ATM9-Vocality/config/extremereactors/common.toml
2024-06-13 23:34:56 -05:00

116 lines
4.3 KiB
TOML

#Common configuration settings
[common]
#General options
[common.general]
#A multiplier for balancing fuel consumption.
#Range: 0.5 ~ 100.0
fuelUsageMultiplier = 1.0
#A multiplier for balancing overall power production from Extreme Reactors generators.
#Range: 0.5 ~ 100.0
powerProductionMultiplier = 1.0
#Number of ticks between updates for the Redstone Port.
#Range: 10 ~ 100
ticksPerRedstoneUpdate = 20
#Define how Reactors works
[common.reactor]
#The maximum valid size of a Reactor in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Bigger Y sizes have far less performance impact than X/Z sizes.
#Range: 3 ~ 256
maxReactorHeight = 48
#The maximum valid size of a Reactor in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Range: 3 ~ 256
maxReactorSize = 32
#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
#Range: 0.5 ~ 100.0
reactorPowerProductionMultiplier = 3.0
#Define how Turbines works
[common.turbine]
#The maximum valid height of a Turbine (Y axis), in blocks.
#Range: 5 ~ 256
maxTurbineHeight = 32
#The maximum valid size of a Turbine in the X/Z plane, in blocks.
#Range: 5 ~ 256
maxTurbineSize = 32
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to aerodynamic drag per tick.
#Range: 0.5 ~ 10.0
turbineAeroDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of energy drawn per coil block per tick.
#Range: 0.5 ~ 10.0
turbineCoilDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
#then rounded down to the nearest integer).
#Range: 0.5 ~ 10.0
turbineFluidPerBladeMultiplier = 1.0
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to friction per tick.
#Range: 0.5 ~ 10.0
turbineMassDragMultiplier = 1.0
#A multiplier for balancing turbine power production.
#Stacks with powerProductionMultiplier.
#Range: 0.5 ~ 10.0
turbinePowerProductionMultiplier = 3.0
#Define how Fluidizer works
[common.fluidizer]
#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerHeight = 16
#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
#Range: 3 ~ 64
maxFluidizerSize = 16
#The amount of energy need to process a single tick of a recipe.
#Range: 20 ~ 1000
energyPerRecipeTick = 25
#Define how ores generates in the world
[common.worldgen]
#If false, disables all world gen from Extreme Reactors;
#all other worldgen settings are automatically ignored.
enableWorldGen = true
#Re-run world gen in chunks that have already been generated (once they have been loaded),
#but have not been modified by Extreme Reactors before.
enableWorldRegeneration = false
#User-set world generation version.
#Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks.
#Range: > 0
userWorldGenVersion = 1
#Enable generation of Yellorite Ore.
yelloriteOreEnableWorldGen = false
#Maximum number of Yellorite Ore clusters per chunk.
#Range: 1 ~ 25
yelloriteOreMaxClustersPerChunk = 3
#Maximum number of Yellorite Ores to generate in each cluster.
#Range: 1 ~ 16
yelloriteOrePerCluster = 5
#Maximum height (Y coordinate) in the world to generate Yellorite Ore.
#Range: 1 ~ 256
yelloriteOreMaxY = 32
#Enable generation of Anglesite Ore.
anglesiteOreEnableWorldGen = true
#Maximum number of Anglesite Ore clusters per chunk.
#Range: 1 ~ 16
anglesiteOreMaxClustersPerChunk = 2
#Maximum number of Anglesite Ores to generate in each cluster.
#Range: 1 ~ 16
anglesiteOrePerCluster = 5
#Enable generation of Benitoite Ore.
benitoiteOreEnableWorldGen = true
#Maximum number of Benitoite Ore clusters per chunk.
#Range: 1 ~ 16
benitoiteOreMaxClustersPerChunk = 2
#Maximum number of Benitoite Ores to generate in each cluster.
#Range: 1 ~ 16
benitoiteOrePerCluster = 5