ATM9-Vocality/defaultconfigs/mahoutsukai-server.toml
2024-06-13 23:34:56 -05:00

1329 lines
46 KiB
TOML

[boundary]
[boundary.alarm]
#This is the mana cost per cycle
#Range: 0 ~ 100000000
ALARM_BARRIER_MANA_COST = 1
#This is how often the boundary drains mana
#Range: 0 ~ 100000000
ALARM_BARRIER_MANA_CYCLE = 10
#This is the range of the boundary
#Range: 0 ~ 100000000
ALARM_BARRIER_RADIUS = 10
#This is how often the boundary does it's thing
#Range: 0 ~ 100000000
ALARM_BARRIER_CYCLE = 20
#Messages are sent to Action Bar as opposed to the Chat window
ALARM_ACTION_BAR_MESSAGES = false
[boundary.displacement]
#This is the mana cost per cycle
#Range: 0 ~ 100000000
DISPLACEMENT_BARRIER_MANA_COST = 1
#This is how often the boundary drains mana
#Range: 0 ~ 100000000
DISPLACEMENT_BARRIER_MANA_CYCLE = 5
#This is the range of the boundary
#Range: 0 ~ 100000000
DISPLACEMENT_BARRIER_RADIUS = 11
#This is how often the boundary does it's thing
#Range: 0 ~ 100000000
DISPLACEMENT_BARRIER_CYCLE = 4
[boundary."drain life"]
#This is the mana cost per cycle
#Range: 0 ~ 100000000
DRAIN_LIFE_BARRIER_MANA_COST = 5
#This is how often the boundary drains mana
#Range: 0 ~ 100000000
DRAIN_LIFE_BARRIER_MANA_CYCLE = 1
#This is the range of the boundary
#Range: 0 ~ 100000000
DRAIN_LIFE_BARRIER_RADIUS = 10
#This is how often the boundary does it's thing
#Range: 0 ~ 100000000
DRAIN_LIFE_BARRIER_CYCLE = 20
#This is whether the boundary ignores hunger when refilling
DRAIN_LIFE_IGNORE_HUNGER = false
#This is how much mana the boundary restores
#Range: 0 ~ 10000000
DRAIN_LIFE_MANA_REGEN = 1
#This is how much the boundary heals
#Range: -1.0E7 ~ 1.0E7
DRAIN_LIFE_HEAL_FACTOR = 0.5
#This is how much damage the boundary does
#Range: 0.0 ~ 1.0E7
DRAIN_LIFE_DAMAGE = 2.0
#The boundary does this much times its normal damage if the target has magic resistance
#Range: 0.0 ~ 1.0E7
DRAIN_LIFE_PUNISH_RESIST = 1.8
#Entities that won't be considered for the boundary
DRAIN_LIFE_ENTITY_BLACKLIST = []
[boundary.gravity]
#This is the mana cost per cycle
#Range: 0 ~ 100000000
GRAVITY_BARRIER_MANA_COST = 1
#This is how often the boundary drains mana
#Range: 0 ~ 100000000
GRAVITY_BARRIER_MANA_CYCLE = 2
#This is the range of the boundary
#Range: 0 ~ 100000000
GRAVITY_BARRIER_RADIUS = 10
#This is how often the boundary does it's thing
#Range: 0 ~ 100000000
GRAVITY_BARRIER_CYCLE = 1
#This is a multiplicative inrease in downward velocity
#Range: 0.0 ~ 1.0E8
GRAVITY_BARRIER_FACTOR = 1.4
#This is how often the boundary does it's thing
#Range: 0.0 ~ 1.0E8
GRAVITY_BARRIER_MAX = 5.0E7
[boundary.enclosure]
#This is the mana cost per cycle
#Range: 0 ~ 100000000
ENCLOSURE_BARRIER_MANA_COST = 20
#This is how often the boundary does it's thing
#Range: 0 ~ 100000000
ENCLOSURE_BARRIER_CYCLE = 20
#This is the range of the boundary
#Range: 0 ~ 100000000
ENCLOSURE_BARRIER_RADIUS = 5
[boundary.tangible]
#This is the mana cost per cycle
#Range: 0 ~ 100000000
TANGIBLE_BARRIER_MANA_COST = 1
#This is how often the boundary drains mana
#Range: 0 ~ 100000000
TANGIBLE_BARRIER_MANA_CYCLE = 3
#This is the range of the boundary
#Range: 0 ~ 100000000
TANGIBLE_BARRIER_RADIUS = 10
#This is how often the boundary does it's thing
#Range: 0 ~ 100000000
TANGIBLE_BARRIER_CYCLE = 20
[displacement]
[displacement.ascension]
#This is how often the circle checks for things to teleport
#Range: 0 ~ 100000000
ASCENSION_BLOCK_CYCLE = 4
#This is the cost of using the scroll (also the cost per teleport if not a scroll)
#Range: 0 ~ 100000000
ASCENSION_SCROLL_MANA_COST = 30
[displacement.equivalent]
#This is how often the circle checks for things to teleport
#Range: 0 ~ 100000000
EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4
#This is the cooldown between teleports (so you don't get shot back and forth rapidly)
#Range: 0 ~ 100000000
EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15
#This is the cost per teleport
#Range: 0 ~ 100000000
EQUIVALENT_DISPLACEMENT_MANA_COST = 60
#Max Distance for Equivalent Displacement
#Range: -1.0E7 ~ 1.0E7
EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0
#Whether Equivalent Displacement can traverse dimensions
EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true
[displacement.mental]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
MENTAL_DISPLACEMENT_MANA_COST = 300
#This is how far you can go before being sent back to your body
#Range: 0 ~ 100000000
MENTAL_DISPLACEMENT_RANGE = 20
[displacement.projectile]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
PROJECTILE_DISPLACEMENT_MANA_COST = 50
[displacement.ordered]
#This is how often the circle checks for things to teleport
#Range: 0 ~ 100000000
ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4
#This is the cooldown between teleports (so you don't get shot back and forth rapidly)
#Range: 0 ~ 100000000
ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15
#This is the cost per teleport
#Range: 0 ~ 100000000
ORDERED_DISPLACEMENT_MANA_COST = 40
#This is the max distance between ordered displacement circles.
