die slower

This commit is contained in:
Hexugory 2024-05-23 17:49:08 -05:00
parent ec827f0af0
commit 5886a5631a
3 changed files with 3 additions and 3 deletions

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@ -11,7 +11,7 @@
#Example ["0-0.01","10-0.1","30-0"]
#-> So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day since a mc day has 24000 ticks) till it reaches a difficulty of 10.
#Then it increases by 1 per mc day till it reaches 30 and then stops.
"Difficulty Increase" = ["0-1"]
"Difficulty Increase" = ["0-0.5"]
#Wether difficulty should only increase with at least one online players or not
"Ignore Players" = false
#If true will increase difficulty by the amount of time skipped. Else will only increase difficulty once.

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@ -118,7 +118,7 @@ hash = "d8345be5288253ef772361cf11593002bef16b4fa0974f73950e8f60ac7c845a"
[[files]]
file = "config/improvedmobs/common.toml"
hash = "bed8e0cef18b4087f2d76e59ab6269ba2c5b9cdf98dec78142d3555f123dbb30"
hash = "ceeceb94b5c571b027a594759f9e6aaa3f3dc941ac5620376d53fc921ee43c87"
[[files]]
file = "config/improvedmobs/equipment.json"

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@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
hash = "c3a9451ba7fb97c66ced6477e0e59ec12b6bc773e3d7439efbe714f97ef87d19"
hash = "af450c3e1c9de417aee7540688fd462e8ffa47d16521a24c35e703878dfa8a87"
[versions]
forge = "43.3.13"