#Everything to do with gameplay [gameplay] #Set this to false to disable new players spawning with the Tinkers' Book. shouldSpawnWithTinkersBook = true #If true, extends the applicable slots for the fire protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment. #If false, fire protection on a shield will not reduce fire tick time. extendFireProtectionSlots = true #If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool). #If empty, all materials will show showOnlyToolMaterial = "" #If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part). #If empty, all materials will show showOnlyPartMaterial = "" #If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture. showAllTableVariants = true #If true, anvils will show all metal variants. If false, shows only a variant with the default texture showAllAnvilVariants = true #If true, smeltery and foundry controllers, drains, ducts, and chutes will show all variants showAllSmelteryVariants = true #Tweaks to vanilla damage sources to better work with armor [gameplay.damageTweaks] #Makes withering damage count as magic wither = true #Makes dragons breath count as magic dragon_breath = true #Makes falling blocks count as projectile falling_block = false #Makes lightning count as fire damage lightning = true #Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON. #Range: 0.0 ~ 32767.0 repairKitAmount = 2.0 #Options related to recipes, limited options as a datapack allows most recipes to be modified [recipes] #Add a recipe that allows you to craft a piece of flint using 3 gravel addGravelToFlintRecipe = true #Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications. cheaperNetheriteAlloy = true #Makes wither skeletons drop necrotic bones witherBoneDrop = true #Allows converting wither bones to regular bones witherBoneConversion = true #Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod slimeRecipeFix = true #Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod glassRecipeFix = true [recipes.ore_rates] #Ore rates when melting in the melter [recipes.ore_rates.melter] #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot #Range: 1 ~ 45 nuggetsPerMetal = 12 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem #Range: 1 ~ 20 shardsPerGem = 8 #Ore rates when melting in the smeltery [recipes.ore_rates.smeltery] #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot #Range: 1 ~ 45 nuggetsPerMetal = 12 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem #Range: 1 ~ 20 shardsPerGem = 8 #Ore rates when melting in the foundry [recipes.ore_rates.foundry] #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot #Range: 1 ~ 45 nuggetsPerMetal = 9 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem #Range: 1 ~ 20 shardsPerGem = 4 #Byprouct rates when melting in the foundry [recipes.ore_rates.foundry_byproduct] #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot #Range: 1 ~ 45 nuggetsPerMetal = 3 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem #Range: 1 ~ 20 shardsPerGem = 4 #Entity head drops when killed by a charged creeper [recipes.heads] blaze = true enderman = true stray = true husk = true drowned = true spider = true cave_spider = true piglin = true piglin_brute = true zombified_piglin = true #Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools #If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control. [loot] #Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands slimy_loot = true #Weight of blazing blood in the piglin bartering tables. Set to 0 to disable #Range: 0 ~ 100 barter_blazing_blood = 20 #Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable. #For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1 #Range: 0 ~ 25 tinker_tool_bonus_chest = 2 #If true, ender dragons will drop scales when damaged by explosions drop_dragon_Scales = true #Features to use in debugging gameplay and mechanics, generally should not be enabled in packs [debug] #If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance. #Does not provide recipes for any of them, they will only be available to cheat in creative. forceIntegrationMaterials = false #If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot. #Allowed Values: STACKTRACE, WARNING, IGNORED logInvalidToolStack = "WARNING"