#The time in ticks in which a player can still be rescued from death. Set to 0 to disable the timer. #Range: > -2147483648 ticksUntilDeath = 2400 #If true, the timer until death continues even if the player logs out. continueTimerWhileOffline = true #The time in ticks it takes to rescue a player. #Range: > -2147483648 rescueActionTicks = 40 #The amount of health to respawn with when a player was rescued, out of 20. #Range: > -2147483648 rescueRespawnHealth = 1 #The food level to respawn with when a player was rescued, out of 20. #Range: > -2147483648 rescueRespawnFoodLevel = 5 #Effects applied to a player when rescued, in the format "effect|duration|amplifier" rescueRespawnEffects = ["minecraft:hunger|600|0", "minecraft:weakness|1200|0"] #The distance at which a player can rescue another. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 rescueDistance = 5.0 #If true, knocked out players will glow, making them visible through blocks. glowOnKnockout = true #If true, knocked out players are still able to punch nearby enemies. allowUnarmedMelee = true #If true, knocked out players are still able to fire bows. allowBows = false #If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod. allowPistols = false