[boundary] [boundary.alarm] #This is the mana cost per cycle #Range: 0 ~ 100000000 ALARM_BARRIER_MANA_COST = 1 #This is how often the boundary drains mana #Range: 0 ~ 100000000 ALARM_BARRIER_MANA_CYCLE = 10 #This is the range of the boundary #Range: 0 ~ 100000000 ALARM_BARRIER_RADIUS = 10 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 ALARM_BARRIER_CYCLE = 20 #Messages are sent to Action Bar as opposed to the Chat window ALARM_ACTION_BAR_MESSAGES = false [boundary.displacement] #This is the mana cost per cycle #Range: 0 ~ 100000000 DISPLACEMENT_BARRIER_MANA_COST = 1 #This is how often the boundary drains mana #Range: 0 ~ 100000000 DISPLACEMENT_BARRIER_MANA_CYCLE = 5 #This is the range of the boundary #Range: 0 ~ 100000000 DISPLACEMENT_BARRIER_RADIUS = 11 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 DISPLACEMENT_BARRIER_CYCLE = 4 [boundary."drain life"] #This is the mana cost per cycle #Range: 0 ~ 100000000 DRAIN_LIFE_BARRIER_MANA_COST = 5 #This is how often the boundary drains mana #Range: 0 ~ 100000000 DRAIN_LIFE_BARRIER_MANA_CYCLE = 1 #This is the range of the boundary #Range: 0 ~ 100000000 DRAIN_LIFE_BARRIER_RADIUS = 10 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 DRAIN_LIFE_BARRIER_CYCLE = 20 #This is whether the boundary ignores hunger when refilling DRAIN_LIFE_IGNORE_HUNGER = false #This is how much mana the boundary restores #Range: 0 ~ 10000000 DRAIN_LIFE_MANA_REGEN = 1 #This is how much the boundary heals #Range: -1.0E7 ~ 1.0E7 DRAIN_LIFE_HEAL_FACTOR = 0.5 #This is how much damage the boundary does #Range: 0.0 ~ 1.0E7 DRAIN_LIFE_DAMAGE = 2.0 #The boundary does this much times its normal damage if the target has magic resistance #Range: 0.0 ~ 1.0E7 DRAIN_LIFE_PUNISH_RESIST = 1.8 #Entities that won't be considered for the boundary DRAIN_LIFE_ENTITY_BLACKLIST = [] [boundary.gravity] #This is the mana cost per cycle #Range: 0 ~ 100000000 GRAVITY_BARRIER_MANA_COST = 1 #This is how often the boundary drains mana #Range: 0 ~ 100000000 GRAVITY_BARRIER_MANA_CYCLE = 2 #This is the range of the boundary #Range: 0 ~ 100000000 GRAVITY_BARRIER_RADIUS = 10 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 GRAVITY_BARRIER_CYCLE = 1 #This is a multiplicative inrease in downward velocity #Range: 0.0 ~ 1.0E8 GRAVITY_BARRIER_FACTOR = 1.4 #This is how often the boundary does it's thing #Range: 0.0 ~ 1.0E8 GRAVITY_BARRIER_MAX = 5.0E7 [boundary.enclosure] #This is the mana cost per cycle #Range: 0 ~ 100000000 ENCLOSURE_BARRIER_MANA_COST = 20 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 ENCLOSURE_BARRIER_CYCLE = 20 #This is the range of the boundary #Range: 0 ~ 100000000 ENCLOSURE_BARRIER_RADIUS = 5 [boundary.tangible] #This is the mana cost per cycle #Range: 0 ~ 100000000 TANGIBLE_BARRIER_MANA_COST = 1 #This is how often the boundary drains mana #Range: 0 ~ 100000000 TANGIBLE_BARRIER_MANA_CYCLE = 3 #This is the range of the boundary #Range: 0 ~ 100000000 TANGIBLE_BARRIER_RADIUS = 10 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 TANGIBLE_BARRIER_CYCLE = 20 [displacement] [displacement.ascension] #This is how often the circle checks for things to teleport #Range: 0 ~ 100000000 ASCENSION_BLOCK_CYCLE = 4 #This is the cost of using the scroll (also the cost per teleport if not a scroll) #Range: 0 ~ 100000000 ASCENSION_SCROLL_MANA_COST = 30 [displacement.equivalent] #This is how often the circle checks for things to teleport #Range: 0 ~ 100000000 EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4 #This is the cooldown between teleports (so you don't get shot back and forth rapidly) #Range: 0 ~ 100000000 EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15 #This is the cost per teleport #Range: 0 ~ 100000000 EQUIVALENT_DISPLACEMENT_MANA_COST = 60 #Max Distance for Equivalent Displacement #Range: -1.0E7 ~ 1.0E7 EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0 #Whether Equivalent Displacement can traverse dimensions EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true [displacement.mental] #This is the cost of using the scroll #Range: 0 ~ 100000000 MENTAL_DISPLACEMENT_MANA_COST = 300 #This is how far you can go before being sent back to your body #Range: 0 ~ 100000000 MENTAL_DISPLACEMENT_RANGE = 20 [displacement.projectile] #This is the cost of using the scroll #Range: 0 ~ 100000000 PROJECTILE_DISPLACEMENT_MANA_COST = 50 [displacement.ordered] #This is how often the circle checks for things to teleport #Range: 0 ~ 100000000 ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4 #This is the cooldown between teleports (so you don't get shot back and forth rapidly) #Range: 0 ~ 100000000 ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15 #This is the cost per teleport #Range: 0 ~ 100000000 ORDERED_DISPLACEMENT_MANA_COST = 40 #This is the max distance between ordered displacement circles. #Range: 0 ~ 100000000 ORDERED_DISPLACEMENT_RADIUS = 20 [displacement.protective] #This is the cost of using the scroll #Range: 0 ~ 100000000 PROTECTIVE_DISPLACEMENT_MANA_COST = 50 [displacement.scrying] #This is the cost per name tag #Range: 0 ~ 100000000 SCRYING_MANA_COST = 50 #This is how long (in ticks) before a single name tag use runs out #Range: 0 ~ 100000000 SCRYING_DURATION = 1200 #This is how often a Scrying tile entity will send updates #Range: 0 ~ 100000000 SCRYING_BLOCK_CYCLE = 4 #This is whether the scrying circle can scry non players SCRY_NON_PLAYERS = true [projection] [projection."weapon