[milestones] #Number of hearts you start out with. #Range: 0 ~ 1000 baseHearts = 10 #Number of hearts you gain for reaching a new milestone. #Range: 0 ~ 1000 heartsPerMilestone = 2 #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts. milestones = [5, 10, 20, 40, 80, 120, 160, 200, 240, 280] [filtering] #Foods in this list won't affect the player's health nor show up in the food book. blacklist = [] #When this list contains anything, the blacklist is ignored and instead only foods from here count. whitelist = [] #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. #Range: 0 ~ 1000 minimumFoodValue = 4 [miscellaneous] #Whether or not to reset the food list on death, effectively losing all bonus hearts. resetOnDeath = false #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. limitProgressionToSurvival = false