SomebodyMakeAConstruct/config/mobplaques-client.toml
2024-05-22 17:40:04 -05:00

65 lines
2.7 KiB
TOML

[general]
#Selectors for choosing mobs to render plaques for.
#Selectors for choosing mobs to render plaques for.
#Allowed Values: ALL, TAMED, TAMED_ONLY_OWNER, PLAYER, MONSTER, BOSS, MOUNT
allowed_mob_selectors = ["ALL"]
#Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list.
#Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list.
#Allowed Values: ALL, TAMED, TAMED_ONLY_OWNER, PLAYER, MONSTER, BOSS, MOUNT
disallowed_mob_selectors = []
#Render mob plaques below the mob's name tag instead of above.
render_below_name_tag = false
#Dynamically increase plaque size the further away the camera is to simplify readability.
scale_with_distance = true
#Height offset from default position.
#Range: > -2147483648
height_offset = 0
#Show plaques for the entity picked by the crosshair only.
picked_entity = false
#Show a black background box behind plaques. Disabled by default as it doesn't work with shaders.
plaque_background = false
#Entities blacklisted from showing any plaques.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = ["minecraft:armor_stand"]
#Custom scale for rendering plaques.
#Range: 0.05 ~ 2.0
plaque_scale = 0.5
#Amount of pixels a row of plaques may take up, when exceeding this value a new row will be started.
#Range: > 0
max_plaque_row_width = 108
#Distance to the mob at which plaques will still be visible. The distance is halved when the mob is crouching.
#Range: > 0
max_render_distance = 64
#Show plaques from mobs obstructed by walls the player cannot see through.
behind_walls = false
#Are mob plaques enabled, toggleable in-game using the 'J' key by default.
allow_rendering = true
[health]
#Allow for rendering this type of plaque.
allow_rendering = true
#Transition text colors depending on current percentage.
shift_colors = true
#Show current amount as percentage instead of as absolute value.
relative_value = false
#Hide health plaque when mob has full health.
hide_when_full = false
[air]
#Allow for rendering this type of plaque.
allow_rendering = true
#Transition text colors depending on current percentage.
shift_colors = true
#Show current amount as percentage instead of as absolute value.
relative_value = false
[armor]
#Allow for rendering this type of plaque.
allow_rendering = true
[toughness]
#Allow for rendering this type of plaque.
allow_rendering = true