projectile"] #This is the cost of using the scroll #Range: 0 ~ 100000000 WEAPON_SHOOTER_MANA_COST = 100 #Speed of projectiles shot from the weapon projectile bow #Range: 0.0 ~ 1.0E7 WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0 #Damage multiplier for projectiles shot from the weapon projectile bow #Range: 0.0 ~ 1.0E7 WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0 #Weapon projectile bow durability #Range: 0 ~ 10000000 WEAPON_SHOOTER_DURABILITY = 30 [projection.treasury] #This is the cost of using the scroll #Range: 0 ~ 100000000 TREASURY_PROJECTION_SCROLL_MANA_COST = 1000 #This is the cost per projectile when using the gauntlet #Range: 0 ~ 100000000 TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120 #This is the delay between projectiles of the gauntlet #Range: 0 ~ 100000000 TREASURY_PROJECTION_COOLDOWN = 10 #This is the cost per chain when using the gauntlet in Chains mode #Range: 0 ~ 100000000 TREASURY_PROJECTION_CHAINS_MANA_COST = 120 #This is the delay between chains of the gauntlet in Chains mode #Range: 0 ~ 100000000 TREASURY_PROJECTION_CHAINS_COOLDOWN = 10 #How many initial chains to spawn #Range: 0 ~ 100000000 TREASURY_PROJECTION_CHAINS_COUNT = 16 #How much damage chains do on contact #Range: 0.0 ~ 1.0E8 TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0 #This is the cost per weapon when using the gauntlet in AOE mode #Range: 0 ~ 100000000 TREASURY_PROJECTION_AOE_MANA_COST = 120 #This is the delay between weapons of the gauntlet in AOE mode #Range: 0 ~ 100000000 TREASURY_PROJECTION_AOE_COOLDOWN = 4 #This is the max distance between the target and the projectile spawn #Range: 0 ~ 100000000 TREASURY_PROJECTION_DISTANCE = 20 #This is the min distance between the target and the projectile spawn #Range: 0 ~ 100000000 TREASURY_PROJECTION_MIN_DISTANCE = 8 #This is the wind up time each projectile has before firing. #Range: 0.0 ~ 1.0E8 TREASURY_PROJECTION_SPEED = 30.0 #Ignore whitelist; allow everything TREASURY_PROJECTION_ALLOW_ALL = false #Ignore whitelist & blacklist; allow everything TREASURY_PROJECTION_DENY_ALL = false #A list of additional registry names which will be considered for selection in Treasury Projection TREASURY_PROJECTION_WHITELIST = [] #A list of registry names which will be not considered for selection in Treasury Projection TREASURY_PROJECTION_BLACKLIST = [] #Treasury Projection Speed Increase Per Available Sword #Range: -10000.0 ~ 10000.0 TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0 #Treasury Projection Speed Minimum #Range: 0.0 ~ 100000.0 TREASURY_PROJECTION_SPEED_MIN = 10.0 #Treasury Projection Cooldown Increase Per Available Sword #Range: -10000.0 ~ 10000.0 TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0 #Treasury Projection Cooldown Minimum #Range: 0.0 ~ 100000.0 TREASURY_PROJECTION_COOLDOWN_MIN = 3.0 #Treasury Projection AOE Mode Max Spawns Per Tick #Range: 0.0 ~ 100000.0 TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0 #Treasury Projection AOE Mode Swords Per Spawn #Range: 0.0 ~ 100000.0 TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0 #Treasury Projection Increases Requires Unique Weapons TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true #Treasury Projection Only Uses Ender Chest TREASURY_PROJECTION_ENDER_CHEST_ONLY = false #Treasury Projection weapons despawn after hitting the ground TREASURY_PROJECTION_DESPAWN_AFTER_LAND = false [projection.strengthening] #This is the cost of using the scroll #Range: 0 ~ 100000000 STRENGTHENING_MANA_COST = 50 #Strengthening Item Spawn Blacklist STRENGTHENING_ITEM_SPAWN_BLACKLIST = [] #Items that Strengthening won't work on STRENGTHENING_ITEM_BLACKLIST = [] #Max Strengthening Cap #Range: 0 ~ 100000000 STRENGTHENING_CAP = 50 [projection."reality marble"] #This is the cost of using the scroll #Range: 0 ~ 100000000 MARBLE_MANA_COST = 4000 #If you have dimension conflicts, change this to something else #Range: -1000000 ~ 100000000 MARBLE_DIMENSION = -1 #Durability of swords spawned in the Marble Dimension #Range: 0 ~ 100000000 MARBLE_DIMENSION_DURABILITY = 3 #Distance between swords spawned in the Marble Dimension #Range: 0 ~ 100000000 MARBLE_DIMENSION_SPAWN_RATE = 13 #Probability of sword spawn #Range: 0.0 ~ 1.0E8 MARBLE_DIMENSION_SPAWN_CHANCE = 0.8 #These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this. MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"] #Reality Marble Mob Blacklist MARBLE_MOB_BLACKLIST = [] [projection.proximity] #This is the cost of using the scroll #Range: 0 ~ 100000000 PROXIMITY_PROJECTION_MANA_COST = 160 #How much durability the Proximity Projection Keys have #Range: 0 ~ 100000000 PROXIMITY_PROJECTION_DURABILITY = 30 [projection.projection] #This is the cost of using the scroll #Range: 0 ~ 100000000 PROJECTION_MANA_COST = 100 #A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example. PROJECTION_BLACKLIST = [] #If False, PROJECTION_BLACKLIST will be considered a whitelist PROJECTION_IS_BLACKLIST = true #Projection Enchantment Blacklist PROJECTION_ENCHANTMENT_BLACKLIST = [] #Either the amount of damage a projected item takes from its max, or the total durability of the projected item #Range: 0 ~ 100000000 PROJECTION_DURABILITY_FACTOR = 5 #Whether the projected durability is based on max damage (false) or just flat (true) PROJECTION_DURABILITY_FLAT = true #Projection items cannot be used in anvil PROJECTION_ANVIL_CANCEL = false #Projection Explicit Whitelist PROJECTION_EXPLICIT_WHITELIST = [] [projection."power consolidation"] #This is the cost per sword transformation. