[general] [general.general] #If the blood gui overlay should be rendered. bloodGuiOverlay = true #The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) bloodGuiOverlayPosition = 1 #If farting is enabled on this server; Client-side: If farting can be seen at your client. farting = true #The X offset for the blood gui overlay. bloodGuiOverlayPositionOffsetX = -5 #The amount of mB that can flow per tick out of machines and items. mbFlowRate = 100 #Evil stuff... dieWithoutAnyReason = false #The Y offset for the blood gui overlay. bloodGuiOverlayPositionOffsetY = -5 [general.weather_container] #If shapeless crafting of the higher tiers of weather containers should be enabled. shapelessRecipes = true [worldgeneration] [worldgeneration.general] #The spawn chance for loot chests in dark temples, set to zero to completely disable. darkTempleChestChance = 0.15 #Spawn extra silverfish blocks in all biomes. extraSilverfish = false [core] [core.general] #If an anonymous mod startup analytics request may be sent to our analytics service. analytics = false #If the version checker should be enabled. versionChecker = false [block] [block.blood_stain] #The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage. bloodMBPerHP = 20 #Blocks onto which no blood stains can be spawned. Regular expressions are allowed. spawnBlacklist = ["tconstruct:.*"] #If blood stains should be spawned on block entities. spawnOnBlockEntities = false [block.undead_leaves] #How much Blood (mB) can be produced at most as a Blood Stain on each random tick. maxBloodStainAmount = 25 [block.spiked_plate] #The multiplier for amount of mB to receive per mob HP. mobMultiplier = 40.0 #The amount of damage per time. damage = 4.0 [block.gem_stone_torch] #The radius that will be kept spirit-proof. area = 15 [machine] [machine.blood_chest] #The amount of ticks required for repairing one damage value. ticksPerDamage = 2 #Item names that can not be repaired. Regular expressions are allowed. itemBlacklist = ["minecraft:stick"] #The amount Blood mB required for repairing one damage value. mBPerDamage = 5 #If the Blood Chest should add random bad enchants with a small chance to repairing items. addRandomBadEnchants = true [machine.envir_acc] #Sets the default amount of ticks the environmental accumulator takes to process an item. defaultProcessItemTickCount = 100 #Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator. defaultProcessItemSpeed = 0.015 #Sets the default amount of ticks the environmental accumulator takes to cool down defaultTickCooldown = 1200 [machine.purifier] #The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration. maxPotionEffectDuration = 1 #Item that can not be disenchanted. Regular expressions are allowed. disenchantBlacklist = ["tetra:.*"] [machine.spirit_furnace] #How much mB per tick this furnace should consume. mBPerTick = 25 #If the machine should play mob death sounds. mobDeathSounds = true #Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep' mobDrops = [] #The 1/X chance for villagers to drop emeralds. 0 means no drops. villagerDropEmeraldChance = 20 #How much mB per tick this furnace should consume for player spirit. playerMBPerTick = 100 #The required amount of ticks for each HP for cooking an entity. requiredTicksPerHp = 10 #How much mB per tick this furnace should consume for boss mob spirit. bossMBPerTick = 250 #Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional. playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"] [machine.dark_tank] #The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.) maxTankCreativeSize = 4096000 #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. staticBlockRendering = false #If creative versions for all fluids should be added to the creative tab. creativeTabFluids = true [machine.spirit_reanimator] #The required amount of ticks for each reanimation. requiredTicks = 500 #If the Box of Eternal Closure should be cleared after a revival. clearBoxContents = true #How much mB per tick this machine should consume. mBPerTick = 5 [machine.entangled_chalice] #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. staticBlockRendering = false [machine.colossal_blood_chest] #The base amount of concurrent items that need to be available before efficiency can rise. baseConcurrentItems = 1 #The amount of ticks required for repairing one damage value. ticksPerDamage = 2 #The amount Blood mB required for repairing one damage value. baseMBPerDamage = 5 [machine.sang_envir_acc] #The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe. baseUsage = 50 [item] [item.dark_tank] #If held buckets should be autofilled when enabled. autoFillBuckets = false [item.sanguinary_pedestal_0] #Blood multiplier when Efficiency is active. efficiencyBoost = 1.5 [item.sanguinary_pedestal_1] #Blood multiplier when Efficiency is active. efficiencyBoost = 1.5 [item.flesh_werewolf] #Humanoid flesh will drop in a 1/X chance. humanoidFleshDropChance = 5 [item.flesh_humanoid] #Humanoid flesh will drop in a 1/X chance. humanoidFleshDropChance = 5 [item.redstone_grenade] #If the redstone grenade should drop again as an item after it is being thrown. dropAfterUsage = false [item.blood_extractor] #If held buckets should be