#General Config. This config is synced from server to client. [general] #Log Mekanism packet names. Debug setting. logPackets = false #Disable to make the anchor upgrade not do anything. allowChunkloading = false #Enable this to allow dragging items from JEI into the target slot of Digital Miner filters. easyMinerFilters = false #How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing. #Range: 0 ~ 1200 blockDeactivationDelay = 60 #Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] cardboardModBlacklist = [] #Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. transmitterAlloyUpgrade = true #Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). #Range: > 1 maxUpgradeMultiplier = 10 #How much Boiler heat is immediately usable to convert water to steam. #Range: 0.01 ~ 1.0 boilerWaterConductivity = 0.7 #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. #Range: 0.1 ~ 4000000.0 heatPerFuelTick = 400.0 #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item. #Range: 1 ~ 1000 fuelwoodTickMultiplier = 1 #How much heat energy is created from one Joule of regular energy in the Resistive Heater. #Range: 0.0 ~ 1.0 resistiveHeaterEfficiency = 0.6 #Amount of heat each Boiler heating element produces. #Range: 0.1 ~ 1.024E9 superheatingHeatTransfer = 1.6E7 #Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. #Range: 1 ~ 1024 maxSolarNeutronActivatorRate = 64 #Dynamic Tank Settings [general.dynamic_tank] #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank #Range: 1 ~ 368224 fluidPerTank = 350000 #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank #Range: 1 ~ 1581510980256305 chemicalPerTank = 16000000 #Auto Eject Settings [general.auto_eject] #Rate at which fluid gets auto ejected from tiles. #Range: > 1 fluid = 1024 #Rate at which chemicals gets auto ejected from tiles. #Range: 1 ~ 9223372036854775807 chemical = 1024 #The percentage of a tank's capacity to leave contents in when set to dumping excess. #Range: 0.001 ~ 1.0 dumpExcessKeepRatio = 0.9 #Prefilled Tanks [general.prefilled] #Add filled creative fluid tanks to creative/JEI. fluidTanks = true #Add filled creative gas tanks to creative/JEI. gasTanks = true #Add filled creative infusion tanks to creative/JEI. infusionTanks = true #Add filled creative pigment tanks to creative/JEI. pigmentTanks = true #Add filled creative slurry tanks to creative/JEI. slurryTanks = true #Energy Conversion Rate Settings [general.energy_conversion] #Disables IC2 power integration. Requires world restart (server-side option in SMP). blacklistIC2 = false #Conversion multiplier from EU to Joules (EU * euConversionRate = Joules) euConversionRate = "10" #Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). blacklistForge = false #Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules) feConversionRate = "2.5000" #Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this. blacklistFluxNetworks = false #How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. HydrogenEnergyDensity = "200" #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. maxEnergyPerSteam = "10" #Radiation Settings [general.radiation] #Enable worldwide radiation effects. Don't be a downer and disable this. radiationEnabled = true #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. #Range: 1 ~ 100 chunkCheckRadius = 5 #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. #Range: 0.0 ~ 1.0 sourceDecayRate = 0.9995 #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. #Range: 0.0 ~ 1.0 targetDecayRate = 0.9995 #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. #Range: 0.0 ~ 1.0 negativeEffectsMinSeverity = 0.1 #Amount of gas (mB) that can be stored in a Radioactive Waste Barrel. #Range: 1 ~ 9223372036854775807 radioactiveWasteBarrelMaxGas = 512000 #Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. #Range: > 1 radioactiveWasteBarrelProcessTicks = 20 #Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay). #Range: 0 ~ 9223372036854775807 radioactiveWasteBarrelDecayAmount = 1 #Digital Miner Settings [general.digital_miner] #Energy multiplier for using silk touch mode with the Digital Miner. #Range: > 1 silkMultiplier = 12 #Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value). #Range: > 1 maxRadius = 32 #Number of ticks required to mine a single block with a Digital Miner (without any upgrades). #Range: > 1 ticksPerMine = 80 #Laser Settings [general.laser] #If enabled, lasers can break blocks and the flamethrower starts fires. aestheticWorldDamage = true #How far (in blocks) a laser can travel. #Range: 1 ~ 1024 range = 64 #Energy needed to destroy or attract blocks with a Laser (per block hardness level). energyNeededPerHardness = "100000" #Energy used per half heart of damage being transferred to entities. energyPerDamage = "2500" #Oredictionificator Settings [general.oredictionificator] #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent. validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:raw_materials/", "forge:storage_blocks/", "forge:gems/"] #Pump Settings [general.pump] #Maximum block distance to pull fluid from for the Electric Pump. #Range: 1 ~ 512 maxPumpRange = 80 #If enabled makes Water and Heavy Water blocks be removed from the world on pump. pumpWaterSources = false #mB of Heavy Water that is extracted per block of Water by the Electric Pump with a Filter Upgrade. #Range: 1 ~ 1000 pumpHeavyWaterAmount = 10 #Fluidic Plenisher stops after this many blocks. #Range: 1 ~ 1000000 maxPlenisherNodes = 4000 #Quantum Entangloporter Settings [general.quantum_entangloporter] #Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity. energyBuffer = "256000000" #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. #Range: > 1 fluidBuffer = 256000 #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. #Range: 1 ~ 9223372036854775807 chemicalBuffer = 8192000 #Block security/protection Settings [general.security] #Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. allowProtection = true #If this is enabled then players with the 'mekanism.bypass_security' permission (default ops) can bypass the block and item security restrictions. opsBypassRestrictions = false #Nutritional Paste Settings [general.nutritional_paste] #Saturation level of Nutritional Paste when eaten. #Range: 0.0 ~ 100.0 saturation = 0.8 #How much mB of Nutritional Paste equates to one 'half-food.' #Range: > 1 mbPerFood = 50 #Boiler Settings [general.boiler] #Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank #Range: 1 ~ 368224 waterPerTank = 16000 #Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank #Range: 10 ~ 1581510980256305 steamPerTank = 160000 #Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank #Range: 1 ~ 1581510980256305 heatedCoolantPerTank = 256000 #Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank #Range: 1 ~ 1581510980256305 cooledCoolantPerTank = 256000 #Thermal Evaporation Plant Settings [general.thermal_evaporation] #Thermal Evaporation Tower heat loss per tick. #Range: 0.001 ~ 1000.0 heatDissipation = 0.02 #Temperature to amount produced ratio for Thermal Evaporation Tower. #Range: 0.001 ~ 1000000.0 tempMultiplier = 0.4 #Heat to absorb per Solar Panel array of Thermal Evaporation Tower. #Range: 0.001 ~ 1000000.0 solarMultiplier = 0.2 #Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature). #Range: 1.0 ~ 1000000.0 heatCapacity = 100.0 #Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank #Range: 1 ~ 29826161 fluidPerTank = 64000 #Amount of output fluid (mB) that the evaporation plant can store. #Range: > 1 outputTankCapacity = 10000 #SPS Settings [general.sps] #How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. Input tank capacity is 2x this value. #Range: > 1 inputPerAntimatter = 1000 #Amount of output gas (mB, antimatter) that the SPS can store. #Range: 1 ~ 9223372036854775807 outputTankCapacity = 1000 #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). energyPerInput = "500000"