This commit is contained in:
Hexugory 2024-05-22 17:40:04 -05:00
parent 7260f90c48
commit 04b0bbb694
118 changed files with 7221 additions and 6 deletions

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{
"demandOnServer": false,
"showServerSafety": true,
"hideRedChatIndicators": true,
"hideYellowChatIndicators": true,
"hideGrayChatIndicators": true,
"hideWarningToast": true,
"alwaysHideReportButton": false,
"disableTelemetry": true,
"showReloadButton": true,
"whitelistAllServers": false,
"verifiedIconEnabled": true,
"showNCRButton": true,
"enableMod": true,
"skipRealmsWarning": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0,
"reconnectAwaitSeconds": 4,
"postDisconnectAwaitSeconds": 10,
"signingCheckDelaySeconds": 43200,
"serverSigningChecks": {}
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": true,
"enableDebugLog": false,
"convertToGameMessage": false,
"addQueryData": true
}

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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1"
]
}

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{
"whitelistedServers": []
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true

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{
"isHoldToAttackEnabled": true,
"isMiningWithWeaponsEnabled": false,
"isSwingThruGrassEnabled": true,
"isAttackInsteadOfMineWhenEnemiesCloseEnabled": true,
"isHighlightCrosshairEnabled": true,
"hudHighlightColor": 16711680,
"isShowingArmsInFirstPerson": false,
"isShowingOtherHandFirstPerson": true,
"isSweepingParticleEnabled": true,
"isTooltipAttackRangeEnabled": true,
"weaponSwingSoundVolume": 100,
"isDebugOBBEnabled": true,
"swingThruGrassBlacklist": "farmersdelight"
}

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{
"schema_version": 1,
"blacklist_item_id_regex": "pickaxe|farmersdelight",
"fallback_compatibility": [
{
"item_id_regex": "claymore|great_sword|greatsword",
"weapon_attributes": "bettercombat:claymore"
},
{
"item_id_regex": "great_hammer|greathammer|war_hammer|warhammer|maul",
"weapon_attributes": "bettercombat:hammer"
},
{
"item_id_regex": "double_axe|doubleaxe|war_axe|waraxe|great_axe|greataxe",
"weapon_attributes": "bettercombat:double_axe"
},
{
"item_id_regex": "scythe",
"weapon_attributes": "bettercombat:scythe"
},
{
"item_id_regex": "halberd",
"weapon_attributes": "bettercombat:halberd"
},
{
"item_id_regex": "glaive",
"weapon_attributes": "bettercombat:glaive"
},
{
"item_id_regex": "spear",
"weapon_attributes": "bettercombat:spear"
},
{
"item_id_regex": "lance",
"weapon_attributes": "bettercombat:lance"
},
{
"item_id_regex": "anchor",
"weapon_attributes": "bettercombat:anchor"
},
{
"item_id_regex": "battlestaff|battle_staff",
"weapon_attributes": "bettercombat:battlestaff"
},
{
"item_id_regex": "claw",
"weapon_attributes": "bettercombat:claw"
},
{
"item_id_regex": "fist|gauntlet",
"weapon_attributes": "bettercombat:fist"
},
{
"item_id_regex": "trident|impaled",
"weapon_attributes": "bettercombat:trident"
},
{
"item_id_regex": "katana",
"weapon_attributes": "bettercombat:katana"
},
{
"item_id_regex": "rapier",
"weapon_attributes": "bettercombat:rapier"
},
{
"item_id_regex": "sickle",
"weapon_attributes": "bettercombat:sickle"
},
{
"item_id_regex": "soul_knife",
"weapon_attributes": "bettercombat:soul_knife"
},
{
"item_id_regex": "dagger|knife",
"weapon_attributes": "bettercombat:dagger"
},
{
"item_id_regex": "staff|wand|sceptre|stave|rod",
"weapon_attributes": "bettercombat:wand"
},
{
"item_id_regex": "mace|hammer|flail",
"weapon_attributes": "bettercombat:mace"
},
{
"item_id_regex": "axe",
"weapon_attributes": "bettercombat:axe"
},
{
"item_id_regex": "coral_blade",
"weapon_attributes": "bettercombat:coral_blade"
},
{
"item_id_regex": "twin_blade|twinblade",
"weapon_attributes": "bettercombat:twin_blade"
},
{
"item_id_regex": "cutlass|scimitar|machete",
"weapon_attributes": "bettercombat:cutlass"
},
{
"item_id_regex": "sword|blade",
"weapon_attributes": "bettercombat:sword"
}
]
}

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{
/* Upswing (aka windup) is the first phase of the attack (between clicking and performing the damage).
Typical duration of upswing is `weapon cooldown * 0.5`. (Weapon specific upswing values can be defined in weapon attributes)
This config allows you to change upswing duration.
Example values:
- `0.5` (default, fast paced attack initiation) upswing typically lasts 25% of the attack cooldown
- `1.0` (classic setting, realistic attack initiation) upswing typically lasts 50% of the attack cooldown
*/
"upswing_multiplier": 0.5,
// Bypass damage receive throttling of LivingEntity from player attacks.
"allow_fast_attacks": true,
// Allows client-side target search and server-side attack request execution against currently mounted entity of the player
"allow_attacking_mount": false,
// The minimum number of ticks between two attacks
"attack_interval_cap": 2,
/* Blacklist for entities that are acting as vehicle but should not be treated as protected mounts.
Classical example is an alexsmobs:crocodile attempting a death spin.
(Note all hostile mobs hittable by default, this config is to fix faulty mobs)
*/
"hostile_player_vehicles": [
"alexsmobs:crocodile"
],
// Allows vanilla sweeping mechanic to work and Sweeping Edge enchantment
"allow_vanilla_sweeping": false,
// Allows new sweeping mechanic (by Better Combat) to work, including Sweeping Edge enchantment
"allow_reworked_sweeping": true,
/* The more additional targets a weapon swing hits, the weaker it will get.
Entities struck (+1) in a swing more than this, won't get weakened any further.
*/
"reworked_sweeping_extra_target_count": 4,
/* Determines how weak the attack becomes when striking `reworked_sweeping_extra_target_count + 1` targets.
Example values:
- `0.5` -50% damage
*/
"reworked_sweeping_maximum_damage_penalty": 0.5,
/* The maximum level Sweeping Edge enchantment applied to the attackers weapon will restore this amount of penalty.
Example values:
- `0.5` restores 50% damage penalty when 3 levels are applied, so 16.66% when 1 level is applied
*/
"reworked_sweeping_enchant_restores": 0.5,
"reworked_sweeping_plays_sound": true,
"reworked_sweeping_emits_particles": true,
"reworked_sweeping_sound_and_particles_only_for_swords": true,
// Allows client-side target search to ignore obstacles. WARNING! Setting this to `false` significantly increases the load on clients.
"allow_attacking_thru_walls": false,
// Applies movement speed multiplier while attacking. (Min: 0, Max: 1). Use `0` for a full stop while attacking. Use `1` for no movement speed penalty
"movement_speed_while_attacking": 0.5,
// Determines if applying the movement speed multiplier while attacking is done smoothly or instantly
"movement_speed_applied_smoothly": true,
// Determines whether or not to apply movement speed reduction while attacking mounted
"movement_speed_effected_while_mounting": false,
// Attacks faster than a vanilla sword will do smaller knockback, proportionally.
"knockback_reduced_for_fast_attacks": true,
// Combo is reset after idling `combo_reset_rate * weapon_cooldown`
"combo_reset_rate": 3.0,
// Multiplier for `attack_range`, during target lookup on both sides. Large sized entities may be colliding with weapon hitbox, but center of entities can have bigger distance than `attack_range`
"target_search_range_multiplier": 2.0,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_attack_speed_multiplier": 1.2000000476837158,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_main_hand_damage_multiplier": 1.0,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_off_hand_damage_multiplier": 1.0,
// Entities with `HOSTILE` relation will be hit by undirected weapon swings. NOTE: Vanilla sweeping will still happen, if not disabled via `allow_sweeping`
"player_relation_to_teamless_players": "NEUTRAL",
"player_relation_to_villagers": "NEUTRAL",
"player_relation_to_passives": "HOSTILE",
"player_relation_to_hostiles": "HOSTILE",
"player_relation_to_other": "HOSTILE",
// Try to guess and apply a preset for items without weapon attributes data file
"fallback_compatibility_enabled": true,
// Allow printing the content of weapon attributes registry
"weapon_registry_logging": false
}

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#Scale for screen shake effects
#Range: 0.0 ~ 1.0
screenShakeScale = 1.0
#Max amount of sources that can contribute to screen shaking, adjustable for performance and preference reasons. 0 will disable the addition of shake sources
#Range: > 0
maxScreenShakers = 256
#Determines if the experimental settings screen should be disabled
disableExperimentalSettingsScreen = true
#Slabfish patron hat settings.
[slabfishSettings]
#If the slabfish hat should be enabled
enabled = true
#If the slabfish hat's backpack should be enabled
backpackEnabled = true
#If the slabfish hat's sweater should be enabled
sweaterEnabled = true
#If the slabfish hat's custom type should be enabled. If false, the default swamp slabfish appears
typeEnabled = true

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#The modded biome slice sizes for dimensions
#Blueprint's Modded Biome Slice System allows for datapacks and mods to add new biome areas to any dimension
#Changing the size values will affect the size of all modded biome areas in their respected dimension
#If a slice size isn't a positive integer, it will get ignored and the default slice size will get used instead
[modded_biome_slice_sizes]
#For example, the overworld's slice size would be formatted like this
"minecraft:overworld" = 8
#If the slice size for a dimension isn't defined, this value will get used for that dimension
default = 8

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[items]
[items.compass]
#Compasses display X and Z coordinates in the item description
"Compasses display position" = true
[items.clock]
#Clocks display the time of day in the item description
"Clocks display time" = true
#Clocks display the what day it is in the item description
"Clocks display day" = true
#Clocks use 24-hour time if displaying the time
"Clocks use 24-hour time" = false
[items.depth_gauge]
#Depth Gauges display Y coordinates in the item description
"Depth Gauges display position" = true
[items.barometer]
#Barometers display the weather in the item description
"Barometers display weather" = true

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[mobs]
[mobs.creeper]
"Creeper explosions drop all blocks" = true
#Creeper explosions have a weaker power
"Creeper explosion nerf" = true
#How much weaker Creeper explosions are
#Range: 0.0 ~ 1.7976931348623157E308
"Creeper explosion nerf factor" = 0.5
[mobs.deeper]
"Deeper explosions drop all blocks" = true
#Range: -64 ~ 320
"Deeper max spawn height" = 60
[mobs.peeper]
#Range: -64 ~ 320
"Peeper max spawn height" = -4
[tweaks]
#Chainmail armor increases the user's attack damage
"Chainmail armor increases damage" = true
#Golden armor increases the user's movement speed
"Golden armor increases speed" = true
[tweaks.rails]
#Rails can be placed in the direction you're looking at by clicking on another rail, similar to scaffolding
"Better rail placement" = true
#The range in blocks that better rail placement can reach
#Range: > 0
"Placement range" = 7

