのに疲れましたか?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "&4ヘルファイアフォージ&r は、ブラッドマジックで特定のアイテムを作成するために必要な主要なブロックの一つです。", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "これは &dデーモンウィル&r によって動力を供給され、&bセンシエントソード&r を含むいくつかのアイテムを作成するために使用されます。", + "atm9.quest.bloodMagic.hellfireForge": "&4ヘルファイアフォージ&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "永遠にソウルスネアを使用することはできません。", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "センシエントソードを使用すると、敵対的なモブを剣で倒すことで、モブがデーモンウィルを落とします。", + "atm9.quest.bloodMagic.sentientSword": "センシエントソード", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "デーモンウィルはあなたのインベントリに非常に迅速に蓄積されます。", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "たくさん必要になるので、それをすべて保存する方法を作る必要があります。&9タルタリックジェム&r を作るのがちょうど良いです。", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "最初にデーモンウィルを使って作るのは &bペティタルタリックジェム&r で、最大64ウィルを保存できます。", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "インベントリにあるデーモンウィルを落とすと、ジェムがそれを吸収して保存します。", + "atm9.quest.bloodMagic.storingDemonicWill": "デーモンウィルの保存", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "ウィル保存のアップグレード。これは最大256ウィルを保持します。", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "これは最大1024ウィルを保持します。", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "これはデーモンウィルの最大保存アイテムで、最大4096ウィルを保持します。", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "新しい祭壇で血と一緒に強化スレートを組み合わせると、インビュードスレートが得られます。", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "これはブラッドマジックの旅の次のアップグレードです。", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "このルーンは、容量ルーンごとに祭壇の総容量を20%増加させます。", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "外部タンクからの LP の流入および流出の流量をルーンごとに20%増加させます。", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "最後に使用するスレートのピース...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "まだです。", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "このルーンは、ルーンごとに祭壇の容量を乗算的に7.5%増加させます。これらは通常の容量ルーンの後に適用されます。", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "このルーンは、祭壇がクラフトや血液オーブの充填に使用されていないときに1000LPの内部バッファを作成します。", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "アイテムが祭壇内に置かれると、保存されたチャージを即座に消費してアイテムに適用します。", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "置かれた後の待ち時間はありません!", + "atm9.quest.bloodMagic.desc.tooPowerful": "あなたは強すぎます。", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "このルーンは、充電ルーンや配置ルーンなどの他のルーンの操作を加速します。", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "ルーンごとに1ティックの遅延を取り除き、最小で1ティックごとに1操作になります。", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "タウフルーツは隠された領域内の戦利品チェストから入手できます。祭壇をさらにアップグレードするためには、これが必要です!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "一度収集すると、フルーツを植えて栽培することができます。ただし、1つではなく2つの潜在的な製品があります。", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "フルーツを自然に育てると、より多くのタウフルーツが得られ、それをオイルに変えることができます。しかし、血を与えたらどうでしょうか......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "このパックの他のすべてのものと同様に、&cフルーツは血に渇望しています&r。フルーツを植えて、モブをその上に強制的に置きます。", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "それはモブの生命力を吸い取って飽和タウになります。", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "まだ完全に実装されていませんが、&6錬金術反応室&r は炉のように機能します。", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "これは現在、祭壇とブラッドオーブをアップグレードするために必要な &cウィークブラッドシャード&r を入手する唯一の方法です。", + "atm9.quest.bloodMagic.subt.lp150k": "最大150k LPを保持", + "atm9.quest.bloodMagic.subt.lp1M": "最大1M LPを保持", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "この時点で、センシエントソードを使ってデーモンウィルを蓄積していることを願っています。そうでない場合は、そのクエストラインの部分を確認してください!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "飽和タウと錬金術反応室を持っているので、祭壇とブラッドオーブをアップグレードするために必要な材料を作ることができます。&4ウィークブラッドシャード&r が必要です。", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "これにはサングインリバーターが必要で、タルタリックジェムのいくつかのアップグレードが必要です。", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "次に、ダスクバージョンのリチュアルディバイナーを作る必要があります。", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "これにより、デーモンレルムに到達するリチュアルを含む、さらに多くのリチュアルにアクセスできます。", + "atm9.quest.bloodMagic.tierIIRituals": "ティア II リチュアル", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "&cヘルファイアフォージ&r を作る前に、&bデーモンウィル&r を取得するための方法が必要です。", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "それを収集するためには、モブに使用できるいくつかの &dソウルスネア&r を作成する必要があります。", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "これを数回モブに使用すると、白い粒子が周囲に現れます。それを倒すと、デモニックウィルを獲得できます。", + "atm9.quest.bloodMagic.collectingDemonicWill": "デモニックウィルの収集", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "&9錬金術テーブル&rは、プレイヤーのソウルネットワークからLPを使用して(つまりブラッドオーブを使用して)、さまざまなオブジェクト、触媒などを作成できます。", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "このテーブルは腐肉を革に、羊毛を糸に変換するなど、多くのものを変換することもできます。かなり便利です!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "祭壇の機能を変更できるいくつかのルーンタイプがあります。", + "atm9.quest.bloodMagic.desc.runeTypes.2": "例えば、スピードルーンはルーン1つにつき20%の速度で祭壇内のすべてのクラフト操作を速めます。", + "atm9.quest.bloodMagic.desc.runeTypes.3": "これは祭壇をアップグレードするために使用できる最初のルーンです。", + "atm9.quest.bloodMagic.alteringTheAltar": "祭壇の変更", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "このルーンはプレイヤーから血を得ることによって得られるLPの量を増加させます。 :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "各ルーンは加算で10%のボーナスを提供します。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "祭壇をティア3にアップグレードするためには、合計で28個のルーンが必要です。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "ティア2の祭壇のルーンから一つ下にブロックを置き、各辺に沿ってブラッドルーン(ブランクまたはそれ以上)を5つ配置する必要があります。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "次に、各角に任意のブロックで柱を作り、祭壇自体より一つ高い位置にグロウストーンの柱のキャップを置きます。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "祭壇が正しく建てられたかどうかを確認するには、&9占いのシジル&rを使用してティアを確認してください。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "注:柱には空気以外の任意のブロックを使用できますが、キャップはグロウストーンである必要があります。", + "atm9.quest.bloodMagic.subt.useGuidebook": "この建築にはガイドブックを使用してください!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "祭壇のアップグレード:ティア3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "祭壇をアップグレードするためには、合計で56個のブラッドルーン(ブランクまたはそれ以上)が必要です。", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "前回と同じように、一つ下にブロックを置き、2つ外に出て、各辺に沿って7つのブラッドルーンを配置します。基本的にはピラミッドを作っていることになります。", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "新しいルーンのリングの上に、各角に柱を作りたいと思います。これらの柱は5つの高さで、柱のキャップは&cブラッドストーンブリック&rまたは&cラージブラッドストーンブリック&rで作られます。", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "画像の代わりに、あなたのサングインサイエンティアムを見て、ブラッド祭壇セクションを探してください。ティア4の祭壇までスクロールし、そこにすべての情報があります。目のアイコンをクリックすると、構造を視覚化することもできます。", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "私たちの祭壇のアップグレード:ティア4", + "atm9.quest.bloodMagic.subt.lp25k": "最大25k LPを保持", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "錬金術テーブルと血でいっぱいのオーブを使って、&9アルケインアッシュ&rを作りたいと思います。", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "アッシュを使って地面に円を描き、アルケミーアレイとして知られるものを作ります。右クリックで2つのアイテムを挿入すると、新しいアイテムを作成したり、昼を夜に変えるなどのアクションを実行できます!", + "atm9.quest.bloodMagic.subt.drawingGround": "今、地面に描いています。", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "&9占いのシジル&rは、私たちが作る最初のシジルです。", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "このシジルには2つの主な用途があります:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) シジルを手に持って右クリックすると、ソウルネットワークにあるLPの量が表示されます。", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) ブラッド祭壇を右クリックすると、保存されているLPの量、保存できる最大量、そして祭壇のティアが表示されます。", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "手に持って右クリックすると、100LPで水源ブロックを作成できます。悪くないですね?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "ただし、100LPがない場合は、代わりにあなたの健康を奪います。 :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "ラバシジルを手に持って右クリックすると、わずか1,000 LPの低コストで溶岩の源ブロックを作成できます。", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "十分なLPがない場合も大丈夫です。それはあなたから5ハートを取ります。大したことはありません。", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "必須ではありませんが、リチュアルディバイナーはリチュアルの構造を正確に示し、構築するのに役立ちます。(ぜひ作ってみてください。)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "リチュアルを構築するには、空中でリチュアルディバイナーをシフト右クリックして、作成したいリチュアルを見つけます。シフト左クリックで戻ることもできます。", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "隠された領域の端のリチュアルから始めてください。始めるためにはそのディメンションからいくつかのアイテムが必要になります。", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "リチュアルディバイナーで選択した後、マスターリチュアルストーンを右クリックして構造が完成するまで続けます。これらのリチュアルを実行するためには多くのリチュアルストーンが必要です。構造が完全に建てられたら、弱い活性化クリスタルでマスターリチュアルストーンを右クリックしてそれを活性化します。", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "私たちの祭壇をティア5にアップグレードするためには、合計で108個のルーンと4つのデモナイトブロックが必要です。", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "構造の詳細なガイドについては、モッドのガイドブックであるサングインサイエンティアムを参照してください。", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "前のティア4の祭壇のルーンセットから一つ下にブロックを置き、外に3つ出て、各辺に沿って15個のルーンを配置します。", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "新しく作成されたリングの角に、各側に一つの空間を空けてデモナイトブロックを配置します。", + "atm9.quest.bloodMagic.tier5Altar": "ティア5の祭壇", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "隠された領域に到達すると、基本的な戦利品が入ったチェストを見つけることができます。", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "&9アイアンキー&rに注意してください。これらは隠された領域内の追加の部屋を解除し、さらに多くの戦利品にアクセスできるようにします。", + "atm9.quest.bloodMagic.dungeonKeys": "ダンジョンキー", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "デーモン領域からの戦利品を使用して、各ルーンの効果を倍増させることができます。", + "atm9.quest.bloodMagic.reinforcedRunes": "強化されたルーン", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6テレポジションシジル&r - 1000LPのコストでリンクされたテレポーザーにユーザーをテレポートします。シジルをテレポーザーにシフトクリックして位置を設定できます。", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9サプレッションシジル&r - 6ブロックの半径で液体を押しのけることができます。かなりクールです。", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "&cエンドレス領域への道&rリチュアルを実行すると、適切なデーモン領域にアクセスできます。", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "ここでのみ&9デモナイト鉱石&rを見つけることができます。これはティア5の祭壇を作成するために使用されます。", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "また、たくさんのレアな戦利品があるので、複雑な地獄鍛造部品に注意してください。", + "atm9.quest.bloodMagic.demonRealm": "&cデーモン領域", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9エアシジル&r - 右クリックすると、向いている方向に50LPで投げられます。", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cボイドシジル&r - 任意の液体を右クリックして消去し、50LPを消費します。", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6シーアズシジル&r - 占いのシジルのより良いバージョンです。祭壇を見るときにより多くの情報を提供します。", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aマイナーズシジル&r - シフト右クリックして5秒ごとに100LPを使用し、自分にヘイストバフを与えます。", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2グリーングローブシジル&r - 成長可能な作物を右クリックすると150LPでボーンミール効果を与えます。シフト右クリックすると、7x7x5エリアの成長率を5秒ごとに150LP消費して増加させます。", + "atm9.quest.bloodMagic.tier2Sigils": "ティア2のシジル", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cブラッドランプ&r - 使用すると血の光を発射します。10LPがかかります。", + "atm9.quest.bloodMagic.desc.holding.1": "&9ホールディング&r - 他の5つのシジルを同時に保持し、それらの受動効果を提供し、それらをアクティブにすることができます。インベントリにアクセスし、シジルを切り替えるためのキーバインドボタンを設定できます。", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6マグネティズム&r - 5秒ごとに50LPのコストで最大7ブロックまでのマグネットをアクティブにします。", + "atm9.quest.bloodMagic.tier3Sigils": "ティア3のシジル", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "錬金術テーブルでいくつかのバインディング試薬を作成することにより、リビング装備を作成できます。また、必要なデーモンウィルを保持するために少なくともコモンタルタリックジェムが必要です。", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9リビング装備&rはダイヤモンドアーマーと同等の耐久性を持ち、アンビルでバインディング試薬を使用して修理することができます。", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "最初は鉄と同等ですが、特定の方法で訓練するために使えるアップグレードポイントがあります。最初は100ポイントですが、この限界を増やす方法があります。", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "それを使用すると、それはあなたから「学び」ます。それがこれまでに学んだことを見るには、それを見ながら左シフトを押し続けてください。", + "atm9.quest.bloodMagic.livingArmor": "リビングアーマー", + "atm9.quest.blueSkies.desc.newDimensions.1": "&9ブルースカイ&rは2つの新しいディメンションを追加します。それぞれに新しいブロック、クリーチャー、合計4つのボスが含まれています。", + "atm9.quest.blueSkies.desc.newDimensions.2": "始めるために、&6ゲートキーパー&rを見つける必要があります!", + "atm9.quest.blueSkies.welcome.1": "ブルースカイへようこそ!", + "atm9.quest.blueSkies.welcome.2": "&9ブルースカイ&rへようこそ!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "オーバーワールドのどこかに、二つのシンプルな家があります。", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "&aゲートキーパー&rがここに住んでおり、モッドを始めるためにいくつかのアイテムをトレードします。", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "&9ブルージャーナル&rを手に入れてください。次のクエストで「ゼールライター」も必要になります。", + "atm9.quest.blueSkies.subt.simpleLife": "シンプルな生活...", + "atm9.quest.blueSkies.findGatekeeper": "ゲートキーパーを探す", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "ゲートキーパーはブルースカイのディメンションについてすべてを知っています。モッドを進めるにつれて、あなたの&9ブルージャーナル&rが拡張され、ガイドとなります。", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "ディメンションを進むにつれて、彼はさらに多くのアイテムをトレードするので、注意してください!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "ゲートキーパーの知識", + "atm9.quest.blueSkies.desc.brokenPortal.1": "ゲートキーパーの小さな家の中に、壊れたポータルのように見えるものがあるかもしれません。", + "atm9.quest.blueSkies.desc.brokenPortal.2": "&6ゼールライター&rを手に入れて、ポータルに火をつけてください。", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "&9エバーブライト&rの世界に迷い込んだようです。", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "これは永遠の昼と冷たい気温の領域です。大きな獣、幽霊のようなモブ、そしていくつかのボスがいます。", + "atm9.quest.blueSkies.toEverbright": "&9エバーブライト&rへ!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "&6エバードーン&rの世界へようこそ、ここでは太陽が永遠に昇っています。", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "これは暖かく湿気の多い世界で、昆虫や爬虫類が繁栄しています。", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "毒と火に備えていますか?", + "atm9.quest.blueSkies.toEverdawn": "&6エバードーン&rへ!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "オーバーワールドの道具はここでは役に立ちません。", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "周りの木から新しいピッケルをすぐに作りたいでしょう。ブルースカイでどこかに行くためにはそれが必要です。", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "ブルースカイの木製ピッケル", + "atm9.quest.blueSkies.somethingIsntRight": "何かが正しくありません...", + "atm9.quest.blueSkies.desc.newWeapon.1": "ブルースカイの土地をマスターするためには、新しい武器、&6スピア&rを作る必要があります。", + "atm9.quest.blueSkies.desc.newWeapon.2": "これを作るためには、まずムーンストーンが必要です。洞窟に行って鉱石を探しましょう!", + "atm9.quest.blueSkies.subt.darkness": "そして、かなり暗いです。", + "atm9.quest.blueSkies.newMiningAdventure": "新しい採掘の冒険", + "atm9.quest.blueSkies.desc.woodenTools.1": "オーバーワールドと同じように、木製の道具ではあまり進めません。", + "atm9.quest.blueSkies.desc.woodenTools.2": "地下に行って石を採取し、新しいピッケルを作りましょう。それから新しい鉱石で始めることができます。", + "atm9.quest.blueSkies.subt.toolProgression": "最初は木、次に石... その後は... 何?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "ブルースカイの石製ピッケル", + "atm9.quest.blueSkies.gettingAnUpgrade": "アップグレードを得る", + "atm9.quest.blueSkies.desc.spearWeapon": "&6スピア&rはブルースカイで好まれる武器です。エンチャントが可能で、あなたが直面する敵に対して良い遠距離武器として機能します。", + "atm9.quest.blueSkies.subt.spartanStyle": "スパルタンスタイル", + "atm9.quest.blueSkies.makingANewWeapon": "新しい武器を作る", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "ブルースカイの言葉でピロープは速さを意味します。", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "これらの道具は弱いですが、速いです。", + "atm9.quest.blueSkies.redMeansFast": "赤は速さを意味します", + "atm9.quest.blueSkies.pyropeTools": "ピロープツール", + "atm9.quest.blueSkies.desc.aquiteOre.1": "ブルースカイの洞窟をさらに進むと、&9アクワイト鉱石&rに遭遇します。", + "atm9.quest.blueSkies.desc.aquiteOre.2": "スターターツールを作るために十分な鉱石を採掘してください。これらはブルースカイのより固い鉱石を採掘するために必要です。", + "atm9.quest.blueSkies.desc.aquiteOre.3": "ここから、より良い素材を見つけて武器や鎧を作ることをお勧めします。", + "atm9.quest.blueSkies.desc.aquiteOre.4": "注: ATMの武器はまだ強力です。", + "atm9.quest.blueSkies.metalTools": "金属ツール", + "atm9.quest.blueSkies.desc.diopsideGemstone": "緑の宝石&eディオプサイド&rは非常に堅く、強力ですが、少し遅いです。これは武器に最適です!", + "atm9.quest.blueSkies.diopside": "ディオプサイド", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "ベンチウムはエバーブライトのほとんどの非山岳バイオームで見つかる赤い金属です。", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "これは基本的に鉄ですが、はさみ、バケツ、&6ツールボックス&rを作るためにのみ使用できます。", + "atm9.quest.blueSkies.subt.redIron": "赤い鉄", + "atm9.quest.blueSkies.ventium": "&cベンチウム", + "atm9.quest.blueSkies.desc.falsiteOre.1": "ファルサイト鉱石はエバーブライトの非山岳バイオーム内で見つかります。", + "atm9.quest.blueSkies.desc.falsiteOre.2": "このインゴットはほぼすべてのツールの耐久性を強化するために使用されます。", + "atm9.quest.blueSkies.falsite": "&9ファルサイト", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "これはブルースカイのダイヤモンドです。", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "ディオプサイドはより耐久性があり、より強力ですが、シャロアイトはより速く、全体的に軽いです。シャロアイト製のツールはブルースカイの何でも採掘できます。", + "atm9.quest.blueSkies.charoite": "シャロアイト", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "クリスタルデューンズ内でのみ見つかります。", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "このインゴットから作られたツールには&6オートスメルト&rが付いています。", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "&6ホライゾナイトフォージ&rを作るためにも使用できます。", + "atm9.quest.blueSkies.horizonite": "&6ホライゾナイト", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "ツールをアップグレードして強化するために使用されます。", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "ファルサイトを使用してツールの耐久性を増やすことができますし、モッドの任意のスティックを使ってツールの交換もできます。はい、異なる木の種類には異なる用途があります。", + "atm9.quest.blueSkies.horizoniteTools": "ホライゾナイトツール", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "燃料なしで物を溶かすフォージが欲しかったことはありませんか?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "私もです。技術的には、これには「燃料」が必要です。これにはチャージがあり、サンストーンやホライゾナイト製の何かを使用して再充電できます。", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "再充電するためにはフォージが空でなければなりません。", + "atm9.quest.blueSkies.desc.lanternFeatures": "これは大きな半径内で敵対的なスポーンを防ぐランタンです。", + "atm9.quest.blueSkies.desc.ventiumUses.1": "ベンチウムははさみやバケツを作るために使用できます。", + "atm9.quest.blueSkies.desc.ventiumUses.2": "バケツはブルースカイの水中モブを拾うことができます。", + "atm9.quest.blueSkies.ventiumTools": "ヴェンチウムツール", + "atm9.quest.blueSkies.diopsideTools": "ディオプサイドツール", + "atm9.quest.blueSkies.diopsideArmor": "ディオプサイドアーマー", + "atm9.quest.blueSkies.charoiteTools": "チャロアイトツール", + "atm9.quest.blueSkies.charoiteArmor": "チャロアイトアーマー", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "エバーブライトまたはエバードーンで始めた場合、タワー構造を探すことになるでしょう。次のクエストにはその画像があります。ここで最初のボスを見つけます。", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "タワーの小さな部分では、戦利品を求めて戦い、いくつかの&6ブラインディングダンジョンキー&rを手に入れます。ダンジョンの奥深くには鍵のかかった扉があります。ボス戦を解除するために4つのブラインディングダンジョンキーを使用します。", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "注: ボスは敗北時にアークをドロップします。これはインベントリの特別なタブに装備できます。合計で4つのアークがあります。", + "atm9.quest.blueSkies.starterDungeons": "&9スターターダンジョン", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "ブルースカイでは、4つのボスを倒し、いくつかのダンジョンを探索します。", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "ランダムな\\\"トンネル\\\"を見つけることができ、それがダンジョンの部屋につながります。これはアーマードフロストスピリットをスポーンさせます。いくつか集めてソウルを手に入れましょう!", + "atm9.quest.blueSkies.structuresAndDungeons": "構造とダンジョン", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "エバーブライトのタワーの奥深くには、サモナーがいます。", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "このボスは雷、エネルギー攻撃を使用し、もちろん彼の召喚されたゴーレムガードでタワーを守ります。", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "サモナーを倒せますか?", + "atm9.quest.blueSkies.subt.guardianEverbright": "エバーブライトタワーのガーディアン", + "atm9.quest.blueSkies.theSummoner": "&5サモナー", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "エバードーンタワーでは、アルケミストボス戦を見つけます。戦いを解除するためにいくつかのブラインディングダンジョンキーを集めましょう!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "ポーションで攻撃される準備をし、アルケミストのミニオンと戦いましょう。", + "atm9.quest.blueSkies.subt.guardianEverdawn": "エバードーンタワーのガーディアン", + "atm9.quest.blueSkies.theAlchemist": "&5アルケミスト", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "エバーブライト内にネイチャーズダンジョンを見つけます。それは巨大で、見逃すことはありません。", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "構造の迷路内でいくつかのネイチャーダンジョンキーを集め、ボス戦を解除し、彼を倒しましょう!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "注: ゲートキーパーと取引することができますが、ボス戦のゲートを右クリックした後に限ります。", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "ネイチャーダンジョンのボス", + "atm9.quest.blueSkies.theStarlitCrusher": "&5スターリットクラッシャー", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "注: クモ恐怖症の方にはこの戦いは向いていません。", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "エバードーンには、クモの巣で覆われた巨大な枯れ木があります。", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "中でいくつかのポイズンダンジョンキーを集め、最終ボス戦を解除しましょう!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "ポイズンダンジョンのボス", + "atm9.quest.blueSkies.theArachnarch": "&5アラクナーチ", + "atm9.quest.blueSkies.desc.speedBoost": "移動速度が増加します。", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "スニーキング時に透明化します。", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "スターリットクラッシャーの戦利品からドロップ", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "毒状態の時に与えるダメージが増加します。", + "atm9.quest.blueSkies.subt.arachnarchLoot": "アラクナーチの戦利品からドロップ", + "atm9.quest.blueSkies.desc.heartIncrease": "最大ハート数が増加します。", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "ドラゴンソウルのクラフトにもこれが必要で、ATMスターのために必要です。", + "atm9.quest.botania.desc.pureDaisyIntro": "&aピュアデイジー&rは、あなたが作る最初の花の一つです!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "この花は、周囲1ブロックの半径で最大8つの&2木の丸太&rまたは&9石&rを&2リビングウッド&rまたは&9リビングロック&rに変換します。これは花の周囲1ブロックの半径でのみ変換されます。", + "atm9.quest.botania.firstFlower": "私たちの最初のお花", + "atm9.quest.botania.desc.usePureDaisy": "&bピュアデイジー&rを使用して石をリビングロックに変換しましょう!", + "atm9.quest.botania.livingrock": "&7リビングロック", + "atm9.quest.botania.desc.usePureDaisyWood": "&bピュアデイジー&rを使用して木の丸太をリビングウッドに変換しましょう!", + "atm9.quest.botania.livingwood": "&2リビングウッド&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "私たちが作った&bリビングロック&rを使って、今度は&9マナプール&rを作ります。", + "atm9.quest.botania.desc.manaPoolIntro.2": "マナプールは私たちが生成するマナを蓄えるためのものです。中にマナがある程度貯まれば、マナスチールやマナダイヤモンドなどの特定のリソースをマナリソースに変換することができます。変換するためには、アイテムをプールに投げ入れ、十分なマナが内部にあることを確認してください。", + "atm9.quest.botania.desc.manaPoolIntro.3": "&bマナを生成する&rためには、&9ハイドロアンジャス&rや&cエンドフレイム&rのような&2生成フラワー&rを作る必要があります。", + "atm9.quest.botania.desc.manaPoolIntro.4": "注: マナプールは膨大な量のマナを蓄えることができます。どれだけのマナが蓄えられているかを確認するには、&2森の杖&rを持っている間にマナプールを見てみてください。", + "atm9.quest.botania.starterGeneratingFlowers": "スターター生成フラワー", + "atm9.quest.botania.mana": "&bマナ&r", + "atm9.quest.botania.desc.manaInfusion.1": "特定のアイテムを&bマナプール&rに投げ入れることで、それらを&9マナ&rで注入することができます。", + "atm9.quest.botania.desc.manaInfusion.2": "アイテムに必要なマナの量を確認するには、JEIでレシピを確認してください!", + "atm9.quest.botania.desc.manaInfusion.3": "プロのヒント: 十分なマナがあれば、マナスチールやマナダイヤモンドのブロックを作成して時間を節約しましょう!", + "atm9.quest.botania.manaInfusedMaterials": "マナ注入素材", + "atm9.quest.botania.creatingManaResources": "マナ注入リソースの作成", + "atm9.quest.botania.desc.botaniaIntro": "&aボタニア&rは、魔法のモッドに見えるテクノロジーモッドですが、遊ぶのにとてもクールな小物やおもちゃがたくさんあります!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "ボタニアの旅を始めるためには、たくさんの&9ミスティカルフラワーズ&rが必要です!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "モッドのアイテムについての詳細情報は、&aレキシカボタニア&rを確認してください。", + "atm9.quest.botania.mysticalFlowers": "任意の#botania:ミスティカルフラワーズ", + "atm9.quest.botania.welcomeBotania": "&aボタニア&rへようこそ", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "いくつかの花を手に入れたので、&9ペタルアポセカリー&rを使って基本的なフローラを機能的で生成するフローラに変換することができます!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "ミスティカルフラワーペタルズからエネルギーを取り出すためには、アポセカリーに&b水&rを入れる必要があります。これは水バケツで右クリックするか、水バケツをアポセカリーに投げることで行うことができます。", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "アイテムを作成するには、レシピに適したアイテムをアポセカリーに投げ入れます。空の手で右クリックするとアイテムを取り出すことができます。", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "レシピが完成すると、約20秒間&aright clicking with an empty hand&rで最後のレシピを再充填することができ、同じアイテムを複数作成するのが簡単になります!", + "atm9.quest.botania.desc.floralFertilizer": "&aフローラルフェルティライザー&rを作ることができます。これはボタニアフラワーズに対して骨粉のように機能します!", + "atm9.quest.botania.desc.endoflameFunction": "&cエンドフレイム&rは近くに落ちている燃えるアイテムやブロックを一度に一つずつ吸収します。それからそれらを燃やして&bマナ&rを生成します。", + "atm9.quest.botania.burningItems": "&c燃焼アイテム&rでマナを作成", + "atm9.quest.botania.desc.manastarUse.1": "これはマナプールの利益または損失を測定するために使用される雑多なフラワーと考えられています。", + "atm9.quest.botania.desc.manastarUse.2": "これを行うには、プールの隣に&dマナスター&rを置き、花の色が変わるのを見てください。赤く輝く場合、プールは損失を出しています。青く輝く場合、利益があります!", + "atm9.quest.botania.desc.waterSourceMana.1": "これらの花は、周囲3x3エリアの&b水源ブロック&rを消費してマナを生成します。非常に遅く、最終的には消滅します。", + "atm9.quest.botania.desc.waterSourceMana.2": "以下は基本的なセットアップの例です。", + "atm9.quest.botania.waterMana": "&9水&rを使ってマナを作る", + "atm9.quest.botania.desc.blackLotus": "宝箱でのみ見つかる&0ブラックロータス&rは、マナが入ったマナプールに投げ入れると、大量の濃縮マナを与えることができます。", + "atm9.quest.botania.blackLotus": "ブラックロータス", + "atm9.quest.botania.elusiveManaLotus": "幻のマナ注入ロータス", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "&2マナスプレッダー&rはマナの流れを導くために使用され、マナバーストを発射します。", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "&2森の杖&rを使ってブロックにバインドすることでスプレッダーが発射する方向を設定できます。杖を持っている間、マナバッファやマナバーストも見ることができます。", + "atm9.quest.botania.directingMana": "マナの導入", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "&2森の杖&rはボタニアでの旅を続けるために必須のアイテムです。", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "この杖には&aバインド&rと&9機能&rの二つのモードがあります。", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aバインドモード&rはボタニアで花やブロックを結びつけるために使用します。最初に結びつけたいブロックや花をスニーク右クリックしてから、別のブロックや花をスニーク右クリックして結びつけます。", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9機能モード&rは基本的にレンチのように機能し、ブロックを回転させるために使用されます。", + "atm9.quest.botania.wrench": "ボタニアのレンチ", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "&2マナスプレッダー&rをアップグレードするには、スプレッダーの前面に&9マナレンズ&rを取り付けます。ただし、最も基本的なマナレンズは何の効果もありません。", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "マナレンズをアップグレードして、発射するマナバーストに異なる効果を与える必要があります。レンズは任意の色で染色するか、マナパールでクラフトしてレインボーレンズを作ることができます。", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "特定のルーンやアイテムとマナレンズを組み合わせることで、スプレッダーをアップグレードすることができます。また、&aスライムボール&rで2つのレンズを組み合わせて&9コンポジットレンズ&rを作ることで、より強力な効果を持つレンズを作ることができます。", + "atm9.quest.botania.upgradingManaSpreaders": "マナスプレッダーのアップグレード", + "atm9.quest.botania.desc.manaSplitter.1": "&bマナスプリッター&rは、入ってくるマナバーストを複数のマナプールに分割する方法として使用できます。", + "atm9.quest.botania.desc.manaSplitter.2": "&dスパーク&rは、ボタニアの進行に必要な特定のブロックにマナを転送するために使用されます。", + "atm9.quest.botania.desc.manaSplitter.3": "スパークを使用するには、マナプールの上に一つ、受け入れ可能な近くのブロックの上に別のスパークを置きます。これはマナプールから目的の近くのブロックに「ワイヤレス」でマナを転送するようなものです。", + "atm9.quest.botania.desc.manaSplitter.4": "スパークを取り外すには、&2森の杖&rでスニーク右クリックします。", + "atm9.quest.botania.manipulatingManaStorage": "マナストレージの操作", + "atm9.quest.botania.desc.alchemyCatalyst": "&d錬金術触媒&rは&bマナプール&rの下に置くことができ、&9錬金術&rを行うことができます。これは腐肉を革に変換するなど、特定のアイテムをより有用なアイテムに変換するのに役立ちます。", + "atm9.quest.botania.desc.conjurationCatalyst": "錬金術触媒と同様に、マナプールの下に置くと、&9召喚触媒&rが召喚レシピを使用する能力を解除します。", + "atm9.quest.botania.desc.manaTablet.1": "&9マナタブレット&rは携帯用マナプールです!", + "atm9.quest.botania.desc.manaTablet.2": "タブレットをマナプールに投げ入れると、プールからマナを与えたり取ったりすることができます。モードを切り替えるには、&2森の杖&rでスニーク右クリックします。", + "atm9.quest.botania.desc.manaTablet.3": "注意: タブレットは消滅しません。", + "atm9.quest.botania.transferringManaFromPools": "プールからのマナの転送", + "atm9.quest.botania.desc.bandOfMana": "&9マナのバンド&rは装着可能なマナタブレットで、トリンケットのように装備できます。", + "atm9.quest.botania.desc.greaterBandOfMana": "マナのバンドをテラスチールのインゴットでアップグレードすると、&dグレーターバンドオブマナ&rが作成され、最大4倍のマナを保持できるようになります。", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "オーラのバンドをテラスチールのインゴットでアップグレードすると、バンドのマナ生成率が大幅に向上します。", + "atm9.quest.botania.desc.bandOfAura": "装備すると、&9オーラのバンド&rは時間とともに少量のマナを生成し、インベントリ内のマナを含むアイテムに蓄積します。", + "atm9.quest.botania.desc.manaweaveRobes.1": "&bマナウィーブローブ&rは全体的な保護はそれほど高くありませんが、セットボーナスは非常に強力です!", + "atm9.quest.botania.desc.manaweaveRobes.2": "4つのピースすべてを着用すると、マナツールとロッドのマナコストが割引されます。セットはインベントリのマナを使用して自己修復することもできます。", + "atm9.quest.botania.manaweaveRobes": "マナウィーブローブ", + "atm9.quest.botania.desc.manasteelArmor": "鉄の特性に似ている&9マナスチールアーマー&rは、優れたエンチャント能力と耐久性を持っています。マナスチールアイテムは、ユーザーのインベントリのマナを使用して自己修復することもできます。", + "atm9.quest.botania.manasteelArmor": "マナスチールアーマー", + "atm9.quest.botania.desc.terrasteelArmor": "マナスチールアーマーと同様に、&aテラスチールアーマー&rはマナを使用して自己修復することができます。ダイヤモンドアーマーに匹敵する耐久性を持っています。", + "atm9.quest.botania.terrasteelArmor": "テラスチールアーマー", + "atm9.quest.botania.desc.terraTruncator": "マナを使用して、&2テラトランケーター&rは一度に全ての木を伐採します。", + "atm9.quest.botania.desc.terraBlade": "ダイヤモンドソードと同等のダメージを持つ&2テラブレード&rは、時々、近接攻撃と同じダメージを与えるビームを発射します。", + "atm9.quest.botania.desc.terraShatterer.1": "単なるピッケルではなく、&9テラシャッタラー&rはマナプールに投げ入れるとマナタブレットのように振る舞い、大量のマナを蓄積できます。ただし、シャッタラーから吸収したマナを放出することはできません。", + "atm9.quest.botania.desc.terraShatterer.2": "ツールに蓄積されたマナの量が多いほど、そのランクが高くなります。Dが最低で、SSが最高です。", + "atm9.quest.botania.desc.terraShatterer.3": "ツールのランクを上げると、その速度は上がりませんが、&bアクティブアビリティ&rの範囲が広がります。この機能はスニーク右クリックでオン・オフを切り替えることができます。アクティブ時には、ランクに応じてシャッタラーの採掘幅と高さが増加します。Dランクでは能力がありません。", + "atm9.quest.botania.desc.terraShatterer.4": "注意: ツールがアクティブな間は、蓄積されたマナを消費します。", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "土を平らにするためにシャベルを使うのに疲れたら、&2テラファーマの杖&rを試してみてください!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "マナを消費して、杖を右クリックして保持することで、周囲の土地を自分の高度に平らにします。", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "注意: 杖によって取り除かれたブロックは回収できません。", + "atm9.quest.botania.flatteningTheLand": "土地の平坦化", + "atm9.quest.botania.desc.runicAltar.1": "&9ルーン&rはボタニアのより高度なレシピで重要なクラフトコンポーネントであり、これらは&aルーンの祭壇&rで作成されます。", + "atm9.quest.botania.desc.runicAltar.2": "祭壇を使用するには、作成したいルーンのコンポーネントを祭壇に置き始めます。これは右クリックまたはアイテムをドロップすることで行えます。また、マナが必要なので、マナを受け取っているマナスプレッダーを祭壇に向けてください。", + "atm9.quest.botania.desc.runicAltar.3": "アイテムを置き終えたら、杖で祭壇の上にホバーすると、レシピの進行状況が表示されます。完成したら、リビングロックの一片を祭壇に落とし、杖を使ってルーンを回収します。", + "atm9.quest.botania.desc.runicAltar.4": "注意: ルーンの祭壇でのレシピに使用されるルーンは触媒として機能し、消費されません。花弁の薬缶と同様に、レシピが完了した後に空の手で祭壇を右クリックすると、最後に使用したレシピのアイテムが再び補充されます。", + "atm9.quest.botania.basicRunes": "基本的なルーン", + "atm9.quest.botania.creatingRunes": "ルーンの作成", + "atm9.quest.botania.desc.botanicalBrewery": "ビアル、マナ、試薬を&aボタニカルブルワリー&rで使用することで、ポーションのような&9ブリュー&rを作成できます。", + "atm9.quest.botania.desc.incenseSticks": "&2香りのスティック&rはボタニカルブルワリーでブリューと融合させることができます。これらは&9香りのプレート&rでフリントとスチールを使用して点火することで、液体の対応物よりも60倍長くブリュー効果を30ブロックの半径で提供します。", + "atm9.quest.botania.desc.creatingTerrasteel": "&aテラスチール&rを作成するためには、まずそのためのマルチブロックを設定する必要があります。その第一歩として、&9テラスチール凝集プレート&rをクラフトします。", + "atm9.quest.botania.creatingMorePowerfulIngots": "より強力なインゴットの作成", + "atm9.quest.botania.desc.tAPlate.1": "さあ、&9T.A.プレート&rのためのプラットフォームを作成し、&aテラスチール&rを作りましょう!", + "atm9.quest.botania.desc.tAPlate.2": "プラットフォームを作成するには、リビングロック5個とラピスブロック4個をチェッカーボードパターンで配置し、中央のリビングロックブロックにプレートを置きます。これでプラットフォームが完成します!", + "atm9.quest.botania.desc.tAPlate.3": "テラスチールのクラフトには多くのマナが必要です。マナプールの上にいくつかのスパークを置き、その後T.A.プレートの上にもう一つスパークを置いて、クラフトのためのマナを導きます。", + "atm9.quest.botania.desc.tAPlate.4": "クラフトの準備が整ったら、プレートにマナスチールインゴット、マナダイヤモンド、マナパールを投げ入れてテラスチールのクラフトを開始します。", + "atm9.quest.botania.creatingTerrasteel": "&aテラスチール&rの作成", + "atm9.quest.botania.desc.upgradeSparks.1": "新しいエルフの素材を使って、スパークを&dオーグメント&rを使用してアップグレードできます。オーグメントを手に持って、それをスパークに右クリックするとアップグレードされます。杖を使ってスニーク右クリックすると、それを取り外すことができます。", + "atm9.quest.botania.desc.upgradeSparks.2": "分散オーグメント: スパークがそのプールのマナを消耗して、近くのプレイヤーのマナを含むアイテムを充電することを可能にします。", + "atm9.quest.botania.desc.upgradeSparks.3": "支配オーグメント: スパークが近くの非オーグメントまたは分散オーグメントのスパークのプールから自分のプールにマナを引き寄せるようにします。", + "atm9.quest.botania.desc.upgradeSparks.4": "服従オーグメント: スパークがそのプールの全てのマナを近くの非オーグメントまたは分散オーグメントのスパークのプールに分配するようにします。", + "atm9.quest.botania.desc.upgradeSparks.5": "隔離オーグメント: スパークが任意の支配または服従スパークとの相互作用を防ぎます。", + "atm9.quest.botania.sparkAugments": "スパークオーグメント", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "アルフヘイムへの&dポータル&rには入れませんが、特定のアイテムをポータルに投げ入れることで&2エルフトレード&rを行うことができます。このトレードにはマナが必要です!これらの素材はアイテムのアップグレードにも使用でき、&2エルフマナスプレッダー&rを作成することができます。", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "&aレキシカ・ボタニア&rを投げ入れると、&6エルフの知識&rが追加され、ボタニアでの冒険についての洞察が深まります。", + "atm9.quest.botania.alfheimResources": "アルフヘイムのリソース", + "atm9.quest.botania.communingWithElves": "エルフとの交流", + "atm9.quest.botania.desc.portalSetup.1": "&dアルフヘイムへのポータル&rを作成するには、フレームから始めます。フレームを作るには、8つのリビングウッドブロック、3つのグリマリングリビングウッドブロック、そして&9エルフゲートウェイコア&rが必要です。", + "atm9.quest.botania.desc.portalSetup.2": "フレームが作成されたら、少なくとも&d2つのマナプール&r、大量のマナ、そして2つのプールの上に&aナチュラピロン&rを使用して開く必要があります。これらのマナプールはコアの周囲11x11x11エリア内に配置できます。", + "atm9.quest.botania.desc.portalSetup.3": "すべてが設定されたら、杖でエルフコアを右クリックしてポータルをアクティブにします。", + "atm9.quest.botania.desc.portalSetup.4": "注意: マナプールにはポータルをアクティブにするために多くのマナが必要ですが、ポータルをアクティブにするのにマナは消費されません。ただし、素材を変換するたびに少しマナを使用します。マナが足りない場合、ポータルは閉じます。", + "atm9.quest.botania.desc.portalSetup.5": "また、&aレキシカ・ボタニア&rを使用して構築を助けることができます。", + "atm9.quest.botania.openingThePortal": "ポータルの開放", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "冒険を続けるためには、&6ガイアスピリット&rを手に入れる必要があります。これを行うには、&9ガイアの儀式&rを行う必要があります。", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "&aアクティブビーコン&rの周りに4つのガイアピロンが必要で、さらにテラスチールインゴットが1つ必要です。構造が完成したら、テラスチールインゴットを持ってビーコンをスニーク右クリックして、命がけの戦いに備えます。", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "構造の構築について助けが必要な場合は、いつでも&aレキシカ・ボタニア&rを使用して構築を助けることができます。&9ガイアの儀式&rを探してください。", + "atm9.quest.botania.summoningGuardianOfGaia": "&aガイアの守護者&rを召喚", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "ボタニアのほとんどのアーマーと同様に、&9エレメンティウム&rセットはマナで自己修復が可能です。", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "着用者がダメージを受けるたびに、&aピクシー&rが出現する可能性があります。", + "atm9.quest.botania.desc.terraShattererFeatures.1": "コブルストーン、ダート、ネザーラックなどの一般的な素材をクリアし、鉱石や貴重なリソースだけを残す能力を持っています。", + "atm9.quest.botania.desc.terraShattererFeatures.2": "テラシャッターをクラフトグリッドで組み合わせることで、後者が前者の力を引き継ぐことができます。これは元に戻すことはできません。", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "重力の影響を受けるブロックを破壊するとき、その上または下のすべてのブロックを自動的に破壊します。", + "atm9.quest.botania.desc.skullDropping": "特定のモブまたはプレイヤーから最後の一撃でスカルをドロップすることができます。また、略奪のエンチャントも可能です。", + "atm9.quest.botania.desc.instantMoisten": "作成した耕地を即座に湿らせます。もっと良い言葉はありますか?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "被打時にピクシーが出現する確率を高め、出現したピクシーの強さを増強します。", + "atm9.quest.botania.desc.bestManaSpreader": "&2エルフマナスプレッダー&rにドラゴンストーンと&6ガイアスピリット&rの力を組み合わせることで、最高のマナスプレッダーを作ることができます。", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "&9ガイアの守護者&rを倒すと、&6ガイアスピリット&rが報酬として得られます。", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "ゲームの難易度と儀式に参加する人数によって、ドロップの量が決まります。", + "atm9.quest.botania.gaiaSpirits": "&6ガイアスピリット&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "もっと挑戦が欲しい、または戦いからより多くの&6ガイアスピリット&rが必要ですか?4つのガイアスピリットをテラスチールインゴットと組み合わせて、ガイアの儀式をアクティブにしてみてください。 :)", + "atm9.quest.botania.guardianOfGaia2": "&5ガイアの守護者 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "ガイアインゴットを使用してより困難な&5ガイアの守護者&rを召喚すると、より多くの&6ガイアスピリット&rを得ることができますが、守護者は&6運命のサイコロ&rもドロップすることがあります。", + "atm9.quest.botania.diceOfFate": "&6運命のサイコロ&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "&9コーポリア・ファンネル&rはインデックスのシンプルなバージョンで、レッドストーン信号を与えることでネットワークからアイテムを要求することができます。", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "ファンネルにどのアイテムを要求するか指定するには、そのアイテムをブロックに設置されたアイテムフレームに入れます。ファンネルに複数のアイテムフレームがある場合、ランダムに1つを選びます。フレーム内のアイテムを回転させると、要求する数量が変わります。", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "詳細については、&aレキシカ・ボタニア&rを確認してください。", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "ボタニアでは、&9コーポリア・スパーク&rをインベントリ上に設置することで&dコーポリア・ネットワーク&rを作成できます。", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "ネットワークは少なくとも一つの&bマスター&r &9コーポリア・スパーク&rが必要ですが、多くのコーポリア・スパークを追加してネットワークを拡張することができます。これらのスパークを設置すると、同じ色のコーポリア・スパークすべてと接続し、アイテムネットワークを形成します。各スパークの範囲は8ブロックです。", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "これらのスパークは直下のインベントリのみを見ることができますが、上部からのみアイテムにアクセスできます。各スパークはコーポリア・ネットワーク内のすべてのアイテムを見ることができ、ファンネルやインデックスなどの他のコーポリア・ブロックからアクセスできます。", + "atm9.quest.botania.theCorporeaNetwork": "&dコーポリア・ネットワーク&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "&5コーポリア・インデックス&rは、上に設置されたコーポリア・スパークの&9コーポリア・ネットワーク&rからアイテムをアクセスして要求するためのインターフェースブロックです。", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "これを使用するには、インデックスに近づくと、近くのプレイヤーからのチャットメッセージをインターセプトします。これらのプレイヤーは、取得したいアイテムを入力することでネットワークからアイテムを要求できます。例えば、&b10アイアンインゴット&rと言えば、システムがそれを持っていれば、それをドロップします。", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "詳細については、いつでも&aレキシカ・ボタニア&rを確認してください。", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "&9コーポリア・クリスタルキューブ&rは、上に設置されたスパークのコーポリア・ネットワーク内のアイテムの合計数を表示するために使用されます。そのアイテムを右クリックすることで数を確認できます。", + "atm9.quest.botania.desc.floraTypes.1": "花弁のアポセカリーを使用して、私たちの冒険に役立ついくつかの異なるタイプの花を作成できます。これらは&9機能的な花&rと&a生成する花&rの2つの異なるカテゴリに分けられます。", + "atm9.quest.botania.desc.floraTypes.2": "&9機能的な花&rは、日常のタスクを助ける花です。例えば、&7ホッパーホック&rはホッパーのように機能し、周囲の一定範囲内のアイテムを拾います。いくつかの機能的な花は操作するために&dマナ&rが必要です。", + "atm9.quest.botania.desc.floraTypes.3": "&a生成する花&rは、花によって異なる方法で&dマナ&rを生成します。マナを生成するために最も一般的に使用される花は&cエンドフレイム&rで、近くの燃焼可能なもの(例えば石炭)を消費してマナを生成します。", + "atm9.quest.botania.desc.floraTypes.4": "このクエストラインでは、クエストの形が&c四角&rの花は生成する花であり、形が&9円&rの花は機能的な花です。また、&aレキシカ・ボタニア&rを使用して、各花が何をするかも確認できます。", + "atm9.quest.botania.functionalFlora": "機能的な花", + "atm9.quest.botania.functionalAndGeneratingFlora": "機能的で生成する花", + "atm9.quest.botania.desc.pulseManaSpreader.1": "&4レッドストーン&rを&2マナ・スプレッダー&rと組み合わせると、&9パルス・マナ・スプレッダー&rが作成されます。", + "atm9.quest.botania.desc.pulseManaSpreader.2": "これらはレッドストーンパルスを与えられたときにのみマナパルスを発射するように制御できます。", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "マナバーストの速度を劇的に増加させますが、初期容量が減少し、マナの損失も早くなります。", + "atm9.quest.botania.desc.manaCapacityDoubling": "マナバーストが運ぶマナの量を倍増させますが、速度が低下し、長距離でのマナの損失が増加します。", + "atm9.quest.botania.desc.manaLossDecrease": "マナバーストがマナを失い始めるまでの時間を大幅に増加させますが、その速度も低下します。", + "atm9.quest.botania.desc.manaLossRateDecrease": "マナバーストがマナを失い始めるまでの時間を減少させますが、その損失率も減少します。", + "atm9.quest.botania.desc.manaBurstBounce": "マナバーストが壁から跳ね返ることを可能にします。", + "atm9.quest.botania.desc.gravityEffectIncrease": "重力がマナバーストに影響を与え、弧を描くように動かします。また、マナを失い始めるまでの時間もわずかに増加します。", + "atm9.quest.botania.desc.blockBreaking": "マナバーストを使用してブロックを破壊することを可能にします。", + "atm9.quest.botania.desc.damageLivingBeings": "マナバーストが当たった生き物にダメージを与えることを可能にします。", + "atm9.quest.botania.desc.passThroughBlocks": "このレンズを使用すると、マナバーストがブロックを通過することができますが、マナを失うまでの時間が減少します。", + "atm9.quest.botania.desc.homingAbility": "マナバーストがマナを受け取ることができる近くのブロックにホーミングすることを可能にします。これはバーストの速度をわずかに減少させます。", + "atm9.quest.botania.desc.entropicBurst": "マナバーストにエントロピックな力を与え、単純に言うと、マナを受け取ることができないものに当たったときに爆弾に変えます。", + "atm9.quest.botania.desc.influenceMotion": "マナバーストが近くに落ちているアイテム、経験値オーブ、落下するブロックに影響を与え、バーストと同じベクトルで動かすことを可能にします。", + "atm9.quest.botania.desc.blockFalling": "このレンズからのマナバーストがブロックに当たると、そのブロックは砂や砂利のように落ちます。", + "atm9.quest.botania.desc.colorDyeRequirement.1": "まず色を染める必要があります。", + "atm9.quest.botania.desc.colorPainting.2": "マナバーストが当たった色付け可能なブロックや、それに接続されている色付け可能なブロックを塗ることができます。羊にも効果があります。", + "atm9.quest.botania.desc.festiveFireworks": "マナバーストがブロックに当たったときに、お祭りの花火を打ち上げることを可能にします。", + "atm9.quest.botania.desc.continuousParticle": "マナスプレッダーのバーストを短いバーストではなく、連続した粒子のみを発射するように変換します。マナは消費されません。装飾用に最適です。", + "atm9.quest.botania.desc.mobOnlyBurst": "このスプレッダーを使用すると、モブまたはプレイヤーを打つことができる場合にのみマナバーストを発射します。", + "atm9.quest.botania.desc.manaCarryDecrease": "マナバーストが運ぶマナの量を大幅に減少させ、バーストの速度と距離を劇的に増加させます。", + "atm9.quest.botania.desc.redirection": "このレンズは、衝突したマナスプレッダーやエンティティを、バーストを発射したブロックまたはエンティティの方向に向けるようにリダイレクトします。", + "atm9.quest.botania.desc.createFlame": "マナバーストが当たったブロックに炎を作り出します。この炎は光を提供し、純粋に装飾的です。別のマナバーストを使って消すことができます。", + "atm9.quest.botania.desc.moveBlock": "マナバーストを使って、ピストンのようにブロックを移動させることができます。", + "atm9.quest.botania.desc.catchFire": "マナバーストでブロックに火をつけることができます。生物には効果がありません。", + "atm9.quest.botania.desc.lexicaReference": "&aレキシカ・ボタニア&rを参照して、このレンズの使い方を確認してください。", + "atm9.quest.botania.desc.gaiaTrinkets.1": "&6ガイアスピリッツ&rの力を利用するトリンケットがたくさんあります。ぜひチェックしてみてください!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "すべての説明は&aレキシカ・ボタニア&rに記載されています。", + "atm9.quest.botania.gaiaTrinkets": "ガイアトリンケット", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aガイアの装備とトリンケット&r", + "atm9.quest.create.desc.welcome.1": "&5&lクリエイティブへようこそ!", + "atm9.quest.create.desc.welcome.2": "クリエイティブは没入型の技術MODで、マインクラフトに全く新しいリアリズムをもたらします!", + "atm9.quest.create.desc.welcome.3": "ブロックやアイテムについて疑問がある場合は、Wを押しながら考えて、驚くべき3Dインゲームウィキを見てください!", + "atm9.quest.create.mainIngredient": "このMODのほとんどのアイテムやブロックの主要な材料になります。", + "atm9.quest.create.desc.mainIngredient": "このMODのほとんどのアイテムやブロックの主要な材料になります。", + "atm9.quest.create.desc.shafts": "&n&5シャフト&rは、ギアの速度を変えることなく回転力を伝達します。", + "atm9.quest.create.desc.cogwheelFeatures.1": "&n&5コグホイール&rは回転力を伝達しますが、速度を倍にするか半分にすることもできます。", + "atm9.quest.create.desc.cogwheelFeatures.2": "速度を倍にすると、システムのストレスも倍になります。", + "atm9.quest.create.desc.waterWheelFeatures.1": "&n&5ウォーターホイール&rは回転力を生成する最も基本的な方法の一つです。複数のホイールを隣同士に設置することで連結できます。", + "atm9.quest.create.desc.waterWheelFeatures.2": "異なる木材を使用することで外観を変更することもできます!", + "atm9.quest.create.desc.encasedFan": "&n&5エンケースドファン&rは、回転させることでアイテムやエンティティを引っ張ったり押したりするのに使用されます。矢印が向いている方向と回転方向が、押すか引くかを決定します。", + "atm9.quest.create.desc.gearbox": "&n&5ギアボックス&rは、回転の方向を任意の方向に90度回転させることができます。", + "atm9.quest.create.desc.clutch": "&n&5クラッチ&rは、レッドストーン信号が適用されると回転を停止します。", + "atm9.quest.create.desc.gearshift": "&n&5ギアシフト&rは、レッドストーン信号が適用されると回転の方向を逆転します。", + "atm9.quest.create.desc.chainDrive": "&n&5チェーンドライブ&rは、触れている限りどの方向にでも他のチェーンドライブとリンクできます。回転を横方向に伝達します。", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "&n&5アジャスタブルチェーンドライブ&rは、レッドストーン信号がない場合、通常のチェーンドライブと同様に動作します。", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "レッドストーン信号を適用し、回転力を受けるブロックである場合、接続されたチェーンドライブの速度を倍にします。", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "レッドストーン信号を適用し、回転力を受けていないブロックである場合、接続されたチェーンドライブの速度を半分にします。", + "atm9.quest.create.desc.press": "&n&5プレス&rは金属板やブロックを作るのに使用できます。", + "atm9.quest.create.desc.mixer": "&n&5ミキサー&rは、ベイスンと組み合わせてクラフトするのに使用できます。", + "atm9.quest.create.desc.basin": "&n&5ベイスン&rはレシピに使用され、主に&n&5メカニカルプレス&rと&n&5メカニカルミキサー&rに含まれます。", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "&n&5ブレイズバーナー&rを入手するには、空のブレイズバーナーを作成し、ブレイズに右クリックします。", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "これはベイスンの下で使用され、異なるレシピのためにそれを加熱または超加熱します。", + "atm9.quest.create.desc.mechanicalPiston": "&n&5メカニカルピストン&rは通常のピストンに似ていますが、ブロックを押すことができ、必要なだけエクステンションポールを追加できます。", + "atm9.quest.create.mechanicalPistons": "メカニカルピストン", + "atm9.quest.create.desc.speedometer": "スピードメーターは、現在接続されているギアの速度を表示します。", + "atm9.quest.create.desc.stressometer": "ストレスメーターは、接続時のシステムのストレス状態を表示します。", + "atm9.quest.create.desc.cartAssembler.1": "&n&5カートアセンブラー&rは、線路に設置できます。レッドストーン信号がある場合、上に建てたものがマインカートに拾われます。", + "atm9.quest.create.desc.cartAssembler.2": "ブロックは接着され、回転力を必要とするブロックは自動的に動作します。", + "atm9.quest.create.desc.cartAssembler.3": "マインカートからブロックを「取り外す」には、レッドストーン信号をオフにしてマインカートを通過させるだけです。", + "atm9.quest.create.desc.linearChassis": "&n&5リニアシャーシ&rは、&n&5スーパーグルー&rと同様に使用でき、接着剤なしでブロックを一列に接続します。", + "atm9.quest.create.desc.radialChassis": "&n&5ラジアルシャーシ&rは、&n&5スーパーグルー&rと同様に使用でき、接着剤なしで側面にブロックを接続します。", + "atm9.quest.create.desc.windmill": "&n&5ラジアルシャーシ&rと組み合わせて、高いストレス容量を持つ非常に強力な風車を作成します。", + "atm9.quest.create.desc.drill": "&n&5ドリル&rは、前にあるブロックを破壊します。接続されたインベントリがある場合、アイテムはそこに保存されます。", + "atm9.quest.create.desc.saw": "&n&5ソー&rは、前にある木を収穫します。また、製材所としても使用できます。接続されたインベントリがある場合、アイテムはそこに保存されます。", + "atm9.quest.create.desc.deployer": "&n&5デプロイヤー&rは、アイテムやブロックを設置したり、剣のようなアイテムを使用するために使用できます。", + "atm9.quest.create.desc.portableInterface.1": "&n&5ポータブルインターフェース&rはペアで動作します。世界に設置されたものと、マインカートのような移動エンティティにもう一つ必要です。", + "atm9.quest.create.desc.portableInterface.2": "二つのインターフェースが向かい合っている場合、リンクしてアイテムを互いに転送します。", + "atm9.quest.create.desc.harvester": "&n&5ハーベスター&rは、通過する作物を収穫します。接続されたインベントリがある場合、アイテムはそこに保存されます。", + "atm9.quest.create.desc.plough": "&n&5プラウ&rは、非固体ブロックを破壊し、土を耕地に変え、エンティティをダメージを与えずに発射します。接続されたインベントリがある場合、アイテムはそこに保存されます。", + "atm9.quest.create.desc.casings": "&n&5ケーシング&rは、ほとんどのブロックのクラフト材料として使用されます。", + "atm9.quest.create.desc.arm.1": "&n&5アーム&rは、デポやベルトからアイテムを取り、異なるデポ、ベルト、またはクラフターに配置する機械です。", + "atm9.quest.create.desc.arm.2": "入出力を選択するには、手にアームを持ち、割り当てたいブロックを右クリックします。", + "atm9.quest.create.desc.arm.3": "ブロックの選択を解除するには、手にアームを持って左クリックします。", + "atm9.quest.create.desc.funnel": "&n&5ファンネル&rは、接続されたインベントリからアイテムをインポートまたはエクスポートできます。", + "atm9.quest.create.desc.tunnels": "&n&5トンネル&rはベルトに設置でき、通過するアイテムをフィルタリングします。隣同士に設置することで複数のトンネルをリンクできます。", + "atm9.quest.create.desc.depot": "&n&5デポ&rは、主にスパウト用にアイテムを保存するために使用されます。", + "atm9.quest.create.desc.chute": "&n&5シュート&rは、インベントリに挿入/抽出するために使用されるか、ベルトからアイテムを配置/取得するために使用されます。", + "atm9.quest.create.desc.goggles.1": "このゴーグルを使用すると、構造をより詳細に見ることができます。", + "atm9.quest.create.desc.goggles.2": "回転速度やストレスなどの情報を表示します。", + "atm9.quest.create.desc.roseCrystals.1": "ローズクリスタルとサンドペーパーを使って作成できます。", + "atm9.quest.create.desc.roseCrystals.2": "クリスタルをオフハンドに持つか、地面に投げてからサンドペーパーを持って右クリックします。", + "atm9.quest.create.desc.blazeCake": "&n&5ブレイズケーキ&rは、クロマチックコンパウンドをクラフトするためにブレイズバーナーをスーパーヒートするために使用されます。", + "atm9.quest.create.desc.crafters.1": "&n&5クラフター&rは、巨大なインワールド作業台を形成するために互いに接続できます。", + "atm9.quest.create.desc.crafters.2": "クラフターの矢印は最終的に同じクラフターに収束しなければなりません。レンチで右クリックすることで矢印を回転させることができます。", + "atm9.quest.create.desc.gantryCarriage": "&n&5ガントリーキャリッジ&rはガントリーシャフトに取り付けることができ、シャフトが回転している場合、それに沿ってキャリッジを移動させます。", + "atm9.quest.create.desc.weightedEjector": "&n&5ウェイトエジェクター&rは、アイテムやエンティティを選択した場所に発射できます。", + "atm9.quest.create.desc.smartChute": "&n&5スマートシュート&rは通常のシュートと同じですが、スタックサイズやフィルターなどの追加機能があります。", + "atm9.quest.create.desc.schematicTable.1": "スキーマティックテーブルは、スキーマティックから構造を読み取り/書き込みます。", + "atm9.quest.create.desc.schematicTable.2": "建物をコピーしたり、他の人と共有するために使用できます!", + "atm9.quest.create.desc.cannon": "キャノンはスキーマティックから構造を建設し、近くのチェストから材料を取り、火薬を燃料として使用します。", + "atm9.quest.create.desc.ropePulley": "&n&5ローププーリー&rは、ブロックを上下に移動させることができます。ブロックは接着されることがあります。", + "atm9.quest.create.desc.spout": "「スパウト」は液体でアイテムを満たすために使用されます。アイテムを保持するために下に「デポ」を使用するのが最適です。", + "atm9.quest.create.desc.hosePulley": "「ホースプーリー」は液体を抽出したり、世界に液体を配置するポンプです。", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "「ポータブルインターフェース」はペアで機能します。世界に配置されたものと、例えばマインカートのような移動エンティティにもう一つ必要です。", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "二つのインターフェースが向かい合っていると、リンクして液体を互いに転送します。", + "atm9.quest.create.anyBrassIngot": "任意のブラスインゴット", + "atm9.quest.create.brass": "ブラス", + "atm9.quest.create.desc.superGlue": "「スーパーグルー」は、ピストンや他の手段で移動するためにブロックを互いに接着するために使用できます。", + "atm9.quest.create.desc.belts.1": "「ベルト」は二つの「シャフト」の間に配置でき、モブ/アイテムを転送するか、単に一点から別の点へ回転エネルギーを転送するために使用できます。", + "atm9.quest.create.desc.belts.2": "「シャフト」は互いに45度、90度、または180度の位置になければなりません。", + "atm9.quest.eidolonRepraised.desc.intro.1": "これはエイドロンです。ブレージャーやソウルハーベスティングを通じた儀式を含むダークマジックModです。", + "atm9.quest.eidolonRepraised.desc.intro.2": "この本はアカシックトームにあるかもしれませんが、この本を作成することには特別な目的があります。", + "atm9.quest.eidolonRepraised.desc.intro.3": "この本をウィッチ(はい、その敵対的なもの)に投げる必要があります。彼女は後で必要なサインを追加します。", + "atm9.quest.eidolonRepraised.desc.intro.4": "そして、その本をクレリック村人に投げます。これを行う最良の方法は、醸造台を見つけるか作成し、ベッドを隣に置いて村人が職業を変えるのを待つことです。", + "atm9.quest.eidolonRepraised.subt.darkArts": "ダークアーツの秘密", + "atm9.quest.eidolonRepraised.welcome": "エイドロンへようこそ", + "atm9.quest.eidolonRepraised.arsEcclesia": "アルス・エクレシア - エイドロンへようこそ", + "atm9.quest.eidolonRepraised.desc.pewter.1": "上記のテキストは無視してください、インゴットを食べることはできません。", + "atm9.quest.eidolonRepraised.desc.pewter.2": "しかし、鉄と鉛の合金であるピューターが必要です。2つのインゴットを一緒にクラフトしてから溶かします。このインゴットはModの基礎です。", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "魔法が詰まった密な合金インゴット。", + "atm9.quest.eidolonRepraised.desc.ritual.1": "最初の儀式を始めるためには、ソウルシャードが必要です。", + "atm9.quest.eidolonRepraised.desc.ritual.2": "ブレージャーをクラフトします。これは儀式を始めるための「重要な」アイテムを燃やします。", + "atm9.quest.eidolonRepraised.desc.ritual.3": "8つの手をクラフトします。これらは儀式のための外部アイテムを追加する手段として、または装飾として使用できます。", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "手だけが満たすことができる私のお腹のゴロゴロ。", + "atm9.quest.eidolonRepraised.desc.workbench.1": "この特別な作業台で、魔法のアイテムをクラフトできます。", + "atm9.quest.eidolonRepraised.desc.workbench.2": "インレイは通常のベンチでクラフトできますが、ここでも問題ありません。", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "通常の作業台としても機能します", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "結晶化の儀式では、ブレージャーに骨粉と2つのレッドストーンを2つの手に乗せて犠牲にします。", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "ブレージャーに火をつけると、アイテムが消費されます。", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "アンデッドの敵(ピグリンゾンビも可)に囲まれていることを確認し、儀式を行うと、即座にそれらを殺し、ソウルシャードを与えます。", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "これらのバイブはアンデッドからのみ。", + "atm9.quest.eidolonRepraised.desc.crucible.1": "るつぼは下に熱源が必要です。ネザーラックまたはキャンプファイヤーで十分です。", + "atm9.quest.eidolonRepraised.desc.crucible.2": "レシピに従うとき、それらは正確でなければなりません。一度にフルスタックを投げてフルスタックを期待することはできません。", + "atm9.quest.eidolonRepraised.desc.crucible.3": "一般的なヘルプ:次のステップの前に2つのアイテムを落とす必要がある場合、それは1秒以内に両方のアイテムを意味します。色が変わったら、次のアイテムを落として新しいアイテムを得るはずです。", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-かき混ぜる必要がある場合、かき混ぜるのは現在のステップのアイテムが溶ける前に行われます(アイテムを投げ入れ、2回かき混ぜてから次のステップのために色が変わります)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-4秒以上放置すると、中身が沸騰してしまい、投入された材料は無駄になります。", + "atm9.quest.eidolonRepraised.desc.crucible.6": "るつぼに正確にアイテムを落とす方法がある場合、その4秒間に何も失われないようにするのに役立ちます。", + "atm9.quest.eidolonRepraised.subt.complicated": "複雑です。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "るつぼでの最初のアイテムはアーケインゴールドです。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "まず水のバケツで満たし、沸騰を待ちます。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "沸騰したら、2つのレッドストーンとソウルシャードを落とします。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "色が変わったら、2つのゴールドインゴットを投げ入れます。すべてがうまくいけば、2つのアーケインゴールドインゴットを手に入れるはずです。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "これがたくさん必要になるでしょう。", + "atm9.quest.eidolonRepraised.subt.magicalGold": "魔法のゴールド", + "atm9.quest.eidolonRepraised.desc.chanting.1": "この部分では、力を得るために神々に詠唱します(まあ、実際の超能力ではありませんが)。", + "atm9.quest.eidolonRepraised.desc.chanting.2": "まずはエフィジーを作り、6つの祭壇テーブルを設置します。それに2つのキャンドルスティック、エフィジー、ウィザー(または最高の頭蓋骨)、ゴブレット、そして2つの鉢植えのウィザーローズ(または本から最高の「花」)を置きます。", + "atm9.quest.eidolonRepraised.desc.chanting.3": "これは一日に一度しか行えないという教訓です。", + "atm9.quest.eidolonRepraised.desc.chanting.4": "ウィキッドサインを3回クリックしてから、詠唱を開始します。", + "atm9.quest.eidolonRepraised.desc.chanting.5": "正しく行えば、新しいシンボルが現れ、エフィジーの目が光ります。", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "ヘイ・フー・ゼイ・ラ", + "atm9.quest.eidolonRepraised.darkWorship": "ダークワーシップ", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "ソウルシンボルを学んだら、「動物」の犠牲を捧げることができます。祭壇の近くで動物を殺すと、その血がゴブレットを満たします。", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "新しい日に「アニマルサクリファイス」を詠唱すると、アンホーリーシンボルの作り方を学べるはずです。", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "地面にピューターインレイを落とし、それに詠唱すると、アンホーリーシンボルに変わります。", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "クラフトのニーズには1つだけで十分です。フレームに入れて楽しむなら、もっと作ることもできます。", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "闇を流れさせよう!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "滑らかな石のスラブ、石、ソウルシャード、そしてあなたのアンホーリーシンボル(本に描かれている)で、あなたの祭壇とエフィジーをアップグレードします。", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "あなたのエフィジーはアンホーリーシンボルとゴールドインレイが必要で、それらと石でエルダースタチューを作ります。", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "ソウルシャード、石のスラブ、石、ピューターインレイでいくつかの祭壇を作ります。", + "atm9.quest.eidolonRepraised.subt.authenticStone": "ディープサウスからの本物の石", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(火ダメージは与えません、ただのテーマソングです)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "このサイスはユニークです。結晶化の儀式なしでソウルシャードを取得することができます。", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "略奪に影響されます。最大限に活用するために、スマイトとシャープネス(アポセオシスのみ)、略奪と修繕を適用してください。", + "atm9.quest.eidolonRepraised.subt.burning": "私は燃えています、私は燃えています、私はあなたのために燃えています", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "この斧を作ることで、ユーザーはより多くのダメージを与え、時々敵の頭蓋骨を落とします。", + "atm9.quest.eidolonRepraised.subt.givesHead": "頭を与えますよ。", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "この特別なアーマーはあなたの機動性を向上させ、敵の魔法の効果を減少させ、敵にウィザーを与えると回復します。", + "atm9.quest.eidolonRepraised.subt.lookPart": "あなたは仕事をしています、今はその部分を見なければなりません!", + "atm9.quest.eidolonRepraised.warlocksSuit": "ウォーロックスーツ", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "テラリアのスパーキングワンドはこれには及びません。", + "atm9.quest.eidolonRepraised.subt.chillThrill": "スリルの寒さ", + "atm9.quest.eidolonRepraised.desc.charmReach": "このチャームはリーチ距離を増加させます。", + "atm9.quest.eidolonRepraised.subt.touchFaith": "信仰に手を伸ばす。あなたの個人的な... イエス。", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "実際には、通常のプレイ用です。ダメージを2倍に増加させますが、受けるダメージは5倍になります。", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "呪われたリングチャレンジでの使用はお勧めしません", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "この特別なエンチャンターはシャードを使用してエンチャントします。レベルとシャードを使用します。", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "エンチャントを選択し、レベルアップすることができます。", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "もう使用できなくなった場合は、「完了」と考えてください。アポセオシスのエンチャントと併用して、非常識なエンチャントを行うことを検討してください。", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "これをアポセオシスへの入り口と考えてください", + "atm9.quest.eidolonRepraised.desc.holySymbol": "聖なるシンボルを3回使用して、見ているものに火をつけます。", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "洞窟で火打石と鉄を忘れましたか?", + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&rは、やや悪いことに基づいた魔法のMODです。敵の血を集め、古代の悪の力を利用しましょう!", + "atm9.quest.evilcraft.desc.modIntro.2": "このMODのすべてはガイドブック「&aOrigins of Darkness&r」に記載されています。", + "atm9.quest.evilcraft.desc.modIntro.3": "始めるには、&9Dark Gems&rを見つけてください。", + "atm9.quest.evilcraft.welcome": "&a&cEvilCraft&rへようこそ!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "血を集めるためには、&cBlood Extractor&rを作る必要があります。", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "これをインベントリに持っている限り、モブを倒すとエクストラクターに血が集まります。&cBlood&rはEvilCraftで重要なリソースです。", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "エクストラクターの容量を増やすには?単にもう一つ作って、クラフトグリッドで組み合わせてください!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "これらはまた、地面に見つけた(または作成した)&cBlood Stains&rから血を抽出するためにも使用できます。", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "十分な血を蓄えたら、地面にスニーク右クリックして血のバケツを置くことができます。", + "atm9.quest.evilcraft.collectingBlood": "&a血&rの&c採取&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "中央から大きなビームが出ているので、見逃すことは難しいでしょう。", + "atm9.quest.evilcraft.desc.darkTemple.2": "&9Dark Temple&rの中心には&aEnvironmental Accumulator&rがあります。", + "atm9.quest.evilcraft.desc.darkTemple.3": "これを使用して、途中で必要になるいくつかのアイテムを強化し、作成することができます。&dLightning Bombs&rを含む!", + "atm9.quest.evilcraft.visitDarkTemple": "ダークテンプルを訪れる", + "atm9.quest.evilcraft.darkTemples": "&9ダークテンプル&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "進行するためには、最初の&5Dark Power Gem&rを作成する必要があります。", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "これを行うには、&aBlood Extractor&rに少なくとも5バケツ分の血を集める必要があります。集めたら、少なくとも5ブロックのスペースがある穴を掘り、血で満たしてください。", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "血のプールを作ったら、&9Dark Gem&rを投げ入れて注入します。", + "atm9.quest.evilcraft.infusingGems": "&dジェムを&r &c血で&r注入する", + "atm9.quest.evilcraft.desc.dryingBlood.1": "地面に血のバケツを十分に放置すると、&cHardened Blood&rに乾燥します。", + "atm9.quest.evilcraft.desc.dryingBlood.2": "非常に不衛生であるにもかかわらず、進行するためにはあらゆる種類の血が必要です。乾燥した血も含まれます。", + "atm9.quest.evilcraft.desc.dryingBlood.3": "これは雨で血に戻るか、通常のツールで破壊することで血に戻ります。&9Flint and Steel&rで破壊すると、代わりに&dBlood Shards&rを得ることができます。", + "atm9.quest.evilcraft.dryingBlood": "乾燥中... &c血?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "もう血のプールを使用してダークパワージェムを作成することはありません。", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "代わりに、&9Blood Infuser&rを作成して、すべての汚れた作業を行うことができます。これにより、アイテムを直接血で注入することができます!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "これらは&6Promises&rを使用してアップグレードすることもできます。これは進行のための主要なマシンの一つです!", + "atm9.quest.evilcraft.bloodInfuser": "&a血の&r &cインフューザー&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "&aHardened Blood Shards&rと&9Dark Power Gems&rを組み合わせると、血の注入コアができます。", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9血の注入コア&rはEvilCraft内のいくつかのマシンを作るための主要なクラフトコンポーネントです。", + "atm9.quest.evilcraft.infusionCores": "&a注入コア&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "血のインフューザーを使用して、&cUndead Saplings&rを作成することができます。これらは&dUndead Trees&rに成長します。", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "ログと板はEvilCraft内でいくつかのツールやアイテムを作成するのに役立ちます。", + "atm9.quest.evilcraft.undeadTrees": "アンデッドツリー", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraftのマシンは&6Promises&rを使用してアップグレードできます。各約束は異なる効果を持ちますが、まずは血のインフューザーをアップグレードして、より多くのレシピを解除したいと思います。", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "これを行うには、&6Promise of Tenacity: Tier 1&rを作成する必要があります。一般的に、これはマシンのストレージ容量を増やすだけです。血のインフューザーの場合、これによりより多くのレシピが解除されます!", + "atm9.quest.evilcraft.upgradingMachines": "&aマシンをアップグレードする&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "&cBlood Chest&rを使用して、&cBlood&rを使用してアイテムを修理することができます。", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "ただし、修理されたアイテムは&dCursed&rになる可能性があります...", + "atm9.quest.evilcraft.repairingTools": "&c血&rでツールを修理する", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "見つけたアイテムから&dEnchantments&rを取り除く必要がありますか?呪いを取り除きたいですか?これは&cPurifier&rを使用して行うことができます。", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "これを行うには、まずパリファイアーに少なくとも3バケツ分の血を入れ、エンチャントを取り除きたいアイテムを投げ入れます。", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "次に、&cBlook&rを追加します。Blookはアイテムからエンチャントの1つを吸収し、エンチャントの本に変換します。", + "atm9.quest.evilcraft.removingEnchantments": "&dエンチャント&rと&d呪い&rを取り除く", + "atm9.quest.evilcraft.subt.increaseSpeed": "EvilCraftのマシンの速度を上げる", + "atm9.quest.evilcraft.subt.increaseEfficiency": "EvilCraftのマシンの効率を上げる", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "モブを倒すと、時々&dVengeance Spirit&rが出現します。", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "彼らの&dEssence&rはEvilCraft内でより高度なアイテムを作るのに役立ちます。", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "多くのスピリットを見つけられない場合は、&9Vengeance Ring&rを作成し、戦闘中により多くのスピリットを引き寄せるためにオンにしてください。", + "atm9.quest.evilcraft.revengeSpirit": "&dスピリット&rの復讐", + "atm9.quest.evilcraft.rank2": "&aランク 2&r: より多くの&c血&r", + "atm9.quest.evilcraft.rank3": "&aランク 3&r: さらに多くの&c血&r", + "atm9.quest.evilcraft.desc.speedBoost": "スピードブーストとステップ高さを提供します!", + "atm9.quest.evilcraft.desc.darkTanks.1": "&9Dark Gems&rの力を使用して、&aDark Tanks&rを作成することができます。", + "atm9.quest.evilcraft.desc.darkTanks.2": "これらはあなたが望む任意の液体を16バケツ分保存することができますが、おそらくあなたが集めるすべての&cBlood&rのためにこれが必要になるでしょう。", + "atm9.quest.evilcraft.desc.darkTanks.3": "もっと保持する必要がありますか?クラフトグリッドで別のダークタンクと組み合わせるだけです。", + "atm9.quest.evilcraft.storingFluids": "&a液体を&r &c保存する&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "それは 幸運V が付いたピッケルです。それだけです。", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "間違いなく採掘中にスピリットを召喚することはありません。&o絶対にありません。&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&rには独自のモブファームがあります!", + "atm9.quest.evilcraft.desc.mobFarm.2": "これを始めるには、少なくとも33の&cDark Blood Bricks&rを作成する必要があります。これらを使用して、召喚されたスピリットを含むのに十分な強度の構造を構築します。", + "atm9.quest.evilcraft.desc.mobFarm.3": "また、&9永遠の閉鎖ボックス&rに閉じ込められたスピリットが必要です。これによって得られるドロップが決まります。", + "atm9.quest.evilcraft.desc.mobFarm.4": "これを構築するには、モブがスポーンするのに十分な空間を持つ立方体の構造を作る必要があります。最小サイズは3x4x3で、ゾンビのようなモブがスポーンするのに十分なスペースがあります。構造物の一面に&9スピリットファーネス&rを設置して、構造物と対話できるようにしてください。", + "atm9.quest.evilcraft.desc.mobFarm.5": "もっと大きなモブをスポーンさせたい場合は、より大きな構造を作る必要があります。", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aモブファームと&r &cブラッド&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "&dエッセンス&rは役立つものですが、これらのスピリットを後で使用するために捕獲することもできます。それは邪悪に聞こえますね?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "スピリットハンターになるには、まず&dヴェンジェンスフォーカス&rを作成する必要があります。これを使用してスピリットを&d凍結&rし、その近くに&9永遠の閉鎖ボックス&rを置くと、スピリットが吸い込まれて後で使用できるようになります。", + "atm9.quest.evilcraft.capturingSpirits": "&dスピリット&rの捕獲", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "&cブラッドチェスト&rが十分に速く動作していないですか?修理が必要なアイテムが多すぎますか?&cコロッサルブラッドチェスト&rを作ることでこれらの問題を解決できます。", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "これを作るには、25個の&9強化アンデッドプランクス&rを作り、それを使って3x3x3の中空の立方体を作り、&cコロッサルブラッドチェスト&rブロックを置いてマルチブロック構造を閉じます。正しく行えば、大きな&cブラッドチェスト&rが使用できるようになります。これを巨大と呼ぶ人もいます。", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "これにより、&6プロミス&rを使用してアップグレードすることもできます。", + "atm9.quest.evilcraft.subt.papaBloodChest": "パパブラッドチェスト", + "atm9.quest.evilcraft.colossalRepairs": "&a巨大な修理&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "そのボックスに閉じ込められたスピリットからモブエッグを作りたいですか?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "&9スピリットリアニメーター&rがまさにそれを行います。たくさんの&cブラッド&rと卵、そしてもちろんモブエッグを作りたいスピリットが入った&9永遠の閉鎖ボックス&rを与えると、モブエッグの作成を試みます!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "注意: 一部のモブはエッグを作成するために使用できません。", + "atm9.quest.evilcraft.creatingMobEggs": "&aモブエッグ&rの作成", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "再利用可能なエンダーパール", + "atm9.quest.evilcraft.desc.maceCharge": "右クリックを保持すると、&cブラッド&rを使用してAoE攻撃を行うメイスがチャージされます。スニーク右クリックすると、パワーレベルが変更されます。パワーレベルが高いほど、より多くのブラッドを消費してより大きなダメージを与えます。", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "&9キネティケーター&rはアイテムと経験値のためのマグネットのように機能します。", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "&eリバースキネティケーター&rは代わりにアイテムと経験値を反発させます。", + "atm9.quest.evilcraft.subt.magnets": "マグネット", + "atm9.quest.evilcraft.subt.summonsZombies": "ゾンビを召喚", + "atm9.quest.evilcraft.subt.removesBadEffects": "悪いポーション効果を除去", + "atm9.quest.evilcraft.subt.lightningScepter": "一回限りの使用の雷の杖", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "&aプレイヤー&rまたは&dウェアウルフ&rの肉を使って、ガーモンボジアの力を使って&a無限の食料源&rを作ることができます!", + "atm9.quest.evilcraft.desc.primedPendant": "望ましいポーションを挿入するには、&2プライムドペンダント&rを手に持って右クリックしてそのインベントリを開きます。", + "atm9.quest.evilcraft.subt.appliesEffects": "ポーション効果を適用", + "atm9.quest.evilcraft.desc.maceExplosion": "&a歪みのメイス&rのように機能しますが、代わりにAoE爆発を引き起こします。", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "シャベルで物を攻撃して痛みを与えたいと思ったことはありますか?なぜそう思うのかは聞かないでくださいが、これはEvilCraftです。", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "さらに探す必要はありません!これは武器としても、柔らかいものを壊すための道具としても機能します!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "&6エンタングルドチャリス&rはエンダータンクのようなものです。", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "世界に設置すると、ブラッドをポンプできます。インベントリでアクティブにすると、&cブラッド&rをリソースとして使用するアイテムを満たそうとします。", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "同じネットワークを使用してより多くのチャリスを作りたい場合は、金インゴットの代わりにチャリスを使用するクラフトレシピを使用してください。", + "atm9.quest.evilcraft.entangledChalice": "&dエンタングルドチャリス&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "倒された&9ヴェンジェンススピリット&rの力を使って、ブラッドインフューザーで&dガーモンボジア&rを作成します。", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "これは&d痛み&rと&d悲しみ&rが具現化したものです。EvilCraftで強力なツールやアイテムを作るための高級クラフト素材です。", + "atm9.quest.evilcraft.garmonbozia": "&dガーモンボジア&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "&dガーモンボジア&rを使って、私たち自身の&a環境アキュムレーター&rを作成できます。正直、タイプするのは大変です。", + "atm9.quest.evilcraft.weatherAccumulator": "私たち自身の天気アキュムレーター", + "atm9.quest.evilcraft.desc.infiniteWater.1": "雨が降っているとき、&aウェザーコンテナ&rを投げ入れると、雨の力を利用します。", + "atm9.quest.evilcraft.desc.infiniteWater.2": "これにより、&9無限の水バケツ&rまたは&9無限の水源ブロック&rを作成できます。これらは非常に便利なアイテムです!", + "atm9.quest.evilcraft.letItRain": "&a雨を降らせよう&r &9レイン&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "雷雨のとき、&aウェザーコンテナ&rを&a環境アキュムレーター&rに投げ入れると、嵐の力を利用します。", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "これを使って、意のままに雷を操るアイテムを作成できます。", + "atm9.quest.evilcraft.thunderstruck": "&aサンダーストラック&r &9サンダーストラック&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "モブが床に強くぶつかって&cブラッド&rが至る所に? あらら!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "とにかく。", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "&cサングイナリーペデスタル&rを使用して、後で使うためにその貴重な&cブラッド&rを吸収できます!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "ブラッドの自動収集をしたいですか? ペデスタルの上に&9スパイクプレート&rを置き、モブをその上に立たせてください。", + "atm9.quest.evilcraft.sanguinaryPedestal": "サングイナリーペデスタル", + "atm9.quest.evilcraft.collectingBloodStains": "&aブラッドステイン&r &c収集&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "これは&aプレイヤー&rからのユニークなドロップで、あなたが死んだときも含まれます!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "何度も死んでこれを手に入れる&ocould&rこともできますし、PvPに参加することでも同じです!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "村には、たまたま&dウェアウルフ&rである&ointeresting&rな村人がいます。", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "これらの獣を倒すと、&dウェアウルフの肉&rを手に入れることができます。", + "atm9.quest.evilcraft.desc.veinSword.1": "敵からもっとブラッドが欲しいですか? もちろんです!", + "atm9.quest.evilcraft.desc.veinSword.2": "&dヴェインソード&rを使用すると、ブラッドをより多く、またLootingが付いたドロップもより多く収集できます!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&rはブルームパーツを使用して作成できます。すべてのブルームは3つのパーツで構成されています:ロッド、キャップ、ブラシ。", + "atm9.quest.evilcraft.desc.broomCrafting.2": "各パーツは、特定のアイテムと組み合わせてクラフトすることで特定の修正を与えることができます。修正の種類が多すぎるので、詳細はガイドブックを確認してください!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "ブルームをクラフトするには、単に各パーツをクラフトテーブルに置くだけです。ブルームを適切に機能させるにはブラッドが必要です。", + "atm9.quest.evilcraft.subt.broomBroom": "ブルームブルーム", + "atm9.quest.evilcraft.bloodBrooms": "&cブラッド&r &dBrooms&r", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanusは、より良いアーマーやエンチャント、その他を手に入れる新しい方法を追加します!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "この魔法テーマのMODには素晴らしいアニメーションがあり、&6エターナルステラ&rのような過剰なアイテムもあります。", + "atm9.quest.forbiddenAndArcanus.welcome": "&5Forbidden \\\\&\\\\ Arcanusへようこそ!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "ダークフォレストバイオーム内にあるエデルウッドツリーは、半分に切られた小さな木のように見えます。", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "枝を折ってログを集める必要があります。これらはMOD内で様々なアイテムをクラフトするために使用されます。", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "エデルウッドツリー", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "シルクタッチピッケル", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "ミスティカルダガーは、ドラゴンヘッドをドラゴンスケールに分解するために使用されます。", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "モブを殺すときに使用すると、&a試験管&rが&c血&rで満たされます。", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "&2エデルウッドバケツ&rは、液体を一つ以上のバケツに保存でき、小動物(チキンやイカなど)を捕まえるのにも使用できます。", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "溶岩を運ぶためには、パーマフロストのエンチャントが必要です。", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "これはモッドの主要なリソースです。外に出て採掘しましょう!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "アーケインクリスタル", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "ステラアルカナム鉱石は地下深くにあります。", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "採掘する際は注意してください。", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "これも爆発します", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "空に浮かぶランダムな島を見たことがありますか?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "それらにはニパ植物があります。これらを破壊して再植えることができます!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "時間とともにアーケインクリスタルダストの粒子を生成し、これを使用してアーケインクリスタルダストを作成できます。", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "ニパ植物", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "アーケインクリスタルを溶かすとアーケインクリスタルダストが得られます。", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "これはモッドのほとんどのアイテムに使用されます。", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "スポナーを破壊すると、&9スポナースクラップ&rがドロップされます。", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "&9クォンタムキャッチャー&rは、モブを捕獲して輸送するために使用されます。", + "atm9.quest.forbiddenAndArcanus.entityTools": "エンティティツール", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "エンドシティの戦利品チェストからランダムに見つかります。", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "使用すると、クリエイティブ飛行が5分間付与されます。", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "これにより、遠くからモブをハイライト表示し、見つけやすくなります。", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "アクティベート時にモブをハイライト表示", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "この骨粉を耕地に使用すると、魔法の耕地に変換されます。", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "魔法の耕地で育てた作物は、収穫量が2倍になります。", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "耕地に使用して魔法の土地にしましょう!", + "atm9.quest.forbiddenAndArcanus.canInfect": "村人と馬を感染させることができます", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "矢が爆発します", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "生きているモブにダメージを与えるAoEクラウドを残します", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "これらを植えると&6デオルムナゲット&rが育ちます。", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "作成するには、イエローオーキッドを見つける必要があります。", + "atm9.quest.forbiddenAndArcanus.growingGold": "金を育てる", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "頭蓋骨、骨、布で作られたこの鎧は、鉄よりもわずかに強いです。", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "見た目もとてもクールです。", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "死者の鎧", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "モルテムアーマー", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "ドラゴンの頭とミスティカルダガーを組み合わせると&9ドラゴンスケール&rが得られます。", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "ドラゴンスケール、ドラゴンスケール.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "ドラゴンスケール", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "ネザライトよりも優れています", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1ドラコアルカナスアーマー&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "ドラゴンスケールをゴールデンアクアティックドラゴンスケールにすることができます。", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "これらは主に&dTyrアーマー&rのクラフトに使用されます。", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "ソウルとルーンを腐敗させるために使用されます。これが後で必要になります。", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "ダークマターを投げ下ろし、次にコラプティダストを投げ下ろすと、ブラックホールが作成されます。矢や経験オーブなどの小さなエンティティを供給すると、クスペトリファイドオーブが生成されます。", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "アーケインクリスタルダストを使用して、他のダストやパウダーと組み合わせて&dムンダバイターダスト&rを作成します。", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "このダストはいくつかのレシピに使用されるだけでなく、ヘファイストス鍛冶場を起動するためにも使用されます。", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "ダストを組み合わせましょう", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "ムンダビトゥルダスト", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "&6デオルムインゴット&rは、モッドでの進行を続けるために必要です!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "これは非常に重要なクラフトインゴットで、多くのレシピに使用されるだけでなく、いくつかの美しいブロックも作ることができます!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6デオルム", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5ティルアーマー", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "このドラゴンの卵はクールな装飾品です。それだけです。", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "受動的なモブを殺すと、あなたの腐敗が増加します。&9アウレアルエンティティ&rを殺すと、腐敗が増加する可能性が高くなります。", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "注意してください!腐敗のレベルが高くなると、悪いことが起こります!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "サニティメーターを作ると、UIがアップグレードされ、新しいハイスコアを目指す人のために、総腐敗を表示するようになります。", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "私は狂っているのでしょうか?", + "atm9.quest.forbiddenAndArcanus.sanity": "正気", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "すでにダークストーンを手に入れているかもしれませんが、鍛冶場を作るために必要です。", + "atm9.quest.forbiddenAndArcanus.preppingForge": "鍛冶場の準備", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "そのダークストーンを使用して&dヘファイストス鍛冶場&rを作ります。", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "必要なブロックをすべて持っている場合、鍛冶場のプラットフォームを構築する必要があります!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "プラットフォームの外側のリングにある8つの彫刻されたアーケインポリッシュダークストーンブロックは、台座やアーケインクリアルオベリスクに使用でき、最後のブロックはプラットフォームの中央に配置されます。", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "中央のブロックの上に鍛冶台を置き、ムンダビトゥルダストの一片を持ってスニーク+右クリックすると、鍛冶場に変換されます!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1ヘファイストス鍛冶場", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "&9レンズ・オブ・ヴェリタティス&rは、アウレアルエンティティを見るために使用されます。", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "これらはアウレアルを与えるエンティティですが、あなたの腐敗も増加させます....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "&9エデルウッド&rを溶かすとダークマターが得られます。", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "これでブラックホールを作ることができます。", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "血液は、試験管をクラフトしてミスティカルダガーでモブを殺すことによって収集されます。", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "注意:モブを殺すときには、試験管がインベントリにある必要があります。", + "atm9.quest.forbiddenAndArcanus.blood": "&4血液", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dオーリアルボトル&rは戦利品のチェストで見つけることができますが、アーケーンクリスタルダストを使用して作成することもできます。", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "アーケーンクリスタルオベリスクを使ってオーリアルを生成することもできます。", + "atm9.quest.forbiddenAndArcanus.aureal": "&9オーリアル", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "魂は、&9ソウルエクストラクター&rを作成し、それをソウルサンドに使用することで集められます。", + "atm9.quest.forbiddenAndArcanus.souls": "&d魂", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "これは鍛冶場の右側に入れます。", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "経験値のボトル", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&a魔法のボトル", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "鍛冶場は動力を供給するために4つの異なるアイテムが必要です: オーリアル、魂、血液、そして経験値。", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "それぞれについてもっと知るには、コーナークエストをフォローしてください!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "鍛冶場の動力供給", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "アイテムに魔法をかけるには、鍛冶場の周りにダークストーンペデスタルを配置する必要があります。", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "これらをアーケーン彫刻された磨かれたダークストーンに配置してください。", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "ダークストーンペデスタル", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "儀式を行うには、鍛冶場の周りのアーケーンペデスタルに材料を配置します。", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "儀式を活性化するには、鍛冶場に&9ブラックスミスガベル&rで右クリックします。", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "ブラックスミスガベル", + "atm9.quest.forbiddenAndArcanus.performingRituals": "儀式の実行", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "&6エターナルステラ&rは3回のチャージがあり、右クリックすると、インベントリ内のすべてのアイテムを完全に修復できます。", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "その主な目的は、ツールと&dアイテム修正スミシングテンプレート&rを組み合わせて鍛冶台で使用することによって、アイテムに&9アンブレイカブル&rのエンチャントを与えることです。", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dエターナルステラ", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "この素材はどこにでもあります。", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "経験値を得るために使用することも、エターナルステラを作るために使用することもできます。", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "ドラゴンツール", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1ドラコツール", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "セプターは右クリックでエネルギーオーブを発射し、モブに当たると雷を落とします。", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "ゴーピューピュー", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1ドラコウェポン", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "アーケーンクリスタルオベリスクを作成するには、アーケーン磨かれたダークストーンブロックを設置し、その上にアーケーンクリスタルブロックを2つ置きます。", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "ムンダビトゥルダストで右クリックすると、オベリスクが作成されます。", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "ヘファイストス鍛冶場の構造物にアーケーン彫刻された磨かれたダークストーンブロックに設置すると、時間の経過とともにオーリアルをゆっくりと生成します。", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "アーケーンクリスタルオベリスク", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "&dヘファイストス鍛冶場&rは、スポナースクラップ、アーケーンクリスタルなどを使用して、より高いティアにアップグレードすることができます!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "より高いティアのアイテム、例えば&aエターナルステラ&rを作るには、より高いティアが必要です。詳細はJEIをチェックしてください!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&d鍛冶場のアップグレード&r", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "マイセリアルリアクターは、リアクターブロックの近くで同時に動作するすべてのマイセリアルジェネレーターで構成されています。", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "25MFE/tを生成します。", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "クライムドマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "カリナリーマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "デスマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "ディセンチャントメントマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "エンダーマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "エクスプローシブマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "フロスティーマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "ファーナスマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "ハリトーシスマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "マグママイセリアルジェネレーター", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "ミートアルジックマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "ネザースターマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "ピンクマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "ポーションマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "ロケットマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "スライミーマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.fluidExtractor": "液体エクストラクター - 木からラテックスを抽出します。木によってはラテックスが多く得られます", + "atm9.quest.industrialForegoing.blockPlacer": "ブロックプレーサー - 木の設置を自動化するために", + "atm9.quest.industrialForegoing.acaciaLogs": "アカシアの木が最も多くのラテックスを与えます", + "atm9.quest.industrialForegoing.latexProcessingUnit": "ラテックス処理ユニット", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "ウィザーインステーシス - 上部に液体ドリル", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "これでエーテルガスを得る方法です", + "atm9.quest.industrialForegoing.desc.welcome": "&aインダストリアルフォーゴーイング&fへようこそ!", + "atm9.quest.industrialForegoing.industrialForegoing": "インダストリアルフォーゴーイング", + "atm9.quest.industrialForegoing.desc.extractLatex": "木からラテックスを抽出します。", + "atm9.quest.industrialForegoing.desc.checkJEI": "許容される木とラテックスの量についてはJEIをチェックしてください。最適な木はアカシアです。", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "アイテム\\\\&液体トランスポート", + "atm9.quest.industrialForegoing.desc.givesPlastic": "溶かすとプラスチックが得られます。これはインダストリアルフォーゴーイングの主要なリソースです", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "コモンブラックホールストレージ", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "受動的なモブ -> ピンクスライムが増えます", + "atm9.quest.industrialForegoing.desc.moreMeat": "敵対的なモブ -> 肉が増えます", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "ピンクスライム\\\\&リキッドミート", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "コンベヤー挿入&抽出", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "その他のコンベヤーアップグレード", + "atm9.quest.industrialForegoing.fluids": "液体", + "atm9.quest.industrialForegoing.desc.blockAutomation": "特にラテックスの自動化に便利な、ブロックの設置・破壊を自動化します。", + "atm9.quest.industrialForegoing.blocks": "ブロック", + "atm9.quest.industrialForegoing.animals": "動物", + "atm9.quest.industrialForegoing.plants": "植物", + "atm9.quest.industrialForegoing.bioPower": "バイオパワー", + "atm9.quest.industrialForegoing.otherMachines": "その他のマシン", + "atm9.quest.industrialForegoing.desc.meatTube": "チューブを通した肉、美味しいです", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "シンプルブラックホールストレージ", + "atm9.quest.industrialForegoing.laserDrills": "レーザードリル(ヴォイドマイナー)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "提案:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "ウィザープルーフガラスを使用してください。", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "&bマイセリアルリアクター&rは、リアクターブロックの近くで同時に動作するすべてのマイセリアルジェネレーターで構成され、合計で&a25MFE/t&rを生成します。", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "すべて良さそうですが、動作させるためにはいくつかのものを自動化する必要があります。各マイセリアルジェネレーターが何を消費するかを確認し、自動化してください。多くのものはシンプルですが、他のものはそうではありません... &o魔法解除マイセリアルジェネレーターを見て&r。", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "しかし、すべてを自動化した後は、一つにとどまる必要はありません。より多くのリアクターを作ることができます。", + "atm9.quest.industrialForegoing.mycelialReactor": "マイセリアルリアクター、ね?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "マイセリアルリアクター?ね?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "最初の&bエーテルガス&rを手に入れるのは怖いでしょう。", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bエーテルガス&rは、&0ウィザー&rを掘削して、&5パープルレンズ&rを使用した液体ドリルで作られます。", + "atm9.quest.industrialForegoing.desc.etherGas.3": "しかし心配しないでください、インダストリアルフォーゴーイングにはそのタスクを助けるためのマシンがあります:&4ステーシスチャンバー&r - このマシンは上にあるものを3x3エリアでその場に凍結しますので、そこにウィザーをスポーンさせるのは安全です。", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&c電力が切れないことを願いますが、もし切れたら...まあ...ウィザーと戦う準備をしておいてください&r。", + "atm9.quest.industrialForegoing.etherGasQuestion": "エーテルガス?ね?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "&bインダストリアルフォーゴーイング&rへようこそ、このMODの主要なリソースの一つは&fラテックス&rです。それはマシンフレームを作るために使用され、それは...まあ...マシンやアップグレードを作るために必要です。", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEIはあなたの友達です&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "ラテックスの作成は非常にシンプルです、&a液体エクストラクター&rは&6ログ&rからラテックスを抽出します(アカシアが最も多く提供します)。", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "プラスチックの作り方について:プラスチックはドライラバーを溶かして作られます - ドライラバーは&aラテックスプロセッシングユニット&rでラテックスから作られます。", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&b基本的にラテックス -> ドライラバー -> プラスチックです。&r", + "atm9.quest.industrialForegoing.latexQuestion": "ラテックス?ね?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "ラテックスとプラスチック?ね?", + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "メタルルジックインフューザーは、メカニズム全体でコアクラフティングコンポーネントを作るために使用されます。", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "このマシンは、材料(中央左のスロット)を「インフューザー」(左端のスロット)で注入することによって動作します。", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "これはスチールインゴットを取得する方法でもあります。", + "atm9.quest.mekanism.subt.startingMachine": "スターティングマシン", + "atm9.quest.mekanism.desc.oreFactory.1": "このマシンはマセレーターやパルバライザーのように動作し、鉱石をダストに分解します。", + "atm9.quest.mekanism.desc.oreFactory.2": "これは3つの生鉱石を4つのダストに分解します。", + "atm9.quest.mekanism.desc.oreFactory.3": "これはあなたの鉱石工場の始まりです。また、ファクトリーマシンにアップグレードすることができ、使用スロットを増やすことができます。", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "生鉱石をダストに分解します", + "atm9.quest.mekanism.desc.strongIngots.1": "このマシンは、リファインドグローストーンとリファインドオブシディアンの2つの非常に強力なインゴットを作り出します。", + "atm9.quest.mekanism.desc.strongIngots.2": "それはアイテムにオスミウムを注入して、より強力なインゴットを作り出します。", + "atm9.quest.mekanism.subt.goodForTwoThings": "本当に2つのことにしか良くない", + "atm9.quest.mekanism.desc.crushesThings": "このマシンは鉱石をその「ダーティ」ダスト形態に粉砕します。これは、塊をダーティダストに変換し、それをエンリッチメントチャンバーに通して鉱石ダストを作り出し、それからインゴットに溶かすのに役立ちます。", + "atm9.quest.mekanism.subt.crushesThings": "物を粉砕します。", + "atm9.quest.mekanism.desc.miningMachine.1": "このマシンはあなたのために鉱山を掘ることができます!", + "atm9.quest.mekanism.desc.miningMachine.2": "それは完全に設定可能で、採掘されたブロックを丸石や提供されたブロックで置き換えることができます!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "より大きなロボットの友達。", + "atm9.quest.mekanism.desc.liquidStorage.1": "このアイテムは液体を保存します。", + "atm9.quest.mekanism.desc.liquidStorage.2": "それはバケツモードを持っており、それを切り替えることで液体をすくい上げることができます。始めにラバを扱うのに非常に便利です!", + "atm9.quest.mekanism.subt.bucketMode": "バケツモードがあります!", + "atm9.quest.mekanism.subt.miniRobot": "あなたの旅に同行するミニロボット", + "atm9.quest.mekanism.subt.requiresHydrogen": "動作には水素が必要です!", + "atm9.quest.mekanism.desc.upgradingToFactories": "このアイテムは基本マシンをベーシックファクトリーマシンにアップグレードします。", + "atm9.quest.mekanism.subt.upgradingToFactories": "ファクトリーへのアップグレード", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "このアイテムはワイヤレス転送を可能にする方法です。", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "あなたが名付けた特定のチャンネルを設定して、それから何でも転送することができます。", + "atm9.quest.mekanism.subt.wirelessEverything": "ワイヤレス電力、ガス、液体、すべて。", + "atm9.quest.mekanism.desc.powerStorage": "このブロックは電力を保存し、アイテムを充電するためにも使用できます。", + "atm9.quest.mekanism.subt.storingPower": "電力の保存", + "atm9.quest.mekanism.desc.basicAlloy": "メタルルジックインフューザーで鉄にレッドストーンを注入すると、これが手に入ります。", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "アイテムをクラフティングするための基本合金", + "atm9.quest.mekanism.desc.basicControlCircuit": "メタルルジックインフューザーでオスミウムにレッドストーンを注入すると、これが作られます。", + "atm9.quest.mekanism.subt.basicControlCircuit": "基本制御回路", + "atm9.quest.mekanism.desc.steelCrafting.1": "メタルルジックインフューザーで鉄に石炭または木炭を注入するとエンリッチドアイアンが手に入ります。", + "atm9.quest.mekanism.desc.steelCrafting.2": "エンリッチドアイアンにさらに石炭または木炭を注入するとスチールダストが手に入り、それを溶かしてスチールにすることができます。", + "atm9.quest.mekanism.desc.steelCrafting.3": "これはメカニズムの多くのレシピで主要なクラフティングコンポーネントです。", + "atm9.quest.mekanism.steelIngot": "任意の#forge:ingots/steel", + "atm9.quest.mekanism.steel": "スチール", + "atm9.quest.mekanism.subt.transferringPower": "電力の転送用", + "atm9.quest.mekanism.subt.transferringFluids": "液体の転送用", + "atm9.quest.mekanism.subt.transferringGasses": "ガスを転送するために", + "atm9.quest.mekanism.subt.transferringItems": "アイテムを転送するために", + "atm9.quest.mekanism.subt.transferringHeat": "熱を転送するために", + "atm9.quest.mekanism.desc.purification.1": "このマシンは私たちの鉱石を「精製」します。1つの生鉱石を2つの「塊」に変え、それをクラッシャーでダーティダストにし、さらにエンリッチメントチャンバーでクリーンダストにし、そして溶鉱炉でインゴットにします。", + "atm9.quest.mekanism.desc.purification.2": "これによりインゴットの産出が倍増します。", + "atm9.quest.mekanism.desc.purification.3": "このマシンは酸素が必要で、水を電解分離器に送ることで生成されます。", + "atm9.quest.mekanism.subt.clumps": "塊を作ります。", + "atm9.quest.mekanism.desc.smelter.1": "このマシンはアイテムを溶かします。", + "atm9.quest.mekanism.desc.smelter.2": "スメルティングファクトリーにアップグレード可能で、溶解スロットの総数を最大9まで増やすことができます。", + "atm9.quest.mekanism.subt.poweredFurnace": "メカニズムのパワードファーネス", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "電解分離器(大げさな名前ですね)は、特定の液体やガスから化学物質を分離するために使用されます。", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "鉱石処理工場を作る計画なら、これがたくさん必要になります。", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "まずはこれを作って、最も基本的な液体:水を分解しましょう。", + "atm9.quest.mekanism.subt.breakItDown": "分解の時間です", + "atm9.quest.mekanism.desc.generator.1": "この発電機は水素とエチレンの両方を燃焼して電力を生産できます。", + "atm9.quest.mekanism.desc.generator.2": "注意:水素を燃焼させると、電解分離器の運転コスト以上の電力は生産されません。エチレンを使用してください。", + "atm9.quest.mekanism.subt.burnGases": "ガスを燃やして電力を生産!", + "atm9.quest.mekanism.desc.oreProcessing.1": "このマシンは鉱石処理工場の次のステップです。精製室の左にこれを追加して、現在の鉱石工場を拡張しましょう!", + "atm9.quest.mekanism.desc.oreProcessing.2": "このマシンは塩化水素が必要です。塩化水素の作り方は上のクエストをフォローしてください!", + "atm9.quest.mekanism.subt.oreShards": "3つの生鉱石を8つの鉱石の欠片に変えます", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "このマシンは二つのガスを組み合わせて新しいガスを作り出します。", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "塩素と水素を組み合わせて塩化水素を作るためにこれが必要です。それから化学注入室で使用されます。", + "atm9.quest.mekanism.subt.chemicalCombiner": "ケミカルコンバイナー", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "私たちのマシンに塩化水素を得るためには、まずは塩水を作る必要があります。", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "これには熱蒸発プラントが必要です。これはマルチブロック構造です。", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "始めるには、中央が空洞の4x3x4の構造を作ります。基盤を除いて、側面はコントローラーやバルブで置き換えることができます。", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "少なくとも1つのコントローラーと2つ以上のバルブが必要です。", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "水をポンプで送り込むと、塩水が集められ、それを電解分離器に送ってガスから塩素を抽出できます。", + "atm9.quest.mekanism.subt.brine": "水が塩水に変わります!", + "atm9.quest.mekanism.thermalEvaporationPlant": "熱蒸発プラント", + "atm9.quest.mekanism.desc.additionalMachines.1": "現在の設定にさらに3つのマシンを追加する必要があります。", + "atm9.quest.mekanism.desc.additionalMachines.2": "プロセスの最初の部分は化学溶解室です。", + "atm9.quest.mekanism.desc.additionalMachines.3": "このマシンは硫酸を必要とし、生鉱石を「鉱石スラリー」に分解します。", + "atm9.quest.mekanism.desc.additionalMachines.4": "硫酸を得るには新しい設定が必要で、それは上のクエストでさらに説明されています。", + "atm9.quest.mekanism.startTier4": "ティア4鉱石工場の始まり", + "atm9.quest.mekanism.desc.waterVapor.1": "硫酸を作るには、まず水蒸気を作る必要があります。", + "atm9.quest.mekanism.desc.waterVapor.2": "このマシンに水をポンプで送り込むと、それを蒸気に変換します。", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "まずは硫黄二酸化物の製造から始めましょう。", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "硫黄ダストを別の化学注入室にガンパウダーと一緒に置いて硫黄ダストを作るか、またはサーマルシリーズから硫黄を粉砕して硫黄ダストを作るか、選択はあなた次第です。", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "このマシン、化学酸化器に硫黄ダストを供給すると、硫黄二酸化物が生成されます。次に硫黄三酸化物を作る必要があります。", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "化学融合器に硫黄二酸化物を送り、酸素と組み合わせて硫黄三酸化物を作ります。三酸化物を別の化学融合器に送り、水蒸気と組み合わせて硫酸を作ります。", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "かなりの工程です。", + "atm9.quest.mekanism.anySulfurDust": "どんな硫黄ダストでも", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "熱蒸発プラントのマルチブロックは内部温度に基づいて塩水を生成します。", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "プラントの温度を上げる方法はいくつかありますが、砂漠で建てることが一つの方法です!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "燃料木ヒーターはラバのバケツを燃やし、それを熱を転送するパイプを使って配管できます。", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "抵抗ヒーターはRF/FEを使用して熱を生産し、使用するRF/FEを設定できます。", + "atm9.quest.mekanism.subt.hotBrine": "ここで熱い塩水をゲットしよう。", + "atm9.quest.mekanism.heaters": "ヒーター", + "atm9.quest.mekanism.heatingBrine": "私たちの塩水生産を加熱", + "atm9.quest.mekanism.desc.customPortal.1": "カスタムポータルを作るには、単一のテレポーターブロックを設置します。ブロックに電力を接続します。", + "atm9.quest.mekanism.desc.customPortal.2": "テレポーターブロックを基盤とする「ポータルフレーム」を作成します。", + "atm9.quest.mekanism.desc.customPortal.3": "最終製品は4x3のポータル構造で、中央の二つのブロックがポータルを作ります。", + "atm9.quest.mekanism.subt.teleportationFinest": "最高のテレポーテーション。", + "atm9.quest.mekanism.customPortals": "カスタムポータル!", + "atm9.quest.mekanism.desc.portableBattery.1": "このアイテムは電力を蓄えるために使用され、ポータブルバッテリーパックのように機能します。", + "atm9.quest.mekanism.desc.portableBattery.2": "これはメカニズムで重要なクラフトアイテムでもあります。", + "atm9.quest.mekanism.subt.portableBattery": "ポータブルバッテリーパック", + "atm9.quest.mekanism.subt.tooLoud": "しーっ...うるさい....", + "atm9.quest.mekanism.desc.configureItems": "このアイテムはメカニズムの多くのアイテムを設定するために使用されます。パイプを「プルまたはプッシュ」に変更したり、マシンを回転させたりします。", + "atm9.quest.mekanism.subt.wrench": "メカニズムのレンチ", + "atm9.quest.mekanism.desc.breakingWater.1": "水を分解するためには、水源が必要です。キッチンシンクは無限の水を提供し、簡単に水をポンプで送る設定ができます。", + "atm9.quest.mekanism.desc.breakingWater.2": "または、メカニズムのポンプを使ったクラシックな無限水源を使用することもできます。", + "atm9.quest.mekanism.desc.breakingWater.3": "水を電解分離器にポンプで送り込み、水を水素と酸素に分けます。", + "atm9.quest.mekanism.subt.infiniteWater": "全能の無限水源", + "atm9.quest.mekanism.waterSource": "水源", + "atm9.quest.mekanism.desc.gasStorage": "このブロックはガスを保存します。", + "atm9.quest.mekanism.subt.storingGas": "そのすべてのガスを保存", + "atm9.quest.mekanism.desc.solarPower": "太陽からの電力を生成します!", + "atm9.quest.mekanism.subt.solarPower": "約17.6FE/tを生産します", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "ヒートジェネレーターには2つのモードがあります:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9パッシブ:&r ラバソースまたは流れるブロックでジェネレーターを囲むことで、熱を生み出しパッシブパワーを生成します。上部にラバソースブロックを置き、側面に流れるようにしてください。パイプを接続するのを忘れないでください!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9アクティブ:&r 燃料として石炭や木材などの可燃物をジェネレーターに置くと、燃料を燃焼させてパワーを生成します。", + "atm9.quest.mekanism.subt.basicPowerGen": "基本的な発電", + "atm9.quest.mekanism.desc.bioFuelEnergy": "このジェネレーターはバイオ燃料をエネルギーに燃焼させます。約140FE/tを生成します。", + "atm9.quest.mekanism.desc.upgradeWorth.1": "このアップグレードを行う価値があるかどうか疑問に思っている場合、答えはイエスです。", + "atm9.quest.mekanism.desc.upgradeWorth.2": "このバージョンは105.6FE/tを生成します。また、熱蒸発プラントに追加の熱を供給するために使用することもできます。", + "atm9.quest.mekanism.desc.windPowerOption.1": "発電のための素晴らしいオプションです。", + "atm9.quest.mekanism.desc.windPowerOption.2": "これは約40FE/tを生成し、高さに応じて増加します。Yレベルが高いほど、より多くのパワーを生成します!", + "atm9.quest.mekanism.subt.windPower": "風力発電", + "atm9.quest.mekanism.desc.modOverview.1": "メカニズムは、マインクラフトのプレイ方法を変えるテクノロジーモッドです。", + "atm9.quest.mekanism.desc.modOverview.2": "このモッドは、素材を化学的に分解し、手に入れたすべての素材から最大限の効果を引き出すことに焦点を当てています。", + "atm9.quest.mekanism.desc.modOverview.3": "このモッドには、水素動力のジェットパック、ミニロボットの友達、リアクター、自動採掘を行うデジタルマイナーなどが含まれています。", + "atm9.quest.mekanism.subt.startFactory": "あなた自身の工場の始まり", + "atm9.quest.mekanism.mekanism": "&dメカニズム&r", + "atm9.quest.mekanism.baseCraftingIngot": "基本的なクラフティングインゴット", + "atm9.quest.mekanism.osmium": "オスミウム", + "atm9.quest.mekanism.desc.setupOverview.1": "これまでのところ、インゴットの出力を「倍増」するために、あなたのセットアップはこのようになっているはずです:", + "atm9.quest.mekanism.desc.setupOverview.2": "原鉱石はあなたの&a精製室&rに入り、そこから&a酸素&rが&6電解分離器&rから供給されます。", + "atm9.quest.mekanism.desc.setupOverview.3": "次に、製品は&aクラッシャー&rに出力され、鉱石塊を「汚れたダスト」に変換します。この「汚れたダスト」は&a濃縮室&rに供給され、適切な「鉱石ダスト」に変換されます。", + "atm9.quest.mekanism.desc.setupOverview.4": "&a濃縮室&rからは、あなたの選択した製錬装置に供給されます。理解できましたか?", + "atm9.quest.mekanism.tier2OreFactory": "ティア2鉱石工場", + "atm9.quest.mekanism.ourSetupSoFar": "これまでのセットアップ", + "atm9.quest.mekanism.desc.factorySetup.1": "さて、これで鉱石を処理するための5つの機械が準備できました。もっと複雑にしてみませんか?", + "atm9.quest.mekanism.desc.factorySetup.2": "あなたの工場は次のようになるはずです: 化学注入室 > 精製室 > クラッシャー > 濃縮室 > 炉/製錬所。", + "atm9.quest.mekanism.desc.factorySetup.3": "これまでのところ簡単ですね?", + "atm9.quest.mekanism.desc.factorySetup.4": "さあ、これからが本番です。", + "atm9.quest.mekanism.tier3OreFactory": "ティア3鉱石工場", + "atm9.quest.mekanism.theHardPart": "困難な部分", + "atm9.quest.mekanism.desc.endGameMaterials.1": "ガス、固体アイテム、液体を組み合わせてアイテムと副産物を生成します。", + "atm9.quest.mekanism.desc.endGameMaterials.2": "この機械はエンドゲーム素材やアーマーを作成するために必要です。", + "atm9.quest.mekanism.desc.bioFuel": "クラッシャーは自然物質をバイオ燃料に分解することもできます!", + "atm9.quest.mekanism.bioFuel": "バイオ燃料", + "atm9.quest.mekanism.desc.substrates.1": "バイオ燃料を水と水素と&a加圧反応室&rで組み合わせると、サブストレートが生成されます。副産物としてエチレンも生成されます。", + "atm9.quest.mekanism.desc.substrates.2": "これらは、メカスーツのようなエンドゲームのクラフトに使用されるHDPEペレットを作成するために必要です。", + "atm9.quest.mekanism.substrates": "サブストレート", + "atm9.quest.mekanism.desc.hdpePellet": "酸素、エチレン、サブストレートを&a加圧反応室&rで組み合わせるとHDPEペレットが生成されます。", + "atm9.quest.mekanism.hdpePellets": "HDPEペレット", + "atm9.quest.mekanism.desc.hdpeSheet": "HDPEシートを得るためには、3つのHDPEペレットを濃縮室に置きます。", + "atm9.quest.mekanism.allInOneTool": "メカニズムのオールインワンツール", + "atm9.quest.mekanism.desc.enrichItems.1": "濃縮室を使用してアイテムを濃縮し、「濃縮」バリアントに変換することができます。", + "atm9.quest.mekanism.desc.enrichItems.2": "これらの「濃縮」アイテムは冶金注入器で8倍のmbを与えます。", + "atm9.quest.mekanism.desc.enrichItems.3": "たくさんの鋼を作る予定なら、まず木炭を濃縮してください!", + "atm9.quest.mekanism.enrichYourItemsFirst": "まずアイテムを濃縮してください!", + "atm9.quest.mekanism.enrichedItems": "濃縮アイテム", + "atm9.quest.mekanism.desc.oreSlurry.1": "この機械は水を必要とし、水を使用して「鉱石スラリー」を「クリーン鉱石スラリー」に洗浄します。", + "atm9.quest.mekanism.desc.oreSlurry.2": "これはティア4鉱石処理工場のパート2になります。", + "atm9.quest.mekanism.givingOresABath": "鉱石に浴びせる", + "atm9.quest.mekanism.desc.crystals.1": "この機械はティア4鉱石処理工場の#3になります。", + "atm9.quest.mekanism.desc.crystals.2": "化学洗浄機からクリーン鉱石スラリーを受け取り、それを結晶に変換します。その後、化学注入室で処理できます。", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "鉱石スラリーを結晶に変換", + "atm9.quest.mekanism.desc.factoryLayout.1": "私のように、これまでのステップで55回も迷ったかもしれません。これは複雑なシステムです。", + "atm9.quest.mekanism.desc.factoryLayout.2": "あなたの工場の基本的なレイアウトは次のようになります:", + "atm9.quest.mekanism.desc.factoryLayout.3": "原鉱石は化学溶解室に入り > ガスを化学洗浄機にポンプで送り > ガスを化学結晶器にポンプで送り > 結晶を化学注入室に出力 > 破片を精製室に出力 > 塊をクラッシャーに出力 > 汚れたダストを濃縮室に出力 > クリーンダストを製錬所に出力します。", + "atm9.quest.mekanism.thisIsALotIKnow": "これは多くの情報ですね。", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "ティア4鉱石処理工場の要約", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "このアイテムの上に立つと、どのモッドからでも電力を供給されたアイテムが充電されます。", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "これはロビットにも必要です。", + "atm9.quest.mekanism.desc.antimatterPellets.1": "より高度な機械を扱う経験を積んだ今、アンチマターペレットの製造に向けて進む時が来ました。", + "atm9.quest.mekanism.desc.antimatterPellets.2": "これらはいくつかの&5エンドゲーム&rアイテムを作成します。リアクターやその他の詳細については、&aメカニズム&r: &dリアクターズ&rクエストラインをご覧ください!", + "atm9.quest.mekanism.thePathToReactors": "リアクターへの道", + "atm9.quest.mekanism.advancedMekanism": "&d高度なメカニズム&r", + "atm9.quest.occultism.shubNiggurathFamiliar": "&5シュブ・ニグラス&r ファミリア", + "atm9.quest.occultism.drikwingFamiliar": "&2ドリックウィング&r ファミリア", + "atm9.quest.occultism.berserker": "&dビホルダー&r ファミリア", + "atm9.quest.occultism.headlessRatman": "&aヘッドレス・ラットマン&r ファミリア", + "atm9.quest.occultism.desc.welcome.1": "&dオカルティズム&rへようこそ!", + "atm9.quest.occultism.desc.welcome.2": "このモッドは、&c&mデーモン&r &bスピリット&rの助けを借りてプレイヤーをさまざまな方法で支援することを目指しています。心配しないでください、彼らは友好的です。&oほとんどの場合&r。", + "atm9.quest.occultism.desc.welcome.3": "始めるためには、いくつかの&aデーモンズ・フルーツ・シード&rを手に入れる必要があります。", + "atm9.quest.occultism.dreamingDemons": "&dデーモン&rの夢", + "atm9.quest.occultism.desc.dictionary.1": "&aスピリッツの辞典&rは、&dオカルティズム&rのガイドブックとして機能します。このモッドを進めたい場合は、これを作成する必要があります!", + "atm9.quest.occultism.desc.dictionary.2": "辞典にはクエストスタイルのガイドが含まれているので、これらのクエストを行う代わりに読むこともできます!", + "atm9.quest.occultism.desc.dictionary.3": "また、パック内のいくつかのものを作るためにもこの本が必要になるので、作成するしかありません。 :)", + "atm9.quest.occultism.littleBookDemons": "小さな&cデーモン&rの本", + "atm9.quest.occultism.desc.demonFruit.1": "&cデーモンの夢の果実&rはあなたにとって完全に健康です。知っておくべきいくつかの副作用があるかもしれません。", + "atm9.quest.occultism.desc.demonFruit.2": "一つを消費すると、&3第三の目&rの効果を得るチャンスがあり、&9異世界&rを見ることができます。世界の特定のアイテムは見た目と異なるかもしれませんし、進行のために特定のアイテムを見つけるにはこの「視力」が必要です。", + "atm9.quest.occultism.desc.demonFruit.3": "または、それを燃やしてほとんどのものを見つけるのをスキップすることもできます。それはあなた次第です。", + "atm9.quest.occultism.tripReady": "トリップの準備をする", + "atm9.quest.occultism.demonFruit": "&cデーモンの果実&r", + "atm9.quest.occultism.desc.flammableFruit.1": "デーモンの果実が燃えやすいと言ったらどうでしょうか?", + "atm9.quest.occultism.desc.flammableFruit.2": "&cデーモンの夢の果実&rを地面に投げて火をつけると、&dスピリットファイア&rが作られます。これにより、オーバーワールドのアイテムを&9異世界&rの素材に変換します。", + "atm9.quest.occultism.desc.flammableFruit.3": "それはまた、かなり美しいです。", + "atm9.quest.occultism.observeSpiritfire": "&dスピリットファイア&rを観察する", + "atm9.quest.occultism.flamesOtherworld": "&9異世界&rの炎", + "atm9.quest.occultism.desc.spiritfireUse.1": "&dスピリットファイア&rを使用して、いくつかのオーバーワールドの素材を異世界のバリアントに変換できます。また、&b第三の目&rの効果の下で世界を冒険することによって、いくつかの異世界の素材を見つけることもできます。何を見つけるかは驚くかもしれません。基本的な素材をスピリットファイアに投げ込むことで作成レシピが簡単になります。", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bアンデサイト&rは&3オザーストーン&rに変換され、永続的な&dスピリットファイア&rを点灯するのに使用できます。", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aオークの苗木&rは&9オークの苗木&rに変換されますが、同じものではありません。成長すると、通常のオークの木と全く同じように見えます。しかし、&b第三の目&rの効果の下では、異世界のバリアントを収穫することができます。", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eダイヤモンド&rは&dスピリット調和の宝石&rに変わり、後で必要になるいくつかのレシピで使用されます。", + "atm9.quest.occultism.spiritfireConversions": "&dスピリットファイア&r変換", + "atm9.quest.occultism.desc.candles.1": "デーモンはキャンドルが好きです。私はそう思います。", + "atm9.quest.occultism.desc.candles.2": "友達を召喚するためのほぼすべての儀式には、いくつかのキャンドルが必要です。&aブッチャーナイフ&rを作成して、豚、牛、羊、馬、またはトレーダーラマを殺していくつかの&aタロウ&rを手に入れて、それらを作成できます。実際、トレーダーラマを見つけるべきです。良いキャンドルになると聞いています。&m私はただそれを作り上げたわけではありません&r。", + "atm9.quest.occultism.desc.candles.3": "それ以外にも、バニラキャンドルも使えます!", + "atm9.quest.occultism.desc.candles.4": "&9スピリット調和のクリスタル&rもいくつかの儀式で使用されるので、今作っておくのが良いでしょう!", + "atm9.quest.occultism.candles": "キャンドル", + "atm9.quest.occultism.preparingRitualCandles": "儀式の準備: &aキャンドル&r", + "atm9.quest.occultism.desc.ritualChalk.1": "デーモンの友達の助けを借りる前に、儀式に必要な最も重要なアイテム、&aチョーク&rを作成する必要があります。", + "atm9.quest.occultism.desc.ritualChalk.2": "複数の色のチョークが必要で、高レベルの儀式では複数のチョークが必要です。まず、&bホワイトチョーク&rが最も入手しやすいです。", + "atm9.quest.occultism.desc.ritualChalk.3": "&dスピリットファイア&rにオザーストーンを投げ込み、オザーワールドのログを投げ込んで始めます。作成したアイテムで、不純なホワイトチョークを作ることができます。", + "atm9.quest.occultism.desc.ritualChalk.4": "チョークを浄化するには、単にそれを&dスピリットファイア&rに投げ込んで浄化します。浄化されたチョークを地面に使用すると、地面に&mdemonic&rな美しいシンボルが描かれます。これらは除去が大変ですが、もちろん、&aチョークブラシ&rを作れば解決します。作る価値があります。", + "atm9.quest.occultism.preparingRitualChalk": "儀式の準備: &eチョーク&r", + "atm9.quest.occultism.desc.sacrifice.1": "&c犠牲&rなしにデーモニックな儀式はありません! :D", + "atm9.quest.occultism.desc.sacrifice.2": "たいていの場合、デーモンはアイテムを好むので、まだ怖がる必要はありません。しかし、お気に入りの牛がいる場合は、心配する必要があるかもしれません。ごめんなさい、ベッツィ。", + "atm9.quest.occultism.desc.sacrifice.3": "&a犠牲のボウル&rは、儀式に必要なアイテムを置くために使用されます。これらは、必要なチョークを覆わない限り、儀式のどこにでも置くことができます。", + "atm9.quest.occultism.desc.sacrifice.4": "&6ゴールデン犠牲のボウル&rは、儀式の中央に置かれ、儀式を活性化するためにも通常はバインディングの書が必要です。", + "atm9.quest.occultism.preparingRitualCrystals": "儀式の準備: &dクリスタル&r", + "atm9.quest.occultism.desc.bookBinding.1": "どの&c&mデーモン&r &9フレンド&rを召喚したいかを指定するためには、特定の&bバインディングの書&rを作る必要があります。", + "atm9.quest.occultism.desc.bookBinding.2": "これを作るには、&dスピリットファイア&rでブラックダイを浄化して浄化インクを取得します。これを使って、&aフォリオット&rデーモンを召喚する最初のバインディングの書を作ります。", + "atm9.quest.occultism.booksBinding": "&bバインディングの書&r &d&r", + "atm9.quest.occultism.desc.firstRitual.1": "最初の儀式では、&aフォリオットクラッシャー&rデーモンを召喚したいと思います。このデーモンは私たちのためにアイテムを粉砕することができ、これは高レベルのチョークを作るために必要です!", + "atm9.quest.occultism.desc.firstRitual.2": "始めるには、バインドされていない書と&aスピリッツの辞典&rを作業台でクラフトします。これにより、デーモンが書にバインドされ、儀式に必要になります。", + "atm9.quest.occultism.desc.firstRitual.3": "スピリッツの辞典について言えば、それを開く時が来ました!左側の&dペンタクルズ&rタブをクリックし、&bアビアーズサークル&rをクリックします。少し読むことで進む必要があるかもしれません。また、「すべてを読んだとマークする」をクリックする方法もあり、それによって本の中のすべてがアンロックされます。", + "atm9.quest.occultism.desc.firstRitual.4": "これを使って新しいフレンドを召喚します。右側では、画像の左下隅にある目のアイコンをクリックして、世界に儀式のアウトラインを構築するのに役立ちます。これは非常に便利です!", + "atm9.quest.occultism.desc.firstRitual.5": "マルチブロックの儀式を完成させたら、4つの犠牲のボウルを置き、必要なアイテムを使用します。ゴールデン犠牲のボウルにバインドされた書を置くと、儀式が始まります!", + "atm9.quest.occultism.desc.firstRitual.6": "これが儀式の様子です。棒は単に照明用です。", + "atm9.quest.occultism.ourFirstRitual": "&b私たちの最初の&r &d儀式&r", + "atm9.quest.occultism.desc.foliotCrusher": "フォリオットクラッシャーを手に入れたので、&eエンドストーン&rと&9オブシディアン&rを粉砕してもらい、新種の別のチョークを作ることができます。", + "atm9.quest.occultism.chalkingItUp": "&aチョーキング・イット・アップ&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "見て、彼らは全部悪くないですよ!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "儀式を正しく完了した場合、あなたは今、自分だけの&cフォリオットクラッシャーデーモン&rを持っています。これらのデーモンはあなたのためにアイテムを粉砕するのが得意です!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "アイテムを粉砕してもらうには、近くに投げればデーモンがアイテムを拾って粉砕します。また、デーモンをスニーク右クリックするとインベントリが開きます。", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "これはスターターデーモンなので、長持ちはしません。このデーモンはまた、あなたの鉱石の産出を倍増させることもできます!", + "atm9.quest.occultism.observeFoliot": "フォリオットデーモンを観察する", + "atm9.quest.occultism.talkingNewFriend": "&a新しい友達と話す!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "デーモンを移動させる他の方法がありますが、デーモンを捕獲して他の場所に置くために&d空のソウルジェム&rを作ることができます。これはATMスターにも必要です。", + "atm9.quest.occultism.desc.soulGemFeatures.2": "これを作るには、より高度な儀式である&aストリゲオールのハイヤーバインディング&rを行う必要があります。このためには&a8つの犠牲のボウル&rとこのクエストに必要なアイテムが必要です。", + "atm9.quest.occultism.desc.soulGemFeatures.3": "構造を構築するのに役立つマルチブロックプレビューをいつでも使用できます。&bスピリッツの辞典&rでペンタクルを見つけてください。", + "atm9.quest.occultism.capturingDemons": "&bデーモンを&r &d捕獲する&r", + "atm9.quest.occultism.desc.afritFeatures.1": "いいえ、その種類ではありません。", + "atm9.quest.occultism.desc.afritFeatures.2": "&cアフリートデーモン&rは&c火&rのデーモンです。彼らはより高度なデーモンで、友達もいますが...そうでないものもいます。", + "atm9.quest.occultism.desc.afritFeatures.3": "すべてのチョークを集めたい場合、あまり友好的でないイフリートを召喚して、それを倒す必要があります。", + "atm9.quest.occultism.desc.afritFeatures.4": "この特定の儀式には生きた犠牲が必要です。必要なすべてのアイテムとバインディングの書をゴールデン犠牲のボウルに置いた後、近くの生き物を犠牲にするまで儀式は始まりません。この場合、牛を犠牲にします。再びごめんなさい、ベッツィ。", + "atm9.quest.occultism.subt.ripBetsy": "安らかに眠れ、ベッツィ", + "atm9.quest.occultism.hotDemons": "&cホットデーモン&r", + "atm9.quest.occultism.desc.captureDemons": "このアイテムは、デーモンを輸送または保管するために使用されます。&6ATMスター&rにも必要です。", + "atm9.quest.occultism.emptySoulGem": "&d空のソウルジェム&r", + "atm9.quest.occultism.desc.otherworldItems.1": "収集する必要がある他のオザーワールドのアイテムがありますが、&7サードアイ&r効果が必要なたびに&cデーモンズドリームフルーツ&rを食べるのは面倒です。", + "atm9.quest.occultism.desc.otherworldItems.2": "これが&dオザーワールドゴーグル&rの用途です!装備すると(キュリオススロットに入れても)、サードアイ効果が得られます!", + "atm9.quest.occultism.quitEatingFruit": "そのフルーツを食べるのはやめて!", + "atm9.quest.occultism.desc.newTools.1": "これまでに必要だった&3オザーワールド&rのアイテムのほとんどはスピリットファイアを使ってただけですが、&3オザーワールド&rの鉱石を見つけるためには&3サードアイ&rの助けが必要になります。", + "atm9.quest.occultism.desc.newTools.2": "これを採掘するためには特別なピッケルが必要です。これを作るためには、デーモンを&dスピリット調和のピッケルヘッド&rに注入して、この新しい種類の鉱石を破壊できるピッケルを作ります。", + "atm9.quest.occultism.newToolsForNewOres": "新しい鉱石のための新しいツール", + "atm9.quest.occultism.desc.findIesnium.1": "あなたの旅の次のステップは、ネザーで&eIesnium Ore&rを見つけることです。", + "atm9.quest.occultism.desc.findIesnium.2": "&3サードアイ&rの効果がないと、これはネザーラックのように見えます。必ず&dオザーワールドゴーグル&rを装備してください!", + "atm9.quest.occultism.desc.findIesnium.3": "鉱石を見つけるには、&aディヴィネーションロッド&rを使用してみてください。まずネザーラックに調整してから、右クリックを押し続けて使用します。数秒後、最も近いIesnium Oreの方向に粒子が飛び出します。この鉱石は&dインフューズドピッケル&rを使ってのみ採掘できます!", + "atm9.quest.occultism.desc.findIesnium.4": "この鉱石は標準的な方法では粉に分解できないので、Foliotクラッシャーを使用して原鉱石あたり2つのインゴットを得る方法を試してみてください!", + "atm9.quest.occultism.desc.findIesnium.5": "注:粒子が見えない場合は、粒子設定がオンになっているか確認してください!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: オザーワールドの鉱石&r", + "atm9.quest.occultism.desc.useIesnium.1": "いくつかの&a生のIesnium鉱石&rを集めたら、最初の数個のインゴットを使って&dIesniumピッケル&rを作ることをお勧めします。これはインフューズドピッケルのようにIesniumを採掘できるだけでなく、はるかに長持ちします。", + "atm9.quest.occultism.desc.useIesnium.2": "ぜひこれを作ってみてください!", + "atm9.quest.occultism.otherworldPickaxe": "&aオザーワールドピッケル&r", + "atm9.quest.occultism.desc.maridCrusher.1": "最初のFoliotデーモンはクールでしたが、生の鉱石を砕いて6つのダストを与えるデーモンを召喚できるとしたらどうでしょうか?", + "atm9.quest.occultism.desc.maridCrusher.2": "&5マリッドクラッシャー&rはまさにそれを行います。彼らを召喚するには、&cファトマのインセンティブアトラクション&rのペンタクルを使用する必要があります。これは赤、白、金のチョークが必要な高度な儀式で、かなりのスペースも必要です。", + "atm9.quest.occultism.subt.fastestCrushing": "この側のミシシッピで最速の粉砕", + "atm9.quest.occultism.observeMarid": "&dマリッド&rデーモンを観察する", + "atm9.quest.occultism.maridCrusher": "&5マリッドクラッシャー&r", + "atm9.quest.occultism.desc.demonMining.1": "&cIesnium&rを収穫する能力を持って、私たちは鉱山で私たちの入札を行うデーモンを呼び出すことができます...つまり...鉱石を集めるために彼らを助けます。絶対にデーモンを搾取しているわけではありません。", + "atm9.quest.occultism.desc.demonMining.2": "これには、デーモンマイニングワールドにアクセスするための&dディメンショナルマインシャフト&rを作成する必要があります。また、ランプに閉じ込められたマイニングデーモンをマインシャフト内に配置する必要があります。どのティアでもこのクエストを完了できますが、上位のティアはより速く動作し、あなたのためにIesniumを採掘する可能性が高くなります。", + "atm9.quest.occultism.desc.demonMining.3": "マインシャフトは自動的にアイテムをエクスポートしません。ホッパー、トランスポーティングデーモン、またはアイテムパイプのような他の方法を使用してアイテムを抽出する必要があります。ストレージ制限を超えるアイテムは破棄されます。", + "atm9.quest.occultism.miningDemons": "マイニングデーモン", + "atm9.quest.occultism.demonMining": "&cデーモンマイニング&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "このmodpackをプレイしていると、多くのアイテムを持つことになります。それがどのように機能するかですが、もしまだストレージの状況を把握していない場合、&dディメンショナルストレージ&rがあなたにとって正しいかもしれません!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "この魔法のストレージソリューションを始めるには、&dディメンショナルストレージアクチュエーター&rを作成して世界に設置する必要があります。これはシュルカーボックスのように機能し、壊しても中に入っているアイテムは失われません。", + "atm9.quest.occultism.desc.dimensionalStorage.3": "デフォルトでは、このストレージには128のストレージスロットがあり、各スロットはアイテムを16スタックまで保持できますが、&5NBT&rデータを持つアイテムはスタックされず、1つのスロットを占めるので、これらのアイテムは外しておくことを確認してください!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "どのアイテムにNBTデータがあるかわからない場合は、ストレージクエストラインのクエスト「NBTとあなた」でNBTについての詳細を確認できます!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mデーモニック&r &dマジカルストレージ&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "魔法のストレージが保持できるスタックの量をアップグレードするには、&dストレージスタビライザー&rを作成する必要があります。", + "atm9.quest.occultism.desc.storageStabilizers.2": "作成したら、これらはストレージアクチュエーターのディメンショナルマトリックス部分を直接指す必要があります。基部ではありません。これらは最大5ブロック離れていてもよいですが、マトリックスに対して直接の視界が必要です。", + "atm9.quest.occultism.desc.storageStabilizers.3": "より高いティアのスタビライザーにアップグレードしたい場合、それを壊しても中のアイテムは破壊されません。ただし、それが交換されるかアップグレードされるまで、ストレージに新しいアイテムを追加することはできません。", + "atm9.quest.occultism.desc.storageStabilizers.4": "以下はシンプルなセットアップの例です!", + "atm9.quest.occultism.upgradingMagicalStorage": "&a魔法のストレージのアップグレード&r", + "atm9.quest.occultism.desc.divinationRods.1": "スピリットファイアを使用してほとんどの&dオザーワールド&r素材を入手できますが、これらの素材を見つけるために&9ディヴィネーションロッド&rも使用できます。", + "atm9.quest.occultism.desc.divinationRods.2": "まず、探している素材にロッドを調整する必要があります。例えば、&8オザーストーン&rを探している場合、&aアンデサイト&rにロッドを使用して、世界中のオザーストーンを見つけるのに役立てることができます。", + "atm9.quest.occultism.desc.divinationRods.3": "素材に調整されたら、ロッドを手に持って右クリックを押し続けると、調整された最も近い素材の方向に粒子が飛び出します。", + "atm9.quest.occultism.desc.divinationRods.4": "オザーワールドブロックを収穫するには、&3サードアイ&rの効果がまだ必要です。", + "atm9.quest.occultism.huntingOtherworldMaterials": "&dオザーワールド&r素材を探す", + "atm9.quest.occultism.desc.remoteAccess.1": "ストレージにリモートでアクセスしたいですか?これは、&eステーブルワームホール&rまたは&aストレージアクセサー&rのいずれかで行うことができます。", + "atm9.quest.occultism.desc.remoteAccess.2": "&eステーブルワームホール&rを使用するには、シフトクリックで&dストレージアクチュエーター&rにリンクします。その後、ワームホールを別のストレージ場所として配置できます。", + "atm9.quest.occultism.desc.remoteAccess.3": "&aストレージアクセサー&rも同じ方法でリンクされますが、ディメンションを越えても機能するワイヤレスリモートとして機能します!", + "atm9.quest.occultism.remoteAccess": "&aリモートアクセス&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "オカルティズムは鉱石を粉砕するデーモンだけでなく、もっと提供しています!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "物を動かしたり、木を切り倒したりするデーモンがいます!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "特別なバフを与えたり、あなたのために戦ったりするクールな友達として知られる&d使い魔&rを召喚する方法もあります!ガイドブックの&d使い魔の儀式&rを確認してください!", + "atm9.quest.occultism.familiars.1": "使い魔", + "atm9.quest.occultism.familiars.2": "&d使い魔&r", + "atm9.quest.powah.desc.intro.1": "&9Powah&rは、基本的なFE生成から&b250k FE/t&rを生産する&aリアクター&rまで、&dパワー&rの生成、保存、伝送についてのテックモッドです。Powahがあなたをカバーします!", + "atm9.quest.powah.desc.intro.2": "始めるには、&aウラニナイト&rを採掘してください!", + "atm9.quest.powah.welcome": "&aPowahへようこそ&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "このモッドで作ることができるほぼすべてのマシンには&9ダイエレクトリックケーシング&rが必要です。", + "atm9.quest.powah.desc.dielectricMats.2": "進むためには、まず&bペースト&rを作り、いくつかの&aロッド&rも必要です!", + "atm9.quest.powah.startingDielectricMats": "ダイエレクトリックマットから始める", + "atm9.quest.powah.desc.energizingOrb.1": "最初は、鉄を使用して&7スターター&rと&bベーシック&rティアのマシンを作ることで済みますが、最終的には&9エナジャイジングオーブ&rを使用してエナジャイズされたマットを作る必要があります。", + "atm9.quest.powah.desc.energizingOrb.2": "&9エナジャイジングオーブ&rは、周囲の9x9エリア内の&aエナジャイジングロッド&rを使用してアイテムをエナジャイズし、Powahの&eティア&rを進むために使用するより良い素材を作り出します。", + "atm9.quest.powah.desc.energizingOrb.3": "オーブに電力を供給するには、エナジャイジングロッドをエネルギーケーブルに接続する必要があります。オーブをより速くエナジャイズしたい場合は、ロッドを増やすか、より高いティアのロッドにアップグレードするか、またはその両方を行います!ロッドが接続されているかどうかを確認するには、&aレンチ&rをリンクモードに設定し、任意のロッドをオーブにリンクできます。", + "atm9.quest.powah.energyCables": "エネルギーケーブル", + "atm9.quest.powah.energizingRods": "エナジャイジングロッド", + "atm9.quest.powah.energizingOrb": "&9エナジャイジングオーブ&r", + "atm9.quest.powah.desc.thermalGenerator.1": "\\\"パッシブパワー\\\"の最良の選択肢の1つである&9サーマルジェネレーター&rは、&c熱源&rの上に配置され、安定した水の供給を受けるとFEを生成します。", + "atm9.quest.powah.desc.thermalGenerator.2": "現在、この上に配置できるブロックは3つあります:最低の熱を生産するマグマブロック、少し良い溶岩ソースブロック、または最も多くの熱を提供する&cブレイジングクリスタルのブロック&rです。", + "atm9.quest.powah.desc.furnator": "&7ファーナトー&rは、石炭や木材のようなアイテムを燃やしてFEを生成します。", + "atm9.quest.powah.desc.solarPanel": "ソーラーパネルは、直射日光を受けるとFEを生成します。ただし、&7エンダーレンズ&rを使用してその途中のブロックを無視することができます。", + "atm9.quest.powah.desc.magmator": "&cマグマトー&rは、溶岩が供給されるとFEを生成します。", + "atm9.quest.powah.desc.reactor.1": "&9リアクター&rは、3x4x3のマルチブロックジェネレーターで、&aウラナナイト&rを燃料として燃焼させてFEを生成します。", + "atm9.quest.powah.desc.reactor.2": "これを構築するには、合計36個のリアクターブロックを作る必要があります。手に36個持っているときに1ブロックを配置すると、リアクターが自動的に構築されます。最初にいくつかのスペースを確保してください!", + "atm9.quest.powah.desc.reactor.3": "リアクターを冷却してFEをより多く生成するためには、固体または液体の&bクーラント&rを使用する必要があります。固体クーラントを使用する場合は、液体クーラントも与える必要があります。&bドライアイス&rは素晴らしい固体クーラントです!(注:1バケツの水で十分です)", + "atm9.quest.powah.desc.reactor.4": "燃料バッファを満タンに保ち、石炭とレッドストーンの両方をリアクターに追加することで、FE生成を増やすこともできます。どちらのブロックも使用することができます!", + "atm9.quest.powah.reactorStarter": "リアクター(スターター)", + "atm9.quest.powah.desc.enderGates.1": "&5エンダーゲート&rは、隣接するブロックから&7エンダーネットワーク&rにワイヤレスで電力を送受信するために使用されます。", + "atm9.quest.powah.desc.enderGates.2": "これらを電力のワイヤレスネットワークへのワイヤレスアクセスポイントと考えてください。", + "atm9.quest.powah.desc.enderGates.3": "注:エンダーセルを使用してのみ&apower storage capacity&rを追加できます。", + "atm9.quest.powah.desc.basicCables": "電力を伝送するための基本ケーブル。", + "atm9.quest.powah.desc.playerTransmitter.1": "プレイヤートランスミッターはプレイヤーのアイテムをワイヤレスで充電します。まず、バインディングカードを使用してプレイヤーにバインドする必要があります。これは基本カードで、トランスミッターは同じディメンション内でのみ機能します。バインディングカード(ディメンショナル)を使用してアップグレードすることができます。", + "atm9.quest.powah.desc.playerTransmitter.2": "注意: プレイヤーエアリアルパールを入手するには、ゾンビまたはハスクにエアリアルパールを使用してください。", + "atm9.quest.powah.bindingCards": "バインディングカード", + "atm9.quest.powah.desc.energyHopper": "エナジーホッパーは、指向されたブロックのインベントリ内の充電可能なアイテムを充電します(例:チェスト)。", + "atm9.quest.powah.desc.feDrain": "このブロックは、充電されたアイテムからFEを排出します。", + "atm9.quest.powah.desc.powerBankFeatures.1": "パワーバンクはPowahのものです。", + "atm9.quest.powah.desc.powerBankFeatures.2": "これらはワイヤレスエンダーネットワークの総電力貯蔵容量をアップグレードするためにも使用できます。", + "atm9.quest.powah.desc.enderCell": "エンダーセルはエンダーネットワークのチャンネルに電力を蓄えます。ネットワークの電力容量を増やすには、エンダーセルを右クリックしてインターフェースを開き、バッテリーまたはエナジーセルを追加して全体の容量を増やしてください。", + "atm9.quest.powah.energized": "ティア: エナジャイズド", + "atm9.quest.powah.blazing": "ティア: ブレイジング", + "atm9.quest.powah.niotic": "ティア: ニオティック", + "atm9.quest.powah.spirited": "ティア: スピリテッド", + "atm9.quest.powah.nitro": "ティア: ニトロ", + "atm9.quest.powah.desc.itemCharging": "これらはインベントリ内のアイテムを充電するために使用できるか、エンダーネットワークチャンネルの全体的な電力容量を増やすために使用できます。", + "atm9.quest.powah.basicReactor": "リアクター(ベーシック)", + "atm9.quest.powah.hardenedReactor": "リアクター(ハードンド)", + "atm9.quest.powah.blazingReactor": "リアクター(ブレイジング)", + "atm9.quest.powah.nioticReactor": "リアクター(ニオティック)", + "atm9.quest.powah.tiny": "ティア: タイニー", + "atm9.quest.powah.basic": "ティア: ベーシック", + "atm9.quest.powah.spiritedReactor": "リアクター(スピリテッド)", + "atm9.quest.powah.nitroReactor": "リアクター(ニトロ)", + "atm9.quest.powah.desc.energizingOrb": "エナジャイジングオーブを使用してアイテムをエナジャイズするために使用されます。", + "atm9.quest.productiveBees.desc.welcome.1": "プロダクティブミツバチへようこそ!", + "atm9.quest.productiveBees.desc.welcome.2": "このMODを始めるには、まずハニカムとハニーボトルを見つける必要があります!ミツバチハイブを見つけて、少し待ってからミツバチたちに仕事をさせてください。満タンの時にシアリングするとハニカムが、ガラスボトルを使用するとハニーボトルが手に入ります!", + "atm9.quest.productiveBees.desc.welcome.3": "重要な注意: コームを必要とするミツバチクエストでは、レシピが表示されません。必要な場合はJEIで調べてください!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "バニラの方法を使用して、自分のミツバチハイブを作りましょう!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "これはそれぞれ3匹のミツバチを保持できますが、長くは使用しません...", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "ミツバチは正しい花がある場合にのみハニーとハニカムを作ります。バニラのミツバチはどんな花でも使用できますが、MOD内のほとんどのミツバチは特定のブロックが必要です!詳細はJEIを確認してください。", + "atm9.quest.productiveBees.firstBeehive": "あなたの最初のミツバチハイブ!", + "atm9.quest.productiveBees.desc.beeFarm.1": "自分のミツバチファームを始めるためには、ミツバチを見つけて捕まえる必要があります。", + "atm9.quest.productiveBees.desc.beeFarm.2": "これでミツバチを右クリックすると捕まえることができます!", + "atm9.quest.productiveBees.desc.beeFarm.3": "冒険することで、頑丈なミツバチケージも手に入るので、見逃さないようにしてください!", + "atm9.quest.productiveBees.capturingBees": "ミツバチの捕獲!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "バニラのミツバチハイブを使って、&eアドバンスドミツバチハイブ&rを作ります。オークまたは他の種類の木材が使えます。", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "ミツバチが出入りし、インベントリにハニカムを落とします。また、ガラスボトルを挿入してハニーボトルを取得することもできます。", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "おやつ用にたくさんのハニカムが必要です!", + "atm9.quest.productiveBees.subt.noShearing": "もうシアリングは必要ありません。", + "atm9.quest.productiveBees.advancedBeehive": "アドバンスドミツバチハイブ", + "atm9.quest.productiveBees.desc.nests.1": "木製のネストは、大工ミツバチとブルーバンデッドミツバチを引き寄せるために使用されます。", + "atm9.quest.productiveBees.desc.nests.2": "ダークオークのネストは3種類のミツバチを引き寄せます。", + "atm9.quest.productiveBees.desc.nests.3": "これらはどのオーバーワールドのバイオームにも設置できます。", + "atm9.quest.productiveBees.subt.overworldBiome.1": "どのオーバーワールドバイオームでも使用可能", + "atm9.quest.productiveBees.woodNest": "木製ネスト", + "atm9.quest.productiveBees.desc.stoneNest": "ストーンネストは、どのオーバーワールドバイオームにも設置でき、メイソンミツバチまたはディガーミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.overworldBiome.2": "どのオーバーワールドバイオームでもミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.dirtNest.1": "&eダートネスト&rは、どのオーバーワールドバイオームにも設置でき、ミツバチを引き寄せます。", + "atm9.quest.productiveBees.desc.dirtNest.2": "アッシュマイニングミツバチ、チョコレートマイニングミツバチ、リーフカッターミツバチを引き寄せることができます。", + "atm9.quest.productiveBees.subt.overworldBiome.3": "どのオーバーワールドバイオームでも", + "atm9.quest.productiveBees.desc.sandNest": "砂漠バイオームに設置された場合、サンドネストはチョコレートまたはアッシュマイニングミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.desertBiomes": "砂漠バイオームでミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.snowNest": "雪のバイオームにスノーネストを設置すると、スウェットミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.coldBiomes": "寒冷バイオームでスウェットミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.gravelNest.1": "グラベルネストは、リバーバイオームまたはミツバチチバイオームでミツバチを引き寄せます。", + "atm9.quest.productiveBees.desc.gravelNest.2": "アッシュマイニングミツバチ、チョコレートマイニングミツバチ、ディガービーを引き寄せます。", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "リバーとビーチバイオームでミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.reedNest": "リードネストは、どのオーバーワールドバイオームにも設置でき、メイソンミツバチまたはリードミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.overworldBiome.4": "どのオーバーワールドバイオームでもミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.slimyNest": "沼地バイオームに設置されたスリミーネストは、スリミーミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.swampBiome": "沼地バイオームでスリミーミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.glowstoneNest": "ネザーに設置され、グロウストーンが与えられた場合、グロウストーンネストはグローイングミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.netherGlowing": "ネザーでグローイングミツバチを引き寄せる", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "ネザーに設置され、ガストの涙が与えられた場合、ゴーストリーミツバチを引き寄せます", + "atm9.quest.productiveBees.desc.crystallineNest.1": "このネストは&eクリスタリンミツバチ&rを引き寄せます。ミツバチを引き寄せるためにはハニートリートの代わりにネザークォーツが必要です。", + "atm9.quest.productiveBees.desc.crystallineNest.2": "クォーツブロックを入手する最も簡単な方法は、シルクタッチ付きのピックで採掘することです。", + "atm9.quest.productiveBees.desc.crystallineNest.3": "ヒント: サイレントギアツールを作るとき、真鍮はシルクタッチ特性を持っています。", + "atm9.quest.productiveBees.subt.crystallineNether": "ネザーでクリスタリンミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.netherBrickNest": "ネザーにネザーブリックネストを設置し、マグマクリームを与えると、マグマティックミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.magmaticNether": "ネザーに設置するとマグマティックミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.enderNest": "このネストにミツバチを引き寄せるためには、ハニートリートの代わりにポップドコーラスフルーツが必要です。", + "atm9.quest.productiveBees.subt.enderEnd": "エンドに設置するとエンダーミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.obsidianNest.1": "オブシディアンネストをエンドに設置すると、ドラコニックミツバチを引き寄せます。", + "atm9.quest.productiveBees.desc.obsidianNest.2": "これらはハニートリートを受け付けませんが、ドラゴンの息を使用します。", + "atm9.quest.productiveBees.subt.draconicEnd": "エンドでドラコニックミツバチを引き寄せる", + "atm9.quest.productiveBees.subt.ashyCrystalline": "アッシュマイニング + クリスタリン", + "atm9.quest.productiveBees.ironComb": "アイアンコーム", + "atm9.quest.productiveBees.ironBees": "アイアンミツバチ", + "atm9.quest.productiveBees.desc.ashyMiningBee": "アッシュマイニングミツバチは、ダート、グラベル、またはサンドネストからスポーンします。", + "atm9.quest.productiveBees.subt.dirtNest": "ダートネストからスポーン", + "atm9.quest.productiveBees.ashyMiningBee": "アッシュマイニングミツバチ", + "atm9.quest.productiveBees.desc.crystallineBee.1": "クリスタリンミツバチはクォーツネストからスポーンします。", + "atm9.quest.productiveBees.desc.crystallineBee.2": "このミツバチは、アイアンやカッパーなど他の金属ミツバチを作るのに必要です。", + "atm9.quest.productiveBees.subt.quartzNestNether": "ネザーのクォーツネストからスポーン", + "atm9.quest.productiveBees.crystallineComb": "クリスタリンコーム", + "atm9.quest.productiveBees.crystallineBee": "クリスタリンミツバチ", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "クリスタリン + アッシュマイニング", + "atm9.quest.productiveBees.copperComb": "カッパーコーム", + "atm9.quest.productiveBees.copperBees": "カッパーミツバチ", + "atm9.quest.productiveBees.desc.tinBees": "スズミツバチは、クリスタリンミツバチとアッシュマイニングミツバチを交配させて作られます。", + "atm9.quest.productiveBees.tinComb": "ティンコーム", + "atm9.quest.productiveBees.tinBees": "スズミツバチ", + "atm9.quest.productiveBees.aluminumComb": "アルミニウムコーム", + "atm9.quest.productiveBees.aluminumBees": "アルミニウムミツバチ", + "atm9.quest.productiveBees.subt.crystallineMason": "クリスタリン + メイソン", + "atm9.quest.productiveBees.goldComb": "ゴールドコーム", + "atm9.quest.productiveBees.goldBees": "ゴールドミツバチ", + "atm9.quest.productiveBees.subt.stoneNest": "ストーンネストを使用してスポーン", + "atm9.quest.productiveBees.masonBees": "メイソンミツバチ", + "atm9.quest.productiveBees.masonBee": "メイソンミツバチ", + "atm9.quest.productiveBees.desc.productiveBees.1": "プロダクティブミツバチでは、特定のミツバチを見つけるためにほとんどの時間を飛び回ることはありません。", + "atm9.quest.productiveBees.desc.productiveBees.2": "代わりに、ネストを使用してミツバチをスポーンさせます。ハニートリートを右クリックしてミツバチを引き寄せます。ハニートリートの代わりに特別なアイテムが必要なネストもあるので、詳細はJEIで確認してください!", + "atm9.quest.productiveBees.desc.productiveBees.3": "これらを使用して、ネストを作成し、ミツバチを引き寄せるためにトリートを右クリックします。正しいミツバチを引き寄せるために必要なバイオームを確認してください!", + "atm9.quest.productiveBees.desc.productiveBees.4": "探しているタイプのネストを右クリックすると、別の方向を指します!", + "atm9.quest.productiveBees.desc.nestDirection": "探しているタイプのネストを右クリックすると、別の方向を指します!", + "atm9.quest.productiveBees.findingNests": "ネストの探索", + "atm9.quest.productiveBees.desc.upgradeBase": "アップグレードベースは、プロダクティブミツバチでさまざまなアップグレードを作成するために使用されます。", + "atm9.quest.productiveBees.subt.beeProductivity": "ミツバチの生産性を120%向上させる", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "ハイブまたは遠心分離機に設置できます。", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "ハイブに設置すると、ミツバチがハイブに滞在する時間を20%短縮します。", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "遠心分離機に設置すると、処理速度が向上します。", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "これらは積み重ね可能です。", + "atm9.quest.productiveBees.subt.sonicBees": "ソニックミツバチ", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "ハイブに設置すると、ハチミツが届けられるたびに新しいベビーミツバチがスポーンする確率が5%になります。", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "キャッチャーに設置すると、キャッチャーがベビーミツバチのみをキャッチするようになります。", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "これらを積み重ねると、より高い確率でスポーンします。", + "atm9.quest.productiveBees.subt.makingBabies": "ベビー作成", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "木材と採石ミツバチはチップではなくブロックを与えます", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "エンダーミツバチにはこれが必要です。", + "atm9.quest.productiveBees.subt.preventTeleport": "ハイブ内でミツバチのテレポートを防ぐ", + "atm9.quest.productiveBees.desc.catcherUse": "主にキャッチャー用です。", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "マシンの範囲を拡大する", + "atm9.quest.productiveBees.subt.beeFilterAddition": "フィルターにミツバチを追加するために使用", + "atm9.quest.productiveBees.subt.geneExtraction": "ハイブ内のミツバチから遺伝子を抽出する", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "&9遠心分離機&rは、ミツバチからのハニカム(蜂の巣)を有用なアイテムやハチミツに加工するために使用されます!最初は通常の&9遠心分離機&rを使用することができますが、その後すぐに&6パワード遠心分離機&rを入手することが必須です。これは電力を使用するより速い遠心分離機です!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "コーム(ハニカム)を処理する最良の方法を探している場合、&cヒーテッド遠心分離機&rはさらに速く、&aコームブロック&rも処理できます!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "これらはすべて、スピードアップグレードを使用することで速くすることができます。", + "atm9.quest.productiveBees.subt.processingHoneycombs": "ハニカムの処理", + "atm9.quest.productiveBees.centrifuges": "遠心分離機", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "エンダーミツバチとラピスミツバチを交配させてダイヤモンドミツバチを作ります!", + "atm9.quest.productiveBees.subt.enderLapis": "エンダー + ラピス", + "atm9.quest.productiveBees.diamondComb": "ダイヤモンドコーム", + "atm9.quest.productiveBees.diamondBee": "ダイヤモンドミツバチ", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "レッドストーンミツバチとブルーバンデッドミツバチを交配させてラピスミツバチを得ます!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "レッドストーン + ブルーバンデッド", + "atm9.quest.productiveBees.lapisComb": "ラピスコーム", + "atm9.quest.productiveBees.lapisBees": "ラピスミツバチ", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "グローイングミツバチとチョコレートマイニングミツバチを交配させてレッドストーンミツバチを作ります!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "グローイング + チョコレートマイニング", + "atm9.quest.productiveBees.redstoneComb": "レッドストーンコーム", + "atm9.quest.productiveBees.redstoneBees": "レッドストーンミツバチ", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "自分でエンドストーンネストを作り、エンドに行ってこれらのハチを捕まえてください!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9エンドストーンネストが必要", + "atm9.quest.productiveBees.enderComb": "エンダーコーム", + "atm9.quest.productiveBees.enderBees": "エンダーミツバチ", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "グロウストーンネストを手に入れ、ネザーに行ってこのハチを捕まえる必要があります!", + "atm9.quest.productiveBees.glowingComb": "グローイングコーム", + "atm9.quest.productiveBees.glowingBee": "グローイングミツバチ", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "ダートネストからスポーン", + "atm9.quest.productiveBees.chocolateMiningBee": "チョコレートマイニングミツバチ", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "ウッドネストを使用してスポーン", + "atm9.quest.productiveBees.blueBandedBee": "ブルーバンデッドミツバチ", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "ダイヤモンドミツバチを持っている場合、それをスライミーミツバチと交配させてエメラルドミツバチを作り出してください!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "ダイヤモンドミツバチ + スライミーミツバチ", + "atm9.quest.productiveBees.emeraldComb": "エメラルドコーム", + "atm9.quest.productiveBees.emeraldBee": "エメラルドミツバチ", + "atm9.quest.productiveBees.desc.slimyNestLure": "スワンプバイオームでスライミーネストを使用してこれらのハチを誘引できます。", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9スライミーネストが必要", + "atm9.quest.productiveBees.slimyComb": "スライミーコーム", + "atm9.quest.productiveBees.slimyBee": "スライミーミツバチ", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "ダイヤモンドミツバチにネザライトのブロックを与える", + "atm9.quest.productiveBees.ancientComb": "エンシェントコーム", + "atm9.quest.productiveBees.ancientBeeNetherite": "エンシェントミツバチ(ネザライト)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "スケルタルミツバチにウィザードローズを与える", + "atm9.quest.productiveBees.witheredComb": "ウィザードコーム", + "atm9.quest.productiveBees.witheredBee": "ウィザードミツバチ", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "ウィザードミツバチとエンシェントミツバチを交配させて、オールゼモディウムミツバチを手に入れてください。", + "atm9.quest.productiveBees.subt.ancientWithered": "エンシェント + ウィザード", + "atm9.quest.productiveBees.allthemodiumComb": "オールゼモディウムコーム", + "atm9.quest.productiveBees.allthemodiumBee": "オールゼモディウムミツバチ", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "暗い場所に空のアドバンスドミツバチハイブを置いてください。時間が経つとハチが移動してきます。", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "暗闇で空のミツバチハイブでスポーン", + "atm9.quest.productiveBees.skeletalComb": "スケルタルコーム", + "atm9.quest.productiveBees.skeletalBee": "スケルタルミツバチ", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "エンドにオブシディアンネストを置いてこのハチを誘引してください。", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9オブシディアンネストが必要", + "atm9.quest.productiveBees.draconicComb": "ドラコニックコーム", + "atm9.quest.productiveBees.draconicBee": "ドラコニックミツバチ", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "ドラコニックミツバチとエンシェントミツバチを交配させて、ビブラニウムミツバチを手に入れてください!", + "atm9.quest.productiveBees.subt.ancientDraconic": "エンシェント + ドラコニック", + "atm9.quest.productiveBees.vibraniumComb": "ビブラニウムコーム", + "atm9.quest.productiveBees.vibraniumBee": "ビブラニウムミツバチ", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "オールゼモディウムミツバチとビブラニウムミツバチを持っている場合、それらを交配させてアンオブテイニウムミツバチを手に入れてください。", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "交配方法: オールゼモディウムミツバチにビブラニウムのインゴット4つを与え、次にビブラニウムミツバチにアンオブテイニウムのインゴット4つを与えてください。", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "オールゼモディウム + ビブラニウム", + "atm9.quest.productiveBees.unobtainiumComb": "アンオブテイニウムコーム", + "atm9.quest.productiveBees.unobtainiumBee": "アンオブテイニウムミツバチ", + "atm9.quest.productiveBees.subt.ironSweat": "アイアン + スウェット", + "atm9.quest.productiveBees.zincComb": "ジンクコーム", + "atm9.quest.productiveBees.zincBees": "ジンクミツバチ", + "atm9.quest.productiveBees.subt.goldSilver": "ゴールド + シルバー", + "atm9.quest.productiveBees.electrumComb": "エレクトラムコーム", + "atm9.quest.productiveBees.electrumBees": "エレクトラムミツバチ", + "atm9.quest.productiveBees.subt.goldEnder": "ゴールド + エンダー", + "atm9.quest.productiveBees.platinumComb": "プラチナコーム", + "atm9.quest.productiveBees.platinumBees": "プラチナミツバチ", + "atm9.quest.productiveBees.subt.ironBlueBanded": "アイアン + ブルーバンデッド", + "atm9.quest.productiveBees.leadComb": "リードコーム", + "atm9.quest.productiveBees.leadBees": "リードミツバチ", + "atm9.quest.productiveBees.subt.magmaticNomad": "マグマティック + ノマド", + "atm9.quest.productiveBees.blazingComb": "ブレイジングコーム", + "atm9.quest.productiveBees.blazingBee": "ブレイジングミツバチ", + "atm9.quest.productiveBees.subt.copperZinc": "カッパー + ジンク", + "atm9.quest.productiveBees.brassComb": "ブラスコーム", + "atm9.quest.productiveBees.brassBees": "ブラスミツバチ", + "atm9.quest.productiveBees.leafcutterBees": "リーフカッターミツバチ", + "atm9.quest.productiveBees.leafcutterBee": "リーフカッターミツバチ", + "atm9.quest.productiveBees.subt.blueBandedNest": "ブルーバンデッドミツバチがいるネストでスポーン", + "atm9.quest.productiveBees.neonCuckooBee": "ネオンカッコーミツバチ", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "これを手に入れたい場合、まずアッシーマイニングミツバチが必要です。", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "アッシーマイニングミツバチがそのネストに慣れたら、ノマドミツバチがそれを乗っ取るチャンスがあります。", + "atm9.quest.productiveBees.subt.ashyMiningBee": "アッシュマイニングミツバチが巣に出現", + "atm9.quest.productiveBees.nomadBee": "ノマドミツバチ", + "atm9.quest.productiveBees.subt.reedNest": "リードネストから出現", + "atm9.quest.productiveBees.reedBee": "リードミツバチ", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "ジャングルのココアポッドを破壊するとランダムで出現", + "atm9.quest.productiveBees.sugarbagBee": "シュガーバッグミツバチ", + "atm9.quest.productiveBees.subt.snowNest": "スノーネストから出現", + "atm9.quest.productiveBees.sweatBee": "スウェットミツバチ", + "atm9.quest.productiveBees.subt.woodNests": "ほとんどのウッドネストから出現", + "atm9.quest.productiveBees.yellowCarpenterBees": "イエローカーペンターミツバチ", + "atm9.quest.productiveBees.yellowCarpenterBee": "イエローカーペンターミツバチ", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "暗い場所の空のアドバンスドミツバチハイブに出現", + "atm9.quest.productiveBees.zomBeeComb": "ゾンビーコーム", + "atm9.quest.productiveBees.zomBee": "ゾンビー(蜂)", + "atm9.quest.productiveBees.subt.copperTin": "銅 + スズ", + "atm9.quest.productiveBees.bronzeComb": "ブロンズコーム", + "atm9.quest.productiveBees.bronzeBees": "ブロンズミツバチ", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "マグマティック + リーフカッター", + "atm9.quest.productiveBees.coalComb": "石炭コーム", + "atm9.quest.productiveBees.coalBee": "石炭ミツバチ", + "atm9.quest.productiveBees.subt.copperNickel": "銅 + ニッケル", + "atm9.quest.productiveBees.constantanComb": "コンスタンタンコーム", + "atm9.quest.productiveBees.constantanBee": "コンスタンタンミツバチ", + "atm9.quest.productiveBees.desc.breederBee": "これはブリーダーミツバチです。", + "atm9.quest.productiveBees.subt.farmerRancher": "ファーマー + ランチャー", + "atm9.quest.productiveBees.cuBee": "クビー", + "atm9.quest.productiveBees.subt.lapisSkeletal": "ラピス + スケルタル", + "atm9.quest.productiveBees.dyeBee": "染料ミツバチ", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "鉛 + ダイヤモンド/プラチナ", + "atm9.quest.productiveBees.enderiumComb": "エンデリウムコーム", + "atm9.quest.productiveBees.enderiumBee": "エンデリウムミツバチ", + "atm9.quest.productiveBees.subt.lapisEmerald": "ラピス + エメラルド", + "atm9.quest.productiveBees.experienceComb": "経験値コーム", + "atm9.quest.productiveBees.experienceBee": "経験値ミツバチバチ", + "atm9.quest.productiveBees.subt.lumberRancher": "ランバー + ランチャー", + "atm9.quest.productiveBees.farmerBees": "ファーマーミツバチ", + "atm9.quest.productiveBees.farmerBee": "ファーマーミツバチ", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "ゴーストリー + スケルタル/ゾンビー", + "atm9.quest.productiveBees.gravesComb": "グレイブズコーム", + "atm9.quest.productiveBees.gravesBee": "グレイブズミツバチ", + "atm9.quest.productiveBees.ironNickel": "鉄 + ニッケル", + "atm9.quest.productiveBees.invarComb": "インバーコーム", + "atm9.quest.productiveBees.invarBee": "インバーミツバチ", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "イエロー + グリーンカーペンターミツバチ", + "atm9.quest.productiveBees.lumberBee": "ランバーミツバチ", + "atm9.quest.productiveBees.silverTin": "シルバー + スズ", + "atm9.quest.productiveBees.lumiumComb": "ルミウムコーム", + "atm9.quest.productiveBees.lumiumBee": "ルミウムミツバチ", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "クリスタリン + ネオンカッコー", + "atm9.quest.productiveBees.menrilComb": "メンリルコーム", + "atm9.quest.productiveBees.menrilBee": "メンリルミツバチ", + "atm9.quest.productiveBees.ironSweat": "鉄 + スウェット", + "atm9.quest.productiveBees.nickelComb": "ニッケルコーム", + "atm9.quest.productiveBees.nickelBee": "ニッケルミツバチ", + "atm9.quest.productiveBees.magmaticSweat": "マグマティック + スウェット", + "atm9.quest.productiveBees.obsidianComb": "オブシディアンコーム", + "atm9.quest.productiveBees.obsidianBee": "オブシディアンミツバチ", + "atm9.quest.productiveBees.ironNeonCuckoo": "鉄 + ネオンカッコー", + "atm9.quest.productiveBees.osmiumComb": "オスミウムコーム", + "atm9.quest.productiveBees.osmiumBee": "オスミウムミツバチ", + "atm9.quest.productiveBees.chocolateMiningDigger": "チョコレートマイニング + ディガー", + "atm9.quest.productiveBees.quarryBee": "クォーリーミツバチ", + "atm9.quest.productiveBees.creeBeeIron": "クリービー + 鉄", + "atm9.quest.productiveBees.radioactiveComb": "放射性コーム", + "atm9.quest.productiveBees.radioactiveBee": "放射性ミツバチ", + "atm9.quest.productiveBees.lumberSweat": "ランバー + スウェット", + "atm9.quest.productiveBees.rancherBee": "ランチャーミツバチ", + "atm9.quest.productiveBees.silverCopper": "シルバー + 銅", + "atm9.quest.productiveBees.signalumComb": "シグナルムコーム", + "atm9.quest.productiveBees.signalumBee": "シグナルムミツバチ", + "atm9.quest.productiveBees.resinReed": "レジン + リード", + "atm9.quest.productiveBees.silkyComb": "シルキーコーム", + "atm9.quest.productiveBees.silkyBee": "シルキーミツバチ", + "atm9.quest.productiveBees.ironMason": "アイアン + メイソン", + "atm9.quest.productiveBees.silverComb": "シルバーコーム", + "atm9.quest.productiveBees.silverBee": "シルバーミツバチ", + "atm9.quest.productiveBees.ironCoal": "アイアン + コール", + "atm9.quest.productiveBees.steelComb": "スチールコーム", + "atm9.quest.productiveBees.steelBee": "スチールミツバチ", + "atm9.quest.productiveBees.soulSandNestNether": "ネザーでソウルサンドネストを使用してスポーン。", + "atm9.quest.productiveBees.ghostlyBee": "ゴーストリーミツバチ", + "atm9.quest.productiveBees.netherBrickNestNether": "ネザーでネザーブリックネストを使用してスポーン", + "atm9.quest.productiveBees.magmaticComb": "マグマティックコーム", + "atm9.quest.productiveBees.magmaticBee": "マグマティックミツバチ", + "atm9.quest.productiveBees.desc.flyBee.1": "ミツバチに乗って飛びたいと思ったことはありますか?", + "atm9.quest.productiveBees.desc.flyBee.2": "バンブルミツバチは自然に世界にスポーンし、マウントとして使用できます!", + "atm9.quest.productiveBees.desc.flyBee.3": "スティックのおやつを作り、バンブルミツバチにサドルをつけて空を飛びましょう!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "オーバーワールドでバンブルミツバチネストからスポーン", + "atm9.quest.productiveBees.bumbleBee": "バンブルミツバチ", + "atm9.quest.productiveBees.gravelStoneNest": "グラベルまたはストーンネストを使用してスポーン", + "atm9.quest.productiveBees.diggerBees": "ディガーミツバチ", + "atm9.quest.productiveBees.diggerBee": "ディガーミツバチ", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "ダイヤモンドミツバチにアメジストを与える", + "atm9.quest.productiveBees.amethystComb": "アメジストコーム", + "atm9.quest.productiveBees.amethystBee": "アメジストミツバチ", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "シュルームミツバチにブラウンマッシュルームを与える!", + "atm9.quest.productiveBees.brownShroombeeComb": "ブラウンシュルームミツバチコーム", + "atm9.quest.productiveBees.brownShroombee": "ブラウンシュルームミツバチ", + "atm9.quest.productiveBees.desc.itemPickup.1": "アイテムを拾って巣に持ち帰ります。", + "atm9.quest.productiveBees.desc.itemPickup.2": "ホーダーミツバチほどではありませんが。", + "atm9.quest.productiveBees.subt.feedHopper": "バニラミツバチにホッパーを与える!", + "atm9.quest.productiveBees.collectorBee": "コレクターミツバチ", + "atm9.quest.productiveBees.subt.feedTNT": "バニラミツバチにTNTを与える!", + "atm9.quest.productiveBees.creeBee": "クリービー(蜂)", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "シュルームミツバチにクリムゾンファンガスを与える!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "クリムゾンシュルームミツバチコーム", + "atm9.quest.productiveBees.crimsonShroombee": "クリムゾンシュルームミツバチ", + "atm9.quest.productiveBees.subt.feedFluixPearl": "スペーシャルミツバチにフルイックスパールを与える!", + "atm9.quest.productiveBees.fluixComb": "フルイックスコーム", + "atm9.quest.productiveBees.fluixBee": "フルイックスミツバチ", + "atm9.quest.productiveBees.subt.feedIce": "スウェットミツバチにアイスを与える!", + "atm9.quest.productiveBees.frostyComb": "フロスティコーム", + "atm9.quest.productiveBees.frostyBee": "フロスティミツバチ", + "atm9.quest.productiveBees.desc.itemCollector": "地面のアイテムを集めて巣に持ち帰ります。", + "atm9.quest.productiveBees.subt.feedShulkerShell": "コレクターミツバチにシュルカーシェルを与える!", + "atm9.quest.productiveBees.hoarderBee": "ホーダーミツバチ", + "atm9.quest.productiveBees.subt.feedPeridot": "ダイヤモンドミツバチにペリドットを与える!", + "atm9.quest.productiveBees.peridotComb": "ペリドットコーム", + "atm9.quest.productiveBees.peridotBee": "ペリドットミツバチ", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "クリスタリンミツバチにプロスペリティブロックを与える!", + "atm9.quest.productiveBees.prosperityComb": "プロスペリティコーム", + "atm9.quest.productiveBees.prosperiBee": "プロスペリミツバチ", + "atm9.quest.productiveBees.subt.feedRedMushroom": "シュルームミツバチにレッドマッシュルームを与える!", + "atm9.quest.productiveBees.redShroombeeComb": "レッドシュルームミツバチコーム", + "atm9.quest.productiveBees.redShroombee": "レッドシュルームミツバチ", + "atm9.quest.productiveBees.subt.feedRuby": "ダイヤモンドミツバチにルビーを与える!", + "atm9.quest.productiveBees.ruBeeComb": "ルビーコーム", + "atm9.quest.productiveBees.ruBee": "ルビーミツバチ", + "atm9.quest.productiveBees.subt.feedSapphire": "ダイヤモンドミツバチにサファイアを与える!", + "atm9.quest.productiveBees.sapphireComb": "サファイアコーム", + "atm9.quest.productiveBees.sapphireBee": "サファイアミツバチ", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "ゴーストリーミツバチにソウリウムダガーを与える!", + "atm9.quest.productiveBees.souliumComb": "ソウリウムコーム", + "atm9.quest.productiveBees.souliumBee": "ソウリウムミツバチ", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "シュルームミツバチにワープドファンガスを与える!", + "atm9.quest.productiveBees.warpedComb": "ワープドコーム", + "atm9.quest.productiveBees.warpedShroombee": "ワープドシュルームミツバチ", + "atm9.quest.productiveBees.desc.beeCreation.1": "巣でミツバチを誘う以外に、ほとんどのミツバチは「ブリーディング」または「コンバージョン」が必要です。", + "atm9.quest.productiveBees.desc.beeCreation.2": "「ミツバチブリーディング」は2匹のミツバチと特定のアイテムを与えて交配させる必要があります。", + "atm9.quest.productiveBees.desc.beeCreation.3": "「ミツバチコンバージョン」はミツバチに特定のアイテムを与えて新しいミツバチに変換する必要があります。", + "atm9.quest.productiveBees.subt.birdsAndBees": "トリ アンド ミツバチ", + "atm9.quest.productiveBees.beeBreeding": "ミツバチ ブリーディング", + "atm9.quest.productiveBees.breedingAndConverting": "ミツバチの繁殖と変換", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "リソース工場としてミツバチ ファームを使いたい場合、&6ネスト&rでミツバチをスポーンさせることから始めます。", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "ネストは特定のバイオームに設置する必要があり、それはJEIで確認できます(上部のIアイコンを探してください)。", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "ネストにミツバチを誘引するには、&9ハニー トリート&rで右クリックします。ハニー トリートがないとネストは機能しません!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9重要な注意&r: 特定のミツバチはネストでのみ生活し、アドバンスド ハイブには入りません。ハニーコームを生産しない場合は、ネストに住む必要があります。", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "ハニー トリート 必須", + "atm9.quest.productiveBees.nestSpawning": "ネスト スポーニング", + "atm9.quest.productiveBees.desc.expansionBoxes": "アドバンスド ミツバチハイブの上にエクスパンション ボックスを設置して、ハイブ内のミツバチの数を合計5スロットまで増やすことができます。", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "ミツバチ ストレージの拡大", + "atm9.quest.productiveBees.expansionBox": "エクスパンション ボックス", + "atm9.quest.productiveBees.desc.atmBees.1": "ATMミツバチが欲しい場合、多くの捕獲と繁殖と給餌が必要です。", + "atm9.quest.productiveBees.desc.atmBees.2": "クエストラインの次の部分で、進むために必要なミツバチが概説されています。", + "atm9.quest.productiveBees.desc.atmBees.3": "詳細はJEIと&9ミツバチの大事典&rを確認してください!", + "atm9.quest.productiveBees.allthemodiumProgression": "オールゼモディウム プログレッション", + "atm9.quest.productiveBees.desc.eccentricTome.1": "始めに持っているエキセントリック トームで見つけることができますが、何らかの理由で失った場合は、作成してください!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "このガイドブックはミツバチについてのすべてを学ぶのに役立ちます。", + "atm9.quest.productiveBees.subt.beeManual": "ミツバチ マニュアル", + "atm9.quest.productiveBees.desc.collectingGenes": "遺伝子を収集するとき、特性のパーセンテージが得られます。それらをクラフトテーブルで組み合わせるか、ジーン インデクサーに置いて自動組み合わせができます。", + "atm9.quest.productiveBees.subt.geneCombinerChest": "ジーン コンバイナーとチェスト", + "atm9.quest.productiveBees.desc.bottlerUses.1": "ボトラーには2つの用途があります:ハニーのボトリングとミツバチの遺伝子抽出。", + "atm9.quest.productiveBees.desc.bottlerUses.2": "ミツバチから遺伝子を得るには、ボトラーの上にピストンを設置し、その間にブロックを1つ空けます。", + "atm9.quest.productiveBees.desc.bottlerUses.3": "ボトラーの上にミツバチを置き、ピストンを動かしてミツバチを遺伝子に潰します。その結果得られる潰れたボトルは遠心分離機に置くことができます。", + "atm9.quest.productiveBees.desc.bottlerUses.4": "注意: ボトラーにはボトルを入れておいてください。", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "ハニー、ミツバチを潰したよ", + "atm9.quest.productiveBees.desc.beeCatcher.1": "周囲を飛び回るミツバチを捕まえるために使用します。", + "atm9.quest.productiveBees.desc.beeCatcher.2": "フィルター アップグレードを使用して捕まえたいミツバチをフィルタリングすることができます。また、BaBee アップグレードを使用して赤ちゃんミツバチのみを捕まえることもできます。", + "atm9.quest.productiveBees.subt.catchesBees": "ミツバチを捕まえる", + "atm9.quest.productiveBees.desc.beeDaycare.1": "赤ちゃんミツバチの成長速度を速めるために使用することができますし、新しいスポーンエッグを作成するためにも使用できます。", + "atm9.quest.productiveBees.desc.beeDaycare.2": "ケージに入れた赤ちゃんミツバチと20のハニー トリートを置いて大人に変えます。", + "atm9.quest.productiveBees.desc.beeDaycare.3": "スポーンエッグを作成するには、欲しいミツバチの遺伝子とハニー トリートを組み合わせ、そのハニー トリートをこのマシンに卵と一緒に使用して新しいスポーンエッグを作成します。", + "atm9.quest.productiveBees.desc.beeDaycare.4": "遺伝子は最大100%の純度で組み合わせることができ、卵をミツバチのスポーンエッグに変換する確率が100%になります。", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "ベビー ミツバチ デイケア", + "atm9.quest.productiveBees.desc.showingOffBees.1": "自分のミツバチを誇りに思いますか?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "それを瓶に入れて見せたいですか?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "ミツバチ ジャーを置き、パイプやホッパーを使用してケージのミツバチをジャーに挿入します。", + "atm9.quest.productiveBees.subt.showingOffBees": "ミツバチを見せびらかす", + "atm9.quest.productiveBees.desc.luresGoldBee": "ハニー トリートの代わりに、このハイブはミツバチを引き寄せるためにゴールド インゴットを必要とします。", + "atm9.quest.productiveBees.subt.luresGoldBee": "ネザーに設置するとゴールド ミツバチを引き寄せる", + "atm9.quest.thermalExpansion.desc.modIntro": "サーマル シリーズは、マインクラフト体験に魔法と技術の内容豊かなブレンドを追加するモジュラーシリーズの一連のMODです!", + "atm9.quest.thermalExpansion.welcome": "&9サーマル シリーズ&rへようこそ!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "レッドストーン ファーナスは石炭の代わりにRF/FEを使用してアイテムを溶解します。", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "サーマル シリーズのすべてのマシンと同様に、このマシンはプロセスの速度を増加させるためにアップグレードで強化することができます。", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "パワード ファーナス", + "atm9.quest.thermalExpansion.redstoneFurnace": "レッドストーン ファーナス", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "パルバライザーは原鉱石をダストに砕き、25%の確率で追加のダストを生成します。", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "鉱石をダストに砕く", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "誘導ファーナスは材料を新しい合金に組み合わせます。", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "これは古代の残骸をネザライト スクラップに溶解する際にも役立ちます。", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "合金メーカー", + "atm9.quest.thermalExpansion.desc.machineFrame": "マシン フレームはサーマル シリーズのさまざまなマシンを作成するために必要です。", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "マシンの基本フレーム", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "アイテムを燃やしてパワーを生成!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "注: このジェネレーターはツリー オイル、クレオソート オイル、精製燃料を受け入れます。", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "液体燃料を使用してパワーを生成!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "ラバを使用してパワーを生成!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "ジェムを使用してパワーを生成!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "エンチャントされたアイテムを使用してパワーを生成!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "食べ物を使用してパワーを生成?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "これはすべてのマシンとアイテムのためのベース アップグレードです。", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "注: マシンに複数のベース アップグレードを入れることができますが、最も高いティアのみが効果を発揮します。", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "ティア 1 ベース アップグレード", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "これはサーマル シリーズのアイテムとマシンのためのティア 2 アップグレードです。", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "注: マシンに複数のベース アップグレードを入れることができますが、最も高いティアのみが効果を発揮します。", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "ティア 2 ベース アップグレード", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "注: マシンに複数のベース アップグレードを入れることができますが、最も高いティアのみが効果を発揮します。", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "ティア 3 ベース アップグレード", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "二つの水源ブロックの間に設置すると無限水源を作り出します。", + "atm9.quest.thermalExpansion.desc.itemCharger": "このマシンは内部に置かれたアイテムを充電します。", + "atm9.quest.thermalExpansion.subt.chargesItems": "アイテムを充電", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "このマシンはいくつかのタイプの石を生産できます。", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "片側にラバソースブロックを1つ、もう片側にウォーターソースブロックを1つ置くと、丸石が生成されます。他の種類の石を作成するレシピを確認してください!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "丸石ジェネレーター", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "特定のブロックを液体に変換できます。", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "これは、丸石、ネザーラックなどからラバを生成するのに便利です。", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "このマシンはボタニーポット、ガーデンクロッシュなどのように動作します。", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "水と種を与えると、マシン内で種を育て、製品をマシンに自動的に出力します。", + "atm9.quest.thermalExpansion.subt.vacuumItems": "アイテムを吸い込む", + "atm9.quest.thermalExpansion.desc.spreadEffects": "エリアにポーション効果を広げます。", + "atm9.quest.thermalExpansion.desc.chargeItems": "アイテムを充電したり、マシンを強化したり、アイテムに液体を満たすために使用できます。", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "プロのヒント: &9容量&rでエンチャントして、ストレージを増やすことができます!", + "atm9.quest.thermalExpansion.storingPower": "パワーを蓄える", + "atm9.quest.thermalExpansion.storingFluids": "液体を蓄える", + "atm9.quest.thermalExpansion.subt.storeXP": "XPの蓄積を可能にする", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "RF容量と転送率を増加", + "atm9.quest.thermalExpansion.expandedRFCoil": "拡張RFコイル", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "RF容量を増加させ、RF転送をわずかに増加させる", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "安定化RFコイル", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "RF転送を増加させ、容量をわずかに増加させる", + "atm9.quest.thermalExpansion.highFluxRFCoil": "ハイフラックスRFコイル", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "タンクストレージを増加", + "atm9.quest.thermalExpansion.expandedTankConstruction": "拡張タンク構造", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "処理速度を増加させるが、効率は低下", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "フラックスリンケージアンプリファイア", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "速度を犠牲にして効率を増加", + "atm9.quest.thermalExpansion.fluxEfficiency": "フラックス効率", + "atm9.quest.thermalExpansion.subt.increaseOutput": "セカンダリ出力を増加", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "補助プロセスふるい", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "触媒使用を減少", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "触媒回収チャンバー", + "atm9.quest.thermalExpansion.subt.voidByproducts": "副産物を無効にする", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "効率を犠牲にして生成率を増加", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "補助反応チャンバー", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "ダイナモの燃料効率を増加", + "atm9.quest.thermalExpansion.multiCycleInjectors": "マルチサイクルインジェクター", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "AoE効果を増加", + "atm9.quest.thermalExpansion.radialEnhancement": "ラジアルエンハンスメント", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "ポーション効果を増幅", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "ポーション効果の持続時間を増加", + "atm9.quest.thermalExpansion.desc.extractDyes": "このマシンは主に花から染料を抽出するため、または鉱石ブレンドをそれらの成分に戻すために使用されます。", + "atm9.quest.thermalExpansion.subt.separateItems": "アイテムをそのクラフティングコンポーネントに分離", + "atm9.quest.thermalExpansion.desc.createPresses.1": "キャストを使用して「プレス」を作成します。", + "atm9.quest.thermalExpansion.desc.createPresses.2": "プレートやギアなどを考えてください。", + "atm9.quest.thermalExpansion.desc.convertItems.1": "アイテムを液体から固体に変換し、一部はキャストが必要です。", + "atm9.quest.thermalExpansion.desc.convertItems.2": "ミツバチスポーンエッグレシピも作成できます。", + "atm9.quest.thermalExpansion.desc.convertLiquids": "液体をアイテムや他の有用な液体に変換できます。", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "コークス炉のように動作しますが、簡略化されています。", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "「燃料」のような石炭を挿入すると、石炭コークスと副産物が生成されます。", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "液体とアイテムを組み合わせる", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "「液体」ポーションを作成でき、ポーションにボトル詰めすることができます。", + "atm9.quest.thermalExpansion.subt.autoCrafter": "オートクラフター!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "RF/FEを使用するピッケルのようなものです。", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "初期ゲームのマイニングガジェット", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF駆動のハンドソー!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "ティア4ベースアップグレード", + "atm9.quest.twilightForest.desc.welcome.1": "&9黄昏の森&rへようこそ!", + "atm9.quest.twilightForest.desc.welcome.2": "黄昏の森へのポータルを作成するには、2x2の穴を掘り、水で満たします。穴の端を花で囲み、ダイヤモンドを投げ入れます。", + "atm9.quest.twilightForest.desc.welcome.3": "正しく行えば、サインが与えられます。", + "atm9.quest.twilightForest.subt.creatingPortal": "ポータルの作成", + "atm9.quest.twilightForest.enterTwilightForest": "黄昏の森に入る", + "atm9.quest.twilightForest.twilightForest": "黄昏の森", + "atm9.quest.twilightForest.desc.discoverEntities.1": "黄昏の森には、発見する新しいエンティティがたくさんあります。", + "atm9.quest.twilightForest.desc.discoverEntities.2": "最悪のものの一つはセミです。成就のためにこれを殺すことをお勧めしますが、黄昏の森のモブを殺しても構いません。", + "atm9.quest.twilightForest.silenceForest": "森の沈黙", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... はまだ実装されていません。", + "atm9.quest.twilightForest.desc.notImplemented.2": "代わりに、ファイナルプラトーの巨大な城に向かい、ドアブロックを手に入れてください!", + "atm9.quest.twilightForest.desc.notImplemented.3": "「プレースホルダー」としてコボルドがスポーンしますが、殺しても何も得られません。", + "atm9.quest.twilightForest.enterFinalPlateau": "ファイナルプラトーに入る", + "atm9.quest.twilightForest.finalBoss": "最終ボス", + "atm9.quest.twilightForest.desc.differentFoods.1": "黄昏の森から作れる様々な食べ物があります!", + "atm9.quest.twilightForest.desc.differentFoods.2": "全部試してみてください!", + "atm9.quest.twilightForest.fancyNoms": "ファンシーな食事", + "atm9.quest.twilightForest.desc.getLost.1": "フォレストで迷うのは簡単です。旅の中で、あなたは黒曜石の柱に遭遇します。", + "atm9.quest.twilightForest.desc.getLost.2": "これらの柱の周りにはレイブンがいます。彼らを倒して羽を手に入れ、黄昏の森のマップを作成できます!", + "atm9.quest.twilightForest.ravenFeathers": "レイブンの羽", + "atm9.quest.twilightForest.desc.lootChests.1": "黄昏の森内には、珍しい苗木を手に入れることができる戦利品のチェストがあります。", + "atm9.quest.twilightForest.desc.lootChests.2": "全部集めてください!", + "atm9.quest.twilightForest.subt.growingTrees": "木を育てる", + "atm9.quest.twilightForest.realFinalBoss": "本当の最終ボス", + "atm9.quest.twilightForest.desc.firstBoss.1": "トワイライトの冒険で最初のボスは中庭で見つけることができます。", + "atm9.quest.twilightForest.desc.firstBoss.2": "ナーガを倒すと、次のボス、リッチへの入場が許可されます。", + "atm9.quest.twilightForest.timeEvenScales": "スケールを均等にする時間", + "atm9.quest.twilightForest.desc.lichFight.1": "彼の塔の中に、大きな力を持つリッチが住んでいます。", + "atm9.quest.twilightForest.desc.lichFight.2": "3フェーズの戦いですが、ユニークなのは1フェーズだけです。", + "atm9.quest.twilightForest.desc.lichFight.3": "フェーズ1:リッチは自分をシールドで囲み、ガストの火球のように発射されるエンダーパールで攻撃します。これをリッチに反射してシールドを破壊しましょう!シールドが壊れると、彼は分身を送り出してあなたを惑わします。", + "atm9.quest.twilightForest.desc.lichFight.4": "フェーズ2:リッチは杖を切り替えてゾンビを召喚し、戦いを助けます。防御が下がった彼には近接攻撃が可能です!", + "atm9.quest.twilightForest.desc.lichFight.5": "フェーズ3:彼の杖のチャージがすべて使い果たされると、彼はゴールデンソードに切り替えて狂暴化します。早く倒しましょう!", + "atm9.quest.twilightForest.bringOutYourDead": "死者を連れ出せ", + "atm9.quest.twilightForest.desc.minoshroom.1": "ラビリンススワンプの深さには巨大なミノシュルームがいます。", + "atm9.quest.twilightForest.desc.minoshroom.2": "倒されると、ミーフストロガノフを落とします。次のエリアのロックを解除するには、それを食べる必要があります。", + "atm9.quest.twilightForest.mightyStroganoff": "強力なストロガノフ", + "atm9.quest.twilightForest.desc.hydra.1": "ギリシャ神話からの悪名高い多頭の獣。", + "atm9.quest.twilightForest.desc.hydra.2": "遠距離攻撃はあまり効果的ではないため、近づいて戦う必要があります。", + "atm9.quest.twilightForest.desc.hydra.3": "倒されると、次のボスを見つけることができるダークフォレストに進むことができます。", + "atm9.quest.twilightForest.subt.fireySwamp": "炎の沼地", + "atm9.quest.twilightForest.hydraSlayer": "ハイドラスレイヤー", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "ダークフォレストの中には地下に続く構造物があります。", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "入るには、獲得したトロフィーの一つを近くの台座に置く必要があります。", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "3階層目で、ナイトファントムを見つけます。これを倒すと次のボスのロックが解除されます。", + "atm9.quest.twilightForest.subt.darkestForests": "最も暗い森", + "atm9.quest.twilightForest.enteringDarkForest": "ダークフォレストへの入場", + "atm9.quest.twilightForest.desc.urGhastFight.1": "ダークフォレストにはダークタワーがあります。", + "atm9.quest.twilightForest.desc.urGhastFight.2": "入るには、基部に再現されるブロックを探し、迷路を最後の階まで進んでウルガストと戦います。", + "atm9.quest.twilightForest.desc.urGhastFight.3": "ウルガストは遠距離武器で倒すことをお勧めします。ボス階には4つのガストトラップがあり、ウルガストにダメージを与えることができます。", + "atm9.quest.twilightForest.desc.urGhastFight.4": "これらはガストリングのキルでチャージされ、レッドストーンで活性化します。使用しなくても構いませんが、役立つことがあります。", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "ダークカーモナイトタワー", + "atm9.quest.twilightForest.tearsOfFire": "火の涙", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "ウルガストを倒すと、雪の森のバイオームが解放されます。", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "戦うべき多くの生物がいますが、進行を続けるにはアルファイエティを倒す必要があります。", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "アルファイエティは巨大なイエティ洞窟で見つけることができます。倒して進みましょう。", + "atm9.quest.twilightForest.toTheSnowBiomes": "雪のバイオームへ!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "アルファイエティを倒すと、グレイシャーバイオームが解放されます。ここでは、かわいいペンギンとスノークイーンが見つかります。", + "atm9.quest.twilightForest.desc.glacierBiome.2": "オーロラパレスの頂上で、スノークイーンは自身を守るためにアイスクリスタルを召喚します。", + "atm9.quest.twilightForest.desc.glacierBiome.3": "彼女はまた、床を破壊し大ダメージを与えるアイスブロックを叩きつけます。", + "atm9.quest.twilightForest.desc.glacierBiome.4": "彼女はアイスブロックに守られているため、上半身だけを攻撃することができます。", + "atm9.quest.twilightForest.desc.glacierBiome.5": "スノークイーンを倒すと、ハイランドへのアクセスが解放されます。", + "atm9.quest.twilightForest.clearSkies": "晴れた空", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "ジャイアントピッケルを手に入れたら、トロールケイブに戻ってジャイアントオブシディアンを探します。", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "ジャイアントピッケルでそれを破壊し、戦利品を手に入れます。進むためには、シンダーズのランプを手に入れる必要があります。", + "atm9.quest.twilightForest.desc.magicBeans.1": "マジックビーンズとウベラスソイルを手に入れたら、ハイランドバイオームで大きな雲を探します。", + "atm9.quest.twilightForest.desc.magicBeans.2": "マジックビーンズを土に植えて、ビーンスタークを育てます。ここで、ジャイアントを見つけることができます。", + "atm9.quest.twilightForest.desc.magicBeans.3": "マイナージャイアントを倒し、彼らのピッケルを手に入れて進む必要があります。", + "atm9.quest.twilightForest.subt.giants": "彼らは私に似ていますが、私とは全く異なります。", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "ナーガの鱗から、いくらかのアーマーを作ることができます。非常に強力ではありませんが、見た目は良いです。", + "atm9.quest.twilightForest.nagaScaleArmor": "ナーガスケールアーマー", + "atm9.quest.twilightForest.desc.lichScepter.1": "リッチのようにエンダーブラストを撃ちたいですか?これがそのためのセプターです。", + "atm9.quest.twilightForest.desc.lichScepter.2": "再充電するには、作業台でエンダーパールと組み合わせます。", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "このセプターを使用して、敵の命を吸い取ることができます!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "セプターを再充電するには、作業台で発酵した蜘蛛の目と組み合わせます。", + "atm9.quest.twilightForest.desc.zombieScepter.1": "自分のゾンビを召喚したくないですか?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "再充電するには、作業台で腐った肉と組み合わせます。", + "atm9.quest.twilightForest.desc.shieldScepter.1": "このセプターは保護のためにあなたの周りにシールドを召喚します。", + "atm9.quest.twilightForest.desc.shieldScepter.2": "再充電するには、作業台でゴールデンアップルと組み合わせます。", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "沼地へ行く時間です!沼地では、上部に入口がある奇妙な見た目の丘を見つけることができます。これがミノシュルームラビリンスです!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "中には、メイズマップフォーカスをドロップするいくつかの新しい敵と戦います。これはメイズマップを作るために必要です。", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "これはミノシュルームラビリンスをマッピングする特別なマップです。あなたのミニマップモッドはここでは力を発揮しません。", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "また、メイズのための特別な戦利品が見つかるいくつかの戦利品部屋も見つけることができます。", + "atm9.quest.twilightForest.subt.shrek": "シュレックを見つけるかもしれませんね", + "atm9.quest.twilightForest.toTheSwamps": "沼地へ!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "このマップは黄昏の森には必須です。", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "ブランクマジックマップを使用すると、近くのボスや構造物のアイコンが表示されるマップが得られます。", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "この装備はナガアーマーよりもわずかに強く、完全にエンチャントされています。", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "黄昏の森内で見つかる&6スティーリーフ&rを使ってこれを作ることができます。", + "atm9.quest.twilightForest.steeleafArmor": "スティーリーフアーマー", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "このアーマーは&9アイアンウッド&rを使用して作られます。", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "このアーマーは自動的にエンチャントされています。", + "atm9.quest.twilightForest.ironwoodArmor": "アイアンウッドアーマー", + "atm9.quest.twilightForest.desc.fieryArmor.1": "ハイドラはフィアリーブラッドを落とし、それを使ってフィアリーアーマーを作ることができます。", + "atm9.quest.twilightForest.desc.fieryArmor.2": "フルセットを着用すると、攻撃してきた敵を10秒間燃やします。", + "atm9.quest.twilightForest.fieryArmor": "フィアリーアーマー", + "atm9.quest.twilightForest.desc.phantomKnightChests": "ファントムナイトのチェストで見つかる可能性があります。", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "ファントムナイトのチェストで作成または見つかります。", + "atm9.quest.twilightForest.knightmetalArmor": "ナイトメタルアーマー", + "atm9.quest.twilightForest.desc.questingRam.1": "クエスティングラムを見つけてください。それはレインボーウール(16色)を与える者に富を授けます", + "atm9.quest.twilightForest.desc.questingRam.2": "ヒント:ラムがいる遺跡のあなたの頭上にディスペンサーがあります。それが役立つかもしれません。", + "atm9.quest.twilightForest.ramification": "ラム化", + "atm9.quest.twilightForest.desc.charmOfLife.1": "これは一度きりのアイテムで、死を防ぎます。死ぬ代わりに、チャームが消費され、短時間の間、ヘルスリジェネが与えられます。", + "atm9.quest.twilightForest.desc.charmOfLife.2": "これは戦利品のチェストで見つかります。", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "チャームオブライフIと同様に、このアイテムはあなたの死を防ぐために消費されます。消費されると、あなたの全てのヘルスがリジェネされ、30秒間リジェネIV、レジスタンス、ファイアレジスタンスが与えられます。", + "atm9.quest.twilightForest.desc.deathProtection.1": "このアイテムは、あなたが死んだときにメインハンドとオフハンドのアイテム、およびあなたのアーマーを失うのを防ぎます。", + "atm9.quest.twilightForest.desc.deathProtection.2": "このアイテムはあなたが死んだときにあなたのアーマーとホットバーを保持することを可能にします。", + "atm9.quest.twilightForest.desc.deathProtection.3": "このアイテムはあなたが死んだときにあなたのインベントリの全てのアイテムを保持することを可能にします。", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "栄光のリーフブロワー", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "アルファイエティの毛皮から作られます。", + "atm9.quest.twilightForest.yetiArmor": "イエティアーマー", + "atm9.quest.twilightForest.desc.yetiArmor.1": "小さなイエティとウィンターウルフがこのアーマーを作るための毛皮を落とします。", + "atm9.quest.twilightForest.subt.dyable": "染色可能!", + "atm9.quest.twilightForest.arcticArmor": "アークティックアーマー", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "ラビリンスで稀に見つかる特別なピッケル。", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "このピッケルは迷宮の壁を壊すときに1のダメージを受けるだけで、他のピッケルでは16のダメージを受けます!", + "atm9.quest.twilightForest.subt.trappedChamber": "罠の部屋、入らないでください?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "スノークイーンからドロップされ、この弓は1つを使用しながら同時に3つの矢を撃ちます。", + "atm9.quest.twilightForest.desc.homingBow.1": "スノークイーンからドロップされ、この弓はターゲットにホーミングする矢を撃ちます。もう外れません!", + "atm9.quest.twilightForest.desc.slownessBow.1": "ランダムに戦利品のチェストで見つかるこの弓は、命中時に10秒間スロウネスIIIを与えます。", + "atm9.quest.twilightForest.desc.swapBow.1": "オーロラパレスで稀に見つかるこの弓。", + "atm9.quest.twilightForest.desc.swapBow.2": "この弓で敵が撃たれると、あなたとその場所を交換します。空から物を撃つときは注意してください!", + "atm9.quest.twilightForest.desc.magnet.1": "鉱石という名前のあるものを引き寄せるマグネット、ただし石炭を除く。", + "atm9.quest.twilightForest.desc.magnet.2": "これはホロウヒルのチェストで見つかります。", + "atm9.quest.twilightForest.desc.oneHitSword.1": "40ハートのダメージを与える剣ですが、耐久性は1しかありません。", + "atm9.quest.twilightForest.desc.oneHitSword.2": "これを不滅にしたい場合は作ることができます。", + "atm9.quest.twilightForest.desc.oneHitSword.3": "これはオーロラパレスの戦利品のチェストで稀に見つかります。", + "atm9.quest.twilightForest.desc.frostedSword.1": "オーロラパレスで見つかり、この剣で攻撃された敵は10秒間凍結されます。", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "このアイテムはトーチランチャーのようなものです。ターゲットされたブロックに&6ムーンワーム&rを発射し、トーチのようにブロックを照らします。", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "これはいくつかのホロウヒルとリッチタワーの宝物チェストで見つかります。", + "atm9.quest.twilightForest.desc.overworldPowder.1": "オーバーワールドを黄昏の森のように感じさせたいですか?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "このパウダーをオーバーワールドの動物に使用して、それらを黄昏の森のバリアントに変換します。", + "atm9.quest.twilightForest.desc.overworldPowder.3": "これは黄昏の森のダンジョンチェストで見つかります。", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "レイブンフェザーをトーチベリーとグロウストーンと組み合わせると、マジックマップフォーカスが得られます。", + "atm9.quest.twilightForest.desc.fieryTools.1": "ハイドラからのフィアリーブラッドを使用して、いくつかのツールを作ることができます。", + "atm9.quest.twilightForest.desc.fieryTools.2": "フィアリーソードは作成時にファイアアスペクトIIが付いています。", + "atm9.quest.twilightForest.desc.fieryTools.3": "フィアリーピッケルは自動溶解機能が付いています。", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "これはミノシュルームからのドロップです。スプリント中により多くのダメージを与えます。", + "atm9.quest.twilightForest.knightmetalTools": "ナイトメタルツール", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9リアピアリングブロック&rは本当にクールなドアのようなものです。右クリックすると短時間消えます。", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "&6バニシングブロック&rは右クリックすると消えますが、戻ってきません。", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "&9カーミナイトビルダー&rは、レッドストーン信号で動力を供給されると、信号が来た方向に一時的なブロックを生成します。", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "&6カーミナイトリアクター&rは、近くのオブシディアンとネザーラックを偽のゴールドと偽のダイヤモンドに変換します。短時間後、近くのブロックを吸い込んで爆発し、その周囲にカーミナイトガストリングを生成します。", + "atm9.quest.twilightForest.desc.highlandBiome.1": "ハイランドバイオームを解除したら、いくつかのトロールを倒しに行ってください。", + "atm9.quest.twilightForest.desc.highlandBiome.2": "彼らは&9マジックビーンズ&rを落とすことがあります。また、ビーンズを育てるために必要なウベルス土も見つかるチェストがあります。", + "atm9.quest.twilightForest.visitingGiants": "巨人訪問", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "シンダーズのランプを使用すると、ソーンランドバイオームの棘を破壊することができるようになります。", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "ファイナルプラトーに進むためにいくつかのソーンローズを集めてください。", + "atm9.quest.twilightForest.everyThornHasItsRose": "すべてのトゲにはバラがあります", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "セキュリティマネージャー", + "atm9.quest.rs.grid": "グリッドネットワーク", + "atm9.quest.rs.transmitter": "トランスミッター", + "atm9.quest.rs.wrench": "レンチ", + "atm9.quest.rs.cables": "ケーブル", + "atm9.quest.rs.speeding": "すべてをスピードアップ!", + "atm9.quest.rs.external": "外部ストレージ", + "atm9.quest.rs.monitor": "ストレージモニター", + "atm9.quest.rs.filter": "フィルター", + "atm9.quest.rs.destructor": "デストラクター", + "atm9.quest.rs.destructor_upgrade": "デストラクターアップグレード", + "atm9.quest.rs.eliteD": "エリート デストラクター", + "atm9.quest.rs.ultraD": "ウルトラ デストラクター", + "atm9.quest.rs.constructor": "コンストラクター", + "atm9.quest.rs.eliteC": "エリート コンストラクター", + "atm9.quest.rs.ultraC": "ウルトラ コンストラクター", + "atm9.quest.rs.importer": "インポーター", + "atm9.quest.rs.eliteI": "エリート インポーター", + "atm9.quest.rs.ultraI": "ウルトラ インポーター", + "atm9.quest.rs.exporter": "エクスポーター", + "atm9.quest.rs.eliteE": "エリート エクスポーター", + "atm9.quest.rs.ultraE": "ウルトラ エクスポーター", + "atm9.quest.rs.upgrades": "インターフェースでアイテムを調整", + "atm9.quest.rs.virtual_storage": "仮想ストレージを作成", + "atm9.quest.rs.disk_manipulator": "ディスクマニピュレーター", + "atm9.quest.rs.eliteDM": "エリートディスクマニピュレーター", + "atm9.quest.rs.ultraDM": "ウルトラディスクマニピュレーター", + "atm9.quest.rs.housing": "ストレージハウジング", + "atm9.quest.rs.1kstorage": "&61kストレージパーツ&r", + "atm9.quest.rs.4kstorage": "&e4kストレージパーツ&r", + "atm9.quest.rs.16kstorage": "&a16kストレージパーツ&r", + "atm9.quest.rs.64kstorage": "&b64kストレージパーツ&r", + "atm9.quest.rs.64kfluid": "&664k液体パーツ&r", + "atm9.quest.rs.256kfluid": "&e256k液体パーツ&r", + "atm9.quest.rs.1024kfluid": "&a1024k液体パーツ&r", + "atm9.quest.rs.4096kfluid": "&b4096k液体パーツ&r", + "atm9.quest.rs.1kstorage_block": "1kストレージブロック", + "atm9.quest.rs.advanced_housing": "高度なストレージハウジング", + "atm9.quest.rs.256kstorage": "&6256kストレージパーツ&r", + "atm9.quest.rs.1024kstorage": "&e1024kストレージパーツ&r", + "atm9.quest.rs.4096kstorage": "&a4096kストレージパーツ&r", + "atm9.quest.rs.16384kstorage": "&b16384kストレージパーツ&r", + "atm9.quest.rs.65536kstorage": "&565536kストレージパーツ&r", + "atm9.quest.rs.262mstorage": "&4262mストレージパーツ&r", + "atm9.quest.rs.1048mstorage": "&21048mストレージパーツ&r", + "atm9.quest.rs.infinitestorage": "無限ストレージパーツ", + "atm9.quest.rs.16384kfluid": "&616384k液体パーツ&r", + "atm9.quest.rs.65536kfluid": "&e65536k液体パーツ&r", + "atm9.quest.rs.262mfluid": "&2262m液体パーツ&r", + "atm9.quest.rs.1048mfluid": "&b1048m液体パーツ&r", + "atm9.quest.rs.infinitefluid": "無限液体パーツ", + "atm9.quest.rs.network": "ネットワークストレージにアクセス中", + "atm9.quest.rs.crafting_grid": "クラフティンググリッド", + "atm9.quest.rs.portable_grid": "ポータブルグリッド", + "atm9.quest.rs.fluid_grid": "液体グリッド", + "atm9.quest.rs.autocrafting": "自動クラフティング!", + "atm9.quest.rs.pattern_grid": "パターングリッド", + "atm9.quest.rs.crafting_monitor": "クラフティングキューを監視中", + "atm9.quest.rs.crafter": "クラフター", + "atm9.quest.rs.iron": "アイアンクラフター", + "atm9.quest.rs.gold": "&eゴールドクラフター&r", + "atm9.quest.rs.diamond": "&bダイヤモンドクラフター&r", + "atm9.quest.rs.netherite": "&5ネザライトクラフター&r", + "atm9.quest.rs.wireless": "&5ワイヤレスアクセス", + "atm9.quest.rs.WCG": "ワイヤレスクラフティンググリッド", + "atm9.quest.rs.WG": "ワイヤレスグリッド", + "atm9.quest.rs.WFG": "ワイヤレス液体グリッド", + "atm9.quest.rs.range": "Wi-Fi範囲拡大中", + "atm9.quest.rs.infiniterange": "無限範囲ブースター", + "atm9.quest.rs.dimension": "ディメンションカード", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r はネットワークベースのストレージシステムを提供する大容量ストレージMODです。\\n \\n このMODを始めるには、まず&6Controller&rを作成しましょう。\\n \\n Controllerはあなたのストレージネットワークの'核'となります。電力を供給すると、接続されたすべてのRSコンポーネントに活力を与えます。各ネットワークにはControllerが一つだけ存在します。", + "atm9.quest.rs.desc.security": "&9Security Manager&rは、ネットワーク内のユーザーにアクセス権と権限を付与することができます。\\n \\n システムに設置すると、権限を設定したい各プレイヤーのために&9Security Card&rを作成する必要があります。カードがない場合、誰でもすべての権限にアクセスできます。\\n \\n 未設定のプレイヤーすべての権限とアクセスを制限するには、プレイヤーに紐付けられていないカードを設定してマネージャーに入れます。Security Managerを設置した人は常にアクセス権を持ちます。", + "atm9.quest.rs.desc.grid": "Controllerの制限のため、メインハブに多くのシステムを接続したいと思うでしょうが、それには膨大な数のケーブルが必要です。\\n \\n これは&6Network Transmitters&rと&6Receivers&rを使用して行います。\\n \\n &9Transmitters&rはメインシステム、つまりControllerがある場所に接続します。\\n \\n &9Receiver&rは外部ネットワークを設置したい場所に設置します。例えば、ベースの別の部分にBeesやモブファームなどがある場合などです。\\n \\n Receiverをメインネットワークに接続するには、&eNetwork Card&rを使用します。Network Cardをバインドするには、Network Receiverを右クリックし、その後でNetwork Cardをメインシステムに接続されたNetwork Transmitterに置きます。", + "atm9.quest.rs.desc.transmitter": "レシーバーをメインネットワークに接続するには、&eネットワークカード&rを使用する必要があります。ネットワークカードをバインドするには、ネットワークレシーバーを右クリックし、その後でネットワークカードをメインシステムに接続されたネットワークトランスミッターに置きます。", + "atm9.quest.rs.desc.wrench": "Receiverをメインネットワークに接続するには、&eNetwork Card&rを使用する必要があります。Network Cardをバインドするには、Network Receiverを右クリックし、その後でNetwork Cardをメインシステムに接続されたNetwork Transmitterに置きます。", + "atm9.quest.rs.desc.cables": "&9Cables&rは、ブロックやアイテムをシステムに接続するために使用されます。\\n \\n 最初は、ブロックを隣同士に置いてシステムに接続することで済ませることができますが、ケーブルを使用することで拡張が可能です!これはどのRefined Storage Networkにも欠かせない基本です。", + "atm9.quest.rs.desc.speeding": "&9Speed Upgrade&rはその名の通り、インターフェース/ブロックの動作速度を上げます。インポーターをより速く動かしたいですか?クラフターをもっと速く動かしたいですか?これがそのアップグレードです!\\n \\n &6Stack Upgrade&rは、一度に一つのアイテムではなく、アイテムのスタックによる転送速度を上げます。Speed Upgradesと組み合わせましょう!", + "atm9.quest.rs.desc.external": "このタイプのケーブルインターフェースは、Refined Storageの旅で最も重要なアイテムの一つです。\\n \\n このタイプのケーブルインターフェースは、外部ストレージをRefined Storage Networkに接続します。基本的にはRSがストレージコンテナを見ることを可能にし、グリッド内でアクセスできるようにします!\\n \\n これはチェスト、バレル、ドロワー、ドロワーコントローラーなど、限られたものに対応しています。\\n \\n ドライブを作成できない場合や、至る所にチェストがある場合、これがストレージネットワークを作成する最良の方法です!", + "atm9.quest.rs.desc.monitor": "システムに接続すると、このブロックはネットワーク内のアイテムの現在の数を表示します。", + "atm9.quest.rs.desc.filter": "&9Filter&rは、グリッド内でどのアイテムや液体が表示されるかを指定するために使用されるアイテムです。", + "atm9.quest.rs.desc.destructor": "このインターフェースは、それが取り付けられているブロックを自動的に破壊します。\\n \\n ホワイトリストにブロックを設定することもでき、Createでケーシングを作るなど、特定のプロセスを自動化するのに役立ちます。", + "atm9.quest.rs.desc.destructor_upgrade": "これらのアップグレードは、あなたのDestructorにエンチャントを追加します。\\n \\n なぜこれを使用するか疑問に思いますか?BuilderやQuarryがSilk-Touched Oresをシステムにポンプするのを想像してみてください。Constructorがこれらの鉱石を配置し、その後でFortuneを持つDestructorがそれを破壊してさらに多くの生鉱石を得ることができます。", + "atm9.quest.rs.desc.eliteD": "18のフィルタースロットを持ち、2倍速く動作します。", + "atm9.quest.rs.desc.ultraD": "36のフィルタースロットを持ち、6倍速く動作します。", + "atm9.quest.rs.desc.constructor": "このインターフェースは、指定されたブロックを向いている方向に配置します。\\n \\n GUI内でブロックを指定できます。これは自動化に役立ちます!", + "atm9.quest.rs.desc.eliteC": "建築用のスロットが2つあります。", + "atm9.quest.rs.desc.ultraC": "建築用のスロットが4つあります。", + "atm9.quest.rs.desc.importer": "&9インポーター&rは、接続されたブロックからアイテムを引き出すために使用されます。\\n \\n 例えば、これを炉に使用して、完成品をシステムに引き出すことができます。\\n \\n これらに&6スピード&rや&6スタック&rのアップグレードを取り付けてみてください!\\n \\n 引き出すアイテムをフィルターで指定することもできます。フィルタースロットがもっと必要ですか?アップグレードしてください!", + "atm9.quest.rs.desc.exporter": "&9エクスポーター&rは、システムからネットワークストレージのブロックにアイテムを押し出すために使用されます。\\n \\n これは、炉に鉱石や燃料を補充したり、特定のチェストに材料を押し出したりするのに使用できます。\\n \\n 押し出すアイテムをフィルターで指定することもできます。フィルタースロットがもっと必要ですか?アップグレードしてください!", + "atm9.quest.rs.desc.eliteE": "通常のエクスポーターよりも9つ多いフィルタースロットを持ち、2倍速く動作します。", + "atm9.quest.rs.desc.ultraE": "通常のエクスポーターよりも27つ多いフィルタースロットを持ち、6倍速く動作します。スタックアップグレードも統合されています。", + "atm9.quest.rs.desc.upgrades": "&9レギュレーターアップグレード&rを使用すると、ブロックや機械内に特定の量のアイテムを維持することができます。これの素晴らしい例は、炉に石炭を64個保持したいとシステムに伝えることです。エクスポーターにこのアップグレードを設置し、64に設定します。すると、システムは炉を燃料で満たそうとします!\\n \\n でも、クラフトが必要なアイテムはどうでしょうか?&9クラフティングアップグレード&rがまさにそれを行います。クラフター内にレシピが学習されている場合、このアップグレードをインターフェースに追加すると、品切れになった場合にそれをクラフトするようになります。\\n \\n 以前の例から、Mystical Agの農場があり、Coal Essenceを持っているとしましょう。システムに接続されたクラフターに石炭のレシピを入れ、炉を燃料で満たしている同じエクスポーターにこのアップグレードを設置します。システム内の石炭がなくなった場合、クラフティングアップグレードにより、システムがさらにクラフトすることができます!", + "atm9.quest.rs.desc.virtual_storage": "アイテムを保存するには、&aディスクドライブ&rに保存されるディスクを作成する必要があります。これをコントローラーの隣に設置するか、パイプを使用してネットワークに接続できます。\\n \\n これにはストレージドライブ用の8つのスロットがあります。", + "atm9.quest.rs.desc.disk_manipulator": "一つのディスクから別のグリッドのディスクにアイテムや液体を移動させることができます。", + "atm9.quest.rs.desc.housing": "Refined Storageの「ハードドライブ」を作成する時が来ました。これを行うには、&9ストレージハウジング&rが必要で、これを&aストレージパート&rと組み合わせて&dストレージディスク&rを作成します。望むサイズのパートを作成し、ハウジングと組み合わせてディスクを作成するだけです。\\n \\n ストレージディスクは、ディスクドライブ内に設置されると、アイテムを仮想的に保存します。ディスクドライブに設置する必要があります。ストレージディスクは、世界に落としても消えません。", + "atm9.quest.rs.desc.1kstorage": "1kストレージディスクは、1000アイテムを保存できます。", + "atm9.quest.rs.desc.4kstorage": "4kストレージディスクは、4000アイテムを保存できます。", + "atm9.quest.rs.desc.16kstorage": "16kストレージディスクは、16000アイテムを保存できます。", + "atm9.quest.rs.desc.64kstorage": "64kストレージディスクは、64000アイテムを保存できます。", + "atm9.quest.rs.desc.64kfluid": "64k液体ストレージパーツは、64k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.256kfluid": "256k液体ストレージパーツは、256k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.1024kfluid": "1024k液体ストレージパーツは、1024k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.4096kfluid": "4096k液体ストレージパーツは、4096k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.1kstorage_block": "ドライブに保存するのが好きじゃないですか? \\n \\n 代わりにストレージ&9ブロック&rを作成して、システムのどこかにポンと置いてみましょう。 \\n \\n ブロックに入ったアイテムは、壊した時にも中に保存されます。 \\n \\n アンクラフトしたい場合は、持っている間にスニーク右クリックしてみてください。", + "atm9.quest.rs.desc.advanced_housing": "通常のものと似ていますが、アドバンスドです。 \\n \\n これらは、より大きなディスクドライブを収容するために使用されます。", + "atm9.quest.rs.desc.256kstorage": "256kストレージディスクは、なんと256,000アイテムを保存できます!", + "atm9.quest.rs.desc.1024kstorage": "1024kストレージディスクは、信じられないかもしれませんが、1,024,000アイテムを保存できます!", + "atm9.quest.rs.desc.4096kstorage": "4096kストレージディスクは、驚異の4,096,000アイテムを保存できます!", + "atm9.quest.rs.desc.16384kstorage": "16384kストレージディスクは、圧巻の16,384,000アイテムを保存できます!", + "atm9.quest.rs.desc.65536kstorage": "65536kストレージディスクは、目を見張る65,536,000アイテムを保存できます!", + "atm9.quest.rs.desc.262mstorage": "262mストレージディスクは、ええと、なんと262mアイテムを保存できます!", + "atm9.quest.rs.desc.1048mstorage": "これは信じられないでしょう。\\n \\n 1048mストレージディスクは、実に1,048mアイテムを保存できます!", + "atm9.quest.rs.desc.infinitestorage": "アイテムを無限に保存できるんです!", + "atm9.quest.rs.desc.16384kfluid": "16384k液体ストレージパーツは、16384k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.65536kfluid": "65536k液体ストレージパーツは、65536k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.262mfluid": "262m液体ストレージパーツは、262m液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.1048mfluid": "1048m液体ストレージパーツは、1048m液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.infinitefluid": "無限の液体ストレージ!", + "atm9.quest.rs.desc.network": "素晴らしい!アイテムを仮想的に保存できますが、ネットワーク上に何があるかをどうやって確認するのでしょうか? \\n \\n システムにアクセスするには、&9Grid&rを作成する必要があります。Gridは、インベントリ内のアイテムを表示する最も基本的な形式です。", + "atm9.quest.rs.desc.crafting_grid": "これにより、作業台付きでストレージにアクセスできます! \\n \\n 正直に言って、誰も普通のGridを使うことはありません。", + "atm9.quest.rs.desc.portable_grid": "Portable Gridは、ネットワークに接続されていないポータブルストレージです。ネットワークに接続されていない状態でストレージディスクとやり取りできます。", + "atm9.quest.rs.desc.fluid_grid": "液体を保存する予定ですか?Fluid Disks内の液体を確認するには、&9Fluid Grid&rが必要になります。 \\n \\n プロのヒント:Mekanismのガスを保存したい場合は、まずRotary Condensentratorを使用して液体に変換してみてください。", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&rはオートクラフティングの要です。これらはレシピを保存し、RSネットワークがアイテムをどのように作成するかを知らせます。", + "atm9.quest.rs.desc.pattern_grid": "このグリッドを使用すると、ネットワーク用のパターンにレシピを印刷できます。 \\n \\n パターン用のレシピを作成する最も簡単な方法は、JEIでアイテムを検索し、レシピの右下にある'+'ボタンをクリックすることです。これにより、レシピがグリッドに配置されます。 \\n \\n 右側の上部のスロットは空のPatternsを保存するために使用されます。空のPatternが内部にある場合、その下の矢印をクリックしてPatternにレシピを印刷できるはずです。 \\n \\n その後、Patternをクラフターに入れたいと思うでしょう!", + "atm9.quest.rs.desc.crafting_monitor": "システムに接続すると、&9Crafting Monitor&rを使用して現在のクラフティングキューにあるアイテムを確認できます。 \\n \\n 動作しないクラフトをキャンセルしたい場合は、これが必要です。", + "atm9.quest.rs.desc.crafter": "&9Crafter&rは、ネットワークがアイテムをどのように作成するかを知るためのパターンを保存する方法です。レシピをクラフターに配置すると、Gridからアイテムのクラフトを'リクエスト'できます。これは、レシピがあるアイテムをクリックする際にCTRL+Shiftを押すことでクラフティングGUIを表示することで行えます。 \\n \\n このブロックは、&6Processing Patterns&rを使用するために機械に向けて配置することもできます。例えば、クラフターをFurnaceに向け、Furnaceで必要なレシピ、例えばプロセッサーの生焼けを入れることができます。クラフターがシステムに接続されており、Furnaceにインポーターが取り付けられている限り、クラフターはプロセッサーの焼き上がりバージョンをリクエストすることができます!", + "atm9.quest.rs.desc.iron": "より多くのパターンを保持し、クラフティング速度が向上したアップグレードされたクラフターです。", + "atm9.quest.rs.desc.gold": "より多くのパターンを保持し、クラフティング速度が向上したアップグレードされたクラフターです。", + "atm9.quest.rs.desc.diamond": "より多くのパターンを保持し、クラフティング速度が向上したアップグレードされたクラフターです。", + "atm9.quest.rs.desc.netherite": "より多くのパターンを保持し、クラフティング速度が向上したアップグレードされたクラフターです。", + "atm9.quest.rs.desc.wireless": "Refined Storageネットワークにワイヤレスでアクセスしたい場合は、&9Wireless Transmitter&rの作成から始める必要があります。 \\n \\n これをシステムのどこにでも取り付けることができます。これはワイヤレスグリッドを使用するために必要です。", + "atm9.quest.rs.desc.WCG": "作業台が組み込まれた状態で、ワイヤレスでグリッドにアクセスできます。", + "atm9.quest.rs.desc.WG": "ワイヤレスでストレージにアクセスできます。", + "atm9.quest.rs.desc.WFG": "ワイヤレスで液体グリッドにアクセスできます。", + "atm9.quest.rs.desc.range": "システムへのワイヤレス接続の範囲を増やすには、&9Range Upgrades&rを作成する必要があります。 \\n \\n Wireless Transmitterは合計4つまでしか保持できません。これで一つ差し上げます。", + "atm9.quest.rs.desc.infiniterange": "'もっと範囲が必要だ!!!' \\n \\n では、これらのすごいアイテムをWireless Transmitterに取り付ければ、無限の範囲でネットワークストレージにアクセスできるようになります。 \\n \\n ただし、これは他のディメンションには及びません.....", + "atm9.quest.rs.desc.dimension": "でも、これなら大丈夫! \\n \\n これにより、どのディメンションからでもRSシステムにワイヤレスでアクセスできます。", + + "atm9.quest.rs.subt.refined": "始めよう", + "atm9.quest.rs.subt.security": "グリッドを守れ!", + "atm9.quest.rs.subt.grid": "ネットワークをワイヤレスで接続!", + "atm9.quest.rs.subt.transmitter": "遠隔ネットワーキング", + "atm9.quest.rs.subt.wrench": "グルグル回る", + "atm9.quest.rs.subt.cables": "システムを接続する", + "atm9.quest.rs.subt.destructor": "ブロックを壊す!", + "atm9.quest.rs.subt.constructor": "ブロックを置く!", + "atm9.quest.rs.subt.importer": "アイテムをインポート!", + "atm9.quest.rs.subt.exporter": "アイテムをエクスポート!", + "atm9.quest.rs.subt.disk_manipulator": "フロッピーの時間だ!", + "atm9.quest.rs.subt.portable_grid": "持ち運び可能なグリッド", + "atm9.quest.rs.subt.crafter": "自動クラフティング!", + "atm9.quest.rs.subt.wireless": "遠隔でのストレージ", + "atm9.quest.rs.subt.range": "送信範囲を意味する", + + + "atm9.quest.power.ATP": "全てのパワーに関すること!", + "atm9.quest.power.moving": "パワーを移動する", + "atm9.quest.power.pipez": "&9Pipezの使用:&r &aエネルギーパイプ&r", + "atm9.quest.power.betterpipez": "パイプをアップグレードする", + "atm9.quest.power.QE": "&9ワイヤレス転送:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Mekanismの使用:&r &a基本的なユニバーサルケーブル&r", + "atm9.quest.power.flux": "フラックスネットワーク", + "atm9.quest.power.core": "'コア'クラフティング素材", + "atm9.quest.power.plug": "ネットワークの開始", + "atm9.quest.power.network": "最初のネットワーク", + "atm9.quest.power.UI": "フラックスネットワーク UI", + "atm9.quest.power.point": "ネットワークパワーにアクセスする", + "atm9.quest.power.controller": "ワイヤレス充電", + "atm9.quest.power.flux_storage": "Fluxストレージ", + "atm9.quest.power.early": "序盤のパワーオプション", + "atm9.quest.power.heat": "ヒートジェネレーター", + "atm9.quest.power.coal": "石炭ジェネレーター", + "atm9.quest.power.meka": "Mekanism: 再生可能エネルギー", + "atm9.quest.power.end": "エンドゲームのパワーオプション", + "atm9.quest.power.mid": "ミッドゲームのパワーオプション", + "atm9.quest.power.gas": "&eMekanismの&r &dガスバーニングジェネレーター&r", + "atm9.quest.power.powah": "もっと&9Powah&rが必要", + "atm9.quest.power.reactors": "エクストリームリアクター", + "atm9.quest.power.storage": "パワーを保存する", + "atm9.quest.power.battery": "エネルギーバッテリー", + "atm9.quest.power.cube": "Mekanismのエネルギーキューブ", + "atm9.quest.power.cells": "RFToolsのパワーセル", + "atm9.quest.power.more": "もっとストレージが必要?", + + "atm9.quest.power.desc.ATP": "この章は全てのパワーに関連することに捧げられています! \\n \\n このセクションでは、パワーを生成、保存、転送する基本的な方法を見つけることができます。", + "atm9.quest.power.desc.moving": "マシンからパワーを取り出す異なる方法を探しているなら、ここで見つけることができます! \\n \\n パワーを転送するためのいくつかのオプションがあります。&awired&rと&9wireless&rの両方です。", + "atm9.quest.power.desc.pipez": "これらはPipe Upgradesでアップグレードできるシンプルなパイプです。 \\n \\n ブロックからパワーを'抽出'するには、ブロックの隣にパイプを置き、接続されている側でパイプレンチをシフト+右クリックしてパイプを抽出に設定します。 \\n \\n &9Pipez&r modは、アイテム、ガス、液体を輸送する方法も提供しています!または、&aUniversal Pipe&rと呼ばれるオールインワンパイプを作ることもできます。", + "atm9.quest.power.desc.betterpipez": "パイプからもっとパワーを引き出すには、アップグレードが必要です!\\n \\n パイプをシフト+右クリックして抽出設定をしたら、アップグレードを右クリックでパイプに挿入できます。手ぶらで右クリックしてGUIを使って追加することもできますよ!\\n \\n フィルターを設定するには、少なくとも&9Advanced Pipe Upgrade&rが必要です。", + "atm9.quest.power.desc.QE": "Mekanismを少しいじるだけで、このマシンが何でもワイヤレスで転送できるようになります。\\n \\n 個別のアイテム、エネルギー、またはMekanismのガスを転送する特定のチャンネルを設定できます。とってもクールですね。", + "atm9.quest.power.desc.cables": "Mekanismは見た目も良いケーブルを提供して、あなたのパワーを転送します。\\n \\n 接続するマシンがすでにパワーを引っ張るか押す場合は、ケーブルを設定する必要はありません。それ以外の場合は、&9Configurator&rが必要になります。シフト+右クリックでケーブルを引っ張りモードまたは押しモードに変更できます。", + "atm9.quest.power.desc.flux": "&9フラックスネットワーク&rは、あなたのワイヤレスパワーのニーズを解決することを目指すMODです。\\n \\n このMOD自体はパワーを生成する方法はありませんが、パワーを貯蔵し、ディメンションを超えてワイヤレスで送信することができます。インベントリ内のアイテムを充電することもできます。\\n \\n このMODで飛行中にジェットパックを充電することもできます。どれだけクールですか?\\n \\n MODを始めるには、まずFlux Dustが必要です。岩盤レベルまで行って、岩盤の上にレッドストーンを投げ、その浮いているレッドストーンの上に黒曜石を置いて、黒曜石を左クリックしてください。", + "atm9.quest.power.desc.core": "このMODでは、ネットワークの核となる部品を作るために&aFlux Cores&rと&aFlux Blocks&rが必要です。それぞれいくつか作ってみましょう!", + "atm9.quest.power.desc.plug": "Flux Networkを始めるために最初に必要なアイテムは&9Flux Plug&rです。\\n \\n プラグは、それが取り付けられたブロックからパワーを「引き出す」ために使用されます。小さなバッファーを除いて、プラグ自体はパワーを保存しませんので、すべてのパワーが吸い取られる心配はありません。\\n \\n プラグはエネルギーキューブのようなパワーストレージブロックに設置することをお勧めします。ケーブル、パイプ、または任意のパワー生成マシンの出力に接続できます。\\n \\n 最初のネットワークの設定方法を学ぶには、次のクエストをチェックしてください!", + "atm9.quest.power.desc.network": "プラグを右クリックするとFlux Network UIが表示されます。右上隅の+ボタンをクリックして、最初のネットワークを作成します。ネットワークを作成するにはパスワードを設定する必要がありますが、色も設定できます!\\n \\n ここから、Network Selectionタブに進んでプラグにネットワークをアクティブにします。プラグがパワーソースに接続されている場合、システム内のどこでもそのパワーを利用できるようになります。Flux Pointを使用してください!\\n \\n プロのヒント:異なるパワーソースでシステムの異なる部分を動かしたい場合は、複数のネットワークを作成できます!", + "atm9.quest.power.desc.UI": "機能するFlux Networkブロックを右クリックすると、このUIが表示されます。\\n \\n 各プラグまたはポイントは、名前を付けることができ、カスタムの優先度レベルとカスタムのパワー転送制限を設定できます。これにより、システムのすべての部分を完全に制御できます。\\n \\n &aBypass Limit&rは設定された制限を無視します。\\n \\n 他にもチェックすべきタブがいくつかありますが、主にネットワークの統計情報です!", + "atm9.quest.power.desc.point": "プラグを設定したので、今度はネットワークからのパワーを利用できます。&9Flux Point&rがまさにそれを行います。ネットワークからのパワーを、それが取り付けられたブロックに指し示します。パイプやケーブル、または直接マシンにも!\\n \\n ポイントを動力を供給したいマシンやブロックに設置したら、右クリックしてNetwork Selectionタブでネットワークを選択します。プラグと同様に、どれだけのパワーを引き出すか、優先度レベルなどを調整できます。", + "atm9.quest.power.desc.controller": "フラックスネットワークは、ディメンションを超えてアイテムをワイヤレスで充電する方法も提供します!\\n \\n パワーシステムにプラグを取り付けたら、&9Flux Controller&rを作って設置します。\\n \\n 右クリックしてインターフェースを開き、「Wireless Charging」タブに進みます。ここから、充電を維持したいインベントリの各セクションを選択できます。アクティブにするには、下部のトグルを「Enable Wireless charging」に設定してから適用をクリックしてください!", + "atm9.quest.power.desc.flux_storage": "フラックスネットワークは、生成したパワーをネットワーク用に保存する方法も提供しています!\\n \\n これらは全体的に大量のパワーを保持でき、さらにアップグレードしてより多くのパワーを保存できます!", + "atm9.quest.power.desc.early": "序盤のパワーオプションを探していますか?これらはパワー生成を始めるのに良い方法です。\\n \\n これらは多くのパワーを生産しませんが、通常は入手が簡単または安価です!", + "atm9.quest.power.desc.heat": "&aMekanism&rのヒートジェネレーターは、基本的なパワー生成に新しいアプローチを提供します。パワーを生成するには二つのモードがあります:\\n \\n &9Passive:&r ジェネレーターを溶岩源または流れるブロックで囲むと、熱を通じて時間とともに受動的にパワーが生成されます。上部に一つの溶岩源ブロックを置いて、側面に流れるようにしてください。エネルギーのために最初にパイプを接続しておくことを忘れないでください!\\n \\n &9Active:&r 燃料として石炭や木材などの可燃物をジェネレーターに入れると、燃料が燃焼してパワーが生成されます。これはあまり効率的ではありません。", + "atm9.quest.power.desc.coal": "RFToolsのコールジェネレーターは、作るのが最も簡単な石炭焚きジェネレーターの一つです。\\n \\n 使用は非常にシンプルで、入れた可燃物に基づいてまともな量のパワーを生成します。自動的に隣接するブロックにパワーを分配します。", + "atm9.quest.power.desc.meka": "Mekanismは、再生可能リソースを使用してパワーを生成するいくつかの方法を提供しています。\\n \\n &9Solar Generators&rは太陽の力を利用して基本的なパワーニーズを提供します。夜間は動作せず、空にアクセスする必要があります。ガラスは大丈夫です。\\n \\n &9Wind Generator&rは風を利用してパワーを提供します。キャラクターが手動でこれを回す方法を見つけ出さない限り、それが置かれたYレベルに基づいて回転速度が決まります。また、上にブロックがない直接の空へのアクセスが必要です。", + "atm9.quest.power.desc.end": "大量のパワーを生成したい場合は、&9Mid Game Power&rセクションからいくつかのオプションをスケールアップして始めることができます。&eExtreme Reactors&rを大きくしたり、&9Thermo Gens&rをNitroにアップグレードしてみてください。思い切ってやってみましょう。\\n \\n &9Mekanism&rには、打ち負かすのが難しいエンドゲームのパワーオプションもあります。\\n \\n &dFusion Reactor&rは最大で200MRF/tを生成でき、その構築方法を学びたい場合は、&aMekanism:&r &dAdvanced&rチャプターを確認してください!", + "atm9.quest.power.desc.mid": "永遠に石炭だけで基地を動かすわけにはいきません!十分なリソースがある場合は、パワーセットアップをアップグレードする時です!\\n \\n これらのオプションは少し設定が必要ですが、プレイスルーを遠くまで支えるだけのパワーを生産します。", + "atm9.quest.power.desc.gas": "誰かが「メロンパワー」について話しているのを聞いたことがあるなら、これがそれです。Mekanismの&9Gas-Burning Generator&rは、メロンスライスから作られた&9Ethylene&rをポンプで送り込むことでかなりの量のパワーを生産できます。\\n \\n &dEthylene&rを生産するには、まず&eCrusher&rで有機物を粉砕して&6Bio Fuel&rを作ります。通常、これにはメロンスライスが使用されます!次に、このBio Fuelを&dPressurized Reaction Chamber&r(PRCとも呼ばれます)にポンプで送り込みます。\\n \\n PRCには水、Bio Fuel、そして少しの水素が必要です。水素は&9Electrolytic Separator&rで水を分離して得ることができます。\\n \\n Ethyleneの生産を始めたら、それをGas-Burning Generatorにポンプで送り込んでパワーの生成を始めましょう!", + "atm9.quest.power.desc.powah": "信じられないかもしれませんが、&dPowah&r MODには... powahを得るための素晴らしいオプションがあります。\\n \\n もっと学ぶためには、&cPowah&rチャプターをチェックしてください!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&rは、サイズ、効率などを完全にカスタマイズできるマルチブロックリアクターを提供します。\\n \\n Extreme Reactorsの始め方についてもっと学ぶには、MODのクエストラインをチェックしてください!", + "atm9.quest.power.desc.storage": "このセクションでは、パワーを保存するさまざまな方法を紹介します!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&rはシンプルな電力貯蔵システムを提供します。バッテリーはクラフトグリッドで組み合わせて、全体の貯蔵容量を増やすことができるんですよ!", + "atm9.quest.power.desc.cube": "Mekanismは特に序盤において最高のエネルギー貯蔵MODの一つです。\\n \\n 基本のエネルギーキューブは設定も簡単、作成も簡単で、大量のパワーを貯蔵できます。さらにアップグレードが可能で、インターフェース内でアイテムを充電することもできます!\\n \\n エネルギーキューブやMODのアップグレードについてもっと知りたいですか?&aMekanism&rのクエストラインをチェックしてみてください!", + "atm9.quest.power.desc.cells": "RFToolsPowerは、カスタマイズ可能でアップグレード可能なマルチブロック貯蔵ユニットである&9Powercells&rを使ってパワーを貯蔵します。\\n \\n パワーの入出力を決定するにはレンチが必要になります。", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&rはあなたのパワーを貯蔵する究極の方法です。\\n \\n ゲーム内で最高のパワー貯蔵を探しているなら、&aMekanism:&r &dAdvanced&rチャプターをチェックしてみてください!", + + "atm9.quest.power.subt.QE": "アイテム、ガス、液体、熱にも対応します。", + "atm9.quest.power.subt.cables": "Mekanismのエネルギー転送パイプ", + "atm9.quest.power.subt.flux": "究極のワイヤレスパワーソリューション", + "atm9.quest.power.subt.network": "あなたは今、ネットワーク管理者です!", + "atm9.quest.power.subt.flux_storage": "パワーを貯蔵", + "atm9.quest.power.subt.early": "スターターパワー", + "atm9.quest.power.subt.heat": "Mekanismのスターターパワーソリューション", + "atm9.quest.power.subt.meka": "太陽を使って", + "atm9.quest.power.subt.end": "必要以上のパワー", + "atm9.quest.power.subt.gas": "メロンの力", + "atm9.quest.power.subt.reactors": "カスタマイズ可能なリアクター!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "基本ゲームの変更点", + "atm9.quest.spawner.anvil": "金床とハサミ", + "atm9.quest.spawner.cactus": "背の高い緑の作物が、さらに背が高くなりました。", + "atm9.quest.spawner.fletcher": "矢細工の作業台が使えるようになりました!", + "atm9.quest.spawner.spawner": "モンスタースポナー", + "atm9.quest.spawner.prismarine": "アクティベーション範囲", + "atm9.quest.spawner.ghast": "最大エンティティ数", + "atm9.quest.spawner.atm": "最小スポーン遅延", + "atm9.quest.spawner.unob": "最大スポーン遅延", + "atm9.quest.spawner.quartz": "逆の日", + "atm9.quest.spawner.lantern": "光を無視", + "atm9.quest.spawner.redstone": "レッドストーンアクティブ", + "atm9.quest.spawner.conduit": "プレイヤーを無視", + "atm9.quest.spawner.dragon": "すべての条件を無視", + "atm9.quest.spawner.wool": "静かに、モブを起こさないで!", + "atm9.quest.spawner.piglich": "スポーン数", + "atm9.quest.spawner.apple": "AIなし", + "atm9.quest.spawner.egg": "若返り", + "atm9.quest.spawner.rods": "スポーン範囲", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosisはかなり大きなMODなので、3つのクエストチャプターに分けてご紹介します。エンチャントとアフィックスは別になります。この章では、通常のゲーム変更に焦点を当てます。", + "atm9.quest.spawner.desc.changes": "ApotheosisはMinecraftにいくつかの小さな変更を加えますが、ご安心ください、すべて良い変更で役立ちますよ!", + "atm9.quest.spawner.desc.anvil": "Apotheosisで変更されたアイテムの中には、金床とハサミのエンチャントがあります。ハサミは通常のエンチャントに加えて、幸運や新しいエンチャントを使用できるようになりました。ハサミには成長セラム、色彩の乱れ、労働者の搾取が付与できます。その効果を発見してみましょう...", + "atm9.quest.spawner.desc.cactus": "サボテン、竹、サトウキビの「通常」の高さに飽き飽きしていませんか?竹の摩天楼を見てみたいと思いませんか?Apotheosisがあなたの夢を叶えます!これで、サボテン、竹、サトウキビの高さ制限が増加します!どれくらい高くなるかって?世界の高さ制限はどれくらいですか?", + "atm9.quest.spawner.desc.fletcher": "矢細工の作業台は1.14から存在していますが、今でも村人の仕事用だけです!プレイヤーの仕事はどうなるの?!?!クラフトテーブルでポーション効果の矢を作る代わりに、矢細工の作業台を使えるようになりました。これはただクールで、よりプロフェッショナルです...", + "atm9.quest.spawner.desc.spawner": "Apotheosisがもたらす別のゲーム変更は、スポナーに関するものです。シルクタッチでスポナーを採掘できたことを覚えていますか?Apotheosisのおかげでそれが戻ってきました!これらのアイテムを右クリックすることで、スポナーに多くの新しい変更を加えることができます。", + "atm9.quest.spawner.desc.prismarine": "アクティベーション範囲は、プレイヤー(あなた)がスポナーに近づかなければならない距離です。最小は1ブロック離れたところから、最大は48ブロック離れたところまでです。これらはスポナーの周りを円で囲むようにしていて、直接ブロックではありません。コンジットとドラゴンの卵はこれらを無視します。", + "atm9.quest.spawner.desc.ghast": "スポナーが保持できるモブの最大数です。最大6体の場合、6体がすでにスポーンしていると、それらが死んだり移動するまで新たにはスポーンしません。ガストの涙を使うと、エンティティ数を2ずつ増減できます。最大16体、最小1体です。", + "atm9.quest.spawner.desc.atm": "スポナーがモブをスポーンするタイミングは、最大と最小のスポーン遅延時間の間でランダムに決定されます。最小遅延は100から32,767まで設定可能です。インゴットを使うと、10ずつ増減します。", + "atm9.quest.spawner.desc.unob": "最大スポーン遅延は、モブがスポーンするまでの最長時間です。最小遅延と同じく、100から32,767まで設定できます。インゴットを使うと、10ずつ増加します。これはマインクラフトのティックで、20ティックが1秒に相当します。したがって、最速のスポーン遅延は各5秒です。", + "atm9.quest.spawner.desc.quartz": "クォーツは、他のアイテムの効果と逆の効果をスポナーに与えます。オフハンドにクォーツ、メインハンドに他のスポナー改造アイテムを持つと、そのアイテムの逆の効果が発生します。クォーツとブレイズロッドを使うと、スポーン範囲を増やす代わりに減らします。クォーツとガストの涙を使うと、最大エンティティ数が減少します。", + "atm9.quest.spawner.desc.lantern": "一部のモブ(主にモンスター)は、スポーンするために特定の光レベルが必要です。敵対的なものは低いレベルを、受動的なものは高いレベルを必要とします。ソウルランタンを使用すると、光レベルを気にする必要がなくなります!これは、家畜が草を必要とするなど、他のスポーン要件を無視するわけではありません。ドラゴンエッグによっても無視されるものです。", + "atm9.quest.spawner.desc.redstone": "レッドストーンアクティベーションは、スポナーにオン/オフスイッチを提供します。レッドストーンパワーがなければ、スポーンしません。", + "atm9.quest.spawner.desc.conduit": "コンジットは、プリズマリンシャードと同じことをしますが、より優れています。プレイヤーがスポナーの近くにいる必要はもうありません。そのチャンクがロードされていれば、スポーンします。", + "atm9.quest.spawner.desc.dragon": "すべてのスポナーに必要なものです。すべての条件を無視すると言うとき、ほとんどの条件を無視します。光レベル、スポーンに必要なブロック、バイオームを無視します。ただし、スライムが3x3のエリアを必要とするなどの空間条件は必要ですし、プレイヤーが近くにいる必要があるのも同様です。", + "atm9.quest.spawner.desc.wool": "ウールはスポナーに対して一つのことしかしません。それは、うるさいスポナーの音を消すことです。スポナーの騒音が嫌なら、ウールを使いましょう!どんな色でも、糸の本数でも、デザインでも構いません!", + "atm9.quest.spawner.desc.piglich": "ピグリッチの心は、その名の通りピグリッチによってドロップされます。スポナーからスポーンできるモブの数を増やすために使用できます。スポーンされるモブはランダムで、ピグリッチの心によって最大数が決まります。ハート1つにつき1増減し、最大で8までです。", + "atm9.quest.spawner.desc.apple": "スポナーにゴールデンアップルを使用すると、スポーンされるモブの魂を吸い取り、かつての姿の空っぽの殻だけが残ります。モブはすべてのAIを失うので、アーマースタンドのようにほとんど動きません。攻撃もできず、テレポートもできず、自力で動くこともありません。ただそこに座って、殺されるのを待っているのです。なんとスリリングなことでしょう!", + "atm9.quest.spawner.desc.egg": "以前のバージョンから戻ってきた方には新しいかもしれません。スポナーにタートルエッグを使用すると、その中のモブは赤ちゃんバージョンのみをスポーンします。これはバニラの赤ちゃんバージョンのモブにのみ機能し、MODで追加されたものには効果がありません。", + "atm9.quest.spawner.desc.rods": "スポーン範囲は、モブがスポーンするエリアです。エリアが広ければ広いほど、スポーンする場所が増えます。エリアが狭ければ狭いほど、工場はコストが抑えられます。", + + + "atm9.quest.farm.food": "食べ物と農業", + "atm9.quest.farm.farming": "プランター", + "atm9.quest.farm.grass": "草をパンチ", + "atm9.quest.farm.flax": "亜麻の種", + "atm9.quest.farm.string": "種からの糸", + "atm9.quest.farm.wheat": "小麦", + "atm9.quest.farm.bread": "命のパン", + "atm9.quest.farm.cane": "シュガーシュガー", + "atm9.quest.farm.sugar": "あなたはとても甘い", + "atm9.quest.farm.cake": "ケーキを持って食べることもできます", + "atm9.quest.farm.fish": "釣り師の始まり", + "atm9.quest.farm.iron": "鉄の釣り竿", + "atm9.quest.farm.gold": "金の釣り竿", + "atm9.quest.farm.diamond": "ダイヤモンドの釣り竿", + "atm9.quest.farm.neptune": "ネプチュニウムの釣り竿", + "atm9.quest.farm.book": "本でキッチンを作る", + "atm9.quest.farm.cookbook": "ダイヤモンドの力で料理", + "atm9.quest.farm.kitchen": "スライスパン以来の最高のもの", + "atm9.quest.farm.sink": "シンク=無限の水", + "atm9.quest.farm.fridge": "冷蔵庫", + "atm9.quest.farm.cool": "アイス、アイス、ベイビー", + "atm9.quest.farm.cabinet": "より多くの収納", + "atm9.quest.farm.jar": "瓶の中の牛", + "atm9.quest.farm.heat": "ヒートアップグレード", + "atm9.quest.farm.stove": "ねえ、キッチンにオーブンがあるよ", + "atm9.quest.farm.counter": "もっと料理スペースが必要だな。", + "atm9.quest.farm.pot": "ボタニーポット", + "atm9.quest.farm.botany": "ポットの自動化", + "atm9.quest.farm.animals": "昔ながらの方法でやります", + "atm9.quest.farm.cows": "でも...牛は刈れません...", + "atm9.quest.farm.milk": "牛を見つけて、牛を搾って、利益を得る", + "atm9.quest.farm.sheep": "刈り取りの時間です", + "atm9.quest.farm.wool": "メリーは小さな子羊を持っていました", + "atm9.quest.farm.market": "農業用品の購入", + "atm9.quest.farm.chicken": "卵のダジャレはしません", + "atm9.quest.farm.egg": "鶏は行かなければなりません", + + "atm9.quest.farm.desc.food": "食べ物と農業の章へようこそ! \\n \\n ここでは、食べ物を育てたり作ったりさまざまな方法をご案内します!", + "atm9.quest.farm.desc.grass": "さあ、種を集めましょう。", + "atm9.quest.farm.desc.flax": "&2亜麻の種&rは、ゲーム序盤で糸を手に入れる素晴らしい方法です!", + "atm9.quest.farm.desc.string": "亜麻は糸に変わります!", + "atm9.quest.farm.desc.cane": "サトウキビを見つけましょう!", + "atm9.quest.farm.desc.sugar": "必要なものはすでに揃っているはずです。", + "atm9.quest.farm.desc.cake": "ミルクと卵が準備できたら、ケーキを焼く時間です。", + "atm9.quest.farm.desc.fish": "彼はいつも5時に閉店するので、気にしないでください。", + "atm9.quest.farm.desc.book": "さあ、本を炉に入れてみましょう。", + "atm9.quest.farm.desc.cookbook": "次のバージョンの本を作りましょう。これは本当に価値があります。 \\n \\n ダイヤモンドを1つ返します。", + "atm9.quest.farm.desc.kitchen": "このブロックはマルチブロックキッチンの一部です。 \\n \\n あなたのインベントリやマルチブロックにある食材で利用可能なすべてのレシピを表示します。 \\n \\n ついにMinecraftで素敵なキッチンを作ることができます。", + "atm9.quest.farm.desc.sink": "このブロックはマルチブロックキッチンに水を供給します。 \\n \\n ケーブルやパイプを使って水を汲み出すことで無限の水も提供できます。", + "atm9.quest.farm.desc.fridge": "マルチブロックキッチンでアイテムを保存します。重ねて設置することができます! \\n \\n シフトを押しながら右クリックするとドアが開き、右クリックするだけでアイテムを直接入れることができます。", + "atm9.quest.farm.desc.cool": "氷と雪のレシピを提供します!", + "atm9.quest.farm.desc.cabinet": "これはキッチンカウンターと同じように機能しますが、空中にあります。 \\n \\n そして、その上に物を置くことはできません。", + "atm9.quest.farm.desc.jar": "このブロックは時間とともにミルクを生産し、マルチブロックのためのミルクレシピを可能にします。 \\n \\n ジャーを穴に置き、その穴の上に牛を誘導して落とし、その上から金床を落とします。 \\n \\n このガラスが何でできているのかはわかりませんが、私のチキンとの関係よりも強いです。", + "atm9.quest.farm.desc.heat": "ストーブに電力を接続することができます。", + "atm9.quest.farm.desc.stove": "このストーブはマルチブロックでかまどレシピがつかえます!", + "atm9.quest.farm.desc.counter": "このブロックは調理用のアイテムを保存します。 \\n \\n トースターやジャーの牛など、他のマルチブロックアイテムを上に置くこともできます。", + "atm9.quest.farm.desc.pot": "&9ボタニーポット&rはリソースを育てるのに便利です! \\n \\n これらのポットはほぼすべてを自動的に育て、自動化のためにアップグレードすることもできます!", + "atm9.quest.farm.desc.botany": "ホッパーポットは、下にあるストレージに自動的に出力します。これを使って作物をすべて自動化することができます!", + "atm9.quest.farm.desc.animals": "クラシックなリードを使って、動物を農場エリアに連れて行きましょう。 \\n \\n これはペンキに使われるものとは違います。", + "atm9.quest.farm.desc.cows": "どうやってこれらを手に入れたかは聞かないでください。", + "atm9.quest.farm.desc.milk": "牛を見つけて、バケツで右クリックしましょう。\\n \\n 本当に、なぜ雄牛がいないのでしょうか?", + "atm9.quest.farm.desc.wool": "羊毛をいくつか集めましょう!", + "atm9.quest.farm.desc.market": "市場では、エメラルドがあれば何でも売ってくれる村人がいます。\\n \\n ちなみに、たいていのアイテムは1エメラルドです。でも、彼らは何でも持っていますよ。", + "atm9.quest.farm.desc.chicken": "鶏は自然にこれらを産みます。まあ、本当の自然とは言えないかもしれませんね...\\n \\n 鶏はただ... &oエッグササイズ!!!&r をしているのです。", + + "atm9.quest.farm.subt.food": "まずはここから始めよう", + "atm9.quest.farm.subt.farming": "機械を手に入れるまで待ってみて", + "atm9.quest.farm.subt.grass": "草ブロック vs 手、手の勝ち!", + "atm9.quest.farm.subt.flax": "クモなんていらないよね?", + "atm9.quest.farm.subt.wheat": "スピードランナーが大好きなやつ", + "atm9.quest.farm.subt.bread": "簡単でシンプル", + "atm9.quest.farm.subt.cane": "これ、空まで伸びるんだよ", + "atm9.quest.farm.subt.sugar": "砂糖をかけてくれ", + "atm9.quest.farm.subt.fish": "ウィリーも喜ぶよ", + "atm9.quest.farm.subt.book": "本を溶かしてみよう。絶対に燃えないから", + "atm9.quest.farm.subt.cookbook": "これ、本当に価値があるよ", + "atm9.quest.farm.subt.kitchen": "ベティ・ホワイトはスライスパンよりも前に生まれたんだよ", + "atm9.quest.farm.subt.sink": "3つのブロックを使うより、1つのブロックで済ませよう", + "atm9.quest.farm.subt.fridge": "開けて閉めて、また開けて、ただ暇だからね", + "atm9.quest.farm.subt.cabinet": "活動のためのスペースがたくさん!", + "atm9.quest.farm.subt.jar": "驚異的な搾乳力...小さな空間に", + "atm9.quest.farm.subt.stove": "タイマーは不要", + "atm9.quest.farm.subt.counter": "もっと厨房スペースが必要だね", + "atm9.quest.farm.subt.animals": "さあ、動物たちを連れて行こう", + "atm9.quest.farm.subt.milk": "なんでゲームに雄牛がいないんだろう?", + "atm9.quest.farm.subt.wool": "羊毛のフリースは...虹色だった?", + "atm9.quest.farm.subt.market": "村人にはいろんなスポーン方法があるんだ", + "atm9.quest.farm.subt.chicken": "それとも違うかな?", + "atm9.quest.farm.subt.egg": "フライドチキンがどうやって作られるか知ってる?", + + + "atm9.quest.hostile.welcome": "ホスタイル・ニューラル・ネットワークへようこそ!", + "atm9.quest.hostile.learn": "モブの学習", + "atm9.quest.hostile.modeling": "モブのモデリング", + "atm9.quest.hostile.data": "データモデルのレベルアップ", + "atm9.quest.hostile.simulator": "死亡のシミュレーション", + "atm9.quest.hostile.overworld": "オーバーワールドの一般予測", + "atm9.quest.hostile.nether": "ネザーの一般予測", + "atm9.quest.hostile.end": "エンドの一般予測", + "atm9.quest.hostile.twilight": "トワイライトの一般予測", + "atm9.quest.hostile.loot": "戦利品の作成", + + "atm9.quest.hostile.desc.welcome": "ホスタイル・ニューラル・ネットワーク(略称HNN)は、モブをシミュレートして戦利品を得るためのMODです! \\n \\n これを行うために、モブの「データ」を収集し、そのデータからシミュレーションを実行してドロップを作成します!", + "atm9.quest.hostile.desc.learn": "ディープ・ラーナーはHNNの核となるコンポーネントの一つです。 \\n \\n このアイテムを右クリックするとHUDが開き、モブを倒しながらデータを収集するための「データモデル」を保存できます。 \\n \\n 各ラーナーは4つのデータモデルを保持でき、ラーナーをインベントリに入れておくと、内部に置かれたモデルのデータが収集されます。 \\n \\n 注意:インベントリに複数のディープ・ラーナーを持つことができ、すべてのラーナー内のすべてのデータモデルのキルがカウントされます。", + "atm9.quest.hostile.desc.modeling": "モデル・フレームワークはデータモデルを作成する出発点です。 \\n \\n 特定のモブのデータ収集を開始するには、これを作成してからモブを右クリックします。正しく行うと、モデル・フレームワークがクリックしたモブのデータモデルに変わります。 \\n \\n そのモブのデータを「収集」するには、新しく作成されたデータモデルをディープ・ラーナーに入れて、そのモブを倒し始めます。", + "atm9.quest.hostile.desc.data": "最初のデータモデルを作成したら、それを有用なものにするためにレベルアップが必要です。 \\n \\n データモデルは最初の段階である「不良」から始まります。シミュレーションを実行するためには、少なくとも「基本」レベルにする必要があります。 \\n \\n ディープ・ラーナーに入れると、HUDがレベルアップに必要なキル数を表示します。モデル自体のツールチップにもこの情報が表示されますが、計算が必要です。", + "atm9.quest.hostile.desc.simulator": "シミュレーション・チャンバーはHNN内の主要なマシンです。 \\n \\n 電力を供給すると、内部に置かれたデータモデルに基づいてシミュレーションを実行します。必要な電力はデータモデルによって異なり、モデルのツールチップ内で確認できます。 \\n \\n このマシンは少なくとも一つの予測マトリックスが必要です。 \\n \\n シミュレーションの結果はマトリックスに出力されます。シミュレーションは常に何らかの「一般予測」を生成し、これは様々なクラフトレシピで使用できます。また、データモデルのモブの出身地によって異なります。 \\n \\n シミュレーションが成功すると、モデルに基づいたモブ予測を受け取ります。使用されるデータモデルのティアが高いほど、シミュレーションの成功率が高くなります。", + "atm9.quest.hostile.desc.overworld": "様々なオーバーワールド素材を作成します。", + "atm9.quest.hostile.desc.nether": "様々なネザー素材を作成します。", + "atm9.quest.hostile.desc.end": "様々なエンド素材を作成します。", + "atm9.quest.hostile.desc.twilight": "様々なトワイライト・フォレスト素材を作成します。", + "atm9.quest.hostile.desc.loot": "戦利品ファブリケーターは、モブ予測から素晴らしい戦利品を得るためのマシンです。 \\n \\n 電力と成功したモブ予測を与えると、そのモブのデータモデルからどのアイテムを取得するか選択できます。マシンは選択を記憶するので、自動化が可能です。 \\n \\n 注目のモブ予測: \\n \\n - エンダードラゴンからドラゴンの卵 \\n - ゾンビから鉄 \\n - ウィザーからネザースター", + + "atm9.quest.hostile.subt.learn": "学習HUD", + "atm9.quest.hostile.subt.modeling": "「データ収集」のために", + + + "atm9.quest.ma.InEssence": "インフェリウム・エッセンス", + "atm9.quest.ma.properity": "プロスペリティ・シャード", + "atm9.quest.ma.crystal": "インフュージョン・クリスタル", + "atm9.quest.ma.altar": "インフュージョン・アルター", + "atm9.quest.ma.souls": "モブの種を作成", + "atm9.quest.ma.tinkering": "チンクリング", + "atm9.quest.ma.InfGrowth": "成長の加速", + "atm9.quest.ma.InfTools": "エッセンスのツールと武器", + "atm9.quest.ma.InfWater": "ウォータリング・カン", + "atm9.quest.ma.InfApple": "インフェリウム・アップル", + "atm9.quest.ma.InfGear": "エッセンスの装備", + "atm9.quest.ma.InfFarm": "インフェリウムの栽培", + "atm9.quest.ma.wood": "木の種", + "atm9.quest.ma.stone": "石の種", + "atm9.quest.ma.dirt": "土の種", + "atm9.quest.ma.air": "空気の種", + "atm9.quest.ma.water": "水の種", + "atm9.quest.ma.ice": "氷の種", + "atm9.quest.ma.earth": "土の種", + "atm9.quest.ma.fire": "火の種", + "atm9.quest.ma.PruEssence": "プルデンティウム・エッセンス", + "atm9.quest.ma.PruGrowth": "プルデンティウム成長加速器", + "atm9.quest.ma.PruTools": "プルデンティウムのツールと武器", + "atm9.quest.ma.PruWater": "プルデンティウム・ウォータリング・カン", + "atm9.quest.ma.PruApple": "プルデンティウム・アップル", + "atm9.quest.ma.PruGear": "プルデンティウム・アーマー", + "atm9.quest.ma.PruFarm": "プルデンティウム農地", + "atm9.quest.ma.pig": "豚の種", + "atm9.quest.ma.chicken": "鶏の種", + "atm9.quest.ma.sheep": "羊の種", + "atm9.quest.ma.cow": "牛の種", + "atm9.quest.ma.squid": "イカの種", + "atm9.quest.ma.fish": "魚の種", + "atm9.quest.ma.turtle": "カメの種", + "atm9.quest.ma.slime": "スライムの種", + "atm9.quest.ma.coal": "石炭の種", + "atm9.quest.ma.coral": "サンゴの種", + "atm9.quest.ma.dye": "染料の種", + "atm9.quest.ma.nature": "自然の種", + "atm9.quest.ma.honey": "ハチミツの種", + "atm9.quest.ma.saltpeter": "硝石の種", + "atm9.quest.ma.nether": "ネザーの種", + "atm9.quest.ma.aluminum": "アルミニウムの種", + "atm9.quest.ma.TerEssence": "&cテルチウム エッセンス&r", + "atm9.quest.ma.TerGrowth": "&cテルチウム 成長アクセラレーター&r", + "atm9.quest.ma.TerTools": "&cテルチウム ツールと武器&r", + "atm9.quest.ma.TerWater": "&cテルチウム ウォータリングカン&r", + "atm9.quest.ma.TerApple": "&cテルチウム アップル&r", + "atm9.quest.ma.TerGear": "&cテルチウム アーマー&r", + "atm9.quest.ma.TerFarm": "&cテルチウム 農地&r", + "atm9.quest.ma.zombie": "ゾンビ シード", + "atm9.quest.ma.creeper": "クリーパー シード", + "atm9.quest.ma.skeleton": "スケルトン シード", + "atm9.quest.ma.rabbit": "ラビット シード", + "atm9.quest.ma.spider": "スパイダー シード", + "atm9.quest.ma.tin": "スズ シード", + "atm9.quest.ma.iron": "アイアン シード", + "atm9.quest.ma.silver": "シルバー シード", + "atm9.quest.ma.lead": "レッド シード", + "atm9.quest.ma.zinc": "ジンク シード", + "atm9.quest.ma.copper": "カッパー シード", + "atm9.quest.ma.redstone": "レッドストーン シード", + "atm9.quest.ma.glowstone": "グロウストーン シード", + "atm9.quest.ma.quartz": "ネザー クォーツ シード", + "atm9.quest.ma.obsidian": "オブシディアン シード", + "atm9.quest.ma.certus": "サーティス クォーツ シード", + "atm9.quest.ma.prismarine": "プリズマリン シード", + "atm9.quest.ma.ImpEssence": "&9インペリウム エッセンス&r", + "atm9.quest.ma.ImpGrowth": "&9インペリウム 成長アクセラレーター&r", + "atm9.quest.ma.ImpTools": "&9インペリウム ツールと武器&r", + "atm9.quest.ma.ImpWater": "&9インペリウム ウォータリングカン&r", + "atm9.quest.ma.ImpApple": "&9インペリウム アップル&r", + "atm9.quest.ma.ImpArmor": "&9インペリウム アーマー&r", + "atm9.quest.ma.ImpFarm": "&9インペリウム 農地&r", + "atm9.quest.ma.blaze": "ブレイズ シード", + "atm9.quest.ma.ghast": "ガスト シード", + "atm9.quest.ma.enderman": "エンダーマン シード", + "atm9.quest.ma.exp": "エクスペリエンス シード", + "atm9.quest.ma.nickel": "ニッケル シード", + "atm9.quest.ma.fluorite": "フルオライト シード", + "atm9.quest.ma.lapis": "ラピスラズリ シード", + "atm9.quest.ma.uranium": "ウラニウム シード", + "atm9.quest.ma.gold": "ゴールド シード", + "atm9.quest.ma.end": "エンド シード", + "atm9.quest.ma.osmium": "オスミウム シード", + "atm9.quest.ma.SupEssence": "&4スプレミウム エッセンス&r", + "atm9.quest.ma.SupGrowth": "&4スプレミウム 成長アクセラレーター&r", + "atm9.quest.ma.SupTool": "&4スプレミウム ツールと武器&r", + "atm9.quest.ma.SupWater": "&4スプレミウム ウォータリングカン&r", + "atm9.quest.ma.SupApple": "&4スプレミウム アップル&r", + "atm9.quest.ma.SupGear": "&4スプレミウム アーマー&r", + "atm9.quest.ma.SupFarm": "&4スプレミウム 農地&r", + "atm9.quest.ma.emerald": "エメラルド シード", + "atm9.quest.ma.diamond": "ダイヤモンド シード", + "atm9.quest.ma.uraninite": "ウラニナイト シード", + "atm9.quest.ma.platinum": "プラチナ シード", + "atm9.quest.ma.netherite": "ネザライト シード", + "atm9.quest.ma.witherskele": "ウィザースケルトン シード", + "atm9.quest.ma.awakening": "&d覚醒&r", + "atm9.quest.ma.dust": "&5認識のダスト&r", + "atm9.quest.ma.ASE": "&c覚醒スプレミウム エッセンス&r", + "atm9.quest.ma.AwaGear": "&c覚醒アーマー&r", + "atm9.quest.ma.AwaTools": "&c覚醒ツールと武器&r", + "atm9.quest.ma.AwaWater": "&c覚醒ウォータリング&r", + "atm9.quest.ma.InsEssence": "&5インサニウム エッセンス&r", + "atm9.quest.ma.InsApple": "&5インサニウム アップル&r", + "atm9.quest.ma.InsFarm": "&5インサニウム 農地&r", + "atm9.quest.ma.dragon_seeds": "ドラゴンエッグ シード", + "atm9.quest.ma.dragon_crux": "ドラゴンエッグ クラックス", + "atm9.quest.ma.star_seeds": "ネザースター シード", + "atm9.quest.ma.star_crux": "ネザースター クラックス", + "atm9.quest.ma.InsBlock": "&5インサニウム ブロック&r", + "atm9.quest.ma.atm": "&eオールゼミウム シード&r", + "atm9.quest.ma.vib": "&3バイブラニウムの種&r", + "atm9.quest.ma.uno": "&5アンオブタニウムの種&r", + "atm9.quest.ma.magic": "&bマジカルソイル&r", + "atm9.quest.ma.creative": "クリエイティブエッセンス", + + "atm9.quest.ma.desc.InEssence": "&dEssence&rはMystical Agricultureでの栽培の基本です。\\n\\n&eInferium Essence&rは全てのエッセンスの基礎となります。これは採掘やモブを倒すことで手に入れるか、種を作って育てることで得られます!\\n\\nより高品質なエッセンスを作るには、&9Infusion Crystal&rを作る必要があります。", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&rはMystical Agricultureのいくつかのレシピで主要なクラフト素材として使われます。例えば、種やインゴットなどです。\\n\\nこれらは採掘で見つけることができます!", + "atm9.quest.ma.desc.crystal": "&9Infusion Crystal&rはより高いティアの&dEssences&rにアップグレードするために使われます。\\n\\nまず、&2Inferium&rを使って最初のティアのクリスタルを作る必要があります。このクリスタルは4つのInferiumと組み合わせることで&ePrudentium&rを作ることができます。これが次のティアのクリスタルを作るために使われ、次のティアのエッセンスを作ることができます。\\n\\n最終的には、全てのティアに対応し、壊れないInfusion Crystalを作ることができるようになります!", + "atm9.quest.ma.desc.altar": "&9Infusion Altar&rはこのモッドで&aSeeds&rを作るための基本的な装置です。Altar自体と8つのPedestalsを作る必要があります。\\n\\nまずAltarを置くと、Pedestalsを置く場所が表示されます。種をクラフトするには、各Pedestalに必要な素材を置き、Altarにレッドストーン信号を送ります。", + "atm9.quest.ma.desc.souls": "ほとんどの種は簡単に作れますが、&9Mob Seeds&rを作るにはネザーに行って&8Soulium&rを手に入れる必要があります。\\n\\n見つけた石や鉱石を使って、&3Soulium Dagger&rと&3Soul Jars&rを作ります。ダガーを使ってモブを倒すことで、その&bsouls&rを集めることができ、これをInfusion Altarで使って対応するモブの種を作ります。\\n\\nまた、&3Soul Extractor&rにジャーを挿入し、モブアイテムを使ってジャーを満たすこともできます。例えば、腐った肉を追加するとゾンビの魂の一部が得られます。", + "atm9.quest.ma.desc.tinkering": "&9Tinkering Table&rは&aEssence Gear&rを&dAugments&rでアップグレードするために使われます。\\n\\nAugmentsはInfusion Altarを使って作ることができます。エッセンスと同じように、Augmentsにもティアがあります!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&rは、農地の真下に置くことで種の成長速度をわずかに上げます。各ティアには成長を加速できるブロックの範囲があり、Inferiumは最も低いティアで12ブロックです。\\n\\n注意: 全てのティアのGrowth Acceleratorsは同じ成長速度を提供します。しかし、高いティアは範囲が広がるため、1つの植物の下により多くのAcceleratorsを積み重ねることができます。どのティアを使っても、Growth Acceleratorがその最大範囲内に置かれていれば問題ありません。", + "atm9.quest.ma.desc.InfTools": "Inferium Essenceから始めて、インゴットを作り、Essenceの&9Tools&rや&9Armor&rを作ることができます。\\n\\nEssenceのツールはより高いティアにアップグレードでき、Armorと同様に&5Augmented&rを&3Tinkering Table&rで行うことができます。", + "atm9.quest.ma.desc.InfWater": "&aWatering Can&rは作物の成長速度を上げるために使われます。高いティアほど効果範囲が広がります。使い方は、水を右クリックして満たし、作物の近くで右クリックを押し続けて水をやります。\\n\\nヒント: 水やり缶を持って空をシフト右クリックすると、自動水やりが有効になります。", + "atm9.quest.ma.desc.InfApple": "金のリンゴよりも優れた、美味しいスナックです!\\n\\n高いティアほど空腹と満腹度が増し、さらに多くのバフが得られます。", + "atm9.quest.ma.desc.InfGear": "&aEssence Gear&rを作る旅を始めるには、まずInferium Armorを作る必要があります。\\n\\nこの装備はエッセンスと同じように、より高いティアにアップグレードできます。また、&9Augment&rを&bTinkering Table&rで行うこともできます!", + "atm9.quest.ma.desc.InfFarm": "&aInferium&rをできるだけ早く育て始めましょう!\\n\\nInferiumの種を育てるために必須ではありませんが、&eEssence Farmland&rを作ることで種の成長速度を上げることができます。ただし、特定の種は特定の農地でしか育てられないことがあります。", + "atm9.quest.ma.desc.PruEssence": "これはティア2のエッセンスで、4つのInferiumとInferium Infusion Crystalを組み合わせて作ります。", + "atm9.quest.ma.desc.awakening": "Supremium Essenceを覚醒させるには、新しいAltarと4つの新しいPedestals、そして&cEssence Vessel&rと呼ばれる新しいタイプのPedestalを作る必要があります。\\n\\nEssence Vesselsには、火、水、土、空気の基本エレメントエッセンスが必要です。", + "atm9.quest.ma.desc.dust": "この特別な&eDust&rは、&dEssence Weapon&rに&dMystical Enlightenment&rのエンチャントを付けてWitherやEnder Dragonを倒すとドロップします。", + "atm9.quest.ma.desc.dragon_seeds": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.dragon_crux": "Dragon Egg Seedsを育てるために、これを土の下に置きます。", + "atm9.quest.ma.desc.star_seeds": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.star_crux": "Nether Star Seedsを育てるために、これを土の下に置きます。", + "atm9.quest.ma.desc.atm": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.vib": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.uno": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.magic": "魔法の種を育てるために、これを土の下に置きます。", + "atm9.quest.ma.desc.creative": "この特別なエッセンスは&6ATM Star&rを作るために使われます。", + + "atm9.quest.ma.subt.InEssence": "&bティア 1&r", + "atm9.quest.ma.subt.PruEssence": "&bティア 2&r", + "atm9.quest.ma.subt.TerEssence": "&bティア 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bティア 4&r", + "atm9.quest.ma.subt.SupEssence": "&bティア 5&r", + "atm9.quest.ma.subt.ASE": "&bティア: 覚醒&r", + "atm9.quest.ma.subt.InsEssence": "&bティア 6&r", + + + "atm9.quest.gregtech.desc.gregStarIntroduction.1": "ついに目的地に到達しましたね。あなたは念願の&l&1GregStar&r&rを作り上げました!", + "atm9.quest.gregtech.desc.gregStarIntroduction.2": "GregTechの各ティアを通じて、各処理ラインをマスターし、材料、機械、アイテムを取得するという成果の集大成です。", + "atm9.quest.gregtech.desc.gregStarIntroduction.3": "でも、やりましたね。GregStarを作り上げました!", + "atm9.quest.gregtech.desc.gregStarIntroduction.4": "まだやることはたくさんあります。気を引き締めて、これまでで最大の挑戦に備えましょう!文字通り。", + "atm9.quest.gregtech.subt.gregStarBase": "ついに", + "atm9.quest.gregtech.desc.gregStarBase.1": "GregStarをこのページのすべてのコンポーネントで組み立てる前に、まずその基盤を作る必要があります。", + "atm9.quest.gregtech.desc.gregStarBase.2": "頑丈なスターのハウジングは、スター鍛造でかかる力に耐え、GregStarを構成するコンポーネントを支えるのに十分な強度を持っています。", + "atm9.quest.gregtech.subt.precursor": "前兆", + "atm9.quest.gregtech.desc.precursor.1": "この時点で、各ティアを通じて多くのことを学びましたね。その知識を示す何かを手に入れるべきです!", + "atm9.quest.gregtech.desc.precursor.2": "この場合、この証明書で十分です。あなたはもう初心者ではありません!", + "atm9.quest.gregtech.subt.certifications": "認定!", + "atm9.quest.gregtech.desc.certifications.1": "フュージョンリアクターは、内部で発生する膨大な熱と反応を抑えるために強力な材料が必要です。", + "atm9.quest.gregtech.desc.certifications.2": "だからこそ、GregStarの強度と耐久性を確保するために、これらの材料が非常に適しています!", + "atm9.quest.gregtech.subt.starPlating": "スターのプレーティング", + "atm9.quest.gregtech.desc.starPlating": "UVパワーデリバリーブロックとATMスターを追加して、バン!これでスター圧縮モジュールが完成です。", + "atm9.quest.gregtech.subt.starCompression": "スター圧縮", + "atm9.quest.gregtech.desc.starCompression": "どんな場合でも、熱交換は通常エネルギーコストが非常に高いです。この場合、トリタニウムコイル、アルティメットボルテージコイル、大型ナクアドリアバッテリーが役立ちます。", + "atm9.quest.gregtech.subt.thermalExchange": "熱交換", + "atm9.quest.gregtech.desc.thermalExchange.1": "この時点で、反物質ペレットにはもう慣れていますね。", + "atm9.quest.gregtech.desc.thermalExchange.2": "GregStarのためにもっとたくさん必要です。大量に。", + "atm9.quest.gregtech.subt.moreAntimatter": "もっと反物質?", + "atm9.quest.gregtech.desc.moreAntimatter.1": "念のためにIndustrial Foregoing Black Hole Controllersを追加しましょう。", + "atm9.quest.gregtech.desc.moreAntimatter.2": "これで、生成されたスターが制御され、その巨大な力が暴走しないことを確認できます。", + "atm9.quest.gregtech.subt.blackHoleController": "ブラックホールコントローラー", + "atm9.quest.gregtech.desc.blackHoleController.1": "アンオブタニウムの強度を持っているので、GregStarの構築に含めるのは理にかなっています。", + "atm9.quest.gregtech.desc.blackHoleController.2": "この時点で構造的な強度について心配する必要はありません。", + "atm9.quest.gregtech.subt.unobtainium": "ウノブタニウム", + "atm9.quest.gregtech.desc.unobtainium": "いくつかの高度なコンピューター。", + "atm9.quest.gregtech.subt.advancedComputers": "高度なコンピューター", + "atm9.quest.gregtech.desc.advancedComputers": "グレッグスターの生産に使用されるエンドスチールエクスチェンジャーを作成します。", + "atm9.quest.gregtech.subt.exchangers": "エクスチェンジャー", + "atm9.quest.gregtech.desc.exchangers.1": "このカタリストはスターフォージでグレッグスターを作るためにたくさん必要になります。", + "atm9.quest.gregtech.desc.exchangers.2": "10バケツを用意してください。", + "atm9.quest.gregtech.subt.theStarThatStartedItAll": "すべてを始めたスター", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.1": "ベーススター、パトリックスターはスターを作るために使われ、今は別のスターを作るためのベースになっています。", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.2": "わかりましたか?OK、次に進みましょう。", + "atm9.quest.gregtech.subt.doubleItUp": "倍増させる", + "atm9.quest.gregtech.desc.doubleItUp": "ダブルタングステンスチールプレートは非常に耐久性のあるスターを作ります。ここからその堅牢さが来ているのかもしれません。", + "atm9.quest.gregtech.subt.screwsForPlates": "プレート用のネジ", + "atm9.quest.gregtech.desc.screwsForPlates": "ダブルタングステンスチールプレートを固定するためにはネジが必要です。これでかなり安全になるでしょう。", + "atm9.quest.gregtech.subt.oxygenPlasma": "酸素プラズマ", + "atm9.quest.gregtech.desc.oxygenPlasma": "フュージョンリアクターによる処理の結果として多くの液体が見られます。", + "atm9.quest.gregtech.subt.nitrogenPlasma": "窒素プラズマ", + "atm9.quest.gregtech.desc.nitrogenPlasma": "プラズマは固体、液体、気体の次に考えられる物質の第4の状態です。", + "atm9.quest.gregtech.subt.argonPlasma": "アルゴンプラズマ", + "atm9.quest.gregtech.desc.argonPlasma": "アルゴンは化学元素で、記号はAr、原子番号は18です。周期表の第18族に属し、希ガスです。アルゴンは地球の大気中で3番目に豊富なガスで、0.934%(9340 ppmv)です。", + "atm9.quest.gregtech.subt.heliumPlasma": "ヘリウムプラズマ", + "atm9.quest.gregtech.desc.heliumPlasma": "すべての元素の中でヘリウムが最も安定しています。他の元素と反応したり燃えたりすることはありません。ヘリウムは最低の融点と沸点を持ちます。極端な条件下でなければガスとして存在し、第4の物質状態であるプラズマに変化することがあります。", + "atm9.quest.gregtech.subt.massiveMultiblock": "巨大マルチブロック", + "atm9.quest.gregtech.desc.massiveMultiblock.1": "これが巨大なマルチブロック構造であると言うのは控えめな表現です。", + "atm9.quest.gregtech.desc.massiveMultiblock.2": "3213個のアトミックケーシングが必要で、インベントリには収まりきらないため、クエストでは1個になっています。", + "atm9.quest.gregtech.desc.massiveMultiblock.3": "しかし、その利点は驚くべきものです。試してみてください。リソースジェネレーターとしても、パワージェネレーターとしても機能します。発電数値は信じられないほどです。", + "atm9.quest.gregtech.subt.catalyst": "えっ?", + "atm9.quest.gregtech.desc.catalyst.1": "このプロセスにはカタリストが必要です。", + "atm9.quest.gregtech.desc.catalyst.2": "カタリストは各操作が適切に完了することを保証します。また、マルチブロックのコントローラーの作成にも使用されます。", + "atm9.quest.gregtech.subt.neutonium": "ネコが必要です", + "atm9.quest.gregtech.desc.neutonium": "これはかなりの量のノイトニウムですが、他の方法で合成する方法があるかもしれません。", + "atm9.quest.gregtech.subt.lotNeutronium": "大量のノイトニウム", + "atm9.quest.gregtech.desc.optimizedCrafting": "最小限の時間でこれらを作る最適化された方法を持っていると、前進するにつれて利益を得るでしょう。", + "atm9.quest.gregtech.subt.fusionCasings": "またフュージョンケーシング", + "atm9.quest.gregtech.desc.fusionCasings.1": "技術的にはもっと多いです。これらは以前にも使用しました。", + "atm9.quest.gregtech.desc.fusionCasings.2": "少なくともそれほど難しくはありません。", + "atm9.quest.gregtech.subt.moreCoil": "もっとコイル?", + "atm9.quest.gregtech.desc.moreCoil.1": "もっとフュージョンガラスが必要です。今回はマルチブロック用ではなく、コンポーネントを作るために必要です。", + "atm9.quest.gregtech.desc.moreCoil.2": "これらを受動的に生産する方法を考えるかもしれません。", + "atm9.quest.gregtech.subt.windowSeat": "窓側の席がいいです", + "atm9.quest.gregtech.desc.liquidUranium": "液体ウラン235を使用して、他のコンポーネントを結合し、アブソリュートリアクションプレートを作りましょう", + "atm9.quest.gregtech.subt.u235": "U235", + "atm9.quest.gregtech.desc.u235.1": "すべての階層で最高レベルの効率で伝達を保証するものが必要な場合、何を得るでしょうか?", + "atm9.quest.gregtech.desc.u235.2": "利用可能なすべてのスーパーコンダクターを1つのケーブルに組み合わせることでうまくいくかもしれません!", + "atm9.quest.gregtech.subt.hyperconductivity": "超伝導性", + "atm9.quest.gregtech.desc.gregStarShard": "グレッグスターはシャードに分割することができます。それから、これらのシャードを使用して最もOPなアイテムの1つを作ることができます!", + "atm9.quest.gregtech.subt.gregStarShard": "グレッグスターシャード", + "atm9.quest.gregtech.desc.atmStar.1": "クラシックなATMスターです。すでにこれに慣れているはずですし、それを作るプロセスも完璧に把握しているでしょう。", + "atm9.quest.gregtech.desc.atmStar.2": "これはあなたにとっては簡単です。", + "atm9.quest.gregtech.subt.starsComponent": "スターズコンポーネントのためのスター", + "atm9.quest.gregtech.desc.starsComponent.1": "これらは作るのが複雑なコンポーネントです。1つを作るのは多くの材料と多くのプロセスラインを含む大変な作業です。", + "atm9.quest.gregtech.desc.starsComponent.2": "しかし、進むためには16個が必要です。でも、あなたならできるでしょう。", + "atm9.quest.gregtech.subt.notSmallOrder": "小さな注文ではありません", + "atm9.quest.gregtech.desc.transformers.1": "進むためには4個が必要です。これらはUVからUHV電力に変換する機能を持っていますが、電力変換には使用しません。", + "atm9.quest.gregtech.desc.transformers.2": "これはクラフティングコンポーネントとして使用されます。", + "atm9.quest.gregtech.subt.transformers": "トランスフォーマー ロボット", + "atm9.quest.gregtech.desc.amps.1": "これには多くのアンペアがありますが、電力供給には興味がありません。", + "atm9.quest.gregtech.desc.amps.2": "これをコンポーネントを作るために必要です。これもきっとできるでしょう。", + "atm9.quest.gregtech.subt.amps16": "16アンプ", + "atm9.quest.gregtech.desc.coils16.1": "16個のコイルを作るのは大変かもしれませんが、必要な作業です。グレッグスターのために!", + "atm9.quest.gregtech.subt.coils16": "16コイル", + "atm9.quest.gregtech.desc.coilsContinued.1": "コイルの必要性は終わりません。これらがマルチブロックで使用されないとしても、良い用途に使われることを保証します。", + "atm9.quest.gregtech.subt.moreCoils": "もっとコイル?", + "atm9.quest.gregtech.desc.quadBatteries.1": "4つの大きなナクアドリアバッテリーがこのグレッグスターのコンポーネントに必要なアイテムを完了させます", + "atm9.quest.gregtech.subt.quadBatteries": "クアッドバッテリー", + "atm9.quest.gregtech.desc.hvSuperconductor.1": "16x 水銀バリウムカルシウムクプレート線 - 数量8", + "atm9.quest.gregtech.subt.hvSuperconductor": "HVスーパーコンダクター", + "atm9.quest.gregtech.desc.luvSuperconductor.1": "16x インジウムスズバリウムチタンクプレート線 - 数量8", + "atm9.quest.gregtech.subt.luvSuperconductor": "LuVスーパーコンダクター", + "atm9.quest.gregtech.desc.lvSuperconductor.1": "16x マンガンフォスフィド線 - 数量8", + "atm9.quest.gregtech.subt.lvSuperconductor": "LVスーパーコンダクター", + "atm9.quest.gregtech.desc.mvSuperconductor.1": "16x マグネシウムジボライド線 - 数量8", + "atm9.quest.gregtech.subt.mvSuperconductor": "MVスーパーコンダクター", + "atm9.quest.gregtech.desc.uvSuperconductor.1": "16x 濃縮ナクアダトリニウムユーロピウムデュラナイド線 - 数量8", + "atm9.quest.gregtech.subt.uvSuperconductor": "UVスーパーコンダクター", + "atm9.quest.gregtech.desc.zpmSuperconductor.1": "ウラン・ロジウム・ダイナクアジド線 - 数量 8 x 16", + "atm9.quest.gregtech.subt.zpmSuperconductor": "ZPM スーパーコンダクター", + "atm9.quest.gregtech.desc.uTriplatinumWire.1": "ウラン・トリプラチナ線 - 数量 8 x 16", + "atm9.quest.gregtech.subt.evSuperconductor": "EV スーパーコンダクター", + "atm9.quest.gregtech.desc.samSuperconductor.1": "サマリウム・アイアン・アーセニックオキサイド線 - 数量 8 x 16", + "atm9.quest.gregtech.observeIVArray": "IV 処理アレイの完成を確認", + "atm9.quest.gregtech.desc.updateCircuitRecipes.1": "これらを作成したら、古い回路レシピをアップデートして、通常のトランジスターの代わりにアドバンストトランジスターを使用することを忘れないでください", + "atm9.quest.gregtech.desc.advancedSMDResistors.1": "以前は一度に32個のSMDレジスターを作ることができましたが、今は16個のアドバンスドSMDレジスターに減少しました", + "atm9.quest.gregtech.desc.advancedSMDResistors.2": "これは本当に向上ですか?はい!主にアドバンスドSMDレジスターを少なく使用するためですが、通常のものは永遠に使えるわけではありません...", + "atm9.quest.gregtech.desc.unlockHV.1": "ついに、ナノプロセッサーレベルでHV回路が解除されます!", + "atm9.quest.gregtech.desc.unlockHV.2": "まあ、技術的にはアドバンスドSMDコンポーネントを使用せずに作ることもできましたが、それでは楽しみがありませんよね?", + "atm9.quest.gregtech.desc.lastAdvancedSMD.1": "ついに、アドバンスドSMDコンポーネントの最後", + "atm9.quest.gregtech.desc.lastAdvancedSMD.2": "これからはアドバンスドSMDコンポーネントを使用してレシピを作るようにしてください。それがよりコスト効率が良いからです", + "atm9.quest.gregtech.desc.advancedInductor.1": "アドバンスドインダクター!古いレシピを更新し続けてください", + "atm9.quest.gregtech.desc.palladiumOre.1": "パラジウム鉱石はかなり希少ですが、代替方法としてはプラチナを砕いたものやシェルドナイト鉱石を砕いたものを水銀で化学浴することが考えられます", + "atm9.quest.gregtech.desc.palladiumOre.2": "水銀はレッドストーンダストを遠心分離することで簡単に入手できます", + "atm9.quest.gregtech.palladiumDust": "パラジウムダスト", + "atm9.quest.gregtech.desc.checkEBF.1": "EBFをプログラム1に設定していないことを再確認してください。そうでないと、シリコンダストがインゴットに調理され始める可能性があります", + "atm9.quest.gregtech.desc.moreWafers.1": "このアップグレードにより、ウェハーの数が増え、より高いティアのチップが可能になります!", + "atm9.quest.gregtech.desc.moreWafers.2": "古いシリコンブロックウェハーレシピをアップグレードする時が来たと思いますか?そう思います!", + "atm9.quest.gregtech.desc.anotherLens.1": "コレクションにもう一つレンズを追加!", + "atm9.quest.gregtech.desc.anotherLens.2": "SoCはシステムオンチップの略です", + "atm9.quest.gregtech.laserEngraver": "HVまたはEVまたはIVレーザー彫刻機", + "atm9.quest.gregtech.systemOnChip": "システムオンチップ", + "atm9.quest.gregtech.desc.cheapestLVCircuit.1": "これで、最も安価なLV回路を達成しました - おめでとうございます!", + "atm9.quest.gregtech.subt.cheaperThanEver": "これまで以上に安価!", + "atm9.quest.gregtech.desc.finalPTFE.1": "テトラフルオロエチレンと少量の空気、またはより良いのは酸素ガスを化学反応させて、最終製品のポリテトラフルオロエチレンを得ます!", + "atm9.quest.gregtech.desc.finalPTFE.2": "ついにPTFEが完成!これは化学的に不活性なケーシングを作る基盤となり、まもなく大型化学反応器を作るために使用します", + "atm9.quest.gregtech.desc.finalPTFE.3": "大型化学反応器を持っていれば、チタンテトラクロライドを加えることで一度により多くのPTFEを作ることもできます", + "atm9.quest.gregtech.desc.evAssemblerSetup.1": "もしまだEVアセンブラーを作っていなければ、今がその時です!", + "atm9.quest.gregtech.desc.evAssemblerSetup.2": "これを使用して、EBF用のタングステンスチールコイルを作ります", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.1": "これを溶かしてフラットにし、デリケートな層を形成するためのフォイルを作り、アドバンスドSMDキャパシターを作ります", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.2": "イリジウム鉱石が見つかりにくい場合は、イリジウムミツバチの作業を始めるか、プラットライン™から最も希少な金属混合物の処理を開始することができます", + "atm9.quest.gregtech.desc.firstTierHSS.1": "高速度鋼の最初のティアです。この素材をたくさん作ることになるでしょう。他のHSSダストのバリアントの基盤として機能します", + "atm9.quest.gregtech.desc.makeHSSVariants.1": "ミキサーを持っているなら、高速度鋼(HSS)のバリアントを作る時が来ました!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.1": "&a鉱石処理&r パイロクロア、ピロルーサイト、タンタライトはすべてニオブを副産物として与えます", + "atm9.quest.gregtech.desc.oreProcessingNiobium.2": "パイロクロアを&e電解&rして確実にニオブを得ることもできます!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.3": "この素材をたくさんストックしておいてください。進行するにつれて、&dフォイル&rや&2細線&rの形でたくさん使用します", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.1": "&e混合&r あなたの&dインジウム&r、&bガリウム&r、そして&6リン&rのダストを&aプログラム1&rで", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.2": "この素材は、&3アドバンスドSMDダイオード&rのガリウムアーセナイドを置き換えるだけでなく、&cMPICウェハー&rをより高い電圧階層にアップグレードする際にも広節に使用されます", + "atm9.quest.gregtech.desc.chemicalReactIndium.1": "&e化学反応&r その&dインジウム濃縮物&rを&bアルミニウムダスト&rと反応させて&3小さなインジウムダストの山&rを得ます", + "atm9.quest.gregtech.desc.chemicalReactIndium.2": "その後、手動で4つを1つの&3インジウムダスト&rにクラフトするか、&eパッカー&rを&aプログラム1&rで自動化することができます", + "atm9.quest.gregtech.desc.highSpeedSteel.1": "正直、E、G、Sの文字が何を意味するのかはわかりません... でもこれは依然として高速度鋼です!", + "atm9.quest.gregtech.desc.highSpeedSteel.2": "これを溶解してから、&dアドバンスドSMDインダクター&rのための&bリング&rに変える必要があります", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.1": "&b精製されたスフェラライト&rと&5精製されたガレナ&rを&6硫酸&rと&e混合&rすると、最も求められている資源の一つ、&dインジウム濃縮物&rのスタートを切ることができます", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.2": "この素材は別の&a鉱石処理&r設定を保証するほど重要です", + "atm9.quest.gregtech.desc.hydrofluoricAcid.1": "お分かりの通り、&e化学反応&rで&3フッ化水素酸&rを&5クロロホルム&rと作ります", + "atm9.quest.gregtech.desc.chloroform.1": "&3塩素&rと&cメタン&rを一緒に&aプログラム1&rの&e化学反応器&rで反応させると&5クロロホルム&rができます", + "atm9.quest.gregtech.desc.hydrofluoricAcid.2": "&e化学反応&r 水素をフッ素ガスと反応させてこれを作ります", + "atm9.quest.gregtech.desc.hydrofluoricAcid.3": "後になって、&5チタン三フッ化物&rを水素と&aEBF&rで再処理してフッ化水素酸を少し取り戻す設定もできます", + "atm9.quest.gregtech.desc.fluorineGas.1": "フッ素ガスの私のお気に入りの源?簡単です、&e電解&r &2フルオライトダスト&r", + "atm9.quest.gregtech.desc.electrumFoil.1": "別の&e化学反応器&rのレシピ、今回は&6エレクトラムフォイル&rと&9過硫酸ナトリウム&rまたは&0塩化鉄III&rを使用します", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.1": "そうです、もう一つの&e化学反応器&rのレシピです", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.2": "500mB 硫酸 + 8 ゴールドフォイル + エポキシシート = 1 エポキシ回路基板", + "atm9.quest.gregtech.desc.epoxy.1": "水酸化ナトリウムダストが再び役立ちます! &e化学反応&r それをエピクロロヒドリンとビスフェノールAと反応させて液体エポキシを作ります", + "atm9.quest.gregtech.desc.epoxy.2": "その後、エポキシを直接プレートに&e流体固化&rすることができます", + "atm9.quest.gregtech.desc.epoxy.3": "これらを&bナノプロセッサー&r回路基板の基盤として使用します", + "atm9.quest.gregtech.desc.epoxy.4": "&6エポキシ&rを作るための重要な成分です", + "atm9.quest.gregtech.desc.epoxy.5": "アセトン、フェノール、塩酸が&aプログラム1&rの&e化学反応器&rで一緒になってこれを作ります", + "atm9.quest.gregtech.desc.epichlorohydrin.1": "&2グリセロール&r + &7塩酸&rを&e化学反応器&rで反応させると&cエピクロロヒドリン&rができます", + "atm9.quest.gregtech.desc.epichlorohydrin.2": "アリルクロリドと次亜塩素酸を使用する代替レシピもあります", + "atm9.quest.gregtech.desc.glycerol.1": "はい、&aLCR&rなしでグリセロールを作ることができたかもしれませんが、そうでなければ大量に作ることができませんでした!", + "atm9.quest.gregtech.desc.glycerol.2": "私のお気に入りは、1つの水酸化ナトリウムダストと&654バケツの魚油&rと&c9バケツのエタノール&rで&d9バケツのグリセロール&rを作ることです", + "atm9.quest.gregtech.desc.glycerol.3": "これはまた大量のバイオディーゼルを作り出し、それをセタンブーストディーゼルにすると特に素晴らしい燃料源になります", + "atm9.quest.gregtech.desc.chemicalReactorSetup.1": "これを作る際には、化学反応器のレシピが&d3入力ハッチ&r、&53出力ハッチ&r、&e1入力バス&r、そして&61出力バス&rに一般化されることを念頭に置いてください", + "atm9.quest.gregtech.desc.chemicalReactorSetup.2": "たくさんのPTFEを作った後、ついに&a大型化学反応器&rが稼働準備が整いました!", + "atm9.quest.gregtech.desc.chemicalReactorSetup.3": "いくつかの化学反応は&aLCR&rでしか行うことができないことがわかります。特に&3ポリベンズイミダゾール&r(略してPBI)を作るために必要な化学物質です", + "atm9.quest.gregtech.largeChemicalReactor": "形成された大型化学反応器を観察", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.1": "&9塩水&rを&e電解&rしていますか?それは塩素ガスの素晴らしい源であり、特にジクロロベンゼンを作る際に便利です。副産物としてこの&3水酸化ナトリウムダスト&rが得られます", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.2": "その後、その水酸化ナトリウムダストをジクロロベンゼンと&e化学反応&rさせて&6フェノール&rを作ることができます!", + "atm9.quest.gregtech.desc.acetone.1": "&e液体ヒーター&rまたは&eディスティラリー&rを使用して&aプログラム1&rで&3溶解アセテートカルシウム&rを&cアセトン&rに変換できます", + "atm9.quest.gregtech.desc.phenol.1": "これを&3ポリベンズイミダゾール&rに変えると、&6フェノール&rの半分を取り戻すことができます", + "atm9.quest.gregtech.subt.polybenzimidazolePronunciation": "この発音はどうですか?", + "atm9.quest.gregtech.desc.largeChemicalReactor.1": "これを作るには&a大型化学リアクター&rが必要です", + "atm9.quest.gregtech.desc.largeChemicalReactor.2": "亜鉛ダストは&c&l消費されません&rので、自動クラフトのレシピには含めず、インプットバスに一つ入れてそのままにしておいてください", + "atm9.quest.gregtech.desc.largeChemicalReactor.3": "&3アンモニア&rは&e化学反応&rで&9水素&rと&b窒素ガス&rを反応させて得ることができ、&eガスコレクター&rを&2オーバーワールド&rで使用し、&a真空フリーザー&r、&a蒸留タワー&rに供給します", + "atm9.quest.gregtech.desc.largeChemicalReactor.4": "すでに&a大型化学リアクター&rを作っている場合は、これらを大量に作ることができます!", + "atm9.quest.gregtech.desc.largeChemicalReactor.5": "そうでなければ、&e化学リアクター&rを使用して、&6微量の銅ダスト&r、&9水素&r、&2ニトロクロロベンゼン&rを使うことになります", + "atm9.quest.gregtech.desc.nitrochlorobenzene.1": "&e化学反応&rでクロロベンゼンと硝酸混合物を反応させて&2ニトロクロロベンゼン&rを作ります", + "atm9.quest.gregtech.desc.nitrochlorobenzene.2": "また、&6希硫酸&rも得られるので、これを&e蒸留&rして濃硫酸に戻すことができます", + "atm9.quest.gregtech.desc.nitrationMixture.1": "&6硝酸&rと&c硫酸&rを混ぜると&e硝酸混合物&rができます", + "atm9.quest.gregtech.desc.ammonia.1": "&9アンモニア&rと&a大型化学リアクター&r、または多量の&b二酸化窒素&rが必要になります", + "atm9.quest.gregtech.desc.ammonia.2": "幸いにも二酸化窒素は簡単に手に入ります。必要なのは&6HV&r &eガスコレクター&rを&3ジ・エンド&rで&2プログラム3&rに設定し、&aIVレベルの真空フリーザー&rと&aIVレベルの蒸留タワー&rを使用することです", + "atm9.quest.gregtech.desc.chlorobenzene.1": "&e化学リアクター&rでクロリンとベンゼンを&aプログラム1&rで反応させると&2クロロベンゼン&rができます", + "atm9.quest.gregtech.desc.benzene.1": "&0ベンゼン&rがもっと必要ですか?&a蒸留&rで&6重度蒸気クラックされた重油&rを試してみてください", + "atm9.quest.gregtech.desc.benzene.2": "&0ベンゼン&rが不足していますか?良い供給源は&a蒸留&rで&6重度蒸気クラックされた重油&rから得られます", + "atm9.quest.gregtech.desc.solderingAlloy.1": "6錫ダスト、3鉛ダスト、1アンチモンダストを&eミキサー&rで&aプログラム3&rで混ぜると、10のはんだ合金ダストができます", + "atm9.quest.gregtech.desc.solderingAlloy.2": "これにより、全体的に錫を少なくして回路や特定のはんだ合金が必要なアイテムを作ることができます!", + "atm9.quest.gregtech.desc.solderingAlloy.3": "ダストを&eエクストラクター&rで処理すると液体の形で取り出すことができます", + "atm9.quest.gregtech.desc.antimonyProcessing.1": "&a鉱石処理&rで&cスチビナイト&rを処理するとアンチモンが得られる可能性があります", + "atm9.quest.gregtech.desc.antimonyProcessing.2": "スチビナイトダストを&e遠心分離機&rで処理すると確実にアンチモンが得られます", + "atm9.quest.gregtech.desc.antimonyProcessing.3": "アンチモンは後々非常に重要になるので、確実にストックしておき、すべてをはんだ合金に変えないでください!", + "atm9.quest.gregtech.antimonyDust": "アンチモンダスト", + "atm9.quest.gregtech.desc.tungstensteelDust.1": "主に、このダストを鋼ダストと&e混合&rして&dTungstensteel&rを作るために使用します", + "atm9.quest.gregtech.desc.tungstensteelDust.2": "時には、このダストを&eEBF&rで&aプログラム1&rに投入して熱いインゴットを得て、それを&e真空フリーザー&rで冷却して&3タングステンインゴット&rを取得する必要があります", + "atm9.quest.gregtech.tungstenDust": "タングステンダスト", + "atm9.quest.gregtech.desc.tungstenAcquisition.1": "そのダストに&b塩酸&rを加えて&e化学バス&rで処理すると、これができます", + "atm9.quest.gregtech.desc.tungstenAcquisition.2": "その後、それを&e電解&rして&dTungsten&rを取り出す必要があります", + "atm9.quest.gregtech.desc.tungstateMining.1": "何をすべきかわかっていますね、&a鉱石処理&rでタングステートまたはシェール鉱石をダスト形式にします", + "atm9.quest.gregtech.desc.tungstateMining.2": "原鉱は&dマイニングディメンション&rの&eジ・エンドレイヤー&rで、yレベル-63から0の間、リチウムと混ざって見つかります。シェールの表面指標もあるかもしれません!", + "atm9.quest.gregtech.tungstateScheeliteDust": "タングステートまたはシェールダスト", + "atm9.quest.gregtech.desc.quantumEyes.1": "エンダーアイに速い化学バスのラドンを通すと、これらの&dクォンタムアイズ&rが手に入ります", + "atm9.quest.gregtech.desc.quantumEyes.2": "すべての&eレーザーエングレーバー&rをEVにアップグレードしたい場合を除いて、たくさん作る必要はありません(IVがより良いアップグレードですが)", + "atm9.quest.gregtech.desc.radonGasAcquisition.1": "&dラドンガス&rを取得する主な方法は2つあります", + "atm9.quest.gregtech.desc.radonGasAcquisition.2": "他の出力のために最も良い方法は、&bジ・エンド&rディメンションで&6HV&r &eガスコレクター&rを使用し、収集した&eエンダーエア&rを&1IV&rで&a真空フリーザー&rで&9液体エンダーエア&rにし、それを&aIVレベルの蒸留タワー&rで処理してラドンガスを得ることです", + "atm9.quest.gregtech.desc.radonGasAcquisition.3": "もう一つの方法は、&a大型化学リアクター&rを作り、ただ&3空気&rとウランダスト、プルトニウムインゴットを反応させることです - プルトニウムは戻ってきます!", + "atm9.quest.gregtech.desc.machineUpgradeEV.1": "このマシンを&5EV&rにアップグレードすると、最終的に&bタングステン&rを作るために必要なレシピが解除されます", + "atm9.quest.gregtech.desc.tungstenDustAcquisition.1": "タングスティック酸からタングステンダストを得るには&5EVエレクトロライザー&rが必要です", + "atm9.quest.gregtech.desc.mixerUpgrade.1": "このミキサーのティアがあれば、&3タングステンスチールダスト&rや&dバナジウムガリウムダスト&rを作れるよ", + "atm9.quest.gregtech.subt.mixerQuery.1": "生地フックはどこ?", + "atm9.quest.gregtech.desc.multiblockUpgrade.1": "これを2つ使えば、マルチブロックをIVティアにアップグレードできるよ!", + "atm9.quest.gregtech.desc.energyHatchUpgrade.1": "&l&6覚えておいて&r: これらのエナジーハッチは2アンペアを受け入れることができるから、マルチブロックに2つ設置すれば&dLuV&rティアにアップグレードできるよ!", + "atm9.quest.gregtech.desc.poweringMultiblocks.1": "IVティアのマルチブロックに電力を供給するためのワンストップブロック!", + "atm9.quest.gregtech.desc.singleEnergyHatch.1": "エナジーハッチを2つ使うより、1つで済ませたい?このエナジーハッチはIVの4アンペアを一度に受け入れることができるよ!", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.1": "3つのバナジウムダストと1つのガリウムダストを&aプログラム1&rで混ぜると、このダストができるよ", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.2": "後々たくさん必要になるけど、今は高度な表面実装デバイスを作るのに使うよ", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.3": "バナジウムは&e遠心分離&rで&2バナジウムマグネタイトダスト&rから手に入るよ。これは&6ジ・エンド&rや&3オーバーワールド&rで見つけられるよ", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.4": "または、&e遠心分離&rで&cルビー&rや&9サファイア&rのスラリーからも手に入るよ", + "atm9.quest.gregtech.desc.basisPICWafers.1": "このウェハーはすべての高ティアPICウェハーの基礎になるよ。いずれたくさん作ることになるよ", + "atm9.quest.gregtech.desc.advancedSMDTransistors.1": "&cZPM&rに到達したら多くのものに必要になるけど、今は&d高度なSMDトランジスタ&rや&6HPICウェハー&rを作るのに使うよ", + "atm9.quest.gregtech.desc.upgradingMPIC.1": "MPICをアップグレードして、さらに高ティアのパワーを達成しよう!", + "atm9.quest.gregtech.desc.upgradingHPIC.1": "これを使って中電力集積回路(&aMPIC&r)ウェハーを高電力(&6HPIC&r)バリアントにアップグレードし、より大きなエナジーハッチを作れるようにしよう!", + "atm9.quest.gregtech.desc.upgradingHPIC.2": "このレシピを実行するには、&bクリーンルーム&rに入れる必要があるよ", + "atm9.quest.gregtech.desc.laminatedGlassMachine.1": "ラミネートガラスが必要な機械といえば... これが最初に作るものだよ!", + "atm9.quest.gregtech.desc.laminatedGlassMachine.2": "高ティアのチップを切るには、高ティアのカッターが必要だよ", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.1": "ついに次のティアのガラス、&dラミネートガラス&rを達成したね!", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.2": "このガラスは多くのIVやLuVマシンを作るのに使うよ", + "atm9.quest.gregtech.desc.chemicalReactionLaminatedGlass.1": "このチェーンの最後の&e化学反応&rは、最終的に&dラミネートガラス&rを作るためのものだよ", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.1": "普通の&3空気&rと&e酢酸ビニル&rを混ぜて1:1の比率で&6ポリ酢酸ビニル&rを作ることができるけど、&b酸素&rを使うと出力が3:2に増えるよ", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.2": "でも、酸素だけで止めるのはもったいないよ!少しの&d四塩化チタン&rを加えると比率が2:1に増えるよ!", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.3": "どのアプローチを取るにしても、レシピを実行するために必要な&aプログラム回路&rを忘れずにね", + "atm9.quest.gregtech.desc.propeneProduction.1": "&eプロパン&rを電解して&6プロペン&rを手に入れよう", + "atm9.quest.gregtech.desc.propeneProduction.2": "&a蒸留&rで&b重度蒸気クラッキングナフサ&rからプロペンを手に入れよう", + "atm9.quest.gregtech.desc.propeneProduction.3": "&9一酸化炭素&rは&c液体ネザー空気&rを&a蒸留&rすることで、ほぼ無限に手に入れることができるよ", + "atm9.quest.gregtech.desc.aceticAcidEnhancement.1": "その酢酸にさらにエチレンと酸素を加え、今度は&aプログラム3&rの&e化学リアクター&rで反応させます", + "atm9.quest.gregtech.desc.aceticAcidProduction.1": "酸素 + エチレンを&aプログラム2&rの&e化学リアクター&rで反応させることは、酢酸を作る一つの方法です", + "atm9.quest.gregtech.desc.logicGates.1": "NORロジックゲートを使用して他のすべてのロジックゲートを作ることができることをご存知ですか?そのために回路を作るためにこれを多用します!", + "atm9.quest.gregtech.desc.laserEngraver.1": "スタックに別のレーザーエングレーバーを追加します。今回はNANDチップ用です!データストレージとクリスタルプロセッサースーパーコンピューターに役立ちますが、それについては後で詳しく説明します!", + "atm9.quest.gregtech.desc.nanoCpuWafer.1": "&eChemical React&rして&0Raw Carbon Fibers&rと&6Liquid Glowstone&rと&bCPU Wafer&rを反応させて&3Nano CPU Wafer&rを作ります", + "atm9.quest.gregtech.desc.nanoCpuWafer.2": "グロウストーンダストを&eExtractor&rで処理すると液体グロウストーンができます", + "atm9.quest.gregtech.desc.rawCarbonFibers.1": "生カーボンファイバーを作る方法は複数あります", + "atm9.quest.gregtech.desc.rawCarbonFibers.2": "一つの方法は、&69 mB エポキシ&rと4つのカーボンダストを&eオートクレーブ&rで使って4つを得ることです", + "atm9.quest.gregtech.desc.rawCarbonFibers.3": "この方法で行うのは良いですが、&d9mB ポリベンズイミダゾール&rと8カーボンダストを使って&216を得る!&rという選択肢もあります", + "atm9.quest.gregtech.desc.dimethylbenzene.1": "&3ナフタレン&rか&2ジメチルベンゼン&rのどちらかを選ぶことができます。どちらもそれぞれの利点があります", + "atm9.quest.gregtech.desc.dimethylbenzene.2": "&aパイロリシスオーブン&rを避けるルートの一つとして、&0木炭&rを&eエクストラクター&rで使って&8木タール&rを作り、それを&a蒸留&rして&2ジメチルベンゼン&rにすることができます", + "atm9.quest.gregtech.desc.dimethylbenzene.3": "しかし、実際には&aパイロリシスオーブン&rを作ってログや炭を燃やし、出力を&a蒸留&rする方が良いでしょう", + "atm9.quest.gregtech.desc.assemblerUpgrade.1": "もうアップグレードの時間ですか?ええ、そうですね", + "atm9.quest.gregtech.desc.assemblerUpgrade.2": "&eアッセンブラー&rを&1IV&rレベルにする必要があります。これがないと&d高度な表面実装デバイス&r(SMD)を作ることができません", + "atm9.quest.gregtech.desc.maceratorBoost.1": "必須ではありませんが、IV マセレーターはシェルドナイトの処理速度を向上させます。この処理ラインはかなり&n&l&2時間がかかる&2です。&r&r&r", + "atm9.quest.gregtech.subt.macerator.1": "ねえ、マセレーター、ヤー!", + "atm9.quest.gregtech.desc.platinumSludge.1": "シェルドナイトを処理して精製することで、プラチナグループスラッジから最高のリターンを得ることができます。このスラッジには進行に必要なリソースが含まれています。", + "atm9.quest.gregtech.subt.sheldonClub.1": "私の友人シェルドンはある夜、クラブに行きました。", + "atm9.quest.gregtech.desc.aquaRegia.1": "&l&6アクアレジア&r&rは濃硝酸と塩酸の混合物で、通常はそれぞれ1部対3部の割合です。この混合物は、&l&e金&r&rを溶かす能力からアルケミストによって「王水」という名前が付けられました。", + "atm9.quest.gregtech.subt.barbieWorld.1": "私はバービーガール、バービーワールドで... 知っている人は知っています。", + "atm9.quest.gregtech.desc.platinumResources.1": "プラチナグループスラッジは、前進を助ける素晴らしいリソースに処理されます。", + "atm9.quest.gregtech.subt.misterKrabs.1": "お金! *ミスター・クラブス*", + "atm9.quest.gregtech.desc.newResources.1": "これは長くは無反応ではありません!処理されたら、手元には新しいリソースがたくさんあります。これらはさらに有用な材料に加工することができます!", + "atm9.quest.gregtech.desc.newResources.2": "この処理ラインを受動的に進行させることを確認してください。結果として得られるリソースがかなり必要になるでしょう。", + "atm9.quest.gregtech.subt.radonCafe.1": "ラドンの雲がカフェに浮かび上がります。ウェイターが言います、「ここでは不活性ガスは扱いません」。ラドンからは反応がありませんでした。", + "atm9.quest.gregtech.desc.processingBoost.1": "もう一段階上がると、処理時間が短縮されます。しかし、またしても安心する時間はありません。処理する新しいリソースはさらなる進歩を必要とします。だから頑張ってください!", + "atm9.quest.gregtech.desc.processingBoost.2": "素晴らしい進捗です!!", + "atm9.quest.gregtech.subt.spinRightRound.1": "あなたは私をグルグル回します... ああ、来ると思っていました...", + "atm9.quest.gregtech.desc.inertMetal.1": "不活性金属混合物を分解した今、私たちは2つの新しいリソースを持っています。どちらも&dLuv&rティアで非常に価値があります!常にこれらのリソースが流れ込むように受動的なラインを確立してください!", + "atm9.quest.gregtech.subt.twoForOne.1": "2つで1つ!お得な取引です!", + "atm9.quest.gregtech.desc.ruridit.1": "純粋なルテニウムを手に入れたので、再び汚してみましょう!ハハ!ミキサーを使ってこれをルリジットに変えます。他のプロセスやアイテム、アセンブリラインを含むために、かなりの量のルリジットが必要になります!", + "atm9.quest.gregtech.subt.cleanedDust.1": "ほこりをきれいにしました", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.1": "そうです、この章で二つの&3EBF&rコイルアップグレード!", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.2": "高速鋼SとEバリアントを溶解するためにこれらのコイルを作る必要があります。これはアドバンスドSMDコンポーネントのためです", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.3": "&l&e注意:&r&r アドバンスドSMDコンポーネントを作ることはナノプロセッサを作るために厳密に必要ではありません", + "atm9.quest.gregtech.desc.iridiumOre.1": "イリジウム鉱石は本当に珍しいので、見つけていないことに驚かないでしょう", + "atm9.quest.gregtech.desc.iridiumOre.2": "そのため、イリジウムを取得するために&6PlatLine™&rをもっと作業しましょう", + "atm9.quest.gregtech.desc.largeChemReactor.1": "この反応を処理できるのは&3大型化学リアクター&rだけです!", + "atm9.quest.gregtech.desc.largeChemReactor.2": "オスミウムは豊富なので、酸性オスミウム溶液は使用しません", + "atm9.quest.gregtech.desc.iridiumChloride.1": "このステップは簡単です、残留物を&3遠心分離機&rで処理すれば、イリジウム塩化物といくつかのスラッジが残ります", + "atm9.quest.gregtech.desc.iridiumChloride.2": "そのスラッジをさらに処理したい場合はできますが、憧れのイリジウムを得るためには必要ありません", + "atm9.quest.gregtech.desc.chemicalReaction.1": "残ることはイリジウムから塩素を取り除くために&3化学反応&rを使うことだけです!", + "atm9.quest.gregtech.desc.luvProgression.1": "LuVに突入!進行を続けて、&cZPM &7が何かを見つけましょう!", + "atm9.quest.gregtech.subt.makeLuv.1": "戦争ではなく、&dLuV&rを作りましょう!", + "atm9.quest.gregtech.title.luvProgression": "I &dLuV &7進行", + "atm9.quest.gregtech.desc.welcomeQuantumAge.1": "クォンタム時代へようこそ!ZPMプロセッサーと新しいマルチブロックが待っています!", + "atm9.quest.gregtech.subt.quantumMan.1": "クォンタムマン!", + "atm9.quest.gregtech.title.stargateZpm": "&7スターゲートが私たちに&cZPMを与えました", + "atm9.quest.gregtech.desc.rhodiumPalladium.1": "ロジウムを手に入れたので、パラジウムと混ぜてロジウムメッキパラジウムを作り、それをインゴットにして、次にプレートにして、&dLuV&rティアのハルを作ることができます。つまり&dLuV&rティアのマシンです!!", + "atm9.quest.gregtech.subt.rhodiumDust.1": "ほこりが落ち着いたとき、私は見ました... ロジウム??", + "atm9.quest.gregtech.desc.horsepower.1": "さあ、話している!私たちのマシンには馬力があります。しかし、馬鹿げているように見えても、もっと必要になるでしょう!", + "atm9.quest.gregtech.desc.horsepower.2": "しかし、今のところこれで十分です。", + "atm9.quest.gregtech.subt.hydrogenPositive": "水素は今日ポジティブだと言っています、おそらく電子を失ったからでしょう。", + "atm9.quest.gregtech.desc.lotOfThis.1": "これがたくさん必要になると感じています...", + "atm9.quest.gregtech.subt.gotRhodium": "ロジウムを手に入れましたか?", + "atm9.quest.gregtech.desc.meetCircuitAssembler.1": "再び会いましたね。サーキットアセンブラー。", + "atm9.quest.gregtech.desc.meetCircuitAssembler.2": "はい、この章が完了する前にこれを作ることができます。しかし、この章のすべてがZPMティアのスムーズな実行を保証するために必要です。", + "atm9.quest.gregtech.desc.meetCircuitAssembler.3": "このティアを完了し、リストされているリソースとコンポーネントを手に入れることを強くお勧めします。それによって次のティアの旅がよりスムーズになります。", + "atm9.quest.gregtech.subt.finally": "ついに!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.1": "安いEVプロセッサー?もちろんそれを受け入れます!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.2": "進歩は良いことです!", + "atm9.quest.gregtech.subt.ev": "EV", + "atm9.quest.gregtech.desc.cheaperIVTier.1": "安いIVティアも?これはますます良くなっています!", + "atm9.quest.gregtech.subt.iv": "IV", + "atm9.quest.gregtech.desc.bitCheaperCost.1": "はい、コストは少し安くなっていますが、下位ティアのプロセッサーに関してはまだ少し高価です。", + "atm9.quest.gregtech.desc.bitCheaperCost.2": "このティアではまだ2:1ですが、次のティアではそれが変わり、LuVプロセッサーがより手頃になります!", + "atm9.quest.gregtech.subt.luv": "&dLuV", + "atm9.quest.gregtech.desc.mixHSLA.1": "合金ブラスト炉の壁のためにいくつかのHSLAを混ぜる必要があります。", + "atm9.quest.gregtech.subt.hslaDust": "HSLAダスト", + "atm9.quest.gregtech.desc.titaniumCarbideDust.1": "合金ブラスト炉の壁のために必要な二番目のアイテムはチタニウムカーバイドプレートです。", + "atm9.quest.gregtech.subt.highStrengthTitanium": "高強度チタニウム", + "atm9.quest.gregtech.desc.tantalumCarbidePlates.1": "タンタルカーバイドプレートは合金ブラスト炉コントローラーを作るために必要です。", + "atm9.quest.gregtech.subt.highStrengthTantalum": "高強度タンタル", + "atm9.quest.gregtech.desc.completeABS.1": "合金ブラスト炉を完成させ、マルチブロック構造を組み立ててください。", + "atm9.quest.gregtech.subt.absTime": "ABSタイム", + "atm9.quest.gregtech.observeABS": "合金ブラスト炉を観察する", + "atm9.quest.gregtech.desc.mixedMetalsABS.1": "これから多くの混合金属や合金がABSで作られる必要があります。液体として、それらは真空冷凍機を通してインゴット型でインゴットに押し出されます。以下のクエストで参照されるマルチブロック構造は、ABSで作られる必要がある金属を利用するサポートブロックを持っています。少なくとも1つの合金ブラスト炉を今作ることは有益です。", + "atm9.quest.gregtech.subt.absGo": "アンチロック・ブレーキング・システム、始動!", + "atm9.quest.gregtech.alloyBlastSmelter": "合金ブラスト炉", + "atm9.quest.gregtech.desc.needRuridit.1": "かなりの量のルリディットが必要になります。ラインをパッシブにして、安定した供給を維持してください。", + "atm9.quest.gregtech.subt.badFeeling": "何だか嫌な予感がする。", + "atm9.quest.gregtech.desc.rareEarthNeodymium.1": "ネオジムのための処理ラインから多くの希土類を持っているはずです。これにより、サマリウムを取得できるようになります。", + "atm9.quest.gregtech.desc.rareEarthNeodymium.2": "ネオジム生産をパッシブ化していない場合は、それを行うべきです。希土類から得られるサマリウムの量を見れば、この声明が強化されるでしょう。", + "atm9.quest.gregtech.subt.rareEarth.1": "地球はかなり希少", + "atm9.quest.gregtech.desc.rareEarthComponent.1": "これらが大量に必要というわけではありませんが、他の部品の重要なコンポーネントであり、一部のマルチブロック構造を構築するのに重要です。", + "atm9.quest.gregtech.subt.netherStarNextTier.1": "次のティアのネザースター?", + "atm9.quest.gregtech.desc.luvTierPlates.1": "これらのプレートは、より多くの&dLuV&rティアマシンを作成するのに重要です。", + "atm9.quest.gregtech.subt.luvLanguage.1": "これが私の&dLuV&r言語です!", + "atm9.quest.gregtech.title.luvMachineCasing": "LuVマシンケーシング", + "atm9.quest.gregtech.desc.luvMachineProgress.1": "これであなたは&dLuV&rティアマシンを作ることができる一歩近づきました!", + "atm9.quest.gregtech.subt.luvPunsTired.1": "&dLuV &7のダジャレに飽きてきた?", + "atm9.quest.gregtech.title.luvMachineHull": "LuVマシンハル", + "atm9.quest.gregtech.desc.upgradeMultiblock.1": "これでマルチブロック構造のティアをアップグレードできます!EBF、VF、クラッカー、LFDなどが、より速く処理でき、&dLuV&rティアの材料を処理できるようになります!さあ、行きましょう!", + "atm9.quest.gregtech.subt.luvEnergyHatch.1": "ついにLuVエネルギーハッチ!", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.1": "私たちはマルチブロック構造が&dLuV&rティアのエネルギーを使用できるようにしました。しかし、さらに一歩進んで、それらに&4ZPM&rティアのパワーを与えてみませんか?", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.2": "これが私たちが達成しようとしていることです。4アンプの&dLuV&rエネルギーが&4ZPM&rティアのエネルギーを提供します!", + "atm9.quest.gregtech.subt.luvEnergyHatch4x.1": "&dLuV&rエネルギーハッチ、でも4倍?", + "atm9.quest.gregtech.desc.samariumProcessing.1": "希土類を処理してサマリウムの小さな山を作り、それを圧縮して完全なダストピースにします。", + "atm9.quest.gregtech.subt.samariumSchool.1": "サマリウムに行ったサマライ", + "atm9.quest.gregtech.desc.samariumProgress.1": "サマリウムの長い棒、磁化されています。細いワイヤーを加えると、進歩が得られます!", + "atm9.quest.gregtech.subt.longRodsNice.1": "長い棒。いいね。", + "atm9.quest.gregtech.desc.osmiridiumIngot.1": "イリジウムとオスミウムを混ぜると、このインゴットが得られます!この新しいリソースにはかなりの用途があります。多くを手元に置いておくと役立つかもしれません!", + "atm9.quest.gregtech.subt.osmiumOP.1": "オスミウムをOPにする", + "atm9.quest.gregtech.desc.osmiridiumProcessing.1": "作ったオスミリジウムを処理して細いワイヤーにしましょう。これに磁化されたサマリウムの長い棒を加えると、重要な進歩が得られます!", + "atm9.quest.gregtech.subt.osmiridiumFine.1": "うわー、オスミリジウムが素敵に見える", + "atm9.quest.gregtech.desc.ludicrousVoltageCoil.1": "先の材料を組み合わせたことで、途方もない電圧のコイルができました!私たちが作ろうとしているものに対して、マルチブロック構造が感謝するでしょう!", + "atm9.quest.gregtech.subt.ludicrousVoltage.1": "この電圧は途方もない!", + "atm9.quest.gregtech.desc.emittersSensors.1": "各ティアのエミッターとセンサーは常に作るのが最も難しいコンポーネントのようです。しかし、それらが構築するマシンに最終的に役立つので、結局のところそれだけの価値はあります。", + "atm9.quest.gregtech.subt.emittingSensing.1": "あなたがエミッターを感じているのを感じています。", + "atm9.quest.gregtech.desc.moreGears.1": "ギアが多ければ多いほど良いです!", + "atm9.quest.gregtech.desc.moreGears.2": "処理を続けてください、私たちはこれからティアを進むにつれて、かなりの数のこれらの組立ラインが必要になります!", + "atm9.quest.gregtech.subt.gears": "もちろんギアです。", + "atm9.quest.gregtech.desc.assemblyLineNecessity.1": "アセンブリラインは、上位ティアの特定のパーツを作るために必要です。いくつかのアセンブリラインを作って、並列で動かすこともあるでしょう。", + "atm9.quest.gregtech.desc.assemblyLineNecessity.2": "これから工場がどんどん充実していきますよ!", + "atm9.quest.gregtech.subt.assembleTechers": "GregTechの皆さん、集まれ!!", + "atm9.quest.gregtech.desc.strongCircuitBoard": "ファイバー強化回路基板は、量子プロセッサーとその熱を支えるほど強力です!", + "atm9.quest.gregtech.subt.strongCircuitBoard": "これぞ強力な回路基板!", + "atm9.quest.gregtech.desc.futuristicWafers": "次世代のCPUウェハーです。この未来的なウェハーが量子時代を切り開きます!", + "atm9.quest.gregtech.subt.qubitsCount": "あなたは何個のキュービットを持っていますか?", + "atm9.quest.gregtech.desc.quantumCpus": "量子CPUがすべてのキュービットを処理します!", + "atm9.quest.gregtech.subt.qubitsInGhz": "1GHzに何個のキュービットが入るでしょうか?", + "atm9.quest.gregtech.desc.nearCompletionCircuitBoard": "もう少しで、量子プロセッサーに耐えられる回路基板が完成します!", + "atm9.quest.gregtech.subt.annealedCopperComeback": "アニール銅が再登場!", + "atm9.quest.gregtech.desc.epoxyReinforcement": "IVティアのエポキシを使って、次のティアのプロセッサーを強化しましょう!", + "atm9.quest.gregtech.subt.epoxyUses": "エポキシの使い道がたくさん!", + "atm9.quest.gregtech.desc.ivTierAdvancement.1": "&l&1IVティア&r&rは新しい時代をもたらしました。これからのプロセスは深さと多様性が増し、以前のティアで使っていた主要なマシンのマルチブロックバージョンが存在します。", + "atm9.quest.gregtech.desc.ivTierAdvancement.2": "&e&l注意:&r&r すぐには必要ありませんが、これらのマルチブロックを利用することを検討すると、現在の処理速度が向上します。", + "atm9.quest.gregtech.subt.scalingUp": "スケールアップ", + "atm9.quest.gregtech.largeMultiblocks": "大型マルチブロック", + "atm9.quest.gregtech.desc.wiremillBenefits.1": "Gregtechの初期でお気に入りのブロックの一つはワイヤーミルです。ワイヤーの生産コストを削減し、初期のバッチクラフトに本当に役立ちます。", + "atm9.quest.gregtech.desc.wiremillBenefits.2": "これほど価値があるのなら、後半でも役立つはずです。このマルチブロックがその役割を果たします!", + "atm9.quest.gregtech.subt.makingWires": "すべてのワイヤーを作ろう!", + "atm9.quest.gregtech.desc.largeSolidifyingArray": "大型固化アレイは、これまで使っていた小型の単一ブロックの流体固化装置の直接的な代替品です。", + "atm9.quest.gregtech.subt.solidifyLSA": "時には固化が必要です。LSA", + "atm9.quest.gregtech.desc.distinctBuses": "今やマルチブロックを持っているので、「Distinct Buses」を設定し、それぞれに特定の型やプログラムされた回路を設定できます!これでオールインワンのマシンが完成です!", + "atm9.quest.gregtech.subt.extrudingSaves": "押し出しで材料を節約", + "atm9.quest.gregtech.desc.largeExtractionModule": "大型抽出モジュールは、これまで何度も使ってきた単一ブロックの抽出装置と同じように機能します。今ではこの大型マルチブロックを使って多くの処理を行い、マシンを並列化することもできます。(マシンの並列化がテーマですからね)", + "atm9.quest.gregtech.subt.lemMoon": "LEMができたので、月に行きましょう!", + "atm9.quest.gregtech.observeLEM": "完全な大型抽出マシンを観察", + "atm9.quest.gregtech.desc.largeFractioningDistillery.1": "大型分画蒸留所は蒸留タワーと同じですが、ステロイドを使用しています。複数のLFDを追加して流体を処理する代わりに、並列化ハッチを利用できます。", + "atm9.quest.gregtech.desc.largeFractioningDistillery.2": "これにより、大型分画蒸留所は複数のマルチブロック構造になりますが、並列化ハッチを持つ任意のマルチブロックも同様です。", + "atm9.quest.gregtech.subt.lfd": "LFD", + "atm9.quest.gregtech.desc.cutterEngravingLaser": "ウェハーやシリコンブロックは切断する必要があります。このカッターは彫刻レーザーと組み合わせて、チップの在庫を維持します!", + "atm9.quest.gregtech.subt.wafflesBoules": "ワッフルとブロック", + "atm9.quest.gregtech.desc.multiblockValue": "このマルチブロックは他のマルチブロック構造ほど多くは使用されませんが、その価値を証明します、約束します!", + "atm9.quest.gregtech.subt.beerMaking": "これでビールを作れますか?", + "atm9.quest.gregtech.desc.advancedMachines": "これらのマルチブロックのテーマとして、すべてのプログラムされた回路を一つのマシンで処理できるマシンがあるなんて?これらのマシンは本当に終盤に進むのを助ける真の進歩です!", + "atm9.quest.gregtech.subt.moreBending": "ベンダー、もっと曲げる!", + "atm9.quest.gregtech.desc.largeAutoclave": "オートクレーブだけでは物足りないと感じたことはありませんか?このマルチブロックがその空虚を満たします!この大きな構造はシングルブロックのオートクレーブの直接的な代替品です!", + "atm9.quest.gregtech.subt.crystalsLCC": "クリスタルを作ろう!LCC", + "atm9.quest.gregtech.desc.siftingMultiblock": "誰もが手動で全てをふるい分けることによって汚れたくないですよね。このマルチブロックにすべてのふるい分けを任せて、終盤に向けて必要な宝石を手に入れましょう!", + "atm9.quest.gregtech.subt.manualSifting": "手動ふるい分けでホコリっぽくなりたい人は?", + "atm9.quest.gregtech.desc.engravingLaserMultiblock": "次の段階のプロセッサーはチップに大きく依存しています。そのため、エングレービングレーザーマルチブロックはSOC、CPU、RAMが豊富に供給されるように時間外労働をすることになります。このマシンは私たちが先を行くのを助け、確実にするためにここにあります!", + "atm9.quest.gregtech.subt.vitalComponents": "重要なコンポーネント!", + "atm9.quest.gregtech.desc.largeArcFurnace.1": "ラージアークファーネスマルチブロック構造。この構造は、アニールド銅やテンパードガラスの製造、またはもう必要ないマシンからのリソース回収などに使用していたアークファーネスの大型バージョンです。", + "atm9.quest.gregtech.desc.largeArcFurnace.2": "今、並列化ブロックを追加でき、多くのレシピを並列で実行し、プロセス時間を速めることができます!", + "atm9.quest.gregtech.subt.lafOften": "LAFを頻繁に使おう!", + "atm9.quest.gregtech.desc.circuitAssembler.1": "重要なサーキットアセンブラーを忘れるわけにはいきませんよね?もちろんこのマルチブロックは重要な回路を作り続けることができるように助けます。", + "atm9.quest.gregtech.desc.circuitAssembler.2": "これにより、工場を拡張し続け、終盤に到達することができます!", + "atm9.quest.gregtech.subt.assemblerCircuits": "アセンブラー、でも回路付き!", + "atm9.quest.gregtech.desc.notAssemblyLine.1": "このマルチブロックをアセンブリラインと混同しないでください!このマルチブロックはアセンブラーであり、アセンブラーのレシピを実行しますが、アセンブラーではありません。アセンブラーは異なるプロセスを行い、このマシンとは異なるレシピを持っています。", + "atm9.quest.gregtech.desc.notAssemblyLine.2": "それはさておき、このマルチブロックはやはり素晴らしいです!再び、複数のプログラムされた回路!", + "atm9.quest.gregtech.subt.notAssemblyLine": "これはアセンブリラインではありません!", + "atm9.quest.gregtech.desc.magneticRods.1": "もちろん、私たちがすべてのレシピで使用するそれらの磁気ロッドを大量に作るための大型方式が必要です!", + "atm9.quest.gregtech.desc.magneticRods.2": "このマシンに全てを任せましょう!", + "atm9.quest.gregtech.subt.zapBrannigan": "ザップ・ブランニガン!", + "atm9.quest.gregtech.desc.electrolyzersImportance.1": "エレクトロライザーは重要ですが、小さく、多くの処理ラインで使用されています。", + "atm9.quest.gregtech.desc.electrolyzersImportance.2": "なぜこのマルチブロックにこれらのニーズをすべて任せ、1台のマシンでより多くのプロセスを並列実行しないのでしょうか?", + "atm9.quest.gregtech.subt.waterFuel": "車で水を燃料として使う?", + "atm9.quest.gregtech.desc.mixingVesselImportance": "ミキシングベッセルは、現在作られているすべての合金だけでなく、これから作られる合金にとっても非常に重要です!", + "atm9.quest.gregtech.subt.mixItUp": "混ぜてみよう!", + "atm9.quest.gregtech.desc.centrifugeBlurb": "ああ、来ることは分かっていました。もちろん、遠心分離機について「You spin me Right Round...」と言う一文を追加します!誰がそうしないでしょうか?!?!", + "atm9.quest.gregtech.subt.spinMeRound": "グルグル回る、ベイビー...", + "atm9.quest.gregtech.desc.largeChemicalBathBenefits": "&6ラージケミカルバス&rは、リソースの大量処理を容易にします!あなたの基地にいくつか設置されることでしょう。", + "atm9.quest.gregtech.subt.downWithLCB": "LCBって知ってる?うん、僕も知ってる!", + "atm9.quest.gregtech.title.completedLCB": "完成したラージケミカルバスを観察", + "atm9.quest.gregtech.desc.macerationTowerImportance.1": "ラージマセレーションタワーは非常に重要になるでしょう。なぜなら、鉱石処理は新しいリソースに進むにつれて非常に重要になるからです。", + "atm9.quest.gregtech.desc.macerationTowerImportance.2": "そのため、プロセスを並列化できるマセレーションタワーを持つことは、まだ必要な鉱石処理を最適化します。", + "atm9.quest.gregtech.subt.macerationTower": "マセレーションタワー!", + "atm9.quest.gregtech.desc.zeron100Properties.1": "Zeron 100は、ロールドアロイズ(以前はウィアーマテリアルズ)によって開発された超二重相ステンレス鋼です。この合金は優れた耐食性と高い強度を兼ね備えています。", + "atm9.quest.gregtech.desc.zeron100Properties.2": "通常、25%のクロムと7%のニッケル、3.6%のモリブデンを含み、銅とタングステンの添加物があります。Zeron 100は50-50のオーステナイト-フェライト構造を持っています。", + "atm9.quest.gregtech.desc.zeron100Properties.3": "また、標準の300シリーズステンレス鋼よりも塩素ピッチング、クレビス腐食、応力腐食割れに対する耐性が高いです。", + "atm9.quest.gregtech.subt.resistantSteel": "耐性のあるステンレス", + "atm9.quest.gregtech.desc.watertightSteel": "これらの&9防水スチール&rインゴットは、次のマルチブロックを完成させるために必要なブロックを作ることを可能にします。", + "atm9.quest.gregtech.subt.isSteelWatertight": "スチールって元々防水じゃない?", + "atm9.quest.gregtech.desc.incoloyAdvantages.1": "インコロイ製品は主にクロムベース、ニッケルベースで、耐食性と高温強度を設計されています。", + "atm9.quest.gregtech.desc.incoloyAdvantages.2": "インコロイ合金は超オーステナイト系ステンレス鋼のカテゴリーに属しています。一つの利点は、溶接後に耐食性を回復するために熱処理を必要としないことです。", + "atm9.quest.gregtech.subt.superSteel": "鳥か?飛行機か?いや、スーパースチールだ!", + "atm9.quest.gregtech.desc.hastelloyXProperties": "Hastelloy Xは、優れた高温強度と酸化抵抗を持つ鍛造ニッケルベース合金です。製品の形態はすべて、成形と溶接に優れています。", + "atm9.quest.gregtech.subt.wroughtNickel": "鍛鉄?いいえ。鍛ニッケル。", + "atm9.quest.gregtech.desc.hslaProperties.1": "高強度低合金(HSLA)スチールは、一般的な炭素鋼よりも優れた機械的特性または耐食性を提供する合金鋼の一種です。", + "atm9.quest.gregtech.desc.hslaProperties.2": "HSLAスチールは、特定の化学組成を満たすために作られるのではなく、特定の機械的特性を満たすために作られる点で他の鋼と異なります。", + "atm9.quest.gregtech.subt.antiAcidicSteel": "耐酸性スチール", + "atm9.quest.gregtech.desc.stelliteAlloys.1": "ステライト合金は耐摩耗性を目的としたコバルトクロム合金の範囲です。", + "atm9.quest.gregtech.desc.stelliteAlloys.2": "ステライト合金には、クロム(最大33%)とタングステン(最大18%)の大きな割合を含むコバルトベースの合金が含まれています。これらの合金のいくつかにはニッケルやモリブデンも含まれています。ほとんどの合金は炭素鋼と比較してかなり高い炭素含有量を持っています。", + "atm9.quest.gregtech.subt.carbonatedSteel": "カーボネートスチール。LUL", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.1": "これらのケーシングはラージアークファーネスマルチブロック構造を形成するために使用されます。", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.2": "幸いなことに、これらのケーシングはアロイブラストスメルターを必要とせずに作成できる材料で作られています。スムーズセーリング!", + "atm9.quest.gregtech.subt.highTempCasings": "高温ケーシング... ソーセージになる?", + "atm9.quest.gregtech.desc.titaniumTungstenCarbide": "チタンタングステンカーバイドは、切削工具や耐摩耗部品製品のための超高純度混合カーバイド添加剤です。この合金は高い硬度とHT強度を含み、非常に強く耐久性のある合金です。", + "atm9.quest.gregtech.subt.highDurabilityAlloys": "純粋な高耐久合金!クレイジー!!", + "atm9.quest.gregtech.desc.hastelloyC276Properties.1": "HASTELLOY C276は、最も汎用性の高い耐食合金と考えられているニッケルクロムモリブデン鍛造合金です。", + "atm9.quest.gregtech.desc.hastelloyC276Properties.2": "この合金は、溶接熱影響ゾーンでの粒界析出の形成に耐性があり、ほとんどの化学プロセスアプリケーションで溶接状態で使用するのに適しています。", + "atm9.quest.gregtech.desc.hastelloyC276Properties.3": "合金C-276はまた、1900°Fまでの酸化環境に対して優れた耐性を持ち、幅広い化学環境に対して例外的な耐性を持っています。", + "atm9.quest.gregtech.subt.crazyCorrosionResistance": "クレイジーな耐食性!", + "atm9.quest.gregtech.desc.maragingSteels.1": "マレージング鋼は、延性を失うことなく優れた強度と靭性を持つことで知られている鋼です。エージングは拡張熱処理プロセスを指します。", + "atm9.quest.gregtech.desc.maragingSteels.2": "これらの鋼は、炭素ではなく金属間化合物の析出から強度を得る非常に低炭素超高強度鋼の特別なクラスです。", + "atm9.quest.gregtech.subt.stronks": "ストロングス!", + "atm9.quest.gregtech.desc.nonABSMultiblocks": "いくつかのラージマルチブロック構造は、そのブロックを作成するためにアロイブラストスメルターに依存していません。上記のラージマルチブロック構造のブロックは、アロイブラストスメルターに依存しないマシンのいくつかです。", + "atm9.quest.gregtech.subt.skiddingWithoutABS": "ABSなしでスキッド", + "atm9.quest.gregtech.title.nonABSMultiblocks": "非ABSマルチブロック", + "atm9.quest.gregtech.desc.largeBrewingVat": "これらのブロックは耐食性があり、それは良いことです。それらはラージブリューイングバットを作るために使用されるからです。", + "atm9.quest.gregtech.subt.corrosiveMaterials": "腐食性材料?いいえ、ありがとう。", + "atm9.quest.gregtech.desc.reorganizingGTSetup.1": "私たちは皆、この問題に直面していますし、皆嫌っています。しかし、それは必要な悪です。", + "atm9.quest.gregtech.desc.reorganizingGTSetup.2": "GTセットアップを持つ全員にとって、私たちが構築したものを解体し、プロセスを最適化するため、またはまだ設定していない新しいプロセスを作成するためにマシンを再編成する時が来ます。これを行うことを恐れないでください。それが痛みのように感じるかもしれませんが、将来それを行って良かったと思うでしょう。特に、プロセスのためにシングルマシンよりもラージマルチブロックを使用するように移行するときです。", + "atm9.quest.gregtech.desc.reorganizingGTSetup.3": "覚えておくべき主なことは、これらのマルチブロックで再構成するとき、あなたのグレッグテックファクトリーは素晴らしく見えるでしょう!", + "atm9.quest.gregtech.subt.hoarder": "私はホーダーじゃないと誓います!ただ物を集めるのが好きなだけです!", + "atm9.quest.gregtech.reOrganization": "再編成", + "atm9.quest.gregtech.desc.parallelHatches.1": "並列ハッチは、特に大規模なマルチブロック構造物を進めるにあたって非常に重要になります!", + "atm9.quest.gregtech.desc.parallelHatches.2": "このハッチの最初のティアでは、同時に4つのプロセスを実行できます。しかし、ティアを上げていくと、最終的には同時に256プロセスを実行できるようになります!!", + "atm9.quest.gregtech.desc.parallelHatches.3": "これはプロセッシングアレイよりもはるかに多く、そのため、これらのマルチブロックは単一ブロックマシンよりも価値があります!", + "atm9.quest.gregtech.desc.parallelHatches.4": "&l&e注意:&r&r このハッチは、それらのマルチブロックマシンを構築するために実際には必要ありません", + "atm9.quest.gregtech.subt.parallelProcesses": "並列プロセス万歳", + "atm9.quest.gregtech.desc.molybdenumDisilicide.1": "ABSのケーシングを作るためにモリブデンジシリサイドが必要になります。", + "atm9.quest.gregtech.desc.molybdenumDisilicide.2": "このダストはEVミキサーで簡単に作れ、その後EVとカンタールコイルでEBFで処理できます。", + "atm9.quest.gregtech.subt.molybdenumDisilicide": "モリブデンジシリサイド", + "atm9.quest.gregtech.desc.mixingRuthenium": "そのルテニウムダストを取って混ぜ始めましょう!", + "atm9.quest.gregtech.subt.allMixedUp": "すべて混ざって", + "atm9.quest.gregtech.desc.overclocking.1": "覚えておいてね: オーバークロックするとレシピの処理速度が2倍になるけど、消費電力は4倍になるよ", + "atm9.quest.gregtech.desc.overclocking.2": "機械を交換し始めたら、古い機械をマセレーターに入れて、クラフトに使った材料の一部を取り戻せるよ", + "atm9.quest.gregtech.subt.welcomeMV": "&bMV&rへようこそ!", + "atm9.quest.gregtech.desc.highVoltage.1": "おめでとうございます!", + "atm9.quest.gregtech.desc.highVoltage.2": "高度な統合回路を使って、あなたは高電圧に成功的に到達しました!", + "atm9.quest.gregtech.desc.highVoltage.3": "基本電子回路や良好電子回路の古いレシピを捨てて、それらの統合版に置き換えることができます", + "atm9.quest.gregtech.subt.newEra": "新時代", + "atm9.quest.gregtech.advancedIntegratedCircuit": "高度な統合回路", + "atm9.quest.gregtech.desc.cheaperCircuits.1": "これはMV時代のLVマシンですが、信じてください、これはMV回路を作る価値があります", + "atm9.quest.gregtech.desc.cheaperCircuits.2": "回路アセンブラーで回路を作ると安くなり、多くの回路が必要になります", + "atm9.quest.gregtech.subt.cheaperCircuits": "より安い回路!", + "atm9.quest.gregtech.desc.transistors.1": "トランジスタは本当に現代の驚異であり、電子時代を爆発的に拡大させました", + "atm9.quest.gregtech.desc.transistors.2": "信号を増幅し、スイッチとして機能することで、より複雑な電子機器を可能にし、ロジックプログラミングの能力を導入します!", + "atm9.quest.gregtech.desc.transistors.3": "私たちの場合、統合回路を作ることができます!", + "atm9.quest.gregtech.desc.cuttingChips": "そのウェーハは今、チップにカットする必要があるので、これらを持ってカッターに戻ります", + "atm9.quest.gregtech.desc.engravingWafers": "彫刻されたウェーハは適切なサイズにカットする必要があるので、再びカッターに戻ります!", + "atm9.quest.gregtech.desc.shapingIngot": "冷却されたら、インゴットをより便利な材料に形成することができます", + "atm9.quest.gregtech.desc.polyethylene.1": "さらに多くの酸素を持つエチレンはポリエチレンを作ります", + "atm9.quest.gregtech.desc.polyethylene.2": "このレシピには&eプログラム1&rを使用する必要があります", + "atm9.quest.gregtech.desc.polyethylene.3": "酸素の代わりに空気を使用することもできますが、得られるポリエチレンは少なくなります", + "atm9.quest.gregtech.desc.polyethylene.4": "この素材は非常に多用途であり、たくさん使うので、たくさん作るか、さらに良いことには受動的に作ることを確実にしてください", + "atm9.quest.gregtech.subt.moreOxygen": "さらに多くの酸素", + "atm9.quest.gregtech.desc.machineHulls": "ポリエチレンの設定が完了したら、アセンブラーでマシンハルを作ることに切り替えて、いくつかの材料を節約できます", + "atm9.quest.gregtech.subt.teachAssemble.1": "グレッガーズ、集まれ!", + "atm9.quest.gregtech.desc.cuttingEdge.1": "このワントリックでブロックをプレートに変えます!", + "atm9.quest.gregtech.desc.cuttingEdge.2": "シリコンウェーハーやウェーハーチップを作るのにも非常に便利です。これについてはまもなく詳しく説明します", + "atm9.quest.gregtech.subt.cuttingEdge": "最先端", + "atm9.quest.gregtech.desc.rubyLens": "旋盤でルビープレートを1枚加工すると、ルビーレンズができます", + "atm9.quest.gregtech.desc.quickWork.1": "カッターはブールを素早く処理して16枚のウェーハーにします", + "atm9.quest.gregtech.desc.quickWork.2": "これらのウェーハーを使って、より安価なダイオードを作ることもできます - レシピをアップグレードする時です!", + "atm9.quest.gregtech.desc.siliconDust.1": "&e32xシリコンダスト&rと&a小さなガリウムアルセナイドダストの山&rを&bプログラム2&rで混ぜると、これができます", + "atm9.quest.gregtech.desc.siliconDust.2": "プログラム1のレシピ専用の新しいEBFを作る価値があるかもしれません", + "atm9.quest.gregtech.desc.engravingPatterns.1": "レーザーと特定のレンズを使用してウェーハーに異なるパターンを彫刻します", + "atm9.quest.gregtech.desc.engravingPatterns.2": "自動化するときにレンズを手動で交換する必要がないように、これを作るレンズごとに1つずつ作ることをお勧めします", + "atm9.quest.gregtech.desc.emeraldLens": "そのエメラルドプレートを旋盤で加工して、エメラルドレンズを手に入れましょう!", + "atm9.quest.gregtech.desc.gemLens.1": "宝石プレートを挿入して宝石レンズを取得", + "atm9.quest.gregtech.desc.gemLens.2": "まだロッドも作ります!", + "atm9.quest.gregtech.desc.emeraldPlates.1": "カッターでエメラルドのブロックを使ってエメラルドプレートを取得します", + "atm9.quest.gregtech.desc.rubyPlates.1": "カッターにルビーブロックを挿入して9枚のルビープレートを取得します", + "atm9.quest.gregtech.desc.lubricant.1": "潤滑油を作る方法はたくさんあります", + "atm9.quest.gregtech.desc.lubricant.2": "私が提案する方法の1つは、魚から魚油を抽出してそれを潤滑油に蒸留することです", + "atm9.quest.gregtech.desc.lubricant.3": "潤滑油はカッターで非常に便利です。たとえば、水を使用する場合と比較してレシピがはるかに速くなります", + "atm9.quest.gregtech.desc.oreProcessing.1": "これは通常、水銀または過硫酸ナトリウムで粉砕された鉱石を洗浄することによって、代替副産物を得るために鉱石処理ラインで使用されます", + "atm9.quest.gregtech.desc.oreProcessing.2": "ただし、この場合、それはまた熱いシリコンインゴットを冷却するためにも使用できます", + "atm9.quest.gregtech.desc.hotSilicon.1": "作ったばかりのそのダストを電気高炉に入れて、熱いシリコンを手に入れましょう!", + "atm9.quest.gregtech.desc.hotSilicon.2": "熱いインゴットを持つとダメージを受けますが、このクエストのためには持たなければなりません。なぜなら私は少し悪だからです", + "atm9.quest.gregtech.desc.hotSilicon.3": "この場合、化学浴で冷却する必要があります", + "atm9.quest.gregtech.subt.hotPotato.1": "ホカホカポテト", + "atm9.quest.gregtech.desc.aluminium.1": "エンドで生のアルミニウムを見つけることができ、ほぼどこでも生のアルミニウムを手に入れることができます!", + "atm9.quest.gregtech.desc.aluminium.2": "代わりに、たとえばボーキサイトを電解槽で処理することによってアルミニウムを取得することもできます", + "atm9.quest.gregtech.desc.aluminium.3": "また、粘土ラインプロセスでアルミニウムを受動的に生成することもできます", + "atm9.quest.gregtech.subt.aluminium.1": "それはあなたですか、アルミニウム?", + "atm9.quest.gregtech.aluminumIngot": "アルミニウムインゴット", + "atm9.quest.gregtech.desc.glassLensGreen.1": "グリーンのガラスレンズもこれを作ることができますが、カラーガラスレンズを作るのはHVレシピです", + "atm9.quest.gregtech.desc.glassLensRed.1": "レッドのガラスレンズもこれを作ることができますが、ガラスレンズを作るのはHVレシピです", + "atm9.quest.gregtech.desc.ethylene.1": "エタノール + 硫酸で&e化学反応器&rでエチレンを作ります", + "atm9.quest.gregtech.desc.ethylene.2": "もちろん他の方法もありますが、それらはまだ取り組んでいない石油化学に関わるものです", + "atm9.quest.gregtech.desc.ethanol.1": "バイオマスを蒸留するとエタノールができます。これはアルコールなんだけど、誰にも言わないでね", + "atm9.quest.gregtech.subt.notForDrinking.1": "飲用不可", + "atm9.quest.gregtech.desc.coalDust.1": "石炭に&aモルタル&rを使って石炭ダストを取得します", + "atm9.quest.gregtech.desc.coalDust.2": "石炭ダストを&e遠心分離機&rで処理してカーボンダストを取得します", + "atm9.quest.gregtech.desc.coalDust.3": "もう一度遠心分離機を使い、今度はガラスダストでシリコン二酸化物ダストを取得します", + "atm9.quest.gregtech.siliconIngredients": "シリコンの材料", + "atm9.quest.gregtech.desc.transistor.1": "このシリコンプレートでトランジスターを作れます!新しい電子部品、やったね!", + "atm9.quest.gregtech.desc.biomass.1": "バイオマスはエタノールやメタノールの生産など、多くの用途に役立ちます", + "atm9.quest.gregtech.desc.distillsCompounds.1": "化合物を他の物質に蒸留します - 利用可能なレシピにはプログラムされた回路設定に注意してください", + "atm9.quest.gregtech.desc.distillsCompounds.2": "蒸留タワーもありますが、それについては後で詳しく説明します", + "atm9.quest.gregtech.subt.notThatKindOfBrewery.1": "その種の醸造所ではありません", + "atm9.quest.gregtech.aBrewery": "醸造所", + "atm9.quest.gregtech.desc.bioChaff.1": "植物のボールを粉砕してバイオチャフを作ります", + "atm9.quest.gregtech.desc.bioChaff.2": "これを自動化する場合、出力をバイオチャフ2つに設定し、4つにしないように注意してください。偶発的な出力が自動クラフト設定を混乱させる可能性があります", + "atm9.quest.gregtech.desc.rockCrusher.1": "&eロッククラッシャー&rの世界で左に水を、右に溶岩を置き、ロッククラッシャーに閃緑岩のブロックを1つ入れて、それがどのように閃緑岩を増やすかを見てください", + "atm9.quest.gregtech.subt.passiveAluminium.1": "受動的アルミニウム", + "atm9.quest.gregtech.theClayline": "クレイライン", + "atm9.quest.gregtech.desc.magneticIronRods.1": "エネルギーを使って磁気鉄棒も作れます - レッドストーンを節約しましょう!", + "atm9.quest.gregtech.subt.magnetizing.1": "磁化!", + "atm9.quest.gregtech.desc.extruders.1": "押出機は、押出機の型を使用してインゴットを様々な形に強制します", + "atm9.quest.gregtech.desc.extruders.2": "例えばローターなどのクラフトコンポーネントを作る場合、押出機を使用する方がしばしば安価です", + "atm9.quest.gregtech.desc.mvElectricMotors.1": "これらはMV電動モーターに必要です、多くのMVマシンのコンポーネントです", + "atm9.quest.gregtech.desc.electrolyzeClayDust.1": "ついに、粘土ダストを電解して、その甘美なアルミニウムダストを取得する時が来ました", + "atm9.quest.gregtech.subt.goodSourceOfSilicon.1": "シリコンの良い供給源も", + "atm9.quest.gregtech.desc.firstCover.1": "私たちの最初のカバー!カバーは機械の動作を多様な方法で変更しますが、その全てについて説明する場所ではありません", + "atm9.quest.gregtech.desc.firstCover.2": "&aロボットアーム&rカバーを使用すると、デフォルトでアイテムを機械にエクスポート(またはインポート)できます。この場合、以前のバッファチェスト/バレルを使用して、特に閃緑岩ダストをインポートできます", + "atm9.quest.gregtech.desc.firstCover.3": "なぜこれがLVなのにMVの時期にあるのか?それは作るのが安価だからで、カバーは電圧差にもかかわらず爆発しません", + "atm9.quest.gregtech.subt.autoImport.1": "自動インポート?ぜひお願いします", + "atm9.quest.gregtech.desc.grindDiorite.1": "閃緑岩を閃緑岩ダストに挽きます!石ダストも少し手に入りますが、それを考慮する必要があります", + "atm9.quest.gregtech.desc.grindDiorite.2": "バッファチェスト/バレルに自動出力することをお勧めします、そして石ダストは捨ててください", + "atm9.quest.gregtech.desc.dioriteDustProcessing.1": "閃緑岩ダストを遠心分離して粘土ダストとミラビリットダストを取得します", + "atm9.quest.gregtech.desc.dioriteDustProcessing.2": "ミラビリットは後で処理するために保存しても構いません", + "atm9.quest.gregtech.desc.dioriteDustProcessing.3": "次のステップでは粘土ダストのみを使用するので、そのミラビリットダストを何とかしなければなりません", + "atm9.quest.gregtech.desc.steamUsage.1": "これにはさらに多くの蒸気を使用します!新しいボイラーを建設する時かもしれません", + "atm9.quest.gregtech.subt.steamAhead.1": "全蒸気前進!", + "atm9.quest.gregtech.desc.cableLoss.1": "複数の機械に電力を供給する場合は、ケーブル損失に注意してください!", + "atm9.quest.gregtech.mvEnergyConverter.1": "任意のMVエネルギーコンバーター", + "atm9.quest.gregtech.mvEnergyConverters.1": "MVエネルギーコンバーター", + "atm9.quest.gregtech.desc.plantBallCreation.1": "圧縮機で8つの植物を圧縮すると植物ボールが作れます", + "atm9.quest.gregtech.desc.plantBallCreation.2": "グルーを作る際の遠心分離機からも、偶然に植物ボールを得ることができます", + "atm9.quest.gregtech.subt.compressedPlantMatter.1": "圧縮植物質", + "atm9.quest.gregtech.desc.annealedCopper.1": "アーク炉で銅インゴットと63mBの酸素を使って焼き鈍した銅インゴットを作ります", + "atm9.quest.gregtech.desc.annealingCopper.1": "少しの酸素と電気を使って銅を焼き鈍します", + "atm9.quest.gregtech.desc.annealingCopper.2": "これにより、古い機械をマセレーターでダスト形式ではなくインゴット形式で分解することもできます", + "atm9.quest.gregtech.subt.arcingElectricity.1": "電気アーク!", + "atm9.quest.gregtech.arcFurnace.1": "アーク炉", + "atm9.quest.gregtech.desc.arcFurnaceUsage.1": "この機械は多くの使用が見込まれるため、処理レシピを迅速に保つためにアップグレードする価値があります", + "atm9.quest.gregtech.desc.arcFurnaceUsage.2": "レシピを並行して処理するために、これらを複数作成することを検討してください", + "atm9.quest.gregtech.subt.labCoat.1": "あなたのラボコートはどこですか?", + "atm9.quest.gregtech.chemicalReactor.1": "化学リアクター", + "atm9.quest.gregtech.desc.resistorCrafting.1": "まだクラフトグリッドで抵抗器を作っていますか?", + "atm9.quest.gregtech.desc.resistorCrafting.2": "焼き鈍した銅を細いワイヤーにして、少しのグルーとカーボンを加えて、アセンブラーで一度に4つの抵抗器を作りましょう", + "atm9.quest.gregtech.desc.resistorCrafting.3": "レシピがグレードアップしましたね!", + "atm9.quest.gregtech.carbonDust.1": "カーボンダスト", + "atm9.quest.gregtech.resistorsRevisited.1": "抵抗器の再訪", + "atm9.quest.gregtech.desc.newOreProcessing.1": "鉱石処理の新設定!", + "atm9.quest.gregtech.desc.newOreProcessing.3": "アイテムフローとフィルターをうまく使えば、新しい設定を構築する必要はありませんが、新しい設定の方が作業は少ないでしょう", + "atm9.quest.gregtech.sifter.1": "シフター", + "atm9.quest.gregtech.desc.emeraldProcessing.1": "マセレーターで&a生エメラルド&rまたはシルクタッチされた&aネザーエメラルド鉱石&rを処理し、その後鉱石洗浄機で洗浄し、精製された鉱石を&esifting&rして&bExquisite&rまたは&bFlawless&rな宝石を取得します", + "atm9.quest.gregtech.desc.emeraldProcessing.2": "GregTechのエメラルド鉱石でなければなりません。通常のシルクタッチされたエメラルド鉱石は使用できません", + "atm9.quest.gregtech.desc.emeraldProcessing.3": "&e&lヒント:&r GregTech™のエメラルドを見つけるには、ネザーで&dベリリウム&rを&cy=5からy=30&rの間で探すか、ネザーラック層のマイニングディメンションをチェックしてください!", + "atm9.quest.gregtech.desc.mvCutterComponent.1": "&bMVカッター&rに必要なコンポーネント", + "atm9.quest.gregtech.desc.vanadiumSteelDust.1": "&bバナジウムスチールダスト&rはミキサーでのMVレシピなので、アップグレードの時です!", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.1": "このマシンは&dクロムダスト&rを取得するのに非常に便利で、&bstainless steel dust&rと&bvanadium steel dust&rの製造に必要です", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.2": "レッドストーンダストをルビーダストに連鎖処理してから、&eElectrolyze&rで&dクロムダスト&rを取得できます", + "atm9.quest.gregtech.desc.mixerOperation.1": "&eミキサー&rでアルミニウムダスト、鉄ダスト、クロムダストを一緒に入れて混ぜてみましょう!", + "atm9.quest.gregtech.desc.ebfAndChemicalBath.1": "&aEBF&rでダストを焼き上げ、&eChemical Bath&rで冷やします", + "atm9.quest.gregtech.desc.assemblerUsage.1": "その&eExtractor&rを使用して銅を液体状態にします", + "atm9.quest.gregtech.desc.assemblerUsage.2": "&eWire Cut&rでカンタルインゴットを切ります", + "atm9.quest.gregtech.desc.assemblerUsage.3": "&eBend&rでそのアルミニウムを曲げます", + "atm9.quest.gregtech.desc.assemblerUsage.4": "それから全てを&eAssembler&rで組み立てましょう!", + "atm9.quest.gregtech.desc.assemblerUsage.5": "あなたの &aEBF&r の Cupronickel コイルをこれに交換してください", + "atm9.quest.gregtech.desc.sapphireLens.1": "エメラルド/ルビーレンズと同じ手順で &9サファイアレンズ&r を作成してください", + "atm9.quest.gregtech.desc.laserEngraverRecipe.1": "そうです、また &eレーザー彫刻機&r のレシピです... これらのクエストは非線形になってきています", + "atm9.quest.gregtech.desc.backToCutter.1": "&ecutter&r に戻ります!", + "atm9.quest.gregtech.desc.assemblerCrafting.1": "これを作るために GT アセンブラーまたは通常のクラフトグリッドを使用できます。パターンスペースは特に GT アセンブラーにとって貴重ですので、クラフターや分子アセンブラーが組み立てを処理することができるかもしれません", + "atm9.quest.gregtech.desc.assemblerCrafting.2": "あなたの &e電気ブラスト炉&r の LV エネルギーハッチをこれらと交換して、EBF が &6HV&r レシピを処理できるようにします!", + "atm9.quest.gregtech.desc.assemblerCrafting.3": "電源もアップグレードしてください!", + "atm9.quest.gregtech.subt.ivSuperconductor": "IV スーパーコンダクター", + "atm9.quest.gregtech.desc.ivSuperconductor.1": "まだ浮遊している感じがしますか?それはそのソウルバイアルからのシュルカーかもしれません。", + "atm9.quest.gregtech.subt.prescientCrystal": "予知クリスタル", + "atm9.quest.gregtech.desc.prescientCrystal.1": "このクリスタルを作るために他の3つのクリスタルを使用してください。", + "atm9.quest.gregtech.subt.weatheringTheStorm": "嵐を乗り越える", + "atm9.quest.gregtech.desc.weatheringTheStorm.1": "Tier 3 エンダーIO交換コア。これがエンダーIO交換コアの最高峰です。", + "atm9.quest.gregtech.subt.topTierExchanger": "最上位交換器", + "atm9.quest.gregtech.desc.topTierExchanger.1": "反物質を作るのは常に挑戦です。プロセスライン、処理時間、そして電力。これで心配事の一つがなくなります。", + "atm9.quest.gregtech.subt.creativeChemicals": "クリエイティブ化学", + "atm9.quest.gregtech.desc.creativeChemicals.1": "マイクロユニバースオーブは多くの電力を必要とします。この電力を操作に最適に利用するためには集中させる必要があります。", + "atm9.quest.gregtech.desc.creativeChemicals.2": "これを達成するために、構造にはフォーカスレンズが必要です。", + "atm9.quest.gregtech.subt.focusedEnergy": "集中エネルギー", + "atm9.quest.gregtech.desc.focusedEnergy.1": "構造の電力要件を考えると、エネルギーを適切に伝送するために何かが必要です。", + "atm9.quest.gregtech.desc.focusedEnergy.2": "これらのエネルギー送信機が役立ちます。", + "atm9.quest.gregtech.subt.utilizingThePower": "パワーの活用", + "atm9.quest.gregtech.desc.utilizingThePower.1": "HVへようこそ!ここからが本当にエキサイティングになります!", + "atm9.quest.gregtech.desc.utilizingThePower.2": "まず最初に、ステンレス鋼を作って HV マシンを作りましょう", + "atm9.quest.gregtech.subt.buckleUpForHV": "&6HV&r のためのバックルアップ", + "atm9.quest.gregtech.desc.buckleUpForHV.1": "真空管を使用していたレシピは、これを代わりに使用できます!", + "atm9.quest.gregtech.desc.buckleUpForHV.2": "&eTip:&r JEIで異なる回路を検索するには、&b$circuits&r と入力するか、特定の回路のティアで &b$circuits/ulv&r と入力します", + "atm9.quest.gregtech.subt.ulvOnTheCheap": "安価な ULV", + "atm9.quest.gregtech.desc.ulvOnTheCheap.1": "なぜ LV チップを作るのか疑問に思うかもしれません。これは &6HV&r ではないのですか?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.2": "はい、ですが、新しい LV マシンが欲しいとしたら?以前よりも少ないリソースで手に入れたくないですか?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.3": "レシピが LV で実行される限り、40台の LV マシンを運用する方が、10台の HV マシンを運用するよりも4倍エネルギー効率が良いです", + "atm9.quest.gregtech.desc.ulvOnTheCheap.4": "&bMV&r 回路の最終形態です!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.5": "&eNote:&r これらの最も安価なレシピはまだ作れませんが、それは IV で来ます", + "atm9.quest.gregtech.desc.ulvOnTheCheap.6": "&6HV&r 回路レシピをアップグレードしています!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.7": "実際に以前よりも安くなっていますか?はい!信じられない場合はレシピを比較してください", + "atm9.quest.gregtech.desc.ulvOnTheCheap.8": "&bAdvanced Circuit Assembler&r をあなたの &eCleanroom&r に移動して、&5EV&r 時代へようこそ!", + "atm9.quest.gregtech.subt.canThisSupercomputerWinAtChess": "このスーパーコンピューターはチェスで勝てますか?", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.1": "HV 回路を必要とする唯一の MV マシン", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.2": "このマシンを使用すると、次のティアの回路、&6マイクロプロセッサー&r の作成に取り組むことができます。", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.3": "最小サイズは 5x5x5 で、最大サイズは 15x15x15 で、その間のどこでも有効です!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.4": "&aCleanroom&r マルチブロックは空洞です。なぜなら、クリーンルームが必要なレシピを実行するためにマシンを入れるからです - 例えば、&5EV Circuit&r はクリーンルームの中で &bCircuit Assembler&r が必要です", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.5": "&eEnergy Hatch&r、&eMaintenance Hatch&r、そして &eIron Door&r を忘れないでください!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.6": "無線転送を理解できる場合、&6Passthrough Hatches&r は必要ありません", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.7": "EU のニーズに &9Generators&r を使用している場合、ジェネレーターはクリーンルームに入れるには汚すぎるため、&3ダイオード&r が必要です", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.8": "&cEnergy Converters&r を使用する場合、エネルギーコンバーターは清潔ですので、ダイオードは必要ありません", + "atm9.quest.gregtech.subt.squeakyClean": "きれいきれい", + "atm9.quest.gregtech.title.observeCompletedCleanroom": "完成したクリーンルームを観察", + "atm9.quest.gregtech.desc.squeakyClean.1": "スチールフレームをプラスチックシートで覆い、コンクリートで塗りつぶして固めると、&bプラスクリート&rになります", + "atm9.quest.gregtech.desc.squeakyClean.2": "クリーンルームの端と床はプラスクリートでなければなりません", + "atm9.quest.gregtech.desc.squeakyClean.3": "クリーンルームの壁にはプラスクリートの代わりにクリーンルームガラスを使用できますが、端や床には使用できません", + "atm9.quest.gregtech.desc.squeakyClean.4": "最後に、ステンレス鋼で &6HV&r マシンの製造を始めることができます!", + "atm9.quest.gregtech.desc.squeakyClean.5": "便利な &eケミカルリアクター&r にプラスチック回路基板、銅箔、そして作成した塩化鉄(III)を入れて、プラスチックプリント基板を取得します", + "atm9.quest.gregtech.desc.squeakyClean.6": "これはすべてのマイクロプロセッサ回路のベースとして機能します", + "atm9.quest.gregtech.desc.squeakyClean.7": "塩酸と鉄の粉末が &e化学反応&r して塩化鉄(III)を生成します", + "atm9.quest.gregtech.desc.squeakyClean.8": "さらに、水素が戻ってきます!", + "atm9.quest.gregtech.desc.squeakyClean.9": "&aプログラム設定&r を忘れないでください、これには1が必要です", + "atm9.quest.gregtech.desc.squeakyClean.10": "これには &bリクエスター&r を設定することをお勧めします", + "atm9.quest.gregtech.subt.ebfUpgrades": "EBF アップグレード", + "atm9.quest.gregtech.desc.crystalProcessors.1": "クリスタルプロセッサに到達し、UV ティアのプロセッサを持っています!", + "atm9.quest.gregtech.desc.crystalProcessors.2": "多くの進歩がありましたが、まだ終わっていません。続けましょう!", + "atm9.quest.gregtech.subt.swarovski": "スワロフスキー", + "atm9.quest.gregtech.desc.ultimateVoltage.41": "二つの言葉。アルティメットボルテージ。", + "atm9.quest.gregtech.desc.ultimateVoltage.42": "でも心配しないでください、これの後にもう1つティアがあります。しかし、UV ティアのマシンを作ることができるようになると、工場を充実させ、プロセスラインを速めるのに本当に役立ちます。", + "atm9.quest.gregtech.subt.theseusHull": "テセウスのハル", + "atm9.quest.gregtech.desc.supercomputers.1": "これは、大量のデータセットと複雑な計算を高速で処理することで知られる強力で高精度なマシンです。", + "atm9.quest.gregtech.desc.supercomputers.2": "スーパーコンピュータの最終ティアに到達しました!", + "atm9.quest.gregtech.desc.supercomputers.3": "でも待って... メインフレームはどこですか?", + "atm9.quest.gregtech.subt.bestSupercomputer": "最高のスーパーコンピュータ", + "atm9.quest.gregtech.desc.zpmProcessors": "今、1つのクラフトで2つの ZPM プロセッサを手に入れることができます!これは素晴らしいブレークスルーであり、マシンのフットプリントを拡大するのに役立ちます!", + "atm9.quest.gregtech.subt.stackingThemUp": "積み重ね", + "atm9.quest.gregtech.desc.finalSetProcessors.1": "これは最終セットのプロセッサーの最初です!", + "atm9.quest.gregtech.desc.finalSetProcessors.2": "最良のレシピ(最良のものは4つのプロセッサーを返す)をまだ利用できませんが、次のセクションでUVサーキットアセンブラーをアンロックするとすぐに使用できるようになります。", + "atm9.quest.gregtech.subt.beginningOfTheEnd": "終わりの始まり", + "atm9.quest.gregtech.desc.zpmFieldGenerator": "これは高価なコンポーネントですが、進行を続けるにはいくつか必要になります。ZPMフィールドジェネレーターを使用するいくつかの異なるマルチブロックがあります。", + "atm9.quest.gregtech.subt.espensiveButWorthIt": "高価だけど価値あり", + "atm9.quest.gregtech.desc.zpmCables.1": "ZPMティアのケーブルオプションはアンペア損失に関して最良ではありません。", + "atm9.quest.gregtech.desc.zpmCables.2": "しかし、スーパーコンダクターワイヤーを使えば、ZPMマシンとマルチブロックのための電力損失を心配する必要はありません!", + "atm9.quest.gregtech.desc.superconductorsAlloy.1": "別のティアのスーパーコンダクター用の別の合金!", + "atm9.quest.gregtech.desc.superconductorsAlloy.2": "スーパーコンダクターは距離を超えてEUを伝送する際に0Aの損失を持っていることを覚えておいてください。これはあなたの工場のために最も求められている配線です。", + "atm9.quest.gregtech.subt.moreSuperconductors": "さらにスーパーコンダクター", + "atm9.quest.gregtech.desc.ebfUpgrades": "再びEBFを訪れ、コイルをアップグレードします。これは金属や合金をEBFを通して処理できるようにするために必要なプロセスです。", + "atm9.quest.gregtech.subt.triniumCoils": "トリニウムコイルは素晴らしい", + "atm9.quest.gregtech.desc.superconductorIngot": "スーパーコンダクターをインゴット形式で手に入れたので、必要なワイヤーに加工できます!", + "atm9.quest.gregtech.subt.ingotForm": "インゴット形式", + "atm9.quest.gregtech.desc.wetwareCircuit.1": "このウェットウェアプリントサーキットボードは、私たちがプロセッサー用に作るサーキットボードのラインを完成させました。", + "atm9.quest.gregtech.desc.wetwareCircuit.2": "これは最高ティアのプロセッサーにおいて最も重要なコンポーネントの一つです!", + "atm9.quest.gregtech.subt.lastDance": "ラストダンス", + "atm9.quest.gregtech.desc.finalCircuitBoard": "これが私たちの最終ティアのプロセッサーを構築するために必要な最後のサーキットボードです。", + "atm9.quest.gregtech.subt.lastCircuits": "最後のサーキット", + "atm9.quest.gregtech.desc.semiOrganics": "適切な構成と適切な有機物を非有機コンポーネントに統合することで、無限の処理能力を持つことができます!", + "atm9.quest.gregtech.subt.semiOrganics": "セミオーガニックス", + "atm9.quest.gregtech.desc.stemCells": "幹細胞は体の原材料です — 特化した機能を持つ他の細胞が生成される細胞です", + "atm9.quest.gregtech.subt.basicBuildingBlocks": "基本的な構成要素", + "atm9.quest.gregtech.desc.infectiousBucket.1": "このバケツには注意が必要です。", + "atm9.quest.gregtech.desc.infectiousBucket.2": "感染を引き起こしたくないでしょう。", + "atm9.quest.gregtech.subt.infectious": "感染性", + "atm9.quest.gregtech.desc.growthMedium": "成長培地または培養培地は、細胞増殖のプロセスを通じて微生物または細胞の集団の成長をサポートするために設計された固体、液体、または半固体です。", + "atm9.quest.gregtech.subt.growingOrganics": "有機物の成長", + "atm9.quest.gregtech.desc.rawGrowthMedium": "この処理ラインで私たちを助けるために成長培地が必要ですが、最終的な成長培地はまだ手に入れていません。これはただの生のバージョンです。", + "atm9.quest.gregtech.subt.labTesting": "ラボテスト", + "atm9.quest.gregtech.desc.fluidHeaters": "IVティア以上の液体ヒーターを作成して、作成した生の成長培地を処理できるようにしましょう。", + "atm9.quest.gregtech.subt.fluidHeaters": "液体ヒーター", + "atm9.quest.gregtech.desc.mutagen": "遺伝学において、変異原は通常DNAであり、生物の遺伝物質を永久に変更する物理的または化学的エージェントであり、自然の背景レベル以上の頻度で突然変異を増加させます", + "atm9.quest.gregtech.subt.tmntForSure": "間違いなくTMNT...", + "atm9.quest.gregtech.desc.agar": "アガーは多糖類からなるゼリー状の物質です。", + "atm9.quest.gregtech.subt.agarAgar": "アガーアガー", + "atm9.quest.gregtech.desc.gelatin": "ゼラチンは、通常は牛や豚から得られる動物のコラーゲンから作られるタンパク質です。", + "atm9.quest.gregtech.subt.gelloWait": "G E L L O... ちょっと待って... 何かおかしい...", + "atm9.quest.gregtech.desc.collagen": "コラーゲンは、あなたの体の皮膚、筋肉、骨、腱、靭帯、およびその他の結合組織の主要な構成要素です。", + "atm9.quest.gregtech.subt.workingWithOrganics": "有機物を使って作業!", + "atm9.quest.gregtech.desc.ultimateVoltage.43": "ハルのプレートは各ティアでより複雑になりますが、必要なプロセスです。このプロセスを受動的にし、工場をUVマシンで満たすようにしてください!", + "atm9.quest.gregtech.subt.ultimateVoltage.1": "このダームシュタチウムは大きすぎます!", + "atm9.quest.gregtech.desc.ultimateVoltage.44": "イットリウムバリウムクプレートを使ってワイヤーを作ります。", + "atm9.quest.gregtech.subt.ultimateVoltage.2": "イットリウム?Yは無音ですか?", + "atm9.quest.gregtech.desc.ultimateVoltage.5": "液体をインゴットに加工するだけですが、UVティアにいる今、速くてパワフルにできます!", + "atm9.quest.gregtech.subt.ultimateVoltage.3": "ダームシュタチウムにインゴットがありますか?", + "atm9.quest.gregtech.desc.ultimateVoltage.6": "UVティアの処理ニーズに対応します!", + "atm9.quest.gregtech.desc.ultimateVoltage.7": "これでマルチブロックをUV処理速度で動かすことができます!さあ、行きましょう!", + "atm9.quest.gregtech.subt.ultimateVoltage.4": "UVエネルギーハッチ!", + "atm9.quest.gregtech.desc.ultimateVoltage.8": "UVエネルギーハッチだけでは足りませんか?", + "atm9.quest.gregtech.desc.ultimateVoltage.9": "わかりました。こちらが4A UVエネルギーハッチです!これで、UHV速度でマシンを動かすことができます!UVだけでは足りなかった場合、今度は本当にパワーがあります!", + "atm9.quest.gregtech.subt.ultimateVoltage.5": "もっと必要?", + "atm9.quest.gregtech.desc.ultimateVoltage.10": "モーターはUVマシンコンポーネントとカバーの残りの部分にとって非常に重要な基本コンポーネントです。", + "atm9.quest.gregtech.desc.ultimateVoltage.11": "しかし、この場合はエミッターとセンサーを作るために必要です。", + "atm9.quest.gregtech.subt.ultimateVoltage.6": "もっと馬力!", + "atm9.quest.gregtech.desc.ultimateVoltage.12": "UVエミッターは2つの非常に重要なブロックの一部です。これらのブロックについては後で説明します。", + "atm9.quest.gregtech.subt.ultimateVoltage.7": "2つのうちのパート1", + "atm9.quest.gregtech.desc.ultimateVoltage.13": "UVセンサーは2つの非常に重要なブロックの2番目の部分です。これらのブロックについては後で説明します。", + "atm9.quest.gregtech.subt.ultimateVoltage.8": "2つのうちのパート2", + "atm9.quest.gregtech.desc.ultimateVoltage.14": "UVロボティックアームは、マシンにカバーとして取り付けられたときに移動できるアイテムの数に非常に制限があります。", + "atm9.quest.gregtech.desc.ultimateVoltage.15": "マシンにロボティックアームをカバーとして使用している場合は、このバージョンを試してみてください。がっかりすることはありません!", + "atm9.quest.gregtech.subt.ultimateVoltage.9": "すべてのアイテムを移動!", + "atm9.quest.gregtech.desc.ultimateVoltage.16": "MkIIフュージョンリアクターはフュージョンリアクターの処理能力を速めます。", + "atm9.quest.gregtech.desc.ultimateVoltage.17": "フュージョンリアクターMkIIは16のエネルギーハッチと16の出入りハッチをリストアップしていますが、直接必要ではありません。ハッチが少なくてもマルチブロックを形成できます。それにもかかわらず、フュージョンリアクターMk.IIケーシングをより多く作るよりも、たくさんのハッチを追加する方が安価です。", + "atm9.quest.gregtech.subt.ultimateVoltage.10": "フュージョンリアクターMkII", + "atm9.quest.gregtech.desc.ultimateVoltage.18": "ZPMティアのサーキットアセンブラーは、メインフレームを除く最終コレクションのプロセッサーを作ることを可能にします。", + "atm9.quest.gregtech.subt.ultimateVoltage.11": "最後から2番目", + "atm9.quest.gregtech.desc.ultimateVoltage.19": "64!そうです、64!", + "atm9.quest.gregtech.desc.ultimateVoltage.20": "このハッチを使えば、マルチブロック構造で64の並列プロセスを実行できます!", + "atm9.quest.gregtech.desc.ultimateVoltage.21": "オーバークロックが素晴らしいと思っていたら、このバッドラリーをマルチブロックに取り付けてみてください!", + "atm9.quest.gregtech.subt.ultimateVoltage.12": "パラレルワールド", + "atm9.quest.gregtech.desc.ultimateVoltage.22": "フュージョンリアクターをたくさん使ってきました!", + "atm9.quest.gregtech.desc.ultimateVoltage.23": "でも重要な構造物だと言ったでしょう。まだの場合は、フュージョンリアクターのリングを積み重ねると大いに役立ちます。", + "atm9.quest.gregtech.subt.ultimateVoltage.13": "フュージョンリアクターの活用", + "atm9.quest.gregtech.desc.ultimateVoltage.24": "ルテニウムを得るのは一苦労ですが、さらに処理しましょう!", + "atm9.quest.gregtech.desc.ultimateVoltage.25": "信じて、これは価値があります!", + "atm9.quest.gregtech.subt.ultimateVoltage.14": "7ステージ後...", + "atm9.quest.gregtech.desc.ultimateVoltage.26": "ガリウムが逃げてしまったので、アーセニックだけですが、アーセニックだけで十分です!", + "atm9.quest.gregtech.subt.ultimateVoltage.15": "アーセニックの帰還!", + "atm9.quest.gregtech.desc.ultimateVoltage.27": "適切なマシンを解除すると、たくさんのプロセッサーを製造できるように、HASOCのバックストックを準備しています。", + "atm9.quest.gregtech.subt.ultimateVoltage.16": "これからの準備", + "atm9.quest.gregtech.desc.ultimateVoltage.28": "そのネトリウムウェーハーをレーザー彫刻機に黒いレンズと一緒に入れて、HASOCを取得し、これからも大いに役立ちます。", + "atm9.quest.gregtech.subt.ultimateVoltage.17": "レーザー彫刻", + "atm9.quest.gregtech.desc.ultimateVoltage.29": "冗談はごめんなさい、でも抵抗できませんでした。", + "atm9.quest.gregtech.desc.ultimateVoltage.30": "とにかく、ネトリウムでドープされたシリコンは非常に効率的で高品質で、1つのブールから大量のリターンを得られます!", + "atm9.quest.gregtech.subt.ultimateVoltage.18": "これはブールの山です", + "atm9.quest.gregtech.desc.ultimateVoltage.31": "クリスタルSOCを作るためにZPMティアのレーザー彫刻機が必要です。", + "atm9.quest.gregtech.desc.ultimateVoltage.32": "信じて、これは非常に価値があります!", + "atm9.quest.gregtech.subt.ultimateVoltage.19": "今、レーザーで作業中", + "atm9.quest.gregtech.desc.ultimateVoltage.33": "クリスタルCPUはすでにあなたの処理ラインでよく確立されているはずです。これはクリスタルCPUが偉大さを達成するためのただ1つのステップです!", + "atm9.quest.gregtech.subt.crystalChips": "クリスタルチップス", + "atm9.quest.gregtech.desc.processorCrafting.1": "作ったイットリウムバリウムカップレートボルトとクリスタルSOCを組み合わせて、最も安価なIVティアプロセッサーを手に入れましょう!", + "atm9.quest.gregtech.desc.processorCrafting.2": "ほとんどの「ラージ」マルチブロックマシンのコントローラーには、IVプロセッサーが製造に使用されていることを覚えておいてください。", + "atm9.quest.gregtech.subt.cheapProcessors": "安価であること", + "atm9.quest.gregtech.cheapIVProcessors": "最も安価なIVプロセッサー", + "atm9.quest.gregtech.desc.costReduction": "これらのイットリウムバリウムカップレートボルトをたくさん作って、IVプロセッサーのコストを大幅に削減しましょう!", + "atm9.quest.gregtech.subt.costReduction": "コスト削減", + "atm9.quest.gregtech.desc.lastCoil.1": "これが私たちのエネルギーハッチ用に作る最後のコイルになります!", + "atm9.quest.gregtech.desc.lastCoil.2": "まだ1つのティアがありますが、エネルギーハッチ用のコイルとしては、これが最後のティアです!", + "atm9.quest.gregtech.subt.ultimateVoltage": "アルティメットボルテージ", + "atm9.quest.gregtech.desc.fineWire.1": "もう1回ワイヤーを精製して、ZPMフィールドジェネレーターに必要なファインワイヤーを手に入れましょう。", + "atm9.quest.gregtech.desc.fineWire.2": "残念ながら、かなりの量のファインワイヤーが必要なので、処理を続けてください!", + "atm9.quest.gregtech.subt.enhance": "エンハンス", + "atm9.quest.gregtech.desc.materialMix.1": "チタニウムとデュラニウムを混ぜます。", + "atm9.quest.gregtech.desc.materialMix.2": "これで、非常に強くて耐熱性のあるEBFコイル用の素材ができました!", + "atm9.quest.gregtech.desc.materialMix.3": "でもそれはもう少し後の話です。まだそこには到達していません。", + "atm9.quest.gregtech.subt.stronk": "それはストロンクです", + "atm9.quest.gregtech.desc.radonMistake": "レイデンはモータルコンバットの架空のキャラクターです... あ、待って... ラドンのことでした、レイデンじゃないです...", + "atm9.quest.gregtech.subt.raiden": "レイデン", + "atm9.quest.gregtech.desc.galliumSearch.1": "先ほどアーセニックをいじっていたとき、ガリウムが見当たらなかったのが不思議でした。", + "atm9.quest.gregtech.desc.galliumSearch.2": "でも心配しないで、ガリウムを見つけました!", + "atm9.quest.gregtech.subt.foundIt": "見つけた!", + "atm9.quest.gregtech.desc.notOil": "これは実際には原油ではありません。これは文字通りの液体ゴールド、周期表の中で最も密度の高い要素の1つです!", + "atm9.quest.gregtech.subt.notOil": "待って.. これはオイルじゃない!", + "atm9.quest.gregtech.desc.amalgamation": "水銀と金は非常に引き合います。このため、水銀は細かい砂や、それ以外の細かい金が豊富に含まれる素材から金を抽出するために広く使用されています。", + "atm9.quest.gregtech.subt.amalgamation": "アマルガメーション", + "atm9.quest.gregtech.desc.duraniumMix.1": "デュラニウムという名前からして、この要素は耐久性があることを期待します。", + "atm9.quest.gregtech.desc.duraniumMix.2": "とにかく、これとチタニウムを混ぜる必要があります。その結果得られる素材は非常に強力です!", + "atm9.quest.gregtech.subt.durable": "耐久性?", + "atm9.quest.gregtech.desc.strongLiquid.1": "これは非常に強力な液体です!", + "atm9.quest.gregtech.desc.strongLiquid.2": "液体チタニウムが熱を加えると金属がするように虹色に輝くかどうか気になります...", + "atm9.quest.gregtech.subt.strong": "とても強い!", + "atm9.quest.gregtech.desc.solidTritanium.1": "そのトリタニウムを固めて、今や私たちが多くの方法で使用できるリソースを手に入れました。", + "atm9.quest.gregtech.desc.solidTritanium.2": "信じて、私たちが作る多くのコンポーネントにはチタニウムが必要になります。", + "atm9.quest.gregtech.subt.solidStronk": "しっかりとストロンク", + "atm9.quest.gregtech.desc.mixerNeeded": "フュージョンリアクターMk.IIに必要なウランロジウムディナクアディドを製造するために、ZPMミキサーが必要です。", + "atm9.quest.gregtech.subt.mixing": "ミキシン・イット・アップ!", + "atm9.quest.gregtech.desc.neutroniumWafers": "ネトリウムドープウェーハー。最高品質のシリコンです!", + "atm9.quest.gregtech.subt.slices": "スライス", + "atm9.quest.gregtech.desc.cutterUpgrade.1": "LuVティア以上のカッターを作りましょう。", + "atm9.quest.gregtech.desc.cutterUpgrade.2": "レシピに直接必要ではありませんが、カッティングプロセスを速めることができます。これは通常非常に遅いプロセスです。", + "atm9.quest.gregtech.subt.makingSlices": "スライス作成", + "atm9.quest.gregtech.desc.mutatedCreatures.1": "変異した下水生物を作ろうとしていますか?", + "atm9.quest.gregtech.desc.mutatedCreatures.2": "このことをマスタースプリンターに伝えなければ...", + "atm9.quest.gregtech.subt.tmnt": "TMNT", + "atm9.quest.gregtech.desc.doNotTouch": "約束します、これは触れたり肌につけたりしたくないものです...", + "atm9.quest.gregtech.subt.doNotTouch": "触れないで!", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.1": "さらにもう1つクリーンルームを追加しましょう!ただし、このクリーンルームは部屋を清潔に保つだけでなく、環境を滅菌します。", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.2": "私たちはクリーンルームで有機物を扱うことができ、汚染物質を心配する必要がありません!", + "atm9.quest.gregtech.subt.cleanroom2": "クリーンルームNo. 2", + "atm9.quest.gregtech.desc.blacklightsUV.1": "ブラックライトは紫外線スペクトルの光を投影します。紫外線は細菌やその他の汚染物質を除菌するのに非常に効果的です。", + "atm9.quest.gregtech.desc.cleanroomRequirements.1": "クリーンルームは完全に無塵でなければなりません。しかし、もっと清潔で無菌の環境が必要だとしたらどうでしょうか?", + "atm9.quest.gregtech.subt.partyTime": "パーティータイムです!", + "atm9.quest.gregtech.desc.zpmAssemblerRequired.1": "ZPMティアアセンブラーはEBF用のトリニウムコイルを作るために必要です。アップグレードされたコイルにより、より多くの金属や合金を処理でき、作成できるアイテムが拡大します!", + "atm9.quest.gregtech.subt.assemblersAssemble": "アセンブラー、集結!", + "atm9.quest.gregtech.desc.gravistarImportance.1": "グラビスターは、これから作るハイティアマシンにとっても非常に重要なコンポーネントです。", + "atm9.quest.gregtech.subt.gravityStars": "星には多くの重力があります", + "atm9.quest.gregtech.desc.uvPistonComponent.1": "UVピストンはUVマシンやUVロボティックアームの必要コンポーネントです。", + "atm9.quest.gregtech.subt.bestPiston": "最高のピストン", + "atm9.quest.gregtech.desc.meItemInput.1": "MEアイテム入力はインターフェースのようなものです。マルチブロックにアイテムをリンクして利用するための2行があります。", + "atm9.quest.gregtech.subt.meItemInput": "MEアイテム入力", + "atm9.quest.gregtech.desc.meItemOutput.1": "MEアイテム出力!生成されたアイテムを直接MEシステムに戻します。", + "atm9.quest.gregtech.subt.meItemOutput": "MEアイテム出力", + "atm9.quest.gregtech.desc.meFluidInput.1": "ME液体入力!マルチブロックのプロセスに液体を入力し、ハッチ自体に在庫を保持します!", + "atm9.quest.gregtech.subt.meFluidInput": "ME液体入力", + "atm9.quest.gregtech.desc.meFluidOutput.1": "ME液体出力!生成された液体や副産物液体を直接MEシステムに戻します!確かに効率的です!", + "atm9.quest.gregtech.subt.meFluidOutput": "ME液体出力", + "atm9.quest.gregtech.desc.meIntegration.1": "すべてのマルチブロックをMEシステムに接続するには多くのインターフェースが必要です。リソースを操作するためのカバーが必要で、それが煩雑になることもあります。", + "atm9.quest.gregtech.desc.meIntegration.2": "しかし心配無用です。これらのハッチとバスが、想像もつかなかった方法であなたのマルチブロックを効率化するのに役立ちます!ME機能が統合されたことを想像してみてください!", + "atm9.quest.gregtech.desc.meIntegration.3": "それがここにあります!そしてそれらはあなたのマルチブロックが利用する素晴らしいツールです!プログラム可能なチップもあり、特定のプロセスラインのためにMEハッチ/バスを指定できます!", + "atm9.quest.gregtech.subt.meHatchesMultiblocks": "マルチブロック用MEハッチ", + "atm9.quest.gregtech.meHatches": "MEハッチ", + "atm9.quest.gregtech.meBusesHatches": "MEバスとハッチ", + "atm9.quest.gregtech.desc.advancedLcr.1": "以前にラージケミカルリアクターを作りましたが、そのバージョンはパラレルコントロールハッチを受け入れる能力がありませんでした。", + "atm9.quest.gregtech.desc.advancedLcr.2": "しかし、このバージョンであるアドバンスドラージケミカルリアクターはパラレルコントロールハッチを受け入れることができ、複数のプロセスを同時に実行できます。", + "atm9.quest.gregtech.desc.advancedLcr.3": "これにより、化学ラインの生産方法が変わります!", + "atm9.quest.gregtech.subt.alcr": "ALCR", + "atm9.quest.gregtech.desc.alloyComplexity.1": "以前に述べたように、合金は複雑さを増していくことが予想されます。", + "atm9.quest.gregtech.desc.alloyComplexity.2": "しかし、この合金を使って重要なコンポーネントを作ることができます!", + "atm9.quest.gregtech.subt.complexAlloys": "より複雑な合金", + "atm9.quest.gregtech.desc.stockingUp.1": "HASOCを直接使用してLuVティアのウェットウェアプロセッサを作ることはできませんが、適切なマシンを持っているときのためにバックストックを築くことができます。", + "atm9.quest.gregtech.desc.stockingUp.2": "そしてUVサーキットアセンブラーを持っていれば、1回のクラフトで4x LuVティアウェットウェアプロセッサを作ることができます!!", + "atm9.quest.gregtech.subt.stockingUp": "在庫を増やす", + "atm9.quest.gregtech.stockingUp": "在庫を増やす", + "atm9.quest.gregtech.subt.mainFrame": "メインフレームはどこですか?", + "atm9.quest.gregtech.desc.starForge.1": "これまでの作業はすべて、&n&l&5スターフォージ&r&r&rを構築できるようにするために直接行われました。", + "atm9.quest.gregtech.subt.craftingCosmos": "宇宙を作る", + "atm9.quest.gregtech.desc.megaFusionReactor.1": "はい。私たちはフュージョンリアクターMk.I、Mk.II、Mk.IIIを持っています。そして今、メガフュージョンリアクターがあります。", + "atm9.quest.gregtech.desc.megaFusionReactor.2": "それぞれが独自の役割を果たし、私たちが前進するのに不可欠です。だから、再び取り組んで、メガフュージョンリアクターを自分で作ってください。", + "atm9.quest.gregtech.subt.megaFusionReactor": "メガフュージョンリアクター", + "atm9.quest.gregtech.desc.fusionReactorMk3.1": "フュージョンリアクターMk. III。すでにこれから来るものを見ているでしょう。だから、この部分が必要であることを理解しています。", + "atm9.quest.gregtech.desc.fusionReactorMk3.2": "これから来るものにはそれが真実ですが、それはMk.IIIがその意図された用途で私たちに価値がないという意味ではありません。", + "atm9.quest.gregtech.desc.fusionReactorMk3.3": "少なくとも1つのMk.IIIリアクターを作ってください。それはあなたにとって有益です。", + "atm9.quest.gregtech.subt.mk3": "Mk. III", + "atm9.quest.gregtech.desc.uvCircuitAssembler.1": "アセンブリラインを使用してメインフレームを作ったので、UVティアのサーキットアセンブラーを作るのは奇妙に思えるかもしれませんが、これは非常に有益です。", + "atm9.quest.gregtech.desc.uvCircuitAssembler.2": "UVサーキットアセンブラーを使用すると、1回のクラフトで4x LuVウェットウェアプロセッサを作ることができます!これは大きな節約であり、リターンも倍になります!", + "atm9.quest.gregtech.subt.needThis": "これは必要ですか?", + "atm9.quest.gregtech.desc.uhvEnergyHatch.1": "UHVエネルギーハッチ。私たちはついにエネルギーハッチの頂点に達しました!", + "atm9.quest.gregtech.desc.uhvEnergyHatch.2": "これで、任意のティアの電力要件を処理できるようにマルチブロックを設定できます!", + "atm9.quest.gregtech.subt.uhvTop": "ついに頂点に", + "atm9.quest.gregtech.desc.uhvEnergyHatch.3": "UHVエネルギーハッチはエネルギー供給の頂点ですが、4A UHVエネルギーハッチもまだあります。", + "atm9.quest.gregtech.desc.uhvEnergyHatch.4": "はい、これは前のティアと同じ機能を持ち、2倍のエネルギーハッチのように動作し、より高いレベルでの電力供給が可能です。", + "atm9.quest.gregtech.subt.uhvConfusion": "待って...私たちはすでに頂点にいたのでは?", + "atm9.quest.gregtech.desc.ultimateBattery.1": "他のバッテリー会社はこれには及びません!", + "atm9.quest.gregtech.desc.ultimateBattery.2": "これはアルティメットバッテリーで、UHVティアです!もちろんUHVティアの電力を必要とするすべてのデバイス用です。", + "atm9.quest.gregtech.subt.duracell": "デュラセル、食べてしまえ", + "atm9.quest.gregtech.desc.monsterCoils.1": "これらのモンスターコイルはコイルの最終ラインです。", + "atm9.quest.gregtech.desc.monsterCoils.2": "これらのコイルを使用すると、UHVスーパーコンダクターを処理し、ついにインゴットにすることができます!", + "atm9.quest.gregtech.subt.tritaniumCoils": "トリタニウムコイル", + "atm9.quest.gregtech.desc.parallelControl.1": "64のパラレルプロセスが十分でない場合は、256はどうでしょうか?このブロックはまさにそれを可能にします。256のパラレルタスクを実行できます!", + "atm9.quest.gregtech.desc.parallelControl.2": "これは最高ティアのパラレルコントロールハッチです!", + "atm9.quest.gregtech.subt.notEnough64": "64では足りなかった?", + "atm9.quest.gregtech.desc.uvFieldGenerator.1": "UVフィールドジェネレーターは、あなたが作る最後のフィールドジェネレーターです。", + "atm9.quest.gregtech.desc.uvFieldGenerator.2": "これらを適切な量作る計画を立ててください。", + "atm9.quest.gregtech.subt.lastFieldGenerator": "最後のフィールドジェネレーター", + "atm9.quest.gregtech.desc.epicShip": "この船をすぐに利用することはないかもしれませんが、今それを作って準備しておく方が良いでしょう。使用する準備ができたときのために。", + "atm9.quest.gregtech.subt.epicShip": "壮大な船", + "atm9.quest.gregtech.desc.uhvHull.1": "素晴らしい!これでUHVハルを作ることができます。", + "atm9.quest.gregtech.desc.uhvHull.2": "しかし、UHVマシンは見当たりません。なぜこのハルが必要なのでしょうか?もちろんハッチとバスのためです!", + "atm9.quest.gregtech.subt.wheresMachines": "マシンはどこですか?", + "atm9.quest.gregtech.desc.highTierPlates": "これらはハイティアのプレートです!最高ティアのマシンハルには最高ティアのプレートが必要です。", + "atm9.quest.gregtech.subt.highQualityPlates": "高品質プレート", + "atm9.quest.gregtech.desc.uhvSuperconductor.1": "他のティアと同様、UHVティアにも独自のスーパーコンダクターワイヤーがあります。", + "atm9.quest.gregtech.desc.uhvSuperconductor.2": "それがここにあります。", + "atm9.quest.gregtech.subt.uhvSuperconductor": "UHVスーパーコンダクター", + "atm9.quest.gregtech.desc.microUniverseDrill": "マイクロユニバースドリルシップのコンポーネントを準備中。", + "atm9.quest.gregtech.subt.fullThrusters": "スラスター全開!", + "atm9.quest.gregtech.desc.complexIngot.1": "これは複雑なインゴットです。この合金には多くの異なる金属が混合されていますが、それには十分な理由があります。", + "atm9.quest.gregtech.desc.complexIngot.2": "このインゴットで、今度はハイティアのコンポーネントを作ることができます!", + "atm9.quest.gregtech.subt.complicatedThings": "複雑なこと...", + "atm9.quest.gregtech.desc.complexAlloy.1": "再び非常に複雑な合金を訪れます。", + "atm9.quest.gregtech.desc.complexAlloy.2": "他の複雑な合金と同様に、これも非常に有益ですが、複雑です。この合金も例外ではありません。", + "atm9.quest.gregtech.subt.complexAlloy": "複雑な合金", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.1": "作成したUHVスーパーコンダクターワイヤーを2倍にしてクラフトしましょう。", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.2": "次に作るアイテムには2倍バージョンが必要です。", + "atm9.quest.gregtech.subt.doublePass": "倍にして次の人に渡す", + "atm9.quest.gregtech.desc.massiveEBF.1": "ここに来るまでにたくさんのEBFを作成したことでしょう。", + "atm9.quest.gregtech.desc.massiveEBF.2": "まだまだこれからです。しかし、今はロータリーハースファーネスを作成し、並列タスクを実行しましょう!処理速度を上げましょう!", + "atm9.quest.gregtech.subt.massiveEBF": "巨大EBF!", + "atm9.quest.gregtech.observeRHF": "ロータリーハースファーネスを観察する", + "atm9.quest.gregtech.desc.bulkBlastChiller.1": "新しいロータリーハースファーネスで処理タスクを行っている間、インゴットを冷却するために追いつけるマルチブロックが必要になります。", + "atm9.quest.gregtech.desc.bulkBlastChiller.2": "そこでバルクブラストチラーが登場します!", + "atm9.quest.gregtech.subt.bulkBlastChiller": "RHFと相性が良い", + "atm9.quest.gregtech.desc.necessarySuperconductors.1": "これには作成したUHVスーパーコンダクターをかなり使用しますが、絶対に必要です。", + "atm9.quest.gregtech.desc.necessarySuperconductors.2": "これらを作成した後の用途を見たら、作成して良かったと思うでしょう。", + "atm9.quest.gregtech.subt.quadrupleCapacity": "今度は4倍です", + "atm9.quest.gregtech.desc.uvSuperconductor.2": "UVスーパーコンダクターワイヤーができました!多くの異なるコンポーネントを作るために使用されますが、進むためには必要です。", + "atm9.quest.gregtech.desc.uvSuperconductor.3": "もっとワイヤー...やったね。", + "atm9.quest.gregtech.subt.uvSuperconductorCrafting": "UVスーパーコンダクター", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.1": "これはかなり複雑なクラフトかもしれませんが、多くのティアにわたるクラフトライフを持っていますが、必要なアイテムです。", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.2": "これを作るのに多くのことが含まれていますが、クラフトパスを最適化してみてください。後で感謝することでしょう。", + "atm9.quest.gregtech.subt.compexEnergy": "複雑なエネルギー", + "atm9.quest.gregtech.desc.compexEnergy": "これらのプレートがいかに重要かはもうお分かりでしょう。しかし、ご存知の通り、大きな利益をもたらします。", + "atm9.quest.gregtech.subt.bestCasing": "最高のケーシング", + "atm9.quest.gregtech.desc.bestCasing": "これらのプレートには高い需要があります。たくさんのプレートを自分で供給する方法を考えるのは難しいかもしれませんが、それだけの価値はあります。", + "atm9.quest.gregtech.subt.dishesPlating": "皿のメッキが重要です", + "atm9.quest.gregtech.desc.dishesPlating.1": "トリナクアをたくさん作ることになります。", + "atm9.quest.gregtech.desc.dishesPlating.2": "速度と効率を最適化する方法を考えることがおそらく必要になるでしょう。", + "atm9.quest.gregtech.subt.coolingAlloys": "冷却合金", + "atm9.quest.gregtech.desc.coolingAlloys": "今、私たちは複雑なナクアダを生産しています。他の複雑なリソースと同様に、このリソースも工場に大きな利益をもたらします。", + "atm9.quest.gregtech.subt.complexNaquadah": "複雑なナクアダ", + "atm9.quest.gregtech.desc.complexNaquadah.1": "その通りです。これは16A UHVエネルギーハッチです。4Aエネルギーハッチの4倍の効力です。", + "atm9.quest.gregtech.desc.complexNaquadah.2": "そして、夢にも思わなかったオーバークロッキングを提供します!", + "atm9.quest.gregtech.subt.uhvEnergyHatch": "16A UHVエネルギーハッチ?!", + "atm9.quest.gregtech.desc.uhvEnergyHatch": "これはあなたのサブステーションが求めていたパワーフローを持っています!全てのアンプを与えましょう!", + "atm9.quest.gregtech.subt.gigawatts": "1.21ギガワット!", + "atm9.quest.gregtech.desc.gigawatts.1": "これで話しています!", + "atm9.quest.gregtech.desc.gigawatts.2": "はい、すぐには直接利用しません。しかし、今設定してクラフトと収集を始めることは非常に有益で、たくさんの時間を節約できます!", + "atm9.quest.gregtech.subt.starMatter": "スターマター", + "atm9.quest.gregtech.desc.starMatter": "液体鉄プラズマは奇妙なリソースのように思えるかもしれませんが、作成するものには必要です。", + "atm9.quest.gregtech.subt.all": "全て", + "atm9.quest.gregtech.desc.all": "液体ヘリウムプラズマ。処理ラインが十分なヘリウムを生成していることを確認してください", + "atm9.quest.gregtech.subt.the": "その", + "atm9.quest.gregtech.desc.the": "液体酸素プラズマ。今までにたくさんの酸素を使用してきましたが、まだ使用するものがあります!", + "atm9.quest.gregtech.subt.plasma": "プラズマ", + "atm9.quest.gregtech.desc.plasma.1": "次のセクションでは、多くのマイクロユニバースカタリストを作成する必要があります。", + "atm9.quest.gregtech.desc.plasma.2": "このコンポーネントはスターマタープラズマを使用してカタリストを作成します。", + "atm9.quest.gregtech.desc.plasma.3": "今すぐ作る必要はありませんが、16倍のカタリストを作るために多くのスターマタープラズマが必要になるので、非常に役立ちます。", + "atm9.quest.gregtech.subt.startNow": "今すぐ始める", + "atm9.quest.gregtech.jumpStart": "ジャンプスタート", + "atm9.quest.gregtech.desc.jumpStart.1": "やりました!", + "atm9.quest.gregtech.desc.jumpStart.2": "これがそれです!作ることができる最高ティアのプロセッサー!", + "atm9.quest.gregtech.desc.jumpStart.3": "しかし、まだ終わりではありません...