#Range: 0 ~ 100000000
ORDERED_DISPLACEMENT_RADIUS = 20
[displacement.protective]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
PROTECTIVE_DISPLACEMENT_MANA_COST = 50
[displacement.scrying]
#This is the cost per name tag
#Range: 0 ~ 100000000
SCRYING_MANA_COST = 50
#This is how long (in ticks) before a single name tag use runs out
#Range: 0 ~ 100000000
SCRYING_DURATION = 1200
#This is how often a Scrying tile entity will send updates
#Range: 0 ~ 100000000
SCRYING_BLOCK_CYCLE = 4
#This is whether the scrying circle can scry non players
SCRY_NON_PLAYERS = true
[projection]
[projection."weapon projectile"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
WEAPON_SHOOTER_MANA_COST = 100
#Speed of projectiles shot from the weapon projectile bow
#Range: 0.0 ~ 1.0E7
WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0
#Damage multiplier for projectiles shot from the weapon projectile bow
#Range: 0.0 ~ 1.0E7
WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0
#Weapon projectile bow durability
#Range: 0 ~ 10000000
WEAPON_SHOOTER_DURABILITY = 30
[projection.treasury]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
TREASURY_PROJECTION_SCROLL_MANA_COST = 1000
#This is the cost per projectile when using the gauntlet
#Range: 0 ~ 100000000
TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120
#This is the delay between projectiles of the gauntlet
#Range: 0 ~ 100000000
TREASURY_PROJECTION_COOLDOWN = 10
#This is the cost per chain when using the gauntlet in Chains mode
#Range: 0 ~ 100000000
TREASURY_PROJECTION_CHAINS_MANA_COST = 120
#This is the delay between chains of the gauntlet in Chains mode
#Range: 0 ~ 100000000
TREASURY_PROJECTION_CHAINS_COOLDOWN = 10
#How many initial chains to spawn
#Range: 0 ~ 100000000
TREASURY_PROJECTION_CHAINS_COUNT = 16
#How much damage chains do on contact
#Range: 0.0 ~ 1.0E8
TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0
#This is the cost per weapon when using the gauntlet in AOE mode
#Range: 0 ~ 100000000
TREASURY_PROJECTION_AOE_MANA_COST = 120
#This is the delay between weapons of the gauntlet in AOE mode
#Range: 0 ~ 100000000
TREASURY_PROJECTION_AOE_COOLDOWN = 4
#This is the max distance between the target and the projectile spawn
#Range: 0 ~ 100000000
TREASURY_PROJECTION_DISTANCE = 20
#This is the min distance between the target and the projectile spawn
#Range: 0 ~ 100000000
TREASURY_PROJECTION_MIN_DISTANCE = 8
#This is the wind up time each projectile has before firing.
#Range: 0.0 ~ 1.0E8
TREASURY_PROJECTION_SPEED = 30.0
#Ignore whitelist; allow everything
TREASURY_PROJECTION_ALLOW_ALL = false
#Ignore whitelist & blacklist; allow everything
TREASURY_PROJECTION_DENY_ALL = false
#A list of additional registry names which will be considered for selection in Treasury Projection
TREASURY_PROJECTION_WHITELIST = []
#A list of registry names which will be not considered for selection in Treasury Projection
TREASURY_PROJECTION_BLACKLIST = []
#Treasury Projection Speed Increase Per Available Sword
#Range: -10000.0 ~ 10000.0
TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0
#Treasury Projection Speed Minimum
#Range: 0.0 ~ 100000.0
TREASURY_PROJECTION_SPEED_MIN = 10.0
#Treasury Projection Cooldown Increase Per Available Sword
#Range: -10000.0 ~ 10000.0
TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0
#Treasury Projection Cooldown Minimum
#Range: 0.0 ~ 100000.0
TREASURY_PROJECTION_COOLDOWN_MIN = 3.0
#Treasury Projection AOE Mode Max Spawns Per Tick
#Range: 0.0 ~ 100000.0
TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0
#Treasury Projection AOE Mode Swords Per Spawn
#Range: 0.0 ~ 100000.0
TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0
#Treasury Projection Increases Requires Unique Weapons
TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true
#Treasury Projection Only Uses Ender Chest
TREASURY_PROJECTION_ENDER_CHEST_ONLY = false
#Treasury Projection weapons despawn after hitting the ground
TREASURY_PROJECTION_DESPAWN_AFTER_LAND = false
[projection.strengthening]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
STRENGTHENING_MANA_COST = 50
#Strengthening Item Spawn Blacklist
STRENGTHENING_ITEM_SPAWN_BLACKLIST = []
#Items that Strengthening won't work on
STRENGTHENING_ITEM_BLACKLIST = []
#Max Strengthening Cap
#Range: 0 ~ 100000000
STRENGTHENING_CAP = 50
[projection."reality marble"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
MARBLE_MANA_COST = 4000
#If you have dimension conflicts, change this to something else
#Range: -1000000 ~ 100000000
MARBLE_DIMENSION = -1
#Durability of swords spawned in the Marble Dimension
#Range: 0 ~ 100000000
MARBLE_DIMENSION_DURABILITY = 3
#Distance between swords spawned in the Marble Dimension
#Range: 0 ~ 100000000
MARBLE_DIMENSION_SPAWN_RATE = 13
#Probability of sword spawn
#Range: 0.0 ~ 1.0E8
MARBLE_DIMENSION_SPAWN_CHANCE = 0.8
#These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this.
MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"]
#Reality Marble Mob Blacklist
MARBLE_MOB_BLACKLIST = []
[projection.proximity]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
PROXIMITY_PROJECTION_MANA_COST = 160
#How much durability the Proximity Projection Keys have
#Range: 0 ~ 100000000
PROXIMITY_PROJECTION_DURABILITY = 30
[projection.projection]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
PROJECTION_MANA_COST = 100
#A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example.
PROJECTION_BLACKLIST = []
#If False, PROJECTION_BLACKLIST will be considered a whitelist
PROJECTION_IS_BLACKLIST = true
#Projection Enchantment Blacklist
PROJECTION_ENCHANTMENT_BLACKLIST = []
#Either the amount of damage a projected item takes from its max, or the total durability of the projected item
#Range: 0 ~ 100000000
PROJECTION_DURABILITY_FACTOR = 5
#Whether the projected durability is based on max damage (false) or just flat (true)
PROJECTION_DURABILITY_FLAT = true
#Projection items cannot be used in anvil
PROJECTION_ANVIL_CANCEL = false
#Projection Explicit Whitelist
PROJECTION_EXPLICIT_WHITELIST = []
[projection."power consolidation"]
#This is the cost per sword transformation.
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_SWORD_MANA_COST = 5000
#This is the cost per cycle for creating the lake.
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_LAKE_MANA_COST = 30
#This is how often the lake does it's thing to make a lake
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_LAKE_CYCLE = 20
#This is the max radius of the lake
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_LAKE_RADIUS = 12
#This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn.
