29 lines
1.3 KiB
TOML
29 lines
1.3 KiB
TOML
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#The time in ticks in which a player can still be rescued from death. Set to 0 to disable the timer.
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#Range: > -2147483648
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ticksUntilDeath = 2400
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#If true, the timer until death continues even if the player logs out.
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continueTimerWhileOffline = false
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#The time in ticks it takes to rescue a player.
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#Range: > -2147483648
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rescueActionTicks = 40
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#The amount of health to respawn with when a player was rescued, out of 20.
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#Range: > -2147483648
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rescueRespawnHealth = 1
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#The food level to respawn with when a player was rescued, out of 20.
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#Range: > -2147483648
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rescueRespawnFoodLevel = 5
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#Effects applied to a player when rescued, in the format "effect|duration|amplifier"
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rescueRespawnEffects = ["minecraft:hunger|600|0", "minecraft:weakness|1200|0"]
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#The distance at which a player can rescue another.
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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rescueDistance = 5.0
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#If true, knocked out players will glow, making them visible through blocks.
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glowOnKnockout = true
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#If true, knocked out players are still able to punch nearby enemies.
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allowUnarmedMelee = false
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#If true, knocked out players are still able to fire bows.
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allowBows = false
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#If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.
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allowPistols = false
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