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[Tooltips]
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = true
#If TRUE, Items will be associated with various keywords which assist with searching in various menus such as JEI.
"Show Item Descriptions" = true
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = true
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true

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[Gameplay]
#If TRUE, dismantled blocks will be placed in the dismantling player's inventory if possible.
"Return Dismantle Drops" = false
[Gameplay.Fishing]
#If TRUE, Fishing will cause exhaustion.
"Fishing Exhaustion" = false
#This option sets the amount of exhaustion caused by fishing, if enabled.
#Range: 0.0 ~ 10.0
"Fishing Exhaustion Amount" = 0.125
[Gameplay.World]
#If TRUE, Sapling growth will be slowed by a configurable factor.
"Sapling Growth Reduction" = false
#This option sets the growth factor for saplings - they will only grow 1 in N times.
#Range: > 1
"Sapling Growth Reduction Factor" = 4

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#The formatting to apply to the label of a config property that has been changed
changed_formatting = "ITALIC"
#Forces all config menus to be overridden and generated by Configured. This requires the game to be restarted for the changes to apply.
force_configured_menu = false
#Include folders when searching in config menus. By default, only entries that link to a config property are shown in searches.
include_folders_in_search = false

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config/craftpresence.json Normal file
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{
"_README": "https://gitlab.com/CDAGaming/CraftPresence/-/wikis/home",
"_SOURCE": "https://gitlab.com/CDAGaming/CraftPresence",
"_schemaVersion": 6,
"_lastMCVersionId": 760,
"generalSettings": {
"detectATLauncherInstance": true,
"detectCurseManifest": true,
"detectMultiMCManifest": true,
"detectMCUpdaterInstance": true,
"detectTechnicPack": true,
"detectModrinthPack": true,
"detectBiomeData": true,
"detectDimensionData": true,
"detectWorldData": true,
"clientId": "450485984333660181",
"defaultIcon": "grass",
"enableJoinRequests": false,
"partyPrivacyLevel": 1,
"preferredClientLevel": 3,
"resetTimeOnInit": false,
"autoRegister": false
},
"biomeSettings": {
"fallbackBiomeIcon": "unknown",
"biomeData": {
"default": {
"textOverride": "Playing in {biome.name}"
}
}
},
"dimensionSettings": {
"fallbackDimensionIcon": "unknown",
"dimensionData": {
"default": {
"textOverride": "In the {dimension.name}"
}
}
},
"serverSettings": {
"fallbackServerIcon": "default",
"fallbackServerName": "Minecraft Server",
"fallbackServerMotd": "A Minecraft Server",
"serverData": {
"default": {
"textOverride": "Playing on {server.motd.raw}"
}
}
},
"statusMessages": {
"mainMenuData": {
"textOverride": "In the Main Menu"
},
"loadingData": {
"textOverride": "Loading..."
},
"lanData": {
"textOverride": "Playing on a LAN Server"
},
"singleplayerData": {
"textOverride": "Playing Singleplayer"
}
},
"advancedSettings": {
"enablePerGui": false,
"enablePerItem": false,
"enablePerEntity": false,
"formatWords": true,
"debugMode": false,
"verboseMode": false,
"refreshRate": 2,
"allowPlaceholderPreviews": false,
"guiSettings": {
"fallbackGuiIcon": "unknown",
"guiData": {
"default": {
"textOverride": "In {screen.name}"
}
}
},
"itemMessages": {
"default": "Holding {item.message.holding}"
},
"entitySettings": {
"fallbackEntityIcon": "unknown",
"targetData": {
"default": {
"textOverride": "Targeting {entity.target.name}"
}
},
"ridingData": {
"default": {
"textOverride": "Riding {entity.riding.name}"
}
}
},
"allowEndpointIcons": true,
"serverIconEndpoint": "https://api.mcsrvstat.us/icon/{server.address.short}",
"playerSkinEndpoint": "https://mc-heads.net/avatar/{getOrDefault(player.uuid.short, player.name)}",
"allowDuplicatePackets": false,
"maxConnectionAttempts": 10
},
"accessibilitySettings": {
"tooltipBackground": {
"start": {
"red": 16,
"green": 0,
"blue": 16,
"alpha": 240
}
},
"tooltipBorder": {
"start": {
"red": 80,
"green": 0,
"blue": 255,
"alpha": 80
},
"end": {
"red": 40,
"green": 0,
"blue": 127,
"alpha": 80
}
},
"guiBackground": {
"start": {
"red": 64,
"green": 64,
"blue": 64,
"alpha": 255
},
"texLocation": "minecraft:textures/gui/options_background.png"
},
"altGuiBackground": {
"start": {
"red": 16,
"green": 16,
"blue": 16,
"alpha": 192
},
"end": {
"red": 16,
"green": 16,
"blue": 16,
"alpha": 208
}
},
"languageId": "en_us",
"stripTranslationColors": false,
"stripTranslationFormatting": false,
"stripExtraGuiElements": false,
"renderTooltips": true,
"configKeyCode": 96
},
"displaySettings": {
"presenceData": {
"enabled": true,
"useAsMain": false,
"details": "{getFirst(menu.message, dimension.message)}",
"gameState": "{getOrDefault(server.message)} {getOrDefault(pack.name)}",
"largeImageKey": "{getFirst(menu.icon, dimension.icon)}",
"largeImageText": "{getFirst(menu.message, dimension.message)}",
"smallImageKey": "{getFirst(server.icon, pack.icon)}",
"smallImageText": "{getOrDefault(server.message)} {getOrDefault(pack.name)}",
"startTimestamp": "{data.general.time}",
"endTimestamp": "",
"buttons": {
"default": {
"label": "Example Text",
"url": "https://google.com"
}
}
},
"dynamicIcons": {
"Hexugory": "https://mc-heads.net/avatar/0b11bbc4b861457e92d3653f3c4e2838",
"default": "https://via.placeholder.com/256.png"
},
"dynamicVariables": {
"default": "Example Text",
"mods": "{general.mods} Mod(s)",
"player_info_coordinate": "At {player.position.x}, {player.position.z}",
"players": "{server.players.current} / {server.players.max} Players",
"player_info_in": "({custom.player_info.health})",
"player_info_items": "Items: {item.main_hand.message}",
"player_info_out": "As {player.name}",
"player_info_health": "Health: {player.health.current}/{player.health.max}",
"world_info": "On {world.name}",
"pack": "{pack.name}"
}
}
}

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#Darkness properties file
#Wed May 22 17:31:15 CDT 2024
dark_default=true
dark_end=true
dark_end_fog=0.0
dark_nether=true
dark_nether_fog=0.5
dark_overworld=true
dark_skyless=true
ignore_moon_phase=false
only_affect_block_light=false

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config/entityculling.json Normal file
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{
"configVersion": 5,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
"create:stationary_contraption",
"create:gantry_contraption",
"minecraft:boat",
"minecraft:firework_rocket",
"create:carriage_contraption"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

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#Suppresses the pop up message that prompts users on creating or logging into an experimental (modded) world.
Experimental_futures_disabler = true

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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

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config/figura.json Normal file
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{
"CONFIG_VERSION": 1
}

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config/fml.toml Normal file
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# Enable forge global version checking
versionCheck = true
# does the splashscreen run
splashscreen = true
# Disables Optimized DFU client-side.
disableOptimizedDFU = true
defaultConfigPath = "defaultconfigs"
# max threads for parallel loading : -1 uses Runtime#availableProcessors
maxThreads = -1

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config/forge-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
compressLanIPv6Addresses = true

10
config/forge-common.toml Normal file
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#[DEPRECATED / NO EFFECT]: General configuration settings
[general]
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to cache resource listings in resource and data packs
cachePackAccess = true
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to index vanilla resource and data packs on thread
indexVanillaPackCachesOnThread = false
#[DEPRECATED / NO EFFECT] [NOW IN RESOURCE-CACHING CONFIG]: Set this to true to index mod resource and data packs on thread
indexModPackCachesOnThread = false

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# Set this to true to force the caching of mod resources to happen on the main thread.
indexModPackCachesOnThread = false
# Set this to true to force the caching of vanilla resources to happen on the main thread.
indexVanillaPackCachesOnThread = false
# This TOML configuration file controls the resource caching system which is used before the mod loading environment starts.
# This file is read by the Forge boot loader, and is not used by the game itself.
#
# Set this to false to disable the resource cache. This will cause the game to scan the resource packs everytime it needs a list of resources.
cacheResources = true

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#The time in ticks in which a player can still be rescued from death. Set to 0 to disable the timer.
#Range: > -2147483648
ticksUntilDeath = 2400
#If true, the timer until death continues even if the player logs out.
continueTimerWhileOffline = false
#The time in ticks it takes to rescue a player.
#Range: > -2147483648
rescueActionTicks = 40
#The amount of health to respawn with when a player was rescued, out of 20.
#Range: > -2147483648
rescueRespawnHealth = 1
#The food level to respawn with when a player was rescued, out of 20.
#Range: > -2147483648
rescueRespawnFoodLevel = 5
#Effects applied to a player when rescued, in the format "effect|duration|amplifier"
rescueRespawnEffects = ["minecraft:hunger|600|0", "minecraft:weakness|1200|0"]
#The distance at which a player can rescue another.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
rescueDistance = 5.0
#If true, knocked out players will glow, making them visible through blocks.
glowOnKnockout = true
#If true, knocked out players are still able to punch nearby enemies.
allowUnarmedMelee = false
#If true, knocked out players are still able to fire bows.
allowBows = false
#If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.
allowPistols = false

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#Gui Configs
[gui]
#Range: > 0
"Gui X" = 5
#Range: > 0
"Gui Y" = 5
#Textformatting codes for the display of the difficulty
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET
"Difficulty color" = "DARK_PURPLE"
#Scaling of the difficulty text
#Range: 0.0 ~ 1.7976931348623157E308
"Text Scale" = 1.0
#Show the the difficulty text
"Show Difficulty" = true
#Relative location of the difficulty text in regards to the screen.
#Allowed Values: TOPRIGHT, TOPLEFT, BOTTOMRIGHT, BOTTOMLEFT
"Difficulty location" = "TOPLEFT"