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150
#This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf.
#Range: 0.0 ~ 1.0E8
POWER_CONSOLIDATION_NERF_FACTOR = 0.6
#This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS)
#Range: 0.0 ~ 1.0E8
POWER_CONSOLIDATION_FOG_RADIUS = 8.0
#This is the range for pulling undead mobs with Caliburn
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_PULL_RADIUS = 20
#This is the range for smiting undead mobs with Caliburn
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_SMITE_RADIUS = 10
#How much durability Caliburn has.
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_DURABILITY = 1000
#This is the range for undead mobs to fear Caliburn
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_FEAR_RADIUS = 15
#Entities must be this close to the wielder of Caliburn to be affected by the sweep.
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_SWEEP_RADIUS = 6
#The highest attack Caliburn can go to
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_ATTACK_CAP = 5000
#Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep.
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3
#Acts as a blacklist if the toggle is on
POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"]
#Toggles the sword blacklist functionality
POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true
#Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them.
POWER_CONSOLIDATION_RETRO_FOG_FIX = false
#Acts as a blacklist for the Fear Effect & Pull Effect on Caliburn
POWER_CONSOLIDATION_FEAR_BLACKLIST = []
#Power Consolidation Enchant Blacklist
POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"]
#Power Consolidation Damage Cap Tiers
POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0, 900.0, 950.0, 1000.0, 1500.0, 2000.0, 2500.0, 3000.0, 3500.0, 4000.0, 4500.0, 5000.0]
#Power Consolidation Tier Upgrade Items
POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["irons_spellbooks:ender_upgrade_orb"]
#Words which are considered unholy by Caliburn and Rhongomyniad
UNHOLY_WORDS = ["zomb", "vampir", "demon", "devil", "skele", "lich", "evil", "curse", "undead", "wither"]
[projection.rhongomyniad]
#Rhongomyniad Lake Nerf Factor
#Range: -1.0E7 ~ 1.0E7
RHONGOMYNIAD_NERF_FACTOR = 0.6
#Rhongomyniad Speed Factor
#Range: -1.0E7 ~ 1.0E7
RHONGOMYNIAD_SPEED_FACTOR = 1.4
#Rhongomyniad Mana Cost
#Range: 0 ~ 10000000
RHONGOMYNIAD_MANA_COST = 300
#Rhongomyniad Max Smites
#Range: 0 ~ 10000000
RHONGOMYNIAD_MAX_SMITES = 10
#Rhongomyniad Range
#Range: 0 ~ 10000000
RHONGOMYNIAD_RANGE = 20
#Rhongomyniad Respects Geas And Caster Immunity
RHONGOMYNIAD_RESPECT_IMMUNE = false
[projection.clarent]
#Clarent is Unbreakable
CLARENT_UNBREAKABLE = true
#Clarent Durability
#Range: 0 ~ 100000000
CLARENT_DURABILITY = 1500
#How long Clarent's wound lasts
#Range: 0 ~ 100000000
CLARENT_WOUND_TICKS = 600
#How much damage the wound does per hit
#Range: 0.0 ~ 1.0E8
CLARENT_WOUND_DAMAGE = 0.2
#How much Clarent's stored damage decreases per tick while blocking
#Range: 0.0 ~ 1.0E8
CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02
#How many hits the wound does each time it activates
#Range: 0 ~ 100000000
CLARENT_WOUND_DAMAGE_HITS = 3
#Which swords cannot turn into Clarent
CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"]
#Max stored damage for Clarent
#Range: 0 ~ 100000000
CLARENT_ATTACK_CAP = 5000000
#Nerf factor for damage stored by Clarent
#Range: 0.0 ~ 1.0E8
CLARENT_STORED_FACTOR = 0.5
#Clarent Blacklist Toggle
CLARENT_BLACKLIST_TOGGLE = true
#Clarent Mana Per Damage
#Range: 0.0 ~ 1.0E7
CLARENT_MANA_PER_DAMAGE = 10.0
[projection.emrys]
#How far the focused lightning can go
#Range: 0 ~ 100000000
EMRYS_MAX_RANGE = 22
#Emrys Damage Focused Per Second
#Range: 0.0 ~ 1.0E8
EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0
#How much damage the chain lightning does
#Range: 0.0 ~ 1.0E8
EMRYS_DAMAGE_ZAP = 1.5
#Whether sky lightning from the emrys staff ignites the ground
EMRYS_BOLT_FIRE = false
#How much mana per second drained by Emrys Staff when using focused attack
#Range: 0 ~ 100000000
EMRYS_MANA_COST_FOCUSED = 200
#How much mana per second drained by Emrys Staff when using focused attack
#Range: 0 ~ 100000000
EMRYS_MANA_COST_PASSIVE = 80
#Disable Emrys
DISABLE_EMRYS = false
[projection."morgan and caliburn"]
#List of allowed pets that can be killed with Caliburn to create Morgan
MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:warden"]
#How much damage Morgan gains from killing children
#Range: 0.0 ~ 1.0E8
MORGAN_CHILD_INCREASE = 1.0
#How much damage Morgan gains from killing adult villagers
#Range: 0.0 ~ 1.0E8
MORGAN_ADULT_INCREASE = 0.2
#How much durability Morgan gains from killing villagers
#Range: 0 ~ 100000000
MORGAN_HEAL_FACTOR = 30
#Cooldown between special cast for Caliburn and Morgan
#Range: 0 ~ 100000000
MORGAN_CALIBURN_POWER_COOLDOWN = 600
#How long Morgan's Rage attack lasts
#Range: 0 ~ 100000000
MORGAN_RAGE_TIME = 120
#How far Morgan's ball can go before stopping
#Range: 0 ~ 100000000
MORGAN_MAX_BALL_RANGE = 15
#How far Morgan's ball's spikes can go
#Range: 0 ~ 100000000
MORGAN_SPIKE_RANGE = 10
#Morgan Upgrade Mana Cost
#Range: 0 ~ 10000000
MORGAN_UPGRADE_MANA_COST = 400
#Caliburn Morgan Ability Mana Cost
#Range: 0 ~ 100000000
CALIBURN_MORGAN_ABILITY_MANA_COST = 300
[projection.replica]
#Replica Shockwave Base Damage
#Range: 0.0 ~ 1.0E7
REPLICA_BASE_DAMAGE = 4.0
