#Wether difficulty should only increase with at least one online players or not
"Ignore Players"=false
#If true will increase difficulty by the amount of time skipped. Else will only increase difficulty once.
"Punish Time Skip"=true
#Disable/Enable friendly fire for owned pets.
FriendlyFire=false
#Blacklist for pet you should't be able to give armor to. Pets from mods, which have custom armor already should be included here (for balancing reasons).
#Should mobs be able to break block entities? Evaluated before the break list
"Break BlockEntities"=true
#Chance for neutral mobs to be aggressive
#Range: 0.0 ~ 1.0
"Neutral Aggressive Chance"=0.1
#List for of pairs containing which mobs auto target others. Syntax is [mob id]-[mob id] where second value is the target.
# e.g. minecraft:zombie-minecraft:skeleton makes all zombies target skeletons
"Auto Target List"=[]
#Difficulty at which mobs are able to break blocks
#Range: 0.0 ~ 1.7976931348623157E308
"Difficulty Break AI"=0.0
#Difficulty at which mobs are able to steal items
#Range: 0.0 ~ 1.7976931348623157E308
"Difficulty Steal AI"=0.0
#Chance for mobs to be able to summon an aquatic mount
#Range: 0.0 ~ 1.0
"Guardian Chance"=1.0
#Chance for mobs to be able to summon a flying mount
#Range: 0.0 ~ 1.0
"Phantom Chance"=0.5
#Configs regarding mobs spawning with equipment
[equipment]
#Blacklist items from whole mods. Add modid to prevent items from that mod being equipped. (For individual items use the equipment.json)
"Item Blacklist"=[]
#Use blacklist as whitelist
"Item Whitelist"=false
#Blacklist for items mobs should never be able to use.
#Use as in using the item similar to players (e.g. shooting bows)
"Item Use Blacklist"=["bigbrain:buckler"]
#Turn the use blacklist into a whitelist
"Item Use Whitelist"=false
#Blacklist for specific mobs and items they shouldnt use (e.g. skeletons already use bows)
#<entity registry name-item>
#For different items but same entity use multiple lines
#Some special names are BOW, TRIDEN, CROSSBOW refering to every bow/trident/crossbow item (So you dont need to type e.g. every bow item)
"Entity Item Use Blacklist"=["minecraft:drowned;TRIDENT","minecraft:illusioner;BOW","minecraft:piglin;CROSSBOW","minecraft:pillager;CROSSBOW","minecraft:skeleton;BOW","minecraft:snow_golem;minecraft:snowball","minecraft:stray;BOW","minecraft:wither_skeleton;BOW"]
#Base chance that a mob can have one piece of armor
#Range: 0.0 ~ 1.0
"Equipment Chance"=0.1
#Base chance for each additional armor pieces
#Range: 0.0 ~ 1.0
"Additional Equipment Chance"=0.3
#Adds additional x*difficulty% to base equip chance
#Range: 0.0 ~ 1.7976931348623157E308
"Equipment Addition"=0.3
#Chance for mobs to have a weapon
#Range: 0.0 ~ 1.0
"Weapon Chance"=0.05
#Adds additional x*difficulty% to base weapon chance
#Range: 0.0 ~ 1.7976931348623157E308
"Weapon Chance Add"=0.3
#Base chance for each armor pieces to get enchanted
#Range: 0.0 ~ 1.0
"Enchanting Chance"=0.2
#Adds additional x*difficulty% to base enchanting chance
#Range: 0.0 ~ 1.7976931348623157E308
"Enchanting Addition"=0.2
#Specify min and max enchanting levels according to difficulty. difficulty-minLevel-maxLevel