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#Default difficulty caps at 250
[general]
#Disable/Enables the whole difficulty scaling of this mod. Requires a mc restart
"Enable difficulty scaling" = true
#Time in ticks for which the difficulty shouldnt increase at the beginning. One full minecraft day is 24000 ticks
#Range: > 0
"Difficulty Delay" = 0
#Handles increase in difficulty regarding current difficulty.
#Format is <minimum current difficulty>-<increase every 2400 ticks>
#Example ["0-0.01","10-0.1","30-0"]
#-> So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day since a mc day has 24000 ticks) till it reaches a difficulty of 10.
#Then it increases by 1 per mc day till it reaches 30 and then stops.
"Difficulty Increase" = ["0-0.1", "250-0"]
#Wether difficulty should only increase with at least one online players or not
"Ignore Players" = false
#If true will increase difficulty by the amount of time skipped. Else will only increase difficulty once.
"Punish Time Skip" = true
#Disable/Enable friendly fire for owned pets.
FriendlyFire = false
#Blacklist for pet you should't be able to give armor to. Pets from mods, which have custom armor already should be included here (for balancing reasons).
"Pet Blacklist" = []
#Treat pet blacklist as whitelist
"Pet Whitelist" = false
#Increase difficulty with time
#Here untill its back as a gamerule
"Difficulty toggle" = true
#How the difficulty at a position is calculated. Supported values are:
#GLOBAL: Serverwide difficulty value
#PLAYERMAX: Maximum difficulty of players in a 256 radius around the position
#PLAYERMEAN: Average difficulty of players in a 256 radius around the position
#Allowed Values: GLOBAL, PLAYERMAX, PLAYERMEAN
"Difficulty type" = "GLOBAL"
#Black/Whitelist for various stuff
[list]
#Entities added here will be blacklisted from their assigned flags. Usage:
#<entity registry name> or <namespace> followed by any of:
#[ALL,ATTRIBUTES,ARMOR,HELDITEMS,BLOCKBREAK,USEITEM,LADDER,STEAL,GUARDIAN,PARROT,TARGETVILLAGER,NEUTRALAGGRO,REVERSE].
#Having no flags is equal to ALL. Use REVERSE to reverse all flags. Some flags do nothing for certain mobs!
#Examples (without <>):
#<minecraft:sheep> (equal to minecraft:sheep|ALL) excludes sheeps from all modifications
#<minecraft:sheep|REVERSE|ATTRIBUTES will> add sheep to attributes modification only
#<minecraft:sheep|ATTRIBUTES> will add sheep to everything except attributes
#<minecraft> blacklists all minecraft mobs from everything
"Entity Configs" = ["minecraft:cod", "minecraft:donkey", "minecraft:squid", "minecraft:glow_squid", "minecraft:mule", "minecraft:skeleton_horse", "touhou_little_maid:maid", "minecraft:strider", "minecraft:trader_llama", "minecraft:parrot", "minecraft:cow", "minecraft:zombie_horse", "minecraft:horse", "minecraft:bee", "minecraft:polar_bear", "minecraft:cat", "minecraft:pufferfish", "minecraft:bat", "minecraft:wandering_trader", "minecraft:salmon", "minecraft:fox", "minecraft:llama", "minecraft:pig", "minecraft:allay", "minecraft:frog", "minecraft:iron_golem", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:sheep", "minecraft:snow_golem", "minecraft:mooshroom", "minecraft:villager", "minecraft:ocelot", "minecraft:tadpole", "minecraft:goat", "minecraft:dolphin", "minecraft:chicken", "minecraft:wolf", "minecraft:panda", "minecraft:rabbit", "minecraft:axolotl"]
#Any of the following
#[ATTRIBUTES, ARMOR, HELDITEMS, BLOCKBREAK, USEITEM, LADDER, STEAL, GUARDIAN, PARROT, TARGETVILLAGER, NEUTRALAGGRO]
#added here will disable that feature completely.
#E.g. ["GUARDIAN"] will disable the guardian feature
"Flag Blacklist" = []
#Treat ATTRIBUTES flags as whitelist
"Attribute Whitelist" = false
#Treat ARMOR flags as whitelist
"Armor Equip Whitelist" = false
#Treat HELDITEMS flags as whitelist
"Held Equip Whitelist" = false
#Treat BLOCKBREAK flags as whitelist
"Breaker Whitelist" = false
#Treat USEITEM flags as whitelist
"Item Use Whitelist" = false
#Treat LADDER flags as whitelist
"Ladder Whitelist" = false
#Treat STEAL flags as whitelist
"Steal Whitelist" = false
#Treat GUARDIAN flags as whitelist
"Guardian Whitelist" = false
#Treat PARROT flags as whitelist
"Phantom Whitelist" = false
#Treat TARGETVILLAGER flags as whitelist
"Villager Whitelist" = false
#Treat NEUTRALAGGRO flags as whitelist
"Neutral Aggro Whitelist" = false
#Settings for mod integration
[integration]
#Should the scaling health mods difficulty system be used instead of this ones. (Requires scaling health mod)
"Use Scaling Health Mod" = false
#If true and playerEx is installed will use the level from playerEx as difficulty
"Use Player EX Mod" = false
#If true and LevelZ is installed will use the the total skill level from LevelZ as difficulty
"Use LevelZ Mod" = false
#Settings regarding custom ai for mobs
[ai]
#Whitelist for blocks, which can be actively broken.
#Usage: <registry name;classname;tag;namespace> put "!" infront to exclude blocks
#Note: If you include common blocks (like grass blocks) the pathfinding can have undesirable results.
"Block Break Whitelist" = ["forge:glass", "forge:glass_panes", "minecraft:fence_gates", "forge:fence_gates", "minecraft:wooden_doors"]
#Treat Block Whitelist as Blocklist
"Breaklist as Blacklist" = false
#Use the block breaking sound instead of a knocking sound
Sound = false
#Chance for a mob to be able to break blocks
#Range: 0.0 ~ 1.0
"Breaker Chance" = 0.3
#Initial cooldown for block breaking mobs
#Range: > 0
"Breaker Initial Cooldown" = 120
#Cooldown for breaking blocks
#Range: > 0
"Breaker Cooldown" = 20
#If mobs should break blocks when not chasing a target
"Idle Break" = false
#Chance for a mob to be able to steal items from inventory blocks
#Range: 0.0 ~ 1.0
"Stealer Chance" = 0.3
#Items which will be given to mobs who can break blocks. Empty list = no items. Syntax: id;weight
#Note: Mobs can only break blocks if the tool they are holding can break the blocks
"Breaking items" = ["minecraft:diamond_pickaxe;1", "minecraft:iron_axe;2"]
#Should mobs be able to break block entities? Evaluated before the break list
"Break BlockEntities" = true
#Chance for neutral mobs to be aggressive
#Range: 0.0 ~ 1.0
"Neutral Aggressive Chance" = 0.1
#List for of pairs containing which mobs auto target others. Syntax is [mob id]-[mob id] where second value is the target.
# e.g. minecraft:zombie-minecraft:skeleton makes all zombies target skeletons
"Auto Target List" = []
#Difficulty at which mobs are able to break blocks
#Range: 0.0 ~ 1.7976931348623157E308
"Difficulty Break AI" = 0.0
#Difficulty at which mobs are able to steal items
#Range: 0.0 ~ 1.7976931348623157E308
"Difficulty Steal AI" = 0.0
#Chance for mobs to be able to summon an aquatic mount
#Range: 0.0 ~ 1.0
"Guardian Chance" = 1.0
#Chance for mobs to be able to summon a flying mount
#Range: 0.0 ~ 1.0
"Phantom Chance" = 0.5
#Configs regarding mobs spawning with equipment
[equipment]
#Blacklist items from whole mods. Add modid to prevent items from that mod being equipped. (For individual items use the equipment.json)
"Item Blacklist" = []
#Use blacklist as whitelist
"Item Whitelist" = false
#Blacklist for items mobs should never be able to use.
#Use as in using the item similar to players (e.g. shooting bows)
"Item Use Blacklist" = ["bigbrain:buckler"]
#Turn the use blacklist into a whitelist
"Item Use Whitelist" = false
#Blacklist for specific mobs and items they shouldnt use (e.g. skeletons already use bows)
#<entity registry name-item>
#For different items but same entity use multiple lines
#Some special names are BOW, TRIDEN, CROSSBOW refering to every bow/trident/crossbow item (So you dont need to type e.g. every bow item)
"Entity Item Use Blacklist" = ["minecraft:drowned;TRIDENT", "minecraft:illusioner;BOW", "minecraft:piglin;CROSSBOW", "minecraft:pillager;CROSSBOW", "minecraft:skeleton;BOW", "minecraft:snow_golem;minecraft:snowball", "minecraft:stray;BOW", "minecraft:wither_skeleton;BOW"]
#Base chance that a mob can have one piece of armor
#Range: 0.0 ~ 1.0
"Equipment Chance" = 0.1
#Base chance for each additional armor pieces
#Range: 0.0 ~ 1.0
"Additional Equipment Chance" = 0.3
#Adds additional x*difficulty% to base equip chance
#Range: 0.0 ~ 1.7976931348623157E308
"Equipment Addition" = 0.3
#Chance for mobs to have a weapon
#Range: 0.0 ~ 1.0
"Weapon Chance" = 0.05
#Adds additional x*difficulty% to base weapon chance
#Range: 0.0 ~ 1.7976931348623157E308
"Weapon Chance Add" = 0.3
#Base chance for each armor pieces to get enchanted
#Range: 0.0 ~ 1.0
"Enchanting Chance" = 0.2
#Adds additional x*difficulty% to base enchanting chance
#Range: 0.0 ~ 1.7976931348623157E308
"Enchanting Addition" = 0.2
#Specify min and max enchanting levels according to difficulty. difficulty-minLevel-maxLevel
"Enchanting Calc" = ["0-5-10", "25-5-15", "50-10-17", "100-15-25", "200-20-30", "250-30-35"]
#Chance for mobs to have an item in offhand
#Range: 0.0 ~ 1.0
"Item Equip Chance" = 0.05
#Adds additional x*difficulty% to base item chance
#Range: 0.0 ~ 1.7976931348623157E308
"Item Chance add" = 0.2
#Should mobs drop the armor equipped through this mod? Will not change drops if the mob obtained the armor through other means (e.g. vanilla)
"Should drop equipment" = false
#Settings for attribute modifiers
[attributes]
#Health will be multiplied by difficulty*0.016*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Health Increase Multiplier" = 1.0
#Health will be multiplied by at maximum this. Set to 0 means no limit
#Range: 0.0 ~ 1.7976931348623157E308
"Max Health Increase" = 5.0
#Round health to the nearest x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Round HP" = 0.5
#Damage will be multiplied by difficulty*0.008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Damage Increase Multiplier" = 1.0
#Damage will be multiplied by at maximum this. Set to 0 means no limit
#Range: 0.0 ~ 1.7976931348623157E308
"Max Damage Increase" = 3.0
#Speed will be increased by difficulty*0.0008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Speed Increase" = 1.0
#Maximum increase in speed
#Range: 0.0 ~ 1.0
"Max Speed" = 0.1
#Knockback will be increased by difficulty*0.002*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Knockback Increase" = 1.0
#Maximum increase in knockback
#Range: 0.0 ~ 1.0
"Max Knockback" = 0.5
#Magic resistance will be increased by difficulty*0.0016*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Magic Resistance Increase" = 1.0
#Maximum increase in magic resistance. Magic reduction is percentage
#Range: 0.0 ~ 1.0
"Max Magic Resistance" = 0.4
#Projectile Damage will be multiplied by 1+difficulty*0.008*x. Set to 0 to disable
#Range: 0.0 ~ 1.7976931348623157E308
"Projectile Damage Increase" = 1.0
#Projectile damage will be multiplied by maximum of this
#Range: 0.0 ~ 1.7976931348623157E308
"Max Projectile Damage" = 2.0