#Replica Friend Teleport Range
#Range: 0.0 ~ 1.0E7
REPLICA_TELEPORT_FRIEND_RANGE = 6.0
#Replica Friend Teleport Max Distance
#Range: -1.0E7 ~ 1.0E7
REPLICA_TELEPORT_MAX_DISTANCE = -1.0
#Replica Teleport Start Time
#Range: 0 ~ 10000000
REPLICA_TELEPORT_START_TELEPORTING = 110
#Replica Teleport Stop Time
#Range: 0 ~ 10000000
REPLICA_TELEPORT_STOP_TELEPORTING = 120
#Replica Teleport Life
#Range: 0 ~ 10000000
REPLICA_TELEPORT_LIFE = 140
#Replica Teleport Mana Cost
#Range: 0 ~ 10000000
REPLICA_TELEPORT_MANA_COST = 300
#Replica Shockwave Mana Cost
#Range: 0 ~ 10000000
REPLICA_ATTACK_MANA_COST = 30
#Replica Shockwave Cooldown
#Range: 0 ~ 1000000
REPLICA_SHOCKWAVE_COOLDOWN = 50
#Replica Shockwave Range
#Range: 0.0 ~ 1.0E7
REPLICA_ATTACK_RANGE = 8.0
#Replica can Teleport across Dimensions
REPLICA_TELEPORT_CROSS_DIMENSION = true
#Replica Cover Move Range
#Range: 0.0 ~ 1.0E7
REPLICA_COVER_MOVE_RANGE = 20.0
#Replica Shockwave Max Damage
#Range: 0.0 ~ 1.0E7
REPLICA_MAX_DAMAGE = 5000000.0
#Replica is disabled
REPLICA_DISABLED = false
#Replica Banned Damage Types
REPLICA_BANNED_DAMAGE_TYPES = []
#Replica Durability
#Range: 0 ~ 10000000
REPLICA_DURABILITY = 10000
#Replica is Unbreakable
REPLICA_IS_UNBREAKABLE = true
[exchange]
[exchange.alchemical]
#This is how often the circle changes a layer underneath it
#Range: 0 ~ 100000000
ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20
#How far down gets changed by the Alchemical Exchange
#Range: 0 ~ 100000000
ALCHEMICAL_EXCHANGE_HEIGHT = 5
#This is the cost for each block changed by the circle
#Range: 0 ~ 100000000
ALCHEMICAL_EXCHANGE_MANA_COST = 16
#This is a list of blocks available in the dirt-class exchange.
ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow_block"]
#This is a list of blocks available in the stone-class exchange.
ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma_block", "minecraft:netherrack", "minecraft:terracotta"]
#This is a list of blocks available in the metal-class exchange.
ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:nether_quartz_ore"]
#This is a list of blocks available in the gem-class exchange.
ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore"]
#This is a list of blocks available in the clay-class exchange.
ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore"]
#This is a list of blocks available in the wood-class exchange.
ALCHEMICAL_WOOD_CLASS = ["minecraft:oak_log", "minecraft:birch_log", "minecraft:acacia_log", "minecraft:jungle_log", "minecraft:spruce_log", "minecraft:dark_oak_log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block"]
#This is a list of blocks available in the special-class exchange.
ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime_block"]
#This is a list of blocks available in the grass-class exchange.
ALCHEMICAL_GRASS_CLASS = ["minecraft:grass_block", "minecraft:mycelium"]
#This is a list of blocks available in the fluid-class exchange.
ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"]
#This is a list of blocks available in the moving-fluid-class exchange.
ALCHEMICAL_MOVING_FLUID_CLASS = []
[exchange.catalyst]
#This is how often the circle checks for catalysts on top to change
#Range: 0 ~ 100000000
CATALYST_EXCHANGE_BLOCK_CYCLE = 4
#This is the cost for each catalyst exchanged by the circle
#Range: 0 ~ 100000000
CATALYST_EXCHANGE_MANA_COST = 50
[exchange.chronal]
#This is how often the circle restores or deducts mana
#Range: 0 ~ 100000000
CHRONAL_EXCHANGE_BLOCK_CYCLE = 20
#This is how much mana is gained or lost every cycle
#Range: 0 ~ 100000000
CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 10
[exchange.durability]
#This is how often the circle restores mana
#Range: 0 ~ 100000000
DURABILITY_EXCHANGE_BLOCK_CYCLE = 20
#This is the limit on mana restored per cycle
#Range: 0 ~ 100000000
DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10
#Take this much durability per mana point gained
#Range: 0.0 ~ 1.0E8
DURABILITY_EXCHANGE_EFFICIENCY = 1
#Items on this list will not be considered valid for durability exchange
DURABILITY_EXCHANGE_BLACKLIST = []
#Durability Exchange Tax Brackets
DURABILITY_EXCHANGE_TAX_BRACKETS = [5000.0, 20000.0, 100000.0]
#Durability Exchange Tax Rates
DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04]
[exchange.damage]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
DAMAGE_EXCHANGE_MANA_COST = 40
#This is the how much mana you get back when you're injured
#Range: 0 ~ 100000000
DAMAGE_EXCHANGE_MANA_GAIN = 20
#This is the new value of damage done while damage exchange is active
#Range: 0.0 ~ 1.0E8
DAMAGE_EXCHANGE_REDUCE_TO = 1.0
#Damage Exchange Cap
#Range: 0 ~ 1000000000
DAMAGE_EXCHANGE_CAP = 5
[exchange.contract]
#This is the cost of forming a contract with another player
#Range: 0 ~ 100000000
CONTRACT_MANA_COST = 10
#This is how often the block checks for players on top of it
#Range: 0 ~ 100000000
CONTRACT_BLOCK_CYCLE = 4
#This is the max distance between contract circles.
#Range: 0 ~ 100000000
CONTRACT_RADIUS = 10
[exchange.immunity]
#This is the mana cost per scroll
#Range: 0 ~ 100000000
IMMUNITY_EXCHANGE_MANA_COST = 400
#This is how long the buff/debuff lasts (in ticks)
#Range: 0 ~ 100000000
IMMUNITY_EXCHANGE_TIME = 1200
[mystic]
[mystic.spatial]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
SPATIAL_DISORIENTATION_MANA_COST = 100
#This is the cost of using the staff on a block (per second!)
