78 lines
4.1 KiB
TOML
78 lines
4.1 KiB
TOML
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[general]
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[general.general]
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#The base energy usage for the energy importer.
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importerEnergyBaseConsumption = 1
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#The base energy usage for the item importer.
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importerItemBaseConsumption = 1
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#The base energy usage for the world item exporter when it has a variable.
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exporterWorldItemBaseConsumptionEnabled = 32
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#The base energy usage for the item interface.
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interfaceItemBaseConsumption = 0
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#The base energy usage for the world item importer when it has a variable.
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importerWorldItemBaseConsumptionEnabled = 32
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#The base energy usage for the fluid importer.
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importerFluidBaseConsumption = 1
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#The base energy usage for the fluid interface.
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interfaceFluidBaseConsumption = 0
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#The base energy usage for the player simulator when it does not have a variable.
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playerSimulatorBaseConsumptionDisabled = 1
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#The base energy usage for the player simulator when it has a variable.
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playerSimulatorBaseConsumptionEnabled = 64
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#The base energy usage for the world block exporter when it does not have a variable.
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exporterWorldBlockBaseConsumptionDisabled = 1
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#The base energy usage for the world block importer when it has a variable.
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importerWorldBlockBaseConsumptionEnabled = 32
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#The base energy usage for the energy exporter.
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exporterEnergyBaseConsumption = 1
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#The base energy usage for the item exporter.
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exporterItemBaseConsumption = 1
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#The base energy usage for the world fluid importer when it does not have a variable.
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importerWorldFluidBaseConsumptionDisabled = 1
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#The base energy usage for the world energy importer when it has a variable.
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importerWorldEnergyBaseConsumptionEnabled = 32
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#The base energy usage for the world item importer when it does not have a variable.
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importerWorldItemBaseConsumptionDisabled = 1
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#The base energy usage for the world block importer when it does not have a variable.
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importerWorldBlockBaseConsumptionDisabled = 1
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#The base energy usage for the fluid exporter.
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exporterFluidBaseConsumption = 1
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#The base energy usage for the world energy exporter when it has a variable.
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exporterWorldEnergyBaseConsumptionEnabled = 32
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#The base energy usage for the world fluid exporter when it has a variable.
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exporterWorldFluidBaseConsumptionEnabled = 32
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#The base energy usage for the world energy exporter when it does not have a variable.
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exporterWorldEnergyBaseConsumptionDisabled = 1
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#The base energy usage for the world fluid importer when it has a variable.
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importerWorldFluidBaseConsumptionEnabled = 32
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#The base energy usage for the energy interface.
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interfaceEnergyBaseConsumption = 0
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#The base energy usage for the world block exporter when it has a variable.
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exporterWorldBlockBaseConsumptionEnabled = 32
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#The base energy usage for the world fluid exporter when it does not have a variable.
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exporterWorldFluidBaseConsumptionDisabled = 1
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#The base energy usage for the world energy importer when it does not have a variable.
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importerWorldEnergyBaseConsumptionDisabled = 1
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#The base energy usage for the world item exporter when it does not have a variable.
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exporterWorldItemBaseConsumptionDisabled = 1
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[core]
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[core.general]
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#The maximum network fluid transfer rate.
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fluidRateLimit = 2147483647
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#If particles should be shown and sounds should be played when tunnels are interacting with the world.
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worldInteractionEvents = true
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#If an anonymous mod startup analytics request may be sent to our analytics service.
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analytics = false
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#If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
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ejectItemsOnBlockDropOverflow = true
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#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
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inventoryUnchangedTickTimeout = 10
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#If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
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ejectItemsOnInconsistentSimulationMovement = true
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#If the version checker should be enabled.
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versionChecker = false
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