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{
"__comment": [
"Mobs will be able to equip items declared here",
"The first number is the weight while the second number is the quality",
"Weight is the weight of an item. Higher weight means that the item is more likely to get choosen",
"Quality is a modifier applied to the weight. The final weight used is weight + quality * current difficulty"
],
"MAINHAND": {
"minecraft:bow": [
1108,
0.0
],
"minecraft:crossbow": [
1000,
0.0
],
"minecraft:diamond_axe": [
693,
2.456
],
"minecraft:diamond_sword": [
789,
1.688
],
"minecraft:enchanted_book": [
1100,
0.0
],
"minecraft:golden_axe": [
1248,
-1.984
],
"minecraft:golden_sword": [
1362,
-2.896
],
"minecraft:iron_axe": [
1087,
-0.696
],
"minecraft:iron_sword": [
1225,
-1.8
],
"minecraft:lingering_potion{Potion:\"minecraft:harming\"}": [
1050,
0.0
],
"minecraft:netherite_axe": [
498,
4.016
],
"minecraft:netherite_sword": [
602,
3.184
],
"minecraft:snowball": [
1400,
0.0
],
"minecraft:splash_potion{Potion:\"minecraft:harming\"}": [
1050,
0.0
],
"minecraft:stone_axe": [
1122,
-0.976
],
"minecraft:stone_sword": [
1298,
-2.384
],
"minecraft:tnt": [
800,
0.0
],
"minecraft:trident": [
900,
0.0
],
"minecraft:wooden_axe": [
1240,
-1.92
],
"minecraft:wooden_sword": [
1354,
-2.832
]
},
"OFFHAND": {
"minecraft:ender_pearl": [
1100,
0.0
],
"minecraft:flint_and_steel": [
1200,
0.0
],
"minecraft:lava_bucket": [
900,
0.0
],
"minecraft:shield": [
1350,
0.0
]
},
"FEET": {
"minecraft:chainmail_boots": [
1098,
-0.784
],
"minecraft:diamond_boots": [
444,
4.448
],
"minecraft:golden_boots": [
1201,
-1.608
],
"minecraft:iron_boots": [
954,
0.368
],
"minecraft:leather_boots": [
1356,
-2.848
],
"minecraft:netherite_boots": [
361,
5.112
],
"tconstruct:plate_boots": [
1500,
-4.0
],
"tconstruct:slime_boots": [
1500,
-4.0
],
"tconstruct:travelers_boots": [
1500,
-4.0
]
},
"LEGS": {
"minecraft:chainmail_leggings": [
1098,
-0.784
],
"minecraft:diamond_leggings": [
444,
4.448
],
"minecraft:golden_leggings": [
1201,
-1.608
],
"minecraft:iron_leggings": [
954,
0.368
],
"minecraft:leather_leggings": [
1356,
-2.848
],
"minecraft:netherite_leggings": [
361,
5.112
],
"tconstruct:plate_leggings": [
1500,
-4.0
],
"tconstruct:slime_leggings": [
1500,
-4.0
],
"tconstruct:travelers_leggings": [
1500,
-4.0
]
},
"CHEST": {
"minecraft:chainmail_chestplate": [
1098,
-0.784
],
"minecraft:diamond_chestplate": [
444,
4.448
],
"minecraft:golden_chestplate": [
1201,
-1.608
],
"minecraft:iron_chestplate": [
954,
0.368
],
"minecraft:leather_chestplate": [
1356,
-2.848
],
"minecraft:netherite_chestplate": [
361,
5.112
],
"tconstruct:plate_chestplate": [
1500,
-4.0
],
"tconstruct:slime_chestplate": [
1500,
-4.0
],
"tconstruct:travelers_chestplate": [
1500,
-4.0
]
},
"HEAD": {
"minecraft:chainmail_helmet": [
1098,
-0.784
],
"minecraft:diamond_helmet": [
444,
4.448
],
"minecraft:golden_helmet": [
1201,
-1.608
],
"minecraft:iron_helmet": [
954,
0.368
],
"minecraft:leather_helmet": [
1356,
-2.848
],
"minecraft:netherite_helmet": [
361,
5.112
],
"minecraft:turtle_helmet": [
865,
1.08
],
"tconstruct:plate_helmet": [
1500,
-4.0
],
"tconstruct:slime_helmet": [
1500,
-4.0
],
"tconstruct:travelers_helmet": [
1500,
-4.0
]
}
}

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["Config for Insomniac"]
#
#Disable Sleep?
#Default:true
disable_sleep = true
#
#Allow sleep on nights when Phantoms can spawn and sleep is disabled?
#Do not set to true if you wish to sleep every night
#Requires <disable_sleep> to be true.
#Default:false
insomnia_sleep = false
#
#Disable Phantoms all-together?
#Default:false
no_phantoms = true
#
#Disable the ability to set spawn?
#Default:false
no_set_spawn = false
#
#Moon phases which can't be slept during int[0-7].
#0=Full Moon and 4=New Moon
#Default:[]
moon_phase = []
#
#Basic debug, returns values for time since sleep, current moon phase int & value of 'disable_sleep'
debug = false

0
config/jei/blacklist.cfg Normal file
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Minecraft
Tinkers' Construct
Touhou Little Maid
Boatload
Caverns & Chasms
Pet Cemetery
Quark
Upgrade Aquatic
CoFH Core
Survivalist Essentials
Thermal Foundation
Thermal Series
Tinkers' Survival
Realistic Torches

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net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack
slimeknights.mantle.recipe.ingredient.EntityIngredient$EntityInput
slimeknights.tconstruct.library.modifiers.ModifierEntry
slimeknights.tconstruct.library.recipe.partbuilder.Pattern

141
config/jei/jei-client.ini Normal file
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[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 100
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 18
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[advanced]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable adding new bookmarks to the front of the bookmark list.
# Valid Values: [true, false]
# Default Value: true
AddBookmarksToFrontEnabled = true
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Creative Tab Names (prefix: %)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU

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[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

12
config/jei/jei-debug.ini Normal file
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[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false

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[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
jei:information
tconstruct:alloy
tconstruct:casting_basin
tconstruct:casting_table
tconstruct:entity_melting
tconstruct:foundry
tconstruct:melting
tconstruct:modifiers
tconstruct:molding
tconstruct:part_builder
tconstruct:severing
tconstruct:worktable
touhou_little_maid:altar
thermal:rock_gen
thermal:tree_extractor

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#If true, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them.
#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run
extraHeartRenderer = true

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[general]
#Selectors for choosing mobs to render plaques for.
#Selectors for choosing mobs to render plaques for.
#Allowed Values: ALL, TAMED, TAMED_ONLY_OWNER, PLAYER, MONSTER, BOSS, MOUNT
allowed_mob_selectors = ["ALL"]
#Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list.
#Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list.
#Allowed Values: ALL, TAMED, TAMED_ONLY_OWNER, PLAYER, MONSTER, BOSS, MOUNT
disallowed_mob_selectors = []
#Render mob plaques below the mob's name tag instead of above.
render_below_name_tag = false
#Dynamically increase plaque size the further away the camera is to simplify readability.
scale_with_distance = true
#Height offset from default position.
#Range: > -2147483648
height_offset = 0
#Show plaques for the entity picked by the crosshair only.
picked_entity = false
#Show a black background box behind plaques. Disabled by default as it doesn't work with shaders.
plaque_background = false
#Entities blacklisted from showing any plaques.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = ["minecraft:armor_stand"]
#Custom scale for rendering plaques.
#Range: 0.05 ~ 2.0
plaque_scale = 0.5
#Amount of pixels a row of plaques may take up, when exceeding this value a new row will be started.
#Range: > 0
max_plaque_row_width = 108
#Distance to the mob at which plaques will still be visible. The distance is halved when the mob is crouching.
#Range: > 0
max_render_distance = 64
#Show plaques from mobs obstructed by walls the player cannot see through.
behind_walls = false
#Are mob plaques enabled, toggleable in-game using the 'J' key by default.
allow_rendering = true
[health]
#Allow for rendering this type of plaque.
allow_rendering = true
#Transition text colors depending on current percentage.
shift_colors = true
#Show current amount as percentage instead of as absolute value.
relative_value = false
#Hide health plaque when mob has full health.
hide_when_full = false
[air]
#Allow for rendering this type of plaque.
allow_rendering = true
#Transition text colors depending on current percentage.
shift_colors = true
#Show current amount as percentage instead of as absolute value.
relative_value = false
[armor]
#Allow for rendering this type of plaque.
allow_rendering = true
[toughness]
#Allow for rendering this type of plaque.
allow_rendering = true

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{
"resourcePacks": {
"enabled": true,
"additionalFolders": []
},
"dataPacks": {
"enabled": true,
"additionalFolders": []
}
}

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{
"parent": "bettercombat:heavy_axe"
}

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{
"parent": "bettercombat:claymore"
}

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{
"parent": "bettercombat:crossbow_two_handed_heavy"
}

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{
"parent": "bettercombat:dagger"
}

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{
"parent": "bettercombat:anchor"
}

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{
"parent": "bettercombat:axe"
}

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{
"parent": "bettercombat:sickle"
}

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{
"parent": "bettercombat:bow_two_handed_heavy"
}

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{
"parent": "bettercombat:scythe"
}

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{
"parent": "bettercombat:pickaxe"
}

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{
"parent": "bettercombat:pickaxe"
}

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{
"parent": "bettercombat:scythe"
}

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{
"parent": "bettercombat:hammer"
}

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{
"parent": "bettercombat:sword"
}

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{
"parent": "bettercombat:hammer"
}

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{
"parent": "bettercombat:dagger"
}

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{
"pack": {
"pack_format": 8,
"description": "Better Combat + Tinkers' Construct"
}
}

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#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"
#How long in ticks the quick lookup key needs to be pressed before the book opens
quickLookupTime = 10

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[animation]
#If there should be a special animation for climbing ladders
"Climbing animation" = true
[keybindings]
#If true, crawling will be toggled on or off instead of the keybinding being held down
toggleCrawl = false
#If true, sitting will be toggled on or off instead of the keybinding being held down
toggleSitting = false