これが最後のプロセッサーかもしれませんが、これからがさらに楽しくなります!", + "atm9.quest.gregtech.subt.greatSuccess": "大成功!!!", + "atm9.quest.gregtech.desc.quantumAge.1": "クォンタムエイジに入った今、私たちのマシンは飛んでいます!", + "atm9.quest.gregtech.desc.quantumAge.2": "しかし、より大きな処理能力には、より多くの複雑さが伴います。パワー、リソース、処理ライン。しかし、それが私たちがここにいる理由ですよね!", + "atm9.quest.gregtech.subt.afterQuantum": "クォンタムの後は何が来るの?", + "atm9.quest.gregtech.desc.afterQuantum": "これが未来です!私たちは進歩を遂げ、未知へと進んでいます!", + "atm9.quest.gregtech.subt.crystalMainframe": "クリスタルメインフレーム!", + "atm9.quest.gregtech.desc.crystalMainframe.1": "これを待っていた間がありました。", + "atm9.quest.gregtech.desc.crystalMainframe.2": "しかし、これによりLuV Tierの回路組立機がさらに価値あるものになります!", + "atm9.quest.gregtech.desc.crystalMainframe.3": "そして今、次のティアの回路を作ることができます!進歩と言えるでしょうか?", + "atm9.quest.gregtech.subt.circuitsGalore": "回路ぞくぞく!", + "atm9.quest.gregtech.desc.circuitsGalore": "今はこれらを2つ手に入れますが、次のティアで少し進歩すると、クラフトアイテムセットごとに4つのIVプロセッサを手に入れることができます!価値あり!", + "atm9.quest.gregtech.desc.iv": "ついに!1つのクラフトで2つのLuVプロセッサを手に入れるレシピができました!レッツゴー!", + "atm9.quest.gregtech.desc.progress.1": "ZPMではまだ2対1ですが、進歩しています。", + "atm9.quest.gregtech.desc.progress.2": "もうすぐ次のティアに進み、クラフトのリターンが大幅に良くなります!", + "atm9.quest.gregtech.subt.zpm": "ZPM", + "atm9.quest.gregtech.desc.newTier.1": "これで私たちのマルチブロックに新しいティアのパワーをもたらすことができます!", + "atm9.quest.gregtech.desc.newTier.2": "このクエストラインをフォローし続けてください!", + "atm9.quest.gregtech.subt.morePower": "もっとパワー!", + "atm9.quest.gregtech.desc.powerUp.1": "もう一度パワーアップ?こんなに早く?!", + "atm9.quest.gregtech.desc.powerUp.2": "これで私たちのマルチブロックをUVティアのパワーで動かすことができますか?!私たちのEBFはとても喜ぶでしょう!", + "atm9.quest.gregtech.subt.again": "また?!", + "atm9.quest.gregtech.desc.substationPower.1": "進歩するにつれて、私たちの設備が稼働し続けるのを大いに助けるために、私たちの変電所の出力を増やします!", + "atm9.quest.gregtech.subt.substationTierUp": "変電所のティアアップ!", + "atm9.quest.gregtech.desc.substationAmps.1": "これで私たちの変電所はZPMティアで64アンペアを押し出すことができます!", + "atm9.quest.gregtech.subt.bigSubstationTierUp": "大きな変電所のティアアップ!", + "atm9.quest.gregtech.desc.activeTransformers.1": "&3アクティブトランスフォーマー&rは、グレッグテックベースのインフラストラクチャーでEUを伝送する最も効率的な方法です。", + "atm9.quest.gregtech.desc.activeTransformers.2": "機能させるためのいくつかのルールがあります。", + "atm9.quest.gregtech.desc.activeTransformers.3": "1.) パイプ/レーザーは直線でのみ移動できます。別の&3アクティブトランスフォーマー&rを使用してレーザーを異なる方向に逸らすことができます。", + "atm9.quest.gregtech.desc.activeTransformers.4": "2.) パイプは&0&l機能するためには色付けされなければなりません&r&r。これはグレッグテックのスプレーカンを使用して達成されます。", + "atm9.quest.gregtech.subt.lasers": "フリッキンレーザー", + "atm9.quest.gregtech.desc.uhpic.1": "これらのウェハーは、最高ティアの伝統的な半導体チップ、UHPICまたはウルトラハイパワーIC(統合回路)を作ります。", + "atm9.quest.gregtech.desc.uhpic.2": "これから作る多くの機械にこれらのチップが大量に必要になります。", + "atm9.quest.gregtech.subt.uhpic": "ウルトラハイパワー統合回路", + "atm9.quest.gregtech.desc.uhpicChips.1": "ウェハーがカッティングマシンでチップに分解された後のUHPICチップ。", + "atm9.quest.gregtech.subt.semiConductorsFun": "半導体は楽しい!", + "atm9.quest.gregtech.desc.fusionReactor.1": "核融合反応は典型的な核反応とは逆です。原子を分裂させるのではなく、2つの原子核を融合させることで、大量のエネルギーが放出され、新しい物質が生成されます。", + "atm9.quest.gregtech.desc.fusionReactor.2": "それが私たちが核融合炉を使用する理由です。結果として得られる物質をさらなる処理とレシピでの使用のために欲しいのです!", + "atm9.quest.gregtech.subt.mrFusion": "ミスターフュージョンを手に入れよう!", + "atm9.quest.gregtech.desc.thiccGlass.1": "核融合反応のようなプロセスでは、良いサポート材料が必要です。しかし、内部で何が起こっているのかを見たいときはどうしますか?", + "atm9.quest.gregtech.desc.thiccGlass.2": "そう、このブロックを手に入れます。", + "atm9.quest.gregtech.subt.thiccGlass": "それはかなりの厚いガラスです!", + "atm9.quest.gregtech.desc.advancement.1": "私はZPMを通して私たちを進歩させる前のティアの献身を&dLuV&rします!", + "atm9.quest.gregtech.desc.advancement.2": "すでに作ることができるコンポーネントと新しい材料を使用して、核融合炉を囲むケーシングを作ることができます!", + "atm9.quest.gregtech.subt.mrFusionMaterial": "何かでミスターフュージョンを作らなければなりません。", + "atm9.quest.gregtech.desc.superconductorsUsage.1": "この超伝導コイルは、多くの異なるマルチブロックや多くの異なるレシピで多くの用途があります!それには3つの異なるレシピがあります。", + "atm9.quest.gregtech.desc.superconductorsUsage.2": "この使用例では、最もリソースコストが高い最低ティアを利用しますが、今のところ私たちにとっては最も簡単な形式です。", + "atm9.quest.gregtech.subt.superconductors": "超伝導体!", + "atm9.quest.gregtech.desc.finish.1": "もう少しでそこに着きます!", + "atm9.quest.gregtech.desc.finish.2": "これで私たちはマルチレイヤーファイバー強化プリント基板を手に入れ、次のティアのプロセッサで直接使用することができます!", + "atm9.quest.gregtech.subt.finish": "フィニッシュ!", + "atm9.quest.gregtech.desc.changeUp.1": "LuVティアで作ったファイバー強化回路基板を取り、レシピを少し変更すると、マルチレイヤーファイバー強化回路基板を作ることができます", + "atm9.quest.gregtech.subt.changeUp": "チェンジアップ", + "atm9.quest.gregtech.desc.rareResources.1": "核融合炉Mk1が稼働しているので、次のティアに進むために必要な希少資源を入手することができます!", + "atm9.quest.gregtech.desc.rareResources.2": "この場合、ユーロピウムが頻繁に使用されます。これはティアを上がるにつれて、そしてグレッグスターのコンポーネントとしても使用されます!", + "atm9.quest.gregtech.subt.rareElements": "超希少元素を手に入れよう!", + "atm9.quest.gregtech.desc.neutronReflectors.1": "中性子リフレクターは、任意のリアクターの運用に不可欠です。この場合、私たちは中性子リフレクターの材料としてイリジウムを使用します。", + "atm9.quest.gregtech.desc.neutronReflectors.2": "これらのリフレクターは中性子を反応の場内に保持し、連鎖反応を続けます。", + "atm9.quest.gregtech.subt.neutronReflectors": "中性子リフレクター?事態は深刻です...", + "atm9.quest.gregtech.desc.demonCoreHistory.1": "デーモンコアは、反応時間が最も速い核事故の一つの中心であったアイテムでした。デーモンコアは第二次世界大戦中にマンハッタン計画によって製造され、核放射線と緩和について学ぶために使用される予定でした。", + "atm9.quest.gregtech.desc.demonCoreHistory.2": "コア自体はプルトニウムで作られていましたが、コアを囲む2つの半球は中性子緩和剤であるベリリウムで作られていました。ベリリウムは中性子にとって魅力的な材料であり、中性子のエネルギーを減少させます。", + "atm9.quest.gregtech.subt.demonCore": "デーモンコア", + "atm9.quest.gregtech.desc.berylliumSources.1": "ベリリウムは多くの方法で入手できます。エンダーパールダストをエレクトロライザーで処理している方も多いでしょう。そこから&2ベリリウム&rをまとまった量でストックしているかもしれません。", + "atm9.quest.gregtech.desc.berylliumSources.2": "これは&2ベリリウム&rを得る良い方法であり、窒素二酸化物のような他の有用なリソースも得られ、他のレシピにも使われます。", + "atm9.quest.gregtech.subt.grabtharHammer": "\\\"グラブサーのハンマーにかけて...!\\\"", + "atm9.quest.gregtech.desc.naquadahImportance.1": "ナクアダはこのティアだけでなく、将来のティアにおいても非常に重要なコンポーネントになります。", + "atm9.quest.gregtech.desc.naquadahImportance.2": "ナクアダ、略してナクはZPM以降の多くの形態で使用されます。ナクアダの起源を知っていれば、これらの参照が理解できるでしょう。", + "atm9.quest.gregtech.subt.moreNaq": "もっとナクを作ろう!", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.1": "これでフルオロアンチモン酸を手に入れました。これはナク処理ラインのために進めていた触媒です。", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.2": "ナク処理ラインを継続的に稼働させるために、これを再生可能な方法で確保してください。", + "atm9.quest.gregtech.subt.convertingLiquid": "液体への変換", + "atm9.quest.gregtech.desc.naquadahSolution.1": "大型化学リアクターを使用してナクアダダストとフルオロアンチモン酸を混合すると、3つのリソースが得られます。私たちが求めるのは不純な濃縮ナクアダ溶液です。", + "atm9.quest.gregtech.desc.naquadahSolution.2": "チタン三フッ化物をEBFで処理して、塩酸とチタンインゴットを回収できます。", + "atm9.quest.gregtech.desc.naquadahSolution.3": "不純なナクアダ溶液を保存しておきましょう。後でナクアドリア溶液/ナクアドリアインゴットにさらに処理します。", + "atm9.quest.gregtech.subt.impureEnriched": "不純でも濃縮", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.1": "トリオキシドをトリフルオライドに変換します。", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.2": "ナクラインに必要な触媒に近づいています。", + "atm9.quest.gregtech.subt.threeFluorides": "三フッ化物", + "atm9.quest.gregtech.desc.antimonyProcessing.4": "アンチモン三酸化物はNaq処理ラインに必要です。", + "atm9.quest.gregtech.desc.antimonyProcessing.5": "アンチモン処理ラインをすべてGregTech内に収めることに挑戦してください。", + "atm9.quest.gregtech.subt.antiMoney": "アンチマネー", + "atm9.quest.gregtech.desc.triniumSulfide.1": "トリニウム硫化物はNaqライン処理の副産物ですが、非常に必要な副産物で、大量に使用されます。", + "atm9.quest.gregtech.desc.triniumSulfide.2": "以前述べたように、処理ラインをパッシブにする方法を見つけるべきです。正直、この段階ではすべてがパッシブ化されるべきです。", + "atm9.quest.gregtech.subt.byProducts": "副産物", + "atm9.quest.gregtech.desc.triniumIngot": "前のクエストで得たトリニウム硫化物をEBFに亜鉛と一緒に入れると、熱いトリニウムインゴットが出てきます。これを冷やすと、求めていたトリニウムが手に入ります。", + "atm9.quest.gregtech.subt.smeltedTrinium": "溶解トリニウム", + "atm9.quest.gregtech.desc.centrifugeTrinium.1": "遠心分離機を使用して、&cトリニウム硫化物&rを&2不純なエンリッチドナクアダーソリューション&rから分離します。", + "atm9.quest.gregtech.desc.centrifugeTrinium.2": "他に2つの処理方法がありますが、どちらもトリニウムを生産しません。トリニウムはZPMティアを進む上で重要なリソースです。", + "atm9.quest.gregtech.subt.increasingRPMs": "RPM増加", + "atm9.quest.gregtech.desc.newMachines.1": "ZPMティアのハルを作ることができるようになったので、非常に強力なマシンを準備することができます。", + "atm9.quest.gregtech.desc.newMachines.2": "まだ最上位ティアには達していませんが、これらのマシンが以前のティアのプロセスを信じられない速度で実行しているのを見ると、その違いがわかります!", + "atm9.quest.gregtech.subt.newTierNewMachines": "新しいティア、新しいマシン!", + "atm9.quest.gregtech.desc.superconductorImportance": "最後に作ったスーパーコンダクターはしばらく前のことです。しかし、これからは各ティアのスーパーコンダクターがより重要になり、アンペア損失のないケーブルを可能にします!", + "atm9.quest.gregtech.subt.recall": "リコール", + "atm9.quest.gregtech.desc.zpmAssembler.1": "ZPMティアのアセンブラーを作ることをお勧めしますが、残念ながらまだそれはできません。これが必要な理由の一部は、このフュージョンリアクターを起動するためです。", + "atm9.quest.gregtech.desc.zpmAssembler.2": "リアクターからの結果として得られるリソースの副産物が、進行を可能にする新しいアイテムの製作を許可します!", + "atm9.quest.gregtech.subt.stillGotLuV": "まだLuVを持っています", + "atm9.quest.gregtech.desc.optimizeNaqLine": "Naqラインを最適化してください。ZPMマシンハルにはかなりの量のナクアダープレートが必要になります。", + "atm9.quest.gregtech.subt.naqPlatesForDays": "ナクアダープレートがたくさん", + "atm9.quest.gregtech.desc.edgeOfTechnology": "技術の最先端に立ち、新しいプロセッサを作るためにクリスタルチップを使用する必要があります!", + "atm9.quest.gregtech.subt.shinyCrystal": "輝くクリスタル", + "atm9.quest.gregtech.desc.crystalCpus": "いくつかの生のクリスタルチップを手に入れたら、それをEBFでエメラルドプレートと一緒に走らせ、クリスタルCPUを手に入れましょう!", + "atm9.quest.gregtech.subt.timeToAddHeat": "熱を加える時間", + "atm9.quest.gregtech.desc.biomassEthylene.1": "最初にエチレンを作っていたときにすでに大量のバイオマスを作りました。", + "atm9.quest.gregtech.desc.biomassEthylene.2": "だからこれは古いニュースで、手に入れるのは難しいはずです。", + "atm9.quest.gregtech.subt.oldNews": "古いニュース", + "atm9.quest.gregtech.desc.repeatedQuestion.1": "この質問は以前にもされましたが、再び尋ねられます...", + "atm9.quest.gregtech.desc.repeatedQuestion.2": "この装置でビールを醸造できますか?", + "atm9.quest.gregtech.subt.distillery": "蒸留所と言いますか?", + "atm9.quest.gregtech.desc.distillingWater": "特別なことは何もありません。ただ水を蒸留しています。", + "atm9.quest.gregtech.subt.distilledWater": "蒸留水", + "atm9.quest.gregtech.desc.bacteriaSolution": "バクテリアソリューションに落ちないように注意してください。おそらく生き残れますが、傷がなければの話です...", + "atm9.quest.gregtech.subt.dontFallIn": "落ちないでください", + "atm9.quest.gregtech.desc.rawCrystalChip.1": "最初の生のクリスタルチップを手に入れるのに何度か試みが必要かもしれません。", + "atm9.quest.gregtech.desc.rawCrystalChip.2": "しかし、一度手に入れたら、生のクリスタルチップを作るためにフォージハンマーで叩いて、生のクリスタルチップパーツに加工し、それをさらに生のクリスタルチップに加工して、繰り返すシンプルなループを使用して信頼性を持って複製できます。", + "atm9.quest.gregtech.subt.lowOdds": "低確率", + "atm9.quest.gregtech.desc.bacterialSludge.1": "バクテリアスラッジはオプションとして追加されました。ユーロピウムを手に入れたら、バクテリアスラッジを使用する必要はありません。", + "atm9.quest.gregtech.desc.bacterialSludge.2": "時間とリソースの節約になるため、回路の生産確率が20%低下しますが、それでも価値は十分にあります!", + "atm9.quest.gregtech.subt.justAnOption": "ただのオプション", + "atm9.quest.gregtech.desc.exquisiteEmeralds": "これらの素晴らしいエメラルドを十数個集めてください。これが次の数ステップで大いに役立ちます。", + "atm9.quest.gregtech.subt.exquisiteMightISay": "素晴らしいと言えるかもしれませんね?", + "atm9.quest.gregtech.desc.multiplyEndlessly": "これにより、生のクリスタルチップを無限に増やすことができます。はい、他にもいくつかの処理ステップがありますが、初期の10%のリターンレートほど悪くはありません。", + "atm9.quest.gregtech.subt.hammahTime": "ハンマータイム!", + "atm9.quest.gregtech.desc.naquadahPipe.1": "大型ナクアダーパイプは、多くの種類のナクアダーの中の多くのコンポーネントの一つに過ぎません。", + "atm9.quest.gregtech.desc.naquadahPipe.2": "しかし今のところ、UVエレクトリックポンプの計画に向けて進めています。", + "atm9.quest.gregtech.subt.oneOfManyNaqComponents": "多くのナクコンポーネントの一つ", + "atm9.quest.gregtech.desc.necessaryComponent": "次のティアのエネルギーハッチを製作するために必要なコンポーネントです!", + "atm9.quest.gregtech.subt.zeroPoints": "ゼロポイント!", + "atm9.quest.gregtech.desc.naqAlloy.1": "ナクアダーアロイは、マルチブロックや他のマシンのコンポーネントを製作するために非常に重要です。", + "atm9.quest.gregtech.desc.naqAlloy.2": "ロータリーハースに必要なナクアダーアロイフレームをすべて製作するために、多くのナクアダーアロイが必要になります。", + "atm9.quest.gregtech.subt.thisIsNaqTheAlloyYouWereLookingFor": "これがあなたが探していたナクアロイです", + "atm9.quest.gregtech.desc.naqFrames.1": "これらのナクアダーフレームはコンポーネントや建築ブロックとして多くの用途があります。", + "atm9.quest.gregtech.desc.naqFrames.2": "たくさん必要になるので、これらをパッシブにするかもしれません。", + "atm9.quest.gregtech.subt.iveBeenFramed": "フレームにされました!", + "atm9.quest.gregtech.desc.nextVoltageCoil": "ついに次のボルテージコイルを製作する手段を手に入れました。これはエネルギーハッチやZPMモーターなど、他のZPMティアのカバーにも使用されます!", + "atm9.quest.gregtech.subt.superRareFineWire": "超希少な細線", + "atm9.quest.gregtech.desc.solidifiedEuropium": "ユーロピウムの固化バージョンを手に入れたので、これをさらに加工してマシンやマルチブロックのコンポーネントにすることができます!", + "atm9.quest.gregtech.subt.itsTheFinalCountdown": "最後のカウントダウンです!", + "atm9.quest.gregtech.desc.zpmMotors.1": "ZPMモーターを製作するリソースを手に入れたので、他のZPMコンポーネントを製作し、ZPMマシンを製作することができます!", + "atm9.quest.gregtech.desc.zpmMotors.2": "一歩ずつ進んでいます!", + "atm9.quest.gregtech.subt.teslaAintGotNothingOnThisMotor": "テスラにはこのモーターにかなうものはありません!", + "atm9.quest.gregtech.desc.zpmMachines": "そして、ZPMマシンを製作し、すべてのZPMティアのコンポーネントを処理することができるはずです!", + "atm9.quest.gregtech.subt.threeZPMComponentsNow": "今、3つのZPMコンポーネント", + "atm9.quest.gregtech.stage2EBF": "ステージ2 EBF", + "atm9.quest.gregtech.onwardToZPMMachines": "ZPMマシンへ向けて進む", + "atm9.quest.gregtech.desc.liquidChromium": "すでに多くのクロムを使用していますが、再びこの高抵抗性で硬度の高い金属を、その液体形態で呼び出す必要があります。", + "atm9.quest.gregtech.subt.liquidChromium": "液体クロム", + "atm9.quest.gregtech.desc.liquidLutetium": "この要素は奇妙です。乾燥した気候では腐食に非常に耐性がありますが、湿った気候では耐性がありません。", + "atm9.quest.gregtech.subt.liquidLutetium": "液体ルテチウム", + "atm9.quest.gregtech.desc.liquidSilicon": "この半導体は、フュージョンリアクターが有用な副産物を生産するのに役立ちます。", + "atm9.quest.gregtech.subt.liquidSilicon": "液体シリコン", + "atm9.quest.gregtech.desc.liquidLanthanum.1": "ランタンは、空気にさらされるとゆっくりと変色する柔らかく延性のある銀白色の金属です。", + "atm9.quest.gregtech.desc.liquidLanthanum.2": "ここでは、フュージョンリアクターが副産物を形成するためにその液体形態を使用します。", + "atm9.quest.gregtech.subt.liquidLanthanum": "液体ランタン", + "atm9.quest.gregtech.desc.liquidAmericium.1": "アメリシウムは通常、煙探知器の粒子検出器として使用されます。", + "atm9.quest.gregtech.desc.liquidAmericium.2": "その量は非常に少なく人には無害ですが、煙を検出するのに非常に効果的なため使用されます。", + "atm9.quest.gregtech.subt.liquidAmericium": "液体アメリシウム", + "atm9.quest.gregtech.desc.fusionReactorResources.1": "以下はフュージョンリアクターで処理されたすべてのリソースです。", + "atm9.quest.gregtech.desc.fusionReactorResources.2": "これらのリソースの処理を続ける必要がありますが、すべてがすぐに必要なわけではありません。", + "atm9.quest.gregtech.desc.fusionReactorResources.3": "それにもかかわらず、早期に処理を開始することは後々大きな利益をもたらします。", + "atm9.quest.gregtech.subt.reactorResources": "リアクターリソース", + "atm9.quest.gregtech.reactorResourcesTitle": "フュージョンリアクターリソース", + "atm9.quest.gregtech.desc.goodStuff.1": "さあ、話してみましょう!", + "atm9.quest.gregtech.desc.goodStuff.2": "私たちのフュージョンリアクターは今、良いものを作っています!", + "atm9.quest.gregtech.subt.liquidNaquadria": "液体ナクアドリア", + "atm9.quest.gregtech.desc.naquadahTypes.1": "ナクアダの多くの異なるタイプが必要になります。これはその一つです。", + "atm9.quest.gregtech.desc.naquadahTypes.2": "多くのナクアダを収穫できる良いシステムを確立してください。", + "atm9.quest.gregtech.subt.liquidEnrichedNaquadah": "液体エンリッチドナクアダ", + "atm9.quest.gregtech.desc.radonNeed.1": "これからラドンがかなり必要になります。", + "atm9.quest.gregtech.desc.radonNeed.2": "まだの場合は、リキッドエンダーエアを処理してラドンを取得するために蒸留タワーを稼働させてください。", + "atm9.quest.gregtech.subt.radon": "ラドン", + "atm9.quest.gregtech.desc.neutroniumStart.1": "まだネウトロニウムが直接必要ではありませんが、ネウトロニウムの処理を開始することが有益です。", + "atm9.quest.gregtech.desc.neutroniumStart.2": "ネウトロニウム、アメリシウム、その他のリソースを使用して超伝導体を作ることができますが、まだ必要ではありません... まだ...", + "atm9.quest.gregtech.subt.superNeutronium": "ネウトロニウム!!!", + "atm9.quest.gregtech.desc.activeTransformerPipes.1": "これらはアクティブトランスフォーマーのためのパイプです。", + "atm9.quest.gregtech.desc.activeTransformerPipes.2": "再び、それらは機能するために色付けされる必要があり、曲がることはできません。レーザーの方向を変えるためには、より多くのアクティブトランスフォーマーが必要です。", + "atm9.quest.gregtech.subt.morePipes": "さらに多くのパイプ", + "atm9.quest.gregtech.desc.laserSourceHatch.1": "そして、256アンペアが多いと思うなら、アクティブトランスフォーマーで考え直してください。", + "atm9.quest.gregtech.desc.laserSourceHatch.2": "これはアンペア数で最低ランクのレーザーソースハッチです。4096Aハッチまであります。それはかなりのパワーです!", + "atm9.quest.gregtech.subt.sharksWithLasers": "レーザービームを持つサメ?", + "atm9.quest.gregtech.desc.activeTransformerEU.1": "これがアクティブトランスフォーマーがGTインフラを使用してEUを伝送する最良の方法である理由です。", + "atm9.quest.gregtech.desc.activeTransformerEU.2": "その巨大なアンペアを周囲に伝送する能力は比類のないものです。", + "atm9.quest.gregtech.subt.massivePower": "それはかなりのパワーです!", + "atm9.quest.gregtech.desc.zpmComponentSensor": "このZPMコンポーネントはZPMセンサーとよく合います!", + "atm9.quest.gregtech.subt.emittingEmitters": "エミッティングエミッター", + "atm9.quest.gregtech.desc.zpmComponentEmitter": "このZPMコンポーネントはZPMエミッターとよく合います!", + "atm9.quest.gregtech.subt.sensingSensors": "センシングセンサー", + "atm9.quest.gregtech.desc.naquadahAlloyStep": "ナクアダ合金フレームをついに作る前に、あと1つの処理ステップがあります。", + "atm9.quest.gregtech.subt.naqAlloyTime": "ナクアダ合金の時間!", + "atm9.quest.gregtech.desc.luvSuperconductorIngot": "これらのLuVティアの超伝導体インゴットは、超伝導体ワイヤーや細いワイヤーを作るのに役立ちます。", + "atm9.quest.gregtech.subt.withIngotsOptions": "インゴットがあれば選択肢があります!", + "atm9.quest.gregtech.desc.luvWireChoices.1": "LuVティアのワイヤー選択肢は、アンペア損失の観点からは良くありません。", + "atm9.quest.gregtech.desc.luvWireChoices.2": "そのため、ゴムで覆う必要がなく、アンペア損失もない超伝導ケーブルを使用することをお勧めします。", + "atm9.quest.gregtech.subt.lotOfDusts": "たくさんの異なるダストです!", + "atm9.quest.gregtech.desc.superConductorCrafting": "これで、スーパーコンダクター、ナクアダ合金、トリニウム、ユーロピウムのインゴットを作ることができます!", + "atm9.quest.gregtech.subt.moreHeatNeeded": "もっと熱が必要です!", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.1": "もっと必要です。たくさんのナクアダが必要です。", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.2": "少なくとも、ナクアダコイルを動かしてEBFでより多くの金属を処理するのに役立ちます!", + "atm9.quest.gregtech.subt.moreNaqNeeded": "もっとナクアダが必要です", + "atm9.quest.gregtech.desc.highVoltageSheets.1": "これを作るには薄いシートと箔が必要で、どちらも&eベンダー&rで作ることができます", + "atm9.quest.gregtech.desc.highVoltageSheets.2": "ポリエチレンを&e流体固化&rして直接シートにするか、インゴットに固化してから&eカッター&rで一度に9枚のシートにすることができます", + "atm9.quest.gregtech.desc.highVoltageSheets.3": "今までに見てきたように、同じ結果を達成するための多くの道がありますので、違う方法で物事を作ってみるのも自由です!", + "atm9.quest.gregtech.desc.nickelZincFerrite.1": "なぜニッケル亜鉛フェライトのインゴットを強制したのか疑問に思うかもしれませんが、このレシピがまさにその理由です!", + "atm9.quest.gregtech.desc.nickelZincFerrite.2": "ニッケル亜鉛フェライトとアニール銅を使用すると、最もコストパフォーマンスが良いです。どちらも作ることができます!", + "atm9.quest.gregtech.desc.nickelZincFerrite.3": "NZFリングと細いワイヤーを作る方法にはいくつかの選択肢があります。&eエクストルーダー&rを使用すると、1つのインゴットから最も多くのリングが得られ、&eワイヤーミル&rを使用すると、インゴットからワイヤー、ワイヤーから細いワイヤーに変えることができます", + "atm9.quest.gregtech.desc.laserEngraverLens.1": "はい、&eレーザー彫刻機&r用の別のレンズがコレクションに追加されました... まだ作っていない場合は、いくつか作ることをお勧めします", + "atm9.quest.gregtech.desc.laserEngraverLens.2": "念のために思い出させておきますが、&e彫刻機&rがウェハーを作り、&eカッター&rがチップを作ります", + "atm9.quest.gregtech.cpuChip": "CPUチップ", + "atm9.quest.gregtech.desc.cpuChip.1": "&eカット&rそのウェハーを適切なチップに", + "atm9.quest.gregtech.desc.ulvCircuit.1": "この小さなものが、できるだけ安価にULV回路を作ることを可能にします", + "atm9.quest.gregtech.desc.ulvCircuit.2": "そうです、ULV回路があります。その前身は真空管です", + "atm9.quest.gregtech.desc.ulvCircuit.3": "&e追加情報&r: SoCまたはシステムオンチップは基本的にチップ上のミニコンピュータで、すべての計算作業を処理します", + "atm9.quest.gregtech.desc.laserEngraverLens.3": "また別の日、&eレーザー彫刻機&r用の別のレンズ", + "atm9.quest.gregtech.desc.lensMaking.1": "そのプレートをレンズにするために&e旋盤&rに戻ります", + "atm9.quest.gregtech.desc.glassPlateOptions.1": "これを作る方法はいくつかあります。あなたに最適な方法を選んでください!", + "atm9.quest.gregtech.desc.glassPlateOptions.2": "&e抽出&rガラスを液体にして、それから&e流体固化&rしてプレートに", + "atm9.quest.gregtech.desc.glassPlateOptions.3": "&a粉砕&rガラスをガラスダストにして、それから&a合金製錬&rしてプレートに", + "atm9.quest.gregtech.desc.glassPlateOptions.4": "&bカッター&rを使用してガラスを直接ガラスプレートに変える", + "atm9.quest.gregtech.desc.pvcSheet.1": "ポリ塩化ビニルを &e液体ソリディファイヤー&r でシートにしてください", + "atm9.quest.gregtech.desc.pvcSheet.2": "それに銅箔と硫酸を加えて &eケミカルリアクター&r で反応させると、プラスチック回路基板が2枚手に入ります!", + "atm9.quest.gregtech.desc.pvcSheet.3": "注意してくださいね、このレシピは将来的に8枚のプラスチック回路基板を一度に得られるようにアップグレードされます", + "atm9.quest.gregtech.desc.blueAlloyDust.1": "銀とエレクトロタインダスト4つを &eミキサー&r の &aプログラム2&r で混ぜると &bブルーアロイダスト&r ができます", + "atm9.quest.gregtech.desc.blueAlloyDust.2": "このダストを炉で溶かすだけでインゴットが得られます", + "atm9.quest.gregtech.desc.electrotineCreation.1": "ネザーで &bエレクトロタイン&r を見つけられない場合は、エレクトラムとレッドストーンを &eミキサー&r の &aプログラム1&r で混ぜて作ることができます", + "atm9.quest.gregtech.desc.ferriteIngot.1": "&b酸素&r 2バケツと &bフェライトミクスチャーダスト&r を &eエレクトリックブラストファーネス&r で反応させると、冷却不要でインゴットが得られます!", + "atm9.quest.gregtech.desc.advancedMixerSettings.1": "異なる &aプログラムサーキット&r 設定で &bアドバンスドミキサー&r に戻ります。リマインダーとして、&dプログラム2&r のレシピ専用に新しいものを作ることもできます", + "atm9.quest.gregtech.desc.advancedMixerSettings.2": "今回は鉄、ニッケル、亜鉛のダストが必要です", + "atm9.quest.gregtech.desc.energyConversion.1": "&e4 RF : 1 EU&r の変換係数を忘れないでください! HVで512 EUなので、2048 RFです", + "atm9.quest.gregtech.desc.energyConversion.2": "一部のレシピは処理ごとにこれを全て使用するので、エネルギー生産が追いつくようにしてください!", + "atm9.quest.gregtech.subt.powerQuestion": "電力は大丈夫ですか?", + "atm9.quest.gregtech.hvEnergyConverter": "任意のHVエネルギーコンバーター", + "atm9.quest.gregtech.desc.cleanroomFilter.1": "フィルターケーシングは、空気中の悪い粒子を実際にフィルタリングして部屋を &eクリーン&r にするために必要です", + "atm9.quest.gregtech.desc.cleanroomFilter.2": "クリーンルームを建設する際は、これらを壊すために &aレンチ&r を使用してください。そうしないと壊れたときにドロップしません", + "atm9.quest.gregtech.desc.cleanroomFilter.3": "天井はクリーンルームコントローラーブロックが行く場所を1つ除いて、すべてフィルターケーシングでなければなりません", + "atm9.quest.gregtech.desc.energySourceSwitch.1": "いずれは蒸気からベンゼンやハイオクタンガソリンを生成し、ガスまたは燃焼発電機に切り替えたくなるかもしれません", + "atm9.quest.gregtech.desc.boilerUpgrade.1": "ボイラーのアップグレードの時間かもしれませんね?", + "atm9.quest.gregtech.subt.steamOverflow": "蒸気がたくさん", + "atm9.quest.gregtech.desc.cyanDyeProduction.1": "少量の硫酸とシアン染料、そして塩ダスト2つで液体シアン染料が作れます", + "atm9.quest.gregtech.desc.cyanDyeProduction.2": "心配しないでください、そのものをバケツで取る必要はありません", + "atm9.quest.gregtech.cyanDye": "シアン染料", + "atm9.quest.gregtech.saltDust": "塩ダスト", + "atm9.quest.gregtech.desc.polyvinylChloride.1": "ビニルクロリドに少量の酸素を加えるとポリ塩化ビニルが得られます", + "atm9.quest.gregtech.desc.polyvinylChloride.2": "&e&lヒント:&r&r &bリクエスター&r の設定をお勧めします!", + "atm9.quest.gregtech.desc.vinylChloride.1": "以前にエチレンの作り方をカバーしたのでスキップします", + "atm9.quest.gregtech.desc.vinylChloride.2": "エチレンと塩素を &eケミカルリアクター&r で組み合わせてビニルクロリドを作りましょう", + "atm9.quest.gregtech.desc.chlorineSources.1": "塩素は多くの源から得られます! いくつかを挙げると、ソーダライト、岩塩、塩ダスト、アパタイトダスト、またはただの塩水を &e電解&r することができます", + "atm9.quest.gregtech.desc.chlorineSources.2": "塩水ルートを選ぶ場合、塩水の入手方法が気になるかもしれませんね! 安定した &dガストの涙&r の供給があれば、それを水と &eケミカルリアクト&r することができます", + "atm9.quest.gregtech.desc.chlorineSources.3": "または、塩ダストと水を &eミキサー&r で混ぜることでも塩水を生成できますが、その場合は塩ダストを &e電解&r する方が良いでしょう", + "atm9.quest.gregtech.desc.glassLensDye.1": "その液体 &bシアン染料&r とこの機械のガラスレンズを組み合わせると、&bガラスレンズ (シアン)&r に染めることができます", + "atm9.quest.gregtech.desc.hydrogenChlorineReaction.1": "少量の水素と塩素を &eケミカルリアクター&r で一緒に反応させると、HClができます", + "atm9.quest.gregtech.desc.hydrogenSources.1": "塩素と同様に、水素も多くの源から得られます", + "atm9.quest.gregtech.desc.hydrogenSources.2": "例えば、ゲーサイトや黄色リモナイトダストを &e遠心分離&r するか、もしくは &e電解&r がお好みかもしれません。", + "atm9.quest.gregtech.desc.hydrogenSources.3": "水と塩水は水素の良い供給源であり、塩水は塩素も得られるという追加の利点があります!", + "atm9.quest.gregtech.desc.clayProcessingLine.2": "少なくとも、この材料を作ることでバケツやミキサーがダメになることはありません", + "atm9.quest.gregtech.desc.advancedMixerSetup.1": "鉄、ニッケルまたはインバー、マンガン、クロムダストを &bアドバンスドミキサー&r で &aプログラムサーキット&r 設定で作ることができます", + "atm9.quest.gregtech.desc.advancedMixerSetup.2": "&eマンガンダスト&r はタングステン、スペサルティン、オリビン、タンタル、ピロールーサイト、ウルフェナイト、シェーライトの鉱石処理の副産物です", + "atm9.quest.gregtech.desc.advancedMixerSetup.3": "&c先を見据えて&r、タンタルとタングステンの処理をお勧めします", + "atm9.quest.gregtech.desc.advancedMixerSetup.4": "&dクロムダスト&r はクロマイトやルビーの鉱石処理で得られ、これらはさらに電解器で処理してクロムをより多く得ることができます!", + "atm9.quest.gregtech.desc.prospectorTool.1": "鉱石を探し回って一攫千金を狙うのに疲れましたか? 地下に眠る石油を探していますか? そんなあなたに&6HV&r &bプロスペクター&r!", + "atm9.quest.gregtech.desc.prospectorTool.2": "このツールは周囲4チャンクの範囲をスキャンし、探している鉱石の場所を教えてくれます", + "atm9.quest.gregtech.desc.prospectorTool.3": "さらに、スニーク+右クリックで流体検出モードに切り替え、岩盤の下にある石油のプールを見つけることができます。石油を取り出すには&e流体掘削装置&rが必要です!", + "atm9.quest.gregtech.desc.energiumBattery.1": "&cエネルギウムダスト&rを&6HVオートクレーブ&rに入れると、&bエネルギウムバッテリー&rが作れます", + "atm9.quest.gregtech.desc.energiumBattery.2": "エネルギウムバッテリーは最大&a10分&rのHV電力を保持します", + "atm9.quest.gregtech.desc.maceratorByproducts.1": "ついに&6HV&rで&e粉砕機&rからの&d副産物&rにアクセスできるようになります", + "atm9.quest.gregtech.desc.maceratorByproducts.2": "これらの副産物は非常に有用で、進行中に何度も役立ちます", + "atm9.quest.gregtech.oreProcessingUpgrade": "鉱石処理のアップグレード", + "atm9.quest.gregtech.desc.electricalSafety.1": "まあ、大丈夫だと思いましょう", + "atm9.quest.gregtech.desc.electricalSafety.2": "&5EV&rでは1000ボルト以上を扱います! まるで電気技師のようですが、絶対に自宅で試さないでください", + "atm9.quest.gregtech.subt.thisIsFine": "大丈夫、&5EV&rすべてが大丈夫", + "atm9.quest.gregtech.desc.questCompletionReminder.1": "&c&lストップ! そのまま進まないで! $200を受け取らないで!&r&r", + "atm9.quest.gregtech.desc.questCompletionReminder.2": "この章の他のクエストはすべて完了しましたか?", + "atm9.quest.gregtech.desc.questCompletionReminder.3": "ああ、完了しましたか?", + "atm9.quest.gregtech.desc.questCompletionReminder.4": "よくやりました、それでは次に進みましょう!", + "atm9.quest.gregtech.subt.onwardsToIV": "次はIVへ!", + "atm9.quest.gregtech.subt.upgrades": "アップグレード!", + "atm9.quest.gregtech.subt.recipe": "レシピ", + "atm9.quest.gregtech.subt.circuit": "回路", + "atm9.quest.gregtech.subt.time": "時間", + "atm9.quest.gregtech.subt.for": "対象", + "atm9.quest.gregtech.desc.magnesiumProcessing.1": "&dマグネシウムダスト&rとチタンテトラクロリドを&a電気炉&rに入れると、非常に&lHOT&rなインゴットが得られます", + "atm9.quest.gregtech.desc.magnesiumProcessing.2": "マグネシウムは色々な鉱石処理から得られますが、私のお気に入りは黒曜石のダストを&e電解&rする方法です。", + "atm9.quest.gregtech.desc.magnesiumProcessing.3": "得られた塩化マグネシウムを&e電解&rすることで、マグネシウムと塩素を再利用できます。", + "atm9.quest.gregtech.desc.magnesiumProcessing.4": "インゴットを何かに使う前に、&a真空冷凍機&rで冷やす必要があります。", + "atm9.quest.gregtech.desc.magnesiumProcessing.5": "&l&e注意:&r&r インゴットのレシピの温度要件を再確認してください。このレシピには、キュプロニッケルコイルよりも優れた&bカンタルコイル&rが必要です。", + "atm9.quest.gregtech.titaniumIngot": "チタンインゴット", + "atm9.quest.gregtech.desc.platinumLineIntro.1": "&dプラットライン™&r は後で詳しく説明しますが、とりあえずプラチナが豊富であることに感謝しましょう", + "atm9.quest.gregtech.platinumIngot": "プラチナインゴット", + "atm9.quest.gregtech.desc.voltageIssues.1": "電圧の問題がありましたか? このワイヤーが役立ちます!", + "atm9.quest.gregtech.desc.voltageIssues.2": "このワイヤーは&3超伝導&rで、どれだけ遠くにワイヤーが伸びても電圧の損失はありません", + "atm9.quest.gregtech.desc.tantaliteProcessing.1": "&e電解&rして&bタンタルダスト&rを取得しましょう", + "atm9.quest.gregtech.desc.tantaliteProcessing.2": "タンタル鉱石の処理の副産物としても得られます!", + "atm9.quest.gregtech.tantalumDust": "タンタルダスト", + "atm9.quest.gregtech.desc.ebfUpgrade.1": "さらなる&aEBF&rのアップグレードですか? はい!", + "atm9.quest.gregtech.desc.ebfUpgrade.2": "これにより、HV超伝導金属のような高位のインゴットを溶解できるようになります!", + "atm9.quest.gregtech.desc.distillationTower.1": "&a蒸留タワー&rは、オイルを多くの有用な形に変えることができる&dオイル処理&rの基盤として機能します", + "atm9.quest.gregtech.desc.distillationTower.2": "タワーを建設する際には、レシピを正しく処理するために&c1 + 液体出力分の高さが必要&rです", + "atm9.quest.gregtech.desc.distillationTower.3": "&e例えば&r、実行したいレシピが5つの液体を出力する場合、タワーは少なくとも6つの高さで5つの出力ハッチが必要です", + "atm9.quest.gregtech.desc.distillationTower.4": "最大サイズは3x3x13の構造です", + "atm9.quest.gregtech.desc.distillationTower.5": "&b覚えておいてください:&r マルチブロックの構築方法については、JEIでマルチブロックコントローラーの用途を見て&3マルチブロック情報&rページを参照してください", + "atm9.quest.gregtech.desc.distillationTower.6": "オイルの入手方法はあなた次第です! 下のクエストでいくつかのオプションが説明されています", + "atm9.quest.gregtech.subt.realFluidProcessing": "ついに本格的な液体処理", + "atm9.quest.gregtech.observeDistillationTower": "完成した蒸留タワーを観察", + "atm9.quest.gregtech.desc.vacuumFreezer.1": "&c1800K&r以上の温度でインゴットを爆破すると、単純なバスで冷却するには熱すぎます", + "atm9.quest.gregtech.desc.vacuumFreezer.2": "そこで登場するのが、&e真空冷凍機&rです。冷却ニーズに応えます!", + "atm9.quest.gregtech.desc.vacuumFreezer.3": "この機械は熱いインゴットを冷却するのに優れており、多くのガスを液体に変えることができます", + "atm9.quest.gregtech.observeVacuumFreezer": "完成した真空冷凍機を観察", + "atm9.quest.gregtech.desc.coolHotIngot.1": "それは非常に熱いインゴットです! &a真空冷凍機&rで冷やしましょう", + "atm9.quest.gregtech.desc.coolHotIngot.2": "&aEBF&rにはカンタルコイルブロックが必要です", + "atm9.quest.gregtech.desc.nichromeMixer": "ニッケルダスト4つとクロムダスト1つを&eミキサー&rで混ぜるだけでニクロムが手に入ります!", + "atm9.quest.gregtech.desc.ivCircuit.1": "これにより、&1IV&r回路の単一レシピが解除されます!", + "atm9.quest.gregtech.desc.ivCircuit.2": "この時代を飛ばしてしまうようなことはせず、この回路をただ作るだけではないことに注意してください", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.1": "&eアセンブラー&rをアップグレードすることで、表面実装デバイス、略して&bSMD&rを作ることができます。これにより、回路部品が安くなります!", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.2": "さらに、より高位のエネルギーハッチを解除するので、マルチブロックをアップグレードする時が来ました!", + "atm9.quest.gregtech.hvEvAssembler": "HVまたはEVアセンブラー", + "atm9.quest.gregtech.desc.chemicalReactionSome.1": "&e化学反応&rでナトリウムダストとカリウムダストを一緒にして... ナトリウムカリウムを得ましょう", + "atm9.quest.gregtech.desc.chemicalReaction.2": "&bカリウムダスト&rは、塩水からガストの涙で&e化学リアクター&rレシピを使って微細な塊を作ることで得られます", + "atm9.quest.gregtech.desc.energyHatch.1": "各エネルギーハッチは2アンペアの電力を受け入れることができることを覚えておいてください", + "atm9.quest.gregtech.desc.energyHatch.2": "多くの機械は2つ以上のエネルギーハッチを受け入れることができ、これにより4アンペアを供給してより高い電圧層での処理を解除できます!", + "atm9.quest.gregtech.desc.laserEngravers": "コレクションに別のレンズを追加! レンズごとにレーザー彫刻機を作っていれば、レーザー彫刻機が豊富にあります", + "atm9.quest.gregtech.lowPowerChip": "低電力集積チップ", + "atm9.quest.gregtech.desc.hotIngotNichrome": "非常に熱いインゴットですね!これを処理するには、あなたの&aEBF&rに&bニクロムコイルブロック&rが必要です!", + "atm9.quest.gregtech.desc.bariumDust.1": "&dバリウムダスト&rは、&bバライトダスト&rを&e電解&rすることで得られます", + "atm9.quest.gregtech.desc.bariumDust.2": "&d水銀&rは、レッドストーンダストまたはシンナバーダストを&e遠心分離&rすることで得られます", + "atm9.quest.gregtech.desc.bariumDust.3": "&dカルシウムダスト&rが必要な場合は、骨粉を&e電解&rすることもできます!", + "atm9.quest.gregtech.desc.rutileDust.1": "鉱石の収集と処理を続けていることを願います!", + "atm9.quest.gregtech.desc.rutileDust.2": "&dルチルダスト&rはいくつかの方法で得ることができます:", + "atm9.quest.gregtech.desc.rutileDust.3": "&eボーキサイトダスト15個を電解&r", + "atm9.quest.gregtech.desc.rutileDust.5": "&6鉱石処理&rでイルメナイトまたはボーキサイトを処理し、チャンスで出力します", + "atm9.quest.gregtech.desc.rutileDust.6": "&e化学浴&rでアルミニウムを&3過硫酸ナトリウム&rで処理し、より高いチャンスで出力します", + "atm9.quest.gregtech.desc.rutileDust.7": "&c覚えておいてください:&r チャンス出力は機械のティアによって増加します", + "atm9.quest.gregtech.subt.futileDust": "無駄なダストというよりも", + "atm9.quest.gregtech.desc.hvChemicalReactor": "&6HV化学リアクター&rが必要で、そこに塩素、カーボンダスト、そしてあなたのルチルダストを使ってこれを作ります", + "atm9.quest.gregtech.desc.heavyOil": "&bプログラム3&rで16個のログを燃やすとヘビーオイルが生成されます", + "atm9.quest.gregtech.observePyrolyseOven": "完成したパイロライズオーブンを観察", + "atm9.quest.gregtech.desc.cracker": "&aクラッカー&rはオイルを得るものではありませんが、副産物をより効率的に処理することができます!", + "atm9.quest.gregtech.observeCracker": "完成したクラッカーを観察", + "atm9.quest.gregtech.desc.fluidDrillingRig.1": "これを設置して掘削を開始!これにより、地底の古代のオイルが掘り出されます", + "atm9.quest.gregtech.desc.fluidDrillingRig.2": "これで見つかる主なものは&e原油&rですが、天然ガスや他のオイルバリアントも見つかることがあります!&b液体モード&rで&6HVプロスペクター&rを使用して、何が地下にあるかを確認できます", + "atm9.quest.gregtech.desc.fluidDrillingRig.3": "地区のオイルは時間とともに枯渇するので、定期的に液体掘削リグを移動する必要があります", + "atm9.quest.gregtech.title.fluidDrillingRig": "液体掘削リグ", + "atm9.quest.gregtech.desc.fluidDrillingRig.4": "&a蒸留&rして&e軽く蒸気クラックされたナフサ&rから&0ベンゼン&rを取得します", + "atm9.quest.gregtech.desc.fluidDrillingRig.5": "&a蒸留&rして&e軽く蒸気クラックされたナフサ&rから&6ブタジエン&rを取得します", + "atm9.quest.gregtech.desc.fluidDrillingRig.6": "ベンゼン + エチレンを&e化学リアクター&rで反応させると&bスチレン&rが得られます", + "atm9.quest.gregtech.desc.fluidDrillingRig.7": "スチレン + ブタジエン + 酸素または空気を&e化学リアクター&rで反応させると、最高級のゴムの原料ダストが得られます", + "atm9.quest.gregtech.desc.fluidDrillingRig.8": "ここでは空気よりも酸素を使用することをお勧めします。そうすることで最も多く得られます", + "atm9.quest.gregtech.desc.fluidDrillingRig.9": "最後に、最高級のゴム、&dスチレンブタジエンゴム&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.10": "このゴムを使ってワイヤーをコーティングすることができ、後々高級コンベヤーモジュールを作る際に役立ちます", + "atm9.quest.gregtech.desc.fluidDrillingRig.11": "ここで&aクラッカー&rが役立ちます。ナフサを割る際に、得たナフサを失うことはありません", + "atm9.quest.gregtech.desc.fluidDrillingRig.12": "代わりに&e化学リアクター&rを使用することもできますが、その場合はナフサの半分を失います!", + "atm9.quest.gregtech.desc.fluidDrillingRig.13": "これを蒸留するために別の&a蒸留タワー&rを作ることをお勧めします", + "atm9.quest.gregtech.desc.fluidDrillingRig.14": "&e化学反応&rで&6硫酸ナフサ&rと&9水素&rを反応させて硫黄を取り除きます", + "atm9.quest.gregtech.desc.fluidDrillingRig.15": "&b原油&rを蒸留すると最も多くの&e硫酸ナフサ&rが得られますが、他のオイルタイプからも得ることができます", + "atm9.quest.gregtech.desc.fluidDrillingRig.16": "ああ、これは私を昔に戻してくれます、まるで私たちがスチームエイジに戻ったかのようです", + "atm9.quest.gregtech.desc.fluidDrillingRig.17": "これはあのボイラーよりも多くの蒸気を得ることができます", + "atm9.quest.gregtech.desc.fluidDrillingRig.18": "これに少しの&9水&rを&aプログラム1&rで使うと、たくさんの&7蒸気&rが得られます", + "atm9.quest.gregtech.title.anyFluidHeater": "どんな液体ヒーター", + "atm9.quest.gregtech.desc.anyFluidHeater.1": "中級のゴムです!これを使うことはないかもしれませんが、最高級のゴムにアクセスできます", + "atm9.quest.gregtech.desc.anyFluidHeater.2": "将来的には&9シリコンゴム&rが具体的に必要なレシピがあるため、これを作りました", + "atm9.quest.gregtech.desc.anyFluidHeater.3": "シリコンダスト、水、メタン、塩素が &eケミカルリアクター&r で &aプログラム2&r に組み合わされ、これを作ります", + "atm9.quest.gregtech.subt.trySayingThisFast": "これを速く3回言ってみて", + "atm9.quest.gregtech.desc.oilDistillation.1": "&6硫黄ガス&r は &aオイル蒸留&r から &7リファイナリーガス&r に変換できます", + "atm9.quest.gregtech.desc.oilDistillation.2": "リファイナリーガスは、何を蒸留したいかによって異なる形に &aクラック&r されます", + "atm9.quest.gregtech.desc.oilDistillation.3": "&3ライトハイドロクラックガス&r は &dメタン&r と水素の素晴らしい源です!", + "atm9.quest.gregtech.desc.oilDistillation.4": "代替ルートとして、キノコを &e遠心分離&r するか、発酵バイオマスを &e蒸留&r する方法もありますが、より遅いです", + "atm9.quest.gregtech.title.hvOrEvCutter": "HVまたはEVカッター", + "atm9.quest.gregtech.desc.extremeReactors.1": "オリジナルのモッド &eビッグリアクターズ&r を基に、&aエクストリームリアクターズ&r ではカスタマイズ可能なマルチブロックリアクターを構築できます!", + "atm9.quest.gregtech.desc.extremeReactors.2": "主要な要素はもちろん、ウランです。これと大量の石炭と鉄が必要になります。", + "atm9.quest.gregtech.desc.extremeReactors.3": "途中で迷ったら、&aエクストリームブック&r を参照してください!", + "atm9.quest.gregtech.title.welcomeToExtremeReactors": "&9エクストリームリアクターズ&r へようこそ!", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.1": "リアクターの建設を始める前に、石炭(または木炭)を溶かして &9グラファイトインゴット&r を作る必要があります。", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.2": "グラファイトは鉄とともに、リアクターを作る際の主要な材料の一つです。", + "atm9.quest.gregtech.subt.hardenedCarbon": "硬化カーボン", + "atm9.quest.gregtech.title.graphiteForCasings": "ケーシング用グラファイト", + "atm9.quest.gregtech.desc.graphiteForCasings.1": "可能な限り小さいパッシブリアクター、&93x3x3&r を建設します。クエストの要件は、一つを建設するのに必要な正確な量です。", + "atm9.quest.gregtech.desc.graphiteForCasings.2": "これを建設するには、ケーシングで3x3x3のフレームを作ります。底面の中央には別のリアクターケーシングを使用できます。各外壁には &9リアクターコンポーネント&r、アクティブパワータップやソリッドアクセスポートなどを配置します。", + "atm9.quest.gregtech.desc.graphiteForCasings.3": "次のページ!", + "atm9.quest.gregtech.desc.graphiteForCasings.5": "あなたが建設するすべてのリアクターには、通常は前面の壁の中央に配置される &6リアクターコントローラー&r が1つ必要です。次に、マルチブロックの中央に1つの &a燃料棒&r を配置し、その上の上面に1つの &eコントロールロッド&r を配置します。", + "atm9.quest.gregtech.desc.graphiteForCasings.6": "廃棄物の入出力には方法が必要で、これは &9リアクターソリッドアクセスポート&r を使用して行います。このビルドでは、左側と右側に1つずつ配置します。", + "atm9.quest.gregtech.desc.graphiteForCasings.7": "電力を抽出するために、背面の中央に &cアクティブパワータップ&r を配置します。配置後、リアクターが完成します!コントローラーを右クリックしてインターフェースを開き、オンにします!", + "atm9.quest.gregtech.desc.graphiteForCasings.8": "注意: &a基本リアクターパーツ&r を使用して作れる最大のリアクターは5x5x5です。より大きなリアクターを建設するには、&e強化リアクターパーツ&r が必要です。", + "atm9.quest.gregtech.desc.graphiteForCasings.10": "これが3x3x3リアクターの見た目です!", + "atm9.quest.gregtech.subt.learningTheBasics": "基本を学ぶ", + "atm9.quest.gregtech.title.ourFirstReactor": "&d私たちの最初のリアクター", + "atm9.quest.gregtech.desc.ourFirstReactor.1": "リアクターを建設するには、まず &6リアクターケーシング&r を作る必要があります。", + "atm9.quest.gregtech.desc.ourFirstReactor.2": "これらはリアクターのフレームと壁を形成しますが、壁は &9リアクターガラス&r に置き換えることができ、リアクターの内部を見ることができます。", + "atm9.quest.gregtech.desc.ourFirstReactor.3": "将来的に参照するために、パーツに「基本」と書かれている場合、それは他の基本パーツとのみ使用できることを意味します。また、「基本」パーツは特定のサイズ制限があるため、小さなリアクターのみに使用できます。これを覚えておいてください!", + "atm9.quest.gregtech.reactorBuildingComponents": "リアクター建設コンポーネント", + "atm9.quest.gregtech.desc.reactorBuildingComponents.1": "リアクターから電力やアイテムを抽出するため、または燃料を入力するために、これらの &crequired&r ブロックが必要です。", + "atm9.quest.gregtech.desc.reactorBuildingComponents.2": "&cパワータップ&r は、&9パッシブ&r リアクターが生成する電力に「タップ」する方法を提供します。パイプやケーブルを接続して、それから電力を抽出できます。", + "atm9.quest.gregtech.desc.reactorBuildingComponents.3": "&aアクセスポート&r はすべてのリアクターに必要で、リアクターから燃料を入力したり、廃棄物を抽出したりすることができます。通常、各作業に1つずつ、合計2つを持つことが良いアイデアです。", + "atm9.quest.gregtech.interactingWithReactor": "リアクターとの対話", + "atm9.quest.gregtech.desc.interactingWithReactor.1": "&dリアクターコントローラー&r はリアクターの中心です。リアクターが形成されたら、端末を右クリックしてリアクターインターフェースを開くことができます。", + "atm9.quest.gregtech.desc.interactingWithReactor.2": "&9パッシブクールド&r または &eアクティブクールド&r リアクターかによって、インターフェースが変わります。パッシブクールドリアクターは燃料を燃やして直接電力を生成するために使用されます。アクティブクールドリアクターは生成された熱を使用して冷却剤を蒸発させ、それをタービンに送り込んで電力を生成します。", + "atm9.quest.gregtech.desc.interactingWithReactor.3": "パッシブリアクターのインターフェースでは、ステータスと廃棄物排出のオン/オフを切り替えることができます。また、温度、リアクターが生成するFE/t、およびリアクターが1ティックあたりに消費する燃料量も確認できます。", + "atm9.quest.gregtech.subt.heartOfReactor": "リアクターの心臓部", + "atm9.quest.gregtech.desc.heartOfReactor.1": "すべてのリアクターには &9リアクターコントロールロッド&r と &9燃料棒&r が必要です。これらはリアクターに燃料が挿入される方法を制御します。", + "atm9.quest.gregtech.desc.heartOfReactor.2": "コントロールロッドはリアクターの上面に配置されます。リアクターごとに複数のコントロールロッドを持つこともできますが、少なくとも1つは必要です。通常、持っている数が多いほど、リアクターはより多くの燃料を使用して燃焼することができます。これはより多くの全体的な電力を意味するかもしれませんが、リアクターの設定によっては、より高い燃焼率を意味することもあります。", + "atm9.quest.gregtech.desc.heartOfReactor.3": "コントロールロッドごとに、リアクターの底まで伸びる十分な燃料棒が必要です。例えば、リアクターが5ブロックの高さであれば、各コントロールロッドから3つの燃料棒を伸ばす必要があります。", + "atm9.quest.gregtech.desc.heartOfReactor.4": "コントロールロッドを右クリックすると、燃料棒を挿入または引き抜くことでリアクターで燃焼する燃料の量を制御することができます。棒をより遠くに伸ばすほど、燃焼される燃料は少なくなります。", + "atm9.quest.gregtech.reactorControlRods": "リアクターコントロールロッド", + "atm9.quest.gregtech.desc.reactorControlRods.1": "リアクターに燃料を挿入するには、&9リアクターソリッドアクセスポート&r がある側面の1つを選んで、&eウラン&r をインベントリからポンプで送り込む必要があります。", + "atm9.quest.gregtech.desc.reactorControlRods.2": "これを行う最も簡単な方法は、&aストレージドロワー&r や単なる &aチェスト&r を使用し、上部に &9アイテムパイプ&r を接続することです。下の画像のようにします。", + "atm9.quest.gregtech.fuelingOurPassiveReactor": "パッシブリアクターへの燃料供給", + "atm9.quest.gregtech.desc.fuelingOurPassiveReactor.1": "リアクターが燃料を燃焼すると、&9廃棄物&r または &d反応物&r を生成します。これも抽出したいものです。そのためにはもう一つのソリッドアクセスポートが必要です!出力に設定し、何らかのストレージにパイプで送り込んでください。", + "atm9.quest.gregtech.subt.wasteNotWantNot": "無駄をなくす", + "atm9.quest.gregtech.dealingWithWaste": "廃棄物の処理", + "atm9.quest.gregtech.desc.dealingWithWaste.1": "これで私たちの小さなリアクターからシアナイトが得られたので、この廃棄物を何か役立つものに再処理する方法が欲しいところです。", + "atm9.quest.gregtech.desc.dealingWithWaste.2": "これを行うには、別のマルチブロック:&aリプロセッサー&r を建設する必要があります。", + "atm9.quest.gregtech.desc.dealingWithWaste.3": "これには多くのシアナイトが必要になるので、在庫を増やし始めてください!また、より大きなリアクターにアップグレードすることも検討してください。", + "atm9.quest.gregtech.reprocessingOurWaste": "廃棄物の再処理", + "atm9.quest.gregtech.desc.reprocessingOurWaste.1": "シアナイトを使用して、タービンの心臓部である &9タービンコントローラー&r を作成することができます。", + "atm9.quest.gregtech.desc.reprocessingOurWaste.2": "タービンはリアクターと同様にマルチブロック構造です! &dアクティブクールド&r リアクターによって作られた &7スチーム&r などの蒸気を入力して、大量の電力を生成します!最初のタービンを建設するためには、いくつかの他の部品も必要になります。", + "atm9.quest.gregtech.desc.reprocessingOurWaste.3": "注意: 基本タービンパーツは最大サイズのタービン5x5x10を建設するためにのみ使用できます。より大きなタービンを建設するには、&a強化タービンパーツ&r を使用する必要があります。", + "atm9.quest.gregtech.makingTurbines": "タービンの製造", + "atm9.quest.gregtech.desc.makingTurbines.1": "リアクター &9モデレーター&r は、リアクター内に配置される材料で、モデレーターの特性に基づいてリアクターの性能を変更します。これらは建設中にリアクター内部に配置されます。", + "atm9.quest.gregtech.desc.makingTurbines.2": "通常、材料が希少であればあるほど、より良いモデレーターになります。リアクターを空にしておくと、内部の空気をモデレーターとして使用していることになりますが、それはあまり効果的ではありません。", + "atm9.quest.gregtech.desc.makingTurbines.3": "初期段階で何か安価なものを探している場合は、&3グラファイトブロック&r を試してみてください!", + "atm9.quest.gregtech.subt.moderatorsNotCoolants": "それらはモデレーターであり、冷却剤ではありません。", + "atm9.quest.gregtech.exampleModerators": "モデレーターの例", + "atm9.quest.gregtech.reactorModerators": "リアクターモデレーター", + "atm9.quest.gregtech.desc.reactorModerators.1": "リアクターはまた、水などの &b冷却剤&r を加熱して &b蒸気&r を作り出すために使用することができます。", + "atm9.quest.gregtech.desc.reactorModerators.2": "これを行うには、強化されたリアクターを建設する必要があります。これは3x3x3リアクターを建設したのと同じ方法で行いますが、すべての部品は &a強化リアクターパーツ&r でなければなりません。また、3x3x3よりも大きいサイズをお勧めします。", + "atm9.quest.gregtech.desc.reactorModerators.3": "冷却剤を入力するには、&9フォージ液体ポート&r が必要です。これにより、水などの任意の流体をリアクターにポートできます。これはまた、リアクターで生成された蒸気を輸出するためにも使用されます。", + "atm9.quest.gregtech.desc.reactorModerators.4": "もし望むなら、&aメカニズム液体ポート&r を作成して、流体スチームをメカニズムガススチームに変換することができます。", + "atm9.quest.gregtech.subt.toMakeSteam": "スチームを作るために!", + "atm9.quest.gregtech.buildingAnActivelyCooledReactor": "アクティブクールドリアクターの建設", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.1": "リアクターはマルチブロック構造です。つまり、カスタムサイズを作成できます!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.2": "&a基本リアクターパーツ&rを使用している場合、構築できるリアクターの最大サイズは5x5x5です。", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.3": "&l最大&rリアクターは&e強化リアクターパーツ&rを使用して32x32x48まで作れます。リアクターの全体的な出力には多くの変数が関与しているので、実験してみてください!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.4": "全体的なヒント:", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.5": "リアクターが高いほど、燃料棒が多くなり、より多くの燃料を保持して燃焼できるため、全体的なパワーが増加します。これはまた、より高い&cburn rate&rを意味します。", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.6": "リアクターが広いほど、設計に燃料棒を追加しない限り、効率が良くなります。これは全体的な消費が少なくなることを意味します。", + "atm9.quest.gregtech.expandingOurReactors": "リアクターの拡張", + "atm9.quest.gregtech.desc.expandingOurReactors.1": "タービンとのやり取りには、いくつかの&6ポート&rが必要です。", + "atm9.quest.gregtech.desc.expandingOurReactors.2": "&9液体ポート&rは、&bスチーム&rのような蒸気を挿入したり、&9水&rのような排気を抽出するために使用されます。そのため、タービンには2つ必要です。", + "atm9.quest.gregtech.desc.expandingOurReactors.3": "&cパワータップ&rは電力を抽出し、マルチブロックを完成させるために必要です。", + "atm9.quest.gregtech.turbinePorts": "タービンポート", + "atm9.quest.gregtech.desc.turbinePorts.1": "タービンを回転させるためには、これらの&crequired&rコンポーネントが必要です:", + "atm9.quest.gregtech.desc.turbinePorts.2": "- &9ローターベアリング&rはタービンのシャフトの一端に配置されます。これは任意の面に配置できますが、シャフトが突出する場所を決定します。通常は下面の中央に配置されます。", + "atm9.quest.gregtech.desc.turbinePorts.3": "- &eローターシャフト&rは一つのローターベアリングからタービンの反対側まで伸び、タービンハウジングブロックまでシャフトを作ります。", + "atm9.quest.gregtech.desc.turbinePorts.4": "- &9ローターブレード&rはローターを回転させます。これらはローターシャフトに取り付けられ、複数のブロックの長さがあります。各ブレードは一定量の蒸気を処理でき、リアクターの生産率に基づいて必要な数が決まります。", + "atm9.quest.gregtech.desc.turbinePorts.5": "こちらはタービンのための垂直シャフト設定の例です。上部に鉛のタービンコイルがあります。", + "atm9.quest.gregtech.creatingTurbineShaft": "タービンシャフトの作成", + "atm9.quest.gregtech.desc.creatingTurbineShaft.1": "&dTurbine Coils&rはタービンシャフトの端、ハウジングブロックに最も近い部分に配置されるブロックです。これらはタービンから電力を生成するために必要です。タービンごとに最大3つのコイルを持つことができ、異なるコイルブロックを組み合わせることができます。", + "atm9.quest.gregtech.desc.creatingTurbineShaft.2": "このクエストでは、コイルとして使用できる許容ブロックのうち少なくとも一つが必要です。", + "atm9.quest.gregtech.turbineCoils": "タービンコイル", + "atm9.quest.gregtech.desc.turbineCoils.1": "この時点で最小のタービンを構築するのではなく、&9リアクター&rの設計に基づいてタービンを構築する方が良いでしょう。", + "atm9.quest.gregtech.desc.turbineCoils.2": "まず、リアクターの&9蒸気生産率&rに対応できるタービンを構築したいと思います。最大の電力を得るためには、900RPMまたは1800RPMを維持する必要があります。これには、異なるコイル、ブレードの数、タービンの全体的なサイズを実験することがたくさん含まれます!", + "atm9.quest.gregtech.desc.turbineCoils.3": "注意:このクエストを完了するためには、任意のサイズの&dタスクスクリーン&rを作成する必要があります。設置後、スクリーンを右クリックしてこのクエストを要件として選択し、タスクスクリーンブロックに電力を入力して満たすことでクエストを完了します。", + "atm9.quest.gregtech.questTaskScreens": "クエストタスクスクリーン", + "atm9.quest.gregtech.ourFirstTurbine": "&d私たちの最初のタービン", + "atm9.quest.gregtech.desc.ourFirstTurbine.1": "リアクターと同様に、フレームは&dケーシング&rで作られますが、壁は&9タービンガラス&rでも構いません!", + "atm9.quest.gregtech.turbineConstruction": "タービンの構築", + "atm9.quest.gregtech.desc.turbineConstruction.1": "タービンコントローラーを完全に構築した後に右クリックすると、タービンインターフェースが表示されます。", + "atm9.quest.gregtech.desc.turbineConstruction.2": "ここで、タービンのすべての統計を確認できます。それぞれにカーソルを合わせると、それぞれの詳細情報が表示されます。", + "atm9.quest.gregtech.desc.turbineConstruction.3": "左下には、&9フローレート&rを制御する2つの矢印があります。これはタービンに送り込まれる加熱蒸気の量を制御します。設定する量を知るためには、リアクターの&d蒸気生産率&rを出発点として確認してください。", + "atm9.quest.gregtech.turbineInterface": "タービンインターフェース", + "atm9.quest.gregtech.desc.turbineInterface.1": "&aリプロセッサー&rは3x3x7のマルチブロック構造で、マルチブロックの構築を完了するための特定のルールがあります。", + "atm9.quest.gregtech.desc.turbineInterface.2": "このマルチブロックの中心は&aコントローラー&rで、フレーム以外の任意の垂直面に配置できます。", + "atm9.quest.gregtech.desc.turbineInterface.3": "&aリプロセッサー&rのフレームを構築するためには、多くのケーシングが必要です。これはまた、多くのシアナイトを意味します。", + "atm9.quest.gregtech.desc.turbineInterface.4": "まず、幅3ブロック、奥行き3ブロック、高さ7ブロックの空洞構造を構築します。これがフレームです。", + "atm9.quest.gregtech.desc.turbineInterface.5": "正しく行えば、下面と上面の中央に空きスペースができます。垂直面には、&aリプロセッサーガラス&rまたは必要な&aリプロセッサー&rパーツ(パワーポート、コントローラーなど)のいずれかを使用できます。", + "atm9.quest.gregtech.desc.turbineInterface.6": "フレームの外観を確認したい場合は、次のページをご覧ください!", + "atm9.quest.gregtech.desc.turbineInterface.7": "リプロセッサーマルチブロックのフレーム。", + "atm9.quest.gregtech.desc.turbineInterface.8": "完全に構築されたリプロセッサー。", + "atm9.quest.gregtech.buildingTheFrame": "フレームの構築", + "atm9.quest.gregtech.desc.buildingTheFrame.1": "&aリプロセッサー&rを構築する際には、少なくとも一つの&eコレクター&rと&9ウェイストインジェクター&rが必要です。", + "atm9.quest.gregtech.desc.buildingTheFrame.2": "&eリプロセッサーコレクター&rは構造物の底面の中央に配置する必要があります。", + "atm9.quest.gregtech.desc.buildingTheFrame.3": "&9ウェイストインジェクター&rは上面の中央に配置し、ここから&9シアナイトインゴット&rのような廃棄物を挿入または投入します。", + "atm9.quest.gregtech.importingWaste": "廃棄物の導入", + "atm9.quest.gregtech.desc.importingWaste.1": "他の&aリプロセッサーパーツ&rは構築時に固定の場所が必要ですが、これらの三つのパーツはフレーム上にない限り、任意の垂直面に配置できます!", + "atm9.quest.gregtech.desc.importingWaste.2": "&cパワーポート&rは廃棄物を処理するためのマルチブロックマシンに電力を供給するために使用されます。", + "atm9.quest.gregtech.desc.importingWaste.3": "&9液体インジェクターポート&rは必要な液体を注入するために使用され、注入される廃棄物の種類によって異なります。シアナイトの場合は水が必要です!", + "atm9.quest.gregtech.desc.importingWaste.4": "&aアウトプットポート&rは再処理された材料を出力するために使用されます。手で材料を取り出すために右クリックすることも、自動化のためにパイプで出力することもできます。", + "atm9.quest.gregtech.desc.importingWaste.5": "完全に機能する&aリプロセッサー&rを構築したら、電力、水、&9シアナイト&rをポンプで送り込み、&dブルートニウム&rを生成できます。", + "atm9.quest.gregtech.desc.importingWaste.6": "これはリアクターの燃料として使用でき、&9マグネタイト&rという自身の廃棄物を生成します。", + "atm9.quest.gregtech.desc.importingWaste.7": "リアクターからいくつかの&9廃棄物&rを回収しているので、進行の一環として、手に入れたインゴットを「液体化」する必要があります。それは何を意味するかわかりますか?", + "atm9.quest.gregtech.desc.importingWaste.8": "&a液体化器&rを作る必要があります!主要コンポーネントは&a液体化器コントローラー&rです。構築後、これを右クリックしてインターフェースを開きます。ここで、オンまたはオフに切り替え、中に何があるか、現在の電力レベルを確認できます。", + "atm9.quest.gregtech.theFluidizer": "液体化器", + "atm9.quest.gregtech.desc.fluidizerIntro.1": "&a液体化器&rは最小サイズが3x3x3のカスタマイズ可能なマルチブロックです。他のマルチブロックと同様に、フレームはケーシングで作られる必要があり、面はガラスで作ることができます。", + "atm9.quest.gregtech.fluidizerConstruction": "液体化器の構築", + "atm9.quest.gregtech.desc.fluidizerModes.1": "&a液体化器&rは3つのモードで動作することができます:固体から液体へ、2つの固体を組み合わせて液体にする、または2つの液体を組み合わせて新しい液体にする。これは使用する&aインジェクター&rのタイプに依存します。", + "atm9.quest.gregtech.desc.fluidizerModes.2": "例えば、&dブルートニウム&rを液体に変換したい場合は、1つの&a固体インジェクター&rを使用します。", + "atm9.quest.gregtech.desc.fluidizerModes.3": "2つの固体を組み合わせて新しいものにする場合は、マルチブロックを2つの&a固体インジェクター&rで構築します。", + "atm9.quest.gregtech.desc.fluidizerModes.4": "2つの液体を組み合わせる場合は、2つの&9液体インジェクター&rを使用します。", + "atm9.quest.gregtech.desc.fluidizerModes.5": "これは少し混乱するかもしれませんが、進行には重要です。例えば、まずマグネタイトを液体化器で液体に変換し、次にルディクライトを作るために&aリプロセッサー&rにルディクライトと一緒に送り込む必要があります。", + "atm9.quest.gregtech.operationalModes": "運用モード", + "atm9.quest.gregtech.desc.fluidizerOutput.1": "&a液体化器&rで作られた製品を手に入れたい場合は、面の一つに&aアウトプットポート&rが必要です。", + "atm9.quest.gregtech.desc.fluidizerOutput.2": "&a液体化器&rを動作させるためには電力が必要なので、構造を完成させるために&cパワーポート&rが必要です。", + "atm9.quest.gregtech.requiredPorts": "必要なポート", + "atm9.quest.gregtech.desc.reprocessorUsage.1": "&aリプロセッサー&rを使用して、これまでに作成したすべてを組み合わせていくつかの新しいインゴットを作ることができます。", + "atm9.quest.gregtech.desc.reprocessorUsage.2": "注意:このステップを完了するためには&a液体化器&rが必要になるかもしれません!", + "atm9.quest.gregtech.desc.verderiumCreation.1": "&a液体化器&rを使用して、&dブルートニウム&rと&eイエロリウム&rを組み合わせて&2ヴェルデリウム&rを作ることができます。", + "atm9.quest.gregtech.desc.verderiumCreation.2": "リアクターで燃料として使用すると、&2ヴェルデリウム&rは反応物として&cロッシナイト&rを生成します。これが必要です!", + "atm9.quest.gregtech.desc.verderiumCreation.3": "&2ヴェルデリウム&rを燃料として使用するためには、リアクター用の&c燃料注入ポート&rを作る必要があります。", + "atm9.quest.gregtech.desc.verderiumCreation.4": "注意:リアクター内の現在の燃料を空にするか、この目的のために新しいリアクターを作る必要があるかもしれません。", + "atm9.quest.gregtech.rossinite": "ロッシナイト", + "atm9.quest.gregtech.desc.inaniteCreation.1": "&9リディキュライトインゴット&rと&cロッシナイト&rを&aフルイダイザー&rで組み合わせると、&dイナナイトインゴット&rが作れます。", + "atm9.quest.gregtech.desc.inaniteCreation.2": "これを使って、&dイナナイト&rのブロックを作ることができます。", + "atm9.quest.gregtech.desc.insaniteMaterial.1": "このMODで入手が最も難しい素材の一つです!", + "atm9.quest.gregtech.desc.insaniteMaterial.2": "これは&6ATMスター&rの作成にも使用されます!", + "atm9.quest.gregtech.insaniteBlock": "&dインサナイトブロック&r", + "atm9.quest.gregtech.desc.insaniteCreation.1": "&cロッシナイト&rを手に入れたので、これを&aベニトアイト&rと混ぜて&dインサナイト&rインゴットを作りましょう。", + "atm9.quest.gregtech.desc.insaniteCreation.2": "&aベニトアイト鉱石&rはネザーで見つかります。", + "atm9.quest.gregtech.desc.salsaIncident.1": "そこにいた私は、サルサに膝まで浸かり、モーターオイルで覆われていました", + "atm9.quest.gregtech.desc.salsaIncident.2": "とにかく、液体を使った多くの作業をする準備をしてください!", + "atm9.quest.gregtech.subt.diveDeep": "深く&1ダイブ&reしましょう", + "atm9.quest.gregtech.desc.hvCircuits.1": "HV回路の最終形態ですが、まだコスト効率は最高ではありません", + "atm9.quest.gregtech.desc.hvCircuits.2": "今のところ、これらを使ってLuVまでの上位回路を作ります!", + "atm9.quest.gregtech.desc.evCircuits": "より安価なEV回路! レシピの更新を忘れないでください!", + "atm9.quest.gregtech.desc.ivCircuits": "より簡単なIV回路ですが、ここで止まらずに! さらに進めば、憧れのルディクラスボルテージ回路を手に入れることができます!", + "atm9.quest.gregtech.desc.luvAge": "ついに、&dLuV&rの時代が到来しました - おめでとうございます!", + "atm9.quest.gregtech.desc.tungstensteel.1": "ついにタングステンスチールが手に入りました、これでIVマシンを作ることができます!", + "atm9.quest.gregtech.desc.tungstensteel.2": "これにより、EBFのコイルアップグレードが可能になります!", + "atm9.quest.gregtech.desc.tungstenUsage": "通常のタングステンの何が良いのかって? 聞いてくれてありがとう、それは多くのIVマシンの主要な部品であり、主にタングステンケーブルの形で使用されます", + "atm9.quest.gregtech.tungstenIngot": "タングステンインゴット", + "atm9.quest.gregtech.desc.ebfTemperature": "&eエレクトリックブラストファーネス&rにこれを16個装備すると、&c4500ケルビン&rまでのレシピを調理できます! それは4227セルシウスまたは7640ファーレンハイトです!", + "atm9.quest.gregtech.desc.polybenzimidazole.1": "ポリベンズイミダゾールは耐熱性に優れたプラスチックの一種です", + "atm9.quest.gregtech.desc.polybenzimidazole.2": "ZPM以上のティアで進むにつれて多くの用途に使用しますが、主な用途は高度な回路部品の製造です!", + "atm9.quest.gregtech.subt.pbi": "ついにPBI", + "atm9.quest.gregtech.desc.evCircuitAssembler.1": "EV回路アセンブラーは、上位ティアの回路を作るための次の大きなステップであり、下位ティアの回路をさらに安価に作ることができます!", + "atm9.quest.gregtech.desc.evCircuitAssembler.2": "まだまだ液体を使った作業がたくさんありますが、&3ナノプロセッサー&rティアの回路を作る前に", + "atm9.quest.gregtech.desc.processingArray.1": "&aプロセッシングアレイ&rは、作成可能なシングルブロックマシンのレシピを&d並列&rで16個実行できます!", + "atm9.quest.gregtech.desc.processingArray.2": "なぜ&b並列&rで実行するのか、&6オーバークロック&rするよりも優れているからです。なぜなら、オーバークロックはより多くの電力を使用するからです", + "atm9.quest.gregtech.desc.processingArray.3": "さらに、最大10個の異なる入力バスに異なるプログラムされた回路を使用する&cディスティンクトバスモード&rを利用して、エクストルーダーやレーザーエングレーバーなどのパターン自動化を容易にすることができます", + "atm9.quest.gregtech.desc.processingArray.4": "&e&l注意:&r&r 多くのシングルブロックマシンにはより優れたマルチブロックバリアントがありますが、それについてはまだ説明しません(まだです)", + "atm9.quest.gregtech.desc.machineUpgrade.1": "マシンをアップグレードすると、新しいレシピにアクセスできるようになり、処理速度が向上します", + "atm9.quest.gregtech.desc.machineUpgrade.2": "これをオーバークロッキングと呼び、マシンのGUIで設定できます(例えば、電力を節約するためにオーバークロックをしたくない場合など)", + "atm9.quest.gregtech.desc.machineUpgrade.3": "レシピのオーバークロックは処理速度を2倍にしますが、電力消費は4倍になります - 全体的にはエネルギー消費が2倍になります", + "atm9.quest.gregtech.subt.welcomeLV": "LVへようこそ", + "atm9.quest.gregtech.desc.batchCrafting.1": "物事をバッチでクラフトすることを覚えていますか?", + "atm9.quest.gregtech.desc.batchCrafting.2": "今回は見逃しますが、していると仮定します", + "atm9.quest.gregtech.subt.onwardsMV": "MVへ進みましょう!", + "atm9.quest.gregtech.desc.wiremillUsage.1": "ワイヤーミルを使用すると、インゴットを2つの1xワイヤーに変換できます", + "atm9.quest.gregtech.desc.wiremillUsage.2": "これにより、より安価な細いワイヤーレシピが解除されます", + "atm9.quest.gregtech.subt.cheaperWires": "より安価なワイヤー", + "atm9.quest.gregtech.desc.plateMachineUsage.1": "このマシンを使用すると、インゴットを簡単に1枚のプレートに変換できます", + "atm9.quest.gregtech.desc.plateMachineUsage.2": "プレートのさらなる加工により、それらを箔に変換できます", + "atm9.quest.gregtech.subt.cheaperPlates": "より安価なプレート", + "atm9.quest.gregtech.desc.rubberCrafting.1": "この悪いやつが、より安価なゴム製造レシピを解除します!", + "atm9.quest.gregtech.desc.rubberCrafting.2": "1つの硫黄ダストと9つの生ゴムパルプで、液体形式で9つのゴムインゴットに相当するものを作ります", + "atm9.quest.gregtech.subt.moreRubberBetter": "ゴムが多ければ多いほど良い", + "atm9.quest.gregtech.desc.castingMolds.1": "このマシンはキャスティングモールドを使用して、液体を異なる形に成形します", + "atm9.quest.gregtech.subt.needSolidFluid": "その液体を固体にする必要がありますか?", + "atm9.quest.gregtech.desc.wireCoating.1": "ワイヤーをゴムでコーティングするより安価な方法!", + "atm9.quest.gregtech.desc.wireCoating.2": "このマシンは、より高いティアのワイヤーをゴムでコーティングしてケーブルを作るために必要です", + "atm9.quest.gregtech.desc.wireCoating.3": "MVでポリエチレンを手に入れたら、このマシンを使用してマシンハルを作ることを検討するかもしれません", + "atm9.quest.gregtech.desc.rodProduction.1": "あなたのすべてのロッド製造ニーズのために!", + "atm9.quest.gregtech.subt.goodOldRod": "良い古いロッド", + "atm9.quest.gregtech.desc.centrifugeUsage.1": "遠心分離機を使用すると、非常に高速に回転させることで化合物をそれぞれの材料に分離できます", + "atm9.quest.gregtech.subt.yourSpinMeRound": "あなたは私をぐるぐる回します", + "atm9.quest.gregtech.desc.diodeReach.1": "ついに、ダイオードが手の届くところに", + "atm9.quest.gregtech.desc.diodeReach.2": "これを小さなガリウムアーセナイドダストの山に変える必要があります、またはそれのためのレシピを設定します", + "atm9.quest.gregtech.desc.mixerUsage.1": "ミキサーは複数の材料を取り、それらを新しい材料に混ぜ合わせます。これは高品質の鋼や金属混合物に非常に便利です", + "atm9.quest.gregtech.desc.extractorUsage.1": "エクストラクターを使用すると、ダイオードを作るためにガラスを液体状態で取得できます", + "atm9.quest.gregtech.desc.extractorUsage.2": "後でポリエチレンについて取り上げるので、このレシピをアップグレードできることを覚えておいてください!", + "atm9.quest.gregtech.subt.mvProximity": "MVがすぐそこです!", + "atm9.quest.gregtech.subt.hazardousMaterials": "これを嗅がないでください", + "atm9.quest.gregtech.desc.steamConversion.1": "作っていた蒸気を取って、それをEUに変換しましょう!", + "atm9.quest.gregtech.subt.energyIndependence": "電力がなくても問題ありません", + "atm9.quest.gregtech.desc.energySetup.1": "すでにRF/FE電力生成の設定を持っていますか?", + "atm9.quest.gregtech.desc.energySetup.2": "その場合、エネルギーコンバーターを作って、そのRFをEUに変換し、マシンに配線することができます", + "atm9.quest.gregtech.desc.energySetup.3": "デフォルトではEUからRFへの変換に設定されているので、RFからEUへの変換に変更するためにはソフトマレットで叩く必要があります", + "atm9.quest.gregtech.desc.energySetup.4": "赤い側がEU側で、緑の側がRF/FE用です。レンチでしゃがみ右クリックすることでコンバーターを回転させることができることを覚えておいてください", + "atm9.quest.gregtech.desc.energySetup.5": "注意: ワイヤーカッターを使用して、ブロックや互いのワイヤー接続を有効/無効にすることができます", + "atm9.quest.gregtech.lvEnergyConverter": "任意のLVエネルギーコンバーター", + "atm9.quest.gregtech.energyConverters": "エネルギーコンバーター", + "atm9.quest.gregtech.desc.advancedBoilers.1": "そのうち、シングルブロックボイラーでは蒸気が足りなくなるでしょう。そんな時は、大型ブロンズボイラーの出番です!", + "atm9.quest.gregtech.subt.steamMultiblock": "蒸気を生成するマルチブロック", + "atm9.quest.gregtech.desc.circuitProgramming.1": "多くのマシンは、プログラムされた回路設定を使って処理できるレシピを決定します", + "atm9.quest.gregtech.desc.circuitProgramming.2": "マシンのGUIでプログラムされた回路設定を変更するオプションが見つかります。実行するレシピに対応するプログラムを選択すると、処理が始まります", + "atm9.quest.gregtech.desc.circuitProgramming.3": "プログラムされた回路をクラフトする必要はありません", + "atm9.quest.gregtech.desc.circuitProgramming.4": "異なるクラフトレシピのためにプログラム設定を手動で変更するよりも、特定のプログラム設定に専用のマシンを作る方が簡単なことが多いです", + "atm9.quest.gregtech.programmedCircuits": "プログラムされた回路", + "atm9.quest.gregtech.desc.arsenicProduction.1": "コバルト鉱石のダストと3バケツの酸素をエレクトリックブラストファーネスに入れて、三酸化ヒ素のダストを手に入れましょう", + "atm9.quest.gregtech.desc.arsenicProduction.2": "これにより、コバルト酸化物と二酸化硫黄も生成され、さらに処理して酸素を一部取り戻すことができます", + "atm9.quest.gregtech.desc.ebfMultiblock.1": "リストされた材料を集めて、JEIのマルチブロック情報ページを確認し、作り方を見てみましょう", + "atm9.quest.gregtech.desc.ebfMultiblock.2": "各LVエネルギーハッチは2アンペアのLVを受け入れます。これにより、合計で4アンペアのLVとなり、この場合、EBFは1アンペアのMVで動作するかのようにMVレシピを処理できます!", + "atm9.quest.gregtech.desc.ebfMultiblock.3": "マルチブロック情報ページには一つの可能な構成が表示されますが、必ずしも望ましい構成ではありません。各位置に有効なブロックを確認してください", + "atm9.quest.gregtech.desc.ebfMultiblock.4": "入力と出力ブロックの色がコントローラーとケーシングに一致するように変わったら、形成されたことがわかります", + "atm9.quest.gregtech.subt.firstMultiblock": "最初のマルチブロック", + "atm9.quest.gregtech.observeFormedEBF": "形成されたEBFを観察する", + "atm9.quest.gregtech.desc.oxygenEarly.1": "酸素は多く使うので、早めに受動的に生成することを強くお勧めします", + "atm9.quest.gregtech.desc.oxygenEarly.2": "酸素を得る方法はたくさんあります。JEIでレシピを確認する際には、Usage: LVまたはUsage: ULVと記載されていることを確認してください", + "atm9.quest.gregtech.desc.oxygenEarly.3": "ゲーサイトダストを遠心分離して酸素を得るか、サファイアダストを電解するのも良いでしょう", + "atm9.quest.gregtech.desc.oxygenEarly.4": "または、ベーシックガスコレクターを作って空気を集め、それを遠心分離して酸素を得ることもできます。水を電解して酸素を得ることもできますが、これらの方法はかなり遅いので注意が必要です", + "atm9.quest.gregtech.desc.oreProcessingSetup.1": "マセレーター -> 鉱石洗浄機 -> サーマル遠心分離機 -> マセレーター", + "atm9.quest.gregtech.desc.oreProcessingSetup.2": "これは鉱石処理の一つのセットアップです。他の可能なセットアップはJEIで確認できます!", + "atm9.quest.gregtech.desc.oreProcessingSetup.3": "このセットアップをHVで構築すると、多くの副産物が得られます", + "atm9.quest.gregtech.desc.oreProcessingSetup.4": "副産物は後のレシピでよく使われるので、HVで再訪して保管しておくことを忘れないでください!", + "atm9.quest.gregtech.desc.oreProcessingSetup.5": "このセットアップを自動化する方法はたくさんありますので、読者の課題として残しておきます", + "atm9.quest.gregtech.subt.basics": "基本", + "atm9.quest.gregtech.oreProcessing": "鉱石処理", + "atm9.quest.gregtech.desc.cobaltiteDust.1": "コバルト鉱石のダストはコバルト鉱石の処理から得られます", + "atm9.quest.gregtech.desc.cobaltiteDust.2": "コバルト鉱石はオーバーワールドで-10から60の間で採掘できます。ガーネリエライト、ニッケル、ペンタランド石鉱石と混ざっているはずです", + "atm9.quest.gregtech.desc.arsenicFromRealgar.1": "運が良ければ、遠心分離機で直接ヒ素に変えることができるリアルガーを見つけるかもしれません", + "atm9.quest.gregtech.desc.arsenicFromRealgar.2": "コバルト鉱石はMVで直接電解してヒ素を得ることができますが、三酸化ヒ素のダストを作ってそれを電解する方が、コバルト鉱石からより多くのヒ素を得ることができます", + "atm9.quest.gregtech.desc.maintenanceEBF.1": "ツールを持ってメンテナンスハッチを開け、問題を修正しましょう!", + "atm9.quest.gregtech.desc.maintenanceEBF.2": "適切なツールを使用してメンテナンスハッチをクリックすると、すべての問題を修正できます", + "atm9.quest.gregtech.desc.maintenanceEBF.3": "どのツールを使用するかというと、メンテナンスハッチのGUIを開くと右側に小さなレンチアイコンが浮かんでいます。それにマウスを合わせると教えてくれます", + "atm9.quest.gregtech.desc.maintenanceEBF.4": "これが完了すると、新しいEBFが使用可能になります!", + "atm9.quest.gregtech.desc.maintenanceEBF.5": "問題が再発することもありますが、頻繁ではなく、修正は簡単です", + "atm9.quest.gregtech.subt.brokenEBF": "そうです、それは壊れています", + "atm9.quest.gregtech.maintenance": "メンテナンス", + "atm9.quest.gregtech.desc.liquidizingMetals.1": "蒸気時代と同様に、これは固体金属をその液体形態に変えます", + "atm9.quest.gregtech.desc.liquidizingMetals.2": "さらに、これにより原料ゴムパルプが得られます", + "atm9.quest.gregtech.subt.liquidAssets": "資産を液化する", + "atm9.quest.gregtech.desc.sodiumPersulfate.1": "ボーキサイトを処理する際にガリウムダストのチャンスを得るために、鉱石洗浄機の代わりに別の鉱石処理セットアップで化学浴に入れるために、ペルオキシ硫酸ナトリウムの製造を開始する必要があります", + "atm9.quest.gregtech.desc.sodiumPersulfate.2": "HV+でボーキサイトまたはスフェラライトを鉱石処理することは、別の方法でガリウムを取得する方法です", + "atm9.quest.gregtech.desc.wroughtIron": "鍛鉄を作るには、鉄の塊を鍛鉄の塊に溶かす必要があります", + "atm9.quest.gregtech.desc.alloySmelter.1": "まだその合金溶解炉を持っていることを願います!", + "atm9.quest.gregtech.desc.alloySmelter.2": "合金溶解炉で銅とニッケルを一緒にすると、電気ブラスト炉のコイルを作るために必要な白銅ができます", + "atm9.quest.gregtech.desc.resourceGeneration.1": "なぜ任意のリソースを受動的に生成するのか?それは、一般的なリソースをオンデマンドで注文するのではなく受動的に生成する方が良いアイデアだからです。そうすれば、必要なときに必要なものが手元にあります", + "atm9.quest.gregtech.desc.resourceGeneration.2": "世界の左側に水、右側に溶岩を設置したロッククラッシャーをセットアップし、そこに丸石を挿入して丸石を作ります", + "atm9.quest.gregtech.desc.resourceGeneration.3": "丸石をフォージハンマーに出力して砂利を作ります", + "atm9.quest.gregtech.desc.resourceGeneration.4": "砂利を別のフォージハンマーに出力して砂を作ります", + "atm9.quest.gregtech.desc.resourceGeneration.5": "砂を酸素と一緒にアーク炉に出力してガラスを作ります", + "atm9.quest.gregtech.desc.resourceGeneration.6": "ガラスをマセレーターに出力してガラスダストにします", + "atm9.quest.gregtech.desc.resourceGeneration.7": "ガラスダストを遠心分離機に出力して二酸化ケイ素を取得します", + "atm9.quest.gregtech.desc.resourceGeneration.8": "二酸化ケイ素を電解槽に出力してケイ素ダストと酸素を取得します!", + "atm9.quest.gregtech.desc.resourceGeneration.9": "始めるために必要なのは少しの酸素です。それは緑のサファイアダストの形で与えられます!", + "atm9.quest.gregtech.subt.needIt": "必要です", + "atm9.quest.gregtech.rockCrusher": "ロッククラッシャー", + "atm9.quest.gregtech.forgeHammers": "フォージハンマー", + "atm9.quest.gregtech.macerator": "マセレーター", + "atm9.quest.gregtech.passiveOxygenLine": "受動的酸素ライン", + "atm9.quest.gregtech.desc.electrolyzerOperation.1": "電解機は、電荷に基づいて化合物を構成化合物に分離します", + "atm9.quest.gregtech.desc.electrolyzerOperation.2": "この場合、&d三酸化ヒ素&rを&eヒ素&rと&b酸素&rに分離します", + "atm9.quest.gregtech.subt.electricEel": "電気ウナギのようにショックを与える", + "atm9.quest.gregtech.desc.chemicalReactorOperation.1": "酸素と硫黄ダストを&e化学リアクター&rの&aprogram 2&rで反応させると、二酸化硫黄ができます", + "atm9.quest.gregtech.desc.chemicalReactorOperation.2": "硫黄の要求に追いつくのが難しい場合は、硫黄ダストを作るためにブレイズパウダー2つを遠心分離することを始めることができます", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.1": "化学的に二酸化硫黄とさらに酸素を反応させて三酸化硫黄を作ります", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.2": "酸素は非常に重要です。まだ専用のセットアップを受動的に生成していない場合は、戻って設定することをお勧めします", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.1": "水と三酸化硫黄を化学的に反応させて硫酸を作ります", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.2": "キッチンシンクに接続することでデジタルストレージシステムに無限の水を取得できます。ただし、抽出のみに設定してください。そうでないと、挿入時に流体が無効になります", + "atm9.quest.gregtech.subt.addWater": "水を加えるだけ!", + "atm9.quest.gregtech.desc.chemicalBathUsage": "化学浴槽は、水銀や過硫酸ナトリウムで粉砕した鉱石を洗浄することで特定の副産物を得るために鉱石処理ラインで使用されます", + "atm9.quest.gregtech.desc.sodiumBisulfateProduction": "塩と硫酸でプログラム1を使うと、硫酸ナトリウムが生成されます", + "atm9.quest.gregtech.ulvTier": "ULV ティア", + "atm9.quest.gregtech.lvTier": "LV ティア", + "atm9.quest.gregtech.mvTier": "MV ティア", + "atm9.quest.gregtech.hvTier": "HV ティア", + "atm9.quest.gregtech.evTier": "EV ティア", + "atm9.quest.gregtech.ivTier": "IV ティア", + "atm9.quest.gregtech.luvTier": "LuV ティア", + "atm9.quest.gregtech.zpmTier": "ZPM ティア", + "atm9.quest.gregtech.uvTier": "UV ティア", + "atm9.quest.gregtech.uhvTier": "UHV ティア", + "atm9.quest.gregtech.lowVoltageAge": "低電圧時代", + "atm9.quest.gregtech.mediumVoltageAge": "中電圧時代", + "atm9.quest.gregtech.highVoltageAge": "高電圧時代", + "atm9.quest.gregtech.extremeVoltageAge": "極電圧時代", + "atm9.quest.gregtech.insaneVoltageAge": "狂気の電圧時代", + "atm9.quest.gregtech.ludicrousVoltageAge": "非常識な電圧時代", + "atm9.quest.gregtech.zeroPointModuleAge": "ゼロポイントモジュール時代", + "atm9.quest.gregtech.ultimateVoltageAge": "究極の電圧時代", + "atm9.quest.gregtech.ultraHighVoltageAge": "超高電圧時代", + "atm9.quest.gregtech.bronzeIngot": "ブロンズインゴット", + "atm9.quest.gregtech.steelIngot": "スチールインゴット", + "atm9.quest.gregtech.aluminiumIngot": "アルミニウムインゴット", + "atm9.quest.gregtech.galliumIngot": "ガリウムインゴット", + "atm9.quest.gregtech.hvBattery": "HV バッテリー", + "atm9.quest.gregtech.desc.voltageTierColumn": "各列は電圧ティアに対応しています", + "atm9.quest.gregtech.desc.voltageTierRow": "各行は回路が作成可能な電圧ティアに対応しています", + "atm9.quest.gregtech.desc.extraInfo": "下部に追加情報があります!", + "atm9.quest.gregtech.understandingThisPage": "このページの理解", + "atm9.quest.gregtech.steamAge": "蒸気時代", + "atm9.quest.gregtech.desc.energyMeasurement": "GTのエネルギーはエネルギーユニット(EU)で測定されます", + "atm9.quest.gregtech.desc.energyUtilization": "エネルギー利用はEU/tで測定されます", + "atm9.quest.gregtech.desc.energyProduction": "GTでエネルギーを生産することができ、自然にEUで行われますが、Powahのような別のMODでエネルギーを作成し、それをEUに変換することもできます(後で詳しく説明します)", + "atm9.quest.gregtech.subt.safetyRead": "安全のため、必ずお読みください", + "atm9.quest.gregtech.energyConcepts": "エネルギーの概念", + "atm9.quest.gregtech.energy": "エネルギー", + "atm9.quest.gregtech.desc.machineCableRating": "機械とケーブル/ワイヤーは、特定の電圧ティアで動作するように評価されています", + "atm9.quest.gregtech.desc.machineVoltageDanger": "機械に過剰な電圧を与えると、爆発します", + "atm9.quest.gregtech.desc.cableVoltageDanger": "ワイヤーやケーブルに過剰な電圧を与えると、焼損します", + "atm9.quest.gregtech.desc.lvVoltageis": "LVは32ボルト(32 EU/t/A)です", + "atm9.quest.gregtech.desc.mvVoltageis": "MVは128ボルトです", + "atm9.quest.gregtech.desc.hvVoltageis": "HVは512ボルトです", + "atm9.quest.gregtech.desc.voltageContinuation": "など", + "atm9.quest.gregtech.voltage": "電圧", + "atm9.quest.gregtech.desc.voltage.1": "アンペアは電力(EU/t)のパケットのようなもので、異なる電圧ティア(LV、MV、HVなど)で来ることがあります", + "atm9.quest.gregtech.desc.voltage.2": "余分なアンペアを受け取る機械は爆発しません", + "atm9.quest.gregtech.desc.voltage.3": "定格以上のアンペアを与えられたケーブルやワイヤーは焼損します", + "atm9.quest.gregtech.amperage": "アンペア", + "atm9.quest.gregtech.desc.amperage.1": "ワイヤーやケーブルは不完全で、運搬するエネルギーの一部を熱として失います", + "atm9.quest.gregtech.desc.amperage.2": "ゴムでワイヤーを覆うことで、この損失をいくらか軽減することができます", + "atm9.quest.gregtech.desc.amperage.3": "ここでの例外は超伝導体です! 彼らはエネルギー損失がありません", + "atm9.quest.gregtech.subt.measurement": "メーター = 1ブロック", + "atm9.quest.gregtech.voltageLoss": "電圧損失", + "atm9.quest.gregtech.desc.voltageLoss.1": "4AのLV(32 EU/t/A)は128 EU/tになることに気付いたかもしれません", + "atm9.quest.gregtech.desc.voltageLoss.2": "1AのMVも128 EU/tです", + "atm9.quest.gregtech.desc.voltageLoss.3": "交換できますか? ある意味で!", + "atm9.quest.gregtech.desc.voltageLoss.4": "電気ブラスト炉(EBF)はこの一例です - 2つのLVエネルギーハッチがそれぞれ2AのLVを受け入れることができ、EBFがMVレシピを処理できるようになります! これはGTで電圧ティアを進めるための重要な側面です。", + "atm9.quest.gregtech.desc.voltageLoss.5": "または、電圧変換器を作成する必要があります", + "atm9.quest.gregtech.voltageConversion": "電圧変換", + "atm9.quest.gregtech.desc.voltageConversion.1": "ツールは多くの材料で作ることができ、最初の材料は鉄かもしれません!", + "atm9.quest.gregtech.desc.voltageConversion.2": "ツールは金床で同じ材料を使用して修理することもできます。バニラツールと同様です", + "atm9.quest.gregtech.desc.voltageConversion.3": "ハンマーは手動でプレートを作成するために使用されますが、次のツールには必要です!", + "atm9.quest.gregtech.subt.introduction": "はじめに", + "atm9.quest.gregtech.anyGTHammer": "任意のGTハンマー", + "atm9.quest.gregtech.tools": "ツール", + "atm9.quest.gregtech.desc.tools.1": "レンチはクラフトツールであり、確かに、しかしGTマシンの採掘ツールでもあります! 右クリックするとGTマシンの出力側が設定され、しゃがみながら右クリックすると回転します", + "atm9.quest.gregtech.desc.tools.2": "ファイルはクラフトツールであり、それだけです", + "atm9.quest.gregtech.desc.tools.3": "ソーもまたクラフトツールですが、1つのログから6枚の板を取得することもできます!", + "atm9.quest.gregtech.gtWrenches": "GTレンチ", + "atm9.quest.gregtech.gtFiles": "GT ファイル", + "atm9.quest.gregtech.gtSaws": "GT のこぎり", + "atm9.quest.gregtech.handyTools": "便利なツール", + "atm9.quest.gregtech.desc.handyTools.1": "&aドライバー&r はクラフトツールで、マシンやカバーの特別な設定に使用されます", + "atm9.quest.gregtech.desc.handyTools.2": "&aワイヤーカッター&r はクラフトツールで、ワイヤーやケーブルを右クリックすると他のブロックへの接続を有効または無効にできます", + "atm9.quest.gregtech.desc.handyTools.3": "&a乳鉢&r はクラフトツールで、物を粉に挽くために使用されます", + "atm9.quest.gregtech.desc.handyTools.4": "&aナイフ&r もクラフトツールです...", + "atm9.quest.gregtech.desc.handyTools.5": "&eソフトマレット&r は右クリックでマシンの動作を一時停止および再開します", + "atm9.quest.gregtech.desc.handyTools.6": "&eバール&r はGTマシンからカバーを取り外すのに使用できます", + "atm9.quest.gregtech.desc.handyTools.7": "&e鎌&r は自動的に作物を破壊し、再植えすることができ、かっこいい武器としても使えます!", + "atm9.quest.gregtech.desc.handyTools.8": "&eプランジャー&r はGTマシンから詰まった液体をクリアすることができます &c&l[NYI]&r&r", + "atm9.quest.gregtech.desc.handyTools.9": "&e解体ナイフ&r は暗黙のうちに略奪IIIを持っており、初期の革に便利です!", + "atm9.quest.gregtech.subt.eventually": "最終的にはこれらが何かに必要になります", + "atm9.quest.gregtech.gtScrewdrivers": "GT ドライバー", + "atm9.quest.gregtech.gtWireCutters": "GT ワイヤーカッター", + "atm9.quest.gregtech.gtMortars": "GT 乳鉢", + "atm9.quest.gregtech.gtKnives": "GT ナイフ", + "atm9.quest.gregtech.gtMallets": "GT マレット", + "atm9.quest.gregtech.gtCrowbars": "GT バール", + "atm9.quest.gregtech.gtScythes": "GT 鎌", + "atm9.quest.gregtech.gtPlungers": "GT プランジャー", + "atm9.quest.gregtech.gtButcheryKnives": "GT 解体ナイフ", + "atm9.quest.gregtech.allTheTools": "すべてのツール!", + "atm9.quest.gregtech.desc.allTheTools.1": "鉱石は様々な高さで鉱脈として生成され、3チャンクごとに間隔を空けて配置されます", + "atm9.quest.gregtech.desc.allTheTools.2": "鉱脈はしばしば3つ以上の異なる鉱石で構成されています", + "atm9.quest.gregtech.desc.allTheTools.3": "すべてのGT鉱脈は他のディメンションからマイニングディメンションに移動されました", + "atm9.quest.gregtech.overworldLayerOres": "オーバーワールド層の鉱石", + "atm9.quest.gregtech.subt.aluminium": "ここにアルミニウムがあります", + "atm9.quest.gregtech.validOres": "有効な鉱石", + "atm9.quest.gregtech.bauxiteVein": "ボーキサイト鉱脈", + "atm9.quest.gregtech.magnetiteVein": "磁鉄鉱脈", + "atm9.quest.gregtech.subt.indeed": "確かに", + "atm9.quest.gregtech.naquadahVein": "ナクアダ鉱脈", + "atm9.quest.gregtech.pitchblendeVein": "ピッチブレンド鉱脈", + "atm9.quest.gregtech.scheeliteVein": "シェーライト鉱脈", + "atm9.quest.gregtech.sheldoniteVein": "シェルドナイト鉱脈", + "atm9.quest.gregtech.subt.ironVein": "縞鉄鉱脈", + "atm9.quest.gregtech.goethiteVein": "ゲーサイト鉱脈", + "atm9.quest.gregtech.berylliumVein": "ベリリウム鉱脈", + "atm9.quest.gregtech.certusQuartzVein": "サーティスクォーツ鉱脈", + "atm9.quest.gregtech.subt.manganeseSource": "マンガンの栄養源", + "atm9.quest.gregtech.grossularVein": "グロッシュラー鉱脈", + "atm9.quest.gregtech.molybdenumVein": "モリブデン鉱脈", + "atm9.quest.gregtech.bastnasiteVein": "バストネサイト鉱脈", + "atm9.quest.gregtech.quartziteVein": "石英岩鉱脈", + "atm9.quest.gregtech.subt.redstoneYield": "1つの原鉱石から5倍のレッドストーン!", + "atm9.quest.gregtech.redstoneVein": "レッドストーン鉱脈", + "atm9.quest.gregtech.saltpeterVein": "硝石鉱脈", + "atm9.quest.gregtech.sulfurVein": "硫黄鉱脈", + "atm9.quest.gregtech.tetrahedriteVein": "四面鉄鉱脈", + "atm9.quest.gregtech.topazVein": "トパーズ鉱脈", + "atm9.quest.gregtech.apatiteVein": "リン酸塩鉱脈", + "atm9.quest.gregtech.cassiteriteVein": "錫石鉱脈", + "atm9.quest.gregtech.chalcopyriteVein": "黄銅鉱脈", + "atm9.quest.gregtech.galenaVein": "方鉛鉱脈", + "atm9.quest.gregtech.garnetSandVein": "ガーネット砂鉱脈", + "atm9.quest.gregtech.garnetVein": "ガーネット鉱脈", + "atm9.quest.gregtech.subt.ironContent": "これらの鉱石には鉄がたくさん含まれています", + "atm9.quest.gregtech.subt.lubricantSource": "潤滑油を作るのに役立ちます", + "atm9.quest.gregtech.soapstoneVein": "トーク鉱脈", + "atm9.quest.gregtech.mineralSandVein": "ミネラル砂鉱脈", + "atm9.quest.gregtech.subt.cobaltitePresence": "ここにコバルトがあります", + "atm9.quest.gregtech.garnieriteVein": "ガーニエライト鉱脈", + "atm9.quest.gregtech.saltsVein": "塩鉱脈", + "atm9.quest.gregtech.subt.diamondPotential": "ここにはダイヤモンドが隠されているかもしれません", + "atm9.quest.gregtech.graphiteVein": "黒鉛鉱脈", + "atm9.quest.gregtech.subt.lapisLocation": "ラピスと一緒にこれらを見つけてください", + "atm9.quest.gregtech.lazuriteVein": "ラズライト鉱脈", + "atm9.quest.gregtech.kyaniteVein": "藍晶石鉱脈", + "atm9.quest.gregtech.subt.goodManganeseSource": "マンガンに良い", + "atm9.quest.gregtech.bentoniteVein": "ベントナイト鉱脈", + "atm9.quest.gregtech.cinnabarVein": "辰砂鉱脈", + "atm9.quest.gregtech.subt.sapphireSource": "サファイア", + "atm9.quest.gregtech.almandineVein": "アルマンディン鉱脈", + "atm9.quest.gregtech.desc.oreFinder.1": "鉱石を探すのに困っていますか?これを作って、どんなマシンのエネルギースロットに置いて充電してください", + "atm9.quest.gregtech.desc.fluidFinder.1": "掘り出すべき流体を探していますか?この探索者には流体モードがあり、そのような作業を助けます!", + "atm9.quest.gregtech.desc.oreFluidFinder.1": "オールインワン、大容量バッテリー、大範囲の鉱石/流体探索器", + "atm9.quest.gregtech.desc.oreFrequency.1": "3チャンクごとに別の鉱脈が見つかります!", + "atm9.quest.gregtech.netherLayerOres1": "ネザー層の鉱石", + "atm9.quest.gregtech.netherLayerOres2": "ネザー層の鉱石", + "atm9.quest.gregtech.desc.oreSpacing.1": "念のため、3チャンク間隔です", + "atm9.quest.gregtech.endLayerOres1": "エンド層の鉱石", + "atm9.quest.gregtech.endLayerOres2": "エンド層の鉱石", + "atm9.quest.gregtech.desc.steamAgeIntro.1": "スチームエイジへようこそ!スチームマシンはJEIで32 EU/t(LV)までのレシピを処理できます", + "atm9.quest.gregtech.desc.steamAgeIntro.2": "高圧と低圧のマシンのバリアントがあります。低圧マシンはレシピを処理するのに時間が2倍かかりますが、スチームの消費が少なくなります。", + "atm9.quest.gregtech.desc.steamAgeIntro.3": "レシピごとにスチームマシンが使用済みスチームを放出する必要があります", + "atm9.quest.gregtech.desc.steamAgeIntro.4": "デフォルトでは排気口は背面にありますが、便利なレンチを使って排気口の向きを変えることができます!", + "atm9.quest.gregtech.desc.steamAgeIntro.5": "排気口が塞がれていると、マシンは放出に失敗し動作を停止します。", + "atm9.quest.gregtech.subt.steamAgeBegin": "始まりです", + "atm9.quest.gregtech.bronzePlate": "ブロンズプレート", + "atm9.quest.gregtech.theSteamAge": "スチームエイジ", + "atm9.quest.gregtech.desc.boilerOperation.1": "ボイラーに水と燃料を入れて、加熱を見守り、スチームを生成し始めます!", + "atm9.quest.gregtech.desc.boilerOperation.2": "パイプズからの液体パイプで接続されたシンクのような任意の水源を使用できます!", + "atm9.quest.gregtech.desc.boilerOperation.3": "非常に重要ですが、既に熱くなっているボイラーに水を入れると、ボイラーが爆発します", + "atm9.quest.gregtech.desc.boilerOperation.4": "固形ボイラーは石炭のような固形燃料を使用し、液体ボイラーは溶岩のような液体燃料を使用します。", + "atm9.quest.gregtech.subt.gettingSteamy": "スチームアップ", + "atm9.quest.gregtech.anySteamBoiler": "任意のスチームボイラー", + "atm9.quest.gregtech.steamBoiler": "スチームボイラー", + "atm9.quest.gregtech.desc.steamTransfer.1": "スチームを生成したので、次はそれを運ぶ方法が必要です!", + "atm9.quest.gregtech.desc.steamTransfer.2": "これを設置すると、ボイラーからマシンへスチームを転送できます", + "atm9.quest.gregtech.desc.steamTransfer.3": "必要に応じて接続を追加または削除するためにレンチを使用してください", + "atm9.quest.gregtech.desc.fluidIngotProcessing.1": "このマシンはインゴットをその流体形態に変換します", + "atm9.quest.gregtech.desc.fluidIngotProcessing.2": "粘着性の樹脂を原料のゴムパルプに加工するなど、いくつかのアイテムをパルプに加工することもできます", + "atm9.quest.gregtech.subt.fluidsAndMore": "流体とその他", + "atm9.quest.gregtech.desc.maceratorIntro.1": "マセレーターは鉱石処理の最初のステップですが、それについては後で戻ります", + "atm9.quest.gregtech.desc.maceratorIntro.2": "今は木材の粉が必要なので、ここに木を入れて砕いてください", + "atm9.quest.gregtech.subt.crushingAndGrinding": "砕くと磨く", + "atm9.quest.gregtech.desc.crushingAndGrinding.1": "このマシンは物を圧縮します", + "atm9.quest.gregtech.desc.crushingAndGrinding.2": "植物の物質を植物のボールに変えることができ、後で役立つかもしれません", + "atm9.quest.gregtech.desc.crushingAndGrinding.3": "木材の粉も圧縮して木製のプレートにすることができます", + "atm9.quest.gregtech.subt.pressItRealGood": "しっかりプレス", + "atm9.quest.gregtech.desc.forgeHammerUsage.1": "鍛造ハンマーは棒を長い棒に変えたり、インゴットをプレートに変えたりすることができます", + "atm9.quest.gregtech.desc.forgeHammerUsage.2": "長い棒やプレートを作る他の安価な方法もありますが、それは後で出てきます", + "atm9.quest.gregtech.subt.usefulForSquishing": "物を押しつぶすのに役立ちます", + "atm9.quest.gregtech.desc.usefulForSquishing": "この悪いやつはスチームで動作するただの炉です", + "atm9.quest.gregtech.subt.furnacesForEveryOccasion": "あらゆる場面のための炉", + "atm9.quest.gregtech.desc.alloySmelterUsage.1": "合金製錬炉を使用すると、さまざまな材料の合金を作ることができます", + "atm9.quest.gregtech.desc.alloySmelterUsage.2": "鋳造型を使用して、材料を特定の形にすることもできます。例えば、ガラスの粉をガラスチューブにします", + "atm9.quest.gregtech.desc.alloySmelterUsage.3": "鋳造型は再利用可能で、作成するものに応じて交換できます", + "atm9.quest.gregtech.desc.alloySmelterUsage.4": "自動化する際は、パターンから鋳造型を取り除くことを忘れないでください。また、手動で型を入れ替える必要がないように、これを複数作ると便利です", + "atm9.quest.gregtech.desc.stoneCreation.1": "このマシンを片側に溶岩、もう片側に水を設置することで、石または丸石を作ることができます", + "atm9.quest.gregtech.desc.stoneCreation.2": "後の段階では、任意の石のバリアントを作ることができ、HVでオブシディアンさえ作ることができます!", + "atm9.quest.gregtech.desc.lvMachines.1": "すべてのLVマシンはこの回路の後にあります", + "atm9.quest.gregtech.desc.lvMachines.2": "次の章でも役立つので、スチームマシンを手元に置いておくことをお勧めします", + "atm9.quest.gregtech.desc.lvMachines.3": "なぜこのクエストが32個の回路を必要とするのか疑問に思いますか?これはバッチクラフティングという概念によるものです - 1つだけを作るよりも、多くを一度に作る方が、今後のクラフトに備えるためによくあります", + "atm9.quest.gregtech.desc.lvMachines.4": "進行中に自動化している場合、良いですね!MEリクエスター/リクエスター for AE2/RSのようなものを使用して、システム内に任意のアイテムの指定された数を保持することができます - ゴムや粘着性の樹脂など、さまざまなクラフティングコンポーネントでこれを行い、章を進めるにつれて追加していくことをお勧めします", + "atm9.quest.gregtech.subt.finalBossSteam": "スチームの最終ボス", + "atm9.quest.gregtech.desc.rubberFarming.1": "ゴムの木を見つけて栽培し、粘着性の樹脂を手に入れましょう", + "atm9.quest.gregtech.desc.rubberFarming.2": "代わりに、スライムボールを炉で溶かすとゴムが手に入ります", + "atm9.quest.gregtech.subt.slimeFarm": "スライム農場?", + "atm9.quest.gregtech.desc.rubberTreeUses.1": "ゴムの木のすべての部分を原料のゴムパルプに抽出することができます", + "atm9.quest.gregtech.desc.rubberTreeUses.2": "スライムボールも同様です!", + "atm9.quest.gregtech.desc.glassTubeCreation.1": "ハンマーでガラスを粉砕し、合金製錬炉で鋳造型と一緒に粉を溶かしてガラスチューブを作ります", + "atm9.quest.gregtech.desc.glassTubeCreation.2": "鉄の粉と石炭を混ぜて作った鋼の粉を溶かすことで鋼のインゴットを手に入れることができます", + "atm9.quest.gregtech.glassTube": "ガラスチューブ", + "atm9.quest.gregtech.desc.crtTelevisions": "誰かが昔のCRTテレビを覚えていますか?それらは真空管を使用していました", + "atm9.quest.gregtech.desc.resistorCrafting": "異なる抵抗値の抵抗器を作る必要はありません", + "atm9.quest.gregtech.subt.ohmmmm": "オーム", + "atm9.quest.gregtech.desc.sulfurAcquisition.1": "ネザーで硫黄鉱石を見つけて、それを溶かして硫黄の粉を手に入れます。また、ミツバチもいます!", + "atm9.quest.gregtech.desc.sulfurAcquisition.2": "原料のゴムパルプと硫黄の粉を合金製錬炉に入れて、最初のゴムを手に入れましょう", + "atm9.quest.gregtech.sulfurDust": "硫黄ダスト", + "atm9.quest.gregtech.rubber": "ゴム", + "atm9.quest.gregtech.desc.woodenDustCompression": "木製ダストを板状に圧縮する", + "atm9.quest.gregtech.subt.plywood": "これは合板ですか?", + "atm9.quest.gregtech.desc.woodDustProduction": "木の丸太を粉砕すると、丸太一本あたり多くの木製ダストが得られます", + "atm9.quest.gregtech.desc.rubberSheetProduction.1": "合金製造機にゴムインゴット2つと鋳型を入れるとゴムのシートが作れます", + "atm9.quest.gregtech.desc.rubberSheetProduction.2": "ケーブルを作る際にゴムでワイヤーをコーティングする必要があるときに役立ちます", + "atm9.quest.gregtech.desc.breadboards": "ブレッドボードを使うと思っていました", + "atm9.quest.gregtech.desc.automationAdvice.1": "プレートやワイヤーを作るためにクラフトグリッドで生活するよりも、これらを自動化する方がよくあります", + "atm9.quest.gregtech.desc.automationAdvice.2": "&5Applied Energistics&rが「代替品使用」を「はい」に設定すると上手く扱えます", + "atm9.quest.gregtech.desc.automationAdvice.3": "&e注意:&r チャンネルが制限されている場合は、次のコマンドでチャンネルモードを4倍または無限に設定することを検討してください(サーバーでOP権限が必要、またはシングルプレイヤーでチートが有効になっている必要があります)", + "atm9.quest.gregtech.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.desc.automationAdvice.6": "&bRefined Storage&rはNBTのために同じツールを2回使用しないのでこの点で苦労します", + "atm9.quest.gregtech.desc.automationAdvice.7": "ここでの代替案として、&aRFTools Crafter&rで自動クラフトを設定することができます", + "atm9.quest.gregtech.desc.automationAdvice.8": "特に流体を扱い始めるとき、自動化は非常に推奨されます", + "atm9.quest.gregtech.desc.automationAdvice.9": "&6LV+ Machines&rを設定してパターンプロバイダーに自動的に出力することができますが、GUIで「出力側からの入力を許可」設定を切り替えることを忘れないでください。スチームマシンは自動出力ができないので、システムに戻すために何かを&cimport&rする必要があります", + "atm9.quest.gregtech.automation": "自動化", + "atm9.quest.gregtech.desc.copperIngotCrafting": "一つの&6銅インゴット&rと四つの&cレッドストーンダスト&rを&e合金製造機&rでこの素敵なインゴットを作ります", + "atm9.quest.gregtech.desc.redAlloyCableCrafting": "レッドアロイケーブルは、&bLV回路&rを作成し、スチームエイジを脱出するための重要な部品です", + "atm9.quest.mekanismReactors.fusionReactor": "フュージョン・リアクター", + "atm9.quest.mekanismReactors.industrialTurbine": "インダストリアル・タービン", + "atm9.quest.mekanismReactors.fissionReactor": "フィッション・リアクター", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "スーパークリティカル・フェーズ・シフター", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "Mekanismリアクターの世界への旅を始めるために、まずは&aフィッション・リアクター&rを作りましょう。これは、&3フィッシブル・フューエル&rを燃やして大量の熱を発生させるマルチブロック構造です。このリアクターは自体では電力を生産しませんが、発生した熱は&aインダストリアル・タービン&rで電力を生成するために使用される&bクーラント&rを加熱するために使用できます。", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "フィッション・リアクターは非常に危険で、メルトダウンが発生すると、&c爆発&rとともに5チャンク半径にわたって&2放射線&rが広がり、数週間ゲーム内で持続します。", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "しかし、私たちはそれに備えます。念のためにハズマットスーツを作りましょうね?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "オレンジ = 放射線防護", + "atm9.quest.mekanismReactors.suitingUp": "リアクター用スーツアップ", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "リアクターを建設するために必要な材料を集める時が来ました。", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "ほとんどのMekanismマルチブロックと同様に、リアクターはニーズに応じてカスタムサイズにすることができます。最小外寸は幅3、高さ4、奥行き3ブロックで、最大サイズは18x18x18です。&a私たちは5x5で始めます&r。", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "外殻のエッジは&aフィッション・リアクター・ケーシング&rでなければならず、面はケーシングまたは&bリアクター・グラス&r、リアクター・ポート、またはリアクター・ロジック・アダプターのいずれかにすることができます。これらについては後で詳しく説明します。", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "とりあえず、基本的な5x5x5フィッション・リアクターを建設しましょう!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "さらに建設の助けが必要ですか?フィッション・リアクター・ケーシングをホバーして&dw&rを押すと、それを構築するのに役立つポンダーが表示されます。", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "ケーシングとガラス", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "フィッション・リアクター建設の基本", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "フィッション・リアクターから何かを取り出したり入れたりするには、&aフィッション・リアクター・ポート&rが必要です。これらは、&9コンフィグレーター&rを使用して入力または出力に設定することができます。", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "すべてのフィッション・リアクターは最低4つのポートが&a必要です&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1つのクーラント入力", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1つのクーラント出力", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1つのフィッシブル・フューエル入力", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1つの廃棄物出力", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "このスタータービルドでは、下の画像のように各側にポートを配置しましょう。入出力リストに合わせてそれらを設定してください!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "フィッション・リアクターとの対話", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "フィッション・リアクターが爆発して大規模な放射線漏れを引き起こすことを恐れていますか?心配しないでください、私たち全員がそうです。&o*ここにひどいフラッシュバックを挿入*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "では、どのようにしてこのような壊滅的な災害を防ぐことができるでしょうか?&dフィッション・リアクター・ロジック・アダプター&rを使用して赤石&aサーキット・ブレーカー&rを作成することによってです。これらは爆発を100%防ぐことは保証されていませんが、絶対に持っていると良いものです。", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "基本的に、これらのアダプターを使用すると、&cレッドストーン&rを使用してリアクターを制御することができます。1つだけ使用する場合は、レバーを使ってリアクターのオン/オフを切り替えることができます。しかし、私たちはそれを損傷制御のために使用するつもりです。", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "また、これらを設定して、リアクター内の特定の条件、例えば&cダメージ・クリティカル&rや&8燃料不足&rに基づいてレッドストーン・シグナルを発生させることができます。これは、それらが発生した場合にリアクターをシャットダウンするためのサーキット・ブレーカーを設定するのに役立ちます。", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "私たちは皆、以前にリアクターを爆発させたことがあります", + "atm9.quest.mekanismReactors.reactorFailSafe": "リアクター・フェイルセーフ", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "リアクターの内部は、いくつかの&aフィッション・フューエル・アセンブリ&rブロックを使用して柱を構築し、各柱の上部に単一の&aコントロール・ロッド・アセンブリ&rを配置します。これらは、リアクターのサイズに応じて、高さ1から15ブロックの範囲でどこにでも配置できます。", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "このビルドでは、マルチブロックの中央にフィッション・フューエル・アセンブリを2つ配置し、その上にコントロール・ロッド・アセンブリを配置します。", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "リアクター内部:燃料制御", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "バニラのメカニクスと2つの&aフィッション・リアクター・ロジック・アダプター&rを使用して、リアクターをトリップしてオフにするシンプルなサーキット・ブレーカーを作成できます。&o&eもしもの場合に備えて&r。", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "これを行うには、レッドストーン1個、ピストン1個、砂または砂利のブロック1個、オブザーバー1個が必要です。", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "ある面にロジック・アダプターを置き、その上にブロックを1つスキップしてからもう1つのアダプターを置きます。上のアダプターを&9\\\"アクティベーション\\\"&rに、下のアダプターを&c\\\"ダメージ・クリティカル\\\"&rに設定します。", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "次に、下のアダプターの前と下に任意の建築ブロックを置き、その上にレッドストーンを置きます。そのレッドストーンの前にピストンを上向きに置き、そのピストンの上に砂または砂利を置きます。", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "ブレーカーの最後の部分として、オブザーバーをピストンのセットアップに向かって外向きに置きます。&9これは重要です&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "リアクターに重大な損傷がある場合、それは下のアダプターをアクティブにし、レッドストーンに信号を送り、それがピストンをアクティブにして砂/砂利を押し上げます。これによりオブザーバーがアクティブになり、リアクターがオフになります。", + "atm9.quest.mekanismReactors.subt.ponderVisual": "ビジュアルが必要ですか?ポンダーをご覧ください!", + "atm9.quest.mekanismReactors.gravelOrSand": "砂利または砂", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "サーキットブレーカーの例", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "燃料を燃焼すると、フィッション・リアクターは大量の熱を発生します。リアクターがTNTに変わるのを防ぐために、適切に冷却する必要があります。", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "これを行う最も簡単な方法は、シンクからリアクターに&9水&rを供給することです。シンクは無限の水源であり、このような状況には&oreally nice for a situation like this&r。", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "水をリアクターのポートの一つにポンプアウトし、&ainput&rに設定してリアクターを水で満たします。これはリアクターが稼働している間に加熱され、&b蒸気&rに変換されます。これを使用して&9インダストリアル・タービン&r内で電力を生成できます。", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eナトリウム&rもはるかに効率的な冷却剤として使用できます。これにより、燃焼率が高く、コア温度が低くなります。", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "高品質のH2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "リアクターの冷却", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "リアクターの構築に必要なすべてのブロックを配置し終えると、リアクターは赤い粒子を放出して完成を示します。", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "リアクターのどこかを右クリックすると、&aインターフェース&rが開きます。これにはリアクターを適切に運用するために必要なすべての情報が含まれており、リアクターをオン/オフにするための2つのボタンがあります。", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "左側には2つのタンクがあります。一つは&b冷却剤&r用、もう一つは&3フィッシブル・フューエル&r用です。右側には&8核廃棄物&r用と、ほとんどが&b加熱された冷却剤&r(おそらく&b蒸気&r)用のタンクがあります。", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "&c温度&rバーはリアクターの温度を示します。ある温度を超えると、リアクターは&4ダメージ&rを受け始め、最終的にはリアクターが爆発する原因となります。", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "フィッシブル・フューエルの&c燃焼率&rを調整し、さらに統計情報を見るには、左側の(I)タブをクリックします。ここで、リアクターが1ティックあたりに燃焼する燃料の量を制御するレートリミットを調整できます。", + "atm9.quest.mekanismReactors.subt.numbers": "それらは確かに数字です", + "atm9.quest.mekanismReactors.completedReactor": "完成したリアクターを観察する", + "atm9.quest.mekanismReactors.fissionReactorInterface": "フィッション・リアクター・インターフェース", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "すべてのリアクターはどこかで燃料としてウランを使用しますよね?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "まず、いくつかの&aウラン・インゴット&rを集めましょう。これらを&9エンリッチメント・チェンバー&rで処理して&eイエローケーキ・ウラン&rに変換する必要があります。", + "atm9.quest.mekanismReactors.subt.uraniumUse": "もちろんウランを使用します", + "atm9.quest.mekanismReactors.uranium": "&aウラン", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "&eイエローケーキ・ウラン&rを手に入れたら、それを&aケミカル・オキシダイザー&rを通してガスの&2ウラン・オキサイド&rを作成できます。", + "atm9.quest.mekanismReactors.observeUraniumOxide": "マシンでウラン・オキサイドを観察する", + "atm9.quest.mekanismReactors.uraniumOxide": "&eウラン・オキサイド", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "振り返ると、私たちはいくつかのガス、機械などを使用して高度な鉱石処理施設を設置しました。", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "この章では、これらをさらに使用して強力なマルチブロック&aリアクター&rを作成し、電力を生成および貯蔵するための高度な方法を使用します。これにより、&dアンチマター・ペレット&rも作成され、&6ATMスター&rやパック内の最強のツールや武器の製造にも使用されます。", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cメカニズム章からのクエスト\\\"高度なメカニズム\\\"の完了が必要です&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aメカニズム&r: &d高度&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "フィッション・リアクターは&3フィッシブル・フューエル&rを必要とします。今JEIでフィッシブル・フューエルを検索すると、それを作るために必要なすべてのもので圧倒されるかもしれません。大丈夫です、一歩ずつ進みましょう。", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "基本的に、これらは&eウラン・ヘキサフルオライド&rを作成することに焦点を当てます。これを行うために、これら2つのガスを作成することに集中しましょう:&bフルオロヒドリック・アシッド&rと&eウラン・オキサイド&r。", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3核燃料の生産&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "あなたはすでにTier 4の鉱石処理施設用に&2硫酸&rを作っているはずですが、ここでその方法を再確認しましょう。", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "&e硫黄ダスト&rを取得することから始めます。Thermalから硫黄を粉砕するか、または&b塩化水素&rと&3火薬&rを化学溶解チャンバーで混ぜることで取得できます。", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "硫黄ダストを&9化学酸化器&rで処理して&e二酸化硫黄&rを得ます。それを&b酸素&rと化学融合器で組み合わせて&e三酸化硫黄&rを作ります。", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "次に、&b水蒸気&rと三酸化硫黄を組み合わせて&2硫酸&rを作ります。", + "atm9.quest.mekanismReactors.subt.quickRecap": "簡単な要約", + "atm9.quest.mekanismReactors.sulfurDust": "硫黄ダスト", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "機械で硫酸を観察する", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2硫酸", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "&2硫酸&rと&bフルオライト&rを&9化学溶解チャンバー&rで組み合わせて&bフッ化水素酸&rを作りましょう。", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "もう少しで完成です!", + "atm9.quest.mekanismReactors.fluorite": "任意の#forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "機械でフッ化水素酸を観察する", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bフッ化水素酸", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "別の&9化学融合器&rを使用して、&bフッ化水素酸&rと&e酸化ウラン&rを組み合わせて&2六フッ化ウラン&rを作ります。", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "機械で六フッ化ウランを観察する", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2六フッ化ウラン", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "&9同位体遠心分離機&rがあれば、&2六フッ化ウラン&rを処理して&3核燃料&rを作ることができます!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "それほど難しくはなかったでしょう?", + "atm9.quest.mekanismReactors.observeFissileFuel": "機械で核燃料を観察する", + "atm9.quest.mekanismReactors.fissileFuel": "&3核燃料&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "起動する前にチェックリストを&bもう一度&r確認しましょう。すべてが準備できていることを確認します:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. ハズマットスーツを着用(安全第一)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. 水/冷却剤を入力ポートにポンプで送り込む。", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. 核燃料を入力ポートにポンプで送り込む。", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. 加熱された冷却剤を出力するポートを設定する(ゴミ箱または工業用タービンに送る)。", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. 核廃棄物を出力するポートを設定する(放射性廃棄物バレルまたはそれを処理する機械に送る、またはその両方!)", + "atm9.quest.mekanismReactors.desc.checklist.7": "準備ができたら、&eアクティブ&rボタンを押しましょう!また、核廃棄物をより多く生成するために&3燃焼率&rを調整することもできますが、ゆっくり始めましょう。", + "atm9.quest.mekanismReactors.readyToGo": "準備完了!", + "atm9.quest.mekanismReactors.bootingUpReactor": "リアクターの起動", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "リアクターで核燃料を燃焼させ始めると、&b冷却剤&rと&8核廃棄物&rが得られます。", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "ここで放射能が発生します。それが&b何らかの容器や機械&rにしっかりと収められていれば、漏れは発生しません...ね?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "放射性物質を安全に保管する最良の方法は、&2放射性廃棄物バレル&rを使用することです。これらは廃棄物を安全に保管し、ガスの放射性崩壊をゆっくりと行います。リアクター内に核廃棄物を放置すると、熱をより多く発生させるため、ポートを設定して廃棄物をバレルに送りましょう!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9重要な注意&r:放射性ガスが内部にある&n何らかの&r機械、バレル、パイプ、または&b何でも&rを壊すと&c放射能漏れ&rが発生します。それには核廃棄物の生成物であるポロニウムやプルトニウムも含まれます。", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "&8核廃棄物&rの処理", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8核廃棄物&rを同位体遠心分離機に送り込むと&9プルトニウム&rが生成されます。", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "プルトニウムを水と&7フルオライトダスト&rと一緒に加圧反応室に送り込むと&9プルトニウムペレット&rが得られます。これらはエンドゲーム素材の製造に使用されます!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "注意:これにより&7使用済み核廃棄物&rの副産物も生成されます。これは廃棄物バレルにポンプで送り込む必要があります。", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "核廃棄物を&9太陽中性子活性化器&rにポンプで送り込むと&dポロニウム&rが得られます。", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "ポロニウムをフルオライトダストと一緒に加圧反応室で処理すると&9ポロニウムペレット&rが得られます。これから先に進むためにはかなりの量が必要になります。", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "注意:これにより&7使用済み核廃棄物&rの副産物も生成されます。これは廃棄物バレルにポンプで送り込む必要があります。", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "&d超臨界位相シフター&r(SPSと略されます)は、ポロニウムに大量の電力を注入して&d反物質&rガスを生成するために使用される別のマルチブロック構造です。これはペレットに結晶化することができます。", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "SPSを構築するためには、合計で72個の&9SPSケーシング&r(構築に60個、ポートを作るために12個)、3個の&9SPSポート&r、122個のリアクターガラス、そして次のクエストで話す別のアイテムが必要です。まずは材料を集めましょう!", + "atm9.quest.mekanismReactors.spsTitle": "&d超臨界位相シフター", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "おそらく、&c融合リアクター&rがこのパックで最高の電源だと言っている人を聞いたことがあるでしょう。彼らは正しいです。", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "活性化されると、リアクターは適切な設定で最大200MRF/tを押し出すことができます。また、水で冷却して蒸気を生成し、それを&9インダストリアルタービン&rに入れてさらに多くの電力を生成することもできます。", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "融合リアクターを構築するには、単純なパターンに従う必要があります。各面は次のようになります:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "上部では、中央のブロックを融合リアクターコントローラーに置き換えたいと思います。", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "ポートについては、側面のリアクターガラスのいずれかを置き換えることができます。この設定では、&cデュタリウム&rと&eトリチウム&rを入力するための2つのポートと、電力を出力するためのポートが必要になります。", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "このパックで最高の電源", + "atm9.quest.mekanismReactors.fusionReactorTitle": "&c融合リアクター&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "&9スーパーチャージドコイル&rは、SPSポートの中央に配置され、下の画像のようになります。電力を供給されると、これらはポロニウムを反物質に超充電します。1つだけ必要ですが、2つ使用することもできます。", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "1mbの反物質を生成するには、400MRFが必要です。もしまだ&c融合リアクター&rを作っていないなら、今が良い時です!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "スーパーチャージドコイル", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "すべてのブロックを集めたら、このものを建設する時が来ました。以下にテキストガイドがありますが、Ponderを見ることもできます!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "SPSは7x7で構築されますが、キューブではありません。単純なパターンに従いますが、以下の画像を構築ガイドとして使用できます。パターンは次のようになります:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "底面と上面を含む各側面はこのパターンに従います。スーパーチャージドコイルは、それぞれの側面の中央に向かい合わせて配置され、残りの2つのポートはポロニウムをポンプで送り込み、反物質ガスをポンプで送り出すために使用されます。", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "以下に完成した構造があります:", + "atm9.quest.mekanismReactors.completedSPSTitle": "完成したSPSを観察する", + "atm9.quest.mekanismReactors.buildSPSTitle": "SPSを構築する!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "SPSで数兆の電力を消費した後、ついに&d反物質ペレット&rを作ることができます。", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "SPSから得られる反物質ガスを化学結晶化器に送り込むと、1,000mbを作るたびに1つの反物質ペレットが得られます。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "ビジュアルを見たい場合は、レーザーフォーカスマトリックスにカーソルを合わせて&aW&rを押しながらPonderをチェックしてください。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "各レーザーをレーザーアンプに向けることが目標です。1つを使用するのはかなり遅いので、いくつか作るつもりです。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "以下の画像で、この設定がどのようになっているかを見ることができます。エネルギーキューブのような電源に直接レーザーを置くか、パイプやケーブルに置くことができます。レーザーとレーザーアンプの間に空のブロックを1つ置くことが望ましいです。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "レーザーアンプには、一つの面に赤い点があります。これをレーザーフォーカスマトリックスに向けたいと思います。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "レーザーアンプをオフにする(またはレッドストーン制御を有効にする)ことを忘れずに、少なくとも400MRFを蓄積するのを待ってください。それから準備が整います。", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "ジャンプスタート方法:&dレーザーフォーカスアレイ&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "今までに、あなたはすでに&aリチウム&rを作っています。それをソーラーニュートロンアクティベーターに送り込むと&eトリチウム&rが生成されます。", + "atm9.quest.mekanismReactors.tritiumTitle": "融合リアクターの燃料:&eトリチウム&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "フュージョンリアクターを動かすためには、2種類のガスが必要です。このうちの一つが&cデュテリウム&rです。", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "これを作るには、エレクトリックポンプを用意し、フィルターアップグレードを施してください。水源ブロックの上に設置し、電力を供給すると、&5ヘビーウォーター&rを汲み上げます。", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "ヘビーウォーターをエレクトロリティックセパレーターに送り込むと、&cデュテリウム&rが得られます。", + "atm9.quest.mekanismReactors.deuteriumTitle": "リアクターへの燃料供給: &cデュテリウム&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "フュージョンリアクターを起動するためには、D-T燃料の迅速な注入が必要です。これは、&cデュテリウム&rと&eトリチウム&rをケミカルインフューザーで組み合わせて作ります。", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "&4ホールラウム&rを作り、インフューザーのプラス記号の位置に設置してD-T燃料で満たします。これでリアクターの起動準備が整いました!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "燃料注入装置", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "リアクターを起動するための反応を起こすには、大量の電力を注入する必要があります。&o本当に大量です&r。", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "これには、複数の&9レーザー&rを設置し、電力を供給して、400MFEをレーザーフォーカスマトリックスに直接射出する必要があります。", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "レーザーフォーカスマトリックスはフュージョンリアクターの一面の中央に配置します。次にレーザーの構築に取り掛かります。", + "atm9.quest.mekanismReactors.frickinLaserBeams": "すごいレーザービーム", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "フュージョンリアクターには特別な燃料が必要です: &dD-T燃料&rがそれです。", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "リアクターに燃料を供給する方法は2つあります。D-T燃料を直接リアクターに1000mb/tで注入するか、2種類の燃料を別々に制御された速度で注入します。", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "まずは別々に注入してみましょう。その作り方も知っておく必要がありますね。", + "atm9.quest.mekanismReactors.fuelingTheReactor": "リアクターへの燃料供給", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "フュージョンリアクターへの燃料供給", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "D-T燃料で満たされたホールラウム? &oチェック!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "デュテリウムとトリチウムがリアクターに注入される準備ができていますか? &oチェック!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "少なくとも400MRFを溜めたレーザーアンプリファイアーでレーザーフォーカスマトリックスに射出する準備はできましたか? &oチェック!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "準備ができたら、&5ホールラウム&rを&aフュージョンリアクターコントローラー&rに設置し、燃料を注入して、レーザーアンプリファイアーを起動してください。", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "正しく行えば、&nリアクターが起動するのを見ることができるでしょう!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "完成したフュージョンリアクターを観察する", + "atm9.quest.mekanismReactors.ready": "&d準備完了&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "&dフュージョンリアクター&rは自力で最大200MRF/tの電力を生産できますが、まずはそのメカニズムを理解する必要があります。", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "電力を生産する最も簡単な方法は、デュテリウムとトリチウムを別々に注入し、&aインジェクションレート&rを&a燃料タブ&rで制御することです。", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "インジェクションレートは偶数で、最大98まで設定できます。これにより、リアクター内でD-T燃料が組み合わされ、各燃料の消費量はインジェクションレートの半分、つまり最大で49mb/tになります。", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "しかし、&dD-T燃料&rを直接注入することもできますが、その場合はインジェクションレートを制御することはできません。これにより、1ティックあたりの大量の電力が生産されますが、燃料の消費量も500mb/tと大幅に増加します。", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dエンドゲームの電源&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "&9インダストリアルタービン&rは、&c加熱冷却剤&rを電力に変換するための巨大なマルチブロック構造です。最小サイズは5x5x5で、最大サイズは17x17x18です。", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "タービンを建設するには、いくつかのブロックが必要なので、基本から始めましょう。", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "ほとんどのメカニズムマルチブロックと同様に、フレームは&eタービンケーシング&rで作られます。ただし、リアクターガラスの代わりに、各面に&bストラクチャルガラス&rまたはケーシングを使用できます。", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "このタービンを建設し、クエストに必要な正確な材料を用意します。", + "atm9.quest.mekanismReactors.buildingFrame": "フレームの構築", + "atm9.quest.mekanismReactors.industrialTurbine.1": "&9インダストリアルタービン&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9タービンバルブ&rは、&bスチーム&rをポンプで送り込むために使用され、タービンが生成する電力もポンプで排出します。", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8タービンベント&rは、&aサチュレーティングコンデンサー&rを使用する際に余分な水を排出するために使用されます。それ以外では、タービン内のスチームの全体的な流れを増加させるのに役立ちます。ベントの総数もスチームフローレートの上限を決定します。ベントはタービンの上面にも使用できますが、この構築では外側の面にのみ使用します。", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aサチュレーティングコンデンサー&rは、&bスチーム&rを再び水に変換するために使用されます。これらは電磁コイルを含む層の上にまたはその上に配置されます。", + "atm9.quest.mekanismReactors.ports": "&aポート&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "&9タービンローター&rはタービンの中央に配置されます。タービンローターごとに2つの&aタービンブレード&rが必要です。このタービンでは、3つのローターを使用します。", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "ローターを見ながら右クリックすると、&aタービンブレード&rが直接ローターに設置されます。ローターが高くなるほど、ブレードは長くなります。この構築では合計6つのブレードを使用しています。もしより大きなタービンを建設する予定なら、使用するブレードの数に応じてタービンの幅を増やす必要があります。", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "&9回転複合体&rはタービンローターの上部に設置されます。これは&e圧力分散器&rに囲まれています。", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "分散器は回転複合体がある層全体を埋め尽くす必要があります。", + "atm9.quest.mekanismReactors.rotor": "&aローター&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "&9電磁コイル&rは&a回転複合体&rの直上に配置され、運動エネルギーを電力に変換します。", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "複数のコイルを使用でき、タービンが28枚のブレードを使用している場合、最大7個までです。これらは他のコイルまたは回転複合体に接触している必要があります。", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "タービンを正しく構築すると、構造の周りに赤い粒子が見えます。タービンを右クリックするとインターフェースが開きます。", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "これには、タービン内の総スチームフローレートやタービン内の総スチームなど、知っておくべきすべての情報が表示されます。", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "右側にはタービン内に蓄えられている電力を示すバーがあります。これがいっぱいになると、オーバーフローを排出するように設定しない限り、タービンは停止します。", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "動かしてみましょう!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "完全に機能するフィッションリアクターがあれば、&bスチーム&rを直接タービンのタービンバルブにポンプで送り込んでください。この構築ではサチュレーティングコンデンサーを使用しているので、タービンベントからリアクターに水をポンプで戻すこともできます。", + "atm9.quest.mekanismReactors.completedTurbine": "完成したタービンを観察する", + "atm9.quest.mekanismReactors.creatingPower": "タービンで電力を生成!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "大量の電力を生成する場合、それを保存する方法が必要です。そして、エネルギーキューブだけでは足りません。", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "大量の電力を保存するためのカスタマイズ可能なマルチブロックを作成しますが、まずはリチウムダストを作る必要があります!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "以前のクエストで&aサーマルエバポレーションプラント&rを使用してブラインを作っているはずです。ブラインを別の&aサーマルエバポレーションプラント&rで処理してリチウムを取り出し、それを&aケミカルクリスタライザー&rで処理して&aリチウムダスト&rを得ます。", + "atm9.quest.mekanismReactors.lithiumDust": "リチウムダスト", + "atm9.quest.mekanismReactors.advancedPowerStorage": "高度な電力貯蔵", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "ほとんどのメカニズムマルチブロックは同じ方法で構築されます。", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "長方形のプリズム構造を作る必要があります。エッジは&8インダクションケーシング&rで作られます。面はケーシング、&aストラクチャルグラス&r、または&cインダクションポート&rのいずれかで作ることができます。入力用と出力用の2つのポートを持つのが最適です。これらは&eコンフィギュレーター&rを使用して変更できます。", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "この構築では5x5x5を作ります。このクエストではこの構築に必要な正確な材料が必要です。助けが必要ですか? &nポンダーをチェックしてください!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "エネルギーキューブのパパ", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "&9インダクションマトリックス&rの構築", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "インダクションマトリックスを使用すると、マルチブロック構造内にセルとプロバイダーを追加することで、保存および転送できる電力の量をカスタマイズできます。", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "インダクションセルは保存できる総電力量を増加させます。", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "インダクションプロバイダーはマトリックスの入出力の総転送速度を増加させます。", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "マルチブロック内にそれぞれの数をカスタマイズすることができますが、少なくとも1つずつ必要です。これらにはより高いティアもあり、全体的な保存容量と転送容量を増加させます。", + "atm9.quest.mekanismReactors.inductionCells": "インダクションセル", + "atm9.quest.mekanismReactors.inductionProviders": "インダクションプロバイダー", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&a私たちの&r &9電力制限&rをカスタマイズする", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "最初の&9エネルギーインダクションマトリックス&rを完成させると、構造が完成したことを示す赤い粒子が周囲に見えます。", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "より高い階層のセルやプロバイダーでアップグレードすることを恐れないでください! もっとスペースが必要ですか? インダクションマトリックスの最大サイズは18x18x18です。", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "完成したインダクションマトリックスを観察する", + "atm9.quest.mekanismReactors.completingMatrix": "&aマトリックス&r &9を完成させる&r", + + + "atm9.quest.enchant.enchant": "Apotheosisでエンチャントしよう", + "atm9.quest.enchant.book": "バニラの最大値は始まりに過ぎないよ", + "atm9.quest.enchant.hellshelf": "&4ヘルシェルフ&r", + "atm9.quest.enchant.seashelf": "&bシーシェルフ&r", + "atm9.quest.enchant.infusion": "インフュージョンエンチャント", + "atm9.quest.enchant.arcana": "&5アルカナ&r", + "atm9.quest.enchant.quanta": "&cクアンタ&r", + "atm9.quest.enchant.eterna": "&aエテルナ&r", + "atm9.quest.enchant.negative": "負の値", + "atm9.quest.enchant.other": "その他のインフュージョンアイテム", + "atm9.quest.enchant.charms": "Apotheosisのチャームを壊れないようにする", + "atm9.quest.enchant.trident": "本物のトライデントを作ろう", + "atm9.quest.enchant.library": "エンチャントライブラリ", + "atm9.quest.enchant.alexandria": "アレクサンドリア図書館", + "atm9.quest.enchant.infused_hellshelf": "&4インフューズドヘルシェルフ&r", + "atm9.quest.enchant.infused_seashelf": "&bインフューズドシーシェルフ&r", + "atm9.quest.enchant.sight": "&9エンチャントの手がかり&r", + "atm9.quest.enchant.retification": "&eレクティフィケーション&r", + "atm9.quest.enchant.blazing": "&4ブレイジングヘルシェルフ&r", + "atm9.quest.enchant.glowing": "&4グロウイングヘルシェルフ&r", + "atm9.quest.enchant.crystalline": "&bクリスタリンシーシェルフ&r", + "atm9.quest.enchant.heart-forged": "&bハートフォージドシーシェルフ&r", + "atm9.quest.enchant.deepshelf": "&9ディープシェルフ&r", + "atm9.quest.enchant.Soul_deep": "&9ソウルタッチドディープシェルフ&r", + "atm9.quest.enchant.Soul_sculk": "&9ソウルタッチドスカルクシェルフ&r", + "atm9.quest.enchant.echo_deep": "&9エコーディープシェルフ&r", + "atm9.quest.enchant.echo_sculk": "&9エコースカルクシェルフ&r", + "atm9.quest.enchant.endshelf": "&dエンドシェルフ&r", + "atm9.quest.enchant.pearlescent": "&dパールセントエンドシェルフ&r", + "atm9.quest.enchant.draconic": "&dドラコニックエンドシェルフ&r", + "atm9.quest.enchant.perfect": "&6最高のエンチャントセットアップ&r", + + + "atm9.quest.enchant.desc.enchant": "Apotheosis でエンチャントが少し変わります。簡単に言うと、15 個の本棚だけでは足りません。新しい本棚やエンチャントテーブルでできることが増えました。このクエストで理解を深めてくださいね。", + "atm9.quest.enchant.desc.book": "本棚はスタート地点ですが、ゴールではありません。少なくとも普通の本棚ではありません。普通の本棚だけでは &aEterna&r を最大 15 までしか得られません。(エンチャントレベルについては後で説明しますが、上げる必要があることだけ覚えておいてください)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r は &cQuanta&r の入門です。&c3%% Quanta&r と &a1.5 Eterna&r を提供します。普通の本棚より良いですよね?次のステップには少なくとも 6 つ必要です。", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r は &5Arcana&r の入門です。&52%% Arcana&r と &a1.5 Eterna&r を提供します。普通の本棚より良いですよね?次のステップには少なくとも 6 つ必要です。", + "atm9.quest.enchant.desc.infusion": "Infusion は特別なエンチャントのバージョンで、より良いエンチャントを得るために使われます。適切な量の &aEterna&r、&cQuanta&r、&5Arcana&r が揃うと、エンチャントが Infusion を提供します。(必要なレベルは JEI で確認するか、このクエストに従ってください)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r は非常に重要な量で、エンチャントの数を増やし、レアなエンチャントをより一般的にします。例えば、剣の場合、smite は非常に一般的なエンチャントですが、looting はもっとレアです。&5Arcana&r のデフォルトは &50%%&r で、最大は &5100%%&r です。", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r はエンチャントのランダム性を設定します。ただし、&eRectification&r によっては不利になることもあります。&cQuanta&r が高くて &eRectification&r が低いと、悪いエンチャントや呪いを受ける可能性が高くなります。デフォルトの &cQuanta&r は 15%% で、最大は &c100%%&r です。&eRectification&r のデフォルトは &e0%%&r で、最大は &e100%%&r です。", + "atm9.quest.enchant.desc.eterna": "&aEterna&r はエンチャントレベルを設定し、どのエンチャントが得られるかを決定します。デフォルトは &a0&r で、最大は &a50&r です。", + "atm9.quest.enchant.desc.negative": "一部の Infusion には非常に正確な量の &aEterna&r、&cQuanta&r、または &5Arcana&r が必要です。これらを得るためには、これらの棚のいずれかが必要になるかもしれません。それぞれの量を減らします。", + "atm9.quest.enchant.desc.other": "本棚だけが Infusion できるわけではありません!", + "atm9.quest.enchant.desc.charms": "Charms は Apotheosis で新しく追加されたアイテムで、ポーション効果を長く持続させることができます。これらを Infuse することで壊れないようにすることができます。必要なものは &a50 Eterna&r、&c8.5%%&r から &c13.5%% Quanta&r、そして &532.5%%&r から &537.5%% Arcana&r です。例えば、&d5 Draconic Endshelves&r、&46 Glowing Hellshelves&r、&41 Blazing Hellshelves&r、&b1 Heart-Forged Seashelf&r、そして 2 つの Melonshelves を使うと良いでしょう。(ちなみに、クエストで使えるアイテムの中には壊れないようにできないものもあります。Apotheosis の Charms だけが壊れないようにできます。)", + "atm9.quest.enchant.desc.trident": "Apotheosis は Tridents を手に入れるのがどれだけ面倒かを理解しているので、少し簡単にしました。今では Inert Trident を作り、それを Infuse して普通の Trident にすることができます。Trident には &a20-30 Eterna&r、&c20%%-50%% Quanta&r、そして少なくとも &535%% Arcana&r が必要です。これを達成するには &94 Echoing Skulkshelves&r、または &b2 Crystalline Seashelves&r と &b6 Heart-Forged Seashelves&r を使うと良いでしょう。", + "atm9.quest.enchant.desc.library": "Apotheosis で追加された最も重要なブロックの一つが Enchantment Library です。本を入れると時間と共に収集され、いつでも取り出すことができます。ただし、注意点が 2 つあります。1 つ目は制限があること。高い制限ですが、制限はあります。2 つ目は、入れた中で最も高いレベルのものしか取り出せないことです。", + "atm9.quest.enchant.desc.alexandria": "Library of Alexandria はより優れた Enchantment Library です。より多くの本を収納できます。それだけです。Enchantment Library を Infuse する必要があります。必要なものは正確に &a50 Eterna&r、&c45%%-50%% Quanta&r、そして &5100%% Arcana&r です。これを達成するには &97 Echoing Skulkshelves&r と &d2 Draconic Shelves&r を使うと良いでしょう。", + "atm9.quest.enchant.desc.infused_hellshelf": "より高い Max Enchantments とレベルを得るためには Infused Hellshelves が必要です。これを得るには &a22.5 Eterna&r と &c30%% Quanta&r が必要です。最も良い方法は 15 個の通常の棚と &45 Hellshelves&r を使うことです。", + "atm9.quest.enchant.desc.infused_seashelf": "より高い &aEterna&r と &5Arcana&r を得るためには Infused Seashelves が必要です。これを得るには少なくとも &a22.5 Eterna&r、&c15%% Quanta&r、そして &510%% Arcana&r が必要です。最も良い方法は 15 個の Bookshelves と &b5 Seashelves&r を使うことです。(&c15%% Quanta&r はデフォルトなので &4Hellshelves&r は必要ありません。)", + "atm9.quest.enchant.desc.sight": "Galatic Code を 3 ヶ月間勉強してやっと Enchantment Table の言語を理解したと思ったら、それがただの意味不明な文字列だったことはありませんか? 私もありませんが、&9Enchanting Clues&r は実際の翻訳者です。各 &9Enchanting Clue&r は使用前に 1 つのエンチャントを指南しくれます。", + "atm9.quest.enchant.desc.retification": "&eRectification&r は &cQuanta&r と連動する数値で、エンチャントが良いか悪いかを決定します。&eRectification&r が多いほど、エンチャントは良くなります。良い装備を求める人には絶対に必要です。", + "atm9.quest.enchant.desc.blazing": "&4Blazing Hellshelf&r は &4Infused Hellshelf&r のアップグレードです。最大 &aEterna&r を &a30&r に増やします。負の Enchanting Clue は通常のエンチャントには少し悪影響を与えますが、代わりにより良い Infusion に使用できます。", + "atm9.quest.enchant.desc.glowing": "&4Glowing Hellshelf&r は &4Infused Hellshelf&r のアップグレードです。最大 &aEterna&r も増やしますが、エンチャントに必要なステータスではありません。通常のエンチャントには非常に良いです。", + "atm9.quest.enchant.desc.crystalline": "&bCrystalline Seashelf&r は &bInfused Seashelf&r のアップグレードです。通常のエンチャントには非常に良いですが、次の Infusion に必要な &5Arcana&r が十分ではありません。それでも通常のエンチャントには良いステータスです。", + "atm9.quest.enchant.desc.heart-forged": "&bHeart-Forged Seashelf&r は &bInfused Seashelf&r のもう一つのアップグレードです。少し高価ですが、Infusion や後のエンチャントに必要な &5Arcana&r を提供します。負の &eRectification&r は通常のエンチャントには少し悪影響を与えますが、良いエンチャントを得るためには重要です。", + "atm9.quest.enchant.desc.deepshelf": "&9Deepshelf&r(休眠状態ではない)は次のエンチャントのステップです。他のものと同様にインフュージョンが必要です。&9Deepshelf&r には 30 の &aEterna&r、&c40%% Quanta&r、そして &540%% Arcana&r が必要です。これを達成するには &45 Blazing Hellshelves&r と &b4 Heart-Forged Seashelves&r を使うと良いでしょう。", + "atm9.quest.enchant.desc.Soul_deep": "&4Hellshelf&r の改良版のように、&9Soul Touched Deepshelf&r は多くの &cQuanta&r を提供しますが、&aEterna&r の最大値を &a37.5&r まで引き上げます!これでより良いエンチャントが可能になります!", + "atm9.quest.enchant.desc.Soul_sculk": "驚くことに、これにはインフュージョンが必要ありません!ただし、バニラの Minecraft で最強のボスを倒す必要があります!&9Skulk shelves&r は &aEterna&r を &a40&r まで引き上げ、次のアイテムをインフュージョンできるようにします。", + "atm9.quest.enchant.desc.echo_deep": "少し高価ですが、 &9Echoing Deep Shelf&r はより優れた &bSeashelf&r のようなものです。(ちなみに、エンチャントを進めるためにはかなりの数のウォーデンを倒す必要があります... もっと早く警告すべきでしたね)。また、最大 &aEterna&r を &a37.5&r まで引き上げます。", + "atm9.quest.enchant.desc.echo_sculk": "これらのためにいくつかのウォーデンを倒す必要があるかもしれませんが、大丈夫です、Apotheosis がそれを簡単にします!この棚は主に &5Arcana&r のためですが、すべての量の良い供給源です。次のインフュージョンに必要です。", + "atm9.quest.enchant.desc.endshelf": "最後に必要な棚は &dEndshelves&r です。これを手に入れるには Infused Dragon's Breath が必要です。これは手に入れるのが難しかったですが、少なくとも &a40%% Eterna&r、&c15%%-25%% Quanta&r、そして少なくとも &560%% Arcana&r が必要です。&c15%%-25%% Quanta&r の範囲にするには、&99 Echoing Skulkshelves&r と 4 つの Melonshelves、または &92 Echoing Skulkshelves&r と &b10 Heart-Forged Seashelves&r を試してみてください。", + "atm9.quest.enchant.desc.pearlescent": "&dPearlescent Endshelf&r は全体的に最も優れた棚です。最大 &aEterna&r を &a45&r まで引き上げますが、完璧なセットアップにはこの棚は必要ありません。", + "atm9.quest.enchant.desc.draconic": "&dDraconic Shelf&r は完璧なセットアップに必要な最後の棚です。&aEterna&r しか提供しないかもしれませんが、最大の &aEterna&r を &a50&r まで引き上げます。", + "atm9.quest.enchant.desc.perfect": "最も完璧なエンチャントを求めていますか?それならこのセットアップが必要です。すべて 100%% にするために、&95 Echoing Skulkshelves&r、 &95 Soul-Touched Sculkshelves&r、そして &d1 Draconic Shelf&r が &a50 Eterna&r、&c100%% Quanta&r、&5100%% Arcana&r、そして &96 Enchanting Clues&r を提供します。&e3 Shelves of End Fused Rectification&r が &e100%% Rectification&r を提供します。そして &6Deepshelf of Arcane Treasures&r が &6Treasure Enchantments&r で全てを完璧にします。", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "見てますよ!", + "atm9.quest.cataclysm.mech": "&4メックの目&r", + "atm9.quest.cataclysm.void": "&dヴォイドの目&r", + "atm9.quest.cataclysm.flame": "&bフレイムの目&r", + "atm9.quest.cataclysm.monstrous": "&cモンストラスの目&r", + "atm9.quest.cataclysm.abyss": "&5アビスアイ&r", + "atm9.quest.cataclysm.desert": "&eデザートアイ&r", + "atm9.quest.cataclysm.minibosses": "その他の敵", + "atm9.quest.cataclysm.prowler": "&4プロウラー&r", + "atm9.quest.cataclysm.coralssus": "&5コーラルサス&r", + "atm9.quest.cataclysm.amethyst": "&2アメジスト・クラブ&r", + "atm9.quest.cataclysm.EGolem": "&dエンダー・ゴーレム&r", + "atm9.quest.cataclysm.revenant": "&bイグナイテッド・レヴナント&r", + "atm9.quest.cataclysm.koboleton": "&eコボルトン(別名ミニ・ダイノ)&r", + "atm9.quest.cataclysm.endermaptera": "&dエンダーマプテラ(別名エンド・ゴキブリ)&r", + "atm9.quest.cataclysm.deeplings": "&5ディープリングス&r", + "atm9.quest.cataclysm.watcher": "&4ウォッチャー&r", + "atm9.quest.cataclysm.overworld": "&2オーバーワールド&r: 3つのボスの地", + "atm9.quest.cataclysm.nether": "&4ネザー&r: 2つのボスの地", + "atm9.quest.cataclysm.end": "&5エンド&r: 孤独なボスの地", + "atm9.quest.cataclysm.city": "&5沈没都市&r: &5リバイアサン&rのおうち", + "atm9.quest.cataclysm.pyramid": "&e呪われたピラミッド&r: &e古代の残骸&rのおうち", + "atm9.quest.cataclysm.factory": "&4古代工場&r: &4ハービンジャー&rのおうち", + "atm9.quest.cataclysm.blacksmith": "&cソウル・ブラックスミス&r: &cネザライト・モンストロシティ&rのおうち", + "atm9.quest.cataclysm.arena": "&b燃えるアリーナ&r: &bイグニス&rのおうち", + "atm9.quest.cataclysm.citadel": "&d廃墟のシタデル&r: &dエンダー・ガーディアン&rのおうち", + "atm9.quest.cataclysm.sacrifice": "アビサル・サクリファイス", + "atm9.quest.cataclysm.necklace": "砂漠のネックレス", + "atm9.quest.cataclysm.star": "ネザースター", + "atm9.quest.cataclysm.ashes": "燃える灰", + "atm9.quest.cataclysm.leviathan": "&5リバイアサン&r", + "atm9.quest.cataclysm.remnant": "&e古代の残骸&r", + "atm9.quest.cataclysm.harbinger": "&4ハービンジャー&r", + "atm9.quest.cataclysm.monstrosity": "&cネザライト・モンストロシティ&r", + "atm9.quest.cataclysm.ignis": "&bイグニス&r", + "atm9.quest.cataclysm.EGuardian": "&dエンダー・ガーディアン&r", + "atm9.quest.cataclysm.claws": "タイダル・クローズ", + "atm9.quest.cataclysm.egg": "アビサル・エッグ", + "atm9.quest.cataclysm.skull": "名前を言うとクラッシュするもの", + "atm9.quest.cataclysm.sandstorm": "サンドストームのボトル", + "atm9.quest.cataclysm.witherite": "ウィザーとネザライト = ...?", + "atm9.quest.cataclysm.IForge": "インフェルナル・フォージ", + "atm9.quest.cataclysm.helm": "モンストラス・ヘルム", + "atm9.quest.cataclysm.igntium": "イグニチウム", + "atm9.quest.cataclysm.gauntlet": "ガードのガントレット", + "atm9.quest.cataclysm.gatling": "レーザー・ガトリング", + "atm9.quest.cataclysm.meat": "ミート・シュレッダー", + "atm9.quest.cataclysm.WASW": "W.A.S.W.(ウィザー・アサルト・ショルダー・ウェポン)", + "atm9.quest.cataclysm.bulwark": "フレイムのブルワーク", + "atm9.quest.cataclysm.incinerator": "インシネレーター", + "atm9.quest.cataclysm.anvil": "メカニカル・フュージョン・アンビル", + "atm9.quest.cataclysm.VASW": "V.A.S.W.(ヴォイド・アサルト・ショルダー・ウェポン)", + "atm9.quest.cataclysm.VForge": "ヴォイド・フォージ", + "atm9.quest.cataclysm.GoB": "ブルワークのガントレット", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclysm は新しいボス、ダンジョン、そしてもちろん戦利品を追加するMODです!どのボスを最初に倒すかの確かなパターンはありませんが、いくつかは他よりも強く、いくつかは他のボスに対抗するのに役立つ戦利品を提供します。このMODには、ATMスターに必要なアイテムが2つもあります!", + "atm9.quest.cataclysm.desc.eye": "Cataclysm のダンジョンはピラミッドほど簡単に見つけることはできませんので、特別な目がそれらを見つけるのに役立つかもしれません。異なる目はそれぞれ設定された構造にあなたを導きますが、壊れる心配は非常に稀です。", + "atm9.quest.cataclysm.desc.mech": "&4メックの目&rはあなたを&4古代工場&rへと導き、&4ハービンジャー&rとの戦いへと挑ませます。", + "atm9.quest.cataclysm.desc.void": "&d虚無の眼&rがあなたを、&d荒廃した城塞&rへと導き、&dエンダーガーディアン&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.flame": "&b炎の眼&rがあなたを、&b燃え盛る闘技場&rへと導き、&bイグニス&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.monstrous": "&cモンストゥラアイ&rがあなたを、&cソウルブラックスミス&rへと導き、&cネザライトモンストロシティ&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.abyss": "&5アビスアイ&rがあなたを、&5沈んだ都市&rへと導き、&5リヴァイアサン&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.desert": "&eデザートアイ&rがあなたを、&e呪われたピラミッド&rへと導き、&e古代の残骸&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm はボスだけについてのものではありません、たくさんのミニボスやモブがボスを助けるためにいます!まあ、実際にはボスについてだけかもしれません。", + "atm9.quest.cataclysm.desc.prowler": "&4プロウラー&rは、&4古代の工場&rを守るミニボスです。彼はパワーダウンしているように見えますが、あなたが近づきすぎるとそれが大間違いであることを学びます。彼は1500のハートを持ち、WASWに似たショルダーミサイルと、近接戦闘用の鋸を使う2つの攻撃があります。死ぬと、レッドストーンと鉄、さらに経験値をドロップします。(ヒント:彼はEMP攻撃にも弱いです)", + "atm9.quest.cataclysm.desc.coralssus": "&5コーラルサス&rは、&5沈んだ都市&rのガードとして働きます。彼らは&5ディープリング&rと一緒に使われますが、彼は違うので彼自身のクエストがあります!彼らはたった110のハートと基本的な攻撃しか持っていませんが、&5ディープリング&rと一緒にいるとそれはずっと危険になります。彼の攻撃はただあなたを叩き、投げるだけです。殺されると、深淵の犠牲を作るために必要な結晶化したコーラルを落とします。", + "atm9.quest.cataclysm.desc.amethyst": "&2アメジストクラブ&rは、アクソロトルと一緒に豊かな洞窟に住んでいます。それは2000のハートを持ち、最初は中立です。つまり、最初に攻撃することはありませんが、反撃します。それは数回の攻撃を持っており、そのうちの1つはただあなたをその爪で叩くことです。それはまた、あなたにアメジストを投げたり、地面の下に潜ったりすることもできます。死ぬと、その肉と殻を落とします。その肉はアメジストの祭壇で祝福されてより良くなることができます。殻は一緒に組み立ててブルームストーンポールドロンを作ることができ、それはネザライトアーマーに似たステータスを持ち、クラブ自体と同様の能力を持つことができます。", + "atm9.quest.cataclysm.desc.EGolem": "&dエンダーゴーレム&rは、&d荒廃した城塞&rのガードを保ちます、まあ、彼らのうちの複数がそうします。技術的には、&dエンダーガーディアン&rと戦うために彼らと戦う必要はありませんが、あなたは確かにそうすべきです。&dエンダーゴーレム&rは3000のハートといくつかの攻撃を持っています。それは通常のアイアンゴーレムのように攻撃しますが、ヴォイドコアの攻撃もあります。ヴォイドコアは、地面から物が出てくるエヴォーカーの顎のように動作します。", + "atm9.quest.cataclysm.desc.revenant": "&bIgnis&rとの戦いに挑むためには、&bIgnited Revenant&rを通り抜けて、そのBurning Ashesを手に入れる必要があります。単純な800ハートに騙されてはいけません、これは決して楽な散歩ではありません。その盾はあなたが攻撃するのを防ぐので、それらを避けてください。一度それを倒すと、あなたは&bIgnis&rに到達することができます。", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&rは、&eAncient Remnant&rに仕えるミニ恐竜の骨格です。彼らは12と半分のハートと1つの攻撃しか持っていません。彼らはまた、自分たちの骨を落としますが、それらは骨粉しか作りません。彼らはあなたを攻撃していないときにはかわいらしいですよ!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&rはエンドのゴキブリです。彼らは&dRuined Citadel&rの中と周りに住んでいます。彼らはCataclysmのモブの中で最も少ないハートを持っており、8つのハートと1つの攻撃しかありません。彼らはVoid Jawsを落とすことがあり、それはVoid Scatter Arrowsを作るために使うことができます。あなた自身でそれらが何をするか試すことができます。", + "atm9.quest.cataclysm.desc.deeplings": "&5Deeplings&rは、&5Sunken City&rを生活し、守る古代の海のモンスターの種族です。彼らは自分たちのランキングを持っています:Anglers、Brutes、Priests、そしてWarlocks。それぞれが異なる武器を持っており、それらを落とすことができます。&5Deepling Priest&rは、私たちがAbyssal Sacrificeに必要とするAthameを落とします。", + "atm9.quest.cataclysm.desc.watcher": "&4ウォッチャー&r... まあ、彼らは&4古代の工場&rを見守っています。彼らは見るものすべてを'フリッケンレーザービーム'で攻撃します!彼らは12と半分のハートを持ち、飛ぶことができ、EMP攻撃にも弱いです。&4プロウラー&rと同様に、彼らは死ぬとレッドストーンと鉄を落とします。", + "atm9.quest.cataclysm.desc.overworld": "&2オーバーワールド&rを説明する必要がありますか?", + "atm9.quest.cataclysm.desc.nether": "ピグリンやブレイズ、ウィザースケルトンが住むことで知られるディメンションに、さらに2つのボスが追加されました!", + "atm9.quest.cataclysm.desc.end": "&5エンド&rの荒れ果てた荒野に、エンダードラゴン以外にもう1つの住人が増えました。", + "atm9.quest.cataclysm.desc.city": "&5沈んだ都市&rは、&5ディープリング&r、&5コーラルサス&r、そして&5リヴァイアサン&rを守るダンジョンです。それは...まあ、海に出現します。それは大きく、石レンガで作られています。防御を突破すると、私たちを導く深淵の祭壇を見つけるでしょう...", + "atm9.quest.cataclysm.desc.pyramid": "&e呪われたピラミッド&rは砂漠に出現し、見逃すことは非常に難しいです。入口に巨大な柱がある大きなピラミッドです。中にはたくさんの罠、ハスク、そして戦利品があります!底に行くと、たくさんの&eコボルトン&rと眠っている巨人を見つけるでしょう。それを起こすためには...", + "atm9.quest.cataclysm.desc.factory": "&4古代の工場&rは&2オーバーワールド&rの地下深くにあります。&4ウォッチャー&r、&4プロウラー&r、そして&4ハービンジャー&rを含む多くのレッドストーンマシンがあります。また、レッドストーンで動力を供給すると周囲のものにダメージを与えるEMPも見つけることができます。", + "atm9.quest.cataclysm.desc.blacksmith": "&cネザー&rに住む&cソウルブラックスミス&rを見逃さないでください。バスチオンとは違い、もっと恐ろしい存在です。ネザライトと&cネザライトモンストロシティ&rが見つかります。彼を起動するために何か特別なものは必要ありません、あなたの存在だけで十分です。", + "atm9.quest.cataclysm.desc.arena": "この場所をバスチオンと間違えることはありませんよ。&b燃え盛る闘技場&rは、&bイグナイテッド・レヴェナント&rと炎の祭壇以外には何もありません。&bイグナイテッド・レヴェナント&rを倒して...", + "atm9.quest.cataclysm.desc.citadel": "&5エンド&rの荒れ地にもう一つの構造物、&d荒廃した城塞&rがあります。心配無用、この城塞は地上にあります!中には&dエンドマプテラ&r、&dエンダーゴーレム&r、そして虚空の祭壇があります。&dエンダーガーディアン&rを召喚するために犠牲は必要ありません、ただ虚空の祭壇に向かってください。", + "atm9.quest.cataclysm.desc.sacrifice": "&5リヴァイアサン&rと戦うためには、犠牲が必要です。具体的には深淵の犠牲が必要です。ナチリウスの貝、海洋の心、アサメ、そして結晶化したコーラルが必要になります。これらはすべて&5沈んだ都市&rから手に入れることができます。他のブロックはたぶん無理です。生贄を深淵の祭壇に置いて、ぱっと&5リヴァイアサン&rを召喚しましょう!", + "atm9.quest.cataclysm.desc.necklace": "&e呪われたピラミッド&rの底に到達すると、&e古代の残骸&rがあまり動かないことに気づくでしょう。それは、砂漠のネックレスが必要だからです。それを見つけるには、&e呪われたピラミッド&rの怪しい砂を掘り起こす必要があります。(この情報を底まで行く前に読んでいれば良かったのにね)。", + "atm9.quest.cataclysm.desc.star": "&4ハービンジャー&rをパワーアップするには、ウィザーを倒して得られるネザースターが必要です。これはバニラのメカニズムなので、説明する必要はありませんね。", + "atm9.quest.cataclysm.desc.ashes": "&bイグニス&rとの戦いだけでは十分ではないので、まず&bイグナイテッド・レヴェナント&rを倒して燃える灰を手に入れなければなりません。それを手に入れたら、火の祭壇で使って&bイグニス&rを召喚してください。", + "atm9.quest.cataclysm.desc.leviathan": "&5リヴァイアサン&rは海を恐れる理由です。12000のハート、鋭い歯、強力な触手を持っています。あなたを噛みつき、触手で叩き、動けなくしてゴジラのようなビームを放ちます。体力が半分以下になると、そのビームはより頻繁に、より危険になります。周囲にビームを放ち、口からランダムにビームを放ちます。何とか倒せば、潮流の爪、深淵の卵、そして音楽ディスク:エンドレス・ストームを手に入れることができます。", + "atm9.quest.cataclysm.desc.remnant": "&e古代の残骸&rは砂の領域の主です。4000のハートと、爪で叩く、地面を叩く、砂嵐を起こしてあなたを空高く持ち上げるなど、複数の攻撃を持っています。全力で突進し、体重を使ってあなたを振り回します。戦いを通じて攻撃は同じですが、&eコボルトン&rには注意してください、彼らは手がべたべたしています。再び墓に戻すと、その頭蓋骨、瓶入り砂嵐、そしてチャンスがあれば音楽ディスク:サンズ・オブ・ドミニオンを落とします。", + "atm9.quest.cataclysm.desc.harbinger": "&4ハービンジャー&rは、彼を動力とするネザースターから多くのインスピレーションを受けています。彼は飛び回りながらウィザーミサイルを撃ち、ウィザー効果を与えることができます。また、レーザーガトリングや巨大な口からのビームで攻撃することもできます。彼は7800のハートを持ち、EMPが大きな弱点です。レッドストーンで動力を供給すると、近くのすべてのマシンにダメージを与えます。倒されると、ウィザライトのブロックと、もしかすると音楽ディスク「モンスターファイト」をドロップします。", + "atm9.quest.cataclysm.desc.monstrosity": "&cネザライトモンストロシティ&rは、その名の通り、ネザライトと溶岩の獣で、15000のハートを持っています。近づくと地面を叩きつけ、遠くにいると溶岩を撃ち出して溶岩源ブロックを作り出します。彼には1つの段階しかなく、少し退屈かもしれません。倒されると、インフェルナルフォージ、モンストラスホーン、そしてもしかすると音楽ディスク「vs Titans」をドロップします。", + "atm9.quest.cataclysm.desc.ignis": "&bIgnis&rを炎の祭壇で燃える灰を使うと召喚できます。彼は6750のハートを持ち、巨大な剣と盾を装備しています。盾はあなたのダメージをブロックし、剣で刺すことができます。刺されると動けなくなり、攻撃しかできません。また、飛びかかって火の玉を投げることもできます。彼の体力が半分になると第2段階が始まり、色が薄い青に変わり、剣と盾でさらに多くの攻撃をします。戦いの間、彼が与えるすべてのダメージは彼を回復します。倒されると、彼の武器を作るのに使えるIgnitiumを1つドロップします。彼の音楽ディスク「God of Blaze」もドロップするかもしれません。", + "atm9.quest.cataclysm.desc.EGuardian": "&dエンダーガーディアン&rは、エンドストーン、パーパー、オブシディアンの巨大な獣です。4995のハートと2つの段階を持っています。第1段階では、パンチ、ダッシュ、シュルカーオーブを使った攻撃、ヴォイドルーンでの打撃、そしてスタンロックがあります。体力を半分まで減らすと、ヘルメットが壊れて本当の頭が露わになり、第2段階が始まります。彼はアリーナの床を壊し、下の床を露わにした後、同じ動きであなたを引き寄せます。(また、彼は矢に免疫があるので、良い剣を持っていることを願います!)倒されると、ガードのガントレットをドロップし、音楽ディスク「エテルナl」をドロップする可能性があります。", + "atm9.quest.cataclysm.desc.claws": "&5リヴァイアサン&rから確実にドロップするタイダルクローズは、攻撃とグラップルの2つのモードがあります。左クリックで攻撃し、右クリックでグラップルします。攻撃を使用すると、クローが発射され、最大5体のモブを貫通し、ダメージを与え、アビサルカースを与え続けます。グラップルは似ていますが、範囲内のものにしがみつき、あなたを引き寄せます。耐久性はないので、永遠に楽しむことができます!", + "atm9.quest.cataclysm.desc.egg": "&5リヴァイアサン&rからもドロップするアビサルエッグは、どうやらあなたが妊娠しているものを倒したようです。エッグを置いてしばらく待つと、自分のベビーリヴァイアサンが生まれます。母親のように他の海の生物を攻撃しますが、最初からあなたを攻撃することはありません。", + "atm9.quest.cataclysm.desc.skull": "Cataclysm から別のペットが欲しいですか?それならレムナントスカルが必要です。&e古代の残骸&rから確実にドロップし、使用するとモダンレヴェナントを召喚します。このレヴェナントは&e古代&rのものよりもずっと小さくて優しいです。スニッファーエッグを与えることで飼いならすことができ、あなたが攻撃するものやあなたを攻撃するものを攻撃します。また、フォロー、ワンダー、ステイの3つのモードがあります。フォローはあなたについてきます。ワンダーは特定のエリアを歩き回ります。ステイは一か所に寝そべります。新しい恐竜の友達を楽しんでください!", + "atm9.quest.cataclysm.desc.sandstorm": "砂嵐のボトルは特別な効果のために身につけるアイテムです。ベルトスロットに入れ、デフォルトのXキーを押すと砂嵐に変身します。これは移動のためだけで、ダメージを与えたり反射したりすることはありません。ただし、落下ダメージは無効にならないので、それを解除するときは注意してください。", + "atm9.quest.cataclysm.desc.witherite": "&4ハービンジャー&rからドロップするウィザライトは、常に1ブロックをドロップし、それを9インゴットにすることができます。ウィザライトは3つの武器とメカニカルフュージョンアンビルを作るために使用されます。", + "atm9.quest.cataclysm.desc.IForge": "地獄の鍛冶場は、&cネザライトモンストロシティ&rからドロップされ、実は武器ではなくツルハシです!ネザライトレベルまで採掘可能で、Allthemodium鉱石も採掘できます。右クリックするとAOEモードで攻撃し、近くのすべてを打ちます。(剣とツルハシのエンチャントが可能)", + "atm9.quest.cataclysm.desc.helm": "ネザライトアップグレードテンプレート、ネザライトヘルメット、そしてモンストラスホーンを組み合わせて、モンストラスヘルムを作成します。ステータスが向上し、体力が半分になると近くの敵をノックバックし、防御ステータスが上がります。", + "atm9.quest.cataclysm.desc.igntium": "イグニチウムはネザライトのようなものですが、入手には実際のスキルが必要です。&bIgnis&rは1つだけドロップするので、うまく使いましょう。ネザライトアーマーをアップグレードするためや、2つの武器を作るために使用できます。", + "atm9.quest.cataclysm.desc.gauntlet": "ガードのガントレットは武器というよりは道具で、右クリックを保持するとモブを近づけます。その後、敵を叩いて少しダメージを与えることができます。", + "atm9.quest.cataclysm.desc.gatling": "ガトリングレーザーはウィザライトから作ることができる武器です。インベントリのレッドストーンを使用すると、火を起こしダメージを与えるレーザーを発射できます。1つのレッドストーンあたり50発のレーザーを撃つことができ、これはかなりお得だと思います。", + "atm9.quest.cataclysm.desc.meat": "ミートシュレッダーはウィザライトから作ることができる近接武器です。左クリックをタップすると斧のように使用し、適度な範囲から一度だけ敵を打ちます。しかし、保持すると、その鋸で敵を素早く切り裂きます。", + "atm9.quest.cataclysm.desc.WASW": "ウィザー突撃肩武器(W.A.S.W.)はウィザライトから作ることができる最後の武器です。2種類のプロジェクタイルを撃つことができます:ウィザーミサイルとウィザーハウザー。ウィザーミサイルは右クリックを保持するだけで発射され、低クールダウンで何にでもダメージを与えます。ウィザーハウザーはシフトを保持しながら右クリックすると発射され、より大きなエリアにダメージを与え、そのエリアにウィザー効果を残しますが、クールダウンはかなり長くなります。", + "atm9.quest.cataclysm.desc.bulwark": "&bIgnis'&rの盾が好きですか?イグニチウムを使って自分だけのものを作ることができます。炎のバルワークは通常の盾として使用できるだけでなく、特別な効果もあります。右クリックとシフトを保持し、放すと、山羊のように前にいるものに突進します。当たったものはダメージを受け、壁に挟まれるとスタンもします。間違いなく持っていると便利です!", + "atm9.quest.cataclysm.desc.incinerator": "個人的なお気に入りであり、最も強力な一つ。インシネレーターは通常の剣と同じように使用でき、エンチャントも可能です。しかし、右クリックを保持して放すと、通常の剣ではできないことが起こります。数秒間保持して放すと、見ている方向の地面から巨大な炎が噴出し、その後爆発します。", + "atm9.quest.cataclysm.desc.anvil": "虚空と融合武器を作るためには、メカニカル・フュージョン・アンビルが必要になります。通常の金床のように設置できますが、耐久性はありません。", + "atm9.quest.cataclysm.desc.VASW": "虚空突撃肩武器(V.A.S.W.)はウィザー版と同じですが、より優れています。現在は虚空ハウザーのみを撃ち、より大きなダメージを与え、ハウザーが当たったエリアから虚空のルーンが地面から出てきます。長いクールダウンが必要ですが、待つ価値はあります。WASWと虚空コアをメカニカル・フュージョン・アンビルで組み合わせて作ることができます。", + "atm9.quest.cataclysm.desc.VForge": "虚空鍛冶場は地獄の鍛冶場とあまり変わりません。攻撃ダメージと速度、ツルハシのティアは同じで、攻撃すると虚空のルーンを召喚します。地獄の鍛冶場と虚空コアをメカニカル・フュージョン・アンビルで組み合わせて作ることができます。", + "atm9.quest.cataclysm.desc.GoB": "バルワークのガントレットは思った通りには動作しません。モブを近づける代わりに、右クリックを保持すると彼らを押しのけ、ブレイジングブランドを与えます。右クリックを放すと通常の突進を行います。ガードのガントレットと炎のバルワークをメカニカル・フュージョン・アンビルで融合させて作ります。", + + "atm9.quest.cataclysm.subt.sacrifice": "リヴァイアサンを目覚めさせる", + "atm9.quest.cataclysm.subt.necklace": "古代の残骸を蘇らせる", + "atm9.quest.cataclysm.subt.star": "ハービンジャーを動力供給", + "atm9.quest.cataclysm.subt.ashes": "イグニスを再点火", + "atm9.quest.cataclysm.subt.witherite": "= ウィザライト", + "atm9.quest.cataclysm.subt.igntium": "ネザライトよりもすごい?!?!", + "atm9.quest.cataclysm.subt.gatling": "フォールアウトから直送", + "atm9.quest.cataclysm.subt.meat": "フォール・アウト3 DLC ザ・ピットから直送", + + "item.kubejs.micro_universe_catalyst.tooltip": "千の太陽の火で鍛えられた素晴らしいもの", + "kubejs.apiary_ii.tooltip.bee_requirements": "非常に高い、どんな、メタターナルミツバチが必要です", + "kubejs.apiary_i.tooltip.bee_eater": "時々ミツバチを食べてしまいます" + + +} + diff --git a/kubejs/assets/kubejs/lang/nb_no.json b/kubejs/assets/kubejs/lang/nb_no.json new file mode 100644 index 0000000..471227b --- /dev/null +++ b/kubejs/assets/kubejs/lang/nb_no.json @@ -0,0 +1,5894 @@ +{ + + "atm9.modpack.title": "All The Mods 9", + "atm9.chapters.1.title": "Velkommen", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Dusørbrett", + "atm9.chapters.4.title": "Tips og triks", + "atm9.chapters.group.1.": "Hovedoppdragslinje", + "atm9.chapters.5.title": "&aKapittel 1&r: &bBegynnelsen&r", + "atm9.chapters.6.title": "&aKapittel 2&r: &6Atm-stjernen", + "atm9.chapters.7.title": "&aChapter 3&r: &dKreativ ", + "atm9.chapters.group.2.": "Verktøy og våpen ", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Oppbevaring", + "atm9.chapters.10.title": "Grunnleggende lagring", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Ressurser", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Mat og jordbruk", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tech", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Komme i gang", + "atm9.chapters.26.title": "Damp Alder", + "atm9.chapters.27.title": "Lav spenning", + "atm9.chapters.28.title": "Middels spenning", + "atm9.chapters.29.title": "Høy spenning", + "atm9.chapters.30.title": "Ekstrem spenning", + "atm9.chapters.31.title": "Vanvittig spenning", + "atm9.chapters.32.title": "Latterlig spenning", + "atm9.chapters.33.title": "Nullpunktsmodul", + "atm9.chapters.34.title": "Ultimat spenning", + "atm9.chapters.35.title": "Ultra høy spenning", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Milepæler", + "atm9.chapters.group.7.": "Magi", + "atm9.chapters.38.title": "Apotheosis Fortrylling", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blod magi", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Utforskning", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + + + "atm9.quest.welcome.team": "Opprette et team", + "atm9.quest.welcome.commands": "Nyttige kommandoer", + "atm9.quest.welcome.welcome": "&dVelkommen til All The Mods 9!", + "atm9.quest.welcome.quests": "Oppdrag", + "atm9.quest.welcome.claims": "Hevde Chunks", + + "atm9.quest.welcome.desc.team": "Hvis du vil lage et lag for deg og vennene dine, bruk kommandoen &a/ftbteams party create (navn på team)&r for å lage laget! ", + "atm9.quest.welcome.desc.commands": "Det er mange nyttige kommandoer i ATM. Her er noen: \\n \\n &e/sethome&r (navn på hjemmet) | La oss angi et hjem som du kan teleportere tilbake til ved å bruke /home (navn). Eksempel: /sethome farm - deretter teleporter med /home farm \\n \\n &e/spawn&r | Dette vil teleportere deg til gyten til oververdenen din. \\n \\n &e/rtp&r | 'Random Teleport' vil teleportere deg til et tilfeldig sted i verden. \\n \\n Merk: Disse kommandoene har nedkjøling og begrensninger. Hvis du vil endre dem, kan du redigere konfigurasjonsfilen som finnes her: \\n \\n - For Singleplayer | &osaves/(navn på lagring)/serverconfig/ftbesentials.snbt&r \\n \\n - For servere | &oworld/serverconfig/ftbesentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 er en kjøkkenvask-pakke som lar deg utforske verden av modifiserte Minecraft på din egen måte! ", + "atm9.quest.welcome.desc.welcome2": "&lATM9 er for tiden i betastadiet av modpack-utvikling&r. Mods vil bli lagt til eller fjernet etter hvert som de blir oppdatert. ", + "atm9.quest.welcome.desc.welcome3": "Hvis du har spørsmål eller problemer, kan du gjerne bli med i ATM-discorden!", + "atm9.quest.welcome.desc.quests1": "I denne modpakken er oppdrag valgfrie. Mods er ikke lukket bak å fullføre noen oppdrag!", + "atm9.quest.welcome.desc.quests2": "De individuelle oppdragslinjene utenfor hovedoppdragslinjen er ment å tjene som mod-guider. Hvis du vil følge progresjonen, sørg for å sjekke ut hovedoppdragslinjen! ", + "atm9.quest.welcome.desc.quests3": "De fleste av oppdragene i pakken er også laget av &2AlfredGG&r. Oppdrag er hardt arbeid, så hvis du vil støtte ham, kan du klikke på spillerbildet hans nedenfor!", + "atm9.quest.welcome.desc.claims1": "For å gjøre krav på Chunks, åpne kartet ditt med &6M&r, og klikk deretter på &aClaim Map&r-ikonet øverst til venstre.", + "atm9.quest.welcome.desc.claims2": "For å gjøre krav på en Chunk, venstreklikk og dra for å gjøre krav.", + "atm9.quest.welcome.desc.claims3": "For å tvinge inn en chunk, skift-venstre klikk på chunken. Hvis det gjøres riktig, vil du se linjer på tvers av chunken.", + + "atm9.quest.welcome.img.discord": "Bli med på discorden", + + + "atm9.quest.allthemodium.intro": "Intro til Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Allthemodium Malm", + "atm9.quest.allthemodium.vib_ore": "Vibranium Malm", + "atm9.quest.allthemodium.unob_ore": "Unobtainium Malm", + "atm9.quest.allthemodium.atm_smith": "&6AllTheModium Oppgraderinger&r", + "atm9.quest.allthemodium.vib_smith": "&bVibranium Oppgraderinger&r", + "atm9.quest.allthemodium.unob_smith": "&dUnobtainium Oppgraderinger&r", + "atm9.quest.allthemodium.atm_armor": "&6Allthemodium Rustning&r", + "atm9.quest.allthemodium.vib_armor": "&bVibranium Rustning&r", + "atm9.quest.allthemodium.unob_armor": "&dUnobtainium Rustning&r", + "atm9.quest.allthemodium.atm_tools": "&6Allthemodium verktøy&r", + "atm9.quest.allthemodium.vib_tools": "&bVibranium verktøy&r", + "atm9.quest.allthemodium.unob_tools": "&dUnobtainium verktøy&r", + "atm9.quest.allthemodium.teleport": "AllTheModium dimensjon", + "atm9.quest.allthemodium.mining": "Mining dimensjon", + "atm9.quest.allthemodium.other": "Det Andre", + "atm9.quest.allthemodium.beyond": "The Beyond", + "atm9.quest.allthemodium.furnace": "&dRaskere ovner&r", + "atm9.quest.allthemodium.bees": "&6Produktive ATM bier&r", + "atm9.quest.allthemodium.carrot": "AllTheModium Gullerot", + "atm9.quest.allthemodium.apple": "AllTheModium Eple", + "atm9.quest.allthemodium.atm_vib": "Vibranium-AllTheModium Legering", + "atm9.quest.allthemodium.atm_unob": "Unobtainium-AllTheModium Legering", + "atm9.quest.allthemodium.vib_unob": "Unobtainium-Vibranium Legering", + "atm9.quest.allthemodium.pickaxe": "Legering Pickaxe", + "atm9.quest.allthemodium.sword": "Legering Blade", + "atm9.quest.allthemodium.axe": "Legering Axe", + "atm9.quest.allthemodium.shovel": "Legering Shovel", + "atm9.quest.allthemodium.paxel": "Legering Paxel", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium er kjernemodden i alle Allthemods modpakker. Denne modden legger til slutten av spillets malmer i verden som forsterker din modded opplevelse.", + "atm9.quest.allthemodium.desc.intro2": "Du kan finne mer informasjon om modden i &9Allthemodium&r-boken.", + "atm9.quest.allthemodium.desc.atm_ore1": "Denne lukrative malmen starter din reise mot å bli overpowered!", + "atm9.quest.allthemodium.desc.atm_ore2": "Den finnes i Deep Dark-biomer langs tak og vegger, eller i Mining Dimension innenfor deepslate-laget.", + "atm9.quest.allthemodium.desc.vib_ore1": "Neste steg i vårt eventyr mot å bli (nesten) uovervinnelig.", + "atm9.quest.allthemodium.desc.vib_ore2": "Finn denne sjeldne malmen i Nether over Y64 langs tak og vegger i alle biomer.Finn denne sjeldne malmen i Nether over Y64 langs tak og vegger i alle biomer.", + "atm9.quest.allthemodium.desc.vib_ore3": "Du kan også finne denne malmen i alle biomer i The Other, mellom Y0 og Y40 langs hulevegger og tak.", + "atm9.quest.allthemodium.desc.vib_ore4": "Merk: Malmen vil kun bli funnet eksponert for luft!", + "atm9.quest.allthemodium.desc.unob_ore": "En ekstremt sjelden malm som kun kan bli funnet i End Highlands-biomet.", + "atm9.quest.allthemodium.desc.atm_smith": "Dette kan bli funnet ved å &2børste&r &aMistenkelig Leire&r i &dDet Gamle By&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Dette kan bli funnet ved å &2børste&r &aMistenkelig Soul Sand&r i &dBastioner&r i &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Denne gjenstanden kan finnes som bytte inne i bibliotekene i de andre &aDungeons&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Note: Selv om &aUpgrade Template&r ikke er nødvendig for å lage det første verktøyet, vil det spare deg mye &6Allthemodium Ingots&r!", + "atm9.quest.allthemodium.desc.teleport1": "Teleport Pad brukes til å teleportere til 3 nye dimensjoner lagt til av ATM-pakken.", + "atm9.quest.allthemodium.desc.teleport2": "Du kan bruke den til å komme til &aMining Dimension&r ved å plassere den i overworld og deretter skifte høyreklikke med tom hånd.", + "atm9.quest.allthemodium.desc.teleport3": "For å gå til &cOther&r, gjør det samme, men i Nether.", + "atm9.quest.allthemodium.desc.teleport4": "For å komme til &5Beyond&r, bruk Teleport Pad i End.", + "atm9.quest.allthemodium.desc.mining1": "&aMining Dimension&r har flere lag for å finne malmer.", + "atm9.quest.allthemodium.desc.mining2": "Denne dimensjonen kommer med de vanlige &3Stone&r- og &3Deepslate&r-overworld-lagene, samt et &cNetherrack&r-lag for å finne Nether-malm, og til slutt et &eEnd Stone&r-lag for End-malm.", + "atm9.quest.allthemodium.desc.other1": "Du vil finne tonnevis av malm i Other. Den er fylt til randen med fantastisk malmgenerasjon, samt Ancient Forests.", + "atm9.quest.allthemodium.desc.other2": "Innenfor disse skogene kan du finne Ancient Berries som gir nattsyn.", + "atm9.quest.allthemodium.desc.other3": "Dette er også den eneste dimensjonen som har Soul Lava og Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Plassert forbi kanten av Enden, er Beyond, et helt uunngåelig rom for de byggmestrene som ønsker mye klar plass å jobbe i.", + "atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "&6Allthemodium Metals&r kan brukes til å lage ekstremt raske ovner!", + "atm9.quest.allthemodium.desc.bees": "Trenger du mer av &6ATM Metals&r? Lag noen bier!", + + + "atm9.quest.bounty.board": "Bounty-tavlen", + "atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles", + "atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Edderkopper", + "atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Hækser", + "atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles", + "atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen", + "atm9.quest.bounty.dragon": "Kill the Ender Drage", + "atm9.quest.bounty.wither": "Kill the Wither", + "atm9.quest.bounty.elder": "Kill the Elder Guardian", + "atm9.quest.bounty.warden": "Kill the Warden", + "atm9.quest.bounty.trader": "Kill the Trader Villager and His Annoying Llamas", + "atm9.quest.bounty.chimera": "Drep den ville kimeran", + + "atm9.quest.bounty.desc.board1": "Her vil du finne alle belønningene du kan få ved å drepe fiender.", + "atm9.quest.bounty.desc.board2": "Denne siden er under arbeid!", + "atm9.quest.bounty.desc.trader1": "Mens jeg laget mange av quest-linjene for ATM7, syntes handelsvillageren det var morsomt å konstant dytte meg rundt på quest-skjermen.", + "atm9.quest.bounty.desc.trader2": "Få dem ut. Alle sammen.", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Dreper alt som finnes.", + "atm9.quest.bounty.subt.zombie": "Drep 5 zombier.", + "atm9.quest.bounty.subt.skeleton": "Drep 5 Skeles", + "atm9.quest.bounty.subt.creeper": "Drep 5 Creepers", + "atm9.quest.bounty.subt.spider": "Drep 5 Spiders", + "atm9.quest.bounty.subt.witch": "Drep 5 Witches", + "atm9.quest.bounty.subt.blaze": "Drep 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Drep 5 Wither Skeles", + "atm9.quest.bounty.subt.enderman": "Drep 5 Endermen", + "atm9.quest.bounty.subt.trader": "'Dette er personlig.' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Dette er ikke engang min høyeste form", + + + "atm9.quest.tips.tricks": "Tips og Tricks!", + "atm9.quest.tips.tipped_out": "Tippet ut", + "atm9.quest.tips.mobs": "Forebygging av mob-spawn", + "atm9.quest.tips.stick": "Crafting..... på en pinne", + "atm9.quest.tips.exp": "Oppbevaring av Experience", + "atm9.quest.tips.magnet": "Simple Magnets", + "atm9.quest.tips.shrink": "Personal Shrinking Device", + "atm9.quest.tips.wand": "Building Wands", + "atm9.quest.tips.compass": "Nature's Compass", + "atm9.quest.tips.sleep": "Comforts", + "atm9.quest.tips.belt": "Tool Belt", + "atm9.quest.tips.sink": "Infinite Water", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "RF Generation", + + "atm9.quest.tips.desc.tricks": "På denne siden vil du finne noen nyttige gjenstander og informasjon som kan hjelpe deg på reisen din!", + "atm9.quest.tips.desc.mobs": "When placed, the &9Mega Torch&r prevents all hostile mobs from naturally spawning in a 64 block radius. \\n \\n Great for stopping hostile spawns in dark parts of your base", + "atm9.quest.tips.desc.stick": "Need a portable crafting table? How about a portable smithing table? \\n \\n &9Crafting On A Stick&r adds portable versions of some of your favorite crafting tables! This is a must have in the early game.", + "atm9.quest.tips.desc.exp": "The &9Experience Crystal&r allows you to store experience, either by giving it your levels, or pumping in experience from a tank. \\n \\n You can also transfer the experience stored to level yourself up with just a click of a button!", + "atm9.quest.tips.desc.magnet": "This is a simple magnet! \\n \\n Pro tip: You can set a keybind to toggle this on and off!", + "atm9.quest.tips.desc.shrink": "Use this item to shrink. Helpful for working on automation and also just overall fun.", + "atm9.quest.tips.desc.wand": "The mod &9Construction Wand&r adds helpful wands that are used when building. \\n \\n When right-clicking a face of a block with the wand, it will extend that face out as long as you have the blocks in your inventory.", + "atm9.quest.tips.desc.compass": "Gives you a list of biomes you can search for. \\n \\n Select a biome, then hit 'Search.' You'll see some info in the top left, and the compass will point in the direction of the biome.", + "atm9.quest.tips.desc.sleep": "The sleeping bag lets you sleep during the night. \\n \\n The hammock lets you sleep during the day. \\n \\n Neither will reset your spawn-point.", + "atm9.quest.tips.desc.belt": "A quick way to switch between tools. \\n \\n Upgrade with belt pouches in an anvil to increase capacity.", + "atm9.quest.tips.desc.sink": "Easy item to automate infinite water. Need more water? Make another!", + "atm9.quest.tips.desc.spawner": "&6Remove AI: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignore Players: &r&m&4Nether Star&r&r Conduit \\n &6Increase Entities: &rGhast Tears | Max &m&432&r&r 16 \\n &6Decrease Minimum Spawn Delay:&r &m&4Sugar&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Decrease Maximum Spawn Delay:&r &m&4Clock&r&r Unobtainium Ingot | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Increasing Innate Cap requires throwing Ender Upgrade Orbs (26 max) in Mahou lake along with Caliburn&r \\n &5Converting Caliburn to Morgan requires killing Warden with Caliburn&r", + "atm9.quest.tips.desc.powah": "Power Generation has had quite a bit of balancing! \\n \\n Melon power is probably not the droid you were looking for! \\n \\n Gas Burning Generators are only about 11% as strong as normal. \\n \\n To compensate, starting Powah generators have been buffed. Extreme Reactors have been buffed. The Mekanism Bio Generator has been buffed. Generators Galore has stronger starting generators too! \\n \\n &8Just between you and me, a Powah nitro thermo gen with soul lava next to it makes 31.5k rf/t and only consumes water, but you didn't hear it from me. &r", + + "atm9.quest.tips.subt.tricks": "And Other Useful Items!", + "atm9.quest.tips.subt.tipped_out": "Complete all of the tips!", + "atm9.quest.tips.subt.magnet": "A Simple Magnet!", + "atm9.quest.tips.subt.shrink": "Honey I Shrunk Myself", + "atm9.quest.tips.subt.compass": "Helps Find Biomes", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Can be used as Reactor Coolant", + "atm9.quest.tips.subt.spawner": "Apotheosis Spawner Changes", + "atm9.quest.tips.subt.mahou": "ATM9 Mahou Changes", + "atm9.quest.tips.subt.powah": "Power?? POWAH!", + + + "atm9.quest.chapter1.welcome": "&eWelcome to the Getting Started Chapter&r!", + "atm9.quest.chapter1.crafting": "Putting the Craft in Minecraft", + "atm9.quest.chapter1.crafting_stick": "Crafting, but on a Stick", + "atm9.quest.chapter1.wooden_pick": "Our First Pick", + "atm9.quest.chapter1.explore": "&9Time To Explore!&r", + "atm9.quest.chapter1.spell": "&dSpell&r &aScrolls&r", + "atm9.quest.chapter1.loot": "&dLoot Chests&r", + "atm9.quest.chapter1.teleporting": "&dTeleporting&r &aAround&r", + "atm9.quest.chapter1.apotheosis": "Find an &dApotheosis&r Enchanted Item", + "atm9.quest.chapter1.stone": "Stone Age", + "atm9.quest.chapter1.furnace": "Fuel for our Furnace", + "atm9.quest.chapter1.metal": "The &9Metal&r Age", + "atm9.quest.chapter1.hammer": "&eBasic Ore Doubling&r", + "atm9.quest.chapter1.iron_furnace": "&aFurnace Upgrade&r!", + "atm9.quest.chapter1.furnace_upgrade": "Furnace &aAugments&r", + "atm9.quest.chapter1.iron_pick": "An &aIron&r Pick", + "atm9.quest.chapter1.magic": "&aGetting&r &dMagical&r", + "atm9.quest.chapter1.silent_gear": "&aSilent Gear Tools", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cStarter Power&r", + "atm9.quest.chapter1.building": "&aBuilding Gadgets&r", + "atm9.quest.chapter1.jetpack": "Early Game Flight", + "atm9.quest.chapter1.flux": "Wireless Power", + "atm9.quest.chapter1.cables": "Power Cables", + "atm9.quest.chapter1.power_storage": "Power Storage", + "atm9.quest.chapter1.diamonds": "We've Struck &bDiamonds&r!", + "atm9.quest.chapter1.twilight": "The &dTwilight Forest&r", + "atm9.quest.chapter1.diamond_tools": "&9Gearing Up&r", + "atm9.quest.chapter1.nether": "&cTo The Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dOreSight Potions&r", + "atm9.quest.chapter1.netherite_template": "&6Netherite Template&r", + "atm9.quest.chapter1.netherite": "&dAncient Metals&r", + "atm9.quest.chapter1.end": "&aFinding&r &dThe End&r", + "atm9.quest.chapter1.ender_dragon": "&5The End&r", + "atm9.quest.chapter1.wither_skeleton": "&5Wither Skele Skulls&r", + "atm9.quest.chapter1.wither": "&6Kill The&r &5Wither&r", + "atm9.quest.chapter1.deep_dark": "&6Visit The&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Kill The Warden&r", + "atm9.quest.chapter1.atm": "AllTheModium Ore", + "atm9.quest.chapter1.teleport": "&eTeleport Pad&r", + "atm9.quest.chapter1.mining": "&aThe&r &dMining&r &aDimension&r", + "atm9.quest.chapter1.beyond": "&aThe&r &dBeyond&r", + "atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dTools and Armor&r", + "atm9.quest.chapter1.atm_upgrades": "&dUpgrading Allthemodium&r", + "atm9.quest.chapter1.unob": "&dUnobtainium Ore&r", + "atm9.quest.chapter1.vib": "Vibranium Ore", + "atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing Template&r", + "atm9.quest.chapter1.archeology": "&2Archaeology&r!", + "atm9.quest.chapter1.trims": "&dArmor Trims&r", + "atm9.quest.chapter1.sniffer": "&aThe&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6To The ATM Star&r!", + "atm9.quest.chapter1.food_farms": "&2Food and Farming&r", + "atm9.quest.chapter1.botany": "Indoor Farms", + "atm9.quest.chapter1.toast": "Toast", + "atm9.quest.chapter1.villagers": "&aEasy Villagers&r", + "atm9.quest.chapter1.bees": "&eProductive Bees&r", + "atm9.quest.chapter1.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter1.storage": "&aStorage&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aFunctional Storage&r", + "atm9.quest.chapter1.backpack": "&aSophisticated Backpacks&r", + "atm9.quest.chapter1.chest": "&2Sophisticated Storage&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9 is a &aKitchensink&r pack, meaning you are free to explore and play the modpack any way that you want! \\n \\n However, there is an endgame goal: Making the &6ATM Star&r! \\n \\n This questline serves as a guide for all players, whether you are brand new to Minecraft or you've played through previous ATM packs. It will also guide you to crafting the Star. \\n \\n Just like almost every modpack, gather some wood to get started!", + "atm9.quest.chapter1.desc.crafting": "Sure, you could craft in your inventory using the 2x2 crafting grid, but that won't get you far. We need to upgrade by making a Crafting Table!", + "atm9.quest.chapter1.desc.crafting_stick": "Personally, I hate having to run to a block just to craft. That's where the &2Crafting Stick&r comes in! \\n \\n This item works as a &aPortable Crafting Table&r! \\n \\n Tip: You can also put this in your &aCurios&r slot and set a &bKeybind&r to open it!", + "atm9.quest.chapter1.desc.wooden_pick": "Whether you are an experienced modded player, or a complete noob to MC, everyone has to make a &2Wooden Pickaxe&r. \\n \\n Pickaxes allow you to break most stone and metal blocks. This wooden one won't last long, so make sure to gather some &3Cobblestone&r with it!", + "atm9.quest.chapter1.desc.explore": "Exploration is a big part of the &6ATM&r packs! \\n \\n With tons of adventure mods, you'll stumble into plenty of new structures, mobs, bosses, and most importantly: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adds classic RPG Spellcasting fantasy to Minecraft! \\n \\n You will fight more dangerous mobs like the &3Necromancer&r, collect brand new resources, and most importantly: &6Cast Powerful Spells&r! \\n \\n At first, you will need to find a random &bSpell Scroll&r from loot. These Scrolls are single-use items to cast spells, but can be put into a &dSpellbook&r using the &2Inscription Table&r for infinite-use casting! \\n \\n That is, if you have the &9Mana&r for it.", + "atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that. \\n \\n These loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other! \\n \\n You'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities! \\n \\n Tip: You can break a Lootr chest by sneaking while mining it!", + "atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world! \\n \\n If you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones! \\n \\n Tip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!", + "atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel. \\n \\n One of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table. \\n \\n For more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break! \\n \\n &3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores. \\n \\n You'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through. \\n \\n Instead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource. \\n \\n Want to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!", + "atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all. \\n \\n You'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started! \\n \\n Copper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it! \\n \\n Iron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.", + "atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources! \\n \\n There are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r. \\n \\n These will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output! \\n \\n Want more per raw ore? Check out the mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r! \\n \\n Iron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more! \\n \\n These furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace. \\n \\n - Blasting: Converts the furnace to only allow for Blasting recipes \\n \\n - Smoking: Converts the furnace to only allow for Smoking recipes \\n \\n - Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel. \\n \\n - Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%.", + "atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe. \\n \\n This pickaxe can mine some of the rarer ores in the game, including Diamond!", + "atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r. \\n \\n Creating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs. \\n \\n To learn more about the mod, check out the &6Ars Nouveau&r questline to get started!", + "atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r. \\n \\n These tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r! \\n \\n To learn more about the mod, check out the &9Silent Gear&r questline!", + "atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r. \\n \\n Redstone starts your journey into many technical mods, like creating power or making fancy gadgets. \\n \\n This is a resource you will want a lot of!", + "atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit. \\n \\n To get started, you have several options on machines that generate FE. Here are some examples: \\n \\n - &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you! \\n \\n - &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it. \\n \\n - &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.", + "atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r. \\n \\n These are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.", + "atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r! \\n \\n The basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending. \\n \\n Don't forget, you'll need something to charge it with!", + "atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly. \\n \\n There are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r! \\n \\n If you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.", + "atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it? \\n \\n To start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod. \\n \\n Or if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.", + "atm9.quest.chapter1.desc.power_storage": "There are many ways to store power! \\n \\n &9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours. \\n \\n Note: You only have to make one of the items to complete the quest.", + "atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!", + "atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r! \\n \\n To create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal! \\n \\n To learn more about the mod, check out the &dTwilight Forest&r questline!", + "atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set! \\n \\n Diamond tools boast high durability, and the armor offers great protection overall. \\n \\n To make the better tools and armor in the game, you'll need Diamond stuff as a base!", + "atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r. \\n \\n The portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!", + "atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r. \\n \\n OreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder. \\n \\n You can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.", + "atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.", + "atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.", + "atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions. \\n \\n These can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r. \\n \\n Tip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.", + "atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.", + "atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out. \\n \\n This items can be used to make some of the best tools and armor in the game.", + "atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld. \\n \\n To do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal. \\n \\n Make your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.", + "atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n At the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance! \\n \\n Once defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.", + "atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first. \\n \\n We'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r. \\n \\n You'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.", + "atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture. \\n \\n To summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn. \\n \\n Tip: It explodes. A lot. Don't do this near your base.", + "atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update! \\n \\n Be careful! You might accidentally summon a new friend. \\n \\n P.S. - He's not friendly.", + "atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times. \\n \\n Fun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak! \\n \\n Tip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld. \\n \\n You can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it. \\n \\n Tip: In the Mining Dimension, this ore is a lot more common.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond. \\n \\n To get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty. \\n \\n To get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands. \\n \\n To get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.", + "atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew? \\n \\n It is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place. \\n \\n Note: Vibranium and Unobtainium can't be found here.", + "atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in. \\n \\n Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP! \\n \\n To start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them! \\n \\n The tools are also super fast and pack a mean punch with high base damage.", + "atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them. \\n \\n The &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out! \\n \\n For the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.", + "atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better. \\n \\n The next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.", + "atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r. \\n \\n You can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome. \\n \\n You can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings. \\n \\n Note: The ore will only be found exposed to air!", + "atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r. \\n \\n This can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel. \\n \\n These blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r. \\n \\n To uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables. \\n \\n While they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!", + "atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins. \\n \\n You can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch. \\n \\n The Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in. \\n \\n You can breed 2 adult Sniffers by using Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.", + "atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r! \\n \\n There are many new types of plants to create farms for, so go out and start searching for seeds!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space! \\n \\n You can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.", + "atm9.quest.chapter1.desc.toast": "Want to know a little secret? \\n \\n If you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game! \\n \\n Now it's no longer a secret.", + "atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with. \\n \\n &aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod! \\n \\n You can search &d@EasyVillagers&r in JEI to see blocks the mod offers!", + "atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs. \\n \\n You might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!", + "atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed! \\n \\n To learn more about the mod, check out the &2Mystical Agriculture&r questline!", + "atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game. \\n \\n In this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining. \\n \\n The base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks! \\n \\n This is great for items you get a lot of, like cobblestone or seeds!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r add some of the most useful Backpacks to Minecraft! \\n \\n These backpacks can be upgraded to higher tiers, as well as equiping specific upgrades to improve the Backpack overall!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adds chests, barrels, and shulker boxes that can be upgraded to higher tiers for even more storage. It also allows it to equip upgrades to improve the functionality! \\n \\n Note: Once you get some Iron, you'll be able to upgrade your vanilla chests directly to Iron instead of making a basic one.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's Distant Cousin", + "atm9.quest.chapter1.subt.star": "Unlocking Chapter 2", + + + "atm9.quest.chapter2.next": "What Happens Next?", + "atm9.quest.chapter2.resource_generation": "&2Resource Generation&r", + "atm9.quest.chapter2.quarries": "&aQuarrying The World&r", + "atm9.quest.chapter2.mobs": "&eMob Farming&r", + "atm9.quest.chapter2.bees": "&eProductive Bees&r", + "atm9.quest.chapter2.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter2.drills": "&dVoid Mining&r", + "atm9.quest.chapter2.emerald": "Block of Emerald 4X", + "atm9.quest.chapter2.endstone": "End Stone 5X", + "atm9.quest.chapter2.dirt": "Dirt 6X", + "atm9.quest.chapter2.nether_stars": "15 Nether Stars 3X", + "atm9.quest.chapter2.netherrack": "Netherack 6X", + "atm9.quest.chapter2.obsidian": "Obsidian 5X", + "atm9.quest.chapter2.diamonds": "Block of Diamond 4X", + "atm9.quest.chapter2.storage": "&aStorage&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "Large Digital Storage", + "atm9.quest.chapter2.wireless": "Wireless Terminals", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "Singularity", + "atm9.quest.chapter2.quantum_ring": "ME Quantum Ring", + "atm9.quest.chapter2.power": "&cPower&r", + "atm9.quest.chapter2.ancient_pyramid": "&6The Allthemodium Pyramid&r", + "atm9.quest.chapter2.atm_alloys": "&6The ATM Alloys&r", + "atm9.quest.chapter2.star_casing": "&6The Casing of the Star&r", + "atm9.quest.chapter2.awakened_blocks": "&6Awakened Alloys&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Abyssal Sacrifice", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 Nitro Batteries", + "atm9.quest.chapter2.transmitter": "Nitro Player Transmitter", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r", + "atm9.quest.chapter2.deorum": "Deorum Block", + "atm9.quest.chapter2.dark_rune": "Dark Rune Block", + "atm9.quest.chapter2.eternal_stella": "Eternal Stella", + "atm9.quest.chapter2.IE": "&dImmersive Engineering&r", + "atm9.quest.chapter2.creosote": "Creosote Oil", + "atm9.quest.chapter2.multiblocks": "Building Multiblocks", + "atm9.quest.chapter2.workbench": "Engineer's Workbench", + "atm9.quest.chapter2.fermenter": "Fermenter", + "atm9.quest.chapter2.coke": "Coke Dust", + "atm9.quest.chapter2.refinery": "Refinery", + "atm9.quest.chapter2.squeezer": "Squeezer", + "atm9.quest.chapter2.duroplast": "&dDuroplast Sheets&r", + "atm9.quest.chapter2.accumulater": "HV Accumulator", + "atm9.quest.chapter2.railgun": "Railgun", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera", + "atm9.quest.chapter2.FOS": "Focus of Summoning", + "atm9.quest.chapter2.occultism": "&dOccultism&r", + "atm9.quest.chapter2.soul_gem": "Empty Soul Gem", + "atm9.quest.chapter2.dimstorage": "2 Dimensional Storage Actuator", + "atm9.quest.chapter2.twilight_forest": "Twilight Forest", + "atm9.quest.chapter2.botania": "&dBotania&r", + "atm9.quest.chapter2.Edragon": "&dPieces of the Ender Dragon&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Piercing Vengeance Focus", + "atm9.quest.chapter2.mace": "Mace of Destruction", + "atm9.quest.chapter2.weather": "Weather", + "atm9.quest.chapter2.flesh": "Rejuvenated Flesh", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Air Compression", + "atm9.quest.chapter2.pressure": "&aThe Pressure Chamber&r", + "atm9.quest.chapter2.micromissiles": "Micromissiles", + "atm9.quest.chapter2.meka": "&dMekanism&r", + "atm9.quest.chapter2.antimatter": "2 Antimatter Pellets", + "atm9.quest.chapter2.gravity": "Gravitational Modulating Unit (Gravity Module)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "Miniature Nether Portal", + "atm9.quest.chapter2.mini_exit": "Miniature Exit Portal", + "atm9.quest.chapter2.mini_end": "Miniature End Portal", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Statis Chamber", + "atm9.quest.chapter2.nuke": "Infinity Nuke", + "atm9.quest.chapter2.wither_builder": "Wither Builder", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "Items to Craft for the Star", + "atm9.quest.chapter2.void_forge": "&5Void Forge&r", + "atm9.quest.chapter2.create": "&dCreate&r", + "atm9.quest.chapter2.patrick": "&6Master of... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Master of Reality&r", + "atm9.quest.chapter2.elements": "&6Master of The Elements&r", + "atm9.quest.chapter2.sky": "&6Master of The Sky&r", + "atm9.quest.chapter2.dragons": "&6Master of Dragons&r", + "atm9.quest.chapter2.oblivion": "&6Master of Oblivion&r", + "atm9.quest.chapter2.space": "&6Master of Space&r", + "atm9.quest.chapter2.undead": "&6Master of The Undead&r", + "atm9.quest.chapter2.universe": "&6Master of The Universe&r", + "atm9.quest.chapter2.creation": "&6Master of Creation&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM Star", + + "atm9.quest.chapter2.desc.next": "The journey to the &6ATM Star&r takes a LOT of time and materials, so how do you get started? \\n \\n There isn't one path to the Star, but all paths will eventually lead you there. \\n \\n To get started, we'll need to take a look at the 3 most important factors in your playthrough: \\n \\n &cPower&r, &aStorage&r, and &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources! \\n \\n The ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!", + "atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them? \\n \\n These &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best! \\n \\n If you plan on using these, it is best to use them in the &aMining Dimension&r!", + "atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations. \\n \\n This is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more! \\n \\n You'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r! \\n \\n You'll also need to create the &5Creative Essence&r from Inferium, so this is required!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'. \\n \\n Using an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated. \\n \\n This is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!", + "atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests! \\n \\n The first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.", + "atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod! \\n \\n Even if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that. \\n \\n There are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those. \\n \\n If you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r. \\n \\n This Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!", + "atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r. \\n \\n Pro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!", + "atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together. \\n \\n You'll need 2 of these &cAwakened&r blocks!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r. \\n \\n To make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs. \\n \\n Note: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally! \\n \\n You'll travel from planet to planet mining new metals on your adventure.", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r! \\n \\n To get started, craft your first Engineer's Hammer. \\n \\n This quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.", + "atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r! \\n \\n To make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke. \\n \\n This will be used to make &2Treated Wood&r, which we'll need to make our workbench!", + "atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r \\n \\n These multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them! \\n \\n Each multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.", + "atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r. \\n \\n You'll need to make a few of the basic Blueprints!", + "atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine! \\n \\n Navigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category. \\n \\n This can be given different kinds of plants to break down into &bEthanol&r!", + "atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it. \\n \\n We'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering. \\n \\n If you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!", + "atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual. \\n \\n This multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates! \\n \\n Note: To pump liquids out of this machine, use a Fluid Pipe out of the front!", + "atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category. \\n \\n This is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!", + "atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r. \\n \\n Once you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r. \\n \\n Once built, you can insert the Resin using a bucket on the machine. \\n \\n Using your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r! \\n \\n Along your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that! \\n \\n In your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.", + "atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times.... \\n \\n You'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r! \\n \\n Pro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r. \\n \\n In the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure! \\n \\n To get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT! \\n \\n Some might get lost in the explosion, but that's a risk we'll have to take!", + "atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r. \\n \\n We'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r. \\n \\n Oh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead! \\n \\n You should honestly place these in everything you can. Unless you want it all to blow up, of course.", + "atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r. \\n \\n This is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls. \\n \\n To pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions! \\n \\n To input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter! \\n \\n If you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out. \\n \\n Now you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!", + "atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options: \\n \\n - Craft it manually by going through &aPneumaticCraft&r by making PCBs \\n \\n - Find one as loot in loot chests", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack. \\n \\n To make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!", + "atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be &14 Echoing Sculkshelves&r, &d2 Draconic Shelves&r, 2 Melonshelves, and &41 Glowing Hellshelf&r which can be replaced. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &17 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.", + "atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d5 Draconic Endshelves&r, &13 Echoing Sculkshelves&r, 2 Melonshelves, and a single Stoneshelf. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded. \\n \\n You'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?", + "atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!", + "atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod! \\n \\n To create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r. \\n \\n You'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!", + "atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first! \\n \\n The first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop! \\n \\n Note: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass. \\n \\n On to the next page!", + "atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :) \\n \\n Once you've found the structure, use a &dNether Star&r to active the boss, and good luck! \\n \\n If you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with. \\n \\n To the next page!", + "atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r. \\n \\n While you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.", + "atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.", + "atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.", + "atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations! \\n \\n With this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!", + + "atm9.quest.chapter2.atm_star": "Take over the world.", + + + "atm9.quest.chapter3.welcome": "Set For Life", + "atm9.quest.chapter3.mana": "Infinite Mana", + "atm9.quest.chapter3.pressure": "Creative Pressure", + "atm9.quest.chapter3.power": "Infinity Pipe Upgrades", + "atm9.quest.chapter3.jetpack": "Creative Jetpack", + "atm9.quest.chapter3.blocks": "But...why?", + "atm9.quest.chapter3.spells": "Creative Spell Book", + "atm9.quest.chapter3.create": "Getting Create-ive.", + "atm9.quest.chapter3.powah": "Creative Power", + "atm9.quest.chapter3.storage": "Creative Virtual Storage Power", + "atm9.quest.chapter3.source": "Creative Source Jar", + "atm9.quest.chapter3.greg": "GregStar", + + "atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs. \\n \\n Oh, and they will also need another ATM Star Block for their flower! Simple enough, right?", + "atm9.quest.chapter3.desc.blocks": "Think this is enough to make the Gregstar?", + + "atm9.quest.chapter3.subt.welcome": "Enough to make everything in the pack?", + "atm9.quest.chapter3.subt.greg": "Would Greg Be Proud?", + + "atm9.quest.chapter3.img.star": "What do I do with the ATM Star?", + + + "atm9.quest.affixes.gems": "Apotheosis Gear", + "atm9.quest.affixes.dust": "Gem Dust", + "atm9.quest.affixes.smith": "Applying Gems (and others)", + "atm9.quest.affixes.gem_cutting": "Getting better Gems", + "atm9.quest.affixes.flawless": "Flawless Gems", + "atm9.quest.affixes.affix": "Affixed Items", + "atm9.quest.affixes.mythic": "The Best of the best", + "atm9.quest.affixes.vials_and_sigils": "Vials and Sigils", + "atm9.quest.affixes.sigil": "&5Sigil of Socketing&r", + "atm9.quest.affixes.superior_sigil": "Superior Sigil of Socketing", + "atm9.quest.affixes.vialU": "Vial of Unnaming", + "atm9.quest.affixes.vialA": "Vial of Arcane Extration", + "atm9.quest.affixes.vialS": "Vial of Searing Expulsion", + "atm9.quest.affixes.salvaging_table": "Salvaging Table", + "atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n", + "atm9.quest.affixes.uncommon": "&2Timeworn Fabric&r", + "atm9.quest.affixes.rare": "&9Luminous Crystal Shard&r", + "atm9.quest.affixes.epic": "&5Arcane Seeds&r", + "atm9.quest.affixes.mythic_material": "&6Godforged Pearl&r", + "atm9.quest.affixes.simple": "Simple Reforging Table", + "atm9.quest.affixes.reforge": "(Better) Reforing Table", + + "atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ", + "atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.", + "atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...", + "atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.", + "atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.", + "atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.", + "atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!", + "atm9.quest.affixes.desc.vials_and_sigils": "Vials and Sigils are items used to change your weapons sockets, whether to add more or free them up. All are used with your item in a Smithing Table.", + "atm9.quest.affixes.desc.sigil": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.", + "atm9.quest.affixes.desc.superior_sigil": "The Superior Sigil of Socketing does exactly what its inferior version does but up to 4 sockets instead of 3.", + "atm9.quest.affixes.desc.vialU": "Vial of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the vial in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).", + "atm9.quest.affixes.desc.vialA": "The Vial of (Arcane) Extration does the opposite of the Vial of Explusion, instead of breaking the Gem it breaks the Item and you can keep the Gem.", + "atm9.quest.affixes.desc.vialS": "The Vial of (Searing) Explusion can be used in a Smithing Table to take a Gem out of the Socket of an item. Warning this will break the Gem and just open a Socket.", + "atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.", + "atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, and an Affixed Item you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ", + "atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!", + + "atm9.quest.affixes.subt.common": "Common", + "atm9.quest.affixes.subt.uncommon": "Uncommon", + "atm9.quest.affixes.subt.rare": "Rare", + "atm9.quest.affixes.subt.epic": "Epic", + "atm9.quest.affixes.subt.mythic": "Mythic", + + + "atm9.quest.tools.tool": "Tools!", + "atm9.quest.tools.tier1": "&9Harvest Tier 1&r", + "atm9.quest.tools.tier2": "&fHarvest Tier 2&r", + "atm9.quest.tools.tier3": "&bHarvest Tier 3&r", + "atm9.quest.tools.tier4": "&5Harvest Tier 4&r", + "atm9.quest.tools.tier5": "&eHarvest Tier 5&r", + "atm9.quest.tools.tier6": "&dHarvest Tier 6&r", + "atm9.quest.tools.1pick1": "Blue Skies wood pickaxes", + "atm9.quest.tools.3pick1": "Mekanism and Undergarten Iron Pickaxes", + "atm9.quest.tools.3pick2": "Blue Skies and Aether Iron Pickaxes", + "atm9.quest.tools.3pick3": "Greg Iron Pickaxes", + "atm9.quest.tools.4pick1": "Mystical and Twilight Diamond Picks", + "atm9.quest.tools.4pick2": "Greg Diamond Picks", + "atm9.quest.tools.6pick1": "ATM Ores and Alloy Pickaxes", + "atm9.quest.tools.6pick2": "Magic Mod Max Pickaxes", + "atm9.quest.tools.6pick3": "Exploration Mod Max Pickaxes", + "atm9.quest.tools.6pick4": "Mystical and Blue Skies Max Picks", + "atm9.quest.tools.6pick5": "Greg Max Pickaxes", + "atm9.quest.tools.4sword1": "Blue Skies Wood Swords", + "atm9.quest.tools.5sword1": "Blue Skies Stone Swords", + "atm9.quest.tools.6sword1": "Meka and AE2 Iron Swords", + "atm9.quest.tools.6sword2": "Botania and Blue Skies Iron Swords", + "atm9.quest.tools.7sword1": "Botania and Twilight Diamond Swords", + "atm9.quest.tools.7sword2": "Aether and Undergarten Diamond Swords", + "atm9.quest.tools.9sword1": "Exploration Mod Swords", + "atm9.quest.tools.9sword2": "Crafted Swords", + "atm9.quest.tools.12sword1": "Magic Swords", + "atm9.quest.tools.12sword2": "Made Swords", + + "atm9.quest.tools.desc.tool": "Welcome to Basic Tools! \\n \\n Ever get a tool you've never seen or heard of and wanted to know where it lies among other tools? Then this quest is perfect for you! \\n \\n (The swords are sorted by base damage, swords that can be upgraded or used to get more damage are not included) \\n \\n (Please do not use this as a bucket list, finding all the tools and weapons will 99%% make you insane.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level is the lowest pickaxe level, needing a pickaxe. Any pickaxe can mine these. Items that are Tier 1 would be like Stone, Furnace, and Coal Ore.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r is the stone pickaxe level. It's almost only for mining Iron items.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r is Iron Pickaxe level, it mines most ores like Diamond, Emerald, and Gold.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r is Diamond tool level, used to get Obsidian and Netherite. Also some modded ores like Uranium and Platinum.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r is basically just for AllTheModium Ore, not much else.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r is the highest tier, anything that is breakable can be mined with it, including Vibranium and Unobtainium.", + + "atm9.quest.tools.subt.tier1": "&9Tier 1&r", + "atm9.quest.tools.subt.tier2": "&fTier 2&r", + "atm9.quest.tools.subt.tier3": "&bTier 3&r", + "atm9.quest.tools.subt.tier4": "&5Tier 4&r", + "atm9.quest.tools.subt.tier5": "&eTier 5&r", + "atm9.quest.tools.subt.tier6": "&dTier 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Damage&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Damage&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Damage&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Damage&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Damage&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Damage&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Damage&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Damage&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Damage&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Damage&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Damage&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Damage&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Damage&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Damage&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Damage&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Damage&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Damage&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Damage&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Damage&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Damage&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Damage&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Damage&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "How to grow your Mahou", + "atm9.quest.mahou.mortar": "Mortar and Pestle", + "atm9.quest.mahou.scrolls": "Spells on the go", + "atm9.quest.mahou.life": "Boundary of Life Drain", + "atm9.quest.mahou.durability": "Durability Exchange", + "atm9.quest.mahou.chronal": "Chronal Exchange", + "atm9.quest.mahou.morgan": "Getting Morgan", + "atm9.quest.mahou.emerald": "Enough Mahou? Probably!", + "atm9.quest.mahou.power": "Power Consolidation Ritual", + "atm9.quest.mahou.lake": "Mahou Lake", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Upgrading Caliburn to upgrade Morgan", + "atm9.quest.mahou.warden": "Got Morgan", + "atm9.quest.mahou.genocide": "Maxed out Morgan", + "atm9.quest.mahou.strength": "Scroll of Strengthening", + "atm9.quest.mahou.stick": "Strong Stick", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Strong Sword", + "atm9.quest.mahou.clarent": "Clarent", + "atm9.quest.mahou.shield": "Strong Shield", + "atm9.quest.mahou.souls": "Souls", + "atm9.quest.mahou.damage": "Scroll of Damage Exchange", + "atm9.quest.mahou.immunity": "Scroll of Immunity Exchange", + "atm9.quest.mahou.replica": "Replica", + + "atm9.quest.mahou.desc.start": "Welcome to Mahou Tsukai. No, you can't instantly get the Morgan sword you'll need to actually play the mod a little. To start take some damage. You'll have a bleeding effect. before it fades, hold shift and press M on a solid block to place your first mahou circle.", + "atm9.quest.mahou.desc.mana": "Mahou is the life source of everything Mahou Tsukai. You'll need to increase it and have tons to use spells and make weapons. When you use Mahou your limit goes up. An easy way of spending Mahou is using Attuned Emerald or Diamond to store more Mahou. Once you have a high enough Mahou you can try these spells...", + "atm9.quest.mahou.desc.mortar": "In order to get spells you'll need powdered items. To get powdered items you'll need a Mortar and Pestle.", + "atm9.quest.mahou.desc.scrolls": "Some spells can be put into scrolls to be used wherever needed. First, you'll need a Spell Cloth and place it down. Then, do the same ritual but onto the spell cloth. Once all the blood and powder is done right click the Spell Cloth and Boom Scroll! Some can not be turned into Scrolls so I am not held liable to wasted materials for that.", + "atm9.quest.mahou.desc.life": "Once you've got at least two hundred mahou you might want to make a boundary of drain life. For every mob that dies in that boundary, you get 10 mahou back, but this is a SLOW process.", + "atm9.quest.mahou.desc.durability": "Or, make a durability exchange and toss strong (but not too strong, no chisels because the mod normalizes things to around a netherite shovel in terms of durability)", + "atm9.quest.mahou.desc.chronal": "Another option is using Chronal exchange; gain mahou for 12 hours, then spend it for 12 hours. If you make a second Chronal exchange circle when the first starts spending, it becomes a loop. ", + "atm9.quest.mahou.desc.morgan": "I know why you all are here for, you're here for the Morgan sword. The most powerful sword of all the ATM Modpacks. Follow these and you'll become unstoppable.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds are mahou batteries and you'll need lots of Mahou for getting Morgan. A full attuned emerald can be used for the 5000 mahou Caliburn ritual. ", + "atm9.quest.mahou.desc.power": "In order to get Morgan you need Caliburn. In order to get Caliburn you need the Mahou Lake. In order to get the Mahou Lake you'll need the Power Consolidation Ritual. Which can be done like any other ritual just with 2 powdered diamonds and 1 powdered emerald. FYI don't do it near your base, the ritual will be the middle of the Lake.", + "atm9.quest.mahou.desc.lake": "Once the ritual has started you will notice the Lake being made. It will grow to about a 20x20 block area full of murky water. The Murky Water will not kill you unless you forget to go for air.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requires a few things, some already stated in quests some not yet. First, you need the Mahou Lake and 5000 Mahou. Then, you'll need an enchanted Diamond Sword with Smite. (The higher the better). Throw the sword into the lake and you'll find Caliburn at the bottom of it.", + "atm9.quest.mahou.desc.upgrading": "Caliburn will start off not much better than a Diamond Sword but once upgraded the Diamond Sword looks more like a normal stick. Both Morgan and Caliburn have their actual damage and their innate cap. Innate Cap is max damage it can be increased to. To increase the Innate Cap of Caliburn, enchant it with Smite then toss it in the lake with Ender Upgrades. To get the Max Cap you need 26 Ender Upgrades. Once upgraded it can't be upgraded anymore so make sure you toss in all 26 at once. To increase the normal damage you'll need to enchant it with Smite then back in the Lake it goes! You'll need more damage in order to...", + "atm9.quest.mahou.desc.warden": "To get Morgan you need to kill the Warden with Caliburn. Also Caliburns Innate Cap will be Morgans Innate Cap. Good luck!", + "atm9.quest.mahou.desc.genocide": "The only way to increase Morgan's damage is by killing villagers. Baby Villagers give even more damage! Hopefully you have a farm set up. Then after many many many villager deaths you'll have a maxed out Morgan. Also you can hold right click with Morgan to do a special attack.", + "atm9.quest.mahou.desc.strength": "In order to get more fun little Mahou Tsukai weapons, you'll need a Scroll of Strengthening. To get one, place down a Spell Cloth, then do the ritual of strengthening on top of it and pick up the cloth.", + "atm9.quest.mahou.desc.stick": "Hold a stick in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.emrys": "I wonder what you need to do to get a Lightning Staff? Could it be getting struck by lightning while holding the Strengthened Stick? I think so! Once you have Emrys hold it in your off hand and hold right click, the results will be SHOCKING!", + "atm9.quest.mahou.desc.sword": "Hold a Diamond Sword in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.clarent": "Take your Strengthened Diamond Sword in a pool of Dragon's Breath and you will get Clarent! Clarent works as a shield and sword. Hold right click to block with Clarent and any attacks it blocks it'll deal the same damage it blocked.", + "atm9.quest.mahou.desc.shield": "Hold a Shield in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.souls": "The last thing you need for Replica, obviously involves another Scroll. Scroll of the Mystic Eyes of Death Collection. It will allow you to collect Souls from watchings mobs die. Each death is only a very little bit of souls so you'll need to see a lot of death. Once you have 100 you're ready to get Replica.", + "atm9.quest.mahou.desc.damage": "One Scroll you'll need applied to get Replica is the Scroll of Damage Exchange. To get it do the Ritual of Damage Exchange with 1 Powdered Iron and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.immunity": " The Second Scroll you need activated to get Replica is the Scroll of Immunity Exchange. To get it you'll need the Ritual of Immunity Exchange which needs 1 Powdered Eye and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.replica": "Now this ones complicated. To get Replica first have 100 souls, Damage Exchange, and Immunity Exchange ready. Then, hold your strengthened shield to block an attack, then you'll have Replica.", + + + "atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor", + "atm9.quest.SG.template": "Template Boards", + "atm9.quest.SG.SGTool": "Your First Tool!", + "atm9.quest.SG.blueprint": "Blueprint Paper", + "atm9.quest.SG.book": "Blueprint Book", + "atm9.quest.SG.toolrod": "Tool Rod Blueprint", + "atm9.quest.SG.tip": "Tip Upgrade Blueprint", + "atm9.quest.SG.coating": "Coating Blueprint", + "atm9.quest.SG.grip": "Grip Blueprint", + "atm9.quest.SG.binding": "Binding Blueprint", + "atm9.quest.SG.sword": "Sword Blueprint", + "atm9.quest.SG.dagger": "Dagger Blueprint", + "atm9.quest.SG.machete": "Machete Blueprint", + "atm9.quest.SG.katana": "Katana Blueprint", + "atm9.quest.SG.spear": "Spear Blueprint", + "atm9.quest.SG.knife": "Knife Blueprint", + "atm9.quest.SG.arrow": "Arrow Blueprint", + "atm9.quest.SG.fletching": "Fletching Blueprint", + "atm9.quest.SG.crossbow": "Crossbow Blueprint", + "atm9.quest.SG.slingshot": "Slingshot Blueprint", + "atm9.quest.SG.bow": "Bow Blueprint", + "atm9.quest.SG.axe": "Axe Blueprint", + "atm9.quest.SG.pick": "Pickaxe Blueprint", + "atm9.quest.SG.sickle": "Sickle Blueprint", + "atm9.quest.SG.shovel": "Shovel Blueprint", + "atm9.quest.SG.excavator": "Excavator Blueprint", + "atm9.quest.SG.hammer": "Hammer Blueprint", + "atm9.quest.SG.paxel": "Paxel Blueprint", + "atm9.quest.SG.mattock": "Mattock Blueprint", + "atm9.quest.SG.fish": "Fishing Rod Blueprint", + "atm9.quest.SG.shears": "Shears Blueprint", + "atm9.quest.SG.salvager": "Salvager", + "atm9.quest.SG.repairkit": "Repairing Items", + "atm9.quest.SG.helmet": "Helmet Blueprint", + "atm9.quest.SG.shield": "Shield Blueprint", + "atm9.quest.SG.chestplate": "Chestplate Blueprint", + "atm9.quest.SG.elytra": "Elytra Blueprint", + "atm9.quest.SG.ring": "Ring Blueprint", + "atm9.quest.SG.leggings": "Leggings Blueprint", + "atm9.quest.SG.bracelet": "Bracelet Blueprint", + "atm9.quest.SG.lining": "Lining Blueprint", + "atm9.quest.SG.boots": "Boots Blueprint", + "atm9.quest.SG.material_grader": "Material Grader", + "atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst", + "atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst", + "atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst", + "atm9.quest.SG.alloyer": "Metal Alloyer", + "atm9.quest.SG.starlight_charger": "&5Starlight Charger", + "atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst", + "atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst", + "atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst", + "atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap", + + "atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy. \\n \\n Each gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go! \\n \\n You can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!", + "atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r. \\n \\n Templates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r. \\n \\n If you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part. \\n \\n *Note: Material must have a Silent Gear Material tooltip with the Main type.", + "atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table. \\n \\n To create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick. \\n \\n *Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.", + "atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!! \\n \\n Blueprint paper is used to make blueprints, which are reusable, unlike template boards.", + "atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool. \\n \\n For example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.", + "atm9.quest.SG.desc.coating": "Coats an item or tool. \\n \\n Netherite makes a great coating material.", + "atm9.quest.SG.desc.sword": "Everyone loves the sword. \\n \\n With this blueprint, you can make the basic sword! Reliable damage, reliable speed.", + "atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.", + "atm9.quest.SG.desc.machete": "More damage than a sword, but slower.", + "atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.", + "atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.", + "atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.", + "atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r. \\n \\n To repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit. \\n \\n To repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.", + "atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade. \\n \\n The better the grade, the better the stats are on the material. \\n \\n The best grade is MAX. ", + "atm9.quest.SG.desc.alloyer": "This is used to create custom alloys. \\n \\n It is also the only way to get Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment. \\n \\n A structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night. \\n \\n The Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'. \\n \\n It also requires a charger catalyst per material.", + "atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.", + + "atm9.quest.SG.subt.SG": "Simple Tool Crafting", + "atm9.quest.SG.subt.SGTool": "Or At Least How To Make It", + "atm9.quest.SG.subt.blueprint": "The Schematic Maker", + "atm9.quest.SG.subt.book": "Stores all of your blueprints!", + "atm9.quest.SG.subt.toolrod": "Create your own Handle!", + "atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.", + "atm9.quest.SG.subt.coating": "Totally not just for Netherite.", + "atm9.quest.SG.subt.grip": "Get a Grip.", + "atm9.quest.SG.subt.binding": "It holds everything together.", + "atm9.quest.SG.subt.sword": "Ol' Reliable", + "atm9.quest.SG.subt.dagger": "Stabby Stabby", + "atm9.quest.SG.subt.machete": "Thicc Sword", + "atm9.quest.SG.subt.katana": "Release Your Inner Samurai", + "atm9.quest.SG.subt.spear": "Release Your Inner Spartan", + "atm9.quest.SG.subt.knife": "Stabby.", + "atm9.quest.SG.subt.scythe": "It's a Lawn Mower.", + "atm9.quest.SG.subt.excavator": "3x3 Digging!", + "atm9.quest.SG.subt.hammer": "3x3 Mining", + "atm9.quest.SG.subt.paxel": "The All In One Tool", + "atm9.quest.SG.subt.mattock": "Versatile Hoe", + "atm9.quest.SG.subt.salvager": "Breaks down items into their components.", + "atm9.quest.SG.subt.repairkit": "Your First Repair Kit", + "atm9.quest.SG.subt.material_grader": "The Material Tester", + "atm9.quest.SG.subt.alloyer": "Combines Materials", + "atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials", + + + "atm9.quest.storage.basic": "Basic Storage", + "atm9.quest.storage.trash": "Trash Cans", + "atm9.quest.storage.dim": "Dimensional Storage", + "atm9.quest.storage.NBT": "NBT and YOU!", + "atm9.quest.storage.ender": "Ender Storage", + "atm9.quest.storage.functional": "Functional Storage", + "atm9.quest.storage.drawer": "My First Drawer", + "atm9.quest.storage.8": "&6Copper Upgrade&r", + "atm9.quest.storage.16": "&eGold Upgrade&r", + "atm9.quest.storage.24": "&bDiamond Upgrade&r", + "atm9.quest.storage.32": "&5Netherite Upgrade&r", + "atm9.quest.storage.link": "Linking Tool", + "atm9.quest.storage.configurator": "Configuration Tool", + "atm9.quest.storage.enderdrawer": "Ender Drawers!", + "atm9.quest.storage.controller": "Storage Controller", + "atm9.quest.storage.compacting": "Compacting Drawer", + "atm9.quest.storage.sophisticated": "Sophisticated Storage", + "atm9.quest.storage.chest": "'Vanilla' Chest", + "atm9.quest.storage.iron": "Iron Chest", + "atm9.quest.storage.gold": "&eGold Chest&r", + "atm9.quest.storage.diamond": "&bDiamond Chest&r", + "atm9.quest.storage.netherite": "&5Netherite Chest&r", + "atm9.quest.storage.upgrade": "Upgrade Base", + "atm9.quest.storage.backpack": "Backpack", + "atm9.quest.storage.ironBP": "Iron Backpack", + "atm9.quest.storage.goldBP": "&eGold Backpack&r", + "atm9.quest.storage.diamondBP": "&bDiamond Backpack&r", + "atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r", + "atm9.quest.storage.upgrade_base": "Upgrade Base", + "atm9.quest.storage.PU": "Pump Upgrade", + "atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r", + "atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r", + "atm9.quest.storage.stack1": "Stack Upgrade Tier 1", + "atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Tank Upgrade", + "atm9.quest.storage.battery": "Battery Upgrade", + "atm9.quest.storage.stonecutting": "Stonecutter Upgrade", + "atm9.quest.storage.jukebox": "Jukebox Upgrade", + "atm9.quest.storage.refill": "Refill Upgrade", + "atm9.quest.storage.inception": "Inception Upgrade", + "atm9.quest.storage.everlasting": "Everlasting Upgrade", + "atm9.quest.storage.crafting": "Crafting Upgrade", + "atm9.quest.storage.pickup": "Pickup Upgrade", + "atm9.quest.storage.deposit": "Deposit Upgrade", + "atm9.quest.storage.filter": "Filter Upgrade", + "atm9.quest.storage.magnet": "Magnet Upgrade", + "atm9.quest.storage.feeding": "Feeding Upgrade", + "atm9.quest.storage.bpcompacting": "Compacting Upgrade", + "atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r", + "atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r", + "atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r", + "atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r", + "atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r", + "atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r", + "atm9.quest.storage.smoking": "Smoking Upgrade", + "atm9.quest.storage.blasting": "Blasting Upgrade", + "atm9.quest.storage.smelting": "Smelting Upgrade", + "atm9.quest.storage.tool": "Tool Swapper Upgrade", + "atm9.quest.storage.void": "Void Upgrade", + "atm9.quest.storage.restock": "Restock Upgrade", + "atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r", + "atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r", + "atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r", + "atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r", + "atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r", + "atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r", + + "atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter! \\n \\n You'll find all of the basic ways to store items without power, as well as useful items for your storage needs!", + "atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.", + "atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r? \\n \\n These are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them. \\n \\n NBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack. \\n \\n When you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server. \\n \\n Because of this, it is best to store them in chests or bags!", + "atm9.quest.storage.desc.ender": "Chests that work across dimensions. \\n \\n Can be color coded for security! (Right click on the block with the desired dye). \\n \\n *Note: If someone else uses your color combination, they can get the contents!", + "atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items. \\n \\n This is useful for items like Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Craft yourself a 1x1 drawer. This item holds a ton of stacks of 1 item.", + "atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers. \\n \\n To link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network. \\n \\n Holding the tool will show you what Drawers are connected to the Controller.", + "atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside. \\n \\n This is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!", + "atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents. \\n \\n This works just like an Ender Chest, but for Drawers. \\n \\n To link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.", + "atm9.quest.storage.desc.controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.' \\n \\n If you double right-click this, all items within the Storage Drawers 'Network' will be pulled from your inventory.", + "atm9.quest.storage.desc.compacting": "This item can convert items placed inside to their nugget or block forms. \\n \\n For example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Chests allows you to upgrade your chests with metals to increase storage! You can also add upgrade filters to increase the functionality of the chest. \\n \\n No more vanilla double-chest rooms!", + "atm9.quest.storage.desc.chest": "Just like a vanilla chest, but has a slot for a Storage Upgrade!", + "atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'", + "atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.", + "atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades. \\n \\n You'll need to make the Sophisticated Storage equivalent, but they function about the same.", + "atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!", + "atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.", + + "atm9.quest.storage.subt.trash": "Getting Rid of The Excess", + "atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative", + "atm9.quest.storage.subt.drawer": "Stacks on Stacks", + "atm9.quest.storage.subt.8": "x8 Storage Upgrade", + "atm9.quest.storage.subt.16": "x16 Storage Upgrade", + "atm9.quest.storage.subt.24": "x24 Storage Upgrade", + "atm9.quest.storage.subt.32": "x32 Storage Upgrade", + "atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.", + "atm9.quest.storage.subt.controller": "The Brain of the Drawers.", + "atm9.quest.storage.subt.compacting": "Auto-Convert to blocks.", + "atm9.quest.storage.subt.sophisticated": "Upgradable Chests!", + "atm9.quest.storage.subt.chest": "The Starting Chest", + "atm9.quest.storage.subt.iron": "A single chest the size of 2.", + "atm9.quest.storage.subt.gold": "A lot more room for activities.", + "atm9.quest.storage.subt.diamond": "A &olot&r more room for activities.", + "atm9.quest.storage.subt.netherite": "So much room for activities!", + "atm9.quest.storage.subt.upgrade": "Utility for Chests", + "atm9.quest.storage.subt.backpack": "Sophisticated Backpacks", + "atm9.quest.storage.subt.ironBP": "The First Upgrade", + "atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters", + "atm9.quest.storage.subt.PU": "Adds the ability to pump liquids from the tank upgrade.", + "atm9.quest.storage.subt.stack1": "Increases stack size in the backpack.", + "atm9.quest.storage.subt.tank": "Adds a tank to the backpack.", + "atm9.quest.storage.subt.battery": "Adds a battery to the backpack.", + "atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the backpack.", + "atm9.quest.storage.subt.jukebox": "Now we're jammin", + "atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the backpack.", + "atm9.quest.storage.subt.inception": "I heard you like backpacks in your backpacks.", + "atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.", + "atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the backpack.", + "atm9.quest.storage.subt.pickup": "Allows the backpack to pick up items.", + "atm9.quest.storage.subt.deposit": "Allows the backpack to be emptied.", + "atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the backpack.", + "atm9.quest.storage.subt.magnet": "Magnets items into the backpack.", + "atm9.quest.storage.subt.feeding": "Auto-feed with food in the backpack.", + "atm9.quest.storage.subt.bpcompacting": "Compacts items in the backpack to their 2x2 recipe.", + "atm9.quest.storage.subt.Apickup": "More Filtering Options", + "atm9.quest.storage.subt.Acompacting": "Compacts items in the backpack to their 3x3 recipe.", + "atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the backpack.", + "atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the backpack.", + "atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack", + "atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at.", + "atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the backpack.", + "atm9.quest.storage.subt.restock": "Stocked up.", + "atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the backpack.", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "Quartz Wrench", + "atm9.quest.ae2.first": "First Things First", + "atm9.quest.ae2.energy_acceptor": "Energy Acceptor", + "atm9.quest.ae2.energy_cell": "Energy Cell", + "atm9.quest.ae2.energy_card": "Energy Card", + "atm9.quest.ae2.meteorite": "Meteorite hunting", + "atm9.quest.ae2.processors": "Processors", + "atm9.quest.ae2.terminals": "Terminals", + "atm9.quest.ae2.network": "Network Tools", + "atm9.quest.ae2.fluix": "Fluix Crystals", + "atm9.quest.ae2.cables": "Basic Cabling", + "atm9.quest.ae2.anchor": "Cable Anchor", + "atm9.quest.ae2.advanced_cabling": "Advanced Cabling", + "atm9.quest.ae2.coloring": "Color Applicator", + "atm9.quest.ae2.channels": "Foreword on Channels", + "atm9.quest.ae2.ME_controller": "ME Controller", + "atm9.quest.ae2.storage": "The Storage", + "atm9.quest.ae2.MEIOPort": "ME IO Port", + "atm9.quest.ae2.workbench": "Cell Workbench", + "atm9.quest.ae2.equal_card": "Equal Distribution Card", + "atm9.quest.ae2.overflow_card": "Overflow Destruction Card", + "atm9.quest.ae2.1k": "Creating your first Storage Cell", + "atm9.quest.ae2.4k": "4k Storage Component", + "atm9.quest.ae2.16k": "16k Storage Component", + "atm9.quest.ae2.64k": "64k Storage Component", + "atm9.quest.ae2.256k": "256k Storage Component", + "atm9.quest.ae2.1m": "1M Storage Component", + "atm9.quest.ae2.4m": "4M Storage Component", + "atm9.quest.ae2.16m": "16M Storage Component", + "atm9.quest.ae2.64m": "64M Storage Component", + "atm9.quest.ae2.256": "256M Storage Component", + "atm9.quest.ae2.item_storage": "Item Storage", + "atm9.quest.ae2.more_items": "Bulk Item Storage", + "atm9.quest.ae2.fluid": "Fluid Storage", + "atm9.quest.ae2.portable": "Portable Storage", + "atm9.quest.ae2.weapons": "The... Weapons?", + "atm9.quest.ae2.autocrafting": "Auto-Crafting", + "atm9.quest.ae2.growth": "Growth Accelerator", + "atm9.quest.ae2.patterns": "Patterns", + "atm9.quest.ae2.assembler": "Molecular Assembler", + "atm9.quest.ae2.acceleratiion": "Accelerator Card", + "atm9.quest.ae2.MElevel": "ME Level Emitter", + "atm9.quest.ae2.redstoneME": "Redstone-Controlled ME", + "atm9.quest.ae2.crafting": "Crafting Card", + "atm9.quest.ae2.crafting_storage": "Crafting Storage", + "atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor", + "atm9.quest.ae2.crafting_monitor": "Crafting Monitor", + "atm9.quest.ae2.IO": "The IO", + "atm9.quest.ae2.import_bus": "ME Import Bus", + "atm9.quest.ae2.annhilation_plane": "ME Annhilation Plane", + "atm9.quest.ae2.storage_bus": "ME Storage Bus", + "atm9.quest.ae2.capacity": "Capacity Card", + "atm9.quest.ae2.cards": "Loosely Speaking", + "atm9.quest.ae2.export_bus": "ME Export Bus", + "atm9.quest.ae2.formation_plane": "ME Formation Plane", + "atm9.quest.ae2.P2P": "P2P Tunnels", + "atm9.quest.ae2.memory": "Memory Card", + "atm9.quest.ae2.fiber": "Forgot to Mention", + "atm9.quest.ae2.spatial": "Spatial IO", + "atm9.quest.ae2.pylon": "Spatial Pylon", + "atm9.quest.ae2.SSC": "Spatial Storage Cell", + "atm9.quest.ae2.Sanchor": "Spatial Anchor", + "atm9.quest.ae2.wireless_AP": "ME Wireless Access Point", + "atm9.quest.ae2.wireless_terminal": "Wireless Terminals", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Condensed Matter", + "atm9.quest.ae2.antimatter": "Hyper-Condensed Matter", + "atm9.quest.ae2.quantum": "Quantum Network Bridge", + + "atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. \\n \\n To get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f. \\n \\n For more information on AE2 beyond this chapter, consult the wiki over at", + "atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. \\n \\n AE2's wrench comes in both certus and nether quartz flavours.", + "atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f. \\n \\n The &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power. \\n \\n The &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.", + "atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. \\n \\n RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.", + "atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. \\n \\n The &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.", + "atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.", + "atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center. \\n \\n This cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components. \\n \\n The easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.", + "atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.", + "atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. \\n \\n The &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.", + "atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. \\n \\n As an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.", + "atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. \\n \\n You'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.", + "atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. \\n \\n Both glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. \\n \\n All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.", + "atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. \\n \\n Cables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. \\n \\n Cable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. \\n \\n Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.", + "atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.", + "atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant. \\n \\n Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.", + "atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network. \\n \\n As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels. \\n \\n Networks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.", + "atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f. \\n \\n A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels. \\n \\n That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. \\n \\n An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.", + "atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells. \\n \\n The &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. \\n \\n The &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.", + "atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. \\n \\n When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.", + "atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. \\n \\n Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.", + "atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. \\n \\n This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with. \\n \\n The first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.", + "atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.", + "atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.", + "atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.", + "atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.", + "atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. \\n \\n This is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.", + "atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.", + "atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.", + "atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.", + "atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.", + "atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f. \\n \\n ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. \\n \\n As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). \\n \\n If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.", + "atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK. \\n \\n &dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. \\n \\n *&oTechnically 'max long'. If you know then you know.&r", + "atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. \\n \\n Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. \\n \\n For fluids, 1 byte equals 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. \\n \\n However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.", + "atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. \\n \\n The &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. \\n \\n The &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. \\n \\n Finally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.", + "atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? \\n \\n AE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. \\n \\n You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.", + "atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth. \\n \\n Place these around your Budding Crystals, give them some power, and watch your crystals grow!", + "atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used. \\n \\n Patterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.", + "atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs. \\n \\n Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. \\n \\n MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.", + "atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. \\n \\n In the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.", + "atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. \\n \\n This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.", + "atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed. \\n \\n This behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.", + "atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. \\n \\n When the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.", + "atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f. \\n \\n A crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.", + "atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. \\n \\n The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.", + "atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted. \\n \\n Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.", + "atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. \\n \\n The &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. \\n \\n As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.", + "atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.", + "atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. \\n \\n As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.", + "atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. \\n \\n Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.", + "atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.", + "atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.", + "atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.", + "atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. \\n \\n This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. \\n \\n Right-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. \\n \\n P2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.", + "atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. \\n \\n The second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.", + "atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process. \\n \\n What separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. \\n \\n Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.", + "atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod. \\n \\n The &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal. \\n \\n If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.", + "atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). \\n \\n However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture. \\n \\n Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.", + "atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. \\n \\n Upon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. \\n \\n From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.", + "atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.", + "atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.", + "atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly. \\n \\n Before it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function. \\n \\n Wireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.", + "atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.", + "atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. \\n \\n The &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. \\n \\n The first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.", + "atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r! \\n \\n See what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.", + "atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f. \\n \\n When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.", + + "atm9.quest.ae2.subt.AE2": "Virtual Storage System", + "atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.", + "atm9.quest.ae2.subt.first": "Some basic machines", + "atm9.quest.ae2.subt.energy_acceptor": "Plug in", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]", + "atm9.quest.ae2.subt.anchor": "Under the knife", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Items as a file system", + "atm9.quest.ae2.subt.MEIOPort": "Defragmentation", + "atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers", + "atm9.quest.ae2.subt.1k": "The first kilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "The first MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Bulk and cut", + "atm9.quest.ae2.subt.weapons": "Too hot for the ATF", + "atm9.quest.ae2.subt.autocrafting": "Order up", + "atm9.quest.ae2.subt.crafting": "Automation in upgrade form!", + "atm9.quest.ae2.subt.crafting_storage": "Download more RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores", + "atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "The I", + "atm9.quest.ae2.subt.annhilation_plane": "GET IN", + "atm9.quest.ae2.subt.storage_bus": "The spare chest", + "atm9.quest.ae2.subt.cards": "The remaining two IO cards", + "atm9.quest.ae2.subt.export_bus": "The O", + "atm9.quest.ae2.subt.formation_plane": "GET OUT", + "atm9.quest.ae2.subt.P2P": "Cut out the middleman", + "atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.", + "atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for", + "atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line", + "atm9.quest.ae2.subt.antimatter": "Not quite antimatter", + + "atm9.quest.ae2.img.star": "Needed For The ATM Star", + + "atm9.quest.adAstra.desc.tier2Rocket.1": "You'll need a LOT of &cDesh&r to make the &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "With this rocket, you can fly all the way to &cMars&r! Just remember to stock up on extra &bOxygen&r and &eFuel&r for your flight back.", + "atm9.quest.adAstra.desc.tier4Rocket": "The &dTier 4 Rocket&r is the highest tier Rocket that we can make. This will allow us to travel outside of our Solar System!", + "atm9.quest.adAstra.desc.spaceStations.1": "Once you've explored the Moon and gathered enough Desh, you will be able to create &dSpace Stations&r around planets!", + "atm9.quest.adAstra.desc.spaceStations.2": "These are prebuilt structures that serve as a mini-base in the galaxy. Home away from home kinda thing.", + "atm9.quest.adAstra.spaceStations": "Space Stations", + "atm9.quest.adAstra.desc.lander.1": "Upon landing, you'll want to sneak-right click on the &aLander&r to grab the Rocket and Launch Pad out. You won't be able to get back without it!", + "atm9.quest.adAstra.desc.lander.2": "The Moon is pretty deserted, aside from a few new &2Villager&r mobs that might be interested in trading with you. You'll also be able to mine for some &cDesh&r, which you'll need for the Tier 2 Rocket and maybe even a super cool &aRover&r.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "IT'S TIME TO GO TO SPACE!", + "atm9.quest.adAstra.desc.launch.2": "To do this, place down your &aLaunch Pad&r and stick the &aTier 1 Rocket&r right in the middle. You can sneak-right click on the Rocket to open the inventory, which you should fill it up with 3 Buckets of Fuel for trip there. You'll also need 3 to get back. &cMake sure to bring an extra Launch Pad&r with you as well, just in case you lose it when landing!", + "atm9.quest.adAstra.desc.launch.3": "Once you are ready to launch, hop in and hit space to blast off! When you get into orbit, you'll be greeted with the galaxy menu. Here, you can select &dSolar System&r, then click on &2Earth&r, then select the Moon!", + "atm9.quest.adAstra.desc.launch.4": "When you begin your descent onto the Moon's surface, make sure to &ahold Space to slow down&r! You can keep an eye on the left bar to see how far you are from the surface, just make sure not to crash!", + "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Hit F5 to go into third person!", + "atm9.quest.adAstra.landOnMoon": "Land on the Moon!", + "atm9.quest.adAstra.toTheMoon": "&aTo The&r &bMoon&r!", + "atm9.quest.adAstra.desc.ostrum": "The next resource we'll be mining for is called &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Ostrum", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r is considered a cold planet, but that doesn't mean you won't find some new lifeforms there. Make sure you are prepared!", + "atm9.quest.adAstra.visitMars": "Visit Mars", + "atm9.quest.adAstra.desc.venus.1": "We need to make a trip out to Venus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r is found on Venus, and is the strongest metal you can gather from the planets.", + "atm9.quest.adAstra.desc.venus.3": "With this, you can make the &5Tier 4 Rocket&r, as well as the &dJet Suit&r for us to survive in a different Solar System!", + "atm9.quest.adAstra.visitVenus": "Visit Venus", + "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.", + "atm9.quest.adAstra.visitMercury": "Visit Mecury", + "atm9.quest.adAstra.desc.glacio.1": "This is the furthest our current technology can take us. &bGlacio&r is a cold planet, but has oxygen for us to breathe!", + "atm9.quest.adAstra.visitGlacio": "Visit Glacio", + "atm9.quest.adAstra.desc.intro.1": "Welcome to &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "This mod takes you on a journey to the stars, which means you get to make your own SPACE SHIP!!!", + "atm9.quest.adAstra.desc.intro.3": "To get to space, you'll need something stronger than Iron to build your ship out of.", + "atm9.quest.adAstra.desc.intro.4": "If you want to get off the ground, you'll need a lot of &aSteel&r to get going! There are several ways to make this, like using &eMekanism's Metallurgic Infuser&r to make &3Steel Dust&r first, or just making the dust using Iron Dust, 4 Coal, and a Hammer in a crafting grid.", + "atm9.quest.adAstra.toTheStars": "&dTo The Stars!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "This &aHammer&r is used to make &aPlates&r from ingots! While it's great to use at the start, you'll eventually want to make a &aCompressor&r to do this work for you. This will need power!", + "atm9.quest.adAstra.desc.hammerUsage.2": "You'll need plenty of &aIron&r and &aSteel Plates&r to craft a lot of the items to get to space, so make sure to get it automated!", + "atm9.quest.adAstra.makingPlates": "Making &aPlates&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "For us to begin making rockets, we'll need a &dNASA Workbench&r. This is the crafting bench for rockets!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "The next step is to make the &aTier 1 Rocket&r using the Workbench. Once you have all of the parts, place them in to craft!", + "atm9.quest.adAstra.makingFirstRocket": "&aMaking Our First&r &dRocket&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "If you're planning on going to space, you better believe that you need a new set of gear for the journey.", + "atm9.quest.adAstra.desc.spaceGear.2": "You'll need to make a full &aSpace Suit&r for your first trip, which will be to the &bMoon&r. Come to find out, the Moon is kind of cold and lacks Oxygen. Without a Suit, you won't last long. :)", + "atm9.quest.adAstra.suitingUp": "&aSuiting Up&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Just like a car, you can't fuel a Rocket off of hopes and dreams. But how do we get fuel?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "The first step is to find &3Oil&r in the Overworld. You can find some spouting out in the ocean, and you'll need to collect a good bit so we can refine it!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "That's where the &aFuel Refinery&r comes in. It will accept any \\\"Crude\\\" Oil and convert it into fuel for the Rockets.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "I'd suggest on stocking up, as each will cost &e3 Buckets of Fuel&r, meaning 6 for a round trip!", + "atm9.quest.adAstra.fuelingUp": "&aFueling Up&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Fun Fact: You cannot breathe on the Moon without &bOxygen&r. Actually, you can't breathe anywhere without Oxygen. Guess what the Moon doesn't have?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "So we're going to make us some. Start by crafting an &aOxygen Loader&r and giving it water and power. This will begin to convert the Water into &bOxygen&r for us to use.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "To collect it, you can either place an &bOxygen Tank&r, an empty bucket, or a Space Suit inside.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: It's always a good idea to have extra &bOxygen&r on hand... just in case.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparing Some&r &bOxygen&r", + "atm9.quest.adAstra.desc.launchPad.1": "A Rocket needs something to launch off of, so we'll need to make a &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "To use it, place it down wherever you want to launch from with a clear view of the sky. Once you have a Rocket, you can place it down in the middle of the Launch Pad.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLaunching Into Space&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "To survive on the hotter planets, we'll need a new Space Suit.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "When you combine &3Netherite&r and &3Ostrum&r, it creates a suit strong enough to protect you from extreme heat!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "If we want to get to those hot planets, we need to make a &dTier 3 Rocket&r as well!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cGearing Up For The Heat&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "This is the best Space Suit that you can make.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "It can be powered, allowing for Elytra-like flight! It also protects you from Acid Rain. :)", + "atm9.quest.adAstra.jetSuit": "Jet Suit", + "atm9.quest.adAstra.desc.cryoFuel.1": "Needing 6 buckets of &aFuel&r every time we want to travel to other planets can add up quick.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Using the &3Ostrum&r we've gathered, we can create the &dCyro Freezer&r. When given power, this machine will convert cold items like &bIce, Packed Ice, Blue Ice, or Ice Shards&r into &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "Instead of needing 3 buckets per launch, you will only need 1 of &dCryo Fuel&r. That means 2 for a round-trip!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Note: This also freezes ice around it when placed, giving you an infinite ice source!", + "atm9.quest.adAstra.efficientFuel": "&aEfficient Fuel&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "If you would rather use your own armor rather than having to wear the &aSpace Suit&r all of the time, you can enchant your helmet using the &dSpace Breathing&r enchant!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "For this to work, you'll need an &bOxygen Can&r in your inventory.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Note: The Oxygen Can only works for colder planets, but can be upgraded.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Don't Want To Use A Space Suit?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "If you want to make a base outside of the Earth, you'll most likely need a way to get &bOxygen&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "The &dOxygen Distributor&r is a machine that distributes oxygen in a &asealed&r room. When given water and power, it will automatically distribute the oxygen into the sealed room.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "The &9Water Pump&r is used to pump water from an infinite water source below it into the Distributor. You can also pump water in using a sink or an &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxygen for your Bases!", + "atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.", + "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.", + "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs", + "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.", + "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.", + "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!", + "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables", + "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals", + "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \\\"Create a Spell\\\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.", + "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.", + "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions", + "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems", + "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees can be found in the overworld.", + "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs", + "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks", + "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.", + "atm9.quest.arsNouveau.subt.storingSource": "Storing Source", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!", + "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic", + "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells", + "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell", + "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!", + "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!", + "atm9.quest.arsNouveau.subt.magePower": "Mage Power", + "atm9.quest.arsNouveau.mana": "Mana", + "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!", + "atm9.quest.arsNouveau.sourceGems": "&5Source Gems", + "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!", + "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants", + "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \\\"Arcane Stones\\\"", + "atm9.quest.arsNouveau.sourcestone": "Sourcestone", + "atm9.quest.arsNouveau.sourcestones": "Sourcestones", + "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.", + "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!", + "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.", + "atm9.quest.arsNouveau.theAmulets": "The Amulets", + "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.", + "atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!", + "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.", + "atm9.quest.bloodMagic.bloodMagic": "Blood Magic", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.", + "atm9.quest.bloodMagic.makingSlates": "Making Slates", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a diamond on top of the Blood Altar, then generate enough LP to craft it.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.", + "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10% additively per rune.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.", + "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20% for each Capacity rune.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20% per rune.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5% per rune. These apply after regular Capacity Runes.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!", + "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP", + "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.", + "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20% per rune.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10% additively.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 28 total to be exact.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 56 total Blood Runes (Blank or better).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4", + "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!", + "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need a total of 108 Runes, as well as 4 Demonite Blocks.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ", + "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.", + "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ", + "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ", + "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.", + "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \\\"learn\\\" from you. You can see what it has learned so far by holding left shift while looking at it.", + "atm9.quest.bloodMagic.livingArmor": "Living Armor", + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adds 2 new dimensions, both filled with new blocks, creatures, and a total of 4 bosses.", + "atm9.quest.blueSkies.desc.newDimensions.2": "To get started, we need to find the &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Welcome to Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "Welcome to &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Somewhere in the Overworld, you'll find two simple homes.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "The &aGatekeeper&r lives here, and will trade you a few items to get you started in the mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Acquire the &9Blue Journal&r. You'll also need the Zeal Lighter in the next quest. ", + "atm9.quest.blueSkies.subt.simpleLife": "Living a simple life....", + "atm9.quest.blueSkies.findGatekeeper": "Finding the Gatekeeper", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "The Gatekeeper knows all about the dimensions of Blue Skies. As you journey through the mod, your &9Blue Journal&r will expand to help guide you.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "He'll also trade more items as you advance through the dimensions, so keep an eye out!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "The Knowledge of the Gatekeeper", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Within the Gatekeeper's smaller house, you might stumble upon what looks to be a broken portal.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Acquire a &6Zeal Lighter&r and use it to light the portal. ", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "It seems you have stumbled your way into the world of &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "This is the realm of eternal day and frigid temps. You'll find several large beasts, ethereal mobs, and even a few bosses.", + "atm9.quest.blueSkies.toEverbright": "To &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welcome to the world of &6Everdawn&r, the world where the sun is forever rising.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "This is a warm, humid world where insects and reptiles flourish.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Are you prepared for the poison and fire?", + "atm9.quest.blueSkies.toEverdawn": "To &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Your Overworldly tools have no power here.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "You'll want to quickly make a new pickaxe from the woods around you if you want to get anywhere in Blue Skies.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Any Blue Skies Wooden Pickaxe", + "atm9.quest.blueSkies.somethingIsntRight": "Something isn't quite right.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "If you want to master the lands of Blue Skies, you'll need to craft a new weapon, the &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "To make these, we'll need some Moonstone to get started. Head to the caverns and find you some ores!", + "atm9.quest.blueSkies.subt.darkness": "And it's pretty dark.", + "atm9.quest.blueSkies.newMiningAdventure": "A New Mining Adventure", + "atm9.quest.blueSkies.desc.woodenTools.1": "Just like in the Overworld, Wooden tools won't get you very far.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Head underground and grab some stone. You'll want to make yourself a new pickaxe, then we can get started with the new ores.", + "atm9.quest.blueSkies.subt.toolProgression": "First Wood, then Stone... then.. what?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies Stone Pickaxe", + "atm9.quest.blueSkies.gettingAnUpgrade": "Getting an Upgrade", + "atm9.quest.blueSkies.desc.spearWeapon": "The &6Spear&r is the favored weapon in Blue Skies. It can be enchanted, and works as a nice ranged weapon for the enemies you'll face.", + "atm9.quest.blueSkies.subt.spartanStyle": "Spartan Style", + "atm9.quest.blueSkies.makingANewWeapon": "Making a New Weapon", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope means Speed in the language of Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "These tools are weak, but fast.", + "atm9.quest.blueSkies.redMeansFast": "Red Means Fast", + "atm9.quest.blueSkies.pyropeTools": "Pyrope Tools", + "atm9.quest.blueSkies.desc.aquiteOre.1": "As we go further in the caverns of Blue Skies, we'll run into &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine yourself enough to make you some starter tools. You'll need these to mine the tougher Blue Skies ores.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "From here, it is recommended to find some of the better materials to make some weapons and armor.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Note: ATM Weapons still pack a punch.", + "atm9.quest.blueSkies.metalTools": "Metal Tools", + "atm9.quest.blueSkies.desc.diopsideGemstone": "The green gemstone &eDiopside&r is a very tough metal that packs a punch, but is on the slower side. This is great for weapons!", + "atm9.quest.blueSkies.diopside": "Diopside", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is a red metal found in most non-mountainous biomes in Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "It's basically Iron, but can only be used to make shears, buckets, and the &6Tool Box&r.", + "atm9.quest.blueSkies.subt.redIron": "Red Iron", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore can be found inside the non-mountainous biomes of Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "This ingot is used to strengthen the durability of almost any tool using the tool box.", + "atm9.quest.blueSkies.falsite": "&9Falsite", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "This is the Diamond of Blue Skies. ", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "While Diopside is more durable and hits harder, Charoite is faster and is lighter overall. Tools made from Charoite can mine anything in Blue Skies.", + "atm9.quest.blueSkies.charoite": "Charoite", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Found only within the Crystal Dunes.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Tools made from this ingot will come with &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "This can also be used to make the &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonite", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "This is used to upgrade and enhance tools from Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "You can use Falsite to increase the durability of a tool, or you can use any stick from the mod to swap out on a tool. Yes, different wood types have different uses.", + "atm9.quest.blueSkies.horizoniteTools": "Horizonite Tools", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Ever wanted a forge that just smelts things without fuel?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Me too. Technically, this does need a \\\"fuel\\\" per se. It has a charge, and can be recharged using Sunstone or anything made from Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "The forge must be empty to recharge.", + "atm9.quest.blueSkies.desc.lanternFeatures": "This is a lantern that prevents hostile spawns within a large radius. ", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium can be used to make Shears and a bucket.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "The bucket can pick up the underwater mobs in Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ventium Tools", + "atm9.quest.blueSkies.diopsideTools": "Diopside Tools", + "atm9.quest.blueSkies.diopsideArmor": "Diopside Armor", + "atm9.quest.blueSkies.charoiteTools": "Charoite Tools", + "atm9.quest.blueSkies.charoiteArmor": "Charoite Armor", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Whether you started in Everbright or Everdawn, you'll want to search for a tower structure. There are images for them in the next quests. This is where you find your first boss.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In the smaller parts of the tower, you'll fight for the loot and acquire some &6Blinding Dungeon Keys&r. Deep within the dungeon, there will be a doorway with a lock on it. Use 4 of the Blinding Dungeon Keys to unlock the boss fight.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Note: The boss will drop an Arc upon defeat. These can be equipped in a special tab in your inventory. There are 4 Arcs in total.", + "atm9.quest.blueSkies.starterDungeons": "&9The Starter Dungeons", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies, there are 4 bosses to defeat and several dungeons to explore.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "You can find random \\\"tunnels\\\" that lead down into dungeon rooms. These will spawn in Armored Frost Spirits to kill. Collect a few of these for Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Structures and Dungeons", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Deep within the Tower of Everbright, you'll find the Summoner.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "This boss will use lightning, energy attacks, and of course his summoned golem guards to protect the tower.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Can you best the Summoner?", + "atm9.quest.blueSkies.subt.guardianEverbright": "The Guardian of the Everbright Tower", + "atm9.quest.blueSkies.theSummoner": "&5The Summoner", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In the Everdawn Tower, you'll find the Alchemist boss fight. Collect some Blinding Dungeon Keys to unlock the fight!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare to be hit with potions, as well as fighting the minions of the Alchemist.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "The Guardian of the Everdawn Tower", + "atm9.quest.blueSkies.theAlchemist": "&5The Alchemist", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "You'll find the Nature's Dungeon within Everbright. You can't miss it, it's huge.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Gather some Nature Dungeon Keys within the maze of the structure to unlock the boss fight, and CHOP him down!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Note: You can trade with the Gatekeeper in case you can't find all of the keys, but only after you right click the gate for the boss fight.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "The Boss of the Nature Dungeon", + "atm9.quest.blueSkies.theStarlitCrusher": "&5The Starlit Crusher", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Note: If you are arachnophobic, this might not be the fight for you. ", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Within Everdawn, there will be a giant dead tree with a bunch of spider webs covering it.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Gather some Poison Dungeon Keys within to unlock the final boss fight!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "The Boss of the Poison Dungeon", + "atm9.quest.blueSkies.theArachnarch": "&5The Arachnarch", + "atm9.quest.blueSkies.desc.speedBoost": "Increases movement speed.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Grants invisibility when sneaking.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Drops from the Starlit Crusher's Loot Bag", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Increases damage done when poisoned.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops from the Arachnarch's Loot Bag", + "atm9.quest.blueSkies.desc.heartIncrease": "Increases max hearts.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "You will also need this to craft the Dragon Soul, which is needed for the ATM star.", + "atm9.quest.botania.desc.pureDaisyIntro": "The &aPure Daisy&r is one of the first flowers you'll create!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "This flower will convert up to 8 nearby &2Wooden Logs&r or &9Stone&r into &2Livingwood&r or &9Livingrock&r, respectively. This only converts in a 1 block radius around the flower.", + "atm9.quest.botania.firstFlower": "Our First Flower", + "atm9.quest.botania.desc.usePureDaisy": "Use a &bPure Daisy&r to convert Stone into Livingrock!", + "atm9.quest.botania.livingrock": "&7Livingrock", + "atm9.quest.botania.desc.usePureDaisyWood": "Use a &bPure Daisy&r to convert Wooden Logs into Livingwood!", + "atm9.quest.botania.livingwood": "&2Livingwood&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "With our &bLivingrock&r we've created, we can now make the &9Mana Pool&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "The Mana Pool is our storage for our Mana we generate. Once it has some mana stored inside, we can begin converting specific resources into Mana resources, like Manasteel, Mana Diamonds. To create these resources, throw the item into the pool with enough mana inside to convert the item.", + "atm9.quest.botania.desc.manaPoolIntro.3": "To &bgenerate mana&r, you'll need to create a &2Generating Flower&r, like the &9Hydroangeas&r or the &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Note: The Mana Pool stores a massive amount of mana. To see how much Mana is stored, try looking at one while holding the &2Wand of the Forest&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "By tossing in certain items into a &bMana Pool&r, you can infuse them with &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "To see how much mana is needed for the item, make sure to check the recipe in JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: If you have enough mana, try creating Manasteel or Mana Diamond blocks to save time!", + "atm9.quest.botania.manaInfusedMaterials": "Mana-Infused Materials", + "atm9.quest.botania.creatingManaResources": "Creating Mana-Infused Resources", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is a tech mod disguised as a magic mod, but with TONS of cool trinkets and toys to play with!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "To start your journey in Botania, you'll need plenty of &9Mystical Flowers&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "For more information on the items in the mod, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Welcome to &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Now that we have some flowers, we can start converting the basic flora into functioning and generating flora using the &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "To start harnessing the energy from Mystical Flower Petals, we will need to fill the Apothecary with &bWater&r. This can be done by right clicking with a water bucket, or by throwing the water bucket on the Apothecary.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "To create items, just throw the appropriate items for the recipe into the Apothecary. Right clicking with an empty hand will remove items from it as well.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Once a recipe has been completed, you will have about 20 seconds where &aright clicking with an empty hand&r will refill the last recipe, making it easier to create multiple of the same items!", + "atm9.quest.botania.desc.floralFertilizer": "You can make yourself some &aFloral Fertilizer&r which works like bone meal but for Botania Flowers!", + "atm9.quest.botania.desc.endoflameFunction": "The &cEndoflame&r will absorb any combustible items or blocks dropped nearby, one at a time. It will then burn them to generate &bMana&r.", + "atm9.quest.botania.burningItems": "&cBurning Items&r to Create Mana", + "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.", + "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!", + "atm9.quest.botania.desc.waterSourceMana.1": "These flowers generate Mana by consuming &bWater Source Blocks&r in a 3x3 area around it. These are very slow, and will eventually decay.", + "atm9.quest.botania.desc.waterSourceMana.2": "Below is an example of a basic setup.", + "atm9.quest.botania.waterMana": "Using &9Water&r to Create Mana", + "atm9.quest.botania.desc.blackLotus": "Found only in treasure chests, the &0Black Lotus&r can be thrown into a non-empty Mana Pool to give it a good deal of concentrated Mana.", + "atm9.quest.botania.blackLotus": "Black Lotus", + "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "The &2Mana Spreader&r is used to direct the flow of Mana by shooting out Mana Bursts.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "You can set the direction that the Spreader shoots by binding it to a block using the &2Wand of the Forest&r. While holding the Wand, you can also see the mana buffer, as well as the Mana Bursts.", + "atm9.quest.botania.directingMana": "Directing Mana", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "The &2Wand of the Forest&r is a must-have item if you want to continue your journey in Botania.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "The wand has two modes: &aBind&r and &9Function&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r is used to bind flowers and blocks together in Botania. Start by sneak-right clicking the first block or flower you want, then sneak-right click another block or flower to bind them together.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Function Mode&r essentially acts like a wrench, and is used to rotate blocks.", + "atm9.quest.botania.wrench": "Botania's Wrench", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "To upgrade the &2Mana Spreader&r, you can attach &9Mana Lenses&r to the front of the Spreader. However, the most basic Mana Lens does nothing.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "You'll need to upgrade the Mana Lens to give it different effects on the bursts of Mana it sends out. Lenses can also be dyed by crafting it with any color, or with a Mana Pearl to create a Rainbow Lens.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "By combining a Mana Lens with specific runes and items, we can use them to upgrade our Spreaders. You can also combine 2 lenses together with a &aSlime Ball&r to create &9Composite Lenses&r, combining the powers to create even stronger effects.", + "atm9.quest.botania.upgradingManaSpreaders": "Upgrading Mana Spreaders", + "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \\\"wirelessly\\\" transferring Mana from your Mana Pools to the desired nearby block.", + "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage", + "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.", + "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ", + "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!", + "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.", + "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools", + "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.", + "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.", + "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.", + "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!", + "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.", + "atm9.quest.botania.manaweaveRobes": "Manaweave Robes", + "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.", + "atm9.quest.botania.manasteelArmor": "Manasteel Armor", + "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.", + "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor", + "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.", + "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.", + "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ", + "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.", + "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.", + "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.", + "atm9.quest.botania.flatteningTheLand": "Flattening the Land", + "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.", + "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.", + "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.", + "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.", + "atm9.quest.botania.basicRunes": "Basic Runes", + "atm9.quest.botania.creatingRunes": "Creating Runes", + "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.", + "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots", + "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.", + "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.", + "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.", + "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.", + "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.", + "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.", + "atm9.quest.botania.sparkAugments": "Spark Augments", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.", + "atm9.quest.botania.alfheimResources": "Alfheim Resources", + "atm9.quest.botania.communingWithElves": "Communing with Elves", + "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.", + "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.", + "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.", + "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.", + "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.", + "atm9.quest.botania.openingThePortal": "Opening the Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.", + "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.", + "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.", + "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.", + "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dice of Fate&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.", + "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.", + "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.", + "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Functional Flora", + "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a redstone pulse.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.", + "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.", + "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.", + "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.", + "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.", + "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.", + "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.", + "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.", + "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.", + "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.", + "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.", + "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.", + "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.", + "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.", + "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards teh block or entity that fired the burst.", + "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.", + "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.", + "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.", + "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r", + "atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!", + "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!", + "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!", + "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.", + "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.", + "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.", + "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!", + "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.", + "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.", + "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.", + "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.", + "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.", + "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.", + "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.", + "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.", + "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.", + "atm9.quest.create.mechanicalPistons": "Mechanical Pistons", + "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.", + "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.", + "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.", + "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.", + "atm9.quest.create.desc.cartAssembler.3": "To \\\"unmount\\\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.", + "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.", + "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.", + "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.", + "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.", + "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.", + "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.", + "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.", + "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.", + "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.", + "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.", + "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.", + "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.", + "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.", + "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contrations in more detail.", + "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.", + "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.", + "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.", + "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.", + "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.", + "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.", + "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.", + "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.", + "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.", + "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.", + "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!", + "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.", + "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.", + "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.", + "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.", + "atm9.quest.create.anyBrassIngot": "Any Brass Ingot", + "atm9.quest.create.brass": "Brass", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.", + "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.", + "atm9.quest.eidolonRepraised.desc.intro.1": "This is Eidolon. A Dark Magic Mod that encompasses rituals through Braziers and Soul Harvesting.", + "atm9.quest.eidolonRepraised.desc.intro.2": "You may have this book in the Akashic Tome, but creating this book will serve a special purpose.", + "atm9.quest.eidolonRepraised.desc.intro.3": "You will need to throw this book at a Witch (yes, that hostile one), she'll add a Sign needed for later.", + "atm9.quest.eidolonRepraised.desc.intro.4": "And then throw the book at a Cleric Villager. Your best bet of this is finding/crafting a Brewing Stand and placing a bed next to it for a Villager to change jobs.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Secrets of the Dark Arts", + "atm9.quest.eidolonRepraised.welcome": "Welcome to Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welcome to Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Disregard the above text, you cannot eat the ingot.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "But you will need Pewter, an alloy of Iron and Lead. Craft the 2 ingots together and then smelt it. This ingot is the basis of the mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "A dense alloy ingot with magic in every bite.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "To start our first ritual, you'll need Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Craft a Brazier, this will burn the \\\"important\\\" item to start a ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Craft 8 hands. These will serve as outside method of added items for rituals. Or decorative if you like hands.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "A rumbly in my tumbleys that only hands may satisfy.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "With this special workbench, you can craft magical items.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays can be crafted in a normal bench, but here is just fine.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Also works as a normal Workbench", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "With the Ritual of Crystallization. We sacrifice bonemeal in the Brazier with 2 redstone on 2 hands.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Light the Brazier, it will consume the items.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Make sure you're surrounded with Undead enemies (piglin zombies work too), and the Ritual will instantly kill them, and give Soul Shards.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Only the undead give these vibes. Dead ones.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible requires a heat source beneath. Netherrack or a campfire will suffice.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "When following recipes, they are to the exact, you cannot throw a full stack and expect a full stack.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "General help: if it requires 2 items dropped before next step, it means both items together (within a second), changes color, then drop in next item(s) and it should give the new item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-If it requires stirring, the stirring is done before the current step items dissolve (so throw item in, stir 2 times then it changes color for next step)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-If left alone for more then 4 seconds, it will boil off, any materials put in are wasted.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "If you have a way to drop items precisely into the crucible, it helps to avoid anything missing in that 4 second time.", + "atm9.quest.eidolonRepraised.subt.complicated": "It's complicated.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Your first item with the Crucible is Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "First fill with bucket of water, wait to boil.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Once boiling, drop 2 redstone and a Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Once it changes color, throw in your 2 Gold Ingots. If all is well, you should get 2 Arcane Gold Ingots.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "You may need a bunch of this.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Magical Gold", + "atm9.quest.eidolonRepraised.desc.chanting.1": "In this portion, chanting to the gods to get power (well, not actual super powers).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "First make an Effigy, 6 Altar tables. Place on them 2 Candlesticks, Effigy, wither (or best skull), Goblet and 2 Potted wither roses (or best \\\"flower\\\" you can from book).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Be a lesson to tell you that these can only be done once a day.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Start with clicking Wicked Sign 3 times, then click Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "You will get a new symbol if done right, with the Effigy's eyes glow.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Dark Worship", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Once you've learned the Soul symbol, you can do \\\"animal\\\" sacrifice. Kill an animal while near the altar, its blood will fill the Goblet.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Then chant \\\"Animal Sacrifice\\\" on a new day, you should learn how to make Unholy Symbols.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Drop a Pewter Inlay on the ground, then Chant on it, should turn into a Unholy Symbol.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "You only need 1 for all your crafting needs. Can make more if you like putting them in frames.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Let the darkness flow!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "With some smooth stone slabs, stone, soul shards and your unholy symbol (portrayed in book), you will upgrade your altar and Effigy.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Your effigy requires the Unholy Symbol and Gold inlays with the stone, to make Elder Statue", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Wiht soul shard, stone slabs, stone and Pewter Inlay, make some Altars.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentic Stone from Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(does not inflict fire damage, just song theme)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Disregarding that, this Scythe is unique. It allows you to get Soul shards without the Crystallization Ritual.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "It is affected by Looting. Please apply Smite with Sharpness (Apotheosis only), Looting and Mending to get the most out of it.", + "atm9.quest.eidolonRepraised.subt.burning": "I'm burning, I'm burning, I'm Burning for yooooou", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Creating this axe allows its user to dish more damage, and occasionally drop the enemies skull.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Gives head yo.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "This special armor increases your mobility, reduces effectiveness of enemy magic, and heals you if you inflict Wither on enemies.", + "atm9.quest.eidolonRepraised.subt.lookPart": "You do the work, now you gotta look the part!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Warlock's Suit", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria's Wand of Sparking got nothing on this.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill of the thrill", + "atm9.quest.eidolonRepraised.desc.charmReach": "This charm will increase your Reach distance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Reach out and Touch Faith. With your personal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "For real, this would be for normal play. It increases your damage by double, but you take 5 times more damage.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "I WOULD NOT SUGGEST USING THIS WITH CURSED RING CHALLENGE", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "This special Enchanter enchants using the shards. It uses your levels and shards.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "It lets you decide enchants to put on. And lets you level them up.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "If you end up not able to use anymore, it may be \\\"completed\\\", consider using this in tandem of Apotheosis enchanting for absurd enchants.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Consider this your gateway to Apotheosis", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use the holy symbol three times to ignite what you are looking at.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Forgot a flint and steel in the caves?", + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is a magic mod based on somewhat evil things. Collect the blood of your enemies and harness the power of an ancient source of evil!", + "atm9.quest.evilcraft.desc.modIntro.2": "Everything in this mod can be found in the guidebook, the &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "To get started, find yourself some &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aWelcome to &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "To start collecting blood, we need to craft the &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "As long as you have this in your inventory, killing mobs will collect blood into the extractor. &cBlood&r is an important resource in EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Need to increase the storage of the Extractor? Simply make another, and then combine them in a crafting grid!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "These can also be used to extract blood from &cBlood Stains&r you find (or create) on the ground.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Lastly, with enough blood stored, you can sneak-right click on the ground to place a bucket of blood down.", + "atm9.quest.evilcraft.collectingBlood": "&aCollecting&r &cBlood&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "These are hard to miss, considering they have a massive beam coming from the center.", + "atm9.quest.evilcraft.desc.darkTemple.2": "In the center of the &9Dark Temple&r is a &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "We can use this to empower and create several items that we'll need along the way, including &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visit a Dark Temple", + "atm9.quest.evilcraft.darkTemples": "&9Dark Temples&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "To progress, we'll need to create our first &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "To do this, you'll need to collect at least 5 buckets worth of blood in your &aBlood Extractor&r. Once collected, make a hole with at least 5 blocks of space, and then fill it with the blood.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Once you've created your pool of blood, toss in a &9Dark Gem&r to infuse it.", + "atm9.quest.evilcraft.infusingGems": "&dInfusing Gems with&r &cBlood&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "If you leave a bucket of blood on the ground long enough, it will dry into &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Aside from being incredibly unsanitary, we need all kinds of blood for us to progress. Even dried blood.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "This will turn back into blood in the rain, or by breaking it with regular tools. If you break it with &9Flint and Steel&r, you'll get &dBlood Shards&r instead.", + "atm9.quest.evilcraft.dryingBlood": "Drying... &cBlood?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "We won't be creating Dark Power Gems using pools of blood anymore.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Instead, we can make the &9Blood Infuser&r to do all of the messy work for us. This allows you to directly infuse items with blood!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "These can be upgraded using &6Promises&r as well. This is one of the main machines used for progression!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cBlood Infuser&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combining &aHardened Blood Shards&r with &9Dark Power Gems&r will make Blood Infusion Cores.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r are the main crafting components of several machines in EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aInfusion Cores&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Using the Blood Infuser, you can create &cUndead Saplings&r that grow into &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "The logs and planks are useful for creating several tools and items within EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Undead Trees", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft machines can be upgraded using &6Promises&r. Each Promise will have different effects, but first, we'll want to upgrade our Blood Infuser to unlock more recipes.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "To do this, we need to create a &6Promise of Tenacity: Tier 1&r. Generally, this just increases the storage capacity of a machine. For the Blood Infuser, this will unlock more recipes!", + "atm9.quest.evilcraft.upgradingMachines": "&aUpgrading Our Machines&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "The &cBlood Chest&r can be used to repair items using &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "However, items repaired might become &dCursed&r....", + "atm9.quest.evilcraft.repairingTools": "Repairing Tools with &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Need to remove &dEnchantments&r from an item you've found? Maybe you want to remove a Curse? This can be done using the &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "To do this, first place at least 3 buckets worth of blood into the Purifier, then throw in the item you want to remove an enchantment from.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Next, add in the &cBlook&r. The Blook will absorb one of the enchants from the item, and convert it into a book of the enchant.", + "atm9.quest.evilcraft.removingEnchantments": "Removing &dEnchantments&r and &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Increase the Speed of EvilCraft Machines", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Increases the Efficiency of EvilCraft Machines", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Sometimes when you kill a mob, a &dVengeance Spirit&r will spawn.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Their &dEssence&r seems to be useful in crafting more advanced items within EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Not finding many Spirits? Make a &9Vengeance Ring&r and toggle it on to attract more Spirits during your battles.", + "atm9.quest.evilcraft.revengeSpirit": "Revenge of the &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aRank 2&r: More &cBlood&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Even More &cBlood&r", + "atm9.quest.evilcraft.desc.speedBoost": "Gives you a speed boost + step height!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Using the power of &9Dark Gems&r, we can create &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "These can store 16 buckets of any liquid you want, but you'll probably need this for all of the &cBlood&r you'll be collecting.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Need it to hold more? Just combine it in a crafting grid with another Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aStoring&r &cFluids&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "It's a pickaxe with Fortune V on it. That's all.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitely won't summon spirits when you are mining. &oDefinitely won't.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r has its own Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "To start this, you'll need to craft at least 33 &cDark Blood Bricks&r. With these, we'll build a structure that is strong enough to contain the summoned spirits.", + "atm9.quest.evilcraft.desc.mobFarm.3": "You'll also need a spirit trapped in a &9Box of Eternal Closure&r. This will determine the drops you'll get.", + "atm9.quest.evilcraft.desc.mobFarm.4": "To build this, you need to build a cuboid structure with enough room for the mob to spawn. The minimum size is 3x4x3, which has enough room to spawn mobs like zombies. Make sure to place a &9Spirit Furnace&r on one of the faces so you can interact with the structure.", + "atm9.quest.evilcraft.desc.mobFarm.5": "If you want to spawn bigger mobs, you'll need to make a bigger structure.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms using&r &cBlood&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "While their &dEssence&r is useful, we can also capture these Spirits for later use. That sounds evil, doesn't it?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "To become a Spirit Hunter, you'll need to create the &dVengeance Focus&r first. This is used to &aFreeze Spirits&r in place, then you place a &9Box of Eternal Closure&r near the Spirit. This will then suck the Spirit in for later use.", + "atm9.quest.evilcraft.capturingSpirits": "Capturing &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Is the &cBlood Chest&r not working fast enough? Do you have too many items that need to be repaired? You can make a &cColossal Blood Chest&r to solve these problems.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "To build one, you need to make 25 &9Reinforced Undead Planks&r. Using these, you want to make a 3x3x3 hollow cube, then place a &cColossal Blood Chest&r block to close off the multiblock structure. If done right, you'll have a massive &cBlood Chest&r you can now use. Some might call is colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "This also allows you to upgrade it using &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Blood Chest", + "atm9.quest.evilcraft.colossalRepairs": "&aColossal Repairs&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Want to create a mob egg from the spirit you have trapped in that box?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "The &9Spirit Reanimator&r does exactly that. Give it a lot of &cBlood&r and an egg, and of course a &9Box of Eternal Closure&r with the Spirit you want to create the mob egg from, and it will attempt to create the mob egg!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Note: Some mobs cannot be used to create eggs.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCreating&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "A Reusable Ender Pearl", + "atm9.quest.evilcraft.desc.maceCharge": "Holding right click will charge up the Mace to do an AoE attack using &cBlood&r. Sneak-right clicking will change the power level. The higher the power level, the more damage it will do at a higher cost of Blood.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "The &9Kineticator&r works like a magnet for items and experience.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "The &eReverse Kineticator&r will instead repel items and experience.", + "atm9.quest.evilcraft.subt.magnets": "Magnets", + "atm9.quest.evilcraft.subt.summonsZombies": "Summons Zombies", + "atm9.quest.evilcraft.subt.removesBadEffects": "Removes Bad Potion Effects", + "atm9.quest.evilcraft.subt.lightningScepter": "A One-Time Use Lightning Scepter", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Either with the flesh of &aPlayers&r or &dWerewolves&r, you can create an &aInfinite Food Source&r using the power of Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "To insert the desired potion, just right click with the &2Primed Pendant&r in hand to open its inventory.", + "atm9.quest.evilcraft.subt.appliesEffects": "Applies Potion Effects", + "atm9.quest.evilcraft.desc.maceExplosion": "Works like the &aMace of Distortion&r, except it causes an AoE explosion instead.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Have you ever wanted to be able to attack things with a Shovel, and it hurt? I would ask why, but this is EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Well look no further! This serves as both a weapon, and a tool for breaking soft things!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "The &6Entangled Chalice&r is just like an Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "When placed in the world, it can pump in Blood. When activated in your inventory, it will try to fill up your items that use &cBlood&r as a resource.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "If you want to make more Chalices using the same network, just use the crafting recipe that uses a Chalice instead of a gold ingot.", + "atm9.quest.evilcraft.entangledChalice": "&dEntangled Chalice&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Using the power of a slain &9Vengeance Spirit&r, we can use the Blood Infuser to create &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "This is &dPain&r and &dSorrow&r materialized. It's also the high-end crafting material for powerful tools and items in EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "With &dGarmonbozia&r, we can now create our own &aEnvironmental Accumulator&r. That's a lot to type out, I'm gonna be honest.", + "atm9.quest.evilcraft.weatherAccumulator": "Our Own Weather Accumulator", + "atm9.quest.evilcraft.desc.infiniteWater.1": "When it's raining, throwing in a &aWeather Container&r will harness the power of the rain.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "With this, you can create an &9Infinite Water Bucket&r, or an &9Infinite Water Source Block&r. These are both incredibly useful items to have!", + "atm9.quest.evilcraft.letItRain": "&aLet it&r &9Rain&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "When it's a thunderstorm, throwing in a &aWeather Container&r into the &aEnvironmental Accumulator&r will harness the power of the storm.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Using this, we can create items that allow us to control Lightning at will.", + "atm9.quest.evilcraft.thunderstruck": "&aYou've Been&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Did a mob hit the floor too hard and get its &cBlood&r everywhere? Oh no!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "Anyway.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "You can use a &cSanguinary Pedestal&r to absorb that precious &cBlood&r for later use!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Want to automate collecting blood? Place a &9Spiked Plate&r on top of the Pedestal, then have a mob stand on it.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinary Pedestal", + "atm9.quest.evilcraft.collectingBloodStains": "&aCollecting&r &cBlood Stains&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "This is a unique drop from &aPlayers&r, including when you die!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "You &ocould&r get this by dying over and over, or by participating in PvP. Same thing!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Within villages, there are &ointeresting&r villagers that just so happen to be &dWerewolves&r.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Slaying these beasts will give you &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Need more blood from your enemies? Of course you do!", + "atm9.quest.evilcraft.desc.veinSword.2": "The &dVein Sword&r allows you to collect more blood, as well as more drops with Looting attached to it!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r can be made using Broom Parts. Every Broom is made up of 3 parts: a Rod, a Cap, and a Brush.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Each part can be crafted by combing the bare part with certain items to give them specific modifiers. As there are too many modifiers to type out, make sure to check the guide book for more info!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "To craft your Broom, simply place each part into the crafting table. The Broom will require Blood to function properly.", + "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom", + "atm9.quest.evilcraft.bloodBrooms": "&cBlood&r &dBrooms&r", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adds new ways to get better armor, enchants, and more!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Found within the Dark Forest biome, the Edelwood Tree looks like a small tree that has been chopped in half.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. Go out and mine some!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "You'll find the Stella Arcanum ore deep underground.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Careful when mining.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to find Yellow Orchids.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanity", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "You've probably already acquired some Darkstone, but we'll need it to craft the forge.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Blood", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dSouls", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff is everywhere.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge&r", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor consists of all the Mycelial generators working at the same time, near the reactor block.