[core] [core.general] #The ingredient network observation frequency slowdown rate in ticks. ingredientNetworkObserverFrequencyDecreaseFactor = 5 #If network change events should be logged. Only enable this when debugging. logChangeEvents = false #When true, use the LONG number format style. Otherwise, use the SHORT style. numberCompactUseLongStyle = false #The minimum number of integer digits to include in the result of the compact operator numberCompactMinimumIntegerDigits = 1 #If an anonymous mod startup analytics request may be sent to our analytics service. analytics = false #The minimum number of fractional digits to include in the result of the compact operator numberCompactMinimumFractionDigits = 0 #The number of threads that the ingredient network observer can use. ingredientNetworkObserverThreads = 4 #The frequency in ticks at which ingredient network should be observed after a position's contents are changed. ingredientNetworkObserverFrequencyForced = 0 #The maximum number of integer digits to include in the result of the compact operator numberCompactMaximumIntegerDigits = 3 #The ingredient network observation frequency slowdown rate in ticks. ingredientNetworkObserverFrequencyIncreaseFactor = 1 #The fastest possible frequency in ticks at which ingredient network should be observed. ingredientNetworkObserverFrequencyMin = 5 #If cable models should be cached for rendering optimization. cacheCableModels = true #If corrupted networks should automatically be restored on first tick. recreateCorruptedNetworks = true #The maximum number of fractional digits to include in the result of the compact operator numberCompactMaximumFractionDigits = 2 #The slowest possible frequency in ticks at which ingredient network should be observed. ingredientNetworkObserverFrequencyMax = 40 #If the ingredient network observer can work on separate thread. ingredientNetworkObserverEnableMultithreading = true #When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option. safeMode = false #The maximum frequency at which speach messages can be played in milliseconds. speachMaxFrequency = 1000 #The maximum network energy transfer rate. energyRateLimit = 2147483647 #How deep the recursion stack on an operator can become. This is to avoid game crashes when building things like the omega operator. operatorRecursionLimit = 256 #If the version checker should be enabled. versionChecker = false [general] [general.general] #The energy usage multiplier for networks. energyConsumptionMultiplier = 0 #The base energy usage for the fluid reader. fluidReaderBaseConsumption = 1 #The base energy usage for the display panel when it has a variable. panelDisplayBaseConsumptionEnabled = 2 #The base energy usage for the audio writer. audioWriterBaseConsumption = 1 #The base energy usage for the inventory reader. inventoryReaderBaseConsumption = 1 #The base energy usage for the dynamic light panel. panelLightDynamicBaseConsumption = 0 #The base energy usage for the entity reader. entityReaderBaseConsumption = 1 #The base energy usage for the static light panel. panelLightStaticBaseConsumption = 0 #The base energy usage for the inventory writer. inventoryWriterBaseConsumption = 1 #The base energy usage for the network reader. networkReaderBaseConsumption = 1 #The base energy usage for the entity writer. entityWriterBaseConsumption = 1 #The base energy usage for the omni-directional connector. connectorOmniDirectionalBaseConsumption = 128 #The base energy usage for the extra-dimensional reader. extraDimensionalReaderBaseConsumption = 1 #The base energy usage for the machine writer. machineWriterBaseConsumption = 1 #The base energy usage for the proxy. proxyBaseConsumption = 2 #The maximum render distance for part overlays to render. The higher, the more resource intensive. partOverlayRenderdistance = 15 #The base energy usage for the audio reader. audioReaderBaseConsumption = 1 #The base energy usage for the redstone reader. redstoneReaderBaseConsumption = 1 #The base energy usage for the materializer. materializerBaseConsumption = 1 #The base energy usage for the world reader. worldReaderBaseConsumption = 1 #The base energy usage for the display panel when does not have a variable. panelDisplayBaseConsumptionDisabled = 1 #The base energy usage for the redstone writer. redstoneWriterBaseConsumption = 1 #The base energy usage for the variable store. variablestoreBaseConsumption = 4 #The base energy usage for the effect writer. effectWriterBaseConsumption = 1 #The base energy usage for the mono-directional connector. connectorMonoDirectionalBaseConsumption = 32 #The base energy usage for the block reader. blockReaderBaseConsumption = 1 #The default port for running the network diagnostics HTTP server. diagnosticsWebServerPort = 3030 #The base energy usage for the machine reader. machineReaderBaseConsumption = 1 [machine] [machine.general] #The maximum offset in blocks a part can target. maxPartOffset = 32 #Priority list of mod id's when determining tag-based recipe outputs. recipeTagOutputModPriorities = [] #The default update frequency in ticks to use for new parts. defaultPartUpdateFreq = 1 #The NBT tags that are not allowed to be read by displaying NBT tags or performing operations on them. nbtTagBlacklist = [] #The maximum offset in blocks a directional connector can look for its target. maxDirectionalConnectorOffset = 512 #The distance from which part offsets should be shown. partOffsetRenderDistance = 16 [machine.cable] #If cable shapes should be determined dynamically. Disable this if FPS issues would occur. dynamicShape = true [machine.invisible_light] #If invisible light should act as full a block invisibleLightBlock = true [machine.energy_battery] #The 1/X fraction of the battery capacity that is allowed to be transfered per tick. energyRateCapacityFraction = 2000 #The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size) maxCreativeCapacity = 40960000 #The minimum energy transfer rate per tick. minEnergyRate = 2000 #The default capacity of an energy battery. capacity = 1000000 #The maximum capacity shown in creative tabs. (Make sure that you do not cross the max int size) maxCreativeTabCapacity = 655360000 [machine.delay] #The maximum value history length that can be maintained.. maxHistoryCapacity = 1024 [machine.mechanical_squeezer] #The energy capacity of a mechanical squeezer. capacity = 100000 #How many mB per tick can be auto-ejected. autoEjectFluidRate = 500 #The energy consumption rate. consumptionRate = 80 [machine.mechanical_drying_basin] #The energy consumption rate. consumptionRate = 80 #The energy capacity of a mechanical drying basin. capacity = 100000 [worldgeneration] [worldgeneration.menril_log_filled] #The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance. filledMenrilLogChance = 10 [item] [item.menril_berries] #If the berries should give the night vision effect when eaten. nightVision = true [item.on_the_dynamics_of_integration] #If the info book should automatically obtained when the player first spawns. obtainOnSpawn = false #If the info book can give item rewards for tutorial completion. bookRewards = true