1897
config/quark-common.toml Normal file

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#General Settings
[general]
#Determines whether vanilla torches will be replaced with lit torches during world generation.
generateLitTorches = true
#Determines whether matchboxes can light fires in the world like flint and steel.
matchboxCreatesFire = false
#The durability of the matchbox. Setting this to a negative value will result in unlimited uses.
#Range: -1 ~ 512
matchboxDurability = 64
#Determines whether vanilla torches drop unlit torches when broken.
vanillaTorchesDropUnlit = true
#The amount of time until a torch burns out, in minutes. Setting this to a negative value will disable torch burnout.
#Range: -1 ~ 2880
torchBurnoutTime = 60
#Determines whether lit torches disappear after they are extinguished, rather than turning into unlit torches.
torchNoRelight = false

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# This is the configuration file for Rubidium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"arena_memory_allocator": "ASYNC",
"allow_direct_memory_access": true,
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates": false,
"use_no_error_g_l_context": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_particle_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true
},
"notifications": {
"hide_donation_button": false
}
}

17
config/skinlayers.json Normal file
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{
"enableHat": true,
"enableJacket": true,
"enableLeftSleeve": true,
"enableRightSleeve": true,
"enableLeftPants": true,
"enableRightPants": true,
"baseVoxelSize": 1.15,
"bodyVoxelWidthSize": 1.05,
"headVoxelSize": 1.18,
"renderDistanceLOD": 14,
"enableSkulls": true,
"enableSkullsItems": true,
"skullVoxelSize": 1.1,
"fastRender": true,
"firstPersonPixelScaling": 1.1
}

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# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Vine (Sound Type)
VINE=0.0
# Sand (Sound Type)
SAND=1.0
# Copper (Sound Type)
COPPER=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Grass (Sound Type)
GRASS=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Snow (Sound Type)
SNOW=0.1
# Metal (Sound Type)
METAL=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Wool (Sound Type)
WOOL=1.5
# Amethyst (Sound Type)
AMETHYST=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Moss (Sound Type)
MOSS=0.75
# Chain (Sound Type)
CHAIN=0.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Sculk (Sound Type)
SCULK=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Candle (Sound Type)
CANDLE=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Stem (Sound Type)
STEM=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Wood (Sound Type)
WOOD=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Fungus (Sound Type)
FUNGUS=0.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Glass (Sound Type)
GLASS=0.1
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Stone (Sound Type)
STONE=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Roots (Sound Type)
ROOTS=0.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Ladder (Sound Type)
LADDER=0.0
# Crop (Sound Type)
CROP=0.0
# Basalt (Sound Type)
BASALT=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Tuff (Sound Type)
TUFF=1.0
# Mud (Sound Type)
MUD=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)
minecraft\:lava=0.75
# Jukebox (Block)
minecraft\:jukebox=0.0

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# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Vine (Sound Type)
VINE=0.5
# Sand (Sound Type)
SAND=0.2
# Copper (Sound Type)
COPPER=1.25
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Grass (Sound Type)
GRASS=0.3
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Snow (Sound Type)
SNOW=0.15
# Metal (Sound Type)
METAL=1.25
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Wool (Sound Type)
WOOL=0.1
# Amethyst (Sound Type)
AMETHYST=1.5
# Calcite (Sound Type)
CALCITE=1.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Nylium (Sound Type)
NYLIUM=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Moss (Sound Type)
MOSS=0.1
# Chain (Sound Type)
CHAIN=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Sculk (Sound Type)
SCULK=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Lantern (Sound Type)
LANTERN=0.5
# Candle (Sound Type)
CANDLE=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Stem (Sound Type)
STEM=0.4
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Lodestone (Sound Type)
LODESTONE=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Wood (Sound Type)
WOOD=0.4
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Glass (Sound Type)
GLASS=0.75
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Stone (Sound Type)
STONE=1.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Roots (Sound Type)
ROOTS=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Ladder (Sound Type)
LADDER=0.5
# Crop (Sound Type)
CROP=0.5
# Basalt (Sound Type)
BASALT=1.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Tuff (Sound Type)
TUFF=1.5
# Mud (Sound Type)
MUD=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1

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# Enables/Disables all sound effects
enabled=true
# Affects how quiet a sound gets based on distance
# Lower values mean distant sounds are louder
# This setting requires you to be in singleplayer or having the mod installed on the server
# 1.0 is the physically correct value
attenuation_factor=1.0
# The volume of simulated reverberations
reverb_gain=1.0
# The brightness of reverberation
# Higher values result in more high frequencies in reverberation
# Lower values give a more muffled sound to the reverb
reverb_brightness=1.0
# The amount of sound that will be absorbed when traveling through blocks
block_absorption=1.0
# Higher values mean smaller objects won't be considered as occluding
occlusion_variation=0.35
# The default amount of sound reflectance energy for all blocks
# Lower values result in more conservative reverb simulation with shorter reverb tails
# Higher values result in more generous reverb simulation with higher reverb tails
default_block_reflectivity=0.5
# The default amount of occlusion for all blocks
# Lower values will result in sounds being less muffled through walls
# Higher values mean sounds will be not audible though thicker walls
default_block_occlusion_factor=1.0
# Minecraft won't allow sounds to play past a certain distance
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
# This setting only takes affect in singleplayer worlds and when installed on the server
sound_distance_allowance=4.0
# A value controlling the amount that air absorbs high frequencies with distance
# A value of 1.0 is physically correct for air with normal humidity and temperature
# Higher values mean air will absorb more high frequencies with distance
# 0 disables this effect
air_absorption=1.0
# How much sound is filtered when the player is underwater
# 0.0 means no filter
# 1.0 means fully filtered
underwater_filter=0.25
# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
evaluate_ambient_sounds=false
# The number of rays to trace to determine reverberation for each sound source
# More rays provides more consistent tracing results but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_count=32
# The number of rays bounces to trace to determine reverberation for each sound source
# More bounces provides more echo and sound ducting but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_bounces=4
# If sound hits a non-full-square side, block occlusion is multiplied by this
non_full_block_occlusion_factor=0.25
# The maximum amount of rays to determine occlusion
# Directly correlates to the amount of blocks between walls that are considered
max_occlusion_rays=16
# The amount at which occlusion is capped
max_occlusion=64.0
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
strict_occlusion=false
# Whether to try calculating where the sound should come from based on reflections
sound_direction_evaluation=true
# Skip redirecting non-occluded sounds (the ones you can see directly)
redirect_non_occluded_sounds=true
# If music discs or other longer sounds should be frequently reevaluated
update_moving_sounds=false
# The interval in ticks that moving sounds are reevaluated
# Lower values mean more frequent reevaluation but also more lag
# This option only takes effect if update_moving_sounds is enabled
sound_update_interval=5
# Enables debug logging
debug_logging=false
# Provides more information about occlusion in the logs
occlusion_logging=false
# Provides more information about the environment calculation in the logs
environment_logging=false
# Provides more information about how long computations take
performance_logging=false
# If enabled, the path of the sound will be rendered in game
render_sound_bounces=false
# If enabled, occlusion will be visualized in game
render_occlusion=false
# Enables/Disables sound effects for Simple Voice Chat audio
simple_voice_chat_integration=true
# Enables/Disables hearing your own echo with Simple Voice Chat
simple_voice_chat_hear_self=false

4
config/spark/config.json Normal file
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{
"_header": "spark configuration file - https://spark.lucko.me/docs/Configuration",
"backgroundProfiler": true
}

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#Enables the fail sound if using the wrong tool.
ENABLE_FAIL_SOUND = true

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#RockGeneration frequency. (1 = low, 5 = all over)
#Range: 1 ~ 5
ROCK_GEN_FREQUENCY = 2
#Chance for a successful flint knapping. (1.0 = 100%, 0.4 = 40%, etc.)
#Range: 0.1 ~ 1.0
FLINT_CHANCE = 0.6
#Heal rate for bandages. Crude bandages are 50% less effective. (1.0 = 100%, 0.4 = 40%, etc.)
#Range: 0.1 ~ 1.0
HEAL_RATE = 0.14
#Slowdown speed when using incorrect tool.
#Range: 0.1 ~ 1.0
SLOW_DOWN_SPEED = 0.4
#Inverts blacklist to be whitelist. This allows for immersion mods/modpacks to only allow tools or armor for specific mods. Default: false
INVERT_LIST_TO_WHITELIST = false
#List of mods that tools will become wet noodles. If inverted, acts as a whitelist. Default: [""]
mods = []
#List of individual tools that will always work. Format tooltype-modid:item Default: [""]
items = []
#Used to dump log info for Survivalist Essentials Modpack. Ignore.
LOG_MODPACK_DATA = false
#List of mods that have blocks that are generally decorative in nature and require no tool for harvesting blocks. Default: ["comforts"]
blockmods = ["comforts"]
#Hunger penalty feature. If after dying, player is rewarded with reduced hunger levels.
ENABLE_HUNGER_PENALTY = false
#Hunger value after death in half shanks. (0 = Really? That's just cruel, 20 = No penalty.)
#Range: 0 ~ 20
HUNGER = 8
#Saturation value after death. Range 0 to 20.
#Range: 0 ~ 20
SATURATION = 0
#Health penalty feature. If after dying, player is rewarded with reduced health levels.
ENABLE_HEALTH_PENALTY = false
#Health value after death in half hearts.
#Range: 0.5 ~ 100.0
HEALTH = 6.0
#Health penalty in half hearts player starts with. Reduces total starting health by this amount.
#Range: 0.0 ~ 19.0
STARTING_HEALTH_PENALTY = 0.0
#The amount of generic damage in half hearts a disabled tool, or bare hand should do. Default 0
#Range: 0 ~ 4
GENERIC_DAMAGE = 0
#List of mods that armor will not be equipable for. If inverted, acts as a whitelist. Default: [""]
armormods = []
#List of individual armor items that will be disabled. If inverted, acts as a whitelist. Format modid:item Default: [""]
armor = []
#List of tags when added to tools or armor will be disabled. If inverted, acts as a whitelist.["blacklist_tools"]
tag = ["blacklist_tools"]

