126 lines
6.1 KiB
TOML
126 lines
6.1 KiB
TOML
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#Everything to do with gameplay
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[gameplay]
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#Set this to false to disable new players spawning with the Tinkers' Book.
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shouldSpawnWithTinkersBook = true
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#If true, extends the applicable slots for the fire protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
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#If false, fire protection on a shield will not reduce fire tick time.
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extendFireProtectionSlots = true
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#If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool).
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#If empty, all materials will show
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showOnlyToolMaterial = ""
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#If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part).
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#If empty, all materials will show
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showOnlyPartMaterial = ""
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#If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture.
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showAllTableVariants = true
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#If true, anvils will show all metal variants. If false, shows only a variant with the default texture
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showAllAnvilVariants = true
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#If true, smeltery and foundry controllers, drains, ducts, and chutes will show all variants
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showAllSmelteryVariants = true
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#Tweaks to vanilla damage sources to better work with armor
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[gameplay.damageTweaks]
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#Makes withering damage count as magic
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wither = true
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#Makes dragons breath count as magic
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dragon_breath = true
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#Makes falling blocks count as projectile
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falling_block = false
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#Makes lightning count as fire damage
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lightning = true
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#Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON.
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#Range: 0.0 ~ 32767.0
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repairKitAmount = 2.0
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#Options related to recipes, limited options as a datapack allows most recipes to be modified
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[recipes]
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#Add a recipe that allows you to craft a piece of flint using 3 gravel
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addGravelToFlintRecipe = true
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#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
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cheaperNetheriteAlloy = true
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#Makes wither skeletons drop necrotic bones
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witherBoneDrop = true
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#Allows converting wither bones to regular bones
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witherBoneConversion = true
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#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
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slimeRecipeFix = true
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#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
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glassRecipeFix = true
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[recipes.ore_rates]
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#Ore rates when melting in the melter
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[recipes.ore_rates.melter]
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#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
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#Range: 1 ~ 45
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nuggetsPerMetal = 12
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#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
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#Range: 1 ~ 20
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shardsPerGem = 8
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#Ore rates when melting in the smeltery
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[recipes.ore_rates.smeltery]
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#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
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#Range: 1 ~ 45
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nuggetsPerMetal = 12
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#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
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#Range: 1 ~ 20
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shardsPerGem = 8
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#Ore rates when melting in the foundry
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[recipes.ore_rates.foundry]
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#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
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#Range: 1 ~ 45
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nuggetsPerMetal = 9
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#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
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#Range: 1 ~ 20
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shardsPerGem = 4
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#Byprouct rates when melting in the foundry
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[recipes.ore_rates.foundry_byproduct]
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#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
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#Range: 1 ~ 45
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nuggetsPerMetal = 3
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#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
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#Range: 1 ~ 20
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shardsPerGem = 4
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#Entity head drops when killed by a charged creeper
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[recipes.heads]
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blaze = true
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enderman = true
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stray = true
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husk = true
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drowned = true
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spider = true
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cave_spider = true
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piglin = true
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piglin_brute = true
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zombified_piglin = true
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#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
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#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
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[loot]
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#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
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slimy_loot = true
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#Weight of blazing blood in the piglin bartering tables. Set to 0 to disable
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#Range: 0 ~ 100
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barter_blazing_blood = 20
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#Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable.
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#For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1
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#Range: 0 ~ 25
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tinker_tool_bonus_chest = 2
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#If true, ender dragons will drop scales when damaged by explosions
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drop_dragon_Scales = true
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#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
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[debug]
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#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
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#Does not provide recipes for any of them, they will only be available to cheat in creative.
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forceIntegrationMaterials = false
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#If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot.
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#Allowed Values: STACKTRACE, WARNING, IGNORED
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logInvalidToolStack = "WARNING"
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