#Storage Settings [storage] #The amount of slots the storage stabilizer tier 1 provides. stabilizerTier1Slots = 256 #The amount of slots the storage stabilizer tier 2 provides. stabilizerTier2Slots = 512 #The amount of slots the storage stabilizer tier 3 provides. stabilizerTier3Slots = 1024 #The amount of slots the storage stabilizer tier 4 provides. stabilizerTier4Slots = 2048 #The amount of slots the storage actuator provides. controllerBaseSlots = 128 #The stack size the storage actuator uses. controllerStackSize = 1024 #True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance. overrideItemStackSizes = true #True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance. unlinkWormholeOnBreak = false #Spirit Job Settings [spirit_job] #The duration for the slow falling effect applied by a drikwing. drikwingFamiliarSlowFallingSeconds = 15 #The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits. tier1CrusherTimeMultiplier = 2.0 #The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits. tier2CrusherTimeMultiplier = 1.0 #Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits. tier3CrusherTimeMultiplier = 0.5 #Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits. tier4CrusherTimeMultiplier = 0.2 #The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits. tier1CrusherOutputMultiplier = 1.0 #The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits. tier2CrusherOutputMultiplier = 1.5 #The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits. tier3CrusherOutputMultiplier = 2.0 #The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits. tier4CrusherOutputMultiplier = 3.0 #The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. crusherResultPickupDelay = 60 #The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%. blacksmithFamiliarRepairChance = 0.05 #The amount of iron required for a blacksmith familiar to upgrade another familiar. blacksmithFamiliarUpgradeCost = 18 #The cooldown for a blacksmith familiar to upgrade another familiar. blacksmithFamiliarUpgradeCooldown = 400 #Ritual Settings [rituals] #Enables the ritual to clear rainy weather. enableClearWeatherRitual = true #Enables the ritual to start rainy weather. enableRainWeatherRitual = true #Enables the ritual to start a thunderstorm. enableThunderWeatherRitual = true #Enables the ritual to set time to day. enableDayTimeRitual = true #Enables the ritual to set time to night. enableNightTimeRitual = true #If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running. enableRemainingIngredientCountMatching = false #Set a value below 1.0 to speed up rituals. #Range: 0.05 ~ 1.7976931348623157E308 ritualDurationMultiplier = 0.25 #By default spirit names are generated randomly. This list can be used as an additional source of spirit names, or even a full replacement, depending on the configuration of "usePossibleSpiritNamesChance". possibleSpiritNames = [] #0.0 (default) to only use random names. #1.0 to only use the names in "possibleSpiritNames" #0.1-0.9 to use a mix of both, the higher the value the higher the chance of using a name from this list instead of a random name. #Will be ignored if "possibleSpiritNames" is empty. #Range: 0.0 ~ 1.0 usePossibleSpiritNamesChance = 0.0 #Dimensional Mineshaft Settings [dimensional_mineshaft] #Miner Spirit Settings [dimensional_mineshaft.miner_foliot_unspecialized] #The amount of time it takes the spirit to perform one mining operation. maxMiningTime = 400 #The amount of blocks the spirit will obtain per mining operation rollsPerOperation = 1 #The amount of mining operations the spirit can perform before breaking. durability = 1000 #Miner Spirit Settings [dimensional_mineshaft.miner_djinni_ores] #The amount of time it takes the spirit to perform one mining operation. maxMiningTime = 300 #The amount of blocks the spirit will obtain per mining operation rollsPerOperation = 1 #The amount of mining operations the spirit can perform before breaking. durability = 400 #Miner Spirit Settings [dimensional_mineshaft.miner_afrit_deeps] #The amount of time it takes the spirit to perform one mining operation. maxMiningTime = 200 #The amount of blocks the spirit will obtain per mining operation rollsPerOperation = 1 #The amount of mining operations the spirit can perform before breaking. durability = 800 #Miner Spirit Settings [dimensional_mineshaft.miner_marid_master] #The amount of time it takes the spirit to perform one mining operation. maxMiningTime = 100 #The amount of blocks the spirit will obtain per mining operation rollsPerOperation = 1 #The amount of mining operations the spirit can perform before breaking. durability = 1600