247 lines
7.7 KiB
YAML
247 lines
7.7 KiB
YAML
recipes:
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# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
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# Useful for mods like TerraFirmaCraft.
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# Default: false
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generateLowQualityGems: false
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# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
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# Default: false
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disableManualCompression: false
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# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
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# Default: false
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harderRods: false
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# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
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# Default: false
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harderBrickRecipes: false
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# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
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# Default: false
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nerfWoodCrafting: false
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# Whether to make Wood related recipes harder.
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# Excludes sticks and planks.
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# Default: false
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hardWoodRecipes: false
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# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Default: true
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hardIronRecipes: false
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# Whether to make Redstone related recipes harder.
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# Default: false
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hardRedstoneRecipes: false
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# Whether to make Vanilla Tools and Armor recipes harder.
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# Excludes Flint and Steel, and Buckets.
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# Default: false
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hardToolArmorRecipes: false
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# Whether to make miscellaneous recipes harder.
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# Default: false
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hardMiscRecipes: false
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# Whether to make Glass related recipes harder. Default: true
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hardGlassRecipes: false
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# Whether to nerf the Paper crafting recipe.
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# Default: true
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nerfPaperCrafting: false
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# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
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# Default: false
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hardAdvancedIronRecipes: false
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# Whether to make coloring blocks like Concrete or Glass harder.
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# Default: false
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hardDyeRecipes: false
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# Whether to remove charcoal smelting recipes from the vanilla furnace.
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# Default: true
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harderCharcoalRecipe: false
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# Whether to make the Flint and Steel recipe require steel parts.
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# Default: true.
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flintAndSteelRequireSteel: false
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# Whether to remove Vanilla Block Recipes from the Crafting Table.
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# Default: false
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removeVanillaBlockRecipes: false
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# Whether to remove Vanilla TNT Recipe from the Crafting Table.
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# Default: true
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removeVanillaTNTRecipe: false
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worldgen:
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# Rubber Tree spawn chance (% per chunk)
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# Default: 0.5
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rubberTreeSpawnChance: 0.5
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# Should all Stone Types drop unique Ore Item Blocks?
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# Default: false (meaning only Stone, Netherrack, and Endstone)
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allUniqueStoneTypes: false
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# Should Sand-like ores fall?
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# This includes gravel, sand, and red sand ores.
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# Default: false (no falling ores)
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sandOresFall: false
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oreVeins:
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# The grid size (in chunks) for ore vein generation
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# Default: 3
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oreVeinGridSize: 3
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# The maximum random offset (in blocks) from the grid for generating an ore vein.
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# Default: 12
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oreVeinRandomOffset: 12
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# Prevents regular vanilla ores from being generated outside GregTech ore veins
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# Default: true
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removeVanillaOreGen: false
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# Prevents vanilla's large ore veins from being generated
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# Default: true
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removeVanillaLargeOreVeins: false
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# Multiplier to bedrock ore generation amount
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# Default: 1.0f
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bedrockOreMultiplier: 1.0
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# Make bedrock ore/fluid veins infinite?
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# Default: false
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infiniteBedrockOresFluids: false
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# Sets the maximum number of chunks that may be cached for ore vein generation.
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# Higher values may improve world generation performance, but at the cost of more RAM usage.
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# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
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# Default: 512 (requires restarting the server / re-opening the world)
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oreGenerationChunkCacheSize: 512
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machines:
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# Whether insufficient energy supply should reset Machine recipe progress to zero.
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# If true, progress will reset.
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# If false, progress will decrease to zero with 2x speed
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# Default: false
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recipeProgressLowEnergy: false
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# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
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# Default: false
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requireGTToolsForBlocks: false
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# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
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# Default: false
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doTerrainExplosion: false
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# Whether machines or boilers damage the terrain when they explode.
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# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
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# Default: true
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doesExplosionDamagesTerrain: false
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# Divisor for Recipe Duration per Overclock.
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# Default: 2.0
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overclockDivisor: 2.0
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# Whether to play machine sounds while machines are active.
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# Default: true
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machineSounds: true
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# Whether Steam Multiblocks should use Steel instead of Bronze.
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# Default: false
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steelSteamMultiblocks: false
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# Whether to enable the cleanroom, required for various recipes.
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# Default: true
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enableCleanroom: true
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# Whether multiblocks should ignore all cleanroom requirements.
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# This does nothing if enableCleanroom is false.
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# Default: false
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cleanMultiblocks: false
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# Block to replace mined ores with in the miner and multiblock miner.
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# Default: minecraft:cobblestone
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replaceMinedBlocksWith: minecraft:cobblestone
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# Whether to enable the Maintenance Hatch, required for Multiblocks.
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# Default: true
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enableMaintenance: true
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# Whether the machine's circuit slot need to be inserted a real circuit.
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ghostCircuit: true
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# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
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# Default: false
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doBedrockOres: false
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# What Kind of material should the bedrock ore miner output?
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# Default: "raw"
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bedrockOreDropTagPrefix: raw
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# Wether to add a "Processing Array"
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# Default: true
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doProcessingArray: true
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# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
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# Default: false
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enableTieredCasings: false
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# Whether search for recipes asynchronously.
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# Default: true
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asyncRecipeSearching: false
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client:
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# Whether or not to enable Emissive Textures for GregTech Machines.
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# Default: true
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machinesEmissiveTextures: true
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# The default color to overlay onto machines.
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# #FFFFFF is no coloring (default).
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# #D2DCFF is the classic blue from GT5.
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defaultPaintingColor: #FFFFFF
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# Config options for Mod Compatibility
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compat:
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# Config options regarding GTEU compatibility with other energy systems
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energy:
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# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
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# This does not enable nor disable Converters.
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# Default: true
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nativeEUToPlatformNative: true
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# Enable GTEU to Platform native (and vice versa) Converters.
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# Default: false
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enablePlatformConverters: true
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# Platform native Energy to GTEU ratio for converting FE to EU.
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# Only affects converters.
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# Default: 4 FE/Energy == 1 EU
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platformToEuRatio: 4
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# GTEU to Platform native Energy ratio for converting EU to FE.
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# Affects native conversion and Converters.
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# Default: 4 FE/Energy == 1 EU
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euToPlatformRatio: 4
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# Whether to hide facades of all blocks in JEI and creative search menu.
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# Default: true
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hideFacadesInJEI: true
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# Whether to hide filled cells in JEI and creative search menu.
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# Default: true
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hideFilledCellsInJEI: true
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# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
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# Default: true
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removeSmeltingForEBFMetals: true
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dev:
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# Debug ore vein placement? (will print placed veins to server's debug.log)
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# Default: false (no placement printout in debug.log)
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debugWorldgen: false
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# Dump all registered GT recipes?
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# Default: false
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dumpRecipes: false
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