#Client only settings [client] #Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static #If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing tankFluidModel = false #If true tools will show additional info in their tooltips extraToolTips = true #If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers logMissingMaterialTextures = false #If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers logMissingModifierTextures = false #If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab. showModifiersInJEI = true #Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26. #Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer. #Range: -1 ~ 32767 maxSmelteryItemQuads = 3500 #If true, shows modifier IDs in advanced tooltips for tools and tool parts. #They are more intrusive than most advanced tooltip content, so this option is provided in case some mod made poor design decisions and put essential gameplay info in tooltips or for pack makers who do not need modifier info. modifiersIDsInAdvancedTooltips = true #Settings related to modifiers [client.modifiers] #If true, the shield slot legging modifier will render the next offhand item above the offhand slot. renderShieldSlotItem = true #Settings related to the frame helmet modifier [client.modifiers.itemFrame] #If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless. render = true #Offset in the X direction for the frame items. #Range: -32768 ~ 32767 xOffset = 0 #Offset in the Y direction for the frame items. #Range: -32768 ~ 32767 yOffset = 0 #Location of the frame on the screen. #Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT location = "TOP_LEFT" #Number of items to display in each row of the item frame. #Range: 0 ~ 100 itemsPerRow = 5