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "It generates 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Crimed Mycelial Generator", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinary Mycelial Generator", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Death Mycelial Generator", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Disenchantment Mycelial Generator", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender Mycelial Generator", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosive Mycelial Generator", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Mycelial Generator", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Furnace Mycelial Generator", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitosis Mycelial Generator", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma Mycelial Generator", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgic Mycelial Generator", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar Mycelial Generator", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Pink Mycelial Generator", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion Mycelial Generator", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Rocket Mycelial Generator", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slimey Mycelial Generator", + "atm9.quest.industrialForegoing.fluidExtractor": "Fluid Extractor - Extracts Latex from logs, some give more latex than others", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - to automate the log placing", + "atm9.quest.industrialForegoing.acaciaLogs": "Acacia Logs give the most latex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Latex Processing Unit", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill on top", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "This is how you get Ether Gas", + "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extracts latex from logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\\\& Fluid Transport", + "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime", + "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime \\\\& Liquid Meat", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion \\\\& Extraction", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades", + "atm9.quest.industrialForegoing.fluids": "Fluids", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.", + "atm9.quest.industrialForegoing.blocks": "Blocks", + "atm9.quest.industrialForegoing.animals": "Animals", + "atm9.quest.industrialForegoing.plants": "Plants", + "atm9.quest.industrialForegoing.bioPower": "Bio Power", + "atm9.quest.industrialForegoing.otherMachines": "Other Machines", + "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage", + "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "All sounds good, but you need to automate some stuff to get it working, see what each Mycelial Generator consumes to work, and automate it, most things are simple, but others, not that much... &olooking at Disenchanting Mycelial Generator&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.", + "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r Its used to craft machine frames, needed to make.. well... machines, and upgrades.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?", + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \\\"infuser\\\" (far-left slot).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.", + "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine", + "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.", + "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.", + "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts", + "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things", + "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \\\"dirty\\\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.", + "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.", + "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!", + "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.", + "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.", + "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!", + "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!", + "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!", + "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.", + "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.", + "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.", + "atm9.quest.mekanism.subt.storingPower": "Storing Power", + "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.", + "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.", + "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.", + "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel", + "atm9.quest.mekanism.steel": "Steel", + "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power", + "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids", + "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses", + "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items", + "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat", + "atm9.quest.mekanism.desc.purification.1": "This machine \\\"Purifies\\\" our ores. It turns 1 Raw Ore into 2 \\\"Clumps\\\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.", + "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.", + "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.subt.clumps": "It makes Clumps.", + "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.", + "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.", + "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down", + "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.", + "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.", + "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!", + "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!", + "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!", + "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hyrdogen Chloride, which is then used in our Chemical Injection Chamber.", + "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2 valves.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.", + "atm9.quest.mekanism.subt.brine": "Water turns into Brine!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant", + "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.", + "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.", + "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \\\"Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.", + "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory", + "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.", + "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.", + "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.", + "atm9.quest.mekanism.heaters": "Heaters", + "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production", + "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.", + "atm9.quest.mekanism.desc.customPortal.2": "Create a \\\"Portal Frame\\\" with the teleporter block being the base of the portal.", + "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.", + "atm9.quest.mekanism.customPortals": "Custom Portals!", + "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.", + "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.", + "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack", + "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....", + "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \\\"Pull or Push\\\" or rotating machines.", + "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench", + "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.", + "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source", + "atm9.quest.mekanism.waterSource": "Water Source", + "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.", + "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas", + "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!", + "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.", + "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen", + "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.", + "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.", + "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!", + "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.", + "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.", + "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory", + "atm9.quest.mekanism.mekanism": "&dMekanism&r", + "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \\\"double\\\" our ingot output, your setup should look something like this:", + "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \\\"dirty dusts\\\". This \\\"Dirty Dust\\\" is fed into an &aEnrichment Chamber&r, which converts the \\\"Dirty Dust\\\" into the appropriate \\\"Ore Dust.\\\"", + "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?", + "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory", + "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far", + "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?", + "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.", + "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?", + "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.", + "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory", + "atm9.quest.mekanism.theHardPart": "The Hard Part", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.", + "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!", + "atm9.quest.mekanism.bioFuel": "Bio Fuel", + "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.", + "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.", + "atm9.quest.mekanism.substrates": "Substrates", + "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.", + "atm9.quest.mekanism.hdpePellets": "HDPE Pellets", + "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.", + "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool", + "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.", + "atm9.quest.mekanism.desc.enrichItems.2": "These \\\"Enriched\\\" items give 8x the amount of mb in a Metallurgic Infuser.", + "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!", + "atm9.quest.mekanism.enrichedItems": "Enriched Items", + "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \\\"Ore Slurry\\\" into \\\"Clean Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath", + "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals", + "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.", + "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ", + "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer > outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.", + "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dReactors&r questline!", + "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors", + "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism&r", + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiar", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!", + "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.", + "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons&r", + "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!", + "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!", + "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)", + "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.", + "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \\\"vision\\\" to find certain items for progression.", + "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.", + "atm9.quest.occultism.tripReady": "Get Ready for a Trip", + "atm9.quest.occultism.demonFruit": "&cDemon Fruit&r", + "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?", + "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.", + "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r and adventuring into the world. You might be surprised what you find. To make it easier, there are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions", + "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.", + "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.", + "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!", + "atm9.quest.occultism.candles": "Candles", + "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.", + "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.", + "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.", + "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.", + "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.", + "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.", + "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding&r", + "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!", + "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \\\"Mark All As Read\\\" so it unlocks everything in the book.", + "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!", + "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!", + "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.", + "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!", + "atm9.quest.occultism.chalkingItUp": "&aChalking It Up&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!", + "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon", + "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.", + "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons&r", + "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.", + "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.", + "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy", + "atm9.quest.occultism.hotDemons": "&cHot Demons&r", + "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.", + "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!", + "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!", + "atm9.quest.occultism.desc.newTools.1": "Most of the items we've needed from the &3Otherworld&r so far just needed some Spiritfire. However, we will need to use the help of the &3Third Eye&r to find the Ore of the &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "We'll also need a special pickaxe to be able to mine it. For this, we'll need to Infuse a Demon into a &dSpirit Attuned Pickaxe Head&r to create a pickaxe that can break this new kind of ore.", + "atm9.quest.occultism.newToolsForNewOres": "New Tools for New Ores", + "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to find &eIesnium Ore&r in the Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Without the effects of the &3Third Eye&r, this will look just like Netherrack. Make sure to have your &dOtherworld Goggles&r equipped!", + "atm9.quest.occultism.desc.findIesnium.3": "To locate the ore, try using a &aDivination Rod&r. You'll need to attune it to Netherrack first, then hold down right click to use it. After a few seconds, you will see a particle shoot out in the direction of the nearest Iesnium Ore. You can only mine the ore using the &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Since you can't break this ore down into double the dusts using the standard methods, try using your Foliot Crusher to double your ingots per raw ore!", + "atm9.quest.occultism.desc.findIesnium.5": "Note: If you don't see the particle, make sure your particle settings are turned on!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Ore of the Otherworld&r", + "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This not only mines Iesnium like the Infused Pickaxe, but lasts a lot longer too.", + "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!", + "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe&r", + "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?", + "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.", + "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi", + "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon", + "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher&r", + "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.", + "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.", + "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.", + "atm9.quest.occultism.miningDemons": "Mining Demons", + "atm9.quest.occultism.demonMining": "&cDemon Mining&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \\\"NBT and You\\\" in the Storage questline for more info on NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage&r", + "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.", + "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.", + "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.", + "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials", + "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.", + "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!", + "atm9.quest.occultism.remoteAccess": "&aRemote Access&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!", + "atm9.quest.occultism.familiars.1": "Familiars", + "atm9.quest.occultism.familiars.2": "&dFamiliars&r", + "atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!", + "atm9.quest.powah.desc.intro.2": "To get started, go out and mine some &aUraninite&r!", + "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.", + "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!", + "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats", + "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.", + "atm9.quest.powah.energyCables": "Energy Cables", + "atm9.quest.powah.energizingRods": "Energizing Rods", + "atm9.quest.powah.energizingOrb": "The &9Energizing Orb&r", + "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \\\"Passive Power\\\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of water.", + "atm9.quest.powah.desc.thermalGenerator.2": "There are currently 3 blocks you can place this over: a Magma block which produces the lowest, a lava source block which is a little better, or a &cBlock of Blazing Crystal&r, which provides the most heat. ", + "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.", + "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.", + "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.", + "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.", + "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!", + "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)", + "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!", + "atm9.quest.powah.reactorStarter": "Reactor (Starter)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.", + "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.", + "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.", + "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ", + "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.", + "atm9.quest.powah.bindingCards": "Binding Cards", + "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.", + "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.", + "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.", + "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.", + "atm9.quest.powah.energized": "Tier: &aEnergized&r", + "atm9.quest.powah.blazing": "Tier: &cBlazing&r", + "atm9.quest.powah.niotic": "Tier: &9Niotic&r", + "atm9.quest.powah.spirited": "Tier: &2Spirited&r", + "atm9.quest.powah.nitro": "Tier: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.", + "atm9.quest.powah.basicReactor": "Reactor (Basic)", + "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)", + "atm9.quest.powah.blazingReactor": "Reactor (Blazing)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Tier: &7Tiny&r", + "atm9.quest.powah.basic": "Tier: &bBasic&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.", + "atm9.quest.productiveBees.desc.welcome.1": "Welcome to &9Productive Bees&r!", + "atm9.quest.productiveBees.desc.welcome.2": "To get started with the mod, you'll first need to find some Honeycombs and Honey Bottles! Find yourself a Beehive, and let the bees do their work for a little. Shearing it when it is full will give you honeycombs, and glass bottles will give you Honey Bottles!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Important Note&r: With the bee quests requiring combs, the recipes will not be shown. Make sure to look them up in JEI if you need them!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Using the vanilla method, go ahead and make yourself a &9Beehive&r to have your own little setup!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "These can hold 3 Bees each, but we won't be using it for long....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bees will only create Honey and Honeycombs if they have the right flowers. Vanilla bees can use any flower, but most bees in the mod will require a specific block! Make sure to check JEI for more info.", + "atm9.quest.productiveBees.firstBeehive": "Your First Beehive!", + "atm9.quest.productiveBees.desc.beeFarm.1": "To get our own bee farm going, we'll have to find us some bees... and capture them.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Right-clicking a bee with this will capture it!", + "atm9.quest.productiveBees.desc.beeFarm.3": "Adventuring can also net you some &6Sturdy Bee Cages&r, so keep an eye out!", + "atm9.quest.productiveBees.capturingBees": "Capturing Bees!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "With the vanilla Beehive, we'll use this to craft an &eAdvanced Beehive&r. It can be Oak or any kind of wood.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bees will fly in and out of these, and drop off Honeycombs in the inventory. You can also insert glass bottles to get Honey Bottles.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "We'll need plenty of Honeycombs for treats!", + "atm9.quest.productiveBees.subt.noShearing": "No more shearing.", + "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehive", + "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.", + "atm9.quest.productiveBees.desc.nests.3": "These can be placed in any Overworld Biome.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Can be used in any Overworld biome", + "atm9.quest.productiveBees.woodNest": "Wood Nest", + "atm9.quest.productiveBees.desc.stoneNest": "The Stone Nest can be placed in any overworld biome to lure in a Mason Bee or Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Lures Bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.dirtNest.1": "The &eDirt Nest&r can be placed in any overworld biome to lure in bees.", + "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Any Overworld Biome", + "atm9.quest.productiveBees.desc.sandNest": "When placed in a Desert biome, the Sand Nest will attract either the Chocolate or Ashy Mining Bee.", + "atm9.quest.productiveBees.subt.desertBiomes": "Lures bees in Desert Biomes", + "atm9.quest.productiveBees.desc.snowNest": "Placing a Snow Nest in a snowy biome will lure in a Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Lures the Sweat Bee in Cold Biomes", + "atm9.quest.productiveBees.desc.gravelNest.1": "The Gravel Nest will lure bees in either a River biome or Beach biome.", + "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lures in bees in River and Beach Biomes", + "atm9.quest.productiveBees.desc.reedNest": "A Reed Nest will work in any overworld biome, and will lure in a Mason Bee or a Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Lures bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.slimyNest": "When placed in a swamp biome, the Slimy Nest will lure in Slimy Bees.", + "atm9.quest.productiveBees.subt.swampBiome": "Lures in a Slimy Bee in a Swamp Biome", + "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.", + "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.", + "atm9.quest.productiveBees.subt.crystallineNether": "Lures in Crystalline Bees in the Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether", + "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.", + "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline", + "atm9.quest.productiveBees.ironComb": "Iron Comb", + "atm9.quest.productiveBees.ironBees": "Iron Bees", + "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.", + "atm9.quest.productiveBees.subt.dirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee", + "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Spawns from a Quartz Nest in the Nether", + "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb", + "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining", + "atm9.quest.productiveBees.copperComb": "Copper Comb", + "atm9.quest.productiveBees.copperBees": "Copper Bees", + "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.", + "atm9.quest.productiveBees.tinComb": "Tin Comb", + "atm9.quest.productiveBees.tinBees": "Tin Bees", + "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb", + "atm9.quest.productiveBees.aluminumBees": "Aluminum Bees", + "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason", + "atm9.quest.productiveBees.goldComb": "Gold Comb", + "atm9.quest.productiveBees.goldBees": "Gold Bees", + "atm9.quest.productiveBees.subt.stoneNest": "Spawned using a Stone Nest", + "atm9.quest.productiveBees.masonBees": "Mason Bees", + "atm9.quest.productiveBees.masonBee": "Mason Bee", + "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!", + "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!", + "atm9.quest.productiveBees.findingNests": "Finding Nests", + "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.", + "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.", + "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5% chance for a new baby bee to be spawned every time honey is delivered.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.", + "atm9.quest.productiveBees.subt.makingBabies": "Making Babies", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive", + "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter", + "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs", + "atm9.quest.productiveBees.centrifuges": "Centrifuges", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Diamond Comb", + "atm9.quest.productiveBees.diamondBee": "Diamond Bee", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded", + "atm9.quest.productiveBees.lapisComb": "Lapis Comb", + "atm9.quest.productiveBees.lapisBees": "Lapis Bees", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining", + "atm9.quest.productiveBees.redstoneComb": "Redstone Comb", + "atm9.quest.productiveBees.redstoneBees": "Redstone Bees", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest", + "atm9.quest.productiveBees.enderComb": "Ender Comb", + "atm9.quest.productiveBees.enderBees": "Ender Bees", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!", + "atm9.quest.productiveBees.glowingComb": "Glowing Comb", + "atm9.quest.productiveBees.glowingBee": "Glowing Bee", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Spawned using a Wood Nest", + "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee", + "atm9.quest.productiveBees.emeraldComb": "Emerald Comb", + "atm9.quest.productiveBees.emeraldBee": "Emerald Bee", + "atm9.quest.productiveBees.desc.slimyNestLure": "You can lure these bees in using a Slimy Nest in a swamp biome.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest", + "atm9.quest.productiveBees.slimyComb": "Slimy Comb", + "atm9.quest.productiveBees.slimyBee": "Slimy Bee", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite", + "atm9.quest.productiveBees.ancientComb": "Ancient Comb", + "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose", + "atm9.quest.productiveBees.witheredComb": "Withered Comb", + "atm9.quest.productiveBees.witheredBee": "Withered Bee", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.", + "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered", + "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb", + "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark", + "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb", + "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest", + "atm9.quest.productiveBees.draconicComb": "Draconic Comb", + "atm9.quest.productiveBees.draconicBee": "Draconic Bee", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic", + "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb", + "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb", + "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee", + "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.zincComb": "Zinc Comb", + "atm9.quest.productiveBees.zincBees": "Zinc Bees", + "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver", + "atm9.quest.productiveBees.electrumComb": "Electrum Comb", + "atm9.quest.productiveBees.electrumBees": "Electrum Bees", + "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender", + "atm9.quest.productiveBees.platinumComb": "Platinum Comb", + "atm9.quest.productiveBees.platinumBees": "Platinum Bees", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded", + "atm9.quest.productiveBees.leadComb": "Lead Comb", + "atm9.quest.productiveBees.leadBees": "Lead Bees", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad", + "atm9.quest.productiveBees.blazingComb": "Blazing Comb", + "atm9.quest.productiveBees.blazingBee": "Blazing Bee", + "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc", + "atm9.quest.productiveBees.brassComb": "Brass Comb", + "atm9.quest.productiveBees.brassBees": "Brass Bees", + "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees", + "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee", + "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee", + "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Nomad Bee", + "atm9.quest.productiveBees.subt.reedNest": "Spawns from a Reed Nest", + "atm9.quest.productiveBees.reedBee": "Reed Bee", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Random Chance to Spawn when breaking Cocoa Pods in a Jungle", + "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee", + "atm9.quest.productiveBees.subt.snowNest": "Spawns from a Snow Nest", + "atm9.quest.productiveBees.sweatBee": "Sweat Bee", + "atm9.quest.productiveBees.subt.woodNests": "Spawns from most Wood Nests", + "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees", + "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place", + "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin", + "atm9.quest.productiveBees.bronzeComb": "Bronze Comb", + "atm9.quest.productiveBees.bronzeBees": "Bronze Bees", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter", + "atm9.quest.productiveBees.coalComb": "Coal Comb", + "atm9.quest.productiveBees.coalBee": "Coal Bee", + "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel", + "atm9.quest.productiveBees.constantanComb": "Constantan Comb", + "atm9.quest.productiveBees.constantanBee": "Constantan Bee", + "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.", + "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal", + "atm9.quest.productiveBees.dyeBee": "Dye Bee", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum", + "atm9.quest.productiveBees.enderiumComb": "Enderium Comb", + "atm9.quest.productiveBees.enderiumBee": "Enderium Bee", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald", + "atm9.quest.productiveBees.experienceComb": "Experience Comb", + "atm9.quest.productiveBees.experienceBee": "Experience Bee", + "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher", + "atm9.quest.productiveBees.farmerBees": "Farmer Bees", + "atm9.quest.productiveBees.farmerBee": "Farmer Bee", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee", + "atm9.quest.productiveBees.gravesComb": "Grave's Comb", + "atm9.quest.productiveBees.gravesBee": "Grave's Bee", + "atm9.quest.productiveBees.ironNickel": "Iron + Nickel", + "atm9.quest.productiveBees.invarComb": "Invar Comb", + "atm9.quest.productiveBees.invarBee": "Invar Bee", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee", + "atm9.quest.productiveBees.lumberBee": "Lumber Bee", + "atm9.quest.productiveBees.silverTin": "Silver + Tin", + "atm9.quest.productiveBees.lumiumComb": "Lumium Comb", + "atm9.quest.productiveBees.lumiumBee": "Lumium Bee", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo", + "atm9.quest.productiveBees.menrilComb": "Menril Comb", + "atm9.quest.productiveBees.menrilBee": "Menril Bee", + "atm9.quest.productiveBees.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.nickelComb": "Nickel Comb", + "atm9.quest.productiveBees.nickelBee": "Nickel Bee", + "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat", + "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb", + "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee", + "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo", + "atm9.quest.productiveBees.osmiumComb": "Osmium Comb", + "atm9.quest.productiveBees.osmiumBee": "Osmium Bee", + "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger", + "atm9.quest.productiveBees.quarryBee": "Quarry Bee", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron", + "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb", + "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee", + "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat", + "atm9.quest.productiveBees.rancherBee": "Rancher Bee", + "atm9.quest.productiveBees.silverCopper": "Silver + Copper", + "atm9.quest.productiveBees.signalumComb": "Signalum Comb", + "atm9.quest.productiveBees.signalumBee": "Signalum Bee", + "atm9.quest.productiveBees.resinReed": "Resin + Reed", + "atm9.quest.productiveBees.silkyComb": "Silky Comb", + "atm9.quest.productiveBees.silkyBee": "Silky Bee", + "atm9.quest.productiveBees.ironMason": "Iron + Mason", + "atm9.quest.productiveBees.silverComb": "Silver Comb", + "atm9.quest.productiveBees.silverBee": "Silver Bee", + "atm9.quest.productiveBees.ironCoal": "Iron + Coal", + "atm9.quest.productiveBees.steelComb": "Steel Comb", + "atm9.quest.productiveBees.steelBee": "Steel Bee", + "atm9.quest.productiveBees.soulSandNestNether": "Spawned using a Soul Sand Nest in the Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee", + "atm9.quest.productiveBees.netherBrickNestNether": "Spawned using a Nether Brick Nest in the Nether", + "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb", + "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee", + "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a bee?", + "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!", + "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a saddle on a Bumble Bee, and take to the skies!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests", + "atm9.quest.productiveBees.bumbleBee": "Bumble Bee", + "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest", + "atm9.quest.productiveBees.diggerBees": "Digger Bees", + "atm9.quest.productiveBees.diggerBee": "Digger Bee", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst", + "atm9.quest.productiveBees.amethystComb": "Amethyst Comb", + "atm9.quest.productiveBees.amethystBee": "Amethyst Bee", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb", + "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee", + "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!", + "atm9.quest.productiveBees.collectorBee": "Collector Bee", + "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb", + "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!", + "atm9.quest.productiveBees.fluixComb": "Fluix Comb", + "atm9.quest.productiveBees.fluixBee": "Fluix Bee", + "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!", + "atm9.quest.productiveBees.frostyComb": "Frosty Comb", + "atm9.quest.productiveBees.frostyBee": "Frosty Bee", + "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!", + "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee", + "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!", + "atm9.quest.productiveBees.peridotComb": "Peridot Comb", + "atm9.quest.productiveBees.peridotBee": "Peridot Bee", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!", + "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!", + "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb", + "atm9.quest.productiveBees.redShroombee": "Red Shroombee", + "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!", + "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!", + "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb", + "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!", + "atm9.quest.productiveBees.souliumComb": "Soulium Comb", + "atm9.quest.productiveBees.souliumBee": "Soulium Bee", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!", + "atm9.quest.productiveBees.warpedComb": "Warped Comb", + "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee", + "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.", + "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees", + "atm9.quest.productiveBees.beeBreeding": "Bee Breeding", + "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required", + "atm9.quest.productiveBees.nestSpawning": "Nest Spawning", + "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage", + "atm9.quest.productiveBees.expansionBox": "Expansion Box", + "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.", + "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.", + "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!", + "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression", + "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.", + "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual", + "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest", + "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.", + "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees", + "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "To create spawn eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100% purity, which will give you a 100% chance to convert an egg to a bee spawn egg.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.", + "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees", + "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee when placed in the Nether", + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!", + "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace", + "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25% chance to create an extra dust.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker", + "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.", + "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!", + "atm9.quest.thermalExpansion.storingPower": "Storing Power", + "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids", + "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate", + "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity", + "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed", + "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect", + "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect", + "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \\\"Presses\\\" using Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \\\"fuel\\\" like Coal and it'll produce Coal Coke and a by-product.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \\\"Liquid\\\" Potions that can be bottled into Potions.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade", + "atm9.quest.twilightForest.desc.welcome.1": "Welcome to the &9Twilight Forest&r!", + "atm9.quest.twilightForest.desc.welcome.2": "To create a portal to the Twilight Forest, make a 2x2 hole and fill it with water. Surround the edges of the hole with flowers, and throw a diamond in.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor will give you a sign if you did it right.", + "atm9.quest.twilightForest.subt.creatingPortal": "Creating the Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Enter the Twilight Forest", + "atm9.quest.twilightForest.twilightForest": "The Twilight Forest", + "atm9.quest.twilightForest.desc.discoverEntities.1": "In the Twilight Forest, there are a bunch of new entities to discover.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "One of the worst is the Cicada. I suggest killing this for the achievement, but killing any Twilight Forest mob will work.", + "atm9.quest.twilightForest.silenceForest": "The Silence of the Forest", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... is not yet implemented.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Instead, head to the giant castle in the Final Plateau and grab some door blocks!", + "atm9.quest.twilightForest.desc.notImplemented.3": "There is a kobold that spawns in as a \\\"placeholder\\\" but you will get nothing from killing it.", + "atm9.quest.twilightForest.enterFinalPlateau": "Enter the Final Plateau", + "atm9.quest.twilightForest.finalBoss": "The Final Boss", + "atm9.quest.twilightForest.desc.differentFoods.1": "There are a lot of different foods you can make from the Twilight Forest!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Try them all!", + "atm9.quest.twilightForest.fancyNoms": "Fancy Noms", + "atm9.quest.twilightForest.desc.getLost.1": "It's easy to get lost in the Forest. In your travels, you'll run into Obsidian pillars.", + "atm9.quest.twilightForest.desc.getLost.2": "These pillars will have Ravens around them. Slay them to get their feathers, which you can use to create a map for the Twilight Forest!", + "atm9.quest.twilightForest.ravenFeathers": "Raven Feathers", + "atm9.quest.twilightForest.desc.lootChests.1": "Within the Twilight Forest, there are loot chests that can give you rare saplings.", + "atm9.quest.twilightForest.desc.lootChests.2": "Collect them all!", + "atm9.quest.twilightForest.subt.growingTrees": "Growing Trees", + "atm9.quest.twilightForest.realFinalBoss": "The Real Final Boss", + "atm9.quest.twilightForest.desc.firstBoss.1": "The first boss on your Twilight adventure can be found within the Courtyard.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Killing the Naga will grant entry to the next boss, the Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Time to Even the Scales", + "atm9.quest.twilightForest.desc.lichFight.1": "Within his tower, a Lich of great power lives here.", + "atm9.quest.twilightForest.desc.lichFight.2": "It is a 3 phase fight, but only 1 phase is unique.", + "atm9.quest.twilightForest.desc.lichFight.3": "Phase 1: The Lich surrounds himself in shields, and attacks you with Ender Pearls that shoot out like Ghast fireballs. Reflect these back to the Lich to break his shields! As his shields break, he'll send out duplicates to distract you.", + "atm9.quest.twilightForest.desc.lichFight.4": "Phase 2: The Lich switches scepters to summon Zombies to help him in the fight. With his defenses down, you will be able to melee him!", + "atm9.quest.twilightForest.desc.lichFight.5": "Phase 3: Once all of the charges are spent on his Scepter, he will switch to a Golden Sword and go berserk. Kill him fast!", + "atm9.quest.twilightForest.bringOutYourDead": "Bring out your Dead", + "atm9.quest.twilightForest.desc.minoshroom.1": "In the depths of the Labyrinth Swamp is a giant Minoshroom.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Once defeated, it'll drop Meef Stroganoff. To unlock the next area, you must eat it.", + "atm9.quest.twilightForest.mightyStroganoff": "Mighty Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "The infamous multi-headed beast from Greek Mythology.", + "atm9.quest.twilightForest.desc.hydra.2": "Ranged attacks aren't as effective, meaning you'll need to get up close and personal.", + "atm9.quest.twilightForest.desc.hydra.3": "Once defeated, you'll be able to find the next boss in the Dark Forest.", + "atm9.quest.twilightForest.subt.fireySwamp": "Firey Swamp", + "atm9.quest.twilightForest.hydraSlayer": "Hydra Slayer", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Inside the Dark Forest, you'll find a structure that leads underground.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "To enter, you'll need to place one of the trophies you've acquired on the nearby pedestal.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "On the 3rd layer, you'll find the Knight Phantoms. Defeat these to unlock the next boss.", + "atm9.quest.twilightForest.subt.darkestForests": "The Darkest of Forests", + "atm9.quest.twilightForest.enteringDarkForest": "Entering the Dark Forest", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Within the Dark Forest, you'll find the Dark Tower.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "To enter, look for the reappearing blocks at the base. Find your way through the maze all the way to the final floor to fight the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "The Ur-Ghast is recommended to kill with a ranged weapon. There are 4 Ghast traps found on the boss floor, which can be used to damage the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "These are charged with Ghastling kills, then activating with redstone. You don't have to use them, but they can prove useful.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Dark Carmonite Tower", + "atm9.quest.twilightForest.tearsOfFire": "Tears of Fire", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "After defeating the Ur-Ghast, you'll unlock the Snowy Forest biomes.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "There are many creatures to fight, but to continue your progression, you'll need to kill the Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "You can find the Alpha Yeti in a massive Yeti cave. Defeat it to move on.", + "atm9.quest.twilightForest.toTheSnowBiomes": "To the Snow Biomes!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Defeating the Alpha Yeti unlocks the Glacier biome. Here, you'll find cute little penguins and the Snow Queen.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "At the top of the Aurora Palace, the Snow Queen will summon ice crystals to protect herself.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "She'll also slam ice blocks down that destroy the floor and deal massive damage.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "You'll only be able to hit her top half, as she's protected by ice blocks.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "After defeating the Snow Queen, you'll unlock access to the Highlands.", + "atm9.quest.twilightForest.clearSkies": "Clear Skies", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "With the Giant Pickaxe, you'll want to head back to Troll Caves to find Giant Obsidian.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use the Giant Pickaxe to break it, and you'll find some loot. You want to get the Lamp of Cinders to continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "With your Magic Beans and Uberous Soil, you'll want to look for a large cloud in the highland biomes.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plant the magic beans in the soil to grow a beanstalk all the way up. Here, you'll find the Giants.", + "atm9.quest.twilightForest.desc.magicBeans.3": "You'll need to kill the Miner Giant and get their pickaxe to continue on.", + "atm9.quest.twilightForest.subt.giants": "The giants look like me, but are nothing LIKE me.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "From the scales of the Naga, you can craft some armor. Not super strong, but looks nice.", + "atm9.quest.twilightForest.nagaScaleArmor": "Naga Scale Armor", + "atm9.quest.twilightForest.desc.lichScepter.1": "Do you want to be able to shoot Ender blasts like the Lich? This is the scepter for it.", + "atm9.quest.twilightForest.desc.lichScepter.2": "To recharge, combine it with an Ender Pearl in a crafting table.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Using this Scepter, you can drain the life of your enemies!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "To recharge the scepter, combine it with Fermented Spider Eyes in a crafting table.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Because who doesn't want to summon their own Zombies?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "To recharge, combine with Rotten Flesh in a crafting table.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "This scepter summons shields around you for protection.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "To recharge, combine with Golden Apples in a crafting table.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "It's time to go to the swamps! In the swamps, you'll find an odd-looking hill with an entrance on top. This is the Minoshroom Labyrinth!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Inside, you'll fight several new enemies that can drop the Maze Map Focus. This is needed to make a Maze Map.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "This is a special map that will map your way around the Minoshroom Labyrinth. Your minimap mod has no power here.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "You can also find several loot rooms with special loot for the Maze!", + "atm9.quest.twilightForest.subt.shrek": "I wonder if we'll find Shrek", + "atm9.quest.twilightForest.toTheSwamps": "To the Swamps!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "This map is a must have for the Twilight Forest.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Using a Blank Magic Map will give you a map that shows icons for nearby bosses and structures.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "This is slightly stronger than Naga armor, and comes fully enchanted.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "You can make these by finding &6Steeleaf&r within the Twilight Forest.", + "atm9.quest.twilightForest.steeleafArmor": "Steeleaf Armor", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "This armor can be crafted using &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "This armor comes automatically enchanted as well.", + "atm9.quest.twilightForest.ironwoodArmor": "Ironwood Armor", + "atm9.quest.twilightForest.desc.fieryArmor.1": "The Hyrda drops Fiery Blood that can be used to craft Fiery armor.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "When wearing the full set, enemies that attack you will be set on fire for 10 seconds.", + "atm9.quest.twilightForest.fieryArmor": "Fiery Armor", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance of being found in Phantom Knight chests.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Crafted or found in the Phantom Knight's chests.", + "atm9.quest.twilightForest.knightmetalArmor": "Knightmetal Armor", + "atm9.quest.twilightForest.desc.questingRam.1": "Find the Questing Ram, for it bestows wealth to those who give it Rainbow Wool (16 colors)", + "atm9.quest.twilightForest.desc.questingRam.2": "Hint: There's a dispenser above your head in the ruins where the Ram is. It might prove useful.", + "atm9.quest.twilightForest.ramification": "Ramification", + "atm9.quest.twilightForest.desc.charmOfLife.1": "This is a single-use item that will prevent death. Instead of dying, the charm will be consumed and you'll be given health regen for a short period of time.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "These are found in loot chests.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Just like the Charm of Life I, this item is consumed to prevent your death. When consumed, you'll regen all of your health and be given Regen IV, Resistance, and Fire Resistance for 30 seconds.", + "atm9.quest.twilightForest.desc.deathProtection.1": "This item will prevent you from losing the items in your main and off-hand, as well as your armor when you die.", + "atm9.quest.twilightForest.desc.deathProtection.2": "This item will let you keep your armor and hotbar when you die.", + "atm9.quest.twilightForest.desc.deathProtection.3": "This item will let you keep all of your items in your inventory when you die.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "A Glorified Leafblower", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Crafted from Alpha Yeti Fur.", + "atm9.quest.twilightForest.yetiArmor": "Yeti Armor", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Small Yetis and Winter Wolves drop fur to make this armor.", + "atm9.quest.twilightForest.subt.dyable": "Dyable!", + "atm9.quest.twilightForest.arcticArmor": "Arctic Armor", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "A special pickaxe rarely found in Labyrinths.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "This pick will take 1 damage when breaking Maze walls, instead of the 16 damage for all other picks!", + "atm9.quest.twilightForest.subt.trappedChamber": "Trapped chamber, do not enter?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Dropped from the Snow Queen, this bow shoots 3 arrows at the same time, while only using 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Dropped from the Snow Queen, this bow will shoot arrows that home in on your targets. No more missing!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Found randomly in loot chests, this bow will inflict Slowness III for 10 seconds on hit.", + "atm9.quest.twilightForest.desc.swapBow.1": "This bow is rarely found in the Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "When an enemy is hit from this bow, you will swap places with them. Be careful shooting things out of the sky!", + "atm9.quest.twilightForest.desc.magnet.1": "A Magnet that can pull up anything with Ore in name, except Coal.", + "atm9.quest.twilightForest.desc.magnet.2": "This is found in Hollow Hill chests.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "A sword that deals 40 hearts of damage, but only has 1 durability.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "You can make this indestructible if you want to use this.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "These are rarely found in loot chests in the Aurora Palace.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Found in the Aurora Palace, this sword will give enemies Frosted for 10 seconds when attacked.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "This item is like a torch launcher. It launches &6Moonworms&r at the targeted block, which light up the block similar to a torch.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "You can find this in some Hollow Hill and Lich Tower treasure chests.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Want to make the Overworld feel more like the Twilight Forest?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "You can use this powder on Overworld animals to convert them into their Twilight Forest variants.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "You can find this in dungeon chests in the Twilight Forest.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combining a Raven Feather with Torchberries and Glowstone will give you a Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Using the Fiery Blood from the Hydra, you can make several tools.", + "atm9.quest.twilightForest.desc.fieryTools.2": "The Fiery Sword comes with Fire Aspect II when crafted.", + "atm9.quest.twilightForest.desc.fieryTools.3": "The Fiery Pickaxe comes with auto-smelt.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "This is a drop from the Minoshroom. It deals more damage when sprinting.", + "atm9.quest.twilightForest.knightmetalTools": "Knightmetal Tools", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r are like really cool doors. Once right-clicked, they'll disappear for a short time.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "The &6Vanishing Blocks&r will disappear when right-clicked, but they don't come back.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "The &9Carminite Builder&r, when powered with a redstone signal, will generate temporary blocks in the direction the signal came from.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "The &6Carminite Reactor&r will convert nearby Obsidian and Netherack into False Gold and False Diamond. After a short period of time, this will suck up nearby blocks and explode, creating Carminite Ghastlings around it.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Once you've unlocked the Highland biome, head over and find some trolls to kill.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "They can drop some &9Magic Beans&r. You'll also find chests that give you Uberus Soil, which is needed to grow the beans.", + "atm9.quest.twilightForest.visitingGiants": "Visiting the Giants", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Using the Lamp of Cinders, you will now be able to break the thorns in the Thornland Biome.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Gather some Thorn Roses to continue on to the Final Plateau.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Every Thorn has its Rose", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "Security Manager", + "atm9.quest.rs.grid": "Grid Networks", + "atm9.quest.rs.transmitter": "Transmitter", + "atm9.quest.rs.wrench": "Wrench", + "atm9.quest.rs.cables": "Cables", + "atm9.quest.rs.speeding": "Speeding Everything Up!", + "atm9.quest.rs.external": "External Storage", + "atm9.quest.rs.monitor": "Storage Monitor", + "atm9.quest.rs.filter": "Filter", + "atm9.quest.rs.destructor": "Destructor", + "atm9.quest.rs.destructor_upgrade": "Destructor Upgrade", + "atm9.quest.rs.eliteD": "Elite Destructor", + "atm9.quest.rs.ultraD": "Ultra Destructor", + "atm9.quest.rs.constructor": "Constructor", + "atm9.quest.rs.eliteC": "Elite Constructor", + "atm9.quest.rs.ultraC": "Ultra Constructor", + "atm9.quest.rs.importer": "Importer", + "atm9.quest.rs.eliteI": "Elite Importer", + "atm9.quest.rs.ultraI": "Ultra Importer", + "atm9.quest.rs.exporter": "Exporter", + "atm9.quest.rs.eliteE": "Elite Exporter", + "atm9.quest.rs.ultraE": "Ultra Exporter", + "atm9.quest.rs.upgrades": "Regulating Items in Interfaces", + "atm9.quest.rs.virtual_storage": "Creating Virtual Storage", + "atm9.quest.rs.disk_manipulator": "Disk Manipulator", + "atm9.quest.rs.eliteDM": "Elite Disk Manipulator", + "atm9.quest.rs.ultraDM": "Ultra Disk Manipulator", + "atm9.quest.rs.housing": "Storage Housing", + "atm9.quest.rs.1kstorage": "&61k Storage Part&r", + "atm9.quest.rs.4kstorage": "&e4k Storage Part&r", + "atm9.quest.rs.16kstorage": "&a16k Storage Part&r", + "atm9.quest.rs.64kstorage": "&b64k Storage Part&r", + "atm9.quest.rs.64kfluid": "&664k Fluid Part&r", + "atm9.quest.rs.256kfluid": "&e256k Fluid Part&r", + "atm9.quest.rs.1024kfluid": "&a1024k Fluid Part&r", + "atm9.quest.rs.4096kfluid": "&b4096k Fluid Part&r", + "atm9.quest.rs.1kstorage_block": "1k Storage Block", + "atm9.quest.rs.advanced_housing": "Advanced Storage Housing", + "atm9.quest.rs.256kstorage": "&6256k Storage Part&r", + "atm9.quest.rs.1024kstorage": "&e1024k Storage Part&r", + "atm9.quest.rs.4096kstorage": "&a4096k Storage Part&r", + "atm9.quest.rs.16384kstorage": "&b16384k Storage Part&r", + "atm9.quest.rs.65536kstorage": "&565536k Storage Part&r", + "atm9.quest.rs.262mstorage": "&4262m Storage Part&r", + "atm9.quest.rs.1048mstorage": "&21048m Storage Part&r", + "atm9.quest.rs.infinitestorage": "Infinite Storage Part", + "atm9.quest.rs.16384kfluid": "&616384k Fluid Part&r", + "atm9.quest.rs.65536kfluid": "&e65536k Fluid Part&r", + "atm9.quest.rs.262mfluid": "&2262m Fluid Part&r", + "atm9.quest.rs.1048mfluid": "&b1048m Fluid Part&r", + "atm9.quest.rs.infinitefluid": "Infinite Fluid Part", + "atm9.quest.rs.network": "Accessing Our Network Storage", + "atm9.quest.rs.crafting_grid": "Crafting Grid", + "atm9.quest.rs.portable_grid": "Portable Grid", + "atm9.quest.rs.fluid_grid": "Fluid Grid", + "atm9.quest.rs.autocrafting": "Autocrafting!", + "atm9.quest.rs.pattern_grid": "Pattern Grid", + "atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue", + "atm9.quest.rs.crafter": "Crafter", + "atm9.quest.rs.iron": "Iron Crafter", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bDiamond Crafter&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Wireless Access", + "atm9.quest.rs.WCG": "Wireless Crafting Grid", + "atm9.quest.rs.WG": "Wireless Grid", + "atm9.quest.rs.WFG": "Wireless Fluid Grid", + "atm9.quest.rs.range": "Increasing Wifi Range", + "atm9.quest.rs.infiniterange": "Infinite Range Booster", + "atm9.quest.rs.dimension": "Dimension Card", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system. \\n \\n To get started with the mod, you'll want to make the &6Controller&r. \\n \\n The Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.", + "atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network. \\n \\n When placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions. \\n \\n To restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.", + "atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them. \\n \\n This is done using &6Network Transmitters&r and &6Receivers&r. \\n \\n &9Transmitters&r should be connected to your main system, wherever your Controller is. \\n \\n The &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc. \\n \\n To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.transmitter": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things: \\n-> Rotate blocks \\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.", + "atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system. \\n \\n In the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.", + "atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade! \\n \\n The &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!", + "atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey. \\n \\n This type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid! \\n \\n This works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more! \\n \\n If you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!", + "atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.", + "atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.", + "atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to. \\n \\n You can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.", + "atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor. \\n \\n Wondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.", + "atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.", + "atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.", + "atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed. \\n \\n You can designate the block within the GUI. This is useful for automation!", + "atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.", + "atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.", + "atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block. \\n \\n For example, you can use these on Furnaces to pull the finished product out into your system. \\n \\n Make sure to grab some &6Speed&r or &6Stack&r upgrades for them! \\n \\n You can also filter what items are pulled. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage. \\n \\n This can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc. \\n \\n You can also filter what items are pushed. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.", + "atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.", + "atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel! \\n \\n But what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out. \\n \\n Using our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!", + "atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes. \\n \\n These have 8 slots for Storage Drives.", + "atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.", + "atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk. \\n \\n The Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.", + "atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.", + "atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.", + "atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.", + "atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.", + "atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.", + "atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.", + "atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives? \\n \\n You can create storage &9Blocks&r instead and just slap the block down somewhere in your system. \\n \\n Whatever items end up in the block will be stored inside whenever you break it as well. \\n \\n If you want to un-craft it, you can sneak right click while holding it.", + "atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED. \\n \\n These are used to house the larger Disk Drives.", + "atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.", + "atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.", + "atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.", + "atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.", + "atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.", + "atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well.... 262m items.", + "atm9.quest.rs.desc.1048mstorage": "You won't believe this. \\n \\n The 1048m Storage Disk can store 1048m items.", + "atm9.quest.rs.desc.infinitestorage": "Infinite item storage!", + "atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.", + "atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.", + "atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.", + "atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.", + "atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!", + "atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network? \\n \\n To access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.", + "atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table! \\n \\n Let's be honest, no one just uses regular Grids.", + "atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.", + "atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks. \\n \\n Pro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.", + "atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network. \\n \\n The easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid. \\n \\n On the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern. \\n \\n You'll then want to put the Pattern into a crafter!", + "atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue. \\n \\n You'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.", + "atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI. \\n \\n This block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!", + "atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r. \\n \\n You can attach this anywhere on your system. This is needed to use wireless grids.", + "atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.", + "atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.", + "atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.", + "atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r. \\n \\n The Wireless Transmitter can only hold 4 total. Here's one on the house.", + "atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!' \\n \\n Well, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range. \\n \\n This, however, does not extend to other dimensions.....", + "atm9.quest.rs.desc.dimension": "But this one does! \\n \\n This allows your RS system to be accessed wirelessly from any dimension.", + + "atm9.quest.rs.subt.refined": "Getting Started", + "atm9.quest.rs.subt.security": "Secure your grid!", + "atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!", + "atm9.quest.rs.subt.transmitter": "Distant Networking", + "atm9.quest.rs.subt.wrench": "You spin me right round'", + "atm9.quest.rs.subt.cables": "Connecting The System", + "atm9.quest.rs.subt.destructor": "Breaking Blocks!", + "atm9.quest.rs.subt.constructor": "Placing Blocks!", + "atm9.quest.rs.subt.importer": "Importing Items!", + "atm9.quest.rs.subt.exporter": "Importing Items!", + "atm9.quest.rs.subt.disk_manipulator": "Floppy time!", + "atm9.quest.rs.subt.portable_grid": "On-The-Go Grid", + "atm9.quest.rs.subt.crafter": "Automated crafting!", + "atm9.quest.rs.subt.wireless": "Storage, at a distance", + "atm9.quest.rs.subt.range": "I mean Transmitting Range", + + + "atm9.quest.power.ATP": "All Things Power!", + "atm9.quest.power.moving": "Transferring Power", + "atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Upgrading our Pipez", + "atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable&r", + "atm9.quest.power.flux": "Flux Networks", + "atm9.quest.power.core": "The 'Core' Crafting Materials", + "atm9.quest.power.plug": "Starting Your Network", + "atm9.quest.power.network": "My First Network", + "atm9.quest.power.UI": "The Flux Networks UI", + "atm9.quest.power.point": "Accessing Network Power", + "atm9.quest.power.controller": "Wireless Charging", + "atm9.quest.power.flux_storage": "Flux Storage", + "atm9.quest.power.early": "Early Game Power Options", + "atm9.quest.power.heat": "Heat Generator", + "atm9.quest.power.coal": "Coal Generator", + "atm9.quest.power.meka": "Mekanism: Renewable Energy", + "atm9.quest.power.end": "End Game Power Options", + "atm9.quest.power.mid": "Mid Game Power Options", + "atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator&r", + "atm9.quest.power.powah": "Need more &9Powah&r", + "atm9.quest.power.reactors": "Extreme Reactors", + "atm9.quest.power.storage": "Storing Power", + "atm9.quest.power.battery": "Energy Battery", + "atm9.quest.power.cube": "Mekanism's Energy Cubes", + "atm9.quest.power.cells": "Powercells from RFTools", + "atm9.quest.power.more": "Need more storage?", + + "atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related! \\n \\n In this section, you'll find the basic ways to generate, store, and transfer power.", + "atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it! \\n \\n There are several options, both &awired&r and &9wireless&r, for transferring power.", + "atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades. \\n \\n To 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract. \\n \\n The &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ", + "atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade. \\n \\n Once you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI! \\n \\n To be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ", + "atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly. \\n \\n You can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.", + "atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power. \\n \\n If the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ", + "atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs. \\n \\n The mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory. \\n \\n You can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT? \\n \\n To get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.", + "atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!", + "atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r. \\n \\n The Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power. \\n \\n It is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine. \\n \\n To learn how to set up your first network, check the next quest!", + "atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color! \\n \\n From here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point! \\n \\n Pro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!", + "atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI. \\n \\n Each Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system. \\n \\n &aBypass Limit&r ignores the limit set. \\n \\n There are several other tabs to check out, mostly for statistics on your network!", + "atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines! \\n \\n Once you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.", + "atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions! \\n \\n Once you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down. \\n \\n Right click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!", + "atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network! \\n \\n These hold massive amounts of power overall, and can be upgraded to store even more!", + "atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power. \\n \\n These don't produce a ton of power, but they are typically easy or cheap to get in the early game!", + "atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power: \\n \\n &9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first! \\n \\n &9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.", + "atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make. \\n \\n It is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.", + "atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources. \\n \\n The &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay. \\n \\n The &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.", + "atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild. \\n \\n &9Mekanism&r also has an end game power option that is tough to beat. \\n \\n The &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!", + "atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup! \\n \\n These options usually require a little setting up, but produce enough power to carry you far into your playthrough.", + "atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices. \\n \\n To produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short). \\n \\n The PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r. \\n \\n Once you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!", + "atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah. \\n \\n Make sure to check out the &cPowah&r Chapter to learn more!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more. \\n \\n To learn more about getting started with Extreme Reactors, check out the questline for the mod!", + "atm9.quest.power.desc.storage": "This section shows you different ways to store your power!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!", + "atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game. \\n \\n The Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface! \\n \\n To learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!", + "atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power. \\n \\n You will need a wrench to determine inputs and outputs for power.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power. \\n \\n If you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.", + + "atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.", + "atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe", + "atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution", + "atm9.quest.power.subt.network": "You're a Network Admin Now!", + "atm9.quest.power.subt.flux_storage": "Storing Power", + "atm9.quest.power.subt.early": "Starter Power", + "atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution", + "atm9.quest.power.subt.meka": "Using the Sun", + "atm9.quest.power.subt.end": "More Power Than You'll Need", + "atm9.quest.power.subt.gas": "The Power of the Melon", + "atm9.quest.power.subt.reactors": "Customizable Reactors!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Basic Game Changes", + "atm9.quest.spawner.anvil": "Anvil and Shears", + "atm9.quest.spawner.cactus": "Tall Green Crops are now taller.", + "atm9.quest.spawner.fletcher": "Fletching Table works now!", + "atm9.quest.spawner.spawner": "Monster Spawner", + "atm9.quest.spawner.prismarine": "Activation Range", + "atm9.quest.spawner.ghast": "Max Entities", + "atm9.quest.spawner.atm": "Minimum Spawn Delay", + "atm9.quest.spawner.unob": "Maximum Spawn Delay", + "atm9.quest.spawner.quartz": "Opposite Day", + "atm9.quest.spawner.lantern": "Ignore Light", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignore Players", + "atm9.quest.spawner.dragon": "Ignore All Conditions", + "atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!", + "atm9.quest.spawner.piglich": "Spawn Count", + "atm9.quest.spawner.apple": "No AI", + "atm9.quest.spawner.egg": "Youthful", + "atm9.quest.spawner.rods": "Spawn Range", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.", + "atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!", + "atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.", + "atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?", + "atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.", + "atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.", + "atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.", + "atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.", + "atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.", + "atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.", + "atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.", + "atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.", + "atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.", + "atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.", + "atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!", + "atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.", + "atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!", + "atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.", + "atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.", + + + "atm9.quest.farm.food": "Food and Farming", + "atm9.quest.farm.farming": "The Planter", + "atm9.quest.farm.grass": "Punch the Grass", + "atm9.quest.farm.flax": "Flax Seeds", + "atm9.quest.farm.string": "String from Seeds", + "atm9.quest.farm.wheat": "Wheat", + "atm9.quest.farm.bread": "The Bread of Life", + "atm9.quest.farm.cane": "Sugar Sugar", + "atm9.quest.farm.sugar": "You so sweet.", + "atm9.quest.farm.cake": "You can have your Cake and Eat it too.", + "atm9.quest.farm.fish": "The Start of a Fisher", + "atm9.quest.farm.iron": "Iron Fishing Rod", + "atm9.quest.farm.gold": "Golden Fishing Rod", + "atm9.quest.farm.diamond": "Diamond Fishing Rod", + "atm9.quest.farm.neptune": "Neptunium Fishing Rod", + "atm9.quest.farm.book": "Making a Kitchen, with a book.", + "atm9.quest.farm.cookbook": "Cooking with the power of Diamonds", + "atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD", + "atm9.quest.farm.sink": "The Sink = Infinite Water", + "atm9.quest.farm.fridge": "The Fridge", + "atm9.quest.farm.cool": "Ice, Ice, Baby", + "atm9.quest.farm.cabinet": "Even More Storage", + "atm9.quest.farm.jar": "A Cow in a Jar", + "atm9.quest.farm.heat": "Heating Upgrade", + "atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen", + "atm9.quest.farm.counter": "I need more cooking space.", + "atm9.quest.farm.pot": "Botany Pots", + "atm9.quest.farm.botany": "Automating the Pots", + "atm9.quest.farm.animals": "We're doing this the old fashioned way.", + "atm9.quest.farm.cows": "But....Cows can't be sheared...", + "atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.", + "atm9.quest.farm.sheep": "It's Clippin' Time", + "atm9.quest.farm.wool": "Mary had a Little Lamb", + "atm9.quest.farm.market": "Purchasing Farm Supplies", + "atm9.quest.farm.chicken": "I'm not gonna make an Egg pun.", + "atm9.quest.farm.egg": "The Chickens Must Go", + + "atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter! \\n \\n Here, you'll find different ways for you to grow and make food!", + "atm9.quest.farm.desc.grass": "Let's gather some seeds.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!", + "atm9.quest.farm.desc.string": "Flax turns into String!", + "atm9.quest.farm.desc.cane": "Find some sugar cane!", + "atm9.quest.farm.desc.sugar": "You should have everything you need already.", + "atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.", + "atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.", + "atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.", + "atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it. \\n \\n I'll even give you a Diamond back.", + "atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen. \\n \\n This will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block. \\n \\n You can finally create a nice kitchen in Minecraft.", + "atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen. \\n \\n It can also provide infinite water by pumping water out via cables or pipes.", + "atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other! \\n \\n You can also shift-right click on it to open then door, and you can just right click items right in.", + "atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!", + "atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air. \\n \\n And you can't put things on top of it.", + "atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block. \\n \\n To get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it. \\n \\n I have no clue what this glass is made of, but it's stronger than my relationship with Chicken.", + "atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.", + "atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!", + "atm9.quest.farm.desc.counter": "This block stores items for cooking. \\n \\n You can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources! \\n \\n These pots auto-grow almost anything you put into them, and can even be upgraded for automation!", + "atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!", + "atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area. \\n \\n This isn't the same thing found in paint.", + "atm9.quest.farm.desc.cows": "I don't wanna know how you got these.", + "atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket. \\n \\n Seriously, why no bulls?", + "atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!", + "atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds. \\n \\n Spoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.", + "atm9.quest.farm.desc.chicken": "Chickens will lay these naturally. I guess it's not really considered naturally... \\n \\n I guess the chickens are just getting... &oEggs-ercise!!!&r.", + + "atm9.quest.farm.subt.food": "Getting Started", + "atm9.quest.farm.subt.farming": "Just wait until you get machines for this.", + "atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0", + "atm9.quest.farm.subt.flax": "Who needs spiders anyway?", + "atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff", + "atm9.quest.farm.subt.bread": "Quick and Simple", + "atm9.quest.farm.subt.cane": "This grows to the sky now.", + "atm9.quest.farm.subt.sugar": "Pour some sugar on me.", + "atm9.quest.farm.subt.fish": "Willy would be Proud.", + "atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire.", + "atm9.quest.farm.subt.cookbook": "This is totally worth it btw", + "atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread", + "atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick", + "atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored.", + "atm9.quest.farm.subt.cabinet": "So much room for activities!", + "atm9.quest.farm.subt.jar": "Phenomenal Milking Powers....Itty bitty living space.", + "atm9.quest.farm.subt.stove": "No Timer Needed", + "atm9.quest.farm.subt.counter": "&oWe&r need more cooking space.", + "atm9.quest.farm.subt.animals": "Get along little doggy.", + "atm9.quest.farm.subt.milk": "Why aren't there any bulls in the game?", + "atm9.quest.farm.subt.wool": "Whose fleece was....rainbow?", + "atm9.quest.farm.subt.market": "The villager has more than one way to spawn", + "atm9.quest.farm.subt.chicken": "or am I?", + "atm9.quest.farm.subt.egg": "How else do you think Fried Chicken is made?", + + + "atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modeling Mobs&r", + "atm9.quest.hostile.data": "Leveling Up Data Models", + "atm9.quest.hostile.simulator": "&aSimulating Deaths&r", + "atm9.quest.hostile.overworld": "Generalized Overworld Prediction", + "atm9.quest.hostile.nether": "Generalized Nether Prediction", + "atm9.quest.hostile.end": "Generalized End Prediction", + "atm9.quest.hostile.twilight": "Generalized Twilight Prediction", + "atm9.quest.hostile.loot": "Creating &dLoot&r", + + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot! \\n \\n To do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!", + "atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN. \\n \\n With this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs. \\n \\n Each Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside! \\n \\n Note: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models. \\n \\n To start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on. \\n \\n To 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.", + "atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful. \\n \\n Data Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it! \\n \\n Once placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.", + "atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN. \\n \\n When given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip. \\n \\n The machine also requires at least one &9Prediction Matrix&r to run a simulation. \\n \\n The result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model. \\n \\n If the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.", + "atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.", + "atm9.quest.hostile.desc.nether": "Makes various Nether materials.", + "atm9.quest.hostile.desc.end": "Makes various Nether materials.", + "atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.", + "atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions. \\n \\n When given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated. \\n \\n Notable Mob Predictions: \\n \\n - &dEnder Dragons&r for &dDragon Eggs&r \\n - &2Zombies&r for Iron \\n - &0Withers&r for &5Nether Stars&r", + + "atm9.quest.hostile.subt.learn": "The Learning HUD", + "atm9.quest.hostile.subt.modeling": "For 'Gathering Data'", + + + "atm9.quest.ma.InEssence": "&aInferium Essence&r", + "atm9.quest.ma.properity": "&bProsperity Shards&r", + "atm9.quest.ma.crystal": "&9The Infusion Crystal&r", + "atm9.quest.ma.altar": "&dThe Infusion Altar&r", + "atm9.quest.ma.souls": "Creating Mob Seeds", + "atm9.quest.ma.tinkering": "Tinkering", + "atm9.quest.ma.InfGrowth": "Speeding Up Growth", + "atm9.quest.ma.InfTools": "&aEssence Tools and Weapons&r", + "atm9.quest.ma.InfWater": "&aWatering Can&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Growing &aInferium&r", + "atm9.quest.ma.wood": "Wood Seeds", + "atm9.quest.ma.stone": "Stone Seeds", + "atm9.quest.ma.dirt": "Dirt Seeds", + "atm9.quest.ma.air": "Air Seeds", + "atm9.quest.ma.water": "Water Seeds", + "atm9.quest.ma.ice": "Ice Seeds", + "atm9.quest.ma.earth": "Earth Seeds", + "atm9.quest.ma.fire": "Fire Seeds", + "atm9.quest.ma.PruEssence": "&2Prudentium Essence&r", + "atm9.quest.ma.PruGrowth": "&2Prudentium Growth Accelerator&r", + "atm9.quest.ma.PruTools": "&2Prudentium Tools and Weapons&r", + "atm9.quest.ma.PruWater": "&2Prudentium Watering Can&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Prudentium Armor&r", + "atm9.quest.ma.PruFarm": "&2Prudentium Farmland&r", + "atm9.quest.ma.pig": "Pig Seeds", + "atm9.quest.ma.chicken": "Chicken Seeds", + "atm9.quest.ma.sheep": "Beep Beep I'm a Sheep", + "atm9.quest.ma.cow": "Meow Meow I'm a Cow... NO!", + "atm9.quest.ma.squid": "Squid Seeds", + "atm9.quest.ma.fish": "Fish Seeds", + "atm9.quest.ma.turtle": "Turtle Seeds", + "atm9.quest.ma.slime": "Slime Seeds", + "atm9.quest.ma.coal": "Coal Seeds", + "atm9.quest.ma.coral": "Coral Seeds", + "atm9.quest.ma.dye": "Dye Seeds", + "atm9.quest.ma.nature": "Nature Seeds", + "atm9.quest.ma.honey": "Honey Seeds", + "atm9.quest.ma.saltpeter": "Saltpeter Seeds", + "atm9.quest.ma.nether": "Nether Seeds", + "atm9.quest.ma.aluminum": "Aluminum Seeds", + "atm9.quest.ma.TerEssence": "&cTertium Essence&r", + "atm9.quest.ma.TerGrowth": "&cTertium Growth Accelerator&r", + "atm9.quest.ma.TerTools": "&cTertium Tools and Weapons&r", + "atm9.quest.ma.TerWater": "&cTertium Watering Can&r", + "atm9.quest.ma.TerApple": "&cTertium Apple&r", + "atm9.quest.ma.TerGear": "&cTertium Armor&r", + "atm9.quest.ma.TerFarm": "&cTertium Farmland&r", + "atm9.quest.ma.zombie": "Zombie Seeds", + "atm9.quest.ma.creeper": "Creeper Seeds", + "atm9.quest.ma.skeleton": "Skeleton Seeds", + "atm9.quest.ma.rabbit": "Rabbit Seeds", + "atm9.quest.ma.spider": "Spider Seeds", + "atm9.quest.ma.tin": "Tin Seeds", + "atm9.quest.ma.iron": "Iron Seeds", + "atm9.quest.ma.silver": "Silver Seeds", + "atm9.quest.ma.lead": "Lead Seeds", + "atm9.quest.ma.zinc": "Zinc Seeds", + "atm9.quest.ma.copper": "Copper Seeds", + "atm9.quest.ma.redstone": "Redstone Seeds", + "atm9.quest.ma.glowstone": "Glowstone Seeds", + "atm9.quest.ma.quartz": "Nether Quartz Seeds", + "atm9.quest.ma.obsidian": "Obsidian Seeds", + "atm9.quest.ma.certus": "Certus Quartz Seeds", + "atm9.quest.ma.prismarine": "Prismarine Seeds", + "atm9.quest.ma.ImpEssence": "&9Imperium Essence&r", + "atm9.quest.ma.ImpGrowth": "&9Imperium Growth Accelerator&r", + "atm9.quest.ma.ImpTools": "&9Imperium Tools and Weapons", + "atm9.quest.ma.ImpWater": "&9Imperium Watering Can&r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Imperium Armor&r", + "atm9.quest.ma.ImpFarm": "&9Imperium Farmland&r", + "atm9.quest.ma.blaze": "Blaze Seeds", + "atm9.quest.ma.ghast": "Ghast Seeds", + "atm9.quest.ma.enderman": "Enderman Seeds", + "atm9.quest.ma.exp": "Experience Seeds", + "atm9.quest.ma.nickel": "Nickel Seeds", + "atm9.quest.ma.fluorite": "Fluorite Seeds", + "atm9.quest.ma.lapis": "Lapis Lazuli Seeds", + "atm9.quest.ma.uranium": "Uranium Seeds", + "atm9.quest.ma.gold": "Gold Seeds", + "atm9.quest.ma.end": "End Seeds", + "atm9.quest.ma.osmium": "Osmium Seeds", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Supremium Growth Accelerator&r", + "atm9.quest.ma.SupTool": "&4Supremium Tools and Weapons&r", + "atm9.quest.ma.SupWater": "&4Supremium Watering Can&r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Supremium Armor&r", + "atm9.quest.ma.SupFarm": "&4Supremium Farmland&r", + "atm9.quest.ma.emerald": "Emerald Seeds", + "atm9.quest.ma.diamond": "Diamond Seeds", + "atm9.quest.ma.uraninite": "Uraninite Seeds", + "atm9.quest.ma.platinum": "Platinum Seeds", + "atm9.quest.ma.netherite": "Netherite Seeds", + "atm9.quest.ma.witherskele": "Wither Skeleton Seeds", + "atm9.quest.ma.awakening": "&dThe Awakening&r", + "atm9.quest.ma.dust": "&5Cognizant Dust&r", + "atm9.quest.ma.ASE": "&cAwakened Supremium Essence&r", + "atm9.quest.ma.AwaGear": "&cAwakened Armor&r", + "atm9.quest.ma.AwaTools": "&cAwakened Tools and Weapons&r", + "atm9.quest.ma.AwaWater": "&cAwakened Watering&r", + "atm9.quest.ma.InsEssence": "&5Insanium Essence&r", + "atm9.quest.ma.InsApple": "&5Insanium Apple&r", + "atm9.quest.ma.InsFarm": "&5Insanium Farmland&r", + "atm9.quest.ma.dragon_seeds": "Dragon Egg Seeds", + "atm9.quest.ma.dragon_crux": "Dragon Egg Crux", + "atm9.quest.ma.star_seeds": "Nether Star Seeds", + "atm9.quest.ma.star_crux": "Nether Star Crux", + "atm9.quest.ma.InsBlock": "&5Insanium Block&r", + "atm9.quest.ma.atm": "&eAllthemodium Seeds&r", + "atm9.quest.ma.vib": "&3Vibranium Seeds&r", + "atm9.quest.ma.uno": "&5Unobtainium Seeds&r", + "atm9.quest.ma.magic": "&bMagical Soil&r", + "atm9.quest.ma.creative": "Creative Essence", + + "atm9.quest.ma.desc.InEssence": "&dEssence&r is the starting point for all of your growing needs in Mystical Agriculture. \\n \\n &eInferium Essence&r is the base tier of all essences. You can get this from mining, killing mobs, or by making seeds to grow them! \\n \\n To make the bigger and better essences, you'll need to make an &9Infusion Crystal&r. ", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r are used as one of the main crafting mats for several of the recipes in Mystical Agriculture, like seeds, ingots, and more. \\n \\n You'll find these from mining!", + "atm9.quest.ma.desc.crystal": "The &9Infusion Crystal&r is used to upgrade to higher tier &dEssences&r. \\n \\n To start, you'll need to create the first tier of Crystal using &2Inferium&r. This Crystal can create &ePrudentium&r by combining 4 Inferium with the Crystal. This will be used to make the next tier Crystal, which will make the next tier of Essences. \\n \\n Eventually, you'll be able to make an Infusion Crystal that works for all tiers and doesn't break!", + "atm9.quest.ma.desc.altar": "The &9Infusion Altar&r is the bread and butter of creating &aSeeds&r in the mod. You'll need to create the Altar itself, as well as 8 Pedestals. \\n \\n Placing the Altar down first will show you where to put the Pedestals. To craft a seed, place the required mats in each pedestal, then give a redstone signal to the Altar.", + "atm9.quest.ma.desc.souls": "Most seeds are simple to make, but to make &9Mob Seeds&r, you'll need to head to the Nether to pick up some &8Soulium&r. \\n \\n With the stone and ore that you find, you'll need to use these to make the &3Soulium Dagger&r and &3Soul Jars&r. Using the dagger to kill mobs, you'll be able to gather their &bsouls&r, which are used in the Infusion Altar to create the respective mob seeds. \\n \\n Alternatively, you can fill Soul Jars inside of the &3Soul Extractor&r by inserting a jar and using mob items to fill them. For example, adding Rotten Flesh will give a portion of a Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "The &9Tinkering Table&r is used to upgrade &aEssence Gear&r with &dAugments&r. \\n \\n Augments can be made using the Infusion Altar. Just like the Essences, Augments have tiers!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&r very slightly increase the growth speed of a seed when placed directly underneath the farmland. Each tier has a range of how many blocks 'up' it can accelerate, with Inferium being the lowest at 12. \\n \\n Note: Growth Accelerators of all tiers provide the same rate of growth ticks. Higher tiers however have a larger range, so you can stack more of them below a single plant. It doesn't matter which tier you use as long as the Growth Accelerator is placed within its max range.", + "atm9.quest.ma.desc.InfTools": "Starting with Inferium Essence, you can create ingots to make both Essence &9Tools&r and &9Armor&r. \\n \\n Essence tools can be upgraded to higher tiers, and just like the Armor, they can be &5Augmented&r in the &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "The &aWatering Can&r is used to increase the speed that crops grow. Higher tiers have a larger area of effect. To use this, fill it up with some water by right clicking some water, then hold right click near your crops to water them! \\n \\n Tip: You can shift-right click while looking in the air with the watering can to enable auto-watering.", + "atm9.quest.ma.desc.InfApple": "Better than a golden apple, and a tasty snack! \\n \\n Higher tiers give more hunger and saturation, as well as more buffs.", + "atm9.quest.ma.desc.InfGear": "To start your journey making &aEssence Gear&r, you'll need to make the Inferium Armor first. \\n \\n This gear can be upgraded to higher tiers, just like the Essences. You can also &9Augment&r them with the &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "You'll want to start growing &aInferium&r as soon as you can! \\n \\n While not required for growing Inferium seeds, you can also create &eEssence Farmland&r that will increase the growth speed of the seeds. However, certain seeds will require certain farmlands to be planted on.", + "atm9.quest.ma.desc.PruEssence": "This is the Tier 2 Essence, made by combining 4 Inferium together with an Inferium Infusion Crystal.", + "atm9.quest.ma.desc.awakening": "To awaken your Supremium Essence, you'll need to create a new Altar and 4 new Pedestals, as well as a new type of pedestal called the &cEssence Vessel&r. \\n \\n The Essence Vessels will require the starter Element Essences to fill: Fire, Water, Earth, and Air.", + "atm9.quest.ma.desc.dust": "This special &eDust&r is dropped from the Wither and the Ender Dragon when killed by an &dEssence Weapon&r enchanted with &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.dragon_crux": "Place this under the soil to allow Dragon Egg Seeds to grow.", + "atm9.quest.ma.desc.star_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.star_crux": "Place this under the soil to allow Nether Star Seeds to grow.", + "atm9.quest.ma.desc.atm": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.vib": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.uno": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.magic": "Place this under the soil to allow magical seeds to grow", + "atm9.quest.ma.desc.creative": "This special essence is used for making the &6ATM Star&r.", + + "atm9.quest.ma.subt.InEssence": "&bTier 1&r", + "atm9.quest.ma.subt.PruEssence": "&bTier 2&r", + "atm9.quest.ma.subt.TerEssence": "&bTier 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bTier 4&r", + "atm9.quest.ma.subt.SupEssence": "&bTier 5&r", + "atm9.quest.ma.subt.ASE": "&bTier: Awakened&r", + "atm9.quest.ma.subt.InsEssence": "&bTier 6&r", + + + "atm9.quest.gregtech.desc.gregStarIntroduction.1": "At Long Last we have reached our Destination. You have crafted the Coveted &l&1GregStar!&r&r", + "atm9.quest.gregtech.desc.gregStarIntroduction.2": "The culmination of achievements through each tier of GregTech, mastering each processing line and obtaining materials, machines, and items with increased difficulty each Tier.", + "atm9.quest.gregtech.desc.gregStarIntroduction.3": "But you have done it. You made it. The GregStar!", + "atm9.quest.gregtech.desc.gregStarIntroduction.4": "There is still more to do, so get your head back in the game, and get ready for the BIGGEST challenge yet! Literally.", + "atm9.quest.gregtech.subt.gregStarBase": "At Long Last", + "atm9.quest.gregtech.desc.gregStarBase.1": "Before we can piece together the GregStar with all the components from this page, you need to craft the base the star will be build upon.", + "atm9.quest.gregtech.desc.gregStarBase.2": "The Robust Star Housing is strong enough to withstand the forces exerted in the star forge, and support the components that make up the GregStar", + "atm9.quest.gregtech.subt.precursor": "Precursor", + "atm9.quest.gregtech.desc.precursor.1": "At this point, you have learned so much through the Tiers, you should be rewarded with something to display your knowledge!", + "atm9.quest.gregtech.desc.precursor.2": "In this case, this certificate shall suffice. You are officially, Not a Noob anymore!", + "atm9.quest.gregtech.subt.certifications": "Certifications!", + "atm9.quest.gregtech.desc.certifications.1": "The Fusion Reactors require some strong materials to contain the immense heat and reactions happening inside of them.", + "atm9.quest.gregtech.desc.certifications.2": "Thats why they make an incredibly suitable material for us to use in crafting the GregStar to ensure Strength and Durability of the star!", + "atm9.quest.gregtech.subt.starPlating": "Star Plating", + "atm9.quest.gregtech.desc.starPlating": "Add in UV power delivery blocks, and an ATM star, and BAM! You now have the Star Compression Module.", + "atm9.quest.gregtech.subt.starCompression": "Star Compression", + "atm9.quest.gregtech.desc.starCompression": "Exchanging heat in any case is usually very expensive in Energy cost. In this case, some Tritainium coils, Ultimate Voltage Coils, and Large Naquadria Batteries will do the trick.", + "atm9.quest.gregtech.subt.thermalExchange": "Thermal Exchange", + "atm9.quest.gregtech.desc.thermalExchange.1": "By this point, we are no stranger to Antimatter pellets.", + "atm9.quest.gregtech.desc.thermalExchange.2": "We just need more of them for the GregStar. A LOT more of them.", + "atm9.quest.gregtech.subt.moreAntimatter": "More Antimatter?", + "atm9.quest.gregtech.desc.moreAntimatter.1": "Lets add in some Industrial Foregoing Black Hole Controllers, just for good measure.", + "atm9.quest.gregtech.desc.moreAntimatter.2": "This way, we know that the resulting Star can be controlled, and its immense power wont run rampantly out of control.", + "atm9.quest.gregtech.subt.blackHoleController": "Black Hole Controller", + "atm9.quest.gregtech.desc.blackHoleController.1": "With the strength of Unobtainium, it only makes sense that the GregStar would include some in the build.", + "atm9.quest.gregtech.desc.blackHoleController.2": "There are no concerns of Structural Integrity at this point.", + "atm9.quest.gregtech.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.desc.unobtainium": "Some Advanced Computers.", + "atm9.quest.gregtech.subt.advancedComputers": "Advanced Computers", + "atm9.quest.gregtech.desc.advancedComputers": "Craft a End Steel Exchanger to be used in the production of the GregStar.", + "atm9.quest.gregtech.subt.exchangers": "Exchangers", + "atm9.quest.gregtech.desc.exchangers.1": "You are going to need quite a bit of this as a catalyst in the Star Forge in order to craft the GregStar.", + "atm9.quest.gregtech.desc.exchangers.2": "Make sure you have 10 buckets available.", + "atm9.quest.gregtech.subt.theStarThatStartedItAll": "The Star that started it all", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.1": "The Base Star, the Patrick Star, that was used to make a Star, and now is the base for another Star that will be made into a Star. ", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.2": "Got it? K. Lets move on.", + "atm9.quest.gregtech.subt.doubleItUp": "Double it Up", + "atm9.quest.gregtech.desc.doubleItUp": "Double Tungstensteel plating will make for a very durable Star. Maybe this is where it gets its Robustness from.", + "atm9.quest.gregtech.subt.screwsForPlates": "Screws for Plates", + "atm9.quest.gregtech.desc.screwsForPlates": "Gotta have some screws to secure the Double Tungstensteel Plating. Im sure these will make things very secure.", + "atm9.quest.gregtech.subt.oxygenPlasma": "Oxygen Plasma", + "atm9.quest.gregtech.desc.oxygenPlasma": "We have seen many liquids that are the result of processing by the Fusion Reactor.", + "atm9.quest.gregtech.subt.nitrogenPlasma": "Nitrogen Plasma", + "atm9.quest.gregtech.desc.nitrogenPlasma": "Did you know that plasma is considered the 4th state of Matter next to Solid, Liquid, and Gaseous?", + "atm9.quest.gregtech.subt.argonPlasma": "Argon Plasma", + "atm9.quest.gregtech.desc.argonPlasma": "Argon is a chemical element; it has symbol Ar and atomic number 18. It is in group 18 of the periodic table and is a noble gas. Argon is the third most abundant gas in Earth's atmosphere, at 0.934% (9340 ppmv)", + "atm9.quest.gregtech.subt.heliumPlasma": "Helium Plasma", + "atm9.quest.gregtech.desc.heliumPlasma": "Of all the elements, Helium is the most stable; it will not burn or react with other elements. Helium has the lowst melting point and boiling points. It exists as a gas, except under extreme conditions where it can be transitioned into the 4th State of Matter, Plasma.", + "atm9.quest.gregtech.subt.massiveMultiblock": "Massive Multiblock", + "atm9.quest.gregtech.desc.massiveMultiblock.1": "Saying that this is a massive multiblock structure is an understatement. ", + "atm9.quest.gregtech.desc.massiveMultiblock.2": "It requires 3213 Atomic Casings, too many to fit in your inventory, so that part was left at 1 in the quest. ", + "atm9.quest.gregtech.desc.massiveMultiblock.3": "But the benefits are astounding. So give it a shot. It dual functions as a resource generator, and a power generator. The power gen numbers are insane.", + "atm9.quest.gregtech.subt.catalyst": "Huh?", + "atm9.quest.gregtech.desc.catalyst.1": "A catalyst is needed for this process. ", + "atm9.quest.gregtech.desc.catalyst.2": "The Catalyst will ensure that each operation is able to properly complete. They will also be used in the creation of the controller for the Multiblock", + "atm9.quest.gregtech.subt.neutonium": "We need Cats", + "atm9.quest.gregtech.desc.neutonium": "This is quite the lot of Neutonium. But, look around. There may be other ways to synthesize the resource.", + "atm9.quest.gregtech.subt.lotNeutronium": "A Lot of Neutronium", + "atm9.quest.gregtech.desc.optimizedCrafting": "Having an optimized method to craft these, that takes minimal time will benefit you as you move forward.", + "atm9.quest.gregtech.subt.fusionCasings": "Fusion Casings... Again", + "atm9.quest.gregtech.desc.fusionCasings.1": "Well technically its more. Weve already used these previously. ", + "atm9.quest.gregtech.desc.fusionCasings.2": "At least they arent that hard to craft.", + "atm9.quest.gregtech.subt.moreCoil": "MORE Coil?!", + "atm9.quest.gregtech.desc.moreCoil.1": "More fusion glass. Just this time we need it to craft a component, not for a multiblock. ", + "atm9.quest.gregtech.desc.moreCoil.2": "You may want to figure a way to passively produce these...", + "atm9.quest.gregtech.subt.windowSeat": "I prefer the window seat", + "atm9.quest.gregtech.desc.liquidUranium": "Liquid Uranium 235. Lets use this liquid to bind together the other components and craft the Absolute Reaction Plate", + "atm9.quest.gregtech.subt.u235": "U235", + "atm9.quest.gregtech.desc.u235.1": "If we needed something that could ensure the transmission of every tier, with the highest level of efficiency, what would we get?", + "atm9.quest.gregtech.desc.u235.2": "Maybe combining every Superconductor available into a single cable will do the trick!", + "atm9.quest.gregtech.subt.hyperconductivity": "Hyperconductivity", + "atm9.quest.gregtech.desc.gregStarShard": "The GregStar can be broken into Shards. We can then utilize those shards to make one of the most OP items!", + "atm9.quest.gregtech.subt.gregStarShard": "GregStar Shard", + "atm9.quest.gregtech.desc.atmStar.1": "The Classic ATM Star. You should already be familiar with this, and I am sure you have a process to craft them down pat. ", + "atm9.quest.gregtech.desc.atmStar.2": "This is a breeze for you.", + "atm9.quest.gregtech.subt.starsComponent": "A Star for the component for a Stars Component", + "atm9.quest.gregtech.desc.starsComponent.1": "These are complex components to make. Making 1 of them is quite the task, involving many materials and many process lines. ", + "atm9.quest.gregtech.desc.starsComponent.2": "Now we need 16 of them to proceed. But I'm sure you are up to the task.", + "atm9.quest.gregtech.subt.notSmallOrder": "Not A Small Order", + "atm9.quest.gregtech.desc.transformers.1": "You are going to need a Qty of 4 to proceed. In function these will transform power from UV to UHV power, but we dont need these for power conversion. ", + "atm9.quest.gregtech.desc.transformers.2": "Its going to be used as a crafting component.", + "atm9.quest.gregtech.subt.transformers": "Transformers Robots in Disguise", + "atm9.quest.gregtech.desc.amps.1": "This may have a lot of Amperage, but we are not interested in the power delivery.", + "atm9.quest.gregtech.desc.amps.2": "We need this to craft a component. Im sure you got this one as well.", + "atm9.quest.gregtech.subt.amps16": "16 Amps", + "atm9.quest.gregtech.desc.coils16.1": "Making 16 coils may be a tall order. But a necessary one for the GregStar!", + "atm9.quest.gregtech.subt.coils16": "16 Coils", + "atm9.quest.gregtech.desc.coilsContinued.1": "The need for Coils is never ending. While we may not be utilizing these in a multiblock, you can be assured they are going to a good source.", + "atm9.quest.gregtech.subt.moreCoils": "More Coils?", + "atm9.quest.gregtech.desc.quadBatteries.1": "4 Large Naquadria Batteries will wrap up the required items for this component of the GregStar", + "atm9.quest.gregtech.subt.quadBatteries": "Quad Batteries", + "atm9.quest.gregtech.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate wire - Qty 8", + "atm9.quest.gregtech.subt.hvSuperconductor": "HV Superconductor", + "atm9.quest.gregtech.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Wire - Qty 8", + "atm9.quest.gregtech.subt.luvSuperconductor": "LuV Superconductor", + "atm9.quest.gregtech.desc.lvSuperconductor.1": "16x Manganese Phosphide wires - Qty 8", + "atm9.quest.gregtech.subt.lvSuperconductor": "LV Superconductor", + "atm9.quest.gregtech.desc.mvSuperconductor.1": "16x Magnesium Diboride Wire - Qty 8", + "atm9.quest.gregtech.subt.mvSuperconductor": "MV Superconductor", + "atm9.quest.gregtech.desc.uvSuperconductor.1": "16x Enriched Naquadah Trinium Europium Duranide wire - Qty 8", + "atm9.quest.gregtech.subt.uvSuperconductor": "UV Superconductor", + "atm9.quest.gregtech.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide wire - Qty 8", + "atm9.quest.gregtech.subt.zpmSuperconductor": "ZPM Superconductor", + "atm9.quest.gregtech.desc.uTriplatinumWire.1": "16x Uranium Triplatinum Wire - Qty 8", + "atm9.quest.gregtech.subt.evSuperconductor": "EV Superconductor", + "atm9.quest.gregtech.desc.samSuperconductor.1": "16x Samarium Iron Arsenic Oxide wire - Qty 8", + "atm9.quest.gregtech.observeIVArray": "Observe completed IV Processing Array", + "atm9.quest.gregtech.desc.updateCircuitRecipes.1": "Don't forget, once you've made these you can update those old circuit recipes that used regular Transistors to use the Advanced Transistor", + "atm9.quest.gregtech.desc.advancedSMDResistors.1": "Before you were able to make 32 SMD Resistors at a time, and now it is down to 16 Advanced SMD Resistors", + "atm9.quest.gregtech.desc.advancedSMDResistors.2": "Is this really a boost? Yes! Mainly because you use fewer of the Advanced SMD Resistors, but also because the regular kind won't be usable forever...", + "atm9.quest.gregtech.desc.unlockHV.1": "Finally, this unlocks the HV circuit at the Nanoprocessor tier!", + "atm9.quest.gregtech.desc.unlockHV.2": "Well, technically you could've made it without using the Advanced SMD components, but where's the fun in that?", + "atm9.quest.gregtech.desc.lastAdvancedSMD.1": "Finally, the last of the Advanced SMD Components", + "atm9.quest.gregtech.desc.lastAdvancedSMD.2": "Be sure going forward that you make recipes using the Advanced SMD Components because they are cheaper", + "atm9.quest.gregtech.desc.advancedInductor.1": "The Advanced Inductor! Keep updating those old recipes", + "atm9.quest.gregtech.desc.palladiumOre.1": "&dPalladium Ore&r is quite rare, some alternative methods to acquiring it might be to give &bCrushed Platinum&r or &6Crushed Sheldonite Ore&r a &eChemical Bath&r in &cMercury&r", + "atm9.quest.gregtech.desc.palladiumOre.2": "Mercury you can get easily by &eCentrifuging&r Redstone Dust", + "atm9.quest.gregtech.palladiumDust": "Palladium Dust", + "atm9.quest.gregtech.desc.checkEBF.1": "Double check you &l&n&cdon't&r&r&r have the &aEBF&r set to &bProgram 1&r, or else it can start cooking the Silicon dust into ingots", + "atm9.quest.gregtech.desc.moreWafers.1": "More wafers per boule and higher tier chips are possible with this!", + "atm9.quest.gregtech.desc.moreWafers.2": "Time to upgrade those old silicon boule wafer recipes? I think so!", + "atm9.quest.gregtech.desc.anotherLens.1": "Another lens for the collection!", + "atm9.quest.gregtech.desc.anotherLens.2": "SoC stands for System on Chip", + "atm9.quest.gregtech.laserEngraver": "HV or EV or IV Laser Engraver", + "atm9.quest.gregtech.systemOnChip": "System on Chip", + "atm9.quest.gregtech.desc.cheapestLVCircuit.1": "Finally, with this you have achieved the cheapest LV circuit - congrats!", + "atm9.quest.gregtech.subt.cheaperThanEver": "Cheaper than ever!", + "atm9.quest.gregtech.desc.finalPTFE.1": "&eChemical React&r that &aTetrafluoroethylene&r with a little Air or better yet, &bOxygen Gas&r, to receive the final product of &6Polytetrafluoroethylene&r!", + "atm9.quest.gregtech.desc.finalPTFE.2": "Finally, PTFE! This forms as the basis for making Chemically Inert Casings, which we'll use shortly to make the &aLarge Chemical Reactor&r", + "atm9.quest.gregtech.desc.finalPTFE.3": "Once you have the &aLCR&r you can also make more PTFE at a time by adding in some &cTitanium Tetrachloride&r", + "atm9.quest.gregtech.desc.evAssemblerSetup.1": "If you didn't make the &5EV Assembler&r before now, then now is the time to do it!", + "atm9.quest.gregtech.desc.evAssemblerSetup.2": "You'll use this to make the &9Tungstensteel Coil&r for your &aEBF&r", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.1": "You'll smelt this and flatten it into &bFoils&r to make the delicate layers that comprise the &dAdvanced SMD Capacitor&r", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.2": "If you're having a hard time finding &aIridium Ore&r, then you can work towards the &5Iridium Bee&r, or start on processing the &eRarest Metal Mixture&r from the &6PlatLine™&r", + "atm9.quest.gregtech.desc.firstTierHSS.1": "The first tier of &3High Speed Steel&r, you'll end up making a LOT of this stuff as it serves as the base for the other variants of HSS Dusts", + "atm9.quest.gregtech.desc.makeHSSVariants.1": "Once you have the &eMixer&r, it is time to make some &dHigh Speed Steel&r (HSS) variants!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.1": "&aOre Processing&r Pyrochlore, Pyrolusite, and Tantalite all give Niobium as byproducts", + "atm9.quest.gregtech.desc.oreProcessingNiobium.2": "You could also &eElectrolyze&r the Pyrochlore for guaranteed Niobium!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.3": "Be sure to stockpile this stuff, you'll use a lot of it in &dFoil&r and &2Fine Wire&r forms as you progress", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.1": "&eMix&r together your &dIndium&r, &bGallium&r, and &6Phosphorus&r dusts on &aProgram 1&r", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.2": "This stuff will replace the Gallium Arsenide for the &3Advanced SMD Diode&r as well as be used extensively upgrading &cMPIC wafers&r to the higher voltage tiers", + "atm9.quest.gregtech.desc.chemicalReactIndium.1": "&eChemical React&r that &dIndium Concentrate&r with &bAluminum Dust&r to get &3Small Pile of Indium Dust&r", + "atm9.quest.gregtech.desc.chemicalReactIndium.2": "Then you can either manually craft 4 of those into one &3Indium Dust&r or automate it with a &ePacker&r on &aProgram 1&r", + "atm9.quest.gregtech.desc.highSpeedSteel.1": "I honestly don't know what the E, G, or S letters mean... but this is still High Speed Steel!", + "atm9.quest.gregtech.desc.highSpeedSteel.2": "You'll have to smelt this and then turn it into &bRings&r for the &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r and &5Purified Galena&r &eMixed&r with &6Sulfuric Acid&r will get you the start of one of the most coveted resources, &dIndium Concentrate&r", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.2": "This stuff is important enough to warrant a separate &aOre Processing&r setup", + "atm9.quest.gregtech.desc.hydrofluoricAcid.1": "You know the drill, we'll &eChemical React&r the &3Hydrofluoric Acid&r with the &5Chloroform&r and make &dTetrafluoroethylene&r", + "atm9.quest.gregtech.desc.chloroform.1": "&3Chlorine&r and &cMethane&r together in a &eChemical Reactor&r on &aProgram 1&r makes &5Chloroform&r", + "atm9.quest.gregtech.desc.hydrofluoricAcid.2": "&eChemical React&r Hydrogen with Fluorine Gas to make this", + "atm9.quest.gregtech.desc.hydrofluoricAcid.3": "Later on you can also set up reprocessing of &5Titanium Trifluoride&r with Hydrogen in an &aEBF&r to get some Hydrofluoric Acid back", + "atm9.quest.gregtech.desc.fluorineGas.1": "My favorite source of Fluorine Gas? Easy, &eElectrolyzing&r &2Fluorite Dust&r", + "atm9.quest.gregtech.desc.electrumFoil.1": "Another &eChemical Reactor&r recipe, this time using &6Electrum Foil&r and either &9Sodium Persulfate&r or &0Iron III Chloride&r", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.1": "That's right, another recipe for the &eChemical Reactor&r", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.2": "500mB Sulfuric Acid + 8 Gold Foil + Epoxy Sheet = 1 Epoxy Circuit Board", + "atm9.quest.gregtech.desc.epoxy.1": "Sodium Hydroxide Dust is useful yet again! &eChemical React&r it with the Epichlorohydrin and Bisphenol A to make liquid Epoxy", + "atm9.quest.gregtech.desc.epoxy.2": "You can then &eFluid Solidify&r the Epoxy into plates directly", + "atm9.quest.gregtech.desc.epoxy.3": "We'll use these as a base for the &bNanoprocessor&r circuit boards", + "atm9.quest.gregtech.desc.epoxy.4": "A key ingredient in making &6Epoxy&r", + "atm9.quest.gregtech.desc.epoxy.5": "Acetone, Phenol, and Hydrochloric Acid come together in the &eChemical Reactor&r on &aProgram 1&r to make this", + "atm9.quest.gregtech.desc.epichlorohydrin.1": "&2Glycerol&r + &7Hydrochloric Acid&r in the &eChemical Reactor&r make &cEpichlorohydrin&r", + "atm9.quest.gregtech.desc.epichlorohydrin.2": "There is an alternate recipe that uses Allyl Chloride and Hypochlorous Acid, if you so choose to go that route", + "atm9.quest.gregtech.desc.glycerol.1": "Okay yes, you could've made Glycerol&r without the &aLCR&r, but then you wouldn't be able to make it in large batches!", + "atm9.quest.gregtech.desc.glycerol.2": "One Sodium Hydroxide Dust with &654 Buckets of Fish Oil&r and &c9 Buckets of Ethanol&r is my go to for &d9 Buckets of Glycerol&r", + "atm9.quest.gregtech.desc.glycerol.3": "This also makes a load of Bio Diesel, which can be a fantastic fuel source, especially if you make it Cetane Boosted Diesel", + "atm9.quest.gregtech.desc.chemicalReactorSetup.1": "As you make this, keep in mind that Chemical Reactor recipes can be generalized to &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r, and &61 Output Bus&r", + "atm9.quest.gregtech.desc.chemicalReactorSetup.2": "After making a lot of PTFE, finally, the &aLarge Chemical Reactor&r is ready to rumble!", + "atm9.quest.gregtech.desc.chemicalReactorSetup.3": "You'll find that some chemical reactions can only be done in an &aLCR&r, specifically the chemicals needed in making &3Polybenzimidazole&r (PBI for short)", + "atm9.quest.gregtech.largeChemicalReactor": "Observe formed Large Chemical Reactor", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust&r", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!", + "atm9.quest.gregtech.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone&r", + "atm9.quest.gregtech.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole&r", + "atm9.quest.gregtech.subt.polybenzimidazolePronunciation": "How do you pronounce this?", + "atm9.quest.gregtech.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this", + "atm9.quest.gregtech.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there", + "atm9.quest.gregtech.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower&r", + "atm9.quest.gregtech.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!", + "atm9.quest.gregtech.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid", + "atm9.quest.gregtech.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture&r", + "atm9.quest.gregtech.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide&r", + "atm9.quest.gregtech.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV", + "atm9.quest.gregtech.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene&r", + "atm9.quest.gregtech.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust", + "atm9.quest.gregtech.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!", + "atm9.quest.gregtech.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form", + "atm9.quest.gregtech.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony", + "atm9.quest.gregtech.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony", + "atm9.quest.gregtech.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!", + "atm9.quest.gregtech.antimonyDust": "Antimony Dust", + "atm9.quest.gregtech.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust", + "atm9.quest.gregtech.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot&r", + "atm9.quest.gregtech.tungstenDust": "Tungsten Dust", + "atm9.quest.gregtech.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this", + "atm9.quest.gregtech.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out", + "atm9.quest.gregtech.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form", + "atm9.quest.gregtech.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!", + "atm9.quest.gregtech.tungstateScheeliteDust": "Tungstate or Scheelite Dust", + "atm9.quest.gregtech.desc.quantumEyes.1": "A quick chemical bath of your Ender Eyes in Radon will net you these &dQuantum Eyes&r", + "atm9.quest.gregtech.desc.quantumEyes.2": "Don't worry about making a bunch of these unless you want to upgrade all your &eLaser Engravers&r to EV (IV is the better upgrade though)", + "atm9.quest.gregtech.desc.radonGasAcquisition.1": "There are two main ways to acquire &dRadon Gas&r", + "atm9.quest.gregtech.desc.radonGasAcquisition.2": "The best (because of the other outputs) is to use an &6HV&r &eGas Collector&r in &bThe End&r dimension, &aVacuum Freezer&r the collected &eEnder Air&r into &9Liquid Ender Air&r at &1IV&r, and then run that through a &aDistillation Tower&r at IV and receive Radon Gas", + "atm9.quest.gregtech.desc.radonGasAcquisition.3": "The alternative is to create the &aLarge Chemical Reactor&r and just react &3Air&r with some Uranium Dust and Plutonium Ingots - you even get the plutonium back!", + "atm9.quest.gregtech.desc.machineUpgradeEV.1": "Upgrading this machine to &5EV&r unlocks recipes necessary for eventually making &bTungsten&r", + "atm9.quest.gregtech.desc.tungstenDustAcquisition.1": "You need the &5EV Electrolyzer&r to get Tungsten Dust from the Tungstic Acid", + "atm9.quest.gregtech.desc.mixerUpgrade.1": "You need this tier of Mixer to make &3Tungstensteel Dust&r as well as &dVanadium Gallium Dust&r", + "atm9.quest.gregtech.subt.mixerQuery.1": "Where's the dough hook?", + "atm9.quest.gregtech.desc.multiblockUpgrade.1": "Two of these can get your multiblocks up to IV!", + "atm9.quest.gregtech.desc.energyHatchUpgrade.1": "&l&6Remember&r: Each of these can accept 2 Amps, so if you have two of these Energy Hatches on a multiblock you can actually tier up to &dLuV&r!", + "atm9.quest.gregtech.desc.poweringMultiblocks.1": "One block stop for powering your multiblocks at IV!", + "atm9.quest.gregtech.desc.singleEnergyHatch.1": "Why have 2 Energy Hatches when just one will do? This energy hatch accepts 4 Amps of IV all on its own!", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.1": "3 Vanadium dust + 1 Gallium dust on &aProgram 1&r makes this stuff", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.2": "You'll need plenty of this later on, but for now it is used in making advanced surface mount devices", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.3": "Vanadium you can get by &eCentrifuging&r &2Vanadium Magnetite Dust&r, which you can find in &6The End&r or &3The Overworld&r", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.4": "Alternatively, you could &eCentrifuge&r &cRuby&r or &9Sapphire&r slurries", + "atm9.quest.gregtech.desc.basisPICWafers.1": "This wafer serves as the basis for all higher tier PIC wafers, you'll make very many of these in due time", + "atm9.quest.gregtech.desc.advancedSMDTransistors.1": "You'll need this for many things once you get to &cZPM&r, but for now we'll use it to make the &dAdvanced SMD Transistors&r and &6HPIC Wafers&r", + "atm9.quest.gregtech.desc.upgradingMPIC.1": "Upgrading the MPIC to achieve even higher tiers of power!", + "atm9.quest.gregtech.desc.upgradingHPIC.1": "We'll use this to upgrade the Medium Power Integrated Circuit (&aMPIC&r) Wafer to the High Power (&6HPIC&r) variant, allowing for larger energy hatches!", + "atm9.quest.gregtech.desc.upgradingHPIC.2": "This will need to go into your &bCleanroom&r to run the recipe", + "atm9.quest.gregtech.desc.laminatedGlassMachine.1": "Speaking of machines needing Laminated Glass... This is the first one we'll make!", + "atm9.quest.gregtech.desc.laminatedGlassMachine.2": "You need a higher tier cutter to cut the higher tier chips to achieve higher tiers of power", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.1": "Finally, you have achieved the next tier of glass, &dLaminated Glass&r!", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.2": "This stuff is used to make many IV and LuV machines", + "atm9.quest.gregtech.desc.chemicalReactionLaminatedGlass.1": "This is the last &eChemical Reaction&r in this chain, ultimately for the coveted &dLaminated Glass&r", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.1": "You could mix regular old &3Air&r with &eVinyl Acetate&r and get a 1:1 ratio of &6Polyvinyl Acetate&r, but why do that when using &bOxygen&r will boost output to 3:2", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.2": "Why stop at just using Oxygen though! Adding a smidgen of &dTitanium Tetrachloride&r boosts the ratio to 2:1!", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.3": "Regardless of which approach you take, keep note of which &aProgrammed Circuit&r is required to run the recipe", + "atm9.quest.gregtech.desc.propeneProduction.1": "&eElectrolyze&r Propane to acquire &6Propene&r", + "atm9.quest.gregtech.desc.propeneProduction.2": "&aDistill&r &bSeverely Steam Cracked Naphtha&r for Propene", + "atm9.quest.gregtech.desc.propeneProduction.3": "&9Carbon Monoxide&r can come from &aDistillation&r of &cLiquid Nether Air&r if you'd like a practically infinite source of the stuff", + "atm9.quest.gregtech.desc.aceticAcidEnhancement.1": "Take that Acetic Acid and add more Ethylene and Oxygen, this time on &aProgram 3&r in a &eChemical Reactor&r", + "atm9.quest.gregtech.desc.aceticAcidProduction.1": "Oxygen + Ethylene on &aProgram 2&r in your &eChemical Reactor&r is one way to make Acetic Acid", + "atm9.quest.gregtech.desc.logicGates.1": "Did you know that NOR logic gates can be used to make every other logic gate? That's why we use it so much for making circuits!", + "atm9.quest.gregtech.desc.laserEngraver.1": "Add another Laser Engraver to the stack, this time for the NAND chip! Useful for data storage and the Crystal Processor Supercomputer - more on that later though!", + "atm9.quest.gregtech.desc.nanoCpuWafer.1": "We'll &eChemical React&r the &0Raw Carbon Fibers&r with &6Liquid Glowstone&r and a &bCPU Wafer&r to make the &3Nano CPU Wafer&r", + "atm9.quest.gregtech.desc.nanoCpuWafer.2": "Glowstone dust through an &eExtractor&r makes liquid glowstone", + "atm9.quest.gregtech.desc.rawCarbonFibers.1": "There are multiple ways to make Raw Carbon Fibers", + "atm9.quest.gregtech.desc.rawCarbonFibers.2": "One way is to use &69 mB Epoxy&r and 4 Carbon Dust in an &eAutoclave&r to get 4 out", + "atm9.quest.gregtech.desc.rawCarbonFibers.3": "Doing it this way is fine, but you also have the option of using &d9mB Polybenzimidazole&r and 8 Carbon Dust &2to get 16!&r", + "atm9.quest.gregtech.desc.dimethylbenzene.1": "You can choose to either acquire &3Napthalene&r or &2Dimethylbenzene,&r both have their merits", + "atm9.quest.gregtech.desc.dimethylbenzene.2": "One route that avoids the &aPyrolyse Oven&r could be to use &0Charcoal&r with an &eExtractor&r to make &8Wood Tar&r and &aDistill&r that into &2Dimethylbenzene&r", + "atm9.quest.gregtech.desc.dimethylbenzene.3": "But really you'd be better off making the &aPyrolyse Oven&r and burning logs or coal and &aDistilling&r the outputs", + "atm9.quest.gregtech.desc.assemblerUpgrade.1": "Is it really time for an upgrade already? Well, yes it turns out", + "atm9.quest.gregtech.desc.assemblerUpgrade.2": "We need the &eAssembler&r at &1IV&r to make any of the &dAdvanced Surface Mount Devices&r (SMDs)", + "atm9.quest.gregtech.desc.maceratorBoost.1": "While not necessary, the IV Macerator will give you a speed boost on processing Sheldonite, as this processing line can be quite &n&l&2TimeConsuming.&r&r&r", + "atm9.quest.gregtech.subt.macerator.1": "Hey, Macerator, Yaaah!", + "atm9.quest.gregtech.desc.platinumSludge.1": "Processing Sheldonite and purifying it will allow you to get the highest return on Platinum Group Sludge. This Sludge contains resources you need to progress.", + "atm9.quest.gregtech.subt.sheldonClub.1": "My Friend Sheldon went to a club on nite.", + "atm9.quest.gregtech.desc.aquaRegia.1": "&l&6Aqua Regia&r&r is a mixture of Concentrated Nitric Acid and Hydrochloric Acid, usually one part to three parts, respectively. The Mixture was given its name (literally \\\"Royal Water\\\") by alchemists because of its ability to dissovle &l&eGold&r&r.", + "atm9.quest.gregtech.subt.barbieWorld.1": "Im a Barbie Girl, In a Barbie world... If you know, you know.", + "atm9.quest.gregtech.desc.platinumResources.1": "Platinum Group Sludge will process down into a bunch of great resources that will help you moving forward.", + "atm9.quest.gregtech.subt.misterKrabs.1": "Money! *Mister Krabs*", + "atm9.quest.gregtech.desc.newResources.1": "This wont be inert for long! Once processed you will have a BUNCH of new resources in hand, which can be further processed into very useful materials!", + "atm9.quest.gregtech.desc.newResources.2": "Make sure to get a passive processing line of this going, as you will need quite a bit of the resulting resources.", + "atm9.quest.gregtech.subt.radonCafe.1": "A cloud of radon floats into a cafe. The waiter says, \\\"we don't serve inert gases here\\\". There was no reaction from the radon.", + "atm9.quest.gregtech.desc.processingBoost.1": "Another tier up, another boost to processing time. But again, theres no time to get comfortable. The new resources we will be processing will need further advancements to bring those processing times down. So keep at it!", + "atm9.quest.gregtech.desc.processingBoost.2": "You are doing great!!", + "atm9.quest.gregtech.subt.spinRightRound.1": "You Spin me Right Round... Oh Come on, you knew it was coming...", + "atm9.quest.gregtech.desc.inertMetal.1": "Now that we have broken down the Inert Metal mixure, we have 2 new resources, both of which are extremely valuable to us in the &dLuv&r Tier! Make sure to get a passive line going so we have a constant supply of these resources flowing in!", + "atm9.quest.gregtech.subt.twoForOne.1": "2 for 1! What a deal!", + "atm9.quest.gregtech.desc.ruridit.1": "Now that we have pure Ruthenium, we can make it dirty again! Haha! Use a mixer to turn this into Ruridit. We will need quite a bit of Ruridit for other processes and items, including the Assembly Line!", + "atm9.quest.gregtech.subt.cleanedDust.1": "Cleaned up the Dust", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.1": "That's right, two &eEBF&r coil upgrades in one chapter! ", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.2": "You'll have to make these coils to smelt the High Speed Steel S and E variants for the Advanced SMD Components", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.3": "&l&eNote:&r&r Making the Advanced SMD Components is not strictly necessary to make the Nanoprocessors", + "atm9.quest.gregtech.desc.iridiumOre.1": "Iridium Ore is truly quite rare, so I wouldn't be surprised if you have not found any", + "atm9.quest.gregtech.desc.iridiumOre.2": "As such, we can work on more of the &6PlatLine™&r to acquire Iridium", + "atm9.quest.gregtech.desc.largeChemReactor.1": "Only the &eLarge Chemical Reactor&r can handle this reaction!", + "atm9.quest.gregtech.desc.largeChemReactor.2": "We won't use the Acidic Osmium Solution because Osmium is plentiful", + "atm9.quest.gregtech.desc.iridiumChloride.1": "This step is easy, we just &eCentrifuge&r our Residue and we're left with Iridium Chloride and some sludge", + "atm9.quest.gregtech.desc.iridiumChloride.2": "You can further process that sludge if you want to, but it isn't necessary to get the coveted Iridium", + "atm9.quest.gregtech.desc.chemicalReaction.1": "All that is left to do is use a &eChemical Reaction&r to pull the Chlorine off the Iridium!", + "atm9.quest.gregtech.desc.luvProgression.1": "Breaking into LuV! Lets continue progression and find out what &cZPM &7is all about!", + "atm9.quest.gregtech.subt.makeLuv.1": "Make &dLuV&r, not War!", + "atm9.quest.gregtech.title.luvProgression": "I &dLuV &7Progression", + "atm9.quest.gregtech.desc.welcomeQuantumAge.1": "Welcome to the Quantum Age! ZPM Processors, and new Multiblocks await us!", + "atm9.quest.gregtech.subt.quantumMan.1": "QuantumMan!", + "atm9.quest.gregtech.title.stargateZpm": "&7Stargate gave us &cZPM", + "atm9.quest.gregtech.desc.rhodiumPalladium.1": "Now that we have Rhodium, we can mix it with Palladium to get Rhodium plated Palladium, and process those into ingots, then plates, and then we can make &dLuV&r tier Hulls, meaning &dLuV&r Tier machines!!", + "atm9.quest.gregtech.subt.rhodiumDust.1": "When the Dust settled, I saw... Rhodium??", + "atm9.quest.gregtech.desc.horsepower.1": "Now were talking! Our machines have some Horsepower behind them. However, even if it seems ridiculous, we are going to need more!", + "atm9.quest.gregtech.desc.horsepower.2": "But this will do for now.", + "atm9.quest.gregtech.subt.hydrogenPositive": "Hydrogen said it’s feeling positive today, probably because it lost an electron.", + "atm9.quest.gregtech.desc.lotOfThis.1": "I have a feeling we are going to need a LOT of this...", + "atm9.quest.gregtech.subt.gotRhodium": "Got Rhodium?", + "atm9.quest.gregtech.desc.meetCircuitAssembler.1": "We meet again. The Circuit Assembler. ", + "atm9.quest.gregtech.desc.meetCircuitAssembler.2": "Yes, this can be made before this chapter is complete. But everything in this chapter is necessary to ensure a smooth ZPM Tier run. ", + "atm9.quest.gregtech.desc.meetCircuitAssembler.3": "Its highly suggested you complete this tier, and get the resources and components listed, as it will make your journey in the next tier, that much smoother.", + "atm9.quest.gregtech.subt.finally": "Finally!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.1": "Cheaper EV Processors? Sure Ill take that!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.2": "Progress is a good thing!", + "atm9.quest.gregtech.subt.ev": "EV", + "atm9.quest.gregtech.desc.cheaperIVTier.1": "Cheaper IV tier as well?! This just keeps getting better!", + "atm9.quest.gregtech.subt.iv": "IV", + "atm9.quest.gregtech.desc.bitCheaperCost.1": "While yes, its a bit cheaper in cost, in terms of the lower tier processors, its still a bit expensive. ", + "atm9.quest.gregtech.desc.bitCheaperCost.2": "Still 2:1 for this tier, but next tier will change that, and the LuV processor will become that much more affordable!", + "atm9.quest.gregtech.subt.luv": "&dLuV", + "atm9.quest.gregtech.desc.mixHSLA.1": "We need to mix up some HSLA to make Plates for the Alloy Blast Smelter's walls.", + "atm9.quest.gregtech.subt.hslaDust": "HSLA Dust", + "atm9.quest.gregtech.desc.titaniumCarbideDust.1": "Titanium Carbide dust for Titanium Carbide plates are the second item needed for the Alloy Blast Furnace walls. ", + "atm9.quest.gregtech.subt.highStrengthTitanium": "High Strength Titanium", + "atm9.quest.gregtech.desc.tantalumCarbidePlates.1": "Tantalum Carbide Plates are required to make the Alloy Blast Smelter Controller. ", + "atm9.quest.gregtech.subt.highStrengthTantalum": "High Strength Tantalum", + "atm9.quest.gregtech.desc.completeABS.1": "Complete an Alloy Blast Smelter and assemble the Multiblock Structure.", + "atm9.quest.gregtech.subt.absTime": "ABS Time", + "atm9.quest.gregtech.observeABS": "Observe Alloy Blast Smelter", + "atm9.quest.gregtech.desc.mixedMetalsABS.1": "Moving forward a lot of mixed metals and alloys will need to be made in the ABS. As Fluids they are then pushed through a Vacuum Freezer with an Ingot Mold to make the ingots. The Multiblock Structures referenced in the following quests all have support blocks which utilize metals which need the ABS to be made. Making at least 1 Alloy Blast Smelter now will be beneficial.", + "atm9.quest.gregtech.subt.absGo": "Anti-Lock Braking System is a Go!", + "atm9.quest.gregtech.alloyBlastSmelter": "Alloy Blast Smelter", + "atm9.quest.gregtech.desc.needRuridit.1": "Youll need quite a bit of Ruridit. Passive your lines to keep a steady supply.", + "atm9.quest.gregtech.subt.badFeeling": "I have a bad feeling about this.", + "atm9.quest.gregtech.desc.rareEarthNeodymium.1": "You should have a lot of Rare Earth from your processing line for your Neodymium. This will ensure that we can obtain Samarium. ", + "atm9.quest.gregtech.desc.rareEarthNeodymium.2": "If you have not passived your Neodymium production, you really ought to get on that. Once you see the amount of Samarium we get per Rare Earth will reinforce that statement.", + "atm9.quest.gregtech.subt.rareEarth.1": "The Earth is Quite Rare", + "atm9.quest.gregtech.desc.rareEarthComponent.1": "We wont need a ton of these, but it will be a vital component of other parts, and vital to constructing some multiblock structures.", + "atm9.quest.gregtech.subt.netherStarNextTier.1": "Next Tier Nether Star?", + "atm9.quest.gregtech.desc.luvTierPlates.1": "These plates will be important in creating more &dLuV&r tier machines.", + "atm9.quest.gregtech.subt.luvLanguage.1": "This is my &dLuV&r language!", + "atm9.quest.gregtech.title.luvMachineCasing": "LuV Machine Casing", + "atm9.quest.gregtech.desc.luvMachineProgress.1": "Now you are One step closer to being able to make &dLuV&r tier machines!", + "atm9.quest.gregtech.subt.luvPunsTired.1": "Getting tired of &dLuV &7puns?", + "atm9.quest.gregtech.title.luvMachineHull": "LuV Machine Hull", + "atm9.quest.gregtech.desc.upgradeMultiblock.1": "Now we can upgrade our Multiblock structures Tiers! EBF's, VF's, Crackers, LFD, and more! They can process faster, and they can process &dLuV&r tier materials! Lets Go!", + "atm9.quest.gregtech.subt.luvEnergyHatch.1": "LuV Energy Hatch at Last!", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.1": "We just made it so our Multiblock Structures can use &dLuV&r Tier energy. But how about going one step further, and giving them &4ZPM&r tier power?", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.2": "This is what we are going to achieve. 4 Amps of &dLuV&r Energy Will give us &4ZPM&r tier energy!", + "atm9.quest.gregtech.subt.luvEnergyHatch4x.1": "How about &dLuV&r Energy Hatch, But 4x?", + "atm9.quest.gregtech.desc.samariumProcessing.1": "Processe the Rare earth for Small Piles of Samarium, then compress the pieces together for a full Dust piece.", + "atm9.quest.gregtech.subt.samariumSchool.1": "Samarai went to school at the Samarium", + "atm9.quest.gregtech.desc.samariumProgress.1": "Samarium Long Rods, magnetized. Add in some fine wires, and you got yourself some Progress!", + "atm9.quest.gregtech.subt.longRodsNice.1": "Long Rods. Nice.", + "atm9.quest.gregtech.desc.osmiridiumIngot.1": "Mixing Iridium and Osmium together will get you this Ingot! We have quite a few uses for this new resource. Having a bunch on standby may prove useful!", + "atm9.quest.gregtech.subt.osmiumOP.1": "Making Osmium OP", + "atm9.quest.gregtech.desc.osmiridiumProcessing.1": "Lets take the Osmiridium you made and process it into some Fine Wires. This plus the Magnetized Samarium Long Rods will net us some important progress!", + "atm9.quest.gregtech.subt.osmiridiumFine.1": "Dang, Osmiridium lookin' Fine", + "atm9.quest.gregtech.desc.ludicrousVoltageCoil.1": "Now that we have combined the previous materials, we have a Ludicrous Voltage Coil! Our multiblock structures will thank us with what we are going to make!", + "atm9.quest.gregtech.subt.ludicrousVoltage.1": "This Voltage is Ludicrous!", + "atm9.quest.gregtech.desc.emittersSensors.1": "The Emitters and Sensors for each tier always seem to be the hardest components to make. But they always end up helping us in the end with the machines they construct. So its worth it in the end.", + "atm9.quest.gregtech.subt.emittingSensing.1": "Im sensing that you are emitting.", + "atm9.quest.gregtech.desc.moreGears.1": "More Gears are good gears! ", + "atm9.quest.gregtech.desc.moreGears.2": "Keep up the processing, were going to need quite a few of these Assembly lines as we move forward through the tiers!", + "atm9.quest.gregtech.subt.gears": "Of course its Gears.", + "atm9.quest.gregtech.desc.assemblyLineNecessity.1": "The Assembly line is necessary for crafting certain parts for the higher tiers. You will likely make quite a few Assembly lines, and maybe even run them in parallel.", + "atm9.quest.gregtech.desc.assemblyLineNecessity.2": "Your Factory is really going to start filling out moving forward!", + "atm9.quest.gregtech.subt.assembleTechers": "GregTech'ers... Assemble!!", + "atm9.quest.gregtech.desc.strongCircuitBoard": "Fiber Reinforced Circuit Boards, strong enough to support Quantum processors and the heat those qubits produce!", + "atm9.quest.gregtech.subt.strongCircuitBoard": "Now thats a strong Circuit Board!", + "atm9.quest.gregtech.desc.futuristicWafers": "The next evolution of our CPU wafers. These futuristic Wafers usher in the Quantum Age!", + "atm9.quest.gregtech.subt.qubitsCount": "How many Qubits do you have?", + "atm9.quest.gregtech.desc.quantumCpus": "Quantum CPU's processing all the Qubits!", + "atm9.quest.gregtech.subt.qubitsInGhz": "How many Qubits in a Ghz?", + "atm9.quest.gregtech.desc.nearCompletionCircuitBoard": "Were almost there, to a completed Circuit Board strong enough for our Quantum Processors!", + "atm9.quest.gregtech.subt.annealedCopperComeback": "Annealed Copper makes a Come back!", + "atm9.quest.gregtech.desc.epoxyReinforcement": "Lets take the Epoxy from the IV tier and make some reinforcements for our next tier Processors!", + "atm9.quest.gregtech.subt.epoxyUses": "So many uses for Epoxy!", + "atm9.quest.gregtech.desc.ivTierAdvancement.1": "The &l&1IV Tier&r&r has brought us into a new age. Moving forward our processes increase in depth and mutliplicity, as such there exists a multiblock version of all the major machines youve used from Previous tiers. ", + "atm9.quest.gregtech.desc.ivTierAdvancement.2": "&e&lNote:&r&r While not immediately necessary, it would behoove you to consider utilizing some of these Multiblocks moving forward, as it will enhance your current processing speeds.", + "atm9.quest.gregtech.subt.scalingUp": "Scaling Up", + "atm9.quest.gregtech.largeMultiblocks": "Large Multiblocks", + "atm9.quest.gregtech.desc.wiremillBenefits.1": "One of my Favorite blocks early on in Gregtech is the Wiremill. It reduces the cost of wire production and really helps you in early game batch crafting. ", + "atm9.quest.gregtech.desc.wiremillBenefits.2": "Being so valuable, why cant it also be super helpful later on? Well This Multiblock is here to do just that!", + "atm9.quest.gregtech.subt.makingWires": "Making All the Wires!", + "atm9.quest.gregtech.desc.largeSolidifyingArray": "The Large Solidifying Array is a direct replacement for the smaller single block Fluid Solidifiers you have become familiar with.", + "atm9.quest.gregtech.subt.solidifyLSA": "Sometimes you just gotta solidify it. LSA", + "atm9.quest.gregtech.desc.distinctBuses": "Now, having a multiblock, we can set \\\"Distinct Buses\\\" and set each one to do a specific mold and or Programmed Circuit! We now have an all in one machine!!", + "atm9.quest.gregtech.subt.extrudingSaves": "Extruding Saves Materials", + "atm9.quest.gregtech.desc.largeExtractionModule": "The Large Extraction Module functions just like the Extractor single block that we have used time and time again. Now you can run a lot through this Large Multiblock, and even parallelize the machine. (Parallelization of machines is the theme after all)", + "atm9.quest.gregtech.subt.lemMoon": "Now that we have a LEM, lets go to the Moon!", + "atm9.quest.gregtech.observeLEM": "Observe Complete Large Extraction Machine", + "atm9.quest.gregtech.desc.largeFractioningDistillery.1": "The Large Fractioning Distillery is just like the Distillation Tower, but on steroids. Instead of having to add multiple LFD's to process a fluid out, you can utilize the Parallelization hatches. ", + "atm9.quest.gregtech.desc.largeFractioningDistillery.2": "This effectively makes the Large Fractioning Distillery Multiple multiblock structures, though thats the same case with any Multiblock with a Parallelizing hatch.", + "atm9.quest.gregtech.subt.lfd": "LFD", + "atm9.quest.gregtech.desc.cutterEngravingLaser": "Wafers and Silicon Boules need to be cut. This cutter, paired with the Engraving Laser will make sure we keep our stock of Chips up!", + "atm9.quest.gregtech.subt.wafflesBoules": "Waffles and Boules", + "atm9.quest.gregtech.desc.multiblockValue": "This multiblock may not be used in as much QTY as the other multiblock structures, but it will prove its value, I promise!", + "atm9.quest.gregtech.subt.beerMaking": "Can this make Beer?", + "atm9.quest.gregtech.desc.advancedMachines": "As is the theme with these multiblocks, Having a machine that can process all of the programmed circuits all in one machine?! These machines really are a true advancement in helping to progress to the end!", + "atm9.quest.gregtech.subt.moreBending": "Bender, More Bending!", + "atm9.quest.gregtech.desc.largeAutoclave": "Ever feel like the Autoclave just wasnt enough for you? Well than this multiblock will fill that void! This large structure is a direct replacement for the single block Autoclave!", + "atm9.quest.gregtech.subt.crystalsLCC": "Lets make some Crystals! LCC", + "atm9.quest.gregtech.desc.siftingMultiblock": "No one wants to get dirty by manually sifting everything. Let this multiblock do all your sifting needs, and get those gems that we need as we move towards the end!", + "atm9.quest.gregtech.subt.manualSifting": "Who wants to get Dusty with manual Sifting??", + "atm9.quest.gregtech.desc.engravingLaserMultiblock": "Our next tier of processors have as heavy reliance on Chip. As such, the Engraving Laser multiblock wil be working overtime to make sure that SOC's, CPU's and RAM stay in abundant supply. This machine is here to help and ensure we stay ahead of the curve!", + "atm9.quest.gregtech.subt.vitalComponents": "Vital Components!", + "atm9.quest.gregtech.desc.largeArcFurnace.1": "The Large Arc Furnace multiblock structure. This structure is the Large version of the Arc Furnace that we have been using for items such as Annealed Copper and Tempered Glass, as well as recovery of resources from machines we dont need anymore. ", + "atm9.quest.gregtech.desc.largeArcFurnace.2": "We can add a parallelizing block now, and run many recipies in parallel, speeding up the process times!", + "atm9.quest.gregtech.subt.lafOften": "Make sure to LAF often!", + "atm9.quest.gregtech.desc.circuitAssembler.1": "We cant leave the ever important Circuit Assembler out, could we?? Of course this multiblock will help to make sure you can keep making all those important circuits.", + "atm9.quest.gregtech.desc.circuitAssembler.2": "Thus letting you to continue to expand your Factory and make it to the end!", + "atm9.quest.gregtech.subt.assemblerCircuits": "Assembler but with Circuits!", + "atm9.quest.gregtech.desc.notAssemblyLine.1": "Do not confuse this multiblock with the Assembly line! This multiblock IS an assembler and will do Assembler recipies, but it is NOT the assembler. The assembler does a different process and has different recipies than this machine. ", + "atm9.quest.gregtech.desc.notAssemblyLine.2": "That being said this multiblock is still amazing! Yet again, mutliple Programmed Circuits!", + "atm9.quest.gregtech.subt.notAssemblyLine": "This is NOT the Assembly Line!", + "atm9.quest.gregtech.desc.magneticRods.1": "Of course we need a large format way to make all those magnetic rods that we use for all of our recipies!", + "atm9.quest.gregtech.desc.magneticRods.2": "Let this machine handle all of that!", + "atm9.quest.gregtech.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.desc.electrolyzersImportance.1": "Electrolyzers are important, but they are also small, and we use them for quite a few processing lines. ", + "atm9.quest.gregtech.desc.electrolyzersImportance.2": "Why not let this multiblock handle all of those needs moving forwards, and parallelize it so you can run more processes in 1 machine?!", + "atm9.quest.gregtech.subt.waterFuel": "Using water as a fuel in cars?", + "atm9.quest.gregtech.desc.mixingVesselImportance": "The Mixing Vessel is incredibly important especially for all of the alloys that are currently made, but for all of the alloys that are to come!", + "atm9.quest.gregtech.subt.mixItUp": "Mix it up!", + "atm9.quest.gregtech.desc.centrifugeBlurb": "Oh come on, you saw that coming. Of course Im going to add a blurb saying \\\"You spin me Right Round...\\\" for the centrifuge! Who wouldnt?!?!", + "atm9.quest.gregtech.subt.spinMeRound": "You Spin me Right Round Baby....", + "atm9.quest.gregtech.desc.largeChemicalBathBenefits": "The &6Large Chemical Bath&r can make large batch processing of resources a breeze! Im certain you will have a few of these setup in your base for the resources to come.", + "atm9.quest.gregtech.subt.downWithLCB": "You down with LCB? Yeah you know me!", + "atm9.quest.gregtech.title.completedLCB": "Observed a Completed Large Chemical Bath", + "atm9.quest.gregtech.desc.macerationTowerImportance.1": "Large Maceration Towers will be very important, as ore processing will continue to be very important as we get into new resources through the tiers. ", + "atm9.quest.gregtech.desc.macerationTowerImportance.2": "As such having a Maceration tower that can parallelize the processes will optimize the Ore processing that still needs to happen.", + "atm9.quest.gregtech.subt.macerationTower": "Maceration Tower!", + "atm9.quest.gregtech.desc.zeron100Properties.1": "Zeron 100 is a super duplex stainless steel developed by Rolled Alloys (formerly Weir Materials). The alloy has excellent corrosion resistance combined with high strength. ", + "atm9.quest.gregtech.desc.zeron100Properties.2": "It typically contains 25% chromium and 7% nickel and 3.6% molybdenum along with copper and tungsten additions. Zeron 100 has a 50–50 austenitic–ferritic structure. ", + "atm9.quest.gregtech.desc.zeron100Properties.3": "It also has greater resistance to chloride pitting, crevice corrosion and stress corrosion cracking than exhibited by the standard 300 series stainless steels.", + "atm9.quest.gregtech.subt.resistantSteel": "Resistant Steel", + "atm9.quest.gregtech.desc.watertightSteel": "These &9Watertight Steel&r ingots will allow you to make the blocks necessary to complete the following Multiblocks.", + "atm9.quest.gregtech.subt.isSteelWatertight": "Isnt steel already watertight?", + "atm9.quest.gregtech.desc.incoloyAdvantages.1": "Incoloy products are mostly chromium-based and mostly nickel-based, and designed for corrosion resistance as well as strength at high temperatures.", + "atm9.quest.gregtech.desc.incoloyAdvantages.2": "Incoloy alloys belong to the category of super austenitic stainless steels. One advantage is that Incoloy alloys do not have to be heat treated after welding to restore the corrosion resistance.", + "atm9.quest.gregtech.subt.superSteel": "Its a Bird! Its a Plane! No, its Super Steel!", + "atm9.quest.gregtech.desc.hastelloyXProperties": "Hastelloy X is a wrought nickel base alloy with excellent high temperature strength and oxidation resistance. All of the product forms are excellent in terms of forming and welding.", + "atm9.quest.gregtech.subt.wroughtNickel": "Wrought Iron? No. Wrought Nickel.", + "atm9.quest.gregtech.desc.hslaProperties.1": "High-strength low-alloy steel (HSLA) is a type of alloy steel that provides better mechanical properties or greater resistance to corrosion than carbon steel. ", + "atm9.quest.gregtech.desc.hslaProperties.2": "HSLA steels vary from other steels in that they are not made to meet a specific chemical composition but rather specific mechanical properties.", + "atm9.quest.gregtech.subt.antiAcidicSteel": "Anti-Acidic Steel", + "atm9.quest.gregtech.desc.stelliteAlloys.1": "Stellite alloys are a range of cobalt-chromium alloys designed for wear resistance.", + "atm9.quest.gregtech.desc.stelliteAlloys.2": "Stellite alloys include a range of cobalt-based alloys, with significant proportions of chromium (up to 33%) and tungsten (up to 18%). Some of the alloys also contain nickel or molybdenum. Most of them are fairly high carbon content when compared to carbon steels.", + "atm9.quest.gregtech.subt.carbonatedSteel": "Carbonated Steel. LUL", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.1": "These Casings will be used to form the Large Arc Furnace multiblock structure.", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.2": "Luckily these casings are made of material that does not require the Alloy Blast Smelter to create them. Smooth Sailing!", + "atm9.quest.gregtech.subt.highTempCasings": "High Temp Casings... Will it Sausage?", + "atm9.quest.gregtech.desc.titaniumTungstenCarbide": "Titanium Tungsten Carbide is Ultra high purity mixed carbide additive for Cutting tool and wear part product. This alloy contains a high level of hardness and HT strength making it an incredibly strong and durable alloy.", + "atm9.quest.gregtech.subt.highDurabilityAlloys": "Pure High Durability Alloys! Crazy!!", + "atm9.quest.gregtech.desc.hastelloyC276Properties.1": "HASTELLOY C276 is a Nickel-chromium-molybdenum wrought alloy that is considered the most versatile corrosion resistant alloy available. ", + "atm9.quest.gregtech.desc.hastelloyC276Properties.2": "This alloy is resistant to the formation of grain boundary precipitates in the weld heat-affected zone, thus making it suitable for most chemical process applications in an as welded condition. ", + "atm9.quest.gregtech.desc.hastelloyC276Properties.3": "Alloy C-276 also has excellent resistance to pitting, stress-corrosion cracking and oxidizing atmospheres up to 1900°F, and has exceptional resistance to a wide variety of chemical environments.", + "atm9.quest.gregtech.subt.crazyCorrosionResistance": "Crazy Corrosion Resistance!", + "atm9.quest.gregtech.desc.maragingSteels.1": "Maraging steels are steels that are known for possessing superior strength and toughness without losing ductility. Aging refers to the extended heat-treatment process. ", + "atm9.quest.gregtech.desc.maragingSteels.2": "These steels are a special class of very-low-carbon ultra-high-strength steels that derive their strength not from carbon, but from precipitation of intermetallic compounds.", + "atm9.quest.gregtech.subt.stronks": "Stronks!", + "atm9.quest.gregtech.desc.nonABSMultiblocks": "A few of the Large Multiblock Structures do &nnot&r dont rely on the Alloy Blast Smelter to create resources for their blocks. The blocks for the Large Multiblock structures above are a couple of those machines that do not rely on the Alloy Blast Smelter. ", + "atm9.quest.gregtech.subt.skiddingWithoutABS": "Skidding without ABS", + "atm9.quest.gregtech.title.nonABSMultiblocks": "Non-ABS Multiblocks", + "atm9.quest.gregtech.desc.largeBrewingVat": "These blocks are Corrosion proof, and its a good thing, as they will be used to make the Large Brewing Vat. ", + "atm9.quest.gregtech.subt.corrosiveMaterials": "Corrosive Materials? No thanks.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.1": "Weve all come to this issue before, and we all hate it. But its a necessary evil.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.2": "There comes a time with everyones GT setup (for me its many times), in which we have to tear down what we have built, to re-organize our machines to optimize processes, or create new processes we do not have set up yet. Dont fret doing this. I know it can seem like a pain, but you will be glad youve done so in the future. Especially when moving towards using Large Multiblocks over single machines for your processes.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.3": "The Main thing to remember, your Greg Tech Factory will look amazing as you reconfigure it with these multiblocks!", + "atm9.quest.gregtech.subt.hoarder": "I swear, I am not a hoarder! I just like collecting things!", + "atm9.quest.gregtech.reOrganization": "Re-Organization", + "atm9.quest.gregtech.desc.parallelHatches.1": "Parallelizing Hatches are going to be incredibly Important, especially moving forward with Large multiblock Structures!", + "atm9.quest.gregtech.desc.parallelHatches.2": "The First tier of this hatch will allow 4 processes to run at the same time. But as we move up through the tiers, you can eventually run 256 processes at the same time!!", + "atm9.quest.gregtech.desc.parallelHatches.3": "This is far more than the Processing Array, and as such, gives more value to these multiblocks over single blocks machines!", + "atm9.quest.gregtech.desc.parallelHatches.4": "&l&eNote:&r&r This hatch is not actually required to build any of those multiblock machines", + "atm9.quest.gregtech.subt.parallelProcesses": "Parallel Processes FTW", + "atm9.quest.gregtech.desc.molybdenumDisilicide.1": "Were going to need some Molybdenum Disilicide to make the casings for the ABS. ", + "atm9.quest.gregtech.desc.molybdenumDisilicide.2": "This dust can easily be made in an EV Mixer and then EBF'd with EV and Kanthal Coils.", + "atm9.quest.gregtech.subt.molybdenumDisilicide": "Molybdenum Disilicide", + "atm9.quest.gregtech.desc.mixingRuthenium": "Take that Ruthenium Dust and get to mixing! ", + "atm9.quest.gregtech.subt.allMixedUp": "All Mixed Up", + "atm9.quest.gregtech.desc.overclocking.1": "Remember: Overclocking runs a recipe twice as fast but at four times power consumption", + "atm9.quest.gregtech.desc.overclocking.2": "As you start replacing machines, you can put the old ones in a macerator to reclaim some of the ingredients used in crafting it", + "atm9.quest.gregtech.subt.welcomeMV": "Welcome to &bMV&r", + "atm9.quest.gregtech.desc.highVoltage.1": "Congratulations! ", + "atm9.quest.gregtech.desc.highVoltage.2": "With the Advanced Integrated Circuit you have successfully made it to High Voltage!", + "atm9.quest.gregtech.desc.highVoltage.3": "You can toss out those old recipes for Basic Electronic Circuits and Good Electronic Circuits and replace them with their Integrated versions", + "atm9.quest.gregtech.subt.newEra": "A new era", + "atm9.quest.gregtech.advancedIntegratedCircuit": "Advanced Integrated Circuit", + "atm9.quest.gregtech.desc.cheaperCircuits.1": "I know, this is an LV machine in the MV age, but trust me, it is worth the MV circuits it takes to craft this", + "atm9.quest.gregtech.desc.cheaperCircuits.2": "Circuits become cheaper to craft with the Circuit Assembler, and you will need a lot of circuits", + "atm9.quest.gregtech.subt.cheaperCircuits": "Cheaper circuits!", + "atm9.quest.gregtech.desc.transistors.1": "Transistors are truly a modern marvel and have allowed the electronic age to boom", + "atm9.quest.gregtech.desc.transistors.2": "They allow for much more complex electronics by amplifying signals and acting as a switch, introducing the capability for logic programming!", + "atm9.quest.gregtech.desc.transistors.3": "In our case, they allow us to make the Integrated Circuit!", + "atm9.quest.gregtech.desc.cuttingChips": "That wafer needs to be cut into chips now, so back to the Cutter with these", + "atm9.quest.gregtech.desc.engravingWafers": "Engraved wafers need to be cut into the appropriate size, so back to the Cutter we go!", + "atm9.quest.gregtech.desc.shapingIngot": "Once cooled we can begin to shape the ingot into more useful materials", + "atm9.quest.gregtech.desc.polyethylene.1": "Ethylene with even more oxygen will make you Polyethylene", + "atm9.quest.gregtech.desc.polyethylene.2": "Do note you need to use &eProgram 1&r for this recipe", + "atm9.quest.gregtech.desc.polyethylene.3": "You could use air instead of oxygen, but you'll get less Polyethylene out", + "atm9.quest.gregtech.desc.polyethylene.4": "This stuff is very versatile, we'll be using a lot of it, so be sure to make a bunch or better yet make it passively", + "atm9.quest.gregtech.subt.moreOxygen": "Even more oxygen", + "atm9.quest.gregtech.desc.machineHulls": "Once you've got polyethylene set up, you can switch to making machine hulls in the Assembler to save on some materials", + "atm9.quest.gregtech.subt.teachAssemble.1": "Greggers, ASSEMBLE!", + "atm9.quest.gregtech.desc.cuttingEdge.1": "Turn blocks into plates with this one trick!", + "atm9.quest.gregtech.desc.cuttingEdge.2": "Also very useful for making silicon wafers and wafer chips, which we'll get into shortly", + "atm9.quest.gregtech.subt.cuttingEdge": "The cutting edge", + "atm9.quest.gregtech.desc.rubyLens": "One ruby plate in the Lathe will make a Ruby Lens", + "atm9.quest.gregtech.desc.quickWork.1": "The cutter will make quick work of the boule and turn it into 16 wafers", + "atm9.quest.gregtech.desc.quickWork.2": "You can also use these wafers to make cheaper diodes - time to upgrade that recipe!", + "atm9.quest.gregtech.desc.siliconDust.1": "&e32x Silicon Dust&r and a &aSmall Pile of Gallium Arsenide Dust&r on &bProgram 2&r will make you one of these ", + "atm9.quest.gregtech.desc.siliconDust.2": "It might be worth making a new EBF, one for just Program 1 recipes", + "atm9.quest.gregtech.desc.engravingPatterns.1": "Uses a laser and specific lenses to engrave different patterns on the wafers", + "atm9.quest.gregtech.desc.engravingPatterns.2": "You might want to make one of these per lens we make, so you don't have to change out the lenses manually when automating", + "atm9.quest.gregtech.desc.emeraldLens": "Process one of those emerald plates in a Lathe to get your Emerald Lens!", + "atm9.quest.gregtech.desc.gemLens.1": "Insert gem plate and get gem lens", + "atm9.quest.gregtech.desc.gemLens.2": "Still makes rods too!", + "atm9.quest.gregtech.desc.emeraldPlates.1": "Use the cutter with a block of emerald to get emerald plates", + "atm9.quest.gregtech.desc.rubyPlates.1": "Insert a block of ruby into your cutter to get nine ruby plates", + "atm9.quest.gregtech.desc.lubricant.1": "There are many ways to make lubricant", + "atm9.quest.gregtech.desc.lubricant.2": "One way I would suggest is to extract fish oil from fish and then distill that into lubricant", + "atm9.quest.gregtech.desc.lubricant.3": "Lubricant is very useful with a cutter because recipes using it are much faster compared to water for example", + "atm9.quest.gregtech.desc.oreProcessing.1": "This is typically used in Ore Processing lines to get alternative byproducts by washing crushed ore in mercury or sodium persulfate", + "atm9.quest.gregtech.desc.oreProcessing.2": "In this case though, it can also be used to cool hot silicon ingots", + "atm9.quest.gregtech.desc.hotSilicon.1": "Put those dusts we just made into your electric blast furnace and get some hot silicon!", + "atm9.quest.gregtech.desc.hotSilicon.2": "Holding a hot ingot will damage you, but you have to for this quest because I'm a little evil", + "atm9.quest.gregtech.desc.hotSilicon.3": "You will need to cool it, in this case with a chemical bath", + "atm9.quest.gregtech.subt.hotPotato.1": "Hot potato", + "atm9.quest.gregtech.desc.aluminium.1": "You can find raw aluminium in the End, and raw aluminum just about everywhere!", + "atm9.quest.gregtech.desc.aluminium.2": "Alternatively, you can acquire aluminum by processing a variety of items like bauxite in an electrolyzer for example", + "atm9.quest.gregtech.desc.aluminium.3": "We can also generate aluminum passively in the clay line process", + "atm9.quest.gregtech.subt.aluminium.1": "Aluminium is that you?", + "atm9.quest.gregtech.aluminumIngot": "Aluminum Ingot", + "atm9.quest.gregtech.desc.glassLensGreen.1": "A Glass Lens (Green) can also make this, but making the colored glass lens is an HV recipe", + "atm9.quest.gregtech.desc.glassLensRed.1": "A Glass Lens (Red) can also make this, but making glass lenses is an HV recipe", + "atm9.quest.gregtech.desc.ethylene.1": "Ethanol + Sulfuric Acid in a &eChemical Reactor&r makes Ethylene", + "atm9.quest.gregtech.desc.ethylene.2": "There are other methods of course, but those involve petrochemistry which we aren't getting into quite yet", + "atm9.quest.gregtech.desc.ethanol.1": "Distilling biomass results in ethanol, which is alcohol, but don't tell anyone I told you", + "atm9.quest.gregtech.subt.notForDrinking.1": "Not for drinking", + "atm9.quest.gregtech.desc.coalDust.1": "Use a &aMortar&r on some coal to get coal dust", + "atm9.quest.gregtech.desc.coalDust.2": "Put your coal dust through the &eCentrifuge&r to get carbon dust", + "atm9.quest.gregtech.desc.coalDust.3": "Use that Centrifuge again, with glass dust this time, to get silicon dioxide dust", + "atm9.quest.gregtech.siliconIngredients": "Silicon ingredients", + "atm9.quest.gregtech.desc.transistor.1": "This Silicon Plate will allow us to make the Transistor! A new electrical component, yay!", + "atm9.quest.gregtech.desc.biomass.1": "Biomass is useful for many things like ethanol and methanol production", + "atm9.quest.gregtech.desc.distillsCompounds.1": "Distills compounds into other substances - note the programmed circuit setting for the available recipes", + "atm9.quest.gregtech.desc.distillsCompounds.2": "There is a Distillation Tower, but we will get into that later on", + "atm9.quest.gregtech.subt.notThatKindOfBrewery.1": "Not that kind of brewery", + "atm9.quest.gregtech.aBrewery": "A Brewery", + "atm9.quest.gregtech.desc.bioChaff.1": "Macerate those plant balls and make some bio chaff", + "atm9.quest.gregtech.desc.bioChaff.2": "When automating this, make sure you set the output to only 2 bio chaff and not 4. The chance outputs will confuse the autocrafting setup otherwise", + "atm9.quest.gregtech.desc.rockCrusher.1": "Put water on the left and lava on the right of your &erock crusher&r, in the world, then insert a single diorite block in the rock crusher, and watch it create more diorite for you", + "atm9.quest.gregtech.subt.passiveAluminium.1": "Passive aluminium", + "atm9.quest.gregtech.theClayline": "The clayline", + "atm9.quest.gregtech.desc.magneticIronRods.1": "Also makes those magnetic iron rods for just some energy - save your redstone!", + "atm9.quest.gregtech.subt.magnetizing.1": "Magnetizing!", + "atm9.quest.gregtech.desc.extruders.1": "Extruders force ingots into various shapes with the use of the extruder mold", + "atm9.quest.gregtech.desc.extruders.2": "It is often cheaper to use the extruder to make crafting components like rotors for example", + "atm9.quest.gregtech.desc.mvElectricMotors.1": "You'll need these for MV Electric Motors, a component for many MV machines", + "atm9.quest.gregtech.desc.electrolyzeClayDust.1": "Finally, it is time to electrolyze the clay dust and get that sweet, sweet aluminium dust", + "atm9.quest.gregtech.subt.goodSourceOfSilicon.1": "A good source of silicon too", + "atm9.quest.gregtech.desc.firstCover.1": "Our first cover! Covers alter the behavior of machines in a multitude of ways, but this isn't the place to get into all of that", + "atm9.quest.gregtech.desc.firstCover.2": "The &arobot arm&r cover will allow you to export (by default) or import items into a machine. In this case, using that buffer chest/barrel from before, you can import specifically diorite dust", + "atm9.quest.gregtech.desc.firstCover.3": "Why is this LV when we're in MV? Well, because it is cheaper to make and covers don't explode despite the voltage difference", + "atm9.quest.gregtech.subt.autoImport.1": "Auto import? Yes please", + "atm9.quest.gregtech.desc.grindDiorite.1": "Grind that diorite into diorite dust! You'll also get a small chance at stone dust, which you will need to account for", + "atm9.quest.gregtech.desc.grindDiorite.2": "It is recommended that you auto output into a buffer chest/barrel and just trash the stone dust", + "atm9.quest.gregtech.desc.dioriteDustProcessing.1": "Centrifuge the diorite dust to get clay dust and mirabilite dust", + "atm9.quest.gregtech.desc.dioriteDustProcessing.2": "The mirabilite can be saved for later processing, if you like", + "atm9.quest.gregtech.desc.dioriteDustProcessing.3": "The next step just uses clay dust, so you'll have to do something with that mirabilite dust", + "atm9.quest.gregtech.desc.steamUsage.1": "This uses even more steam! It might be time to build another boiler", + "atm9.quest.gregtech.subt.steamAhead.1": "Full steam ahead!", + "atm9.quest.gregtech.desc.cableLoss.1": "When powering multiple machines, keep in mind cable loss!", + "atm9.quest.gregtech.mvEnergyConverter.1": "Any MV Energy Converter", + "atm9.quest.gregtech.mvEnergyConverters.1": "MV Energy Converters", + "atm9.quest.gregtech.desc.plantBallCreation.1": "Eight plants in a Compressor will create a plant ball", + "atm9.quest.gregtech.desc.plantBallCreation.2": "You can also get these as a chance output from the centrifuge when making glue", + "atm9.quest.gregtech.subt.compressedPlantMatter.1": "Compressed plant matter", + "atm9.quest.gregtech.desc.annealedCopper.1": "A copper ingot and 63mB of oxygen in your arc furnace will make an annealed copper ingot", + "atm9.quest.gregtech.desc.annealingCopper.1": "A little oxygen and some electricity and you can anneal copper", + "atm9.quest.gregtech.desc.annealingCopper.2": "This will also allow you to break down old machines into ingot forms rather than dust like in the macerator", + "atm9.quest.gregtech.subt.arcingElectricity.1": "Arcing electricity!", + "atm9.quest.gregtech.arcFurnace.1": "Arc Furnace", + "atm9.quest.gregtech.desc.arcFurnaceUsage.1": "This machine is going to see a lot of use, upgrading it is worth it to keep it processing recipes quickly", + "atm9.quest.gregtech.desc.arcFurnaceUsage.2": "Consider making multiple of these to help process recipes in parallel", + "atm9.quest.gregtech.subt.labCoat.1": "Where's your lab coat?", + "atm9.quest.gregtech.chemicalReactor.1": "Chemical Reactor", + "atm9.quest.gregtech.desc.resistorCrafting.1": "Still crafting resistors in a crafting grid? ", + "atm9.quest.gregtech.desc.resistorCrafting.2": "Take that annealed copper, turn it into fine wire, then add a little glue and carbon to make 4 resistors at once in your Assembler", + "atm9.quest.gregtech.desc.resistorCrafting.3": "Talk about a recipe upgrade!", + "atm9.quest.gregtech.carbonDust.1": "Carbon dust", + "atm9.quest.gregtech.resistorsRevisited.1": "Resistors Revisited", + "atm9.quest.gregtech.desc.newOreProcessing.1": "A new setup for ore processing! ", + "atm9.quest.gregtech.desc.newOreProcessing.3": "You don't have to build a new setup just for this if you are clever with filters and your item flow, but a new setup is probably less work", + "atm9.quest.gregtech.sifter.1": "Sifter", + "atm9.quest.gregtech.desc.emeraldProcessing.1": "Process &aRaw Emerald&r or silk-touched &aNether Emerald Ore&r through a Macerator, then Ore Washer the crushed ore, then start &esifting&r the purified ore for &bExquisite&r or &bFlawless&r gems", + "atm9.quest.gregtech.desc.emeraldProcessing.2": "It does have to be GregTech's emerald ore, you can't use regular silk-touched emerald ore for this", + "atm9.quest.gregtech.desc.emeraldProcessing.3": "&e&lHint:&r To find GregTech™ emeralds, look for &dberyllium&r in the Nether &cbetween y=5 and y=30&r, or you can check the Mining Dimension in the netherrack layer!", + "atm9.quest.gregtech.desc.mvCutterComponent.1": "A necessary component for the &bMV Cutter&r", + "atm9.quest.gregtech.desc.vanadiumSteelDust.1": "Making &bvanadium steel dust&r is an MV recipe in the Mixer, so it is time for an upgrade! ", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.1": "This machine is very useful for acquiring &dchromium dust&r, which we'll need to make &bstainless steel dust&r and &bvanadium steel dust&r", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.2": "You could chain process Redstone Dust for Ruby Dust to then &eElectrolyze&r for &dChromium Dust&r", + "atm9.quest.gregtech.desc.mixerOperation.1": "Put Aluminium dust, Iron dust, and Chromium dust together in a &eMixer&r and watch it blend!", + "atm9.quest.gregtech.desc.ebfAndChemicalBath.1": "Cook the dust up in the &aEBF&r and cool it down in the &eChemical Bath&r", + "atm9.quest.gregtech.desc.assemblerUsage.1": "Use that &eExtractor&r to get your copper in a liquid state", + "atm9.quest.gregtech.desc.assemblerUsage.2": "&eWire Cut&r the Kanthal ingots", + "atm9.quest.gregtech.desc.assemblerUsage.3": "&eBend&r that Aluminium", + "atm9.quest.gregtech.desc.assemblerUsage.4": "Then put it all together in your &eAssembler&r!", + "atm9.quest.gregtech.desc.assemblerUsage.5": "Replace the Cupronickel Coils on your &aEBF&r with this stuff", + "atm9.quest.gregtech.desc.sapphireLens.1": "Follow the same steps as the Emerald/Ruby lens to make the &9Sapphire Lens&r", + "atm9.quest.gregtech.desc.laserEngraverRecipe.1": "That's right, another &eLaser Engraver&r recipe... these quests are becoming non-linear", + "atm9.quest.gregtech.desc.backToCutter.1": "Back into the &ecutter&r!", + "atm9.quest.gregtech.desc.assemblerCrafting.1": "You can use a GT Assembler or a regular crafting grid to make this. Since pattern space is precious, especially for the GT Assembler, perhaps a Crafter or Molecular Assembler can handle putting it together", + "atm9.quest.gregtech.desc.assemblerCrafting.2": "Swap out the LV Energy Hatches on your &eElectric Blast Furnace&r for these and your EBF can now process &6HV&r recipes! ", + "atm9.quest.gregtech.desc.assemblerCrafting.3": "Make sure you upgrade your power source too! ", + "atm9.quest.gregtech.subt.ivSuperconductor": "IV Superconductor", + "atm9.quest.gregtech.desc.ivSuperconductor.1": "Do you feel like you are levitating yet? Might be all that shulker from that Soul Vial.", + "atm9.quest.gregtech.subt.prescientCrystal": "Prescient Crystal", + "atm9.quest.gregtech.desc.prescientCrystal.1": "Use 3 other crystals to craft this crystal.", + "atm9.quest.gregtech.subt.weatheringTheStorm": "Weathering the Storm", + "atm9.quest.gregtech.desc.weatheringTheStorm.1": "Tier 3 Ender IO Exchanger Core. This is the top of the line when it comes to the EnderIO Exchanger Cores.", + "atm9.quest.gregtech.subt.topTierExchanger": "Top Tier Exchanger", + "atm9.quest.gregtech.desc.topTierExchanger.1": "Making Antimatter is always a challenge. Process lines, the time to process, and the power. This will check off one of those items that will no longer be a concern.", + "atm9.quest.gregtech.subt.creativeChemicals": "Creative Chemicals", + "atm9.quest.gregtech.desc.creativeChemicals.1": "The Micro Universe Orb requires a lot of power to operate. This power needs to be concentrated to best utilize it for the operations.", + "atm9.quest.gregtech.desc.creativeChemicals.2": "To achieve this, the structure needs Focus Lenses.", + "atm9.quest.gregtech.subt.focusedEnergy": "Focused Energy", + "atm9.quest.gregtech.desc.focusedEnergy.1": "With the power requirements of the structure, something is needed to ensure the energy can be transmitted properly.", + "atm9.quest.gregtech.desc.focusedEnergy.2": "These Energy Transmitters will do the trick.", + "atm9.quest.gregtech.subt.utilizingThePower": "Utilizing the Power", + "atm9.quest.gregtech.desc.utilizingThePower.1": "Welcome to HV! Things are starting to get exciting around here!", + "atm9.quest.gregtech.desc.utilizingThePower.2": "First things first, let's work towards making stainless steel so we can make HV machines", + "atm9.quest.gregtech.subt.buckleUpForHV": "Buckle up for &6HV&r", + "atm9.quest.gregtech.desc.buckleUpForHV.1": "Recipes that used the vacuum tube can now use this instead!", + "atm9.quest.gregtech.desc.buckleUpForHV.2": "&eTip:&r You can search through all the different circuits in JEI by typing &b$circuits&r or even specific tiers of circuits with &b$circuits/ulv&r", + "atm9.quest.gregtech.subt.ulvOnTheCheap": "ULV on the cheap", + "atm9.quest.gregtech.desc.ulvOnTheCheap.1": "You may be wondering, why bother making an LV chip? Isn't this &6HV&r?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.2": "Well, yes, but what if you wanted a new LV machine? Wouldn't you rather get it for less resources than you were previously?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.3": "Operating 40 LV machines is 4 times more energy efficient than operating 10 HV machines, so long as the recipe runs at LV", + "atm9.quest.gregtech.desc.ulvOnTheCheap.4": "The &bMV&r circuit, in its final form!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.5": "&eNote:&r You won't be able to make the cheapest recipe for these quite yet, that comes at IV", + "atm9.quest.gregtech.desc.ulvOnTheCheap.6": "Upgrading our &6HV&r circuit recipe!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.7": "Is it actually cheaper than before? Yes! You can compare recipes if you don't believe me", + "atm9.quest.gregtech.desc.ulvOnTheCheap.8": "Move that &bAdvanced Circuit Assembler&r into your &eCleanroom&r and welcome yourself to the &5EV&r Age!", + "atm9.quest.gregtech.subt.canThisSupercomputerWinAtChess": "Can this supercomputer win at chess?", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.1": "The only MV machine that requires HV circuits to craft", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.2": "This machine allows you to start working towards crafting the next tier of circuits, the &6microprocessors!&r", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.3": "The minimum size is 5x5x5 and the maximum size is 15x15x15, and anywhere in between is valid!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.4": "The &aCleanroom&r multiblock is hollow because you put machines in it to run any recipe that requires a Cleanroom - for example, the &5EV Circuit&r requires the &bCircuit Assembler&r &ninside&r the Cleanroom", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.5": "Don't forget the &eEnergy Hatch&r, &eMaintenance Hatch&r, and &eIron Door&r!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.6": "You &ndon't need&r &6Passthrough Hatches&r if you can figure out wireless transfer", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r are necessary if you are using &9Generators&r for your EU needs because a Generator is too dirty to go into a Cleanroom", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.8": "You &ndon't need&r Diodes if you use &cEnergy Converters&r because an Energy Converter is... clean?", + "atm9.quest.gregtech.subt.squeakyClean": "Squeaky Clean", + "atm9.quest.gregtech.title.observeCompletedCleanroom": "Observe Completed Cleanroom", + "atm9.quest.gregtech.desc.squeakyClean.1": "Cover a steel frame with plastic sheets then smother it in concrete and let it set into &bPlascrete&r", + "atm9.quest.gregtech.desc.squeakyClean.2": "The edges and floor of the Cleanroom needs to be Plascrete", + "atm9.quest.gregtech.desc.squeakyClean.3": "Cleanroom Glass can be used for the walls in place of the Plascrete, just not the edges or floor", + "atm9.quest.gregtech.desc.squeakyClean.4": "Finally, with stainless steel we can begin crafting &6HV&r machines!", + "atm9.quest.gregtech.desc.squeakyClean.5": "In your handy-dandy &eChemical Reactor&r insert the Plastic Circuit Board, some Copper Foil, and the Iron III Chloride you made to get the Plastic Printed Circuit Board", + "atm9.quest.gregtech.desc.squeakyClean.6": "This serves as the base for all the microprocessor circuits", + "atm9.quest.gregtech.desc.squeakyClean.7": "Hydrochloric acid and iron dust will &echemical react&r to give you Iron III Chloride", + "atm9.quest.gregtech.desc.squeakyClean.8": "Plus you get some hydrogen back!", + "atm9.quest.gregtech.desc.squeakyClean.9": "Don't forget your &aprogram setting&r, it should be 1 for this", + "atm9.quest.gregtech.desc.squeakyClean.10": "It's recommended you set a &bRequester&r up for this", + "atm9.quest.gregtech.subt.ebfUpgrades": "EBF Upgrades", + "atm9.quest.gregtech.desc.crystalProcessors.1": "Weve made it to Crystal Processors, and now have UV tier processors!", + "atm9.quest.gregtech.desc.crystalProcessors.2": "So much progress has been made, but were not done yet. Keep on going!", + "atm9.quest.gregtech.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.desc.ultimateVoltage.41": "Two Words. Ultimate Voltage.", + "atm9.quest.gregtech.desc.ultimateVoltage.42": "But dont worry, we still have 1 more tier after this. But being able to make UV Tier machines will really help you fill out your Factory and speed up processlines.", + "atm9.quest.gregtech.subt.theseusHull": "Theseus's Hull", + "atm9.quest.gregtech.desc.supercomputers.1": "This is a powerful, highly accurate machine known for processing massive sets of data and complex calculations at rapid speeds.", + "atm9.quest.gregtech.desc.supercomputers.2": "Our Final Tier of Supercomputers!", + "atm9.quest.gregtech.desc.supercomputers.3": "But wait... Wheres the Mainframe??", + "atm9.quest.gregtech.subt.bestSupercomputer": "The Best Supercomputer", + "atm9.quest.gregtech.desc.zpmProcessors": "Now we get 2 ZPM processors for each craft! This is a great breakthrough, and will make expanding our machine footprint much easier!", + "atm9.quest.gregtech.subt.stackingThemUp": "Stacking them up", + "atm9.quest.gregtech.desc.finalSetProcessors.1": "This is the First of our final set of Processors!", + "atm9.quest.gregtech.desc.finalSetProcessors.2": "While we cant yet utilize the best recipe for this processor (The best one returns 4 processors) we will be able to use it soon, once we unlock the UV Circuit Assembler in the next section.", + "atm9.quest.gregtech.subt.beginningOfTheEnd": "Beginning of the End", + "atm9.quest.gregtech.desc.zpmFieldGenerator": "This is an expensive component to build out. But you will be needing a few of these as we continue to progress. There are a few different multiblocks that rely on the ZPM Field Generator.", + "atm9.quest.gregtech.subt.espensiveButWorthIt": "Espensive, but worth it", + "atm9.quest.gregtech.desc.zpmCables.1": "The options for ZPM tier cables arent the best when it comes to Amperage loss. ", + "atm9.quest.gregtech.desc.zpmCables.2": "But with the Superconductor wire, now you wont have to worry about power loss for your ZPM Machines and Multiblocks!", + "atm9.quest.gregtech.desc.superconductorsAlloy.1": "Another Alloy for another tier of Superconductors!", + "atm9.quest.gregtech.desc.superconductorsAlloy.2": "Remember, Superconductors have 0A loss when transmitting EU across distances, making them the most highly sought after Wiring for your Factory", + "atm9.quest.gregtech.subt.moreSuperconductors": "More Superconductors", + "atm9.quest.gregtech.desc.ebfUpgrades": "Yet again, we revisit the EBF's and upgrade the coils, a necessary process so that we can process metals and alloys through the EBF's.", + "atm9.quest.gregtech.subt.triniumCoils": "Trinium Coils are nice", + "atm9.quest.gregtech.desc.superconductorIngot": "Now that we have the Superconductor in ingot form, we can finally process it out into the wire that we need!", + "atm9.quest.gregtech.subt.ingotForm": "Ingot form", + "atm9.quest.gregtech.desc.wetwareCircuit.1": "This Wetware Printed Circuit board has completed the line of Circuit boards we will be making for our processors. ", + "atm9.quest.gregtech.desc.wetwareCircuit.2": "This is one of the most vital components in our highest tier of Processors!", + "atm9.quest.gregtech.subt.lastDance": "Last Dance", + "atm9.quest.gregtech.desc.finalCircuitBoard": "This will be the final Circuit Board we need to build our Final Tier of processors.", + "atm9.quest.gregtech.subt.lastCircuits": "The last circuits", + "atm9.quest.gregtech.desc.semiOrganics": "Integrating Organics into our Non-Organic components, in the proper configuration with the proper organics will allow us to have infinite processing ability!", + "atm9.quest.gregtech.subt.semiOrganics": "Semi-Organics", + "atm9.quest.gregtech.desc.stemCells": "Stem cells are the body's raw materials — cells from which all other cells with specialized functions are generated", + "atm9.quest.gregtech.subt.basicBuildingBlocks": "Basic Building Blocks", + "atm9.quest.gregtech.desc.infectiousBucket.1": "You really ought to be careful with this bucket. ", + "atm9.quest.gregtech.desc.infectiousBucket.2": "Im sure you dont want to get an infection from it.", + "atm9.quest.gregtech.subt.infectious": "Infectious", + "atm9.quest.gregtech.desc.growthMedium": "A growth medium or culture medium is a solid, liquid, or semi-solid designed to support the growth of a population of microorganisms or cells via the process of cell proliferation or small plants like the moss Physcomitrella patens. ", + "atm9.quest.gregtech.subt.growingOrganics": "Growing Organics", + "atm9.quest.gregtech.desc.rawGrowthMedium": "We need some Growth Medium to help us in this processing line, but we dont have the final Growth Medium yet. This is just the Raw version.", + "atm9.quest.gregtech.subt.labTesting": "Lab Testing", + "atm9.quest.gregtech.desc.fluidHeaters": "Make any IV Tier and up Fluid Heater so that we can process that Raw Growth Medium we made.", + "atm9.quest.gregtech.subt.fluidHeaters": "Fluid Heaters", + "atm9.quest.gregtech.desc.mutagen": "In genetics, a mutagen is a physical or chemical agent that permanently changes genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level", + "atm9.quest.gregtech.subt.tmntForSure": "TMNT For Sure...", + "atm9.quest.gregtech.desc.agar": "Agar is a Jelly-like substance consisting of polysaccharides.", + "atm9.quest.gregtech.subt.agarAgar": "Agar-Agar", + "atm9.quest.gregtech.desc.gelatin": "Gelatin is a protein made from animal collagen, usually from cows and pigs.", + "atm9.quest.gregtech.subt.gelloWait": "G E L L O... wait... Something seems off...", + "atm9.quest.gregtech.desc.collagen": "Collagen is the primary building block of your body's skin, muscles, bones, tendons and ligaments, and other connective tissues.", + "atm9.quest.gregtech.subt.workingWithOrganics": "Working with Organics!", + "atm9.quest.gregtech.desc.ultimateVoltage.43": "The plates for the Hulls get trickier every tier. But its a necessary process. Try and get this process passive so you can fill out your factory with UV machines!", + "atm9.quest.gregtech.subt.ultimateVoltage.1": "This Darmstadtium is too big!", + "atm9.quest.gregtech.desc.ultimateVoltage.44": "Take the Yttrium Barrium Cuprate and make wires.", + "atm9.quest.gregtech.subt.ultimateVoltage.2": "Yit-Trium? is the Y silent?", + "atm9.quest.gregtech.desc.ultimateVoltage.5": "Just gotta process the Liquid down into an ingot. But now that we are in the UV tier, we have the speed and power to do it quickly!", + "atm9.quest.gregtech.subt.ultimateVoltage.3": "Darmstadtium has Ingots?", + "atm9.quest.gregtech.desc.ultimateVoltage.6": "For all your UV tier processing needs!", + "atm9.quest.gregtech.desc.ultimateVoltage.7": "Now we can upgrade our multiblocks to run at UV processing speeds! Lets go!", + "atm9.quest.gregtech.subt.ultimateVoltage.4": "UV Energy Hatch!", + "atm9.quest.gregtech.desc.ultimateVoltage.8": "What, was UV Energy Hatches not enough?", + "atm9.quest.gregtech.desc.ultimateVoltage.9": "Fine. Heres a 4A UV Energy Hatch! Now you can run your machines at UHV speeds! If UV was not enough, now you really got the power!", + "atm9.quest.gregtech.subt.ultimateVoltage.5": "Need More?", + "atm9.quest.gregtech.desc.ultimateVoltage.10": "The Motor is a very important base component for the rest of the UV machine components and covers.", + "atm9.quest.gregtech.desc.ultimateVoltage.11": "But in this case we need it to be able to make the Emitter and Sensor.", + "atm9.quest.gregtech.subt.ultimateVoltage.6": "More Horsepower!", + "atm9.quest.gregtech.desc.ultimateVoltage.12": "The UV Emitter is one part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.subt.ultimateVoltage.7": "Part 1 of 2", + "atm9.quest.gregtech.desc.ultimateVoltage.13": "The UV Sensor is the second part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.subt.ultimateVoltage.8": "Part 2 of 2", + "atm9.quest.gregtech.desc.ultimateVoltage.14": "The UV Robotic Arm has a very limit for how many items it can move when attached to a machine as a cover.", + "atm9.quest.gregtech.desc.ultimateVoltage.15": "If you are using Robotic Arms as a cover on any of your machines, give this version a shot. You wont be disappointed!", + "atm9.quest.gregtech.subt.ultimateVoltage.9": "Moving all the items!", + "atm9.quest.gregtech.desc.ultimateVoltage.16": "The MkII Fusion Reactor speeds up the processing ability of the Fusion Reactor.", + "atm9.quest.gregtech.desc.ultimateVoltage.17": "While the Fusion Reactor MkII lists 16 Energy Hatches as well as 16 output/input hatches, its not directly necessary. You can form the multiblock with less hatches. That being said, its cheaper to add in a bunch of hatches, rather than craft more Fusion Reactor Mk.II Casings. ", + "atm9.quest.gregtech.subt.ultimateVoltage.10": "Fusion Reactor MkII", + "atm9.quest.gregtech.desc.ultimateVoltage.18": "The ZPM tier Circuit Assembler will allow us to craft the final collection of Processors, Minus the Mainframe.", + "atm9.quest.gregtech.subt.ultimateVoltage.11": "Second to Last", + "atm9.quest.gregtech.desc.ultimateVoltage.19": "64! You heard right, 64! ", + "atm9.quest.gregtech.desc.ultimateVoltage.20": "This hatch allows for you to run 64 parallel processes in your multiblock structures! ", + "atm9.quest.gregtech.desc.ultimateVoltage.21": "If you thought overclocks were amazing, just wait until you slap this bad larry into your multiblocks!", + "atm9.quest.gregtech.subt.ultimateVoltage.12": "Parallel Worlds", + "atm9.quest.gregtech.desc.ultimateVoltage.22": "Weve used so much of the Fusion Reactor! ", + "atm9.quest.gregtech.desc.ultimateVoltage.23": "But I told you it was an important structure. If you havnt already, stacking rings of Fusion Reactors will help immensely.", + "atm9.quest.gregtech.subt.ultimateVoltage.13": "Making use of the Fusion Reactor", + "atm9.quest.gregtech.desc.ultimateVoltage.24": "Its a process to get Ruthenium already, but lets process it some more!", + "atm9.quest.gregtech.desc.ultimateVoltage.25": "Trust me, itll be worth it!", + "atm9.quest.gregtech.subt.ultimateVoltage.14": "7 stages later...", + "atm9.quest.gregtech.desc.ultimateVoltage.26": "Gallium ran away, so were left with just Arsenic, but thats okay, because we only need Arsenic!", + "atm9.quest.gregtech.subt.ultimateVoltage.15": "The Return of Arsenic!", + "atm9.quest.gregtech.desc.ultimateVoltage.27": "Just preparing a backstock of HASOC's, so that once we unlock the proper machines, we can start crafting a bunch of processors!", + "atm9.quest.gregtech.subt.ultimateVoltage.16": "Prepping for whats to come", + "atm9.quest.gregtech.desc.ultimateVoltage.28": "Take that Neutronium Wafer, and put it in the Laser Engraver with a black lens, and we get the HASOC, which will help use immensely as we continue forwards.", + "atm9.quest.gregtech.subt.ultimateVoltage.17": "Lasering it Up", + "atm9.quest.gregtech.desc.ultimateVoltage.29": "Sorry for the Pun, but I couldnt resist. ", + "atm9.quest.gregtech.desc.ultimateVoltage.30": "Anyways, the silicon doped with Neutronium is highly efficient and fine grade, which gives us a massive return on 1 singular Boule!", + "atm9.quest.gregtech.subt.ultimateVoltage.18": "This is a load of Boule", + "atm9.quest.gregtech.desc.ultimateVoltage.31": "We need the ZPM tier Laser Engraver so that we can make our Crystal SOC. ", + "atm9.quest.gregtech.desc.ultimateVoltage.32": "Trust me, this will be well worth it!", + "atm9.quest.gregtech.subt.ultimateVoltage.19": "Now were working with Lasers", + "atm9.quest.gregtech.desc.ultimateVoltage.33": "The Crystal CPU should already be well established in your processing lines. This is just 1 more step for those Crystal CPU's in order for them to achieve greatness!", + "atm9.quest.gregtech.subt.crystalChips": "Crystal Chips", + "atm9.quest.gregtech.desc.processorCrafting.1": "Now, take the Yttrium Barium Cuprate bolts we made, and the Crystal SOC, combine them together, and you get the cheapest available IV tier Processors!!", + "atm9.quest.gregtech.desc.processorCrafting.2": "Remember, the controllers for most of the \\\"Large\\\" multiblocks of our machines use IV Processors in crafting them.", + "atm9.quest.gregtech.subt.cheapProcessors": "Cheap as can be", + "atm9.quest.gregtech.cheapIVProcessors": "Cheapest IV Processors", + "atm9.quest.gregtech.desc.costReduction": "Lets make a bunch of these Yttrium Barium Cuprate Bolts, as we can utilize them to significantly reduce the cost of our IV Processors!", + "atm9.quest.gregtech.subt.costReduction": "Cost Reduction ", + "atm9.quest.gregtech.desc.lastCoil.1": "This will be the last Coil we will have to craft for our Energy Hatches!", + "atm9.quest.gregtech.desc.lastCoil.2": "There is still 1 more tier after this, but in terms of the Coils used for Energy Hatches, this is the last tier that requires one as a crafting component!", + "atm9.quest.gregtech.subt.ultimateVoltage": "Ultimate Voltage", + "atm9.quest.gregtech.desc.fineWire.1": "Refine the wire 1 more time, and we will have the Fine wire we need for the ZPM Field Generator.", + "atm9.quest.gregtech.desc.fineWire.2": "Unfortunately, we will need quite a bit of Fine wire, so keep processing!", + "atm9.quest.gregtech.subt.enhance": "Enhance", + "atm9.quest.gregtech.desc.materialMix.1": "Titanium mixed with Duranium. ", + "atm9.quest.gregtech.desc.materialMix.2": "Now we have a material that will make for an incredibly strong and heat resistant EBF Coil!", + "atm9.quest.gregtech.desc.materialMix.3": "But thatll come a bit later. Were not there yet.", + "atm9.quest.gregtech.subt.stronk": "Now thats Stronk", + "atm9.quest.gregtech.desc.radonMistake": "Raiden is a Fictional Character in the Mortal Kombat Fightin.... Oh wait... It said Radon, not Raiden...", + "atm9.quest.gregtech.subt.raiden": "Raiden", + "atm9.quest.gregtech.desc.galliumSearch.1": "We were messing with the Arsenic earlier, and it seemed odd that there was no Gallium in sight.", + "atm9.quest.gregtech.desc.galliumSearch.2": "But dont fear, we found the Gallium!", + "atm9.quest.gregtech.subt.foundIt": "Found it!", + "atm9.quest.gregtech.desc.notOil": "This infact is not Crude Oil. Its literally Liquid Gold, Once of the densest elements on the periodic table!", + "atm9.quest.gregtech.subt.notOil": "Wait.. This isnt Oil!", + "atm9.quest.gregtech.desc.amalgamation": "Mercury and Gold are highly attracted to each other. For this reason, Mercury is widely used to leech gold out of fine sands, or other materials which are rich in fine gold that is otherwise difficult to process out.", + "atm9.quest.gregtech.subt.amalgamation": "Amalgamation", + "atm9.quest.gregtech.desc.duraniumMix.1": "With a name like Duranium, I would hope this element is Durable.", + "atm9.quest.gregtech.desc.duraniumMix.2": "Anyways, we need to mix this and Titanium together. The resulting material is going to be VERY strong!", + "atm9.quest.gregtech.subt.durable": "Durable?", + "atm9.quest.gregtech.desc.strongLiquid.1": "What a Strong liquid this is! ", + "atm9.quest.gregtech.desc.strongLiquid.2": "I wonder if liquid titanium would shine with irridescence like the metal does when its introduced to heat...", + "atm9.quest.gregtech.subt.strong": "Oh so strong!", + "atm9.quest.gregtech.desc.solidTritanium.1": "Solidify that Tritanium, and now we have a resource usable to us in many ways.", + "atm9.quest.gregtech.desc.solidTritanium.2": "And believe me, many of our components we are going to be making will need Titanium.", + "atm9.quest.gregtech.subt.solidStronk": "Solidly Stronk", + "atm9.quest.gregtech.desc.mixerNeeded": "The ZPM Mixer is needed to craft the Uranium Rhodium Dinaquadide that we need for our Fusion Reactor Mk.II.", + "atm9.quest.gregtech.subt.mixing": "Mixin' it up!", + "atm9.quest.gregtech.desc.neutroniumWafers": "Neutronium Doped wafers. The highest grade and quality silicon!", + "atm9.quest.gregtech.subt.slices": "Slices", + "atm9.quest.gregtech.desc.cutterUpgrade.1": "Make an LuV tier or higher Cutter.", + "atm9.quest.gregtech.desc.cutterUpgrade.2": "While not directly necessary for the recipe, it will speed up the cutting process, which is notorious for not being the fastest process.", + "atm9.quest.gregtech.subt.makingSlices": "Making Slices", + "atm9.quest.gregtech.desc.mutatedCreatures.1": "Are we trying to create mutated sewer creatures?", + "atm9.quest.gregtech.desc.mutatedCreatures.2": "I gotta go tell Master Splinter about this one...", + "atm9.quest.gregtech.subt.tmnt": "TMNT", + "atm9.quest.gregtech.desc.doNotTouch": "I promise, this is not something you want to touch or get on your skin...", + "atm9.quest.gregtech.subt.doNotTouch": "Do Not Touch!", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.1": "Lets add another clean room to our arsenal! Except this one will not only ensure the room is clean, it will sterilize the environment. ", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.2": "We will be able to work with Organic Material in our clean room and we wont have to worry about contaminants! ", + "atm9.quest.gregtech.subt.cleanroom2": "Cleanroom No. 2", + "atm9.quest.gregtech.desc.blacklightsUV.1": "Blacklights project light that is in the Ultra Violet spectrum. UV light just so happens to be Exceptional at sterilizing from bacteria and other contaminants.", + "atm9.quest.gregtech.desc.cleanroomRequirements.1": "Our Cleanrooms have to be spotless, and not a single piece of dust inside. But what if we needed a cleaner, more sterile, environment?", + "atm9.quest.gregtech.subt.partyTime": "Its Party Time!", + "atm9.quest.gregtech.desc.zpmAssemblerRequired.1": "ZPM Tier Assembler is necessary in order to make the Trinium Coils for the EBF's. With the upgraded coils, many more metals and alloys can be processed, expanding what can be crafted!", + "atm9.quest.gregtech.subt.assemblersAssemble": "Assemblers... Assemble!", + "atm9.quest.gregtech.desc.gravistarImportance.1": "The Gravistar is another very important component for our high tier machines were going to be making.", + "atm9.quest.gregtech.subt.gravityStars": "Stars have Lots of Gravity", + "atm9.quest.gregtech.desc.uvPistonComponent.1": "The UV Piston is a necessary Component of UV machines, and the UV Robotic Arm. ", + "atm9.quest.gregtech.subt.bestPiston": "The Best Piston", + "atm9.quest.gregtech.desc.meItemInput.1": "ME Item Input, just like an interface. There are 2 rows for you to utilize and link items to your multiblock.", + "atm9.quest.gregtech.subt.meItemInput": "ME Item input", + "atm9.quest.gregtech.desc.meItemOutput.1": "ME Item Output! Have the resultant item go directly back into your ME system.", + "atm9.quest.gregtech.subt.meItemOutput": "ME Item Output", + "atm9.quest.gregtech.desc.meFluidInput.1": "ME Fluid Input! Inputs fluids for your processes in Multiblocks, and even keeps a stock in the Hatch itself!", + "atm9.quest.gregtech.subt.meFluidInput": "ME Fluid Input", + "atm9.quest.gregtech.desc.meFluidOutput.1": "ME Fluid Output! Takes the resulting fluids, or outputting byproduct fluids directly back to the ME system! Streamlined for sure!", + "atm9.quest.gregtech.subt.meFluidOutput": "ME Fluid Output", + "atm9.quest.gregtech.desc.meIntegration.1": "Attaching all of your Multiblocks to your ME system uses up a lot of Interfaces. Add in the fact that you need covers to manipulate the resources and it can get tiresome. ", + "atm9.quest.gregtech.desc.meIntegration.2": "Well fear not. These Hatches and Buses will help you streamline all of your multiblocks in a way you never would have thought possible! Imagine having ME capabilities integrated!", + "atm9.quest.gregtech.desc.meIntegration.3": "Thats what we have here! And they are amazing tools for your multiblocks to utilize! They even have Programmable chips, so you can designate an ME Hatch/Bus for a specific process line!", + "atm9.quest.gregtech.subt.meHatchesMultiblocks": "ME Hatches for Multiblocks", + "atm9.quest.gregtech.meHatches": "ME Hatches", + "atm9.quest.gregtech.meBusesHatches": "ME Buses and Hatches", + "atm9.quest.gregtech.desc.advancedLcr.1": "Previously we made the Large Chemical Reactor. But that version does not have the ability to accept Parrallel Control Hatches.", + "atm9.quest.gregtech.desc.advancedLcr.2": "Well this version, the Advanced Large Chemical Reactor, can accept Parallel Control Hatchs, and now you can run Multiple processes at a time.", + "atm9.quest.gregtech.desc.advancedLcr.3": "This is going to change how we produce our Chem lines!", + "atm9.quest.gregtech.subt.alcr": "ALCR", + "atm9.quest.gregtech.desc.alloyComplexity.1": "As previously stated, alloys are going to continue to increase in complexity, as it should be expected.", + "atm9.quest.gregtech.desc.alloyComplexity.2": "But with this alloy specifically we can make some important components!", + "atm9.quest.gregtech.subt.complexAlloys": "More complex alloys", + "atm9.quest.gregtech.desc.stockingUp.1": "While we cant use the HASOC directly to craft the LuV Tier Wetware processor, we can build up a backstock for when we have the proper machines to do so.", + "atm9.quest.gregtech.desc.stockingUp.2": "And once we have the UV Circuit Assembler, we can make 4x LuV Tier Wetware processors with 1 craft!!!!", + "atm9.quest.gregtech.subt.stockingUp": "Stocking up", + "atm9.quest.gregtech.stockingUp": "Stocking up", + "atm9.quest.gregtech.subt.mainFrame": "Wheres the Main Frame?", + "atm9.quest.gregtech.desc.starForge.1": "So much of the work that has been done was directly to support being able to construct the &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.subt.craftingCosmos": "Crafting the Cosmos", + "atm9.quest.gregtech.desc.megaFusionReactor.1": "Yes. We have Fusion Reactors Mk.I Mk.II and Mk.III. Now there is the Mega Fusion Reactor. ", + "atm9.quest.gregtech.desc.megaFusionReactor.2": "All play their own parts, and all are vital to us moving forwards. So again, get at it, and Make yourself the Mega Fusion Reactor. ", + "atm9.quest.gregtech.subt.megaFusionReactor": "Mega Fusion Reactor", + "atm9.quest.gregtech.desc.fusionReactorMk3.1": "The Fusion Reactor Mk. III. Im sure you have already seen what is to come. So you understand that parts of this is necessary. ", + "atm9.quest.gregtech.desc.fusionReactorMk3.2": "While that is true of whats to come, that doesnt mean the Mk.III isnt of value to us in its intended use. ", + "atm9.quest.gregtech.desc.fusionReactorMk3.3": "Make at least 1 Mk.III Reactor. It will serve you well.", + "atm9.quest.gregtech.subt.mk3": "Mk. III", + "atm9.quest.gregtech.desc.uvCircuitAssembler.1": "Yes, it may seem odd to Craft the UV tier Circuit Assembler, since the Mainframe used the Assembly Line, but this will be incredibly beneficial.", + "atm9.quest.gregtech.desc.uvCircuitAssembler.2": "The UV Circuit Assembler will allow you to craft 4x LuV Wetware Processors in 1 craft! Thats a huge savings and double the return!", + "atm9.quest.gregtech.subt.needThis": "Do we Need this?", + "atm9.quest.gregtech.desc.uhvEnergyHatch.1": "UHV Energy Hatch. We have finally reached the Pinnacle of Energy Hatches!", + "atm9.quest.gregtech.desc.uhvEnergyHatch.2": "Now we can set our Multiblocks up to be able to processes any tier of power requirements!", + "atm9.quest.gregtech.subt.uhvTop": "Finally at the Top", + "atm9.quest.gregtech.desc.uhvEnergyHatch.3": "While the UHV Energy Hatch is the Pinnacle of Energy Delivery, we still have the 4A UHV Energy Hatch.", + "atm9.quest.gregtech.desc.uhvEnergyHatch.4": "And yes, this follows the same function as the previous Tiers, and will act like 2x Energy Hatches allowing you to power at a Higher Level.", + "atm9.quest.gregtech.subt.uhvConfusion": "Wait... I thought we were at the top?", + "atm9.quest.gregtech.desc.ultimateBattery.1": "Those other Battery companies have nothing on this!", + "atm9.quest.gregtech.desc.ultimateBattery.2": "This is the Ultimate Battery, and its UHV Tier! For all your power hungry devices (at UHV tier of course)", + "atm9.quest.gregtech.subt.duracell": "Duracell Eat your heart out", + "atm9.quest.gregtech.desc.monsterCoils.1": "These monster Coils are the end of the line for coils.", + "atm9.quest.gregtech.desc.monsterCoils.2": "With these Coils we can now processes the UHV Superconductors, and finally make them into ingots!", + "atm9.quest.gregtech.subt.tritaniumCoils": "Tritanium Coils", + "atm9.quest.gregtech.desc.parallelControl.1": "Well if 64 Parallel processes werent enough, how about 256? Because thats exactly what this block does. It allows you to run 256 Parallel tasks!", + "atm9.quest.gregtech.desc.parallelControl.2": "This is the highest tier Parallel Control Hatch there is!", + "atm9.quest.gregtech.subt.notEnough64": "64 Wasnt enough?", + "atm9.quest.gregtech.desc.uvFieldGenerator.1": "The UV Field Generator is the last Field Generator you will be building.", + "atm9.quest.gregtech.desc.uvFieldGenerator.2": "Plan accordingly to craft a fair amount of these.", + "atm9.quest.gregtech.subt.lastFieldGenerator": "Last Field Generator", + "atm9.quest.gregtech.desc.epicShip": "While we wont necessarily be utilizing this ship immediately, it would be better to get it crafted now, and have it on stand by for when we are ready to use it.", + "atm9.quest.gregtech.subt.epicShip": "One Epic Ship", + "atm9.quest.gregtech.desc.uhvHull.1": "Great! Now we can craft the UHV Hull.", + "atm9.quest.gregtech.desc.uhvHull.2": "But there doesnt seem to be UHV Machines. Why do we need this hull? Well for the Hatches and Buses of course!", + "atm9.quest.gregtech.subt.wheresMachines": "Wheres the Machines?", + "atm9.quest.gregtech.desc.highTierPlates": "Now these are some high tier plates! But its reasonable for the Highest tier Machine Hull to require the highest tier plates.", + "atm9.quest.gregtech.subt.highQualityPlates": "High Quality Plates", + "atm9.quest.gregtech.desc.uhvSuperconductor.1": "Just like all the other tiers, the UHV tier has its own Superconductor wire.", + "atm9.quest.gregtech.desc.uhvSuperconductor.2": "Thats exactly what we have here.", + "atm9.quest.gregtech.subt.uhvSuperconductor": "UHV Superconductor", + "atm9.quest.gregtech.desc.microUniverseDrill": "Preparing components for the Micro Universe Drill Ship.", + "atm9.quest.gregtech.subt.fullThrusters": "Thrusters to Full!", + "atm9.quest.gregtech.desc.complexIngot.1": "This is one complex ingot. We have many different metals mixed into this alloy. But for good reason.", + "atm9.quest.gregtech.desc.complexIngot.2": "With this ingot, now we can make some high tier components!", + "atm9.quest.gregtech.subt.complicatedThings": "Things are complicated...", + "atm9.quest.gregtech.desc.complexAlloy.1": "Again we visit yet another very complex Alloy.", + "atm9.quest.gregtech.desc.complexAlloy.2": "But as weve seen with other complex alloys, they are always extremeley beneficial to us, though complicated. This one is no different.", + "atm9.quest.gregtech.subt.complexAlloy": "Complex Alloy", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.1": "Take the UHV superconductor wire we just made and craft it into a 2x.", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.2": "We need the 2x version for our next items we will be crafting up.", + "atm9.quest.gregtech.subt.doublePass": "Double It an pass it to the next person", + "atm9.quest.gregtech.desc.massiveEBF.1": "Im sure you have made a whole lot of EBF's during your journey to get here.", + "atm9.quest.gregtech.desc.massiveEBF.2": "There is a whole lot more to go. But now, you can make yourself a Rotary Hearth Furnace, and get some Parallel tasks running! Lets speed that processing up!", + "atm9.quest.gregtech.subt.massiveEBF": "Massive EBF!", + "atm9.quest.gregtech.observeRHF": "Observe a Rotary Hearth Furnace", + "atm9.quest.gregtech.desc.bulkBlastChiller.1": "Now, with all those processing tasks being done by your new Rotary Hearth Furnace, you are going to need a multiblock that can keep up in cooling down your ingots.", + "atm9.quest.gregtech.desc.bulkBlastChiller.2": "Thats where the Bulk Blast Chiller comes into play!", + "atm9.quest.gregtech.subt.bulkBlastChiller": "Pairs well with the RHF", + "atm9.quest.gregtech.desc.necessarySuperconductors.1": "While this does take up quite a bit of the UHV Superconductors we just made, its absolutely necessary.", + "atm9.quest.gregtech.desc.necessarySuperconductors.2": "Trust me, you will be glad to have crafted these once you see what they are going to be used for.", + "atm9.quest.gregtech.subt.quadrupleCapacity": "Now were at 4x", + "atm9.quest.gregtech.desc.uvSuperconductor.2": "Now we have the UV Superconductor Wire! Used to craft many different components, some of which are necessary for us to proceed.", + "atm9.quest.gregtech.desc.uvSuperconductor.3": "More Wires.... Yay.", + "atm9.quest.gregtech.subt.uvSuperconductorCrafting": "UV Superconductor", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.1": "While this may be one of the more complex crafts, having a crafting life spanning numerous Tiers, it is a required item.", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.2": "Yes, Theres a lot that goes into making 1 of these, but try optimizing the Crafting path. Trust, youll give thanks afterwards.", + "atm9.quest.gregtech.subt.compexEnergy": "Compex Energy", + "atm9.quest.gregtech.desc.compexEnergy": "I am sure that you now see why these plates will be vital. But as you already know, they will provide a great benefit.", + "atm9.quest.gregtech.subt.bestCasing": "The Best Casing", + "atm9.quest.gregtech.desc.bestCasing": "There is going to be a high demand for these plates. Figuring out how to supply yourself with a bunch of these plates may be a challenge, but well worth it.", + "atm9.quest.gregtech.subt.dishesPlating": "The dishes Plating matters", + "atm9.quest.gregtech.desc.dishesPlating.1": "There is going to be a lot of Trinaquah being made.", + "atm9.quest.gregtech.desc.dishesPlating.2": "Figuring out how to optimize the process for speed and efficiency will probably be necessary.", + "atm9.quest.gregtech.subt.coolingAlloys": "Cooling Alloys", + "atm9.quest.gregtech.desc.coolingAlloys": "Now we are producing some complex Naquadah. Just like all the other complex resources we are working on, this one provides a significant benefit to the factor.", + "atm9.quest.gregtech.subt.complexNaquadah": "Complex Naquadah", + "atm9.quest.gregtech.desc.complexNaquadah.1": "You read that right. This is a 16A UHV Energy Hatch. 4x the potencey of the 4A Energy Hatch.", + "atm9.quest.gregtech.desc.complexNaquadah.2": "And it provides all the overclocking you could dream of!", + "atm9.quest.gregtech.subt.uhvEnergyHatch": "16A UHV Energy Hatch?!", + "atm9.quest.gregtech.desc.uhvEnergyHatch": "This has the powerflow your Substations were looking for! Now you can give it All the Amps!", + "atm9.quest.gregtech.subt.gigawatts": "1.21 Gigawatts!", + "atm9.quest.gregtech.desc.gigawatts.1": "Now we are talking!", + "atm9.quest.gregtech.desc.gigawatts.2": "Yes, we are not direclty utilizing this immediately. But setting it up now to craft and collect will be very beneficial, and save you a ton of time!", + "atm9.quest.gregtech.subt.starMatter": "Star Matter", + "atm9.quest.gregtech.desc.starMatter": "Liquid Iron Plasma may seem like an odd resource, but its necessary for what you are going to make.", + "atm9.quest.gregtech.subt.all": "All", + "atm9.quest.gregtech.desc.all": "Liquid Helium Plasma. Ensure your processing lines are making enough Helium", + "atm9.quest.gregtech.subt.the": "The", + "atm9.quest.gregtech.desc.the": "Liquid Oxygen Plasma. We have used a ton of Oxygen by now, but we still have more to use!", + "atm9.quest.gregtech.subt.plasma": "Plasma", + "atm9.quest.gregtech.desc.plasma.1": "In the next section we are going to need to make a bunch of Micro Universe Catalysts.", + "atm9.quest.gregtech.desc.plasma.2": "This component uses Star Matter Plasma to make the Catalysts.", + "atm9.quest.gregtech.desc.plasma.3": "Although you dont need to make it now, it certainly would be very helpful, since we are going to need a bunch of Star Matter Plasma to make the 16x Catalysts.", + "atm9.quest.gregtech.subt.startNow": "Start Now", + "atm9.quest.gregtech.jumpStart": "Jump Start", + "atm9.quest.gregtech.desc.jumpStart.1": "You did it!", + "atm9.quest.gregtech.desc.jumpStart.2": "This is it! The Highest tier Processor you can make!", + "atm9.quest.gregtech.desc.jumpStart.3": "But you're not done yet... This may be the last processor, but theres still more to come. Its going to get even more fun from this point on!", + "atm9.quest.gregtech.subt.greatSuccess": "Great Success!!!", + "atm9.quest.gregtech.desc.quantumAge.1": "Now that we are in the Quantum Age, Our machines are flying!", + "atm9.quest.gregtech.desc.quantumAge.2": "But With greater processing, comes more complications. Power, resources, and processing lines. That doesnt deter us though, right? Thats exactly why we are here!", + "atm9.quest.gregtech.subt.afterQuantum": "What comes after Quantum?", + "atm9.quest.gregtech.desc.afterQuantum": "Now this is the future! We are making progress, and stepping towards the Unknown!", + "atm9.quest.gregtech.subt.crystalMainframe": "Crystal Mainframe!", + "atm9.quest.gregtech.desc.crystalMainframe.1": "We have been waiting a while for this one.", + "atm9.quest.gregtech.desc.crystalMainframe.2": "But that makes the LuV Tier Circuit Assembler just that much more valuable!", + "atm9.quest.gregtech.desc.crystalMainframe.3": "And now we can utilize it to make our next tier of Circuits! Did someone say... Progress??", + "atm9.quest.gregtech.subt.circuitsGalore": "Circuits Galore!", + "atm9.quest.gregtech.desc.circuitsGalore": "For now we get 2 of these, but with a few advancements in the next tier up, we can get 4 IV Processors per set of crafting items! Worth!", + "atm9.quest.gregtech.desc.iv": "Finally! We now have a crafting recipe that gives us 2 LuV processors for 1 Craft! Lets Gooo!", + "atm9.quest.gregtech.desc.progress.1": "Still at 2 for 1 with ZPM, but we are making progress. ", + "atm9.quest.gregtech.desc.progress.2": "Soon enough we will be in the next tier and will get a far better return on our craft!", + "atm9.quest.gregtech.subt.zpm": "ZPM", + "atm9.quest.gregtech.desc.newTier.1": "Now we can bring a new Tier of power to our Multiblocks!", + "atm9.quest.gregtech.desc.newTier.2": "Keep following this quest line!", + "atm9.quest.gregtech.subt.morePower": "More Power!", + "atm9.quest.gregtech.desc.powerUp.1": "Another power up? So soon?!", + "atm9.quest.gregtech.desc.powerUp.2": "Now we can run our Multiblocks at UV Tier power?!?! Our EBF's are going to be super happy!", + "atm9.quest.gregtech.subt.again": "Again?!", + "atm9.quest.gregtech.desc.substationPower.1": "Bringing more power output to our Substations, which as we progress will help immensely in ensuring our equipment stays running!", + "atm9.quest.gregtech.subt.substationTierUp": "Substation Tier up!", + "atm9.quest.gregtech.desc.substationAmps.1": "Now we can push 64Amps from our substations at the ZPM tier!", + "atm9.quest.gregtech.subt.bigSubstationTierUp": "Big Substation Tier UP!", + "atm9.quest.gregtech.desc.activeTransformers.1": "&3Active Transformers&r are the most efficient way to transmit EU across Gregtech based Infrastructure. ", + "atm9.quest.gregtech.desc.activeTransformers.2": "There are some rules to making sure it will function. ", + "atm9.quest.gregtech.desc.activeTransformers.3": "1.) The pipes/laser can only travel in straight lines. You can use another &3Active Transformer&r to divert the Laser to a different direction.", + "atm9.quest.gregtech.desc.activeTransformers.4": "2.) The pipes &0&lMUST&r&r be colored to function. This is accomplished by using the Gregtech Spray Can.", + "atm9.quest.gregtech.subt.lasers": "Fricken Lasers", + "atm9.quest.gregtech.desc.uhpic.1": "These Wafers make the highest tier traditional Semi-Conductor chip, the UHPIC or Ultra High Power IC (Integrated Circuit). ", + "atm9.quest.gregtech.desc.uhpic.2": "There will be a great demand on these chips from many of the machines we create from here on out.", + "atm9.quest.gregtech.subt.uhpic": "Ultra High Power Integrated Circuit", + "atm9.quest.gregtech.desc.uhpicChips.1": "The UHPIC chip once the wafer is broken down into chips by a Cutting machine.", + "atm9.quest.gregtech.subt.semiConductorsFun": "Semi-Conductors are Fun!", + "atm9.quest.gregtech.desc.fusionReactor.1": "Fusion Reactions are the opposite of typical Nuclear reactions. Rather than splitting an atom, which causes massive amounts of energy to be released, Fusion is the merging of 2 atoms nuclei, which also causes a massive release of energy, and results in the creation of new materials.", + "atm9.quest.gregtech.desc.fusionReactor.2": "Thats what we will be using the Fusion Reactor for. We want the resultant materials for further processing and use in recipes!", + "atm9.quest.gregtech.subt.mrFusion": "Gotta get yourself a Mr. Fusion!", + "atm9.quest.gregtech.desc.thiccGlass.1": "Obviously with a process like Fusion Reaction, you need some good support materials. But what happens when you still want to see whats happening inside?", + "atm9.quest.gregtech.desc.thiccGlass.2": "Well, you get this block.", + "atm9.quest.gregtech.subt.thiccGlass": "Thats some Thicc Glass!", + "atm9.quest.gregtech.desc.advancement.1": "I &dLuV&r how dedicated the previous tier is, to helping us advance through ZPM!", + "atm9.quest.gregtech.desc.advancement.2": "Using some components we can already craft, and some new materials, we are able to make the casings which will surround the Fusion Reactor!", + "atm9.quest.gregtech.subt.mrFusionMaterial": "Gotta make the Mr. Fusion out of something.", + "atm9.quest.gregtech.desc.superconductorsUsage.1": "This superconducting coil has many uses with many different multiblocks, and within many different recipes! There are 3 different recipes for it as well.", + "atm9.quest.gregtech.desc.superconductorsUsage.2": "In this use case, we are going to utilize the lowest tier, which has the highest resource cost, but is easiest format for us right now.", + "atm9.quest.gregtech.subt.superconductors": "Superconductors!", + "atm9.quest.gregtech.desc.finish.1": "We are almost there!", + "atm9.quest.gregtech.desc.finish.2": "Now we have our Multi-Layered Fiber Reinforced Printed Circuit Boards, and we can directly use them in our next Tier of Processors!", + "atm9.quest.gregtech.subt.finish": "Finish em!", + "atm9.quest.gregtech.desc.changeUp.1": "If we take the Fiber Reinforced Circuit Boards we made in the LuV tier, and change the recipe a bit, we can create a Multi-Layered Fiber Reinforced Circuit Board", + "atm9.quest.gregtech.subt.changeUp": "Change up", + "atm9.quest.gregtech.desc.rareResources.1": "Now that we have the Fusion Reactor Mk1 running, we can obtain Rare Resources that are needed to advance us further into the next tiers!", + "atm9.quest.gregtech.desc.rareResources.2": "In this case, we have Europium. Which will be used frequently as we continue to climb up the tiers, and is even a component of the GregStar!", + "atm9.quest.gregtech.subt.rareElements": "Getting Super Rare Elements!", + "atm9.quest.gregtech.desc.neutronReflectors.1": "Neutron reflector is vital to the operations of any reactor. In this case we will be utilizing Iridium as the material for our Neutron Reflector. ", + "atm9.quest.gregtech.desc.neutronReflectors.2": "These reflectors keep neutrons within the field of reaction, causing the chain to continue. ", + "atm9.quest.gregtech.subt.neutronReflectors": "Neutron Reflectors?? Things are getting serious...", + "atm9.quest.gregtech.desc.demonCoreHistory.1": "The Demon Core was an item that was the epicenter for one of the quickest (in time of reaction) nuclear accidents to happen. The Demon core was manufactured by the Manhattan Project during World War II and the intent was to use it to learn more about Nuclear Radiation and Moderation.", + "atm9.quest.gregtech.desc.demonCoreHistory.2": "The core iteself was made of Plutonium, but the 2 hemispheres that surrounded the core were made of a Neutron Moderator, Beryllium. Beryllium is an attractive material for Neutrons and reduces the energy of Neutrons. ", + "atm9.quest.gregtech.subt.demonCore": "The Demon Core", + "atm9.quest.gregtech.desc.berylliumSources.1": "Beryllium can be obtained many ways. Some of you may already have a good backstock of &2Beryllium&r from processing Enderpearl dust in an Electrolyzer. ", + "atm9.quest.gregtech.desc.berylliumSources.2": "This is a good way to obtain a decent amount of &2Beryllium&r, as well as other resources that are helpful and used in other recipies, such as Nitrogen Dioxide.", + "atm9.quest.gregtech.subt.grabtharHammer": "\\\"By Grabthar's hammer...!\\\"", + "atm9.quest.gregtech.desc.naquadahImportance.1": "Naquadah is going to be an extremely vital component of this Tier as well as future tiers.", + "atm9.quest.gregtech.desc.naquadahImportance.2": "Naquadah or Naq in short is used in its many various forms from ZPM and onwards. If you know the origins of Naquadah, then all of these references make sense.", + "atm9.quest.gregtech.subt.moreNaq": "Must Make More Naq!", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.1": "Now we have Fluoroantimonic Acid. This is the catalyst that we were processing towards for our Naq processing line.", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.2": "Make sure that you passive this in a renewable manner, as we will need to keep the Naq processing line running.", + "atm9.quest.gregtech.subt.convertingLiquid": "Converting to Liquid", + "atm9.quest.gregtech.desc.naquadahSolution.1": "Using a Large Chemical Reactor to mix the Naquadah Dust and the Fluoroantimonic Acid will net you 3 resources. We are after the Impure Enriched Naquadah Solution. ", + "atm9.quest.gregtech.desc.naquadahSolution.2": "You can take the Titanium Trifluoride and EBF it to recoup some Hydrochloric Acid as well as a Titanium Ingot.", + "atm9.quest.gregtech.desc.naquadahSolution.3": "Save the Impure Naquadah Solution, as we will further process that down for Naquadria solution/Naquadria Ingots later on.", + "atm9.quest.gregtech.subt.impureEnriched": "Impure but Enriched", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.1": "Shifting the Trioxide to Trifluoride. ", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.2": "Getting closer to the catalyst that we need for the Naq line.", + "atm9.quest.gregtech.subt.threeFluorides": "Three Fluorides", + "atm9.quest.gregtech.desc.antimonyProcessing.4": "Antimony Trioxide is needed for the Naq processing line. ", + "atm9.quest.gregtech.desc.antimonyProcessing.5": "I challenge you to keep the Antimony part of the processing line all housed within GregTech.", + "atm9.quest.gregtech.subt.antiMoney": "Anti-Money", + "atm9.quest.gregtech.desc.triniumSulfide.1": "Trinium Sulfide is a byproduct of our Naq line processing, but its a very necessary by product that will be used in great amounts. ", + "atm9.quest.gregtech.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.", + "atm9.quest.gregtech.subt.byProducts": "By Products", + "atm9.quest.gregtech.desc.triniumIngot": "Take that Trinium Sulfide we got in the last quest, and put it in an EBF with Zinc, and out will pop a Hot Trinium Inogt. Cool that down and now we have the Trinium we are after.", + "atm9.quest.gregtech.subt.smeltedTrinium": "Smelted Trinium", + "atm9.quest.gregtech.desc.centrifugeTrinium.1": "Use the Centrifuge to spin the &cTrinium Sulfide&r out of the &2Impure Enriched Naquadah solution&r. ", + "atm9.quest.gregtech.desc.centrifugeTrinium.2": "There are 2 other processing methods, but neither of them produce Trinium, which is a vital resource in moving through the ZPM Tier. ", + "atm9.quest.gregtech.subt.increasingRPMs": "Increasing the RPM's", + "atm9.quest.gregtech.desc.newMachines.1": "Now that we can make ZPM Tier Hulls, we can prepare to get some crazy powerful machines. ", + "atm9.quest.gregtech.desc.newMachines.2": "We arent at the top tier yet, but still, you will notice that these machines are running processes from previous tiers at incredible rates!", + "atm9.quest.gregtech.subt.newTierNewMachines": "New Tier, New Machines!", + "atm9.quest.gregtech.desc.superconductorImportance": "The last Superconductor we made was a while back. But now each tier's Superconductor will become more important, as well as allow us to have no Amperage loss cabling!", + "atm9.quest.gregtech.subt.recall": "Recall", + "atm9.quest.gregtech.desc.zpmAssembler.1": "I would have recommended to make the ZPM tier assembler, but unfortunately we cannot do that quite yet. Part of the reason we need this, is so that we can fire up this Fusion Reactor.", + "atm9.quest.gregtech.desc.zpmAssembler.2": "One of the Resulting Resource by products from the Reactor will allow us to craft some new items allowing us to progress!", + "atm9.quest.gregtech.subt.stillGotLuV": "Still got LuV ", + "atm9.quest.gregtech.desc.optimizeNaqLine": "Optimize your Naq line, as your going to need quite a bit of Naquadah Plates for your ZPM Machine Hulls", + "atm9.quest.gregtech.subt.naqPlatesForDays": "Naq Plates for Days", + "atm9.quest.gregtech.desc.edgeOfTechnology": "We are at the edge of Technology, and now we need to utilize Crystal Chip's to make some new Processors!!", + "atm9.quest.gregtech.subt.shinyCrystal": "Shiny Crystal", + "atm9.quest.gregtech.desc.crystalCpus": "Once you have some Raw Crystal chips, run them through an EBF with Emerald Plates, and you can pick up your Crystal CPU's!", + "atm9.quest.gregtech.subt.timeToAddHeat": "Time to add Heat", + "atm9.quest.gregtech.desc.biomassEthylene.1": "We have already made a bunch of Biomass when we were first making our Ethylene. ", + "atm9.quest.gregtech.desc.biomassEthylene.2": "So this should be old news, and hard to obtain.", + "atm9.quest.gregtech.subt.oldNews": "Old News", + "atm9.quest.gregtech.desc.repeatedQuestion.1": "This question has been asked previously, but it will be asked again...", + "atm9.quest.gregtech.desc.repeatedQuestion.2": "Can this thing brew some beers?", + "atm9.quest.gregtech.subt.distillery": "Distillery you say?", + "atm9.quest.gregtech.desc.distillingWater": "Nothing special to see here. Just Distilling some water.", + "atm9.quest.gregtech.subt.distilledWater": "Distilled Water", + "atm9.quest.gregtech.desc.bacteriaSolution": "You may want to avoid falling into the Bacteria Solution. You'll probably survive, assuming you don't have any open cuts...", + "atm9.quest.gregtech.subt.dontFallIn": "Don't Fall In", + "atm9.quest.gregtech.desc.rawCrystalChip.1": "Your First Raw Crystal Chip may take quite a few tries to get. ", + "atm9.quest.gregtech.desc.rawCrystalChip.2": "But once you get it, you can reliably duplicate them using a simple loop of crafting a Raw Crystal Chip, Forge Hammering it, into Raw Crystal Chip parts, then processing those into more Raw Crystal Chips, and repeating. ", + "atm9.quest.gregtech.subt.lowOdds": "Low Odds", + "atm9.quest.gregtech.desc.bacterialSludge.1": "The Bacterial Sludge was added as an option. It's not necessary, as once you have Europium you don't need to use the Bacterial Sludge.", + "atm9.quest.gregtech.desc.bacterialSludge.2": "It was added since it's a quicker, and far cheaper product to make. Yes, you lose 20% chance on producing the Circuit, but at the savings of time and resources, it's well worth it!", + "atm9.quest.gregtech.subt.justAnOption": "Just an Option", + "atm9.quest.gregtech.desc.exquisiteEmeralds": "Get together a dozen or so of these Exquisite Emeralds, as they will help immensely in these next few steps.", + "atm9.quest.gregtech.subt.exquisiteMightISay": "Exquisite Might I say?", + "atm9.quest.gregtech.desc.multiplyEndlessly": "This will help us to multiply endlessly the Raw Crystal Chip's. Yes, there still a few other processing steps, but the return rate won't be as bad as the initial rate of 10%.", + "atm9.quest.gregtech.subt.hammahTime": "Hammah Time!", + "atm9.quest.gregtech.desc.naquadahPipe.1": "The Large Naquadah pipe is just one of many components out of the many various types of Naquadah. ", + "atm9.quest.gregtech.desc.naquadahPipe.2": "But for now, we are planning ahead for the UV Electric Pump.", + "atm9.quest.gregtech.subt.oneOfManyNaqComponents": "One of many Naq Components", + "atm9.quest.gregtech.desc.necessaryComponent": "A necessary Component in order for us to be able to craft our next tier of Energy Hatches!", + "atm9.quest.gregtech.subt.zeroPoints": "Zero Points!", + "atm9.quest.gregtech.desc.naqAlloy.1": "Naquadah Alloy is very important for us to be able to make components for multiblocks and other machines.", + "atm9.quest.gregtech.desc.naqAlloy.2": "We will need a lot of Naq Alloy, so we can make all of the Naq Alloy Frames needed for the Rotary Hearth.", + "atm9.quest.gregtech.subt.thisIsNaqTheAlloyYouWereLookingFor": "This is Naq the alloy you were looking for", + "atm9.quest.gregtech.desc.naqFrames.1": "These Naquadah Frames will have a lot of uses as a component and building block. ", + "atm9.quest.gregtech.desc.naqFrames.2": "Maybe passive these, as we are going to need a lot of them.", + "atm9.quest.gregtech.subt.iveBeenFramed": "I've Been Framed!!", + "atm9.quest.gregtech.desc.nextVoltageCoil": "Finally we have the means to make our next Voltage coil for Energy hatches as well as ZPM Motors for other ZPM tier Covers!", + "atm9.quest.gregtech.subt.superRareFineWire": "Super Rare Fine Wire", + "atm9.quest.gregtech.desc.solidifiedEuropium": "Now that we have a solidified version of our Europium we can further process it into components for our Machines and Multiblocks!", + "atm9.quest.gregtech.subt.itsTheFinalCountdown": "It's the Final Countdown!", + "atm9.quest.gregtech.desc.zpmMotors.1": "Now that we have the resources to craft ZPM Motors, we can craft other ZPM components, which will allow us to craft ZPM machines! ", + "atm9.quest.gregtech.desc.zpmMotors.2": "We're getting there, one step at a time!", + "atm9.quest.gregtech.subt.teslaAintGotNothingOnThisMotor": "Tesla ain't got nothing on this motor!", + "atm9.quest.gregtech.desc.zpmMachines": "And we should be able to craft ZPM machines and process out all of the ZPM tier components!", + "atm9.quest.gregtech.subt.threeZPMComponentsNow": "3 ZPM components now", + "atm9.quest.gregtech.stage2EBF": "Stage 2 EBF", + "atm9.quest.gregtech.onwardToZPMMachines": "Onward to ZPM Machines", + "atm9.quest.gregtech.desc.liquidChromium": "We have used a bunch of chromium already. But we again need to call on this highly resistive and high hardness metal, except in its liquid form.", + "atm9.quest.gregtech.subt.liquidChromium": "Liquid Chromium", + "atm9.quest.gregtech.desc.liquidLutetium": "This is an odd element. It is extremely resistant to corrosion in dry climates, but it's not resistant in moist climates. ", + "atm9.quest.gregtech.subt.liquidLutetium": "Liquid Lutetium", + "atm9.quest.gregtech.desc.liquidSilicon": "This semi-conductor will be put to good use in order for our Fusion Reactor to produce a useful byproduct.", + "atm9.quest.gregtech.subt.liquidSilicon": "Liquid Silicon", + "atm9.quest.gregtech.desc.liquidLanthanum.1": "Lanthanum is a soft and ductile, silvery-white metal that tarnishes slowly when exposed to air. ", + "atm9.quest.gregtech.desc.liquidLanthanum.2": "Here we will use its liquid form so the Fusion Reactor can form a byproduct for us.", + "atm9.quest.gregtech.subt.liquidLanthanum": "Liquid Lanthanum", + "atm9.quest.gregtech.desc.liquidAmericium.1": "Americium is typically used as a particle detector in Smoke Detectors.", + "atm9.quest.gregtech.desc.liquidAmericium.2": "The amount is incredibly tiny and harmless to people, but is very effective at detecting smoke, which is why it is used.", + "atm9.quest.gregtech.subt.liquidAmericium": "Liquid Americium", + "atm9.quest.gregtech.desc.fusionReactorResources.1": "The following are all resulting resources from processing in the Fusion Reactor. ", + "atm9.quest.gregtech.desc.fusionReactorResources.2": "We need to keep working down the processing line of these resources but they aren't all needed quite yet. ", + "atm9.quest.gregtech.desc.fusionReactorResources.3": "That being said, getting an early start on processing them will greatly benefit you later on.", + "atm9.quest.gregtech.subt.reactorResources": "Reactor Resources", + "atm9.quest.gregtech.reactorResourcesTitle": "Fusion Reactor Resources", + "atm9.quest.gregtech.desc.goodStuff.1": "Now we're talking!", + "atm9.quest.gregtech.desc.goodStuff.2": "Our Fusion Reactor is making the good stuff now! ", + "atm9.quest.gregtech.subt.liquidNaquadria": "Liquid Naquadria", + "atm9.quest.gregtech.desc.naquadahTypes.1": "We are going to need many different types of Naquadah, this being one of them.", + "atm9.quest.gregtech.desc.naquadahTypes.2": "Make sure you have a good system in place that can harvest a lot of Naquadah.", + "atm9.quest.gregtech.subt.liquidEnrichedNaquadah": "Liquid Enriched Naquadah", + "atm9.quest.gregtech.desc.radonNeed.1": "We're going to need quite a bit of Radon moving forwards. ", + "atm9.quest.gregtech.desc.radonNeed.2": "If you haven't already, get a Distillation tower running to process some Liquid Ender Air for its Radon.", + "atm9.quest.gregtech.subt.radon": "Radon", + "atm9.quest.gregtech.desc.neutroniumStart.1": "While we don't have a direct need for Neutronium yet, it would be beneficial to start processing out some Neutronium.", + "atm9.quest.gregtech.desc.neutroniumStart.2": "You can use the neutronium, americium and other resources to make some superconductors, but again, it's not necessary... Yet...", + "atm9.quest.gregtech.subt.superNeutronium": "Neutronium!!!", + "atm9.quest.gregtech.desc.activeTransformerPipes.1": "These are the pipes for the Active Transformer.", + "atm9.quest.gregtech.desc.activeTransformerPipes.2": "Again, they &0&lMUST&r&r be colored in order to function, and cannot make turns. You will need more Active Transformers to change directions of the laser.", + "atm9.quest.gregtech.subt.morePipes": "Yet More Pipes", + "atm9.quest.gregtech.desc.laserSourceHatch.1": "And if 256 Amps seems like a lot, then think again. At least with Active Transformers. ", + "atm9.quest.gregtech.desc.laserSourceHatch.2": "This is the lowest tier Laser Source Hatch in Amperage. They run all the way up to 4096A Hatches. Now that's some Power!", + "atm9.quest.gregtech.subt.sharksWithLasers": "Sharks with Laser beams?", + "atm9.quest.gregtech.desc.activeTransformerEU.1": "This is the reason why the Active Transformer is the best method of EU transmission using GT infrastructure.", + "atm9.quest.gregtech.desc.activeTransformerEU.2": "Its ability to transmit &nMASSIVE&r Amperage around is unrivaled.", + "atm9.quest.gregtech.subt.massivePower": "That's some power!", + "atm9.quest.gregtech.desc.zpmComponentSensor": "This ZPM Component pairs up nicely with the ZPM Sensor!", + "atm9.quest.gregtech.subt.emittingEmitters": "Emitting Emitters", + "atm9.quest.gregtech.desc.zpmComponentEmitter": "This ZPM Component pairs up nicely with the ZPM Emitter!", + "atm9.quest.gregtech.subt.sensingSensors": "Sensing Sensors", + "atm9.quest.gregtech.desc.naquadahAlloyStep": "Now just 1 more processing step before you can finally craft the Naquadah Alloy Frame&l", + "atm9.quest.gregtech.subt.naqAlloyTime": "Naq Alloy Time!", + "atm9.quest.gregtech.desc.luvSuperconductorIngot": "These LuV Tier Superconductor ingots will serve us well in making Superconductor Wires, and Fine Wire. ", + "atm9.quest.gregtech.subt.withIngotsOptions": "With Ingots we have options!", + "atm9.quest.gregtech.desc.luvWireChoices.1": "The Wire choices for LuV Tier aren't great, in terms of Amperage Loss. ", + "atm9.quest.gregtech.desc.luvWireChoices.2": "For that Reason is recommended to use the SuperConductor cable, which doesn't need to be covered by rubber, and also has no Amperage Loss.", + "atm9.quest.gregtech.subt.lotOfDusts": "That's a Lot of Different Dusts!", + "atm9.quest.gregtech.desc.superConductorCrafting": "Now we can make a Super conductor, Naquadah Alloy, Trinium, and Europium ingots!", + "atm9.quest.gregtech.subt.moreHeatNeeded": "We Need More Heat!", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.1": "We're going to need more. A LOT more Naquadah. ", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.2": "At least we can get our Naquadah Coils going now, and help our EBF's to process more metals!", + "atm9.quest.gregtech.subt.moreNaqNeeded": "We're going to need more Naq", + "atm9.quest.gregtech.desc.highVoltageSheets.1": "You'll need thin sheets and foil to make this, both of which can be made in a &eBender&r", + "atm9.quest.gregtech.desc.highVoltageSheets.2": "You could &eFluid Solidify&r your polyethylene into sheets directly, or perhaps you solidify it into ingots to make blocks to then &eCutter&r into 9 sheets at once", + "atm9.quest.gregtech.desc.highVoltageSheets.3": "By now you've seen that there are many roads we can take to achieve the same end result, so feel free to experiment and make things in different ways!", + "atm9.quest.gregtech.desc.nickelZincFerrite.1": "You might be wondering why I forced Nickel Zinc Ferrite ingots on you, and this recipe is exactly why! ", + "atm9.quest.gregtech.desc.nickelZincFerrite.2": "You get the most bang for your buck when using Nickel Zinc Ferrite and Annealed Copper, both of which you can make!", + "atm9.quest.gregtech.desc.nickelZincFerrite.3": "You've got some options when it comes to making the NZF rings and the fine wire, an &eExtruder&r will get you the most rings for one ingot and a &eWiremill&r will turn ingots into wire and wire into fine wire", + "atm9.quest.gregtech.desc.laserEngraverLens.1": "Yep, another lens added to the collection for the &eLaser Engraver&r... If you haven't yet, maybe make a few of those", + "atm9.quest.gregtech.desc.laserEngraverLens.2": "As a reminder, the &eengraver&r makes the wafer, the &ecutter&r makes the chip", + "atm9.quest.gregtech.cpuChip": "CPU Chip", + "atm9.quest.gregtech.desc.cpuChip.1": "&eCut&r that wafer into a proper chip", + "atm9.quest.gregtech.desc.ulvCircuit.1": "This little guy will allow us to make the ULV circuit as cheap as possible", + "atm9.quest.gregtech.desc.ulvCircuit.2": "That's right, there is a ULV circuit, the predecessor is the vacuum tube", + "atm9.quest.gregtech.desc.ulvCircuit.3": "&eExtra info&r: SoC or System on Chip is basically a mini computer on a chip, it handles all the computing work", + "atm9.quest.gregtech.desc.laserEngraverLens.3": "Another day, another lens for the &eLaser Engraver&r", + "atm9.quest.gregtech.desc.lensMaking.1": "Back to the &eLathe&r to turn that plate into a lens", + "atm9.quest.gregtech.desc.glassPlateOptions.1": "There are a few ways to make this, pick the one that works best for you!", + "atm9.quest.gregtech.desc.glassPlateOptions.2": "&eExtracting&r glass into a liquid and then &efluid solidifying&r that into a plate", + "atm9.quest.gregtech.desc.glassPlateOptions.3": "&aMacerating&r glass into glass dust and then &aalloy smelting&r that into a plate", + "atm9.quest.gregtech.desc.glassPlateOptions.4": "Using a &bcutter&r to turn glass directly into a glass plate", + "atm9.quest.gregtech.desc.pvcSheet.1": "Use your polyvinyl chloride in a &efluid solidifier&r to get a sheet of it", + "atm9.quest.gregtech.desc.pvcSheet.2": "Throw that plus some copper foil and sulfuric acid together in your &echemical reactor&r and you'll get 2 plastic circuit boards! ", + "atm9.quest.gregtech.desc.pvcSheet.3": "Keep your eyes peeled, we'll eventually upgrade this recipe to get the coveted 8 plastic circuit boards at once", + "atm9.quest.gregtech.desc.blueAlloyDust.1": "Silver and 4 electrotine dust in a &eMixer&r on &aProgram 2&r will create &bBlue Alloy Dust&r", + "atm9.quest.gregtech.desc.blueAlloyDust.2": "You can just smelt this dust in a furnace to get the ingot", + "atm9.quest.gregtech.desc.electrotineCreation.1": "If you cannot find &belectrotine&r in the Nether, you can create it by mixing electrum and redstone in a &eMixer&r on &aProgram 1&r", + "atm9.quest.gregtech.desc.ferriteIngot.1": "Two buckets of &boxygen&r plus the &bferrite mixture dust&r in your &eElectric Blast Furnace&r gets you the ingot - no cooling necessary!", + "atm9.quest.gregtech.desc.advancedMixerSettings.1": "Back to that &bAdvanced Mixer&r but on a different &aProgram Circuit&r setting. As a reminder, you could make a new one just for &dProgram 2&r recipes", + "atm9.quest.gregtech.desc.advancedMixerSettings.2": "This time you'll need iron, nickel, and zinc dusts", + "atm9.quest.gregtech.desc.energyConversion.1": "Keep in mind that &e4 RF : 1 EU&r conversion factor! We're at 512 EU at HV, so 2048 RF", + "atm9.quest.gregtech.desc.energyConversion.2": "Some recipes will use all of that per tick to process, so make sure your energy production can keep up!", + "atm9.quest.gregtech.subt.powerQuestion": "Got power?", + "atm9.quest.gregtech.hvEnergyConverter": "Any HV Energy Converter", + "atm9.quest.gregtech.desc.cleanroomFilter.1": "Filter Casings are necessary to actually filter out bad particulates from the air and make the room &eclean&r", + "atm9.quest.gregtech.desc.cleanroomFilter.2": "When building your cleanroom, use a &awrench&r to break these otherwise they will not drop when broken", + "atm9.quest.gregtech.desc.cleanroomFilter.3": "All of the ceiling needs to be Filter Casings, minus 1 for where the Cleanroom controller block goes", + "atm9.quest.gregtech.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators", + "atm9.quest.gregtech.desc.boilerUpgrade.1": "Time to upgrade that boiler perhaps?", + "atm9.quest.gregtech.subt.steamOverflow": "So much steam", + "atm9.quest.gregtech.desc.cyanDyeProduction.1": "A little sulfuric acid with cyan dye and 2 salt dust will make the liquid cyan dye", + "atm9.quest.gregtech.desc.cyanDyeProduction.2": "Don't worry, I won't make you grab a bucket of the stuff", + "atm9.quest.gregtech.cyanDye": "Cyan Dye", + "atm9.quest.gregtech.saltDust": "Salt Dust", + "atm9.quest.gregtech.desc.polyvinylChloride.1": "A little oxygen with your vinyl chloride will get you Polyvinyl Chloride", + "atm9.quest.gregtech.desc.polyvinylChloride.2": "&e&lTip:&r&r This is worth setting up a &bRequester&r for!", + "atm9.quest.gregtech.desc.vinylChloride.1": "Skipping how to make ethylene because we covered that previously", + "atm9.quest.gregtech.desc.vinylChloride.2": "Let's combine ethylene with chlorine in the &echemical reactor&r and get some Vinyl Chloride", + "atm9.quest.gregtech.desc.chlorineSources.1": "Chlorine comes from many sources! To name a few, you could &eelectrolyze&r sodalite, rock salt, salt dust, apatite dust, or regular old salt water", + "atm9.quest.gregtech.desc.chlorineSources.2": "If you go the salt water route, you may wonder how to get salt water - look no further! If you have a steady supply of &dghast tears&r, you can &echemical react&r them with water", + "atm9.quest.gregtech.desc.chlorineSources.3": "Alternatively, a &emixer&r with salt dust and water will also produce salt water, but at that point you might as well &eelectrolyze&r the salt dust", + "atm9.quest.gregtech.desc.glassLensDye.1": "That liquid &bcyan dye&r plus the Glass Lens in this machine will dye it into a &bGlass Lens (Cyan)&r", + "atm9.quest.gregtech.desc.hydrogenChlorineReaction.1": "A little hydrogen and chlorine together in a &echemical reactor&r will result in some HCl", + "atm9.quest.gregtech.desc.hydrogenSources.1": "Hydrogen, like chlorine, can come from many sources", + "atm9.quest.gregtech.desc.hydrogenSources.2": "For example, you could try &ecentrifuging&r goethite or yellow limonite dust, or perhaps &eelectrolyzing&r is more your speed. ", + "atm9.quest.gregtech.desc.hydrogenSources.3": "Both water and salt water are good sources of hydrogen, and salt water comes with the added benefit of giving you chlorine too!", + "atm9.quest.gregtech.desc.clayProcessingLine.2": "At least making this stuff doesn't ruin the bucket or mixer", + "atm9.quest.gregtech.desc.advancedMixerSetup.1": "You can make this with a combination of iron, nickel or invar, manganese, and chromium dusts in an &bAdvanced Mixer&r with a &aProgram Circuit&r setting", + "atm9.quest.gregtech.desc.advancedMixerSetup.2": "&eManganese dust&r is a byproduct of ore processing tungstate, spessartine, olivine, tantalite, pyrolusite, wulfenite, or scheelite", + "atm9.quest.gregtech.desc.advancedMixerSetup.3": "&cLooking ahead&r, I'd recommend processing tantalite and tungstate", + "atm9.quest.gregtech.desc.advancedMixerSetup.4": "&dChromium dust&r can be gained by ore processing chromite or ruby, both of which can also be further processed in an electrolyzer to get more chromium!", + "atm9.quest.gregtech.desc.prospectorTool.1": "Tired of hunting around for ores and hoping you'll strike it rich? Are you looking for the oil that lies beneath? You need the &6HV&r &bProspector&r! ", + "atm9.quest.gregtech.desc.prospectorTool.2": "This tool will scan the area around you in a 4 chunk radius and tell you where to find the ore you are looking for", + "atm9.quest.gregtech.desc.prospectorTool.3": "Additionally, you can sneak + right-click to change to Fluid Detection mode and find oil pools that lie beneath bedrock, all you'll need is a &eFluid Drilling Rig&r to access all that oil!", + "atm9.quest.gregtech.desc.energiumBattery.1": "&cEnergium Dust&r inside an &6HV Autoclave&r will make an &bEnergium Battery&r", + "atm9.quest.gregtech.desc.energiumBattery.2": "Energium Batteries hold up to &a10 minutes&r of HV power", + "atm9.quest.gregtech.desc.maceratorByproducts.1": "Finally, at &6HV&r you get access to the &dByproducts&r from the &eMacerator&r", + "atm9.quest.gregtech.desc.maceratorByproducts.2": "These byproducts are often incredibly useful and will come in handy multiple times as you progress", + "atm9.quest.gregtech.oreProcessingUpgrade": "Ore Processing Upgrade", + "atm9.quest.gregtech.desc.electricalSafety.1": "We'll pretend that it's fine", + "atm9.quest.gregtech.desc.electricalSafety.2": "At &5EV&r we're dealing with more than 1000 Volts! We're practically electrical linemen, just please don't try this at home", + "atm9.quest.gregtech.subt.thisIsFine": "This is fine, &5EV&rerything is fine", + "atm9.quest.gregtech.desc.questCompletionReminder.1": "&c&lStop! Do not pass Go! Do not collect $200!&r&r", + "atm9.quest.gregtech.desc.questCompletionReminder.2": "Did you complete all the other quests in this chapter already? ", + "atm9.quest.gregtech.desc.questCompletionReminder.3": "Oh, you did? ", + "atm9.quest.gregtech.desc.questCompletionReminder.4": "Good work, off you go then!", + "atm9.quest.gregtech.subt.onwardsToIV": "Onwards to IV!", + "atm9.quest.gregtech.subt.upgrades": "Upgrades!", + "atm9.quest.gregtech.subt.recipe": "Recipe", + "atm9.quest.gregtech.subt.circuit": "Circuit", + "atm9.quest.gregtech.subt.time": "Time", + "atm9.quest.gregtech.subt.for": "For", + "atm9.quest.gregtech.desc.magnesiumProcessing.1": "A little &dMagnesium dust&r with your Titanium Tetrachloride inside the &aElectric Blast Furnace&r will give you a very &lHOT&r ingot", + "atm9.quest.gregtech.desc.magnesiumProcessing.2": "Magnesium you can get from &6Ore Processing&r many things, but my personal favorite is &eElectrolyzing&r Obsidian dust", + "atm9.quest.gregtech.desc.magnesiumProcessing.3": "You can reclaim that magnesium and chlorine back by &eElectrolyzing&r the Magnesium Chloride you get", + "atm9.quest.gregtech.desc.magnesiumProcessing.4": "You'll need to cool the ingot off in the &aVacuum Freezer&r before you can use it for anything", + "atm9.quest.gregtech.desc.magnesiumProcessing.5": "&l&eNote:&r&r A little reminder to double check the temperature requirement for ingot recipes; this one requires something better than Cupronickel Coils, like &bKanthal Coils&r", + "atm9.quest.gregtech.titaniumIngot": "Titanium Ingot", + "atm9.quest.gregtech.desc.platinumLineIntro.1": "The &dPlatLine™&r is something we'll get into later on, for now be thankful that platinum is plentiful", + "atm9.quest.gregtech.platinumIngot": "Platinum Ingot", + "atm9.quest.gregtech.desc.voltageIssues.1": "Have you been having any voltage issues? Well, this wire will help!", + "atm9.quest.gregtech.desc.voltageIssues.2": "This wire is &3superconducting&r, so it does not lose any voltage no matter how far the wire travels", + "atm9.quest.gregtech.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r to acquire &dtantalum dust&r", + "atm9.quest.gregtech.desc.tantaliteProcessing.2": "Also comes as a byproduct of tantalite ore processing!", + "atm9.quest.gregtech.tantalumDust": "Tantalum Dust", + "atm9.quest.gregtech.desc.ebfUpgrade.1": "Another &aEBF&r upgrade? Yep! ", + "atm9.quest.gregtech.desc.ebfUpgrade.2": "This will allow us to smelt higher tier ingots, like HV Superconducting metal!", + "atm9.quest.gregtech.desc.distillationTower.1": "The &aDistillation Tower&r serves as the foundation for &dOil Processing&r which can turn oil into many more useful forms", + "atm9.quest.gregtech.desc.distillationTower.2": "When building the Tower, you will need it to be &c1 + Fluid Outputs tall&r to process recipes correctly", + "atm9.quest.gregtech.desc.distillationTower.3": "&eFor example&r, if the recipe you want to run outputs 5 fluids, then your tower must be at least 6 tall with 5 output hatches ", + "atm9.quest.gregtech.desc.distillationTower.4": "The max size is a 3x3x13 structure", + "atm9.quest.gregtech.desc.distillationTower.5": "&bRemember:&r For how to build multiblocks, look at the uses of the multiblock controller in JEI for the &3Multiblock Info&r page", + "atm9.quest.gregtech.desc.distillationTower.6": "How you get the oil is left up to you! A couple options are outlined in the quests below", + "atm9.quest.gregtech.subt.realFluidProcessing": "Ah finally, real fluid processing", + "atm9.quest.gregtech.observeDistillationTower": "Observe completed Distillation Tower", + "atm9.quest.gregtech.desc.vacuumFreezer.1": "Once you start blasting ingots at temperatures above &c1800K&r they become too hot to be cooled in a simple bath", + "atm9.quest.gregtech.desc.vacuumFreezer.2": "Enter, the &eVacuum Freezer&r, for all your cooling needs! ", + "atm9.quest.gregtech.desc.vacuumFreezer.3": "This machine is great at cooling hot ingots and can even turn many gasses into liquids", + "atm9.quest.gregtech.observeVacuumFreezer": "Observe completed Vacuum Freezer", + "atm9.quest.gregtech.desc.coolHotIngot.1": "That is one hot ingot! Cool it off in your &aVacuum Freezer&r", + "atm9.quest.gregtech.desc.coolHotIngot.2": "Requires those Kanthal Coil Blocks on your &aEBF&r", + "atm9.quest.gregtech.desc.nichromeMixer": "4 Nickel dust and 1 Chromium dust in a &eMixer&r is all you'll need for some Nichrome!", + "atm9.quest.gregtech.desc.ivCircuit.1": "This unlocks a single recipe for us, the &1IV&r Circuit!", + "atm9.quest.gregtech.desc.ivCircuit.2": "Don't rush ahead and just craft this and the circuit thinking that you can skip this age though", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.1": "Upgrading your &eAssembler&r means you can make Surface Mounted Devices, or &bSMDs&r for short. These things mean cheaper circuit components!", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.2": "Additionally, this unlocks higher tier energy hatches, time to upgrade your multiblocks!", + "atm9.quest.gregtech.hvEvAssembler": "HV or EV Assembler", + "atm9.quest.gregtech.desc.chemicalReactionSome.1": "&eChemical react&r some sodium dust and potassium dust together to get... sodium potassium", + "atm9.quest.gregtech.desc.chemicalReaction.2": "&bPotassium dust&r you can get by making tiny piles of the stuff from the salt water with ghast tears in a &eChemical Reactor&r recipe", + "atm9.quest.gregtech.desc.energyHatch.1": "Keep in mind, each Energy Hatch can accept 2 Amps of power", + "atm9.quest.gregtech.desc.energyHatch.2": "Many machines accept two (or more) Energy Hatches, which means you can feed 4 Amps in and unlock processing at a higher voltage tier!", + "atm9.quest.gregtech.desc.laserEngravers": "Add another lens to the collection! Laser Engravers abound if you've been making one per lens", + "atm9.quest.gregtech.lowPowerChip": "Low Power Integrated Chip", + "atm9.quest.gregtech.desc.hotIngotNichrome": "A very hot ingot indeed! This one requires the &bNichrome Coil Blocks&r on your &aEBF&r to process!", + "atm9.quest.gregtech.desc.bariumDust.1": "&dBarium dust&r you can get by &eElectrolyzing&r &bBarite dust&r", + "atm9.quest.gregtech.desc.bariumDust.2": "&dMercury&r can come from &eCentrifuging&r Redstone dust or Cinnabar dust", + "atm9.quest.gregtech.desc.bariumDust.3": "In a bind for &dCalcium dust&r? You could always &eElectrolyze&r bone meal!", + "atm9.quest.gregtech.desc.rutileDust.1": "I hope you've been keeping up with your ore gathering and processing!", + "atm9.quest.gregtech.desc.rutileDust.2": "You can get &dRutile Dust&r from several methods:", + "atm9.quest.gregtech.desc.rutileDust.3": "&eElectrolyzing&r 15 Bauxite dust", + "atm9.quest.gregtech.desc.rutileDust.5": "&6Ore Process&r Ilmenite or Bauxite for a chanced output", + "atm9.quest.gregtech.desc.rutileDust.6": "&eChemical Bath&r Aluminium in &3Sodium Persulfate&r for a higher chanced output", + "atm9.quest.gregtech.desc.rutileDust.7": "&cRemember:&r Chanced outputs increase with the tier of the machine", + "atm9.quest.gregtech.subt.futileDust": "More like futile dust", + "atm9.quest.gregtech.desc.hvChemicalReactor": "You'll need an &6HV Chemical Reactor&r with some Chlorine, Carbon dust, and your Rutile dust to make this", + "atm9.quest.gregtech.desc.heavyOil": "Burning 16 logs on &bProgram 3&r will produce Heavy Oil", + "atm9.quest.gregtech.observePyrolyseOven": "Observe completed Pyrolyse Oven", + "atm9.quest.gregtech.desc.cracker": "The &aCracker&r doesn't get you oil, but it does allow for processing the byproducts more efficiently! ", + "atm9.quest.gregtech.observeCracker": "Observe completed Cracker", + "atm9.quest.gregtech.desc.fluidDrillingRig.1": "Slap one of these down and start drilling! This will unearth the ancient oils from beneath the crust of bedrock", + "atm9.quest.gregtech.desc.fluidDrillingRig.2": "The majority of what you'll find with this is &eRaw Oil&r, but you can also find Natural Gas and other oil variants! You can use the &6HV Prospector&r in &bFluid Mode&r to determine what lies beneath", + "atm9.quest.gregtech.desc.fluidDrillingRig.3": "Do keep in mind, the oils in the chunk will deplete over time, so you will need to move the Fluid Drilling Rig occasionally", + "atm9.quest.gregtech.title.fluidDrillingRig": "Fluid Drilling Rig", + "atm9.quest.gregtech.desc.fluidDrillingRig.4": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &0Benzene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.5": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &6Butadiene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.6": "Benzene + Ethylene in a &eChemical Reactor&r will result in &bStyrene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.7": "Styrene + Butadiene + Oxygen or Air in a &eChemical Reactor&r gets you the raw dust of the highest tier of rubber available", + "atm9.quest.gregtech.desc.fluidDrillingRig.8": "It is recommended you use Oxygen rather than Air here, as you get the most that way", + "atm9.quest.gregtech.desc.fluidDrillingRig.9": "Finally, the highest tier of rubber, &dStyrene Butadiene Rubber&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.10": "You can coat wires using very little of this, and it will come in handy later on when making higher tier conveyor modules", + "atm9.quest.gregtech.desc.fluidDrillingRig.11": "This is where the &aCracker&r comes in handy, as it doesn't lose any of your hard earned Naphtha when cracking", + "atm9.quest.gregtech.desc.fluidDrillingRig.12": "An alternative is to use a &eChemical Reactor&r, but that loses half the Naphtha!", + "atm9.quest.gregtech.desc.fluidDrillingRig.13": "You probably want to make another &aDistillation Tower&r to distill this", + "atm9.quest.gregtech.desc.fluidDrillingRig.14": "&eChemical React&r the &6Sulfuric Naphtha&r with &9Hydrogen&r to rid it of the sulfur", + "atm9.quest.gregtech.desc.fluidDrillingRig.15": "Distilling &bRaw Oil&r results in the most &eSulfuric Naphtha&r, but you can get it from the other oil types too", + "atm9.quest.gregtech.desc.fluidDrillingRig.16": "Ah, this brings me back, it's almost like we're back in the Steam Age", + "atm9.quest.gregtech.desc.fluidDrillingRig.17": "This gets us more steam than those boilers did though", + "atm9.quest.gregtech.desc.fluidDrillingRig.18": "A little &9water&r on &aProgram 1&r with this will get you plenty of &7Steam&r", + "atm9.quest.gregtech.title.anyFluidHeater": "Any Fluid Heater", + "atm9.quest.gregtech.desc.anyFluidHeater.1": "The mid-tier rubber! You probably won't use it for this, as you have access to the highest tier of rubber", + "atm9.quest.gregtech.desc.anyFluidHeater.2": "Some recipes in the future do require specifically &9Silicone Rubber&r, which is why we made it", + "atm9.quest.gregtech.desc.anyFluidHeater.3": "Silicon dust, water, methane, and chlorine combine in your &eChemical Reactor&r on &aProgram 2&r to make this ", + "atm9.quest.gregtech.subt.trySayingThisFast": "Try saying this 3 times fast", + "atm9.quest.gregtech.desc.oilDistillation.1": "&6Sulfuric Gas&r from &aOil Distillation&r can be made into &7Refinery Gas&r", + "atm9.quest.gregtech.desc.oilDistillation.2": "Refinery Gas can then be &aCracked&r into a different form depending on what you want to distill out of it", + "atm9.quest.gregtech.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r is a great source of &dMethane&r and Hydrogen!", + "atm9.quest.gregtech.desc.oilDistillation.4": "A alternative but slower route might be to &eCentrifuge&r mushrooms or &eDistill&r Fermented Biomass even", + "atm9.quest.gregtech.title.hvOrEvCutter": "HV or EV Cutter", + "atm9.quest.gregtech.desc.extremeReactors.1": "Based off of the original mod &eBig Reactors&r, &aExtreme Reactors&r allows you to build customizable multiblock Reactors!", + "atm9.quest.gregtech.desc.extremeReactors.2": "The main element is of course, Uranium. You'll need this and a lot of coal and iron to get building.", + "atm9.quest.gregtech.desc.extremeReactors.3": "If you're ever lost along the way, refer to &aThe Extreme Book&r for help! ", + "atm9.quest.gregtech.title.welcomeToExtremeReactors": "Welcome to &9Extreme Reactors&r!", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.1": "Before we can start building our reactor, we'll need to smelt some coal (or charcoal) to create &9Graphite Ingots&r.", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.2": "Graphite, coupled with Iron, is one of the main materials when making a Reactor.", + "atm9.quest.gregtech.subt.hardenedCarbon": "Hardened Carbon", + "atm9.quest.gregtech.title.graphiteForCasings": "Graphite for Casings", + "atm9.quest.gregtech.desc.graphiteForCasings.1": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you'll need to build one.", + "atm9.quest.gregtech.desc.graphiteForCasings.2": "To build this, you start by building a 3x3x3 frame made out of Casings. In the middle of the bottom face, you can just use another Reactor Casing. You'll want each outer wall to have a &9reactor component&r, like an Active Power Tap or Solid Access Port.", + "atm9.quest.gregtech.desc.graphiteForCasings.3": "Next Page!", + "atm9.quest.gregtech.desc.graphiteForCasings.5": "Every reactor you build will require exactly 1 &6Reactor Controller&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aFuel Rod&r in the center of the multiblock, and 1 &eControl Rod&r above it on the top face.", + "atm9.quest.gregtech.desc.graphiteForCasings.6": "You will need a way to input and output waste, which is done by using &9Reactor Solid Access Ports&r. For this build, place one on the left side and one on the right.", + "atm9.quest.gregtech.desc.graphiteForCasings.7": "To extract power, we'll place the &cActive Power Tap&r on the middle of the back wall. Once placed, the reactor should complete! You can now right click the Controller to open up the interface and turn it on!", + "atm9.quest.gregtech.desc.graphiteForCasings.8": "Note: The biggest reactor you can make using &aBasic Reactor Parts&r is 5x5x5. To build a larger reactor, you will need &eReinforced Reactor Parts&r.", + "atm9.quest.gregtech.desc.graphiteForCasings.10": "This is what a 3x3x3 reactor will look like!", + "atm9.quest.gregtech.subt.learningTheBasics": "Learning the Basics", + "atm9.quest.gregtech.title.ourFirstReactor": "&dOur First Reactor", + "atm9.quest.gregtech.desc.ourFirstReactor.1": "To build a reactor, you'll need to start by making &6Reactor Casings&r.", + "atm9.quest.gregtech.desc.ourFirstReactor.2": "These make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.", + "atm9.quest.gregtech.desc.ourFirstReactor.3": "For future reference, when a part says \\\"Basic\\\", this means that it can only be used with other basic parts. The \\\"Basic\\\" parts can also only be used to build smaller reactors, as it has a certain size limit. Keep this in mind!", + "atm9.quest.gregtech.reactorBuildingComponents": "Reactor Building Components", + "atm9.quest.gregtech.desc.reactorBuildingComponents.1": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r blocks.", + "atm9.quest.gregtech.desc.reactorBuildingComponents.2": "The &cPower Tap&r provides a way for you to \\\"tap\\\" into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.", + "atm9.quest.gregtech.desc.reactorBuildingComponents.3": "The &aAccess Ports&r are required for every reactor, and allows you to both input fuel from the reactor, or extract waste. It's usually a good idea to have 2 per reactor, one for each job.", + "atm9.quest.gregtech.interactingWithReactor": "Interacting with the Reactor", + "atm9.quest.gregtech.desc.interactingWithReactor.1": "The &dReactor Controller&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.", + "atm9.quest.gregtech.desc.interactingWithReactor.2": "Depending on if it is a &9Passively Cooled&r or an &eActively Cooled&r reactor, the interface will change. Passively Cooled reactors are used to produce power directly by burning fuel. Actively Cooled Reactors use the heat created to vaporize the coolant, which is then sent into a Turbine to create power.", + "atm9.quest.gregtech.desc.interactingWithReactor.3": "In the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much FE/t the reactor is producing, and how much fuel the reactor is burning per tick.", + "atm9.quest.gregtech.subt.heartOfReactor": "The Heart of the Reactor", + "atm9.quest.gregtech.desc.heartOfReactor.1": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.", + "atm9.quest.gregtech.desc.heartOfReactor.2": "The Control Rods are placed on the top face of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates, depending on the setup of your reactor.", + "atm9.quest.gregtech.desc.heartOfReactor.3": "For every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.", + "atm9.quest.gregtech.desc.heartOfReactor.4": "If you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.", + "atm9.quest.gregtech.reactorControlRods": "Reactor Control Rods", + "atm9.quest.gregtech.desc.reactorControlRods.1": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Solid Access Port&r and pump in &eUranium&r from an inventory.", + "atm9.quest.gregtech.desc.reactorControlRods.2": "The easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.", + "atm9.quest.gregtech.fuelingOurPassiveReactor": "Fueling our Passive Reactor", + "atm9.quest.gregtech.desc.fuelingOurPassiveReactor.1": "When the reactor burns up fuel, it creates &9waste&r or a &dReactant&r that you'll also want to extract. That is what the other Solid Access Port is for! Make sure to set it to output, then pipe it into some type of storage.", + "atm9.quest.gregtech.subt.wasteNotWantNot": "Waste Not Want Not or something....", + "atm9.quest.gregtech.dealingWithWaste": "Dealing with Waste", + "atm9.quest.gregtech.desc.dealingWithWaste.1": "Now that we have some Cyanite from our baby reactor, we'll want a way to reprocess that waste into something useful.", + "atm9.quest.gregtech.desc.dealingWithWaste.2": "To do this, we'll need to build another multiblock: the &aReprocessor&r.", + "atm9.quest.gregtech.desc.dealingWithWaste.3": "This takes a lot of Cyanite, so start stocking up! You might want to upgrade to a bigger reactor as well. ", + "atm9.quest.gregtech.reprocessingOurWaste": "Reprocessing our Waste", + "atm9.quest.gregtech.desc.reprocessingOurWaste.1": "With Cyanite, we can create the heart of the Turbine, the &9Turbine Controller&r.", + "atm9.quest.gregtech.desc.reprocessingOurWaste.2": "Turbines are multi-block structures, just like Reactors! They input vapors like &7Steam&r made by &dActively Cooled&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.", + "atm9.quest.gregtech.desc.reprocessingOurWaste.3": "Note: Basic Turbine parts can only be used to build a max size Turbine of 5x5x10. To build a bigger Turbine, you must use &aReinforced Turbine Parts&r.", + "atm9.quest.gregtech.makingTurbines": "Making Turbines", + "atm9.quest.gregtech.desc.makingTurbines.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.", + "atm9.quest.gregtech.desc.makingTurbines.2": "Typically, the rarer the material is, the better of a Moderator it is. Leaving the reactor empty means you are using the air inside as a moderator, which isn't that great.", + "atm9.quest.gregtech.desc.makingTurbines.3": "If you are looking for something cheap in the early game, try using &3Graphite Blocks&r!", + "atm9.quest.gregtech.subt.moderatorsNotCoolants": "They are Moderators, not Coolants.", + "atm9.quest.gregtech.exampleModerators": "Example Moderators", + "atm9.quest.gregtech.reactorModerators": "Reactor Moderators", + "atm9.quest.gregtech.desc.reactorModerators.1": "Reactors can also be used to heat up &bcoolants&r like water to create &bvapor&r, like &bSteam&r.", + "atm9.quest.gregtech.desc.reactorModerators.2": "To do this, you'll need to build a reinforced reactor. This is built in the same way that you built your 3x3x3 reactor, but all of the parts will need to be &aReinforced Reactor Parts&r instead. I'd also suggest on it being bigger than a 3x3x3.", + "atm9.quest.gregtech.desc.reactorModerators.3": "To input a coolant, you'll need a &9Forge Fluid Port&r. This will port in any fluids like Water into the reactor. This will also be used to export the vapor created in the reactor.", + "atm9.quest.gregtech.desc.reactorModerators.4": "If you want, you can create a &aMekanism Fluid Port&r to convert the fluid Steam into the Mekanism gas Steam instead.", + "atm9.quest.gregtech.subt.toMakeSteam": "To Make Steam!!", + "atm9.quest.gregtech.buildingAnActivelyCooledReactor": "Building An Actively Cooled Reactor", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.1": "Reactors are multi-block structures, meaning you can create your own custom size!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.2": "If you're using &aBasic Reactor Parts&r, the largest size reactor you can build is 5x5x5.", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.3": "The &lBiggest&r Reactor that you can make using &eReinforced Reactor Parts&r is 32x32x48. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.4": "Some overall tips:", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.5": "The taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &cburn rate&r.", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.6": "The wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.", + "atm9.quest.gregtech.expandingOurReactors": "Expanding Our Reactors", + "atm9.quest.gregtech.desc.expandingOurReactors.1": "To interact with our Turbine, we'll need several &6Ports&r.", + "atm9.quest.gregtech.desc.expandingOurReactors.2": "The &9Fluid Port&r is used to insert vapors like &bSteam&r, or extract exhaust, like &9water&r. Because of this, you'll need two for your Turbine.", + "atm9.quest.gregtech.desc.expandingOurReactors.3": "The &cPower Tap&r extracts power, and is required to complete the multiblock.", + "atm9.quest.gregtech.turbinePorts": "Turbine Ports", + "atm9.quest.gregtech.desc.turbinePorts.1": "To get a Turbine spinning, we'll need these &crequired&r components:", + "atm9.quest.gregtech.desc.turbinePorts.2": "- &9Rotor Bearings&r are placed at one end of the shaft of the turbine. This can be on any face, but dictates where the shaft extrude from. This is typically placed in the center of the bottom face.", + "atm9.quest.gregtech.desc.turbinePorts.3": "- &eRotor Shafts&r extend from one Rotor Bearing to the opposite side of the turbine, all the way to a single Turbine Housing block, creating the shaft for the Turbine.", + "atm9.quest.gregtech.desc.turbinePorts.4": "- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length. Each Blade can handle a certain amount of vapor, and determines how many are needed based on your reactor's production rates.", + "atm9.quest.gregtech.desc.turbinePorts.5": "Here is an example of a Vertical Shaft setup for a Turbine, with the Turbine Coil of Lead on the top.", + "atm9.quest.gregtech.creatingTurbineShaft": "Creating The Turbine Shaft", + "atm9.quest.gregtech.desc.creatingTurbineShaft.1": "&dTurbine Coils&r are blocks placed around the end of the Turbine Shaft, closest to the Housing block. These are required to generate power from the turbine. You can have up to 3 coils per turbine, and can mix and match different coil blocks.", + "atm9.quest.gregtech.desc.creatingTurbineShaft.2": "This quest requires at least one of the acceptable blocks you can use as coils.", + "atm9.quest.gregtech.turbineCoils": "Turbine Coils", + "atm9.quest.gregtech.desc.turbineCoils.1": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Reactor&r.", + "atm9.quest.gregtech.desc.turbineCoils.2": "For starters, you want to build a Turbine that can handle the &9Vapor Production Rate&r of your reactor. To get the most power out of it, it'll need to maintain either 900RPM or 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!", + "atm9.quest.gregtech.desc.turbineCoils.3": "Note: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.", + "atm9.quest.gregtech.questTaskScreens": "Quest Task Screens", + "atm9.quest.gregtech.ourFirstTurbine": "&dOur First Turbine", + "atm9.quest.gregtech.desc.ourFirstTurbine.1": "Just like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead!", + "atm9.quest.gregtech.turbineConstruction": "Turbine Construction", + "atm9.quest.gregtech.desc.turbineConstruction.1": "Right-clicking on a Turbine Controller when it is fully built will show you the Turbine Interface.", + "atm9.quest.gregtech.desc.turbineConstruction.2": "Here, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.", + "atm9.quest.gregtech.desc.turbineConstruction.3": "On the bottom left, you'll have 2 arrows to control the &9Flow Rate&r. This controls how much heated vapor is pumped into the Turbine. To know how much you should set this to, check your reactor's &dVapor Production Rate&r as a starting point. ", + "atm9.quest.gregtech.turbineInterface": "The Turbine Interface", + "atm9.quest.gregtech.desc.turbineInterface.1": "The &aReprocessor&r is a 3x3x7 multiblock structure that has specific rules to complete the construction of the multiblock.", + "atm9.quest.gregtech.desc.turbineInterface.2": "The heart of this multiblock is the &aController&r, and can be placed on any vertical face as long as it isn't on the frame.", + "atm9.quest.gregtech.desc.turbineInterface.3": "To build the frame for the &aReprocessor&r, you'll need a lot of Casings. This also means a lot of Cyanite.", + "atm9.quest.gregtech.desc.turbineInterface.4": "Start by building a hollow 3 block wide, 3 block deep, and 7 block tall structure. This is the frame.", + "atm9.quest.gregtech.desc.turbineInterface.5": "If done right, you'll have an empty spot in the middle of the bottom and top face. For the vertical faces, you can either use &aReprocessor Glass&r or one of the required &aReprocessor&r parts like the Power Port, Controller, etc.", + "atm9.quest.gregtech.desc.turbineInterface.6": "If you'd like to see an image of what the frame will look like, check out the next page!", + "atm9.quest.gregtech.desc.turbineInterface.7": "The frame of the Reprocessor multiblock.", + "atm9.quest.gregtech.desc.turbineInterface.8": "A fully built Reprocessor.", + "atm9.quest.gregtech.buildingTheFrame": "Building The Frame", + "atm9.quest.gregtech.desc.buildingTheFrame.1": "When building the &aReprocessor&r, you will need at least one &eCollector&r and &9Waste Injector&r.", + "atm9.quest.gregtech.desc.buildingTheFrame.2": "The &eReprocessor Collector&r must be placed in the center of the bottom face of the structure.", + "atm9.quest.gregtech.desc.buildingTheFrame.3": "The &9Waste Injector&r must go in the center of the top face, which is where you'll pipe in or insert waste like &9Cyanite Ingots&r.", + "atm9.quest.gregtech.importingWaste": "Importing Waste", + "atm9.quest.gregtech.desc.importingWaste.1": "While the other &aReprocessor Parts&r have a mandatory spot when building, these three parts can be placed on any vertical face as long as they aren't on the frame!", + "atm9.quest.gregtech.desc.importingWaste.2": "The &cPower Port&r is used to give power to the multiblock machine to process waste.", + "atm9.quest.gregtech.desc.importingWaste.3": "The &9Fluid Injector Port&r is used to inject the liquid needed, which will depend on the type of waste injected. For Cyanite, that means water!", + "atm9.quest.gregtech.desc.importingWaste.4": "The &aOutput Port&r is used to output the reprocessed material. You can right click it to grab the material out by hand, or pipe it out for automation.", + "atm9.quest.gregtech.desc.importingWaste.5": "Once you've built a fully functional &aReprocessor&r, you can pump in power, water, and &9Cyanite&r to create &dBlutonium&r.", + "atm9.quest.gregtech.desc.importingWaste.6": "This can be used as a fuel for your reactor, and creates its own waste called &9Magentite&r. ", + "atm9.quest.gregtech.desc.importingWaste.7": "Now that we are collecting some &9waste&r from our reactor, part of the progression requires you to \\\"Fluidize\\\" some of the ingots you get. You know what that means?", + "atm9.quest.gregtech.desc.importingWaste.8": "We need to make a &aFluidizer&r! The main component is the &aFluidizer Controller&r. Once built, you can right-click on this to open up the interface. Here, you can turn it on or off, see what's inside, and the current power level.", + "atm9.quest.gregtech.theFluidizer": "The Fluidizer", + "atm9.quest.gregtech.desc.fluidizerIntro.1": "The &aFluidizer&r is a customizable multiblock that has a minimum size of 3x3x3. Just like the other multiblocks, the frame will need to be made out of Casings, while the faces can be made out of Glass.", + "atm9.quest.gregtech.fluidizerConstruction": "Fluidizer Construction", + "atm9.quest.gregtech.desc.fluidizerModes.1": "The &aFluidizer&r can operate in one of 3 modes: Solid to Fluid, Combining 2 Solids into a Fluid, or combining 2 Fluids into a new Fluid. This all depends on the type of &aInjectors&r you use for the multiblock.", + "atm9.quest.gregtech.desc.fluidizerModes.2": "For example, if you want to convert &dBlutonium&r into a fluid, you can use 1 &aSolid Injector&r.", + "atm9.quest.gregtech.desc.fluidizerModes.3": "If you want to combine two solids together into something new, you'll build the multiblock with 2 &aSolid Injectors&r.", + "atm9.quest.gregtech.desc.fluidizerModes.4": "If you want to combine two fluids, you'll use 2 &9Fluid Injectors&r.", + "atm9.quest.gregtech.desc.fluidizerModes.5": "This might seem confusing, but is important for progression. For example, you'll want to convert Magentite into a fluid in the Fluidizer first, then send it to a &aReprocessor&r with Ludicrite to create Ridiculite.", + "atm9.quest.gregtech.operationalModes": "Operational Modes", + "atm9.quest.gregtech.desc.fluidizerOutput.1": "If you want to get your hands on the product the &aFluidizer&r makes, you'll need an &aOutput Port&r on one of the faces.", + "atm9.quest.gregtech.desc.fluidizerOutput.2": "The &aFluidizer&r will need power to operate, so a &cPower Port&r is required to complete the structure.", + "atm9.quest.gregtech.requiredPorts": "Required Ports", + "atm9.quest.gregtech.desc.reprocessorUsage.1": "Using the &aReprocessor&r, we can combine everything we've made so far to make a few new ingots.", + "atm9.quest.gregtech.desc.reprocessorUsage.2": "Note: You might need a &9Fluidizer&r to complete this step!", + "atm9.quest.gregtech.desc.verderiumCreation.1": "By using the &aFluidizer&r, we can combine &dBlutonium&r with &eYellorium&r to make &2Verderium.", + "atm9.quest.gregtech.desc.verderiumCreation.2": "When used as fuel in a reactor, &2Verderium&r produces &cRossinite&r as a reactant. We need this!", + "atm9.quest.gregtech.desc.verderiumCreation.3": "To use &2Verderium&r as a fuel, you'll need to make &cFuel Injection Ports&r for your reactor. ", + "atm9.quest.gregtech.desc.verderiumCreation.4": "Note: You might need to empty out the fuel currently in your reactor, or make a new reactor for this purpose. ", + "atm9.quest.gregtech.rossinite": "Rossinite", + "atm9.quest.gregtech.desc.inaniteCreation.1": "Combining &9Ridiculite Ingots&r with &cRossinite&r in a &aFluidizer&r will create &dInanite Ingots&r.", + "atm9.quest.gregtech.desc.inaniteCreation.2": "We can now use these to make a block of &dInanite&r.", + "atm9.quest.gregtech.desc.insaniteMaterial.1": "One of the hardest materials to get in the mod!", + "atm9.quest.gregtech.desc.insaniteMaterial.2": "This is also used to create the &6ATM Star&r!", + "atm9.quest.gregtech.insaniteBlock": "&dInsanite Block&r", + "atm9.quest.gregtech.desc.insaniteCreation.1": "Now that you have &cRossinite&r, you can mix it with &aBenitoite&r to create &dInsanite&r ingots.", + "atm9.quest.gregtech.desc.insaniteCreation.2": "&aBenitoite Ore&r can be found in the Nether.", + "atm9.quest.gregtech.desc.salsaIncident.1": "So there I was, knee deep in salsa and covered in motor oil", + "atm9.quest.gregtech.desc.salsaIncident.2": "Anyway, I hope you are ready to do a lot of work with fluids!", + "atm9.quest.gregtech.subt.diveDeep": "Time to d&1IV&re deep", + "atm9.quest.gregtech.desc.hvCircuits.1": "The final form of the HV circuits, but not the most cost efficient - yet", + "atm9.quest.gregtech.desc.hvCircuits.2": "For now you'll be using these to make the higher tier circuits, up to LuV!", + "atm9.quest.gregtech.desc.evCircuits": "Cheaper EV circuits! Don't forget to update your recipes!", + "atm9.quest.gregtech.desc.ivCircuits": "Easier IV circuits, but why stop here! Pushing onwards and you'll achieve the coveted Ludicrous Voltage circuits!", + "atm9.quest.gregtech.desc.luvAge": "Finally, the &dLuV&r age has arrived - congratulations!", + "atm9.quest.gregtech.desc.tungstensteel.1": "Finally, Tungstensteel, now you can make IV Machines!", + "atm9.quest.gregtech.desc.tungstensteel.2": "This also allows for a coil upgrade for the EBF!", + "atm9.quest.gregtech.desc.tungstenUsage": "What good is regular Tungsten? Well, since you asked, it is an integral component of many IV Machines, primarily in the form of Tungsten Cables", + "atm9.quest.gregtech.tungstenIngot": "Tungsten Ingot", + "atm9.quest.gregtech.desc.ebfTemperature": "With 16 of these on your &eElectric Blast Furnace&r you can cook recipes up to &c4500 Kelvin&r! That's 4227 Celsius or 7640 Fahrenheit!", + "atm9.quest.gregtech.desc.polybenzimidazole.1": "Polybenzimidazole is a type of plastic known for its heat resistance", + "atm9.quest.gregtech.desc.polybenzimidazole.2": "You'll use it for many applications as you progress, especially at the ZPM and above tiers, but the primary use will be making advanced circuit components!", + "atm9.quest.gregtech.subt.pbi": "PBI at long last", + "atm9.quest.gregtech.desc.evCircuitAssembler.1": "The EV Circuit Assembler, the next major step in making higher tier circuits and making lower tier circuits even cheaper!", + "atm9.quest.gregtech.desc.evCircuitAssembler.2": "You've still got a ways to go with fluids before you make the &3Nanoprocessor&r tier of circuits", + "atm9.quest.gregtech.desc.processingArray.1": "The &aProcessing Array&r can run 16 recipes &din parallel&r for any of the single block machines you can make!", + "atm9.quest.gregtech.desc.processingArray.2": "Why run in &bParallel&r when you can &6Overclock&r you ask? Well, parallelization is superior here because it doesn't use more power unlike overclocking", + "atm9.quest.gregtech.desc.processingArray.3": "Additionally, you can utilize the &cDistinct Bus Mode&r with the (up to 10) different Input Busses on different Programmed Circuits for easier pattern automation with Extruders, Laser Engravers, etc", + "atm9.quest.gregtech.desc.processingArray.4": "&e&lNote:&r&r Many of the single block machines have multiblock variants that are better, but I'm not going to go into those (yet)", + "atm9.quest.gregtech.desc.machineUpgrade.1": "Upgrading your machines will grant you access to new recipes and increase their processing speed", + "atm9.quest.gregtech.desc.machineUpgrade.2": "This is called overclocking and can be configured in the GUI of the machine if you do not want to overclock (to conserve power for example)", + "atm9.quest.gregtech.desc.machineUpgrade.3": "Overclocking a recipe results in it processing twice as fast but using four times as much power - overall this means twice as much energy is used", + "atm9.quest.gregtech.subt.welcomeLV": "Welcome to LV", + "atm9.quest.gregtech.desc.batchCrafting.1": "You've been remembering to batch craft things, right?", + "atm9.quest.gregtech.desc.batchCrafting.2": "I'll give you a pass this time and assume you have", + "atm9.quest.gregtech.subt.onwardsMV": "Onwards to MV!", + "atm9.quest.gregtech.desc.wiremillUsage.1": "With a wiremill you can turn an ingot into two 1x wires", + "atm9.quest.gregtech.desc.wiremillUsage.2": "This also unlocks cheaper fine wire recipes", + "atm9.quest.gregtech.subt.cheaperWires": "Cheaper wires", + "atm9.quest.gregtech.desc.plateMachineUsage.1": "With this machine you can turn one ingot into one plate easy-peasy", + "atm9.quest.gregtech.desc.plateMachineUsage.2": "Further processing of plates will turn them into foils", + "atm9.quest.gregtech.subt.cheaperPlates": "Cheaper plates", + "atm9.quest.gregtech.desc.rubberCrafting.1": "This bad boy unlocks a cheaper rubber crafting recipe!", + "atm9.quest.gregtech.desc.rubberCrafting.2": "For 1 sulfur dust and 9 raw rubber pulp you'll make the equivalent of 9 rubber ingots in fluid form", + "atm9.quest.gregtech.subt.moreRubberBetter": "More rubber more better", + "atm9.quest.gregtech.desc.castingMolds.1": "This machine also uses Casting Molds to form the fluids into different shapes", + "atm9.quest.gregtech.subt.needSolidFluid": "Need that fluid to be solid?", + "atm9.quest.gregtech.desc.wireCoating.1": "A cheaper way to coat wires in rubber!", + "atm9.quest.gregtech.desc.wireCoating.2": "This machine is necessary to coat higher tier wires in rubber to make cables", + "atm9.quest.gregtech.desc.wireCoating.3": "You might want to use this to create your machine hulls once we get some polyethylene in MV", + "atm9.quest.gregtech.desc.rodProduction.1": "For all your rod production needs!", + "atm9.quest.gregtech.subt.goodOldRod": "Good ol' rod", + "atm9.quest.gregtech.desc.centrifugeUsage.1": "The centrifuge lets you separate compounds into their respective materials by spinning very fast", + "atm9.quest.gregtech.subt.yourSpinMeRound": "You spin me right round", + "atm9.quest.gregtech.desc.diodeReach.1": "Finally, the diode is within reach", + "atm9.quest.gregtech.desc.diodeReach.2": "You'll need to turn this into small piles of gallium arsenide dust, or set up a recipe to do that for you", + "atm9.quest.gregtech.desc.mixerUsage.1": "The mixer takes multiple materials and mixes them into a new material, very useful for higher quality steels and metal mixtures", + "atm9.quest.gregtech.desc.extractorUsage.1": "You can use an Extractor to get glass in a liquid state for making the diode", + "atm9.quest.gregtech.desc.extractorUsage.2": "We'll get to polyethylene later on, so keep in mind that you can upgrade this recipe!", + "atm9.quest.gregtech.subt.mvProximity": "MV is close at hand!", + "atm9.quest.gregtech.subt.hazardousMaterials": "Don't sniff this", + "atm9.quest.gregtech.desc.steamConversion.1": "Take that steam you were making and turn it into EU!", + "atm9.quest.gregtech.subt.energyIndependence": "No Power No Problem", + "atm9.quest.gregtech.desc.energySetup.1": "Do you already have a setup for RF/FE power generation?", + "atm9.quest.gregtech.desc.energySetup.2": "In that instance, you could make Energy Converters to turn that RF into EU and cable this to your machines", + "atm9.quest.gregtech.desc.energySetup.3": "By default it is set to convert EU to RF, so you will need to thwack it with a soft mallet to change it to RF to EU conversion", + "atm9.quest.gregtech.desc.energySetup.4": "The red side is the EU side and the green sides are for RF/FE. Keep in mind you can rotate the converter by crouch right clicking with a wrench", + "atm9.quest.gregtech.desc.energySetup.5": "Note: Use wirecutters to enable and disable wire connections to blocks and each other", + "atm9.quest.gregtech.lvEnergyConverter": "Any LV Energy Converter", + "atm9.quest.gregtech.energyConverters": "Energy Converters", + "atm9.quest.gregtech.desc.advancedBoilers.1": "Eventually you'll want more steam than the single block boilers can provide. When that happens, make way for the Large Bronze Boiler!", + "atm9.quest.gregtech.subt.steamMultiblock": "Steam producing Multiblock", + "atm9.quest.gregtech.desc.circuitProgramming.1": "Many machines use a programmed circuit setting to determine what recipes can be processed", + "atm9.quest.gregtech.desc.circuitProgramming.2": "You'll find the option to change the programmed circuit setting in the machine's GUI, just select the program that corresponds to the recipe you are running and it will start running", + "atm9.quest.gregtech.desc.circuitProgramming.3": "You don't need to craft a programmed circuit", + "atm9.quest.gregtech.desc.circuitProgramming.4": "Often it is easier to dedicate a machine to a specific program setting and make a new one rather than change program settings manually for different crafting recipes", + "atm9.quest.gregtech.programmedCircuits": "Programmed Circuits", + "atm9.quest.gregtech.desc.arsenicProduction.1": "Put that cobaltite dust with 3 buckets of oxygen in your Electric Blast Furnace to acquire Arsenic Trioxide dust", + "atm9.quest.gregtech.desc.arsenicProduction.2": "This also produces Cobalt Oxide and some Sulfur Dioxide which can be further processed to get some of that oxygen back", + "atm9.quest.gregtech.desc.ebfMultiblock.1": "Gather the listed materials and then check JEI's Multiblock Info page to see how to build it", + "atm9.quest.gregtech.desc.ebfMultiblock.2": "Each LV Energy Hatch accepts 2 Amps of LV. Together that makes 4 Amps of LV, which in this case will allow the EBF to process MV recipes as if it were powered by 1 Amp of MV!", + "atm9.quest.gregtech.desc.ebfMultiblock.3": "The Multiblock Info page shows one possible configuration of the multiblock, but often it is not the desired configuration. Be sure to check which blocks are valid at the various positions", + "atm9.quest.gregtech.desc.ebfMultiblock.4": "You'll know it is formed when the input and output blocks change color to match the controller and casings", + "atm9.quest.gregtech.subt.firstMultiblock": "The first multiblock", + "atm9.quest.gregtech.observeFormedEBF": "Observe Formed EBF", + "atm9.quest.gregtech.desc.oxygenEarly.1": "Passiving oxygen early on is highly recommended, as it is used a lot", + "atm9.quest.gregtech.desc.oxygenEarly.2": "There are many ways to get oxygen, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV", + "atm9.quest.gregtech.desc.oxygenEarly.3": "Goethite dust can be centrifuged for oxygen, or perhaps electrolyzing sapphire dust is more your speed", + "atm9.quest.gregtech.desc.oxygenEarly.4": "Alternatively, you could build a Basic Gas Collector and use that to collect air, which you would then centrifuge into oxygen. Water can also be electrolyzed into oxygen, but be aware, these methods are quite slow", + "atm9.quest.gregtech.desc.oreProcessingSetup.1": "Macerator -> Ore Washer -> Thermal Centrifuge -> Macerator", + "atm9.quest.gregtech.desc.oreProcessingSetup.2": "This is one setup for ore processing, you can check JEI for other possible setups!", + "atm9.quest.gregtech.desc.oreProcessingSetup.3": "Once you have this setup built at HV you will get many byproducts", + "atm9.quest.gregtech.desc.oreProcessingSetup.4": "Byproducts are often used for recipes further on, so be sure to revisit this at HV and keep them!", + "atm9.quest.gregtech.desc.oreProcessingSetup.5": "There are many ways to automate this setup, so it is left as an exercise for the reader", + "atm9.quest.gregtech.subt.basics": "The basics", + "atm9.quest.gregtech.oreProcessing": "Ore Processing", + "atm9.quest.gregtech.desc.cobaltiteDust.1": "Cobaltite dust can come from ore processing cobaltite", + "atm9.quest.gregtech.desc.cobaltiteDust.2": "You can find Cobaltite Ore by mining in the Overworld between -10 and 60, it should be mixed in with Garnierite, Nickel, and Pentlandite ores", + "atm9.quest.gregtech.desc.arsenicFromRealgar.1": "If you get lucky, you may find Realgar which can be turned into arsenic directly in a centrifuge", + "atm9.quest.gregtech.desc.arsenicFromRealgar.2": "Cobaltite can be electrolyzed directly to get arsenic, but that's at MV. Also you'll get more arsenic for your cobaltite by making arsenic trioxide dust and electrolyzing that", + "atm9.quest.gregtech.desc.maintenanceEBF.1": "Grab your tools and open up the maintenance hatch, there are problems to fix!", + "atm9.quest.gregtech.desc.maintenanceEBF.2": "With the appropriate tools you can click on the maintenance hatch to rectify any and all issues", + "atm9.quest.gregtech.desc.maintenanceEBF.3": "Which tools you ask? When you open the GUI of the Maintenance Hatch you should see a little wrench icon floating off on the right, mouse over it and it will tell you", + "atm9.quest.gregtech.desc.maintenanceEBF.4": "Once that is done, your new EBF is all ready to use!", + "atm9.quest.gregtech.desc.maintenanceEBF.5": "Be aware, problems can arise again, but it is not often and is easy to fix", + "atm9.quest.gregtech.subt.brokenEBF": "That's right, it is broken", + "atm9.quest.gregtech.maintenance": "Maintenance", + "atm9.quest.gregtech.desc.liquidizingMetals.1": "Similar to the steam age, this will turn solid metals into their fluid form", + "atm9.quest.gregtech.desc.liquidizingMetals.2": "Additionally, this will get you the raw rubber pulp", + "atm9.quest.gregtech.subt.liquidAssets": "Liquidizing your assets", + "atm9.quest.gregtech.desc.sodiumPersulfate.1": "You have to start making Sodium Persulfate to put in a Chemical Bath, replacing the Ore Washer in a separate Ore Processing Setup for a chance at Gallium Dust when processing Bauxite", + "atm9.quest.gregtech.desc.sodiumPersulfate.2": "At HV+ you can Ore Process Bauxite or Sphalerite as another method of obtaining gallium", + "atm9.quest.gregtech.desc.wroughtIron": "To make wrought iron you need to smelt iron nuggets into wrought iron nuggets", + "atm9.quest.gregtech.desc.alloySmelter.1": "I hope you still have that alloy smelter handy!", + "atm9.quest.gregtech.desc.alloySmelter.2": "Copper and Nickel together in an alloy smelter make cupronickel, which you'll need to create the Coils for the Electric Blast Furnace", + "atm9.quest.gregtech.desc.resourceGeneration.1": "Why passively generate any resource? Because it is a good idea to generate common resources passively rather than order them on demand, that way you'll have what you need when you need it rather than having to wait a very long time for everything to run", + "atm9.quest.gregtech.desc.resourceGeneration.2": "Setup the Rock Crusher with water on the left and lava on the right in the world, then insert some cobblestone to make cobblestone", + "atm9.quest.gregtech.desc.resourceGeneration.3": "Output the cobblestone into a Forge Hammer to create gravel", + "atm9.quest.gregtech.desc.resourceGeneration.4": "Output the gravel into another Forge Hammer to create sand", + "atm9.quest.gregtech.desc.resourceGeneration.5": "Output the sand into an Arc Furnace with some oxygen to make glass", + "atm9.quest.gregtech.desc.resourceGeneration.6": "Output the glass into a Macerator to turn it into glass dust", + "atm9.quest.gregtech.desc.resourceGeneration.7": "Output the glass dust into a Centrifuge to get silicon dioxide", + "atm9.quest.gregtech.desc.resourceGeneration.8": "Output the silicon dioxide into an Electrolyzer and get silicon dust and oxygen!", + "atm9.quest.gregtech.desc.resourceGeneration.9": "All you need to get started is a little oxygen, given to you in the form of green sapphire dust!", + "atm9.quest.gregtech.subt.needIt": "You'll need it", + "atm9.quest.gregtech.rockCrusher": "Rock Crusher", + "atm9.quest.gregtech.forgeHammers": "Forge Hammers", + "atm9.quest.gregtech.macerator": "Macerator", + "atm9.quest.gregtech.passiveOxygenLine": "Passive Oxygen Line", + "atm9.quest.gregtech.desc.electrolyzerOperation.1": "The electrolyzer will separate compounds into constituent compounds based on their electric charge", + "atm9.quest.gregtech.desc.electrolyzerOperation.2": "In our case, it will separate the &dArsenic Trioxide&r into &eArsenic&r and &bOxygen&r", + "atm9.quest.gregtech.subt.electricEel": "Shock me like an electric eel", + "atm9.quest.gregtech.desc.chemicalReactorOperation.1": "Oxygen and sulfur dust in your &eChemical Reactor&r on &aprogram 2&r will make some sulfur dioxide", + "atm9.quest.gregtech.desc.chemicalReactorOperation.2": "If you're having trouble keeping up with the sulfur requirements, you could start centrifuging 2 blaze powder to make sulfur dust", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.1": "Chemical react sulfur dioxide with more oxygen to make sulfur trioxide", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.2": "Oxygen is very important, you may want to go back and dedicate an entire setup to passively produce it if you haven't already", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.1": "Chemical react water with sulfur trioxide to get sulfuric acid", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.2": "You can get infinite water in your digital storage system by connecting to a Kitchen Sink - just make sure it is set to extract only! Otherwise it will void fluids on insert", + "atm9.quest.gregtech.subt.addWater": "Just add water!", + "atm9.quest.gregtech.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate", + "atm9.quest.gregtech.desc.sodiumBisulfateProduction": "Salt and Sulfuric Acid on Program 1 will make Sodium Bisulfate", + "atm9.quest.gregtech.ulvTier": "ULV Tier", + "atm9.quest.gregtech.lvTier": "LV Tier", + "atm9.quest.gregtech.mvTier": "MV Tier", + "atm9.quest.gregtech.hvTier": "HV Tier", + "atm9.quest.gregtech.evTier": "EV Tier", + "atm9.quest.gregtech.ivTier": "IV Tier", + "atm9.quest.gregtech.luvTier": "LuV Tier", + "atm9.quest.gregtech.zpmTier": "ZPM Tier", + "atm9.quest.gregtech.uvTier": "UV Tier", + "atm9.quest.gregtech.uhvTier": "UHV Tier", + "atm9.quest.gregtech.lowVoltageAge": "Low Voltage Age", + "atm9.quest.gregtech.mediumVoltageAge": "Medium Voltage Age", + "atm9.quest.gregtech.highVoltageAge": "High Voltage Age", + "atm9.quest.gregtech.extremeVoltageAge": "Extreme Voltage Age", + "atm9.quest.gregtech.insaneVoltageAge": "Insane Voltage Age", + "atm9.quest.gregtech.ludicrousVoltageAge": "Ludicrous Voltage Age", + "atm9.quest.gregtech.zeroPointModuleAge": "Zero Point Module Age", + "atm9.quest.gregtech.ultimateVoltageAge": "Ultimate Voltage Age", + "atm9.quest.gregtech.ultraHighVoltageAge": "Ultra High Voltage Age", + "atm9.quest.gregtech.bronzeIngot": "Bronze Ingot", + "atm9.quest.gregtech.steelIngot": "Steel Ingot", + "atm9.quest.gregtech.aluminiumIngot": "Aluminium Ingot", + "atm9.quest.gregtech.galliumIngot": "Gallium Ingot", + "atm9.quest.gregtech.hvBattery": "HV Battery", + "atm9.quest.gregtech.desc.voltageTierColumn": "Each column corresponds to the voltage tier", + "atm9.quest.gregtech.desc.voltageTierRow": "Each row corresponds to what voltage tier the circuit can be crafted in", + "atm9.quest.gregtech.desc.extraInfo": "Extra information at the bottom!", + "atm9.quest.gregtech.understandingThisPage": "Understanding this page", + "atm9.quest.gregtech.steamAge": "Steam Age", + "atm9.quest.gregtech.desc.energyMeasurement": "Energy in GT is measured in Energy Units (EU)", + "atm9.quest.gregtech.desc.energyUtilization": "Energy utilization is measured in EU/t", + "atm9.quest.gregtech.desc.energyProduction": "You can produce energy in GT which will naturally be in EU, or you can choose to make energy with another mod like Powah and convert it to EU (more on that later)", + "atm9.quest.gregtech.subt.safetyRead": "For your safety, please read", + "atm9.quest.gregtech.energyConcepts": "Energy Concepts", + "atm9.quest.gregtech.energy": "Energy", + "atm9.quest.gregtech.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l", + "atm9.quest.gregtech.desc.machineVoltageDanger": "Giving a machine too much voltage makes it &c&lexplode!&r&r", + "atm9.quest.gregtech.desc.cableVoltageDanger": "Giving a wire or cable too much voltage makes it burn out", + "atm9.quest.gregtech.desc.lvVoltageis": "LV is 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.desc.mvVoltageis": "MV is 128 V", + "atm9.quest.gregtech.desc.hvVoltageis": "HV is 512 V", + "atm9.quest.gregtech.desc.voltageContinuation": "and so on", + "atm9.quest.gregtech.voltage": "Voltage", + "atm9.quest.gregtech.desc.voltage.1": "Amps are like packets of power (EU/t) and can come in different voltage tiers (LV, MV, HV, etc)", + "atm9.quest.gregtech.desc.voltage.2": "Machines which receive extra amps will not explode", + "atm9.quest.gregtech.desc.voltage.3": "Cables and wires will burn if given more amps than they are rated for", + "atm9.quest.gregtech.amperage": "Amperage", + "atm9.quest.gregtech.desc.amperage.1": "Wires and cables are imperfect and lose some of the energy they transport in the form of heat", + "atm9.quest.gregtech.desc.amperage.2": "You can mitigate some of this loss by covering your wires in rubber to make cables", + "atm9.quest.gregtech.desc.amperage.3": "The exception here are superconductors! They have no energy loss", + "atm9.quest.gregtech.subt.measurement": "A meter = one block", + "atm9.quest.gregtech.voltageLoss": "Voltage Loss", + "atm9.quest.gregtech.desc.voltageLoss.1": "You may have noticed that 4A of LV (32 EU/t/A) would be 128 EU/t", + "atm9.quest.gregtech.desc.voltageLoss.2": "1A of MV is also 128 EU/t", + "atm9.quest.gregtech.desc.voltageLoss.3": "Can they be exchanged? Kind of!", + "atm9.quest.gregtech.desc.voltageLoss.4": "The Electric Blast Furnace (EBF) is one example of this - two LV Energy Hatches can accept 2A of LV each, resulting in the EBF being able to process MV recipes! This is a key aspect to progressing up voltage tiers in GT.", + "atm9.quest.gregtech.desc.voltageLoss.5": "Alternatively, you have to craft a Voltage Transformer", + "atm9.quest.gregtech.voltageConversion": "Voltage Conversion", + "atm9.quest.gregtech.desc.voltageConversion.1": "Tools can be made of MANY materials, the first of which could be iron!", + "atm9.quest.gregtech.desc.voltageConversion.2": "Tools can also be repaired in anvils using the same material of the tool itself, like any vanilla tool", + "atm9.quest.gregtech.desc.voltageConversion.3": "A &aHammer&r is used in manually crafting plates, which will be necessary for the next tools!", + "atm9.quest.gregtech.subt.introduction": "An Introduction", + "atm9.quest.gregtech.anyGTHammer": "Any GT Hammer", + "atm9.quest.gregtech.tools": "Tools", + "atm9.quest.gregtech.desc.tools.1": "The &aWrench&r is a crafting tool, sure, but it is also a mining tool for GT machines! Right clicking sets the output side of GT machines and crouch right clicking rotates them", + "atm9.quest.gregtech.desc.tools.2": "The &aFile&r is a crafting tool and that's all", + "atm9.quest.gregtech.desc.tools.3": "The &aSaw&r is yet another crafting tool, but it can also get you 6 planks from one log!", + "atm9.quest.gregtech.gtWrenches": "GT Wrenches", + "atm9.quest.gregtech.gtFiles": "GT Files", + "atm9.quest.gregtech.gtSaws": "GT Saws", + "atm9.quest.gregtech.handyTools": "Handy Tools", + "atm9.quest.gregtech.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers", + "atm9.quest.gregtech.desc.handyTools.2": "&aWire cutters&r are a crafting tool and right clicking on wires/cables will enable or disable connections to other blocks", + "atm9.quest.gregtech.desc.handyTools.3": "&aMortars&r are a crafting tool to grind things to dust", + "atm9.quest.gregtech.desc.handyTools.4": "&aKnives&r are also a crafting tool...", + "atm9.quest.gregtech.desc.handyTools.5": "&eSoft Mallets&r will pause and resume machines from working with right click", + "atm9.quest.gregtech.desc.handyTools.6": "&eCrowbars&r can be used to remove Covers from GT machines with a right click", + "atm9.quest.gregtech.desc.handyTools.7": "&eScythes&r can automatically break and re-plant crops in an area and doubles as a cool looking weapon!", + "atm9.quest.gregtech.desc.handyTools.8": "&ePlungers&r can clear stuck fluids from GT machines &c&l[NYI]&r&r", + "atm9.quest.gregtech.desc.handyTools.9": "&eButchery Knives&r have Looting III implicitly, useful for leather early on!", + "atm9.quest.gregtech.subt.eventually": "You'll need these eventually for something", + "atm9.quest.gregtech.gtScrewdrivers": "GT Screwdrivers", + "atm9.quest.gregtech.gtWireCutters": "GT Wire Cutters", + "atm9.quest.gregtech.gtMortars": "GT Mortars", + "atm9.quest.gregtech.gtKnives": "GT Knives", + "atm9.quest.gregtech.gtMallets": "GT Mallets", + "atm9.quest.gregtech.gtCrowbars": "GT Crowbars", + "atm9.quest.gregtech.gtScythes": "GT Scythes", + "atm9.quest.gregtech.gtPlungers": "GT Plungers", + "atm9.quest.gregtech.gtButcheryKnives": "GT Butchery Knives", + "atm9.quest.gregtech.allTheTools": "All the tools!", + "atm9.quest.gregtech.desc.allTheTools.1": "Ores generate in veins at varying heights spaced apart by every 3 chunks", + "atm9.quest.gregtech.desc.allTheTools.2": "Ore veins are often comprised of 3 or more different ores", + "atm9.quest.gregtech.desc.allTheTools.3": "All GT Ore veins were moved to the Mining Dimension from every other dimension", + "atm9.quest.gregtech.overworldLayerOres": "Overworld Layer Ores", + "atm9.quest.gregtech.subt.aluminium": "Aluminium be here", + "atm9.quest.gregtech.validOres": "Valid Ores", + "atm9.quest.gregtech.bauxiteVein": "Bauxite Vein", + "atm9.quest.gregtech.magnetiteVein": "Magnetite Vein", + "atm9.quest.gregtech.subt.indeed": "Indeed", + "atm9.quest.gregtech.naquadahVein": "Naquadah Vein", + "atm9.quest.gregtech.pitchblendeVein": "Pitchblende Vein", + "atm9.quest.gregtech.scheeliteVein": "Scheelite Vein", + "atm9.quest.gregtech.sheldoniteVein": "Sheldonite Vein", + "atm9.quest.gregtech.subt.ironVein": "Banded Iron Vein", + "atm9.quest.gregtech.goethiteVein": "Goethite Vein", + "atm9.quest.gregtech.berylliumVein": "Beryllium Vein", + "atm9.quest.gregtech.certusQuartzVein": "Certus Quartz Vein", + "atm9.quest.gregtech.subt.manganeseSource": "A nutritious source of manganese", + "atm9.quest.gregtech.grossularVein": "Grossular Vein", + "atm9.quest.gregtech.molybdenumVein": "Molybdenum Vein", + "atm9.quest.gregtech.bastnasiteVein": "Bastnasite Vein", + "atm9.quest.gregtech.quartziteVein": "Quartzite Vein", + "atm9.quest.gregtech.subt.redstoneYield": "5x redstone from one raw ore!", + "atm9.quest.gregtech.redstoneVein": "Redstone Vein", + "atm9.quest.gregtech.saltpeterVein": "Saltpeter Vein", + "atm9.quest.gregtech.sulfurVein": "Sulfur Vein", + "atm9.quest.gregtech.tetrahedriteVein": "Tetrahedrite Vein", + "atm9.quest.gregtech.topazVein": "Topaz Vein", + "atm9.quest.gregtech.apatiteVein": "Apatite Vein", + "atm9.quest.gregtech.cassiteriteVein": "Cassiterite Vein", + "atm9.quest.gregtech.chalcopyriteVein": "Chalcopyrite Vein", + "atm9.quest.gregtech.galenaVein": "Galena Vein", + "atm9.quest.gregtech.garnetSandVein": "Garnet Sand Vein", + "atm9.quest.gregtech.garnetVein": "Garnet Vein", + "atm9.quest.gregtech.subt.ironContent": "Lots of iron in these ores", + "atm9.quest.gregtech.subt.lubricantSource": "Useful for making lubricant", + "atm9.quest.gregtech.soapstoneVein": "Soapstone Vein", + "atm9.quest.gregtech.mineralSandVein": "Mineral Sand Vein", + "atm9.quest.gregtech.subt.cobaltitePresence": "Cobaltite be here", + "atm9.quest.gregtech.garnieriteVein": "Garnierite Vein", + "atm9.quest.gregtech.saltsVein": "Salts Vein", + "atm9.quest.gregtech.subt.diamondPotential": "Diamonds may be hidden in here", + "atm9.quest.gregtech.graphiteVein": "Graphite Vein", + "atm9.quest.gregtech.subt.lapisLocation": "Find these with some lapis", + "atm9.quest.gregtech.lazuriteVein": "Lazurite Vein", + "atm9.quest.gregtech.kyaniteVein": "Kyanite Vein", + "atm9.quest.gregtech.subt.goodManganeseSource": "Good for manganese", + "atm9.quest.gregtech.bentoniteVein": "Bentonite Vein", + "atm9.quest.gregtech.cinnabarVein": "Cinnabar Vein", + "atm9.quest.gregtech.subt.sapphireSource": "Sapphires", + "atm9.quest.gregtech.almandineVein": "Almandine Vein", + "atm9.quest.gregtech.desc.oreFinder.1": "Need help finding ores? Make yourself one of these and charge it up by placing it in any machine's energy slot", + "atm9.quest.gregtech.desc.fluidFinder.1": "Looking for fluids to unearth? This prospector has a fluid mode to help with just such a task!", + "atm9.quest.gregtech.desc.oreFluidFinder.1": "The all in one, big battery, big range ore/fluid finder", + "atm9.quest.gregtech.desc.oreFrequency.1": "Every 3 chunks you'll find another ore vein!", + "atm9.quest.gregtech.netherLayerOres1": "Nether Layer Ores", + "atm9.quest.gregtech.netherLayerOres2": "Nether Layer Ores", + "atm9.quest.gregtech.desc.oreSpacing.1": "3 chunks apart, in case you didn't know that already", + "atm9.quest.gregtech.endLayerOres1": "End Layer Ores", + "atm9.quest.gregtech.endLayerOres2": "End Layer Ores", + "atm9.quest.gregtech.desc.steamAgeIntro.1": "Welcome to the Steam Age! Steam machines can process any recipe in JEI up to &e&lUsage: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.desc.steamAgeIntro.2": "There are High Pressure and Low Pressure variants of machines. Low Pressure machines will take twice as long to process a recipe but consume less steam.", + "atm9.quest.gregtech.desc.steamAgeIntro.3": "&l&4NOTE:&r&r After every recipe, &n&6steam machines need to vent the used steam&r ", + "atm9.quest.gregtech.desc.steamAgeIntro.4": "By default the vent is located on the back, but with your handy-dandy &bwrench&r you can change which side the exhaust port faces! ", + "atm9.quest.gregtech.desc.steamAgeIntro.5": "If the exhaust port is blocked, then the machine will fail to vent and stop working.", + "atm9.quest.gregtech.subt.steamAgeBegin": "And so it begins", + "atm9.quest.gregtech.bronzePlate": "Bronze Plate", + "atm9.quest.gregtech.theSteamAge": "The Steam Age", + "atm9.quest.gregtech.desc.boilerOperation.1": "Give the &eBoiler&r some &bwater&r, input a &6fuel source&r, watch it heat up, and it will start creating &7steam&r!", + "atm9.quest.gregtech.desc.boilerOperation.2": "You could use any kind of water source, like a &dSink&r connected with a &aFluid Pipe&r from Pipez!", + "atm9.quest.gregtech.desc.boilerOperation.3": "It is very important you put the water in first, as water piped into an already hot boiler will make the boiler &c&lexplode&r&r", + "atm9.quest.gregtech.desc.boilerOperation.4": "A solid boiler uses solid fuels like coal, whereas the liquid boiler uses liquid fuels like lava.", + "atm9.quest.gregtech.subt.gettingSteamy": "Gettin' steamy", + "atm9.quest.gregtech.anySteamBoiler": "Any Steam Boiler", + "atm9.quest.gregtech.steamBoiler": "Steam Boiler", + "atm9.quest.gregtech.desc.steamTransfer.1": "Now that you have steam, you need something to transfer it around!", + "atm9.quest.gregtech.desc.steamTransfer.2": "Placing these will allow you to transfer steam from your boiler to a machine", + "atm9.quest.gregtech.desc.steamTransfer.3": "Use a &bwrench&r to add or remove connections as necessary", + "atm9.quest.gregtech.desc.fluidIngotProcessing.1": "This machine will turn ingots into their fluid form", + "atm9.quest.gregtech.desc.fluidIngotProcessing.2": "It can also process some items into pulp, like sticky resin into raw rubber pulp", + "atm9.quest.gregtech.subt.fluidsAndMore": "Fluids and more", + "atm9.quest.gregtech.desc.maceratorIntro.1": "The macerator is the first step in ore processing, but we'll come back to that later", + "atm9.quest.gregtech.desc.maceratorIntro.2": "For now, we need wood dust, so throw some wood in here and grind them up", + "atm9.quest.gregtech.subt.crushingAndGrinding": "Crushing and grinding", + "atm9.quest.gregtech.desc.crushingAndGrinding.1": "This machine compresses things", + "atm9.quest.gregtech.desc.crushingAndGrinding.2": "You can turn plant matter into plant balls, those may come in handy later", + "atm9.quest.gregtech.desc.crushingAndGrinding.3": "You can also take wood dust and compress it into wooden plates", + "atm9.quest.gregtech.subt.pressItRealGood": "Press it real good", + "atm9.quest.gregtech.desc.forgeHammerUsage.1": "Forge Hammers can turn rods into long rods or ingots into plates, among other things", + "atm9.quest.gregtech.desc.forgeHammerUsage.2": "There are other, cheaper ways to make long rods and plates, but they come later", + "atm9.quest.gregtech.subt.usefulForSquishing": "Useful for squishing things", + "atm9.quest.gregtech.desc.usefulForSquishing": "This bad boy is just a furnace that operates on steam", + "atm9.quest.gregtech.subt.furnacesForEveryOccasion": "Furnaces for every occasion", + "atm9.quest.gregtech.desc.alloySmelterUsage.1": "The alloy smelter allows you to make alloys of various materials", + "atm9.quest.gregtech.desc.alloySmelterUsage.2": "It can also use casting molds to make materials into certain forms, like glass dust into a glass tube", + "atm9.quest.gregtech.desc.alloySmelterUsage.3": "The casting molds can be reused and swapped out depending on what you are making", + "atm9.quest.gregtech.desc.alloySmelterUsage.4": "When automating make sure you remove the casting mold from your pattern, also it can be helpful to make multiple of these so you do not need to manually swap molds around", + "atm9.quest.gregtech.desc.stoneCreation.1": "Setting this machine up with lava on one side and water on another allows you to create either stone or cobblestone", + "atm9.quest.gregtech.desc.stoneCreation.2": "At later tiers you can create any stone variant, even obsidian at HV!", + "atm9.quest.gregtech.desc.lvMachines.1": "All LV Machines are gated behind this circuit", + "atm9.quest.gregtech.desc.lvMachines.2": "It is recommended that you keep your steam machines around, as they'll still be useful in the next chapter", + "atm9.quest.gregtech.desc.lvMachines.3": "Why does this quest require 32 circuits to complete? Well, this is due to a concept called Batch Crafting - rather than just craft one it is often better to craft many more than that to prepare for the upcoming crafts", + "atm9.quest.gregtech.desc.lvMachines.4": "If you've been automating as you go along, good! You can utilize something like a ME Requester/Requester for AE2/RS to keep a specified number of any item in your system - I'd recommend doing this with various crafting components (e.g. rubber and sticky resin) and adding to it as you progress through the chapters", + "atm9.quest.gregtech.subt.finalBossSteam": "The final boss of STEAM", + "atm9.quest.gregtech.desc.rubberFarming.1": "Find and farm rubber trees to get yourself some sticky resin", + "atm9.quest.gregtech.desc.rubberFarming.2": "Alternatively, slime balls smelted in a furnace will get you some", + "atm9.quest.gregtech.subt.slimeFarm": "Slime farm?", + "atm9.quest.gregtech.desc.rubberTreeUses.1": "All parts of the rubber tree can be extracted into raw rubber pulp", + "atm9.quest.gregtech.desc.rubberTreeUses.2": "As well as slime balls!", + "atm9.quest.gregtech.desc.glassTubeCreation.1": "Smash some glass with a hammer and alloy smelt the dust with a casting mold to make a glass tube", + "atm9.quest.gregtech.desc.glassTubeCreation.2": "You can get steel ingots by smelting steel dust, made by mixing iron dust with coal", + "atm9.quest.gregtech.glassTube": "Glass Tube", + "atm9.quest.gregtech.desc.crtTelevisions": "Does anyone remember those old CRT televisions anymore? Those things used vacuum tubes", + "atm9.quest.gregtech.desc.resistorCrafting": "Don't worry, you don't need to craft resistors with different resistances", + "atm9.quest.gregtech.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.desc.sulfurAcquisition.1": "You can find sulfur ore in the nether and then smelt it to get sulfur dust. There are also bees!", + "atm9.quest.gregtech.desc.sulfurAcquisition.2": "Put your raw rubber pulp and sulfur dust into an alloy smelter and get your first bit of rubber", + "atm9.quest.gregtech.sulfurDust": "Sulfur Dust", + "atm9.quest.gregtech.rubber": "Rubber", + "atm9.quest.gregtech.desc.woodenDustCompression": "Compress wooden dust into plate form", + "atm9.quest.gregtech.subt.plywood": "Is this plywood?", + "atm9.quest.gregtech.desc.woodDustProduction": "Macerating wood logs gives a good amount of wood dust per log", + "atm9.quest.gregtech.desc.rubberSheetProduction.1": "Two rubber ingots and the casting mold in the alloy smelter will make sheets of rubber", + "atm9.quest.gregtech.desc.rubberSheetProduction.2": "These will come in handy when you need to start coating wires in rubber to make cables", + "atm9.quest.gregtech.desc.breadboards": "And here I thought we'd be using breadboards", + "atm9.quest.gregtech.desc.automationAdvice.1": "Rather than live in a crafting grid making plates and wires, it is often easier to automate these", + "atm9.quest.gregtech.desc.automationAdvice.2": "&5Applied Energistics&r can handle this nicely when you set \\\"Use Substitutions\\\" to Yes", + "atm9.quest.gregtech.desc.automationAdvice.3": "&eNote:&r If you find channels limiting, consider setting the channelmode to 4x or infinite with the following commands (you'll need OP on a server or cheats enabled on singleplayer)", + "atm9.quest.gregtech.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.desc.automationAdvice.6": "&bRefined Storage&r struggles in this regard because it will not use the same tool twice due to NBT", + "atm9.quest.gregtech.desc.automationAdvice.7": "An alternative here could be to set up your autocrafting in something like an &aRFTools Crafter&r", + "atm9.quest.gregtech.desc.automationAdvice.8": "Automation is highly recommended, especially when we begin dealing with fluids", + "atm9.quest.gregtech.desc.automationAdvice.9": "You can set &6LV+ Machines&r to automatically output back into a pattern provider, just be sure to toggle the \\\"Allow Inputs from Output Side\\\" setting in the GUI. Steam machines aren't smart enough to auto output, so you'll need something to &cimport&r back into the system for now", + "atm9.quest.gregtech.automation": "Automation", + "atm9.quest.gregtech.desc.copperIngotCrafting": "One &6Copper Ingot&r and four &cRedstone Dust&r in the &eAlloy Smelter&r creates this lovely ingot", + "atm9.quest.gregtech.desc.redAlloyCableCrafting": "Red Alloy Cable is an integral part of crafting the &bLV Circuit&r and getting out of the Steam Age", + "atm9.quest.mekanismReactors.fusionReactor": "Fusion Reactor", + "atm9.quest.mekanismReactors.industrialTurbine": "Industrial Turbine", + "atm9.quest.mekanismReactors.fissionReactor": "Fission Reactor", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Supercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Orange = Radiation Protection", + "atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100% guaranteed to stop an explosion, but they are absolutely nice to have.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\\\"Activation\\\"&r, and the bottom Adapter to &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!", + "atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers", + "atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor", + "atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium", + "atm9.quest.mekanismReactors.uranium": "&aUranium", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine", + "atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \\\"Advanced Mekanism\\\" Completion from the Mekanism Chapter&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Dissolution Chamber.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap", + "atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!", + "atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine", + "atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!", + "atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.", + "atm9.quest.mekanismReactors.readyToGo": "Ready To Go!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Reactor Glass, and one other item we'll talk about in the next quest. Let's get the materials first!", + "atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack", + "atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS", + "atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor", + "atm9.quest.mekanismReactors.ready": "&dI Think We're Ready&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.", + "atm9.quest.mekanismReactors.buildingFrame": "Building the Frame", + "atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.", + "atm9.quest.mekanismReactors.ports": "The &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.", + "atm9.quest.mekanismReactors.rotor": "The &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine", + "atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.", + "atm9.quest.mekanismReactors.lithiumDust": "Lithium Dust", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.", + "atm9.quest.mekanismReactors.inductionCells": "Induction Cells", + "atm9.quest.mekanismReactors.inductionProviders": "Induction Providers", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix&r", + + + "atm9.quest.enchant.enchant": "Enchanting with Apotheosis", + "atm9.quest.enchant.book": "Vanilla Max is just the start", + "atm9.quest.enchant.hellshelf": "&4Hellshelves&r", + "atm9.quest.enchant.seashelf": "&bSeashelves&r", + "atm9.quest.enchant.infusion": "Infusion Enchanting", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cQuanta&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Negative amounts", + "atm9.quest.enchant.other": "Other Infusion Items", + "atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable", + "atm9.quest.enchant.trident": "Making a real Trident", + "atm9.quest.enchant.library": "Enchantment Library", + "atm9.quest.enchant.alexandria": "Library of Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r", + "atm9.quest.enchant.sight": "&9Enchanting Clues&r", + "atm9.quest.enchant.retification": "&eRectification&r", + "atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r", + "atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r", + "atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r", + "atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf&r", + "atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf&r", + "atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r", + "atm9.quest.enchant.draconic": "&dDraconic Endshelf&r", + "atm9.quest.enchant.perfect": "&6Best Enchanting set-up&r", + + + "atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.", + "atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.", + "atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.", + "atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!", + "atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)", + "atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.", + "atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).", + "atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.", + "atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.", + "atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.", + "atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!", + "atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!", + "atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRectification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.", + "atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!", + "atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.", + "atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.", + "atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.", + "atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &99 Echoing Skulkshelves&r and 4 Melonshelves or &92 Echoing Skulkshelves&r and &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.", + "atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.", + "atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "Eye see you!", + "atm9.quest.cataclysm.mech": "&4Eye of Mech&r", + "atm9.quest.cataclysm.void": "&dEye of Void&r", + "atm9.quest.cataclysm.flame": "&bEye of Flame&r", + "atm9.quest.cataclysm.monstrous": "&cEye of Monstrous&r", + "atm9.quest.cataclysm.abyss": "&5Eye of Abyss&r", + "atm9.quest.cataclysm.desert": "&eEye of Desert&r", + "atm9.quest.cataclysm.minibosses": "Other Enemies", + "atm9.quest.cataclysm.prowler": "&4The Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Amethyst Crab&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4The Watchers&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses", + "atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses", + "atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss", + "atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Abyssal Sacrifice", + "atm9.quest.cataclysm.necklace": "Necklace of the desert", + "atm9.quest.cataclysm.star": "Nether Star", + "atm9.quest.cataclysm.ashes": "Burning Ashes", + "atm9.quest.cataclysm.leviathan": "&5The Leviathan&r", + "atm9.quest.cataclysm.remnant": "&eAncient Remnant&r", + "atm9.quest.cataclysm.harbinger": "&4The Harbinger&r", + "atm9.quest.cataclysm.monstrosity": "&cNetherite Monstrosity&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardian&r", + "atm9.quest.cataclysm.claws": "Tidal Claws", + "atm9.quest.cataclysm.egg": "Abyssal Egg", + "atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons", + "atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm", + "atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Infernal Forge", + "atm9.quest.cataclysm.helm": "Monstrous Helm", + "atm9.quest.cataclysm.igntium": "Ignitium", + "atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard", + "atm9.quest.cataclysm.gatling": "Laser Gatling", + "atm9.quest.cataclysm.meat": "Meat Shredder", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)", + "atm9.quest.cataclysm.bulwark": "Bulwark of the Flame", + "atm9.quest.cataclysm.incinerator": "The Incinerator", + "atm9.quest.cataclysm.anvil": "Mechanical Fusion Anvil", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)", + "atm9.quest.cataclysm.VForge": "Void Forge", + "atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.", + "atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.", + "atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.", + "atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.", + "atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?", + "atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.", + "atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.", + "atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...", + "atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.", + "atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).", + "atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.", + "atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He only has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.", + "atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!", + "atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.", + "atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!", + "atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.", + "atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)", + "atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.", + "atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.", + "atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.", + "atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it will repeatedly shred them with it's saw doing much quicker damage from closer.", + "atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.", + "atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!", + "atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.", + "atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.", + "atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.", + + "atm9.quest.cataclysm.subt.sacrifice": "Waking up The Leviathan", + "atm9.quest.cataclysm.subt.necklace": "Resurecting an Ancient Remnant", + "atm9.quest.cataclysm.subt.star": "Powering The Harbringer", + "atm9.quest.cataclysm.subt.ashes": "Relighting the Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherite", + "atm9.quest.cataclysm.subt.igntium": "Better than Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Straight outta Fallout", + "atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt", + + "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run", + "kubejs.apiary_i.tooltip.bee_eater": "Occasionally eats the bees" + + +} diff --git a/kubejs/assets/kubejs/lang/pt_br.json b/kubejs/assets/kubejs/lang/pt_br.json new file mode 100644 index 0000000..9dcd4f8 --- /dev/null +++ b/kubejs/assets/kubejs/lang/pt_br.json @@ -0,0 +1,5804 @@ +{ + "atm9.modpack.title": "All The Mods 9", + "atm9.chapters.1.title": "Bem-vindo", + "atm9.chapters.2.title": "Todo o modio", + "atm9.chapters.3.title": "Quadro de recompensas", + "atm9.chapters.4.title": "Dicas e truques", + "atm9.chapters.group.1.": "Linha de missão principal", + "atm9.chapters.5.title": "&aCapítulo 1&r: &bO Começo&r", + "atm9.chapters.6.title": "&aCapítulo 2&r: &6A estrela do ATM", + "atm9.chapters.7.title": "&aCapítulo 3&r: &dCriativo", + "atm9.chapters.group.2.": "Ferramentas e armas", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Armazenar", + "atm9.chapters.10.title": "Basic Storage", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Recursos", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Food and Farming", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tecnologia", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech®", + "atm9.chapters.25.title": "Começando", + "atm9.chapters.26.title": "Era do Vapor", + "atm9.chapters.27.title": "Baixa voltagem", + "atm9.chapters.28.title": "Voltagem média", + "atm9.chapters.29.title": "Alta voltagem", + "atm9.chapters.30.title": "Tensão Extrema", + "atm9.chapters.31.title": "Tensão Insana", + "atm9.chapters.32.title": "Tensão ridícula", + "atm9.chapters.33.title": "Módulo Ponto Zero", + "atm9.chapters.34.title": "Tensão Final", + "atm9.chapters.35.title": "Ultra Alta Tensão", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Conquistas", + "atm9.chapters.group.7.": "Magia", + "atm9.chapters.38.title": "Apotheosis Enchanting", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Exploração", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + "atm9.quest.welcome.team": "Criando uma equipe", + "atm9.quest.welcome.commands": "Comandos úteis", + "atm9.quest.welcome.welcome": "&dBem-vindo a todos os mods 9!", + "atm9.quest.welcome.quests": "Missões", + "atm9.quest.welcome.claims": "Reivindicando pedaços", + "atm9.quest.welcome.desc.team": "Se você deseja criar um time para você e seus amigos, use o comando &a/ftbteams party create (nome do time)&r para criar o time!", + "atm9.quest.welcome.desc.commands": "Existem muitos comandos úteis no ATM. Aqui estão alguns: \\n \\n &e/sethome&r (nome da casa) | Vamos definir uma casa para a qual você possa se teletransportar de volta usando /home (nome). Exemplo: /sethome farm - então teleporte com /home farm \\n \\n &e/spawn&r | Isso irá teletransportá-lo para a origem do seu mundo superior. \\n \\n &e/rtp&r | 'Random Teleport' irá teletransportá-lo para um local aleatório no mundo. \\n \\n Nota: Esses comandos possuem tempos de espera e limites. Se quiser alterá-los, você pode editar o arquivo de configuração que pode ser encontrado aqui: \\n \\n - Para Singleplayer | &osaves/(nome do save)/serverconfig/ftbessentials.snbt&r \\n \\n - Para servidores | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 é um pacote de cozinha que permite explorar o mundo do Minecraft modificado do seu próprio jeito!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 está atualmente em fase beta de desenvolvimento do modpack&r. Os mods serão adicionados ou removidos à medida que forem atualizados.", + "atm9.quest.welcome.desc.welcome3": "Se você tiver alguma dúvida ou problema, sinta-se à vontade para entrar no Discord do ATM!", + "atm9.quest.welcome.desc.quests1": "Neste modpack, as missões são opcionais. Os mods não estão impedidos de completar nenhuma missão!", + "atm9.quest.welcome.desc.quests2": "As missões individuais fora da missão principal destinam-se a servir como guias de mod. Se você quiser acompanhar a progressão, não deixe de conferir a Linha de Missões Principal!", + "atm9.quest.welcome.desc.quests3": "A maioria das missões do pacote também são feitas por &2AlfredGG&r. As missões são um trabalho árduo, então se você quiser apoiá-lo, clique na imagem do jogador abaixo!", + "atm9.quest.welcome.desc.claims1": "Para reivindicar pedaços, abra seu mapa usando &6M&r e clique no ícone &aClaim Map&r no canto superior esquerdo.", + "atm9.quest.welcome.desc.claims2": "Para reivindicar um pedaço, clique com o botão esquerdo e arraste para reivindicar.", + "atm9.quest.welcome.desc.claims3": "Para forçar o carregamento de um pedaço, clique com o botão esquerdo do mouse no pedaço. Se feito corretamente, você verá linhas no pedaço.", + "atm9.quest.welcome.img.discord": "Junte-se ao Discord!", + "atm9.quest.allthemodium.intro": "Introdução ao Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Minério de Allthemodium", + "atm9.quest.allthemodium.vib_ore": "Minério de Vibranio", + "atm9.quest.allthemodium.unob_ore": "Minério de Unobtainium", + "atm9.quest.allthemodium.atm_smith": "&6Atualizações de todas as TheModium&r", + "atm9.quest.allthemodium.vib_smith": "&bAtualizações do Vibranium&r", + "atm9.quest.allthemodium.unob_smith": "&dAtualizações do Unobtainium&r", + "atm9.quest.allthemodium.atm_armor": "&6Allthemodium Armor&r", + "atm9.quest.allthemodium.vib_armor": "&bArmadura de Vibranium&r", + "atm9.quest.allthemodium.unob_armor": "&dArmadura de Unobtainium&r", + "atm9.quest.allthemodium.atm_tools": "&6Todas as ferramentas de modium&r", + "atm9.quest.allthemodium.vib_tools": "&bFerramentas Vibranium&r", + "atm9.quest.allthemodium.unob_tools": "&dFerramentas Unobtainium&r", + "atm9.quest.allthemodium.teleport": "Dimensões AllTheModium", + "atm9.quest.allthemodium.mining": "Dimensão Mineira", + "atm9.quest.allthemodium.other": "O outro", + "atm9.quest.allthemodium.beyond": "O além", + "atm9.quest.allthemodium.furnace": "&dFornos mais rápidos&r", + "atm9.quest.allthemodium.bees": "&6Abelhas ATM produtivas&r", + "atm9.quest.allthemodium.carrot": "Cenoura AllTheModium", + "atm9.quest.allthemodium.apple": "AllTheModium Apple", + "atm9.quest.allthemodium.atm_vib": "Liga Vibranium-AllTheModium", + "atm9.quest.allthemodium.atm_unob": "Liga Unobtainium-AllTheModium", + "atm9.quest.allthemodium.vib_unob": "Liga Unobtainium-Vibrânio", + "atm9.quest.allthemodium.pickaxe": "Picareta de Liga", + "atm9.quest.allthemodium.sword": "Lâmina de Liga", + "atm9.quest.allthemodium.axe": "Machado de Liga", + "atm9.quest.allthemodium.shovel": "Pá de liga", + "atm9.quest.allthemodium.paxel": "Liga Paxel", + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r é o mod principal em todos os modpacks Allthemods. Este mod adiciona minérios finais ao mundo que amplificam sua experiência modificada.", + "atm9.quest.allthemodium.desc.intro2": "Você pode encontrar mais informações sobre o mod no livro &9Allthemodium&r.", + "atm9.quest.allthemodium.desc.atm_ore1": "Este minério lucrativo inicia sua jornada para se tornar dominado!", + "atm9.quest.allthemodium.desc.atm_ore2": "É encontrado em biomas Deep Dark ao longo de tetos e paredes, ou na Dimensão de Mineração dentro da camada de ardósia profunda.", + "atm9.quest.allthemodium.desc.vib_ore1": "O próximo passo em nossa aventura para nos tornarmos (quase) invencíveis.", + "atm9.quest.allthemodium.desc.vib_ore2": "Encontre este minério raro no Nether acima de Y64 ao longo do teto e das paredes de qualquer bioma.", + "atm9.quest.allthemodium.desc.vib_ore3": "Você também pode encontrar esse minério em qualquer bioma do Outro, entre Y0 e Y40 ao longo das paredes e tetos das cavernas.", + "atm9.quest.allthemodium.desc.vib_ore4": "Obs: O minério só será encontrado exposto ao ar!", + "atm9.quest.allthemodium.desc.unob_ore": "Um minério extremamente raro que só pode ser encontrado no bioma End Highlands.", + "atm9.quest.allthemodium.desc.atm_smith": "Isso pode ser encontrado em &2brushing&r &aSuspicious Clay&r na &dAncient City&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Isso pode ser encontrado em &2brushing&r &aSuspicious Soul Sand&r em &dBastions&r dentro do &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Este item pode ser encontrado como saque dentro das bibliotecas em Outras &aDungeons&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Nota: Embora o &aUpgrade Template&r não seja necessário para fazer a ferramenta inicial, ele economizará muitos &6Allthemodium Ingots&r!", + "atm9.quest.allthemodium.desc.teleport1": "O Teleport Pad é usado para se teletransportar para 3 novas dimensões adicionadas pelo pacote ATM.", + "atm9.quest.allthemodium.desc.teleport2": "Você pode usá-lo para chegar à &aMining Dimension&r colocando-o no mundo superior e, em seguida, clicando com o botão direito do mouse com a mão vazia.", + "atm9.quest.allthemodium.desc.teleport3": "Para ir para &cOther&r, faça a mesma coisa, mas no Nether.", + "atm9.quest.allthemodium.desc.teleport4": "Para chegar ao &5Beyond&r, use o Teleport Pad no final.", + "atm9.quest.allthemodium.desc.mining1": "O &9Mining Dimension&r possui diversas camadas para encontrar minérios!", + "atm9.quest.allthemodium.desc.mining2": "Esta dimensão vem com as camadas regulares &3Stone&r e &3Deepslate&r Overworld, bem como uma camada &cNetherrack&r para encontrar minérios Nether e, finalmente, uma camada &eEnd Stone&r para minérios finais.", + "atm9.quest.allthemodium.desc.other1": "Você encontrará uma tonelada de minério no Outro. Está repleto de incrível geração de minério, bem como Florestas Antigas.", + "atm9.quest.allthemodium.desc.other2": "Dentro dessas florestas, você pode encontrar Ancient Berries que concedem Visão Noturna.", + "atm9.quest.allthemodium.desc.other3": "Essa também é a única dimensão que possui Soul Lava e Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situado além do limite do Fim, está o Além, um espaço totalmente inevitável para aqueles construtores que desejam muita área livre para trabalhar.", + "atm9.quest.allthemodium.desc.beyond2": "Semelhante ao mundo superior->Nether, há uma proporção de bloqueio de 1:50 para End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "O &6Allthemodium Metals&r pode ser usado para fazer fornos extremamente rápidos!", + "atm9.quest.allthemodium.desc.bees": "Precisa de mais &6ATM Metals&r? Faça algumas abelhas!", + "atm9.quest.bounty.board": "O Quadro de Recompensas", + "atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zumbis", + "atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles", + "atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Aranhas", + "atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Bruxas", + "atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles", + "atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen", + "atm9.quest.bounty.dragon": "Mate o Dragão Ender", + "atm9.quest.bounty.wither": "Mate o Murchar", + "atm9.quest.bounty.elder": "Mate o Guardião Ancião", + "atm9.quest.bounty.warden": "Mate o Diretor", + "atm9.quest.bounty.trader": "Mate o aldeão comerciante e suas lhamas irritantes", + "atm9.quest.bounty.chimera": "Mate a Quimera Wilden", + "atm9.quest.bounty.desc.board1": "Aqui você encontrará todas as recompensas que pode obter ao matar inimigos.", + "atm9.quest.bounty.desc.board2": "Esta página é um trabalho em andamento!", + "atm9.quest.bounty.desc.trader1": "‘Enquanto fazia muitas missões para o ATM7, o Trader Villager achou que seria engraçado me empurrar constantemente na tela de missões.", + "atm9.quest.bounty.desc.trader2": "Leve-os para fora. Todos eles.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + "atm9.quest.bounty.subt.board": "Matando todas as coisas", + "atm9.quest.bounty.subt.zombie": "Mate 5 zumbis", + "atm9.quest.bounty.subt.skeleton": "Mate 5 Esqueletos", + "atm9.quest.bounty.subt.creeper": "Mate 5 trepadeiras", + "atm9.quest.bounty.subt.spider": "Mate 5 aranhas", + "atm9.quest.bounty.subt.witch": "Mate 5 bruxas", + "atm9.quest.bounty.subt.blaze": "Mate 5 chamas", + "atm9.quest.bounty.subt.wither_skeleton": "Mate 5 Esqueletos Murchados", + "atm9.quest.bounty.subt.enderman": "Mate 5 Endermen", + "atm9.quest.bounty.subt.trader": "'Isso é pessoal' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Esta nem é minha forma final.", + "atm9.quest.tips.tricks": "Dicas e truques!", + "atm9.quest.tips.tipped_out": "Sugerido", + "atm9.quest.tips.mobs": "Prevenindo a geração de mobs", + "atm9.quest.tips.stick": "Artesanato..... em uma vara!", + "atm9.quest.tips.exp": "Armazenando Experiência", + "atm9.quest.tips.magnet": "Ímãs Simples", + "atm9.quest.tips.shrink": "Dispositivo de encolhimento pessoal", + "atm9.quest.tips.wand": "Construindo Varinhas", + "atm9.quest.tips.compass": "Bússola da Natureza", + "atm9.quest.tips.sleep": "Confortos", + "atm9.quest.tips.belt": "Cinto de ferramentas", + "atm9.quest.tips.sink": "Água Infinita", + "atm9.quest.tips.spawner": "Apoteose", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "Geração de RF", + "atm9.quest.tips.desc.tricks": "Nesta página você encontrará alguns itens e informações úteis para ajudá-lo em sua jornada!", + "atm9.quest.tips.desc.mobs": "Quando colocada, a &9Mega Torch&r evita que todos os mobs hostis surjam naturalmente em um raio de 64 blocos. \\n \\n Ótimo para impedir spawns hostis em partes escuras da sua base", + "atm9.quest.tips.desc.stick": "Precisa de uma mesa de artesanato portátil? Que tal uma mesa de ferraria portátil? \\n \\n &9Crafting On A Stick&r adiciona versões portáteis de algumas de suas mesas de artesanato favoritas! Este é um item obrigatório no início do jogo.", + "atm9.quest.tips.desc.exp": "O &9Experience Crystal&r permite que você armazene experiência, seja atribuindo seus níveis ou bombeando experiência de um tanque. \\n \\n Você também pode transferir a experiência armazenada para subir de nível com apenas um clique de um botão!", + "atm9.quest.tips.desc.magnet": "Este é um ímã simples! \\n \\n Dica profissional: você pode definir um atalho de teclado para ativar e desativar isso!", + "atm9.quest.tips.desc.shrink": "Use este item para encolher. Útil para trabalhar com automação e também divertido em geral.", + "atm9.quest.tips.desc.wand": "O mod &9Construction Wand&r adiciona varinhas úteis que são usadas durante a construção. \\n \\n Ao clicar com o botão direito na face de um bloco com a varinha, ela estenderá essa face enquanto você tiver os blocos em seu inventário.", + "atm9.quest.tips.desc.compass": "Fornece uma lista de biomas que você pode pesquisar. \\n \\n Selecione um bioma e clique em 'Pesquisar'. Você verá algumas informações no canto superior esquerdo e a bússola apontará na direção do bioma.", + "atm9.quest.tips.desc.sleep": "O saco de dormir permite dormir durante a noite. \\n \\n A rede permite dormir durante o dia. \\n \\n Nenhum dos dois irá redefinir seu ponto de spawn.", + "atm9.quest.tips.desc.belt": "Uma maneira rápida de alternar entre ferramentas. \\n \\n Atualize com bolsas de cinto em bigorna para aumentar a capacidade.", + "atm9.quest.tips.desc.sink": "Item fácil para automatizar água infinita. Precisa de mais água? Faça outro!", + "atm9.quest.tips.desc.spawner": "&6Remover IA: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignorar jogadores: &r&m&4Nether Star&r&r Conduit \\n &6Aumentar entidades: &rGhast Tears | Max &m&432&r&r 16 \\n &6Diminuir atraso mínimo de desova:&r &m&4Sugar&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Diminuir atraso máximo de geração:&r &m&4Clock&r&r Lingote de Unobtainium | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Aumentar o Innate Cap requer lançar Ender Upgrade Orbs (26 no máximo) no lago Mahou junto com Caliburn&r \\n &5Converter Caliburn em Morgan requer matar Warden com Caliburn&r", + "atm9.quest.tips.desc.powah": "A Geração de Energia teve bastante equilíbrio! \\n \\n Melon power provavelmente não é o andróide que você estava procurando! \\n \\n Os geradores a gás têm apenas cerca de 11% da potência normal. \\n \\n Para compensar, os geradores Powah iniciais foram buffados. Os Reatores Extremos foram aprimorados. O Mekanism Bio Generator foi aprimorado. Generators Galore também tem geradores de partida mais fortes! \\n \\n &8Só entre você e eu, um termogerador de nitro Powah com soul lava próximo a ele produz 31,5 mil rf/t e só consome água, mas você não ouviu isso de mim. &r", + "atm9.quest.tips.subt.tricks": "E outros itens úteis!", + "atm9.quest.tips.subt.tipped_out": "Complete todas as dicas!", + "atm9.quest.tips.subt.magnet": "Um ímã simples!", + "atm9.quest.tips.subt.shrink": "Querida, eu me encolhi", + "atm9.quest.tips.subt.compass": "Ajuda a encontrar biomas", + "atm9.quest.tips.subt.sleep": "ZZZzz...", + "atm9.quest.tips.subt.sink": "Pode ser usado como refrigerante de reator", + "atm9.quest.tips.subt.spawner": "Mudanças no Gerador de Apoteose", + "atm9.quest.tips.subt.mahou": "Mudanças no ATM9 Mahou", + "atm9.quest.tips.subt.powah": "Poder?? POWAH!", + "atm9.quest.chapter1.welcome": "&eBem-vindo ao capítulo de primeiros passos&r!", + "atm9.quest.chapter1.crafting": "Colocando o ofício no Minecraft", + "atm9.quest.chapter1.crafting_stick": "Artesanato, mas no palito", + "atm9.quest.chapter1.wooden_pick": "Nossa primeira escolha", + "atm9.quest.chapter1.explore": "&9Hora de explorar!&r", + "atm9.quest.chapter1.spell": "&dSpell&r &aScrolls&r", + "atm9.quest.chapter1.loot": "&dBaús de saque&r", + "atm9.quest.chapter1.teleporting": "&dTeletransporte&r &aAo redor&r", + "atm9.quest.chapter1.apotheosis": "Encontre um item encantado &dApotheosis&r", + "atm9.quest.chapter1.stone": "Idade da Pedra", + "atm9.quest.chapter1.furnace": "Combustível para nosso forno", + "atm9.quest.chapter1.metal": "A Era do &9Metal&r", + "atm9.quest.chapter1.hammer": "&eDuplicação básica de minério&r", + "atm9.quest.chapter1.iron_furnace": "&aAtualização do forno&r!", + "atm9.quest.chapter1.furnace_upgrade": "Forno &aAugments&r", + "atm9.quest.chapter1.iron_pick": "Uma escolha de &aIron&r", + "atm9.quest.chapter1.magic": "&aObtendo&r &dMágico&r", + "atm9.quest.chapter1.silent_gear": "&aFerramentas de engrenagem silenciosa", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cPotência de partida&r", + "atm9.quest.chapter1.building": "&aGadgets de construção&r", + "atm9.quest.chapter1.jetpack": "Voo no início do jogo", + "atm9.quest.chapter1.flux": "Energia sem fio", + "atm9.quest.chapter1.cables": "Cabos de força", + "atm9.quest.chapter1.power_storage": "Armazenamento de energia", + "atm9.quest.chapter1.diamonds": "Atingimos &bDiamonds&r!", + "atm9.quest.chapter1.twilight": "A &dFloresta do Crepúsculo&r", + "atm9.quest.chapter1.diamond_tools": "&9Preparando-se&r", + "atm9.quest.chapter1.nether": "&cPara o Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dOreSight Poções&r", + "atm9.quest.chapter1.netherite_template": "&6Modelo Netherite&r", + "atm9.quest.chapter1.netherite": "&dMetais Antigos&r", + "atm9.quest.chapter1.end": "&aEncontrando&r &dO Fim&r", + "atm9.quest.chapter1.ender_dragon": "&5O fim&r", + "atm9.quest.chapter1.wither_skeleton": "&5Crânios de esqueleto murcho&r", + "atm9.quest.chapter1.wither": "&6Matar o&r &5murchar&r", + "atm9.quest.chapter1.deep_dark": "&6Visite o&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Mate o Diretor&r", + "atm9.quest.chapter1.atm": "AllTheModium Minério", + "atm9.quest.chapter1.teleport": "&eTeleporte Pad&r", + "atm9.quest.chapter1.mining": "&aThe&r &dMineração&r &aDimension&r", + "atm9.quest.chapter1.beyond": "&aO&r &dAlém&r", + "atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dFerramentas e armaduras&r", + "atm9.quest.chapter1.atm_upgrades": "&dAtualizando Allthemodium&r", + "atm9.quest.chapter1.unob": "&dMinério de Unobtainium&r", + "atm9.quest.chapter1.vib": "Minério de Vibranio", + "atm9.quest.chapter1.atm_template": "&6Modelo de Metalurgia Allthemodium&r", + "atm9.quest.chapter1.archeology": "&2Arqueologia&r!", + "atm9.quest.chapter1.trims": "&dAparas de armadura&r", + "atm9.quest.chapter1.sniffer": "&aO&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6Para o caixa eletrônico Star&r!", + "atm9.quest.chapter1.food_farms": "&2Alimentação e Agricultura&r", + "atm9.quest.chapter1.botany": "Fazendas internas", + "atm9.quest.chapter1.toast": "Brinde", + "atm9.quest.chapter1.villagers": "&aAldeões fáceis&r", + "atm9.quest.chapter1.bees": "&eAbelhas Produtivas&r", + "atm9.quest.chapter1.MA": "&2Agricultura Mística&r", + "atm9.quest.chapter1.storage": "&aArmazenamento&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aArmazenamento funcional&r", + "atm9.quest.chapter1.backpack": "&aMochilas sofisticadas&r", + "atm9.quest.chapter1.chest": "&2Armazenamento sofisticado&r", + "atm9.quest.chapter1.desc.welcome": "ATM9 é um pacote &aKitchensink&r, o que significa que você é livre para explorar e jogar o modpack da maneira que quiser! \\n \\n No entanto, há um objetivo final: tornar o &6ATM Star&r! \\n \\n Esta série de missões serve como um guia para todos os jogadores, sejam eles novos no Minecraft ou já tenham jogado pacotes ATM anteriores. Ele também irá guiá-lo na elaboração da Estrela. \\n \\n Assim como quase todos os modpacks, reúna um pouco de madeira para começar!", + "atm9.quest.chapter1.desc.crafting": "Claro, você poderia criar em seu inventário usando a grade de criação 2x2, mas isso não o levará muito longe. Precisamos atualizar fazendo uma Mesa de Artesanato!", + "atm9.quest.chapter1.desc.crafting_stick": "Pessoalmente, odeio ter que correr até um quarteirão só para fazer artesanato. É aí que entra o &2Crafting Stick&r! \\n \\n Este item funciona como uma &aMesa de Artesanato Portátil&r! \\n \\n Dica: Você também pode colocar isso no slot &aCurios&r e definir um &bKeybind&r para abri-lo!", + "atm9.quest.chapter1.desc.wooden_pick": "Quer você seja um jogador modded experiente ou um novato completo em MC, todo mundo precisa fazer uma &2Picareta de Madeira&r. \\n \\n Picaretas permitem quebrar a maioria dos blocos de pedra e metal. Este de madeira não vai durar muito, então certifique-se de reunir alguns &3Cobblestone&r com ele!", + "atm9.quest.chapter1.desc.explore": "A exploração é uma grande parte dos pacotes &6ATM&r! \\n \\n Com toneladas de mods de aventura, você encontrará muitas novas estruturas, mobs, chefes e, o mais importante: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adiciona fantasia clássica de RPG Spellcasting ao Minecraft! \\n \\n Você lutará contra monstros mais perigosos como o &3Necromancer&r, coletará novos recursos e, o mais importante: &6Cast Powerful Spells&r! \\n \\n Primeiramente, você precisará encontrar um &bSpell Scroll&r aleatório no saque. Esses pergaminhos são itens de uso único para lançar feitiços, mas podem ser colocados em um &dSpellbook&r usando a &2Inscription Table&r para lançamento de uso infinito! \\n \\n Isto é, se você tiver o &9Mana&r para isso.", + "atm9.quest.chapter1.desc.loot": "Todos nós amamos saquear, e os &dLootr Chests&r nos ajudam a fazer exatamente isso. \\n \\n Esses baús têm itens por jogador, o que significa que você e seus amigos podem saqueá-los sem roubar itens uns dos outros! \\n \\n Você também encontrará itens raros chamados &6Artifacts&r neles, que podem ser colocados em seus slots &bCurios&r para efeitos ou habilidades únicas! \\n \\n Dica: Você pode quebrar um baú de Lootr se esgueirando enquanto o extrai!", + "atm9.quest.chapter1.desc.teleporting": "Existem alguns comandos úteis que você pode usar, como /home ou /rtp, mas eles vêm com um grande tempo de espera. No entanto, existem muitos mods que adicionam maneiras de criar teletransportes ao redor do seu mundo! \\n \\n Se você se aventurar em uma vila, fique de olho em uma &6Waystone&r. Eles podem ser coletados e colocados para você se teletransportar entre outras Waystones! \\n \\n Dica: Você também pode criar uma &dWarp Stone&r para se teletransportar do seu inventário para a rede Waystone!", + "atm9.quest.chapter1.desc.apotheosis": "O mod &dApotheosis&r adiciona uma grande revisão a muitos itens e sistemas no Minecraft para dar uma sensação mais de RPG. \\n \\n Uma das primeiras coisas que você notará é que alguns itens possuem &dRaridades&r, o que confere diferentes estatísticas ou habilidades especiais a eles. Eles também podem ter &bEmpty Sockets&r onde você pode adicionar &6Gems&r que você pode encontrar em sua jornada usando uma Smithing Table. \\n \\n Para saber mais sobre Apoteose, confira o guia &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "Com nossa Picareta de Madeira, a pedra não deve ser um problema para quebrar! \\n \\n &3Cobblestone&r desbloqueia a próxima parte da progressão ao usá-lo para criar uma fornalha para fundir nossos minérios. \\n \\n Você também vai querer atualizar sua picareta para pedra para extrair minérios melhores, como &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "O carvão é ótimo para usar em uma fornalha como combustível, mas você descobrirá rapidamente que é fácil de queimar. \\n \\n Em vez de usar Carvão que você terá que extrair e extrair, derreta &2Toras de Madeira&r para se transformar em Carvão! Funciona tão bem quanto o carvão, mas é proveniente de um recurso renovável. \\n \\n Quer ser ainda mais eficiente? Divida o carvão em &3Tiny Charcoal&r, que funde 1 item por peça. Chega de carvão desperdiçado!", + "atm9.quest.chapter1.desc.metal": "Presumo que você esteja minerando, certo? Afinal, é MINEcraft. \\n \\n Você encontrará muitos minérios novos que podem confundi-lo, mas você pode se limitar aos materiais básicos para começar! \\n \\n O cobre é abundante e tem muitos usos para coisas como &aOre Hammers&r ou &eDrawer Upgrades&r, então certifique-se de pegar bastante! \\n \\n O ferro é provavelmente um dos minérios mais importantes que você desejará obter sempre que encontrá-lo. O mundo do MC modificado funciona praticamente no Iron.", + "atm9.quest.chapter1.desc.hammer": "É necessário fundir minérios brutos no início, mas você está perdendo recursos extras! \\n \\n Existem várias maneiras de dobrar sua produção por minério bruto, mas uma das maneiras mais fáceis é criar e usar um &eOre Hammer&r. \\n \\n Isso irá quebrar 1 minério bruto em 2 pós que podem ser fundidos em lingotes, efetivamente dobrando sua produção de lingotes! \\n \\n Quer mais por minério bruto? Confira o mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "Com nossos novos metais, podemos atualizar nosso forno usando o mod &aIron Furnaces&r! \\n \\n Fornos de Ferro (fornos do próprio mod, não apenas da versão Iron) permitem que você adicione &aAugments&r para atualizar sua velocidade, alterar a função do forno e muito mais! \\n \\n Esses fornos facilitam a automação, permitindo que você puxe ou empurre automaticamente pelas laterais usando a configuração à esquerda da interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r são atualizações de forno que podem alterar ou atualizar a função de um forno. \\n \\n - Jateamento: Converte a fornalha para permitir apenas receitas de Jateamento \\n \\n - Fumar: Converte a fornalha para permitir apenas receitas de Fumar \\n \\n - Fábrica: Converte a fornalha para usar energia em vez de combustível, e atualiza-o para uma fábrica, permitindo-lhe fundir vários itens ao mesmo tempo. Isso aumenta dependendo do nível da fornalha.\\n \\n - Velocidade: dobra a velocidade da fornalha ao custo do dobro do combustível. \\n \\n - Eficiência de Combustível: Dobra a quantidade de itens fundidos por combustível, mas reduz a velocidade em 25%.", + "atm9.quest.chapter1.desc.iron_pick": "O próximo passo da progressão é fazer uma Picareta de Ferro. \\n \\n Esta picareta pode extrair alguns dos minérios mais raros do jogo, incluindo Diamante!", + "atm9.quest.chapter1.desc.magic": "Com ferramentas básicas de ferro, você pode começar uma nova aventura no &dMagic&r usando o mod &6Ars Nouveau&r. \\n \\n Criar este &2Novice Spellbook&r permite que você crie feitiços para iniciantes, como lançar projéteis para minar ou danificar mobs. \\n \\n Para saber mais sobre o mod, confira a linha de missões &6Ars Nouveau&r para começar!", + "atm9.quest.chapter1.desc.silent_gear": "Se você não sabia disso, você pode colocar uma ferramenta Vanilla de volta em sua mesa de trabalho para criar uma &aSilent Gear Tool&r. \\n \\n Essas ferramentas podem ser atualizadas E não quebrarão quando a durabilidade chegar a 0. Em vez disso, você pode reparar a ferramenta usando &2Repair Kits&r! \\n \\n Para saber mais sobre o mod, confira a série de missões &9Silent Gear&r!", + "atm9.quest.chapter1.desc.redstone": "Depois de ter uma Picareta de Ferro ou melhor, você poderá minerar &cRedstone&r. \\n \\n Redstone inicia sua jornada em muitos mods técnicos, como criar energia ou criar dispositivos sofisticados. \\n \\n Este é um recurso que você vai querer muito!", + "atm9.quest.chapter1.desc.power": "Depois de reunir alguns Redstone, você poderá começar a produzir Power! Existem vários tipos de energia dependendo do mod, mas a maioria dos mods usa RF ou FE como unidade. \\n \\n Para começar, você tem diversas opções em máquinas que geram FE. Aqui estão alguns exemplos: \\n \\n - &aGenerator Augment&r: Converte uma fornalha do mod Iron Furnace para derreter itens em energia. Verifique no JEI quanto poder cada item oferece! \\n \\n - Gerador de carvão do &aRFTool&r: Esta é uma máquina básica que queima itens como carvão diretamente em energia. Ele também fornecerá energia para qualquer máquina conectada a ele. \\n \\n - Furnator &9Powah's&r: Powah tem diversas opções de poder, sendo o Furnator uma das opções iniciais. Esta máquina queima itens como carvão ou madeira em energia.", + "atm9.quest.chapter1.desc.building": "Os diamantes também nos permitem criar alguns gadgets interessantes para nos ajudar a construir usando o mod &aBuilding Gadgets&r. \\n \\n Estas são ótimas ferramentas para ajudá-lo a construir bases maiores ou para liberar espaço usando o Dispositivo de Destruição.", + "atm9.quest.chapter1.desc.jetpack": "Quer voar, mas não quer viajar até o Fim para encontrar um Elytra? Faça um &aJetpack&r! \\n \\n O nível básico é &2Wood&r, mas pode ser atualizado para ser mais rápido, armazenar mais energia e, eventualmente, impedir que você desça lentamente. \\n \\n Não se esqueça, você precisará de algo para carregá-lo!", + "atm9.quest.chapter1.desc.flux": "Os cabos só podem ir até certo ponto, o que significa que você eventualmente desejará transferir sua energia sem fio. \\n \\n Existem algumas maneiras de fazer isso! Você pode usar o &aPlayer Transmitter&r do mod &9Powah&r para carregar os itens em seu inventário. Se você quiser saber mais sobre como funciona, confira a linha de missões de &9Powah&r! \\n \\n Se você deseja configurar redes de energia sem fio, definitivamente vale a pena entrar no mod &aFlux Networks&r. O &6Flux Controller&r pode ser usado para conectar-se à sua rede e carregar seus itens sem fio, mesmo em todas as dimensões! O &aFlux Plug&r pode ser conectado aos seus geradores de energia, permitindo que você coloque &aFlux Points&r em qualquer lugar para aproveitar essa energia.", + "atm9.quest.chapter1.desc.cables": "Transferir a energia dos seus geradores é provavelmente uma boa ideia, mas como você pode fazer isso? \\n \\n Para começar, você pode usar &cEnergy Pipes&r do mod &aPipez&r ou pode usar &9Powah&r &cEnergy Cables&r se já tiver começado a usar esse mod. \\n \\n Ou se você quiser um retrocesso, este pacote tem &6EnderIO&r e você pode usar o &6Energy Conduits&r dele.", + "atm9.quest.chapter1.desc.power_storage": "Existem muitas maneiras de armazenar energia! \\n \\n &9Powah&r oferece ótimo armazenamento usando &aEnergy Cells&r que pode ser atualizado, ou você sempre pode usar o estilo multibloco de &aRFTools&r usando &aPowercells&r! A escolha é sua. \\n \\n Nota: Você só precisa fazer um dos itens para completar a missão.", + "atm9.quest.chapter1.desc.diamonds": "Os diamantes são um dos melhores materiais para a fabricação de ferramentas, mas também permitem que você visite novas dimensões como o Nether!", + "atm9.quest.chapter1.desc.twilight": "Agora que você encontrou &bDiamonds&r, você pode criar um portal para uma nova dimensão chamada &dTwilight Forest&r! \\n \\n Para criar o portal, crie uma piscina de água 2x2 e cerque as bordas com flores. Depois de construído, adicione um Diamante para ativar o portal! \\n \\n Para saber mais sobre o mod, confira a linha de missões &dTwilight Forest&r!", + "atm9.quest.chapter1.desc.diamond_tools": "Esta missão requer apenas que você faça uma ferramenta de diamante ou peça de armadura, mas provavelmente é bom obter um conjunto completo! \\n \\n As ferramentas diamantadas apresentam alta durabilidade e a armadura oferece excelente proteção geral. \\n \\n Para criar as melhores ferramentas e armaduras do jogo, você precisará de itens de Diamante como base!", + "atm9.quest.chapter1.desc.nether": "Com uma picareta de nível Diamante, você poderá extrair &dObsidian&r. Obsidian pode ser usado para criar um portal para o &cNether&r. \\n \\n A moldura do portal pode ter vários tamanhos diferentes, mas a maioria combina com o formato básico de 'Porta'. Esta é uma forma oca 4x5 usando no mínimo 10 Obsidianas. Você não precisa usar Obsidian nos cantos, apenas na moldura do portal!", + "atm9.quest.chapter1.desc.ore_sight1": "Depois de se aventurar no Nether, adquirir alguns Blaze Rods e talvez um punhado de Ender Pearls, você pode criar &dOreSight Potions&r. \\n \\n As poções OreSight basicamente fornecem visão de raio-X para minérios específicos! Para criar isso, primeiro você precisa criar o almofariz e o pilão e, em seguida, quebrar uma pérola Ender em pó Ender. \\n \\n Você pode combinar o almofariz e o pilão com o pó Ender e o lingote para o qual deseja a visão de raio-X, e isso o quebrará em um pó fundível que pode ser usado para fazer as poções OreSight.", + "atm9.quest.chapter1.desc.ore_sight2": "Este é um exemplo de criação de Pó de Ferro.", + "atm9.quest.chapter1.desc.ore_sight3": "Criando as Poções OreSight transformando o Pó Calcinado em Poções Mundanas.", + "atm9.quest.chapter1.desc.netherite_template": "Na versão 1.20, a criação de ferramentas e armaduras Netherite mudou. Você precisará encontrar o &6Netherite Smithing Template&r em baús encontrados dentro de Bastions. \\n \\n Eles podem ser combinados com um lingote &cNetherite&r e uma ferramenta ou armadura de diamante em uma &aSmithing Table&r para atualizá-lo para &cNetherite&r. \\n \\n Dica: não use todos os seus modelos de uma só vez! Você pode criar duplicatas usando a receita para criar outra.", + "atm9.quest.chapter1.desc.netherite": "No &cNether&r, você encontrará &6Ancient Debris&r. Isso pode ser fundido em sucatas que podem ser combinadas com ouro para criar &6Netherite Ingots&r, que é um metal final usado para criar algumas das ferramentas e armaduras mais fortes do jogo.", + "atm9.quest.chapter1.desc.netherite_tools": "Os itens &dNetherite&r são ainda melhores no geral e não queimam na lava! Você ainda o fará, mesmo usando a armadura. Não experimente. \\n \\n Esses itens podem ser usados ​​para fazer algumas das melhores ferramentas e armaduras do jogo.", + "atm9.quest.chapter1.desc.end": "Depois de reunir Ender Pearls e Blaze Powders suficientes, você pode ir para o End Portal no Overworld. \\n \\n Para fazer isso, crie alguns &dEyes of Ender&r e clique com o botão direito para jogá-los no céu. Eles apontarão na direção do Portal Final mais próximo. \\n \\n Vá até a Fortaleza, encontre o Portal do Fim e complete o quadro usando os Olhos de Ender para criar o portal para &dO Fim&r.", + "atm9.quest.chapter1.desc.ender_dragon": "Em &dThe End&r, você encontrará o chefe final de Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n No topo de cada pilar de Obsidiana, você encontrará um Cristal Final que cura o Dragão. Certifique-se de retirá-los primeiro! Eles também causam muitos danos, então certifique-se de criar alguma distância! \\n \\n Uma vez derrotado, um &dDragon Egg&r aparece no topo do Portal de Saída. Isto não pode ser extraído como blocos normais, mas é afetado pela gravidade.", + "atm9.quest.chapter1.desc.wither_skeleton": "Para invocar o chefe do Nether, precisamos primeiro reunir alguns itens. \\n \\n Precisaremos obter pelo menos 3 &5Wither Skeleton Skulls&r. Esses são itens raros ao matar &7Wither Skeletons&r, ou podem ser criados com o item mais comum, o &3Wither Skull Fragments&r. \\n \\n Você também precisará de pelo menos 4 peças de Soul Sand e provavelmente de uma armadura muito boa.", + "atm9.quest.chapter1.desc.wither": "O &5Wither&r é um dos chefes mais difíceis de matar no Minecraft. Principalmente porque voa. E explode. E é rápido. Você entendeu. \\n \\n Para invocá-lo, coloque as 4 Soul Sand em forma de T. Coloque os 3 Wither Skeleton Skulls no topo do 'T' e o &5Wither&r irá aparecer. \\n \\n Dica: Explode. Bastante. Não faça isso perto de sua base.", + "atm9.quest.chapter1.desc.deep_dark": "Este bioma foi introduzido na Atualização Selvagem! \\n \\n Tenha cuidado! Você pode acidentalmente convocar um novo amigo. \\n\\n P.S. - Ele não é amigável.", + "atm9.quest.chapter1.desc.warden": "O &dWarden&r pode ser convocado acionando um &5Sculk Sensor&r que está próximo de um &3Sculk Shrieker&r pelo menos 3 vezes. \\n \\n Curiosidade: O Diretor é cego! Ele só pode encontrar você se ouvir você, então voe ou esgueire-se! \\n \\n Dica: Não importa se você usa ataques de longo alcance ou corpo a corpo, porque ele irá te encontrar. E isso vai atingir você. Se você for longe demais, ele irá se enterrar no chão e chegar perto de você! Boa sorte :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r é um dos metais mais fortes nas embalagens ATM. No entanto, o minério é incrivelmente raro de encontrar no mundo superior. \\n \\n Você só pode encontrá-lo no bioma &dDeep Dark&r ao longo das paredes e do teto. Este minério precisa de uma picareta de nível Netherite ou melhor para extraí-lo. \\n \\n Dica: Na Dimensão Mineração esse minério é bem mais comum.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r permite que você crie um &dTeleport Pad&r para viajar para 3 novas dimensões: a Dimensão Mineradora, a Outra e o Além. \\n \\n Para chegar à Dimensão de Mineração, coloque o Teleport Pad no Overworld e clique com o botão direito do mouse nele com as MÃOS vazias. Ambas as mãos precisam estar vazias. \\n \\n Para chegar ao Outro, coloque o Teleport Pad no Nether e clique com o botão direito nele com as mãos vazias. \\n \\n Para chegar ao Além, coloque o Teleport Pad no final e clique com o botão direito do mouse com as mãos vazias.", + "atm9.quest.chapter1.desc.mining": "A Dimensão &aMining&r é um ótimo lugar para mineração. Quem sabia? \\n \\n É um mundo plano com várias camadas de profundidade. Aqui, você pode encontrar todos os tipos de minérios, incluindo minérios de Overworld, Nether e End, tudo em um só lugar. \\n \\n Nota: Vibranium e Unobtainium não podem ser encontrados aqui.", + "atm9.quest.chapter1.desc.beyond": "Situado além do limite do Fim, está o Além, um espaço completamente inevitável para aqueles construtores que desejam muita área livre para trabalhar. \\n \\n Semelhante ao mundo superior->Nether, há uma proporção de blocos de 1: 50 para o fim->Além", + "atm9.quest.chapter1.desc.other": "O &dOther&r é o lar de várias masmorras cheias até a borda de saques e spawners. Você também pode encontrar o chefe dos pacotes ATM, o &5Piglich&r. Boa sorte em matar esse cara!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r itens iniciam sua jornada para se tornar OP! \\n \\n Para começar, todas as ferramentas e itens de armadura são &dIndestrutíveis&r, o que significa que não há necessidade de se preocupar em quebrá-los ou consertá-los! \\n \\n As ferramentas também são super rápidas e oferecem um soco médio com alto dano à base.", + "atm9.quest.chapter1.desc.atm_upgrades": "Para atualizar uma ferramenta ou peça de armadura &6Allthemodium&r, você precisará obter os novos &aSmithing Templates&r para eles. \\n \\n O modelo de metalurgia &dVibranium&r pode ser encontrado no Nether dentro de &5Bastions&r. Procure por &aSuspicious Soul Sand&r e escove o modelo! \\n \\n Para o modelo de Metalurgia &dUnobtainium&r, você precisará ir até &dThe Other&r. Localize a masmorra e vá até a biblioteca. Aqui, você encontrará baús de saque que têm a chance de conter o modelo.", + "atm9.quest.chapter1.desc.unob": "Coisas de vibranium são legais, mas você pode fazer melhor. \\n \\n A próxima atualização levará &dUnobtainium&r, que é um minério extremamente raro que só pode ser encontrado no bioma End Highlands no End.", + "atm9.quest.chapter1.desc.vib": "Assim que você tiver algum &6Allthemodium&r, a próxima atualização usará &dVibranium&r. \\n \\n Você pode encontrar este minério raro no Nether acima de Y64 ao longo do teto e paredes de qualquer bioma. \\n \\n Você também pode encontrá-lo em qualquer bioma do Outro, entre Y0 e Y40 ao longo das paredes e tetos das cavernas. \\n \\n Obs: O minério só será encontrado exposto ao ar!", + "atm9.quest.chapter1.desc.atm_template": "Para fazer ferramentas e armaduras &6Allthemodium&r, você precisará encontrar o &6Allthemodium Smithing Template&r. \\n \\n Isso pode ser encontrado escovando &aSuspicious Clay&r na &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r é um novo recurso do MC v1.20 que permite ao jogador encontrar itens dentro de blocos &aSuspicious&r como Areia e Cascalho. \\n \\n Esses blocos podem ser encontrados em várias estruturas, como Warm Ocean Ruins, Desert Pyramids, Desert Wells e as novíssimas &eTrail Ruins&r. \\n \\n Para descobrir um item de um bloco Suspeito, você precisa criar um &aBrush&r para remover o bloco e revelar um item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r são itens totalmente novos usados ​​para adicionar acabamentos à sua armadura! Isso pode ser feito nas Tabelas de Metalurgia. \\n \\n Embora tenham uma receita, a maioria dos enfeites são achados raros em baús de saque ou escavações arqueológicas. Depois de encontrar um, você pode enganar o modelo usando a receita para criar mais!", + "atm9.quest.chapter1.desc.sniffer": "Para encontrar este ovo, você precisará limpar &aSuspicious Sand&r nas Ruínas do Oceano Quente. \\n \\n Você pode colocar o ovo no mundo e ele chocará lentamente em um &dSnifflet&r. Isso leva cerca de 20 minutos para eclodir normalmente, mas pode ser colocado em um bloco de musgo para dobrar a velocidade de eclosão, levando apenas 10 minutos para eclodir. \\n \\n O Snifflet eventualmente se transformará em um &dSniffer&r adulto que pode farejar itens como &2Torchflower Seeds&r ou &2Pitcher Pods&r quando eles vagam sobre blocos que podem cavar. \\n \\n Você pode criar 2 Sniffers adultos usando Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Depois de derrotar os chefes principais do MC, criar alguns poderes básicos e, com sorte, encontrar alguns &6Allthemodium&r, é hora de dar o próximo passo em sua jornada.", + "atm9.quest.chapter1.desc.food_farms": "Um dos itens mais importantes que você precisará em sua aventura é &2Food&r! \\n \\n Existem muitos novos tipos de plantas para criar fazendas, então saia e comece a procurar por sementes!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r fornece uma maneira de cultivar culturas e mudas automaticamente. Basta colocar um pouco de terra e uma semente ou muda e observar como a planta cresce com o tempo em um espaço de 1 bloco! \\n \\n Você pode atualizar para &6Hopper Botany Pots&r para automatizar o cultivo. Isso enviará automaticamente os itens para um armazenamento abaixo do Pote.", + "atm9.quest.chapter1.desc.toast": "Quer saber um segredinho? \\n \\n Se você colocar o pão no forno para cozinhá-lo, ele se transformará em &2Toast&r. Esta é uma ótima comida para o início do jogo! \\n \\n Agora não é mais segredo.", + "atm9.quest.chapter1.desc.villagers": "Em Vanilla, pode ser muito frustrante lidar com os aldeões. O comércio de bicicletas não é nada fácil e às vezes as profissões podem ser difíceis de lidar. \\n \\n &aEasy Villagers&r é um mod que torna tudo isso muito mais fácil de lidar! Para começar, você pode pegar um aldeão clicando nele com o botão direito. Eles podem então ser facilmente colocados no mundo ou em blocos específicos do mod Easy Villager! \\n \\n Você pode pesquisar &d@EasyVillagers&r no JEI para ver os blocos que o mod oferece!", + "atm9.quest.chapter1.desc.bees": "Se cultivar diamantes usando sementes não é sua preferência, &eProductive Bees&r adiciona novas abelhas para todas as suas necessidades de recursos. \\n \\n Você pode encontrar alguns voando enquanto estiver se aventurando! Para começar com o mod, certifique-se de verificar a linha de missões &eProductive Bee &r!", + "atm9.quest.chapter1.desc.MA": "Com a reputação de ser superpoderoso, &2Mystical Agriculture&r permite que você cultive quase tudo no jogo. Quer cultivar diamantes? Plante uma semente de diamante! \\n \\n Para saber mais sobre o mod, confira a série de missões &2Mystical Agriculture&r!", + "atm9.quest.chapter1.desc.storage": "Armazenar itens é provavelmente a parte mais frustrante do início do jogo. \\n \\n Neste pacote, há inúmeras maneiras de tornar tudo muito mais fácil! Quer saber mais sobre Armazenamento? Confira a linha de missões &aBasic Storage&r!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r são ótimas opções para manter seu inventário limpo quando você estiver minerando. \\n \\n O Dank base pode conter algumas pilhas de cada item e pode ser configurado para coletar automaticamente os itens que ele armazena. Você pode alterar o modo de captação usando a tecla &ao&r!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adiciona &2Drawers&r que podem conter várias pilhas de um item. Eles podem ser atualizados para conter ainda mais pilhas! \\n \\n Isso é ótimo para itens que você ganha muito, como paralelepípedos ou sementes!", + "atm9.quest.chapter1.desc.backpack": "&aMochilas sofisticadas&r adicione algumas das mochilas mais úteis ao Minecraft! \\n \\n Essas mochilas podem ser atualizadas para níveis mais altos, bem como equipar atualizações específicas para melhorar a mochila em geral!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adiciona baús, barris e caixas shulker que podem ser atualizados para níveis mais altos para ainda mais armazenamento. Também permite equipar atualizações para melhorar a funcionalidade! \\n \\n Nota: Depois de conseguir um pouco de Ferro, você poderá atualizar seus baús vanilla diretamente para Ferro em vez de fazer um básico.", + "atm9.quest.chapter1.subt.apotheosis": "Apoteose", + "atm9.quest.chapter1.subt.sniffer": "Primo distante de Scruff McGruff", + "atm9.quest.chapter1.subt.star": "Desbloqueando o Capítulo 2", + "atm9.quest.chapter2.next": "O que acontece depois?", + "atm9.quest.chapter2.resource_generation": "&2Geração de recursos&r", + "atm9.quest.chapter2.quarries": "&aPedreiras do mundo&r", + "atm9.quest.chapter2.mobs": "&eMob Agricultura&r", + "atm9.quest.chapter2.bees": "&eAbelhas Produtivas&r", + "atm9.quest.chapter2.MA": "&2Agricultura Mística&r", + "atm9.quest.chapter2.drills": "&dVoid Mining&r", + "atm9.quest.chapter2.emerald": "Bloco de Esmeralda 4X", + "atm9.quest.chapter2.endstone": "Pedra Final 5X", + "atm9.quest.chapter2.dirt": "Sujeira 6X", + "atm9.quest.chapter2.nether_stars": "15 estrelas inferiores 3X", + "atm9.quest.chapter2.netherrack": "Netherack 6X", + "atm9.quest.chapter2.obsidian": "Obsidiana 5X", + "atm9.quest.chapter2.diamonds": "Bloco de Diamante 4X", + "atm9.quest.chapter2.storage": "&aArmazenamento&r", + "atm9.quest.chapter2.RS": "Armazenamento Refinado", + "atm9.quest.chapter2.LDS": "Grande armazenamento digital", + "atm9.quest.chapter2.wireless": "Terminais sem fio", + "atm9.quest.chapter2.AE2": "Energística Aplicada 2", + "atm9.quest.chapter2.singularity": "Singularidade", + "atm9.quest.chapter2.quantum_ring": "Anel Quântico ME", + "atm9.quest.chapter2.power": "&cEnergia&r", + "atm9.quest.chapter2.ancient_pyramid": "&6A Pirâmide Allthemodium&r", + "atm9.quest.chapter2.atm_alloys": "&6As ligas ATM&r", + "atm9.quest.chapter2.star_casing": "&6O invólucro da estrela&r", + "atm9.quest.chapter2.awakened_blocks": "&6Ligas Despertadas&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Sacrifício Abissal", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 baterias Nitro", + "atm9.quest.chapter2.transmitter": "Transmissor Nitro Player", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dProibido e Arcanus&r", + "atm9.quest.chapter2.deorum": "Bloco de Deus", + "atm9.quest.chapter2.dark_rune": "Bloco de Runa Negra", + "atm9.quest.chapter2.eternal_stella": "Stella Eterna", + "atm9.quest.chapter2.IE": "&dEngenharia Imersiva&r", + "atm9.quest.chapter2.creosote": "Óleo de Creosoto", + "atm9.quest.chapter2.multiblocks": "Construindo Multiblocos", + "atm9.quest.chapter2.workbench": "Bancada de trabalho do engenheiro", + "atm9.quest.chapter2.fermenter": "Fermentador", + "atm9.quest.chapter2.coke": "Pó de Coca", + "atm9.quest.chapter2.refinery": "Refinaria", + "atm9.quest.chapter2.squeezer": "Espremedor", + "atm9.quest.chapter2.duroplast": "&dFolhas Duroplast&r", + "atm9.quest.chapter2.accumulater": "Acumulador de alta tensão", + "atm9.quest.chapter2.railgun": "Canhão elétrico", + "atm9.quest.chapter2.ars": "&9Ars Novo&r", + "atm9.quest.chapter2.summon_wilden": "Invocando Quimera Selvagem", + "atm9.quest.chapter2.FOS": "Foco de Invocação", + "atm9.quest.chapter2.occultism": "&dOcultismo&r", + "atm9.quest.chapter2.soul_gem": "Gema da Alma Vazia", + "atm9.quest.chapter2.dimstorage": "Atuador de armazenamento bidimensional", + "atm9.quest.chapter2.twilight_forest": "Floresta Crepuscular", + "atm9.quest.chapter2.botania": "&dBotânia&r", + "atm9.quest.chapter2.Edragon": "&dPedaços do Dragão Ender&r", + "atm9.quest.chapter2.blood": "&cMagia de Sangue&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Foco de Vingança Perfurante", + "atm9.quest.chapter2.mace": "Maça da Destruição", + "atm9.quest.chapter2.weather": "Clima", + "atm9.quest.chapter2.flesh": "Carne Rejuvenescida", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Compressão de Ar", + "atm9.quest.chapter2.pressure": "&aA Câmara de Pressão&r", + "atm9.quest.chapter2.micromissiles": "Micromísseis", + "atm9.quest.chapter2.meka": "&dMecanismo&r", + "atm9.quest.chapter2.antimatter": "2 pelotas de antimatéria", + "atm9.quest.chapter2.gravity": "Unidade Moduladora Gravitacional (Módulo de Gravidade)", + "atm9.quest.chapter2.apotheosis": "&dApoteose&r", + "atm9.quest.chapter2.mini_nether": "Portal inferior em miniatura", + "atm9.quest.chapter2.mini_exit": "Portal de saída em miniatura", + "atm9.quest.chapter2.mini_end": "Portal final em miniatura", + "atm9.quest.chapter2.IF": "&dAntecedentes Industriais&r", + "atm9.quest.chapter2.stasis": "Câmara de Estatística", + "atm9.quest.chapter2.nuke": "Arma nuclear infinita", + "atm9.quest.chapter2.wither_builder": "Construtor de murchar", + "atm9.quest.chapter2.spells": "&d Feitiços e livros de feitiços de Ferro &r", + "atm9.quest.chapter2.reactors": "&dReatores extremos&r", + "atm9.quest.chapter2.extras": "Itens para fabricar para a estrela", + "atm9.quest.chapter2.void_forge": "&5Void Forge&r", + "atm9.quest.chapter2.create": "&dCriar&r", + "atm9.quest.chapter2.patrick": "&6Mestre de... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Mestre da Realidade&r", + "atm9.quest.chapter2.elements": "&6Mestre dos Elementos&r", + "atm9.quest.chapter2.sky": "&6Mestre do Céu&r", + "atm9.quest.chapter2.dragons": "&6Mestre dos Dragões&r", + "atm9.quest.chapter2.oblivion": "&6Mestre do Esquecimento&r", + "atm9.quest.chapter2.space": "&6Mestre do Espaço&r", + "atm9.quest.chapter2.undead": "&6Mestre dos Mortos-Vivos&r", + "atm9.quest.chapter2.universe": "&6Mestre do Universo&r", + "atm9.quest.chapter2.creation": "&6Mestre da Criação&r", + "atm9.quest.chapter2.ATM_Star": "Estrela &6ATM", + "atm9.quest.chapter2.desc.next": "A jornada para o &6ATM Star&r exige MUITO tempo e materiais, então como você começa? \\n \\n Não existe um caminho para a Estrela, mas todos os caminhos eventualmente levarão você até lá. \\n \\n Para começar, precisaremos dar uma olhada nos três fatores mais importantes em seu jogo: \\n \\n &cPower&r, &aStorage&r e &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "Se você quiser fazer o &6ATM Star&r, precisará de muitos recursos! \\n \\n Os pacotes ATM oferecem diversas maneiras de gerar toneladas de recursos usando vários mods! Embora alguns deles não sejam necessários para a Estrela em si, esta missão se ramifica para mostrar todas as diferentes maneiras de gerar os recursos necessários!", + "atm9.quest.chapter2.desc.quarries": "Por que gerar recursos quando você pode simplesmente colher o mundo para eles? \\n \\n Essas &aQuarries&r são algumas das formas mais comumente usadas para extrair grandes porções do mundo para reunir toneladas de recursos, sendo o &dChunk Destroyer&r um dos melhores! \\n \\n Se você planeja usá-los, é melhor usá-los na &aDimensão de Mineração&r!", + "atm9.quest.chapter2.desc.mobs": "Uma das melhores maneiras de gerar recursos é usando &aMob Farms&r. Embora você possa pegar spawners e alterá-los usando Spawn Eggs, o mod &aHostile Neural Networks&r oferece uma maneira de converter energia em &aMob Drops&r usando Simulações. \\n \\n Esta é uma das melhores maneiras de gerar as &a98.415 Nether Stars&r necessárias para fazer o &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r é um mod que permite converter abelhas em abelhas que produzem recursos como ferro, diamantes e muito mais! \\n \\n Você precisará criar um &dInactive Dragon Egg&r do mod para fazer o &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r permite que você cultive a maioria dos recursos como uma colheita! Isso inclui diamantes, quartzo ou até mesmo materiais modificados como &6ATM Metals&r! \\n \\n Você também precisará criar o &5Creative Essence&r do Inferium, então isso é obrigatório!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r oferece uma das únicas maneiras de gerar recursos a partir do 'vazio'. \\n \\n Usando uma &aOre Laser Base&r, você pode criar um multibloco personalizável de &aLaser Drills&r anexado à Base para gerar quantos recursos você precisar! Usando uma &aLaser Lens&r colorida, você pode aumentar as chances de geração de certos minérios. \\n \\n Esta também é uma das únicas maneiras de gerar minério &6Allthemodium&r, &6Vibranium&r e &6Unobtainium&r!", + "atm9.quest.chapter2.desc.storage": "Você está preparado para reunir MILHÕES de itens? Espero que você ainda não esteja usando baús básicos! \\n \\n O primeiro passo é atualizar para um mod de armazenamento virtual. Pode ser &9Refined Storage&r ou &9Applied Energistics 2&r. Você vai querer usar um desses para poder criar itens automaticamente!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r é um mod de armazenamento em massa que oferece um sistema de armazenamento simples baseado em rede.", + "atm9.quest.chapter2.desc.LDS": "Não importa o caminho que você seguiu para o seu armazenamento digital, um deles é necessário para tornar o &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "Não importa o caminho que você seguiu para o seu armazenamento digital, um deles é necessário para tornar o &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (ou &oAE2&r, abreviadamente) é um mod de armazenamento digital incrivelmente versátil! \\n \\n Mesmo que você tenha escolhido seguir o caminho &aRS&r, você ainda precisará fazer alguns itens do mod para fazer o &6Star&r.", + "atm9.quest.chapter2.desc.power": "Como está sua geração de energia? Está pelo menos próximo de 100 milhões de RF/t? Não? Bem, precisamos mudar isso. \\n \\n Existem muitas maneiras de gerar toda a energia necessária para criar o &6Star&r, então vamos fazer algumas delas. \\n \\n Se você ainda não conferiu a seção &aAllThePower&r, isso o ajudará a aprender mais sobre as opções de energia!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, você encontrará uma das masmorras mais difíceis do pacote: &6The Allthemodium Pyramid&r. \\n \\n Esta pirâmide abriga o mob mais forte do ATM, o &5Piglich&r. Você precisará encontrar uma maneira de derrotá-los e reunir seus &6Piglich Hearts&r para fazer as melhores ligas do pacote!", + "atm9.quest.chapter2.desc.atm_alloys": "Usando &9Powah&r, você pode criar os &6Alloys&r mais poderosos do pacote misturando lingotes &6Allthemodium&r, &6Vibranium&r e &6Unobtainium&r com &dPiglich Hearts&r. \\n \\n Dica profissional: você precisará de pelo menos 252 &dUnobtainium-Allthemodium Alloy Lingotes&r (ou 28 blocos) para fazer parte da receita &6Star&r!", + "atm9.quest.chapter2.desc.awakened_blocks": "Usando os &aAwakening Altars&r da &2Mystical Agriculture&r, você pode fundir blocos de Vibranium e Unobtainium. \\n \\n Você precisará de 2 desses blocos &cAwakened&r!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "O &dAbyssal Sacrifice&r é um item usado para invocar o &5Leviathan&r. \\n \\n Para fazer um, você precisará localizar um &aSunken Temple&r no mundo superior. Uma vez lá, você pode obter os itens dos mobs &eDeepling Priests&r e &2Coralssus&r. \\n \\n Nota: Você pode criar uma &dStructure Compass&r para localizar o Templo ou usar &dEyes of the Abyss&r como faria com um Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r é exatamente o que você pensa: tudo sobre como obter POWAH ILIMITADO!!! \\n \\n Você precisará avançar mais no mod para criar alguns dos itens avançados necessários para a Estrela.", + "atm9.quest.chapter2.desc.batteries": "Certifique-se de preenchê-los!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r irá tirar você deste mundo! Literalmente! \\n \\n Você viajará de planeta em planeta minerando novos metais em sua aventura.", + "atm9.quest.chapter2.desc.FA": "&dForbidden e Arcanus&r é um lindo mod mágico que pode ajudá-lo a criar alguns itens poderosos! \\n \\n Você precisará avançar mais no mod para criar alguns dos itens avançados necessários para a Estrela.", + "atm9.quest.chapter2.desc.IE": "Precisaremos de um &dRail Gun&r do mod &aImmersive Engineering&r para criar o &6Star&r! \\n \\n Para começar, crie seu primeiro Martelo do Engenheiro. \\n \\n Esta missão também fornece o guia completo do mod. Se você se perder, não deixe de conferir.", + "atm9.quest.chapter2.desc.creosote": "A primeira coisa que precisamos fazer é &aCreosote Oil&r! \\n \\n Para fazer isso, faça um &aCoke Oven&r colocando 27 Coke Bricks para construir um bloco 3x3x3 e, em seguida, clicando com o botão direito do mouse com o Engineer's Hammer para convertê-lo em um Forno. A partir daí, você pode adicionar carvão para convertê-lo em Coque de Carvão. \\n \\n Isso será usado para fazer &2Treated Wood&r, que precisaremos para fazer nossa bancada!", + "atm9.quest.chapter2.desc.multiblocks": "Neste mod, você construirá máquinas multibloco personalizadas para criar os recursos necessários. Para aprender como construí-los, verifique a seção &aHeavy Machinery&r do &aEngineer's Manual&r \\n \\n Esses multiblocos são compostos de vários blocos principais, como o &eLight Engineering Block&r ou o &cRedstone Engineering Block&r. Cada 'máquina pesada' exigirá uma quantidade diferente de blocos de construção, então acostume-se a fabricar muitos deles! \\n \\n Cada máquina multibloco terá um lugar para você clicar com o botão direito do mouse no Martelo do Engenheiro para converter o multibloco na máquina! Eles também precisarão de energia.", + "atm9.quest.chapter2.desc.workbench": "O &aEngineer's Workbench&r é o que você precisa para fazer uso de vários &eEngineering Blueprints&r. \\n \\n Você precisará fazer alguns dos Blueprints básicos!", + "atm9.quest.chapter2.desc.fermenter": "Usando nossos novos blocos de construção, podemos criar nossa primeira máquina multibloco! \\n \\n Navegue pelo seu &aEngineer's Manual&r e encontre o &aFermenter&r na categoria &eHeavy Machinery&r. \\n \\n Isso pode ser dado a diferentes tipos de plantas para serem decompostos em &bEtanol&r!", + "atm9.quest.chapter2.desc.coke": "Agora que fizemos um pouco de óleo de creosoto, também devemos ter um pouco de &3Coal Coke&r para acompanhar. \\n \\n Precisaremos transformar isso em &aCoke Dust&r. Você pode fazer isso usando &aCrushing Wheels&r do mod &dCreate&r ou construindo um &aCrusher&r usando Engenharia Imersiva. \\n \\n Se você deseja construir o Triturador, navegue até a seção &aMaquinaria Pesada&r no seu Manual do &eEngineer&r para aprender como construir o multibloco!", + "atm9.quest.chapter2.desc.refinery": "Em seguida, precisamos encontrar &aRefinery&r na categoria &eHeavy Machinery&r do nosso manual. \\n \\n Este multibloco será usado para converter o &bEtanol&r em &aAcetaldeído&r usando Placas de Prata! \\n \\n Nota: Para bombear líquidos para fora desta máquina, use um tubo de fluido na frente!", + "atm9.quest.chapter2.desc.squeezer": "Navegando pelo nosso &aEngineer's Manual&r, você pode encontrar o &aSqueezer&r na categoria &eHeavy Machinery&r. \\n \\n Esta é uma estrutura multibloco que usaremos para espremer o &3Coke Dust&r em &3HOP Graphite Dust&r. Funda isso para criar o lingote!", + "atm9.quest.chapter2.desc.duroplast": "Você precisará construir outra &aRefinaria&r para refinar ainda mais o &aAcetaldeído&r em &cResina Fenólica&r. \\n \\n Depois de adquirir esse líquido, você vai querer construir uma última máquina multibloco: a &aBottling Machine&r. \\n \\n Depois de construída, você pode inserir a Resina usando um balde na máquina. \\n \\n Usando sua Bancada de Engenheiro, faça o &aPlate Mold&r e jogue-o nas correias transportadoras. Se feito corretamente, o molde será preenchido com resina e fornecerá uma &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Usando todos os materiais que reunimos até agora, podemos fazer a primeira peça do &dRailgun&r necessária para o &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "Com tudo o que fizemos até agora, você poderá criar o item final que precisamos: o &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "Para a Estrela, precisaremos explorar o mundo do Magic usando o mod &dArs Nouveau&r! \\n \\n Ao longo de sua jornada, você criará seu próprio Livro de Feitiços, atualizará-o para obter feitiços mais poderosos e até mesmo lutará contra a &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Dica: Use o Ritual Tablet no braseiro primeiro, depois clique com o botão direito em um de cada um dos drops do mob Wilden e, em seguida, ative o ritual para invocar a Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Você precisa de alguns amigos Demônios? &dOccultism&r oferece exatamente isso! \\n \\n Em sua jornada demoníaca, você convocará alguns novos amigos para ajudá-lo a criar os itens poderosos necessários para criar a Estrela.", + "atm9.quest.chapter2.desc.twilight_forest": "Parte da criação do &6Star&r requer aventuras na &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "Se você gosta de brincar com plantas, mas gostaria que elas pudessem fazer um pouco mais do que criar corantes, &dBotania&r tem o que você precisa. Você precisará avançar no mod para fazer o &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "Você pode querer lutar contra o &dEnder Dragon&r mais algumas vezes.... \\n \\n Você precisará de alguns &dDragon Eggs&r e vários outros itens como &dDragon Scales&r para fazer o &6Star&r! \\n \\n Dica profissional: tente usar &aHostile Neural Networks&r para fazer Ovos de Dragão ou Sopro de Dragão para que você não precise voltar para lutar contra ela!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r trata de usar &cBlood&r para criar itens mágicos. Desta vez, você pode até usar seu próprio sangue.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r não é realmente tão malvado... apenas usa muito sangue. &oDe seus inimigos&r. \\n \\n Na jornada para criar os itens poderosos necessários para a Estrela, você precisará de muito sangue. Precisa de ajuda para começar?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r ajuda você a criar suas próprias ferramentas e armaduras personalizadas! Ele também pode combinar vários lingotes em ligas fortes, que você precisará para a Estrela.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r tem tudo a ver com pressão! \\n \\n Para começar, você precisará criar alguns &3Lingotes de Ferro Comprimido&r! A maneira mais fácil de fazer isso é fazer um buraco no chão, jogar alguns lingotes (ou blocos) de ferro e depois explodi-lo com um pouco de TNT! \\n \\n Alguns podem se perder na explosão, mas é um risco que teremos que correr!", + "atm9.quest.chapter2.desc.air": "Isso não vai se aprofundar no mod, mas cobrirá o que você precisa para fazer o &6Star&r. \\n \\n Precisaremos de algumas coisas para começar a criar Pressão, e o &aAir Compressor&r é o melhor lugar para começar. Eles criarão ar para aumentar a pressão, que pode ser canalizado usando os &ePressure Tubes&r. \\n \\n Ah, e tudo pode explodir se você não tomar cuidado. É para isso que serve o &aSecurity Upgrade&r! Coloque-os nos compressores para evitar que explodam se a pressão ficar muito alta. Em vez disso, os tubos explodirão! \\n \\n Você deve honestamente colocá-los em tudo que puder. A menos que você queira que tudo exploda, é claro.", + "atm9.quest.chapter2.desc.pressure": "Em seguida, precisaremos fazer uma &aPressure Chamber&r para criar itens, principalmente o &dPulsating Black Hole&r para o &6Star&r. \\n \\n Este é um multibloco básico 5x5x5 composto de &ePressure Chamber Walls&r. Assim como a maioria dos multiblocos, você pode substituir as faces por Vidro de Câmara de Pressão, mas a moldura deve ser composta por Paredes. \\n \\n Para canalizar o ar para criar pressão na câmara, precisaremos fazer uma &aVálvula&r e colocá-la em uma das faces. Certifique-se de colocar uma atualização de segurança na válvula para evitar explosões! \\n \\n Para inserir e produzir itens, precisaremos de &aInterfaces de Câmara de Pressão&r, uma para cada. Como você coloca isso é importante! \\n \\n Se você quiser inserir itens, certifique-se de que a parte Azul da Interface esteja voltada para &efora da Câmara&r. Se você quiser retirar itens da câmara, certifique-se de que a parte dourada da interface esteja voltada para fora. \\n \\n Agora você pode bombear ar dos seus compressores de ar para aumentar a pressão. Precisamos atingir 4,9 para criar o Buraco Negro!", + "atm9.quest.chapter2.desc.micromissiles": "Para obter os &aMicromíssil&r, precisamos criar o &dPulsating Black Hole&r, temos várias opções: \\n \\n - Crie-o manualmente passando por &aPneumaticCraft&r fazendo PCBs \\n \\n - Encontre um como saque em baús de saque", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r é um mod que você pode começar do início e ainda trabalhar nele antes de concluir o pacote. \\n \\n Para fazer a Estrela, você precisará de 5 peças de &dAnitmatter&r no total, então é melhor começar logo! Precisa de ajuda para começar?", + "atm9.quest.chapter2.desc.apotheosis": "Apoteose muda bastante o jogo, incluindo o Encantamento. Você precisará usar Infusion Enchanting para fazer os Mini Portals. Confira o capítulo Encantamento da Apoteose na aba mágica para saber mais!", + "atm9.quest.chapter2.desc.mini_nether": "Para obter o Mini Portal Nether você precisará de um Núcleo de Teletransporte Infundido no Nether, que como os outros Núcleos precisa que você infunda o Núcleo de Teletransporte. Para o Nether, você precisará de pelo menos &a40 Eterna&r, entre &c15%%-25%% Quanta&r e pelo menos &560%% Arcana&r. Um exemplo de configuração seria &14 Echoing Sculkshelves&r, &d2 Draconic Shelves&r, 2 Melonshelves e &41 Glowing Hellshelf&r que podem ser substituídos. Em seguida, combine isso com 4 Obsidian, 2 Nether Stars, 1 Warped Nylium e um único Wither Skull para obter o Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "Se você quiser o Mini Portal de Saída (Final), você precisará de algumas partes do Dragão e um Núcleo de Teletransporte Infundido Dracônico. Para conseguir isso, você precisará infundir um Núcleo de Teletransporte com Max &aEterna&r, entre &c45%%-50%% Quanta&r e Max &5Arcana&r. Um exemplo que você pode usar para infundir o núcleo seria &17 Echoing Sculkshelves&r e &d3 Draconic Endshelves&r. Em seguida, pegue seu Núcleo de Teletransporte Dracônico, um Ovo de Dragão (espero que você tenha peças sobressalentes), 3 Cristais Finais e 4 Poços de Fogo de Pedra Final. Em seguida, BOOM Mini (Fim) Sai do Portal.", + "atm9.quest.chapter2.desc.mini_end": "Para obter o Mini End Portal você precisará de uma Mini Stronghold, brincando, mas você precisará de um Núcleo de Teletransporte Infundido com Ender. Para infundir o Núcleo de Teletransporte, você precisará de &a50 Eterna&r, entre &c8,5%%-13,5%% Quanta&r e entre &532,5%%-37,5%% Arcana&r. Para conseguir isso, você precisará de uma configuração complicada de &d5 Draconic Endshelves &r, &13 Echoing Sculkshelves &r, 2 Melonshelves e um único Stoneshelf. Crie o Núcleo de Teletransporte Infundido com Ender, 4 Olhos de Ender e 4 Fogueiras de Pedra End para criar o Mini Portal End.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r é um mod que visa ajudá-lo em toda a sua jornada no modded. \\n \\n Você fará toneladas de plástico, fazendas de máfia para Pink Slime e até armas nucleares que acabam com o mundo só para fazer a Estrela. Precisa de ajuda para começar?", + "atm9.quest.chapter2.desc.stasis": "Você precisará disso para manter um &dWither&r no lugar para que possa extrair &bEther Gas&r dele!", + "atm9.quest.chapter2.desc.spells": "Se você adora magia, vai adorar brincar com este mod! \\n \\n Para criar este item, você precisará se aventurar nas estruturas do mod para encontrar &dRunestones&r. \\n \\n Você também precisará viajar para o Nether para matar &5Ancient Knights&r para obter sua Cinder Essence. Isso é usado para fazer o &dUpgrade Orb&r. Você pode encontrar os outros itens necessários em baús de saque ou na mineração no mundo superior.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r tem como objetivo a criação de reatores e turbinas multibloco personalizáveis ​​para todas as suas necessidades de energia!", + "atm9.quest.chapter2.desc.void_forge1": "Para fazer o &dVoid Forge&r que precisamos para o &6Star&r, precisaremos primeiro partir em uma aventura! \\n \\n A primeira parte desta viagem o levará ao &dSoul Forge&r no Nether. Derrote a &cNetherite Monstrosity&r lá e reivindique a &dInfernal Forge&r como um drop! \\n \\n Nota: Você pode usar &dEyes of Monstrosity&r para encontrar a estrutura, bem como uma Bússola de Estrutura. \\n \\n Vamos para a próxima página!", + "atm9.quest.chapter2.desc.void_forge2": "Para a próxima etapa, precisamos voltar ao mundo superior para localizar o &dHarbinger&r. Você pode encontrar esse chefe na estrutura &aAncient Factory&r. É como lutar contra o Wither, mas no modo difícil. :) \\n \\n Depois de encontrar a estrutura, use um &dNether Star&r para ativar o chefe e boa sorte! \\n \\n Se você conseguir derrotá-lo, você receberá um &6Witherite Block&r que usaremos para fazer a &6Mechanical Fusion Anvil&r. \\n \\n Para a próxima página!", + "atm9.quest.chapter2.desc.void_forge3": "Queremos usar o Fusion Anvil que fizemos para atualizar nosso &dInfernal Forge&r para um &dVoid Forge&r... mas está faltando uma peça crucial: um &5Void Core&r. Para conseguir isso, vá até o final e localize a &eRuined Citadel&r. Derrote o &dEnder Golem&r dentro e faça seu &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Fazer o &6ATM Star&r requer uma receita enorme usando 55 &aCreate&r &eMechanical Crafters&r. \\n \\n Embora você não precise ser um mestre em &aCreate&r para configurar isso, você precisará de um conhecimento básico do mod para ativá-lo.", + "atm9.quest.chapter2.desc.create2": "Nota: Você pode alimentar isso com rodas d'água grandes.", + "atm9.quest.chapter2.desc.reality": "Nota: Para tornar o Módulo de Voo necessário para isso, você precisará primeiro fazer uma &aSyringe&r e então preenchê-la atacando &bGhasts&r com ela.", + "atm9.quest.chapter2.desc.ATM_Star": "A estrela do caixa eletrônico. A conquista final em ATM9. Parabéns! \\n \\n Com isso, agora você pode criar itens &dCreative&r! Confira o capítulo &dCreative&r Quest para saber mais!", + "atm9.quest.chapter2.atm_star": "Dominar o mundo.", + "atm9.quest.chapter3.welcome": "Definido para a vida", + "atm9.quest.chapter3.mana": "Mana Infinita", + "atm9.quest.chapter3.pressure": "Pressão Criativa", + "atm9.quest.chapter3.power": "Atualizações de tubos infinitos", + "atm9.quest.chapter3.jetpack": "Jetpack Criativo", + "atm9.quest.chapter3.blocks": "Mas por que?", + "atm9.quest.chapter3.spells": "Livro de feitiços criativos", + "atm9.quest.chapter3.create": "Tornando-se criativo.", + "atm9.quest.chapter3.powah": "Poder Criativo", + "atm9.quest.chapter3.storage": "Poder criativo de armazenamento virtual", + "atm9.quest.chapter3.source": "Jarra de Fonte Criativa", + "atm9.quest.chapter3.greg": "GregStar", + "atm9.quest.chapter3.desc.welcome": "Se você fizer 9 estrelas, ou o suficiente para fazer um ATM Star Block, você poderá criar um &dStarry Bee&r. Esta abelha dá a você &6ATM Star Shards&r de seus favos. \\n \\n Ah, e eles também vão precisar de outro ATM Star Block para sua flor! Bastante simples, certo?", + "atm9.quest.chapter3.desc.blocks": "Acha que isso é suficiente para fazer o Gregstar?", + "atm9.quest.chapter3.subt.welcome": "O suficiente para fazer tudo no pacote?", + "atm9.quest.chapter3.subt.greg": "Greg ficaria orgulhoso?", + "atm9.quest.chapter3.img.star": "O que eu faço com o ATM Star?", + "atm9.quest.affixes.gems": "Equipamento de Apoteose", + "atm9.quest.affixes.dust": "Pó de gema", + "atm9.quest.affixes.smith": "Aplicando Gemas (e outras)", + "atm9.quest.affixes.gem_cutting": "Obtendo joias melhores", + "atm9.quest.affixes.flawless": "Joias perfeitas", + "atm9.quest.affixes.affix": "Itens Afixados", + "atm9.quest.affixes.mythic": "O melhor dos melhores", + "atm9.quest.affixes.vials_and_sigils": "Frascos e Sigilos", + "atm9.quest.affixes.sigil": "&5Sigilo de Soquete&r", + "atm9.quest.affixes.superior_sigil": "Sigilo Superior de Soquete", + "atm9.quest.affixes.vialU": "Frasco de Sem Nome", + "atm9.quest.affixes.vialA": "Frasco de Extração Arcana", + "atm9.quest.affixes.vialS": "Frasco de Expulsão Abrasadora", + "atm9.quest.affixes.salvaging_table": "Mesa de Salvamento", + "atm9.quest.affixes.common": "&7Sucatas misteriosas&n", + "atm9.quest.affixes.uncommon": "&2Tecido Desgastado&r", + "atm9.quest.affixes.rare": "&9Fragmento de Cristal Luminoso&r", + "atm9.quest.affixes.epic": "&5Sementes Arcanas&r", + "atm9.quest.affixes.mythic_material": "&6Pérola Godforged&r", + "atm9.quest.affixes.simple": "Mesa de Reforjamento Simples", + "atm9.quest.affixes.reforge": "(Melhor) Mesa de Reforamento", + "atm9.quest.affixes.desc.gems": "Se você quiser um bom equipamento, precisará de afixos de apoteose, e tudo começa com uma joia.", + "atm9.quest.affixes.desc.dust": "Para obter Gem Dust você precisa de uma Apotheosis Gem e uma bigorna. Qualquer gema de apoteose (recomendada apenas comum e incomum). Depois de obter suas joias, esmague-as com uma bigorna caindo! Então, para facilitar isso, faça uma Mesa de Salvamento.", + "atm9.quest.affixes.desc.smith": "Você tem ferramentas e joias, então como podemos combiná-las? Primeiro, certifique-se de que sua ferramenta tenha um soquete aberto. (Para mais informações sobre Sockets, verifique a seção Frascos e Sigilos). Se uma estiver aberta, você pode combinar sua ferramenta e gema em uma mesa de metalurgia. Se você não está satisfeito com suas joias atuais, talvez precise de um...", + "atm9.quest.affixes.desc.gem_cutting": "Mesa de corte de gemas! Para alterar a raridade da sua gema você precisará usar esta tabela. Ao usar 2 gemas e materiais de raridade iguais, você pode aumentar a raridade de suas gemas e isso aumenta seu poder.", + "atm9.quest.affixes.desc.flawless": "Quanto melhor for a gema, melhores serão as estatísticas! Impecável é o segundo melhor, enquanto Perfeito é o melhor.", + "atm9.quest.affixes.desc.affix": "Armas Afixadas podem ser encontradas de várias maneiras, mas como posso saber o que está Afixado? As armas afixadas sempre terão nomes superlongos, geralmente com o tipo de arma e o nome de quem a possuiu anteriormente. Também será colorido de acordo com a raridade, verde para incomum, azul para raro e assim por diante. Ele também terá estatísticas de bônus ou pelo menos aumento de encantabilidade.", + "atm9.quest.affixes.desc.mythic": "Afixos Míticos são as melhores estatísticas que você pode obter, então Armas Míticas são o que você deseja buscar. Boa sorte em conseguir um!", + "atm9.quest.affixes.desc.vials_and_sigils": "Frascos e Sigilos são itens usados ​​para alterar os encaixes de suas armas, seja para adicionar mais ou liberá-las. Todos são usados ​​com seu item em uma Mesa de Metalurgia.", + "atm9.quest.affixes.desc.sigil": "Para aqueles que são novos na Apoteose, os soquetes são confusos e irritantes. Suas armas e armaduras precisam de encaixes para usar joias. Mas e se não tiver tomada? Então você precisará de um Sigil of Socketing! Combine seu item e Sigil em uma Mesa de Metalurgia e boom, você pode obter até 3 encaixes.", + "atm9.quest.affixes.desc.superior_sigil": "O Superior Sigil of Socketing faz exatamente o que sua versão inferior faz, mas até 4 soquetes em vez de 3.", + "atm9.quest.affixes.desc.vialU": "Vial of Unnaming faz o que sugere. Quando você tem um item afixado com um nome estranho e longo, você pode combiná-lo com o frasco em uma mesa de ferraria para se livrar da maior parte do nome. (Apenas o material e o tipo de arma, assim como a cor de raridade, permanecerão).", + "atm9.quest.affixes.desc.vialA": "O Frasco de Extração (Arcana) faz o oposto do Frasco de Explusão, ao invés de quebrar a Gema ele quebra o Item e você pode ficar com a Gema.", + "atm9.quest.affixes.desc.vialS": "O Frasco de Explusão (Casante) pode ser usado em uma Mesa de Metalurgia para tirar uma Gema do Encaixe de um item. Aviso que isso quebrará a Gem e apenas abrirá um Socket.", + "atm9.quest.affixes.desc.salvaging_table": "A Mesa de Salvamento pode finalmente obter materiais e pó de pedras preciosas sem usar bigornas. Você pode reciclar ferramentas e armaduras com afixos para obter seus materiais. E quebrar a armadura do cavalo por algum motivo.", + "atm9.quest.affixes.desc.simple": "A Mesa de Reforjamento Simples é usada como uma Mesa de Encantamento, mas com Afixos. Com Gem Dust, Rarity Materials e um Affixed Item, você pode rolar novamente os afixos por um custo de EXP. Isso também pode ser usado para alterar a raridade do item afixado para Raro", + "atm9.quest.affixes.desc.reforge": "A Mesa de Reforja faz tudo que uma Mesa Simples faz, mas melhor, ela pode fazer Afixos Épicos e Míticos!", + "atm9.quest.affixes.subt.common": "Comum", + "atm9.quest.affixes.subt.uncommon": "Incomum", + "atm9.quest.affixes.subt.rare": "Cru", + "atm9.quest.affixes.subt.epic": "Épico", + "atm9.quest.affixes.subt.mythic": "Mítico", + "atm9.quest.tools.tool": "Ferramentas!", + "atm9.quest.tools.tier1": "&9Colheita Nível 1&r", + "atm9.quest.tools.tier2": "&fColheita Nível 2&r", + "atm9.quest.tools.tier3": "&bColheita Nível 3&r", + "atm9.quest.tools.tier4": "&5Colheita Nível 4&r", + "atm9.quest.tools.tier5": "&eColheita Nível 5&r", + "atm9.quest.tools.tier6": "&dColheita Nível 6&r", + "atm9.quest.tools.1pick1": "Picaretas de madeira Blue Skies", + "atm9.quest.tools.3pick1": "Picaretas de ferro Mekanism e Undergarten", + "atm9.quest.tools.3pick2": "Céus Azuis e Picaretas de Ferro Éter", + "atm9.quest.tools.3pick3": "Picaretas de Ferro Greg", + "atm9.quest.tools.4pick1": "Escolhas de diamantes místicos e crepusculares", + "atm9.quest.tools.4pick2": "Escolhas de Greg Diamond", + "atm9.quest.tools.6pick1": "Minérios ATM e picaretas de liga", + "atm9.quest.tools.6pick2": "Picaretas Magic Mod Max", + "atm9.quest.tools.6pick3": "Exploração Mod Max Picaretas", + "atm9.quest.tools.6pick4": "Escolhas máximas de céus místicos e azuis", + "atm9.quest.tools.6pick5": "Picaretas Greg Max", + "atm9.quest.tools.4sword1": "Espadas de Madeira Céu Azul", + "atm9.quest.tools.5sword1": "Espadas de Pedra do Céu Azul", + "atm9.quest.tools.6sword1": "Espadas de Ferro Meka e AE2", + "atm9.quest.tools.6sword2": "Espadas de Ferro Botânia e Céu Azul", + "atm9.quest.tools.7sword1": "Espadas de Diamante Botânia e Crepúsculo", + "atm9.quest.tools.7sword2": "Espadas de Diamante Aether e Undergarten", + "atm9.quest.tools.9sword1": "Espadas Mod de Exploração", + "atm9.quest.tools.9sword2": "Espadas Artesanais", + "atm9.quest.tools.12sword1": "Espadas Mágicas", + "atm9.quest.tools.12sword2": "Espadas feitas", + "atm9.quest.tools.desc.tool": "Bem-vindo às Ferramentas Básicas! \\n \\n Você já comprou uma ferramenta que nunca viu ou ouviu falar e queria saber onde ela está entre outras ferramentas? Então esta missão é perfeita para você! \\n \\n (As espadas são classificadas por dano base, espadas que podem ser atualizadas ou usadas para causar mais dano não estão incluídas) \\n \\n (Por favor, não use isso como uma lista de desejos, encontrar todas as ferramentas e armas irá 99%% deixam você louco.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level é o nível de picareta mais baixo, necessitando de uma picareta. Qualquer picareta pode minerá-los. Os itens de Nível 1 seriam como Pedra, Fornalha e Minério de Carvão.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r é o nível da picareta de pedra. É quase apenas para minerar itens de Ferro.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r é o nível Picareta de Ferro, ele extrai a maioria dos minérios como Diamante, Esmeralda e Ouro.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r é o nível de ferramenta Diamond, usado para obter Obsidian e Netherite. Também alguns minérios modificados como Urânio e Platina.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r é basicamente apenas para AllTheModium Ore, não muito mais.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r é o nível mais alto, qualquer coisa que seja quebrável pode ser extraída com ele, incluindo Vibranium e Unobtainium.", + "atm9.quest.tools.subt.tier1": "&9Nível 1&r", + "atm9.quest.tools.subt.tier2": "&fNível 2&r", + "atm9.quest.tools.subt.tier3": "&bNível 3&r", + "atm9.quest.tools.subt.tier4": "&5Nível 4&r", + "atm9.quest.tools.subt.tier5": "&eNível 5&r", + "atm9.quest.tools.subt.tier6": "&dNível 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Dano&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Dano&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Dano&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Dano&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Dano&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Dano&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Dano&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Dano&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Dano&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Dano&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Dano&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Dano&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Dano&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Dano&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Dano&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Dano&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Dano&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Dano&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Dano&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Dano&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Dano&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Dano&r", + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "Como fazer crescer seu Mahou", + "atm9.quest.mahou.mortar": "Almofariz e pilão", + "atm9.quest.mahou.scrolls": "Feitiços em movimento", + "atm9.quest.mahou.life": "Limite do Dreno de Vida", + "atm9.quest.mahou.durability": "Troca de durabilidade", + "atm9.quest.mahou.chronal": "Troca Cronal", + "atm9.quest.mahou.morgan": "Obtendo Morgan", + "atm9.quest.mahou.emerald": "Chega Mahou? Provavelmente!", + "atm9.quest.mahou.power": "Ritual de Consolidação de Poder", + "atm9.quest.mahou.lake": "Lago Mahou", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Atualizando Caliburn para atualizar Morgan", + "atm9.quest.mahou.warden": "Tenho Morgan", + "atm9.quest.mahou.genocide": "Maximizou Morgan", + "atm9.quest.mahou.strength": "Pergaminho de Fortalecimento", + "atm9.quest.mahou.stick": "Bastão Forte", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Espada Forte", + "atm9.quest.mahou.clarent": "Eles são brilhantes", + "atm9.quest.mahou.shield": "Escudo Forte", + "atm9.quest.mahou.souls": "almas", + "atm9.quest.mahou.damage": "Pergaminho de Troca de Dano", + "atm9.quest.mahou.immunity": "Pergaminho da Troca de Imunidade", + "atm9.quest.mahou.replica": "Réplica", + "atm9.quest.mahou.desc.start": "Bem-vindo ao Mahou Tsukai. Não, você não pode obter instantaneamente a espada Morgan, necessária para jogar um pouco o mod. Para começar, leve alguns danos. Você terá um efeito de sangramento. antes que desapareça, segure shift e pressione M em um bloco sólido para colocar seu primeiro círculo mahou.", + "atm9.quest.mahou.desc.mana": "Mahou é a fonte de vida de tudo Mahou Tsukai. Você precisará aumentá-lo e ter toneladas para usar feitiços e fabricar armas. Quando você usa Mahou, seu limite aumenta. Uma maneira fácil de gastar Mahou é usar Attuned Emerald ou Diamond para armazenar mais Mahou. Depois de ter um Mahou alto o suficiente, você pode tentar esses feitiços...", + "atm9.quest.mahou.desc.mortar": "Para obter feitiços você precisará de itens em pó. Para obter itens em pó você precisará de um almofariz e um pilão.", + "atm9.quest.mahou.desc.scrolls": "Alguns feitiços podem ser colocados em pergaminhos para serem usados ​​sempre que necessário. Primeiro, você precisará de um Spell Cloth e coloque-o no chão. Em seguida, faça o mesmo ritual, mas no pano mágico. Depois que todo o sangue e pó estiverem prontos, clique com o botão direito no Spell Cloth e no Boom Scroll! Alguns não podem ser transformados em pergaminhos, então não me responsabilizo pelo desperdício de materiais para isso.", + "atm9.quest.mahou.desc.life": "Depois de ter pelo menos duzentos mahou, você pode querer estabelecer um limite para a vida útil do dreno. Para cada mob que morre nesse limite, você recebe 10 mahou de volta, mas este é um processo LENTO.", + "atm9.quest.mahou.desc.durability": "Ou faça uma troca de durabilidade e lance forte (mas não muito forte, sem cinzéis porque o mod normaliza as coisas em torno de uma pá netherita em termos de durabilidade)", + "atm9.quest.mahou.desc.chronal": "Outra opção é usar a troca Chronal; ganhe mahou por 12 horas e depois gaste-o por 12 horas. Se você fizer um segundo círculo de troca Cronal quando o primeiro começar a gastar, ele se tornará um loop.", + "atm9.quest.mahou.desc.morgan": "Eu sei por que todos vocês estão aqui, vocês estão aqui pela espada Morgan. A espada mais poderosa de todos os Modpacks ATM. Siga estes e você se tornará imparável.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds são baterias mahou e você precisará de muito Mahou para obter Morgan. Uma esmeralda totalmente sintonizada pode ser usada para o ritual Caliburn de 5.000 mahou.", + "atm9.quest.mahou.desc.power": "Para obter Morgan você precisa de Caliburn. Para obter Caliburn você precisa do Lago Mahou. Para obter o Lago Mahou você precisará do Ritual de Consolidação de Poder. Que pode ser feito como qualquer outro ritual apenas com 2 diamantes em pó e 1 esmeralda em pó. Para sua informação, não faça isso perto da sua base, o ritual será no meio do lago.", + "atm9.quest.mahou.desc.lake": "Assim que o ritual começar você notará o Lago sendo feito. Ele crescerá para uma área de blocos de cerca de 20x20 cheia de água turva. A Água Turva não irá matá-lo, a menos que você se esqueça de respirar.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requer algumas coisas, algumas já declaradas nas missões, outras ainda não. Primeiro, você precisa do Lago Mahou e de 5.000 Mahou. Então, você precisará de uma Diamond Sword encantada com Smite. (Quanto maior, melhor). Jogue a espada no lago e você encontrará Caliburn no fundo dele.", + "atm9.quest.mahou.desc.upgrading": "Caliburn não começará muito melhor do que uma Diamond Sword, mas uma vez atualizada, a Diamond Sword se parecerá mais com um stick normal. Tanto Morgan quanto Caliburn têm seus danos reais e seu limite inato. Innate Cap é o dano máximo que pode ser aumentado. Para aumentar o Innate Cap of Caliburn, encante-o com Smite e jogue-o no lago com Ender Upgrades. Para obter o Max Cap você precisa de 26 atualizações Ender. Depois de atualizado, ele não poderá mais ser atualizado, então certifique-se de incluir todos os 26 de uma vez. Para aumentar o dano normal você precisará encantá-lo com Smite e depois voltar ao Lago! Você precisará de mais danos para...", + "atm9.quest.mahou.desc.warden": "Para pegar Morgan você precisa matar o Diretor com Caliburn. Além disso, o Caliburns Innate Cap será o Morgans Innate Cap. Boa sorte!", + "atm9.quest.mahou.desc.genocide": "A única maneira de aumentar os danos de Morgan é matando os aldeões. Os Baby Villagers causam ainda mais danos! Esperamos que você tenha uma fazenda montada. Então, depois de muitas mortes de aldeões, você terá um Morgan no limite. Além disso, você pode clicar com o botão direito do mouse com Morgan para fazer um ataque especial.", + "atm9.quest.mahou.desc.strength": "Para obter as pequenas armas Mahou Tsukai mais divertidas, você precisará de um Pergaminho de Fortalecimento. Para conseguir um, coloque um Pano Mágico, faça o ritual de fortalecimento em cima dele e pegue o pano.", + "atm9.quest.mahou.desc.stick": "Segure um bastão na mão inábil e o Pergaminho de Fortalecimento na mão principal e segure o botão direito.", + "atm9.quest.mahou.desc.emrys": "Eu me pergunto o que você precisa fazer para obter um Lightning Staff? Poderia ser atingido por um raio enquanto segurava o bastão fortalecido? Eu penso que sim! Depois que Emrys o segurar com a mão inábil e clicar com o botão direito, os resultados serão CHOCANTES!", + "atm9.quest.mahou.desc.sword": "Segure uma Diamond Sword na mão inábil e o Scroll of Strengthening na mão principal e segure o botão direito.", + "atm9.quest.mahou.desc.clarent": "Pegue sua Espada de Diamante Fortalecida em uma poça de Sopro de Dragão e você obterá Clarent! Clarent funciona como escudo e espada. Segure o botão direito para bloquear com Clarent e qualquer ataque que ele bloquear causará o mesmo dano que bloqueou.", + "atm9.quest.mahou.desc.shield": "Segure um Escudo na mão inábil e o Pergaminho de Fortalecimento na mão principal e segure o botão direito.", + "atm9.quest.mahou.desc.souls": "A última coisa que você precisa para o Replica obviamente envolve outro pergaminho. Pergaminho da coleção Olhos Místicos da Morte. Isso permitirá que você colete almas ao ver mobs morrerem. Cada morte representa apenas um pouquinho de almas, então você precisará ver muitas mortes. Depois de ter 100, você estará pronto para obter a réplica.", + "atm9.quest.mahou.desc.damage": "Um pergaminho que você precisará aplicar para obter a réplica é o pergaminho de troca de danos. Para obtê-lo faça o Ritual de Troca de Dano com 1 Ferro em Pó e 2 Esmeraldas em Pó.", + "atm9.quest.mahou.desc.immunity": "O segundo pergaminho que você precisa ativar para obter a réplica é o pergaminho da troca de imunidade. Para obtê-lo você precisará do Ritual de Troca de Imunidade que precisa de 1 Olho em Pó e 2 Esmeraldas em Pó.", + "atm9.quest.mahou.desc.replica": "Agora isso é complicado. Para obter a réplica, primeiro tenha 100 almas, troca de danos e troca de imunidade prontas. Então, segure seu escudo fortalecido para bloquear um ataque, então você terá Replica.", + "atm9.quest.SG.SG": "Armas, ferramentas e armaduras de equipamento silencioso", + "atm9.quest.SG.template": "Quadros de modelos", + "atm9.quest.SG.SGTool": "Sua primeira ferramenta!", + "atm9.quest.SG.blueprint": "Papel de planta", + "atm9.quest.SG.book": "Livro de projeto", + "atm9.quest.SG.toolrod": "Projeto da haste da ferramenta", + "atm9.quest.SG.tip": "Dica Plano de atualização", + "atm9.quest.SG.coating": "Projeto de revestimento", + "atm9.quest.SG.grip": "Projeto de aderência", + "atm9.quest.SG.binding": "Projeto de vinculação", + "atm9.quest.SG.sword": "Projeto de Espada", + "atm9.quest.SG.dagger": "Projeto de Adaga", + "atm9.quest.SG.machete": "Projeto do facão", + "atm9.quest.SG.katana": "Projeto Katana", + "atm9.quest.SG.spear": "Projeto de Lança", + "atm9.quest.SG.knife": "Projeto de faca", + "atm9.quest.SG.arrow": "Projeto de seta", + "atm9.quest.SG.fletching": "Projeto de Fletching", + "atm9.quest.SG.crossbow": "Projeto de Besta", + "atm9.quest.SG.slingshot": "Projeto de estilingue", + "atm9.quest.SG.bow": "Projeto de arco", + "atm9.quest.SG.axe": "Projeto de Machado", + "atm9.quest.SG.pick": "Projeto de Picareta", + "atm9.quest.SG.sickle": "Projeto de Foice", + "atm9.quest.SG.shovel": "Projeto de pá", + "atm9.quest.SG.excavator": "Projeto de escavadeira", + "atm9.quest.SG.hammer": "Projeto de martelo", + "atm9.quest.SG.paxel": "Projeto Paxel", + "atm9.quest.SG.mattock": "Planta Mattock", + "atm9.quest.SG.fish": "Projeto de vara de pesca", + "atm9.quest.SG.shears": "Projeto de tesoura", + "atm9.quest.SG.salvager": "Salvador", + "atm9.quest.SG.repairkit": "Reparando Itens", + "atm9.quest.SG.helmet": "Projeto do capacete", + "atm9.quest.SG.shield": "Projeto de Escudo", + "atm9.quest.SG.chestplate": "Projeto do Peitoral", + "atm9.quest.SG.elytra": "Projeto do Élitra", + "atm9.quest.SG.ring": "Projeto do Anel", + "atm9.quest.SG.leggings": "Modelo de leggings", + "atm9.quest.SG.bracelet": "Modelo de pulseira", + "atm9.quest.SG.lining": "Projeto de forro", + "atm9.quest.SG.boots": "Projeto de botas", + "atm9.quest.SG.material_grader": "Classificador de materiais", + "atm9.quest.SG.tier1GC": "Catalisador de niveladora de nível 1", + "atm9.quest.SG.tier2GC": "Catalisador de niveladora de nível 2", + "atm9.quest.SG.tier3GC": "Catalisador de niveladora de nível 3", + "atm9.quest.SG.alloyer": "Liga metálica", + "atm9.quest.SG.starlight_charger": "&5Carregador Starlight", + "atm9.quest.SG.tier1SGC": "Catalisador de carregador Starlight de nível 1", + "atm9.quest.SG.tier2SGC": "Catalisador de Carregador Starlight Tier 2", + "atm9.quest.SG.tier3SGC": "Catalisador de Carregador Starlight Tier 3", + "atm9.quest.SG.tier1SGCPC": "Tampa do Pilar do Carregador Starlight Tier 1", + "atm9.quest.SG.tier2SGCPC": "Tampa do Pilar do Carregador Starlight Tier 2", + "atm9.quest.SG.tier3SGCPC": "Tampa do Pilar do Carregador Starlight Tier 3", + "atm9.quest.SG.desc.SG": "Silent Gear é um mod de ferramenta e armadura que facilita a criação de equipamentos. \\n \\n Cada peça de equipamento é personalizável, permitindo que você a atualize com características especiais ou conserte-a em qualquer lugar! \\n \\n Você também pode converter ferramentas básicas, como uma picareta de ferro, em uma picareta Silent Gear, colocando-a em uma mesa de artesanato!", + "atm9.quest.SG.desc.template": "Para começar a criar equipamentos no início do jogo, precisaremos fazer alguns &9Template Boards&r para criar nosso primeiro &eTemplate&r. \\n \\n Os modelos são 'projetos' de uso único para a criação de peças de ferramentas. Usando as placas básicas, crie um &aPickaxe Template&r. \\n \\n Se você combinar o modelo de picareta com 3 da maioria dos materiais*, poderá criar uma peça de cabeça de picareta. \\n \\n *Observação: o material deve ter uma dica de ferramenta Silent Gear Material com o tipo Main.", + "atm9.quest.SG.desc.SGTool": "Para fazer sua primeira ferramenta, pegue a parte da cabeça da picareta e coloque-a na mesa de trabalho. \\n \\n Para criar uma picareta completa, você pode adicionar um bastão à mesa de trabalho ou criar seu próprio cabo personalizado usando um &9Modelo de haste de ferramenta&r em vez de usar um bastão. \\n \\n *Observação: você sempre pode pesquisar os modelos e pressionar U neles e navegar até a guia 'Gear Crafting'. Isso mostrará como fazer peças de engrenagem.", + "atm9.quest.SG.desc.blueprint": "Você não pode usar quadros de modelos para sempre!!! \\n \\n O papel Blueprint é usado para fazer plantas, que são reutilizáveis, ao contrário dos quadros-modelo.", + "atm9.quest.SG.desc.tip": "A atualização da ponta é usada para aumentar o nível de mineração da ferramenta. \\n \\n Por exemplo: Se você tiver uma picareta de ferro com 1 diamante, você pode fazer um upgrade de ponta de diamante e colocá-la em sua picareta. Isso permitirá que ele extraia obsidiana, além de aumentar suas estatísticas.", + "atm9.quest.SG.desc.coating": "Reveste um item ou ferramenta. \\n \\n Netherite é um ótimo material de revestimento.", + "atm9.quest.SG.desc.sword": "Todo mundo adora a espada. \\n \\n Com este projeto, você pode fazer a espada básica! Danos confiáveis, velocidade confiável.", + "atm9.quest.SG.desc.dagger": "Baixo dano, velocidade de ataque muito alta. Reduz o tempo de invencibilidade do alvo.", + "atm9.quest.SG.desc.machete": "Mais dano que uma espada, mas mais lento.", + "atm9.quest.SG.desc.katana": "Um pouco mais rápido que uma espada, mas com menor dano.", + "atm9.quest.SG.desc.spear": "Menos dano que uma espada, mas maior alcance.", + "atm9.quest.SG.desc.knife": "Maior durabilidade que uma adaga, mas menor dano e velocidade.", + "atm9.quest.SG.desc.repairkit": "Itens do Silent Gear podem ser reparados usando um &9Repair Kit&r. \\n \\n Para consertar um item, coloque o Kit de Reparo em uma mesa de trabalho e, em seguida, coloque os materiais necessários para consertar a ferramenta dentro da mesa com ele. Isto irá ‘preencher’ o Kit de Reparo. \\n \\n Para consertar a ferramenta, combine o Kit de Reparo preenchido com a ferramenta que você deseja consertar em uma grade de artesanato.", + "atm9.quest.SG.desc.material_grader": "Colocar um lingote com um Catalisador Grader dará uma classificação ao material. \\n \\n Quanto melhor a nota, melhores serão as estatísticas do material. \\n \\n A melhor nota é MAX.", + "atm9.quest.SG.desc.alloyer": "Isso é usado para criar ligas personalizadas. \\n \\n Também é a única maneira de obter Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "O Starlight Charger pode 'encantar' materiais com o encantamento 'Star Charged'. \\n \\n Uma estrutura deve ser construída com o Starlight Charger no meio, com vista para o céu noturno. Ele só ganha Starlight Power durante a noite. \\n \\n O Carregador deve ser colocado no meio de uma estrutura 7x7, com um Pilar em cada canto. Cada pilar deve ter um 'Starlight Charger Cap'. \\n \\n Também requer um catalisador carregador por material.", + "atm9.quest.SG.desc.tier1SGCPC": "Esta é uma tampa de pilar de nível 1 para a estrutura do Starlight Charger.", + "atm9.quest.SG.desc.tier2SGCPC": "Esta é uma tampa de pilar de nível 2 para a estrutura do Starlight Charger.", + "atm9.quest.SG.desc.tier3SGCPC": "Esta é uma tampa de pilar de nível 3 para a estrutura do Starlight Charger.", + "atm9.quest.SG.subt.SG": "Criação simples de ferramentas", + "atm9.quest.SG.subt.SGTool": "Ou pelo menos como fazer", + "atm9.quest.SG.subt.blueprint": "O Criador Esquemático", + "atm9.quest.SG.subt.book": "Armazena todos os seus projetos!", + "atm9.quest.SG.subt.toolrod": "Crie sua própria alça!", + "atm9.quest.SG.subt.tip": "Para quando você não encontrou 3 diamantes.", + "atm9.quest.SG.subt.coating": "Totalmente não apenas para Netherite.", + "atm9.quest.SG.subt.grip": "Recompor-se.", + "atm9.quest.SG.subt.binding": "Ele mantém tudo junto.", + "atm9.quest.SG.subt.sword": "Velho confiável", + "atm9.quest.SG.subt.dagger": "Esfaqueado Esfaqueado", + "atm9.quest.SG.subt.machete": "Espada Thicc", + "atm9.quest.SG.subt.katana": "Libere seu Samurai Interior", + "atm9.quest.SG.subt.spear": "Libere seu espartano interior", + "atm9.quest.SG.subt.knife": "Esfaqueado.", + "atm9.quest.SG.subt.scythe": "É um cortador de grama.", + "atm9.quest.SG.subt.excavator": "Escavação 3x3!", + "atm9.quest.SG.subt.hammer": "Mineração 3x3", + "atm9.quest.SG.subt.paxel": "A ferramenta completa", + "atm9.quest.SG.subt.mattock": "Enxada versátil", + "atm9.quest.SG.subt.salvager": "Divide os itens em seus componentes.", + "atm9.quest.SG.subt.repairkit": "Seu primeiro kit de reparo", + "atm9.quest.SG.subt.material_grader": "O testador de materiais", + "atm9.quest.SG.subt.alloyer": "Combina Materiais", + "atm9.quest.SG.subt.starlight_charger": "Materiais ‘encantadores’", + "atm9.quest.storage.basic": "Armazenamento Básico", + "atm9.quest.storage.trash": "Latas de lixo", + "atm9.quest.storage.dim": "Armazenamento Dimensional", + "atm9.quest.storage.NBT": "NBT e VOCÊ!", + "atm9.quest.storage.ender": "Armazenamento Ender", + "atm9.quest.storage.functional": "Armazenamento Funcional", + "atm9.quest.storage.drawer": "Minha primeira gaveta", + "atm9.quest.storage.8": "&6Atualização de cobre&r", + "atm9.quest.storage.16": "&eAtualização Gold&r", + "atm9.quest.storage.24": "&bAtualização Diamante&r", + "atm9.quest.storage.32": "&5Atualização Netherite&r", + "atm9.quest.storage.link": "Ferramenta de vinculação", + "atm9.quest.storage.configurator": "Ferramenta de configuração", + "atm9.quest.storage.enderdrawer": "Gavetas Ender!", + "atm9.quest.storage.controller": "Controlador de armazenamento", + "atm9.quest.storage.compacting": "Gaveta compactadora", + "atm9.quest.storage.sophisticated": "Armazenamento sofisticado", + "atm9.quest.storage.chest": "Baú 'baunilha'", + "atm9.quest.storage.iron": "Baú de Ferro", + "atm9.quest.storage.gold": "&e Baú de Ouro&r", + "atm9.quest.storage.diamond": "&bBaú de Diamantes&r", + "atm9.quest.storage.netherite": "&5 Baú Netherite&r", + "atm9.quest.storage.upgrade": "Base de atualização", + "atm9.quest.storage.backpack": "Mochila", + "atm9.quest.storage.ironBP": "Mochila de Ferro", + "atm9.quest.storage.goldBP": "&eMochila Gold&r", + "atm9.quest.storage.diamondBP": "&bMochila Diamante&r", + "atm9.quest.storage.netheriteBP": "&5Mochila Netherite&r", + "atm9.quest.storage.upgrade_base": "Base de atualização", + "atm9.quest.storage.PU": "Atualização da bomba", + "atm9.quest.storage.APU": "&eAtualização avançada da bomba&r", + "atm9.quest.storage.EPU": "&aAtualização da bomba de experiência&r", + "atm9.quest.storage.stack1": "Nível 1 de atualização de pilha", + "atm9.quest.storage.stack2": "&eStack Nível de atualização 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Atualização do tanque", + "atm9.quest.storage.battery": "Atualização de bateria", + "atm9.quest.storage.stonecutting": "Atualização do Cortador de Pedra", + "atm9.quest.storage.jukebox": "Atualização da jukebox", + "atm9.quest.storage.refill": "Atualização de recarga", + "atm9.quest.storage.inception": "Atualização inicial", + "atm9.quest.storage.everlasting": "Atualização eterna", + "atm9.quest.storage.crafting": "Atualização de artesanato", + "atm9.quest.storage.pickup": "Atualização de coleta", + "atm9.quest.storage.deposit": "Atualização de depósito", + "atm9.quest.storage.filter": "Atualização de filtro", + "atm9.quest.storage.magnet": "Atualização magnética", + "atm9.quest.storage.feeding": "Atualização de alimentação", + "atm9.quest.storage.bpcompacting": "Atualização de compactação", + "atm9.quest.storage.Apickup": "&eAtualização de coleta avançada&r", + "atm9.quest.storage.Adeposit": "&eAtualização de depósito avançado&r", + "atm9.quest.storage.Afilter": "&eAtualização de filtro avançado&r", + "atm9.quest.storage.Amagnet": "&eAtualização magnética avançada&r", + "atm9.quest.storage.Afeeding": "&eAtualização de alimentação avançada&r", + "atm9.quest.storage.Acompacting": "&eAtualização de compactação avançada&r", + "atm9.quest.storage.smoking": "Atualização para fumantes", + "atm9.quest.storage.blasting": "Atualização de explosão", + "atm9.quest.storage.smelting": "Atualização de fundição", + "atm9.quest.storage.tool": "Atualização do trocador de ferramentas", + "atm9.quest.storage.void": "Atualização nula", + "atm9.quest.storage.restock": "Atualização de reabastecimento", + "atm9.quest.storage.Asmoking": "&eAtualização para fumar automaticamente&r", + "atm9.quest.storage.Ablasting": "&eAtualização de jateamento automático&r", + "atm9.quest.storage.Asmelting": "&eAtualização de fundição automática&r", + "atm9.quest.storage.Atool": "&eAtualização do trocador de ferramentas avançado&r", + "atm9.quest.storage.Avoid": "&eAtualização avançada nula&r", + "atm9.quest.storage.Arestock": "&eAtualização de reabastecimento avançado&r", + "atm9.quest.storage.desc.basic": "Bem-vindo ao Capítulo de Armazenamento Básico! \\n \\n Você encontrará todas as maneiras básicas de armazenar itens sem energia, bem como itens úteis para suas necessidades de armazenamento!", + "atm9.quest.storage.desc.trash": "Uma maneira de destruir itens, líquidos e energia indesejados.", + "atm9.quest.storage.desc.NBT": "Procurando criar armazenamento virtual usando &9Refined Storage&r ou &9Applied Energistics 2&r? \\n \\n Ambas são ótimas maneiras de atualizar seu armazenamento, mas é importante falar sobre &eNBT Items&r e a melhor maneira de armazená-los. \\n \\n Itens NBT são itens com tags extras anexadas a eles. Itens encantados, itens com durabilidade, joias da Apoteose... esses são todos itens com tags NBT anexadas a eles. Por causa disso, eles geralmente não empilham. \\n \\n Quando você armazena muitos deles em um sistema de armazenamento como RS ou AE2, você corre o risco de criar problemas para seu save ou servidor. \\n \\n Por isso, o melhor é guardá-los em baús ou bolsas!", + "atm9.quest.storage.desc.ender": "Baús que funcionam em todas as dimensões. \\n \\n Pode ser codificado por cores para segurança! (Clique com o botão direito no bloco com o corante desejado). \\n \\n *Observação: se outra pessoa usar sua combinação de cores, ela poderá obter o conteúdo!", + "atm9.quest.storage.desc.functional": "Functional Storage é um mod para armazenar pilhas dos mesmos itens. \\n \\n Isso é útil para itens como Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Crie você mesmo uma gaveta 1x1. Este item contém uma tonelada de pilhas de 1 item.", + "atm9.quest.storage.desc.link": "Usado para vincular gavetas a um controlador e para vincular gavetas Ender. \\n \\n Para vincular gavetas ao controlador, clique com o botão direito no bloco do controlador para iniciar a configuração. Clicar com o botão direito em Gavetas irá adicioná-los à rede. \\n \\n Segurar a ferramenta mostrará quais gavetas estão conectadas ao controlador.", + "atm9.quest.storage.desc.configurator": "A Ferramenta de Configuração serve para trancar gavetas para que eles se lembrem do item que contém. \\n \\n Isso é útil sempre que você configura um sistema para puxar e empurrar gavetas. A gaveta trancada não substituirá o item que estava trancado nela!", + "atm9.quest.storage.desc.enderdrawer": "Usando uma &aLinking Tool&r, você pode vincular 2 gavetas Ender para sincronizar o conteúdo. \\n \\n Funciona como um baú Ender, mas para gavetas. \\n \\n Para vincular, clique com o botão direito na primeira gaveta Ender com a &aLinking Tool&r e, em seguida, clique com o botão esquerdo na segunda gaveta Ender para sincronizar.", + "atm9.quest.storage.desc.controller": "Quando colocado e conectado com a &aLinking Tool&r a outras gavetas, este bloco atua como um 'Hub'. \\n \\n Se você clicar duas vezes com o botão direito, todos os itens dentro da 'Rede' das gavetas de armazenamento serão retirados do seu inventário.", + "atm9.quest.storage.desc.compacting": "Este item pode converter itens colocados dentro de seus formatos de pepita ou bloco. \\n \\n Por exemplo: Um Lingote de Ferro colocado aqui permitirá que você retire 9 pepitas ou, se mais ferro for colocado, irá convertê-lo em Blocos de Ferro.", + "atm9.quest.storage.desc.sophisticated": "Baús sofisticados permitem que você atualize seus baús com metais para aumentar o armazenamento! Você também pode adicionar filtros de atualização para aumentar a funcionalidade do baú. \\n \\n Chega de quartos baunilha com baús duplos!", + "atm9.quest.storage.desc.chest": "Igualzinho a um baú vanilla, mas com espaço para atualização de armazenamento!", + "atm9.quest.storage.desc.iron": "*Observação: para atualizar um baú vanilla já colocado para um baú sofisticado de ferro, primeiro você precisa converter o baú com um 'Atualização de nível básico'.", + "atm9.quest.storage.desc.netherite": "Ainda MAIS slots para armazenamento e atualizações.", + "atm9.quest.storage.desc.upgrade": "Para evitar que você tenha toda esta seção de missões coberta com atualizações de filtros, dê uma olhada nas atualizações de mochila sofisticada. \\n \\n Você precisará tornar o armazenamento sofisticado equivalente, mas eles funcionam praticamente da mesma forma.", + "atm9.quest.storage.desc.backpack": "Mochilas sofisticadas oferecem mochilas atualizáveis ​​que também podem usar filtros para adicionar recursos interessantes!", + "atm9.quest.storage.desc.upgrade_base": "Você precisará deles para fazer atualizações no filtro da mochila.", + "atm9.quest.storage.subt.trash": "Livrar-se do excesso", + "atm9.quest.storage.subt.functional": "Gavetas de armazenamento parente distante", + "atm9.quest.storage.subt.drawer": "Pilhas em pilhas", + "atm9.quest.storage.subt.8": "Atualização de armazenamento x8", + "atm9.quest.storage.subt.16": "Atualização de armazenamento x16", + "atm9.quest.storage.subt.24": "Atualização de armazenamento x24", + "atm9.quest.storage.subt.32": "Atualização de armazenamento x32", + "atm9.quest.storage.subt.enderdrawer": "Gaveta Dimensional... se preferir.", + "atm9.quest.storage.subt.controller": "O cérebro das gavetas.", + "atm9.quest.storage.subt.compacting": "Converter automaticamente em blocos.", + "atm9.quest.storage.subt.sophisticated": "Baús atualizáveis!", + "atm9.quest.storage.subt.chest": "O baú inicial", + "atm9.quest.storage.subt.iron": "Um único baú do tamanho de 2.", + "atm9.quest.storage.subt.gold": "Muito mais espaço para atividades.", + "atm9.quest.storage.subt.diamond": "Muito mais espaço para atividades.", + "atm9.quest.storage.subt.netherite": "Muito espaço para atividades!", + "atm9.quest.storage.subt.upgrade": "Utilitário para baús", + "atm9.quest.storage.subt.backpack": "Mochilas sofisticadas", + "atm9.quest.storage.subt.ironBP": "A primeira atualização", + "atm9.quest.storage.subt.upgrade_base": "A base para filtros de mochila", + "atm9.quest.storage.subt.PU": "Adiciona a capacidade de bombear líquidos da atualização do tanque.", + "atm9.quest.storage.subt.stack1": "Aumenta o tamanho da pilha na mochila.", + "atm9.quest.storage.subt.tank": "Adiciona um tanque à mochila.", + "atm9.quest.storage.subt.battery": "Adiciona uma bateria à mochila.", + "atm9.quest.storage.subt.stonecutting": "Adiciona uma GUI de corte de pedra à mochila.", + "atm9.quest.storage.subt.jukebox": "Agora estamos jammin", + "atm9.quest.storage.subt.refill": "Mantém o inventário do jogador empilhado a partir dos itens da mochila.", + "atm9.quest.storage.subt.inception": "Ouvi dizer que você gosta de mochilas nas mochilas.", + "atm9.quest.storage.subt.everlasting": "A mochila não pode morrer.", + "atm9.quest.storage.subt.crafting": "Adiciona uma GUI da Crafting Table à mochila.", + "atm9.quest.storage.subt.pickup": "Permite que a mochila pegue itens.", + "atm9.quest.storage.subt.deposit": "Permite esvaziar a mochila.", + "atm9.quest.storage.subt.filter": "Adiciona um filtro para itens sendo bombeados para dentro ou para fora da mochila.", + "atm9.quest.storage.subt.magnet": "Ímãs itens na mochila.", + "atm9.quest.storage.subt.feeding": "Alimentação automática com comida na mochila.", + "atm9.quest.storage.subt.bpcompacting": "Compacta os itens da mochila em sua receita 2x2.", + "atm9.quest.storage.subt.Apickup": "Mais opções de filtragem", + "atm9.quest.storage.subt.Acompacting": "Compacta os itens da mochila em sua receita 3x3.", + "atm9.quest.storage.subt.smoking": "Adiciona uma GUI para fumantes à mochila.", + "atm9.quest.storage.subt.blasting": "Adiciona uma interface gráfica incrível à mochila.", + "atm9.quest.storage.subt.smelting": "Adiciona uma guia de fundição à mochila", + "atm9.quest.storage.subt.tool": "Troque automaticamente para a ferramenta mais eficaz para o bloco que você está vendo.", + "atm9.quest.storage.subt.void": "Adiciona um filtro para itens que você deseja excluir automaticamente da mochila.", + "atm9.quest.storage.subt.restock": "Estocado.", + "atm9.quest.storage.subt.Asmelting": "Fundir itens automaticamente na mochila.", + "atm9.quest.ae2.AE2": "Energística Aplicada 2", + "atm9.quest.ae2.wrench": "Chave de quartzo", + "atm9.quest.ae2.first": "Primeiras coisas primeiro", + "atm9.quest.ae2.energy_acceptor": "Aceitador de Energia", + "atm9.quest.ae2.energy_cell": "Célula de Energia", + "atm9.quest.ae2.energy_card": "Cartão de Energia", + "atm9.quest.ae2.meteorite": "Caça de meteoritos", + "atm9.quest.ae2.processors": "Processadores", + "atm9.quest.ae2.terminals": "Terminais", + "atm9.quest.ae2.network": "Ferramentas de rede", + "atm9.quest.ae2.fluix": "Cristais de Fluxo", + "atm9.quest.ae2.cables": "Cabeamento Básico", + "atm9.quest.ae2.anchor": "Âncora de cabo", + "atm9.quest.ae2.advanced_cabling": "Cabeamento Avançado", + "atm9.quest.ae2.coloring": "Aplicador de cores", + "atm9.quest.ae2.channels": "Prefácio sobre canais", + "atm9.quest.ae2.ME_controller": "Controlador ME", + "atm9.quest.ae2.storage": "O armazenamento", + "atm9.quest.ae2.MEIOPort": "EU Eu Porto", + "atm9.quest.ae2.workbench": "Bancada de Célula", + "atm9.quest.ae2.equal_card": "Cartão de distribuição igual", + "atm9.quest.ae2.overflow_card": "Cartão de Destruição de Estouro", + "atm9.quest.ae2.1k": "Criando sua primeira célula de armazenamento", + "atm9.quest.ae2.4k": "Componente de armazenamento 4k", + "atm9.quest.ae2.16k": "Componente de armazenamento 16k", + "atm9.quest.ae2.64k": "Componente de armazenamento 64k", + "atm9.quest.ae2.256k": "Componente de armazenamento 256k", + "atm9.quest.ae2.1m": "Componente de armazenamento de 1 milhão", + "atm9.quest.ae2.4m": "Componente de armazenamento 4M", + "atm9.quest.ae2.16m": "Componente de armazenamento de 16M", + "atm9.quest.ae2.64m": "Componente de armazenamento de 64M", + "atm9.quest.ae2.256": "Componente de armazenamento 256M", + "atm9.quest.ae2.item_storage": "Armazenamento de itens", + "atm9.quest.ae2.more_items": "Armazenamento de itens em massa", + "atm9.quest.ae2.fluid": "Armazenamento de fluidos", + "atm9.quest.ae2.portable": "Armazenamento portátil", + "atm9.quest.ae2.weapons": "As armas?", + "atm9.quest.ae2.autocrafting": "Criação automática", + "atm9.quest.ae2.growth": "Acelerador de crescimento", + "atm9.quest.ae2.patterns": "Padrões", + "atm9.quest.ae2.assembler": "Montador Molecular", + "atm9.quest.ae2.acceleratiion": "Cartão Acelerador", + "atm9.quest.ae2.MElevel": "Emissor de nível ME", + "atm9.quest.ae2.redstoneME": "ME controlado por Redstone", + "atm9.quest.ae2.crafting": "Cartão de artesanato", + "atm9.quest.ae2.crafting_storage": "Armazenamento de artesanato", + "atm9.quest.ae2.crafting_coprocessor": "Coprocessador de elaboração", + "atm9.quest.ae2.crafting_monitor": "Monitor de Artesanato", + "atm9.quest.ae2.IO": "O IO", + "atm9.quest.ae2.import_bus": "Ônibus de importação ME", + "atm9.quest.ae2.annhilation_plane": "Avião de aniquilação ME", + "atm9.quest.ae2.storage_bus": "Barramento de armazenamento ME", + "atm9.quest.ae2.capacity": "Cartão de Capacidade", + "atm9.quest.ae2.cards": "Falando livremente", + "atm9.quest.ae2.export_bus": "Ônibus de exportação ME", + "atm9.quest.ae2.formation_plane": "Avião de formação ME", + "atm9.quest.ae2.P2P": "Túneis P2P", + "atm9.quest.ae2.memory": "Cartão de memória", + "atm9.quest.ae2.fiber": "Esqueci de mencionar", + "atm9.quest.ae2.spatial": "IO espacial", + "atm9.quest.ae2.pylon": "Pilar Espacial", + "atm9.quest.ae2.SSC": "Célula de armazenamento espacial", + "atm9.quest.ae2.Sanchor": "Âncora Espacial", + "atm9.quest.ae2.wireless_AP": "Ponto de acesso sem fio ME", + "atm9.quest.ae2.wireless_terminal": "Terminais sem fio", + "atm9.quest.ae2.ininfity": "AEInfinity Booster", + "atm9.quest.ae2.matter": "Matéria Condensada", + "atm9.quest.ae2.antimatter": "Matéria Hiper-Condensada", + "atm9.quest.ae2.quantum": "Ponte de Rede Quântica", + "atm9.quest.ae2.desc.AE2": "&lBem-vindo ao &bEnergística Aplicada 2&f! \\n \\n Applied Energistics 2 (ou &oAE2&r para abreviar) é um mod de armazenamento digital incrivelmente versátil, permitindo armazenamento extremamente eficiente e todos os tipos de recursos de automação para aumentar significativamente sua experiência com Minecraft modificado desde o início até o final do jogo. \\n \\n Para começar com AE2, você precisará extrair um recurso importante para o mod conhecido como &bCertus Quartz&f. Assim como a Ametista, você encontrará Cristais de Quartzo Certus que podem ser extraídos para Certus Quartz &eDust&f e &eCrystals&f. \\n \\n Para obter mais informações sobre AE2 além deste capítulo, consulte o wiki em", + "atm9.quest.ae2.desc.wrench": "A &bQuartz Wrench&f faz o que qualquer chave de mod de tecnologia normal faria. Ele gira blocos e dispositivos ao longo da face em que você clica com o botão direito e os desmonta quando clica com o botão direito enquanto se esgueira. \\n \\n A chave inglesa do AE2 vem nos sabores certus e nether quartz.", + "atm9.quest.ae2.desc.first": "Duas das primeiras coisas que você precisará para começar no AE2 são o &bCharger&f e o &bInscriber&f. \\n \\n O &bCharger&f, quando alimentado com energia, pegará os &eCertus Quartz Crystals&r e os carregará. Esses &eCharged Certus Crystals&r podem então ser usados ​​na produção de &eFluix&f, outro recurso importante no mod. Também pode ser usado para carregar qualquer item que armazene energia. \\n \\n O &bInscriber&f pode ser usado para transformar os vários cristais de quartzo em AE2 em sua forma de pó, mas o mais importante é que ele é usado para fabricar &ePrinted Circuits&f e &eProcessors&f especiais, como ficará mais claro na próxima missão.", + "atm9.quest.ae2.desc.energy_acceptor": "Embora o Inscriber e o Charger aceitem RF/FE nativamente, a grande maioria de uma rede ME usa seu próprio sistema de energia dedicado chamado AE. \\n \\n RF/FE pode ser convertido no AE nativo em uma proporção de 2:1 RF:AE, diretamente através de um Controlador ME ou através do &bEnergy Acceptor&f, que pode ser conectado a qualquer parte da rede.", + "atm9.quest.ae2.desc.energy_cell": "Por padrão, uma rede ME sozinha possui apenas um buffer interno de 800AE sem um controlador ME, com o controlador adicionando 8kAE extras por bloco. Para redes grandes o suficiente, isso pode ser insuficiente e fazer com que a rede seja desligada intermitentemente ao tentar recuperar energia para qualquer dispositivo conectado. \\n \\n A &bCélula de Energia&f permite que uma rede ME retenha significativamente mais energia, adicionando outros 200kAE por Célula de Energia regular e 1,6MAE por Célula de Energia &bDensa&f. Eles também podem ser colocados em qualquer lugar da rede para fornecer maior buffer de energia.", + "atm9.quest.ae2.desc.energy_card": "O &bEnergy Card&f pode ser aplicado à maioria dos dispositivos carregáveis, como células portáteis e terminais sem fio (abordados posteriormente) para também aumentar seu buffer de energia.", + "atm9.quest.ae2.desc.meteorite": "É hora de encontrar &eMeteoritos&f que contenham &bSky Stone&f. Eles podem estar na superfície ou no subsolo e contêm um &bCubo Misterioso&f em seu centro. \\n \\n Este cubo contém todos os diferentes &ePresses&f usados ​​no Inscriber para fazer os componentes especiais de artesanato do AE2. \\n \\n A maneira mais fácil de localizar um meteorito é criando uma &eBússola de Meteorito&r colocando uma bússola dentro de um Carregador.", + "atm9.quest.ae2.desc.processors": "Depois de obter um conjunto completo de &eInscriber Presses&r necessários, é hora de começar a fazer alguns &eProcessors&f. Estes são um importante ingrediente de artesanato usado para fabricar a grande maioria dos dispositivos conectados a ME.", + "atm9.quest.ae2.desc.terminals": "&eTerminais&f fornecem acesso a qualquer conteúdo de uma rede ME. O &eME Terminal&f padrão simplesmente lista tudo na rede como uma grande grade para extrair e inserir, semelhante a um único inventário. \\n \\n O &eME Crafting Terminal&f é uma extensão do ME Terminal que também fornece uma grade de crafting integrada, permitindo a criação conveniente usando qualquer item contido na rede e visível na tela do terminal.", + "atm9.quest.ae2.desc.network": "A &bNetwork Tool&f é uma ferramenta importante em todo o AE2, que é usada para exibir vários detalhes de uma rede na tela, como consumo geral de energia e armazenamento. \\n \\n Como um bônus adicional, ele também fornece seu próprio pequeno inventário usado para armazenar cartões de &eupgrade&f, que pode ser acessado ao olhar para a tela de qualquer dispositivo atualizável para fácil substituição. No entanto, ele não pode girar blocos conectados à rede ME como uma chave inglesa normal, apenas desmontá-los ao se esgueirar.", + "atm9.quest.ae2.desc.fluix": "Provavelmente o recurso mais importante que você precisará em seguida é o &eFluix&f, usado na grande maioria dos dispositivos AE2 e servindo como base para a elaboração de todo o cabeamento em uma rede ME. \\n \\n Normalmente, você desejará produzi-los em massa, e a maneira de fazer isso é fazer um &bFluix Crystal&f jogando &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r e &eRedstone&f juntos em uma piscina de água. Isso lhe dará um &eFluix Crystal&r que você pode transformar em pó em um Inscriber.", + "atm9.quest.ae2.desc.cables": "Para conectar a grande maioria da sua rede ME, você precisará de algum cabo. &eME Glass Cable&f é o primeiro e mais básico tipo de cabo, e você fará isso como o primeiro passo para criar os outros tipos de cabo. \\n \\n Ambos os cabos de vidro e sua contraparte &ecovered&f podem transportar até 8 canais ao longo de uma única seção de cabeamento. Ao contrário dos cabos de vidro, os cabos cobertos podem posteriormente ser transformados em cabos cobertos &edense&f, capazes de transportar até 32 canais. No entanto, a maioria dos dispositivos 'multipartes', como barramentos e terminais, não podem ser conectados diretamente a cabos densos, exigindo cabos de largura normal para formar uma conexão. \\n \\n Todos os cabos também podem ser confeccionados com tinta para colori-los. Cabos sem cor ('Fluix') podem ser conectados a qualquer outra cor de cabo, mas caso contrário, cabos de cores diferentes nunca se conectarão entre si.", + "atm9.quest.ae2.desc.anchor": "A &bQuartz Cutting Knife&f, assim como a chave inglesa, vem nos sabores Nether e Certus Quartz e é uma ferramenta de artesanato útil para ter à mão. \\n \\n Os cabos também podem ser separados sem a necessidade de serem coloridos, anexando uma &bâncora de cabo&f entre eles, feita com esta faca e fabricada até 50 vezes com a mesma faca antes de quebrar. \\n \\n As âncoras de cabos também podem ser usadas para criar &bfachadas de cabos&f, permitindo disfarçar cabos dentro das paredes, cobrindo-os com a face de um bloco arbitrário. Embora as receitas de fachada estejam escondidas no JEI, você ainda pode criá-las pegando qualquer bloco normal e cercando-o com 4 âncoras de cabo na grade de artesanato. \\n \\n Além de criar âncoras, a faca de corte também tem outro uso: clicar com o botão direito do mouse na faca abrirá uma pequena GUI que permite criar &bPressões de Nome de Inscritor&f. Quando recebem um nome, essas impressoras podem ser usadas dentro de um Inscriber para renomear qualquer item de entrada com o nome da impressora. Duas dessas prensas podem ser concatenadas no inscritor para renomear o item com o nome da prensa superior, seguida pela inferior.", + "atm9.quest.ae2.desc.advanced_cabling": "O &bME Smart Cable&f e o &bDense Smart Cable&f funcionam de forma idêntica aos cabos cobertos em termos de distribuição de canais, mas também exibirão visivelmente a quantidade de canais que estão usando como linhas coloridas ao longo de si.", + "atm9.quest.ae2.desc.coloring": "O &bColor Applicator&f é uma ferramenta carregável que permite o tingimento de cabos no mundo real. Ele funciona mais ou menos como uma célula de armazenamento especializada para ser carregada com corantes de baunilha ou bolas de tinta para cores específicas, junto com bolas de neve para lavar as cores e transformar os cabos de volta em sua variante Fluix. \\n \\n Aplicar cor a um cabo utiliza 100AE de energia de sua bateria interna, totalizando 3.400 segmentos de cabo em uma única carga.", + "atm9.quest.ae2.desc.channels": "Em Energística Aplicada 2, cada rede ME tem um certo número de &ecanais&f disponíveis, o que significa simplesmente quantos dispositivos em rede podem caber em toda a rede. \\n \\n Como regra geral, qualquer dispositivo que lide mais ou menos com dados ME diretamente (itens armazenados na rede) e execute alguma forma de E/S ocupará um canal. Normalmente, os componentes que se preocupam apenas com o armazenamento interno de energia da rede, como &eEnergy Cells&f e &eInscribers&f, não ocupam canais. \\n \\n Redes sem um &bME Controller&f são conhecidas como redes 'ad-hoc' e suportam apenas um máximo de 8 canais.", + "atm9.quest.ae2.desc.ME_controller": "A última peça do quebra-cabeça para qualquer grande rede ME é o &bME Controller&f. \\n \\n Um controlador fornece a uma rede ME um número muito maior de canais do que os 8 canais padrão para redes ad-hoc, fornecendo 32 canais em cada face do bloco, totalizando 216 canais. \\n \\n Isso é apenas para um controlador de bloco único, já que o Controlador ME é na verdade uma estrutura multibloco. O controlador pode ter blocos de até 7x7x7 e pode vir em qualquer arranjo de forma livre dentro desse tamanho máximo. Cada bloco individual pode então fornecer seu próprio conjunto separado de canais, desde que nenhum bloco controlador esteja rodeado por outros 4 blocos ao longo do mesmo plano. \\n \\n Uma Rede ME pode conter apenas um controlador multibloco por vez. A tentativa de conectar mais de um controlador em partes separadas da rede causará um conflito, desligando toda a rede.", + "atm9.quest.ae2.desc.storage": "Indiscutivelmente o aspecto mais importante da Applied Energistics 2 é o seu sistema de armazenamento, fazendo uso de &eStorage Cells&f digitais. Essas células são acessíveis por meio de um &eME Chest&r para células únicas ou de um &eME Drive&r para células múltiplas. \\n \\n O &bME Chest&f contém uma única célula por vez, que pode então ser lida e gravada em qualquer outro terminal na mesma rede. O próprio ME Chest também oferece sua própria tela de terminal na parte superior com acesso específico apenas à célula que contém. \\n \\n O &bME Drive&f pode conter até 10 células de armazenamento variadas no espaço de um único bloco e um único canal ME. No entanto, ele não fornece tela de terminal própria, exigindo algum terminal externo em outro lugar da rede para acesso ao armazenamento.", + "atm9.quest.ae2.desc.MEIOPort": "O &bME IO Port&f permite que o conteúdo do armazenamento de uma rede ME seja rapidamente reorganizado entre diferentes mídias de armazenamento, como células ME e contêineres externos conectados a barramentos de armazenamento. \\n \\n Quando uma célula é inserida em um slot de entrada à esquerda, a porta IO pode ser alternada para esvaziar a célula em outros armazenamentos ME ou preencher a célula (idealmente, particionada) com certos itens espalhados por outros armazenamentos .", + "atm9.quest.ae2.desc.workbench": "O &bCell Workbench&f permite que as células sejam 'particionadas' para conter itens específicos, ou seja, recebam um filtro de lista de permissões. Ele também permite que a célula seja atualizada com certos cartões de atualização, como o Cartão Inversor, que define a lista de permissões mencionada acima como uma lista negra. \\n \\n As células também podem receber uma 'prioridade' maior ou menor por meio do ambiente de trabalho, ou seja, permitir que a célula seja a primeira a receber certos itens até ficar cheia ou esperar que outras células de maior prioridade sejam preenchidas primeiro.", + "atm9.quest.ae2.desc.equal_card": "O &bEqual Distribution Card&f é uma atualização para células de armazenamento que pré-aloca uma certa quantidade de itens que podem ser ocupados por qualquer tipo individual. \\n \\n Esse comportamento é comparável a algo como uma gaveta de armazenamento funcional, em que cada compartimento contém um determinado número de pilhas, em vez de permitir que itens de um compartimento vazem para os outros e atrapalhem outros tipos de itens.", + "atm9.quest.ae2.desc.overflow_card": "Esse comportamento é comparável a algo como uma gaveta de armazenamento funcional, em que cada compartimento contém um determinado número de pilhas, em vez de permitir que itens de um compartimento vazem para os outros e atrapalhem outros tipos de itens.", + "atm9.quest.ae2.desc.1k": "Cada célula individual tem uma certa capacidade ditada pelo &ecomponent&f com o qual a célula foi criada. \\n \\n O primeiro dos componentes é o &b1k ME Storage Component&f, fornecendo &e1024&f 'bytes' de armazenamento para uma determinada célula. Mais sobre isso mais tarde.", + "atm9.quest.ae2.desc.4k": "A segunda camada do componente de armazenamento, fornecendo &e4096&f bytes de armazenamento.", + "atm9.quest.ae2.desc.16k": "A terceira camada do componente de armazenamento, fornecendo &e16384&f bytes de armazenamento.", + "atm9.quest.ae2.desc.64k": "A quarta camada do componente de armazenamento, fornecendo &e65536&f bytes de armazenamento.", + "atm9.quest.ae2.desc.256k": "A quinta e última camada de componente de armazenamento padrão AE2, fornecendo &e262144&f bytes de armazenamento.", + "atm9.quest.ae2.desc.1m": "Chega um ponto em qualquer jogo de um modpack grande em que mesmo o nível mais alto de célula de armazenamento não é suficiente para a quantidade de itens e recursos que você pode estar acumulando. \\n \\n É aqui que entra o complemento &dMEGA Cells&f, estendendo os níveis de armazenamento disponíveis para o território dos megabytes. A primeira dessas novas camadas é fornecida pelo &b1M MEGA Storage Component&f, fornecendo 1.024 &okilo&rbytes, ou &e1048576&f bytes, de armazenamento.", + "atm9.quest.ae2.desc.4m": "O segundo nível MEGA de componente de armazenamento, fornecendo &e4194304&f (4096k) bytes de armazenamento.", + "atm9.quest.ae2.desc.16m": "A terceira camada MEGA de componente de armazenamento, fornecendo &e16777216&f (16384k) bytes de armazenamento.", + "atm9.quest.ae2.desc.64m": "A quarta camada MEGA de componente de armazenamento, fornecendo &e67108864&f (65536k) bytes de armazenamento.", + "atm9.quest.ae2.desc.256": "O quinto e último nível MEGA de componente de armazenamento, fornecendo &e268435456&f (262144k) bytes de armazenamento.", + "atm9.quest.ae2.desc.item_storage": "Com o componente de armazenamento 1k, agora você pode criar uma célula de armazenamento de itens ME 1k para iniciar seu sistema de armazenamento digital de itens. Você provavelmente desejará que a maior parte do seu armazenamento seja para itens, então provavelmente desejará fazer algumas células de armazenamento de itens &bME&f. \\n \\n Cada célula de armazenamento de itens ME pode conter até 63 tipos diferentes de itens. Cada novo tipo de item adicionado a uma célula ocupará uma certa fração da capacidade total da célula de armazenamento em bytes. Para cada tipo já presente, 1 'byte' conta para 8 itens desse mesmo tipo. \\n \\n Por exemplo, uma Célula de Armazenamento de Itens de 1k contendo apenas paralelepípedos pode conter até 8.128 paralelepípedos (8*1024b - 8b/tipo * 1 tipo). \\n \\n Se uma célula estiver vazia, ela poderá ser reaproveitada desmontando-a em seu respectivo componente e alojamento. Isso é feito esgueirando-se e clicando com o botão direito no ar com o celular na mão.", + "atm9.quest.ae2.desc.more_items": "Além dos DISKs, você também pode usar netherite para criar o que é efetivamente o oposto do DISK. \\n \\n &dMEGA Cells&f oferece a &bBulk Item Storage Cell&f sob medida, que é limitada a não mais do que um tipo de item armazenável por célula, mas pode armazenar um número praticamente &o&lINFINITE&r* desse tipo de item. Antes de poder aceitar um tipo de item, ele deve ser filtrado antecipadamente usando um Cell Workbench. \\n \\n *&oTecnicamente 'max long'. Se você sabe, então você sabe.", + "atm9.quest.ae2.desc.fluid": "Os itens não são as únicas coisas que podem ser armazenadas nas células ME. As células de armazenamento de fluidos &bME podem armazenar líquidos como água, lava e qualquer variedade de óleos e combustíveis modificados, apenas para dar alguns exemplos. \\n \\n Observe que todas as células de armazenamento, independentemente do que foram projetadas para armazenar, diferem apenas em termos de seu alojamento; tanto as células de item quanto as de fluido usam o mesmo tipo de componente de armazenamento para serem produzidas. \\n \\n Para fluidos, 1 byte equivale a 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "As &bcélulas portáteis&f funcionam de forma idêntica às células normais, pois podem ser inseridas em um baú ou unidade e preenchidas de acordo. \\n \\n No entanto, diferentemente das células normais, seu conteúdo também pode ser acessado de forma independente através do próprio item da célula, um pouco como uma mochila digital com sabor de ME.", + "atm9.quest.ae2.desc.weapons": "Esses três últimos itens são mais ou menos brinquedos extras fornecidos pelo AE2 e não cabem necessariamente em nenhuma dessas árvores de missões. \\n \\n O &bCharged Staff&f é apenas um simples bastão poderoso que causa 3 corações de dano e consome 300AE por acerto. Ele também usa mecânica de combate pré-1.9, o que significa que você pode clicar com spam como nos velhos tempos. \\n \\n O &bManipulador de Entropia&f, quando usado&r em certos blocos no mundo, irá fundi-los no local, como areia em vidro e minérios metálicos em lingotes de metal. Caso contrário, simplesmente acenderá um fogo no quarteirão. \\n \\n Finalmente, o &bMatter Cannon&f funciona de forma semelhante ao Color Applicator como uma célula dedicada para armazenar itens de 'munição', como Matter Balls e pepitas de ferro/ouro, que podem então ser disparadas para causar dano a mobs ou quebrar blocos. 'Munição'Matter Balls mais pesadas em um Matter Cannon podem ser substituídas por &bPaint Balls&f, que aplicará um efeito de respingos de tinta na face de qualquer bloco que esteja sendo disparado. &bLumen Paint Balls&f são uma variante das bolas de tinta usadas exclusivamente pelo Matter Cannon, cujos respingos de tinta também emitem um pouco de luz que já esteve presente no mundo.", + "atm9.quest.ae2.desc.autocrafting": "Armazenamento é bom e tudo mais, mas de que serve um sistema de armazenamento se ele está entupido com matérias-primas que precisam ser trabalhadas e processadas em algo e você ainda precisa fazer isso manualmente? \\n \\n O sistema &eauto-crafting&f do AE2 começa com o &bME Pattern Provider&f. O Provedor de Padrões contém certos itens chamados &bPatterns&f (abordados na próxima missão) que são programados para conter alguma receita que transforma itens de entrada em uma determinada saída. Até 9 padrões podem caber em um provedor. \\n \\n Freqüentemente, você usará vários provedores de padrões espalhados por toda a sua base, e é por isso que é útil ter um &bTerminal de Acesso a Padrões&f para acessar remotamente o conteúdo de todo e qualquer provedor em sua rede ME mais ampla.", + "atm9.quest.ae2.desc.growth": "Naturalmente, o AE2 oferece sua própria maneira de acelerar drasticamente o crescimento do cristal. \\n \\n Coloque-os ao redor dos seus cristais em desenvolvimento, dê-lhes algum poder e observe seus cristais crescerem!", + "atm9.quest.ae2.desc.patterns": "&bPadrões&f são o que mantém uma receita codificada a ser cumprida por um Provedor de Padrões. Para codificar uma receita em um padrão, o &bME Pattern Encoding Terminal&f deve ser usado. \\n \\n Os padrões podem ser configurados para conter uma receita regular de &ecrafting&f, que exigirá o uso de um &eMolecular Assembler&f na face de seu Provedor, ou uma receita '&eprocessing&f' mais geral, em que quaisquer itens de entrada podem ser enviados por o fornecedor em algum outro bloco de máquina ou planta de processamento especializada.", + "atm9.quest.ae2.desc.assembler": "O &bMolecular Assembler&f é o equivalente do AE2 a uma mesa de artesanato automática, necessária para cumprir todo e qualquer trabalho de &ecrafting&f padrão. \\n \\n Os Montadores Moleculares são capazes de transferir energia e canais para outros dispositivos ME conectados a eles, mas não ocupam um canal. Até 6 MAs podem ser conectados a um único provedor de padrões (se empregado) para permitir que mais trabalhos manuais sejam feitos em paralelo. \\n \\n MAs também têm seu próprio slot dedicado para um único padrão de fabricação, permitindo que funcionem de forma independente quando energizados. Quando operado desta forma, quaisquer itens correspondentes inseridos no MA serão automaticamente transformados no resultado do padrão.", + "atm9.quest.ae2.desc.acceleration": "O &bCartão de Aceleração&f, dependendo do dispositivo que está sendo atualizado, aumentará a velocidade de operação do dispositivo ou permitirá que o dispositivo execute mais operações de uma só vez. \\n \\n No caso do &eMolecular Assembler&f, um conjunto completo de 5 cartas reduz o tempo necessário para o MA completar uma tarefa de um segundo (sem cartas) para um &otick&r.", + "atm9.quest.ae2.desc.MElevel": "O &bME Level Emitter&f, quando configurado com um item específico e uma quantidade para responder, emitirá um sinal redstone dependendo se o item armazenado na rede fica abaixo, acima ou igual à quantidade fornecida. \\n \\n Isso pode ser usado, por exemplo, para ligar automaticamente certas máquinas com redstone para criar automaticamente um recurso quando ele fica abaixo de um determinado valor mínimo.", + "atm9.quest.ae2.desc.redstoneME": "Dispositivos ME individuais também podem ser configurados para responder a sinais redstone. Quando atualizado com um &bRedstone Card&f, um dispositivo pode ser configurado para funcionar apenas quando alimentado com redstone ou de outra forma, conforme necessário. \\n \\n Este comportamento também pode se aplicar a &oseções&r inteiras de uma rede ME usando um &bME Toggle Bus&f. Isso permite que uma seção da rede do outro lado do barramento fique on-line somente quando o barramento for alimentado por redstone ou fique off-line se estiver usando um barramento de alternância &einvertido&f.", + "atm9.quest.ae2.desc.crafting": "Quando aplicado como uma atualização a qualquer dispositivo compatível, como Interface ou Barramento de Exportação, o &bCrafting Card&f permite que o dispositivo em questão envie automaticamente suas próprias solicitações de criação para um item necessário (filtrado). CPUs de criação podem ser configuradas para responder apenas a essas solicitações para evitar o uso de CPUs destinadas a criações solicitadas pelo jogador. \\n \\n Quando o &eLevel Emitter&f é atualizado com o Cartão de Artesanato, ele pode ser configurado para emitir redstone a fim de facilitar diretamente a fabricação, emitindo um sinal enquanto um trabalho de fabricação para seu determinado item é detectado ou especificamente &oto&r fabrica o item. O último se aplicaria aos casos em que a única coisa necessária para fazer um determinado item é um sinal de redstone, sem sequer exigir um padrão de fabricação.", + "atm9.quest.ae2.desc.crafting_storage": "Antes de poder realizar um trabalho de criação automática, você precisa de um dispositivo para armazenar a solicitação em si junto com quaisquer itens provisórios para criação de várias etapas. Este dispositivo é conhecido como CPU de &ecrafting&f. \\n \\n Uma CPU de crafting é uma estrutura multibloco que requer pelo menos um bloco &bCrafting Storage&f, opcionalmente junto com qualquer outra unidade de crafting. O multibloco pode ser feito em qualquer tamanho, mas deve ser um cuboide sólido para ter a forma e o funcionamento adequados.", + "atm9.quest.ae2.desc.crafting_coprocessor": "A &bCrafting Co-Processing Unit&f ajuda a acelerar os trabalhos de elaboração, permitindo que os fornecedores de padrões enviem itens para seus dispositivos conectados com mais rapidez ou trabalhem simultaneamente para produzir vários ingredientes necessários. \\n \\n O coprocessador AE2 básico fornece um 'thread' de coprocessador para auxiliar nisso, enquanto a unidade de coprocessamento do &dMEGA Cells&f fornece 4 threads em um único bloco.", + "atm9.quest.ae2.desc.crafting_monitor": "O &bMonitor de Criação&f exibe o item geral que está sendo fabricado, junto com a quantidade restante desse item ainda sendo fabricado. \\n \\n Tanto o monitor AE2 básico quanto o monitor MEGA funcionam de forma idêntica, mas são fornecidos para fins estéticos.", + "atm9.quest.ae2.desc.IO": "Para tornar a vida ainda mais fácil, o AE2 fornece um conjunto completo de dispositivos para a manipulação de dados ME, ou seja, movimentar itens armazenados em todo o mundo. \\n \\n A &bME Interface&f é um desses dispositivos. Como dispositivo de entrada, a Interface permite que qualquer item/fluido/etc seja canalizado externamente através dela, que é então automaticamente armazenado na Rede ME à qual a interface está conectada. \\n \\n Como dispositivo de saída, a Interface pode ser configurada para manter em estoque uma determinada quantidade disponível de um item armazenado, desde a rede ME até seu próprio estoque interno. Isso permite que os itens sejam recebidos por alguma fonte externa, como outro player ou algum canal.", + "atm9.quest.ae2.desc.import_bus": "O &bME Import Bus&f suga periodicamente itens de qualquer armazenamento externo que o barramento esteja enfrentando. Opcionalmente, pode ser filtrado para receber apenas determinados itens desse inventário.", + "atm9.quest.ae2.desc.annhilation_plane": "O &bME Annihilation Plane&f pode ser usado para quebrar automaticamente qualquer bloco à sua frente e retornar qualquer coisa deixada cair pelo bloco diretamente para a rede ME. \\n \\n Como um bônus adicional, o Plano de Aniquilação pode ser encantado da mesma forma que uma ferramenta de escavação normal, afetando a queda de blocos da mesma forma que a ferramenta encantada faria. Isso o torna ideal para processar blocos de minério quando encantado com a Fortuna, por exemplo. \\n Quaisquer encantamentos adicionados aumentam significativamente a quantidade de energia usada pelo avião toda vez que um bloco é quebrado. Encantar o avião com &eEfficiency&f diminuirá o uso geral de energia incorrido por todos os outros encantamentos, enquanto o encantamento &eUnbreaking&f dá ao avião a chance de usar energia apenas algumas vezes, semelhante ao Unbreaking em ferramentas normais.", + "atm9.quest.ae2.desc.storage_bus": "O &bME Storage Bus&f, ao se deparar com algum container de armazenamento externo, permitirá que o container seja utilizado como se fizesse parte da rede ME, permitindo que itens sejam retirados do container ou inseridos nele puramente via ME. \\n \\n Os barramentos de armazenamento podem ser filtrados e receber prioridades específicas, de modo que itens específicos tentarão ir primeiro para o armazenamento anexado, mas não moverão retroativamente nenhum item filtrado de qualquer outro lugar na rede para seu armazenamento anexado.", + "atm9.quest.ae2.desc.capacity": "O &bCapacity Card&f permite que um barramento atualizado com ele carregue um filtro maior. Os barramentos de importação e exportação atualizados com cartões de capacidade podem passar do suporte a apenas um item filtrado cada até o filtro máximo de nove slots, enquanto os barramentos de armazenamento passarão de 18 slots para um máximo de 63.", + "atm9.quest.ae2.desc.cards": "O &bFuzzy Card&f permite que um item filtrado seja correspondido independentemente de quaisquer metadados (NBT), como danos ou encantamentos, enquanto o &bInverter Card&f alterna o filtro em tais barramentos de uma lista branca para uma lista negra.", + "atm9.quest.ae2.desc.export_bus": "O &bME Export Bus&f periodicamente cospe itens em seu filtro de lista de permissões para qualquer armazenamento externo que o barramento esteja enfrentando. Ao contrário do Import Bus, o Export Bus não pode funcionar sem ser filtrado.", + "atm9.quest.ae2.desc.formation_plane": "O &bME Formation Plane&f atua de forma semelhante ao Storage Bus, mas trata o próprio mundo como seu meio de armazenamento. Em outras palavras, ele colocará qualquer bloco em seu filtro diretamente à sua frente. \\n \\n Isto pode ser útil para situações onde um bloco pode ser processado simplesmente colocando-o e quebrando-o com uma determinada ferramenta.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) é um sistema poderoso dentro do AE2, permitindo a transferência de itens, fluidos e ainda mais, sem a necessidade de qualquer armazenamento intermediário de ME. \\n \\n Clicar com o botão direito do mouse em um túnel P2P com certos itens irá &ajustar&o&f o túnel em um capaz de transferir outra coisa, como itens através de canos, energia através de cabos, sinais redstone e (por padrão) até mesmo as próprias conexões ME. \\n \\n Os túneis P2P devem estar interligados com o uso de um &eMemory Card&f, detalhado na próxima missão.", + "atm9.quest.ae2.desc.memory": "O &bMemory Card&f é uma ferramenta com duas funções diferentes. A mais simples das duas é salvar configurações de vários dispositivos (como filtros de lista de permissões) para serem copiadas para outro dispositivo do mesmo tipo. \\n \\n A segunda função de um cartão de memória é conectar túneis &eP2P&f. Ao fazer isso, o túnel P2P vinculado receberá um ID exclusivo, que será armazenado no cartão de memória para posterior vinculação.", + "atm9.quest.ae2.desc.fiber": "Um conceito importante dentro do AE2 é uma técnica conhecida como '&esubnetting&f', em que uma rede ME extra separada (uma &essubnetwork&f) atua em conjunto com a rede principal para executar alguma função ou processo especializado. \\n \\n O que separa uma sub-rede de uma rede separada completamente separada é geralmente o uso da &bFibra de Quartzo&f como parte do cabo. Quando colocada entre dois comprimentos de cabo não conectados, a fibra de quartzo não transfere dados ou canais entre os dois, transmitindo apenas energia. \\n \\n Assim, uma sub-rede do outro lado da Fibra pode ser alimentada totalmente pela fonte de energia da rede principal, sem a necessidade de qualquer gerador de energia extra dedicado.", + "atm9.quest.ae2.desc.spatial": "Além do armazenamento de itens e fluidos, o AE2 também fornece uma maneira nativa de armazenar estruturas inteiras dentro de células de armazenamento, não muito diferente do mod Compact Machines. \\n \\n A &bSpatial IO Port&f permite que estruturas contidas em uma &bSpatial Containment Structure&f sejam capturadas dentro de uma célula de armazenamento especialmente projetada, ativada por meio de um sinal redstone. \\n \\n Se um mob ou jogador ficar dentro do SCS enquanto o espaço está sendo capturado, eles também serão transportados para onde o resto do espaço vai, ou seja, em uma dimensão dedicada. Apenas certifique-se de ter uma maneira de voltar e entrar se for você quem está sendo capturado.", + "atm9.quest.ae2.desc.pylon": "A Estrutura de Contenção Espacial (SCS) consiste em uma gaiola de &bPilares Espaciais&f cobrindo o volume que você deseja encerrar em uma célula IO Espacial. No mínimo, um SCS requer três linhas de blocos de pilares espaciais, uma para cada dimensão do espaço contido (comprimento, largura, altura). \\n \\n No entanto, Spatial IO é um recurso que consome muita energia, especialmente ao tentar capturar espaços muito maiores (até 128x128x128). Ter mais postes espaciais incluídos no SCS em torno do volume desejado aumentará sua eficiência geral, permitindo que ele use menos energia para capturar. \\n \\n Além disso, lembre-se de que cada pilar individual (independentemente do seu comprimento) ocupa um canal. Para espaços particularmente grandes, você pode querer construir uma rede dedicada com um controlador para acomodar todos os postes necessários.", + "atm9.quest.ae2.desc.SSC": "&bCélulas de armazenamento espacial&f são usadas para armazenar um volume definido cada e vêm em três capacidades diferentes, permitindo um máximo de espaço de 2x2x2, 16x16x16 e 128x128x128 blocos. \\n \\n Após a codificação, uma célula recebe uma seção de espaço dentro do armazenamento espacial &edimension&f, junto com um ID exclusivo correspondente à região alocada para a célula. Uma célula codificada ainda pode ser usada na Porta Spatial IO para recuperar quaisquer blocos e entidades armazenados. \\n \\n A partir de então, quaisquer blocos contidos na região do espaço da célula ou em um SCS com o mesmo tamanho daquele usado para a codificação inicial podem ser movidos de volta para o mundo superior ou para a dimensão espacial, respectivamente. Se houver blocos tanto na região espacial quanto no SCS, eles simplesmente trocarão de lugar de acordo.", + "atm9.quest.ae2.desc.Sanchor": "O &bSpatial Anchor&f é um dispositivo complementar da linhagem Spatial IO que funciona simplesmente como um carregador de blocos. Quando conectado a uma rede ME, o Anchor forçará o carregamento de todos os pedaços ocupados pela rede ME em todos os cabos e dispositivos, excluindo sub-redes, desde que a rede permaneça ligada.", + "atm9.quest.ae2.desc.wireless_AP": "A próxima coisa a fazer para permitir o acesso à rede sem fio é o &bME Wireless Access Point&f. O ponto de acesso é usado para abrir a rede para acesso sem fio por meio de um &eterminal sem fio&f e tem um alcance definido (finito) dependendo de quantos &bWireless Boosters&f estão inseridos no ponto de acesso.", + "atm9.quest.ae2.desc.wireless_terminal": "O &bWireless Terminal&f funciona de forma idêntica a um terminal normal, mas sem fio. \\n \\n Antes de poder ser usado para acessar uma rede, ele deve primeiro ser &evinculado&f à rede, colocando-o no slot superior direito do &ePonto de acesso sem fio&r. Se não estiver conectado a uma rede ou estiver fora do alcance ou da alimentação, o terminal não funcionará. \\n \\n Os terminais sem fio também podem ser atualizados com &eEnergy Cards&f para fornecer uma bateria interna maior.", + "atm9.quest.ae2.desc.ininfity": "O complemento &dAEInfinityBooster&f fornece dois amplificadores sem fio personalizados, permitindo alcance infinito de conectividade, com suporte multidimensional opcional.", + "atm9.quest.ae2.desc.matter": "Quanto à expansão sem fio da própria Rede ME, o primeiro passo é reconhecidamente pouco ortodoxo. \\n \\n O &bMatter Condenser&f é a versão do AE2 de uma lata de lixo, anulando quaisquer itens inseridos nela. Quando equipado com um &eStorage Component&f, no entanto, o condensador pode aproveitar parte da energia restante do item que está sendo anulado e armazená-la para fazer dois itens especiais de artesanato com energia concentrada suficiente. \\n \\n O primeiro desses dois itens é o &bMatter Ball&f, exigindo pelo menos 1k componente de armazenamento e 256 itens de material anulado.", + "atm9.quest.ae2.desc.antimatter": "Ao usar um componente de armazenamento de 64k ou superior, o Matter Condenser torna-se capaz de condensar significativamente mais para produzir uma &bSingularidade&f. Uma única singularidade requer que 256.000 itens sejam anulados. Isso é exatamente &o4000 pilhas&r! \\n \\n Veja o que acontece quando você joga essa singularidade no chão com um pedaço de &eender dust&f. Você terá que causar alguns danos ao ambiente enquanto estiver fazendo isso, mas felizmente AE2 oferece seu próprio &bTiny TNT&f para minimizar isso.", + "atm9.quest.ae2.desc.quantum": "Se você fez a última missão corretamente, deveria ter transformado essa singularidade em um par de &bSingularidades Emaranhadas Quânticas&f. Essas novas singularidades são usadas para conectar um dispositivo em forma de anel conhecido como &eQuantum Network Bridge&f. \\n \\n Quando dois desses anéis individuais foram ligados usando as Singularidades Emaranhadas Quânticas e iniciados com alguma energia AE (por exemplo, uma célula de energia), uma rede ME pode ser expandida sem fio no outro lado da ponte, através de longas distâncias. ou mesmo dimensões.", + "atm9.quest.ae2.subt.AE2": "Sistema de armazenamento virtual", + "atm9.quest.ae2.subt.wrench": "Faz exatamente o que você esperaria.", + "atm9.quest.ae2.subt.first": "Algumas máquinas básicas", + "atm9.quest.ae2.subt.energy_acceptor": "Plugar", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: tosquiando 4 Bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[A piada do usuário Linux vai aqui]", + "atm9.quest.ae2.subt.anchor": "Sob a faca", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Itens como sistema de arquivos", + "atm9.quest.ae2.subt.MEIOPort": "Desfragmentação", + "atm9.quest.ae2.subt.equal_card": "Armazenamento ME e gavetas mCells&r", + "atm9.quest.ae2.subt.1k": "O primeiro quilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "O primeiro MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Massa e corte", + "atm9.quest.ae2.subt.weapons": "Muito quente para o ATF", + "atm9.quest.ae2.subt.autocrafting": "Ordenar-se", + "atm9.quest.ae2.subt.crafting": "Automação em forma de atualização!", + "atm9.quest.ae2.subt.crafting_storage": "Baixe mais RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Baixe mais núcleos de CPU", + "atm9.quest.ae2.subt.crafting_monitor": "Baixe mais VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "O eu", + "atm9.quest.ae2.subt.annhilation_plane": "ENTREM", + "atm9.quest.ae2.subt.storage_bus": "O baú sobressalente", + "atm9.quest.ae2.subt.cards": "As duas placas IO restantes", + "atm9.quest.ae2.subt.export_bus": "O Ó", + "atm9.quest.ae2.subt.formation_plane": "SAIR", + "atm9.quest.ae2.subt.P2P": "Corte o intermediário", + "atm9.quest.ae2.subt.fiber": "Isso tem uma utilidade fora da elaboração de cabos.", + "atm9.quest.ae2.subt.wireless_terminal": "É para isso que você está aqui", + "atm9.quest.ae2.subt.ininfity": "Não estou escrevendo a linha de Toy Story", + "atm9.quest.ae2.subt.antimatter": "Não é exatamente antimatéria", + "atm9.quest.ae2.img.star": "Necessário para o ATM Star", + "atm9.quest.adAstra.desc.tier2Rocket.1": "Você precisará de MUITO &cDesh&r para fazer o &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "Com este foguete, você pode voar até &cMars&r! Apenas lembre-se de estocar &bOxygen&r e &eFuel&r extras para o seu voo de volta.", + "atm9.quest.adAstra.desc.tier4Rocket": "O &dTier 4 Rocket &r é o foguete de nível mais alto que podemos fabricar. Isso nos permitirá viajar para fora do nosso Sistema Solar!", + "atm9.quest.adAstra.desc.spaceStations.1": "Depois de explorar a Lua e coletar Desh suficiente, você poderá criar &dEstações Espaciais&r ao redor dos planetas!", + "atm9.quest.adAstra.desc.spaceStations.2": "São estruturas pré-construídas que servem como mini-base na galáxia. Casa longe de casa é uma espécie de coisa.", + "atm9.quest.adAstra.spaceStations": "Estações Espaciais", + "atm9.quest.adAstra.desc.lander.1": "Ao pousar, você deve clicar com o botão direito do mouse no &aLander&r para pegar o foguete e a plataforma de lançamento. Você não conseguirá voltar sem ele!", + "atm9.quest.adAstra.desc.lander.2": "A Lua está bastante deserta, exceto por alguns novos mobs &2Villager&r que podem estar interessados ​​em negociar com você. Você também poderá minerar alguns &cDesh&r, necessários para o foguete Tier 2 e talvez até um &aRover&r super legal.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "É HORA DE IR PARA O ESPAÇO!", + "atm9.quest.adAstra.desc.launch.2": "Para fazer isso, coloque seu &aLaunch Pad&r e cole o &aTier 1 Rocket&r bem no meio. Você pode clicar com o botão direito do mouse no foguete para abrir o inventário, onde você deve preenchê-lo com 3 baldes de combustível para viajar até lá. Você também precisará de 3 para voltar. &cCertifique-se de trazer um Launch Pad&r extra com você também, caso você o perca ao pousar!", + "atm9.quest.adAstra.desc.launch.3": "Quando estiver pronto para o lançamento, entre e clique no espaço para decolar! Ao entrar em órbita, você será saudado pelo menu galáxia. Aqui, você pode selecionar &dSolar System&r, clicar em &2Earth&r e selecionar a Lua!", + "atm9.quest.adAstra.desc.launch.4": "Quando você começar sua descida na superfície da Lua, certifique-se de segurar o Espaço para desacelerar! Você pode ficar de olho na barra esquerda para ver a que distância está da superfície, mas tome cuidado para não bater!", + "atm9.quest.adAstra.desc.launch.5": "Dica profissional: pressione F5 para entrar na terceira pessoa!", + "atm9.quest.adAstra.landOnMoon": "Pouse na Lua!", + "atm9.quest.adAstra.toTheMoon": "&aPara a&r &bLua&r!", + "atm9.quest.adAstra.desc.ostrum": "O próximo recurso que iremos minerar é chamado &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "ostra", + "atm9.quest.adAstra.desc.mars.1": "&cMarte&r é considerado um planeta frio, mas isso não significa que você não encontrará novas formas de vida lá. Certifique-se de estar preparado!", + "atm9.quest.adAstra.visitMars": "Visite Marte", + "atm9.quest.adAstra.desc.venus.1": "Precisamos fazer uma viagem a Vênus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorita&r é encontrada em Vênus e é o metal mais forte que você pode coletar dos planetas.", + "atm9.quest.adAstra.desc.venus.3": "Com isso, você pode fazer o &5Tier 4 Rocket&r, bem como o &dJet Suit&r para sobrevivermos em um Sistema Solar diferente!", + "atm9.quest.adAstra.visitVenus": "Visite Vênus", + "atm9.quest.adAstra.desc.mercury": "Um mundo quente e árido com grandes planícies de lava.", + "atm9.quest.adAstra.visitMercury": "Visite Mécury", + "atm9.quest.adAstra.desc.glacio.1": "Este é o mais longe que nossa tecnologia atual pode nos levar. &bGlacio&r é um planeta frio, mas tem oxigênio para respirarmos!", + "atm9.quest.adAstra.visitGlacio": "Visite Glácio", + "atm9.quest.adAstra.desc.intro.1": "Bem-vindo ao &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "Este mod leva você a uma viagem às estrelas, o que significa que você pode criar sua própria NAVE ESPACIAL!!!", + "atm9.quest.adAstra.desc.intro.3": "Para chegar ao espaço, você precisará de algo mais forte que o Ferro para construir sua nave.", + "atm9.quest.adAstra.desc.intro.4": "Se você quiser decolar, precisará de muito &aSteel&r para seguir em frente! Existem várias maneiras de fazer isso, como usar o Metallurgic Infuser&r do &eMekanism para fazer &3Steel Dust&r primeiro, ou apenas fazer o pó usando Iron Dust, 4 Coal e um Hammer em uma grade de artesanato.", + "atm9.quest.adAstra.toTheStars": "&dPara as estrelas!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "Este &aHammer&r é usado para fazer &aPlates&r a partir de lingotes! Embora seja ótimo para usar no início, você eventualmente desejará fazer um &aCompressor&r para fazer esse trabalho para você. Isso vai precisar de energia!", + "atm9.quest.adAstra.desc.hammerUsage.2": "Você precisará de bastante &aIron&r e &aSteel Plates&r para fabricar muitos itens e chegar ao espaço, então certifique-se de automatizá-lo!", + "atm9.quest.adAstra.makingPlates": "Fazendo &aPlacas&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "Para começarmos a fabricar foguetes, precisaremos de um &dNASA Workbench&r. Esta é a bancada de criação de foguetes!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "A próxima etapa é fazer o &aTier 1 Rocket&r usando o Workbench. Depois de ter todas as peças, coloque-as para fabricar!", + "atm9.quest.adAstra.makingFirstRocket": "&aFazendo Nosso Primeiro&r &dRocket&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "Se você está planejando ir para o espaço, é melhor acreditar que precisa de um novo conjunto de equipamentos para a viagem.", + "atm9.quest.adAstra.desc.spaceGear.2": "Você precisará fazer um &aSpace Suit&r completo para sua primeira viagem, que será para a &bMoon&r. Venha descobrir, a Lua é meio fria e carece de oxigênio. Sem um terno, você não durará muito. :)", + "atm9.quest.adAstra.suitingUp": "&aAdequando-se&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Assim como um carro, você não pode alimentar um foguete com esperanças e sonhos. Mas como conseguimos combustível?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "O primeiro passo é encontrar &3Oil&r no mundo superior. Você pode encontrar alguns jorrando no oceano e precisará coletar um bom bocado para que possamos refiná-lo!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "É aí que entra a Refinaria de Combustível. Ela aceitará qualquer petróleo “bruto” e o converterá em combustível para os foguetes.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "Eu sugiro estocar, pois cada um custará &e3 baldes de combustível&r, o que significa 6 para uma viagem de ida e volta!", + "atm9.quest.adAstra.fuelingUp": "&aAbastecendo&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Curiosidade: você não pode respirar na Lua sem &bOxigênio&r. Na verdade, você não pode respirar em lugar nenhum sem oxigênio. Adivinha o que a Lua não tem?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "Então, vamos fazer alguns para nós. Comece criando um &aOxygen Loader&r e fornecendo-lhe água e energia. Isso começará a converter a Água em &bOxigênio&r para usarmos.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "Para coletá-lo, você pode colocar um tanque de oxigênio, um balde vazio ou um traje espacial dentro.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Dica profissional: É sempre uma boa ideia ter &bOxygen&r extra em mãos... só para garantir.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparando um pouco&r &bOxigênio&r", + "atm9.quest.adAstra.desc.launchPad.1": "Um foguete precisa de algo para ser lançado, então precisaremos fazer um &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "Para usá-lo, coloque-o onde quiser lançar com uma visão clara do céu. Depois de ter um foguete, você pode colocá-lo no meio da plataforma de lançamento.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLançamento no espaço&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "Para sobreviver nos planetas mais quentes, precisaremos de um novo traje espacial.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "Quando você combina &3Netherite&r e &3Ostrum&r, ele cria um traje forte o suficiente para protegê-lo do calor extremo!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "Se quisermos chegar a esses planetas quentes, precisamos fazer um foguete de nível 3 também!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cPreparando-se para o calor&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "Este é o melhor traje espacial que você pode fazer.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "Ele pode ser alimentado, permitindo um voo semelhante ao do Elytra! Também protege você da chuva ácida. :)", + "atm9.quest.adAstra.jetSuit": "Traje a jato", + "atm9.quest.adAstra.desc.cryoFuel.1": "A necessidade de 6 baldes de &aFuel&r toda vez que queremos viajar para outros planetas pode aumentar rapidamente.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Usando o &3Ostrum&r que reunimos, podemos criar o &dCyro Freezer&r. Quando receber energia, esta máquina converterá itens frios como &bIce, Packed Ice, Blue Ice ou Ice Shards&r em &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "Em vez de precisar de 3 baldes por lançamento, você precisará apenas de 1 de &dCryo Fuel&r. Isso significa 2 para uma viagem de ida e volta!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Nota: Isso também congela o gelo ao redor quando colocado, proporcionando uma fonte infinita de gelo!", + "atm9.quest.adAstra.efficientFuel": "&aCombustível Eficiente&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "Se você preferir usar sua própria armadura em vez de usar o &aSpace Suit&r o tempo todo, você pode encantar seu capacete usando o encantamento &dSpace Breathing&r!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "Para que isso funcione, você precisará de uma lata de oxigênio em seu inventário.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Nota: A lata de oxigênio só funciona para planetas mais frios, mas pode ser atualizada.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Não quer usar um traje espacial?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "Se você quiser fazer uma base fora da Terra, provavelmente precisará de uma maneira de obter &bOxigênio&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "O &dOxygen Distributor&r é uma máquina que distribui oxigênio em uma sala &asealed&r. Quando recebe água e energia, ele distribuirá automaticamente o oxigênio na sala selada.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "A &9Water Pump&r é usada para bombear água de uma fonte infinita abaixo dela para o Distribuidor. Você também pode bombear água usando uma pia ou um &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxigênio para suas Bases!", + "atm9.quest.arsNouveau.welcome": "Bem-vindo ao &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau é um mod mágico que permite criar feitiços personalizados com os diferentes Glifos feitos dentro do mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Novo", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Glifos de nível 2 requerem 5 níveis de experiência para serem feitos.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "Eles também exigem um livro de feitiços do &9Mage&r para serem criados.", + "atm9.quest.arsNouveau.tier2Glyphs": "Glifos de nível 2", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Glifos de nível 1 requerem 3 níveis de experiência para serem criados.", + "atm9.quest.arsNouveau.tier1Glyphs": "Glifos de Nível 1", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Glifos de nível 3 requerem 10 níveis de experiência para serem feitos.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "Eles também exigem um &6Livro de Feitiços do Arquimago&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Glifos de nível 3", + "atm9.quest.arsNouveau.desc.magebloom.1": "Quando suas sementes de Magebloom... florescerem, você pode usar o Magebloom para criar Fibras.", + "atm9.quest.arsNouveau.desc.magebloom.2": "Eles são usados ​​para criar vários itens, incluindo seu primeiro conjunto de armadura mágica!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "O &9Enchanting Apparatus&r é usado para criar vários itens dentro do mod. Requer Fonte para funcionar.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "É também uma estrutura multibloco que utiliza Pedestais Arcanos para fabricar.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Comece colocando um Núcleo Arcano no chão e, em seguida, coloque o Aparelho Encantador em cima dele. Cerque o aparelho com pedestais arcanos.", + "atm9.quest.arsNouveau.enchantingApparatus": "Aparelho Encantador", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Pedestais Arcanos são necessários para o Braseiro Ritual e para a confecção de itens com um Aparelho Encantador.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Vá em frente e faça 8 deles!", + "atm9.quest.arsNouveau.subt.fancyTables": "Mesas extravagantes", + "atm9.quest.arsNouveau.arcanePedestals": "Pedestais Arcanos", + "atm9.quest.arsNouveau.desc.scribesTable.1": "Se quiser lançar feitiços melhores, você precisará de uma &6Scribe's Table&r para desbloquear novos glifos para o seu livro de feitiços.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "Existem 3 níveis de glifos para desbloquear, e cada um requer alguma experiência e itens.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "A Mesa do Escriba também é usada para anexar feitiços aos Pergaminhos de Feitiços. Para fazer isso, coloque um pergaminho de feitiço na mesa, selecione o feitiço em seu livro de feitiços e clique com o botão direito do mouse no livro sobre a mesa.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "Para criar um Glifo, clique com o botão direito na Mesa do Escriba com seu livro de feitiços. Procure o glifo que deseja criar e clique em Selecionar na parte inferior. Clique com o botão direito na tabela com os itens necessários e o glifo será criado. Use o glifo para aprender.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Nota: A tabela pode extrair itens de inventários próximos.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Glifo aleatório de nível 1", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Atualizando Feitiços", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "Para começar, você precisará criar um &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "É aqui que você cria e armazena seus feitiços.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Pressionar a tecla &9C&r abrirá a página \"Criar um feitiço\". À esquerda, existem várias abas, mas as três principais são: Criação de Feitiços, Seletor de Cores e Familiares.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "Este livro de feitiços só permitirá que você crie e use Glifos de Nível 1. Para criar feitiços melhores, você precisará atualizar seu Livro de Feitiços!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Nosso primeiro livro de feitiços", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "Esta é a próxima atualização do seu Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "Isso aumentará sua mana geral e regeneração de mana, além de permitir que você crie e use Glifos de Nível 2.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "Para criar o nível final do seu Spellbook, você precisará ter matado o &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "Este é um ritual que você precisará completar usando um &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "O &9Ritual Brazier&r é usado para lançar rituais. Também pode ser usado para decoração. Se você quiser acender o Braseiro, use um feitiço de Luz nele.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "Para realizar rituais, você também precisará de Pedestais Arcanos. Como há tantos rituais para lançar, não deixe de conferir cada um deles usando o &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "Isso pode ser feito segurando Ctrl na Mesa Ritual enquanto o livro está em seu inventário.", + "atm9.quest.arsNouveau.desc.potionJar.1": "O &9Potion Jar&r armazena até 100 poções. Você pode removê-los usando uma garrafa vazia ou um frasco de poção no frasco.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies usarão esses potes durante a elaboração automática de poções.", + "atm9.quest.arsNouveau.subt.storingPotions": "Armazenando Poções", + "atm9.quest.arsNouveau.desc.sourceGem.1": "Para criar um dos principais itens de artesanato em Ars, o &9Source Gem&r, precisaremos fazer uma &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "A Câmara de Imbuição exige que a Fonte imbua itens. Ele produz uma pequena quantidade de Fonte por si só, mas também pode usar Jarros de Fonte como fonte de energia.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Várias receitas também exigem que Pedestais Arcanos sejam colocados ao seu redor.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Criando joias de origem", + "atm9.quest.arsNouveau.desc.magicalWood": "Para adquirir mais conhecimento sobre feitiços, precisaremos de um tipo específico de madeira mágica!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Árvores Archwood podem ser encontradas no mundo superior.", + "atm9.quest.arsNouveau.archwoodLogs": "Toras de madeira de arco", + "atm9.quest.arsNouveau.archwoodPlanks": "Tábuas de arco", + "atm9.quest.arsNouveau.desc.sourceSystem": "Na Ars Nouveau, o sistema de energia das máquinas é denominado &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "Para começar a coletar alguma Fonte, precisaremos de um Jar de Fonte.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "A Fonte também pode ser movida com baldes ou quebrando e pegando Jarros de Fonte.", + "atm9.quest.arsNouveau.subt.storingSource": "Armazenando Fonte", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Usando nossa estrutura Enchanting Apparatus, queremos criar nossa primeira semente, a &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "Isso será usado para criar algumas roupas mágicas para nós!", + "atm9.quest.arsNouveau.subt.growingMagic": "Magia Crescente", + "atm9.quest.arsNouveau.magebloomSeed": "Semente de Magebloom", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "O Volcanic Sourcelink gera Fonte consumindo itens queimáveis. Toras de Archwood gerarão fonte de bônus.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "Ao queimar itens, ele converterá pedras próximas em lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "Isso também gera Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "O Giz Rúnico é usado para desenhar Runas permanentes naquele terreno. Essas runas lançarão feitiços nas entidades que passarem por elas.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "Para anexar um feitiço a uma runa, inscreva um &eSpell Parchment&r usando uma Tabela do Escriba.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Nota: A Runa precisará da Fonte para funcionar.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Feitiços Posicionáveis", + "atm9.quest.arsNouveau.desc.spellCreation": "Enquanto segura seu Spellbook, você pode pressionar C para abrir a página de criação de feitiços.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Cada feitiço deve ter uma forma. Você começa com 3 formas básicas: Projétil, Autolanço e Toque.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "Para o Efeito, isso determina o que acontece quando você lança a magia. Você pode ter até 9 efeitos por feitiço.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "Para começar, você tem Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Selecione uma Forma e um Efeito, nomeie seu feitiço e clique em criar!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Criando seu primeiro feitiço", + "atm9.quest.arsNouveau.desc.mana": "No canto inferior esquerdo da tela, você verá uma barra. Esta barra é a sua reserva de mana!", + "atm9.quest.arsNouveau.desc.mana.1": "Existem várias maneiras de aumentar sua reserva de mana ou aumentar a eficiência de seus feitiços conforme você avança no mod. Atualizar seu livro de feitiços também pode aumentar sua mana!", + "atm9.quest.arsNouveau.subt.magePower": "Poder mágico", + "atm9.quest.arsNouveau.mana": "mana", + "atm9.quest.arsNouveau.desc.sourceGems": "Para criar Source Gems, precisaremos colocar Lapis ou Amethyst Shards na Câmara de Imbuimento. Com o tempo, elas serão convertidas em Gemas Originais!", + "atm9.quest.arsNouveau.sourceGems": "&5Gemas de origem", + "atm9.quest.arsNouveau.desc.dowsingRod": "O &6Dowsing Rod&r oferece Magic Find e Scrying quando usado.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "Isso permite que você veja criaturas mágicas próximas, além de ajudá-lo a encontrar ametista!", + "atm9.quest.arsNouveau.subt.magicFinder": "Localizador Mágico", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Gera fonte de mortes de turbas e criação de animais", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "O &9Alchemical Sourcelink&r produz Fonte de potes de poções adjacentes.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "A quantidade de fonte varia de acordo com a poção e a complexidade.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Poder através de Poções", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produz mais Source do que outras fontes.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "Isto também converterá grama ou terra em micélio em uma área 3x3 ao seu redor. Também crescerão cogumelos ao seu redor se o espaço estiver vazio.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Gera fonte de alimentos próximos", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Colocar isso perto de plantas ou mudas em crescimento fornecerá Fonte. Árvores Archwood fornecem mais Fonte!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Nota: Bonemealing não produz Fonte.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Cria Fonte usando o crescimento das Plantas", + "atm9.quest.arsNouveau.desc.sourcestones": "Com Source Gems, você pode começar a criar várias máquinas criando &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Anteriormente conhecidas como \"Pedras Arcanas\"", + "atm9.quest.arsNouveau.sourcestone": "Pedra Fonte", + "atm9.quest.arsNouveau.sourcestones": "Pedras Fontes", + "atm9.quest.arsNouveau.desc.scribesTable": "Usado para inscrever feitiços na Mesa do Escriba.", + "atm9.quest.arsNouveau.desc.dominionWand": "A Dominion Wand é usada para controlar as criaturas que você pode encontrar no mundo! Cada ser responde de maneira diferente à varinha, então não deixe de ler no Caderno Desgastado!", + "atm9.quest.arsNouveau.summoningHelp": "Convocando Ajuda!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "O &9Enchanter's Sword&r permite que você anexe um feitiço de toque à espada.", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "Todos os feitiços da Espada ganham 1 aumento adicional de Amplificação até o último efeito do feitiço.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "Para aplicar um feitiço à espada, use uma Mesa do Escriba. Crie o feitiço sem usar um formulário.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "Ao bloquear o dano, o &9Enchanter's Shield&r dará ao usuário Regeneração de Mana e Dano Mágico por um curto período de tempo.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Além disso, o escudo irá se reparar com o tempo usando a mana do usuário.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "O &9Enchanter's Mirror&r aplicará um feitiço próprio quando usado.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Feitiços lançados com este espelho são descontados e ganham duração de bônus adicional.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "Para aplicar um feitiço, use a mesa do Escriba. Crie um feitiço sem usar um formulário.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "Este arco pode ser inscrito com um feitiço usando uma Mesa do Escriba.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "Ao custo de mana, as flechas se tornarão Flechas Mágicas e aplicarão o feitiço em seu alvo.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "Se você não tiver flechas, uma flecha mágica que causa 0 de dano será lançada. Se não houver mana suficiente, flechas normais serão disparadas.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "O &9Enchanter's Bow&r também pode usar setas de aumento especiais que fortalecem o feitiço inscrito.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "O &9Jar of Light&r invoca uma fonte de luz flutuante que segue você.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "O &6Jar of Voiding&r destrói itens que você pega em troca de mana. Isso pode ser filtrado.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "Para adicionar ou remover um item a ser destruído pelo jarro, use o jarro com o item em sua mão inábil ou use um item da Mesa do Escriba com o jarro colocado sobre ele.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "O jar deve estar na sua hotbar para funcionar.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "O Anel de Desconto oferece um pequeno bônus para mana máxima e regeneração de mana. Também reduz o custo total para lançar um feitiço.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "Este cinto dará efeitos positivos aleatórios de poções por um curto período. Estes irão variar em força.", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Você já quis simplesmente pairar onde quer que vá?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "Este cinto permite levitar. Para ativar, basta esgueirar-se enquanto estiver no ar, seja ao cair ou ao pular.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "O &9Amulet of Mana Boost&r aumenta o mana máximo.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "O &6Amulet of Mana Regen&r dá um impulso à sua regeneração de mana.", + "atm9.quest.arsNouveau.theAmulets": "Os amuletos", + "atm9.quest.arsNouveau.desc.castersWand.1": "A &9Varinha do Conjurador aceita apenas um único feitiço e é inscrita na Tabela do Escriba.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Os feitiços de varinha sempre começam com Projétil > Acelerar, e DEVEM ser inscritos com um feitiço que não tenha outro método (como toque, eu, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "Isso permite que você lance feitiços além do limite de 10 feitiços. Se você quiser usar Break, basta inscrever a varinha com Break sozinho.", + "atm9.quest.bloodMagic.desc.welcome.1": "Bem-vindo ao &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "Este mod tem como objetivo usar o sangue de seus inimigos (ou de você mesmo) para criar itens e redes poderosas!", + "atm9.quest.bloodMagic.desc.welcome.3": "O guia contém todas as informações sobre o mod, caso você precise de ajuda.", + "atm9.quest.bloodMagic.bloodMagic": "Magia de Sangue", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Bem-vindo ao &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "Para começar com Blood Magic, precisaremos coletar um pouco de sangue.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "Para fazer isso, precisaremos criar o &dSacrificial Knife&r e o &4Blood Altar&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Vá em frente e coloque o Altar em algum lugar com bastante espaço ao seu redor. Podemos querer expandi-lo mais no futuro.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "Para adquirir sangue, fique perto do Altar e... bem... use a faca. Você sofrerá um pouco de dano, mas é pela causa.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Cada facada irá gerar cerca de 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Coletando &cSangue", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "Queremos infundir Life Essence (também conhecido como LP ou Blood) em alguma pedra.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Colocar pedra no Altar com 1000 LP dentro criará Tábuas em Branco. Você precisará de muitos deles.", + "atm9.quest.bloodMagic.makingSlates": "Fazendo lousas", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "Para criar ainda mais itens usando sangue, vamos querer atualizar nosso altar cercando-o com &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "Se desejar, você pode substituir as runas em branco em cada uma das direções cardeais por runas como a &6Speed ​​Rune &r. Essas runas podem afetar o funcionamento do Altar.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Abaixo está um exemplo de como você construiria um Altar de Nível 2, mas você também pode visualizá-lo no guia.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Nota: Runas de Velocidade são as únicas runas disponíveis (além das Runas em Branco) até você fazer um Altar de Nível 2, mas podem ser substituídas mais tarde.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Atualizando Nosso Altar para o Nível 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "Com nosso Altar agora no Nível 2, podemos criar Runas ainda melhores. Precisaremos de alguma ardósia reforçada para continuar nossa jornada na Magia de Sangue, inclusive fazendo alguns Rituais.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "O &9Weak Blood Orb&r é usado para armazenar sangue (ou LP). Pode ser usado como forma de transportar sangue de e para Altares. Também é usado em diversas receitas de artesanato.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "Para fabricar isso, você precisará colocar um diamante no topo do Altar de Sangue e, em seguida, gerar LP suficiente para fabricá-lo.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "Para carregar um Orbe de Sangue, você pode clicar com o botão direito para sacrificar um pouco de sua saúde ao Orbe. Isso também liga sua Alma à sua Rede de Almas. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "Você também pode colocar o Orbe em um Altar de Sangue que contenha alguns LP. Ele irá drenar mais rápido quanto mais Speed ​​Runes tiver.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Contém no máximo 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Armazenamento portátil de sangue", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "Com nosso Altar de Nível 3, podemos começar a realizar Rituais.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Os rituais requerem uma Pedra Mestre de Ritual e Pedras de Ritual regulares suficientes para serem criados.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Comece criando um monte de Pedras Rituais, bem como uma Pedra Mestre Ritual. Esses são os blocos básicos que precisaremos para começar a fazer rituais.", + "atm9.quest.bloodMagic.tier1Rituals": "Rituais de Nível I", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "Esta runa aumenta a quantidade de LP ganhos ao tirar sangue de entidades não-jogadores. Cada um dá um bônus de 10% aditivo por runa.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Agora você pode esfaquear outras pessoas para usar o sangue delas!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Apunhalar qualquer mob dentro de 2 quarteirões do seu Altar com um desses irá matá-los instantaneamente e drenar seus LP para o seu Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "Se você tiver Runas de Sacrifício ao redor do seu Altar, você receberá mais por morte.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "Também não vou lhe dar 16 ovos para você potencialmente conseguir sangue para galinhas. Totalmente apenas para cozinhar.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Cansado de se esfaquear?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "O &4Hellfire Forge&r é um dos principais blocos necessários para criar certos itens no Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "Ele é alimentado por &dDemon Will&r e pode ser usado para criar vários itens, incluindo a &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Forja Fogo do Inferno&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "Não podemos usar Soul Snares para sempre.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "A Espada Senciente permite que você colete a Vontade do Demônio com muito mais facilidade. Simplesmente mate uma multidão hostil com a espada e a multidão derrubará Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "A Espada Senciente", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will se acumula muito rapidamente em seu inventário.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "Vamos precisar de muito, então precisaremos criar uma maneira de armazenar tudo. Criar uma &9Tartaric Gem&r é exatamente o que precisamos.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "O &bPetty Tartaric Gem&r é onde gastaremos nosso primeiro Demon Will. Isso armazenará até um máximo de 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Nota: Se você deixar cair qualquer Demon Will que tiver em seu inventário, a Gem irá absorvê-lo em seu armazenamento.", + "atm9.quest.bloodMagic.storingDemonicWill": "Armazenando Vontade Demoníaca", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "Uma atualização para nosso armazenamento Will. Isso conterá um máximo de 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "Isso conterá um máximo de 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "Este é o item de armazenamento máximo para Vontade Demoníaca e comportará no máximo 4.096 Vontade.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combinar a Ardósia Reforçada com um pouco de sangue em nosso novo Altar nos dará Ardósias Imbuídas.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "Esta é a próxima atualização para nossa jornada Blood Magic.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "Esta runa aumenta a capacidade total do Altar em 20% para cada runa de Capacidade.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Aumenta a taxa de fluxo de LP dentro e fora do Altar ao bombear de e para um tanque externo em 20% por runa.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "O último pedaço de Slate que tem alguma utilidade...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "ainda.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "Esta runa aumenta a capacidade do Altar em uma quantidade multiplicativa de 7,5% por runa. Eles se aplicam após Runas de Capacidade normais.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "Esta runa cria um buffer interno de 1000LP sempre que o Altar não estiver sendo usado para criar ou preencher orbes de sangue.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Sempre que um item é colocado dentro do altar, ele consumirá instantaneamente a carga armazenada e a aplicará ao item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "Não há mais espera uma vez colocado!", + "atm9.quest.bloodMagic.desc.tooPowerful": "Você é muito poderoso.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "Esta runa acelera as operações de outras runas, como a Runa de Carregamento ou Deslocamento.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "Ele remove 1 tick de atraso por runa, até um mínimo de 1 operação por tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "A fruta Tau pode ser obtida em baús de saque dentro do Reino Oculto. Você precisará disso para atualizar ainda mais seu Altar!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Depois de colhidos, os frutos podem ser plantados para cultivo. No entanto, tem 2 produtos potenciais em vez de um.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Cultivar a fruta naturalmente resultará em mais Fruta Tau, que pode ser transformada em Óleo. Mas e se dermos um pouco de sangue......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Assim como tudo neste pacote, a fruta tem sede de sangue. Plante a fruta e force uma multidão em cima dela.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "Isso irá drenar a força vital da multidão para se tornar Tau Saturado.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "Embora ainda não esteja totalmente implementada, a &6Alchemical Reaction Chamber&r funciona como um forno.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "Atualmente, esta é a única maneira de obter &cWeak Blood Shards&r, que precisaremos para atualizar nosso Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Contém no máximo 150 mil LP", + "atm9.quest.bloodMagic.subt.lp1M": "Contém no máximo 1 milhão de LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Esperançosamente, a esta altura, você já está estocando alguma Vontade Demoníaca com uma Espada Sensível. Se não, certifique-se de pegar essa parte da missão!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "Com nosso Tau Saturado e nossa Câmara de Reação Alquímica, podemos fazer os materiais necessários para atualizar nosso Altar e Orbe de Sangue, o &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "Isso requer o Reverter Sanguine, que requer algumas atualizações para sua Gema Tartárica.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Agora precisaremos fazer a versão Dusk do Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "Isso nos dá acesso a ainda mais rituais, incluindo o ritual que nos leva ao Reino Demoníaco.", + "atm9.quest.bloodMagic.tierIIRituals": "Rituais de nível II", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Antes de podermos criar o &cHellfire Forge&r, precisaremos encontrar uma maneira de fortalecê-lo adquirindo &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "Para começar a coletá-lo, precisaremos criar alguns &dSoul Snares&r que possamos usar em mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Depois de usar alguns deles em uma multidão, partículas brancas aparecerão ao redor deles. Mate-os e você adquirirá Vontade Demoníaca.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Coletando Vontade Demoníaca", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "O &9Alchemy Table&r pode criar vários objetos, catalisadores e muito mais usando LP da Soul Network de um jogador (também conhecido como Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "Esta tabela também pode converter muitas coisas, como Carne Podre em Couro, Lã em Corda, etc. É muito útil!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "Existem vários tipos de Runas que podem alterar o funcionamento de um Altar.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "Por exemplo, Speed ​​Runes aumentam a velocidade de todas as operações de criação dentro do Altar em 20% por runa.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "Esta é a primeira runa que você pode usar para atualizar seu Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Alterando o Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "Esta runa aumenta a quantidade de LP ganhos ao obter sangue dos jogadores. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Cada runa dá um bônus de 10% aditivo.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "Para atualizar nosso Altar para o Nível 3, precisamos de muito mais runas. 28 no total para ser exato.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "Você precisa colocar 5 Runas de Sangue (em branco ou melhor) um bloco abaixo e dois quarteirões de distância das runas do Altar de Nível 2, ao longo de cada borda.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "Você então desejará criar um pilar em cada canto de qualquer bloco, com uma tampa de pilar de Glowstone situada um bloco acima do próprio Altar.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "Se você quiser verificar se o Altar foi construído corretamente, use um &9Divination Sigil&r para verificar o Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Nota: Qualquer bloco que não seja de ar pode ser usado para o pilar, desde que a tampa seja Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use o Guia para obter ajuda na construção disso!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Atualizando o Altar: Nível 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "Para atualizar nosso Altar, precisaremos de um total de 56 Blood Runes (em branco ou melhor).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "Faremos exatamente como fizemos da última vez. Desça um quarteirão e saia dois quarteirões, depois coloque 7 Runas de Sangue ao longo de cada borda. Você está basicamente fazendo uma pirâmide neste momento.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "Queremos criar pilares em cada um dos cantos, começando por cima do novo anel de runas. Esses pilares têm 5 alturas, com a tampa do pilar sendo feita de &cBloodstone Bricks&r ou &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Em vez de uma imagem, procure em seu Sanguine Scientiem e procure a seção Blood Altar. Role até encontrar o Altar Tier 4, e todas as informações estão lá. Você pode até clicar no olho para visualizar a estrutura.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Atualizando Nosso Altar: Nível 4", + "atm9.quest.bloodMagic.subt.lp25k": "Contém no máximo 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "Com nossa Mesa de Alquimia e nosso Orbe Cheio de Sangue, queremos fazer algumas &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "Com as Cinzas poderemos desenhar um círculo no chão, conhecido como Alchemy Array. Você pode inserir 2 itens clicando com o botão direito e criar um novo item ou realizar uma ação, como transformar o dia em noite!", + "atm9.quest.bloodMagic.subt.drawingGround": "Estamos desenhando no chão agora.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "O &9Divination Sigil&r é o primeiro Sigilo que faremos.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "Este Sigilo tem dois usos principais:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) Ao clicar com o botão direito com o Sigil em sua mão, será exibida a quantidade de LP que você possui em sua Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) Se você clicar com o botão direito em um Altar de Sangue, você verá quanto LP está armazenado, o máximo que ele pode armazenar e qual é o nível do altar.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "Quando segurado, você pode clicar com o botão direito para criar um bloco de fonte de água para 100LP. Nada mal, hein?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "A menos que você não tenha 100LP. Nesse caso, só vai prejudicar a sua saúde. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "Com o Lava Sigil em mãos, se você clicar com o botão direito, você criará um bloco fonte de lava pelo baixo custo de 1.000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "Se você não tiver LP suficiente, tudo bem também. Só vai tirar 5 corações de você. Não é nada demais.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "Embora não seja obrigatório, é ótimo ter o Ritual Diviner, pois mostra exatamente como o Ritual é construído e ajuda a construí-lo. (Você deveria fazer um totalmente.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "Para construir um ritual, clique com o botão direito do mouse com o Ritual Diviner no ar até encontrar o ritual que deseja criar. Você também pode clicar com a tecla Shift esquerda para voltar.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Comece fazendo o ritual Edge of the Hidden Realm, pois precisaremos de alguns itens da dimensão para começar.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Uma vez selecionado com o Ritual Diviner, clique com o botão direito em uma Master Ritual Stone até que a estrutura esteja completa. Você precisará de um monte de Pedras Rituais para realizar esses rituais. Assim que a estrutura estiver totalmente construída, você pode clicar com o botão direito na Pedra do Ritual Mestre com um Cristal de Ativação Fraco para ativá-la.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "Para atualizar nosso Altar para o Nível 5, precisaremos de um total de 108 Runas, bem como 4 Blocos Demonite.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Siga o Sanguine Scietiem (o guia do mod) para obter um guia detalhado sobre como construir a estrutura.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "Você deseja começar indo um bloco para baixo e três blocos para fora do conjunto anterior de runas do seu Altar de Nível 4. Você deseja colocar 15 runas em cada lado.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "Nos cantos do anel recém-criado, coloque um Bloco Demonite com um espaço vazio de cada lado.", + "atm9.quest.bloodMagic.tier5Altar": "O Altar de Nível 5", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Depois de chegar ao Hidden Realm, você encontrará um baú com alguns itens básicos.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Fique de olho em &9Iron Keys&r. Eles desbloqueiam salas extras dentro do Hidden Realm, dando acesso a ainda mais itens.", + "atm9.quest.bloodMagic.dungeonKeys": "Chaves da Masmorra", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Usando o saque do Reino Demoníaco, você pode atualizar cada runa para dobrar seu efeito.", + "atm9.quest.bloodMagic.reinforcedRunes": "Runas Reforçadas", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Teletransportará o usuário para um Teleposer vinculado ao custo de 1000LP. Você pode clicar com a tecla Shift pressionada no sigilo em um Teleposer para definir a localização.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - Você pode empurrar líquidos para longe de você em um raio de 6 quarteirões. É muito legal.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Realizar o ritual &cPathway to the Endless Realm&r lhe dará acesso ao Reino Demoníaco adequado.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "Este é o único lugar onde você pode encontrar &9Demonite Ore&r. Isso é usado para criar o Altar de Nível 5.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "Há também uma tonelada de itens raros, então fique de olho nas Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cO Reino do Demônio", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Clique com o botão direito para jogá-lo na direção que você está enfrentando por 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Clique com o botão direito em qualquer líquido para anulá-lo, custando 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - Uma versão melhor do Sigil de Adivinhação. Fornece mais informações ao olhar para Altares.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Clique com o botão direito para usar 100LP por 5 segundos para obter um buff de aceleração.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Clicar com o botão direito em uma plantação que pode ser cultivada dará a ela um efeito de farinha de ossos por 150LP. Clicar com Shift e Botão Direito consumirá 150LP por 5 segundos, aumentando a taxa de crescimento de uma área 7x7x5.", + "atm9.quest.bloodMagic.tier2Sigils": "Sigilos de Nível 2", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Lança uma luz de sangue quando usada. Custa 10 LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Mantém até 5 outros Sigilos por vez, fornecendo seus efeitos passivos e permitindo que você os ative por um tempo. Você pode pressionar botões para acessar o inventário e percorrer os Sigilos.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Ative para um ímã de até 7 blocos ao custo de 50LP a cada 5 segundos.", + "atm9.quest.bloodMagic.tier3Sigils": "Sigilos de Nível 3", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "Você pode criar Equipamentos Vivos fazendo alguns Reagentes de Ligação em uma Mesa de Alquimia. Você também precisará de pelo menos uma Gema Tartárica Comum para manter a Vontade Demoníaca necessária.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r é equivalente em durabilidade à Diamond Armor e pode ser reparado em uma bigorna usando reagentes de ligação.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "Ele começa como equivalente ao Ferro, mas possui pontos de atualização que podem ser gastos para treiná-lo de maneiras específicas. Começa com 100, mas existem maneiras de aumentar esse limite.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "À medida que você o utiliza, ele “aprende” com você. Você pode ver o que aprendeu até agora segurando o shift esquerdo enquanto olha para ele.", + "atm9.quest.bloodMagic.livingArmor": "Armadura Viva", + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adiciona 2 novas dimensões, ambas preenchidas com novos blocos, criaturas e um total de 4 chefes.", + "atm9.quest.blueSkies.desc.newDimensions.2": "Para começar, precisamos encontrar o &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Bem-vindo ao Céu Azul!", + "atm9.quest.blueSkies.welcome.2": "Bem-vindo ao &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Em algum lugar do mundo superior, você encontrará duas casas simples.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "O &aGatekeeper&r mora aqui e trocará alguns itens com você para você começar no mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Adquira o &9Blue Journal&r. Você também precisará do Zeal Lighter na próxima missão.", + "atm9.quest.blueSkies.subt.simpleLife": "Vivendo uma vida simples....", + "atm9.quest.blueSkies.findGatekeeper": "Encontrando o porteiro", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "O Gatekeeper sabe tudo sobre as dimensões do Céu Azul. Conforme você viaja pelo mod, seu &9Blue Journal&r se expandirá para ajudar a guiá-lo.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "Ele também trocará mais itens conforme você avança pelas dimensões, então fique de olho!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "O Conhecimento do Porteiro", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Dentro da casa menor do Gatekeeper, você pode tropeçar no que parece ser um portal quebrado.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Adquira um &6Zeal Lighter&r e use-o para iluminar o portal.", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "Parece que você entrou no mundo de &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "Este é o reino do dia eterno e das temperaturas frias. Você encontrará várias feras grandes, multidões etéreas e até alguns chefes.", + "atm9.quest.blueSkies.toEverbright": "Para &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Bem-vindo ao mundo de &6Everdawn&r, o mundo onde o sol nasce sempre.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "Este é um mundo quente e úmido onde florescem insetos e répteis.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Você está preparado para o veneno e o fogo?", + "atm9.quest.blueSkies.toEverdawn": "Para &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Suas ferramentas do mundo superior não têm poder aqui.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "Você vai querer fazer rapidamente uma nova picareta na floresta ao seu redor se quiser chegar a algum lugar no Céu Azul.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Qualquer picareta de madeira Blue Skies", + "atm9.quest.blueSkies.somethingIsntRight": "Algo não está certo.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "Se quiser dominar as terras de Blue Skies, você precisará criar uma nova arma, a &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "Para fazer isso, precisaremos de um pouco de Moonstone para começar. Vá para as cavernas e encontre alguns minérios!", + "atm9.quest.blueSkies.subt.darkness": "E está bem escuro.", + "atm9.quest.blueSkies.newMiningAdventure": "Uma nova aventura de mineração", + "atm9.quest.blueSkies.desc.woodenTools.1": "Assim como no mundo superior, as ferramentas de madeira não levarão você muito longe.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Vá para o subsolo e pegue algumas pedras. Você vai querer fazer uma nova picareta, então poderemos começar com os novos minérios.", + "atm9.quest.blueSkies.subt.toolProgression": "Primeiro Wood, depois Stone... então... o quê?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Picareta de Pedra do Céu Azul", + "atm9.quest.blueSkies.gettingAnUpgrade": "Obtendo uma atualização", + "atm9.quest.blueSkies.desc.spearWeapon": "O &6Spear&r é a arma favorita em Blue Skies. Ela pode ser encantada e funciona como uma ótima arma de longo alcance para os inimigos que você enfrentará.", + "atm9.quest.blueSkies.subt.spartanStyle": "Estilo Espartano", + "atm9.quest.blueSkies.makingANewWeapon": "Fazendo uma nova arma", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope significa Velocidade na linguagem dos Céus Azuis.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "Essas ferramentas são fracas, mas rápidas.", + "atm9.quest.blueSkies.redMeansFast": "Vermelho significa rápido", + "atm9.quest.blueSkies.pyropeTools": "Ferramentas de piropo", + "atm9.quest.blueSkies.desc.aquiteOre.1": "À medida que avançamos nas cavernas de Blue Skies, encontraremos &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Explore o suficiente para fazer algumas ferramentas iniciais. Você precisará deles para extrair os minérios mais resistentes do Céu Azul.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "A partir daqui, é recomendável encontrar alguns dos melhores materiais para fazer algumas armas e armaduras.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Nota: as armas ATM ainda são poderosas.", + "atm9.quest.blueSkies.metalTools": "Ferramentas metálicas", + "atm9.quest.blueSkies.desc.diopsideGemstone": "A pedra preciosa verde &eDiopside&r é um metal muito resistente que tem um impacto forte, mas é mais lento. Isso é ótimo para armas!", + "atm9.quest.blueSkies.diopside": "Diopsídio", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium é um metal vermelho encontrado na maioria dos biomas não montanhosos de Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "É basicamente ferro, mas só pode ser usado para fazer tesouras, baldes e a &6Caixa de ferramentas&r.", + "atm9.quest.blueSkies.subt.redIron": "Ferro Vermelho", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore pode ser encontrado dentro dos biomas não montanhosos de Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "Este lingote é usado para aumentar a durabilidade de quase todas as ferramentas que utilizam a caixa de ferramentas.", + "atm9.quest.blueSkies.falsite": "&9Falso", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "Este é o Diamante dos Céus Azuis.", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "Enquanto Diopside é mais durável e bate mais forte, Charoite é mais rápido e mais leve no geral. Ferramentas feitas de Charoite podem extrair qualquer coisa no Céu Azul.", + "atm9.quest.blueSkies.charoite": "Charoíta", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Encontrado apenas nas Dunas de Cristal.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "As ferramentas feitas com este lingote virão com &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "Isso também pode ser usado para fazer o &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonito", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "Isso é usado para atualizar e aprimorar as ferramentas do Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "Você pode usar o Falsite para aumentar a durabilidade de uma ferramenta ou pode usar qualquer stick do mod para trocar uma ferramenta. Sim, diferentes tipos de madeira têm usos diferentes.", + "atm9.quest.blueSkies.horizoniteTools": "Ferramentas Horizonitas", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Sempre quis uma forja que apenas fundisse coisas sem combustível?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Eu também. Tecnicamente, isso precisa de um “combustível” em si. Tem carga e pode ser recarregado com Sunstone ou qualquer coisa feita de Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "A forja deve estar vazia para recarregar.", + "atm9.quest.blueSkies.desc.lanternFeatures": "Esta é uma lanterna que evita spawns hostis em um grande raio.", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium pode ser usado para fazer tesouras e baldes.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "O balde pode pegar os mobs subaquáticos em Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ferramentas Ventium", + "atm9.quest.blueSkies.diopsideTools": "Ferramentas de diopsídio", + "atm9.quest.blueSkies.diopsideArmor": "Armadura Diopsídio", + "atm9.quest.blueSkies.charoiteTools": "Ferramentas Charoíta", + "atm9.quest.blueSkies.charoiteArmor": "Armadura Charoíta", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Quer você tenha começado em Everbright ou Everdawn, você desejará procurar uma estrutura de torre. Há imagens para eles nas próximas missões. É aqui que você encontra seu primeiro chefe.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "Nas partes menores da torre, você lutará pelo saque e adquirirá algumas &6Blinding Dungeon Keys&r. Nas profundezas da masmorra, haverá uma porta com uma fechadura. Use 4 das Blinding Dungeon Keys para desbloquear a luta contra o chefe.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Nota: O chefe derrubará um Arco ao ser derrotado. Eles podem ser equipados em uma aba especial em seu inventário. Existem 4 arcos no total.", + "atm9.quest.blueSkies.starterDungeons": "&9As masmorras iniciais", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "Em Blue Skies, existem 4 chefes para derrotar e várias masmorras para explorar.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "Você pode encontrar “túneis” aleatórios que levam às salas das masmorras. Eles aparecerão em Armored Frost Spirits para matar. Colete alguns deles para o Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Estruturas e Masmorras", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Nas profundezas da Torre de Everbright, você encontrará o Invocador.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "Este chefe usará raios, ataques de energia e, claro, seus guardas golem convocados para proteger a torre.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Você consegue vencer o Invocador?", + "atm9.quest.blueSkies.subt.guardianEverbright": "O Guardião da Torre Everbright", + "atm9.quest.blueSkies.theSummoner": "&5O Invocador", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "Na Torre Everdawn, você encontrará a luta contra o chefe Alquimista. Colete algumas Blinding Dungeon Keys para desbloquear a luta!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare-se para ser atingido por poções, além de lutar contra os asseclas do Alquimista.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "O Guardião da Torre Everdawn", + "atm9.quest.blueSkies.theAlchemist": "&5O Alquimista", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "Você encontrará o Nature's Dungeon em Everbright. Você não pode perder, é enorme.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Reúna algumas Nature Dungeon Keys no labirinto da estrutura para desbloquear a luta contra o chefe e derrube-o!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Nota: Você pode negociar com o Gatekeeper caso não consiga encontrar todas as chaves, mas somente depois de clicar com o botão direito no portão para a luta contra o chefe.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "O Chefe da Masmorra da Natureza", + "atm9.quest.blueSkies.theStarlitCrusher": "&5O triturador estrelado", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Nota: Se você é aracnofóbico, esta pode não ser a luta para você.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Dentro de Everdawn, haverá uma árvore gigante morta com um monte de teias de aranha cobrindo-a.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Reúna algumas Poison Dungeon Keys para desbloquear a luta final contra o chefe!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "O Chefe da Masmorra Venenosa", + "atm9.quest.blueSkies.theArachnarch": "&5O Aracnarca", + "atm9.quest.blueSkies.desc.speedBoost": "Aumenta a velocidade de movimento.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Concede invisibilidade ao se esgueirar.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Gotas do saco de saque do Starlit Crusher", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Aumenta o dano causado quando envenenado.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops da Bolsa de Itens do Aracnarca", + "atm9.quest.blueSkies.desc.heartIncrease": "Aumenta o máximo de corações.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "Você também precisará disso para criar a Dragon Soul, necessária para a estrela ATM.", + "atm9.quest.botania.desc.pureDaisyIntro": "A &aPure Daisy&r é uma das primeiras flores que você criará!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "Esta flor irá converter até 8 &2Wooden Logs&r ou &9Stone&r próximos em &2Livingwood&r ou &9Livingrock&r, respectivamente. Isso converte apenas em um raio de 1 bloco ao redor da flor.", + "atm9.quest.botania.firstFlower": "Nossa primeira flor", + "atm9.quest.botania.desc.usePureDaisy": "Use um &bPure Daisy&r para converter Stone em Livingrock!", + "atm9.quest.botania.livingrock": "&7Livingrock", + "atm9.quest.botania.desc.usePureDaisyWood": "Use um &bPure Daisy&r para converter toras de madeira em Livingwood!", + "atm9.quest.botania.livingwood": "&2Livingwood&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "Com nosso &bLivingrock&r que criamos, agora podemos fazer o &9Mana Pool&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "A Reserva de Mana é o nosso armazenamento para a Mana que geramos. Assim que tiver alguma mana armazenada dentro, podemos começar a converter recursos específicos em recursos de Mana, como Manasteel, Mana Diamonds. Para criar esses recursos, jogue o item na piscina com mana suficiente dentro para convertê-lo.", + "atm9.quest.botania.desc.manaPoolIntro.3": "Para &bgerar mana&r, você precisará criar uma &2Generating Flower&r, como a &9Hydroangeas&r ou a &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Nota: O Mana Pool armazena uma enorme quantidade de mana. Para ver quanto Mana está armazenado, tente olhar para um enquanto segura a &2Wand of the Forest&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Inicial Gerando Flores", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "Ao jogar certos itens em uma &bMana Pool&r, você pode infundi-los com &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "Para ver quanta mana é necessária para o item, confira a receita no JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Dica profissional: se você tiver mana suficiente, tente criar blocos Manasteel ou Mana Diamond para economizar tempo!", + "atm9.quest.botania.manaInfusedMaterials": "Materiais Infundidos com Mana", + "atm9.quest.botania.creatingManaResources": "Criando recursos com infusão de mana", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r é um mod tecnológico disfarçado de mod mágico, mas com TONELADAS de bugigangas e brinquedos legais para brincar!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "Para iniciar sua jornada na Botânia, você precisará de muitas &9Mystical Flowers&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "Para obter mais informações sobre os itens do mod, confira o &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Qualquer #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Bem-vindo ao &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Agora que temos algumas flores, podemos começar a converter a flora básica em flora funcional e geradora usando o &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "Para começar a aproveitar a energia das Pétalas de Flores Místicas, precisaremos encher o Boticário com &bÁgua&r. Isso pode ser feito clicando com o botão direito em um balde de água ou jogando o balde de água no Boticário.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "Para criar itens, basta jogar os itens apropriados para a receita no Boticário. Clicar com o botão direito com a mão vazia também removerá itens dele.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Depois que uma receita for concluída, você terá cerca de 20 segundos para reabastecer a última receita, clicando com o botão direito e com a mão vazia, tornando mais fácil criar vários itens iguais!", + "atm9.quest.botania.desc.floralFertilizer": "Você pode preparar um &aFertilizante Floral&r que funciona como farinha de ossos, mas para Flores Botania!", + "atm9.quest.botania.desc.endoflameFunction": "O &cEndoflame&r absorverá quaisquer itens ou blocos combustíveis caídos nas proximidades, um de cada vez. Em seguida, ele irá queimá-los para gerar &bMana&r.", + "atm9.quest.botania.burningItems": "&cQueimando itens&r para criar mana", + "atm9.quest.botania.desc.manastarUse.1": "Esta é considerada uma flor diversa que é usada para medir se você está obtendo lucro ou perda em suas Reservas de Mana.", + "atm9.quest.botania.desc.manastarUse.2": "Para fazer isso, coloque o &dManastar&r próximo a uma piscina e observe a mudança da cor da flor. Se brilhar em vermelho, o pool está operando com prejuízo. Se brilhar em azul, há lucro!", + "atm9.quest.botania.desc.waterSourceMana.1": "Essas flores geram Mana consumindo &bWater Source Blocks&r em uma área 3x3 ao seu redor. Estes são muito lentos e eventualmente irão decair.", + "atm9.quest.botania.desc.waterSourceMana.2": "Abaixo está um exemplo de configuração básica.", + "atm9.quest.botania.waterMana": "Usando &9Water&r para criar mana", + "atm9.quest.botania.desc.blackLotus": "Encontrado apenas em baús de tesouro, o &0Black Lotus&r pode ser jogado em uma Reserva de Mana não vazia para obter uma boa quantidade de Mana concentrada.", + "atm9.quest.botania.blackLotus": "Lotus preta", + "atm9.quest.botania.elusiveManaLotus": "O Elusivo Lótus infundido com Mana", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "O &2Mana Spreader&r é usado para direcionar o fluxo de Mana disparando Mana Bursts.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "Você pode definir a direção que o Spreader dispara vinculando-o a um bloco usando o &2Wand of the Forest&r. Enquanto segura a varinha, você também pode ver o buffer de mana, bem como as explosões de mana.", + "atm9.quest.botania.directingMana": "Dirigindo Mana", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "A &2Varinha da Floresta&r é um item obrigatório se você deseja continuar sua jornada na Botânia.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "A varinha tem dois modos: &aBind&r e &9Function&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r é usado para unir flores e blocos no Botania. Comece clicando com o botão direito do mouse no primeiro bloco ou flor desejada e, em seguida, clique com o botão direito em outro bloco ou flor para uni-los.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "O &9Function Mode&r atua essencialmente como uma chave inglesa e é usado para girar blocos.", + "atm9.quest.botania.wrench": "Chave de Botânia", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "Para atualizar o &2Mana Spreader&r, você pode anexar &9Mana Lenses&r na frente do Spreader. No entanto, a Lente de Mana mais básica não faz nada.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "Você precisará atualizar a Lente de Mana para obter efeitos diferentes nas rajadas de Mana que ela envia. As lentes também podem ser tingidas criando-as com qualquer cor ou com uma Pérola de Mana para criar uma Lente Arco-Íris.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "Ao combinar uma Lente de Mana com runas e itens específicos, podemos usá-los para atualizar nossos Spreaders. Você também pode combinar 2 lentes com uma &aSlime Ball&r para criar &9Composite Lenses&r, combinando os poderes para criar efeitos ainda mais fortes.", + "atm9.quest.botania.upgradingManaSpreaders": "Atualizando espalhadores de mana", + "atm9.quest.botania.desc.manaSplitter.1": "O &bMana Splitter&r pode ser usado como uma forma de dividir rajadas de Mana recebidas em vários Reservatórios de Mana de uma só vez.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r são usados ​​para transferir Mana para blocos específicos, que são necessários para a progressão do Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "Para usar uma Centelha, coloque uma sobre uma Reserva de Mana e outra sobre um bloco próximo que possa aceitá-la. Pense nisso como transferir Mana “sem fio” de suas Reservas de Mana para o bloco próximo desejado.", + "atm9.quest.botania.desc.manaSplitter.4": "Para remover um Spark, clique com o botão direito do mouse nele com &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulando o armazenamento de mana", + "atm9.quest.botania.desc.alchemyCatalyst": "O &dAlchemy Catalyst&r pode ser colocado sob um &bMana Pool&r para permitir que ele execute &9Alchemy&r. Isso é útil para converter certos itens em itens mais úteis, como Carne Podre em Couro.", + "atm9.quest.botania.desc.conjurationCatalyst": "Semelhante ao Alchemy Catalyst, quando colocado sob uma Mana Pool, o &9Conjuration Catalyst&r desbloqueia a capacidade de usar receitas de conjuração.", + "atm9.quest.botania.desc.manaTablet.1": "O &9Mana Tablet&r é um Mana Pool portátil!", + "atm9.quest.botania.desc.manaTablet.2": "Jogar o tablet em uma Reserva de Mana permitirá que ele dê ou receba Mana da reserva. Você pode alternar entre os modos clicando com o botão direito do mouse com &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Nota: Os tablets não desaparecerão.", + "atm9.quest.botania.transferringManaFromPools": "Transferindo Mana das Reservas", + "atm9.quest.botania.desc.bandOfMana": "O &9Band of Mana&r é um Mana Tablet vestível que pode ser equipado como uma bugiganga.", + "atm9.quest.botania.desc.greaterBandOfMana": "Ao atualizar o Band of Mana com um lingote de Terrasteel, ele cria o &dGreater Band of Mana&r que permite reter até 4x a quantidade de mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "Ao atualizar o Band of Aura com um lingote de Terrasteel, aumenta significativamente a taxa de geração de mana do band.", + "atm9.quest.botania.desc.bandOfAura": "Quando equipado, o &9Band of Aura&r irá gerar lentamente um fio de Mana ao longo do tempo e armazená-lo em itens que contenham Mana em seu inventário.", + "atm9.quest.botania.desc.manaweaveRobes.1": "Embora os &bManaweave Robes&r não ofereçam a maior proteção geral, o bônus do conjunto é muito poderoso!", + "atm9.quest.botania.desc.manaweaveRobes.2": "Quando todas as quatro peças forem usadas, você receberá um desconto no custo de mana para ferramentas e bastões de mana. O conjunto também pode se reparar usando Mana do inventário.", + "atm9.quest.botania.manaweaveRobes": "Robes Manaweave", + "atm9.quest.botania.desc.manasteelArmor": "Semelhante às qualidades do Ferro, &9Manasteel Armor&r tem encantabilidade e durabilidade superiores. Itens Manasteel também podem ser reparados com Mana do inventário do usuário.", + "atm9.quest.botania.manasteelArmor": "Armadura de Aço Manastão", + "atm9.quest.botania.desc.terrasteelArmor": "Assim como a armadura Manasteel, &aTerrasteel Armor&r pode se reparar usando Mana. Também tem durabilidade comparável à armadura Diamond.", + "atm9.quest.botania.terrasteelArmor": "Armadura de Terraaço", + "atm9.quest.botania.desc.terraTruncator": "Usando Mana, o &2Terra Truncator&r sentirá árvores inteiras de uma só vez.", + "atm9.quest.botania.desc.terraBlade": "Com o dano de uma Espada de Diamante, o &2Terra Blade&r às vezes dispara um raio que causa tanto dano quanto um golpe corpo a corpo.", + "atm9.quest.botania.desc.terraShatterer.1": "Não é apenas uma picareta, o &9Terra Shatterer&r também atua como um Tablet de Mana quando jogado em uma Poça de Mana e pode armazenar uma tonelada de mana. No entanto, você não será capaz de liberar o mana absorvido do Shatterer.", + "atm9.quest.botania.desc.terraShatterer.2": "Quanto maior a quantidade de Mana armazenada na ferramenta, maior será a classificação que ela possui, sendo D a mais baixa e SS a mais alta.", + "atm9.quest.botania.desc.terraShatterer.3": "Aumentar a classificação da ferramenta não aumenta sua velocidade, mas aumenta o AoE de sua &bActive Ability&r, que pode ser ativada e desativada clicando com o botão direito. Quando ativo, aumenta a largura e altura de mineração do Shatterer com base na classificação. Estar na classificação D não terá habilidade.", + "atm9.quest.botania.desc.terraShatterer.4": "Nota: Enquanto a ferramenta estiver ativa, ela consumirá o mana armazenado.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Cansado de usar uma pá para nivelar a grama? Experimente usar o &2Rod da Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "Ao custo de Mana, isso irá nivelar o terreno ao redor até a sua própria altitude, carregando a haste mantendo pressionado o botão direito.