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#Client only settings
[client]
#Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static
#If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing
tankFluidModel = false
#If true tools will show additional info in their tooltips
extraToolTips = true
#If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
logMissingMaterialTextures = false
#If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
logMissingModifierTextures = false
#If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab.
showModifiersInJEI = true
#Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26.
#Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer.
#Range: -1 ~ 32767
maxSmelteryItemQuads = 3500
#If true, shows modifier IDs in advanced tooltips for tools and tool parts.
#They are more intrusive than most advanced tooltip content, so this option is provided in case some mod made poor design decisions and put essential gameplay info in tooltips or for pack makers who do not need modifier info.
modifiersIDsInAdvancedTooltips = true
#Settings related to modifiers
[client.modifiers]
#If true, the shield slot legging modifier will render the next offhand item above the offhand slot.
renderShieldSlotItem = true
#Settings related to the frame helmet modifier
[client.modifiers.itemFrame]
#If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless.
render = true
#Offset in the X direction for the frame items.
#Range: -32768 ~ 32767
xOffset = 0
#Offset in the Y direction for the frame items.
#Range: -32768 ~ 32767
yOffset = 0
#Location of the frame on the screen.
#Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT
location = "TOP_LEFT"
#Number of items to display in each row of the item frame.
#Range: 0 ~ 100
itemsPerRow = 5

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#Everything to do with gameplay
[gameplay]
#Set this to false to disable new players spawning with the Tinkers' Book.
shouldSpawnWithTinkersBook = true
#If true, extends the applicable slots for the fire protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
#If false, fire protection on a shield will not reduce fire tick time.
extendFireProtectionSlots = true
#If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool).
#If empty, all materials will show
showOnlyToolMaterial = ""
#If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part).
#If empty, all materials will show
showOnlyPartMaterial = ""
#If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture.
showAllTableVariants = true
#If true, anvils will show all metal variants. If false, shows only a variant with the default texture
showAllAnvilVariants = true
#If true, smeltery and foundry controllers, drains, ducts, and chutes will show all variants
showAllSmelteryVariants = true
#Tweaks to vanilla damage sources to better work with armor
[gameplay.damageTweaks]
#Makes withering damage count as magic
wither = true
#Makes dragons breath count as magic
dragon_breath = true
#Makes falling blocks count as projectile
falling_block = false
#Makes lightning count as fire damage
lightning = true
#Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON.
#Range: 0.0 ~ 32767.0
repairKitAmount = 2.0
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Add a recipe that allows you to craft a piece of flint using 3 gravel
addGravelToFlintRecipe = true
#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
cheaperNetheriteAlloy = true
#Makes wither skeletons drop necrotic bones
witherBoneDrop = true
#Allows converting wither bones to regular bones
witherBoneConversion = true
#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true
[recipes.ore_rates]
#Ore rates when melting in the melter
[recipes.ore_rates.melter]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the smeltery
[recipes.ore_rates.smeltery]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the foundry
[recipes.ore_rates.foundry]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 9
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Byprouct rates when melting in the foundry
[recipes.ore_rates.foundry_byproduct]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 3
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Entity head drops when killed by a charged creeper
[recipes.heads]
blaze = true
enderman = true
stray = true
husk = true
drowned = true
spider = true
cave_spider = true
piglin = true
piglin_brute = true
zombified_piglin = true
#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true
#Weight of blazing blood in the piglin bartering tables. Set to 0 to disable
#Range: 0 ~ 100
barter_blazing_blood = 20
#Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable.
#For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1
#Range: 0 ~ 25
tinker_tool_bonus_chest = 2
#If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true
#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
#Does not provide recipes for any of them, they will only be available to cheat in creative.
forceIntegrationMaterials = false
#If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot.
#Allowed Values: STACKTRACE, WARNING, IGNORED
logInvalidToolStack = "WARNING"

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[Sounds]
#If TRUE, some 'Thermal Series' Blocks will have ambient sounds.
"Ambient Block Sounds" = true
#If TRUE, some 'Thermal Series' Mobs will have ambient sounds.
"Ambient Mob Sounds" = true

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[World]
[World.Ores]
[World.Ores.Silver]
#Whether this ore should spawn in the world.
Enable = false
[World.Ores.Lead]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Nickel]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Sulfur]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Tin]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Niter]
#Whether this ore should spawn in the world.
Enable = true

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[World]
[World.Ores]
[World.Ores.Silver]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Lead]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Nickel]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Sulfur]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Tin]
#Whether this ore should spawn in the world.
Enable = true
[World.Ores.Niter]
#Whether this ore should spawn in the world.
Enable = true

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[maid]
#The item that can tamed maid
#Use the registered name of the item directly or write tag name with # as prefix
MaidTamedItem = "minecraft:cake"
#The item that can temptation maid
#Use the registered name of the item directly or write tag name with # as prefix
MaidTemptationItem = "minecraft:cake"
#The item that can NTR maid
#Use the registered name of the item directly or write tag name with # as prefix
MaidNtrItem = "minecraft:structure_void"
#The max range of maid work mode
#Range: 3 ~ 64
MaidWorkRange = 12
#The max range of maid idle mode
#Range: 3 ~ 32
MaidIdleRange = 6
#The max range of maid sleep mode
#Range: 3 ~ 32
MaidSleepRange = 6
#The max range of maid's Non-Home mode
#Range: 3 ~ 32
MaidNonHomeRange = 8
#The max number of animals around when the maid breeds animals
#Range: 6 ~ 65536
FeedAnimalMaxNumber = 50
#Maid can switch models freely
MaidChangeModel = true
#Maid can only play gomoku with her owner
MaidGomokuOwnerLimit = true
#The maximum number of maids the player own
#Range: > 0
OwnerMaxMaidNum = 2147483647
#These items cannot be placed in the maid backpack
MaidBackpackBlackList = []
#The entity that the maid will not recognize as targets for attack
MaidAttackIgnore = []
#The entity that the maid will not hurt when in ranged attack
MaidRangedAttackIgnore = []
#These items cannot be used as a maid's work meals
MaidWorkMealsBlockList = ["minecraft:pufferfish", "minecraft:poisonous_potato", "minecraft:rotten_flesh", "minecraft:spider_eye", "minecraft:chorus_fruit"]
#These items cannot be used as a maid's home meals
MaidHomeMealsBlockList = ["minecraft:pufferfish", "minecraft:poisonous_potato", "minecraft:rotten_flesh", "minecraft:spider_eye", "minecraft:chorus_fruit"]
#These items cannot be used as a maid's heal meals
MaidHealMealsBlockList = ["minecraft:pufferfish", "minecraft:poisonous_potato", "minecraft:rotten_flesh", "minecraft:spider_eye"]
#These items cannot be used as a maid's work meals which match the regex
MaidWorkMealsBlockListRegEx = []
#These items cannot be used as a maid's home meals which match the regex
MaidHomeMealsBlockListRegEx = []
#These items cannot be used as a maid's heal meals which match the regex
MaidHealMealsBlockListRegEx = []
[chair]
#Chair can switch models freely
ChairChangeModel = true
#Chair can be destroyed by anyone
ChairCanDestroyedByAnyone = true
[misc]
#Maid fairy's power point
#Range: 0.0 ~ 5.0
MaidFairyPowerPoint = 0.16
#Maid fairy's spawn probability (zombie is 100, enderman is 10)
#Range: > 0
MaidFairySpawnProbability = 70
#The following biome do not spawn maid fairy
MaidFairyBlacklistBiome = ["minecraft:the_void", "minecraft:mushroom_fields"]
#The following dimension do not spawn maid fairy
MaidFairyBlacklistDimension = ["minecraft:the_nether", "minecraft:the_end", "twilightforest:twilight_forest"]
#Loss power point after player death
#Range: 0.0 ~ 5.0
PlayerDeathLossPowerPoint = 1.0
#Give a soul spell item for player first join
GiveSoulSpell = true
#Give the Memorizable Gensokyo book item for player first join
GivePatchouliBook = true
#Shrine Lamp Effect Cost (Power Point/Per Hour)
#Range: 0.0 ~ 1.7976931348623157E308
ShrineLampEffectCost = 0.9
#Shrine Lamp Max Storage Power Point
#Range: 0.0 ~ 1.7976931348623157E308
ShrineLampMaxStorage = 100.0
#Shrine Lamp Max Range Of Absorb Power Point
#Range: > 0
ShrineLampMaxRange = 6
#Whether to turn off the Optifine warning
CloseOptifineWarning = false
[vanilla]
#Whether to replace the vanilla slime model with the yukkuri.
ReplaceSlimeModel = true
#Whether to replace the vanilla xp orb texture with the point items.
ReplaceXPTexture = true
#Whether to replace the vanilla totem texture with the life point.
ReplaceTotemTexture = true
#Whether to replace the vanilla bottle of xp texture with the point items.
ReplaceXPBottleTexture = true

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{"sound_frequency":0.5,"show_chat_bubble":true,"show_backpack":true,"show_back_item":true}

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[misc]
#If unimplemented items should show that they are unobtainable in their item description
"Show unobtainable description" = true
#The amount of days till the insomnia overlay is rendered
#Setting to 3 will make the overlay indicate phantom spawns
#Setting to 0 will disable the overlay
"Days until insomnia overlay" = 0
#If Glow Squids should use our Glow Squid Renderer.
"Replace Glow Squid Renderer" = true

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[items]
[items.trades]
"Clerics buy thrasher teeth" = true
"Leatherworkers sell bedrolls" = true
[generation]
[generation.structures]
#If Mossy Cobblestone and Stone Bricks are replaced with Kelpy Cobblestone and Stone Bricks in Ocean Ruins
"Kelpy Ocean Ruins" = true
[mobs]
#Give Drowneds a swimming animation, like in bedrock edition
"Drowned swimming animation" = true
#The max height that deep ocean mobs can spawn at
#Range: 0 ~ 255
"Deep ocean mob max height" = 30

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# This config has been moved to config/voicechat/voicechat-client.properties
moved = true

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# Simple Voice Chat translations
# This file contains all server-side translations for the Simple Voice Chat mod
# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled
# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version
force_voicechat_kick_message=You need %s %s to play on this server
# The message a player gets when joining a server with an incompatible voice chat version
# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name
voicechat_not_compatible_message=Your voice chat version is not compatible with the servers version.\\nPlease install version %s of %s.
# The message a player gets when trying to execute a command that requires voice chat
# The first parameter is the mod/plugin name
voicechat_needed_for_command_message=You need to have %s installed on your client to use this command
# The message a player gets when trying to execute a command that can only be executed as a player
player_command_message=This command can only be executed as a player

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{"0b11bbc4-b861-457e-92d3-653f3c4e2838":"Hexugory"}

