ascending to the highest difficulty

This commit is contained in:
Hexugory 2024-05-23 12:59:45 -05:00
parent c3d8674f18
commit 7407d3912f
3 changed files with 3 additions and 3 deletions

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@ -11,7 +11,7 @@
#Example ["0-0.01","10-0.1","30-0"]
#-> So the difficulty increases by 0.01 every 2400 ticks (->0.1 per mc day since a mc day has 24000 ticks) till it reaches a difficulty of 10.
#Then it increases by 1 per mc day till it reaches 30 and then stops.
"Difficulty Increase" = ["0-0.1", "250-0"]
"Difficulty Increase" = ["0-1"]
#Wether difficulty should only increase with at least one online players or not
"Ignore Players" = false
#If true will increase difficulty by the amount of time skipped. Else will only increase difficulty once.

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@ -114,7 +114,7 @@ hash = "d8345be5288253ef772361cf11593002bef16b4fa0974f73950e8f60ac7c845a"
[[files]]
file = "config/improvedmobs/common.toml"
hash = "82807fbfa9bd6c63dc2388f4d6310e845ae307186a3f9ddb5477c96d476b3474"
hash = "07abd924e1f4437c3bad86629598264c25551d43fa593dcc24006ab6b3462521"
[[files]]
file = "config/improvedmobs/equipment.json"

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@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
hash = "d548d6208efd2ee033371da5c5e27bdc53c5016988d95fe6d1230d3d0cfd3640"
hash = "86fd18e31bf54131203785ad18bcb8944b735b0df616a9bf105ee863a680fc52"
[versions]
forge = "43.3.13"