die slower
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@ -11,7 +11,7 @@
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#Example ["0-0.01","10-0.1","30-0"]
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#-> So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day since a mc day has 24000 ticks) till it reaches a difficulty of 10.
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#Then it increases by 1 per mc day till it reaches 30 and then stops.
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"Difficulty Increase" = ["0-1"]
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"Difficulty Increase" = ["0-0.5"]
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#Wether difficulty should only increase with at least one online players or not
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"Ignore Players" = false
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#If true will increase difficulty by the amount of time skipped. Else will only increase difficulty once.
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@ -118,7 +118,7 @@ hash = "d8345be5288253ef772361cf11593002bef16b4fa0974f73950e8f60ac7c845a"
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[[files]]
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file = "config/improvedmobs/common.toml"
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hash = "bed8e0cef18b4087f2d76e59ab6269ba2c5b9cdf98dec78142d3555f123dbb30"
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hash = "ceeceb94b5c571b027a594759f9e6aaa3f3dc941ac5620376d53fc921ee43c87"
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[[files]]
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file = "config/improvedmobs/equipment.json"
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