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Nota: Os blocos removidos pela haste não são recuperáveis.", + "atm9.quest.botania.flatteningTheLand": "Achatando a Terra", + "atm9.quest.botania.desc.runicAltar.1": "&9Runas&r são componentes vitais de fabricação em muitas das receitas mais avançadas da Botania e são criadas em um &aAltar Rúnico&r.", + "atm9.quest.botania.desc.runicAltar.2": "Para usar o Altar, comece colocando nele os componentes da runa desejada. Isso pode ser feito clicando com o botão direito ou soltando o item. Ele também precisará de Mana, então certifique-se de apontar um Mana Spreader que esteja direcionando Mana para ele também.", + "atm9.quest.botania.desc.runicAltar.3": "Depois de terminar de colocar os itens, você pode passar o mouse sobre o Altar com sua varinha e ela mostrará o andamento da receita. Quando terminar, coloque um pedaço de Livingrock no Altar e use sua varinha para coletar sua runa.", + "atm9.quest.botania.desc.runicAltar.4": "Nota: Runas usadas para receitas no Altar Rúnico funcionam como catalisadores e não serão consumidas. Assim como o Boticário de Pétalas, clicar com o botão direito no Altar com a mão vazia após a conclusão de uma receita irá reabastecê-lo com os itens usados ​​na última receita.", + "atm9.quest.botania.basicRunes": "Runas Básicas", + "atm9.quest.botania.creatingRunes": "Criando Runas", + "atm9.quest.botania.desc.botanicalBrewery": "Usando frascos, Mana e reagentes em uma &aBotanical Brewery&r, você pode criar &9Brews&r que são como Poções.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r podem ser infundidos com cervejas em uma cervejaria botânica. Eles podem ser acesos usando pederneira e aço em uma placa de incenso &9Incense &r para fornecer o efeito de infusão por sessenta vezes mais do que sua contraparte líquida, em um raio de 30 blocos ao redor da placa.", + "atm9.quest.botania.desc.creatingTerrasteel": "Para criar o &aTerrasteel&r, primeiro precisaremos configurar o multibloco para ele. A primeira parte disso é a elaboração da &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Criando Lingotes Mais Poderosos", + "atm9.quest.botania.desc.tAPlate.1": "Agora é hora de criar nossa plataforma para o &9T.A. Plate&r para que possamos fazer &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "Para criar a plataforma, você precisará colocar 5 peças de Livingrock e 4 blocos de Lapis em um padrão xadrez, como na imagem abaixo. Coloque a placa no bloco central do Livingrock e a plataforma estará completa!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel precisa de muita Mana para fabricar, exigindo o uso de &9Sparks&r. Coloque várias Sparks sobre suas Reservas de Mana e depois uma sobre o T.A. Placa para direcionar sua mana para elaboração.", + "atm9.quest.botania.desc.tAPlate.4": "Depois de ter a plataforma pronta para a fabricação, jogue um Lingote de Manasteel, um Diamante de Mana e uma Pérola de Mana no prato para começar a criar o Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCriando&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "Com os novos materiais élficos, podemos atualizar nossas faíscas usando &dAugments&r. Com o Aumento em mãos, você pode clicar com o botão direito em uma faísca para atualizá-lo. Usando a varinha, você pode clicar com o botão direito para removê-la.", + "atm9.quest.botania.desc.upgradeSparks.2": "Ampliação Dispersiva: Permite que uma Centelha drene o Mana em sua reserva para carregar os itens que contêm Mana dos jogadores próximos.", + "atm9.quest.botania.desc.upgradeSparks.3": "Aumento Dominante: Faz com que um Spark puxe Mana de pools de Sparks não aumentados próximos para o seu próprio.", + "atm9.quest.botania.desc.upgradeSparks.4": "Ampliação Recessiva: Faz com que uma Centelha distribua toda a Mana de sua reserva em reservatórios próximos de Centelhas Dispersivas ou não aumentadas.", + "atm9.quest.botania.desc.upgradeSparks.5": "Aumento Isolado: Impede que uma Centelha interaja com quaisquer Centelhas Dominantes ou Recessivas.", + "atm9.quest.botania.sparkAugments": "Aumentos de faísca", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "Embora você não consiga entrar no &dPortal para Alfheim&r, você pode realizar um &2Elven Trade&r lançando certos itens através do portal. Isso usa mana para cada negociação! Esses materiais também podem ser usados ​​para atualizar alguns de seus itens, como a criação de &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Adicionar nosso &aLexica Botania&r também irá atualizá-lo com &6Elven Knowledge&r, dando a você mais informações sobre sua jornada em Botania.", + "atm9.quest.botania.alfheimResources": "Recursos de Álfheim", + "atm9.quest.botania.communingWithElves": "Comungando com Elfos", + "atm9.quest.botania.desc.portalSetup.1": "Para criar um &dPortal para Alfheim&r, comece com o quadro. Precisaremos usar 8 blocos Livingwood, 3 blocos Glimmering Livingwood e um &9Elven Gateway Core&r para criar a moldura.", + "atm9.quest.botania.desc.portalSetup.2": "Assim que o quadro for criado, precisaremos abri-lo usando pelo menos &d2 Mana Pools&r, uma grande quantidade de mana e um &aNatura Pylon&r sobre os 2 pools. Essas reservas de mana podem estar dentro de uma área 11x11x11 ao redor do núcleo.", + "atm9.quest.botania.desc.portalSetup.3": "Com tudo configurado, clique com o botão direito no Elven Core com sua varinha para ativar o portal.", + "atm9.quest.botania.desc.portalSetup.4": "Nota: Mesmo que as Reservas de Mana precisem de uma grande quantidade de Mana para ativar o portal, a ativação do portal não custa Mana em si. No entanto, a conversão de materiais consumirá um pouco de cada vez. Se não houver mana suficiente, o portal será fechado.", + "atm9.quest.botania.desc.portalSetup.5": "Você também pode usar o &aLexica Botania&r para ajudá-lo a construí-lo.", + "atm9.quest.botania.openingThePortal": "Abrindo o Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "Para continuar sua jornada, você precisará colocar as mãos em &6Gaia Spirits&r. Para fazer isso, você precisará realizar o &9Ritual de Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "Você precisará de 4 Pilares de Gaia em torno de um &aActive Beacon&r, bem como um único lingote de Terrasteel. Assim que a estrutura estiver construída, clique com o botão direito no Beacon com o lingote Terrasteel e prepare-se para a luta da sua vida.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "Se precisar de ajuda para construir a estrutura, você sempre pode usar o &aLexica Botania&r para ajudá-lo a construí-la. Procure o &9Ritual de Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aConvocando o&r &5Guardião de Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Assim como a maioria das armaduras em Botania, o conjunto &9Elementium&r pode se reparar com mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "Ele também tem a chance de gerar um &aPixie&r sempre que o usuário for ferido.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Tem a capacidade de limpar Cobblestone, Dirt, Netherrack e outros materiais comuns, deixando para trás apenas minérios e recursos finos.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Pode ser combinado com o Terra Shatterer em uma grade de artesanato, o que permitirá que este último assuma o poder do primeiro. Isto não pode ser desfeito.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "Ao quebrar um bloco afetado pela gravidade, isso quebrará automaticamente todos os blocos acima ou abaixo dele.", + "atm9.quest.botania.desc.skullDropping": "Pode derrubar caveiras de certos mobs ou jogadores ao desferir o golpe final. Também pode ser encantado com saques.", + "atm9.quest.botania.desc.instantMoisten": "Umedeça instantaneamente as terras agrícolas que ele cria. Sabemos se existe uma palavra melhor para isso?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Aumenta a chance de um Pixie aparecer quando atingido e aumenta a força de qualquer Pixie que seja gerado.", + "atm9.quest.botania.desc.bestManaSpreader": "Combinar um &2Elven Mana Spreader&r com o poder de Dragonstones e um &6Gaia Spirit&r cria o melhor Mana Spreader que você pode obter.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Ao derrotar o &9Guardian of Gaia&r, você será recompensado com &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Tanto a dificuldade do jogo quanto a quantidade de pessoas que participam do ritual determinam a quantidade de drops que você receberá.", + "atm9.quest.botania.gaiaSpirits": "&6Espíritos Gaia&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Quer mais desafios ou precisa de mais &6Gaia Spirits&r da luta? Tente combinar 4 Espíritos de Gaia com um lingote de Terrasteel e use-o para ativar o Ritual de Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardião de Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Usar Lingotes de Gaia para invocar a versão mais difícil do &5Guardian of Gaia&r lhe dará mais &6Gaia Spirits&r, mas o Guardian também pode derrubar o &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dados do Destino&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "O &9Corporea Funnel&r é uma versão simples do Índice e pode ser usado para solicitar itens da Rede, dando-lhe um sinal redstone.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "Para informar ao funil qual item solicitar, coloque o item em uma moldura de item no bloco. Se o Funil tiver mais de um quadro de item, o Funil escolherá um aleatoriamente. Girar o item no quadro alterará a quantidade solicitada.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "Para obter mais informações, não deixe de conferir o &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "Com Botania, você pode criar uma &dCorporea Network&r usando &9Corporea Sparks&r sobre inventários.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "Embora a rede precise de pelo menos um &bMaster&r &9Corporea Spark&r para funcionar, você pode expandir a rede com quantos Corporea Sparks desejar. Quando essas Sparks são colocadas, elas se conectam a todas as Sparks Corporea da mesma cor e formam uma rede de itens. Cada Spark tem um alcance de apenas 8 blocos.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "Esses Sparks só podem ver o inventário diretamente abaixo dele, mas só podem acessar os itens pela parte superior. Cada Spark também pode visualizar todos os itens da rede Corporea, podendo ser acessado por outros blocos Corporea, como Funil ou Índice.", + "atm9.quest.botania.theCorporeaNetwork": "&dA Rede Corporal&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "O &5Corporea Index&r é o bloco de interface que você precisa para acessar e solicitar itens da &9Corporea Network&r do Corporea Spark colocado acima dele.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "Para usar isso, aproxime-se do Índice e ele interceptará mensagens de bate-papo de jogadores próximos. Esses jogadores podem solicitar itens da rede digitando o que desejam obter. Por exemplo, você poderia dizer &b10 Lingotes de Ferro &r e, se o sistema tiver, ele será descartado para você.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "Para mais informações, você sempre pode verificar seu &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "O &9Corporea Crystal Cube&r é usado para mostrar a contagem total de um item na Rede Corporea do Spark colocado acima dele clicando com o botão direito nele com aquele item.", + "atm9.quest.botania.desc.floraTypes.1": "Usando o Boticário de Pétalas, podemos criar diversos tipos de flores que podem nos ajudar em nossa jornada, e estas são divididas em duas categorias diferentes: &9Flores Funcionais&r e &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Flores Funcionais&r são flores que ajudam você nas tarefas diárias. Por exemplo, o &7Hopperhock&r funcionará como um funil e coletará itens dentro de um determinado intervalo ao seu redor. Algumas das flores funcionais exigirão &dMana&r para funcionar.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r são flores que produzem &dMana&r usando diferentes métodos, dependendo da flor. A flor mais comum usada para gerar mana é a &cEndoflame&r, que gera Mana consumindo combustíveis próximos, como carvão.", + "atm9.quest.botania.desc.floraTypes.4": "Nesta série de missões, as flores com a forma de &cSquare&r são flores geradoras, enquanto as flores com a forma de &9Circle&r são flores funcionais. Você também pode descobrir o que cada flor faz usando o &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Flora Funcional", + "atm9.quest.botania.functionalAndGeneratingFlora": "Flora Funcional e Geradora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "Quando você combina um pedaço de &4Redstone&r com um &2Mana Spreader&r, ele cria um &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "Eles podem ser controlados para disparar apenas um pulso de mana quando receber um pulso de redstone.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Aumenta drasticamente a velocidade das Explosões de Mana às custas da capacidade inicial e da perda de mana mais rápida.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Dobra a quantidade de Mana que um Mana Burst pode carregar, ao custo de velocidade e maior perda de mana em distâncias maiores.", + "atm9.quest.botania.desc.manaLossDecrease": "Aumenta significativamente a quantidade de tempo que uma Explosão de Mana pode durar sem começar a perder Mana, mas também diminui a velocidade.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Diminui o tempo que leva para uma Explosão de Mana começar a perder Mana, mas também diminuirá sua taxa de perda.", + "atm9.quest.botania.desc.manaBurstBounce": "Permite que Mana Bursts ricocheteiem nas paredes.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Faz com que a gravidade afete um Mana Burst, fazendo-o se mover em um arco. Também aumenta ligeiramente o tempo antes de começar a perder mana.", + "atm9.quest.botania.desc.blockBreaking": "Permite que Mana Bursts rompa blocos usando seu próprio mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Permite que Mana Bursts use sua própria mana para causar dano a qualquer ser vivo que atingir.", + "atm9.quest.botania.desc.passThroughBlocks": "Esta lente permite que um Mana Burst passe pelos blocos, ao mesmo tempo que diminui a quantidade de tempo que ele pode sobreviver sem perder mana.", + "atm9.quest.botania.desc.homingAbility": "Permite que um Mana Burst atinja qualquer bloco próximo que possa receber Mana. Isso também diminui ligeiramente a velocidade da explosão.", + "atm9.quest.botania.desc.entropicBurst": "Imbui um Mana Burst com forças entrópicas ou, em termos simples, transforma-o em uma bomba quando atinge algo que não pode receber Mana.", + "atm9.quest.botania.desc.influenceMotion": "Permite que uma explosão de mana influencie itens caídos próximos, orbes de experiência e blocos em queda, fazendo com que eles se movam exatamente no mesmo vetor de movimento da explosão em si.", + "atm9.quest.botania.desc.blockFalling": "Quando um bloco é atingido por uma explosão de mana desta lente, o bloco cairá como se fosse areia ou cascalho.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Precisa ser tingido primeiro com uma cor.", + "atm9.quest.botania.desc.colorPainting.2": "Permite que o Mana Bursts pinte qualquer bloco colorido que atingir, bem como qualquer bloco colorido ao qual esteja conectado. Também funciona em ovelhas.", + "atm9.quest.botania.desc.festiveFireworks": "Permite que os Mana Bursts lancem fogos de artifício festivos quando atingem um bloco.", + "atm9.quest.botania.desc.continuousParticle": "Isso converte as rajadas do Mana Spreader para disparar apenas uma partícula contínua, em vez de rajadas curtas. Nenhuma mana é consumida. Ótimo para usos decorativos.", + "atm9.quest.botania.desc.mobOnlyBurst": "Usar isso em um Spreader fará com que ele dispare um Mana Burst apenas se puder atingir um mob ou jogador.", + "atm9.quest.botania.desc.manaCarryDecrease": "Diminui bastante a quantidade de Mana que uma Explosão de Mana carrega e aumenta drasticamente a velocidade e a distância da explosão.", + "atm9.quest.botania.desc.redirection": "Esta lente redirecionará qualquer espalhador de mana ou entidade com a qual ela colidir para ficar voltado para o bloco ou entidade que disparou a rajada.", + "atm9.quest.botania.desc.createFlame": "Faz com que o Mana Burst crie chamas no bloco atingido. Esta chama fornece luz e é puramente decorativa. Ele pode ser eliminado usando outro Mana Burst.", + "atm9.quest.botania.desc.moveBlock": "Permite que o Mana Burst mova um bloco como se um pistão o fizesse.", + "atm9.quest.botania.desc.catchFire": "Permite que o Mana Burst pegue fogo em blocos. Não funcionará em seres vivos.", + "atm9.quest.botania.desc.lexicaReference": "Consulte o &aLexica Botania&r sobre como usar esta lente.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "Existem muitas bugigangas que aproveitam o poder do &6Gaia Spirits&r. Não deixe de conferir!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "Você pode encontrar todas as descrições no &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Bugigangas de Gaia", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Equipamentos e bugigangas&r", + "atm9.quest.create.desc.welcome.1": "&5&lBem-vindo ao criar!", + "atm9.quest.create.desc.welcome.2": "Create é um mod tecnológico envolvente que traz realismo ao Minecraft em um nível totalmente novo!", + "atm9.quest.create.desc.welcome.3": "Se você tiver dúvidas sobre algum bloco ou item, segure W para refletir e ver um incrível wiki em 3D no jogo!", + "atm9.quest.create.mainIngredient": "Este será o ingrediente principal para a maioria dos itens e blocos deste mod.", + "atm9.quest.create.desc.mainIngredient": "Este será o ingrediente principal para a maioria dos itens e blocos deste mod.", + "atm9.quest.create.desc.shafts": "&n&5Eixos&r transferem potência rotacional sem alterar a velocidade das engrenagens.", + "atm9.quest.create.desc.cogwheelFeatures.1": "A &n&5Cogwheel&r transfere a potência rotacional, mas também dobra ou reduz pela metade a velocidade.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Duplicar a velocidade também duplicará o estresse no sistema.", + "atm9.quest.create.desc.waterWheelFeatures.1": "A &n&5Water Wheel&r é uma das formas mais básicas de gerar força rotacional. Você pode conectar várias rodas colocando-as uma ao lado da outra.", + "atm9.quest.create.desc.waterWheelFeatures.2": "Você também pode alterar a aparência usando diferentes toras de madeira!", + "atm9.quest.create.desc.encasedFan": "O &n&5Encased Fan&r é usado para puxar/empurrar itens e entidades se você girá-lo. A seta mostrará a direção para a qual está voltada e a direção de rotação determinará se ela empurra ou puxa.", + "atm9.quest.create.desc.gearbox": "A &n&5Gearbox&r pode girar a direção da rotação em qualquer direção em 90 graus.", + "atm9.quest.create.desc.clutch": "A &n&5Clutch&r interromperá qualquer rotação se um sinal redstone for aplicado.", + "atm9.quest.create.desc.gearshift": "O &n&5Gearshift&r reverterá o sentido de rotação se um sinal redstone for aplicado.", + "atm9.quest.create.desc.chainDrive": "O &n&5Chain Drive&r pode ser conectado a outros em qualquer direção, desde que estejam se tocando. Eles retransmitirão a rotação lateralmente.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "O &n&5Adjustable Chain Drive&r funciona de forma semelhante ao Chain Drive normal quando não tem sinal redstone.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "Quando você aplica um sinal redstone e é o bloco que recebe a força rotacional, ele dobrará a velocidade das unidades de corrente conectadas.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "Quando você aplica um sinal redstone e não é o bloco que recebe a força rotacional, ele terá metade da velocidade das unidades de corrente conectadas.", + "atm9.quest.create.desc.press": "O &n&5Press&r pode ser usado para criar placas ou blocos de metal.", + "atm9.quest.create.desc.mixer": "O &n&5Mixer&r pode ser usado combinado com a Bacia para fabricar.", + "atm9.quest.create.desc.basin": "O &n&5Basin&r é usado para receitas, incluindo principalmente a &n&5Mechanical Press&r e o &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "Para obter o &n&5Blaze Burner&r, você precisa fazer um Empty Blaze Burner e clicar com R em um Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "É usado sob uma bacia para aquecê-la ou superaquecê-la para diferentes receitas.", + "atm9.quest.create.desc.mechanicalPiston": "O &n&5Mechanical Piston&r é semelhante ao Piston, ele pode empurrar blocos, mas você pode adicionar quantos pólos de extensão desejar.", + "atm9.quest.create.mechanicalPistons": "Pistões Mecânicos", + "atm9.quest.create.desc.speedometer": "O velocímetro mostrará a velocidade da engrenagem atualmente conectada.", + "atm9.quest.create.desc.stressometer": "O Stressômetro mostrará o quão estressado o sistema está quando você o conecta.", + "atm9.quest.create.desc.cartAssembler.1": "O &n&5Cart Assembler&r pode ser colocado em trilhos. Qualquer coisa que você construir em cima dele será recolhida por um Minecart se o Assembler tiver um sinal redstone.", + "atm9.quest.create.desc.cartAssembler.2": "Os blocos devem ser colados e quaisquer blocos que exijam força rotacional funcionarão automaticamente.", + "atm9.quest.create.desc.cartAssembler.3": "Para “desmontar” os blocos do Minecart, basta desligar o sinal redstone e deixar o Minecart passar.", + "atm9.quest.create.desc.linearChassis": "O &n&5Linear Chassis&r pode ser usado de forma semelhante ao &n&5Super Glue&r. Ele conectará os blocos em uma linha sem a necessidade de cola.", + "atm9.quest.create.desc.radialChassis": "O &n&5Radial Chassis&r pode ser usado de forma semelhante ao &n&5Super Glue&r. Ele conectará os blocos em linha, nas laterais, sem a necessidade de cola.", + "atm9.quest.create.desc.windmill": "Combine com &n&5Radial Chassis&r para criar um moinho de vento muito poderoso com alta capacidade de estresse.", + "atm9.quest.create.desc.drill": "O &n&5Drill&r quebrará qualquer bloco à sua frente. Se tiver um inventário conectado, os itens serão armazenados nele.", + "atm9.quest.create.desc.saw": "O &n&5Saw&r colherá árvores na frente dele. Também pode ser usada como serraria. Se tiver um inventário conectado, os itens serão armazenados nele.", + "atm9.quest.create.desc.deployer": "O &n&5Deployer&r pode ser usado para colocar itens/blocos ou para usar itens como espadas.", + "atm9.quest.create.desc.portableInterface.1": "A &n&5Portable Interface&r funciona em pares. Você precisa ter um colocado no mundo e outro em uma entidade móvel, como um Minecart.", + "atm9.quest.create.desc.portableInterface.2": "Quando as duas interfaces estiverem frente a frente, elas vincularão e transferirão itens entre si.", + "atm9.quest.create.desc.harvester": "O &n&5Harvester&r colherá todas as colheitas que passar. Se tiver um inventário conectado, os itens serão armazenados nele.", + "atm9.quest.create.desc.plough": "O &n&5Plough&r destruirá qualquer bloco não sólido, transformará terra em terras agrícolas e lançará entidades sem causar danos. Se tiver um inventário conectado, os itens serão armazenados nele.", + "atm9.quest.create.desc.casings": "&n&5Casings&r são usados ​​como ingrediente de fabricação para a maioria dos blocos.", + "atm9.quest.create.desc.arm.1": "O &n&5Arm&r é uma máquina que pode pegar itens de um Depósito ou Cinto e colocá-los em um Depósito, Cinto ou Artesão diferente.", + "atm9.quest.create.desc.arm.2": "Para selecionar entrada/saída, segure o braço em sua mão e clique com R nos blocos que deseja atribuir.", + "atm9.quest.create.desc.arm.3": "Para desmarcar um bloco, clique com L nele com o braço em sua mão.", + "atm9.quest.create.desc.funnel": "O &n&5Funnel&r pode importar ou exportar itens de inventários conectados.", + "atm9.quest.create.desc.tunnels": "Os &n&5Tunnels&r podem ser colocados em correias e irão filtrar os itens que passam por eles. Você pode vincular vários túneis colocando-os próximos um do outro.", + "atm9.quest.create.desc.depot": "O &n&5Depot&r é utilizado para armazenar itens, principalmente para o Spout.", + "atm9.quest.create.desc.chute": "O &n&5Chute&r é usado para inserir/extrair de estoques ou para colocar/retirar itens de um cinto.", + "atm9.quest.create.desc.goggles.1": "Esses óculos permitirão que você veja suas contrações com mais detalhes.", + "atm9.quest.create.desc.goggles.2": "Ele mostrará coisas como velocidade de rotação e estresse.", + "atm9.quest.create.desc.roseCrystals.1": "Você pode criar isso fazendo cristais de rosa e lixa.", + "atm9.quest.create.desc.roseCrystals.2": "Você pode segurar os cristais com a mão inábil ou jogá-los no chão e clicar com R enquanto segura a lixa.", + "atm9.quest.create.desc.blazeCake": "O &n&5Blaze Cake&r é usado para superaquecer o Blaze Burner para criar o Composto Cromático.", + "atm9.quest.create.desc.crafters.1": "Os &n&5Crafters&r podem ser conectados entre si para formar uma enorme mesa de artesanato no mundo.", + "atm9.quest.create.desc.crafters.2": "As setas nos Crafters devem eventualmente convergir para o mesmo Crafter para terminar a receita. Você pode girar as setas clicando com R-clicando com a chave inglesa.", + "atm9.quest.create.desc.gantryCarriage": "O &n&5Gantry Carriage&r pode ser anexado aos eixos do pórtico e se o eixo estiver girando, ele moverá o carro ao longo dele.", + "atm9.quest.create.desc.weightedEjector": "O &n&5Weighted Ejector&r pode lançar itens ou entidades para um local selecionado.", + "atm9.quest.create.desc.smartChute": "O &n&5Smart Chute&r é igual ao Chute, mas com funcionalidades adicionais, como tamanho de pilha e filtros.", + "atm9.quest.create.desc.schematicTable.1": "A Tabela Esquemática irá ler e escrever estruturas de/para seus esquemas.", + "atm9.quest.create.desc.schematicTable.2": "Você pode usá-lo para copiar edifícios ou compartilhá-los com outras pessoas!", + "atm9.quest.create.desc.cannon": "O Canhão construirá as estruturas a partir do Esquema, pegando materiais de baús próximos e usando pólvora como combustível.", + "atm9.quest.create.desc.ropePulley": "A &n&5Rope Pulley&r pode mover blocos para cima ou para baixo, eles podem ser colados.", + "atm9.quest.create.desc.spout": "O &n&5Spout&r é usado para encher itens com líquido. É melhor usar um depósito embaixo dele para guardar os itens.", + "atm9.quest.create.desc.hosePulley": "A &n&5Hose Pulley&r é uma bomba que pode extrair líquidos ou colocar líquidos no mundo.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "A &n&5Portable Interface&r funciona em pares. Você precisa ter um colocado no mundo e outro em uma entidade móvel, como um Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "Quando as duas interfaces estão voltadas uma para a outra, elas ligam e transferem líquidos entre si.", + "atm9.quest.create.anyBrassIngot": "Qualquer lingote de latão", + "atm9.quest.create.brass": "Latão", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r pode ser usado para prender blocos uns aos outros para movê-los com pistões ou outros meios.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r podem ser colocados entre dois &n&5Shafts&r para transferir mobs/itens ou simplesmente transferir energia rotacional de um ponto para outro.", + "atm9.quest.create.desc.belts.2": "Os &n&5Shafts&r devem estar a 45, 90 ou 180 graus um do outro.", + "atm9.quest.eidolonRepraised.desc.intro.1": "Este é Eidolon. Um Mod de Magia Negra que engloba rituais através de Braseiros e Coleta de Almas.", + "atm9.quest.eidolonRepraised.desc.intro.2": "Você pode ter este livro no Tomo Akáshico, mas criá-lo servirá a um propósito especial.", + "atm9.quest.eidolonRepraised.desc.intro.3": "Você precisará jogar este livro em uma Bruxa (sim, aquela hostil), ela adicionará um Sinal necessário para mais tarde.", + "atm9.quest.eidolonRepraised.desc.intro.4": "E então jogue o livro em um Cleric Villager. Sua melhor aposta é encontrar/fabricar uma barraca de cerveja e colocar uma cama ao lado dela para um aldeão mudar de emprego.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Segredos das Artes das Trevas", + "atm9.quest.eidolonRepraised.welcome": "Bem vindo ao Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Bem-vindo ao Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Desconsidere o texto acima, você não pode comer o lingote.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "Mas você precisará de estanho, uma liga de ferro e chumbo. Crie os 2 lingotes juntos e depois funda-os. Este lingote é a base do mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "Um lingote de liga densa com magia em cada mordida.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "Para iniciar nosso primeiro ritual, você precisará de Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Crie um Braseiro, isso queimará o item “importante” para iniciar um ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Crie 8 mãos. Eles servirão como método externo de itens adicionais para rituais. Ou decorativo se você gosta de mãos.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "Um estrondo em meus tombos que só as mãos podem satisfazer.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "Com esta bancada especial, você pode criar itens mágicos.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "As incrustações podem ser feitas em uma bancada normal, mas aqui está tudo bem.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Também funciona como uma bancada normal", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "Com o Ritual de Cristalização. Sacrificamos farinha de ossos no Braseiro com 2 redstones em 2 mãos.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Acenda o Braseiro, ele consumirá os itens.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Certifique-se de estar cercado por inimigos mortos-vivos (zumbis piglin também funcionam), e o Ritual irá matá-los instantaneamente e fornecer fragmentos de alma.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Somente os mortos-vivos transmitem essas vibrações. Mortos.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "O cadinho requer uma fonte de calor abaixo. Netherrack ou uma fogueira serão suficientes.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "Ao seguir as receitas, elas são exatas, você não pode jogar uma pilha cheia e esperar uma pilha cheia.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "Ajuda geral: se for necessário descartar 2 itens antes da próxima etapa, significa que os dois itens juntos (dentro de um segundo), mudam de cor e, em seguida, colocam o(s) próximo(s) item(s) e devem fornecer o novo item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-Se for necessário mexer, a agitação é feita antes que os itens da etapa atual se dissolvam (então jogue o item, mexa 2 vezes e ele muda de cor para a próxima etapa)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-Se for deixado sozinho por mais de 4 segundos, ele irá ferver e qualquer material colocado será desperdiçado.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "Se você tiver uma maneira de colocar os itens com precisão no cadinho, isso ajudará a evitar que algo falte nesses 4 segundos.", + "atm9.quest.eidolonRepraised.subt.complicated": "É complicado.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Seu primeiro item no Crisol é Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "Primeiro encha com balde de água, espere ferver.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Depois de ferver, deixe cair 2 redstone e um Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Assim que mudar de cor, jogue seus 2 lingotes de ouro. Se tudo estiver bem, você deverá obter 2 Lingotes de Ouro Arcano.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "Você pode precisar de um monte disso.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Ouro Mágico", + "atm9.quest.eidolonRepraised.desc.chanting.1": "Nesta parte, cantando aos deuses para obter poder (bem, não superpoderes reais).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "Primeiro faça uma Efígie, 6 Mesas de Altar. Coloque sobre eles 2 castiçais, efígie, murchar (ou melhor caveira), cálice e 2 vasos de rosas murchar (ou a melhor “flor” que você puder no livro).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Será uma lição dizer que isso só pode ser feito uma vez por dia.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Comece clicando em Wicked Sign 3 vezes e depois clique em Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "Você receberá um novo símbolo se feito corretamente, com os olhos da Efígie brilhando.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Adoração Negra", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Depois de aprender o símbolo da Alma, você pode fazer sacrifícios de “animais”. Mate um animal perto do altar, seu sangue encherá o Cálice.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Então cante “Sacrifício Animal” em um novo dia, você deve aprender como fazer Símbolos Profanos.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Deixe cair uma incrustação de estanho no chão e, em seguida, cante sobre ela, deve se transformar em um símbolo profano.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "Você só precisa de 1 para todas as suas necessidades de artesanato. Você pode ganhar mais se quiser colocá-los em molduras.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Deixe a escuridão fluir!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "Com algumas lajes de pedra lisa, pedras, fragmentos de alma e seu símbolo profano (retratado no livro), você atualizará seu altar e sua efígie.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Sua efígie requer o Símbolo Profano e incrustações de ouro na pedra para fazer a Estátua do Ancião", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Com fragmentos de alma, lajes de pedra, pedras e incrustações de estanho, faça alguns altares.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Pedra autêntica do Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(não causa dano de fogo, apenas tema da música)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Desconsiderando isso, esta foice é única. Ele permite que você obtenha fragmentos de alma sem o ritual de cristalização.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "É afetado por saques. Por favor, aplique Golpear com Nitidez (apenas Apoteose), Saques e Remendos para tirar o máximo proveito dele.", + "atm9.quest.eidolonRepraised.subt.burning": "Estou queimando, estou queimando, estou queimando por você", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "A criação deste machado permite que seu usuário cause mais danos e, ocasionalmente, deixe cair o crânio do inimigo.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Dá cabeça para você.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "Esta armadura especial aumenta sua mobilidade, reduz a eficácia da magia inimiga e cura você se você infligir Wither aos inimigos.", + "atm9.quest.eidolonRepraised.subt.lookPart": "Você faz o trabalho, agora você tem que ter uma aparência adequada!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Traje de Bruxo", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "A Varinha de Centelha de Terraria não tem nada a ver com isso.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Frio da emoção", + "atm9.quest.eidolonRepraised.desc.charmReach": "Este amuleto aumentará sua distância de alcance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Estenda a mão e toque a fé. Com o seu pessoal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "Na verdade, isso seria para um jogo normal. Aumenta seu dano em dobro, mas você sofre 5 vezes mais dano.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "EU NÃO SUGERIRIA USAR ISSO COM O DESAFIO DO ANEL AMALDIÇOADO", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "Este Encantador especial encanta usando os fragmentos. Ele usa seus níveis e fragmentos.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "Ele permite que você escolha encantamentos para usar. E permite que você os suba de nível.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "Se você não conseguir mais usar, ele pode estar \"concluído\", considere usar isso em conjunto com o encantamento Apoteose para encantamentos absurdos.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Considere esta a sua porta de entrada para a Apoteose", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use o símbolo sagrado três vezes para acender o que você está olhando.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Esqueceu a pederneira e o aço nas cavernas?", + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r é um mod mágico baseado em coisas um tanto malignas. Colete o sangue de seus inimigos e aproveite o poder de uma antiga fonte do mal!", + "atm9.quest.evilcraft.desc.modIntro.2": "Tudo neste mod pode ser encontrado no guia, o &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "Para começar, encontre algumas &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aBem-vindo ao &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "Para começar a coletar sangue, precisamos criar o &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "Contanto que você tenha isso em seu inventário, matar mobs coletará sangue no extrator. &cBlood&r é um recurso importante no EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Precisa aumentar o armazenamento do Extrator? Basta fazer outro e combiná-los em uma grade de artesanato!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "Eles também podem ser usados ​​para extrair sangue de manchas de sangue que você encontrar (ou criar) no chão.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Por último, com sangue suficiente armazenado, você pode clicar com o botão direito no chão para colocar um balde de sangue.", + "atm9.quest.evilcraft.collectingBlood": "&aColetando&r &cSangue&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "Estes são difíceis de perder, considerando que têm um feixe enorme vindo do centro.", + "atm9.quest.evilcraft.desc.darkTemple.2": "No centro do &9Dark Temple&r está um &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "Podemos usar isso para capacitar e criar vários itens que precisaremos ao longo do caminho, incluindo &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visite um templo escuro", + "atm9.quest.evilcraft.darkTemples": "&9Templos Sombrios&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "Para progredir, precisaremos criar nossa primeira &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "Para fazer isso, você precisará coletar pelo menos 5 baldes de sangue em seu &aBlood Extractor&r. Depois de coletado, faça um buraco com pelo menos 5 blocos de espaço e preencha com o sangue.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Depois de criar sua poça de sangue, jogue uma &9Dark Gem&r para infundi-la.", + "atm9.quest.evilcraft.infusingGems": "&dInfundindo gemas com&r &cSangue&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "Se você deixar um balde de sangue no chão por tempo suficiente, ele secará e se transformará em &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Além de sermos incrivelmente anti-higiênicos, precisamos de todo tipo de sangue para progredirmos. Até sangue seco.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "Isso se transformará novamente em sangue na chuva ou ao quebrá-lo com ferramentas comuns. Se você quebrá-lo com &9Flint e Steel&r, você obterá &dBlood Shards&r.", + "atm9.quest.evilcraft.dryingBlood": "Secagem... &cSangue?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "Não criaremos mais Dark Power Gems usando poças de sangue.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Em vez disso, podemos fazer com que o &9Blood Infuser&r faça todo o trabalho complicado para nós. Isso permite que você infunda sangue diretamente nos itens!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "Eles também podem ser atualizados usando &6Promises&r. Esta é uma das principais máquinas utilizadas para progressão!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cInfusor de sangue&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combinar &aHardened Blood Shards&r com &9Dark Power Gems&r produzirá Núcleos de Infusão de Sangue.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r são os principais componentes de fabricação de várias máquinas em EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aNúcleos de infusão&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Usando o Infusor de Sangue, você pode criar &cUndead Mudas&r que se transformam em &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "Os troncos e pranchas são úteis para criar diversas ferramentas e itens dentro do EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Árvores mortas-vivas", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "As máquinas EvilCraft podem ser atualizadas usando &6Promises&r. Cada Promessa terá efeitos diferentes, mas primeiro, queremos atualizar nosso Infusor de Sangue para desbloquear mais receitas.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "Para fazer isso, precisamos criar uma &6Promessa de Tenacidade: Nível 1&r. Geralmente, isso apenas aumenta a capacidade de armazenamento de uma máquina. Para o Infusor de Sangue, isso desbloqueará mais receitas!", + "atm9.quest.evilcraft.upgradingMachines": "&aAtualizando nossas máquinas&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "O &cBlood Chest&r pode ser usado para reparar itens usando &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "No entanto, os itens reparados podem se tornar &damaldiçoados&r....", + "atm9.quest.evilcraft.repairingTools": "Reparando ferramentas com &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Precisa remover &dEnchantments&r de um item que você encontrou? Talvez você queira remover uma maldição? Isso pode ser feito usando o &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "Para fazer isso, primeiro coloque pelo menos 3 baldes de sangue no Purificador e, em seguida, jogue o item do qual deseja remover o encantamento.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Em seguida, adicione &cBlook&r. O Blook absorverá um dos encantamentos do item e o converterá em um livro de encantamentos.", + "atm9.quest.evilcraft.removingEnchantments": "Removendo &dEnchantments&r e &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Aumente a velocidade das máquinas EvilCraft", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Aumenta a eficiência das máquinas EvilCraft", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Às vezes, quando você mata um mob, um &dVengeance Spirit&r irá aparecer.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Seu &dEssence&r parece ser útil na criação de itens mais avançados no EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Não encontrando muitos Espíritos? Faça um &9Vengeance Ring&r e ative-o para atrair mais Espíritos durante suas batalhas.", + "atm9.quest.evilcraft.revengeSpirit": "Vingança do &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aClassificação 2&r: Mais &cSangue&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Ainda mais &cSangue&r", + "atm9.quest.evilcraft.desc.speedBoost": "Dá-lhe um aumento de velocidade + altura do passo!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Usando o poder de &9Dark Gems&r, podemos criar &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "Eles podem armazenar 16 baldes de qualquer líquido que você desejar, mas provavelmente você precisará deles para todo o &cBlood&r que irá coletar.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Precisa segurar mais? Basta combiná-lo em uma grade de artesanato com outro Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aArmazenamento&r &cFluidos&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "É uma picareta com Fortune V nela. Isso é tudo.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitivamente não invocará espíritos quando você estiver minerando. &oDefinitivamente não.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r tem sua própria Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "Para começar, você precisará criar pelo menos 33 &cDark Blood Bricks&r. Com eles construiremos uma estrutura forte o suficiente para conter os espíritos invocados.", + "atm9.quest.evilcraft.desc.mobFarm.3": "Você também precisará de um espírito preso em uma &9Box of Eternal Closure&r. Isso determinará as quedas que você receberá.", + "atm9.quest.evilcraft.desc.mobFarm.4": "Para construir isso, você precisa construir uma estrutura cubóide com espaço suficiente para a multidão aparecer. O tamanho mínimo é 3x4x3, que tem espaço suficiente para gerar mobs como zumbis. Certifique-se de colocar um &9Spirit Furnace&r em uma das faces para que você possa interagir com a estrutura.", + "atm9.quest.evilcraft.desc.mobFarm.5": "Se quiser gerar mobs maiores, você precisará fazer uma estrutura maior.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms usando&r &cSangue&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "Embora sua &dEssence&r seja útil, também podemos capturar esses Espíritos para uso posterior. Isso parece malvado, não é?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "Para se tornar um Spirit Hunter, você precisa primeiro criar o &dVengeance Focus&r. Isso é usado para &aFreeze Spirits&r no lugar, então você coloca uma &9Box of Eternal Closure&r perto do Spirit. Isso sugará o Espírito para uso posterior.", + "atm9.quest.evilcraft.capturingSpirits": "Capturando &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "O &cBlood Chest&r não está funcionando rápido o suficiente? Você tem muitos itens que precisam ser consertados? Você pode fazer um &cColossal Blood Chest&r para resolver esses problemas.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "Para construir um, você precisa fazer 25 e 9Pranchas Reforçadas de Mortos-Vivos. Usando-os, você deseja fazer um cubo oco 3x3x3 e, em seguida, colocar um bloco &cColossal Blood Chest&r para fechar a estrutura multibloco. Se feito corretamente, você terá um enorme &cBlood Chest&r que agora pode usar. Alguns podem chamar é colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "Isso também permite atualizá-lo usando &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Baú de Sangue do Papai", + "atm9.quest.evilcraft.colossalRepairs": "&aReparos colossais&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Quer criar um ovo da máfia a partir do espírito que você prendeu naquela caixa?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "O &9Spirit Reanimator&r faz exatamente isso. Dê a ele muito &cBlood&r e um ovo e, claro, uma &9Box of Eternal Closure&r com o Espírito a partir do qual você deseja criar o ovo da máfia, e ele tentará criar o ovo da máfia!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Nota: Alguns mobs não podem ser usados ​​para criar ovos.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCriando&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "Uma pérola Ender reutilizável", + "atm9.quest.evilcraft.desc.maceCharge": "Manter pressionado o botão direito carregará o Mace para fazer um ataque AoE usando &cBlood&r. Clicar furtivamente com o botão direito alterará o nível de potência. Quanto maior o nível de poder, mais dano causará com um custo maior de Sangue.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "O &9Kineticator&r funciona como um ímã para itens e experiência.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "O &eReverse Kineticator&r irá, em vez disso, repelir itens e experiência.", + "atm9.quest.evilcraft.subt.magnets": "Ímãs", + "atm9.quest.evilcraft.subt.summonsZombies": "Invoca Zumbis", + "atm9.quest.evilcraft.subt.removesBadEffects": "Remove efeitos de poções ruins", + "atm9.quest.evilcraft.subt.lightningScepter": "Um cetro de raio de uso único", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Seja com a carne de &aPlayers&r ou &dWerewolves&r, você pode criar uma &aInfinite Food Source&r usando o poder de Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "Para inserir a poção desejada, basta clicar com o botão direito com o &2Primed Pendant&r em mãos para abrir seu inventário.", + "atm9.quest.evilcraft.subt.appliesEffects": "Aplica efeitos de poção", + "atm9.quest.evilcraft.desc.maceExplosion": "Funciona como o &aMace of Distortion&r, exceto que causa uma explosão AoE.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Você já quis poder atacar coisas com uma pá e doeu? Eu perguntaria por quê, mas este é o EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Bem, não procure mais! Isso serve tanto como arma quanto como ferramenta para quebrar coisas macias!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "O &6Entangled Chalice&r é como um Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "Quando colocado no mundo, pode bombear sangue. Quando ativado em seu inventário, ele tentará preencher seus itens que usam &cBlood&r como recurso.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "Se você quiser fazer mais cálices usando a mesma rede, basta usar a receita de artesanato que usa um cálice em vez de um lingote de ouro.", + "atm9.quest.evilcraft.entangledChalice": "&dCálice emaranhado&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Usando o poder de um &9Vengeance Spirit&r morto, podemos usar o Blood Infuser para criar &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "Isto é &dPain&r e &dSorrow&r materializados. É também o material de criação de alta qualidade para ferramentas e itens poderosos no EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "Com &dGarmonbozia&r, agora podemos criar nosso próprio &aEnvironmental Accumulator&r. Isso é muito para digitar, vou ser honesto.", + "atm9.quest.evilcraft.weatherAccumulator": "Nosso próprio acumulador meteorológico", + "atm9.quest.evilcraft.desc.infiniteWater.1": "Quando está chovendo, colocar um &aWeather Container&r aproveitará o poder da chuva.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "Com isso, você pode criar um &9Infinite Water Bucket&r ou um &9Infinite Water Source Block&r. Ambos são itens incrivelmente úteis para se ter!", + "atm9.quest.evilcraft.letItRain": "&aDeixe chover&r &9", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "Quando há uma tempestade, colocar um &aWeather Container&r no &aEnvironmental Accumulator&r aproveitará o poder da tempestade.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Usando isso, podemos criar itens que nos permitem controlar Lightning à vontade.", + "atm9.quest.evilcraft.thunderstruck": "&aVocê foi&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Uma multidão caiu no chão com muita força e espalhou seu &cBlood&r por toda parte? Oh não!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "De qualquer forma.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "Você pode usar um &cPedestal Sanguinário&r para absorver aquele precioso &cSangue&r para uso posterior!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Quer automatizar a coleta de sangue? Coloque uma &9Spiked Plate&r no topo do pedestal e, em seguida, coloque uma multidão sobre ela.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Pedestal Sanguinário", + "atm9.quest.evilcraft.collectingBloodStains": "&aColetando&r &cManchas de sangue&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "Este é um item exclusivo do &aPlayers&r, inclusive quando você morre!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "Você poderia conseguir isso morrendo repetidamente ou participando de PvP. Mesma coisa!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Dentro das aldeias, existem aldeões “interessantes” que por acaso são “lobisomens”.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Matar essas feras lhe dará &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Precisa de mais sangue de seus inimigos? Claro que você faz!", + "atm9.quest.evilcraft.desc.veinSword.2": "A &dVein Sword&r permite que você colete mais sangue, bem como mais gotas com saques anexados a ela!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r podem ser feitos com peças de vassoura. Cada vassoura é composta por 3 partes: uma haste, uma tampa e uma escova.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Cada parte pode ser criada combinando a parte nua com certos itens para dar-lhes modificadores específicos. Como há muitos modificadores para digitar, certifique-se de verificar o guia para obter mais informações!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "Para fabricar sua vassoura, basta colocar cada parte na mesa de trabalho. A Vassoura exigirá Sangue para funcionar corretamente.", + "atm9.quest.evilcraft.subt.broomBroom": "Vassoura Vassoura", + "atm9.quest.evilcraft.bloodBrooms": "&cSangue&r &dVassouras&r", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adiciona novas maneiras de obter melhores armaduras, encantamentos e muito mais!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "Este mod com tema mágico tem animações incríveis, bem como alguns itens poderosos, como o &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Bem-vindo ao &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Encontrada no bioma Floresta Negra, a Árvore Edelwood parece uma pequena árvore que foi cortada ao meio.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "Você precisará quebrar os galhos e coletar as toras, pois elas são usadas para criar vários itens dentro do mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Árvores de Edelwood", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "Uma picareta com toque de seda", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "A Adaga Mística é usada para quebrar Cabeças de Dragão em Escamas de Dragão.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "Quando usado para matar mobs, ele preencherá &aTest Tubes&r com &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "O &2Edelwood Bucket&r pode armazenar mais de um balde de líquido e também pode ser usado para capturar pequenos animais como galinhas ou lulas.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "Você precisará do encantamento Permafrost para usá-lo para transportar Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "Este é o principal recurso do mod. Saia e pegue um pouco!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Cristais Arcanos", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "Você encontrará o minério Stella Arcanum nas profundezas do subsolo.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Cuidado ao minerar.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "Isso também faz sucesso", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Você já viu a ilha flutuante aleatória no céu?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "Estes têm a planta Nipa. Você pode quebrá-los e replantá-los!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "Eles produzem manchas de pó de cristal arcano ao longo do tempo, que podem ser usadas para criar pó de cristal arcano.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Plantas Nipas", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Fundir Cristais Arcanos lhe dará Pó de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "Isso é usado para a maioria dos itens do mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Os spawners quebrados agora irão dropar &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "O &9Quantum Catcher&r é usado para capturar e transportar mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Ferramentas de Entidade", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Encontrado aleatoriamente em baús de saque de End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "Quando usado, concede 5 minutos de voo criativo.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "Isso dá visão de raio-X para mobs, destacando-os de longe para facilitar sua localização.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Destaca Mobs quando ativado", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Usar esta farinha de ossos em terras agrícolas irá convertê-la em terras agrícolas mágicas.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "As colheitas produzirão o dobro quando cultivadas em terras agrícolas mágicas.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use em terras agrícolas para torná-las mágicas!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Pode infectar aldeões e cavalos", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Flecha Vai Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Deixa uma nuvem AoE que danifica mobs vivos", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "Estes podem ser plantados para crescer &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "Para criar uma, você precisará encontrar Orquídeas Amarelas.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Ouro crescente", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Feita com caveiras, ossos e tecido, esta armadura é ligeiramente mais forte que o Ferro.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "Também é muito legal.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armadura dos Mortos", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Armadura da Morte", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combinar uma cabeça de dragão com uma adaga mística lhe dará &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Escamas de Dragão, Escamas de Dragão.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Escamas de Dragão", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Melhor que Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Armadura Draco Arcanus&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "A Escama do Dragão pode ser transformada em Escamas do Dragão Dourada e Aquática.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "Eles são usados ​​​​principalmente para fabricar &dTyr Armor &r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Usado para corromper almas e runas. Você precisará disso para mais tarde.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "Se você jogar Dark Matter e depois Corrupti Dust, ele criará um Black Hole. Alimente-o com pequenas entidades como Arrows ou Experience Orbs, e ele produzirá Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Usando nosso Pó de Cristal Arcano, precisaremos combiná-lo com outros pós e pós para criar o &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "Esse pó é utilizado em diversas receitas, além de ativar a Forja de Hefesto.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Deixe as poeiras se combinarem", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "A poeira será limpa", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "O &6Deorum Ingot&r é necessário para continuar sua progressão no mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "Este é um lingote de artesanato muito importante, usado em muitas receitas, além de também fazer alguns blocos lindos!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6 dos deuses", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armadura", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "Este Ovo de Dragão é uma peça de decoração bacana. É basicamente isso.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Matar mobs passivos aumentará sua corrupção. Matar &9Aureal Entities&r tem uma chance maior de aumentar sua corrupção.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Tome cuidado! Em níveis mais elevados de corrupção, coisas negativas acontecerão!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Fazer um Medidor de Sanidade dará uma atualização à sua UI para mostrar sua corrupção total, para aqueles que desejam atingir novas pontuações mais altas e coisas assim.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Estou ficando louco?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanidade", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "Você provavelmente já adquiriu algumas Darkstone, mas precisaremos delas para criar a forja.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Preparando-se para a forja", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "Estaremos usando todo esse Darkstone para criar o &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Depois de ter todos os blocos necessários, você precisará construir a plataforma para a forja!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "Os 8 blocos de Darkstone Arcano Polido Cinzelados no anel externo da plataforma podem ser usados ​​para pedestais ou Obeliscos Arcanos Cryal, com o último bloco sendo colocado no centro da plataforma.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "No topo do bloco central, coloque uma Mesa de Metalurgia e clique com o botão direito do mouse nela com um pedaço de Pó Mundabitur para convertê-la na Forja!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1A Forja de Hefesto", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "A &9Lens of Veritatis&r é usada para ver entidades Aureal.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "Estas são entidades que concederão Aureal quando morto, mas também aumentarão sua corrupção....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Fundir &9Edelwood&r lhe dará matéria escura.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "Você pode fazer buracos negros com isso.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "O sangue é coletado criando tubos de ensaio e, em seguida, matando mobs com a Adaga Mística.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Nota: O tubo de ensaio deve estar em seu inventário ao matar mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Sangue", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r podem ser encontradas em baús de saque, mas também podem ser criadas usando Pó de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "Você também pode gerar Aureal com Obeliscos de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "As almas são coletadas criando um &9Soul Extractor&r e depois usando-o no Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dAlmas", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "Isso vai para o lado direito da forja.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experiência em garrafa", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Encantador", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "A Forja requer 4 itens diferentes para ser alimentada: Aureal, Souls, Blood e Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "Para saber mais sobre cada uma, acompanhe as missões do canto!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Alimentando a Forja", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "Para encantar itens, você precisará de pedestais de Darkstone colocados ao redor da Forja.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Certifique-se de colocá-los na Pedra Negra Polida Cinzelada Arcana.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Pedestais de Pedra Negra", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "Para realizar um ritual, coloque os ingredientes nos Pedestais Arcanos ao redor da Forja.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "Você precisará de um &9Blacksmith's Gavel&r para ativar o ritual. Para fazer isso, clique com o botão direito na Forja com o Martelo.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Martelo de ferreiro", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Realizando Rituais", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "O &6Eternal Stella&r tem 3 cargas e, quando clicado com o botão direito, pode reparar totalmente todos os itens do seu inventário.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "O objetivo principal disso é dar o encantamento &9Unbreakable&r a um item, o que é feito combinando-o com uma ferramenta e um &dApply Item Modifier Smithing Template&r em uma Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEterna Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "Essas coisas estão em toda parte.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "Pode ser usado para ganhar experiência ou para fazer a Eterna Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Ferramentas de Dragão", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Ferramentas Draco", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "O Cetro dispara orbes de energia quando carregado com o botão direito. Se uma multidão for atingida, ela será atingida por um raio.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Vá, banco, banco", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Armas Draco", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "Para criar um Obelisco de Cristal Arcano, coloque um bloco de Pedra Negra Arcana Polida e, em seguida, coloque dois Blocos de Cristal Arcano em cima dele.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Clique com o botão direito com Mundabitur Dust e você criará o obelisco.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "Quando colocado em um bloco de Pedra Negra Polida Cinzelada Arcana na estrutura da Forja de Hefesto, ele gerará Aureal lentamente ao longo do tempo.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Obeliscos de Cristal Arcano", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "O &dHephaestus Forge&r pode ser atualizado para níveis mais altos usando coisas como Spawner Scraps, Arcane Crystals e muito mais!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "Você precisará de níveis mais altos para fazer alguns dos itens de nível mais alto, como o &aEternal Stella&r. Certifique-se de verificar JEI para mais informações!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dAtualizando o Forge&r", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "O Reator Mycelial consiste em todos os geradores Myceliais trabalhando ao mesmo tempo, próximos ao bloco do reator.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "Gera 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Gerador Micélio Crimeado", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Gerador Micélio Culinário", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Gerador Micélio da Morte", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Gerador Micélio de Desencanto", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Gerador Micélio Ender", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Gerador Micélio Explosivo", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Gerador Micélio Gelado", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Gerador Micélio de Forno", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Gerador Micélio de Halitose", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Gerador Micélio de Magma", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Gerador Micélio Meatalúrgico", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Gerador Micélio Netherstar", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Gerador Micélio Rosa", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Poção Gerador Micélio", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Gerador Micélio Foguete", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Gerador Micélio Slimey", + "atm9.quest.industrialForegoing.fluidExtractor": "Extrator de fluido - Extrai látex de toras, algumas fornecem mais látex que outras", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - para automatizar a colocação de toras", + "atm9.quest.industrialForegoing.acaciaLogs": "Toras de acácia fornecem mais látex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Unidade de processamento de látex", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill no topo", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "É assim que você obtém gás éter", + "atm9.quest.industrialForegoing.desc.welcome": "Bem-vindo ao &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Antecedentes Industriais", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extrai látex dos logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Verifique JEI para registros aceitáveis ​​e quantidades de látex. A melhor tora para usar é Acácia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\\\&Transporte de Fluidos", + "atm9.quest.industrialForegoing.desc.givesPlastic": "Quando fundido, dá origem ao Plástico, que é o principal recurso da Indústria Industrial.", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Armazenamento comum de buraco negro", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Mobs Passivos -> Mais Slime Rosa", + "atm9.quest.industrialForegoing.desc.moreMeat": "Multidões hostis -> Mais carne", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Slime Rosa \\\\&Carne Líquida", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Inserção \\\\&Extração de Transportador", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Outras atualizações de transportador", + "atm9.quest.industrialForegoing.fluids": "Fluidos", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automatize a colocação/quebra de blocos usando-os, especialmente úteis ao automatizar o látex.", + "atm9.quest.industrialForegoing.blocks": "Blocos", + "atm9.quest.industrialForegoing.animals": "Animais", + "atm9.quest.industrialForegoing.plants": "Plantas", + "atm9.quest.industrialForegoing.bioPower": "Biopoder", + "atm9.quest.industrialForegoing.otherMachines": "Outras máquinas", + "atm9.quest.industrialForegoing.desc.meatTube": "Carne em tubo, gostoso", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Armazenamento simples de buraco negro", + "atm9.quest.industrialForegoing.laserDrills": "Brocas a laser (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Sugestão:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use algum tipo de vidro à prova de murchamento.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "O &bMycelial Reactor&r consiste em todos os Geradores Myceliais trabalhando ao mesmo tempo, próximos ao bloco do reator, e produz um total de &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "Tudo parece bom, mas você precisa automatizar algumas coisas para fazê-lo funcionar, ver o que cada Gerador Mycelial consome para funcionar e automatizá-lo, a maioria das coisas é simples, mas outras, nem tanto... &olhando para o Gerador Mycelial Desencantador&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "Mas depois de automatizar tudo, você não precisa parar em um, você pode fazer mais reatores.", + "atm9.quest.industrialForegoing.mycelialReactor": "Reator Micélico, hein?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Reator Micélio? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Conseguir seu primeiro &bEther Gas&r será assustador.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas &r é feito a partir da perfuração de &0Wither &r, usando uma broca de fluido com &5 lentes roxas &r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "Mas não se preocupe, a Industrial Foregoing tem uma máquina só para te ajudar nessa tarefa: &4Stasis Chamber&r - esta máquina congela no lugar tudo o que está em cima, em uma área 3x3, então gerar uma murcha ali é seguro.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cEspero que você não fique sem energia, porque se isso acontecer... bem... espero que você esteja pronto para lutar contra o &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Gás Éter? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Bem-vindo ao &bIndustrial Foregoing&r, um dos principais recursos deste mod, é o &fLatex.&r É usado para criar estruturas de máquinas, necessárias para fazer... bem... máquinas e atualizações.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI é seu amigo&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Fazer Latex é muito simples, &aFluid Extractor&r extrai Latex de &6Logs&r (Acacia dá o máximo).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Agora sobre como fazer Plástico: O plástico resulta da fundição da Borracha Seca - que é feita na Unidade de Processamento de Látex, que transforma o Látex em Borracha Seca.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bEntão, basicamente Látex -> Borracha Seca -> Plástico.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Látex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Látex e plástico? Huh?", + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "O Infusor Metalúrgico é usado para criar componentes essenciais de artesanato em todo o Mekanismo.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "A máquina funciona infundindo um material (slot central esquerdo) com um \"infusor\" (slot esquerdo).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "É também assim que você obtém Lingotes de Aço.", + "atm9.quest.mekanism.subt.startingMachine": "A máquina inicial", + "atm9.quest.mekanism.desc.oreFactory.1": "Esta máquina funciona como um macerador ou pulverizador e transforma minérios em pó.", + "atm9.quest.mekanism.desc.oreFactory.2": "Isso divide 3 minérios brutos em 4 pós.", + "atm9.quest.mekanism.desc.oreFactory.3": "Este é o início da sua Fábrica de Minério. Também pode ser atualizado para uma máquina de fábrica, aumentando os slots de uso.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Quebra minérios brutos em pó", + "atm9.quest.mekanism.desc.strongIngots.1": "A máquina cria dois lingotes realmente fortes: Refined Glowstone e Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "Ele infunde Ósmio em um item para criar um lingote mais poderoso.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Realmente só bom para 2 coisas", + "atm9.quest.mekanism.desc.crushesThings": "Esta máquina esmaga minérios em suas formas de poeira “suja”. Isto é útil para converter aglomerados em pó sujo, que pode passar por uma Câmara de Enriquecimento para criar o pó de minério, que então pode ser fundido em um lingote.", + "atm9.quest.mekanism.subt.crushesThings": "Isso esmaga as coisas.", + "atm9.quest.mekanism.desc.miningMachine.1": "Esta máquina pode minerar para você!", + "atm9.quest.mekanism.desc.miningMachine.2": "É totalmente configurável e pode até substituir blocos minerados por paralelepípedos ou qualquer bloco que você fornecer!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "Um amigo robô maior.", + "atm9.quest.mekanism.desc.liquidStorage.1": "Este item armazena líquidos.", + "atm9.quest.mekanism.desc.liquidStorage.2": "Possui um modo de balde que pode ser alternado para coletar líquidos com ele. Muito útil para lava no começo!", + "atm9.quest.mekanism.subt.bucketMode": "Tem um MODO BALDE!", + "atm9.quest.mekanism.subt.miniRobot": "Um mini-robô para acompanhá-lo em suas viagens", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requer hidrogênio para funcionar!", + "atm9.quest.mekanism.desc.upgradingToFactories": "Este item atualiza uma máquina básica para uma máquina Básica de Fábrica.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Atualizando para fábricas", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "Este item é como você torna possíveis as transferências sem fio.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "Você pode definir canais específicos, nomeados por você, para transferir o que quiser deles.", + "atm9.quest.mekanism.subt.wirelessEverything": "Energia sem fio, gases, fluidos, tudo.", + "atm9.quest.mekanism.desc.powerStorage": "Este bloco armazena energia e também pode ser usado para carregar itens.", + "atm9.quest.mekanism.subt.storingPower": "Armazenando energia", + "atm9.quest.mekanism.desc.basicAlloy": "Infundir Ferro com Redstone em um Infusor Metalúrgico lhe dará um desses.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "A liga básica para a confecção de itens", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infundir Ósmio com Redstone em um Infusor Metalúrgico criará um desses para você.", + "atm9.quest.mekanism.subt.basicControlCircuit": "O circuito de controle básico", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infundir Ferro com Carvão ou Carvão Vegetal em um Infusor Metalúrgico lhe dará Ferro Enriquecido.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infundir o Ferro Enriquecido com mais Carvão ou Carvão Vegetal lhe dará Pó de Aço, que pode ser fundido em Aço.", + "atm9.quest.mekanism.desc.steelCrafting.3": "Este é um componente importante de elaboração em muitas receitas do Mekanismo.", + "atm9.quest.mekanism.steelIngot": "Qualquer #forja:lingotes/aço", + "atm9.quest.mekanism.steel": "Aço", + "atm9.quest.mekanism.subt.transferringPower": "Para transferência de energia", + "atm9.quest.mekanism.subt.transferringFluids": "Para transferência de fluidos", + "atm9.quest.mekanism.subt.transferringGasses": "Para transferência de gases", + "atm9.quest.mekanism.subt.transferringItems": "Para transferir itens", + "atm9.quest.mekanism.subt.transferringHeat": "Para transferência de calor", + "atm9.quest.mekanism.desc.purification.1": "Essa máquina “Purifica” nossos minérios. Ele transforma 1 minério bruto em 2 \"aglomerados\", que podem então ser enviados através de um triturador para serem transformados em pó sujo, depois através de uma câmara de enriquecimento para obter pó limpo e, em seguida, através de uma fundição para serem transformados em um lingote.", + "atm9.quest.mekanism.desc.purification.2": "Isso dobrará sua produção de lingotes.", + "atm9.quest.mekanism.desc.purification.3": "Esta máquina requer &aOxygen&r para funcionar, que é criado bombeando água para um &6Separador Eletrolítico&r.", + "atm9.quest.mekanism.subt.clumps": "Faz aglomerados.", + "atm9.quest.mekanism.desc.smelter.1": "Esta máquina funde itens.", + "atm9.quest.mekanism.desc.smelter.2": "Ela pode ser atualizada para uma Fábrica de Fundição, aumentando o número total de slots de fundição até um máximo de 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Fornalha Elétrica do Mekanism", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "O Separador Eletrolítico (nome grande e sofisticado) é usado para separar produtos químicos de certos líquidos e gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "Você precisará de vários deles se planeja fazer uma Fábrica de Processamento de Minério.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "Para começar, faça um destes e vamos decompor o fluido mais básico: Água.", + "atm9.quest.mekanism.subt.breakItDown": "É hora de decompô-lo", + "atm9.quest.mekanism.desc.generator.1": "Este gerador pode queimar hidrogênio e etileno para produzir energia.", + "atm9.quest.mekanism.desc.generator.2": "Nota: A queima de hidrogênio não produzirá mais energia do que o custo para operar um Separador Eletrolítico. Use para Etileno.", + "atm9.quest.mekanism.subt.burnGases": "Queime gases em energia!", + "atm9.quest.mekanism.desc.oreProcessing.1": "Esta máquina é o próximo passo para sua Fábrica de Processamento de Minério. Adicione isto à esquerda de sua Câmara de Purificação para construir sua atual fábrica de minério!", + "atm9.quest.mekanism.desc.oreProcessing.2": "Esta máquina requer cloreto de hidrogênio para funcionar. Para descobrir como criar Cloreto de Hidrogênio, siga a missão acima!", + "atm9.quest.mekanism.subt.oreShards": "Transforma 3 minérios brutos em 8 fragmentos de minério", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "Esta máquina combina dois gases para criar um novo gás.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "Você precisará disso para combinar Cloro com Hidrogênio para criar Cloreto de Hidrogênio, que é então usado em nossa Câmara de Injeção Química.", + "atm9.quest.mekanism.subt.chemicalCombiner": "O Combinador Químico", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "Para obter cloreto de hidrogênio para nossas máquinas, precisaremos primeiro criar &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "Para fazer isso, precisaremos de uma Usina de Evaporação Térmica. Esta é uma estrutura multibloco.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "Para começar, crie uma estrutura 4x3x4 oca no meio, exceto na base. Você pode substituir qualquer um dos lados por um controlador ou válvula.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "Você precisará de pelo menos 1 controlador e pelo menos 2 válvulas.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Bombeie água e você começará a coletar salmoura, que pode ser bombeada para um &aSeparador Eletrolítico&r para extrair &6Cloro&r do gás.", + "atm9.quest.mekanism.subt.brine": "A água se transforma em salmoura!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Planta de Evaporação Térmica", + "atm9.quest.mekanism.desc.additionalMachines.1": "Precisaremos adicionar mais 3 máquinas à nossa configuração atual.", + "atm9.quest.mekanism.desc.additionalMachines.2": "A primeira parte do processo é a Câmara de Dissolução Química.", + "atm9.quest.mekanism.desc.additionalMachines.3": "Esta máquina requer ácido sulfúrico para quebrar minérios brutos em uma \"pasta de minério\".", + "atm9.quest.mekanism.desc.additionalMachines.4": "Para obter Ácido Sulfúrico, precisaremos de uma nova configuração, que é explicada mais detalhadamente nas missões acima.", + "atm9.quest.mekanism.startTier4": "O início de uma fábrica de minério de nível 4", + "atm9.quest.mekanism.desc.waterVapor.1": "Para fazer ácido sulfúrico, você precisará criar &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Bombeie um pouco de água nesta máquina e ela a converterá em vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Ok, vamos começar produzindo dióxido de enxofre primeiro.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Comece colocando a pólvora em uma câmara de injeção química separada com cloreto de hidrogênio para criar pó de enxofre. OU você pode simplesmente pulverizar o Enxofre da Série Térmica em Pó de Enxofre, você decide.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Alimentar o Pó de Enxofre nesta máquina, o Oxidante Químico, criará Dióxido de Enxofre. Agora precisamos criar o Trióxido de Enxofre.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Envie o Dióxido de Enxofre para um Infusor Químico para combiná-lo com Oxigênio para criar Trióxido de Enxofre. Envie o Trióxido para outro Infusor Químico para combiná-lo com Vapor de Água para criar Ácido Sulfúrico.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "Isso é muito.", + "atm9.quest.mekanism.anySulfurDust": "Qualquer pó de enxofre", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "A Planta de Evaporação Térmica multibloco produz Salmoura com base na temperatura interna.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "Existem vários métodos para aumentar a temperatura da planta, inclusive construí-las em um deserto!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "O &aFuelwood Heater&r queima baldes de lava, que podem então ser canalizados usando um tubo que transfere calor.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "O &aResistive Heater&r usa RF/FE para produzir calor e pode ser configurado para usar qualquer RF/FE que você desejar.", + "atm9.quest.mekanism.subt.hotBrine": "Salmoura quente aqui. Obtenha sua salmoura quente aqui.", + "atm9.quest.mekanism.heaters": "Aquecedores", + "atm9.quest.mekanism.heatingBrine": "Aquecendo nossa produção de salmoura", + "atm9.quest.mekanism.desc.customPortal.1": "Para criar um Portal personalizado, coloque um único bloco de Teletransportador. Conecte a energia ao bloco.", + "atm9.quest.mekanism.desc.customPortal.2": "Crie uma “Moldura do Portal” com o bloco teletransportador sendo a base do portal.", + "atm9.quest.mekanism.desc.customPortal.3": "O produto final será uma estrutura de portal 4x3, com os dois blocos do meio criando o portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teletransporte no seu melhor.", + "atm9.quest.mekanism.customPortals": "Portais personalizados!", + "atm9.quest.mekanism.desc.portableBattery.1": "Este item é usado para armazenar energia e funciona como uma bateria portátil.", + "atm9.quest.mekanism.desc.portableBattery.2": "É também um importante item de artesanato no Mekanismo.", + "atm9.quest.mekanism.subt.portableBattery": "Bateria portátil", + "atm9.quest.mekanism.subt.tooLoud": "shhh... muito alto....", + "atm9.quest.mekanism.desc.configureItems": "Este item é usado para configurar muitos dos itens do Mekanism, desde a troca de tubos até \"Puxar ou Empurrar\" ou máquinas rotativas.", + "atm9.quest.mekanism.subt.wrench": "Chave do Mecanismo", + "atm9.quest.mekanism.desc.breakingWater.1": "Para começar a decompor a água, precisaremos de uma fonte de água. A pia da cozinha fornece água infinita e pode ser facilmente configurada para bombear água.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternativamente, você pode simplesmente usar a clássica fonte de água infinita com uma bomba da Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Bombeie a água em seu Separador Eletrolítico para dividi-la em Hidrogênio e Oxigênio.", + "atm9.quest.mekanism.subt.infiniteWater": "A Poderosa Fonte de Água Infinita", + "atm9.quest.mekanism.waterSource": "Fonte de água", + "atm9.quest.mekanism.desc.gasStorage": "Este bloco armazena gases.", + "atm9.quest.mekanism.subt.storingGas": "Armazenando todo esse gás", + "atm9.quest.mekanism.desc.solarPower": "Gera energia a partir do sol!", + "atm9.quest.mekanism.subt.solarPower": "Produz cerca de 17,6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "O Gerador de Calor possui 2 modos para gerar energia:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passivo:&r Cercar o gerador com fonte de lava ou blocos fluindo cria energia passiva ao criar calor. Coloque um bloco de fonte de lava em cima e deixe-o fluir pelas laterais. Certifique-se de conectar os tubos primeiro!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Ativo:&r Colocar materiais combustíveis, como carvão ou madeira, no gerador queimará o combustível para gerar energia.", + "atm9.quest.mekanism.subt.basicPowerGen": "Geração de energia básica", + "atm9.quest.mekanism.desc.bioFuelEnergy": "Este gerador irá queimar Biocombustível em energia. Produz cerca de 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "Se você está se perguntando se vale a pena fazer esse upgrade, a resposta é sim.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "Esta versão produz 105,6FE/t. Também pode ser usado para adicionar calor extra às Plantas de Evaporação Térmica.", + "atm9.quest.mekanism.desc.windPowerOption.1": "Esta é uma ótima opção para geração de energia.", + "atm9.quest.mekanism.desc.windPowerOption.2": "Isso gera cerca de 40FE/t e aumenta com base em quão alto você está. Quanto maior o nível Y, mais energia ele produz!", + "atm9.quest.mekanism.subt.windPower": "Gera energia a partir do vento", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism é um mod tecnológico que mudará a maneira como você joga Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "O mod se concentra em decompor os materiais em sua composição química e em obter o melhor de cada material que você encontrar.", + "atm9.quest.mekanism.desc.modOverview.3": "Este mod apresenta Jetpacks movidos a hidrogênio, um mini-amigo robótico, reatores, um minerador digital para automatizar a mineração e muito, muito mais.", + "atm9.quest.mekanism.subt.startFactory": "O início da sua própria fábrica", + "atm9.quest.mekanism.mekanism": "&dMecanismo&r", + "atm9.quest.mekanism.baseCraftingIngot": "O Lingote de Fabricação Base", + "atm9.quest.mekanism.osmium": "Ósmio", + "atm9.quest.mekanism.desc.setupOverview.1": "Até agora, para “dobrar” nossa produção de lingotes, sua configuração deve ser semelhante a esta:", + "atm9.quest.mekanism.desc.setupOverview.2": "O minério bruto vai para sua &aCâmara de Purificação&r, que está sendo alimentada com &aOxigênio&r de um &6Separador Eletrolítico&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "Em seguida, ele envia o produto para o &aCrusher&r, que converte os torrões de minério em “pós sujos”. Este “Poeira Suja” é alimentado em uma &aCâmara de Enriquecimento, que converte o “Poeira Suja” no “Poeira de Minério” apropriado.", + "atm9.quest.mekanism.desc.setupOverview.4": "A &aEnrichment Chamber&r então alimenta sua fundição preferida. Você segue?", + "atm9.quest.mekanism.tier2OreFactory": "Fábrica de minério de nível 2", + "atm9.quest.mekanism.ourSetupSoFar": "Nossa configuração até agora", + "atm9.quest.mekanism.desc.factorySetup.1": "Então agora você deve ter 5 máquinas prontas para processar seus minérios. Você está pronto para complicar ainda mais?", + "atm9.quest.mekanism.desc.factorySetup.2": "Sua fábrica deve ser: Câmara de Injeção Química > Câmara Purificadora > Triturador > Câmara de Enriquecimento > Forno/Fundição.", + "atm9.quest.mekanism.desc.factorySetup.3": "Fácil até agora, certo?", + "atm9.quest.mekanism.desc.factorySetup.4": "Bem, aperte o cinto. Está prestes a ficar selvagem.", + "atm9.quest.mekanism.tier3OreFactory": "Fábrica de minério de nível 3", + "atm9.quest.mekanism.theHardPart": "A parte difícil", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combina gases, itens sólidos e líquidos para produzir um item e subproduto.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "Esta máquina é necessária para criar materiais e armaduras finais.", + "atm9.quest.mekanism.desc.bioFuel": "O Triturador também pode decompor substâncias naturais em Biocombustível!", + "atm9.quest.mekanism.bioFuel": "Biocombustível", + "atm9.quest.mekanism.desc.substrates.1": "Quando o biocombustível é combinado com água e hidrogênio em uma câmara de reação pressurizada, ele cria substratos. Também cria etileno como subproduto.", + "atm9.quest.mekanism.desc.substrates.2": "Eles são necessários para criar pelotas de HDPE, que são usadas para artesanato final, como o traje Meka.", + "atm9.quest.mekanism.substrates": "Substratos", + "atm9.quest.mekanism.desc.hdpePellet": "A combinação de oxigênio, etileno e um substrato em uma câmara de reação pressurizada criará um pellet de HDPE.", + "atm9.quest.mekanism.hdpePellets": "Pelotas de HDPE", + "atm9.quest.mekanism.desc.hdpeSheet": "Para obter uma folha de HDPE, coloque 3 pellets de HDPE em uma câmara de enriquecimento.", + "atm9.quest.mekanism.allInOneTool": "Ferramenta completa do Mekanism", + "atm9.quest.mekanism.desc.enrichItems.1": "Usando a Câmara de Enriquecimento, você pode enriquecer itens para convertê-los em variantes Enriquecidas.", + "atm9.quest.mekanism.desc.enrichItems.2": "Esses itens \"Enriquecidos\" fornecem 8x a quantidade de MB em um Infusor Metalúrgico.", + "atm9.quest.mekanism.desc.enrichItems.3": "Se você planeja fazer um monte de aço, primeiro enriqueça seu carvão!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enriqueça seus itens primeiro!", + "atm9.quest.mekanism.enrichedItems": "Itens enriquecidos", + "atm9.quest.mekanism.desc.oreSlurry.1": "Esta máquina precisa de água para funcionar e usa a água para transformar \"pasta de minério\" em \"pasta de minério limpa\".", + "atm9.quest.mekanism.desc.oreSlurry.2": "Será a parte 2 da sua Fábrica de Processamento de Minério Tier 4.", + "atm9.quest.mekanism.givingOresABath": "Dando banho em minérios", + "atm9.quest.mekanism.desc.crystals.1": "Esta máquina será a número 3 em sua Fábrica de Processamento de Minério Nível 4.", + "atm9.quest.mekanism.desc.crystals.2": "Ele pega a pasta de minério limpo da lavadora química e a transforma em cristais, que a câmara de injeção química pode processar posteriormente.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Transforma lama de minério em cristais", + "atm9.quest.mekanism.desc.factoryLayout.1": "Se você é como eu, provavelmente se perdeu 55 vezes nessas últimas etapas. Este é um sistema complicado.", + "atm9.quest.mekanism.desc.factoryLayout.2": "Um layout básico de sua fábrica deve ser:", + "atm9.quest.mekanism.desc.factoryLayout.3": "O minério bruto vai para sua Câmara de Dissolução Química > bombeia um GÁS para o Lavador Químico > bombeia um GÁS para o Cristalizador Químico > envia cristais para a Câmara de Injeção Química > envia fragmentos para a Câmara de Purificação > envia aglomerados para o Triturador > envia pós sujos para a Câmara de Enriquecimento > envia fragmentos limpos poeira para a Fundição.", + "atm9.quest.mekanism.thisIsALotIKnow": "Isso é muito, eu sei.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Resumo da fábrica de processamento de minério de nível 4", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Ficar sobre este item carregará qualquer item energizado de qualquer mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "Isso também é necessário para o Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Agora que temos alguma experiência em trabalhar com máquinas mais avançadas, é hora de avançar para a fabricação de &dPaletes de Antimatéria&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "Eles criam vários itens &5End Game&r, incluindo o &6ATM Star&r. Para saber tudo sobre Reactors e muito mais, acesse a linha de missões &aMekanism&r: &dReactors&r!", + "atm9.quest.mekanism.thePathToReactors": "O caminho para os reatores", + "atm9.quest.mekanism.advancedMekanism": "&dMecanismo Avançado&r", + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiarizado", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Bem-vindo ao &dOcultismo&r!", + "atm9.quest.occultism.desc.welcome.2": "Este mod tem como objetivo ajudar o jogador de muitas maneiras diferentes, contando com a ajuda de &c&mDemons&r &bSpirits&r! Não se preocupe, eles são amigáveis. &oPrincipalmente&r.", + "atm9.quest.occultism.desc.welcome.3": "Para começar, você precisará obter algumas &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dSonhando com&r &cDemônios&r", + "atm9.quest.occultism.desc.dictionary.1": "O &aDictionary Of Spirits&r serve como livro guia para &dOccultism&r. Você absolutamente precisará fazer isso se quiser continuar com o mod!", + "atm9.quest.occultism.desc.dictionary.2": "O Dicionário tem um guia de estilo de missão, se você preferir lê-lo em vez de fazer essas missões!", + "atm9.quest.occultism.desc.dictionary.3": "Você também precisará do livro para criar várias coisas do pacote, então você terá que fazê-lo. :)", + "atm9.quest.occultism.littleBookDemons": "Pequeno Livro de &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r é perfeitamente saudável para você. Pode haver alguns efeitos colaterais que você deve conhecer.", + "atm9.quest.occultism.desc.demonFruit.2": "Ao consumir um, você tem a chance de obter o efeito do &3Third Eye&r, permitindo que você veja o &9The Otherworld&r. Certos itens no mundo podem não ser o que parecem, e você precisará dessa “visão” para encontrar certos itens para progredir.", + "atm9.quest.occultism.desc.demonFruit.3": "Ou você pode colocar fogo nele e não encontrar a maioria deles. Isso é contigo.", + "atm9.quest.occultism.tripReady": "Prepare-se para uma viagem", + "atm9.quest.occultism.demonFruit": "&cFruta Demoníaca&r", + "atm9.quest.occultism.desc.flammableFruit.1": "E se eu lhe dissesse que a Fruta do Demônio é inflamável?", + "atm9.quest.occultism.desc.flammableFruit.2": "Jogar nosso &cDemon's Dream Fruit&r no chão e colocá-lo em chamas criará &dSpiritfire&r. É assim que converteremos alguns itens do mundo superior em materiais &9Otherworld&r.", + "atm9.quest.occultism.desc.flammableFruit.3": "Também é bonito.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "As chamas de &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Usando &dSpiritfire&r, podemos converter vários tapetes do Overworld em suas variantes do Otherworld. Você também pode encontrar vários tapetes do Outro Mundo sob os efeitos do &bThird Eye&r e se aventurando pelo mundo. Você pode se surpreender com o que encontrar. Para facilitar, existem receitas de elaboração para os materiais básicos, jogando-os no &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r é convertido em &3Otherstone&r, que pode ser usado para acender um &dSpiritfire&r permanente.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r são convertidos em &9Oak Saplings&r, mas não são iguais. Quando cultivados, eles se parecerão exatamente com um carvalho normal. No entanto, sob os efeitos do &bThird Eye&r, você poderá colher a variante do Outro Mundo.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r se transformarão em &dSpirit Attuned Gems&r, que serão usadas em várias receitas que precisaremos mais tarde.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversões", + "atm9.quest.occultism.desc.candles.1": "Demônios gostam de velas. Eu penso.", + "atm9.quest.occultism.desc.candles.2": "Para quase todos os rituais de convocação de nossos amigos, você precisará de algumas velas. Você pode criar a &aButcher Knife&r e matar alguns porcos, vacas, ovelhas, cavalos ou até mesmo as Trader Llamas para conseguir um pouco de &aTallow&r para fazê-los. Na verdade, você definitivamente deveria encontrar as Lhamas do Comerciante. Ouvi dizer que eles fazem boas velas. &mEu totalmente não inventei isso&r.", + "atm9.quest.occultism.desc.candles.3": "Caso contrário, Vanilla Candles também pode funcionar!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r também são usados ​​em vários rituais, então é melhor fazer alguns agora!", + "atm9.quest.occultism.candles": "Velas", + "atm9.quest.occultism.preparingRitualCandles": "Preparando-se para um ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Antes de começarmos a contar com a ajuda de nossos amigos Demônios, precisaremos criar o item mais importante necessário para os Rituais: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "São necessárias várias cores de giz, com Rituais de nível superior exigindo várias para serem ativados. Para começar, &bWhite Chalk&r é o mais fácil de conseguir.", + "atm9.quest.occultism.desc.ritualChalk.3": "Comece jogando Otherstone em uma fornalha e jogando Otherworld Logs em &dSpiritfire &r. Com os itens que você criar, você poderá fazer o Giz Branco Impuro.", + "atm9.quest.occultism.desc.ritualChalk.4": "Para purificar qualquer pedaço de giz, basta jogá-lo no &dSpiritfire&r para limpá-lo. Usar o Giz Purificado no chão desenhará lindos símbolos demoníacos no chão. É difícil removê-los, a menos, é claro, que você faça o &aChalk Brush&r. Faça isso, vale a pena.", + "atm9.quest.occultism.preparingRitualChalk": "Preparando-se para um ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "O que é um Ritual Demoníaco sem &cSacrifício&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Na maioria das vezes, os Demônios apenas gostam de itens, então não tenha muito medo ainda. No entanto, se você tem uma vaca favorita, talvez precise se preocupar. Desculpe Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aTigelas de Sacrifício&r são usadas para colocar itens necessários para Rituais. Eles podem ser colocados em qualquer lugar do Ritual, desde que não esteja convertendo nenhum giz necessário.", + "atm9.quest.occultism.desc.sacrifice.4": "A &6Golden Sacrificial Bowl&r é usada no meio do Ritual para ativá-la, e também geralmente precisa de um Livro de Vinculação para o Ritual.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparando-se para um ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "Para especificarmos qual &c&mDemon&r &9Friend&r queremos invocar, precisaremos fazer um &bBook of Binding&r específico.", + "atm9.quest.occultism.desc.bookBinding.2": "Para fazer isso, você precisará purificar um pouco de corante preto em &dSpiritfire &r para obter tinta purificada. Com isso, faremos nosso primeiro Livro de Encadernação que irá invocar um Demônio &aFoliot&r.", + "atm9.quest.occultism.booksBinding": "&bLivros de&r &dEncadernação&r", + "atm9.quest.occultism.desc.firstRitual.1": "Para o nosso primeiro Ritual, queremos invocar um Demônio &aFoliot Crusher&r. Este Demônio irá esmagar itens para nós, que é algo que precisaremos para fazer alguns dos Giz de nível superior!", + "atm9.quest.occultism.desc.firstRitual.2": "Para começar, combine seu Livro Unbound com seu &aDictionary of Spirits&r em uma mesa de trabalho. Isso irá vincular um Demônio ao livro, que é o que precisaremos para o Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Falando em seu Dicionário de Espíritos, é hora de abri-lo! À esquerda, clique na guia &dPentáculos&r e clique em &bAviar's Circle&r. Talvez você precise avançar lendo um pouco. Também existe uma maneira de clicar em \"Marcar tudo como lido\" para desbloquear tudo no livro.", + "atm9.quest.occultism.desc.firstRitual.4": "É isso que usaremos para invocar nosso novo amigo. No lado direito, você pode clicar no olho no canto inferior esquerdo da imagem para construir um esboço do Ritual para você no mundo. Isso é muito útil!", + "atm9.quest.occultism.desc.firstRitual.5": "Depois de completar o Ritual de vários blocos, coloque 4 Taças de Sacrifício e use os itens necessários nelas. Depois de colocar seu Livro Encadernado na Taça Sacrificial Dourada, o Ritual começará!", + "atm9.quest.occultism.desc.firstRitual.6": "Assim será o Ritual. As hastes estão lá apenas para iluminação.", + "atm9.quest.occultism.ourFirstRitual": "&bNosso primeiro&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Agora que temos um Foliot Crusher, podemos &muse&r pedir educadamente que ele esmague algumas &eEnd Stone&r e &9Obsidian&r para nós. Usaremos isso para fazer um novo giz!", + "atm9.quest.occultism.chalkingItUp": "&a Riscando &r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "Veja, eles não são de todo ruins!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "Se você completou o Ritual corretamente, agora você terá seu próprio &cFoliot Crusher Demon&r. Esses Demônios são ótimos para destruir itens para você!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "Para dar a ele um item para esmagar, basta jogá-lo nas proximidades e ele pegará o item e o esmagará. Você também pode clicar com o botão direito do mouse no Demônio para abrir o inventário.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "Este é um Demônio inicial, então não durará muito. Este também pode dobrar sua produção de minério para você!", + "atm9.quest.occultism.observeFoliot": "Observe um Demônio Foliot", + "atm9.quest.occultism.talkingNewFriend": "&aConversando com nosso novo amigo!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "Embora existam outros métodos para mover Demônios, você pode criar uma &dEmpty Soul Gem&r para capturar um Demônio e colocá-lo em outro lugar. Isso também é necessário para o ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "Para fazer isso, precisaremos fazer um Ritual mais avançado chamado &aStrigeor's Higher Binding&r. Para isso, você precisará de &a8 Taças de Sacrifício&r, bem como dos itens necessários para esta missão.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Lembre-se, você sempre pode usar a visualização de vários blocos encontrando o Pentáculo no &bDicionário de Espíritos&r para ajudá-lo a construir a estrutura.", + "atm9.quest.occultism.capturingDemons": "&bCapturando&r &dDemônios&r", + "atm9.quest.occultism.desc.afritFeatures.1": "Não, não desse tipo.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r são Demônios de &cFire&r. Eles são Demônios mais avançados, alguns são amigos e outros… não.", + "atm9.quest.occultism.desc.afritFeatures.3": "Se quisermos coletar todos os Chalks, precisaremos convocar um Ifrit não tão amigável. E mate-o.", + "atm9.quest.occultism.desc.afritFeatures.4": "Este Ritual específico precisará de um sacrifício vivo. Depois de colocar todos os itens necessários e o Livro da Vinculação na Tigela Dourada de Sacrifício, o Ritual não começará até que você sacrifique a criatura viva próxima a ele. Neste caso, estaremos sacrificando uma vaca. Desculpe novamente, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "RASGAR. Betsy", + "atm9.quest.occultism.hotDemons": "&cDemônios Quentes&r", + "atm9.quest.occultism.desc.captureDemons": "Este item é usado para capturar Demônios para transporte ou armazenamento. Também é necessário para o &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "Existem mais itens do Outro Mundo que você precisará coletar, e comer &cDemon's Dream Fruit &r toda vez que precisar do efeito &7Third Eye &r fica irritante.", + "atm9.quest.occultism.desc.otherworldItems.2": "É para isso que servem os &dOtherworld Goggles&r! Quando equipado (mesmo no slot Curios), dá o efeito Terceiro Olho!", + "atm9.quest.occultism.quitEatingFruit": "Pare de comer essa fruta!", + "atm9.quest.occultism.desc.newTools.1": "A maioria dos itens que precisamos do &3Otherworld&r até agora só precisava de um pouco de Spiritfire. No entanto, precisaremos usar a ajuda do &3Third Eye&r para encontrar o minério do &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "Também precisaremos de uma picareta especial para poder extraí-la. Para isso, precisaremos infundir um demônio em uma cabeça de picareta &dSpirit Attuned &r para criar uma picareta que possa quebrar esse novo tipo de minério.", + "atm9.quest.occultism.newToolsForNewOres": "Novas ferramentas para novos minérios", + "atm9.quest.occultism.desc.findIesnium.1": "O próximo passo em sua jornada será encontrar &eIesnium Ore&r no Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Sem os efeitos do &3Third Eye&r, isso se parecerá com Netherrack. Certifique-se de ter seus &dOtherworld Goggles&r equipados!", + "atm9.quest.occultism.desc.findIesnium.3": "Para localizar o minério, tente usar uma &aDivination Rod&r. Você precisará sintonizá-lo primeiro com Netherrack e, em seguida, manter pressionado o botão direito para usá-lo. Depois de alguns segundos, você verá uma partícula disparada na direção do minério de Iesnium mais próximo. Você só pode extrair o minério usando a &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Como você não pode dividir esse minério em pó duplo usando os métodos padrão, tente usar seu Foliot Crusher para dobrar seus lingotes por minério bruto!", + "atm9.quest.occultism.desc.findIesnium.5": "Nota: Se você não vir a partícula, certifique-se de que as configurações de partícula estejam ativadas!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Minério do Outro Mundo&r", + "atm9.quest.occultism.desc.useIesnium.1": "Depois de reunir alguns &aRaw Iesnium Ores&r, você provavelmente desejará usar os primeiros lingotes para fazer uma &dIesnium Pickaxe&r. Isso não apenas extrai Iesnium como a Picareta Infundida, mas também dura muito mais tempo.", + "atm9.quest.occultism.desc.useIesnium.2": "Faça um favor a si mesmo e faça um desses!", + "atm9.quest.occultism.otherworldPickaxe": "&aA Picareta do Outro Mundo&r", + "atm9.quest.occultism.desc.maridCrusher.1": "Aquele primeiro Demônio Foliot foi legal, mas e se eu lhe dissesse que você pode invocar um demônio que lhe dá 6 pós por minério bruto que esmaga?", + "atm9.quest.occultism.desc.maridCrusher.2": "O &5Marid Crusher&r faz exatamente isso. Para invocá-los, você precisará usar o pentagrama de atração incentivada do &cFatma. Este é um ritual avançado que requer giz vermelho, branco e dourado, além de muito espaço.", + "atm9.quest.occultism.subt.fastestCrushing": "O esmagamento mais rápido deste lado do Mississippi", + "atm9.quest.occultism.observeMarid": "Observe um Demônio &dMarid&r", + "atm9.quest.occultism.maridCrusher": "O triturador &5Marid&r", + "atm9.quest.occultism.desc.demonMining.1": "Com nossa capacidade de colher &cIesnium&r, podemos invocar os Demônios para cumprir nossas ordens nas minas... quero dizer.... ajude-nos a coletar minérios. Definitivamente não explorando Demônios nem nada.", + "atm9.quest.occultism.desc.demonMining.2": "Para isso, precisaremos criar um &dDimensional Mineshaft&r para acessar o Demon Mining World. Você também precisará de um Demônio Mineiro confinado a uma lâmpada, que você colocará dentro do poço da mina para que funcione. Embora qualquer nível conclua esta missão, os níveis mais altos funcionam mais rápido e têm uma chance maior de minerar Iesnium para você.", + "atm9.quest.occultism.desc.demonMining.3": "Os Mineshafts não exportam automaticamente por conta própria. Você precisará extrair os itens usando Hoppers, Transporting Demons ou algum outro método como Item Pipes. Isso anulará todos os itens acima do limite de armazenamento.", + "atm9.quest.occultism.miningDemons": "Demônios Mineradores", + "atm9.quest.occultism.demonMining": "&cMineração Demoníaca&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "Você certamente terá muitos itens jogando este modpack. Simplesmente funciona, e se você ainda não descobriu sua situação de armazenamento, o &dDimensional Storage&r pode ser ideal para você!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "Para começar com esta solução de armazenamento mágica, você precisará criar o &dDimensional Storage Actuator&r e colocá-lo no mundo. Ela funciona como uma Shulker Box, ou seja, se você quebrá-la, ela não perderá nenhum dos itens armazenados dentro dela.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "Por padrão, ele possui 128 slots de armazenamento, com cada slot comportando até 16 pilhas de um item, exceto para itens com dados &5NBT&r. Eles não serão empilhados e ocuparão um slot inteiro, portanto, deixe esses itens de fora!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "Se você não tiver certeza de quais itens contêm dados NBT, você pode verificar a missão \"NBT e você\" na linha de missões de armazenamento para obter mais informações sobre NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemônico&r &dArmazenamento Mágico&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "Para aumentar a quantidade de pilhas que seu armazenamento mágico pode conter, você precisará fazer &dEstabilizadores de armazenamento&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Uma vez feitos, eles devem apontar diretamente para a parte da Matriz Dimensional do seu Atuador de Armazenamento, não para a base. Eles podem estar a até 5 quarteirões de distância, mas devem ter uma linha de visão desimpedida para a Matriz.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Sempre que você quiser atualizar para um Estabilizador de nível superior, quebrá-lo não destruirá os itens dentro dele. No entanto, você não poderá adicionar mais itens ao seu armazenamento até que ele seja substituído ou atualizado.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Abaixo está um exemplo de uma configuração simples!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aAtualizando nosso armazenamento mágico&r", + "atm9.quest.occultism.desc.divinationRods.1": "Embora você possa obter a maioria dos materiais do &dOtherworld &r usando Spiritfire, você também pode usar &9Divination Rods &r para localizar esses materiais.", + "atm9.quest.occultism.desc.divinationRods.2": "Primeiro, você precisará sintonizar a haste com o material que procura. Por exemplo, se você estiver em busca de &8Otherstone&r, poderá usar a vara em &aAndesite&r para ajudar a localizar a Otherstone no mundo.", + "atm9.quest.occultism.desc.divinationRods.3": "Uma vez sintonizado com um material, você pode clicar com o botão direito com a haste na mão e uma partícula será disparada na direção do material mais próximo ao qual está sintonizado.", + "atm9.quest.occultism.desc.divinationRods.4": "Você ainda precisará estar sob os efeitos do &3Third Eye&r para poder coletar o bloco do Outro Mundo.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Caçando materiais do outro mundo", + "atm9.quest.occultism.desc.remoteAccess.1": "Quer acessar seu armazenamento remotamente? Isso pode ser feito com o &eStable Wormhole&r ou o &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "Para usar o &eStable Wormhole&r, clique com a tecla Shift pressionada em um &dStorage Actuator&r para vinculá-lo. Você pode então colocar o Wormhole para funcionar como outro local de armazenamento.", + "atm9.quest.occultism.desc.remoteAccess.3": "O &aStorage Accessor&r está vinculado da mesma maneira, mas atua como um controle remoto sem fio que pode funcionar até mesmo em várias dimensões!", + "atm9.quest.occultism.remoteAccess": "&aAcesso remoto&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "O ocultismo oferece mais do que apenas Demônios para esmagar seus minérios!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "Existem Demônios que podem mover coisas para você, cortar madeira e muito mais!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "Também existem maneiras de convocar amigos legais, conhecidos como &dFamiliars&r, que dão buffs especiais e até lutam por você! Não deixe de conferir os &dFamiliar Rituals&r em seu guia!", + "atm9.quest.occultism.familiars.1": "Familiares", + "atm9.quest.occultism.familiars.2": "&dFamiliares&r", + "atm9.quest.powah.desc.intro.1": "&9Powah&r é um mod tecnológico que trata de gerar, armazenar e transmitir &dPower&r. Variando desde a geração básica de FE até &aReactors&r que produzem &b250k FE/t&r, Powah tem o que você precisa!", + "atm9.quest.powah.desc.intro.2": "Para começar, saia e extraia um pouco de &aUraninite&r!", + "atm9.quest.powah.welcome": "&aBem-vindo ao&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Quase todas as máquinas que você pode fazer no mod exigirão uma &9Caixa Dielétrica&r.", + "atm9.quest.powah.desc.dielectricMats.2": "Você precisará fazer o &bPaste&r primeiro, bem como alguns &aRods&r para progredir!", + "atm9.quest.powah.startingDielectricMats": "Começando com tapetes dielétricos", + "atm9.quest.powah.desc.energizingOrb.1": "No início, você pode criar as máquinas de nível &7Starter&r e &bBasic&r usando Iron, mas eventualmente precisará criar tapetes energizados usando o &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "O &9Energizing Orb&r energizará itens usando &aEnergizing Rods&r próximos em uma área 9x9 ao seu redor, criando materiais melhores para você usar para progredir através dos &eTiers&r em Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "Para alimentar o orbe, você precisará conectar hastes energizantes aos cabos de energia que estão sendo fornecidos com energia. Se você quiser que o Orbe seja energizado mais rápido, faça mais hastes, atualize para hastes de nível superior ou ambos! Para ver se as hastes estão conectadas, configure seu &aWrench&r para o modo link e você poderá vincular qualquer haste ao orbe.", + "atm9.quest.powah.energyCables": "Cabos de Energia", + "atm9.quest.powah.energizingRods": "Varetas Energizantes", + "atm9.quest.powah.energizingOrb": "O &9Orb&r Energizante", + "atm9.quest.powah.desc.thermalGenerator.1": "Uma das melhores opções para \"Energia Passiva\", o &9Thermal Generator&r produzirá FE quando colocado sobre uma &cHeat Source&r e receber um fornecimento constante de água.", + "atm9.quest.powah.desc.thermalGenerator.2": "Atualmente, existem 3 blocos sobre os quais você pode colocá-lo: um bloco de magma que produz o mais baixo, um bloco de fonte de lava que é um pouco melhor ou um &cBlock of Blazing Crystal&r, que fornece mais calor.", + "atm9.quest.powah.desc.furnator": "O &7Furnator&r queimará itens como carvão e madeira para produzir FE.", + "atm9.quest.powah.desc.solarPanel": "O Painel Solar gera FE quando tem acesso direto ao sol. No entanto, você pode usar uma &7Lens of Ender&r para ignorar blocos em seu caminho.", + "atm9.quest.powah.desc.magmator": "O &cMagmator&r irá gerar FE quando fornecido com Lava.", + "atm9.quest.powah.desc.reactor.1": "O &9Reactor&r é um gerador multibloco 3x4x3 que queima &aUrananite&r como combustível para produzir FE.", + "atm9.quest.powah.desc.reactor.2": "Para construí-lo, você precisará fazer um total de 36 blocos de reator. Enquanto segura 36 em mãos, colocar um bloco construirá automaticamente o reator. Certifique-se de limpar algum espaço primeiro!", + "atm9.quest.powah.desc.reactor.3": "Você vai querer resfriar o reator para que ele crie mais FE, e você pode fazer isso com líquido refrigerante sólido ou líquido. Para usar um refrigerante sólido, você também precisará fornecer um pouco de refrigerante líquido. &bDry Ice&r é um excelente refrigerante sólido! (Nota: 1 balde de água serve)", + "atm9.quest.powah.desc.reactor.4": "Você também pode aumentar a geração de FE mantendo o buffer de combustível cheio, bem como adicionando Carvão e Redstone ao Reator. Usar blocos de qualquer um deles também funcionará!", + "atm9.quest.powah.reactorStarter": "Reator (iniciador)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r são usados ​​para transferir energia sem fio de e para um bloco adjacente para a &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Pense neles como pontos de acesso sem fio à sua rede de energia sem fio.", + "atm9.quest.powah.desc.enderGates.3": "Nota: Você só pode adicionar capacidade de armazenamento usando uma Ender Cell.", + "atm9.quest.powah.desc.basicCables": "Os cabos básicos para transferência de energia.", + "atm9.quest.powah.desc.playerTransmitter.1": "O &9Player Transmitter&r carregará os itens do jogador sem fio. Você deve primeiro vincular isso a um jogador usando uma &9Carta de Vinculação&r. Esta é a placa básica que permite que o transmissor funcione apenas na mesma dimensão. Você pode atualizar isso usando um &dBinding Card (Dimensional)&r.", + "atm9.quest.powah.desc.playerTransmitter.2": "Nota: Para obter uma Pérola Aérea de Jogador, use uma Pérola Aérea em um Zumbi ou Casca.", + "atm9.quest.powah.bindingCards": "Cartões de encadernação", + "atm9.quest.powah.desc.energyHopper": "O &9Energy Hopper&r cobrará qualquer item carregável dentro do inventário do bloco para o qual está apontado, como um baú.", + "atm9.quest.powah.desc.feDrain": "Este bloco drenará FE de qualquer item carregado.", + "atm9.quest.powah.desc.powerBankFeatures.1": "O &9Power Bank&r de Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "Eles também podem ser usados ​​para atualizar a capacidade total de armazenamento de energia de suas &7Ender Networks&r sem fio.", + "atm9.quest.powah.desc.enderCell": "O &5Ender Cell&r armazenará energia para um canal em sua &7Ender Network&r. Para aumentar a capacidade de energia da rede, clique com o botão direito na célula Ender para abrir a interface e adicione um &aBattery&r ou um &9Energy Cell&r para aumentar a capacidade geral.", + "atm9.quest.powah.energized": "Camada: &aEnergizado&r", + "atm9.quest.powah.blazing": "Camada: &cBlazing&r", + "atm9.quest.powah.niotic": "Camada: &9Niotic&r", + "atm9.quest.powah.spirited": "Camada: &2Spirited&r", + "atm9.quest.powah.nitro": "Camada: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "Eles podem ser usados ​​para carregar itens em seu inventário ou para aumentar a capacidade geral de energia de um canal &7Ender Network&r.", + "atm9.quest.powah.basicReactor": "Reator (Básico)", + "atm9.quest.powah.hardenedReactor": "Reator (endurecido)", + "atm9.quest.powah.blazingReactor": "Reator (em chamas)", + "atm9.quest.powah.nioticReactor": "Reator (niótico)", + "atm9.quest.powah.tiny": "Camada: &7Tiny&r", + "atm9.quest.powah.basic": "Camada: &bBásico&r", + "atm9.quest.powah.spiritedReactor": "Reator (Espirituoso)", + "atm9.quest.powah.nitroReactor": "Reator (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Usado para energizar itens usando o Energizing Orb.", + "atm9.quest.productiveBees.desc.welcome.1": "Bem-vindo ao &9Abelhas Produtivas&r!", + "atm9.quest.productiveBees.desc.welcome.2": "Para começar a usar o mod, primeiro você precisa encontrar alguns favos de mel e garrafas de mel! Encontre uma colmeia e deixe as abelhas fazerem seu trabalho um pouco. Cortá-lo quando estiver cheio lhe dará favos de mel, e garrafas de vidro lhe darão Garrafas de Mel!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Nota importante&r: Com as missões das abelhas que exigem favos, as receitas não serão mostradas. Certifique-se de procurá-los no JEI se precisar deles!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Usando o método vanilla, vá em frente e faça um &9Beehive&r para ter sua própria configuração!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "Eles podem conter 3 abelhas cada, mas não vamos usá-los por muito tempo....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "As abelhas só criarão mel e favos de mel se tiverem as flores certas. As abelhas baunilha podem usar qualquer flor, mas a maioria das abelhas no mod exigirá um bloco específico! Certifique-se de verificar JEI para mais informações.", + "atm9.quest.productiveBees.firstBeehive": "Sua primeira colmeia!", + "atm9.quest.productiveBees.desc.beeFarm.1": "Para manter nossa própria fazenda de abelhas funcionando, teremos que encontrar algumas abelhas... e capturá-las.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Clicar com o botão direito em uma abelha irá capturá-la!", + "atm9.quest.productiveBees.desc.beeFarm.3": "A aventura também pode render algumas &6Sturdy Bee Cages&r, então fique de olho!", + "atm9.quest.productiveBees.capturingBees": "Capturando Abelhas!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "Com a Colmeia Vanilla, usaremos isso para criar uma Colmeia &eAdvanced&r. Pode ser Carvalho ou qualquer tipo de madeira.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "As abelhas entrarão e sairão deles e deixarão os favos de mel no inventário. Você também pode inserir garrafas de vidro para obter garrafas de mel.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "Precisaremos de muitos favos de mel para guloseimas!", + "atm9.quest.productiveBees.subt.noShearing": "Não há mais corte.", + "atm9.quest.productiveBees.advancedBeehive": "Colmeia Avançada", + "atm9.quest.productiveBees.desc.nests.1": "Ninhos de madeira são usados ​​para atrair abelhas carpinteiras e abelhas azuis.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests atrai 3 abelhas diferentes.", + "atm9.quest.productiveBees.desc.nests.3": "Eles podem ser colocados em qualquer bioma do mundo superior.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Pode ser usado em qualquer bioma Overworld", + "atm9.quest.productiveBees.woodNest": "Ninho de Madeira", + "atm9.quest.productiveBees.desc.stoneNest": "O Stone Nest pode ser colocado em qualquer bioma do mundo superior para atrair uma Mason Bee ou Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Atrai abelhas em qualquer bioma do mundo superior", + "atm9.quest.productiveBees.desc.dirtNest.1": "O &eDirt Nest&r pode ser colocado em qualquer bioma do mundo para atrair abelhas.", + "atm9.quest.productiveBees.desc.dirtNest.2": "Ele pode atrair a Abelha Mineira Cinza, a Abelha Mineira de Chocolate e a Abelha Cortadora de Folhas.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Qualquer bioma do mundo superior", + "atm9.quest.productiveBees.desc.sandNest": "Quando colocado em um bioma desértico, o Ninho de Areia atrairá a Abelha Mineira Chocolate ou Cinza.", + "atm9.quest.productiveBees.subt.desertBiomes": "Atrai abelhas em biomas desérticos", + "atm9.quest.productiveBees.desc.snowNest": "Colocar um ninho de neve em um bioma nevado atrairá uma Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Atrai a abelha sudorípara em biomas frios", + "atm9.quest.productiveBees.desc.gravelNest.1": "O Gravel Nest atrairá abelhas em um bioma de rio ou de praia.", + "atm9.quest.productiveBees.desc.gravelNest.2": "Ele atrai a Ashy Mining Bee, a Chocolate Mining Bee e a Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Iscas para abelhas em biomas fluviais e de praia", + "atm9.quest.productiveBees.desc.reedNest": "Um Reed Nest funcionará em qualquer bioma do mundo superior e atrairá um Mason Bee ou Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Atrai abelhas em qualquer bioma do mundo superior", + "atm9.quest.productiveBees.desc.slimyNest": "Quando colocado em um bioma de pântano, o Ninho viscoso atrairá abelhas viscosas.", + "atm9.quest.productiveBees.subt.swampBiome": "Iscas em uma abelha pegajosa em um bioma de pântano", + "atm9.quest.productiveBees.desc.glowstoneNest": "Quando colocado no Nether e recebido Glowstone, o Glowstone Nest atrairá uma Abelha Brilhante.", + "atm9.quest.productiveBees.subt.netherGlowing": "Atrai uma abelha brilhante no Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Atrai abelhas fantasmagóricas quando colocadas no Nether e recebem Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "Este ninho atrai &eCrystalline Bees&r. Você precisará do Nether Quartz em vez de usar Honey Treats para atrair a abelha.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "A maneira mais fácil de obter um bloco de quartzo é minerá-lo com uma palheta Silk Touch.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Dica: O latão tem o traço Silk Touch ao fazer uma ferramenta Silent Gear.", + "atm9.quest.productiveBees.subt.crystallineNether": "Iscas em abelhas cristalinas no Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Colocar o Nether Brick Nest no Nether atrairá uma Abelha Magmática quando receber Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Atrai uma Abelha Magmática quando colocada no Nether", + "atm9.quest.productiveBees.desc.enderNest": "Para atrair abelhas para este ninho, você precisará de frutas estouradas em vez de guloseimas de mel.", + "atm9.quest.productiveBees.subt.enderEnd": "Iscas em Ender Bees quando colocadas no End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "O Ninho Obsidiano atrairá Abelhas Dracônicas quando colocado no Fim.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "Eles não aceitam Honey Treats, mas usam Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Atrai uma abelha dracônica no final", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Mineração Cinzenta + Cristalina", + "atm9.quest.productiveBees.ironComb": "Pente de Ferro", + "atm9.quest.productiveBees.ironBees": "Abelhas de Ferro", + "atm9.quest.productiveBees.desc.ashyMiningBee": "O Ashy Mining Bee é gerado em um ninho de sujeira, cascalho ou areia.", + "atm9.quest.productiveBees.subt.dirtNest": "Surge de um ninho de terra", + "atm9.quest.productiveBees.ashyMiningBee": "Abelha Mineira Cinzenta", + "atm9.quest.productiveBees.desc.crystallineBee.1": "A Abelha Cristalina é gerada a partir de um Ninho de Quartzo.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "Esta abelha é necessária para fazer muitas outras abelhas de metal, como Ferro e Cobre.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Surge de um Ninho de Quartzo no Nether", + "atm9.quest.productiveBees.crystallineComb": "Pente Cristalino", + "atm9.quest.productiveBees.crystallineBee": "Abelha Cristalina", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Mineração Cristalina + Cinza", + "atm9.quest.productiveBees.copperComb": "Pente de cobre", + "atm9.quest.productiveBees.copperBees": "Abelhas de cobre", + "atm9.quest.productiveBees.desc.tinBees": "As abelhas de lata são feitas cruzando uma abelha cristalina com uma abelha mineira cinza.", + "atm9.quest.productiveBees.tinComb": "Pente de lata", + "atm9.quest.productiveBees.tinBees": "Abelhas de lata", + "atm9.quest.productiveBees.aluminumComb": "Pente de alumínio", + "atm9.quest.productiveBees.aluminumBees": "Abelhas de Alumínio", + "atm9.quest.productiveBees.subt.crystallineMason": "Cristalino + Mason", + "atm9.quest.productiveBees.goldComb": "Pente de ouro", + "atm9.quest.productiveBees.goldBees": "Abelhas Douradas", + "atm9.quest.productiveBees.subt.stoneNest": "Gerado usando um ninho de pedra", + "atm9.quest.productiveBees.masonBees": "Abelhas Mason", + "atm9.quest.productiveBees.masonBee": "Abelha Mason", + "atm9.quest.productiveBees.desc.productiveBees.1": "Em Productive Bees, você não passa a maior parte do tempo voando tentando encontrar certas abelhas.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Em vez disso, você os gera usando Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "Com eles, você criará alguns ninhos e clicará com o botão direito neles com as guloseimas para atrair as abelhas. Alguns ninhos exigem itens especiais em vez de guloseimas de mel, então verifique o JEI para obter mais informações!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Certifique-se de verificar em qual bioma você precisa estar para atrair as abelhas certas!", + "atm9.quest.productiveBees.desc.nestDirection": "Clicar com o botão direito em um ninho do tipo que você está procurando apontará na direção de outro!", + "atm9.quest.productiveBees.findingNests": "Encontrando ninhos", + "atm9.quest.productiveBees.desc.upgradeBase": "A Base de Atualizações é usada para criar as diversas Atualizações em Abelhas Produtivas.", + "atm9.quest.productiveBees.subt.beeProductivity": "Aumenta a produtividade das abelhas em 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Pode ser colocado em colmeia ou centrífuga.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "Quando em uma colmeia, diminui em 20% o tempo que as abelhas passam na colmeia.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "Quando colocado em uma Centrífuga, aumenta a velocidade de processamento.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "Eles se acumulam.", + "atm9.quest.productiveBees.subt.sonicBees": "Abelhas Sônicas", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "Quando instalado em uma colmeia, dá 5% de chance de um novo filhote de abelha ser gerado toda vez que o mel é entregue.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "Quando colocado em um apanhador, ele só permite que o apanhador pegue abelhas bebês.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "Você pode empilhá-los para ter uma chance maior.", + "atm9.quest.productiveBees.subt.makingBabies": "Fazendo bebês", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "As abelhas madeireiras e pedreiras darão blocos em vez de chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "Você precisará deles para Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Impede que as abelhas se teletransportem para uma colmeia", + "atm9.quest.productiveBees.desc.catcherUse": "Principalmente para o Apanhador.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Aumenta o alcance de uma máquina", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Usado para adicionar abelhas a um filtro", + "atm9.quest.productiveBees.subt.geneExtraction": "Extrai genes de abelhas em colmeias", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "A &9Centrífuga&r é usada para processar favos de abelhas em itens úteis e mel! Embora você possa definitivamente usar uma &9Centrifuge&r normal no início, obter uma &6Powered Centrifuge&r logo depois é uma obrigação. Esta é uma centrífuga mais rápida que fica sem energia!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "Se você está procurando a melhor forma de processar seus Pentes, a &cHeated Centrifuge&r é ainda mais rápida e pode até processar &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "Tudo isso pode ser feito mais rapidamente usando atualizações de velocidade.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processando favos de mel", + "atm9.quest.productiveBees.centrifuges": "Centrífugas", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Cruze a Abelha Ender com uma Abelha Lapis para criar uma Abelha Diamante!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lápis", + "atm9.quest.productiveBees.diamondComb": "Pente de diamante", + "atm9.quest.productiveBees.diamondBee": "Abelha Diamante", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Cruze uma Abelha Redstone com uma Abelha Azul para obter uma Abelha Lapis!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + faixa azul", + "atm9.quest.productiveBees.lapisComb": "Pente de lápis-lazúli", + "atm9.quest.productiveBees.lapisBees": "Abelhas Lápis", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "Com a Abelha Brilhante, cruze-a com a Abelha Mineira de Chocolate para obter uma Abelha Redstone!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Brilhante + Mineração de Chocolate", + "atm9.quest.productiveBees.redstoneComb": "Pente Redstone", + "atm9.quest.productiveBees.redstoneBees": "Abelhas Redstone", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Crie um &5End Stone Nest&r e vá até o End para capturar uma dessas abelhas!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requer Ninho de Pedra Final", + "atm9.quest.productiveBees.enderComb": "Pente Ender", + "atm9.quest.productiveBees.enderBees": "Abelhas Ender", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "Você precisará pegar um &6Glowstone Nest&r e ir para o Nether para capturar esta abelha!", + "atm9.quest.productiveBees.glowingComb": "Pente brilhante", + "atm9.quest.productiveBees.glowingBee": "Abelha brilhante", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Surge de um ninho de terra", + "atm9.quest.productiveBees.chocolateMiningBee": "Abelha Mineira de Chocolate", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Gerado usando um ninho de madeira", + "atm9.quest.productiveBees.blueBandedBee": "Abelha com faixas azuis", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Depois de ter uma Diamond Bee, cruze-a com a Slimy Bee para criar uma Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Abelha Diamante + Abelha Viscosa", + "atm9.quest.productiveBees.emeraldComb": "Pente Esmeralda", + "atm9.quest.productiveBees.emeraldBee": "Abelha Esmeralda", + "atm9.quest.productiveBees.desc.slimyNestLure": "Você pode atrair essas abelhas usando um ninho pegajoso em um bioma de pântano.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requer ninho pegajoso", + "atm9.quest.productiveBees.slimyComb": "Pente viscoso", + "atm9.quest.productiveBees.slimyBee": "Abelha viscosa", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Alimente Diamond Bee com um bloco de Netherite", + "atm9.quest.productiveBees.ancientComb": "Pente Antigo", + "atm9.quest.productiveBees.ancientBeeNetherite": "Abelha Antiga (Netherita)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Alimente uma abelha esquelética com uma rosa murcha", + "atm9.quest.productiveBees.witheredComb": "Pente murcho", + "atm9.quest.productiveBees.witheredBee": "Abelha murcha", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "Para obter a abelha Allthemodium, cruze uma abelha murcha com uma abelha antiga.", + "atm9.quest.productiveBees.subt.ancientWithered": "Antigo + Murcho", + "atm9.quest.productiveBees.allthemodiumComb": "Pente Allthemodium", + "atm9.quest.productiveBees.allthemodiumBee": "Abelha Allthemodium", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Coloque algumas &eAdvanced Beehives&r vazias em uma área apagada. As abelhas irão se mover com o tempo.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Gerado com colmeias vazias no escuro", + "atm9.quest.productiveBees.skeletalComb": "Pente Esquelético", + "atm9.quest.productiveBees.skeletalBee": "Abelha Esquelética", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Coloque um ninho de obsidiana no final para atrair esta abelha.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requer Ninho Obsidiano", + "atm9.quest.productiveBees.draconicComb": "Pente Dracônico", + "atm9.quest.productiveBees.draconicBee": "Abelha Dracônica", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Cruze uma Abelha Dracônica com uma Abelha Antiga para obter uma Abelha Vibranium!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Antigo + Dracônico", + "atm9.quest.productiveBees.vibraniumComb": "Pente Vibranio", + "atm9.quest.productiveBees.vibraniumBee": "Abelha Vibranium", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Depois de ter as abelhas Allthemodium e Vibranium, cruze-as para obter uma abelha Unobtainium.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "Para procriar: Alimente a Abelha Allthemodium com 4 lingotes de Vibranium e, em seguida, alimente a Abelha Vibranium com 4 lingotes de Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Pente de Unobtainium", + "atm9.quest.productiveBees.unobtainiumBee": "Abelha Unobtainium", + "atm9.quest.productiveBees.subt.ironSweat": "Ferro + Suor", + "atm9.quest.productiveBees.zincComb": "Pente de Zinco", + "atm9.quest.productiveBees.zincBees": "Abelhas de Zinco", + "atm9.quest.productiveBees.subt.goldSilver": "Ouro + Prata", + "atm9.quest.productiveBees.electrumComb": "Pente Eletro", + "atm9.quest.productiveBees.electrumBees": "Abelhas elétricas", + "atm9.quest.productiveBees.subt.goldEnder": "Ouro + Ender", + "atm9.quest.productiveBees.platinumComb": "Pente Platina", + "atm9.quest.productiveBees.platinumBees": "Abelhas Platina", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Ferro + faixa azul", + "atm9.quest.productiveBees.leadComb": "Pente de Chumbo", + "atm9.quest.productiveBees.leadBees": "Abelhas Chumbo", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmático + Nômade", + "atm9.quest.productiveBees.blazingComb": "Pente Ardente", + "atm9.quest.productiveBees.blazingBee": "Abelha Ardente", + "atm9.quest.productiveBees.subt.copperZinc": "Cobre + Zinco", + "atm9.quest.productiveBees.brassComb": "Pente de latão", + "atm9.quest.productiveBees.brassBees": "Abelhas de latão", + "atm9.quest.productiveBees.leafcutterBees": "Abelhas Cortadoras", + "atm9.quest.productiveBees.leafcutterBee": "Abelha Cortadora de Folhas", + "atm9.quest.productiveBees.subt.blueBandedNest": "Desova em um ninho que tem uma Abelha Azul", + "atm9.quest.productiveBees.neonCuckooBee": "Abelha Cuco Neon", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "Se você quiser um desses, primeiro precisará de um Ashy Mining Bee.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Assim que a Ashy Mining Bee estiver aconchegante em seu ninho, há uma chance de uma Nomad Bee assumi-lo.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Aparece em um ninho que tem uma Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Abelha Nômade", + "atm9.quest.productiveBees.subt.reedNest": "Nasce de um ninho de junco", + "atm9.quest.productiveBees.reedBee": "Abelha de junco", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Chance aleatória de aparecer ao quebrar cápsulas de cacau na selva", + "atm9.quest.productiveBees.sugarbagBee": "Abelha Saco de Açúcar", + "atm9.quest.productiveBees.subt.snowNest": "Surge de um ninho de neve", + "atm9.quest.productiveBees.sweatBee": "Abelha Suor", + "atm9.quest.productiveBees.subt.woodNests": "Aparece na maioria dos ninhos de madeira", + "atm9.quest.productiveBees.yellowCarpenterBees": "Abelhas Carpinteiras Amarelas", + "atm9.quest.productiveBees.yellowCarpenterBee": "Abelha Carpinteira Amarela", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Aparece em Colmeias Avançadas vazias em um local escuro", + "atm9.quest.productiveBees.zomBeeComb": "Pente ZomBee", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Cobre + Estanho", + "atm9.quest.productiveBees.bronzeComb": "Pente de Bronze", + "atm9.quest.productiveBees.bronzeBees": "Abelhas de Bronze", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmático + Cortador de Folhas", + "atm9.quest.productiveBees.coalComb": "Pente de carvão", + "atm9.quest.productiveBees.coalBee": "Abelha de carvão", + "atm9.quest.productiveBees.subt.copperNickel": "Cobre + Níquel", + "atm9.quest.productiveBees.constantanComb": "Pente Constantan", + "atm9.quest.productiveBees.constantanBee": "Abelha Constantan", + "atm9.quest.productiveBees.desc.breederBee": "Esta é a abelha reprodutora.", + "atm9.quest.productiveBees.subt.farmerRancher": "Agricultor + Pecuarista", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lápis + Esquelético", + "atm9.quest.productiveBees.dyeBee": "Abelha corante", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Chumbo + Diamante/Platina", + "atm9.quest.productiveBees.enderiumComb": "Pente de Enderium", + "atm9.quest.productiveBees.enderiumBee": "Abelha Enderium", + "atm9.quest.productiveBees.subt.lapisEmerald": "Pedra + Esmeralda", + "atm9.quest.productiveBees.experienceComb": "Pente de experiência", + "atm9.quest.productiveBees.experienceBee": "Experimente Abelha", + "atm9.quest.productiveBees.subt.lumberRancher": "Madeira + Fazendeiro", + "atm9.quest.productiveBees.farmerBees": "Abelhas agricultoras", + "atm9.quest.productiveBees.farmerBee": "Abelha agricultora", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Fantasmagórico + Esquelético/Zumbi", + "atm9.quest.productiveBees.gravesComb": "Pente do Túmulo", + "atm9.quest.productiveBees.gravesBee": "Abelha do Túmulo", + "atm9.quest.productiveBees.ironNickel": "Ferro + Níquel", + "atm9.quest.productiveBees.invarComb": "Pente Invar", + "atm9.quest.productiveBees.invarBee": "Abelha Invar", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Abelha Carpinteira Amarela + Verde", + "atm9.quest.productiveBees.lumberBee": "Abelha madeireira", + "atm9.quest.productiveBees.silverTin": "Prata + Lata", + "atm9.quest.productiveBees.lumiumComb": "Pente Lumium", + "atm9.quest.productiveBees.lumiumBee": "Abelha Lumium", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Cuco Cristalino + Neon", + "atm9.quest.productiveBees.menrilComb": "Pente Menril", + "atm9.quest.productiveBees.menrilBee": "Abelha Menril", + "atm9.quest.productiveBees.ironSweat": "Ferro + Suor", + "atm9.quest.productiveBees.nickelComb": "Pente de níquel", + "atm9.quest.productiveBees.nickelBee": "Abelha de Níquel", + "atm9.quest.productiveBees.magmaticSweat": "Magmático + Suor", + "atm9.quest.productiveBees.obsidianComb": "Pente Obsidiana", + "atm9.quest.productiveBees.obsidianBee": "Abelha Obsidiana", + "atm9.quest.productiveBees.ironNeonCuckoo": "Ferro + Cuco Neon", + "atm9.quest.productiveBees.osmiumComb": "Pente de Ósmio", + "atm9.quest.productiveBees.osmiumBee": "Abelha de Ósmio", + "atm9.quest.productiveBees.chocolateMiningDigger": "Mineração de Chocolate + Escavador", + "atm9.quest.productiveBees.quarryBee": "Abelha de pedreira", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Ferro", + "atm9.quest.productiveBees.radioactiveComb": "Pente Radioativo", + "atm9.quest.productiveBees.radioactiveBee": "Abelha Radioativa", + "atm9.quest.productiveBees.lumberSweat": "Madeira + Suor", + "atm9.quest.productiveBees.rancherBee": "Abelha Rancheira", + "atm9.quest.productiveBees.silverCopper": "Prata + Cobre", + "atm9.quest.productiveBees.signalumComb": "Pente de Sinalização", + "atm9.quest.productiveBees.signalumBee": "Abelha Sinalizadora", + "atm9.quest.productiveBees.resinReed": "Resina + Cana", + "atm9.quest.productiveBees.silkyComb": "Pente sedoso", + "atm9.quest.productiveBees.silkyBee": "Abelha sedosa", + "atm9.quest.productiveBees.ironMason": "Ferro + Pedreiro", + "atm9.quest.productiveBees.silverComb": "Pente de Prata", + "atm9.quest.productiveBees.silverBee": "Abelha Prateada", + "atm9.quest.productiveBees.ironCoal": "Ferro + Carvão", + "atm9.quest.productiveBees.steelComb": "Pente de aço", + "atm9.quest.productiveBees.steelBee": "Abelha de Aço", + "atm9.quest.productiveBees.soulSandNestNether": "Gerado usando um Soul Sand Nest no Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Abelha Fantasmagórica", + "atm9.quest.productiveBees.netherBrickNestNether": "Gerado usando um Nether Brick Nest no Nether", + "atm9.quest.productiveBees.magmaticComb": "Pente Magmático", + "atm9.quest.productiveBees.magmaticBee": "Abelha Magmática", + "atm9.quest.productiveBees.desc.flyBee.1": "Você já quis voar em uma abelha?", + "atm9.quest.productiveBees.desc.flyBee.2": "Os Bumble Bees aparecem naturalmente no mundo e podem ser usados ​​como montarias!", + "atm9.quest.productiveBees.desc.flyBee.3": "Faça um &6Treat on a Stick&r, coloque uma sela em um Bumble Bee e voe para o céu!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Aparece no mundo superior a partir de ninhos de abelhas", + "atm9.quest.productiveBees.bumbleBee": "Abelha", + "atm9.quest.productiveBees.gravelStoneNest": "Gerado usando um ninho de cascalho ou pedra", + "atm9.quest.productiveBees.diggerBees": "Abelhas escavadoras", + "atm9.quest.productiveBees.diggerBee": "Abelha escavadora", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Alimente uma Abelha Diamante Ametista", + "atm9.quest.productiveBees.amethystComb": "Pente Ametista", + "atm9.quest.productiveBees.amethystBee": "Abelha Ametista", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Alimente um Shroombee com um cogumelo marrom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Pente Shroombee Marrom", + "atm9.quest.productiveBees.brownShroombee": "Cogumelo Marrom", + "atm9.quest.productiveBees.desc.itemPickup.1": "Irá pegar itens e trazê-los de volta para sua colmeia.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Não tão bom quanto um Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Alimente uma abelha de baunilha com um funil!", + "atm9.quest.productiveBees.collectorBee": "Abelha colecionadora", + "atm9.quest.productiveBees.subt.feedTNT": "Alimente uma Abelha de Baunilha com TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Alimente um Shroombee com um fungo carmesim!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Pente Shroombee Carmesim", + "atm9.quest.productiveBees.crimsonShroombee": "Cogumelo Carmesim", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Alimente uma Abelha Espacial com uma Pérola Fluix!", + "atm9.quest.productiveBees.fluixComb": "Pente de fluxo", + "atm9.quest.productiveBees.fluixBee": "Abelha Fluix", + "atm9.quest.productiveBees.subt.feedIce": "Alimente uma abelha suada com gelo!", + "atm9.quest.productiveBees.frostyComb": "Pente Gelado", + "atm9.quest.productiveBees.frostyBee": "Abelha Gelada", + "atm9.quest.productiveBees.desc.itemCollector": "Coleta itens no chão e os traz de volta ao ninho.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Alimente uma abelha coletora com uma concha de Shulker!", + "atm9.quest.productiveBees.hoarderBee": "Abelha acumuladora", + "atm9.quest.productiveBees.subt.feedPeridot": "Alimente um Peridoto Abelha Diamante!", + "atm9.quest.productiveBees.peridotComb": "Pente Peridoto", + "atm9.quest.productiveBees.peridotBee": "Abelha Peridoto", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Alimente uma Abelha Cristalina com um Bloco de Prosperidade!", + "atm9.quest.productiveBees.prosperityComb": "Pente da Prosperidade", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Alimente um Shroombee com um cogumelo vermelho!", + "atm9.quest.productiveBees.redShroombeeComb": "Pente Shroombee Vermelho", + "atm9.quest.productiveBees.redShroombee": "Abelha vermelha", + "atm9.quest.productiveBees.subt.feedRuby": "Alimente uma abelha diamante com um rubi!", + "atm9.quest.productiveBees.ruBeeComb": "Pente RuBee", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Alimente uma Abelha Diamante com uma Safira!", + "atm9.quest.productiveBees.sapphireComb": "Pente Safira", + "atm9.quest.productiveBees.sapphireBee": "Abelha Safira", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Alimente uma abelha fantasmagórica com uma adaga de Soulium!", + "atm9.quest.productiveBees.souliumComb": "Pente Soulium", + "atm9.quest.productiveBees.souliumBee": "Abelha Soulium", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Alimente um fungo deformado Shroombee!", + "atm9.quest.productiveBees.warpedComb": "Pente Deformado", + "atm9.quest.productiveBees.warpedShroombee": "Cogumelo Deformado", + "atm9.quest.productiveBees.desc.beeCreation.1": "Além de atrair abelhas com ninhos, a maioria das abelhas requer &eBreeding&r ou &9Conversion&r para serem criadas. (Não, isso não é um erro de digitação.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding &r requer 2 abelhas e itens específicos alimentados com elas para fazer com que acasalem.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r exige que você alimente uma abelha com um item específico para convertê-la em uma nova abelha.", + "atm9.quest.productiveBees.subt.birdsAndBees": "Os pássaros e as abelhas", + "atm9.quest.productiveBees.beeBreeding": "Criação de abelhas", + "atm9.quest.productiveBees.breedingAndConverting": "Criação e conversão de abelhas", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "Se quiser transformar sua Fazenda de Abelhas em uma fábrica de recursos, você precisará começar gerando Abelhas com &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "Os ninhos devem ser colocados em biomas específicos, que você encontra no JEI para isso (procure o ícone I no topo).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "Para atrair uma abelha para o ninho, clique com o botão direito nela com &9Honey Treat&r. Os ninhos não funcionarão sem as guloseimas!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Nota importante&r: Certas abelhas viverão apenas em ninhos e não entrarão em colmeias avançadas. Se não produzirem favos de mel, precisam viver em um ninho.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Guloseimas de mel obrigatórias", + "atm9.quest.productiveBees.nestSpawning": "Desova de ninho", + "atm9.quest.productiveBees.desc.expansionBoxes": "Caixas de expansão são colocadas em cima de suas Colmeias Avançadas para aumentar a quantidade de abelhas que podem estar na colmeia para um total de 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Aumentando nosso armazenamento de abelhas", + "atm9.quest.productiveBees.expansionBox": "Caixa de Expansão", + "atm9.quest.productiveBees.desc.atmBees.1": "Se você quiser as abelhas ATM, é preciso muita captura, criação e alimentação.", + "atm9.quest.productiveBees.desc.atmBees.2": "A parte seguinte da missão descreve quais abelhas você precisará para seguir em frente.", + "atm9.quest.productiveBees.desc.atmBees.3": "Certifique-se de verificar JEI e o &9Big Book of Bees&r para mais informações!", + "atm9.quest.productiveBees.allthemodiumProgression": "Progressão Allthemodium", + "atm9.quest.productiveBees.desc.eccentricTome.1": "Você pode encontrar isso no Tomo Excêntrico com o qual começou, mas se de alguma forma você o perdeu, crie um!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "Este guia irá ajudá-lo a aprender tudo sobre as abelhas.", + "atm9.quest.productiveBees.subt.beeManual": "O manual das abelhas", + "atm9.quest.productiveBees.desc.collectingGenes": "Ao coletar genes, você receberá uma porcentagem de uma característica. Você pode combiná-los em uma mesa de trabalho para adicioná-los ou colocá-los em um Indexador de Genes para combiná-los automaticamente.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "O combinador de genes e o baú", + "atm9.quest.productiveBees.desc.bottlerUses.1": "O engarrafador tem dois usos: engarrafar mel e esmagar abelhas em busca de genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "Para obter genes de abelhas, coloque um pistão acima do engarrafador com um bloco de espaço entre eles.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Coloque a abelha em cima do engarrafador e ative o pistão para transformar a abelha em genes. A garrafa esmagada resultante pode então ser colocada em uma centrífuga.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Nota: Certifique-se de ter garrafas no Engarrafador.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Querida, eu esmaguei as abelhas", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Usado para capturar abelhas que voam ao seu redor.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "Você pode usar uma atualização de filtro para filtrar quais abelhas deseja capturar, bem como uma atualização BaBee para capturar apenas abelhas bebês.", + "atm9.quest.productiveBees.subt.catchesBees": "Captura Abelhas", + "atm9.quest.productiveBees.desc.beeDaycare.1": "Isso pode ser usado para acelerar a taxa de crescimento de abelhas bebês ou para criar novos ovos de desova.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Coloque uma abelha bebê engaiolada com 20 guloseimas de mel para transformá-la em uma adulta.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "Para criar ovos de desova, você precisará combinar o gene da abelha que deseja com uma guloseima de mel e, em seguida, usar essa guloseima de mel nesta máquina com um ovo para criar o novo ovo de desova.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Os genes podem ser combinados para obter no máximo 100% de pureza, o que lhe dará 100% de chance de converter um ovo em um ovo de desova de abelha.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Creche Baby Bee", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Orgulhoso das abelhas que você tem?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Quer colocá-los em uma jarra para exibi-los?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Coloque um frasco de abelha no chão e use um cano ou funil para inserir a abelha engaiolada no frasco.", + "atm9.quest.productiveBees.subt.showingOffBees": "Exibindo Abelhas", + "atm9.quest.productiveBees.desc.luresGoldBee": "Em vez de usar guloseimas de mel, esta colmeia requer lingotes de ouro para atrair abelhas.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Atrai uma Abelha Dourada quando colocada no Nether", + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series é uma série modular de mods que adiciona uma mistura rica de magia e tecnologia à sua experiência no Minecraft!", + "atm9.quest.thermalExpansion.welcome": "Bem-vindo à &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "O Forno Redstone usa RF/FE em vez de carvão para fundir itens.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Como todas as máquinas da Série Thermal, esta máquina pode ser atualizada com melhorias para aumentar a velocidade de cada processo.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Forno motorizado", + "atm9.quest.thermalExpansion.redstoneFurnace": "A Fornalha Redstone", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "O Pulverizador transforma minérios brutos em pó e também tem 25% de chance de criar pó extra.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Quebra minérios em pó", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "O forno de indução combina materiais em novas ligas.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "Isso também é útil ao fundir Detritos Antigos em Restos de Netherita.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "O fabricante de ligas", + "atm9.quest.thermalExpansion.desc.machineFrame": "A Estrutura da Máquina é necessária para fabricar várias máquinas da Série Térmica.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "A estrutura básica para máquinas", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Gera energia queimando itens!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Observação: aceita óleo de árvore, óleo de creosoto e combustível refinado.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Gera energia usando combustível líquido!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Gera energia usando Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Gera energia usando joias!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Gera Poder usando Itens Encantados!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Gera energia usando alimentos?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "Esta é uma atualização básica para todas as máquinas e itens.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Observação: embora você possa colocar várias atualizações básicas em uma máquina, apenas o nível mais alto terá efeito.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Atualização básica de nível 1", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "Esta é uma atualização de nível 2 para itens e máquinas da Série Térmica.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Observação: embora você possa colocar várias atualizações básicas em uma máquina, apenas o nível mais alto terá efeito.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Atualização básica de nível 2", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Observação: embora você possa colocar várias atualizações básicas em uma máquina, apenas o nível mais alto terá efeito.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Atualização básica de nível 3", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Cria uma fonte de água infinita quando colocada entre dois blocos de fonte de água.", + "atm9.quest.thermalExpansion.desc.itemCharger": "Esta máquina carrega os itens colocados dentro dela.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Itens de cobrança", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "Esta máquina pode produzir vários tipos de pedra.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Coloque 1 bloco de fonte de lava de um lado e 1 bloco de fonte de água do outro, e isso gerará paralelepípedos. Confira as receitas para ver os outros tipos de pedra que você pode criar!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "Um gerador de paralelepípedos", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Pode converter certos blocos em líquidos.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "Isto é útil para gerar lava de Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "Esta máquina funciona como um pote de botânica, um cloche de jardim, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "Ao receber água e uma semente, ela crescerá dentro da máquina e produzirá automaticamente os produtos na máquina.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Aspira itens", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Espalha efeitos de poções em uma área.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Pode ser usado para carregar itens, aprimorar máquinas ou encher itens com líquido.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Dica profissional: você pode encantá-los com &9Capacity&r para aumentar o armazenamento!", + "atm9.quest.thermalExpansion.storingPower": "Armazenando energia", + "atm9.quest.thermalExpansion.storingFluids": "Armazenamento de fluidos", + "atm9.quest.thermalExpansion.subt.storeXP": "Permite armazenamento de XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Aumenta a capacidade de RF e a taxa de transferência", + "atm9.quest.thermalExpansion.expandedRFCoil": "Bobina RF Expandida", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Aumenta a capacidade de RF e aumenta ligeiramente a transferência de RF", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Bobina RF estabilizada", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Aumenta a transferência de RF e aumenta ligeiramente a capacidade", + "atm9.quest.thermalExpansion.highFluxRFCoil": "Bobina RF de alto fluxo", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Aumenta o armazenamento do tanque", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Construção de Tanque Expandido", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Aumenta a velocidade de processamento, mas reduz a eficiência", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Amplificador de ligação de fluxo", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Aumenta a eficiência ao custo da velocidade", + "atm9.quest.thermalExpansion.fluxEfficiency": "Eficiência de Fluxo", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Aumenta a produção secundária", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Peneira Auxiliar de Processo", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduz o uso do catalisador", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Câmara de Recuperação Catalítica", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Subprodutos vazios", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Aumenta a taxa de geração ao custo da eficiência", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Câmara de Reação Auxiliar", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Aumenta a eficiência de combustível dos dínamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Injetores multiciclo", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Aumenta o efeito AoE", + "atm9.quest.thermalExpansion.radialEnhancement": "Encantamento Radial", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifica o efeito da poção", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Aumenta a duração do efeito da poção", + "atm9.quest.thermalExpansion.desc.extractDyes": "Esta máquina serve principalmente para extrair corantes de flores ou misturas de minério de volta aos seus componentes.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separa os itens em seus componentes de fabricação", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Cria \\\"Prensagens\\\" usando Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Pense em placas, engrenagens, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converte itens de líquido em sólido, alguns exigindo lançamentos.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "Há também uma receita de ovo de desova de abelha que ela pode criar.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Pode converter líquidos em itens ou outros líquidos úteis.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Funciona como uma Coca-Cola, mas simplificada.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insira “combustível” como Carvão e produzirá Coque de Carvão e um subproduto.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combina líquidos com itens", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Pode criar poções \"líquidas\" que podem ser engarrafadas em poções.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "Um auto-criador!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "É mais como uma picareta que usa RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "Um gadget de mineração para o início do jogo", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "Serrote alimentado por RF!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Atualização básica de nível 4", + "atm9.quest.twilightForest.desc.welcome.1": "Bem-vindo à &9Floresta do Crepúsculo&r!", + "atm9.quest.twilightForest.desc.welcome.2": "Para criar um portal para a Floresta Crepuscular, faça um buraco 2x2 e encha-o com água. Cerque as bordas do buraco com flores e coloque um diamante dentro.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor lhe dará um sinal se você fez certo.", + "atm9.quest.twilightForest.subt.creatingPortal": "Criando o Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Entre na Floresta Crepuscular", + "atm9.quest.twilightForest.twilightForest": "A Floresta Crepuscular", + "atm9.quest.twilightForest.desc.discoverEntities.1": "Na Floresta do Crepúsculo, há um monte de novas entidades para descobrir.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "Um dos piores é a Cigarra. Eu sugiro matar isso para obter a conquista, mas matar qualquer mob da Floresta Crepuscular funcionará.", + "atm9.quest.twilightForest.silenceForest": "O Silêncio da Floresta", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... ainda não está implementado.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Em vez disso, vá para o castelo gigante no Planalto Final e pegue alguns blocos de porta!", + "atm9.quest.twilightForest.desc.notImplemented.3": "Há um kobold que aparece como um “espaço reservado”, mas você não ganhará nada matando-o.", + "atm9.quest.twilightForest.enterFinalPlateau": "Entre no platô final", + "atm9.quest.twilightForest.finalBoss": "O chefe final", + "atm9.quest.twilightForest.desc.differentFoods.1": "Existem muitos alimentos diferentes que você pode fazer na Floresta do Crepúsculo!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Experimente todos eles!", + "atm9.quest.twilightForest.fancyNoms": "Nomes extravagantes", + "atm9.quest.twilightForest.desc.getLost.1": "É fácil se perder na Floresta. Em suas viagens, você encontrará pilares de obsidiana.", + "atm9.quest.twilightForest.desc.getLost.2": "Esses pilares terão Ravens ao seu redor. Mate-os para obter suas penas, que você pode usar para criar um mapa para a Floresta Crepuscular!", + "atm9.quest.twilightForest.ravenFeathers": "Penas de Corvo", + "atm9.quest.twilightForest.desc.lootChests.1": "Dentro da Floresta do Crepúsculo, existem baús de saque que podem fornecer mudas raras.", + "atm9.quest.twilightForest.desc.lootChests.2": "Colete-os todos!", + "atm9.quest.twilightForest.subt.growingTrees": "Árvores em crescimento", + "atm9.quest.twilightForest.realFinalBoss": "O verdadeiro chefe final", + "atm9.quest.twilightForest.desc.firstBoss.1": "O primeiro chefe da sua aventura Crepúsculo pode ser encontrado no Pátio.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Matar os Naga concederá entrada ao próximo chefe, o Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Hora de equilibrar a balança", + "atm9.quest.twilightForest.desc.lichFight.1": "Dentro de sua torre, um Lich de grande poder mora aqui.", + "atm9.quest.twilightForest.desc.lichFight.2": "É uma luta de 3 fases, mas apenas 1 fase é única.", + "atm9.quest.twilightForest.desc.lichFight.3": "Fase 1: O Lich se cerca de escudos e ataca você com Ender Pearls que disparam como bolas de fogo Ghast. Reflita isso de volta para o Lich para quebrar seus escudos! À medida que seus escudos quebram, ele enviará duplicatas para distraí-lo.", + "atm9.quest.twilightForest.desc.lichFight.4": "Fase 2: O Lich troca de cetro para invocar Zumbis para ajudá-lo na luta. Com suas defesas baixas, você será capaz de enfrentá-lo corpo a corpo!", + "atm9.quest.twilightForest.desc.lichFight.5": "Fase 3: Assim que todas as cargas forem gastas em seu Cetro, ele mudará para uma Espada Dourada e ficará furioso. Mate-o rápido!", + "atm9.quest.twilightForest.bringOutYourDead": "Traga seus mortos", + "atm9.quest.twilightForest.desc.minoshroom.1": "Nas profundezas do Pântano Labirinto há um Minoshroom gigante.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Uma vez derrotado, ele derrubará Meef Strogonoff. Para desbloquear a próxima área, você deve comê-la.", + "atm9.quest.twilightForest.mightyStroganoff": "Poderoso Strogonoff", + "atm9.quest.twilightForest.desc.hydra.1": "A infame besta de múltiplas cabeças da mitologia grega.", + "atm9.quest.twilightForest.desc.hydra.2": "Ataques à distância não são tão eficazes, o que significa que você precisará chegar bem perto.", + "atm9.quest.twilightForest.desc.hydra.3": "Uma vez derrotado, você poderá encontrar o próximo chefe na Floresta Negra.", + "atm9.quest.twilightForest.subt.fireySwamp": "Pântano Ardente", + "atm9.quest.twilightForest.hydraSlayer": "Matador de Hidras", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Dentro da Floresta Negra, você encontrará uma estrutura que leva ao subsolo.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "Para entrar, você precisará colocar um dos troféus adquiridos no pedestal próximo.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "Na 3ª camada, você encontrará os Knight Phantoms. Derrote-os para desbloquear o próximo chefe.", + "atm9.quest.twilightForest.subt.darkestForests": "A mais escura das florestas", + "atm9.quest.twilightForest.enteringDarkForest": "Entrando na Floresta Negra", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Dentro da Floresta Negra, você encontrará a Torre Negra.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "Para entrar, procure os blocos que reaparecem na base. Encontre o seu caminho através do labirinto até o último andar para lutar contra o Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "O Ur-Ghast é recomendado para matar com uma arma de longo alcance. Existem 4 armadilhas Ghast encontradas no chão do chefe, que podem ser usadas para danificar o Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "Eles são carregados com mortes Ghastling e depois ativados com redstone. Você não precisa usá-los, mas eles podem ser úteis.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Torre Carmonite Negra", + "atm9.quest.twilightForest.tearsOfFire": "Lágrimas de Fogo", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "Depois de derrotar Ur-Ghast, você desbloqueará os biomas Snowy Forest.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "Existem muitas criaturas para lutar, mas para continuar sua progressão, você precisará matar o Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "Você pode encontrar o Alpha Yeti em uma enorme caverna do Yeti. Derrote-o para seguir em frente.", + "atm9.quest.twilightForest.toTheSnowBiomes": "Para os biomas de neve!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Derrotar o Alpha Yeti desbloqueia o bioma Glacier. Aqui você encontrará pinguins fofinhos e a Rainha da Neve.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "No topo do Aurora Palace, a Rainha da Neve invocará cristais de gelo para se proteger.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "Ela também derrubará blocos de gelo que destroem o chão e causam danos massivos.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "Você só conseguirá acertar a metade superior dela, pois ela está protegida por blocos de gelo.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "Depois de derrotar a Rainha da Neve, você desbloqueará o acesso às Terras Altas.", + "atm9.quest.twilightForest.clearSkies": "Céu limpo", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "Com a Picareta Gigante, você vai querer voltar para as Cavernas dos Trolls para encontrar a Obsidiana Gigante.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use a Picareta Gigante para quebrá-lo e você encontrará alguns itens. Você deseja que a Lâmpada de Cinzas continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "Com seus Feijões Mágicos e Solo Uberoso, você vai querer procurar uma grande nuvem nos biomas montanhosos.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plante os feijões mágicos no solo para fazer crescer um pé de feijão até o topo. Aqui você encontrará os Gigantes.", + "atm9.quest.twilightForest.desc.magicBeans.3": "Você precisará matar o Gigante Mineiro e pegar sua picareta para continuar.", + "atm9.quest.twilightForest.subt.giants": "Os gigantes se parecem comigo, mas não são nada COMO eu.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "A partir das escamas dos Naga, você pode criar algumas armaduras. Não é super forte, mas parece bom.", + "atm9.quest.twilightForest.nagaScaleArmor": "Armadura de Escala Naga", + "atm9.quest.twilightForest.desc.lichScepter.1": "Você quer ser capaz de disparar rajadas de Ender como o Lich? Este é o cetro para isso.", + "atm9.quest.twilightForest.desc.lichScepter.2": "Para recarregar, combine-o com uma Ender Pearl em uma mesa de trabalho.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Usando este Cetro, você pode drenar a vida de seus inimigos!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "Para recarregar o cetro, combine-o com Fermented Spider Eyes em uma mesa de trabalho.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Porque quem não quer invocar seus próprios zumbis?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "Para recarregar, combine com Rotten Flesh em uma mesa de trabalho.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "Este cetro invoca escudos ao seu redor para proteção.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "Para recarregar, combine com Maçãs Douradas em uma mesa de trabalho.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "É hora de ir para os pântanos! Nos pântanos, você encontrará uma colina de aparência estranha com uma entrada no topo. Este é o Labirinto Minoshroom!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Lá dentro, você lutará contra vários novos inimigos que podem derrubar o Maze Map Focus. Isso é necessário para fazer um Mapa do Labirinto.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "Este é um mapa especial que mapeará seu caminho pelo Labirinto Minoshroom. Seu mod de minimapa não tem poder aqui.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "Você também pode encontrar diversas salas de saque com itens especiais para o Labirinto!", + "atm9.quest.twilightForest.subt.shrek": "Eu me pergunto se encontraremos Shrek", + "atm9.quest.twilightForest.toTheSwamps": "Para os pântanos!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "Este mapa é obrigatório para a Floresta do Crepúsculo.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Usar um mapa mágico em branco fornecerá um mapa que mostra ícones de chefes e estruturas próximas.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "É um pouco mais forte que a armadura Naga e vem totalmente encantada.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "Você pode fazer isso encontrando &6Steeleaf&r na Floresta Crepuscular.", + "atm9.quest.twilightForest.steeleafArmor": "Armadura de Folha de Aço", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "Esta armadura pode ser fabricada usando &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "Esta armadura também vem encantada automaticamente.", + "atm9.quest.twilightForest.ironwoodArmor": "Armadura de Ferro", + "atm9.quest.twilightForest.desc.fieryArmor.1": "O Hyrda deixa cair Fiery Blood que pode ser usado para fabricar armaduras Fiery.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "Ao usar o conjunto completo, os inimigos que atacarem você serão incendiados por 10 segundos.", + "atm9.quest.twilightForest.fieryArmor": "Armadura de Fogo", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance de ser encontrado em baús de Cavaleiros Fantasmas.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Fabricado ou encontrado nos baús do Cavaleiro Fantasma.", + "atm9.quest.twilightForest.knightmetalArmor": "Armadura de Cavaleiro de Metal", + "atm9.quest.twilightForest.desc.questingRam.1": "Encontre o Carneiro Questing, pois ele confere riqueza a quem lhe dá Lã Arco-Íris (16 cores)", + "atm9.quest.twilightForest.desc.questingRam.2": "Dica: há um dispensador acima de sua cabeça nas ruínas onde está o Ram. Pode ser útil.", + "atm9.quest.twilightForest.ramification": "Ramificação", + "atm9.quest.twilightForest.desc.charmOfLife.1": "Este é um item descartável que evitará a morte. Em vez de morrer, o encanto será consumido e você receberá regeneração de saúde por um curto período de tempo.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "Eles são encontrados em baús de saque.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Assim como o Charm of Life I, este item é consumido para evitar sua morte. Quando consumido, você regenerará toda a sua saúde e receberá Regeneração IV, Resistência e Resistência ao Fogo por 30 segundos.", + "atm9.quest.twilightForest.desc.deathProtection.1": "Este item impedirá que você perca os itens da mão principal e secundária, bem como da armadura quando morrer.", + "atm9.quest.twilightForest.desc.deathProtection.2": "Este item permitirá que você mantenha sua armadura e barra de atalho quando morrer.", + "atm9.quest.twilightForest.desc.deathProtection.3": "Este item permitirá que você mantenha todos os seus itens em seu inventário quando morrer.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "Um soprador de folhas glorificado", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Feito de pele de Alpha Yeti.", + "atm9.quest.twilightForest.yetiArmor": "Armadura Yeti", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Pequenos Yetis e Lobos de Inverno deixam cair pelos para fazer esta armadura.", + "atm9.quest.twilightForest.subt.dyable": "Diabo!", + "atm9.quest.twilightForest.arcticArmor": "Armadura Ártica", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "Uma picareta especial raramente encontrada em labirintos.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "Esta escolha sofrerá 1 de dano ao quebrar as paredes do labirinto, em vez dos 16 de dano de todas as outras escolhas!", + "atm9.quest.twilightForest.subt.trappedChamber": "Câmara presa, não entre?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Caiu da Rainha da Neve, este arco dispara 3 flechas ao mesmo tempo, usando apenas 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Caiu da Rainha da Neve, este arco atirará flechas que atingirão seus alvos. Não há mais falta!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Encontrado aleatoriamente em baús de saque, este arco infligirá Lentidão III por 10 segundos ao ser atingido.", + "atm9.quest.twilightForest.desc.swapBow.1": "Este arco raramente é encontrado no Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "Quando um inimigo for atingido por este arco, você trocará de lugar com ele. Tenha cuidado ao atirar coisas do céu!", + "atm9.quest.twilightForest.desc.magnet.1": "Um ímã que pode puxar qualquer coisa com minério no nome, exceto carvão.", + "atm9.quest.twilightForest.desc.magnet.2": "Isso é encontrado em baús de Hollow Hill.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "Uma espada que causa 40 corações de dano, mas tem apenas 1 durabilidade.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "Você pode tornar isso indestrutível se quiser usar isso.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "Eles raramente são encontrados em baús de saque no Palácio Aurora.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Encontrada no Aurora Palace, esta espada dará aos inimigos Frosted por 10 segundos quando atacada.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "Este item é como um lançador de tocha. Ele lança &6Moonworms&r no bloco alvo, que ilumina o bloco semelhante a uma tocha.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "Você pode encontrar isso em alguns baús de tesouro de Hollow Hill e Lich Tower.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Quer fazer o Overworld parecer mais com a Floresta do Crepúsculo?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "Você pode usar este pó em animais do mundo superior para convertê-los em suas variantes da Floresta Crepuscular.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "Você pode encontrar isso em baús de masmorras na Floresta do Crepúsculo.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combinar uma Raven Feather com Torchberries e Glowstone lhe dará um Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Usando o Fiery Blood da Hydra, você pode fazer várias ferramentas.", + "atm9.quest.twilightForest.desc.fieryTools.2": "A Fiery Sword vem com Fire Aspect II quando fabricada.", + "atm9.quest.twilightForest.desc.fieryTools.3": "A Picareta Fiery vem com cheiro automático.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "Esta é uma gota do Minoshroom. Causa mais dano ao correr.", + "atm9.quest.twilightForest.knightmetalTools": "Ferramentas de Knightmetal", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r são como portas muito legais. Depois de clicar com o botão direito, eles desaparecerão por um curto período.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "Os &6Vanishing Blocks&r desaparecerão quando clicados com o botão direito, mas não voltarão.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "O &9Carminite Builder&r, quando alimentado com um sinal redstone, irá gerar bloqueios temporários na direção de onde o sinal veio.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "O &6Carminite Reactor&r converterá Obsidian e Netherack próximos em False Gold e False Diamond. Após um curto período de tempo, isso irá sugar os blocos próximos e explodir, criando Carminite Ghastlings ao seu redor.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Depois de desbloquear o bioma Highland, vá até lá e encontre alguns trolls para matar.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "Eles podem derrubar alguns &9Magic Beans&r. Você também encontrará baús que fornecem Solo Uberus, necessário para cultivar o feijão.", + "atm9.quest.twilightForest.visitingGiants": "Visitando os Gigantes", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Usando a Lâmpada de Cinzas, agora você poderá quebrar os espinhos do Bioma Thornland.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Reúna algumas Thorn Roses para continuar até o Planalto Final.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Cada espinho tem sua rosa", + "atm9.quest.rs.refined": "&dArmazenamento refinado", + "atm9.quest.rs.security": "Gerente de segurança", + "atm9.quest.rs.grid": "Redes de grade", + "atm9.quest.rs.transmitter": "Transmissor", + "atm9.quest.rs.wrench": "Chave inglesa", + "atm9.quest.rs.cables": "Cabos", + "atm9.quest.rs.speeding": "Acelerando tudo!", + "atm9.quest.rs.external": "Armazenamento externo", + "atm9.quest.rs.monitor": "Monitor de armazenamento", + "atm9.quest.rs.filter": "Filtro", + "atm9.quest.rs.destructor": "Destruidor", + "atm9.quest.rs.destructor_upgrade": "Atualização do Destruidor", + "atm9.quest.rs.eliteD": "Destruidor de Elite", + "atm9.quest.rs.ultraD": "Ultra Destruidor", + "atm9.quest.rs.constructor": "Construtor", + "atm9.quest.rs.eliteC": "Construtor de Elite", + "atm9.quest.rs.ultraC": "Ultra Construtor", + "atm9.quest.rs.importer": "Importador", + "atm9.quest.rs.eliteI": "Importador Elite", + "atm9.quest.rs.ultraI": "Ultra Importador", + "atm9.quest.rs.exporter": "Exportador", + "atm9.quest.rs.eliteE": "Exportador de Elite", + "atm9.quest.rs.ultraE": "Ultra Exportador", + "atm9.quest.rs.upgrades": "Regulando Itens em Interfaces", + "atm9.quest.rs.virtual_storage": "Criando armazenamento virtual", + "atm9.quest.rs.disk_manipulator": "Manipulador de disco", + "atm9.quest.rs.eliteDM": "Manipulador de Disco Elite", + "atm9.quest.rs.ultraDM": "Manipulador de Ultra Disco", + "atm9.quest.rs.housing": "Caixa de armazenamento", + "atm9.quest.rs.1kstorage": "Peça de armazenamento de &61k", + "atm9.quest.rs.4kstorage": "Parte de armazenamento &e4k &r", + "atm9.quest.rs.16kstorage": "Peça de armazenamento &a16k", + "atm9.quest.rs.64kstorage": "&b64k Peça de armazenamento&r", + "atm9.quest.rs.64kfluid": "Peça de fluido &664k", + "atm9.quest.rs.256kfluid": "&e256k Peça de fluido &r", + "atm9.quest.rs.1024kfluid": "Peça de fluido &a1024k&r", + "atm9.quest.rs.4096kfluid": "&b4096k Peça de fluido&r", + "atm9.quest.rs.1kstorage_block": "Bloco de armazenamento 1k", + "atm9.quest.rs.advanced_housing": "Caixa de armazenamento avançada", + "atm9.quest.rs.256kstorage": "Peça de armazenamento &6256k", + "atm9.quest.rs.1024kstorage": "&e1024k Peça de armazenamento", + "atm9.quest.rs.4096kstorage": "Peça de armazenamento &a4096k", + "atm9.quest.rs.16384kstorage": "&b16384k Peça de armazenamento", + "atm9.quest.rs.65536kstorage": "&565536k Peça de armazenamento", + "atm9.quest.rs.262mstorage": "Peça de armazenamento de 4.262 m", + "atm9.quest.rs.1048mstorage": "&21048m Peça de armazenamento", + "atm9.quest.rs.infinitestorage": "Parte de armazenamento infinito", + "atm9.quest.rs.16384kfluid": "&616384k Peça de Fluido", + "atm9.quest.rs.65536kfluid": "&e65536k Peça de fluido &r", + "atm9.quest.rs.262mfluid": "&2262m Parte Fluida", + "atm9.quest.rs.1048mfluid": "&b1048m Parte Fluida&r", + "atm9.quest.rs.infinitefluid": "Parte Fluida Infinita", + "atm9.quest.rs.network": "Acessando nosso armazenamento de rede", + "atm9.quest.rs.crafting_grid": "Grade de elaboração", + "atm9.quest.rs.portable_grid": "Grade portátil", + "atm9.quest.rs.fluid_grid": "Grade Fluida", + "atm9.quest.rs.autocrafting": "Autocriação!", + "atm9.quest.rs.pattern_grid": "Grade de padrões", + "atm9.quest.rs.crafting_monitor": "Monitorando a fila de elaboração", + "atm9.quest.rs.crafter": "construtor", + "atm9.quest.rs.iron": "Artesão de Ferro", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bCriador de diamantes&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Acesso sem fio", + "atm9.quest.rs.WCG": "Grade de artesanato sem fio", + "atm9.quest.rs.WG": "Rede sem fio", + "atm9.quest.rs.WFG": "Grade fluida sem fio", + "atm9.quest.rs.range": "Aumentando o alcance do Wi-Fi", + "atm9.quest.rs.infiniterange": "Impulsionador de alcance infinito", + "atm9.quest.rs.dimension": "Cartão de dimensão", + "atm9.quest.rs.desc.refined": "&9Refined Storage&r é um mod de armazenamento em massa que oferece um sistema de armazenamento baseado em rede. \\n \\n Para começar com o mod, você vai querer fazer o &6Controller&r. \\n \\n O Controlador é o 'Núcleo' da sua rede de armazenamento. Quando alimentado com energia, dá vida a todos os componentes RS conectados. Cada rede só pode ter um Controlador.", + "atm9.quest.rs.desc.security": "O &9Security Manager&r permite conceder acesso e permissões aos usuários da sua rede. \\n \\n Quando colocado em seu sistema, você precisará criar um &9Cartão de Segurança&r para cada jogador para o qual deseja configurar permissões. Quando não há cartões presentes, todos têm acesso a todas as permissões. \\n \\n Para restringir permissões e acesso a todos os jogadores não configurados, configure um cartão que não esteja vinculado a um jogador e coloque-o no manager. A pessoa que colocou o Security Manager sempre terá acesso a ele.", + "atm9.quest.rs.desc.grid": "Devido ao limite do controlador, você provavelmente desejará conectar diferentes sistemas ao seu hub principal sem um bilhão de cabos conectando-os. \\n \\n Isso é feito usando &6Network Transmitters&r e &6Receivers&r. \\n \\n &9Transmissores&r devem estar conectados ao seu sistema principal, onde quer que seu Controlador esteja. \\n \\n O &9Receiver&r deve ir para onde você quiser que sua rede externa esteja. Por exemplo, esta pode ser uma parte separada da sua base onde você tem Abelhas, uma fazenda de monstros, etc. \\n \\n Para conectar o Receptor à sua rede principal, você precisará usar uma &eNetwork Card&r. Para vincular a placa de rede, clique com o botão direito no receptor de rede e coloque a placa de rede no transmissor de rede conectado ao sistema principal.", + "atm9.quest.rs.desc.transmitter": "Para conectar o receptor à sua rede principal, você precisará usar uma &eNetwork Card&r. Para vincular a placa de rede, clique com o botão direito no receptor de rede e coloque a placa de rede no transmissor de rede conectado ao sistema principal.", + "atm9.quest.rs.desc.wrench": "A Chave Inglesa é uma ferramenta que pode fazer duas coisas: \\n-> Girar blocos \\n-> Quebrar tampas de armazenamento refinadas.\\n\\nBasta deslizar e clicar com o botão direito ao usar a Chave Inglesa.", + "atm9.quest.rs.desc.cables": "&9Cables&r são usados ​​para conectar blocos e itens ao seu sistema. \\n \\n No início, você pode colocar blocos próximos uns dos outros para conectá-los ao seu sistema, mas os cabos permitem que você se estenda! Este é um elemento básico para qualquer rede de armazenamento refinado.", + "atm9.quest.rs.desc.speeding": "O &9Speed ​​​​Upgrade&r faz exatamente o que diz que faz. Isso aumentará a velocidade de funcionamento da interface/bloco. Precisa de um importador para puxar mais rápido? Quer que seus artesãos trabalhem mais rápido? Esta é a atualização! \\n \\n O &6Stack Upgrade&r aumenta a velocidade de transferência em uma pilha de itens em vez de apenas um. Combine com atualizações de velocidade!", + "atm9.quest.rs.desc.external": "Este tipo de interface de cabo é provavelmente o item mais importante que alguém pode fazer em sua jornada de armazenamento refinado. \\n \\n Este tipo de interface de cabo conecta um armazenamento externo à sua rede de armazenamento refinado. Basicamente, permite que o RS examine o contêiner de armazenamento para permitir que você o acesse dentro de sua grade! \\n \\n Isso funciona em muitas coisas, incluindo, mas não se limitando a: baús, barris, gavetas, controladores de gaveta e muito mais! \\n \\n Se você não consegue fazer drives e tem um monte de baús por toda parte, esta é sua melhor aposta na criação de uma rede de armazenamento!", + "atm9.quest.rs.desc.monitor": "Quando conectado ao seu sistema, este bloco exibirá o número atual de um item na sua rede.", + "atm9.quest.rs.desc.filter": "O &9Filter&r é um item usado em uma Grid para especificar quais itens ou fluidos podem ser visíveis.", + "atm9.quest.rs.desc.destructor": "Esta interface quebrará automaticamente o bloco ao qual está anexada. \\n \\n Você também pode configurá-lo para colocar blocos na lista de permissões, o que é útil para automatizar certos processos, como criar invólucros no Create.", + "atm9.quest.rs.desc.destructor_upgrade": "Essas atualizações adicionam encantamentos ao seu Destruidor. \\n \\n Quer saber por que você usaria isso? Imagine ter um Construtor ou uma Pedreira bombeando Minérios com Toque de Seda em seu sistema. Você pode fazer com que um Construtor coloque esses minérios e, em seguida, um Destruidor com Fortuna para quebrá-los e obter ainda mais minérios brutos.", + "atm9.quest.rs.desc.eliteD": "Possui 18 slots de filtro e funciona 2x mais rápido.", + "atm9.quest.rs.desc.ultraD": "Possui 36 slots de filtro e funciona 6x mais rápido.", + "atm9.quest.rs.desc.constructor": "Esta interface colocará o bloco designado na direção para o qual está apontado. \\n \\n Você pode designar o bloco dentro da GUI. Isso é útil para automação!", + "atm9.quest.rs.desc.eliteC": "Possui 2 slots para construção.", + "atm9.quest.rs.desc.ultraC": "Possui 4 slots para construção.", + "atm9.quest.rs.desc.importer": "O &9Importador&r é usado para extrair itens de um bloco conectado. \\n \\n Por exemplo, você pode usá-los em fornos para retirar o produto acabado para o seu sistema. \\n \\n Certifique-se de adquirir algumas atualizações &6Speed&r ou &6Stack&r para eles! \\n \\n Você também pode filtrar quais itens são extraídos. Precisa de mais slots de filtro? Atualize-o!", + "atm9.quest.rs.desc.exporter": "O &9Exporter&r é usado para enviar itens do seu sistema para um bloco do armazenamento da rede. \\n \\n Isso pode ser usado para encher Fornalhas com minérios ou combustível, colocar materiais em baús designados, etc. \\n \\n Você também pode filtrar quais itens são empurrados. Precisa de mais slots de filtro? Atualize-o!", + "atm9.quest.rs.desc.eliteE": "Possui mais 9 slots de filtro e é 2x mais rápido que o Exportador normal.", + "atm9.quest.rs.desc.ultraE": "Possui mais 27 slots de filtro e é 6x mais rápido que o Exportador normal. Também possui o Stack Upgrade integrado.", + "atm9.quest.rs.desc.upgrades": "O &9Regulator Upgrade&r permite manter uma certa quantidade de itens dentro de um bloco ou máquina. Um ótimo exemplo disso é dizer à sua rede que você deseja manter 64 Carvão dentro de uma Fornalha. Você colocaria a atualização no exportador anexado à fornalha e definiria como 64. Seu sistema tentará então manter a fornalha cheia de combustível! \\n \\n Mas e se você precisar de um item fabricado? O &9Crafting Upgrade&r faz exatamente isso. Se você aprendeu a receita dentro de um artesão, adicionar esta atualização a uma interface permitirá que ele saiba como criá-la caso ela acabe. \\n \\n Usando nosso exemplo anterior, digamos que temos uma fazenda Mystical Ag funcionando e temos Essência de Carvão. Podemos então colocar a receita do Carvão em um criador conectado ao nosso sistema e, em seguida, colocar essa atualização no mesmo exportador que mantém a Fornalha abastecida. Se você ficar sem Carvão no seu sistema, a atualização de artesanato permitirá que seu sistema crie um pouco mais!", + "atm9.quest.rs.desc.virtual_storage": "Para armazenar seus itens, você precisará criar discos armazenados em uma &aDisk Drive&r. Você pode anexá-lo à sua rede colocando-o ao lado do seu controlador ou usando pipes. \\n \\n Estes possuem 8 slots para unidades de armazenamento.", + "atm9.quest.rs.desc.disk_manipulator": "Permite que você leve itens e fluidos de um disco para os discos de outra grade.", + "atm9.quest.rs.desc.housing": "É hora de criar os ‘discos rígidos’ de armazenamento refinado. Para fazer isso, precisaremos de um &9Storage Housing&r que combinaremos com um &aStorage Part&r para criar um &dStorage Disk&r. Basta fazer o tamanho desejado da peça e depois combinar com a caixa para criar um disco. \\n \\n O disco de armazenamento é usado para armazenar seus itens virtualmente quando colocados dentro da unidade de disco. Tem que ser colocado em uma unidade de disco. O disco de armazenamento não desaparecerá quando for largado no mundo.", + "atm9.quest.rs.desc.1kstorage": "O disco de armazenamento 1k pode armazenar 1.000 itens.", + "atm9.quest.rs.desc.4kstorage": "O disco de armazenamento 4k pode armazenar 4.000 itens.", + "atm9.quest.rs.desc.16kstorage": "O disco de armazenamento de 16k pode armazenar 16.000 itens.", + "atm9.quest.rs.desc.64kstorage": "O disco de armazenamento de 64k pode armazenar 64.000 itens.", + "atm9.quest.rs.desc.64kfluid": "A peça de armazenamento de fluidos de 64k é usada para criar o disco de armazenamento de fluidos de 64k.", + "atm9.quest.rs.desc.256kfluid": "A peça de armazenamento de fluidos de 64k é usada para criar o disco de armazenamento de fluidos de 64k.", + "atm9.quest.rs.desc.1024kfluid": "A peça de armazenamento de fluidos 1024k é usada para criar o disco de armazenamento de fluidos 1024k.", + "atm9.quest.rs.desc.4096kfluid": "A peça de armazenamento de fluidos 4096k é usada para fabricar o disco de armazenamento de fluidos 4096k.", + "atm9.quest.rs.desc.1kstorage_block": "Não gosta de armazenar coisas em unidades? \\n \\n Você pode criar &9Blocks&r de armazenamento e simplesmente colocar o bloco em algum lugar do seu sistema. \\n \\n Quaisquer itens que acabem no bloco serão armazenados dentro dele sempre que você quebrá-lo. \\n \\n Se quiser desfazê-lo, você pode clicar com o botão direito enquanto o segura.", + "atm9.quest.rs.desc.advanced_housing": "É como o normal, mas AVANÇADO. \\n \\n Eles são usados ​​para armazenar unidades de disco maiores.", + "atm9.quest.rs.desc.256kstorage": "O disco de armazenamento de 256k pode armazenar 256.000 itens.", + "atm9.quest.rs.desc.1024kstorage": "O disco de armazenamento de 1.024k pode armazenar 1.024.000 itens.", + "atm9.quest.rs.desc.4096kstorage": "O disco de armazenamento 4.096k pode armazenar 4.096.000 itens.", + "atm9.quest.rs.desc.16384kstorage": "O disco de armazenamento 16384k pode armazenar 16384000 itens.", + "atm9.quest.rs.desc.65536kstorage": "O disco de armazenamento 65536k pode armazenar 65536000 itens.", + "atm9.quest.rs.desc.262mstorage": "O disco de armazenamento de 262m pode armazenar... bem... 262m de itens.", + "atm9.quest.rs.desc.1048mstorage": "Você não vai acreditar nisso. \\n \\n O disco de armazenamento de 1.048 m pode armazenar 1.048 m de itens.", + "atm9.quest.rs.desc.infinitestorage": "Armazenamento infinito de itens!", + "atm9.quest.rs.desc.16384kfluid": "A peça de armazenamento de fluido 16384k é usada para fabricar o disco de armazenamento de fluido 16384k.", + "atm9.quest.rs.desc.65536kfluid": "A peça de armazenamento de fluidos 65536k é usada para fabricar o disco de armazenamento de fluidos 65536k.", + "atm9.quest.rs.desc.262mfluid": "A peça de armazenamento de fluidos de 262 m é usada para fabricar o disco de armazenamento de fluidos de 262 m.", + "atm9.quest.rs.desc.1048mfluid": "A peça de armazenamento de fluidos de 1048m é usada para fabricar o disco de armazenamento de fluidos de 1048m.", + "atm9.quest.rs.desc.infinitefluid": "Armazenamento infinito de fluidos!", + "atm9.quest.rs.desc.network": "Ótimo! Podemos armazenar itens virtualmente, mas como vemos o que está na rede? \\n \\n Para acessar o sistema, você precisará criar um &9Grid&r. A Grade é a forma mais básica de 'Exibição' dos itens do seu inventário.", + "atm9.quest.rs.desc.crafting_grid": "Isso permite que você acesse seu armazenamento, mas com uma mesa de trabalho! \\n \\n Sejamos honestos, ninguém usa Grids normais.", + "atm9.quest.rs.desc.portable_grid": "O Portable Grid é um armazenamento portátil que não está conectado a uma rede. Ele permite que você interaja com um disco de armazenamento enquanto não estiver conectado a uma rede.", + "atm9.quest.rs.desc.fluid_grid": "Planeja armazenar líquidos? Você precisará de um &9Fluid Grid&r para poder ver quais fluidos você tem em seus Fluid Disks. \\n \\n Dica profissional: se você deseja armazenar gases do Mekanism, veja se consegue transformá-lo em líquido primeiro usando um condensador rotativo.", + "atm9.quest.rs.desc.autocrafting": "&9Padrões&r são o pão com manteiga da criação de automóveis. Essas receitas de loja para que sua rede RS saiba como fabricar itens.", + "atm9.quest.rs.desc.pattern_grid": "Esta grade permite imprimir receitas em padrões para sua rede. \\n \\n A maneira mais fácil de criar uma receita para um padrão é procurar o item no JEI e clicar no botão '+' no canto inferior direito da receita. Isso colocará a receita na grade. \\n \\n No lado direito, o slot superior é usado para armazenar padrões em branco. Com um padrão em branco dentro, você poderá clicar na seta abaixo para imprimir a receita no padrão. \\n \\n Você então desejará colocar o Padrão em um artesão!", + "atm9.quest.rs.desc.crafting_monitor": "Quando conectado ao seu sistema, o &9Crafting Monitor&r permite que você veja quais itens estão atualmente na sua fila de criação. \\n \\n Você precisará de um desses se quiser cancelar trabalhos que não estão funcionando ou que estão com bugs.", + "atm9.quest.rs.desc.crafter": "O &9Crafter&r é como armazenamos padrões para nossa Rede saber como fabricar itens. Assim que uma receita for colocada no criador, você poderá “Solicitar” um item para ser criado na sua Grade. Você pode fazer isso pressionando CTRL + Shift ao clicar no item para o qual você tem uma receita para abrir a GUI de criação. \\n \\n Este bloco também pode ser colocado de frente para uma máquina para usar &6Processing Patterns&r. Por exemplo, se você apontar o Artesão para uma Fornalha, você pode colocar dentro dela uma receita para a qual você precisa de uma fornalha, como fundir processadores crus. Contanto que o artesão esteja conectado ao seu sistema e a Fornalha tenha um importador anexado, o artesão permitirá que você solicite a versão fundida do processador!", + "atm9.quest.rs.desc.iron": "Um artesão atualizado que contém mais padrões e tem uma velocidade de criação aumentada.", + "atm9.quest.rs.desc.gold": "Um artesão atualizado que contém mais padrões e tem uma velocidade de criação aumentada.", + "atm9.quest.rs.desc.diamond": "Um artesão atualizado que contém mais padrões e tem uma velocidade de criação aumentada.", + "atm9.quest.rs.desc.netherite": "Um artesão atualizado que contém mais padrões e tem uma velocidade de criação aumentada.", + "atm9.quest.rs.desc.wireless": "Se quiser acessar sua rede de armazenamento refinado sem fio, você precisará começar criando um &9Wireless Transmitter&r. \\n \\n Você pode anexar isso em qualquer lugar do seu sistema. Isso é necessário para usar redes sem fio.", + "atm9.quest.rs.desc.WCG": "Permite que você acesse sua grade sem fio, mas com uma mesa de trabalho integrada.", + "atm9.quest.rs.desc.WG": "Permite que você acesse seu armazenamento sem fio.", + "atm9.quest.rs.desc.WFG": "Permite que você acesse sua rede fluida sem fio.", + "atm9.quest.rs.desc.range": "Para aumentar o alcance da sua conexão sem fio ao seu sistema, você precisará criar &9Atualizações de alcance&r. \\n \\n O transmissor sem fio pode conter apenas 4 no total. Aqui está um por conta da casa.", + "atm9.quest.rs.desc.infiniterange": "'Preciso de mais ALCANCE!!!' \\n \\n Bem, coloque um desses bandidos em seu transmissor sem fio e você poderá acessar seu armazenamento de rede com alcance infinito. \\n \\n Isto, no entanto, não se estende a outras dimensões.....", + "atm9.quest.rs.desc.dimension": "Mas este sim! \\n \\n Isto permite que seu sistema RS seja acessado sem fio de qualquer dimensão.", + "atm9.quest.rs.subt.refined": "Começando", + "atm9.quest.rs.subt.security": "Proteja sua rede!", + "atm9.quest.rs.subt.grid": "Conectando redes sem fio!", + "atm9.quest.rs.subt.transmitter": "Rede distante", + "atm9.quest.rs.subt.wrench": "Você me gira", + "atm9.quest.rs.subt.cables": "Conectando o sistema", + "atm9.quest.rs.subt.destructor": "Quebrando Blocos!", + "atm9.quest.rs.subt.constructor": "Colocando blocos!", + "atm9.quest.rs.subt.importer": "Importando itens!", + "atm9.quest.rs.subt.exporter": "Importando itens!", + "atm9.quest.rs.subt.disk_manipulator": "Hora do disquete!", + "atm9.quest.rs.subt.portable_grid": "Grade em movimento", + "atm9.quest.rs.subt.crafter": "Elaboração automatizada!", + "atm9.quest.rs.subt.wireless": "Armazenamento, à distância", + "atm9.quest.rs.subt.range": "Quero dizer Alcance de Transmissão", + "atm9.quest.power.ATP": "Todas as coisas são poderosas!", + "atm9.quest.power.moving": "Transferência de poder", + "atm9.quest.power.pipez": "&9Usando Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Atualizando nosso Pipez", + "atm9.quest.power.QE": "&9Transferência sem fio:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Usando o mecanismo:&r &um cabo universal básico&r", + "atm9.quest.power.flux": "Redes de Fluxo", + "atm9.quest.power.core": "Os materiais de artesanato 'principais'", + "atm9.quest.power.plug": "Iniciando sua rede", + "atm9.quest.power.network": "Minha primeira rede", + "atm9.quest.power.UI": "A IU da Flux Networks", + "atm9.quest.power.point": "Acessando a energia da rede", + "atm9.quest.power.controller": "Carregamento sem fio", + "atm9.quest.power.flux_storage": "Armazenamento de Fluxo", + "atm9.quest.power.early": "Opções de energia no início do jogo", + "atm9.quest.power.heat": "Gerador de calor", + "atm9.quest.power.coal": "Gerador de Carvão", + "atm9.quest.power.meka": "Mecanismo: Energia Renovável", + "atm9.quest.power.end": "Opções de energia para o final do jogo", + "atm9.quest.power.mid": "Opções de energia no meio do jogo", + "atm9.quest.power.gas": "&eMekanism&r &dGerador de queima de gás&r", + "atm9.quest.power.powah": "Precisa de mais &9Powah&r", + "atm9.quest.power.reactors": "Reatores Extremos", + "atm9.quest.power.storage": "Armazenando energia", + "atm9.quest.power.battery": "Bateria de energia", + "atm9.quest.power.cube": "Cubos de Energia do Mekanismo", + "atm9.quest.power.cells": "Células de energia da RFTools", + "atm9.quest.power.more": "Precisa de mais armazenamento?", + "atm9.quest.power.desc.ATP": "Este capítulo é dedicado a todas as coisas relacionadas ao poder! \\n \\n Nesta seção, você encontrará as formas básicas de gerar, armazenar e transferir energia.", + "atm9.quest.power.desc.moving": "Se você está procurando maneiras diferentes de extrair energia de suas máquinas, é aqui que você pode encontrá-la! \\n \\n Existem diversas opções, tanto &awired&r quanto &9wireless&r, para transferência de energia.", + "atm9.quest.power.desc.pipez": "Estes são pipes simples que podem ser atualizados com Pipe Upgrades. \\n \\n Para 'extrair' energia de um bloco, coloque o tubo próximo ao bloco e, no lado que está conectado, pressione Shift+clique com o botão direito com a chave de tubos para configurar o tubo para extração. \\n \\n O mod &9Pipez&r também oferece maneiras de transportar itens, gases e líquidos! Ou você pode fazer um tubo multifuncional chamado &aUniversal Pipe&r.", + "atm9.quest.power.desc.betterpipez": "Para fazer com que seus canos extraiam mais energia, você vai querer fazer um upgrade. \\n \\n Depois de clicar com shift+clique com o botão direito em um pipe para configurá-lo para extração, você pode inserir uma atualização de pipe nele clicando com o botão direito do mouse no pipe com a atualização. Você também pode clicar com o botão direito com a mão vazia e adicioná-lo usando a GUI! \\n \\n Para poder definir filtros, você precisará de pelo menos um &9Advanced Pipe Upgrade&r.", + "atm9.quest.power.desc.QE": "Com um pouco de trabalho no Mekanism, esta máquina permite transferir qualquer coisa sem fio. \\n \\n Você pode definir canais específicos para transferir itens individuais, energia ou até gases do Mekanismo. É muito legal.", + "atm9.quest.power.desc.cables": "Mekanism oferece um cabo bonito para transferir sua energia. \\n \\n Se a máquina que você está conectando já puxa ou empurra energia, você não precisará configurar o cabo. Caso contrário, você precisará de um &9Configurator&r para configurar o pipe. Shift + clique com o botão direito mudará o cabo para o modo puxar ou empurrar.", + "atm9.quest.power.desc.flux": "&9Flux Networks&r é um mod que pretende ser a solução para todas as suas necessidades de energia sem fio. \\n \\n O mod em si não tem como gerar energia, mas pode armazenar e transmitir energia sem fio, mesmo entre dimensões. Ele pode até cobrar seus itens em seu inventário. \\n \\n Você pode até carregar seu jetpack enquanto voa com este mod. QUÃO LEGAL É ISSO? \\n \\n Para começar a usar o mod, você precisará de Flux Dust. Vá até o nível da rocha e jogue um pouco de redstone no topo de um bloco de rocha. Coloque um bloco de obsidiana logo acima da redstone flutuante e clique com o botão esquerdo na obsidiana.", + "atm9.quest.power.desc.core": "Neste mod, você precisará de &aFlux Cores&r e &aFlux Blocks&r para criar as partes principais de sua rede. Faça alguns de cada!", + "atm9.quest.power.desc.plug": "O primeiro item que você precisa para iniciar sua rede Flux é um &9Flux Plug&r. \\n \\n O Plug é usado para 'extrair' energia do bloco ao qual está conectado. Além de um pequeno buffer, o Plug não armazena energia em si, então não se preocupe se ele consumir toda a sua energia. \\n \\n Sugere-se colocar o Plug em um bloco de armazenamento de energia como um cubo de energia. Ele pode ser conectado a cabos, tubos ou à saída de qualquer máquina produtora de energia. \\n \\n Para saber como configurar sua primeira rede, confira a próxima missão!", + "atm9.quest.power.desc.network": "Clique com o botão direito no seu plug e você verá a UI do Flux Network. No canto superior direito, clique no botão + para criar sua primeira rede. Você precisará definir uma senha para criar a rede, mas também pode definir uma cor! \\n \\n A partir daqui, você pode ir para a aba Seleção de Rede para ativar sua rede no plug. Se o plugue estiver conectado a uma fonte de alimentação, agora você pode aproveitar essa energia em qualquer lugar do seu sistema usando um Flux Point! \\n \\n Dica profissional: você pode criar várias redes se quiser ter diferentes fontes de energia alimentando diferentes partes dos seus sistemas!", + "atm9.quest.power.desc.UI": "Clicar com o botão direito em um bloco funcional do Flux Network fornecerá esta IU. \\n \\n Cada Plug ou Ponto pode ser nomeado, ter um nível de prioridade personalizado e um limite de transferência de energia personalizado. Isso permite controle completo sobre todas as partes do seu sistema. \\n \\n &aBypass Limit&r ignora o limite definido. \\n \\n Existem diversas outras abas para conferir, principalmente para estatísticas da sua rede!", + "atm9.quest.power.desc.point": "Com nosso plugue configurado, agora podemos aproveitar a energia de nossa rede. O &9Flux Point&r faz exatamente isso. Ele direciona a energia da sua rede para qualquer bloco ao qual ela esteja conectada, incluindo tubos ou cabos, ou apenas diretamente nas máquinas! \\n \\n Depois de colocar seu ponto na máquina ou bloco que deseja ligar, clique com o botão direito sobre ele e selecione sua rede na guia Seleção de Rede. Assim como o plugue, você pode ajustar a quantidade de energia que ele consome, o nível de prioridade, etc.", + "atm9.quest.power.desc.controller": "A Flux Networks também oferece uma maneira de carregar seus itens sem fio, mesmo em diferentes dimensões! \\n \\n Depois de conectar um plugue ao seu sistema de energia, você vai querer fazer o &9Flux Controller&r e colocá-lo no chão. \\n \\n Clique com o botão direito para abrir a interface e vá para a guia 'Carregamento sem fio'. A partir daqui, você pode selecionar cada seção do seu inventário que deseja manter cobrada. Para ativar, certifique-se de clicar no botão na parte inferior para ativar o carregamento sem fio e clique em aplicar!", + "atm9.quest.power.desc.flux_storage": "A Flux Networks fornece uma maneira de armazenar a energia que você gera para sua rede! \\n \\n Eles contêm grandes quantidades de energia e podem ser atualizados para armazenar ainda mais!", + "atm9.quest.power.desc.early": "Procurando opções de poder no início do jogo? Essas são boas maneiras de começar a gerar energia. \\n \\n Eles não produzem muito poder, mas geralmente são fáceis ou baratos de obter no início do jogo!", + "atm9.quest.power.desc.heat": "O gerador de calor da &aMekanism&r é uma abordagem diferente da produção básica de energia. Ele tem dois modos de criação de energia: \\n \\n &9Passivo:&r Cercar o gerador com fonte de lava ou blocos fluindo cria energia passiva ao longo do tempo através do calor. Coloque um bloco de fonte de lava por cima e deixe-o fluir pelas laterais. Certifique-se de ter os tubos conectados para obter energia primeiro! \\n \\n &9Ativo:&r Colocar materiais combustíveis como carvão ou madeira no gerador queimará o combustível para gerar energia. Isso não é muito eficiente.", + "atm9.quest.power.desc.coal": "O RFTools Coal Generator é um dos geradores a carvão mais fáceis de fabricar. \\n \\n É muito simples de usar e cria uma quantidade razoável de energia com base no material combustível que você insere. Ele também distribui energia automaticamente para blocos adjacentes.", + "atm9.quest.power.desc.meka": "O Mekanism oferece várias maneiras de produzir energia usando recursos renováveis. \\n \\n Os &9Geradores Solares&r aproveitam a energia do sol para fornecer as necessidades básicas de energia. Não funciona durante a noite e deve ter acesso ao céu. Vidro está bem. \\n \\n O &9Wind Generator&r fornece energia através do vento. A menos que você tenha descoberto uma maneira de seu personagem girar manualmente, a velocidade de rotação é baseada no nível Y em que está colocado. Ele também precisa de acesso direto ao céu, sem nenhum bloco acima dele.", + "atm9.quest.power.desc.end": "Se você deseja gerar muita energia, pode começar ampliando algumas das opções da seção &9Mid Game Power&r. Torne seus &eExtreme Reactors&r maiores. Atualize seu &9Thermo Gens&r para Nitro. Enlouquecer. \\n \\n &9Mekanism&r também tem uma opção de poder de final de jogo que é difícil de vencer. \\n \\n O &dFusion Reactor&r pode produzir até 200MRF/t, e se você quiser aprender como construí-lo, não deixe de conferir o capítulo &aMekanism:&r &dAdvanced&r!", + "atm9.quest.power.desc.mid": "Você não pode alimentar sua base com carvão para sempre! Se você tiver uma quantidade razoável de recursos disponíveis, é hora de atualizar sua configuração de energia! \\n \\n Essas opções geralmente exigem um pouco de configuração, mas produzem energia suficiente para levá-lo ao longo do jogo.", + "atm9.quest.power.desc.gas": "Se você já ouviu falar de alguém falando sobre ‘Melon Power’, é isso. O &9Gas-Burning Generator&r da Mekanism pode produzir uma boa quantidade de energia bombeando &9Ethylene&r feito de fatias de melão. \\n \\n Para produzir &dEtileno&r, comece esmagando materiais orgânicos em um &eCrusher&r para criar &6Bio Fuel&r. Fatias de melão são normalmente usadas para isso! Isso é então bombeado para uma &dCâmara de Reação Pressurizada&r (abreviadamente PRC). \\n \\n A RPC precisa de água, biocombustível e um pouco de hidrogênio para criar etileno. Você pode obter o hidrogênio separando a água em um &9Separador Eletrolítico&r. \\n \\n Depois de começar a produzir o Etileno, bombeie-o para o Gerador de Gás para começar a gerar energia!", + "atm9.quest.power.desc.powah": "Acredite ou não, o mod &dPowah&r tem ótimas opções para obter... powah. \\n \\n Não deixe de conferir o capítulo &cPowah&r para saber mais!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r oferece reatores multibloco que são totalmente personalizáveis ​​em tamanho, eficiência e muito mais. \\n \\n Para saber mais sobre como começar a usar Extreme Reactors, confira a série de missões do mod!", + "atm9.quest.power.desc.storage": "Esta seção mostra diferentes maneiras de armazenar seu poder!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r fornece um sistema simples de armazenamento de energia. As baterias podem até ser combinadas em uma grade de artesanato para aumentar o armazenamento geral!", + "atm9.quest.power.desc.cube": "Mekanism é um dos melhores mods para armazenamento de energia, especialmente no início do jogo. \\n \\n O Cubo de Energia Básico é fácil de configurar, criar e armazena muita energia. Ele também pode ser atualizado e carregar itens dentro da interface! \\n \\n Para saber mais sobre como atualizar o Cubo de Energia e também o mod, acesse a linha de missões &aMekanism&r!", + "atm9.quest.power.desc.cells": "RFToolsPower possui &9Powercells&r para armazenar energia, que são unidades de armazenamento multibloco que podem ser personalizadas e atualizadas para armazenar energia. \\n \\n Você precisará de uma chave inglesa para determinar as entradas e saídas de energia.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r é a melhor maneira de armazenar seu poder. \\n \\n Se você está procurando o melhor armazenamento de energia do jogo, confira o capítulo &aMekanism:&r &dAdvanced&r.", + "atm9.quest.power.subt.QE": "Também funciona para itens, gases, líquidos e calor.", + "atm9.quest.power.subt.cables": "Tubo de transferência de energia do Mekanism", + "atm9.quest.power.subt.flux": "A melhor solução de energia sem fio", + "atm9.quest.power.subt.network": "Você é um administrador de rede agora!", + "atm9.quest.power.subt.flux_storage": "Armazenando energia", + "atm9.quest.power.subt.early": "Potência inicial", + "atm9.quest.power.subt.heat": "Solução de energia inicial do Mekanism", + "atm9.quest.power.subt.meka": "Usando o Sol", + "atm9.quest.power.subt.end": "Mais potência do que você precisa", + "atm9.quest.power.subt.gas": "O poder do melão", + "atm9.quest.power.subt.reactors": "Reatores personalizáveis!", + "atm9.quest.power.subt.battery": "Dinâmica Integrada", + "atm9.quest.power.subt.cube": "Mecanismo", + "atm9.quest.power.subt.cells": "Ferramentas RF", + "atm9.quest.spawner.apotheosis": "Apoteose", + "atm9.quest.spawner.changes": "Mudanças básicas no jogo", + "atm9.quest.spawner.anvil": "Bigorna e tesoura", + "atm9.quest.spawner.cactus": "As culturas verdes altas agora são mais altas.", + "atm9.quest.spawner.fletcher": "Mesa de Fletching funciona agora!", + "atm9.quest.spawner.spawner": "Criador de Monstros", + "atm9.quest.spawner.prismarine": "Faixa de ativação", + "atm9.quest.spawner.ghast": "Máximo de entidades", + "atm9.quest.spawner.atm": "Atraso Mínimo de Spawn", + "atm9.quest.spawner.unob": "Atraso máximo de surgimento", + "atm9.quest.spawner.quartz": "Dia oposto", + "atm9.quest.spawner.lantern": "Ignorar luz", + "atm9.quest.spawner.redstone": "Redstone ativo", + "atm9.quest.spawner.conduit": "Ignorar jogadores", + "atm9.quest.spawner.dragon": "Ignore todas as condições", + "atm9.quest.spawner.wool": "Calma, você vai acordar os mobs!", + "atm9.quest.spawner.piglich": "Contagem de aparecimento", + "atm9.quest.spawner.apple": "Para IA", + "atm9.quest.spawner.egg": "Jovem", + "atm9.quest.spawner.rods": "Alcance de surgimento", + "atm9.quest.spawner.desc.apotheosis": "Apotheosis é um mod bastante grande, então estou dividindo-o em 3 capítulos de missões. O Encantamento e os Afixos serão separados. Este é para mudanças normais no jogo.", + "atm9.quest.spawner.desc.changes": "Apoteose adiciona algumas pequenas mudanças ao Minecraft, não se preocupe, todas são boas e úteis!", + "atm9.quest.spawner.desc.anvil": "Alguns dos itens alterados com Apoteose são Encantamentos para Bigornas e Tesouras. Tesouras agora podem usar os encantamentos normais, mas agora incluindo fortuna e novos encantamentos. Tesouras podem obter Soro de Crescimento, Aberração Cromática e Exploração de Trabalhadores. Você pode descobrir o que eles fazem sozinho. As bigornas agora podem ser encantadas com Unbreaking e novos encantamentos também! Divisão e Obliteração. Ambos são usados ​​na bigorna e então use a Bigorna Encantada para soltá-la em um Livro Encantado.", + "atm9.quest.spawner.desc.cactus": "Você já se cansou das alturas “normais” de cactos, bambu e cana-de-açúcar? Você já desejou ver arranha-céus de bambu? A apoteose pode trazer para você seus arranha-céus cortados! Agora os limites de altura para Cactos, Bambu e Cana-de-Açúcar foram aumentados! Quanto? IDK, qual é o limite mundial de altura?", + "atm9.quest.spawner.desc.fletcher": "A Mesa de Fletching está aqui desde 1.14 e ainda é usada apenas para trabalhos de aldeão! E o trabalho dos jogadores?!?! Em vez de fazer flechas com efeitos de poção em uma mesa de artesanato, agora você pode usar a Mesa de Fletching. É mais legal e profissional usar a mesa designada para isso.", + "atm9.quest.spawner.desc.spawner": "Outra mudança de jogo que a Apoteose traz é para os Spawners. Lembra de poder minerar Spawners com Silk Touch? Bem, está de volta graças à Apoteose! Há também muitas novas modificações que você pode adicionar aos Spawners clicando com o botão direito em qualquer um desses itens.", + "atm9.quest.spawner.desc.prismarine": "O Alcance de Ativação é o quão próximo o Jogador (Você) deve estar do Spawner para que ele funcione. O mais baixo pode ser a 1 quarteirão de distância e o mais alto a 48 quarteirões de distância. Eles formam um círculo ao redor do spawner em vez de blocos diretos. O Condiut e o Dragon Egg irão ignorá-los.", + "atm9.quest.spawner.desc.ghast": "Máximo de entidades é a quantidade de mobs que podem ser gerados por um spawner e mantidos. Se forem apenas 6 entidades no máximo quando 6 mobs já foram gerados, nenhum mais será gerado até que estejam mortos ou movidos. Cada Ghast Tear traz para cima ou para baixo 2 Entidades. Máximo de 16 Entidades e Mínimo de 1.", + "atm9.quest.spawner.desc.atm": "Para determinar quando o Spawner irá aparecer, ele escolhe um número aleatório entre o atraso máximo e mínimo de spawn. O mínimo pode ser de 100 a 32.767. Cada lingote sobe ou desce 10.", + "atm9.quest.spawner.desc.unob": "O Atraso Máximo de Spawn é quanto tempo pode levar para gerar mobs. Assim como o Mínimo, pode variar de 100 a 32.767. Cada lingote dá 10. Os números são ticks do Minecraft, 20 ticks equivalem a 1 segundo. Portanto, o atraso de spawn mais rápido seria de 5 segundos entre cada um.", + "atm9.quest.spawner.desc.quartz": "O Quartz faz tudo o que o outro item faz, faz o oposto para o Spawner. Com o Quartz em sua mão improvisada e o outro item Spawner Modification em sua mão principal, ele fará o oposto de sua função. Com Quartz e Blaze Rods, em vez de aumentar o Spawn Range, ele diminuirá. Com Quartz e Ghast Tears diminuirá o máximo de entidades.", + "atm9.quest.spawner.desc.lantern": "Alguns mobs (principalmente monstros) precisam de certos níveis de luz para aparecer. Hostis que precisam de níveis mais baixos e passivos que precisam de níveis mais altos. Usar uma Lanterna da Alma faz com que você nunca precise se preocupar com os níveis de luz, pois ela os ignora! Isto não ignora outros requisitos para a desova, como animais de criação que necessitam de erva. É outro que é ignorado por Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "A ativação de Redstone dá ao seu spawner um botão liga/desliga. Sem Redstone Power ele não irá aparecer.", + "atm9.quest.spawner.desc.conduit": "O Conduit fará o que os Prismarine Shards fazem, mas muito melhor. Os jogadores não precisam mais estar perto do spawner. Contanto que esteja carregado, ele irá aparecer.", + "atm9.quest.spawner.desc.dragon": "O item obrigatório para todos os Spawners. Quando diz que ignora todas as condições, significa a maioria. Ignora níveis de luz, blocos necessários para desova e biomas. Porém, as condições de espaço ainda são necessárias, como slimes que precisam de uma área 3x3 para aparecer, e o mesmo acontece com os jogadores que precisam estar por perto.", + "atm9.quest.spawner.desc.wool": "A lã só faz uma coisa ao spawner: calá-lo. Não gosta de ouvir os barulhos estúpidos do Spawner? Então use Lã! Qualquer cor, contagem de fios ou desenho!", + "atm9.quest.spawner.desc.piglich": "O Coração Piglich é descartado por... bem, o Piglich. Ele pode ser usado para aumentar a quantidade de mobs que PODEM surgir de um spawner. Os Mobs gerados são aleatórios com uma quantidade máxima determinada pelos Piglich Hearts. Ele aumenta ou diminui 1 para cada coração até um máximo de 8.", + "atm9.quest.spawner.desc.apple": "Ao usar uma Maçã Dourada em um Spawner, você suga as almas dos mobs que serão gerados, deixando apenas uma casca vazia do que costumavam ser. Os mobs perderão toda a IA, então farão basicamente o que uma armadura faz. Eles não podem bater em você, não podem se teletransportar, não podem se mover sozinhos. Eles ficam ali prontos para serem mortos, que emocionante!", + "atm9.quest.spawner.desc.egg": "Este pode ser novo para aqueles que retornaram de versões anteriores. Ao usar um ovo de tartaruga em um spawner, ele só irá aparecer em versões bebês dos mobs nele. Isso só funciona com versões Vanilla baby de mobs, não modificados.", + "atm9.quest.spawner.desc.rods": "O Spawn Range é a área onde os mobs podem aparecer. Quanto maior a área, mais espaço para eles desovarem. Quanto menor a área, mais barata será a fábrica.", + "atm9.quest.farm.food": "Alimentação e Agricultura", + "atm9.quest.farm.farming": "O plantador", + "atm9.quest.farm.grass": "Dê um soco na grama", + "atm9.quest.farm.flax": "Sementes de linhaça", + "atm9.quest.farm.string": "Corda de Sementes", + "atm9.quest.farm.wheat": "Trigo", + "atm9.quest.farm.bread": "O Pão da Vida", + "atm9.quest.farm.cane": "Açúcar Açúcar", + "atm9.quest.farm.sugar": "Você é tão doce.", + "atm9.quest.farm.cake": "Você pode ter seu bolo e comê-lo também.", + "atm9.quest.farm.fish": "O começo de um pescador", + "atm9.quest.farm.iron": "Vara de pesca de ferro", + "atm9.quest.farm.gold": "Vara de Pesca Dourada", + "atm9.quest.farm.diamond": "Vara de Pesca Diamante", + "atm9.quest.farm.neptune": "Vara de Pesca Netúnio", + "atm9.quest.farm.book": "Fazendo uma Cozinha, com um livro.", + "atm9.quest.farm.cookbook": "Cozinhando com o poder dos Diamantes", + "atm9.quest.farm.kitchen": "A MELHOR COISA DESDE PÃO FATIADO", + "atm9.quest.farm.sink": "A pia = água infinita", + "atm9.quest.farm.fridge": "A geladeira", + "atm9.quest.farm.cool": "Gelo gelo bebê", + "atm9.quest.farm.cabinet": "Ainda mais armazenamento", + "atm9.quest.farm.jar": "Uma vaca em uma jarra", + "atm9.quest.farm.heat": "Atualização de aquecimento", + "atm9.quest.farm.stove": "Querida, tem um forno na cozinha", + "atm9.quest.farm.counter": "Preciso de mais espaço para cozinhar.", + "atm9.quest.farm.pot": "Vasos de Botânica", + "atm9.quest.farm.botany": "Automatizando os potes", + "atm9.quest.farm.animals": "Estamos fazendo isso à moda antiga.", + "atm9.quest.farm.cows": "Mas... Vacas não podem ser tosquiadas...", + "atm9.quest.farm.milk": "Encontre uma vaca. Ordenhar a vaca. Lucro.", + "atm9.quest.farm.sheep": "É hora de cortar", + "atm9.quest.farm.wool": "Mary tinha um cordeirinho", + "atm9.quest.farm.market": "Compra de suprimentos agrícolas", + "atm9.quest.farm.chicken": "Não vou fazer trocadilho com ovo.", + "atm9.quest.farm.egg": "As galinhas devem ir", + "atm9.quest.farm.desc.food": "Bem-vindo ao capítulo Alimentação e Agricultura! \\n \\n Aqui você encontrará diferentes maneiras de cultivar e produzir alimentos!", + "atm9.quest.farm.desc.grass": "Vamos colher algumas sementes.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r são uma ótima maneira de obter corda no início do jogo!", + "atm9.quest.farm.desc.string": "O linho se transforma em barbante!", + "atm9.quest.farm.desc.cane": "Encontre um pouco de cana-de-açúcar!", + "atm9.quest.farm.desc.sugar": "Você já deve ter tudo o que precisa.", + "atm9.quest.farm.desc.cake": "É hora de fazer um bolo, se você tiver leite e ovos prontos.", + "atm9.quest.farm.desc.fish": "Mas ele geralmente fecha às 5, então quem se importa.", + "atm9.quest.farm.desc.book": "Vá em frente. Coloque um livro na fornalha.", + "atm9.quest.farm.desc.cookbook": "Crie a próxima versão do livro. Eu prometo a você, vale a pena. \\n \\n Vou até te devolver um Diamante.", + "atm9.quest.farm.desc.kitchen": "Este bloco faz parte de uma cozinha multibloco. \\n \\n Isso mostrará todas as receitas que estão disponíveis com os alimentos que você tem em seu inventário ou armazenados no multibloco da cozinha. \\n \\n Você pode finalmente criar uma bela cozinha no Minecraft.", + "atm9.quest.farm.desc.sink": "Este bloco fornece água para a cozinha multibloco. \\n \\n Ele também pode fornecer água infinita bombeando água por meio de cabos ou canos.", + "atm9.quest.farm.desc.fridge": "Armazena itens na cozinha multibloco. Empilhe-os um em cima do outro! \\n \\n Você também pode clicar com o botão direito do mouse para abrir a porta e clicar com o botão direito nos itens.", + "atm9.quest.farm.desc.cool": "Fornece receitas de gelo e neve!", + "atm9.quest.farm.desc.cabinet": "Funciona exatamente como o balcão da cozinha, exceto no ar. \\n \\n E você não pode colocar coisas em cima disso.", + "atm9.quest.farm.desc.jar": "Este bloco produz leite ao longo do tempo e permite receitas de leite para o multibloco de cozinha. \\n \\n Para colocar uma vaca na jarra, coloque a jarra em um buraco. Faça com que a vaca caia no buraco acima da jarra e, em seguida, coloque uma bigorna nela. \\n \\n Não tenho ideia do que é feito esse vidro, mas é mais forte que meu relacionamento com Chicken.", + "atm9.quest.farm.desc.heat": "Permite conectar energia ao fogão.", + "atm9.quest.farm.desc.stove": "Este bloco permite fundir receitas em sua cozinha multibloco!", + "atm9.quest.farm.desc.counter": "Este bloco armazena itens para cozinhar. \\n \\n Você também pode colocar outros itens multiblocos de cozinha nele, como torradeiras e uma vaca em uma jarra.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r facilita o cultivo de seus recursos! \\n \\n Esses vasos cultivam automaticamente quase tudo que você coloca neles e podem até ser atualizados para automação!", + "atm9.quest.farm.desc.botany": "Os potes de funil serão automaticamente enviados para o armazenamento abaixo deles. Isso pode ser usado para automatizar todas as suas colheitas!", + "atm9.quest.farm.desc.animals": "O clássico chumbo. Use isso para trazer animais para sua área de fazenda. \\n \\n Isso não é a mesma coisa encontrada no Paint.", + "atm9.quest.farm.desc.cows": "Não quero saber como você conseguiu isso.", + "atm9.quest.farm.desc.milk": "Encontre uma vaca e clique com o botão direito nela com um balde. \\n \\n Sério, por que não há touros?", + "atm9.quest.farm.desc.wool": "Vamos juntar alguns pedaços de lã!", + "atm9.quest.farm.desc.market": "Os mercados fornecem um aldeão que pode lhe vender qualquer coisa se você tiver a quantidade certa de esmeraldas. \\n \\n Spoiler: Geralmente é apenas 1 Esmeralda por item. MAS ELES TÊM TUDO.", + "atm9.quest.farm.desc.chicken": "As galinhas vão botar isso naturalmente. Acho que não é considerado natural... \\n \\n Acho que as galinhas estão apenas pegando... &oEggs-ercise!!!&r.", + "atm9.quest.farm.subt.food": "Começando", + "atm9.quest.farm.subt.farming": "Espere até conseguir máquinas para isso.", + "atm9.quest.farm.subt.grass": "Bloquear Mão 1, Bloquear Grama 0", + "atm9.quest.farm.subt.flax": "Afinal, quem precisa de aranhas?", + "atm9.quest.farm.subt.wheat": "Speedrunners adoram essas coisas", + "atm9.quest.farm.subt.bread": "Rápido e Simples", + "atm9.quest.farm.subt.cane": "Isso cresce até o céu agora.", + "atm9.quest.farm.subt.sugar": "Despeje um pouco de açúcar em mim.", + "atm9.quest.farm.subt.fish": "Willy ficaria orgulhoso.", + "atm9.quest.farm.subt.book": "Cheirava um livro. Totalmente não pegará fogo.", + "atm9.quest.farm.subt.cookbook": "Isso vale totalmente a pena, aliás", + "atm9.quest.farm.subt.kitchen": "Betty White nasceu antes do pão fatiado", + "atm9.quest.farm.subt.sink": "Por que usar 3 blocos quando 1 bloco faz truque", + "atm9.quest.farm.subt.fridge": "Você vai abrir, fechar e abrir novamente, só porque está entediado.", + "atm9.quest.farm.subt.cabinet": "Muito espaço para atividades!", + "atm9.quest.farm.subt.jar": "Poderes fenomenais de ordenha... Espaço de convivência pequenininho.", + "atm9.quest.farm.subt.stove": "Não é necessário temporizador", + "atm9.quest.farm.subt.counter": "Precisamos de mais espaço para cozinhar.", + "atm9.quest.farm.subt.animals": "Dê-se bem, cachorrinho.", + "atm9.quest.farm.subt.milk": "Por que não há touros no jogo?", + "atm9.quest.farm.subt.wool": "De quem era a lã... arco-íris?", + "atm9.quest.farm.subt.market": "O aldeão tem mais de uma maneira de desovar", + "atm9.quest.farm.subt.chicken": "ou sou eu?", + "atm9.quest.farm.subt.egg": "De que outra forma você acha que o frango frito é feito?", + "atm9.quest.hostile.welcome": "Bem-vindo ao &9Redes Neurais Hostis&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modelando Mobs&r", + "atm9.quest.hostile.data": "Aumentando o nível dos modelos de dados", + "atm9.quest.hostile.simulator": "&aSimulando Mortes&r", + "atm9.quest.hostile.overworld": "Previsão generalizada do mundo superior", + "atm9.quest.hostile.nether": "Predição Generalizada do Nether", + "atm9.quest.hostile.end": "Previsão Final Generalizada", + "atm9.quest.hostile.twilight": "Predição Generalizada do Crepúsculo", + "atm9.quest.hostile.loot": "Criando &dLoot&r", + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (ou HNN, para abreviar) é um mod baseado na simulação de mortes de multidões para saque! \\n \\n Para fazer isso, você coletará 'dados' sobre mobs e, em seguida, executará simulações a partir dos dados para criar seus drops!", + "atm9.quest.hostile.desc.learn": "O &9Deep Learner&r é um dos componentes principais do HNN. \\n \\n Com este item, você pode clicar com o botão direito para abrir um HUD e armazenar &6Data Models&r para coletar dados enquanto mata mobs. \\n \\n Cada aluno pode armazenar 4 modelos de dados e, desde que você tenha o aluno em qualquer lugar do seu inventário, ele coletará dados para os modelos colocados dentro dele! \\n \\n Observação: você pode ter vários Deep Learners em seu inventário, e ele contará as mortes de todos os modelos de dados dentro de todos os Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r são o ponto de partida para a criação de modelos de dados. \\n \\n Para começar a coletar dados sobre um mob específico, você vai querer fazer um destes e clicar com o botão direito no mob sobre o qual deseja coletar dados. Quando feito corretamente, o Model Framework se transformará no modelo de dados do mob em que você clicou. \\n \\n Para 'coletar dados' para aquele mob, coloque o modelo de dados recém-criado dentro de um &aDeep Learner&r e comece a matar aquele mob específico com o Deep Learner em seu inventário.", + "atm9.quest.hostile.desc.data": "Depois de criar seu primeiro modelo de dados, você precisará aumentá-lo para que seja útil. \\n \\n Os modelos de dados começam na primeira camada: &7Faulty&r. Você precisará pelo menos nivelá-lo para &aBasic&r se quiser fazer algumas simulações nele! \\n \\n Uma vez colocado dentro do Deep Learner, o HUD informará quantas mortes são necessárias para subir de nível. Você também pode ver essas informações na dica de ferramenta do próprio modelo, embora seja necessário fazer contas.", + "atm9.quest.hostile.desc.simulator": "A &dSimulation Chamber &r é a máquina principal da HNN. \\n \\n Quando receber energia, ele executará simulações baseadas no &bModelo de Dados&r que está colocado dentro dele. A potência necessária também depende do Modelo de Dados colocado dentro dele e pode ser vista na dica de ferramenta do Modelo. \\n \\n A máquina também requer pelo menos uma &9Matriz de Predição&r para executar uma simulação. \\n \\n O resultado da simulação será enviado para a Matriz. As simulações sempre produzirão algum tipo de &ePrevisão Generalizada&r, que pode ser usada em várias receitas de artesanato. Eles também variam dependendo da origem do mob no Modelo de Dados. \\n \\n Se a simulação for bem-sucedida, você receberá uma &dMob Prediction&r baseada no modelo. Quanto maior o nível do modelo de dados usado, maior será a taxa de sucesso de uma simulação.", + "atm9.quest.hostile.desc.overworld": "Faz vários materiais do Overworld.", + "atm9.quest.hostile.desc.nether": "Faz vários materiais Nether.", + "atm9.quest.hostile.desc.end": "Faz vários materiais Nether.", + "atm9.quest.hostile.desc.twilight": "Faz vários materiais da Floresta do Crepúsculo.", + "atm9.quest.hostile.desc.loot": "O &5Loot Fabricator&r é a máquina que oferece aquele doce saque do Mob Predictions. \\n \\n Quando receber poder e uma previsão de mob bem-sucedida, você poderá escolher qual item deseja obter do modelo de dados daquele mob. A máquina lembrará sua escolha, para que possa ser automatizada. \\n \\n Previsões de Mob notáveis: \\n \\n - &dEnder Dragons&r para &dDragon Eggs&r \\n - &2Zombies&r para Iron \\n - &0Withers&r para &5Nether Stars&r", + "atm9.quest.hostile.subt.learn": "O HUD de aprendizagem", + "atm9.quest.hostile.subt.modeling": "Para 'Coleta de dados'", + "atm9.quest.ma.InEssence": "&aInferium Essence&r", + "atm9.quest.ma.properity": "&bFragmentos de Prosperidade&r", + "atm9.quest.ma.crystal": "&9O Cristal de Infusão&r", + "atm9.quest.ma.altar": "&dO Altar de Infusão&r", + "atm9.quest.ma.souls": "Criando Sementes de Mob", + "atm9.quest.ma.tinkering": "Ajustes", + "atm9.quest.ma.InfGrowth": "Acelerando o crescimento", + "atm9.quest.ma.InfTools": "&aFerramentas e armas Essence&r", + "atm9.quest.ma.InfWater": "&aRegador&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Crescendo &aInferium&r", + "atm9.quest.ma.wood": "Sementes de Madeira", + "atm9.quest.ma.stone": "Sementes de Pedra", + "atm9.quest.ma.dirt": "Sementes de sujeira", + "atm9.quest.ma.air": "Sementes Aéreas", + "atm9.quest.ma.water": "Sementes de água", + "atm9.quest.ma.ice": "Sementes de Gelo", + "atm9.quest.ma.earth": "Sementes da Terra", + "atm9.quest.ma.fire": "Sementes de Fogo", + "atm9.quest.ma.PruEssence": "&2Essência Prudentium&r", + "atm9.quest.ma.PruGrowth": "&2Acelerador de crescimento Prudentium&r", + "atm9.quest.ma.PruTools": "&2Ferramentas e armas Prudentium&r", + "atm9.quest.ma.PruWater": "&2Rega Prudentium&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Armadura Prudentium&r", + "atm9.quest.ma.PruFarm": "&2Terras agrícolas Prudentium&r", + "atm9.quest.ma.pig": "Sementes de porco", + "atm9.quest.ma.chicken": "Sementes de Frango", + "atm9.quest.ma.sheep": "Beep Beep, eu sou uma ovelha", + "atm9.quest.ma.cow": "Miau Miau, eu sou uma vaca... NÃO!", + "atm9.quest.ma.squid": "Sementes de Lula", + "atm9.quest.ma.fish": "Sementes de Peixe", + "atm9.quest.ma.turtle": "Sementes de Tartaruga", + "atm9.quest.ma.slime": "Sementes de limo", + "atm9.quest.ma.coal": "Sementes de Carvão", + "atm9.quest.ma.coral": "Sementes de Coral", + "atm9.quest.ma.dye": "Sementes de tintura", + "atm9.quest.ma.nature": "Sementes da Natureza", + "atm9.quest.ma.honey": "Sementes de mel", + "atm9.quest.ma.saltpeter": "Sementes de Salitre", + "atm9.quest.ma.nether": "Sementes Inferiores", + "atm9.quest.ma.aluminum": "Sementes de Alumínio", + "atm9.quest.ma.TerEssence": "&cEssência de Tertium&r", + "atm9.quest.ma.TerGrowth": "&cAcelerador de Crescimento Tertium&r", + "atm9.quest.ma.TerTools": "&cFerramentas e armas de Tertium&r", + "atm9.quest.ma.TerWater": "&cRegador Tertium&r", + "atm9.quest.ma.TerApple": "&cTércio Apple&r", + "atm9.quest.ma.TerGear": "&cArmadura de Tertium&r", + "atm9.quest.ma.TerFarm": "&cTerceiro Terras Agrícolas&r", + "atm9.quest.ma.zombie": "Sementes de Zumbi", + "atm9.quest.ma.creeper": "Sementes de trepadeira", + "atm9.quest.ma.skeleton": "Sementes de Esqueleto", + "atm9.quest.ma.rabbit": "Sementes de Coelho", + "atm9.quest.ma.spider": "Sementes de Aranha", + "atm9.quest.ma.tin": "Sementes de estanho", + "atm9.quest.ma.iron": "Sementes de Ferro", + "atm9.quest.ma.silver": "Sementes de Prata", + "atm9.quest.ma.lead": "Sementes de chumbo", + "atm9.quest.ma.zinc": "Sementes de Zinco", + "atm9.quest.ma.copper": "Sementes de Cobre", + "atm9.quest.ma.redstone": "Sementes Redstone", + "atm9.quest.ma.glowstone": "Sementes de pedra luminosa", + "atm9.quest.ma.quartz": "Sementes de quartzo inferior", + "atm9.quest.ma.obsidian": "Sementes de Obsidiana", + "atm9.quest.ma.certus": "Sementes de Quartzo Certus", + "atm9.quest.ma.prismarine": "Sementes Prismarinas", + "atm9.quest.ma.ImpEssence": "&9Essência Imperium&r", + "atm9.quest.ma.ImpGrowth": "&9Acelerador de Crescimento Imperium&r", + "atm9.quest.ma.ImpTools": "&9Ferramentas e armas do Império", + "atm9.quest.ma.ImpWater": "&9 Regador Imperium &r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Armadura Imperium&r", + "atm9.quest.ma.ImpFarm": "&9Terras agrícolas do Império&r", + "atm9.quest.ma.blaze": "Sementes de Chama", + "atm9.quest.ma.ghast": "Sementes Fantasmagóricas", + "atm9.quest.ma.enderman": "Sementes Enderman", + "atm9.quest.ma.exp": "Sementes de Experiência", + "atm9.quest.ma.nickel": "Sementes de Níquel", + "atm9.quest.ma.fluorite": "Sementes de fluorita", + "atm9.quest.ma.lapis": "Sementes de lápis-lazúli", + "atm9.quest.ma.uranium": "Sementes de Urânio", + "atm9.quest.ma.gold": "Sementes de Ouro", + "atm9.quest.ma.end": "Fim das Sementes", + "atm9.quest.ma.osmium": "Sementes de Ósmio", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Acelerador de crescimentoSupremium&r", + "atm9.quest.ma.SupTool": "&4Ferramentas e armas premium&r", + "atm9.quest.ma.SupWater": "&4 Regador Supremium &r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Armadura Suprema&r", + "atm9.quest.ma.SupFarm": "&4Terras AgrícolasSupremium&r", + "atm9.quest.ma.emerald": "Sementes de Esmeralda", + "atm9.quest.ma.diamond": "Sementes de Diamante", + "atm9.quest.ma.uraninite": "Sementes de Uraninita", + "atm9.quest.ma.platinum": "Sementes de Platina", + "atm9.quest.ma.netherite": "Sementes de Netherita", + "atm9.quest.ma.witherskele": "Sementes de Esqueleto Murchado", + "atm9.quest.ma.awakening": "&dO Despertar&r", + "atm9.quest.ma.dust": "&5Poeira Cognizant&r", + "atm9.quest.ma.ASE": "&cEssência Supremium Despertada&r", + "atm9.quest.ma.AwaGear": "&cArmadura Desperta&r", + "atm9.quest.ma.AwaTools": "&cFerramentas e armas despertadas&r", + "atm9.quest.ma.AwaWater": "&cRega Despertada&r", + "atm9.quest.ma.InsEssence": "&5Essência Insanium&r", + "atm9.quest.ma.InsApple": "&5Insanium Apple&r", + "atm9.quest.ma.InsFarm": "&5Terras agrícolas Insanium&r", + "atm9.quest.ma.dragon_seeds": "Sementes de Ovo de Dragão", + "atm9.quest.ma.dragon_crux": "Ponto crucial do ovo de dragão", + "atm9.quest.ma.star_seeds": "Sementes Estelares Inferiores", + "atm9.quest.ma.star_crux": "Ponto crucial da estrela inferior", + "atm9.quest.ma.InsBlock": "&5Bloco Insanium&r", + "atm9.quest.ma.atm": "&eSementes Allthemodium&r", + "atm9.quest.ma.vib": "&3Sementes de Vibranium&r", + "atm9.quest.ma.uno": "&5Sementes de Unobtainium&r", + "atm9.quest.ma.magic": "&bSolo Mágico&r", + "atm9.quest.ma.creative": "Essência Criativa", + "atm9.quest.ma.desc.InEssence": "&dEssence&r é o ponto de partida para todas as suas necessidades crescentes na Agricultura Mística. \\n \\n &eInferium Essence&r é o nível base de todas as essências. Você pode conseguir isso minerando, matando mobs ou fazendo sementes para cultivá-las! \\n \\n Para fazer essências maiores e melhores, você precisará fazer um &9Infusion Crystal&r.", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r são usados ​​como um dos principais tapetes de artesanato para várias receitas da Agricultura Mística, como sementes, lingotes e muito mais. \\n \\n Você encontrará isso na mineração!", + "atm9.quest.ma.desc.crystal": "O &9Infusion Crystal&r é usado para atualizar para &dEssences&r de nível superior. \\n \\n Para começar, você precisará criar a primeira camada de Crystal usando &2Inferium&r. Este Cristal pode criar &ePrudentium&r combinando 4 Inferium com o Cristal. Isso será usado para fazer o próximo nível de Cristal, que formará o próximo nível de Essências. \\n \\n Eventualmente, você poderá fazer um Cristal de Infusão que funcione para todos os níveis e não quebre!", + "atm9.quest.ma.desc.altar": "O &9Infusion Altar&r é o pão com manteiga para criar &aSeeds&r no mod. Você precisará criar o próprio Altar, bem como 8 pedestais. \\n \\n Colocar o Altar primeiro mostrará onde colocar os Pedestais. Para criar uma semente, coloque as esteiras necessárias em cada pedestal e, em seguida, dê um sinal redstone ao Altar.", + "atm9.quest.ma.desc.souls": "A maioria das sementes é simples de fazer, mas para fazer &9Mob Seeds&r, você precisará ir ao Nether para pegar alguns &8Soulium&r. \\n \\n Com a pedra e o minério que encontrar, você precisará usá-los para fazer o &3Soulium Dagger&r e o &3Soul Jars&r. Usando a adaga para matar mobs, você poderá coletar suas &bsouls&r, que são usadas no Altar de Infusão para criar as respectivas sementes de mob. \\n \\n Alternativamente, você pode preencher Soul Jars dentro do &3Soul Extractor&r inserindo um jar e usando itens mob para preenchê-los. Por exemplo, adicionar Rotten Flesh dará uma porção de Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "O &9Tinkering Table&r é usado para atualizar &aEssence Gear&r com &dAugments&r. \\n \\n Aumentos podem ser feitos usando o Altar de Infusão. Assim como as Essências, os Aumentos têm níveis!", + "atm9.quest.ma.desc.InfGrowth": "&9Aceleradores de crescimento&r aumentam ligeiramente a velocidade de crescimento de uma semente quando colocada diretamente abaixo da terra agrícola. Cada nível tem uma faixa de quantos blocos 'acima' ele pode acelerar, com Inferium sendo o mais baixo, 12. \\n \\n Observação: Aceleradores de crescimento de todos os níveis fornecem a mesma taxa de ticks de crescimento. No entanto, as camadas mais altas têm um alcance maior, então você pode empilhar mais delas abaixo de uma única planta. Não importa qual nível você usa, desde que o Acelerador de Crescimento esteja dentro de seu alcance máximo.", + "atm9.quest.ma.desc.InfTools": "Começando com Inferium Essence, você pode criar lingotes para fazer Essence &9Tools&r e &9Armor&r. \\n \\n As ferramentas Essence podem ser atualizadas para níveis mais altos e, assim como a Armadura, elas podem ser &5Augmented&r na &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "O &aRegador&r é usado para aumentar a velocidade de crescimento das plantações. Camadas mais altas têm uma área de efeito maior. Para usar isso, encha-o com um pouco de água clicando com o botão direito em um pouco de água e, em seguida, segure o botão direito perto de suas plantações para regá-las! \\n \\n Dica: você pode clicar com o botão direito do mouse enquanto olha para o ar com o regador para ativar a rega automática.", + "atm9.quest.ma.desc.InfApple": "Melhor que uma maçã dourada e um lanche saboroso! \\n \\n Níveis mais altos proporcionam mais fome e saturação, além de mais buffs.", + "atm9.quest.ma.desc.InfGear": "Para começar sua jornada criando &aEssence Gear&r, você precisará primeiro fazer a Armadura Inferium. \\n \\n Este equipamento pode ser atualizado para níveis mais altos, assim como as Essências. Você também pode aumentá-los com a &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "Você vai querer começar a cultivar &aInferium&r assim que puder! \\n \\n Embora não seja necessário para o cultivo de sementes de Inferium, você também pode criar &eEssence Farmland&r que aumentará a velocidade de crescimento das sementes. No entanto, certas sementes exigirão o plantio de certas terras agrícolas.", + "atm9.quest.ma.desc.PruEssence": "Esta é a Essência Tier 2, feita pela combinação de 4 Inferium com um Cristal de Infusão Inferium.", + "atm9.quest.ma.desc.awakening": "Para despertar sua Essência Supremium, você precisará criar um novo Altar e 4 novos Pedestais, bem como um novo tipo de pedestal chamado &cEssence Vessel&r. \\n \\n Os Recipientes de Essência exigirão que as Essências dos Elementos iniciais sejam preenchidas: Fogo, Água, Terra e Ar.", + "atm9.quest.ma.desc.dust": "Este &eDust&r especial é descartado do Wither e do Ender Dragon quando morto por uma &dEssence Weapon&r encantada com &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.dragon_crux": "Coloque-o sob o solo para permitir que as sementes de ovo de dragão cresçam.", + "atm9.quest.ma.desc.star_seeds": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.star_crux": "Coloque-o sob o solo para permitir que Nether Star Seeds cresçam.", + "atm9.quest.ma.desc.atm": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.vib": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.uno": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.magic": "Coloque isso sob o solo para permitir que sementes mágicas cresçam", + "atm9.quest.ma.desc.creative": "Esta essência especial é usada para fazer o &6ATM Star&r.", + "atm9.quest.ma.subt.InEssence": "&bNível 1&r", + "atm9.quest.ma.subt.PruEssence": "&bNível 2&r", + "atm9.quest.ma.subt.TerEssence": "&bNível 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bNível 4&r", + "atm9.quest.ma.subt.SupEssence": "&bNível 5&r", + "atm9.quest.ma.subt.ASE": "&bNível: Desperto&r", + "atm9.quest.ma.subt.InsEssence": "&bNível 6&r", + "atm9.quest.gregtech.desc.gregStarIntroduction.1": "Finalmente chegamos ao nosso destino. Você criou o Cobiçado &l&1GregStar!&r&r", + "atm9.quest.gregtech.desc.gregStarIntroduction.2": "O culminar de conquistas em cada nível da GregTech, dominando cada linha de processamento e obtendo materiais, máquinas e itens com dificuldade aumentada em cada nível.", + "atm9.quest.gregtech.desc.gregStarIntroduction.3": "Mas você conseguiu. Você conseguiu. O GregStar!", + "atm9.quest.gregtech.desc.gregStarIntroduction.4": "Ainda há mais a fazer, então volte ao jogo e prepare-se para o MAIOR desafio de todos os tempos! Literalmente.", + "atm9.quest.gregtech.subt.gregStarBase": "Finalmente", + "atm9.quest.gregtech.desc.gregStarBase.1": "Antes de podermos montar o GregStar com todos os componentes desta página, você precisa criar a base sobre a qual a estrela será construída.", + "atm9.quest.gregtech.desc.gregStarBase.2": "O Robust Star Housing é forte o suficiente para suportar as forças exercidas na forja estelar e suportar os componentes que compõem o GregStar", + "atm9.quest.gregtech.subt.precursor": "Precursor", + "atm9.quest.gregtech.desc.precursor.1": "Neste ponto, você aprendeu tanto através dos níveis que deveria ser recompensado com algo para demonstrar seu conhecimento!", + "atm9.quest.gregtech.desc.precursor.2": "Neste caso, este certificado será suficiente. Você é oficialmente, não é mais um Noob!", + "atm9.quest.gregtech.subt.certifications": "Certificações!", + "atm9.quest.gregtech.desc.certifications.1": "Os Reatores de Fusão requerem alguns materiais fortes para conter o imenso calor e as reações que acontecem dentro deles.", + "atm9.quest.gregtech.desc.certifications.2": "É por isso que eles fazem um material incrivelmente adequado para usarmos na confecção do GregStar para garantir a resistência e durabilidade da estrela!", + "atm9.quest.gregtech.subt.starPlating": "Revestimento de estrelas", + "atm9.quest.gregtech.desc.starPlating": "Adicione blocos de fornecimento de energia UV, uma estrela ATM e BAM! Agora você tem o Módulo de Compressão Star.", + "atm9.quest.gregtech.subt.starCompression": "Compressão Estrela", + "atm9.quest.gregtech.desc.starCompression": "Em qualquer caso, a troca de calor costuma ser muito cara em termos de custo de energia. Nesse caso, algumas bobinas de tritânio, bobinas de última tensão e baterias grandes de Naquadria resolverão o problema.", + "atm9.quest.gregtech.subt.thermalExchange": "Troca Térmica", + "atm9.quest.gregtech.desc.thermalExchange.1": "A essa altura, já conhecemos os pellets de antimatéria.", + "atm9.quest.gregtech.desc.thermalExchange.2": "Só precisamos de mais deles para o GregStar. MUITO mais deles.", + "atm9.quest.gregtech.subt.moreAntimatter": "Mais Antimatéria?", + "atm9.quest.gregtech.desc.moreAntimatter.1": "Vamos adicionar alguns controladores de buraco negro industriais anteriores, apenas para garantir.", + "atm9.quest.gregtech.desc.moreAntimatter.2": "Dessa forma, sabemos que a Estrela resultante pode ser controlada e que seu imenso poder não ficará descontroladamente fora de controle.", + "atm9.quest.gregtech.subt.blackHoleController": "Controlador de buraco negro", + "atm9.quest.gregtech.desc.blackHoleController.1": "Com a força do Unobtainium, só faz sentido que o GregStar inclua alguns na construção.", + "atm9.quest.gregtech.desc.blackHoleController.2": "Não há preocupações de Integridade Estrutural neste momento.", + "atm9.quest.gregtech.subt.unobtainium": "Unobtainio", + "atm9.quest.gregtech.desc.unobtainium": "Alguns computadores avançados.", + "atm9.quest.gregtech.subt.advancedComputers": "Computadores Avançados", + "atm9.quest.gregtech.desc.advancedComputers": "Crie um Trocador de Aço Final para ser usado na produção do GregStar.", + "atm9.quest.gregtech.subt.exchangers": "Trocadores", + "atm9.quest.gregtech.desc.exchangers.1": "Você vai precisar de um pouco disso como catalisador na Star Forge para criar o GregStar.", + "atm9.quest.gregtech.desc.exchangers.2": "Certifique-se de ter 10 baldes disponíveis.", + "atm9.quest.gregtech.subt.theStarThatStartedItAll": "A estrela que começou tudo", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.1": "A Estrela Base, a Estrela Patrick, que foi usada para fazer uma Estrela, e agora é a base para outra Estrela que será transformada em Estrela.", + "atm9.quest.gregtech.desc.theStarThatStartedItAll.2": "Entendi? K. Vamos em frente.", + "atm9.quest.gregtech.subt.doubleItUp": "Duplique", + "atm9.quest.gregtech.desc.doubleItUp": "O revestimento duplo de tungstensteel proporcionará uma estrela muito durável. Talvez seja daí que vem a sua robustez.", + "atm9.quest.gregtech.subt.screwsForPlates": "Parafusos para Placas", + "atm9.quest.gregtech.desc.screwsForPlates": "Preciso de alguns parafusos para fixar o revestimento duplo de aço tungstênio. Tenho certeza de que isso tornará as coisas muito seguras.", + "atm9.quest.gregtech.subt.oxygenPlasma": "Plasma de Oxigênio", + "atm9.quest.gregtech.desc.oxygenPlasma": "Vimos muitos líquidos resultantes do processamento pelo Fusion Reactor.", + "atm9.quest.gregtech.subt.nitrogenPlasma": "Plasma de nitrogênio", + "atm9.quest.gregtech.desc.nitrogenPlasma": "Você sabia que o plasma é considerado o 4º estado da matéria depois do sólido, líquido e gasoso?", + "atm9.quest.gregtech.subt.argonPlasma": "Plasma de argônio", + "atm9.quest.gregtech.desc.argonPlasma": "O argônio é um elemento químico; possui símbolo Ar e número atômico 18. Está no grupo 18 da tabela periódica e é um gás nobre. O argônio é o terceiro gás mais abundante na atmosfera da Terra, com 0,934% (9340 ppmv)", + "atm9.quest.gregtech.subt.heliumPlasma": "Plasma de hélio", + "atm9.quest.gregtech.desc.heliumPlasma": "De todos os elementos, o Hélio é o mais estável; não queimará nem reagirá com outros elementos. O hélio tem o menor ponto de fusão e pontos de ebulição. Existe como um gás, exceto em condições extremas onde pode passar para o 4º Estado da Matéria, o Plasma.", + "atm9.quest.gregtech.subt.massiveMultiblock": "Multibloco massivo", + "atm9.quest.gregtech.desc.massiveMultiblock.1": "Dizer que esta é uma estrutura multibloco massiva é um eufemismo.", + "atm9.quest.gregtech.desc.massiveMultiblock.2": "São necessárias 3.213 cápsulas atômicas, muitas para caber em seu inventário, então essa parte foi deixada em 1 na missão.", + "atm9.quest.gregtech.desc.massiveMultiblock.3": "Mas os benefícios são surpreendentes. Então experimente. Ele funciona duplamente como gerador de recursos e gerador de energia. Os números da geração de energia são insanos.", + "atm9.quest.gregtech.subt.catalyst": "Huh?", + "atm9.quest.gregtech.desc.catalyst.1": "Um catalisador é necessário para este processo.", + "atm9.quest.gregtech.desc.catalyst.2": "O Catalyst garantirá que cada operação seja concluída corretamente. Também serão utilizados na criação do controlador do Multibloco", + "atm9.quest.gregtech.subt.neutonium": "Precisamos de gatos", + "atm9.quest.gregtech.desc.neutonium": "Isso é bastante Neutônio. Mas, olhe ao redor. Pode haver outras maneiras de sintetizar o recurso.", + "atm9.quest.gregtech.subt.lotNeutronium": "Muito Neutrônio", + "atm9.quest.gregtech.desc.optimizedCrafting": "Ter um método otimizado para elaborá-los, que leva um tempo mínimo, irá beneficiá-lo à medida que avança.", + "atm9.quest.gregtech.subt.fusionCasings": "Invólucros de fusão... Novamente", + "atm9.quest.gregtech.desc.fusionCasings.1": "Bem, tecnicamente é mais. Já usamos isso anteriormente.", + "atm9.quest.gregtech.desc.fusionCasings.2": "Pelo menos eles não são tão difíceis de fabricar.", + "atm9.quest.gregtech.subt.moreCoil": "MAIS Bobina?!", + "atm9.quest.gregtech.desc.moreCoil.1": "Mais vidro de fusão. Só que desta vez precisamos dele para criar um componente, não para um multibloco.", + "atm9.quest.gregtech.desc.moreCoil.2": "Você pode querer descobrir uma maneira de produzir passivamente estes ...", + "atm9.quest.gregtech.subt.windowSeat": "Eu prefiro o assento da janela", + "atm9.quest.gregtech.desc.liquidUranium": "Urânio Líquido 235. Vamos usar este líquido para unir os outros componentes e criar a Placa de Reação Absoluta", + "atm9.quest.gregtech.subt.u235": "U235", + "atm9.quest.gregtech.desc.u235.1": "Se precisássemos de algo que pudesse garantir a transmissão de todos os níveis, com o mais alto nível de eficiência, o que obteríamos?", + "atm9.quest.gregtech.desc.u235.2": "Talvez combinar todos os supercondutores disponíveis em um único cabo resolva o problema!", + "atm9.quest.gregtech.subt.hyperconductivity": "Hipercondutividade", + "atm9.quest.gregtech.desc.gregStarShard": "O GregStar pode ser dividido em fragmentos. Podemos então utilizar esses fragmentos para fazer um dos itens mais OP!", + "atm9.quest.gregtech.subt.gregStarShard": "Fragmento GregStar", + "atm9.quest.gregtech.desc.atmStar.1": "A estrela clássica do ATM. Você já deve estar familiarizado com isso e tenho certeza de que tem um processo para elaborá-los perfeitamente.", + "atm9.quest.gregtech.desc.atmStar.2": "Isso é uma brisa para você.", + "atm9.quest.gregtech.subt.starsComponent": "Uma estrela para o componente de um componente Estrelas", + "atm9.quest.gregtech.desc.starsComponent.1": "Esses são componentes complexos de fazer. Fazer um deles é uma tarefa e tanto, envolvendo muitos materiais e muitas linhas de processo.", + "atm9.quest.gregtech.desc.starsComponent.2": "Agora precisamos de 16 deles para prosseguir. Mas tenho certeza de que você está à altura da tarefa.", + "atm9.quest.gregtech.subt.notSmallOrder": "Não é um pedido pequeno", + "atm9.quest.gregtech.desc.transformers.1": "Você precisará de uma quantidade de 4 para prosseguir. Em função, eles transformarão a energia UV em UHV, mas não precisamos deles para conversão de energia.", + "atm9.quest.gregtech.desc.transformers.2": "Será usado como um componente de artesanato.", + "atm9.quest.gregtech.subt.transformers": "Robôs Transformers disfarçados", + "atm9.quest.gregtech.desc.amps.1": "Isso pode ter muita amperagem, mas não estamos interessados ​​no fornecimento de energia.", + "atm9.quest.gregtech.desc.amps.2": "Precisamos disso para criar um componente. Tenho certeza que você também conseguiu este.", + "atm9.quest.gregtech.subt.amps16": "16 amperes", + "atm9.quest.gregtech.desc.coils16.1": "Fazer 16 bobinas pode ser uma tarefa difícil. Mas necessário para o GregStar!", + "atm9.quest.gregtech.subt.coils16": "16 bobinas", + "atm9.quest.gregtech.desc.coilsContinued.1": "A necessidade de bobinas nunca acaba. Embora possamos não utilizá-los em um multibloco, você pode ter certeza de que eles estão indo para uma boa fonte.", + "atm9.quest.gregtech.subt.moreCoils": "Mais bobinas?", + "atm9.quest.gregtech.desc.quadBatteries.1": "4 baterias grandes Naquadria irão embrulhar os itens necessários para este componente do GregStar", + "atm9.quest.gregtech.subt.quadBatteries": "Baterias quádruplas", + "atm9.quest.gregtech.desc.hvSuperconductor.1": "Fio 16x Mercúrio Bário Cálcio Cuprato - Qtde 8", + "atm9.quest.gregtech.subt.hvSuperconductor": "Supercondutor de alta tensão", + "atm9.quest.gregtech.desc.luvSuperconductor.1": "16x Fio de Cuprato de Titânio e Bário de Índio e Estanho - Qtde 8", + "atm9.quest.gregtech.subt.luvSuperconductor": "Supercondutor LuV", + "atm9.quest.gregtech.desc.lvSuperconductor.1": "16x Fios de Fosfeto de Manganês - Qtde 8", + "atm9.quest.gregtech.subt.lvSuperconductor": "Supercondutor de baixa tensão", + "atm9.quest.gregtech.desc.mvSuperconductor.1": "16x Fio de Diboreto de Magnésio - Qtde 8", + "atm9.quest.gregtech.subt.mvSuperconductor": "Supercondutor MT", + "atm9.quest.gregtech.desc.uvSuperconductor.1": "16x fio Naquadah Trinium Europium Duranide enriquecido - Qtde 8", + "atm9.quest.gregtech.subt.uvSuperconductor": "Supercondutor UV", + "atm9.quest.gregtech.desc.zpmSuperconductor.1": "Fio 16x Urânio Ródio Dinaquadide - Qtde 8", + "atm9.quest.gregtech.subt.zpmSuperconductor": "Supercondutor ZPM", + "atm9.quest.gregtech.desc.uTriplatinumWire.1": "Fio Triplatina de Urânio 16x - Qtde 8", + "atm9.quest.gregtech.subt.evSuperconductor": "Supercondutor EV", + "atm9.quest.gregtech.desc.samSuperconductor.1": "16x Fio de óxido de arsênio e ferro samário - Qtde 8", + "atm9.quest.gregtech.observeIVArray": "Observe a matriz de processamento IV concluída", + "atm9.quest.gregtech.desc.updateCircuitRecipes.1": "Não se esqueça, depois de fazer isso, você pode atualizar as antigas receitas de circuito que usavam transistores normais para usar o transistor avançado", + "atm9.quest.gregtech.desc.advancedSMDResistors.1": "Antes você era capaz de fazer 32 resistores SMD por vez, e agora são 16 resistores SMD avançados", + "atm9.quest.gregtech.desc.advancedSMDResistors.2": "Isso é realmente um impulso? Sim! Principalmente porque você usa menos resistores SMD avançados, mas também porque o tipo normal não poderá ser usado para sempre...", + "atm9.quest.gregtech.desc.unlockHV.1": "Finalmente, isso desbloqueia o circuito HV na camada Nanoprocessador!", + "atm9.quest.gregtech.desc.unlockHV.2": "Bem, tecnicamente você poderia ter feito isso sem usar os componentes SMD avançados, mas onde está a diversão nisso?", + "atm9.quest.gregtech.desc.lastAdvancedSMD.1": "Finalmente, o último dos componentes SMD avançados", + "atm9.quest.gregtech.desc.lastAdvancedSMD.2": "Certifique-se de fazer receitas usando os componentes SMD avançados porque eles são mais baratos", + "atm9.quest.gregtech.desc.advancedInductor.1": "O indutor avançado! Continue atualizando essas receitas antigas", + "atm9.quest.gregtech.desc.palladiumOre.1": "&dPalladium Ore&r é bastante raro, alguns métodos alternativos para adquiri-lo podem ser fornecer &bCrushed Platinum&r ou &6Crushed Sheldonite Ore&r um &eChemical Bath&r em &cMercury&r", + "atm9.quest.gregtech.desc.palladiumOre.2": "Mercúrio você pode obter facilmente &eCentrifugando &r Redstone Dust", + "atm9.quest.gregtech.palladiumDust": "Pó de paládio", + "atm9.quest.gregtech.desc.checkEBF.1": "Verifique novamente se você &l&n&cnão&r&r&r tem o &aEBF&r definido como &bPrograma 1&r, ou então ele pode começar a transformar o pó de silício em lingotes", + "atm9.quest.gregtech.desc.moreWafers.1": "Mais wafers por boule e chips de nível superior são possíveis com isso!", + "atm9.quest.gregtech.desc.moreWafers.2": "É hora de atualizar aquelas antigas receitas de wafer de silício? Eu penso que sim!", + "atm9.quest.gregtech.desc.anotherLens.1": "Mais uma lente para a coleção!", + "atm9.quest.gregtech.desc.anotherLens.2": "SoC significa System on Chip", + "atm9.quest.gregtech.laserEngraver": "Gravador a laser HV ou EV ou IV", + "atm9.quest.gregtech.systemOnChip": "Sistema no chip", + "atm9.quest.gregtech.desc.cheapestLVCircuit.1": "Finalmente, com isso você conseguiu o circuito LV mais barato - parabéns!", + "atm9.quest.gregtech.subt.cheaperThanEver": "Mais barato do que nunca!", + "atm9.quest.gregtech.desc.finalPTFE.1": "&eChemical React&r aquele &aTetrafluoroetileno&r com um pouco de Ar ou melhor ainda, &bOxigênio Gás&r, para receber o produto final de &6Politetrafluoroetileno&r!", + "atm9.quest.gregtech.desc.finalPTFE.2": "Finalmente, PTFE! Isso serve de base para a fabricação de invólucros quimicamente inertes, que usaremos em breve para fazer o &aGrande Reator Químico&r", + "atm9.quest.gregtech.desc.finalPTFE.3": "Depois de obter o &aLCR&r, você também pode produzir mais PTFE por vez, adicionando um pouco de &cTetracloreto de titânio&r", + "atm9.quest.gregtech.desc.evAssemblerSetup.1": "Se você não fez o &5EV Assembler&r antes, agora é a hora de fazê-lo!", + "atm9.quest.gregtech.desc.evAssemblerSetup.2": "Você usará isso para fazer a &9Tungstensteel Coil&r para o seu &aEBF&r", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.1": "Você vai fundir isso e alisá-lo em &bFoils&r para fazer as delicadas camadas que compõem o &dAdvanced SMD Capacitor&r", + "atm9.quest.gregtech.desc.advancedSMDCapacitor.2": "Se você estiver tendo dificuldades para encontrar &aIridium Ore&r, então você pode trabalhar no &5Iridium Bee&r, ou começar a processar a &eRarest Metal Mixture&r do &6PlatLine™&r", + "atm9.quest.gregtech.desc.firstTierHSS.1": "A primeira camada de &3High Speed ​​Steel&r, você acabará fazendo MUITO desse material, pois serve de base para as outras variantes de HSS Dusts", + "atm9.quest.gregtech.desc.makeHSSVariants.1": "Depois de ter o &eMixer&r, é hora de fazer algumas variantes do &dHigh Speed ​​Steel&r (HSS)!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.1": "&aOre Processing&r Pirocloro, pirolusita e tantalita fornecem nióbio como subprodutos", + "atm9.quest.gregtech.desc.oreProcessingNiobium.2": "Você também pode eletrolisar o pirocloro para obter nióbio garantido!", + "atm9.quest.gregtech.desc.oreProcessingNiobium.3": "Certifique-se de estocar essas coisas, você usará muito delas nos formulários &dFoil&r e &2Fine Wire&r conforme avança.", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.1": "&eMisture &r juntos seus pós de &dIndium&r, &bGallium&r e &6Phosphorus&r no &aProgram 1&r", + "atm9.quest.gregtech.desc.mixIndiumGalliumPhosphorus.2": "Este material substituirá o arsenieto de gálio para o &3Advanced SMD Diode &r, bem como será usado extensivamente na atualização &cMPIC wafers &r para os níveis de tensão mais altos", + "atm9.quest.gregtech.desc.chemicalReactIndium.1": "&eChemical React &r que &dIndium Concentrate &r com &bAluminum Dust &r para obter &3Small Pile of Indium Dust &r", + "atm9.quest.gregtech.desc.chemicalReactIndium.2": "Então você pode criar manualmente 4 deles em um &3Indium Dust&r ou automatizá-lo com um &ePacker&r no &aProgram 1&r", + "atm9.quest.gregtech.desc.highSpeedSteel.1": "Sinceramente, não sei o que significam as letras E, G ou S... mas ainda é Aço Rápido!", + "atm9.quest.gregtech.desc.highSpeedSteel.2": "Você terá que fundir isso e depois transformá-lo em &bRings&r para o &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r e &5Purified Galena&r &eMixed&r com &6Sulfuric Acid&r darão a você o início de um dos recursos mais cobiçados, &dIndium Concentrate&r", + "atm9.quest.gregtech.desc.purifiedSphaleriteGalena.2": "Este material é importante o suficiente para garantir uma configuração separada de &aOre Processing&r", + "atm9.quest.gregtech.desc.hydrofluoricAcid.1": "Você sabe o que fazer, nós &eChemical React&r o &3Hydrofluoric Acid&r com o &5Chloroform&r e faremos &dTetrafluoroetileno&r", + "atm9.quest.gregtech.desc.chloroform.1": "&3Cloro&r e &cMetano&r juntos em um &eChemical Reactor&r no &aPrograma 1&r produz &5Clorofórmio&r", + "atm9.quest.gregtech.desc.hydrofluoricAcid.2": "&eChemical React&r Hidrogênio com gás flúor para fazer isso", + "atm9.quest.gregtech.desc.hydrofluoricAcid.3": "Mais tarde, você também pode configurar o reprocessamento de &5Trifluoreto de titânio&r com hidrogênio em um &aEBF&r para obter algum ácido fluorídrico de volta", + "atm9.quest.gregtech.desc.fluorineGas.1": "Minha fonte favorita de gás flúor? Fácil, &eEletrolisante&r &2Poeira de fluorita&r", + "atm9.quest.gregtech.desc.electrumFoil.1": "Outra receita do &eChemical Reactor&r, desta vez usando &6Electrum Foil&r e &9Persulfato de Sódio&r ou &0Cloreto de Ferro III&r", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.1": "Isso mesmo, outra receita para o &eChemical Reactor&r", + "atm9.quest.gregtech.desc.epoxyCircuitBoard.2": "500mB de ácido sulfúrico + 8 folhas de ouro + folha de epóxi = 1 placa de circuito epóxi", + "atm9.quest.gregtech.desc.epoxy.1": "O Pó de Hidróxido de Sódio é útil mais uma vez! &eChemical React &r com Epicloridrina e Bisfenol A para fazer Epóxi líquido", + "atm9.quest.gregtech.desc.epoxy.2": "Você pode então &eFluid Solidify&r o epóxi em placas diretamente", + "atm9.quest.gregtech.desc.epoxy.3": "Usaremos isso como base para as placas de circuito do &bNanoprocessador&r", + "atm9.quest.gregtech.desc.epoxy.4": "Um ingrediente chave na fabricação de &6Epoxy&r", + "atm9.quest.gregtech.desc.epoxy.5": "Acetona, fenol e ácido clorídrico se reúnem no &eChemical Reactor&r no &aProgram 1&r para fazer isso", + "atm9.quest.gregtech.desc.epichlorohydrin.1": "&2Glicerol&r + &7Ácido clorídrico&r no &eChemical Reactor&r produz &cEpicloridrina&r", + "atm9.quest.gregtech.desc.epichlorohydrin.2": "Existe uma receita alternativa que usa cloreto de alila e ácido hipocloroso, se você decidir seguir esse caminho", + "atm9.quest.gregtech.desc.glycerol.1": "Ok, sim, você poderia ter feito Glicerol&r sem o &aLCR&r, mas não seria capaz de fazê-lo em grandes lotes!", + "atm9.quest.gregtech.desc.glycerol.2": "Um pó de hidróxido de sódio com &654 baldes de óleo de peixe &r e &c9 baldes de etanol &r é minha escolha para &d9 baldes de glicerol &r", + "atm9.quest.gregtech.desc.glycerol.3": "Isso também gera uma carga de Bio Diesel, que pode ser uma fonte de combustível fantástica, especialmente se você fizer Diesel com Cetane Boosted.", + "atm9.quest.gregtech.desc.chemicalReactorSetup.1": "Ao fazer isso, lembre-se de que as receitas do Reator Químico podem ser generalizadas para &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r e &61 Output Bus&r", + "atm9.quest.gregtech.desc.chemicalReactorSetup.2": "Depois de fazer muito PTFE, finalmente, o &aLarge Chemical Reactor&r está pronto para funcionar!", + "atm9.quest.gregtech.desc.chemicalReactorSetup.3": "Você descobrirá que algumas reações químicas só podem ser realizadas em um &aLCR&r, especificamente os produtos químicos necessários para fazer &3Polibenzimidazol&r (abreviadamente PBI)", + "atm9.quest.gregtech.largeChemicalReactor": "Observe o Grande Reator Químico formado", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.1": "Você tem &eEletrolisado&r &9Água Salgada&r? É uma ótima fonte de gás cloro, que é útil especialmente na produção de diclorobenzeno, e como subproduto você obterá este &3 pó de hidróxido de sódio&r", + "atm9.quest.gregtech.desc.saltWaterElectrolyzing.2": "Você pode então &eChemical React&r o pó de hidróxido de sódio com seu diclorobenzeno para criar &6Phenol&r!", + "atm9.quest.gregtech.desc.acetone.1": "Você pode usar um &eFluid Heater&r ou um &eDistillery&r no &aProgram 1&r para transformar o &3Dissolved Calcium Acetate&r em &cAcetone&r", + "atm9.quest.gregtech.desc.phenol.1": "Você receberá metade do &6Phenol&r de volta quando transformá-lo em &3Polibenzimidazol&r", + "atm9.quest.gregtech.subt.polybenzimidazolePronunciation": "Como se pronuncia isso?", + "atm9.quest.gregtech.desc.largeChemicalReactor.1": "Agora você precisa daquele &aLarge Chemical Reactor&r para fazer isso", + "atm9.quest.gregtech.desc.largeChemicalReactor.2": "Observe que o pó de zinco não é consumido, o que significa que você não deve incluí-lo na receita para fazer isso automaticamente - em vez disso, coloque um em seu barramento de entrada e deixe-o lá", + "atm9.quest.gregtech.desc.largeChemicalReactor.3": "&3Ammonia&r pode vir de &eChemical Reacting&r &9Hydrogen&r com &bNitrogen Gas&r que você pode obter de um &eGas Collector&r no &2Overworld&r, alimentando um &aVacuum Freezer&r, alimentando uma &aTorre de destilação&r", + "atm9.quest.gregtech.desc.largeChemicalReactor.4": "Se você já fez o &aLarge Chemical Reactor&r, você pode fazer esse material a granel!", + "atm9.quest.gregtech.desc.largeChemicalReactor.5": "Caso contrário, você ficará preso usando o &eChemical Reactor&r com uma &6Tiny Pile of Copper Dust&r, &9Hydrogen&r e &2Nitroclorobenzene&r", + "atm9.quest.gregtech.desc.nitrochlorobenzene.1": "&eChemical React&r Clorobenzeno com a mistura de nitração para produzir &2Nitroclorobenzeno&r", + "atm9.quest.gregtech.desc.nitrochlorobenzene.2": "Você também obterá &6ácido sulfúrico diluído &r, que pode ser &e destilado &r de volta ao ácido sulfúrico com força total", + "atm9.quest.gregtech.desc.nitrationMixture.1": "A mistura de &6ácido nítrico &r com &c ácido sulfúrico &r forma uma &e mistura de nitração &r", + "atm9.quest.gregtech.desc.ammonia.1": "Você vai precisar de &9Amônia&r e um &aGrande Reator Químico&r ou muito &bDióxido de Nitrogênio&r", + "atm9.quest.gregtech.desc.ammonia.2": "Felizmente, o dióxido de nitrogênio é fácil de encontrar, tudo que você precisa é de um &6HV&r &eGas Collector&r em &3The End&r em &2Program 3&r, um &aVacuum Freezer&r em IV e uma &aTorre de destilação&r também em IV", + "atm9.quest.gregtech.desc.chlorobenzene.1": "Cloro e benzeno em um &eChemical Reactor&r no &aProgram 1&r farão de você &2Clorobenzeno&r", + "atm9.quest.gregtech.desc.benzene.1": "Você precisa de mais &0Benzeno&r? Você pode tentar &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.desc.benzene.2": "Com pouco &0Benzeno&r? Uma boa fonte pode vir de &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.desc.solderingAlloy.1": "6 pó de estanho, 3 pó de chumbo e 1 pó de antimônio combinam-se em um &eMixer &r no &aProgram 3 &r para fazer 10 pó de liga de solda", + "atm9.quest.gregtech.desc.solderingAlloy.2": "Isso nos permitirá fazer circuitos com menos estanho em geral, bem como alguns itens que requerem liga de solda específica!", + "atm9.quest.gregtech.desc.solderingAlloy.3": "Você pode usar um &eExtractor&r no pó para obtê-lo na forma líquida", + "atm9.quest.gregtech.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r por uma chance de antimônio", + "atm9.quest.gregtech.desc.antimonyProcessing.2": "Coloque o pó de Stibnite em uma &eCentrífuga &r para obter antimônio garantido", + "atm9.quest.gregtech.desc.antimonyProcessing.3": "O antimônio se torna extremamente importante mais tarde, então certifique-se de estocar e não transforme tudo em liga de solda!", + "atm9.quest.gregtech.antimonyDust": "Pó de antimônio", + "atm9.quest.gregtech.desc.tungstensteelDust.1": "Primeiramente, usaremos esse pó para fazer &dTungstensteel&r &eMisturando-o com pó de aço", + "atm9.quest.gregtech.desc.tungstensteelDust.2": "Às vezes, porém, precisaremos jogar essa poeira no &eEBF&r no &aPrograma 1&r para obter o lingote quente e, em seguida, resfriá-lo no &eVacuum Freezer&r para adquirir o &3Lingote de tungstênio&r", + "atm9.quest.gregtech.tungstenDust": "Pó de tungstênio", + "atm9.quest.gregtech.desc.tungstenAcquisition.1": "Dê a essa poeira um banho de ácido com &bÁcido Clorídrico&r no &eChemical Bath&r para fazer isso", + "atm9.quest.gregtech.desc.tungstenAcquisition.2": "Você precisará então &eEletrolisá-lo para extrair o &dTungstênio&r", + "atm9.quest.gregtech.desc.tungstateMining.1": "Você sabe o que fazer, &aOre Process&r algum tungstato ou algum minério de scheelita até a forma de pó", + "atm9.quest.gregtech.desc.tungstateMining.2": "Os minérios brutos são encontrados em &eThe End Layer&r de &dThe Mining Dimension&r, entre os níveis y -63 e 0, misturados com lítio. Pode até haver indicadores de superfície scheelite!", + "atm9.quest.gregtech.tungstateScheeliteDust": "Poeira de Tungstato ou Scheelite", + "atm9.quest.gregtech.desc.quantumEyes.1": "Um rápido banho químico de seus Ender Eyes em Radon lhe renderá estes &dQuantum Eyes&r", + "atm9.quest.gregtech.desc.quantumEyes.2": "Não se preocupe em fazer um monte deles, a menos que queira atualizar todos os seus &eLaser Engravers&r para EV (IV é a melhor atualização)", + "atm9.quest.gregtech.desc.radonGasAcquisition.1": "Existem duas maneiras principais de adquirir &dRadon Gas&r", + "atm9.quest.gregtech.desc.radonGasAcquisition.2": "O melhor (por causa das outras saídas) é usar um &6HV&r &eGas Collector&r na dimensão &bThe End&r, &aVacuum Freezer&r o &eEnder Air&r coletado em &9Liquid Ender Air&r em &1IV&r, e então executá-lo através de uma &aTorre de Destilação&r em IV e receber Gás Radon", + "atm9.quest.gregtech.desc.radonGasAcquisition.3": "A alternativa é criar o &aLarge Chemical Reactor&r e apenas reagir &3Air&r com um pouco de pó de urânio e lingotes de plutônio - você ainda recebe o plutônio de volta!", + "atm9.quest.gregtech.desc.machineUpgradeEV.1": "Atualizar esta máquina para &5EV&r desbloqueia receitas necessárias para eventualmente fazer &bTungstênio&r", + "atm9.quest.gregtech.desc.tungstenDustAcquisition.1": "Você precisa do Eletrolisador &5EV &r para obter Pó de Tungstênio do Ácido Tungsténico", + "atm9.quest.gregtech.desc.mixerUpgrade.1": "Você precisa deste nível de misturador para fazer &3Tungstensteel Dust&r, bem como &dVanadium Gallium Dust&r", + "atm9.quest.gregtech.subt.mixerQuery.1": "Onde está o gancho de massa?", + "atm9.quest.gregtech.desc.multiblockUpgrade.1": "Dois deles podem elevar seus multiblocos até IV!", + "atm9.quest.gregtech.desc.energyHatchUpgrade.1": "&l&6Lembre-se&r: Cada um deles pode aceitar 2 Amps, então se você tiver duas dessas escotilhas de energia em um multibloco, você pode realmente subir para &dLuV&r!", + "atm9.quest.gregtech.desc.poweringMultiblocks.1": "Um quarteirão para alimentar seus multiblocos em IV!", + "atm9.quest.gregtech.desc.singleEnergyHatch.1": "Por que ter 2 escotilhas de energia quando apenas uma basta? Esta escotilha de energia aceita 4 Amps de IV por conta própria!", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.1": "3 pó de vanádio + 1 pó de gálio no &aPrograma 1&r faz essas coisas", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.2": "Você precisará de bastante disso mais tarde, mas por enquanto ele é usado na fabricação de dispositivos avançados de montagem em superfície", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.3": "Vanádio você pode obter &eCentrifugando&r &2Vanadium Magnetite Dust&r, que você pode encontrar em &6The End&r ou &3The Overworld&r", + "atm9.quest.gregtech.desc.vanadiumGalliumDust.4": "Alternativamente, você pode &eCentrifuge&r &cRuby&r ou &9Sapphire&r pastas", + "atm9.quest.gregtech.desc.basisPICWafers.1": "Este wafer serve como base para todos os wafers PIC de nível superior, você fará muitos deles no devido tempo", + "atm9.quest.gregtech.desc.advancedSMDTransistors.1": "Você precisará disso para muitas coisas quando chegar ao &cZPM&r, mas por enquanto vamos usá-lo para fazer os &dAdvanced SMD Transistors&r e &6HPIC Wafers&r", + "atm9.quest.gregtech.desc.upgradingMPIC.1": "Atualizando o MPIC para alcançar níveis de potência ainda mais altos!", + "atm9.quest.gregtech.desc.upgradingHPIC.1": "Usaremos isso para atualizar o Wafer do Circuito Integrado de Média Potência (&aMPIC &r) para a variante de Alta Potência (&6HPIC &r), permitindo escotilhas de energia maiores!", + "atm9.quest.gregtech.desc.upgradingHPIC.2": "Isso precisará ir para o seu &bCleanroom&r para executar a receita", + "atm9.quest.gregtech.desc.laminatedGlassMachine.1": "Falando em máquinas que precisam de Vidro Laminado... Essa é a primeira que faremos!", + "atm9.quest.gregtech.desc.laminatedGlassMachine.2": "Você precisa de um cortador de nível superior para cortar os cavacos de nível superior e obter níveis mais altos de potência", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.1": "Finalmente, você alcançou o próximo nível de vidro, &dVidro Laminado&r!", + "atm9.quest.gregtech.desc.laminatedGlassAchievement.2": "Este material é usado para fazer muitas máquinas IV e LuV", + "atm9.quest.gregtech.desc.chemicalReactionLaminatedGlass.1": "Esta é a última &eChemical Reaction&r nesta cadeia, em última análise, para o cobiçado &dVidro Laminado&r", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.1": "Você poderia misturar &3Air&r normal antigo com &eVinyl Acetate&r e obter uma proporção de 1:1 de &6Polyvinyl Acetate&r, mas por que fazer isso ao usar &bOxygen&r aumentará a produção para 3:2", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.2": "Por que parar apenas de usar oxigênio! Adicionar um pouquinho de &dTetracloreto de titânio &r aumenta a proporção para 2: 1!", + "atm9.quest.gregtech.desc.polyvinylAcetateProduction.3": "Independentemente da abordagem adotada, anote qual circuito programado é necessário para executar a receita", + "atm9.quest.gregtech.desc.propeneProduction.1": "&eElectrolyze&r Propano adquirirá &6Propene&r", + "atm9.quest.gregtech.desc.propeneProduction.2": "&aDisstill&r &bNafta&r severamente craqueada a vapor para propeno", + "atm9.quest.gregtech.desc.propeneProduction.3": "&9Monóxido de Carbono&r pode vir de &aDistilação&r de &cLiquid Nether Air&r se você quiser uma fonte praticamente infinita do produto", + "atm9.quest.gregtech.desc.aceticAcidEnhancement.1": "Pegue o ácido acético e adicione mais etileno e oxigênio, desta vez no &aProgram 3&r em um &eChemical Reactor&r", + "atm9.quest.gregtech.desc.aceticAcidProduction.1": "Oxigênio + Etileno no &aProgram 2&r em seu &eChemical Reactor&r é uma maneira de produzir ácido acético", + "atm9.quest.gregtech.desc.logicGates.1": "Você sabia que as portas lógicas NOR podem ser usadas para fazer qualquer outra porta lógica? É por isso que usamos tanto para fazer circuitos!", + "atm9.quest.gregtech.desc.laserEngraver.1": "Adicione outro gravador a laser à pilha, desta vez para o chip NAND! Útil para armazenamento de dados e para o Crystal Processor Supercomputer - mais sobre isso mais tarde!", + "atm9.quest.gregtech.desc.nanoCpuWafer.1": "Iremos &eChemical React&r as &0Raw Carbon Fibers&r com &6Liquid Glowstone&r e um &bCPU Wafer&r para fazer o &3Nano CPU Wafer&r", + "atm9.quest.gregtech.desc.nanoCpuWafer.2": "Pó de pedra luminosa através de um &eExtractor &r produz pedra luminosa líquida", + "atm9.quest.gregtech.desc.rawCarbonFibers.1": "Existem várias maneiras de fazer fibras de carbono bruto", + "atm9.quest.gregtech.desc.rawCarbonFibers.2": "Uma maneira é usar &69 mB Epoxy&r e 4 Carbon Dust em uma &eAutoclave&r para obter 4", + "atm9.quest.gregtech.desc.rawCarbonFibers.3": "Fazer desta forma é bom, mas você também tem a opção de usar &d9mB Polibenzimidazol&r e 8 Pó de Carbono &2 para obter 16!