#Range: 0 ~ 100000000
SPATIAL_DISORIENTATION_MANA_COST_AOE = 20
#This is a flat cost of using the staff on an entity
#Range: 0 ~ 100000000
SPATIAL_DISORIENTATION_MANA_COST_ST = 200
#Spatial Disorientation Air Resistance
SPATIAL_DISORIENTATION_AIR_RESISTANCE = false
#Spatial Disorientation Launch Speed
#Range: 0.0 ~ 1.0E7
SPATIAL_DISORIENTATION_SPEED = 7.0
#Spatial Disorientation AOE Mode Radius
#Range: 0.0 ~ 1.0E7
SPATIAL_DISORIENTATION_AOE_RADIUS = 4.0
[mystic."big explosion"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
MYSTIC_STAFF_SUMMON_MANA_COST = 100
#This is the cost of using the giant explosion
#Range: 0 ~ 100000000
MYSTIC_STAFF_BIG_MANA_COST = 5000
#Whether the damage is flat or scales with caster's 'level'
MYSTIC_STAFF_BIG_SCALES = true
#Either a fraction of the max mana (if scaling) or a flat damage value
#Range: 0.0 ~ 1.0E8
MYSTIC_STAFF_BIG_FACTOR = 0.002
#Explosion Size for Big Explosion
#Range: 0 ~ 100000000
MYSTIC_STAFF_BIG_SIZE = 30
#Mystic Staff Creates Rain and Thunder
MYSTIC_STAFF_BIG_RAIN = true
#Mystic Staff Scaling Mana Factor
#Range: 0.0 ~ 1.0E7
MYSTIC_STAFF_SCALING_MANA = 0.0
#Mystic Staff World Damage
MYSTIC_STAFF_WORLD_DAMAGE = true
[mystic."aoe explosion"]
#This is the cost of using the multiple explosion mode
#Range: 0 ~ 100000000
MYSTIC_STAFF_AOE_MANA_COST = 600
#Whether the damage is flat or scales with caster's 'level'
MYSTIC_STAFF_AOE_SCALES = true
#Either a fraction of the max mana (if scaling) or a flat damage value
#Range: 0.0 ~ 1.0E8
MYSTIC_STAFF_AOE_FACTOR = 0.001
#Explosion Size for AOE Explosion
#Range: 0 ~ 100000000
MYSTIC_STAFF_AOE_SIZE = 4
#Delay between firing on AOE Mode of Explosion Staff
#Range: 0 ~ 10000000
MYSTIC_STAFF_AOE_DELAY = 3
#Mystic Staff AOE Scaling Mana Factor
#Range: 0.0 ~ 1.0E7
MYSTIC_STAFF_AOE_SCALING_MANA = 0.0
[mystic.beam]
#Mystic Staff Beam Mana Per Tick
#Range: 0 ~ 100000000
MYSTIC_STAFF_BEAM_MANA_PER_TICK = 500
#Mystic Staff Beam Damage Factor
#Range: -1.0E7 ~ 1.0E8
MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.001
#Whether the damage is flat or scales with caster's 'level'
MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true
#Mystic Staff Beam Damage Acceleration
#Range: 0.0 ~ 1.0E8
MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.5
#Mystic Staff Beam Max Block Break Per Tick
#Range: 0 ~ 100000000
MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90
#Mystic Staff Beam Block Whitelist
MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = []
#Mystic Staff Beam Scaling Mana Factor
#Range: 0.0 ~ 1.0E7
MYSTIC_STAFF_BEAM_SCALING_MANA = 0.0
[mystic."rho aias"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
RHO_AIAS_MANA_COST = 300
#How far away Rho Aias will delete entities
#Range: 0 ~ 100000000
RHO_AIAS_KILL_RANGE = 30
#How long Rho Aias lasts
#Range: 0 ~ 100000000
RHO_AIAS_LIFE = 1200
#Entities which Rho Aias will delete if within range
RHO_AIAS_ENTITY_KILL_LIST = ["mahoutsukai:gandr_entity"]
#Entities which Rho Aias will delete if colliding with.
RHO_AIAS_COLLIDE_KILL_LIST = ["mahoutsukai:gandr_entity"]
#Logs detected entities from the kill list, for debug only
RHO_AIAS_KILL_DEBUG = false
#Whether Rho Aias boops all the time or just when caster sneaking
RHO_AIAS_SNEAK_BOOP = true
[mystic."shared pain"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
DAMAGE_REPLICATION_MANA_COST = 160
[mystic."borrowed authority"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
AUTHORITY_MANA_COST = 900
#This is how long the effect lasts (in ticks)
#Range: 0 ~ 100000000
AUTHORITY_TIME = 400
#This is how much damage done to the player when attacking something
#Range: 0.0 ~ 1.0E8
AUTHORITY_DAMAGE_TO_SELF = 1.5
#This is how much damaqe is done when the player hits something
#Range: 0.0 ~ 1.0E8
AUTHORITY_DAMAGE_TO_OTHER = 3.0
#This is the slowdown factor when a punched thing hits a wall. Lower is slower
#Range: 0.0 ~ 1.0E8
AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5
#This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower
#Range: 0.0 ~ 1.0E8
AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875
#This is the multiplier for speed when the buff is active. Lower is slower
#Range: 0.0 ~ 1.0E8
AUTHORITY_SPEED_MULTIPLIER = 1.8
#Blocks with higher than this resistance will not be broken. Set to 0 for no breaking.
#Range: 0 ~ 100000000
AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45
#Borrowed Authority Drops Blocks
AUTHORITY_DROPS_BLOCKS = true
[mystic."cup of heaven"]
#This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost.
#Range: 0 ~ 100000000
HEAVENS_CUP_MANA_COST = 2
#This is the maximum distance the player can be from a network to activate it
#Range: 0 ~ 100000000
HEAVENS_CUP_START_DISTANCE = 20
#This is how long potion generated by the network last.
#Range: 0 ~ 100000000
HEAVENS_CUP_DURATION = 1200
#This is the maximum distance between nodes for them to be counted as part of the network.