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_SWORD_MANA_COST = 5000 #This is the cost per cycle for creating the lake. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_LAKE_MANA_COST = 30 #This is how often the lake does it's thing to make a lake #Range: 0 ~ 100000000 POWER_CONSOLIDATION_LAKE_CYCLE = 20 #This is the max radius of the lake #Range: 0 ~ 100000000 POWER_CONSOLIDATION_LAKE_RADIUS = 12 #This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150 #This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf. #Range: 0.0 ~ 1.0E8 POWER_CONSOLIDATION_NERF_FACTOR = 0.6 #This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS) #Range: 0.0 ~ 1.0E8 POWER_CONSOLIDATION_FOG_RADIUS = 8.0 #This is the range for pulling undead mobs with Caliburn #Range: 0 ~ 100000000 POWER_CONSOLIDATION_PULL_RADIUS = 20 #This is the range for smiting undead mobs with Caliburn #Range: 0 ~ 100000000 POWER_CONSOLIDATION_SMITE_RADIUS = 10 #How much durability Caliburn has. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_DURABILITY = 1000 #This is the range for undead mobs to fear Caliburn #Range: 0 ~ 100000000 POWER_CONSOLIDATION_FEAR_RADIUS = 15 #Entities must be this close to the wielder of Caliburn to be affected by the sweep. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_SWEEP_RADIUS = 6 #The highest attack Caliburn can go to #Range: 0 ~ 100000000 POWER_CONSOLIDATION_ATTACK_CAP = 5000 #Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3 #Acts as a blacklist if the toggle is on POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"] #Toggles the sword blacklist functionality POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true #Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them. POWER_CONSOLIDATION_RETRO_FOG_FIX = false #Acts as a blacklist for the Fear Effect & Pull Effect on Caliburn POWER_CONSOLIDATION_FEAR_BLACKLIST = [] #Power Consolidation Enchant Blacklist POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"] #Power Consolidation Damage Cap Tiers POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0, 900.0, 950.0, 1000.0, 1500.0, 2000.0, 2500.0, 3000.0, 3500.0, 4000.0, 4500.0, 5000.0] #Power Consolidation Tier Upgrade Items POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["irons_spellbooks:ender_upgrade_orb"] #Words which are considered unholy by Caliburn and Rhongomyniad UNHOLY_WORDS = ["zomb", "vampir", "demon", "devil", "skele", "lich", "evil", "curse", "undead", "wither"] [projection.rhongomyniad] #Rhongomyniad Lake Nerf Factor #Range: -1.0E7 ~ 1.0E7 RHONGOMYNIAD_NERF_FACTOR = 0.6 #Rhongomyniad Speed Factor #Range: -1.0E7 ~ 1.0E7 RHONGOMYNIAD_SPEED_FACTOR = 1.4 #Rhongomyniad Mana Cost #Range: 0 ~ 10000000 RHONGOMYNIAD_MANA_COST = 300 #Rhongomyniad Max Smites #Range: 0 ~ 10000000 RHONGOMYNIAD_MAX_SMITES = 10 #Rhongomyniad Range #Range: 0 ~ 10000000 RHONGOMYNIAD_RANGE = 20 #Rhongomyniad Respects Geas And Caster Immunity RHONGOMYNIAD_RESPECT_IMMUNE = false [projection.clarent] #Clarent is Unbreakable CLARENT_UNBREAKABLE = true #Clarent Durability #Range: 0 ~ 100000000 CLARENT_DURABILITY = 1500 #How long Clarent's wound lasts #Range: 0 ~ 100000000 CLARENT_WOUND_TICKS = 600 #How much damage the wound does per hit #Range: 0.0 ~ 1.0E8 CLARENT_WOUND_DAMAGE = 0.2 #How much Clarent's stored damage decreases per tick while blocking #Range: 0.0 ~ 1.0E8 CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02 #How many hits the wound does each time it activates #Range: 0 ~ 100000000 CLARENT_WOUND_DAMAGE_HITS = 3 #Which swords cannot turn into Clarent CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"] #Max stored damage for Clarent #Range: 0 ~ 100000000 CLARENT_ATTACK_CAP = 5000000 #Nerf factor for damage stored by Clarent #Range: 0.0 ~ 1.0E8 CLARENT_STORED_FACTOR = 0.5 #Clarent Blacklist Toggle CLARENT_BLACKLIST_TOGGLE = true #Clarent Mana Per Damage #Range: 0.0 ~ 1.0E7 CLARENT_MANA_PER_DAMAGE = 10.0 [projection.emrys] #How far the focused lightning can go #Range: 0 ~ 100000000 EMRYS_MAX_RANGE = 22 #Emrys Damage Focused Per Second #Range: 0.0 ~ 1.0E8 EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0 #How much damage the chain lightning does #Range: 0.0 ~ 1.0E8 EMRYS_DAMAGE_ZAP = 1.5 #Whether sky lightning from the emrys staff ignites the ground EMRYS_BOLT_FIRE = false #How much mana per second drained by Emrys Staff when using focused attack #Range: 0 ~ 100000000 EMRYS_MANA_COST_FOCUSED = 200 #How much mana per second drained by Emrys Staff when using focused attack #Range: 0 ~ 100000000 EMRYS_MANA_COST_PASSIVE = 80 #Disable Emrys DISABLE_EMRYS = false [projection."morgan and caliburn"] #List of allowed pets that can be killed with Caliburn to create Morgan MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:warden"] #How much damage Morgan gains from killing children #Range: 0.0 ~ 1.0E8 MORGAN_CHILD_INCREASE = 1.0 #How much damage Morgan gains from killing adult villagers #Range: 0.0 ~ 1.0E8 MORGAN_ADULT_INCREASE = 0.2 #How much durability Morgan gains from killing villagers #Range: 0 ~ 100000000 MORGAN_HEAL_FACTOR = 30 #Cooldown between special cast for Caliburn and Morgan #Range: 0 ~ 100000000 MORGAN_CALIBURN_POWER_COOLDOWN = 600 #How long Morgan's Rage attack lasts #Range: 0 ~ 100000000 MORGAN_RAGE_TIME = 120 #How far Morgan's ball can go before stopping #Range: 0 ~ 100000000 MORGAN_MAX_BALL_RANGE = 15 #How far Morgan's ball's spikes can go #Range: 0 ~ 100000000 MORGAN_SPIKE_RANGE = 10 #Morgan Upgrade Mana Cost #Range: 0 ~ 10000000 MORGAN_UPGRADE_MANA_COST = 400 #Caliburn Morgan Ability Mana Cost #Range: 0 ~ 100000000 CALIBURN_MORGAN_ABILITY_MANA_COST = 300 [projection.replica] #Replica Shockwave Base Damage #Range: 0.0 ~ 1.0E7 REPLICA_BASE_DAMAGE = 4.0 #Replica Friend Teleport Range #Range: 0.0 ~ 1.0E7 REPLICA_TELEPORT_FRIEND_RANGE = 6.0 #Replica Friend Teleport Max Distance #Range: -1.0E7 ~ 1.0E7 REPLICA_TELEPORT_MAX_DISTANCE = -1.0 #Replica Teleport Start Time #Range: 0 ~ 10000000 REPLICA_TELEPORT_START_TELEPORTING = 110 #Replica Teleport Stop Time #Range: 0 ~ 10000000 REPLICA_TELEPORT_STOP_TELEPORTING = 120 #Replica Teleport Life #Range: 0 ~ 10000000 REPLICA_TELEPORT_LIFE = 140 #Replica Teleport Mana Cost #Range: 0 ~ 10000000 REPLICA_TELEPORT_MANA_COST = 300 #Replica Shockwave Mana Cost #Range: 0 ~ 10000000 REPLICA_ATTACK_MANA_COST = 30 #Replica Shockwave Cooldown #Range: 0 ~ 1000000 REPLICA_SHOCKWAVE_COOLDOWN = 50 #Replica Shockwave Range #Range: 0.0 ~ 1.0E7 REPLICA_ATTACK_RANGE = 8.0 #Replica can Teleport across Dimensions REPLICA_TELEPORT_CROSS_DIMENSION = true #Replica Cover Move Range #Range: 0.0 ~ 1.0E7 REPLICA_COVER_MOVE_RANGE = 20.0 #Replica Shockwave Max Damage #Range: 0.0 ~ 1.0E7 REPLICA_MAX_DAMAGE = 5000000.0 #Replica is disabled REPLICA_DISABLED = false #Replica Banned Damage Types REPLICA_BANNED_DAMAGE_TYPES = [] #Replica Durability #Range: 0 ~ 10000000 REPLICA_DURABILITY = 10000 #Replica is Unbreakable REPLICA_IS_UNBREAKABLE = true [exchange] [exchange.alchemical] #This is how often the circle changes a layer underneath it #Range: 0 ~ 100000000 ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20 #How far down gets changed by the Alchemical Exchange #Range: 0 ~ 100000000 ALCHEMICAL_EXCHANGE_HEIGHT = 5 #This is the cost for each block changed by the circle #Range: 0 ~ 100000000 ALCHEMICAL_EXCHANGE_MANA_COST = 16 #This is a list of blocks available in the dirt-class exchange. ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow_block"] #This is a list of blocks available in the stone-class exchange. ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma_block", "minecraft:netherrack", "minecraft:terracotta"] #This is a list of blocks available in the metal-class exchange. ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:nether_quartz_ore"] #This is a list of blocks available in the gem-class exchange. ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore"] #This is a list of blocks available in the clay-class exchange. ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore"] #This is a list of blocks available in the wood-class exchange. ALCHEMICAL_WOOD_CLASS = ["minecraft:oak_log", "minecraft:birch_log", "minecraft:acacia_log", "minecraft:jungle_log", "minecraft:spruce_log", "minecraft:dark_oak_log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block"] #This is a list of blocks available in the special-class exchange. ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime_block"] #This is a list of blocks available in the grass-class exchange. ALCHEMICAL_GRASS_CLASS = ["minecraft:grass_block", "minecraft:mycelium"] #This is a list of blocks available in the fluid-class exchange. ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"] #This is a list of blocks available in the moving-fluid-class exchange. ALCHEMICAL_MOVING_FLUID_CLASS = [] [exchange.catalyst] #This is how often the circle checks for catalysts on top to change #Range: 0 ~ 100000000 CATALYST_EXCHANGE_BLOCK_CYCLE = 4 #This is the cost for each catalyst exchanged by the circle #Range: 0 ~ 100000000 CATALYST_EXCHANGE_MANA_COST = 50 [exchange.chronal] #This is how often the circle restores or deducts mana #Range: 0 ~ 100000000 CHRONAL_EXCHANGE_BLOCK_CYCLE = 20 #This is how much mana is gained or lost every cycle #Range: 0 ~ 100000000 CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 10 [exchange.durability] #This is how often the circle restores mana #Range: 0 ~ 100000000 DURABILITY_EXCHANGE_BLOCK_CYCLE = 20 #This is the limit on mana restored per cycle #Range: 0 ~ 100000000 DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10 #Take this much durability per mana point gained #Range: 0.0 ~ 1.0E8 DURABILITY_EXCHANGE_EFFICIENCY = 1 #Items on this list will not be considered valid for durability exchange DURABILITY_EXCHANGE_BLACKLIST = [] #Durability Exchange Tax Brackets DURABILITY_EXCHANGE_TAX_BRACKETS = [5000.0, 20000.0, 100000.0] #Durability Exchange Tax Rates DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04] [exchange.damage] #This is the cost of using the scroll #Range: 0 ~ 100000000 DAMAGE_EXCHANGE_MANA_COST = 40 #This is the how much mana you get back when you're injured #Range: 0 ~ 100000000 DAMAGE_EXCHANGE_MANA_GAIN = 20 #This is the new value of damage done while damage exchange is active #Range: 0.0 ~ 1.0E8 DAMAGE_EXCHANGE_REDUCE_TO = 1.0 #Damage Exchange Cap #Range: 0 ~ 1000000000 DAMAGE_EXCHANGE_CAP = 5 [exchange.contract] #This is the cost of forming a contract with another player #Range: 0 ~ 100000000 CONTRACT_MANA_COST = 10 #This is how often the block checks for players on top of it #Range: 0 ~ 100000000 CONTRACT_BLOCK_CYCLE = 4 #This is the max distance between contract circles. #Range: 0 ~ 100000000 CONTRACT_RADIUS = 10 [exchange.immunity] #This