&r", + "atm9.quest.gregtech.desc.dimethylbenzene.1": "Você pode optar por adquirir &3Naftaleno&r ou &2Dimetilbenzeno,&r ambos têm seus méritos", + "atm9.quest.gregtech.desc.dimethylbenzene.2": "Uma rota que evita o &aPyrolyse Oven&r poderia ser usar &0Charcoal&r com um &eExtractor&r para transformar &8Wood Tar&r e &aDistill&r que em &2Dimetilbenzeno&r", + "atm9.quest.gregtech.desc.dimethylbenzene.3": "Mas, na verdade, seria melhor fazer o Forno Pyrolyse e queimar toras ou carvão e destilar os resultados", + "atm9.quest.gregtech.desc.assemblerUpgrade.1": "Já é realmente hora de uma atualização? Bem, sim, acontece", + "atm9.quest.gregtech.desc.assemblerUpgrade.2": "Precisamos do &eAssembler&r em &1IV&r para fazer qualquer um dos &dAdvanced Surface Mount Devices&r (SMDs)", + "atm9.quest.gregtech.desc.maceratorBoost.1": "Embora não seja necessário, o IV Macerator lhe dará um aumento de velocidade no processamento de Sheldonite, já que esta linha de processamento pode ser bastante &n&l&2TimeConsuming.&r&r&r", + "atm9.quest.gregtech.subt.macerator.1": "Ei, Macerador, Yaaah!", + "atm9.quest.gregtech.desc.platinumSludge.1": "Processar Sheldonite e purificá-la permitirá que você obtenha o maior retorno do Platinum Group Sludge. Este Sludge contém recursos que você precisa para progredir.", + "atm9.quest.gregtech.subt.sheldonClub.1": "Meu amigo Sheldon foi a um clube à noite.", + "atm9.quest.gregtech.desc.aquaRegia.1": "&l&6Aqua Regia&r&r é uma mistura de ácido nítrico concentrado e ácido clorídrico, geralmente uma parte a três partes, respectivamente. A Mistura recebeu esse nome (literalmente \"Água Real\") pelos alquimistas por causa de sua capacidade de dissolver &l&eGold&r&r.", + "atm9.quest.gregtech.subt.barbieWorld.1": "Eu sou uma garota Barbie, em um mundo Barbie... Se você sabe, você sabe.", + "atm9.quest.gregtech.desc.platinumResources.1": "O Platinum Group Sludge será processado em vários recursos excelentes que o ajudarão a seguir em frente.", + "atm9.quest.gregtech.subt.misterKrabs.1": "Dinheiro! *Senhor Siriguejo*", + "atm9.quest.gregtech.desc.newResources.1": "Isso não ficará inerte por muito tempo! Uma vez processado, você terá um monte de novos recursos em mãos, que podem ser posteriormente processados ​​em materiais muito úteis!", + "atm9.quest.gregtech.desc.newResources.2": "Certifique-se de obter uma linha de processamento passiva, pois você precisará de uma boa parte dos recursos resultantes.", + "atm9.quest.gregtech.subt.radonCafe.1": "Uma nuvem de radônio flutua em um café. O garçom diz: “aqui não servimos gases inertes”. Não houve reação do radônio.", + "atm9.quest.gregtech.desc.processingBoost.1": "Outro nível acima, outro aumento no tempo de processamento. Mas, novamente, não há tempo para ficar confortável. Os novos recursos que processaremos precisarão de mais avanços para reduzir esses tempos de processamento. Então continue assim!", + "atm9.quest.gregtech.desc.processingBoost.2": "Você está indo muito bem!!", + "atm9.quest.gregtech.subt.spinRightRound.1": "Você me gira bem... Oh, vamos lá, você sabia que isso estava por vir...", + "atm9.quest.gregtech.desc.inertMetal.1": "Agora que dividimos a mistura de Metal Inerte, temos 2 novos recursos, ambos extremamente valiosos para nós no nível &dLuv&r! Certifique-se de colocar uma linha passiva em funcionamento para que tenhamos um suprimento constante desses recursos fluindo!", + "atm9.quest.gregtech.subt.twoForOne.1": "2 por 1! Que acordo!", + "atm9.quest.gregtech.desc.ruridit.1": "Agora que temos Rutênio puro, podemos sujá-lo novamente! Haha! Use um mixer para transformar isso em Ruridit. Precisaremos de bastante Ruridit para outros processos e itens, inclusive a Linha de Montagem!", + "atm9.quest.gregtech.subt.cleanedDust.1": "Limpei a poeira", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.1": "Isso mesmo, duas atualizações de bobina &eEBF&r em um capítulo!", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.2": "Você terá que fazer essas bobinas para fundir as variantes de aço rápido S e E para os componentes SMD avançados", + "atm9.quest.gregtech.desc.ebfCoilUpgrade.3": "&l&eNota:&r&r Fazer os componentes SMD avançados não é estritamente necessário para fazer os nanoprocessadores", + "atm9.quest.gregtech.desc.iridiumOre.1": "O minério de irídio é realmente muito raro, então não ficaria surpreso se você não encontrasse nenhum", + "atm9.quest.gregtech.desc.iridiumOre.2": "Como tal, podemos trabalhar em mais &6PlatLine™&r para adquirir a Iridium", + "atm9.quest.gregtech.desc.largeChemReactor.1": "Somente o &eLarge Chemical Reactor&r pode lidar com essa reação!", + "atm9.quest.gregtech.desc.largeChemReactor.2": "Não usaremos a solução ácida de ósmio porque o ósmio é abundante", + "atm9.quest.gregtech.desc.iridiumChloride.1": "Esta etapa é fácil, apenas centrifugamos nosso resíduo e ficamos com cloreto de irídio e um pouco de lodo", + "atm9.quest.gregtech.desc.iridiumChloride.2": "Você pode processar ainda mais esse lodo se quiser, mas não é necessário obter o cobiçado Iridium", + "atm9.quest.gregtech.desc.chemicalReaction.1": "Tudo o que resta fazer é usar uma &eChemical Reaction&r para retirar o cloro do irídio!", + "atm9.quest.gregtech.desc.luvProgression.1": "Invadindo o LuV! Vamos continuar a progressão e descobrir do que se trata &cZPM &7!", + "atm9.quest.gregtech.subt.makeLuv.1": "Faça &dLuV&r, não a guerra!", + "atm9.quest.gregtech.title.luvProgression": "I &dLuV &7Progressão", + "atm9.quest.gregtech.desc.welcomeQuantumAge.1": "Bem-vindo à Era Quântica! Processadores ZPM e novos Multiblocks nos aguardam!", + "atm9.quest.gregtech.subt.quantumMan.1": "Homem Quântico!", + "atm9.quest.gregtech.title.stargateZpm": "&7Stargate nos deu &cZPM", + "atm9.quest.gregtech.desc.rhodiumPalladium.1": "Agora que temos Ródio, podemos misturá-lo com Paládio para obter Paládio banhado a Ródio e processá-los em lingotes, depois em placas, e então podemos fazer cascos de nível &dLuV &r, ou seja, máquinas de nível &dLuV &r!!", + "atm9.quest.gregtech.subt.rhodiumDust.1": "Quando a poeira baixou, eu vi... Ródio??", + "atm9.quest.gregtech.desc.horsepower.1": "Agora estamos a falar! Nossas máquinas têm alguns cavalos de potência por trás delas. Porém, mesmo que pareça ridículo, vamos precisar de mais!", + "atm9.quest.gregtech.desc.horsepower.2": "Mas isso servirá por enquanto.", + "atm9.quest.gregtech.subt.hydrogenPositive": "O hidrogênio disse que está se sentindo positivo hoje, provavelmente porque perdeu um elétron.", + "atm9.quest.gregtech.desc.lotOfThis.1": "Tenho a sensação de que vamos precisar MUITO disso...", + "atm9.quest.gregtech.subt.gotRhodium": "Tem Ródio?", + "atm9.quest.gregtech.desc.meetCircuitAssembler.1": "Nos encontramos novamente. O montador de circuitos.", + "atm9.quest.gregtech.desc.meetCircuitAssembler.2": "Sim, isso pode ser feito antes que este capítulo seja concluído. Mas tudo neste capítulo é necessário para garantir uma execução tranquila do ZPM Tier.", + "atm9.quest.gregtech.desc.meetCircuitAssembler.3": "É altamente recomendável que você conclua este nível e obtenha os recursos e componentes listados, pois isso tornará sua jornada no próximo nível muito mais tranquila.", + "atm9.quest.gregtech.subt.finally": "Finalmente!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.1": "Processadores EV mais baratos? Claro que vou aceitar isso!", + "atm9.quest.gregtech.desc.cheaperEVProcessors.2": "O progresso é uma coisa boa!", + "atm9.quest.gregtech.subt.ev": "VE", + "atm9.quest.gregtech.desc.cheaperIVTier.1": "Nível IV mais barato também?! Isso está cada vez melhor!", + "atm9.quest.gregtech.subt.iv": "4", + "atm9.quest.gregtech.desc.bitCheaperCost.1": "Embora sim, seu custo é um pouco mais barato, em termos de processadores de nível inferior, ainda é um pouco caro.", + "atm9.quest.gregtech.desc.bitCheaperCost.2": "Ainda 2:1 para este nível, mas o próximo nível mudará isso, e o processador LuV se tornará muito mais acessível!", + "atm9.quest.gregtech.subt.luv": "&dLuV", + "atm9.quest.gregtech.desc.mixHSLA.1": "Precisamos misturar um pouco de HSLA para fazer placas para as paredes do Alloy Blast Smelter.", + "atm9.quest.gregtech.subt.hslaDust": "Poeira HSLA", + "atm9.quest.gregtech.desc.titaniumCarbideDust.1": "O pó de carboneto de titânio para placas de carboneto de titânio é o segundo item necessário para as paredes do alto-forno de liga.", + "atm9.quest.gregtech.subt.highStrengthTitanium": "Titânio de alta resistência", + "atm9.quest.gregtech.desc.tantalumCarbidePlates.1": "Placas de carboneto de tântalo são necessárias para fazer o controlador de fundição de explosão de liga.", + "atm9.quest.gregtech.subt.highStrengthTantalum": "Tântalo de alta resistência", + "atm9.quest.gregtech.desc.completeABS.1": "Conclua uma fundição de liga e monte a estrutura multibloco.", + "atm9.quest.gregtech.subt.absTime": "Hora do ABS", + "atm9.quest.gregtech.observeABS": "Observe a fundição por explosão de liga", + "atm9.quest.gregtech.desc.mixedMetalsABS.1": "Seguindo em frente, muitos metais e ligas misturadas precisarão ser fabricados no ABS. Como fluidos, eles são então empurrados através de um freezer a vácuo com um lingoteiro para fazer os lingotes. Todas as estruturas multibloco mencionadas nas missões a seguir possuem blocos de suporte que utilizam metais que precisam de ABS para serem feitos. Fazer pelo menos 1 Alloy Blast Smelter agora será benéfico.", + "atm9.quest.gregtech.subt.absGo": "O sistema de freio antibloqueio está pronto!", + "atm9.quest.gregtech.alloyBlastSmelter": "Fundição de explosão de liga", + "atm9.quest.gregtech.desc.needRuridit.1": "Você precisará de um pouco de Ruridit. Passifique suas linhas para manter um suprimento constante.", + "atm9.quest.gregtech.subt.badFeeling": "Eu tenho um mau pressentimento sobre isso.", + "atm9.quest.gregtech.desc.rareEarthNeodymium.1": "Você deve ter muitas terras raras da sua linha de processamento para o neodímio. Isto garantirá que possamos obter Samário.", + "atm9.quest.gregtech.desc.rareEarthNeodymium.2": "Se você ainda não passivou sua produção de neodímio, você realmente deveria começar. Depois de ver a quantidade de Samário que obtemos por Terra Rara, reforçaremos essa afirmação.", + "atm9.quest.gregtech.subt.rareEarth.1": "A Terra é bastante rara", + "atm9.quest.gregtech.desc.rareEarthComponent.1": "Não precisaremos de muitos deles, mas serão um componente vital de outras peças e vitais para a construção de algumas estruturas multibloco.", + "atm9.quest.gregtech.subt.netherStarNextTier.1": "Próximo nível Nether Star?", + "atm9.quest.gregtech.desc.luvTierPlates.1": "Essas placas serão importantes na criação de mais máquinas de nível &dLuV&r.", + "atm9.quest.gregtech.subt.luvLanguage.1": "Esta é a minha linguagem &dLuV&r!", + "atm9.quest.gregtech.title.luvMachineCasing": "Carcaça da máquina LuV", + "atm9.quest.gregtech.desc.luvMachineProgress.1": "Agora você está um passo mais perto de poder fabricar máquinas de nível &dLuV&r!", + "atm9.quest.gregtech.subt.luvPunsTired.1": "Cansado de &dLuV &7trocadilhos?", + "atm9.quest.gregtech.title.luvMachineHull": "Casco da Máquina LuV", + "atm9.quest.gregtech.desc.upgradeMultiblock.1": "Agora podemos atualizar nossos níveis de estruturas multibloco! EBF's, VF's, Crackers, LFD e muito mais! Eles podem processar mais rápido e processar materiais da camada &dLuV &r! Vamos!", + "atm9.quest.gregtech.subt.luvEnergyHatch.1": "Escotilha de energia LuV finalmente!", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.1": "Acabamos de fazer isso para que nossas estruturas multibloco possam usar a energia do nível &dLuV &r. Mas que tal dar um passo adiante e dar-lhes poder de nível &4ZPM&r?", + "atm9.quest.gregtech.desc.luvEnergyUpgrade.2": "Isto é o que vamos conseguir. 4 Amps de energia &dLuV &r nos darão energia de nível &4ZPM &r!", + "atm9.quest.gregtech.subt.luvEnergyHatch4x.1": "Que tal &dLuV &r Energy Hatch, mas 4x?", + "atm9.quest.gregtech.desc.samariumProcessing.1": "Processe a terra rara para obter pequenas pilhas de samário e, em seguida, comprima os pedaços para obter um pedaço completo de pó.", + "atm9.quest.gregtech.subt.samariumSchool.1": "Samarai foi para a escola no Samário", + "atm9.quest.gregtech.desc.samariumProgress.1": "Hastes Longas de Samário, magnetizadas. Adicione alguns fios finos e você terá algum progresso!", + "atm9.quest.gregtech.subt.longRodsNice.1": "Hastes Longas. Legal.", + "atm9.quest.gregtech.desc.osmiridiumIngot.1": "Misturar Iridium e Ósmio lhe dará este lingote! Temos alguns usos para este novo recurso. Ter um grupo em espera pode ser útil!", + "atm9.quest.gregtech.subt.osmiumOP.1": "Fazendo Ósmio OP", + "atm9.quest.gregtech.desc.osmiridiumProcessing.1": "Vamos pegar o Osmiridium que você fez e processá-lo em alguns fios finos. Isso mais as hastes longas de samário magnetizado nos renderão alguns progressos importantes!", + "atm9.quest.gregtech.subt.osmiridiumFine.1": "Droga, Osmiridium parece bem", + "atm9.quest.gregtech.desc.ludicrousVoltageCoil.1": "Agora que combinamos os materiais anteriores, temos uma Bobina de Tensão Ludicrous! Nossas estruturas multibloco vão nos agradecer com o que vamos fazer!", + "atm9.quest.gregtech.subt.ludicrousVoltage.1": "Essa voltagem é ridícula!", + "atm9.quest.gregtech.desc.emittersSensors.1": "Os emissores e sensores de cada camada sempre parecem ser os componentes mais difíceis de fabricar. Mas eles sempre acabam nos ajudando com as máquinas que constroem. Então vale a pena no final.", + "atm9.quest.gregtech.subt.emittingSensing.1": "Estou sentindo que você está emitindo.", + "atm9.quest.gregtech.desc.moreGears.1": "Mais engrenagens são boas engrenagens!", + "atm9.quest.gregtech.desc.moreGears.2": "Continue com o processamento, precisaremos de algumas dessas linhas de montagem à medida que avançamos nas camadas!", + "atm9.quest.gregtech.subt.gears": "Claro que é Gears.", + "atm9.quest.gregtech.desc.assemblyLineNecessity.1": "A linha de montagem é necessária para a elaboração de certas peças para os níveis mais altos. Você provavelmente criará algumas linhas de montagem e talvez até as executará em paralelo.", + "atm9.quest.gregtech.desc.assemblyLineNecessity.2": "Sua fábrica realmente começará a ser preenchida daqui para frente!", + "atm9.quest.gregtech.subt.assembleTechers": "GregTech'ers... Montem!!", + "atm9.quest.gregtech.desc.strongCircuitBoard": "Placas de circuito reforçadas com fibra, fortes o suficiente para suportar processadores Quantum e o calor que esses qubits produzem!", + "atm9.quest.gregtech.subt.strongCircuitBoard": "Agora isso é uma placa de circuito forte!", + "atm9.quest.gregtech.desc.futuristicWafers": "A próxima evolução dos nossos wafers de CPU. Esses Wafers futuristas inauguram a Era Quântica!", + "atm9.quest.gregtech.subt.qubitsCount": "Quantos Qubits você tem?", + "atm9.quest.gregtech.desc.quantumCpus": "CPU Quantum processando todos os Qubits!", + "atm9.quest.gregtech.subt.qubitsInGhz": "Quantos Qubits tem um Ghz?", + "atm9.quest.gregtech.desc.nearCompletionCircuitBoard": "Estamos quase lá, para uma placa de circuito completa e forte o suficiente para nossos processadores quânticos!", + "atm9.quest.gregtech.subt.annealedCopperComeback": "O cobre recozido está de volta!", + "atm9.quest.gregtech.desc.epoxyReinforcement": "Vamos pegar o Epoxy do nível IV e fazer alguns reforços para nossos processadores do próximo nível!", + "atm9.quest.gregtech.subt.epoxyUses": "Tantos usos para o Epóxi!", + "atm9.quest.gregtech.desc.ivTierAdvancement.1": "O &l&1IV Tier&r&r nos trouxe para uma nova era. Seguindo em frente, nossos processos aumentam em profundidade e multiplicidade, como tal, existe uma versão multibloco de todas as principais máquinas que você usou nas camadas anteriores.", + "atm9.quest.gregtech.desc.ivTierAdvancement.2": "&e&lNota:&r&r Embora não seja imediatamente necessário, cabe a você considerar a utilização de alguns desses Multiblocks no futuro, pois isso aumentará suas velocidades de processamento atuais.", + "atm9.quest.gregtech.subt.scalingUp": "Ampliando", + "atm9.quest.gregtech.largeMultiblocks": "Multiblocos Grandes", + "atm9.quest.gregtech.desc.wiremillBenefits.1": "Um dos meus blocos favoritos no início da Gregtech é o Wiremill. Ele reduz o custo de produção de arame e realmente ajuda na elaboração em lote no início do jogo.", + "atm9.quest.gregtech.desc.wiremillBenefits.2": "Sendo tão valioso, por que também não pode ser muito útil mais tarde? Bem, este Multiblock está aqui para fazer exatamente isso!", + "atm9.quest.gregtech.subt.makingWires": "Fazendo todos os fios!", + "atm9.quest.gregtech.desc.largeSolidifyingArray": "O Large Solidifying Array é um substituto direto para os solidificadores de fluido de bloco único menores com os quais você está familiarizado.", + "atm9.quest.gregtech.subt.solidifyLSA": "Às vezes você só precisa solidificar isso. LSA", + "atm9.quest.gregtech.desc.distinctBuses": "Agora, tendo um multibloco, podemos configurar “Barramentos Distintos” e configurar cada um para fazer um molde específico e ou Circuito Programado! Agora temos uma máquina tudo em um!!", + "atm9.quest.gregtech.subt.extrudingSaves": "Extrusão economiza materiais", + "atm9.quest.gregtech.desc.largeExtractionModule": "O Módulo de Extração Grande funciona exatamente como o bloco único Extrator que usamos repetidamente. Agora você pode rodar muito neste Large Multiblock e até paralelizar a máquina. (Afinal, a paralelização de máquinas é o tema)", + "atm9.quest.gregtech.subt.lemMoon": "Agora que temos um LEM, vamos para a Lua!", + "atm9.quest.gregtech.observeLEM": "Observe a grande máquina de extração completa", + "atm9.quest.gregtech.desc.largeFractioningDistillery.1": "A Grande Destilaria de Fracionamento é igual à Torre de Destilação, mas com esteróides. Em vez de ter que adicionar vários LFDs para processar a saída de um fluido, você pode utilizar as hachuras de paralelização.", + "atm9.quest.gregtech.desc.largeFractioningDistillery.2": "Isso efetivamente torna a grande destilaria de fracionamento múltiplas estruturas multibloco, embora seja o mesmo caso com qualquer multibloco com uma hachura de paralelização.", + "atm9.quest.gregtech.subt.lfd": "LFD", + "atm9.quest.gregtech.desc.cutterEngravingLaser": "Wafers e Boules de Silício precisam ser cortados. Este cortador, combinado com o Laser de Gravação, garantirá que manteremos nosso estoque de chips em alta!", + "atm9.quest.gregtech.subt.wafflesBoules": "Waffles e bocha", + "atm9.quest.gregtech.desc.multiblockValue": "Este multibloco pode não ser usado em tantas quantidades quanto as outras estruturas multibloco, mas provará seu valor, eu prometo!", + "atm9.quest.gregtech.subt.beerMaking": "Isso pode fazer cerveja?", + "atm9.quest.gregtech.desc.advancedMachines": "Como é o tema desses multiblocos, Ter uma máquina que possa processar todos os circuitos programados em uma só máquina?! Essas máquinas são realmente um verdadeiro avanço para ajudar a progredir até o fim!", + "atm9.quest.gregtech.subt.moreBending": "Dobrador, mais dobramento!", + "atm9.quest.gregtech.desc.largeAutoclave": "Você já sentiu que a Autoclave não era suficiente para você? Bem, este multibloco preencherá esse vazio! Esta grande estrutura é uma substituição direta da Autoclave de bloco único!", + "atm9.quest.gregtech.subt.crystalsLCC": "Vamos fazer alguns cristais! CCB", + "atm9.quest.gregtech.desc.siftingMultiblock": "Ninguém quer se sujar peneirando tudo manualmente. Deixe este multibloco fazer todas as suas necessidades de peneiração e obter as joias que precisamos à medida que avançamos para o fim!", + "atm9.quest.gregtech.subt.manualSifting": "Quem quer pegar o Dusty com peneiramento manual??", + "atm9.quest.gregtech.desc.engravingLaserMultiblock": "Nosso próximo nível de processadores depende fortemente do Chip. Como tal, o multibloco Engraving Laser trabalhará horas extras para garantir que SOCs, CPUs e RAM permaneçam em abundância. Esta máquina está aqui para ajudar e garantir que estejamos à frente da curva!", + "atm9.quest.gregtech.subt.vitalComponents": "Componentes vitais!", + "atm9.quest.gregtech.desc.largeArcFurnace.1": "A estrutura multibloco do grande forno a arco. Essa estrutura é a versão Grande do Forno Arco que temos utilizado para itens como Cobre Recozido e Vidro Temperado, além de recuperação de recursos de máquinas que não necessitamos mais.", + "atm9.quest.gregtech.desc.largeArcFurnace.2": "Podemos adicionar um bloco de paralelização agora e executar muitas receitas em paralelo, acelerando o tempo do processo!", + "atm9.quest.gregtech.subt.lafOften": "Certifique-se de fazer LAF com frequência!", + "atm9.quest.gregtech.desc.circuitAssembler.1": "Não podemos deixar de fora o sempre importante Montador de Circuitos, não é mesmo?? É claro que este multibloco ajudará a garantir que você possa continuar fazendo todos esses circuitos importantes.", + "atm9.quest.gregtech.desc.circuitAssembler.2": "Permitindo assim que você continue expandindo sua Fábrica e chegue até o fim!", + "atm9.quest.gregtech.subt.assemblerCircuits": "Montador mas com Circuitos!", + "atm9.quest.gregtech.desc.notAssemblyLine.1": "Não confunda este multibloco com a linha de montagem! Este multibloco É um montador e fará receitas do Assembler, mas NÃO é o montador. A montadora faz um processo diferente e tem receitas diferentes desta máquina.", + "atm9.quest.gregtech.desc.notAssemblyLine.2": "Dito isto, este multibloco ainda é incrível! Mais uma vez, vários circuitos programados!", + "atm9.quest.gregtech.subt.notAssemblyLine": "Esta NÃO é a Linha de Montagem!", + "atm9.quest.gregtech.desc.magneticRods.1": "Claro que precisamos de uma forma de grande formato para fazer todas aquelas hastes magnéticas que usamos em todas as nossas receitas!", + "atm9.quest.gregtech.desc.magneticRods.2": "Deixe esta máquina cuidar de tudo isso!", + "atm9.quest.gregtech.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.desc.electrolyzersImportance.1": "Os eletrolisadores são importantes, mas também são pequenos e os utilizamos em algumas linhas de processamento.", + "atm9.quest.gregtech.desc.electrolyzersImportance.2": "Por que não deixar esse multibloco cuidar de todas essas necessidades no futuro e paralelizá-lo para que você possa executar mais processos em uma máquina?!", + "atm9.quest.gregtech.subt.waterFuel": "Usando água como combustível em carros?", + "atm9.quest.gregtech.desc.mixingVesselImportance": "O Vaso de Mistura é extremamente importante, especialmente para todas as ligas que são fabricadas atualmente, mas para todas as ligas que estão por vir!", + "atm9.quest.gregtech.subt.mixItUp": "Misture!", + "atm9.quest.gregtech.desc.centrifugeBlurb": "Ah, vamos lá, você previu isso. É claro que vou adicionar uma sinopse dizendo \"Você me gira bem...\" para a centrífuga! Quem não gostaria?!?!", + "atm9.quest.gregtech.subt.spinMeRound": "Você me gira bem, baby....", + "atm9.quest.gregtech.desc.largeChemicalBathBenefits": "O &6Large Chemical Bath&r pode facilitar o processamento de grandes lotes de recursos! Tenho certeza de que você terá algumas dessas configurações em sua base para os recursos que virão.", + "atm9.quest.gregtech.subt.downWithLCB": "Você está com LCB? Sim, você me conhece!", + "atm9.quest.gregtech.title.completedLCB": "Observou um grande banho químico concluído", + "atm9.quest.gregtech.desc.macerationTowerImportance.1": "Grandes Torres de Maceração serão muito importantes, pois o processamento de minério continuará a ser muito importante à medida que obtivermos novos recursos através dos níveis.", + "atm9.quest.gregtech.desc.macerationTowerImportance.2": "Assim, ter uma torre de maceração que possa paralelizar os processos otimizará o processamento do minério que ainda precisa acontecer.", + "atm9.quest.gregtech.subt.macerationTower": "Torre de Maceração!", + "atm9.quest.gregtech.desc.zeron100Properties.1": "Zeron 100 é um aço inoxidável super duplex desenvolvido pela Rolled Alloys (anteriormente Weir Materials). A liga possui excelente resistência à corrosão combinada com alta resistência.", + "atm9.quest.gregtech.desc.zeron100Properties.2": "Normalmente contém 25% de cromo e 7% de níquel e 3,6% de molibdênio junto com adições de cobre e tungstênio. Zeron 100 tem uma estrutura austenítica-ferrítica 50–50.", + "atm9.quest.gregtech.desc.zeron100Properties.3": "Ele também tem maior resistência à corrosão por cloretos, corrosão em frestas e corrosão sob tensão do que a exibida pelos aços inoxidáveis ​​padrão da série 300.", + "atm9.quest.gregtech.subt.resistantSteel": "Aço resistente", + "atm9.quest.gregtech.desc.watertightSteel": "Esses lingotes &9Watertight Steel&r permitirão que você faça os blocos necessários para completar os seguintes Multiblocos.", + "atm9.quest.gregtech.subt.isSteelWatertight": "O aço já não é estanque?", + "atm9.quest.gregtech.desc.incoloyAdvantages.1": "Os produtos Incoloy são principalmente à base de cromo e principalmente de níquel, e projetados para resistência à corrosão, bem como resistência em altas temperaturas.", + "atm9.quest.gregtech.desc.incoloyAdvantages.2": "As ligas Incoloy pertencem à categoria de aços inoxidáveis ​​superausteníticos. Uma vantagem é que as ligas Incoloy não precisam ser tratadas termicamente após a soldagem para restaurar a resistência à corrosão.", + "atm9.quest.gregtech.subt.superSteel": "É um passaro! É um avião! Não, é Super Steel!", + "atm9.quest.gregtech.desc.hastelloyXProperties": "Hastelloy X é uma liga forjada à base de níquel com excelente resistência a altas temperaturas e resistência à oxidação. Todas as formas de produtos são excelentes em termos de conformação e soldagem.", + "atm9.quest.gregtech.subt.wroughtNickel": "Ferro forjado? Não. Níquel forjado.", + "atm9.quest.gregtech.desc.hslaProperties.1": "O aço de alta resistência e baixa liga (HSLA) é um tipo de aço-liga que apresenta melhores propriedades mecânicas ou maior resistência à corrosão do que o aço carbono.", + "atm9.quest.gregtech.desc.hslaProperties.2": "Os aços HSLA diferem de outros aços porque não são feitos para atender a uma composição química específica, mas sim a propriedades mecânicas específicas.", + "atm9.quest.gregtech.subt.antiAcidicSteel": "Aço Antiácido", + "atm9.quest.gregtech.desc.stelliteAlloys.1": "As ligas de estelite são uma variedade de ligas de cobalto-cromo projetadas para resistência ao desgaste.", + "atm9.quest.gregtech.desc.stelliteAlloys.2": "As ligas de estelite incluem uma variedade de ligas à base de cobalto, com proporções significativas de cromo (até 33%) e tungstênio (até 18%). Algumas das ligas também contêm níquel ou molibdênio. A maioria deles tem um teor de carbono bastante alto quando comparado aos aços carbono.", + "atm9.quest.gregtech.subt.carbonatedSteel": "Aço Carbonatado. LUL", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.1": "Esses invólucros serão usados ​​para formar a estrutura multibloco do Grande Forno a Arco.", + "atm9.quest.gregtech.desc.largeArcFurnaceCasings.2": "Felizmente, esses invólucros são feitos de material que não requer o Alloy Blast Smelter para criá-los. Navegação suave!", + "atm9.quest.gregtech.subt.highTempCasings": "Invólucros de alta temperatura... Será salsicha?", + "atm9.quest.gregtech.desc.titaniumTungstenCarbide": "O carboneto de tungstênio de titânio é um aditivo de metal duro misto de ultra alta pureza para ferramentas de corte e produtos de peças de desgaste. Esta liga contém um alto nível de dureza e resistência HT, tornando-a uma liga incrivelmente forte e durável.", + "atm9.quest.gregtech.subt.highDurabilityAlloys": "Ligas puras de alta durabilidade! Louco!!", + "atm9.quest.gregtech.desc.hastelloyC276Properties.1": "HASTELLOY C276 é uma liga forjada de níquel-cromo-molibdênio considerada a liga resistente à corrosão mais versátil disponível.", + "atm9.quest.gregtech.desc.hastelloyC276Properties.2": "Esta liga é resistente à formação de precipitados nos contornos de grão na zona afetada pelo calor da solda, tornando-a adequada para a maioria das aplicações de processos químicos na condição de soldada.", + "atm9.quest.gregtech.desc.hastelloyC276Properties.3": "A liga C-276 também possui excelente resistência a corrosão sob tensão, trincas por corrosão sob tensão e atmosferas oxidantes de até 1.900°F, além de resistência excepcional a uma ampla variedade de ambientes químicos.", + "atm9.quest.gregtech.subt.crazyCorrosionResistance": "Resistência à corrosão louca!", + "atm9.quest.gregtech.desc.maragingSteels.1": "Os aços Maraging são aços conhecidos por possuírem resistência e tenacidade superiores sem perder ductilidade. O envelhecimento refere-se ao processo prolongado de tratamento térmico.", + "atm9.quest.gregtech.desc.maragingSteels.2": "Esses aços são uma classe especial de aços de muito baixo carbono e ultra-alta resistência que derivam sua resistência não do carbono, mas da precipitação de compostos intermetálicos.", + "atm9.quest.gregtech.subt.stronks": "Brotos!", + "atm9.quest.gregtech.desc.nonABSMultiblocks": "Algumas das grandes estruturas multibloco não dependem do Alloy Blast Smelter para criar recursos para seus blocos. Os blocos para as estruturas Large Multiblock acima são algumas daquelas máquinas que não dependem da Alloy Blast Smelter.", + "atm9.quest.gregtech.subt.skiddingWithoutABS": "Derrapando sem ABS", + "atm9.quest.gregtech.title.nonABSMultiblocks": "Multiblocos não ABS", + "atm9.quest.gregtech.desc.largeBrewingVat": "Esses blocos são à prova de corrosão, o que é bom, pois serão usados ​​para fazer o Grande Tanque de Cerveja.", + "atm9.quest.gregtech.subt.corrosiveMaterials": "Materiais corrosivos? Não, obrigado.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.1": "Todos nós já abordamos esse assunto antes e todos odiamos isso. Mas é um mal necessário.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.2": "Chega um momento com a configuração do GT de todos (para mim são muitas vezes), em que temos que demolir o que construímos, reorganizar nossas máquinas para otimizar processos ou criar novos processos que ainda não configuramos. Não se preocupe em fazer isso. Eu sei que pode parecer chato, mas você ficará feliz por ter feito isso no futuro. Especialmente ao passar a usar grandes multiblocos em máquinas individuais para seus processos.", + "atm9.quest.gregtech.desc.reorganizingGTSetup.3": "A principal coisa a lembrar é que sua Greg Tech Factory ficará incrível quando você a reconfigurar com esses multiblocos!", + "atm9.quest.gregtech.subt.hoarder": "Eu juro, não sou um colecionador! Eu simplesmente gosto de colecionar coisas!", + "atm9.quest.gregtech.reOrganization": "Reorganização", + "atm9.quest.gregtech.desc.parallelHatches.1": "Paralelizar hachuras será extremamente importante, especialmente avançando com grandes estruturas multibloco!", + "atm9.quest.gregtech.desc.parallelHatches.2": "A primeira camada desta escotilha permitirá que 4 processos sejam executados ao mesmo tempo. Mas à medida que avançamos nas camadas, você poderá executar 256 processos ao mesmo tempo!!", + "atm9.quest.gregtech.desc.parallelHatches.3": "Isso é muito mais do que o Processing Array e, como tal, dá mais valor a esses multiblocos do que às máquinas de blocos únicos!", + "atm9.quest.gregtech.desc.parallelHatches.4": "&l&eNota:&r&r Esta hachura não é realmente necessária para construir qualquer uma dessas máquinas multibloco", + "atm9.quest.gregtech.subt.parallelProcesses": "Processos Paralelos FTW", + "atm9.quest.gregtech.desc.molybdenumDisilicide.1": "Vamos precisar de um pouco de Dissilicida de Molibdênio para fazer as carcaças do ABS.", + "atm9.quest.gregtech.desc.molybdenumDisilicide.2": "Essa poeira pode ser facilmente produzida em um EV Mixer e depois EBF com EV e Kanthal Coils.", + "atm9.quest.gregtech.subt.molybdenumDisilicide": "Dissilicida de molibdênio", + "atm9.quest.gregtech.desc.mixingRuthenium": "Pegue aquele pó de rutênio e comece a mixar!", + "atm9.quest.gregtech.subt.allMixedUp": "Tudo misturado", + "atm9.quest.gregtech.desc.overclocking.1": "Lembre-se: o overclocking executa uma receita duas vezes mais rápida, mas com consumo de energia quatro vezes maior", + "atm9.quest.gregtech.desc.overclocking.2": "Ao começar a substituir as máquinas, você pode colocar as antigas em um macerador para recuperar alguns dos ingredientes usados ​​na fabricação.", + "atm9.quest.gregtech.subt.welcomeMV": "Bem-vindo ao &bMV&r", + "atm9.quest.gregtech.desc.highVoltage.1": "Parabéns!", + "atm9.quest.gregtech.desc.highVoltage.2": "Com o Circuito Integrado Avançado você conseguiu chegar à Alta Tensão com sucesso!", + "atm9.quest.gregtech.desc.highVoltage.3": "Você pode jogar fora aquelas receitas antigas de Circuitos Eletrônicos Básicos e Bons Circuitos Eletrônicos e substituí-las por suas versões Integradas", + "atm9.quest.gregtech.subt.newEra": "Uma nova era", + "atm9.quest.gregtech.advancedIntegratedCircuit": "Circuito Integrado Avançado", + "atm9.quest.gregtech.desc.cheaperCircuits.1": "Eu sei, esta é uma máquina de baixa tensão na era MT, mas acredite em mim, vale a pena os circuitos MT necessários para fabricá-la", + "atm9.quest.gregtech.desc.cheaperCircuits.2": "Os circuitos ficam mais baratos para fabricar com o Circuit Assembler, e você precisará de muitos circuitos", + "atm9.quest.gregtech.subt.cheaperCircuits": "Circuitos mais baratos!", + "atm9.quest.gregtech.desc.transistors.1": "Os transistores são verdadeiramente uma maravilha moderna e permitiram que a era eletrônica crescesse", + "atm9.quest.gregtech.desc.transistors.2": "Eles permitem componentes eletrônicos muito mais complexos, amplificando sinais e agindo como uma chave, introduzindo a capacidade de programação lógica!", + "atm9.quest.gregtech.desc.transistors.3": "No nosso caso, permitem-nos fazer o Circuito Integrado!", + "atm9.quest.gregtech.desc.cuttingChips": "Esse wafer precisa ser cortado em chips agora, então de volta ao cortador com estes", + "atm9.quest.gregtech.desc.engravingWafers": "Os wafers gravados precisam ser cortados no tamanho apropriado, então vamos voltar ao cortador!", + "atm9.quest.gregtech.desc.shapingIngot": "Uma vez resfriado, podemos começar a moldar o lingote em materiais mais úteis", + "atm9.quest.gregtech.desc.polyethylene.1": "Etileno com ainda mais oxigênio fará de você polietileno", + "atm9.quest.gregtech.desc.polyethylene.2": "Observe que você precisa usar &eProgram 1&r para esta receita", + "atm9.quest.gregtech.desc.polyethylene.3": "Você poderia usar ar em vez de oxigênio, mas obterá menos polietileno", + "atm9.quest.gregtech.desc.polyethylene.4": "Esse material é muito versátil, usaremos muito, então certifique-se de fazer um monte ou melhor ainda, faça-o passivamente", + "atm9.quest.gregtech.subt.moreOxygen": "Ainda mais oxigênio", + "atm9.quest.gregtech.desc.machineHulls": "Depois de configurar o polietileno, você pode passar a fazer cascos de máquinas no Assembler para economizar alguns materiais", + "atm9.quest.gregtech.subt.teachAssemble.1": "Greggers, MONTE!", + "atm9.quest.gregtech.desc.cuttingEdge.1": "Transforme blocos em pratos com este truque!", + "atm9.quest.gregtech.desc.cuttingEdge.2": "Também é muito útil para fazer wafers de silício e chips de wafer, dos quais falaremos em breve", + "atm9.quest.gregtech.subt.cuttingEdge": "A vanguarda", + "atm9.quest.gregtech.desc.rubyLens": "Uma placa de rubi no torno fará uma lente de rubi", + "atm9.quest.gregtech.desc.quickWork.1": "O cortador fará um trabalho rápido com a bocha e a transformará em 16 wafers", + "atm9.quest.gregtech.desc.quickWork.2": "Você também pode usar esses wafers para fazer diodos mais baratos – é hora de atualizar essa receita!", + "atm9.quest.gregtech.desc.siliconDust.1": "&e32x pó de silício &r e uma &a pequena pilha de pó de arsenieto de gálio &r no &bPrograma 2 &r farão de você um destes", + "atm9.quest.gregtech.desc.siliconDust.2": "Pode valer a pena fazer um novo EBF, apenas para receitas do Programa 1", + "atm9.quest.gregtech.desc.engravingPatterns.1": "Usa laser e lentes específicas para gravar diferentes padrões nas bolachas", + "atm9.quest.gregtech.desc.engravingPatterns.2": "Você pode querer fazer uma dessas por lente que fabricamos, para não precisar trocá-las manualmente ao automatizar", + "atm9.quest.gregtech.desc.emeraldLens": "Processe uma dessas placas de esmeralda em um torno para obter sua Lente Esmeralda!", + "atm9.quest.gregtech.desc.gemLens.1": "Insira a placa de gema e obtenha a lente de gema", + "atm9.quest.gregtech.desc.gemLens.2": "Ainda faz varas também!", + "atm9.quest.gregtech.desc.emeraldPlates.1": "Use o cortador com um bloco de esmeralda para obter placas de esmeralda", + "atm9.quest.gregtech.desc.rubyPlates.1": "Insira um bloco de rubi em seu cortador para obter nove placas de rubi", + "atm9.quest.gregtech.desc.lubricant.1": "Existem muitas maneiras de fazer lubrificante", + "atm9.quest.gregtech.desc.lubricant.2": "Uma maneira que eu sugeriria é extrair óleo de peixe e depois destilá-lo em lubrificante", + "atm9.quest.gregtech.desc.lubricant.3": "O lubrificante é muito útil com um cortador porque as receitas que o utilizam são muito mais rápidas em comparação com a água, por exemplo", + "atm9.quest.gregtech.desc.oreProcessing.1": "Isso normalmente é usado em linhas de processamento de minério para obter subprodutos alternativos, lavando o minério triturado em mercúrio ou persulfato de sódio.", + "atm9.quest.gregtech.desc.oreProcessing.2": "Neste caso, porém, também pode ser usado para resfriar lingotes de silício quentes", + "atm9.quest.gregtech.desc.hotSilicon.1": "Coloque o pó que acabamos de fazer em seu alto-forno elétrico e pegue um pouco de silício quente!", + "atm9.quest.gregtech.desc.hotSilicon.2": "Segurar um lingote quente irá causar danos a você, mas você precisa fazer isso nesta missão porque sou um pouco malvado", + "atm9.quest.gregtech.desc.hotSilicon.3": "Será necessário resfriá-lo, neste caso com banho químico", + "atm9.quest.gregtech.subt.hotPotato.1": "Batata quente", + "atm9.quest.gregtech.desc.aluminium.1": "Você pode encontrar alumínio bruto no End e alumínio bruto em quase todos os lugares!", + "atm9.quest.gregtech.desc.aluminium.2": "Alternativamente, você pode adquirir alumínio processando uma variedade de itens como bauxita em um eletrolisador, por exemplo", + "atm9.quest.gregtech.desc.aluminium.3": "Também podemos gerar alumínio passivamente no processo da linha de argila", + "atm9.quest.gregtech.subt.aluminium.1": "Alumínio é você?", + "atm9.quest.gregtech.aluminumIngot": "Lingote de alumínio", + "atm9.quest.gregtech.desc.glassLensGreen.1": "Uma lente de vidro (verde) também pode fazer isso, mas fazer lentes de vidro coloridas é uma receita HV", + "atm9.quest.gregtech.desc.glassLensRed.1": "Uma lente de vidro (vermelha) também pode fazer isso, mas fazer lentes de vidro é uma receita HV", + "atm9.quest.gregtech.desc.ethylene.1": "Etanol + ácido sulfúrico em um reator químico produz etileno", + "atm9.quest.gregtech.desc.ethylene.2": "Existem outros métodos, é claro, mas envolvem a petroquímica, na qual ainda não estamos entrando", + "atm9.quest.gregtech.desc.ethanol.1": "Destilar biomassa resulta em etanol, que é álcool, mas não conte a ninguém que eu te contei", + "atm9.quest.gregtech.subt.notForDrinking.1": "Não para beber", + "atm9.quest.gregtech.desc.coalDust.1": "Use um &aMortar&r em um pouco de carvão para obter pó de carvão", + "atm9.quest.gregtech.desc.coalDust.2": "Coloque o pó de carvão na &eCentrifuge &r para obter pó de carbono", + "atm9.quest.gregtech.desc.coalDust.3": "Use aquela centrífuga novamente, desta vez com pó de vidro, para obter pó de dióxido de silício", + "atm9.quest.gregtech.siliconIngredients": "Ingredientes de silício", + "atm9.quest.gregtech.desc.transistor.1": "Esta Placa de Silício nos permitirá fazer o Transistor! Um novo componente elétrico, sim!", + "atm9.quest.gregtech.desc.biomass.1": "A biomassa é útil para muitas coisas, como produção de etanol e metanol", + "atm9.quest.gregtech.desc.distillsCompounds.1": "Destila compostos em outras substâncias - observe a configuração do circuito programado para as receitas disponíveis", + "atm9.quest.gregtech.desc.distillsCompounds.2": "Existe uma Torre de Destilação, mas falaremos disso mais tarde", + "atm9.quest.gregtech.subt.notThatKindOfBrewery.1": "Não é esse tipo de cervejaria", + "atm9.quest.gregtech.aBrewery": "Uma cervejaria", + "atm9.quest.gregtech.desc.bioChaff.1": "Macerar essas bolas de plantas e fazer palha biológica", + "atm9.quest.gregtech.desc.bioChaff.2": "Ao automatizar isso, certifique-se de definir a saída para apenas 2 bio joio e não 4. Caso contrário, as saídas aleatórias confundirão a configuração de criação automática", + "atm9.quest.gregtech.desc.rockCrusher.1": "Coloque água à esquerda e lava à direita do seu triturador de rocha, no mundo, depois insira um único bloco de diorito no triturador de rocha e observe-o criar mais diorito para você", + "atm9.quest.gregtech.subt.passiveAluminium.1": "Alumínio passivo", + "atm9.quest.gregtech.theClayline": "A argila", + "atm9.quest.gregtech.desc.magneticIronRods.1": "Também faz aquelas barras de ferro magnéticas para obter apenas um pouco de energia - salve seu redstone!", + "atm9.quest.gregtech.subt.magnetizing.1": "Magnetizando!", + "atm9.quest.gregtech.desc.extruders.1": "Extrusoras forçam lingotes em vários formatos com o uso do molde extrusor", + "atm9.quest.gregtech.desc.extruders.2": "Muitas vezes é mais barato usar a extrusora para fazer componentes artesanais como rotores, por exemplo", + "atm9.quest.gregtech.desc.mvElectricMotors.1": "Você precisará deles para motores elétricos MT, um componente para muitas máquinas MT", + "atm9.quest.gregtech.desc.electrolyzeClayDust.1": "Finalmente, é hora de eletrolisar o pó de argila e obter aquele doce pó de alumínio", + "atm9.quest.gregtech.subt.goodSourceOfSilicon.1": "Uma boa fonte de silício também", + "atm9.quest.gregtech.desc.firstCover.1": "Nossa primeira capa! As capas alteram o comportamento das máquinas de diversas maneiras, mas este não é o lugar para entrar em tudo isso", + "atm9.quest.gregtech.desc.firstCover.2": "A capa do &arobot arm&r permitirá exportar (por padrão) ou importar itens para uma máquina. Neste caso, usando aquele baú/barril de buffer de antes, você pode importar especificamente pó de diorito", + "atm9.quest.gregtech.desc.firstCover.3": "Por que esse é LV quando estamos em MV? Bom, porque é mais barato de fazer e as tampas não explodem apesar da diferença de voltagem", + "atm9.quest.gregtech.subt.autoImport.1": "Importação automática? sim por favor", + "atm9.quest.gregtech.desc.grindDiorite.1": "Transforme esse diorito em pó de diorito! Você também terá uma pequena chance de obter pó de pedra, que precisará levar em consideração", + "atm9.quest.gregtech.desc.grindDiorite.2": "É recomendado que você faça a saída automática para um baú/barril de buffer e apenas jogue fora o pó de pedra", + "atm9.quest.gregtech.desc.dioriteDustProcessing.1": "Centrifugue o pó de diorito para obter pó de argila e pó de mirabilite", + "atm9.quest.gregtech.desc.dioriteDustProcessing.2": "A mirabilite pode ser guardada para processamento posterior, se desejar", + "atm9.quest.gregtech.desc.dioriteDustProcessing.3": "O próximo passo usa apenas pó de argila, então você terá que fazer algo com esse pó mirabilite", + "atm9.quest.gregtech.desc.steamUsage.1": "Isso usa ainda mais vapor! Talvez seja hora de construir outra caldeira", + "atm9.quest.gregtech.subt.steamAhead.1": "A todo vapor!", + "atm9.quest.gregtech.desc.cableLoss.1": "Ao alimentar várias máquinas, lembre-se da perda de cabos!", + "atm9.quest.gregtech.mvEnergyConverter.1": "Qualquer conversor de energia MT", + "atm9.quest.gregtech.mvEnergyConverters.1": "Conversores de energia MT", + "atm9.quest.gregtech.desc.plantBallCreation.1": "Oito plantas em um compressor criarão uma bola vegetal", + "atm9.quest.gregtech.desc.plantBallCreation.2": "Você também pode obtê-los como uma saída casual da centrífuga ao fazer cola", + "atm9.quest.gregtech.subt.compressedPlantMatter.1": "Matéria vegetal comprimida", + "atm9.quest.gregtech.desc.annealedCopper.1": "Um lingote de cobre e 63mB de oxigênio em seu forno a arco produzirão um lingote de cobre recozido", + "atm9.quest.gregtech.desc.annealingCopper.1": "Um pouco de oxigênio e um pouco de eletricidade e você pode recozer o cobre", + "atm9.quest.gregtech.desc.annealingCopper.2": "Isso também permitirá que você decomponha máquinas antigas em formas de lingotes, em vez de poeira, como no macerador.", + "atm9.quest.gregtech.subt.arcingElectricity.1": "Eletricidade em arco!", + "atm9.quest.gregtech.arcFurnace.1": "Forno de Arco", + "atm9.quest.gregtech.desc.arcFurnaceUsage.1": "Esta máquina terá muito uso, vale a pena atualizá-la para continuar processando receitas rapidamente", + "atm9.quest.gregtech.desc.arcFurnaceUsage.2": "Considere fazer vários deles para ajudar a processar receitas em paralelo", + "atm9.quest.gregtech.subt.labCoat.1": "Onde está seu jaleco?", + "atm9.quest.gregtech.chemicalReactor.1": "Reator Químico", + "atm9.quest.gregtech.desc.resistorCrafting.1": "Ainda fabricando resistores em uma grade de artesanato?", + "atm9.quest.gregtech.desc.resistorCrafting.2": "Pegue aquele cobre recozido, transforme-o em fio fino, depois adicione um pouco de cola e carbono para fazer 4 resistores de uma vez no seu Assembler", + "atm9.quest.gregtech.desc.resistorCrafting.3": "Fale sobre uma atualização de receita!", + "atm9.quest.gregtech.carbonDust.1": "Pó de carbono", + "atm9.quest.gregtech.resistorsRevisited.1": "Resistores revisitados", + "atm9.quest.gregtech.desc.newOreProcessing.1": "Uma nova configuração para processamento de minério!", + "atm9.quest.gregtech.desc.newOreProcessing.3": "Você não precisa criar uma nova configuração apenas para isso se for inteligente com filtros e fluxo de itens, mas uma nova configuração provavelmente dá menos trabalho", + "atm9.quest.gregtech.sifter.1": "Peneira", + "atm9.quest.gregtech.desc.emeraldProcessing.1": "Processe &aRaw Emerald&r ou &aNether Emerald Ore&r com toque de seda através de um macerador, depois lave o minério triturado e, em seguida, comece a &esifting&r o minério purificado para obter gemas &bExquisite&r ou &bFlawless&r", + "atm9.quest.gregtech.desc.emeraldProcessing.2": "Tem que ser o minério esmeralda da GregTech, você não pode usar minério esmeralda normal com toque de seda para isso", + "atm9.quest.gregtech.desc.emeraldProcessing.3": "&e&lDica:&r Para encontrar esmeraldas GregTech™, procure por &dberyllium&r no Nether ¢re y=5 e y=30&r, ou você pode verificar a Dimensão de Mineração na camada netherrack!", + "atm9.quest.gregtech.desc.mvCutterComponent.1": "Um componente necessário para o &bMV Cutter&r", + "atm9.quest.gregtech.desc.vanadiumSteelDust.1": "Fazer pó de aço bvanádio é uma receita MV no Mixer, então é hora de fazer um upgrade!", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.1": "Esta máquina é muito útil para adquirir pó de cromo, que precisaremos para fazer pó de aço inoxidável e pó de aço vanádio.", + "atm9.quest.gregtech.desc.chromiumDustAcquisition.2": "Você poderia encadear o processo Redstone Dust para Ruby Dust para então &eElectrolyze&r para &dChromium Dust&r", + "atm9.quest.gregtech.desc.mixerOperation.1": "Coloque pó de alumínio, pó de ferro e pó de cromo juntos em um &eMixer &r e observe como ele se mistura!", + "atm9.quest.gregtech.desc.ebfAndChemicalBath.1": "Cozinhe o pó no &aEBF&r e esfrie no &eChemical Bath&r", + "atm9.quest.gregtech.desc.assemblerUsage.1": "Use aquele &eExtractor&r para colocar o cobre no estado líquido", + "atm9.quest.gregtech.desc.assemblerUsage.2": "&eWire Cut &r os lingotes Kanthal", + "atm9.quest.gregtech.desc.assemblerUsage.3": "&eBend &r aquele alumínio", + "atm9.quest.gregtech.desc.assemblerUsage.4": "Em seguida, junte tudo em seu &eAssembler&r!", + "atm9.quest.gregtech.desc.assemblerUsage.5": "Substitua as bobinas de cuproníquel em seu &aEBF&r por este material", + "atm9.quest.gregtech.desc.sapphireLens.1": "Siga os mesmos passos da lente Emerald/Ruby para fazer a &9Sapphire Lens&r", + "atm9.quest.gregtech.desc.laserEngraverRecipe.1": "É isso mesmo, outra receita do &eLaser Engraver&r... essas missões estão se tornando não lineares", + "atm9.quest.gregtech.desc.backToCutter.1": "De volta ao &ecutter&r!", + "atm9.quest.gregtech.desc.assemblerCrafting.1": "Você pode usar um GT Assembler ou uma grade de artesanato normal para fazer isso. Como o espaço do padrão é precioso, especialmente para o GT Assembler, talvez um Crafter ou Molecular Assembler possa cuidar da montagem", + "atm9.quest.gregtech.desc.assemblerCrafting.2": "Troque as escotilhas de energia LV em seu alto-forno elétrico por estas e seu EBF agora pode processar receitas de &6HV &r!", + "atm9.quest.gregtech.desc.assemblerCrafting.3": "Certifique-se de atualizar sua fonte de energia também!", + "atm9.quest.gregtech.subt.ivSuperconductor": "IV Supercondutor", + "atm9.quest.gregtech.desc.ivSuperconductor.1": "Você já sente que está levitando? Pode ser todo aquele shulker daquele Soul Vial.", + "atm9.quest.gregtech.subt.prescientCrystal": "Cristal Presciente", + "atm9.quest.gregtech.desc.prescientCrystal.1": "Use 3 outros cristais para criar este cristal.", + "atm9.quest.gregtech.subt.weatheringTheStorm": "Resistindo à tempestade", + "atm9.quest.gregtech.desc.weatheringTheStorm.1": "Núcleo do trocador Ender IO de nível 3. Este é o topo de linha quando se trata de EnderIO Exchanger Cores.", + "atm9.quest.gregtech.subt.topTierExchanger": "Trocador de nível superior", + "atm9.quest.gregtech.desc.topTierExchanger.1": "Fazer Antimatéria é sempre um desafio. Linhas de processo, tempo de processamento e potência. Isso marcará um daqueles itens que não serão mais uma preocupação.", + "atm9.quest.gregtech.subt.creativeChemicals": "Produtos Químicos Criativos", + "atm9.quest.gregtech.desc.creativeChemicals.1": "O Micro Universe Orb requer muita energia para funcionar. Esse poder precisa ser concentrado para melhor utilizá-lo nas operações.", + "atm9.quest.gregtech.desc.creativeChemicals.2": "Para conseguir isso, a estrutura precisa de Lentes Focus.", + "atm9.quest.gregtech.subt.focusedEnergy": "Energia Focada", + "atm9.quest.gregtech.desc.focusedEnergy.1": "Com os requisitos de energia da estrutura, é necessário algo para garantir que a energia possa ser transmitida adequadamente.", + "atm9.quest.gregtech.desc.focusedEnergy.2": "Esses transmissores de energia resolverão o problema.", + "atm9.quest.gregtech.subt.utilizingThePower": "Utilizando o poder", + "atm9.quest.gregtech.desc.utilizingThePower.1": "Bem-vindo ao HV! As coisas estão começando a ficar emocionantes por aqui!", + "atm9.quest.gregtech.desc.utilizingThePower.2": "Primeiramente, vamos trabalhar para fabricar aço inoxidável para que possamos fabricar máquinas HV", + "atm9.quest.gregtech.subt.buckleUpForHV": "Aperte o cinto para &6HV&r", + "atm9.quest.gregtech.desc.buckleUpForHV.1": "Receitas que usavam tubo de vácuo agora podem usá-lo!", + "atm9.quest.gregtech.desc.buckleUpForHV.2": "&eTip:&r Você pode pesquisar todos os diferentes circuitos no JEI digitando &b$circuits&r ou até mesmo níveis específicos de circuitos com &b$circuits/ulv&r", + "atm9.quest.gregtech.subt.ulvOnTheCheap": "ULV barato", + "atm9.quest.gregtech.desc.ulvOnTheCheap.1": "Você pode estar se perguntando: por que se preocupar em fabricar um chip LV? Não é este &6HV&r?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.2": "Bem, sim, mas e se você quisesse uma nova máquina de baixa tensão? Você não preferiria obtê-lo com menos recursos do que antes?", + "atm9.quest.gregtech.desc.ulvOnTheCheap.3": "Operar 40 máquinas de baixa tensão é 4 vezes mais eficiente em termos energéticos do que operar 10 máquinas de alta tensão, desde que a receita funcione em baixa tensão", + "atm9.quest.gregtech.desc.ulvOnTheCheap.4": "O circuito &bMV&r, em sua forma final!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.5": "&eNota:&r Você ainda não conseguirá fazer a receita mais barata para estes, que vem no IV", + "atm9.quest.gregtech.desc.ulvOnTheCheap.6": "Atualizando nossa receita do circuito &6HV&r!", + "atm9.quest.gregtech.desc.ulvOnTheCheap.7": "É realmente mais barato do que antes? Sim! Você pode comparar receitas se não acredita em mim", + "atm9.quest.gregtech.desc.ulvOnTheCheap.8": "Mova aquele &bAdvanced Circuit Assembler&r para o seu &eCleanroom&r e seja bem-vindo à Era &5EV&r!", + "atm9.quest.gregtech.subt.canThisSupercomputerWinAtChess": "Este supercomputador pode vencer no xadrez?", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.1": "A única máquina MT que requer circuitos HV para fabricar", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.2": "Esta máquina permite que você comece a trabalhar na elaboração do próximo nível de circuitos, os &6microprocessadores!&r", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.3": "O tamanho mínimo é 5x5x5 e o tamanho máximo é 15x15x15, e qualquer valor intermediário é válido!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.4": "O multibloco &aCleanroom&r é oco porque você coloca máquinas nele para executar qualquer receita que exija uma sala limpa - por exemplo, o circuito &5EV&r requer o &bCircuit Assembler&r &dentro&r da sala limpa", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.5": "Não se esqueça do &eEnergy Hatch&r, &eMaintenance Hatch&r e &eIron Door&r!", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.6": "Você não precisa de 6 escotilhas de passagem se conseguir descobrir a transferência sem fio", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r são necessários se você estiver usando &9Generators&r para suas necessidades da UE porque um gerador está muito sujo para entrar em uma sala limpa", + "atm9.quest.gregtech.desc.canThisSupercomputerWinAtChess.8": "Você não precisa de diodos se usar conversores de energia porque um conversor de energia é... limpo?", + "atm9.quest.gregtech.subt.squeakyClean": "Limpíssimos", + "atm9.quest.gregtech.title.observeCompletedCleanroom": "Observe a sala limpa concluída", + "atm9.quest.gregtech.desc.squeakyClean.1": "Cubra uma estrutura de aço com folhas de plástico, cubra-a com concreto e deixe-a assentar em &bPlascrete&r", + "atm9.quest.gregtech.desc.squeakyClean.2": "As bordas e o piso da Sala Limpa precisam ser de Plascrete", + "atm9.quest.gregtech.desc.squeakyClean.3": "O vidro para sala limpa pode ser usado nas paredes no lugar do Placrete, mas não nas bordas ou no chão", + "atm9.quest.gregtech.desc.squeakyClean.4": "Finalmente, com o aço inoxidável podemos começar a fabricar máquinas &6HV&r!", + "atm9.quest.gregtech.desc.squeakyClean.5": "Em seu prático e eChemical Reactor, insira a placa de circuito de plástico, um pouco de folha de cobre e o cloreto de ferro III que você fez para obter a placa de circuito impresso de plástico", + "atm9.quest.gregtech.desc.squeakyClean.6": "Isso serve como base para todos os circuitos do microprocessador", + "atm9.quest.gregtech.desc.squeakyClean.7": "O ácido clorídrico e o pó de ferro reagirão quimicamente para fornecer cloreto de ferro III", + "atm9.quest.gregtech.desc.squeakyClean.8": "Além disso, você recebe um pouco de hidrogênio de volta!", + "atm9.quest.gregtech.desc.squeakyClean.9": "Não se esqueça da &aconfiguração do programa&r, deve ser 1 para isso", + "atm9.quest.gregtech.desc.squeakyClean.10": "É recomendado que você configure um &bRequester&r para isso", + "atm9.quest.gregtech.subt.ebfUpgrades": "Atualizações EBF", + "atm9.quest.gregtech.desc.crystalProcessors.1": "Chegamos aos processadores Crystal e agora temos processadores de nível UV!", + "atm9.quest.gregtech.desc.crystalProcessors.2": "Muitos progressos foram feitos, mas ainda não foram feitos. Continue indo!", + "atm9.quest.gregtech.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.desc.ultimateVoltage.41": "Duas palavras. Tensão final.", + "atm9.quest.gregtech.desc.ultimateVoltage.42": "Mas não se preocupe, ainda temos mais 1 nível depois deste. Mas ser capaz de fabricar máquinas UV Tier realmente ajudará você a preencher sua fábrica e a acelerar as linhas de processo.", + "atm9.quest.gregtech.subt.theseusHull": "Casco de Teseu", + "atm9.quest.gregtech.desc.supercomputers.1": "Esta é uma máquina poderosa e altamente precisa, conhecida por processar grandes conjuntos de dados e cálculos complexos em altas velocidades.", + "atm9.quest.gregtech.desc.supercomputers.2": "Nossa camada final de supercomputadores!", + "atm9.quest.gregtech.desc.supercomputers.3": "Mas espere... Onde está o Mainframe??", + "atm9.quest.gregtech.subt.bestSupercomputer": "O melhor supercomputador", + "atm9.quest.gregtech.desc.zpmProcessors": "Agora temos 2 processadores ZPM para cada nave! Este é um grande avanço e tornará muito mais fácil expandir a área ocupada por nossas máquinas!", + "atm9.quest.gregtech.subt.stackingThemUp": "Empilhando-os", + "atm9.quest.gregtech.desc.finalSetProcessors.1": "Este é o primeiro do nosso conjunto final de processadores!", + "atm9.quest.gregtech.desc.finalSetProcessors.2": "Embora ainda não possamos utilizar a melhor receita para este processador (a melhor retorna 4 processadores), poderemos usá-la em breve, assim que desbloquearmos o UV Circuit Assembler na próxima seção.", + "atm9.quest.gregtech.subt.beginningOfTheEnd": "Começo do fim", + "atm9.quest.gregtech.desc.zpmFieldGenerator": "Este é um componente caro para construir. Mas você precisará de alguns deles à medida que continuamos a progredir. Existem alguns multiblocos diferentes que dependem do Gerador de Campo ZPM.", + "atm9.quest.gregtech.subt.espensiveButWorthIt": "Caro, mas vale a pena", + "atm9.quest.gregtech.desc.zpmCables.1": "As opções para cabos de nível ZPM não são as melhores quando se trata de perda de amperagem.", + "atm9.quest.gregtech.desc.zpmCables.2": "Mas com o fio Supercondutor, agora você não precisará se preocupar com perda de energia de suas Máquinas ZPM e Multiblocos!", + "atm9.quest.gregtech.desc.superconductorsAlloy.1": "Outra Liga para outro nível de Supercondutores!", + "atm9.quest.gregtech.desc.superconductorsAlloy.2": "Lembre-se de que os supercondutores têm perda de 0A ao transmitir UE através de distâncias, o que os torna a fiação mais procurada para sua fábrica", + "atm9.quest.gregtech.subt.moreSuperconductors": "Mais supercondutores", + "atm9.quest.gregtech.desc.ebfUpgrades": "Mais uma vez revisitamos os EBF e atualizamos as bobinas, processo necessário para que possamos processar metais e ligas através dos EBF.", + "atm9.quest.gregtech.subt.triniumCoils": "Bobinas Trinium são legais", + "atm9.quest.gregtech.desc.superconductorIngot": "Agora que temos o Supercondutor em forma de lingote, podemos finalmente processá-lo no fio que precisamos!", + "atm9.quest.gregtech.subt.ingotForm": "Forma de lingote", + "atm9.quest.gregtech.desc.wetwareCircuit.1": "Esta placa de circuito impresso Wetware completou a linha de placas de circuito que faremos para nossos processadores.", + "atm9.quest.gregtech.desc.wetwareCircuit.2": "Este é um dos componentes mais vitais em nosso nível mais alto de processadores!", + "atm9.quest.gregtech.subt.lastDance": "Última dança", + "atm9.quest.gregtech.desc.finalCircuitBoard": "Esta será a placa de circuito final que precisamos para construir nossa camada final de processadores.", + "atm9.quest.gregtech.subt.lastCircuits": "Os últimos circuitos", + "atm9.quest.gregtech.desc.semiOrganics": "Integrar orgânicos em nossos componentes não orgânicos, na configuração adequada com os orgânicos adequados, nos permitirá ter uma capacidade de processamento infinita!", + "atm9.quest.gregtech.subt.semiOrganics": "Semi-orgânicos", + "atm9.quest.gregtech.desc.stemCells": "As células-tronco são as matérias-primas do corpo – células a partir das quais são geradas todas as outras células com funções especializadas.", + "atm9.quest.gregtech.subt.basicBuildingBlocks": "Blocos de construção básicos", + "atm9.quest.gregtech.desc.infectiousBucket.1": "Você realmente deveria ter cuidado com este balde.", + "atm9.quest.gregtech.desc.infectiousBucket.2": "Tenho certeza de que você não quer pegar uma infecção por causa disso.", + "atm9.quest.gregtech.subt.infectious": "Infeccioso", + "atm9.quest.gregtech.desc.growthMedium": "Um meio de crescimento ou meio de cultura é um sólido, líquido ou semissólido projetado para suportar o crescimento de uma população de microrganismos ou células através do processo de proliferação celular ou de pequenas plantas como o musgo Physcomitrella patens.", + "atm9.quest.gregtech.subt.growingOrganics": "Cultivo de produtos orgânicos", + "atm9.quest.gregtech.desc.rawGrowthMedium": "Precisamos de algum Meio de Crescimento para nos ajudar nesta linha de processamento, mas ainda não temos o Meio de Crescimento final. Esta é apenas a versão Raw.", + "atm9.quest.gregtech.subt.labTesting": "Testes de laboratório", + "atm9.quest.gregtech.desc.fluidHeaters": "Faça qualquer aquecedor de fluido de nível IV e superior para que possamos processar o meio de crescimento bruto que fizemos.", + "atm9.quest.gregtech.subt.fluidHeaters": "Aquecedores de Fluidos", + "atm9.quest.gregtech.desc.mutagen": "Em genética, um mutagênico é um agente físico ou químico que altera permanentemente o material genético, geralmente DNA, em um organismo e, assim, aumenta a frequência de mutações acima do nível natural de fundo.", + "atm9.quest.gregtech.subt.tmntForSure": "TMNT com certeza...", + "atm9.quest.gregtech.desc.agar": "O ágar é uma substância gelatinosa composta por polissacarídeos.", + "atm9.quest.gregtech.subt.agarAgar": "Geléia", + "atm9.quest.gregtech.desc.gelatin": "A gelatina é uma proteína feita de colágeno animal, geralmente de vacas e porcos.", + "atm9.quest.gregtech.subt.gelloWait": "G E L L O... espere... Algo parece errado...", + "atm9.quest.gregtech.desc.collagen": "O colágeno é o principal alicerce da pele, músculos, ossos, tendões e ligamentos e outros tecidos conjuntivos do corpo.", + "atm9.quest.gregtech.subt.workingWithOrganics": "Trabalhando com Orgânicos!", + "atm9.quest.gregtech.desc.ultimateVoltage.43": "As placas dos cascos ficam mais complicadas a cada nível. Mas é um processo necessário. Experimente tornar esse processo passivo para que você possa preencher sua fábrica com máquinas UV!", + "atm9.quest.gregtech.subt.ultimateVoltage.1": "Este Darmstadtium é muito grande!", + "atm9.quest.gregtech.desc.ultimateVoltage.44": "Pegue o Cuprato de Ítrio Bário e faça fios.", + "atm9.quest.gregtech.subt.ultimateVoltage.2": "Yit Trium? o Y está em silêncio?", + "atm9.quest.gregtech.desc.ultimateVoltage.5": "Só preciso processar o líquido em um lingote. Mas agora que estamos no nível UV, temos velocidade e potência para fazer isso rapidamente!", + "atm9.quest.gregtech.subt.ultimateVoltage.3": "Darmstadtium tem lingotes?", + "atm9.quest.gregtech.desc.ultimateVoltage.6": "Para todas as suas necessidades de processamento de nível UV!", + "atm9.quest.gregtech.desc.ultimateVoltage.7": "Agora podemos atualizar nossos multiblocos para funcionar em velocidades de processamento UV! Vamos!", + "atm9.quest.gregtech.subt.ultimateVoltage.4": "Escotilha de energia UV!", + "atm9.quest.gregtech.desc.ultimateVoltage.8": "O quê, as escotilhas de energia UV não foram suficientes?", + "atm9.quest.gregtech.desc.ultimateVoltage.9": "Multar. Aqui está uma escotilha de energia UV 4A! Agora você pode operar suas máquinas em velocidades UHV! Se o UV não bastasse, agora você realmente tem o poder!", + "atm9.quest.gregtech.subt.ultimateVoltage.5": "Preciso de mais?", + "atm9.quest.gregtech.desc.ultimateVoltage.10": "O motor é um componente base muito importante para o resto dos componentes e tampas da máquina UV.", + "atm9.quest.gregtech.desc.ultimateVoltage.11": "Mas neste caso precisamos dele para poder fazer o Emissor e o Sensor.", + "atm9.quest.gregtech.subt.ultimateVoltage.6": "Mais potência!", + "atm9.quest.gregtech.desc.ultimateVoltage.12": "O Emissor UV é uma parte de 2 blocos muito importantes. Examinaremos esses blocos mais tarde.", + "atm9.quest.gregtech.subt.ultimateVoltage.7": "Parte 1 de 2", + "atm9.quest.gregtech.desc.ultimateVoltage.13": "O Sensor UV é a segunda parte de 2 blocos muito importantes. Examinaremos esses blocos mais tarde.", + "atm9.quest.gregtech.subt.ultimateVoltage.8": "Parte 2 de 2", + "atm9.quest.gregtech.desc.ultimateVoltage.14": "O braço robótico UV tem um limite máximo de quantos itens ele pode mover quando conectado a uma máquina como cobertura.", + "atm9.quest.gregtech.desc.ultimateVoltage.15": "Se você estiver usando Robotic Arms como cobertura em qualquer uma de suas máquinas, experimente esta versão. Você não ficará desapontado!", + "atm9.quest.gregtech.subt.ultimateVoltage.9": "Movendo todos os itens!", + "atm9.quest.gregtech.desc.ultimateVoltage.16": "O Reator de Fusão MkII acelera a capacidade de processamento do Reator de Fusão.", + "atm9.quest.gregtech.desc.ultimateVoltage.17": "Embora o Fusion Reactor MkII liste 16 escotilhas de energia, bem como 16 escotilhas de saída/entrada, não é diretamente necessário. Você pode formar o multibloco com menos hachuras. Dito isto, é mais barato adicionar um monte de escotilhas, em vez de fabricar mais carcaças do Fusion Reactor Mk.II.", + "atm9.quest.gregtech.subt.ultimateVoltage.10": "Reator de Fusão MkII", + "atm9.quest.gregtech.desc.ultimateVoltage.18": "O montador de circuito de nível ZPM nos permitirá criar a coleção final de processadores, menos o mainframe.", + "atm9.quest.gregtech.subt.ultimateVoltage.11": "Penúltimo lugar", + "atm9.quest.gregtech.desc.ultimateVoltage.19": "64! Você ouviu certo, 64!", + "atm9.quest.gregtech.desc.ultimateVoltage.20": "Esta hachura permite executar 64 processos paralelos em suas estruturas multibloco!", + "atm9.quest.gregtech.desc.ultimateVoltage.21": "Se você achou que overclocks eram incríveis, espere até colocar esse Larry malvado em seus multiblocos!", + "atm9.quest.gregtech.subt.ultimateVoltage.12": "Mundos Paralelos", + "atm9.quest.gregtech.desc.ultimateVoltage.22": "Usamos muito do Fusion Reactor!", + "atm9.quest.gregtech.desc.ultimateVoltage.23": "Mas eu disse que era uma estrutura importante. Se ainda não o fez, empilhar anéis de Reatores de Fusão ajudará imensamente.", + "atm9.quest.gregtech.subt.ultimateVoltage.13": "Fazendo uso do Reator de Fusão", + "atm9.quest.gregtech.desc.ultimateVoltage.24": "Já é um processo para obter Rutênio, mas vamos processá-lo um pouco mais!", + "atm9.quest.gregtech.desc.ultimateVoltage.25": "Confie em mim, valerá a pena!", + "atm9.quest.gregtech.subt.ultimateVoltage.14": "7 etapas depois...", + "atm9.quest.gregtech.desc.ultimateVoltage.26": "O Gálio fugiu, então ficamos apenas com Arsênico, mas tudo bem, porque só precisamos de Arsênico!", + "atm9.quest.gregtech.subt.ultimateVoltage.15": "O Retorno do Arsênico!", + "atm9.quest.gregtech.desc.ultimateVoltage.27": "Apenas preparando um estoque de HASOCs, para que assim que desbloquearmos as máquinas adequadas, possamos começar a fabricar vários processadores!", + "atm9.quest.gregtech.subt.ultimateVoltage.16": "Preparando-se para o que está por vir", + "atm9.quest.gregtech.desc.ultimateVoltage.28": "Pegue aquele Wafer de Neutrônio e coloque-o no Gravador a Laser com lente preta, e obteremos o HASOC, que ajudará imensamente no uso à medida que avançamos.", + "atm9.quest.gregtech.subt.ultimateVoltage.17": "Laserando", + "atm9.quest.gregtech.desc.ultimateVoltage.29": "Desculpe pelo trocadilho, mas não resisti.", + "atm9.quest.gregtech.desc.ultimateVoltage.30": "De qualquer forma, o silício dopado com Neutrônio é altamente eficiente e de qualidade fina, o que nos dá um retorno massivo em 1 Boule singular!", + "atm9.quest.gregtech.subt.ultimateVoltage.18": "Isso é um monte de Boule", + "atm9.quest.gregtech.desc.ultimateVoltage.31": "Precisamos do gravador a laser de nível ZPM para que possamos fazer nosso Crystal SOC.", + "atm9.quest.gregtech.desc.ultimateVoltage.32": "Acredite em mim, isso valerá a pena!", + "atm9.quest.gregtech.subt.ultimateVoltage.19": "Agora estamos trabalhando com Lasers", + "atm9.quest.gregtech.desc.ultimateVoltage.33": "A CPU Crystal já deve estar bem estabelecida em suas linhas de processamento. Este é apenas mais um passo para os CPUs Crystal alcançarem a grandeza!", + "atm9.quest.gregtech.subt.crystalChips": "Lascas de cristal", + "atm9.quest.gregtech.desc.processorCrafting.1": "Agora, pegue os parafusos de Cuprato de Ítrio e Bário que fizemos e o Crystal SOC, combine-os e você obterá os processadores de nível IV mais baratos disponíveis!!", + "atm9.quest.gregtech.desc.processorCrafting.2": "Lembre-se, os controladores para a maioria dos multiblocos “Grandes” de nossas máquinas usam processadores IV para criá-los.", + "atm9.quest.gregtech.subt.cheapProcessors": "Barato como pode ser", + "atm9.quest.gregtech.cheapIVProcessors": "Processadores IV mais baratos", + "atm9.quest.gregtech.desc.costReduction": "Vamos fazer um monte desses parafusos de cuprato de ítrio e bário, pois podemos utilizá-los para reduzir significativamente o custo de nossos processadores IV!", + "atm9.quest.gregtech.subt.costReduction": "Redução de custos", + "atm9.quest.gregtech.desc.lastCoil.1": "Esta será a última bobina que teremos que fabricar para nossas escotilhas de energia!", + "atm9.quest.gregtech.desc.lastCoil.2": "Ainda há mais 1 nível depois deste, mas em termos de bobinas usadas para escotilhas de energia, este é o último nível que requer um como componente de artesanato!", + "atm9.quest.gregtech.subt.ultimateVoltage": "Tensão Final", + "atm9.quest.gregtech.desc.fineWire.1": "Refine o fio mais uma vez e teremos o fio fino que precisamos para o gerador de campo ZPM.", + "atm9.quest.gregtech.desc.fineWire.2": "Infelizmente, precisaremos de bastante fio fino, então continue processando!", + "atm9.quest.gregtech.subt.enhance": "Melhorar", + "atm9.quest.gregtech.desc.materialMix.1": "Titânio misturado com Durânio.", + "atm9.quest.gregtech.desc.materialMix.2": "Agora temos um material que criará uma bobina EBF incrivelmente forte e resistente ao calor!", + "atm9.quest.gregtech.desc.materialMix.3": "Mas isso virá um pouco mais tarde. Ainda não estávamos lá.", + "atm9.quest.gregtech.subt.stronk": "Agora isso é Stronk", + "atm9.quest.gregtech.desc.radonMistake": "Raiden é um personagem fictício no Mortal Kombat Fightin... Oh, espere... Dizia Radon, não Raiden...", + "atm9.quest.gregtech.subt.raiden": "Raiden", + "atm9.quest.gregtech.desc.galliumSearch.1": "Estávamos mexendo com o Arsênico mais cedo e parecia estranho que não houvesse Gálio à vista.", + "atm9.quest.gregtech.desc.galliumSearch.2": "Mas não tenha medo, encontramos o Gálio!", + "atm9.quest.gregtech.subt.foundIt": "Encontrei!", + "atm9.quest.gregtech.desc.notOil": "Este fato não é petróleo bruto. É literalmente ouro líquido, outrora um dos elementos mais densos da tabela periódica!", + "atm9.quest.gregtech.subt.notOil": "Espere... Isso não é petróleo!", + "atm9.quest.gregtech.desc.amalgamation": "Mercúrio e Ouro são altamente atraídos um pelo outro. Por esta razão, o Mercúrio é amplamente utilizado para extrair ouro de areias finas ou outros materiais ricos em ouro fino que, de outra forma, seriam difíceis de processar.", + "atm9.quest.gregtech.subt.amalgamation": "Amalgamação", + "atm9.quest.gregtech.desc.duraniumMix.1": "Com um nome como Duranium, espero que este elemento seja durável.", + "atm9.quest.gregtech.desc.duraniumMix.2": "De qualquer forma, precisamos misturar isso e o Titanium. O material resultante será MUITO resistente!", + "atm9.quest.gregtech.subt.durable": "Durável?", + "atm9.quest.gregtech.desc.strongLiquid.1": "Que líquido forte é esse!", + "atm9.quest.gregtech.desc.strongLiquid.2": "Eu me pergunto se o titânio líquido brilharia com iridescência como o metal faz quando é introduzido no calor...", + "atm9.quest.gregtech.subt.strong": "Ah, tão forte!", + "atm9.quest.gregtech.desc.solidTritanium.1": "Solidifique esse Tritânio e agora teremos um recurso que pode ser usado de várias maneiras.", + "atm9.quest.gregtech.desc.solidTritanium.2": "E acredite, muitos dos nossos componentes que iremos fabricar precisarão de titânio.", + "atm9.quest.gregtech.subt.solidStronk": "Solidamente forte", + "atm9.quest.gregtech.desc.mixerNeeded": "O Misturador ZPM é necessário para fabricar o Dinaquadide de Urânio e Ródio que precisamos para nosso Reator de Fusão Mk.II.", + "atm9.quest.gregtech.subt.mixing": "Misturando tudo!", + "atm9.quest.gregtech.desc.neutroniumWafers": "Wafers dopados com neutrônio. Silício da mais alta qualidade e qualidade!", + "atm9.quest.gregtech.subt.slices": "Fatias", + "atm9.quest.gregtech.desc.cutterUpgrade.1": "Faça um cortador de nível LuV ou superior.", + "atm9.quest.gregtech.desc.cutterUpgrade.2": "Embora não seja diretamente necessário para a receita, irá acelerar o processo de corte, que é conhecido por não ser o processo mais rápido.", + "atm9.quest.gregtech.subt.makingSlices": "Fazendo fatias", + "atm9.quest.gregtech.desc.mutatedCreatures.1": "Estamos tentando criar criaturas de esgoto mutantes?", + "atm9.quest.gregtech.desc.mutatedCreatures.2": "Tenho que contar ao Mestre Splinter sobre isso...", + "atm9.quest.gregtech.subt.tmnt": "TMNT", + "atm9.quest.gregtech.desc.doNotTouch": "Eu prometo, isso não é algo que você queira tocar ou deixar na pele...", + "atm9.quest.gregtech.subt.doNotTouch": "Não toque!", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.1": "Vamos adicionar outra sala limpa ao nosso arsenal! Exceto que este não apenas garantirá que a sala esteja limpa, mas também esterilizará o ambiente.", + "atm9.quest.gregtech.desc.cleanRoomUpgrade.2": "Poderemos trabalhar com Material Orgânico em nossa sala limpa e não precisaremos nos preocupar com contaminantes!", + "atm9.quest.gregtech.subt.cleanroom2": "Sala limpa nº 2", + "atm9.quest.gregtech.desc.blacklightsUV.1": "As luzes negras projetam luz que está no espectro Ultra Violeta. Acontece que a luz UV é excepcional na esterilização de bactérias e outros contaminantes.", + "atm9.quest.gregtech.desc.cleanroomRequirements.1": "Nossas salas limpas devem estar imaculadas e sem um único pedaço de poeira dentro. Mas e se precisássemos de um ambiente mais limpo e estéril?", + "atm9.quest.gregtech.subt.partyTime": "É hora da festa!", + "atm9.quest.gregtech.desc.zpmAssemblerRequired.1": "O ZPM Tier Assembler é necessário para fazer as bobinas Trinium para os EBFs. Com as bobinas atualizadas, muito mais metais e ligas podem ser processados, expandindo o que pode ser fabricado!", + "atm9.quest.gregtech.subt.assemblersAssemble": "Montadores... Montem!", + "atm9.quest.gregtech.desc.gravistarImportance.1": "O Gravistar é outro componente muito importante para nossas máquinas de alto nível que iremos fabricar.", + "atm9.quest.gregtech.subt.gravityStars": "Estrelas têm muita gravidade", + "atm9.quest.gregtech.desc.uvPistonComponent.1": "O pistão UV é um componente necessário das máquinas UV e do braço robótico UV.", + "atm9.quest.gregtech.subt.bestPiston": "O melhor pistão", + "atm9.quest.gregtech.desc.meItemInput.1": "Entrada de item ME, como uma interface. Existem 2 linhas para você utilizar e vincular itens ao seu multibloco.", + "atm9.quest.gregtech.subt.meItemInput": "Entrada de item ME", + "atm9.quest.gregtech.desc.meItemOutput.1": "Saída de item ME! Faça com que o item resultante volte diretamente para o seu sistema ME.", + "atm9.quest.gregtech.subt.meItemOutput": "Saída de item ME", + "atm9.quest.gregtech.desc.meFluidInput.1": "Entrada de fluido ME! Abastece fluidos para seus processos em Multiblocos, e ainda mantém estoque na própria Hatch!", + "atm9.quest.gregtech.subt.meFluidInput": "Entrada de fluido ME", + "atm9.quest.gregtech.desc.meFluidOutput.1": "Saída de fluido ME! Leva os fluidos resultantes ou devolve os fluidos de subprodutos diretamente ao sistema ME! Simplificado com certeza!", + "atm9.quest.gregtech.subt.meFluidOutput": "Saída de fluido ME", + "atm9.quest.gregtech.desc.meIntegration.1": "Anexar todos os seus Multiblocks ao seu sistema ME consome muitas interfaces. Acrescente o fato de que você precisa de coberturas para manipular os recursos e isso pode ficar cansativo.", + "atm9.quest.gregtech.desc.meIntegration.2": "Bem, não tenha medo. Essas escotilhas e ônibus irão ajudá-lo a otimizar todos os seus multiblocos de uma maneira que você nunca imaginou ser possível! Imagine ter capacidades ME integradas!", + "atm9.quest.gregtech.desc.meIntegration.3": "Isso é o que temos aqui! E são ferramentas incríveis para seus multiblocos utilizarem! Eles ainda possuem chips programáveis, para que você possa designar um ME Hatch/Bus para uma linha de processo específica!", + "atm9.quest.gregtech.subt.meHatchesMultiblocks": "Escotilhas ME para Multiblocos", + "atm9.quest.gregtech.meHatches": "Escotilhas ME", + "atm9.quest.gregtech.meBusesHatches": "Ônibus e escotilhas ME", + "atm9.quest.gregtech.desc.advancedLcr.1": "Anteriormente fizemos o Grande Reator Químico. Mas essa versão não tem a capacidade de aceitar hachuras de controle paralelo.", + "atm9.quest.gregtech.desc.advancedLcr.2": "Bem, esta versão, o Advanced Large Chemical Reactor, pode aceitar hachuras de controle paralelo e agora você pode executar vários processos ao mesmo tempo.", + "atm9.quest.gregtech.desc.advancedLcr.3": "Isso vai mudar a forma como produzimos nossas linhas Chem!", + "atm9.quest.gregtech.subt.alcr": "ALCR", + "atm9.quest.gregtech.desc.alloyComplexity.1": "Como afirmado anteriormente, as ligas continuarão a aumentar em complexidade, como era de se esperar.", + "atm9.quest.gregtech.desc.alloyComplexity.2": "Mas com esta liga especificamente podemos fazer alguns componentes importantes!", + "atm9.quest.gregtech.subt.complexAlloys": "Ligas mais complexas", + "atm9.quest.gregtech.desc.stockingUp.1": "Embora não possamos usar o HASOC diretamente para fabricar o processador LuV Tier Wetware, podemos construir um backstock para quando tivermos as máquinas adequadas para fazê-lo.", + "atm9.quest.gregtech.desc.stockingUp.2": "E assim que tivermos o Montador de Circuito UV, podemos fazer 4 processadores LuV Tier Wetware com 1 artesanato!!!!", + "atm9.quest.gregtech.subt.stockingUp": "Estocando", + "atm9.quest.gregtech.stockingUp": "Estocando", + "atm9.quest.gregtech.subt.mainFrame": "Onde está o quadro principal?", + "atm9.quest.gregtech.desc.starForge.1": "Grande parte do trabalho que foi feito foi diretamente para apoiar a construção da &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.subt.craftingCosmos": "Criando o Cosmos", + "atm9.quest.gregtech.desc.megaFusionReactor.1": "Sim. Temos Reatores de Fusão Mk.I Mk.II e Mk.III. Agora existe o Reator Mega Fusion.", + "atm9.quest.gregtech.desc.megaFusionReactor.2": "Todos desempenham o seu próprio papel e todos são vitais para avançarmos. Então, novamente, vá em frente e torne-se o Mega Fusion Reactor.", + "atm9.quest.gregtech.subt.megaFusionReactor": "Reator de Mega Fusão", + "atm9.quest.gregtech.desc.fusionReactorMk3.1": "O Reator de Fusão Mk. III. Tenho certeza que você já viu o que está por vir. Então você entende que algumas partes disso são necessárias.", + "atm9.quest.gregtech.desc.fusionReactorMk3.2": "Embora isso seja verdade para o que está por vir, isso não significa que o Mk.III não tenha valor para nós no uso pretendido.", + "atm9.quest.gregtech.desc.fusionReactorMk3.3": "Faça pelo menos 1 Reator Mk.III. Isso irá atendê-lo bem.", + "atm9.quest.gregtech.subt.mk3": "Mc. III", + "atm9.quest.gregtech.desc.uvCircuitAssembler.1": "Sim, pode parecer estranho criar o montador de circuito de nível UV, já que o mainframe usava a linha de montagem, mas isso será incrivelmente benéfico.", + "atm9.quest.gregtech.desc.uvCircuitAssembler.2": "O UV Circuit Assembler permitirá que você crie 4 processadores LuV Wetware em 1 embarcação! Isso é uma enorme economia e o dobro do retorno!", + "atm9.quest.gregtech.subt.needThis": "Precisamos disso?", + "atm9.quest.gregtech.desc.uhvEnergyHatch.1": "Escotilha de energia UHV. Finalmente alcançamos o Pináculo das Escotilhas de Energia!", + "atm9.quest.gregtech.desc.uhvEnergyHatch.2": "Agora podemos configurar nossos Multiblocks para serem capazes de processar qualquer nível de requisitos de energia!", + "atm9.quest.gregtech.subt.uhvTop": "Finalmente no topo", + "atm9.quest.gregtech.desc.uhvEnergyHatch.3": "Embora o UHV Energy Hatch seja o auge do fornecimento de energia, ainda temos o 4A UHV Energy Hatch.", + "atm9.quest.gregtech.desc.uhvEnergyHatch.4": "E sim, isso segue a mesma função dos níveis anteriores e funcionará como 2 escotilhas de energia, permitindo que você forneça energia em um nível mais alto.", + "atm9.quest.gregtech.subt.uhvConfusion": "Espere... pensei que estávamos no topo?", + "atm9.quest.gregtech.desc.ultimateBattery.1": "Essas outras empresas de baterias não têm nada a ver com isso!", + "atm9.quest.gregtech.desc.ultimateBattery.2": "Esta é a bateria definitiva e seu nível UHV! Para todos os seus dispositivos que consomem muita energia (no nível UHV, é claro)", + "atm9.quest.gregtech.subt.duracell": "Duracell Coma seu coração", + "atm9.quest.gregtech.desc.monsterCoils.1": "Essas bobinas monstruosas são o fim da linha de bobinas.", + "atm9.quest.gregtech.desc.monsterCoils.2": "Com estas bobinas podemos agora processar os supercondutores UHV e, finalmente, transformá-los em lingotes!", + "atm9.quest.gregtech.subt.tritaniumCoils": "Bobinas de tritânio", + "atm9.quest.gregtech.desc.parallelControl.1": "Bem, se 64 processos paralelos não fossem suficientes, que tal 256? Porque é exatamente isso que este bloco faz. Ele permite que você execute 256 tarefas paralelas!", + "atm9.quest.gregtech.desc.parallelControl.2": "Esta é a escotilha de controle paralelo de nível mais alto que existe!", + "atm9.quest.gregtech.subt.notEnough64": "64 Não foi suficiente?", + "atm9.quest.gregtech.desc.uvFieldGenerator.1": "O Gerador de Campo UV é o último Gerador de Campo que você construirá.", + "atm9.quest.gregtech.desc.uvFieldGenerator.2": "Planeje adequadamente para criar uma quantidade razoável deles.", + "atm9.quest.gregtech.subt.lastFieldGenerator": "Último Gerador de Campo", + "atm9.quest.gregtech.desc.epicShip": "Embora não necessariamente utilizemos este navio imediatamente, seria melhor construí-lo agora e deixá-lo pronto para quando estivermos prontos para usá-lo.", + "atm9.quest.gregtech.subt.epicShip": "Um navio épico", + "atm9.quest.gregtech.desc.uhvHull.1": "Ótimo! Agora podemos fabricar o casco UHV.", + "atm9.quest.gregtech.desc.uhvHull.2": "Mas não parece haver máquinas UHV. Por que precisamos deste casco? Bem, para as escotilhas e ônibus, é claro!", + "atm9.quest.gregtech.subt.wheresMachines": "Onde estão as máquinas?", + "atm9.quest.gregtech.desc.highTierPlates": "Agora, essas são algumas placas de alto nível! Mas é razoável que o casco da máquina de nível mais alto exija placas de nível mais alto.", + "atm9.quest.gregtech.subt.highQualityPlates": "Placas de alta qualidade", + "atm9.quest.gregtech.desc.uhvSuperconductor.1": "Assim como todas as outras camadas, a camada UHV possui seu próprio fio supercondutor.", + "atm9.quest.gregtech.desc.uhvSuperconductor.2": "Isso é exatamente o que temos aqui.", + "atm9.quest.gregtech.subt.uhvSuperconductor": "Supercondutor UHV", + "atm9.quest.gregtech.desc.microUniverseDrill": "Preparando componentes para a Nave de Perfuração Micro Universe.", + "atm9.quest.gregtech.subt.fullThrusters": "Propulsores ao máximo!", + "atm9.quest.gregtech.desc.complexIngot.1": "Este é um lingote complexo. Temos muitos metais diferentes misturados nesta liga. Mas por um bom motivo.", + "atm9.quest.gregtech.desc.complexIngot.2": "Com este lingote, agora podemos fabricar alguns componentes de alto nível!", + "atm9.quest.gregtech.subt.complicatedThings": "As coisas estão complicadas...", + "atm9.quest.gregtech.desc.complexAlloy.1": "Novamente visitamos outra Liga muito complexa.", + "atm9.quest.gregtech.desc.complexAlloy.2": "Mas, como vimos com outras ligas complexas, elas são sempre extremamente benéficas para nós, embora complicadas. Esta não é diferente.", + "atm9.quest.gregtech.subt.complexAlloy": "Liga Complexa", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.1": "Pegue o fio supercondutor UHV que acabamos de fazer e transforme-o em 2x.", + "atm9.quest.gregtech.desc.uhvSuperconductorCraft.2": "Precisamos da versão 2x para nossos próximos itens que iremos elaborar.", + "atm9.quest.gregtech.subt.doublePass": "Duplique e passe para a próxima pessoa", + "atm9.quest.gregtech.desc.massiveEBF.1": "Tenho certeza que você fez muitos EBFs durante sua jornada para chegar até aqui.", + "atm9.quest.gregtech.desc.massiveEBF.2": "Ainda há muito mais pela frente. Mas agora, você pode fazer um forno rotativo e executar algumas tarefas paralelas! Vamos acelerar esse processamento!", + "atm9.quest.gregtech.subt.massiveEBF": "EBF enorme!", + "atm9.quest.gregtech.observeRHF": "Observe um forno rotativo", + "atm9.quest.gregtech.desc.bulkBlastChiller.1": "Agora, com todas essas tarefas de processamento sendo realizadas por seu novo forno de lareira rotativa, você precisará de um multibloco que possa acompanhar o resfriamento de seus lingotes.", + "atm9.quest.gregtech.desc.bulkBlastChiller.2": "É aí que o Bulk Blast Chiller entra em ação!", + "atm9.quest.gregtech.subt.bulkBlastChiller": "Combina bem com o RHF", + "atm9.quest.gregtech.desc.necessarySuperconductors.1": "Embora isso ocupe bastante dos supercondutores UHV que acabamos de fabricar, é absolutamente necessário.", + "atm9.quest.gregtech.desc.necessarySuperconductors.2": "Acredite em mim, você ficará feliz em tê-los criado assim que ver para que serão usados.", + "atm9.quest.gregtech.subt.quadrupleCapacity": "Agora estávamos em 4x", + "atm9.quest.gregtech.desc.uvSuperconductor.2": "Agora temos o Fio Supercondutor UV! Usado para fabricar muitos componentes diferentes, alguns dos quais são necessários para prosseguirmos.", + "atm9.quest.gregtech.desc.uvSuperconductor.3": "Mais fios.... Sim.", + "atm9.quest.gregtech.subt.uvSuperconductorCrafting": "Supercondutor UV", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.1": "Embora este possa ser um dos artesanatos mais complexos, com uma vida útil que abrange vários níveis, é um item obrigatório.", + "atm9.quest.gregtech.desc.uvSuperconductorCrafting.2": "Sim, há muita coisa envolvida na criação de um desses, mas tente otimizar o caminho de elaboração. Confie, você agradecerá depois.", + "atm9.quest.gregtech.subt.compexEnergy": "Compex Energia", + "atm9.quest.gregtech.desc.compexEnergy": "Tenho certeza de que agora você entende por que essas placas serão vitais. Mas como você já sabe, eles trarão um grande benefício.", + "atm9.quest.gregtech.subt.bestCasing": "O melhor invólucro", + "atm9.quest.gregtech.desc.bestCasing": "Haverá uma grande demanda por essas placas. Descobrir como se abastecer com vários desses pratos pode ser um desafio, mas vale a pena.", + "atm9.quest.gregtech.subt.dishesPlating": "Os pratos O revestimento é importante", + "atm9.quest.gregtech.desc.dishesPlating.1": "Haverá muito Trinaquah sendo feito.", + "atm9.quest.gregtech.desc.dishesPlating.2": "Provavelmente será necessário descobrir como otimizar o processo para obter velocidade e eficiência.", + "atm9.quest.gregtech.subt.coolingAlloys": "Ligas de resfriamento", + "atm9.quest.gregtech.desc.coolingAlloys": "Agora estamos produzindo alguns Naquadah complexos. Assim como todos os outros recursos complexos em que estamos trabalhando, este proporciona um benefício significativo ao fator.", + "atm9.quest.gregtech.subt.complexNaquadah": "Complexo Naquadá", + "atm9.quest.gregtech.desc.complexNaquadah.1": "Você leu certo. Esta é uma escotilha de energia UHV 16A. 4x a potência do 4A Energy Hatch.", + "atm9.quest.gregtech.desc.complexNaquadah.2": "E oferece todo o overclock que você poderia sonhar!", + "atm9.quest.gregtech.subt.uhvEnergyHatch": "Escotilha de energia UHV 16A?!", + "atm9.quest.gregtech.desc.uhvEnergyHatch": "Isto tem o fluxo de energia que suas Subestações procuravam! Agora você pode dar todos os amplificadores!", + "atm9.quest.gregtech.subt.gigawatts": "1,21 Gigawatts!", + "atm9.quest.gregtech.desc.gigawatts.1": "Agora estamos falando!", + "atm9.quest.gregtech.desc.gigawatts.2": "Sim, não estamos utilizando isso diretamente imediatamente. Mas configurá-lo agora para fabricar e coletar será muito benéfico e economizará muito tempo!", + "atm9.quest.gregtech.subt.starMatter": "Matéria Estelar", + "atm9.quest.gregtech.desc.starMatter": "Plasma de Ferro Líquido pode parecer um recurso estranho, mas é necessário para o que você vai fazer.", + "atm9.quest.gregtech.subt.all": "Todos", + "atm9.quest.gregtech.desc.all": "Plasma de hélio líquido. Certifique-se de que suas linhas de processamento estejam produzindo hélio suficiente", + "atm9.quest.gregtech.subt.the": "O", + "atm9.quest.gregtech.desc.the": "Plasma de oxigênio líquido. Já usamos uma tonelada de oxigênio, mas ainda temos mais para usar!", + "atm9.quest.gregtech.subt.plasma": "Plasma", + "atm9.quest.gregtech.desc.plasma.1": "Na próxima seção, precisaremos fazer vários catalisadores de microuniversos.", + "atm9.quest.gregtech.desc.plasma.2": "Este componente usa Star Matter Plasma para fazer os Catalisadores.", + "atm9.quest.gregtech.desc.plasma.3": "Embora você não precise fazer isso agora, certamente seria muito útil, já que precisaremos de um monte de Star Matter Plasma para fazer os Catalisadores 16x.", + "atm9.quest.gregtech.subt.startNow": "Comece agora", + "atm9.quest.gregtech.jumpStart": "Acelerador", + "atm9.quest.gregtech.desc.jumpStart.1": "Você fez isso!", + "atm9.quest.gregtech.desc.jumpStart.2": "É isso! O processador de nível mais alto que você pode fazer!", + "atm9.quest.gregtech.desc.jumpStart.3": "Mas você ainda não terminou... Este pode ser o último processador, mas ainda há mais por vir. Vai ficar ainda mais divertido a partir de agora!", + "atm9.quest.gregtech.subt.greatSuccess": "Grande sucesso!!!", + "atm9.quest.gregtech.desc.quantumAge.1": "Agora que estamos na Era Quântica, nossas máquinas estão voando!", + "atm9.quest.gregtech.desc.quantumAge.2": "Mas com maior processamento, surgem mais complicações. Energia, recursos e linhas de processamento. Isso não nos impede, certo? É exatamente por isso que estamos aqui!", + "atm9.quest.gregtech.subt.afterQuantum": "O que vem depois do Quantum?", + "atm9.quest.gregtech.desc.afterQuantum": "Agora este é o futuro! Estamos progredindo e caminhando em direção ao Desconhecido!", + "atm9.quest.gregtech.subt.crystalMainframe": "Estrutura central de cristal!", + "atm9.quest.gregtech.desc.crystalMainframe.1": "Estamos esperando há um tempo por este.", + "atm9.quest.gregtech.desc.crystalMainframe.2": "Mas isso torna o LuV Tier Circuit Assembler muito mais valioso!", + "atm9.quest.gregtech.desc.crystalMainframe.3": "E agora podemos utilizá-lo para criar nosso próximo nível de Circuitos! Alguém disse... Progresso??", + "atm9.quest.gregtech.subt.circuitsGalore": "Circuitos em abundância!", + "atm9.quest.gregtech.desc.circuitsGalore": "Por enquanto temos 2 deles, mas com alguns avanços no próximo nível, podemos obter 4 processadores IV por conjunto de itens de artesanato! Valor!", + "atm9.quest.gregtech.desc.iv": "Finalmente! Agora temos uma receita de artesanato que nos dá 2 processadores LuV para 1 artesanato! Vamos lá!", + "atm9.quest.gregtech.desc.progress.1": "Ainda estamos em 2 por 1 com o ZPM, mas estamos progredindo.", + "atm9.quest.gregtech.desc.progress.2": "Em breve estaremos no próximo nível e teremos um retorno muito melhor em nosso artesanato!", + "atm9.quest.gregtech.subt.zpm": "PMZ", + "atm9.quest.gregtech.desc.newTier.1": "Agora podemos trazer um novo nível de potência para nossos Multiblocks!", + "atm9.quest.gregtech.desc.newTier.2": "Continue seguindo esta linha de missão!", + "atm9.quest.gregtech.subt.morePower": "Mais poder!", + "atm9.quest.gregtech.desc.powerUp.1": "Outro poder? Tão cedo?!", + "atm9.quest.gregtech.desc.powerUp.2": "Agora podemos executar nossos Multiblocks com potência UV Tier?!?! Nossos EBF’s vão ficar super felizes!", + "atm9.quest.gregtech.subt.again": "De novo?!", + "atm9.quest.gregtech.desc.substationPower.1": "Trazendo mais potência para nossas Subestações, o que, à medida que avançamos, ajudará imensamente a garantir que nossos equipamentos continuem funcionando!", + "atm9.quest.gregtech.subt.substationTierUp": "Subestação em nível!", + "atm9.quest.gregtech.desc.substationAmps.1": "Agora podemos enviar 64 Amps de nossas subestações no nível ZPM!", + "atm9.quest.gregtech.subt.bigSubstationTierUp": "Grande Subestação Tier UP!", + "atm9.quest.gregtech.desc.activeTransformers.1": "&3Active Transformers&r são a maneira mais eficiente de transmitir UE através da infraestrutura baseada em Gregtech.", + "atm9.quest.gregtech.desc.activeTransformers.2": "Existem algumas regras para garantir que funcionará.", + "atm9.quest.gregtech.desc.activeTransformers.3": "1.) Os tubos/laser só podem viajar em linha reta. Você pode usar outro &3Active Transformer&r para desviar o laser para uma direção diferente.", + "atm9.quest.gregtech.desc.activeTransformers.4": "2.) Os tubos &0&lMUST&r&r devem ser coloridos para funcionar. Isso é feito usando a lata de spray Gregtech.", + "atm9.quest.gregtech.subt.lasers": "Lasers Fricken", + "atm9.quest.gregtech.desc.uhpic.1": "Esses Wafers formam o chip semicondutor tradicional de nível mais alto, o UHPIC ou Ultra High Power IC (Circuito Integrado).", + "atm9.quest.gregtech.desc.uhpic.2": "Haverá uma grande demanda por esses chips por parte de muitas das máquinas que criaremos daqui em diante.", + "atm9.quest.gregtech.subt.uhpic": "Circuito Integrado de Ultra Alta Potência", + "atm9.quest.gregtech.desc.uhpicChips.1": "O chip UHPIC, uma vez que o wafer é dividido em chips por uma máquina de corte.", + "atm9.quest.gregtech.subt.semiConductorsFun": "Semicondutores são divertidos!", + "atm9.quest.gregtech.desc.fusionReactor.1": "As reações de fusão são o oposto das reações nucleares típicas. Em vez de dividir um átomo, o que causa a liberação de grandes quantidades de energia, a fusão é a fusão de núcleos de 2 átomos, o que também causa uma liberação massiva de energia e resulta na criação de novos materiais.", + "atm9.quest.gregtech.desc.fusionReactor.2": "É para isso que usaremos o Fusion Reactor. Queremos os materiais resultantes para processamento posterior e uso em receitas!", + "atm9.quest.gregtech.subt.mrFusion": "Tenho que conseguir um Sr. Fusion!", + "atm9.quest.gregtech.desc.thiccGlass.1": "Obviamente, com um processo como o Fusion Reaction, você precisa de bons materiais de suporte. Mas o que acontece quando você ainda quer ver o que está acontecendo lá dentro?", + "atm9.quest.gregtech.desc.thiccGlass.2": "Bem, você pega esse bloco.", + "atm9.quest.gregtech.subt.thiccGlass": "Isso é um pouco de vidro Thicc!", + "atm9.quest.gregtech.desc.advancement.1": "Eu &dLuV&r quão dedicado é o nível anterior em nos ajudar a avançar através do ZPM!", + "atm9.quest.gregtech.desc.advancement.2": "Usando alguns componentes que já podemos fabricar e alguns materiais novos, podemos fazer os invólucros que cercarão o Reator de Fusão!", + "atm9.quest.gregtech.subt.mrFusionMaterial": "Tenho que transformar alguma coisa em Mr. Fusion.", + "atm9.quest.gregtech.desc.superconductorsUsage.1": "Esta bobina supercondutora tem muitos usos com muitos multiblocos diferentes e em muitas receitas diferentes! Existem 3 receitas diferentes para isso também.", + "atm9.quest.gregtech.desc.superconductorsUsage.2": "Neste caso de uso, utilizaremos o nível mais baixo, que tem o maior custo de recursos, mas é o formato mais fácil para nós no momento.", + "atm9.quest.gregtech.subt.superconductors": "Supercondutores!", + "atm9.quest.gregtech.desc.finish.1": "Estamos quase lá!", + "atm9.quest.gregtech.desc.finish.2": "Agora temos nossas placas de circuito impresso reforçadas com fibra multicamadas e podemos usá-las diretamente em nossa próxima camada de processadores!", + "atm9.quest.gregtech.subt.finish": "Acabe com eles!", + "atm9.quest.gregtech.desc.changeUp.1": "Se pegarmos as placas de circuito reforçado com fibra que fizemos na camada LuV e mudarmos um pouco a receita, podemos criar uma placa de circuito reforçado com fibra multicamadas", + "atm9.quest.gregtech.subt.changeUp": "Mudar-se", + "atm9.quest.gregtech.desc.rareResources.1": "Agora que temos o Fusion Reactor Mk1 em execução, podemos obter recursos raros que são necessários para avançar para os próximos níveis!", + "atm9.quest.gregtech.desc.rareResources.2": "Neste caso, temos Európio. Que será usado com frequência à medida que continuamos a subir de nível e é até um componente do GregStar!", + "atm9.quest.gregtech.subt.rareElements": "Obtendo Elementos Super Raros!", + "atm9.quest.gregtech.desc.neutronReflectors.1": "O refletor de nêutrons é vital para as operações de qualquer reator. Neste caso utilizaremos Iridium como material para nosso Refletor de Nêutrons.", + "atm9.quest.gregtech.desc.neutronReflectors.2": "Esses refletores mantêm os nêutrons dentro do campo de reação, fazendo com que a cadeia continue.", + "atm9.quest.gregtech.subt.neutronReflectors": "Refletores de nêutrons?? As coisas estão ficando sérias...", + "atm9.quest.gregtech.desc.demonCoreHistory.1": "O Núcleo Demoníaco foi um item que foi o epicentro de um dos acidentes nucleares mais rápidos (em tempo de reação). O núcleo Demon foi fabricado pelo Projeto Manhattan durante a Segunda Guerra Mundial e a intenção era usá-lo para aprender mais sobre Radiação e Moderação Nuclear.", + "atm9.quest.gregtech.desc.demonCoreHistory.2": "O núcleo em si era feito de plutônio, mas os 2 hemisférios que o rodeavam eram feitos de um moderador de nêutrons, o berílio. O berílio é um material atraente para os nêutrons e reduz a energia dos nêutrons.", + "atm9.quest.gregtech.subt.demonCore": "O Núcleo Demoníaco", + "atm9.quest.gregtech.desc.berylliumSources.1": "O berílio pode ser obtido de várias maneiras. Alguns de vocês já podem ter um bom estoque de &2Beryllium&r resultante do processamento do pó de Enderpearl em um eletrolisador.", + "atm9.quest.gregtech.desc.berylliumSources.2": "Esta é uma boa maneira de obter uma quantidade razoável de &2Berílio&r, bem como outros recursos que são úteis e usados ​​em outras receitas, como o Dióxido de Nitrogênio.", + "atm9.quest.gregtech.subt.grabtharHammer": "\\\"Pelo martelo de Grabthar...!\\\"", + "atm9.quest.gregtech.desc.naquadahImportance.1": "Naquadah será um componente extremamente vital deste nível, bem como de níveis futuros.", + "atm9.quest.gregtech.desc.naquadahImportance.2": "Naquadah ou Naq, em resumo, é usado em suas diversas formas, do ZPM em diante. Se você conhece as origens do Naquadah, todas essas referências fazem sentido.", + "atm9.quest.gregtech.subt.moreNaq": "Deve fazer mais Naq!", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.1": "Agora temos Ácido Fluoroantimônico. Este é o catalisador que estávamos processando para nossa linha de processamento de Naq.", + "atm9.quest.gregtech.desc.fluoroantimonicAcid.2": "Certifique-se de passivar isso de forma renovável, pois precisaremos manter a linha de processamento de Naq funcionando.", + "atm9.quest.gregtech.subt.convertingLiquid": "Convertendo para líquido", + "atm9.quest.gregtech.desc.naquadahSolution.1": "Usar um grande reator químico para misturar o pó de Naquadah e o ácido fluoroantimônico renderá 3 recursos. Estamos atrás da solução impura enriquecida de Naquadah.", + "atm9.quest.gregtech.desc.naquadahSolution.2": "Você pode pegar o trifluoreto de titânio e EBF para recuperar um pouco de ácido clorídrico, bem como um lingote de titânio.", + "atm9.quest.gregtech.desc.naquadahSolution.3": "Salve a solução impura de Naquadah, pois iremos processá-la posteriormente para solução Naquadria/Lingotes Naquadria.", + "atm9.quest.gregtech.subt.impureEnriched": "Impuro, mas Enriquecido", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.1": "Mudando o trióxido para trifluoreto.", + "atm9.quest.gregtech.desc.trioxideToTrifluoride.2": "Cada vez mais perto do catalisador que precisamos para a linha Naq.", + "atm9.quest.gregtech.subt.threeFluorides": "Três fluoretos", + "atm9.quest.gregtech.desc.antimonyProcessing.4": "O trióxido de antimônio é necessário para a linha de processamento de Naq.", + "atm9.quest.gregtech.desc.antimonyProcessing.5": "Eu desafio você a manter a parte do antimônio da linha de processamento toda alojada na GregTech.", + "atm9.quest.gregtech.subt.antiMoney": "Anti-Dinheiro", + "atm9.quest.gregtech.desc.triniumSulfide.1": "O Sulfeto de Trínio é um subproduto do processamento da nossa linha Naq, mas é um subproduto muito necessário que será utilizado em grandes quantidades.", + "atm9.quest.gregtech.desc.triniumSulfide.2": "Conforme afirmado anteriormente, você realmente deve descobrir como passivar a linha de processamento. Para ser justo, neste ponto, tudo deveria ser passivo.", + "atm9.quest.gregtech.subt.byProducts": "Por produtos", + "atm9.quest.gregtech.desc.triniumIngot": "Pegue aquele Trinium Sulfide que pegamos na última missão, e coloque-o em um EBF com Zinc, e sairá um Hot Trinium Inogt. Acalme-se e agora temos o Trinium que buscamos.", + "atm9.quest.gregtech.subt.smeltedTrinium": "Trínio Fundido", + "atm9.quest.gregtech.desc.centrifugeTrinium.1": "Use a centrífuga para extrair o &cTrinium Sulfede&r da &2Impure Enriched Naquadah solution&r.", + "atm9.quest.gregtech.desc.centrifugeTrinium.2": "Existem 2 outros métodos de processamento, mas nenhum deles produz Trinium, que é um recurso vital para avançar no nível ZPM.", + "atm9.quest.gregtech.subt.increasingRPMs": "Aumentando as RPMs", + "atm9.quest.gregtech.desc.newMachines.1": "Agora que podemos fazer ZPM Tier Hulls, podemos nos preparar para obter algumas máquinas loucamente poderosas.", + "atm9.quest.gregtech.desc.newMachines.2": "Ainda não estamos no nível superior, mas mesmo assim você notará que essas máquinas estão executando processos de níveis anteriores a taxas incríveis!", + "atm9.quest.gregtech.subt.newTierNewMachines": "Novo nível, novas máquinas!", + "atm9.quest.gregtech.desc.superconductorImportance": "O último Supercondutor que fizemos foi há algum tempo. Mas agora o supercondutor de cada camada se tornará mais importante, além de nos permitir não ter cabeamento com perda de amperagem!", + "atm9.quest.gregtech.subt.recall": "Lembrar", + "atm9.quest.gregtech.desc.zpmAssembler.1": "Eu teria recomendado fazer o montador de nível ZPM, mas infelizmente não podemos fazer isso ainda. Parte da razão pela qual precisamos disso é para que possamos ativar este Reator de Fusão.", + "atm9.quest.gregtech.desc.zpmAssembler.2": "Um dos recursos resultantes do Reator nos permitirá criar alguns novos itens que nos permitirão progredir!", + "atm9.quest.gregtech.subt.stillGotLuV": "Ainda tenho LuV", + "atm9.quest.gregtech.desc.optimizeNaqLine": "Otimize sua linha Naq, pois você precisará de algumas placas Naquadah para os cascos de sua máquina ZPM", + "atm9.quest.gregtech.subt.naqPlatesForDays": "Pratos Naq por dias", + "atm9.quest.gregtech.desc.edgeOfTechnology": "Estamos no limite da tecnologia e agora precisamos utilizar os Crystal Chips para fazer alguns novos processadores!!", + "atm9.quest.gregtech.subt.shinyCrystal": "Cristal Brilhante", + "atm9.quest.gregtech.desc.crystalCpus": "Depois de ter alguns chips Raw Crystal, execute-os em um EBF com Emerald Plates e você poderá pegar suas CPUs Crystal!", + "atm9.quest.gregtech.subt.timeToAddHeat": "Hora de adicionar calor", + "atm9.quest.gregtech.desc.biomassEthylene.1": "Já produzimos muita biomassa quando fabricamos nosso etileno pela primeira vez.", + "atm9.quest.gregtech.desc.biomassEthylene.2": "Portanto, esta deveria ser uma notícia antiga e difícil de obter.", + "atm9.quest.gregtech.subt.oldNews": "Noticias antigas", + "atm9.quest.gregtech.desc.repeatedQuestion.1": "Esta pergunta já foi feita anteriormente, mas será feita novamente...", + "atm9.quest.gregtech.desc.repeatedQuestion.2": "Essa coisa pode preparar algumas cervejas?", + "atm9.quest.gregtech.subt.distillery": "Destilaria, você diz?", + "atm9.quest.gregtech.desc.distillingWater": "Nada de especial para ver aqui. Apenas destilando um pouco de água.", + "atm9.quest.gregtech.subt.distilledWater": "Água destilada", + "atm9.quest.gregtech.desc.bacteriaSolution": "Você pode evitar cair na solução de bactérias. Você provavelmente sobreviverá, supondo que não tenha nenhum corte aberto...", + "atm9.quest.gregtech.subt.dontFallIn": "Não caia", + "atm9.quest.gregtech.desc.rawCrystalChip.1": "Seu primeiro chip de cristal bruto pode exigir algumas tentativas para ser obtido.", + "atm9.quest.gregtech.desc.rawCrystalChip.2": "Mas depois de obtê-lo, você pode duplicá-los de forma confiável usando um simples ciclo de criação de um chip de cristal bruto, martelando-o em partes de chip de cristal bruto e, em seguida, processando-os em mais chips de cristal bruto e repetindo.", + "atm9.quest.gregtech.subt.lowOdds": "Probabilidades baixas", + "atm9.quest.gregtech.desc.bacterialSludge.1": "A lama bacteriana foi adicionada como uma opção. Não é necessário, pois depois de ter Európio não é necessário usar o Lodo Bacteriano.", + "atm9.quest.gregtech.desc.bacterialSludge.2": "Foi adicionado por ser um produto mais rápido e muito mais barato de fabricar. Sim, você perde 20% de chance de produzir o Circuito, mas com economia de tempo e recursos vale a pena!", + "atm9.quest.gregtech.subt.justAnOption": "Apenas uma opção", + "atm9.quest.gregtech.desc.exquisiteEmeralds": "Reúna cerca de uma dúzia dessas Esmeraldas Requintadas, pois elas ajudarão imensamente nas próximas etapas.", + "atm9.quest.gregtech.subt.exquisiteMightISay": "Requintado, posso dizer?", + "atm9.quest.gregtech.desc.multiplyEndlessly": "Isto nos ajudará a multiplicar infinitamente os Raw Crystal Chip's. Sim, ainda existem algumas outras etapas de processamento, mas a taxa de retorno não será tão ruim quanto a taxa inicial de 10%.", + "atm9.quest.gregtech.subt.hammahTime": "Hora de Hamma!", + "atm9.quest.gregtech.desc.naquadahPipe.1": "O cachimbo Grande Naquadah é apenas um dos muitos componentes dos vários tipos de Naquadah.", + "atm9.quest.gregtech.desc.naquadahPipe.2": "Mas, por enquanto, estamos planejando com antecedência a Bomba Elétrica UV.", + "atm9.quest.gregtech.subt.oneOfManyNaqComponents": "Um dos muitos componentes Naq", + "atm9.quest.gregtech.desc.necessaryComponent": "Um componente necessário para que possamos criar nosso próximo nível de Escotilhas de Energia!", + "atm9.quest.gregtech.subt.zeroPoints": "Zero Pontos!", + "atm9.quest.gregtech.desc.naqAlloy.1": "A Liga Naquadah é muito importante para que possamos fabricar componentes para multiblocos e outras máquinas.", + "atm9.quest.gregtech.desc.naqAlloy.2": "Precisaremos de muita liga Naq, para que possamos fazer todas as estruturas de liga Naq necessárias para a lareira rotativa.", + "atm9.quest.gregtech.subt.thisIsNaqTheAlloyYouWereLookingFor": "Esta é Naq a liga que você procurava", + "atm9.quest.gregtech.desc.naqFrames.1": "Esses quadros Naquadah terão muitos usos como componente e bloco de construção.", + "atm9.quest.gregtech.desc.naqFrames.2": "Talvez passivos, pois precisaremos de muitos deles.", + "atm9.quest.gregtech.subt.iveBeenFramed": "Eu fui enquadrado!!", + "atm9.quest.gregtech.desc.nextVoltageCoil": "Finalmente temos os meios para fazer nossa próxima bobina de tensão para escotilhas de energia, bem como motores ZPM para outras coberturas de nível ZPM!", + "atm9.quest.gregtech.subt.superRareFineWire": "Fio Fino Super Raro", + "atm9.quest.gregtech.desc.solidifiedEuropium": "Agora que temos uma versão solidificada do nosso Európio, podemos processá-lo ainda mais em componentes para as nossas Máquinas e Multiblocos!", + "atm9.quest.gregtech.subt.itsTheFinalCountdown": "É a contagem final!", + "atm9.quest.gregtech.desc.zpmMotors.1": "Agora que temos os recursos para fabricar motores ZPM, podemos fabricar outros componentes ZPM, o que nos permitirá fabricar máquinas ZPM!", + "atm9.quest.gregtech.desc.zpmMotors.2": "Estamos chegando lá, um passo de cada vez!", + "atm9.quest.gregtech.subt.teslaAintGotNothingOnThisMotor": "Tesla não tem nada neste motor!", + "atm9.quest.gregtech.desc.zpmMachines": "E deveríamos ser capazes de criar máquinas ZPM e processar todos os componentes da camada ZPM!", + "atm9.quest.gregtech.subt.threeZPMComponentsNow": "3 componentes ZPM agora", + "atm9.quest.gregtech.stage2EBF": "Fase 2 EBF", + "atm9.quest.gregtech.onwardToZPMMachines": "Avante para máquinas ZPM", + "atm9.quest.gregtech.desc.liquidChromium": "Já usamos um monte de cromo. Mas precisamos novamente recorrer a este metal altamente resistivo e de alta dureza, exceto na sua forma líquida.", + "atm9.quest.gregtech.subt.liquidChromium": "Cromo Líquido", + "atm9.quest.gregtech.desc.liquidLutetium": "Este é um elemento estranho. É extremamente resistente à corrosão em climas secos, mas não é resistente em climas húmidos.", + "atm9.quest.gregtech.subt.liquidLutetium": "Paris líquida", + "atm9.quest.gregtech.desc.liquidSilicon": "Este semicondutor será bem utilizado para que nosso Reator de Fusão produza um subproduto útil.", + "atm9.quest.gregtech.subt.liquidSilicon": "Silício Líquido", + "atm9.quest.gregtech.desc.liquidLanthanum.1": "O lantânio é um metal macio e dúctil, branco prateado, que mancha lentamente quando exposto ao ar.", + "atm9.quest.gregtech.desc.liquidLanthanum.2": "Aqui usaremos sua forma líquida para que o Fusion Reactor possa formar um subproduto para nós.", + "atm9.quest.gregtech.subt.liquidLanthanum": "Lantânio Líquido", + "atm9.quest.gregtech.desc.liquidAmericium.1": "O amerício é normalmente usado como detector de partículas em detectores de fumaça.", + "atm9.quest.gregtech.desc.liquidAmericium.2": "A quantidade é incrivelmente pequena e inofensiva para as pessoas, mas é muito eficaz na detecção de fumaça, por isso é usada.", + "atm9.quest.gregtech.subt.liquidAmericium": "América líquida", + "atm9.quest.gregtech.desc.fusionReactorResources.1": "A seguir estão todos os recursos resultantes do processamento no Fusion Reactor.", + "atm9.quest.gregtech.desc.fusionReactorResources.2": "Precisamos continuar trabalhando na linha de processamento desses recursos, mas eles ainda não são todos necessários.", + "atm9.quest.gregtech.desc.fusionReactorResources.3": "Dito isto, começar cedo a processá-los irá beneficiá-lo muito mais tarde.", + "atm9.quest.gregtech.subt.reactorResources": "Recursos do Reator", + "atm9.quest.gregtech.reactorResourcesTitle": "Recursos do Reator de Fusão", + "atm9.quest.gregtech.desc.goodStuff.1": "Agora estamos a falar!", + "atm9.quest.gregtech.desc.goodStuff.2": "Nosso Fusion Reactor está fazendo coisas boas agora!", + "atm9.quest.gregtech.subt.liquidNaquadria": "Naquadria líquida", + "atm9.quest.gregtech.desc.naquadahTypes.1": "Precisaremos de muitos tipos diferentes de Naquadah, sendo este um deles.", + "atm9.quest.gregtech.desc.naquadahTypes.2": "Certifique-se de ter um bom sistema que possa colher muito Naquadah.", + "atm9.quest.gregtech.subt.liquidEnrichedNaquadah": "Naquadah enriquecido com líquido", + "atm9.quest.gregtech.desc.radonNeed.1": "Precisaremos de um pouco de Radon para avançar.", + "atm9.quest.gregtech.desc.radonNeed.2": "Se ainda não o fez, coloque uma torre de destilação em funcionamento para processar um pouco de Liquid Ender Air para obter seu Radon.", + "atm9.quest.gregtech.subt.radon": "Radônio", + "atm9.quest.gregtech.desc.neutroniumStart.1": "Embora ainda não tenhamos necessidade direta de Neutrônio, seria benéfico começar a processar algum Neutrônio.", + "atm9.quest.gregtech.desc.neutroniumStart.2": "Você pode usar o neutrônio, o amerício e outros recursos para fazer alguns supercondutores, mas, novamente, não é necessário... Ainda...", + "atm9.quest.gregtech.subt.superNeutronium": "Neutrônio!!!", + "atm9.quest.gregtech.desc.activeTransformerPipes.1": "Estes são os tubos para o Transformador Ativo.", + "atm9.quest.gregtech.desc.activeTransformerPipes.2": "Novamente, eles &0&lMUST&r&r devem ser coloridos para funcionar e não podem fazer curvas. Você precisará de mais Transformadores Ativos para mudar a direção do laser.", + "atm9.quest.gregtech.subt.morePipes": "Ainda mais tubos", + "atm9.quest.gregtech.desc.laserSourceHatch.1": "E se 256 Amps parece muito, pense novamente. Pelo menos com Transformadores Ativos.", + "atm9.quest.gregtech.desc.laserSourceHatch.2": "Esta é a escotilha de fonte de laser de nível mais baixo em amperagem. Eles vão até escotilhas 4096A. Agora isso é algum poder!", + "atm9.quest.gregtech.subt.sharksWithLasers": "Tubarões com raios laser?", + "atm9.quest.gregtech.desc.activeTransformerEU.1": "Esta é a razão pela qual o Transformador Ativo é o melhor método de transmissão da UE utilizando infraestrutura GT.", + "atm9.quest.gregtech.desc.activeTransformerEU.2": "Sua capacidade de transmitir &nMASSIVE&r Amperagem é incomparável.", + "atm9.quest.gregtech.subt.massivePower": "Isso é algum poder!", + "atm9.quest.gregtech.desc.zpmComponentSensor": "Este componente ZPM combina perfeitamente com o sensor ZPM!", + "atm9.quest.gregtech.subt.emittingEmitters": "Emissores Emissores", + "atm9.quest.gregtech.desc.zpmComponentEmitter": "Este componente ZPM combina perfeitamente com o emissor ZPM!", + "atm9.quest.gregtech.subt.sensingSensors": "Sensores de detecção", + "atm9.quest.gregtech.desc.naquadahAlloyStep": "Agora, apenas mais uma etapa de processamento antes que você possa finalmente criar a estrutura de liga Naquadah&l", + "atm9.quest.gregtech.subt.naqAlloyTime": "Hora da Liga Naq!", + "atm9.quest.gregtech.desc.luvSuperconductorIngot": "Esses lingotes supercondutores LuV Tier nos servirão bem na fabricação de fios supercondutores e fios finos.", + "atm9.quest.gregtech.subt.withIngotsOptions": "Com Lingotes temos opções!", + "atm9.quest.gregtech.desc.luvWireChoices.1": "As opções de fio para o nível LuV não são ótimas em termos de perda de amperagem.", + "atm9.quest.gregtech.desc.luvWireChoices.2": "Por esse motivo é recomendado utilizar o cabo SuperConductor, que não precisa ser coberto por borracha e também não possui perda de amperagem.", + "atm9.quest.gregtech.subt.lotOfDusts": "São muitas poeiras diferentes!", + "atm9.quest.gregtech.desc.superConductorCrafting": "Agora podemos fazer lingotes de Supercondutor, Liga de Naquadah, Trinium e Európio!", + "atm9.quest.gregtech.subt.moreHeatNeeded": "Precisamos de mais calor!", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.1": "Vamos precisar de mais. MUITO mais Naquadah.", + "atm9.quest.gregtech.desc.moreNaquadahNeeded.2": "Pelo menos podemos colocar nossas bobinas de Naquadah em funcionamento agora e ajudar nossos EBFs a processar mais metais!", + "atm9.quest.gregtech.subt.moreNaqNeeded": "Vamos precisar de mais Naq", + "atm9.quest.gregtech.desc.highVoltageSheets.1": "Você precisará de folhas finas e papel alumínio para fazer isso, e ambos podem ser feitos em um &eBender &r", + "atm9.quest.gregtech.desc.highVoltageSheets.2": "Você poderia &eFluid Solidify&r seu polietileno em folhas diretamente, ou talvez solidificá-lo em lingotes para fazer blocos para então &eCutter&r em 9 folhas de uma vez", + "atm9.quest.gregtech.desc.highVoltageSheets.3": "Até agora você já viu que existem muitos caminhos que podemos seguir para alcançar o mesmo resultado final, então sinta-se à vontade para experimentar e fazer coisas de maneiras diferentes!", + "atm9.quest.gregtech.desc.nickelZincFerrite.1": "Você deve estar se perguntando por que forcei você a usar lingotes de ferrita de níquel e zinco, e esta receita é exatamente o porquê!", + "atm9.quest.gregtech.desc.nickelZincFerrite.2": "Você obtém o melhor retorno do seu investimento ao usar ferrita de níquel-zinco e cobre recozido, ambos os quais você pode fazer!", + "atm9.quest.gregtech.desc.nickelZincFerrite.3": "Você tem algumas opções quando se trata de fazer os anéis NZF e o fio fino, uma &eExtruder&r fornecerá o máximo de anéis para um lingote e uma &eWiremill&r transformará lingotes em fio e fio em fio fino", + "atm9.quest.gregtech.desc.laserEngraverLens.1": "Sim, outra lente adicionada à coleção do &eLaser Engraver&r... Se ainda não o fez, talvez faça algumas delas", + "atm9.quest.gregtech.desc.laserEngraverLens.2": "Como lembrete, o &eengraver&r faz o wafer, o &ecutter&r faz o chip", + "atm9.quest.gregtech.cpuChip": "Chip CPU", + "atm9.quest.gregtech.desc.cpuChip.1": "&eCut &r esse wafer em um chip adequado", + "atm9.quest.gregtech.desc.ulvCircuit.1": "Esse carinha nos permitirá tornar o circuito ULV o mais barato possível", + "atm9.quest.gregtech.desc.ulvCircuit.2": "Isso mesmo, existe um circuito ULV, o antecessor é o tubo de vácuo", + "atm9.quest.gregtech.desc.ulvCircuit.3": "&eInformações extras&r: SoC ou System on Chip é basicamente um minicomputador em um chip, que cuida de todo o trabalho de computação", + "atm9.quest.gregtech.desc.laserEngraverLens.3": "Outro dia, outra lente para o &eLaser Engraver&r", + "atm9.quest.gregtech.desc.lensMaking.1": "De volta ao &eLathe&r para transformar aquela placa em uma lente", + "atm9.quest.gregtech.desc.glassPlateOptions.1": "Existem algumas maneiras de fazer isso, escolha a que funciona melhor para você!", + "atm9.quest.gregtech.desc.glassPlateOptions.2": "&eExtrair&r vidro em um líquido e então &efluido solidificar&r isso em um prato", + "atm9.quest.gregtech.desc.glassPlateOptions.3": "&aMacerar&r o vidro em pó de vidro e, em seguida, &afundir a liga&r em um prato", + "atm9.quest.gregtech.desc.glassPlateOptions.4": "Usando um cortador para transformar vidro diretamente em uma placa de vidro", + "atm9.quest.gregtech.desc.pvcSheet.1": "Use seu cloreto de polivinila em um solidificador de efluido para obter uma folha dele", + "atm9.quest.gregtech.desc.pvcSheet.2": "Junte isso e um pouco de folha de cobre e ácido sulfúrico em seu reator químico e você obterá 2 placas de circuito de plástico!", + "atm9.quest.gregtech.desc.pvcSheet.3": "Fique atento, eventualmente atualizaremos esta receita para obter as cobiçadas 8 placas de circuito de plástico de uma vez", + "atm9.quest.gregtech.desc.blueAlloyDust.1": "Pó de prata e 4 eletrotino em um &eMixer&r no &aProgram 2&r criará &bBlue Alloy Dust&r", + "atm9.quest.gregtech.desc.blueAlloyDust.2": "Você pode simplesmente fundir esse pó em uma fornalha para obter o lingote", + "atm9.quest.gregtech.desc.electrotineCreation.1": "Se você não conseguir encontrar &belectrotine&r no Nether, você pode criá-lo misturando electrum e redstone em um &eMixer&r no &aProgram 1&r", + "atm9.quest.gregtech.desc.ferriteIngot.1": "Dois baldes de &boxygen &r mais o pó da mistura de &bferrita em seu alto-forno elétrico fornecem o lingote - sem necessidade de resfriamento!", + "atm9.quest.gregtech.desc.advancedMixerSettings.1": "De volta ao &bAdvanced Mixer&r, mas em uma configuração &aProgram Circuit&r diferente. Como lembrete, você pode fazer um novo apenas para receitas do &dProgram 2&r", + "atm9.quest.gregtech.desc.advancedMixerSettings.2": "Desta vez, você precisará de pós de ferro, níquel e zinco", + "atm9.quest.gregtech.desc.energyConversion.1": "Tenha em mente que &e4 RF: 1 fator de conversão EU&r! Estamos em 512 EU em HV, então 2048 RF", + "atm9.quest.gregtech.desc.energyConversion.2": "Algumas receitas usarão tudo isso por carrapato para processar, então certifique-se de que sua produção de energia possa acompanhar!", + "atm9.quest.gregtech.subt.powerQuestion": "Tem poder?", + "atm9.quest.gregtech.hvEnergyConverter": "Qualquer conversor de energia HV", + "atm9.quest.gregtech.desc.cleanroomFilter.1": "As carcaças dos filtros são necessárias para realmente filtrar as partículas ruins do ar e tornar o ambiente mais limpo.", + "atm9.quest.gregtech.desc.cleanroomFilter.2": "Ao construir sua sala limpa, use uma chave inglesa para quebrá-los, caso contrário eles não cairão quando quebrados", + "atm9.quest.gregtech.desc.cleanroomFilter.3": "Todo o teto precisa ser de carcaças de filtro, menos 1 para onde o bloco controlador de sala limpa vai", + "atm9.quest.gregtech.desc.energySourceSwitch.1": "Em algum momento você provavelmente desejará desligar o vapor para produzir benzeno ou gasolina de alta octanagem e geradores de gás ou combustão", + "atm9.quest.gregtech.desc.boilerUpgrade.1": "É hora de atualizar aquela caldeira, talvez?", + "atm9.quest.gregtech.subt.steamOverflow": "Tanto vapor", + "atm9.quest.gregtech.desc.cyanDyeProduction.1": "Um pouco de ácido sulfúrico com corante ciano e 2 pó de sal fará com que o corante ciano líquido", + "atm9.quest.gregtech.desc.cyanDyeProduction.2": "Não se preocupe, não vou fazer você pegar um balde dessas coisas", + "atm9.quest.gregtech.cyanDye": "Corante Ciano", + "atm9.quest.gregtech.saltDust": "Pó de Sal", + "atm9.quest.gregtech.desc.polyvinylChloride.1": "Um pouco de oxigênio com seu cloreto de vinil lhe dará cloreto de polivinila", + "atm9.quest.gregtech.desc.polyvinylChloride.2": "&e&lDica:&r&r Vale a pena configurar um &bRequester&r para isso!", + "atm9.quest.gregtech.desc.vinylChloride.1": "Ignorando como fazer etileno porque já abordamos isso anteriormente", + "atm9.quest.gregtech.desc.vinylChloride.2": "Vamos combinar etileno com cloro no reator químico e obter um pouco de cloreto de vinila", + "atm9.quest.gregtech.desc.chlorineSources.1": "O cloro vem de muitas fontes! Para citar alguns, você pode eletrolisar sodalita, sal-gema, pó de sal, pó de apatita ou água salgada comum.", + "atm9.quest.gregtech.desc.chlorineSources.2": "Se você seguir o caminho da água salgada, poderá se perguntar como conseguir água salgada - não procure mais! Se você tiver um suprimento constante de lágrimas, você pode reagir quimicamente com água", + "atm9.quest.gregtech.desc.chlorineSources.3": "Alternativamente, um &emixador&r com pó de sal e água também produzirá água salgada, mas nesse ponto você também pode &eletrolisar&r o pó de sal", + "atm9.quest.gregtech.desc.glassLensDye.1": "Esse corante líquido &bciano &r mais a lente de vidro nesta máquina irá tingi-lo em uma &b lente de vidro (ciano) &r", + "atm9.quest.gregtech.desc.hydrogenChlorineReaction.1": "Um pouco de hidrogênio e cloro juntos em um reator químico resultará em algum HCl", + "atm9.quest.gregtech.desc.hydrogenSources.1": "O hidrogênio, assim como o cloro, pode vir de muitas fontes", + "atm9.quest.gregtech.desc.hydrogenSources.2": "Por exemplo, você pode tentar &ecentrifugar&r goethita ou pó de limonita amarela, ou talvez &eletrolisar&r seja mais a sua velocidade.", + "atm9.quest.gregtech.desc.hydrogenSources.3": "Tanto a água quanto a água salgada são boas fontes de hidrogênio, e a água salgada também traz o benefício adicional de fornecer cloro!", + "atm9.quest.gregtech.desc.clayProcessingLine.2": "Pelo menos fazer essas coisas não estraga o balde ou a batedeira", + "atm9.quest.gregtech.desc.advancedMixerSetup.1": "Você pode fazer isso com uma combinação de pós de ferro, níquel ou invar, manganês e cromo em um &bAdvanced Mixer&r com uma configuração &aProgram Circuit&r", + "atm9.quest.gregtech.desc.advancedMixerSetup.2": "&ePoeira de manganês&r é um subproduto do processamento de minério de tungstato, espessartina, olivina, tantalita, pirolusita, wulfenita ou scheelita", + "atm9.quest.gregtech.desc.advancedMixerSetup.3": "&cOlhando para o futuro, recomendo processar tantalita e tungstato", + "atm9.quest.gregtech.desc.advancedMixerSetup.4": "O pó de cromo pode ser obtido pelo processamento de minério de cromita ou rubi, ambos os quais também podem ser processados ​​​​em um eletrolisador para obter mais cromo!", + "atm9.quest.gregtech.desc.prospectorTool.1": "Cansado de caçar minérios e esperar ficar rico? Você está procurando o óleo que está abaixo? Você precisa do &6HV&r &bProspector&r!", + "atm9.quest.gregtech.desc.prospectorTool.2": "Esta ferramenta irá escanear a área ao seu redor em um raio de 4 pedaços e dizer onde encontrar o minério que você está procurando", + "atm9.quest.gregtech.desc.prospectorTool.3": "Além disso, você pode esgueirar-se + clicar com o botão direito para mudar para o modo de detecção de fluidos e encontrar poças de óleo que ficam abaixo da rocha. Tudo o que você precisa é de um &eFluid Drilling Rig&r para acessar todo esse óleo!", + "atm9.quest.gregtech.desc.energiumBattery.1": "&cEnergium Dust&r dentro de uma autoclave &6HV&r formará uma &bEnergium Battery&r", + "atm9.quest.gregtech.desc.energiumBattery.2": "As baterias Energium suportam até &a10 minutos&r de energia HV", + "atm9.quest.gregtech.desc.maceratorByproducts.1": "Finalmente, em &6HV&r você tem acesso ao &dByproducts&r do &eMacerator&r", + "atm9.quest.gregtech.desc.maceratorByproducts.2": "Esses subprodutos costumam ser incrivelmente úteis e serão úteis várias vezes à medida que você avança", + "atm9.quest.gregtech.oreProcessingUpgrade": "Atualização no Processamento de Minério", + "atm9.quest.gregtech.desc.electricalSafety.1": "Vamos fingir que está tudo bem", + "atm9.quest.gregtech.desc.electricalSafety.2": "Na &5EV&r estamos lidando com mais de 1000 Volts! Somos praticamente eletricistas, só por favor não tente isso em casa", + "atm9.quest.gregtech.subt.thisIsFine": "Tudo bem, &5EV e tudo está bem", + "atm9.quest.gregtech.desc.questCompletionReminder.1": "&c&lPare! Não passe, vá! Não colete $ 200!&r&r", + "atm9.quest.gregtech.desc.questCompletionReminder.2": "Você já completou todas as outras missões deste capítulo?", + "atm9.quest.gregtech.desc.questCompletionReminder.3": "Ah, você fez?", + "atm9.quest.gregtech.desc.questCompletionReminder.4": "Bom trabalho, então vá!", + "atm9.quest.gregtech.subt.onwardsToIV": "Avante para IV!", + "atm9.quest.gregtech.subt.upgrades": "Atualizações!", + "atm9.quest.gregtech.subt.recipe": "Receita", + "atm9.quest.gregtech.subt.circuit": "O circuito", + "atm9.quest.gregtech.subt.time": "Tempo", + "atm9.quest.gregtech.subt.for": "Para", + "atm9.quest.gregtech.desc.magnesiumProcessing.1": "Um pouco de &dpó de magnésio&r com seu tetracloreto de titânio dentro do alto-forno elétrico lhe dará um lingote muito &lHOT&r", + "atm9.quest.gregtech.desc.magnesiumProcessing.2": "Você pode obter magnésio no &6Ore Processing &r muitas coisas, mas meu favorito é &eElectrolyzing &r Pó de obsidiana", + "atm9.quest.gregtech.desc.magnesiumProcessing.3": "Você pode recuperar o magnésio e o cloro &eEletrolisando&r o Cloreto de Magnésio que você obtém", + "atm9.quest.gregtech.desc.magnesiumProcessing.4": "Você precisará resfriar o lingote no &aVacuum Freezer&r antes de poder usá-lo para qualquer coisa", + "atm9.quest.gregtech.desc.magnesiumProcessing.5": "&l&eNota:&r&r Um pequeno lembrete para verificar novamente os requisitos de temperatura para receitas de lingotes; este requer algo melhor do que bobinas de cuproníquel, como &bKanthal Coils&r", + "atm9.quest.gregtech.titaniumIngot": "Lingote de titânio", + "atm9.quest.gregtech.desc.platinumLineIntro.1": "O &dPlatLine™&r é algo que abordaremos mais tarde, por enquanto, seja grato porque a platina é abundante", + "atm9.quest.gregtech.platinumIngot": "Lingote de Platina", + "atm9.quest.gregtech.desc.voltageIssues.1": "Você tem tido algum problema de voltagem? Bem, este fio vai ajudar!", + "atm9.quest.gregtech.desc.voltageIssues.2": "Este fio é &3supercondutor&r, portanto não perde nenhuma tensão, não importa a distância que o fio percorra", + "atm9.quest.gregtech.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r para adquirir &dtântalo poeira&r", + "atm9.quest.gregtech.desc.tantaliteProcessing.2": "Também vem como subproduto do processamento do minério de tantalita!", + "atm9.quest.gregtech.tantalumDust": "Pó de Tântalo", + "atm9.quest.gregtech.desc.ebfUpgrade.1": "Outra atualização do &aEBF&r? Sim!", + "atm9.quest.gregtech.desc.ebfUpgrade.2": "Isso nos permitirá fundir lingotes de nível superior, como metal supercondutor HV!", + "atm9.quest.gregtech.desc.distillationTower.1": "A &aDistilação Tower&r serve como base para o &dOil Processing&r, que pode transformar o petróleo em muitas outras formas úteis", + "atm9.quest.gregtech.desc.distillationTower.2": "Ao construir a Torre, você precisará que ela tenha &c1 + Saídas de Fluido alta&r para processar receitas corretamente", + "atm9.quest.gregtech.desc.distillationTower.3": "&ePor exemplo&r, se a receita que você deseja executar produz 5 fluidos, então sua torre deve ter pelo menos 6 de altura com 5 escotilhas de saída", + "atm9.quest.gregtech.desc.distillationTower.4": "O tamanho máximo é uma estrutura 3x3x13", + "atm9.quest.gregtech.desc.distillationTower.5": "&bLembre-se:&r Para saber como construir multiblocos, veja os usos do controlador multibloco em JEI para a página &3Multiblock Info&r", + "atm9.quest.gregtech.desc.distillationTower.6": "Como você obtém o óleo é com você! Algumas opções estão descritas nas missões abaixo", + "atm9.quest.gregtech.subt.realFluidProcessing": "Ah, finalmente, processamento fluido real", + "atm9.quest.gregtech.observeDistillationTower": "Observe a Torre de Destilação concluída", + "atm9.quest.gregtech.desc.vacuumFreezer.1": "Uma vez que você começa a explodir lingotes em temperaturas acima de &c1800K &r, eles ficam quentes demais para serem resfriados em um banho simples", + "atm9.quest.gregtech.desc.vacuumFreezer.2": "Entre, o &eVacuum Freezer&r, para todas as suas necessidades de refrigeração!", + "atm9.quest.gregtech.desc.vacuumFreezer.3": "Esta máquina é ótima para resfriar lingotes quentes e pode até transformar muitos gases em líquidos", + "atm9.quest.gregtech.observeVacuumFreezer": "Observe o Congelador a Vácuo concluído", + "atm9.quest.gregtech.desc.coolHotIngot.1": "Esse é um lingote quente! Resfrie-o em seu &aVacuum Freezer&r", + "atm9.quest.gregtech.desc.coolHotIngot.2": "Requer aqueles blocos de bobina Kanthal em seu &aEBF&r", + "atm9.quest.gregtech.desc.nichromeMixer": "4 pó de níquel e 1 pó de cromo em um &eMixer &r é tudo que você precisa para um pouco de nicromo!", + "atm9.quest.gregtech.desc.ivCircuit.1": "Isso desbloqueia uma única receita para nós, o Circuito &1IV&r!", + "atm9.quest.gregtech.desc.ivCircuit.2": "Não se apresse e apenas crie isso e o circuito pensando que você pode pular essa idade", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.1": "Atualizar seu &eAssembler&r significa que você pode criar dispositivos montados em superfície, ou &bSMDs&r, para abreviar. Essas coisas significam componentes de circuito mais baratos!", + "atm9.quest.gregtech.desc.yourAssemblerUpgrade.2": "Além disso, isso desbloqueia escotilhas de energia de nível superior, é hora de atualizar seus multiblocos!", + "atm9.quest.gregtech.hvEvAssembler": "Montador HV ou EV", + "atm9.quest.gregtech.desc.chemicalReactionSome.1": "&eChemical reage &r um pouco de pó de sódio e pó de potássio juntos para obter ... sódio potássio", + "atm9.quest.gregtech.desc.chemicalReaction.2": "&bPoeira de potássio&r você pode obter fazendo pequenas pilhas de água salgada com lágrimas horríveis em uma receita de &eChemical Reactor&r", + "atm9.quest.gregtech.desc.energyHatch.1": "Tenha em mente que cada Energy Hatch pode aceitar 2 Amps de potência", + "atm9.quest.gregtech.desc.energyHatch.2": "Muitas máquinas aceitam duas (ou mais) Energy Hatches, o que significa que você pode alimentar 4 Amps e desbloquear o processamento em um nível de tensão mais alto!", + "atm9.quest.gregtech.desc.laserEngravers": "Adicione outra lente à coleção! Gravadores a laser são abundantes se você estiver fazendo um por lente", + "atm9.quest.gregtech.lowPowerChip": "Chip integrado de baixo consumo de energia", + "atm9.quest.gregtech.desc.hotIngotNichrome": "Um lingote muito quente, de fato! Este requer os &bNichrome Coil Blocks&r em seu &aEBF&r para processar!", + "atm9.quest.gregtech.desc.bariumDust.1": "&dPoeira de bário&r você pode obter &eEletrolisando&r &bPoeira de barita&r", + "atm9.quest.gregtech.desc.bariumDust.2": "&dMercúrio&r pode vir de &eCentrifugação&r pó de Redstone ou pó de cinábrio", + "atm9.quest.gregtech.desc.bariumDust.3": "Em uma situação difícil por &dpó de cálcio&r? Você sempre pode &eEletrolisar&r farinha de ossos!", + "atm9.quest.gregtech.desc.rutileDust.1": "Espero que você esteja acompanhando sua coleta e processamento de minério!", + "atm9.quest.gregtech.desc.rutileDust.2": "Você pode obter &dRutile Dust&r de vários métodos:", + "atm9.quest.gregtech.desc.rutileDust.3": "&eEletrolisação&r 15 Pó de bauxita", + "atm9.quest.gregtech.desc.rutileDust.5": "&6Ore Process&r Ilmenita ou Bauxita para uma produção casual", + "atm9.quest.gregtech.desc.rutileDust.6": "&eChemical Bath&r Alumínio em &3Persulfato de Sódio&r para uma maior produção", + "atm9.quest.gregtech.desc.rutileDust.7": "&cLembre-se:&r Os resultados possíveis aumentam com o nível da máquina", + "atm9.quest.gregtech.subt.futileDust": "Mais como poeira fútil", + "atm9.quest.gregtech.desc.hvChemicalReactor": "Você precisará de um reator químico &6HV &r com um pouco de cloro, pó de carbono e pó de rutilo para fazer isso", + "atm9.quest.gregtech.desc.heavyOil": "A queima de 16 registros no &bPrograma 3&r produzirá petróleo pesado", + "atm9.quest.gregtech.observePyrolyseOven": "Observe o forno de pirólise concluído", + "atm9.quest.gregtech.desc.cracker": "O &aCracker&r não fornece petróleo, mas permite processar os subprodutos com mais eficiência!", + "atm9.quest.gregtech.observeCracker": "Observe o Cracker concluído", + "atm9.quest.gregtech.desc.fluidDrillingRig.1": "Bata em um desses e comece a perfurar! Isto irá desenterrar os óleos antigos sob a crosta rochosa", + "atm9.quest.gregtech.desc.fluidDrillingRig.2": "A maior parte do que você encontrará com isso é &eRaw Oil&r, mas você também pode encontrar Gás Natural e outras variantes de petróleo! Você pode usar o &6HV Prospector&r no &bFluid Mode&r para determinar o que está abaixo", + "atm9.quest.gregtech.desc.fluidDrillingRig.3": "Tenha em mente que os óleos do pedaço se esgotarão com o tempo, então você precisará mover a plataforma de perfuração de fluidos ocasionalmente", + "atm9.quest.gregtech.title.fluidDrillingRig": "Equipamento de perfuração de fluidos", + "atm9.quest.gregtech.desc.fluidDrillingRig.4": "&aDestilar&r sua &eLightly Steam Cracked Naphtha&r para adquirir &0Benzene&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.5": "&aDestilar&r sua &eLightly Steam Cracked Nafta&r para adquirir &6Butadieno&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.6": "Benzeno + Etileno em um &eReator Químico&r resultará em &bEstireno&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.7": "Estireno + Butadieno + Oxigênio ou Ar em um Reator &eChemical&r fornece o pó bruto do mais alto nível de borracha disponível", + "atm9.quest.gregtech.desc.fluidDrillingRig.8": "É recomendado que você use oxigênio em vez de ar aqui, pois você aproveita ao máximo dessa forma", + "atm9.quest.gregtech.desc.fluidDrillingRig.9": "Finalmente, o nível mais alto de borracha, &dBorracha de Estireno Butadieno&r", + "atm9.quest.gregtech.desc.fluidDrillingRig.10": "Você pode revestir os fios usando muito pouco disso e será útil mais tarde, ao fazer módulos transportadores de níveis superiores", + "atm9.quest.gregtech.desc.fluidDrillingRig.11": "É aqui que o &aCracker&r se torna útil, pois não perde nada da sua suado nafta ao quebrar", + "atm9.quest.gregtech.desc.fluidDrillingRig.12": "Uma alternativa é usar um &eChemical Reactor&r, mas que perde metade da Nafta!", + "atm9.quest.gregtech.desc.fluidDrillingRig.13": "Você provavelmente deseja fazer outra &aDistilação Tower&r para destilar isso", + "atm9.quest.gregtech.desc.fluidDrillingRig.14": "&eChemical React&r a &6Nafta Sulfúrica&r com &9Hydrogen&r para livrá-la do enxofre", + "atm9.quest.gregtech.desc.fluidDrillingRig.15": "A destilação de &bRaw Oil&r resulta na maior parte de &eSulfuric Naphtha&r, mas você também pode obtê-lo de outros tipos de óleo", + "atm9.quest.gregtech.desc.fluidDrillingRig.16": "Ah, isso me traz de volta, é quase como se estivéssemos de volta à Era do Vapor", + "atm9.quest.gregtech.desc.fluidDrillingRig.17": "Isso nos dá mais vapor do que aquelas caldeiras", + "atm9.quest.gregtech.desc.fluidDrillingRig.18": "Um pouco de &9water&r no &aProgram 1&r com isso lhe dará bastante &7Steam&r", + "atm9.quest.gregtech.title.anyFluidHeater": "Qualquer aquecedor de fluido", + "atm9.quest.gregtech.desc.anyFluidHeater.1": "A borracha intermediária! Você provavelmente não o usará para isso, pois tem acesso ao nível mais alto de borracha", + "atm9.quest.gregtech.desc.anyFluidHeater.2": "Algumas receitas no futuro exigem especificamente &9Silicone Rubber&r, e é por isso que o fizemos", + "atm9.quest.gregtech.desc.anyFluidHeater.3": "Pó de silício, água, metano e cloro se combinam em seu &eChemical Reactor&r no &aProgram 2&r para fazer isso", + "atm9.quest.gregtech.subt.trySayingThisFast": "Tente dizer isso 3 vezes rápido", + "atm9.quest.gregtech.desc.oilDistillation.1": "&6Gás sulfúrico&r da &aOil Distillation&r pode ser transformado em &7Gás de refinaria&r", + "atm9.quest.gregtech.desc.oilDistillation.2": "O gás de refinaria pode então ser quebrado em uma forma diferente, dependendo do que você deseja destilar dele.", + "atm9.quest.gregtech.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r é uma grande fonte de &dMetano&r e Hidrogênio!", + "atm9.quest.gregtech.desc.oilDistillation.4": "Uma rota alternativa, mas mais lenta, pode ser &eCentrifuge&r cogumelos ou &eDistill&r Fermented Biomass mesmo", + "atm9.quest.gregtech.title.hvOrEvCutter": "Cortador HV ou EV", + "atm9.quest.gregtech.desc.extremeReactors.1": "Baseado no mod original &eBig Reactors&r, &aExtreme Reactors&r permite que você construa reatores multibloco personalizáveis!", + "atm9.quest.gregtech.desc.extremeReactors.2": "O elemento principal é, claro, o Urânio. Você precisará disso e de muito carvão e ferro para construir.", + "atm9.quest.gregtech.desc.extremeReactors.3": "Se você se perder no caminho, consulte &aThe Extreme Book&r para obter ajuda!", + "atm9.quest.gregtech.title.welcomeToExtremeReactors": "Bem-vindo ao &9Extreme Reactors&r!", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.1": "Antes de começarmos a construir nosso reator, precisaremos fundir um pouco de carvão (ou carvão vegetal) para criar &9Lingotes de Grafite&r.", + "atm9.quest.gregtech.desc.welcomeToExtremeReactors.2": "A Grafite, aliada ao Ferro, é um dos principais materiais na fabricação de um Reator.", + "atm9.quest.gregtech.subt.hardenedCarbon": "Carbono Endurecido", + "atm9.quest.gregtech.title.graphiteForCasings": "Grafite para Carcaças", + "atm9.quest.gregtech.desc.graphiteForCasings.1": "Vamos construir o menor reator passivo possível, o &93x3x3&r. Os requisitos para a missão são as quantidades exatas de que você precisa para construir uma.", + "atm9.quest.gregtech.desc.graphiteForCasings.2": "Para construir isso, você começa construindo uma estrutura 3x3x3 feita de invólucros. No meio da face inferior, você pode simplesmente usar outro Reactor Casing. Você vai querer que cada parede externa tenha um &9componente de reator, como um Active Power Tap ou Solid Access Port.", + "atm9.quest.gregtech.desc.graphiteForCasings.3": "Próxima página!", + "atm9.quest.gregtech.desc.graphiteForCasings.5": "Cada reator que você construir exigirá exatamente 1 e 6Reactor Controller, que geralmente é colocado no meio da parede frontal. A seguir, colocaremos 1 &aFuel Rod&r no centro do multibloco e 1 &eControl Rod&r acima dele na face superior.", + "atm9.quest.gregtech.desc.graphiteForCasings.6": "Você precisará de uma forma de entrada e saída de resíduos, o que é feito usando &9Reactor Solid Access Ports&r. Para esta construção, coloque um no lado esquerdo e outro no direito.", + "atm9.quest.gregtech.desc.graphiteForCasings.7": "Para extrair energia, colocaremos o &cActive Power Tap&r no meio da parede posterior. Uma vez colocado, o reator deve ser concluído! Agora você pode clicar com o botão direito no controlador para abrir a interface e ligá-lo!", + "atm9.quest.gregtech.desc.graphiteForCasings.8": "Nota: O maior reator que você pode fazer usando &aBasic Reactor Parts&r é 5x5x5. Para construir um reator maior, você precisará de &eReinforced Reactor Parts&r.", + "atm9.quest.gregtech.desc.graphiteForCasings.10": "Esta é a aparência de um reator 3x3x3!", + "atm9.quest.gregtech.subt.learningTheBasics": "Aprendendo o básico", + "atm9.quest.gregtech.title.ourFirstReactor": "&dNosso primeiro reator", + "atm9.quest.gregtech.desc.ourFirstReactor.1": "Para construir um reator, você precisará começar fazendo &6Reactor Casings&r.", + "atm9.quest.gregtech.desc.ourFirstReactor.2": "Eles constituem a estrutura e as paredes do seu reator, embora as paredes possam ser substituídas por &9Reactor Glass&r se você quiser ver o interior do seu reator.", + "atm9.quest.gregtech.desc.ourFirstReactor.3": "Para referência futura, quando uma peça diz “Básico”, isso significa que ela só pode ser usada com outras peças básicas. As peças “Básicas” também só podem ser utilizadas para construir reatores menores, pois possuem um certo limite de tamanho. Mantenha isso em mente!", + "atm9.quest.gregtech.reactorBuildingComponents": "Componentes de construção de reatores", + "atm9.quest.gregtech.desc.reactorBuildingComponents.1": "Para extrair energia ou itens de seu reator, ou mesmo inserir combustível, você precisará desses blocos necessários.", + "atm9.quest.gregtech.desc.reactorBuildingComponents.2": "O &cPower Tap&r fornece uma maneira de \"aproveitar\" a energia que um reator &9passivo&r produz. Você pode conectar tubos e cabos para extrair energia dele.", + "atm9.quest.gregtech.desc.reactorBuildingComponents.3": "As &aAccess Ports&r são necessárias para cada reator e permitem que você insira combustível do reator ou extraia resíduos. Geralmente é uma boa ideia ter 2 por reator, um para cada trabalho.", + "atm9.quest.gregtech.interactingWithReactor": "Interagindo com o Reator", + "atm9.quest.gregtech.desc.interactingWithReactor.1": "O &dReactor Controller&r é o coração do reator. Quando um reator é formado, você pode clicar com o botão direito no terminal para abrir a interface do reator.", + "atm9.quest.gregtech.desc.interactingWithReactor.2": "Dependendo se for um reator &9resfriado passivamente&r ou um reator &eresfriado ativamente&r, a interface mudará. Reatores resfriados passivamente são usados ​​para produzir energia diretamente pela queima de combustível. Os reatores resfriados ativamente usam o calor criado para vaporizar o refrigerante, que é então enviado para uma turbina para gerar energia.", + "atm9.quest.gregtech.desc.interactingWithReactor.3": "Na interface de um reator passivo, você pode ver e alternar o status e a ejeção de resíduos. Você também verá as temperaturas, quanto FE/t o reator está produzindo e quanto combustível o reator está queimando por tick.", + "atm9.quest.gregtech.subt.heartOfReactor": "O Coração do Reator", + "atm9.quest.gregtech.desc.heartOfReactor.1": "Cada reator precisa de &9Reactor Control Rods&r e &9Fuel Rods&r. Eles controlam como o combustível é inserido no reator.", + "atm9.quest.gregtech.desc.heartOfReactor.2": "As barras de controle são colocadas na face superior do reator. Você também pode ter mais de um por reator, mas deve ter pelo menos 1. Normalmente, quanto mais você tiver, mais combustível o reator poderá usar e queimar. Isso pode significar mais potência geral, mas ao custo de taxas de queima mais altas, dependendo da configuração do seu reator.", + "atm9.quest.gregtech.desc.heartOfReactor.3": "Para cada barra de controle, você precisará de barras de combustível suficientes para se estender até a base do reator. Por exemplo, se o seu reator tiver 5 blocos de altura, você precisará de 3 barras de combustível saindo de cada barra de controle.", + "atm9.quest.gregtech.desc.heartOfReactor.4": "Se você clicar com o botão direito em uma barra de controle, poderá controlar a quantidade de combustível queimado no reator inserindo ou retraindo as barras de combustível. Quanto mais você estender as hastes, menos combustível será queimado.", + "atm9.quest.gregtech.reactorControlRods": "Hastes de controle do reator", + "atm9.quest.gregtech.desc.reactorControlRods.1": "Para inserir combustível no reator, você precisará escolher um dos lados que tenha uma &9Reactor Solid Access Port&r e bombear &eUranium&r de um inventário.", + "atm9.quest.gregtech.desc.reactorControlRods.2": "A maneira mais fácil de fazer isso é usar algo como um &aStorage Drawer&r ou mesmo apenas um &aChest&r com um &9Item Pipe&r conectado na parte superior, como na imagem mostrada abaixo.", + "atm9.quest.gregtech.fuelingOurPassiveReactor": "Abastecendo nosso reator passivo", + "atm9.quest.gregtech.desc.fuelingOurPassiveReactor.1": "Quando o reator queima combustível, ele cria &9resíduos&r ou um &dReagente&r que você também deseja extrair. É para isso que serve a outra Solid Access Port! Certifique-se de configurá-lo para saída e, em seguida, canalize-o para algum tipo de armazenamento.", + "atm9.quest.gregtech.subt.wasteNotWantNot": "Desperdiçar, não querer, não ou algo assim....", + "atm9.quest.gregtech.dealingWithWaste": "Lidando com Resíduos", + "atm9.quest.gregtech.desc.dealingWithWaste.1": "Agora que temos um pouco de cianita do nosso reator bebê, vamos querer uma maneira de reprocessar esse resíduo em algo útil.", + "atm9.quest.gregtech.desc.dealingWithWaste.2": "Para fazer isso, precisaremos construir outro multibloco: o &aReprocessor&r.", + "atm9.quest.gregtech.desc.dealingWithWaste.3": "Isso exige muita cianita, então comece a estocar! Você também pode querer atualizar para um reator maior.", + "atm9.quest.gregtech.reprocessingOurWaste": "Reprocessando nossos resíduos", + "atm9.quest.gregtech.desc.reprocessingOurWaste.1": "Com Cyanite, podemos criar o coração da Turbina, o &9Turbine Controller&r.", + "atm9.quest.gregtech.desc.reprocessingOurWaste.2": "As turbinas são estruturas multibloco, assim como os reatores! Eles inserem vapores como &7Steam&r feitos por &dActively Cooled&r Reactors para criar TONELADAS de energia! Precisaremos de algumas outras peças para poder construir a nossa primeira.", + "atm9.quest.gregtech.desc.reprocessingOurWaste.3": "Nota: As peças básicas da turbina só podem ser usadas para construir uma turbina de tamanho máximo de 5x5x10. Para construir uma turbina maior, você deve usar &aReinforced Turbine Parts&r.", + "atm9.quest.gregtech.makingTurbines": "Fazendo turbinas", + "atm9.quest.gregtech.desc.makingTurbines.1": "Reactor &9Moderators&r são materiais colocados dentro de um reator para alterar seu desempenho, com base nas propriedades do moderador. Eles são colocados dentro do reator durante a construção.", + "atm9.quest.gregtech.desc.makingTurbines.2": "Normalmente, quanto mais raro for o material, melhor será o moderador. Deixar o reator vazio significa que você está usando o ar interno como moderador, o que não é tão bom.", + "atm9.quest.gregtech.desc.makingTurbines.3": "Se você está procurando algo barato no início do jogo, tente usar &3Graphite Blocks&r!", + "atm9.quest.gregtech.subt.moderatorsNotCoolants": "Eles são moderadores, não refrigerantes.", + "atm9.quest.gregtech.exampleModerators": "Exemplo de moderadores", + "atm9.quest.gregtech.reactorModerators": "Moderadores do Reator", + "atm9.quest.gregtech.desc.reactorModerators.1": "Os reatores também podem ser usados ​​para aquecer refrigerantes como a água para criar vapor, como vapor.", + "atm9.quest.gregtech.desc.reactorModerators.2": "Para fazer isso, você precisará construir um reator reforçado. Ele é construído da mesma forma que você construiu seu reator 3x3x3, mas todas as peças precisarão ser &aReinforced Reactor Parts&r. Eu também sugeriria que fosse maior que 3x3x3.", + "atm9.quest.gregtech.desc.reactorModerators.3": "Para inserir um refrigerante, você precisará de uma &9Forge Fluid Port&r. Isso transportará quaisquer fluidos como água para o reator. Também será utilizado para exportar o vapor gerado no reator.", + "atm9.quest.gregtech.desc.reactorModerators.4": "Se desejar, você pode criar uma porta de fluido &aMekanism&r para converter o vapor fluido em vapor de gás Mekanism.", + "atm9.quest.gregtech.subt.toMakeSteam": "Para fazer vapor!!", + "atm9.quest.gregtech.buildingAnActivelyCooledReactor": "Construindo um reator ativamente resfriado", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.1": "Os reatores são estruturas multibloco, o que significa que você pode criar seu próprio tamanho personalizado!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.2": "Se você estiver usando &aBasic Reactor Parts&r, o reator de maior tamanho que você pode construir é 5x5x5.", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.3": "O &lBiggest&r Reactor que você pode fazer usando &eReinforced Reactor Parts&r é 32x32x48. Existem muitas variáveis ​​que contribuem para a produção geral de um reator, então experimente!", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.4": "Algumas dicas gerais:", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.5": "Quanto mais alto o reator, mais combustível ele pode reter e queimar, porque há mais barras de combustível, o que significa mais potência geral. Isso também significa uma taxa de queima mais alta.", + "atm9.quest.gregtech.desc.buildingAnActivelyCooledReactor.6": "Quanto maior o reator, mais eficiente ele será, desde que você não adicione mais barras de combustível ao projeto. Isso significa menos consumo geral.", + "atm9.quest.gregtech.expandingOurReactors": "Expandindo Nossos Reatores", + "atm9.quest.gregtech.desc.expandingOurReactors.1": "Para interagir com nossa Turbina, precisaremos de vários &6Ports&r.", + "atm9.quest.gregtech.desc.expandingOurReactors.2": "O &9Fluid Port&r é usado para inserir vapores como &bSteam&r, ou extrair gases de escape, como &9water&r. Por causa disso, você precisará de dois para sua turbina.", + "atm9.quest.gregtech.desc.expandingOurReactors.3": "O &cPower Tap&r extrai energia e é necessário para completar o multibloco.", + "atm9.quest.gregtech.turbinePorts": "Portas de turbina", + "atm9.quest.gregtech.desc.turbinePorts.1": "Para fazer uma turbina girar, precisaremos destes componentes necessários:", + "atm9.quest.gregtech.desc.turbinePorts.2": "- &9Rolamentos do rotor&r são colocados em uma extremidade do eixo da turbina. Isso pode ocorrer em qualquer face, mas determina de onde o eixo será extrudado. Normalmente é colocado no centro da face inferior.", + "atm9.quest.gregtech.desc.turbinePorts.3": "- Os &eEixos do Rotor se estendem de um Rolamento do Rotor até o lado oposto da turbina, até um único bloco de Carcaça da Turbina, criando o eixo para a Turbina.", + "atm9.quest.gregtech.desc.turbinePorts.4": "- &9Rotor Blades&r fazem o rotor girar. Eles são colocados nos eixos do rotor e podem ter vários blocos de comprimento. Cada lâmina pode lidar com uma certa quantidade de vapor e determina quantos são necessários com base nas taxas de produção do seu reator.", + "atm9.quest.gregtech.desc.turbinePorts.5": "Aqui está um exemplo de configuração de eixo vertical para uma turbina, com a bobina de chumbo da turbina na parte superior.", + "atm9.quest.gregtech.creatingTurbineShaft": "Criando o eixo da turbina", + "atm9.quest.gregtech.desc.creatingTurbineShaft.1": "&dBobinas da turbina&r são blocos colocados ao redor da extremidade do eixo da turbina, mais próximo do bloco da caixa. Eles são necessários para gerar energia a partir da turbina. Você pode ter até 3 bobinas por turbina e pode misturar e combinar diferentes blocos de bobinas.", + "atm9.quest.gregtech.desc.creatingTurbineShaft.2": "Esta missão requer pelo menos um dos blocos aceitáveis ​​que você pode usar como bobinas.", + "atm9.quest.gregtech.turbineCoils": "Bobinas de turbina", + "atm9.quest.gregtech.desc.turbineCoils.1": "Em vez de construir a menor turbina neste momento, é melhor construir uma turbina baseada no design do seu &9Reactor&r.", + "atm9.quest.gregtech.desc.turbineCoils.2": "Para começar, você deseja construir uma turbina que possa lidar com a &9taxa de produção de vapor&r do seu reator. Para obter o máximo de potência, será necessário manter 900 RPM ou 1800 RPM também. Isso exige muitas experiências com diferentes bobinas, número de pás e tamanho geral da turbina!", + "atm9.quest.gregtech.desc.turbineCoils.3": "Nota: Para completar esta missão, você precisará criar uma &dTask Screen&r de qualquer tamanho. Uma vez colocada, você pode clicar com o botão direito na tela e selecionar esta missão como requisito e, em seguida, enviar energia para o bloco da tela de tarefas para preenchê-la e completar a missão.", + "atm9.quest.gregtech.questTaskScreens": "Telas de tarefas de missão", + "atm9.quest.gregtech.ourFirstTurbine": "&dNossa primeira turbina", + "atm9.quest.gregtech.desc.ourFirstTurbine.1": "Assim como o Reactor, a estrutura deve ser construída em &dCasings&r, mas as paredes podem ser em &9Turbine Glass&r!", + "atm9.quest.gregtech.turbineConstruction": "Construção de turbinas", + "atm9.quest.gregtech.desc.turbineConstruction.1": "Clicar com o botão direito em um controlador de turbina quando ele estiver totalmente construído mostrará a interface da turbina.", + "atm9.quest.gregtech.desc.turbineConstruction.2": "Aqui você pode ver todas as estatísticas da Turbina. Passar o mouse sobre cada um fornecerá mais informações sobre cada um.", + "atm9.quest.gregtech.desc.turbineConstruction.3": "No canto inferior esquerdo, você terá 2 setas para controlar a &9Flow Rate&r. Isto controla a quantidade de vapor aquecido que é bombeado para a turbina. Para saber quanto você deve definir isso, verifique a &dVapor Production Rate&r do seu reator como ponto de partida.", + "atm9.quest.gregtech.turbineInterface": "A Interface da Turbina", + "atm9.quest.gregtech.desc.turbineInterface.1": "O &aReprocessor&r é uma estrutura multibloco 3x3x7 que possui regras específicas para completar a construção do multibloco.", + "atm9.quest.gregtech.desc.turbineInterface.2": "O coração deste multibloco é o &aController&r, e pode ser colocado em qualquer face vertical, desde que não esteja no quadro.", + "atm9.quest.gregtech.desc.turbineInterface.3": "Para construir a estrutura do &aReprocessor&r, você precisará de muitos invólucros. Isso também significa muita cianita.", + "atm9.quest.gregtech.desc.turbineInterface.4": "Comece construindo uma estrutura oca de 3 blocos de largura, 3 blocos de profundidade e 7 blocos de altura. Este é o quadro.", + "atm9.quest.gregtech.desc.turbineInterface.5": "Se feito corretamente, você terá um espaço vazio no meio da face inferior e superior. Para as faces verticais, você pode usar &aReprocessor Glass&r ou uma das peças &aReprocessor&r necessárias, como porta de alimentação, controlador, etc.", + "atm9.quest.gregtech.desc.turbineInterface.6": "Se você quiser ver uma imagem de como ficará a moldura, confira a próxima página!", + "atm9.quest.gregtech.desc.turbineInterface.7": "O quadro do multibloco do Reprocessador.", + "atm9.quest.gregtech.desc.turbineInterface.8": "Um reprocessador totalmente construído.", + "atm9.quest.gregtech.buildingTheFrame": "Construindo a Estrutura", + "atm9.quest.gregtech.desc.buildingTheFrame.1": "Ao construir o &aReprocessor&r, você precisará de pelo menos um &eCollector&r e um &9Waste Injector&r.", + "atm9.quest.gregtech.desc.buildingTheFrame.2": "O &eReprocessor Collector&r deve ser colocado no centro da face inferior da estrutura.", + "atm9.quest.gregtech.desc.buildingTheFrame.3": "O &9Waste Injector&r deve ficar no centro da face superior, que é onde você canalizará ou inserirá resíduos como &9Cyanite Ingots&r.", + "atm9.quest.gregtech.importingWaste": "Importando Resíduos", + "atm9.quest.gregtech.desc.importingWaste.1": "Embora as outras &aReprocessor Parts&r tenham um local obrigatório durante a construção, essas três peças podem ser colocadas em qualquer face vertical, desde que não estejam na moldura!", + "atm9.quest.gregtech.desc.importingWaste.2": "O &cPower Port&r é usado para fornecer energia à máquina multibloco para processar resíduos.", + "atm9.quest.gregtech.desc.importingWaste.3": "O &9Fluid Injector Port&r é utilizado para injetar o líquido necessário, que dependerá do tipo de resíduo injetado. Para Cianita, isso significa água!", + "atm9.quest.gregtech.desc.importingWaste.4": "A &aOutput Port&r é usada para produzir o material reprocessado. Você pode clicar com o botão direito para pegar o material manualmente ou canalizá-lo para automação.", + "atm9.quest.gregtech.desc.importingWaste.5": "Depois de construir um &aReprocessor&r totalmente funcional, você pode bombear energia, água e &9Cyanite&r para criar &dBlutônio&r.", + "atm9.quest.gregtech.desc.importingWaste.6": "Isso pode ser usado como combustível para o seu reator e cria seu próprio resíduo chamado &9Magentite&r.", + "atm9.quest.gregtech.desc.importingWaste.7": "Agora que estamos coletando alguns resíduos de nosso reator, parte da progressão exige que você “Fluidize” alguns dos lingotes obtidos. Você sabe o que isso significa?", + "atm9.quest.gregtech.desc.importingWaste.8": "Precisamos fazer um &aFluidizer&r! O componente principal é o &aFluidizer Controller&r. Uma vez construído, você pode clicar com o botão direito para abrir a interface. Aqui você pode ligá-lo ou desligá-lo, ver o que há dentro e o nível de potência atual.", + "atm9.quest.gregtech.theFluidizer": "O Fluidificador", + "atm9.quest.gregtech.desc.fluidizerIntro.1": "O &aFluidizer&r é um multibloco customizável que possui tamanho mínimo de 3x3x3. Assim como os demais multiblocos, a moldura deverá ser feita de invólucros, enquanto as faces podem ser feitas de vidro.", + "atm9.quest.gregtech.fluidizerConstruction": "Construção do Fluidificador", + "atm9.quest.gregtech.desc.fluidizerModes.1": "O &aFluidizer&r pode operar em um dos 3 modos: Sólido para Fluido, Combinando 2 Sólidos em um Fluido ou Combinando 2 Fluidos em um novo Fluido. Tudo isso depende do tipo de &aInjectors&r que você usa para o multibloco.", + "atm9.quest.gregtech.desc.fluidizerModes.2": "Por exemplo, se você deseja converter &dBlutônio&r em um fluido, você pode usar 1 &aSolid Injector&r.", + "atm9.quest.gregtech.desc.fluidizerModes.3": "Se você deseja combinar dois sólidos em algo novo, você construirá o multibloco com 2 &aSolid Injectors&r.", + "atm9.quest.gregtech.desc.fluidizerModes.4": "Se você quiser combinar dois fluidos, você usará 2 &9Fluid Injectors&r.", + "atm9.quest.gregtech.desc.fluidizerModes.5": "Isso pode parecer confuso, mas é importante para a progressão. Por exemplo, você desejará primeiro converter Magentite em um fluido no Fluidizer e, em seguida, enviá-lo para um &aReprocessor&r com Ludicrite para criar Ridiculite.", + "atm9.quest.gregtech.operationalModes": "Modos Operacionais", + "atm9.quest.gregtech.desc.fluidizerOutput.1": "Se quiser colocar as mãos no produto que o &aFluidizer&r fabrica, você precisará de uma &aOutput Port&r em uma das faces.", + "atm9.quest.gregtech.desc.fluidizerOutput.2": "O &aFluidizer&r precisará de energia para operar, portanto, uma &cPower Port&r é necessária para completar a estrutura.", + "atm9.quest.gregtech.requiredPorts": "Portas necessárias", + "atm9.quest.gregtech.desc.reprocessorUsage.1": "Usando o &aReprocessor&r, podemos combinar tudo o que fizemos até agora para fazer alguns novos lingotes.", + "atm9.quest.gregtech.desc.reprocessorUsage.2": "Observação: você pode precisar de um &9Fluidizer&r para concluir esta etapa!", + "atm9.quest.gregtech.desc.verderiumCreation.1": "Usando o &aFluidizer&r, podemos combinar &dBlutonium&r com &eYellorium&r para fazer &2Verderium.", + "atm9.quest.gregtech.desc.verderiumCreation.2": "Quando usado como combustível em um reator, &2Verderium&r produz &cRossinita&r como reagente. Nós precisamos disso!", + "atm9.quest.gregtech.desc.verderiumCreation.3": "Para usar &2Verderium&r como combustível, você precisará fazer &cFuel Injection Ports&r para o seu reator.", + "atm9.quest.gregtech.desc.verderiumCreation.4": "Nota: Talvez seja necessário esvaziar o combustível atualmente em seu reator ou criar um novo reator para essa finalidade.", + "atm9.quest.gregtech.rossinite": "Rossinita", + "atm9.quest.gregtech.desc.inaniteCreation.1": "Combinar &9Ridiculite Ingots&r com &cRossinite&r em um &aFluidizer&r criará &dInanite Ingots&r.", + "atm9.quest.gregtech.desc.inaniteCreation.2": "Agora podemos usá-los para fazer um bloco de &dInanite&r.", + "atm9.quest.gregtech.desc.insaniteMaterial.1": "Um dos materiais mais difíceis de conseguir no mod!", + "atm9.quest.gregtech.desc.insaniteMaterial.2": "Isso também é usado para criar o &6ATM Star&r!", + "atm9.quest.gregtech.insaniteBlock": "&dBloco Insanite&r", + "atm9.quest.gregtech.desc.insaniteCreation.1": "Agora que você tem &cRossinite&r, pode misturá-lo com &aBenitoite&r para criar lingotes &dInsanite&r.", + "atm9.quest.gregtech.desc.insaniteCreation.2": "&aBenitoite Ore&r pode ser encontrado no Nether.", + "atm9.quest.gregtech.desc.salsaIncident.1": "Então lá estava eu, com molho até os joelhos e coberto de óleo de motor", + "atm9.quest.gregtech.desc.salsaIncident.2": "De qualquer forma, espero que você esteja pronto para trabalhar muito com fluidos!", + "atm9.quest.gregtech.subt.diveDeep": "É hora de mergulhar profundamente", + "atm9.quest.gregtech.desc.hvCircuits.1": "A forma final dos circuitos de alta tensão, mas não a mais econômica - ainda", + "atm9.quest.gregtech.desc.hvCircuits.2": "Por enquanto você os usará para fazer circuitos de nível superior, até LuV!", + "atm9.quest.gregtech.desc.evCircuits": "Circuitos EV mais baratos! Não se esqueça de atualizar suas receitas!", + "atm9.quest.gregtech.desc.ivCircuits": "Circuitos IV mais fáceis, mas por que parar aqui! Avançando e você alcançará os cobiçados circuitos de Ludicrous Voltage!", + "atm9.quest.gregtech.desc.luvAge": "Finalmente chegou a era do &dLuV&r - parabéns!", + "atm9.quest.gregtech.desc.tungstensteel.1": "Finalmente, Tungstensteel, agora você pode fazer máquinas IV!", + "atm9.quest.gregtech.desc.tungstensteel.2": "Isto também permite uma atualização da bobina para o EBF!", + "atm9.quest.gregtech.desc.tungstenUsage": "Para que serve o tungstênio normal? Bem, já que você perguntou, é um componente integral de muitas máquinas IV, principalmente na forma de cabos de tungstênio", + "atm9.quest.gregtech.tungstenIngot": "Lingote de tungstênio", + "atm9.quest.gregtech.desc.ebfTemperature": "Com 16 deles em seu alto-forno elétrico, você pode preparar receitas de até c4500 Kelvin! Isso é 4.227 Celsius ou 7.640 Fahrenheit!", + "atm9.quest.gregtech.desc.polybenzimidazole.1": "O polibenzimidazol é um tipo de plástico conhecido por sua resistência ao calor", + "atm9.quest.gregtech.desc.polybenzimidazole.2": "Você o usará para muitas aplicações à medida que avança, especialmente no ZPM e níveis superiores, mas o uso principal será na fabricação de componentes de circuito avançados!", + "atm9.quest.gregtech.subt.pbi": "PBI finalmente", + "atm9.quest.gregtech.desc.evCircuitAssembler.1": "O EV Circuit Assembler, o próximo grande passo na fabricação de circuitos de nível superior e circuitos de nível inferior ainda mais baratos!", + "atm9.quest.gregtech.desc.evCircuitAssembler.2": "Você ainda tem muito o que fazer com os fluidos antes de criar a camada de circuitos &3Nanoprocessador &r", + "atm9.quest.gregtech.desc.processingArray.1": "O &aProcessing Array&r pode executar 16 receitas &din paralelamente&r para qualquer uma das máquinas de bloco único que você puder fazer!", + "atm9.quest.gregtech.desc.processingArray.2": "Por que rodar em &bParallel&r quando você pode &6Overclock&r você pergunta? Bem, a paralelização é superior aqui porque não usa mais energia ao contrário do overclock", + "atm9.quest.gregtech.desc.processingArray.3": "Além disso, você pode utilizar o &cDistinct Bus Mode&r com (até 10) barramentos de entrada diferentes em diferentes circuitos programados para facilitar a automação de padrões com extrusoras, gravadores a laser, etc.", + "atm9.quest.gregtech.desc.processingArray.4": "&e&lNota:&r&r Muitas das máquinas de bloco único têm variantes multibloco que são melhores, mas não vou entrar nisso (ainda)", + "atm9.quest.gregtech.desc.machineUpgrade.1": "Atualizar suas máquinas lhe dará acesso a novas receitas e aumentará sua velocidade de processamento", + "atm9.quest.gregtech.desc.machineUpgrade.2": "Isso é chamado de overclock e pode ser configurado na GUI da máquina caso você não queira fazer overclock (para economizar energia, por exemplo)", + "atm9.quest.gregtech.desc.machineUpgrade.3": "Fazer overclock de uma receita resulta no processamento duas vezes mais rápido, mas usando quatro vezes mais energia - no geral, isso significa que é usada duas vezes mais energia", + "atm9.quest.gregtech.subt.welcomeLV": "Bem-vindo à LV", + "atm9.quest.gregtech.desc.batchCrafting.1": "Você tem se lembrado de fazer lotes de coisas, certo?", + "atm9.quest.gregtech.desc.batchCrafting.2": "Vou te dar uma chance dessa vez e presumo que você tenha", + "atm9.quest.gregtech.subt.onwardsMV": "Avante para MV!", + "atm9.quest.gregtech.desc.wiremillUsage.1": "Com um moinho de arame você pode transformar um lingote em dois fios 1x", + "atm9.quest.gregtech.desc.wiremillUsage.2": "Isso também desbloqueia receitas de arame fino mais baratas", + "atm9.quest.gregtech.subt.cheaperWires": "Fios mais baratos", + "atm9.quest.gregtech.desc.plateMachineUsage.1": "Com esta máquina você pode transformar um lingote em um prato fácil", + "atm9.quest.gregtech.desc.plateMachineUsage.2": "O processamento adicional de placas irá transformá-las em folhas", + "atm9.quest.gregtech.subt.cheaperPlates": "Pratos mais baratos", + "atm9.quest.gregtech.desc.rubberCrafting.1": "Este bad boy desbloqueia uma receita de fabricação de borracha mais barata!", + "atm9.quest.gregtech.desc.rubberCrafting.2": "Por 1 pó de enxofre e 9 polpas de borracha bruta você fará o equivalente a 9 lingotes de borracha em forma fluida", + "atm9.quest.gregtech.subt.moreRubberBetter": "Mais borracha mais melhor", + "atm9.quest.gregtech.desc.castingMolds.1": "Esta máquina também usa moldes de fundição para formar os fluidos em diferentes formatos", + "atm9.quest.gregtech.subt.needSolidFluid": "Precisa que esse fluido seja sólido?", + "atm9.quest.gregtech.desc.wireCoating.1": "Uma forma mais barata de revestir fios com borracha!", + "atm9.quest.gregtech.desc.wireCoating.2": "Esta máquina é necessária para revestir fios de nível superior com borracha para fazer cabos", + "atm9.quest.gregtech.desc.wireCoating.3": "Você pode querer usar isso para criar os cascos de sua máquina assim que conseguirmos algum polietileno em MV", + "atm9.quest.gregtech.desc.rodProduction.1": "Para todas as suas necessidades de produção de hastes!", + "atm9.quest.gregtech.subt.goodOldRod": "Boa e velha vara", + "atm9.quest.gregtech.desc.centrifugeUsage.1": "A centrífuga permite separar compostos em seus respectivos materiais girando muito rápido", + "atm9.quest.gregtech.subt.yourSpinMeRound": "Você me gira", + "atm9.quest.gregtech.desc.diodeReach.1": "Finalmente, o diodo está ao alcance", + "atm9.quest.gregtech.desc.diodeReach.2": "Você precisará transformar isso em pequenas pilhas de pó de arsenieto de gálio ou criar uma receita para fazer isso por você.", + "atm9.quest.gregtech.desc.mixerUsage.1": "O misturador pega vários materiais e os mistura em um novo material, muito útil para aços e misturas metálicas de maior qualidade", + "atm9.quest.gregtech.desc.extractorUsage.1": "Você pode usar um extrator para obter o vidro em estado líquido para fazer o diodo", + "atm9.quest.gregtech.desc.extractorUsage.2": "Chegaremos ao polietileno mais tarde, então lembre-se que você pode atualizar esta receita!", + "atm9.quest.gregtech.subt.mvProximity": "MV está por perto!", + "atm9.quest.gregtech.subt.hazardousMaterials": "Não cheire isso", + "atm9.quest.gregtech.desc.steamConversion.1": "Pegue aquele vapor que você estava fazendo e transforme-o em UE!", + "atm9.quest.gregtech.subt.energyIndependence": "Sem energia, sem problemas", + "atm9.quest.gregtech.desc.energySetup.1": "Você já tem uma configuração para geração de energia RF/FE?", + "atm9.quest.gregtech.desc.energySetup.2": "Nesse caso, você poderia fazer conversores de energia para transformar esse RF em UE e cabeá-lo em suas máquinas", + "atm9.quest.gregtech.desc.energySetup.3": "Por padrão, ele está configurado para converter UE para RF, então você precisará bater nele com um martelo macio para alterá-lo para conversão de RF para UE", + "atm9.quest.gregtech.desc.energySetup.4": "O lado vermelho é o lado da UE e os lados verdes são para RF/FE. Tenha em mente que você pode girar o conversor agachando-se clicando com o botão direito com uma chave inglesa", + "atm9.quest.gregtech.desc.energySetup.5": "Nota: Use cortadores de fio para ativar e desativar conexões de fio aos blocos e entre si", + "atm9.quest.gregtech.lvEnergyConverter": "Qualquer conversor de energia LV", + "atm9.quest.gregtech.energyConverters": "Conversores de Energia", + "atm9.quest.gregtech.desc.advancedBoilers.1": "Eventualmente, você vai querer mais vapor do que as caldeiras de bloco único podem fornecer. Quando isso acontecer, abram caminho para a Grande Caldeira de Bronze!", + "atm9.quest.gregtech.subt.steamMultiblock": "Multibloco de produção de vapor", + "atm9.quest.gregtech.desc.circuitProgramming.1": "Muitas máquinas usam uma configuração de circuito programado para determinar quais receitas podem ser processadas", + "atm9.quest.gregtech.desc.circuitProgramming.2": "Você encontrará a opção de alterar a configuração do circuito programado na GUI da máquina, basta selecionar o programa que corresponde à receita que você está executando e ela começará a funcionar", + "atm9.quest.gregtech.desc.circuitProgramming.3": "Você não precisa criar um circuito programado", + "atm9.quest.gregtech.desc.circuitProgramming.4": "Muitas vezes é mais fácil dedicar uma máquina a uma configuração de programa específica e fazer uma nova, em vez de alterar manualmente as configurações do programa para diferentes receitas de artesanato.", + "atm9.quest.gregtech.programmedCircuits": "Circuitos Programados", + "atm9.quest.gregtech.desc.arsenicProduction.1": "Coloque esse pó de cobaltita com 3 baldes de oxigênio em seu alto-forno elétrico para adquirir pó de trióxido de arsênico", + "atm9.quest.gregtech.desc.arsenicProduction.2": "Isso também produz óxido de cobalto e algum dióxido de enxofre, que pode ser posteriormente processado para recuperar parte desse oxigênio.", + "atm9.quest.gregtech.desc.ebfMultiblock.1": "Reúna os materiais listados e verifique a página de informações do Multiblock do JEI para ver como construí-lo", + "atm9.quest.gregtech.desc.ebfMultiblock.2": "Cada LV Energy Hatch aceita 2 Amps de LV. Juntos isso perfaz 4 Amps de BT, o que neste caso permitirá ao EBF processar receitas de MT como se fosse alimentado por 1 Amp de MT!", + "atm9.quest.gregtech.desc.ebfMultiblock.3": "A página Multiblock Info mostra uma configuração possível do multibloco, mas muitas vezes não é a configuração desejada. Certifique-se de verificar quais blocos são válidos nas diversas posições", + "atm9.quest.gregtech.desc.ebfMultiblock.4": "Você saberá que ele é formado quando os blocos de entrada e saída mudam de cor para combinar com o controlador e os invólucros", + "atm9.quest.gregtech.subt.firstMultiblock": "O primeiro multibloco", + "atm9.quest.gregtech.observeFormedEBF": "Observar EBF Formado", + "atm9.quest.gregtech.desc.oxygenEarly.1": "O oxigênio passivo desde o início é altamente recomendado, pois é muito usado", + "atm9.quest.gregtech.desc.oxygenEarly.2": "Há muitas maneiras de obter oxigênio, ao procurar no JEI certifique-se de que a receita indique Uso: LV ou Uso: ULV", + "atm9.quest.gregtech.desc.oxygenEarly.3": "O pó de goethita pode ser centrifugado para obter oxigênio, ou talvez a eletrólise do pó de safira seja mais a sua velocidade", + "atm9.quest.gregtech.desc.oxygenEarly.4": "Alternativamente, você poderia construir um coletor de gás básico e usá-lo para coletar ar, que então seria centrifugado em oxigênio. A água também pode ser eletrolisada em oxigênio, mas esteja ciente de que esses métodos são bastante lentos", + "atm9.quest.gregtech.desc.oreProcessingSetup.1": "Macerador -> Lavador de Minério -> Centrífuga Térmica -> Macerador", + "atm9.quest.gregtech.desc.oreProcessingSetup.2": "Esta é uma configuração para processamento de minério, você pode verificar JEI para outras configurações possíveis!", + "atm9.quest.gregtech.desc.oreProcessingSetup.3": "Depois de construir essa configuração em HV, você obterá muitos subprodutos", + "atm9.quest.gregtech.desc.oreProcessingSetup.4": "Os subprodutos são frequentemente usados ​​​​em receitas futuras, então não deixe de revisitá-los no HV e guardá-los!", + "atm9.quest.gregtech.desc.oreProcessingSetup.5": "Existem muitas maneiras de automatizar essa configuração, por isso fica como exercício para o leitor", + "atm9.quest.gregtech.subt.basics": "O básico", + "atm9.quest.gregtech.oreProcessing": "Processamento de minério", + "atm9.quest.gregtech.desc.cobaltiteDust.1": "O pó de cobaltita pode vir do processamento de minério de cobaltita", + "atm9.quest.gregtech.desc.cobaltiteDust.2": "Você pode encontrar Minério de Cobaltita minerando no Mundo Superior entre -10 e 60, ele deve ser misturado com minérios de Garnierita, Níquel e Pentlandita", + "atm9.quest.gregtech.desc.arsenicFromRealgar.1": "Se você tiver sorte, poderá encontrar Realgar, que pode ser transformado em arsênico diretamente em uma centrífuga.", + "atm9.quest.gregtech.desc.arsenicFromRealgar.2": "A cobaltita pode ser eletrolisada diretamente para obter arsênico, mas isso é no MV. Além disso, você obterá mais arsênico para o cobaltita produzindo pó de trióxido de arsênico e eletrolisando-o.", + "atm9.quest.gregtech.desc.maintenanceEBF.1": "Pegue suas ferramentas e abra a escotilha de manutenção, há problemas para consertar!", + "atm9.quest.gregtech.desc.maintenanceEBF.2": "Com as ferramentas apropriadas, você pode clicar na escotilha de manutenção para corrigir todo e qualquer problema", + "atm9.quest.gregtech.desc.maintenanceEBF.3": "Quais ferramentas você pergunta? Ao abrir a GUI da escotilha de manutenção, você verá um pequeno ícone de chave inglesa flutuando à direita, passe o mouse sobre ele e ele lhe dirá", + "atm9.quest.gregtech.desc.maintenanceEBF.4": "Feito isso, seu novo EBF estará pronto para uso!", + "atm9.quest.gregtech.desc.maintenanceEBF.5": "Esteja ciente, os problemas podem surgir novamente, mas não são frequentes e são fáceis de resolver", + "atm9.quest.gregtech.subt.brokenEBF": "Isso mesmo, está quebrado", + "atm9.quest.gregtech.maintenance": "Manutenção", + "atm9.quest.gregtech.desc.liquidizingMetals.1": "Semelhante à era do vapor, isso transformará os metais sólidos em sua forma fluida.", + "atm9.quest.gregtech.desc.liquidizingMetals.2": "Além disso, isso lhe dará a polpa de borracha bruta", + "atm9.quest.gregtech.subt.liquidAssets": "Liquidando seus ativos", + "atm9.quest.gregtech.desc.sodiumPersulfate.1": "Você tem que começar a fazer Persulfato de Sódio para colocar em um Banho Químico, substituindo o Lavador de Minério em uma Configuração de Processamento de Minério separada para ter uma chance de Pó de Gálio ao processar Bauxita.", + "atm9.quest.gregtech.desc.sodiumPersulfate.2": "Na HV+ você pode processar bauxita ou esfalerita como outro método de obtenção de gálio", + "atm9.quest.gregtech.desc.wroughtIron": "Para fazer ferro forjado você precisa fundir pepitas de ferro em pepitas de ferro forjado", + "atm9.quest.gregtech.desc.alloySmelter.1": "Espero que você ainda tenha aquela fundição de liga à mão!", + "atm9.quest.gregtech.desc.alloySmelter.2": "Cobre e níquel juntos em uma fundição de liga formam o cuproníquel, que você precisará para criar as bobinas do alto-forno elétrico", + "atm9.quest.gregtech.desc.resourceGeneration.1": "Por que gerar passivamente qualquer recurso? Porque é uma boa ideia gerar recursos comuns passivamente em vez de ordená-los sob demanda, dessa forma você terá o que precisa quando precisar, em vez de ter que esperar muito tempo para que tudo funcione", + "atm9.quest.gregtech.desc.resourceGeneration.2": "Configure o Rock Crusher com água à esquerda e lava à direita no mundo, depois insira alguns paralelepípedos para fazer paralelepípedos", + "atm9.quest.gregtech.desc.resourceGeneration.3": "Transfira o paralelepípedo para um martelo de forja para criar cascalho", + "atm9.quest.gregtech.desc.resourceGeneration.4": "Coloque o cascalho em outro Forge Hammer para criar areia", + "atm9.quest.gregtech.desc.resourceGeneration.5": "Coloque a areia em um forno a arco com um pouco de oxigênio para fazer vidro", + "atm9.quest.gregtech.desc.resourceGeneration.6": "Coloque o vidro em um macerador para transformá-lo em pó de vidro", + "atm9.quest.gregtech.desc.resourceGeneration.7": "Coloque o pó de vidro em uma centrífuga para obter dióxido de silício", + "atm9.quest.gregtech.desc.resourceGeneration.8": "Coloque o dióxido de silício em um eletrolisador e obtenha pó de silício e oxigênio!", + "atm9.quest.gregtech.desc.resourceGeneration.9": "Tudo que você precisa para começar é um pouco de oxigênio, fornecido na forma de pó de safira verde!", + "atm9.quest.gregtech.subt.needIt": "Você vai precisar disso", + "atm9.quest.gregtech.rockCrusher": "Triturador de rocha", + "atm9.quest.gregtech.forgeHammers": "Martelos de Forja", + "atm9.quest.gregtech.macerator": "Macerador", + "atm9.quest.gregtech.passiveOxygenLine": "Linha de oxigênio passivo", + "atm9.quest.gregtech.desc.electrolyzerOperation.1": "O eletrolisador separará os compostos em compostos constituintes com base em sua carga elétrica", + "atm9.quest.gregtech.desc.electrolyzerOperation.2": "No nosso caso, ele separará o &dTróxido de Arsênico&r em &eArsênico&r e &bOxigênio&r", + "atm9.quest.gregtech.subt.electricEel": "Me choque como uma enguia elétrica", + "atm9.quest.gregtech.desc.chemicalReactorOperation.1": "O pó de oxigênio e enxofre em seu &eChemical Reactor&r no &aprogram 2&r produzirá algum dióxido de enxofre", + "atm9.quest.gregtech.desc.chemicalReactorOperation.2": "Se estiver tendo problemas para atender aos requisitos de enxofre, você pode começar a centrifugar 2 pó de chama para fazer pó de enxofre", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.1": "Reação química do dióxido de enxofre com mais oxigênio para formar trióxido de enxofre", + "atm9.quest.gregtech.desc.sulfurDioxideProcessing.2": "O oxigênio é muito importante, você pode querer voltar e dedicar uma configuração inteira para produzi-lo passivamente, se ainda não o fez", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.1": "Água reage quimicamente com trióxido de enxofre para obter ácido sulfúrico", + "atm9.quest.gregtech.desc.sulfuricAcidProduction.2": "Você pode obter água infinita em seu sistema de armazenamento digital conectando-o a uma pia de cozinha - apenas certifique-se de que esteja configurado apenas para extração! Caso contrário, anulará fluidos na inserção", + "atm9.quest.gregtech.subt.addWater": "Apenas adicione água!", + "atm9.quest.gregtech.desc.chemicalBathUsage": "O &eChemical Bath&r é usado em linhas de &aOre Processing&r para obter certos &dsubprodutos&r lavando minérios triturados em mercúrio ou persulfato de sódio", + "atm9.quest.gregtech.desc.sodiumBisulfateProduction": "Sal e Ácido Sulfúrico no Programa 1 produzirão Bissulfato de Sódio", + "atm9.quest.gregtech.ulvTier": "Nível Lobo", + "atm9.quest.gregtech.lvTier": "Nível LV", + "atm9.quest.gregtech.mvTier": "Nível de VM", + "atm9.quest.gregtech.hvTier": "Nível de alta tensão", + "atm9.quest.gregtech.evTier": "Nível EV", + "atm9.quest.gregtech.ivTier": "Camada IV", + "atm9.quest.gregtech.luvTier": "Nível LuV", + "atm9.quest.gregtech.zpmTier": "Nível ZPM", + "atm9.quest.gregtech.uvTier": "Camada UV", + "atm9.quest.gregtech.uhvTier": "Nível UHV", + "atm9.quest.gregtech.lowVoltageAge": "Idade da Baixa Tensão", + "atm9.quest.gregtech.mediumVoltageAge": "Idade de Média Tensão", + "atm9.quest.gregtech.highVoltageAge": "Era da Alta Tensão", + "atm9.quest.gregtech.extremeVoltageAge": "Era de Extrema Tensão", + "atm9.quest.gregtech.insaneVoltageAge": "Era de tensão insana", + "atm9.quest.gregtech.ludicrousVoltageAge": "Era de tensão ridícula", + "atm9.quest.gregtech.zeroPointModuleAge": "Idade do Módulo Ponto Zero", + "atm9.quest.gregtech.ultimateVoltageAge": "Idade da Tensão Final", + "atm9.quest.gregtech.ultraHighVoltageAge": "Era da Ultra Alta Tensão", + "atm9.quest.gregtech.bronzeIngot": "Lingote de Bronze", + "atm9.quest.gregtech.steelIngot": "Lingote de aço", + "atm9.quest.gregtech.aluminiumIngot": "Lingote de alumínio", + "atm9.quest.gregtech.galliumIngot": "Lingote de gálio", + "atm9.quest.gregtech.hvBattery": "Bateria de alta tensão", + "atm9.quest.gregtech.desc.voltageTierColumn": "Cada coluna corresponde ao nível de tensão", + "atm9.quest.gregtech.desc.voltageTierRow": "Cada linha corresponde a qual nível de tensão o circuito pode ser criado", + "atm9.quest.gregtech.desc.extraInfo": "Informações extras na parte inferior!", + "atm9.quest.gregtech.understandingThisPage": "Compreendendo esta página", + "atm9.quest.gregtech.steamAge": "Era do Vapor", + "atm9.quest.gregtech.desc.energyMeasurement": "A energia em GT é medida em Unidades de Energia (UE)", + "atm9.quest.gregtech.desc.energyUtilization": "A utilização de energia é medida em UE/t", + "atm9.quest.gregtech.desc.energyProduction": "Você pode produzir energia em GT, que estará naturalmente na UE, ou pode optar por produzir energia com outro mod como Powah e convertê-la para a UE (mais sobre isso mais tarde)", + "atm9.quest.gregtech.subt.safetyRead": "Para sua segurança, leia", + "atm9.quest.gregtech.energyConcepts": "Conceitos de Energia", + "atm9.quest.gregtech.energy": "Energia", + "atm9.quest.gregtech.desc.machineCableRating": "Máquinas e cabos/fios são classificados para operar em &lníveis de tensão específicos&l", + "atm9.quest.gregtech.desc.machineVoltageDanger": "Dar muita voltagem a uma máquina faz com que ela &c&lexplode!&r&r", + "atm9.quest.gregtech.desc.cableVoltageDanger": "Dar muita voltagem a um fio ou cabo faz com que ele queime", + "atm9.quest.gregtech.desc.lvVoltageis": "BT é 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.desc.mvVoltageis": "MT é 128 V", + "atm9.quest.gregtech.desc.hvVoltageis": "AT é 512 V", + "atm9.quest.gregtech.desc.voltageContinuation": "e assim por diante", + "atm9.quest.gregtech.voltage": "Tensão", + "atm9.quest.gregtech.desc.voltage.1": "Amps são como pacotes de energia (EU/t) e podem vir em diferentes níveis de tensão (BT, MT, AT, etc.)", + "atm9.quest.gregtech.desc.voltage.2": "Máquinas que recebem amperes extras não explodirão", + "atm9.quest.gregtech.desc.voltage.3": "Cabos e fios queimarão se receberem mais amperes do que os recomendados", + "atm9.quest.gregtech.amperage": "Amperagem", + "atm9.quest.gregtech.desc.amperage.1": "Fios e cabos são imperfeitos e perdem parte da energia que transportam na forma de calor", + "atm9.quest.gregtech.desc.amperage.2": "Você pode mitigar parte dessa perda cobrindo seus fios com borracha para fazer cabos", + "atm9.quest.gregtech.desc.amperage.3": "A exceção aqui são os supercondutores! Eles não têm perda de energia", + "atm9.quest.gregtech.subt.measurement": "Um metro = um bloco", + "atm9.quest.gregtech.voltageLoss": "Perda de tensão", + "atm9.quest.gregtech.desc.voltageLoss.1": "Você deve ter notado que 4A de LV (32 EU/t/A) seria 128 EU/t", + "atm9.quest.gregtech.desc.voltageLoss.2": "1A de MV também é 128 EU/t", + "atm9.quest.gregtech.desc.voltageLoss.3": "Eles podem ser trocados? Tipo de!", + "atm9.quest.gregtech.desc.voltageLoss.4": "O Alto-Forno Elétrico (EBF) é um exemplo disso - duas escotilhas de energia de BT podem aceitar 2A de BT cada, resultando na capacidade do EBF de processar receitas de MV! Este é um aspecto fundamental para progredir nos níveis de tensão no GT.", + "atm9.quest.gregtech.desc.voltageLoss.5": "Alternativamente, você deve criar um transformador de tensão", + "atm9.quest.gregtech.voltageConversion": "Conversão de Tensão", + "atm9.quest.gregtech.desc.voltageConversion.1": "As ferramentas podem ser feitas de MUITOS materiais, o primeiro deles pode ser o ferro!", + "atm9.quest.gregtech.desc.voltageConversion.2": "As ferramentas também podem ser reparadas em bigornas usando o mesmo material da própria ferramenta, como qualquer ferramenta vanilla", + "atm9.quest.gregtech.desc.voltageConversion.3": "Um &aHammer&r é usado na confecção manual de placas, que serão necessárias para as próximas ferramentas!", + "atm9.quest.gregtech.subt.introduction": "Uma introdução", + "atm9.quest.gregtech.anyGTHammer": "Qualquer martelo GT", + "atm9.quest.gregtech.tools": "Ferramentas", + "atm9.quest.gregtech.desc.tools.1": "A &aWrench&r é uma ferramenta de artesanato, claro, mas também é uma ferramenta de mineração para máquinas GT! Clicar com o botão direito define o lado de saída das máquinas GT e clicar com o botão direito agachado as gira", + "atm9.quest.gregtech.desc.tools.2": "O &aFile&r é uma ferramenta de criação e isso é tudo", + "atm9.quest.gregtech.desc.tools.3": "O &aSaw&r é mais uma ferramenta de artesanato, mas também pode fornecer 6 tábuas de uma tora!", + "atm9.quest.gregtech.gtWrenches": "Chaves GT", + "atm9.quest.gregtech.gtFiles": "Arquivos GT", + "atm9.quest.gregtech.gtSaws": "Serras GT", + "atm9.quest.gregtech.handyTools": "Ferramentas úteis", + "atm9.quest.gregtech.desc.handyTools.1": "&aChaves de fenda&r são uma ferramenta de artesanato e são usadas em configurações especiais de máquinas e capas", + "atm9.quest.gregtech.desc.handyTools.2": "&aCortadores de fio&r são uma ferramenta de artesanato e clicar com o botão direito em fios/cabos ativará ou desativará conexões com outros blocos", + "atm9.quest.gregtech.desc.handyTools.3": "&aMortars&r são uma ferramenta de artesanato para transformar coisas em pó", + "atm9.quest.gregtech.desc.handyTools.4": "&aKnives&r também são uma ferramenta de artesanato...", + "atm9.quest.gregtech.desc.handyTools.5": "&eSoft Mallets&r irá pausar e retomar o funcionamento das máquinas com o clique direito", + "atm9.quest.gregtech.desc.handyTools.6": "&eCrowbars&r pode ser usado para remover capas de máquinas GT com um clique direito", + "atm9.quest.gregtech.desc.handyTools.7": "&eScythes&r pode quebrar e replantar automaticamente plantações em uma área e também funciona como uma arma de aparência legal!", + "atm9.quest.gregtech.desc.handyTools.8": "&ePlungers&r pode limpar fluidos presos em máquinas GT &c&l[NYI]&r&r", + "atm9.quest.gregtech.desc.handyTools.9": "&eButchery Knives&r têm Looting III implicitamente, útil para couro desde o início!", + "atm9.quest.gregtech.subt.eventually": "Você precisará deles eventualmente para alguma coisa", + "atm9.quest.gregtech.gtScrewdrivers": "Chaves de fenda GT", + "atm9.quest.gregtech.gtWireCutters": "Cortadores de fio GT", + "atm9.quest.gregtech.gtMortars": "Morteiros GT", + "atm9.quest.gregtech.gtKnives": "Facas GT", + "atm9.quest.gregtech.gtMallets": "Marretas GT", + "atm9.quest.gregtech.gtCrowbars": "Pés de cabra GT", + "atm9.quest.gregtech.gtScythes": "Foices GT", + "atm9.quest.gregtech.gtPlungers": "Êmbolos GT", + "atm9.quest.gregtech.gtButcheryKnives": "Facas de açougue GT", + "atm9.quest.gregtech.allTheTools": "Todas as ferramentas!", + "atm9.quest.gregtech.desc.allTheTools.1": "Minérios são gerados em veios em alturas variadas, espaçados a cada 3 pedaços", + "atm9.quest.gregtech.desc.allTheTools.2": "Os veios de minério são frequentemente compostos por 3 ou mais minérios diferentes", + "atm9.quest.gregtech.desc.allTheTools.3": "Todos os veios de minério GT foram movidos para a Dimensão de Mineração de todas as outras dimensões", + "atm9.quest.gregtech.overworldLayerOres": "Minérios de camada do mundo superior", + "atm9.quest.gregtech.subt.aluminium": "Alumínio esteja aqui", + "atm9.quest.gregtech.validOres": "Minérios Válidos", + "atm9.quest.gregtech.bauxiteVein": "Veio de bauxita", + "atm9.quest.gregtech.magnetiteVein": "Veia de magnetita", + "atm9.quest.gregtech.subt.indeed": "De fato", + "atm9.quest.gregtech.naquadahVein": "Veia Naquadah", + "atm9.quest.gregtech.pitchblendeVein": "Veia de pechblenda", + "atm9.quest.gregtech.scheeliteVein": "Veia Scheelite", + "atm9.quest.gregtech.sheldoniteVein": "Veia Sheldonite", + "atm9.quest.gregtech.subt.ironVein": "Veia de ferro com faixas", + "atm9.quest.gregtech.goethiteVein": "Veia Goethita", + "atm9.quest.gregtech.berylliumVein": "Veia de berílio", + "atm9.quest.gregtech.certusQuartzVein": "Veia de Quartzo Certus", + "atm9.quest.gregtech.subt.manganeseSource": "Uma fonte nutritiva de manganês", + "atm9.quest.gregtech.grossularVein": "Veia Grossular", + "atm9.quest.gregtech.molybdenumVein": "Veia de molibdênio", + "atm9.quest.gregtech.bastnasiteVein": "Veia Bastnasita", + "atm9.quest.gregtech.quartziteVein": "Veio de Quartzito", + "atm9.quest.gregtech.subt.redstoneYield": "5x redstone de um minério bruto!", + "atm9.quest.gregtech.redstoneVein": "Veia Redstone", + "atm9.quest.gregtech.saltpeterVein": "Veia de salitre", + "atm9.quest.gregtech.sulfurVein": "Veia de Enxofre", + "atm9.quest.gregtech.tetrahedriteVein": "Veia Tetraedrita", + "atm9.quest.gregtech.topazVein": "Veia Topázio", + "atm9.quest.gregtech.apatiteVein": "Veia de apatita", + "atm9.quest.gregtech.cassiteriteVein": "Veia Cassiterita", + "atm9.quest.gregtech.chalcopyriteVein": "Veia de calcopirita", + "atm9.quest.gregtech.galenaVein": "Veia Galena", + "atm9.quest.gregtech.garnetSandVein": "Veia de areia granada", + "atm9.quest.gregtech.garnetVein": "Veia granada", + "atm9.quest.gregtech.subt.ironContent": "Muito ferro nesses minérios", + "atm9.quest.gregtech.subt.lubricantSource": "Útil para fazer lubrificante", + "atm9.quest.gregtech.soapstoneVein": "Veia de pedra-sabão", + "atm9.quest.gregtech.mineralSandVein": "Veia de Areia Mineral", + "atm9.quest.gregtech.subt.cobaltitePresence": "Cobaltita esteja aqui", + "atm9.quest.gregtech.garnieriteVein": "Veia Garnierita", + "atm9.quest.gregtech.saltsVein": "Veia de sais", + "atm9.quest.gregtech.subt.diamondPotential": "Diamantes podem estar escondidos aqui", + "atm9.quest.gregtech.graphiteVein": "Veia de grafite", + "atm9.quest.gregtech.subt.lapisLocation": "Encontre-os com alguns lápis-lazúli", + "atm9.quest.gregtech.lazuriteVein": "Veia Esmaltada", + "atm9.quest.gregtech.kyaniteVein": "Veia de cianita", + "atm9.quest.gregtech.subt.goodManganeseSource": "Bom para manganês", + "atm9.quest.gregtech.bentoniteVein": "Veia de bentonita", + "atm9.quest.gregtech.cinnabarVein": "Veia Cinábrio", + "atm9.quest.gregtech.subt.sapphireSource": "Safiras", + "atm9.quest.gregtech.almandineVein": "Veia Almandina", + "atm9.quest.gregtech.desc.oreFinder.1": "Precisa de ajuda para encontrar minérios? Faça você mesmo um desses e carregue-o colocando-o no slot de energia de qualquer máquina", + "atm9.quest.gregtech.desc.fluidFinder.1": "Procurando fluidos para desenterrar? Este prospector possui um modo fluido para ajudar nessa tarefa!", + "atm9.quest.gregtech.desc.oreFluidFinder.1": "Tudo em um, bateria grande, localizador de minério/fluido de grande alcance", + "atm9.quest.gregtech.desc.oreFrequency.1": "A cada 3 pedaços você encontrará outro veio de minério!", + "atm9.quest.gregtech.netherLayerOres1": "Minérios da camada inferior", + "atm9.quest.gregtech.netherLayerOres2": "Minérios da camada inferior", + "atm9.quest.gregtech.desc.oreSpacing.1": "3 pedaços de distância, caso você ainda não saiba disso", + "atm9.quest.gregtech.endLayerOres1": "Minérios da camada final", + "atm9.quest.gregtech.endLayerOres2": "Minérios da camada final", + "atm9.quest.gregtech.desc.steamAgeIntro.1": "Bem-vindo à Era do Vapor! As máquinas a vapor podem processar qualquer receita em JEI até &e&lUso: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.desc.steamAgeIntro.2": "Existem variantes de máquinas de alta e baixa pressão. As máquinas de baixa pressão demoram o dobro do tempo para processar uma receita, mas consomem menos vapor.", + "atm9.quest.gregtech.desc.steamAgeIntro.3": "&l&4NOTA:&r&r Depois de cada receita, &n&6as máquinas a vapor precisam liberar o vapor usado&r", + "atm9.quest.gregtech.desc.steamAgeIntro.4": "Por padrão, a ventilação está localizada na parte traseira, mas com sua prática &bwrench &r você pode alterar o lado da porta de exaustão!", + "atm9.quest.gregtech.desc.steamAgeIntro.5": "Se a porta de exaustão estiver bloqueada, a máquina não conseguirá ventilar e deixará de funcionar.", + "atm9.quest.gregtech.subt.steamAgeBegin": "E então começa", + "atm9.quest.gregtech.bronzePlate": "Placa de Bronze", + "atm9.quest.gregtech.theSteamAge": "A Era do Vapor", + "atm9.quest.gregtech.desc.boilerOperation.1": "Dê ao &eBoiler&r um pouco de &bwater&r, insira uma &6fonte de combustível&r, observe-o esquentar e ele começará a criar &7vapor&r!", + "atm9.quest.gregtech.desc.boilerOperation.2": "Você pode usar qualquer tipo de fonte de água, como um &dSink&r conectado a um &aFluid Pipe&r da Pipez!", + "atm9.quest.gregtech.desc.boilerOperation.3": "É muito importante que você coloque a água primeiro, pois a água canalizada para uma caldeira já quente fará com que a caldeira &c&lexplode&r&r", + "atm9.quest.gregtech.desc.boilerOperation.4": "Uma caldeira sólida utiliza combustíveis sólidos como o carvão, enquanto a caldeira líquida utiliza combustíveis líquidos como a lava.", + "atm9.quest.gregtech.subt.gettingSteamy": "Ficando cheio de vapor", + "atm9.quest.gregtech.anySteamBoiler": "Qualquer caldeira a vapor", + "atm9.quest.gregtech.steamBoiler": "Caldeira a vapor", + "atm9.quest.gregtech.desc.steamTransfer.1": "Agora que você tem vapor, precisa de algo para transferi-lo!", + "atm9.quest.gregtech.desc.steamTransfer.2": "Colocá-los permitirá que você transfira o vapor da caldeira para uma máquina", + "atm9.quest.gregtech.desc.steamTransfer.3": "Use um &bwrench&r para adicionar ou remover conexões conforme necessário", + "atm9.quest.gregtech.desc.fluidIngotProcessing.1": "Esta máquina transformará lingotes em sua forma fluida", + "atm9.quest.gregtech.desc.fluidIngotProcessing.2": "Também pode processar alguns itens em celulose, como resina pegajosa em polpa de borracha bruta", + "atm9.quest.gregtech.subt.fluidsAndMore": "Fluidos e muito mais", + "atm9.quest.gregtech.desc.maceratorIntro.1": "O macerador é a primeira etapa do processamento do minério, mas voltaremos a isso mais tarde", + "atm9.quest.gregtech.desc.maceratorIntro.2": "Por enquanto, precisamos de pó de madeira, então jogue um pouco de madeira aqui e triture-a", + "atm9.quest.gregtech.subt.crushingAndGrinding": "Esmagamento e moagem", + "atm9.quest.gregtech.desc.crushingAndGrinding.1": "Esta máquina comprime coisas", + "atm9.quest.gregtech.desc.crushingAndGrinding.2": "Você pode transformar matéria vegetal em bolas de plantas, elas podem ser úteis mais tarde", + "atm9.quest.gregtech.desc.crushingAndGrinding.3": "Você também pode pegar pó de madeira e comprimi-lo em placas de madeira", + "atm9.quest.gregtech.subt.pressItRealGood": "Pressione muito bem", + "atm9.quest.gregtech.desc.forgeHammerUsage.1": "Os martelos de forja podem transformar hastes em hastes longas ou lingotes em placas, entre outras coisas", + "atm9.quest.gregtech.desc.forgeHammerUsage.2": "Existem outras maneiras mais baratas de fazer varas e placas longas, mas elas vêm depois", + "atm9.quest.gregtech.subt.usefulForSquishing": "Útil para esmagar coisas", + "atm9.quest.gregtech.desc.usefulForSquishing": "Este bad boy é apenas uma fornalha que funciona a vapor", + "atm9.quest.gregtech.subt.furnacesForEveryOccasion": "Fornos para todas as ocasiões", + "atm9.quest.gregtech.desc.alloySmelterUsage.1": "A fundição de liga permite fazer ligas de vários materiais", + "atm9.quest.gregtech.desc.alloySmelterUsage.2": "Ele também pode usar moldes de fundição para transformar materiais em determinadas formas, como pó de vidro em um tubo de vidro.", + "atm9.quest.gregtech.desc.alloySmelterUsage.3": "Os moldes de fundição podem ser reutilizados e trocados dependendo do que você está fazendo", + "atm9.quest.gregtech.desc.alloySmelterUsage.4": "Ao automatizar, certifique-se de remover o molde de fundição do seu padrão. Também pode ser útil fazer vários deles para que você não precise trocar manualmente os moldes.", + "atm9.quest.gregtech.desc.stoneCreation.1": "Configurar esta máquina com lava de um lado e água do outro permite criar pedra ou paralelepípedos", + "atm9.quest.gregtech.desc.stoneCreation.2": "Nos níveis posteriores você pode criar qualquer variante de pedra, até mesmo obsidiana em HV!", + "atm9.quest.gregtech.desc.lvMachines.1": "Todas as máquinas LV estão fechadas atrás deste circuito", + "atm9.quest.gregtech.desc.lvMachines.2": "É recomendável que você mantenha suas máquinas a vapor por perto, pois elas ainda serão úteis no próximo capítulo.", + "atm9.quest.gregtech.desc.lvMachines.3": "Por que esta missão requer 32 circuitos para ser concluída? Bem, isso se deve a um conceito chamado Batch Crafting - em vez de apenas criar um, geralmente é melhor criar muito mais do que isso para se preparar para os próximos trabalhos manuais.", + "atm9.quest.gregtech.desc.lvMachines.4": "Se você automatizou à medida que avança, ótimo! Você pode utilizar algo como um solicitante/solicitante ME para AE2/RS para manter um número específico de qualquer item em seu sistema - eu recomendo fazer isso com vários componentes de artesanato (por exemplo, borracha e resina pegajosa) e adicioná-los conforme você avança através dos capítulos", + "atm9.quest.gregtech.subt.finalBossSteam": "O chefe final do STEAM", + "atm9.quest.gregtech.desc.rubberFarming.1": "Encontre e cultive seringueiras para conseguir um pouco de resina pegajosa", + "atm9.quest.gregtech.desc.rubberFarming.2": "Alternativamente, bolas de limo fundidas em uma fornalha lhe darão alguns", + "atm9.quest.gregtech.subt.slimeFarm": "Fazenda de limo?", + "atm9.quest.gregtech.desc.rubberTreeUses.1": "Todas as partes da seringueira podem ser extraídas em polpa de borracha bruta", + "atm9.quest.gregtech.desc.rubberTreeUses.2": "Bem como bolas de gosma!", + "atm9.quest.gregtech.desc.glassTubeCreation.1": "Quebre um pouco de vidro com um martelo e funda o pó com um molde de fundição para fazer um tubo de vidro", + "atm9.quest.gregtech.desc.glassTubeCreation.2": "Você pode obter lingotes de aço fundindo pó de aço, feito misturando pó de ferro com carvão.", + "atm9.quest.gregtech.glassTube": "Tubo de vidro", + "atm9.quest.gregtech.desc.crtTelevisions": "Alguém ainda se lembra daquelas antigas televisões CRT? Essas coisas usavam tubos de vácuo", + "atm9.quest.gregtech.desc.resistorCrafting": "Não se preocupe, você não precisa criar resistores com resistências diferentes", + "atm9.quest.gregtech.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.desc.sulfurAcquisition.1": "Você pode encontrar minério de enxofre no interior e depois fundi-lo para obter pó de enxofre. Também existem abelhas!", + "atm9.quest.gregtech.desc.sulfurAcquisition.2": "Coloque sua polpa de borracha bruta e pó de enxofre em uma fundição de liga e obtenha seu primeiro pedaço de borracha", + "atm9.quest.gregtech.sulfurDust": "Poeira de Enxofre", + "atm9.quest.gregtech.rubber": "Borracha", + "atm9.quest.gregtech.desc.woodenDustCompression": "Comprimir pó de madeira em forma de placa", + "atm9.quest.gregtech.subt.plywood": "Isso é compensado?", + "atm9.quest.gregtech.desc.woodDustProduction": "A maceração de toras de madeira proporciona uma boa quantidade de pó de madeira por tora", + "atm9.quest.gregtech.desc.rubberSheetProduction.1": "Dois lingotes de borracha e o molde de fundição na fundição de liga produzirão folhas de borracha", + "atm9.quest.gregtech.desc.rubberSheetProduction.2": "Eles serão úteis quando você precisar começar a revestir os fios com borracha para fazer cabos", + "atm9.quest.gregtech.desc.breadboards": "E aqui pensei que estaríamos usando protoboards", + "atm9.quest.gregtech.desc.automationAdvice.1": "Em vez de viver em uma grade de artesanato fazendo placas e fios, muitas vezes é mais fácil automatizar esses processos.", + "atm9.quest.gregtech.desc.automationAdvice.2": "&5Applied Energistics&r pode lidar com isso muito bem quando você define \"Usar Substituições\" como Sim", + "atm9.quest.gregtech.desc.automationAdvice.3": "&eNota:&r Se você achar que os canais são limitantes, considere definir o modo de canal para 4x ou infinito com os seguintes comandos (você precisará de OP em um servidor ou cheats habilitados no singleplayer)", + "atm9.quest.gregtech.desc.automationAdvice.4": "&o/ae2 modo de canal x4&r", + "atm9.quest.gregtech.desc.automationAdvice.5": "&o/ae2 modo de canal infinito&r", + "atm9.quest.gregtech.desc.automationAdvice.6": "&bRefined Storage&r tem dificuldades nesse aspecto porque não usará a mesma ferramenta duas vezes devido ao NBT", + "atm9.quest.gregtech.desc.automationAdvice.7": "Uma alternativa aqui poderia ser configurar sua criação automática em algo como um &aRFTools Crafter&r", + "atm9.quest.gregtech.desc.automationAdvice.8": "A automação é altamente recomendada, principalmente quando começamos a lidar com fluidos", + "atm9.quest.gregtech.desc.automationAdvice.9": "Você pode configurar &6LV+ Machines&r para retornar automaticamente para um provedor de padrões, apenas certifique-se de alternar a configuração \"Permitir entradas do lado da saída\" na GUI. As máquinas Steam não são inteligentes o suficiente para saída automática, então você precisará de algo para &cimportar de volta ao sistema por enquanto", + "atm9.quest.gregtech.automation": "Automação", + "atm9.quest.gregtech.desc.copperIngotCrafting": "Um &6Copper Ingot&r e quatro &cRedstone Dust&r na &eAlloy Smelter&r criam este lindo lingote", + "atm9.quest.gregtech.desc.redAlloyCableCrafting": "O cabo de liga vermelha é parte integrante da elaboração do &bLV Circuit &r e da saída da Era do Vapor", + "atm9.quest.mekanismReactors.fusionReactor": "Reator de fusão", + "atm9.quest.mekanismReactors.industrialTurbine": "Turbina Industrial", + "atm9.quest.mekanismReactors.fissionReactor": "Reator de Fissão", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Deslocador de fase supercrítico", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "Para iniciar nossa jornada no mundo dos Reatores Mekanismo, começaremos fazendo um &aReator de Fissão&r. Estas são estruturas multibloco que geram grandes quantidades de calor ao queimar &3Combustível Físsil&r. Este reator não produz energia por si só, mas o calor gerado pode ser usado para aquecer o líquido refrigerante e ser usado para gerar energia em uma turbina industrial.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "O Reator de Fissão pode ser muito perigoso, pois um colapso pode causar uma &cexplosão&r, bem como &2Radiação&r, espalhando-se por um raio de 5 pedaços, que dura várias semanas no jogo.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "Mas estaremos preparados para isso. Vamos fazer um traje anti-perigo, só para garantir... certo?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Laranja = Proteção Radiológica", + "atm9.quest.mekanismReactors.suitingUp": "Preparando-se para reatores", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "É hora de reunir os materiais necessários para construir o reator.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Assim como a maioria dos multiblocos Mekanism, os reatores podem ter um tamanho personalizado dependendo de suas necessidades. Eles devem ser cubóides, com o tamanho externo mínimo sendo 3 de largura, 4 de altura e 3 blocos de profundidade. O tamanho máximo é 18x18x18. &aVamos construir um 5x5 para começar&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "As bordas do invólucro externo devem ser feitas de &aFission Reactor Casings&r, enquanto as faces podem ser invólucros ou &bReactor Glass&r, portas de reator ou adaptadores lógicos de reator. Veremos isso mais tarde.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "Por enquanto, vamos construir um Reator de Fissão 5x5x5 básico!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Precisa de mais ajuda para construí-lo? Segurar &dw&r enquanto passa o mouse sobre o invólucro do reator de fissão mostrará o Ponder que pode ajudá-lo a construí-lo.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Invólucros e Vidro", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Noções básicas de construção de reatores de fissão", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "Para podermos levar qualquer coisa para dentro ou para fora do Reator de Fissão, precisaremos de &aPortas do Reator de Fissão&r. Eles podem ser configurados para entrada ou saída usando o &9Configurator&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Cada reator de fissão precisa de um mínimo de 4 portas:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 entrada de refrigerante", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 saída de refrigerante", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Entrada de combustível físsil", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Produção de Resíduos", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "Para esta construção inicial, vamos colocar uma porta em cada lado como na imagem mostrada abaixo. Certifique-se de configurá-los para corresponder à lista de entradas e saídas!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interagindo com o Reator de Fissão", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Com medo de explodir seu reator de fissão e causar um grande vazamento de radiação? Não se preocupe, todos nós estamos. &o*insira um flashback terrível aqui*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "Então, como podemos evitar um desastre tão catastrófico? Criando um redstone &aCircuit Breaker&r usando &dFission Reactor Logic Adapters&r. Agora, não é 100% garantido que eles parem uma explosão, mas é absolutamente bom tê-los.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essencialmente, esses adaptadores nos permitem controlar o reator usando &cRedstone&r. Com apenas um, você pode usar uma alavanca para ligar e desligar o reator. No entanto, vamos usá-los para controle de danos.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "Você também pode configurá-los para emitir um sinal Redstone com base em uma determinada condição dentro do reator, como &cDamage Critical&r ou &8Insufficient Fuel&r. Isso é útil para configurar um disjuntor para desligar o Reator, caso isso aconteça.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Porque todos nós já explodimos um reator antes", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reator à prova de falhas", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "O interior do reator é construído por pilares usando vários blocos de &aFission Fuel Assembly&r, com um único &aControl Rod Assembly&r colocado no topo de cada pilar. Eles podem ter de 1 a 15 blocos de altura, dependendo do tamanho do reator.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "Para esta construção, colocaremos 2 conjuntos de combustível de fissão no centro do nosso multibloco e, em seguida, colocaremos o conjunto da haste de controle bem em cima dele.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Dentro do Reator: Controle de Combustível", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Usando alguma mecânica básica e 2 adaptadores lógicos de reator de fissão, podemos criar um disjuntor simples para desarmar e desligar o reator caso as coisas fiquem um pouco malucas.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "Para fazer isso, precisaremos de um único pedaço de Redstone, um Pistão, um bloco de areia ou cascalho e um Observador.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "Em uma das faces, queremos colocar um Adaptador Lógico, pular um bloco acima dele e colocar outro Adaptador. Defina o adaptador superior como &9\\\"Activation\\\"&r e o adaptador inferior como &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Em seguida, na frente e abaixo do adaptador inferior, coloque qualquer bloco de construção e cole um pedaço de Redstone nele saindo do adaptador. Em seguida, colocaremos um pistão voltado para cima na frente daquele Redstone e, em seguida, colocaremos nosso pedaço de areia ou cascalho nesse pistão.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "Para a parte final do nosso disjuntor, coloque o Observador com a face apontando para a configuração do pistão. &9Isso é importante&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Sempre que o Reator sofrer dano crítico, ele ativará o Adaptador inferior, fazendo com que o redstone receba um sinal, que então ativa o Pistão e empurra o Cascalho/Areia para cima. Isso ativará o Observer, que então desligará o Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Precisa de um visual? Assista à reflexão!", + "atm9.quest.mekanismReactors.gravelOrSand": "Cascalho ou areia", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Exemplo de disjuntor", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "Ao queimar combustível, o Reator de Fissão cria uma enorme quantidade de calor. Para evitar que o Reator se converta em TNT, precisamos ter certeza de que ele está devidamente resfriado.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "A maneira mais fácil de fazer isso é fornecer ao Reactor &9Water&r de uma pia. The Sink é uma fonte infinita de água, o que é muito bom para uma situação como esta.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Bombeie a água para uma das portas do reator configurada como &ainput&r para encher o reator com água. Ele será aquecido enquanto o Reator estiver funcionando e será convertido em &bSteam&r, que você pode usar para criar energia dentro de uma &9Turbina Industrial&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r também pode ser usado como um refrigerante muito mais eficiente. Isso permite taxas de queima mais altas e temperaturas centrais mais baixas.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "H2O de alta qualidade", + "atm9.quest.mekanismReactors.coolingOurReactor": "Resfriando Nosso Reator", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Depois de terminar de colocar todos os blocos necessários para construir o Reator, ele deverá emitir partículas vermelhas para mostrar que está completo.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Clicar com o botão direito em qualquer lugar do Reactor abrirá o &aInterface&r. Ele conterá todas as informações necessárias para executar o Reactor corretamente, bem como dois botões para ligar e desligar o Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "À esquerda, você tem 2 tanques: um para &bCoolant&r e outro para &3Fissile Fuel&r. À direita, você tem um para &8Nuclear Waste&r e outro para &bHeated Coolant&r, que provavelmente será &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "A barra &cTemperature&r mostrará o quão quente está o Reator. Após uma certa temperatura, o Reator começará a receber &4Damage&r, o que eventualmente fará com que o Reator exploda.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "Para ajustar a taxa de queima do combustível físsil e ver mais estatísticas, clique na guia (I) no lado esquerdo. Aqui, você pode ajustar o Rate Limit, que controla quanto combustível o Reactor queima por tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Esses são definitivamente números", + "atm9.quest.mekanismReactors.completedReactor": "Observe um reator concluído", + "atm9.quest.mekanismReactors.fissionReactorInterface": "A Interface do Reator de Fissão", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Todo reator usa urânio em algum lugar como combustível, certo?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "Para começar, vamos reunir alguns lingotes de urânio. Precisaremos processá-los em uma &9Câmara de Enriquecimento&r para transformá-los em &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Claro que usa urânio", + "atm9.quest.mekanismReactors.uranium": "&aUrânio", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Assim que tivermos em mãos o &eYellow Cake Uranium&r, podemos enviá-lo através de um &aChemical Oxidizer&r para criar o gás, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe o óxido de urânio em uma máquina", + "atm9.quest.mekanismReactors.uraniumOxide": "&eÓxido de urânio", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "Recapitulando, montamos uma instalação avançada de processamento de minério usando diversos gases, maquinário e muito mais.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "Neste capítulo, usaremos mais deles para criar &aReactors&r multibloco poderosos, bem como maneiras avançadas de criar e armazenar energia. Isso também levará à fabricação de &dAntimatter Pellets&r, que são usados ​​para fazer o &6ATM Star&r, bem como algumas das ferramentas e armas mais fortes do pacote.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequer conclusão da missão \"Mecanismo Avançado\" do capítulo Mecanismo&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanismo&r: &dAvançado&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "O reator de fissão precisa de &3Fissile Fuel&r para funcionar. Se você procurar Combustível Físsil agora mesmo no JEI, aposto que ficará sobrecarregado com tudo o que precisa para fazê-lo. Está tudo bem, você consegue. Vamos dar um passo de cada vez.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "Tudo se resume à criação de &eHexafluoreto de Urânio&r. Para fazer isso, vamos nos concentrar na produção desses dois gases: &bácido fluorídrico&r e &eóxido de urânio&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Produção de Combustível Físsil&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "Você já deveria ter feito &2Ácido Sulfúrico&r para sua instalação de processamento de minério de nível 4, mas aqui está um lembrete sobre como obtê-lo.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Comece obtendo &eSulfur Dust &r esmagando o Enxofre da Térmica ou misturando &b Cloreto de Hidrogênio &r com &3Gunpowder &r em uma Câmara de Dissolução Química.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Pegue o pó de enxofre e passe-o por um &9Chemical Oxidizer&r para obter &eSulfur Dióxido&r. Combine isso com &bOxigênio&r em um Infusor Químico para obter &eTróxido de Enxofre&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "A seguir, combinaremos &bWater Vapor&r com o Trióxido de Enxofre para produzir &2Ácido Sulfúrico&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "Uma rápida recapitulação", + "atm9.quest.mekanismReactors.sulfurDust": "Poeira de Enxofre", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe o ácido sulfúrico em uma máquina", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Ácido Sulfúrico", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Vamos pegar nosso &2Ácido Sulfúrico&r e combiná-lo com &bFluorita&r em uma &9Câmara de Dissolução Química&r para fazer &bÁcido Fluorídrico&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "Estamos quase lá!", + "atm9.quest.mekanismReactors.fluorite": "Qualquer #forge:gemas/fluorita", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe o ácido fluorídrico em uma máquina", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bÁcido Fluorídrico", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Usando outro &9Chemical Infuser&r, queremos combinar nosso &bHydrofluoric Acid&r com &eUranium Oxide&r para fazer &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe o hexafluoreto de urânio em uma máquina", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Hexafluoreto de Urânio", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Assim que tivermos uma &9Centrífuga Isotópica&r, podemos executar nosso &2Hexafluoreto de Urânio&r e criar &3Combustível Físsil&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "Veja, isso não foi tão ruim, foi?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe o combustível físsil em uma máquina", + "atm9.quest.mekanismReactors.fissileFuel": "&3Combustível Físsil&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Vamos examinar a lista de verificação mais uma vez para garantir que temos tudo pronto antes de inicializá-lo:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Traje Hazmat ativado (segurança em primeiro lugar)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Bombeamento de água/refrigerante para uma porta de entrada.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Bombeamento de combustível físsil para uma porta de entrada.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. Uma porta configurada para saída do líquido refrigerante aquecido, seja para uma lata de lixo ou para uma turbina industrial.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. Uma porta configurada para produzir Resíduos Nucleares levando a Barris de Resíduos Radioativos ou máquinas para processá-los, ou ambos!", + "atm9.quest.mekanismReactors.desc.checklist.7": "Se você estiver pronto para começar, aperte o botão &eActivate&r! Você também pode ajustar a &3Burn Rate&r para produzir mais resíduos nucleares, mas comece devagar.", + "atm9.quest.mekanismReactors.readyToGo": "Pronto para ir!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Inicializando o reator", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Assim que começarmos a queimar combustível físsil no reator, teremos &brefrigerante&r e &8resíduos nucleares aquecidos.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "É aqui que a radiação entra em ação. Contanto que ela permaneça segura em algum recipiente ou máquina, você não terá nenhum derramamento... certo?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "A melhor maneira de armazenar qualquer substância radioativa é usando um &2Radioactive Waste Barrel&r. Eles armazenarão os resíduos com segurança, enquanto decompõem lentamente o gás sem causar derramamento de radiação. Você não quer que seus resíduos nucleares fiquem no seu reator, pois isso faz com que ele produza mais calor, então defina uma porta para &aoutput Waste&r e envie-os para um barril!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Nota importante: Quebrar qualquer máquina, barril, tubo ou qualquer coisa que contenha um gás radioativo dentro dele causará um vazamento de radiação. Isso inclui os produtos de Resíduos Nucleares, como o Polônio ou o Plutônio.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Lidando com &8Resíduos Nucleares&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Resíduos Nucleares&r podem ser enviados para uma centrífuga isotópica para criar &9Plutônio&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Enviar o plutônio para uma câmara de reação pressurizada com um pouco de água e &7Fluorite Dust&r lhe dará &9Plutonium Pellets&r. Eles são usados ​​para fazer materiais de final de jogo!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Nota: Isso também criará um subproduto de &7Resíduos Nucleares Gastos&r, que precisa ser bombeado para um Barril de Resíduos para armazenamento.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Bombear resíduos nucleares em um &9Solar Neutron Activator &r lhe dará &dPolonium &r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Passe o polônio por uma câmara de reação pressurizada com um pouco de pó de fluorita e você obterá &9 pelotas de polônio &r. Você precisará de uma boa quantidade deles para o futuro.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Nota: Isso também criará um subproduto de &7Resíduos Nucleares Gastos&r, que precisa ser bombeado para um Barril de Resíduos para armazenamento.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "O &dSupercritical Phase Shifter&r (SPS, abreviadamente) é outra estrutura multibloco usada para infundir polônio com grandes quantidades de energia para criar gás &dAntimatter&r, que pode ser cristalizado em pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "Para construir o SPS, você precisará fazer um total de 72 &9SPS Casings&r (60 para a construção, 12 para fazer as portas), 3 &9SPS Ports&r, 122 Reactor Glass e um outro item sobre o qual falaremos no próximo busca. Vamos pegar os materiais primeiro!", + "atm9.quest.mekanismReactors.spsTitle": "&dDeslocador de fase supercrítico", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "Você provavelmente já ouviu pessoas falarem sobre como o &cFusion Reactor&r é a melhor fonte de energia do pacote. Eles estão certos.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Uma vez ativado, o Reator pode produzir até 200MRF/t com a configuração correta. Ele também pode ser resfriado com água para produzir vapor, que pode entrar em uma &9Turbina Industrial&r para produzir ainda mais energia.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "Para construir o Fusion Reactor, precisamos seguir um padrão simples. Cada rosto ficará assim:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "Para o topo, queremos substituir o bloco do meio pelo Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "Para as portas, você pode substituir qualquer vidro do reator nas laterais. Para esta configuração, precisaremos de duas portas para entrada de &cDeuterium&r e &eTritium&r e, em seguida, uma porta para saída de energia.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "A melhor fonte de energia do pacote", + "atm9.quest.mekanismReactors.fusionReactorTitle": "O &cReator de Fusão&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "O &9Supercharged Coil&r é colocado em uma porta SPS no centro de duas faces, como na imagem abaixo. Quando receberem energia, eles irão sobrecarregar o polônio em antimatéria. Apenas 1 é necessário, mas você pode usar 2 se quiser.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "Para produzir 1 MB de Antimatéria, você precisa de 400MRF. Se você ainda não começou a fazer um &cFusion Reactor&r, agora é uma boa hora para fazê-lo!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "As bobinas superalimentadas", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "Com todos os blocos reunidos, é hora de construir essa coisa. Abaixo está um guia de texto, ou você pode assistir ao Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "O SPS será 7x7 quando construído, mas não é um cubo. Segue um padrão simples, que você pode seguir nas imagens abaixo como guia de construção. O padrão é assim:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Cada lado, incluindo a parte inferior e superior, seguirá esse padrão. As Bobinas Superalimentadas devem ser colocadas uma em frente à outra no centro de seus respectivos lados, e as duas portas restantes serão usadas para bombear Polônio e bombear Gás Antimatéria.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Aqui está a estrutura completa abaixo:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe um SPS concluído", + "atm9.quest.mekanismReactors.buildSPSTitle": "Construa o SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "Depois de consumir trilhões de energia no SPS, podemos finalmente criar &dPaletes de Antimatéria&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Transforme o Gás de Antimatéria obtido do SPS em um Cristalizador Químico e você obterá 1 Pellet de Antimatéria para cada 1.000 MB que fizer.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "Para ver um visual, confira o Ponder segurando &aW&r enquanto passa o mouse sobre a Matriz de Foco do Laser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "O objetivo é direcionar cada laser para um amplificador de laser. Usar um é bem lento, então vamos fazer alguns.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "Na imagem abaixo você pode ver um exemplo de como isso é configurado. Colar os lasers diretamente em uma fonte de energia, como um cubo de energia, funciona, ou você pode colocá-los em tubos ou cabos. Você deseja fornecer um bloco de espaço vazio entre os lasers e o Amplificador de Laser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "O Amplificador Laser possui um ponto vermelho em uma das faces. Isso é o que você deseja apontar para a Matriz de Foco Laser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Certifique-se de desligar o amplificador de laser (ou ativar o controle Redstone) e esperar que ele armazene pelo menos 400MRF e r, então estará pronto.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Método inicial: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "Até agora, você já está produzindo &aLithium&r. Bombeie isso em um ativador solar de nêutrons para criar &eTritium &r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Abastecendo o Reator de Fusão: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "Para abastecer nosso reator de fusão, precisaremos criar dois gases diferentes, sendo este o &cDeutério&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "Para fazer isso, precisaremos fazer algumas Bombas Elétricas e dar-lhes uma Atualização de Filtro. Coloque-os sobre um bloco de fonte de água, dê-lhes um pouco de energia e eles bombearão &5Água Pesada&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Bombeie a água pesada em um separador eletrolítico para obter &cDeutério&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Abastecendo o Reator: &cDeutério&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "Para iniciar o Reator de Fusão, precisaremos de uma dose rápida de combustível D-T. Isso é feito combinando &cDeuterium&r e &eTritium&r juntos em um infusor químico.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Comece fazendo um &4Hohlraum&r e coloque-o no infusor (onde está o símbolo de mais) para enchê-lo com combustível DT. Agora estamos prontos para iniciar o Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "O injetor de combustível", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "Para criar uma reação para o Reator ligar, precisaremos injetar nele uma tonelada de energia. &oE quero dizer uma tonelada de poder&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "Isso requer que você configure vários &9Lasers&r que precisam ser alimentados e, em seguida, dispare 400MFE diretamente na Matriz de Foco do Laser.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "A Matriz de Foco Laser é colocada no centro de uma face do Reator de Fusão. Construiremos os Lasers a seguir.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Raios Laser Malditos", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Os reatores de fusão requerem um combustível muito especial: &dD-T Fuel &r para ser exato.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "Existem duas maneiras de abastecer o reator: bombeando combustível DT diretamente no reator a 1.000 mb/t ou bombeando cada um dos dois combustíveis separadamente a taxas controladas.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "Para começar, vamos bombeá-los separadamente. Provavelmente também precisamos saber como fazê-los.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Abastecendo o Reator", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Abastecendo o &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum cheio de combustível DT? &oVerifique!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deutério e Trítio prontos para serem bombeados para o Reator? &oVerifique!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "Um Amplificador Laser com pelo menos 400MRF pronto para disparar na Matriz de Foco Laser? &oVerifique!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Quando estiver pronto, coloque o &5Hohlraum &r no &aFusion Reactor Controller &r, bombeie o combustível e ative seu amplificador de laser.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "Se feito corretamente, você verá o Reator ser ativado!", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe um Reator de Fusão concluído", + "atm9.quest.mekanismReactors.ready": "&dAcho que estamos prontos&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "O &dFusion Reactor&r pode produzir até 200MRF/t sozinho, mas primeiro precisamos entender alguns mecanismos.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "A maneira mais fácil de produzir energia é bombear deutério e trítio separadamente e, em seguida, controlar quanto combustível é queimado usando a &aInjection Rate&r na &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "Deve ser um número par com no máximo 98, pois combina o combustível DT dentro do próprio reator. O consumo de cada combustível é igual a metade da Taxa de Injeção por tick, ou seja, 49mb/t de cada para o máximo.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "No entanto, você pode injetar diretamente &dD-T Fuel &r, mas não será capaz de controlar a taxa de injeção. Isto criará enormes quantidades de energia por tick, mas a uma taxa de consumo de combustível muito maior, de 500 mb/t de cada combustível.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dA fonte de energia do jogo final&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "A &9Industrial Turbine&r é uma enorme estrutura multibloco usada para converter &cHeated Coolant&r em energia. O tamanho mínimo é 5x5x5, sendo o máximo 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "Para construir a Turbina precisaremos de vários blocos, então vamos começar com o básico.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Assim como a maioria dos multiblocos Mekanism, a estrutura deve ser feita de &eTurbine Casings&r. No entanto, em vez de Reactor Glass, você pode usar &bStructural Glass&r ou Casings para cada face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "Vamos construir esta turbina e a missão requer os materiais exatos necessários.", + "atm9.quest.mekanismReactors.buildingFrame": "Construindo a Estrutura", + "atm9.quest.mekanismReactors.industrialTurbine.1": "A &9Turbina Industrial&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Válvulas de turbina&r são usadas para bombear &bSteam&r, bem como bombear a energia que a turbina cria.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r são usados ​​para bombear o excesso de água ao usar &aSaturating Condensers&r. Caso contrário, ajudam a aumentar o fluxo geral de vapor dentro da turbina. O número total de respiradouros também limita a taxa total de fluxo de vapor. As aberturas de ventilação também podem ser usadas na face superior da Turbina, mas para esta construção, iremos usá-las apenas nas faces externas.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r são usados ​​para converter &bSteam&r de volta em água. Eles são colocados sobre ou acima da camada que contém as bobinas eletromagnéticas.", + "atm9.quest.mekanismReactors.ports": "O &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "O &9Turbine Rotor&r é colocado no meio da turbina. Para cada rotor de turbina, você precisará de 2 &aTurbine Blades&r. Para esta turbina, usaremos 3 rotores.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "Ao olhar para o rotor, clicar com o botão direito em &aTurbine Blades&r irá colocá-los diretamente no rotor. Quanto mais alto o rotor, mais longas serão as lâminas. Para esta construção, estamos usando 6 Blades no total. Se você planeja construir uma turbina maior, você precisará aumentar a largura da turbina dependendo de quantas lâminas você planeja usar.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "O &9Complexo Rotacional&r deve ser colocado no topo do Rotor da Turbina. Este é então cercado por &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "Os Dispersores devem preencher toda a camada onde fica o Complexo Rotacional.", + "atm9.quest.mekanismReactors.rotor": "O &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "A &9Bobina Eletromagnética&r é colocada diretamente no topo do &aComplexo Rotacional&r para converter a energia cinética em potência.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "Você pode usar vários, sendo 7 o máximo com uma turbina usando 28 lâminas. Estes devem tocar outra bobina ou o complexo rotacional.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "Se você construiu a turbina corretamente, verá partículas vermelhas ao redor da estrutura. Clicar com o botão direito na turbina abrirá a interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "Isso lhe dará todas as informações que você precisa saber, incluindo a taxa total de fluxo de vapor, bem como o vapor total dentro da turbina.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "À direita você terá uma barra que mostra a Potência que está armazenada dentro da Turbina. Se ficar cheio, a turbina será desligada, a menos que você a configure para Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Vamos começar!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Depois de ter um reator de fissão totalmente funcional, bombeie o &bSteam&r diretamente para uma válvula de turbina em sua turbina. Como estamos usando condensadores de saturação nesta construção, você pode bombear água de uma ventilação de turbina de volta para o seu reator, se desejar.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe uma turbina concluída", + "atm9.quest.mekanismReactors.creatingPower": "Criando energia com a turbina!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "Se quisermos criar grandes quantidades de energia, precisaremos de uma maneira de armazená-la toda, e esses Cubos de Energia simplesmente não serão suficientes.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "Vamos criar um multibloco personalizável usado para armazenar grandes quantidades de energia, mas primeiro precisamos fazer um pouco de Pó de Lítio!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "Você deve ter um pouco de salmoura sendo feita em uma missão anterior usando as &aThermal Evaporation Plants&r. Passe o &eBrine &r por outra &aThermal Evaporation Plant &r para obter lítio e, em seguida, por um &9Chemical Crystallizer &r para obter &aLithium Dust &r.", + "atm9.quest.mekanismReactors.lithiumDust": "Pó de lítio", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Armazenamento avançado de energia", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Quase todos os multiblocos do Mekanism são construídos da mesma maneira.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "Você precisará fazer uma estrutura de prisma retangular. As bordas devem ser feitas de &8Invólucros de Indução&r. As faces podem ser feitas de invólucros, vidro estrutural ou portas de indução. É melhor ter 2 portas: uma para entrada e outra para saída. Eles podem ser alterados usando o &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "Para esta construção, faremos um 5x5x5. Esta missão requer a quantidade exata de materiais necessários para construir isso. Preciso de ajuda? &nConfira a reflexão!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "O Papai do Cubo de Energia", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Construindo a &9Matriz de Indução&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "A Matriz de Indução permite personalizar quanta energia você pode armazenar e transferir adicionando células e provedores dentro da estrutura multibloco.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "As células de indução aumentam a quantidade total de energia que pode ser armazenada.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Os Provedores de Indução aumentam a velocidade total de transferência dentro e fora da Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "Você pode personalizar quantos deseja de cada dentro do multibloco, mas precisará de pelo menos um de cada. Eles também têm níveis mais altos para aumentar sua capacidade geral de armazenamento e transferência.", + "atm9.quest.mekanismReactors.inductionCells": "Células de Indução", + "atm9.quest.mekanismReactors.inductionProviders": "Provedores de indução", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aPersonalizando nossos&r &9limites de energia&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Depois de terminar de construir sua primeira &9Matriz de Indução Energizada&r, você verá partículas vermelhas ao redor da estrutura para mostrar que ela está completa.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Não tenha medo de atualizar com células e provedores de nível superior! Precisa de mais espaço para eles? O tamanho máximo que a Matriz de Indução pode ter é 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe uma matriz de indução completa", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompletando a&r &9Matriz&r", + "atm9.quest.enchant.enchant": "Encantando com Apoteose", + "atm9.quest.enchant.book": "Vanilla Max é apenas o começo", + "atm9.quest.enchant.hellshelf": "&4Infernos&r", + "atm9.quest.enchant.seashelf": "&bPrateleiras&r", + "atm9.quest.enchant.infusion": "Infusão Encantadora", + "atm9.quest.enchant.arcana": "&5Arcano&r", + "atm9.quest.enchant.quanta": "&cQuanto&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Valores negativos", + "atm9.quest.enchant.other": "Outros itens de infusão", + "atm9.quest.enchant.charms": "Tornando os encantos da apoteose inquebráveis", + "atm9.quest.enchant.trident": "Fazendo um verdadeiro Tridente", + "atm9.quest.enchant.library": "Biblioteca de Encantamento", + "atm9.quest.enchant.alexandria": "Biblioteca de Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infundido Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bPrateleira Infundida&r", + "atm9.quest.enchant.sight": "&9Pistas encantadoras&r", + "atm9.quest.enchant.retification": "&eRetificação&r", + "atm9.quest.enchant.blazing": "&4Prateleira do Inferno em Chamas&r", + "atm9.quest.enchant.glowing": "&4Inferno Brilhante&r", + "atm9.quest.enchant.crystalline": "&bPrateleira Marítima Cristalina&r", + "atm9.quest.enchant.heart-forged": "&bPrateleira Forjada em Coração&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Prateleira Tocada pela Alma&r", + "atm9.quest.enchant.Soul_sculk": "&9Prateleira Tocada pela Alma&r", + "atm9.quest.enchant.echo_deep": "&9Ecoando Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Ecoando Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&d Prateleira final perolada &r", + "atm9.quest.enchant.draconic": "&dPrateleira Dracônica&r", + "atm9.quest.enchant.perfect": "&6Melhor configuração encantadora&r", + "atm9.quest.enchant.desc.enchant": "O Encantamento recebe algumas mudanças com Apoteose. Para resumir, 15 estantes não serão suficientes agora. Há novas estantes de livros e ações que você pode realizar com as Mesas de Encantamento agora e esperamos que essas missões ajudem você a entender.", + "atm9.quest.enchant.desc.book": "As estantes são o seu ponto de partida, mas definitivamente não o seu ponto final. Pelo menos não estantes normais. Com apenas estantes normais, você só pode aumentar &aEterna&r até um máximo de 15. (Explicarei os níveis de encantamento em breve, mas saiba que você precisa deles)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r são a sua introdução ao &cQuanta&r, eles fornecem &c3%% Quanta&r e &a1.5 Eterna&r. Melhor que as prateleiras normais, certo? Você precisará de pelo menos 6 deles para a próxima etapa.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r são sua introdução ao &5Arcana&r, eles fornecem &52%% Arcana&r e &a1,5 Eterna&r. Melhor que as prateleiras normais, certo? Você precisará de pelo menos 6 deles para a próxima etapa.", + "atm9.quest.enchant.desc.infusion": "Infusão é uma versão especial do Encantamento que ironicamente é usada para melhores encantamentos. Quando a quantidade certa de &aEterna&r, &cQuanta&r e &5Arcana&r for atingida, os encantamentos oferecerão Infusão. (Para saber os níveis necessários você pode verificar o JEI ou seguir estas Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r é uma quantidade muito importante, pois aumenta a quantidade de Encantamentos que você obtém e torna os Encantamentos raros mais comuns. Um exemplo seria como Espadas, destruir é um encantamento muito comum, mas saquear é muito mais raro. &5Arcanas&r o padrão é &50%%&r e o máximo é &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r define o quão aleatórios serão os Encantamentos que você receberá. Ele pode ser usado contra você, dependendo de &eRectification&r. Se &cQuanta&r for alto e &eRectification&r for baixo, é mais provável que você receba encantamentos e maldições ruins. O padrão &cQuanta 15%%&r e seu máximo é &c100%%&r. O padrão &eRectification&r é &e0%%&r e o máximo é &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r define o nível de encantamento que determina quais encantamentos você pode ou irá obter. O padrão é &a0&r e o máximo é &a50&r.", + "atm9.quest.enchant.desc.negative": "Algumas infusões precisam de quantidades muito exatas de &aEterna&r, &cQuanta&r ou &5Arcana&r para obtê-las, você pode precisar de uma dessas prateleiras. Cada um reduz o valor de seus respectivos valores.", + "atm9.quest.enchant.desc.other": "Não são apenas as estantes que podem ser infundidas!", + "atm9.quest.enchant.desc.charms": "Charms são novas peças da Apoteose que permitem obter efeitos de poções por muito mais tempo. Você pode infundi-los para torná-los inquebráveis. Ele precisa de &a50 Eterna&r, entre &c8,5%%&r e &c13,5%% Quanta&r, e entre &532,5%%&r a &537,5%% Arcana&r. Uma maneira de fazer isso é com &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r e 2 Melonshelves. {Aliás, usei qualquer tag de amuleto de curiosidade, então alguns itens que podem ser usados ​​na missão não podem se tornar inquebráveis, apenas amuletos de apoteose podem.)", + "atm9.quest.enchant.desc.trident": "A Apoteose sabe como os Tridentes podem ser irritantes, então eles tornaram tudo mais fácil... bem, um pouco mais fácil. Agora você pode fazer um Tridente Inerte e infundi-lo para obter um Tridente normal. O Tridente requer entre &a20-30 Eterna&r, &c20%%-50%% Quanta&r e pelo menos &535%% Arcana&r. Você pode conseguir isso com &94 Echoing Skulkshelves&r ou &b2 Crystalline Seashelves&r e &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "Este é sem dúvida um dos blocos mais importantes adicionados pela Apoteose, a Biblioteca de Encantamento. Você coloca os livros e eles são coletados com o tempo e podem ser retirados a qualquer momento. Aviso 1. Tem limites, limites altos, mas limites 2. Só pode retirar o nível mais alto colocado, independentemente de quantos estiverem inseridos.", + "atm9.quest.enchant.desc.alexandria": "A Biblioteca de Alexandria é uma Biblioteca de Encantamento melhor. Pode conter mais, é isso. você precisa infundir uma biblioteca de encantamentos. Ele precisa exatamente de &a50 Eterna&r, entre &c45%%-50%% Quanta&r e &5100%% Arcana&r. Isso pode ser feito com &97 Echoing Skulkshelves&r e &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "Para obter encantamentos e níveis máximos mais altos, você precisará de Infused Hellshelves. Para obtê-los, você precisará de &a22,5 Eterna&r e &c30%% Quanta&r. A melhor maneira de conseguir isso seria 15 prateleiras normais e &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "Se você quiser &aEterna&r e &5Arcana&r mais altos, você precisará de Infused Seashelves. Para obtê-los, você precisa de pelo menos &a22,5 Eterna&r, &c15%% Quanta&r e &510%% Arcana&r. A melhor maneira de conseguir isso é 15 estantes de livros e &b5 estantes de mar&r. (&c15%% Quanta&r é o padrão, você não precisará de &4Hellshelves&r para isso).", + "atm9.quest.enchant.desc.sight": "Você já passou 3 meses estudando o Código Galáctico para finalmente entender a linguagem da Tabela de Encantamento apenas para que ela ficasse sem sentido? Não? Eu também, mas &9Enchanting Clues&r somos o seu verdadeiro tradutor para isso. Cada &9Enchanting Clue&r lhe dirá 1 encantamento antes de você realmente usá-lo.", + "atm9.quest.enchant.desc.retification": "&eRectification&r é uma quantidade que funciona com &cQuanta&r, ela determina se os encantamentos serão bons ou ruins. Quanto mais &eRetificação&r melhores serão os Encantamentos. Definitivamente necessário para quem deseja um bom equipamento.", + "atm9.quest.enchant.desc.blazing": "O &4Blazing Hellshelf&r é uma atualização do &4Infused Hellshelf&r. Aumenta max &aEterna&r para &a30&r. A Pista de Encantamento negativa torna tudo um pouco pior para o Encantamento normal; em vez disso, podemos usá-la para uma melhor infusão.", + "atm9.quest.enchant.desc.glowing": "O &4Glowing Hellshelf&r é uma atualização do &4Infused Hellshelf&r. Também aumenta o Max &aEterna&r, mas não são as estatísticas que procuramos para encantar. Definitivamente bom para o Encantamento normal!", + "atm9.quest.enchant.desc.crystalline": "O &bCrystalline Seashelf&r é uma atualização do &bInfused Seashelf&r. É muito bom para encantamentos normais, mas não nos dá &5Arcana&r suficientes para a próxima infusão que precisaremos. Ainda assim, boas estatísticas para o Encantamento normal!", + "atm9.quest.enchant.desc.heart-forged": "O &bHeart-Forged Seashelf&r é outra atualização do &bInfused Seashelf&r. É um pouco caro, mas fornece os &5Arcana&r que precisaremos para Infusão e posteriormente Encantamento. O &eRectification&r negativo torna tudo um pouco pior para o Encantamento normal, pois é importante para obter bons Encantamentos.", + "atm9.quest.enchant.desc.deepshelf": "O &9Deepshelf&r (não inativo) é o próximo passo para o Encantamento. Como tudo mais, precisa de infusão. O &9Deepshelf&r precisa de 30 &aEterna&r, &c40%% Quanta&r e &540%% Arcana&r. Você pode conseguir isso com &45 Blazing Hellshelves&r e &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Como um &4Hellshelf&r melhorado, o &9Soul Touched Deepshelf&r oferece muito &cQuanta&r, mas fornece &aEterna&r máximo mais alto para &a37.5&r! O que significa melhores encantamentos!", + "atm9.quest.enchant.desc.Soul_sculk": "Surpreendentemente você não precisa de infusão para isso! Você só precisa matar o chefe mais poderoso do Vanilla Minecraft! As prateleiras &9Skulk&r aumentam &aEterna&r para &a40&r, o que nos permitirá infundir o próximo item.", + "atm9.quest.enchant.desc.echo_deep": "Um pouco caro, mas o &9Echoing Deep Shelf&r é como um &bSeashelf&r muito melhor. (Aliás, você precisará matar alguns guardas para avançar mais em Encantamento... deveria ter avisado antes). Também aumenta Max &aEterna&r para &a37,5&r.", + "atm9.quest.enchant.desc.echo_sculk": "Você pode precisar matar alguns Guardiões para isso, mas tudo bem. A Apoteose torna tudo mais fácil! Esta prateleira é principalmente para &5Arcana&r, mas é uma boa fonte para todas as quantidades. Será necessário para a próxima infusão.", + "atm9.quest.enchant.desc.endshelf": "Os últimos conjuntos de prateleiras que você precisa são &dEndshelves&r, para obtê-los você precisa do Infused Dragon's Breath. Este foi difícil de conseguir, mas você precisa de pelo menos &a40%% Eterna&r, &c15%%-25%% Quanta&r e pelo menos &560%% Arcana&r. Tem que estar entre &c15%%-25%% Quanta&r para que você possa tentar &99 Echoing Skulkshelves&r e 4 Melonshelves ou &92 Echoing Skulkshelves&r e &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "O &dPearlescent Endshelf &r é a melhor prateleira versátil. Ele também fornece um Max &aEterna&r de &a45&r, mas esta não é a prateleira que procuramos para obter uma configuração perfeita.", + "atm9.quest.enchant.desc.draconic": "A &dDraconic Shelf &r é a última prateleira de que precisaremos para uma configuração perfeita. Pode dar apenas &aEterna&r, mas tem o Max Max &aEterna&r de &a50&r.", + "atm9.quest.enchant.desc.perfect": "Você já quis OS Encantamentos mais perfeitos? Então esta é a configuração que você precisa, para 100%% de tudo. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r e &d1 Draconic Shelf&r darão a você &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r e &96 Enchanting Clues&r. &e3 Prateleiras de retificação fundida final&r fornecerão &e100%% retificação&r. E &6Deepshelf of Arcane Treasures&r completará tudo com &6Treasure Enchantments&r.", + "atm9.quest.cataclysm.cataclysm": "Cataclismo", + "atm9.quest.cataclysm.eye": "Olho, vejo você!", + "atm9.quest.cataclysm.mech": "&4Olho de Mech&r", + "atm9.quest.cataclysm.void": "&dOlho do Vazio&r", + "atm9.quest.cataclysm.flame": "&bOlho da Chama&r", + "atm9.quest.cataclysm.monstrous": "&cOlho do Monstruoso&r", + "atm9.quest.cataclysm.abyss": "&5Olho do Abismo&r", + "atm9.quest.cataclysm.desert": "&eEye of Desert&r", + "atm9.quest.cataclysm.minibosses": "Outros inimigos", + "atm9.quest.cataclysm.prowler": "&4O Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Caranguejo Ametista&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons também conhecidos como Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera também conhecido como Baratas Finais&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4Os Vigilantes&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Terra dos 3 chefes", + "atm9.quest.cataclysm.nether": "&4Nether&r: Terra de 2 chefes", + "atm9.quest.cataclysm.end": "&5End&r: Terra de 1 chefe solitário", + "atm9.quest.cataclysm.city": "&5Sunken City&r: casa de &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&ePirâmide Amaldiçoada&r: Lar do &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Casa de &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Casa da Monstruosidade &cNetherite&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Casa do &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dCidadela Arruinada&r: Casa do &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Sacrifício Abissal", + "atm9.quest.cataclysm.necklace": "Colar do deserto", + "atm9.quest.cataclysm.star": "Estrela Inferior", + "atm9.quest.cataclysm.ashes": "Cinzas ardentes", + "atm9.quest.cataclysm.leviathan": "&5O Leviatã&r", + "atm9.quest.cataclysm.remnant": "&eRemanescente Antigo&r", + "atm9.quest.cataclysm.harbinger": "&4O Precursor&r", + "atm9.quest.cataclysm.monstrosity": "&cMonstruosidade Netherita&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardião&r", + "atm9.quest.cataclysm.claws": "Garras das Marés", + "atm9.quest.cataclysm.egg": "Ovo Abissal", + "atm9.quest.cataclysm.skull": "O que não deve ser nomeado pelos meus motivos de falha", + "atm9.quest.cataclysm.sandstorm": "Garrafa O' Tempestade de Areia", + "atm9.quest.cataclysm.witherite": "Murchar mais Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Forja Infernal", + "atm9.quest.cataclysm.helm": "Elmo Monstruoso", + "atm9.quest.cataclysm.igntium": "O fogo", + "atm9.quest.cataclysm.gauntlet": "Manopla da Guarda", + "atm9.quest.cataclysm.gatling": "Gatling a laser", + "atm9.quest.cataclysm.meat": "Triturador de carne", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Arma de Ombro de Assalto Wither)", + "atm9.quest.cataclysm.bulwark": "Baluarte da Chama", + "atm9.quest.cataclysm.incinerator": "O Incinerador", + "atm9.quest.cataclysm.anvil": "Bigorna de fusão mecânica", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Arma de ombro de assalto vazio)", + "atm9.quest.cataclysm.VForge": "Forja do Vazio", + "atm9.quest.cataclysm.GoB": "Manopla do Baluarte", + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym é um mod que adiciona novos chefes, masmorras e, claro, itens! Não existe um padrão certo de quais chefes matar primeiro, mas alguns são mais fortes que outros e alguns dão itens que ajudarão contra os outros. Este mod também possui dois itens necessários para construir o ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Nem todas as Masmorras do Cataclismo são tão fáceis de encontrar quanto as Pirâmides, então um Olho especial pode ajudá-lo a encontrá-las. Cada um dos olhos diferentes o levará à sua estrutura definida, e não se preocupe, pois quebrar é muito raro.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r levará você à &4Ancient Factory&r para lutar contra &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r irá levá-lo para a &dRuined Citadel&r para lutar contra o &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r irá levá-lo para a &bBurning Arena&r para lutar contra o &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r irá levá-lo ao &cSoul BlackSmith&r para lutar contra o &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r levará você à &5Sunken City&r para lutar contra o &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r levará você à &eCursed Pyramid&r para lutar contra o &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclismo não envolve apenas chefes, há muitos minibosses e mobs que também ajudam os chefes! Ok, talvez seja apenas sobre chefes.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r é um miniboss que guarda a &4Ancient Factory&r. Ele pode parecer desanimado, mas quando você chegar perto demais, descobrirá que isso é muito errado. Ele tem 1.500 corações e 2 ataques: mísseis de ombro semelhantes ao WASW e uma serra que ele usa para combate corpo a corpo. Ao morrer, ele derrubará Redstone e Iron mais exp. (Dica ele também é fraco para os ataques EMP)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r trabalha como guarda e corcel para a &5Sunken City&r. Eles são usados ​​com o &5Deeplings&r, mas ele é diferente, então ele consegue sua própria missão! Eles têm apenas 110 corações e ataques básicos, mas os &5Deeplings&r com eles tornam isso muito mais perigoso. Seus ataques são apenas bater e arremessar você. Quando morto, ele derrubará Coral Cristalizado, que é necessário para fazer o Sacrifício Abissal.", + "atm9.quest.cataclysm.desc.amethyst": "O &2Amethyst Crab&r vive nas Lush Caves com os Axolotls. Possui 2.000 corações e é inicialmente neutro. Isso significa que ele não atacará primeiro, mas irá contra-atacar. Ele tem alguns ataques, sendo um deles apenas bater em você com suas garras. Ele também pode jogar ametistas em você e cavar no subsolo. Ao morrer, ele deixará cair sua carne e suas cascas. Sua carne pode ser abençoada em um Altar de Ametista para ficar melhor. As conchas podem ser criadas juntas para fazer Bloom Stone Pauldrons, que têm estatísticas semelhantes às da Netherite Armor, mas podem ter habilidades semelhantes às do próprio caranguejo.", + "atm9.quest.cataclysm.desc.EGolem": "O &dEnder Golem&r mantém a guarda da &dRuined Citadel&r, bem, vários deles fazem isso. Tecnicamente, você não precisa lutar contra eles para lutar contra o &dEnder Guardian&r, mas definitivamente deveria. O &dEnder Golem&r tem 3.000 corações e alguns ataques. Ele ataca como um Golem de Ferro normal, mas também possui ataques Void Core. O Void Core funciona como as mandíbulas do Evoker, com coisas saindo do solo para causar dano.", + "atm9.quest.cataclysm.desc.revenant": "Para lutar contra o &bIgnis&r, você precisará passar pelo &bIgnited Revenant&r para obter suas Cinzas Ardentes. Não se deixe enganar pelo simples 800 Hearts, isso não será um passeio no parque. Seus escudos impedirão você de atacá-lo, então evite-os. Depois de matá-lo, você pode chegar ao &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r são mini esqueletos de Dino que servem ao &eAncient Remnant&r. Eles têm apenas 12 corações e meio e 1 ataque. Eles também deixam cair os ossos, mas só fazem farinha de ossos. Eles também são muito fofos quando não estão atacando você!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r são as baratas do Fim. Eles vivem dentro e ao redor da Cidadela Arruinada. Eles têm a menor saúde de todos os mobs do Cataclysm, com 8 corações e apenas 1 ataque. Eles derrubarão Void Jaws, que podem ser usados ​​​​para criar Void Scatter Arrows. Você pode testar o que eles fazem sozinho.", + "atm9.quest.cataclysm.desc.deeplings": "Os &5Deeplings&r são uma antiga raça de monstros marinhos que vivem e guardam a &5Sunken City&r. Eles têm suas próprias classificações: Pescadores, Brutos, Sacerdotes e Bruxos. Cada um carregando armas diferentes que podem derrubar. O &5Deepling Priest&r deixa cair o Athame que precisamos para o Sacrifício Abissal.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... bem, eles assistem à &4Ancient Factory&r. Eles atacarão qualquer coisa que virem com seus 'raios laser malditos!'. Eles têm 12 corações e meio, podem voar e também são fracos para ataques de EMP. Como &4The Prowler&r, eles derrubam redstone e ferro ao morrer.", + "atm9.quest.cataclysm.desc.overworld": "Eu realmente preciso explicar o &2Overworld&r para você?", + "atm9.quest.cataclysm.desc.nether": "A Dimensão conhecida por abrigar os piglins e os esqueletos Blazes e Wither, agora abriga mais 2 chefes para lutar!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r agora tem mais 1 residente. Além do Dragão Ender.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r é a masmorra que abriga &5Deeplings&r, &5Coralssus&r e &5The Leviathan&r. Ele surge... bem nos oceanos. É grande e feito de tijolos de pedra. Depois de passar pelas defesas, você encontrará o Altar do Abismo que nos leva a...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r surge em desertos e é muito difícil de perder. Uma enorme pirâmide com enormes pilares na entrada. Nele você encontrará muitas armadilhas, cascas e saques! Ao chegar ao fundo, você encontrará muitos &eKoboletons&r e um gigante adormecido. Para acordá-lo você precisará de um...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r fica nas profundezas do &2Overworld&r. Com muitas máquinas redstone, incluindo &4The Watchers&r, &4The Prowler&r e &4The Harbinger&r. Você também encontrará EMPs que, quando alimentados com redstone, danificarão as coisas ao seu redor.", + "atm9.quest.cataclysm.desc.blacksmith": "&cO Soul BlackSmith&r reside no Nether&r. Não negligencie pensando que é um Bastião, é muito pior. Você pode encontrar Netherite e a &cNetherite Monstrusity&r. Você não precisará de nada para ativá-lo, apenas da sua presença.", + "atm9.quest.cataclysm.desc.arena": "Não se preocupe, você não confundirá este com um Bastião. A &bBurning Arena&r está bastante vazia, exceto os &bIgnited Revenants&r e o Altar of Flame. Mate o &bIgnited Revenant&r para obter o...", + "atm9.quest.cataclysm.desc.citadel": "Outra estrutura para cobrir o árido &5End&r, a &dRuined Citadel&r. Não se preocupem com estes que estão no chão! Nele você encontrará &dEndmaptera&r, &dEnder Golem&r e o Altar do Vazio. Felizmente você não precisa sacrificar nada para invocar o &dEnder Guardian&r, basta chegar ao Altar do Vazio.", + "atm9.quest.cataclysm.desc.sacrifice": "Para lutar contra &5The Leviathan&r você precisará de um sacrifício. Sacrifício Abissal para ser específico. Você precisará de Nautil Shell, Heart of the Sea, Athame e Crystalized Coral. Tudo isso pode ser obtido em &5Sunken City&r. Os outros blocos provavelmente não. Basta pegar o seu sacrifício e colocá-lo no Altar do Abismo e bum &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Depois de chegar ao fundo da &eCursed Pyramid&r, você poderá notar que o &eAncient Remnant&r não se move muito. Isso porque você precisará de um Colar do Deserto para ressuscitar a fera. Para encontrá-lo, você precisará escovar a areia sus na &ePirâmide Amaldiçoada&r. (Espero que você leia isso antes de descer).", + "atm9.quest.cataclysm.desc.star": "Para ligar o &4The Harbinger&r, você precisará de uma Nether Star, que você obtém ao matar o Wither. É uma mecânica básica que eu não deveria ter que explicar.", + "atm9.quest.cataclysm.desc.ashes": "Porque apenas lutar contra o &bIgnis&r não é difícil o suficiente, você terá que lutar contra o &bIgnited Revenant&r primeiro para obter Burning Ashes. Depois de tê-los, use-os no Altar de Fogo para invocar o &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5O Leviatã&r é a razão pela qual as pessoas temem o oceano. Possui 12.000 corações, dentes afiados e tentáculos fortes. Ele pode morder você, bater em você com seus tentáculos ou pode mantê-lo imóvel e disparar um raio semelhante ao Godzilla em você. Quando reduzidos a menos da metade da saúde, seus raios se tornam muito mais usados ​​e muito mais perigosos. Ele disparará raios ao seu redor e os disparará aleatoriamente de sua boca em você. Se você matá-lo, você receberá uma Tidal Claw, um Abyssal Egg e poderá ser um disco de música: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "O &eAncient Remnant&r é o mestre de seu domínio, a areia. Ele tem 4.000 corações e vários ataques, como bater em você com suas garras, bater no chão e criar tempestades de areia que o levantarão no ar. Ele também irá atacar você e balançar todo o peso do seu corpo contra você. Seus ataques permanecem os mesmos durante toda a luta e cuidado com os &eKoboletons&r eles ficam com as mãos pegajosas. Uma vez colocado de volta no túmulo, ele deixará cair sua Caveira, Tempestade de Areia em uma garrafa e, por acaso, seu disco de música: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r se inspira muito no que o alimenta, a Nether Star. Ele voará e atirará mísseis Wither em você, o que pode lhe dar o efeito de murchar. Ele também tem lasers com os quais pode atirar em você, metralhadoras a laser e um grande feixe de boca. Ele tem 7.800 corações e um grande ponto fraco, os EMPs. Quando alimentados com redstone, eles danificarão todas as máquinas próximas. Uma vez derrotado, ele deixará cair um bloco de Witherite e talvez um disco de música: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "O &cNetherite Monstrusity&r faz jus ao seu nome, ele é uma fera de Netherite e lava e tem 15.000 corações. Tem ataques muito básicos, se você chegar perto ele vai te acertar no chão, se você estiver mais longe ele vai atirar lava em você, o que cria blocos de fonte de lava. Ele obviamente tem 1 estágio, meio chato. Quando morto, ele derrubará a Forja Infernal, o Chifre Monstruoso e talvez um disco de música: vs Titãs.", + "atm9.quest.cataclysm.desc.ignis": "Depois de usar as Cinzas Ardentes no Alter of Flame, você obterá o &bIgnis&r. Ele tem 6.750 corações e uma enorme espada e escudo. O escudo bloqueará o dano que você causar e a espada poderá ser usada para esfaqueá-lo. Uma vez esfaqueado, você não pode se mover, só pode atacar. Ele também pode atacar você e atirar bolas de fogo em você. Depois de atingir a saúde dele pela metade, ele iniciará o estágio 2. No estágio 2, ele mudará de cor para azul claro e receberá muitos mais ataques com sua espada e escudo. Além disso, ao longo da luta, todo dano que ele causar a você o cura. Uma vez derrotado, ele deixará cair 1 Ignitium que você pode usar para criar suas próprias versões de suas armas. Ele também pode lançar seu disco de música: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "O &dEnder Guardian&r é uma fera enorme de pedra final, púrpura e obsidiana. Possui 4.995 corações e 2 etapas. No primeiro estágio ele terá ataques muito básicos de socar você, correr, usar orbes shulker, acertar você com Void Runes e pode atordoá-lo. Depois de derrubá-lo até a metade, seu capacete quebrará, expondo sua cabeça real e iniciando o segundo estágio. Para começar ele quebrará o chão da arena expondo o andar de baixo, depois usará os mesmos movimentos enquanto puxa você para mais perto. (Ele também é imune a flechas, então espero que você tenha uma boa espada!). Uma vez morto, ele deixará cair uma Manopla da Guarda e terá a chance de derrubar seu disco de música: Eterno.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws é um item confirmado de &5The Leviathan&r. Possui dois modos, ataque e luta. O ataque é feito com o clique esquerdo, o agarrar é feito com o botão direito. Quando você usa seu ataque, ele lançará a garra e passará por no máximo 5 mobs. Causando dano e lançando maldição abissal que continuará a danificá-los. A garra faz o mesmo, mas se agarra a tudo o que estiver ao alcance e puxa você em direção a ela. Não há durabilidade, então aproveite para sempre!", + "atm9.quest.cataclysm.desc.egg": "O Ovo Abissal também é um drop de &5The Leviathan&r, porque aparentemente você matou uma grávida. Coloque o ovo e espere um pouco e você terá seu próprio bebê Leviatã. Tal como a sua mãe, atacará outras criaturas marinhas. Ao contrário de sua mãe, ele não atacará você primeiro.", + "atm9.quest.cataclysm.desc.skull": "Quer outro animal de estimação do Cataclismo? Então o Crânio Remanescente é o que você precisa. É uma queda confirmada do &eAncient Remnant&r e quando usado irá gerar um Modern Revenant. Este é muito menor e mais agradável do que o &eAncient &r. Você pode domesticá-lo alimentando-o com um ovo farejador e ele agirá como um cachorro. Atacar o que ataca você ou o que você ataca. Também possui 3 modos: seguir, vagar e ficar. Siga-o... bem, seguiremos você. Wander fará com que ele ande por uma determinada área. E fique e coloque-o em um só lugar. Aproveite seu novo dinossauro!", + "atm9.quest.cataclysm.desc.sandstorm": "Tempestade de areia em uma garrafa é um item que você usa para obter um efeito especial. Ele vai para o slot Belt e quando você pressiona o X padrão você se transforma em uma tempestade de areia. É apenas para movimento, pois você pode voar um pouco, não causa dano nem reflete, apenas movimento. Ele não nega o dano de queda, embora tenha muito cuidado ao sair dele.", + "atm9.quest.cataclysm.desc.witherite": "Witherite é um drop de &4The Harbinger&r, ele sempre dropará 1 bloco que pode ser transformado em 9 lingotes. Witherite é usado para fabricar 3 armas e a Bigorna de Fusão Mecânica.", + "atm9.quest.cataclysm.desc.IForge": "A Forja Infernal é um drop da &cNetherite Monstrosity&r e tecnicamente não é uma arma, é uma picareta! Ele pode ser usado para extrair até o nível netherita, para que possa extrair minério de Allthemodium. Quando clicado com o botão direito, ele atacará em modo AOE. Batendo no chão atingindo tudo que estava por perto. (Pode ser encantado com encantamentos de espada e picareta)", + "atm9.quest.cataclysm.desc.helm": "Combinando um modelo de atualização Netherite, um capacete Netherite e um chifre monstruoso para fazer o elmo monstruoso. Ele tem estatísticas melhores e quando você está com metade da saúde, ele repele tudo perto de você e aumenta as estatísticas de defesa.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium é como Netherite, mas requer muita habilidade para obtê-lo. O &bIgnis&r cairá apenas 1, então faça bom uso dele. Você pode usá-lo para atualizar sua armadura netherite ou para fazer 2 armas.", + "atm9.quest.cataclysm.desc.gauntlet": "A Manopla da Guarda é mais uma ferramenta do que uma arma, ela aproxima os mobs quando você clica com o botão direito nela. Então você pode acertar os inimigos com ele para causar um pouco de dano.", + "atm9.quest.cataclysm.desc.gatling": "O Gatling Laser é uma arma que você pode fazer com Witherite. Ao usar Redstone em seu inventário você pode disparar lasers que iniciam incêndios e causam danos. Ele dispara 50 lasers por 1 redstone, o que considero um bom negócio.", + "atm9.quest.cataclysm.desc.meat": "O Meat Shredder é uma arma corpo a corpo que você pode fazer com Witherite. Tem dois ataques, tocando com o botão esquerdo e segurando-o. Quando você toca com o botão esquerdo, ele usa o Meat Shredder como um machado, atingindo-os uma vez a uma distância decente. Quando você o segura, ele irá destruí-los repetidamente com sua serra, causando danos muito mais rápidos de perto.", + "atm9.quest.cataclysm.desc.WASW": "A arma de ombro de assalto Wither (W.A.S.W.) é a última arma que você pode fazer com Witherite. Possui 2 projéteis diferentes que pode disparar: Wither Missiles e Wither Howitzers. Os mísseis Wither disparam apenas com o botão direito e danificam qualquer coisa que os atinja com baixo tempo de recarga. Os obuses Wither são disparados quando você pressiona o botão direito, eles danificam uma área maior e deixam uma área de efeito murcha que danifica tudo o que anda nela. Eles têm um tempo de espera muito mais longo.", + "atm9.quest.cataclysm.desc.bulwark": "Você gosta do escudo &bIgnis'&r? Bem, você pode fazer o seu próprio com Ignitium. O Baluarte da Chama pode ser usado como um escudo normal, mas também tem um efeito especial. Ao segurar o botão direito e a tecla Shift, soltar permitirá que você ataque tudo o que estiver à sua frente, como fazem as cabras. Tudo o que for atingido sofrerá danos e, se for preso contra uma parede, também ficará atordoado. Definitivamente é bom ter por perto!", + "atm9.quest.cataclysm.desc.incinerator": "Meu favorito pessoal e um dos mais poderosos. O Incinerador pode ser usado como uma espada normal e encantado como uma. Mas ao segurar o botão direito, faz algo que nenhuma espada normal faz. Quando você segura e solta o botão direito por alguns segundos, chamas enormes sairão do chão na direção que você está olhando e explodirão.", + "atm9.quest.cataclysm.desc.anvil": "A Bigorna de Fusão Mecânica será necessária para fazer as armas vazias e fundidas. Coloca-se como uma bigorna normal, mas não tem durabilidade.", + "atm9.quest.cataclysm.desc.VASW": "A Void Assault Shoulder Weapon (V.A.S.W.) é igual à versão Wither, mas melhor. Agora ele só atira Void Howitzers, que causarão mais danos e farão com que runas vazias saiam do solo na área atingida pelo Howitzer. Apenas ao custo do longo tempo de espera, mas temos tempo para esperar. Ele pode ser criado combinando o WASW e um Void Core na Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "A Forja do Vazio não é muito diferente da Forja Infernal. Mesmo dano e velocidade de ataque, mesmo nível de picareta, apenas invoca Void Runes ao atacar. Pode ser criado combinando uma Forja Infernal e um Núcleo Vazio em uma Bigorna de Fusão Mecânica.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark não age como você imagina. Em vez de aproximar os mobs, ele os afasta, ao segurar o botão direito, e dá a eles Blazing Brand. Então, quando você soltar o clique com o botão direito, você fará a cobrança normal. É feito fundindo a Manopla da Guarda com um Baluarte de Chamas na Bigorna de Fusão Mecânica.", + "atm9.quest.cataclysm.subt.sacrifice": "Acordando o Leviatã", + "atm9.quest.cataclysm.subt.necklace": "Ressuscitando um Antigo Remanescente", + "atm9.quest.cataclysm.subt.star": "Alimentando o Harbringer", + "atm9.quest.cataclysm.subt.ashes": "Reacender o Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherita", + "atm9.quest.cataclysm.subt.igntium": "Melhor que Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Direto do Fallout", + "atm9.quest.cataclysm.subt.meat": "Direto do DLC de Fallout 3 The Pitt", + "item.kubejs.micro_universe_catalyst.tooltip": "Forjado no fogo de mil sóis.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requer abelhas Metaturnais Muito Altas, Qualquer, para correr", + "kubejs.apiary_i.tooltip.bee_eater": "De vez em quando come as abelhas" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/translation_contributors.md b/kubejs/assets/kubejs/lang/translation_contributors.md new file mode 100644 index 0000000..00aca3e --- /dev/null +++ b/kubejs/assets/kubejs/lang/translation_contributors.md @@ -0,0 +1,29 @@ +# Translation Contributors +(bullet list, github/other link) + +English, AllTheMods Team and quest devs/contributors, +- AlfredGG +- Jonh09 +- ToshibaMicrowave + + +Japanese, +- flll (https://github.com/flll) + +French, (partial, needs updating) +- FabLeKebab (https://github.com/FabLeKebab) + +Spanish, +- radzratz (https://github.com/RadzRatz) +- 102389 (https://github.com/102389) +- Arivio (https://github.com/Arivios) + +Norwegian (BokMål) +- Permest (https://github.com/Permest) + +Korean (packmenu buttons) +- ArcTrooper (https://github.com/ArcTrooper210) + +Portuguese +- oRuiva (https://github.com/oRuiva) + diff --git a/kubejs/assets/kubejs/models/block/magical_soil.json b/kubejs/assets/kubejs/models/block/magical_soil.json new file mode 100644 index 0000000..26dec96 --- /dev/null +++ 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a/kubejs/assets/productivebees/lang/en_us.json b/kubejs/assets/productivebees/lang/en_us.json new file mode 100644 index 0000000..d478cea --- /dev/null +++ b/kubejs/assets/productivebees/lang/en_us.json @@ -0,0 +1,3 @@ +{ + "entity.productivebees.neutronium_bee": "Not a Neutronium Bee" +} \ No newline at end of file diff --git a/kubejs/assets/productivebees/lang/es_es.json b/kubejs/assets/productivebees/lang/es_es.json new file mode 100644 index 0000000..cf3b51a --- /dev/null +++ b/kubejs/assets/productivebees/lang/es_es.json @@ -0,0 +1,3 @@ +{ + "entity.productivebees.neutronium_bee": "Abeja del No Neutronio" +} diff --git a/kubejs/assets/productivebees/lang/ja_jp.json b/kubejs/assets/productivebees/lang/ja_jp.json new file mode 100644 index 0000000..0867782 --- /dev/null +++ b/kubejs/assets/productivebees/lang/ja_jp.json @@ -0,0 +1,3 @@ +{ + "entity.productivebees.neutronium_bee": "ニュートロニウムミツバチでないもの" +} \ No newline at end of file diff --git a/kubejs/client_scripts/chemlibCompat.json b/kubejs/client_scripts/chemlibCompat.json new file mode 100644 index 0000000..039f906 --- /dev/null +++ b/kubejs/client_scripts/chemlibCompat.json @@ -0,0 +1,662 @@ +{ + "alltheores:nickel_nugget": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_block": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:platinum_ingot": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iron_dust": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:zinc_block": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:uranium_ingot": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ], + "alltheores:uranium_dust": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ], + "alltheores:osmium_ingot": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:platinum_plate": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:copper_nugget": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:iron_nugget": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:silver_ingot": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:zinc_dust": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:uranium_nugget": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ], + "alltheores:silver_plate": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:gold_nugget": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:gold_ingot": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:platinum_nugget": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:copper_block": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:osmium_dust": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:lead_block": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:nickel_dust": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:lead_dust": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:nickel_ingot": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:osmium_nugget": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "mekanism:dust_sulfur": [ + { + "color": "aqua", + "text": "S (16)" + }, + { + "color": "gray", + "text": "Reactive Non-Metals" + } + ], + "alltheores:zinc_nugget": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:tin_plate": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:iridium_plate": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_nugget": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:tin_nugget": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:platinum_block": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:iron_block": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:silver_dust": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:osmium_block": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:lead_plate": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:nickel_block": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:zinc_plate": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iridium_dust": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:zinc_ingot": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_plate": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:uranium_block": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ], + "alltheores:silver_block": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:nickel_plate": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:tin_block": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:silver_nugget": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iron_plate": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:copper_ingot": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:copper_plate": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:lead_nugget": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:lead_ingot": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:iridium_nugget": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:gold_block": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_dust": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:tin_dust": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:osmium_plate": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iridium_ingot": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iridium_block": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:gold_dust": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:platinum_dust": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:copper_dust": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_ingot": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:gold_plate": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:iron_ingot": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:tin_ingot": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:uranium_plate": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ] +} \ No newline at end of file diff --git a/kubejs/client_scripts/jei_add.js b/kubejs/client_scripts/jei_add.js new file mode 100644 index 0000000..78c0586 --- /dev/null +++ b/kubejs/client_scripts/jei_add.