#Range: 0 ~ 100000000
HEAVENS_CUP_NETWORK_DISTANCE = 30
#Iterations per tick for Heavens Cup
#Range: 0 ~ 100000000
HEAVENS_CUP_MAX_ITERS = 10
#List of effects, in order, achievable by the cup of heaven
HEAVENS_CUP_EFFECTS = ["poison", "weakness", "blindness", "slowness", "wither", "levitation"]
[eyes]
[eyes.clairvoyance]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
CLAIRVOYANCE_MANA_COST = 220
#This is how long the buff lasts
#Range: 0 ~ 100000000
CLAIRVOYANCE_TIME = 1200
#Entities within this radius will have their movement predicted
#Range: 0 ~ 100000000
CLAIRVOYANCE_RANGE = 30
[eyes.binding]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
MYSTIC_EYES_MANA_COST = 320
#This is how long the buff lasts
#Range: 0 ~ 100000000
MYSTIC_EYES_TIME = 600
#Entities must be within this radius of the user to be affected
#Range: 0 ~ 100000000
MYSTIC_EYES_RANGE_FROM_USER = 5
#Entities must be this close to the user's look vector to be affected
#Range: 0 ~ 100000000
MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4
[eyes.reversion]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
REVERSION_EYES_MANA_COST = 410
#This is how long the buff lasts
#Range: 0 ~ 100000000
REVERSION_EYES_TIME = 600
#Entities must be within this radius of the user to be affected
#Range: 0 ~ 100000000
REVERSION_EYES_RANGE_FROM_USER = 10
#Entities must be this close to the user's look vector to be affected
#Range: 0 ~ 100000000
REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4
[eyes."death collection"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
DEATH_COLLECTION_MANA_COST = 400
#This is how long the buff lasts
#Range: 0 ~ 100000000
DEATH_COLLECTION_TIME = 600
#Entities must be within this radius of the user to be counted
#Range: 0 ~ 100000000
DEATH_COLLECTION_RANGE_FROM_USER = 10
#Mob deaths will count this much to the next death prevention.
#Range: 0.0 ~ 1.0E8
DEATH_COLLECTION_SOUL_VALUE_MOB = 0.25
#Player deaths will count this much to the next death prevention.
#Range: 0.0 ~ 1.0E8
DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0
#Death Collection Revive Value
#Range: 0.0 ~ 1.0E8
DEATH_COLLECTION_REVIVE_VALUE = 12.0
#Max Souls possible for Death Collection
#Range: -1.0E7 ~ 1.0E7
DEATH_COLLECTION_MAX = 1.0E7
#Mana drained per soul held
#Range: -1.0E7 ~ 1.0E7
DEATH_COLLECTION_DRAIN_PER_SOUL = 1.0
#Souls drain with negative mana regen
DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true
[eyes."black flame"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
BLACK_FLAME_MANA_COST = 300
#This is how long the buff lasts
#Range: 0 ~ 100000000
BLACK_FLAME_TIME = 100
#Blocks and entities within this range will be ignited if the user looks at them
#Range: 0 ~ 100000000
BLACK_FLAME_RANGE_FROM_USER = 30
#Something is lit on fire every this many ticks, from the player's eyes
#Range: 0 ~ 100000000
BLACK_FLAME_IGNITION_TICKS = 1
#How often flames do an update (in ticks)
#Range: 0 ~ 100000000
BLACK_FLAME_UPDATE_TICKS = 1
#Control the speed at which flames die (number between 0 and 3, probably)
#Range: 0 ~ 100000000
BLACK_FLAME_DEATH_AGE = 6
#Black Flame Damage
#Range: -1.0E7 ~ 1.0E7
BLACK_FLAME_DAMAGE = 1.0
#How long the wither lasts after stepping in black flame
#Range: 0 ~ 100000000
BLACK_FLAME_DEBUFF_TIME = 180
[eyes."fay sight"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
FAY_SIGHT_MANA_COST = 100
#This is how long the buff lasts
#Range: 0 ~ 100000000
FAY_SIGHT_TIME = 600
[eyes.leylines]
#This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline.
#Range: -10000000 ~ 100000000
LEY_PUNISHMENT = -1
#The factor used in calculating the leyline bonus regen
#Range: 0.0 ~ 1.0E8
LEY_FACTOR = 0.01
#Whether the bonus regen is flat or based on max mana
LEY_FLAT = false
#How far away ley points are from each other
#Range: 0 ~ 100000000
LEY_DISTANCE = 300
#An offset in case you don't want 0,0 to be a leyline
#Range: 0 ~ 100000000
LEY_OFFSET = 0
#Set this to false if you don't like ley lines affecting mana regen
LEY_AFFECTS_MANA = true
#The Y value Ley Lines should render at
#Range: 0 ~ 100000000
LEY_RENDER_HEIGHT = 70
#Modifier for Fae spawn rate
#Range: 0.0 ~ 1.0E8
FAE_SPAWN_RATE = 1.0
#If false, will show lines instead of runes. Lines not may not be compatible with shaders.
LEY_RUNES = true
#If true, the dimension list is a blacklist. If false it is a whitelist.
LEY_BLACKLIST = true
#Leyline Eytra boost limited to Fay Sight
LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false
#Whitelist or blacklist of dimension IDs
LEY_DIMENSION_LIST = []
[eyes.insight]
#The cost of using the scroll.
#Range: 0 ~ 100000000
INSIGHT_MANA_COST = 320
#How long the buff lasts
#Range: 0 ~ 100000000
INSIGHT_TIME = 1200
[familiar]
[familiar."shared vision"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
POSSESS_ENTITY_MANA_COST = 200
[familiar."recall familiar"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
RECALL_FAMILIAR_MANA_COST = 20
[familiar."summon familiar"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
SUMMON_FAMILIAR_MANA_COST = 200
#How often the familiar tries to talk to you
#Range: 0 ~ 100000000
FAMILIAR_REPORT_SURROUNDINGS_TIME = 400
#How much health the familiar has
#Range: 0 ~ 100000000
FAMILIAR_HEALTH = 10
#The chance that a familiar will complain about being hurt.
#Range: 0.0 ~ 1.0E8
FAMILIAR_OUCH_CHANCE = 0.3
#Messages are sent to Action Bar as opposed to the Chat window
FAMILIAR_ACTION_BAR_MESSAGES = false
#Familiar chunk loads
FAMILIAR_CHUNKLOADS = true
[familiar."butterfly effect"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
BUTTERFLY_EFFECT_MANA_COST = 100
#This is the limit on butterflies per block
#Range: 0 ~ 100000000
BUTTERFLY_EFFECT_BLOCK_LIMIT = 4
#This is the limit on butterflies per chunk
#Range: 0 ~ 100000000
BUTTERFLY_EFFECT_CHUNK_LIMIT = 40
#This is the how long the effect lasts
#Range: 0 ~ 100000000
BUTTERFLY_EFFECT_DURATION = 400
#Whether the effect disappears after the first butterfly placed.
BUTTERFLY_EFFECT_SINGLE_USE = false
#Whether people other than the caster can see the butterfly effect
BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false
[familiar."swap familiar"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
SWAP_FAMILIAR_MANA_COST = 40
[familiar."familiars garden"]
#This is the cost of using the scroll
#Range: 0 ~ 100000000
FAMILIARS_GARDEN_MANA_COST = 200
#This is the range of the effect from the familiar
#Range: 0 ~ 100000000
FAMILIARS_GARDEN_RANGE = 7
#This is how many ticks it lasts from the time of using the scroll.
