[general] #Selectors for choosing mobs to render plaques for. #Selectors for choosing mobs to render plaques for. #Allowed Values: ALL, TAMED, TAMED_ONLY_OWNER, PLAYER, MONSTER, BOSS, MOUNT allowed_mob_selectors = ["ALL"] #Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list. #Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list. #Allowed Values: ALL, TAMED, TAMED_ONLY_OWNER, PLAYER, MONSTER, BOSS, MOUNT disallowed_mob_selectors = [] #Render mob plaques below the mob's name tag instead of above. render_below_name_tag = false #Dynamically increase plaque size the further away the camera is to simplify readability. scale_with_distance = true #Height offset from default position. #Range: > -2147483648 height_offset = 0 #Show plaques for the entity picked by the crosshair only. picked_entity = false #Show a black background box behind plaques. Disabled by default as it doesn't work with shaders. plaque_background = false #Entities blacklisted from showing any plaques. #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color. mob_blacklist = ["minecraft:armor_stand"] #Custom scale for rendering plaques. #Range: 0.05 ~ 2.0 plaque_scale = 0.5 #Amount of pixels a row of plaques may take up, when exceeding this value a new row will be started. #Range: > 0 max_plaque_row_width = 108 #Distance to the mob at which plaques will still be visible. The distance is halved when the mob is crouching. #Range: > 0 max_render_distance = 64 #Show plaques from mobs obstructed by walls the player cannot see through. behind_walls = false #Are mob plaques enabled, toggleable in-game using the 'J' key by default. allow_rendering = true [health] #Allow for rendering this type of plaque. allow_rendering = true #Transition text colors depending on current percentage. shift_colors = true #Show current amount as percentage instead of as absolute value. relative_value = false #Hide health plaque when mob has full health. hide_when_full = false [air] #Allow for rendering this type of plaque. allow_rendering = true #Transition text colors depending on current percentage. shift_colors = true #Show current amount as percentage instead of as absolute value. relative_value = false [armor] #Allow for rendering this type of plaque. allow_rendering = true [toughness] #Allow for rendering this type of plaque. allow_rendering = true