is the mana cost per scroll #Range: 0 ~ 100000000 IMMUNITY_EXCHANGE_MANA_COST = 400 #This is how long the buff/debuff lasts (in ticks) #Range: 0 ~ 100000000 IMMUNITY_EXCHANGE_TIME = 1200 [mystic] [mystic.spatial] #This is the cost of using the scroll #Range: 0 ~ 100000000 SPATIAL_DISORIENTATION_MANA_COST = 100 #This is the cost of using the staff on a block (per second!) #Range: 0 ~ 100000000 SPATIAL_DISORIENTATION_MANA_COST_AOE = 20 #This is a flat cost of using the staff on an entity #Range: 0 ~ 100000000 SPATIAL_DISORIENTATION_MANA_COST_ST = 200 #Spatial Disorientation Air Resistance SPATIAL_DISORIENTATION_AIR_RESISTANCE = false #Spatial Disorientation Launch Speed #Range: 0.0 ~ 1.0E7 SPATIAL_DISORIENTATION_SPEED = 7.0 #Spatial Disorientation AOE Mode Radius #Range: 0.0 ~ 1.0E7 SPATIAL_DISORIENTATION_AOE_RADIUS = 4.0 [mystic."big explosion"] #This is the cost of using the scroll #Range: 0 ~ 100000000 MYSTIC_STAFF_SUMMON_MANA_COST = 100 #This is the cost of using the giant explosion #Range: 0 ~ 100000000 MYSTIC_STAFF_BIG_MANA_COST = 5000 #Whether the damage is flat or scales with caster's 'level' MYSTIC_STAFF_BIG_SCALES = true #Either a fraction of the max mana (if scaling) or a flat damage value #Range: 0.0 ~ 1.0E8 MYSTIC_STAFF_BIG_FACTOR = 0.002 #Explosion Size for Big Explosion #Range: 0 ~ 100000000 MYSTIC_STAFF_BIG_SIZE = 30 #Mystic Staff Creates Rain and Thunder MYSTIC_STAFF_BIG_RAIN = true #Mystic Staff Scaling Mana Factor #Range: 0.0 ~ 1.0E7 MYSTIC_STAFF_SCALING_MANA = 0.0 #Mystic Staff World Damage MYSTIC_STAFF_WORLD_DAMAGE = true [mystic."aoe explosion"] #This is the cost of using the multiple explosion mode #Range: 0 ~ 100000000 MYSTIC_STAFF_AOE_MANA_COST = 600 #Whether the damage is flat or scales with caster's 'level' MYSTIC_STAFF_AOE_SCALES = true #Either a fraction of the max mana (if scaling) or a flat damage value #Range: 0.0 ~ 1.0E8 MYSTIC_STAFF_AOE_FACTOR = 0.001 #Explosion Size for AOE Explosion #Range: 0 ~ 100000000 MYSTIC_STAFF_AOE_SIZE = 4 #Delay between firing on AOE Mode of Explosion Staff #Range: 0 ~ 10000000 MYSTIC_STAFF_AOE_DELAY = 3 #Mystic Staff AOE Scaling Mana Factor #Range: 0.0 ~ 1.0E7 MYSTIC_STAFF_AOE_SCALING_MANA = 0.0 [mystic.beam] #Mystic Staff Beam Mana Per Tick #Range: 0 ~ 100000000 MYSTIC_STAFF_BEAM_MANA_PER_TICK = 500 #Mystic Staff Beam Damage Factor #Range: -1.0E7 ~ 1.0E8 MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.001 #Whether the damage is flat or scales with caster's 'level' MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true #Mystic Staff Beam Damage Acceleration #Range: 0.0 ~ 1.0E8 MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.5 #Mystic Staff Beam Max Block Break Per Tick #Range: 0 ~ 100000000 MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90 #Mystic Staff Beam Block Whitelist MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = [] #Mystic Staff Beam Scaling Mana Factor #Range: 0.0 ~ 1.0E7 MYSTIC_STAFF_BEAM_SCALING_MANA = 0.0 [mystic."rho aias"] #This is the cost of using the scroll #Range: 0 ~ 100000000 RHO_AIAS_MANA_COST = 300 #How far away Rho Aias will delete entities #Range: 0 ~ 100000000 RHO_AIAS_KILL_RANGE = 30 #How long Rho Aias lasts #Range: 0 ~ 100000000 RHO_AIAS_LIFE = 1200 #Entities which Rho Aias will delete if within range RHO_AIAS_ENTITY_KILL_LIST = ["mahoutsukai:gandr_entity"] #Entities which Rho Aias will delete if colliding with. RHO_AIAS_COLLIDE_KILL_LIST = ["mahoutsukai:gandr_entity"] #Logs detected entities from the kill list, for debug only RHO_AIAS_KILL_DEBUG = false #Whether Rho Aias boops all the time or just when caster sneaking RHO_AIAS_SNEAK_BOOP = true [mystic."shared pain"] #This is the cost of using the scroll #Range: 0 ~ 100000000 DAMAGE_REPLICATION_MANA_COST = 160 [mystic."borrowed authority"] #This is the cost of using the scroll #Range: 0 ~ 100000000 AUTHORITY_MANA_COST = 900 #This is how long the effect lasts (in ticks) #Range: 0 ~ 100000000 AUTHORITY_TIME = 400 #This is how much damage done to the player when attacking something #Range: 0.0 ~ 1.0E8 AUTHORITY_DAMAGE_TO_SELF = 1.5 #This is how much damaqe is done when the player hits something #Range: 0.0 ~ 1.0E8 AUTHORITY_DAMAGE_TO_OTHER = 3.0 #This is the slowdown factor when a punched thing hits a wall. Lower is slower #Range: 0.0 ~ 1.0E8 AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5 #This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower #Range: 0.0 ~ 1.0E8 AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875 #This is the multiplier for speed when the buff is active. Lower is slower #Range: 0.0 ~ 1.0E8 AUTHORITY_SPEED_MULTIPLIER = 1.8 #Blocks with higher than this resistance will not be broken. Set to 0 for no breaking. #Range: 0 ~ 100000000 AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45 #Borrowed Authority Drops Blocks AUTHORITY_DROPS_BLOCKS = true [mystic."cup of heaven"] #This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost. #Range: 0 ~ 100000000 HEAVENS_CUP_MANA_COST = 2 #This is the maximum distance the player can be from a network to activate it #Range: 0 ~ 100000000 HEAVENS_CUP_START_DISTANCE = 20 #This is how long potion generated by the network last. #Range: 0 ~ 100000000 HEAVENS_CUP_DURATION = 1200 #This is the maximum distance between nodes for them to be counted as part of the network. #Range: 0 ~ 100000000 HEAVENS_CUP_NETWORK_DISTANCE = 30 #Iterations per tick for Heavens Cup #Range: 0 ~ 100000000 