#Range: 0 ~ 100000000
FAMILIARS_GARDEN_TIME = 1200
[secret]
[secret.retribution]
#Retribution Mana Per Difference
#Range: 0 ~ 100000000
RETRIBUTION_MANA_PER_DIFFERENCE = 40
#Retribution Mana Charged Per Percent
RETRIBUTION_MANA_CHARGED_PER_PERCENT = false
#A list of entity registry names this spell won't work against
RETRIBUTION_BLACKLIST = []
[secret."presence concealment"]
#Ripper Cooldown
#Range: 0 ~ 100000000
RIPPER_COOLDOWN = 800
#Ripper Mana Cost
#Range: 0 ~ 100000000
RIPPER_MANA_COST = 800
#Ripper Fog Range
#Range: 0 ~ 100000000
RIPPER_FOG_RANGE = 20
#Ripper Fog Distance
#Range: 0 ~ 100000000
RIPPER_FOG_DISTANCE = 5
#Ripper Invis Cooldown
#Range: 0 ~ 100000000
RIPPER_INVIS_COOLDOWN = 40
#Ripper Gives Invis
RIPPER_GIVES_INVIS = true
#Ripper Speed
#Range: -1000000.0 ~ 1000000.0
RIPPER_SPEED = 3.0
#Ripper Movement Speed
#Range: -1.0E7 ~ 1000000.0
RIPPER_MOVEMENT_SPEED = 0.05
#Ripper Damage
#Range: 0.0 ~ 1000000.0
RIPPER_DAMAGE = 2.5
#Ripper Damage Bonus From Behind
#Range: 0.0 ~ 1000000.0
RIPPER_DAMAGE_BONUS_FROM_BEHIND = 6.0
#Ripper Damage Bonus Scales With Mana
RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false
#Ripper Durability
#Range: 0 ~ 1000000000
RIPPER_DURABILITY = 1200
#Ripper Fog Mana Cost
#Range: 0 ~ 10000000
RIPPER_FOG_MANA_COST = 200
#Ripper Invis Mana Cost
#Range: 0 ~ 10000000
RIPPER_INVIS_MANA_COST = 0
[secret.gandr]
#Gandr Black Particles Spawned on Hit
#Range: 0 ~ 100000000
GANDR_BLACK_PARTICLES_HIT = 150
#Gandr Red Particles Spawned on Hit
#Range: 0 ~ 100000000
GANDR_RED_PARTICLES_HIT = 40
#Gandr Red Particles Spawned on Launch
#Range: 0 ~ 100000000
GANDR_RED_PARTICLES_LAUNCH = 25
#Gandr Hit Radius
#Range: 0.0 ~ 1.0E8
GANDR_HIT_RADIUS = 6.0
#Gandr Effect Cloud Duration
#Range: 0 ~ 100000000
GANDR_CLOUD_DURATION = 200
#Gandr Mana Cost Scales with Max Mana
GANDR_MANA_SCALES = true
#Gandr Mana Cost Factor
#Range: 0.0 ~ 1.0E8
GANDR_MANA_COST_FACTOR = 0.05
#Gandr Damage Scales with Max Mana
GANDR_DAMAGE_SCALES = true
#Gandr Damage Factor
#Range: 0.0 ~ 1.0E8
GANDR_DAMAGE_FACTOR = 0.009999999776482582
#Gandr Max Damage
#Range: 0.0 ~ 1.0E8
GANDR_MAX_DAMAGE = 1000.0
#Gandr Min Damage
#Range: 0.0 ~ 1.0E8
GANDR_MIN_DAMAGE = 5.0
#Gandr Projectile Speed
#Range: 0.0 ~ 1.0E8
GANDR_SPEED = 1.0
#Gandr Effect Blacklist
GANDR_EFFECT_BLACKLIST = []
#Gandr Effect Whitelist
GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"]
[secret."fallen down"]
#Fallen Down Block Break Per Tick
#Range: 0 ~ 100000000
FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 800
#Fallen Down Radius
#Range: 0 ~ 100000000
FALLEN_DOWN_RADIUS = 30
#Fallen Down Mana Per Tick
#Range: 0 ~ 100000000
FALLEN_DOWN_MANA_COST = 2000
#Fallen Down Beam Mode Blocks In
FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"]
#Fallen Down Beam Mode Blocks Out
FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"]
#Fallen Down Beam Damage
#Range: 0.0 ~ 1.0E9
FALLEN_DOWN_BEAM_DAMAGE = 2.0
#Fallen Down Beam Health Percentage Damage
#Range: 0.0 ~ 1.0E9
FALLEN_DOWN_BEAM_TARGET_HEALTH_PERCENTAGE_DAMAGE = 0.05
#Fallen Down Beam Growth
#Range: 0.0 ~ 1.0E9
FALLEN_DOWN_BEAM_GROWTH = 0.12
#Fallen Down Beam Mana Scaled Damage
#Range: 0.0 ~ 1.0E9
FALLEN_DOWN_BEAM_MANA_SCALED_DAMAGE = 0.0
[secret.geas]
#Geas Mana Cost
#Range: 0 ~ 100000000
GEAS_MANA_COST = 30
#Geas Mana Regen
#Range: 0.0 ~ 1.0E8
MANA_REGEN_PER_GEAS = 3.0
#Geas Max Mana Regen
#Range: 0.0 ~ 1.0E8
GEAS_MAX_MANA_REGEN = 1.0E7
#Geas Blacklist
GEAS_BLACKLIST = ["minecraft:armor_stand"]
[secret."rule breaker"]
#Rule Breaker Durability
#Range: 0 ~ 10000000
RULE_BREAKER_DURABILITY = 40
#Rule Breaker Duration
#Range: 0 ~ 10000000
RULE_BREAKER_DURATION = 800
#Rule Breaker Mana Cost
#Range: 0 ~ 10000000
RULE_BREAKER_MANA_COST = 5000
#Rule Breaker Range
#Range: 0 ~ 10000000
RULE_BREAKER_RANGE = 20
#Rule Breaker Item Whitelist
RULE_BREAKER_ITEM_WHITELIST = ["minecraft:chorus_fruit"]
[secret."selective displacement"]
#Selective Displacement Time
#Range: 0 ~ 10000000
SELECTIVE_DISPLACEMENT_TIME = 1200
#Selective Displacement Range
#Range: 0 ~ 10000000
SELECTIVE_DISPLACEMENT_RANGE = 40
#Selective Displacement Cooldown
#Range: 0 ~ 10000000
SELECTIVE_DISPLACEMENT_COOLDOWN = 60
#Selective Displacement Mana Cost
#Range: 0 ~ 10000000
SELECTIVE_DISPLACEMENT_MANA_COST = 900
[kodoku]
#Base chance of setting target on fire with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_FIRE_CHANCE = 0.1
#Base chance of applying potion to target with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_SPLASH_CHANCE = 0.05
#Base chance of making target jump with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_HOP_CHANCE = 0.08
#Base chance of making target glow with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_GLOW_CHANCE = 0.02
#Base chance of making target confused with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_CONFUSE_CHANCE = 0.01
#Base chance of teleporting target with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_TELEPORT_CHANCE = 0.08