autofilled when enabled. autoFillBuckets = false #The minimum multiplier for amount of mB to receive per mob HP. minimumMobMultiplier = 5.0 #The amount of blood (mB) this container can hold. containerSize = 5000 #The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier! maximumMobMultiplier = 40.0 [item.blood_pearl_of_teleportation] #The amount of second slowness should be applied after each teleport. slownessDuration = 0 [item.broom] #The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) guiOverlayPosition = 1 #The blood usage in mB per tick. bloodUsage = 1 #If the broom should spawn in loot chests. lootChests = true #Show broom part tooltips on source items. broomPartTooltips = true #The X offset for the broom gui overlay. guiOverlayPositionOffsetX = -15 #The Y offset for the broom gui overlay. guiOverlayPositionOffsetY = -10 #The blood usage in mB per block break. bloodUsageBlockBreak = 1 #Show broom modifier tooltips on source items. broomModifierTooltips = false [item.kineticator] #The amount of ticks inbetween each area checking for items. tickHoldoff = 1 #If the Kineticator should also attract XP orbs. moveXP = true #The amount of ticks in between each blood consumption when there are valid items in the area. consumeHoldoff = 20 [item.kineticator_repelling] #The amount of ticks in between each blood consumption when there are valid items in the area. consumeHoldoff = 20 #If the Kineticator should also attract XP orbs. moveXP = true #The amount of ticks inbetween each area checking for items. tickHoldoff = 1 [item.vengeance_ring] #The area of effect in # blocks of this ring. areaOfEffect = 10 [item.vengeance_pickaxe] #The default fortune enchantment level on these pickaxes. fortuneLevel = 5 #The default vengeance enchantment level on these pickaxes. vengeanceLevel = 3 [item.burning_gem_stone] #How much damage this item can take. maxDamage = 64 [item.vein_sword] #The multiply boost this sword has on the blood that is obtained. extractionBoost = 2.0 #Maximum uses for this item. durability = 32 [item.exalted_crafter] #If shift clicking on an item should first try to go into the crafting grid. shiftCraftingGrid = false [item.exalted_crafter_wooden] #If shift clicking on an item should first try to go into the crafting grid. shiftCraftingGrid = false [item.exalted_crafter_empowered] #If shift clicking on an item should first try to go into the crafting grid. shiftCraftingGrid = false [item.exalted_crafter_wooden_empowered] #If shift clicking on an item should first try to go into the crafting grid. shiftCraftingGrid = false [item.necromancer_staff] #The capacity of the container. capacity = 10000 #The amount of Blood that will be drained per usage. usage = 2000 [item.invig_pendant] #The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing. fireUsage = 500 #The amount of blood to drain after each clearing of one bad effect. usage = 100 #The amount of seconds that will be reduced from the first found bad effect. reduceDuration = 30 #The capacity of the pendant. capacity = 5000 [item.flesh_rejuvenated] #The amount of blood (mB) this container can hold. containerSize = 10000 #The amount of blood (mB) that is consumed per bite. biteUsage = 250 [item.primed_pendant] #Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion. potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"] #The amount of Blood to drain after one effect application. usage = 10 #The capacity of the pendant. capacity = 5000 [item.biome_extract] #A list of biome names for which no Biome Extracts may be used. usageBlacklist = [] #A list of biome names for which no Biome Extracts may be created. craftingBlacklist = [] #If creative versions for all variants should be added to the creative tab. creativeTabVariants = true [item.vengeance] #The area of effect in blocks in which this tool could enable vengeance spirits. areaOfEffect = 5 #The ^-1 chance for which vengeance spirits could be toggled. vengeanceChance = 3 [mob] [mob.kineticator] #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] [mob.kineticator_repelling] #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] [mob.poisonous_libelle] #Should the Poisonous Libelle do damage, next to poisoning? hasAttackDamage = false #1/X chance on getting poisoned when hit. poisonChance = 20 #The minimum Y-level this mob can spawn at. minY = 55 [mob.vengeance_spirit] #The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe. nonDegradedSpawnChance = 5 #The area in which the spawn limit will be checked on each spawn attempt. spawnLimitArea = 64 #The blacklisted entity spirits, by entity name. Regular expressions are allowed. entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"] #Whether vengeance spirits should always be visible in creative mode. alwaysVisibleInCreative = false #The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea. spawnLimit = 2 [entity] [entity.lightning_bomb_primed] #The amount of ticks (on average), this bomb should tick before explosion. fuse = 100 [entity.attack_vengeance_beam] #If crossed beams should cause explosions. crossBeamsExplosions = true [enchantment] [enchantment.life_stealing] #The final modifier that should be applied to the healing amount. healModifier = 0.1