65 lines
2.7 KiB
TOML
65 lines
2.7 KiB
TOML
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[general]
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#Selectors for choosing mobs to render plaques for.
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#Selectors for choosing mobs to render plaques for.
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#Allowed Values: ALL, TAMED, TAMED_ONLY_OWNER, PLAYER, MONSTER, BOSS, MOUNT
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allowed_mob_selectors = ["ALL"]
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#Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list.
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#Selectors for choosing mobs to prevent rendering plaques for, takes priority over allowed list.
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#Allowed Values: ALL, TAMED, TAMED_ONLY_OWNER, PLAYER, MONSTER, BOSS, MOUNT
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disallowed_mob_selectors = []
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#Render mob plaques below the mob's name tag instead of above.
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render_below_name_tag = false
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#Dynamically increase plaque size the further away the camera is to simplify readability.
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scale_with_distance = true
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#Height offset from default position.
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#Range: > -2147483648
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height_offset = 0
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#Show plaques for the entity picked by the crosshair only.
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picked_entity = false
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#Show a black background box behind plaques. Disabled by default as it doesn't work with shaders.
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plaque_background = false
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#Entities blacklisted from showing any plaques.
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
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mob_blacklist = ["minecraft:armor_stand"]
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#Custom scale for rendering plaques.
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#Range: 0.05 ~ 2.0
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plaque_scale = 0.5
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#Amount of pixels a row of plaques may take up, when exceeding this value a new row will be started.
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#Range: > 0
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max_plaque_row_width = 108
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#Distance to the mob at which plaques will still be visible. The distance is halved when the mob is crouching.
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#Range: > 0
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max_render_distance = 64
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#Show plaques from mobs obstructed by walls the player cannot see through.
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behind_walls = false
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#Are mob plaques enabled, toggleable in-game using the 'J' key by default.
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allow_rendering = true
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[health]
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#Allow for rendering this type of plaque.
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allow_rendering = true
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#Transition text colors depending on current percentage.
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shift_colors = true
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#Show current amount as percentage instead of as absolute value.
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relative_value = false
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#Hide health plaque when mob has full health.
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hide_when_full = false
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[air]
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#Allow for rendering this type of plaque.
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allow_rendering = true
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#Transition text colors depending on current percentage.
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shift_colors = true
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#Show current amount as percentage instead of as absolute value.
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relative_value = false
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[armor]
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#Allow for rendering this type of plaque.
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allow_rendering = true
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[toughness]
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#Allow for rendering this type of plaque.
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allow_rendering = true
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