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# Simple Voice Chat client config v1.19.2-2.5.15
# If the voice chat onboarding process has been finished
onboarding_finished=false
# The voice chat volume
voice_chat_volume=1.0
# The threshold for voice activation in dB
voice_activation_threshold=-50.0
# The voice chat microphone amplification
microphone_amplification=1.0
# Microphone activation type
# Possible values are 'PTT' and 'VOICE'
microphone_activation_type=PTT
# The size of the audio output buffer in packets
# Higher values mean a higher latency, but less crackles
# Increase this value if you have an unstable internet connection
output_buffer_size=5
# The maximum amount of audio packets that are held back if a packet arrives out of order or gets dropped
# This prevents discarding audio packets that are slightly out of order
# Set this to 0 to disable
audio_packet_threshold=3
# The time it takes for the microphone to deactivate when using voice activation
# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, ...
voice_deactivation_delay=25
# The microphone used by the voice chat
# Empty for default device
microphone=
# The speaker used by the voice chat
# Empty for default device
speaker=
# If the microphone is muted (only when using voice activation)
muted=true
# If the voice chat is disabled (sound and microphone off)
disabled=false
# If the voice chat icons should be hidden
hide_icons=false
# If the group HUD should be visible
show_group_hud=true
# If the own icon should be shown when in a group
show_own_group_icon=true
# The scale of the group HUD
group_hud_icon_scale=2.0
# The orientation of the player icons in the group HUD
# Possible values are 'VERTICAL' and 'HORIZONTAL'
group_player_icon_orientation=VERTICAL
# The X position of the player icons in the group HUD
# Negative values mean anchoring to the right
group_player_icon_pos_x=4
# The Y position of the player icons in the group HUD
# Negative values mean anchoring to the bottom
group_player_icon_pos_y=4
# The X position of the HUD icons
# Negative values mean anchoring to the right
hud_icon_pos_x=16
# The Y position of the HUD icons
# Negative values mean anchoring to the bottom
hud_icon_pos_y=-16
# The scale of the HUD icons
hud_icon_scale=1.0
# The location where recordings should be saved
# Leave empty for default location
recording_destination=
# The quality of the recorded audio
# 0 = highest quality, 9 = lowest quality
recording_quality=2
# If noise cancellation should be enabled
denoiser=false
# If voice chat should work in singleplayer/LAN worlds
run_local_server=true
# Whether to use the Java implementation of microphone capturing instead of OpenAL
java_microphone_implementation=false
# If the mod should check for microphone permissions (MacOS only)
macos_check_microphone_permission=true
# If fake players should have the disconnected icon above their head
show_fake_players_disconnected=false
# If the volume adjustment GUI should also show offline players
offline_player_volume_adjustment=false
# The 3D audio type
# Possible values are 'NORMAL', 'REDUCED' and 'OFF'
audio_type=NORMAL
# If the mod should load native libraries
# If set to false, the Java Opus implementation will be used, the denoiser won't be available and you won't be able to record audio.
use_natives=true
# How listening to other players should work when using freecam mods
# Possible values are 'CAMERA' and 'PLAYER'
# CAMERA: You will hear voice chat audio around your camera. Whether you hear distant audio depends on the voice chat broadcast range of the server
# PLAYER: You will hear voice chat audio around your player no matter where your camera is
freecam_mode=CAMERA
# If enabled, you will be automatically muted when joining a world
mute_on_join=false

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# Simple Voice Chat server config v1.19.2-2.5.15
# The port of the voice chat server
# Setting this to "-1" sets the port to the Minecraft servers port (Not recommended)
port=24454
# The IP address to bind the voice chat server on
# Leave empty to use 'server-ip' of server.properties
# To bind to the wildcard address, use '*'
bind_address=
# The distance to where the voice can be heard
max_voice_distance=48.0
# The multiplier of the voice distance when crouching
crouch_distance_multiplier=1.0
# The multiplier of the voice distance when whispering
whisper_distance_multiplier=0.5
# The opus codec
# Possible values are 'VOIP', 'AUDIO' and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size in bytes that voice packets are allowed to have
mtu_size=1024
# The frequency at which keep alive packets are sent
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The host name that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454'
# Don't change this value if you don't know what you are doing
voice_host=
# If players are allowed to record the voice chat
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the mod should get kicked from the server
force_voice_chat=false
# The amount of milliseconds, the server should wait to check if the player has the mod installed
# Only active when force_voice_chat is set to true
login_timeout=10000
# The range where the voice chat should broadcast audio to
# A value <0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to pings
allow_pings=true

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@ -0,0 +1,2 @@
# Simple Voice Chat volume config

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@ -0,0 +1,43 @@
{
"_comment": [
"Run /waila reload to apply changes server-wide.",
"Run /wailac reload to apply changes to only your client.",
"",
"Operators:",
"@namespace - include objects based on their namespace location",
"#tag - include objects based on data pack tags",
"/regex/ - include objects based on regular expression",
"default - include objects with specific ID",
"",
"An exclamation mark (!) prefix can be added which negates the pattern.",
"Any entries matching previous rules will be removed from it.",
"Can be combined with other rule to exclude what matches the rule.",
"",
"Example:",
"@aether - include all block from the aether namespace",
"#minecraft:planks - include all blocks in the planks tag",
"/.*_ore/ - include all blocks that ends with \"_ore\"",
"minecraft:iron_block - include only the iron block",
"!/.*:oak_.*$/ - exclude all blocks that its path start with \"oak_\"",
"",
"The #waila:blacklist tag rule can not be removed"
],
"blocks": [
"minecraft:barrier",
"minecraft:structure_void"
],
"blockEntityTypes": [],
"entityTypes": [
"minecraft:area_effect_cloud",
"minecraft:experience_orb",
"minecraft:fireball",
"minecraft:firework_rocket",
"minecraft:snowball"
],
"configVersion": 0,
"pluginHash": [
-467861193,
0,
-400177805
]
}

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@ -0,0 +1,27 @@
{
"_comment": [
"The game needs to be restarted for the changes to apply.",
"",
"Operators:",
"@namespace - include objects based on their namespace location",
"#tag - include objects based on data pack tags",
"/regex/ - include objects based on regular expression",
"default - include objects with specific ID",
"",
"An exclamation mark (!) prefix can be added which negates the pattern.",
"Any entries matching previous rules will be removed from it.",
"Can be combined with other rule to exclude what matches the rule.",
"",
"Example:",
"@aether - include all block from the aether namespace",
"#minecraft:planks - include all blocks in the planks tag",
"/.*_ore/ - include all blocks that ends with \"_ore\"",
"minecraft:iron_block - include only the iron block",
"!/.*:oak_.*$/ - exclude all blocks that its path start with \"oak_\"",
"",
"The #waila:extra/energy_blacklist tag rule can not be removed"
],
"blocks": [],
"blockEntityTypes": [],
"entityTypes": []
}

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@ -0,0 +1,27 @@
{
"_comment": [
"The game needs to be restarted for the changes to apply.",
"",
"Operators:",
"@namespace - include objects based on their namespace location",
"#tag - include objects based on data pack tags",
"/regex/ - include objects based on regular expression",
"default - include objects with specific ID",
"",
"An exclamation mark (!) prefix can be added which negates the pattern.",
"Any entries matching previous rules will be removed from it.",
"Can be combined with other rule to exclude what matches the rule.",
"",
"Example:",
"@aether - include all block from the aether namespace",
"#minecraft:planks - include all blocks in the planks tag",
"/.*_ore/ - include all blocks that ends with \"_ore\"",
"minecraft:iron_block - include only the iron block",
"!/.*:oak_.*$/ - exclude all blocks that its path start with \"oak_\"",
"",
"The #waila:extra/fluid_blacklist tag rule can not be removed"
],
"blocks": [],
"blockEntityTypes": [],
"entityTypes": []
}

View File

@ -0,0 +1,27 @@
{
"_comment": [
"The game needs to be restarted for the changes to apply.",
"",
"Operators:",
"@namespace - include objects based on their namespace location",
"#tag - include objects based on data pack tags",
"/regex/ - include objects based on regular expression",
"default - include objects with specific ID",
"",
"An exclamation mark (!) prefix can be added which negates the pattern.",
"Any entries matching previous rules will be removed from it.",
"Can be combined with other rule to exclude what matches the rule.",
"",
"Example:",
"@aether - include all block from the aether namespace",
"#minecraft:planks - include all blocks in the planks tag",
"/.*_ore/ - include all blocks that ends with \"_ore\"",
"minecraft:iron_block - include only the iron block",
"!/.*:oak_.*$/ - exclude all blocks that its path start with \"oak_\"",
"",
"The #waila:extra/item_blacklist tag rule can not be removed"
],
"blocks": [],
"blockEntityTypes": [],
"entityTypes": []
}

View File

@ -0,0 +1,27 @@
{
"_comment": [
"The game needs to be restarted for the changes to apply.",
"",
"Operators:",
"@namespace - include objects based on their namespace location",
"#tag - include objects based on data pack tags",
"/regex/ - include objects based on regular expression",
"default - include objects with specific ID",
"",
"An exclamation mark (!) prefix can be added which negates the pattern.",
"Any entries matching previous rules will be removed from it.",
"Can be combined with other rule to exclude what matches the rule.",
"",
"Example:",
"@aether - include all block from the aether namespace",
"#minecraft:planks - include all blocks in the planks tag",
"/.*_ore/ - include all blocks that ends with \"_ore\"",
"minecraft:iron_block - include only the iron block",
"!/.*:oak_.*$/ - exclude all blocks that its path start with \"oak_\"",
"",
"The #waila:extra/progress_blacklist tag rule can not be removed"
],
"blocks": [],
"blockEntityTypes": [],
"entityTypes": []
}

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@ -0,0 +1,8 @@
{
"waila:core": true,
"waila:vanilla": true,
"waila:harvest": true,
"waila:extra": true,
"waila:forge": true,
"waila:test": false
}

42
config/waila/waila.json Normal file
View File

@ -0,0 +1,42 @@
{
"general": {
"displayTooltip": true,
"shiftForDetails": false,
"hideShiftText": false,
"displayMode": "TOGGLE",
"hideFromPlayerList": true,
"hideFromDebug": true,
"enableTextToSpeech": false,
"rateLimit": 250
},
"overlay": {
"position": {
"align": {
"x": "CENTER",
"y": "TOP"
},
"anchor": {
"x": "CENTER",
"y": "TOP"
},
"x": 0,
"y": 0,
"bossBarsOverlap": false
},
"color": {
"backgroundAlpha": 204,
"themes": [],
"activeTheme": "waila:vanilla"
},
"scale": 1.0,
"fps": 30
},
"formatter": {
"modName": "§9§o%s",
"blockName": "§f%s",
"fluidName": "§f%s",
"entityName": "§f%s",
"registryName": "§8%s"
},
"configVersion": 1
}

