[expulsion_pylon] #Which dimensions the Expulsion Pylon is allowed to operate in. expulsionAllowedDimensions = ["minecraft:overworld"] #The radius around the world spawn where the pylon is not allowed to operate. #By default this uses the world spawn radius (/gamerule spawnRadius). #This config will only take effect if it is larger than the world spawn radius. #Range: 1 ~ 512 expulsionWorldSpawnRadius = 1 #Whether the Expulsion Pylon can be destroyed with explosions. expulsionPylonCanExplode = false #Limit the max radius for expulsion pylons. #Does not include center chunk, so a radius of 2 equals a 5x5 chunk diameter. #Range: 0 ~ 2 expulsionPylonMaxRadius = 2 [infusion_pylon] #The minimum effect duration (in seconds) that can be used for Potion Filters. #This defaults to 60 seconds to prevent unintended interactions #with other mods that add persistent potion effects at low durations. #Range: 1 ~ 3600 infusionMinimumDuration = 60 #The total duration (in seconds) required before a Potion Filter can be used. #By default this is 3600 seconds/1 hour, which is equivalent to 7.5 vanilla extended potions. #Range: 1 ~ 28800 infusionRequiredDuration = 3600 #The max duration of effects (in seconds) applied to the player. #The duration is refreshed up to this amount every 60 ticks. #Range: 5 ~ 60 infusionAppliedDuration = 20 #Whether the Infusion Pylon chunkloads itself. #This is limited to one pylon per player, while the player is online. infusionChunkloads = true #Effects that may be used in the Infusion Pylon. #List may include either effect IDs (like `minecraft:strength`) or an entire namespace (like `minecraft`). #If the list is empty, then all effects will be allowed except for those specifically denied. infusionAllowedEffects = [] #Effects that may not be used in the Infusion Pylon. #This list will override the allowed effect list. infusionDeniedEffects = ["minecraft:absorption", "tombstone:ghostly_shape"] [harvester_pylon] #Delay between harvest attempts (in ticks). #Range: 10 ~ 120 harvesterWorkDelay = 20 #Whether the harvester requires a hoe to work. #If enabled, it will use 1 durability per harvest action harvesterRequiresTool = true #Whether the harvester can have tools piped in to automate it. #By default, unbreakable tools are required for full automation. harvesterCanBeAutomated = false