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +JEIEvents.addItems(allthemods => { + allthemods.add(Item.of('ae2:facade', '{item:"minecraft:stone"}')) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/jei_hide.js b/kubejs/client_scripts/jei_hide.js new file mode 100644 index 0000000..98777b2 --- /dev/null +++ b/kubejs/client_scripts/jei_hide.js @@ -0,0 +1,36 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +JEIEvents.hideItems(allthemods => { + allthemods.hide(/extrastorage:(block|disk|storagepart)_.+/) + allthemods.hide(/rebornstorage:(small|medium|large|larger)_(item|fluid)_disk.*/) + allthemods.hide(/extrastorage:advanced_(importer|exporter)/) + allthemods.hide(/ae2:facade/) + allthemods.hide(['angelring:leadstone_angel_ring', 'angelring:hardened_angel_ring', 'angelring:reinforced_angel_ring', 'angelring:resonant_angel_ring']) + allthemods.hide('spirit:compressed_soul_sand') + allthemods.hide('reliquary:rod_of_lyssa') + allthemods.hide('mekanism:upgrade_anchor') + allthemods.hide('ars_nouveau:glyph_animate_block') + allthemods.hide([ + 'absentbydesign:slab_tuff', + 'absentbydesign:stairs_tuff', + 'absentbydesign:wall_tuff', + 'absentbydesign:wall_calcite', + 'absentbydesign:stairs_calcite', + 'absentbydesign:slab_calcite' + ]) + + Color.DYE.forEach(color => { + ['controller', 'creative_controller', 'grid', 'crafting_grid', 'pattern_grid', 'fluid_grid', 'network_receiver', 'network_transmitter', 'relay', 'detector', 'security_manager', 'wireless_transmitter', 'disk_manipulator', 'crafter', 'crafter_manager', 'crafting_monitor'].forEach(machine => { + allthemods.hide(`refinedstorage:${color}_${machine}`) + }) + }) + + if (global.chunk) { + allthemods.hide('mekanism:dimensional_stabilizer') + allthemods.hide('ae2:spatial_anchor') + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/jei_info.js b/kubejs/client_scripts/jei_info.js new file mode 100644 index 0000000..c0f0460 --- /dev/null +++ b/kubejs/client_scripts/jei_info.js @@ -0,0 +1,30 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +JEIEvents.information(allthemods => { + allthemods.addItem('enderchests:ender_chest', [ + 'Cross-dimensional wireless item transfer to any chest on the same channel.', + 'Use dye on the colored bars to set the channel.', + 'Sneak + right-click with a diamond to switch to private channel.', + 'Sneak + right-click with an ender pearl or eye of ender to increase inventory size.', + ]) + + allthemods.addItem('endertanks:ender_tank', [ + 'Cross-dimensional wireless fluid transfer to any tank on the same channel.', + 'Use dye on the colored bars to set the channel.', + 'Sneak + right-click with a diamond to switch to private channel.', + 'Sneak + right-click with an ender pearl or eye of ender to increase tank size.', + ]) + + allthemods.addItem('mekanism:creative_energy_cube',[ + 'Needs to be energized in a Powah energizing rod with a ATM star.', + 'Otherwise acts as an expensive energy trash can.', + ]) + + allthemods.addItem('pylons:infusion_pylon',[ + 'Chunkloads a single chunk. Only one pylon per player will load at a time, and only while the player is online.', + ]) + + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/mekanismClient.js b/kubejs/client_scripts/mekanismClient.js new file mode 100644 index 0000000..53964d1 --- /dev/null +++ b/kubejs/client_scripts/mekanismClient.js @@ -0,0 +1,33 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + Mekanism items for processing stack + Authored by EnigmaQuip + + DO NOT EDIT BELOW + only the startup script should need editing +*/ + +ClientEvents.highPriorityAssets(allthemods => { + const mekItems = ['clump', 'crystal', 'dirty_dust', 'shard'] + global.mekStackAdditions.forEach(entry => { + allthemods.addLang(`slurry.kubejs.clean_${entry.material}`, snakeCaseToUpperCase(`clean_${entry.material}_slurry`)) + allthemods.addLang(`slurry.kubejs.dirty_${entry.material}`, snakeCaseToUpperCase(`dirty_${entry.material}_slurry`)) + mekItems.forEach(type => { + allthemods.addLang(`item.kubejs.${type}_${entry.material}`, snakeCaseToUpperCase(`${entry.material}_${type}`)) + }) + if (entry.makeDust) { + allthemods.addLang(`item.kubejs.dust_${entry.material}`, snakeCaseToUpperCase(`${entry.material}_dust`)) + } + }) +}) + +function snakeCaseToUpperCase(input) { + return String(input) + .split("_") + .map((word) => `${word[0].toUpperCase()}${word.slice(1)}`) + .join(" "); +} + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/observeGT.js b/kubejs/client_scripts/observeGT.js new file mode 100644 index 0000000..1ecb237 --- /dev/null +++ b/kubejs/client_scripts/observeGT.js @@ -0,0 +1,53 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const mapGTMachineIdToTaskId = { + "gtceu:electric_blast_furnace": "3F5D1730023562C7", + "gtceu:cleanroom": "3DA6D564BBFB1F50", + "gtceu:distillation_tower": "6DE94C2C7F4B9AC7", + "gtceu:pyrolyse_oven": "5FAE011B2417FAAA", + "gtceu:cracker": "04E3568175E66B6D", + "gtceu:vacuum_freezer": "7536DA5A948671F2", + "gtceu:large_chemical_reactor": "1038F300D9F8EF3C", + "gtceu:iv_processing_array": "188A83D9504A8470" +} + +const $MetaMachine = Java.tryLoadClass('com.gregtechceu.gtceu.api.blockentity.MetaMachineBlockEntity') +const $MultiController = Java.tryLoadClass('com.gregtechceu.gtceu.api.machine.feature.multiblock.IMultiController') +const $CompoundTag = Java.tryLoadClass('net.minecraft.nbt.CompoundTag') + +ClientEvents.tick(allthemods => { + if (Client.hitResult != null && Client.hitResult.getType() == 'BLOCK') { + let block = allthemods.level.getBlock(Client.hitResult.getBlockPos()) + if (block && block.id.contains('gtceu')) { + let blockEntity = block.entity + // Multiblock handler + if (blockEntity && blockEntity instanceof $MetaMachine) { + // Multiblock is complete + if (blockEntity.metaMachine instanceof $MultiController) { + if (blockEntity.metaMachine.isFormed()) { + let taskString = mapGTMachineIdToTaskId[block.id] + if (taskString) { + let tag = new $CompoundTag() + tag.putString('task', taskString) + allthemods.player.sendData('customTask', tag) + } + } + } + } + } + } +}) + +NetworkEvents.dataReceived('customTask', allthemods => { + //const {entity, data, level} = event + //let taskString = data.task + //let task = FTBQuests.getObject(level, taskString) + //let playerQuestData = FTBQuests.getData(entity) + //if (task && playerQuestData && !playerQuestData.isCompleted(task) && playerQuestData.canStartTasks(task.quest)) { + // playerQuestData.addProgress(task, 1) + //} +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/observeMekanism.js b/kubejs/client_scripts/observeMekanism.js new file mode 100644 index 0000000..afc3aa6 --- /dev/null +++ b/kubejs/client_scripts/observeMekanism.js @@ -0,0 +1,82 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $TileEntityMultiblock = Java.loadClass('mekanism.common.tile.prefab.TileEntityMultiblock') +const $TileEntityMekanism = Java.loadClass('mekanism.common.tile.base.TileEntityMekanism') +//const $CompoundTag = Java.loadClass('net.minecraft.nbt.CompoundTag') + +const mapMekanismMultiblockToTaskID = { + "dynamicTank":"", + "inductionMatrix":"621A4E28BD50F96C", + "thermoelectricBoiler":"", + "evaporation":"", + "sps":"2A13A1B1A85C2981", + "industrialTurbine":"71DB5E5857993B3F", + "fissionReactor":"34D8628732B36EDF", + "fusionReactor": "0B31B1E6089BB33E" +} + +const mapMekanismGasToTaskID = { + "mekanism:fissile_fuel": "4E04F8F091D18EA4", + "mekanism:uranium_oxide": "29D6CA9A77ACACC6", + "mekanism:sulfuric_acid": "66C97246C3EEFB7C", + "mekanism:hydrofluoric_acid": "510CE57C709D5A44", + "mekanism:uranium_hexafluoride": "05A215BE7EE2F35D" + +} + +ClientEvents.tick(allthemods => { + if (Client.hitResult != null && Client.hitResult.getType() == 'BLOCK') { + let block = allthemods.level.getBlock(Client.hitResult.getBlockPos()) + if (block.id.contains('mekanism')) { + let blockEntity = block.entity + // Multiblock handler + if (blockEntity && blockEntity instanceof $TileEntityMultiblock) { + // Multiblock is complete + if (blockEntity.getMultiblock().isFormed()) { + let manager = blockEntity.getManager() + if (manager) { + let managerName = manager.getName() + if (managerName) { + let taskString = mapMekanismMultiblockToTaskID[managerName] + if (taskString) { + let tag = new $CompoundTag + tag.putString('task', taskString) + allthemods.player.sendData('customTask', tag) + } + } + } + } + } + // Capability TE's + if (blockEntity instanceof $TileEntityMekanism) { + // Handles Gas + if (blockEntity.canHandleGas()) { + let tanks = blockEntity.getGasTanks(null) + tanks.forEach(tank => { + let gas = tank.getStack().getTypeRegistryName() + let taskString = mapMekanismGasToTaskID[gas.toString()] + if (taskString) { + let tag = new $CompoundTag + tag.putString('task', taskString) + allthemods.player.sendData('customTask', tag) + } + }) + } + } + } + } +}) + +NetworkEvents.dataReceived('customTask', allthemods => { + //const {entity, data, level} = event + //let taskString = data.task + //let task = FTBQuests.getObject(level, taskString) + //let playerQuestData = FTBQuests.getData(entity) + //if (task && playerQuestData && !playerQuestData.isCompleted(task) && playerQuestData.canStartTasks(task.quest)) { + // playerQuestData.addProgress(task, 1) + //} +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/corail.js b/kubejs/client_scripts/ponder/corail.js new file mode 100644 index 0000000..aa06dd3 --- /dev/null +++ b/kubejs/client_scripts/ponder/corail.js @@ -0,0 +1,119 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + "tombstone:decorative_grave_simple", + "tombstone:decorative_grave_normal", + "tombstone:decorative_grave_cross", + "tombstone:decorative_tombstone", + "tombstone:decorative_subaraki_grave", + "tombstone:decorative_grave_original", + "tombstone:grave_dust", + "tombstone:essence_of_undeath" + ]).scene("tomb1", "Getting Started with Corail Tombstone", (scene, util) => { + scene.showBasePlate() + scene.idle(10) + + const pos1 = util.grid.at(1, 0, 1) + const pos1top = util.vector.topOf(pos1) + const pos2 = util.grid.at(1, 0, 3) + const pos2top = util.vector.topOf(pos2) + const pos3 = util.grid.at(3, 0, 3) + const pos3top = util.vector.topOf(pos3) + const pos4 = util.grid.at(3, 0, 1) + const pos4top = util.vector.topOf(pos4) + const center = util.grid.at(2, 0, 2) + const centerTop = util.vector.topOf(center) + + const zombie = scene.world.createEntity("zombie", pos1top) + scene.idle(10) + const skellie = scene.world.createEntity("skeleton", pos2top) + scene.idle(10) + scene.text(60, "Kill Undead Mobs", [1.5, 1, 1.5]).placeNearTarget() + const stray = scene.world.createEntity("stray", pos3top) + scene.idle(10) + const zpiglin = scene.world.createEntity("zombified_piglin", pos4top) + scene.idle(9) + scene.world.removeEntity(zombie) + scene.idle(1) + const drowned = scene.world.createEntity("drowned", pos1top) + scene.idle(9) + scene.world.removeEntity(skellie) + scene.idle(1) + const wskellie = scene.world.createEntity("wither_skeleton", pos2top) + scene.idle(9) + scene.world.removeEntity(stray) + scene.idle(1) + const husk = scene.world.createEntity("husk", pos3top) + scene.idle(9) + scene.world.removeEntity(zpiglin) + scene.idle(1) + const hoglin = scene.world.createEntity("zoglin", pos4top) + scene.idle(10) + scene.world.removeEntity(drowned) + scene.idle(10) + scene.world.removeEntity(wskellie) + scene.text(60, "This has a rare chance to drop Grave's Dust", [1.5, 1, 1.5]).placeNearTarget() + scene.world.createItemEntity(centerTop, util.vector.of(-0.06, 0.4, -0.06), "tombstone:grave_dust") + scene.idle(10) + scene.world.removeEntity(husk) + scene.idle(10) + scene.world.removeEntity(hoglin) + scene.text(60, "And a rarer chance to drop Essence of Undeath", [3.5, 1, 3.5]).placeNearTarget() + scene.world.createItemEntity(centerTop, util.vector.of(0.06, 0.4, 0.06), "tombstone:essence_of_undeath") + }) + .scene("tomb2", "Graves", (scene, util) => { + scene.showBasePlate() + scene.idle(10) + scene.world.showSection([1, 1, 2], Facing.down) + scene.world.showSection([3, 1, 2], Facing.down) + scene.overlay.showText(100) + .text("Graves come in two marble colors") + .independent(50) + .placeNearTarget() + scene.overlay.showText(100) + .text("and six different styes") + .independent(66) + .placeNearTarget(); + ["tombstone:decorative_grave_simple", "tombstone:decorative_grave_normal", "tombstone:decorative_grave_cross", "tombstone:decorative_tombstone", "tombstone:decorative_subaraki_grave", "tombstone:decorative_grave_original"].forEach(name => { + scene.world.setBlock([1, 1, 2], Block.id(name), false) + scene.idle(10) + scene.world.setBlock([3, 1, 2], Block.id(name).with("model_texture", "1"), false) + scene.idle(10) + }) + scene.overlay.showText(100) + .text("30 minutes after a grave is placed") + .independent(40) + .placeNearTarget() + scene.idle(10) + scene.overlay.showText(100) + .text("or the previous soul is used") + .independent(56) + .placeNearTarget() + scene.idle(10) + scene.overlay.showText(100) + .text("a new soul will spawn") + .independent(72) + .placeNearTarget() + scene.idle(20) + scene.addKeyframe() + const black = util.grid.at(1, 0, 2) + const blackTop = util.vector.topOf(black) + const lightning1 = scene.world.createEntity("lightning_bolt", blackTop) + scene.idle(10) + scene.world.removeEntity(lightning1) + const white = util.grid.at(3, 0, 2) + const whiteTop = util.vector.topOf(white) + const lightning2 = scene.world.createEntity("lightning_bolt", whiteTop) + scene.idle(10) + scene.world.removeEntity(lightning2) + scene.particles.rotationIndicator(60, [1, 2, 2], 0.3, 0.3, "Y").rotationSpeed(5).color("#D133ED") + scene.idle(10) + scene.particles.rotationIndicator(60, [3, 2, 2], 0.3, 0.3, "Y").rotationSpeed(5).color("#00FFFC") + scene.idle(100) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fission_mek.js b/kubejs/client_scripts/ponder/fission_mek.js new file mode 100644 index 0000000..fa66a2d --- /dev/null +++ b/kubejs/client_scripts/ponder/fission_mek.js @@ -0,0 +1,127 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create('mekanismgenerators:fission_reactor_casing') + .scene('fission_mek','Mekanism Fission Reactor', 'kubejs:fission_mek', + + (scene, util) => { + + + scene.world.showSection([4, 0, 4], Facing.down); + scene.idle(5); + + + [1, 2, 3, 4].forEach(num => { + scene.world.showSection([4, num, 4], Facing.down); + scene.world.showSection([4, 0, 4 - num], Facing.down); + scene.world.showSection([4 - num, 0, 4], Facing.down); + scene.idle(5) + }); + + [1, 2, 3].forEach(num => { + + scene.world.showSection([4, 4, 4 - num], Facing.down); + scene.world.showSection([4 - num, 4, 4], Facing.down); + scene.world.showSection([0, 0, 4 - num], Facing.down); + scene.world.showSection([4 - num, 0, 0], Facing.down); + scene.world.showSection([0, num, 4], Facing.down); + scene.world.showSection([4, num, 0], Facing.down); + scene.idle(5) + }); + + scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget(); + + scene.world.showSection([4, 4, 0], Facing.down); + scene.world.showSection([0, 4, 4], Facing.down); + scene.world.showSection([0, 0, 0], Facing.down); + scene.idle(5); + + [1, 2, 3].forEach(num => { + + scene.world.showSection([0, num, 0], Facing.down); + scene.world.showSection([0, 4, 4 - num], Facing.down); + scene.world.showSection([4 - num, 4, 0], Facing.down); + scene.idle(5) + }); + + scene.world.showSection([0, 4, 0], Facing.down); + scene.addKeyframe(); + scene.idle(80); + + + //top glass + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); + scene.idle(5) + + // bottom glass + scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up); + scene.idle(5) + + // north glass + scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south); + scene.idle(5) + + // south glass + scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north); + scene.idle(5) + + // west glass + scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east); + scene.idle(5) + + scene.text(80, 'The Walls Can Be Either Casings Or Glass', [0, 2.5, 2.5]).placeNearTarget(); + + // east glass + scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west); + scene.addKeyframe(); + scene.idle(80); + + scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up) + scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up) + scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up) + scene.idle(10); + + scene.text(60, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget(); + scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', false); + scene.world.showSection([2, 1, 2], Facing.down) + scene.idle(10) + scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', false); + scene.world.showSection([2, 2, 2], Facing.down) + scene.idle(10) + scene.addKeyframe(); + scene.idle(40); + + scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', false); + scene.world.showSection([2, 3, 2], Facing.down) + scene.idle(10) + scene.text(60, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [2.5, 3.5, 2.5]).placeNearTarget(); + scene.idle(20); + scene.addKeyframe(); + scene.idle(60); + + scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up) + scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up) + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up) + + scene.addKeyframe(); + scene.idle(40); + + //scene.world.modifyTileNBT([0,0,0, 4, 4, 4], (nbt) => { nbt.activeState = "fissionReactor" }); + + //scene + // .showControls(40, [1.5, 3, 1.5], 'down') + // .rightClick() + // .withItem('comparator'); + //scene + // .text(40, 'Right Click With Comparator For Redstone Control', [1, 1.5, 2]) + // .placeNearTarget() + // .attachKeyFrame(); + + //scene.idle(40); + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fission_mek_fuelrod.js b/kubejs/client_scripts/ponder/fission_mek_fuelrod.js new file mode 100644 index 0000000..d774789 --- /dev/null +++ b/kubejs/client_scripts/ponder/fission_mek_fuelrod.js @@ -0,0 +1,81 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanismgenerators:fission_fuel_assembly', + 'mekanismgenerators:control_rod_assembly' + ]) + .scene('fission_mek_fuelrod','Mekanism Fission Reactor: Fuel Assembly', 'kubejs:fission_mek', + + (scene, util) => { + + + scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down); + scene.idle(20); + scene.world.hideSection([0, 1, 0, 3, 4, 3], Facing.up); + scene.idle(20); + + scene.text(80, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.showSection([2, 1, 2], Facing.down) + scene.idle(10); + scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.showSection([2, 2, 2], Facing.down) + scene.idle(80); + + scene.text(120, 'Fuel Rods are created with several Fission Fuel Assembly blocks with a Control Rod Assembly on top.', [1.5, 2.5, 2.5]).placeNearTarget(); + scene.idle(40); + scene.addKeyframe(); + scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', true); + scene.world.showSection([2, 3, 2], Facing.down) + scene.idle(80); + + scene.text(80, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(90); + + scene.text(80, 'Control Rod Assembly blocks are placed 1 block from the ceiling.', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(90); + + scene.text(60, 'Fuel Rods Cannot Touch', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([1, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.showSection([1, 1, 2], Facing.down) + scene.world.showSection([3, 1, 2], Facing.down) + scene.idle(60) + scene.world.setBlock([1, 1, 2], 'air', true); + scene.world.setBlock([3, 1, 2], 'air', true); + scene.idle(40); + + scene.world.hideSection([1, 1, 1, 3, 3, 3], Facing.up); + scene.idle(40); + scene.world.setBlock([1, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([1, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([1, 3, 1], 'mekanismgenerators:control_rod_assembly', true); + scene.world.setBlock([1, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([1, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([1, 3, 3], 'mekanismgenerators:control_rod_assembly', true); + scene.world.setBlock([3, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 3, 1], 'mekanismgenerators:control_rod_assembly', true); + scene.world.setBlock([3, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 3, 3], 'mekanismgenerators:control_rod_assembly', true); + scene.world.showSection([1, 1, 1, 3, 3, 3], Facing.down); + + scene.text(80, 'Multiple Fuel Rods work best in a checkerboard pattern.', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(100); + + scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.down) + scene.idle(5); + scene.world.showSection([0, 1, 1, 0, 4, 3], Facing.down) + scene.idle(5); + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); + scene.idle(20); + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fission_mek_logic.js b/kubejs/client_scripts/ponder/fission_mek_logic.js new file mode 100644 index 0000000..28fc719 --- /dev/null +++ b/kubejs/client_scripts/ponder/fission_mek_logic.js @@ -0,0 +1,72 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create('mekanismgenerators:fission_reactor_logic_adapter') + .scene('fission_mek_logic','Mekanism Fission Reactor: Logic Adapters', 'kubejs:fission_logic_example', + + (scene, util) => { + + + scene.world.showSection([0, 0, 2, 4, 4, 6], Facing.down); + scene.world.setBlock([2, 3, 2], 'mekanismgenerators:reactor_glass', false); + scene.idle(20); + + scene.text(60, 'Logic Adapters allow Redstone Control for Reactors.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(80) + + + scene.text(60, 'Right Click to Open Configuration Settings', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); + scene.showControls(60, [2.5, 2.5, 2], 'down').rightClick(); + scene.idle(70); + + + scene.text(80, 'With two, you can set up a Fail Safe that can shut off the Reactor under certain conditions.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([2, 3, 2], 'mekanismgenerators:fission_reactor_logic_adapter', true); + scene.idle(90); + + scene.text(60, 'Set this one to Activation', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + scene.text(60, 'Set this one to Damage Critical.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + scene.world.showSection([2, 0, 0], Facing.down); + scene.idle(5); + scene.world.showSection([2, 0, 1], Facing.down); + scene.idle(5); + scene.world.showSection([2, 1, 1], Facing.down); + scene.idle(5); + + scene.text(60, 'When the Reactor has Critical Damage, it will give off a redstone signal.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(10); + scene.idle(60); + + scene.world.setBlock([2, 2, 0], 'minecraft:gravel', false); + //scene.world.modifyBlock([2, 3, 1], () => Block.id("minecraft:observer").with("facing", "north"), false); + scene.world.showSection([2, 1, 0, 2, 3, 0], Facing.down); + scene.world.showSection([2, 3, 1], Facing.down); + scene.idle(20); + + scene.text(80, 'We can use this to activate a piston with gravel or sand on it to activate an Observer.', [2.5, 1.5, 1]).placeNearTarget().attachKeyFrame(); + scene.idle(5); + + scene.world.modifyBlock([2, 1, 1], (curState) => curState.with("power", "15"), false); + scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("extended", "true"), false); + scene.world.setBlock([2, 3, 0], 'minecraft:gravel', false); + scene.world.setBlock([2, 2, 0], 'minecraft:piston_head', false); + scene.world.modifyBlock([2, 2, 0], (curState) => curState.with("facing", "up"), false); + scene.idle(90); + + scene.text(120, 'This is an Oberserver facing towards the Gravel. The Gravel will activate it and turn off the reactor.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + + + + + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fission_mek_port.js b/kubejs/client_scripts/ponder/fission_mek_port.js new file mode 100644 index 0000000..6cbb731 --- /dev/null +++ b/kubejs/client_scripts/ponder/fission_mek_port.js @@ -0,0 +1,49 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create('mekanismgenerators:fission_reactor_port') + .scene('fission_mek_port','Mekanism Fission Reactor: Ports', 'kubejs:fission_mek', + + (scene, util) => { + + + scene.showStructure(); + scene.idle(20); + + scene.world.setBlock([0, 1, 1], 'mekanismgenerators:fission_reactor_port', true); + scene.world.setBlock([0, 1, 3], 'mekanismgenerators:fission_reactor_port', true); + scene.world.modifyBlock([0, 1, 1], (curState) => curState.with("mode", "output_waste"), false); + scene.world.modifyBlock([0, 1, 3], (curState) => curState.with("mode", "output_coolant"), false); + + scene.text(60, 'A Reactor Needs At Least 4 Ports', [0, 1.5, 3.5]).placeNearTarget(); + scene.addKeyframe(); + scene.idle(80) + + scene.addKeyframe() + + scene.text(60, 'Ports Can Be Changed Using A Configurator', [0, 1.5, 3.5]).placeNearTarget(); + scene.showControls(60, [0.5, 2, 3.5], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); + scene.idle(80); + + scene.addKeyframe(); + + scene.text(160, 'Required Ports:', [-1, 4, 4]).placeNearTarget(); + + scene.text(40, 'Input Coolant', [3.5, 1.5, 0]).placeNearTarget(); + scene.idle(40); + scene.text(40, 'Input Fuel', [1.5, 1.5, 0]).placeNearTarget(); + scene.idle(40); + scene.text(40, 'Output Waste', [0, 1.5, 1.5]).placeNearTarget(); + scene.idle(40); + scene.text(40, 'Output Heated Coolant', [0, 1.5, 3.5]).placeNearTarget(); + scene.idle(40); + scene.addKeyframe(); + scene.idle(10); + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fusion_activate.js b/kubejs/client_scripts/ponder/fusion_activate.js new file mode 100644 index 0000000..2564c09 --- /dev/null +++ b/kubejs/client_scripts/ponder/fusion_activate.js @@ -0,0 +1,69 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanismgenerators:hohlraum', + Item.of('mekanismgenerators:hohlraum', '{mekData:{GasTanks:[{Tank:0b,stored:{amount:10L,gasName:"mekanismgenerators:fusion_fuel"}}]}}'), + 'mekanismgenerators:laser_focus_matrix' + ]) + .scene('fusion_activation','Mekanism Fusion Reactor: Activation', 'kubejs:fusion_activation', + + (scene, util) => { + scene.world.showSection([2, 0, 0, 6, 4, 6], Facing.down); + //scene.world.hideSection([3, 0, 0, 5, 2, 0], Facing.up); + scene.idle(10); + + scene.text(60, 'To activate the Fusion Reactor, we will need a few things.', [2, 2.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(80) + + scene.text(100, 'You will need to put a Hohlraum filled with D-T fuel in the Controller.', [4.5, 5, 3.5]).attachKeyFrame(); + scene.showControls(100, [4.5, 5.5, 3.5], 'down').withItem('mekanismgenerators:hohlraum'); + scene.idle(110); + + + //show lasers + scene.world.showSection([0, 0, 0, 1, 4, 6], Facing.down); + scene.idle(10); + + //Laser + scene.text(100, 'You will need to shoot 400MRF using Lasers into the Laser Matrix.', [0, 2.5, 3.5]).placeNearTarget().attachKeyFrame(); + scene.idle(110); + + //show laser + scene.world.hideSection([1, 0, 0, 6, 4, 6], Facing.down); + scene.idle(10) + scene.rotateCameraY(90); + scene.idle(5) + + scene.text(100, 'The Laser Amplifier needs to have the Red face pointing towards the Matrix.', [1, 2.5, 3]).placeNearTarget().attachKeyFrame(); + scene.idle(110); + + scene.rotateCameraY(-90); + scene.idle(5) + + //show everything + scene.world.showSection([1, 0, 0, 6, 4, 6], Facing.down); + scene.idle(10) + + + //hide lasers + scene.world.hideSection([0, 0, 0, 1, 4, 6], Facing.down); + scene.idle(10); + + //fuel input + + scene.overlay.showText(100).text("You will also need to give the Reactor fuel.").independent(-50); + scene.text(50, 'For Deuterium', [5.5, 2.5, 1]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + scene.text(50, 'For Tritium.', [3.5, 2.5, 1]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + + scene.text(80, 'The Reactor mixes the D-T fuel at a set rate when they are pumped in separately.', [4.5, 2.5, 1]).placeNearTarget().attachKeyFrame(); + scene.idle(80); + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fusion_reactor.js b/kubejs/client_scripts/ponder/fusion_reactor.js new file mode 100644 index 0000000..19a4517 --- /dev/null +++ b/kubejs/client_scripts/ponder/fusion_reactor.js @@ -0,0 +1,84 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanismgenerators:fusion_reactor_frame', + 'mekanismgenerators:fusion_reactor_port', + 'mekanismgenerators:fusion_reactor_controller', + 'mekanismgenerators:fusion_reactor_logic_adapter' + ]) + .scene('fusion_reactor','Mekanism Fusion Reactor', 'kubejs:fusion_mek', + + (scene, util) => { + + + scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down); + scene.idle(10); + + scene.text(60, 'The Fusion Reactor can be used to generate millions of RF per tick.', [0, 2.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(80) + + scene.text(60, 'Ports Can Be Changed Using A Configurator', [1.5, 2.5, 0]).placeNearTarget().attachKeyFrame(); + scene.showControls(60, [1.5, 3.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); + scene.idle(10); + scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("active", "true"), true); + scene.idle(20); + scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("active", "false"), true); + scene.idle(40); + + //hide front + scene.world.hideSection([0, 0, 0, 4, 4, 3], Facing.up); + scene.idle(10); + + scene.text(80, 'The Fusion Reactor is built using this pattern for each face.', [2.5, 2, 4.5]).attachKeyFrame(); + scene.idle(90); + + //east face + scene.world.showSection([4, 0, 0, 4, 4, 3], Facing.down); + scene.idle(10); + + //power port + scene.text(60, 'You will need a port for exporting power.', [4, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + //west face + scene.world.showSection([0, 0, 0, 0, 4, 3], Facing.down); + scene.idle(30); + + //Laser + scene.text(60, 'The Laser Matrix is used to kickstart the reactor.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + //bottom face + scene.world.showSection([1, 0, 0, 3, 0, 3], Facing.down); + scene.idle(30); + + //top face + scene.world.showSection([0, 4, 0, 3, 4, 3], Facing.down); + scene.idle(30); + + //controller + scene.text(60, 'The Fusion Reactor Controller must be placed in the middle of the top face.', [2.5, 4.5, 3.5]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + //north face + scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.down); + scene.idle(30); + + //fuel input + + scene.text(30, 'You will need two ports for inputting Deuterium', [3.5, 2.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(40); + scene.text(40, 'and Tritium.', [1.5, 2.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(50); + + + + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/induction_mek.js b/kubejs/client_scripts/ponder/induction_mek.js new file mode 100644 index 0000000..3e6c641 --- /dev/null +++ b/kubejs/client_scripts/ponder/induction_mek.js @@ -0,0 +1,141 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanism:induction_casing', + 'mekanism:induction_port' + ]) + + .scene('induction_mek','Mekanism: Induction Matrix', 'kubejs:induction_matrix', + + (scene, util) => { + + //Show main build + + + scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down); + scene.idle(10); + + scene.text(80, 'The Induction Matrix is used to store tons of Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + //Hide and build + + scene.world.hideSection([0, 0, 0, 4, 4, 4], Facing.up); + scene.idle(10); + + scene.world.showSection([4, 0, 4], Facing.down); + scene.idle(5); + + + [1, 2, 3, 4].forEach(num => { + scene.world.showSection([4, num, 4], Facing.down); + scene.world.showSection([4, 0, 4 - num], Facing.down); + scene.world.showSection([4 - num, 0, 4], Facing.down); + scene.idle(5) + }); + + [1, 2, 3].forEach(num => { + + scene.world.showSection([4, 4, 4 - num], Facing.down); + scene.world.showSection([4 - num, 4, 4], Facing.down); + scene.world.showSection([0, 0, 4 - num], Facing.down); + scene.world.showSection([4 - num, 0, 0], Facing.down); + scene.world.showSection([0, num, 4], Facing.down); + scene.world.showSection([4, num, 0], Facing.down); + scene.idle(5); + }); + + scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(5); + + scene.world.showSection([4, 4, 0], Facing.down); + scene.world.showSection([0, 4, 4], Facing.down); + scene.world.showSection([0, 0, 0], Facing.down); + scene.idle(5); + + [1, 2, 3].forEach(num => { + + scene.world.showSection([0, num, 0], Facing.down); + scene.world.showSection([0, 4, 4 - num], Facing.down); + scene.world.showSection([4 - num, 4, 0], Facing.down); + scene.idle(5) + }); + + scene.world.showSection([0, 4, 0], Facing.down); + scene.idle(60); + + + scene.text(80, 'The Faces Can Be Either Casings Or Structural Glass.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + + //Side Sections + + //top glass + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); + scene.idle(5) + + // bottom glass + scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up); + scene.idle(5) + + // north glass + scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south); + scene.idle(5) + + // south glass + scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north); + scene.idle(5) + + // west glass + scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east); + scene.idle(5) + + // east glass + scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west); + scene.idle(80); + + //Talk about Ports + + scene.text(60, 'Ports Are Used To Transfer Power.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(80); + + scene.text(80, 'Ports Can Be Changed Using A Configurator.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); + scene.showControls(80, [1.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); + scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "false"), true); + scene.idle(20); + scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "true"), true); + scene.idle(60); + + // Inside Part + + scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up) + scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up) + scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up) + scene.idle(20); + + scene.text(60, 'Induction Cells Are Used To Increase Power Storage.', [2.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([2, 1, 2], 'mekanism:basic_induction_cell', false); + scene.world.showSection([2, 1, 2], Facing.down) + scene.idle(65); + scene.text(60, 'Induction Providers Are Used To Increase Power Transfer Rate.', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([2, 2, 2], 'mekanism:basic_induction_provider', false); + scene.world.showSection([2, 2, 2], Facing.down) + scene.idle(65) + + scene.text(60, 'The Matrix Must Have One Cell and One Provider.', [2, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65) + + + + //Show All + + scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up) + scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up) + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up) + scene.idle(10); + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/pylons.js b/kubejs/client_scripts/ponder/pylons.js new file mode 100644 index 0000000..80aa16b --- /dev/null +++ b/kubejs/client_scripts/ponder/pylons.js @@ -0,0 +1,94 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create("pylons:harvester_pylon") + .scene("harvest1", "Using the Harvester Pylon", "farm", (scene, util) => { + scene.showBasePlate() + scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("is placed in the water").independent(36).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("block for the farm").independent(52).placeNearTarget() + scene.idle(10) + scene.world.hideSection([0, 0, 0, 9, 0, 3], Facing.DOWN) + scene.idle(10) + scene.showControls(20, [4.5, 1, 4.5], "down") + .rightClick() + .withItem("pylons:harvester_pylon") + scene.idle(10) + scene.world.modifyBlock([4, 0, 4], () => Block.id("pylons:harvester_pylon").with("waterlogged", "true"), false) + scene.idle(20) + scene.addLazyKeyframe() + scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("needs a hoe in it's").independent(36).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("inventory to operate").independent(52).placeNearTarget() + scene.idle(10) + scene.showControls(20, [4.5, 1, 4.5], "down") + .withItem("minecraft:stone_hoe") + scene.idle(10) + scene.overlay.showText(40).text("it's durability will be").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("used during harvesting").independent(84).placeNearTarget() + scene.idle(30) + scene.addLazyKeyframe() + scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("needs storage above it").independent(36).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("to place harvested items into").independent(52).placeNearTarget() + scene.idle(10) + scene.showControls(20, [4.5, 2, 4.5], "down") + .rightClick() + .withItem("minecraft:barrel") + scene.idle(10) + scene.world.showSection([4, 1, 4], Facing.down) + scene.idle(20) + scene.addLazyKeyframe() + scene.world.showSection([0, 0, 0, 9, 0, 3], Facing.UP) + scene.idle(10) + let threeby = util.select.fromTo(3, 1, 3, 5, 1, 5).substract(util.select.position(4,1,4)) + let fiveby = util.select.fromTo(2, 1, 2, 6, 1, 6).substract(util.select.position(4,1,4)) + let sevenby = util.select.fromTo(1, 1, 1, 7, 1, 7).substract(util.select.position(4,1,4)) + let nineby = util.select.fromTo(0, 1, 0, 8, 1, 8).substract(util.select.position(4,1,4)) + scene.world.setBlocks(nineby, Block.id("minecraft:wheat",{age:"7"}),false) + scene.world.showSection(nineby, Facing.UP) + scene.idle(10) + scene.overlay.showText(60).text("The Harvester Pylon").independent(20).placeNearTarget() + scene.idle(10) + scene.overlay.showText(60).text("can be set to harvest").independent(36).placeNearTarget() + scene.idle(10) + scene.overlay.showText(60).text("in an area of:").independent(52).placeNearTarget() + scene.idle(10) + scene.overlay.showText(20).text("3x3").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showOutline(PonderPalette.GREEN, "threeby", threeby, 30) + scene.idle(10) + scene.world.modifyBlocks(threeby, (curState) => curState.with("age",0), false) + scene.idle(10) + scene.overlay.showText(20).text("5x5").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showOutline(PonderPalette.GREEN, "fiveby", fiveby, 30) + scene.idle(10) + scene.world.modifyBlocks(fiveby, (curState) => curState.with("age",0), false) + scene.idle(10) + scene.overlay.showText(20).text("7x7").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showOutline(PonderPalette.GREEN, "sevenby", sevenby, 30) + scene.idle(10) + scene.world.modifyBlocks(sevenby, (curState) => curState.with("age",0), false) + scene.idle(10) + scene.overlay.showText(20).text("9x9").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showOutline(PonderPalette.GREEN, "nineby", nineby, 30) + scene.idle(10) + scene.world.modifyBlocks(nineby, (curState) => curState.with("age",0), false) + scene.idle(10) + }) + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/sps.js b/kubejs/client_scripts/ponder/sps.js new file mode 100644 index 0000000..4476baa --- /dev/null +++ b/kubejs/client_scripts/ponder/sps.js @@ -0,0 +1,82 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanism:sps_casing', + 'mekanism:sps_port', + 'mekanism:supercharged_coil']) + .scene('sps','Mekanism Supercritical Phase Shifter (SPS)', 'kubejs:sps', + + (scene, util) => { + + + scene.world.showSection([0, 0, 0, 6, 7, 6], Facing.down); + scene.setSceneOffsetY(-1); + scene.idle(20); + + scene.text(60, 'The SPS converts Polonium into Antimatter Gas using a large amount of power', [0, 3.5, 6.5]).placeNearTarget(); + scene.addKeyframe(); + scene.idle(80) + + scene.addKeyframe() + + scene.text(60, 'Ports Can Be Changed Using A Configurator', [2.5, 1.5, 0]).placeNearTarget(); + scene.showControls(60, [2.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); + scene.idle(10); + scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "true"), false); + scene.idle(20); + scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "false"), false); + scene.idle(40); + + scene.world.hideSection([0, 0, 0, 6, 6, 5], Facing.up); + scene.idle(10); + + scene.text(60, 'The SPS is built using this pattern for each face.', [2.5, 4, 5]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + + //east face + scene.world.showSection([6, 0, 0, 6, 7, 5], Facing.down); + scene.idle(10); + + scene.text(60, 'On one side, you will need a Port in the middle to input power.', [5.5, 4, 3]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + scene.world.showSection([5, 3, 3], Facing.down); + scene.text(60, 'On the inside, place a Supercharged Coil on the Port.', [5, 4, 3]).placeNearTarget().attachKeyFrame(); + scene.idle(80); + + //west face + scene.world.showSection([0, 0, 0, 0, 6, 5], Facing.down); + scene.idle(30); + + scene.world.showSection([1, 3, 3], Facing.down); + scene.text(60, 'You can also use two Supercharged Coils for max power usage.', [0, 4, 3]).placeNearTarget().attachKeyFrame(); + scene.idle(80); + + //bottom face + scene.world.showSection([1, 0, 0, 5, 0, 5], Facing.down); + scene.idle(30); + + //top face + scene.world.showSection([1, 6, 0, 5, 6, 5], Facing.down); + scene.idle(30); + + //north face + scene.world.showSection([1, 1, 0, 5, 5, 0], Facing.down); + scene.idle(30); + + + scene.text(60, 'You will need one Port for inputting Polonium.', [4.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "true"), true); + scene.text(60, 'And another for exporting Antimatter Gas.', [2.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/turbine_mek.js b/kubejs/client_scripts/ponder/turbine_mek.js new file mode 100644 index 0000000..fdc7b48 --- /dev/null +++ b/kubejs/client_scripts/ponder/turbine_mek.js @@ -0,0 +1,146 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanismgenerators:turbine_casing', + 'mekanismgenerators:turbine_valve', + 'mekanismgenerators:turbine_vent', + 'mekanismgenerators:turbine_rotor', + 'mekanismgenerators:turbine_blade', + 'mekanismgenerators:rotational_complex', + 'mekanismgenerators:saturating_condenser', + 'mekanism:pressure_disperser', + 'mekanismgenerators:electromagnetic_coil', + ]) + .scene('turbine_mek','Mekanism: Industrial Turbine', 'kubejs:turbine_mek', + + (scene, util) => { + + + scene.showStructure(); + scene.idle(5); + + scene.text(60, 'The Industrial Turbine uses Heated Coolant to create Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + scene.text(60, 'The edges must be made of Turbine Casings.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + scene.text(60, 'The faces can be Turbine Casings, Structural Glass, Valves, or Vents.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + scene.text(60, 'Turbine Valves pump in Steam, or export Power.', [0, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + //hide top + scene.world.hideSection([0, 4, 0, 4, 6, 4], Facing.up); + scene.idle(5); + + //hide walls + scene.world.hideSection([0, 4, 0, 4, 6, 4], Facing.up); + scene.world.hideSection([0, 1, 0, 3, 6, 0], Facing.up); + scene.world.hideSection([0, 1, 0, 0, 6, 3], Facing.up); + scene.idle(10); + + //Turbine Rotor + + scene.text(80, 'Turbine Rotors must be placed in the middle. Each Rotor uses 2 Turbine Blades.', [2, 3.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + //show next layer + scene.world.showSection([2, 4, 2], Facing.up); + scene.idle(10); + + scene.text(80, 'A Rotational Complex must be placed on top of the Turbine Rotor.', [2, 4.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + scene.world.showSection([1, 4, 1, 3, 4, 1], Facing.up); + scene.world.showSection([3, 4, 2], Facing.up); + scene.world.showSection([1, 4, 2], Facing.up); + scene.world.showSection([1, 4, 3, 3, 4, 3], Facing.up); + scene.idle(10); + + scene.text(80, 'Pressure Dispersers must fill the layer around the Rotational Complex.', [1, 4.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + //Show Layer Vents + + scene.world.showSection([0, 4, 0, 4, 4, 0], Facing.up); + scene.world.showSection([0, 4, 4, 4, 4, 4], Facing.up); + scene.world.showSection([0, 4, 1, 0, 4, 3], Facing.up); + scene.world.showSection([4, 4, 0, 4, 4, 4], Facing.up); + + scene.world.showSection([0, 1, 0, 3, 3, 0], Facing.up); + scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.up); + + scene.text(120, 'Starting on this layer, Turbine Vents can be used for the outer faces. These also export Water from the Turbine.', [0, 4.5, 3.5]).placeNearTarget().attachKeyFrame(); + scene.idle(125); + + //Show Electromagnetic Coil + + scene.world.showSection([2, 5, 2], Facing.up); + scene.idle(5); + + scene.text(60, 'Electromagnetic Coils are placed on top of the Rotational Complex.', [2, 5.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + scene.world.setBlock([2, 5, 1], 'mekanismgenerators:electromagnetic_coil', true); + scene.world.setBlock([1, 5, 2], 'mekanismgenerators:electromagnetic_coil', true); + scene.world.setBlock([2, 5, 3], 'mekanismgenerators:electromagnetic_coil', true); + scene.world.setBlock([3, 5, 2], 'mekanismgenerators:electromagnetic_coil', true); + scene.world.showSection([2, 5, 1], Facing.up); + scene.world.showSection([1, 5, 2], Facing.up); + scene.world.showSection([2, 5, 3], Facing.up); + scene.world.showSection([3, 5, 2], Facing.up); + scene.idle(10); + + scene.text(100, 'A max of 5 can be placed. They either must connect to each other, or be touching the Rotational Complex.', [2, 5.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(105); + + //Saturating Condensers + + scene.world.showSection([3, 5, 3], Facing.up); + scene.world.showSection([1, 5, 1], Facing.up); + scene.world.showSection([1, 5, 3], Facing.up); + scene.world.showSection([3, 5, 1], Facing.up); + + scene.text(120, 'Saturating Condensers are used to convert Steam back into Water. These are not required, but must be placed on or above the Coil Layer.', [1, 5.5, 1.5]).placeNearTarget().attachKeyFrame(); + scene.idle(130); + + //Show other layers + + scene.world.showSection([0, 5, 0, 4, 5, 0], Facing.up); + scene.world.showSection([0, 5, 4, 4, 5, 4], Facing.up); + scene.world.showSection([0, 5, 1, 0, 5, 3], Facing.up); + scene.world.showSection([4, 5, 0, 4, 5, 3], Facing.up); + scene.idle(5); + + scene.world.showSection([0, 6, 0, 4, 6, 4], Facing.up); + scene.idle(20); + + scene.world.hideSection([1, 6, 1, 3, 6, 3], Facing.up); + scene.idle(15); + scene.world.setBlock([1, 6, 1], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([2, 6, 1], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([3, 6, 1], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([1, 6, 2], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([2, 6, 2], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([3, 6, 2], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([1, 6, 3], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([2, 6, 3], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([3, 6, 3], 'mekanismgenerators:turbine_vent', false); + scene.idle(10); + + scene.world.showSection([1, 6, 1, 3, 6, 3], Facing.down); + scene.idle(10); + + scene.text(80, 'The Top Face can be replaced with Turbine Vents, if needed.', [2.5, 6.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/tooltips.js b/kubejs/client_scripts/tooltips.js new file mode 100644 index 0000000..2aa8953 --- /dev/null +++ b/kubejs/client_scripts/tooltips.js @@ -0,0 +1,321 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// priority: 0 +const circuits = [ + //ULV + { + id: 'gtceu:vacuum_tube', + text: 'Your first ULV circuit.', + tier: 'ULV-Tier Circuit', + colour: 0xFFFFFF + }, + { + id: 'gtceu:nand_chip', + text: 'Your final ULV circuit.', + tier: 'ULV-Tier Circuit', + colour: 0xFFFFFF + }, + //LV + { + id: 'gtceu:basic_electronic_circuit', + text: 'Your first LV circuit.', + tier: 'LV-Tier Circuit', + colour: 0xFFFFFF + }, + { + id: 'gtceu:basic_integrated_circuit', + text: 'Your second LV circuit.', + tier: 'LV-Tier Circuit', + colour: 0xFFFFFF + }, + { + id: 'gtceu:microchip_processor', + text: 'Your final LV circuit.', + tier: 'LV-Tier Circuit', + colour: 0xFFFFFF + }, + //MV + { + id: 'gtceu:good_electronic_circuit', + text: 'Your first MV circuit.', + tier: 'MV-Tier Circuit', + colour: 0x55FFFF + }, + { + id: 'gtceu:good_integrated_circuit', + text: 'Your second MV circuit.', + tier: 'MV-Tier Circuit', + colour: 0x55FFFF + }, + { + id: 'gtceu:micro_processor', + text: 'Your final MV circuit.', + tier: 'MV-Tier Circuit', + colour: 0x55FFFF + }, + //HV + { + id: 'gtceu:advanced_integrated_circuit', + text: 'Your first HV circuit.', + tier: 'HV-Tier Circuit', + colour: 0xFFAA00 + }, + { + id: 'gtceu:micro_processor_assembly', + text: 'Your second HV circuit.', + tier: 'HV-Tier Circuit', + colour: 0xFFAA00 + }, + { + id: 'gtceu:nano_processor', + text: 'Your final HV circuit.', + tier: 'HV-Tier Circuit', + colour: 0xFFAA00 + }, + //EV + { + id: 'gtceu:micro_processor_computer', + text: 'Your first EV circuit.', + tier: 'EV-Tier Circuit', + colour: 0xAA00AA + }, + { + id: 'gtceu:nano_processor_assembly', + text: 'Your second EV circuit.', + tier: 'EV-Tier Circuit', + colour: 0xAA00AA + }, + { + id: 'gtceu:quantum_processor', + text: 'Your final EV circuit.', + tier: 'EV-Tier Circuit', + colour: 0xAA00AA + }, + //IV + { + id: 'gtceu:micro_processor_mainframe', + text: 'Your first IV circuit.', + tier: 'IV-Tier Circuit', + colour: 0x0000AA + }, + { + id: 'gtceu:nano_processor_computer', + text: 'Your second IV circuit.', + tier: 'IV-Tier Circuit', + colour: 0x0000AA + }, + { + id: 'gtceu:quantum_processor_assembly', + text: 'Your third IV circuit.', + tier: 'IV-Tier Circuit', + colour: 0x0000AA + }, + { + id: 'gtceu:crystal_processor', + text: 'Your final IV circuit.', + tier: 'IV-Tier Circuit', + colour: 0x0000AA + }, + //LuV + { + id: 'gtceu:nano_processor_mainframe', + text: 'Your first LuV circuit.', + tier: 'LuV-Tier Circuit', + colour: 0xFF55FF + }, + { + id: 'gtceu:quantum_processor_computer', + text: 'Your second LuV circuit.', + tier: 'LuV-Tier Circuit', + colour: 0xFF55FF + }, + { + id: 'gtceu:crystal_processor_assembly', + text: 'Your third LuV circuit.', + tier: 'LuV-Tier Circuit', + colour: 0xFF55FF + }, + { + id: 'gtceu:wetware_processor', + text: 'Your final LuV circuit.', + tier: 'LuV-Tier Circuit', + colour: 0xFF55FF + }, + //ZPM + { + id: 'gtceu:quantum_processor_mainframe', + text: 'Your first ZPM circuit.', + tier: 'ZPM-Tier Circuit', + colour: 0xFF5555 + }, + { + id: 'gtceu:crystal_processor_computer', + text: 'Your second ZPM circuit.', + tier: 'ZPM-Tier Circuit', + colour: 0xFF5555 + }, + { + id: 'gtceu:wetware_processor_assembly', + text: 'Your final ZPM circuit.', + tier: 'ZPM-Tier Circuit', + colour: 0xFF5555 + }, + //UV + { + id: 'gtceu:crystal_processor_mainframe', + text: 'Your first UV circuit.', + tier: 'UV-Tier Circuit', + colour: 0x00AAAA + }, + { + id: 'gtceu:wetware_processor_computer', + text: 'Your final UV circuit.', + tier: 'UV-Tier Circuit', + colour: 0x00AAAA + }, + //UHV + { + id: 'gtceu:wetware_processor_mainframe', + text: 'Your first and only UHV circuit.', + tier: 'UHV-Tier Circuit', + colour: 0xAA0000 + } +] + +ItemEvents.tooltip(allthemods => { + // Re-add Chemlib info to unified materials + let chemlibTooltips = JsonIO.read('kubejs/client_scripts/chemlibCompat.json') + chemlibTooltips.forEach((item, tooltips) => { + allthemods.addAdvanced(item, (stack, advanced, text) => { + text.add(1, tooltips[0]) + if (tooltips.length > 1) { + text.add(2, tooltips[1]) + } + }) + }) + + //AllTheModium + allthemods.add('allthemodium:teleport_pad',[ + Text.of('Place the pad down in the specified Dimension'), + Text.of('Sneak Right Click with both hands empty to teleport'), + Text.of('§aOverworld TO Mining Dimension').red(), + Text.of('§cThe Nether TO The Other').red(), + Text.of('§bThe End TO The Beyond') + ]) + + //Mekanism + allthemods.add('mekanism:creative_energy_cube', [ [Text.of('Needs to be Energized').darkPurple()],]) + + // Mob Grinding Utils + allthemods.addAdvanced('mob_grinding_utils:rotten_egg', (stack, advanced, text) => { + text.add(3, Text.of("Created from Cursed Chicken Feed").yellow()) + }) + allthemods.addAdvanced('mob_grinding_utils:golden_egg', (stack, advanced, text) => { + text.add(3, Text.of("Created from Nutritious Chicken Feed").yellow()) + }) + + // RS Infinity Booster + allthemods.add('rsinfinitybooster:infinity_card', [ + Text.of('Infinite range for RS wireless'), + Text.of('Only works in the same dimension') + ]) + allthemods.add('rsinfinitybooster:dimension_card', [ + Text.of('Infinite range for RS wireless'), + Text.of('Works across dimensions') + ]) + + // AE2 Infinity Booster + allthemods.add('aeinfinitybooster:infinity_card', [ + Text.of('Infinite range for AE2 wireless'), + Text.of('Only works in the same dimension') + ]) + allthemods.add('aeinfinitybooster:dimension_card', [ + Text.of('Infinite range for AE2 wireless'), + Text.of('Works across dimensions') + ]) + + // Extradisks + allthemods.add('extradisks:infinite_storage_disk', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_storage_block', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_storage_part', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_fluid_storage_disk', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_fluid_storage_block', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_fluid_storage_part', [Text.of('Recipe disabled').red()]) + + //pipes + allthemods.add('pipez:item_pipe', [ + [Text.of('Default:'), ' ', Text.of('4'), ' ', Text.of('items/20t')], + [Text.of('Basic:'), ' ', Text.of('8'), ' ', Text.of('items/15t')], + [Text.of('Improved:').gold(), ' ', Text.of('16').yellow(), ' ', Text.of('items/10t').gold()], + [Text.of('Advanced:').darkAqua(), ' ', Text.of('32').aqua(), ' ', Text.of('items/5t').darkAqua()], + [Text.of('Ultimate:').darkGray(), ' ', Text.of('64').gray(), ' ', Text.of('items/t').darkGray()] + ]) + allthemods.add('pipez:fluid_pipe', [ + [Text.of('Default:'), ' ', Text.of('50'), ' ', Text.of('mB/t')], + [Text.of('Basic:'), ' ', Text.of('100'), ' ', Text.of('mB/t')], + [Text.of('Improved:').gold(), ' ', Text.of('500').yellow(), ' ', Text.of('mB/t').gold()], + [Text.of('Advanced:').darkAqua(), ' ', Text.of('2,000').aqua(), ' ', Text.of('mB/t').darkAqua()], + [Text.of('Ultimate:').darkGray(), ' ', Text.of('10,000').gray(), ' ', Text.of('mB/t').darkGray()], + ]) + allthemods.add('pipez:gas_pipe', [ + [Text.of('Default:'), ' ', Text.of('200'), ' ', Text.of('mB/t')], + [Text.of('Basic:'), ' ', Text.of('400'), ' ', Text.of('mB/t')], + [Text.of('Improved:').gold(), ' ', Text.of('2,000').yellow(), ' ', Text.of('mB/t').gold()], + [Text.of('Advanced:').darkAqua(), ' ', Text.of('8,000').aqua(), ' ', Text.of('mB/t').darkAqua()], + [Text.of('Ultimate:').darkGray(), ' ', Text.of('40,000').gray(), ' ', Text.of('mB/t').darkGray()] + ]) + allthemods.add('pipez:energy_pipe', [ + [Text.of('Default:'), ' ', Text.of('256'), ' ', Text.of('FE/t')], + [Text.of('Basic:'), ' ', Text.of('1,024'), ' ', Text.of('FE/t')], + [Text.of('Improved:').gold(), ' ', Text.of('8,192').yellow(), ' ', Text.of('FE/t').gold()], + [Text.of('Advanced:').darkAqua(), ' ', Text.of('32,768').aqua(), ' ', Text.of('FE/t').darkAqua()], + [Text.of('Ultimate:').darkGray(), ' ', Text.of('131,072').gray(), ' ', Text.of('FE/t').darkGray()] + ]) + + //upgrades + allthemods.add('pipez:basic_upgrade', [ + [Text.of('Item:'), ' ', Text.of('8'), ' ', Text.of('items/15t')], + [Text.of('Fluid:'), ' ', Text.of('100'), ' ', Text.of('mB/t')], + [Text.of('Gas:'), ' ', Text.of('400'), ' ', Text.of('mB/t')], + [Text.of('Energy:'), ' ', Text.of('1,024'), ' ', Text.of('FE/t')], + ]) + allthemods.add('pipez:improved_upgrade', [ + [Text.of('Item:').gold(), ' ', Text.of('16').yellow(), ' ', Text.of('items/10t').gold()], + [Text.of('Fluid:').gold(), ' ', Text.of('500').yellow(), ' ', Text.of('mB/t').gold()], + [Text.of('Gas:').gold(), ' ', Text.of('2,000').yellow(), ' ', Text.of('mB/t').gold()], + [Text.of('Energy:').gold(), ' ', Text.of('8,192').yellow(), ' ', Text.of('FE/t').gold()], + ]) + allthemods.add('pipez:advanced_upgrade', [ + [Text.of('Item:').darkAqua(), ' ', Text.of('32').aqua(), ' ', Text.of('items/5t').darkAqua()], + [Text.of('Fluid:').darkAqua(), ' ', Text.of('2,000').aqua(), ' ', Text.of('mB/t').darkAqua()], + [Text.of('Gas:').darkAqua(), ' ', Text.of('8,000').aqua(), ' ', Text.of('mB/t').darkAqua()], + [Text.of('Energy:').darkAqua(), ' ', Text.of('32,768').aqua(), ' ', Text.of('FE/t').darkAqua()], + ]) + allthemods.add('pipez:ultimate_upgrade', [ + [Text.of('Item:').darkGray(), ' ', Text.of('64').gray(), ' ', Text.of('items/t').darkGray()], + [Text.of('Fluid:').darkGray(), ' ', Text.of('10,000').gray(), ' ', Text.of('mB/t').darkGray()], + [Text.of('Gas:').darkGray(), ' ', Text.of('40,000').gray(), ' ', Text.of('mB/t').darkGray()], + [Text.of('Energy:').darkGray(), ' ', Text.of('131,072').gray(), ' ', Text.of('FE/t').darkGray()], + ]) + + //GTCEu + allthemods.add('gtceu:advanced_large_chemical_reactor', + [ + Text.of('ALCR a LCR that can parallelize.') + ] + ) + + circuits.forEach((circuit) => { + allthemods.add(circuit.id, + [ + Text.of(circuit.text), + Text.of(circuit.tier).color(circuit.colour) + ] + ) + } + ) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/config/client.properties b/kubejs/config/client.properties new file mode 100644 index 0000000..a4931ba --- /dev/null +++ b/kubejs/config/client.properties @@ -0,0 +1,15 @@ +#KubeJS Client Properties +#Fri Sep 08 23:03:22 EDT 2023 +backgroundColor=2E3440 +barBorderColor=ECEFF4 +exportAtlases=false +menuBackgroundBrightness=64 +disableRecipeBook=false +title= +barColor=ECEFF4 +overrideColors=false +fmlLogColor=ECEFF4 +showTagNames=false +fmlMemoryColor=ECEFF4 +menuBackgroundScale=32.0 +menuInnerBackgroundBrightness=32 diff --git a/kubejs/config/common.properties b/kubejs/config/common.properties new file mode 100644 index 0000000..35df324 --- /dev/null +++ b/kubejs/config/common.properties @@ -0,0 +1,13 @@ +#KubeJS Common Properties +#Fri Sep 08 23:03:25 EDT 2023 +matchJsonRecipes=true +allowAsyncStreams=false +announceReload=true +startupErrorGUI=true +serverOnly=false +hideServerScriptErrors=false +saveDevPropertiesInConfig=false +packmode=default +ignoreCustomUniqueRecipeIds=false +creativeModeTabIcon=minecraft\:purple_dye +startupErrorReportUrl= diff --git a/kubejs/data/ae2/recipes/inscriber/universal_calculation_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_calculation_processor_print.json new file mode 100644 index 0000000..90f3d7b --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_calculation_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "ae2:certus_quartz_crystal" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_calculation_processor" + } +} \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_engineering_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_engineering_processor_print.json new file mode 100644 index 0000000..441b705 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_engineering_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:gems/diamond" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_engineering_processor" + } +} \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_logic_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_logic_processor_print.json new file mode 100644 index 0000000..49984de --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_logic_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:ingots/gold" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_logic_processor" + } +} \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_press.json b/kubejs/data/ae2/recipes/inscriber/universal_press.json new file mode 100644 index 0000000..4c3da74 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_press.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "minecraft:iron_block" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "kubejs:universal_press" + } +} \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_silicon_print.json b/kubejs/data/ae2/recipes/inscriber/universal_silicon_print.json new file mode 100644 index 0000000..f2cf0ef --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_silicon_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:silicon" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_silicon" + } +} \ No newline at end of file diff --git a/kubejs/data/allthemodium/worldgen/structure_set/ancient_pyramid.json b/kubejs/data/allthemodium/worldgen/structure_set/ancient_pyramid.json new file mode 100644 index 0000000..275427e --- /dev/null +++ b/kubejs/data/allthemodium/worldgen/structure_set/ancient_pyramid.json @@ -0,0 +1,14 @@ +{ + "structures": [ + { + "structure": "allthemodium:ancient_pyramid", + "weight": 1 + } + ], + "placement": { + "salt": 185645172, + "spacing": 8, + "separation": 5, + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/allthemodium/worldgen/structure_set/dungeon.json b/kubejs/data/allthemodium/worldgen/structure_set/dungeon.json new file mode 100644 index 0000000..1d4388d --- /dev/null +++ b/kubejs/data/allthemodium/worldgen/structure_set/dungeon.json @@ -0,0 +1,14 @@ +{ + "structures": [ + { + "structure": "allthemodium:dungeon", + "weight": 1 + } + ], + "placement": { + "salt": 1546875896, + "spacing": 7, + "separation": 5, + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/allthemodium/worldgen/structure_set/piglin_village.json b/kubejs/data/allthemodium/worldgen/structure_set/piglin_village.json new file mode 100644 index 0000000..8f6029e --- /dev/null +++ b/kubejs/data/allthemodium/worldgen/structure_set/piglin_village.json @@ -0,0 +1,14 @@ +{ + "structures": [ + { + "structure": "allthemodium:piglin_village", + "weight": 1 + } + ], + "placement": { + "salt": 1236549879, + "spacing": 3, + "separation": 2, + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/allthetweaks/loot_tables/blocks/trophy_atm.json b/kubejs/data/allthetweaks/loot_tables/blocks/trophy_atm.json new file mode 100644 index 0000000..3580587 --- /dev/null +++ b/kubejs/data/allthetweaks/loot_tables/blocks/trophy_atm.json @@ -0,0 +1,16 @@ +{ + "type": "minecraft:block", + "pools": [ + { + "name": "pool1", + "rolls": 1, + "entries": [ + { + "type": "minecraft:item", + "name": "allthetweaks:trophy_atm" + } + ] + } + ] + } + \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/ignore_players.json b/kubejs/data/apotheosis/recipes/spawner/ignore_players.json new file mode 100644 index 0000000..35e383d --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/ignore_players.json @@ -0,0 +1,14 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:conduit" + }, + "stat_changes": [{ + "id": "ignore_players", + "value": true + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/ignore_players_inverted.json b/kubejs/data/apotheosis/recipes/spawner/ignore_players_inverted.json new file mode 100644 index 0000000..6cb3dba --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/ignore_players_inverted.json @@ -0,0 +1,18 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:conduit" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "ignore_players", + "value": false + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/max_delay.json b/kubejs/data/apotheosis/recipes/spawner/max_delay.json new file mode 100644 index 0000000..961e7f1 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/max_delay.json @@ -0,0 +1,16 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:unobtainium_ingot" + }, + "stat_changes": [{ + "id": "max_delay", + "value": -10, + "min": 100, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/max_delay_inverted.json b/kubejs/data/apotheosis/recipes/spawner/max_delay_inverted.json new file mode 100644 index 0000000..2df4e5c --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/max_delay_inverted.json @@ -0,0 +1,20 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:unobtainium_ingot" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "max_delay", + "value": 10, + "min": -1, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/max_nearby.json b/kubejs/data/apotheosis/recipes/spawner/max_nearby.json new file mode 100644 index 0000000..54e3cd6 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/max_nearby.json @@ -0,0 +1,16 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:ghast_tear" + }, + "stat_changes": [{ + "id": "max_nearby_entities", + "value": 2, + "min": -1, + "max": 16 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/min_delay.json b/kubejs/data/apotheosis/recipes/spawner/min_delay.json new file mode 100644 index 0000000..36a6423 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/min_delay.json @@ -0,0 +1,16 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:allthemodium_ingot" + }, + "stat_changes": [{ + "id": "min_delay", + "value": -10, + "min": 100, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/min_delay_inverted.json b/kubejs/data/apotheosis/recipes/spawner/min_delay_inverted.json new file mode 100644 index 0000000..db8cf40 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/min_delay_inverted.json @@ -0,0 +1,20 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:allthemodium_ingot" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "min_delay", + "value": 10, + "min": -1, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/no_ai.json b/kubejs/data/apotheosis/recipes/spawner/no_ai.json new file mode 100644 index 0000000..8663c52 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/no_ai.json @@ -0,0 +1,14 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:golden_apple" + }, + "stat_changes": [{ + "id": "no_ai", + "value": true + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/no_ai_inverted.json b/kubejs/data/apotheosis/recipes/spawner/no_ai_inverted.json new file mode 100644 index 0000000..77c38b6 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/no_ai_inverted.json @@ -0,0 +1,18 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:golden_apple" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "no_ai", + "value": false + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/spawn_count.json b/kubejs/data/apotheosis/recipes/spawner/spawn_count.json new file mode 100644 index 0000000..82b230c --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/spawn_count.json @@ -0,0 +1,16 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:piglich_heart" + }, + "stat_changes": [{ + "id": "spawn_count", + "value": 1, + "min": -1, + "max": 8 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/spawn_count_inverted.json b/kubejs/data/apotheosis/recipes/spawner/spawn_count_inverted.json new file mode 100644 index 0000000..1d98183 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/spawn_count_inverted.json @@ -0,0 +1,20 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:piglich_heart" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "spawn_count", + "value": -1, + "min": 1, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/tags/items/boon_drops.json b/kubejs/data/apotheosis/tags/items/boon_drops.json new file mode 100644 index 0000000..bbaf68b --- /dev/null +++ b/kubejs/data/apotheosis/tags/items/boon_drops.json @@ -0,0 +1,24 @@ +{ + "replace": true, + "values": [ + "minecraft:gold_ore", + "minecraft:iron_ore", + "minecraft:coal_ore", + "minecraft:copper_ore", + "minecraft:emerald_ore", + "minecraft:redstone_ore", + "minecraft:diamond_ore", + "minecraft:lapis_ore", + "minecraft:nether_quartz_ore", + "alltheores:aluminum_ore", + "alltheores:osmium_ore", + "alltheores:platinum_ore", + "alltheores:zinc_ore", + "alltheores:uranium_ore", + "alltheores:tin_ore", + "alltheores:lead_ore", + "alltheores:silver_ore", + "alltheores:nickel_ore", + "alltheores:zinc_ore" + ] + } \ No newline at end of file diff --git a/kubejs/data/ars_nouveau/loot_tables/blocks/creative_source_jar.json b/kubejs/data/ars_nouveau/loot_tables/blocks/creative_source_jar.json new file mode 100644 index 0000000..d89b866 --- /dev/null +++ b/kubejs/data/ars_nouveau/loot_tables/blocks/creative_source_jar.json @@ -0,0 +1,15 @@ +{ + "type": "minecraft:block", + "pools": [ + { + "name": "pool1", + "rolls": 1, + "entries": [ + { + "type": "minecraft:item", + "name": "ars_nouveau:creative_source_jar" + } + ] + } + ] +} diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solid/yellorium9.json b/kubejs/data/bigreactors/recipes/fluidizer/solid/yellorium9.json new file mode 100644 index 0000000..5cd079c --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solid/yellorium9.json @@ -0,0 +1,13 @@ +{ + "type": "bigreactors:fluidizersolid", + "ingredient": { + "count": 1, + "ingredient": { + "item": "alltheores:uranium_block" + } + }, + "result": { + "count": 9000, + "fluid": "bigreactors:yellorium" + } + } \ No newline at end of file diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_1.json b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_1.json new file mode 100644 index 0000000..e7a086c --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_1.json @@ -0,0 +1,19 @@ +{ + "type": "bigreactors:fluidizersolidmixing", + "ingredient1": { + "count": 2, + "ingredient": { + "item": "alltheores:uranium_block" + } + }, + "ingredient2": { + "count": 1, + "ingredient": { + "item": "bigreactors:blutonium_block" + } + }, + "result": { + "count": 18000, + "fluid": "bigreactors:verderium" + } + } \ No newline at end of file diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_2.json b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_2.json new file mode 100644 index 0000000..5980659 --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_2.json @@ -0,0 +1,19 @@ +{ + "type": "bigreactors:fluidizersolidmixing", + "ingredient1": { + "count": 1, + "ingredient": { + "item": "bigreactors:blutonium_block" + } + }, + "ingredient2": { + "count": 2, + "ingredient": { + "item": "alltheores:uranium_block" + } + }, + "result": { + "count": 18000, + "fluid": "bigreactors:verderium" + } + } \ No newline at end of file diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_1.json b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_1.json new file mode 100644 index 0000000..dc0b184 --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_1.json @@ -0,0 +1,19 @@ +{ + "type": "bigreactors:fluidizersolidmixing", + "ingredient1": { + "count": 2, + "ingredient": { + "item": "alltheores:uranium_ingot" + } + }, + "ingredient2": { + "count": 1, + "ingredient": { + "item": "bigreactors:blutonium_ingot" + } + }, + "result": { + "count": 2000, + "fluid": "bigreactors:verderium" + } + } \ No newline at end of file diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_2.json b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_2.json new file mode 100644 index 0000000..cf349a3 --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_2.json @@ -0,0 +1,19 @@ +{ + "type": "bigreactors:fluidizersolidmixing", + "ingredient1": { + "count": 1, + "ingredient": { + "item": "bigreactors:blutonium_ingot" + } + }, + "ingredient2": { + "count": 2, + "ingredient": { + "item": "alltheores:uranium_ingot" + } + }, + "result": { + "count": 2000, + "fluid": "bigreactors:verderium" + } + } \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/dirt/1x_dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/dirt/1x_dirt_dupe.json new file mode 100644 index 0000000..909aa84 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/dirt/1x_dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:dirt_1x" + }, + "mana": 18000, + "output": { + "count": 2, + "item": "allthecompressed:dirt_1x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/dirt/2x_dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/dirt/2x_dirt_dupe.json new file mode 100644 index 0000000..5247580 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/dirt/2x_dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:dirt_2x" + }, + "mana": 162000, + "output": { + "count": 2, + "item": "allthecompressed:dirt_2x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/dirt/dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/dirt/dirt_dupe.json new file mode 100644 index 0000000..7247bcc --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/dirt/dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "minecraft:dirt" + }, + "mana": 2000, + "output": { + "count": 2, + "item": "minecraft:dirt" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/end_stone/1x_end_stone_dupe.json b/kubejs/data/botania/recipes/mana_infusion/end_stone/1x_end_stone_dupe.json new file mode 100644 index 0000000..408c1cf --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/end_stone/1x_end_stone_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:end_stone_1x" + }, + "mana": 18000, + "output": { + "count": 2, + "item": "allthecompressed:end_stone_1x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/end_stone/2x_end_stone_dupe.json b/kubejs/data/botania/recipes/mana_infusion/end_stone/2x_end_stone_dupe.json new file mode 100644 index 0000000..8d09451 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/end_stone/2x_end_stone_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:end_stone_2x" + }, + "mana": 162000, + "output": { + "count": 2, + "item": "allthecompressed:end_stone_2x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/end_stone/end_stone_dupe.json b/kubejs/data/botania/recipes/mana_infusion/end_stone/end_stone_dupe.json new file mode 100644 index 0000000..7e2609c --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/end_stone/end_stone_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "minecraft:end_stone" + }, + "mana": 2000, + "output": { + "count": 2, + "item": "minecraft:end_stone" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/netherrack/1x_netherrack_dupe.json b/kubejs/data/botania/recipes/mana_infusion/netherrack/1x_netherrack_dupe.json new file mode 100644 index 0000000..e555685 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/netherrack/1x_netherrack_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:netherrack_1x" + }, + "mana": 18000, + "output": { + "count": 2, + "item": "allthecompressed:netherrack_1x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/netherrack/2x_netherrack_dupe.json b/kubejs/data/botania/recipes/mana_infusion/netherrack/2x_netherrack_dupe.json new file mode 100644 index 0000000..bd1803a --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/netherrack/2x_netherrack_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:netherrack_2x" + }, + "mana": 162000, + "output": { + "count": 2, + "item": "allthecompressed:netherrack_2x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/netherrack/netherrack_dupe.json b/kubejs/data/botania/recipes/mana_infusion/netherrack/netherrack_dupe.json new file mode 100644 index 0000000..fbfcb30 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/netherrack/netherrack_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "minecraft:netherrack" + }, + "mana": 2000, + "output": { + "count": 2, + "item": "minecraft:netherrack" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/obsidian/1x_dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/obsidian/1x_dirt_dupe.json new file mode 100644 index 0000000..7397d6d --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/obsidian/1x_dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:obsidian_1x" + }, + "mana": 18000, + "output": { + "count": 2, + "item": "allthecompressed:obsidian_1x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/obsidian/2x_dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/obsidian/2x_dirt_dupe.json new file mode 100644 index 0000000..7a45a1b --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/obsidian/2x_dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:obsidian_2x" + }, + "mana": 162000, + "output": { + "count": 2, + "item": "allthecompressed:obsidian_2x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/obsidian/dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/obsidian/dirt_dupe.json new file mode 100644 index 0000000..820e8f3 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/obsidian/dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "minecraft:obsidian" + }, + "mana": 2000, + "output": { + "count": 2, + "item": "minecraft:obsidian" + } +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/structures/common_stargate/classic/pedestal/classic_stargate_smooth_red_sandstone_pedestal_1.nbt b/kubejs/data/common_stargates/structures/common_stargate/classic/pedestal/classic_stargate_smooth_red_sandstone_pedestal_1.nbt new file mode 100644 index 0000000..b13abcd Binary files /dev/null and b/kubejs/data/common_stargates/structures/common_stargate/classic/pedestal/classic_stargate_smooth_red_sandstone_pedestal_1.nbt differ diff --git a/kubejs/data/common_stargates/structures/common_stargate/classic/pedestal/classic_stargate_smooth_sandstone_pedestal_1.nbt b/kubejs/data/common_stargates/structures/common_stargate/classic/pedestal/classic_stargate_smooth_sandstone_pedestal_1.nbt new file mode 100644 index 0000000..57a41c3 Binary files /dev/null and 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differ diff --git a/kubejs/data/common_stargates/structures/common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_soul_sand_1.nbt b/kubejs/data/common_stargates/structures/common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_soul_sand_1.nbt new file mode 100644 index 0000000..02ef39b Binary files /dev/null and b/kubejs/data/common_stargates/structures/common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_soul_sand_1.nbt differ diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_badlands_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_badlands_biomes.json new file mode 100644 index 0000000..5da329a --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_badlands_biomes.json @@ -0,0 +1,7 @@ +{ + "replace": true, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_biomes.json new file mode 100644 index 0000000..5da329a --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_biomes.json @@ -0,0 +1,7 @@ +{ + "replace": true, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_desert_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_desert_biomes.json new file mode 100644 index 0000000..5da329a --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_desert_biomes.json @@ -0,0 +1,7 @@ +{ + "replace": true, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_badlands_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_badlands_biomes.json new file mode 100644 index 0000000..6a6ee57 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_badlands_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "#minecraft:is_badlands" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_biomes.json new file mode 100644 index 0000000..1e0e5e0 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_biomes.json @@ -0,0 +1,27 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "#minecraft:is_beach", + "#minecraft:is_deep_ocean", + "#minecraft:is_forest", + "#minecraft:is_hill", + "#minecraft:is_mountain", + "#minecraft:is_ocean", + "#minecraft:is_river", + "#minecraft:is_savanna", + + "minecraft:taiga", + "minecraft:old_growth_pine_taiga", + "minecraft:old_growth_spruce_taiga", + "minecraft:stony_shore", + "minecraft:swamp", + "minecraft:mangrove_swamp", + "minecraft:plains", + "minecraft:sunflower_plains", + "minecraft:dripstone_caves", + "minecraft:lush_caves" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_deep_dark_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_deep_dark_biomes.json new file mode 100644 index 0000000..9219b68 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_deep_dark_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:deep_dark" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_desert_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_desert_biomes.json new file mode 100644 index 0000000..3526eb4 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_desert_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:desert" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_jungle_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_jungle_biomes.json new file mode 100644 index 0000000..dab9ae7 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_jungle_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "#minecraft:is_jungle" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_mushroom_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_mushroom_biomes.json new file mode 100644 index 0000000..b0ecf98 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_mushroom_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:mushroom_fields" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_snow_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_snow_biomes.json new file mode 100644 index 0000000..6efd851 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_snow_biomes.json @@ -0,0 +1,11 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:snowy_taiga", + "minecraft:snowy_plains", + "minecraft:ice_spikes" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/structure/common_stargate.json b/kubejs/data/common_stargates/tags/worldgen/structure/common_stargate.json new file mode 100644 index 0000000..d01fc6d --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/structure/common_stargate.json @@ -0,0 +1,16 @@ +{ + "values": + [ + "common_stargates:common_stargate/classic/pedestal/stargate_pedestal", + "common_stargates:common_stargate/classic/pedestal/sandstone_stargate_pedestal", + "common_stargates:common_stargate/classic/pedestal/red_sandstone_stargate_pedestal", + + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_badlands", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_desert", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_jungle", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_mushroom", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_snow" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json new file mode 100644 index 0000000..317b9c5 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/classic/pedestal/red_sandstone_stargate_pedestal", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_badlands_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json new file mode 100644 index 0000000..814c186 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/classic/pedestal/sandstone_stargate_pedestal", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_desert_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/stargate_pedestal.json new file mode 100644 index 0000000..2dc0ddd --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/stargate_pedestal.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/classic/pedestal/stargate_pedestal", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal.json new file mode 100644 index 0000000..3f5a9e8 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json new file mode 100644 index 0000000..0d4c52b --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_badlands", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_badlands_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json new file mode 100644 index 0000000..0fc0111 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_deep_dark_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json new file mode 100644 index 0000000..efb4974 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_desert", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_desert_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json new file mode 100644 index 0000000..6e6a2ea --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_jungle", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_jungle_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json new file mode 100644 index 0000000..af18a86 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_mushroom", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_mushroom_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json new file mode 100644 index 0000000..aeac94c --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_snow", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_snow_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure_set/common_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure_set/common_stargate_pedestal.json new file mode 100644 index 0000000..1caf906 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure_set/common_stargate_pedestal.json @@ -0,0 +1,56 @@ +{ + "structures": + [ + { + "structure": "common_stargates:common_stargate/classic/pedestal/stargate_pedestal", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/classic/pedestal/red_sandstone_stargate_pedestal", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/classic/pedestal/sandstone_stargate_pedestal", + "weight": 1 + }, + + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_badlands", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_desert", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_jungle", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_mushroom", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_snow", + "weight": 1 + } + ], + "placement": + { + "salt": 1875847473, + + "spacing": 80, + + "separation": 64, + + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json new file mode 100644 index 0000000..427c087 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:classic_red_sandstone_stargate_pedestal", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/classic/pedestal/classic_stargate_smooth_red_sandstone_pedestal_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json new file mode 100644 index 0000000..21e6b08 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:classic_sandstone_stargate_pedestal", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/classic/pedestal/classic_stargate_smooth_sandstone_pedestal_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/stargate_pedestal.json new file mode 100644 index 0000000..fd9f929 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/stargate_pedestal.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:classic_stargate_pedestal", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/classic/pedestal/classic_stargate_smooth_stone_pedestal_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal.json new file mode 100644 index 0000000..72fb98e --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal.json @@ -0,0 +1,49 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_2", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_3", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_4", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json new file mode 100644 index 0000000..a1a7076 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json @@ -0,0 +1,29 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_badlands", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_badlands_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_badlands_2", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json new file mode 100644 index 0000000..b521259 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_deep_dark", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_deep_dark_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json new file mode 100644 index 0000000..12abc7e --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json @@ -0,0 +1,39 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_desert", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_desert_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_desert_2", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_desert_3", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json new file mode 100644 index 0000000..354f90d --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_jungle", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_jungle_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json new file mode 100644 index 0000000..c7ff7bd --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_mushroom", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_mushroom_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json new file mode 100644 index 0000000..56d95b9 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_snow", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_snow_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/ctov/structures/village/jungle_tree/jobsite/imengineer.nbt b/kubejs/data/ctov/structures/village/jungle_tree/jobsite/imengineer.nbt new file mode 100644 index 0000000..8f1d2fb Binary files /dev/null and b/kubejs/data/ctov/structures/village/jungle_tree/jobsite/imengineer.nbt differ diff --git a/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_nether.json b/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_nether.json new file mode 100644 index 0000000..ee303d0 --- /dev/null +++ b/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_nether.json @@ -0,0 +1,13 @@ +{ + "type": "valhelsia_core:add_nether_spawns", + "biomes": "#forge:none", + "category": "monster", + "charge": 1.1, + "energyBudget": 1.0, + "spawners": { + "type": "forbidden_arcanus:lost_soul", + "maxCount": 4, + "minCount": 1, + "weight": 60 + } +} \ No newline at end of file diff --git a/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_overworld.json b/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_overworld.json new file mode 100644 index 0000000..cda47e9 --- /dev/null +++ b/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_overworld.json @@ -0,0 +1,10 @@ +{ + "type": "forge:add_spawns", + "biomes": "#forge:none", + "spawners": { + "type": "forbidden_arcanus:lost_soul", + "maxCount": 3, + "minCount": 1, + "weight": 35 + } +} \ No newline at end of file diff --git a/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_corrupt_lost_soul_chance.json b/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_corrupt_lost_soul_chance.json new file mode 100644 index 0000000..5e5f618 --- /dev/null +++ b/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_corrupt_lost_soul_chance.json @@ -0,0 +1,5 @@ +{ + "replace": true, + "values": [ + ] +} \ No newline at end of file diff --git a/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_lost_soul_chance.json b/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_lost_soul_chance.json new file mode 100644 index 0000000..5e5f618 --- /dev/null +++ b/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_lost_soul_chance.json @@ -0,0 +1,5 @@ +{ + "replace": true, + "values": [ + ] +} \ No newline at end of file diff --git a/kubejs/data/forge/loot_modifiers/global_loot_modifiers.json b/kubejs/data/forge/loot_modifiers/global_loot_modifiers.json new file mode 100644 index 0000000..10d431c --- /dev/null +++ b/kubejs/data/forge/loot_modifiers/global_loot_modifiers.json @@ -0,0 +1,15 @@ +{ + "replace": false, + "entries": [ + "modpack:wither_nether_star_drygmy", + "modpack:ender_dragon_drygmy", + "modpack:warden_drygmy", + "modpack:wilden_chimera_drygmy", + "modpack:wither_bhc_wannabee", + "modpack:ender_dragon_wannabee", + "modpack:warden_wannabee", + "modpack:wilden_chimera_wannabee", + "modpack:chicken_wannabee", + "modpack:turtle_wannabee" + ] + } \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/elder_guardian.json b/kubejs/data/hostilenetworks/data_models/elder_guardian.json new file mode 100644 index 0000000..b80b176 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/elder_guardian.json @@ -0,0 +1,58 @@ +{ + "entity": "minecraft:elder_guardian", + "variants": [], + "name": "entity.minecraft.elder_guardian", + "name_color": "#CBB1A5", + "gui_scale": 0.5, + "gui_x_offset": 0, + "gui_y_offset": 0.5, + "gui_z_offset": 0, + "sim_cost": 1024, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction" + }, + "trivia": "hostilenetworks.trivia.elder_guardian", + "fabricator_drops": [ + { + "item": "minecraft:cod", + "count": 16 + }, + { + "item": "minecraft:salmon", + "count": 2 + }, + { + "item": "minecraft:pufferfish", + "count": 2 + }, + { + "item": "minecraft:tropical_fish", + "count": 2 + }, + { + "item": "minecraft:prismarine_crystals", + "count": 8 + }, + { + "item": "minecraft:prismarine_shard", + "count": 24 + }, + { + "item": "minecraft:wet_sponge", + "count": 32 + }, + { + "item": "oceansdelight:elder_guardian_slab", + "count": 8 + } + ], + "data_per_kill": [ + 3, + 12, + 30, + 45 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/ender_dragon.json b/kubejs/data/hostilenetworks/data_models/ender_dragon.json new file mode 100644 index 0000000..448376b --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/ender_dragon.json @@ -0,0 +1,46 @@ +{ + "entity": "minecraft:ender_dragon", + "variants": [], + "name": "entity.minecraft.ender_dragon", + "name_color": "#CC00CC", + "gui_scale": 0.25, + "gui_x_offset": 0, + "gui_y_offset": 0.5, + "gui_z_offset": 0, + "sim_cost": 4096, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:end_prediction" + }, + "trivia": "hostilenetworks.trivia.ender_dragon", + "fabricator_drops": [ + { + "item": "minecraft:dragon_breath", + "count": 16 + }, + { + "item": "minecraft:dragon_egg", + "count": 1 + }, + { + "item": "bhc:green_heart", + "count": 1 + }, + { + "item": "ends_delight:dragon_tooth", + "count": 8 + }, + { + "item": "ends_delight:dragon_leg", + "count": 4 + } + ], + "data_per_kill": [ + 3, + 12, + 30, + 45 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/endermite.json b/kubejs/data/hostilenetworks/data_models/endermite.json new file mode 100644 index 0000000..308da7b --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/endermite.json @@ -0,0 +1,40 @@ +{ + "entity": "minecraft:endermite", + "variants": [], + "name": "entity.minecraft.endermite", + "name_color": "#CC00CC", + "gui_scale": 1.0, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 64, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:end_prediction" + }, + "trivia": "", + "fabricator_drops": [ + { + "item": "ends_delight:raw_ender_mite_meat", + "count": 8 + }, + { + "item": "endersdelight:mite_crust", + "count": 1 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/guardian.json b/kubejs/data/hostilenetworks/data_models/guardian.json new file mode 100644 index 0000000..f86e0ae --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/guardian.json @@ -0,0 +1,38 @@ +{ + "entity": "minecraft:guardian", + "variants": [], + "name": "entity.minecraft.guardian", + "name_color": "#6A9583", + "gui_scale": 1, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 256, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction" + }, + "trivia": "hostilenetworks.trivia.guardian", + "fabricator_drops": [ + { + "item": "minecraft:cod", + "count": 24 + }, + { + "item": "minecraft:prismarine_crystals", + "count": 16 + }, + { + "optional": true, + "item": "reliquary:guardian_spike", + "count": 2 + }, + { + "optional": true, + "item": "oceansdelight:guardian", + "count": 8 + } + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/hoglin.json b/kubejs/data/hostilenetworks/data_models/hoglin.json new file mode 100644 index 0000000..5ad2a2b --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/hoglin.json @@ -0,0 +1,54 @@ +{ + "entity": "minecraft:hoglin", + "variants": [], + "name": "entity.minecraft.hoglin", + "name_color": "#E8A074", + "gui_scale": 1.0, + "gui_x_offset": 0.0, + "gui_y_offset": 0.0, + "gui_z_offset": 0.0, + "sim_cost": 256, + "input": { + "item": "hostilenetworks:prediction_matrix", + "count": 1 + }, + "base_drop": { + "item": "hostilenetworks:nether_prediction", + "count": 1 + }, + "trivia": "hostilenetworks.trivia.hoglin", + "fabricator_drops": [ + { + "item": "minecraft:porkchop", + "count": 32 + }, + { + "item": "minecraft:leather", + "count": 16 + }, + { + "item": "nethersdelight:hoglin_hide", + "count": 16 + }, + { + "item": "nethersdelight:hoglin_loin", + "count": 8 + }, + { + "item": "farmersdelight:ham", + "count": 8 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/pig.json b/kubejs/data/hostilenetworks/data_models/pig.json new file mode 100644 index 0000000..b53b865 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/pig.json @@ -0,0 +1,49 @@ +{ + "entity": "minecraft:pig", + "variants": [ + "twilightforest:boar", + "naturalist:boar" + ], + "name": "entity.minecraft.pig", + "name_color": "#EEA5A4", + "gui_scale": 1.0, + "gui_x_offset": 0.0, + "gui_y_offset": 0.0, + "gui_z_offset": 0.0, + "sim_cost": 64, + "input": { + "item": "hostilenetworks:prediction_matrix", + "count": 1 + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction", + "count": 1 + }, + "trivia": "hostilenetworks.trivia.pig", + "fabricator_drops": [ + { + "item": "minecraft:porkchop", + "count": 32 + }, + { + "item": "delightful:animal_fat", + "count": 16 + }, + { + "item": "farmersdelight:ham", + "count": 8 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/shulker.json b/kubejs/data/hostilenetworks/data_models/shulker.json new file mode 100644 index 0000000..74764ae --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/shulker.json @@ -0,0 +1,32 @@ +{ + "entity": "minecraft:shulker", + "variants": [], + "name": "entity.minecraft.shulker", + "name_color": "#976797", + "gui_scale": 1, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 512, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:end_prediction" + }, + "trivia": "hostilenetworks.trivia.shulker", + "fabricator_drops": [ + { + "item": "minecraft:shulker_shell", + "count": 8 + }, + { + "item": "minecraft:end_rod", + "count": 4 + }, + { + "item": "ends_delight:shulker_meat", + "count": 8 + } + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/skeleton.json b/kubejs/data/hostilenetworks/data_models/skeleton.json new file mode 100644 index 0000000..03a77b2 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/skeleton.json @@ -0,0 +1,42 @@ +{ + "entity": "minecraft:skeleton", + "variants": [ + "minecraft:stray" + ], + "name": "entity.minecraft.skeleton", + "name_color": "#BCBCBC", + "gui_scale": 1, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 256, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction" + }, + "trivia": "hostilenetworks.trivia.skeleton", + "fabricator_drops": [ + { + "item": "minecraft:arrow", + "count": 32 + }, + { + "item": "minecraft:bone", + "count": 24 + }, + { + "item": "minecraft:skeleton_skull", + "count": 4 + }, + { + "item": "reliquary:rib_bone", + "count": 2 + }, + { + "item": "bhc:red_heart", + "count": 1 + } + ] +} \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/squid.json b/kubejs/data/hostilenetworks/data_models/squid.json new file mode 100644 index 0000000..84731d8 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/squid.json @@ -0,0 +1,52 @@ +{ + "entity": "minecraft:squid", + "variants": [], + "name": "entity.minecraft.squid", + "name_color": "#546D80", + "gui_scale": 1.0, + "gui_x_offset": 0.0, + "gui_y_offset": 1, + "gui_z_offset": 0.0, + "sim_cost": 32, + "input": { + "item": "hostilenetworks:prediction_matrix", + "count": 1 + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction", + "count": 1 + }, + "trivia": "hostilenetworks.trivia.squid", + "fabricator_drops": [ + { + "item": "minecraft:ink_sac", + "count": 32 + }, + { + "optional": true, + "item": "croptopia:calamari", + "count": 32 + }, + { + "optional": true, + "item": "reliquary:squid_beak", + "count": 2 + }, + { + "item": "oceansdelight:tentacles", + "count": 2 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/warden.json b/kubejs/data/hostilenetworks/data_models/warden.json new file mode 100644 index 0000000..6cd6e0e --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/warden.json @@ -0,0 +1,54 @@ +{ + "entity": "minecraft:warden", + "variants": [], + "name": "entity.minecraft.warden", + "name_color": "#05343F", + "gui_scale": 0.65, + "gui_x_offset": 0.0, + "gui_y_offset": -0.15, + "gui_z_offset": 0.0, + "sim_cost": 2560, + "input": { + "item": "hostilenetworks:prediction_matrix", + "count": 1 + }, + "base_drop": { + "item": "hostilenetworks:end_prediction", + "count": 1 + }, + "trivia": "hostilenetworks.trivia.warden", + "fabricator_drops": [ + { + "item": "deeperdarker:heart_of_the_deep", + "count": 1 + }, + { + "item": "deeperdarker:warden_carapace", + "count": 1 + }, + { + "item": "apotheosis:warden_tendril", + "count": 1 + }, + { + "item": "minecraft:echo_shard", + "count": 2 + }, + { + "item": "bhc:blue_heart", + "count": 1 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/wither.json b/kubejs/data/hostilenetworks/data_models/wither.json new file mode 100644 index 0000000..1818230 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/wither.json @@ -0,0 +1,28 @@ +{ + "entity": "minecraft:wither", + "variants": [], + "name": "entity.minecraft.wither", + "name_color": "#343434", + "gui_scale": 0.5, + "gui_x_offset": 0, + "gui_y_offset": -0.33, + "gui_z_offset": 0, + "sim_cost": 2560, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:end_prediction" + }, + "trivia": "hostilenetworks.trivia.wither", + "fabricator_drops": [ + { + "item": "minecraft:nether_star", + "count": 1 + }, + { + "item": "bhc:yellow_heart", + "count": 1 + } + ] +} \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/wither_skeleton.json b/kubejs/data/hostilenetworks/data_models/wither_skeleton.json new file mode 100644 index 0000000..c425835 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/wither_skeleton.json @@ -0,0 +1,44 @@ +{ + "entity": "minecraft:wither_skeleton", + "variants": [], + "name": "entity.minecraft.wither_skeleton", + "name_color": "#343434", + "gui_scale": 0.85, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 768, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:nether_prediction" + }, + "trivia": "hostilenetworks.trivia.wither_skeleton", + "fabricator_drops": [ + { + "item": "wstweaks:fragment", + "count": 32 + }, + { + "item": "minecraft:bone", + "count": 24 + }, + { + "item": "minecraft:coal", + "count": 32 + }, + { + "item": "minecraft:wither_skeleton_skull", + "count": 3 + }, + { + "item": "reliquary:withered_rib", + "count": 2 + }, + { + "item": "bhc:wither_bone", + "count": 2 + } + ] +} \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/zombie.json b/kubejs/data/hostilenetworks/data_models/zombie.json new file mode 100644 index 0000000..faaca6a --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/zombie.json @@ -0,0 +1,48 @@ +{ + "entity": "minecraft:zombie", + "variants": [ + "minecraft:husk", + "minecraft:zombie_villager", + "twilightforest:rising_zombie" + ], + "name": "entity.minecraft.zombie", + "name_color": "#3B622F", + "gui_scale": 1, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 256, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction" + }, + "trivia": "hostilenetworks.trivia.zombie", + "fabricator_drops": [ + { + "item": "minecraft:rotten_flesh", + "count": 64 + }, + { + "item": "minecraft:iron_ingot", + "count": 8 + }, + { + "item": "minecraft:carrot", + "count": 16 + }, + { + "item": "minecraft:potato", + "count": 16 + }, + { + "item": "reliquary:zombie_heart", + "count": 2 + }, + { + "item": "bhc:red_heart", + "count": 1 + } + ] +} \ No newline at end of file diff --git a/kubejs/data/immersiveengineering/recipes/fertilizer/if_fertilizer.json b/kubejs/data/immersiveengineering/recipes/fertilizer/if_fertilizer.json new file mode 100644 index 0000000..95705c4 --- /dev/null +++ b/kubejs/data/immersiveengineering/recipes/fertilizer/if_fertilizer.json @@ -0,0 +1,7 @@ +{ + "type": "immersiveengineering:fertilizer", + "growthModifier": 1.4, + "input": { + "item": "industrialforegoing:fertilizer" + } + } \ No newline at end of file diff --git a/kubejs/data/immersiveengineering/recipes/fertilizer/mystical_fertilizer.json b/kubejs/data/immersiveengineering/recipes/fertilizer/mystical_fertilizer.json new file mode 100644 index 0000000..c56b40e --- /dev/null +++ b/kubejs/data/immersiveengineering/recipes/fertilizer/mystical_fertilizer.json @@ -0,0 +1,7 @@ +{ + "type": "immersiveengineering:fertilizer", + "growthModifier": 1.6, + "input": { + "item": "mysticalagriculture:mystical_fertilizer" + } +} \ No newline at end of file diff --git a/kubejs/data/immersiveengineering/recipes/fertilizer/therm_compost.json b/kubejs/data/immersiveengineering/recipes/fertilizer/therm_compost.json new file mode 100644 index 0000000..f19cbd7 --- /dev/null +++ b/kubejs/data/immersiveengineering/recipes/fertilizer/therm_compost.json @@ -0,0 +1,7 @@ +{ + "type": "immersiveengineering:fertilizer", + "growthModifier": 1.25, + "input": { + "item": "thermal:compost" + } + } \ No newline at end of file diff --git a/kubejs/data/immersiveengineering/recipes/fertilizer/therm_phytogro.json b/kubejs/data/immersiveengineering/recipes/fertilizer/therm_phytogro.json new file mode 100644 index 0000000..c7daad6 --- /dev/null +++ b/kubejs/data/immersiveengineering/recipes/fertilizer/therm_phytogro.json @@ -0,0 +1,7 @@ +{ + "type": "immersiveengineering:fertilizer", + "growthModifier": 2.0, + "input": { + "item": "thermal:phytogro" + } + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/azure_silver.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/azure_silver.json new file mode 100644 index 0000000..6c1c7cd --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/azure_silver.json @@ -0,0 +1,24 @@ +{ + "output": { + "tag": "forge:raw_materials/azure_silver" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:end_highlands" + ] + }, + "blacklist": {}, + "depth_min": 30, + "depth_max": 60, + "weight": 9 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens10" + }, + "type": "industrialforegoing:laser_drill_ore" + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/glowstone_dust.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/glowstone_dust.json new file mode 100644 index 0000000..a93fb96 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/glowstone_dust.json @@ -0,0 +1,25 @@ +{ + "output": { + "tag": "forge:dusts/glowstone" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:warped_forest", + "minecraft:crimson_forest" + ] + }, + "blacklist": {}, + "depth_min": 100, + "depth_max": 123, + "weight": 99 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens13" + }, + "type": "industrialforegoing:laser_drill_ore" +} \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/obsidian.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/obsidian.json new file mode 100644 index 0000000..b231bd9 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/obsidian.json @@ -0,0 +1,24 @@ +{ + "output": { + "tag": "forge:obsidian" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:end_highlands" + ] + }, + "blacklist": {}, + "depth_min": 30, + "depth_max": 60, + "weight": 90 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens10" + }, + "type": "industrialforegoing:laser_drill_ore" + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/ores/sodalite.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/ores/sodalite.json new file mode 100644 index 0000000..ec6cb94 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/ores/sodalite.json @@ -0,0 +1,62 @@ +{ + "type": "forge:conditional", + "recipes": [ + { + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/sodalite" + } + } + ], + "recipe": { + "type": "industrialforegoing:laser_drill_ore", + "catalyst": { + "item": "industrialforegoing:laser_lens11" + }, + "output": { + "item": "gtceu:deepslate_sodalite_ore" + }, + "pointer": 0, + "rarity": [ + { + "blacklist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:the_end", + "minecraft:the_void", + "minecraft:small_end_islands", + "minecraft:end_barrens", + "minecraft:end_highlands", + "minecraft:end_midlands" + ] + }, + "depth_max": 70, + "depth_min": 30, + "weight": 6, + "whitelist": {} + }, + { + "blacklist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:the_end", + "minecraft:the_void", + "minecraft:small_end_islands", + "minecraft:end_barrens", + "minecraft:end_highlands", + "minecraft:end_midlands" + ] + }, + "depth_max": 255, + "depth_min": 0, + "weight": 1, + "whitelist": {} + } + ] + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_allthemodium.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_allthemodium.json new file mode 100644 index 0000000..82ec82d --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_allthemodium.json @@ -0,0 +1,24 @@ +{ + "output": { + "tag": "forge:raw_materials/allthemodium" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:deep_dark" + ] + }, + "blacklist": {}, + "depth_min": 2, + "depth_max": 20, + "weight": 4 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens4" + }, + "type": "industrialforegoing:laser_drill_ore" + } diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_unobtainium.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_unobtainium.json new file mode 100644 index 0000000..ecfb0dd --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_unobtainium.json @@ -0,0 +1,24 @@ +{ + "output": { + "tag": "forge:raw_materials/unobtainium" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:end_highlands" + ] + }, + "blacklist": {}, + "depth_min": 30, + "depth_max": 60, + "weight": 1 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens10" + }, + "type": "industrialforegoing:laser_drill_ore" + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_vibranium.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_vibranium.json new file mode 100644 index 0000000..a4b5426 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_vibranium.json @@ -0,0 +1,25 @@ +{ + "output": { + "tag": "forge:raw_materials/vibranium" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:warped_forest", + "minecraft:crimson_forest" + ] + }, + "blacklist": {}, + "depth_min": 100, + "depth_max": 123, + "weight": 1 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens13" + }, + "type": "industrialforegoing:laser_drill_ore" + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/stonework_generate/deepslate.json b/kubejs/data/industrialforegoing/recipes/stonework_generate/deepslate.json new file mode 100644 index 0000000..bc76322 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/stonework_generate/deepslate.json @@ -0,0 +1,12 @@ +{ + "output": { + "item": "minecraft:cobbled_deepslate", + "count": 1 + }, + "waterNeed": 1000, + "lavaNeed": 1000, + "waterConsume": 0, + "lavaConsume": 0, + "type": "industrialforegoing:stonework_generate" +} + diff --git a/kubejs/data/irons_spellbooks/advancements/grant_patchouli.json b/kubejs/data/irons_spellbooks/advancements/grant_patchouli.json new file mode 100644 index 0000000..bcd9ad4 --- /dev/null +++ b/kubejs/data/irons_spellbooks/advancements/grant_patchouli.json @@ -0,0 +1,7 @@ +{ + "criteria": { + "tick": { + "trigger": "minecraft:tick" + } + } +} \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/chicken_wannabee.json b/kubejs/data/modpack/loot_modifiers/chicken_wannabee.json new file mode 100644 index 0000000..d6ff71a --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/chicken_wannabee.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/chicken" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.25, + "addition": { + "item": "minecraft:egg" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/ender_dragon_drygmy.json b/kubejs/data/modpack/loot_modifiers/ender_dragon_drygmy.json new file mode 100644 index 0000000..47017a6 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/ender_dragon_drygmy.json @@ -0,0 +1,42 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/ender_dragon" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "7400926d-1007-4e53-880f-b43e67f2bf29" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.5, + "addition": [{ + "item": "mysticalagriculture:cognizant_dust" + }, + { + "item": "ends_delight:dragon_tooth" + }, + { + "item": "minecraft:dragon_egg" + }, + { + "item": "minecraft:dragon_head" + }, + { + "item": "minecraft:dragon_breath" + }, + { + "item": "mysticalagradditions:dragon_scale" + }, + { + "item": "ends_delight:dragon_leg" + }, + { + "item": "quark:dragon_scale" + }, + { + "item": "bhc:green_heart" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/ender_dragon_wannabee.json b/kubejs/data/modpack/loot_modifiers/ender_dragon_wannabee.json new file mode 100644 index 0000000..83bb2d7 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/ender_dragon_wannabee.json @@ -0,0 +1,42 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/ender_dragon" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.15, + "addition": [{ + "item": "mysticalagriculture:cognizant_dust" + }, + { + "item": "ends_delight:dragon_tooth" + }, + { + "item": "minecraft:dragon_egg" + }, + { + "item": "minecraft:dragon_head" + }, + { + "item": "minecraft:dragon_breath" + }, + { + "item": "mysticalagradditions:dragon_scale" + }, + { + "item": "ends_delight:dragon_leg" + }, + { + "item": "quark:dragon_scale" + }, + { + "item": "bhc:green_heart" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/turtle_wannabee.json b/kubejs/data/modpack/loot_modifiers/turtle_wannabee.json new file mode 100644 index 0000000..448bfe0 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/turtle_wannabee.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/turtle" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.25, + "addition": { + "item": "minecraft:turtle_egg" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/warden_drygmy.json b/kubejs/data/modpack/loot_modifiers/warden_drygmy.json new file mode 100644 index 0000000..a07fe7c --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/warden_drygmy.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/warden" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "7400926d-1007-4e53-880f-b43e67f2bf29" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.5, + "addition": { + "item": "bhc:blue_heart" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/warden_wannabee.json b/kubejs/data/modpack/loot_modifiers/warden_wannabee.json new file mode 100644 index 0000000..d9a62e5 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/warden_wannabee.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/warden" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.5, + "addition": { + "item": "bhc:blue_heart" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/wilden_chimera_drygmy.json b/kubejs/data/modpack/loot_modifiers/wilden_chimera_drygmy.json new file mode 100644 index 0000000..6050afd --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/wilden_chimera_drygmy.json @@ -0,0 +1,26 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "ars_nouveau:entities/wilden_boss" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "7400926d-1007-4e53-880f-b43e67f2bf29" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.05, + "addition": [{ + "item": "ars_nouveau:wilden_tribute" + }, + { + "item": "ars_nouveau:wilden_horn" + }, + { + "item": "ars_nouveau:wilden_spike" + }, + { + "item": "ars_nouveau:wilden_wing" + }] + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/wilden_chimera_wannabee.json b/kubejs/data/modpack/loot_modifiers/wilden_chimera_wannabee.json new file mode 100644 index 0000000..b6653f3 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/wilden_chimera_wannabee.json @@ -0,0 +1,26 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "ars_nouveau:entities/wilden_boss" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.05, + "addition": [{ + "item": "ars_nouveau:wilden_tribute" + }, + { + "item": "ars_nouveau:wilden_horn" + }, + { + "item": "ars_nouveau:wilden_spike" + }, + { + "item": "ars_nouveau:wilden_wing" + }] + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/wither_bhc_wannabee.json b/kubejs/data/modpack/loot_modifiers/wither_bhc_wannabee.json new file mode 100644 index 0000000..fefa2d2 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/wither_bhc_wannabee.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/wither" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.15, + "addition": { + "item": "bhc:yellow_heart" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/wither_nether_star_drygmy.json b/kubejs/data/modpack/loot_modifiers/wither_nether_star_drygmy.json new file mode 100644 index 0000000..5a16221 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/wither_nether_star_drygmy.json @@ -0,0 +1,20 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/wither" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "7400926d-1007-4e53-880f-b43e67f2bf29" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 1, + "addition": [{ + "item": "minecraft:nether_star" + }, + { + "item": "bhc:yellow_heart" + }] + } \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/craft_afrit.json b/kubejs/data/occultism/modonomicon/Multiblocks/craft_afrit.json new file mode 100644 index 0000000..f36b1ce --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/craft_afrit.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "______CZC______", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "__CPWG_W_GWPC__", + "__ZPC_W0W_CPZ__", + "__CPWG_W_GWPC__", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "______CZC______", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/craft_djinni.json b/kubejs/data/occultism/modonomicon/Multiblocks/craft_djinni.json new file mode 100644 index 0000000..1b3e865 --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/craft_djinni.json @@ -0,0 +1,73 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "___PWG_W_GWP___", + "___PC_W0W_CP___", + "___PWG_W_GWP___", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/craft_foliot.json b/kubejs/data/occultism/modonomicon/Multiblocks/craft_foliot.json new file mode 100644 index 0000000..9d8710e --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/craft_foliot.json @@ -0,0 +1,69 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "_______________", + "______WCW______", + "_____GG_GG_____", + "____WG_W_GW____", + "____C_W0W_C____", + "____WG_W_GW____", + "_____GG_GG_____", + "______WCW______", + "_______________", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + 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"type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______N_______", + "______RRR______", + "_____RCZCR_____", + "____R_PPP_R____", + "___RSPWCWPSR___", + "__R_PGG_GGP_R__", + "_RCPWG_W_GWPCR_", + "NRZPC_W0W_CPZRN", + "_RCPWG_W_GWPCR_", + "__R_PGG_GGP_R__", + "___RSPWCWPSR___", + "____R_PPP_R____", + "_____RCZCR_____", + "______RRR______", + "_______N_______" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + 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"modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "______CZC______", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "__CPWG_W_GWPC__", + "__ZPC_W0W_CPZ__", + "__CPWG_W_GWPC__", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "______CZC______", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + 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"block": "occultism:chalk_glyph_gold" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "___PWG_W_GWP___", + "___PC_W0W_CP___", + "___PWG_W_GWP___", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/possess_foliot.json b/kubejs/data/occultism/modonomicon/Multiblocks/possess_foliot.json new file mode 100644 index 0000000..9d8710e --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/possess_foliot.json @@ -0,0 +1,69 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "_______________", + "______WCW______", + "_____GG_GG_____", + "____WG_W_GW____", + "____C_W0W_C____", + "____WG_W_GW____", + "_____GG_GG_____", + "______WCW______", + "_______________", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/summon_afrit.json b/kubejs/data/occultism/modonomicon/Multiblocks/summon_afrit.json new file mode 100644 index 0000000..f36b1ce --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/summon_afrit.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "______CZC______", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "__CPWG_W_GWPC__", + "__ZPC_W0W_CPZ__", + "__CPWG_W_GWPC__", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "______CZC______", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/summon_djinni.json b/kubejs/data/occultism/modonomicon/Multiblocks/summon_djinni.json new file mode 100644 index 0000000..1b3e865 --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/summon_djinni.json @@ -0,0 +1,73 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "___PWG_W_GWP___", + "___PC_W0W_CP___", + "___PWG_W_GWP___", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + 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"W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "_______________", + "______WCW______", + "_______________", + "____W__W__W____", + "____C_W0W_C____", + "____W__W__W____", + "_______________", + "______WCW______", + "_______________", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/summon_marid.json b/kubejs/data/occultism/modonomicon/Multiblocks/summon_marid.json new file mode 100644 index 0000000..8627575 --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/summon_marid.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": 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b/kubejs/data/occultism/modonomicon/Multiblocks/summon_wild_afrit.json @@ -0,0 +1,73 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "___PWG_W_GWP___", + "___PC_W0W_CP___", + "___PWG_W_GWP___", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/summon_wild_greater_spirit.json b/kubejs/data/occultism/modonomicon/Multiblocks/summon_wild_greater_spirit.json new file mode 100644 index 0000000..f36b1ce --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/summon_wild_greater_spirit.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "______CZC______", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "__CPWG_W_GWPC__", + "__ZPC_W0W_CPZ__", + "__CPWG_W_GWPC__", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "______CZC______", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/almandine.json b/kubejs/data/occultism/recipes/miner/deeps/almandine.json new file mode 100644 index 0000000..bd8fc3a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/almandine.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_almandine_ore" + }, + "weight": 600, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/almandine" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/alunite.json b/kubejs/data/occultism/recipes/miner/deeps/alunite.json new file mode 100644 index 0000000..3a26ca0 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/alunite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_alunite_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/alunite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/barite.json b/kubejs/data/occultism/recipes/miner/deeps/barite.json new file mode 100644 index 0000000..489658a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/barite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_barite_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/barite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/bastnasite.json b/kubejs/data/occultism/recipes/miner/deeps/bastnasite.json new file mode 100644 index 0000000..1bf39b4 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/bastnasite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_bastnasite_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bastnasite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/bauxite.json b/kubejs/data/occultism/recipes/miner/deeps/bauxite.json new file mode 100644 index 0000000..3668785 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/bauxite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_bauxite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bauxite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/bentonite.json b/kubejs/data/occultism/recipes/miner/deeps/bentonite.json new file mode 100644 index 0000000..82788f2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/bentonite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_bentonite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bentonite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/beryllium.json b/kubejs/data/occultism/recipes/miner/deeps/beryllium.json new file mode 100644 index 0000000..b45f92a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/beryllium.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_beryllium_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/beryllium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/blue_topaz.json b/kubejs/data/occultism/recipes/miner/deeps/blue_topaz.json new file mode 100644 index 0000000..f245de1 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/blue_topaz.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_blue_topaz_ore" + }, + "weight": 700, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/blue_topaz" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/bornite.json b/kubejs/data/occultism/recipes/miner/deeps/bornite.json new file mode 100644 index 0000000..515e0f7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/bornite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_bornite_ore" + }, + "weight": 350, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bornite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/calcite.json b/kubejs/data/occultism/recipes/miner/deeps/calcite.json new file mode 100644 index 0000000..2015dcc --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/calcite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_calcite_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/calcite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/chalcocite.json b/kubejs/data/occultism/recipes/miner/deeps/chalcocite.json new file mode 100644 index 0000000..eb18f5a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/chalcocite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_chalcocite_ore" + }, + "weight": 466, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/chalcocite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/graphite.json b/kubejs/data/occultism/recipes/miner/deeps/graphite.json new file mode 100644 index 0000000..785b7ff --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/graphite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_graphite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/graphite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/green_sapphire.json b/kubejs/data/occultism/recipes/miner/deeps/green_sapphire.json new file mode 100644 index 0000000..09014ee --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/green_sapphire.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_green_sapphire_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/green_sapphire" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/grossular.json b/kubejs/data/occultism/recipes/miner/deeps/grossular.json new file mode 100644 index 0000000..3834770 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/grossular.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_grossular_ore" + }, + "weight": 500, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/grossular" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/kyanite.json b/kubejs/data/occultism/recipes/miner/deeps/kyanite.json new file mode 100644 index 0000000..cb425e2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/kyanite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_kyanite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/kyanite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/lazurite.json b/kubejs/data/occultism/recipes/miner/deeps/lazurite.json new file mode 100644 index 0000000..560302a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/lazurite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_lazurite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/lazurite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/magnetite.json b/kubejs/data/occultism/recipes/miner/deeps/magnetite.json new file mode 100644 index 0000000..1c1472e --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_magnetite_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/mica.json b/kubejs/data/occultism/recipes/miner/deeps/mica.json new file mode 100644 index 0000000..63eb614 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/mica.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_mica_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/mica" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/molybdenite.json b/kubejs/data/occultism/recipes/miner/deeps/molybdenite.json new file mode 100644 index 0000000..ce08771 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/molybdenite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_molybdenite_ore" + }, + "weight": 33, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/molybdenite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/molybdenum.json b/kubejs/data/occultism/recipes/miner/deeps/molybdenum.json new file mode 100644 index 0000000..0c11fe7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/molybdenum.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_molybdenum_ore" + }, + "weight": 125, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/molybdenum" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/neodymium.json b/kubejs/data/occultism/recipes/miner/deeps/neodymium.json new file mode 100644 index 0000000..1779ac6 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/neodymium.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_neodymium_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/neodymium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/olivine.json b/kubejs/data/occultism/recipes/miner/deeps/olivine.json new file mode 100644 index 0000000..07f7901 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/olivine.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_olivine_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/olivine" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/pollucite.json b/kubejs/data/occultism/recipes/miner/deeps/pollucite.json new file mode 100644 index 0000000..67a05bd --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/pollucite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_pollusite_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pollusite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/powellite.json b/kubejs/data/occultism/recipes/miner/deeps/powellite.json new file mode 100644 index 0000000..78be7f4 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/powellite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_powellite_ore" + }, + "weight": 25, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/powellite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/pyrite.json b/kubejs/data/occultism/recipes/miner/deeps/pyrite.json new file mode 100644 index 0000000..fe0cce2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/pyrite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_pyrite_ore" + }, + "weight": 666, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pyrite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/pyrolusite.json b/kubejs/data/occultism/recipes/miner/deeps/pyrolusite.json new file mode 100644 index 0000000..1c4501f --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/pyrolusite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_pyrolusite_ore" + }, + "weight": 333, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pyrolusite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/pyrope.json b/kubejs/data/occultism/recipes/miner/deeps/pyrope.json new file mode 100644 index 0000000..87be65f --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/pyrope.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_pyrope_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pyrope" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/quartzite.json b/kubejs/data/occultism/recipes/miner/deeps/quartzite.json new file mode 100644 index 0000000..0a2e08d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/quartzite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_quartzite_ore" + }, + "weight": 800, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/quartzite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/saltpeter.json b/kubejs/data/occultism/recipes/miner/deeps/saltpeter.json new file mode 100644 index 0000000..b362259 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/saltpeter.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_saltpeter_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/saltpeter" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/sodalite.json b/kubejs/data/occultism/recipes/miner/deeps/sodalite.json new file mode 100644 index 0000000..ece6aff --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/sodalite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_sodalite_ore" + }, + "weight": 333, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/sodalite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/spessartine.json b/kubejs/data/occultism/recipes/miner/deeps/spessartine.json new file mode 100644 index 0000000..f7acb10 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/spessartine.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_spessartine_ore" + }, + "weight": 333, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/spessartine" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/sphalerite.json b/kubejs/data/occultism/recipes/miner/deeps/sphalerite.json new file mode 100644 index 0000000..e0e99b0 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/sphalerite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_sphalerite_ore" + }, + "weight": 500, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/sphalerite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/stibnite.json b/kubejs/data/occultism/recipes/miner/deeps/stibnite.json new file mode 100644 index 0000000..3ff1b17 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/stibnite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_stibnite_ore" + }, + "weight": 175, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/stibnite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/tantalite.json b/kubejs/data/occultism/recipes/miner/deeps/tantalite.json new file mode 100644 index 0000000..ec1652d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/tantalite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_tantalite_ore" + }, + "weight": 166, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/tantalite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/tetrahedrite.json b/kubejs/data/occultism/recipes/miner/deeps/tetrahedrite.json new file mode 100644 index 0000000..4722600 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/tetrahedrite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_tetrahedrite_ore" + }, + "weight": 700, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/tetrahedrite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/wulfenite.json b/kubejs/data/occultism/recipes/miner/deeps/wulfenite.json new file mode 100644 index 0000000..1047320 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/wulfenite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_wulfenite_ore" + }, + "weight": 50, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/wulfenite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/allthemodium_nugget.json b/kubejs/data/occultism/recipes/miner/master/allthemodium_nugget.json new file mode 100644 index 0000000..48f6fbc --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/allthemodium_nugget.json @@ -0,0 +1,10 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "allthemodium:allthemodium_nugget" + }, + "weight": 300 +} diff --git a/kubejs/data/occultism/recipes/miner/master/bauxite.json b/kubejs/data/occultism/recipes/miner/master/bauxite.json new file mode 100644 index 0000000..5c1c8bc --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/bauxite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_bauxite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bauxite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/chromite.json b/kubejs/data/occultism/recipes/miner/master/chromite.json new file mode 100644 index 0000000..e71d5de --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/chromite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_chromite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/chromite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/ilmenite.json b/kubejs/data/occultism/recipes/miner/master/ilmenite.json new file mode 100644 index 0000000..11fa585 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/ilmenite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_ilmenite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/ilmenite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/lithium.json b/kubejs/data/occultism/recipes/miner/master/lithium.json new file mode 100644 index 0000000..7034ff3 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/lithium.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_lithium_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/lithium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/magnetite.json b/kubejs/data/occultism/recipes/miner/master/magnetite.json new file mode 100644 index 0000000..8a7f190 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_magnetite_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/naquadah.json b/kubejs/data/occultism/recipes/miner/master/naquadah.json new file mode 100644 index 0000000..cdbd761 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/naquadah.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_naquadah_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/naquadah" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/palladium.json b/kubejs/data/occultism/recipes/miner/master/palladium.json new file mode 100644 index 0000000..f627b23 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/palladium.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_palladium_ore" + }, + "weight": 50, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/palladium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/pitchblende.json b/kubejs/data/occultism/recipes/miner/master/pitchblende.json new file mode 100644 index 0000000..b611ba8 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/pitchblende.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_pitchblende_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pitchblende" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/plutonium239.json b/kubejs/data/occultism/recipes/miner/master/plutonium239.json new file mode 100644 index 0000000..87be5b2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/plutonium239.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_plutonium_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/plutonium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/scheelite.json b/kubejs/data/occultism/recipes/miner/master/scheelite.json new file mode 100644 index 0000000..15cd698 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/scheelite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_scheelite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/scheelite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/sheldonite.json b/kubejs/data/occultism/recipes/miner/master/sheldonite.json new file mode 100644 index 0000000..2b3590c --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/sheldonite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_cooperite_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/cooperite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/tungstate.json b/kubejs/data/occultism/recipes/miner/master/tungstate.json new file mode 100644 index 0000000..acb28d3 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/tungstate.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_tungstate_ore" + }, + "weight": 166, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/tungstate" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/unobtainium_nugget.json b/kubejs/data/occultism/recipes/miner/master/unobtainium_nugget.json new file mode 100644 index 0000000..e03d3e3 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/unobtainium_nugget.json @@ -0,0 +1,10 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "allthemodium:unobtainium_nugget" + }, + "weight": 100 +} diff --git a/kubejs/data/occultism/recipes/miner/master/uraninite.json b/kubejs/data/occultism/recipes/miner/master/uraninite.json new file mode 100644 index 0000000..eb109af --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/uraninite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_uraninite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/uraninite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/vanadium_magnetite.json b/kubejs/data/occultism/recipes/miner/master/vanadium_magnetite.json new file mode 100644 index 0000000..c33a1b9 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/vanadium_magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_vanadium_magnetite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/vanadium_magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/vibranium_nugget.json b/kubejs/data/occultism/recipes/miner/master/vibranium_nugget.json new file mode 100644 index 0000000..6d51af2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/vibranium_nugget.json @@ -0,0 +1,10 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "allthemodium:vibranium_nugget" + }, + "weight": 200 +} diff --git a/kubejs/data/occultism/recipes/miner/ores/amethyst_ore.json b/kubejs/data/occultism/recipes/miner/ores/amethyst_ore.json new file mode 100644 index 0000000..0c354c3 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/amethyst_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/amethyst" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:amethyst_ore" + }, + "weight": 200 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/apatite.json b/kubejs/data/occultism/recipes/miner/ores/apatite.json new file mode 100644 index 0000000..42f26f9 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/apatite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:apatite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/apatite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/asbestos.json b/kubejs/data/occultism/recipes/miner/ores/asbestos.json new file mode 100644 index 0000000..fba35af --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/asbestos.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:asbestos_ore" + }, + "weight": 566, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/asbestos" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/basaltic_mineral_sand.json b/kubejs/data/occultism/recipes/miner/ores/basaltic_mineral_sand.json new file mode 100644 index 0000000..5ffacf7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/basaltic_mineral_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:basaltic_mineral_sand_ore" + }, + "weight": 800, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/basaltic_mineral_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/cassiterite.json b/kubejs/data/occultism/recipes/miner/ores/cassiterite.json new file mode 100644 index 0000000..04c337e --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/cassiterite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:cassiterite_ore" + }, + "weight": 600, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/cassiterite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/cassiterite_sand.json b/kubejs/data/occultism/recipes/miner/ores/cassiterite_sand.json new file mode 100644 index 0000000..cb47302 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/cassiterite_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:cassiterite_sand_ore" + }, + "weight": 800, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/cassiterite_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/certus_quartz_ore.json b/kubejs/data/occultism/recipes/miner/ores/certus_quartz_ore.json new file mode 100644 index 0000000..235a422 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/certus_quartz_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/certus_quartz" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:netherrack_certus_quartz_ore" + }, + "weight": 187 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/chalcopyrite.json b/kubejs/data/occultism/recipes/miner/ores/chalcopyrite.json new file mode 100644 index 0000000..23c28b8 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/chalcopyrite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:chalcopyrite_ore" + }, + "weight": 500, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/chalcopyrite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/cobaltite.json b/kubejs/data/occultism/recipes/miner/ores/cobaltite.json new file mode 100644 index 0000000..ff1719e --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/cobaltite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:cobaltite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/cobaltite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/diatomite.json b/kubejs/data/occultism/recipes/miner/ores/diatomite.json new file mode 100644 index 0000000..a8a92bc --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/diatomite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:diatomite_ore" + }, + "weight": 266, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/diatomite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/electrotine_ore.json b/kubejs/data/occultism/recipes/miner/ores/electrotine_ore.json new file mode 100644 index 0000000..059131e --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/electrotine_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/electrotine" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:netherrack_electrotine_ore" + }, + "weight": 155 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/fullers_earth.json b/kubejs/data/occultism/recipes/miner/ores/fullers_earth.json new file mode 100644 index 0000000..697a2b6 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/fullers_earth.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:fullers_earth_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/fullers_earth" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/galena.json b/kubejs/data/occultism/recipes/miner/ores/galena.json new file mode 100644 index 0000000..0ef2aae --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/galena.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:galena_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/galena" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/garnet_sand.json b/kubejs/data/occultism/recipes/miner/ores/garnet_sand.json new file mode 100644 index 0000000..68a9645 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/garnet_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:garnet_sand_ore" + }, + "weight": 566, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/garnet_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/garnierite.json b/kubejs/data/occultism/recipes/miner/ores/garnierite.json new file mode 100644 index 0000000..b37fa7c --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/garnierite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:garnierite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/garnierite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/glauconite_sand.json b/kubejs/data/occultism/recipes/miner/ores/glauconite_sand.json new file mode 100644 index 0000000..89d8cdf --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/glauconite_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:glauconite_sand_ore" + }, + "weight": 266, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/glauconite_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/goethite.json b/kubejs/data/occultism/recipes/miner/ores/goethite.json new file mode 100644 index 0000000..4121e36 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/goethite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:goethite_ore" + }, + "weight": 1200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/goethite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/granitic_mineral_sand.json b/kubejs/data/occultism/recipes/miner/ores/granitic_mineral_sand.json new file mode 100644 index 0000000..a531a5b --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/granitic_mineral_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:granitic_mineral_sand_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/granitic_mineral_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/gypsum.json b/kubejs/data/occultism/recipes/miner/ores/gypsum.json new file mode 100644 index 0000000..b6fbdd0 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/gypsum.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:gypsum_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/gypsum" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/hematite.json b/kubejs/data/occultism/recipes/miner/ores/hematite.json new file mode 100644 index 0000000..3e8e3d5 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/hematite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:hematite_ore" + }, + "weight": 480, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/hematite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/lepidolite.json b/kubejs/data/occultism/recipes/miner/ores/lepidolite.json new file mode 100644 index 0000000..3cc271b --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/lepidolite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:lepidolite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/lepidolite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/lithium_ore.json b/kubejs/data/occultism/recipes/miner/ores/lithium_ore.json new file mode 100644 index 0000000..31a707d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/lithium_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/lithium" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:endstone_lithium_ore" + }, + "weight": 201 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/magnetite.json b/kubejs/data/occultism/recipes/miner/ores/magnetite.json new file mode 100644 index 0000000..5d94132 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:magnetite_ore" + }, + "weight": 800, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/malachite_ore.json b/kubejs/data/occultism/recipes/miner/ores/malachite_ore.json new file mode 100644 index 0000000..5cd70f1 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/malachite_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/malachite" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:malachite_ore" + }, + "weight": 200 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/oilsands.json b/kubejs/data/occultism/recipes/miner/ores/oilsands.json new file mode 100644 index 0000000..2186b8b --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/oilsands.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:oilsands_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/oilsands" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/opal_ore.json b/kubejs/data/occultism/recipes/miner/ores/opal_ore.json new file mode 100644 index 0000000..b7514c7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/opal_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/opal" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:opal_ore" + }, + "weight": 200 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/pentlandite.json b/kubejs/data/occultism/recipes/miner/ores/pentlandite.json new file mode 100644 index 0000000..730eca0 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/pentlandite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:pentlandite_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pentlandite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/pyrochlore.json b/kubejs/data/occultism/recipes/miner/ores/pyrochlore.json new file mode 100644 index 0000000..4e8b774 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/pyrochlore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:pyrochlore_ore" + }, + "weight": 166, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pyrochlore" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/realgar.json b/kubejs/data/occultism/recipes/miner/ores/realgar.json new file mode 100644 index 0000000..4b3be5c --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/realgar.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:realgar_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/realgar" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/red_garnet.json b/kubejs/data/occultism/recipes/miner/ores/red_garnet.json new file mode 100644 index 0000000..0b231e7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/red_garnet.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:red_garnet_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/red_garnet" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/rock_salt.json b/kubejs/data/occultism/recipes/miner/ores/rock_salt.json new file mode 100644 index 0000000..c061c6f --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/rock_salt.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:rock_salt_ore" + }, + "weight": 500, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/rock_salt" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/soapstone.json b/kubejs/data/occultism/recipes/miner/ores/soapstone.json new file mode 100644 index 0000000..19dddb7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/soapstone.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:soapstone_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/soapstone" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/spodumene.json b/kubejs/data/occultism/recipes/miner/ores/spodumene.json new file mode 100644 index 0000000..aa0e3ed --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/spodumene.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:spodumene_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/spodumene" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/talc.json b/kubejs/data/occultism/recipes/miner/ores/talc.json new file mode 100644 index 0000000..728e40c --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/talc.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:talc_ore" + }, + "weight": 266, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/talc" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/thorium_ore.json b/kubejs/data/occultism/recipes/miner/ores/thorium_ore.json new file mode 100644 index 0000000..e69de29 diff --git a/kubejs/data/occultism/recipes/miner/ores/topaz_ore.json b/kubejs/data/occultism/recipes/miner/ores/topaz_ore.json new file mode 100644 index 0000000..082782f --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/topaz_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/topaz" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:netherrack_topaz_ore" + }, + "weight": 200 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/tricalcium_phosphate.json b/kubejs/data/occultism/recipes/miner/ores/tricalcium_phosphate.json new file mode 100644 index 0000000..4e9a5ac --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/tricalcium_phosphate.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:tricalcium_phosphate_ore" + }, + "weight": 233, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/tricalcium_phosphate" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/uraninite_ore.json b/kubejs/data/occultism/recipes/miner/ores/uraninite_ore.json new file mode 100644 index 0000000..2740af9 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/uraninite_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "tag": "forge:ores/uraninite" + }, + "weight": 140, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/uraninite" + } + } + ] +} diff --git a/kubejs/data/occultism/recipes/miner/ores/vanadium_magnetite.json b/kubejs/data/occultism/recipes/miner/ores/vanadium_magnetite.json new file mode 100644 index 0000000..2d276d6 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/vanadium_magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:vanadium_magnetite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/vanadium_magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/yellow_garnet.json b/kubejs/data/occultism/recipes/miner/ores/yellow_garnet.json new file mode 100644 index 0000000..02f493d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/yellow_garnet.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:yellow_garnet_ore" + }, + "weight": 266, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/yellow_garnet" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/yellow_limonite.json b/kubejs/data/occultism/recipes/miner/ores/yellow_limonite.json new file mode 100644 index 0000000..9672c24 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/yellow_limonite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:yellow_limonite_ore" + }, + "weight": 480, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/yellow_limonite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/zeolite.json b/kubejs/data/occultism/recipes/miner/ores/zeolite.json new file mode 100644 index 0000000..ede668d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/zeolite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:zeolite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/zeolite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/address_table/cartouche_overworld.json b/kubejs/data/overworld_cartouches/sgjourney/address_table/cartouche_overworld.json new file mode 100644 index 0000000..410836d --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/address_table/cartouche_overworld.json @@ -0,0 +1,7 @@ +{ + "include_generated_addresses": false, + "dimensions": + [ + {"dimension": "sgjourney:abydos", "weight": 1} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_abydos.json b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_abydos.json new file mode 100644 index 0000000..4ebfe6c --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_abydos.json @@ -0,0 +1,10 @@ +{ + "include_generated_addresses": true, + "dimensions": + [ + {"dimension": "minecraft:overworld", "weight": 3}, + {"dimension": "sgjourney:chulak", "weight": 1}, + {"dimension": "minecraft:the_nether", "weight": 1}, + {"dimension": "minecraft:the_end", "weight": 1} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_buried_gate.json b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_buried_gate.json new file mode 100644 index 0000000..410836d --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_buried_gate.json @@ -0,0 +1,7 @@ +{ + "include_generated_addresses": false, + "dimensions": + [ + {"dimension": "sgjourney:abydos", "weight": 1} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_chulak.json b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_chulak.json new file mode 100644 index 0000000..0b91e76 --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_chulak.json @@ -0,0 +1,12 @@ +{ + "include_generated_addresses": true, + "dimensions": + [ + {"dimension": "minecraft:overworld", "weight": 2}, + {"dimension": "sgjourney:abydos", "weight": 1}, + {"dimension": "sgjourney:cavum_tenebrae", "weight": 2}, + {"dimension": "minecraft:the_nether", "weight": 2}, + {"dimension": "minecraft:the_end", "weight": 2}, + {"dimension": "ad_astra:glacio", "weight": 2} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_overworld.json b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_overworld.json new file mode 100644 index 0000000..410836d --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_overworld.json @@ -0,0 +1,7 @@ +{ + "include_generated_addresses": false, + "dimensions": + [ + {"dimension": "sgjourney:abydos", "weight": 1} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/structures/cartouche/sandstone_cartouche_monument.nbt b/kubejs/data/overworld_cartouches/structures/cartouche/sandstone_cartouche_monument.nbt new file mode 100644 index 0000000..9b08157 Binary files /dev/null and b/kubejs/data/overworld_cartouches/structures/cartouche/sandstone_cartouche_monument.nbt differ diff --git a/kubejs/data/overworld_cartouches/structures/cartouche/stone_cartouche_monument.nbt b/kubejs/data/overworld_cartouches/structures/cartouche/stone_cartouche_monument.nbt new file mode 100644 index 0000000..f4600e9 Binary files /dev/null and b/kubejs/data/overworld_cartouches/structures/cartouche/stone_cartouche_monument.nbt differ diff --git a/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/sandstone_cartouche_monument_biomes.json b/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/sandstone_cartouche_monument_biomes.json new file mode 100644 index 0000000..85d1c24 --- /dev/null +++ b/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/sandstone_cartouche_monument_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:desert" + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/stone_cartouche_monument_biomes.json b/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/stone_cartouche_monument_biomes.json new file mode 100644 index 0000000..e91fb58 --- /dev/null +++ b/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/stone_cartouche_monument_biomes.json @@ -0,0 +1,31 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "#minecraft:is_badlands", + "#minecraft:is_beach", + "#minecraft:is_deep_ocean", + "#minecraft:is_forest", + "#minecraft:is_hill", + "#minecraft:is_jungle", + "#minecraft:is_mountain", + "#minecraft:is_ocean", + "#minecraft:is_river", + "#minecraft:is_savanna", + "#minecraft:is_taiga", + + "minecraft:mushroom_fields", + "minecraft:stony_shore", + "minecraft:swamp", + "minecraft:mangrove_swamp", + "minecraft:snowy_plains", + "minecraft:plains", + "minecraft:ice_spikes", + "minecraft:sunflower_plains", + "minecraft:dripstone_caves", + "minecraft:lush_caves", + "minecraft:deep_dark" + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/sandstone_cartouche_monument.json b/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/sandstone_cartouche_monument.json new file mode 100644 index 0000000..8b3cc40 --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/sandstone_cartouche_monument.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:cartouche", + + "start_pool": "overworld_cartouches:cartouche/sandstone_cartouche_monument", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#overworld_cartouches:has_structure/cartouche/sandstone_cartouche_monument_biomes", + + "step": "surface_structures", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "none" +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/stone_cartouche_monument.json b/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/stone_cartouche_monument.json new file mode 100644 index 0000000..1022359 --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/stone_cartouche_monument.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:cartouche", + + "start_pool": "overworld_cartouches:cartouche/stone_cartouche_monument", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#overworld_cartouches:has_structure/cartouche/stone_cartouche_monument_biomes", + + "step": "surface_structures", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "none" +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/structure_set/cartouche.json b/kubejs/data/overworld_cartouches/worldgen/structure_set/cartouche.json new file mode 100644 index 0000000..84de1bb --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/structure_set/cartouche.json @@ -0,0 +1,27 @@ +{ + // What structures to pick to try and spawn if a spot passes the placement check. + // If two or more structures in this list can spawn in a biome at a spot, a random one based on weight is chosen to spawn + "structures": + [ + { + "structure": "overworld_cartouches:cartouche/stone_cartouche_monument", + "weight": 1 + }, + { + "structure": "overworld_cartouches:cartouche/sandstone_cartouche_monument", + "weight": 1 + } + ], + "placement": + { + // Make sure this is unique and does not match any other structure set's salt + "salt": 29878651, + // The average distance apart in chunks for spawn attempts + "spacing": 24, + // Minimum distance apart in chunks for spawn attempts + // MUST ALWAYS BE SMALLER THAN spacing ABOVE + "separation": 16, + // The kind of placement to use. The other kind is ring based like strongholds use. + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/sandstone_cartouche_monument.json b/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/sandstone_cartouche_monument.json new file mode 100644 index 0000000..509f0e7 --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/sandstone_cartouche_monument.json @@ -0,0 +1,19 @@ +{ + "name": "overworld_cartouches:sandstone_cartouche_monument", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "overworld_cartouches:cartouche/sandstone_cartouche_monument", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/stone_cartouche_monument.json b/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/stone_cartouche_monument.json new file mode 100644 index 0000000..5b73247 --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/stone_cartouche_monument.json @@ -0,0 +1,19 @@ +{ + "name": "overworld_cartouches:stone_cartouche_monument", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "overworld_cartouches:cartouche/stone_cartouche_monument", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/paraglider/loot_modifiers/wither.json b/kubejs/data/paraglider/loot_modifiers/wither.json new file mode 100644 index 0000000..8583843 --- /dev/null +++ b/kubejs/data/paraglider/loot_modifiers/wither.json @@ -0,0 +1,5 @@ +{ + "conditions": [ + { "type": "forge:false" } + ] +} \ No newline at end of file diff --git a/kubejs/data/pneumaticcraft/recipes/block_heat_properties/allthemodium/soul_lava.json b/kubejs/data/pneumaticcraft/recipes/block_heat_properties/allthemodium/soul_lava.json new file mode 100644 index 0000000..0d20788 --- /dev/null +++ b/kubejs/data/pneumaticcraft/recipes/block_heat_properties/allthemodium/soul_lava.json @@ -0,0 +1,10 @@ +{ + "type": "pneumaticcraft:heat_properties", + "block": "allthemodium:soul_lava", + "temperature": 9273.15, + "thermalResistance": 2700, + "transformCold": { + "block": "allthemodium:ancient_stone" + }, + "heatCapacity": 120000 + } \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/2x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/2x_certus_quartz_to_charged_certus_quartz.json new file mode 100644 index 0000000..f10d72c --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/2x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,18 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 40000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 2 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/3x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/3x_certus_quartz_to_charged_certus_quartz.json new file mode 100644 index 0000000..340a2d3 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/3x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,19 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 60000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 3 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/4x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/4x_certus_quartz_to_charged_certus_quartz.json new file mode 100644 index 0000000..90ced37 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/4x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,20 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 80000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 4 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/5x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/5x_certus_quartz_to_charged_certus_quartz.json new file mode 100644 index 0000000..ec53d1a --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/5x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,21 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 100000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 5 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/6x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/6x_certus_quartz_to_charged_certus_quartz.json new file mode 100644 index 0000000..87e73ba --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/6x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,22 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 120000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 6 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/dry_ice/2x_dry_ice.json b/kubejs/data/powah/recipes/energizing/dry_ice/2x_dry_ice.json new file mode 100644 index 0000000..52581a0 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/dry_ice/2x_dry_ice.json @@ -0,0 +1,14 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"} + ], + "energy": 20000, + "result": { + "item": "powah:dry_ice", + "count": 2 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/dry_ice/3x_dry_ice.json b/kubejs/data/powah/recipes/energizing/dry_ice/3x_dry_ice.json new file mode 100644 index 0000000..2c0ca0b --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/dry_ice/3x_dry_ice.json @@ -0,0 +1,16 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"} + ], + "energy": 30000, + "result": { + "item": "powah:dry_ice", + "count": 3 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/2x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/2x_uraninite_from_raw.json new file mode 100644 index 0000000..44f0147 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/2x_uraninite_from_raw.json @@ -0,0 +1,12 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 40000, + "result": { + "item": "powah:uraninite", + "count": 2 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/3x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/3x_uraninite_from_raw.json new file mode 100644 index 0000000..8785e7d --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/3x_uraninite_from_raw.json @@ -0,0 +1,13 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 60000, + "result": { + "item": "powah:uraninite", + "count": 3 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/4x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/4x_uraninite_from_raw.json new file mode 100644 index 0000000..9caf645 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/4x_uraninite_from_raw.json @@ -0,0 +1,14 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 80000, + "result": { + "item": "powah:uraninite", + "count": 4 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/5x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/5x_uraninite_from_raw.json new file mode 100644 index 0000000..82a2735 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/5x_uraninite_from_raw.json @@ -0,0 +1,15 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 100000, + "result": { + "item": "powah:uraninite", + "count": 5 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/6x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/6x_uraninite_from_raw.json new file mode 100644 index 0000000..6f441e8 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/6x_uraninite_from_raw.json @@ -0,0 +1,16 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 120000, + "result": { + "item": "powah:uraninite", + "count": 6 + } +} \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/chromium.json b/kubejs/data/productivebees/productivebees/chemlib/chromium.json new file mode 100644 index 0000000..994957f --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/chromium.json @@ -0,0 +1,12 @@ +{ + "primaryColor": "#d1d1d3", + "particleColor": "#e9e9e9", + "beeTexture": "productivebees:textures/entity/bee/chromium/bee", + "flowerItem": "chemlib:chromium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/europium.json b/kubejs/data/productivebees/productivebees/chemlib/europium.json new file mode 100644 index 0000000..6ed5bd1 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/europium.json @@ -0,0 +1,13 @@ +{ + "primaryColor": "#6067d3", + "particleColor": "#e2d91e", + "size:": 0.8, + "beeTexture": "productivebees:textures/entity/bee/europium/bee", + "flowerItem": "chemlib:europium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/neodymium.json b/kubejs/data/productivebees/productivebees/chemlib/neodymium.json new file mode 100644 index 0000000..0703cf9 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/neodymium.json @@ -0,0 +1,24 @@ +{ + "primaryColor": "#998784", + "particleColor": "#ab9d9a", + "beeTexture": "productivebees:textures/entity/bee/neodymium/bee", + "description": "productivebees.ingredient.description.only_spawnegg", + "flowerItem": "chemlib:neodymium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + }, + { + "type": "forge:tag_empty", + "tag": "forge:raw_materials/neodymium" + }, + { + "type": "forge:not", + "value": { + "type": "forge:mod_loaded", + "modid": "gtceu" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/niobium.json b/kubejs/data/productivebees/productivebees/chemlib/niobium.json new file mode 100644 index 0000000..d416387 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/niobium.json @@ -0,0 +1,12 @@ +{ + "primaryColor": "#bfb1e6", + "particleColor": "#c3beea", + "beeTexture": "productivebees:textures/entity/bee/niobium/bee", + "flowerItem": "chemlib:niobium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/palladium.json b/kubejs/data/productivebees/productivebees/chemlib/palladium.json new file mode 100644 index 0000000..be9a7db --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/palladium.json @@ -0,0 +1,23 @@ +{ + "primaryColor": "#b78187", + "particleColor": "#c3989a", + "beeTexture": "productivebees:textures/entity/bee/palladium/bee", + "flowerItem": "chemlib:palladium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + }, + { + "type": "forge:tag_empty", + "tag": "forge:raw_materials/palladium" + }, + { + "type": "forge:not", + "value": { + "type": "forge:mod_loaded", + "modid": "gtceu" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/rhodium.json b/kubejs/data/productivebees/productivebees/chemlib/rhodium.json new file mode 100644 index 0000000..0695872 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/rhodium.json @@ -0,0 +1,13 @@ +{ + "primaryColor": "#cccac9", + "particleColor": "#cccac1", + "beeTexture": "productivebees:textures/entity/bee/rhodium/bee", + "description": "productivebees.ingredient.description.only_spawnegg", + "flowerItem": "chemlib:rhodium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/ruthenium.json b/kubejs/data/productivebees/productivebees/chemlib/ruthenium.json new file mode 100644 index 0000000..1b165d7 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/ruthenium.json @@ -0,0 +1,13 @@ +{ + "primaryColor": "#a68994", + "particleColor": "#ba9ca6", + "beeTexture": "productivebees:textures/entity/bee/ruthenium/bee", + "description": "productivebees.ingredient.description.only_spawnegg", + "flowerItem": "chemlib:ruthenium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/samarium.json b/kubejs/data/productivebees/productivebees/chemlib/samarium.json new file mode 100644 index 0000000..8fb2a28 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/samarium.json @@ -0,0 +1,13 @@ +{ + "primaryColor": "#d5db8c", + "particleColor": "#e3f696", + "beeTexture": "productivebees:textures/entity/bee/samarium/bee", + "description": "productivebees.ingredient.description.only_spawnegg", + "flowerItem": "chemlib:samarium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/vanadium.json b/kubejs/data/productivebees/productivebees/chemlib/vanadium.json new file mode 100644 index 0000000..2111337 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/vanadium.json @@ -0,0 +1,12 @@ +{ + "primaryColor": "#9da1d6", + "particleColor": "#adafd5", + "beeTexture": "productivebees:textures/entity/bee/vanadium/bee", + "flowerItem": "chemlib:vanadium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/yttrium.json b/kubejs/data/productivebees/productivebees/chemlib/yttrium.json new file mode 100644 index 0000000..10a6008 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/yttrium.json @@ -0,0 +1,12 @@ +{ + "primaryColor": "#dbe2b1", + "particleColor": "#d0e6b6", + "beeTexture": "productivebees:textures/entity/bee/yttrium/bee", + "flowerItem": "chemlib:yttrium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/neutronium.json b/kubejs/data/productivebees/productivebees/neutronium.json new file mode 100644 index 0000000..e69de29 diff --git a/kubejs/data/productivebees/recipes/bee_conversion/chemlib/yttrium_bee.json b/kubejs/data/productivebees/recipes/bee_conversion/chemlib/yttrium_bee.json new file mode 100644 index 0000000..f3bf6bc --- /dev/null +++ b/kubejs/data/productivebees/recipes/bee_conversion/chemlib/yttrium_bee.json @@ -0,0 +1,14 @@ +{ + "type": "productivebees:bee_conversion", + "source": "productivebees:potassium", + "result": "productivebees:yttrium", + "item": { + "item": "chemlib:yttrium" + }, + "conditions": [ + { + "type": "productivebees:bee_exists", + "bee": "productivebees:yttrium" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/bee_conversion/neutronium_bee.json b/kubejs/data/productivebees/recipes/bee_conversion/neutronium_bee.json new file mode 100644 index 0000000..e69de29 diff --git a/kubejs/data/productivebees/recipes/bee_conversion/wasted_radioactive_bee.json b/kubejs/data/productivebees/recipes/bee_conversion/wasted_radioactive_bee.json new file mode 100644 index 0000000..995b344 --- /dev/null +++ b/kubejs/data/productivebees/recipes/bee_conversion/wasted_radioactive_bee.json @@ -0,0 +1,19 @@ +{ + "type": "productivebees:bee_conversion", + "source": "productivebees:radioactive", + "result": "productivebees:wasted_radioactive", + "item": { + "item": "mekanism:pellet_polonium" + }, + "chance": 5, + "conditions": [ + { + "type": "productivebees:bee_exists", + "bee": "productivebees:radioactive" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:wasted_radioactive" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/bee_produce/neutronium_bee.json b/kubejs/data/productivebees/recipes/bee_produce/neutronium_bee.json new file mode 100644 index 0000000..e69de29 diff --git a/kubejs/data/productivebees/recipes/centrifuge/atm/honeycomb_gregstar.json b/kubejs/data/productivebees/recipes/centrifuge/atm/honeycomb_gregstar.json new file mode 100644 index 0000000..6985a19 --- /dev/null +++ b/kubejs/data/productivebees/recipes/centrifuge/atm/honeycomb_gregstar.json @@ -0,0 +1,32 @@ +{ + "type": "productivebees:centrifuge", + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:configurable_honeycomb", + "nbt": { + "EntityTag": { + "type": "productivebees:gregstar" + } + } + }, + "outputs": [ + { + "item": { + "item": "kubejs:greg_star_shard" + }, + "chance": 5 + }, + { + "fluid": { + "fluid": "productivebees:honey" + }, + "amount": 50 + } + ], + "conditions": [ + { + "type": "productivebees:bee_exists", + "bee": "productivebees:gregstar" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/centrifuge/dusts/honeycomb_titanium.json b/kubejs/data/productivebees/recipes/centrifuge/dusts/honeycomb_titanium.json new file mode 100644 index 0000000..c84c69b --- /dev/null +++ b/kubejs/data/productivebees/recipes/centrifuge/dusts/honeycomb_titanium.json @@ -0,0 +1,40 @@ +{ + "type": "productivebees:centrifuge", + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:configurable_honeycomb", + "nbt": { + "EntityTag": { + "type": "productivebees:titanium" + } + } + }, + "outputs": [ + { + "item": { + "tag": "forge:dusts/rutile" + }, + "chance": 40 + }, + { + "item": { + "tag": "forge:wax" + } + }, + { + "fluid": { + "fluid": "productivebees:honey" + }, + "amount": 50 + } + ], + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:dusts/rutile" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/railcraft/advancements/grant_book_on_first_join.json b/kubejs/data/railcraft/advancements/grant_book_on_first_join.json new file mode 100644 index 0000000..bcd9ad4 --- /dev/null +++ b/kubejs/data/railcraft/advancements/grant_book_on_first_join.json @@ -0,0 +1,7 @@ +{ + "criteria": { + "tick": { + "trigger": "minecraft:tick" + } + } +} \ No newline at end of file diff --git a/kubejs/data/sgjourney/tags/worldgen/structure/cartouche.json b/kubejs/data/sgjourney/tags/worldgen/structure/cartouche.json new file mode 100644 index 0000000..c83d7fe --- /dev/null +++ b/kubejs/data/sgjourney/tags/worldgen/structure/cartouche.json @@ -0,0 +1,7 @@ +{ + "values": + [ + "overworld_cartouches:cartouche/stone_cartouche_monument", + "overworld_cartouches:cartouche/sandstone_cartouche_monument" + ] +} \ No newline at end of file diff --git a/kubejs/data/sgjourney/tags/worldgen/structure/has_stargate.json b/kubejs/data/sgjourney/tags/worldgen/structure/has_stargate.json new file mode 100644 index 0000000..56c0096 --- /dev/null +++ b/kubejs/data/sgjourney/tags/worldgen/structure/has_stargate.json @@ -0,0 +1,6 @@ +{ + "values": + [ + "#common_stargates:common_stargate" + ] +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/aluminum_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/aluminum_ore_stalactite.json new file mode 100644 index 0000000..d774931 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/aluminum_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:aluminum_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_aluminum_block", + "weight": 1 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/amethyst_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/amethyst_stalactite.json new file mode 100644 index 0000000..abac1ed --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/amethyst_stalactite.json @@ -0,0 +1,11 @@ +{ + "blocks": [ + { + "block": "minecraft:amethyst_block", + "weight": 15 + } + ], + "max_length": 8, + "size_variation": 0.8, + "weight": 25 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/calcite_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/calcite_stalactite.json new file mode 100644 index 0000000..ae01384 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/calcite_stalactite.json @@ -0,0 +1,11 @@ +{ + "blocks": [ + { + "block": "calcite", + "weight": 2 + } + ], + "max_length": 8, + "size_variation": 0.8, + "weight": 15 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/iridium_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/iridium_ore_stalactite.json new file mode 100644 index 0000000..2b00777 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/iridium_ore_stalactite.json @@ -0,0 +1,11 @@ +{ + "blocks": [ + { + "block": "alltheores:iridium_ore", + "weight": 24 + } + ], + "max_length": 2, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/lead_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/lead_ore_stalactite.json new file mode 100644 index 0000000..7fdd633 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/lead_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:lead_ore", + "weight": 20 + }, + { + "block": "alltheores:raw_lead_block", + "weight": 1 + } + ], + "max_length": 12, + "size_variation": 0.6, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/nickel_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/nickel_ore_stalactite.json new file mode 100644 index 0000000..9378132 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/nickel_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:nickel_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_nickel_block", + "weight": 1 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/osmium_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/osmium_ore_stalactite.json new file mode 100644 index 0000000..d016962 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/osmium_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:osmium_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_osmium_block", + "weight": 1 + } + ], + "max_length": 6, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/platinum_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/platinum_ore_stalactite.json new file mode 100644 index 0000000..79ba95e --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/platinum_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:platinum_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_platinum_block", + "weight": 1 + } + ], + "max_length": 4, + "size_variation": 0.7, + "weight": 30 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/silver_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/silver_ore_stalactite.json new file mode 100644 index 0000000..f4e9b6b --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/silver_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:silver_ore", + "weight": 20 + }, + { + "block": "alltheores:raw_silver_block", + "weight": 1 + } + ], + "max_length": 12, + "size_variation": 0.6, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/tin_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/tin_ore_stalactite.json new file mode 100644 index 0000000..c5b4e23 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/tin_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:tin_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_tin_block", + "weight": 1 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/uranium_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/uranium_ore_stalactite.json new file mode 100644 index 0000000..7aa4fd8 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/uranium_ore_stalactite.json @@ -0,0 +1,11 @@ +{ + "blocks": [ + { + "block": "alltheores:uranium_ore", + "weight": 24 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/zinc_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/zinc_ore_stalactite.json new file mode 100644 index 0000000..0f863b2 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/zinc_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:zinc_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_zinc_block", + "weight": 1 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/large_hollow_hill.json b/kubejs/data/twilightforest/stalactites/large_hollow_hill.json new file mode 100644 index 0000000..b7b4261 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/large_hollow_hill.json @@ -0,0 +1,10 @@ +{ + "replace": false, + "stalactites": [ + "twilightforest:amethyst_stalactite", + "twilightforest:platinum_ore_stalactite", + "twilightforest:iridium_ore_stalactite", + "twilightforest:uranium_ore_stalactite", + "twilightforest:calcite_stalactite" + ] + } \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/medium_hollow_hill.json b/kubejs/data/twilightforest/stalactites/medium_hollow_hill.json new file mode 100644 index 0000000..cc0de9d --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/medium_hollow_hill.json @@ -0,0 +1,9 @@ +{ + "replace": false, + "stalactites": [ + "twilightforest:zinc_ore_stalactite", + "twilightforest:osmium_ore_stalactite", + "twilightforest:aluminum_ore_stalactite", + "twilightforest:silver_ore_stalactite" + ] +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/sample_small_hollow_hill.json b/kubejs/data/twilightforest/stalactites/sample_small_hollow_hill.json new file mode 100644 index 0000000..44ab557 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/sample_small_hollow_hill.json @@ -0,0 +1,6 @@ +{ + "replace": false, + "stalactites": [ + "twilightforest:sample_stalactite" + ] +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/sample_stalactite.json b/kubejs/data/twilightforest/stalactites/sample_stalactite.json new file mode 100644 index 0000000..02644c1 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/sample_stalactite.json @@ -0,0 +1,6 @@ +{ + "max_length": 16, + "ore": "minecraft:redstone_block", + "size_variation": 0.25, + "weight": 25 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/small_hollow_hill.json b/kubejs/data/twilightforest/stalactites/small_hollow_hill.json new file mode 100644 index 0000000..28f440f --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/small_hollow_hill.json @@ -0,0 +1,8 @@ +{ + "replace": false, + "stalactites": [ + "twilightforest:tin_ore_stalactite", + "twilightforest:lead_ore_stalactite", + "twilightforest:nickel_ore_stalactite" + ] + } \ No newline at end of file diff --git a/kubejs/server_scripts/conflicts.js b/kubejs/server_scripts/conflicts.js new file mode 100644 index 0000000..3c3b6e9 --- /dev/null +++ b/kubejs/server_scripts/conflicts.js @@ -0,0 +1,191 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + + // Yellorium + allthemods.remove({ id: 'bigreactors:crafting/yellorium_component_to_storage' }) + allthemods.remove({ id: 'bigreactors:crafting/yellorium_ingot_to_nugget' }) + + // Fire for Standing Torch + allthemods.remove({ id: 'additional_lights:fire_for_standing_torch_s' }) + allthemods.shaped('additional_lights:fire_for_standing_torch_s', ['S', 'C'], { S: '#forge:rods/wooden', C: '#minecraft:coals' }) + + // GT Duplicate Removals + allthemods.remove({ id: 'gtceu:shaped/block_compress_nether_star' }) + allthemods.remove({ id: 'gtceu:shaped/block_compress_ender_pearl' }) + allthemods.remove({ id: 'gtceu:shaped/block_compress_flint' }) + + // GT Duplicate Dusts + allthemods.remove({ id: 'gtceu:shapeless/dust_bronze'}) + allthemods.remove({ id: 'gtceu:shapeless/dust_brass'}) + + + // GT conflicts, Powah Uraninite + allthemods.remove({ id: 'gtceu:smelting/smelt_raw_uraninite_ore_to_ingot'}) + allthemods.remove({ id: 'gtceu:blasting/smelt_raw_uraninite_ore_to_ingot'}) + allthemods.remove({ id: 'gtceu:shaped/compress_uraninite_to_ore_block' }) + allthemods.smelting('gtceu:uraninite_dust', 'gtceu:raw_uraninite').id('atm9:gtceu/smelting_smelt_raw_uraninite_ore_to_ingot') + allthemods.blasting('gtceu:uraninite_dust', 'gtceu:raw_uraninite').id('atm9:gtceu/blasting_smelt_raw_uraninite_ore_to_ingot') + allthemods.shapeless('gtceu:raw_uraninite_block', '9x gtceu:raw_uraninite').id('atm9:gtceu/shaped_compress_uraninite_to_ore_block') + + // Reborn Storage conflicts + allthemods.remove({ id: 'rebornstorage:disks/small_item_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/small_item_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/small_item_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/medium_item_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/medium_item_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/medium_item_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/large_item_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/large_item_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/large_item_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/larger_item_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/larger_item_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/larger_item_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/small_fluid_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/small_fluid_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/small_fluid_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/medium_fluid_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/medium_fluid_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/medium_fluid_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/large_fluid_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/large_fluid_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/large_fluid_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/larger_fluid_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/larger_fluid_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/larger_fluid_disk_part' }) + + // Extra Storage conflicts + allthemods.remove({ id: 'extrastorage:advanced_importer' }) + allthemods.remove({ id: 'extrastorage:advanced_exporter' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_256k' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_1024k' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_4096k' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_16384k' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_16384k_fluid' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_65536k_fluid' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_262144k_fluid' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_1048576k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_256k' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_256k' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_1024k' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_1024k' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_4096k' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_4096k' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_16384k' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_16384k' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_16384k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_16384k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_65536k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_65536k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_262144k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_262144k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_1048576k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_1048576k_fluid' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_256k' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_1024k' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_4096k' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_16384k' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_16384k_fluid' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_65536k_fluid' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_262144k_fluid' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_1048576k_fluid' }) + + + + // Blue Skies tools + let planks = Ingredient.of('#minecraft:planks').subtract(Ingredient.of('#blue_skies:planks')) + allthemods.forEachRecipe({ id: /minecraft:wooden_(hoe|shovel|pickaxe|sword|axe)/ }, recipe => { + let json = recipe.json + let key = json.get('key') + key.add('X', planks.toJson()) + json.add('key', key) + recipe.json = json + }) + allthemods.forEachRecipe({ id: 'minecraft:stick' }, recipe => { + let json = recipe.json + let key = json.get('key') + key.add('#', planks.toJson()) + json.add('key', key) + recipe.json = json + }) + + let cobble = Ingredient.of('#quark:stone_tool_materials').subtract(Ingredient.of('#blue_skies:cobblestone')) + allthemods.forEachRecipe({ id: /quark:tweaks\/crafting\/utility\/tools\/stone_(hoe|shovel|pickaxe|sword|axe)/ }, recipe => { + let json = recipe.json + let key = json.get('key') + key.add('X', cobble.toJson()) + json.add('key', key) + recipe.json = json + }) + + // Rechiseled Chisel / Croptopia Knife + allthemods.remove({ id: 'rechiseled:chisel' }) + allthemods.shaped('rechiseled:chisel', ['C ', ' S'], { C: '#forge:ingots/iron', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:rechiseled/chisel`) + allthemods.remove({ id: 'croptopia:knife' }) + allthemods.shaped('croptopia:knife', [' C', 'S '], { C: '#forge:ingots/iron', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:croptopia/knife`) + + // Structurize / Construction Wand + allthemods.remove({ id: 'structurize:sceptergold' }) + allthemods.shaped('structurize:sceptergold', ['C ', ' S ', ' S'], { C: '#minecraft:stone_crafting_materials', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:structurize/sceptergold`) + allthemods.remove({ id: 'constructionwand:stone_wand' }) + allthemods.shaped('constructionwand:stone_wand', [' C', ' S ', 'S '], { C: '#minecraft:stone_crafting_materials', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:constructionwand/stone_wand`) + allthemods.remove({ id: 'structurize:sceptersteel' }) + allthemods.shaped('structurize:sceptersteel', ['C ', ' S ', ' S'], { C: '#forge:ingots/iron', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:structurize/sceptersteel`) + allthemods.remove({ id: 'constructionwand:iron_wand' }) + allthemods.shaped('constructionwand:iron_wand', [' C', ' S ', 'S '], { C: '#forge:ingots/iron', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:constructionwand/iron_wand`) + + // Remove minecraft recipes, mods add better versions + allthemods.remove({ id: 'minecraft:cake' }) + allthemods.remove({ id: 'minecraft:beehive' }) + + // quark's log to stick recipe, but botania safe + allthemods.remove({id: 'enderio:stick'}) + let logSticks = Ingredient.of('#minecraft:logs').subtract(Ingredient.of(['#botania:livingwood_logs', '#botania:dreamwood_logs'])) + allthemods.shaped('16x minecraft:stick', ['s', 's'], { s: logSticks }).id('allthemods:easy_sticks') + + // duplicate abd and quark + let abdRemovals = [ + 'absentbydesign:slab_tuff', + 'absentbydesign:stairs_tuff', + 'absentbydesign:wall_tuff', + 'absentbydesign:wall_calcite', + 'absentbydesign:stairs_calcite', + 'absentbydesign:slab_calcite' + ] + abdRemovals.forEach(removeId => { + allthemods.remove({ id: removeId }) + }) + + //Bugs/"incorrect things" Fixes + // Functional storage cheap drawers (1x technically conflicts with quark chest to vanilla chest) + allthemods.remove({id: 'functionalstorage:oak_drawer_alternate_x1'}) + allthemods.remove({id: 'functionalstorage:oak_drawer_alternate_x2'}) + allthemods.remove({id: 'functionalstorage:oak_drawer_alternate_x4'}) + + // Incorrect ore smelting/blasting output, Supposed to be fixed in mc1.20 of DeeperDarker, not fixed in v1.2.1 + allthemods.remove({id: 'deeperdarker:raw_iron_from_blasting_gloomslate_iron_ore'}) + allthemods.remove({id: 'deeperdarker:raw_gold_from_blasting_gloomslate_gold_ore'}) + allthemods.remove({id: 'deeperdarker:raw_copper_from_blasting_gloomslate_copper_ore'}) + allthemods.remove({id: 'deeperdarker:raw_iron_from_smelting_gloomslate_iron_ore'}) + allthemods.remove({id: 'deeperdarker:raw_gold_from_smelting_gloomslate_gold_ore'}) + allthemods.remove({id: 'deeperdarker:raw_copper_from_smelting_gloomslate_copper_ore'}) + + // Duplicate dust recipes, remove/fix/unify + allthemods.remove({id: 'thermal:signalum_dust_4'}) + allthemods.remove({id: 'thermal:lumium_dust_4'}) + + //enderium + allthemods.remove({id: 'thermal:enderium_dust_2'}) + allthemods.remove({id: 'alltheores:enderium_dust_from_alloy_blending'}) + allthemods.shaped('4x #forge:dusts/enderium',['LLL','DEE',"H "],{ + L: '#forge:dusts/lead', + D: '#forge:dusts/diamond', + E: '#forge:ender_pearls', + H: '#alltheores:ore_hammers' + }).id('allthemods9:enderium_dust_handblend') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/miningDim.js b/kubejs/server_scripts/miningDim.js new file mode 100644 index 0000000..8560668 --- /dev/null +++ b/kubejs/server_scripts/miningDim.js @@ -0,0 +1,89 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +global.miningDimOres = [ + {path: 'runic_stone', id:'allthemodium:runic_stone', min:65,max:250,size:4,count:1, stoneReplaces:"forbidden_arcanus:runic_stone", deepslateReplaces:"forbidden_arcanus:runic_deepslate"}, + {path: 'dark_ore', id:'allthemodium:dark_ore', min:65,max:129,size:2,count:1, stoneReplaces:"evilcraft:dark_ore", deepslateReplaces:"evilcraft:dark_ore_deepslate"}, + {path: 'arcane_crystal_ore', id:'allthemodium:arcane_crystal_ore', min:65,max:250,size:4,count:1, stoneReplaces:"forbidden_arcanus:arcane_crystal_ore", deepslateReplaces:"forbidden_arcanus:deepslate_arcane_crystal_ore"}, + {path: 'uraninite_ore', id:'allthemodium:uraninite_ore', min:65,max:250,size:8,count:8, stoneReplaces:"powah:uraninite_ore", deepslateReplaces:"powah:deepslate_uraninite_ore"}, + {path: 'inferium_ore', id:'allthemodium:inferium_ore', min:65,max:250,size:8,count:16,stoneReplaces:"mysticalagriculture:inferium_ore", deepslateReplaces:"mysticalagriculture:deepslate_inferium_ore"}, + {path: 'prosperity_ore', id:'allthemodium:prosperity_ore', min:65,max:250,size:8,count:3, stoneReplaces:"mysticalagriculture:prosperity_ore", deepslateReplaces:"mysticalagriculture:deepslate_prosperity_ore"}, + {path: 'apatite_ore', id:'allthemodium:apatite_ore', min:65,max:250,size:12,count:3,stoneReplaces:"thermal:apatite_ore", deepslateReplaces:"thermal:deepslate_apatite_ore"}, + {path: 'cinnabar_ore', id:'allthemodium:cinnabar_ore', min:65,max:250,size:4,count:1, stoneReplaces:"thermal:cinnabar_ore", deepslateReplaces:"thermal:deepslate_cinnabar_ore"}, + {path: 'niter_ore', id:'allthemodium:niter_ore', min:65,max:250,size:8,count:8, stoneReplaces:"thermal:niter_ore", deepslateReplaces:"thermal:deepslate_niter_ore"}, + {path: 'sulfur_ore', id:'allthemodium:sulfur_ore', min:65,max:250,size:8,count:8, stoneReplaces:"thermal:sulfur_ore", deepslateReplaces:"thermal:deepslate_sulfur_ore"}, +] + +ServerEvents.lowPriorityData(allthemods => { + let addMiningDimOre = (path, id, min, max, size, count, stoneReplaces, deepslateReplaces) => { + let jsonPlaced = JsonIO.toObject({ + "feature": id, + "placement": [ + { + "count": count, + "type": "minecraft:count" + }, + { + "type": "minecraft:in_square" + }, + { + "height": { + "min_inclusive": { + "absolute": min + }, + "max_inclusive": { + "absolute": max + }, + "type": "minecraft:trapezoid" + }, + "type": "minecraft:height_range" + }, + { + "type": "minecraft:biome" + } + ] + }) + let jsonConfigured = JsonIO.toObject({ + "type": "minecraft:ore", + "config": { + "size": size, + "discard_chance_on_air_exposure": 0.0, + "targets": [ + { + "target": { + "predicate_type": "minecraft:tag_match", + "tag": "minecraft:stone_ore_replaceables" + }, + "state": { + "Name": stoneReplaces + } + }, + { + "target": { + "predicate_type": "minecraft:tag_match", + "tag": "minecraft:deepslate_ore_replaceables" + }, + "state": { + "Name": deepslateReplaces + } + } + ] + } + }) + let jsonForge = JsonIO.toObject({ + type: "forge:add_features", + biomes: "#allthemodium:mining_features/mining_biomes", + "features": [id], + "step": "underground_ores" + }) + allthemods.addJson(`allthemodium:worldgen/placed_feature/${path}.json`, jsonPlaced) + allthemods.addJson(`allthemodium:worldgen/configured_feature/${path}.json`, jsonConfigured) + allthemods.addJson(`allthemodium:forge/biome_modifier/allthemodium/dim_ores/${path}.json`, jsonForge) + } + global.miningDimOres.forEach(ore=>{ + addMiningDimOre(ore.path,ore.id, ore.min, ore.max, ore.size, ore.count, ore.stoneReplaces, ore.deepslateReplaces); + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_alloy_tools.js b/kubejs/server_scripts/modpack/atm_alloy_tools.js new file mode 100644 index 0000000..a914e9b --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_alloy_tools.js @@ -0,0 +1,117 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + // Sword, All recipes are Top-middle and go clockwise + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_sword").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('#forge:ingots/unobtainium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/allthemodium').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()} + ], + "reagent": [Item.of("allthemodium:allthemodium_sword").toJson()], + "sourceCost": 5000 + }).id('allthemods:allthemodium/alloy_sword') + + // Pickaxe + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_pick").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('#forge:ingots/unobtainium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/allthemodium').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()} + ], + "reagent": [Item.of("allthemodium:allthemodium_pickaxe").toJson()], + "sourceCost": 5000 + }).id('allthemods:allthemodium/alloy_pick') + + // Shovel + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_shovel").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('#forge:ingots/unobtainium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/allthemodium').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()} + ], + "reagent": [Item.of("allthemodium:allthemodium_shovel").toJson()], + "sourceCost": 5000 + }).id('allthemods:allthemodium/alloy_shovel') + + // Axe + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_axe").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('#forge:ingots/unobtainium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/allthemodium').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()} + ], + "reagent": [Item.of("allthemodium:allthemodium_axe").toJson()], + "sourceCost": 5000 + }).id('allthemods:allthemodium/alloy_axe') + + + // Paxel + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_paxel").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('allthemodium:alloy_sword').toJson()}, + {"item": Ingredient.of('allthemodium:alloy_pick').toJson()}, + {"item": Ingredient.of('allthemodium:alloy_shovel').toJson()}, + {"item": Ingredient.of('allthemodium:alloy_axe').toJson()}, + ], + "reagent": [Item.of("mysticalagradditions:awakened_supremium_paxel").toJson()], + "sourceCost": 10000 + }).id('allthemods:allthemodium/alloy_paxel') + + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_alloys.js b/kubejs/server_scripts/modpack/atm_alloys.js new file mode 100644 index 0000000..4a56675 --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_alloys.js @@ -0,0 +1,379 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { +//Powah +// +// ATM-Vibranium Ingot + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:allthemodium_ingot').toJson(), + Ingredient.of('allthemodium:piglich_heart').toJson(), + Ingredient.of('allthemodium:vibranium_ingot').toJson() + ], + energy: '1000000000', + result: Item.of('allthemodium:vibranium_allthemodium_alloy_ingot').toJson() + }).id(`allthemods:energizing/allthemodium_vibranium_allthemodium_alloy_ingot`) + +// ATM-Vibranium Block + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:allthemodium_block').toJson(), + Ingredient.of('allthemodium:piglich_heart_block').toJson(), + Ingredient.of('allthemodium:vibranium_block').toJson() + ], + energy: '8100000000', + result: Item.of('allthemodium:vibranium_allthemodium_alloy_block').toJson() + }).id(`allthemods:energizing/allthemodium_vibranium_allthemodium_alloy_block`) + +// ATM-Unobtainium Ingot + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:allthemodium_ingot').toJson(), + Ingredient.of('allthemodium:piglich_heart').toJson(), + Ingredient.of('allthemodium:unobtainium_ingot').toJson() + ], + energy: '1000000000', + result: Item.of('allthemodium:unobtainium_allthemodium_alloy_ingot').toJson() + }).id(`allthemods:energizing/allthemodium_unobtainium_allthemodium_alloy_ingot`) + +// ATM-Unobtainium Block + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:allthemodium_block').toJson(), + Ingredient.of('allthemodium:piglich_heart_block').toJson(), + Ingredient.of('allthemodium:unobtainium_block').toJson() + ], + energy: '8100000000', + result: Item.of('allthemodium:unobtainium_allthemodium_alloy_block').toJson() + }).id(`allthemods:energizing/allthemodium_unobtainium_allthemodium_alloy_block`) + +// Unobtainium-Vibranium Ingot + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:vibranium_ingot').toJson(), + Ingredient.of('allthemodium:piglich_heart').toJson(), + Ingredient.of('allthemodium:unobtainium_ingot').toJson() + ], + energy: '1000000000', + result: Item.of('allthemodium:unobtainium_vibranium_alloy_ingot').toJson() + }).id(`allthemods:energizing/allthemodium_unobtainium_vibranium_alloy_ingot`) + +// Unobtainium-Vibranium Block +allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:vibranium_block').toJson(), + Ingredient.of('allthemodium:piglich_heart_block').toJson(), + Ingredient.of('allthemodium:unobtainium_block').toJson() + ], + energy: '8100000000', + result: Item.of('allthemodium:unobtainium_vibranium_alloy_block').toJson() +}).id(`allthemods:energizing/allthemodium_unobtainium_vibranium_alloy_block`) + +// Unobtainium-Vibranium Awakened Block + allthemods.custom({ + "type": "mysticalagriculture:awakening", + "essences": [ + { + "item": "mysticalagriculture:air_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:earth_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:water_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:fire_essence", + "count": 40 + } + ], + "input": { + "item": "allthemodium:unobtainium_vibranium_alloy_block" + }, + "ingredients": [ + { + "item": "allthemodium:vibranium_block" + }, + { + "item": "allthemodium:unobtainium_block" + }, + { + "item": "allthemodium:vibranium_block" + }, + { + "item": "allthemodium:unobtainium_block" + } + ], + "result": + Item.of('allthemodium:unobtainium_vibranium_alloy_block', "{HideFlags:1,display:{Name:'[{\"text\":\"Awakened Unobtainium-Vibranium Alloy Block\",\"italic\":false}]'}}").enchant('unbreaking', 1).toJson() + +}).id(`allthemods:awakening/awakened_unobtainium_vibranium_alloy_block`) + +//Botania +// +//allthemodium-vibranium ingot +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:allthemodium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:vibranium_ingot" + } + ], + "mana": 1000000, + "result": { + "item": "allthemodium:vibranium_allthemodium_alloy_ingot" + } +}).id(`allthemods:terra/allthemodium_vibranium_allthemodium_alloy_ingot`) + +//allthemodium-unobtainium ingot +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:allthemodium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:unobtainium_ingot" + } + ], + "mana": 1000000, + "result": { + "item": "allthemodium:unobtainium_allthemodium_alloy_ingot" + } +}).id(`allthemods:terra/allthemodium_unobtainium_allthemodium_alloy_ingot`) + +//unobtainium-vibranium ingot +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:unobtainium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:vibranium_ingot" + } + ], + "mana": 1000000, + "result": { + "item": "allthemodium:unobtainium_vibranium_alloy_ingot" + } +}).id(`allthemods:terra/allthemodium_unobtainium_vibranium_alloy_ingot`) + +//allthemodium-vibranium block +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:allthemodium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:vibranium_block" + } + ], + "mana": 8100000, + "result": { + "item": "allthemodium:vibranium_allthemodium_alloy_block" + } +}).id(`allthemods:terra/allthemodium_vibranium_allthemodium_alloy_block`) + +//allthemodium-unobtainium block +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:allthemodium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:unobtainium_block" + } + ], + "mana": 8100000, + "result": { + "item": "allthemodium:unobtainium_allthemodium_alloy_block" + } +}).id(`allthemods:terra/allthemodium_unobtainium_allthemodium_alloy_block`) + +//unobtainium-vibranium block +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:unobtainium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:vibranium_block" + } + ], + "mana": 8100000, + "result": { + "item": "allthemodium:unobtainium_vibranium_alloy_block" + } +}).id(`allthemods:terra/allthemodium_unobtainium_vibranium_alloy_block`) + +//Mythic Botany +//allthemodium-vibranium ingot +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 16750080, + "ingredients": [ + { + "item": "allthemodium:allthemodium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:vibranium_ingot" + } + ], + "mana": 1000000, + "output": { + "item": "allthemodium:vibranium_allthemodium_alloy_ingot" + }, + "toColor": 4565073 +}).id(`allthemods:infuser/allthemodium_vibranium_allthemodium_alloy_ingot`) + +//allthemodium-unobtainium ingot +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 16750080, + "ingredients": [ + { + "item": "allthemodium:allthemodium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:unobtainium_ingot" + } + ], + "mana": 1000000, + "output": { + "item": "allthemodium:unobtainium_allthemodium_alloy_ingot" + }, + "toColor": 6292164 +}).id(`allthemods:infuser/allthemodium_unobtainium_allthemodium_alloy_ingot`) + +//unobtainium-vibranium ingot +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 6292164, + "ingredients": [ + { + "item": "allthemodium:unobtainium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:vibranium_ingot" + } + ], + "mana": 1000000, + "output": { + "item": "allthemodium:unobtainium_vibranium_alloy_ingot" + }, + "toColor": 4565073 +}).id(`allthemods:infuser/allthemodium_unobtainium_vibranium_alloy_ingot`) + +//allthemodium-vibranium block +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 16750080, + "ingredients": [ + { + "item": "allthemodium:allthemodium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:vibranium_block" + } + ], + "mana": 8100000, + "output": { + "item": "allthemodium:vibranium_allthemodium_alloy_block" + }, + "toColor": 4565073 +}).id(`allthemods:infuser/allthemodium_vibranium_allthemodium_alloy_block`) + +//allthemodium-unobtainium block +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 16750080, + "ingredients": [ + { + "item": "allthemodium:allthemodium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:unobtainium_block" + } + ], + "mana": 8100000, + "output": { + "item": "allthemodium:unobtainium_allthemodium_alloy_block" + }, + "toColor": 6292164 +}).id(`allthemods:infuser/allthemodium_unobtainium_allthemodium_alloy_block`) + +//unobtainium-vibranium block +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 6292164, + "ingredients": [ + { + "item": "allthemodium:unobtainium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:vibranium_block" + } + ], + "mana": 8100000, + "output": { + "item": "allthemodium:unobtainium_vibranium_alloy_block" + }, + "toColor": 4565073 +}).id(`allthemods:infuser/allthemodium_unobtainium_vibranium_alloy_block`) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_shard.js b/kubejs/server_scripts/modpack/atm_shard.js new file mode 100644 index 0000000..81557e3 --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_shard.js @@ -0,0 +1,20 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + let shard = ('allthetweaks:atm_star_shard') + +//#SilentGear + allthemods.shapeless('32x allthetweaks:allthecatalystium', shard) +//#Pipez +// allthemods.shaped('16x pipez:infinity_upgrade', ['ABA', 'BCB', 'ADA'], { +// A: 'allthemodium:unobtainium_ingot', +// B: 'minecraft:redstone_block', +// C: 'pipez:ultimate_upgrade', +// D: shard +// }) + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_star.js b/kubejs/server_scripts/modpack/atm_star.js new file mode 100644 index 0000000..887c810 --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_star.js @@ -0,0 +1,60 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + type: "create:mechanical_crafting", + pattern: [ + ' A ', + ' AJA ', + 'AAAJFJAAA', + 'AJJCDEJJA', + ' AMBIHMA ', + ' AKGLA ', + ' AJJAJJA ', + 'AJJA AJJA', + 'AAA AAA' + ], + key: { + A: Ingredient.of('allthemodium:unobtainium_allthemodium_alloy_block').toJson(), + B: Ingredient.of('allthetweaks:nexium_emitter').toJson(), + C: Ingredient.of('allthetweaks:dragon_soul').toJson(), + D: Ingredient.of('allthetweaks:withers_compass').toJson(), + E: Ingredient.of('allthetweaks:pulsating_black_hole').toJson(), + F: Ingredient.of('allthetweaks:oblivion_shard').toJson(), + G: Ingredient.of('allthetweaks:improbable_probability_device').toJson(), + H: Ingredient.of('allthetweaks:dimensional_seed').toJson(), + I: Ingredient.of('allthetweaks:patrick_star').toJson(), + J: Ingredient.of('allthecompressed:nether_star_block_3x').toJson(), + K: Ingredient.of('allthetweaks:philosophers_fuel').toJson(), + L: Ingredient.of('mysticalagradditions:creative_essence').toJson(), + M: Item.of('allthemodium:unobtainium_vibranium_alloy_block', "{HideFlags:1,display:{Name:'[{\"text\":\"Awakened Unobtainium-Vibranium Alloy Block\",\"italic\":false}]'}}").enchant('unbreaking', 1).strongNBT().toJson() + }, + result: Ingredient.of('allthetweaks:atm_star').toJson(), + acceptMirrored: false + }).id('allthemods:allthetweaks/atm_star') + + allthemods.custom({ + type: "create:mechanical_crafting", + pattern: [ + ' S ', + ' SSS ', + 'SSSSSSSSS', + 'SSSSSSSSS', + ' SSSPSSS ', + ' SSSSS ', + ' SSSSSSS ', + 'SSSS SSSS', + 'SSS SSS' + ], + key: { + S: Ingredient.of('allthetweaks:atm_star_shard').toJson(), + P: Ingredient.of('allthetweaks:patrick_star').toJson(), + }, + result: Ingredient.of('allthetweaks:atm_star').toJson(), + acceptMirrored: false + }).id('allthemods:allthetweaks/atm_shard_star') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_star_creative.js b/kubejs/server_scripts/modpack/atm_star_creative.js new file mode 100644 index 0000000..9b1b9bc --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_star_creative.js @@ -0,0 +1,281 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// Authored by Mitchell52, EnigmaQuip + +ServerEvents.recipes(allthemods => { + function pressure(inputs, result, rCount, pressure) { + allthemods.custom({ + type: 'pneumaticcraft:pressure_chamber', + inputs: inputs, + pressure: pressure, + results: [{ + item: result, + count: rCount + }] + }).id(`allthemods:pressure/${result.replace(':', '/')}`) + } + + ///# AE2 + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('megacells:mega_energy_cell').toJson(), + Ingredient.of('megacells:mega_energy_cell').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('megacells:mega_energy_cell').toJson(), + Ingredient.of('megacells:mega_energy_cell').toJson(), + ], + energy: '2147483647', + result: Item.of('ae2:creative_energy_cell').toJson() + }).id(`allthemods:energizing/ae2_creative_energy_cell`) + + ///# Ars Noveau + allthemods.shaped(Item.of('ars_nouveau:creative_spell_book', { + mode: 0, + spells: 'intangible,ignite,flare,strength,craft,cold_snap,rune,snare,slowfall,freeze,split,crush,smelt,summon_steed,accelerate,summon_vex,lightning,grow,dampen,touch,invisibility,extract,delay,light,duration_down,exchange,place_block,summon_wolves,shield,conjure_water,cut,harm,interact,blink,amplify,phantom_block,fell,extend_time,heal,leap,redstone_signal,pierce,harvest,fortune,break,pickup,launch,dispel,haste,ender_inventory,pull,explosion,fangs,aoe,gravity,self,aquatic,projectile,wither,gust' + }), + ['BSG', 'GGE', 'EER'], + { + B: Ingredient.of('ars_nouveau:archmage_spell_book').toJson(), + S: Ingredient.of('allthetweaks:atm_star').toJson(), + G: Ingredient.of('ars_nouveau:source_gem_block').toJson(), + E: Ingredient.of('minecraft:ender_eye').toJson(), + R: Ingredient.of('tombstone:soul_receptacle').toJson() + } + ) + + allthemods.shaped('ars_nouveau:creative_source_jar', ['GMG', 'GSG', 'GGG'], { + G: '#forge:glass', + S: 'allthetweaks:atm_star', + M: 'ars_nouveau:source_gem_block' + }) + + + ///# Botania + allthemods.shaped('botania:creative_pool', ['RMR', 'MSM', 'RMR'], { + S: 'allthetweaks:atm_star', + M: 'botania:mana_pool', + R: '#botania:runes' + }).id('allthemods:botania/creative_pool') + + allthemods.shaped(Item.of('botania:mana_tablet', '{creative:1b,mana:500000}'), ['RMR', 'MSM', 'RMR'], { + S: 'allthetweaks:atm_star', + M: 'botania:mana_tablet', + R: '#botania:runes' + }).id('allthemods:botania/creative_tablet') + + + ///# Create + allthemods.custom({ + type: "create:mechanical_crafting", + pattern: ['CLC', 'HSH', 'LGL'], + key: { + C: Ingredient.of('create:cogwheel').toJson(), + L: Ingredient.of('create:large_cogwheel').toJson(), + H: Ingredient.of('create:shaft').toJson(), + S: Ingredient.of('allthetweaks:atm_star').toJson(), + G: Ingredient.of('create:gearbox').toJson() + }, + result: Ingredient.of('create:creative_motor').toJson(), + acceptMirrored: false + }).id('allthemods:create/creative_motor') + + allthemods.custom({ + type: 'create:mixing', + ingredients: [ + Ingredient.of('create:blaze_cake').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('croptopia:tres_leche_cake').toJson() + ], + results: [Ingredient.of('create:creative_blaze_cake').toJson()], + heatRequirement: 'superheated' + }) + + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('create:flywheel',).toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('createaddition:alternator',).toJson() + ], + energy: '2147483647', + result: Item.of('createaddition:creative_energy').toJson() + }).id(`allthemods:energizing/createaddition_creative_energy`) + + + + ///# Integrated Dynamics + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('integrateddynamics:energy_battery').toJson(), + Ingredient.of('integrateddynamics:energy_battery').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('integrateddynamics:energy_battery').toJson(), + Ingredient.of('integrateddynamics:energy_battery').toJson(), + ], + energy: '2147483647', + result: Item.of('integrateddynamics:energy_battery_creative').toJson() + }).id(`allthemods:energizing/integrateddynamics_energy_battery_creative`) + + ///# IronJetpacks + allthemods.shaped(Item.of('ironjetpacks:cell', { Id: "ironjetpacks:creative" }).strongNBT(), [ + ' A ', + 'BCB', + ' A ' + ], { + A: '#forge:storage_blocks/redstone', + B: 'allthemodium:unobtainium_block', + C: 'powah:battery_nitro' + }).id('allthemods:ironjetpacks_creative_cell') + + allthemods.shaped(Item.of('ironjetpacks:thruster', { Id: "ironjetpacks:creative" }).strongNBT(), [ + 'ABA', + 'BCB', + 'ADA' + ], { + A: 'allthemodium:unobtainium_block', + B: 'powah:nitro_crystal_block', + C: Item.of('ironjetpacks:cell', { Id: "ironjetpacks:creative" }).strongNBT(), + D: 'ironfurnaces:unobtainium_furnace' + }).id('allthemods:ironjetpacks_creative_thruster') + + allthemods.shaped(Item.of('ironjetpacks:capacitor', { Id: "ironjetpacks:creative" }), [ + 'ACA', + 'BDB', + 'AEA' + ], { + A: 'allthemodium:unobtainium_block', + B: 'mekanism:sps_casing', + C: 'powah:reactor_nitro', + D: 'mekanism:ultimate_induction_cell', + E: 'powah:reactor_nitro' + }).id('allthemods:ironjetpacks_creative_capacator') + + allthemods.shaped(Item.of('ironjetpacks:jetpack', { Id: "ironjetpacks:creative" }).strongNBT(), [ + 'ACA', + 'BFB', + 'DED' + ], { + A: 'mysticalagradditions:creative_essence', + B: 'allthemodium:vibranium_allthemodium_alloy_block', + C: Item.of('ironjetpacks:capacitor', { Id: "ironjetpacks:creative" }).strongNBT(), + D: Item.of('ironjetpacks:thruster', { Id: "ironjetpacks:creative" }).strongNBT(), + E: 'allthetweaks:atm_star', + F: Item.of('ironjetpacks:jetpack', { Id: "ironjetpacks:unobtainium" }).strongNBT() + }).id('allthemods:ironjetpacks_creative_jetpack') + + ///#Mekanism + allthemods.shaped('mekanism:creative_energy_cube', ['ATA', 'UCU', 'ATA'], { + A: 'mekanism:alloy_atomic', + T: 'mekanism:energy_tablet', + U: 'allthemodium:unobtainium_block', + C: 'mekanism:ultimate_energy_cube' + }).id('allthemods:mekanism/creative_energy_cube') + + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('mekanism:creative_energy_cube',).toJson(), + Ingredient.of('mekanism:creative_energy_cube',).toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('mekanism:creative_energy_cube',).toJson(), + Ingredient.of('mekanism:creative_energy_cube',).toJson(), + ], + energy: '2147483647', + result: Item.of('mekanism:creative_energy_cube', '{mekData:{EnergyContainers:[{Container:0b,stored:"18446744073709551615.9999"}]}}').toJson() + }).id(`allthemods:energizing/mekanism_creative_energy_cube`) + + ///# Powah + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('powah:energy_cell_nitro').toJson(), + Ingredient.of('powah:energy_cell_nitro').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('powah:energy_cell_nitro').toJson(), + Ingredient.of('powah:energy_cell_nitro').toJson(), + ], + energy: '2147483647', + result: Item.of('powah:energy_cell_creative').toJson() + }).id(`allthemods:energizing/powah_energy_cell_creative`) + + ///# Pnc + pressure([ + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_pressure_tube', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:electrostatic_compressor', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_pressure_tube', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:flux_compressor', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'allthetweaks:atm_star', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_air_compressor', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_pressure_tube', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_liquid_compressor', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_pressure_tube', 'count': 64 } + ], 'pneumaticcraft:creative_compressor', 1, 4.9) + + pressure([ + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'allthetweaks:atm_star', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 } + ], 'pneumaticcraft:creative_compressed_iron_block', 1, 4.9) + + + ///# Refined storage + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorage:wireless_grid').toJson()], + energy: '2147483647', + result: Item.of('refinedstorage:creative_wireless_grid').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_wireless_grid`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorage:wireless_fluid_grid').toJson()], + energy: '2147483647', + result: Item.of('refinedstorage:creative_wireless_fluid_grid').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_wireless_fluid_grid`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorage:wireless_crafting_monitor').toJson()], + energy: '2147483647', + result: Item.of('refinedstorage:creative_wireless_crafting_monitor').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_wireless_crafting_monitor`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorageaddons:wireless_crafting_grid').toJson()], + energy: '2147483647', + result: Item.of('refinedstorageaddons:creative_wireless_crafting_grid').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_wireless_crafting_grid`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorage:portable_grid').toJson()], + energy: '2147483647', + result: Item.of('refinedstorage:creative_portable_grid').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_portable_grid`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('refinedstorage:controller').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson() + ], + energy: '2147483647', + result: Item.of('refinedstorage:creative_controller').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_controller`) + + ///# Universal Grid + allthemods.shaped('universalgrid:creative_wireless_universal_grid', ['ABA', 'CBD', 'ABA'], { + A: 'allthemodium:unobtainium_ingot', + B: 'refinedstorage:quartz_enriched_iron', + C: 'refinedstorageaddons:creative_wireless_crafting_grid', + D: 'universalgrid:wireless_universal_grid' + }).id('allthemods:universalgrid/creative_wireless_universal_grid') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/att_items.js b/kubejs/server_scripts/modpack/att_items.js new file mode 100644 index 0000000..5403e87 --- /dev/null +++ b/kubejs/server_scripts/modpack/att_items.js @@ -0,0 +1,113 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + // Dragon Soul + allthemods.shaped('allthetweaks:dragon_soul', ['CDA', 'SNI', 'BGE'], { + C: 'mysticalagradditions:dragon_scale', + D: 'occultism:soul_gem', + A: 'ends_delight:non_hatchable_dragon_egg', + S: [Item.of('blue_skies:poison_arc', '{ArcLevel:1}').strongNBT(),Item.of('blue_skies:poison_arc', '{ArcLevel:2}').strongNBT(),'twilightforest:snow_queen_trophy'], + N: 'allthemodium:piglich_heart_block', + I: [Item.of('blue_skies:nature_arc', '{ArcLevel:1}').strongNBT(),Item.of('blue_skies:nature_arc', '{ArcLevel:2}').strongNBT(),'twilightforest:snow_queen_trophy'], + B: 'botania:life_essence', + G: 'productivebees:inactive_dragon_egg', + E: 'ars_nouveau:summon_focus' + }).id('allthemods:allthetweaks/dragon_soul') + + // Dimensional Seed Recipe + allthemods.shaped('allthetweaks:dimensional_seed', ['ABC', 'DEF', 'GHI'], { + A: 'allthecompressed:netherrack_6x', + B: 'allthecompressed:dirt_6x', + C: 'allthecompressed:obsidian_5x', + D: 'allthetweaks:mini_exit', + E: 'allthetweaks:mini_nether', + F: 'allthetweaks:mini_end', + G: 'allthecompressed:end_stone_5x', + H: 'allthecompressed:emerald_block_4x', + I: 'allthecompressed:diamond_block_4x' + }).id('allthemods:allthetweaks/dimensional_seed') + + // Withers Compass + allthemods.shaped('allthetweaks:withers_compass', ['DCD', 'ABA', 'DED'], { + A: 'cataclysm:abyssal_sacrifice', + B: 'industrialforegoing:wither_builder', + C: 'deeperdarker:heart_of_the_deep', + D: 'bloodmagic:speedrune2', + E: 'cataclysm:void_forge' + }).id('allthemods:allthetweaks/withers_compass') + + // Philosopher's Fuel + allthemods.shaped('allthetweaks:philosophers_fuel', ['ABC', 'DEF', 'GHI'], { + A: 'generatorgalore:ender_generator', + B: 'ironfurnaces:million_furnace' , + C: 'bigreactors:insanite_block' , + D: Item.of('evilcraft:flesh_rejuvenated', '{Fluid:{Amount:0,FluidName:"minecraft:empty"},capacity:10000}'), + E: 'mysticalagradditions:insanium_coal_block', + F: 'forbidden_arcanus:deorum_block', + G: 'mysticalagriculture:awakened_supremium_furnace', + H: 'twilightforest:twilight_portal_miniature_structure', + I: 'silentgear:tyrian_steel_block' + }).id('allthemods:allthetweaks/philosophers_fuel') + + // Improbable Probability Device + allthemods.shaped('allthetweaks:improbable_probability_device', ['ABA', 'CGE', 'FDF'], { + A: 'mekanism:pellet_antimatter', + B: 'computercraft:pocket_computer_advanced', + C: ['extradisks:1048576k_storage_part', 'extradisks:1048576k_fluid_storage_part', 'megacells:cell_component_256m'], + D: 'advgenerators:power_capacitor_tier3', + E: 'rftoolsutility:flight_module', + F: Item.of('powah:battery_nitro', '{powah_tile_data:{energy_stored_main_energy:2000000000L}}').weakNBT(), + G: 'ad_astra:jet_suit' + }).id('allthemods:allthetweaks/improbable_probability_device') + + // Nexium Emitter + allthemods.shaped('allthetweaks:nexium_emitter', ['A B', ' CF', 'GED'], { + A: 'powah:player_transmitter_nitro', + B: [Item.of('ae2wtlib:wireless_universal_terminal', '{crafting:1b,internalMaxPower:4800000.0d,pattern_access:1b,pattern_encoding:1b}'), Item.of('universalgrid:wireless_universal_grid', '{gridType:0}')], + F: [Item.of('mekanism:module_gravitational_modulating_unit')], + D: 'create:mechanical_arm', + E: 'ae2:singularity', + C: 'immersiveengineering:railgun', + G: 'exchangers:end_exchanger' + }).id('allthemods:allthetweaks/nexium_emitter') + + // Pulsating Black Hole + allthemods.custom({ + type: 'pneumaticcraft:pressure_chamber', + inputs: [ + { 'type': 'pneumaticcraft:stacked_item', 'item': 'irons_spellbooks:fire_upgrade_orb', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'ae2:quantum_ring', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:micromissiles', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'forbidden_arcanus:dark_rune_block', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'thermal_extra:rf_coil_xfer_augment_5', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'occultism:stable_wormhole', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'mythicbotany:mjoellnir', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'apotheosis:vial_of_expulsion', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'evilcraft:lightning_bomb', 'count': 1 } + ], + pressure: 4.9, + results: [ + { + 'item': 'allthetweaks:pulsating_black_hole' + } + ] + }).id('allthemods:pressure/allthetweaks/pulsating_black_hole') + + // Oblivion Shard + allthemods.shaped('allthetweaks:oblivion_shard', [' AB', 'ACA', 'BA '], { + A: 'forbidden_arcanus:eternal_stella', + C: Item.of('evilcraft:mace_of_destruction', '{Fluid: {FluidName: "evilcraft:blood", Amount: 4000}}').weakNBT(), + B: 'evilcraft:piercing_vengeance_focus' + }).id('allthemods:allthetweaks/oblivion_shard') + + // Creative Essence + allthemods.shaped('mysticalagradditions:creative_essence', ['CAC', 'ABA', 'CAC'], { + A: 'mysticalagradditions:insanium_block', + C: 'mysticalagradditions:insanium_gemstone_block', + B: 'mysticalagriculture:master_infusion_crystal' + }).id('allthemods:allthetweaks/creative_essence') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/mini_portals.js b/kubejs/server_scripts/modpack/mini_portals.js new file mode 100644 index 0000000..acf73f8 --- /dev/null +++ b/kubejs/server_scripts/modpack/mini_portals.js @@ -0,0 +1,136 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + +// Twilight Mini Structure + allthemods.custom({ + "type": "mysticalagriculture:awakening", + "essences": [ + { + "item": "mysticalagriculture:air_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:earth_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:water_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:fire_essence", + "count": 40 + } + ], + "input": { + "item": "twilightforest:snow_queen_trophy" + }, + "ingredients": [ + { + "item": "twilightforest:fiery_block" + }, + { + "item": "twilightforest:knightmetal_block" + }, + { + "item": "twilightforest:steeleaf_block" + }, + { + "item": "twilightforest:carminite_block" + } + ], + "result": { + "item": "twilightforest:twilight_portal_miniature_structure" + } + }).id(`allthemods:awakening/twilight_portal_miniature_structure`) + +// Mini Nether + allthemods.shaped('allthetweaks:mini_nether', ['ADA', 'BCB', 'AEA'], { + A: 'minecraft:obsidian', + B: 'minecraft:nether_star', + C: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Nether Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).strongNBT().toJson(), + D: 'minecraft:wither_skeleton_skull', + E: 'minecraft:warped_nylium' + + }).id('allthemods:allthetweaks/mini_nether') + +// Nether Infused Teleportation Core + allthemods.custom({ + type: "apotheosis:enchanting", + input: { + item: "mekanism:teleportation_core" + }, + requirements: { + eterna: 40, + quanta: 15, + arcana: 60 + }, + max_requirements: { + eterna: -1, + quanta: 25, + arcana: -1 + }, + result: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Nether Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).toJson() + }).id("allthemods:allthetweaks/nether_core") + + // Mini End + allthemods.shaped('allthetweaks:mini_end', ['ABA', 'BCB', 'ABA'], { + A: 'additional_lights:fire_pit_s_end_stone', + B: 'minecraft:ender_eye', + C: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Ender Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).strongNBT().toJson() + + }).id('allthemods:allthetweaks/mini_end') + +// Ender Infused Teleportation Core +allthemods.custom({ + type: "apotheosis:enchanting", + input: { + item: "mekanism:teleportation_core" + }, + requirements: { + eterna: 50, + quanta: 8.5, + arcana: 32.5 + }, + max_requirements: { + eterna: 50, + quanta: 13.5, + arcana: 37.5 + }, + result: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Ender Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).toJson() +}).id("allthemods:allthetweaks/ender_core") + +// Mini Exit + allthemods.shaped('allthetweaks:mini_exit', ['ABA', 'DCD', 'ADA'], { + A: 'additional_lights:fire_pit_s_end_stone', + B: 'minecraft:dragon_egg', + C: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Draconic Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).strongNBT().toJson(), + D: 'minecraft:end_crystal' + + }).id('allthemods:allthetweaks/mini_exit') + +// Draconic Infused Teleportation Core +allthemods.custom({ + type: "apotheosis:enchanting", + input: { + item: "mekanism:teleportation_core" + }, + requirements: { + eterna: 50, + quanta: 45, + arcana: 100 + }, + max_requirements: { + eterna: 50, + quanta: 50, + arcana: 100 + }, + result: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Draconic Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).toJson() +}).id("allthemods:allthetweaks/draco_core") + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/music_discs.js b/kubejs/server_scripts/modpack/music_discs.js new file mode 100644 index 0000000..4e52b01 --- /dev/null +++ b/kubejs/server_scripts/modpack/music_discs.js @@ -0,0 +1,122 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// +// Made by Mitchell52 for AllTheMods + +ServerEvents.recipes(allthemods => { + //Vanilla + allthemods.shaped('minecraft:music_disc_otherside',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'mysticalagriculture:creeper_essence', + S: 'mysticalagriculture:skeleton_essence', + D: 'minecraft:blue_dye' + }).id('allthemods:minecraft/music_disk_otherside') + + //Ars Nouveau + allthemods.shaped('ars_nouveau:music_disc_aria_biblio',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'ars_nouveau:mendosteen_pod', + S: 'ars_nouveau:bombegranate_pod', + D: 'ars_nouveau:source_gem' + }).id('allthemods:ars_nouveau/music_disc_aria_biblio') + + //botania + allthemods.shaped('botania:record_gaia_1',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'botania:manasteel_nugget', + S: 'mysticalagriculture:mystical_flower_essence', + D: 'botania:gray_petal' + }).id('allthemods:botania/record_gaia_1') + allthemods.shaped('botania:record_gaia_2',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'botania:manasteel_nugget', + S: 'mysticalagriculture:mystical_flower_essence', + D: 'botania:black_petal' + }).id('allthemods:botania/record_gaia_2') + + //Blue skies + allthemods.shaped('blue_skies:blinding_rage',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'blue_skies:aquite', + S: 'minecraft:gray_dye', + D: 'minecraft:blue_dye' + }).id('allthemods:blue_skies/blinding_rage') + allthemods.shaped('blue_skies:defying_starlight',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'blue_skies:aquite', + S: 'minecraft:green_dye', + D: 'minecraft:yellow_dye' + }).id('allthemods:blue_skies/defying_starlight') + allthemods.shaped('blue_skies:venomous_encounter',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'blue_skies:aquite', + S: 'minecraft:magenta_dye', + D: 'minecraft:purple_dye' + }).id('allthemods:blue_skies/venomous_encounter') + allthemods.shaped('blue_skies:population',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'blue_skies:aquite', + S: 'minecraft:cyan_dye', + D: 'minecraft:magenta_dye' + }).id('allthemods:blue_skies/population') + + //Twilight + allthemods.shaped('twilightforest:music_disc_radiance',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:yellow_dye' + }).id('allthemods:twilightforest/music_disc_radiance') + allthemods.shaped('twilightforest:music_disc_steps',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:cyan_dye' + }).id('allthemods:twilightforest/music_disc_steps') + allthemods.shaped('twilightforest:music_disc_superstitious',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:purple_dye' + }).id('allthemods:twilightforest/music_disc_superstitious') + allthemods.shaped('twilightforest:music_disc_home',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:pink_dye' + }).id('allthemods:twilightforest/music_disc_home') + allthemods.shaped('twilightforest:music_disc_wayfarer',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:blue_dye' + }).id('allthemods:twilightforest/music_disc_wayfarer') + allthemods.shaped('twilightforest:music_disc_findings',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:orange_dye' + }).id('allthemods:twilightforest/music_disc_findings') + allthemods.shaped('twilightforest:music_disc_maker',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:magenta_dye' + }).id('allthemods:twilightforest/music_disc_maker') + allthemods.shaped('twilightforest:music_disc_thread',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:red_dye' + }).id('allthemods:twilightforest/music_disc_thread') + allthemods.shaped('twilightforest:music_disc_motion',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:light_blue_dye' + }).id('allthemods:twilightforest/music_disc_motion') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/patrick_star.js b/kubejs/server_scripts/modpack/patrick_star.js new file mode 100644 index 0000000..052ba6b --- /dev/null +++ b/kubejs/server_scripts/modpack/patrick_star.js @@ -0,0 +1,33 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + type: "create:mechanical_crafting", + pattern: [ + ' B ', + ' BCA ', + 'BBBGCABBB', + 'ACGCGGGCA', + ' AAGGGBA ', + ' EDDDE ', + ' EFEDEFE ', + 'BEDD DDEB', + 'AAA AAA' + ], + key: { + A: Ingredient.of('minecraft:magenta_concrete').toJson(), + B: Ingredient.of('minecraft:pink_concrete').toJson(), + C: Ingredient.of('minecraft:pink_concrete_powder').toJson(), + D: Ingredient.of('minecraft:green_concrete').toJson(), + E: Ingredient.of('minecraft:green_concrete_powder').toJson(), + F: Ingredient.of('minecraft:lime_concrete').toJson(), + G: Ingredient.of('minecraft:magenta_concrete_powder').toJson() + }, + result: Ingredient.of('allthetweaks:patrick_star').toJson(), + acceptMirrored: false + }).id('allthemods:allthetweaks/patrick_star') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/IndustrialForegoingSouls/blacklist.js b/kubejs/server_scripts/mods/IndustrialForegoingSouls/blacklist.js new file mode 100644 index 0000000..9cd0985 --- /dev/null +++ b/kubejs/server_scripts/mods/IndustrialForegoingSouls/blacklist.js @@ -0,0 +1 @@ +// File kept for compat reasons \ No newline at end of file diff --git a/kubejs/server_scripts/mods/IndustrialForegoingSouls/recipes.js b/kubejs/server_scripts/mods/IndustrialForegoingSouls/recipes.js new file mode 100644 index 0000000..a632486 --- /dev/null +++ b/kubejs/server_scripts/mods/IndustrialForegoingSouls/recipes.js @@ -0,0 +1,25 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'industrialforegoingsouls:soul_laser_base' }) + allthemods.shaped('industrialforegoingsouls:soul_laser_base', ['ABA', 'CDC', 'GSG'], { + A: '#forge:plastic', + B: 'minecraft:sculk_shrieker', + C: 'minecraft:iron_bars', + D: '#industrialforegoing:machine_frame/advanced', + G: '#forge:gears/unobtainium', + S: 'minecraft:sculk_catalyst' + }) + + allthemods.remove({ id: 'industrialforegoingsouls:soul_surge' }) + allthemods.shaped('industrialforegoingsouls:soul_surge', ['ABA', 'CBC', 'CPC'], { + A: 'allthemodium:allthemodium_block', + B: '#forge:plastic', + C: 'minecraft:echo_shard', + P: 'minecraft:piston', + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/ad_astra/ad_astra.js b/kubejs/server_scripts/mods/ad_astra/ad_astra.js new file mode 100644 index 0000000..f1a2dce --- /dev/null +++ b/kubejs/server_scripts/mods/ad_astra/ad_astra.js @@ -0,0 +1,26 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'ad_astra:recipes/steel_ingot_from_blasting_iron_ingot'}) + + //oil is oil + allthemods.custom({ + type: "ad_astra:refining", + cookingtime: 1, + energy: 30, + input: { + ingredient: { + tag: "forge:crude_oil" + }, + millibuckets: 5 + }, + result: { + fluid: "ad_astra:fuel", + millibuckets: 5 + } + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/ae/recipes.js b/kubejs/server_scripts/mods/ae/recipes.js new file mode 100644 index 0000000..21b9ad9 --- /dev/null +++ b/kubejs/server_scripts/mods/ae/recipes.js @@ -0,0 +1,27 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'aeinfinitybooster:infinity_card' }) + allthemods.shaped('aeinfinitybooster:infinity_card', ['EBE', 'BUB', 'NNN'], { + U: '#forge:ingots/unobtainium', + B: 'ae2:wireless_booster', + E: '#forge:plates/enderium', + N: 'minecraft:netherite_ingot' + }).id('allthemods:aeinfinitybooster/infinity_card') + + allthemods.shaped('kubejs:universal_press', ['FPF', 'CSL', 'FEF'], { + F: '#forge:ingots/sky_steel', + P: 'ae2:silicon_press', + C: 'ae2:calculation_processor_press', + S: 'minecraft:slime_ball', + L: 'ae2:logic_processor_press', + E: 'ae2:engineering_processor_press' + }).id('allthemods:universal_press') + + allthemods.shapeless(` 4x ae2:fluix_covered_cable`,[`ae2:fluix_covered_dense_cable`]).id(`allthemods:ae2/dense_to_normal`) + allthemods.shapeless(` 4x ae2:fluix_smart_cable`,[`ae2:fluix_smart_dense_cable`]).id(`allthemods:ae2/smart_dense_to_smart_normal`) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/angelring/angelring.js b/kubejs/server_scripts/mods/angelring/angelring.js new file mode 100644 index 0000000..22ba6d5 --- /dev/null +++ b/kubejs/server_scripts/mods/angelring/angelring.js @@ -0,0 +1,33 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({id: 'angelring:diamond_ring'}) + allthemods.shaped('angelring:diamond_ring', [ + 'DND', + 'VEU', + 'DAD' + ], { + D: '#forge:storage_blocks/diamond', + N: '#forge:storage_blocks/netherite', + V: '#forge:storage_blocks/vibranium', + U: '#forge:storage_blocks/unobtainium', + A: '#forge:storage_blocks/allthemodium', + E: '#forge:elytra' + }) + allthemods.remove({id: 'angelring:angel_ring'}) + allthemods.shaped('angelring:angel_ring', [ + 'CAC', + 'ARA', + 'DGD' +], { + C: 'ironfurnaces:allthemodium_furnace', + A: '#forge:storage_blocks/unobtainium', + R: 'angelring:diamond_ring', + D: '#forge:nether_stars', + G: '#forge:storage_blocks/unobtainium' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/ars_nouveau/ars_nouveau.js b/kubejs/server_scripts/mods/ars_nouveau/ars_nouveau.js new file mode 100644 index 0000000..869f4f2 --- /dev/null +++ b/kubejs/server_scripts/mods/ars_nouveau/ars_nouveau.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'ars_nouveau:glyph_animate_block'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/bloodmagic/meteors.js b/kubejs/server_scripts/mods/bloodmagic/meteors.js new file mode 100644 index 0000000..09b89b2 --- /dev/null +++ b/kubejs/server_scripts/mods/bloodmagic/meteors.js @@ -0,0 +1,192 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.highPriorityData(allthemods => { + let addMeteorWithCore = (id, explosionRadius, input, coreBlock, innerRadius, outerRadius, fillBlock, weightMap, syphon) => { + let meteorJson = JsonIO.toObject( + { + "type": "bloodmagic:meteor", + "explosion": explosionRadius, + "input": input, + "layers": [ + { + "additionalWeight": 0, + "fill": { + "block": coreBlock + }, + "minWeight": 0, + "radius": innerRadius + }, + { + "additionalWeight": 0, + "fill": { + "block": fillBlock + }, + "minWeight": 1000, + "radius": outerRadius, + "weightMap": weightMap + } + ], + "syphon": syphon + } + ) + + allthemods.addJson(`bloodmagic:recipes/meteor/${id}`, meteorJson) + } + + let addMeteor = (id, explosionRadius, input, radius, fillBlock, weightMap, syphon) => { + let meteorJson = JsonIO.toObject( + { + "type": "bloodmagic:meteor", + "explosion": explosionRadius, + "input": input, + "layers": [ + { + "additionalWeight": 0, + "fill": { + "block": fillBlock + }, + "minWeight": 1000, + "radius": radius, + "weightMap": weightMap + } + ], + "syphon": syphon + } + ) + + allthemods.addJson(`bloodmagic:recipes/meteor/${id}`, meteorJson) + } + + const endMap = [ + { + "block": "gtceu:endstone_naquadah_ore", + "weight": 200 + }, + { + "block": "gtceu:endstone_plutonium_ore", + "weight": 200 + }, + { + "block": "gtceu:endstone_tungstate_ore", + "weight": 400 + } + ] + + const netherMap = [ + { + "block": "gtceu:netherrack_sphalerite_ore", + "weight": 200 + }, + { + "block": "gtceu:netherrack_sulfur_ore", + "weight": 300 + }, + { + "block": "gtceu:netherrack_tetrahedrite_ore", + "weight": 300 + } + ] + + const overworldMap = [ + { + "block": "gtceu:tantalite_ore", + "weight": 200 + }, + { + "block": "gtceu:vanadium_magnetite_ore", + "weight": 200 + }, + { + "block": "gtceu:cobaltite_ore", + "weight": 400 + } + ] + + const speedRuneMap = [ + { + "block": "bloodmagic:dungeon_ore", + "weight": 400 + }, + { + "block": "bloodmagic:speedrune2", + "weight": 30 + } + ] + + const atmMap = [ + { + "block": "allthemodium:unobtainium_ore", + "weight": 50 + }, + { + "block": "allthemodium:vibranium_ore", + "weight": 75 + }, + { + "block": "allthemodium:allthemodium_ore", + "weight": 100 + } + ] + + const diamondMap = [ + { + "block": "minecraft:diamond_ore", + "weight": 200 + }, + { + "block": "minecraft:emerald_ore", + "weight": 200 + }, + { + "block": "minecraft:coal_ore", + "weight": 400 + } + ] + + const netherstarMap = [ + { + "block": "minecraft:wither_skeleton_skull", + "weight": 100 + }, + { + "block": "allthetweaks:nether_star_block", + "weight": 50 + } + ] + + const palladiumMap = [ + { + "block": "gtceu:endstone_chromite_ore", + "weight": 300 + }, + { + "block": "gtceu:endstone_bauxite_ore", + "weight": 300 + }, + { + "block": "gtceu:endstone_palladium_ore", + "weight": 200 + } + ] + + addMeteorWithCore('intricate_parts', 12, { "item": "bloodmagic:hellforgedparts" }, "bloodmagic:dungeon_ore", 1, 3, "bloodmagic:dungeon_stone", speedRuneMap, 5000000) + addMeteor('endgtores', 6, { "item": "gtceu:naquadah_ingot" }, 3, "minecraft:end_stone", endMap, 2500000) + addMeteor('nethergtores', 8, { "item": "gtceu:titanium_ingot" }, 4, "minecraft:netherrack", netherMap, 1250000) + addMeteor('overworldgtores', 8, { "item": "gtceu:arsenic_dust" }, 4, "minecraft:cobblestone", overworldMap, 625000) + addMeteor('allthemodium', 12, { "item": "allthemodium:unobtainium_ingot" }, 3, "allthemodium:ancient_stone", atmMap, 2500000) + + addMeteorWithCore('diamond_block', 16, { "item": "allthecompressed:diamond_block_1x" }, "minecraft:diamond_block", 2, 8, "minecraft:stone", diamondMap, 1000000) + addMeteorWithCore('netherstar', 24, { "item": "allthecompressed:nether_star_block_1x" }, "allthetweaks:nether_star_block", 2, 5, "minecraft:soul_sand", netherstarMap, 7500000) + addMeteor('palladium', 6, { "item": "gtceu:palladium_ingot" }, 3, "minecraft:end_stone", palladiumMap, 2500000) + + addMeteorWithCore('intricate_parts_big', 24, { "item": "allthetweaks:withers_compass" }, "bloodmagic:dungeon_ore", 4, 6, "bloodmagic:dungeon_stone", speedRuneMap, 9750000) + addMeteor('endgtores_big', 12, { "item": "gtceu:uranium_rhodium_dinaquadide_block" }, 6, "minecraft:end_stone", endMap, 5000000) + addMeteor('nethergtores_big', 16, { "item": "gtceu:indium_tin_barium_titanium_cuprate_block" }, 8, "minecraft:netherrack", netherMap, 2500000) + addMeteor('overworldgtores_big', 16, { "item": "gtceu:samarium_iron_arsenic_oxide_block" }, 8, "minecraft:cobblestone", overworldMap, 1250000) + addMeteor('allthemodium_big', 12, { "item": "allthemodium:unobtainium_vibranium_alloy_block" }, 6, "allthemodium:ancient_stone", atmMap, 5000000) + addMeteor('palladium_big', 12, { "item": "gtceu:rhodium_plated_palladium_block" }, 6, "minecraft:end_stone", palladiumMap, 5000000) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/buildinggadgets/recipes.js b/kubejs/server_scripts/mods/buildinggadgets/recipes.js new file mode 100644 index 0000000..92d9d58 --- /dev/null +++ b/kubejs/server_scripts/mods/buildinggadgets/recipes.js @@ -0,0 +1,16 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'buildinggadgets2:gadget_building' }) + allthemods.shaped('buildinggadgets2:gadget_building', ['IRI', 'DLD', 'IAI'], { + I: '#forge:ingots/iron', + R: '#forge:dusts/redstone', + L: '#forge:gems/lapis', + D: '#forge:gems/diamond', + A: '#forge:nuggets/allthemodium' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/cataclysm/cataclysm.js b/kubejs/server_scripts/mods/cataclysm/cataclysm.js new file mode 100644 index 0000000..ba0b1f9 --- /dev/null +++ b/kubejs/server_scripts/mods/cataclysm/cataclysm.js @@ -0,0 +1,18 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.entityLootTables(allthemods => { + allthemods.modifyEntity('cataclysm:deepling_brute', table => { + table.addPool(pool => { + pool.addItem('minecraft:heart_of_the_sea').randomChanceWithLooting(0.05, 0.05).killedByPlayer() + }) + }) + allthemods.modifyEntity('cataclysm:the_leviathan', table => { + table.addPool(pool => { + pool.addItem('minecraft:heart_of_the_sea').killedByPlayer() + }) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/chemlib/blocks.js b/kubejs/server_scripts/mods/chemlib/blocks.js new file mode 100644 index 0000000..74b27a1 --- /dev/null +++ b/kubejs/server_scripts/mods/chemlib/blocks.js @@ -0,0 +1,51 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const ItemRegistry = Java.loadClass('com.smashingmods.chemlib.registry.ItemRegistry') + +// List Gen +/* + /chemlibhelper + OP permission required + only should need to be run on mod changes, + generates a new chemlibCompat.json file + helps add chemlib tooltips to items unified away from chemlib +*/ +ServerEvents.commandRegistry(allthemods => { + const { commands: Commands, arguments: Arguments, builtinSuggestions: Suggestions } = allthemods; + allthemods.register( + Commands.literal("chemlibhelper") + .requires(source => source.getServer().isSingleplayer() || source.hasPermission(2)) + .executes((ctx) => Chemlib(ctx.source)) + ) +}) + +function Chemlib(source) { + let replaced = {} + // dust, nugget, ingot, plate, storage_block + let tags = global.auTags.filter(function (val) { + return /forge:(dust|nugget|ingot|plate|storage_block)s/.test(val) + }) + tags.forEach(tagString => { + let material = tagString.replace(/forge:(dust|nugget|ingot|plate|storage_block)s\//, '') + let oElement = ItemRegistry.getElementByName(material) + if (oElement.isPresent()) { + let element = oElement.get() + let tooltip = [] + tooltip.push(Text.of(`${element.getAbbreviation()} (${element.getAtomicNumber()})`).aqua()) + let group = element.getGroupName() + if (group != "") { + tooltip.push(Text.of(group).gray()) + } + let item = AlmostUnified.getPreferredItemForTag(tagString) + if (!item.isEmpty() && item.idLocation.namespace != 'chemlib') { + replaced[item.id] = tooltip + } + } + }) + JsonIO.write('kubejs/client_scripts/chemlibCompat.json', replaced) + return 1 +} + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/chemlib/craftRemove.js b/kubejs/server_scripts/mods/chemlib/craftRemove.js new file mode 100644 index 0000000..b1dce08 --- /dev/null +++ b/kubejs/server_scripts/mods/chemlib/craftRemove.js @@ -0,0 +1,75 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// priority: 10 + +let chemlibRemove = [ + "aluminum", + "chromium", + "europium", + "iridium", + "neodymium", + "niobium", + "palladium", + "rhodium", + "ruthenium", + "samarium", + "silicon", + "titanium", + "tungsten", + "vanadium", + "yttrium", +] +ServerEvents.recipes(allthemods => { + chemlibRemove.forEach(material => { + allthemods.remove({id:`chemlib:${material}_ingot_from_smelting_${material}_dust`}) + allthemods.remove({id:`chemlib:${material}_ingot_from_blasting_${material}_dust`}) + allthemods.remove({id:`alchemistry:compactor/${material}_dust`}) + }) + + // adjust recipe for fusion core to not use tungsten ingots + allthemods.remove({id: "alchemistry:fusion_core"}) + allthemods.shaped('alchemistry:fusion_core', ['TNT','TNT','TNT',], {'T': 'chemlib:potassium_ingot', 'N': 'minecraft:netherite_scrap'}).id('allthemods:chemlib/fusion_core') + + //adjust recipe for fission core to not use yttrium ingots + allthemods.remove({id: "alchemistry:fission_core"}) + allthemods.shaped('alchemistry:fission_core', + ['ABA', 'ABA', 'ABA'], + {'A': 'chemlib:zirconium_ingot', 'B': 'minecraft:blaze_rod'} + ).id('allthemods:chemlib/fission_core') + + // add a dissolver recipe for rutile dust to make the titanium element + // this allows the titanium bee to produce chemlib titanium which can be used for nether star production in chemlib + allthemods.custom({ + "type": "alchemistry:dissolver", + "group": "alchemistry:dissolver", + "input": { + "count": 1, + "ingredient": { + "item": "gtceu:rutile_dust" + } + }, + "output": { + "groups": [ + { + "probability": 100.0, + "results": [ + { + "count": 8, + "item": "chemlib:titanium" + }, + { + "count": 16, + "item": "chemlib:oxygen" + } + ] + } + ], + "rolls": 1, + "weighted": false + } + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/computercraft/turtles.js b/kubejs/server_scripts/mods/computercraft/turtles.js new file mode 100644 index 0000000..ea40df0 --- /dev/null +++ b/kubejs/server_scripts/mods/computercraft/turtles.js @@ -0,0 +1,22 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'advancedperipherals:chunk_controller' }) + allthemods.remove({ id: 'computercraft:turtle_normal' }) + allthemods.remove({ id: 'computercraft:turtle_advanced' }) + allthemods.remove({ id: 'computercraft:turtle_advanced_upgrade' }) + allthemods.shaped('computercraft:turtle_advanced', ['III', 'ICI', 'IAI'], { + I: '#forge:ingots/gold', + C: 'computercraft:computer_advanced', + A: '#forge:ingots/allthemodium' + }).id('allthemods:computercraft/turtle_advanced') + allthemods.shaped('computercraft:turtle_normal', ['III', 'ICI', 'IAI'], { + I: '#forge:ingots/iron', + C: 'computercraft:computer_normal', + A: '#forge:ingots/allthemodium' + }).id('allthemods:computercraft/turtle_normal') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/corail_tombstone/Nuke_Eggs.js b/kubejs/server_scripts/mods/corail_tombstone/Nuke_Eggs.js new file mode 100644 index 0000000..9ab92e0 --- /dev/null +++ b/kubejs/server_scripts/mods/corail_tombstone/Nuke_Eggs.js @@ -0,0 +1,11 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +EntityEvents.spawned("item", allthemods => { + if (allthemods.entity.item.id == "tombstone:easter_egg") { + if (!allthemods.entity.nbt.Thrower) allthemods.cancel() + } + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/create/create.js b/kubejs/server_scripts/mods/create/create.js new file mode 100644 index 0000000..db28654 --- /dev/null +++ b/kubejs/server_scripts/mods/create/create.js @@ -0,0 +1,38 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// Add missing ore crushing recipes for Create + +let missingCreateOres = [ + 'aluminum', + 'lead', + 'nickel', + 'osmium', + 'platinum', + 'silver', + 'tin', + 'uranium', +] +ServerEvents.recipes(allthemods => { + missingCreateOres.forEach(ore => { + allthemods.smelting('alltheores:' + ore + '_ingot', 'create:crushed_raw_' + ore + '').xp(0.1).id('create:smelting/' + ore + '_ingot_from_crushed') + allthemods.blasting('alltheores:' + ore + '_ingot', 'create:crushed_raw_' + ore + '').xp(0.1).id('create:blasting/' + ore + '_ingot_from_crushed') + allthemods.custom({ + type: 'create:splashing', + ingredients: [ + { + 'item': 'create:crushed_raw_' + ore + } + ], + results: [ + { + 'count': 9, + 'item': 'alltheores:' + ore + '_nugget' + } + ] + }).id('create:splashing/crushed_raw_' + ore) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/create/crushed_aluminum.js b/kubejs/server_scripts/mods/create/crushed_aluminum.js new file mode 100644 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_aluminum.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_lead.js b/kubejs/server_scripts/mods/create/crushed_lead.js new file mode 100644 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_lead.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_nickel.js b/kubejs/server_scripts/mods/create/crushed_nickel.js new file mode 100644 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_nickel.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_osmium.js b/kubejs/server_scripts/mods/create/crushed_osmium.js new file mode 100644 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_osmium.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_platinum.js b/kubejs/server_scripts/mods/create/crushed_platinum.js new file mode 100644 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_platinum.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_silver.js b/kubejs/server_scripts/mods/create/crushed_silver.js new file mode 100644 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_silver.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_tin.js b/kubejs/server_scripts/mods/create/crushed_tin.js new file mode 100644 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_tin.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_uranium.js b/kubejs/server_scripts/mods/create/crushed_uranium.js new file mode 100644 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_uranium.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/deepresonance/deepresonance.js b/kubejs/server_scripts/mods/deepresonance/deepresonance.js new file mode 100644 index 0000000..879caa7 --- /dev/null +++ b/kubejs/server_scripts/mods/deepresonance/deepresonance.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods =>{ + allthemods.shapeless('9x deepresonance:resonating_plate', 'deepresonance:resonating_plate_block').id('allthemods:deepresonance/crafting/resonating_plate') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/endermanoverhaul/recipes.js b/kubejs/server_scripts/mods/endermanoverhaul/recipes.js new file mode 100644 index 0000000..0877667 --- /dev/null +++ b/kubejs/server_scripts/mods/endermanoverhaul/recipes.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.shapeless('minecraft:ender_pearl', ['#endermanoverhaul:ender_pearls']) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/endermanoverhaul/tags.js b/kubejs/server_scripts/mods/endermanoverhaul/tags.js new file mode 100644 index 0000000..d71ebeb --- /dev/null +++ b/kubejs/server_scripts/mods/endermanoverhaul/tags.js @@ -0,0 +1,12 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.tags('block', allthemods => { + const stones = allthemods.get('minecraft:base_stone_overworld').getObjectIds() + stones.forEach(stone => { + allthemods.remove('endermanoverhaul:cave_enderman_holdable',stone); + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/entangled/recipes.js b/kubejs/server_scripts/mods/entangled/recipes.js new file mode 100644 index 0000000..5c4dc57 --- /dev/null +++ b/kubejs/server_scripts/mods/entangled/recipes.js @@ -0,0 +1,20 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'entangled:block' }) + allthemods.remove({ id: 'entangled:item' }) + allthemods.shaped('entangled:block', ['UEU', 'ECE', 'UEU'], { + U: '#forge:ingots/unobtainium', + E: '#forge:ender_pearls', + C: 'minecraft:ender_chest' + }) + allthemods.shaped('entangled:item', [' EC', ' UE', 'U '], { + U: '#forge:ingots/unobtainium', + E: '#forge:ender_pearls', + C: 'minecraft:ender_chest' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/er2/extremereactors2.js b/kubejs/server_scripts/mods/er2/extremereactors2.js new file mode 100644 index 0000000..721ab7c --- /dev/null +++ b/kubejs/server_scripts/mods/er2/extremereactors2.js @@ -0,0 +1,42 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'bigreactors:fluidizer/casing'}) + allthemods.remove({ id: 'bigreactors:fluidizer/controller'}) + allthemods.remove({ id: 'bigreactors:fluidizer/solidinjector'}) + allthemods.shaped('bigreactors:fluidizercasing',['IUI','UWU','IUI'],{ + I: 'minecraft:iron_ingot', + U: '#forge:ingots/uranium', + W: 'minecraft:water_bucket' + }).id('bigreactors:fluidizercasing') + allthemods.shaped('bigreactors:fluidizercontroller',['CRC','UEU','CGC'],{ + C: 'bigreactors:fluidizercasing', + R: 'minecraft:comparator', + U: '#forge:ingots/uranium', + E: 'minecraft:emerald', + G: 'minecraft:glowstone_dust' + }).id('bigreactors:fluidizercontroller') + allthemods.shaped('bigreactors:fluidizersolidinjector',['CUC','RPR','CUC'],{ + C: 'bigreactors:fluidizercasing', + U: '#forge:ingots/uranium', + R: 'minecraft:redstone', + P: 'minecraft:piston' + }).id('bigreactors:fluidizersolidinjector') + + allthemods.remove('bigreactors:reactor/basic/casing') + allthemods.shaped('4x bigreactors:basic_reactorcasing', ['IGI', 'GSG', 'IGI'], { + I: '#forge:ingots/iron', + G: '#forge:ingots/graphite', + S: '#forge:sand' + }) + allthemods.remove('bigreactors:reactor/reinforced/casing') + allthemods.shaped('4x bigreactors:reinforced_reactorcasing', ['SGS', 'GIG', 'SGS'], { + S: '#forge:ingots/steel', + G: '#forge:ingots/graphite', + I: 'minecraft:iron_block' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/everythingcopper/disable_shield.js b/kubejs/server_scripts/mods/everythingcopper/disable_shield.js new file mode 100644 index 0000000..57c8e40 --- /dev/null +++ b/kubejs/server_scripts/mods/everythingcopper/disable_shield.