#Base chance of lowering target hunger with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_HUNGER_CHANCE = 0.15
#Base chance of lightning striking target with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5
#Base chance of aggroing with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4
#Base chance of dropping a random item with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5
#Base chance of tripping with kodoku value 1
#Range: 0.0 ~ 1.0
KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5
#Kodoku value divided by this number, and that many drops are removed from drop tables
#Range: 0 ~ 100000000
KODOKU_LOOT_DIVISOR = 10
#Kodoku value divided by this number, and that much extra damage applied to tools on use
#Range: 0 ~ 100000000
KODOKU_TOOL_BREAK_DIVISOR = 10
#Multiplied by mob's health and added to kodoku value when killed
#Range: -1.0E7 ~ 1.0E7
KODOKU_HEALTH_FACTOR = 0.1
#Multiplied by mob's armor and added to kodoku value when killed
#Range: -1.0E7 ~ 1.0E7
KODOKU_ARMOR_FACTOR = 0.0
#Multiplied by (hostile) mob's health and added to kodoku value when killed
#Range: -1.0E7 ~ 1.0E7
KODOKU_HEALTH_FACTOR_MOB = 0.1
#Multiplied by (hostile) mob's armor and added to kodoku value when killed
#Range: -1.0E7 ~ 1.0E7
KODOKU_ARMOR_FACTOR_MOB = 0.0
[mana]
#How high a player's personal mana can go
#Range: 0 ~ 100000000
MAX_MANA_CAP = 200000
#How much mana is spent before it increases
#Range: 0 ~ 100000000
MANA_UP_COUNTER = 100
#Mana required for increase, as a percentage of the max mana
#Range: 0.0 ~ 1.0E8
MANA_UP_COUNTER_RATIO = 0.0
#Maximum amount of mana required for increase
#Range: 0 ~ 100000000
MANA_UP_COUNTER_MAX = 100
#How much mana regen scaled with max mana is added to player regen
#Range: 0.0 ~ 1.0E7
MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0
#How much max mana increases every time it does
#Range: 0 ~ 100000000
MANA_INCREASE = 1
#How much mana players regen per tick
#Range: 0 ~ 100000000
MANA_REGEN_PER_TICK = 1
#Percentage of max mana players get back by sleeping
#Range: 0.0 ~ 1.0E8
MANA_RECOVERY_SLEEP = 0.5
#Scaling factor for how much hunger affects regen
#Range: -1.0E7 ~ 1.0E7
MANA_REGEN_HUNGER_FACTOR = 1.0
#If true, mana cost of things is ignored in creative mode
CREATIVE_IGNORES_MANA_COSTS = true
#Apply logarithmic punishment to mana increase based on current max
MANA_INCREASE_LOG_PUNISHMENT = false
#Punishment factor for mana increase based on current max
#Range: -1.0E7 ~ 1.0E7
MANA_INCREASE_PUNISHMENT_FACTOR = 0.0
["mana storage"]
#How much this circuit can hold
#Range: 0 ~ 100000000
MANA_CIRCUIT_MAGITECH_CAPACITY = 100000
#How much this circuit can hold
#Range: 0 ~ 100000000
MANA_CIRCUIT_CAPACITY = 100000
#How far away things can be from a Mana Circuit to use it
#Range: 0 ~ 100000000
MANA_CIRCUIT_RANGE = 10
#How much mana fits into an attuned diamond
#Range: 0 ~ 100000000
ATTUNED_DIAMOND_CAPACITY = 10000
#How much mana fits into an attuned emerald
#Range: 0 ~ 100000000
ATTUNED_EMERALD_CAPACITY = 5000
[projector]
#A list of URLs to pull Magic Circle textures from
MAGIC_CIRCLES = []
#A list of URLs to pull Magic Runes textures from
MAGIC_RUNES = []
#Base rotation speed for projector
#Range: 0.0 ~ 1000000.0
PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0
#Stop spinning when powered off
PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false
#Projector Offset Cap
#Range: -1.0E7 ~ 1.0E7
PROJECTOR_OFFSET_CAP = 60.0
[fogprojector]
#Fog Projector Max Radius
#Range: -1.0E7 ~ 1.0E7
FOG_PROJECTOR_MAX_RADIUS = 30.0
["mystic code"]
#How much durability the Mystic Code - First Sorcery item has
#Range: 0 ~ 100000000
FIRST_SORCERY_DURABILITY = 50
#Mystic Code First Sorcery Blacklist
MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life"]
#Mystic Code Enchant Blacklist
MYSTIC_CODE_ENCHANT_BLACKLIST = []
[other]
#Bleeding only occurs when using dagger
BLEEDING_FROM_DAGGER_ONLY = false
#The block range value for any spells which use the player's line of sight
#Range: 0 ~ 100000000
GLOBAL_LOOK_RANGE = 100
#If false, scrolls will not disappear in creative.
CREATIVE_MODE_SPELLS = false
#Should magic damage the player
MAGIC_DAMAGES_PLAYER = false
#If Magic damages the player, should it be flat damage or based on mana used
MAGIC_DAMAGE_FLAT = true
#If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up.
#Range: 0.0 ~ 1.0E8
MAGIC_DAMAGE_VALUE = 1.0
#What type of damage magic damage inflicts.
MAGIC_DAMAGE_GENERIC = true
#If true, only allow blood circles on solid blocks
BLOOD_CIRCLE_SOLID_ONLY = true
#Spell Creation Blacklist
SPELL_BLACKLIST = []
#Chunk Packet Replies Enabled
CHUNK_PACKET_REPLIES_ENABLED = true
#Buff Clear Items
BUFF_CLEAR_ITEMS = ["minecraft:milk_bucket"]
#Gamestages Enabled
GAMESTAGES_ENABLED = false
#Armor Stands are immune to spells
ARMOR_STANDS_IMMUNE = true
#Mahou Resets After Death
ONE_LIFE = false