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@ -0,0 +1,119 @@
{
"waila": {
"show_blocks": true,
"show_fluids": false,
"show_entities": true,
"show_icon": true,
"icon_position": "MIDDLE",
"show_mod_name": true,
"show_item_mod_name": true,
"show_registry": false
},
"minecraft": {
"item_entity": true,
"pet.owner": true,
"pet.hide_unknown_owner": false,
"attribute.block_position": false,
"attribute.block_state": false,
"attribute.entity_position": false,
"attribute.health": true,
"attribute.absorption": true,
"attribute.armor": true,
"attribute.compact": false,
"attribute.icon_per_line": 25,
"attribute.long_health_max": 100,
"attribute.long_armor_max": 100,
"attribute.horse_jump_height": true,
"attribute.horse_speed": true,
"attribute.panda_genes": true,
"attribute.beacon_effects": true,
"attribute.mob_effects": true,
"attribute.hidden_mob_effects": false,
"jukebox.record": true,
"timer.grow": true,
"timer.breed": true,
"override.invisible_entity": true,
"override.trapped_chest": true,
"override.powder_snow": true,
"override.infested": true,
"override.vehicle": true,
"breaking_progress.enabled": true,
"breaking_progress.color": -1426063361,
"breaking_progress.bottom_only": false,
"spawner_type": true,
"crop_progress": true,
"crop_growable": true,
"tree_growable": true,
"redstone.lever": true,
"redstone.repeater": true,
"redstone.comparator": true,
"redstone.level": true,
"player_head.name": true,
"level.composter": true,
"level.honey": true,
"note_block.type": true,
"note_block.note": "SHARP",
"note_block.int_value": false,
"book.enchantment": "CYCLE",
"book.enchantment_cycle_timing": 500,
"book.written": true
},
"harvest": {
"enabled": true,
"display_mode": "MODERN"
},
"test": {
"enabled": true,
"bool": true,
"int": 69,
"double": 42.0,
"string": "\u003cempty\u003e",
"enum": "HEAD",
"int_octal": 4178,
"int_binary": 10,
"int_hex": 2762,
"sync_bool": true,
"sync_int": 69,
"sync_double": 42.0,
"sync_string": "\u003cempty\u003e",
"sync_enum": "HEAD",
"override_mod_name": false,
"event.handle_tooltip": false,
"event.before_render": false,
"event.after_render": false,
"event.item_mod_name": false,
"custom_icon.enabled": true,
"offset.enabled": true,
"error.enabled": false,
"hit_result.enabled": false,
"grow": false,
"data.nbt": false,
"data.complex": false,
"data.complex.block": false,
"data.complex.multiple_addition": false,
"long.enabled": false,
"long.width": 200,
"energy": false,
"energy.inf_stored": false,
"energy.inf_capacity": false,
"fluid": false,
"data.ctx": false,
"data.ctx.raw": false,
"data.ctx.typed": false,
"redirect.target": "NONE"
},
"wailax": {
"energy.enabled_block": true,
"energy.enabled_entity": true,
"fluid.enabled_block": true,
"fluid.enabled_entity": true,
"fluid.display_unit": "MILLIBUCKETS",
"progress.enabled_block": true,
"progress.enabled_entity": true,
"item.enabled_block": true,
"item.enabled_entity": true,
"item.nbt": true,
"item.max_height": 3,
"item.sort_by_count": true
}
}

View File

@ -1,5 +1,353 @@
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[[files]]
file = "config/touhou_little_maid-common.toml"
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[[files]]
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[[files]]
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[[files]]
file = "config/voicechat-client.toml"
hash = "24a7b91377e08d0d8bc2805793c8150d473241aa816cbaa6fca9d254aa537ca5"
[[files]]
file = "config/voicechat/translations.properties"
hash = "b8215b84232be41438ffb7c7304b57b0677c9cad49b717db59900872080adf20"
[[files]]
file = "config/voicechat/username-cache.json"
hash = "1c9739a3d64ed18d1b04132573633c6315264c3e02f4aed851844324622bf637"
[[files]]
file = "config/voicechat/voicechat-client.properties"
hash = "3760f05172b76dfa7bd9cb90f1ef4c2a840d6f56b19590123c52b9e67e2144de"
[[files]]
file = "config/voicechat/voicechat-server.properties"
hash = "fe12092271422fd699780085d1b1c7db2239259caf29f59f84feec3aee5feb99"
[[files]]
file = "config/voicechat/voicechat-volumes.properties"
hash = "58242ef3075b166845e0081281b01113a55b9d095104a68b167e7b4bc08b87c5"
[[files]]
file = "mods/3dskinlayers.pw.toml"
hash = "f26fb3ebc03df700a9af26fa5084b2034b1ce5ede156f5112aedb6a4e14162cb"
@ -10,11 +358,21 @@ file = "mods/appleskin.pw.toml"
hash = "737d7767b4e9e28e3e60805e3f980120b005803c93837e484d935f6156199893"
metafile = true
[[files]]
file = "mods/architectury-api.pw.toml"
hash = "9307d7537501310581a6036c788e0f306988b4b90536d629eacaa83a8987b833"
metafile = true
[[files]]
file = "mods/autoreglib.pw.toml"
hash = "2264acfbd388023f4c11b06b18e1a8b79b2b078e9fbf4cc38b31e4cb31c653dd"
metafile = true
[[files]]
file = "mods/badpackets.pw.toml"
hash = "8a19be19de45743c5f350fc7887974feadefcca9ae6b1de2a6e4bc04cde88776"
metafile = true
[[files]]
file = "mods/balm.pw.toml"
hash = "117028aee504fb12600efb5bff26e8a3ee13d472ebe7e209ee122112b98fdb8e"
@ -55,6 +413,16 @@ file = "mods/clumps.pw.toml"
hash = "7b6410313b56bb649285417562e45892da293d38b80e185c2ffc52b4f97f680e"
metafile = true
[[files]]
file = "mods/cofh-core.pw.toml"
hash = "828e6940eb60f08488cb0b477530ea82bd3ec631547a279590603cf7e20de9ff"
metafile = true
[[files]]
file = "mods/configured.pw.toml"
hash = "38abb00776d34d4c650c59ef4a75a6562c96f914cbe17f09f176a682f23fd883"
metafile = true
[[files]]
file = "mods/controlling.pw.toml"
hash = "7342959eb86faf584e6d64417064dd793ae6b4667f51954f4169d11fe5f0d5da"
@ -65,6 +433,11 @@ file = "mods/craftpresence.pw.toml"
hash = "4b6d92a290fbaca4730a50458d91625a173522612feec56697ed21ffa55dad35"
metafile = true
[[files]]
file = "mods/dynamic-lights.pw.toml"
hash = "689de1398b2d03f2518da3c82f003dc533536d84c103c85222808ef5da1185b9"
metafile = true
[[files]]
file = "mods/entityculling.pw.toml"
hash = "ea0d8c35669646b8d739a20b97a28c48744dcdea889ccc3c39ccd1431bf5cc6c"
@ -82,7 +455,7 @@ metafile = true
[[files]]
file = "mods/figura.pw.toml"
hash = "a38a1991d430fcc5c8e78121b3423e2998041e20dc3fa2e4e574da57f3545f8c"
hash = "13515ee541a2e62c359e4fc85a51bc99b4d1cd088898911a264e5ca0d5c2d15d"
metafile = true
[[files]]
@ -90,6 +463,11 @@ file = "mods/hardcore-revival.pw.toml"
hash = "7db780dbbb8381a81c6e378fa1cda19baa0dc409027c7d4395b04786f459afd9"
metafile = true
[[files]]
file = "mods/i-know-what-im-doing.pw.toml"
hash = "7bfc6fd8a94e02e289c31c8500215abdfbbb29f92535ebceeb7a76ffb7efb251"
metafile = true
[[files]]
file = "mods/improved-mobs.pw.toml"
hash = "320a9246e9a1466307a9975ad3835894e6755287ca1745302865e1db00c18227"
@ -105,6 +483,11 @@ file = "mods/jei.pw.toml"
hash = "72afda66fd413cf3a529fea5b6606589dbc672f8204064b0a8e60a2548625706"
metafile = true
[[files]]
file = "mods/kubejs.pw.toml"
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metafile = true
[[files]]
file = "mods/mantle.pw.toml"
hash = "6c0648dc99270900800404089ac76535af2bc3edcfd6c9cca3038eb0618dc077"
@ -115,11 +498,31 @@ file = "mods/memoryleakfix.pw.toml"
hash = "eab12c7fddf20f293b8726f7553d2c0c0b6c578a2ba03ddf59ae40f6e684e2ce"
metafile = true
[[files]]
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metafile = true
[[files]]
file = "mods/no-chat-reports.pw.toml"
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metafile = true
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file = "mods/open-loader.pw.toml"
hash = "22d931365312d6aeee6596362265172cb2b8cd7080563cdd7f3ac97845be5883"
metafile = true
[[files]]
file = "mods/patchouli.pw.toml"
hash = "8895f6fc1d8d8280539f3e381f3b0316d912600d7a8dda216ce83466abaa5aee"
metafile = true
[[files]]
file = "mods/personality!.pw.toml"
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metafile = true
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file = "mods/pet-cemetery.pw.toml"
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@ -130,6 +533,11 @@ file = "mods/playeranimator.pw.toml"
hash = "d6c0f05a4982b73b78910bd95f917bb8a934f4f233d218a3ccc22ea7ecc8bf55"
metafile = true
[[files]]
file = "mods/puzzles-lib.pw.toml"
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metafile = true
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file = "mods/quark-oddities.pw.toml"
hash = "90560337b2ad996abe8d1fb74130972b83ff9954d1742bbcc1a8588aa5628528"
@ -145,6 +553,16 @@ file = "mods/radon.pw.toml"
hash = "26e433558549ad18eb7b9c0372917750ee356ad537c82991e78d237839d64975"
metafile = true
[[files]]
file = "mods/realistic-torches.pw.toml"
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metafile = true
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file = "mods/rhino.pw.toml"
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@ -165,16 +583,31 @@ file = "mods/spark.pw.toml"
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metafile = true
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metafile = true
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metafile = true
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metafile = true
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hash = "1b98533947c25a70ae435eee46c11e26044ec91a7329c7f79241d03b8969152b"
@ -189,3 +622,8 @@ metafile = true
file = "mods/upgrade-aquatic.pw.toml"
hash = "4af196b775f5a6dd0856428384e1cf881ed6145c12d137d48b560caefed92a2c"
metafile = true
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file = "mods/wthit.pw.toml"
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metafile = true

View File

@ -0,0 +1,13 @@
name = "Architectury API"
filename = "architectury-6.6.92-forge.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/lhGA9TYQ/versions/96L7fC9l/architectury-6.6.92-forge.jar"
hash-format = "sha1"
hash = "16fad847d50aa4363180c73afb782e76d53f3656"
[update]
[update.modrinth]
mod-id = "lhGA9TYQ"
version = "96L7fC9l"

13
mods/badpackets.pw.toml Normal file
View File

@ -0,0 +1,13 @@
name = "bad packets"
filename = "badpackets-forge-0.2.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ftdbN0KK/versions/VTOW8XR6/badpackets-forge-0.2.3.jar"
hash-format = "sha1"
hash = "22d57703594013418aeed69563d9b1018efe5cd5"
[update]
[update.modrinth]
mod-id = "ftdbN0KK"
version = "VTOW8XR6"

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