HEAVENS_CUP_MAX_ITERS = 10 #List of effects, in order, achievable by the cup of heaven HEAVENS_CUP_EFFECTS = ["poison", "weakness", "blindness", "slowness", "wither", "levitation"] [eyes] [eyes.clairvoyance] #This is the cost of using the scroll #Range: 0 ~ 100000000 CLAIRVOYANCE_MANA_COST = 220 #This is how long the buff lasts #Range: 0 ~ 100000000 CLAIRVOYANCE_TIME = 1200 #Entities within this radius will have their movement predicted #Range: 0 ~ 100000000 CLAIRVOYANCE_RANGE = 30 [eyes.binding] #This is the cost of using the scroll #Range: 0 ~ 100000000 MYSTIC_EYES_MANA_COST = 320 #This is how long the buff lasts #Range: 0 ~ 100000000 MYSTIC_EYES_TIME = 600 #Entities must be within this radius of the user to be affected #Range: 0 ~ 100000000 MYSTIC_EYES_RANGE_FROM_USER = 5 #Entities must be this close to the user's look vector to be affected #Range: 0 ~ 100000000 MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4 [eyes.reversion] #This is the cost of using the scroll #Range: 0 ~ 100000000 REVERSION_EYES_MANA_COST = 410 #This is how long the buff lasts #Range: 0 ~ 100000000 REVERSION_EYES_TIME = 600 #Entities must be within this radius of the user to be affected #Range: 0 ~ 100000000 REVERSION_EYES_RANGE_FROM_USER = 10 #Entities must be this close to the user's look vector to be affected #Range: 0 ~ 100000000 REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4 [eyes."death collection"] #This is the cost of using the scroll #Range: 0 ~ 100000000 DEATH_COLLECTION_MANA_COST = 400 #This is how long the buff lasts #Range: 0 ~ 100000000 DEATH_COLLECTION_TIME = 600 #Entities must be within this radius of the user to be counted #Range: 0 ~ 100000000 DEATH_COLLECTION_RANGE_FROM_USER = 10 #Mob deaths will count this much to the next death prevention. #Range: 0.0 ~ 1.0E8 DEATH_COLLECTION_SOUL_VALUE_MOB = 0.25 #Player deaths will count this much to the next death prevention. #Range: 0.0 ~ 1.0E8 DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0 #Death Collection Revive Value #Range: 0.0 ~ 1.0E8 DEATH_COLLECTION_REVIVE_VALUE = 12.0 #Max Souls possible for Death Collection #Range: -1.0E7 ~ 1.0E7 DEATH_COLLECTION_MAX = 1.0E7 #Mana drained per soul held #Range: -1.0E7 ~ 1.0E7 DEATH_COLLECTION_DRAIN_PER_SOUL = 1.0 #Souls drain with negative mana regen DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true [eyes."black flame"] #This is the cost of using the scroll #Range: 0 ~ 100000000 BLACK_FLAME_MANA_COST = 300 #This is how long the buff lasts #Range: 0 ~ 100000000 BLACK_FLAME_TIME = 100 #Blocks and entities within this range will be ignited if the user looks at them #Range: 0 ~ 100000000 BLACK_FLAME_RANGE_FROM_USER = 30 #Something is lit on fire every this many ticks, from the player's eyes #Range: 0 ~ 100000000 BLACK_FLAME_IGNITION_TICKS = 1 #How often flames do an update (in ticks) #Range: 0 ~ 100000000 BLACK_FLAME_UPDATE_TICKS = 1 #Control the speed at which flames die (number between 0 and 3, probably) #Range: 0 ~ 100000000 BLACK_FLAME_DEATH_AGE = 6 #Black Flame Damage #Range: -1.0E7 ~ 1.0E7 BLACK_FLAME_DAMAGE = 1.0 #How long the wither lasts after stepping in black flame #Range: 0 ~ 100000000 BLACK_FLAME_DEBUFF_TIME = 180 [eyes."fay sight"] #This is the cost of using the scroll #Range: 0 ~ 100000000 FAY_SIGHT_MANA_COST = 100 #This is how long the buff lasts #Range: 0 ~ 100000000 FAY_SIGHT_TIME = 600 [eyes.leylines] #This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline. #Range: -10000000 ~ 100000000 LEY_PUNISHMENT = -1 #The factor used in calculating the leyline bonus regen #Range: 0.0 ~ 1.0E8 LEY_FACTOR = 0.01 #Whether the bonus regen is flat or based on max mana LEY_FLAT = false #How far away ley points are from each other #Range: 0 ~ 100000000 LEY_DISTANCE = 300 #An offset in case you don't want 0,0 to be a leyline #Range: 0 ~ 100000000 LEY_OFFSET = 0 #Set this to false if you don't like ley lines affecting mana regen LEY_AFFECTS_MANA = true #The Y value Ley Lines should render at #Range: 0 ~ 100000000 LEY_RENDER_HEIGHT = 70 #Modifier for Fae spawn rate #Range: 0.0 ~ 1.0E8 FAE_SPAWN_RATE = 1.0 #If false, will show lines instead of runes. Lines not may not be compatible with shaders. LEY_RUNES = true #If true, the dimension list is a blacklist. If false it is a whitelist. LEY_BLACKLIST = true #Leyline Eytra boost limited to Fay Sight LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false #Whitelist or blacklist of dimension IDs LEY_DIMENSION_LIST = [] [eyes.insight] #The cost of using the scroll. #Range: 0 ~ 100000000 INSIGHT_MANA_COST = 320 #How long the buff lasts #Range: 0 ~ 100000000 INSIGHT_TIME = 1200 [familiar] [familiar."shared vision"] #This is the cost of using the scroll #Range: 0 ~ 100000000 POSSESS_ENTITY_MANA_COST = 200 [familiar."recall familiar"] #This is the cost of using the scroll #Range: 0 ~ 100000000 RECALL_FAMILIAR_MANA_COST = 20 [familiar."summon familiar"] #This is the cost of using the scroll #Range: 0 ~ 100000000 SUMMON_FAMILIAR_MANA_COST = 200 #How often the familiar tries to talk to you #Range: 0 ~ 100000000 FAMILIAR_REPORT_SURROUNDINGS_TIME = 400 #How much health the familiar has #Range: 0 ~ 100000000 FAMILIAR_HEALTH = 10 #The chance that a familiar will complain about being hurt. #Range: 0.0 ~ 1.0E8 FAMILIAR_OUCH_CHANCE = 0.3 #Messages are sent to Action Bar as opposed to the Chat window FAMILIAR_ACTION_BAR_MESSAGES = false #Familiar chunk loads FAMILIAR_CHUNKLOADS = true [familiar."butterfly effect"] #This is the cost of using the scroll #Range: 0 ~ 100000000 BUTTERFLY_EFFECT_MANA_COST = 100 #This is the limit on butterflies per block #Range: 0 ~ 100000000 BUTTERFLY_EFFECT_BLOCK_LIMIT = 4 #This is the limit on butterflies per chunk #Range: 0 ~ 100000000 BUTTERFLY_EFFECT_CHUNK_LIMIT = 40 #This is the how long the effect lasts #Range: 0 ~ 100000000 BUTTERFLY_EFFECT_DURATION = 400 #Whether the effect disappears after the first butterfly placed. BUTTERFLY_EFFECT_SINGLE_USE = false #Whether people other than the caster can see the butterfly effect BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false [familiar."swap familiar"] #This is the cost of using the scroll #Range: 0 ~ 100000000 SWAP_FAMILIAR_MANA_COST = 40 [familiar."familiars garden"] #This is the cost of using the scroll #Range: 0 ~ 100000000 FAMILIARS_GARDEN_MANA_COST = 200 #This is the range of the effect from the familiar #Range: 0 ~ 100000000 FAMILIARS_GARDEN_RANGE = 7 #This is how many ticks it lasts from the time of using the scroll. #Range: 0 ~ 100000000 FAMILIARS_GARDEN_TIME = 1200 [secret] [secret.retribution] #Retribution Mana Per Difference #Range: 0 ~ 100000000 RETRIBUTION_MANA_PER_DIFFERENCE = 40 #Retribution Mana Charged Per Percent RETRIBUTION_MANA_CHARGED_PER_PERCENT = false #A list of entity registry names this spell won't work against RETRIBUTION_BLACKLIST = [] [secret."presence concealment"] #Ripper Cooldown #Range: 0 ~ 100000000 RIPPER_COOLDOWN = 800 #Ripper Mana Cost #Range: 0 ~ 100000000 RIPPER_MANA_COST = 800 #Ripper Fog Range #Range: 0 ~ 100000000 RIPPER_FOG_RANGE = 20 #Ripper Fog Distance #Range: 0 ~ 100000000 RIPPER_FOG_DISTANCE = 5 #Ripper Invis Cooldown #Range: 0 ~ 100000000 RIPPER_INVIS_COOLDOWN = 40 #Ripper Gives Invis RIPPER_GIVES_INVIS = true #Ripper Speed #Range: -1000000.0 ~ 1000000.0 RIPPER_SPEED = 3.0 #Ripper Movement Speed #Range: -1.0E7 ~ 1000000.0 RIPPER_MOVEMENT_SPEED = 0.05 #Ripper Damage #Range: 0.0 ~ 1000000.0 RIPPER_DAMAGE = 2.5 #Ripper Damage Bonus From Behind #Range: 0.0 ~ 1000000.0 RIPPER_DAMAGE_BONUS_FROM_BEHIND = 6.0 #Ripper Damage Bonus Scales With Mana RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false #Ripper Durability #Range: 0 ~ 1000000000 RIPPER_DURABILITY = 1200 #Ripper Fog Mana Cost #Range: 0 ~ 10000000 RIPPER_FOG_MANA_COST = 200 #Ripper Invis Mana Cost #Range: 0 ~ 10000000 RIPPER_INVIS_MANA_COST = 0 [secret.gandr] #Gandr Black Particles Spawned on Hit #Range: 0 ~ 100000000 GANDR_BLACK_PARTICLES_HIT = 150 #Gandr Red Particles Spawned on Hit #Range: 0 ~ 100000000 GANDR_RED_PARTICLES_HIT = 40 #Gandr Red Particles Spawned on Launch #Range: 0 ~ 100000000 GANDR_RED_PARTICLES_LAUNCH = 25 #Gandr Hit Radius #Range: 0.0 ~ 1.0E8 GANDR_HIT_RADIUS = 6.0 #Gandr Effect Cloud Duration #Range: 0 ~ 100000000 GANDR_CLOUD_DURATION = 200 #Gandr Mana Cost Scales with Max Mana GANDR_MANA_SCALES = true #Gandr Mana Cost Factor #Range: 0.0 ~ 1.0E8 GANDR_MANA_COST_FACTOR = 0.05 #Gandr Damage Scales with Max Mana GANDR_DAMAGE_SCALES = true #Gandr Damage Factor #Range: 0.0 ~ 1.0E8 GANDR_DAMAGE_FACTOR = 0.009999999776482582 #Gandr Max Damage #Range: 0.0 ~ 1.0E8 GANDR_MAX_DAMAGE = 1000.0 #Gandr Min Damage #Range: 0.0 ~ 1.0E8 GANDR_MIN_DAMAGE = 5.0 #Gandr Projectile Speed #Range: 0.0 ~ 1.0E8 GANDR_SPEED = 1.0 #Gandr Effect Blacklist GANDR_EFFECT_BLACKLIST = [] #Gandr Effect Whitelist GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"] [secret."fallen down"] #Fallen Down Block Break Per Tick #Range: 0 ~ 100000000 FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 800 #Fallen Down Radius #Range: 0 ~ 100000000 FALLEN_DOWN_RADIUS = 30 #Fallen Down Mana Per Tick #Range: 0 ~ 100000000 FALLEN_DOWN_MANA_COST = 2000 #Fallen Down Beam Mode Blocks In FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"] #Fallen Down Beam Mode Blocks Out FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"] #Fallen Down Beam Damage #Range: 0.0 ~ 1.0E9 FALLEN_DOWN_BEAM_DAMAGE = 2.0 #Fallen Down Beam Health Percentage Damage #Range: 0.0 ~ 1.0E9 FALLEN_DOWN_BEAM_TARGET_HEALTH_PERCENTAGE_DAMAGE = 0.05 #Fallen Down Beam Growth #Range: 0.0 ~ 1.0E9 FALLEN_DOWN_BEAM_GROWTH = 0.12 #Fallen Down Beam Mana Scaled Damage #Range: 0.0 ~ 1.0E9 FALLEN_DOWN_BEAM_MANA_SCALED_DAMAGE = 0.0 [secret.geas] #Geas Mana Cost #Range: 0 ~ 100000000 GEAS_MANA_COST = 30 #Geas Mana Regen #Range: 0.0 ~ 1.0E8 MANA_REGEN_PER_GEAS = 3.0 #Geas Max Mana Regen #Range: 0.0 ~ 1.0E8 GEAS_MAX_MANA_REGEN = 1.0E7 #Geas Blacklist GEAS_BLACKLIST = ["minecraft:armor_stand"] [secret."rule breaker"] #Rule Breaker Durability #Range: 0 ~ 10000000 RULE_BREAKER_DURABILITY = 40 #Rule Breaker Duration #Range: 0 ~ 10000000 RULE_BREAKER_DURATION = 800 #Rule Breaker Mana Cost #Range: 0 ~ 10000000 RULE_BREAKER_MANA_COST = 5000 #Rule Breaker Range #Range: 0 ~ 10000000 RULE_BREAKER_RANGE = 20 #Rule Breaker Item Whitelist RULE_BREAKER_ITEM_WHITELIST = ["minecraft:chorus_fruit"] [secret."selective displacement"] #Selective Displacement Time #Range: 0 ~ 10000000 SELECTIVE_DISPLACEMENT_TIME = 1200 #Selective Displacement Range #Range: 0 ~ 10000000 SELECTIVE_DISPLACEMENT_RANGE = 40 #Selective Displacement Cooldown #Range: 0 ~ 10000000 SELECTIVE_DISPLACEMENT_COOLDOWN = 60 #Selective Displacement Mana Cost #Range: 0 ~ 10000000 SELECTIVE_DISPLACEMENT_MANA_COST = 900 [kodoku] #Base chance of setting target on fire with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_FIRE_CHANCE = 0.1 #Base chance of applying potion to target with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_SPLASH_CHANCE = 0.05 #Base chance of making target jump with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_HOP_CHANCE = 0.08 #Base chance of making target glow with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_GLOW_CHANCE = 0.02 #Base chance of making target confused with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_CONFUSE_CHANCE = 0.01 #Base chance of teleporting target with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_TELEPORT_CHANCE = 0.08 #Base chance of lowering target hunger with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_HUNGER_CHANCE = 0.15 #Base chance of lightning striking target with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5 #Base chance of aggroing with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4 #Base chance of dropping a random item with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5 #Base chance of tripping with kodoku value 1 #Range: 0.0 ~ 1.0 KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5 #Kodoku value divided by this number, and that many drops are removed from drop tables #Range: 0 ~ 100000000 KODOKU_LOOT_DIVISOR = 10 #Kodoku value divided by this number, and that much extra damage applied to tools on use #Range: 0 ~ 100000000 KODOKU_TOOL_BREAK_DIVISOR = 10 #Multiplied by mob's health and added to kodoku value when killed #Range: -1.0E7 ~ 1.0E7 KODOKU_HEALTH_FACTOR = 0.1 #Multiplied by mob's armor and added to kodoku value when killed #Range: -1.0E7 ~ 1.0E7 KODOKU_ARMOR_FACTOR = 0.0 #Multiplied by (hostile) mob's health and added to kodoku value when killed #Range: -1.0E7 ~ 1.0E7 KODOKU_HEALTH_FACTOR_MOB = 0.1 #Multiplied by (hostile) mob's armor and added to kodoku value when killed #Range: -1.0E7 ~ 1.0E7 KODOKU_ARMOR_FACTOR_MOB = 0.0 [mana] #How high a player's personal mana can go #Range: 0 ~ 100000000 MAX_MANA_CAP = 200000 #How much mana is spent before it increases #Range: 0 ~ 100000000 MANA_UP_COUNTER = 100 #Mana required for increase, as a percentage of the max mana #Range: 0.0 ~ 1.0E8 MANA_UP_COUNTER_RATIO = 0.0 #Maximum amount of mana required for increase #Range: 0 ~ 100000000 MANA_UP_COUNTER_MAX = 100 #How much mana regen scaled with max mana is added to player regen #Range: 0.0 ~ 1.0E7 MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0 #How much max mana increases every time it does #Range: 0 ~ 100000000 MANA_INCREASE = 1 #How much mana players regen per tick #Range: 0 ~ 100000000 MANA_REGEN_PER_TICK = 1 #Percentage of max mana players get back by sleeping #Range: 0.0 ~ 1.0E8 MANA_RECOVERY_SLEEP = 0.5 #Scaling factor for how much hunger affects regen #Range: -1.0E7 ~ 1.0E7 MANA_REGEN_HUNGER_FACTOR = 1.0 #If true, mana cost of things is ignored in creative mode CREATIVE_IGNORES_MANA_COSTS = true #Apply logarithmic punishment to mana increase based on current max MANA_INCREASE_LOG_PUNISHMENT = false #Punishment factor for mana increase based on current max #Range: -1.0E7 ~ 1.0E7 MANA_INCREASE_PUNISHMENT_FACTOR = 0.0 ["mana storage"] #How much this circuit can hold #Range: 0 ~ 100000000 MANA_CIRCUIT_MAGITECH_CAPACITY = 100000 #How much this circuit can hold #Range: 0 ~ 100000000 MANA_CIRCUIT_CAPACITY = 100000 #How far away things can be from a Mana Circuit to use it #Range: 0 ~ 100000000 MANA_CIRCUIT_RANGE = 10 #How much mana fits into an attuned diamond #Range: 0 ~ 100000000 ATTUNED_DIAMOND_CAPACITY = 10000 #How much mana fits into an attuned emerald #Range: 0 ~ 100000000 ATTUNED_EMERALD_CAPACITY = 5000 [projector] #A list of URLs to pull Magic Circle textures from MAGIC_CIRCLES = [] #A list of URLs to pull Magic Runes textures from MAGIC_RUNES = [] #Base rotation speed for projector #Range: 0.0 ~ 1000000.0 PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0 #Stop spinning when powered off PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false #Projector Offset Cap #Range: -1.0E7 ~ 1.0E7 PROJECTOR_OFFSET_CAP = 60.0 [fogprojector] #Fog Projector Max Radius #Range: -1.0E7 ~ 1.0E7 FOG_PROJECTOR_MAX_RADIUS = 30.0 ["mystic code"] #How much durability the Mystic Code - First Sorcery item has #Range: 0 ~ 100000000 FIRST_SORCERY_DURABILITY = 50 #Mystic Code First Sorcery Blacklist MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life"] #Mystic Code Enchant Blacklist MYSTIC_CODE_ENCHANT_BLACKLIST = [] [other] #Bleeding only occurs when using dagger BLEEDING_FROM_DAGGER_ONLY = false #The block range value for any spells which use the player's line of sight #Range: 0 ~ 100000000 GLOBAL_LOOK_RANGE = 100 #If false, scrolls will not disappear in creative. CREATIVE_MODE_SPELLS = false #Should magic damage the player MAGIC_DAMAGES_PLAYER = false #If Magic damages the player, should it be flat damage or based on mana used MAGIC_DAMAGE_FLAT = true #If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up. #Range: 0.0 ~ 1.0E8 MAGIC_DAMAGE_VALUE = 1.0 #What type of damage magic damage inflicts. MAGIC_DAMAGE_GENERIC = true #If true, only allow blood circles on solid blocks BLOOD_CIRCLE_SOLID_ONLY = true #Spell Creation Blacklist SPELL_BLACKLIST = [] #Chunk Packet Replies Enabled CHUNK_PACKET_REPLIES_ENABLED = true #Buff Clear Items BUFF_CLEAR_ITEMS = ["minecraft:milk_bucket"] #Gamestages Enabled GAMESTAGES_ENABLED = false #Armor Stands are immune to spells ARMOR_STANDS_IMMUNE = true #Mahou Resets After Death ONE_LIFE = false