142 lines
5.4 KiB
JavaScript
142 lines
5.4 KiB
JavaScript
// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9.
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// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission.
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Ponder.registry((allthemods) => {
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allthemods.create([
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'mekanism:induction_casing',
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'mekanism:induction_port'
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])
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.scene('induction_mek','Mekanism: Induction Matrix', 'kubejs:induction_matrix',
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(scene, util) => {
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//Show main build
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scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down);
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scene.idle(10);
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scene.text(80, 'The Induction Matrix is used to store tons of Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
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scene.idle(85);
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//Hide and build
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scene.world.hideSection([0, 0, 0, 4, 4, 4], Facing.up);
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scene.idle(10);
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scene.world.showSection([4, 0, 4], Facing.down);
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scene.idle(5);
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[1, 2, 3, 4].forEach(num => {
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scene.world.showSection([4, num, 4], Facing.down);
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scene.world.showSection([4, 0, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 0, 4], Facing.down);
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scene.idle(5)
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});
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[1, 2, 3].forEach(num => {
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scene.world.showSection([4, 4, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 4, 4], Facing.down);
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scene.world.showSection([0, 0, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 0, 0], Facing.down);
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scene.world.showSection([0, num, 4], Facing.down);
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scene.world.showSection([4, num, 0], Facing.down);
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scene.idle(5);
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});
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scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
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scene.idle(5);
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scene.world.showSection([4, 4, 0], Facing.down);
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scene.world.showSection([0, 4, 4], Facing.down);
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scene.world.showSection([0, 0, 0], Facing.down);
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scene.idle(5);
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[1, 2, 3].forEach(num => {
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scene.world.showSection([0, num, 0], Facing.down);
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scene.world.showSection([0, 4, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 4, 0], Facing.down);
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scene.idle(5)
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});
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scene.world.showSection([0, 4, 0], Facing.down);
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scene.idle(60);
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scene.text(80, 'The Faces Can Be Either Casings Or Structural Glass.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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//Side Sections
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//top glass
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scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
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scene.idle(5)
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// bottom glass
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scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up);
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scene.idle(5)
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// north glass
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scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south);
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scene.idle(5)
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// south glass
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scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north);
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scene.idle(5)
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// west glass
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scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east);
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scene.idle(5)
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// east glass
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scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west);
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scene.idle(80);
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//Talk about Ports
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scene.text(60, 'Ports Are Used To Transfer Power.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
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scene.idle(80);
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scene.text(80, 'Ports Can Be Changed Using A Configurator.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
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scene.showControls(80, [1.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
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scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "false"), true);
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scene.idle(20);
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scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "true"), true);
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scene.idle(60);
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// Inside Part
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scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up)
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scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up)
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scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up)
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scene.idle(20);
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scene.text(60, 'Induction Cells Are Used To Increase Power Storage.', [2.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.world.setBlock([2, 1, 2], 'mekanism:basic_induction_cell', false);
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scene.world.showSection([2, 1, 2], Facing.down)
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scene.idle(65);
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scene.text(60, 'Induction Providers Are Used To Increase Power Transfer Rate.', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.world.setBlock([2, 2, 2], 'mekanism:basic_induction_provider', false);
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scene.world.showSection([2, 2, 2], Facing.down)
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scene.idle(65)
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scene.text(60, 'The Matrix Must Have One Cell and One Provider.', [2, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.idle(65)
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//Show All
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scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up)
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scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up)
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scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up)
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scene.idle(10);
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});
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});
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// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9.
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// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission.
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