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods =>{ + allthemods.remove({id: 'everythingcopper:copper_shield'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/evilcraft/evilcraft.js b/kubejs/server_scripts/mods/evilcraft/evilcraft.js new file mode 100644 index 0000000..7eae086 --- /dev/null +++ b/kubejs/server_scripts/mods/evilcraft/evilcraft.js @@ -0,0 +1,92 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + type: 'mekanism:crushing', + input: { + ingredient: Ingredient.of('evilcraft:dark_gem').toJson() + }, + output: Ingredient.of('evilcraft:dark_gem_crushed').toJson() + }).id('allthemods:mekanism/evilcraft_dark_gem_crushed') + + allthemods.custom({ + "type": "immersiveengineering:crusher", + "secondaries": [], + "result": { + "item": "evilcraft:dark_gem_crushed", + "count": 1 + }, + "input": { + "item": "evilcraft:dark_gem" + }, + "energy": 3200 + }).id('allthemods:immersiveengineering/evilcraft_dark_gem_crushed') + + allthemods.custom({ + "type": "create:crushing", + "ingredients": [ + { + "item": "evilcraft:dark_gem" + } + ], + "results": [ + { + "item": "evilcraft:dark_gem_crushed", + "count": 1 + } + ], + "processingTime": 100 + }).id('allthemods:create/evilcraft_dark_gem_crushed') + /* + //FTBic + allthemods.custom({ + "type": "ftbic:macerating", + "inputItems": [ + { + "ingredient": { + "item": "evilcraft:dark_gem" + }, + "count": 1 + } + ], + "outputItems": [ + { + "item": "evilcraft:dark_gem_crushed", + "count": 1 + } + ] + }).id('allthemods:ftbic/evilcraft_dark_gem_crushed') +*/ + //Thermal + allthemods.custom({ + "type": "thermal:pulverizer", + "ingredient": { + "value": [ + { + "item": "evilcraft:dark_gem" + } + ], + "count": 1 + }, + "result": [ + { + "item": "evilcraft:dark_gem_crushed", + "count": 1 + } + ], + "experience": 0.1 + }).id('allthemods:thermal/evilcraft_dark_gem_crushed') + + allthemods.custom({ //crushing spirit + "type": "occultism:crushing", + "ingredient": Ingredient.of('evilcraft:dark_gem').toJson(), + "result": Item.of('evilcraft:dark_gem_crushed', 1).toJson(), + "crushing_time": 100, + "ignore_crushing_multiplier": true + }).id(`allthemods:occultcrushing/dark_gem_crushed`) + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/farmingforblockheads/market.js b/kubejs/server_scripts/mods/farmingforblockheads/market.js new file mode 100644 index 0000000..5d81f23 --- /dev/null +++ b/kubejs/server_scripts/mods/farmingforblockheads/market.js @@ -0,0 +1,73 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + farming for blockheads custom market additions + authored by EnigmaQuip + for use in ATM8 + Ported to ATM9 by Mitchell52 + + List Gen + /markethelper + OP permission required + only should need to be run on mod changes, + generates a new marketitems.json file +*/ + +ServerEvents.commandRegistry(allthemods => { + const { commands: Commands, arguments: Arguments, builtinSuggestions: Suggestions } = allthemods; + allthemods.register( + Commands.literal("markethelper") + .requires(source => source.getServer().isSingleplayer() || source.hasPermission(2)) + .executes((ctx) => Market(ctx.source)) + ) +}) + +function Market(source) { + let saplings = {} + let seeds = {} + let flowers = {} + let taggedSeeds = Ingredient.of('#forge:seeds').stacks + taggedSeeds.forEach(seed => { + let mod = seed.idLocation.namespace + if (seeds[mod] == null) { + seeds[mod] = [] + } + seeds[mod].push(seed.id) + }) + let taggedSaplings = Ingredient.of('#minecraft:saplings').stacks + taggedSaplings.forEach(sapling => { + let mod = sapling.idLocation.namespace + if (saplings[mod] == null) { + saplings[mod] = [] + } + saplings[mod].push(sapling.id) + }) + let taggedFlowers = Ingredient.of('#minecraft:flowers').stacks + taggedFlowers.forEach(flower => { + let mod = flower.idLocation.namespace + if (mod == 'botania') { + if (!flower.id.contains('mystical_flower')) { + return + } + } + if (flowers[mod] == null) { + flowers[mod] = [] + } + flowers[mod].push(flower.id) + }) + JsonIO.write('kubejs/server_scripts/mods/farmingforblockheads/marketitems.json', { saplings: saplings, seeds: seeds, flowers: flowers }) + return 1 +} + +const FFBAPI = Java.loadClass('net.blay09.mods.farmingforblockheads.api.FarmingForBlockheadsAPI') + +// Datapack Gen +ServerEvents.highPriorityData(allthemods => { + allthemods.addJson('kubejs:farmingforblockheads_compat/atm.json', { + groupOverrides: { + "Croptopia Seeds": { + enabled: false + } + } + }) +}) diff --git a/kubejs/server_scripts/mods/farmingforblockheads/marketitems.json b/kubejs/server_scripts/mods/farmingforblockheads/marketitems.json new file mode 100644 index 0000000..5950713 --- /dev/null +++ b/kubejs/server_scripts/mods/farmingforblockheads/marketitems.json @@ -0,0 +1,321 @@ +{ + "saplings": { + "croptopia": [ + "croptopia:cherry_sapling", + "croptopia:fig_sapling", + "croptopia:orange_sapling", + "croptopia:nectarine_sapling", + "croptopia:nutmeg_sapling", + "croptopia:persimmon_sapling", + "croptopia:apple_sapling", + "croptopia:walnut_sapling", + "croptopia:cashew_sapling", + "croptopia:dragonfruit_sapling", + "croptopia:date_sapling", + "croptopia:almond_sapling", + "croptopia:pear_sapling", + "croptopia:cinnamon_sapling", + "croptopia:peach_sapling", + "croptopia:grapefruit_sapling", + "croptopia:lime_sapling", + "croptopia:apricot_sapling", + "croptopia:kumquat_sapling", + "croptopia:pecan_sapling", + "croptopia:starfruit_sapling", + "croptopia:avocado_sapling", + "croptopia:lemon_sapling", + "croptopia:coconut_sapling", + "croptopia:banana_sapling", + "croptopia:mango_sapling", + "croptopia:plum_sapling" + ], + "ars_nouveau": [ + "ars_nouveau:red_archwood_sapling", + "ars_nouveau:blue_archwood_sapling", + "ars_nouveau:purple_archwood_sapling", + "ars_nouveau:green_archwood_sapling" + ], + "minecraft": [ + "minecraft:oak_sapling", + "minecraft:mangrove_propagule", + "minecraft:spruce_sapling", + "minecraft:acacia_sapling", + "minecraft:birch_sapling", + "minecraft:jungle_sapling", + "minecraft:dark_oak_sapling", + "minecraft:azalea", + "minecraft:flowering_azalea", + "minecraft:cherry_sapling" + ], + "biomesoplenty": [ + "biomesoplenty:palm_sapling", + "biomesoplenty:umbran_sapling", + "biomesoplenty:willow_sapling", + "biomesoplenty:origin_sapling", + "biomesoplenty:magic_sapling", + "biomesoplenty:maple_sapling", + "biomesoplenty:hellbark_sapling", + "biomesoplenty:orange_autumn_sapling", + "biomesoplenty:mahogany_sapling", + "biomesoplenty:snowblossom_sapling", + "biomesoplenty:redwood_sapling", + "biomesoplenty:fir_sapling", + "biomesoplenty:jacaranda_sapling", + "biomesoplenty:yellow_autumn_sapling", + "biomesoplenty:rainbow_birch_sapling", + "biomesoplenty:dead_sapling", + "biomesoplenty:flowering_oak_sapling" + ], + "undergarden": [ + "undergarden:smogstem_sapling", + "undergarden:grongle_sapling", + "undergarden:wigglewood_sapling" + ], + "silentgear": [ + "silentgear:netherwood_sapling" + ], + "twilightforest": [ + "twilightforest:mining_sapling", + "twilightforest:time_sapling", + "twilightforest:canopy_sapling", + "twilightforest:sorting_sapling", + "twilightforest:mangrove_sapling", + "twilightforest:darkwood_sapling", + "twilightforest:hollow_oak_sapling", + "twilightforest:twilight_oak_sapling", + "twilightforest:rainbow_oak_sapling", + "twilightforest:transformation_sapling" + ], + "integrateddynamics": [ + "integrateddynamics:menril_sapling" + ], + "blue_skies": [ + "blue_skies:frostbright_sapling", + "blue_skies:starlit_sapling", + "blue_skies:maple_sapling", + "blue_skies:comet_sapling", + "blue_skies:dusk_sapling", + "blue_skies:bluebright_sapling", + "blue_skies:lunar_sapling", + "blue_skies:crescent_fruit_sapling" + ], + "deeperdarker": [ + "deeperdarker:echo_sapling" + ], + "twilightdelight": [ + "twilightdelight:ironwood_sapling" + ], + "occultism": [ + "occultism:otherworld_sapling", + "occultism:otherworld_sapling_natural" + ], + "forbidden_arcanus": [ + "forbidden_arcanus:aurum_sapling" + ], + "gtceu": [ + "gtceu:rubber_sapling" + ], + "caupona": [ + "caupona:fig_sapling", + "caupona:walnut_sapling", + "caupona:wolfberry_sapling" + ], + "evilcraft": [ + "evilcraft:undead_sapling" + ] + }, + "seeds": { + "farmersdelight": [ + "farmersdelight:rice", + "farmersdelight:tomato_seeds", + "farmersdelight:cabbage_seeds" + ], + "croptopia": [ + "croptopia:peanut_seed", + "croptopia:pepper_seed", + "croptopia:yam_seed", + "croptopia:strawberry_seed", + "croptopia:saguaro_seed", + "croptopia:hops_seed", + "croptopia:basil_seed", + "croptopia:blackbean_seed", + "croptopia:vanilla_seeds", + "croptopia:ginger_seed", + "croptopia:eggplant_seed", + "croptopia:coffee_seed", + "croptopia:grape_seed", + "croptopia:asparagus_seed", + "croptopia:turnip_seed", + "croptopia:kale_seed", + "croptopia:zucchini_seed", + "croptopia:mustard_seed", + "croptopia:rutabaga_seed", + "croptopia:garlic_seed", + "croptopia:currant_seed", + "croptopia:spinach_seed", + "croptopia:rice_seed", + "croptopia:turmeric_seed", + "croptopia:cranberry_seed", + "croptopia:kiwi_seed", + "croptopia:cantaloupe_seed", + "croptopia:cauliflower_seed", + "croptopia:artichoke_seed", + "croptopia:elderberry_seed", + "croptopia:oat_seed", + "croptopia:rhubarb_seed", + "croptopia:lettuce_seed", + "croptopia:cucumber_seed", + "croptopia:greenbean_seed", + "croptopia:celery_seed", + "croptopia:onion_seed", + "croptopia:sweetpotato_seed", + "croptopia:raspberry_seed", + "croptopia:honeydew_seed", + "croptopia:blackberry_seed", + "croptopia:greenonion_seed", + "croptopia:bellpepper_seed", + "croptopia:soybean_seed", + "croptopia:tea_seed", + "croptopia:olive_seed", + "croptopia:squash_seed", + "croptopia:blueberry_seed", + "croptopia:broccoli_seed", + "croptopia:tomato_seed", + "croptopia:corn_seed", + "croptopia:pineapple_seed", + "croptopia:barley_seed", + "croptopia:leek_seed", + "croptopia:radish_seed", + "croptopia:cabbage_seed", + "croptopia:tomatillo_seed", + "croptopia:chile_pepper_seed" + ], + "blue_skies": [ + "blue_skies:pine_fruit_seeds", + "blue_skies:winter_leaf_seeds", + "blue_skies:scalefruit_seeds", + "blue_skies:fiery_bean_seeds" + ], + "minecraft": [ + "minecraft:wheat_seeds", + "minecraft:pumpkin_seeds", + "minecraft:melon_seeds", + "minecraft:beetroot_seeds" + ], + "supplementaries": [ + "supplementaries:flax_seeds" + ], + "corn_delight": [ + "corn_delight:corn_seeds" + ], + "occultism": [ + "occultism:datura_seeds" + ], + "ars_nouveau": [ + "ars_nouveau:magebloom_crop" + ], + "silentgear": [ + "silentgear:flax_seeds", + "silentgear:fluffy_seeds" + ], + "forbidden_arcanus": [ + "forbidden_arcanus:golden_orchid_seeds" + ], + "undergarden": [ + "undergarden:gloomgourd_seeds" + ] + }, + "flowers": { + "minecraft": [ + "minecraft:sunflower", + "minecraft:oxeye_daisy", + "minecraft:mangrove_propagule", + "minecraft:dandelion", + "minecraft:pink_petals", + "minecraft:cornflower", + "minecraft:allium", + "minecraft:pitcher_plant", + "minecraft:rose_bush", + "minecraft:lilac", + "minecraft:orange_tulip", + "minecraft:white_tulip", + "minecraft:cherry_leaves", + "minecraft:lily_of_the_valley", + "minecraft:blue_orchid", + "minecraft:pink_tulip", + "minecraft:torchflower", + "minecraft:flowering_azalea", + "minecraft:peony", + "minecraft:red_tulip", + "minecraft:poppy", + "minecraft:wither_rose", + "minecraft:flowering_azalea_leaves", + "minecraft:azure_bluet" + ], + "blue_skies": [ + "blue_skies:snowbloom", + "blue_skies:moonlit_bloom", + "blue_skies:frose", + "blue_skies:briskbloom", + "blue_skies:camellia", + "blue_skies:chillweed", + "blue_skies:blush_blossom", + "blue_skies:crystal_flower", + "blue_skies:blaze_bud", + "blue_skies:lucentroot", + "blue_skies:polar_posy", + "blue_skies:midday_bayhop", + "blue_skies:flare_floret", + "blue_skies:nightcress" + ], + "biomesoplenty": [ + "biomesoplenty:pink_daffodil", + "biomesoplenty:white_petals", + "biomesoplenty:rose", + "biomesoplenty:violet", + "biomesoplenty:burning_blossom", + "biomesoplenty:blue_hydrangea", + "biomesoplenty:jacaranda_leaves", + "biomesoplenty:goldenrod", + "biomesoplenty:pink_hibiscus", + "biomesoplenty:icy_iris", + "biomesoplenty:orange_cosmos", + "biomesoplenty:snowblossom_leaves", + "biomesoplenty:lavender", + "biomesoplenty:flowering_oak_leaves", + "biomesoplenty:tall_lavender", + "biomesoplenty:wildflower", + "biomesoplenty:glowflower", + "biomesoplenty:wilted_lily" + ], + "twilightforest": [ + "twilightforest:thorn_rose" + ], + "farmersdelight": [ + "farmersdelight:wild_rice", + "farmersdelight:wild_beetroots", + "farmersdelight:wild_potatoes", + "farmersdelight:wild_tomatoes", + "farmersdelight:wild_onions", + "farmersdelight:wild_carrots", + "farmersdelight:wild_cabbages" + ], + "undergarden": [ + "undergarden:miserabell", + "undergarden:tall_shimmerweed", + "undergarden:shimmerweed", + "undergarden:amorous_bristle", + "undergarden:butterbunch" + ], + "forbidden_arcanus": [ + "forbidden_arcanus:yellow_orchid", + "forbidden_arcanus:growing_edelwood" + ], + "twigs": [ + "twigs:azalea_flowers" + ], + "supplementaries": [ + "supplementaries:wild_flax" + ] + } +} \ No newline at end of file diff --git a/kubejs/server_scripts/mods/ftbquests/customTask.js b/kubejs/server_scripts/mods/ftbquests/customTask.js new file mode 100644 index 0000000..9444748 --- /dev/null +++ b/kubejs/server_scripts/mods/ftbquests/customTask.js @@ -0,0 +1,15 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +NetworkEvents.dataReceived('customTask', allthemods => { + const { entity, data, level } = allthemods + let taskString = data.task + let task = FTBQuests.getObject(level, taskString) + let playerQuestData = FTBQuests.getData(entity) + if (task && playerQuestData && !playerQuestData.isCompleted(task) && playerQuestData.canStartTasks(task.quest)) { + playerQuestData.addProgress(task, 1) + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/allthemodium.js b/kubejs/server_scripts/mods/gtceu/allthemodium.js new file mode 100644 index 0000000..ac616bd --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/allthemodium.js @@ -0,0 +1,43 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + for (const type of ['unobtainium', 'vibranium', 'allthemodium']) { + allthemods.recipes.gtceu.lathe('gtceu:lathe_'+type+'_to_rod') + .itemInputs('allthemodium:'+type+'_ingot') + .itemOutputs('2x allthemodium:'+type+'_rod') + .duration(400) + .EUt(16); + + allthemods.recipes.gtceu.extruder('gtceu:extrude_'+type+'_to_rod') + .itemInputs('allthemodium:'+type+'_ingot') + .notConsumable('gtceu:rod_extruder_mold') + .itemOutputs('2x allthemodium:'+type+'_rod') + .duration(400) + .EUt(40); + + allthemods.recipes.gtceu.extruder('gtceu:extrude_'+type+'_to_gear') + .itemInputs('4x allthemodium:'+type+'_ingot') + .notConsumable('gtceu:gear_extruder_mold') + .itemOutputs('allthemodium:'+type+'_gear') + .duration(960) + .EUt(180); + + allthemods.recipes.gtceu.extruder('gtceu:extrude_'+type+'_to_plate') + .itemInputs('allthemodium:'+type+'_ingot') + .notConsumable('gtceu:plate_extruder_mold') + .itemOutputs('allthemodium:'+type+'_plate') + .duration(192) + .EUt(240); + + allthemods.recipes.gtceu.bender('gtceu:bend_'+type+'_to_plate') + .notConsumable(Item.of('gtceu:programmed_circuit', '{Configuration:1}').strongNBT()) + .itemInputs('allthemodium:'+type+'_ingot') + .itemOutputs('allthemodium:'+type+'_plate') + .duration(192) + .EUt(24); + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/apiary_recipes.js b/kubejs/server_scripts/mods/gtceu/apiary_recipes.js new file mode 100644 index 0000000..a723cd8 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/apiary_recipes.js @@ -0,0 +1,472 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const Tags = Java.loadClass('dev.latvian.mods.kubejs.util.Tags') +const $FluidStackJS = Java.loadClass('dev.latvian.mods.kubejs.fluid.FluidStackJS') + +ServerEvents.recipes(allthemods => { + + let jsonFolder = global.readJsonFolderFromMod("data", "productivebees", "productivebees") + let data = Object.keys(jsonFolder) + let goodBeeGenes = '{bee_weather_tolerance: 2, bee_productivity: 3, bee_behavior: 2, ' + + function makeName(inputString) { + let underscore = inputString.split('_') + let returnString = '' + // account for special bee names + if (underscore.length == 1 && inputString != 'bee' && inputString != 'creeper_bee') { // && inputString != 'chocolate' && inputString != 'pepto_bismol' && inputString != 'zombie' && inputString != 'basalz' && inputString != 'ruby' && inputString != 'cheese' && inputString != 'sky_ingot' && inputString != 'grave' && inputString != 'spacial' && inputString != 'neutronium' && inputString != 'soul_shard' && inputString != 'prosperity' && inputString != 'blitz' && inputString != 'gregstar' && inputString != 'red_shroom' && inputString != 'aluminum' && inputString != 'blizz' && inputString != 'infinity' && inputString != 'arcance_crystal' && inputString != 'netherite') { + returnString = inputString.charAt(0).toUpperCase() + inputString.slice(1) + ' Bee' + } else if (inputString == 'bee') { + returnString = 'Bee' + } else if (inputString == 'creeper_bee') { + returnString = 'CreeBee' + } else if (inputString == 'chocolate') { + returnString = 'Choco Bee' + } else if (inputString == 'pepto_bismol') { + returnString = 'Pepto Beesmol' + } else if (inputString == 'zombie') { + returnString = 'ZomBee' + } else if (inputString == 'basalz') { + returnString = 'BazBee' + } else if (inputString == 'ruby') { + returnString = 'RuBee' + } else if (inputString == 'cheese') { + returnString = 'CheezyB' + } else if (inputString == 'sky_ingot') { + returnString = 'Bee of the Sky' + } else if (inputString == 'grave') { + returnString = 'Grave\'s Bee' + } else if (inputString == 'spacial') { + returnString = 'Spatial Bee' + } else if (inputString == 'neutronium') { + returnString = 'Not a Neutronium Bee' + } else if (inputString == 'soul_shard') { + returnString = 'Soul Bee' + } else if (inputString == 'prosperity') { + returnString = 'ProsperiBee' + } else if (inputString == 'blitz') { + returnString = 'BitzBee' + } else if (inputString == 'gregstar') { + returnString = 'GregStar Bee' + } else if (inputString == 'red_shroom') { + returnString = 'Red Shroombee' + } else if (inputString == 'aluminum') { + returnString = 'Aluminium Bee' + } else if (inputString == 'blizz') { + returnString = 'BizBee' + } else if (inputString == 'infinity') { + returnString = 'Bee of Infinity' + } else if (inputString == 'arcane_crystal') { + returnString = 'Arcanus Bee' + } else if (inputString == 'netherite') { + returnString = 'Ancient Bee' + } else { + returnString = underscore[0].charAt(0).toUpperCase() + underscore[0].slice(1) + ' ' + underscore[1].charAt(0).toUpperCase() + underscore[1].slice(1) + ' Bee' + } + return returnString + } + + function addOutputs(recipeBuilder, output, count) { + let i = count + while (i > 127) { + recipeBuilder.itemOutputs(output.withCount(127)) + i = i - 127 + } + recipeBuilder.itemOutputs(output.withCount(i)) + } + + function addChancedOutputs(recipeBuilder, output, chance, count) { + let i = count + while (i > 127) { + recipeBuilder.chancedOutput(output.withCount(127), chance, 0) + i = i - 127 + } + recipeBuilder.chancedOutput(output.withCount(i), chance, 0) + } + + function makeCircuitRecipes(id, input, flower, outputs) { + // id is base id name, circuit number gets appended to it + // input is the bee cage with appropriate NBT + // flower is the flower block/tag/item/fluid + // outputs looks like [ { item: 'minecraft:dirt', chance: 10000 }, { item: 'minecraft:egg', chance: 4000 } ] + + for (let i = 1; i < 33; i++) { + let recipeBuilder = allthemods.recipes.gtceu.apiary_ii(id + '/circuit_' + i.toString()) + .circuit(i) + .EUt(EV) + .duration(5250) + .notConsumable(IngredientHelper.weakNBT(Item.of(input)).withCount(i)) + .notConsumable(Item.of('productivebees:upgrade_productivity_4', (Math.floor((i - 1)/5) + 1) * 4)) + outputs.forEach( (output) => { + if (output.chance == 10000) { + if (40 * i > 127 && output.item.hasNBT()) { + // multiply output by 40 because 1 perfect bee with 4 omegas produces 40 comb blocks in one cycle + addOutputs(recipeBuilder, Item.of(output.item), 40 * i) + } else { + recipeBuilder.itemOutputs(Item.of(output.item, 40 * i)) + } + } else { + if (40 * i > 127 && output.item.hasNBT()) { + addChancedOutputs(recipeBuilder, Item.of(output.item), output.chance, 40 * i) + } else { + recipeBuilder.chancedOutput(Item.of(output.item, 40 * i), output.chance, 0) + } + } + }) + if (flower instanceof $FluidStackJS) { + recipeBuilder.chancedFluidInput(flower, 0, 0) + } else { + recipeBuilder.notConsumable(flower) + } + } // end of 1-32 loop + } + + //////////////// machine controllers //////////////// + allthemods.shaped('gtceu:apiary_i', ['BAB', 'ACA', 'WSW'], + { + A: '#gtceu:circuits/mv', + W: 'gtceu:gold_single_cable', + S: 'gtceu:clean_machine_casing', + C: 'productivebees:upgrade_simulator', + B: 'productivebees:upgrade_comb_block' + }).id('gtceu:shaped/apiary_i') + + allthemods.shaped('gtceu:apiary_ii', ['CAC', 'ACA', 'WSW'], + { + A: '#gtceu:circuits/ev', + W: 'gtceu:black_steel_single_cable', + S: 'gtceu:stable_machine_casing', + C: 'productivebees:upgrade_productivity_4', + }).id('gtceu:shaped/apiary_ii') + + allthemods.shaped('gtceu:comb_processor', ['BAB', 'ACA', 'WSW'], + { + A: '#gtceu:circuits/mv', + W: 'gtceu:gold_single_cable', + S: 'gtceu:clean_machine_casing', + C: 'productivebees:heated_centrifuge', + B: 'gtceu:stainless_steel_rotor' + }).id('gtceu:shaped/comb_processor') + + //////////////// apiary_i recipes //////////////// + + // allthemods.recipes.gtceu.apiary_i('kubejs:test') + // .EUt(MV) + // .duration(5250) + // .chancedInput(IngredientHelper.weakNBT(Item.of('productivebees:bee_cage', '{name: \"CreeBee\", entity: \"productivebees:creeper_bee\"}')), 500, 500) + // .notConsumable(Item.of('minecraft:coal_ore')) + // .itemOutputs(Item.of('productivebees:comb_powdery')) + + // allthemods.recipes.gtceu.apiary_ii('kubejs:test') + // .EUt(EV) + // .duration(5250) + // .notConsumable(IngredientHelper.weakNBT(Item.of('productivebees:bee_cage', '{name: \"CreeBee\", entity: \"productivebees:creeper_bee\"}')).withCount(128)) + // .notConsumable(Item.of('minecraft:coal_ore')) + // .itemOutputs(Item.of('productivebees:configurable_comb', '{EntityTag: {type: "productivebees:starry"}}').withCount(127)) + // .itemOutputs(Item.of('productivebees:configurable_comb', '{EntityTag: {type: "productivebees:starry"}}').withCount(127)) + + // copy all beehive production recipes + allthemods.forEachRecipe({type: 'productivebees:advanced_beehive'}, rawRecipe => { + let recipe = JSON.parse(rawRecipe.json) + let duration = 5250 // time in ticks spent in hive (4800) + pollinating time (450) + let beeType = recipe.ingredient.split(':')[1] // recipe.ingredient looks like productivebees:experience + + // skip rancher_bee, ether_gas, and hematophagous bees because they use entities + if (beeType != "rancher_bee" && beeType != "ether_gas" && beeType != "hematophagous") { + let input + let input_ii + if (beeType == 'creeper_bee') { // account for creeper_bee which is not a configurable bee + input = Item.of('productivebees:bee_cage', 1, '{name: "CreeBee", entity: "productivebees:creeper_bee"}') + input_ii = Item.of('productivebees:bee_cage', 1, goodBeeGenes + 'name: "CreeBee", entity: "productivebees:creeper_bee"}') + } else if (beeType == "bee") { // account for regular bee which is not a configurable bee + input = Item.of('productivebees:bee_cage', '{name: "Bee", entity: "minecraft:bee"}') + input_ii = input.copy() + } else { + input = Item.of('productivebees:bee_cage', 1, '{type:"' + recipe.ingredient + '", entity: "productivebees:configurable_bee", name: "' + makeName(beeType) +'"}') + input_ii = Item.of('productivebees:bee_cage', 1, goodBeeGenes + 'type:"' + recipe.ingredient + '", entity: "productivebees:configurable_bee", name: "' + makeName(beeType) +'"}') + } + let results = recipe.results // array of objects like { item: { }, chance: 40 } + let flower + + let index = data.findIndex((key) => key.includes("/" + beeType + ".json")) + let beeData = jsonFolder[data[index]] + + let recipeBuilder = allthemods.recipes.gtceu.apiary_i('kubejs:gtceu/apiary_i/' + beeType) + .EUt(MV) + .duration(duration) + .chancedInput(IngredientHelper.weakNBT(input), 100, 50) + + let outputs = [] + results.forEach((result) => { + // reset outputItem and chance + let outputItem = null + let chance = 10000 + + if (result.hasOwnProperty('item')) { + // result.item - all results should have item key + if (result.item.hasOwnProperty('item')) { + // result.item.item + if (result.item.item == "productivebees:configurable_honeycomb") { + // give NBT {EntityTag: {type: recipe.ingredient}} where recipe.ingredient looks like productivebees:experience + outputItem = Item.of("productivebees:configurable_comb", '{EntityTag:{type:"' + recipe.ingredient + '"}}') + } else if (result.item.item != "productivebees:configurable_honeycomb" && result.item.hasOwnProperty('nbt')) { + // shouldn't be anything like this, so log it if there is + console.log(beeType + " bee produces items with nbt") + console.log(JsonIO.toPrettyString(result.item)) + } else if (result.item.item == 'productivebees:honeycomb_powdery') { + outputItem = Item.of("productivebees:comb_powdery") + } else if (result.item.item == 'minecraft:honeycomb') { + outputItem = Item.of("minecraft:honeycomb_block") + } else { + // just a regular old item + outputItem = Item.of(result.item.item) + } + } else if (result.item.hasOwnProperty('tag')) { + if (result.item.tag == "forge:pollen") { + // skip pollen + outputItem = Item.empty + } else if (result.item.tag == "tombstone:essence_of_undeath") { + // this is just the tombstone:essence_of_undeath, which is an item, not a tag + outputItem = Item.of(result.item.tag) + } else { + // haven't accounted for this, log it + console.log(beeType + " bee outputs a tag other than pollen and essence of undeath") + console.log(JsonIO.toPrettyString(result.item)) + } + } else { + // log it - shouldn't be any result like this, but just in case we have result.item.fluid pop up + console.log(beeType + " bee has an item property that isn't item or tag") + console.log(JsonIO.toPrettyString(result.item)) + } + } else { + // log it if there is no result.item + console.log("result has no item key for bee " + beeType) + console.log(JsonIO.toPrettyString(result)) + } + + if (result.hasOwnProperty('chance') && outputItem != null) { + // there is a chance associated with this output, no extra for overclocking + // multiply by 100 to convert to GT's base 10000 chance functions + chance = result.chance * 100 + if (outputItem.hasNBT()) { + recipeBuilder.chancedOutput(IngredientHelper.strongNBT(outputItem), chance, 0) + outputs.push({item: outputItem.copy(), chance: chance}) + } else { + recipeBuilder.chancedOutput(outputItem, chance, 0) + outputs.push({item: outputItem.copy(), chance: chance}) + } + } else if (outputItem != null && chance == 10000) { + // chance is 100% by default if result.chance doesn't exist + if (outputItem.hasNBT()) { + recipeBuilder.itemOutputs(IngredientHelper.strongNBT(outputItem)) + outputs.push({item: outputItem.copy(), chance: chance}) + } else { + recipeBuilder.itemOutputs(outputItem) + outputs.push({item: outputItem.copy(), chance: chance}) + } + } else { + if (!outputItem.isEmpty()) { + // something went wrong somewhere, log it + console.log("something went wrong for " + beeType + " bee") + console.log("chance: " + chance + " and outputItem: " + outputItem) + console.log(JsonIO.toPrettyString(result)) + } + } + }) // end of loop over all results + + let flowerThing + if (index != -1) { // e.g. we found the bee's JSON file + if (beeData.hasOwnProperty('flowerFluid')) { + flower = beeData.flowerFluid + if (beeType == "oily") { // special case, I couldn't figure out fluid tags + flower = "thermal:crude_oil" + } else if (beeType == "salty") { + flower = "mekanism:brine" // I think the salty bee should use brine as a flower and not water + } + recipeBuilder.chancedFluidInput(Fluid.of(flower, 1000), 0, 0) + flowerThing = Fluid.of(flower, 1000) + } else if (beeData.hasOwnProperty('flowerBlock')) { + flower = beeData.flowerBlock + if (beeType == "chocolate") { // special case, listed as minecraft:cocoa in PB for some reason + flower = "minecraft:cocoa_beans" + } + recipeBuilder.notConsumable(Item.of(flower)) + flowerThing = Item.of(flower) + } else if (beeData.hasOwnProperty('flowerTag')) { + flower = beeData.flowerTag + recipeBuilder.notConsumable(Ingredient.of(Tags.item(flower))) + flowerThing = Ingredient.of(Tags.item(flower)) + } else if (beeData.hasOwnProperty('flowerItem')) { + flower = beeData.flowerItem + recipeBuilder.notConsumable(Item.of(flower)) + flowerThing = Item.of(flower) + } else { + // account for cases where no flower listed - default to minecraft:flowers + if (beeType == "pepto_bismol" || beeType == "zombie" || beeType == "plastic" || beeType == "sticky_resin" || beeType == "menril" || beeType == "energized_glowstone") { + flower = 'kubejs:bee/' + beeType + '/flowers' + // flower = "minecraft:flowers" + recipeBuilder.notConsumable(Ingredient.of(Tags.item(flower))) + flowerThing = Ingredient.of(Tags.item(flower)) + } else { + console.log(beeType + " bee has no flower??") + console.log(beeData) + } + } + } else { + // account for the not configurable bees + if (beeType == "creeper_bee") { + flower = "productivebees:flowers/powdery" + recipeBuilder.notConsumable(Ingredient.of(Tags.item(flower))) + flowerThing = Ingredient.of(Tags.item(flower)) + } else if (beeType == "bee") { + flower = "minecraft:flowers" + recipeBuilder.notConsumable(Ingredient.of(Tags.item(flower))) + flowerThing = Ingredient.of(Tags.item(flower)) + } else { + console.log(beeType + " bee has no entry???") + } + } // end of finding the flower logic + + makeCircuitRecipes('kubejs:gtceu/apiary_ii/' + beeType, input_ii, flowerThing, outputs) + + } // end of if loop to skip certain bees + + }) // end of loop over all advanced beehive produce recipes + + // copy all centrifuge recipes + allthemods.forEachRecipe({type: 'productivebees:centrifuge'}, rawRecipe => { + let recipe = JSON.parse(rawRecipe.json) + let duration = 300 / 9 // default centrifuge processing time in ticks = 300, heated centrifuge is 9 times faster + let inputObj = recipe.ingredient // ingredient should always exist + let input + let inputBlock + let id = 'kubejs:gtceu/comb_processor' + rawRecipe.getId().replace('productivebees:centrifuge', '') + let outputs = recipe.outputs // looks like [ { item: { item/tag: "stuff" }, chance: 80 }, { amount: 50, fluid: { fluid: productivebees:honey } } ] + + if (inputObj.hasOwnProperty('nbt')) { // check for nbt, handle string and object formats + // console.log("typeof nbt is " + typeof(inputObj.nbt)) + if (typeof(inputObj.nbt) == 'string') { + input = Item.of(inputObj.item, 1, inputObj.nbt).strongNBT() + inputBlock = Item.of(inputObj.item.replace('honey', ''), 1, inputObj.nbt).strongNBT() + } else { + input = Item.of(inputObj.item, 1, '{EntityTag:{type:"' + inputObj.nbt.EntityTag.type + '"}}').strongNBT() + inputBlock = Item.of(inputObj.item.replace('honey', ''), 1, '{EntityTag:{type:"' + inputObj.nbt.EntityTag.type + '"}}').strongNBT() + } + } else { + input = Item.of(inputObj.item) + if (inputObj.item == 'minecraft:honeycomb') { + inputBlock = Item.of('minecraft:honeycomb_block') + } else { + inputBlock = Item.of(inputObj.item.replace('honey','')) + } + } + // console.log("input looks like " + JsonIO.toPrettyString(input.toJson())) + + let combRecipeBuilder = allthemods.recipes.gtceu.comb_processor(id) + .duration(duration) + .EUt(MV) + .itemInputs(input) + + let combBlockRecipeBuilder = allthemods.recipes.gtceu.comb_processor(id + '_block') + .duration(duration) + .EUt(MV) + .itemInputs(inputBlock) + + outputs.forEach( (output) => { + let chance = 10000 + let count = 1 + + // set chance and count if applicable + if (output.hasOwnProperty('chance')) { + chance = output.chance * 100 // convert to base 10000 for GT + } + if (output.hasOwnProperty('max')) { + count = output.max // max roll! woo! + } + + // actually handle the output + if (output.hasOwnProperty('fluid')) { + // handle fluids, should have amount key + let amount = output.amount + if (output.fluid.hasOwnProperty('fluid')) { + if (chance != 10000) { + combRecipeBuilder.chancedFluidOutput(Fluid.of(output.fluid.fluid, amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of(output.fluid.fluid, amount * 4), chance, 0) + } else { + combRecipeBuilder.outputFluids(Fluid.of(output.fluid.fluid, amount)) + combBlockRecipeBuilder.outputFluids(Fluid.of(output.fluid.fluid, amount * 4)) + } + } else { + // fluid tags, manually take care of each one + if (output.fluid.tag == 'forge:honey') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('productivebees:honey', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('productivebees:honey', amount * 4), chance, 0) + } else if (output.fluid.tag == 'forge:life') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('bloodmagic:life_essence_fluid', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('bloodmagic:life_essence_fluid', amount * 4), chance, 0) + } else if (output.fluid.tag == 'forge:glowstone') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:glowstone', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:glowstone', amount * 4), chance, 0) + } else if (output.fluid.tag == 'forge:experience') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('mob_grinding_utils:fluid_xp', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('mob_grinding_utils:fluid_xp', amount * 4), chance, 0) + } else if (output.fluid.tag == 'forge:crude_oil') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:crude_oil', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:crude_oil', amount * 4), chance, 0) + } else if (output.fluid.tag == 'forge:chocolate') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('create:chocolate', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('create:chocolate', amount * 4), chance, 0) + } else if (output.fluid.tag == 'forge:ender') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:ender', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:ender', amount * 4), chance, 0) + } else if (output.fluid.tag == 'forge:pink_slime') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('industrialforegoing:pink_slime', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('industrialforegoing:pink_slime', amount * 4), chance, 0) + } else if (output.fluid.tag == 'forge:redstone') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:redstone', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:redstone', amount * 4), chance, 0) + } else { + console.log("Fluid Tag unaccounted for in Comb Processor recipes: " + output.fluid.tag) + } + } + } else if (output.hasOwnProperty('item')) { + // handle items, should have either item or tag key + if (output.item.hasOwnProperty('tag')) { + if (chance != 10000) { + combRecipeBuilder.chancedOutput(IngredientHelper.tag(output.item.tag).withCount(count).kjs$asIngredient(), chance, 0) + combBlockRecipeBuilder.chancedOutput(IngredientHelper.tag(output.item.tag).withCount(count * 4).kjs$asIngredient(), chance, 0) + } else { + combRecipeBuilder.itemOutputs(IngredientHelper.tag(output.item.tag).withCount(count).kjs$asIngredient()) + if (output.item.tag != 'forge:wax') { + // don't give wax for combBlockRecipes + combBlockRecipeBuilder.itemOutputs(IngredientHelper.tag(output.item.tag).withCount(count * 4).kjs$asIngredient()) + } + } + } else if (output.item.hasOwnProperty('item')) { + // console.log("output item item is " + output.item.item) + if (chance != 10000) { + combRecipeBuilder.chancedOutput(Item.of(output.item.item, count), chance, 0) + combBlockRecipeBuilder.chancedOutput(Item.of(output.item.item, count * 4), chance, 0) + } else { + combRecipeBuilder.itemOutputs(Item.of(output.item.item, count)) + combBlockRecipeBuilder.itemOutputs(Item.of(output.item.item, count * 4)) + } + } else { + // this item is neither an item nor a tag, log it + console.log("This item is neither an item nor a tag! " + JsonIO.toPrettyString(output.item)) + } + } else { + // output not accounted for, log it! + console.log("Centrifuge recipe has no item or fluid outputs: " + JsonIO.toPrettyString(recipe)) + } + }) // end of outputs loop + + + + }) // end of loop over all centrifuge recipes + + +}) // end of recipes event + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/greenhouse_recipes.js b/kubejs/server_scripts/mods/gtceu/greenhouse_recipes.js new file mode 100644 index 0000000..f5a46c3 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/greenhouse_recipes.js @@ -0,0 +1,202 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + //////////////// machine controller //////////////// + allthemods.shaped('gtceu:greenhouse', ['AWA', 'ASA', 'WAW'], + { + A: '#gtceu:circuits/mv', + W: 'gtceu:copper_single_cable', + S: 'gtceu:solid_machine_casing' + }).id('gtceu:shaped/greenhouse') + + //////////////// greenhouse recipes //////////////// + + function grow(id, input, output, duration, boostItem, boosted) { + if (boosted) { + allthemods.recipes.gtceu.greenhouse(id) + .circuit(2) + .notConsumable(InputItem.of(input)) + .itemInputs(boostItem) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .itemOutputs(output) + .duration(duration / 2) + .EUt(MV) + } else { + allthemods.recipes.gtceu.greenhouse(id) + .circuit(1) + .notConsumable(InputItem.of(input)) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .itemOutputs(output) + .duration(duration) + .EUt(MV) + } + } + + // copy every botany pot recipe into the greenhouse + allthemods.forEachRecipe({type: 'botanypots:crop'}, rawRecipe => { + let recipe = JSON.parse(rawRecipe.json) + let duration = recipe.growthTicks + let drops = recipe.drops // array of objects { chance, output { item }, minRolls, maxRolls } + let seed = recipe.seed + if (seed.hasOwnProperty('item')) { + let input = recipe.seed.item // hope this is always an item + let affix = input.split(':') + if (affix[0].includes('mystical')) { + // do nothing, MA taken care of below + // console.log("skipping over MA " + input) + } else { + if ((rawRecipe.getId().split(':')[0].includes('botanytrees') && input.includes('croptopia')) || rawRecipe.getId().split(':')[0].includes('supplementaries')) { + // do nothing because these are duplicate recipes + // console.log("skipping over recipe " + rawRecipe.getId()) + } else { + var recipeBuilder = allthemods.recipes.gtceu.greenhouse('kubejs:gtceu/greenhouse/' + affix[0] + "/" + affix[1]) + recipeBuilder.EUt(MV) + .notConsumable(InputItem.of(input)) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .duration(duration * 4) + drops.forEach( (drop) => { + if (drop.hasOwnProperty('maxRolls')) { + recipeBuilder.chancedOutput(Item.of(drop.output.item, drop.maxRolls), drop.chance * 10000, drop.chance * 10000) + } else { + recipeBuilder.chancedOutput(drop.output.item, drop.chance * 10000, drop.chance * 10000) + } + }) + } + } + } else { // special cases - pitcher plant, chorus, torchflower + // console.log('seed has no item property for recipe ' + rawRecipe.getId()) + let input = recipe.seed[1].item + let affix = input.split(':') + var recipeBuilder = allthemods.recipes.gtceu.greenhouse('kubejs:gtceu/greenhouse/' + affix[0] + "/" + affix[1]) + recipeBuilder.EUt(MV) + .notConsumable(InputItem.of(input)) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .duration(duration * 4) + drops.forEach( (drop) => { + if (drop.hasOwnProperty('maxRolls')) { + recipeBuilder.chancedOutput(Item.of(drop.output.item, drop.maxRolls), drop.chance * 10000, drop.chance * 10000) + } else { + recipeBuilder.chancedOutput(drop.output.item, drop.chance * 10000, drop.chance * 10000) + } + }) + } + }) + + //////////////// MA //////////////// + + //////////////// Tiers one and two //////////////// + const infTier = ['air', 'earth', 'water', 'fire', 'inferium', 'stone', 'dirt', 'wood', 'ice'] + const prudTier = ['nature', 'dye', 'nether', 'coal', 'coral', 'honey', 'amethyst', 'pig', 'chicken', 'cow', 'sheep', 'squid', 'fish', 'slime', + 'turtle', 'rubber', 'silicon', 'sulfur', 'aluminum', 'saltpeter', 'apatite', 'grains_of_infinity', 'mystical_flower', 'limestone', 'menril'] + + infTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:inferium_essence', true) + }) + + prudTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:prudentium_essence', true) + }) + + //////////////// Tiers three and four //////////////// + const tertTier = ['azure_silver', 'crimson_iron', 'iron', 'copper', 'nether_quartz', 'glowstone', 'redstone', 'obsidian', 'prismarine', 'zombie', + 'skeleton', 'creeper', 'spider', 'rabbit', 'tin', 'bronze', 'zinc', 'brass', 'silver', 'lead', 'graphite', 'blizz', 'blitz', 'basalz', 'copper_alloy', + 'redstone_alloy', 'conductive_alloy', 'manasteel', 'steeleaf', 'ironwood', 'sky_stone', 'certus_quartz', 'quartz_enriched_iron'] + const impTier = ['gold', 'lapis_lazuli', 'end', 'experience', 'blaze', 'ghast', 'enderman', 'steel', 'nickel', 'constantan', 'electrum', 'uranium', 'ruby', + 'sapphire', 'peridot', 'soulium', 'signalum', 'lumium', 'flux_infused_ingot', 'hop_graphite', 'soularium', 'dark_steel', 'pulsating_alloy', + 'energetic_alloy', 'elementium', 'osmium', 'fluorite', 'refined_glowstone', 'refined_obsidian', 'knightmetal', 'fiery_ingot', 'compressed_iron', 'fluix', + 'energized_steel', 'blazing_crystal'] + + tertTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 * 2 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:tertium_essence', true) + }) + + impTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 * 2 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:imperium_essence', true) + }) + + //////////////// Tier five //////////////// + const supTier = ['diamond', 'emerald', 'netherite', 'wither_skeleton', 'platinum', 'enderium', 'flux_infused_gem', 'vibrant_alloy', 'end_steel', + 'terrasteel', 'cyanite', 'niotic_crystal', 'spirited_crystal', 'uraninite'] + + supTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 * 6 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:supremium_essence', true) + }) + + //////////////// Tier six //////////////// + const cruxTier = ['nether_star', 'dragon_egg', 'nitro_crystal', 'allthemodium', 'unobtainium', 'vibranium'] + + cruxTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let crux = '' + if (base.includes('ium')) { + crux = 'kubejs:magical_soil' + } else { + crux = 'mysticalagradditions:' + base + '_crux' + } + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 * 18 + + allthemods.recipes.gtceu.greenhouse(id) + .circuit(2) + .notConsumable(InputItem.of(inp)) + .notConsumable(InputItem.of(crux)) + .itemInputs('4x mysticalagradditions:insanium_essence') + .inputFluids(Fluid.of('minecraft:water', 1000)) + .itemOutputs(boostOut) + .duration(duration / 2) + .EUt(MV) + allthemods.recipes.gtceu.greenhouse(id + '_boosted') + .circuit(1) + .notConsumable(InputItem.of(inp)) + .notConsumable(InputItem.of(crux)) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .itemOutputs(out) + .duration(duration) + .EUt(MV) + }) + + //////////////// GT Rubber trees //////////////// + grow('rubber_sapling', 'gtceu:rubber_sapling', ['32x gtceu:rubber_log', '8x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], 9600.0, 'minecraft:air', false) + grow('rubber_sapling_boosted', 'gtceu:rubber_sapling', ['64x gtceu:rubber_log', '16x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], 9600.0, '4x gtceu:fertilizer', true) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/gtceu.js b/kubejs/server_scripts/mods/gtceu/gtceu.js new file mode 100644 index 0000000..cafe747 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/gtceu.js @@ -0,0 +1,535 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + + allthemods.remove({ id: 'gtceu:extruder/nan_certificate' }) + + allthemods.recipes.gtceu.extruder('nan_certificate_modified') + .itemInputs(['64x gtceu:neutronium_block', '64x gtceu:neutronium_block']) + .itemOutputs('gtceu:nan_certificate') + .duration(16400) + .EUt(UHV) + + allthemods.recipes.gtceu.chemical_bath('kubejs:inert_star') + .itemInputs('minecraft:wither_skeleton_skull') + .inputFluids(Fluid.of('gtceu:polyethylene', 1000)) + .itemOutputs('kubejs:inert_nether_star') + .duration(10) + .EUt(IV) + + allthemods.recipes.gtceu.mixer('kubejs:inert_fluid') + .itemInputs('kubejs:inert_nether_star') + .inputFluids(Fluid.of('gtceu:aqua_regia', 2000)) + .outputFluids(Fluid.of('gtceu:inert_nether_essence', 2304)) + .duration(12) + .EUt(IV) + + allthemods.recipes.gtceu.autoclave('kubejs:autoclave/nether_star') + .itemInputs('gtceu:polyethylene_dust') + .inputFluids(Fluid.of('gtceu:inert_nether_essence', 144)) + .itemOutputs('minecraft:nether_star') + .duration(6) + .EUt(EV) + + allthemods.recipes.gtceu.arc_furnace('nan/its_a_joke') + .itemInputs(Item.of('productivebees:configurable_honeycomb', '{EntityTag:{type:"productivebees:neutronium"}}').strongNBT()) + .inputFluids(Fluid.of('gtceu:oxygen_plasma', 100)) + .chancedOutput('2x gtceu:neutronium_nugget', 200, 50) + .chancedOutput('gtceu:neutronium_nugget', 50, 25) + .chancedOutput('gtceu:neutronium_nugget', 50, 25) + .chancedOutput('gtceu:neutronium_nugget', 50, 25) + .duration(25600) + .EUt(ULV) + + // ALCR + allthemods.recipes.gtceu.assembly_line('advanced_large_chemical_reactor') + .itemInputs('gtceu:large_chemical_reactor', '3x #gtceu:circuits/iv', '15x gtceu:nitinol_plate', '4x gtceu:platinum_single_cable') + .itemOutputs('gtceu:advanced_large_chemical_reactor') + .inputFluids( + Fluid.of('gtceu:copper', 4608), + Fluid.of('gtceu:tin', 4608), + Fluid.of('gtceu:soldering_alloy', 2304), + Fluid.of('gtceu:lubricant', 8000) + ) + .duration(500) + .scannerResearch(Item.of('gtceu:large_chemical_reactor')) + .EUt(IV) + + allthemods.recipes.gtceu.assembler('uhv_16a_energy_hatch') + .itemInputs('2x gtceu:uhv_energy_input_hatch_4a', '2x gtceu:uhpic_chip', 'kubejs:superthermal_transference_coil', '2x kubejs:cable_of_hyperconductivity') + .itemOutputs('gtceu:uhv_energy_input_hatch_16a') + .duration(200) + .EUt(UHV) + + // fluix and sky steel dust maceration + allthemods.recipes.gtceu.macerator('macerate_fluix') + .itemInputs('ae2:fluix_crystal') + .itemOutputs('ae2:fluix_dust') + .duration(80) + .EUt(ULV) + + allthemods.recipes.gtceu.macerator('macerate_sky_stone') + .itemInputs('ae2:sky_stone_block') + .itemOutputs('ae2:sky_dust') + .duration(80) + .EUt(ULV) + + // AE2 charger recipe for GT certus + allthemods.custom({ + type: "ae2:charger", + ingredient: { item: "gtceu:certus_quartz_gem" }, + result: { item: "ae2:charged_certus_quartz_crystal" } + }) + + // AE2 printed circuits in forming press + allthemods.recipes.gtceu.forming_press('ae2/printed_logic_circuit') + .itemInputs('minecraft:gold_ingot') + .notConsumable('ae2:logic_processor_press') + .itemOutputs('ae2:printed_logic_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/universal/printed_logic_circuit') + .itemInputs('minecraft:gold_ingot') + .notConsumable('kubejs:universal_press') + .itemOutputs('ae2:printed_logic_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/printed_silicon_circuit') + .itemInputs('ae2:silicon') + .notConsumable('ae2:silicon_press') + .itemOutputs('ae2:printed_silicon') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/universal/printed_silicon_circuit') + .itemInputs('ae2:silicon') + .notConsumable('kubejs:universal_press') + .itemOutputs('ae2:printed_silicon') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/printed_engineering_circuit') + .itemInputs('minecraft:diamond') + .notConsumable('ae2:engineering_processor_press') + .itemOutputs('ae2:printed_engineering_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/universal/printed_engineering_circuit') + .itemInputs('minecraft:diamond') + .notConsumable('kubejs:universal_press') + .itemOutputs('ae2:printed_engineering_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/printed_calculation_circuit') + .itemInputs('ae2:certus_quartz_crystal') + .notConsumable('ae2:calculation_processor_press') + .itemOutputs('ae2:printed_calculation_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/universal/printed_calculation_circuit') + .itemInputs('ae2:certus_quartz_crystal') + .notConsumable('kubejs:universal_press') + .itemOutputs('ae2:printed_calculation_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('megacells/printed_accumulation_circuit') + .itemInputs('megacells:sky_steel_ingot') + .notConsumable('megacells:accumulation_processor_press') + .itemOutputs('megacells:printed_accumulation_processor') + .duration(80) + .EUt(HV) + + allthemods.recipes.gtceu.forming_press('appflux/printed_energy_circuit') + .itemInputs('appflux:charged_redstone') + .notConsumable('appflux:energy_processor_press') + .itemOutputs('appflux:printed_energy_processor') + .duration(80) + .EUt(MV) + + // AE2 processors in forming press + allthemods.recipes.gtceu.forming_press('ae2/logic_circuit') + .itemInputs(['ae2:printed_logic_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('ae2:logic_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/engineering_circuit') + .itemInputs(['ae2:printed_engineering_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('ae2:engineering_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/calculation_circuit') + .itemInputs(['ae2:printed_calculation_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('ae2:calculation_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('megacells/accumulation_circuit') + .itemInputs(['megacells:printed_accumulation_processor', 'ae2:fluix_dust', 'ae2:printed_silicon']) + .itemOutputs('megacells:accumulation_processor') + .duration(80) + .EUt(HV) + + allthemods.recipes.gtceu.forming_press('appflux/energy_circuit') + .itemInputs(['appflux:printed_energy_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('appflux:energy_processor') + .duration(80) + .EUt(MV) + + // ATO and vanilla silk touched ore maceration recipes + // Minecraft stone/deepslate/nether ores + allthemods.recipes.gtceu.macerator('macerate_iron_ore') + .itemInputs('minecraft:iron_ore') + .itemOutputs('2x gtceu:crushed_iron_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_iron_ore') + .itemInputs('minecraft:deepslate_iron_ore') + .itemOutputs('2x gtceu:crushed_iron_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_coal_ore') + .itemInputs('minecraft:coal_ore') + .itemOutputs('4x gtceu:crushed_coal_ore') + .chancedOutput('minecraft:coal', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_coal_ore') + .itemInputs('minecraft:deepslate_coal_ore') + .itemOutputs('4x gtceu:crushed_coal_ore') + .chancedOutput('minecraft:coal', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_copper_ore') + .itemInputs('minecraft:copper_ore') + .itemOutputs('2x gtceu:crushed_copper_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_copper_ore') + .itemInputs('minecraft:deepslate_copper_ore') + .itemOutputs('2x gtceu:crushed_copper_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_gold_ore') + .itemInputs('minecraft:gold_ore') + .itemOutputs('2x gtceu:crushed_gold_ore') + .chancedOutput('alltheores:copper_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_gold_ore') + .itemInputs('minecraft:deepslate_gold_ore') + .itemOutputs('2x gtceu:crushed_gold_ore') + .chancedOutput('alltheores:copper_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_gold_ore') + .itemInputs('minecraft:nether_gold_ore') + .itemOutputs('4x gtceu:crushed_gold_ore') + .chancedOutput('alltheores:copper_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_redstone_ore') + .itemInputs('minecraft:redstone_ore') + .itemOutputs('10x gtceu:crushed_redstone_ore') + .chancedOutput('gtceu:cinnabar_gem', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_redstone_ore') + .itemInputs('minecraft:deepslate_redstone_ore') + .itemOutputs('10x gtceu:crushed_redstone_ore') + .chancedOutput('gtceu:cinnabar_gem', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_emerald_ore') + .itemInputs('minecraft:emerald_ore') + .itemOutputs('4x gtceu:crushed_emerald_ore') + .chancedOutput('gtceu:beryllium_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_emerald_ore') + .itemInputs('minecraft:deepslate_emerald_ore') + .itemOutputs('4x gtceu:crushed_emerald_ore') + .chancedOutput('gtceu:beryllium_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_lapis_ore') + .itemInputs('minecraft:lapis_ore') + .itemOutputs('12x gtceu:crushed_lapis_ore') + .chancedOutput('gtceu:lazurite_gem', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_lapis_ore') + .itemInputs('minecraft:deepslate_lapis_ore') + .itemOutputs('12x gtceu:crushed_lapis_ore') + .chancedOutput('gtceu:lazurite_gem', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_diamond_ore') + .itemInputs('minecraft:diamond_ore') + .itemOutputs('2x gtceu:crushed_diamond_ore') + .chancedOutput('gtceu:graphite_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_diamond_ore') + .itemInputs('minecraft:deepslate_diamond_ore') + .itemOutputs('2x gtceu:crushed_diamond_ore') + .chancedOutput('gtceu:graphite_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_quartz_ore') + .itemInputs('minecraft:nether_quartz_ore') + .itemOutputs('8x gtceu:crushed_nether_quartz_ore') + .chancedOutput('gtceu:quartzite_gem', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + // ATO Other Ores + allthemods.recipes.gtceu.macerator('macerate_other_quartz_ore') + .itemInputs('alltheores:other_quartz_ore') + .itemOutputs('16x gtceu:crushed_nether_quartz_ore') + .chancedOutput('gtceu:quartzite_gem', 1400, 850) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_other_redstone_ore') + .itemInputs('alltheores:other_redstone_ore') + .itemOutputs('40x gtceu:crushed_redstone_ore') + .chancedOutput('gtceu:cinnabar_gem', 1400, 850) + .duration(400) + .EUt(2) + + // ATO stone/deepslate/nether/end ores + allthemods.recipes.gtceu.macerator('macerate_aluminum_ore') + .itemInputs('alltheores:aluminum_ore') + .itemOutputs('2x gtceu:crushed_aluminium_ore') + .chancedOutput('gtceu:bauxite_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_aluminum_ore') + .itemInputs('alltheores:deepslate_aluminum_ore') + .itemOutputs('2x gtceu:crushed_aluminium_ore') + .chancedOutput('gtceu:bauxite_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_aluminum_ore') + .itemInputs('alltheores:nether_aluminum_ore') + .itemOutputs('4x gtceu:crushed_aluminium_ore') + .chancedOutput('gtceu:bauxite_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_lead_ore') + .itemInputs('alltheores:lead_ore') + .itemOutputs('2x gtceu:crushed_lead_ore') + .chancedOutput('alltheores:silver_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_lead_ore') + .itemInputs('alltheores:deepslate_lead_ore') + .itemOutputs('2x gtceu:crushed_lead_ore') + .chancedOutput('alltheores:silver_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_lead_ore') + .itemInputs('alltheores:nether_lead_ore') + .itemOutputs('4x gtceu:crushed_lead_ore') + .chancedOutput('alltheores:silver_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nickel_ore') + .itemInputs('alltheores:nickel_ore') + .itemOutputs('2x gtceu:crushed_nickel_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_nickel_ore') + .itemInputs('alltheores:deepslate_nickel_ore') + .itemOutputs('2x gtceu:crushed_nickel_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_nickel_ore') + .itemInputs('alltheores:nether_nickel_ore') + .itemOutputs('4x gtceu:crushed_nickel_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_platinum_ore') + .itemInputs('alltheores:platinum_ore') + .itemOutputs('2x gtceu:crushed_platinum_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_platinum_ore') + .itemInputs('alltheores:deepslate_platinum_ore') + .itemOutputs('2x gtceu:crushed_platinum_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_platinum_ore') + .itemInputs('alltheores:nether_platinum_ore') + .itemOutputs('4x gtceu:crushed_platinum_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_silver_ore') + .itemInputs('alltheores:silver_ore') + .itemOutputs('2x gtceu:crushed_silver_ore') + .chancedOutput('alltheores:lead_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_silver_ore') + .itemInputs('alltheores:deepslate_silver_ore') + .itemOutputs('2x gtceu:crushed_silver_ore') + .chancedOutput('alltheores:lead_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_silver_ore') + .itemInputs('alltheores:nether_silver_ore') + .itemOutputs('4x gtceu:crushed_silver_ore') + .chancedOutput('alltheores:lead_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_tin_ore') + .itemInputs('alltheores:tin_ore') + .itemOutputs('2x gtceu:crushed_tin_ore') + .chancedOutput('alltheores:iron_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_tin_ore') + .itemInputs('alltheores:deepslate_tin_ore') + .itemOutputs('2x gtceu:crushed_tin_ore') + .chancedOutput('alltheores:iron_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_tin_ore') + .itemInputs('alltheores:nether_tin_ore') + .itemOutputs('4x gtceu:crushed_tin_ore') + .chancedOutput('alltheores:iron_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_ruby_ore') + .itemInputs('alltheores:ruby_ore') + .itemOutputs('2x gtceu:crushed_tin_ore') + .chancedOutput('gtceu:chromium_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_ruby_ore') + .itemInputs('alltheores:deepslate_ruby_ore') + .itemOutputs('2x gtceu:crushed_ruby_ore') + .chancedOutput('gtceu:chromium_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_sapphire_ore') + .itemInputs('alltheores:sapphire_ore') + .itemOutputs('2x gtceu:crushed_sapphire_ore') + .chancedOutput('alltheores:aluminum_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_sapphire_ore') + .itemInputs('alltheores:deepslate_sapphire_ore') + .itemOutputs('2x gtceu:crushed_sapphire_ore') + .chancedOutput('alltheores:aluminum_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_salt_ore') + .itemInputs('railcraft:saltpeter_ore') + .itemOutputs('4x gtceu:crushed_salt_ore') + .chancedOutput('gtceu:rock_salt_gem', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/mega_fusion_recipes.js b/kubejs/server_scripts/mods/gtceu/mega_fusion_recipes.js new file mode 100644 index 0000000..e422ee8 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/mega_fusion_recipes.js @@ -0,0 +1,37 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + // Components + allthemods.recipes.gtceu.assembly_line('mega_fusion_reactor') + .itemInputs([ + '2x gtceu:uv_fusion_reactor', + '4x gtceu:fusion_coil', + '4x #gtceu:circuits/uhv', + '2x gtceu:neutronium_plate', + '4x gtceu:uv_field_generator', + '8x gtceu:gravi_star', + '64x gtceu:uhpic_chip', + ]) + .inputFluids([ + Fluid.of('gtceu:soldering_alloy', 144 * 16), + Fluid.of('gtceu:yttrium_barium_cuprate', 144 * 16), + ]) + .itemOutputs('1x gtceu:mega_fusion_reactor') + .stationResearch(b => b.researchStack(Item.of('gtceu:uv_fusion_reactor')).CWUt(128).EUt(UV)) + .duration(1600).EUt(UV) + + allthemods.recipes.gtceu.mega_fusion_reactor('star_matter') + .inputFluids([ + Fluid.of('gtceu:helium_plasma', 10000), + Fluid.of('gtceu:nitrogen_plasma', 2500), + Fluid.of('gtceu:oxygen_plasma', 1500), + Fluid.of('gtceu:iron_plasma', 250) + ]) + .outputFluids(Fluid.of('gtceu:star_matter_plasma', 1000)) + .duration(64).EUt(UV) + .fusionStartEU(600000000) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/micro_universe_orb_recipes.js b/kubejs/server_scripts/mods/gtceu/micro_universe_orb_recipes.js new file mode 100644 index 0000000..09e2b87 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/micro_universe_orb_recipes.js @@ -0,0 +1,141 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + // Components + allthemods.recipes.gtceu.assembly_line('micro_universe_drill_ship') + .itemInputs([ + '8x gtceu:uv_machine_hull', + '8x gtceu:advanced_power_thruster', + '2x gtceu:hsse_drill_head', + '2x gtceu:uv_field_generator', + '2x #gtceu:circuits/uhv', + '32x gtceu:ruthenium_trinium_americium_neutronate_single_wire' + ]) + .inputFluids([ + Fluid.of('gtceu:naquadria', 1296), + Fluid.of('gtceu:soldering_alloy', 1152) + ]) + .itemOutputs('1x kubejs:micro_universe_drill_ship') + .stationResearch(b => b.researchStack(Item.of('gtceu:advanced_power_thruster')).CWUt(144).EUt(UHV)) + .duration(2400).EUt(UHV) + + allthemods.recipes.gtceu.assembly_line('micro_universe_energy_transmitter') + .itemInputs([ + '1x gtceu:atomic_casing', + '24x gtceu:tungsten_steel_screw', + '6x gtceu:dense_rhodium_plated_palladium_plate', + '16x gtceu:enriched_naquadah_trinium_europium_duranide_hex_wire', + '4x gtceu:uv_field_generator', + '2x gtceu:fusion_coil', + '1x kubejs:absolute_reaction_plating' + ]) + .inputFluids([ + Fluid.of('gtceu:europium', 1296), + Fluid.of('gtceu:soldering_alloy', 6912) + ]) + .itemOutputs('1x kubejs:micro_universe_energy_transmitter') + .stationResearch(b => b.researchStack(Item.of('gtceu:fusion_coil')).CWUt(96).EUt(UV)) + .duration(2400).EUt(UV) + + allthemods.recipes.gtceu.assembly_line('micro_universe_focus_lens') + .itemInputs([ + '1x gtceu:atomic_casing', + '24x gtceu:tungsten_steel_screw', + '6x gtceu:dense_rhodium_plated_palladium_plate', + '1x #forge:lenses/orange', + '1x kubejs:superthermal_transference_coil', + '1x kubejs:absolute_reaction_plating' + ]) + .inputFluids([ + Fluid.of('gtceu:neutronium', 1296), + Fluid.of('gtceu:soldering_alloy', 6912) + ]) + .itemOutputs('1x kubejs:micro_universe_focus_lens') + .stationResearch(b => b.researchStack(Item.of('kubejs:superthermal_transference_coil')).CWUt(128).EUt(UV)) + .duration(2400).EUt(UV) + + + allthemods.recipes.gtceu.assembly_line('micro_universe_orb') + .itemInputs([ + '1x allthetweaks:greg_star', + '1x gtceu:uhv_machine_hull', + '4x kubejs:micro_universe_catalyst', + '4x gtceu:atomic_casing', + '6x #gtceu:circuits/uhv', + '8x gtceu:gravi_star', + '64x gtceu:uhpic_chip', + '64x gtceu:uhpic_chip' + ]) + .inputFluids([ + Fluid.of('gtceu:neutronium', 144 * 32), + Fluid.of('gtceu:europium', 2592), + Fluid.of('gtceu:soldering_alloy', 4608), + Fluid.of('gtceu:naquadria', 2304) + ]) + .itemOutputs('1x gtceu:micro_universe_orb') + .stationResearch(b => b.researchStack(Item.of('gtceu:star_forge')).CWUt(144).EUt(UHV)) + .duration(3000).EUt(UV) + + // Resource Generation + allthemods.recipes.gtceu.micro_universe_collector('otherworldy_ore') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '16x #forge:ingots/uranium_235']) + .inputFluids([Fluid.of('gtceu:rocket_fuel', 10000), Fluid.of('gtceu:nether_star', 144 * 16)]) + .itemOutputs(['288x gtceu:neutronium_ingot', '126x allthemodium:allthemodium_ingot', '126x allthemodium:unobtainium_ingot', '126x gtceu:naquadria_ingot']) + .outputFluids([Fluid.of('gtceu:samarium', 12960), Fluid.of('gtceu:darmstadtium', 4608)]) + .duration(1200 * 8).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('end_ore') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '1024x minecraft:end_stone']) + .inputFluids([Fluid.of('gtceu:rocket_fuel', 10000), Fluid.of('gtceu:ender_air', 1000000), Fluid.of('gtceu:nether_star', 144 * 64)]) + .itemOutputs(['8192x gtceu:endstone_naquadah_ore', '8192x gtceu:endstone_trinium_ore', '512x gtceu:endstone_plutonium_ore', '8192x gtceu:endstone_tungstate_ore']) + .outputFluids([Fluid.of('gtceu:liquid_ender_air', 640000), Fluid.of('gtceu:tritium', 32000)]) + .duration(1800 * 8).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('nether_ore') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '1024x minecraft:netherrack']) + .inputFluids([Fluid.of('gtceu:rocket_fuel', 10000), Fluid.of('gtceu:nether_air', 1000000), Fluid.of('gtceu:nether_star', 144 * 16)]) + .itemOutputs(['8192x gtceu:netherrack_sulfur_ore', '8192x gtceu:netherrack_tetrahedrite_ore', '4096x gtceu:netherrack_sphalerite_ore']) + .outputFluids([Fluid.of('gtceu:liquid_nether_air', 640000), Fluid.of('minecraft:lava', 100000), Fluid.of('gtceu:inert_nether_essence', 16000)]) + .duration(1200 * 4).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('overworld_ore') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '1024x minecraft:stone']) + .inputFluids([Fluid.of('gtceu:rocket_fuel', 10000), Fluid.of('gtceu:air', 1000000), Fluid.of('gtceu:nether_star', 144 * 16)]) + .itemOutputs(['8192x gtceu:redstone_ore', '4096x gtceu:tantalite_ore', '8192x gtceu:salt_ore', '4096x gtceu:galena_ore', '4096x gtceu:cobaltite_ore']) + .outputFluids([Fluid.of('gtceu:liquid_air', 640000), Fluid.of('gtceu:oil', 1000000)]) + .duration(1200 * 2).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('max_energy_hatch') + .itemInputs(['1x allthetweaks:greg_star_block', '8x gtceu:uhv_energy_input_hatch_16a', '1x kubejs:micro_universe_drill_ship', '16x kubejs:micro_universe_catalyst']) + .inputFluids([Fluid.of('gtceu:star_matter_plasma', 12000), Fluid.of('gtceu:nether_star', 1574640)]) + .itemOutputs(['1x gtceu:max_energy_input_hatch']) + .duration(2400 * 16).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('creative_energy') + .itemInputs(['1x allthetweaks:greg_star_block', '32x gtceu:uhv_16a_energy_converter', '1x kubejs:micro_universe_drill_ship', '16x kubejs:micro_universe_catalyst']) + .inputFluids([Fluid.of('gtceu:nether_star', 1574640)]) + .itemOutputs(['1x gtceu:creative_energy']) + .duration(2400 * 16).EUt(UV) + + + // Energy Generation + allthemods.recipes.gtceu.micro_universe_reactor('uhv_power') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '256x gtceu:naquadria_ingot', '128x gtceu:neutronium_ingot', '1x #gtceu:batteries/uv']) + .inputFluids(Fluid.of('gtceu:nether_star', 144 * 16)) + .duration(18000 * 256).EUt(-(GTValues.V[GTValues.UV])) + + allthemods.recipes.gtceu.micro_universe_reactor('uev_power') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '256x gtceu:tritanium_ingot', '128x gtceu:neutronium_ingot', '1x #gtceu:batteries/uhv']) + .inputFluids(Fluid.of('gtceu:nether_star', 144 * 16)) + .duration(18000 * 1024).EUt(-(GTValues.V[GTValues.UV])) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/mining_dim_ores.js b/kubejs/server_scripts/mods/gtceu/mining_dim_ores.js new file mode 100644 index 0000000..cf8b1e1 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/mining_dim_ores.js @@ -0,0 +1,109 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $VeinedVeinGenerator = Java.loadClass('com.gregtechceu.gtceu.api.data.worldgen.generator.veins.VeinedVeinGenerator'); +const $DikeVeinGenerator = Java.loadClass('com.gregtechceu.gtceu.api.data.worldgen.generator.veins.DikeVeinGenerator'); + +GTCEuServerEvents.oreVeins(allthemods => { + allthemods.modifyAll((veinId, vein) => { + let startY; + let endY; + switch(vein.layer()) { + case GTWorldGenLayers.ENDSTONE: + startY = -63; + endY = 0; + break; + case GTWorldGenLayers.NETHERRACK: + startY = 1; + endY = 64; + break; + case GTWorldGenLayers.DEEPSLATE: + startY = 65; + endY = 128; + break; + case GTWorldGenLayers.STONE: + startY = 129; + endY = 248; + break; + default: + startY = 319; + endY = 320; + break; + } + + let veinGen = vein.veinGenerator(); + if (veinGen instanceof $VeinedVeinGenerator) { + veinGen = veinGen.copy() + veinGen.minYLevel(startY); + veinGen.maxYLevel(endY); + // veinGen.minYLevel = startY; + // veinGen.maxYLevel = endY; + } else if (veinGen instanceof $DikeVeinGenerator) { + veinGen = veinGen.copy() + veinGen.minYLevel(startY); + veinGen.maxYLevel(endY); + var blocks = veinGen.getAllEntries() + blocks.forEach((block) => { + veinGen.withBlock(new GTDikeBlockDefinition['(com.mojang.datafixers.util.Either,int,int,int)'](block.key, block.value, startY, endY)) + }) + // veinGen.minYLevel = startY; + // veinGen.maxYLevel = endY; + } + + + + vein.heightRangeUniform(startY, endY) + vein.dimensions('allthemodium:mining') + vein.biomes('#allthemodium:mining_features/mining_biomes') + vein['veinGenerator(com.gregtechceu.gtceu.api.data.worldgen.generator.VeinGenerator)'](veinGen) + // vein.surfaceIndicatorGenerator(indicator => indicator + // .block(Block.getBlock("minecraft:air")) + // .placement("above") + // .density(0.4) + // .radius(5)) + + + // allthemods.add(veinId + '_mining', newVein => { + // let veinGen = vein.veinGenerator(); + // if (veinGen instanceof $VeinedVeinGenerator) { + // veinGen = veinGen.copy() + // veinGen.minYLevel = startY; + // veinGen.maxYLevel = endY; + // } else if (veinGen instanceof $DikeVeinGenerator) { + // veinGen = veinGen.copy() + // veinGen.minYLevel = startY; + // veinGen.maxYLevel = endY; + // } + + // newVein.clusterSize(vein.clusterSize()) + // newVein.weight(vein.weight()) + // newVein.density(vein.density()) + // newVein.layer(vein.layer()) + // newVein.heightRangeUniform(startY, endY) + // newVein.discardChanceOnAirExposure(vein.discardChanceOnAirExposure()) + // newVein.dimensions('allthemodium:mining') + // newVein.biomes('#allthemodium:mining_features/mining_biomes') + // newVein['veinGenerator(com.gregtechceu.gtceu.api.data.worldgen.generator.VeinGenerator)'](veinGen) + // }) + }) + + allthemods.add("fluorite_vein", builder => { + builder.clusterSize(35) + .weight(30) + .density(0.75) + .discardChanceOnAirExposure(0.0) + .layer('deepslate') + .dimensions('allthemodium:mining') + .biomes('#allthemodium:mining_features/mining_biomes') + .heightRangeUniform(65, 128) + .dikeVeinGenerator(generator => + generator.withBlock(new GTDikeBlockDefinition['(com.gregtechceu.gtceu.api.data.chemical.material.Material,int,int,int)'](GTMaterials.get("fluorite"), 3, 65, 128)) + .withBlock(new GTDikeBlockDefinition['(com.gregtechceu.gtceu.api.data.chemical.material.Material,int,int,int)'](GTMaterials.get("sulfur"), 1, 65, 128)) + .withBlock(new GTDikeBlockDefinition['(com.gregtechceu.gtceu.api.data.chemical.material.Material,int,int,int)'](GTMaterials.get("gypsum"), 2, 65, 128)) + .withBlock(new GTDikeBlockDefinition['(com.gregtechceu.gtceu.api.data.chemical.material.Material,int,int,int)'](GTMaterials.get("dolomite"), 1, 65, 128)) + ) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/starforge_recipes.js b/kubejs/server_scripts/mods/gtceu/starforge_recipes.js new file mode 100644 index 0000000..a2c8abf --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/starforge_recipes.js @@ -0,0 +1,181 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const [ ULV, LV, MV, HV, EV, IV, LuV, ZPM, UV, UHV, UEV, UIV, UXV, OpV, MAX ] = GTValues.VA +ServerEvents.recipes(allthemods => { + function starForge(id, duration, eu, output, item, fluid) { + allthemods.recipes.gtceu.star_forge(id) + .itemInputs(item) + .inputFluids(fluid) + .itemOutputs(output) + .duration(duration) + .EUt(eu) + if(fluid = '') { + fluid = null + } + } + // Gregstar Components with fluids + starForge('robust_star_housing', 4000, ZPM, 'kubejs:star_housing', ['allthetweaks:patrick_star', '32x gtceu:double_tungsten_steel_plate', '64x gtceu:tungsten_steel_screw'], [Fluid.of('gtceu:oxygen_plasma', 2880), Fluid.of('gtceu:nitrogen_plasma', 2880), Fluid.of('gtceu:argon_plasma', 2880), Fluid.of('gtceu:helium_plasma', 2880)]) + starForge('absolute_reaction_plating', 1000, ZPM, 'kubejs:absolute_reaction_plating', ['gtceu:neutronium_block', '16x gtceu:fusion_coil', '16x gtceu:fusion_casing_mk3', '16x gtceu:fusion_glass'], Fluid.of('gtceu:uranium_235', 2000)) + starForge('superthermal_transference_coil', 1000, ZPM, 'kubejs:superthermal_transference_coil', ['16x gtceu:uv_voltage_coil', '16x gtceu:tritanium_coil_block', '4x gtceu:uv_naquadria_battery'], Fluid.of('gtceu:europium', 2000)) + starForge('cable_of_hyperconductivity', 1000, ZPM, 'kubejs:cable_of_hyperconductivity', ['8x gtceu:manganese_phosphide_hex_wire', '8x gtceu:magnesium_diboride_hex_wire', '8x gtceu:mercury_barium_calcium_cuprate_hex_wire', '8x gtceu:uranium_triplatinum_hex_wire', '8x gtceu:samarium_iron_arsenic_oxide_hex_wire', '8x gtceu:indium_tin_barium_titanium_cuprate_hex_wire', '8x gtceu:uranium_rhodium_dinaquadide_hex_wire','8x gtceu:enriched_naquadah_trinium_europium_duranide_hex_wire'], [Fluid.of('gtceu:styrene_butadiene_rubber', 16000), Fluid.of('gtceu:silicone_rubber', 32000), Fluid.of('gtceu:rubber', 64000)]) + + // star compression module + allthemods.recipes.gtceu.star_forge('star_compression_module') + .itemInputs(['allthetweaks:atm_star', '16x gtceu:energy_cluster', '4x gtceu:uv_transformer_16a', '4x gtceu:uv_energy_input_hatch_16a']) + .itemOutputs('kubejs:star_compression_module') + .duration(1000) + .EUt(ZPM) + + // Micro Universe Catalyst + starForge('micro_universe_catalyst', 2000, UV, 'kubejs:micro_universe_catalyst', ['16x gtceu:naquadria_plate', '32x gtceu:uv_electric_piston', '8x gtceu:gravi_star'], [Fluid.of('gtceu:neutronium', 144 * 32), Fluid.of('gtceu:star_matter_plasma', 10000)]) + + // Gregstar + starForge('gregstar', 1280000, ULV, 'allthetweaks:greg_star', + [ + 'kubejs:star_housing', + 'gtceu:nan_certificate', + 'kubejs:absolute_reaction_plating', + 'kubejs:star_compression_module', + 'kubejs:superthermal_transference_coil', + 'kubejs:cable_of_hyperconductivity', + '32x mekanism:pellet_antimatter', + '8x industrialforegoing:black_hole_controller', + '16x ironfurnaces:unobtainium_furnace', + '32x computercraft:computer_advanced', + Item.of('exchangers:end_steel_exchanger', 8, '{Energy:50000000}').weakNBT() + ], + [ + Fluid.of('gtceu:europium', 10000) + ] + ) + + // Gregstar shards + allthemods.recipes.gtceu.macerator('gregstar_shards') + .itemInputs('allthetweaks:greg_star') + .itemOutputs('5x kubejs:greg_star_shard') + .chancedOutput(Item.of('4x kubejs:greg_star_shard'), 5000, 750) + .chancedOutput(Item.of('3x kubejs:greg_star_shard'), 2500, 500) + .chancedOutput(Item.of('2x kubejs:greg_star_shard'), 1250, 250) + .duration(120) + .EUt(ZPM) + + // Gregstar creative uses + allthemods.recipes.gtceu.star_forge('infinite_polonium') + .itemInputs(['1000x mekanism:pellet_polonium', '2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('mekanism:creative_chemical_tank', '{mekData: {GasTanks: [{Tank: 0b, stored: {gasName: "mekanism:polonium", amount: 9223372036854775807L}}]}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_plutonium') + .itemInputs(['1000x mekanism:pellet_plutonium', '2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('mekanism:creative_chemical_tank', '{mekData: {GasTanks: [{Tank: 0b, stored: {gasName: "mekanism:plutonium", amount: 9223372036854775807L}}]}}')) + .duration(4000) + .EUt(ZPM) + + // Other Star Forge Recipes + allthemods.recipes.gtceu.star_forge('atm_star') + .itemInputs( + [ + '28x allthemodium:unobtainium_allthemodium_alloy_block', + Item.of('allthemodium:unobtainium_vibranium_alloy_block', "{HideFlags:1,display:{Name:'[{\"text\":\"Awakened Unobtainium-Vibranium Alloy Block\",\"italic\":false}]'}}").enchant('minecraft:unbreaking', 1).strongNBT(), + Item.of('allthemodium:unobtainium_vibranium_alloy_block', "{HideFlags:1,display:{Name:'[{\"text\":\"Awakened Unobtainium-Vibranium Alloy Block\",\"italic\":false}]'}}").enchant('minecraft:unbreaking', 1).strongNBT(), + 'allthetweaks:oblivion_shard', + 'allthetweaks:dragon_soul', + 'allthetweaks:withers_compass', + 'allthetweaks:pulsating_black_hole', + 'allthetweaks:nexium_emitter', + 'allthetweaks:patrick_star', + 'allthetweaks:dimensional_seed', + 'allthetweaks:philosophers_fuel', + 'allthetweaks:improbable_probability_device', + 'mysticalagradditions:creative_essence' + ]) + .inputFluids(Fluid.of('gtceu:nether_star', 1574640)) + .itemOutputs('allthetweaks:atm_star') + .chancedOutput(Item.of('allthetweaks:atm_star'), 20, 20) + .duration(432000) + .EUt(ULV) + + allthemods.recipes.gtceu.star_forge('atm_star_from_shards') + .itemInputs( + [ + '54x allthetweaks:atm_star_shard', + 'allthetweaks:patrick_star' + ]) + .itemOutputs('allthetweaks:atm_star') + .chancedOutput(Item.of('allthetweaks:atm_star'), 20, 20) + .duration(108000) + .EUt(ULV) + + allthemods.recipes.gtceu.star_forge('greg_star_from_shards') + .itemInputs( + [ + '54x kubejs:greg_star_shard', + 'kubejs:star_housing' + ]) + .itemOutputs('allthetweaks:greg_star') + .chancedOutput(Item.of('allthetweaks:greg_star'), 20, 20) + .duration(108000) + .EUt(ULV) + + allthemods.recipes.gtceu.star_forge('patrick_star') + .itemInputs( + [ + '11x minecraft:pink_concrete', + '5x minecraft:pink_concrete_powder', + '13x minecraft:magenta_concrete', + '8x minecraft:magenta_concrete_powder', + '2x minecraft:lime_concrete', + '8x minecraft:green_concrete', + '8x minecraft:green_concrete_powder' + ]) + .itemOutputs('allthetweaks:patrick_star') + .chancedOutput(Item.of('allthetweaks:patrick_star'), 20, 20) + .duration(432000) + .EUt(ULV) + + // Star Forge Controller Block Recipe + allthemods.recipes.gtceu.assembly_line('star_forge') + .itemInputs( + [ + 'gtceu:uhv_machine_hull', + '4x #gtceu:circuits/uhv', + '4x gtceu:gravi_star', + '4x gtceu:uv_field_generator', + '64x gtceu:uhpic_chip', + '64x gtceu:ruthenium_trinium_americium_neutronate_single_wire' + ]) + .inputFluids( + [ + Fluid.of('gtceu:europium', 2592), + Fluid.of('gtceu:soldering_alloy', 1152) + ]) + .itemOutputs('gtceu:star_forge') + .stationResearch(b => b.researchStack(Item.of('gtceu:uv_field_generator')).CWUt(64).EUt(ZPM)) + .duration(2400) + .EUt(ZPM) + + // Atomic Casing Recipes + // Assembler Recipe + allthemods.recipes.gtceu.assembler('atomic_casing') + .itemInputs( + [ + 'gtceu:naquadah_alloy_frame', + '6x gtceu:trinaquadalloy_plate' + ]) + .itemOutputs('2x gtceu:atomic_casing') + .circuit(6) + .duration(50) + .EUt(16) + // Shaped Crafting Grid Recipe + allthemods.shaped('2x gtceu:atomic_casing', ['ABA', 'ACA', 'ADA'], { + A: 'gtceu:trinaquadalloy_plate', + B: '#forge:tools/hammers', + C: 'gtceu:naquadah_alloy_frame', + D: '#forge:tools/wrenches', + }).id('gtceu:shaped/atomic_casing') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/hostileneuralnetworks/hnn.js b/kubejs/server_scripts/mods/hostileneuralnetworks/hnn.js new file mode 100644 index 0000000..5349520 --- /dev/null +++ b/kubejs/server_scripts/mods/hostileneuralnetworks/hnn.js @@ -0,0 +1,13 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes( allthemods => { + allthemods.shaped('minecraft:dragon_head', ['AAA','BPB','AAA'],{ + A: 'hostilenetworks:end_prediction', + P: Item.of('hostilenetworks:prediction', '{data_model:{id:"hostilenetworks:ender_dragon"}}').strongNBT(), + B: 'minecraft:dragon_breath' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/immersiveengineering/immersiveengineering.js b/kubejs/server_scripts/mods/immersiveengineering/immersiveengineering.js new file mode 100644 index 0000000..1b4b785 --- /dev/null +++ b/kubejs/server_scripts/mods/immersiveengineering/immersiveengineering.js @@ -0,0 +1,26 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + type: 'create:filling', + ingredients: [ + { + 'tag': 'minecraft:planks' + }, + { + 'fluidTag': 'forge:creosote', + 'amount': 125 + } + ], + results: [ + { + 'item': 'immersiveengineering:treated_wood_horizontal' + } + ] + }).id('allthemods:create/filling/treated_wood') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/industrialforegoing/fluid_extractor.js b/kubejs/server_scripts/mods/industrialforegoing/fluid_extractor.js new file mode 100644 index 0000000..a4aa3d6 --- /dev/null +++ b/kubejs/server_scripts/mods/industrialforegoing/fluid_extractor.js @@ -0,0 +1,18 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + "type": "industrialforegoing:fluid_extractor", + "input": { + "item": "integrateddynamics:menril_log" + }, + "result": "integrateddynamics:menril_log_stripped", + "breakChance": 0.010, + "output": "{FluidName:\"integrateddynamics:menril_resin\",Amount:2}", + "defaultRecipe": false + }).id('allthemods:industrialforegoing/fluid_extractor/menril') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/industrialforegoing/industrial_foregoing.js b/kubejs/server_scripts/mods/industrialforegoing/industrial_foregoing.js new file mode 100644 index 0000000..f2faa30 --- /dev/null +++ b/kubejs/server_scripts/mods/industrialforegoing/industrial_foregoing.js @@ -0,0 +1,21 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({id: 'industrialforegoing:ore_laser_base'}) + allthemods.shaped('industrialforegoing:ore_laser_base', ['PTP','OFO','GRG'],{ + P: 'industrialforegoing:plastic', + T: 'allthemodium:allthemodium_pickaxe', + O: '#forge:ores/iron', + F: 'industrialforegoing:machine_frame_advanced', + G: '#forge:gears/vibranium', + R: 'minecraft:redstone' + }).id('allthemods:industrialforegoings/ore_laser_drill') + //uneeded gears + allthemods.remove({id: 'industrialforegoing:iron_gear'}) + allthemods.remove({id: 'industrialforegoing:gold_gear'}) + allthemods.remove({id: 'industrialforegoing:diamond_gear'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mekanism/mekanism.js b/kubejs/server_scripts/mods/mekanism/mekanism.js new file mode 100644 index 0000000..87b185d --- /dev/null +++ b/kubejs/server_scripts/mods/mekanism/mekanism.js @@ -0,0 +1,114 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'mekanism:atomic_disassembler' }) + allthemods.shaped('mekanism:atomic_disassembler', ['ITI', 'IAI', ' P '], { + I: 'mekanism:alloy_infused', + T: 'mekanism:energy_tablet', + A: 'mekanism:alloy_atomic', + P: 'allthemodium:allthemodium_pickaxe' + }) + allthemods.remove({ id: 'mekanism:meka_tool' }) + allthemods.shaped('mekanism:meka_tool', ['UCU', 'TDT', 'PBP'], { + U: 'mekanism:ultimate_control_circuit', + C: 'mekanism:configurator', + T: '#forge:plates/unobtainium', + D: 'mekanism:atomic_disassembler', + B: 'mekanism:basic_induction_cell', + P: 'mekanism:pellet_polonium' + }) + allthemods.remove({ id: 'mekanism:upgrade/anchor' }) + + // remove combiner recipes for ores + allthemods.remove({ type: 'mekanism:combining', id: /ore/ }) + + // GBG Recipe Change | Alfred + allthemods.remove({ id: 'mekanismgenerators:generator/gas_burning' }) + allthemods.shaped( 'mekanismgenerators:gas_burning_generator', ['UBU', 'TDT', 'UBU'], { + U: 'mekanism:ingot_refined_obsidian', + B: 'mekanism:alloy_atomic', + T: 'mekanismgenerators:bio_generator', + D: 'mekanism:electrolytic_core' + }).id('allthemods:mekanismgenerators/gas_burning_gen') + + // inert nether star + allthemods.custom({ + "type": "mekanism:reaction", + "duration": 100, + "fluidInput": { + "amount": 10, + "tag": "minecraft:water" + }, + "gasInput": { + "amount": 100, + "gas": "mekanism:ethene" + }, + "itemInput": { + "amount": 1, + "ingredient": { + "item": "minecraft:wither_skeleton_skull" + } + }, + "itemOutput": { + "amount": 1, + "item": "kubejs:inert_nether_star" + }, + "gasOutput": { + "amount": 100, + "gas": "kubejs:neutron_gas" + } + }).id('allthemods:reaction/inert_star/water_ethene') + + // inert nether star duping + allthemods.custom({ + "type": "mekanism:reaction", + "duration": 400, + "energyRequired": 200, + "fluidInput": { + "amount": 200, + "tag": "minecraft:water" + }, + "gasInput": { + "amount": 100, + "gas": "kubejs:neutron_gas" + }, + "gasOutput": { + "amount": 10, + "gas": "mekanism:hydrogen" + }, + "itemInput": { + "ingredient": { + "item": "kubejs:inert_nether_star" + } + }, + "itemOutput": { + "count": 16, + "item": "kubejs:inert_nether_star" + } + }).id('allthemods:reaction/inert_star/water_neutron') + + // inert nether star activation + allthemods.custom({ + "type": "mekanism:nucleosynthesizing", + "itemInput": { + "amount": 16, + "ingredient": { + "item": "kubejs:inert_nether_star" + } + }, + "gasInput": { + "amount": 1, + "gas": "mekanism:antimatter" + }, + "output": { + "count": 16, + "item": "minecraft:nether_star" + }, + "duration": 200 + }).id('allthemods:nucleosynthesizing/nether_star') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mekanism/mekanismServer.js b/kubejs/server_scripts/mods/mekanism/mekanismServer.js new file mode 100644 index 0000000..439ddbc --- /dev/null +++ b/kubejs/server_scripts/mods/mekanism/mekanismServer.js @@ -0,0 +1,305 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + Mekanism recipes for processing stack + Authored by EnigmaQuip + + DO NOT EDIT BELOW + only the startup script should need editing +*/ + +ServerEvents.recipes(allthemods => { + global.mekStackAdditions.forEach(entry => { + let material = entry.material + + let dust = AlmostUnified.getPreferredItemForTag(`forge:dusts/${material}`) + if (entry.makeDust) { + dust = Item.of(`kubejs:dust_${material}`) + } else if (dust.isEmpty() && !Ingredient.of(`#forge:dusts/${material}`).isEmpty()) { + dust = Ingredient.of(`#forge:dusts/${material}`).getFirst() + } + let hasDust = !dust.isEmpty() + + if (!Ingredient.of(`#forge:storage_blocks/raw_${material}`).isEmpty()) { + allthemods.custom({ + type: 'mekanism:dissolution', + itemInput: { + ingredient: { + tag: `forge:storage_blocks/raw_${material}` + } + }, + output: { + slurry: `kubejs:dirty_${material}`, + amount: 6000, + chemicalType: 'slurry' + }, + gasInput: { + amount: 2, + gas: 'mekanism:sulfuric_acid' + } + }).id(`allthemods:processing/${material}/slurry/dirty/from_raw_block`) + allthemods.custom({ + type: 'mekanism:injecting', + itemInput: { + ingredient: { + tag: `forge:storage_blocks/raw_${material}` + } + }, + chemicalInput: { + amount: 2, + gas: 'mekanism:hydrogen_chloride' + }, + output: { + item: `kubejs:shard_${material}`, + count: 24 + } + }).id(`allthemods:processing/${material}/shard/from_raw_block`) + allthemods.custom({ + type: 'mekanism:purifying', + itemInput: { + ingredient: { + tag: `forge:storage_blocks/raw_${material}` + } + }, + chemicalInput: { + amount: 2, + gas: 'mekanism:oxygen' + }, + output: { + item: `kubejs:clump_${material}`, + count: 18 + } + }).id(`allthemods:processing/${material}/clump/from_raw_block`) + if (hasDust) { + allthemods.custom({ + type: 'mekanism:enriching', + input: { + ingredient: { + tag: `forge:storage_blocks/raw_${material}` + } + }, + output: { + item: dust.id, + count: 12 + } + }).id(`allthemods:processing/${material}/dust/from_raw_block`) + } + } + + if (!Ingredient.of(`#forge:ores/${material}`).isEmpty()) { + allthemods.custom({ + type: 'mekanism:dissolution', + itemInput: { + ingredient: { + tag: `forge:ores/${material}` + } + }, + output: { + slurry: `kubejs:dirty_${material}`, + amount: 1000, + chemicalType: 'slurry' + }, + gasInput: { + amount: 1, + gas: 'mekanism:sulfuric_acid' + } + }).id(`allthemods:processing/${material}/slurry/dirty/from_ore`) + allthemods.custom({ + type: 'mekanism:injecting', + itemInput: { + ingredient: { + tag: `forge:ores/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:hydrogen_chloride' + }, + output: { + item: `kubejs:shard_${material}`, + count: 4 + } + }).id(`allthemods:processing/${material}/shard/from_ore`) + allthemods.custom({ + type: 'mekanism:purifying', + itemInput: { + ingredient: { + tag: `forge:ores/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:oxygen' + }, + output: { + item: `kubejs:clump_${material}`, + count: 3 + } + }).id(`allthemods:processing/${material}/clump/from_ore`) + if (hasDust) { + allthemods.custom({ + type: 'mekanism:enriching', + input: { + ingredient: { + tag: `forge:ores/${material}` + } + }, + output: { + item: dust.id, + count: 2 + } + }).id(`allthemods:processing/${material}/dust/from_ore`) + } + } + + if (!Ingredient.of(`#forge:raw_materials/${material}`).isEmpty()) { + allthemods.custom({ + type: 'mekanism:dissolution', + itemInput: { + amount: 3, + ingredient: { + tag: `forge:raw_materials/${material}` + } + }, + output: { + slurry: `kubejs:dirty_${material}`, + amount: 2000, + chemicalType: 'slurry' + }, + gasInput: { + amount: 1, + gas: 'mekanism:sulfuric_acid' + } + }).id(`allthemods:processing/${material}/slurry/dirty/from_raw_ore`) + allthemods.custom({ + type: 'mekanism:injecting', + itemInput: { + amount: 3, + ingredient: { + tag: `forge:raw_materials/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:hydrogen_chloride' + }, + output: { + item: `kubejs:shard_${material}`, + count: 8 + } + }).id(`allthemods:processing/${material}/shard/from_raw_ore`) + allthemods.custom({ + type: 'mekanism:purifying', + itemInput: { + ingredient: { + tag: `forge:raw_materials/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:oxygen' + }, + output: { + item: `kubejs:clump_${material}`, + count: 2 + } + }).id(`allthemods:processing/${material}/clump/from_raw_ore`) + if (hasDust) { + allthemods.custom({ + type: 'mekanism:enriching', + input: { + amount: 3, + ingredient: { + tag: `forge:raw_materials/${material}` + } + }, + output: { + item: dust.id, + count: 4 + } + }).id(`allthemods:processing/${material}/dust/from_raw_ore`) + } + } + + allthemods.custom({ + type: 'mekanism:washing', + fluidInput: { + amount: 5, + tag: 'minecraft:water' + }, + slurryInput: { + amount: 1, + slurry: `kubejs:dirty_${material}` + }, + output: { + slurry: `kubejs:clean_${material}`, + amount: 1 + } + }).id(`allthemods:processing/${material}/slurry/clean`) + allthemods.custom({ + type: 'mekanism:crystallizing', + chemicalType: 'slurry', + input: { + amount: 200, + slurry: `kubejs:clean_${material}` + }, + output: { + item: `kubejs:crystal_${material}` + } + }).id(`allthemods:processing/${material}/crystal/from_slurry`) + allthemods.custom({ + type: 'mekanism:injecting', + itemInput: { + ingredient: { + tag: `mekanism:crystals/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:hydrogen_chloride' + }, + output: { + item: `kubejs:shard_${material}` + } + }).id(`allthemods:processing/${material}/shard/from_crystal`) + allthemods.custom({ + type: 'mekanism:purifying', + itemInput: { + ingredient: { + tag: `mekanism:shards/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:oxygen' + }, + output: { + item: `kubejs:clump_${material}` + } + }).id(`allthemods:processing/${material}/clump/from_shard`) + allthemods.custom({ + type: 'mekanism:crushing', + input: { + ingredient: { + tag: `mekanism:clumps/${material}` + } + }, + output: { + item: `kubejs:dirty_dust_${material}` + } + }).id(`allthemods:processing/${material}/dirty_dust/from_clump`) + if (hasDust) { + allthemods.custom({ + type: 'mekanism:enriching', + input: { + ingredient: { + tag: `mekanism:dirty_dusts/${material}` + } + }, + output: { + item: dust.id + } + }).id(`allthemods:processing/${material}/dust/from_dirty_dust`) + } + }) +}) \ No newline at end of file diff --git a/kubejs/server_scripts/mods/minecolonies/mineship.js b/kubejs/server_scripts/mods/minecolonies/mineship.js new file mode 100644 index 0000000..7ac3c89 --- /dev/null +++ b/kubejs/server_scripts/mods/minecolonies/mineship.js @@ -0,0 +1 @@ +// remove, file kept for compat reasons diff --git a/kubejs/server_scripts/mods/mininggadgets/upgrade.js b/kubejs/server_scripts/mods/mininggadgets/upgrade.js new file mode 100644 index 0000000..637576b --- /dev/null +++ b/kubejs/server_scripts/mods/mininggadgets/upgrade.js @@ -0,0 +1,16 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'mininggadgets:upgrade_empty' }) + allthemods.shaped('mininggadgets:upgrade_empty', ['RAL', 'DGD', 'LAR'], { + 'L': '#forge:storage_blocks/lapis', + 'R': '#forge:storage_blocks/redstone', + 'D': '#forge:gems/diamond', + 'A': '#forge:nuggets/allthemodium', + 'G': '#forge:glass_panes' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mob_grinding_utils/recipes.js b/kubejs/server_scripts/mods/mob_grinding_utils/recipes.js new file mode 100644 index 0000000..81efd41 --- /dev/null +++ b/kubejs/server_scripts/mods/mob_grinding_utils/recipes.js @@ -0,0 +1,18 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'mob_grinding_utils:recipe_saw_upgrade_looting' }) + allthemods.shaped('mob_grinding_utils:saw_upgrade_looting', [ + "GLG", + "LRL", + "GLG" + ], { + G: '#forge:nuggets/gold', + L: '#forge:dyes/blue', + R: [Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 1).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 2).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 3).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 4).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 5).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 6).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 7).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 8).strongNBT()] + }).id('allthemods:mob_grinding_utils/saw_upgrade_looting') + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mysticalagriculture/crafting.js b/kubejs/server_scripts/mods/mysticalagriculture/crafting.js new file mode 100644 index 0000000..1488baf --- /dev/null +++ b/kubejs/server_scripts/mods/mysticalagriculture/crafting.js @@ -0,0 +1,118 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +let cropAdjust = [ + {crop:"steel", tier:"imperium"}, + {crop:"bronze", tier:"tertium"}, + {crop:"brass", tier:"tertium", block:"alltheores:brass_block"}, + {crop:"nitro_crystal", tier:"insanium"}, + {crop:"spirited_crystal", tier:"supremium"}, + {crop:"niotic_crystal", tier:"supremium"}, + {crop:"blazing_crystal", tier:"imperium"}, + {crop:"energized_steel", tier:"imperium"}, + {crop:"certus_quartz", tier:"tertium", block:"ae2:quartz_block"}, + {crop:"fluix", tier:"imperium", block:"ae2:fluix_block"}, + {crop:"soularium", tier:"imperium"}, + {crop:"conductive_alloy", tier:"tertium"}, + {crop:"copper_alloy", tier:"tertium"}, + {crop:"end_steel", tier:"supremium"}, + {crop:"redstone_alloy", tier:"tertium"}, + {crop:"vibrant_alloy", tier:"supremium"}, + {crop:"dark_steel", tier:"imperium"}, + {crop:"pulsating_alloy", tier:"imperium"}, + {crop:"energetic_alloy", tier:"imperium"}, + {crop:"refined_glowstone", tier:"imperium", block:"mekanism:block_refined_glowstone"}, + {crop:"refined_obsidian", tier:"imperium", block:"mekanism:block_refined_obsidian"}, + {crop:"constantan", tier:"imperium"}, + {crop:"cyanite", tier:"supremium", block:"bigreactors:cyanite_block"}, + {crop:"graphite", tier:"tertium", block:"bigreactors:graphite_block"}, +] + +ServerEvents.recipes(allthemods => { + // essence crafting for custom seeds + function essenceCircle(result, essenceType) { + allthemods.shaped(result, ['aaa', 'a a', 'aaa'], { a: `mysticalagriculture:${essenceType}_essence` }).id(`allthemods:mysticalagriculture/${essenceType}_essence_crafting`) + } + essenceCircle('allthemodium:allthemodium_nugget', 'allthemodium') + essenceCircle('allthemodium:vibranium_nugget', 'vibranium') + essenceCircle('allthemodium:unobtainium_nugget', 'unobtainium') + essenceCircle('6x silentgear:azure_silver_ingot', 'azure_silver') + essenceCircle('6x silentgear:crimson_iron_ingot', 'crimson_iron') + + // infusion seed crafting + function seedCrafting(output, middle, item1, item2, item3, item4, item5, item6, item7, item8){ + allthemods.custom({ + type: 'mysticalagriculture:infusion', + input: { item: middle }, + ingredients: [ + { item: item1 }, + { item: item2 }, + { item: item3 }, + { item: item4 }, + { item: item5 }, + { item: item6 }, + { item: item7 }, + { item: item8 } + ], + result: { item: output } + }).id(`allthemods:${output.replace(':', '/')}/infusion`) + } + + // make alloy seeds use blocks to craft + cropAdjust.forEach(entry => { + let ess = '' + let block = '' + + if (entry.tier == 'insanium') { + ess = `mysticalagradditions:insanium_essence` + } else { + ess = `mysticalagriculture:${entry.tier}_essence` + } + + if (Item.exists(`allthecompressed:${entry.crop}_block_1x`)){ + // use the allthecompressed block if it exists + block = `allthecompressed:${entry.crop}_block_1x` + } else if (entry.block !== undefined){ + // else use the provided block in cropAdjust + block = entry.block + } else { + // else neither exists, fallback to the first thing we can find via the storage_blocks tag + block = Ingredient.of(`#forge:storage_blocks/${entry.crop}`).getItemIds()[0] + } + allthemods.remove({id:`mysticalagriculture:seed/infusion/${entry.crop}`}) + seedCrafting(`mysticalagriculture:${entry.crop}_seeds`, 'mysticalagriculture:prosperity_seed_base', ess, block, ess, block, ess, block, ess, block) + }) + + // magical soil crafting + let soilMid = 'mysticalagradditions:insanium_farmland' + let soil1 = 'mysticalagradditions:dragon_scale' + let soil2 = 'mysticalagradditions:insanium_block' + seedCrafting('kubejs:magical_soil', soilMid, soil1, soil2, soil1, soil2, soil1, soil2, soil1, soil2) + + + //MA EXP droplets to fluid EXP + allthemods.custom({ + type: "thermal:centrifuge", + ingredient: { + item: "mysticalagriculture:experience_droplet" + }, + result: [ + { + fluid: "cofh_core:experience", + amount: 250 + } + ], + energy: 400 + }) + + // add recipe to make turtle eggs from turtle essence + allthemods.shaped('4x minecraft:turtle_egg', [' ', ' ', 'EEE'], { + E: 'mysticalagriculture:turtle_essence' + }).id('allthemods:mysticalagriculture/turtle_egg') + + // remove gaia crux + allthemods.remove({ id: "mysticalagradditions:gaia_spirit_crux" }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mysticalagriculture/cropInfo.json b/kubejs/server_scripts/mods/mysticalagriculture/cropInfo.json new file mode 100644 index 0000000..7ed6e69 --- /dev/null +++ b/kubejs/server_scripts/mods/mysticalagriculture/cropInfo.json @@ -0,0 +1,149 @@ +{ + "enabled": [ + "air", + "earth", + "water", + "fire", + "inferium", + "stone", + "dirt", + "wood", + "ice", + "deepslate", + "allthemodium", + "azure_silver", + "crimson_iron", + "unobtainium", + "vibranium", + "nature", + "dye", + "nether", + "coal", + "coral", + "honey", + "amethyst", + "pig", + "chicken", + "cow", + "sheep", + "squid", + "fish", + "slime", + "turtle", + "silicon", + "sulfur", + "aluminum", + "saltpeter", + "apatite", + "limestone", + "menril", + "iron", + "copper", + "nether_quartz", + "glowstone", + "redstone", + "obsidian", + "prismarine", + "zombie", + "skeleton", + "creeper", + "spider", + "rabbit", + "tin", + "zinc", + "silver", + "lead", + "copper_alloy", + "redstone_alloy", + "conductive_alloy", + "steeleaf", + "ironwood", + "sky_stone", + "quartz_enriched_iron", + "gold", + "lapis_lazuli", + "end", + "experience", + "blaze", + "ghast", + "enderman", + "nickel", + "electrum", + "mithril", + "uranium", + "chrome", + "ruby", + "sapphire", + "peridot", + "knightmetal", + "fiery_ingot", + "compressed_iron", + "energized_steel", + "blazing_crystal", + "diamond", + "emerald", + "netherite", + "wither_skeleton", + "platinum", + "vibrant_alloy", + "end_steel", + "niotic_crystal", + "spirited_crystal", + "uraninite", + "nether_star", + "dragon_egg", + "nitro_crystal" + ], + "disabled": [ + "mystical_flower", + "marble", + "basalt", + "blizz", + "blitz", + "basalz", + "amethyst_bronze", + "slimesteel", + "pig_iron", + "manasteel", + "aquamarine", + "signalum", + "lumium", + "hop_graphite", + "cobalt", + "rose_gold", + "elementium", + "osmium", + "fluorite", + "refined_glowstone", + "refined_obsidian", + "starmetal", + "enderium", + "manyullyn", + "queens_slime", + "hepatizon", + "terrasteel", + "rock_crystal", + "draconium", + "gaia_spirit", + "awakened_draconium", + "neutronium", + "tungsten", + "titanium", + "invar", + "iridium", + "bronze", + "brass", + "certus_quartz", + "fluix", + "constantan", + "cyanite", + "yellorium", + "graphite", + "rubber", + "grains_of_infinity", + "soularium", + "dark_steel", + "pulsating_alloy", + "energetic_alloy" + ] +} \ No newline at end of file diff --git a/kubejs/server_scripts/mods/mysticalagriculture/cropRemove.js b/kubejs/server_scripts/mods/mysticalagriculture/cropRemove.js new file mode 100644 index 0000000..01b9a0f --- /dev/null +++ b/kubejs/server_scripts/mods/mysticalagriculture/cropRemove.js @@ -0,0 +1 @@ +// empty file kept for compatibility with existing servers \ No newline at end of file diff --git a/kubejs/server_scripts/mods/mysticalagriculture/crops.js b/kubejs/server_scripts/mods/mysticalagriculture/crops.js new file mode 100644 index 0000000..3dbf081 --- /dev/null +++ b/kubejs/server_scripts/mods/mysticalagriculture/crops.js @@ -0,0 +1,187 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const CropRegistry = Java.loadClass('com.blakebr0.mysticalagriculture.registry.CropRegistry') + +// sets the chance for a seed to drop +const SecondarySeed = 0.01 +const TierSecondaryCutoff = 5 + +ServerEvents.tags('item', allthemods => { + let CropRegistryInstance = CropRegistry.getInstance() + let cropTiers = CropRegistryInstance.getTiers() + let tiers = Array.apply(null, Array(cropTiers.length)) + for (const CropTier of cropTiers) { + tiers[CropTier.getValue() - 1] = CropTier.getFarmland() + if (CropTier.getValue() >= TierSecondaryCutoff) { + CropTier.setSecondarySeedDrop(false) + CropTier.setBaseSecondaryChance(0) + } else { + CropTier.setBaseSecondaryChance(SecondarySeed) + } + } + for (let i = 0; i < tiers.length; i++) { + let farmA = tiers[i] + let farmB = null + if (i + 1 < tiers.length) { + if (!farmA.equals(tiers[i + 1])) { + farmB = tiers[i + 1] + } + } + let tierA = farmA.getIdLocation().getPath().replace('_farmland', '') + allthemods.add(`kubejs:farmland/${tierA}`, farmA.getId()) + if (farmB) { + let tierB = farmB.getIdLocation().getPath().replace('_farmland', '') + allthemods.add(`kubejs:farmland/${tierA}`, `#kubejs:farmland/${tierB}`) + } else { + break + } + } +}) + +ServerEvents.recipes(allthemods => { + let JsonExport = { enabled: [], disabled: [] } + let CropRegistryInstance = CropRegistry.getInstance() + let CropList = CropRegistryInstance.getCrops() + for (const Crop of CropList) { + let CropName = Crop.getName() + if (Crop.isEnabled()) { + JsonExport.enabled.push(CropName) + } else { + JsonExport.disabled.push(CropName) + } + } + JsonIO.write('kubejs/server_scripts/mods/mysticalagriculture/cropInfo.json', JsonExport) + + // Botany Pots + if (Platform.isLoaded('botanypots')) { + let seenSeeds = [] + let crux = {} + let disabledSeedRecipes = [] + + // Fix drops, fix cruxes, check for missing + allthemods.forEachRecipe({ type: 'botanypots:crop' }, recipe => { + let seed = Ingredient.of(recipe.json.get('seed')).getFirst() + if (seed.getMod().contains('mystical')) { + let seedName = seed.getIdLocation().getPath().replace('_seeds', '') + let newDrops = [] + let Crop = CropRegistryInstance.getCropByName(seedName) + let cruxBlock = Crop.getCruxBlock() + if (cruxBlock) { + recipe.json.add('categories', [`${cruxBlock.getIdLocation().getPath()}`]) + crux[cruxBlock.getId()] = cruxBlock.getIdLocation().getPath() + } + for (const drop of recipe.json.get('drops')) { + if (Ingredient.of(drop.get('output')).test(seed)) { + if (SecondarySeed > 0 && Crop.getTier().hasSecondarySeedDrop()) { + drop.add('chance', SecondarySeed) + newDrops.push(drop) + } + } else { + newDrops.push(drop) + } + } + recipe.json.add('drops', newDrops) + seenSeeds.push(seedName) + + // add disabled seed recipes by recipe ID to an array + if (JsonExport.disabled.find((name) => name === Crop.getName())) { + disabledSeedRecipes.push(recipe.getId()) + } + } + }) + + // add missing recipes + for (const seed of JsonExport.enabled) { + if (!seenSeeds.includes(seed)) { + let Crop = CropRegistryInstance.getCropByName(seed) + let drops = [{ chance: 1.0, output: Ingredient.of(Crop.getEssenceItem()).toJson() }] + if (SecondarySeed > 0 && Crop.getTier().hasSecondarySeedDrop()) { + drops.push({ chance: SecondarySeed, output: Ingredient.of(Crop.getSeedsItem()).toJson() }) + } + drops.push({ chance: 0.01, output: Ingredient.of("mysticalagriculture:fertilized_essence").toJson(), minRolls: 1, maxRolls: 1 }) + let category = `${Crop.getTier().getFarmland().getIdLocation().getPath().replace('_farmland', '')}` + let cruxBlock = Crop.getCruxBlock() + if (cruxBlock) { + category = `${cruxBlock.getIdLocation().getPath()}` + crux[cruxBlock.getId()] = cruxBlock.getIdLocation().getPath() + } + allthemods.custom({ + type: 'botanypots:crop', + seed: Ingredient.of(Crop.getSeedsItem()).toJson(), + categories: [category], + growthTicks: 1200 + (600 * Crop.getTier().getValue()), + display: { + type: 'botanypots:aging', + block: Crop.getCropBlock().getId() + }, + drops: drops + }).id(`allthemods:botanypots/mysticalagriculture/${seed}`) + } + } + // add crux 'soils' + for (const block in crux) { + let category = crux[block] + allthemods.custom({ + type: 'botanypots:soil', + input: { item: block }, + display: { block: block }, + categories: [category], + growthModifier: 1.0 + }).id(`allthemods:botanypots/mysticalagriculture/crux/${category}`) + } + + // remove disabled seed recipes by id using that array we made earlier + disabledSeedRecipes.forEach(id => { + allthemods.remove({id: id}) + }) + } + + // Thermal Insolator + if (Platform.isLoaded('thermal')) { + JsonExport.enabled.forEach(cropName => { + let Crop = CropRegistryInstance.getCropByName(cropName) + allthemods.custom({ + type: 'thermal:insolator', + ingredient: Ingredient.of(Crop.getSeedsItem()).toJson(), + result: [ + { + item: Crop.getEssenceItem().getId(), + chance: 1 + SecondarySeed + }, + { + item: Crop.getSeedsItem().getId(), + chance: Crop.getTier().hasSecondarySeedDrop() ? (1 + SecondarySeed) : 1, + locked: true + } + ] + }).id(`allthemods:thermal/machines/insolator/mysticalagriculture/${cropName}`) + }) + } + + // Immersive Engineering Cloche + if (Platform.isLoaded('immersiveengineering')) { + JsonExport.enabled.forEach(cropName => { + let Crop = CropRegistryInstance.getCropByName(cropName) + allthemods.custom({ + type: 'immersiveengineering:cloche', + results: [ + { + item: Crop.getEssenceItem().getId(), + count: 2 + } + ], + input: Ingredient.of(Crop.getSeedsItem()).toJson(), + soil: Ingredient.of(Crop.getCruxBlock() ?? `#kubejs:farmland/${Crop.getTier().getFarmland().getIdLocation().getPath().replace('_farmland', '')}`).toJson(), + time: 250 + (750 * Crop.getTier().getValue()), + render: { + type: 'crop', + block: Crop.getCropBlock().getId() + } + }).id(`allthemods:immersiveengineering/cloche/mysticalagriculture/${cropName}`) + }) + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/quark/Chests.js b/kubejs/server_scripts/mods/quark/Chests.js new file mode 100644 index 0000000..bca1912 --- /dev/null +++ b/kubejs/server_scripts/mods/quark/Chests.js @@ -0,0 +1,19 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + [ + 'ancient', 'azalea', 'blossom', 'oak', + 'spruce', 'birch', 'jungle', 'acacia', + 'dark_oak', 'crimson', 'warped', 'mangrove', + 'bamboo', 'cherry', 'nether_brick', 'prismarine', + 'purpur' + ].forEach(type => { + allthemods.shapeless(`quark:${type}_chest`, 'minecraft:chest') + allthemods.shapeless('minecraft:chest', `quark:${type}_chest`) + allthemods.shapeless(`quark:${type}_trapped_chest`, [`quark:${type}_chest`, 'minecraft:tripwire_hook']) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/quarryplus/quarrying.js b/kubejs/server_scripts/mods/quarryplus/quarrying.js new file mode 100644 index 0000000..a40129a --- /dev/null +++ b/kubejs/server_scripts/mods/quarryplus/quarrying.js @@ -0,0 +1,22 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'quarryplus:solid_fuel_quarry' }) + allthemods.remove({ id: 'quarryplus:workbench' }) + allthemods.shaped('quarryplus:solid_fuel_quarry', ['FFF', 'DGD', 'AAA'], { + F: 'minecraft:furnace', + D: 'minecraft:diamond_pickaxe', + G: '#forge:storage_blocks/gold', + A: '#forge:nuggets/allthemodium' + }) + allthemods.shaped('quarryplus:workbench', ['III', 'GDG', 'AAA'], { + I: '#forge:storage_blocks/iron', + G: '#forge:storage_blocks/gold', + D: '#forge:storage_blocks/diamond', + A: '#forge:nuggets/allthemodium' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/refined/recipes.js b/kubejs/server_scripts/mods/refined/recipes.js new file mode 100644 index 0000000..72e28f8 --- /dev/null +++ b/kubejs/server_scripts/mods/refined/recipes.js @@ -0,0 +1,24 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes( allthemods => { + allthemods.remove('extradisks:disk/shaped/infinite_storage_disk') + allthemods.remove('extradisks:blocks/infinite_storage_block') + allthemods.remove('extradisks:part/infinite_storage_part') + allthemods.remove('extradisks:disk/shaped/infinite_fluid_storage_disk') + allthemods.remove('extradisks:part/infinite_fluid_storage_part') + allthemods.remove('extradisks:blocks/infinite_fluid_storage_block') +}) + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'rsinfinitybooster:infinity_card' }) + allthemods.shaped('rsinfinitybooster:infinity_card', ['EBE', 'BUB', 'NNN'], { + U: '#forge:ingots/unobtainium', + B: 'refinedstorage:range_upgrade', + E: '#forge:plates/enderium', + N: 'minecraft:netherite_ingot' + }).id('allthemods:rsinfinitybooster/infinity_card') + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/reliquary/reliquary.js b/kubejs/server_scripts/mods/reliquary/reliquary.js new file mode 100644 index 0000000..12f5b1f --- /dev/null +++ b/kubejs/server_scripts/mods/reliquary/reliquary.js @@ -0,0 +1,10 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods =>{ + allthemods.remove({id: 'reliquary:rod_of_lyssa'}) + allthemods.remove({id: 'reliquary:twilight_cloak'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/rftools/builder.js b/kubejs/server_scripts/mods/rftools/builder.js new file mode 100644 index 0000000..5636254 --- /dev/null +++ b/kubejs/server_scripts/mods/rftools/builder.js @@ -0,0 +1,15 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'rftoolsbuilder:builder' }) + allthemods.shaped('rftoolsbuilder:builder', ['aea', 'rmr', 'ara'], { + a: '#forge:nuggets/allthemodium', + e: '#forge:ender_pearls', + r: '#forge:storage_blocks/redstone', + m: 'rftoolsbase:machine_frame' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/silent_gear/salvager.js b/kubejs/server_scripts/mods/silent_gear/salvager.js new file mode 100644 index 0000000..c07e94e --- /dev/null +++ b/kubejs/server_scripts/mods/silent_gear/salvager.js @@ -0,0 +1,20 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'silentgear:salvager' }) + allthemods.shaped('silentgear:salvager', [ + ' M ', + 'CDC', + 'COC' + ], { + M: 'mininggadgets:upgrade_magnet', + C: 'silentgear:crimson_steel_ingot', + D: 'minecraft:diamond_block', + O: 'minecraft:obsidian' + }) + allthemods.remove({id: 'silentgear:bronze_ingot'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/structure_compass/structure_compass.js b/kubejs/server_scripts/mods/structure_compass/structure_compass.js new file mode 100644 index 0000000..6d27bcf --- /dev/null +++ b/kubejs/server_scripts/mods/structure_compass/structure_compass.js @@ -0,0 +1,18 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({id: 'structurecompass:structure_compass'}) + allthemods.shaped('structurecompass:structure_compass', [ + 'NAN', + 'ACA', + 'NAN' + ], { + A: 'allthemodium:allthemodium_ingot', + N: 'minecraft:netherite_ingot', + C: 'naturescompass:naturescompass', + }) + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/sushigocrafting/sushigocrafting.js b/kubejs/server_scripts/mods/sushigocrafting/sushigocrafting.js new file mode 100644 index 0000000..2ca036c --- /dev/null +++ b/kubejs/server_scripts/mods/sushigocrafting/sushigocrafting.js @@ -0,0 +1,59 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes((allthemods) => { + const crops = ["rice", "cucumber", "soy_bean", "wasabi_root", "sesame_seed"]; + function categories(crop) { + return crop == "rice" ? ["water"] : ["dirt", "farmland"]; + } + function items(crop) { + return `sushigocrafting:${crop}`; + } + function blockConvert(blockString, withType) { + const block = + blockString.substring(0, 1) === "#" + ? { tag: blockString.substring(1) } + : { block: blockString }; + if (withType) + block.type = blockString.substring(0, 1) === "#" ? "tag" : "block"; + return block; + } + function removeUnderCrop(crop) { + if (crop.includes("_")) { + const base = `sushigocrafting:${crop.split("_")[0]}_crop`; + return blockConvert(base, false); + } else { + return blockConvert(`sushigocrafting:${crop}_crop`, false); + } + } + function removeUnderSeed(crop) { + return crop.includes("_") ? `sushigocrafting:${crop.split("_")[0]}_seeds` : `sushigocrafting:${crop}_seeds`; + } + crops.forEach((crop) => { + allthemods.custom({ + type: "botanypots:crop", + seed: Ingredient.of(removeUnderSeed(crop)).toJson(), + categories: categories(crop), + growthTicks: 1200, + //display: blockConvert(`sushigocrafting:${crop}_crop`, false), + display: removeUnderCrop(crop), + drops: [ + { + chance: 1.0, + output: Ingredient.of(items(crop)).toJson(), + minRolls: 1, + maxRolls: 2, + }, + { + chance: 0.15, + output: Ingredient.of(items(crop)).toJson(), + minRolls: 1, + maxRolls: 2, + }, + ], + }) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/timeinabottle/recipes.js b/kubejs/server_scripts/mods/timeinabottle/recipes.js new file mode 100644 index 0000000..416fd96 --- /dev/null +++ b/kubejs/server_scripts/mods/timeinabottle/recipes.js @@ -0,0 +1,16 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'tiab:time_in_a_bottle' }) + allthemods.shaped('tiab:time_in_a_bottle', ['UUU', 'DCD', 'LBL'], { + U: '#forge:ingots/unobtainium', + D: 'mysticalagriculture:speed_iii_augment', + L: 'minecraft:lapis_lazuli', + C: 'productivebees:upgrade_time', + B: 'minecraft:experience_bottle' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/ore_processing.js b/kubejs/server_scripts/ore_processing.js new file mode 100644 index 0000000..120180a --- /dev/null +++ b/kubejs/server_scripts/ore_processing.js @@ -0,0 +1,385 @@ +// +// This File has been authored by AllTheMods Staff (me, Mitchell52) for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// Written by Mitchell52 for AllTheMods 8, and 9 +// this file extends ore processing where the postunify scripts cannot due to some mods not allowing tag outputs, and coz one file is cleaner.. +// +// Contents +// Create Crushing, ImmersiveEngineering Arc Furnace, Thermal Pulveriser and Induction smelter for ATM trio, and ATO iridium +// Thermal Induction smelter for platinum +// Thermal Pulverizer and induction smelter for Sgear ores +// Thermal Pulverizer for missing Raw ato chunks, moved from /mods/thermal/thermal.js +// Fixes other Redstone and Quartz Create crushing +// Thermal extra dusts, Apatite, soulsand, cinnabar, amethyst, niter, in Mek, Create, and IE Crushers + + +ServerEvents.recipes(allthemods =>{ +// ATM trio + ['allthemodium', 'vibranium','unobtainium'].forEach(atm_ore =>{ + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:raw_materials/${atm_ore}`}], + processingTime: 400, + results: [ + {item: `allthemodium:${atm_ore}_dust`}, + {chance: 0.75, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_raw_${atm_ore}_dust`) + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:storage_blocks/raw_${atm_ore}`}], + processingTime: 400, + results: [ + {count: 9,item: `allthemodium:${atm_ore}_dust`}, + {chance: 0.75, count: 9, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_raw_block_${atm_ore}_dust`) + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:ores/${atm_ore}`}], + processingTime: 400, + results: [ + {item: `allthemodium:${atm_ore}_dust`}, + {chance: 0.75, item: `allthemodium:${atm_ore}_dust`}, + {chance: 0.75, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_ore_${atm_ore}_dust`) + //Immersive + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 25600, + input: {tag: `forge:raw_materials/${atm_ore}`}, + results: [{base_ingredient: {item: `allthemodium:${atm_ore}_ingot`}}], + secondaries: [{chance: 0.5, output: {item: `allthemodium:${atm_ore}_ingot`}}], + time: 100 + }).id(`allthemods:ie/arcfurnace/atm8_raw_${atm_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 102400, + input: {tag: `forge:ores/${atm_ore}`}, + results: [{base_ingredient: {item: `allthemodium:${atm_ore}_ingot`},count: 2}], + slag: {tag: 'forge:slag'}, + time: 200 + }).id(`allthemods:ie/arcfurnace/atm8_ore_${atm_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 230400, + input: {tag: `forge:storage_blocks/raw_${atm_ore}`}, + results: [{base_ingredient: {item: `allthemodium:${atm_ore}_ingot`},count: 13}], + secondaries: [{chance: 0.5, output: {item: `allthemodium:${atm_ore}_ingot`}}], + time: 900 + }).id(`allthemods:ie/arcfurnace/atm8_raw_block_${atm_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 51200, + input: {tag: `forge:dusts/${atm_ore}`}, + results: [{item: `allthemodium:${atm_ore}_ingot`}], + time: 100 + }).id(`allthemods:ie/arcfurnace/atm8_dust_${atm_ore}_ingot`) + //Thermal Pulverizer + allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `allthemodium:raw_${atm_ore}`}, + result: [ + {item: `allthemodium:${atm_ore}_dust`,chance: 1.25}, + {item: 'alltheores:netherite_dust',chance: 0.05} + ], + experience: 0.1 + }).id(`allthemods:thermal/pulverizing/atm8_${atm_ore}`) + //Thermal Induction smelter + allthemods.custom({ + type: 'thermal:smelter', + ingredient: {item: `allthemodium:raw_${atm_ore}`}, + result: [ + {item: `allthemodium:${atm_ore}_ingot`,chance: 1.5,locked: true}, + {item: 'thermal:netherite_nugget',chance: 1.0} + ], + experience: 0.1 + }).id(`allthemods:thermal/inductsmelter/atm8_raw_${atm_ore}`) + allthemods.custom({ + type: 'thermal:smelter', + ingredient: {tag: `forge:ores/${atm_ore}`}, + result: [ + {item: `allthemodium:${atm_ore}_ingot`,chance: 1.0}, + {item: 'minecraft:netherite_ingot',chance: 0.2}, + {item: 'thermal:rich_slag',chance: 0.2} + ], + experience: 0.1 + }).id(`allthemods:thermal/inductsmelter/atm8_ore_${atm_ore}`) + }) + +// Iridium +let atoore = ['iridium'] + atoore.forEach(ato_ore =>{ + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:raw_materials/${ato_ore}`}], + processingTime: 400, + results: [ + {item: `alltheores:${ato_ore}_dust`}, + {chance: 0.75, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_raw_${ato_ore}_dust`) + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:storage_blocks/raw_${ato_ore}`}], + processingTime: 400, + results: [ + {count: 9,item: `alltheores:${ato_ore}_dust`}, + {chance: 0.75, count: 9, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_raw_block_${ato_ore}_dust`) + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:ores/${ato_ore}`}], + processingTime: 400, + results: [ + {item: `alltheores:${ato_ore}_dust`}, + {chance: 0.75, item: `alltheores:${ato_ore}_dust`}, + {chance: 0.75, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_ore_${ato_ore}_dust`) + //Immersive + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 25600, + input: {tag: `forge:raw_materials/${ato_ore}`}, + results: [{base_ingredient: {item: `alltheores:${ato_ore}_ingot`}}], + secondaries: [{chance: 0.5, output: {item: `alltheores:${ato_ore}_ingot`}}], + time: 100 + }).id(`allthemods:ie/arcfurnace/atm8_raw_${ato_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 102400, + input: {tag: `forge:ores/${ato_ore}`}, + results: [{base_ingredient: {item: `alltheores:${ato_ore}_ingot`},count: 2}], + slag: {tag: 'forge:slag'}, + time: 200 + }).id(`allthemods:ie/arcfurnace/atm8_ore_${ato_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 230400, + input: {tag: `forge:storage_blocks/raw_${ato_ore}`}, + results: [{base_ingredient: {item: `alltheores:${ato_ore}_ingot`},count: 13}], + secondaries: [{chance: 0.5, output: {item: `alltheores:${ato_ore}_ingot`}}], + time: 900 + }).id(`allthemods:ie/arcfurnace/atm8_raw_block_${ato_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 51200, + input: {tag: `forge:dusts/${ato_ore}`}, + results: [{item: `alltheores:${ato_ore}_ingot`}], + time: 100 + }).id(`allthemods:ie/arcfurnace/atm8_dust_${ato_ore}_ingot`) + //Thermal Pulverizer + allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_${ato_ore}`}, + result: [ + {item: `alltheores:${ato_ore}_dust`,chance: 1.25}, + {item: 'alltheores:platinum_dust',chance: 0.05} + ], + experience: 0.1 + }).id(`allthemods:thermal/pulverizing/atm8_${ato_ore}`) + //Thermal Induction smelter + allthemods.custom({ + type: 'thermal:smelter', + ingredient: {item: `alltheores:raw_${ato_ore}`}, + result: [ + {item: `alltheores:${ato_ore}_ingot`,chance: 1.5,locked: true}, + {item: 'alltheores:platinum_nugget',chance: 1.0} + ], + experience: 0.1 + }).id(`allthemods:thermal/inductsmelter/atm8_raw_${ato_ore}`) + allthemods.custom({ + type: 'thermal:smelter', + ingredient: {tag: `forge:ores/${ato_ore}`}, + result: [ + {item: `alltheores:${ato_ore}_ingot`,chance: 1.0}, + {item: 'alltheores:platinum_ingot',chance: 0.2}, + {item: 'thermal:rich_slag',chance: 0.2} + ], + experience: 0.1 + }).id(`allthemods:thermal/inductsmelter/atm8_ore_${ato_ore}`) + }) + +// Platinum +allthemods.custom({ + type: 'thermal:smelter', + ingredient: {item: `alltheores:raw_platinum`}, + result: [ + {item: `alltheores:platinum_ingot`,chance: 1.5,locked: true}, + {item: 'alltheores:tin_nugget',chance: 1.0} + ], + experience: 0.1 +}).id(`allthemods:thermal/inductsmelter/atm8_raw_platinum`) +allthemods.custom({ + type: 'thermal:smelter', + ingredient: {tag: `forge:ores/platinum`}, + result: [ + {item: `alltheores:platinum_ingot`,chance: 1.0}, + {item: 'alltheores:tin_ingot',chance: 0.2}, + {item: 'thermal:rich_slag',chance: 0.2} + ], + experience: 0.1 +}).id(`allthemods:thermal/inductsmelter/atm8_ore_platinum`) + +// Sgear Crimson iron, Azure silver +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `silentgear:raw_azure_silver`}, + result: [ + {item: `silentgear:azure_silver_dust`,chance: 1.25}, + {item: 'alltheores:silver_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_azure_silver`) +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: 'silentgear:raw_crimson_iron'}, + result: [ + {item: 'silentgear:crimson_iron_dust',chance: 1.25}, + {item: 'alltheores:iron_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_crimson_iron`) + +//// ATO ores, aluminum, platinum, uranium, zinc, osmium +//aluminum +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_aluminum`}, + result: [ + {item: `alltheores:aluminum_dust`,chance: 1.25}, + {item: 'alltheores:tin_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_aluminum`) +//platinum +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_platinum`}, + result: [ + {item: `alltheores:platinum_dust`,chance: 1.25}, + {item: 'alltheores:tin_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_platinum`) +//uranium +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_uranium`}, + result: [ + {item: `alltheores:uranium_dust`,chance: 1.25}, + {item: 'alltheores:lead_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_uranium`) +//zinc +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: { + item: `alltheores:raw_zinc`}, + result: [ + {item: `alltheores:zinc_dust`,chance: 1.25}, + {item: 'alltheores:copper_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_zinc`) +//osmium +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_osmium`}, + result: [ + {item: `alltheores:osmium_dust`,chance: 1.25}, + {item: 'alltheores:copper_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_osmium`) + +// Other redstone and quartz +allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: 'alltheores:other_redstone_ore'}], + processingTime: 400, + results: [ + {count: 8, item: 'minecraft:redstone'}, + {chance: 0.75, item: 'minecraft:redstone'}, + {chance: 0.75, item: 'create:experience_nugget'}, + {chance: 0.12, item: 'allthemodium:ancient_stone'} + ] +}).id(`allthemods:create/crushing/atm8_ore_redstone_dust`) + +allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: 'alltheores:other_quartz_ore'}], + processingTime: 400, + results: [ + {count: 3, item: 'minecraft:quartz'}, + {chance: 0.75, item: 'minecraft:quartz'}, + {chance: 0.75, item: 'create:experience_nugget'}, + {chance: 0.12, item: 'allthemodium:ancient_stone'} + ] +}).id(`allthemods:create/crushing/atm8_ore_quartz_dust`) + +//Thermal extra dusts, apatite, soulsand, cinnabar, amethyst, niter +let thermdust =['apatite','cinnabar', 'niter'] +thermdust.forEach(thermal =>{ + allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: `thermal:${thermal}`}], + processingTime: 400, + results: [ + {count: 1, item: `thermal:${thermal}_dust`}, + {chance: 0.5, item: `thermal:${thermal}_dust`} + ] + }).id(`allthemods:create/crushing/atm8_thermal_${thermal}_dust`) + allthemods.custom({ + type: 'immersiveengineering:crusher', + energy: 1600, + input: {item: `thermal:${thermal}`}, + result: {item: `thermal:${thermal}_dust`}, + secondaries: [{chance: 0.1, output: {item: `thermal:${thermal}_dust`}}] + }).id(`allthemods:immersive/crushing/atm8_thermal_${thermal}_dust`) + allthemods.custom({ + type: 'mekanism:crushing', + input: {ingredient:{item: `thermal:${thermal}`}}, + output:{item: `thermal:${thermal}_dust`} + }).id(`allthemods:mekanism/crushing/atm8_thermal_${thermal}_dust`) + }) + // Thermal Extra Soulsand dust + allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: 'minecraft:soul_sand'}], + processingTime: 400, + results: [ + {count: 1, item: `thermal_extra:soul_sand_dust`}, + {chance: 0.5, item: `thermal_extra:soul_sand_dust`} + ] + }).id(`allthemods:create/crushing/atm8_te_soul_sand_dust`) + allthemods.custom({ + type: 'immersiveengineering:crusher', + energy: 1600, + input: {item: 'minecraft:soul_sand'}, + result: {item: `thermal_extra:soul_sand_dust`}, + secondaries: [{chance: 0.1, output: {item: `thermal_extra:soul_sand_dust`}}] + }).id(`allthemods:immersive/crushing/atm8_te_soul_sand_dust`) + allthemods.custom({ + type: 'mekanism:crushing', + input: {ingredient:{item: 'minecraft:soul_sand'}}, + output:{item: `thermal_extra:soul_sand_dust`} + }).id(`allthemods:mekanism/crushing/atm8_te_soul_sand_dust`) + + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/ore_removal.js b/kubejs/server_scripts/ore_removal.js new file mode 100644 index 0000000..c902780 --- /dev/null +++ b/kubejs/server_scripts/ore_removal.js @@ -0,0 +1,14 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.highPriorityData(allthemods => { + allthemods.addJson('immersiveengineering:forge/biome_modifier/bauxite', { + type: "forge:remove_features", + biomes: "#minecraft:is_overworld", + features: "immersiveengineering:bauxite", + step: "underground_ores" + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/_before.js b/kubejs/server_scripts/postUnify/_before.js new file mode 100644 index 0000000..a847ebe --- /dev/null +++ b/kubejs/server_scripts/postUnify/_before.js @@ -0,0 +1,80 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// priority: 1000 + +global['auTags'] = { + dusts: [], + gears: [], + ingots: [], + nuggets: [], + plates: [], + raw_materials: [], + rods: [], + storage_blocks: [], + wires: [] +} + +global['loaded'] = { + IE_Loaded: Platform.isLoaded('immersiveengineering'), + Mek_Loaded: Platform.isLoaded('mekanism'), + Create_Loaded: Platform.isLoaded('create'), + CreateAdd_Loaded: Platform.isLoaded('createaddition'), + Thermal_Loaded: Platform.isLoaded('thermal'), + FTBIC_Loaded: Platform.isLoaded('ftbic'), + Tinkers_Loaded: Platform.isLoaded('tconstruct'), + Occult_Loaded: Platform.isLoaded('occultism'), + ATO_Loaded: Platform.isLoaded('alltheores'), + AdAstra_Loaded: Platform.isLoaded('ad_astra') +} + +global['alloys'] = [ + 'steel', + 'invar', + 'electrum', + 'bronze', + 'enderium', + 'lumium', + 'signalum', + 'constantan', + 'brass' +] + +global['blueskies'] = [ + 'aquite', + 'charoite', + 'falsite', + 'horizonite', + 'ventium' +] + +/** + * + * @param {string} type + * @param {string} material + * @returns Internal.ItemStack + */ +global['itemFromTag'] = function (type, material) { + let item = AlmostUnified.getPreferredItemForTag(`forge:${type}/${material}`) + if (item.isEmpty()) { + let ing = Ingredient.of(`#forge:${type}/${material}`) + if (ing.itemIds.length > 1 && global.devLogging) { + console.log(`${type}/${material} has more than 1 item and is not unified by AU`) + } + item = ing.getFirst() + } + return item +} + +ServerEvents.recipes(allthemods => { + AlmostUnified.getTags().forEach(tag => { + let tagString = tag.toString() + let match = /forge:(dusts|gears|ingots|nuggets|plates|raw_materials|rods|storage_blocks|wires)\/(.+?)$/.exec(tagString) + if (match) { + global.auTags[match[1]].push(match[2]) + } + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/dust.js b/kubejs/server_scripts/postUnify/dust.js new file mode 100644 index 0000000..9264d0e --- /dev/null +++ b/kubejs/server_scripts/postUnify/dust.js @@ -0,0 +1,141 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// priority:950 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Dusts') + } + + let dustCount = { + occult: 0, + ftbic: 0 + } + + global.auTags.dusts.forEach(material => { + let dust = global.itemFromTag('dusts', material) + if (dust.isEmpty()) { + console.log(`${material} does not have a dust tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + let oreTag = Ingredient.of(`#forge:ores/${material}`) + let rawTag = Ingredient.of(`#forge:raw_materials/${material}`) + + // Occultism Crusher + if (global.loaded.Occult_Loaded) { + let crush = { + ingot: false, + ore: false, + raw: false + } + allthemods.forEachRecipe({ type: "occultism:crushing" }, recipe => { + let recipeJson = recipe.json + if (dust.equalsIgnoringCount(Item.of(recipeJson.get('result')))) { + let input = recipeJson.get('ingredient') + if (ingotTag.test(Ingredient.of(input))) { + crush.ingot = true + } else if (oreTag.test(Ingredient.of(input))) { + crush.ore = true + } else if (rawTag.test(Ingredient.of(input))) { + crush.raw = true + } + } + }) + let recipe = { + type: "occultism:crushing", + ingredient: {}, + result: {}, + crushing_time: 200, + ignore_crushing_multiplier: true + } + if (!ingotTag.getFirst().isEmpty() && !crush.ingot) { + let ingotRecipe = recipe + ingotRecipe.ingredient = ingotTag.toJson() + ingotRecipe.result = dust.withCount(1).toJson() + allthemods.custom(ingotRecipe).id(`allthemods:occultism/crushing/${material}_dust_from_ingot`) + dustCount.occult++ + } + if (!rawTag.getFirst().isEmpty() && !crush.raw) { + let rawRecipe = recipe + rawRecipe.ingredient = rawTag.toJson() + rawRecipe.result = dust.withCount(2).toJson() + rawRecipe.ignore_crushing_multiplier = false + allthemods.custom(rawRecipe).id(`allthemods:occultism/crushing/${material}_dust_from_raw_material`) + dustCount.occult++ + } + if (!oreTag.getFirst().isEmpty() && !crush.ore) { + let oreRecipe = recipe + oreRecipe.ingredient = oreTag.toJson() + oreRecipe.result = dust.withCount(2).toJson() + oreRecipe.crushing_time = 300 + oreRecipe.ignore_crushing_multiplier = false + allthemods.custom(oreRecipe).id(`allthemods:occultism/crushing/${material}_dust`) + dustCount.occult++ + } + } + + // FTBIC Macerating + if (global.loaded.FTBIC_Loaded) { + let macerate = { + ingot: false, + ore: false, + raw: false, + } + allthemods.forEachRecipe({ type: 'ftbic:macerating' }, recipe => { + let recipeJson = recipe.json + recipeJson.get('outputItems').forEach(item => { + if (dust.equalsIgnoringCount(Item.of(item))) { + recipeJson.get('inputItems').forEach(inputJson => { + let input = inputJson.get('ingredient') + if (ingotTag.test(Ingredient.of(input))) { + macerate.ingot = true + } else if (oreTag.test(Ingredient.of(input))) { + macerate.ore = true + } else if (rawTag.test(Ingredient.of(input))) { + macerate.raw = true + } + }) + } + }) + }) + if (!ingotTag.getFirst().isEmpty() && !macerate.ingot) { + allthemods.custom({ + "type": "ftbic:macerating", + "inputItems": [{ count: 1, ingredient: ingotTag.toJson() }], + "outputItems": [dust.toJson()] + }).id(`allthemods:ftbic/macerating/ingots/${material}_to_dust`) + dustCount.ftbic++ + } + if (!oreTag.getFirst().isEmpty() && !macerate.ore) { + allthemods.custom({ + "type": "ftbic:macerating", + "inputItems": [{ count: 1, ingredient: oreTag.toJson() }], + "outputItems": [dust.withCount(2).toJson()] + }).id(`allthemods:ftbic/macerating/ores/${material}_to_dust`) + dustCount.ftbic++ + } + if (!rawTag.getFirst().isEmpty() && !macerate.raw) { + allthemods.custom({ + "type": "ftbic:macerating", + "inputItems": [{ count: 1, ingredient: rawTag.toJson() }], + "outputItems": [ + dust.toJson(), + { chance: 0.35, item: dust.id } + ] + }).id(`allthemods:ftbic/macerating/raw_materials/${material}_to_dust`) + dustCount.ftbic++ + } + } + }) + + if (global.devLogging) { + console.log(`Added Dust Recipes - FTBIC: ${dustCount.ftbic}, Occultism: ${dustCount.occult}`) + // Added Dust Recipes - FTBIC: 60, Occultism: 5 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/gears.js b/kubejs/server_scripts/postUnify/gears.js new file mode 100644 index 0000000..2b30d34 --- /dev/null +++ b/kubejs/server_scripts/postUnify/gears.js @@ -0,0 +1,116 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:400 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Gears') + } + let gearCount = { + ftbic: 0, + ie: 0, + thermal: 0 + } + global.auTags.gears.forEach(material => { + let gear = global.itemFromTag('gears', material) + if (gear.isEmpty()) { + console.log(`${material} does not have a gear tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + } + if (!ingotTag.getFirst().isEmpty()) { + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (gear.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (gear.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_gear', + input: { + count: 4, + base_ingredient: ingotTag.toJson() + }, + result: gear.toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/gear_${material}`) + gearCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (gear.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredient: [ + Item.of(ingotTag.getFirst()).withCount(4), + Item.of('thermal:press_gear_die') + ], + result: [gear.toJson()], + }).id(`allthemods:thermal/machines/press/press_${material}_ingot_to_gear`) + gearCount.thermal++ + } + } + } + + let plateTag = Ingredient.of(`#forge:plates/${material}`) + if (!plateTag.getFirst().isEmpty()) { + + if (global.loaded.FTBIC_Loaded) { + // Check if ftbic extruding recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'ftbic:extruding' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('outputItems').forEach(item => { + if (gear.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ftbic:extruding', + inputItems: [{ "count": 4, "ingredient": plateTag.toJson() }], + outputItems: [gear.withCount(1).toJson()] + }).id(`allthemods:ftbic/extruding/ingots/${material}_to_${material}_gear`) + gearCount.ftbic++ + } + } + + } + }) + + if (global.devLogging) { + console.log(`Added Gear Recipes - FTBIC: ${gearCount.ftbic}, IE: ${gearCount.ie}, Thermal: ${gearCount.thermal}`) + // Added Gear Recipes - FTBIC: 22, IE: 17, Thermal: 15 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/ingots.js b/kubejs/server_scripts/postUnify/ingots.js new file mode 100644 index 0000000..adc5a60 --- /dev/null +++ b/kubejs/server_scripts/postUnify/ingots.js @@ -0,0 +1,157 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:700 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + ['falsite', 'ventium', 'horizonite'].forEach(metal => { + allthemods.add(`forge:ingots/${metal}`, `blue_skies:${metal}_ingot`) + }) +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Ingots') + } + let ingotCount = { + ie: 0, + thermal: 0 + } + global.auTags.ingots.forEach(material => { + let ingot = global.itemFromTag('ingots', material) + if (ingot.isEmpty()) { + console.log(`${material} does not have a ingot tag entry`) + return + } + + let isAlloy = global.alloys.includes(material) + + let storageTag = Ingredient.of(`#forge:storage_blocks/${material}`) + let nuggetTag = Ingredient.of(`#forge:nuggets/${material}`) + + if (global.loaded.IE_Loaded) { + + let ie = { + storage: false, + nugget: false + } + // Check if ie metal press recipe exists and add it if not + allthemods.forEachRecipe({ type: 'immersiveengineering:metal_press' }, recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + result = result.get('base_ingredient') + } + if (!ingot.equalsIgnoringCount(Item.of(result))) { return } + let input = recipe.json.get('input') + if (input.has('base_ingredient')) { + input = input.get('base_ingredient') + } + if (storageTag.test(Ingredient.of(input))) { ie.storage = true } + else if (nuggetTag.test(Ingredient.of(input))) { ie.nugget = true } + }) + + if (!ie.storage && !storageTag.getFirst().isEmpty()) { + let recipe = { + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_unpacking', + input: storageTag.toJson(), + result: ingot.withCount(9).toJson(), + energy: 2400 + } + allthemods.custom(recipe).id(`allthemods:immersiveengineering/metalpress/unpacking/block_${material}`) + ingotCount.ie++ + } + + if (!ie.nugget && !nuggetTag.getFirst().isEmpty()) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_packing_9', + input: { + count: 9, + base_ingredient: nuggetTag.toJson() + }, + result: ingot.toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/packing3x3/${material}_nugget`) + ingotCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + + let thermal = { + storage: false, + nugget: false + } + // Check if thermal multiservo press recipe exists and add it if not + allthemods.forEachRecipe({ type: 'thermal:press' }, recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (ingot.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (!hasMatch) { return } + recipe.json.get('ingredients').forEach(item => { + if (storageTag.test(Ingredient.of(item))) { thermal.storage = true } + else if (nuggetTag.test(Ingredient.of(item))) { thermal.nugget = true } + }) + }) + + if (!thermal.storage && !storageTag.getFirst().isEmpty()) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + storageTag.toJson(), + Ingredient.of('thermal:press_unpacking_die').toJson(), + ], + result: [ingot.withCount(9).toJson()], + }).id(`allthemods:thermal/machines/press/unpacking/press_${material}_unpacking`) + ingotCount.thermal++ + } + + if (!thermal.nugget && !nuggetTag.getFirst().isEmpty()) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + Item.of(nuggetTag.getFirst()).withCount(9), + Ingredient.of('thermal:press_packing_3x3_die').toJson(), + ], + result: [ingot.toJson()], + }).id(`allthemods:thermal/machines/press/packing3x3/press_${material}_nugget_packing`) + ingotCount.thermal++ + } + } + + if (isAlloy) { + /* + TODO include alloying recipes across all alloying machines + create mixing + thermal induction smelter + ie alloy kiln + ie arc furnace + */ + } else { + /* + TODO include/check ore/raw/raw_storage/chunk/dust to ingot recipes that might be missing + most take their recipes from vanilla smelting/blasting + special cases: + ie arc furnace + dust -> ingot + ore -> 2 ingot, 1 ie slag + raw ore -> 1 ingot, 1 ingot (50%) + raw ore storage -> 13 ingots, 1 ingot (50%) + thermal induction smelter + */ + } + }) + + if (global.devLogging) { + console.log(`Added Ingot Recipes - IE: ${ingotCount.ie}, Thermal: ${ingotCount.thermal}`) + // Added Ingot Recipes - IE: 87, Thermal: 45 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/nuggets.js b/kubejs/server_scripts/postUnify/nuggets.js new file mode 100644 index 0000000..f0a7993 --- /dev/null +++ b/kubejs/server_scripts/postUnify/nuggets.js @@ -0,0 +1,93 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:650 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + ['falsite', 'ventium', 'horizonite'].forEach(metal => { + allthemods.add(`forge:nuggets/${metal}`, `blue_skies:${metal}_nugget`) + }) +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Nuggets') + } + + let nuggetCount = { + ie: 0, + thermal: 0 + } + + global.auTags.nuggets.forEach(material => { + let nugget = global.itemFromTag('nuggets', material) + if (nugget.isEmpty()) { + console.log(`${material} does not have a nugget tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + if (ingotTag.getFirst().isEmpty()) { return } + } + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (nugget.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (nugget.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_unpacking', + input: ingotTag.toJson(), + result: nugget.withCount(9).toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/unpacking/nugget_${material}`) + nuggetCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (nugget.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + ingotTag.toJson(), + Ingredient.of('thermal:press_unpacking_die').toJson(), + ], + result: [nugget.withCount(9).toJson()], + }).id(`allthemods:thermal/machines/press/unpacking/press_${material}_nugget_unpacking`) + nuggetCount.thermal++ + } + } + }) + + if (global.devLogging) { + console.log(`Added Nugget Recipes - IE: ${nuggetCount.ie}, Thermal: ${nuggetCount.thermal}`) + // Added Nugget Recipes - IE: 45, Thermal: 24 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/plates.js b/kubejs/server_scripts/postUnify/plates.js new file mode 100644 index 0000000..e5fa04d --- /dev/null +++ b/kubejs/server_scripts/postUnify/plates.js @@ -0,0 +1,151 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:500 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Plates') + } + let plateCount = { + create: 0, + ftbic: 0, + ie: 0, + thermal: 0, + adastra: 0 + } + global.auTags.plates.forEach(material => { + let plate = global.itemFromTag('plates', material) + if (plate.isEmpty()) { + console.log(`${material} does not have a plate tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + if (ingotTag.getFirst().isEmpty()) { return } + } + + if (global.loaded.Create_Loaded) { + // Check if create press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'create:pressing' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('results').forEach(item => { + if (plate.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'create:pressing', + ingredients: [ingotTag.toJson()], + results: [plate.withCount(1).toJson()] + }).id(`allthemods:create/pressing/${material}_ingot`) + plateCount.create++ + } + } + + if (global.loaded.FTBIC_Loaded) { + // Check if ftbic rolling recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'ftbic:rolling' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('outputItems').forEach(item => { + if (plate.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ftbic:rolling', + inputItems: [{ "count": 1, "ingredient": ingotTag.toJson() }], + outputItems: [plate.withCount(1).toJson()] + }).id(`allthemods:ftbic/rolling/ingots/${material}_to_${material}_plate`) + plateCount.ftbic++ + } + } + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (plate.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (plate.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_plate', + input: ingotTag.toJson(), + result: plate.toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/plate_${material}`) + plateCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (plate.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredient: ingotTag.toJson(), + result: [plate.toJson()], + }).id(`allthemods:thermal/machines/press/press_${material}_ingot_to_plate`) + plateCount.thermal++ + } + } + + // ad astra compressor + if (global.loaded.AdAstra_Loaded) { + let count = allthemods.recipeStream({ type: 'ad_astra:compressing' }).mapToInt(recipe => { + if (plate.equalsIgnoringCount(Item.of(recipe.json.get('result').get('id')))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ad_astra:compressing', + cookingtime: 100, + energy: 20, + ingredient: ingotTag.toJson(), + result: { + count: plate.count, + id: plate.id + } + }).id(`allthemods:ad_astra/compressing/${material}_plate_from_compressing_${material}_ingot`) + plateCount.adastra++ + } + } + + }) + if (global.devLogging) { + console.log(`Added Plate Recipes - Create: ${plateCount.create}, FTBIC: ${plateCount.ftbic}, IE: ${plateCount.ie}, Thermal: ${plateCount.thermal}, Ad Astra: ${plateCount.adastra}`) + // Added Plate Recipes - Create: 21, FTBIC: 27, IE: 13, Thermal: 11, Ad Astra: 32 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/raw_materials.js b/kubejs/server_scripts/postUnify/raw_materials.js new file mode 100644 index 0000000..76ef0ac --- /dev/null +++ b/kubejs/server_scripts/postUnify/raw_materials.js @@ -0,0 +1,89 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:550 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + global.blueskies.forEach(metal => { + allthemods.add(`forge:raw_materials/${metal}`, `blue_skies:raw_${metal}`) + }) +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Raw Materials') + } + + let raw_materialCount = { + ie: 0, + thermal: 0 + } + + global.auTags.raw_materials.forEach(material => { + let raw_material = global.itemFromTag('raw_materials', material) + if (raw_material.isEmpty()) { + console.log(`${material} does not have a raw_material tag entry`) + return + } + + let rawblockTag = Ingredient.of(`#forge:storage_blocks/raw_${material}`) + if (rawblockTag.getFirst().isEmpty()) { return } + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (raw_material.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (raw_material.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_unpacking', + input: rawblockTag.toJson(), + result: raw_material.withCount(9).toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/raw_material_${material}`) + raw_materialCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (raw_material.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + rawblockTag.toJson(), + Ingredient.of('thermal:press_unpacking_die').toJson(), + ], + result: [raw_material.withCount(9).toJson()], + }).id(`allthemods:thermal/machines/press/unpacking/press_raw_${material}_unpacking`) + raw_materialCount.thermal++ + } + } + }) + + if (global.devLogging) { + console.log(`Added Raw Material Recipes - IE: ${raw_materialCount.ie}, Thermal: ${raw_materialCount.thermal}`) + // Added Raw Material Recipes - IE: 26, Thermal: 16 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/rods.js b/kubejs/server_scripts/postUnify/rods.js new file mode 100644 index 0000000..1c47b84 --- /dev/null +++ b/kubejs/server_scripts/postUnify/rods.js @@ -0,0 +1,111 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:450 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Rods') + } + let rodCount = { + create: 0, + ftbic: 0, + ie: 0, + thermal: 0 + } + global.auTags.rods.forEach(material => { + let rod = global.itemFromTag('rods', material) + if (rod.isEmpty()) { + console.log(`${material} does not have a rod tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + if (ingotTag.getFirst().isEmpty()) { return } + } + + if (global.loaded.CreateAdd_Loaded) { + let count = allthemods.recipeStream({ type: 'createaddition:rolling' }).mapToInt(recipe => { + if (rod.equalsIgnoringCount(Item.of(recipe.json.get('result')))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'createaddition:rolling', + input: ingotTag.toJson(), + result: rod.withCount(2).toJson() + }).id(`allthemods:createaddition/rolling/${material}_ingot`) + rodCount.create++ + } + } + + if (global.loaded.FTBIC_Loaded) { + // Check if ftbic extruding recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'ftbic:extruding' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('outputItems').forEach(item => { + if (rod.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ftbic:extruding', + inputItems: [{ "count": 1, "ingredient": ingotTag.toJson() }], + outputItems: [rod.withCount(2).toJson()] + }).id(`allthemods:ftbic/extruding/ingots/${material}_to_${material}_rod`) + rodCount.ftbic++ + } + } + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (rod.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (rod.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_rod', + input: ingotTag.toJson(), + result: { + count: 2, + base_ingredient: rod.toJson() + }, + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/rod_${material}`) + rodCount.ie++ + } + } + /* + if (global.loaded.Thermal_Loaded) { + // add blast chiller recipes? cross check with tconstruct + }*/ + /* + // remove crafting recipes not using atm hammer, need to add GT outputs to whitelist + allthemods.forEachRecipe({ type: 'minecraft:crafting_shaped', output: rod }, recipe => { + if (!recipe.hasInput('#alltheores:ore_hammers')) { + allthemods.remove({ id: recipe.getId() }) + } + })*/ + }) + if (global.devLogging) { + console.log(`Added Rod Recipes - CreateAdditions: ${rodCount.create}, FTBIC: ${rodCount.ftbic}, IE: ${rodCount.ie}, Thermal: ${rodCount.thermal}`) + // Added Rod Recipes - CreateAdditions: 20, FTBIC: 16, IE: 8, Thermal: 0 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/storage_blocks.js b/kubejs/server_scripts/postUnify/storage_blocks.js new file mode 100644 index 0000000..a8293ab --- /dev/null +++ b/kubejs/server_scripts/postUnify/storage_blocks.js @@ -0,0 +1,117 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:900 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + allthemods.add('forge:storage_blocks/raw_aluminum', 'xycraft_world:aluminum_raw_block') + global.blueskies.forEach(metal => { + allthemods.add(`forge:storage_blocks/raw_${metal}`, `blue_skies:raw_${metal}_block`) + allthemods.add(`forge:storage_blocks/${metal}`, `blue_skies:${metal}_block`) + }) +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Storage Blocks') + } + let storageCount = { + ie: 0, + thermal: 0 + } + + global.auTags.storage_blocks.forEach(material => { + let storage = global.itemFromTag('storage_blocks', material) + if (storage.isEmpty()) { + console.log(`${material} does not have a storage_blocks tag entry`) + return + } + + let raw = false + if (/raw_/.test(material)) { + raw = true + material = material.replace('raw_', '') + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + } + if (raw) { + ingotTag = Ingredient.of(`#forge:raw_materials/${material}`) + } + + if (!ingotTag.getFirst().isEmpty()) { + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (storage.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (storage.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_packing_9', + input: { + count: 9, + base_ingredient: ingotTag.toJson() + }, + result: storage.toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/packing3x3/${raw ? 'raw_' : ''}${material}`) + storageCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (storage.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + Item.of(ingotTag.getFirst()).withCount(9), + Ingredient.of('thermal:press_packing_3x3_die').toJson(), + ], + result: [storage.toJson()], + }).id(`allthemods:thermal/machines/press/packing3x3/press_${raw ? 'raw_' : ''}${material}_packing`) + storageCount.thermal++ + } + } + } + + if (!raw) { + if (allthemods.countRecipes({ type: 'minecraft:smelting', input: `#forge:storage_blocks/raw_${material}`, output: `#forge:storage_blocks/${material}` }) == 0) { + let rawBlock = Ingredient.of(`#forge:storage_blocks/raw_${material}`) + if (!rawBlock.isEmpty()) { + allthemods.smelting(storage, rawBlock, 6.3, '90s') + allthemods.blasting(storage, rawBlock, 6.3, '45s') + } + } + } + + }) + if (global.devLogging) { + console.log(`Added Storage Block Recipes - IE: ${storageCount.ie}, Thermal: ${storageCount.thermal}`) + // Added Storage Block Recipes - IE: 80, Thermal: 43 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/wires.js b/kubejs/server_scripts/postUnify/wires.js new file mode 100644 index 0000000..1b894d6 --- /dev/null +++ b/kubejs/server_scripts/postUnify/wires.js @@ -0,0 +1,113 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:950 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + allthemods.add('forge:wires/aluminum', 'ftbic:aluminum_wire') + allthemods.add('forge:wires/copper', 'ftbic:copper_wire') + allthemods.add('forge:wires/gold', 'ftbic:gold_wire') + allthemods.add('forge:wires/enderium', 'ftbic:enderium_wire') +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Wires') + } + let wireCount = { + create: 0, + ftbic: 0, + ie: 0, + thermal: 0 + } + global.auTags.wires.forEach(material => { + let wire = global.itemFromTag('wires', material) + if (wire.isEmpty()) { + console.log(`${material} does not have a wire tag entry`) + return + } + + if (global.loaded.CreateAdd_Loaded) { + let plate = global.itemFromTag('plates', material) + if (!plate.isEmpty()) { + // Check if create additions rolling recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'createaddition:rolling' }).mapToInt(recipe => { + if (wire.equalsIgnoringCount(Item.of(recipe.json.get('result')))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'createaddition:rolling', + input: Ingredient.of(`#forge:plates/${material}`).toJson(), + result: wire.withCount(2).toJson() + }).id(`allthemods:createaddition/rolling/${material}_plate`) + wireCount.create++ + } + } + } + + if (global.loaded.FTBIC_Loaded) { + let rod = global.itemFromTag('rods', material) + if (!rod.isEmpty()) { + // Check if ftbic extruding recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'ftbic:extruding' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('outputItems').forEach(item => { + if (wire.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ftbic:extruding', + inputItems: [{ "count": 1, "ingredient": Ingredient.of(`#forge:rods/${material}`).toJson() }], + outputItems: [wire.withCount(2).toJson()] + }).id(`allthemods:ftbic/extruding/rods/${material}_to_${material}_wire`) + wireCount.ftbic++ + } + } + } + + if (global.loaded.IE_Loaded) { + let ingot = global.itemFromTag('ingots', material) + if (!ingot.isEmpty()) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (wire.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (wire.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_wire', + input: Ingredient.of(`#forge:ingots/${material}`).toJson(), + result: { + count: 2, + base_ingredient: wire.toJson() + }, + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/wire_${material}`) + wireCount.ie++ + } + } + } + + }) + if (global.devLogging) { + console.log(`Added Wire Recipes - CreateAdditions: ${wireCount.create}, FTBIC: ${wireCount.ftbic}, IE: ${wireCount.ie}`) + // Added Wire Recipes - CreateAdditions: 1, FTBIC: 4, IE: 1 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/tags.js b/kubejs/server_scripts/tags.js new file mode 100644 index 0000000..6bdf95f --- /dev/null +++ b/kubejs/server_scripts/tags.js @@ -0,0 +1,160 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.tags('item', allthemods => { + allthemods.add('minecraft:boats', /byg:\w+?_boat/) + allthemods.add('minecraft:chest_boats', /byg:.+?_chest_boat/) + allthemods.add('forge:plastic', 'pneumaticcraft:plastic') + allthemods.add('forge:dusts/ender', 'ae2:ender_dust') + allthemods.add('ars_nouveau:golem/shard', ['minecraft:amethyst_shard', 'ae2:certus_quartz_crystal']) + allthemods.add('forge:raw_materials', ['silentgear:raw_azure_silver', 'silentgear:raw_crimson_iron']) + allthemods.add('forge:rubber', ['ftbic:rubber','industrialforegoing:dryrubber','thermal:cured_rubber']) + allthemods.add('mysticalagriculture:essences', [ + 'mysticalagriculture:allthemodium_essence', + 'mysticalagriculture:azure_silver_essence', + 'mysticalagriculture:crimson_iron_essence', + 'mysticalagriculture:unobtainium_essence', + 'mysticalagriculture:vibranium_essence', + ]) + allthemods.add('mysticalagriculture:seeds', [ + 'mysticalagriculture:allthemodium_seeds', + 'mysticalagriculture:azure_silver_seeds', + 'mysticalagriculture:crimson_iron_seeds', + 'mysticalagriculture:unobtainium_seeds', + 'mysticalagriculture:vibranium_seeds', + ]) + allthemods.add('forge:dusts', 'alltheores:netherite_dust') + allthemods.add('forge:dusts/netherite', 'alltheores:netherite_dust') + + allthemods.add('forbidden_arcanus:modifier/eternal_incompatible',[ + '#alltheores:ore_hammers','@ftbic','minecraft:nether_star','bloodmagic:sanguinereverter','#occultism:miners/ores','apotheosis:potion_charm' + ]) + + // add Productive Bee blocktags as item tags for the GT Apiary to work + allthemods.add('productivebees:flowers/glowing_flowers', ['minecraft:glowstone', 'minecraft:shroomlight', 'minecraft:redstone_lamp']) + allthemods.add('productivebees:flowers/crystalline', ['minecraft:quartz_block', 'minecraft:quartz_pillar', 'minecraft:nether_quartz_ore', 'alltheores:other_quartz_ore', 'botania:dark_quartz', 'botania:mana_quartz', 'botania:blaze_quartz', 'botania:lavendar_quartz', 'botania:red_quartz', 'botania:elf_quartz', 'botania:sunny_quartz', 'productivebees:quartz_netherrack']) + allthemods.add('productivebees:flowers/swamp_flowers', ['minecraft:cherry_leaves', 'minecraft:flowering_azalea_leaves', 'minecraft:mangrove_propagule', 'minecraft:flowering_azalea', 'minecraft:dandelion', 'minecraft:poppy', 'minecraft:blue_orchid', 'minecraft:allium', 'minecraft:azure_bluet', 'minecraft:red_tulip', 'minecraft:orange_tulip', 'minecraft:white_tulip', 'minecraft:pink_tulip', 'minecraft:oxeye_daisy', 'minecraft:cornflower', 'minecraft:lily_of_the_valley', 'minecraft:torchflower', 'minecraft:wither_rose', 'minecraft:pink_petals', 'minecraft:sunflower', 'minecraft:lilac', 'minecraft:rose_bush', 'minecraft:peony', 'minecraft:pitcher_plant', 'minecraft:lily_pad']) + allthemods.add('productivebees:flowers/cupric_flowers', ['minecraft:copper_block', 'minecraft:cut_copper', 'minecraft:exposed_copper', 'minecraft:exposed_cut_copper', 'minecraft:weathered_copper', 'minecraft:weathered_cut_copper', 'minecraft:oxidized_copper', 'minecraft:oxidized_cut_copper', 'minecraft:waxed_copper_block', 'minecraft:waxed_exposed_copper', 'minecraft:waxed_weathered_copper', 'minecraft:waxed_oxidized_copper', 'minecraft:copper_ore', 'minecraft:deepslate_copper_ore', 'minecraft:raw_copper_block', 'minecraft:lightning_rod']) + allthemods.add('productivebees:flowers/souled_flowers', ['minecraft:soul_sand', 'minecraft:soul_soil']) + allthemods.add('productivebees:flowers/redstone', ['minecraft:redstone_block', 'minecraft:redstone_ore', 'minecraft:deepslate_redstone_ore', 'minecraft:redstone_torch', 'minecraft:redstone_lamp', 'minecraft:redstone', 'alltheores:other_redstone_ore', 'deeperdarker:sculk_stone_redstone_ore', 'deeperdarker:gloomslate_redstone_ore', 'gtceu:redstone_ore', 'gtceu:deepslate_redstone_ore', 'gtceu:endstone_redstone_ore', 'gtceu:netherrack_redstone_ore']) + allthemods.add('productivebees:flowers/prismarine', ['minecraft:sea_lantern', 'minecraft:prismarine', 'minecraft:prismarine_bricks', 'minecraft:dark_prismarine']) + allthemods.add('productivebees:flowers/magmatic_flowers', ['minecraft:magma_block', 'minecraft:nether_wart']) + allthemods.add('productivebees:flowers/fiery', 'minecraft:magma_block') + allthemods.add('productivebees:flowers/ender', ['minecraft:chorus_plant', 'minecraft:chorus_flower']) + allthemods.add('productivebees:flowers/graves', '#tombstone:decorative_graves') + allthemods.add('productivebees:flowers/draconic_flowers', 'minecraft:dragon_egg') + allthemods.add('productivebees:flowers/burning', 'minecraft:magma_block') + allthemods.add('productivebees:flowers/ferric_flowers', ['minecraft:iron_block', 'minecraft:iron_bars', 'minecraft:iron_door', 'minecraft:iron_trapdoor', 'minecraft:iron_ore', 'minecraft:deepslate_iron_ore', 'minecraft:raw_iron_block', 'minecraft:cauldron', 'minecraft:hopper', 'minecraft:anvil', 'minecraft:chipped_anvil', 'minecraft:damaged_anvil']) + allthemods.add('productivebees:flowers/wither_flowers', 'minecraft:wither_rose') + allthemods.add('productivebees:flowers/gilded_flowers', ['minecraft:gilded_blackstone', 'minecraft:gold_block', 'minecraft:light_weighted_pressure_plate', 'minecraft:gold_ore', 'minecraft:deepslate_gold_ore', 'minecraft:nether_gold_ore', 'minecraft:raw_gold_block']) + allthemods.add('kubejs:bee/pepto_bismol/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/zombie/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/plastic/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/sticky_resin/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/menril/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/energized_glowstone/flowers', '#minecraft:flowers') + + //Fix Mythicbotany tags + allthemods.add('forge:raw_materials/elementium', 'mythicbotany:raw_elementium') + allthemods.add('forge:storage_blocks/raw_elementium', 'mythicbotany:raw_elementium_block') + + allthemods.remove('forge:shears', 'allthemodium:alloy_paxel') + + allthemods.remove('forge:ingots/naquadah', 'sgjourney:naquadah') + allthemods.remove('forge:ingots/naquadah_alloy', 'sgjourney:naquadah') + allthemods.remove('forge:ingots/naquadah_alloy', 'sgjourney:naquadah_alloy') + allthemods.remove('forge:purified_ores/naquadah', 'sgjourney:pure_naquadah') + allthemods.remove('forge:rods/naquadah_alloy', 'sgjourney:naquadah_rod') + allthemods.remove('forge:raw_materials/naquadah', 'sgjourney:raw_naquadah') + + + //Salt fixes (iarspider) + // - croptopia + allthemods.add('forge:dusts', 'croptopia:salt') + allthemods.add('forge:dusts/salt', 'croptopia:salt') + allthemods.add('supplementaries:hourglass_dusts', 'croptopia:salt') + allthemods.add('minecolonies:reduceable_ingredient', 'croptopia:salt') + // - mek + allthemods.add('forge:storage_blocks', 'mekanism:block_salt') + allthemods.add('minecolonies:storage_blocks', 'mekanism:block_salt') + allthemods.add('forge:storage_blocks/salt', 'mekanism:block_salt') + // - railcraft + allthemods.remove('forge:salt', 'railcraft:saltpeter_dust') + allthemods.remove('forge:dusts/salt', 'railcraft:saltpeter_dust') + allthemods.remove('forge:salts', 'railcraft:saltpeter_dust') + allthemods.add('forge:dusts/potassium_nitrate', 'railcraft:saltpeter_dust') + allthemods.add('forge:dusts', 'railcraft:saltpeter_dust') + allthemods.add('forge:dusts/saltpeter', 'railcraft:saltpeter_dust') + allthemods.add('forge:dusts/niter', 'railcraft:saltpeter_dust') + allthemods.add('mysticalagriculture:material/saltpeter', 'railcraft:saltpeter_dust') + allthemods.add('supplementaries:hourglass_dusts', 'railcraft:saltpeter_dust') + +}) + +ServerEvents.tags('block', allthemods => { + allthemods.add('buildinggadgets:blacklist/generic', '#forge:relocation_not_supported') + allthemods.add('ae2:blacklisted/spatial', '#forge:relocation_not_supported') + allthemods.add('forge:relocation_not_supported', [/productivebees:.+/, 'minecraft:beehive', 'minecraft:bee_nest', /integrateddynamics:.+/, '@waystones']) + allthemods.add('ars_nouveau:golem/budding', [ + 'minecraft:budding_amethyst', + 'ae2:damaged_budding_quartz', + 'ae2:chipped_budding_quartz', + 'ae2:flawed_budding_quartz', + 'ae2:flawless_budding_quartz' + ]) + allthemods.add('industrialforegoingsouls:cant_accelerate', [ + 'thermal:machine_insolator', + 'industrialforegoing:stasis_chamber', + 'industrialforegoing:laser_drill', + '#productivebees:advanced_beehives', + 'industrialforegoing:hydroponic_bed' + ]) + allthemods.add('ars_nouveau:golem/cluster', ['minecraft:amethyst_cluster', 'ae2:quartz_cluster']) + allthemods.add('mysticalagriculture:crops', [ + 'mysticalagriculture:allthemodium_crop', + 'mysticalagriculture:azure_silver_crop', + 'mysticalagriculture:crimson_iron_crop', + 'mysticalagriculture:unobtainium_crop', + 'mysticalagriculture:vibranium_crop' + ]) + + allthemods.add('minecraft:beacon_base_blocks', [ + 'allthemodium:vibranium_allthemodium_alloy_block', + 'allthemodium:unobtainium_allthemodium_alloy_block', + 'allthemodium:unobtainium_vibranium_alloy_block', + 'allthetweaks:atm_star_block' + ]) + + allthemods.add('entangled:invalid_targets', ['@megacells','@expatternprovider','@cabletiers','@ae2','@refinedstorage']) + +}) + +ServerEvents.tags('fluid', allthemods => { + allthemods.remove('minecraft:water',[ + 'ad_astra:oil','ad_astra:flowing_oil', + 'ad_astra:cryo_fuel','ad_astra:flowing_cryo_fuel', + 'ad_astra:fuel','ad_astra:flowing_fuel', + 'createaddition:flowing_seed_oil','createaddition:seed_oil', + 'createaddition:bioethanol','createaddition:flowing_bioethanol']) + allthemods.add('forge:oil', '#forge:crude_oil') +}) + +ServerEvents.tags('entity_type', allthemods => { + allthemods.add('kubejs:mob_blacklist', [/productivebees:.+/, 'allthemodium:piglich', 'artifacts:mimic', 'minecraft:iron_golem','minecraft:wither']) + allthemods.add('mob_grinding_utils:no_swab', '#kubejs:mob_blacklist') + allthemods.add('mob_grinding_utils:no_spawn', '#kubejs:mob_blacklist') + allthemods.add('pneumaticcraft:vacuum_trap_blacklisted', '#kubejs:mob_blacklist') + allthemods.add('industrialforegoing:mob_duplicator_blacklist', '#kubejs:mob_blacklist') + allthemods.add('ars_nouveau:drygmy_blacklist', [/productivebees:.+/, 'artifacts:mimic']) + allthemods.add('spirit:soul_cage_blacklisted', '#kubejs:mob_blacklist') +}) + +ServerEvents.tags('worldgen/biome', allthemods => { + allthemods.add('botania:mystical_flower_spawnlist', 'allthemodium:mining') + allthemods.add('botania:mystical_mushroom_spawnlist', [ + 'allthemodium:the_other', 'allthemodium:soul_sand_valley', 'allthemodium:warped_forest', + 'allthemodium:desert_hills', 'allthemodium:desert', 'allthemodium:crimson_forest', 'allthemodium:basalt_deltas']) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/xpFluids.js b/kubejs/server_scripts/xpFluids.js new file mode 100644 index 0000000..1901b91 --- /dev/null +++ b/kubejs/server_scripts/xpFluids.js @@ -0,0 +1,83 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + /*let fluidList = Fluid.getTypes() + let xpFluid = [] + fluidList.forEach(id => { + let flu = Fluid.of(id) + console.log(flu.getTags()) + if (flu.hasTag('forge:experience')) { xpFluid.push(id) } + })*/ + // Tags still blah on first load + let xpFluid = [ + 'industrialforegoing:essence', + 'mob_grinding_utils:fluid_xp', + 'pneumaticcraft:memory_essence', + 'reliquary:xp_juice_still', + 'sophisticatedcore:xp_still', + 'create_enchantment_industry:experience' + ] + xpFluid.sort() + let woolOrder = [ + 'minecraft:orange_wool', + 'minecraft:magenta_wool', + 'minecraft:light_blue_wool', + 'minecraft:yellow_wool', + 'minecraft:lime_wool', + 'minecraft:pink_wool', + 'minecraft:gray_wool', + 'minecraft:light_gray_wool', + 'minecraft:cyan_wool', + 'minecraft:purple_wool', + 'minecraft:blue_wool', + 'minecraft:brown_wool', + 'minecraft:green_wool', + 'minecraft:red_wool', + 'minecraft:black_wool' + ] + for (var i in xpFluid) { + if (Platform.isLoaded('thermal_expansion')) { + let recipe = { + type: "thermal:brewer", + ingredients: [ + { fluid_tag: "forge:experience", amount: 250 }, + { item: woolOrder[i] } + ], + result: { fluid: xpFluid[i], amount: 250 } + } + allthemods.custom(recipe).id(`allthemods:thermal/brewer/xp_conv_${i}`) + } + if (Platform.isLoaded('create')) { + let recipe = { + type: "create:mixing", + ingredients: [ + { fluidTag: "forge:experience", amount: 250 }, + { item: woolOrder[i] } + ], + results: [{ fluid: xpFluid[i], amount: 250 }] + } + allthemods.custom(recipe).id(`allthemods:create/mixing/xp_conv_${i}`) + } + if (Platform.isLoaded('pneumaticcraft')) { + let recipe = { + type: "pneumaticcraft:thermo_plant", + item_input: { item: woolOrder[i] }, + fluid_input: { + type: "pneumaticcraft:fluid", + tag: "forge:experience", + amount: 250 + }, + fluid_output: { fluid: xpFluid[i], amount: 250 }, + pressure: 2.0, + speed: 1, + air_use_multiplier: 1.0, + exothermic: false + } + allthemods.custom(recipe).id(`allthemods:pneumaticcraft/thermo_plant/xp_conv_${i}`) + } + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/AE2/Universal_Press.js b/kubejs/startup_scripts/AE2/Universal_Press.js new file mode 100644 index 0000000..39975a1 --- /dev/null +++ b/kubejs/startup_scripts/AE2/Universal_Press.js @@ -0,0 +1,13 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +StartupEvents.registry('item', allthemods => { + allthemods + .create('universal_press') + .texture('kubejs:item/universal_press') + .maxStackSize(64) + .displayName('Universal Press'); +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/custom_additions.js b/kubejs/startup_scripts/custom_additions.js new file mode 100644 index 0000000..132b9b5 --- /dev/null +++ b/kubejs/startup_scripts/custom_additions.js @@ -0,0 +1,35 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +StartupEvents.registry('block', allthemods => { + allthemods.create('magical_soil').displayName('§bMagical Soil').grassSoundType().mapColor('grass').hardness(0.6); +}) + +StartupEvents.registry('item', allthemods => { + allthemods.create('inert_nether_star').displayName('Inert Nether Star').texture(`minecraft:item/nether_star`).tooltip('Needs activating...')//.parentModel('minecraft:nether_star') +}) + +StartupEvents.modifyCreativeTab('ironfurnaces:ironfurnaces_tab', allthemods => { + allthemods.add('ironfurnaces:allthemodium_furnace') + allthemods.add('ironfurnaces:vibranium_furnace') + allthemods.add('ironfurnaces:unobtainium_furnace') + allthemods.add('ironfurnaces:upgrade_allthemodium') + allthemods.add('ironfurnaces:upgrade_vibranium') + allthemods.add('ironfurnaces:upgrade_unobtainium') +}) + +StartupEvents.modifyCreativeTab('functional_blocks', allthemods => { + [ + 'ancient', 'azalea', 'blossom', 'oak', + 'spruce', 'birch', 'jungle', 'acacia', + 'dark_oak', 'crimson', 'warped', 'mangrove', + 'bamboo', 'cherry', 'nether_brick', 'prismarine', + 'purpur' + ].forEach(type => { + allthemods.add(`quark:${type}_chest`) + allthemods.add(`quark:${type}_trapped_chest`) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/farmingForBlockheads.js b/kubejs/startup_scripts/farmingForBlockheads.js new file mode 100644 index 0000000..b3fb739 --- /dev/null +++ b/kubejs/startup_scripts/farmingForBlockheads.js @@ -0,0 +1,49 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + + farming for blockheads custom market additions + authored by EnigmaQuip + for use in ATM8 + Ported to ATM9 by Mitchell52 +*/ + +const FFBAPI = Java.loadClass('net.blay09.mods.farmingforblockheads.api.FarmingForBlockheadsAPI') + +// list of items to not add to the Market +let MarketBlackList = [ + "twilightforest:time_sapling", + "twilightforest:mining_sapling", + "twilightforest:sorting_sapling", + "twilightforest:transformation_sapling", + "occultism:otherworld_sapling", + "occultism:otherworld_sapling_natural", + "ars_nouveau:magebloom_crop" +] + +ForgeEvents.onEvent('net.blay09.mods.farmingforblockheads.api.MarketRegistryReloadEvent$Post', allthemods => { + global.MarketRegistry(allthemods) +}) + +global.MarketRegistry = (allthemods) => { + let market = JsonIO.read('kubejs/server_scripts/mods/farmingforblockheads/marketitems.json') + let category = { + saplings: FFBAPI.getMarketCategorySaplings(), + seeds: FFBAPI.getMarketCategorySeeds(), + flowers: FFBAPI.getMarketCategoryFlowers() + } + market.forEach((key, type) => { + type.forEach((mod, list) => { + list.forEach(item => { + if (!FFBAPI.getMarketEntry(item)) { + if (!MarketBlackList.includes(item)) { + FFBAPI.registerMarketEntry(item, 'minecraft:emerald', category[key]) + } + } + }) + }) + }) +} + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/alcr.js b/kubejs/startup_scripts/gtceu/alcr.js new file mode 100644 index 0000000..c6f75fa --- /dev/null +++ b/kubejs/startup_scripts/gtceu/alcr.js @@ -0,0 +1,59 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('advanced_large_chemical_reactor', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .appearanceBlock(GTBlocks.CASING_PTFE_INERT) + .recipeTypes('large_chemical_reactor') + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.PERFECT_OVERCLOCK)]) + .pattern(definition => FactoryBlockPattern.start() + .aisle('c c', 'ccccc', 'c c', 'ccccc', 'c c') + .aisle('ccccc', 'cpppc', 'cwwwc', 'cpppc', 'ccccc') + .aisle('c c', 'cwwwc', 'cpppc', 'cwwwc', 'c c') + .aisle('ccccc', 'cpppc', 'cwwwc', 'cpppc', 'ccccc') + .aisle('c c', 'kcccc', 'c c', 'ccccc', 'c c') + .where('k', Predicates.controller(Predicates.blocks(definition.get()))) + .where('w', Predicates.blocks(GTBlocks.COIL_RTMALLOY.get()) + .or(Predicates.blocks(GTBlocks.CASING_POLYTETRAFLUOROETHYLENE_PIPE.get())) + ) + .where('p', Predicates.blocks(GTBlocks.CASING_POLYTETRAFLUOROETHYLENE_PIPE.get()) + .or(Predicates.blocks(GTBlocks.COIL_RTMALLOY.get())) + ) + .where(' ', Predicates.any()) + .where('c', Predicates.blocks(GTBlocks.CASING_PTFE_INERT.get()) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .build()) + .shapeInfo(controller => MultiblockShapeInfo.builder() + .aisle('e e', 'ccccc', 'c c', 'ccccc', 'c c') + .aisle('ccccc', 'fpppc', 'cwwwc', 'fpppc', 'ccccc') + .aisle('c c', 'cwwwc', 'cpppi', 'cwwwc', 'c c') + .aisle('ccccc', 'fpppc', 'cwwwc', 'fpppc', 'ccccc') + .aisle('c c', 'kcPcm', 'c c', 'cIcFc', 'c c') + .where('k', controller, Direction.SOUTH) + .where('c', GTBlocks.CASING_PTFE_INERT.get()) + .where('w', GTBlocks.COIL_RTMALLOY.get()) + .where('p', GTBlocks.CASING_POLYTETRAFLUOROETHYLENE_PIPE.get()) + .where(' ', Block.getBlock('minecraft:air')) + .where('e', GTMachines.ENERGY_INPUT_HATCH[5], Direction.NORTH) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('m', + Block.getBlock('gtceu:maintenance_hatch').defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('P', + Block.getBlock('gtceu:iv_parallel_hatch').defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + .where('f', GTMachines.FLUID_IMPORT_HATCH[5], Direction.WEST) + .where('i', GTMachines.ITEM_IMPORT_BUS[5], Direction.EAST) + .where('F', GTMachines.FLUID_EXPORT_HATCH[5], Direction.SOUTH) + .where('I', GTMachines.ITEM_EXPORT_BUS[5], Direction.SOUTH) + .build()) + .workableCasingRenderer( + "gtceu:block/casings/solid/machine_casing_inert_ptfe", + "gtceu:block/multiblock/large_chemical_reactor", + false + ) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/apiary.js b/kubejs/startup_scripts/gtceu/apiary.js new file mode 100644 index 0000000..1bddd34 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/apiary.js @@ -0,0 +1,128 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('apiary_i') + .category('apiary_i') + .setEUIO('in') + .setMaxIOSize(6, 6, 1, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.SCIENCE) + + allthemods.create('apiary_ii') + .category('apiary_ii') + .setEUIO('in') + .setMaxIOSize(6, 15, 1, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.SCIENCE) + + allthemods.create('comb_processor') + .category('comb_processor') + .setEUIO('in') + .setMaxIOSize(6, 6, 0, 1) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.MIXER) +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('apiary_i', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('apiary_i') + .appearanceBlock(GTBlocks.CASING_STAINLESS_CLEAN) + .tooltips(Component.translatable("kubejs.apiary_i.tooltip.bee_eater")) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.NON_PERFECT_OVERCLOCK)]) + .pattern(definition => FactoryBlockPattern.start() + .aisle(' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle(' CCCCC ', ' CMMMC ', ' CW#WC ', ' CW#WC ', ' CWWWC ', ' CCCCC ') + .aisle('CCCCCCC', 'CMMMMMC', 'C##S##C', 'C#####C', 'C#W#W#C', 'CCCOCCC') + .aisle(' CCCCC ', ' CMMMC ', ' CW#WC ', ' CW#WC ', ' CWWWC ', ' CCCCC ') + .aisle(' CCC ', ' CKC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('M', Predicates.blockTag(Tags.block("minecraft:dirt"))) + .where('S', Predicates.blockTag(Tags.block("minecraft:flowers"))) + .where('W', Predicates.blocks('gtceu:treated_wood_frame')) + .where('C', Predicates.blocks(GTBlocks.CASING_STAINLESS_CLEAN.get()).setMinGlobalLimited(74) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('#', Predicates.air()) + .where(' ', Predicates.any()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_clean_stainless_steel', 'gtceu:block/multiblock/implosion_compressor', false) + + allthemods.create('apiary_ii', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('apiary_ii') + .appearanceBlock(GTBlocks.CASING_TITANIUM_STABLE) + .tooltips(Component.translatable("kubejs.apiary_ii.tooltip.bee_requirements")) + .recipeModifier(GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.NON_PERFECT_OVERCLOCK)) + .pattern(definition => FactoryBlockPattern.start() + .aisle(' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle(' CCCCC ', ' CMMMC ', ' CW#WC ', ' CW#WC ', ' CWWWC ', ' CCCCC ') + .aisle('CCCCCCC', 'CMMMMMC', 'C##S##C', 'C#####C', 'C#W#W#C', 'CCCOCCC') + .aisle(' CCCCC ', ' CMMMC ', ' CW#WC ', ' CW#WC ', ' CWWWC ', ' CCCCC ') + .aisle(' CCC ', ' CKC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('M', Predicates.blockTag(Tags.block("minecraft:dirt"))) + .where('S', Predicates.blockTag(Tags.block("minecraft:flowers"))) + .where('W', Predicates.blocks('gtceu:treated_wood_frame')) + .where('C', Predicates.blocks(GTBlocks.CASING_TITANIUM_STABLE.get()).setMinGlobalLimited(74) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('#', Predicates.air()) + .where(' ', Predicates.any()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_stable_titanium', 'gtceu:block/multiblock/implosion_compressor', false) + + allthemods.create('comb_processor', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('comb_processor') + .appearanceBlock(GTBlocks.CASING_STEEL_SOLID) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.NON_PERFECT_OVERCLOCK)]) + .pattern(definition => FactoryBlockPattern.start() + .aisle(' CCC ', ' ', ' S ', ' SSS ', ' SSSSS ', ' SSSSS ', ' SSSSS ', ' ', ' ', ' ', ' ', ' ') + .aisle(' CFFFC ', ' SSS ', ' SS SS ', ' SS SS ', ' S S ', ' S S ', ' S S ', ' ', ' ', ' ', ' ', ' ') + .aisle(' CFFSFFC ', ' SS#SS ', ' S P S ', ' S S ', 'S S', 'S S', 'S P S', ' ', ' ', ' ', ' O ', ' ') + .aisle('CFFSSSFFC', ' SS###SS ', ' S P S ', 'S S', 'S S', 'S S', 'S P S', ' ', ' CCC ', ' CCC ', ' CPC ', ' C ') + .aisle('CFSSSSSFC', ' S##P##S ', 'S P S', 'S P S', 'S PPPPP S', 'S P S', 'S P S', ' G ', ' CPC ', ' CGC ', ' CGC ', ' CCC ') + .aisle('CFFSSSFFC', ' SS###SS ', ' S P S ', 'S S', 'S S', 'S S', 'S P S', ' ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCFFSFFCC', ' SS#SS ', ' S P S ', ' S S ', 'S S', 'S S', 'S P S', ' ', ' ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCFFFCCC', ' SSS ', ' SS SS ', ' SS SS ', ' S S ', ' S S ', ' S S ', ' ', ' ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' ', ' S ', ' SSS ', ' SSSSS ', ' SSSSS ', ' SSSSS ', ' ', ' ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' CCCCCCC ', ' CCCCC ', ' CCCCC ', ' CCCCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' CCCCCCC ', ' CCCCC ', ' CCCCC ', ' CCCCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' CCCCCCC ', ' CCCCC ', ' CCCCC ', ' CCCCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' CCCKCCC ', ' CCCCC ', ' CCCCC ', ' CCCCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' ') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('F', Predicates.blocks('gtceu:steel_frame')) + .where('S', Predicates.blocks(GTBlocks.CASING_STAINLESS_CLEAN.get())) + .where('P', Predicates.blocks(GTBlocks.CASING_STEEL_PIPE.get())) + .where('G', Predicates.blocks(GTBlocks.CASING_STAINLESS_STEEL_GEARBOX.get())) + .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get()).setMinGlobalLimited(250) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('#', Predicates.blocks('minecraft:honey_block')) + .where(' ', Predicates.any()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_solid_steel', 'gtceu:block/multiblock/implosion_compressor', false) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/greenhouse.js b/kubejs/startup_scripts/gtceu/greenhouse.js new file mode 100644 index 0000000..bb12fa4 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/greenhouse.js @@ -0,0 +1,52 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const Tags = Java.loadClass('dev.latvian.mods.kubejs.util.Tags') + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('greenhouse') + .category('greenhouse') + .setEUIO('in') + .setMaxIOSize(4, 4, 1, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.BOILER) +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('greenhouse', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('greenhouse') + .appearanceBlock(GTBlocks.CASING_STEEL_SOLID) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.PERFECT_OVERCLOCK)]) + .pattern(definition => FactoryBlockPattern.start() + .aisle('CCC', 'CCC', 'CGC', 'CGC', 'CCC') + .aisle('CCC', 'FPF', 'G#G', 'GIG', 'CGC') + .aisle('CCC', 'CMC', 'GSG', 'GLG', 'COC') + .aisle('CCC', 'FPF', 'G#G', 'GIG', 'CGC') + .aisle('CCC', 'CKC', 'CGC', 'CGC', 'CCC') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('M', Predicates.blockTag(Tags.block("minecraft:dirt"))) + .where('G', Predicates.blocks(GTBlocks.CASING_TEMPERED_GLASS.get())) + .where('S', Predicates.blockTag(Tags.block("minecraft:saplings"))) + .where('I', Predicates.blocks('glowstone') + .or(Predicates.blocks('shroomlight')) + ) + .where('F', Predicates.blocks(GTBlocks.FIREBOX_STEEL.get())) + .where('P', Predicates.blocks(GTBlocks.CASING_STEEL_PIPE.get())) + .where('L', Predicates.blocks(GTBlocks.FILTER_CASING.get())) + .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get()).setMinGlobalLimited(21) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('#', Predicates.air()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_solid_steel', 'gtceu:block/multiblock/implosion_compressor', false) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/gregstar_placeholders.js b/kubejs/startup_scripts/gtceu/gregstar_placeholders.js new file mode 100644 index 0000000..dd8d385 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/gregstar_placeholders.js @@ -0,0 +1,22 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +StartupEvents.registry('item', allthemods => { + // G* + allthemods.create('star_housing').displayName('Robust Star Housing') + allthemods.create('absolute_reaction_plating').displayName('Absolute Reaction Plating') + allthemods.create('star_compression_module').displayName('Star Compression Module') + allthemods.create('superthermal_transference_coil').displayName('Superthermal Transference Coil') + allthemods.create('cable_of_hyperconductivity').displayName('Cable of Hyperconductivity') + allthemods.create('greg_star_shard').displayName('Greg Star Shard').glow(true) + + // Micro Universe Orb + allthemods.create('micro_universe_catalyst') + .displayName('Micro Universe Catalyst') + .tooltip({translate: 'item.kubejs.micro_universe_catalyst.tooltip', italic: true, color: 'red'}) + allthemods.create('micro_universe_drill_ship') + .displayName('Micro Universe Drill Ship') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/kubejs/startup_scripts/gtceu/material_modification.js b/kubejs/startup_scripts/gtceu/material_modification.js new file mode 100644 index 0000000..bc5fb10 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/material_modification.js @@ -0,0 +1,49 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $FluidProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.FluidProperty') +const $OreProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.OreProperty') + +GTCEuStartupEvents.registry('gtceu:material', allthemods => { + GTMaterials.NetherStar.setProperty(PropertyKey.FLUID, new $FluidProperty()) + GTMaterials.NetherStar.getProperty(PropertyKey.FLUID).storage.enqueueRegistration(GTFluidStorageKeys.LIQUID, new GTFluidBuilder()) + + GTMaterials.Trinium.setProperty(PropertyKey.ORE, new $OreProperty(1, 1, true)) + + allthemods.create('inert_nether_essence') + .fluid() + .color(0x500bbf) + + allthemods.create("trinaquadalloy") + .ingot().fluid() + .color(0x281832).iconSet(GTMaterialIconSet.BRIGHT) + .flags(GTMaterialFlags.GENERATE_PLATE) + .components('6x trinium', '2x naquadah', '1x carbon') + .blastTemp(8747, 'higher', GTValues.VA[GTValues.ZPM], 1200) + + allthemods.create('fluorite') + .gem().ore() + .color(0x0c9949).iconSet('diamond') + .components('1x calcium', '2x fluorine') + + allthemods.create('dolomite') + .dust().ore() + .color(0xf2e4bd).iconSet('rough') + .components('1x calcium', '1x magnesium', '1x carbon','3x oxygen') + + allthemods.create('star_matter') + ['fluid(com.gregtechceu.gtceu.api.fluids.store.FluidStorageKey,com.gregtechceu.gtceu.api.fluids.FluidBuilder)'](GTFluidStorageKeys.PLASMA, new GTFluidBuilder().state(GTFluidState.PLASMA).customStill()) + .color(0xb219d1) + + allthemods.create('nitinol') + .ingot().fluid() + .iconSet(GTMaterialIconSet.METALLIC) + .colorAverage() + .flags(GTMaterialFlags.GENERATE_PLATE) + .components('4x nickel', '6x titanium') + .blastTemp(1583, 'high', GTValues.VA[GTValues.IV], 1200) + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/mega_fusion_reactor.js b/kubejs/startup_scripts/gtceu/mega_fusion_reactor.js new file mode 100644 index 0000000..724b315 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/mega_fusion_reactor.js @@ -0,0 +1,82 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $FusionReactorMachine = Java.loadClass("com.gregtechceu.gtceu.common.machine.multiblock.electric.FusionReactorMachine") + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('mega_fusion_reactor') + .category('gregstar') + .setEUIO('in') + .setMaxIOSize(2, 2, 4, 2) + .setProgressBar(GuiTextures.PROGRESS_BAR_FUSION, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.ARC); + + GTRecipeTypes.FUSION_RECIPES.onRecipeBuild((builder, provider) => { + GTRecipeTypes.get('mega_fusion_reactor').copyFrom(builder) + .duration(Math.max((builder.duration / 2), 1)) + .EUt(builder.EUt() * 1.5) + .save(provider); + }); +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('mega_fusion_reactor', 'multiblock', (holder) => new $FusionReactorMachine(holder, GTValues.UHV)) + .rotationState(RotationState.NON_Y_AXIS) + .recipeTypes(GTRecipeTypes.get('mega_fusion_reactor')) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.NON_PERFECT_OVERCLOCK)]) + .appearanceBlock(GCyMBlocks.CASING_ATOMIC) + .pattern(definition => FactoryBlockPattern.start() + .aisle(" ", " ", "C N C C N C", "C N C C N C", "C N C C N C", "C N C C N C", " ", " ") + .aisle(" ", "C N C AAAAA C N C", "ATT#H#H C CAAAAAC C H#H#TTA", "ATT#H#H CS SCAGGGACS SC H#H#TTA", "ATT#H#H CS SCAGGGACS SC H#H#TTA", "ATT#H#H C CAAAAAC C H#H#TTA", "C N C AAAAA C N C", " ") + .aisle("C N C C N C", "ATT#HC C CAAAAAC C CH#TTA", "A#####H C C#####C C H#####A", "A#####HH#CAACC#####CCAAC#HH#####A", "A#####HH#CAACC#####CCAAC#HH#####A", "A#####H C C#####C C H#####A", "ATT#HC C CAAAAAC C CH#TTA", "C N C C N C") + .aisle("C N C C N C", "ATT#H#H CS SCAAAAACS SC H#H#TTA", "A######H#CAAC#######CAAC#H######A", "G###############################G", "G###############################G", "A######H#CAAC#######CAAC#H######A", "ATT#H#H CS SCAAAAACS SC H#H#TTA", "C N C C N C") + .aisle("C N C C N C", "ATT#H#H CS SCAAAAACS SC H#H#TTA", "A######H#CAAC#######CAAC#H######A", "G###############################G", "G###############################G", "A######H#CAAC#######CAAC#H######A", "ATT#H#H CS SCAAAAACS SC H#H#TTA", "C N C C N C") + .aisle("C N C C N C", "ATT#HC C CAAAAAC C CH#TTA", "A#####H C C#####C C H#####A", "A#####HH#CAACC#####CCAAC#HH#####A", "A#####HH#CAACC#####CCAAC#HH#####A", "A#####H C C#####C C H#####A", "ATT#HC C CAAAAAC C CH#TTA", "C N C C N C") + .aisle(" ", "C N C AAAAA C N C", "ATT#H#H C CAAMAAC C H#H#TTA", "ATT#H#H CS SCAGGGACS SC H#H#TTA", "ATT#H#H CS SCAGGGACS SC H#H#TTA", "ATT#H#H C CAAAAAC C H#H#TTA", "C N C AAAAA C N C", " ") + .aisle(" ", " ", "C N C C N C", "C N C C N C", "C N C C N C", "C N C C N C", " ", " ") + .where('M', Predicates.controller(Predicates.blocks(definition.get()))) + .where('H', Predicates.blocks("gtceu:fusion_coil")) + .where('T', Predicates.blocks(GTBlocks.COIL_TRITANIUM.get())) + .where('N', Predicates.blocks("gtceu:heatproof_machine_casing")) + .where('C', Predicates.blocks("gtceu:fusion_casing_mk3")) + .where('G', Predicates.blocks("gtceu:fusion_glass")) + .where('S', Predicates.blocks("mekanism:supercharged_coil")) + .where('A', Predicates.blocks('gtceu:atomic_casing').setMinGlobalLimited(35) + .or(Predicates.autoAbilities(definition.recipeTypes)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .where(' ', Predicates.any()) + .where('#', Predicates.air()) + .build())/* + .shapeInfo(controller => MultiblockShapeInfo.builder() + .aisle(" ", " ", "C C C C C C", "C C C C C C", "C C C C C C", "C C C C C C", " ", " ") + .aisle(" ", "C C C AAAA C C C", "AHH#H#H CAIOAC H#H#HHA", "AHH#H#H U UCAGGACU U H#H#HHA", "AHH#H#H U UCAGGACU U H#H#HHA", "AHH#H#H CAAAAC H#H#HHA", "C C C AAAA C C C", " ") + .aisle("C C C C C C", "AHH#H#C CAAAAC C#H#HHA", "A#####H C####C H#####A", "A#####HHCAACC####CCAACHH#####A", "A#####HHCAACC####CCAACHH#####A", "A#####H C####C H#####A", "AHH#H#C CAAAAC C#H#HHA", "C C C C C C") + .aisle("C C C C C C", "EHH#H##HS SCAAAACS SH##H#HHA", "A######HCAAC######CAACH######A", "G############################G", "G############################G", "A######HCAAC######CAACH######A", "AHH#H##Hs SCAAAACS sH##H#HHA", "C C C C C C") + .aisle("C C C C C C", "EHH#H##HS SCAAAACS SH##H#HHA", "A######HCAAC######CAACH######A", "G############################G", "G############################G", "A######HCAAC######CAACH######A", "AHH#H##Hs SCAAAACS sH##H#HHA", "C C C C C C") + .aisle("C C C C C C", "AHH#H#C CAAAAC C#H#HHA", "A#####H C####C H#####A", "A#####HHCAACC####CCAACHH#####A", "A#####HHCAACC####CCAACHH#####A", "A#####H C####C H#####A", "AHH#H#C CAAAAC C#H#HHA", "C C C C C C") + .aisle(" ", "C C C AAAA C C C", "AHH#H#H CAMAAC H#H#HHA", "AHH#H#H u uCAGGACu u H#H#HHA", "AHH#H#H u uCAGGACu u H#H#HHA", "AHH#H#H CAFRAC H#H#HHA", "C C C AAAA C C C", " ") + .aisle(" ", " ", "C C C C C C", "C C C C C C", "C C C C C C", "C C C C C C", " ", " ") + .where('M', controller, Direction.SOUTH) + .where('H', Predicates.blocks(GTBlocks.FUSION_COIL.get())) + .where("C", Predicates.blocks(GTBlocks.FUSION_CASING_MK3.get())) + .where('G', Predicates.blocks(GTBlocks.FUSION_GLASS.get())) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('U', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.NORTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('u', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('S', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.DOWN)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('s', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.UP)) + .where('E', GTMachines.ENERGY_INPUT_HATCH[6], Direction.WEST) + .where('A', Block.getBlock("gtceu:atomic_casing")) + .where('F', GTMachines.FLUID_IMPORT_HATCH[6], Direction.UP) + .where('R', GTMachines.FLUID_EXPORT_HATCH[6], Direction.UP) + .where('I', GTMachines.ITEM_IMPORT_BUS[6], Direction.SOUTH) + .where('O', GTMachines.ITEM_EXPORT_BUS[6], Direction.SOUTH) + .where(' ', Blocks.AIR) + .where('#', Blocks.AIR) + .build())*/ + .workableCasingRenderer("gtceu:block/casings/gcym/atomic_casing", + "gtceu:block/multiblock/fusion_reactor", false) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/micro_universe_orb.js b/kubejs/startup_scripts/gtceu/micro_universe_orb.js new file mode 100644 index 0000000..3b764d8 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/micro_universe_orb.js @@ -0,0 +1,118 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $EnergyHatchPartMachine = Java.loadClass('com.gregtechceu.gtceu.common.machine.multiblock.part.EnergyHatchPartMachine') +const $IO = Java.loadClass('com.gregtechceu.gtceu.api.capability.recipe.IO') + +StartupEvents.registry('block', allthemods => { + allthemods.create('micro_universe_energy_transmitter') + .displayName('Micro Universe Energy Transmitter') + allthemods.create('micro_universe_focus_lens') + .displayName('Micro Universe Focus Lens') +}) + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('micro_universe_reactor') + .category('gregstar') + .setEUIO('out') + .setMaxIOSize(12, 0, 6, 0) + .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.ARC); + allthemods.create('micro_universe_collector') + .category('gregstar') + .setEUIO('in') + .setMaxIOSize(12, 12, 6, 6) + .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.ARC); +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('micro_universe_orb', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeTypes([GTRecipeTypes.get('micro_universe_collector'), GTRecipeTypes.get('micro_universe_reactor')]) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.NON_PERFECT_OVERCLOCK)]) + .appearanceBlock(GCyMBlocks.CASING_ATOMIC) + .pattern(definition => FactoryBlockPattern.start() + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CIC ", " III ", " CIFFFIC ", " CIFFFIC ", " CIFFFIC ", " III ", " CIC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " C C ", " C C ", " CC GGG CC ", " CC GGG CC ", " CC GGG CC ", " C C ", " C C ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CC CTC CC ", " CCCC CTC CCCC ", " CCC CTC CCC ", " CCCC CTC CCCC ", " C C ", " C GGGGG C ", " CC GGGGG CC ", " CC GGGGG CC ", " CC GGGGG CC ", " C GGGGG C ", " C C ", " CCCC CTC CCCC ", " CCC CTC CCC ", " CCCC CTC CCCC ", " CC CTC CC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CTC ", " CTC ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " GGG ", " GGGGG ", " GGGGGGG ", " GGGSGGG ", " GGGGGGG ", " GGGGG ", " GGG ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " CTC ", " CTC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CTC CC ", " CCC CCC ", " C C ", " ", " ", " ", " ", " GGG ", " GGGGG ", " GGGSGGG ", " GGSSSGG ", " GGGSGGG ", " GGGGG ", " GGG ", " ", " ", " ", " ", " C C ", " CCC CCC ", " CC CTC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CTC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " GGG ", " GGGGG ", " EEEGGGGGGGEEE ", " CCCGGGSGGGCCC ", " EEEGGGGGGGEEE ", " GGGGG ", " GGG ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CTC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CC ", " CCC CCC ", " CCCC CCCC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " GGGGG ", " E GGGGG E ", " CCCCC GGGGG CCCCC ", " E GGGGG E ", " GGGGG ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CCCC CCCC ", " CCC CCC ", " CC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ", " CTC ", " ", " CCC CCC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E GGG E E ", " CCCCC GGG CCCCC ", " E E GGG E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CCC CCC ", " ", " CTC ", " CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " CTC ", " CCCCCCCCCTCCCCCCCCC ", " CCC CTC CCC ", " C CC T CC C ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E E E ", " CCCC CCCC ", " E E E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " C CC T CC C ", " CCC CTC CCC ", " CCCCCCCCCTCCCCCCCCC ", " CTC ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " CTC ", " CCC CTC CCC ", " CCC T CCC ", " C CCC CCC C ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " C CCC CCC C ", " CCC T CCC ", " CCC CTC CCC ", " CTC ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " T ", " CTC ", " CC T CC ", " CCC CCC ", " CCC CCC ", " G G ", " G G ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E E E ", " CCCC CCCC ", " E E E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " G G ", " G G ", " CCC CCC ", " CCC CCC ", " CC T CC ", " CTC ", " T ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " C C C C ", " GHG GHG ", " GHG GHG ", " C C C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C C C ", " GHG GHG ", " GHG GHG ", " C C C C ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " T ", " CTC ", " CTC ", " ", " ", " ", " C C ", " GG GG ", " GG GG ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CC CC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " GG GG ", " GG GG ", " C C ", " ", " ", " ", " CTC ", " CTC ", " T ", " ", " ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " CTC ", " ", " ", " ", " CC CC ", " ", " ", " C CC CC C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CCC CCC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C CC CC C ", " ", " ", " CC CC ", " ", " ", " ", " CTC ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " C C ", " CC CC ", " ", " ", " CC CC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CC CC ", " ", " ", " CC CC ", " C C ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " CC CC ", " CC CC ", " ", " ", " CC CC ", " C C ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CCC CCC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " C C ", " CC CC ", " ", " ", " CC CC ", " CC CC ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " T ", " CTC ", " CTC ", " CTC ", " ", " ", " CC CC ", " CCC CCC ", " CC CC ", " ", " ", " ", " ", " CC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " EE EE ", " CC CC ", " EE EE ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CC ", " ", " ", " ", " ", " CC CC ", " CCC CCC ", " CC CC ", " ", " ", " CTC ", " CTC ", " CTC ", " T ", " ") + .aisle(" ", " CTC ", " CTC ", " T ", " ", " ", " ", " CCC CCC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CCC CCC ", " ", " ", " ", " T ", " CTC ", " CTC ", " ") + .aisle(" T ", " CTC ", " CTC ", " ", " ", " ", " ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " ", " E E ", " CC CC ", " E E ", " ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " ", " ", " ", " ", " CTC ", " CTC ", " T ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " CC CC ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " CC CC ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CCC CCC ", " CCC CCC ", " C C ", " ", " ", " E E E E ", " CCC CCC ", " E E E E ", " ", " ", " C C ", " CCC CCC ", " CCC CCC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " ", " ", " CC E E CC ", " CC CC CC CC ", " CC E E CC ", " ", " ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CCC CCC ", " CCC CCC ", " CC CC ", " CC W CC ", " CC E WWW E CC ", " CC CC DWWWD CC CC ", " CC E WWW E CC ", " CC W CC ", " CC CC ", " CCC CCC ", " CCC CCC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " D ", " DD#DD ", "C GGG DD###DD GGG C", "C GGG D#####D GGG C", "C GGG DD###DD GGG C", " DD#DD ", " D ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " D ", " DDD ", " GGGGG DD###DD GGGGG ", "I GGGGG D#####D GGGGG I", "I GGGGG D#######D GGGGG I", "I GGGGG D#####D GGGGG I", " GGGGG DD###DD GGGGG ", " DDD ", " D ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CCCCCCCTCCCCCCC ", " CCCCCCCCCTCCCCCCCCC ", " CCCCCCCCCCTCCCCCCCCCC ", " CCCC CCCC ", " CCCCC CCCCC ", " CCC CCC ", " CCCC CCCC ", " CCC CCC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CCC DDD CCC ", "C GGG D###D GGG C", "I GGGGG D#####D GGGGG I", "FGGGGGGG W#######W GGGGGGGF", "FGGGSGGG W#######W GGGSGGGF", "FGGGGGGG W#######W GGGGGGGF", "I GGGGG D#####D GGGGG I", "C GGG D###D GGG C", " CCC DDD CCC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CCC CCC ", " CCCC CCCC ", " CCC CCC ", " CCCCC CCCCC ", " CCCC CCCC ", " CCCCCCCCCCTCCCCCCCCCC ", " CCCCCCCCCTCCCCCCCCC ", " CCCCCCCTCCCCCCC ") + .aisle(" TTTTTTTTTTTTTTTTT ", " TTTTTTTTTTTTTTTTTTTTT ", " TTTTTTTTTTTTTTTTTTTTT ", " TTTTTT TTTTTT ", " TTTTT TTTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TT TT ", " TT TT ", " TT TT ", " TTT TTT ", " TT TT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TTT DDDDD TTT ", "I GGG DD###DD GGG I", "I GGGGG W#######W GGGGG I", "FGGGSGGG W#######W GGGSGGGF", "FGGSSSGG W#######W GGSSSGGF", "FGGGSGGG W#######W GGGSGGGF", "I GGGGG W#######W GGGGG I", "I GGG DD###DD GGG I", " TTT DDDDD TTT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TT TT ", " TTT TTT ", " TT TT ", " TT TT ", " TT TT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTTT TTTTT ", " TTTTTT TTTTTT ", " TTTTTTTTTTTTTTTTTTTTT ", " TTTTTTTTTTTTTTTTTTTTT ", " TTTTTTTTTTTTTTTTT ") + .aisle(" CCCCCCCTCCCCCCC ", " CCCCCCCCCTCCCCCCCCC ", " CCCCCCCCCCTCCCCCCCCCC ", " CCCC CCCC ", " CCCCC CCCCC ", " CCC CCC ", " CCCC CCCC ", " CCC CCC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CCC DDD CCC ", "C GGG D###D GGG C", "I GGGGG D#####D GGGGG I", "FGGGGGGG W#######W GGGGGGGF", "FGGGSGGG W#######W GGGSGGGF", "FGGGGGGG W#######W GGGGGGGF", "I GGGGG D#####D GGGGG I", "C GGG D###D GGG C", " CCC DDD CCC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CCC CCC ", " CCCC CCCC ", " CCC CCC ", " CCCCC CCCCC ", " CCCC CCCC ", " CCCCCCCCCCTCCCCCCCCCC ", " CCCCCCCCCTCCCCCCCCC ", " CCCCCCCTCCCCCCC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " D ", " DDD ", " GGGGG DD###DD GGGGG ", "I GGGGG D#####D GGGGG I", "I GGGGG D#######D GGGGG I", "I GGGGG D#####D GGGGG I", " GGGGG DD###DD GGGGG ", " DDD ", " D ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " D ", " DD#DD ", "C GGG DD###DD GGG C", "C GGG D#####D GGG C", "C GGG DD###DD GGG C", " DD#DD ", " D ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CCC CCC ", " CCC CCC ", " CC CC ", " CC W CC ", " CC E WWW E CC ", " CC CC DWWWD CC CC ", " CC E WWW E CC ", " CC W CC ", " CC CC ", " CCC CCC ", " CCC CCC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " ", " ", " CC E E CC ", " CC CC CC CC ", " CC E E CC ", " ", " ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CCC CCC ", " CCC CCC ", " C C ", " ", " ", " E E E E ", " CCC CCC ", " E E E E ", " ", " ", " C C ", " CCC CCC ", " CCC CCC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" T ", " CTC ", " CTC ", " ", " ", " ", " ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " E E ", " CC CC ", " E E ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " ", " ", " ", " ", " CTC ", " CTC ", " T ") + .aisle(" ", " CTC ", " CTC ", " T ", " ", " ", " ", " CCC CCC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CCC CCC ", " ", " ", " ", " T ", " CTC ", " CTC ", " ") + .aisle(" ", " T ", " CTC ", " CTC ", " ", " ", " ", " CC CC ", " CCC CCC ", " CC CC ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " EE EE ", " CC CC ", " EE EE ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " CC CC ", " CCC CCC ", " CC CC ", " ", " ", " ", " CTC ", " CTC ", " T ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " CC CC ", " CC CC ", " ", " ", " CC CC ", " C C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CCC CCC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C C ", " CC CC ", " ", " ", " CC CC ", " CC CC ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " C C ", " CC CC ", " ", " ", " CC CC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CC CC ", " ", " ", " CC CC ", " C C ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " ", " CC CC C ", " ", " ", " C CC CC C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CCC CCC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C CC CC C ", " ", " ", " CC CC C ", " ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " ", " ", " T ", " CTC ", " CTC ", " ", " ", " ", " C C ", " GG GG ", " GG GG ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CC CC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " GG GG ", " GG GG ", " C C ", " ", " ", " ", " CTC ", " CTC ", " T ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " CTC ", " CTC ", " CTC ", " ", " ", " C C C ", " GHG GHG ", " GHG GHG ", " C C C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C C C ", " GHG GHG ", " GHG GHG ", " C C C ", " ", " ", " CTC ", " CTC ", " CTC ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " CTC ", " CTC ", " CC T CC ", " CCC CCC ", " CCC CCC ", " G G ", " G G ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E E E ", " CCCC CCCC ", " E E E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " G G ", " G G ", " CCC CCC ", " CCC CCC ", " CC T CC ", " CTC ", " CTC ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " T ", " CTC ", " CCC CTC CCC ", " CCC T CCC ", " C CCC CCC C ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " C CCC CCC C ", " CCC T CCC ", " CCC CTC CCC ", " CTC ", " T ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " CTC ", " CCCCCCCCCTCCCCCCCCC ", " CCC CTC CCC ", " C CC T CC C ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E E E ", " CCCC CCCC ", " E E E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " C CC T CC C ", " CCC CTC CCC ", " CCCCCCCCCTCCCCCCCCC ", " CTC ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ", " CTC ", " ", " CCC CCC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E GGG E E ", " CCCCC GGG CCCCC ", " E E GGG E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CCC CCC ", " ", " CTC ", " CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CC ", " CCC CCC ", " CCCC CCCC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " GGGGG ", " E GGGGG E ", " CCCCC GGGGG CCCCC ", " E GGGGG E ", " GGGGG ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CCCC CCCC ", " CCC CCC ", " CC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CTC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " GGG ", " GGGGG ", " EEEGGGGGGGEEE ", " CCCGGGSGGGCCC ", " EEEGGGGGGGEEE ", " GGGGG ", " GGG ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CTC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CTC CC ", " CCC CCC ", " C C ", " ", " ", " ", " ", " GGG ", " GGGGG ", " GGGSGGG ", " GGSSSGG ", " GGGSGGG ", " GGGGG ", " GGG ", " ", " ", " ", " ", " C C ", " CCC CCC ", " CC CTC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CTC ", " CTC ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " GGG ", " GGGGG ", " GGGGGGG ", " GGGSGGG ", " GGGGGGG ", " GGGGG ", " GGG ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " CTC ", " CTC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CC CTC CC ", " CCCC CTC CCCC ", " CCC CTC CCC ", " CCCC CTC CCCC ", " C C ", " C GGGGG C ", " CC GGGGG CC ", " CC GGGGG CC ", " CC GGGGG CC ", " C GGGGG C ", " C C ", " CCCC CTC CCCC ", " CCC CTC CCC ", " CCCC CTC CCCC ", " CC CTC CC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " C C ", " C C ", " CC GGG CC ", " CC GGG CC ", " CC GGG CC ", " C C ", " C C ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CIC ", " III ", " CIFFFIC ", " CIFXFIC ", " CIFFFIC ", " III ", " CIC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .where('X', Predicates.controller(Predicates.blocks(definition.get()))) + .where('C', Predicates.blocks('gtceu:atomic_casing')) + .where("T", Predicates.blocks(GTBlocks.SUPERCONDUCTING_COIL.get()).setMinGlobalLimited(600) + .or(Predicates.abilities(PartAbility.EXPORT_ITEMS, PartAbility.EXPORT_FLUIDS, PartAbility.OUTPUT_LASER /*change to OUTPUT_LASER after that's released*/))) + .where('G', Predicates.blocks("connectedglass:clear_glass_black")) + .where('H', Predicates.blocks("allthecompressed:atm_star_block_2x")) + .where('I', Predicates.abilities(PartAbility.IMPORT_ITEMS, PartAbility.IMPORT_FLUIDS, PartAbility.INPUT_LASER /*change to INPUT_LASER after that's released*/) + .or(Predicates.blocks('gtceu:atomic_casing'))) + .where('F', Predicates['autoAbilities(boolean,boolean,boolean)'](true, false, true) + .or(Predicates.blocks('gtceu:atomic_casing'))) + .where('D', Predicates.blocks('gtceu:fusion_casing_mk3')) + .where('W', Predicates.blocks('gtceu:fusion_glass')) + .where('E', Predicates.blocks('kubejs:micro_universe_energy_transmitter')) + .where('S', Predicates.blocks('kubejs:micro_universe_focus_lens')) + .where(' ', Predicates.any()) + .where('#', Predicates.air()) + .build()) + .workableCasingRenderer("gtceu:block/casings/gcym/atomic_casing", + "gtceu:block/multiblock/assembly_line", false) + + allthemods.create('energy_input_hatch', 'custom', (holder, tier) => { return new $EnergyHatchPartMachine(holder, tier, $IO.IN, 2) }, GTValues.MAX) + .rotationState(RotationState.ALL) + .abilities(PartAbility.INPUT_ENERGY) + .overlayTieredHullRenderer("energy_hatch.input") +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/starforge.js b/kubejs/startup_scripts/gtceu/starforge.js new file mode 100644 index 0000000..1c5c421 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/starforge.js @@ -0,0 +1,94 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('star_forge') + .category('gregstar') + .setEUIO('in') + .setMaxIOSize(15, 5, 5, 0) + .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.ARC); +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('star_forge', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeTypes('star_forge') + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.NON_PERFECT_OVERCLOCK)]) + .appearanceBlock(GCyMBlocks.CASING_ATOMIC) + .pattern(definition => FactoryBlockPattern.start() + .aisle(" ", " ", " ", " ", " ", " W W ", " CWEWC ", " W W ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " GCG ", " CWCWC ", " CCPPPPPCC ", " CWCWC ", " GCG ", " ", " ", " ", " ") + .aisle(" ", " ", " GCG ", " GGCGG ", " GG GG ", " CC WCW CC ", " CPPCWCWCPPC ", " CC WCW CC ", " GG GG ", " GGCGG ", " GCG ", " ", " ") + .aisle(" ", " GCG ", " GG GG ", " GG GG ", " G G ", " C C ", " CPCC S CCPC ", " C C ", " G G ", " GG GG ", " GG GG ", " GCG ", " ") + .aisle(" ", " GGCGG ", " GG GG ", " G G ", " G G ", " C C ", " CPC CPC ", " C C ", " G G ", " G G ", " GG GG ", " GGCGG ", " ") + .aisle(" CCC ", " GG C GG ", " G G ", " G G ", " G G ", " C C ", "CPC CPC", " C C ", " G G ", " G G ", " G G ", " GG C GG ", " CCC ") + .aisle(" CFCFC ", " GG CCC GG ", " G C G ", " G G ", " G G ", "WWW WWW", "WPW WPW", "WWW WWW", " G G ", " G G ", " G C G ", " GG CCC GG ", " CFCFC ") + .aisle(" CCFCC ", " CCCCPCCCC ", " C CCC C ", " C S C ", " C C ", " CC CC ", "EPCS I SCPE", " CC CC ", " C C ", " C S C ", " C CCC C ", " CCCCPCCCC ", " CCFCC ") + .aisle(" CFCFC ", " GG CCC GG ", " G C G ", " G G ", " G G ", "WWW WWW", "WPW WPW", "WWW WWW", " G G ", " G G ", " G C G ", " GG CCC GG ", " CFCFC ") + .aisle(" CCC ", " GG C GG ", " G G ", " G G ", " G G ", " C C ", "CPC CPC", " C C ", " G G ", " G G ", " G G ", " GG C GG ", " CCC ") + .aisle(" ", " GGCGG ", " GG GG ", " G G ", " G G ", " C C ", " CPC CPC ", " C C ", " G G ", " G G ", " GG GG ", " GGCGG ", " ") + .aisle(" ", " GCG ", " GG GG ", " GG GG ", " G G ", " C C ", " CPCC S CCPC ", " C C ", " G G ", " GG GG ", " GG GG ", " GCG ", " ") + .aisle(" ", " ", " GCG ", " GGCGG ", " GG GG ", " CC WCW CC ", " CPPCWCWCPPC ", " CC WCW CC ", " GG GG ", " GGCGG ", " GCG ", " ", " ") + .aisle(" ", " ", " ", " ", " GCG ", " CWCWC ", " CCPPPPPCC ", " CWCWC ", " GCG ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " W W ", " AWMWA ", " W W ", " ", " ", " ", " ", " ") + .where('M', Predicates.controller(Predicates.blocks(definition.get()))) + .where('W', Predicates.blocks(GTBlocks.COIL_TRINIUM.get())) + .where("P", Predicates.blocks(GTBlocks.SUPERCONDUCTING_COIL.get())) + .where('G', Predicates.blocks("connectedglass:clear_glass_black")) + .where('I', Predicates.blocks("allthetweaks:atm_star_block")) + .where('S', Predicates.blocks("mekanism:supercharged_coil")) + .where('E', Predicates.abilities(PartAbility.INPUT_ENERGY).setMinGlobalLimited(2) + .or(Predicates.blocks('gtceu:atomic_casing'))) /*$GCyMBlocks.CASING_ATOMIC.get()*/ + .where('C', Predicates.blocks('gtceu:atomic_casing') + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setExactLimit(1))) /*$GCyMBlocks.CASING_ATOMIC.get()*/ + .where('F', Predicates.abilities(PartAbility.IMPORT_FLUIDS).setMaxGlobalLimited(5) + .or(Predicates.blocks('gtceu:atomic_casing'))) /*$GCyMBlocks.CASING_ATOMIC.get()*/ + .where('A', Predicates.abilities(PartAbility.IMPORT_ITEMS).setExactLimit(1) + .or(Predicates.abilities(PartAbility.EXPORT_ITEMS)).setExactLimit(1) + .or(Predicates.blocks('gtceu:atomic_casing'))) /*$GCyMBlocks.CASING_ATOMIC.get()*/ + .where(' ', Predicates.any()) + .build()) + .shapeInfo(controller => MultiblockShapeInfo.builder() + .aisle(" ", " ", " ", " ", " ", " W W ", " CWCWC ", " W W ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " GCG ", " CWCWC ", " CCPPPPPCC ", " CWCWC ", " GCG ", " ", " ", " ", " ") + .aisle(" ", " ", " GCG ", " GGCGG ", " GG GG ", " CC WCW CC ", " CPPCWCWCPPC ", " CC WCW CC ", " GG GG ", " GGCGG ", " GCG ", " ", " ") + .aisle(" ", " GCG ", " GG GG ", " GG GG ", " G G ", " C C ", " CPCC R CCPC ", " C C ", " G G ", " GG GG ", " GG GG ", " GCG ", " ") + .aisle(" ", " GGCGG ", " GG GG ", " G G ", " G G ", " C C ", " CPC CPC ", " C C ", " G G ", " G G ", " GG GG ", " GGCGG ", " ") + .aisle(" CCC ", " GG C GG ", " G G ", " G G ", " G G ", " C C ", "CPC CPC", " C C ", " G G ", " G G ", " G G ", " GG C GG ", " CCC ") + .aisle(" CCCCC ", " GG CCC GG ", " G C G ", " G G ", " G G ", "WWW WWW", "WPW WPW", "WWW WWW", " G G ", " G G ", " G C G ", " GG CCC GG ", " CFCFC ") + .aisle(" CCCCC ", " CCCCPCCCC ", " C CCC C ", " C s C ", " C C ", " CC CC ", "EPCQ I qCPe", " CC CC ", " C C ", " C S C ", " C CCC C ", " CCCCPCCCC ", " CCFCC ") + .aisle(" CCCCC ", " GG CCC GG ", " G C G ", " G G ", " G G ", "WWW WWW", "WPW WPW", "WWW WWW", " G G ", " G G ", " G C G ", " GG CCC GG ", " CFCFC ") + .aisle(" CCC ", " GG C GG ", " G G ", " G G ", " G G ", " C C ", "CPC CPC", " C C ", " G G ", " G G ", " G G ", " GG C GG ", " CCC ") + .aisle(" ", " GGCGG ", " GG GG ", " G G ", " G G ", " C C ", " CPC CPC ", " C C ", " G G ", " G G ", " GG GG ", " GGCGG ", " ") + .aisle(" ", " GCG ", " GG GG ", " GG GG ", " G G ", " C C ", " CPCC r CCPC ", " C C ", " G G ", " GG GG ", " GG GG ", " GCG ", " ") + .aisle(" ", " ", " GCG ", " GGCGG ", " GG GG ", " CC WCW CC ", " CPPCWCWCPPC ", " CC WCW CC ", " GG GG ", " GGCGG ", " GCG ", " ", " ") + .aisle(" ", " ", " ", " ", " GCG ", " CWCWC ", " CCPPPPPCC ", " CWHWC ", " GCG ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " W W ", " AWMWB ", " W W ", " ", " ", " ", " ", " ") + .where('M', controller, Direction.SOUTH) + .where('W', GTBlocks.COIL_TRINIUM.get()) + .where("P", GTBlocks.SUPERCONDUCTING_COIL.get()) + .where('G', Block.getBlock("connectedglass:clear_glass_black")) + .where('I', Block.getBlock("allthetweaks:atm_star_block")) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('Q', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.EAST)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('q', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.WEST)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('R', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('r', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.NORTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('S', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.DOWN)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('s', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.UP)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('H', Block.getBlock('gtceu:uv_parallel_hatch').defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + .where('E', GTMachines.ENERGY_INPUT_HATCH[6], Direction.WEST) + .where('e', GTMachines.ENERGY_INPUT_HATCH[6], Direction.EAST) + .where('C', Block.getBlock("gtceu:atomic_casing")) + .where('F', GTMachines.FLUID_IMPORT_HATCH[6], Direction.UP) + .where('A', GTMachines.ITEM_IMPORT_BUS[6], Direction.SOUTH) + .where('B', GTMachines.ITEM_EXPORT_BUS[6], Direction.SOUTH) + .where(' ', Block.getBlock("minecraft:air")) + .build()) + .workableCasingRenderer("gtceu:block/casings/gcym/atomic_casing", /*"gtceu:block/casings/gcym/atomic_casing"*/ + "gtceu:block/multiblock/implosion_compressor", false) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/mekanismStartup.js b/kubejs/startup_scripts/mekanismStartup.js new file mode 100644 index 0000000..b507ace --- /dev/null +++ b/kubejs/startup_scripts/mekanismStartup.js @@ -0,0 +1,61 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + Mekanism items for processing stack + Authored by EnigmaQuip + + if using existing dust, dust must be defined until kjs tag loading fixed + material at a minimum should have an ore associated with it at #forge:ores/material +*/ + +global.mekStackAdditions = [ + {material:'crimson_iron', color:'#fc9aad', makeDust: false}, + {material:'azure_silver', color:'#e89ffc', makeDust: false} +] + +// DO NOT EDIT BELOW THIS LINE + +const $Slurry = Java.loadClass('mekanism.api.chemical.slurry.Slurry') +const $SlurryBuilder = Java.loadClass('mekanism.api.chemical.slurry.SlurryBuilder') +const $Gas = Java.loadClass('mekanism.api.chemical.gas.Gas') +const $GasBuilder = Java.loadClass('mekanism.api.chemical.gas.GasBuilder') + +StartupEvents.registry('item', allthemods => { + const mekItems = ['clump', 'crystal', 'dirty_dust', 'shard'] + function mekStack(name, color) { + mekItems.forEach(type => { + allthemods.create(`${type}_${name}`) + .texture('layer0', 'mekanism:item/empty') + .texture('layer1', `mekanism:item/${type}`) + .texture('layer2', `mekanism:item/${type}_overlay`) + .color(1, color) + .tag(`mekanism:${type}s`) + .tag(`mekanism:${type}s/${name}`) + }) + } + global.mekStackAdditions.forEach(entry => { + mekStack(entry.material, entry.color) + if (entry.makeDust) { + allthemods.create(`dust_${entry.material}`) + .texture('layer0', 'mekanism:item/empty') + .texture('layer1', `mekanism:item/dust`) + .color(1, entry.color) + .tag(`forge:dusts`) + .tag(`forge:dusts/${entry.material}`) + } + }) +}) + +StartupEvents.registry('mekanism:slurry', allthemods => { + global.mekStackAdditions.forEach(entry => { + allthemods.createCustom(`clean_${entry.material}`, () => $Slurry($SlurryBuilder.clean().ore(`forge:ores/${entry.material}`).tint(Color.of(entry.color).getRgbJS()))) + allthemods.createCustom(`dirty_${entry.material}`, () => $Slurry($SlurryBuilder.dirty().ore(`forge:ores/${entry.material}`).tint(Color.of(entry.color).getRgbJS()))) + }) +}) + +StartupEvents.registry('mekanism:gas', allthemods => { + allthemods.createCustom(`neutron_gas`, () => $Gas($GasBuilder.builder())) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/mining_dim_layers.js b/kubejs/startup_scripts/mining_dim_layers.js new file mode 100644 index 0000000..6577fdf --- /dev/null +++ b/kubejs/startup_scripts/mining_dim_layers.js @@ -0,0 +1,12 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:world_gen_layer', allthemods => { + GTWorldGenLayers.STONE.levels = [new ResourceLocation("minecraft", "overworld"), new ResourceLocation("allthemodium", "mining")]; + GTWorldGenLayers.DEEPSLATE.levels = [new ResourceLocation("minecraft", "overworld"), new ResourceLocation("allthemodium", "mining")]; + GTWorldGenLayers.NETHERRACK.levels = [new ResourceLocation("minecraft", "the_nether"), new ResourceLocation("allthemodium", "mining")]; + GTWorldGenLayers.ENDSTONE.levels = [new ResourceLocation("minecraft", "the_end"), new ResourceLocation("allthemodium", "mining")]; +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/mysticalagriculture.js b/kubejs/startup_scripts/mysticalagriculture.js new file mode 100644 index 0000000..5af12b0 --- /dev/null +++ b/kubejs/startup_scripts/mysticalagriculture.js @@ -0,0 +1,21 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $MysticalAgricultureAPI = Java.loadClass('com.blakebr0.mysticalagriculture.api.MysticalAgricultureAPI') + +const CropManualDisableList = ["gaia_spirit", "mithril", "tungsten", "titanium", "chrome", "invar", "iridium", "yellorium"] +const CropManualEnableList = [] + +StartupEvents.postInit(allthemods => { + let CropRegistry = $MysticalAgricultureAPI.getCropRegistry() + for (const disable of CropManualDisableList) { + CropRegistry.getCropByName(disable).setEnabled(false) + } + for (const enable of CropManualEnableList) { + CropRegistry.getCropByName(enable).setEnabled(true) + } + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/read_json_from_mod.js b/kubejs/startup_scripts/read_json_from_mod.js new file mode 100644 index 0000000..4856f66 --- /dev/null +++ b/kubejs/startup_scripts/read_json_from_mod.js @@ -0,0 +1,78 @@ +// priority 100 +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// huge thanks to Uncandango for this! +let $ResourcePackLoader = Java.loadClass("net.minecraftforge.resource.ResourcePackLoader") + + +const $Collectors = Java.loadClass("java.util.stream.Collectors") +const $ServerPacksSource = Java.loadClass("net.minecraft.server.packs.repository.ServerPacksSource") +const $FallbackResourceManager = Java.loadClass("net.minecraft.server.packs.resources.FallbackResourceManager") + +global.readJsonFileFromMod = (type, modId, resourceLocation) => { + let pack = loadPack(type, modId) + if (pack.listPacks().toList().empty) return Utils.emptyMap() + resourceLocation = resourceLocation.endsWith(".json") ? new ResourceLocation(resourceLocation) : new ResourceLocation(resourceLocation + ".json") + let resource = pack.getResource(resourceLocation).orElse(null) + if (resource == null){ + console.warn(`Resource "${resourceLocation}" not found.`) + return Utils.emptyMap() + } + let reader = resource.openAsReader() + let string = reader.lines().collect($Collectors.joining("\n")) + reader.close() + pack.listPacks().forEach(packResource => packResource.close()) + return JsonIO.parse(string) +} + +global.readJsonFolderFromMod = (type, modId, folder, predicate) => { + let jsonMap = Utils.newMap() + let pack = loadPack(type, modId) + if (pack.listPacks().toList().empty) return jsonMap + predicate = predicate == null ? (rl => rl.path.endsWith(".json")) : predicate + let map = Utils.emptyMap().copyOf(pack.listResources(folder, predicate)) + map.forEach((key,val) => { + if (!key.path.endsWith(".json")) return + let reader = val.openAsReader() + let string = reader.lines().collect($Collectors.joining("\n")) + reader.close() + jsonMap.put(key.toString(), JsonIO.parse(string)) + }) + pack.listPacks().forEach(packResource => packResource.close()) + return jsonMap +} + +function loadPack(type, modId) { + type = type == "assets" ? 0 : type == "data" ? 1 : -1 + if (type == -1) { + console.warn(`Package type is not valid, use "assets" or "data"`) + return + } + let pack = new $FallbackResourceManager(type, modId) + if (modId == "minecraft") { + if (type == 0){ + pack.push(Client.getVanillaPackResources()) + } else { + pack.push(new $ServerPacksSource().getVanillaPack()) + } + } else { + let resourcePack = loadModForge(type, modId) + resourcePack && pack.push(resourcePack) + } + return pack +} + +function loadModForge(type, modId) { + let resourcePack + try { + resourcePack = $ResourcePackLoader.getPackFor(modId).get() + } catch (error) { + console.warn(`ModId "${modId}" is not loaded.`) + } + if (!resourcePack) return + return resourcePack +} + + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/settings.js b/kubejs/startup_scripts/settings.js new file mode 100644 index 0000000..af08b3f --- /dev/null +++ b/kubejs/startup_scripts/settings.js @@ -0,0 +1,16 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +let settings = JsonIO.read('kubejs/CustomPackSettings.json') +if (settings == null) { + settings = { + extraLogging: false, + _comments: "extraLogging is mostly for development work" + } + JsonIO.write('kubejs/CustomPackSettings.json', settings) +} + +global['devLogging'] = settings.extraLogging + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/worldgen.js b/kubejs/startup_scripts/worldgen.js new file mode 100644 index 0000000..aecd97b --- /dev/null +++ b/kubejs/startup_scripts/worldgen.js @@ -0,0 +1,34 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +WorldgenEvents.remove(allthemods => { + allthemods.removeOres(props => { + props.worldgenLayer = 'underground_ores'; + props.blocks = [ + "railcraft:lead_ore", + "railcraft:deepslate_lead_ore", + "railcraft:nickel_ore", + "railcraft:deepslate_nickel_ore", + "railcraft:tin_ore", + "railcraft:deepslate_tin_ore", + "railcraft:silver_ore", + "railcraft:deepslate_silver_ore", + "railcraft:zinc_ore", + "railcraft:deepslate_zinc_ore", + "create:zinc_ore", + "create:deepslate_zinc_ore", + "occultism:silver_ore", + "occultism:silver_ore_deepslate", + "bigreactors:yellorite_ore", + "eidolon:lead_ore", + "eidolon:deep_lead_ore", + "eidolon:silver_ore", + "eidolon:deep_silver_ore", + "immersiveengineering:ore_aluminum", + "immersiveengineering:deepslate_ore_aluminum" + ] + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/mods/3dskinlayers.pw.toml b/mods/3dskinlayers.pw.toml new file mode 100644 index 0000000..03081a5 --- /dev/null +++ b/mods/3dskinlayers.pw.toml @@ -0,0 +1,13 @@ +name = "3D Skin Layers" +filename = "skinlayers3d-forge-1.6.5-mc1.20.1.jar" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/zV5r3pPn/versions/CiWkaqqi/skinlayers3d-forge-1.6.5-mc1.20.1.jar" +hash-format = "sha1" +hash = "d87e72eb55e60a2a0a5e90ab919ef3b707b995e7" + +[update] +[update.modrinth] +mod-id = "zV5r3pPn" +version = "CiWkaqqi" diff --git a/mods/absent-by-design.pw.toml b/mods/absent-by-design.pw.toml new file mode 100644 index 0000000..242cb66 --- /dev/null +++ b/mods/absent-by-design.pw.toml @@ -0,0 +1,13 @@ +name = "Absent by Design" +filename = "absentbydesign-1.20.1-1.8.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "9ad2576586f99377e8e470876acfe920c6d75282" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4616702 +project-id = 305840 diff --git a/mods/ad-astra-giselle-addon.pw.toml b/mods/ad-astra-giselle-addon.pw.toml new file mode 100644 index 0000000..79a153d --- /dev/null +++ b/mods/ad-astra-giselle-addon.pw.toml @@ -0,0 +1,13 @@ +name = "Ad Astra: Giselle Addon" +filename = "Ad-Astra-Giselle-Addon-forge-1.20.1-6.7.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "870e3f174d95d33b7f589ec08676a3efd3db0827" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5310246 +project-id = 714958 diff --git a/mods/ad-astra.pw.toml b/mods/ad-astra.pw.toml new file mode 100644 index 0000000..24ffcad --- /dev/null +++ b/mods/ad-astra.pw.toml @@ -0,0 +1,13 @@ +name = "Ad Astra" +filename = "ad_astra-forge-1.20.1-1.15.18.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "4bcd0ac9aa80107b6b7f02deef4cdc727becd099" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5116766 +project-id = 635042 diff --git a/mods/additional-enchanted-miner.pw.toml b/mods/additional-enchanted-miner.pw.toml new file mode 100644 index 0000000..ae02986 --- /dev/null +++ b/mods/additional-enchanted-miner.pw.toml @@ -0,0 +1,13 @@ +name = "Additional Enchanted Miner" +filename = "AdditionalEnchantedMiner-1.20.1-1201.1.64.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "fb6b87a509280b28a366bca249bec8ed2540e7e0" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5373559 +project-id = 282837 diff --git a/mods/additional-lanterns.pw.toml b/mods/additional-lanterns.pw.toml new file mode 100644 index 0000000..a4b052c --- /dev/null +++ b/mods/additional-lanterns.pw.toml @@ -0,0 +1,13 @@ +name = "Additional Lanterns" +filename = "additionallanterns-1.1.1a-forge-mc1.20.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "79e4a7953ef1abfaf5be523d7e646dfd26a493a9" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5275380 +project-id = 501590 diff --git a/mods/additional-lights.pw.toml b/mods/additional-lights.pw.toml new file mode 100644 index 0000000..8c998e6 --- /dev/null +++ b/mods/additional-lights.pw.toml @@ -0,0 +1,13 @@ +name = "Additional Lights" +filename = "additional_lights-1.20.1-2.1.7.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "b8ce072a8ce63e903fda4138b03179b504058335" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4596807 +project-id = 384991 diff --git a/mods/advanced-generators.pw.toml b/mods/advanced-generators.pw.toml new file mode 100644 index 0000000..acf83f3 --- /dev/null +++ b/mods/advanced-generators.pw.toml @@ -0,0 +1,13 @@ +name = "Advanced Generators" +filename = 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Fork" +filename = "AEAdditions-1.20.1-5.0.6.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "90b8fb630c73244dddb889f9b3decde2a44c849a" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5225873 +project-id = 493962 diff --git a/mods/ae2-insert-export-card.pw.toml b/mods/ae2-insert-export-card.pw.toml new file mode 100644 index 0000000..acf52a2 --- /dev/null +++ b/mods/ae2-insert-export-card.pw.toml @@ -0,0 +1,13 @@ +name = "AE2 Insert Export Card" +filename = "ae2insertexportcard-1.20.1-1.2.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "ddab74719c476a40e1605762d815a13aab1af08e" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5224093 +project-id = 982512 diff --git a/mods/ae2-things-forge.pw.toml b/mods/ae2-things-forge.pw.toml new file mode 100644 index 0000000..5d10cb7 --- /dev/null +++ b/mods/ae2-things-forge.pw.toml @@ -0,0 +1,13 @@ +name = "AE2 Things [Forge]" +filename = "AE2-Things-1.2.1.jar" 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+++ b/mods/all-the-wizard-gear.pw.toml @@ -0,0 +1,13 @@ +name = "All the Wizard Gear" +filename = "allthewizardgear-1.20.1-1.1.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "ae622384a7e6523895dee120ff9c234b0f52f2ea" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5352030 +project-id = 927064 diff --git a/mods/allthecompressed.pw.toml b/mods/allthecompressed.pw.toml new file mode 100644 index 0000000..90129f9 --- /dev/null +++ b/mods/allthecompressed.pw.toml @@ -0,0 +1,13 @@ +name = "AllTheCompressed" +filename = "allthecompressed-1.20.1-3.0.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "f7800ebdf666f763f78e49d60d2e83f18fec7666" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4938351 +project-id = 514045 diff --git a/mods/allthemodium.pw.toml b/mods/allthemodium.pw.toml new file mode 100644 index 0000000..1f04161 --- /dev/null +++ b/mods/allthemodium.pw.toml @@ -0,0 +1,13 @@ +name = 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+ +[update] +[update.curseforge] +file-id = 5330978 +project-id = 223794 diff --git a/mods/applied-flux.pw.toml b/mods/applied-flux.pw.toml new file mode 100644 index 0000000..c3af08d --- /dev/null +++ b/mods/applied-flux.pw.toml @@ -0,0 +1,13 @@ +name = "Applied Flux" +filename = "AppliedFlux-1.20-1.1.7-forge.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "2e08cc923968cea4745d8673f9c19bb5850fc2a1" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5329825 +project-id = 965012 diff --git a/mods/applied-mekanistics.pw.toml b/mods/applied-mekanistics.pw.toml new file mode 100644 index 0000000..ce87332 --- /dev/null +++ b/mods/applied-mekanistics.pw.toml @@ -0,0 +1,13 @@ +name = "Applied Mekanistics" +filename = "Applied-Mekanistics-1.4.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "1c6742e3ac2662844c720a42728a10bb9648d13b" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4842281 +project-id = 574300 diff --git a/mods/aquaculture.pw.toml b/mods/aquaculture.pw.toml new file mode 100644 index 0000000..d1f6c64 --- /dev/null +++ b/mods/aquaculture.pw.toml @@ -0,0 +1,13 @@ +name = "Aquaculture 2" +filename = "Aquaculture-1.20.1-2.5.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "5e0904d7a4a290db507b8a36dbbaecfbdb16ef82" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4921323 +project-id = 60028 diff --git a/mods/architectury-api.pw.toml b/mods/architectury-api.pw.toml new file mode 100644 index 0000000..379c814 --- /dev/null +++ b/mods/architectury-api.pw.toml @@ -0,0 +1,13 @@ +name = "Architectury API (Fabric/Forge/NeoForge)" +filename = "architectury-9.2.14-forge.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "a52918a500ff421180a1cbd1a0cabee712134ec4" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5137938 +project-id = 419699 diff --git a/mods/ars-creo.pw.toml b/mods/ars-creo.pw.toml new file mode 100644 index 0000000..a2db0ff --- /dev/null +++ b/mods/ars-creo.pw.toml @@ -0,0 +1,13 @@ +name = "Ars Creo" +filename = "ars_creo-1.20.1-4.1.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "5264aea2f3cb28a414b50330569bf134acffd91d" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5171755 +project-id = 575698 diff --git a/mods/ars-elemental.pw.toml b/mods/ars-elemental.pw.toml new file mode 100644 index 0000000..383d1fc --- /dev/null +++ b/mods/ars-elemental.pw.toml @@ -0,0 +1,13 @@ +name = "Ars Elemental" +filename = "ars_elemental-1.20.1-0.6.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "96ff7296f4fcc47585bfa4bbe197c5114d5ccaaa" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5255908 +project-id = 561470 diff --git a/mods/ars-energistique.pw.toml b/mods/ars-energistique.pw.toml new file mode 100644 index 0000000..217fe78 --- /dev/null +++ b/mods/ars-energistique.pw.toml @@ -0,0 +1,13 @@ +name = 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diff --git a/mods/ato.pw.toml b/mods/ato.pw.toml new file mode 100644 index 0000000..71c221b --- /dev/null +++ b/mods/ato.pw.toml @@ -0,0 +1,13 @@ +name = "ATO - All the Ores" +filename = "alltheores-1.20.1-47.1.3-2.2.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "acb6b854e441014ad864c10ff2f42444e8754ebb" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5348605 +project-id = 405593 diff --git a/mods/attributefix.pw.toml b/mods/attributefix.pw.toml new file mode 100644 index 0000000..ed50230 --- /dev/null +++ b/mods/attributefix.pw.toml @@ -0,0 +1,13 @@ +name = "AttributeFix" +filename = "AttributeFix-Forge-1.20.1-21.0.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "6eb69343eb21d38f95d1b1d00e6bc777bdb336fa" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4911084 +project-id = 280510 diff --git a/mods/bad-wither-no-cookie-reloaded.pw.toml b/mods/bad-wither-no-cookie-reloaded.pw.toml new file mode 100644 index 0000000..f4b9706 --- /dev/null +++ b/mods/bad-wither-no-cookie-reloaded.pw.toml @@ -0,0 +1,13 @@ +name = "Bad Wither No Cookie - Reloaded" +filename = "bwncr-forge-1.20.1-3.17.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "425aa8183fcbf3f84f893eff88d90771cca1bb03" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4626780 +project-id = 261251 diff --git a/mods/balm.pw.toml b/mods/balm.pw.toml new file mode 100644 index 0000000..0c712f5 --- /dev/null +++ b/mods/balm.pw.toml @@ -0,0 +1,13 @@ +name = "Balm (Forge Edition)" +filename = "balm-forge-1.20.1-7.2.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "637e8a504b6c577b90325778823240ec5dbcc0fe" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5140912 +project-id = 531761 diff --git a/mods/bamboo-everything.pw.toml b/mods/bamboo-everything.pw.toml new file mode 100644 index 0000000..0f89d88 --- /dev/null +++ b/mods/bamboo-everything.pw.toml 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b/mods/blueflame.pw.toml new file mode 100644 index 0000000..d8d7ce9 --- /dev/null +++ b/mods/blueflame.pw.toml @@ -0,0 +1,13 @@ +name = "Blue Flame Burning" +filename = "blueflame-1.20.0-1.0.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "4399f987dbf59bbb4e8bf23d8eedb9ab8ba67555" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4576018 +project-id = 656551 diff --git a/mods/bookshelf.pw.toml b/mods/bookshelf.pw.toml new file mode 100644 index 0000000..94e5dac --- /dev/null +++ b/mods/bookshelf.pw.toml @@ -0,0 +1,13 @@ +name = "Bookshelf" +filename = "Bookshelf-Forge-1.20.1-20.1.10.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "6f9ac2d30eb64781ddd47ddf0b2ea84c32501e03" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5250293 +project-id = 228525 diff --git a/mods/botania.pw.toml b/mods/botania.pw.toml new file mode 100644 index 0000000..decbb97 --- /dev/null +++ b/mods/botania.pw.toml @@ -0,0 +1,13 @@ +name = "Botania" +filename = "Botania-1.20.1-444-FORGE.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "283aec350fc19bb83c9cc000fc4e0c96252d7e71" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5346280 +project-id = 225643 diff --git a/mods/botany-pots.pw.toml b/mods/botany-pots.pw.toml new file mode 100644 index 0000000..36fce9b --- /dev/null +++ b/mods/botany-pots.pw.toml @@ -0,0 +1,13 @@ +name = "Botany Pots" +filename = "BotanyPots-Forge-1.20.1-13.0.33.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "58365136875f1914ae4401cb0e4a781cbfe09f67" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5375143 +project-id = 353928 diff --git a/mods/botany-trees.pw.toml b/mods/botany-trees.pw.toml new file mode 100644 index 0000000..8253f2f --- /dev/null +++ b/mods/botany-trees.pw.toml @@ -0,0 +1,13 @@ +name = "Botany Trees" +filename = "BotanyTrees-Forge-1.20.1-9.0.11.jar" +side = "both" + +[download] 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+[update] +[update.curseforge] +file-id = 5144161 +project-id = 298187 diff --git a/mods/cable-tiers.pw.toml b/mods/cable-tiers.pw.toml new file mode 100644 index 0000000..711ffe8 --- /dev/null +++ b/mods/cable-tiers.pw.toml @@ -0,0 +1,13 @@ +name = "Cable Tiers" +filename = "cabletiers-1.20.1-1.2.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "83da147d635e3adbbcd59a24e4c4de9bbdf9830e" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5104156 +project-id = 454382 diff --git a/mods/caelus.pw.toml b/mods/caelus.pw.toml new file mode 100644 index 0000000..702173c --- /dev/null +++ b/mods/caelus.pw.toml @@ -0,0 +1,13 @@ +name = "Caelus API (Forge/NeoForge)" +filename = "caelus-forge-3.2.0+1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "fa834f140bf7dce7b67c29b46cb531f4309d3209" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5281700 +project-id = 308989 diff --git a/mods/caupona.pw.toml b/mods/caupona.pw.toml new file mode 100644 index 0000000..f3d1f9b --- /dev/null +++ b/mods/caupona.pw.toml @@ -0,0 +1,13 @@ +name = "Caupona" +filename = "caupona-1.20.1-0.4.9.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "0b005d3ad42fd30e39b1f056dfc955496b6b356e" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5116975 +project-id = 656147 diff --git a/mods/cc-tweaked.pw.toml b/mods/cc-tweaked.pw.toml new file mode 100644 index 0000000..02b398f --- /dev/null +++ b/mods/cc-tweaked.pw.toml @@ -0,0 +1,13 @@ +name = "CC: Tweaked" +filename = "cc-tweaked-1.20.1-forge-1.110.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "f1f8205b6bf30dc0727f696a7ef8b57db652edd2" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5293514 +project-id = 282001 diff --git a/mods/charging-gadgets.pw.toml b/mods/charging-gadgets.pw.toml new file mode 100644 index 0000000..fb1a265 --- /dev/null +++ b/mods/charging-gadgets.pw.toml @@ -0,0 +1,13 @@ +name = "Charging Gadgets" +filename = "charginggadgets-1.11.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "22b62a40bbac0a7ccf9b982e63a492a23e9da294" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4617304 +project-id = 399757 diff --git a/mods/charm-of-undying.pw.toml b/mods/charm-of-undying.pw.toml new file mode 100644 index 0000000..bdbf37b --- /dev/null +++ b/mods/charm-of-undying.pw.toml @@ -0,0 +1,13 @@ +name = "Charm of Undying (Fabric/Forge/Quilt)" +filename = "charmofundying-forge-6.5.0+1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "2afdc7f42b47384062012e54439c4aab90fb7063" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5159193 +project-id = 316873 diff --git a/mods/chemlib.pw.toml b/mods/chemlib.pw.toml new file mode 100644 index 0000000..1477cc3 --- /dev/null +++ b/mods/chemlib.pw.toml @@ -0,0 +1,13 @@ +name = "ChemLib" +filename = "chemlib-1.20.1-2.0.19.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "fe8feeed94c9cd7354c4a075ad81fc6f5e0a0d2c" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5128632 +project-id = 340666 diff --git a/mods/chimes.pw.toml b/mods/chimes.pw.toml new file mode 100644 index 0000000..2885937 --- /dev/null +++ b/mods/chimes.pw.toml @@ -0,0 +1,13 @@ +name = "Chimes" +filename = "Chimes-v2.0.1-1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "439e82c2e4f2f159996dc158915f20536cd600a9" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4671986 +project-id = 350464 diff --git a/mods/chipped.pw.toml b/mods/chipped.pw.toml new file mode 100644 index 0000000..a41727e --- /dev/null +++ b/mods/chipped.pw.toml @@ -0,0 +1,13 @@ +name = "Chipped" +filename = "Chipped-forge-1.20.1-3.0.6.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "977756a36171b80ba1767b59ffa74b90f074d74d" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5270039 +project-id = 456956 diff --git a/mods/choicetheorems-overhauled-village.pw.toml b/mods/choicetheorems-overhauled-village.pw.toml new file mode 100644 index 0000000..d696da8 --- /dev/null +++ b/mods/choicetheorems-overhauled-village.pw.toml @@ -0,0 +1,13 @@ +name = "ChoiceTheorem's Overhauled Village" +filename = "ctov-forge-3.4.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "9dcd133ffe8da4236e49ec1bcb2d05298f2e3c54" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5249449 +project-id = 623908 diff --git a/mods/citadel.pw.toml b/mods/citadel.pw.toml new file mode 100644 index 0000000..e0d2c7c --- /dev/null +++ b/mods/citadel.pw.toml @@ -0,0 +1,13 @@ +name = "Citadel" +filename = "citadel-2.5.4-1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "e7f209ae09cf818ecf98698482b82a1cbe0fe058" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5143956 +project-id = 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--git a/mods/cloth-config.pw.toml b/mods/cloth-config.pw.toml new file mode 100644 index 0000000..9374ffa --- /dev/null +++ b/mods/cloth-config.pw.toml @@ -0,0 +1,13 @@ +name = "Cloth Config API (Fabric/Forge/NeoForge)" +filename = "cloth-config-11.1.118-forge.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "c46ca3fba95691873a765f4e79750c615f33e446" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4973441 +project-id = 348521 diff --git a/mods/clumps.pw.toml b/mods/clumps.pw.toml new file mode 100644 index 0000000..dd038da --- /dev/null +++ b/mods/clumps.pw.toml @@ -0,0 +1,13 @@ +name = "Clumps" +filename = "Clumps-forge-1.20.1-12.0.0.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "97cc669f68dbe812cb77cc3631339334fc28b877" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5278538 +project-id = 256717 diff --git a/mods/cofh-core.pw.toml b/mods/cofh-core.pw.toml new file mode 100644 index 0000000..211cd93 --- /dev/null +++ b/mods/cofh-core.pw.toml @@ -0,0 +1,13 @@ +name = "CoFH Core" +filename = "cofh_core-1.20.1-11.0.2.56.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "6f7c0056fece31bf393df450d79482810ed444af" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5374122 +project-id = 69162 diff --git a/mods/colorful-hearts.pw.toml b/mods/colorful-hearts.pw.toml new file mode 100644 index 0000000..40d35c8 --- /dev/null +++ b/mods/colorful-hearts.pw.toml @@ -0,0 +1,13 @@ +name = "Colorful Hearts" +filename = "colorfulhearts-forge-1.20.1-4.1.6.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "843552c7a66ebe3f67ee7b55b59e2f5cbe6f9a1c" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5368813 +project-id = 854213 diff --git a/mods/comforts.pw.toml b/mods/comforts.pw.toml new file mode 100644 index 0000000..96ea65a --- /dev/null +++ b/mods/comforts.pw.toml @@ -0,0 +1,13 @@ +name = "Comforts (Fabric/Forge/Quilt)" 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= "both" + +[download] +hash-format = "sha1" +hash = "a11d77e7301af023e4c38b27d33c47910348a3d4" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5002550 +project-id = 383129 diff --git a/mods/connectivity.pw.toml b/mods/connectivity.pw.toml new file mode 100644 index 0000000..861b21d --- /dev/null +++ b/mods/connectivity.pw.toml @@ -0,0 +1,13 @@ +name = "Connectivity[Forge/Fabric]" +filename = "connectivity-1.20.1-5.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "16ef782df574b993f7096bbf9f19dd350f784879" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5181534 +project-id = 470193 diff --git a/mods/construction-wand.pw.toml b/mods/construction-wand.pw.toml new file mode 100644 index 0000000..7a6f7ac --- /dev/null +++ b/mods/construction-wand.pw.toml @@ -0,0 +1,13 @@ +name = "Construction Wand" +filename = "constructionwand-1.20.1-2.11.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = 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--git a/mods/ender-io.pw.toml b/mods/ender-io.pw.toml new file mode 100644 index 0000000..063ab57 --- /dev/null +++ b/mods/ender-io.pw.toml @@ -0,0 +1,13 @@ +name = "Ender IO" +filename = "EnderIO-1.20.1-6.0.25-alpha.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "28b33196c7e6b9b1fb0aec45686f1b963181de2f" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5171872 +project-id = 64578 diff --git a/mods/enderchests.pw.toml b/mods/enderchests.pw.toml new file mode 100644 index 0000000..abbd52a --- /dev/null +++ b/mods/enderchests.pw.toml @@ -0,0 +1,13 @@ +name = "EnderChests" +filename = "enderchests-forge-1.20.1-1.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "305f6c20595617ed6d40922f0d2c87d9742aef60" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4859168 +project-id = 363535 diff --git a/mods/enderman-overhaul.pw.toml b/mods/enderman-overhaul.pw.toml new file mode 100644 index 0000000..8ab205b --- 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a/mods/fastsuite.pw.toml b/mods/fastsuite.pw.toml new file mode 100644 index 0000000..b0ef610 --- /dev/null +++ b/mods/fastsuite.pw.toml @@ -0,0 +1,13 @@ +name = "FastSuite" +filename = "FastSuite-1.20.1-5.0.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "c418caa1eea74e9f05b4a20862ebc665019250c8" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4711435 +project-id = 475117 diff --git a/mods/fastworkbench.pw.toml b/mods/fastworkbench.pw.toml new file mode 100644 index 0000000..601e3a3 --- /dev/null +++ b/mods/fastworkbench.pw.toml @@ -0,0 +1,13 @@ +name = "FastWorkbench" +filename = "FastWorkbench-1.20.1-8.0.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "1a322a85e7c7024b8a0715c12d27b5ed0930d729" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5101229 +project-id = 288885 diff --git a/mods/ferritecore.pw.toml b/mods/ferritecore.pw.toml new file mode 100644 index 0000000..4c7aa95 --- /dev/null +++ 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diff --git a/mods/framedblocks.pw.toml b/mods/framedblocks.pw.toml new file mode 100644 index 0000000..362d2e8 --- /dev/null +++ b/mods/framedblocks.pw.toml @@ -0,0 +1,13 @@ +name = "FramedBlocks" +filename = "FramedBlocks-9.2.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "eb4b6703af8c30877fb99f780571466bd5abd332" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5277816 +project-id = 441647 diff --git a/mods/ftb-chunks-forge.pw.toml b/mods/ftb-chunks-forge.pw.toml new file mode 100644 index 0000000..ca918f0 --- /dev/null +++ b/mods/ftb-chunks-forge.pw.toml @@ -0,0 +1,13 @@ +name = "FTB Chunks (Forge)" +filename = "ftb-chunks-forge-2001.3.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "c23911d56d3d218726343e18bc7bb3b7da048540" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5267364 +project-id = 314906 diff --git a/mods/ftb-essentials-forge.pw.toml b/mods/ftb-essentials-forge.pw.toml new file mode 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+++ b/mods/ftb-quests-forge.pw.toml @@ -0,0 +1,13 @@ +name = "FTB Quests (Forge)" +filename = "ftb-quests-forge-2001.4.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "49d31b3d3e2e16d3cd7d4079d8f60edcfa79ac0d" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5363570 +project-id = 289412 diff --git a/mods/ftb-ranks-forge.pw.toml b/mods/ftb-ranks-forge.pw.toml new file mode 100644 index 0000000..2a77ebf --- /dev/null +++ b/mods/ftb-ranks-forge.pw.toml @@ -0,0 +1,13 @@ +name = "FTB Ranks (Forge)" +filename = "ftb-ranks-forge-2001.1.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "5caca1d7fce7154b79238804a7730e23ce767fce" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4596742 +project-id = 314905 diff --git a/mods/ftb-teams-forge.pw.toml b/mods/ftb-teams-forge.pw.toml new file mode 100644 index 0000000..1bed067 --- /dev/null +++ b/mods/ftb-teams-forge.pw.toml @@ -0,0 +1,13 @@ +name = "FTB Teams (Forge)" 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a/mods/handcrafted.pw.toml b/mods/handcrafted.pw.toml new file mode 100644 index 0000000..a05bd3d --- /dev/null +++ b/mods/handcrafted.pw.toml @@ -0,0 +1,13 @@ +name = "Handcrafted" +filename = "handcrafted-forge-1.20.1-3.0.6.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "f1b9a009529134c736c59d6d192d53a4a25e5e5f" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5118729 +project-id = 538214 diff --git a/mods/harvest-with-ease.pw.toml b/mods/harvest-with-ease.pw.toml new file mode 100644 index 0000000..4e56ba1 --- /dev/null +++ b/mods/harvest-with-ease.pw.toml @@ -0,0 +1,13 @@ +name = "Harvest with ease" +filename = "harvestwithease-1.20.1-8.0.1.0-forge.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "1b736b2e96c80c4cdde59899e3fa3030e321ced5" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5030334 +project-id = 602171 diff --git a/mods/hostile-neural-networks.pw.toml b/mods/hostile-neural-networks.pw.toml new file mode 100644 index 0000000..da05916 --- /dev/null +++ b/mods/hostile-neural-networks.pw.toml @@ -0,0 +1,13 @@ +name = "Hostile Neural Networks" +filename = "HostileNeuralNetworks-1.20.1-5.3.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "dd926c5718765655a806d483dd1031d39be13d94" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5170242 +project-id = 552574 diff --git a/mods/hyperbox.pw.toml b/mods/hyperbox.pw.toml new file mode 100644 index 0000000..22a5d49 --- /dev/null +++ b/mods/hyperbox.pw.toml @@ -0,0 +1,13 @@ +name = "Hyperbox" +filename = "hyperbox-1.20.1-4.0.2.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "5256ac40da01a65cd9275bf65a48fdf219b7a4ec" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5161049 +project-id = 435405 diff --git a/mods/immersive-engineering.pw.toml b/mods/immersive-engineering.pw.toml new file mode 100644 index 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100644 index 0000000..1690742 --- /dev/null +++ b/mods/industrial-foregoing.pw.toml @@ -0,0 +1,13 @@ +name = "Industrial Foregoing" +filename = "industrial-foregoing-1.20.1-3.5.17.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "81b629e8227227c7558068971b53730cbafc4ecc" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5355551 +project-id = 266515 diff --git a/mods/integrated-crafting.pw.toml b/mods/integrated-crafting.pw.toml new file mode 100644 index 0000000..f54cc3a --- /dev/null +++ b/mods/integrated-crafting.pw.toml @@ -0,0 +1,13 @@ +name = "Integrated Crafting" +filename = "IntegratedCrafting-1.20.1-1.1.7.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "69f46c5ca51098a0835126009fb2a6d62e199d50" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4987228 +project-id = 287357 diff --git a/mods/integrated-dynamics.pw.toml b/mods/integrated-dynamics.pw.toml new file mode 100644 index 0000000..c27b532 --- 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b/mods/integrated-tunnels.pw.toml @@ -0,0 +1,13 @@ +name = "Integrated Tunnels" +filename = "IntegratedTunnels-1.20.1-1.8.28.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "daed4e6671806df8bd9d069ade03aaa34e5e56f5" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5314672 +project-id = 251389 diff --git a/mods/inventory-essentials.pw.toml b/mods/inventory-essentials.pw.toml new file mode 100644 index 0000000..36d2e54 --- /dev/null +++ b/mods/inventory-essentials.pw.toml @@ -0,0 +1,13 @@ +name = "Inventory Essentials" +filename = "inventoryessentials-forge-1.20.1-8.2.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "c710075efcd83e2fae172d5587fe7fc952a71cb8" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5140152 +project-id = 368825 diff --git a/mods/inventory-profiles-next.pw.toml b/mods/inventory-profiles-next.pw.toml new file mode 100644 index 0000000..9f4672a --- /dev/null +++ b/mods/inventory-profiles-next.pw.toml @@ -0,0 +1,13 @@ +name = "Inventory Profiles Next" +filename = "InventoryProfilesNext-forge-1.20-1.10.10.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "4741ea1fd6d1593b693a389b7c6e1e47690ac3ad" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5209064 +project-id = 495267 diff --git a/mods/iron-furnaces.pw.toml b/mods/iron-furnaces.pw.toml new file mode 100644 index 0000000..7e33fbc --- /dev/null +++ b/mods/iron-furnaces.pw.toml @@ -0,0 +1,13 @@ +name = "Iron Furnaces [FORGE]" +filename = "ironfurnaces-1.20.1-4.1.6.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "ce28ca1679c9c353b8e4391b45499f16b19b6648" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5159498 +project-id = 237664 diff --git a/mods/iron-jetpacks.pw.toml b/mods/iron-jetpacks.pw.toml new file mode 100644 index 0000000..a2a6e8e --- /dev/null +++ b/mods/iron-jetpacks.pw.toml @@ -0,0 +1,13 @@ +name = 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new file mode 100644 index 0000000..4e4c545 --- /dev/null +++ b/mods/journeymap.pw.toml @@ -0,0 +1,13 @@ +name = "JourneyMap" +filename = "journeymap-1.20.1-5.9.21-forge.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "283674e2db064e093994a46ca7e357b3f3e26273" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5293067 +project-id = 32274 diff --git a/mods/jumpy-boats.pw.toml b/mods/jumpy-boats.pw.toml new file mode 100644 index 0000000..2a50b18 --- /dev/null +++ b/mods/jumpy-boats.pw.toml @@ -0,0 +1,13 @@ +name = "Jumpy Boats" +filename = "jumpboat-1.20.0-1.0.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "0e8c0d7d311b9216b5f4a71c0fed13c50d883021" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4573946 +project-id = 542110 diff --git a/mods/just-enough-archaeology.pw.toml b/mods/just-enough-archaeology.pw.toml new file mode 100644 index 0000000..395b1b3 --- /dev/null +++ b/mods/just-enough-archaeology.pw.toml @@ -0,0 +1,13 @@ +name = "Just Enough Archaeology" +filename = "jearchaeology-1.20.1-1.0.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "862676b9348a6103914e4dce3866cd22faa6a662" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5324518 +project-id = 890755 diff --git a/mods/just-enough-mekanism-multiblocks.pw.toml b/mods/just-enough-mekanism-multiblocks.pw.toml new file mode 100644 index 0000000..a8ebbab --- /dev/null +++ b/mods/just-enough-mekanism-multiblocks.pw.toml @@ -0,0 +1,13 @@ +name = "Just Enough Mekanism Multiblocks" +filename = "JustEnoughMekanismMultiblocks-1.20.1-4.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "37233be8106802c103e0145e9c3d32e3d03c6c43" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4807870 +project-id = 898746 diff --git a/mods/just-enough-professions-jep.pw.toml b/mods/just-enough-professions-jep.pw.toml new file mode 100644 index 0000000..abfe13b --- /dev/null +++ b/mods/just-enough-professions-jep.pw.toml @@ -0,0 +1,13 @@ +name = "Just Enough Professions (JEP)" +filename = "JustEnoughProfessions-forge-1.20.1-3.0.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "19dc0c1f9f0a97fae7037f271651300b6850fb92" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4587024 +project-id = 417645 diff --git a/mods/just-enough-resources-jer.pw.toml b/mods/just-enough-resources-jer.pw.toml new file mode 100644 index 0000000..d4734ae --- /dev/null +++ b/mods/just-enough-resources-jer.pw.toml @@ -0,0 +1,13 @@ +name = "Just Enough Resources (JER)" +filename = "JustEnoughResources-1.20.1-1.4.0.247.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "2747c58f439c37a01139d35cab59ca1a54114009" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5057220 +project-id = 240630 diff --git a/mods/just-zoom.pw.toml b/mods/just-zoom.pw.toml new file mode 100644 index 0000000..20302e8 --- /dev/null +++ b/mods/just-zoom.pw.toml @@ -0,0 +1,13 @@ +name = "Just Zoom" +filename = "justzoom_forge_1.0.2_MC_1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "016cb38a9e59c95392a25da8f6f19d337f80360a" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4641225 +project-id = 561885 diff --git a/mods/konkrete.pw.toml b/mods/konkrete.pw.toml new file mode 100644 index 0000000..03f1b78 --- /dev/null +++ b/mods/konkrete.pw.toml @@ -0,0 +1,13 @@ +name = "Konkrete [Forge/NeoForge]" +filename = "konkrete_forge_1.8.0_MC_1.20-1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "2019d821bed9071daabed43979433a5473ceee49" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5028413 +project-id = 410295 diff --git a/mods/kotlin-for-forge.pw.toml b/mods/kotlin-for-forge.pw.toml new file mode 100644 index 0000000..7720de7 --- /dev/null +++ b/mods/kotlin-for-forge.pw.toml @@ -0,0 +1,13 @@ +name = "Kotlin for Forge" +filename = "kotlinforforge-4.10.0-all.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "5981310618ebe818177bb2a703f8a7fb01bc8efc" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4983659 +project-id = 351264 diff --git a/mods/kubejs.pw.toml b/mods/kubejs.pw.toml new file mode 100644 index 0000000..1b61fef --- /dev/null +++ b/mods/kubejs.pw.toml @@ -0,0 +1,13 @@ +name = "KubeJS" +filename = "kubejs-forge-2001.6.5-build.7.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "a41d08fbf8148a198c438e74d426c6f79bb901f1" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5268032 +project-id = 238086 diff --git a/mods/laserio.pw.toml b/mods/laserio.pw.toml new file mode 100644 index 0000000..395aa32 --- /dev/null +++ b/mods/laserio.pw.toml @@ -0,0 +1,13 @@ +name = "LaserIO" +filename = "laserio-1.6.8.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = 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/dev/null +++ b/mods/lithostitched.pw.toml @@ -0,0 +1,13 @@ +name = "Lithostitched" +filename = "lithostitched-forge-1.20.1-1.1.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "f1a538d8b0913a090ddbc2a59d6fcb6f88bebb7c" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5095048 +project-id = 936015 diff --git a/mods/little-contraptions.pw.toml b/mods/little-contraptions.pw.toml new file mode 100644 index 0000000..e8dcea2 --- /dev/null +++ b/mods/little-contraptions.pw.toml @@ -0,0 +1,13 @@ +name = "Little Contraptions" +filename = "littlecontraptions-forge-1.20.1.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "e8f957350a3bc5de89f3cc838a4262e9011dfbe8" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4799458 +project-id = 594563 diff --git a/mods/little-logistics.pw.toml b/mods/little-logistics.pw.toml new file mode 100644 index 0000000..b52f213 --- /dev/null +++ b/mods/little-logistics.pw.toml @@ -0,0 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diff --git a/mods/mob-despawn-timers.pw.toml b/mods/mob-despawn-timers.pw.toml new file mode 100644 index 0000000..ea81bb7 --- /dev/null +++ b/mods/mob-despawn-timers.pw.toml @@ -0,0 +1,13 @@ +name = "Mob Despawn Timers" +filename = "MobDespawnTimers-1.20.1-3.0.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "6f0016866a07a11ab1391e29f99c4671e0817f98" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4711367 +project-id = 830782 diff --git a/mods/mob-grinding-utils.pw.toml b/mods/mob-grinding-utils.pw.toml new file mode 100644 index 0000000..a3148f2 --- /dev/null +++ b/mods/mob-grinding-utils.pw.toml @@ -0,0 +1,13 @@ +name = "Mob Grinding Utils" +filename = "mob_grinding_utils-1.20.1-1.1.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "58991a3a94e1f982d0e558bed7b60226a097ae49" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5131447 +project-id = 254241 diff --git a/mods/model-gap-fix.pw.toml b/mods/model-gap-fix.pw.toml new file mode 100644 index 0000000..1affced --- /dev/null +++ b/mods/model-gap-fix.pw.toml @@ -0,0 +1,13 @@ +name = "Model Gap Fix" +filename = "modelfix-1.15.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "5bdda0781bf9dfb5f992a7aa2bee64d5d3fe0b84" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5200949 +project-id = 676136 diff --git a/mods/modernfix.pw.toml b/mods/modernfix.pw.toml new file mode 100644 index 0000000..0666784 --- /dev/null +++ b/mods/modernfix.pw.toml @@ -0,0 +1,13 @@ +name = "ModernFix" +filename = "modernfix-forge-5.17.0+mc1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "9a6230d6f39353047771a458618b583d68d35d61" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5288164 +project-id = 790626 diff --git a/mods/modonomicon.pw.toml b/mods/modonomicon.pw.toml new file mode 100644 index 0000000..49dd276 --- /dev/null +++ b/mods/modonomicon.pw.toml @@ -0,0 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+ +[download] +hash-format = "sha1" +hash = "8d008954747ad6633b85f3ccfa0523807a400e8b" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5372745 +project-id = 70631 diff --git a/mods/refined-polymorphism.pw.toml b/mods/refined-polymorphism.pw.toml new file mode 100644 index 0000000..91a0411 --- /dev/null +++ b/mods/refined-polymorphism.pw.toml @@ -0,0 +1,13 @@ +name = "Refined Polymorphism" +filename = "refinedpolymorph-0.1.1-1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "6268974fcb84a01d52b70a78232c2bd6f2a450f8" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5227282 +project-id = 943086 diff --git a/mods/refined-storage-addons.pw.toml b/mods/refined-storage-addons.pw.toml new file mode 100644 index 0000000..44e7c9c --- /dev/null +++ b/mods/refined-storage-addons.pw.toml @@ -0,0 +1,13 @@ +name = "Refined Storage Addons" +filename = "refinedstorageaddons-0.10.0.jar" +side = "both" + +[download] +hash-format = 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a/mods/rftools-power.pw.toml b/mods/rftools-power.pw.toml new file mode 100644 index 0000000..220467d --- /dev/null +++ b/mods/rftools-power.pw.toml @@ -0,0 +1,13 @@ +name = "RFTools Power" +filename = "rftoolspower-1.20-6.0.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "928e3528e941383c29574a17f8acef7a8110fe0c" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5283901 +project-id = 290209 diff --git a/mods/rftools-storage.pw.toml b/mods/rftools-storage.pw.toml new file mode 100644 index 0000000..4efd419 --- /dev/null +++ b/mods/rftools-storage.pw.toml @@ -0,0 +1,13 @@ +name = "RFTools Storage" +filename = "rftoolsstorage-1.20-5.0.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "d0d93b857720a4f5165ae0c6c9c37b6cbad4a631" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5283903 +project-id = 350006 diff --git a/mods/rftools-utility.pw.toml b/mods/rftools-utility.pw.toml new file mode 100644 index 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index 0000000..db0b893 --- /dev/null +++ b/mods/shrink_.pw.toml @@ -0,0 +1,13 @@ +name = "Shrink." +filename = "Shrink-1.20.1-1.4.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "f14fb093062f193d758cd90acffae0ce1c461dc2" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4863339 +project-id = 426386 diff --git a/mods/silent-gear.pw.toml b/mods/silent-gear.pw.toml new file mode 100644 index 0000000..59d071b --- /dev/null +++ b/mods/silent-gear.pw.toml @@ -0,0 +1,13 @@ +name = "Silent Gear" +filename = "silent-gear-1.20.1-3.6.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "349ac74c2542c2909a3315abd420f8213fb2af32" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5199286 +project-id = 297039 diff --git a/mods/silent-lib.pw.toml b/mods/silent-lib.pw.toml new file mode 100644 index 0000000..9728c0b --- /dev/null +++ b/mods/silent-lib.pw.toml @@ -0,0 +1,13 @@ +name = "Silent Lib (silentlib)" +filename = 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b/mods/ssr.pw.toml new file mode 100644 index 0000000..4531578 --- /dev/null +++ b/mods/ssr.pw.toml @@ -0,0 +1,13 @@ +name = "Sparse Structures Reforged" +filename = "sparsestructuresreforged-1.20.1-1.0.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "6ab89bc3ddcb6056b341ca89138d8753d5416d14" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5014001 +project-id = 912104 diff --git a/mods/structory.pw.toml b/mods/structory.pw.toml new file mode 100644 index 0000000..7da1876 --- /dev/null +++ b/mods/structory.pw.toml @@ -0,0 +1,13 @@ +name = "Structory" +filename = "Structory_1.20.x_v1.3.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "88c1d90ac79c98a50e3e4bd3a93c70431c716dd5" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5351581 +project-id = 636540 diff --git a/mods/structure-compass.pw.toml b/mods/structure-compass.pw.toml new file mode 100644 index 0000000..9263df9 --- /dev/null +++ b/mods/structure-compass.pw.toml @@ -0,0 +1,13 @@ +name = "Structure Compass" +filename = "StructureCompass-1.20.1-2.0.9.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "c3441f3abbcb7f30b9169f09003b94d3267d296d" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5369369 +project-id = 319598 diff --git a/mods/structure-gel-api.pw.toml b/mods/structure-gel-api.pw.toml new file mode 100644 index 0000000..8ed998b --- /dev/null +++ b/mods/structure-gel-api.pw.toml @@ -0,0 +1,13 @@ +name = "Structure Gel API" +filename = "structure_gel-1.20.1-2.16.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "ec8c59d2a69eca3249a8da673f572b40b6d59895" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5278429 +project-id = 378802 diff --git a/mods/structurize.pw.toml b/mods/structurize.pw.toml new file mode 100644 index 0000000..ddc3312 --- /dev/null +++ b/mods/structurize.pw.toml @@ -0,0 +1,13 @@ +name = "Structurize" 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= "both" + +[download] +hash-format = "sha1" +hash = "9888ff1dd30e4a25d646767955531d8a1cd48df5" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5275525 +project-id = 306935 diff --git a/mods/supermartijn642s-config-lib.pw.toml b/mods/supermartijn642s-config-lib.pw.toml new file mode 100644 index 0000000..8e8cc90 --- /dev/null +++ b/mods/supermartijn642s-config-lib.pw.toml @@ -0,0 +1,13 @@ +name = "SuperMartijn642's Config Lib" +filename = "supermartijn642configlib-1.1.8-forge-mc1.20.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "f80f9eed728966adcfbcc848633e789645057281" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4715408 +project-id = 438332 diff --git a/mods/supermartijn642s-core-lib.pw.toml b/mods/supermartijn642s-core-lib.pw.toml new file mode 100644 index 0000000..3b44385 --- /dev/null +++ b/mods/supermartijn642s-core-lib.pw.toml @@ -0,0 +1,13 @@ +name = "SuperMartijn642's Core Lib" +filename = 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index 0000000..56da285 --- /dev/null +++ b/mods/thermal-foundation.pw.toml @@ -0,0 +1,13 @@ +name = "Thermal Foundation" +filename = "thermal_foundation-1.20.1-11.0.4.68.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "6970f0dc8e223c82650a1c8108f99b5fc4cb6581" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5374123 +project-id = 222880 diff --git a/mods/thermal-innovation.pw.toml b/mods/thermal-innovation.pw.toml new file mode 100644 index 0000000..658d03b --- /dev/null +++ b/mods/thermal-innovation.pw.toml @@ -0,0 +1,13 @@ +name = "Thermal Innovation" +filename = "thermal_innovation-1.20.1-11.0.1.23.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "5c6881416ff4fb116d05f4a48acf12b30f10af82" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5372751 +project-id = 291737 diff --git a/mods/thermal-integration.pw.toml b/mods/thermal-integration.pw.toml new file mode 100644 index 0000000..25c6da8 --- /dev/null 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@@ +name = "Thermal Extra" +filename = "ThermalExtra-3.0.9-1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "ca5d2bc5c8154844e75e0ab51d9a392a457c83ce" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5022065 +project-id = 573674 diff --git a/mods/theurgy.pw.toml b/mods/theurgy.pw.toml new file mode 100644 index 0000000..1db91e5 --- /dev/null +++ b/mods/theurgy.pw.toml @@ -0,0 +1,13 @@ +name = "Theurgy" +filename = "theurgy-1.20.1-1.17.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "414ce21bd49876aaea48610e229e56bb5212e836" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5372926 +project-id = 430636 diff --git a/mods/time-in-a-bottle-universal.pw.toml b/mods/time-in-a-bottle-universal.pw.toml new file mode 100644 index 0000000..c640118 --- /dev/null +++ b/mods/time-in-a-bottle-universal.pw.toml @@ -0,0 +1,13 @@ +name = "Time in a bottle [FORGE\\NEOFORGE\\FABRIC]" +filename = 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"voidtotem-forge-1.20-3.0.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "2b5b4e5e366c38f961e931f12b66d328b560e66f" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4605319 +project-id = 449655 diff --git a/mods/waystones.pw.toml b/mods/waystones.pw.toml new file mode 100644 index 0000000..bed2e0f --- /dev/null +++ b/mods/waystones.pw.toml @@ -0,0 +1,13 @@ +name = "Waystones" +filename = "waystones-forge-1.20-14.1.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "e71a99318c7a5267223f7f5ada7f6851023c0377" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4962610 +project-id = 245755 diff --git a/mods/when-dungeons-arise.pw.toml b/mods/when-dungeons-arise.pw.toml new file mode 100644 index 0000000..0096d07 --- /dev/null +++ b/mods/when-dungeons-arise.pw.toml @@ -0,0 +1,13 @@ +name = "When Dungeons Arise - Forge!" +filename = "DungeonsArise-1.20.x-2.1.58-release.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "30b4520e4fab40a6bb6153a2c72e34bcb721f0a5" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4983862 +project-id = 442508 diff --git a/mods/wireless-chargers.pw.toml b/mods/wireless-chargers.pw.toml new file mode 100644 index 0000000..8369f99 --- /dev/null +++ b/mods/wireless-chargers.pw.toml @@ -0,0 +1,13 @@ +name = "Wireless Chargers" +filename = "wirelesschargers-1.0.9a-forge-mc1.20.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "e3f1efc1260c67c77eadb105a4ee36403becbdb5" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5294260 +project-id = 510656 diff --git a/mods/wither-skeleton-tweaks.pw.toml b/mods/wither-skeleton-tweaks.pw.toml new file mode 100644 index 0000000..f10eac5 --- /dev/null +++ b/mods/wither-skeleton-tweaks.pw.toml @@ -0,0 +1,13 @@ +name = "Wither Skeleton Tweaks" +filename = "WitherSkeletonTweaks-1.20.1-9.1.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "e5c31395e10d9e858ca1fde42d35113945bfb658" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5086320 +project-id = 255902 diff --git a/mods/xnet-gases.pw.toml b/mods/xnet-gases.pw.toml new file mode 100644 index 0000000..af9f72f --- /dev/null +++ b/mods/xnet-gases.pw.toml @@ -0,0 +1,13 @@ +name = "XNet Gases" +filename = "xnetgases-1.20.1-5.0.0.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "a3497f9c557fa3c96ba31f5d686c69d7f64325a4" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4781105 +project-id = 383182 diff --git a/mods/xnet.pw.toml b/mods/xnet.pw.toml new file mode 100644 index 0000000..325e81c --- /dev/null +++ b/mods/xnet.pw.toml @@ -0,0 +1,13 @@ +name = "XNet" +filename = "xnet-1.20-6.1.2.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "fd6e52f35413bc8b90e3e2fbec7e12623675f2ee" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5367041 +project-id = 260912 diff --git a/mods/yeetusexperimentus.pw.toml b/mods/yeetusexperimentus.pw.toml new file mode 100644 index 0000000..80af7f2 --- /dev/null +++ b/mods/yeetusexperimentus.pw.toml @@ -0,0 +1,13 @@ +name = "Yeetus Experimentus" +filename = "YeetusExperimentus-Forge-2.3.1-build.6+mc1.20.1.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "6efdaf5d213f779e51aa84631a5f06a306351e75" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4680832 +project-id = 635427 diff --git a/mods/yungs-api.pw.toml b/mods/yungs-api.pw.toml new file mode 100644 index 0000000..7db0c53 --- /dev/null +++ b/mods/yungs-api.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's API (Forge)" +filename = "YungsApi-1.20-Forge-4.0.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "c3a989fdf8429828bd784e35e83f89c0786b43de" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5331703 +project-id = 421850 diff --git a/mods/yungs-better-desert-temples.pw.toml b/mods/yungs-better-desert-temples.pw.toml new file mode 100644 index 0000000..b155994 --- /dev/null +++ b/mods/yungs-better-desert-temples.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Desert Temples (Forge)" +filename = "YungsBetterDesertTemples-1.20-Forge-3.0.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "31b386b2dbaa4933e0a10ccdfb25f56da16931a6" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4769439 +project-id = 631016 diff --git a/mods/yungs-better-dungeons.pw.toml b/mods/yungs-better-dungeons.pw.toml new file mode 100644 index 0000000..3770d62 --- /dev/null +++ b/mods/yungs-better-dungeons.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Dungeons (Forge)" +filename = "YungsBetterDungeons-1.20-Forge-4.0.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "67a9e1c2ff126ab54cea8e0709d178915243039e" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5271360 +project-id = 510089 diff --git a/mods/yungs-better-end-island.pw.toml b/mods/yungs-better-end-island.pw.toml new file mode 100644 index 0000000..b042246 --- /dev/null +++ b/mods/yungs-better-end-island.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better End Island (Forge)" +filename = "YungsBetterEndIsland-1.20-Forge-2.0.6.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "4e7bf109981593061b8100bc8bf23e1c9bbcbb76" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5193815 +project-id = 901344 diff --git a/mods/yungs-better-jungle-temples.pw.toml b/mods/yungs-better-jungle-temples.pw.toml new file mode 100644 index 0000000..d4a891e --- /dev/null +++ b/mods/yungs-better-jungle-temples.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Jungle Temples (Forge)" +filename = "YungsBetterJungleTemples-1.20-Forge-2.0.5.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "0b3c8556983895fea980247bb4d437ca535e7259" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5331760 +project-id = 897669 diff --git a/mods/yungs-better-mineshafts-forge.pw.toml b/mods/yungs-better-mineshafts-forge.pw.toml new file mode 100644 index 0000000..3cd7c3a --- /dev/null +++ b/mods/yungs-better-mineshafts-forge.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Mineshafts (Forge)" +filename = "YungsBetterMineshafts-1.20-Forge-4.0.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "e2cbc574807a994bb9610184eb4bbfe29a6c0774" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4769063 +project-id = 389665 diff --git a/mods/yungs-better-nether-fortresses.pw.toml b/mods/yungs-better-nether-fortresses.pw.toml new file mode 100644 index 0000000..d3bfd3b --- /dev/null +++ b/mods/yungs-better-nether-fortresses.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Nether Fortresses (Forge)" +filename = "YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "889cd16a93764d1d6af2e2dda5bbc286a2683e7a" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5193465 +project-id = 817651 diff --git a/mods/yungs-better-ocean-monuments.pw.toml b/mods/yungs-better-ocean-monuments.pw.toml new file mode 100644 index 0000000..a0cc919 --- /dev/null +++ b/mods/yungs-better-ocean-monuments.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Ocean Monuments (Forge)" +filename = "YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "d8e74ed19903752a97ed0e1d2b1a8bf378bc252f" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4883003 +project-id = 689238 diff --git a/mods/yungs-better-strongholds.pw.toml b/mods/yungs-better-strongholds.pw.toml new file mode 100644 index 0000000..e0fe5a8 --- /dev/null +++ b/mods/yungs-better-strongholds.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Strongholds (Forge)" +filename = "YungsBetterStrongholds-1.20-Forge-4.0.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "3730238c56edca4bb5b2238e1314aec572ced385" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4769083 +project-id = 465575 diff --git a/mods/yungs-better-witch-huts.pw.toml b/mods/yungs-better-witch-huts.pw.toml new file mode 100644 index 0000000..c85878e --- /dev/null +++ b/mods/yungs-better-witch-huts.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Better Witch Huts (Forge)" +filename = "YungsBetterWitchHuts-1.20-Forge-3.0.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "71fee574f920c6b05004f100ba07e9b8d5844169" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4769489 +project-id = 631401 diff --git a/mods/yungs-extras.pw.toml b/mods/yungs-extras.pw.toml new file mode 100644 index 0000000..61da657 --- /dev/null +++ b/mods/yungs-extras.pw.toml @@ -0,0 +1,13 @@ +name = "YUNG's Extras (Forge)" +filename = "YungsExtras-1.20-Forge-4.0.3.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "4b2e632353a95c16a080c2e64c426480a139fbd6" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 4769514 +project-id = 480006 diff --git a/mods/zerocore.pw.toml b/mods/zerocore.pw.toml new file mode 100644 index 0000000..f879817 --- /dev/null +++ b/mods/zerocore.pw.toml @@ -0,0 +1,13 @@ +name = "ZeroCore 2" +filename = "ZeroCore2-1.20.1-2.1.42.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "4c29b00b3f8d1f12451be7d31bacb2decdb0a850" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5361962 +project-id = 247921 diff --git a/mods/zeta.pw.toml b/mods/zeta.pw.toml new file mode 100644 index 0000000..4691d04 --- /dev/null +++ b/mods/zeta.pw.toml @@ -0,0 +1,13 @@ +name = "Zeta" +filename = "Zeta-1.0-16.jar" +side = "both" + +[download] +hash-format = "sha1" +hash = "0e45be88cb4c30e131ca630bd415f7f02f1f1e8d" +mode = "metadata:curseforge" + +[update] +[update.curseforge] +file-id = 5254672 +project-id = 968868 diff --git a/pack.toml b/pack.toml new file mode 100644 index 0000000..4ac243d --- /dev/null +++ b/pack.toml @@ -0,0 +1,13 @@ +name = "All the Mods 9" +author = "ATMTeam" +version = "0.2.60" +pack-format = "packwiz:1.1.0" + +[index] +file = "index.toml" +hash-format = "sha256" +hash = "6da0f31359114e14bd12b89bbc1cf9c3ddd5f3333a085730af64ee61646f103b" + +[versions] +forge = "47.2.20" +minecraft = "1.20.1" diff --git a/packmenu/resources/README.md b/packmenu/resources/README.md new file mode 100644 index 0000000..bfa7eba --- /dev/null +++ b/packmenu/resources/README.md @@ -0,0 +1,11 @@ +All The Mods 9 +====== +All The Mods 9 is released on curseforge only, as All Rights Reserved, +This covers the following files/folders +- all Quests and rewards in `\instance\config\ftbquests\quests\` +- all custom Kubejs scripts in `\instance\kubejs\` +- all custom AllTheMods Packmenu assets in `\instance\packmenu\resources\` + +What does All Rights Reserved Mean? +For players, it means nothing, you are still permitted to play and film and stream the pack. +For anyone else, it means you cannot redistribute any of the above folders or files in any publicly released packs without permission from Allthemods diff --git a/packmenu/resources/assets/atm/buttons/akliz.json b/packmenu/resources/assets/atm/buttons/akliz.json new file mode 100644 index 0000000..63f776a --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/akliz.json @@ -0,0 +1,21 @@ +{ + "x": 75, + "y": -40, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.akliz", + "action": "OPEN_URL", + "data": "https://akliz.net/allthemods", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/akliz.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/discord.json b/packmenu/resources/assets/atm/buttons/discord.json new file mode 100644 index 0000000..5508a83 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/discord.json @@ -0,0 +1,21 @@ +{ + "x": 75, + "y": -5, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.discord", + "action": "OPEN_URL", + "data": "https://discord.gg/3paFjuRfz9", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/discord.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} diff --git a/packmenu/resources/assets/atm/buttons/github.json b/packmenu/resources/assets/atm/buttons/github.json new file mode 100644 index 0000000..5774c48 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/github.json @@ -0,0 +1,21 @@ +{ + "x": 75, + "y": 30, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.github", + "action": "OPEN_URL", + "data": "https://github.com/allthemods", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/github.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/mods.json b/packmenu/resources/assets/atm/buttons/mods.json new file mode 100644 index 0000000..31d4f94 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/mods.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": 30, + "width": 120, + "height": 30, + "langKey": "fml.menu.mods", + "action": "OPEN_GUI", + "data": "MODS", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/mods.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/multiplayer.json b/packmenu/resources/assets/atm/buttons/multiplayer.json new file mode 100644 index 0000000..bd7f0a1 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/multiplayer.json @@ -0,0 +1,21 @@ +{ + "x": 75, + "y": -75, + "width": 120, + "height": 30, + "langKey": "menu.multiplayer", + "action": "OPEN_GUI", + "data": "MULTIPLAYER", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/multiplayer.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/options.json b/packmenu/resources/assets/atm/buttons/options.json new file mode 100644 index 0000000..aabcb89 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/options.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": 65, + "width": 120, + "height": 30, + "langKey": "menu.options", + "action": "OPEN_GUI", + "data": "OPTIONS", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/settings.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/patreon.json b/packmenu/resources/assets/atm/buttons/patreon.json new file mode 100644 index 0000000..d014b9e --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/patreon.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": -40, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.patreon", + "action": "OPEN_URL", + "data": "https://ko-fi.com/allthemods", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/patreon.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} diff --git a/packmenu/resources/assets/atm/buttons/quit.json b/packmenu/resources/assets/atm/buttons/quit.json new file mode 100644 index 0000000..5c56d43 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/quit.json @@ -0,0 +1,20 @@ +{ + "x": 75, + "y": 65, + "width": 120, + "height": 30, + "langKey": "menu.quit", + "action": "QUIT", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/quit.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/reddit.json b/packmenu/resources/assets/atm/buttons/reddit.json new file mode 100644 index 0000000..060d73e --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/reddit.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": -5, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.reddit", + "action": "OPEN_URL", + "data": "https://reddit.com/r/allthemods", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/reddit.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/singleplayer.json b/packmenu/resources/assets/atm/buttons/singleplayer.json new file mode 100644 index 0000000..271162d --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/singleplayer.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": -75, + "width": 120, + "height": 30, + "langKey": "menu.singleplayer", + "action": "OPEN_GUI", + "data": "SINGLEPLAYER", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/singleplayer.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/lang/en_us.json b/packmenu/resources/assets/atm/lang/en_us.json new file mode 100644 index 0000000..0b6f768 --- /dev/null +++ b/packmenu/resources/assets/atm/lang/en_us.json @@ -0,0 +1,5 @@ +{ "packmenu.atm.discord": "Discord", + "packmenu.atm.akliz": "Make A Server", + "packmenu.atm.reddit": "Reddit", + "packmenu.atm.github": "Github", + "packmenu.atm.patreon": "Donate"} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/lang/es_es.json b/packmenu/resources/assets/atm/lang/es_es.json new file mode 100644 index 0000000..91242df --- /dev/null +++ b/packmenu/resources/assets/atm/lang/es_es.json @@ -0,0 +1,5 @@ +{ "packmenu.atm.discord": "Discord", + "packmenu.atm.akliz": "Crea Tú Servidor", + "packmenu.atm.reddit": "Reddit", + "packmenu.atm.github": "Github", + "packmenu.atm.patreon": "Apóyanos"} diff --git a/packmenu/resources/assets/atm/lang/ja_jp.json b/packmenu/resources/assets/atm/lang/ja_jp.json new file mode 100644 index 0000000..d9743d1 --- /dev/null +++ b/packmenu/resources/assets/atm/lang/ja_jp.json @@ -0,0 +1,5 @@ +{ "packmenu.atm.discord": "Discord", + "packmenu.atm.akliz": "サーバーを作る", + "packmenu.atm.reddit": "Reddit", + "packmenu.atm.github": "Github", + "packmenu.atm.patreon": "寄付する"} diff --git a/packmenu/resources/assets/atm/lang/ko_kr.json b/packmenu/resources/assets/atm/lang/ko_kr.json new file mode 100644 index 0000000..aeda7e5 --- /dev/null +++ b/packmenu/resources/assets/atm/lang/ko_kr.json @@ -0,0 +1,6 @@ +{ "packmenu.atm.discord": "Discord", + "packmenu.atm.akliz": "서버 만들기", + "packmenu.atm.reddit": "Reddit", + "packmenu.atm.github": "Github", + "packmenu.atm.patreon": "기부를"} + diff --git a/packmenu/resources/assets/atm/lang/zh_cn.json b/packmenu/resources/assets/atm/lang/zh_cn.json new file mode 100644 index 0000000..3350a2c --- /dev/null +++ b/packmenu/resources/assets/atm/lang/zh_cn.json @@ -0,0 +1,5 @@ +{ "packmenu.atm.discord": "Discord", + "packmenu.atm.akliz": "建服", + "packmenu.atm.reddit": "Reddit", + "packmenu.atm.github": "Github", + "packmenu.atm.patreon": "捐赠"} diff --git a/packmenu/resources/assets/atm/textures/akliz.png 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b/packmenu/resources/assets/packmenu/lang/en_us.json new file mode 100644 index 0000000..6e0c4b8 --- /dev/null +++ b/packmenu/resources/assets/packmenu/lang/en_us.json @@ -0,0 +1,3 @@ +{ + "packmenu.custom_button": "Custom Button" +} \ No newline at end of file diff --git a/packmenu/resources/assets/packmenu/lang/es_es.json b/packmenu/resources/assets/packmenu/lang/es_es.json new file mode 100644 index 0000000..be35361 --- /dev/null +++ b/packmenu/resources/assets/packmenu/lang/es_es.json @@ -0,0 +1,3 @@ +{ + "packmenu.custom_button": "Botón Personalizado" +} diff --git a/packmenu/resources/assets/packmenu/lang/ko_kr.json b/packmenu/resources/assets/packmenu/lang/ko_kr.json new file mode 100644 index 0000000..3f31a0d --- /dev/null +++ b/packmenu/resources/assets/packmenu/lang/ko_kr.json @@ -0,0 +1,3 @@ +{ + "packmenu.custom_button": "맞춤형 버튼" +} diff --git a/packmenu/resources/assets/packmenu/lang/zh_cn.json b/packmenu/resources/assets/packmenu/lang/zh_cn.json new file mode 100644 index 0000000..c783d81 --- /dev/null +++ b/packmenu/resources/assets/packmenu/lang/zh_cn.json @@ -0,0 +1,3 @@ +{ + "packmenu.custom_button": "自定义按钮" +} diff --git a/packmenu/resources/assets/packmenu/textures/gui/background.png b/packmenu/resources/assets/packmenu/textures/gui/background.png new file mode 100644 index 0000000..8a7696a Binary files /dev/null and b/packmenu/resources/assets/packmenu/textures/gui/background.png differ diff --git a/packmenu/resources/assets/packmenu/textures/gui/logo.png b/packmenu/resources/assets/packmenu/textures/gui/logo.png new file mode 100644 index 0000000..d40831e Binary files /dev/null and b/packmenu/resources/assets/packmenu/textures/gui/logo.png differ diff --git a/packmenu/resources/assets/packmenu/textures/gui/reload.png b/packmenu/resources/assets/packmenu/textures/gui/reload.png new file mode 100644 index 0000000..5f0cd81 Binary files /dev/null and b/packmenu/resources/assets/packmenu/textures/gui/reload.png differ diff --git a/packmenu/resources/assets/packmenu/textures/gui/widgets.png b/packmenu/resources/assets/packmenu/textures/gui/widgets.png new file mode 100644 index 0000000..8f7802a Binary files /dev/null and b/packmenu/resources/assets/packmenu/textures/gui/widgets.png differ diff --git a/packmenu/resources/pack.mcmeta b/packmenu/resources/pack.mcmeta new file mode 100644 index 0000000..8de3fbb --- /dev/null +++ b/packmenu/resources/pack.mcmeta @@ -0,0 +1,6 @@ +{ + "pack": { + "pack_format": 5, + "description": "PackMenu External Resources" + } +} \ No newline at end of file diff --git a/packmenu/resources/pack.png b/packmenu/resources/pack.png new file mode 100644 index 0000000..8beaeb0 Binary files /dev/null and b/packmenu/resources/pack.png differ diff --git a/shaderpacks/complementary-reimagined.pw.toml b/shaderpacks/complementary-reimagined.pw.toml new file mode 100644 index 0000000..9245352 --- /dev/null +++ b/shaderpacks/complementary-reimagined.pw.toml @@ -0,0 +1,13 @@ +name = "Complementary Shaders - Reimagined" +filename = "ComplementaryReimagined_r5.2.1.zip" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/HVnmMxH1/versions/6lz4f6iK/ComplementaryReimagined_r5.2.1.zip" +hash-format = "sha1" +hash = "4ab8734a50018b58ecb1ac75042639f25094cf26" + +[update] +[update.modrinth] +mod-id = "HVnmMxH1" +version = "6lz4f6iK" diff --git a/shaderpacks/makeup-ultra-fast-shaders.pw.toml b/shaderpacks/makeup-ultra-fast-shaders.pw.toml new file mode 100644 index 0000000..15d375f --- /dev/null +++ b/shaderpacks/makeup-ultra-fast-shaders.pw.toml @@ -0,0 +1,13 @@ +name = "MakeUp - Ultra Fast" +filename = "MakeUp-UltraFast-8.9f.zip" +side = "client" + +[download] +url = "https://cdn.modrinth.com/data/izsIPI7a/versions/V8u6ZaM2/MakeUp-UltraFast-8.9f.zip" +hash-format = "sha1" +hash = "f8d660df8f70c0f65c8410c97fdfa1ec90f4c727" + +[update] +[update.modrinth] +mod-id = "izsIPI7a" +version = "V8u6ZaM2"